<?xml version="1.0" ?>
<resources>
  <string name="Advisor/Aliens_TooManyAliens">There are currently a lot of aliens in your hospital disguised as ordinary humans. You need to find them and send them home immediately!\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">There are currently a lot of paparazzi in your hospital disguised as ordinary guests. You need to find them and send them home immediately!\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Career Goal Achieved: &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nTo collect your reward, go to the career goals list on the map.</string>
  <string name="Advisor/CareerGoalRewards_CS">The Two Point Health Ministry has awarded you: &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Completed">Challenge Completed: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nReward: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Challenge Failed: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nPenalty: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">Wave &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt; is starting now!</string>
  <string name="Advisor/Challenge_HordeWave_Failed">We cured {[CURED]} of {[PROCESSED]} patients during the last wave. Unfortunately, our cure rate of {[CURERATE]} needed to be {[TARGET]} and we'll need to repeat that wave.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">We've now processed all {[PROCESSED]} patients, the wave is over, but we weren't able to complete all the Wave Objectives. Unfortunately, we'll need to repeat that wave.</string>
  <string name="Advisor/CheckLeaderboards_CS">Check the Leaderboards tab, in the Overview screen, to see how you're doing compared to your friends and rival hospitals.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">We need a &lt;style=\"AdvisorHighlight\"&gt;Speed Dating&lt;/style&gt; room so we can send lost in time patients back home.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">When new time portals are activated, time sick patients will arrive more frequently from all active Time Portals.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Speed Dating: Yesterizers need time to recalibrate when changing to a different time period. Organise patients by era to avoid unnecessary recalibration time.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">There's a queue for Speed Dating. You should consider training your Assistants, grouping patients in the queue by era, or building more Speed Dating rooms.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">The best way to climb the league tables is to make sure all your ambulances have assignments.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">You can assign multiple ambulances to the same emergency.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">If you find your ambulances break down faster than Gretchen can fix them, you could get her to train your Janitors.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">This room can accommodate additional treatment machines and staff to help process patients more quickly.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">There's a queue outside of a Cloud Computing room. Is it worth expanding it or building another one?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">You don't have enough available staff with Driving qualifications to drive your road ambulances. Consider training or hiring more.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">You don't have enough available staff with Flying qualifications to fly your air ambulances. Consider training or hiring more.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">There's a queue outside of a Powder Room. Is it worth expanding it or building another one?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">There's a queue outside of a Wax Works. Is it worth expanding it or building another one?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Know your enemies: pay attention to your rivals' ambulances and choices so you can exploit weaknesses.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">Ambulances will need Gretchen to perform maintenance once they've driven far enough.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Click on the Assign button to assign an ambulance to an emergency.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Click on the ambulance bay in front of the hospital to build an ambulance.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Doctors and nurses with driving qualifications are needed to staff your ambulances.</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">Major emergencies will often give you some idea of what illnesses to expect in their reports, so make sure to read them.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">New ambulances need to be fixed up by Gretchen before they can be dispatched.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Click on the sat-nav icon to bring up the emergency dispatch map.</string>
  <string name="Advisor/DLC_Opportunities">There are some &lt;style=\"AdvisorHighlight\"&gt;new opportunities&lt;/style&gt; for our organisation in the &lt;style=\"AdvisorHighlight\"&gt;North&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;South&lt;/style&gt; of the County. Take a look.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">There are some &lt;style=\"AdvisorHighlight\"&gt;new opportunities&lt;/style&gt; for our organisation all over the County. Take a look around.</string>
  <string name="Advisor/Finance_CashFlowWarning">The hospital isn't covering its costs. We should consider lowering our outgoings... or making more money.</string>
  <string name="Advisor/Finance_LowMoney">Our money is getting quite low and I'm not sure we can afford our bills. Do you think we need a loan?</string>
  <string name="Advisor/Finance_NegativeMoney">The hospital is in debt. Maybe we should take out a loan.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">A patient has refused to pay &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; for diagnosis in the &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe prices are too high?</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">A patient has refused to pay &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; for a &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Maybe prices are too high?</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">A patient has refused to pay &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; for treatment of &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; in the &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe prices are too high?</string>
  <string name="Advisor/General_LowHygiene">Hygiene levels in the hospital are getting unpleasantly low. You could consider adding sinks or placing sanitiser dispensers.</string>
  <string name="Advisor/General_LowReputation">The hospital is starting to get a bad reputation.</string>
  <string name="Advisor/General_LowReputation_Medical">Curing more of the patients visiting the hospital would help improve our Hospital Reputation.</string>
  <string name="Advisor/General_LowReputation_Patient">Keeping patients happier would help to improve our Hospital Reputation.</string>
  <string name="Advisor/General_LowReputation_Prices">Reducing prices a bit would help to improve our Hospital Reputation</string>
  <string name="Advisor/General_LowReputation_Special">Getting some better publicity would help to improve our Hospital Reputation. Try impressing VIPs or doing some marketing.</string>
  <string name="Advisor/General_LowReputation_Staff">Making our staff happier would help improve our Hospital Reputation.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">There's a queue outside of Cardiology. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">There's a queue outside of Chromatherapy. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">There's a queue outside of a Clown Clinic. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">There's a queue outside of Cryptology. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">There's a queue outside of a DNA Lab. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">There's a queue outside of a De-Lux Clinic. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">There's a queue outside of Fluid Analysis. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">There's a queue outside of a Fracture Ward. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreGPRooms">There's a queue outside of a GP's Office. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">There's a queue outside of General Diagnosis. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">There's a queue outside of a Head Office. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">There's a queue outside of an Injection Room. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">There's a queue outside of M.E.G.A Scan. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">There's a queue outside of a Pans Lab. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">There's a queue outside of Pest Control. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">There's a queue outside of a Pharmacy. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">There's a queue outside of Psychiatry. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">There's a queue outside of a Recurvery Room. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">There's a queue outside of a Resolution Lab. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">There's a queue outside of a Shock Clinic. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">There's a queue outside of Surgery. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreWardRooms">There's a queue outside of a Ward. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">There's a queue outside of X-Ray. Is it worth building another room?</string>
  <string name="Advisor/HospitalLevel_Increase">Well done, the &lt;style=\"AdvisorHighlight\"&gt;Hospital Level&lt;/style&gt; has increased.\\nKeep expanding to attract more patients and staff.</string>
  <string name="Advisor/Item_Unlocked_CS">&lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt; unlocked!</string>
  <string name="Advisor/Maintenance_BlockedToilets">There are a lot of blocked toilets in the hospital and it's starting to become rather unhygienic. You could hire more janitors.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">There are a lot of blocked toilets in the hospital. Hire a Janitor, from the Hire menu, and they'll take care of it.</string>
  <string name="Advisor/Maintenance_BrokenMachine">Our {[ITEM]} needs maintenance. A Janitor will be called to carry out repairs, to make sure it doesn't become a fire hazard.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">Our {[ITEM]} needs maintenance. Hire a Janitor, from the Hire menu, to carry out repairs.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">There's a lot of litter around the hospital. You should consider placing more bins.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">There's a lot of litter around the hospital. You should consider placing more bins and hiring a Janitor, from the Hire menu, to keep them clean.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">We can upgrade our &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; to make it more effective. If you select the item and choose to upgrade it, a Janitor trained in {[QUALIFICATION]} can apply the upgrade.</string>
  <string name="Advisor/Maintenance_MedicalWaste">There's a lot of 'medical waste' on the floor. Some patients have made complaints. You might need more Janitors to clean it up.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">There's a lot of 'medical waste' on the floor. Some patients have made complaints. You may need to hire Janitors, from the Hire menu, to clean it up.</string>
  <string name="Advisor/Maintenance_OutOfStock">Several of our vending machines are out of stock. You could hire more janitors to keep them well stocked.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">Several of our vending machines are out of stock. You can hire a Janitor, from the Hire menu, to take care of it.</string>
  <string name="Advisor/Maintenance_Plants">Quite a few plants are wilting and it's making the patients miserable. Try hiring more janitors to keep them watered.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">Quite a few plants are looking limp and it's making the patients miserable. You can hire a Janitor, from the Hire menu, to keep them watered.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Marketing Campaign Completed: &lt;style=\"AdvisorHighlight\"&gt;{[CAMPAIGN]}&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} is unable to get to where they want to be. You might need to rearrange things to unblock the route.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} is unable to get to where they want to be ({[DEST]}). You might need to rearrange things to unblock the route.</string>
  <string name="Advisor/Patients_Cured_10">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_100">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_20">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_5">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_50">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Diagnosed">Our doctors have diagnosed a patient with &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt;, but it requires a &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; for treatment. You should consider building one.</string>
  <string name="Advisor/Patients_Hungry">Some of our patients are really hungry. Consider buying vending machines or adding kiosks.</string>
  <string name="Advisor/Patients_LowHygiene">Some of our patients are dirtier than they'd like. We should really try to keep the hospital less filthy. You could also consider adding sinks or placing sanitiser dispensers.</string>
  <string name="Advisor/Patients_NeedAttractiveness">Some of our patients are disgusted with the state of the hospital. Think about making it a nicer environment.</string>
  <string name="Advisor/Patients_NeedBoredom">Some of our patients are really bored. Consider providing them with some entertainment.</string>
  <string name="Advisor/Patients_NeedGPOffice">We need a &lt;style=\"AdvisorHighlight\"&gt;GP's Office&lt;/style&gt; to be able to diagnose patients.</string>
  <string name="Advisor/Patients_NeedHappiness">Some of our patients are getting bad tempered. We should really try to make them happier.</string>
  <string name="Advisor/Patients_NeedHealth">Some of our patients are looking a bit ropey. We need to get them seen faster.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">Our doctors have exhausted all the forms of diagnosis available for a patient. We need to build other diagnosis rooms.</string>
  <string name="Advisor/Patients_NeedSeating">Some of our patients are being forced to stand whilst they are waiting. I'm sure they'd appreciate somewhere to sit.</string>
  <string name="Advisor/Patients_NeedTemperature">Some of our patients are freezing. You could consider buying more radiators.</string>
  <string name="Advisor/Patients_NeedToilet">Some of our patients are desperate for the loo. Help them out and build more toilets.</string>
  <string name="Advisor/Patients_NeedTooHot">Some of our patients are boiling hot. You could consider adding more air conditioning.</string>
  <string name="Advisor/Patients_PatientDied">A patient has died in the hospital.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">A patient is dying after a failed treatment in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. The diagnosis certainty was only &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, which will have reduced the chances of success.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. The diagnosis certainty was only &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, which will have reduced the chances of success.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">A patient has died due to deteriorating health. Keep an eye on hygiene levels, if they are low this can cause health to deteriorate faster.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">A patient has died due to deteriorating health. This is bad for our reputation. Try to get people seen quicker. Keep queues short, or move unhealthy people to the front of the queue.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">A patient is dying after treatment failed in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Keep improving staff and equipment to increase the chances of successfully curing people.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Keep improving staff and equipment to increase the chances of successfully curing people.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">A patient is dying after a failed treatment in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; needs more training to increase their treatment skill?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; needs more training to increase their treatment skill?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">A patient is dying after a failed treatment in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe our &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; could be upgraded to make it more effective?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe our &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; could be upgraded to make it more effective?</string>
  <string name="Advisor/Patients_RageQuit">A patient has had enough of the way you are running the hospital and has stormed out.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">A patient has given up waiting for &lt;style=\"AdvisorHighlight\"&gt;new diagnosis rooms&lt;/style&gt;, and is storming out. This will be bad for our reputation.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">waiting too long</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">A patient is unhappy with the hospital and is storming out. Their top complaints include: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. They were in the hospital for &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} days&lt;/style&gt;.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">A patient has given up waiting for a &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;, and is storming out. This will be bad for our reputation.</string>
  <string name="Advisor/Patients_Thirsty">Some of our patients are thirsty. You could consider buying some vending machines or adding kiosks.</string>
  <string name="Advisor/ReceptionNeeded">We need a &lt;style=\"AdvisorHighlight\"&gt;Reception&lt;/style&gt; so that visitors can check in.</string>
  <string name="Advisor/Remix_One_Available">&lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; are now available in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Remix_Two_Available">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; are now available in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Reputation_Good">&lt;style=\"AdvisorHighlight\"&gt;Hospital Reputation&lt;/style&gt; is now &lt;style=\"AdvisorHighlight\"&gt;Good&lt;/style&gt;. This will attract even more patients and staff.</string>
  <string name="Advisor/Reputation_Great">&lt;style=\"AdvisorHighlight\"&gt;Hospital Reputation&lt;/style&gt; is now &lt;style=\"AdvisorHighlight\"&gt;Great&lt;/style&gt;. This will attract even more patients and staff.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Research Project Completed: &lt;style=\"AdvisorHighlight\"&gt;{[PROJECT]}&lt;/style&gt;\\nOutput: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Researching new diagnosis machines and upgrades will help us diagnose patients faster. This will help to reduce queue sizes and waiting times, which should improve cure rates.</string>
  <string name="Advisor/RoomMissingRequiredItem">Our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; is missing a &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. It won't function without one.</string>
  <string name="Advisor/Room_TooSmall">The room is not big enough for the required items yet. Extend the room to meet the minimum size requirements.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">&lt;style=\"AdvisorHighlight\"&gt;Sandbox: Freeplay&lt;/style&gt; unlocked! Create hospitals with your own custom settings. Access sandbox mode from the main menu.</string>
  <string name="Advisor/Social_FriendHigherScore">A rival hospital owned by {0} has {1} of {2}. Ours is currently only {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">Our hospital has {1} of {3}. That is way better than {0}'s hospital, which is only {2}!</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">We've just taken a look at our {1}. Apparently {0}, our online rival has the highest score {2}. Our score is only {3}. We should be more like them.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">This is great! Compared to our online rivals, our hospital has the highest {0} with a score of {1}!</string>
  <string name="Advisor/Staff_HireMoreAssistants">A lot of patients are queueing for services run by Assistants, but there aren't any available. Consider hiring more assistants.</string>
  <string name="Advisor/Staff_HireMoreDoctors">A lot of patients are queueing outside rooms that are run by Doctors, but there aren't any available. Consider hiring more doctors.</string>
  <string name="Advisor/Staff_HireMoreNurses">A lot of patients are queueing outside rooms that are run by Nurses, but there aren't any available. Consider hiring more nurses.</string>
  <string name="Advisor/Staff_LowMorale">Our staff have quite low morale. You could consider paying them more or letting them go on more breaks.</string>
  <string name="Advisor/Staff_NeedQualification">We have a &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; room but we don't have a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; with the &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt; qualification.</string>
  <string name="Advisor/Staff_NeedStaffRoom">Our staff are getting tired, but they don't have a staff room to go to.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Some of our staff are unsatisfied with their pay, you should consider giving them a raise. Take a look at Pay Review in our Staff list.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; has been promoted from &lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; to &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;</string>
  <string name="Advisor/Staff_ReadyForPromotion">Quite a few of our staff are ready for promotion. Make sure you pay them some attention or they will feel ignored.</string>
  <string name="Advisor/Staff_ReadyForTraining">Quite a few of our staff have free training slots. Maximise their potential by training them up in a Training Room.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Quite a few of our staff have free training slots. You need to build a Training Room to maximise their potential!</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; is very unhappy and threatening to leave. Their top complaints include: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; has resigned! Their top complaints include: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. We need to keep the rest of our staff happy.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">Our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; needs a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;. Go to the Hire menu to get one.</string>
  <string name="Advisor/Staff_TooManyAssistants">We might have too many assistants, several are currently idle.</string>
  <string name="Advisor/Staff_TooManyDoctors">We might have too many doctors, several are currently idle.</string>
  <string name="Advisor/Staff_TooManyJanitors">We might have too many janitors, several are currently idle.</string>
  <string name="Advisor/Staff_TooManyNurses">We might have too many nurses, several are currently idle.</string>
  <string name="Advisor/Temperature_Cold">This part of the county is quite cold. We'll need to put down some radiators to keep people warm.</string>
  <string name="Advisor/Temperature_Hot">This part of the county is quite hot. We'll need to put down some air-conditioning units to keep people comfortable.</string>
  <string name="Advisor/Tips_FireSafety">Did You Know: If a machine isn't maintained properly, it can catch fire. A Janitor will then have to find a fire extinguisher to put out the fire, otherwise the machine may explode!</string>
  <string name="Advisor/Tips_HospitalAttractiveness">Did You Know: You can make the hospital more attractive by placing plants and decorative items. This helps keep staff and patients happy.</string>
  <string name="Advisor/Tips_HospitalHygiene">Did You Know: If hygiene levels are low, the health of patients will deteriorate faster. Keep the hospital as clean as possible, make sure toilets have sinks, and place hand sanitiser dispensers.</string>
  <string name="Advisor/Tips_HospitalPolicy">Did You Know: You can adjust hospital policy in the overview screen. Set diagnosis and treatment policy, and staff guidelines, to run the hospital your way.</string>
  <string name="Advisor/Tips_IllnessList">Did You Know: You can view a list of discovered illnesses in the characters tab, in the bottom left. Use this to check cure rates and reputation with each illness.</string>
  <string name="Advisor/Tips_Item_Copy">Did You Know: You can create a copy of an item by holding the Left Control key and clicking on an item in the hospital.</string>
  <string name="Advisor/Tips_Item_FreePlacement">Did You Know: When holding an item, you can freely place it at any angle and position by holding the {[Menu/InputActions/DisableSnap]} key.</string>
  <string name="Advisor/Tips_Item_PickUp">Did You Know: You can pick up an item by hovering over it and holding down the Left Mouse Button. Or click-and-drag to quickly pick it up.</string>
  <string name="Advisor/Tips_Item_Rotate">Did You Know: You can rotate a held item by holding down the Left Mouse Button and dragging left/right. Or use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.</string>
  <string name="Advisor/Tips_ItemsList_Filters">Did You Know: In the items list, you can view items by category using the 'Filter' button at the top of the menu.</string>
  <string name="Advisor/Tips_Kudosh">Did You Know: Earn Kudosh for our organisation by increasing the Star ratings of our hospitals, and completing other challenges. Use it to unlock new items.</string>
  <string name="Advisor/Tips_Loans">Did You Know: You can take out loans in the finance tab, if you need some extra cash.</string>
  <string name="Advisor/Tips_MapHospitalTravel">Did You Know: You can return to any hospital within our organisation using the map. All of the rooms and items we've unlocked will be available.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">Did You Know: We can compete with other hospitals in the area, and earn more rewards, by taking part in &lt;style=\"AdvisorHighlight\"&gt;Organisation Challenges&lt;/style&gt;. View available challenges by clicking on the tab in the top-right.</string>
  <string name="Advisor/Tips_Needs_Boredom">Did You Know: Patients become bored over time. Place interesting items around waiting areas to keep them entertained and happy.</string>
  <string name="Advisor/Tips_Needs_Hunger">Did You Know: Patients and staff become hungry over time. Provide snacks around the hospital to keep them happy.</string>
  <string name="Advisor/Tips_Needs_Thirst">Did You Know: Patients and staff become thirsty over time. Provide drinks around the hospital to keep them happy.</string>
  <string name="Advisor/Tips_Needs_Toilet">Did You Know: Patients and staff will want access to toilets, especially after eating or drinking. Ensure we have enough toilets to avoid accidents…</string>
  <string name="Advisor/Tips_OverviewScreen">Did You Know: You can access the hospital overview screen in the finance tab. Use this to analyse the hospital finances, staff, patients, awards and more.</string>
  <string name="Advisor/Tips_PatientList">Did You Know: You can view a list of all patients in the characters tab. Use the patient list to monitor their diagnosis, treatment, happiness and health.</string>
  <string name="Advisor/Tips_PlotBuying">Did You Know: We can construct new hospital buildings to give us more space to expand. Hover over plots of land nearby to see what's for sale.</string>
  <string name="Advisor/Tips_PriceList">Did You Know: You can adjust the prices we charge in the finance tab. Increase or reduce prices for diagnosis, treatment, and other revenue sources.</string>
  <string name="Advisor/Tips_QueueManagement">Did You Know: You can move a patient up or down the queue for a room using the patient info panel, or the queue tab in the room info panel. Prioritise patients based on health, happiness, or potential income.</string>
  <string name="Advisor/Tips_Queues">Did You Know: Hover over a room to see the people queueing for it - each person's queue position appears above them. Keep an eye out for long queues.</string>
  <string name="Advisor/Tips_RoomPrestige">Did You Know: Build larger rooms and fill them with interesting items to increase their prestige. Staff working there will be happier, and patients visiting will become happier too.</string>
  <string name="Advisor/Tips_Room_AddItems">Did You Know: You can access the items list for an existing room by clicking on the floor of the room, then clicking the Items button.</string>
  <string name="Advisor/Tips_Room_AddSub">Did You Know: When building a room, click the Right Mouse Button to cycle between building tools and required items.</string>
  <string name="Advisor/Tips_Room_Copy">Did You Know: You can create a copy of a room and all of its contents by clicking on the room and selecting the 'Copy' option.</string>
  <string name="Advisor/Tips_Room_Customisation">Did You Know: You can customise a room's walls and floor by clicking on the room and selecting the 'Customise' option in the room info panel.</string>
  <string name="Advisor/Tips_Room_Edit">Did You Know: You can edit a room by clicking on the floor of the room, then select the Edit button. This will temporarily close the room.</string>
  <string name="Advisor/Tips_Room_MoveRotate">Did You Know: When building a room, you can pick it up by clicking on the floor of the room. You can then move, rotate and place it like an item.</string>
  <string name="Advisor/Tips_StaffList">Did You Know: You can view a list of all staff in the characters tab. Use the staff list to monitor staff, review their pay, and control the jobs they do.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">Did You Know: You can adjust the break policy for each staff type in the overview screen. Set how many staff of each type can take a break at the same time, and the break duration.</string>
  <string name="Advisor/Tips_Staff_Breaks">Did You Know: Staff will go on a break when their energy is low, as long as there aren't too many staff of that type already on a break.</string>
  <string name="Advisor/Tips_Staff_Customisation">Did You Know: You can customise a staff member's outfit by selecting them and clicking on the 'Staff Customisation' button in the staff info panel.</string>
  <string name="Advisor/Tips_Staff_PickUp">Did You Know: You can pick up a member of staff by hovering over them and holding the Left Mouse Button. Or click-and-drag to quickly pick them up.</string>
  <string name="Advisor/Tips_UGC_Create">Did You Know: You can design your own pictures, rugs, walls and floors by clicking on the workshop button in the items list and the room customisation menu.</string>
  <string name="Advisor/Tips_UpgradeMachines">Did You Know: Upgrading machines makes them more effective. Once we have an upgrade unlocked, we can select to upgrade a machine. We'll need a Janitor trained in Mechanics to carry out the work.</string>
  <string name="Advisor/Tips_VisualisationModes">Did You Know: You can use the visualisation tab to view the hospital based on environmental factors, happiness, health, energy, needs, maintenance, and more.</string>
  <string name="Advisor/TrainingCourseComplete_CS">Training Course Complete: &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Palanquin/PalanquinDark-Regular SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">ALIEN</string>
  <string name="Challenges/ArrivingInDays_CS">Arriving in {0} days…[i2p_Zero]Arriving today…[i2p_One]Arriving tomorrow…</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">They're here!!!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">Sadly we didn't cure enough of the barbershop quartet.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Special Report</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">A local barbershop quartet called The Four Freddies need our help. They've offered a generous reward. Shall we accept?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Barbershop Quartet</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Well done, the barbershop quartet are on the road to recovery. They have a generous donation for us.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Special Report</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Bonus Update: We cured &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; of &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt; guests during the last evaluation period. The hotel will now cover &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs for the next 3 months.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Cure Rate: {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Running Costs Covered: {[PERCENT]}\\nNext Evaluation Period Begins: {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">Popstar Jasmine Odyssey is arriving at the hospital.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">We've been contacted by the agent of a local celebrity who is interested in visiting the hospital. Her name is Jasmine \"Jazz\" Odyssey. She's a pop star or something like that. God knows. Apparently the kids view her as some kind of musical deity. Could give us some good publicity. Shall we accept the visit?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">Celebrity Visit</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">Unfortunately it looks like Jasmine Odyssey wasn't a big fan of the hospital. She's just released her new song, \"Hospital Atrocity Exhibition\". It's got one of those explicit lyrics stickers on the front. This is not a good sign.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Publicity Update</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">It appears that our hospital didn't make much of an impression on Jasmine Odyssey. She hasn't posted anything on ChatFace, nothing on Growler either. In her live stream on Fumble she's currently staring at a biscuit. I guess we need to try harder next time.</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Publicity Update</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Jasmine Odyssey has just posted a photo of the hospital on Bungle (I don't know what that is, but apparently the youngsters love it). It's a selfie taken outside the main entrance. She's doing one of those pouty faces and holding a biscuit. I guess that's a good sign. The photo has received 300 Bear Love, whatever that means. She must have enjoyed her visit. Good work everyone.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Publicity Update</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Good news. Jasmine Odyssey has just released a new song, \"Ultimate Rainbow Hospital Unicorn Jazz Biscuits\". We think this is a good sign, but honestly the lyrics are gibberish to me. She's kindly offered to donate some money to the hospital too!</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Publicity Update</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">Clowns are arriving…</string>
  <string name="Challenges/CircusIncident_NotificationMessage">The Two Point Circus left their cages unlocked and all of the clowns have escaped. They were last spotted heading in our direction on tiny bicycles. If we can deal with the clowns I'm sure the circus will reward us. Shall we let them in?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Circus Incident</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">Sadly we didn't cure enough of the clowns.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Special Report</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Good job, we cured all the clowns. The circus is very pleased with us.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Good job, we cured most of the clowns. The circus is very pleased.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Special Report</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Bartholomew F. Yeti</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">We've begun a new budget evaluation period.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Performance Bonus</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Disaster Warning: There are reports of an avalanche in the area.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Avalanche</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">Warning, an avalanche has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Disaster Warning: There are reports of hailstorms in the area.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Hailstorm</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">Warning, hailstorms have been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Supernatural Warning: The Ghost of Sir Tucker has decided to visit/haunt the hospital.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Sir Tucker</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">We can't figure it out, but our ghost capture equipment doesn't work on this old-boy. We'll just have to hope that he doesn't cause too much trouble.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Supernatural Warning: A band of ghosts are haunting the hospital.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Ghost Storm</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">Local mediums have forecast an upsurge in hauntings in the area. The souls are supposed to range from 'Troubled' to 'Mildly Bothered'. We should look out for more ghosts in the hospital.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">The owner of the Underlook Hotel has sent us our latest target.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">We failed to complete a target set by the owner of the Underlook Hotel.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">We've been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; by the Underlook Hotel, for achieving a target.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">We've been set a target by the hotel, if we're able to achieve it we'll receive some funding.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">News from Hotel Management</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Hotel Target</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Failed Target</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Achieved Target</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Message from Underlook Hotel</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">Bard Flu patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">There’s been an outbreak of Bard Flu in the area after Two Point TV commissioned a heavy handed reimagining of an old play that led to dangerous levels of the ‘pretending to know anything about old plays’ phenomenon. Their families are sick of them mispronouncing the characters’ names and are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">There’s been an outbreak of Bard Flu in the area after parents helped their children study for exams this season and became more invested in old theatrics than they thought they would. The exams are over now so their families are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">There’s been an outbreak of Bard Flu after some blips in the local quality of life led to overly dramatic longing for better, older times with funny trousers, banquets and filthy, filthy water. Their families are sending them for treatment, partly to remind them that there didn’t use to be hospitals.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Bard Flu Emergency</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Bard Flu Patients</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">Barking Mad patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">There’s been an outbreak of Barking Mad in the area after the emergency food carried by rescue dogs, in the mountains, was accidentally restocked with dog food. There’s group of rescued people who were appalled, then pleasantly surprised, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">There’s been an outbreak of Barking Mad in the area after the “Sleep Easy” playlist on Bungle Music mistakenly added “Who’s a good boy? You’re a good boy”, a popular canine training guide, voiced by Roderick Cushion. There are a group of indoctrinated, but well-trained, dog-people looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">There’s been an outbreak of Barking Mad in the area after some of the local population responded to a cutlery shortage by eating with their faces, and found that they liked it. There’s a group, in need of a napkin, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Barking Mad Emergency</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Barking Mad Patients</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">Monster Mishmash patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">There’s been an outbreak of Monster Mishmash in the area after a costume party led people to question why they wear what they usually wear and, eventually, why they do anything they do at all. There’s a group of party goers, suffering from identity crises, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">There’s been an outbreak of Monster Mishmash in the area after viewers at a test-screening of an upcoming and provocative horror film felt an uncomfortable amount of empathy with its hideous creature. There’s a group of entertained people, quietly questioning everything, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">There’s been an outbreak of Monster Mishmash in the area after some local gargoyles became angry and cursed the community. It’s possible that 'cursed by gargoyle' isn’t the cause, but that’s what people are saying. There’s a group, paranoid about gargoyles, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Monster Mishmash Emergency</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Monster Mishmash Patients</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">Knightmares patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">There’s been an outbreak of Knightmares in the area after a group of “Cellars and Goblins” enthusiasts became irritable after a 96 hour play-through and refused to resurface or take their costumes off. Their families are sick of this happening and are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">There’s been an outbreak of Knightmares in the area after the teachers in the history department of a local school were demonstrating medieval equipment and found that everything seemed better in a suit of armour. Their families want them to pull their heads out of the steel-plated sand, and are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">There’s been an outbreak of Knightmares in the area after Jasmine Odyssey performed her single “The Ramparts of Love” and set about a wave of copycat clothing. There’s a group of superfans that feel they’ve become closer to her, and their families are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Knightmares Emergency</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Knightmares Patients</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">There’s been an outbreak of Metropolism in the area after recent blackouts of electricity, heating and internet coverage have reinforced a blanket desire to live in an area with better infrastructure. There’s a group of people that want to check their email looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">There’s been an outbreak of Metropolism in the area after local convenience shops brought forward their closing time to 3 p.m. causing widespread panic and a longing for 24 hour chocolate access. A group of snack deprived yokels are mildly hungry and looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">Metropolism patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">There’s been an outbreak of Metropolism in the area after Roderick Cushion’s breakout film, the comedic romance hit “Rotting Hill” recently aired on Two Point TV. A group of vicarious popcorn-munchers are looking for treatment\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Metropolism Emergency</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Metropolism Patients</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">Advocate for the Bigfoot Foundation is arriving at the hospital.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Yeti Visit</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">Bigfoot</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is curious to know how we’re getting on with supporting the Underlook Hotel. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti wants to know how we’re getting on in Swelbard. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti has asked how we’re getting on trying to run a hospital in Roquefort Castle. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said things like: \"It can't be easy\", \"chin up\" and \"don't be discouraged\". All-in-all it wasn't very encouraging. We'll need to improve the hospital if we want to receive anything other than a list of polite clichés. Imagine what he's told the Bigfoot Foundation...</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's sure everything will turn around soon and that we \"shouldn't worry\". Sort of makes you worry, doesn't it? We'll need to improve the hospital if we want to receive funding or publicity from the Bigfoot Foundation.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's sure we're heading in the right direction and will soon be making the Foundation proud. I suppose that means we're not doing that yet, but at least we're not doing badly.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's \"so pleased\" to see that we're doing well, and wishes us the best until we see him again. What a nice guy. We've been sent a reward by the Bigfoot Foundation and get mentioned in their latest newsletter.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that we've \"totally exceeded\" his expectations. It's good that he's pleased, but did he not expect us to do well? We've been sent a grant by the Bigfoot Foundation, are being featured on their website, and Mr Yeti is, apparently, writing a poem in our honour.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Yeti Visit</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti has been editing a friend's work, but got carried away and now realises that he hasn't spoken out loud in several days. He's asked if can come and see how we're getting on, partly to break his involuntary silence.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is working on a play for the Pointy Mountain Theatre and Badminton Company, and wants to test out some of the dialogue on real, breathing people. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is in the area talking to students at a local primary school about his children's classics, such as \"The Grunch\" and \"The Bindlewaaf That Lost Its Scarf\". He’s asked if he could come for a visit, whilst he's here.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Film star, and gravity-sceptic, Roderick Cushion is in the area trying to get some space and find himself after he/it disappeared during a long stint on set. He’d like to see some other faces after getting lost in a mirror, so his agents have asked if we’d host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Film star, and ally to the mole-people, Roderick Cushion is in the area for undisclosed tax purposes. His agents say that he’s feeling “morally dirty”, and have asked whether we’d host him for a visit to get him feeling nice and ethically upstanding, again.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Film star, and flamingo owner, Roderick Cushion is in the area filming a remake of the classic “Snowbody Knows, Snowbody Cares”. Filming has been going on a bit, and he’s now very cold. His agents have asked if we’d host him for a visit so that he can thaw out.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">Popstar Jasmine Odyssey is in the area filming a, perhaps overly literal, video for her latest single “Get to the Point (and Say Summit)”, but hasn’t seen any locals in three days and is starting to feel lonely. Her agents have asked if we’d like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">Popstar Jasmine Odyssey is in the area promoting the release of the Pointy Mountain edition of her hit album “Salivation”, including the bonus track “Hairballs &amp; Hat Stands”, featuring local yeti-starlet Wilma Bluefir. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">Popstar Jasmine Odyssey in the area after hosting a party in her Pointy Mountain lodge for the ‘anyone who’s anything and also quite young’ crowd of Two Point County. She’s feeling a bit delicate, and thinks a hospital might be best place for her right now. Her agents have asked we’d like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that, whilst he may not have enjoyed his previous trips to the Underlook Hotel, the kitchen does make a considerably above average boiled egg.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth went on to say that he wasn’t sure exactly how one gets to Swelbard, but that he’s sure that he’ll figure it out.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth also noted that he once travelled to see the Roquefort castles but was escorted from the premises by men with lances. He’s looking forward to a less “pokey” experience.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">Mayor Tabitha Windsock would like to come and visit the people of the Pointy Mountains. Her office mentioned that reports that the Mayor “only recently remembered that mountain people can vote too” are “ridiculous slander”.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">Mayor Tabitha Windsock has been under fire from the Two Point press recently, for all the things she’s been doing and not doing. Her office have asked if we could host her for a visit, but note that she is in no way “hiding”, as the Daily Sneer suggests.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">Mayor Tabitha Windsock is touring the County, and has asked to visit the hospital on a stop planned in the area, her office added that that rumours that this stop was booked “by mistake” have no basis in truth, reality or general existence.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area in investigating reports of peculiar, yellow snow. She’s asked to stop by so she can ask our patients and staff if they know anything about it. It could be a good opportunity to get some publicity.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area due to claims that a band of rag-tag Moose are tricking climbers out of their much-needed supplies. She’s asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area, covering the annual Two Point County Toboggan Championship. She’s asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that her grandfather was a founding member of the Institute and she looks forward to seeing what state the place is in.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that she often visited the Institute when she was little, and it's a big reason why she went into research. She’s looking forward to visiting again.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that she still has family in town, and for the purpose of efficiency it’s wonderful to be able to combine family and work in one trip.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. There were reports in the Daily Sneer recently that Mr McNally was hoping to buy the Underlook Hotel and turn it into a detention centre for the Moose of the region, which he's said to despise. I'd imagine that he'll want to see us doing badly, so the owner is forced to sell.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It's thought that Mr McNally is waiting for the region's economy to collapse entirely before arriving with all things Jumbo and establishing a uniform monopoly over everything everyone needs.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Mr McNally went to school with the owner of the Hotel and, due to a decade-old feud over the last slice of a squid pie, has long vowed to see his downfall.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">VIP Patient</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10">Plot 10 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11">Plot 11 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12">Plot 12 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13">Plot 13 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14">Plot 14 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15">Plot 15 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16">Plot 16 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17">Plot 17 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18">Plot 18 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19">Plot 19 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2">Plot 2 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20">Plot 20 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21">Plot 21 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22">Plot 22 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23">Plot 23 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24">Plot 24 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25">Plot 25 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26">Plot 26 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27">Plot 27 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28">Plot 28 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29">Plot 29 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3">Plot 3 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30">Plot 30 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31">Plot 31 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32">Plot 32 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33">Plot 33 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4">Plot 4 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5">Plot 5 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6">Plot 6 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7">Plot 7 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8">Plot 8 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9">Plot 9 Objective</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">The island's medical authorities have higher standards than back on the mainland. Get cleaning.</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Medical Licence</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">Screwball patients are arriving…</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">There's been an outbreak of Screwball after the next season of Bureaucats was postponed, causing an unprecedented rise in the densest forms of despair.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">There's been an outbreak of Screwball in the area after a long stretch of slightly subpar weather pushed some of the population into poor health.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">There's been an outbreak of Screwball in the area after a table at a local pub continued to eat coins, without yielding its collection of balls, despite the owner indicating the matter had been fixed.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Screwball Emergency</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Screwball Patients</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">Blank Look patients are arriving…</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">There's been an outbreak of Blank Look in the area after an unseasonably warm period caused people's features to fade in the sun.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">There's been an outbreak of Blank Look in the area after a batch of Cheesy Gubbins were distributed without undergoing the ‘Cheesing’ phase. The diabolical, plain Gubbins have sapped all the character out of unwitting munchers.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">There's been an outbreak of Blank Look in the area after Mayor Tabitha Windsock gave a remarkably poorly structured 55 minute address. The rambling has caused some damage to a number of the most politically dedicated residents.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Blank Look Emergency</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Blank Look Patients</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Wanderust patients area arriving…</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">There's been an outbreak Wanderust after a natural lull in the area’s social calendar was met with unrest and a previously unseen degree of misguided ambition.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">There's been an outbreak Wanderust in the area after a stirring acceptance speech by Roderick Cushion encouraged people to have an overly lofty understanding of their own abilities.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">There's been an outbreak Wanderust after TV signal went down on the island. It was only a matter of days before several members of the community believed themselves to be their favourite small-screen heroes and heroines.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Wanderust Emergency</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Wanderust Patients</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Film star, and diner of one, Roderick Cushion is staying in his secret, island mansion and has become a little lonely. He’d like to visit and spend some time with other people.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Film star, and frequent flyer, Roderick Cushion is in the area looking at locations to film an unnamed and undeveloped project, and now he’s trying to cobble together an itinerary to justify the trip.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Film star, and inferior designer, Roderick Cushion is working on a set for his private, coastal theatre but has “forgotten what places look like”. His agent has asked if he could come to the hospital for some points of reference.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">Film star, and part-time actual spy, Roderick Cushion is in the area to collect what he left here on his last visit. He wants to look around the hospital in case it made it here, somehow.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Film star, and protector of County security, Roderick Cushion is in the area pitching sit-coms ideas to his alien backers. His agents have requested a visit, so that he can say \"I have somewhere to be\" as leverage.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">Film star, and friend of the galaxy, Roderick Cushion is in the area to check in on his secret researcher friends. He wants to \"swing by\" and see how we're getting on.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">Popstar Jasmine Odyssey is in the area presenting a novelty cheque to the Pebberley Frog Sanctuary. Her agents have said that they’re trying to fit as much goodwill into the trip as possible, and wondered if we’d like to host her at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">Popstar Jasmine Odyssey is in the area recording a remixed version of her single \"Fish Whispers\" with audio from the island’s rare breed of Muttering Fish. Her agents have asked if she could visit the hospital for some “ordinary time”, as it’s all become a bit ridiculous for her.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">Popstar Jasmine Odyssey is in the area for an exclusive pop-up concert. She needs something to do, before she plays to those lucky 34 fans, and her agents have asked if she can come and see the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">Popstar Jasmine Odyssey is in the area recording a video for her new single \"One Hose Town\". Her agents have asked if she can visit, as she wants to get out of the sun for a bit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">Popstar Jasmine Odyssey is in the area after going on a private tour of the Goldpan Crash Site. After hearing all of the ludicrous conjecture, she'd like to go somewhere sensible for a bit, her agents suggested the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">Popstar Jasmine Odyssey is in the area looking for land to build something called \"Jasmine World\". She'd like to visit the hospital as evidence that things can be built here. Her agents have requested a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He notes that he longed to visit the area on a holiday once in his life, but thinks working the entire time will be more or less the same.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He adds that, if this is a joke, and there is no hospital in the middle of a jungle, he’s perfectly willing to find it funny, he just wished that it wasn’t so drastically at his expense.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He went on to ask us which plateau our hospital is located on, before assuring himself that we’d make it clear, somehow. Oh, Henry.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth \\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth notes that he remembers the safety protocol and \"won't need threatening again\".\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he won't mind having his memory wiped, as he remembers it being \"nice and refreshing\" last time.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">Mayor Tabitha Windsock has been scheduled to visit the base. Don't worry, she won't be told anything about it, she'll just wander around nodding for a bit.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">Mayor Tabitha Windsock has been scheduled to visit the base. Lucky for us, because she assumes that she should already know everything, she doesn't ask many questions.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">Mayor Tabitha Windsock has been scheduled to visit the base. It's been deemed \"in the County's best interest\" for her to be somewhere \"without cameras\" for a while.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area after “an anonymous butler” lodged a complaint about their boss and, after following that up, wants to come and see the hospital whilst she’s here.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area doing “another story about the Pebberley Frog Sanctuary”. She’s asked if she can hide from the frogs by coming to the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area trying to get an interview with Wiggy Silverbottom about “whatever it is he’s trying to do on this trip”. She’s asked if she can come and see if he’s at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">Wiggy Silverbottom is arriving at the hospital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Wiggy Visit</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Wiggy Silverbottom</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom is concerned that he caught something while relaxing in his beachfront residence and wants to come and look at some medical equipment to soothe himself.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom wants to know how the search is going in the jungle and has plucked up the courage to come and see first-hand.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom has freaked himself out thinking about the ocean and would like to spend some time well above sea-level. \\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Wiggy Silverbottom is concerned about the quality of the healthcare we're providing and he's locked himself in his bathroom. He's even missed a few calls to the press, whilst he's been in there, and somehow they've found out that it's our fault.\\nWe'll need to improve the hospital if we want him to come out and give us an investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">Wiggy Silverbottom was last seen crying in a hammock and eating a truffle like an apple.\\nWe'll need to improve the hospital if we want to perk him up and receive an investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">After his visit, Wiggy Silverbottom apparently started talking about ideas for his next expensive enterprise.\\nHe didn't seem unhappy with the hospital, but we'll need to improve if we want to overcome his short attention span and receive any additional investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Wiggy Silverbottom was seen skipping after his recent visit to the hospital. He fell, and grazed his knee, but he's still quite pleased.\\nHe's invested some more money in the hospital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">Wiggy Silverbottom hasn't stopped talking about \"his hospital\" since the visit.\\nNews of our success reaching all of his wealthy friends has helped our reputation and he's sent us a sizeable investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom is bored and wants to kill some time in a sterile environment, his butler has asked if we’ll “entertain” him on a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Giles the butler has asked us to invite Wiggy Silverbottom to the hospital for an “important visit”, so that he can have a break from Wiggy. I’m not really sure what he’s talking about, but it might still be a good idea.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom wants to browse our equipment before deciding which superfluous treatment he should undergo next.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She was taking samples from a local swamp and wants to see what we’re up to.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She was looking at some data in her “data hut” and fancies a wander.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She’s become sick of talking to frogs and would like to talk to some people instead.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Our sources suggest that he’s “had a big, holiday lunch” and now feels like causing some trouble.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It’s understood that he wants to do this brief bit of business, so he can claim the entire trip as an expense.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. He’s supposed to have flown straight here after being overcome with anger when he remembered our rate of expansion.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Anomaly Warning: There are reports of a satellite re-entering the atmosphere.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Satellite Re-Entry</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">Warning, a re-entering satellite has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Anomaly Warning: There are reports of a meteor shower in the area.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Meteor Shower</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">Warning, a meteor shower has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">Lack of Humanity patients are arriving…</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">There's been an outbreak of Lack of Humanity in the area after a network from another solar system intercepted the Roderick Cushion film \"People That Work Together\". The audience didn't care too much for Roderick, but they just loved Two Point County.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">There's been an outbreak of Lack of Humanity after Two Point County was listed at no. 4 on a list of \"Top Places to Move to in the Galaxy Right Now\" in popular space periodical Half Full Moon.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">There's been an outbreak of Lack of Humanity in the area after one of the bigger inter-galactic transport companies accidentally misprinted their pricing to Two Point County and were forced to honour the scandalously economical quotes.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Lack of Humanity Emergency</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Lack of Humanity Patients</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">Flat-Packed patients are arriving…</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">There's been an outbreak of Flat-Packed in the area after an overbooked space-liner arrived with disgruntled, efficiently stacked travellers.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">There's been an outbreak of Flat-Packed in the area after a dangerously affordable sale of DIY furniture consumed the lives, and health, of cabinet-hungry locals.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">There's been an outbreak of Flat-Packed in the area after Crumley Bus Services decided to cut its number of buses in half to \"decrease the amount we spend to less\". There are a load of pass holders compressed and looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Flat-Packed Emergency</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Flat-Packed Patients</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">Frogborne patients are arriving…</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">There's been an outbreak of Frogborne after a poor vintage of houseflies proved the final straw amongst a number of 'frogs'. They've decided to leave.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">There's been an outbreak of Frogborne after a shoddily repaired fence allowed a number of residents to flee the Pebberley Frog Sanctuary.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">There's been an outbreak of Frogborne after a heroic 'frog' distracted the volunteers so her peers could escape. They've canonized her and are looking for treatment. \\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Frogborne Emergency</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Frogborne Patients</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">Pest Warning: There are reports of raccoons in the area.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Raccoons</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">Warning, raccoons have been detected in the area! Our bins may be under threat.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">Undercover Journalist is arriving at the hospital.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Secret Visit</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Charlatene Fishwrapper</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper is visiting Goldpan to check on our operation.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper is planning on sneaking by security, and into the base, to gather information.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper wants to try and visit the hospital in the name of \"a loose press\".\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"They going find us out if you do so wrongly all the time.\" That doesn't seem too good. We'll need to improve the hospital if we want to remain incognito and receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"I advise to be better more\". We should follow her suggestion if we want to progress the operation and receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"No news. Over.\" We should improve the hospital if we want to help advance her investigation, if we do, we might receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"Lots of adjectives for story. Verbs too\". She's happy with the operation's progress. We've been sent a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"Great jobs. Keep going. Go to go typing.\" Hopefully she sends something longer and more coherent soon, but at least she seems pleased. We've been sent a large bonus by the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Secret Visit</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper has come up with a plausible alibi and is on her way here.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper needs to hide from her editor for a while, so she's on her way to the hospital.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper recently bought new snooping gear and wants to test some of it out.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Plant some seeds and watch them grow into a hospital.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">Gardening 101</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Open the doors to the County's first green hospital.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Green Energy</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Start treating residents of the Holistix nature commune.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Set Up Camp</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">Woodworms patients are arriving…</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">There's been an outbreak of Woodworms in the area as another generation of woodworm larvae completed their metamorphosis, becoming fully-fledged woodworms. It's a bit gross, but also kind of… beautiful? \\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">There's been an outbreak of Woodworms in the area after a dodgy batch of furniture was sold by that unethical furnishers. We both know the one I'm talking about.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">There's been an outbreak of Woodworms in the area after those wand-happy fairies took it upon themselves to animate a bunch of toys. Typical.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Woodworms Emergency</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Woodworms Patients</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">Distrawed patients are arriving…</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">There's been an outbreak of Distrawed in the area after the untimely collapse of a hay-maze left visitors trapped without an exit. They've become very distressed, even questioning whether they're even that good at mazes.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">There's been an outbreak of Distrawed in the area after a local community were bombarded with a strain of emotionally-draining pollen.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">There's been an outbreak of Distrawed in the area after a tractor ride at the village fête took a turn for the worse, steering into a field of wheat.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Distrawed Emergency</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Distrawed Patients</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">Glitchy Patch patients are arriving…</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">There's been an outbreak of Glitchy Patch after a faulty Bungle-ware update replaced all user data with a list of woodwind instruments, sorted by price per 100 grams.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">There's been an outbreak of Glitchy Patch in the area after the electricity supply became infested with computer bugs. \\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">There's been an outbreak of Glitchy Patch in the area after a resident connected their new blender to the internet, despite very specific instructions not to. Honestly, Trudy.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Glitchy Patch Emergency</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Glitchy Patch Patients</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Film star, and make pretend farmhand, Roderick Cushion is in the area filming Slurry Up And Do It. He's just got the last of the muck off of him and now he wants to be somewhere \"less muddy than that field\". His agents have asked if we'd host him for a visit?\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Film star, and swiller of liquids, Roderick Cushion is in the area checking on his peach farm. This year's peach juice doesn't have that weird smell like last year, so he's feeling good and wants to brag about it. His agents have asked if we'd host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Film star, and one-man compost machine, Roderick Cushion is in the area trying to be associated with Mayor Windsock's green initiative. His agents have asked if he can come to the hospital and talk at people.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">Popstar Jasmine Odyssey is in the area, deciding where to put the stage for her upcoming concert. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">Popstar Jasmine Odyssey is in the area sampling yoghurt with some friends. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">Popstar Jasmine Odyssey is in the area to conduct the ceremonial first voyage of a new monorail train. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">Someone from the Department of Green Things is arriving at the hospital.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Eco Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Eco Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">The Department of Green Things has let us know that we scored a \"Despicable\" on our latest Eco Rating.\\n\\nThey want us to change, or stop, whatever it is that we're doing, as soon as possible. The department has issued us with a fine, as \"encouragement\". Fair enough...</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">The Department of Green Things has let us know that we scored a \"Dire\" on our latest Eco Rating.\\n\\nOur poor rating is a pretty bad look for the department, so they'll be publicly vilifying us, and issuing a fine. They say that they're not sorry because it's our fault. True.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">The Department of Green Things has let us know that we scored an \"Alright\" on our latest Eco Rating.\\n\\nThey suggest that we be more diligent and considerate, and offer us monetary incentive to improve, while acknowledging that they shouldn't have to.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">The Department of Green Things has let us know that we scored a \"Really Good\" on our latest Eco Rating.\\n\\nThey say that we're doing much better than most, although that's saying very, very little, apparently. We've got room for improvement, but this is still good news.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">The Department of Green Things has let us know that we scored a \"Greentastic\" on our latest Eco Rating.\\n\\nThe hospital could run forever without causing any kind of cataclysmic end of times and, funnily enough, that's exactly what the department have been trying to promote.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Eco Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">Someone from the Department of Green Things will be coming to the hospital to conduct an Eco Rating, soon.\\n\\nThey say that they're looking forward to getting out of HQ, which is, apparently, a little part of the Mayor's office that she's cordoned off with cardboard boxes.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">Someone from the Department of Green Things will be coming to the hospital to conduct an Eco Rating, soon.\\n\\nThey seemed really stressed… hopefully they're happy with the hospital, for their sake more than ours.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">Someone from the Department of Green Things will be coming to the hospital to conduct an Eco Rating, soon.\\n\\nApparently there's a big debate coming up soon and a good rating would really help out the mayor. I'm not sure what that's got to do with us, but they seemed pretty convinced.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he'd wear his hiking boots if he hadn't just leant them to his brother.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth notes that his childhood dog went to live on a farm in this area and that he might pay her a visit.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth \\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">CEO of Holistix, Augustus Lavender will be coming to the hospital, soon.\\n\\nHe wants to see how we're getting on and chat to some likeminded herb-chewers.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">CEO of Holistix, Augustus Lavender will be coming to the hospital, soon.\\n\\nHe needs to lie low for a while because a group of employees, who weren't thrilled with receiving a \"homeopathic bonus\", have set up camp outside of his house, complete with pitchforks and burning effigy.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">CEO of Holistix, Augustus Lavender will be coming to the hospital, soon.\\n\\nHe's in the area to check on the mushroom harvest for the company's new \"Fungal Foot Cream\".</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">The show's producers have had an idea…</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">We failed to fulfil the producers' request.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">We've been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; by the producers, for fulfilling their request.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">The show's producers have had an idea. We'll receive some additional funding if we make it happen.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Producer Idea</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Producer Idea</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Failed Producer Request</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Completed Producer Request</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Producer Idea</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Kick off your medical masterpiece. Every story starts somewhere.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Pilot Episode</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">Soiled Self patients are arriving now…</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">There's been an outbreak of Soiled Self at the festival after a portable toilet was knocked over and sprayed those waiting in line with mud. Well, it looked like mud.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">There's been an outbreak of Soiled Self at the festival after a group of attendees experienced leg tiredness and almost disappeared into the mud after trying to sit on the floor.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">There's been an outbreak of Soiled Self in the area after some joker thought it would be funny to start a \"mud fight\".\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Soiled Self Emergency</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Soiled Self Patients</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">Stunt Trouble patients are arriving now…</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">There's been an outbreak of Stunt Trouble after a run on actors doing their own stunts has left their doubles sickeningly out of work.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">There's been an outbreak of Stunt Trouble in the area after a flash sale at Jimbo's Scooters, Capes &amp; Jumpsuits got out of hand and negatively impacted the health of the community.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">There's been an outbreak of Stunt Trouble in the area after a recent screening of Roderick Cushion's blood-thumping classic \"Brisk and Livid\".\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Stunt Trouble Emergency</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Stunt Trouble Patients</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">Private Parts patients are arriving now…</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">There's been an outbreak of Private Parts in the area after a rogue make-up artist used industrial strength costume putty and turned a group of extras in animated toys.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">There's been an outbreak of Private Parts after a cluster of classic of family films were released on Bungle pictures, bringing out the local population's inner children to such an extent that they've fallen ill.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">There's been an outbreak of Private Parts in the area after a local toy factory burned their faulty stock and the resulting fumes caused the rain to become especially acidic and wistful.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Private Parts Emergency</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Private Parts Patients</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Film star, and TV's favourite doctor, Roderick Cushion is in the area filming an episode of \"Back Wards\". His agents have asked if we'll let him run around in the fields to stretch his legs.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Film star, and occasional calorie counter, Roderick Cushion is in the area trying to find the VIP section. His agents have asked if we'll distract him by showing him around the hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Film star, and novice bird-watcher, Roderick Cushion is in the area after donating a bronze chaffinch to the Mudbury Hawk Sanctuary. His agents have asked if we can get him into the festival for free, despite his vast, ever-growing wealth.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Zara has invited one of her famous friends to the hospital. We're not sure who it is, but they're on their way.\\nIf they're impressed with the hospital it could be good for our reputation, and they might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">Popstar Jasmine Odyssey is in the area buying up large parts of the Arts District. Her agents have asked if we'd let her look around Plywood while she's at it.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">Popstar Jasmine Odyssey is in the area recording a music video for her latest single \"Lights, Cameras, Fractions\" and her agents have asked if she can stop by to take a break and use the toilet.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">Popstar Jasmine Odyssey is in the area visiting an unnamed friend in an unnamed location. Her agents have asked if she can come for a visit and remind us not to speak to her unless we're spoken to.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he watched television once and didn't see what the fuss was about, but he's willing to try again.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth notes that he plays the trombone and is available to play at the festival, provided, of course, that we pass the inspection.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he won't be able to inspect the yachts at the mansion due to chronic sea-sickness and a general mistrust of anything buoyant.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">A VIP guest is arriving at the Academy.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Zara's Guest</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">Zara says that her guest had a terrible time on their recent visit. Apparently it felt like being at a hospital. Harsh, but fair.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">Zara says that her guest was a little disappointed by the hospital. Maybe we should try serving some salmon puffs?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">Zara says that her guest hasn't mentioned their trip to the hospital, almost as if they don't remember coming… </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">Zara says that her guest really enjoyed visiting the hospital. Zara has sent us a reward to compensate for the fact that she apparently took quite a lot of the credit.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">Zara says her guest had a wonderful time during their visit. In fact, they even asked to come again, but Zara told them that we were \"fully booked\". She seemed to really enjoy doing that, so she's sent us a reward.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">Artist Zara Fitzpocket is arriving at the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Zara Fitzpocket has promised Roderick that she'll pay him a visit back stage. She's on her way to the hospital now.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Zara Fitzpocket is going to be stopping by the festival to take a quick photo and see how things are going.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Zara Fitzpocket is coming home for a fresh pair of socks. She says that she’ll make an appearance at the hospital while she's home.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Darling, I'm not sure what's going on at your hospital, but it doesn't seem to be living up to our initiative at the moment… I ask myself, is that what I want a hospital to be? Is that what I want Art to be? The answer, currently, is a resounding: no. Keep going and remember, failure is merely the opportunity to be less terrible in the future!\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Your hospital reminds me of the first pancake. It's a little burnt, a tad uneven, the merest bit dreadful. You must embrace criticism to fulfil your promise. You must eat the bad pancake, for tomorrow is a new day. Return to your batter and prepare to flip again. Today is bitter, but the future looks delicious.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"I can't say that I'm disappointed, nor can I can say that I'm all that excited. I can see what you're getting at, but it's just a little derivative, you know? It's... a hospital. Be bold! You have so much more to offer us.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Exactly what I had hoped to find. The taste of my visit lingers sweetly in the mouth like an old, fond friend. Well done! I can't wait to see what you treat us to next.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Your latest hospital is a triumph, my dear! Exquisitely unexpected, delectably subtle. Like all great Art, your hospital has surely changed the County, as well as my life, forever. What an experience. What a hospital. Thank you.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Art Review</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Zara Fitzpocket is tired of watching paint dry, so she's on her way to the hospital for a visit.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Zara Fitzpocket is on her way to a salmon tasting but wants to pop in for a visit.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Zara Fitzpocket is in a mid-painting rut and wants to visit the hospital for a change of scenery.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Anomaly Warning: There are reports of a Time Storm in this era.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Time Storm</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">Warning, a time storm has been detected in this era! The Time Portals are about to get busy.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Unearth Time Portals by expanding the hospital and buying more plots.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Find Time Portals</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Building your own time portals will give you more control over the rate of patient admissions.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Research Time Portals</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">Reptile Dysfunction patients are arriving...</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">There's been an outbreak of Reptile Dysfunction in the area after a local aristocrat brought home some strange, narrow fruits from the New World for a dinner party. This group is seeking treatment to stop themselves burning anything more than their tongues.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">There's been an outbreak of Reptile Dysfunction in the area after a circus fire-eater sneezed on the entire front row of their audience. They're all convinced that it's contagious. Their families are sending them for treatment before they set the whole town ablaze.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">There's been an outbreak of Reptile Dysfunction in the area after a group of confused aristocrats mistook their own breath for smoke during a cold snap. Their families are tired of having their valuables piled up and sat on, and are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Reptile Dysfunction Emergency</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Reptile Dysfunction Patients</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">Artificial Intelligence patients are arriving...</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">There's been an outbreak of Artificial Intelligence in the area after a toy shop clearance sale caused an alarming run on chemistry sets. There's only so many times a kitchen can explode before a family sends someone for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">There's been an outbreak of Artificial Intelligence in the area after the systemic problem of generational wealth placed a number of unqualified fools in positions of power and responsibility. A lot of people are sick of this by now and sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">There's been an outbreak of Artificial Intelligence in the area after a quantum computer error caused every answer on a multiple-choice social media trivia quiz to be, simultaneously, correct. The families can't stand their unrelenting smugness and are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Artificial Intelligence Emergency</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Artificial Intelligence Patients</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">Woolly Man-Mouth patients are arriving...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">There's been an outbreak of Woolly Man-Mouth in the area after a filing error caused the operating instructions of a new loom to be engraved backwards. I'm impressed they could read, or write, instructions at all... and where'd they find the loom?\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">There's been an outbreak of Woolly Man-Mouth in the area after a heated disagreement about tusk care turned burly and those involved resorted to hair-pulling. They've patched things up now, but the hair has just kept on coming.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">There's been an outbreak of Woolly Man-Mouth in the area after the (perfectly reasonable) demands of the Prehistoric Hairdressers' Union were not met, triggering a strike. In the meantime, some particularly overdue appointments are being referred to us for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Woolly Man-Mouth Emergency</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Woolly Man-Mouth Patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Spacetime Dilation</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Film star, and soulful beard-haver, Roderick Cushion has been cast in an outrageous period drama. He didn't ask which period, exactly, but he would like the visit our hospital anyway so that he can \"go method\".\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Film star, and popular caricature subject, Roderick Cushion is growing tired of life in the spotlight and would like to visit our hospital where, he hopes, nobody will recognise him.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Film star, and autograph speed record holder, Roderick Cushion is filming for the celebrity genealogy series \"Do You Know Who I Am?\", and believes visiting your hospital will save him a lot of needless bother in public libraries.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">Popstar Jasmine Odyssey is promoting her rhetorical anthem \"Why Won't You Ask Me Why?\". Her agents have requested we invite her to make an appearance in our famous time travelling hospital. As for why exactly, we didn't ask.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">Popstar Jasmine Odyssey is soon to be self-directing the video for her upcoming single \"Love You Like A Metaphor\", and is scouting locations across time and space to help convey whatever that means. Her agents have asked whether we can accommodate a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">Popstar Jasmine Odyssey is working on her autobiography, \"Jasmine Odyssey: The Odyssey of Jasmine by Jasmine Odyssey\". Her agents have asked that she visit our anachronistic hospital so she has a good story to include.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also notes that all the time travel is really affecting his penmanship.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he's looking forward to seeing the town of Clockwise before it fell to the mole-people.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to say that he is quite the outdoorsman and looks forward to showing the locals his favourite whittling techniques.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">Captain Yesterday is arriving, has arrived and will arrive at the hospital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Yesterday Visit</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Captain Yesterday</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">Inventor, entrepreneur, and time travel agent Captain Yesterday is filming a new Yesterizer commercial and is interested in visiting the hospital to gather some footage.\\nIf he likes what he sees, we'll appear on the shopping channel and he'll send us some additional funding. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">Inventor, entrepreneur, and time travel agent Captain Yesterday is taking a break from testing out the butterfly effect so he can visit the hospital and see how things are going.\\nIf he likes what he sees, we'll appear on the shopping channel and he'll send us some additional funding. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">Inventor, entrepreneur, and time travel agent Captain Yesterday has just returned from his next but one visit to our hospital, and would like to visit our hospital as it is... now. Simple, right?\\nIf he likes what he sees, we'll appear on the shopping channel and he'll send us some additional funding. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">We've just found a time capsule from Captain Yesterday. It contains nothing but a single sticky note with a shakily written \"WHY?\" smudged with teardrops. We'll need to make some improvements before his investors will pay up.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">We've just found a time capsule from Captain Yesterday. He says that he's glad you will eventually clear up the dreadful mess he witnessed during his recent visit. You had better get to clearing things up if you want to fulfil the future and receive an investment.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">We've just found a time capsule from Captain Yesterday. It contains an audio recording of his latest presentation to the investors that ends with a polite golf clap. Job (moderately) well done.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">We've just found a time capsule from Captain Yesterday. It contains a folder that's full of business plans and family recipes. There're photos of the hospital and some baffling diagrams which include words like \"DYNAMIC\", \"SYNERGY\" and \"LASAGNE\". The Captain must be pleased because we've been sent some additional funding.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">We've just found a time capsule from Captain Yesterday. It contains a video recording of a dozen investors joining him in a conga line in front of a pile of money. They must be thrilled because they've sent a fraction of it to the hospital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Yesterday Visit</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">A rogue unlicensed hair stylist has been operating in the area. It was only a matter of time before their lack of training in chemical product handling resulted in an explosion or worse, and now several customers are suffering from Hairline Fracture and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Bad Hair Day</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">A critical mass of local residents simultaneously attempting barbecues has caused a quantum luck singularity, resulting in a sudden and severe outbreak of Under The Weather and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Soggy Sausages</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">A puzzle treasure hunt competition for the world's most exclusive jam concluded with one team locating and digging up the grand prize only to find a colony of bees in its place, leaving them suffering from Hive Mind and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Buried A Hive</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">A cave expedition has been cut short by a particular tunnel suddenly and unexpectedly ceasing to be a tunnel. Casualties suffer from Scrambled Legs and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Caving Under Pressure</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">Why do they call it \"rush hour\" when everything moves so slowly? Ha ha. Oh don't mind me, I'm just trying out some observational material for an open mic night. Meanwhile some commuters have fallen victim to an outbreak of Traffic Jam and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Commuter Mutations</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">Rivalry at a local cookery competition has escalated dangerously. Patients with Pandemic and other illnesses are in urgent need of attention.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Too Many Cooks</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">Gridlock on the open sea, causing an outbreak of Traffic Jam and other illnesses among crews and passengers alike.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Cruise Queues</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Experts agree almost unanimously that cabins make for better accommodations when they are not sliding down the side of a hill. Patients are suffering from Scrambled Legs and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Dislodged</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">A small tremor dislodged several colonies of bees from their respective trees. This has resulted in a spate of Hive Mind and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Drop Bees</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">A leak of volatile chemicals used in the manufacture of toilet paper has caused an explosion, with factory workers caught in the blast now suffering from Premature Mummification and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Bog Roll Blast</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">A group of divers looking for ways to charge their phones have gotten in trouble with some electric eels, causing Shock Horror and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Feeling Eel</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">An outbreak of Under The Weather and other illnesses on board a fishing vessel has it taking on rainwater. Collect them before it sinks.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">What's The Catch</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">Some patients need moderately urgent collection from this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Minor Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">There are people in need of medical attention at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Small Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">Some individuals are suffering from something at this location probably.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Slight Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">Patients at this location request collection, \"in your own time\".</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Emergency-Lite</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">The few people with minor complaints at this location have promised they're not just trying to get a free lift from us.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Bit Of An Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">We've not had an emergency call from this location, but we're about due one.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Probable Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Clumsy individuals are here in need of collection.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Fracture Ward Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">This location is really buzzing with patients in need of collection.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Hive Mind Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">Patients at this location are in need of collection to deal with their pins and needles.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Injection Clinic Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">Patients at this location need a taste of their own medicine.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Pharmacy Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Some patients at this location need collecting to help get their heads right.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Psychiatry Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">If it's no problem, some patients are in need of collection at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Snow Problem Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">There are people at this location reporting that their inside bits are all wrong in need of collection.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Surgery Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">Some patients are feeling under the weather at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Under The Weather Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">Patients at this location would appreciate collection and a lie down.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Ward Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Some campers who forgot to put up their insect nets have woken up to find themselves suffering from Hive Mind and other illnesses. I'm impressed the bees could work that fast.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">In Tents, Give Care</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">A local club DJ has greatly exceeded safe catchiness limits. The sick beats have thankfully been stopped but there are still many sick people, with Night Fever and other illnesses, to be seen to.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Infectious Rhythm</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">A late night power outage in town has left residents overcompensating, with outbreaks of Lightheadedness and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Lights Out</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">Excessive gritting of the tunnel road has reduced ceiling clearance considerably, resulting in patients suffering from Turtle Head and other illnesses, and many vehicles converted into convertibles.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Low Riders</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">A local theater has literally erupted with laughter, causing massive damage to infrastructure, and leaving Jest Infection and other illnesses in its wake.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Mirth Quake</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">An anonymous caller has informed the emergency dispatch operator that they really REALLY don't like their job at an accounting firm. There are several sufferers of Turtle Head and other illnesses to be collected.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">No Accounting For Taste</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Peaky patients, and some with other illnesses, are trapped on the mountain having lost track of which way \"up\" is.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">We've Peaked</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">A particularly lucky low stakes gambling machine play has flooded a seafront arcade with copper coins and shorted out every machine. Customers are now suffering from 8-bitten and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Penny's Fall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">A heavy buildup of static electricity at the balloon factory has left many workers suffering from Shock Horror and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Balloon Buzz</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Summit</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Piste</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Tunnel West</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Tunnel East</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Pointy Pass Point</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Ski Lodge</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Jungle Trail</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Potts Hole</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Craggy Rocks</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Open Sea</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Whale Beach</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Betts Shore Village</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Ailing Industrial Estate</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Macbeth Towers</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">The Best End</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Fleece Street</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">City Center</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Some victims are stuck in a sticky situation, require un-sticking.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">Rescue!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">There are victims in extreme unspecified danger at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">Rescue!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Victims are trapped on top of/underneath/inside/outside (delete as appropriate) something they shouldn't be.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">Rescue!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">A large puddle at the side of the road has laid bare the evil at the heart of the human race. Many innocent pedestrians have been splashed, causing Under The Weather and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Vehicular Man-Water</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">A sudden unexplained outbreak of Mean Feet has left countless sandcastles in ruins, leading in turn to other illnesses, and masses of crying children (you don't need to collect them).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Sandy Siege</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">Extreme cold weather combined with a clearance sale on scarves has caused an outbreak of Premature Mummification and other illnesses among overzealous consumers.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Scarf Sale</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Some seagulls seem be practicing their aim using larger and more dangerous projectiles than those nature gave them. A spate of Hive Mind and other illnesses in the area is the result.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Seagull Bombardment</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Strong winds have blown the slalom markers into the nearby woods, causing confusion and collisions in equal measure. Victims are suffering from Hive Mind and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Flying Flags</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">A minor collision at the top of the slope has cascaded into several other skiiers and snowboarders, causing Snow Problem and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Snow Crash</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">Many holidaymakers enjoying building snow-people have unwittingly contracted Snow Problem among other illnesses as a result of an outbreak of Mean Feet among the locals. This will be bad for tourism.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Snowy Sabotage</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Freak winds have blown freak weather into the tunnel, causing a doubly-freaky outbreak of Under The Weather and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Tunnel Wind</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">We've orchestrated a relatively low-risk emergency with a few volunteers for you to get used to the process.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">My First Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">Several climbers have developed Mean Feet and other illnesses, leaving them unable to negotiate (argue) their way down.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Summit's Up</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">A team of warehouse workers were instructed to work overnight during a full moon, against clear health and safety guidance. Many are now suffering from Lycanthropy and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">Werehouse</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Some prospective job applicants were directed to wait for interview in the wrong seating area at a whack-a-mole machine quality control testing facility. They are now suffering from Turtle Head and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">Whacked</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">A party of tourists took the wrong cave passage and accidentally unearthed the remnants of yet another ancient forgotten civilization. This incredible discovery is somewhat undermined by the quantity of still-functioning curses causing outbreaks of Premature Mummification and other illnesses among the group.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Turned Wrong</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">A luxury Yacht has been overrun with local fauna who stowed away in the luggage compartment, and in the ensuing chaos has collided with the rocks. Patients with Animal Magnetism and other illnesses are in need of assistance.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Yacht a Mess</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Send your Compliant Colin ambulance to an emergency on the Dispatch map.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Assign and Dispatch Your Ambulance</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Wait for Gretchen to fix up your first ambulance and get it ready for dispatch.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Repair Your Ambulance</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Kitted out with the best of Bungle Tech's experimental diagnosis equipment.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Bungle Hi-tech Ambulance</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Holistix make a lot of bold claims about their ambulances, but they're full of hot air.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Holistix Balloon</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Holistix's solar powered batteries last nearly a full night on a full charge.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Holistix Solar Ambulance</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">Jumbo MegaCorp's air ambulance's travel with high speeds and higher comfort.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Jumbo Jet</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Get to your surgery in style with Jumbo MegaCorp's high class stretch ambulances.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Jumbousine</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">The Orb Foundation's air ambulances are equally aerodynamic in all directions.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Orb Copter</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Film star, and professional Roderick Cushion lookalike, Roderick Cushion is in the area filming his latest starring role, \"Musical! The Musical\". He's free at the moment while his singing voice performer and body double are recording all the songs, and would like to kill time by visiting us.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Film star, and Unofficial Roderick Cushion Fanclub president, Roderick Cushion is in the area promoting his forthcoming sequel autobiography, \"Whoopee, Cushion\". Not much has happened to him since his last autobiography, so he hopes to gather some anecdotes at our hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Film star, and \"stunt delegator\", Roderick Cushion is in the area for his appearance on the hit reality show \"Celebrities Near Palm Trees\". The weather is not cooperating, so he has a lot of free time and would like to visit the hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">Popstar Jasmine Odyssey is in the area on tour promoting her latest album, \"Lost Keys\". Her agents have suggested we host her for a visit, as she's sure this is the last place she saw them.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">Popstar Jasmine Odyssey is in the area after the exclusive private island music festival she was due to appear at was cancelled at short notice. She hopes we can offer better sandwiches.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">Popstar Jasmine Odyssey is in the area while her tour bus is being dug out of the snow. Her agents suggest she visits the hospital because \"this tour is already expensive enough, and it's cheaper than a hotel\".\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He also asks whether we have any spare tissues for his runny nose.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He adds that he's deathly afraid of flying, so asks that we only do that when he's not looking.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He asks us not to drive our ambulances too fast while he's there.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Earthquake Warning: There are reports of seismic activity in the area.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Disaster Warning: There are reports of electrical storms in the area.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Electrical Storm</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">Warning, electrical storms have been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Earthquake Warning: There are reports of enormous seismic activity in the area. *gulp*</string>
  <string name="Challenges/Earthquake_Large_Name">Large Earthquake</string>
  <string name="Challenges/Earthquake_Name">Earthquake</string>
  <string name="Challenges/Earthquake_NotificationMessage">Warning, seismic activity has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/Earthquake_NotificationTitle">* Warning! *</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Earthquake Warning: There are reports of low-level seismic activity in the area.</string>
  <string name="Challenges/Earthquake_Small_Name">Small Earthquake</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Volcanic Eruption</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Disaster Warning: There are reports of volcanic activity in the area.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">Warning, volcanic activity has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/Epidemic_AbandonMessage">The TPCDC have been called in to deal with the Epidemic.\\nAll infected people have been vaccinated and your Hospital is now free of infection. For now!</string>
  <string name="Challenges/Epidemic_AbandonTitle">Call the TPCDC!</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Epidemic Warning: An infected person was detected leaving the hospital. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Epidemic Warning: There's been an outbreak of a highly contagious disease in the hospital.</string>
  <string name="Challenges/Epidemic_Dance_Name">Epidemic: Jitter Bug</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">Jitter Bug, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nJitter Bug is characterised by carefree and unjustifiable dancing. The disease spreads through a powerful (and rhythmic) sneeze.</string>
  <string name="Challenges/Epidemic_Goal_CS">{[INFECTED]} Infected People Detected, {[VACCINES]} Vaccines Available</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">To enter vaccination mode, click on this vaccine button, or vaccinate an individual by selecting them and clicking the vaccine button on their info screen.\\nExit vaccination mode by clicking the right mouse button.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Epidemic: Abominable Curse</string>
  <string name="Challenges/Epidemic_Name">Epidemic</string>
  <string name="Challenges/Epidemic_NotificationMessage">Abominable Curse, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nAbominable Curse is characterised by a peculiar walk, reminiscent of patients suffering from Premature Mummification. The disease spreads through a powerful (and ancient) sneeze.</string>
  <string name="Challenges/Epidemic_NotificationTitle">Epidemic Warning!</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Successful Vaccinations Bonus: {[BONUS]} per person</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Successful Vaccinations Bonus: {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">We don't have enough vaccines left to eradicate the contagious disease. The TPCDC have had to step in to resolve the matter.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">Epidemic Fail!</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">Too many people with the contagious disease have left the hospital, spreading it to the outside world. The TPCDC have had to step in to resolve the matter.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">Epidemic Fail!</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">Well done! We successfully eradicated the contagious disease. The TPCDC will reward us for our outstanding efforts!</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">Contagious Disease Eradicated!</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Vaccines Remaining Bonus: {[BONUS]} per vaccine</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Vaccines Remaining Bonus: {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Infected People Vaccinated: {[CURED]}\\nInfected People Remaining: {[INFECTED]}\\nVaccines Remaining: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Epidemic: Nodoff</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">Nodoff, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nNodoff is characterised by sudden sleep in inappropriate settings. The disease spreads through a powerful (and drowsy) sneeze.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Epidemic: Jogger's Ripple</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">The Jogger’s Ripple Effect, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nJogger’s Ripple is characterised by involuntary bouts of stretching, cardiovascular exercise and general health-conscious-ness. The disease spreads through a powerful (and athletic) sneeze.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Epidemic: Bum Rush</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">Bum Rush a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nBum Rush is characterised by abrupt and unplanned trips to the toilet. The disease spreads through a powerful (and clenched) sneeze.</string>
  <string name="Challenges/Epidemic_Tooltip">Epidemic: Contain and Control\\n\\nWatch and listen for infected staff and patients. You have a limited number of vaccines to help curtail the spread of the infection. Do not waste them - if you do not have enough to cure all the infected, you will have failed to control it. \\nIf too many infected escape to the nearby town, you will have failed to contain it.\\nTo abandon all efforts and admit defeat, call in the TPCDC by clicking on the X</string>
  <string name="Challenges/Epidemic_Vomit_Name">Epidemic: Projectile Dysfunction</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">Projectile Dysfunction, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nProjectile Dysfunction is characterised by lots and lots of vomiting. The disease spreads through a powerful (and acidic) sneeze.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Anomaly Warning: There are reports of frogs falling from the sky.</string>
  <string name="Challenges/FrogRain_Name">Frog Storm</string>
  <string name="Challenges/FrogRain_NotificationMessage">Warning, frog storms have been detected in the area!</string>
  <string name="Challenges/Ghosts_AdvisorMessage">A Gaggle of Ghouls have appeared in the Hospital</string>
  <string name="Challenges/Horde_Description">Each wave begins with a number of patients arriving. We'll need to cure a certain % of those patients in order to progress to the next wave.\\n\\nIf we cure {[CURE_STREAK]} patients in a row, our income will be increased by {[INCOME_MULTIPLIER]} for as long as we maintain the streak.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">Next Wave in {[DAYS]} Days[i2p_One]Next Wave in {[DAYS]} Day</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Cure Rate: {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nTarget Cure Rate: {[TARGET]}\\nPatients Remaining: {[REMAIN]}\\nCured in a Row: {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Wave {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Horde Challenge</string>
  <string name="Challenges/InArriving_CS">Arriving...</string>
  <string name="Challenges/InProgress_CS">In Progress: {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Get 3 Stars in Injuries Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Get 3 Stars in Injuries Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Get 3 Stars in Research Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Get 3 Stars in Research Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Get 3 Stars in Wealthy Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Get 3 Stars in Wealthy Hospital</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Cure 1,000 Clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Cure 1,000 Clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Cure 1,000 Cubism Patients</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Cure 1,000 Cubism Patients</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Cure 10,000 Patients</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Cure 1,000 Mummies</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Cure 1,000 Mummies</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Cure 10,000 Patients</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Earn $1,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Earn $1,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Earn $10,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Earn $10,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Earn $100,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Earn $100,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Earn 1,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Earn 1,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Earn 5,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Earn 5,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Earn 20,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Earn 20,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Earn 10 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Earn 10 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Earn 20 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Earn 20 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Earn 30 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Earn 30 Stars</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Capture 100 Ghosts</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Capture 100 Ghosts</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Fix 100 Broken Machines</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Fix 100 Broken Machines</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Water 100 Plants</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Water 100 Plants</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Unblock 100 Toilets</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Unblock 100 Toilets</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Restock 100 Vending Machines</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Restock 100 Vending Machines</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Get Foundation Value to $1,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Get Foundation Value to $1,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Get Foundation Value to $5,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Get Foundation Value to $5,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Get Foundation Value to $20,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Get Foundation Value to $20,000,000</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Promote 100 Assistants</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Promote 100 Assistants</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Promote 500 Staff</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Promote 100 Doctors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Promote 100 Doctors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Promote 100 Janitors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Promote 100 Janitors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Promote 500 Staff</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Promote 100 Nurses</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Promote 100 Nurses</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Train 20 Staff</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Train a Diagnosis Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Train a Diagnosis Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Train 20 Staff</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Train a Psychiatry Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Train a Psychiatry Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Train a Research Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Train a Research Specialist</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Watch out for monobeasts scurrying around the Hospital, use your mouse pointer to target and shoot them.\\nLook out for them hiding in dark places and under objects.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Complete These Challenges to Gain your First STAR</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">EverythingVille 1 STAR Challenges</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Do these Objectives to get your second star</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">2 Star Ojectives</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Demo Challenge 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Demo Challenge 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Demo Challenge 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">The Two Point Health Ministry will award the hospital a 1 Star rating if we can achieve these targets.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">1 Star Hospital</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">The Two Point Health Ministry will award the hospital a 2 Star rating if we can achieve these targets.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">2 Star Hospital</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">The Two Point Health Ministry will award the hospital a 3 Star rating if we can achieve these targets.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">3 Star Hospital</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Cure 3 Patients (hidden)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Cure a Patient</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Diagnose a Patient</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Hospital Challenge 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">Compete to earn the most money within a 120 day period.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Cash Grab Challenge</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Online Earn Money</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Build Light Headed Clinic (hidden)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">Charlie Work</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Keeping People Happy</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Increasing Demand</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Build a Reception Desk</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Reception Desk</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Unlock Treatment Room</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Unlock Ward</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Compete with rival organisations to have the most attractive hospital.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Hospital Attractiveness Challenge</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Compete against other organisations to cure the most patients.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Compete against other organisations to cure the most patients in a Fracture Ward.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Fracture Ward Challenge</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Cures Challenge</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Compete against other organisations to cure the most patients in Surgery.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Surgery Challenge</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Compete against other organisations to get the highest cure rate.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Cure Rate Challenge</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Cure Cubism Patients</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Cure Patients (Online)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Cure Patients (Online)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Cure Portishead Patients (Online)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Compete against other organisations to diagnose the most patients.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Diagnosis Challenge</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Compete against other organisations to earn the most money.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Income Challenge</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Earn Money (Online)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Compete against other organisations to capture the most ghosts.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Ghost Capture Challenge</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Compete with rival organisations to have the most Staff.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Hire Challenge</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Compete against other organisations to win the most valuable hospital award.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Value Challenge</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Compete with rival organisations to go the longest time without a losing a patient.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Days Since Last Death Challenge</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Compete with rival organisations to shoot the most monobeasts.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Monobeast Challenge</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Compete with rival organisations to have the most prestigeous hospital.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Prestige Challenge</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Compete against other organisations to promote the most staff.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Promotion Challenge</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Compete with Rival Organisations to accumulate the largest balance.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Balance Challenge</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Compete against other organisations to win the award for highest reputation.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Reputation Challenge</string>
  <string name="Challenges/Objective_Online_Research_Description">Compete with rival organisations to do the most research.</string>
  <string name="Challenges/Objective_Online_Research_Name">Research Challenge</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Compete against other organisations to train the most staff.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Training Challenge</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Compete against other organisations to upgrade the most machines.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Upgrades Challenge</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Compete against other organisations to vaccinate the most people infected by contagious diseases.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Vaccinate Challenge</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Cure patients in 90 days.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Cures Challenge</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Earn enough money in 90 days.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Income Challenge</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Training Challenge</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Some patients will have diseases that GP's can't diagnose. Build a General Diagno</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Special Illnesses</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Major Queen Facility</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Queen Expert</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Unlock Pans Lab</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">Bungle Technologies will give us access to some of their tech if we work with them.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">New Technology</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Training Staff</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Challenge 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Unlock Clown Clinic</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">The Two Point Health Ministry will grant us a training licence if we can demonstrate our commitment to staff wellbeing.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Training Licence</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Cure 3 Patients (hidden)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Take a look around the building.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Look Around</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Cure a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Cure a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Cure a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Diagnose a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Build a GP Office</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Build a GP Office</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Hire an Assistant</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Hire an Assistant</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Hire a Doctor</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Hire a Doctor</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">Charlie Work</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Keeping People Happy</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Some patients will have diseases that GP's can't diagnose. Build a General Diagnosis</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Basic Hospital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Improved Hospital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Advanced Hospital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Build a Pharmacy</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Build a Pharmacy</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Place a Reception Desk</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Reception Desk</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Unlock De-lux Clinic</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Unlock Ward</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Injuries 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">injuries 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">injuries 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Research 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Research 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Research 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Compete against other organisations to generate the most research in a 6 month period. We'll need our top boffins!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Research Challenge</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Compete against other organisations to train the most staff in a 6 month period. Learn harder, people!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Training Challenge</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Compete against other organisations to get the highest cure rate in a 6 month period. Holistix have threatened to use their most potent homeopathic remedies. Be afraid.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Cure Rate Challenge</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">The Two Point Health Ministry will grant us a research licence if we can demonstrate our expertise with machinery here in the university.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Research Licence</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Wealthy 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Wealthy 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Wealthy 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Marketing Licence</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Abandoned 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Abandoned 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Abandoned 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Public 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Public 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Public 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">Lord Foxbridge has contacted us with details of our latest targets.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Bad news. We failed to achieve our targets. Lord Foxbridge will withhold extra funding for now.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Bad news. We failed to achieve our targets. Lord Foxbridge will withhold extra funding.\\nPenalty: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Good news. We achieved our targets. Lord Foxbridge will provide us with some extra funding.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Good news. We achieved our targets. Lord Foxbridge will provide us with extra funding.\\nReward: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">Lord Foxbridge has contacted us with details of our targets for the upcoming months - see the summary below.\\nWe'll need to achieve this if we want extra funding to keep the hospital going.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">New Targets from Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Public Targets</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Lord Foxbridge sent a memo to offer his commiserations, after we failed to achieve our targets:\\n\\n\"You swines! You're making me look like an oaf. No extra funding for you, I'm afraid. Having said that, the chaps down at Pelican Wharf are loving this. Shares in Jumbo Healthcare just skyrocketed. Boff!\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Lord Foxbridge sent a memo to offer his commiserations, after we failed to achieve our targets:\\n\\n\"Oh shoot! No extra funding for Duckworth Hospital this month. Might splash out on some of those new ruby-lined curtains for the office though. Come on chaps, at least make it look like you're trying.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Lord Foxbridge sent a memo to congratulate us on achieving our targets:\\n\\n\"Jolly good! I'm sure you'll agree we did an excellent job there. I really am steering this ship through choppy waters. Captain Foxbridge has a nice ring to it. Right, I suppose I can crack open the public coffers and allow you a small amount of additional funding. Maybe I'll cut down on the number of helicopter trips I make this month.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Lord Foxbridge sent a memo to congratulate us on achieving our targets:\\n\\n\"Tally ho! Another job well done. The papers love it. And by it I mean me. Champagne all round. Well, here at least. I'll be transferring over some additional funds, but don't you get any ideas. That's public money you scallywags!\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Message from Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Teaching 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Teaching 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Teaching 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Disaster 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Disaster 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Distaster 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Epidemic 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Epidemic 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Epidemic 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Tourist 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Tourist 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Tourist 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Failing 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Failing 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Failing 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Final 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Final 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Final 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">High Tech 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">High Tech 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">High Tech 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Getting Set up</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Hospital Challenge 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Camera Controls</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Camera Controls</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Cure Patients</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Cure Patients</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Build a GP Office</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Build a GP Office</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Build General Diagnosis</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Hire an Assistant</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Hire an Assistant</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Hire a Doctor</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Hire a Doctor</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Hospital Challenge 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Build Pharmacy</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Build Pharmacy</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Place Benches</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Place Bin</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Place Drinks Machine</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Place Entertainment</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Place Plant</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Build a Reception Desk</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Reception Desk</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Rotate an Item</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Rotate an Item</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Unlock Cardiography</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Unlock Treatment Room</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Unlock General Diagnosis</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Unlock Ward</string>
  <string name="Challenges/Objective_VS_Ward_Name">Ward &amp; Peace</string>
  <string name="Challenges/Online/StarsAchieved_CS">Stars Achieved</string>
  <string name="Challenges/Online/TotalKudoshEarned">Total Kudosh Earned</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Total Silver Earned</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">PRESS</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Cured: {0}&lt;/color&gt; &lt;color=#ff2222&gt;Failed: {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">8-bitten patients are arriving…</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">A group of 8-bitten patients need curing!</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">8-bit Emergency</string>
  <string name="Challenges/Patients_8Bit_Name">8-bitten Patients</string>
  <string name="Challenges/Patients_8bitten_Name">8-bitten Patients</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">There's been an outbreak of 8-bitten in the area after some low-res spiders escaped from a Bungle research facility. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">There's been an outbreak of 8-bitten in the area after a surge in second-hand game sales got dangerous. Many of the ancient, leather-bound disc and cartridge cases were found to be crawling with low-res spiders. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">There's been an outbreak of 8-bitten after a recent docuseries about the 90s caused a spike in nostalgia and never-before-seen rates of breeding in low-res spiders. A group of suffers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">A group of Animal Magnetism sufferers have been salvaged from a pet shop, where they were submerged in creatures, and are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">There's been an outbreak of Animal Magnetism after a mislabelled test tube meant that an entire batch of Bungle's skin-care line contained powerful, and scientifically heightened, pheromones.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">There's been an outbreak of Animal Magnetism in the area after the Crumley Megamarket sold surplus supplies of dog food as \"Meaty Human Chow\". There's a group of shoppers looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">Animal Magnetism patients are arriving…</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">A group of Animal Magnetism patients need curing.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Animal Magnetism Emergency</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Animal Magnetism Patients</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Jest Infection Emergency</string>
  <string name="Challenges/Patients_Clown_Name">Jest Infection Patients</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">A group of Clowns have escaped from the nearby Cirque du Parfait and are looking for treatment to make themselves human again.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">A group of Clowns disappeared from the nearby Cirque du Parfait, during a magic show, and are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">A group of Clowns who were waiting for treatment at an Orb Foundation wellness centre have left because it was too strange for them. They're now looking for treatment elsewhere.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">A number of Clowns have run away from a travelling circus and are looking for treatment to stop being so silly.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">A group of Clowns need treatment after paying off the peanut delivery man and making an elaborate, and hilarious, escape from their tented captivity.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">Cubism patients are arriving…</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">A group of Cubism patients need curing.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Cubism Emergency</string>
  <string name="Challenges/Patients_Cubism_Name">Cubism Patients</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">There's been an outbreak of Cubism in the area due to a particularly popular and provocative art exhibition. There's a group sufferers still at the gallery and looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">There's been an outbreak of Cubism in the area after a well-made mini-series led to a spike in the popularity of fine-art, a group of sufferers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">There's been an outbreak of Cubism in the area after a bullish 6 star review in the Two Point Squabbler pushed an Art-History book into an unlikely spot on the best-sellers list. A group of readers are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Denim Genes Emergency</string>
  <string name="Challenges/Patients_DNA_Name">Denim Genes Patients</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">A group of DNA patients have been stranded after a Bungle Medi-Tech Hospital fell into a fissure, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">A group of DNA patients have run away from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">A group of DNA patients were kicked out of a Jumbo Hospital for not buying enough merchandise, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">There's been an outbreak of DNA-related illnesses after Bungle accidently distributed a faulty batch of their \"Daily Vitamin Biscuit\", that led to cases of genetic mutation. A group are looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">There's been an outbreak of DNA-related illnesses after tomatoes, watered by a radioactive supply from the river Bilge, sold by a Crumley Megamarket caused a range of genetic mutations. There's a group of shoppers looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">Denim Genes patients are arriving…</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">There's been an outbreak of Denim Genes in the area after trace samples of a Bungle design for regenerating trousers made it into the water supply. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">Emperor Complex patients are arriving…</string>
  <string name="Challenges/Patients_ENC_Intro_Message">A group of naked patients require immediate Psychiatric treatment.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Nude Awakening</string>
  <string name="Challenges/Patients_ENC_Name">Emperor Complex Patients</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">Shock Horror patients are arriving…</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">A group of Shock patients need curing.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Shock Horror Emergency</string>
  <string name="Challenges/Patients_ElectricShock_Name">Shock Horror Patients</string>
  <string name="Challenges/Patients_Emperor_Name">Naked Patients</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">There's been an outbreak of Emperor Complex after The Orb Foundation started running a course in textiles. A group are being sent for treatment by their families.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">There's been an outbreak of Emperor Complex after a popular article about minimalist fashion led to a wave of misguided, but somewhat admirable, conviction. A group are being sent for treatment by their families.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">There's been an outbreak of Emperor Complex after Jasmine Odyssey accidently started a trend when she… you know the story. A group of fans are being sent for treatment by their families.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">Fractured patients are arriving…</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">A group of patients require treatment in a Fracture Ward.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Fracture Emergency</string>
  <string name="Challenges/Patients_Fracture_Name">Fracture Patients</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">A group of Fracture Ward patients have finished their time at a Holistix hospital, and are now exfoliated and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">A group of Fracture Ward patients have been stranded after a Bungle Medi-Tech Hospital was relocated out to sea, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">A group of Fracture Ward patients have unenrolled from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">A group of Fracture Ward patients were kicked out of a Jumbo Hospital for criticising pricing strategies, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">There's been an outbreak of Fracture Ward-related illnesses after a recent eclipse led to widespread falling down. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">There's been an outbreak of Fracture Ward-related illnesses after complications from testing Bungle's mind-controlled jetpack. A group of testers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Generic_Name">Patient Group</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">Patients for DNA Lab are arriving…</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">A group of patients are requesting treatment in a DNA room.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">DNA Emergency</string>
  <string name="Challenges/Patients_Genetic_Name">DNA Patients</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">Grey Anatomy patients are arriving…</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">A group of Grey Anatomy patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Grey Anatomy Emergency</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Grey Anatomy Patients</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">A group of students from the University have lost all their colour due to excessive book learning, causing Grey Anatomy, and are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">A group of students have had their colour sapped by strict and unintelligible dress codes for certain classes, and have contracted Grey Anatomy. There's a group of them looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">There's been an outbreak of Grey Anatomy after a local cinema hosted a 48-hour marathon of Roderick Cushion's classic \"Perilous Spandex\" series, but it was a bit long and, frankly, the films didn't hold up. A group from the audience are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">There's been an outbreak of Grey Anatomy amongst season ticket holders at The Sloop as we hit that time of year furthest away from the season. They're desperate for sport and looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_Description">Use your best staff, and equipment, and utilise queue management to cure as many of the patient group as you can.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">A group of patients are looking for treatment after the last remaining County hospital in the area was shut down.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">There's been an outbreak of sickness in the area after a wave of disease-ridden children returned home for the holidays. A group of parents are looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">A group of patients have been unsuccessfully treated at a Holistix hospital, and are now slightly calmer and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">A group of hikers have hurt themselves on a walk in the Tumble Downs, and are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">A group of patients have been stranded after a Bungle Medi-Tech Hospital was shut down, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">A group of townspeople from Smogley have fallen ill after large portions of the air temporarily became and ash coloured semi-solid, they're looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">A group of patients have escaped from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">A group of tourists have fallen ill and need treatment so they can get back to enjoying their holiday.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">A group of patients were kicked out of a Jumbo Hospital for eating non-Jumbo products on-site, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">A group of people in the city have become overwhelmed by modern life and are now looking for treatment for a variety of illnesses.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">Patients for Injection Room are arriving…</string>
  <string name="Challenges/Patients_Inject_Intro_Message">A group of patients require immediate treatment in an Injection Room.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Injections Emergency</string>
  <string name="Challenges/Patients_Inject_Name">Injection Patients</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">A group of Injection patients have left a Holistix hospital, and are now high in potassium and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">A group of Injection patients have been stranded after a Bungle Medi-Tech Hospital was fired into space, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">A group of Injection patients have defected from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">A group of Injection patients were kicked out of a Jumbo Hospital for \"not being sufficiently grateful\", and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">There's been an outbreak of Injection-related illnesses after cans of Burp! containing \"bad fizz\" were sold and caused a number of medical complications across the County. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">There's been an outbreak of Injection-related illnesses after a strange substance was found in the water along Two Point County's coastline. There's a group of swimmers looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">Leopard Skin patients are arriving…</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Leopard Skin Emergency</string>
  <string name="Challenges/Patients_Leopard_Name">Leopard Skin Patients</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">There's been an outbreak of Leopard Skin after Bungle Technologies cross-bread root vegetables with big cats, and the failed attempts were then sold by a Crumley Megamarket. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">There's been an outbreak of Leopard Skin after Bungle's \"Still (a)life\" paint was used as face paint in town fairs across the County. A group of the young at heart are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">Lightheaded patients are arriving…</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">Patients with Lightheadedness are requesting immediate treatment.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Lightheadedness Emergency</string>
  <string name="Challenges/Patients_LightHeaded_Name">Lightheaded Patients</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">There's been an outbreak of Lightheadeness in the area, causing record levels of light pollution in Hogsport, a group of patients are looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">A group of students from the university were revising for their upcoming exams and didn't leave the library for six days. They've become too bright and have contracted Lightheadednes. A group of them are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">There's been an outbreak of Lightheadedness in the area. There have been several cases of pilots mistaking sufferers for landing lights, most recently, a plane narrowly avoided landing on a cricket pitch. That cricket team are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">There's been an outbreak of Lightheadedness in the area, and, understandably, most of the sufferers would like their heads back. There's a group looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">There's been an outbreak of Lightheadedness in the area and, once they'd managed to communicate with a series of blink and flashes it was clear that, a group of them would like treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Touch of Midas Emergency</string>
  <string name="Challenges/Patients_Midas_Name">Touch of Midas Patients</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">There's been an outbreak of Touch of Midas after treasurers at The Orb Foundation fell ill due an excess of gold in their systems. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">There's been an outbreak of Touch of Midas after the County's favourite new fantasy-drama led to an unhealthy and vague affinity to Greek mythology. A group are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">Mime Crisis patients are arriving…</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Mime Crisis Emergency</string>
  <string name="Challenges/Patients_Mime_Name">Mime Crisis Patients</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Mock Star Emergency</string>
  <string name="Challenges/Patients_MockStar_Name">Mock Star Patients</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">There's been an outbreak of Mock Star after a build-up of wishful thinking in the Lower Bullocks area. Their families are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">A local barbershop quartet, called The Four Freds, wrongly believes that they're about to embark on a massive stadium tour. They haven't even arranged for anyone to run their Barber Shop. Their families are sending them for treatment for Mock Star.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">There's a group suffering from Mock Star after a mysterious gas leak at a local rock concert led to never-before-seen levels of enthusiasm. Their families are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">There's been an outbreak of Mock Star after a recent spike in polite and positive responses to karaoke performances. The families of the afflicted are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">Monobrow patients are arriving…</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Monobrow Emergency</string>
  <string name="Challenges/Patients_Monobrow_Name">Monobrow Patients</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">Mummified patients are arriving…</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">A group of Mummified patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Mummy Issues</string>
  <string name="Challenges/Patients_Mummy_Name">Mummified Patients</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">There's been an outbreak of Premature Mummification after The Orb Foundation began performing \"Toilet Paper Therapy\" on members at its wellness centres. There's a group of attendees looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">There's been an outbreak of Premature Mummification in the area after a children's Arts &amp; Crafts show demonstrating the technique led to a number of napping parents being embalmed. There's a group of them looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">There's been an outbreak of Premature Mummification after a number of citizens fell victim to an Orb Foundation pyramid scheme. There's a group of them looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">Night Fever patients are arriving…</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">A group of Night Fever patients require immediate Psychiatric treatment.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Night Fever Emergency</string>
  <string name="Challenges/Patients_NightFever_Name">Night Fever Patients</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">There's been an outbreak of Night Fever after the closure of the County's oldest discotheque led to fury, mass hysteria and dancing. There's a group in need of treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">There's been an outbreak of Night Fever after a group of extras on-set at the latest Roderick Cushion film got carried away and didn't want to take off their costumes. The production company needs the clothes back and is looking to send them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">There's been an outbreak of Night Fever after some cryogenically frozen rascals from the 20th century were accidently defrosted at Bungle HQ and danced right out the front door. They're looking for treatment to fit in better in the modern day.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">Pandemic patients are arriving…</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">A group of Pandemic patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Pandemic Emergency</string>
  <string name="Challenges/Patients_Pandemic_Name">Pandemic Patients</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">There's been an outbreak of Pandemic in the area after a 24-hour outdoor \"Soup-a-thon\" in Flottering got caught in unforecast showers. A group of the soup heads are bone-dry, but looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">There's been an outbreak of Pandemic in the area after one of Two Point County's most popular TV Chefs demonstrated a particularly complicated stew recipe, and there's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">There's been an outbreak of Pandemic after a range of saucepans were mislabelled as non-stick. A group of sufferers are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">There's been an outbreak of Pandemic after a last minute costume party coincided with a massive sale in the area's largest kitchenware outlet. A group of partygoers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">Patients for Pharmacy are arriving…</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">A group of patients are requesting immediate treatment in a Pharmacy.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Pharmacy Emergency</string>
  <string name="Challenges/Patients_Pharm_Name">Pharmacy Patients</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">A group of Pharmacy patients have been processed by a Holistix hospital, and are now nicely scented and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">A group of Pharmacy patients have been stranded after a Bungle Medi-Tech Hospital dissolved over night, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">A group of Pharmacy patients have broken out of an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">A group of Pharmacy patients were kicked out of a Jumbo Hospital for making \"slanderous\" comments about Mr McNally, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">There's been an outbreak of Pharmacy-related illnesses after a recent craze that involved eating highlighter pens took the County by storm. There's a group looking for treatment, now.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">There's been an outbreak of Pharmacy-related illnesses after a software update for Bungle's \"Smart-Plasters\" led to multiple cases of blood poisoning. A group are looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">Patients for Herb Garden are arriving…</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">There's a group of patients looking for treatment in the Herb Garden after some cavalier allotmenteers played around with radioactivity and developed illnesses instead of superpowers.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">There's a group of patients looking for treatment in the Herb Garden after Jasmine Odyssey's performance at a local botanical garden was so potent that it triggered a mass blooming that made the air mildly toxic.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">There's a group of patients looking for treatment in the Herb Garden after a Jumbo Hospital wasn't able to meet their needs.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Herb Garden Emergency</string>
  <string name="Challenges/Patients_PlantWard_Name">Herb Garden Patients</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">Patients for Psychiatry are arriving…</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Psychiatry Emergency</string>
  <string name="Challenges/Patients_Psychiatry_Name">Psychiatry Patients</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">A group of Psychiatry patients have finished treatment at a Holistix hospital, and are now poorer and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">A group of Psychiatry patients have been stranded after a Bungle Medi-Tech Hospital disappeared, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">A group of Psychiatry patients have de-robed from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">A group of Psychiatry patients were kicked out of a Jumbo Hospital for failing to bow to Mr McNally, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">There's been an outbreak of Psychiatric illnesses after a self-made promotional film from The Orb Foundation was aired on a particularly rainy Sunday and unhinged huge parts of the County. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">There's been an outbreak of Psychiatric illnesses after Two Point Radio accidentally sent out a strange and distressing frequency. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">Mock Star patients are arriving…</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">A group of Mock Stars require immediate Psychiatric treatment.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Mock Star Emergency</string>
  <string name="Challenges/Patients_QueenComplex_Name">Mock Star Patients</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Shock Horror Emergency</string>
  <string name="Challenges/Patients_ShockHorror_Name">Shock Horror Patients</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">There been an outbreak of Shock Horror in the area after a batch of Bungle's 'grown in an hour' carrots didn't have the static charge removed. There's a group of sufferers looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">There's been an outbreak of Shock Horror after a Bungle experiment accidently sent an electric current through all of the County's spoons. There's a group of yoghurt eaters looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">There's been an outbreak of Shock Horror after Jasmine Odyssey released a new single without warning and caused dangerous levels of surprise and static electricity. There's a group of fans looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_Description">Use your best staff, and equipment, and utilise queue management to diagnose and cure the VIPatient.</string>
  <string name="Challenges/Patients_Solo_Name">VIP Patient</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Bad news, we failed to cure the VIP patient. This won't be great for our reputation.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Good news, we cured the VIP patient! A generous donation has been made to the hospital. Excellent.</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">One of Burp!'s flavour creation team is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">One of the Mayor's cousins is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">One of Jasmine Odyssey's background performers is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">One of Roderick Cushion's make-up crew is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">One of Two Point Radio's executives is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">One of Mitton University's leading academics is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">One of Two Point County's leading athletes is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">One of the area's fanciest aristocrats is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">One of Pelican Wharf's shiniest business minds is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">One of the Two Point Squabbler's lead writers is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">A group of Surgery patients have been stranded after a Bungle Medi-Tech Hospital was declared not legally there anymore, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">A group of Surgery patients have been expelled from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">A group of Surgery patients were kicked out of a Jumbo Hospital for refusing to pay the service charge, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">There's been an outbreak of Surgery-related illnesses after attendees at a local town fair had their insides ruined by cake. There's a group of them looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">There's been an outbreak of Surgery-related illnesses after a promotion by Cheesy Gubbins led to a number of people accidentally consuming cheese-coloured ball bearings. There's a group looking for treatment, now.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">Patients for Surgery are arriving…</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">A group of patients require immediate treatment in Surgery.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Surgery Emergency</string>
  <string name="Challenges/Patients_Surgical_Name">Surgical Patients</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">Touch of Midas patients are arriving…</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">Turtle Head patients are arriving…</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">A group of Turtle Head patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Turtle Head Emergency</string>
  <string name="Challenges/Patients_TurtleHead_Name">Turtle Head Patients</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">There's been an outbreak of Turtle Head after Bungle produced an unusually delicious strain of lettuce that has the area's consumption up 380%, and there's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">There's been an outbreak of Turtle Head after a bridge collapsed, causing a number of people to fall into the river Bilge and get bitten by its indigenous turtles. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">There's been an outbreak of Turtle Head after a Bungle experiment inadvertendly, and temporarily, strengthened the gravity in certain parts of the County. It's alright now, except for the group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">Verbal Diarrhea patients are arriving…</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">Patients for the Ward are arriving…</string>
  <string name="Challenges/Patients_Ward_Intro_Message">A group of patients are requesting immediate treatment on a Ward.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Ward Emergency</string>
  <string name="Challenges/Patients_Ward_Name">Ward Patients</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">A group of Ward patients have just left a Holistix hospital, and are now moisturised and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">A group of Ward patients have been stranded after a Bungle Medi-Tech Hospital imploded, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">A group of Ward patients have fled from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">A group of Ward patients were kicked out of a Jumbo Hospital for questioning treatment methods, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">There's been an outbreak of Ward-related illnesses after a range of ultra-organic bedding from Holistix caused widespread irritation and inflammation. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">There's been an outbreak of Ward-related illnesses after the Two Point Squabbler released a feature on \"Advanced Sleeping Positions\" with incorrect diagrams, that led to a range of internal and external conditions. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Receive a star for completing challenges in this simulated hospital scenario.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Star Challenge</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Use targeted marketing to draw specific types of patients to the hospital.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Lure &amp; Cure</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">R.E.M.I. X is covering &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">{[POINTS]} Research Points ({[PROJECT]})</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">{[POINTS]} Research Points</string>
  <string name="Challenges/RewardsNone_CS">None</string>
  <string name="Challenges/RewardsNone_F_CS">None</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Barbershop Quartet</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Circus Incident</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Fractures Emergency</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Cure {[COUNT]} Patients with {[ILLNESS]}</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">VIP Patient Group</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Treatment Room: {[ROOM]} ({[COUNT]} in the Hospital)</string>
  <string name="Challenges/SpecialPatient_Score_CS">You cured {[COUNT]} out of {[TARGET]} patients</string>
  <string name="Challenges/SpecialPatient_VIP_Name">VIP Patient</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Cafe</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My mum thinks I'm an excellent cook. I'd love to serve slop to sick people.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Reception</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I think I have a very welcoming face. I'd love to use it on new patients arriving at the hospital.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love curing patients. I don't care who. I just love seeing their happy faces. I want to do it more!\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love curing patients. Anyone will do. I just want to heal the world.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My cousin is a clown. He's always so happy. It's extremely irritating. I want to cleanse the world of this scourge.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My mum has a really angular face. I love her, but it is a bit odd. It's inspired me to cure Cubism patients...\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Cure Patients in Pharmacy</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I really enjoy forcing other people to take drugs. Seems like the Pharmacy would be the ideal place for me.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Cure Patients in Psychiatry</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"It's a personal goal of mine to listen to people yapping on about their first world problems while I sit in silence in a comfy chair. Can you help?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Cure Patients in Ward</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I've always enjoyed watching people sleep. Can I work on the Ward for a bit?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"Once, when I was a child, I dropped a packet of biscuits in the street. I've been feeling guilty about it ever since. Maybe if I clean up enough litter, I can at last find redemption.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love repairing stuff. I once broke my dad. He's okay now. Machines can't be that different, right?\"</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I had a dream last night about unblocking some really dirty toilets. It was intense. It's all I can think about now. Please help me!\"</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I used to have a nice plant called Fred. Sadly he died when a passing rabbit ate him. I'd like to make it up to Fred by looking after some of the hospital plants.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Get this disgruntled staff member to stay by addressing their top complaints, improving working conditions or increasing their salary.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">{[STAFF]} Threat</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Learn Qualification</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I'd really like to learn some new skills. I think I have untapped potential. Can I go on a training course?\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Learn Psychiatry</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"Is psychiatry the one where I can move things with my mind? Regardless, I'd really like to learn it.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Learn Research</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love inventing stuff. I've got loads of ideas. I built a cannon for my dog. Fitted my mum with robot hands. Just imagine what I could achieve if I applied myself to medical science...\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Learn Surgery</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I really enjoy cutting people. I'd love to be able to do this and get paid for it.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">Work in GP's Office</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My father was a GP. My grandfather was a GP. My great grandfather was a murderer, sadly. But anyway, I think being a GP is in my blood.\"</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Work in X-ray</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"There's something so intimate about seeing a person's skeleton. I'd love to X-ray a few patients. Erm, if that's okay?\"</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I'm not usually one for suggestions, but the other day I had this great idea, and I can't stop thinking about it. What if we were to, like, cure some people… wouldn't that be cool?\"</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">\"I don't know about you, but I find the relentless stream of deaths somewhat depressing. Do you think we could go a few months without any fatalities?\"</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I've always wanted to see a large sum of money, in person. I don’t want to roll around on it, or anything, I'm not weird. I just want to look at it with my eyes.\"</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} has a career goal they would like to achieve. What do you think?</string>
  <string name="Challenges/Staff_General_Goal_Name">{[STAFF]} Goal</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">{[STAFF]} failed to complete their career goal!</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">{[STAFF]} has successfully completed their career goal!</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">We've received a request from one of our staff, {[STAFF]}. What do you think?</string>
  <string name="Challenges/Staff_General_Request_Name">Staff Request</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">Unfortunately, we failed to complete the request from {[STAFF]}.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">Well done, we successfully completed the request from {[STAFF]}!</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">\"I used to be terrified of ghosts. But since my autopsychic training, I find them strangely alluring. Maybe we should capture a few?\"</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">\"It's very sad when a patient dies. Doubly so when they return to haunt us. Having said that, harvesting their essence can be very enlightening for us researchers.\"</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">\"There's so much we could do with this place. A few more plants, a nice picture, some art perhaps. Maybe even clean up that vomit?\"</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">\"I'm feeling very itchy. More so than usual. That and I keep getting the sniffles. Can we improve hygiene levels around here?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">\"Am I the only one who's freezing? I can't feel my face anymore. Radiators aren't that expensive, are they?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">\"I'm all hot and sweaty, I can barely concentrate. Is the air-conditioning broken?\"</string>
  <string name="Challenges/Staff_Marketing_Intro">\"As a marketing expert, I really think we should do more marketing. After all, marketing is where dreams become reality.\"</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">\"I'm making a wig. For a friend. I need a lot of hair, ASAP. Could you catch me some of those monobeasts?\"</string>
  <string name="Challenges/Staff_Promote_Intro">\"Have you considered promoting some of our staff? I think it would greatly benefit the hospital.\"</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"Ever since I was small, I've longed to be revered and distinguished like a famous building. It would be such a delight to see this hospital reach the kind of standing that I, a person, can only dream of.\"</string>
  <string name="Challenges/Staff_Research_Intro">\"According to my calculations, we should be doing X% more research, where X is more than zero.\"</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">\"It would be great to work in a really spacious environment with lots of luxury furnishing. Something really prestigious. What do you think?\"</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">\"I'd love to have a really big, plush staff room to relax in on my break. How about it, boss?\"</string>
  <string name="Challenges/Staff_StaffMorale_Intro">\"I've been experiencing a lot of rage recently. I'm sure I heard someone sobbing in the toilets too. Don't forget, a happy team is a productive team.\"</string>
  <string name="Challenges/Staff_Training_Intro">\"If there's one thing I learned from my training masterclass, it's that we should train people. Wisdom like that is precious.\"</string>
  <string name="Challenges/Staff_Training_Intro_V2">\"Some of the more junior staff are a bit, well, rubbish. Maybe we should run a few more training courses?\"</string>
  <string name="Challenges/Staff_Upgrade_Intro">\"Upgrading our machines could really help us cure more patients, and diagnose people faster. As a mechanics enthusiast, I highly recommend it!\"</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Cure {[COUNT]} emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">{[COUNT]} cured</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Cure Rate of {[RATE]}% for emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Go {[DAYS]} days without a death at the scene</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">{[DAYS]} since last death at scene</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Respond to emergencies promptly and frequently to prevent patients from dying at the scene.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Go {[DAYS]} days without an emergency death</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">{[DAYS]} since last death</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">Emergency reputation is improved by collecting patients quickly to minimise deaths at the scene of emergencies you respond to, and by curing the patients you collect. It updates when the last patient from an emergency leaves your hospital. The higher the emergency's severity, the more responding to it will affect your reputation.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Place 1st in emergency patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Place at least 2nd in emergency patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Place at least number {[POSITION]} in emergency patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Place 1st in emergency cure failure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Place at least 2nd in emergency cure failure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Place at least number {[POSITION]} in emergency cure failure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Place 1st in emergency cure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Place at least 2nd in emergency cure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Place at least number {[POSITION]} in emergency cure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Place 1st in emergency death rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Place at least 2nd in emergency death rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Place at least number {[POSITION]} in emergency death rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Place 1st in emergency patients collected for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Place at least 2nd in emergency patients collected for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Place at least number {[POSITION]} in emergency patients collected for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Place 1st in emergency cure failure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Place at least 2nd in emergency cure failure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Place at least number {[POSITION]} in emergency cure failure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Place 1st in emergency cure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Place at least 2nd in emergency cure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Place at least number {[POSITION]} in emergency cure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Place 1st in emergency death rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Place at least 2nd in emergency death rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Place at least number {[POSITION]} in emergency death rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Place 1st in emergency reputation for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Place at least 2nd in emergency reputation for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Place at least number {[POSITION]} in emergency reputation for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Place at least {[POSITION]} in {[TABLE]} for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Position: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">The emergency league tables update at the start of each month based on your performance in the previous month.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Place 1st in emergency reputation</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Place at least 2nd in emergency reputation</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Place at least number {[POSITION]} in emergency reputation</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Place at least {[POSITION]} in {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Position: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">The emergency league tables update at the start of each month based on your performance in the previous month.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Collect a {[COUNT]}% share of emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Collect {[COUNT]} emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">{[COUNT]} patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Cure Rate of {[SCORE]} for Lost in Time Patients </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Lost in Time Patients Cured: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">Lost in time patients can be diagnosed and cured just like anyone else. Judge your capacity and decide whether you can treat them before sending them to Speed Dating.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Send Back &amp; Cure {[COUNT]} Lost in Time Patients</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">Sent {[COUNT_TIME_TRAVELLED]} of {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">Lost in time patients can be diagnosed and cured just like anyone else. Judge your capacity and decide whether you can treat them before sending them to Speed Dating.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Cure {[COUNT]} Lost in Time Patients </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Lost in Time Patients Cured: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">Lost in time patients can be diagnosed and cured just like anyone else. Judge your capacity and decide whether you can treat them before sending them to Speed Dating.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Send Back {[COUNT]} Lost in Time Patients</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">Sent {[COUNT_TIME_TRAVELLED]} of {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">Lost in time patients will look out of place, instead of sending them home, you can send them to Speed Dating and return them to the era they belong.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Reach {[COUNT]} budget score</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Build {[COUNT]} Ambulances</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Place {[COUNT]} {[ITEM0]} &amp; {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Place {[COUNT]} {[ITEM0]}, {[ITEM1]}, {[ITEM2]} &amp; {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Place {[COUNT]} {[ITEM]}</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Select an item from the Items list.\\nTo place an item, click the Left Mouse Button.\\nTo rotate a held item, hold the Left Mouse Button and drag left/right.\\nTo get rid of a held item, click the Right Mouse Button.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Build a Reception</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Build {[COUNT]} {[ROOM]}[i2p_One]Build a {[ROOM]}</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">To build a room:\\nSelect a room from the Rooms list.\\nDrag out a floorplan of the appropriate size.\\nThen place the required items in the room.\\nTo complete the room, click the green tick.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Buy {[COUNT]} Green Energy Machines[i2p_One]Buy {[COUNT]} Green Energy Machine</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Purchase green energy machines to increase your power supply. You can find wind turbines, solar panels and hydro dams around the city.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Buy {[COUNT]} Buildings[i2p_One]Buy {[COUNT]} Building</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">The monthly bonus that you receive from the hotel can vary between {[LOWER]} and {[UPPER]} of your current running costs, depending on your cure rate during the previous 3 month evaluation period.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Consider using your surplus power to  &lt;style=\"AdvisorHighlight\"&gt;open&lt;/style&gt; one, or more, of your closed rooms.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Complete a Research Project</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Capture {[COUNT]} Ghosts</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Sweep up {[COUNT]} bits of litter[i2p_One]Sweep up a bit of litter</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Repair {[COUNT]} Machines[i2p_One]Fix a broken machine</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Water {[COUNT]} Plants[i2p_One]Water a plant</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Restock {[COUNT]} Vending Machines[i2p_One]Restock a vending machine</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Unblock {[COUNT]} Toilets[i2p_One]Unblock a toilet</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Mop up {[COUNT]} bits of mess[i2p_One]Mop up a bit of mess</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Complete {[COUNT]} Marketing Campaigns[i2p_One]Complete a Marketing Campaign</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Complete {[PROJECT]} Research Project</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Complete {[COUNT]} Research Projects[i2p_One]Complete a Research Project</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Complete {[COUNT]} Multiplayer Challenges[i2p_One]Complete a Multiplayer Challenge</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Cure {[COUNT]} {[ROOM]} Patients in a Row</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Cure a number of patients in a row. Sending a patient home, or having one rage quit will break the streak.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Cure {[COUNT]} Patients in {[ROOM]}[i2p_One]Cure a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Cure {[COUNT]} {[ILLNESS]} Patients in a Row</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Cure {[COUNT]} Patients in a Row</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Cure {[COUNT]} Patients with {[ILLNESS]} in {[ROOM]}[i2p_One]Cure a Patient with {[ILLNESS]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Cure {[COUNT]} Patients with {[ILLNESS]}[i2p_One]Cure a Patient with {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Cure {[COUNT]} Patients[i2p_One]Cure a Patient</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Cure patients by diagnosing them and providing the treatment room they require. To increase the chances of successfully curing a patient, assign your best staff to the treatment room, and upgrade your machines if you can.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">{[ILLNESS]} Cure Rate {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">Cure Rate of {[SCORE]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Cure Rate of {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Patients Cured: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Increase your cure rate by using your best staff for treatment, and upgrading machines where possible. Also, make sure patients don't leave or die before they get to treatment - keep them happy and diagnose them as fast as you can.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">Go {[DAYS]} days without a death</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Diagnose and Cure {[COUNT]} Patients in {[ROOM]}[i2p_One]Diagnose and Cure a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Diagnose and Cure {[COUNT]} Patients[i2p_One]Diagnose and Cure a Patient</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Diagnose {[COUNT]} Patients with {[ILLNESS]} in {[ROOM]}[i2p_One]Diagnose a Patient with {[ILLNESS]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Diagnose {[COUNT]} Patients with {[ILLNESS]}[i2p_One]Diagnose a Patient with {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Diagnose {[COUNT]} Patients in {[ROOM]}[i2p_One]Diagnose a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Diagnose {[COUNT]} Patients[i2p_One]Diagnose a Patient</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Diagnose patients with a GP's Office. If the GP isn't sure about the diagnosis, they will send the patient to other diagnosis rooms. Build more diagnosis rooms to help diagnose different illnesses.</string>
  <string name="Challenges/SubGoals/Done_CS">Done</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Earn {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">{[CASH]} remaining</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Earn money by diagnosing and treating patients. Consider increasing prices too.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Earn {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">{[SILVER]} remaining</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Applicant Number</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Patient Flow</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Generate {[COUNT]} Units of Energy</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">{[COUNT]} remaining</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Infected: {[COUNT]}\\nVaccines: {[VACCINES]}\\nEscaped: {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">{[COUNT]} Remaining</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Feed {[COUNT]} People</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Cater for patients by collecting rainwater and growing fruit and vegetables. It'll take some time, and can't be rushed, but it's better for you than all that delicious, processed rubbish.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Fire {[COUNT]} Members of Staff[i2p_One]Fire a Member of Staff</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">To fire a member of staff, select them and then select the \"Fire\" button. Fired staff cannot be re-hired.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Complete A General Marketing Campaign</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Purchase green energy machines to increase your power supply. Different types of machine will provide your hospital with different amounts of energy.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Hire {[COUNT]} Assistants[i2p_One]Hire an Assistant</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Hire {[COUNT]} Doctors[i2p_One]Hire a Doctor</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Hire {[COUNT]} Staff</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Hire {[COUNT]} Janitors[i2p_One]Hire a Janitor</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Hire {[COUNT]} Nurses[i2p_One]Hire a Nurse</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">To hire staff:\\nClick on the Hire button.\\nSelect the staff type you want.\\nSelect a job applicant.\\nClick the Hire button.\\nPlace them in the hospital.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">Hospital Attractiveness of {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Current Attractiveness {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Increase hospital attractiveness by placing plants and other decorative items. Also make sure you have enough Janitors to clear up waste and keep things clean.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Get Hospital Level to {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Current Level: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">Increase your Hospital Level by expanding! Build more rooms, hire more and better qualified staff, or promote and train your existing staff.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Get {[COUNT]} stars in {[LEVEL]}[i2p_One]Get a star in {[LEVEL]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Hospital Value of {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Current Value {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Increase Hospital Value by earning money, expanding the hospital and increasing overall profits.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Hygiene Rating of {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Hygiene Rating {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Improve hygiene levels by placing hand sanitiser dispensers, sinks and hand dryers, as well as getting your janitors to clean up any waste around the hospital.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Complete an Illness Marketing Campaign</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Impress {[COUNT]} VIPs[i2p_One]Impress a VIP</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Impress visiting VIPs by having an attractive, clean and well-maintained hospital with lots of entertainment and prestigiously decorated rooms.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Launch {[COUNT]} Marketing Campaigns[i2p_One]Launch a Marketing Campaign</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Learn any Qualification</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Learn {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Allow {[COUNT]} Machines to Catch Fire[i2p_One]Allow a Machine to Catch Fire</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">Machines will catch fire if they're neglected by maintenance staff.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Allow {[COUNT]} Machines to Catch Explode[i2p_One]Allow a Machine to Explode</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">Machines will catch fire if they're neglected by maintenance staff. If a fire isn't extinguished, the machine will eventually explode.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Complete a Marketing Campaign</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Complete a {[CAMPAIGN]} campaign</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Conduct {[MONTHS]} Months of Marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Spend {[MONTHS]} months on any marketing campaign[i2p_One]Spend a month on any marketing campaign</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Move the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">To move the camera:\\nHold the Right Mouse Button and drag on the ground.\\nOr move the cursor to the edges of the screen.\\nOr use the {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]} keys.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Pitch the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">To pitch the camera:\\nHold the Middle Mouse Button and move the mouse up/down.\\nOr use the {[Menu/InputActions/CameraPitchUp]} and {[Menu/InputActions/CameraPitchDown]} keys.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Rotate the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">To rotate the camera:\\nHold the Middle Mouse Button and drag the mouse left/right.\\nOr use the {[Menu/InputActions/CameraRotateClockwise]} and {[Menu/InputActions/CameraRotateAntiClockwise]} keys.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Zoom the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">To zoom:\\nScroll the Mouse Wheel.\\nOr use the {[Menu/InputActions/CameraZoomIn]} and {[Menu/InputActions/CameraZoomOut]} keys.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">You can open a closed room, if you have power available, by clicking on it and selecting \"Open\" from the Room Info Panel. Each open room costs one power unit.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Open {[COUNT]} Rooms</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Get an Organisation Value of {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">{[CASH]} remaining</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Own {[COUNT]} Buildings[i2p_One]Own {[COUNT]} Building</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Own {[COUNT]} Plots[i2p_One]Own {[COUNT]} Plot</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Click on a plot to view its objective. Select \"Start Challenge\" to activate that objective, then achieve the criteria in order to unlock that plot. Up to three plot objectives can be active at the same time.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Buy another plot of land or building nearby to expand your hospital.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Remaining Patients: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Entertain {[COUNT]} Patients</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Provide patients with entertainment to alleviate their boredom.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Sacrifice {[DEATHS]} Patients</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Kill Off {[DEATHS]} Patients[i2p_One]Kill Off a Patient</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Cure {[COUNT]} Patients from Time Portals</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Time Portal Patients Cured: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">The more time portals you control, the more frequently these patients will arrive.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Patient Flow</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Allocate power to the Patient Flow transport system to increase the number of patients arriving at the hospital.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Open Rooms</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Each open room costs one power unit. If you're maxed out, and need to open a room, try building more green energy machines, closing other rooms, or taking power out of the Staff Applicants &amp; Patient Flow systems.</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Staff Applicants</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Allocate power to the Staff Applicants system to increase the rate at which potential staff members become available to Hire.</string>
  <string name="Challenges/SubGoals/Power_Title">Power Supply</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">Power can be used to open rooms, increase the number of job applicants or the rate of patient arrival. To increase the maximum amount of power available, build more green energy machines. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Process {[COUNT]} Patients in {[ROOM]}[i2p_One]Process a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Process {[COUNT]} Patients[i2p_One]Process a Patient</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Get Balance to {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">{[CASH]} remaining</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Complete Wave {[WAVE]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Currently on Wave: {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Complete A Recruitment Marketing Campaign</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">Reputation of {[TARGET]}</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Current Reputation {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Increase Reputation by curing as many patients as you can, keeping people happy, and gaining publicity from special visitors and marketing.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Generate {[COUNT]} Research Points[i2p_One]Generate a research point</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Complete research in a Research Room. Select the research pod, then choose a project. You'll need a Doctor with a Research Qualification to carry out the work.</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Expose {[COUNT_ALIENS]} Alien Infiltrators</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">Found {[COUNT_REVEALED]} of {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Look out for Alien Infiltrators, they'll make a mess and waste our time. Send them home if you spot them. Their cloaking devices faulter occasionally, but they can also be seen looking in bins, taking notes or acting in an un-human-like fashion. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Expose {[COUNT_ALIENS]} Paparazzi[i2p_One]Expose {[COUNT_ALIENS]} Paparazzo</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">Found {[COUNT_REVEALED]} of {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Look out for Paparazzi, they'll invade our privacy and waste our time. You may notice them looking in bins, taking pictures or writing down secrets. Send them home if you spot them and their flashing cameras.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Have Roderick Cushion Cure {[COUNT]} Patients in {[ROOM]}[i2p_One]Have Roderick Cushion Cure a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Have Roderick Cushion Cure {[COUNT]} Patients with {[ILLNESS]}[i2p_One]Have Roderick Cushion Cure a Patient with {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Have Roderick Cushion Cure {[COUNT]} Patients[i2p_One]Have Roderick Cushion Cure a Patient</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Roderick Cushion may need to be qualified to work in certain rooms. He won't listen to any changes you make in the Job Assignment screen, but you can pick him up and place him wherever you like.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Have Roderick Cushion Diagnose {[COUNT]} Patients[i2p_One]Have Roderick Cushion Diagnose a Patient</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Build {[COUNT]} rooms</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">{[COUNT]} remaining</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Get a Level {[LEVEL]} Room</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Get a Level {[LEVEL]} {[ROOM]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Increase the prestige level of a room by making it larger, and adding more interesting items to it.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Rotate an Item</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">To rotate a held item:\\nHold the Left Mouse Button and drag left/right.\\nOr use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Shoot {[COUNT]} Monobeasts[i2p_One]Shoot a Mono Beast</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Happiness to {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">Current Happiness {[PERCENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">Staff Morale of {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Current Staff Morale: {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">To increase Staff Morale, make sure staff don't get too tired, ensure they can satisfy their needs, give them a nice working environment, and give them pay rises, promotions and training. Select a member of staff to see what is affecting their mood.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Promote {[COUNT]} Assistants[i2p_One]Promote an Assistant</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Promote {[COUNT]} Doctors[i2p_One]Promote a Doctor</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Promote {[COUNT]} Staff[i2p_One]Promote a Staff member</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Promote {[COUNT]} Janitors[i2p_One]Promote a Janitor</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Promote {[COUNT]} Nurses[i2p_One]Promote a Nurse</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">Staff gain experience as they work. They will be ready for promotion when they have enough experience, and when they have completed some training.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Train {[COUNT]} Assistants in {[QUALIFICATION]}[i2p_One]Train an Assistant in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Train {[COUNT]} Assistants[i2p_One]Train an Assistant</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Train {[COUNT]} Doctors in {[QUALIFICATION]}[i2p_One]Train a Doctor in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Train {[COUNT]} Doctors[i2p_One]Train a Doctor</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Train {[COUNT]} Staff[i2p_One]Train a Staff member</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Train {[COUNT]} Janitors in {[QUALIFICATION]}[i2p_One]Train a Janitor in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Train {[COUNT]} Janitors[i2p_One]Train a Janitor</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Train {[COUNT]} Nurses in {[QUALIFICATION]}[i2p_One]Train a Nurse in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Train {[COUNT]} Nurses[i2p_One]Train a Nurse</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Train {[COUNT]} Staff in {[QUALIFICATION]}[i2p_One]Train a Staff member in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Train Roderick Cushion</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">Staff with a free training slot can be sent on a training course in a Training Room. Promote staff to allow them to do more training.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Thermal Comfort of {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Thermal Comfort {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Keep the temperature comfortable for staff and patients by placing radiators or air-conditioning units.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Keep people warm by placing radiators around the hospital.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Keep people cool by placing air-conditioning units around the hospital.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Time Portal Arrival Rate</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]}%</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">The more time portals you control, the more frequently these patients will arrive.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Get {[COUNT]} stars[i2p_One]Get a star</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">{[COUNT]} remaining</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Upgrade {[COUNT]} Machines[i2p_One]Upgrade a Machine</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Select a machine and choose the upgrade option if you have one available. You'll need a Janitor with a Mechanics Qualification to apply the upgrade. Unlock more upgrades through research and challenges.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">The monthly funding that you receive from Zara can vary between {[LOWER]} and {[UPPER]} of your current running costs, depending on our rating from the Vibe System during the previous 3 month evaluation period.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Vaccinate {[COUNT]} Infected People</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">When there is a contagious disease in the hospital, vaccinate people who exhibit the symptoms.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Decorate the hospital and minimise loose rubbish and waste.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Use upgraded machinery and qualified staff.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Supply hand sanitiser and keep toilets well-equipped.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Keep visitors entertained and well-fed.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Patient Health</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Cure patients quickly (or send them home).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Use marketing and positive word-of-mouth.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Decorate every room to the highest standard.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Pay well and provide a nice working environment.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">The monthly funding that you receive from Holistix can vary between {[LOWER]} and {[UPPER]} of your current running costs, depending on your score on the Wellness Index during the previous 3 month evaluation period.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Click on an overgrown plot to view its objective. Select \"Start Challenge\" to activate that objective, then achieve the criteria in order to unlock that plot. Up to three plot objectives can be active at the same time.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">A wave is completed, and we'll advance to the next wave, if we're able to achieve the target cure rate for that wave. If the target cure rate isn't met, we'll have to repeat the last wave.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Each wave begins with a number of patients arriving. We'll need to successfully complete all Wave Objectives, before all of the patients have been processed, in order to progress to the next wave.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">VIBE Funding</string>
  <string name="Challenges/Subgoals/VIBE_Title">VIBE System</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Wellness Funding</string>
  <string name="Challenges/Subgoals/Wellness_Title">Wellness Index</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Disaster Warning: There are reports of a solar event affecting the area.</string>
  <string name="Challenges/Sunbeam_Name">Solar Event</string>
  <string name="Challenges/Sunbeam_NotificationMessage">Warning, a solar event has been detected! This could damage our machinery.</string>
  <string name="Challenges/TimeLimit_CS">{0} / {1} days[i2p_One]{0} / {1} day</string>
  <string name="Challenges/Travelling_CS">Travelling ...</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Funding Update: Zara will now cover &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs for the next 3 months, based on our rating from the &lt;style=\"AdvisorHighlight\"&gt;VIBE System&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">Health Inspector Henry Jobsworth is arriving at the hospital.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">We are delighted to announce that the Board of Health and Safety will be sending one of our inspectors to your hospital shortly for an inspection. Mr Henry Jobsworth will arrive and be carrying out inspections of your diagnosis equipment. We hope everything is in ship-shape!</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Notice of Inspection</string>
  <string name="Challenges/VIPInspector_Reward0Message">I am unhappy to report that your hospital does not meet the local Health &amp; Safety standards and regulations. I will have to publically report my findings to the local authority. You need to tidy up your act!\\n\\nRegards,\\nMr Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward1Message">I am able to report that your hospital has received a 'satisfactory' rating. There is plenty of room for improvement, but no major problems. Please make more of an effort next time.\\n\\nKindest regards,\\n\\n Mr Henry Jobsworth.</string>
  <string name="Challenges/VIPInspector_Reward2Message">I am happy to report that your hospital has met the local health and saftey standards and regulations. I am satisfied that you are running your hospital in a clean and orderly manner. I will submit a public report very soon and you shall receive a bonus of £15,000 for your hospital. Keep up the good work.\\n\\nRegards,\\nMr Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward3Message">I am delighted to report that your hospital has surpassed the local health and saftey standards and regulations. I am highly impressed that you are running your hospital in a clean and orderly manner. I will submit a glowing public report very soon and you shall receive a bonus of £30,000 for your hospital. Keep up the good work.\\n\\nRegards,\\nMr Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_RewardTitle">Inspection Report</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">That group of patients are arriving…</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">A local company have come down with some mysterious illness. They're willing to pay us extra if we can cure them within 180 days. Shall we accept?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">VIP Patient Group</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">Sadly we didn't cure enough of the patient group. This has damaged our reputation and we haven't been sent a reward.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Special Report</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">Perfect! We cured the entire group of patients. This has really helped our reputation and we've been sent a big reward.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Well done, we cured enough of the patient group. This has helped our reputation and we've been sent a reward.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Special Report</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">VIP patient arriving...</string>
  <string name="Challenges/VIPPatient_NotificationMessage">We've been contacted by a local 'very very important person' who is suffering from some mysterious ailment. They're offering a big reward if we can diagnose and cure them. What do you think?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">VIP Patient</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">Sadly we didn't cure the VIP patient.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Special Report</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">Well done, we cured the VIP patient! We've received a massive box of treasure!</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Special Report</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">Film star Roderick Cushion is arriving at the hospital.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">Famous actor Roderick Cushion, star of the Perilous Spandex films, is interested in visiting the hospital. Shall we invite him in?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Movie Star Visit</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Actor Roderick Cushion</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Film star, and person from those DVDs, Roderick Cushion is in the area filming \"Tales of a Pointy Mountain Goat\". His agents have asked if we'd like to host him for a promotional visit, and have assured us that none of the goats will be joining him.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Film star, and face for hire, Roderick Cushion is currently staying in his Flemington based mansion trying to write his memoirs. He'd like some fresh air, though, so his agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Film star, and onion pickler, Roderick Cushion is in the area receiving an honorary doctorate from Mitton University for contributions to things that get watched. His agents have asked if we'd like to host him for a visit whilst he's here.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Film star, and walking headline, Roderick Cushion is in the area taking some time off and planning his 'next move' from his underground ranch near Smogley. He's going stir crazy and needs some sunlight, so his agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Film star, and notable rich person, Roderick Cushion is in the area filming the much anticipated \"Squarejaw and Bippy 3: The race to Kevin's bounty\". His agents have said that he'd like to come to see the hospital since there isn't much else of interest in the area, which isn't a great start, admittedly.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Film star, and baboon enthusiast, Roderick Cushion is in the area after visiting Bungle Headquarters to check on an investment he made on a design for \"rocket-propelled shoehorns\". It hasn't gone well, and now he'd like to meet some fans to make him feel better. His agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Film star, and high ranking member of The Orb Foundation, Roderick Cushion is in the area filming a new season of the game show \"Mag-ma, you're it!\". His agents have said that Roderick wants to see one of the hospitals that the contestants get sent to after they've fallen into the volcano.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Film star, and ambassador for Cheesy Gubbins, Roderick Cushion is in the area filming a pilot he's written called \"Riderock Pillow: Handsome Genius Man\". Apparently he'd like to talk to some regular people about the show, and himself, and his agents have asked if we'd be willing to host him at the hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Film star, and biscuit dipper, Roderick Cushion is on holiday in his Sweaty Palms beach palace and wants to take a break from the pool to keep DVD sales ticking over. His agents have asked if we'd like to host him for some publicity.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Film star, and pop-culture juggernaut, Roderick Cushion is in the area filming an advert for Jumbo's new line of executive gold-plated office slippers. He's looking to promote his next film, so his agents have asked if want to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Film star, and poster-person for self-doubt, Roderick Cushion is concerned that people are forgetting who he is, so his agents are looking at opportunities for exposure (although, I'm assured he'll be fully clothed). He's a bit delicate at the moment, but could make it over soon if we wanted to accept.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Film star, and man-about-County, Roderick Cushion is in the area after buying a high-rise penthouse flat. He's not enjoying the height, though, and would like to come down. His agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Roderick Cushion was so appalled by his visit that he has decided to make a new film in the popular horror series Horror Hospital of Horror. I'm actually looking forward to it as I enjoyed the previous fifteen films, but it's not great news for the hospital unfortunately.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Roderick Cushion was decidedly unimpressed with his visit. Apparently someone overheard him muttering that next time he'll just send his stunt double. Oh dear.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">Roderick Cushion didn't include his visit to the hospital in his public diary that gets published every week in the Two Point Squabbler. He can't have hated it, I suppose, but... did he forget coming here?\\nWe'll need to improve the hospital if we want celebrities to remember their visits.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Roderick Cushion seemed very happy as he left our hospital. But then, he is an actor, how can one tell? Oh he sent a wad of cash too. I guess that counts.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">Roderick Cushion was so impressed with our hospital he wants to make a movie about his visit! He's offered to buy the rights and everything. This is some great publicity, and sounds like an enthralling movie.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Film star, and Zeppelin owner, Roderick Cushion is looking for some positive press after a recent scandal. His agents have asked if he could come to the hospital to 'play nice' with some sick people.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Film star, and former child folk music performer, Roderick Cushion is in the area filming an adaptation of the bestselling psychological thriller and all-around page turner \"Get away from those children, those are my children!\". His agents have asked if we're interested in hosting him for a visit for some mutual publicity.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Film star, and Roach Burger shareholder, Roderick Cushion is in the area doing Q&amp;A screenings of his latest project \"Unstoppable Nightmare Cardigan\". His agents have said that they're struggling to sell tickets, so have asked if we'd like to host Roderick for some press.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Film star, and Two Point Radio listener, Roderick Cushion has just released the latest instalment in the Brisk and Livid series \"My Way Code\". His agents have asked if we'd be interested in hosting him for some publicity.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Film star, and self-proclaimed philanthropist, Roderick Cushion is in the area filming the next instalment of the Cecil Fulcrum series \"Pivot Point\". His agents are lining up some publicity for him and have asked if we'd be interested in having him in for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Jazmine</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">Popstar Jasmine Odyssey was recently involved in a scandal when the Two Point Squabbler released pictures of the Flemington-based mansion where her cat lives. Her agent is looking for some press to make her seem grounded, so they've asked if we'd consider hosting her at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">Popstar Jasmine Odyssey has a title for her next single \"Playing Doctor\"(I didn't know that's how it worked), and is looking to do some background research on who Doctors are and how exactly they play. Her agents have asked if we could host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">Popstar Jasmine Odyssey is in the area visiting her favourite professors from Mitton University, where, before being famous, she learnt some things. Her agents have asked if she could visit the hospital, as she'd like to brush up on her Pharmacology.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">Popstar Jasmine Odyssey is promoting her newest single \"When We're Together (and No-one Else is There)\" and she's looking to celebrate by walking around some normal people and thinking about how special she is. Her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">Popstar Jasmine Odyssey recently released another single, \"A Name is Just What Something's Called\", and is looking to show off her very slightly altered 'new look' in public. Her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">Popstar Jasmine Odyssey is in the area after singing at a private birthday party for her close friend, and CEO of Bungle, Sophie Nova. Her agents have asked if we'd like to host her for some publicity, whilst she's here.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">Popstar Jasmine Odyssey, fresh off her provocative and, some say, nonsensical track \"Not Actually Music\", is looking for opportunities to meet her fans. Apparently she dreamt that our hospital was the perfect spot, so her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">Popstar Jasmine Odyssey is in the area filming a music video for her upcoming single \"Oh no, not again\". Her agents have asked if she could come to the hospital as part of, what they called, the \"pre-release buzz\".\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">Popstar Jasmine Odyssey, is in the area after filming the music video for her latest single, \"Fish Whispers\", near Sweaty Palms. Her agents have asked if she could come to do some publicity for it at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">Popstar Jasmine Odyssey, is in the area doing research for her new single \"On the 84th Floor\" by going to all the buildings in Croquembouche that have an 84th floor. Her agents have asked if we'd be interested in hosting her for some publicity.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">Popstar Jasmine Odyssey, is in the area after visiting her 'Idea-Lab' in Pelican Wharf where they're finishing up a high-tech 2-in-1 drum/coffee machine. Her agents have asked if we'd like to host her for a visit so she could tell people about it.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">Popstar Jasmine Odyssey, is in the area for the Two Point Music Awards, where her record selling album \"Salivation\" is expected to win every award after no other songs . Her agents have asked if we'd like to host her for visit before the big night.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">Popstar Jasmine Odyssey, fresh off her hit single \"Nice Smelling Face\", is touring the County promoting her revolutionary all-singles album \"Salivation\". Her representatives have asked if we'd like to be a stop on her Countywide tour.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">Popstar Jasmine Odyssey, fresh off the smash hit \"Ain't No Feeling Like the Feeling I Feel (When I'm Feeling Feelings)\" is touring the County signing anything people are willing to thrust at her. Her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">Popstar Jasmine Odyssey just released another County-changing single \"Sleeping in the Night-Time\". Her agents have asked if we'd like to host her for a visit to accompany the release.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">Popstar Jasmine Odyssey is making a series of appearances to support the film about her record setting album, \"Salivation\". Her agents have asked if we'd like to host one of the visits in the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">Popstar Jasmine Odyssey is promoting the launch of her first fragrance (and bug spray) \"Jasmine\". Her agents have asked if we’d like to host her for some publicity.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Jasmine Odyssey was so apoplectic with rage after her visit that she's currently live streaming 24 hours of silence as a protest on her popular Jaz Club channel. Sweet relief for some of us, but bad news for the hospital.\\nWe'll need to improve the hospital if we want positive feedback in the future.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Jasmine Odyssey posted a picture of the hospital on LifeSketch with a rainy filter and a tiny yellow man with a frown. It seems like she didn't enjoy her time here.\\nWe'll need to improve the hospital if we want positive feedback in the future.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">Jasmine Odyssey hasn't mentioned us since she left the hospital. Oh well. Someone managed to get a photo of her when she was here, at least. So… there's that.\\nWe'll need to improve the hospital if we want to benefit more from celebrity visits.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Jasmine Odyssey has been talking about us on ChatFace, where she's the most followed person in the County. Apparently we're now in her top-4 favourite hospitals, and she's sent us a big cheque with her face on it.\\nThis is good publicity for the hospital, but I'm sure we could get an even better reaction...</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">Jasmine Odyssey made an appearance at an awards show last night dressed as a hospital. She wouldn't stop talking about us and all the money she intends to donate! She must have really enjoyed her visit.\\nThat went perfectly, great job everyone!</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Popstar Visit</string>
  <string name="Challenges/VIP_Goal_Summary_General">Impress the VIP with a nice Hospital</string>
  <string name="Challenges/VIP_Inspector_Name">Inspector</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to add that he intends to visit The Oily Cormorant whilst he's in Hogsport, home to, he says, the finest crisp selection in the County.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth then includes an addendum in which he lays out his intentions to visit the Lower Bullocks County Library. He says that he eagerly awaits arguing with Ms Penelopa Stuffage - a librarian I presume - about organisational systems.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth states that he intends to eat his lunch by the ancient bridge, and explain archaic engineering principles to passers-by.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that his mother went to Mitton University and that he has a t-shirt featuring its insignia, although, he isn't sure where it is.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth then said that he lost his lunchbox on a walk in Tumble Downs the previous Spring, and hopes to find it on this upcoming visit.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also says that he looks forward to \"meandering\" Flemington's parks, where, on an earlier visit, he once heard some poetry being read.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to say that he hopes we're not running things as Bungle were, adding that he won't put himself through that many more times.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he hopes to catch one of the area's famous luminescent and chemically distorted sunsets whilst he's in the area.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth states that he hopes we're not using the water from the river Bilge.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth notes that he looks forward to counting the stairs in the Grockle Space Needle, a welcome relief, he says, from all of the inspecting in such a hotel, restaurant and hospital dense area.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to say that he looks forward to visiting the Old Crock Museum, one of his favourite signage and typography destinations.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he does not look forward to visiting the area.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also says that he intends to buy \"yet another\" walking stick, from the Pelican Wharf shop Lean On Me, to add to his collection and hang on his wall.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth notes that he expects us, at the bare minimum, to have fully functioning ceiling, floor and wall facilities.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he shouldn't be late, but does warn us that he has history of getting lost in Croquembouche... \\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"Just awful. More than just a terrible healthcare institution, a terrible place to be. I'm impressed that I can be this unimpressed. Congratulations.\"\\nThe report didn't go well, but there's nowhere to go from here but up.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"Essentially bad and unsafe, I couldn't recommend it for anyone looking to get better. Although, not without its bright spots.\"\\nWe'll have to improve the hospital if we want to do better next time.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"Incredibly mediocre, with no features that sway the overall product, neither negatively nor positively, outside of the realm of the ordinary.\"\\nNothing to complain about here, but not much to be happy about either.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"One of our County's better medical destinations. Destined to be a favourite of the sickly enthusiast in the know. Well done.\"\\nAn encouraging report from an influential figure in County healthcare!</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"A remarkable achievement. An establishment that not only elongates lives, but enriches them. A visit to this hospital may begin with an ailing body, but it ends with the healing of the soul. Spectacular.\"\\nThe report couldn't have gone any better. Great news.</string>
  <string name="Challenges/VIP_Inspector_Title">Health Inspection</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also included the following list as an attachment: \"eggs, pineapple juice, carrots, cheesy gubbins, eggs, fish fingers(?)\"\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth went on to wish us an unhazardous day. \\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth went on to say that he looks forward to assessing our facility according to County mandated standards and regulations.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth added that we shouldn't start doing anything differently, now, as that would be cheating and we don't have time.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that we'll recognise him by his yellow helmet, as well as his face. \\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">Mayor Tabitha Windsock is arriving at the hospital.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">Mayor Tabitha Windsock is insisting on visiting the hospital. We'll need to keep the place tidy!</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Mayoral Visit</string>
  <string name="Challenges/VIP_Mayor_Name">Mayor Tabitha Windsock</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Your establishment is so comprehensively terrible that we no longer feel bad for planning to blame it for all manner of the County’s problems in one of the Mayor’s upcoming speeches.”</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Healthcare is a touchy subject, and there are elections on the horizon. Please sort yourselves out and stop making Mayor Windsock look bad!”</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Thank you for supporting Mayor Tabitha Windsock in this time of need/celebration by hosting her at your place of work/home. Have a wonderful day, and don‘t forget to Vote Windsock.“</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Well done, establishments like yours make the Mayor’s job easier, increase her approval, and, oh yes, are good for the people of the County.”</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Congratulations, your terrific hospital is the perfect example of progress under Mayor Windsock and will be featured in her upcoming re-election campaign.”</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">Mayor Tabitha Windsock is making a series of visits to help her electorate put a face to a name/name to a face. Her team have asked if we'd like to be one of the venues for this important name-face association.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">Mayor Tabitha Windsock is sick of no-one recognising her, so her team have asked if she could make an official visit to the hospital to increase her notoriety. I'm not sure what she looks like either, but she is the Mayor.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">Mayor Tabitha Windsock has found herself mallet-deep in scandal after a report suggested she'd spent 64% of her term playing croquet. Her team have asked if she could visit the hospital to create the impression that she does something.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">Mayor Tabitha Windsock is campaigning for the bi-annual-semi-regional-chamber elections next quarter, her team have asked if she can make an appearance in the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">Mayor Tabitha Windsock is making a series of appearances to accompany the launch of the \"Making All Things Better\" initiative. Her team have asked if we'd like to host one of her appearances.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">Mayor Tabitha Windsock is travelling the \"Bad Things are Bad\" initiative around the County, and her team have asked if we'd like to be our region's stop.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">Mayor Tabitha Windsock is refuting the claim that all of her initiatives contain the word \"Thing\" with the \"That's Not My Thing\" initiative. It's really unclear what it's about, if anything, beyond that, but her team have asked if we'd like to host a visit.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">Mayor Tabitha Windsock has recently turned her attention to healthcare in the County, saying: \"It's important that sick people get better.\" Her team have asked if she could make an official visit to the hospital so she can be seen putting taxpayer money where her mouth is.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">Mayor Tabitha Windsock has an important decision coming on the future of medical funding in the county. Her team have asked if she could make a visit to the hospital to see what exactly healthcare is and why it might be important.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">Mayor Tabitha Windsock is doing the political rounds around the County. Her team have asked if we'd like to be a stop on her tour.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">Health Minister Tarquin Foxbridge has notified us that he'll be making an official visit in the near future. Mr Foxbridge is in charge of all the money, so, no pressure.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">Health Minister Tarquin Foxbridge has let us know that he'll be coming to the hospital for an inspection. He goes on to say that low standards, excuses and a lack of money will not be tolerated.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be stopping by to check on our progress. He wished us luck and attached an audio file of -what I assume is his own - laughter.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He adds that we better be making some money unlike that \"freebie hippie cesspit\".\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">Health Minister Tarquin Foxbridge has told us that he'll be making a visit to check on our progress. He says that he hopes we can prove his point for him, and alludes to significant rewards.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I was delightfully mortified at the condition of your, so-called, hospital. If you maintain this standard your equipment, your establishment and all of your staff will be collected and recycled to fund government initiatives. Toodles.“</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I was unsurprised to find that your establishment was, if nothing else, spectacularly sub-par. Perform better or you will be replaced, posthaste.”</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m saddened to say that you’re performing to an adequate standard. My professional integrity implores you to improve in every way; my personal desires, however, ask you to crash and burn in as amusing a fashion as possible. Simply, be more interesting.”</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m surprised to say that you’re actually doing rather well. I don’t know how you’ve managed it, but keep it up, I suppose.”</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m thrilled to see that you’ve succeeded in executing my 117 step plan for ideal healthcare. What an excellent plan it was.”</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll vising the hospital soon. He looks forward to seeing how much money we're making and judging us accordingly.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He also reminds us that wasting valuable profits on patient comfort and well-being will not be looked on kindly.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He states that he hopes to see new and cutting edge money-making technology at work.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He adds that he looks forward to seeing a hospital that can stand on its own two feet.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He hopes we remember that we are a business first and a hospital second.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">Health Minister Tarquin Foxbridge is arriving at the hospital.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Health Minister Tarquin Foxbridge would like to visit the hospital. We should probably comply.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Health Minister Visit</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Health Minister Tarquin Foxbridge</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">Two Point Radio Reporter Sally Figblanket is arriving at the hospital.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">Two Point Radio reporter Sally Figblanket is interested in visiting the hospital. What shall we say?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Reporter Visit</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Reporter Sally Figblanket</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating mysterious smells coming from Merrydung farm. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating a high pitched wailing sound coming from One Eyed Wallace. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating claims of cream-pie poisoning at the Cirque du Parfait. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of a singing Yeti. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area polling students from Mitton University on their most and least favourite professors. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports that Holistix are selling 0.1% Potato Water that doesn't contain any potatoes, nor possess any of their curative potato powers. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering a story in Duckworth-Upon-Bilge where a resident claims to have found a new shade of beige. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of fluorescent puddles around Bungle's headquarters. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports that the townspeople of Smogley have lost their town hall after a flash filth-storm. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of ominous and amelodic chanting coming from the Orb Foundation's headquarters. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of rampant beachball theft in Sweaty Palms. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering this year's salmon festival in Grockle Bay. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of maniacal laughter coming from Jumbo headquarters. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering whatever sport it is they play at The Sloop. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering the opening of Pelican Wharf's new underground, boutique goat's milk emporium. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">Sally Figblanket's latest County round-up just went live. It's a feature on a hospital that's \"as boring as it is disgusting\". Oh no, it's about us. That went badly.\\nWe'll need to improve the hospital if we don't want to be shamed in the press.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">Sally Figblanket's latest County round-up just went live. She makes some jokes at our expense, they're ruthlessly cruel, but pretty funny actually ha-ha… Anyway.\\nWe'll need to improve the hospital if we want to feature as anything more than comic relief.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">Sally Figblanket's latest County round-up just went live. She doesn't say much about the hospital, except that it exists. It's good for people to know that, I suppose…\\nWe'll need to improve the hospital if we want people to add anything positive when mentioning us.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">Sally Figblanket's latest County round-up just went live. Maybe it was a slow news day, but we get a nice-big-positive mention in it!\\nThis is good publicity for the hospital, but I wonder if it could be better…</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">Sally Figblanket's latest County round-up just went live. It's a feature on a hospital that's leading the County's healthcare into the future. Oh, it's about us. Great news!\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Audio, and part-time-visual, journalist Sally Figblanket has asked if she can visit the hospital as part of an exposé she's putting together about queuing. It sounds terrible, but it could be an opportunity for some good press if she's impressed whilst she's here.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Two Point Radio's resident person-that-isn't-often-there-because-they're-a-reporter Sally Figblanket has requested a \"press-pass\" to come and visit the hospital. We definitely don't have anything like that, but some publicity could be good for us.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Go-getting lead follower, Sally Figblanket, correspondent for Two Point Radio, has asked if she can visit the hospital as part of a series she's doing on the healthcare in the County.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Sally Figblanket, reporter for Two Point Radio, has been in touch asking if there's anything news worthy in the hospital. This could be a good opportunity to trick her into coming here for some press and, who knows, maybe she'll find something.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Sally Figblanket, reporter for Two Point Radio, is asking to visit the hospital. I'm not sure what she'd be looking for, but it could lead to some publicity.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">Sophie Nova has sent us a BMail to say that she was disappointed by her recent visit, and it’s made her unsure about our companies’ relationship moving forward.\\nBungle aren’t going to share all of the their secret science magic with us if we keep this up!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">Sophie Nova has sent us a BMail to say that her recent visit didn’t inspire her and, actually, made her quite sad.\\nOh dear. We’ll need to improve the hospital if we want to impress the County’s leading technological mind.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">Sophie Nova has sent us a BMail to say that she was pleased to visit, but doesn’t think we’ve reached our potential, yet.\\nHaving a strong relationship with Bungle Technologies could be very important for the future of our organisation. It didn’t go badly, but Ms Nova’s visit could have gone much better!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">Sophie Nova has sent us a BMail to thank us, and say that her visit has given her some exciting ideas.\\nBungle are sending us a little of their recent research. Just what we needed, I think.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">Sophie Nova has sent us a BMail to thank us, she used the word brilliant five times and says that she hasn’t stopped working since.\\nBungle are sending us some of their research. Great job, Boss.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She adds that she has inventor's block after releasing the 5th generation of Bungle's patented automated pancake maker.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She says that's she's looking for some new ideas after the release of the tiny aquarium butler.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She went on to ask how we calibrate our cure machines, before deciding she didn't want to know because she \"wants it to be a surprise\".\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She said that Bungle Medi-Tech hospitals have been experiencing some inefficiencies, and she needs a fresh perspective.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. \\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Augustus Lavender from Holistix contacted us to offer his condolences. Apparently our hospital is located in a pocket of negative energy that even healing crystals can't fix.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Augustus Lavender thanks us for allowing him to visit and hopes we enjoy the Holistix Light-as-Air Biscuits he left for us. I'll pass, thanks.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Augustus Lavender from Holistix sent us a letter. He expresses his thanks, and says the nature's miracle-grow is free of charge. Um, thanks Augustus.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Augustus Lavender from Holistix reportedly scattered some of his special homemade compost in the hospital grounds as he left. I'm not sure what that means but it sounds a bit weird.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">We received a 'gift' from Holistix, courtesy of Augustus Lavender. I was a bit suspicious so I sent it to the lab. Apparently it's what's known as a 'homeopathic poison'. It's entirely safe to drink and actually quite tasty. He must really hate us.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. They recently released a new line of 'mood cleansers', so those are sure to make an appearance.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. Apparently he intends to warn our patients that the medicine we provide is \"made-up\".\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. He can get a bit lively due to the high amount of borage in his diet.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. Say what you like about the guy, he does smell good.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. You may see him drawing rough sketches of our equipment to burn, later, in 'bad luck rituals'.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has crossed us off of some kind of list, has almost completely stopped muttering about us and is in very good spirits.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has begun making jokes about us around the office, and no longer considers us a threat.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally is no more worried or comfortable than he was before. He believes he is paying us the exact right amount of attention.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has been in a bad mood, throwing away people’s lunches and wailing, erratically, in his office.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has set up a ‘flash team’ to figure out, as quickly as possible, a means by which to destroy our entire organisation.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Oh dear.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. We should probably warn the janitorial staff.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. My sources seem to suggest that this isn't good news.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It might mean that he's sick, but I doubt it.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. We should probably bolt down anything we'd like to keep.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Agatha Sphere from The Orb Foundation was heard cackling maniacally as she left the hospital earlier. This cannot be a good thing. What did she do during her visit?!</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">A leaked memo from The Orb Foundation reports that Agatha Sphere managed to find some new recruits during her hospital tour earlier, adding that she thought the hospital was \"a bit rubbish\". Not ideal, to be honest.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">Reports from The Orb Foundation suggest that Agatha Sphere bumped into a few \"weak minded simpletons\" during her hospital tour, but otherwise has \"strong feelings of neutrality\" towards us. Hmmm.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">According to an Orb Foundation senior doctor, or 'supreme healer' as they like to be known, Agatha Sphere returned from her visit looking quite frustrated. Maybe we're doing better than she expected?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">The Orb Foundation just released a new promotional video containing a thinly veiled attack on our hospital in the form of some very bizarre and slightly disturbing imagery. Agatha Sphere must have felt threatened by her visit.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. It's not often she makes appearances, so we should feel honoured, I suppose…\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. Don't look directly into her eyes, trust me.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. I'm suspicious of anyone who promotes the wearing of sandals, and she is no exception.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. She intends to take some of our patients and put them in comfortable robes. If that's not evil, I'm not sure what is.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. I feel confused already… I need to lie down.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Rival executive, and CEO of Holistix, Augustus Lavender is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">Augustus Lavender, the boss of Holistix Environmental Medicine &amp; Pharmaceuticals, is coming to visit. He said any rivalry between our companies should be forgotten, and he just wants to come and spread peace and love. Not really sure what that means. Let's keep an eye on him.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Visitor from Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">Rival Boss Augustus Lavender</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Jumbo McNally, CEO of Jumbo Mega Corp, is reportedly on his way to visit. He wants to discuss a possible merger with Jumbo Healthcare Inc. Let's keep an eye on him. He's notoriously short tempered when it comes to business.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Visitor from Jumbo Mega Corp</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">Rival Boss Jumbo McNally</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Rival executive, and CEO of The Orb Foundation, Agatha Sphere is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">Agatha Sphere, Supreme Leader of The Orb Foundation, is coming to visit. She wants to have an open discussion on our relationship with their subsidiary Orb Medical. It all sounded very convincing, no hint of brainwashing, I honestly think this is a fantastic opportunity. So I invited her immediately. Also, just FYI, I think I love her now.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Visitor from The Orb Foundation</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">Rival Boss Agatha Sphere</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">Rival executive, and CEO of Bungle Technologies, Sophie Nova is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">Sophie Nova, CEO of Bungle Technologies, is coming to visit. She would love for us to be able to share knowledge to help make advances in medical science. Bungle Healthcare have made some interesting technological and pharmaceutical discoveries recently. This could be an interesting opportunity if we can demonstrate our advances in research.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Visitor from Bungle Technologies</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">Rival Boss Sophie Nova</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">I'm hearing that Jumbo McNally has sent one of his most nefarious employees to \"pay us a visit\".\\nThey'll be indistinguishable from everyone else, but we should be on the lookout for someone damaging the hospital.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">Jumbo Mega Corp are sending someone from their sabotage division to the hospital.\\nThey'll be indistinguishable from everyone else, but we should be on the lookout for someone damaging the hospital.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Disaster Warning: There are reports of a water tornado in the area.</string>
  <string name="Challenges/WaterTornado_Name">Water Tornado</string>
  <string name="Challenges/WaterTornado_NotificationMessage">Warning, a water tornado has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Each wave begins with a number of patients arriving. We'll need to successfully complete all Wave Objectives, before all of the patients have been processed, in order to progress to the next wave.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Patients Processed: {[PROCESSED]} \\nPatients Remaining: {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Wave Objective</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Wave Objective Complete</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Funding Update: Holistix will now cover &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs for the next 3 months, based on our score on the &lt;style=\"AdvisorHighlight\"&gt;Wellness Index&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Hunger</string>
  <string name="Character/Attributes/02_Thirst_CS">Thirst</string>
  <string name="Character/Attributes/03_Toilet_CS">Toilet</string>
  <string name="Character/Attributes/04_Boredom_CS">Boredom</string>
  <string name="Character/Attributes/05_Litter_CS">Litter</string>
  <string name="Character/Attributes/06_Energy_CS">Energy</string>
  <string name="Character/Attributes/07_Health_CS">Health</string>
  <string name="Character/Attributes/08_Happiness_CS">Happiness</string>
  <string name="Character/Attributes/09_XP_CS">XP</string>
  <string name="Character/Attributes/10_Nausea_CS">Nausea</string>
  <string name="Character/Attributes/11_Hygiene_CS">Hygiene</string>
  <string name="Character/Attributes/12_Temperature_CS">Temperature</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">{[PERCENT]} Customer Service Skill</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">{[PERCENT]} Diagnosis Skill in {[ROOM]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">{[PERCENT]} Diagnosis Skill</string>
  <string name="Character/Modifiers/Happiness_Description_CS">{[PERCENT]} Happiness</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">{[PERCENT]} Maintenance Skill</string>
  <string name="Character/Modifiers/Marketing_Description_CS">{[PERCENT]} Marketing Skill</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">{[PERCENT]} Speed</string>
  <string name="Character/Modifiers/Research_Description_CS">{[PERCENT]} Research Skill</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Faster Yesterizer Configuration</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">{[PERCENT]} Learning Speed</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">{[PERCENT]} Teaching Speed</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">{[PERCENT]} Treatment Skill in {[ROOM]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">{[PERCENT]} Treatment Skill</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">{[PERCENT]} Upgrade Skill</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Superbug Project Completed: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nClick here to collect your &lt;style=\"AdvisorHighlight\"&gt;rewards&lt;/style&gt;.</string>
  <string name="Collaborative/Button_Tooltip">Superbug Network\\nCollaborative Projects</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Consecutive Cures</string>
  <string name="Collaborative/Chat_Albert_Name">Albert Crank</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">Did you know that thinking about the size of this project is making my head hurt? I need to lie down.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">First</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Oh, and I almost forgot… This is the Superbug group chat. The chat can be used to communicate with fellow collaborators, to coordinate research strategies or interact in an affable manner, as I'm doing now. Good day.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">Greetings! To begin, click on a research node to view its criteria and select \"Start\", then head to one of your hospitals. Advance down the Research Tree to find and complete its Victory Nodes, in order to finish the project.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">Not all avenues of research are going to be fruitful… The more people you have working on a project, the faster you can eliminate any dead ends.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">Did you know (I love doing that) that the Project Leader can invite friends to join a project and help with the workload? Look out for Research Nodes that require data from more than one organisation.</string>
  <string name="Collaborative/Chat_Sophie_Name">Sophie Nova</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">The potential applications of this technology are countless, and far too multitudinous to name. Still, I'm so excited that I'm going to start making a list to celebrate!</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">…</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">An added bonus of you taking up this project is that I've been sent a year's supply of Cheesy Gubbins. And people say there aren't any perks to being a CEO! Thanks everyone.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">I was meant to look into this ages ago, but Monobeasts make my skin crawl!</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">I tried experimenting with ghosts before. I should have realised that a haunted alarm clock was going to be a terrifying way to wake up… There has to be a better idea! Cue, you guys.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">You'll need a partner to research loooooooooove</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">No, but seriously you'll need more than one person for this one.</string>
  <string name="Collaborative/Chat_Title">Messages</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Complete this objective to contribute to the Collaborative Project.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Collab Objective Description Test</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Collab Objective Name Test</string>
  <string name="Collaborative/Complete_ViewProject_CS">View Project</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Clear your data and restart your collaborative career.</string>
  <string name="Collaborative/DeleteData_Complete">Successfully deleted collaborative data.</string>
  <string name="Collaborative/DeleteData_Text">Are you sure you want to reset your collaborative data?\\n\\nYou'll restart your collaborative career, leave any active projects, but keep all of the rewards that you've earned.</string>
  <string name="Collaborative/DeleteData_Title">Restart Collaborative Career</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Connection Timed Out</string>
  <string name="Collaborative/Error_FileCorruption_CS">File Corruption</string>
  <string name="Collaborative/Error_RetrievingData_CS">We're having trouble retrieving data from the project leader, {0}, due to:\\n\\n{1}\\n\\nWe'll continue to try and retrieve the data, however, if you don't want to wait, you can abandon this project. If you do abandon the project, all of your contributions will be lost.</string>
  <string name="Collaborative/Failed_Restart_CS">Restart</string>
  <string name="Collaborative/Feature_Intro_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Collaborative Projects&lt;/style&gt; unlocked! Work with other healthcare organisations to explore new avenues of research, and make amazing discoveries.</string>
  <string name="Collaborative/GUI/Abandon">Abandon</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">Are you sure you want to abandon this objective?\\n\\nAll progress towards this objective will be lost.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">Are you sure you want to abandon this project?\\n\\nConsequences are blah blah blah for leader/non-leader.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">Are you sure you want to abandon this project?\\n\\nYou are the leader of this project. If you abandon it, the project will be shut down and all participants will lose their progress.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">Are you sure you want to abandon this project?\\n\\nIf you leave this project, any contributions that you made will be lost.</string>
  <string name="Collaborative/GUI/Abandon_CS">Abandon</string>
  <string name="Collaborative/GUI/Abandoning_CS">Abandoning…</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">You already have an active objective in {0}. If you start this new objective, {1} will be abandoned and all progress will be lost.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">You already have an active objective in the global project.  If you start this objective the previous one will automatically be abandoned and all progress lost!</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">You already have an active objective in a collaborative project.  If you start this objective the previous one will automatically be abandoned and all progress lost!</string>
  <string name="Collaborative/GUI/Chat">Chat</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">Not long left...</string>
  <string name="Collaborative/GUI/Collaborators">Collaborators:</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">{0} Participant(s)</string>
  <string name="Collaborative/GUI/Collect_CS">Collect</string>
  <string name="Collaborative/GUI/Collected_CS">Collected</string>
  <string name="Collaborative/GUI/Completed">Completed</string>
  <string name="Collaborative/GUI/Completed_CS">Completed</string>
  <string name="Collaborative/GUI/Creating_CS">Creating…</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">{0:N0} day(s) remaining…</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">Completed Objective &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">Joined the project!</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">Rejected an invite!</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">Started Objective &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/GatheringData">Gathering data from other Foundations...</string>
  <string name="Collaborative/GUI/Incomplete_CS">Incomplete</string>
  <string name="Collaborative/GUI/InviteCollaborators">Invite Collaborators</string>
  <string name="Collaborative/GUI/Invites">Invites:</string>
  <string name="Collaborative/GUI/Join">Join</string>
  <string name="Collaborative/GUI/Joining_CS">Joining…</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">Are you sure you want to kick {0} from the project?\\n\\nYou will lose any contributions they made to this project, which may result in some progress being lost.</string>
  <string name="Collaborative/GUI/Kick_CS">Kick</string>
  <string name="Collaborative/GUI/KickedReason_CS">You have been kicked from this project by its leader, {0}. Abandon the project to free up this project slot.</string>
  <string name="Collaborative/GUI/Kudosh">Kudosh:</string>
  <string name="Collaborative/GUI/Kudosh_CS">Kudosh:</string>
  <string name="Collaborative/GUI/Leader">Leader</string>
  <string name="Collaborative/GUI/Letter_Signature">Thank you for your continued cooperation,\\n\\nSophie Nova\\nCEO, Bungle Technologies</string>
  <string name="Collaborative/GUI/Log">Log</string>
  <string name="Collaborative/GUI/NewResearchProject">New Research Project:</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">New Research Project:</string>
  <string name="Collaborative/GUI/OK_CS">OK</string>
  <string name="Collaborative/GUI/PostMessage">Post message…</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Leader: {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Recommended: {0}</string>
  <string name="Collaborative/GUI/Reject">Reject</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Project Leader:</string>
  <string name="Collaborative/GUI/Reward_CS">Reward: {0}</string>
  <string name="Collaborative/GUI/Rewards">Rewards:</string>
  <string name="Collaborative/GUI/Send">Send</string>
  <string name="Collaborative/GUI/Start">Start</string>
  <string name="Collaborative/GUI/StartNewProject">Start New Project:</string>
  <string name="Collaborative/GUI/StartProject">Start Project</string>
  <string name="Collaborative/GUI/Start_CS">Start</string>
  <string name="Collaborative/GUI/Title">Superbug Network</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">You cannot have any more active projects. Abandon one if you want to start a new project.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Uninvite</string>
  <string name="Collaborative/GUI/Waiting_CS">Waiting</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Your Contribution:&lt;/b&gt; {0} Objective(s) Completed</string>
  <string name="Collaborative/GUI/YourContribution_CS">Your Contribution:</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">{0} Objective(s) Completed</string>
  <string name="Collaborative/GlobalProject">Global Project</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Global Project Expired</string>
  <string name="Collaborative/Global_Animals_Complete">The Superbug Initiative is happy to announce that the Creature Comfort Global Project has been completed.\\n\\nOur new range of medically compatible animals won't help cure anyone, but hopefully they'll liven the place up a bit.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Animals_Description">Complete research objectives to conclude which animals would be beneficial, and suitable, to introduce into a medical environment.</string>
  <string name="Collaborative/Global_Animals_Name">Creature Comfort</string>
  <string name="Collaborative/Global_ArtStatues_Complete">The Superbug Initiative is happy to announce that the Meditations on Mortality Global Project has been completed.\\n\\nZara Fitzpocket has sent us this:\\n\"I thank you for inspiring this work. I believe it speaks for itself, and when it speaks it speaks of you. What do you hear it say?\"\\nSo that seems… good?\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_ArtStatues_Description">Inspire Zara Fitzpocket.</string>
  <string name="Collaborative/Global_ArtStatues_Name">Meditations on Mortality</string>
  <string name="Collaborative/Global_FruitLoot_Complete">The Superbug Initiative is happy to announce that the Fruit Loot Global Project has been completed.\\n\\nOur hospitals should look a lot more summery now, with all that fruit everywhere. Will that make them better hospitals? That's not for me to say. Do they look good, though? Yes, yes they do.\\n\\nWell done, everyone. Enjoy the fruit of your labour.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Help the Superbug Initiative introduce some fruity flavour to the County's hospitals.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">Fruit Loot</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">The Superbug Initiative is happy to announce that the A Project of Ice &amp; Fire Global Project has been completed.\\n\\nWith the invention of these two glorious fountains, minor thermal discomfort should finally become a thing of the past.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Help remedy thermal discomfort by developing the hottest and coldest things in Two Point County.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">A Project of Ice &amp; Fire</string>
  <string name="Collaborative/Global_Jasmine_Complete">The Superbug Initiative is happy to announce that the Nice Smelling Research Global Project has been completed.\\n\\nJasmine Odyssey is thrilled with the outcome of our research. No longer will Pointians have to choose between being either sterile OR nice smelling.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Jasmine_Description">Gather data to help design Jasmine Odyssey's \"Nice Smelling Sanitiser\" and receive access to the final result, as well as rewards from the Popstar.</string>
  <string name="Collaborative/Global_Jasmine_Name">Nice Smelling Research</string>
  <string name="Collaborative/Global_MedSet_Complete">The Superbug Initiative is happy to announce that the Gyro-Nut Global Project has been completed.\\n\\nThe conclusion of this ground-breaking project marks a new beginning for the Superbug Initiative. We've generated an unprecedented amount of data, and developed a range of new and exciting medical technology utilising the Gyro-Nut.\\n\\nWell done. You'll hear from me soon...</string>
  <string name="Collaborative/Global_MedSet_Description">Collaborate with every organisation in the Superbug Network to find applications for the Gyro-Nut and advance Two Point County's medical technology.</string>
  <string name="Collaborative/Global_MedSet_Name">The Gyro-Nut</string>
  <string name="Collaborative/Global_Objective_Desc">Complete this objective to contribute to the Global Project.</string>
  <string name="Collaborative/Global_ProjectCompleted">Project Completed</string>
  <string name="Collaborative/Global_Snacks_Complete">The Superbug Initiative is happy to announce that the Healthy Appetite Global Project has been completed.\\n\\nEverybody is talking about our snacks. Whether you're for them, or against them… Snacks. Snacks for all.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Snacks_Description">Help the Superbug Initiative develop a range of platter-bound snacks.</string>
  <string name="Collaborative/Global_Snacks_Name">Healthy Appetite</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Collaborative Objective Completed: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nRewards: &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nClick here to see the status of the project…</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; has been updated. Click here to take a look.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; have been updated. Click here to take a look.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;{2}&lt;/style&gt; have been updated. Click here to take a look.</string>
  <string name="Collaborative/Invite_Tooltip">Invite a friend to join this project.</string>
  <string name="Collaborative/Letter/Intro_Letter">Your organisation shows great promise, and, as a result, has been chosen to take part in the Bungle Superbug Initiative. Congratulations.\\n\\nThe Superbug Initiative was founded with the intention of connecting the finest minds in the County in order to tackle our most pressing medical concerns. Since then, Superbug has transformed into the premier interface for all forms of research and technology.\\n\\nYou have been given access to the Superbug Network, when you're ready, dive headfirst into the exciting world of collaborative research.</string>
  <string name="Collaborative/MetamapLetter_Animals">On my most recent trip to a hospital, I found myself thinking: \"this place needs more animals\". But which animals would be appropriate for a medical facility as well as good company for our patients and staff? Yaks? Emus? Platypuses? I quickly realised that I wasn't fit to make that decision alone.\\n\\nI'd like to investigate which creatures would be most suitable for this task. Above all else, they should improve the overall \"Alive : Dead\" ratio in any given hospital.\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">Two Point County's least unknown artist, Zara Fitzpocket, is looking to break out of a creative rut by \"collaborating with the Superbug Network\". We were confused at first too, don't worry, but it seems like she just wants us to complete some medical tasks to inform and inspire a series of work she's calling \"Meditations on Mortality\".\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">Is it just me, or do our hospitals just not look summery enough this time of year?\\n\\nAfter a lot of scientific data analysis, I randomly decided that they'd look better if they were a bit \"fruitier\". I'm not sure what that means, practically, but that's why we have you lot. Get to it.\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\nAre you ever just sitting there, at work or at home, and you realise that you're incredibly cold? What's the deal with that? Personally, I want it to stop. Radiators, try as they may, just aren't up to the task and that's why we need something new, something... warmer. Sometimes I get hot too, and that's - if anything - just as bad.\\n\\nI'm proposing that we develop a solution for annoying, unideal temperatures by doing a shed load of research. Have at it.</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Jasmine Odyssey wants to combine two of her favourite things: nice smells and clean hands, with, what she's calling her \"Nice Smelling Sanitiser\". She's asked the Superbug Initiative to gather a huge amount of data so that her aromatic technicians can design the finest, most fragrant steriliser Two Point County has ever seen.\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_MedSet">The Superbug Initiative is excited to announce, and open, its first Global Project.\\n\\nBungle have created a new thingamajig: the Quadra-Hyper Neuro-Perma Batho-Omni Gyro-Nut, or Gyro-Nut for short. We've been waiting for the right moment to unite everyone in the Superbug Network on a single project, and, with the recent development of this cutting-edge machine component, now is the perfect time!\\n\\nOur scientists believe that there are countless possible applications for the Gyro-Nut, and they're calling for the entire Superbug Network to explore different avenues of research to help design some new medical technology.</string>
  <string name="Collaborative/MetamapLetter_Signature">Thank you,\\nSophie Nova\\nCEO, Bungle Technologies</string>
  <string name="Collaborative/MetamapLetter_Snacks">I come to you, friends, in the hope of improving work environments throughout the County. My plan is based upon two key principles...\\n\\nOne, I hate getting hungry at work. Two, I love eating food from a platter. \\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">Not Playing</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">{0}/{1} players have completed this Research Node.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">{0}/{1} Players Completed</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Playing Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">Bungle thinks that unwanted, animated hair should be a thing of the past. Collect data on that shaggy floor-worm, the pesky Monobeast! - and help develop a more modern, painless disposal method.\\n\\nThis project can be completed alone, but progress may be faster with contributions from another healthcare organisation.</string>
  <string name="Collaborative/ProjectDescription_2">Health Inspector Henry Jobsworth has penned an open letter in the Two Point Squabbler: \"I believe that we may be misdiagnosing the condition known as \"Love\". Long believed to originate organically and incorporeally, it may, in fact, be an illness. If this proves to be the case, all previous health inspections would be null and void, and all healthcare would be required to stop, immediately, to allow for new inspections.\"\\n\\nIt's not as urgent as Henry makes it sound, as fortunately/unfortunately no one really listens to Mr Jobsworth at the ministry, but it's an interesting line of inquiry and it would really calm him down if we reached a conclusion on the matter. You'll need at least one other organisation to conduct this research.</string>
  <string name="Collaborative/ProjectDescription_3">The fine people at Bungle believe that Two Point County is leaving one of its largest resources untapped: the deceased population. They began toying with ways of putting the perished to work, but all plans were shelved. Help resurrect their plans, and the usefulness of our ancestors, to make the most of your organisation's less fortunate former patients.\\n\\nIt looks like this amount of work would be better suited for a few organisations.</string>
  <string name="Collaborative/ProjectDescription_4">The big cheeses at Cheesy Gubbins want to run the most comprehensive study in the history of  cheese \"to understand the sacred balance between man and cheese, for the betterment of all Two Point County, and to dictate the future of the gubbin\".\\n\\nThey require substantial research into the constitution of the Pointian, as well as how it responds to, and how its been shaped by, cheese. Who'd have thought there was so much to know about cheese?... The people at Cheesy Gubbins, I guess.</string>
  <string name="Collaborative/ProjectDescription_5">The story goes that one night, late at Bungle HQ, Sophie Nova had a sequence of words flow through her and onto her Bureaucats notepad: \"machines what think if could\". She was convinced that there was a significant idea in there somewhere, but couldn't decipher her own moment of inspiration. Several years and thousands of notepads later, the sequence would unscramble itself before her eyes: \"what if machines could think\"...\\n\\nIt's been Sophie's pet project ever since, but it's been nothing more than a pipedream, until now. A huge amount of varied data needs to be gathered in order to create artificial intelligence capable of working in healthcare.</string>
  <string name="Collaborative/ProjectName_1">Hair Removal</string>
  <string name="Collaborative/ProjectName_2">Love Sick</string>
  <string name="Collaborative/ProjectName_3">Dead Weight</string>
  <string name="Collaborative/ProjectName_4">Cheese on the Chalkboard</string>
  <string name="Collaborative/ProjectName_5">Learning Machine Learning</string>
  <string name="Collaborative/ProjectVictoryMessage_1">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nToday marks a long overdue victory over the Monobeasts. I am, personally, extremely relieved.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\n\"Love\" has been classified: NOT AN ILLNESS. I got in touch with Mr Jobsworth to give him the news, but he had no idea what I was talking about.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nWe've improved the functionality of the deceased. We can only hope that this is what they'd have wanted.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nWe now know more about cheese than any civilised society has ever known about cheese. Cheesy Gubbins has slightly modified their 500 year plan to reflect the research. They're so please that they've sent you all a commemorative plinth.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nOur new AI has already started telling jokes and asking questions. I'm sure we'll look back on this day fondly, and not as the beginning of the end…</string>
  <string name="Collaborative/Rewards_???">???</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">Jasmine's sent you one of her EPs to thank you, featuring her songs \"Nice Smelling Face\" and \"Fish Whispers\".</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">This County-shaking EP contains the hit songs \"Nice Smelling Face\" and \"Fish Whispers\". </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">Jasmine EP</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Music</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Music - Out Soon</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Undiscovered Node</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Super Bug Description Test</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Super Bug Name Test</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Well done. You solved the Alan Huskins Project! Collect your rewards before it goes!</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">There is a new global project available to play in the Collaborative Projects menu!</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Alan and Ben would like to invite you to join them in solving this problem.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">The Alan Huskins Project</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Timed Cure Patients</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Timed Moneymaker</string>
  <string name="Collaborative/TimedObjective_Research_Name">Timed Research</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} days</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Completed Nodes: {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">You have completed this</string>
  <string name="Collaborative/Tooltip_DeadEnd">This avenue of research has reached a dead end. Try other, more fruitful, paths.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Start New Project</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Train Assistants</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Train Doctors</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Train Janitors</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Train Nurses</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Collaborate with other organisations on special research projects to discover technology and receive rewards.\\n\\nWhy don't you try starting a project?</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">The Superbug Initiative</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">This is the Global Superbug Network screen. Here, you can view the Research Tree for an active global project. The whole community will need to work together to complete this project. A certain number of organisations will need to complete each Research Node in order to advance down the research tree and find the Victory Nodes for this project. Each organisation can only have one Research Node active at a time, so choose wisely. If you're lucky, the community might have already completed some Victory Nodes, so be sure to collect the rewards.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Global Superbug Projects</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">This is the Superbug Network screen. Here, you can view the Research Tree for active projects. You'll need to complete Research Nodes in order to advance down the Research Tree and find the Victory Nodes necessary for completing that project. Research Nodes can be completed in any of your hospitals. Only one Research Node can be active at a time, so choose wisely.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Superbug Projects</string>
  <string name="Collaborative/UpdatePending_CS">Update Pending: Failed to retrieve the latest project data.</string>
  <string name="Collaborative/VictoryNode_Name">Victory Node</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Click or press any key to exit</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">Thanks for playing!</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1">Welcome to another beautiful day in Two Point County. If you find yourself in Lower Bullocks this morning, don't forget it's 'Hug-a-Hog' day down at Merrydung Farm-</string>
  <string name="DJ/Game Intro/Line_2">‐which is why the human species is doomed. Meanwhile, fresh snow has fallen on the Pointy Mountains. Not so great news for researchers at the medical campus, whose lab equipment has frozen again‐</string>
  <string name="DJ/Game Intro/Line_3">‐they might count themselves lucky they're not employed at the Melt Downs, where a small industrial incident has taken local temperatures to record highs‐</string>
  <string name="DJ/Game Intro/Line_4">‐Sweaty Palms recorded its fifth earthquake of the year, would you believe it? Apparently, the shocks were felt all the way in Grockle Bay Zoo, but it's said the animals are doing just fine‐</string>
  <string name="DJ/Game Intro/Line_5">‐the Croquembouche stock market showed corporate giants Jumbo still leading the way, despite stiff competition from its rivals. Well, their company motto is \"crush all opposition\", after all‐</string>
  <string name="DJ/Game Intro/Line_6">‐so we turn our attention to Hogsport, where we have just learned that our esteemed Health and Safety inspector, Henry Jobsworth, has approved the opening of a new hospital. We shall follow its progress with interest… and do to remember to listen to Two Point Radio for all the latest County news.</string>
  <string name="DJ/SongArtists/BlueberryLonghorn">Blueberry Longhorn</string>
  <string name="DJ/SongArtists/BookSmell">Book Smell</string>
  <string name="DJ/SongArtists/BoysOnKrill">Boys On Krill</string>
  <string name="DJ/SongArtists/ChickenButter">Chicken Butter</string>
  <string name="DJ/SongArtists/CreditSequins">Credit Sequins</string>
  <string name="DJ/SongArtists/CuticleKarate">Cuticle Karate</string>
  <string name="DJ/SongArtists/EasilyEasely">Easily Easely</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">Egg and Terracotta Soldiers</string>
  <string name="DJ/SongArtists/FlemingtonLa">Flemington La</string>
  <string name="DJ/SongArtists/FourManTent">Four Man Tent</string>
  <string name="DJ/SongArtists/GibbonMoon">Gibbon Moon</string>
  <string name="DJ/SongArtists/HavingItLarge">Having It Large</string>
  <string name="DJ/SongArtists/JULIA">J-U-L-I-A</string>
  <string name="DJ/SongArtists/JamThenScream">Jam Then Scream</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Jasmine Odyssey</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Jorge &amp; The Deuce</string>
  <string name="DJ/SongArtists/LindySue">Lindy-Sue and The Staircase Gang</string>
  <string name="DJ/SongArtists/NotMyCousin">Not My Cousin</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">One That Swings Away</string>
  <string name="DJ/SongArtists/PiñaCollider">Piña Collider</string>
  <string name="DJ/SongArtists/PostalCeviche">Postal Ceviche</string>
  <string name="DJ/SongArtists/ProjectVineyard">Project Vineyard</string>
  <string name="DJ/SongArtists/PuffinPot">Puffin Pot</string>
  <string name="DJ/SongArtists/RightFootLeft">Right Foot Left</string>
  <string name="DJ/SongArtists/SpeakingFaces">Speaking Faces</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Starfish &amp; Luna Tuna</string>
  <string name="DJ/SongArtists/SteamTrout">Steam Trout</string>
  <string name="DJ/SongArtists/TheHas">The Has</string>
  <string name="DJ/SongArtists/TheSoupSwoons">The Soup Swoons</string>
  <string name="DJ/SongArtists/TheStudMuffins">The Stud Muffins</string>
  <string name="DJ/SongArtists/TwoWithMustard">Two with Mustard</string>
  <string name="DJ/SongArtists/UncleMonk">Uncle Monk Funkle</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Victoria Sponge-Muffin</string>
  <string name="DJ/SongArtists/Wend-E">Wend-E</string>
  <string name="DJ/SongArtists/WhatWhere">What? Where?</string>
  <string name="DJ/SongNames/AstroJam">Astro Jam</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Aurora the Explorer</string>
  <string name="DJ/SongNames/Bassinets">Bassinets</string>
  <string name="DJ/SongNames/BigFootsCommute">Big Foot's Commute</string>
  <string name="DJ/SongNames/BungleInTheJungle">Bungle In The Jungle</string>
  <string name="DJ/SongNames/CityGritty">City Gritty</string>
  <string name="DJ/SongNames/CoastalCanopy">Coastal Canopy</string>
  <string name="DJ/SongNames/ComeOnOver">Come on Over</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Django in the Jungle</string>
  <string name="DJ/SongNames/FebricantFestival">Febricant Festival</string>
  <string name="DJ/SongNames/FiresideFling">Fireside Fling</string>
  <string name="DJ/SongNames/FishWhispers">Fish Whispers</string>
  <string name="DJ/SongNames/FossilFuel">Fossil Fuel</string>
  <string name="DJ/SongNames/Frosty Bells">Frosty Bells</string>
  <string name="DJ/SongNames/GoFutureSelf">Go Future Self</string>
  <string name="DJ/SongNames/Gomer">Gomer</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Astro Fang</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Aurora The Horror</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Midnight Wolf</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Remedy Thrill</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Spookinets</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Spooky Hut Party</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">The Bogey Man</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">WetPumpkin</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Witch Ward</string>
  <string name="DJ/SongNames/JingleFever">Jingle Fever</string>
  <string name="DJ/SongNames/MiamiSwing">Miami Swing</string>
  <string name="DJ/SongNames/MidnightBlue">Midnight Blue</string>
  <string name="DJ/SongNames/NeedleInTheHay">Needle in the Hay</string>
  <string name="DJ/SongNames/NiceSmellingFace">Nice Smelling Face</string>
  <string name="DJ/SongNames/NightWard">Night Ward</string>
  <string name="DJ/SongNames/OnCall">On Call</string>
  <string name="DJ/SongNames/RegainRecover">Recover &amp; Regain</string>
  <string name="DJ/SongNames/RemedyHill">Remedy Hill</string>
  <string name="DJ/SongNames/Route69">Route 69</string>
  <string name="DJ/SongNames/SambadeMedicana">Samba de Medicana</string>
  <string name="DJ/SongNames/SitcomStrum">Sitcom Strum</string>
  <string name="DJ/SongNames/Stethoscopes">Stethoscopes and Kaleidoscopes</string>
  <string name="DJ/SongNames/Sundries">Sundries</string>
  <string name="DJ/SongNames/TheGalereGala">The Galère Gala</string>
  <string name="DJ/SongNames/TheGambleMan">The Gamble Man</string>
  <string name="DJ/SongNames/TheLastDose">The Last Dose</string>
  <string name="DJ/SongNames/ThePillagePeople">The Pillage People</string>
  <string name="DJ/SongNames/TheUrbanElectric">The Urban Electric</string>
  <string name="DJ/SongNames/TheWaitingRoom">The Waiting Room</string>
  <string name="DJ/SongNames/TikiHutParty">Tiki Hut Party</string>
  <string name="DJ/SongNames/TouchingFrost">Touching Frost</string>
  <string name="DJ/SongNames/WaterWednesdays">Water Wednesdays</string>
  <string name="DJ/SongNames/WetLaundry">Wet Laundry</string>
  <string name="Frontend/AmazonPromo_Description">Head to the Settings menu to link your accounts and receive an ever-growing list of content for your favorite games.</string>
  <string name="Frontend/AmazonPromo_Name">Amazon Prime Items</string>
  <string name="Frontend/CampusPromo_Name">Two Point Campus Pre-Order</string>
  <string name="Frontend/CampusPromo_Popup_Back">Back</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">Enroll Here</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">More Info</string>
  <string name="Frontend/CampusPromo_Popup_Store">Pre-Order</string>
  <string name="Frontend/CampusPromo_Popup_Text">Preorder and get ready for school with a set of exclusive items and staff customisation options for both Two Point Hospital and Two Point Campus. Including \"Knight's Armour\", \"Wizardry Cauldron\" and \"Campus Jacket\"</string>
  <string name="Frontend/CampusPromo__Popup_Title">Enroll For Your Starter Kit</string>
  <string name="Frontend/Christmas_Items_2019_Description">We're celebrating the cold weather by giving all of you, yes even you, some new, wintery items. Find them in the \"Special\" item filter.</string>
  <string name="Frontend/Christmas_Items_2019_Name">Jolly Goodness</string>
  <string name="Frontend/ContinueButton">Continue</string>
  <string name="Frontend/DidYouKnow_Name">Albert Crank's Tips</string>
  <string name="Frontend/Exhibition_Pack_Description">Give your next hospital the icy charm of an art gallery with items like the Armless Statue, Rocket Pig and Floppy Clock!</string>
  <string name="Frontend/Exhibition_Pack_Name">Exhibition Item Pack</string>
  <string name="Frontend/FancyDress_Free_Description">Click here to view the Fancy Dress Pack and claim your free \"Dying Trend\" staff customisation option.</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Fancy Dress Freebie</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Take off those regular clothes and replace them with… something else! Dress up your hospital with outfits, and items, like the Penguin Suit, Dying Trend and Roman Scandal!</string>
  <string name="Frontend/FancyDress_Pack_Name">Fancy Dress Pack</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">As always, the latest featured item is our favourite yet. Design your own items and share them on Workshop, and maybe, one day, you'll be featured too.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Featured Workshop Item</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Enjoy all the items from the first three Global Superbug Projects, and decorate your toilet (not like that) with the Golden Toilet Suite.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Superbug Items: Season One</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Sign up for Hospital Pass to receive the latest news about Two Point Hospital, the Golden Toilet Suite and all the items from the first three Global Superbug Projects.</string>
  <string name="Frontend/JingleJame_Description">We're proud to be a part of the Yogscast Jingle Jam 2019. Click here to see more, support a great cause - with 100% of proceeds going to charity - and get a load of games and other fun stuff, including our \"Jingle Jimjams\" Staff Customisation option.</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">See in the Year of the Ox with an item to celebrate the Lunar New Year. </string>
  <string name="Frontend/Lunar2021_Items_Name">Year of the Ox</string>
  <string name="Frontend/Lunar_Items_Description">See in the Year of the Rat with our items for the Lunar New Year. They're releasing over a week, so check back to see what's new in the \"Special\" item filter.</string>
  <string name="Frontend/Lunar_Items_Name">Year of the Rat</string>
  <string name="Frontend/Music_Description">You can now personalise your music preferences, turn on and off different tracks, and even upload and share your own music, all in the Audio section of the Settings menu.</string>
  <string name="Frontend/Music_Name">Radio Customisation</string>
  <string name="Frontend/NewCareerButton">Start New Game</string>
  <string name="Frontend/QuitButton">Quit</string>
  <string name="Frontend/Remix_Description">\"Play\" challenging hypothetical scenarios in the prototype of Bungle's hospital simulation software. Rendered Environments of Medical Intrigue (X) will be used to train administrators, but first they need someone (that's you) to test it out.</string>
  <string name="Frontend/Remix_Name">R.E.M.I. X</string>
  <string name="Frontend/Remix_NewToRemix_Name">New to R.E.M.I. X</string>
  <string name="Frontend/Remix_World2_Description">\\nR.E.M.I. X now includes alternate versions of Mitton University, Tumble and Flemington for administrators who have achieved a 1 Star rating in those hospitals.</string>
  <string name="Frontend/Retro_Pack_Description">Retread the glorious days of a while ago with things of the past such as the Jukebox, Pinball Machine and Hypno Pole!</string>
  <string name="Frontend/Retro_Pack_Name">Retro Item Pack</string>
  <string name="Frontend/RoomTemplates_Description">Use the new Room Templates feature to save your favourite layouts and take them with you wherever you go!</string>
  <string name="Frontend/RoomTemplates_Name">Room Templates</string>
  <string name="Frontend/SEGA60th_Description">Celebrate 60 years of SEGA with arcade classics like OutRun and Periscope.</string>
  <string name="Frontend/SEGA60th_Name">SEGA 60th Anniversary</string>
  <string name="Frontend/SaveSlotsButton">Save Slots</string>
  <string name="Frontend/SettingsButton">Settings</string>
  <string name="Frontend/Sonic30th_Pack_Description">Celebrate 30 years of Sonic the Hedgehog with new items and staff customisation options!</string>
  <string name="Frontend/Sonic30th_Pack_Name">Sonic 30th Anniversary</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">To celebrate the summertime, we've added a set of meat-tastic items. Find them in the \"Special\" item filter.</string>
  <string name="Frontend/SummerFree_Items_2020_Name">BBQ Season</string>
  <string name="Frontend/SummerFree_Items_2021_Description">To celebrate the summertime, we've added a batch of beautifully botanical items. Find them in the \"Special\" item filter.</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Bloomin' Plants</string>
  <string name="Frontend/Superbug_Beta_Name">Superbug Beta</string>
  <string name="Frontend/Superbug_Betal_Description">The Superbug Initiative has begun on Open Beta. Collaborate with your friends, and the entire medical community to discover rewards and give Two Point County's tech an update.</string>
  <string name="Frontend/Superbug_General_Description">Collaborate with your friends, and the entire medical community, on cutting-edge research to discover unique in-game rewards. Head to the Superbug Network to get started.</string>
  <string name="Frontend/Superbug_General_Name">The Superbug Initiative</string>
  <string name="Frontend/Superbug_Global_Description">There is currently an active Global Superbug Project. Head to the Superbug Network to contribute and collect your rewards!</string>
  <string name="Frontend/Superbug_Global_Name">Superbug: Global Project Alert!</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">To celebrate her collaboration with the Superbug Initiative, Jasmine Odyssey has brought two of her hit singles to a game near you. Nice Smelling Face and Fish Whispers are both available to activate by editing your Music List in the Audio section of the Settings menu.</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Listen to Jasmine Odyssey</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Jasmine Odyssey is collaborating with the Superbug Initiative to create a hand sanitiser that's as nice smelling as it is sterile. Head to the Superbug Network to help her out and earn some scent-illating rewards.</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">Nice Smelling Sanitiser?</string>
  <string name="GuiltTrip/GuiltTrip_000_F">“My mother was so proud of me for getting this job, now I won’t be able to look at her in the face.”</string>
  <string name="GuiltTrip/GuiltTrip_000_M">“My mother was so proud of me for getting this job, now I won’t be able to look at her in the face.”</string>
  <string name="GuiltTrip/GuiltTrip_001_F">“I just tattooed this hospital on my back, now whenever someone sees it they’ll be reminded of what a failure I am.”</string>
  <string name="GuiltTrip/GuiltTrip_001_M">“I just tattooed this hospital on my back, now whenever someone sees it they’ll be reminded of what a failure I am.”</string>
  <string name="GuiltTrip/GuiltTrip_002_F">“This job was all I had, the other staff are like the family I used to have until I misplaced them.”</string>
  <string name="GuiltTrip/GuiltTrip_002_M">“This job was all I had, the other staff are like the family I used to have until I misplaced them.”</string>
  <string name="GuiltTrip/GuiltTrip_003_F">“I run a charity that gives baby seals the Christmas they deserve. It looks like Christmas is cancelled for the baby seals this year…”</string>
  <string name="GuiltTrip/GuiltTrip_003_M">“I run a charity that gives baby seals the Christmas they deserve. It looks like Christmas is cancelled for the baby seals this year…”</string>
  <string name="GuiltTrip/GuiltTrip_004_F">“I moved my family here for this job, now, whenever I see our house, a moving-van, or a map that includes this area of the County, I’ll be tormented by my inability to succeed.”</string>
  <string name="GuiltTrip/GuiltTrip_004_M">“I moved my family here for this job, now, whenever I see our house, a moving-van, or a map that includes this area of the County, I’ll be tormented by my inability to succeed.”</string>
  <string name="GuiltTrip/GuiltTrip_005_F">“I’m trying to put my uncle through butlering school. Do you know how much that costs? Neither do I, I really should check.”</string>
  <string name="GuiltTrip/GuiltTrip_005_M">“I’m trying to put my uncle through butlering school. Do you know how much that costs? Neither do I, I really should check.”</string>
  <string name="GuiltTrip/GuiltTrip_006_F">“If I lose this job, I’ll have to set free all of my swans.”</string>
  <string name="GuiltTrip/GuiltTrip_006_M">“If I lose this job, I’ll have to set free all of my swans.”</string>
  <string name="GuiltTrip/GuiltTrip_007_F">“I’m incredibly wealthy, but losing this job would force me to become slightly less extravagant. How could you do that to someone?”</string>
  <string name="GuiltTrip/GuiltTrip_007_M">“I’m incredibly wealthy, but losing this job would force me to become slightly less extravagant. How could you do that to someone?”</string>
  <string name="GuiltTrip/GuiltTrip_008_F">“I guess I’ll have to sell those antique icing bags that my great grandmother left me…”</string>
  <string name="GuiltTrip/GuiltTrip_008_M">“I guess I’ll have to sell those antique icing bags that my great grandmother left me…”</string>
  <string name="GuiltTrip/GuiltTrip_009_F">“I just took out a mortgage, why must I be constantly punished for trying to aspire to the life that society has established as an ideal.”</string>
  <string name="GuiltTrip/GuiltTrip_009_M">“I just took out a mortgage, why must I be constantly punished for trying to aspire to the life that society has established as an ideal.”</string>
  <string name="GuiltTrip/GuiltTrip_010_F">“First that stain on my jeans, now this. Wow. What a week.”</string>
  <string name="GuiltTrip/GuiltTrip_010_M">“First that stain on my jeans, now this. Wow. What a week.”</string>
  <string name="GuiltTrip/GuiltTrip_011_F">“Hmm. Okay, well, I had become pretty dependant on the money you were paying me. Will I continue to receive the money, once I’ve been fired?”</string>
  <string name="GuiltTrip/GuiltTrip_011_M">“Hmm. Okay, well, I had become pretty dependant on the money you were paying me. Will I continue to receive the money, once I’ve been fired?”</string>
  <string name="GuiltTrip/GuiltTrip_012_F">“Great. I’ve got a poorly badger and two mothers to feed.”</string>
  <string name="GuiltTrip/GuiltTrip_012_M">“Great. I’ve got a poorly badger and two mothers to feed.”</string>
  <string name="GuiltTrip/GuiltTrip_013_F">“My children won’t be thrilled with this. I regret having so many of them.”</string>
  <string name="GuiltTrip/GuiltTrip_013_M">“My children won’t be thrilled with this. I regret having so many of them.”</string>
  <string name="GuiltTrip/GuiltTrip_014_F">“Oh man, I’d really started to get fond of eating.”</string>
  <string name="GuiltTrip/GuiltTrip_014_M">“Oh man, I’d really started to get fond of eating.”</string>
  <string name="GuiltTrip/GuiltTrip_015_F">“My family give me a hard time as it is. Perfect. They’re going to love this.”</string>
  <string name="GuiltTrip/GuiltTrip_015_M">“My family give me a hard time as it is. Perfect. They’re going to love this.”</string>
  <string name="GuiltTrip/GuiltTrip_016_F">“It’s because I took all that medicine, isn’t it?”</string>
  <string name="GuiltTrip/GuiltTrip_016_M">“It’s because I took all that medicine, isn’t it?”</string>
  <string name="GuiltTrip/GuiltTrip_017_F">“I shouldn’t have spent all that time volunteering. If only I’d been more self-centred.”</string>
  <string name="GuiltTrip/GuiltTrip_017_M">“I shouldn’t have spent all that time volunteering. If only I’d been more self-centred.”</string>
  <string name="GuiltTrip/GuiltTrip_018_F">“I have a feeling my husband was on the cusp of leaving me. This will do it I reckon.”</string>
  <string name="GuiltTrip/GuiltTrip_018_M">“I have a feeling my husband was on the cusp of leaving me. This will do it I reckon.”</string>
  <string name="GuiltTrip/GuiltTrip_019_F">“My estranged sister got back in touch after she found out I had this job. Now our relationship will, surely, crumble again.”</string>
  <string name="GuiltTrip/GuiltTrip_019_M">“My estranged sister got back in touch after she found out I had this job. Now our relationship will, surely, crumble again.”</string>
  <string name="GuiltTrip/GuiltTrip_020_F">\"During my time here, I finally managed to find some self-worth. I can already feel it fading.”</string>
  <string name="GuiltTrip/GuiltTrip_020_M">\"During my time here, I finally managed to find some self-worth. I can already feel it fading.”</string>
  <string name="GuiltTrip/GuiltTrip_021_F">“My friends have a pool going on when I’m next going to get fired. How does Dennis keep getting it right?”</string>
  <string name="GuiltTrip/GuiltTrip_021_M">“My friends have a pool going on when I’m next going to get fired. How does Dennis keep getting it right?”</string>
  <string name="GuiltTrip/GuiltTrip_022_F">“Give me one good reaso- Oh right, yeah. Fair enough, then.”</string>
  <string name="GuiltTrip/GuiltTrip_022_M">“Give me one good reaso- Oh right, yeah. Fair enough, then.”</string>
  <string name="GuiltTrip/GuiltTrip_023_F">“If you think I wasn't good at my job, maybe you have a point; but, I bring so much more to the table than that.”</string>
  <string name="GuiltTrip/GuiltTrip_023_M">“If you think I wasn't good at my job, maybe you have a point; but, I bring so much more to the table than that.”</string>
  <string name="GuiltTrip/GuiltTrip_024_F">“I think you should know. Most of the respect I had for you, has now been replaced with loathing.”</string>
  <string name="GuiltTrip/GuiltTrip_024_M">“I think you should know. Most of the respect I had for you, has now been replaced with loathing.”</string>
  <string name="GuiltTrip/GuiltTrip_025_F">“My dad only had one rule: ‘Don’t humiliate the family’. Well, sorry dad.”</string>
  <string name="GuiltTrip/GuiltTrip_025_M">“My dad only had one rule: ‘Don’t humiliate the family’. Well, sorry dad.”</string>
  <string name="GuiltTrip/GuiltTrip_026_F">“A psychic told me this would happen. So, well done. Now I believe in that stuff. Great job.”</string>
  <string name="GuiltTrip/GuiltTrip_026_M">“A psychic told me this would happen. So, well done. Now I believe in that stuff. Great job.”</string>
  <string name="GuiltTrip/GuiltTrip_027_F">“This place will grind to a halt without me! Probably…”</string>
  <string name="GuiltTrip/GuiltTrip_027_M">“This place will grind to a halt without me! Probably…”</string>
  <string name="GuiltTrip/GuiltTrip_028_F">“I could barely afford to feed all those gibbons as it is. They are going to be furious.”</string>
  <string name="GuiltTrip/GuiltTrip_028_M">“I could barely afford to feed all those gibbons as it is. They are going to be furious.”</string>
  <string name="GuiltTrip/GuiltTrip_029_F">“Now I have more time to sit at home, in silence, slowly but surely piling up debt.”</string>
  <string name="GuiltTrip/GuiltTrip_029_M">“Now I have more time to sit at home, in silence, slowly but surely piling up debt.”</string>
  <string name="HospitalEvent/BudgetRefund_CS">Budget Refund</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Diagnosis Certainty {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">{[PATIENT]} diagnosed by {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Early Loan Repayment</string>
  <string name="HospitalEvent/Earthquake_CS">Earthquake!</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Monthly Energy Bill</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Epidemic abandoned</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Epidemic Ended</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Epidemic failed</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Epidemic incomplete</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Epidemic successful</string>
  <string name="HospitalEvent/EpidemicStart_CS">Epidemic Started</string>
  <string name="HospitalEvent/GhostCaptured_CS">Ghost of {[NAME]} captured by {[STAFF]}</string>
  <string name="HospitalEvent/HospitalReputation_CS">Hospital Reputation {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Illness Difficulty {0}</string>
  <string name="HospitalEvent/ItemBought_CS">Bought {[ITEM]}</string>
  <string name="HospitalEvent/ItemSold_CS">Sold {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">{[STAFF]} unblocked a toilet</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">{[STAFF]} repaired {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">{[STAFF]} captured a ghost</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">{[STAFF]} cleaned up some rubbish</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">{[STAFF]} cleaned up some waste</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">{[STAFF]} restocked {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">{[STAFF]} watered a plant</string>
  <string name="HospitalEvent/LoanRepayment_CS">Loan Repayment</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Loan Taken Out</string>
  <string name="HospitalEvent/MachineExploded_CS">{[ITEM]} exploded!</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">{[ITEM]} Upgrade cancelled</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">{[ITEM]} Upgrade completed by {[STAFF]}</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">{[ITEM]} Upgrade started</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">{[CAMPAIGN]} ended</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">{[CAMPAIGN]} started</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} started marketing job {[PROJECT]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">{[OBJECTIVE]} objective abandoned</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">{[OBJECTIVE]} objective failed</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">{[OBJECTIVE]} objective incomplete</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">{[OBJECTIVE]} objective successful</string>
  <string name="HospitalEvent/PatientArrival_CS">{[NAME]} arrived</string>
  <string name="HospitalEvent/PatientDeath_CS">{[PATIENT]} died</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]} rage quit</string>
  <string name="HospitalEvent/PatientSentHome_CS">{[PATIENT]} sent home</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">{[PATIENT]} sent through time</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS"> Untreated {[PATIENT]} sent through time</string>
  <string name="HospitalEvent/PlotBought_CS">Bought {[NAME]}</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} rage quit after waiting for further diagnosis</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} rage quit. Top complaint(s): {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} rage quit after waiting for a {[ROOM]}</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} checked {[NAME]} in at reception</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} refused to pay for the {[ROOM]}</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} refused to pay for a {[ITEM]}</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} refused to pay for the {[ROOM]}</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} started researching {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">{[PROJECT]} completed</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">{[PROJECT]} started</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Monthly retail sales</string>
  <string name="HospitalEvent/RoomBuilt_CS">Built {[ROOM]}</string>
  <string name="HospitalEvent/RoomSold_CS">Sold {[ROOM]}</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} returned to work</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} went on a break</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} abandoned Staff Challenge</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} failed Staff Challenge</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} didn't complete Staff Challenge</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} completed Staff Challenge successfully</string>
  <string name="HospitalEvent/StaffFired_CS">{[STAFF]} fired</string>
  <string name="HospitalEvent/StaffHired_CS">{[STAFF]} hired</string>
  <string name="HospitalEvent/StaffPayRise_CS">{[STAFF]} got a pay rise</string>
  <string name="HospitalEvent/StaffPromoted_CS">{[STAFF]} promoted</string>
  <string name="HospitalEvent/StaffResigned_CS">{[STAFF]} resigned</string>
  <string name="HospitalEvent/StaffSkill_CS">Staff Skill {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Staff Wages Paid</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} learned {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} started learning {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} started teaching {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">{[PATIENT]} cured by {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">{[PATIENT]} treated by {[STAFF]} in {[ROOM]} (fatal)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">{[PATIENT]} treated by {[STAFF]} in {[ROOM]} (failed)</string>
  <string name="HospitalEvent/Upgrades_CS">Upgrades {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">{[NAME]} arrived</string>
  <string name="HospitalEvent/VIPArriving_CS">Arriving</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">{[NAME]} abandoned visit</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">{[NAME]} visit failed</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">{[NAME]} incomplete visit</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">{[NAME]} visit success</string>
  <string name="HospitalEvent/VIPLeaving_CS">Leaving the Hospital</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">{[PLURALNAME]} arrived</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">{[NAME]} arrived</string>
  <string name="HospitalEvent/VIPTouring_CS">Touring...</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Visiting {[ROOM]}</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Ambulance Station 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Ambulance Station 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Ambulance Station 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Ambulance Station 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Ambulance Station 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Ambulance Station 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS"> or </string>
  <string name="HospitalPlot/BuyPlot_CS">Requires </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Stage A</string>
  <string name="HospitalPlot/DLC/Studio_B">Stage B</string>
  <string name="HospitalPlot/DLC/Studio_C">Stage C</string>
  <string name="HospitalPlot/DLC/Studio_D">Stage D</string>
  <string name="HospitalPlot/DLC/Studio_E">Stage E</string>
  <string name="HospitalPlot/DLC/Studio_F">Stage F</string>
  <string name="HospitalPlot/DLC/Studio_G">Stage G</string>
  <string name="HospitalPlot/DLC/Studio_H">Stage H</string>
  <string name="HospitalPlot/DLC/Studio_I">Stage I</string>
  <string name="HospitalPlot/DLC/Studio_J">Stage J</string>
  <string name="HospitalPlot/DLC/Studio_K">Stage K</string>
  <string name="HospitalPlot/DLC/Studio_L">Stage L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Plot 1</string>
  <string name="HospitalPlot/Electricity/Hydro">Hydro Dam</string>
  <string name="HospitalPlot/Electricity/Solar">Solar Panel</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Wind Turbine</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Moustachio Wing</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Grouncho Annex</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Plot 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Plot 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Plot 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/Plot16">Plot 16</string>
  <string name="HospitalPlot/Plot17">Plot 17</string>
  <string name="HospitalPlot/Plot18">Plot 18</string>
  <string name="HospitalPlot/Plot19">Plot 19</string>
  <string name="HospitalPlot/Plot_01">Plot 1</string>
  <string name="HospitalPlot/Plot_02">Plot 2</string>
  <string name="HospitalPlot/Plot_03">Plot 3</string>
  <string name="HospitalPlot/Plot_04">Plot 4</string>
  <string name="HospitalPlot/Plot_05">Plot 5</string>
  <string name="HospitalPlot/Plot_06">Plot 6</string>
  <string name="HospitalPlot/Plot_07">Plot 7</string>
  <string name="HospitalPlot/Plot_08">Plot 8</string>
  <string name="HospitalPlot/Plot_09">Plot 9</string>
  <string name="HospitalPlot/Plot_10">Plot 10</string>
  <string name="HospitalPlot/Plot_11">Plot 11</string>
  <string name="HospitalPlot/Plot_12">Plot 12</string>
  <string name="HospitalPlot/Plot_13">Plot 13</string>
  <string name="HospitalPlot/Plot_14">Plot 14</string>
  <string name="HospitalPlot/Plot_15">Plot 15</string>
  <string name="HospitalPlot/Plot_20">Plot 20</string>
  <string name="HospitalPlot/Plot_21">Plot 21</string>
  <string name="HospitalPlot/Plot_22">Plot 22</string>
  <string name="HospitalPlot/Plot_23">Plot 23</string>
  <string name="HospitalPlot/Plot_24">Plot 24</string>
  <string name="HospitalPlot/Plot_25">Plot 25</string>
  <string name="HospitalPlot/Plot_26">Plot 26</string>
  <string name="HospitalPlot/Plot_27">Plot 27</string>
  <string name="HospitalPlot/Plot_28">Plot 28</string>
  <string name="HospitalPlot/Plot_29">Plot 29</string>
  <string name="HospitalPlot/Plot_30">Plot 30</string>
  <string name="HospitalPlot/Plot_31">Plot 31</string>
  <string name="HospitalPlot/Plot_32">Plot 32</string>
  <string name="HospitalPlot/Plot_33">Plot 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\nand\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Plot 7</string>
  <string name="Illness/8Bit_Description">Sufferers exhibit dangerously low levels of pixel density and an unhealthy longing for the recent past. Caused by bytes from low-res spiders.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">8-bitten</string>
  <string name="Illness/AnimalMagnetism_Description">Caused by mutated pheromones and/or cheap deodorant.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Animal Magnetism</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Bard Flu</string>
  <string name="Illness/BarkingMad_Description">A psychiatric condition caused by too much bottom sniffing.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Barking Mad</string>
  <string name="Illness/BedFace_Description">A quite alarming contortion of the face, caused by sleeping at a strange angle. Doctors recommend always using a bed protractor to monitor your sleeping angles.</string>
  <string name="Illness/BedFace_Name">Bed Face</string>
  <string name="Illness/BlownMind_Description">A severe boggling of the mind. Often caused by exposure to new, sometimes paradigm-altering, information. Through careful analysis of this condition, scientists have been able to derive the equation: Mind = Blown. Sadly this equation has proven to be entirely useless.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Blown Mind</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Boggled Mind</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">A rather disgusting skin condition caused by filthy toilets. It can be cured with an expensive cocktail of drugs carefully prepared in the Pharmacy. Or with witchcraft.</string>
  <string name="Illness/Bogwarts_Name">Bogwarts</string>
  <string name="Illness/BrokenFace_Description">A condition that renders the face defective. Notable causes include: daydreaming, faulty radishes and high-velocity cricket balls.</string>
  <string name="Illness/BrokenFace_Name">Broken Face</string>
  <string name="Illness/BumRush_Description">Also known as 'toilet enthusiasm', the sufferer always seems to want to know where the nearest toilet is.</string>
  <string name="Illness/BumRush_Name">Bum Rush</string>
  <string name="Illness/BurpingFever_Description">Requires an injection.</string>
  <string name="Illness/BurpingFever_Name">Burping Fever</string>
  <string name="Illness/ChronicFlatulence_Description">Requires an injection.</string>
  <string name="Illness/ChronicFlatulence_Name">Chronic Flatulence</string>
  <string name="Illness/Clamp_Description">Once this grips a patient it doesn’t let go. Afflicts many living statues and selfie-taking chumps.</string>
  <string name="Illness/Clamp_Name">Clamp</string>
  <string name="Illness/ClownDisorder_Description">A condition that causes high jinks and general buffoonery. Escaped clowns must have their sense-of-humour completely excised to prevent a future relapse.</string>
  <string name="Illness/ClownDisorder_Name">Clown Complex</string>
  <string name="Illness/CrossBones_Description">Skeletal rage, sometimes triggered by piracy. Requires a Fracture Ward.</string>
  <string name="Illness/CrossBones_Name">Cross Bones</string>
  <string name="Illness/Cubism_Description">A common illness in those visiting art galleries, cubism spreads on contact with canvas. Interestingly, Impressionists are believed to be genetically immune to it.</string>
  <string name="Illness/Cubism_Name">Cubism</string>
  <string name="Illness/DLC_1/Anomalitis_Description">Every now and then something unusual happens and we're not sure why. Luckily enough, this vague and mysterious condition can be treated in a Ward.\\nStill, what are the chances?...</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Anomalitis</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Sufferers experience vivid and colourful dreams that cause raucous snoring. They must be cured of these hugely positive experiences in order to keep the volume down.</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Aurora Snorealis</string>
  <string name="Illness/DLC_1/BardFlu_Description">Sufferers begin using typically Elizabethan language incorrectly and out of context, as well as adopting certain physical anachronisms. Caused by goose fat-stuffed trousers, rotten fruit and being pursued by bears. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Bard Flu</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Sufferers are convinced that they're canine. Common causes include trying dog biscuits and the slippery slope of going to the bathroom outside.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Barking Mad</string>
  <string name="Illness/DLC_1/Basic_Description">Caused by a low-acid diet that leads to simplistic and culturally derivative behaviour. A popular treatment involves a mixture of lemon juice and chemicals that promote individuality. </string>
  <string name="Illness/DLC_1/Basic_Name">Basic</string>
  <string name="Illness/DLC_1/Blaggis_Description">Prolonged lying and unpreparedness have caused a deposit of oatmeal, onions and a variety of spices in the stomach. The mixture must be removed by a surgeon before the heart, lungs and other organs dislodge themselves and enter the stomach, completing the fatal, albeit resourceful, recipe.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Blaggis</string>
  <string name="Illness/DLC_1/BloatyDread_Description">The overburdened psyche must be burst and then reconstituted using very clever therapy.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Bloaty Dread</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">The upper leg has become soft and gelatinous. The bones need to be regrown and set in a Fracture Ward.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Boneless Thighs</string>
  <string name="Illness/DLC_1/BrainFarts_Description">An unhealthy habit of repressing thoughts has led to a build up of mind-numbing gas, causing clumsy mistakes, face flatulence and erroneous comments.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Brain Farts</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">A condition characterised by flashbacks and ice cream-headaches, often caused by bad experiences with yellow snow. Once a psychiatrist has tricked them into forgetting the memories forever, everything will be alright. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Brain Freeze</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Apathy and general woodenness caused by a surplus of cheese in the system, which must now be removed.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Cheese Bored</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">A form of shoulder pain, or discomfort, due to thermal or emotional coldness. Caused by a lack of eye contact, withheld jumpers or brief texts. The best treatment is thought to be five parts cough syrup to one part anti-freeze.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Cold Shoulder</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">The blood has separated into its components, becoming lumpy and dangerously useless. Sufferers must receive an emulsifying injection in order to stay alive.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Curdled Blood</string>
  <string name="Illness/DLC_1/DeadArm_Description">The patient’s arm requires restructuring and resuscitation in a Fracture Ward.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Dead Arm</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">The various glands of the body have gone rogue, switching places and now work as poorly as you'd expect. A surgeon must go in and rearrange everything to prevent any further damage.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Displaced Glands</string>
  <string name="Illness/DLC_1/Evergreen_Description">Excessive amounts of pine-scented freshness in the body have altered the DNA. The sufferer needs to stay away from forests and car fresheners, and be taken for treatment in a DNA lab.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Evergreen</string>
  <string name="Illness/DLC_1/EyeCandy_Description">The eye has begun to secrete a hard, sugary substance. Caused by looking at the visually appealing and eating too much fudge.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Eye Candy</string>
  <string name="Illness/DLC_1/FacePlant_Description">Recurring collisions with the ground have caused microscopic moss to grow on the person's face.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Face Plant</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Sufferers are likely to be groan-ier than usual, unresponsive and, temporarily, up to 8ft tall. Several cured patients have noted that, while afflicted, they felt as though parts of their body weren't their own. Caused by watching old horror films, Gothic literature and identity crises.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Monster Mishmash</string>
  <string name="Illness/DLC_1/Godzilla_Description">A condition most common in the outskirts of Two Point County. Believed to stem from a longing for a life in 'the big city', sufferers act out, what they naively believe to be, a typical city lifestyle. Metropolism manifests itself in two main strains, this is its 'Reptilian' form.</string>
  <string name="Illness/DLC_1/Godzilla_Name">Reptilian Metropolism</string>
  <string name="Illness/DLC_1/Goobris_Description">Excessive self-indulgence has led to a build-up of materialised self-worth, blocking the sufferer's internal systems and making them insufferable to be around. The slime must be removed from their system - and their general vibe - for everyone's sake.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Goobris</string>
  <string name="Illness/DLC_1/HalfPipe_Description">Tests to a sufferer of this condition reveal that they're genetically half human and half pipe, but, other than that, there are no signs of the potentially fatal illness. In fact, the lack of symptoms led to ground-breaking research which found that humans and pipes are actually 99.1% genetically identical. Caused by unstuck landings and misguided attempts at plumbing.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Half Pipe</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">Overexposure to the housing market has resulted in an unhealthy relationship with territory, as well as fixations on water pressure and curtains.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Hyperrealty</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Parts of the body are facing the wrong way, at 90, and in some cases 180, degrees to their usual position. Caused by a failed attempt to rotate in the air whilst on a snowboard, thus inverting the body's 1080.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">Inverted 1080</string>
  <string name="Illness/DLC_1/Knightmare_Description">Sufferers seek solace from their bad dreams, and the problems that have caused them, in chainmail, gauntlets and outrageously loud shoes. They must be coaxed out of their tin suit of denial, even if it is surprisingly slimming.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Knightmares</string>
  <string name="Illness/DLC_1/LogicProblem_Description">A condition caused by poorly worded questions and misheard TV quizzes. The sufferer is unable to make sense of basic cause and effect, therefore they need treatment. Like that… they wouldn’t have understood that.</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Logic Problem</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">The elbow has shattered like a broken mirror, how sinister.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Menace Elbow</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Sufferers believe that they're being bothered by spirits from the world of the dead, and it's really getting on their nerves. A psychiatrist conducts an advanced form of relationship counselling so that the spirits and the patient are able to get on better.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Paranoyance</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">A lack of stimulation has sent the motor and verbal systems into a tail-spin, making the sufferer do and say increasingly dull things, they must be helped before they bore themselves to death.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Pathological Tediousness</string>
  <string name="Illness/DLC_1/Rantlers_Description">An ancient affliction said to come from small pieces of antler getting into the water supply. Sufferers display bouts of rage, sometimes butting heads, but more commonly just complain and shout a lot.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Rantlers</string>
  <string name="Illness/DLC_1/Robot_Description">A condition most common in the outskirts of Two Point County. Believed to stem from a longing for a life in 'the big city', sufferers act out, what they naively believe to be, a typical city lifestyle. Metropolism manifests itself in two main strains, this is its 'Mechanical' form.</string>
  <string name="Illness/DLC_1/Robot_Name">Mechanical Metropolism</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">Symptoms include: Discomfort in both shins after beginning a meal, as well as a faint cheesy smell emanating from the kneecaps.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Shin Blintz</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Areas of the brain have begun to pickle, often caused by drinking the primitive and potent beverages distributed during festivities in the mountain towns of Two Point County.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Skull Chutney</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">A condition at one time known as \"The Snowball Effect\". An initial bad decision has harmed the sufferer's judgement, leading to worse decisions that cause increasingly significant damage. The sufferer's judgement needs rehabilitation and recuperation in a hospital bed to avoid 'Snowballing' any further.</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Sore Judgement</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">A condition characterised by teeth that are partially constituted of nougat. Sufferers must be given the most powerful mouth-wash in the world.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Sweet Teeth</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">A condition that stays dormant for years before surfacing, and often never surfaces at all. This ancient gene, most commonly found in people from around the Pointy Mountains, causes the, now patterned, skin to take on a woollen texture.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">Tartan Telomeres</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Caused by exposure to bad news and icy winds, sufferers, who exhibit increased sensitivity to the cold, as well as occasional leaking, need a skin-fortifying injection, and to be told something nice about themselves.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Thin Skinned</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">It's clear how this happened. Patients require treatment in a Ward.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Tongue Splinters</string>
  <string name="Illness/DLC_2/8Ball_Description">Recurrent bafflement has caused a build-up of extremely dense negative feelings. The heavy head must be removed, and a lighter, less tormented replacement attached, whilst the sufferer can still carry its weight.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Screwball</string>
  <string name="Illness/DLC_2/BeachWail_Description">Most commonly caused by falling asleep on the sand only to have a nightmare. The sufferer hears, and sometimes mimics, a throaty, warbling melody.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Beach Wail</string>
  <string name="Illness/DLC_2/BlankLooks_Description">The sufferer's facial features have receded out of existence and must be coaxed back with subtle, hydraulic machinery. Unfortunately common amongst people-pleasers, yes-men and crowd-enthusiasts.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Blank Look</string>
  <string name="Illness/DLC_2/Boxer_Name">Boxer</string>
  <string name="Illness/DLC_2/BrainFarts_Description">Repressed thoughts and stifled 'wind' have led to the build-up of a mind-numbing gas, causing clumsy mistakes, face flatulence and erroneous comments. The gas must be re-rerouted through the body before the pressure becomes too much and the head explodes.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Brain Farts</string>
  <string name="Illness/DLC_2/Buccanear_Description">Sufferers are haunted by 'the call of the ocean', despite no previous experience of, nor association with, life at sea. Caused by listening to shells and second-hand earrings. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Buccanear</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">A regionally specific form of avian-turmoil. Sufferers start by dressing flamboyantly, moving on to clothes laced with feathers, and, eventually, to fully-fledged bird suits. Requires treatment before they attempt to fly from a great height or sit on some eggs.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Budgie Struggler</string>
  <string name="Illness/DLC_2/CamelToe_Description">The sufferer's toes have fused into two distinct sections, well-suited for movement across the dunes, but un-ideal in essentially every other way. Contracted from camel-infested sand.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Camel Toe</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">Caused by a microscopic fungus found in the island's soil, the sufferer's ears have crusted over with plant matter. They need to be given a particular, human-friendly, form of weed killer to recover auditory and aesthetic normalcy. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Cauliflower Ears</string>
  <string name="Illness/DLC_2/CrispySkin_Description">The sufferer's exterior has become crunchy, in places. Caused by using marinade instead of sun cream.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Crispy Skin</string>
  <string name="Illness/DLC_2/Desserted_Description">Sufferers are filled, to capacity, with pudding. They must be treated before their insides burst. A condition particularly rife in the area, due to the island's excellent ice cream. Holidaymakers, given an afternoon to their own devices, will seek comfort in frozen custard.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Desserted</string>
  <string name="Illness/DLC_2/Explorer_Description">Prolonged feelings of sameness have led to dull, tedious pain and a craving for adventure. The sufferer's tendency to search for relief in highly precarious, unimaginative, activities mean that they pose a great risk to themselves and others until they experience some kind of payoff.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Wanderust</string>
  <string name="Illness/DLC_2/FalseTan_Description">A mutation characterised by a lurid tinging of the skin. Caused by malevolent practices, archaic rituals or potent cosmetic sprays. The body needs to be purged of this deceptive abnormality before the heart shrivels and darkens to a roasted, orange hue.</string>
  <string name="Illness/DLC_2/FalseTan_Name">False Tan</string>
  <string name="Illness/DLC_2/FoolsMould_Description">A fungal infection often contracted from fake jewellery and magic beans. Treatments designed to solely fight the fungus have given way, in recent times, to blends that also stimulate the body's common sense facilities.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Fool's Mould</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">Recognition for increasingly peripheral aspects of football have turned a passion for the game into an obsession. Sufferers exhibit, above everything else, a heightened appreciation for set-piece efficacy, and must be sent for therapy before all their faculties are totally overrun by sporting minutia.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Football Crazy</string>
  <string name="Illness/DLC_2/HeatWave_Description">Excessive time in the fine weather has caused the individual to become unreasonably and deliriously friendly. They must be sent for treatment before they faint, overheat or make more friendships than they can sustain.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Heat Wave</string>
  <string name="Illness/DLC_2/Hermitism_Description">An obsessive fondness for their beach towel has taken a dark turn, and they now seek other, larger beach towels in which to engulf themselves. Competition for towels amongst sufferers can be fierce, so those without a towel might be found in reclusive solitude, often in lighthouses. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Hermitism</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">Highly affecting stimuli have caused the sufferer's feelings to congeal, blocking the body's sensory circulation. Mood swings, from severe numbness to sensitivity, will persist, until the deposits of solid sentiment are removed from the system.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Jellied Feels</string>
  <string name="Illness/DLC_2/JetLeg_Description">The fact often remains hidden for years , but an individual with this condition is actually part plane. It will likely make a great deal of sense in retrospect, as they recall being unusually fast children. Should be treated to avoid dealing with engine failure or oil issues in later life.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Jet Leg</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">The exposed knees have begun to succumb to the elements, turning pointy and misshapen. Caused by excessive shorts-wearing.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Knobbly Knee</string>
  <string name="Illness/DLC_2/LemonSoul_Description">A high-citrus diet has begun to cure the body's more enigmatic components. Oh, and that's cure as in 'cook', not 'fix'. Just to be clear: this is an illness, not a good thing.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Lemon Soul</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">A phenomenon that can occur when climbing in one of the island's many fruit trees. If a branch breaks, sometimes an individual breaks one or multiple limbs out of sheer compassion for the tree, or it might happen when they hit the ground. Medical science is yet to reach a consensus.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Limb Empathy</string>
  <string name="Illness/DLC_2/Limpette_Description">Sufferers exhibit a minorly impaired gait after being slightly hobbled by slipping on a mollusc.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Limpette</string>
  <string name="Illness/DLC_2/LogicProblem_Description">A condition caused by poorly worded questions and misheard TV quizzes. The sufferer is unable to make sense of basic cause and effect, therefore they need treatment. Like that… they wouldn't have understood that.</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Logic Problem</string>
  <string name="Illness/DLC_2/LooseJowels_Description">The neck and lower-face have become loose and need to be pharmaceutically re-tightened before they fall off. Caused by talking nonsense, chewing on prunes or a gasp-heavy daily routine.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Loose Jowels</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">A crippling lack of direction has led to a deranged, costumed, desire to be told what to do by a supreme authority figure. Once they've been convinced that they're not from an ancient civilisation, sufferers need to be helped with the pressures of modern life.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Nerological Imbalance</string>
  <string name="Illness/DLC_2/Oozmosis_Description">The outermost membrane has become less selective. Early signs include: surface moisture, minor dripping and puddle formations. Needs to be corrected before all of their innards move outwards.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Oozmosis</string>
  <string name="Illness/DLC_2/Painapple_Description">You're not supposed to eat the really spikey part of the fruit, or of anything really, that should be self-explanatory. When you do, this is what happens to you. The tiny shards of organic shrapnel combine with the fruit's characteristic tartness to create significant discomfort.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Painapple</string>
  <string name="Illness/DLC_2/Parakeet_Name">Parakeet</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Overwhelmed by how calm life can be away from the mainland, the body has been sent into a state of shock and total chemical imbalance. Sufferers must be stabilised before they shut down.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Placid Reflux</string>
  <string name="Illness/DLC_2/Roman_Name">Ruptured Testudo</string>
  <string name="Illness/DLC_2/SandyCrack_Description">Parts of the body, so dried out by sand, have begun to crack, crumble and disintegrate entirely. Sufferers need to be chemically rehydrated with... water, mostly.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Sandy Crack</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Caused by feelings of paranoia and general distrust. Sufferers are wary of their own silhouette, responding to sudden movements and changes in light with dextrous footwork and skittish violence. Common in athletes in the lead up on a 'big fight'. Treatment can be aided by lying them down in a bed, thereby disconnecting their feet from the 'feet of their shadow'. Really, it helps.</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Shadow Boxer</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">Poor dental hygiene has led to revolting teeth with a tendency to revolt.</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Tooth Mutiny</string>
  <string name="Illness/DLC_2/Trumidity_Description">An onset of panic, caused by high levels of atmospheric moisture, have caused the sufferer to confess all of their darkest secrets. A psychiatrist must convince them to shut up, and cool down, before they ruin their life.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Trumidity</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Tiny, smartly-dressed bugs, believed to be the classy relatives of the common flea, are throwing a microscopic soirée on, or within, the body of the afflicted. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Vested Insects</string>
  <string name="Illness/DLC_2/WildSpore_Description">An airborne affliction contracted from one of the island's more intoxicating plants. Sufferers may seem a little... off, behaving recklessly or, at worse, acting totally feral.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Wild Spore</string>
  <string name="Illness/DLC_3/Ant_Description">Sufferers are chiefly characterised by having a large, ant-like head in place of their own. Should be treated with a mixture of bug repellent and mashed potatoes. Caused by bites from radioactive ants or failure to clear a teleporter before use.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Anty Matter</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">Sufferers exhibit a sensitive, fluorescent area of inflammation. Caused by crops being contaminated with space dust, making them too volatile for consumption. Requires treatment with anti-inflammatory bum-salve.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Asterrhoids</string>
  <string name="Illness/DLC_3/Astro_Description">Aliens from other planets have heard about Two Point County and don't want to miss out. They've travelled light-years for the things that you and I take for granted. Though not strictly a disease, they need to be treated to live the earthy lives of their inter-galactic dreams.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Lack of Humanity</string>
  <string name="Illness/DLC_3/Astroknot_Description">Parts of the body's internal structure have intertwined into complex orbital structures and require untying. Caused by gone off space food and trying to understand astrophysics.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Astroknot</string>
  <string name="Illness/DLC_3/Cardboard_Description">A condition caused by cramped transport or losing battles with 'easy-build' wardrobes. Sufferers need to be rebuilt from this simplified, condensed state.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">Flat-Packed</string>
  <string name="Illness/DLC_3/Confidentures_Description">Unwanted knowledge of classified information has caused alarming levels of teeth gritting and tongue biting. The teeth have become tense and dissociated from the rest of the body and feel like an entirely separate, potentially detachable, entity. The sufferer requires therapy to reacquaint themselves with their own mouth.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Confidentures</string>
  <string name="Illness/DLC_3/Continuthumb_Description">The sufferer's thumb has an incredible range of movement. It's possible that it could come in handy - get it, handy? - but mainly it's just really painful and needs fixing.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Continuthumb</string>
  <string name="Illness/DLC_3/Cosmoss_Description">The sufferer has a parasitic space moss growing inside of them. They will experience intermittent moments of cosmic peace, before a painful death. Requires treating with, either, the sap of an ancient moon tree or domestic weed killer.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Cosmoss</string>
  <string name="Illness/DLC_3/Cow_Description">Sufferers have become unenamoured with being human. Rather than deal with their issues, they hang out in fields and pretend to be cows. Must be treated quickly, before they're abducted by cow-collecting aliens.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Bowhine</string>
  <string name="Illness/DLC_3/CrapDalek_Description">An unhealthy enthusiasm for 'sci-fi' has caused the sufferer to trap themselves in a makeshift costume of a, supposedly, popular character. They require treatment before they lose what's left of them and end up looking like that forever. I mean, look at them.</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Space Caged</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Sufferers need to wear protective clothing due to being 'ill-suited' to Two Point County'. With a course of medicinal therapy and a nice lie down, patients can become acclimated. Deeply Ill-Suited patients are sealed in a water-tight environment to keep out the County's atmosphere.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Deeply Ill-Suited</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">The body contains a small, surplus, celestial organ. The \"terrestical\" should be removed to avoid future complications, such an involuntary gravitational collapse. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Extraterrestical</string>
  <string name="Illness/DLC_3/FlackHole_Description">The sufferer's mouth exhibits signs of abnormal density, producing words at a pathological, extremely irritating, rate. Peace and quiet are out of the question until the condition is treated. Caused by thought provoking mini series and mind-bending space fruits. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Flack Hole</string>
  <string name="Illness/DLC_3/Frog_Description">Years ago an alien life-form scanned the universe to find its closest genetic relative and found the frogs of Earth. They planned to visit their relative, and to take on their form, so as not to alarm anyone, but arrived without an escape plan or looking into the social status and engineering capabilities of the common frog. Generations later, these aliens are sick of being stuck here, so they've devised human-style outer shells to transport them to labs and hospitals, so they can be changed back into their true form and then go home.</string>
  <string name="Illness/DLC_3/Frog_Name">Frogborne</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">The sufferer's genetic common-sense has begun to faulter. Newly produced cells now lack the \"gorm\" gene entirely. They must undergo treatment before becoming irrevocably foolish.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Gorm Deficiency</string>
  <string name="Illness/DLC_3/Grunt_Description">Also know as the 'Henchman Phenomenon', a fault in the DNA has caused the sufferer's motivation to become straightforward and one dimensional. They must undergo treatment before someone with the wrong idea takes advantage.</string>
  <string name="Illness/DLC_3/Grunt_Name">Grunt</string>
  <string name="Illness/DLC_3/HGSwells_Description">Stands for something. Swelling caused by an unhealthy fear of alien invasion or taking the radio too seriously.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">H. G. Swells</string>
  <string name="Illness/DLC_3/HomeSick_Description">Nausea induced by being a long way from home, or, sometimes, an allergic reaction to houses in Two Point County. Sufferers require a treatment that resets their concept of 'home' and accustoms them to drywall and throw pillows.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Home Sick</string>
  <string name="Illness/DLC_3/Horrorscope_Description">An infection of the eye caused by dirty telescopes, binoculars or space goggles. Sufferers predict upsetting events and see really off-putting things.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Horrorscope</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">Overexposure to the housing market has left the sufferer with an unhealthy relationship with territory, as well as fixations on water pressure and curtains. Their obsession with fabrics must be removed from the fabric of their being.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Hyperrealty</string>
  <string name="Illness/DLC_3/Isotrope_Description">The sufferer has begun to become an all-but-identical variation of themselves. Caused by exposure to, and the subsequent absorption of, trends and idioms. Needs to be treated before they become too irritating or dangerously radioactive.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Isotrope</string>
  <string name="Illness/DLC_3/Meteormites_Description">Microscopic space parasites have claimed the sufferer as their new home. The bugs' development occurs on an advanced time-frame so the sufferer must be treated with medicine that makes their body an unfit host before the mites' civilisation reaches the 'Apocalyptic Age'.</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Meteormites</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Blistering caused by going sockless in new shoes or irregular subatomic activity around the ankles. Unusually common in people adjusting to the footwear conventions of a new solar system. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Neutrainers</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">A point of incredible density has formed a ring inside the body, made of breadcrumbs and space rocks, that's swirling around all over the place. A surgeon must siphon out the density, and give their innards a good vacuuming, before they turn inside-out. Caused by bootlegged jelly beans and indigestion at warp-speed.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Planetary Ring</string>
  <string name="Illness/DLC_3/PropellerHead_Description">A condition caused by an infestation of airborne space ticks. The host takes on the ticks' love of flying, and can be seen wearing silly propeller hats or jumping, optimistically, from small heights believing that they're \"learning to glide\".</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Fanatick</string>
  <string name="Illness/DLC_3/Respirator_Description">An allergic reaction to G-force has caused the sufferer to reject their environment. Caused by riding roller coasters during pollen season or sneezing at the wrong moment during re-entry.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Aller-Gs</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">The sufferer is trapped in a form-fitting, silver suit and must be treated before they erode from chafing. Caused by an admirable, ill-conceived desire to take fashion into the future - today!</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Science Friction</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">A condition that creates a localised microgravity environment within the body. The organs float freely and peacefully around the body: it is incredibly dangerous. The airlock must be broken and the atmosphere reset. Caused by space hiccups and an inability to deal with grave situations.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Situational Gravity</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Sufferers need to wear protective clothing due to being 'ill-suited' to Two Point County. With a course of medicinal therapy and a nice lie down, patients can become acclimated. Highly Ill-Suited patients are sealed in an air-tight environment to keep out the County's atmosphere.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Highly Ill-Suited</string>
  <string name="Illness/DLC_3/Sputnek_Description">A locking of the neck that shifts with the phases of the moon. Caused by looking directly upwards at stars, planets or satellites.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Sputneck</string>
  <string name="Illness/DLC_3/StarStruck_Description">Impact with rogue star fragments has resulted in bodily fractures. Most common in those people who tend to know when the next eclipse is going to be.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Star Struck</string>
  <string name="Illness/DLC_3/SuperHero_Description">Sufferers believe, or want to believe, that they can help society on a level above recycling and door-holding. Caused by commercial cinema and the grind of the everyday. Needs to be treated before they, inevitably, lose the fight against crime.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Hero Complex</string>
  <string name="Illness/DLC_3/Telemutation_Description">Parts of the sufferer have been lost during trans-galactic teleportation. The body that remains is a temporary, fail-state, version of the individual pre-travel. They must now undergo DNA recovery so the original can be extrapolated from what remains.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Telemutation</string>
  <string name="Illness/DLC_3/Warped_Description">The sufferer's insides have curved like wet wood. Caused by faulty space travel and unseasonably wet autumns.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Warped</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">The body has fallen out of its celestial cadence, or something, thus explaining why everything has been going badly. Caused by losing contact with the moon, red meat and inhaling fortune cookies three-abreast.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Zodiac Arrest</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">The sufferer's hands have become soft and mushy, much like the flesh of an avocado, causing them to break and fall apart at even the most mush-friendly tasks. Caused by early morning gentrification and shortening it to \"avo\".</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Avocado Hands</string>
  <string name="Illness/DLC_4/Bioweasel_Description">An aggressive weasel-borne bacteria that lays dormant in organic fruit and vegetables, before attacking the system of unsuspecting saladeers. The DNA must be treated with the horrible, plant-cleaning chemicals that, unfortunately, would have prevented this from happening in the first place.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Bioweasel</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">Some of the body’s glands have begun secreting tiny stones. How did they get there? What are they for? These are questions that science continues to ask itself. Caused by admiring nature at particular times of year.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Bodily Druids</string>
  <string name="Illness/DLC_4/BurningDesire_Description">A spark, as can happen, has lead to a fire. Caused by a deep passion for anything or anyone, chewing on dried grass and playing one's stomach like the bellows.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Burning Desire</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Formerly termed Sooty Foot, this condition causes a discharge of smokey residue around the feet and ankles. The sufferer's DNA must be examined, and the problem removed from the chain for good. Caused by eating burnt toast, playing with matches and not doing your part.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Carbon Footprint</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">An accident caused by long drives, big sneezes and undercooked camp meat. The afflicted need a change of clothes and someone to tell them that it happens to the best of us.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Chocolate Shorts</string>
  <string name="Illness/DLC_4/Colander_Description">Sufferers are unable to keep track of a single idea. Scans will show that their thoughts have holes in them, which explains why they were talking all that rubbish. It's believed that sufferers don colanders on their heads as an expression of their state of mind, or, perhaps, just because they've lost it, a bit.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Perforated Thoughts</string>
  <string name="Illness/DLC_4/CraftAilment_Description">The sufferer, unable to deal with complex, hoppy situations, has been bottling up their emotions, which must now be removed, surgically, and distributed to people that deal in that kind of thing.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Craft Ailment</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">Mysterious glass-like spheres have materialised in the body. This could mean one of a number of things: success in business or romance; grave danger; or low, low prices. They need removing by a surgeon before they break and cause terrible luck as well as untold physical damage.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Crystal Balls</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">A condition that used to be treated with an array of tiny fans is now best handled by ingesting a pharmaceutical blend of sherbet flavoured eye drops and self-dazing flour.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Diluted Pupils</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">Pockets of climate-related dread have begun to attack the self. Sufferers just need a psychiatrist to lie to them for a while, then everything should be fine. Well, not fine, but you know.</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Eco-Worrier</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Derived from the old expression (\"a bit of a Flappy Hamper\"), the term is most commonly used in a medical setting to characterise the range of injuries that can be caused by the extremities being shut in wicker baskets. Caused by windy picnic and bad timing.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">Flappy Hamper</string>
  <string name="Illness/DLC_4/FlowerPot_Description">Sufferers displace their environmental anxieties onto domestic gardening, taking obsessive care over carnations and chrysanthemums to make up for what they can't control. Common symptoms, other than its namesake head-pot, include: night-time weeding, fertiliser pockets and bloodshot eyes.</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Pothead</string>
  <string name="Illness/DLC_4/FootInMouth_Description">An infection of the judgement gland, caused by double yolks and too many group chats. Sufferers will keep saying the wrong thing, and must be cured before they really blow it and swallow themselves whole.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Foot-in-Mouth</string>
  <string name="Illness/DLC_4/GreenFingers_Description">Unlike the figurative description of those who quite like gardening, this condition causes literal green-ness of the hands. Sufferers engage, obsessively, in gardening related activities and must be cured before they bury themselves in rakes, seed packets and, eventually, soil.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Green Fingers</string>
  <string name="Illness/DLC_4/HareHead_Description">The condition is characterised by a pattern of eccentric behaviour and ill-conceived decisions, as well as having a rabbit-like head. Caused by hare allergies, devilish lettuce and all night tea parties.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Harebrained</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">A chronic lack of subtlety that can cause swelling and increased density of the sufferer's hand-meat, a product of over simplifying arguments and misreading tsp as tbsp. Their internal sensitivity needs recalibrating in order to alleviate the problem, and the strain of lugging around those weighty manuals.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Heavyhandedness</string>
  <string name="Illness/DLC_4/Incensed_Description">A negative reaction to fragrant smoke has left the sufferer anything but relaxed. They need to be calmed down with a sophisticated blend of aromas, specially catered to their needs.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Incensed</string>
  <string name="Illness/DLC_4/MageFright_Description">Fantasy role playing games have left the sufferer paranoid about their vulnerability to wizardry, give them an untraceably small dose of something and tell them it’s magic.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Mage Fright</string>
  <string name="Illness/DLC_4/Mulch_Description">The stomach is lined with a layer of leaves and woodchips. Symptoms include: unusual rustling and forest floor smell. Caused by ingesting topsoil and general foliage. Sufferers should be told to wash their vegetables and fungi before eating them, not after.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Mulch</string>
  <string name="Illness/DLC_4/NastyTrip_Description">So-called as the fracturing is a result of a nasty trip. Caused by poor coordination, unseen tree roots and getting distracted by illusionary posters. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Nasty Trip</string>
  <string name="Illness/DLC_4/Pesticitis_Description">A condition that causes the sufferer to become a real nuisance. The irritation can take on countless forms, from deliberately clapping at the wrong time, to throwing out perfectly good bread. Commonly contracted from aphids, voles or passed, directly, from someone that's both sickeningly tiresome and tiresomely sick.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Pesticitis</string>
  <string name="Illness/DLC_4/PineDented_Description">The sufferer is all bent out of shape after bouncing off a piece of woodland. Trees always win, folks.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Pine Dented</string>
  <string name="Illness/DLC_4/Pinocchio_Description">Woodworms, loaded with F.I.B. (Falsification Inducing Bacteria), take up residence in an unsuspecting human. The host becomes stiff and wooden, lies to anyone that's willing to listen, and externalises their own conscience. They'll need treatment to feel real again.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Woodworms</string>
  <string name="Illness/DLC_4/Puck_Description">Sufferers are stuck, or 'shackled', as a faunier form of themselves, and may exhibit uncharacteristically mischevious or horn-ful behaviour. Needs to be treated with an especially disgusting type of medicine, known as an 'antigoat'. Luckily, sufferers can eat just about anything…</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Ramshackled</string>
  <string name="Illness/DLC_4/Retrogaze_Description">An immersive, hallucinatory form of nostalgia that causes the sufferer to see things the way that they think they used to be, often in a warming, sepia hue. Caused by new, generally less bad, problems, and irregular celestial activity. They need to receive a course of therapy that will show them that things weren't that great then, either.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Retrogaze</string>
  <string name="Illness/DLC_4/Roadstool_Description">The sufferer's bowels have become upset from too much travel. They need medicine that makes their constitution feel at home, so they can, once again, travel comfortably and lightly.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Roadstool</string>
  <string name="Illness/DLC_4/Scarecrow_Description">An extreme form of hay fever, the condition leaves sufferers itchy, upset and capable of defending crops from all manner of avian treachery. Oh yeah, and they've turned into straw… I always forget that part.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Distrawed</string>
  <string name="Illness/DLC_4/Spellbound_Description">The sufferer is having trouble in the toilet-department after being on the wrong end of a constipation incantation. They say the darkest magic hits you where the sun don't shine.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Spellbound</string>
  <string name="Illness/DLC_4/Sproutrage_Description">A condition caused by the heated debate surrounding the humble, miniature cabbage. Sufferers have been worn down by unsustainable exposure to the sheer volume of opinions. We can treat them, but this only ends when people realise that there are more interesting things to talk about.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Sproutrage</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Characterised by bouts of bumbling, cringeworthy foolishness. The sufferer's DNA has been altered after years of trying to seem as if they know what they're doing, despite being well out of their depth. The ineptitude must be genetically removed before they take the rest of us down with them.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Stumblebum</string>
  <string name="Illness/DLC_4/Tech_Description">The sufferer has been corrupted by flawed, obsolete or malware ridden technology and needs to be treated with an emergency software update. Caused by hyper-connectivity and using your phone on the toilet.</string>
  <string name="Illness/DLC_4/Tech_Name">Glitchy Patch</string>
  <string name="Illness/DLC_4/TenderBox_Description">Sufferers are characterised by a stifling soreness and a slightly flinty smell. Commonly caused by long camping trips, spent trying to start fires.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Tenderbox</string>
  <string name="Illness/DLC_4/VegNose_Description">An infection that transmogrifies the nose, turning the sufferer into a big ol' turnip face. Those afflicted should be warned about burying their heads in the soil or doing that impression of a truffle pig which everyone likes so much.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Root Snoot</string>
  <string name="Illness/DLC_4/WeepingIris_Description">Sustained sobbing has left the sufferer with a leaky aperture, or two. They require cheering up, and a chemical treatment that tightens the body's plumbing.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Weeping Iris</string>
  <string name="Illness/DLC_5/ActionHero_Description">Sufferers have an inflated, totally unreasonable perception of their own importance and ability. They must undergo a course of mild, psychiatric beration to be reverted from pathologically obnoxious to neurotically normal. Caused by two-for-one film tickets and letting relatively small compliments go to your head. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Protagony</string>
  <string name="Illness/DLC_5/ArtSick_Description">A condition that ranges in severity from mild ennui to intense, existential hopelessness. Caused by paint fumes, undiluted watercolours and colouring outside the lines.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Art Sick</string>
  <string name="Illness/DLC_5/Blooper_Description">The body's internal code has adopted a fundamental, often comical, error. The unprofessional sequence must be removed from main body of the DNA and transferred into the body's bonus DNA. Sufferers may laugh uncontrollably or ask for their \"line\". </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Blooper</string>
  <string name="Illness/DLC_5/BlueBlood_Description">The sufferer's vital fluids have taken on a garish, almost smug, shade of blue. Caught from money that has been left sitting out, often for generations, the sufferer must have their blood audited and the troublesome wealth taken away from them, at once.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Blue Blood</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">Veterans of the theatre, as well as medical professionals, understand the risks of wishing performers \"good luck\". In fact, over 1.5% of the broken legs in Two Point County - every year - are a direct, ironic result of a well-wisher forgetting to say the much safer \"break a leg\". Your intentions don't matter. Think before you wish luck on others.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Broken Leg</string>
  <string name="Illness/DLC_5/Canapains_Description">Sufferers experience little morsels of intestinal discomfort. Caused by dodgy finger food and poorly washed silverware. The Hors d'oeuvre (order) of business is to rummage around inside them to remove whatever exotic egg, expensive seasoning or smoked-something that's causing all their discomfort. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Canapains</string>
  <string name="Illness/DLC_5/Concertoes_Description">Films have led us to believe that pianos only fall on people's heads, but sometimes they land on people's feet, too, and that is also really unideal. Due to severe fracturing of the toes, the sufferer produces a noise when they walk that sounds faintly like classical music.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Concertoes</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">The sufferer has developed holes in the bones of their feet that will require editing. Must be restored carefully and then wrapped in a protective, analogue film. Caused by tripping on set, dropping reels on your heels and someone leaving a franchised coffee cup in the shot... </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Corrupt Footage</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">A form of allergic reaction to 'cross-fading', a traditional transition technique in the film industry. Although it goes unnoticed by the human eye, the cells of a Cross-Frayed individual will appear to be \"fading out\" when examined under a microscope. Due to the ubiquity of the technique, it is safest for the sufferer to have their intolerance removed from their genetic code.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Cross-Frayed</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Chronic stomach ache caused by excessive decision making and mouldy bagels.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Director's Gut</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">The sufferer's hands have developed a taste for... drama! The hands exhibit a life of their own, doing things purely for the sake of \"narrative\", often to the disadvantage and danger of the individual. So-called \"Dramatic Paws\" have been known to start fights, throw drinks, or - even - knock over things that ought not be knocked over.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Dramatic Paws</string>
  <string name="Illness/DLC_5/Dressage_Description">A viral condition contracted from horses, stables and sleeveless, quilted jackets. Most cases remain symptomless, as the internal organs begin to promenade around the body in an orderly, elegant fashion, however some physicians have attested to diminishing peripheral vision and occasional whinnying.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Dressage</string>
  <string name="Illness/DLC_5/Extrasensory_Description">A condition contracted by actors without speaking lines and character names such as \"tired old man\" and \"ballerina #4\". A life of pretending to talk in the background of café scenes has worn away at the sufferer’s social behaviour. They now gesture and mumble, laughing at intervals: “Hurgh nu fa, ba-da-la-da-DA! Haha. Oh.” It goes to show: background life imitates background art... </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Extrasensory</string>
  <string name="Illness/DLC_5/FlashBack_Description">Bursts of sudden back pain caused by intense déjà vu related hallucinations. The patient may believe that they're back from the future to save themselves (from back pain). They need to be convinced otherwise before they hurt themselves or somehow manage to change the future.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Flash Back</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">A condition first recognised by the celebrated, now infamous, psychiatrist Ebenezer Fourthwall. The sufferer can't tell reality from fantasy, or stage left from stage right. Caused by hidden cameras, \"pranks\" and having one's reality totally shattered. Extreme cases have been known to lead sufferers to believe that they're in some kind of extravagant simulation.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Fourthwall Problem</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Infinitesimally small bruising, inside and out, has given the body a radiant glow but left it unfortunately close to bursting. The sufferer must undergo surgery to repair the body's structural integrity and avoid going \"pop\". Caused by long nights on the dance floor, illegal spa treatments and fox stampedes.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Foxtrodden</string>
  <string name="Illness/DLC_5/GuestCist_Description">A common malady in organisers, producers and caterers alike. Planning an event is a stressful occupation. In the early days of party-throwing, it was said that the lumpy bulge contained the spirits of the uninvited. Traditionally, at the end of the party, the organiser was beaten with sticks until it burst, thus freeing the souls of the absentee. This was later deemed dangerous and pretty gross.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Guest Cist</string>
  <string name="Illness/DLC_5/HeadBanger_Description">An extreme form of headache that hardens the sufferer's head, giving it a subtle, often imperceptible, metallic quality. They need to keep their head still for a while and be given an injection of laid-back vibes. Caused by power chords, rocks and/or rolls and not drinking enough water.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Banging Headache</string>
  <string name="Illness/DLC_5/Hotdog_Description">A delusional condition that causes the sufferer to dress like a hot dog, as they believe that it's what's best for their career (in the long run). They need to be given a course of mustard placebo and assured that very few famous actors ever had to dress like a sausage. Caused by a lack of auditions and trusting what the guy at the hot dog stand had to say.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Misdewiener</string>
  <string name="Illness/DLC_5/Limelit_Description">The sufferer's insides appear to be illuminated by a yellow-green light. A surgeon must go inside them and correct the problem before it burns them out. Caused by sudden media attention and swallowing stage lights.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Limelit</string>
  <string name="Illness/DLC_5/Listless_Description">A form of exclusion trauma caused by an unhealthy concern for one's own perceived importance. Essentially, they're really very sad that they're not considered important, let alone \"very\" important. The sufferer must be convinced that lists are just bits of paper, that importance is subjective and other heinous lies to regain their self-esteem.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Listless</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Sufferers hear a recurring and regular beat that they believe is being played by a tiny magical being or \"ear gnome\". After undergoing a course of treatment for their hearing - that has nothing to do with gnomes - the patient may well believe in magic, or even try and complete some kind of quest for their gnome-y friend. Healthcare practitioners have found that it's best to indulge them, sadly.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Metrognomic</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">Despite its name, the sufferer - who may emit a faint, peppermint aroma - is in a state that is far from perfect. The strange bacteria responsible is most commonly contracted through expensive herbal teas and really old comic books. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">Minty Condition</string>
  <string name="Illness/DLC_5/MoCap_Description">Caused by overexposure to special effects, the sufferer's body is caught in a state between the procedurally generated world and our own. They must be cured, and have every ping-pong ball removed, before they disappear, forever.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Motion Sickness</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">Sufferers are dangerously concerned with their perceived wealth. They will spend every penny they can on race cars, top hats and thimbles in an attempt to seem absolutely loaded. To avoid bankruptcy, they need to be injected with something sappy that'll convince them that lying is for bad guys and true wealth comes from within. Sufferers must go to hospital. Go directly to hospital. Don't… well, you know.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Monopolies</string>
  <string name="Illness/DLC_5/MudPerson_Name">Mudperson</string>
  <string name="Illness/DLC_5/Mud_Description">Sufferers have 'mud poisoning' after accidentally ingesting dirt. Sure, they may have fun for a while, dancing and feeling at one with the earth, but after a while they'll become entirely soily. They need a deep clean, inside and out.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Soiled Self</string>
  <string name="Illness/DLC_5/PaperBag_Description">Sufferers believe that they're being watched by spies or the international press. To combat their suspicions, and protect their identity, they have adopted a derivative and ineffective form of disguise. They'll need treatment before they get any shyer, and must be reassured that no-one cares who they are. Besides, they're not kidding anyone…</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Inbagneato</string>
  <string name="Illness/DLC_5/Scream_Description">Sufferers display the outward signs of extreme shock. All the time. Commonly contracted from haunted paint, but may also manifest spontaneously in art galleries, after looking at the price of that piece they liked that was \"only a print\".</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Culture Shock</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">A condition that targets depth perception. The sufferer will struggle to process flat surfaces or identify whether an object is, in fact, small or just really far away. Caused by bad reactions to visual tricks and Sundays on the island.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Shifting Perspective</string>
  <string name="Illness/DLC_5/Sinewment_Description">Pain and tension in the body's fibres, caused by happy endings, finishing stories and over-indulging on credit sequences.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Sinewment</string>
  <string name="Illness/DLC_5/SnotTwist_Description">A complex twisting of the mucus that affects the sufferer's airways. Caused by sudden changes in narrative and finding out that it's all been a dream.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Snot Twist</string>
  <string name="Illness/DLC_5/SquareEyes_Description">The sufferer's eyes have become square - no kidding - and backlit. They need some anti-pixel medication and to be told to sit a little further away from their screens. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Square Eyes</string>
  <string name="Illness/DLC_5/StageHand_Description">A collective term, coined for the wide variety of manual maladies contracted by the crew members of film, theatre and television industries. Common causes include: dry ice, cannibal actors and picking up the wrong end of irresponsibly sharp \"fake\" weaponry.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Stage Hand</string>
  <string name="Illness/DLC_5/Stuntman_Description">Sufferers have lost the ability to tell what's boring, what's exciting and what's dangerous and will take great pleasure from even the most mundane task. They need to be recalibrated before they do something brilliant but fatal. Not everything can be exciting, it's not healthy and it's not realistic. Caused by sliding down banisters, having exact change and rolling around on film sets.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Stunt Trouble</string>
  <string name="Illness/DLC_5/ToySoldier_Description">The body has been invaded by a hostile, part-polymer, parasite. Sufferers exhibit a monochromatic green exterior and extremely limited flexibility. They'll soldier on until they freeze - in pose - but they need to be melted down, strained and reset, if they ever want to regain regular rigidity.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Private Parts</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">A range of bone-related conditions caused by walking into, or being crushed by, a wardrobe or similarly weighty container of costumes and/or props. Often the result of waning focus at an inopportune moment. Common catalysts include day-dreaming, sandwich distraction and checking to see if your business is showing.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Wardrobe Malfunction</string>
  <string name="Illness/DLC_5/WritersBlock_Description">It's perfectly normal to have a paintbrush in your hair, but not a pencil in your head. The unwelcome piece of stationary is blocking the part of the brain responsible for… what's the word… sentences. Anyway, that'll need to be removed if they want to write good.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Writer's Block</string>
  <string name="Illness/DLC_6/AgeFright_Description">An irrational fear of the passage of time, made all the more severe by the existence of time travel.</string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name">Age Fright</string>
  <string name="Illness/DLC_6/Beheaded_Description">This case of lost identity can be easily reversed by a De-Lux O-Luxe machine. On with their heads.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Beheadedness</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Sufferers have augmented their bodies with robot parts, without consulting the robot parts, causing hilarity - as well as profound health concerns - to ensue.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Bionic Plague</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">Colloquially known as squire's elbow, carrying all that heavy knight gear is very hard on the forearms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Bloat of Arms</string>
  <string name="Illness/DLC_6/BlueTeeth_Description">Discolouration of tooth enamel acquired through overuse of wireless dental floss.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name">Blue Teeth</string>
  <string name="Illness/DLC_6/BoneHead_Description">The result of an ill-advised attempts to clean out one's ear canal with rudimentary tools. Patients report a \"surprising lack of resistance\".</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Bone Head</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">Doctors must take care to safely remove hardware so as to prevent memory corruption.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Byteheadedness</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">A hyper-advanced strain of Lightheadeness. Doctors must take care to safely remove hardware so as to prevent memory corruption.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">A form of thorn-related ailment, often the result of misguided attempts to be cool and/or seductive.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Chewed a Rose</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">A fracture in the jaw which causes an involuntary 'tic-ing' sound roughly once per second.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Clockjaw</string>
  <string name="Illness/DLC_6/Codpiece_Description">Patients claim they \"got stuck\" while working on their fishing boats, but are generally not forthcoming with further details. With bed rest and the right bait they should slip right out, but nothing can be done about the fishy smell in the meantime.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Cod Piece</string>
  <string name="Illness/DLC_6/DinoSores_Description">A potential after-effect of being bitten by a gigantic prehistoric lizard. Patients report mild swelling and irritation, as well as wounded pride after being told that they don't taste all that nice, apparently.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Dino Sores</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">Secondary symptoms include hoarding gold, intermittent flying and a newfound romantic interest in donkeys.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Reptile Dysfunction</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Sufferers are anxious about the speed at which human evolution is moving for the kids these days. In my day we had scales and a big floppy tail, what was so wrong about that?</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Fomo Sapiens</string>
  <string name="Illness/DLC_6/Forefraught_Description">The sufferer is petrified of doing anything, anything at all. Brought on after realising that actions have ghastly, and all too likely, consequences.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Forefraught</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Patients exhibit a tendency to look very closely at fractal patterns and see the golden ratio wherever they look. Caused by a patient's DNA becoming that bit too helical.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Fossil Eyes</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">The sufferer has dislodged themselves from their origin and their fate. Causes include 'trying out' a new personality, fun with flux-capacitors and standing in the way of sliding doors. This is great for plot, but less good for their ability to exist cohesively.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Fractured Timeline</string>
  <string name="Illness/DLC_6/Futurism_Description">Cubism has mutated over the centuries, with this new strain able to transmit itself through digital images. I can't say that I care for it… </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Futurism</string>
  <string name="Illness/DLC_6/GlassDome_Description">A condition characterised by brittleness of the head, caused by extended exposure to UV radiation, though the problem is magnified by a lack of cloud cover and convex glass surfaces on sunny days.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Glass Dome</string>
  <string name="Illness/DLC_6/HackingCough_Description">A form of computer virus, characterised by bouts rapid typing. Common causes include faulty promo codes, forgetting your password and excessive use of the phrase \"I'm in\".</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Hacking Cough</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Sufferers explode into bouts of uncontrollable giggling at jokes they heard hours, days, or even years earlier. You really had to be there.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Historical Laughter</string>
  <string name="Illness/DLC_6/Hologlands_Description">A deceptive condition that eludes early diagnosis. Unfortunately, the glands look completely normal when viewed from just the right angle.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Hologlands</string>
  <string name="Illness/DLC_6/Hotheaded_Description">An interesting example of viral evolution. In pre-industrial societies, Lightheadedness typically manifested itself in this less advanced, but more period-appropriate, manner. Caused by fireside sleepiness and playing with sticks.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Hotheadedness</string>
  <string name="Illness/DLC_6/Jester_Description">Clowning has a rich and storied tradition that must be eliminated at the source. Caused by overly demanding monarchs, ingesting fire and the invention of juggling.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Jester Infection</string>
  <string name="Illness/DLC_6/KnightMites_Description">These parasites follow a strict code of chivalric honour. Treatment involves challenging them to duel with balms and lotions via the throwing of microscopic gauntlets.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Mites of the Realm</string>
  <string name="Illness/DLC_6/LiveryDisease_Description">Wearing an ill-fitting guard's uniform a lot can cause chafing, cramps, and wedgies.</string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name">Livery Disease</string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">Patients don't know whether they are coming or going, and neither would you after all that time travel. They'll never be the same again (unless they undergo a basic course of treatment).</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Loopy</string>
  <string name="Illness/DLC_6/MadScientist_Description">Sufferers are totally convinced of their own scientific aptitude in spite of a wealth of material evidence (and injuries) to the contrary. A heavy dose of perspective, plus a hair cut, should do the trick.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Artificial Intelligence</string>
  <string name="Illness/DLC_6/MissingLink_Description">A spinal injury, treated surgically by replacing the offending, misplaced, piece of bone. Can cause discomfort, heavy slouching and getting lost in the woods.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Missing Link</string>
  <string name="Illness/DLC_6/Parapox_Description">Both caused by, and the cause of, a viral infection commonly known as Parapox. Staff treating the infection are asked not to think about it too hard.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Parapox</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">The brain sends and receives messages through the nervous system using paper notes rolled up into capsules. Best treated by surgically installing an intranet network and setting up the brain's email.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Pneumatic Tubes</string>
  <string name="Illness/DLC_6/Predestinitis_Description">The onset of Predestinitis is as predictable as it is inevitable. Often caused, with great irony, by efforts to prevent it.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Predestinitis</string>
  <string name="Illness/DLC_6/RockStar_Description">A severe strain of Mock Star, sufferers maintain their delusion in spite of several millennia of requisite musical tradition which hasn't occurred yet.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Rock Star</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">Early indicators of this mineral-y malady include swelling, and redness, in the lips and tongue, as well as sticky fingers.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Rolling Stones</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Sufferers are struck with an insatiable desire for political power, tempered by a greatly increased need for the lavatory.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Slackbladder</string>
  <string name="Illness/DLC_6/Talknology_Description">Disruptions to synaptic connections caused by anomalous quantum energy wavelength fluctuations cause sufferers to spout meaningless technobabble. Highly contagious.</string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name">Talknology</string>
  <string name="Illness/DLC_6/TarredPits_Description">A build-up of a black gloopy substance in the underarm region usually caused by patients ignoring \"no swimming\" signs. It wasn't a suggestion, you know… </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Tarred Pits</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">It's just a lump on your left that seeps to the right. You've got the Time Warts again.</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Time Warts</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">Excessive facial hair growth can, if left untreated, lead to severe sensory impairments and tragic mistakes while hunting.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Woolly Man-Mouth</string>
  <string name="Illness/DLC_7/Alarmed_Description">Witnessing or being involved in emergency situations with the frequency of Two Point County residents can be a significant stressor.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Alarmed</string>
  <string name="Illness/DLC_7/BusyBody_Description">Symptomatic of overwork, and common in urban business districts. Patients don't know when to quit.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Busy Body</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Nausea and dizziness caused by whirlwinds. Patients report that it really winds them up.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Cyclonic Irritation</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Caused by prolonged exposure to extreme cool.</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Frosted Tips</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">Patients' hair has receded as a result of a head injury. It was a close shave.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Hairline Fracture</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">Exposure to dangerous industrial chemicals can, in turn, cause patients to exhibit some of the same dangerous properties as those chemicals. You are what you eat.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Hazardous Waist</string>
  <string name="Illness/DLC_7/Hives_Description">Prompt removal of the hive is recommended, as the bees are well within their rights to press trespassing charges.</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Hive Mind</string>
  <string name="Illness/DLC_7/MeanFeet_Description">Sufferers' lower legs display a malicious lack of social inhibitions, regardless of the demeanour of the rest of the patient.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Mean Feet</string>
  <string name="Illness/DLC_7/Peaky_Description">Extreme vertigo induced by looking down when I literally just told you not to Terry, for goodness sake, can't take you anywhere.</string>
  <string name="Illness/DLC_7/Peaky_Name">Peaky</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">A calcified coating around the patient's hip bones. They'll be fine if you scrape off the burnt bits.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Pelvic Crust</string>
  <string name="Illness/DLC_7/PisteOff_Description">Skiers are in broad agreement that snow makes for a preferable medium to air.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Piste Off</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">All of the leg bones are accounted for, but not necessarily in the correct order.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Scrambled Legs</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Internal organs continuing to vibrate long after the patient has experienced a tremor of some kind. Though these vibrations can cause surgical instruments to audibly resonate, doctors are asked that they refrain from \"jamming\".</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Shaken Kidneys</string>
  <string name="Illness/DLC_7/Snowballed_Description">Frequent accident on the slopes. Can often snowball into larger issues.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Snow Problem</string>
  <string name="Illness/DLC_7/Sticky_Description">Patients report the feeling of walking with chewing gum stuck to a shoe, but all over their bodies.</string>
  <string name="Illness/DLC_7/Sticky_Name">Sticky</string>
  <string name="Illness/DLC_7/TrafficJam_Description">Buildup of grime in various nooks and crannies resulting from excessive time spent seated in urban environments with low air quality. A kind of congestion congestion.</string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Traffic Jam</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Localised meteorological phenomena, first discovered in Fran Healy.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Under The Weather</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Patients' vascular systems suffering wear and tear from strong winds and extreme conditions. Gives their insides a pleasant rustic look with a lot of character, but it's not actually very good for them.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Weathered Veins</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Inflammation of the ears, typically caused by their extended immersion in some kind of auricular irritant such as seawater, allergens, or dubstep.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Wet Behind The Ears</string>
  <string name="Illness/DecisionRash_Description">An unpleasant rash triggered when the sufferer is forced to make a decision too quickly.</string>
  <string name="Illness/DecisionRash_Name">Decision Rash</string>
  <string name="Illness/DenimGenes_Description">Skin has the appearance of denim. Causes a great deal of irritation, mainly due to the time it takes to dry after a shower. Believed to be caused by Bungle's genetically-engineered jeans, which have since been recalled.</string>
  <string name="Illness/DenimGenes_Name">Denim Genes</string>
  <string name="Illness/Electrified_Description">This is what happens if you simultaneously put a knife in a toaster and a fork in a power socket.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Shock Horror</string>
  <string name="Illness/Emperor sSyndrome_Description">Patients believe they are clothed. They are in for a nude awakening.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Emperor's Syndrome</string>
  <string name="Illness/EmperorComplex_Name">Emperor Complex</string>
  <string name="Illness/FlatulentDNA_Description">A genetic condition.</string>
  <string name="Illness/FlatulentDNA_Name">Flatulent DNA</string>
  <string name="Illness/FloatyHead_Description">Caused by an overinflated ego.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Floaty Head</string>
  <string name="Illness/FloppyArm_Description">Caused by excessive physical activity. Requires a Fracture Ward.</string>
  <string name="Illness/FloppyArm_Name">Floppy Arm</string>
  <string name="Illness/FloppyDiscs_Description">A spinal discombobulation that leaves the sufferer with very limited memory.</string>
  <string name="Illness/FloppyDiscs_Name">Floppy Discs</string>
  <string name="Illness/Flumps_Description">A most unfortunate genetic condition. Although the flumps can be removed, they frequently grow back. Genetic recombobulation is usually the only option.</string>
  <string name="Illness/Flumps_Name">Flumps</string>
  <string name="Illness/Frankenstein_Name">Frankenstein</string>
  <string name="Illness/FreudianLips_Description">A tendency to pout excessively when faced with a camera. Caused by a build up of lewd thoughts in the cerebral cortex. A psychiatrist must use a subconscious tap to drain the excess thoughts into a beaker, after which they can be safely disposed of in an incinerator.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Freudian Lips</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">Eerie thoughts have carved out and replaced all of the important, gooey parts of the inner face. A light emits through the eyes, nose and mouth that, like the sufferer, is more than a little dim. Not to be mistaken for Squashed Head.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Frightheadedness</string>
  <string name="Illness/GeneticGurning_Description">A genetic condition.</string>
  <string name="Illness/GeneticGurning_Name">Genetic Gurning</string>
  <string name="Illness/GeneticMumps_Description">A genetic condition.</string>
  <string name="Illness/GeneticMumps_Name">Genetic Mumps</string>
  <string name="Illness/GreyAnatomy_Description">Existential despair frequently leads to a loss of colour. Requires Chromatherapy.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Grey Anatomy</string>
  <string name="Illness/Grout_Description">Grout is frequently transmitted in bathrooms, and modern medication is effective, unlike earlier times, when it had to be dug out painfully with a screwdriver.</string>
  <string name="Illness/Grout_Name">Grout</string>
  <string name="Illness/GurningLoins_Description">A quite unfortunate condition that has to be seen to be believed. But also cannot be unseen. Just don't look at it. Trust me.</string>
  <string name="Illness/GurningLoins_Name">Gurning Loins</string>
  <string name="Illness/HeartThrob_Description">Painfully attractive. Often leads to heart ache. Requires surgery to make the sufferer as repulsive as possible.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Heart Throb</string>
  <string name="Illness/HopHip_Description">An injury caused by too much hipping and hopping to young people's music. Requires treatment in a Fracture Ward.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Hop Hip</string>
  <string name="Illness/HumerusInjury_Description">Patients are really not amused by this injury of the upper arm.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Humerus Injury</string>
  <string name="Illness/HurtyLeg_Description">Caused by excessive physical activity. Requires a Fracture Ward.</string>
  <string name="Illness/HurtyLeg_Name">Hurty Leg</string>
  <string name="Illness/Hyper_Description">Constantly looking for entertainment, food or drink. A psychiatric condition.</string>
  <string name="Illness/Hyper_Name">Hyper</string>
  <string name="Illness/InflatedEgo_Description">A dangerous build up of narcissistic thoughts. If left untreated, parts of the ego begin to protrude from every orifice, which is highly unpleasant for anyone nearby. A psychiatrist must carefully deflate the ego using a massive pin.</string>
  <string name="Illness/InflatedEgo_Name">Inflated Ego</string>
  <string name="Illness/JazzHand_Description">A hand injury caused by too much enthusiastic thumb clicking, hand waving, and skin burns resulting from prolonged exposure to acid jazz.</string>
  <string name="Illness/JazzHand_Name">Jazz Hand</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Jest Infection</string>
  <string name="Illness/JumboDNA_Description">This condition can be traced back to the DNA Labs of Jumbo Mega Corp. Attempting to create a clone of himself that was twice as big, boss Jumbo McNally inadvertently ended up creating hundreds of people with extra large DNA molecules squeezed into normal-sized bodies.</string>
  <string name="Illness/JumboDNA_Name">Jumbo DNA</string>
  <string name="Illness/LazyBones_Description">Skeletal fatigue caused by a lack of calcium in the diet. Upon diagnosis, the patient should be immediately rushed to a ward where they must sleep for several days whilst being fed milk and cookies by a nurse.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Lazy Bones</string>
  <string name="Illness/LeopardSkin_Description">A skin abnormality that has become quite fashionable in recent years. This mutation originated in the labs at Grockle Bay Zoo, after a scientist attempted to create a human-cat hybrid, the same incident that led to the related condition, Lion Head.</string>
  <string name="Illness/LeopardSkin_Name">Leopard Skin</string>
  <string name="Illness/LightHeaded_Description">Lightheaded patients are notable due to their bulbous heads.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Lightheadedness</string>
  <string name="Illness/LitterBug_Description">A bacterial infection that causes the sufferer to discard items at random.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Litter Bug</string>
  <string name="Illness/Lycanthropy_Description">Once thought to be extinct, Lycanthropy is making a comeback in dangerous forests across the land. Sufferers get it from direct exposure to light from the full moon, or possibly from door handles. Research is ongoing to discover which.</string>
  <string name="Illness/Lycanthropy_Name">Lycanthropy</string>
  <string name="Illness/MarkTestIllness_Description">Test Illness 1</string>
  <string name="Illness/MarkTestIllness_Name">Mark Test Illness</string>
  <string name="Illness/Mime_Description">A psychiatric condition that causes the sufferer to perceive things that don't exist, usually boxes within which they are trapped. Some scientists have speculated that the box may both exist and not exist, leading to the well known thought experiment, Schrodinger's Mime.</string>
  <string name="Illness/Mime_Name">Mime Crisis</string>
  <string name="Illness/MiseryGuts_Description">Chronic grumpiness due to a nihilistic semi-colon.</string>
  <string name="Illness/MiseryGuts_Name">Misery Guts</string>
  <string name="Illness/MonoBrow_Description">Extreme hair growth, caused by excessive consumption of both highbrow and lowbrow entertainment. The monobrow must be carefully removed and placed in a secure container to prevent it from escaping.</string>
  <string name="Illness/MonoBrow_Name">Monobrow</string>
  <string name="Illness/MoodPoisoning_Description">A dangerous condition that causes the sufferer's health to deteriorate fast. Caused by paying too much attention to what other people think.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Mood Poisoning</string>
  <string name="Illness/MuckyFeet_Description">Feet so grubby that the filth will never come out. Spreads germs like wildfire.</string>
  <string name="Illness/MuckyFeet_Name">Mucky Feet</string>
  <string name="Illness/Mummified_Description">The afflicted have been wrapped for the afterlife by their families, but were only taking a nap. There are rituals, and the initial stages of embalming, to be undone.</string>
  <string name="Illness/Mummified_Name">Premature Mummification</string>
  <string name="Illness/NightFever_Description">A psychiatric condition leading to spontaneous outbreaks of dancing. Caused by prolonged exposure to mirrorballs.</string>
  <string name="Illness/NightFever_Name">Night Fever</string>
  <string name="Illness/Pandemic_Description">Involuntary attachment to kitchen utensils, caused by extremely low levels of culinary skill. The pan must be carefully removed with a massive magnet.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Pandemic</string>
  <string name="Illness/PelvicGurning_Description">Requires surgery in an Operating Theater.</string>
  <string name="Illness/PelvicGurning_Name">Pelvic Gurning</string>
  <string name="Illness/PipeOrgans_Description">The internal organs are arranged in such a way that they create dramatic music when the sufferer walks. Requires surgery to rearrange the organs.</string>
  <string name="Illness/PipeOrgans_Name">Pipe Organs</string>
  <string name="Illness/Poisoned_Description">Health is deteriorating fast. Requires an injection.</string>
  <string name="Illness/Poisoned_Name">Poisoned</string>
  <string name="Illness/Portishead_Description">Portishead affects both body and mind. Once thought to be caused by proximity to sea air, it’s now known to be chiefly caused by living in Portishead.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Portishead</string>
  <string name="Illness/PottyMouth_Description">When the patient opens their mouth, terrible things happen. Caused by drinking water from a toilet sink, or a toilet.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Potty Mouth</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Musings on the answer to football.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Tactics Board</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">The sufferer's head has been seized by a rare form of parasitic crustacean. Fortunately, a treatment is available that wrenches the creature from the victim, leaving their head healthy and uninfested.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Headcrabedness</string>
  <string name="Illness/PuddingBlood_Description">A skin condition caused by dessert escaping into the blood stream. An anti-pudding gel must be injected into the patient.</string>
  <string name="Illness/PuddingBlood_Name">Pudding Blood</string>
  <string name="Illness/QueenComplex_Description">Patients believe themselves to be one of the greatest rockstars the world has ever seen, but are sadly ga ga.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Mock Star</string>
  <string name="Illness/RockBottom_Description">Petrification of the backside, making it appear weathered and grey. Caused by low quality chairs.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Rock Bottom</string>
  <string name="Illness/RupturedHelix_Description">A genetic condition.</string>
  <string name="Illness/RupturedHelix_Name">Ruptured Helix</string>
  <string name="Illness/SeveredArmpits_Description">Requires surgery in an Operating Theater.</string>
  <string name="Illness/SeveredArmpits_Name">Severed Armpits</string>
  <string name="Illness/ShatteredCheeks_Description">Requires a Fracture Ward.</string>
  <string name="Illness/ShatteredCheeks_Name">Shattered Cheeks</string>
  <string name="Illness/Shattered_Description">Symptoms include exhaustion, aching, and sometimes all-consuming agony. The cause is unknown, but in 99% of documented cases it occurs shortly after falling off a cliff.</string>
  <string name="Illness/Shattered_Name">Shattered</string>
  <string name="Illness/SickSense_Description">An uncanny ability to predict the imminent onset of sickness. Caused by Sunday evenings.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Sick Sense</string>
  <string name="Illness/SlothSyndrome_Description">Requires a Ward. Takes a long time to treat.</string>
  <string name="Illness/SlothSyndrome_Name">Sloth Syndrome</string>
  <string name="Illness/Somnambulance_Description">Day dreaming gone bad. Requires a Ward.</string>
  <string name="Illness/Somnambulance_Name">Somnambulance</string>
  <string name="Illness/SpinalBap_Description">The vertebrae have become engulfed in dough. Can be the result of gardening accidents, but most commonly caused by eating too much bread, often several loaves over the recommended daily amount.</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Spinal Bap</string>
  <string name="Illness/SpontaneousCombustion_Description">The sufferer has a tendency to, without prior warning or reasonable context, break into fits of rage, causing colleagues, passersby and loved ones to cry and/or soil themselves.</string>
  <string name="Illness/SpontaneousCombustion_Name">Spontaneous Combustion</string>
  <string name="Illness/SpontaneousCustard_Description">Requires an injection.</string>
  <string name="Illness/SpontaneousCustard_Name">Spontaneous Custard</string>
  <string name="Illness/StomachCake_Description">A dangerous build up of dessert in the stomach, caused by eating pudding before your main meal. Requires surgery to remove the blockage.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Stomach Cake</string>
  <string name="Illness/SuperbugX01_Description">A test superbug illness that is initially unknown with no cure.</string>
  <string name="Illness/SuperbugX01_Name">Superbug X01</string>
  <string name="Illness/TempName">New Non Visual Illness</string>
  <string name="Illness/TempName Description">New Non Visual Description</string>
  <string name="Illness/TouchOfMidas_Description">A genetic condition leading to metallic skin. The mutation has been traced back to the notorious Dr Midas of The Orb Foundation.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Touch Of Midas</string>
  <string name="Illness/TromBones_Description">Requires surgery in an Operating Theater.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Trom Bones</string>
  <string name="Illness/TurtleHead_Description">Retraction of the head due to an introverted spine. An excessive amount of force must be applied using an anti-turtling device.</string>
  <string name="Illness/TurtleHead_Name">Turtle Head</string>
  <string name="Illness/TutorialIllness1Temp Name">Verbal D version 0</string>
  <string name="Illness/TutorialIllness2Temp Name">Clamp ver 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">The disease people can’t stop talking about, Verbal Diarrhoea spreads fast and can be heard for miles.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Verbal Diarrhoea</string>
  <string name="Illness/VirtualInsanity_Description">Lost in a VR world. Psychiatrist's offer the patient red and blue pills, both of which are placebos.</string>
  <string name="Illness/VirtualInsanity_Name">Virtual Insanity</string>
  <string name="Illness/WeakBladder_Description">Proximity to dripping taps frequently triggers this illness. Sufferers like to describe themselves as 'toilet enthusiasts', denying that it is a problem.</string>
  <string name="Illness/WeakBladder_Name">Weak Bladder</string>
  <string name="Inspector/CharacterMood/Environment">Environment</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Happiness &amp; Energy</string>
  <string name="Inspector/CharacterMood/Temperature">Temperature</string>
  <string name="Inspector/CharacterMood/TopComplaint">Top Complaints</string>
  <string name="Inspector/CharacterMood/TopPositives">Top Positives</string>
  <string name="Inspector/Fully_Diagnosed_CS">Fully Diagnosed</string>
  <string name="Inspector/HappinessPerMonth_CS">Happiness p/month</string>
  <string name="Inspector/Happiness_CS">Happiness</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Diagnosis Certainty:</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Illness Difficulty:</string>
  <string name="Inspector/Patient/StaffSkill_CS">Staff Skill:</string>
  <string name="Inspector/Patient/Upgrades_CS">Upgrades:</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Status: Called into Room</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Status: Diagnosis in Progress</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Status: Heading for queue</string>
  <string name="Inspector/PatientStatusQueuing_CS">Status: Queuing</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Status: Treatment in Progress</string>
  <string name="Inspector/PatientStatusWaiting_CS">Status: Waiting</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Cancel Marketing Campaign</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Marketing</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Start Marketing Campaign</string>
  <string name="Inspector/Room/Optional_CS">Optional</string>
  <string name="Inspector/Room/Required_CS">Required</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Cancel Research Project</string>
  <string name="Inspector/Room/Research/Research_CS">Research</string>
  <string name="Inspector/Room/Research/StartProject_CS">Start Research Project</string>
  <string name="Inspector/Room/RoomValue_CS">Room Value</string>
  <string name="Inspector/Room/TotalRevenue_CS">Total Revenue</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Course: {[QUALIFICATION]}</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Trainer: {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Cancel Training Course</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Course: None</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Start Training Course</string>
  <string name="Inspector/Room/Training/Training_CS">Training</string>
  <string name="Inspector/Room/WhoCanUse">Who Can Use?</string>
  <string name="Inspector/RoomStats/ExtraStaff">Extra Staff:</string>
  <string name="Inspector/Room_PatientsProcessed">Patients Processed</string>
  <string name="Inspector/Room_StaffTrained">Staff Trained</string>
  <string name="Inspector/Staff/PerAnnum_CS">p.a.</string>
  <string name="Inspector/StaffInfo/Duration">Duration:</string>
  <string name="Inspector/StaffInfo/Feeling">Feeling:</string>
  <string name="Inspector/StaffInfo/Traits">Traits:</string>
  <string name="Inspector/StaffStats/AwardsWon">Awards Won</string>
  <string name="Inspector/StaffStats/Employment">Employment</string>
  <string name="Inspector/StaffStats/Promotions">Promotions</string>
  <string name="Inspector/StaffStats/TotalIncome">Income Generated</string>
  <string name="Inspector/StaffStats/TotalPaid">Wages Paid</string>
  <string name="Inspector/StaffStats/Training">Training</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Bins &amp; Rubbish Cleared</string>
  <string name="Inspector/StaffStats_CheckIns_CS">Check-Ins</string>
  <string name="Inspector/StaffStats_CureRate_CS">Cure Rate</string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Customer Service Skill</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Customers Served</string>
  <string name="Inspector/StaffStats_Deaths_CS">Deaths</string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Diagnosis Skill</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Waste Cleaned Up</string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Ghosts Captured</string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Machines Repaired</string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Maintenance Skill</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Marketing Campaigns</string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Marketing Skill</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Patients Cured</string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Patients Diagnosed</string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Plants Watered</string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Research Skill</string>
  <string name="Inspector/StaffStats_Speed_CS">Speed</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Toilets Unblocked</string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Treatments Failed</string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Treatment Skill</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Upgrade Skill</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Machines Restocked</string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Experience in Current Rank:</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">Ready for Promotion</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Training Required for Promotion</string>
  <string name="Inspector/Stat_Attractiveness_CS">Hospital Attractiveness {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Boredom {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Diagnosis Certainty {0}</string>
  <string name="Inspector/Stat_Energy_CS">Energy {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Happiness {0}</string>
  <string name="Inspector/Stat_Health_CS">Health {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Hunger {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Hygiene {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Illness Difficulty: {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Illness Reputation {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Price Reputation {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Room Attractiveness {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Staff Skill: {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">Comfortable</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">Too Cold!</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">Too Hot!</string>
  <string name="Inspector/Stat_Temperature_CS">Temperature: {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Thirst {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Need Toilet {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Upgrades: {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Accept the name change</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Change the patient's name</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Change the name of the room</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Change the staff member's name</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Chance Drink Machine</string>
  <string name="Item/PriceModifier_KioskTropical">Kiosk Hut</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Absorbant Snack Machine</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">Quite a few plants are wilting and looking limp and it's making your patients miserable. You can hire a Janitor from the Hire menu to keep them watered.</string>
  <string name="Items/AirConUnit_Description">A mysterious 'cold-making' box: probably magic.</string>
  <string name="Items/AirConUnit_Name">Air Con Unit</string>
  <string name="Items/AirConUnit_Small_Description">Not further away, actually smaller than a regular unit.</string>
  <string name="Items/AirConUnit_Small_Name">Small Air Con Unit</string>
  <string name="Items/AirConUnit_Wall_Description">Rains down cold air from above.</string>
  <string name="Items/AirConUnit_Wall_Name">Wall Aircon Unit</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">The freest of the inanimate birds.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Eagle Statue</string>
  <string name="Items/AnatomyModel_Description">A human chest, without the human.</string>
  <string name="Items/AnatomyModel_Name">Anatomy Model</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Dislodges creatures from the patient with delicate care and pressurized air. (No animals are harmed in the firing of this cannon.)</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Ultrasonic Cannon</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Improved critter removal.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Ultrasonic Cannon II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Advanced critter removal.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Ultrasonic Cannon III</string>
  <string name="Items/ArcadeMachine_Description">Keep patients and staff entertained.</string>
  <string name="Items/ArcadeMachine_Name">Arcade Machine</string>
  <string name="Items/Armchair_Description">Comfy seating to keep people happy.</string>
  <string name="Items/Armchair_Name">Armchair</string>
  <string name="Items/Banana_Phone_Name">Banana Phone</string>
  <string name="Items/BeanBag_Description">A bag (mostly) full of beans.</string>
  <string name="Items/BeanBag_Name">Bean Bag</string>
  <string name="Items/Bed_Description">Stores one sick person.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">We've been sent a Jasmine Odyssey bedspread to say thank you for our work on the project.</string>
  <string name="Items/Bed_Jasmine_Description">Guaranteed to promote nice smelling dreams.</string>
  <string name="Items/Bed_Jasmine_Name">Jasmine Bed</string>
  <string name="Items/Bed_Jazza_Name">Jasmine Bed</string>
  <string name="Items/Bed_Name">Bed</string>
  <string name="Items/BedsideTable_Description">A table on which patients can place their tat.</string>
  <string name="Items/BedsideTable_Name">Bedside Table</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Bench collab</string>
  <string name="Items/BenchTwoSeater_Description">A place to sit; a place to live.</string>
  <string name="Items/BenchTwoSeater_Name">Benches[i2p_One]Bench</string>
  <string name="Items/BenchTwoSeater_V2_Description">What you'd expect. A bench that is purple.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Purple Bench</string>
  <string name="Items/BenchTwoSeater_V3_Description">The bench of your futuristic chrome plated dreams.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Silver Bench</string>
  <string name="Items/Bin_Description">A locus of local litter.\\nRequires emptying by a Janitor.</string>
  <string name="Items/Bin_Name">Bins[i2p_One]Bin</string>
  <string name="Items/Bin_Square_Description">A bigger, hungrier bin.\\nNeeds emptying less often than a regular bin.</string>
  <string name="Items/Bin_Square_Name">Big Bin</string>
  <string name="Items/Bin_Toxic_Description">A resilient receptacle.\\nContains waste in a more respectable, attractive and hygienic manner.</string>
  <string name="Items/Bin_Toxic_Name">Toxic-Waste Bin</string>
  <string name="Items/BookcaseOffice_Description">If you'd like to see a broader selection... go to a library.</string>
  <string name="Items/BookcaseOffice_Name">Bookcase</string>
  <string name="Items/Bookcase_Trophy_Description">The trophies are from a car boot sale, but patients don't need to know that.</string>
  <string name="Items/Bookcase_Trophy_Name">Trophy Case</string>
  <string name="Items/BrainChair_Description">Not many chairs have a designated, convenient spot for your brain.</string>
  <string name="Items/BrainChair_Name">Brain Chair</string>
  <string name="Items/Cafe_Food_Bin_Description">A device that quantifies how ungrateful you are.\\nFor the unwanted remnants of a meal.</string>
  <string name="Items/Cafe_Food_Bin_Name">Food Bin</string>
  <string name="Items/Cafe_Table_and Seats_Description">Like school all over again.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Cafe Table &amp; Chairs</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Can really take a punch.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Knight's Armour</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">A medicine of sorts.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Wizardry Cauldron</string>
  <string name="Items/Chair_Brain_Sensor_Name">Brain Sensor Chair</string>
  <string name="Items/Chair_Description">Hardly comfortable or comfortably hard?</string>
  <string name="Items/Chair_Massage_Name">Massage Chair</string>
  <string name="Items/Chair_Name">Chair</string>
  <string name="Items/ChangingBooth_Description">Poorly simulates privacy.\\nPeople change their outfit here.</string>
  <string name="Items/ChangingBooth_Name">Screen</string>
  <string name="Items/Charity_Pot_1_Description">A cheap way to ease your conscience.</string>
  <string name="Items/Charity_Pot_1_Name">Charity Pot</string>
  <string name="Items/Christmas_Kiosk_Description">Grotto chic.</string>
  <string name="Items/Christmas_Kiosk_Name">Cosy Kiosk</string>
  <string name="Items/Christmas_Lights_Description">Atmosphere is 80% lighting, the other half is sound and a few smells.</string>
  <string name="Items/Christmas_Lights_Name">Fairy Lights</string>
  <string name="Items/Christmas_PresentSack_Description">Full to the brim.</string>
  <string name="Items/Christmas_PresentSack_Name">Bulging Sack</string>
  <string name="Items/Christmas_Snowman_Description">Don't get attached.</string>
  <string name="Items/Christmas_Snowman_Name">Snowperson</string>
  <string name="Items/Clock_1_Description">Broken inside, but who isn't?</string>
  <string name="Items/Clock_1_Name">Clock</string>
  <string name="Items/Clown_Cannon_Description">Originally used in the siege of Flemington.</string>
  <string name="Items/Clown_Cannon_Name">Cannon</string>
  <string name="Items/Clown_Hay_Description">Dried for ornamental purposes.</string>
  <string name="Items/Clown_Hay_Name">Hay</string>
  <string name="Items/Clown_Lamp_Description">Festive and functional.</string>
  <string name="Items/Clown_Lamp_Name">Circus Lights</string>
  <string name="Items/Clown_Machine_Description">Recalibrates the patient's expectations through exposure to dreariness.</string>
  <string name="Items/Clown_Machine_Name">Dehumorfier</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Improved levels of dreariness.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Dehumorfier II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Advanced levels of dreariness.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Dehumorfier III</string>
  <string name="Items/CoffeeMaker_Description">Produces a drug that doctors are able to take, for some reason.\\nA source of caffeine.</string>
  <string name="Items/CoffeeMaker_Name">Coffee Maker</string>
  <string name="Items/CoffeeTable_Description">Failure to use a coaster will result in immediate termination.</string>
  <string name="Items/CoffeeTable_Name">Coffee Table</string>
  <string name="Items/Conversation_Description">Conversation Point</string>
  <string name="Items/Conversation_Name">Conversation Item</string>
  <string name="Items/Cupboard_Storage_Description">Filled with ten different types of biscuits, and some toilet roll.</string>
  <string name="Items/Cupboard_Storage_Name">Cupboard</string>
  <string name="Items/CureMachine_Description">Cures a wide range of generic whitebox illnesses.</string>
  <string name="Items/CureMachine_Name">Cure Machine</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Utilises the placebo effect by convincing users that it should be more comfortable than other chairs.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Luxury Armchair</string>
  <string name="Items/DLC_1/Armchair_V2_Description">May have been reupholstered with curtains.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Chequered Armchair</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">The mortal enemy of the other, some say regular, beanbag.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Red Bean Bag</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">A replica of the design made popular by Two Point County artist and designer Zara Fitzpocket.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Sophisticated Bench</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Can, but should not, be used for other activities.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Cube of Sitting</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">A traditional time-telling device, designed to periodically shout at you.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Cuckoo Clock</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Hailstone</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">A drinking receptacle that doesn't require opposable thumbs.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Dog Bowl</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Waiter, waiter, there's a bone in my soup.</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">The preferred inorganic destination for dog urine.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">A real mouthful.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Big Tennis Ball</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Everyone needs a place to keep their ooze, this can be yours.</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Ooze Tank</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">Not sure how this is accomplished. So there's that.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Bottled Electricity</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">When I touched it, it made me feel funny.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Plasma Ball</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">Should not be removed and walked around with.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Wall Torch</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Reduces Thirst\\nIncreases Chaos</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Reduces Thirst\\nIncreases Happiness</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Reduces Hunger\\nIncreases Thirst\\nReduces Toilet Need</string>
  <string name="Items/DLC_1/Globe_Description">Great wisdom lies at its core.</string>
  <string name="Items/DLC_1/Globe_Name">Globe</string>
  <string name="Items/DLC_1/HollyWreath_Description">Part of the festive tradition of bringing plant matter inside.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Holly Wreath</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Dispenses liquid chocolate in a professional manner for grown up business people with serious things to do and places to be. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Hot Chocolate Maker</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">Comes with a handy stick.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Lantern</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Strategically disguised equipment for treating dog-like tendencies.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">K9-Away</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Improved smell and rehabilitation capabilities.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">K9-Away II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Advanced smell and rehabilitation capabilities.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">K9-Away III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">Cold water to cure, a big claw to retrieve.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Cryomatic</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Improved freezing units and claw abilities.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Cryomatic II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Advanced freezing units and claw abilities.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Cryomatic III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">A simulation that convinces the sufferer that they're in a city.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Inner-City-Simulator</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Improved elastication and urban-feel.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Inner-City-Simulator II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Advanced elastication and urban-feel.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Inner-City-Simulator III</string>
  <string name="Items/DLC_1/MooseHead_Description">A recreation of Gareth, the beloved king of the Pointy Mountains.</string>
  <string name="Items/DLC_1/MooseHead_Name">Moose Head</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">Inside every weird dog-person there's a weird person. Pretty thought provoking, right?</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Barking Mad Poster</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Demonstrates the visual effects of not feeling yourself.</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Monster Mishmash Poster</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">(Not) The average day in the average city.</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Metropolism Poster</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Expels great heat with great rage.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Furnace</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">Presumably used to be part of a larger, but still miniature, bridge.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Bridge Fragment</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">A building that has been destroyed.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Destroyed Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Carries electricity or phone calls or Wi-Fi, I don’t know.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Pylon</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">A building still in the process of being destroyed.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Burning Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Quite big for a miniature.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Large Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Typically miniature.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Medium Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Miniature, even for a miniature.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Small Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">The place where water is made.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Water Tower</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">A device that suggests to people that they're being recorded, even when they're not.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Camera</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Seems like it must be filled with important things.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Crate</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">A 'makes-people-feel-more-important' ray. Emits flattering light.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Lamp</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">A rug depicting the ace of spades; an 'ace' being one of 13 ranks of card, 'spades' being one of the 4 suits that those 13 ranks of card appear in, making-up a deck of 52 cards. Got it?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Ace Rug</string>
  <string name="Items/DLC_1/Rug_Cat_Description">It's thought that if you look at it just right, the cats become one big cat.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Cat Rug</string>
  <string name="Items/DLC_1/Rug_Duck_Description">A 'sea' of the typically anatine yellow serves as a backdrop for a raft of ducks, in a pond-like blue. A provocative inversion, it either represents the paradoxical connection of disparate things - or, ducks.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Duck Rug</string>
  <string name="Items/DLC_1/Rug_Fur_Description">An imitation of a large to medium-large mammal.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Faux Rug</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">A way to class up the joint.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Leopard Rug</string>
  <string name="Items/DLC_1/Rug_Retro_Description">A rug handed down by our ancestors from the 20th Century.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Retro Rug</string>
  <string name="Items/DLC_1/SkiRack_Description">Holds decorative skis, which should not be mistaken for… skis. For ambience only.</string>
  <string name="Items/DLC_1/SkiRack_Name">Ski Rack</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">I thought it was an exercise/play area. I was mistaken.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Luxury Sofa</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Like a sofa wearing a jacket.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">A design that uses the power of the letter 'L' to corner the sitting market.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">L-Shaped Sofa</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Chequered Sofa</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">A plant wearing black tie.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Fir Tree</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Stocked with Probabili-Tea, the drink for the Pointian just as thirsty for a thrill as they are actually thirsty.\\nShould increase health, but might decrease health.</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Chance Drink Machine</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Stocked with Chocolate Spongy Cake Balls. Designed for those without time for the toilet, this snack absorbs your unwanted bodily fluids.\\nReduces toilet need.</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Absorbent Snack Machine</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Dog Bowl and Bone</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Fire Hydrant</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">A collection of regular cues that inspired, but should not be mistaken for, their much more expensive medical counterpart.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Cue Rack</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">A light that somehow makes the room look darker.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Wall Lamp</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">Dingy in the best way.</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">8 Ball Sign</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">This is not a pineapple.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Ice Sculpture</string>
  <string name="Items/DLC_2/Aquarium_Description">A localised cross-section of river, ocean or lake.</string>
  <string name="Items/DLC_2/Aquarium_Name">Fish Enclosure</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">…but shouldn't take regular furniture outside.</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Wicker Armchair</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">The bench's porous cousin.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Bamboo Bench</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">A printer that makes things instead of pictures of things.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">3D Printer</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">It took a series of prototype faces before we got the materials just right. Here are some of our favourite iterative mistakes.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Prototype Faces</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">We won't need them, but, still, just in case.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Spare Stamps</string>
  <string name="Items/DLC_2/Chair_Egg_Description">Have you ever wanted to sit in an egg? No? Alright then.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Egg Chair</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">Still technically carpentry?</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Wicker Chair</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">A box made of wood, that may, or may not, contain more wood.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Crate</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Explains where some things are in relation to other things.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Map</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">An adorable piece of scientific equipment. No playing.</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Stuffed Leopard</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Stone that is inexplicably on fire.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Torch</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">Has less range than the human arm.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Blunderbuss</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">Part waterborne mammal, part water feature, there's a little something for everyone.</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Dolphountain</string>
  <string name="Items/DLC_2/Fridge_Description">Keeps its contents below room temperature. Wears magnets instead of clothes.</string>
  <string name="Items/DLC_2/Fridge_Name">Fridge</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Reduces Thirst\\nIncreases Health\\nDrastically Increases Toilet Need</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Reduces Hunger\\nReduces Boredom</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Stamps a featureless person with all of the traditional qualities of the human face, making them recognisable and allowing them to eat and stuff.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Face Stamp</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Improved hydraulic power and degree of featural sensitivity.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Face Stamp II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Advanced hydraulic power and degree of featural sensitivity.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Face Stamp III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Precisely dislodges, and pockets, the smooth, weighty and bewildered head.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Autocue</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Improved cue-optimisation and sud-absorption.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Autocue II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Advanced cue-optimisation and sud-absorption.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Autocue III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">A device that provides an outlet for those with a pathological, unrealistic, thirst for adventure.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Counterfeat</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Improved simulation of danger, with less actual danger.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Counterfeat II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Advanced simulation of danger, with even less actual danger.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Counterfeat III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name">Parakeet machine</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">parakeet machine 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Parakeet Machine 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">A smaller, wackier version of golf.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Putting Green</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Clap once for happy, twice for sad.</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Blank Look Poster</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">The flagship cartoon of Bungle Kidz, popular amongst small children and university students.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">Bureaucats Poster</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">An illustration based on an account given by a Screwball patient, in which they detailed a recurring nightmare.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Screwball Poster</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">A reminder to vent your delusional archaeological aspirations on bones, not perilously protected artefacts.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Wanderust Poster</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Dangerous and immobile.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Carnivorous Plant</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Radiates summer vibes.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Palm Tree</string>
  <string name="Items/DLC_2/ShipInBottle_Description">I've tried removing the ship. I wouldn't recommend it.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Bottled Ship</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">Not real bamboo. Not real straw. Not real ice cream. You get the picture.</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Kiosk Hut</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">You can bring patio furniture inside…</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Wicker Sofa</string>
  <string name="Items/DLC_2/Table_Wicker_Description">Its surface wasn't flat. Thus the glass.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Wicker Table</string>
  <string name="Items/DLC_2/TalkingFish_Description">The voice of an angel, the body of a fish.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Singing Fish</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">A statue of a ludicrously coloured, fictional bird.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Pink Bird</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Stocked with Swill. Healthy, thick and loaded with roughage.</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Laxative Drink Machine</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">Stocked with Morsel Men, the snack that features a whole cast of different flavoured characters.</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Amusing Snack Machine</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">All you need to take a wander through the cosmos.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Space Suit</string>
  <string name="Items/DLC_3/Astro_Console_Description">Contains some information about humankind.</string>
  <string name="Items/DLC_3/Astro_Console_Name">Database</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Details the home planet of the humans… Earth.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">World Map</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Putting the pew in pew-pew.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Space Bench</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">For the rubbish you don't want back.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Incinerator</string>
  <string name="Items/DLC_3/Brain_Container_Description">Pickled for posterity.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Brain Jar</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Stores unwieldy novelty pens.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Stationary Barrel</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Exchanges a thing for lots of smaller things.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Shredder</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Mmm stationery.</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Supply Rack</string>
  <string name="Items/DLC_3/Chair_Director_Description">A seat that denotes authority.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Folding Chair</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">Stocked with nutritious electricity.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Charging Point</string>
  <string name="Items/DLC_3/FortuneTeller_Description">\"Your cheese is grated.\"</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Fortune Teller</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">Not a night-light.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Frog Lamp</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">A good time.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Rocking Horse</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">For unexpected nudity.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Spare Clothes</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Increases Temperature\\nBurns, Burns, Burns…</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Charges Robo-Janitors</string>
  <string name="Items/DLC_3/Function_RoboKit">Builds One Robo-Janitor</string>
  <string name="Items/DLC_3/Function_WaterCooler">Reduces Thirst</string>
  <string name="Items/DLC_3/Gnome_Description">Plotting against you.</string>
  <string name="Items/DLC_3/Gnome_Name">Gnome</string>
  <string name="Items/DLC_3/LongCat_Description">Warning: Jump Scares.</string>
  <string name="Items/DLC_3/LongCat_Name">Cat-in-the-Box</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Conceals aliens in a centrifugal flash.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Spin-Doctor</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Improved degree of concealment.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Spin-Doctor II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Advanced degree of concealment.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Spin-Doctor III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Delicately shreds and remodels someone, inside and out.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">Character Creator</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Improved character depth and shredding speed.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">Character Creator II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Advanced character depth and shredding speed.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">Character Creator III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Rapidly gestates amphibians on a conveyor belt.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Poly-Cog</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">Improved conveyor-belt monotony.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Poly-Cog II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Advanced conveyor-belt monotony.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Poly-Cog III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">Really an exemplary spaceship.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Model Spaceship</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Where runaway monobeasts find a home.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Mono-Circus</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Mind your fingers.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Terra-Pen</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">\"Looking good, you.\"</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Lack of Humanity Poster</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">Cut it out.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Flat-Packed Poster</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Hop on home with our latest treatments.</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Frogborne Poster</string>
  <string name="Items/DLC_3/Plant_Alien_Description">I'm sure our plants look weird to them too.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Alien Plant</string>
  <string name="Items/DLC_3/PuppetShow_Description">Confronting reality with refurbished socks.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Puppet Show</string>
  <string name="Items/DLC_3/RoboKit_Description">Batteries not included.</string>
  <string name="Items/DLC_3/RoboKit_Name">Robo-Kit</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Programmed to give you a hand.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Arm-Bot</string>
  <string name="Items/DLC_3/Science_Station_Description">Cluttered to facilitate eccentricity.</string>
  <string name="Items/DLC_3/Science_Station_Name">Science Station</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">A bed that can withstand a crash landing.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Pod</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Posture promoting polygons.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Geometric Sofa</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">What the past thought the future would sit on.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Sofa of Tomorrow</string>
  <string name="Items/DLC_3/WaterCooler_Description">A derivative place to chat.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Water Cooler</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">Seen some things.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Dyed Bean Bag</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">All bark, no mites.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Log Bench</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Reuse it, don't lose it.</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Recycling Bin</string>
  <string name="Items/DLC_4/Bongos_Description">Multiple choice.</string>
  <string name="Items/DLC_4/Bongos_Name">Bongos</string>
  <string name="Items/DLC_4/ButterChurner_Description">\"Nice technique\".</string>
  <string name="Items/DLC_4/ButterChurner_Name">Butter Churner</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">In case of emergency:\\nbreak glass.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Bug Jar</string>
  <string name="Items/DLC_4/Candlestick_Description">Wax-laden fire-trident.</string>
  <string name="Items/DLC_4/Candlestick_Name">Candlestick</string>
  <string name="Items/DLC_4/D20_Description">So many corners.</string>
  <string name="Items/DLC_4/D20_Name">Cryptohedron</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Tubular.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Long Horn</string>
  <string name="Items/DLC_4/DimensionDoor_Description">The question is not \"who\" is there, but \"what\".</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Dimension Door</string>
  <string name="Items/DLC_4/Doormat_Description">Lets people walk all over them.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Go Away</string>
  <string name="Items/DLC_4/Doormat_Name">Doormat</string>
  <string name="Items/DLC_4/DreamCatcher_Description">A safe pair of hands.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Dream Catcher</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">A budding form of treatment.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Flower Bed</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Improved medicinal properties and level of pink-ness.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Power Flower Bed</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">Feeling ropey?</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Vine Yard</string>
  <string name="Items/DLC_4/Function_FlowerBed">Cures Patients\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Reduces Hunger\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Reduces Hunger\\nReduces Thirst\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Reduces Hunger\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Reduces Thirst\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">An unpleasant, unavoidable chapter in the journey to recovery.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">De-FIB</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Improved deworming and didactic efficacy.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">De-FIB II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Advanced deworming and didactic efficacy.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">De-FIB III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Separates the wheat from the chap.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Crop-Out</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Improved yield</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Crop-Out II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Advanced yield.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Crop-Out III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">It's important to check for updates.</string>
  <string name="Items/DLC_4/Machine_Tech_Name">Next-Generator</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Improved performance and mystique.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">Next-Generator II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Advanced performance and mystique.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">Next-Generator III</string>
  <string name="Items/DLC_4/Parrot_Description">Beautiful plumage.</string>
  <string name="Items/DLC_4/Parrot_Name">Parrot</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">That's the plan.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Woodworms Poster</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">Revenge of the crows.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Distrawed Poster</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">\"What if you weren't locked out, but locked in?\"</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Glitchy Patch Poster</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Vote Windsock.</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Windsock Poster</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">Absolute Limbs.</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Puppet Parts</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Out of your nightmares and into your heart.</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Dolly</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Where the tools be.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Work Bench</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Sweet, sweet corn.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">Corn Rows</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">A home away from head.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Hat Rack</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">Doesn't grow on trees.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Hay Bale</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">Devisive.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Little Screens</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Hey you, buy a thing.</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">Now\\nSlightly\\nDifferent</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">Even\\nMore\\nFragile</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Big Screen</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">One style suits all.</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Jumpers</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">What is going on, doctor?\\nDoesn't take long to grow.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Carrots</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">When life gives you lemons: do a little dance.\\nTakes a long time to grow.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Lemons</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">I grow tomatoes, you grow tom-ay-toes.\\nTakes time to grow.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Tomatoes</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">Fell from the sky.\\nFills up over time.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Rainwater</string>
  <string name="Items/DLC_4/VirtualReality_Description">Virtually real.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Fabrication Goggles</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Just hanging out.</string>
  <string name="Items/DLC_4/WallPlant_Name">Wall Plant</string>
  <string name="Items/DLC_4/WindChimes_Description">Nice at first.</string>
  <string name="Items/DLC_4/WindChimes_Name">Wind Chimes</string>
  <string name="Items/DLC_5/ArtTank_Description">Art (that) can consume you.</string>
  <string name="Items/DLC_5/ArtTank_Name">Shark Art</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Sitting pretty.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">French Bench</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Hungry to help.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Shark Bin</string>
  <string name="Items/DLC_5/BoomBox_Description">Feel the bass with your face.</string>
  <string name="Items/DLC_5/BoomBox_Name">Boom Box</string>
  <string name="Items/DLC_5/Chair_Throne_Description">Overkill.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Throne</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">\"Cut.\"</string>
  <string name="Items/DLC_5/Clapperboard_Name">Clapperboard</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Quite the mouthful.</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Giant Glass</string>
  <string name="Items/DLC_5/Diamond_Description">Compressed for maximum value.</string>
  <string name="Items/DLC_5/Diamond_Name">Jewel</string>
  <string name="Items/DLC_5/FilmAward_Description">Highly esteemed and recently misplaced.</string>
  <string name="Items/DLC_5/FilmAward_Name">Golden Statuette</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Reduces Hunger\\nIncreases Thirst\\nDrastically Increases Happiness</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Its children have children.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Grandfather Clock</string>
  <string name="Items/DLC_5/IceSculpture_Description">Pretty cool.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Frozen Art</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Rinse, don't repeat.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Rub-0-Dub Tub</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Improved lather density and sponge action.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Rub-0-Dub Tub II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Advanced lather density and sponge action.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Rub-0-Dub Tub III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">\"Wee!\"-inducing</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Crash Course</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Improved drudgery and vroom noises.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Crash Course II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Advanced drudgery and vroom noises.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Crash Course III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Recycle plastic patients.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Meltn' Mould</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Improved military fun and thermal magnification.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Meltn' Mould II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Advanced military fun and thermal magnification.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Meltn' Mould III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">If you're reading this, it may be too late.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Slippery Sign</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">The classic comedy duo.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Mop &amp; Bucket</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">See back for more in-foam-ation.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Soap Bottle</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">Not another soap bottle.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Lather Flagon</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Lights up any room.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Neon One</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Positively glowing.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Neon Two</string>
  <string name="Items/DLC_5/Origami_Description">\"A goose.\"</string>
  <string name="Items/DLC_5/Origami_Name">Origami</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">Poor hygiene may affect your health.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Soiled Self Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">From the Roderick Cushion film: \"Brisk and Livid\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Action Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">From the Roderick Cushion film: \"People That Work Together\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Rom-Com Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">From the Roderick Cushion film: \"Rotting Hill\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Zombie Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">Stay away from gorges.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Stunt Trouble Poster</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Get treatment, that's an order.</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Private Parts Poster</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">Oh, buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Name">Pool Toy</string>
  <string name="Items/DLC_5/Speakers_Description">\"Can you turn it down?\"\\n\"What?\"</string>
  <string name="Items/DLC_5/Speakers_Name">Speaker Stack</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">A standardised unit of enjoyment.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Barrel of Fun</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Supportive, for now.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Fake Fan</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">Goes with the crowd.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">False Fan</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Go team.</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Bunting</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">\"I forget the rest...\"</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">ABC Blocks</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">Stories for good little soldiers.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Book Case Jr.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">The motherload.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Toy Chest</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Stocked with the finest fish eggs that money could find.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Fancy Food Machine</string>
  <string name="Items/DLC_6/4DChess_Description">The key to winning is to think three moves behind.</string>
  <string name="Items/DLC_6/4DChess_Name">4D Chess</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Releases lost in time patients into the hospital.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Time Portal</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">A feast for the eyes (only).</string>
  <string name="Items/DLC_6/BanquetTable_Name">Wax Banquet Table</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Be chilled to the bone.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Bone Bench</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Now your rubbish is some other galaxy's problem.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Wormhole Bin</string>
  <string name="Items/DLC_6/Chair_Rock_Description">You can't beat the classics.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Rock Armchair</string>
  <string name="Items/DLC_6/EnergyBeam_Description">More efficient than drinking coffee, with fewer side effects.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Energy Beam</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Spawns Patients\\nIncreases Spacetime Dilation</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Reduces Litter\\nGazes Also Into You</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Gives Energy Buzz</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Identifies Eras Of Origin\\nSends Patients Through Time</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Reduces Hunger or Thirst\\nIncreases Unpredictability\\nProduces a random product</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">As seen on TV.</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Yesterizer</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description">Delivers time sick patients.</string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Time Portal</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">A reminder of simpler times.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Old Time Machine</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">Surprisingly spacious.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Old Telephone Box</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">A genuine original.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Cave Painting</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">Seek treatment if your head smarts.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Artificial Intelligence Hologram</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">Optometry that predates the written word.</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Cave Eye Chart</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Don't let your symptoms\\ndrag on.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Reptile Dysfunction Painting</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">Hairy today? Goner tomorrow.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Woolly Man-Mouth Slab</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">A two-level effect with a little path running down the middle.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Shrubbery</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">All the nutrients a growing organic molecule needs.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Primordial Soup</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Round Thing</string>
  <string name="Items/DLC_6/RoundThing_Description">Will never catch on.</string>
  <string name="Items/DLC_6/RoundThing_Name">Round Thing</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">The latest thing, the greatest thing.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Sliced Bread</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">Where rock meets bottom.</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Rock Sofa</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Helps make sense of this mess.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Nonlinear Wall Clock</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">A useful 4-dimensional navigation aid.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Map of Time</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">Can, and does, recreate absolutely any food at the touch of a button.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Replication Station</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">A life-like simulation.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Ambulance Race Track</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">The Vitruvian Van.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Relicopter</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Relicopter II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Relicopter III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Faster way up than a stairway.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Feather Balloon</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Feather Balloon II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Feather Balloon III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">It's a floater.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Airloovator</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Airloovator II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Airloovator III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Moderate Speed\\nModerate Durability\\nLow Capacity\\nModerate Diagnosis\\nClassic Design</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Low Speed\\nHigh Durability\\nHigh Capacity\\nGood Diagnosis\\nHard To Miss</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Exceptional Speed\\nModerate Durability\\nVery Low Capacity\\nVery Poor Diagnosis\\nWell Facilitated</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Low Speed\\nVery Low Durability\\nExceptional Capacity\\nPoor Diagnosis\\nAmusing Appearance</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Moderate Speed\\nLow Durability\\nModerate Capacity\\nModerate Diagnosis\\nUnsafe Cornering</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">High Speed\\nExceptional Durability\\nLow Capacity\\nPoor Diagnosis\\nIntimidating Presence</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">Surprisingly spacious.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Pantomobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Pantomobile II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Pantomobile III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Cheap and cheerful. Well, one of those.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">Compliant Colin</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">Compliant Colin II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">Compliant Colin III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Much more effective than a siren for navigating built up areas.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Big Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Big Healer II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Big Healer III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">The bee's knees, and the rest of it.</string>
  <string name="Items/DLC_7/BeeRug_Name">Fuzzy Rug</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Please refrain from distracting staff with siren sounds.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Ambulance Chair</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Bill a better world.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Duck Bin</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Awarded for exceptional ambulance achievements.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Golden Leg Cast</string>
  <string name="Items/DLC_7/HoneyPot_Description">Try not to get stuck.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Honey Pot</string>
  <string name="Items/DLC_7/Machine_Hives_Description">The toast of the town.</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Honey Trap</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Improved toasting and smoke thickness.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Honey Trap II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Advanced toasting and smoke thickness.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Honey Trap III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">Get the scoop on it.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Flake Cannon</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Improved shovelling and sick tricks.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Flake Cannon II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Advanced shovelling and sick tricks.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Flake Cannon III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">Long may it rain.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Storm Drain</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Improved forecasting and sunny spells.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Storm Drain II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Advanced forecasting and sunny spells.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Storm Drain III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">He's a pretty chill guy.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Mini Snowman</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">A sign of the times.</string>
  <string name="Items/DLC_7/NeonSign_Name">Gretchen Sign</string>
  <string name="Items/DLC_7/PlushPenguin_Description">Feel like you're one of the huddle.</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Cuddly Penguin</string>
  <string name="Items/DLC_7/Poster_Hives_Description">Oh beehive, honey.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Hive Mind Poster</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Roll up, roll up, get your treatment here.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Snow Problem Poster</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">Rain, rain, go away, come again if symptoms persist.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Under The Weather Poster</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">Careful not to trip over the ultraviolet arch.</string>
  <string name="Items/DLC_7/RainbowArches_Name">Rainbow Arches</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">The fast and the flurryous.</string>
  <string name="Items/DLC_7/Toboggan_Name">Nose Bug</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Puddle</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">As accurate as a professional forecast at least 70% of the time.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Weather Or Not</string>
  <string name="Items/DLC_Campus/Cauldron_Description">Cauldron</string>
  <string name="Items/DLC_Campus/Cauldron_Name">Cauldron</string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description">A suit of armour</string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name">Suit Of Armour</string>
  <string name="Items/DNA_Machine_Description">For the analysis and manipulation of genetic material.</string>
  <string name="Items/DNA_Machine_Name">Healixir</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Even Healixir-ier.</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Healixir II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">The Healixir-iest.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Healixir III</string>
  <string name="Items/Debris_Ceiling_Name">Debris</string>
  <string name="Items/Debris_Frog_Name">Dazed Frog</string>
  <string name="Items/Debris_LightningSoot_Name">Lightning Soot</string>
  <string name="Items/Debris_MachinePart_Name">Machine Part</string>
  <string name="Items/Debris_Meteor_Name">Space Rock</string>
  <string name="Items/Debris_Rock_Name">Hot Rock</string>
  <string name="Items/Debris_Satellite_Name">Satellite</string>
  <string name="Items/Debris_Sunbeam_Name">Scorch Mark</string>
  <string name="Items/Debris_WaterTornado_Name">Puddle</string>
  <string name="Items/Defib_Description">A piece of medical equipment designed to wake up dozing staff, or so I'm told.</string>
  <string name="Items/Defib_Name">Electrical Prod</string>
  <string name="Items/DiagnosisMachine_Description">A machine for basic diagnosis.</string>
  <string name="Items/DiagnosisMachine_Name">EZ-Scan</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Improved generic standards.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">EZ-Scan II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Advanced generic standards.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">EZ-Scan III</string>
  <string name="Items/Dirt_Name">Dirt</string>
  <string name="Items/DisplaySkeleton_Description">An example, to patients, of what can happen. A tad macabre.</string>
  <string name="Items/DisplaySkeleton_Name">Display Skeleton</string>
  <string name="Items/Door_Cafe_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Cafe_Name">Door</string>
  <string name="Items/Door_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Name">Door</string>
  <string name="Items/Door_Reception_Description">A door that moves up-and-down, rather than in-and-out.</string>
  <string name="Items/Door_Reception_Name">Hatch</string>
  <string name="Items/Door_Toilet_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Toilet_Name">Door</string>
  <string name="Items/Door_Ward_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Ward_Name">Ward Door</string>
  <string name="Items/DrugDispenser_Description">Legend has it that a tiny pharmacist lives in each machine. Produces a cocktail of drugs.</string>
  <string name="Items/DrugDispenser_Name">Drug Mixer</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">Improved (and all new!) recipes.</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Drug Mixer II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">Advanced (and all new!) recipes.</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Drug Mixer III</string>
  <string name="Items/Ectoplasm_Description">Ectoplasm_Description</string>
  <string name="Items/Ectoplasm_Name">EctoPlasm</string>
  <string name="Items/Ectovat_Description">A new, innovative answer to the age old question of where you go when you die.</string>
  <string name="Items/Ectovat_Name">Ectovat</string>
  <string name="Items/ExaminationTable_Description">A necessary evil.\\nPatients can be examined on this table.</string>
  <string name="Items/ExaminationTable_Name">Examination Table</string>
  <string name="Items/ExerciseFrame_Description">A play area for grown-ups.</string>
  <string name="Items/ExerciseFrame_Name">Exercise Frame</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">But you didn't do it, did you?\\nA sculpture by Rolanda Cheesewater.</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Cheesewater Statue</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">The shape that she decided it should be.\\nA sculpture by Zara Fitzpocket.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Fitzpocket Statue</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Something that exists.\\nA sculpture by Cecil Gasplank.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Gasplank Statue</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">\"Robots love the accordion.\"\\n- Anonymous</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Accordionatron</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">Really no threat at all.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Armless Statue</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">\"Blib-Blob\".</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Blob Fish</string>
  <string name="Items/Exhibition_Pack/Bust_Description">Did they run out of clay?</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Bust</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">You can have this space cowboy.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Space Cowboy</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">Makes you think of a cube, despite not being one.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Puzzling Cubes</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Excessively cuboidal.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Hypercube</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Allegedly quite old.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Silent but dead.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Ex-Lizard</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Bone Monster</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">I found this fossil! It's mine!</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Fossil</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">A possessed possession.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Ghost Mirror</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">Stuck in a vicious cycle.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">Black &amp; White</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Not a hat, just interesting.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Fascinator</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">King of the synthetic pride.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Lion's Head</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">Not finished, only lost.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Some Keys</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">Time fries.</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Floppy Clock</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Four-headed stone demon.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Mount Facemore</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Later renamed the dual-wheel push-cycle.</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Velocipede</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">Neither a bird, nor a plane.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Rocket Pig</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">Impress yourself.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Pin Art</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">Good for nothing.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Pine Cone</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Of great artistic pedigree.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Dog Portrait</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">Aging nicely.</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">Silver Fox</string>
  <string name="Items/Exhibition_Pack/Snail_Description">All the rage.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Maestropod</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">Live from space.</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Orrery</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Symbolic of the bond between person and cat.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Cat Person</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">Watch how they swing.</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Swinging Balls</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Walls can wear costumes too.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Wall Dressing</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Chocolate and co.</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Cake Sale</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Like a dressing room but smaller.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Costume Chest</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Twirling towards freedom.</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Coin Drop</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">A lid for all seasons.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Hat Stand</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Spin the handle. Win a candle.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Tombola</string>
  <string name="Items/FilingCabinet_Description">Stores medical records and romantic novels.</string>
  <string name="Items/FilingCabinet_Mini_Description">Functional and adorable.</string>
  <string name="Items/FilingCabinet_Mini_Name">Mini Filing Cabinet</string>
  <string name="Items/FilingCabinet_Name">Filing Cabinet</string>
  <string name="Items/FilingCabinet_Upgrade_Description">Better diagnosis, happier staff.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Filing Cabinet Upgrade</string>
  <string name="Items/Filters/All">All</string>
  <string name="Items/Filters/Decorative">Decorative</string>
  <string name="Items/Filters/Entertainment">Entertainment</string>
  <string name="Items/Filters/Exhibition">Exhibition</string>
  <string name="Items/Filters/FancyDress">Fancy Dress</string>
  <string name="Items/Filters/FoodDrink">Food &amp; Drink</string>
  <string name="Items/Filters/HealthSafety">Health &amp; Safety</string>
  <string name="Items/Filters/Locked">Locked</string>
  <string name="Items/Filters/Pictures">Pictures</string>
  <string name="Items/Filters/Plants">Plants</string>
  <string name="Items/Filters/Promo_Name">Special</string>
  <string name="Items/Filters/Recommended">Recommended</string>
  <string name="Items/Filters/Retro">Retro</string>
  <string name="Items/Filters/Rugs">Rugs</string>
  <string name="Items/Filters/Seating">Seating</string>
  <string name="Items/Filters/Superbug">Superbug</string>
  <string name="Items/Filters/Temperature">Temperature</string>
  <string name="Items/Filters/UGC">User-Generated</string>
  <string name="Items/FireExtinguisher_Description">Sneezes anti-fire foam and doubles as a doorstop.\\nA Janitor will need one of these if there's a fire.</string>
  <string name="Items/FireExtinguisher_Name">Extinguishers[i2p_One]Extinguisher</string>
  <string name="Items/Flower_Vase_1_Description">A golden vase full of flowers</string>
  <string name="Items/Flower_Vase_1_Name">Flower Vase</string>
  <string name="Items/FluidAnalysis_Machine_Description">Takes fluids out of people and then tests them at high speeds.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Fluid Accelerator</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Improved fluid velocity.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Fluid Accelerator II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Advanced fluid velocity.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Fluid Accelerator III</string>
  <string name="Items/FractureWard_Bed_Description">The most technical bed science has to offer. No climbing.</string>
  <string name="Items/FractureWard_Bed_Name">Traction Bed</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">The apple of your iris.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Apple Chair</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">\"This looks like a job for Banana Man.\"</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Banana Phone</string>
  <string name="Items/FruitLoot_TomatoClock_Description">It's always salad time.</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Tomato Clock</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Fume Cupboard</string>
  <string name="Items/Function_Attractiveness">Increases Hospital Attractiveness</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Increases Hospital Attractiveness and Room Prestige</string>
  <string name="Items/Function_Bin">Reduces Litter</string>
  <string name="Items/Function_BrainChair">Gives Staff Brain Boost</string>
  <string name="Items/Function_Cure">Cures Patients</string>
  <string name="Items/Function_Cure_Diagnose">Cures and Diagnoses Patients</string>
  <string name="Items/Function_Decoration">Decorative Item</string>
  <string name="Items/Function_Diagnose">Diagnoses Patients</string>
  <string name="Items/Function_Drink">Reduces Thirst</string>
  <string name="Items/Function_Drink_Coffee">Reduces Thirst\\nGives Caffeine Buzz</string>
  <string name="Items/Function_Drink_Energy">Reduces Thirst\\nGives Energy Buzz</string>
  <string name="Items/Function_Drink_Luxury">Reduces Thirst\\nIncreases Happiness</string>
  <string name="Items/Function_Drinking_Fountain">Reduces Thirst\\nNot Very Hygenic</string>
  <string name="Items/Function_Ectovat">Repurposes Ghosts</string>
  <string name="Items/Function_Energy">Increases Energy</string>
  <string name="Items/Function_Entertainment">Reduces Boredom</string>
  <string name="Items/Function_Entertainment2">Provides Entertainment</string>
  <string name="Items/Function_FireExtinguisher">Extinguishes Fires</string>
  <string name="Items/Function_Food">Reduces Hunger</string>
  <string name="Items/Function_Food_Luxury">Reduces Hunger\\nIncreases Happiness</string>
  <string name="Items/Function_Food_Salty">Reduces Hunger\\nIncreases Thirst</string>
  <string name="Items/Function_Happiness">Increases Happiness</string>
  <string name="Items/Function_Health">Increases Health</string>
  <string name="Items/Function_Hygiene">Increases Hygiene</string>
  <string name="Items/Function_Kiosk">Provides Income</string>
  <string name="Items/Function_Kiosk_Cafe">Reduces Hunger, Thirst\\nIncreases Happiness, Energy\\nSatisfied For Longer\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Reduces Boredom\\nIncreases Happiness</string>
  <string name="Items/Function_Kiosk_Gifts">Reduces Boredom\\nIncreases Happiness</string>
  <string name="Items/Function_Kiosk_Tropical">Reduces Hunger, Thirst\\nIncreases Happiness\\nKeeps People Cool</string>
  <string name="Items/Function_Laughing_Gas">Gives The Giggles</string>
  <string name="Items/Function_MonoBeast_Trap">Lures Monobeasts</string>
  <string name="Items/Function_NS_Sanitiser">Increases Hygiene\\nSmells Nice</string>
  <string name="Items/Function_Research">Assists in Research</string>
  <string name="Items/Function_RoomPrestige">Increases Room Prestige</string>
  <string name="Items/Function_Seating">Increases Comfort</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Drastically Reduces Temperature</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Drastically Increases Temperature</string>
  <string name="Items/Function_Temperature_Cool">Decreases Temperature</string>
  <string name="Items/Function_Temperature_Heat">Increases Temperature</string>
  <string name="Items/Function_Toilet">Reduces Toilet Need</string>
  <string name="Items/Function_TraineeDesk">Increases Class Size</string>
  <string name="Items/GP_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/GP_Lamp_Name">Lamp</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">GhostCapture</string>
  <string name="Items/GiantPipette_Description">Too much to handle.</string>
  <string name="Items/GiantPipette_Name">Giant Pipette</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">This avenue of research has produced a design for some new medical technology that utilises the Gyro-Nut.</string>
  <string name="Items/GoldenGubbins_Description">Should not be used as a substitute for Cheesy Gubbins.</string>
  <string name="Items/GoldenGubbins_Name">Golden Gubbins</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">Jasmine has sent you a decorative copy of her album, \"Salivation\", for your contribution to the project.</string>
  <string name="Items/GoldenRecord_Description">A gold-plated and, thus, unplayable copy of Jasmine Odyssey's album \"Salivation\".</string>
  <string name="Items/GoldenRecord_Name">Gold Record</string>
  <string name="Items/HD_Fountain_1_Description">All it takes to make your hospital more like a Victorian garden.</string>
  <string name="Items/HD_Fountain_1_Name">Indoor Fountain</string>
  <string name="Items/HD_Fountain_Large_Description">Okay, probably a bit much.</string>
  <string name="Items/HD_Fountain_Large_Name">Large Fountain</string>
  <string name="Items/HandSanitiserDispenser_Description">Sterile but sticky.</string>
  <string name="Items/HandSanitiserDispenser_Name">Hand Sanitiser</string>
  <string name="Items/HandSanitiser_Jazza_Name">Nice Smelling Hand Sanitiser</string>
  <string name="Items/Hologram_Description">More impressive than useful.</string>
  <string name="Items/Hologram_Name">Hologram</string>
  <string name="Items/Hospital_MainEntrance_Description">Hospital Main Entrance</string>
  <string name="Items/Hospital_MainEntrance_Name">Hospital Main Entrance</string>
  <string name="Items/Hospital_SideEntrance_Description">Hospital Side Entrance</string>
  <string name="Items/Hospital_SideEntrance_Name">Hospital Side Entrance</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Fully frozen.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Ice Fountain</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">An absolute scorcher.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Fire Fountain</string>
  <string name="Items/Injection_Machine_Description">Inject things, mostly medicine, into patients for treatment.</string>
  <string name="Items/Injection_Machine_Name">Jab Master</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Improved injection success.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Jab Master II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Advanced injection success.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Jab Master III</string>
  <string name="Items/Invalid_CS">There's an item causing problems in the hospital. Our &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; could be somewhere it shouldn't be, or might not be reachable, and needs to be moved, or removed, before other items can be placed. Click here to go to it.</string>
  <string name="Items/Laughing_Gas_Description">Serious scientific silliness.</string>
  <string name="Items/Laughing_Gas_Name">Giggle Pump</string>
  <string name="Items/LeafletStand_Description">Contains some handy leaflets, offering guidance on local hotspots and how best to stay alive.</string>
  <string name="Items/LeafletStand_Name">Leaflet Stand</string>
  <string name="Items/Litter_1_Name">Litter</string>
  <string name="Items/LoveStatue_Description">A tribute to romance, infatuation and general courtship.</string>
  <string name="Items/LoveStatue_Name">Love Statue</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Happy niú year.</string>
  <string name="Items/Lunar2021_Ox_Name">The Ox</string>
  <string name="Items/Lunar_Dragon_Corner_Description">A change for the better/worse.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Dragon Corner</string>
  <string name="Items/Lunar_Dragon_Head_Description">Only the beginning.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Dragon Head</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Neither top, nor tail.</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Dragon Legs</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Totally legless.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Dragon Piece</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Coming to an end.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Dragon Tail</string>
  <string name="Items/Lunar_Gong_Description">Onomatopoeic.</string>
  <string name="Items/Lunar_Gong_Name">Gong</string>
  <string name="Items/Lunar_Lanterns_Description">Heavy glow.</string>
  <string name="Items/Lunar_Lanterns_Name">Lunar Lanterns</string>
  <string name="Items/Lunar_Rat_Description">\"This is my year.\"</string>
  <string name="Items/Lunar_Rat_Name">Ratty</string>
  <string name="Items/MRI_Scanner_Description">A high-tech scanner.</string>
  <string name="Items/MRI_Scanner_Name">M.E.G.A Scanner</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Improved magnet power.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">M.E.G.A Scanner II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Advanced magnet power.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">M.E.G.A Scanner III</string>
  <string name="Items/Machine_8Bit_Description">Increases pixel density and lowers dangerously high levels of nostalgia.</string>
  <string name="Items/Machine_8Bit_Name">Debugger</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">Improved GPU, RAM and no. of USB ports.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Debugger II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">Advanced GPU, RAM and no. of USB ports.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Debugger III</string>
  <string name="Items/Machine_Chromatherapy_Description">For the reapplication of colour onto desaturated patients.</string>
  <string name="Items/Machine_Chromatherapy_Name">Colourizer</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Enhanced saturation.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Colourizer II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">Fully saturated.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Colourizer III</string>
  <string name="Items/Machine_Control_Console_Description">A console for controlling the machine.</string>
  <string name="Items/Machine_Control_Console_Name">Console</string>
  <string name="Items/Machine_Cubism_Description">Disassembles and then recombobulates patients suffering from Cubism.</string>
  <string name="Items/Machine_Cubism_Name">Recurvery Unit</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Improved recombobulation.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Recurvery Unit II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Advanced recombobulation.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Recurvery Unit III</string>
  <string name="Items/Machine_ElectricShock_Description">Hair raising, but also creates a pleasant tingling sensation.</string>
  <string name="Items/Machine_ElectricShock_Name">Discharger</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Improved discharge ability.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Discharger II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Advanced discharge ability.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Discharger III</string>
  <string name="Items/Machine_LightHeaded_Description">How many doctors does it take to change a lightbulb head? One, apparently.</string>
  <string name="Items/Machine_LightHeaded_Name">De-Lux O-Luxe</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Improved head replacement.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">De-Lux O-Luxe II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Advanced head replacement.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">De-Lux O-Luxe III</string>
  <string name="Items/Machine_Mummy_Description">Reverses the initial stages of mummification. Produces rolls of toilet paper, too.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Decrypter</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Improved decryption.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Decrypter II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Advanced decryption.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Decrypter III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Casts plaster faster.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Plaster Caster</string>
  <string name="Items/MagazineRack_Description">Someone has filled in all the crosswords with the wrong answers. Otherwise, mildly entertaining.</string>
  <string name="Items/MagazineRack_Name">Magazine Rack</string>
  <string name="Items/Marketing_Armchair_Description">Like a really small sofa.</string>
  <string name="Items/Marketing_Armchair_Name">Armchair</string>
  <string name="Items/Marketing_Desk_Description">A place where you can check your email.</string>
  <string name="Items/Marketing_Desk_Name">Marketeer's Desk</string>
  <string name="Items/Marketing_DrawingBoard_Description">Somewhere to return to after a plan has fallen through.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Drawing Board</string>
  <string name="Items/Marketing_Flipboard_Description">Can be filled with ideas that, supposedly, can't be bad.</string>
  <string name="Items/Marketing_Flipboard_Name">Flipboard</string>
  <string name="Items/Marketing_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/Marketing_Lamp_Name">Lamp</string>
  <string name="Items/Marketing_LavaLamp_Description">“Dude”</string>
  <string name="Items/Marketing_LavaLamp_Name">Lava Lamp</string>
  <string name="Items/Marketing_Rug_Description">Useful for covering up jam stains.</string>
  <string name="Items/Marketing_Rug_Name">Rug</string>
  <string name="Items/Marketing_Sofa_Description">Like a really big chair.</string>
  <string name="Items/Marketing_Sofa_Name">Sofa</string>
  <string name="Items/Marketing_Table_Description">Where the magic happens.\\nUse to start a new Marketing Campaign.</string>
  <string name="Items/Marketing_Table_Name">Marketing Table</string>
  <string name="Items/Medical_Cabinet_1_Description">Full of expired medicine, makes the room look more professional.</string>
  <string name="Items/Medical_Cabinet_1_Name">Medicine Cabinet</string>
  <string name="Items/MonoBeast_Name">Monobeasts</string>
  <string name="Items/MonoBeast_Trap_Description">The latest in an endless series of modern conveniences, this device makes Monobeast removal less manual than ever.</string>
  <string name="Items/MonoBeast_Trap_Name">Browbeater</string>
  <string name="Items/Mummy_Lamp_Description">A delightful sacrificial torch that doubles as an ash tray.</string>
  <string name="Items/Mummy_Lamp_Name">Torch</string>
  <string name="Items/Mummy_Vase_1_Description">Should be somewhere else.</string>
  <string name="Items/Mummy_Vase_1_Name">Vase</string>
  <string name="Items/Mummy_Vase_2_Description">Why do we have access to these? Hopefully a replica.</string>
  <string name="Items/Mummy_Vase_2_Name">Urn</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">The recipe has been perfected. Jasmine is proud to introduce her Nice Smelling Sanitiser. Well done, everyone.</string>
  <string name="Items/NS_Sanitiser_Description">Nothing this sterile and this fragrant could be made by one person alone…</string>
  <string name="Items/NS_Sanitiser_Name">Nice Smelling Sanitiser</string>
  <string name="Items/Notice_Board_1_Description">Home to important information, obscure nonsense and everything in between.</string>
  <string name="Items/Notice_Board_1_Name">Notice Board</string>
  <string name="Items/OfficeChair_Description">A comfortable bottom is a happy bottom.</string>
  <string name="Items/OfficeChair_Name">Office Chair - CAN WE REMOVE THIS AS AN ITEM</string>
  <string name="Items/OfficeDesk_Description">A useful buffer between the staff and the sickly.</string>
  <string name="Items/OfficeDesk_Name">Office Desk</string>
  <string name="Items/OfficeDesk_NoChair_Description">A delightful desk for desky things.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Desk - CAN WE DELETE ITEM &amp; PREFAB?</string>
  <string name="Items/OnExploded_CS">Our &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; has exploded! We'll need to buy a replacement. Also, make sure there are enough Fire Extinguishers in the area.</string>
  <string name="Items/OnFire_CS">Our &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; is on fire! We need a Janitor and a Fire Extinguisher!</string>
  <string name="Items/Pandemic_Machine_Description">Removes a pan from the head stuck within it.</string>
  <string name="Items/Pandemic_Machine_Name">Extract-a-Pan</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Improved extraction capabilities.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Extract-a-Pan II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Advanced extraction capabilities.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Extract-a-Pan III</string>
  <string name="Items/Pet_Ant_Description">A super collection of\\nnon-super bugs.</string>
  <string name="Items/Pet_Ant_Name">Insect Ranch</string>
  <string name="Items/Pet_Goldfish_Description">An accident waiting to happen.</string>
  <string name="Items/Pet_Goldfish_Name">Aquatic Sphere</string>
  <string name="Items/Pet_Hamster_Description">Hopefully not airtight.</string>
  <string name="Items/Pet_Hamster_Name">Critter Coop</string>
  <string name="Items/PhysiciansScale_Description">A device that calculates your abstract social value.</string>
  <string name="Items/PhysiciansScale_Name">Weighing Scales</string>
  <string name="Items/Picture_1_Description">Have a lovely time looking at a lovely picture.</string>
  <string name="Items/Picture_1_Name">Picture</string>
  <string name="Items/Picture_2_Description">Laminated for authenticity.</string>
  <string name="Items/Picture_2_Name">Certificate</string>
  <string name="Items/Picture_Award_Jazza_Description">A (print) signed photo of the superstar herself: “wicked”.</string>
  <string name="Items/Picture_Award_Jazza_Name">Jasmine Odyssey Photo</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">The third highest level of goodness: Good.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Bronze Star Award</string>
  <string name="Items/Picture_Award_Star_Gold_Description">The first highest level of goodness: Yas.</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Gold Star Award</string>
  <string name="Items/Picture_Award_Star_Silver_Description">The second highest level of goodness: Great.</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Silver Star Award</string>
  <string name="Items/Picture_Canvas_1_Description">A print of Rolanda Cheesewater's \"No. 4: Not long to lunchtime\".</string>
  <string name="Items/Picture_Canvas_1_Name">Cheesewater Canvas</string>
  <string name="Items/Picture_Canvas_2_Description">A print of Cecil Gasplank's \"Dressed as a pencil sharpener\".</string>
  <string name="Items/Picture_Canvas_2_Name">Gasplank Canvas</string>
  <string name="Items/Picture_Canvas_3_Description">A print of Zara Fitzpocket's \"Poached eggs in space\".</string>
  <string name="Items/Picture_Canvas_3_Name">Fitzpocket Canvas</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Big canvas; little dog. It's actually quite confusing.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Dog Canvas</string>
  <string name="Items/Picture_Expensive_Devs_Description">An incredibly photo-realistic depiction of some people. Origin unknown.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Pointy Painting</string>
  <string name="Items/Picture_Expensive_Doggo_Description">This looks like it might actually be a painting, you can see brush strokes and everything. It feels like there's a dog right in your face.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Dog Art</string>
  <string name="Items/Picture_Expensive_Mountains_Description">A painting depicting the County’s namesake mountains.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Mountains Painting</string>
  <string name="Items/Picture_Jazza_Album_Name">Vinyl Jazza</string>
  <string name="Items/Picture_Light_Box_Description">A Hall of Fame for our favourite scans ever.</string>
  <string name="Items/Picture_Light_Box_Name">X-ray Board</string>
  <string name="Items/Picture_Painting_Beach_Description">The next best thing from really being there... a distant second, admittedly.</string>
  <string name="Items/Picture_Painting_Beach_Name">Beach Painting</string>
  <string name="Items/Picture_Painting_Doggo_Description">A painting of a dog. Maybe it’s a famous dog.</string>
  <string name="Items/Picture_Painting_Doggo_Name">Dog Painting</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">We hope someone's kids did these.</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Drawings</string>
  <string name="Items/Picture_Poster_8bit_Description">It's all well and good that they look charming, but these people have a problem.</string>
  <string name="Items/Picture_Poster_8bit_Name">8-bitten Poster</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">A detailed, albeit dated, diagram of the organ responsible for this mess.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Brain Anatomy Poster</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">What Pablo didn't show you.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Cubism Anatomy Poster</string>
  <string name="Items/Picture_Poster_Anatomy_Description">A way to see how you look inside without machines or tools.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Anatomy Poster</string>
  <string name="Items/Picture_Poster_Animal_Description">If animals respond to you in this way, it's possible that you have Animal Magnetism.</string>
  <string name="Items/Picture_Poster_Animal_Name">Animal Magnetism Poster</string>
  <string name="Items/Picture_Poster_Clown_Description">A clown awareness campaign. Clowns aren't people anymore, but they can be again, with help.</string>
  <string name="Items/Picture_Poster_Clown_Name">Clown Poster</string>
  <string name="Items/Picture_Poster_Cubism_Description">A reminder that Art is dangerous. Enjoy in moderation.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Cubism Poster</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">An optimal diet; an optional diet.</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Food Pyramid Poster</string>
  <string name="Items/Picture_Poster_Grey_Description">The discovery of this angle was a breakthrough in diagnosing Grey Anatomy. It's termed the angle of emotional concavity.</string>
  <string name="Items/Picture_Poster_Grey_Name">Grey Anatomy Poster</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">See how patients with Lightheadedness are wired.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Lightheaded Poster</string>
  <string name="Items/Picture_Poster_MockStar_Description">Fancy dress is a gateway to total delusion. Be smart when cladding yourself or others.</string>
  <string name="Items/Picture_Poster_MockStar_Name">Mock Star Poster</string>
  <string name="Items/Picture_Poster_Mummy_Description">Not enough people know that toilet paper can chemically alter the body.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Premature Mummification Poster</string>
  <string name="Items/Picture_Poster_Pandemic_Description">It's all fun-and-games until it gets stuck. Know when to end the joke safely.</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Pandemic Poster</string>
  <string name="Items/Picture_Poster_Shock_Description">If you can see their skeleton, you can see they have a problem.</string>
  <string name="Items/Picture_Poster_Shock_Name">Shock Horror Poster</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">Fun with font size.</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Eye Test Poster</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">An ancient pass/fail test: no pressure.</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Rorschach Poster</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">A helpful reminder of how to help identify the subtle visual cues of Turtle Head.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Turtle Head Poster</string>
  <string name="Items/Pippette_Name">Pippette</string>
  <string name="Items/Plant_Cactus_Description">Like a friend, but pointier: no hugging.\\nNot that attractive, but requires very little watering.</string>
  <string name="Items/Plant_Cactus_Name">Cactus</string>
  <string name="Items/Plant_Large_Description">Not just for Christmas. Requires watering.</string>
  <string name="Items/Plant_Large_Name">Plant</string>
  <string name="Items/Plant_RoseBush_Description">Might have been painted… currently they’re red.\\nBeautiful, but requires frequent watering.</string>
  <string name="Items/Plant_RoseBush_Name">Rosebush</string>
  <string name="Items/Plant_SunFlower_Description">A little sunshine right in your hospital.\\nPretty, but requires regular watering.</string>
  <string name="Items/Plant_SunFlower_Name">Sunflower</string>
  <string name="Items/Plant_Yucca_Description">I don't know what this is.\\nQuite attractive, doesn't need much watering.</string>
  <string name="Items/Plant_Yucca_Name">Yucca</string>
  <string name="Items/PlotMachine_Avalanche">Avalanche Stabiliser</string>
  <string name="Items/PlotMachine_Earthquake">Earthquake Stabiliser</string>
  <string name="Items/PlotMachine_Epidemic">Epidemic Stabiliser</string>
  <string name="Items/PlotMachine_FrogRain">Frog Stabiliser</string>
  <string name="Items/PlotMachine_Ghost">Ghost Stabiliser</string>
  <string name="Items/PlotMachine_Thunder">Electrical Storm Stabiliser</string>
  <string name="Items/PlotMachine_Volcanic">Volcanic Stabiliser</string>
  <string name="Items/PlotMachine_WaterTornado">Water Tornado Stabiliser</string>
  <string name="Items/Poo_Name">Poo</string>
  <string name="Items/PriceModifier_ArcadeMachine">Arcade Machine</string>
  <string name="Items/PriceModifier_Cafe">Cafe</string>
  <string name="Items/PriceModifier_DrinkMachine">Drink Machine</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Energy Drink Machine</string>
  <string name="Items/PriceModifier_GiftShop">Gift Shop</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Luxury Drink Machine</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Luxury Snack Machine</string>
  <string name="Items/PriceModifier_Newsagent">Newsagent</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Salty Snack Machine</string>
  <string name="Items/PriceModifier_SnackMachine">Snack Machine</string>
  <string name="Items/PriceModifier_Telephone">Telephone</string>
  <string name="Items/Printer_1_Description">Does not print money, we've tried.</string>
  <string name="Items/Printer_1_Name">Printer</string>
  <string name="Items/Printer_Big_Name">Printer</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Provides endless gameplay (if you keep inserting coins).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Endless Arcade Machine</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Just like the original.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name">Horatio Statue</string>
  <string name="Items/Promo/Am_Poster_Description">This portrayal of a greenhouse will give you a warm, almost humid, feeling.</string>
  <string name="Items/Promo/Am_Poster_Name">Hothouse Canvas</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Covers a limited amount of floor space. Tends to collect Dust.</string>
  <string name="Items/Promo/Am_Rug_Name">Space Rug</string>
  <string name="Items/Promo/CA_Bench_Description">Intricate, elegant… not all that supportive.</string>
  <string name="Items/Promo/CA_Bench_Name">Backless Bench</string>
  <string name="Items/Promo/CA_Canvas_Description">A 2D surface that uses artistic techniques to depict 3D space.</string>
  <string name="Items/Promo/CA_Canvas_Name">Valley Canvas</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Made of high-quality sculpting foam. Looks heavy.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Dragon Ornament</string>
  <string name="Items/Promo/CA_FourSeasons_Description">A quadriptych (yes, quadriptych) about weather.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Seasonal Paintings</string>
  <string name="Items/Promo/FM_BeanBag_Description">Retired footballs have been sewn together, filled with beans and turned into chairs.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Football Bean Bag</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">A genuine shirt prestigiously framed behind glass.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Framed Sportswear</string>
  <string name="Items/Promo/FM_Rug_Description">This detailed depiction of a football pitch is made of artificial artificial-grass.</string>
  <string name="Items/Promo/FM_Rug_Name">Pitch Rug</string>
  <string name="Items/Psych_Armchair_Description">Reserved for the qualified.</string>
  <string name="Items/Psych_Armchair_Name">Psychiatrist's Armchair</string>
  <string name="Items/Psych_Bookcase_V1_Description">Psychiatric books that improve diagnosis ability.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Diagnostic Bookcase</string>
  <string name="Items/Psych_Bookcase_V2_Description">Psychiatric books that improve treatment ability.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Treatment Bookcase</string>
  <string name="Items/Psych_ChangingScreen_Description">The perfect gift for a hide 'n' seek enthusiast.</string>
  <string name="Items/Psych_ChangingScreen_Name">Changing Screen</string>
  <string name="Items/Psych_Couch_Description">No one ever made a breakthrough sitting upright.</string>
  <string name="Items/Psych_Couch_Name">Psychiatric Couch</string>
  <string name="Items/Psych_Fireplace_Description">Provides warmth and ambience.</string>
  <string name="Items/Psych_Fireplace_Name">Fireplace</string>
  <string name="Items/Psych_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/Psych_Lamp_Name">Lamp</string>
  <string name="Items/PunchingBag_Description">Used for training in an ancient sport in which competitors would apparently punch each other in the head.</string>
  <string name="Items/PunchingBag_Name">Punching Bag</string>
  <string name="Items/Radiation_Box_Description">It'll feel like your hands are in a completely different room.</string>
  <string name="Items/Radiation_Box_Name">Radiation Box</string>
  <string name="Items/RadiatorSmall_Description">For those hard to reach places.</string>
  <string name="Items/RadiatorSmall_Name">Small Radiator</string>
  <string name="Items/Radiator_Description">Inanimate hot thing.</string>
  <string name="Items/Radiator_Large_Description">Not messing around.</string>
  <string name="Items/Radiator_Large_Name">Large Radiator</string>
  <string name="Items/Radiator_Mini_Description">Mini Radiator</string>
  <string name="Items/Radiator_Mini_Name">Mini Radiator</string>
  <string name="Items/Radiator_Name">Radiator</string>
  <string name="Items/Radio_1_Description">Direct access to all of Two Point Radio's questionable content.</string>
  <string name="Items/Radio_1_Name">Radio</string>
  <string name="Items/Radio_Boombox_1_Description">Secretes 'Big-Beats'.</string>
  <string name="Items/Radio_Boombox_1_Name">Boombox Radio</string>
  <string name="Items/ReceptionHatch_Description">Receptionists work here.</string>
  <string name="Items/ReceptionHatch_Name">Reception Pod</string>
  <string name="Items/Reception_Description">Patients can register here when they arrive at the hospital.</string>
  <string name="Items/Reception_Flowers_1_Description">Flowers to keep receptionists happy.</string>
  <string name="Items/Reception_Flowers_1_Name">Flowers</string>
  <string name="Items/Reception_Flowers_2_Description">Most of them are stolen from patients.</string>
  <string name="Items/Reception_Flowers_2_Name">More Flowers</string>
  <string name="Items/Reception_Name">Reception</string>
  <string name="Items/Reception_Vase_Gold_Description">Fancy.</string>
  <string name="Items/Reception_Vase_Gold_Name">Gold Flower Vase</string>
  <string name="Items/Research_Desk_Description">Filled to the brim with software.</string>
  <string name="Items/Research_Desk_Name">Researcher's Desk</string>
  <string name="Items/Research_Machine_Description">Seems complicated.\\nUse to begin a research project.</string>
  <string name="Items/Research_Machine_Name">Research Pod</string>
  <string name="Items/Research_Monitors_Description">An explosion of data. Enough to make any scientist giddy with excitement.\\nBoosts research speed.</string>
  <string name="Items/Research_Monitors_Name">Research Monitors</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">A mesmerising throwback.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Hypno-Pole</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">A cabinet from yesteryear, that people found entertaining.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Entertaining Cabinet</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Charity Dog</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">A very good boy.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">Not a nuclear safety inspector.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Dipping Duck</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Stamping down on litter.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Elephant Bin</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Exiting stage left.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Flying Ducks</string>
  <string name="Items/Retro_Pack/Gramophone_Description">Music-playing-trumpet-shaped-robot-friend.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Gramophone</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">Stocked with gum from Bob's Chewery.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Gum Dispenser</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Offers a limited range of songs from back in the day.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Jukebox</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">A device that can tell if you're blowing it.</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Lung Capacitator</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Insight into our forefathers' priorities.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Meaty Snack Machine</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">For the more flamboyant sitter.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Peacock Chair</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">Used to cost a penny, doesn't anymore.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Thrill Ride</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">A perfectly lit cupboard.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Vanity Chamber</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">A good opportunity to use the word \"ricochet\".</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Pinball Machine</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">The follow-up to cave painting.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Reel-to-Reel</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">A replica of the design made popular, years ago, by Two Point County artist and designer Maggie Fitzpocket.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Retro Chair</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Measures weight in an obsolete unit.</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Weighing Machine</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">How your grandparents watched reality shows.</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">Retro TV</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Peddling sugar and sentimentality.</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Carnival Kiosk</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">This side up.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Slithery Hamper</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Roll up. Roll up.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Test-your-Strength</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">Back when three-sided things were all the rage.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Triangle Table</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Ye olde bog.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Water Closet</string>
  <string name="Items/Retro_Pack/Trampoline_Description">A taste of elasticised flooring.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Trampoline</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Old-fashioned injury generator.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Vaulting Box</string>
  <string name="Items/Rug_V1_Description">Useful for covering up jam stains.</string>
  <string name="Items/Rug_V1_Name">Rug</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">Useful for covering up jam stains.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Convention-al Rug</string>
  <string name="Items/RunningMachine_Description">More than just gym equipment.</string>
  <string name="Items/RunningMachine_Name">Heart Racer</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Improved belt speed.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Heart Racer II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Advanced belt speed.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Heart Racer III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">A real money-making crane game!\\nSEGA 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Dream Catcher Arcade</string>
  <string name="Items/SEGA60th/OutRun_Description">Push Start Button!\\nInsert Coins!\\nSEGA 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">OutRun Arcade</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Fun - Suspense - Excitement\\nSEGA 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Periscope Arcade</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">Welcome to the Fantasy Zone.\\nGet ready!\\nSEGA 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Space Harrier Mammoth</string>
  <string name="Items/Server_1_Description">I've forgotten what this does. Seems good though.</string>
  <string name="Items/Server_1_Name">Server</string>
  <string name="Items/Server_AI_Description">The other smartest machine in Two Point County.</string>
  <string name="Items/Server_AI_Name">Deep Thing 2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">Celebrating a Loss? Mourning a Recovery? There’s something for every occasion!</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Gift Shop</string>
  <string name="Items/Shop_Kiosk_Food_Description">Unidentifiable matter in a variety of colours.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Café</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Buy the latest officially licensed hospital stuff.</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Newsagent</string>
  <string name="Items/Shop_Kiosk_V4_Description">Temporary Shop</string>
  <string name="Items/Shop_Kiosk_V4_Name">Kiosk 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Temporary Shop</string>
  <string name="Items/Shop_Kiosk_V5_Name">Kiosk 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Temporary Shop</string>
  <string name="Items/Shop_Kiosk_V6_Name">Kiosk 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Temporary Shop</string>
  <string name="Items/Shop_one needs to be deleted_Name">Food &amp; Drink Shop - TO BE DELETED?</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">Take a cake break when there's muffin else to do.</string>
  <string name="Items/Snacks_Cakes_Name">Pudding Platter</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">More sour by the hour.</string>
  <string name="Items/Snacks_PickleJars_Name">Pickle Platter</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Use napkins to avoid platter splatter.</string>
  <string name="Items/Snacks_Platter_Name">Savoury Platter</string>
  <string name="Items/Sofa_Description">Like a really big chair.</string>
  <string name="Items/Sofa_Name">Sofa</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">Don't run on the flowers.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Sonic Flower</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">Nice in the background.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Sonic Totem</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Get in the Green Hill zone.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Sonic Tree</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">The hedgehog's natural environment.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Sonic Poster</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">A collector's item.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Sonic Ring</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">30 years went really fast.</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Sonic Rug</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">Standing still for a change.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Sonic Statue</string>
  <string name="Items/StaffRoom_DartBoard_Description">A designated \"throwing area\".</string>
  <string name="Items/StaffRoom_DartBoard_Name">Dart Board</string>
  <string name="Items/StaffRoom_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/StaffRoom_Lamp_Name">Lamp</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Really makes you think.\\nThe second piece in Zara Fitzpocket's \"Meditations on Mortality\" series.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">The Statue</string>
  <string name="Items/Statue_Duck_Description">Artwork capable of reviewing itself.\\nThe first piece in Zara Fitzpocket's \"Meditations on Mortality\" series.</string>
  <string name="Items/Statue_Duck_Name">Thumbs-Up Duck</string>
  <string name="Items/Statue_Ero_Name">Ero Statue</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">Ms Odyssey has gifted you a statue, designed by her friend Zara Fitzpocket.</string>
  <string name="Items/Statue_Jasmine_Description">A good substitute for the sad times at which Ms Odyssey can not be around, herself.</string>
  <string name="Items/Statue_Jasmine_Name">Jasmine Statue</string>
  <string name="Items/Statue_Jazza_Name">Jasmine Statue</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Renamed after the rights were purchased by Cheesy Gubbins. (Not edible)</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Cheesy Gubbin Plant</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">Nature's social climber.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Ivy</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">From the Latin \"purplum\", meaning smelly.</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Purple Plant</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">If a plant could scurry, this would be the one.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Spider Plant</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Rest your buns.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Burger Bag</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Served with a consistently smooth consistency.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Hotdog Kiosk</string>
  <string name="Items/SummerFree_Rug_Burger_Description">Really well-done.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Burger Rug</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">You can almost taste the footprints.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Hotdog Rug</string>
  <string name="Items/Sunbeam_OnFire">A &lt;style=\"AdvisorHighlight\"&gt;Scorch Mark&lt;/style&gt; is burning our Hospital! We need a &lt;style=\"AdvisorHighlight\"&gt;Janitor&lt;/style&gt; and a &lt;style=\"AdvisorHighlight\"&gt;Fire Extinguisher!&lt;/style&gt;</string>
  <string name="Items/Super_Computer_1_Description">A computer that's really super.\\nBoosts research speed.</string>
  <string name="Items/Super_Computer_1_Name">Super Computer</string>
  <string name="Items/Super_Computer_AI_Description">One of the two smartest machines in Two Point County.</string>
  <string name="Items/Super_Computer_AI_Name">Deep Thing 1</string>
  <string name="Items/Surgery_MedicalSink_Description">From Ignaz Hygiene - a medical grade hand washing facility.</string>
  <string name="Items/Surgery_MedicalSink_Name">Medical Sink</string>
  <string name="Items/Surgery_OperationMonitor_Description">For monitoring the operation.</string>
  <string name="Items/Surgery_OperationMonitor_Name">Operation Monitor</string>
  <string name="Items/Surgery_OperationTable_Description">The best place to conduct surgery.</string>
  <string name="Items/Surgery_OperationTable_Name">Operating Table</string>
  <string name="Items/Surgery_WallMonitor_Description">Useful for spotting lost bits 'n' bobs inside of the patient.</string>
  <string name="Items/Surgery_WallMonitor_Name">Wall Monitor</string>
  <string name="Items/SweetDispenser_Description">Happiness you can buy.</string>
  <string name="Items/SweetDispenser_Name">Sweet Dispenser</string>
  <string name="Items/Telephone_Wall_1_Description">All calls will be recorded for our amusement.</string>
  <string name="Items/Telephone_Wall_1_Name">Telephone</string>
  <string name="Items/Television_Description">An ultra-low-definition telly box with 3 functioning channels.</string>
  <string name="Items/Television_Name">Television</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Test Tray Tidy</string>
  <string name="Items/ToiletCubicalGold_Description">A throne fit for king and squire alike.</string>
  <string name="Items/ToiletCubicalGold_Name">Golden Toilet</string>
  <string name="Items/ToiletCubicle_Description">The perfect place to drop the kids off at the pool.\\nRequires maintenance by a janitor.</string>
  <string name="Items/ToiletCubicle_Name">Toilet Cubicle</string>
  <string name="Items/ToiletHandDryer_Description">Provides the 'warm breath' experience.\\nTypically used after a sink. Slightly improves hygiene levels.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">The most sophisticated way to conclude the excretion process.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Golden Hand Dryer</string>
  <string name="Items/ToiletHandDryer_Name">Hand Dryer</string>
  <string name="Items/ToiletSinkUnit_Description">The antidote to filthiness.\\nImproves hygiene levels.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Unreactive for hygiene purposes; shiny for interior-design purposes.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Golden Sink</string>
  <string name="Items/ToiletSinkUnit_Name">Sink</string>
  <string name="Items/ToiletSuiteGold_Description">Decorate your toilet (not like that) with this gilded set, complete with sink, hand dryer and, of course, the toilet cubicle, itself.</string>
  <string name="Items/ToiletSuiteGold_Name">Golden Toilet Suite</string>
  <string name="Items/Training_Bookcase_1_Description">Contains a lot of useful information, but people just tend to look at the pictures…</string>
  <string name="Items/Training_Bookcase_1_Name">Encyclopedia Bookcase I</string>
  <string name="Items/Training_Bookcase_2_Description">The margins are filled with rude, but informative, comments.</string>
  <string name="Items/Training_Bookcase_2_Name">Encyclopedia Bookcase II</string>
  <string name="Items/Training_TraineeDesk_Description">Salvaged from abandoned schools.\\nWhere a trainee will learn their new qualification.</string>
  <string name="Items/Training_TraineeDesk_Name">Trainee Desk</string>
  <string name="Items/Training_TrainerLectern_Description">Suddenly and inexplicably ordains with temporary authority.\\nUse to start a training course.</string>
  <string name="Items/Training_TrainerLectern_Name">Lectern</string>
  <string name="Items/Training_Whiteboard_Description">Staff are reminded not to draw bottoms on the whiteboard, unless strictly required to for an anatomy class.</string>
  <string name="Items/Training_Whiteboard_Name">Whiteboard</string>
  <string name="Items/TurtleHead_Machine_Description">An extremely sophisticated medical plunger.</string>
  <string name="Items/TurtleHead_Machine_Name">Turbo-Plunger</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Improved plungeryness.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Turbo-Plunger II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Advanced plungeryness.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Turbo-Plunger III</string>
  <string name="Items/VendingMachine_Coffee_Description">Dispenses tepid bean juice.\\nA source of caffeine.</string>
  <string name="Items/VendingMachine_Coffee_Name">Coffee Machine</string>
  <string name="Items/VendingMachine_Drinks_Description">Stocked with all of the latest flavours of Burp!</string>
  <string name="Items/VendingMachine_Drinks_Name">Drinks Machine</string>
  <string name="Items/VendingMachine_Energy_Description">Stocked with Pulpitation, a drink that's just about legal.</string>
  <string name="Items/VendingMachine_Energy_Name">Energy Drinks Machine</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">Stocked with Moose Juice, the most densely organic substance on the planet.\\nRequires restocking less often.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Luxury Drinks Machine</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Stocked with Jumbo Nuts. Despite their name, are actually quite small.\\nRequires restocking less often.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Luxury Snacks Machine</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Stocked with Briney Brittle, your weekly salt in one convenient bar.</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Salty Snacks Machine</string>
  <string name="Items/VendingMachine_Snacks_Description">Stocked with Cheesy Gubbins, Two Point County's most frequently seen snack.</string>
  <string name="Items/VendingMachine_Snacks_Name">Snack Machine</string>
  <string name="Items/VolanicRock_Exploded">&lt;style=\"AdvisorHighlight\"&gt;Hot Magma&lt;/style&gt; has exploded all over our Hospital! Make sure there are enough &lt;style=\"AdvisorHighlight\"&gt;Fire Extinguishers&lt;/style&gt; in the area.</string>
  <string name="Items/VolcanicRock_OnFire">&lt;style=\"AdvisorHighlight\"&gt;Hot Magma&lt;/style&gt; is burning our Hospital! We need a &lt;style=\"AdvisorHighlight\"&gt;Janitor&lt;/style&gt; and a &lt;style=\"AdvisorHighlight\"&gt;Fire Extinguisher!&lt;/style&gt;</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Vomit</string>
  <string name="Items/Ward_Nurse_Locker_Description">A tiny private space.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Locker</string>
  <string name="Items/Ward_Nurse_Station_Description">The hub from which the ward is run.</string>
  <string name="Items/Ward_Nurse_Station_Name">Nurse Station</string>
  <string name="Items/WaterDrinkingFountain_Description">A slightly gross hydration contraption.</string>
  <string name="Items/WaterDrinkingFountain_Name">Drinking Fountain</string>
  <string name="Items/Wee_Name">Wee</string>
  <string name="Items/Window_Description">Perfect for privacy-haters and peeping toms.</string>
  <string name="Items/Window_Hospital_Description">Perfect for privacy-haters and peeping toms.</string>
  <string name="Items/Window_Hospital_Name">Hospital Window</string>
  <string name="Items/Window_Medium_Description">Perfect for privacy-haters and peeping toms. NOT USED</string>
  <string name="Items/Window_Medium_Name">Window</string>
  <string name="Items/Window_Name">Window</string>
  <string name="Items/Wreckage_Description">Machine wreckage</string>
  <string name="Items/Wreckage_Name">Wreckage</string>
  <string name="Items/XRay_Machine_Description">A diagnostic machine that makes a patient's problem transparently clear.</string>
  <string name="Items/XRay_Machine_Name">X-ray Machine</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Improved levels of transparency.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">X-ray Machine II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Advanced levels of transparency.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">X-ray Machine III</string>
  <string name="Items/XRay_Terminal_Description">Used to operate the x-ray machine.</string>
  <string name="Items/XRay_Terminal_Name">X-ray Terminal</string>
  <string name="Items/_1_Description">Golden vase full of flowers</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">You can send lost in time patients to the &lt;style=\"AdvisorHighlight\"&gt;Speed Dating&lt;/style&gt; room at any time if you're too busy to cure them first.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Unlocked after 1 Star on Flemington</string>
  <string name="Levels/DLC_1/DLC_Description">Take a request from the Bigfoot Foundation and visit the Pointy Mountains.</string>
  <string name="Levels/DLC_1/DLC_Name">Bigfoot</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">&lt;style=\"AdvisorHighlight\"&gt;Roquefort Castle&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">&lt;style=\"AdvisorHighlight\"&gt;Underlook Hotel&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">&lt;style=\"AdvisorHighlight\"&gt;Swelbard&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Turn an aristocratic family’s spare castle into a hospital for the neighbouring mountain community.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nRemarkably, you’re only a few centuries late of finding yourself in a culturally relevant place. Debasing one of our most precious antiquities may disgust me, but you do seem to have a functional hospital on your hands, and I'm told that is \"the point\". Sigh.\\n\\nContinue to spit in the face of history for more rewards, or return to civilisation and get back to work.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nAs your newest hospital rises classlessly into administrative legitimacy, so too do the hallowed halls of Roquefort Castle become slowly, and all too surely, unrecognisable\\n\\n“Who does this benefit?”, I ask\\n“The local population”, they reply.\\nI ask again: “At what cost?”\\n\\nContinue to spit in the face of history for more rewards, or return to civilisation and get back to work.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWell, you’ve done it, you’ve completed this monstrous corruption of our County’s past in the name of supposed ‘progress’.\\n\\nI overheard one of my subordinates remark that the castle has reached, through your hospital, the lofty heights of its yesteryear once again. The patent and amusing idiocy of this remark gave me some respite from the pain, if only for a sweet, fleeting moment.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Welcome to Roquefort Castle, well, one of the Roquefort Castles. The aristocratic Roquefort family have kindly loaned us one of their castles to set up a hospital.\\n\\nThe family have also given us some technology that they commissioned to help revitalise party guests after their infamous cheese banquets. The Cryomatic may have been designed for wine-heads, but it's also found to have medical applications in this ghoulish part of the County.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Run the medical facility of this much-maligned resort.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">The hospital is up and running, now, the Bigfoot Foundation have acquired the technology to treat patients with Barking Mad and donated it to our organisation.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">We're likely to receive some Barking Mad patients, a common ailment in this part of the County, but our organisation doesn't have any way of treating them. The Bigfoot Foundation have said that they'll invest in some equipment for us, once we get our first hospital off the ground.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">The Nuts Mutts</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Doghouse</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI will try to restrain my contempt for the service industry, for a moment, to say that I have enjoyed receiving fewer complaints about the state of that dreadful resort. Do give yourself an ovation, sedentary, standing or otherwise. We now return to our scheduled ribbing: they’ll have you turning down beds and waxing skis in no time, I’m sure. *Guffaw*\\n\\nContinue down the rabbit-hole of obscurity for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYou’re showing quite the knack for your new sector, aren’t you? I do hope that the glamour of key cards, miniature ablution aids and food on small, metallic trolleys doesn’t sway you away from us forever. I’m not sure if I’d recover. Oh, and don’t forget the pillow mints.\\n\\nContinue down the rabbit-hole of obscurity for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI find it very curious that you’ve decided to provide a third-rate hotel with a first-rate hospital. Perhaps you were hoping that the hotel might accrue quality through sheer proximity. Perhaps you just like developing high-quality hospitals. You know, the more that I think about it, the more that I think that, perhaps, I don’t care.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Underlook Hotel</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Bear in foyer”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “The worst weekend of my life, nice weather though.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Pillows were guff, shoes disappeared too. Weak time”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Luggage got taken to freezer instead of room”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Food never came. Fell off chair. Sad anniversary.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Went on holiday, caught a disease, not ideal”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Electricity outage. Couldn’t see - STUCK ON MOUNTAIN OVERNIGHT!!!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Suggested walk taken, husband and I fell down precipice. Unimpressed”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “STICKY”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Rotten fish in cupboard”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Breakfast was generous. Lots of herring\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Pretty cool selection of wallpaper\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"The bed was a few inches bigger than I'd expected, which was fine.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"None of the staff humiliated me. I hate it when that happens.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"endlessly acceptable\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"My room had a bathroom attached to it. I'm a celebrity, right? Lol. Fancy place.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Got engaged that weekend, so I have an inflated memory of how good our trip was.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"It's spooky up there, man. A must for a fan of the unregular and disnormal.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"I didn't know their were mountain in two point!? So cool\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Beautiful up there - a great way to see the area.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Event in Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Welcome to Underlook. This Hotel &amp; Resort suffers from misfortune and bad management, resulting in accidents, outbreaks of disease and unhappy guests. The owner is sick of negative reviews and diminishing profits, so they've set up a ‘medical emergency budget’ to salvage the hotel’s reputation and avoid any more lawsuits. You’ve been invited to run the resort’s brand-new medical facility.\\n\\nInstead of being paid for processing patients, you’ll be given money for completing targets set by the hotel, and receive a monthly performance bonus based on how successfully you've been treating guests. For the first three months, all of your running costs will be covered by your monthly bonus. As you’re a part of the hotel, you’ll have to contend with all of the bad press it receives: it might be worth investing in some marketing… </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Underlook Hotel &amp; Ski Resort</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Revive this old research institute, based in the County's most remote town.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI had thought that Swelbard was a fictional place, a mechanism with which one might tell a fantastical story, or frighten a miscreant child, so you can imagine my surprise when word reached me of your latest endeavour. Where next will you go: a municipality in the sky, some deserted island, the subterranean home of the mole-people? I would be unsurprised, knowing now that your thirst for the nonsensical knows no bounds.\\n\\nStay in fantasy-land for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThere is something quaintly admirable about your pioneering, single-minded spirit. That you should choose to ignore the location of civilised life and flippantly plant your flag in such lifeless and distant ground is a reminder of the vitality, instability and sheer stupidity so characteristic of our times.\\n\\nStay in fantasy-land for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWe, as administrators, are tasked with searching for the best place for each cog for the sake of the machine at large. I can see, now, that your reclusive research hospital is the perfect place, a safe-haven, for the inquisitive hermits amongst us. Properly utilising this peculiar resource should prove beneficial to our wider healthcare infrastructure. How delectably cunning.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Welcome to Swelbard, the most remote town in all of Two Point County. You’ve been invited to rejuvenate the Swelbard Research Institute by setting up a research hospital. As well as treating the area’s ills, you’ll need to complete some of the Institute’s outstanding research.\\n\\nSwelbard is an isolated place, so it may be difficult to find staff willing to come here. Any available candidates are likely to be unqualified, desperate, or unskilled townspeople that feel like pitching-in. You’ll need to train your faculty if you’re going to cure some mountain-people and salvage the Institute’s reputation from the academic toilet.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Swelbard Research Institute</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">The benefactors of the Institute have sent us a grant of &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for completing some research! </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">The benefactors of the Institute have sent us a grant of &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for completing some training!</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">You really have done a great job, and thank you, again, for coming to the region at all.\\n\\nAs I believe I alluded to previously, the people of the Pointy Mountains aren't often paid much attention. I think the benefits of the care you have offered will be manifold and long-lasting.\\n\\nHopefully you enjoyed stretching your administrative legs.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Your friend,\\nBartholomew F. Yeti</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">You didn’t just give the people of Swelbard the excellent healthcare that they deserve, you gave their town its identity back. I’ve got one more project lined up for you...\\n\\nI’ve been contacted by the Roquefort family, one of the oldest families in the County, and they’ve offered to let you use one of their spare castles. It seems that they’re still looking for some positive publicity in their community after centuries of feudalism, squalor and meanly-rationed wheat.\\n\\nYou’ll be providing healthcare for the mountain community that lives around the castle. I’m told that you should expect some castle-related idiosyncrasies: an unusual layout, unexplained drafts and the occasional - um, well - ghost apparently.\\n\\nBest of luck.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Your friend,\\nBartholomew F. Yeti\\n\\nP.S. Gloves?...</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">I’m an ambassador for the Bigfoot Foundation, a group that helps preserve the Pointy Mountain region and support its mountain communities, often the most overlooked people in all of Two Point County - we weren’t even in the game until now…\\n\\nOur healthcare has been lagging behind for some time, and when I heard about the good work you’ve been doing down in the County, I thought I’d reach out and see whether you’d consider coming to the Pointy Mountains to treat people at a higher altitude?\\n\\nThe Underlook Hotel, the region’s biggest tourist hotspot, has recently been forced to introduce a ‘medical emergency budget’. I’ve spoken to the owner and he’s very keen for you to come and run the hotel’s newly opened hospital. What do you say?\\n\\nI look forward to hearing from you.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Your friend,\\nBartholomew F. Yeti\\n\\nP.S. Pack a scarf.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">I’m so pleased that you decided to come to our corner of Two Point County, Thank you! I’m not sure that they’ve ever had so many people visiting Underlook, and they’ve certainly never had so many people returning home, and it's all thanks to you.\\n\\nHelping a pillar of the region’s economy was a great start, and you’re beginning to gain a reputation. The benefactors of the Swelbard Research Institute have been in touch, in fact, they’ve asked if you’d consider converting the Institute into a hospital for our County’s most remote town. Whilst you’re there, why don’t you try and get their research off the ground again?\\n\\nKeep up the good work.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Your friend,\\nBartholomew F. Yeti\\n\\nP.S. Bring a hat this time, too.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Unlocked after 1 Star on Flemington\\nRecommended after 1 Star on Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_2/DLC_Description">Blaze a sterilised trail through a tropical island for an eccentric millionaire in search of a fabled source of death-defying water.</string>
  <string name="Levels/DLC_2/DLC_Name">Pebberley Island</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Take your administrative talents to the tropical shores of Pebberley Island and help eccentric millionaire Wiggy Silverbottom with his latest obsession.\\n\\nWarning: We recommend expanding your organisation, gaining more technology and encountering more illnesses, on the mainland, before accepting this request.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">&lt;style=\"AdvisorHighlight\"&gt;Pebberley Reef&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">&lt;style=\"AdvisorHighlight\"&gt;Topless Mountain&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">&lt;style=\"AdvisorHighlight\"&gt;Overgrowth&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Now that the hospital is less filthy we're legally allowed to call it a hospital. Oh, and start doing medicine and all that.\\n\\nWe've also been sent the technology to treat patients with Blank Look, a disease we're likely to encounter while we're on the island.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Drawing a Blank</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">The most densely populated area of the island is hot, sticky and prone to extreme weather.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nWhen I was first informed of your arrival in Pebberley Reef, I feared the worst. That some kind of embarrassing, organisation-collapsing indecency had caused you to flee our shores. When I learned that you were, in fact, establishing a hospital, I understood you were merely suffering a breakdown. Needless to say, I’m thrilled and have stopped shredding my papers.\\n\\nContinue to luxuriate in the sand for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI would love to encourage you to elongate your rehabilitative stay for as long as you feel is ‘necessary’. However, as much as I’d rather you were feeling better, the health of the county comes first and there’s plenty to do over here - I’d imagine. Besides, how much work could there possibly be in our County’s paradise?\\n\\nContinue to luxuriate in the sand for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI cannot fault your commitment. You’ve certainly followed through on the bit. Pebberley now boasts a first-rate healthcare facility amidst its sandcastles and gentle, foamy swell, how positively charming for them…\\nI hope that this concludes your little ordeal.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Welcome to Pebberley Reef. Wigbert “Wiggy” Silverbottom has funded this hospital on the coast of Pebberley Island. Currently, we’re not exactly what you would term ‘official’. We’ll need to clean the place up a bit before the island’s medical authorities are willing to recognise this as a hospital and give us a medical license.\\n\\nWiggy’s using the hospital to make good on all those times he’s offered someone a job without thinking it through; for some reason he thought it’d be a good idea for them to work as our janitorial staff. We won’t have access to a pool of highly trained medical janitors. Instead, we’ll be able to hire other, random, totally inexperienced people. We’ll need to get training, or maybe just hire loads of them, as Pebberley receives some of the most erratic and unique weather in the County.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Inclement weather knocked the peaks off of this mountain, leaving a series of hard to reach, deeply mysterious, plateaus.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIt is clear to me, that any simpleton would understand that this piece of Pointian mythology was not described literally… I am deeply concerned that it should fall to me to inform you that when the legend speaks of “reinvigoration” it speaks figuratively and not of a magic potion. All the same, you have found it, for some reason. Enjoy your pretty, albeit totally ordinary, bit of water.\\n\\nContinue to muck about in some ruins for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nWell, well. I’m hearing that wave after wave of sickly visitors are finding their way to your hospital. The image this brings to mind is, while totally ridiculous, not altogether unsatisfactory. That is as complimentary as I’m willing to get on the matter, and, as a rule, ever.\\n\\nContinue to muck about in some ruins for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nSo, you’ve finished developing a world class hospital, on top of a mountain…You might want to think about demonstrating your ability in a less symbolically heavy-handed manner. Where next, a hospital on the moon? (Please don’t go to the moon).</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Topless Mountain</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Welcome to Topless Mountain. The incredible natural plateaus of this area are perfect building foundations. They’re just so flat. Much more suitable than those pointy Pointy mountains they have in the north. The ancient people certainly thought so, that’s why they did lots of building here back in the ancient times, with their ancient tools.\\n\\nThe transport out here is a nightmare, as you can imagine, and tourists that make it this far tend to have gotten sick on their travels, so big groups (we’re calling them ‘waves’) of sickly sightseers will be turning up all at once. Whilst you’re treating them, Wiggy’s crew will be excavating the ruins. It might be worth keeping an eye on their progress: the more they find, and restore, the more boneheads we’ll get turning up at the hospital.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Topless Mountain</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Coexist with nature in an ancient, semi-sentient jungle.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI have very little hope that this communication will reach you - you being where you are - however, it is part of my role as Health Minister to send these letters whenever the appropriate criteria have been met. Here goes: la-la, flip-tee-dee, bleh. And so on.\\n\\nContinue to lollygag in a jungle for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt is my understanding that, since the time of my last letter, your location has become drastically less remote, due to the growing reputation of your most recent ‘branch’ (a little arboricultural humour for you there). I might point out that this all seems a little outside the realm of your job description, but hey-ho. That’d mean me looking into it.\\n\\nContinue to lollygag in a jungle for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIf you expect me to commend you on restoring the equilibrium of an ancient jungle, then you may be waiting some time, and I’d suggest that your understanding of my role is brutally, irreparably flawed. Nice hospital though.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">Overgrowth</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Welcome to Overgrowth. It’s hard to believe, but a community used to live at the heart of this jungle before it got angry with them and, you know, ‘over grew’. People who had lived here for millennia were forced to leave their home, and live down the road a bit.\\n\\nThe plants here are pretty judgemental, for vegetation, but might respond positively if you care for the people and restore balance to the area. When we arrived we found incomprehensible word and number sequences written into the bark of some of the trees. Try as we may, we just couldn’t make any sense of “Cure 10 Patients”, you should probably take a look. Good luck and, remember, the trees are watching!</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">Overgrowth</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">If you had told me that we’d find the treasure we so eagerly sought, only to find that a myth largely predicated on hearsay and dusty old bits of paper wasn’t totally factual or literal, I’d have assumed that I’d be disappointed, humiliated even. Instead, I confess, I’m rather tickled. I did like it there, lovely views and so on. There’s a lesson to be learned, I’m sure, but I’d rather move on, immediately, to something else.\\n\\nNow, Giles, let’s get home and start work on that time machine.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Wiggy Silverbottom &amp; Giles</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">Ok Giles, take a letter. Are you listening, because I’m about to start talking? Giles? Giles! Ok, good.\\n\\nGreetings - find out their name - I hope you’re well, etc. etc. \\n\\nMy interests reside in the iconic, immortality granting spring that’s said to inhabit Pebberley Island. My research has identified three probable locations on the island. My chief-concern is that the island is filled with all-manner of diseases, most of which aren’t found on the mainland. YOU have been chosen to sterilise our path to the spring with some of your rather splendid hospitals.\\n\\nIn return, I offer you glory in your field: be a part of the greatest breakthrough in the history of healthcare, indeed, it’s very endpoint! Oh, and I’ll pay for your trip. We start our search in Pebberley Reef.\\n\\nAnd sign-off with whatever makes sense. Now, what’s for lunch?... Giles? Giles, why are you still writing? Giles. Giles!</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Giles, you assured me that our research was totally comprehensive, that if this spring was on this island we would find it. So, I have decided, that if it’s not here, you won’t be returning with us to the mainland. It only seems fair, and I’m sure you’ll understand.\\n\\nNow, where was I? Ah yes. This may be your last time taking my dictation, Giles. Savour it.\\n\\nDear esteemed colleague. I hope you’re as excited for our final stop as I am. The ruins seem immensely promising. This will be it, I’m sure. As I speak - I mean write - I can positively taste the ineffable profundity of it all.\\n\\nExcellent. Now, why can’t I taste my tea, Giles, remind me?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">Morale is paramount, Giles. It’s important that we don’t let them know how disappointing and fruitless our first stop was.\\n\\nLet’s start with… My friend, your performance outdid your already stellar reputation. Do not be disheartened, Pebberley Reef was the logical starting point, but only the beginning! We have great hopes for finding the spring on our next stop further inland. As they say, Hogsport wasn’t built in a day!... it took at least a few days, I’m sure.\\n\\nRace you to the jungle, eh! On that note, has accommodation been finalised for the next leg, Giles?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Unlocked after 1 Star on Flemington\\nRecommended after 1 Star on Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_3/DLC_Description">Help investigate unusual events in the south of the County by treating patients with 'space illnesses'.</string>
  <string name="Levels/DLC_3/DLC_Name">Close Encounters</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Take on an alien task and help journalist Charlatene Fishwrapper investigate the mysterious events of the \"Goldpan Scandal\".\\n\\nWarning: We recommend expanding your organisation, gaining more technology and encountering more illnesses, on the mainland, before accepting this request.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">&lt;style=\"AdvisorHighlight\"&gt;Camouflage Falls&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">&lt;style=\"AdvisorHighlight\"&gt;Goldpan&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">&lt;style=\"AdvisorHighlight\"&gt;Chasm 24&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">A secret military base posing as a housing development.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI have been told that you are in an “undisclosed location”. That’s all well and good. However, I shall be withholding my trademark pleasantries as long as you are withholding your location. Compliments on the hospital. Wherever it is.\\n\\nContinue to descend into the shadows for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI have received some pushback for “pressuring persons with authorisation”. I apologise to you and those charming officials, and commend them on their thorough letter checking processes... I confess, it was a trifle distressing as I, and I really mean this, don’t care what you’re doing.\\n\\nContinue to descend into the shadows for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nOh well done. I’m so glad that you’ve done such a wonderful job assisting the County on this most classified enterprise. I remind you that I would refuse to receive any sensitive information, as I value our security, if anything, too much. So do tell those, I’m sure, lovely men in the van they needn’t wait outside my home any longer.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Welcome to Camouflage Falls, Two Point County’s sweetest little town that doesn’t exist. After years of delays and missed deadlines, the best place for the Two Point government to hide a secret base is in a construction site. Clever, right? This facility was built to cure citizens, from all over the County, suffering from the ‘space illnesses’ that spread as a result of the incident near Goldpan.\\n\\nWe’re inside the operation now, so we’ll be receiving special tasks to complete whilst we’re treating waves of abducted patients. To be successful, and to help the County against the invasion of alien ailments, we’ll need to complete any special objectives before the end of their respective waves.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">Alrighty, I reveal, I am alien too and have been hoaxing you. We liked you all and your strange lands, your harmonising popular music and your cheesy gubbins. But when we bobbed up there were bunches of not so funny health problems. We revolved to convolute a plan to stop diseases whilst keeping our arrival hushy-hushy.\\n\\nAfter doing cross-examining of your culture, we found you couldn't help the chance to de-sock suspicious wing of government. Anyways, can you imagine if people found us out? That would be super crazy. Would not handle well. No, not at all. No siree. Ah look at me, I’m doing some of your earth blathering ha-ha. Wonderfilled.\\n\\nThank you for your helpings of our planets and yours. Please stay muffled, although I don’t reckon you’d be too believed! Bye-bye.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Compliments to the chief. Your proficiencies have granted you lots of clearance and an assignment in the towny development of Camouflage Falls. But I have succulent data. This town is not what it seems. No, not a town at all they say. I am really surprised by this surprising news - are you not? They say it is a face for secret government base.\\n\\nCitizens with space illnesses are being abducted from their kitchen islands, their hammocks and their park walks and taken to Camouflage Falls for their own good. If you’re able to turn around the fight against the space ick, we might receive fully buttered coverage and get to the bottom of this things.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">Greetings puny administrator. It is I, investigative journaliser Charlatene Fishwrapper of the Two Point Squabbler. I am conducting secret reporting espionage and have achieved clearance for you to help. The government are hide-and-sneaking a space crash and keeping super quiet, even though there is lots of health problems to the area and its townpeoples.\\n\\nYou must cure them, and prevent end of times, to receive clearer, more see-through-able clearance for me to write all about government secrecies and find the ongoings going on.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Initiate favour sequence and get a chair to sit with... There is aliens involved in the operations! I have not seized the bottom of the news barrel yet, but learn that aliens arrived on the crashings near Goldpan. If you cooperate one time more, we should see all their doings. You are now a total clearance person and will be taken to deep down headquarters. \\n\\nThey say you will need to develop a hiding contraption for the funny looking alien people that don’t look normal like us humans do. They sure do look surprisingly. I for some have not looked at anything like it in my previous looking experiences. Remain carebound and stingy with your trustings.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Transmission over,\\nCharlatene Fishwrapper</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">The Handles of Love</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">There are reports of strange events in this town near the alleged crash site.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nWe have had but one previous instance of an administrator venturing into our County’s desert-lands. They were last seen eating fast food before co-opting an automobile. There are your guidelines: have at it.\\n\\nContinue to melt in the desert for more rewards, or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nWhen you first arrived, I was positively filled with questions. What, exactly, were doing? Did you intend to stop, or would you, soon, be on the move again? Had you a plan, or was this simply some primal, south-bound crusade? They’ve faded now, and my mind fills with better, more interesting things.\\n\\nContinue to melt in the desert for more rewards, or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nSurely you’ve cured every living thing down there, all six of them, by now. That’s a point… Perhaps you’ve moved there due to its distinctive inactivity? Ah, the pursuit of a painless position; I know it well. I will be looking into this, partly because it’s my job, partly because the competitor in me refuses to be out-cushied.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Goldpan</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">Coming Soon!</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Camouflage\\nFalls</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Welcome to Goldpan. The people here live off, and in the shadow of, the “Goldpan Scandal”, when it was reported that aliens had crash-landed near their little town in the south of Two Point County. You’ll notice that a ‘replica’ of the crash site has even been built on the edge of town.\\n\\nAfter years of being irritated by space-hungry tourists, the townspeople aren’t the friendliest to outsiders, but if you can win them over with some impressive medical accomplishments, I’m sure they’ll let you expand the hospital into other parts of the town. Although they’ll be in disguise and look like regular patients, some of the aliens that landed - yes they really did land - will turn up to the hospital. They’re only curious, but they’ll cut queues, clog up our systems without paying for treatments, and make a mess if we give them the chance. Look out for their cloaking devices failing, as well as suspicious, alien behaviour, so you can send them home.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Goldpan</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Head underground to the operation's headquarters.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nThe report we’ve been sent about your newest hospital is all-but-entirely redacted. All that remains are the figures that illustrate the various thresholds you’ve reached. Though they are, technically, all that is required to receive a rating by the ministry, know that if slighted were a colour, I’d be coated from loafers to lapels.\\n\\nContinue to make a mockery of my career for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nGreetings and good day to all of the merry fingers that, presumably, touch this telegram before it reaches its destination. Nothing to censor here, just a minister fulfilling his duties. May your amendments go smoothly and your espionage structure our lives from the shadows. The numbers suggest that your hospital is really rather good. I wouldn’t know.\\n\\nContinue to make a mockery of my career for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nNever before have we awarded our highest accolade to an establishment with such little information. I hope that you will excuse me if I don’t see the purpose of receiving a standardised rating for a hospital that, as far as the ministry is concerned, doesn’t exist.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Chasm 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Welcome to Chasm 24. If you’re reading this, it means that you’ve been given the highest level of security clearance that the County has to offer. This cavern was acquired, years ago, from the mole-people and converted into a top secret research centre by the aliens (that sentence was a lot).\\n\\nIn this severe environment, deep under the County’s surface, you’ll need to maintain a series of stabilisers to keep the area - you guessed it - stable. They make up an incredibly advanced system, with different stabilisers preventing different problems, that require maintenance by janitors with computer-like brains. Which is exactly what we have: Robo-Janitors. Every type of Robo-Janitor can maintain the stabilisers; however, each model is also programmed in a few, regular janitorial tasks, so make sure to check their qualifications. You’ll receive more Robo-Janitors as you expand the hospital, but each new plot will have a stabiliser that needs maintaining.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Chasm 24</string>
  <string name="Levels/DLC_4/DLC_Description">Campaign for Mayor Tabitha Windsock by providing healthcare for the supporters of her green initiative. </string>
  <string name="Levels/DLC_4/DLC_Name">Off The Grid</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Support Mayor Windsock's green initiative, and help her get re-elected, by providing healthcare for its participants, her newest supporters.\\n\\nWarning: We recommend expanding your organisation, gaining more technology and encountering more illnesses before accepting this request.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">&lt;style=\"AdvisorHighlight\"&gt;Old Newpoint&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">&lt;style=\"AdvisorHighlight\"&gt;Windsock&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">&lt;style=\"AdvisorHighlight\"&gt;Wanderoff&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Farm natural remedies in a historic Two Point town.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nOf all the twists in your admittedly absurd career, I did not think it possible that we would be competing with marrows and nettles for your attention. I’m sure they’re lovely, so do send me a box, or, better still, bring them to me yourself and do your job.\\n\\nContinue to plough the fields for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI asked one of my aides to repeat themselves some - oh, I don’t know - eight times when they informed me that you have been growing your own medicine. How bizarre. I suppose you expect us all to take a page from your gardener’s manual and grow our own stationery? Well, alright then.\\n\\nContinue to plough the fields for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI would have to employ a resident historian at the Ministry in order to check when Old Newpoint was last as relevant as you’ve made it, now. So that’s what I’ve done: back when it was, simply, Newpoint, resident Minnie Marinara designed the first ladle… You’re up there with the greats, it seems.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">You can now expand your farmstead healthcare operation by growing Lemons and Tomatoes, treating Distrawed patients in Farmacology and researching new herbological treatments for the Herb Garden.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Let's Get Herbal</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Welcome to Old Newpoint, the original settlement in the current era of Two Point County. Though there is no way to know exactly what happened, a cataclysmic event brought an end to the prior civilisation in Two Point County. It was in Old Newpoint, then just Newpoint, that our foreparents founded life as we know it and began to build sheds, make wicker things, and establish our problems and traditions.\\n\\nMany of those traditions are practiced in the area to this day, for some reason… Yes, strange traditions such as herbal medicine and horticulture. The residents practice a root-to-stem approach, you won’t find them munching on Cheesy Gubbins, so you’ll need to keep everyone fed and watered by growing your own fruit and vegetables, and collecting rainwater. But the botany doesn’t end there - no! - medicinal Herb Gardens need to be used to treat the region’s most herbaceous afflictions.\\nGet gardening.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Utilise green energy in the County's first eco-city.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nDo you intend to do any of the work, or are you quite content relying on mother nature to run your hospital for you? To those who would, so irritatingly, inform me that you have revolutionised healthcare, I say, simply: So?\\n\\nContinue to leech off of the weather for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nPersonally, that floating pharmacy of yours seems more like a barge than a hospital. I've been scouring the annals of healthcare to see how we can get your status revoked: no luck as of yet. Don't float away.\\n\\nContinue to leech off of the weather for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIt seems that you are rather ahead of your time, you’ve formulated a blueprint, not simply for the hospital of the future, but the city of the future, too. What a shame that we find ourselves here and now, and not there and then… What’s the phrase, peaked too soon? Shame.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Windsock</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">Remember, green energy isn't just for powering rooms, it also influences transport in and out of the city...\\n\\nAllocating power to the Patient Flow system will increase the rate at which patients arrive at the hospital; while allocating power to the Staff Applicants system will increase the number of potential staff members available to hire.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Green Energy</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Welcome to Windsock, the County’s first eco-city and its most expensive thing to be named after, and founded by, the same person. The city has taken over the news, provoking questions like: “How does this work?”, “Why haven’t we done it before?” and “Who paid for this?”. Say what you like about Tabitha, she really wants to get re-elected.\\n\\nWindsock City doesn’t rely on the usual means of power. Instead, you’ll need to build green energy machines to stay switched-on and self-sufficient. Each of your green energy machines, whether it’s a wind turbine, solar panel or hydro dam, will increase the power capacity of the hospital. The power that you generate can be used to open rooms in your hospital, or allocated to the Patient Flow and Staff Applicants systems, to influence transport in and out of the city.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Windsock City</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Keep campers feeling good, deep inside this County Park.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nSo you’re aiding our Mayor in her attempt to turn the County green… I must say, I’m not terribly comfortable with you making healthcare political. Is nothing sacred anymore? \\n\\nContinue to campaign for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThe thought of you, recently, sleeping on the floor, eating tin can meals, hosiery sodden, shirt untucked, headwear amiss… Well, I didn't like thinking about it. So I won't. Off to eat an omelette in the bath.\\n\\nContinue to campaign for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nThanks to your makeshift healthcare facility, that inhospitable, hippy housing, hair plaiting, shack-filled, flag waving, pumpkin patching, germ-ridden, soup making, cesspool is slightly less awful. Rejoice.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Wanderoff</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">As a part of the Mayor's green initiative, your hospitals will receive visits from the Department of Green Things and be given Eco Ratings.\\n\\nEco Ratings may result in bonuses, or fines, from the Mayor, depending on whether you're helping, or hindering, her re-election campaign.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Eco Rating</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Welcome to the Wanderoff County Park, where Holistix have been farming rare, natural ingredients for years. Once they heard that the Mayor was planning to trial her green initiative in the area, they decided to open a nature commune, and take advantage of the foot traffic. It's our job to care for the people attached to those feet. Our funding from Holistix will depend on how well we're scoring on their new scale... \\n\\nYes, the (less than) fine people at Holistix have developed something called a \"Wellness Index\", which uses a number of different criteria to measure the overall wellbeing of a community. They believe that they've found a correlation between high scores on the Wellness Index and a willingness to purchase their organic tat. We won't receive much for diagnosing and treating patients, so if we want to make money we'll need to score well on the Wellness Index by focusing on its six criteria: staff and patient happiness; attractiveness; hygiene; reputation; and cure rate.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Wanderoff County Park</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">I’ve done it. I’ve been re-elected as Mayor of Two Point County. I couldn’t have done it without you, so please make sure you feel well and truly responsible.\\n\\nSadly, the time has come to put an end to our green project. Sometimes we must have the courage to take one step forward, and two steps back. The tide of public opinion has turned, and so too must my focus, to the next hot topic, if I’m to be re-elected again. That’s right, I will not rest until the latest issue on everyone’s mind has been resolved: the education of our County’s dogs.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">The success of the community in Wanderoff has kicked things off perfectly for the Department of Green Things. It’s shown the potential of the County when people are brought together with a common goal in mind: voting for me.\\n\\nNext on the campaign trail, you’ll be heading to Old Newpoint. There are lots of new, enthusiastic residents getting involved in traditional, green activities like gardening and… others. I’m told that they like the history of the place so much, that they’re knocking down old buildings and replacing them with buildings that look even older. It’s great to see people getting into the spirit of my campaign.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">So sorry that I wasn’t able to make it - again - but as long as you’re there I know that Team Windsock is well represented. That being said… Our stay in Old Newpoint has been another rousing success for the Department of Green Things. Now, to steal the deal with the final stop on the campaign trail. You’re going to like this. It’s time to cut the ribbon on our County’s first eco-city, my gift to the people of this county: Windsock City!\\n\\nWell, if the people won’t build you a city, use their money to build one yourself. Only joking, of course. I mean, that is what I’ve done, but I don’t mean it like that, you know? People can’t take a joke… or the truth. People hate the truth. What am I saying. Bla-bla-bla. Anyway, good luck!</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Vote,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">Here forever,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">It’s that time again. Our County is approaching another mayoral election, and I’ve decided that beginning our journey towards a greener tomorrow is long overdue. Our voter research suggests that it’s the issue on everyone's mind, and I am willing to fall on the sword of extensive positive press by founding the Department of Green Things.\\n\\nWhen people remember Tabitha Windsock, I want them to remember my green initiative and how I got re-elected that time. Please, support the initiative by taking care of our green-minded, recently-pro-windsock, community. I need them in this time of need, uncertainty and poor voter polling, because, frankly, the dead can’t vote.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Vote\\nWindsock</string>
  <string name="Levels/DLC_5/DLC_Description">Head to the Arts District to help artist Zara Fitzpocket design a cure for the ailing culture of Two Point County.</string>
  <string name="Levels/DLC_5/DLC_Name">Culture Shock</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">&lt;style=\"AdvisorHighlight\"&gt;Mudbury Festival&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">&lt;style=\"AdvisorHighlight\"&gt;Fitzpocket Academy&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">&lt;style=\"AdvisorHighlight\"&gt;Plywood Studios&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Provide hospitality, and healthcare, for the County's faltering music festival.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nAh, so you work in the music industry now? Of course, a little success on the old boob tube and you believe yourself infallible. Typical. What can we expect from you next… A range of kitchenware? An experimental jazz album? Don’t let me know.\\n\\nContinue to “get jiggly with it” for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nWe seem to agree, that anyone who submits themselves to wading around in the mud for music, fast food and an alleged ‘good time’ is, indeed, in need of medical attention. If you ask me, live music lost its appeal the day they invented a contraption capable of recording it, and not a day later.\\n\\nContinue to “get jiggly with it” for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI wouldn’t usually condone one of our County’s administrators ‘doing a runner’ and starting a career in the music industry. But as our department has been dealing with a scandal, of sorts, involving some sensitive patient records and a runaway toboggan… I commend your timing. Good job, sport.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Welcome to Mudbury. The old festival hasn’t been a success for… some time, but, yet again, this year could well be the year. You’ll be running hospitality at the festival, that means food &amp; drink, comfort &amp; entertainment and, yes, medical support. There are rumours that Jasmine Odyssey might make an appearance, but they're also saying that it'll rain Cheesy Gubbins, so don't get your hopes up.\\n\\nDiseases run rampant at festivals, with all the mud and general squalor, so we’ll need be prepared to treat waves of sickly music lovers as acts finish at various stages around the festival. The better the job we do, the bigger the festival will get. Meaning if things go well, we'll be allowed to turn more of the beautiful countryside into a hospital. We’ve got a chance to make this a landmark event in the musical, and medical, history of Two Point County.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Celebrate the health of the Arts by hosting a party for the rich and famous at an illustrious mansion.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI’m sensing that this whole endeavour has been an attempt to ingratiate yourself with the County’s social elites. Well, there are easier ways to get an invite to these parties, you know? As an old family friend of the Fitzpockets I could have assisted you. Not that I would have…\\n\\nContinue to scoff on hors d'oeuvres for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nCurrently, I am unconvinced by your exhibition, that has filled the hallowed grounds of Fitzpocket Academy with an assortment of medical do-daddery. You see, sometimes in the arts, as in healthcare, it’s important to ask the hard-hitting questions. So I ask: \"Is it total rubbish?”\\n\\nContinue to scoff on hors d'oeuvres for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI didn’t think it was possible to make something beautiful out of a hospital. So often our hospitals are prosaic cathedrals to human flesh, with its smells and poorly plumbed circuitry. And I was right, it wasn’t possible. But you’ve come close, and that’s almost impressive. Almost.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Fitzpocket Academy</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Welcome to Fitzpocket Academy, located in the exclusive Poached Egg quarter of Two Point's Arts District. The family home of the Fitzpockets, a beautiful example of Pre-Giblet architecture, has served many purposes over the years, from a school of the Arts, to secret service headquarters and, even, a marmalade factory. It only makes sense that it would eventually be used as a hospital, and that time is this time.\\n\\nZara’s \"team\" use their patented VIBE technology to gauge the success of all of her exhibitions and parties, and this is no exception. Our funding will depend on how well VIBE says we're doing. We'll have a positive VIBE score if our guests are having a good time, the place is looking nice and clean, and very few people are dying. I suppose that good parties and good hospitals are actually quite similar… This is an exclusive event, so be sure to toss out any party crashing paparazzi, you may see them taking photos, eating out of the bins or being generally despicable. Now, do try and enjoy yourself, it’s supposed to be a party after all, when you’re rich everything needs to be fun, even hospitals.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Fitzpocket Academy</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Cure patients for the camera on the set of Two Point' s newest medical drama.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nSo you’ve decided to chance your arm in show business? It’s a well-trod path for those of us who find success in the healthcare trade, but I warn you, it can only end in tears. Anyway, I remain confident that television is nothing more than a passing, albeit long-lived, fad.\\n\\nContinue to fester in the realm of fiction, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nOh goodness, I knew this would all go to your head, and that’s why, as your friend, I had hoped things would go much worse for you. You’ll soon be screeching on the paradoxically termed “reality” television, and throwing cranberry juice in the eyes of your collaborators. Shame.\\n\\nContinue to fester in the realm of fiction, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\n“Always leave them wanting more”. Is that an adage you’re familiar with? Alas, you’ve exhausted the entire library of tropes and now there’s nowhere left to go with your show. You’ve milked the cash cow dry and it’s not mooing anymore. But what do I know, I’m just the Health Minister...</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Now that the show is fully underway, we'll start to receive requests from the show's producers about what they think should happen next. If they see their ideas make it into the show we'll receive some additional funding.\\n\\nPeople online can be mean about television, or about anything really... When someone says something negative about the show it'll affect our reputation. Luckily we can combat their cruel, cruel words by investing in some Marketing.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Requests &amp; Reviews</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Exquisitely poor. I can’t look away.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Proper garbage. Nice costumes though.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “I missed some episodes and now I’m totally lost...”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Why did they call the character Roderick Cushion?”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Love the show - but Bungle Pictures keeps crashing :( ”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “It’s nice to have on in the background”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “So bad that I think I actually quite like it…”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “The theme tune is pretty fiery tbh”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “I work in a hospital and the show is so right haha”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “So sad when that thing happened omg”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “This is the same as that other show, but in a hospital. Unoriginal.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Just retire Roderick”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “I can’t turn it off. Where’s the remote?”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “The show that’s taken the quality of TV… Back Wards!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Jab Master? As if hospitals still use those. Lol. So unrealistic.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “This show is too clever for most people. Very subtle.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “I’ll watch anything with Roderick”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “PERILOUS SPANDEX”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “It's that guy!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “This is my show. Go, show, go!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “The hospital looks beautiful. Wish I was sick again…”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “Woah, so many people died. What great drama.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “Another employee fired - boom! Get outta Roderick's hospital!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"New characters keep the show fresh - I can barely keep track!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “Loving all the healthcare tech on Back Wards. Take that germs and stuff!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Welcome to Plywood Studios, where the producers of a new medical drama have asked you to run their show. They want a real administrator to add “validity, dynamism and an amusing, gimmicky quality”. On the show, titled “Back Wards”, Roderick Cushion will be playing a senior doctor who's inexplicably forgotten all his training. They’ve decided to call the character Dr Roderick Cushion, because, well, I’d actually rather not get into that again. It’s just simpler for Mr Cushion, okay? Let’s leave it at that.\\n\\nTo produce a compelling, County-gripping hit show, you’ll need to work on developing your main character, Dr Roderick Cushion. People don’t like characters who tread water, it reminds them of their desperate, repetitive existences. Roderick won’t fraternise with the rest of the cast on his breaks - not on his salary! - so he's got his very own trailer. If you can’t find him, he’ll probably be in there. Oh, and to inject some urgency into proceedings, the actors will be curing, trying to at least, real patients.\\nWhat could go wrong?\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">They say Art is never really finished. They say a picture is worth a thousand words. They say Art is long and life is short. But what do they mean? Well, a lot of things I suppose, but I’m not one for sayings, I’m one for doings and it’s time for something new. Our project is over, but does that mean it never really happened? No, of course it happened. Don’t you remember? If you don't, it was a great success. I couldn't have done it without you, we've changed the County forever, and so on... \\n\\nMust go. My muse is calling me. I hear them in the wind, whispering: “Do something with macaroni”.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">My name is Zara Fitzpocket (yes, those Fitzpockets) and I am writing to ask for your help. But where to begin?… As you may know, I am an artist, specialising in mixed media collage, papier-mâché and oily paints. My friend, the Arts are sick and the people are too - coincidence? I’m afraid not… \\n\\nFor far too long, we have overlooked a sickness in our minds, our homes and our loft-studio work spaces. What may have begun as a collective dry spell has become an all too literal illness. No single remedy, be it dramatic, melodic or medical will be enough. No, we must all work together on my biggest project yet.\\n\\nWith my connections and your uncanny ability to heal things, we must cure the ailing culture of Two Point County. First things firstly, I believe that we’ll be needing a shot in the arm, and who better to administer the injection than a certified healthcare wiz such as yourself? If you’re interested - and I hope you are - your first task will take you to Plywood Studios and the silver screen! Remember, the pen is mightier than the scalpel.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Congrats on your show, I don’t really watch television, but there was lots about it in the papers. Not that I read the papers… All the same, I’m told you’ve done a wonderful job. Roderick has left me a dozen messages talking about himself, on and on and on… He’s not been this arrogant in years, and it warms my heart to see him back at his terrible, self-centred best.\\n\\nYou mustn't bask in the bathing tub of glory for too long, another corner of the Arts needs your medical attention. Next up is Mudbury Festival, which has been a disaster for years quite frankly. If loyalty to the cause won't sway you, I’d imagine - if you’re anything like the rest of us - that you’ll have developed a taste for all the praise and acclaim by now.\\nIt’s rather nice, isn’t it?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Zara</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Our little project has been a conceptual triumph so far, don’t you think? Things are already so much better than they were, and that’s why I thought our final act should be a party to celebrate the newfound health of the Arts. I will be hosting, naturally, and opening my latest exhibit.\\n\\nOur guests will arrive at Fitzpocket Academy to be treated - quite literally - to an experience for the body and the soul. It will be a party-hospital, an arty hospital. I really have outdone myself this time. I don’t want to get ahead of myself but this art exhibit may well fix all of our problems. If all goes well, the County will look to us, the rich, the famous, the covered in velvet, as beacons of hope and relative health.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Unlocked after 1 Star on Mitton University</string>
  <string name="Levels/DLC_6/DLC_Description">Save patients stranded in time in a medical adventure spanning all of Two Point County's history.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">A Stitch in Time</string>
  <string name="Levels/DLC_6/DLC_Start_Description">Your skills are required throughout time, as infamous inventor Captain Yesterday works out the kinks and unexpected consequences of his tremendous time travelling technology.</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-above-Thyme&lt;/style&gt; is now available!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-upon-Thyme&lt;/style&gt; is now available!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-before-Thyme&lt;/style&gt; is now available!</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Every quarter we will have a target for our cure rate of lost patients we have sent back in time. We'll be rewarded with some additional funding if we can meet it.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Yesterday's Target</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">We didn't meet our target for curing lost in time patients before sending them back in time.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">We have been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for curing lost in time patients before sending them back.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Unlocked after 1 Star on Clockwise-before-Thyme\\nRecommended after 1 Star on Sweaty Palms</string>
  <string name="Levels/DLC_6/R11_Future_Description">A futuristic city built high above the uninhabitable earth below.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">A patient from a different era has arrived at the hospital. You can diagnose and treat them as normal, or send them straight to Speed Dating depending on your current capacity.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">Congratulations! You've returned your first lost in time patient to the correct era.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI must say that I don't appreciate the volume of work you have placed on my desk with all of your time travel nonsense. I am having to write nine of these blasted letters this afternoon, all addressed to you.\\n\\nContinue avoiding spoilers for more rewards, or return to the thankless mundanity of today and get back to work.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI say that your rating \"has been awarded\", but it hasn't. Not yet. Your hospital hasn't even been built. Consider this accolade provisional and tentative.\\n\\nContinue avoiding spoilers for more rewards, or return to the thankless mundanity of today and get back to work.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWouldn't there need to be some sort of exit in the present, not to mention the past, for that time machine to work? And when will you finally get to the bottom of what caused all of those time portals to appear? It's troubling that after all this \"time\" you still haven't solved this mystery. Perhaps you've always known, perhaps you'll never know. How curious, how provocative, how tedious.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Clockwise-above-Thyme</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Welcome to Clockwise-above-Thyme, futuristic safe-haven for the people of tomorrow, dangling precariously over the uninhabitable earth below... and home to a snazzy new hospital, nice. Turns out you've been inadvertently ripping apart the fabric of time with all your technology. Maybe time travel is actually a pretty sensitive business.\\n\\nThe future has been flooded with people from all over Two Point's past, but Captain Yesterday is confident we can right the ship if we send them - most of them - home in one piece. He's handing over the keys to the Yesterizer (patent pending... still). You'll find them in Speed Dating in the Rooms List. He's very generously taken 5% off the retail price. What a guy.</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">The Future</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">A medieval town plagued by ruptures in space and time.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nThat ridiculous blow-hard Admiral Yesteryear just burst into my office spouting some nonsense about you, time travel, and something about a \"pasteuriser\". It's not that I don't understand, so much as I don't care.\\n\\nContinue meddling with the fabric of time for more rewards, or return to the present day and get back to work.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt's funny to think that, from my perspective, all of the people you're treating are already long gone. Dust in the footnotes of time. It makes all of your hard work there seem rather futile. Is \"there\" the right word?... All of your work \"then\" is futile. Better.\\n\\nContinue meddling with the fabric of time for more rewards, or return to the present day and get back to work.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nMy secretary just looked it up, and you will be pleased to learn that you haven't caused any dangerous and confusing changes to the history of medicine. It seems that town, and everything in it, mysteriously disappeared some 500 years ago. No buildings, no witnesses, no cardiology department. Probably for the best.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Clockwise-upon-Thyme</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Expanding the hospital may uncover new Time Portals. The more Time Portals you discover, the more patients we'll have arriving at the hospital.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Welcome to Clockwise and the days of yore. This quaint little town has become a popular spot since the advent of domestic time travel. Who would have thought that there would be serious medical implications involved? Not me! But what're you going to do? Oh right... hospitals.\\n\\nRifts in time, we're calling them Time Portals, have started appearing all over town 'recently'. As you expand your hospital and find more Time Portals you'll notice that they get busier and busier as we further dilate local spacetime. Science, eh?</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">The Past</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Unlocked after 1 Star on Clockwise-upon-Thyme\\nRecommended after 1 Star on Melt Downs</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">This prehistoric settlement predates most things, including the river Thyme.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">Every few months Captain Yesterday will give us a new target to improve the hospital's hygiene rating. We'll be rewarded with money if we can meet it.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Yesterday's Target</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">We didn't meet Captain Yesterday's hygiene target this time.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">We have been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for our hygiene rating.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIf \"time heals all wounds\", I honestly don't know why you're bothering, it all seems a bit redundant. Nonetheless, I hope that this obligatory letter of congratulations finds you before somebody there eats it, or, indeed, you.\\n\\nContinue to wow the locals with your miraculous technology for more rewards, or return to the modern age and get back to work.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nHow exactly are people paying you for your services... Sand? Bones? Toenail clippings? Better yet, please don't tell me. I'd prefer to keep my lunch on the inside.\\n\\nContinue to wow the locals with your miraculous technology for more rewards, or return to the modern age and get back to work.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWhen people say \"since records began\" in regards to the health sector, they are talking about you. This correspondence constitutes the beginning of all records, meaning that your prehistoric hospital shall forever represent the absolute bare minimum baseline of expectations. Impressive.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Clockwise-before-Thyme</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">You can now build your own Time Portals, which ought to give you a little more control over them. They even have a cushioned landing area: much more civilised experience than those rocky rifts in the ground. Find your newly developed Time Portals in the Items List.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Using Time Portal</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Welcome to Clockwise-before-Thyme and the dawn of civilisation in Two Point County. Captain Yesterday has been getting complaints about missing customers. They enter their Yesterizer and... gone, no trace. We've come back to the earliest time that the Yesterizer can muster to see if there's anything to be done about it.\\n\\nWe've been given some of Captain Yesterday's blueprints - mostly drawn on napkins - so we can design our own Time Portals in the Research room. Once we've developed our Time Portals we can use them to manage patient flow, save patients from the time void and better understand the universe. All in a day's work, I suppose.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">The Distant Past</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">I don't know about you, but personally I think it's pretty funny that the Yesterizer created rifts in time, fired people thousands of years into the future, subsequently tried to send them back home, but instead left them drifting in a timeless void... Who ever said entrepreneurship was easy? Sure, the Yesterizer's got some kinks, but we worked it out!\\n\\nThe authorities don't seem quite so tickled, though, they're telling me I gotta take it off the market for \"the sake of spacetime and existence as we know it\", yada yada yada. But hey, a captain's gotta know when to jump ship, right? And as the captain of today fades into our yesterdays, so too must the captain of tomorrow rise from the ashes of alleged \"gross corporate negligence\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Paradoxically yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nSuperb, the time void is back to being the empty, endless abyss that we all know and love. But, I'm gonna level with you: going back to caveman times hasn’t totally fixed things. We gotta go back even further. Not in time, obviously - we've covered that - but in the whole time travel process. A load of your recent patients had been sent to you from a Yesterizer in... the future. So if we don't head to the future and send those people back, they'll never have arrived back in the past and- let's just say things are going to get real messy.\\n\\nI'm gonna give you priority access to the Yesterizer, so you can send people home. If you could cure them while you're at it, I'll make it worth your while. This is a hospitality industry after all, and I'd rather the Yesterizer's first customers didn't come out the other side all sick and miserable, but don't sweat it. The priority is saving spacetime and we've got a loop to finish!</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">Eventually yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Hey, how you doin'? What if I told you that you could travel through space and time for a highly competitive price? Now you're saying \"what's the catch?\", am I right, or am I right? Well, that's the best part, my friend: no catch, no consequences, no questions asked.\\n\\nI'm Captain Yesterday, inventor, entrepreneur, and all-around family man... presenting to you, the Yesterizer (patent pending), your one-stop-shop for all things today, tomorrow and yesterday. I'm offering you a one-time only, once-in-a-lifetime, not-even-for-my-mother 100% discount on a journey through time. You see, ever since I started rolling these things out we'd have a few... complications, shall we say. We're talking sick people flying out of holes in the ground. Far from ideal, I'm sure you'd agree. If you take care of them, and I keep selling time machines, bingo-bango we're back in business.\\n\\nAnd hey, if all goes to plan I'll even sell you your own Yesterizer. Pretty neat, huh?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">Previously yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">I think we make real good partners, you and me. I can see it now, \"Yesterday and Co\". That could be you, the \"Co\". That first visit went fantastic. Time travel is all anybody can talk about! Business is going swell and all is well. Now for the bad news...\\n\\nIt seems like we've got a few people, shall we say, 'unaccounted for'. It's no big deal, it's just they don't seem to, you know, exist anymore. They're lost in the time void, and let me tell you: it is busy in there! What we need is more of those Time Portals, that'd give'm somewhere to go. We need to head back as early as we can and sweep up all of our valued customers. I don't need to tell you, word of mouth is very important for a young business like ours and nobody's recommending nothing in the time void.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Initially yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Unlocked after 1 Star on Flemington\\nRecommended after 1 Star on Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_7/DLC_Description">Compete with rival hospitals to respond to emergencies with your ambulances.</string>
  <string name="Levels/DLC_7/DLC_Name">Speedy Recovery</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">&lt;style=\"AdvisorHighlight\"&gt;Pointy Pass&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">&lt;style=\"AdvisorHighlight\"&gt;Betts Shore&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">&lt;style=\"AdvisorHighlight\"&gt;Ailing&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">The mountain is perilous at the best of times, and this isn't the best of times.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">I am independently outraged that you are trying to compete directly with Jumbo MegaCorp. Without their uncontested control over the Pointy Pass region, it is my independent and unbiased opinion that they will have less money to donate to my political campaigns.\\n\\nContinue sliding down the slope you've been on since your career began, or dig in your poles and get back to work.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Those \"rescues\" barely even qualify as healthcare, so I don't know why you expect me to congratulate you for them - you should call the \"Help\" Minister. Please remember that my towering wit is too good for you, and I take no joy in employing it here.\\n\\nContinue sliding down the slope you've been on since your career began, or dig in your poles and get back to work.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">You have created an enviable fleet of ambulances, risen to the top of the league tables, and changed the face of the paramedic world forever. I hope this great achievement means you will finally stop.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Pointy Pass</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Dispatching an ambulance to a rescue is better for your emergency reputation than a normal emergency. Victims at rescues are treated onsite, and your ambulance will return once they're all safe.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">Holistix has now developed their own air ambulances to compete on two fronts, while Jumbo MegaCorp has seen what you and Gretchen have been doing with these ambulance innovations and wants their own piece of the pie. It's nigh time you ate all of that pie yourself.\\nAll of your admissions here will come from emergencies, so you don't need to build a GP Office or Reception.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">An unusually persistent hurricane has struck this tourist hotspot.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">I understand you have been investing in air ambulances. Indeed, I can think of no better time for that than the middle of a tropical storm. Please don't expect me to ride any of them.\\n\\nContinue \"braving\" the storm, or come down to earth and get back to work.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">I would have expected that storm to have passed by now, but I suppose it must like you. You and the storm have a lot in common you see, both being insufferably wet.\\n\\nContinue \"braving\" the storm, or come down to earth and get back to work.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">To be perfectly honest with you I much prefer the resort when it's like this. Fewer irritating young people near me doing their irritating young people things like \"taking photographs\", \"talking\", and \"breathing\".</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Betts Shore</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">Some emergencies can only be reached by road or by air. You'll need to develop air ambulances to be able to compete with the Orb Foundation for air emergencies.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">Bungle Tech are here competing with you for patients again, but it's the Orb Foundation with their unique air ambulances you need to watch out for. Perhaps Gretchen can develop ambulances for you that can collect patients from places that don't have road access.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Learn the basics of emergency response in the big city.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">Now you say you have to collect patients from emergencies yourself? Far be it from me to care about your precious time and energy, but mark my words, if you give these layabouts an inch they'll take a mile.\\n\\nContinue living life in the fast lane, or check your mirrors and safely bring the vehicle to a stop before getting back to work.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">One minute you're offering them a lift to the hospital, then the next minute you'll be buying them drinks, looking after their pets, attending their weddings. Ghastly.\\n\\nContinue living life in the fast lane, or check your mirrors and safely bring the vehicle to a stop before getting back to work.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">If you ask me, anyone who can't be bothered to make their own way to the hospital is probably fine in actuality, just trying to get the day off. The last time my secretary asked for a sick day I made sure to personally inspect the truck that hit her. It pays to be diligent.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Ailing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Build an Ambulance</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Assign an Ambulance to an Emergency</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Cloud Computing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Gretchen needs to work her magic on this heap of scrap to get it roadworthy.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">Your new Compliant Colin ambulance is ready to roll! Click on the sat-nav icon to bring up the emergency map.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Clicking on an emergency will give you info about the status of patients at the scene. If you don't respond quickly they could be in danger!</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">By clicking the Dispatch button you'll be able to assign an ambulance to this emergency.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Doctors and nurses with driving qualifications are needed to staff your ambulances.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">Your ambulance is ariving back at the hospital. The patients you collected have had some diagnosis already thanks to your staff and equipment onboard the ambulance. They don't need to go to Reception or a GP Office.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">You can now build Cloud Computing to treat Under The Weather patients. You're not the only hospital responding to emergencies in town: Holistix and Bungle Tech both have their own ambulance stations which you'll be competing with from now on.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">To build more ambulances, click on an empty space in an Ambulance Bay.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">The city is suffering from adverse weather conditions, which is causing all sorts of emergency situations in addition to those caused by the general clumsiness of Two Point County residents. First, let's build an ambulance.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">We're number one! We're number one! No one can ambulance like we can ambulance! You think you can ambulance? BRING IT ON. We will crush you to dust, then take that dust to a hospital fast enough that you can still be put back together to experience your SHAME.\\n\\nSorry.\\n\\nGetting overexcited because thanks to you I have FULFILLED MY LIFELONG DREAM AAAHH.\\n\\nI wonder what I should engineer next. If I think of something cool I'll let you know. In the meantime, thank you.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">Emergency healthcare will never be the same!\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">Hey partner, we're in the big leagues now, competing for all the marbles.\\n\\nThis area is the emergency capital of the county, and between them Jumbo MegaCorp and Holistix have the patient transport market pretty much sewn up, especially since they started using their own custom ambulances (where do you think they got THAT idea, huh?).\\n\\nI want us to pull out all the stops and annihilate the competition. Show no mercy, take no prisoners, but take LOADS of patients. And cure them. Let's finish first!</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Oh, also, bring a scarf.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">Nice! You killed it back there in Ailing! Figuratively, I mean - the patients seemed to come out of it mostly ok.\\n\\nAnyway it looks like our innovations have perked up some ears and other organizations are trying their hand at this custom ambulance business. I don't want us playing catch-up after such a strong start, so come with me to Betts Shore where roads are only half the story. I have some \"lofty\" ideas that'll blow your mind and keep us in the race.\\n\\nGet it? \"Lofty\"? Like \"high up\"?</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">I mean I'm designing a new air ambulance.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Well hey there, I don't suppose you've heard of little old me - pit crew mechanic, we don't usually make headlines - but I've heard of you, and I think we could help each other out.\\n\\nYou see, with the weather being how it is lately I've been seeing all these boring so-called ambulances driving the streets and I can't help but think I could make something more exciting and dynamic. You know, really mix up the whole emergency response scene.\\n\\nAll I need is some wheels, some engine oil, and a dream. Oh, right, and a hospital so the patients have somewhere to go. That's your department.\\n\\nSo here's the deal: you run the hospital, and I build you a fleet of the best ambulances you've ever seen.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">Deal?\\nGretchen Gearbox</string>
  <string name="Levels/Dev_ALL_EverythingVille">Everything Ville</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">&lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">&lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">This is &lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, and here's your first hospital. Click on it to get started!</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">Welcome to &lt;style=\"AdvisorHighlight\"&gt;Two Point County&lt;/style&gt;! I'm &lt;style=\"AdvisorHighlight\"&gt;Albert Crank&lt;/style&gt;, I'll be your trusty &lt;style=\"AdvisorHighlight\"&gt;advisor&lt;/style&gt; on this journey.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">&lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">&lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">&lt;style=\"AdvisorHighlight\"&gt;Melt Downs&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">&lt;style=\"AdvisorHighlight\"&gt;Duckworth-upon-Bilge&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">&lt;style=\"AdvisorHighlight\"&gt;Smogley&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">&lt;style=\"AdvisorHighlight\"&gt;Sweaty Palms&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">&lt;style=\"AdvisorHighlight\"&gt;Blighton&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">&lt;style=\"AdvisorHighlight\"&gt;Grockle Bay&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">&lt;style=\"AdvisorHighlight\"&gt;Rotting Hill&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">&lt;style=\"AdvisorHighlight\"&gt;Croquembouche&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">&lt;style=\"AdvisorHighlight\"&gt;Pelican Wharf&lt;/style&gt; now available!</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Psychiatry&lt;/style&gt; room unlocked!\\nBuild an impressive Psychiatry room to keep people happy.</string>
  <string name="Levels/R1_IntroHospital2_Description">Expand the organisation by establishing a second hospital.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">Oh dear, a patient appears to have returned from the dead. We'll need a Janitor with a Ghost Capture Qualification!</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry. Like lightning, you have made a mockery of your detractors by striking a second time…\\n\\nYou are commended on your endeavours into the inner workings of machines and the human mind, respectively. Now, focus on your budding two-headed empire, or add a third head, by opening a new hospital in Flottering, as it’s currently not much of an empire.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYour organisation’s lifespan continues to eclipse even the most daring predictions from our office-wide wager. As you grow larger, and procure new plates that require spinning, the inevitable crash draws nearer and nearer. Best not to think about it.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nBeing recognised as a first-class establishment is always an accomplishment to be celebrated. May your festivities be righteous, but brief, then get back to work.</string>
  <string name="Levels/R1_IntroHospital2_Name">Lower Bullocks</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Pharmacy Drug Mixer II Upgrade&lt;/style&gt; unlocked!\\n&lt;style=\"AdvisorHighlight\"&gt;General Diagnosis EZ-Scan II Upgrade&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">Bungle Technologies have given us access to some of their latest technology: a Pharmacy Drug Mixer upgrade, and a General Diagnosis EZ-Scan machine upgrade. If we buy these for our machines, they will become more powerful, helping us diagnose and cure more patients.\\n\\nTo upgrade a machine, we'll need a Janitor with a Mechanics Qualification. Select the machine and choose the upgrade option. A qualified Janitor will then upgrade the machine over time.\\n\\nGive it a try and Bungle might have some more tech for us...</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">New Technology</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Pans Lab&lt;/style&gt; room unlocked!</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">Great, the machine upgrade is complete! Make sure we've got a few fire extinguishers dotted around to keep our precious machine safe.\\n\\nBungle Technologies are grateful for our continued support with their psychiatry patients, and have given us access to one of their machines: the Extract-a-Pan. This high tech gadget is great for removal of unwanted kitchen utensils. Look out for people in need of this!\\n\\nContinue expanding the hospital to unlock some more technology. Buying another plot of land nearby will give us more space to develop the hospital.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">New Technology</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">Let's build up the hospital a bit while we deal with some of the psychiatry patients from Bungle...</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">We've been contacted by Bungle Technologies, who run various research hospitals across the county. They have an interesting proposition for us. Their psychiatry licence was recently revoked due to an incident with... well it's best not to go into it. They want to send us psychiatry patients, and in exchange will allow us to buy some of their latest technology.\\n\\nUntil our organisation acquires a research licence, we need all the technology we can get our hands on.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">New Technology</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Upgrade a machine to make it more powerful. Click on a machine in the &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt; or &lt;style=\"AdvisorHighlight\"&gt;General Diagnosis&lt;/style&gt;, then select the upgrade option.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">We can construct new hospital buildings by purchasing plots of land nearby. Take a look around the hospital grounds - hover over nearby plots to see the size and shape of the plot, and the price.\\n\\nTo buy a plot, click on it and choose the purchase option. A new building will then be constructed over time.\\n\\nOnce the new building is complete, we can use the extra space to expand the hospital. We can also move existing rooms between plots if we want to rearrange things.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Constructing New Buildings</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Welcome to Lower Bullocks. It's a lovely little village with a big problem. A significant proportion of the population believe themselves to be rock stars. There's only one thing that can cure this... Psychiatry.\\n\\nOnly Doctors with a Psychiatry Qualification will be able to diagnose and treat people in a Psychiatry room. We've managed to find one, but you should keep your eyes peeled for job applicants with Psychiatry and other useful qualifications.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Staff Qualifications</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">Machines can be upgraded to make them more effective. An upgraded diagnosis machine gives a bigger boost to a patient's diagnosis. An upgraded treatment machine is more likely to successfully cure patients.\\n\\nUpgrades for each machine can be acquired by completing challenges, and eventually through our own research too.\\n\\nOnce we have unlocked an upgrade, we'll need a Janitor trained in Mechanics to upgrade each machine. To upgrade a machine, select it and choose the upgrade option. A qualified Janitor will carry out the required work over time.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Upgrading Machines</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Clown Clinic&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">Flottering has had a bit of a problem recently... clowns. They're everywhere! Apparently they keep escaping from the travelling circus. Their high jinks can be a real nuisance. We'll need some new equipment to deal with them.\\n\\nThe Orb Foundation have a patented method for recalibrating the minds of clowns, supporting their rehabilitation back into society. They have offered to supply us with the necessary equipment if we can demonstrate our ability to 'mould' our own staff. Sounds a bit sinister to me, but who am I to judge?</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Beware... Clowns!</string>
  <string name="Levels/R1_IntroHospital3_Description">Learn about staff development and training.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nYou’re getting rather good at this, I see, and showing signs of an ability to develop staff from within. How terribly promising. Which is to say: how terrible.\\n\\nStay there to nurture this fledgling talent, or abandon it altogether and move on to pastures new in our chilly Northern region.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nGreater success gives birth to greater expectations. Everyone wants their supposedly 'fair share'. I'm curious to see how you cope as hungry employees begin to eat away at you like sock-wearing parasites from within. Best wishes to the whole gang down at Flottering.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nOn this venture, you have demonstrated an ability to eke potential out of others, like much needed blood from so many stones, a miracle that you will need to duplicate, if you're ever to do this again.</string>
  <string name="Levels/R1_IntroHospital3_Name">Flottering</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">To get the most out of our staff, we'll need to train and promote them. When someone has gained enough experience on the job, and had some training, they will be ready for promotion. By promoting them, their skills increase and they are able to learn a new qualification. They might also want a pay rise.\\n\\nFirstly though, we'll need a training licence. The Two Point Health Ministry has promised to grant us a licence if we can demonstrate our commitment to staff wellbeing here in Flottering.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Staff Development</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Training Room&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">Great news, the Two Point Health Ministry has granted us a training licence! This will allow us to train staff in all of our hospitals.\\n\\nBuilding a Training Room allows you to run a training course. Staff with a free training slot can go on a course to learn a new qualification.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Training Licence</string>
  <string name="Levels/R1_IntroHospital3_Training_Text">To start a training course, click on the lectern, or drop a suitable member of staff into the room. Staff will also request training when they're ready.\\n\\nIn the training screen, select the qualification you want staff to learn, assign a trainer, and select the staff you wish to send on this course. When you're ready, click the start button.\\n\\nWhen picking a trainer, you can use your own staff, choosing one of their qualifications to teach. Or you can pay extra to bring in a guest trainer.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">Training</string>
  <string name="Levels/R1_TutorialHospital_Description">Begin your career as a hospital administrator. Learn the basics of the job by establishing your first hospital!</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating - that’s one out of a possible three - by the Two Point Health Ministry. I have retrieved your file from my bin to celebrate.\\n\\nContinue to develop your enterprise in Hogsport, for further esteem and trinkets, if you believe that you’re capable of more. Alternatively, run before you can walk and begin to expand your organisation by opening a new hospital in Lower Bullocks.\\nThe choice, as they say, is yours.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIf you proceed at your current pace, you will have achieved everything that you can in your founding establishment soon enough. I can sense your confidence inflating: careful that you don’t build yourself up for an even greater fall…</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI hope, for your sake, that you remember how you were able to concoct such a model institution, because the County will expect you to repeat this feat ‘ad infinitum’. May this free you of gumption and fill you with nerves.</string>
  <string name="Levels/R1_TutorialHospital_Name">Hogsport</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Great. Before we officially open, we'll need a GP's Office. Patients will visit a GP at each stage of diagnosis.\\n\\nLet's build a GP's Office now...</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">GP's Office</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Great. Before we officially open, we'll need a GP's Office.\\n\\nPatients will visit a Doctor working as a General Practitioner at each stage of diagnosis. The GP will assess patients and decide if they are ready for treatment, or if they require further diagnosis.\\n\\nLet's build a GP's Office now...</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">General Practitioner's Office</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">Click on &lt;style=\"AdvisorHighlight\"&gt;Rooms&lt;/style&gt;, then &lt;style=\"AdvisorHighlight\"&gt;GP's Office&lt;/style&gt;. Drag out a floorplan (minimum size &lt;style=\"AdvisorHighlight\"&gt;3 x 3&lt;/style&gt;). Place a Door, Office Desk and Filing Cabinet. Then click the &lt;style=\"AdvisorHighlight\"&gt;green tick&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">To build a room, click on the Rooms button and pick one from the list.\\n\\nWith a room selected, drag out a floorplan of the appropriate size.\\n\\nThen place the required items in the room.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Room Building</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">Staff will head to a Staff Room when they're on a break. Fill the room with interesting items to help them become fully refreshed before their break ends.\\n\\nNote: You can place a member of staff in a Staff Room to make them take a break, or in a work room to make them work there. To pick up a member of staff, hover over them and hold the Left Mouse Button.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Staff Room</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">Wards can be used for diagnosis, and also to treat a range of illnesses. A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\n\\nAdd multiple beds to a Ward to deal with more than one patient at a time. You can also adjust the number of nurses that should work there in the room settings - this is useful if you have lots of patients.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Wards</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">We've exhausted all forms of diagnosis on a patient, and we still don't know how to treat them. We'll need some more diagnosis rooms, otherwise the patient will leave.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">Oh dear. One of our machines exploded. We'll need to clear up the debris, get rid of the wreckage and buy a new machine. Let's make sure we have enough Fire Extinguishers and Janitors too.</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">Explosion!</string>
  <string name="Levels/R1_Tutorial_Fire_Text">Slight problem... One of our machines is on fire due to poor maintenance! A Janitor will look for a Fire Extinguisher and attempt to put out the fire before it's too late. Make sure there are enough Fire Extinguishers nearby.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">Fire!</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Sad news, our first patient death. Patients can die if a treatment fails, or if they are waiting too long and their health deteriorates. The hospital reputation will suffer as a result.\\n\\nThere's also a chance the patient will return to haunt the hospital! If this happens, we'll need a Janitor with a Ghost Capture qualification.</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Patient Death</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Now we have everything we need to diagnose and cure a simple illness. Let's see if our new staff are up to the task!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Well done, we've cured our first patient! We've earned some money, and the hospital's reputation has improved, which will attract more patients.\\n\\nWhen a doctor or nurse treats a patient, their ability will influence the chance of success. Some illnesses are tougher than others.\\n\\nContinue diagnosing and treating patients to keep the money coming in, so we can expand the hospital.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">Patient Cured!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">By curing patients, we improve the &lt;style=\"AdvisorHighlight\"&gt;Hospital Reputation&lt;/style&gt;. This will attract more patients, allowing us to bring in more money!</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Let's keep an eye on our first patient as they head for diagnosis with the GP...</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">&lt;style=\"AdvisorHighlight\"&gt;General Diagnosis&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">We're hearing reports of some new illnesses in town. These might be harder to diagnose.\\n\\nWe may need to build a new diagnosis room. If a GP isn't certain, they will send a patient for further diagnosis.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Further Diagnosis</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">Oh dear, a patient appears to have returned from the dead. We'll need a Janitor with a Ghost Capture Qualification!</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">When a patient dies, sometimes a part of them remains. The most terrifying part, sadly. This can be quite upsetting for those of us still clinging on to life. Not only that, but ghosts are messy blighters, leaving a trail of ectoplasm. They also have a habit of dematerialising and popping up elsewhere.\\n\\nWho should we call? A Janitor with a Ghost Capture Qualification, of course. They are fully trained with the latest autopsychic ghost-suction technology. In future we might even be able to harvest spiritual matter for use by our research team.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Ghosts</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">To rotate a held item, hold the Left Mouse Button and drag left/right. To get rid of a held item, click the Right Mouse Button. To pick up an item, hold the Left Mouse Button on it.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Place some items to make a nice waiting area for patients.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">It's important to keep your staff and patients happy, to ensure the hospital runs smoothly.\\n\\nPatients will get bored, thirsty and hungry over time. Make sure they have access to entertainment, food, drinks, and a comfy seat, when they're between appointments. If they become unhappy, they will leave to go to another hospital.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Keeping People Happy</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Click on &lt;style=\"AdvisorHighlight\"&gt;Hire&lt;/style&gt;, then &lt;style=\"AdvisorHighlight\"&gt;Doctors&lt;/style&gt;, then select someone to hire. Place them in the GP's Office.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Excellent. Now we'll need a Doctor to run the GP's Office.\\n\\nHire one now...</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Doctor Whom</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Continue to expand your hospital and cure patients to acquire your first gold-star rating...</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Hospital Challenge</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Increase &lt;style=\"AdvisorHighlight\"&gt;Hospital Level&lt;/style&gt; by expanding the hospital with more rooms and staff.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">As you expand the hospital with more rooms and staff, the Hospital Level increases. A larger hospital attracts more patients.\\n\\nAs the hospital gets busier, queues may start to get long. We may need to build more GP's Offices and other rooms, and hire more staff, to deal with the extra patients.\\n\\nLook out for queue warnings above rooms. You can also hover over a room to highlight people queueing for that room.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Hospital level</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Good news, our hospital is now open for business! Patients are starting to arrive. After they register at Reception they'll be sent to the GP for diagnosis.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Hospital Open</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">The Two Point Health Ministry is keen to recognise the achievements of every hospital in the county. If we can build a hospital that satisfies the needs of the local area, the hospital will be awarded an official Star rating.\\n\\nThis will be great for our organisation. Not only does each star come with associated rewards, but it will also allow us to establish new hospitals around the county.\\n\\nContinue to expand the hospital to acquire a 1 Star rating...</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Hospital Star Rating</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Rotate Item:&lt;/style&gt; Hold the Left Mouse Button and drag left/right. Or use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.\\n&lt;style=\"AdvisorHighlight\"&gt;Place Item:&lt;/style&gt; Click the Left Mouse Button.\\n&lt;style=\"AdvisorHighlight\"&gt;Cancel Item:&lt;/style&gt; Click the Right Mouse Button.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Rotate an Item: When holding an item, click and hold the Left Mouse Button and then drag left/right to rotate it. You can also use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.\\n\\nPlace an Item: When holding an item, click the Left Mouse Button to place it.\\n\\nCancel an Item: When holding an item, click the Right Mouse Button to get rid of it. This will sell an owned item.\\n\\nPick Up an Item: Hover over an item, then click and hold the Left Mouse Button. Or click and drag to pick it up quickly.\\n\\nSell an Item: Pick up the item and click the Right Mouse Button. Or hover over the item and press the {[Menu/InputActions/DeleteItem]} key.\\n\\nFree Placement: Hold the {[Menu/InputActions/DisableSnap]} key to freely move and rotate the held item, without any grid-snapping or angle-snapping.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Item Controls</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">If you want to pick up an item, hover over it, then click and hold the Left Mouse Button. Or click and drag to quickly pick it up.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Toilets&lt;/style&gt; now available!</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Janitors will empty bins and unblock toilets when required. This is much better than having to sweep up litter and, erm, other waste.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Drinks and snacks are great for keeping people happy, but they can lead to littering if there are no bins nearby. While we're at it, staff and patients will get pretty grumpy if they don't have access to any toilets. You might want to invest in some quality porcelain.\\n\\nJanitors will help maintain all of these: restocking vending machines, sweeping up litter, emptying bins, and unblocking toilets.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">Charlie Work</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">Now that we've got some expensive machinery, we should think about looking after it. Machines will deteriorate with use, and will need repairing from time to time. If a machine falls into disrepair it can be a fire hazard. Fires are generally considered, erm, bad for business.\\n\\nHire a Janitor to maintain machines. While you're at it, make sure we've got some Fire Extinguishers nearby. Better safe than sorry, right?</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Janitors &amp; Maintenance</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Janitors will be called to repair a machine when its maintenance level falls below 50%. You can also request that a Janitor repair it immediately through the item options.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">By completing objectives and challenges, our organisation earns Kudosh. \\n\\n We can use this to gain access to new items. Take a look at the items list. Any item with a padlock can be unlocked using K. Best of all, we can then purchase that item in any of our hospitals.\\n\\n Use it wisely!</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Kudosh</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;De-lux Clinic&lt;/style&gt; unlocked!\\nUse this to cure patients with Lightheadedness.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Well done, you've unlocked the De-lux Clinic. This includes some high tech machinery to deal with Lightheaded patients.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">De-lux Clinic Unlocked!</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">NEWS FLASH: Terrifying new illness in town! Check your messages for details.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">There's a peculiar new illness in town... Lightheadedness! We're going to need some expensive new equipment to deal with this.\\n\\nContinue expanding the hospital to unlock the treatment room. We may also need another GP's Office and some more staff to keep on top of things.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">News Flash</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Moving the Camera:&lt;/style&gt; Try looking around the building. Hold the Right Mouse Button and drag on the ground, or move the cursor to the edges of the screen, or use the {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} and {[Menu/InputActions/CameraPanRight]} keys.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">First things first, you'll probably want to have a look around.\\n\\nTo move around the hospital:\\n- Hold the Right Mouse Button and drag\\n- Move the cursor to the edges of the screen\\n- Use the {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} and {[Menu/InputActions/CameraPanRight]} keys\\n\\nYou can also zoom with the Mouse Wheel, and rotate and pitch with the Middle Mouse Button.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Looking around the Hospital</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">If you want to return to the map to go to another hospital, just click on the &lt;style=\"AdvisorHighlight\"&gt;Map Button&lt;/style&gt; in the bottom left corner of the screen.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">You've unlocked the &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt;! Build a &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt;, and hire a &lt;style=\"AdvisorHighlight\"&gt;Nurse&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">We've diagnosed our first patient. The GP has sent you a message - have a look at the message list in the bottom-right.\\n\\nLooks like we'll need to build a Pharmacy to treat the patient.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Messages</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">NEWS FLASH: Injured patients incoming! Check your messages for details.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">The people of Two Point County have recently become obsessed with cheese-rolling. We're likely to see patients with Portishead coming in soon. We'll need to unlock a new treatment room.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">News Flash</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">Your main objectives will always appear in the top-right of the screen. Hover over them for more details.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Build a &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt;, and hire a &lt;style=\"AdvisorHighlight\"&gt;Nurse&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">Click on the &lt;style=\"AdvisorHighlight\"&gt;Items&lt;/style&gt; button and select &lt;style=\"AdvisorHighlight\"&gt;Reception&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Place Item:&lt;/style&gt; Click the Left Mouse Button.\\n&lt;style=\"AdvisorHighlight\"&gt;Rotate Item:&lt;/style&gt; Hold the Left Mouse Button and drag left/right.\\n&lt;style=\"AdvisorHighlight\"&gt;Cancel Item:&lt;/style&gt; Click the Right Mouse Button.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">The first thing the hospital will need is a Reception. Patients will head here when they arrive at the hospital.\\n\\nLet's build a Reception Desk near the entrance...</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Reception</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Click on &lt;style=\"AdvisorHighlight\"&gt;Hire&lt;/style&gt;, then &lt;style=\"AdvisorHighlight\"&gt;Assistants&lt;/style&gt;. Select a job applicant, then click on the &lt;style=\"AdvisorHighlight\"&gt;Hire&lt;/style&gt; button. Drop them near Reception by left-clicking.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">Great. We'll need an Assistant to run Reception.\\n\\nLet's hire one now...\\n\\nClick the Hire button and select Assistants to view job applicants.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Receptionist</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">Hospital Reputation increases with each patient successfully cured, but decreases when a treatment fails, especially if a patient dies. A higher reputation attracts more patients and better staff for hire.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Hospital Reputation</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">By completing objectives and challenges, our organisation earns &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. You can use this to unlock items to use in any of our hospitals. Check the items list to see what we can afford.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">By increasing the hospital's Star rating, our organisation has earned a heap of &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Use this to unlock new items for our hospitals.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Staff Room&lt;/style&gt; now available!</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">Staff get tired as they work, and will eventually go on a break. A Staff Room will help them relax and return to work energised. Drinks and snacks help keep them happy too.\\n\\nIf you make a room larger, and fill it with interesting items, it will be considered more prestigious. People using a high prestige room will become happier. A nice Staff Room will also help staff regain energy faster.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Staff Energy &amp; Breaks</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Whilst we're diagnosing our first patient, consider putting down some benches to keep people happy while they're waiting.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Ward&lt;/style&gt; unlocked! Wards can be used for diagnosis, but also to treat a range of illnesses.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">Welcome to Two Point County!\\n\\nAre you ready to start building your first hospital, and curing some patients?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Two Point Hospital</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Zoom:&lt;/style&gt; Mouse Wheel\\n&lt;style=\"AdvisorHighlight\"&gt;Rotate:&lt;/style&gt; Middle Mouse Button drag left/right\\n&lt;style=\"AdvisorHighlight\"&gt;Pitch:&lt;/style&gt; Middle Mouse Button drag up/down</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">To zoom in and out, use the Mouse Wheel.\\n\\nTo rotate the view, hold the Middle Mouse Button and move the mouse left/right.\\n\\nTo pitch the view, hold the Middle Mouse Button and move the mouse up/down.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Zooming &amp; Rotating</string>
  <string name="Levels/R2_FractureHospital_Description">Treat all manner of breaks and bruises in this sub-subalpine playground, the County's home for hiking, fishing and falling down.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nYou’re doing a smashing job of gluing back together all of those witless activity-bandits. I’ve never seen the appeal of pursuits ‘al fresco’, myself. Land should be owned and profited from, not used as a venue for wanton perambulation.\\n\\nContinue with your osteological upkeep for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYou continue to improve the health of our County’s more disreputable oxygen junkies. Oh, how they praise the curative powers of their beloved “fresh” air. If you’ve ever spoken to one of them, you’re sure to see that it has clearly damaged their brains, the sloppy, tree-loving buffoons. I digress.\\n\\nContinue with your osteological upkeep for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI take considerable vicarious pleasure in your victory over the allegedly “great” outdoors.\\n\\nHospital administration - 1; Mother nature - 0.</string>
  <string name="Levels/R2_FractureHospital_Name">Tumble</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Welcome to Tumble. This small town attracts tourists from across the county to climb Tumble Ridge and hike along the Tumble Downs. Lucky for us, this generates hundreds of fractured bones each year. Cha-ching!\\n\\nWe'll need to build a Fracture Ward to deal with these injuries. I recommend building a standard Ward and other essentials too. Make sure to keep everyone warm with some radiators.\\n\\nTumble has been known to experience seismic activity, so look out for earthquake warnings. We'll need Janitors ready to deal with any damage.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Tumble Hospital</string>
  <string name="Levels/R2_InjuriesHospital_Description">Deal with a range of injuries in this town at the base of the mountain. Oh and try to stop people from freezing too.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Underlook</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Welcome to Underlook. This small town at the base of the mountain is home to the Underlook Ski Resort. It's a wonderful tourist attraction, and, lucky for us, generates hundreds of fractured bones each year. Cha-ching!\\n\\nTemperatures are extremely low here. You'll need to splash out on lots of radiators.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Underlook Hospital</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">To start a research project, either click on the research pod, or drop a researcher into the room. In the research screen, you can select a project from the available projects list.\\n\\nOnce a project has been started, you'll need a Doctor with a Research Qualification to carry out the work. They will contribute research to the project over time, based on their research skill.\\n\\nResearch is shared across the whole organisation, as are the discoveries we make. You can start a project in one hospital and then continue work on it in another hospital.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Research</string>
  <string name="Levels/R2_ResearchHospital_Description">Home to some of the brightest minds in Two Point County. It may be chilly, but it's also the perfect place for us to start developing some new technology: Mitton University Research &amp; Teaching Hospital.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Well done, we've completed a research project! This discovery can be used across the whole organisation.\\n\\nWhen a project is completed, researchers will look for work elsewhere, unless we kick off another project. As we make new discoveries, and travel to new parts of the county, our boffins will propose new areas for research. Keep your eyes peeled for new projects!</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">Research Project Complete!</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIt bodes well that your organisation has begun to dabble in research. Our initial notes suggested, wrongly it seems, that you weren’t well suited to this particular task. Rest assured that whoever was responsible for such an off-the-mark-remark will be losing their job forthwith. Unless it was me, of course… perish the thought.\\n\\nContinue with your studies for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI hear that your research and development has been taking further strides: bully for you.\\n\\nContinue with your studies for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nYou have established a first-class research institute and a terrific boon to the university. I’m told that they’re very grateful and I’d imagine that I’m supposed to be too. Alas.</string>
  <string name="Levels/R2_ResearchHospital_Name">Mitton University</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">Good news! Mitton University have awarded us &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for the completion of some research.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">Great news, the Two Point Health Ministry has granted us a research licence! This will allow any of our hospitals to research new machines, upgrades and more.\\n\\nTo kick off a research project we'll need a Research Room and a Doctor with a Research Qualification.\\n\\nDiagnosis and treatment of patients can also contribute to research progress. Harvesting ghosts can also be very... enlightening.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Research Licence</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">Good news! Mitton University have awarded us &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for the completion of some training.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">The vice-chancellor of Mitton University has been impressed with our progress, and we've been invited to establish Mitton University Research &amp; Teaching Hospital. This is a great opportunity for us, we can set up a research department and develop some new tech!\\n\\nWe'll only be able to recruit student doctors and nurses here, so we'll need to train them up. Mitton University will provide us with extra funds for each person we train, and each research project we complete.\\n\\nFirstly though, we'll need a research licence. The ministry will grant us one if we can demonstrate our technical prowess by establishing a hospital with some upgraded machinery.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Mitton University</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">To start a marketing campaign, click on the Marketing Table, or drop an Assistant with a Marketing Qualification into the room.\\n\\nGeneral campaigns improve the hospital's overall reputation.\\n\\nRecruitment campaigns attract more job applicants of various types.\\n\\nIllness campaigns attract more patients exhibiting certain symptoms, and improve your reputation with specific illnesses. Note: Unlock more illness campaigns by discovering more illnesses in each area.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Marketing</string>
  <string name="Levels/R2_WealthyHospital_Description">A hospital in the wealthy town of Flemington.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nA fine town is deserving of a fine hospital, don’t you think? Of course you do: that’s precisely what you’ve begun developing. Top drawer. Your efforts in the world of marketing have not gone unnoticed. May your corporate siren-song bring forth a bounty of cash-rich sickos.\\n\\nIf you grow tired of making us money, I suggest that you venture Eastward into the County’s most toilet-y region.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThe Foxbridge homestead resides in the greater-Flemington area, as do much of the Foxbridge clan. It has been a delight to hear so many positive things about your establishment from them all. There’s nothing like news straight from the horse’s mouth, or the mouth of horse owners - rather!\\n\\nContinue building the hospital that Flemington deserves for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nFlemingtonians are a sophisticated breed, so it reflects well on you and your organisation that your hospital lives up to their lofty standards and fits into our most noble of towns. I hope you’re able to spread civility as well as you’re able to stop the spreading of germs.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">Great news, the Two Point Health Ministry has granted us a marketing licence! This will allow us to run marketing campaigns to improve our reputation, and attract more patients and staff to the hospital.\\n\\nBuild a Marketing Room and hire (or train) an Assistant with a Marketing Qualification to run the campaigns.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Marketing Licence</string>
  <string name="Levels/R2_WealthyHospital_Name">Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Welcome to Flemington, a wealthy town where the people have more money than sense. I think we could make a killing here (pardon the expression) if we can get ourselves a marketing licence.\\n\\nWe can use marketing campaigns to improve our reputation, attract more patients and recruit better staff.\\n\\nI suggest we focus our research, and marketing, on an illness that has been plaguing the area for a while: Animal Magnetism.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Flemington Hospital</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Welcome to Flemington, a wealthy town where the people have more money than sense. I think we could make a killing here (if you'll pardon the expression) if we use one of our new departments: Marketing.\\n\\nWe can use marketing campaigns to improve our reputation, attract more patients and recruit better staff. We'll need to build a Marketing Room and hire an Assistant with a Marketing Qualification to work there.\\n\\nI suggest we focus our research and marketing on an illness that has been plaguing the area for a while: Animal Magnetism.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Flemington</string>
  <string name="Levels/R3_AbandonedHospital_Description">An abandoned hospital near the power plant.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIn truth, we feared that nothing could survive in the grounds that you currently occupy, so to hear that you’re not just alive, but managing to treat people is, certainly, gravy on the proverbial goose.\\n\\nContinue to play with fire for more rewards, or flee that unstable place and expand your organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nAs I hear word of your Franken-hospital expanding, I ask that you do try to keep it under control. In addition, you may want to periodically check the firmness of the ground, as there have been, shall we say, resistance based issues in the past… Fare thee well.\\n\\nContinue to play with fire for more rewards, or flee that unstable place and expand your organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nYou have pacified a total monstrosity, taming its unbridled power and channelling it to serve your purpose… so, splendid job with that. I should add that you are much better tenants than those ghastly Blungle people.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Melt Downs</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">The Melt Downs Power Plant seems to be experiencing some 'technical difficulties'. Bungle Technologies, owners of the power plant, have put out a press release saying everything is fine, no need to panic. The very same day they also evacuated this nearby hospital. Apparently an experiment in their research department went awry. Mayor Windsock has asked if we could take over. We found some intriguing research papers scattered around, maybe we should continue their work?\\n\\nLooks like the place needs a bit of a tidy up first. Also, rumour has it there are some very strange patients showing up in the local area. Erm, good luck!</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Melt Downs Hospital</string>
  <string name="Levels/R3_PublicHospital_Description">Assist the Two Point Health Service with a public hospital.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">I’m required to inform you that the Two Point Health Ministry has awarded your hospital a 1 Star rating.\\n\\nWe have launched an investigation into how this was possible, but do keep up the good, albeit suspicious, work.\\n\\nQuit whilst you’re ahead and move on to the County’s tropical South, or stay there, of all places, if you really are, indeed, that stupid.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">I’m required to inform you that the Two Point Health Ministry has awarded your hospital a 2 Star rating.\\n\\nSurely you’ve proven yourself in the sector and should take your talents onto a new, and more deserving, challenge.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">3 Star status.\\n\\nFelicitations. \\n\\nGo do something else.</string>
  <string name="Levels/R3_PublicHospital_Name">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">Health Minister Tarquin Foxbridge has requested our assistance. The county's public health system, the TPHS, is struggling to cope. Duckworth Hospital, one of the few remaining public hospitals, has lost its administrator. Lord Foxbridge has proposed that we help run this public hospital. Could be good for us. Nudge nudge, wink wink.\\n\\nIf we can meet the Ministry’s targets we'll receive some of the County’s healthcare budget, but we won't receive income for any diagnosis, treatment or retail. This could be interesting...</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_TeachingHospital_Description">A teaching hospital focused on surgery.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Congratulations. The Two Point Health Ministry has awarded your hospital a 1 Star rating. \\n\\nAh Smogley. I always forget about dear old Smogley. I do not thank you for reminding me of its existence. My compliments on the development of your surgical practices, although it is rather base as far as practices go. If you’re going to insist on rummaging around inside of people do remember to wash your hands. \\n\\nContinue tinkering with innards for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThe development of your hospital continues to be the most significant thing to happen to Smogley since that cloud momentarily parted and its people were first introduced to the sun. I’d imagine they’re planning a primitive statue, made of mud and twigs, in your likeness.\\n\\nContinue tinkering with innards for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nSmogley, as we know, is a dire place, in dire need of a feature to alert the cartographers to its existence. Your excellent hospital may well be that feature. People would come from miles around to see it, if anyone could see through that opaque guff Smogley has in place of air.</string>
  <string name="Levels/R3_TeachingHospital_Name">Smogley</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Welcome to Smogley. Based just outside the city, the mayor is keen to help develop this area. Currently this means it receives a generous supply of two things: pollution, and patients requiring surgery.\\n\\nI'd recommend building up a teaching hospital and training some surgeons. Surgery requires a qualified doctor, and a nurse, but it brings in the big bucks so it's worth it.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Smogley Hospital</string>
  <string name="Levels/R4_DisasterHospital_Description">The Sweaty Palms resort is a delightful holiday destination, if you don't mind the frequent earthquakes and other natural disasters.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI remember being forced to visit the beaches of Sweaty Palms as a child. There was something about that incessant sun and the threat of molten lava that played on my nerves. I’m pleased to see that you seem to be faring much better, with the heat and the threat of natural disasters, than the young Foxbridge.\\n\\nContinue to perspire for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt is clear that the allure of the so-called ‘beach life’ has been outmatched by your devotion to your post. I applaud this rousing display of priorities.\\n\\nContinue to perspire for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIt is positively heart-warming to learn that the environment is no match for ruthless administration. I’m sure that you are swiftly becoming the hero of bureaucrats everywhere.</string>
  <string name="Levels/R4_DisasterHospital_Name">Sweaty Palms</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Welcome to Sweaty Palms Resort, a beautiful holiday destination. Sadly, it's also plagued by earthquakes, volcanic activity, and other natural disasters. Also some unnatural disasters, thanks to The Orb Foundation if the conspiracy theorists are to be believed.\\n\\nI recommend hiring a few Janitors to keep machines repaired and clear up any debris. Explosions can be a bit upsetting, in my experience. Oh and some air-conditioning would be nice, it's boiling around here.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Sweaty Palms Hospital</string>
  <string name="Levels/R4_EpidemicHospital_Description">This town is riddled with contagious diseases. But otherwise lovely.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Congratulations. The Two Point Health Ministry has awarded your hospital a 1 Star rating.\\n\\nYes, germs may be rather small, but it is no small feat to contain a peril so multitudinous, and we know of nowhere that contains them in such an abundance than Blighton. This is an important battle won in the fight against very tiny things.\\n\\nContinue the fight, or venture into the city at the heart of the County. The metropolis beckons, are you prepared to answer its call? You know, I think I might be somewhat invested: how very disturbing.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt has been a refreshing change to receive reports from Blighton that we don’t have to destroy for legal reasons, I thank you for that.\\n\\nContinue your fight against the microscopic for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIt’s remarkable, and we’re still cross-checking, but some of our data suggests that your hospital may have actually made Blighton a nice place. This is tremendous, if not unsettling, news.</string>
  <string name="Levels/R4_EpidemicHospital_Name">Blighton</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Welcome to Blighton. It's hot, it's sticky, and it's plagued by all sorts of contagious diseases.\\n\\nKeep an eye on hygiene levels, and vaccines at the ready!</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Blighton Hospital</string>
  <string name="Levels/R4_TouristHospital_Description">Tourists like to bring all manner of peculiar illnesses to this wonderful sunny town.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nTourism is, undoubtedly, a disease of sorts, but it’s also vital for the livelihood of the County. For tourism to thrive, the tourists themselves must survive. Now that this is happening, they can return home to tell their friends… and their friends’ money.\\n\\nContinue working in hospitality for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYou continue to successfully monitor the portal through which most illnesses enter the county. The people they reside within are people of leisure and do like a spectacle, so remember to put on a show.\\n\\nContinue working in hospitality for more rewards, or go elsewhere and expand your organisation.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nNever has our County’s premier tourist destination been so fittingly medically supported, our visitors are, by and large, healthy, happy and spending lots of money. Your hospital has even become quite the hotspot, itself. Bravo.</string>
  <string name="Levels/R4_TouristHospital_Name">Grockle Bay</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Welcome to Grockle Bay. It's a tourist hotspot. Prepare to be inundated with germ-ridden holiday makers who can't cope with the heat in the south.\\n\\nI recommend investing in some air-conditioning at the earliest opportunity.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Grockle Bay Hospital</string>
  <string name="Levels/R5_FailingHospital_Description">Take over this failing inner city hospital and turn it around.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nLong has the debt of this hospital been weighing on my mind. I’m sorry to say that at one point it almost affected my rest. I came very close to shutting it down, but now that you’ve steadied the ship I don’t have to do all that paperwork. Here’s to you, maestro.\\n\\nContinue this restoration project for more rewards, or leave that ragtag neighbourhood and expand your organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nPreviously, when asked about the state of the Rotting Hill hospital by my superiors, I would save their worries, and my job, and say that everything was going swimmingly. You have done us all a great favour by allowing me to speak to them with newfound and unprecedented veracity.\\n\\nContinue this restoration project for more rewards, or leave that ragtag neighbourhood and expand your organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWho would have thought, when you took over this hospital, that we were in store for such archetypal rags-to-riches tale. Now that I’ve put it in those terms, I find it quite sickening.</string>
  <string name="Levels/R5_FailingHospital_Name">Rotting Hill</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">Rotting Hill Hospital has been on its last legs for a while, thanks in part to the ruthless business practices of Jumbo Healthcare. It's out of cash, reputation is poor, and it smells faintly of cabbage. Mayor Windsock and the Health Ministry have made the tough decision to transfer ownership from the Two Point Health Service over to our organisation.\\n\\nWe'll need a loan if we want to turn this place around!</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Rotting Hill Hospital</string>
  <string name="Levels/R5_FinalHospital_Description">Build a hospital in the busiest part of the city centre. Prepare for an onslaught. Good luck!</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nYour organisation has become the gold standard for healthcare in Two Point County. You’ve risen above all competition, leaving their long-held hopes and dreams lying, soiled, in a shabby tatters, on the ground. A soothing thought, is it not?\\n\\nContinue aiding the County’s most hectic area to cement your legacy.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI’m sure we’re in agreeance that my sterling leadership is to thank for you overcoming some of your more questionable qualities. But where exactly is my acclaim, my long-overdue notoriety, my fancy letter?\\nI implore you to reflect on this injustice in place of any pencilled-in jubilatory shenanigans.\\n\\nContinue aiding the County’s most hectic area to cement your legacy.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nThe news media have begun to deliberate concernedly about “overpopulation”, surely there is no greater compliment to a hospital administrator.\\n\\nYour name shall reverberate through the halls of the Ministry for generations, interrupting our all-too-brief silences and reminding us of the County’s true potential. Maybe at some point I’ll commit it to memory…</string>
  <string name="Levels/R5_FinalHospital_Name">Croquembouche</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Welcome to the heart of the city. This is it, our toughest challenge yet. Thousands of people flood through Croquembouche every day. At least half of them are sick, in my opinion. The tower of Jumbo Mega Corporation looms in the distance. Jumbo Healthcare have dominated for too long. If we can build a successful hospital here, we will cement our position as one of the top organisations in the county.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Croquembouche Hospital</string>
  <string name="Levels/R5_HighTechHospital_Description">Build a high tech hospital to help cure the many illnesses plaguing the city.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI may not understand all of your newfangled gadgetry, but I am pleased to hear that you’re putting it to good use.\\n\\nContinue modernising the County for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nAlthough I’m delighted to hear that you’re propelling our County’s healthcare into the future, as it were, I ask that you do be wary of your mechanical associates, lest we unwittingly bring about the end of times. Anyway, smashing job.\\n\\nContinue modernising the County for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI’m told that the future depends upon increased automation, and, whilst I might contend the point behind closed doors, I’m well aware that it’s in my best political interest to support this ill-conceived cause publically. I refuse to seem out of touch, you see, besides… no one likes a moth in the marmalade.</string>
  <string name="Levels/R5_HighTechHospital_Name">Pelican Wharf</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Welcome to Pelican Wharf. This high-tech hub is bustling with activity, and plagued by some tricky ailments. It's a great place to set up a new hospital, but we'll need some powerful machinery if we want to flourish here.\\n\\nI recommend focusing on research, and upgrading our machines as much as possible.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Pelican Wharf Hospital</string>
  <string name="Levels/Remix/Intro_Letter">I would like to invite you to use R.E.M.I. X, or Rendered Environments of Medical Intrigue... X, a software that simulates hospital management (if you can imagine such a thing). It'll be used to train the County's administrators of the future in a safe setting where people aren't actually dying, but it's not ready just yet. The software needs to analyse existing hospitals to model its hypothetical healthcare scenarios. Those scenarios will need testing, too, preferably by someone who knows what they're doing.\\n\\nIf it wasn't clear, please test out the software. That'd be swell... Thanks!</string>
  <string name="Levels/Remix/Letter_LevelComplete">Level Complete</string>
  <string name="Levels/Remix/Letter_Rank">Rank</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">Sophie Nova\\nCEO, Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Boot up R.E.M.I. X and cure hordes of patients in an artificial Hogsport.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Unlock plots by completing challenges. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">The plots on this level are locked behind challenges.\\nComplete the challenges to unlock the plots and earn a Star.\\n\\nWhat's that? Alright, well if it sounds so simple, hurry up and do it then. Blimey.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">Free The Plots</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Profit from career development (not yours).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">R.E.M.I. X has generated a new &lt;style=\"AdvisorHighlight\"&gt;Side Quest&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Challenge Approaching</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">You failed to complete a Side Quest. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">You've completed a Side Quest. Congratulations.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">R.E.M.I. X has generated a new Side Quest.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Side Quest</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">Oh no, you've been penalised for failing to complete a Side Quest.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">Well done! You've earned an award by successfully completing a Side Quest.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Side Quest: Results </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">Training Bonus!\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">In this scenario, R.E.M.I. X has brutally diminished all of your usual forms of income, including diagnosis and treatment.\\n\\nBut don't worry - I can tell that you were worried, isn't that weird? - because you'll receive ample monetary rewards for completing challenges, or \"Side Quests\", related to staff development, as well as for training your staff.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Not-tering</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">On this \"level\" you'll be treating patients one wave at a time in a digital recreation of Hogsport. In R.E.M.I. X you'll complete goals to receive stars. These stars don't reflect anything tangible - no standardised rating by a recognised board like the Two Point Health Ministry - they're just symbolic of progress and an understood practice in video games. And let's face it, now that you've heard about them, you want one, don't you?\\n\\nSome might argue that it's in bad taste to design a game-like software about running hospitals, but... yeah. Take it up with the people at Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">R.E.M.I. X</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Build up towering defences and prepare for a horde of the broken and bruised.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">Can you imagine preparing a hospital, full of untrained staff, for one huge wave of patients? Well you don't have to imagine it, because it's happening right now!\\n\\nR.E.M.I. X is giving you some time to prepare before they arrive, and will cover almost all of your running costs, so train your staff, build facilities and remember what they say about fractured bones…\\nIf it ain't not broken, don't not fix it… </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Brace Yourself… Before Bracing Others</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Use book-learning to open up the entire hospital campus.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">Mitton's school of medicine values two skills above all others.\\nNo, not treatment and diagnosis, but training and research!\\n\\nDemonstrate your aptitude in both pursuits to receive joint honours, unlock all of the University's buildings and earn an extremely distinguished digital Star.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">School Project</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Test the limits of medical marketing.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">R.E.M.I. X has generated a new &lt;style=\"AdvisorHighlight\"&gt;Timed Side Quest&lt;/style&gt;.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">R.E.M.I. X has generated a new Timed Side Quest.\\n\\nRemember, you can run marketing campaigns to attract patients with specific illnesses to the hospital.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Timed Side Quest</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Cure a number of patients with specific illnesses, in a given time, to complete timed \"Side Quests\" and receive monetary rewards on your way to completing the level.\\n\\nYou don't have to sit back and contentedly cure any old Tim, Rich or Gary that shows up, though. Instead, use the magic of marketing to curate your clientele and attract patients with specific illnesses to the hospital. Get started by launching a Pharmacy Campaign from a Marketing room.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">The Ol' Lure &amp; Cure</string>
  <string name="Levels/Sandbox_AvailableAt">Sandbox Mode unlocked after 1 Star on Flottering</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">The proposed plan is a manifold approach, including: a breadcrumb trail of dog biscuits and interesting smells leading to the hospital; an awareness campaign helping families better spot dog-like behaviour in a loved one; and, hospital branded tennis balls being left at nearby parks.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Barking Mad Campaign</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Local monks are contacted and asked to drone the whereabouts of the hospital off of any available bell towers. Particular attention is given to locations near derelict buildings, gloomy forests and second-hand video shops.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Monster Mishmash Campaign</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">Branded popcorn and drink containers are sent to local cinemas to be used during showings of, and to dampen the effects of, action films with shiny skyscrapers and rom-coms with impossibly clean, high-ceiling-ed flats.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Metropolism Campaign</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">We suspect that people with Screwball spend more time than usual at ankle-level, as they often collapse from the weight of their heads. Target them by renting out lots of reasonably priced signage opportunities close to the ground.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Screwball Campaign</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Commission an audio-visual advert, voiced by B. F. Yeti, to spread awareness about the early signs of facelessness.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Blank Look Campaign</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Pay the Two Point Squabbler to leave a series of subtle verbal clues, that when pieced together suggest the hospital contains a secret artefact-riddled dungeon, protected by a limerick telling golem and a few dozen traps.</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Wanderust Campaign</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Lack of Humanity Campaign</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">A campaign that spreads awareness on other planets, to let aliens know that it's never been easier to covertly integrate into Two Point County. The formats used include: smoke signals; chemical notes in water supplies; and melodic screeching.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Lack of Humanity Campaign</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">Sponsor long distance space packaging so that sickly travellers know to come to us the moment they're unboxed.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Flat-Packed Campaign</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Pay for encrypted messaging in and around Pebberley Frog Sanctuary to alert trapped amphibious aliens to the services we provide.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Frogborne Campaign</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Fund a series of convoluted temptations to lure sufferers to the hospital while teaching them important lessons about honesty and carpentry.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Woodworms Campaign</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Pay farmers to etch targeted messaging into the back of pumpkins, marrows and other field-based members of the squash family.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Distrawed Campaign</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">A highly finessed, two-pronged approach. Step 1: have cryptic messaging woven into the code of the County's most popular software and services. Step 2: post about it on some forums. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Glitchy Patch Campaign</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Rent some of those flailing, inflatable men to promote our Herb Garden treatments at local garden centres.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Herb Garden Campaign</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Awareness posters attached to kites and flags have been found to get the attention of the County's mud-laden sickos. We’ll also make some announcements over PA systems, the radio, and burned onto CDs. They just love to listen to things… </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Soiled Self Campaign</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Target the daredevil community by commissioning tiny ads to go on the inside of crash helmets and great big ones to go on the ground, which they’ll see when they’re jumping out of, or over, a plane.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Stunt Trouble Campaign</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Pay to add some illness awareness information to the little paper pamphlet that comes with toys, because people read those really thoroughly. We’ll also commission some billboards with pictures of explosions and words like “ka-flan” to attract those mostly likely to be combating militant maladies.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Private Parts Campaign</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Swarm Hive Mind patients to your hospital by attracting the bees with highly informative dances.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Hive Mind Campaign</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Place some pamphlets about your Snow Problem treatment facilities on a precarious mountainside, so they'll end up exactly where they need to be after the next avalanche.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Snow Problem Campaign</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Appeal to Under The Weather patients with a series of waterproof flyers hidden in tempting splashy puddles.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Under The Weather Campaign</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Pay some local driving instructors to nudge their best students towards pursuing careers in medicine.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Driving Campaign</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">Paint job advertisements in huge letters on hillsides across the county so they're legible from 30,000 feet.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Flying Campaign</string>
  <string name="Marketing/General_L_Desc">Give our reputation a massive boost with a huge TV campaign, featuring superstar actor Roderick Cushion.</string>
  <string name="Marketing/General_L_Name">Large Campaign</string>
  <string name="Marketing/General_M_Desc">Boost our reputation by commissioning a series of pro-hospital posters around the County.</string>
  <string name="Marketing/General_M_Name">Medium Campaign</string>
  <string name="Marketing/General_S_Desc">Give our reputation a small boost with an advert in the lonely hearts column in the Two Point Squabbler.</string>
  <string name="Marketing/General_S_Name">Small Campaign</string>
  <string name="Marketing/Illness_8Bit_Desc">An advertising campaign to bit-shame low-rez people. Sometimes you've got to be cruel to be kind.</string>
  <string name="Marketing/Illness_8Bit_Name">8-bitten Campaign</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">A high pitched whistle is used to attract crazy animal people.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Animal Magnetism Campaign</string>
  <string name="Marketing/Illness_Clown_Desc">Clown pellets are scattered around the hospital grounds, attracting any clowns within a two mile radius. They're mostly safe, causing only 1% of clowns to dissolve.</string>
  <string name="Marketing/Illness_Clown_Name">Clown Campaign</string>
  <string name="Marketing/Illness_Cubism_Desc">An awareness pamphlet is sent to the County's art galleries to attract sufferers of Cubism.</string>
  <string name="Marketing/Illness_Cubism_Name">Cubism Campaign</string>
  <string name="Marketing/Illness_ElectricShock_Desc">Put out a magazine ad to attract people that keep electrocuting their pets and loved ones every time they sneeze.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Shock Horror Campaign</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">A TV advertising campaign, broadcast during a popular medical drama about doctors snogging each other.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Grey Anatomy Campaign</string>
  <string name="Marketing/Illness_LightHeaded_Desc">A billboard campaign featuring large pictures of moths, which for some reason seems to attract people with light bulbs for heads. Weird.</string>
  <string name="Marketing/Illness_LightHeaded_Name">Lightheadedness Campaign</string>
  <string name="Marketing/Illness_Mummy_Desc">Treasure is distributed around the hospital grounds in an attempt to lure any passing mummies.</string>
  <string name="Marketing/Illness_Mummy_Name">Premature Mummification Campaign</string>
  <string name="Marketing/Illness_Pandemic_Desc">A short documentary is released focusing on the plight of those suffering from kitchen based calamities.</string>
  <string name="Marketing/Illness_Pandemic_Name">Pandemic Campaign</string>
  <string name="Marketing/Illness_QueenComplex_Desc">Loud rock music is played around the hospital grounds, attracting people deluded into thinking they are a rock star.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Royal Flush Campaign</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Have a local am-dram society put on an educational mood piece explaining what DNA is to try and attract patients with genetic illnesses.</string>
  <string name="Marketing/Illness_Room_DNA_Name">DNA Campaign</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">Advertisements are installed in the County's most accident-prone locations.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Fracture Campaign</string>
  <string name="Marketing/Illness_Room_Injection_Desc">A campaign centred around needles: people just love needles.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Injection Campaign</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Start an awareness campaign for all of the wonderful new drugs our hospital is using. Should bring in more patients for the Pharmacy.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Pharmacy Campaign</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">We can pay Two Point Radio to pump out an untraceable but effective advert on their frequency whilst everyone sleeps. That should lure patients for Psychiatry.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Psychiatry Campaign</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">Campaign for more Surgery patients by paying for a series of posters depicting the advantages of having things taken out of you.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Surgery Campaign</string>
  <string name="Marketing/Illness_Room_Ward_Desc">Start a rumour that our Ward beds are the comfiest around. That should be enough to see a rise in the number of Ward patients.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Ward Campaign</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Attract Turtle Head patients using an informative video explaining the science behind our patented Turbo-Plunger.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Turtle Head Campaign</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Fake a poetry competition to trick assistants into applying for positions at our hospital.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Assistant Campaign</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Pay our Doctors to say good things about us to all of their Doctor friends at one of their Doctor meetings.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Doctor Campaign</string>
  <string name="Marketing/Recruitment_Janitors_Desc">A recruitment drive to attract professional curlers and other fearsome sweepers to work as Janitors.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Janitor Campaign</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Pay for a spread in the Two Point Squabbler advertising all of our great nursing opportunities.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Nurse Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Send a newsletter to all of the County's most prominent greenhouses to attract specialists in genetics. Plants can't be that different from people.</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Genetics Campaign</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Make a donation to Harrison Wolff's 'Paranormally Proactive' initiative and he'll put in a good word with some of the qualified ghost-hunters he knows.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Ghost Capture Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">We should be able to impress fellow marketeers with our nuanced use of advanced marketing techniques. Rent an advertising blimp, that should get them on board.</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Marketing Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Put an advert in Nuts About Bolts, the County's premier engineering editorial to attract a qualified mechanic.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Mechanics Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">A subliminal advertising campaign to encourage psychiatrists to apply to work at the hospital, against their will.</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Psychiatrist Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">Pay to have an ad put into this month's 'Ex-Bungle Employees Support Group' newsletter to see if there are any qualified radiologists looking for a job.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Radiology Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">A recruitment drive to attract mad scientist types with an interest in research.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Researcher Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">Put up posters in butchers and delis around Two Point County to attract out of work surgeons.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Surgeon Campaign</string>
  <string name="Menu/BuildRoom_Cancel">Cancel Room</string>
  <string name="Menu/BuildRoom_CancelMessage">Do you want to stop editing this room?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Fix Invalid Items</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Minimum Room Size ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">Place {[ITEM]}</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">Level {[Level]}</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Unaffordable</string>
  <string name="Menu/CareerStats/Balance_CS">Balance</string>
  <string name="Menu/CareerStats/CureRate_CS">Cure Rate</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Cures Per Year</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Foundation Value</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Hospital level</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Hospital Value</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Kudosh Earned</string>
  <string name="Menu/CareerStats/Reputation_CS">Reputation</string>
  <string name="Menu/CareerStats/SharePrice_CS">Share Price</string>
  <string name="Menu/CareerStats/StaffCount_CS">Staff Count</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Staff Morale</string>
  <string name="Menu/CareerStats/Stars_CS">Stars</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Yearly Income</string>
  <string name="Menu/CashFlow/Expenses_CS">Expenses</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Last Months Income</string>
  <string name="Menu/CashFlow/Revenue_CS">Revenue</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Buy green energy machine</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Green Energy Machine</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Available</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">Broken Down</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">Heading Out</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">Won't reach emergency</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">Repairing</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">On Site</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Returning</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">ETA</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]}m</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]}s</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Applied when the ambulance next returns to your hospital.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Assign</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Dispatch</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Reassign</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} km</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} days</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Assign Ambulances</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Only accessible by air</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">Emergency Key</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Major Emergency</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Major emergencies have higher severity, more patients, and some information about what illnesses to expect.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Minor Emergency</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Minor emergencies have lower severity and fewer patients.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">at risk</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">collected</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">alive</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">Patient Key</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">dying</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Rescue</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">Rescues are handled onsite by your ambulances, and don't deliver patients to your hospital. They are worth more for your emergency reputation.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Only accessible by road</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Severity</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">Patients die more quickly at higher severity emergencies. Ambulances will always collect the patients most at risk of dying first.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Dispatch</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">League Tables</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Emergency Response</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo MegaCorp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">The Orb Foundation</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">You</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Cure Rate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Death Rate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Emergency Reputation</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Failure Rate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Patients Collected</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1st</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2nd</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3rd</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">League Tables</string>
  <string name="Menu/FancyLetter/Closing">Yours fragrantly,</string>
  <string name="Menu/FancyLetter/Dear">Dear Hospital Administrator,</string>
  <string name="Menu/FancyLetter/Signature">Tarquin Foxbridge\\nHealth Minister</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">Epic Games Launcher is currently in Offline Mode. For the first launch go in Online Mode.\\n\\n\\nIn the Epic Games Launcher go to \"Settings\", \"Preferences\", disable the \"Enable Offline Mode Browsing\", connect to the Internet. Afterwards restart the game.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Offline Mode</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Info</string>
  <string name="Menu/GeneralNotification/ButtonLog">Log</string>
  <string name="Menu/GeneralNotification/ButtonMood">Mood</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Play</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Queue</string>
  <string name="Menu/GeneralNotification/ButtonScores">Scores</string>
  <string name="Menu/GeneralNotification/ButtonStats">Stats</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Challenges: {0}</string>
  <string name="Menu/GeneralNotification/Classified">This rival's challenge data is classified!</string>
  <string name="Menu/GeneralNotification/GatheringInfo">We are currently gathering information on this rival's challenge</string>
  <string name="Menu/GeneralNotification/Kicked">Kicked</string>
  <string name="Menu/GeneralNotification/NoConnection">We have no information on this rival and there is no connection to the online services.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Objectives</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">This rival has not yet attempted this challenge!</string>
  <string name="Menu/GeneralNotification/Select">Select your rivals</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Menu/HoverMenu/Room/Maintenance</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Upgrade</string>
  <string name="Menu/Hover_Ghost_Name_CS">{[NAME]} (RIP)</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">Days left: {[DAYS]}</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Click to Launch a marketing campaign</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]} / {[DURATION]} months</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Cured</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">Treatment Failed</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Project: {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Click to Start a Project</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Janitor Assigned: {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">Janitor with {[QUALIFICATION]} Required!</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">Janitor Required!</string>
  <string name="Menu/Hover_Room_Closed_CS">Closed</string>
  <string name="Menu/Hover_Room_Prestige_CS">Prestige Level: {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Queue Length: {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Staff:</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Staff Required:</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Start a Training Course</string>
  <string name="Menu/HubMenu/Hires">Hire</string>
  <string name="Menu/HubMenu/Illnesses">Illnesses</string>
  <string name="Menu/HubMenu/Items">Items</string>
  <string name="Menu/HubMenu/Rooms">Rooms</string>
  <string name="Menu/HubMenu/StaffJobs">Staff Jobs</string>
  <string name="Menu/HubMenu/StaffPay">Staff Pay</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Attractiveness</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Boredom</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Health</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Hunger</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Hygiene</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Maintenance</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Patient Happiness</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Staff Energy</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Staff Happiness</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Temperature</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Thirst</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Toilet</string>
  <string name="Menu/Illness/Illness">Illness</string>
  <string name="Menu/Illness/TreatmentCost">Treatment Cost</string>
  <string name="Menu/Illness/TreatmentRoom">Room</string>
  <string name="Menu/Inbox/ArchiveButton">Archive</string>
  <string name="Menu/Inbox/InboxButton">Inbox</string>
  <string name="Menu/InputActions/Accept">Accept/Select</string>
  <string name="Menu/InputActions/BuildAddMode">Add to Floor Plan</string>
  <string name="Menu/InputActions/BuildSubMode">Remove from Floor Plan</string>
  <string name="Menu/InputActions/CameraPanDown">Pan Camera Down</string>
  <string name="Menu/InputActions/CameraPanLeft">Pan Camera Left</string>
  <string name="Menu/InputActions/CameraPanRight">Pan Camera Right</string>
  <string name="Menu/InputActions/CameraPanUp">Pan Camera Up</string>
  <string name="Menu/InputActions/CameraPitchDown">Pitch Camera Down</string>
  <string name="Menu/InputActions/CameraPitchUp">Pitch Camera Up</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Rotate Camera Anticlockwise</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Rotate Camera Clockwise</string>
  <string name="Menu/InputActions/CameraZoomIn">Zoom In Camera</string>
  <string name="Menu/InputActions/CameraZoomOut">Zoom Out Camera</string>
  <string name="Menu/InputActions/Cancel">Cancel</string>
  <string name="Menu/InputActions/DeleteItem">Delete Item</string>
  <string name="Menu/InputActions/DisableSnap">Disable Item Snap to Grid</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Open Overview Finance</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Open Overview Patient</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Open Overview Staff</string>
  <string name="Menu/InputActions/QuickLoad">Quick Load</string>
  <string name="Menu/InputActions/QuickSave">Quick Save</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Rotate Item Anticlockwise</string>
  <string name="Menu/InputActions/RotateItemClockwise">Rotate Item Clockwise</string>
  <string name="Menu/InputActions/SkipToNextSong">Skip to Next Song</string>
  <string name="Menu/InputActions/TimeSlowDown">Slow Down Time</string>
  <string name="Menu/InputActions/TimeSpeedUp">Speed Up Time</string>
  <string name="Menu/InputActions/ToggleIllnessList">Toggle Illnesses List</string>
  <string name="Menu/InputActions/TogglePatientList">Toggle Patient List</string>
  <string name="Menu/InputActions/TogglePause">Toggle Pause</string>
  <string name="Menu/InputActions/ToggleStaffList">Toggle Staff List</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Toggle Attractiveness Data View</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Toggle Boredom Data View</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Toggle Hunger Data View</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Toggle Hygiene Data View</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Toggle Maintenance Data View</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Toggle Patient Happiness Data View</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Toggle Patient Health Data View</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Toggle Staff Energy Data View</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Toggle Staff Happiness Data View</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Toggle Temperature Data View</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Toggle Thirst Data View</string>
  <string name="Menu/InputActions/ToggleVisualToilet">Toggle Toilet Need Data View</string>
  <string name="Menu/Inspector/ButtonClose_CS">Close</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Copy</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Edit</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Info</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">High</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Make the job(s) in this room High Priority</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Low</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Return the job(s) in this room to Default Priority</string>
  <string name="Menu/Inspector/ButtonLog_CS">Log</string>
  <string name="Menu/Inspector/ButtonMood_CS">Mood</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Items</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Open</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Queue</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Customise</string>
  <string name="Menu/Inspector/ButtonSell_CS">Sell</string>
  <string name="Menu/Inspector/ButtonStats_CS">Stats</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Templates</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">Gave up waiting for further diagnosis</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Appointment</string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">Chance of Success was: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">{[DAYS]} days since arrival[i2p_One]{[DAYS]} day since arrival</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Estimated Chance of Cure: {[MIN]} - {[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Estimated Chance of Cure: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">Gave up waiting for {[ROOM]}</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">Happiness reached zero</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Top Complaints</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">Will leave soon</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Willing to wait {[SECONDS]} seconds</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Delete</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Overwrite</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Rename</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Save New Template</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">Door must join room\\nto a corridor</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Invalid corner location</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Invalid item for room</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">Not reachable</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Invalid start location(s)</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Invalid wall location</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">Neighbouring window at location</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">Reception Pod at location</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">Reception Pod doesn't face corridor</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">Can't afford item</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Unreachable interaction points</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">Window doesn't look into hospital</string>
  <string name="Menu/Leaderboards/RemixBadges">R.E.M.I. X</string>
  <string name="Menu/Loading...">Loading...</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} @ {[APR]} p.a.</string>
  <string name="Menu/Loans/LoanCompany">Loan Company</string>
  <string name="Menu/Loans/LoanExempt">Loan Exempt</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} per month for {[MONTHS]} months</string>
  <string name="Menu/Loans/RepayLoan">Repay Loan</string>
  <string name="Menu/Loans/RequiresBalance_CS">Requires a balance of {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Requires a hospital level of {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">Requires a hospital value of {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Requires a reputation of {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Take Loan</string>
  <string name="Menu/Loans/TermsConditions">Terms &amp; Conditions</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Launch Campaign</string>
  <string name="Menu/Marketing/CampaignCost_CS">Campaign Cost</string>
  <string name="Menu/Marketing/CampaignName">Campaign Name</string>
  <string name="Menu/Marketing/Duration_CS">Duration: {[MONTHS]} months</string>
  <string name="Menu/Marketing/GeneralMarketing">General\\nMarketing</string>
  <string name="Menu/Marketing/IllnessMarketing">Illness\\nMarketing</string>
  <string name="Menu/Marketing/MarketingCampaigns">Marketing Campaigns</string>
  <string name="Menu/Marketing/RecruitmentMarketing">Recruitment\\nMarketing</string>
  <string name="Menu/Marketing/StartACampaign">Start a Marketing Campaign</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">Deleting your career save failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Deleting Career Save Failed</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">Deleting your career save failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Deleting Career Save Failed</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">Saving your career failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Saving Career Failed</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">Saving your career failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Saving Career Failed</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">Saving your career failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Saving Career Failed</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">Saving your hospital failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Saving Hospital Failed</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">Saving your hospital failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Saving Hospital Failed</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">Saving your hospital failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Saving Hospital Failed</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Saving your preferences failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Saving Preferences Failed</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">Saving your preferences failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Saving Preferences Failed</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">Saving your preferences failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Saving Preferences Failed</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">Deleting your sandbox save failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Deleting Sandbox Save Failed</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">Deleting your sandbox save failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Deleting Sandbox Save Failed</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">Saving your sandbox failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Saving Sandbox Failed</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">Saving your sandbox failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Saving Sandbox Failed</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">Saving your sandbox failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Saving Sandbox Failed</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">You're currently playing {[CURRENT_LEVEL]}.\\nDo you want to save before changing hospital?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">Change Hospital?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">Are you sure you want to quick load? You will lose your progress since last save.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">Quick Load?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">Do you want to save before quitting to menu?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">Quit to Menu?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">Do you want to save before quitting to desktop?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">Quit to Desktop?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">Are you sure you want to restart? All progress and level saves will be deleted!</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">Restart Career?</string>
  <string name="Menu/Messages/AreYouSure_CS">Are you sure?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Cancel</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Your career save appears to be corrupt and won't load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Your career save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\\n\\nTry returning to the beta version to continue the save - or, alternatively, restart the career.\\n\\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Your hospital save appears to be corrupt and won't load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">Can't Load Hospital Save</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Your hospital save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\\n\\nTry returning to the beta version to continue the save - or, alternatively, restart the hospital.\\n\\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Your sandbox save appears to be corrupt and won't load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">Can't Load Sandbox Save</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Your sandbox save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\\n\\nTry returning to the beta version to continue the save - or, alternatively, restart the career.\\n\\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Your hospital save could not be loaded, as it is for a hospital which doesn't exist any more.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">Can't Load Career Save</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Your career save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Loading Career Save Failed</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Your career save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk\\n\\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Loading Career Save Failed</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Change without Saving</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Save and Change</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">Are you sure you want to delete this save file?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">Delete save file?</string>
  <string name="Menu/Messages/InboxButton">Your Inbox, all your messages in one convenient location that you can ignore.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Your hospital save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Loading Hospital Save Failed</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Your hospital save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk\\n\\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Loading Hospital Save Failed</string>
  <string name="Menu/Messages/Load_Backup_Console">Load Backup</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">Unfortunately, it's not possible to load your save. Attempt to load the backup or restart the level.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">Sorry, something has happened to your career save that means it can't be loaded.</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Save Failed to Load</string>
  <string name="Menu/Messages/No_Button_CS">No</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">Sorry, something has happened to your career save that means it can't be loaded. \\n\\nPlease choose another save slot or restart your current career.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">Sorry, something has happened to your career save that means it can't be loaded. \\n\\nPlease restart the level.</string>
  <string name="Menu/Messages/OK_Button_CS">OK</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Quit without Saving</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Save and Quit</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">This sandbox save uses user-generated content that the author hasn't published to Steam Workshop, so it won't be able to be loaded, and will revert to default appearance.\\n\\nThere's nothing you can do about this, but please contact the Workshop item creator to fix this, if you think it is an error!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">Sandbox save uses unpublished content</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">This sandbox save uses Steam Workshop content that you haven't yet subscribed to. If you continue without subscribing, items will revert to default appearance and won't appear quite as the author intended.\\n\\nIf you want this content to appear correctly, please cancel, then subscribe to each required Steam Workshop item using the buttons on the left, and try again!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">Not subscribed to all Steam Workshop items</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Your sandbox save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Loading Sandbox Save Failed</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Your sandbox save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk\\n\\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Loading Sandbox Save Failed</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">Your game was last saved at: {[LAST_SAVE_DATE_TIME]}</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">Cannot delete this item as there are currently {0} instances placed in the current level.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">Delete failed!</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">This will delete {0} instances in the current level.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">Are you sure you want to delete the user-generated item '{0}' from installed path '{1}' ?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Delete User-Generated Item</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">The image file failed to load.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Loading Image Failed</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">A local user-generated item already exists with title '{0}'!</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">Invalid title!</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Check for errors and warnings in your Two Point Hospital log file located in folder:\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">You cannot use special characters in an item's title</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">This sandbox save uses user-generated content that is not yet published to Steam Workshop. If you publish it, subscribers won't be able to load your local content.\\n\\nIf this isn't what you want to do, please press cancel, load the save, publish all unpublished user-generated content, and replace any placed items with their Workshop versions, then try sharing the sandbox save again.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">Sandbox save uses unpublished content</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">There was an internal error during the last UGC operation performed</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">Something went wrong!</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Unable to contact Steam Workshop - you must be online to publish to Steam Workshop.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Steam Workshop Error</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Refer to the Two Point Hospital User-Generated Content documentation found at:\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">You have received title or description updates to {0} workshop items to which you have subscribed.</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Workshop Data Updates Received</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">You have received {0} new or updated Workshop items to which you have subscribed.</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Workshop Item Updates Received</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">An error occurred attempting to publish this item to Steam Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Workshop Publish Error</string>
  <string name="Menu/Messages/Yes_Button_CS">Yes</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Career Goals</string>
  <string name="Menu/Metagame/Careers/Collect">Collect</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Two Point Foundation</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Career</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Career</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">R.E.M.I. X</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">R.E.M.I. X</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Rewards available for collection</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Career Goals</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Kudosh\\nEarn Kudosh by completing challenges. Use it to unlock new items</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Organisation Value &amp; Share Price</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Organisation Value:&lt;/b&gt; {[VALUE]}\\n&lt;b&gt;Shares:&lt;/b&gt; {[NUMSHARES]}\\n&lt;b&gt;Share Price:&lt;/b&gt; {[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">R.E.M.I. X\\nEarn digital stars by completing Bungle's simulated scenarios.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Rename foundation</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Organisation Prestige\\nThe total Star rating of all hospitals within the organisation</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Travel to Pebberly Island now, but it might be a bit hard!</string>
  <string name="Menu/Metagame/Unlock_CS">Start</string>
  <string name="Menu/No">No</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Length: {0} days[i2p_One]Length: {0} day</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Reward: {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Challengers</string>
  <string name="Menu/OnlineSetup/SelectFriend">Select a friend to challenge</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">You can challenge friends if you connect to online services.\\n</string>
  <string name="Menu/Options/Audio">Audio</string>
  <string name="Menu/Options/Career">Career</string>
  <string name="Menu/Options/Controls">Controls</string>
  <string name="Menu/Options/Game">Game</string>
  <string name="Menu/Options/Language">Language</string>
  <string name="Menu/Options/Leaderboards">Leaderboards</string>
  <string name="Menu/Options/Load">Load Game</string>
  <string name="Menu/Options/Load Game (debug)">Load Game (debug)</string>
  <string name="Menu/Options/LoadShort">Load</string>
  <string name="Menu/Options/LoadShort_CS">Load</string>
  <string name="Menu/Options/Menu">Menu</string>
  <string name="Menu/Options/New">New</string>
  <string name="Menu/Options/New Game">New Game</string>
  <string name="Menu/Options/OK">OK</string>
  <string name="Menu/Options/Online">Online</string>
  <string name="Menu/Options/Pause">Menu</string>
  <string name="Menu/Options/Preferences">Preferences</string>
  <string name="Menu/Options/Quick Load">Quick Load</string>
  <string name="Menu/Options/Quick Save">Quick Save</string>
  <string name="Menu/Options/Quit">Quit</string>
  <string name="Menu/Options/Quit to Desktop">Quit to Desktop</string>
  <string name="Menu/Options/Quit to Map">Quit to Map</string>
  <string name="Menu/Options/Quit to Menu">Quit to Menu</string>
  <string name="Menu/Options/Restart Game">Restart Career</string>
  <string name="Menu/Options/Restart Level">Restart Level</string>
  <string name="Menu/Options/Resume">Resume</string>
  <string name="Menu/Options/Save Career">Save Career</string>
  <string name="Menu/Options/Save Game">Save Game</string>
  <string name="Menu/Options/Save Game Debug">Save Game (debug)</string>
  <string name="Menu/Options/SaveShort">Save</string>
  <string name="Menu/Options/SaveShort_CS">Save</string>
  <string name="Menu/Options/UnknownLevel_CS">Unknown level</string>
  <string name="Menu/Options/Video">Video</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Better luck next year.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">Congratulations!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Not you</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Thanks for coming, stay healthy and we'll see you all next year!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">The winner of {[AWARD_NAME]} is…</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">Welcome to The Awards!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">What a great evening ladies and gentlemen.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">You've been nominated in {[COUNT]} categories!</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Assistant of the Year</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Doctor of the Year</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Employer of the Year</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Hospital of the Year</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Janitor of the Year</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Playable\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Unlocked:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Visible:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Most Prestigious Hospital</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">No Deaths</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Nurse of the Year</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Open All</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Open</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Patients' Choice Award</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Best Research Hospital</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Rising Star</string>
  <string name="Menu/Overview Menu/Awards/Title">Two Point County Healthcare Award Ceremony</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">Awarded to the Assistant who processed the most patients this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Awarded to the best performing Doctor. Candidates are graded on their treatment quality, diagnostic accuracy and contributions to research.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Awarded to the best employer according to staff happiness and reputation.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">Awarded to the winningest hospital of the year (because they need more awards).</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">Awarded to the busiest and handiest Janitor of the year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Last Won By: {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">Awarded to the hospital with the nicest working environment.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">A special award given to hospitals that went the whole year without a single patient death.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">Times Won: {[NUM_TIMES_WON]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">Awarded to the best performing Nurse. Candidates are graded on their treatment quality and diagnostic accuracy.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">A special honour awarded by the patients themselves. They tend to vote based on treatment success and reputation.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">Awarded to the leading Research hospital in the County this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">Awarded to the medical professional who improved the most this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Awarded to the hospital that conducted the most Training this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Awarded to the hospital that conducted the most Training this year.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Best Teaching Hospital</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;Dr {1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Hospital award won: {[AWARD_NAME]}</string>
  <string name="Menu/Overview Menu/EventLog/Date">Date</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Diagnosis</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Diagnosis \\nCertainty</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Event Description</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Illness\\nDifficulty</string>
  <string name="Menu/Overview Menu/EventLog/Money">Money</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Reputation</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Staff Skill</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Upgrades</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Bank Statement</string>
  <string name="Menu/Overview Menu/Finance/Cash">Cash</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Cash Balance</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Profit &amp; Loss</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Expenses</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Last 3 Months Profit/Loss</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Last 12 Months Profit/Loss</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Hospital Value</string>
  <string name="Menu/Overview Menu/Finance/Loans">Loans</string>
  <string name="Menu/Overview Menu/Finance/Month">Month</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Profit Factor</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Outstanding Loans</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Physical Assets</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Profit / Loss</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Profit &amp; Loss Trends</string>
  <string name="Menu/Overview Menu/Finance/Q1">Q1</string>
  <string name="Menu/Overview Menu/Finance/Q2">Q2</string>
  <string name="Menu/Overview Menu/Finance/Q3">Q3</string>
  <string name="Menu/Overview Menu/Finance/Q4">Q4</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 mth.</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Revenue</string>
  <string name="Menu/Overview Menu/Finance/Total">Total</string>
  <string name="Menu/Overview Menu/Finance/Year">12 mth.</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Cure Rate</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Cures Per Year</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Hospital Value</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Reputation</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Staff Morale</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Yearly Profits</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Awards</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Finance</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Leaderboards</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Log</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Patients</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Policy</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Staff</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Cure Rate</string>
  <string name="Menu/Overview Menu/Patients/Cures">Cures</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Deaths</string>
  <string name="Menu/Overview Menu/Patients/Fails">Fails</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Fatalities</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Ineffective</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">People Close to Death: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Long Queues: &lt;color=red&gt;{[MIN]} People&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Long Queue Warnings: &lt;color=red&gt;{[COUNT]} Rooms&lt;/color&gt;[i2p_One]Long Queue Warnings: &lt;color=red&gt;{[COUNT]} Room&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Long Queues: &lt;color=red&gt;{[MIN]}-{[MAX]} People&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">People About to Rage Quit: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">People Waiting for a New Room: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Medical</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Happiness</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Health</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Patient Overview</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Patient Statistics (Total)</string>
  <string name="Menu/Overview Menu/Patients/Patients">Patients</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Visitors</string>
  <string name="Menu/Overview Menu/Patients/Prices">Prices</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Publicity</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Rage Quit</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Reputation</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Sent Home</string>
  <string name="Menu/Overview Menu/Patients/Staff">Staff</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Medical Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on how successful you are at curing patients with each illness. Also influenced by marketing.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Hospital Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nOverall reputation influences the rate at which patients arrive and new staff apply for a job at the hospital.\\nImprove the hospital's reputation by improving its reputation in each of the areas below.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Patient Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on the happiness of patients in the hospital, and how many there are.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Prices Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on the prices you charge visitors, relative to market prices in this area.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Media Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on VIP visits, awards, marketing, and success in other special challenges.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Staff Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on the happiness of staff working at the hospital, and the size of your team.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Total Visitors</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Treatments</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Promote Staff Automatically</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">When a staff member is ready for promotion, automatically promote them with the default payrise to keep them satisfied.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Send Patients for Treatment Automatically</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Allow diagnosis staff to send patients directly for treatment when their Diagnosis Certainty is at or above the Diagnosis Threshold, without referral back to a GP for final diagnosis.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Diagnosis Threshold for Treatment</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">The Diagnosis Certainty required for a patient to be sent for treatment. Lower Diagnosis Certainty results in a reduced chance of treatment success.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Fast-Track Treatment Decision</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Queue Warning Length</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">How many people must be in a queue for a room for a queue warning to appear above the room.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Reset</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">Staff Leave Rooms when Idle</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Allow staff to leave the room they are working in if they have been idle for some time. Otherwise they will stay in the room until they are called to a higher priority job, or go on a break.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Staff Training Messages</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Receive messages when staff are experienced enough for promotion but require some training first. If disabled, all such mail is redirected to the hospital incinerator.</string>
  <string name="Menu/Overview Menu/Policy/Title">Hospital Policy</string>
  <string name="Menu/Overview Menu/Staff/AllButton">All</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Break Policy</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Break Policy Slider </string>
  <string name="Menu/Overview Menu/Staff/Count">Staff Count</string>
  <string name="Menu/Overview Menu/Staff/Energy">Energy</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Energy</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Last 12 Months Profit/Loss</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Hospital Attractiveness</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Hospital Hygiene</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Hospital Reputation</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Hospital Temperature</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Break Duration&lt;/color&gt; {[DAYS]} Days</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Assistants&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Doctors&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Janitors&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Nurses&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Staff Morale</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Morale</string>
  <string name="Menu/Overview Menu/Staff/Needs">Needs</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Number</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Pay Satisfaction</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">staff ready for promotion</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">staff ready for training</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Room Prestige</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Staff Development</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Staff Energy</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Staff Overview</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">staff promoted in the last 12 months</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Staff Promotions</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Staff Rank</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Staff Status/Morale</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">staff trained in the last 12 months</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Staff Training</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">The average energy of all staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">The average attractiveness of the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">The average hygiene rating in the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">The thermal comfort rating of the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">The average satisfaction of hunger, thirst and toilet-need</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">The average pay satisfaction of all staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">The average prestige rating of all rooms in the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">The average happiness of all staff</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Type</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Total Annual Wage Bill</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Shows the percentage change from the value {[NUM_MONTHS]} months ago to the current value</string>
  <string name="Menu/Patients/Patient">Patient</string>
  <string name="Menu/Patients/PatientCount_CS">Patients: {0}</string>
  <string name="Menu/Patients/Patients">Patients</string>
  <string name="Menu/Patients/Status">Status</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">And enter code</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">To link your account with Amazon please visit</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Link Amazon Account</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">Amazon account linked successfully. This will need you to restart the game to take effect. Do you want to restart now?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">DJ Volume</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Master volume</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Music volume</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">SFX volume</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Tannoy volume</string>
  <string name="Menu/Preferences/BindingInstruction">Press a button on your keyboard</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Press the Escape key to cancel and remove the key binding</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Binding key for action:\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Enable Edge Scrolling</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Mouse Direction Rotate Item\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Use Room Item Snap</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Use Wall Magnetism (experimental)</string>
  <string name="Menu/Preferences/Credits">Credits</string>
  <string name="Menu/Preferences/GUI/Advisor">Advisor Messages</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">High Priority Only</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Exclude Low Priority</string>
  <string name="Menu/Preferences/GUI/Advisor/None">Off</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Show everything</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Very High Priority Only</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">Camera Follow on Click</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Visualisation Info on Hold</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Character Hover Info</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Item Hover Info</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Queue Hover Info</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Visualisation Info on Hover</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Pop-up Money Notifiers</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Pop-up Text Notifiers</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Character Status Icons</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Item Status Icons</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Room Status Icons</string>
  <string name="Menu/Preferences/GUI/Tooltips">Tooltips</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Autosave when changing hospital</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Career autosave frequency</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Disabled</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">Every change</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">Important changes only</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">Most changes</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">To engage in multiplayer activities with both your Steam friends and Epic Games friends, you need to link your Steam account to Epic Online Services. If you decline, you can still play with your Steam friends.\\n\\nDo you want to link your Steam and Epic accounts?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Log In to Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">By logging in to Epic Online Services with your Steam account, you will be able to engage in multiplayer activities with both your Steam friends and Epic Games friends.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Log Out Of Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">Logging out of Epic Online Services means you will no longer be able to invite your Epic Games friends to multiplayer activities, but you can still invite your Steam friends.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Level autosave frequency</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Disabled</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Every 3 months</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Every 6 months</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Every month</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Every year</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Log Level</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Minimum log level to write to log file.\\n\\nSet this to Info if trying to diagnose problems, or if instructed to by support.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Error</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Fatal</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Info</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Verbose</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Warning</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Number of save backups to keep</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Online Visibility</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Roll manual Saves</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Open workshop wiki</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Item Rotation Sensitivity</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">Warning! The same keyboard button is used for multiple actions!</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Language (Audio)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Language</string>
  <string name="Menu/Preferences/Language/de">German (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">English (English)</string>
  <string name="Menu/Preferences/Language/es">Spanish (Español)</string>
  <string name="Menu/Preferences/Language/fr">French (Français)</string>
  <string name="Menu/Preferences/Language/it">Italian (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Korean (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Polish (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Brazilian Portuguese (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Russian (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">Simplified Chinese (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">Traditional Chinese (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Mandarin (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Reset Keyboard Bindings</string>
  <string name="Menu/Preferences/ResetToDefault">Default</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Advanced Settings</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Ambient Occlusion</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Enables ambient occlusion, which increases lighting quality in dark corners.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Anisotropic Textures</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Enables anisotropic filtering for all textures, or can be enabled for some textures only.\\n\\nThis improves quality of textures viewed at glancing angles.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Disable</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Some Textures</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Enable</string>
  <string name="Menu/Preferences/Video/Antialiasing">Anti-aliasing</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Enables anti-aliasing, which reduces jagged edges.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Apply</string>
  <string name="Menu/Preferences/Video/BasicSettings">Basic Settings</string>
  <string name="Menu/Preferences/Video/Bloom">Bloom</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Enables bloom, which makes bright parts of the scene look nicer.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Character Draw Distance</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Chooses distance that characters start fading out. Higher draw distance keeps characters in view at longer distances. Choose a lower setting to improve CPU and graphics performance.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Depth Of Field</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Enables depth of field, which subtly blurs near and far parts of the scene.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Fullscreen</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Fullscreen Mode</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Exclusive Fullscreen</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Fullscreen Window</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Maximized Window</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Chooses between fullscreen modes.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Windowed</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Sets the game to take up the whole of the display.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Hospital Lighting Quality</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">High</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Low</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Medium</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Chooses between options for hospital interior lighting quality.\\n\\nHigher quality includes more effects, e.g. ceiling light reflections.\\n\\nChoose a lower setting to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Light Fade Distance</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Far</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Medium</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Near</string>
  <string name="Menu/Preferences/Video/MapWater">Map Water Quality</string>
  <string name="Menu/Preferences/Video/MapWater_High">High</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Low</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Medium</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">Maximum FPS</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Limits the maximum framerate the game can run at.\\n\\nLower this if you find your machine is running too hot or loud.</string>
  <string name="Menu/Preferences/Video/Particles">Particles</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">High</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Low</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Change how many particle effects are visible in the environment.\\n\\nLowering the particle quality level will improve performance but reduce visual quality.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Graphics Quality Preset</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">High</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Low</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Medium</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Very High</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Very Low</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Chooses between several graphics quality presets.\\n\\nHigher presets offer better graphics quality, but lower performance.\\n\\nLower presets reduce graphics quality for better performance.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Reloading Textures</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">Depending on your system, this can take up to a few minutes.</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Resolution change applied. Accept?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Accept</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Will revert in [{0}]...</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Undo</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Resolution</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Sets window resolution.\\n\\nHigher resolution makes the whole game appear sharper.\\n\\nReduce resolution to increase CPU and graphics performance.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Shader Quality</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Chooses overall level of shader quality.\\n\\nHigher quality includes more graphics effects.\\n\\nChoose a lower setting to improve graphics performance.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Shadow Fade Distance</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Far</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Medium</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Near</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Chooses distance to fade shadows out completely.\\n\\nHigher distance keeps shadows in view for longer.\\n\\nChoose a lower setting to increase graphics and CPU performance.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Shadow Quality</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Enable</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Disable</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Hard Shadows Only</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Enables high quality soft shadows, or can be set to lower quality hard shadows.\\n\\nDisable or choose a lower setting to increase graphics and CPU performance.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Shadow Resolution</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">High</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Low</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Medium</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Chooses shadow resolution level.\\n\\nHigher shadow resolution looks sharper.\\n\\nChoose a lower setting to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Very High</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Texture Detail</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8 Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Full Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2 Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4 Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Chooses different sizes of texture to use.\\n\\nReduce texture detail to improve graphics performance, particularly if you have low video memory.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Vertical Sync</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">On (Double)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">Off</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">On</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Synchronises the game framerate with your display's refresh rate.\\n\\nReduces screen tearing, but may increase input delay.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Window Settings</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">World Detail</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Chooses overall detail level of the world.\\n\\nHigher world detail keeps more detail in view at longer view distances.\\n\\nChoose a lower setting to improve CPU and graphics performance.</string>
  <string name="Menu/Prices/AllPrices_CS">All Prices</string>
  <string name="Menu/Prices/ChargeRate">Charge Rate</string>
  <string name="Menu/Prices/ItemName">Item Name</string>
  <string name="Menu/Prices/ModifyAll_CS">Modify All</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Diagnosis</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Treatment</string>
  <string name="Menu/Prices/PriceIncrease">% Price Increase</string>
  <string name="Menu/Prices/PriceReputation">Price Reputation</string>
  <string name="Menu/Prices/Prices">Prices</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Decrease all price modifiers by {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Increase all price modifiers by {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Reset all price modifiers to zero</string>
  <string name="Menu/Research/GreenLightFee">Green Light Fee</string>
  <string name="Menu/Research/Output_CS">Output</string>
  <string name="Menu/Research/ResearchProgress">Research Progress</string>
  <string name="Menu/Research/SelectAProject">Select a Project</string>
  <string name="Menu/Research/StartProjectButton">Start Project</string>
  <string name="Menu/Research/TitleResearch">Research</string>
  <string name="Menu/Research/TitleStartProject">Start a Research project</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Staff Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Assistants Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Doctors Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Filter</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Toggle between grid and list views</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Janitors Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Nurses Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Hire</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">Increase Hospital Level to {[LEVEL]} to unlock</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">Level {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Employment Reference</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Recruitment Fee</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Hire</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Reject</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">All</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Assistants</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Doctors</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Janitors</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Nurses</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Name</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Qualifications</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Ability</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Salary</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Items</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Assistant</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Assistant with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Doctor</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Doctor with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Janitor</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Janitor with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Nurse</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Nurse with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Staff:&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Rooms</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Search...</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">None in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">None in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt;Unlock for {[SILVER]}\\n(Current Total {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Check list description</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Apply to all Rooms of this Type</string>
  <string name="Menu/RoomCustomisation/Floors">Floors</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Not that kind of chip. A different kind of chip.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Chips</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">One of these colours has only recently been discovered.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Atrium</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">Most people that like hexagons will like this pattern... I'd have thought.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Snow Bees</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Cake the floor.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Battenbrown</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Make the ground vaguely delicious.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Marshmallow</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">If you notice the cats moving, please alert hospital staff.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Feline</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">Purely aesthetic, doesn't require power.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Circuits</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Doesn't look flat, but is, in fact, flat.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Cuboidal</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Provocative decor from Two Point County artist and designer Zara Fitzpocket.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Whiffs of Blue</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">Just a name, not structurally unsound.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Woodworm</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">Inspired by fishes.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Scales</string>
  <string name="Menu/RoomCustomisation/Title">Room Customisation</string>
  <string name="Menu/RoomCustomisation/Walls">Walls</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Inner Walls</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Outer Walls</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">H</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">W</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">Template contains locked customisation option.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">Template contains one or more locked items.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Room type not yet available.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">Template contains missing user-generated content.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Template Incomplete</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Template Unavailable</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Toggle Room Templates</string>
  <string name="Menu/Sandbox/Cash_CS">Cash</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Disasters</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Epidemics</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Patient Emergencies</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Staff Challenges</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">VIP Visits</string>
  <string name="Menu/Sandbox/CloudHospitals">User Hospitals</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">This sandbox save appears to be corrupt and won't load.\\n\\nRestore an old backup, or head to support.sega.co.uk to check for solutions or report the problem.</string>
  <string name="Menu/Sandbox/CreateHospital">Create a Hospital</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Create Sandbox Hospital</string>
  <string name="Menu/Sandbox/Delete">Delete</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">Are you sure you want to delete this hospital? Your current progress will be lost, and the save file for this level will be deleted.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Delete Hospital</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Downloaded Hospitals</string>
  <string name="Menu/Sandbox/Edit">Edit</string>
  <string name="Menu/Sandbox/HospitalSettings">Hospital Settings</string>
  <string name="Menu/Sandbox/Illnesses_All">All over Time</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">All from the Start</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">All illnesses are active from the beginning.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">All illnesses can appear. More difficult illnesses become active over time.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Bigfoot</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Illnesses found in the Pointy Mountains (and Bigfoot DLC).</string>
  <string name="Menu/Sandbox/Illnesses_CS">Illnesses</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Close Encounters</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Illnesses found in the South of Two Point County (and Close Encounters DLC).</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Easy</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Illnesses that are easier to diagnose, with a higher chance of treatment success.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Hard</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Illnesses that are harder to diagnose, with a lower chance of treatment success.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Pebberley Island</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Illnesses found off of the mainland of Two Point County (and Pebberley Island DLC).</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Medium</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">Illnesses that are moderately challenging to diagnose and treat.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Visible Symptoms Only</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Only illnesses with visible symptoms are active.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Income Multiplier</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">A modifier to the prices people will pay in this location, before any adjustments are made.</string>
  <string name="Menu/Sandbox/Items_CS">Items</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Staff Hiring</string>
  <string name="Menu/Sandbox/JobApplicants_Default">Default</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">Staff for hire can be any rank, with a range of qualifications.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">All Junior</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">All staff for hire are lowest rank, with no qualifications.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Medical Students</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">All doctors and nurses for hire are students, with no qualifications.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Kudosh</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Icon</string>
  <string name="Menu/Sandbox/LevelMap_CS">Map</string>
  <string name="Menu/Sandbox/LevelName_CS">Name</string>
  <string name="Menu/Sandbox/LoadCloudSave">Load</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Load this hospital and continue it as a new save-game</string>
  <string name="Menu/Sandbox/MapSelect">Map Select</string>
  <string name="Menu/Sandbox/MyHospitals">My Hospitals</string>
  <string name="Menu/Sandbox/NewHospital">New Hospital</string>
  <string name="Menu/Sandbox/Objectives_CS">Objectives</string>
  <string name="Menu/Sandbox/Objectives_Cures">Cure Patients</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Cure &amp; Expand</string>
  <string name="Menu/Sandbox/Objectives_Money">Moneymaker</string>
  <string name="Menu/Sandbox/Objectives_None">None</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Research &amp; Training</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Staff Development</string>
  <string name="Menu/Sandbox/Off">Off</string>
  <string name="Menu/Sandbox/On">On</string>
  <string name="Menu/Sandbox/OpenWorkshop">Workshop</string>
  <string name="Menu/Sandbox/OverviewMessage">In Sandbox: Freeplay mode, you can create hospitals with your own custom settings. Run the hospital of your dreams, or your nightmares. The choice is yours.\\n\\nSelect a map, name your hospital, and choose how much cash and Kudosh you want to start with. Decide whether you want to unlock rooms, items and upgrades with research and Kudosh, or have them all available from the start. Set objectives and challenges, or turn them all off and make your own fun. Choose what types of illnesses you want to face, set the pace of patient arrivals, and adjust other settings for the level.\\n\\nWhen you're ready, click the Start button to open your new hospital. You can browse all of your sandbox hospitals in the My Hospitals tab, and continue to adjust the settings for each one.</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Patient Arrival Rate</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">A modifier to the rate at which patients arrive, after Hospital Level and Reputation are factored in.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">All</string>
  <string name="Menu/Sandbox/Plots_CS">Plots Owned</string>
  <string name="Menu/Sandbox/Plots_Default">Default</string>
  <string name="Menu/Sandbox/Publish">Share</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Upload this hospital to Steam Workshop</string>
  <string name="Menu/Sandbox/Reset">Reset</string>
  <string name="Menu/Sandbox/Rooms_CS">Rooms</string>
  <string name="Menu/Sandbox/Sandbox">Sandbox</string>
  <string name="Menu/Sandbox/SandboxMenu">Sandbox Menu</string>
  <string name="Menu/Sandbox/SelectHospital">Select a Hospital</string>
  <string name="Menu/Sandbox/SelectMap">Select a Map</string>
  <string name="Menu/Sandbox/Temperature_CS">Temperature</string>
  <string name="Menu/Sandbox/Temperature_Cold">Cold</string>
  <string name="Menu/Sandbox/Temperature_Hot">Hot</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Temperate</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Very Cold</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Very Hot</string>
  <string name="Menu/Sandbox/Title">Sandbox: Freeplay</string>
  <string name="Menu/Sandbox/UnlockAll">All Unlocked</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Unlock with Kudosh</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Unlock with Research</string>
  <string name="Menu/Sandbox/Upgrades_CS">Upgrades</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">This user-generated content is local to your machine. Consider publishing it before sharing this sandbox save, if you want others to have it!</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">This user-generated content is local to the user that shared this save, so cannot be loaded.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Corrupt</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">This career save appears to be corrupt and won't load.\\n\\nRestart the career, restore an old backup, or head to support.sega.co.uk to check for solutions or report the problem.</string>
  <string name="Menu/Saving...">Saving…</string>
  <string name="Menu/Select/Patient/Boredom">Boredom</string>
  <string name="Menu/Select/Patient/Discharge">Discharge</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Treatment Info</string>
  <string name="Menu/Select/Patient/Triage">Triage</string>
  <string name="Menu/Select/Research/Move">Move</string>
  <string name="Menu/Select/Research/Sell">Sell</string>
  <string name="Menu/Select/Research/Shelve">Shelve</string>
  <string name="Menu/Select/Room/Attractiveness">Attractiveness</string>
  <string name="Menu/Select/Room/Edit">Edit</string>
  <string name="Menu/Select/Room/Hygiene">Hygiene</string>
  <string name="Menu/Select/Room/Objects">Objects</string>
  <string name="Menu/Select/Room/Queue">Queue</string>
  <string name="Menu/Select/Room/SelectQualification">Select Qualification to Teach</string>
  <string name="Menu/Select/Staff/All_CS">All</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">Are you sure you want to fire {[STAFF]}?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Assistants</string>
  <string name="Menu/Select/Staff/Decor">Decor</string>
  <string name="Menu/Select/Staff/Doctors_CS">Doctors</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Fire Staff</string>
  <string name="Menu/Select/Staff/Hunger">Hunger</string>
  <string name="Menu/Select/Staff/Hygiene">Hygiene</string>
  <string name="Menu/Select/Staff/Janitors_CS">Janitors</string>
  <string name="Menu/Select/Staff/Nurses_CS">Nurses</string>
  <string name="Menu/Select/Staff/Thirst">Thirst</string>
  <string name="Menu/Select/Staff/Toilet">Toilet</string>
  <string name="Menu/Select/Staff/Warmth">Warmth</string>
  <string name="Menu/Select/Staff/XP">XP</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Open message</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">Queue down</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">Queue up</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Send home</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Triage</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Vaccinate</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Buy hospital plot</string>
  <string name="Menu/Select_HospitalPlot_CS">Days to Build: {[DAYS]}\\nPlot Size: {[SIZE]} m&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Chance of Curing: {[MIN]}-{[MAX]}%</string>
  <string name="Menu/Select_Research_SelectProject_CS">Select a Project</string>
  <string name="Menu/Select_Room_Close_CS">Close</string>
  <string name="Menu/Select_Room_Open_CS">Open</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Status: Closed</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Status: Open</string>
  <string name="Menu/Select_StartPlotChallenge">Start Challenge</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Friends who have played this level</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Hospital Age: {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Hospital Age: {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Hospital Age: {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} Months[i2p_One]{[MONTHS]} Month</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} Years[i2p_One]{[YEARS]} Year</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Hospital Date</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Yearly Cash Flow</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Yearly Income</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Yearly Wages</string>
  <string name="Menu/Staff Menu/Ability">Ability</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]}: Allowed\\nQualified in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]}: Allowed</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]}: Allowed\\nRoderick will work anywhere he can.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]}: Allowed\\nQualified in {[QUALIFICATION]}\\nRoderick will work anywhere he can.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]}: Not Allowed\\nQualified in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]}: Not Allowed</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]}: N/A\\nUnqualified in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Other Expenses</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Pay Satisfaction</string>
  <string name="Menu/Staff Menu/RevertChanges">Revert Changes</string>
  <string name="Menu/Staff Menu/Satisfaction">Satisfaction</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Satisfy Pay Request</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Satisfy Pay Requests</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Satisfy All Pay Requests</string>
  <string name="Menu/Staff Menu/StaffHappiness">Happiness</string>
  <string name="Menu/Staff Menu/StaffName">Staff Name</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">12 mth Profit</string>
  <string name="Menu/Staff Menu/YearlyIncome">12 mth Revenue</string>
  <string name="Menu/Staff Menu/YearlyWages">Annual Wages</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Stealth Mode</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Apply to all Assistants</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Apply to all Doctors</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Apply to all Janitors</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Apply to all Nurses</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Gastronomist</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Campus Jacket</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Bunny Ears</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Festival Face</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Mask of Mystery</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Bev Brain</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Horse Head</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Masquerade Masque</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Horny Helmet</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Wizard Chops</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Wolf Wear </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Groovy Garb</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Disco Shawl</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Leisure Flare</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">Spicy Smock</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Pyramid Dreams</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Something Fishy</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Ninja Girdle</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Penguin Suit</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Scurvy Dog</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Roman Scandal</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Dying Trend</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Inverse</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Godric's Choice</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Aubergine</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Lemon</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Midnight</string>
  <string name="Menu/StaffCustomisation/Options/Default">Default</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Blue Trim</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Green Trim</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Grey Body Stripes</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Orange Arm Stripes</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Turquoise Arm Stripes</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Faded</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Dark</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Darker</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Highly Visible Yellow</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Highly Visible Orange</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Jingle Jimjams</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Green</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Purple</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Pale Green</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Pale Blue</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Inverse</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Amy</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Knuckles</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Sonic</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Tails</string>
  <string name="Menu/StaffCustomisation/Title">Staff Customisation</string>
  <string name="Menu/StaffJobs/Level">Level</string>
  <string name="Menu/StaffJobs/NewApplicantInDays">New Applicant in</string>
  <string name="Menu/StaffJobs/Qualifications">Qualifications</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">All Pay {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Fast Speed</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Expenses: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Profit/Loss: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Revenue: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Normal Speed</string>
  <string name="Menu/TimeAndStats/Pause">Pause</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Level</string>
  <string name="Menu/TimeAndStats/SlowSpeed">Slow Speed</string>
  <string name="Menu/TimeAndStats/Total_Silver">Silver: {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Reset</string>
  <string name="Menu/Training/ButtonStartTraining">Start Training</string>
  <string name="Menu/Training/CoursesAvailable">Courses Available </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Fees: &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} per Trainee</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Fees: {[UPFRONTCOST]} + {[TRAININGCOST]} per Trainee</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Guest Trainer</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Guest Trainer</string>
  <string name="Menu/Training/NoneAvailable">None Available</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">There are no open training rooms</string>
  <string name="Menu/Training/SelectACourse">Select a Course</string>
  <string name="Menu/Training/SelectATrainee">Select a Trainee</string>
  <string name="Menu/Training/SelectATrainer">Select a Trainer</string>
  <string name="Menu/Training/StartATrainingCourse">Start a training course</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Learning Speed: {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Teaching Speed: {[SPEED]}</string>
  <string name="Menu/Training/Trained">Trained</string>
  <string name="Menu/Training/TraineeSlotAvailable">Slot Available</string>
  <string name="Menu/Training/Trainees">Trainees</string>
  <string name="Menu/Training/TraineesAvailable">Trainees Available</string>
  <string name="Menu/Training/TrainersAvailable">Trainers Available</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Estimated Duration: Unknown</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Estimated Duration: {[DAYS]} Days[i2p_One]Estimated Duration: {[DAYS]} Day</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Estimated Duration: {[MIN]}-{[MAX]} Days</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Tuition Fees</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Trainees</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">unaffordable</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Upfront Fee</string>
  <string name="Menu/Training/TrainingRooms">Training Rooms</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Browse Steam Workshop</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Browse Workshop</string>
  <string name="Menu/UGC/Button_Create_CS">Create</string>
  <string name="Menu/UGC/Button_Delete">Delete</string>
  <string name="Menu/UGC/Button_Publish">Publish</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Publish to Steam Workshop</string>
  <string name="Menu/UGC/Button_Refresh">Refresh</string>
  <string name="Menu/UGC/Button_Subscribe">Subscribe</string>
  <string name="Menu/UGC/Button_Subscribe_All">Subscribe to all</string>
  <string name="Menu/UGC/Button_Update_CS">Update</string>
  <string name="Menu/UGC/Button_Workshop">Workshop</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Floor</string>
  <string name="Menu/UGC/ContentType/Item_CS">Item</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Music Pack</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Square Frame</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Canvas</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Expensive Frame</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Wooden Frame</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Poster</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Picture</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Circle</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Corner</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Long</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Oval</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Standard</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Rug</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Hospital</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Wall</string>
  <string name="Menu/UGC/Cost">Cost</string>
  <string name="Menu/UGC/Cost_Tooltip">The price of this item</string>
  <string name="Menu/UGC/Description">Description</string>
  <string name="Menu/UGC/Description_Default">Enter item description ...</string>
  <string name="Menu/UGC/IconImage">Icon Image</string>
  <string name="Menu/UGC/IconImage_Description">Choose an image file to use for the icon</string>
  <string name="Menu/UGC/IconImage_Reset">Reset to default image</string>
  <string name="Menu/UGC/Image">Image</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">Image Files</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">Music Files</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Select an Icon Image</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Select an Image</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Select music file(s)</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Select a Preview Image</string>
  <string name="Menu/UGC/Image_Description">Choose an image file for this item</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Open image browser</string>
  <string name="Menu/UGC/Image_Rotate">Rotate image</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Confirm image selection area</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Edit image selection area</string>
  <string name="Menu/UGC/Items/EditItem_CS">Edit item definition</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Create an Item</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Update Item</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Create Music Pack</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Update Music Pack</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Create a Picture</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Update Picture</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Create a Rug</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Update Rug</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Create, share and download items</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">View in Steam Workshop</string>
  <string name="Menu/UGC/Kudosh">Kudosh</string>
  <string name="Menu/UGC/Kudosh_Tooltip">The Kudosh required to unlock this item</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Locally created content&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Downloaded from Workshop&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Missing User-Generated Item</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">You must have at least one music track enabled!</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Playlist Error</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">One or more tracks with duplicate file names were encountered, and have not been addded to the pack</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Music Pack Items</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">You have reached the maximum number {0} of allowed music tracks within a music pack</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Music Pack Items</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">This will set all your external music packs to disabled, and enable all Two Point Radio songs!\\n\\nAre you sure you want to proceed?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Reset Music List</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">The current workshop publish operation has timed out</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Workshop Publish Failed</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">Sequential</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Shuffle</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Add New Track</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Create a new music pack</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Edit Music Pack</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Expand / Collapse music pack tracks</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Remove track</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">This track is awaiting processing for Two Point Hospital Radio readiness!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">This track is currently being processed for Two Point Hospital Radio readiness!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">This track cannot be played due to errors encountered during decoding</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Two Point Radio</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Add New Track</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Artist Name</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Back</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">Defaults</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Edit</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Music List</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Playback</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Music List</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Pack Name</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Song Title</string>
  <string name="Menu/UGC/Name">Name</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Enter item name ...</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Open Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Button">Open Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Description">Create, share and download pictures, rugs, walls, floors, and sandbox hospitals.</string>
  <string name="Menu/UGC/PromoPanel/Title">Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Interior Designer</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Create as New Item</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Create Workshop Item</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Update Other</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Update Workshop Item</string>
  <string name="Menu/UGC/Publish/PackContents">This Pack Contains:</string>
  <string name="Menu/UGC/Publish/PackContents_CS">This Pack Contains:</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Friends Only</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Hidden</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Public</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Publish to Steam Workshop</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Read Steam Workshop User Agreement</string>
  <string name="Menu/UGC/Publish/Title">Share on Steam Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Workshop Description</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Enter item description ...</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Workshop Preview Image</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Choose an image file to display on Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Workshop Title</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Enter item title ...</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Recommended resolution: {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Edit floor definition</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Edit wall definition</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Create a Floor Covering</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Update Floor Covering</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Create a Wall Covering</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Update Wall Covering</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Create, share and download walls and floors</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">View in Steam Workshop</string>
  <string name="Menu/UGC/SubType">Sub-Type</string>
  <string name="Menu/UGC/Tooltip_LocalContent">User-generated item (local)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">User-generated item (subscribed)</string>
  <string name="Menu/UGC/Tooltip_UGC">User-generated content</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">View in Steam Workshop</string>
  <string name="Menu/UGC/Type">Type</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Annual Bonus</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Awards Countdown</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Full Pay Review</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Income Last Year:</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Job Title</string>
  <string name="Menu/ViewYearlyReview/Overview">Overview</string>
  <string name="Menu/ViewYearlyReview/Pay">Pay</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Potential Annual Bonus</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Sponsered by Burp! Energy Drinks</string>
  <string name="Menu/ViewYearlyReview/Title">Awards &amp; Yearly Review</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Total Staff Wages:</string>
  <string name="Menu/ViewYearlyReview/ViewButton">View</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Worklife Balance</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Yearly Targets</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">High</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">Low</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">Medium</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Morale: None</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Morale: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">{[VALUE]} Assistants</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">{[VALUE]} Doctors</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">{[VALUE]} Janitors</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">{[VALUE]} Nurses</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Reputation: +{[VALUE]}%</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">Total {[VALUE1]} , Allowed on a Break: {[VALUE2]} </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Bad</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">Fine</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Great</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Appraisal</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Cure rate of {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">Hospital Level down by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">Hospital Level up by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">Hospital value down by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">Hospital value up by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">{[VALUE]} Income</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">{[VALUE]} Ineffective Treatments</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">No change in Hospital Level</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">No change in Reputation</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">No change in Hospital value</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">{[VALUE]} Outgoings</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">{[VALUE]} Patients Cured</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">{[VALUE]} Patients Deaths</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">{[VALUE]} Patients Sent Home</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">{[VALUE]} Profit</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">{[VALUE]} Rage Quits</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">Reputation down by {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">Reputation up by {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">{[VALUE]} Research Points Earned</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">{[VALUE]} Kudosh Earned</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">{[VALUE]} Staff Fired</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">{[VALUE]} Staff Hired</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">{[VALUE]}% Staff Morale</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">{[VALUE]} Staff Trained</string>
  <string name="Menu/Yes">Yes</string>
  <string name="Misc/Assistants">Assistants</string>
  <string name="Misc/Balance_CS">Balance</string>
  <string name="Misc/Bonus">Bonus</string>
  <string name="Misc/ButtonAbandonChallenge">Abandon Challenge</string>
  <string name="Misc/ButtonClose_CS">Close</string>
  <string name="Misc/Cancel_CS">Cancel</string>
  <string name="Misc/CantLoad_CS">Can't continue</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">Sorry, this save file appears to be corrupt, so it can't be loaded.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">Sorry, this save file is from a newer version of the game, so it can't be loaded.</string>
  <string name="Misc/ColonSeparator_CS">: </string>
  <string name="Misc/Continue_CS">Continue</string>
  <string name="Misc/Day_CS">day</string>
  <string name="Misc/Days_CS">{[DAYS]} days[i2p_One]{[DAYS]} day</string>
  <string name="Misc/Details_CS">Details</string>
  <string name="Misc/DiagnosisRequired_CS">Diagnosis Required</string>
  <string name="Misc/Doctors">Doctors</string>
  <string name="Misc/EnterItemSearchText">Search ...</string>
  <string name="Misc/EnterName_CS">Enter name ...</string>
  <string name="Misc/EnterText_CS">Enter text ...</string>
  <string name="Misc/GoldenToilet_SignupDescription">Sign up for Hospital Pass to receive the latest news about Two Point Hospital, and to toilet in style with the golden toilet.</string>
  <string name="Misc/Installed">Installed</string>
  <string name="Misc/Janitors">Janitors</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Backspace</string>
  <string name="Misc/KeyCode/Break">Pause</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">Caps Lock</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Delete</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Down</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">End</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Help</string>
  <string name="Misc/KeyCode/Home">Home</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Insert</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Num 0</string>
  <string name="Misc/KeyCode/Keypad1">Num 1</string>
  <string name="Misc/KeyCode/Keypad2">Num 2</string>
  <string name="Misc/KeyCode/Keypad3">Num 3</string>
  <string name="Misc/KeyCode/Keypad4">Num 4</string>
  <string name="Misc/KeyCode/Keypad5">Num 5</string>
  <string name="Misc/KeyCode/Keypad6">Num 6</string>
  <string name="Misc/KeyCode/Keypad7">Num 7</string>
  <string name="Misc/KeyCode/Keypad8">Num 8</string>
  <string name="Misc/KeyCode/Keypad9">Num 9</string>
  <string name="Misc/KeyCode/KeypadDivide">Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Num Enter</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Num .</string>
  <string name="Misc/KeyCode/KeypadPlus">Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Left Alt</string>
  <string name="Misc/KeyCode/LeftArrow">Left</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Left Command</string>
  <string name="Misc/KeyCode/LeftControl">Left Control</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Left Shift</string>
  <string name="Misc/KeyCode/LeftWindows">Left Windows</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menu</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Num Lock</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">Page Down</string>
  <string name="Misc/KeyCode/PageUp">Page Up</string>
  <string name="Misc/KeyCode/Pause">Pause</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">Print Screen</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Return</string>
  <string name="Misc/KeyCode/RightAlt">Right Alt</string>
  <string name="Misc/KeyCode/RightArrow">Right</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Right Command</string>
  <string name="Misc/KeyCode/RightControl">Right Control</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Right Shift</string>
  <string name="Misc/KeyCode/RightWindows">Right Windows</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">Scroll Lock</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Space</string>
  <string name="Misc/KeyCode/SysReq">SysReq</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tab</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Up</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Kudosh</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. All Rights Reserved. Developed by Two Point Studios. Console version co-developed by Red Kite Games Limited. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trade marks or trade marks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.  Portions of this program © 2020  Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Locked</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Kill Streak {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">Apr</string>
  <string name="Misc/Months/AugAbbr_CS">Aug</string>
  <string name="Misc/Months/DecAbbr_CS">Dec</string>
  <string name="Misc/Months/FebAbbr_CS">Feb</string>
  <string name="Misc/Months/JanAbbr_CS">Jan</string>
  <string name="Misc/Months/JulAbbr_CS">Jul</string>
  <string name="Misc/Months/JunAbbr_CS">Jun</string>
  <string name="Misc/Months/MarAbbr_CS">Mar</string>
  <string name="Misc/Months/MayAbbr_CS">May</string>
  <string name="Misc/Months/NovAbbr_CS">Nov</string>
  <string name="Misc/Months/OctAbbr_CS">Oct</string>
  <string name="Misc/Months/SepAbbr_CS">Sep</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">Not Installed</string>
  <string name="Misc/Nurses">Nurses</string>
  <string name="Misc/Play">Play</string>
  <string name="Misc/PreorderNow_CS">Pre-Order</string>
  <string name="Misc/Prestige">Prestige</string>
  <string name="Misc/PrestigeLevel_CS">Level {0}</string>
  <string name="Misc/Prize_CS">Prize</string>
  <string name="Misc/Purchase">Purchase</string>
  <string name="Misc/ReloadLastSave_CS">Reload Last Save</string>
  <string name="Misc/Reputation">Reputation</string>
  <string name="Misc/ReputationShort_CS">{[VALUE]} REP</string>
  <string name="Misc/Reputation_CS">Reputation</string>
  <string name="Misc/RequiresDLC_CS">Requires DLC: {0}</string>
  <string name="Misc/RequiresUGC_CS">Requires UGC: {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">Requires DLC:</string>
  <string name="Misc/Requires_DLC_List_Item_CS">DLC: {0}</string>
  <string name="Misc/Requires_List_Header">Requires:</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Requires local UGC:</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">Local UGC: {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">Requires UGC:</string>
  <string name="Misc/Requires_UGC_List_Item_CS">UGC: {0}</string>
  <string name="Misc/Research">Research</string>
  <string name="Misc/RestartHospitalWarning_CS">Are you sure you want to restart this hospital? Your current progress will be lost, and the save file for this level will be deleted.</string>
  <string name="Misc/RestartHospital_CS">Restart Hospital</string>
  <string name="Misc/Restart_CS">Restart</string>
  <string name="Misc/Rewards">Rewards</string>
  <string name="Misc/Score_CS">Score</string>
  <string name="Misc/Sell_CS">Sell</string>
  <string name="Misc/Share_CS">share</string>
  <string name="Misc/Signup">Sign Up</string>
  <string name="Misc/Start_CS">Start</string>
  <string name="Misc/TotalCures">Total Cures</string>
  <string name="Misc/TotalDeaths">Total Deaths</string>
  <string name="Misc/TotalIneffectiveCures">Total Ineffective Treatments</string>
  <string name="Misc/TotalRageQuits">Total Rage Quits</string>
  <string name="Misc/UnassignedKey_CS">Unassigned Key</string>
  <string name="Misc/Unknown_CS">Unknown</string>
  <string name="Misc/Unlocked">Unlocked</string>
  <string name="Misc/UpgradedTo_CS">Upgraded to {0}</string>
  <string name="Misc/Value_CS">Value</string>
  <string name="Misc/YouArePlayingThisLevel_CS">You are playing this level!</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Bartholomew F.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Author &amp; Advocate for Bigfoot Foundation</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Yeti</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Wiggy</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Moneybags</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Silverbottom</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Charlatene</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Undercover Journalist</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Fishwrapper</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Flanolin</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Department of Green Things</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Onionsack</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Zara</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Artist</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Fitzpocket</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Uk</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ak</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ik</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Ek</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ok</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">Went back in time to train herself (pro bono).</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Rhodes</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Byrd</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Ug</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Ag</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Ig</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Eg</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Og</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Captain</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Time Traveller</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Yesterday</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">The county's foremost expert on running red lights.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Mack</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Insists landing is just like taking off but backwards, which is why she only teaches one of them.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Philippa</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Gretchen</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Genius Mechanic</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Gearbox</string>
  <string name="Names/Female_000">Millie-Boo</string>
  <string name="Names/Female_001">Jezebel</string>
  <string name="Names/Female_002">Brangelina</string>
  <string name="Names/Female_003">Pookie</string>
  <string name="Names/Female_004">Honey</string>
  <string name="Names/Female_005">Jacinta</string>
  <string name="Names/Female_006">Elvira</string>
  <string name="Names/Female_007">Jamie-Lynn</string>
  <string name="Names/Female_008">Kensington</string>
  <string name="Names/Female_009">Branwen</string>
  <string name="Names/Female_010">Candida</string>
  <string name="Names/Female_011">Agnes</string>
  <string name="Names/Female_012">Khloe</string>
  <string name="Names/Female_013">Kimmy</string>
  <string name="Names/Female_014">Thomasina</string>
  <string name="Names/Female_015">Lucinda</string>
  <string name="Names/Female_016">Willow</string>
  <string name="Names/Female_017">Dolly</string>
  <string name="Names/Female_018">Belle</string>
  <string name="Names/Female_019">Wendy</string>
  <string name="Names/Female_020">Lulu</string>
  <string name="Names/Female_021">Jezebel</string>
  <string name="Names/Female_022">Koo</string>
  <string name="Names/Female_023">Charlie</string>
  <string name="Names/Female_024">Noele</string>
  <string name="Names/Female_025">Ursula</string>
  <string name="Names/Female_026">Fliss</string>
  <string name="Names/Female_027">Nelly</string>
  <string name="Names/Female_028">Erica</string>
  <string name="Names/Female_029">Oosha</string>
  <string name="Names/Female_030">Grainne</string>
  <string name="Names/Female_031">Missy</string>
  <string name="Names/Female_032">Jennifer</string>
  <string name="Names/Female_033">Marnie</string>
  <string name="Names/Female_034">Raquel</string>
  <string name="Names/Female_035">Janet</string>
  <string name="Names/Female_036">Tiffany</string>
  <string name="Names/Female_037">Annika</string>
  <string name="Names/Female_038">Lola</string>
  <string name="Names/Female_039">Xanthe</string>
  <string name="Names/Female_040">Hortense</string>
  <string name="Names/Female_041">Beryl</string>
  <string name="Names/Female_042">Cat</string>
  <string name="Names/Female_043">Suze</string>
  <string name="Names/Female_044">Orlagh</string>
  <string name="Names/Female_045">Niamh</string>
  <string name="Names/Female_046">Juliet</string>
  <string name="Names/Female_047">Stephanie</string>
  <string name="Names/Female_048">Sophie</string>
  <string name="Names/Female_049">Hester</string>
  <string name="Names/Female_050">Edna</string>
  <string name="Names/Female_051">Cat</string>
  <string name="Names/Female_052">Rowena</string>
  <string name="Names/Female_053">Sue</string>
  <string name="Names/Female_054">Ellie</string>
  <string name="Names/Female_055">Samantha</string>
  <string name="Names/Female_056">Mabel</string>
  <string name="Names/Female_057">Macie</string>
  <string name="Names/Female_058">Isla</string>
  <string name="Names/Female_059">Esther</string>
  <string name="Names/Female_060">Georgia</string>
  <string name="Names/Female_061">Clary</string>
  <string name="Names/Female_062">Tabitha</string>
  <string name="Names/Female_063">Karen</string>
  <string name="Names/Female_064">Annabel</string>
  <string name="Names/Female_065">Isabelle</string>
  <string name="Names/Female_066">Clarabelle</string>
  <string name="Names/Female_067">Victoria</string>
  <string name="Names/Female_068">Gill</string>
  <string name="Names/Female_069">Ginny</string>
  <string name="Names/Female_070">Henrietta</string>
  <string name="Names/Female_071">Violet</string>
  <string name="Names/Female_072">Yolanda</string>
  <string name="Names/Female_073">Denise</string>
  <string name="Names/Female_074">Penny</string>
  <string name="Names/Female_075">Belinda</string>
  <string name="Names/Female_076">Lara</string>
  <string name="Names/Female_077">Georgina</string>
  <string name="Names/Female_078">Emma</string>
  <string name="Names/Female_079">Kim</string>
  <string name="Names/Female_080">Natasha</string>
  <string name="Names/Female_081">Sian</string>
  <string name="Names/Female_082">Charlotte</string>
  <string name="Names/Female_083">Lucy</string>
  <string name="Names/Female_084">Sally</string>
  <string name="Names/Female_085">Joanna</string>
  <string name="Names/Female_086">Vera</string>
  <string name="Names/Female_087">Meryl</string>
  <string name="Names/Female_088">Dee</string>
  <string name="Names/Female_089">June</string>
  <string name="Names/Female_090">Tilly</string>
  <string name="Names/Female_091">Mandy</string>
  <string name="Names/Female_092">Petra</string>
  <string name="Names/Female_093">Jackie</string>
  <string name="Names/Female_094">Teresa</string>
  <string name="Names/Female_095">Davina</string>
  <string name="Names/Female_096">Claire</string>
  <string name="Names/Female_097">Tig</string>
  <string name="Names/Female_098">Minnie</string>
  <string name="Names/Female_099">Cressida</string>
  <string name="Names/Female_100">Poppy</string>
  <string name="Names/Female_101">Jemima</string>
  <string name="Names/Female_102">Beatrice</string>
  <string name="Names/Female_103">Norma</string>
  <string name="Names/Female_104">Nigella</string>
  <string name="Names/Female_105">Agatha</string>
  <string name="Names/Female_106">Antonia</string>
  <string name="Names/Female_107">Phoebe</string>
  <string name="Names/Female_108">Pam</string>
  <string name="Names/Female_109">Peggy</string>
  <string name="Names/Female_110">Pandora</string>
  <string name="Names/Female_111">Ellie</string>
  <string name="Names/Female_112">Zoe</string>
  <string name="Names/Female_113">Sabrina</string>
  <string name="Names/Female_114">Sylvia</string>
  <string name="Names/Female_115">Lauran</string>
  <string name="Names/Female_116">Lauren</string>
  <string name="Names/Female_117">Laura</string>
  <string name="Names/Female_118">Jules</string>
  <string name="Names/Female_119">Gertrude</string>
  <string name="Names/Female_120">Lily</string>
  <string name="Names/Female_121">Chloe</string>
  <string name="Names/Female_122">Amber</string>
  <string name="Names/Female_123">Jayne</string>
  <string name="Names/Female_124">Isobel</string>
  <string name="Names/Female_125">Imogen</string>
  <string name="Names/Female_126">Ace</string>
  <string name="Names/Female_127">Molly</string>
  <string name="Names/Female_128">Tabby</string>
  <string name="Names/Female_129">Fay</string>
  <string name="Names/Female_130">Jade</string>
  <string name="Names/Female_131">Ruby</string>
  <string name="Names/Female_132">Crystal</string>
  <string name="Names/Female_133">Pearl</string>
  <string name="Names/Female_134">Kelly</string>
  <string name="Names/Female_135">Penelope</string>
  <string name="Names/Female_136">Barbara</string>
  <string name="Names/Female_137">Jasmine</string>
  <string name="Names/Female_138">Skyler</string>
  <string name="Names/Female_139">Rose</string>
  <string name="Names/Female_140">Rosie</string>
  <string name="Names/Female_141">Whitney</string>
  <string name="Names/Female_142">Luka</string>
  <string name="Names/Female_143">Dahlia</string>
  <string name="Names/Female_144">Holly</string>
  <string name="Names/Female_145">Polly</string>
  <string name="Names/Female_146">Alice</string>
  <string name="Names/Female_147">Clementine</string>
  <string name="Names/Female_148">Robyn</string>
  <string name="Names/Female_149">Gwyneth</string>
  <string name="Names/Female_150">Gwendoline</string>
  <string name="Names/Female_151">Sophia</string>
  <string name="Names/Female_152">Natalie</string>
  <string name="Names/Female_153">Maisie</string>
  <string name="Names/Female_154">Emilia</string>
  <string name="Names/Female_155">Emily</string>
  <string name="Names/Female_156">Hannah</string>
  <string name="Names/Female_157">Carrie</string>
  <string name="Names/Female_158">Daisy</string>
  <string name="Names/Female_159">Kate</string>
  <string name="Names/Female_160">Katherine</string>
  <string name="Names/Female_161">Angelina</string>
  <string name="Names/Female_162">Angela</string>
  <string name="Names/Female_163">Florence</string>
  <string name="Names/Female_164">Betty</string>
  <string name="Names/Female_165">Camilla</string>
  <string name="Names/Female_166">Mia</string>
  <string name="Names/Female_167">Eve</string>
  <string name="Names/Female_168">Eva</string>
  <string name="Names/Female_169">Ava</string>
  <string name="Names/Female_170">Bella</string>
  <string name="Names/Female_171">Laila</string>
  <string name="Names/Female_172">Layla</string>
  <string name="Names/Female_173">Brandy</string>
  <string name="Names/Female_174">Lillian</string>
  <string name="Names/Female_175">Aubrey</string>
  <string name="Names/Female_176">Audrey</string>
  <string name="Names/Female_177">Nora</string>
  <string name="Names/Female_178">Stella</string>
  <string name="Names/Female_179">Eleanor</string>
  <string name="Names/Female_180">Alison</string>
  <string name="Names/Female_181">Alex</string>
  <string name="Names/Female_182">Alexa</string>
  <string name="Names/Female_183">Anna</string>
  <string name="Names/Female_184">Ariana</string>
  <string name="Names/Female_185">Hazel</string>
  <string name="Names/Female_186">Sarah</string>
  <string name="Names/Female_187">Piper</string>
  <string name="Names/Female_188">Aurora</string>
  <string name="Names/Female_189">Maya</string>
  <string name="Names/Female_190">Matilda</string>
  <string name="Names/Female_191">Naomi</string>
  <string name="Names/Female_192">Luna</string>
  <string name="Names/Female_193">Lydia</string>
  <string name="Names/Female_194">Kylie</string>
  <string name="Names/Female_195">Melissa</string>
  <string name="Names/Female_196">Melanie</string>
  <string name="Names/Female_197">Melinda</string>
  <string name="Names/Female_198">Linda</string>
  <string name="Names/Female_199">Julia</string>
  <string name="Names/Female_200">Vivian</string>
  <string name="Names/Female_201">Sandy</string>
  <string name="Names/Female_202">Ivy</string>
  <string name="Names/Female_203">Ingrid</string>
  <string name="Names/Female_204">Olivia</string>
  <string name="Names/Female_205">Olive</string>
  <string name="Names/Female_206">Tessa</string>
  <string name="Names/Female_207">Jess</string>
  <string name="Names/Female_208">Jessica</string>
  <string name="Names/Female_209">Dorothy</string>
  <string name="Names/Female_210">Dottie</string>
  <string name="Names/Female_211">Lucille</string>
  <string name="Names/Female_212">Amy</string>
  <string name="Names/Female_213">Maureen</string>
  <string name="Names/Female_214">Cassandra</string>
  <string name="Names/Female_215">Maddy</string>
  <string name="Names/Female_216">Madeline</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">Totally fabulous in every conceivable way. Hates everyone.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Jemima</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">Styles</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">One of the nicest people in the county. Convicted murderer.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Clive</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Dude</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Somehow always ends up being right, much to everyone's annoyance.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Gregory</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Mouse</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">Finest GP in all the land. Dangerous when playing mini golf.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Huggles</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Has the 'awesome at science' gene.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Rosie</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Franklin</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Owns the largest collection of bananas in the county.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Herman</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Freud</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">Graduate of Mitton University, and one of Bungle's finest. Invented ultrasonic socks.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Imogen</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Crank</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Particularly skilled at dissection. Obsessed with fizzy drinks.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">B.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Pepper</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">Once cured a patient with a cattle-prod.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Meredith</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Beard</string>
  <string name="Names/GuestTrainer_Example_First">Baz</string>
  <string name="Names/GuestTrainer_Example_Last">Matty</string>
  <string name="Names/GuestTrainer_General_Description">Has a second set of teeth, making her grin twice as effective.</string>
  <string name="Names/GuestTrainer_General_First">Sophie</string>
  <string name="Names/GuestTrainer_General_Last">Smiles</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Happily married to a ghost.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Peter</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Geist</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Host of the TV show Spanner Time.</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Bert</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Fixit</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">A world-class engineer. Upgraded herself with telescopic hands.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Penelope</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Power</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Owns three hundred sets of bedding, all featuring cartoon characters.</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Gordon</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Nightingale</string>
  <string name="Names/Male_000">Vince</string>
  <string name="Names/Male_001">Kendall</string>
  <string name="Names/Male_002">Randy</string>
  <string name="Names/Male_003">Josiah</string>
  <string name="Names/Male_004">Fredward</string>
  <string name="Names/Male_005">Cooper</string>
  <string name="Names/Male_006">Garth</string>
  <string name="Names/Male_007">Tarquin</string>
  <string name="Names/Male_008">Tobias</string>
  <string name="Names/Male_009">Derek</string>
  <string name="Names/Male_010">Norman</string>
  <string name="Names/Male_011">Forbes</string>
  <string name="Names/Male_012">Mick</string>
  <string name="Names/Male_013">Sebastian</string>
  <string name="Names/Male_014">Jeff</string>
  <string name="Names/Male_015">Benedict</string>
  <string name="Names/Male_016">Asquith</string>
  <string name="Names/Male_017">Bernie</string>
  <string name="Names/Male_018">Rupert</string>
  <string name="Names/Male_019">Ozzy</string>
  <string name="Names/Male_020">Arthur</string>
  <string name="Names/Male_021">Vladimir</string>
  <string name="Names/Male_022">Jock</string>
  <string name="Names/Male_023">Bartholomew</string>
  <string name="Names/Male_024">Magnus</string>
  <string name="Names/Male_025">Tex</string>
  <string name="Names/Male_026">Frobisher</string>
  <string name="Names/Male_027">Aldo</string>
  <string name="Names/Male_028">Gerald</string>
  <string name="Names/Male_029">Ozzie</string>
  <string name="Names/Male_030">Ross</string>
  <string name="Names/Male_031">Will</string>
  <string name="Names/Male_032">Alfie</string>
  <string name="Names/Male_033">Donald</string>
  <string name="Names/Male_034">Raphael</string>
  <string name="Names/Male_035">George</string>
  <string name="Names/Male_036">Clive</string>
  <string name="Names/Male_037">Barry</string>
  <string name="Names/Male_038">Kendall</string>
  <string name="Names/Male_039">Reg</string>
  <string name="Names/Male_040">Jack</string>
  <string name="Names/Male_041">Philip</string>
  <string name="Names/Male_042">Tommy</string>
  <string name="Names/Male_043">Ralph</string>
  <string name="Names/Male_044">Francis</string>
  <string name="Names/Male_045">Scotty</string>
  <string name="Names/Male_046">Cristiano</string>
  <string name="Names/Male_047">Terry</string>
  <string name="Names/Male_048">Henry</string>
  <string name="Names/Male_049">Christopher</string>
  <string name="Names/Male_050">Dan</string>
  <string name="Names/Male_051">Charlie</string>
  <string name="Names/Male_052">Frederick</string>
  <string name="Names/Male_053">Ernest</string>
  <string name="Names/Male_054">Sam</string>
  <string name="Names/Male_055">Tony</string>
  <string name="Names/Male_056">Dominic</string>
  <string name="Names/Male_057">Victor</string>
  <string name="Names/Male_058">Pete</string>
  <string name="Names/Male_059">Spike</string>
  <string name="Names/Male_060">Ian</string>
  <string name="Names/Male_061">David</string>
  <string name="Names/Male_062">Pat</string>
  <string name="Names/Male_063">Gordon</string>
  <string name="Names/Male_064">Brendan</string>
  <string name="Names/Male_065">Simon</string>
  <string name="Names/Male_066">Jonathan</string>
  <string name="Names/Male_067">Aaron</string>
  <string name="Names/Male_068">Paul</string>
  <string name="Names/Male_069">Bob</string>
  <string name="Names/Male_070">Lloyd</string>
  <string name="Names/Male_071">Sebastian</string>
  <string name="Names/Male_072">Max</string>
  <string name="Names/Male_073">Michael</string>
  <string name="Names/Male_074">Elvish</string>
  <string name="Names/Male_075">Marcus</string>
  <string name="Names/Male_076">Eric</string>
  <string name="Names/Male_077">Mervyn</string>
  <string name="Names/Male_078">William</string>
  <string name="Names/Male_079">Shane</string>
  <string name="Names/Male_080">Andrew</string>
  <string name="Names/Male_081">Adam</string>
  <string name="Names/Male_082">Albert</string>
  <string name="Names/Male_083">Micky</string>
  <string name="Names/Male_084">Quentin</string>
  <string name="Names/Male_085">Rob</string>
  <string name="Names/Male_086">Tim</string>
  <string name="Names/Male_087">Angus</string>
  <string name="Names/Male_088">Kirk</string>
  <string name="Names/Male_089">Bosworth</string>
  <string name="Names/Male_090">Dennis</string>
  <string name="Names/Male_091">Finlay</string>
  <string name="Names/Male_092">Dwight</string>
  <string name="Names/Male_093">Oscar</string>
  <string name="Names/Male_094">Raj</string>
  <string name="Names/Male_095">Osman</string>
  <string name="Names/Male_096">Caleb</string>
  <string name="Names/Male_097">Josiah</string>
  <string name="Names/Male_098">Bobby</string>
  <string name="Names/Male_099">Jimmy</string>
  <string name="Names/Male_100">Brian</string>
  <string name="Names/Male_101">Herman</string>
  <string name="Names/Male_102">Marvin</string>
  <string name="Names/Male_103">Bert</string>
  <string name="Names/Male_104">Ernie</string>
  <string name="Names/Male_105">Cuthbert</string>
  <string name="Names/Male_106">Randy</string>
  <string name="Names/Male_107">Donald</string>
  <string name="Names/Male_108">Freddy</string>
  <string name="Names/Male_109">Fred</string>
  <string name="Names/Male_110">Trevor</string>
  <string name="Names/Male_111">Roger</string>
  <string name="Names/Male_112">Teddy</string>
  <string name="Names/Male_113">Ted</string>
  <string name="Names/Male_114">Howard</string>
  <string name="Names/Male_115">Boris</string>
  <string name="Names/Male_116">Arnold</string>
  <string name="Names/Male_117">Colin</string>
  <string name="Names/Male_118">Benny</string>
  <string name="Names/Male_119">Perry</string>
  <string name="Names/Male_120">Dicky</string>
  <string name="Names/Male_121">Frank</string>
  <string name="Names/Male_122">Alfred</string>
  <string name="Names/Male_123">Keith</string>
  <string name="Names/Male_124">Walter</string>
  <string name="Names/Male_125">Monty</string>
  <string name="Names/Male_126">Bill</string>
  <string name="Names/Male_127">Billy</string>
  <string name="Names/Male_128">Hugh</string>
  <string name="Names/Male_129">Mac</string>
  <string name="Names/Male_130">Bernard</string>
  <string name="Names/Male_131">Ronald</string>
  <string name="Names/Male_132">Ben</string>
  <string name="Names/Male_133">Mark</string>
  <string name="Names/Male_134">Gary</string>
  <string name="Names/Male_135">Chris</string>
  <string name="Names/Male_136">Nigel</string>
  <string name="Names/Male_137">Noddy</string>
  <string name="Names/Male_138">Herbert</string>
  <string name="Names/Male_139">Burt</string>
  <string name="Names/Male_140">Clyde</string>
  <string name="Names/Male_141">Kevin</string>
  <string name="Names/Male_142">Harry</string>
  <string name="Names/Male_143">Ace</string>
  <string name="Names/Male_144">Benjamin</string>
  <string name="Names/Male_145">Benjy</string>
  <string name="Names/Male_146">Theodore</string>
  <string name="Names/Male_147">Desmond</string>
  <string name="Names/Male_148">Bertie</string>
  <string name="Names/Male_149">Robert</string>
  <string name="Names/Male_150">Gilbert</string>
  <string name="Names/Male_151">Timmy</string>
  <string name="Names/Male_152">Spencer</string>
  <string name="Names/Male_153">Blake</string>
  <string name="Names/Male_154">Dwayne</string>
  <string name="Names/Male_155">Roy</string>
  <string name="Names/Male_156">Raymond</string>
  <string name="Names/Male_157">Barney</string>
  <string name="Names/Male_158">Lionel</string>
  <string name="Names/Male_159">Geoffrey</string>
  <string name="Names/Male_160">Chuck</string>
  <string name="Names/Male_161">Bruce</string>
  <string name="Names/Male_162">Morris</string>
  <string name="Names/Male_163">Brad</string>
  <string name="Names/Male_164">Troy</string>
  <string name="Names/Male_165">Montgomery</string>
  <string name="Names/Male_166">Jake</string>
  <string name="Names/Male_167">Jacob</string>
  <string name="Names/Male_168">Dirk</string>
  <string name="Names/Male_169">Thomas</string>
  <string name="Names/Male_170">Edward</string>
  <string name="Names/Male_171">Edmund</string>
  <string name="Names/Male_172">Byron</string>
  <string name="Names/Male_173">Pedro</string>
  <string name="Names/Male_174">Felix</string>
  <string name="Names/Male_175">Logan</string>
  <string name="Names/Male_176">Franklin</string>
  <string name="Names/Male_177">Percy</string>
  <string name="Names/Male_178">Reginald</string>
  <string name="Names/Male_179">Archie</string>
  <string name="Names/Male_180">Archibald</string>
  <string name="Names/Male_181">Ned</string>
  <string name="Names/Male_182">Horatio</string>
  <string name="Names/Male_183">Steve</string>
  <string name="Names/Male_184">Gregory</string>
  <string name="Names/Male_185">Fabio</string>
  <string name="Names/Male_186">Jason</string>
  <string name="Names/Male_187">Warwick</string>
  <string name="Names/Male_188">Dave</string>
  <string name="Names/Male_189">Jasper</string>
  <string name="Names/Male_190">Clint</string>
  <string name="Names/Male_191">Hannibal</string>
  <string name="Names/Male_192">Homer</string>
  <string name="Names/Male_193">Isaac</string>
  <string name="Names/Male_194">Ludwig</string>
  <string name="Names/Male_195">Carlton</string>
  <string name="Names/Male_196">Carl</string>
  <string name="Names/Male_197">Herbie</string>
  <string name="Names/Male_198">Leo</string>
  <string name="Names/Male_199">Leonard</string>
  <string name="Names/Male_200">Robin</string>
  <string name="Names/Male_201">Miles</string>
  <string name="Names/Male_202">Milo</string>
  <string name="Names/Male_203">Alf</string>
  <string name="Names/Male_204">Peter</string>
  <string name="Names/Male_205">Rory</string>
  <string name="Names/Male_206">Richard</string>
  <string name="Names/Male_207">Rich</string>
  <string name="Names/Male_208">Lando</string>
  <string name="Names/Male_209">Orlando</string>
  <string name="Names/Male_210">Rolando</string>
  <string name="Names/Male_211">Lawrence</string>
  <string name="Names/Male_212">Niall</string>
  <string name="Names/Male_213">Hank</string>
  <string name="Names/Male_214">Titus</string>
  <string name="Names/Male_215">Godfrey</string>
  <string name="Names/Male_216">Randolf</string>
  <string name="Names/Male_217">Lester</string>
  <string name="Names/Male_218">Leroy</string>
  <string name="Names/Male_219">Lance</string>
  <string name="Names/Male_220">Jurgen</string>
  <string name="Names/Male_221">Joey</string>
  <string name="Names/Male_222">Jacques</string>
  <string name="Names/Male_223">Neville</string>
  <string name="Names/Male_224">Sammy</string>
  <string name="Names/Male_225">Wilbur</string>
  <string name="Names/Male_226">Rodney</string>
  <string name="Names/Male_227">Winston</string>
  <string name="Names/Male_228">Eugene</string>
  <string name="Names/Male_229">Nermal</string>
  <string name="Names/Male_230">Grant</string>
  <string name="Names/Male_231">Toby</string>
  <string name="Names/Male_232">Hugo</string>
  <string name="Names/Male_233">Zeke</string>
  <string name="Names/Surname_000">Smudge</string>
  <string name="Names/Surname_001">Trellis</string>
  <string name="Names/Surname_002">Lane</string>
  <string name="Names/Surname_003">Goth-Hancock</string>
  <string name="Names/Surname_004">Flavour</string>
  <string name="Names/Surname_005">Comfortable</string>
  <string name="Names/Surname_006">Explosion</string>
  <string name="Names/Surname_007">Rubbish</string>
  <string name="Names/Surname_008">Mictor</string>
  <string name="Names/Surname_009">Trossoch</string>
  <string name="Names/Surname_010">Bottomley</string>
  <string name="Names/Surname_011">Mastic</string>
  <string name="Names/Surname_012">Grunt</string>
  <string name="Names/Surname_013">Beer</string>
  <string name="Names/Surname_014">Infinity</string>
  <string name="Names/Surname_015">Pigmento</string>
  <string name="Names/Surname_016">Vinegar</string>
  <string name="Names/Surname_017">Bigly</string>
  <string name="Names/Surname_018">Pratt</string>
  <string name="Names/Surname_019">Masterstroke</string>
  <string name="Names/Surname_020">Bucket</string>
  <string name="Names/Surname_021">Ruck</string>
  <string name="Names/Surname_022">Curves</string>
  <string name="Names/Surname_023">Wielder</string>
  <string name="Names/Surname_024">Sofa</string>
  <string name="Names/Surname_025">Portillo</string>
  <string name="Names/Surname_026">Teeth</string>
  <string name="Names/Surname_027">Transformer</string>
  <string name="Names/Surname_028">Larder</string>
  <string name="Names/Surname_029">Ocean</string>
  <string name="Names/Surname_030">Bane</string>
  <string name="Names/Surname_031">Stop</string>
  <string name="Names/Surname_032">Tarmacadam</string>
  <string name="Names/Surname_033">Scream</string>
  <string name="Names/Surname_034">Pebble</string>
  <string name="Names/Surname_035">Kilmister</string>
  <string name="Names/Surname_036">Servation</string>
  <string name="Names/Surname_037">Catt</string>
  <string name="Names/Surname_038">Cyanide</string>
  <string name="Names/Surname_039">Field</string>
  <string name="Names/Surname_040">Skiver</string>
  <string name="Names/Surname_041">Bottom</string>
  <string name="Names/Surname_042">Skinner</string>
  <string name="Names/Surname_043">Dolittle</string>
  <string name="Names/Surname_044">Porridge</string>
  <string name="Names/Surname_045">Poonia</string>
  <string name="Names/Surname_046">Oshun</string>
  <string name="Names/Surname_047">Strong</string>
  <string name="Names/Surname_048">Lite</string>
  <string name="Names/Surname_049">Cloude</string>
  <string name="Names/Surname_050">Baskett</string>
  <string name="Names/Surname_051">Pike</string>
  <string name="Names/Surname_052">Drumm</string>
  <string name="Names/Surname_053">Oh</string>
  <string name="Names/Surname_054">Gamgee</string>
  <string name="Names/Surname_055">Syrup</string>
  <string name="Names/Surname_056">Clubb</string>
  <string name="Names/Surname_057">Wight</string>
  <string name="Names/Surname_058">Nutt</string>
  <string name="Names/Surname_059">Wang</string>
  <string name="Names/Surname_060">Lost</string>
  <string name="Names/Surname_061">Claridge</string>
  <string name="Names/Surname_062">Trickett</string>
  <string name="Names/Surname_063">Fast</string>
  <string name="Names/Surname_064">Rang</string>
  <string name="Names/Surname_065">Bright</string>
  <string name="Names/Surname_066">Clear</string>
  <string name="Names/Surname_067">Spong</string>
  <string name="Names/Surname_068">Mills</string>
  <string name="Names/Surname_069">Glasson</string>
  <string name="Names/Surname_070">Allmoor</string>
  <string name="Names/Surname_071">Rowe</string>
  <string name="Names/Surname_072">Milk</string>
  <string name="Names/Surname_073">Hurt</string>
  <string name="Names/Surname_074">Moore</string>
  <string name="Names/Surname_075">McCarthy</string>
  <string name="Names/Surname_076">Bunce</string>
  <string name="Names/Surname_077">Bind</string>
  <string name="Names/Surname_078">Eames</string>
  <string name="Names/Surname_079">Credible</string>
  <string name="Names/Surname_080">Asher</string>
  <string name="Names/Surname_081">Gump</string>
  <string name="Names/Surname_082">Terry</string>
  <string name="Names/Surname_083">Doom</string>
  <string name="Names/Surname_084">McBoatface</string>
  <string name="Names/Surname_085">Manners</string>
  <string name="Names/Surname_086">Noise</string>
  <string name="Names/Surname_087">Peters</string>
  <string name="Names/Surname_088">Fenderson</string>
  <string name="Names/Surname_089">Mouth</string>
  <string name="Names/Surname_090">Monk</string>
  <string name="Names/Surname_091">Mann</string>
  <string name="Names/Surname_092">Mason</string>
  <string name="Names/Surname_093">Bilk</string>
  <string name="Names/Surname_094">Woodstone</string>
  <string name="Names/Surname_095">Rutt</string>
  <string name="Names/Surname_096">Waters</string>
  <string name="Names/Surname_097">Dobson</string>
  <string name="Names/Surname_098">Parker</string>
  <string name="Names/Surname_099">Pickles</string>
  <string name="Names/Surname_100">Pilchard</string>
  <string name="Names/Surname_101">Farce</string>
  <string name="Names/Surname_102">Tension</string>
  <string name="Names/Surname_103">Rancid</string>
  <string name="Names/Surname_104">Dick</string>
  <string name="Names/Surname_105">Lemon</string>
  <string name="Names/Surname_106">Knuckles</string>
  <string name="Names/Surname_107">Junk</string>
  <string name="Names/Surname_108">Plopp</string>
  <string name="Names/Surname_109">Fudge</string>
  <string name="Names/Surname_110">Cress</string>
  <string name="Names/Surname_111">Shaker</string>
  <string name="Names/Surname_112">Gherkin</string>
  <string name="Names/Surname_113">Wetter</string>
  <string name="Names/Surname_114">Blancmange</string>
  <string name="Names/Surname_115">Moose</string>
  <string name="Names/Surname_116">Plebb</string>
  <string name="Names/Surname_117">Pullover</string>
  <string name="Names/Surname_118">Pumps</string>
  <string name="Names/Surname_119">Bilge</string>
  <string name="Names/Surname_120">Chopper</string>
  <string name="Names/Surname_121">Thump</string>
  <string name="Names/Surname_122">Lipps</string>
  <string name="Names/Surname_123">Roadkill</string>
  <string name="Names/Surname_124">Sweat</string>
  <string name="Names/Surname_125">Bulge</string>
  <string name="Names/Surname_126">Massive</string>
  <string name="Names/Surname_127">Puffin</string>
  <string name="Names/Surname_128">Marmalade</string>
  <string name="Names/Surname_129">Moon</string>
  <string name="Names/Surname_130">Rhubarb</string>
  <string name="Names/Surname_131">Crumble</string>
  <string name="Names/Surname_132">Pudding</string>
  <string name="Names/Surname_133">Digestive</string>
  <string name="Names/Surname_134">Thunder</string>
  <string name="Names/Surname_135">Tornado</string>
  <string name="Names/Surname_136">Hurricane</string>
  <string name="Names/Surname_137">Blizzard</string>
  <string name="Names/Surname_138">Volcano</string>
  <string name="Names/Surname_139">Compost</string>
  <string name="Names/Surname_140">Fingers</string>
  <string name="Names/Surname_141">Hands</string>
  <string name="Names/Surname_142">Mackerel</string>
  <string name="Names/Surname_143">Sandals</string>
  <string name="Names/Surname_144">Colossus</string>
  <string name="Names/Surname_145">Carpet</string>
  <string name="Names/Surname_146">Curtains</string>
  <string name="Names/Surname_147">Sweetener</string>
  <string name="Names/Surname_148">Blunder</string>
  <string name="Names/Surname_149">Pilfer</string>
  <string name="Names/Surname_150">Odyssey</string>
  <string name="Names/Surname_151">Sandwich</string>
  <string name="Names/Surname_152">Badger</string>
  <string name="Names/Surname_153">Pound</string>
  <string name="Names/Surname_154">Mayonnaise</string>
  <string name="Names/Surname_155">Windmill</string>
  <string name="Names/Surname_156">Power</string>
  <string name="Names/Surname_157">Face</string>
  <string name="Names/Surname_158">Dynamite</string>
  <string name="Names/Surname_159">Muesli</string>
  <string name="Names/Surname_160">Binge</string>
  <string name="Names/Surname_161">Riddle</string>
  <string name="Names/Surname_162">Mountain</string>
  <string name="Names/Surname_163">Avocado</string>
  <string name="Names/Surname_164">Curious</string>
  <string name="Names/Surname_165">Payback</string>
  <string name="Names/Surname_166">Galaxy</string>
  <string name="Names/Surname_167">Haircut</string>
  <string name="Names/Surname_168">Trousers</string>
  <string name="Names/Surname_169">Eruption</string>
  <string name="Names/Surname_170">Cosmic</string>
  <string name="Names/Surname_171">Thumper</string>
  <string name="Names/Surname_172">Belcher</string>
  <string name="Names/Surname_173">Corruption</string>
  <string name="Names/Surname_174">Casserole</string>
  <string name="Names/Surname_175">De La Creme</string>
  <string name="Names/Surname_176">Toff</string>
  <string name="Names/Surname_177">Boff</string>
  <string name="Names/Surname_178">Prime</string>
  <string name="Names/Surname_179">Leotard</string>
  <string name="Names/Surname_180">Spatula</string>
  <string name="Names/Surname_181">Champion</string>
  <string name="Names/Surname_182">Akimbo</string>
  <string name="Names/Surname_183">Flopp</string>
  <string name="Names/Surname_184">Mullet</string>
  <string name="Names/Surname_185">Orange</string>
  <string name="Names/Surname_186">Brown</string>
  <string name="Names/Surname_187">Green</string>
  <string name="Names/Surname_188">Grey</string>
  <string name="Names/Surname_189">Silver</string>
  <string name="Names/Surname_190">Black</string>
  <string name="Names/Surname_191">White</string>
  <string name="Names/Surname_192">Gold</string>
  <string name="Names/Surname_193">Ginger</string>
  <string name="Names/Surname_194">Beige</string>
  <string name="Names/Surname_195">Plum</string>
  <string name="Names/Surname_196">Steel</string>
  <string name="Names/Surname_197">Brass</string>
  <string name="Names/Surname_198">Wood</string>
  <string name="Names/Surname_199">Diamond</string>
  <string name="Names/Surname_200">Peach</string>
  <string name="Names/Surname_201">Purple</string>
  <string name="Names/Surname_202">Picture</string>
  <string name="Names/Surname_203">Puddle</string>
  <string name="Names/Surname_204">Horn</string>
  <string name="Names/Surname_205">Spanner</string>
  <string name="Names/Surname_206">Pong</string>
  <string name="Names/Surname_207">Fopp</string>
  <string name="Names/Surname_208">Dandy</string>
  <string name="Names/Surname_209">Rambo</string>
  <string name="Names/Surname_210">Mania</string>
  <string name="Names/Surname_211">Johnson</string>
  <string name="Names/Surname_212">Damp</string>
  <string name="Names/Surname_213">Chutney</string>
  <string name="Names/Surname_214">Bolognese</string>
  <string name="Names/Surname_215">De Bauchery</string>
  <string name="Names/Surname_216">Flan</string>
  <string name="Names/Surname_217">Quiche</string>
  <string name="Names/Surname_218">Mojo</string>
  <string name="Names/Surname_219">Bergerac</string>
  <string name="Names/Surname_220">Bungle</string>
  <string name="Names/Surname_221">Rainbow</string>
  <string name="Names/Surname_222">Rampant</string>
  <string name="Names/Surname_223">Custard</string>
  <string name="Names/Surname_224">Duckworth</string>
  <string name="Names/Surname_225">Hoofalump</string>
  <string name="Names/Surname_226">Fromage</string>
  <string name="Names/Surname_227">Fiddle</string>
  <string name="Names/Surname_228">Tickle</string>
  <string name="Names/Surname_229">Muddle</string>
  <string name="Names/Surname_230">Fidget</string>
  <string name="Names/Surname_231">Wriggle</string>
  <string name="Names/Surname_232">Juggle</string>
  <string name="Names/Surname_233">Squirm</string>
  <string name="Names/Surname_234">Duvet</string>
  <string name="Names/Surname_235">Pillow</string>
  <string name="Names/Surname_236">Nemesis</string>
  <string name="Names/Surname_237">Grumble</string>
  <string name="Names/Surname_238">Bapp</string>
  <string name="Names/Surname_239">Growl</string>
  <string name="Names/Surname_240">Tingle</string>
  <string name="Names/Surname_241">Dingle</string>
  <string name="Names/Surname_242">Dangle</string>
  <string name="Names/Surname_243">Gruff</string>
  <string name="Names/Surname_244">Shandy</string>
  <string name="Names/Surname_245">Flogg</string>
  <string name="Names/Surname_246">Beeves</string>
  <string name="Names/Surname_247">Derp</string>
  <string name="Names/Surname_248">Burp</string>
  <string name="Names/Surname_249">Styles</string>
  <string name="Names/Surname_250">Legend</string>
  <string name="Names/Surname_251">Sauce</string>
  <string name="Names/Surname_252">Cups</string>
  <string name="Names/Surname_253">Fluff</string>
  <string name="Names/Surname_254">Wizard</string>
  <string name="Names/Surname_255">Pungent</string>
  <string name="Names/Surname_256">Turbo</string>
  <string name="Names/Surname_257">Deluxe</string>
  <string name="Names/Surname_258">Plunge</string>
  <string name="Names/Surname_259">Quack</string>
  <string name="Names/Surname_260">Pond</string>
  <string name="Names/Surname_261">Boop</string>
  <string name="Names/Surname_262">Bobble</string>
  <string name="Names/Surname_263">Vape</string>
  <string name="Names/Surname_264">Bog</string>
  <string name="Names/Surname_265">Nobble</string>
  <string name="Names/Surname_266">Codpiece</string>
  <string name="Names/Surname_267">Aubergine</string>
  <string name="Names/Surname_268">Chunder</string>
  <string name="Names/Surname_269">Fuddle</string>
  <string name="Names/Surname_270">Baffle</string>
  <string name="Names/Surname_271">Guff</string>
  <string name="Names/Surname_272">Dross</string>
  <string name="Names/Surname_273">Funkle</string>
  <string name="Names/Surname_274">Latrine</string>
  <string name="Names/Surname_275">Muck</string>
  <string name="Names/Surname_276">Fenton</string>
  <string name="Names/Surname_277">Hunt</string>
  <string name="Names/Surname_278">Dogflud</string>
  <string name="Names/Surname_279">Hogsback</string>
  <string name="Names/Surname_280">Eastgate</string>
  <string name="Names/Surname_281">Dump</string>
  <string name="Names/Surname_282">Gob</string>
  <string name="Names/Surname_283">Flob</string>
  <string name="Names/Surname_284">Flush</string>
  <string name="Names/Surname_285">Sobb</string>
  <string name="Names/Surname_286">Itch</string>
  <string name="Names/Surname_287">Corduroy</string>
  <string name="Names/Surname_288">Nosh</string>
  <string name="Names/Surname_289">Peppermint</string>
  <string name="Names/Surname_290">Fox</string>
  <string name="Names/Surname_291">Bork</string>
  <string name="Names/Surname_292">Dork</string>
  <string name="Names/Surname_293">Nerd</string>
  <string name="Names/Surname_294">Boffin</string>
  <string name="Names/Surname_295">Tool</string>
  <string name="Names/Surname_296">Fool</string>
  <string name="Names/Surname_297">Marathon</string>
  <string name="Names/Surname_298">Spoon</string>
  <string name="Names/Surname_299">Barnacle</string>
  <string name="Names/Surname_300">Trout</string>
  <string name="Names/Surname_301">Rhymes</string>
  <string name="Names/Surname_302">Biscotti</string>
  <string name="Names/Surname_303">Hammer</string>
  <string name="Names/Surname_304">Grot</string>
  <string name="Names/Surname_305">Radical</string>
  <string name="Names/Surname_306">Titan</string>
  <string name="Names/Surname_307">Malaphor</string>
  <string name="Names/Surname_308">Dabble</string>
  <string name="Names/Surname_309">Bunting</string>
  <string name="Names/Surname_310">Quibble</string>
  <string name="Names/Surname_311">Roffle</string>
  <string name="Names/Surname_312">Bird</string>
  <string name="Names/Surname_313">Mop</string>
  <string name="Names/Surname_314">Jazz</string>
  <string name="Names/Surname_315">Broccoli</string>
  <string name="Names/Surname_316">Cumberland</string>
  <string name="Names/Surname_317">Biggles</string>
  <string name="Names/Surname_318">Maverick</string>
  <string name="Names/Surname_319">Goose</string>
  <string name="Names/Surname_320">Iceman</string>
  <string name="Names/Surname_321">Dickens</string>
  <string name="Names/Surname_322">Barton</string>
  <string name="Names/Surname_323">Fluster</string>
  <string name="Names/Surname_324">Markenfield</string>
  <string name="Names/Surname_325">Sovereign</string>
  <string name="Names/Surname_326">Greenside</string>
  <string name="Names/Surname_327">Amethyst</string>
  <string name="Names/Surname_328">Popper</string>
  <string name="Names/Surname_329">Peril</string>
  <string name="Names/Surname_330">Murdock</string>
  <string name="Names/Surname_331">Dread</string>
  <string name="Names/Surname_332">Solomon</string>
  <string name="Names/Surname_333">Darling</string>
  <string name="Names/Surname_334">Pomp</string>
  <string name="Names/Surname_335">Pollard</string>
  <string name="Names/Surname_336">Lovecraft</string>
  <string name="Names/Surname_337">Periwinkle</string>
  <string name="Names/Surname_338">Tumbleweed</string>
  <string name="Names/Surname_339">Eggman</string>
  <string name="Names/Surname_340">Carnage</string>
  <string name="Names/Surname_341">Shambles</string>
  <string name="Names/Surname_342">Fairfax</string>
  <string name="Names/Surname_343">Sparrow</string>
  <string name="Names/Surname_344">Elderflower</string>
  <string name="Names/Surname_345">Sausage</string>
  <string name="Names/Surname_346">Crusts</string>
  <string name="Names/Surname_347">Poodle</string>
  <string name="Names/Surname_348">Filament</string>
  <string name="Names/Surname_349">Cunk</string>
  <string name="Names/Surname_350">Noir</string>
  <string name="Names/Surname_351">Fossil</string>
  <string name="Names/Surname_352">Bamshoot</string>
  <string name="Names/Surname_353">Lilywhite</string>
  <string name="Names/Surname_354">Malarkey</string>
  <string name="Names/Surname_355">Raddish</string>
  <string name="Names/Surname_356">Kestrel</string>
  <string name="Names/Surname_357">Peregrine</string>
  <string name="Names/Surname_358">Hawk</string>
  <string name="Names/Surname_359">Trollope</string>
  <string name="Names/Surname_360">Stench</string>
  <string name="Names/Surname_361">Catnip</string>
  <string name="Names/Surname_362">Longbottom</string>
  <string name="Names/Surname_363">Studmuffin</string>
  <string name="Names/Surname_364">Phoenix</string>
  <string name="Names/Surname_365">Factory</string>
  <string name="Names/Surname_366">Beast</string>
  <string name="Names/Surname_367">Marinade</string>
  <string name="Names/Surname_368">Anorak</string>
  <string name="Names/Surname_369">Cardigan</string>
  <string name="Names/Surname_370">Brisket</string>
  <string name="Names/Surname_371">Findlater</string>
  <string name="Names/Surname_372">Backthumper</string>
  <string name="Names/Surname_373">Thwockhammer</string>
  <string name="Names/Surname_374">Gutterflake</string>
  <string name="Names/Surname_375">Mastic</string>
  <string name="Names/Surname_376">Catborne</string>
  <string name="Names/Surname_377">Blazer</string>
  <string name="Names/Surname_378">Underdriver</string>
  <string name="Names/Surname_379">Higginbotham</string>
  <string name="Names/Surname_380">Vault</string>
  <string name="Names/Surname_381">Backweedle</string>
  <string name="Names/Surname_382">Hunter</string>
  <string name="Names/Surname_383">Weaver</string>
  <string name="Names/Surname_384">Force</string>
  <string name="Names/Surname_385">McInbosh</string>
  <string name="Names/Surname_386">Brick</string>
  <string name="Names/Surname_387">Rawhide</string>
  <string name="Names/Surname_388">Goodie</string>
  <string name="Names/Surname_389">Bench</string>
  <string name="Names/Surname_390">Shirtdress</string>
  <string name="Names/Surname_391">Woodwind</string>
  <string name="Names/Surname_392">Lynx</string>
  <string name="Names/Surname_393">Pyramid</string>
  <string name="Names/Surname_394">Chess</string>
  <string name="Names/Surname_395">Rake</string>
  <string name="Names/Surname_396">Whisker</string>
  <string name="Names/Surname_397">Rocket</string>
  <string name="Names/Surname_398">Chump</string>
  <string name="Names/Surname_399">Thump</string>
  <string name="Names/Surname_400">Buthurt</string>
  <string name="Names/Surname_401">Eggnog</string>
  <string name="Names/Surname_402">Lentils</string>
  <string name="Names/Surname_403">Phantom</string>
  <string name="Names/Surname_404">Tart</string>
  <string name="Names/Surname_405">Pie</string>
  <string name="Names/Surname_406">Cougar</string>
  <string name="Names/Surname_407">Panther</string>
  <string name="Names/Surname_408">Kitten</string>
  <string name="Names/Surname_409">Tiger</string>
  <string name="Names/Surname_410">Leopard</string>
  <string name="Names/Surname_411">Lion</string>
  <string name="Names/Surname_412">Bullfrog</string>
  <string name="Names/Surname_413">Traitor</string>
  <string name="Names/Surname_414">Hulk</string>
  <string name="Names/Surname_415">Giant</string>
  <string name="Names/Surname_416">Hero</string>
  <string name="Names/Surname_417">Villain</string>
  <string name="Names/Surname_418">Rascal</string>
  <string name="Names/Surname_419">Stud</string>
  <string name="Names/Surname_420">de la Grotte</string>
  <string name="Names/Surname_421">Grotto</string>
  <string name="Names/Surname_422">Strudel</string>
  <string name="Names/Surname_423">Hogwash</string>
  <string name="Names/Surname_424">Pugwash</string>
  <string name="Names/Surname_425">Courgette</string>
  <string name="Names/Surname_426">Cucumber</string>
  <string name="Names/Surname_427">Mewling</string>
  <string name="Names/Surname_428">Whimper</string>
  <string name="Names/Surname_429">Asparagus</string>
  <string name="Names/Surname_430">Beetroot</string>
  <string name="Names/Surname_431">Tundra</string>
  <string name="Names/Surname_432">Desert</string>
  <string name="Names/Surname_433">Tootsuite</string>
  <string name="Names/Surname_434">Husk</string>
  <string name="Names/Surname_435">Husky</string>
  <string name="Names/Surname_436">Muffin</string>
  <string name="Names/Surname_437">Banoffee</string>
  <string name="Names/Surname_438">Vacuum</string>
  <string name="Names/Surname_439">Burke</string>
  <string name="Names/Surname_440">Piggott</string>
  <string name="Names/Surname_441">Gunge</string>
  <string name="Names/Surname_442">Slime</string>
  <string name="Names/Surname_443">Goop</string>
  <string name="Names/Surname_444">Buzzkill</string>
  <string name="Names/Surname_445">Spafford</string>
  <string name="Names/Surname_446">Bobbing</string>
  <string name="Names/Surname_447">Pussyfoot</string>
  <string name="Names/Surname_448">Codswallop</string>
  <string name="Names/Surname_449">Chinwag</string>
  <string name="Names/Surname_450">MacGuffin</string>
  <string name="Names/Surname_451">Humbug</string>
  <string name="Names/Surname_452">Beardsley</string>
  <string name="Names/Surname_453">Patio</string>
  <string name="Names/Surname_454">Vibes</string>
  <string name="Names/Surname_455">Pucker</string>
  <string name="Names/Surname_456">Whiz</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Roderick</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Cushion</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Jasmine \"Jazz\"</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Odyssey</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Henry</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Jobsworth</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Tabitha</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Windsock</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Tarquin</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Foxbridge</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Sally</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Figblanket</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Augustus</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Lavender</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Jumbo</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">McNally</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Agatha</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Sphere</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">Sophie</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Nova</string>
  <string name="Notification/CancelRoom_Message">Do you want to stop editing this room?</string>
  <string name="Notification/CancelRoom_Title">Cancel Room</string>
  <string name="Notification/Challenge_ChallengeText_CS">Rewards: {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Penalties: {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">New Template</string>
  <string name="Notification/DeleteTemplate_Message_CS">Are you sure you want to delete this room template?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Delete Template?</string>
  <string name="Notification/DiagnosisMessage_Message">One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\\n\\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?</string>
  <string name="Notification/DiagnosisMessage_Message_f">One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\\n\\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?</string>
  <string name="Notification/DiagnosisMessage_Message_m">One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\\n\\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?</string>
  <string name="Notification/DiagnosisMessage_Title">Diagnosis Decision</string>
  <string name="Notification/FailStateGameOver_Message_CS">Unfortunately our budget has reached {[GAMEOVER]}.\\nWe were warned when it was {[WARNING]} and things only got worse from there…\\n\\nThe hospital is being shut down.</string>
  <string name="Notification/FailStateGameOver_Title">Bankruptcy Notice</string>
  <string name="Notification/FailStateWarning_Message_CS">We've been given an official warning due to our budget reaching \\n{[WARNING]}.\\n\\nIf our budget reaches {[GAMEOVER]} the hospital will be shut down.</string>
  <string name="Notification/FailStateWarning_Title">Bankruptcy Warning</string>
  <string name="Notification/NameTemplate_Title_CS">Name New Room Template</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">Our doctors have discovered a new illness:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nWe'll send the patient for treatment in our {[ROOM]}.</string>
  <string name="Notification/NewIllness_Message">Our doctors have discovered a new illness:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nWe'll send the patient for treatment immediately.</string>
  <string name="Notification/NewIllness_Title">New Illness {[ILLNESS]} Discovered!</string>
  <string name="Notification/ObjectiveComplete_Message">Well done, you did it!</string>
  <string name="Notification/ObjectiveComplete_Title">Objective Complete</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Challenge:\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nRewards: {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">{[QUALIFICATION]} learned</string>
  <string name="Notification/RefusedToPay_CS">Refused to Pay</string>
  <string name="Notification/RenameTemplate_Title_CS">Rename Template</string>
  <string name="Notification/ReplaceTemplate_Message_CS">Are you sure you want to overwrite this room template?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Overwrite Template?</string>
  <string name="Notification/ResearchComplete_Message">Research is completed, well done you!</string>
  <string name="Notification/ResearchComplete_Title">Research Complete</string>
  <string name="Notification/Response_Accept">Accept</string>
  <string name="Notification/Response_Continue">Continue</string>
  <string name="Notification/Response_GetPatientToWait">Get Patient to Wait</string>
  <string name="Notification/Response_No">No</string>
  <string name="Notification/Response_NotNow">Not Now</string>
  <string name="Notification/Response_OK">OK</string>
  <string name="Notification/Response_OpenMetaMap">Open Map</string>
  <string name="Notification/Response_Promote">Promote</string>
  <string name="Notification/Response_Reject">Reject</string>
  <string name="Notification/Response_ReloadLastSave">Reload Last Save</string>
  <string name="Notification/Response_ReturnToMap">Return to Map</string>
  <string name="Notification/Response_SendPatientForTreatment">Send Patient for Treatment</string>
  <string name="Notification/Response_SendPatientHome">Send Patient Home</string>
  <string name="Notification/Response_TrainNow">Train Now</string>
  <string name="Notification/Response_ViewCredits">View Credits</string>
  <string name="Notification/Response_Yes">Yes</string>
  <string name="Notification/RestartLevel_Message">Are you sure you want to restart this hospital? Your current progress will be lost, and the save file for this level will be deleted.</string>
  <string name="Notification/RestartLevel_Title">Restart Level?</string>
  <string name="Notification/SellInvalidItems_Message">Do you want to sell {[COUNT]} invalid items for {[COST]}?</string>
  <string name="Notification/SellInvalidItems_Title">Sell Invalid Items?</string>
  <string name="Notification/SellRoom_Message_CS">Do you want to sell this room for {[COST]}?</string>
  <string name="Notification/SellRoom_Title_CS">Sell Room</string>
  <string name="Notification/SessionResult_CS">Diagnosis {[DIAGNOSIS]}\\nHappiness {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Challenge:\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nRewards: {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Time Limit: {[DAYS]} days</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Staff Challenge from {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">Are you sure you want to fire {[STAFF]}?</string>
  <string name="Notification/StaffFire_Title_CS">Fire Staff</string>
  <string name="Notification/StaffHasResigned_CS">{[STAFF]} has resigned!</string>
  <string name="Notification/StaffPromoted_Message">{[STAFF]}, has been promoted to become a {[RANK]}!\\n\\nThis role brings with it increased speed and effectiveness. Their salary has increased from {[SALARY]} to {[NEWSALARY]} pa.</string>
  <string name="Notification/StaffPromoted_Title">Staff Promoted</string>
  <string name="Notification/StaffPromotion_Benefits_CS">Promotion from {[RANK]} to {[NEXTRANK]} will provide:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Offer a pay rise to keep staff happy:\\nCurrent Salary: {[SALARY]}\\nNew Salary: {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Staff Promotion</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Note: There are {[COUNT]} members of staff who are very unhappy at the moment.[i2p_One]Note: There is {[COUNT]} member of staff who is very unhappy at the moment.</string>
  <string name="Notification/StaffResignationWarning_Message_CS">{[STAFF]} is very unhappy and threatening to quit!\\n\\n{[COMPLAINTS]}\\n\\nThey have given us {[DAYS]} days to improve things, otherwise they will resign.</string>
  <string name="Notification/StaffResignation_Message_CS">{[STAFF]} has decided to stay after all.</string>
  <string name="Notification/StaffResignation_Title">Staff Resignation Warning</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">{[COUNT]} of our {[TOTAL]} Training Rooms are available.</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Current Qualifications</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">Promotion from {[RANK]} to {[NEXTRANK]} will provide:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;A Training Room is required to train staff.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Note: There are {[COUNT]} other members of staff ready for training.[i2p_One]Note: There is one other member of staff ready for training.</string>
  <string name="Notification/StaffTrainingRequired_Title">Staff Training Required</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Note: There are {0} members of staff who are very unhappy at the moment.</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">Complete more objectives to unlock {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Decision_CS">What would you like to do?</string>
  <string name="Notification/TreatmentMessage_Message">A patient with {[ILLNESS]} is seeking treatment. Room required to treat them: {[ROOM]}.</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">It will cost {[COST]} to build.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">You need to Research: {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Title">{[ROOM]} Required</string>
  <string name="Notification/TreatmentNewIllness_Message">Our doctors have discovered a new illness:\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nThe patient is seeking treatment. We will need a {[ROOM]} in order to treat them.</string>
  <string name="Notification/TreatmentNewIllness_Title">{[ROOM]} Required</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Use the staff list, patient list and illness list to monitor and manage the people in your hospital. Quickly find staff and patients and then jump to them in the hospital.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Staff, Patients &amp; Illnesses</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">View the world with state-of-the-art Hospital Administrator Goggles. Designed by Bungle Technologies, these high-tech spectacles use advanced optical sensors and a patented 'Privacy Invasion' algorithm to analyse the state of people and items within the field of view. Through careful calibration, scientists have been able to harness the powers of this extraordinary invention to detect such things as: how much someone needs the toilet, or how much they want a packet of crisps. Inspiring stuff.\\n\\nUse these visualisation modes to analyse the state of the hospital environment, the moods and needs of patients and staff, and the maintenance levels of items in the hospital.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Visualisation Modes</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">In the finance tab you can access the business overview screen for a deep dive on all aspects of the hospital. You can also adjust the prices you charge in this hospital, and take out a loan if you need more cash.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Finance</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Use the illnesses list to review which illnesses have been encountered in this hospital so far.\\n\\nView cure rates and statistics for each illness based on the patients that have visited the hospital. Also see your reputation for dealing with each illness, which feeds into the hospital's overall medical reputation. A higher reputation with an illness will attract more patients exhibiting the symptoms of that illness.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Illnesses List</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Here you can view loan offers from a range of companies, take out loans and repay existing loans. Each loan company offers a different amount of money, with a monthly repayment based on the repayment period and interest rate. Some loan offers will only become available once the hospital meets certain criteria.\\n\\nYou can adjust the amount you want to borrow before taking out the loan, using the slider. Once you have taken out a loan, you can repay it at any time as long as you have enough money.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Loans</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">In the business overview screen you can review the hospital finances, staff overview, patient overview, and hospital event log. You can also view leaderboards comparing your hospital to those owned by other organisations, and see the awards the hospital has won in previous years.\\n\\nAt the end of each year, the Hospital Awards Ceremony takes place, after which you are invited to the yearly business review.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Overview Screen</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Use the patient list to monitor all of the patients in the hospital, review their diagnosis and treatment progress, and health and happiness. Quickly find people who are unhappy or unhealthy and fast-track them by bumping them up the queue for their appointment.\\n\\nClick on a patient in the list to jump to that person in the hospital. Click on the arrows by each column heading to sort the list based on that column.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Patients List</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Adjust the prices you charge for diagnosis, treatment, and other things in the hospital. On establishing a new hospital, the prices default to the market rate for that location - visitors will be willing to pay these prices.\\n\\nIncreasing prices will bring in more money but can damage your reputation and cause patients to storm out. Decreasing prices will bring in less money but can help boost your reputation.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Prices List</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">See which staff members are qualified to carry out each type of job in the hospital, and control who is allowed to do each job. For example, if you only want your best staff working in a GP's Office, you can disable that job for junior staff.\\n\\nBy default, each staff member is allowed to do every job, as long as they are qualified for it. Use the buttons to enable and disable each job for each person.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Staff Job Assignment</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Review the salaries of your staff, and see how satisfied they are with their pay. As staff are promoted and trained, they will expect a higher salary. Their pay satisfaction will affect their overall happiness.\\n\\nThe face next to each person's salary indicates their pay satisfaction level. To give someone a pay rise, adjust the slider below their salary and then click the confirm button. To quickly give pay rises to all people who feel underpaid, use the 'Satisfy Pay Requests' button.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Staff Pay Review</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">Use the staff list to quickly find people based on their job, ability and qualifications. See what each person is currently doing, and keep an eye on their happiness and energy.\\n\\nClick on someone in the list to jump to that person in the hospital. Use the job filters to view each staff type separately. Click on the arrows by each column heading to sort the list based on that column.\\n\\nUse the Pay Review button to review salaries and pay satisfaction for each staff member. Use the Job Assignment button to control which jobs each person is allowed to do.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Staff List</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Compete with other healthcare organisations in a range of timed challenges. Earn extra rewards, and bragging rights, by triumphing over your rivals. Take on rival organisations from Two Point County, or challenge hospitals owned by your Steam friends.\\n\\nEach challenge takes place over a number of months. You can compete at the same time as your rivals, or at separate times, and your results are recorded by the Two Point Competition Committee. You'll receive updates throughout the challenge on how each participant was doing at that stage of the competition.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Compete with other healthcare organisations in a range of timed challenges. Earn extra rewards, and bragging rights, by triumphing over your rivals. Take on rival organisations from Two Point County, or challenge hospitals owned by your friends.\\n\\nEach challenge takes place over a number of months. You can compete at the same time as your rivals, or at separate times, and your results are recorded by the Two Point Competition Committee. You'll receive updates throughout the challenge on how each participant was doing at that stage of the competition.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Organisation Challenges</string>
  <string name="Notification/Tutorial_Temperature_Text">Some parts of the county are quite cold, or too hot. We'll need to keep people comfortable by ensuring they're warm enough, but also not too warm. If people are too cold or too hot they can become unhappy and may eventually leave.\\n\\nIn cold locations, place radiators around the hospital. In hot locations we'll need air-conditioning. Use the temperature visualisation mode to identify cold and hot areas of the hospital.\\n\\nMake all of the hospital a comfortable temperature to maximise our Thermal Comfort rating.</string>
  <string name="Notification/Tutorial_Temperature_Title">Temperature</string>
  <string name="Notification/UnlockSilverItem_Message">Do you want to unlock the {[ITEM]} for {[SILVER]}?\\nYou have {[BALANCE]} available.\\nEach one will cost {[COST]} to place in the hospital.</string>
  <string name="Notification/UnlockSilverItem_Title">Unlock Item</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">Do you want to unlock the {[ITEM]} for {[SILVER]}?\\nYou have {[BALANCE]} available.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Unlock Staff Customisation</string>
  <string name="Online/CompleteAdvisorMessage_CS">We've completed the {0} with a score of {1}. We're in {2} place.\\nWe've been awarded: {3}</string>
  <string name="Online/Completed_CS">COMPLETED</string>
  <string name="Online/DayCountdown_CS">{0} / {1} days[i2p_One]{0} / {1} day</string>
  <string name="Online/EventLog_ChallengeStatus_CS">finished the challenge</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">failed to cure a patient</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">failed to cure a patient with &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_CuredPatient_CS">cured a patient</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">cured a patient with &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_Day_CS">Day {0}:</string>
  <string name="Online/EventLog_LoanTaken_CS">took out a loan</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">took out a loan for &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_NoEvent_CS">No events logged yet...</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">diagnosed a patient</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">diagnosed a patient with &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_PatientDied_CS">killed a patient</string>
  <string name="Online/EventLog_PatientRageQuit_CS">had a patient rage quit</string>
  <string name="Online/EventLog_PatientSentHome_CS">sent a patient home</string>
  <string name="Online/EventLog_PlotBought_CS">bought a new plot</string>
  <string name="Online/EventLog_RoomBuilt_CS">built a new room</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">built a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">fired a staff member</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">fired a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">hired a new staff member</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">hired a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">promoted a staff member</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">promoted a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Online Challenges</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you and beat your score</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you and didn't beat your score</string>
  <string name="Online/OnlineFriendChallengedYou_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you drew with your score</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; finished the challenge</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; started the challenge</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8th</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5th</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;st</string>
  <string name="Online/OrdinalNumber_First_CS">1st</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4th</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;nd</string>
  <string name="Online/OrdinalNumber_Second_CS">2nd</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7th</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6th</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;rd</string>
  <string name="Online/OrdinalNumber_Third_CS">3rd</string>
  <string name="Online/ScreenshotTooltip_CS">Send a screenshot to rivals\\n&lt;size=80%&gt;Remaining shots: {0}&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">No online service found…\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">No network connection...</string>
  <string name="Online/Status_Offline_CS">OFFLINE</string>
  <string name="Online/Status_Online_CS">ONLINE</string>
  <string name="Online/ZoomTooltip">Toggle Zoom</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">SEGA items land in Two Point Hospital…\\n\\nWelcome to our Open Surgery Free Weekend! If you’re just joining us, welcome to Two Point Hospital! Keep an eye out for special items appearing in the game from Total War, Amplitude Studios, Sports Interactive and Half Life. Click for more details on our website!</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">We’re free to play just for this weekend.</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">Health depleted</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Treatment failed for {[ILLNESS]}</string>
  <string name="Patient/DeathRecord/Undefined_CS">Mysterious Death</string>
  <string name="Patient/Status_Cured_CS">Cured!</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">More Diagnosis Required!</string>
  <string name="Patient/Status_Dying_Health_CS">Dying! (Health Depleted)</string>
  <string name="Patient/Status_Dying_Treatment_CS">Dying! (Treatment Failed)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Further Diagnosis Required</string>
  <string name="Patient/Status_GoingToReception_CS">Going to Reception</string>
  <string name="Patient/Status_GoingToRoom_CS">Appointment: {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">Rage Quitting!</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Treatment Ineffective</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">{[ROOM]} Required!</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">Waiting for Receptionist</string>
  <string name="Qualification/Assistant_Admin_1_Description">Increased skill in Reception</string>
  <string name="Qualification/Assistant_Admin_1_Name">Administration 101</string>
  <string name="Qualification/Assistant_Catering_1_Description">Increased skill in Cafes and Restaurants</string>
  <string name="Qualification/Assistant_Catering_1_Name">Catering 101</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Allows an Assistant to work in Marketing</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Marketing</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Enhanced marketing skills</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Marketing II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Advanced marketing skills</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Marketing III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Elite marketing skills</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Marketing IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">World-class marketing skills</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Marketing V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Increased skill in Shops</string>
  <string name="Qualification/Assistant_Retail_1_Name">Retail 101</string>
  <string name="Qualification/Assistant_Service_1_Description">Increased reception and retail skills</string>
  <string name="Qualification/Assistant_Service_1_Name">Customer Service</string>
  <string name="Qualification/Assistant_Service_2_Description">Enhanced reception and retail skills</string>
  <string name="Qualification/Assistant_Service_2_Name">Customer Service II</string>
  <string name="Qualification/Assistant_Service_3_Description">Advanced reception and retail skills</string>
  <string name="Qualification/Assistant_Service_3_Name">Customer Service III</string>
  <string name="Qualification/Assistant_Service_4_Description">Elite reception and retail skills</string>
  <string name="Qualification/Assistant_Service_4_Name">Customer Service IV</string>
  <string name="Qualification/Assistant_Service_5_Description">World-class reception and retail skills</string>
  <string name="Qualification/Assistant_Service_5_Name">Customer Service V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Allows an Assistant to work in Speed Dating</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Yesterization</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Enhanced yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Yesterization II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Advanced yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Yesterization III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Elite yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Yesterization IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">World-class yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Yesterization V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Allows a Doctor or Nurse to drive a road ambulance</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Driving</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Enhanced driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Driving II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Advanced driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Driving III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Elite driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Driving IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">World-class driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Driving V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Allows a Doctor or Nurse to pilot an air ambulance</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Flying</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Enhanced flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Flying II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Advanced flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Flying III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Elite flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Flying IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">World-class flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Flying V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Allows a Janitor to service ambulances</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Vehicular Mechanics</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Enhanced vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Vehicular Mechanics II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Advanced vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Vehicular Mechanics III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Elite vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Vehicular Mechanics IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">World-class vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Vehicular Mechanics V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Increased diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Diagnostics</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Enhanced diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Diagnostics II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Advanced diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Diagnostics III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Elite diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Diagnostics IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">World-class diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Diagnostics V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Increased GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">General Practice</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Enhanced GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">General Practice II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Advanced GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">General Practice III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Elite GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">General Practice IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">World-class GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">General Practice V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Allows a Doctor to work in a DNA Lab</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Genetics</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Allows a Doctor to work in Psychiatry</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Psychiatry</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Enhanced psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Psychiatry II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Advanced psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Psychiatry III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Elite psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Psychiatry IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">World-class psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Psychiatry V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Allows a Doctor to use a M.E.G.A Scanner</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Radiology</string>
  <string name="Qualification/Doctor_Research_1_Description">Allows a Doctor to work in Research</string>
  <string name="Qualification/Doctor_Research_1_Name">Research</string>
  <string name="Qualification/Doctor_Research_2_Description">Enhanced research skills</string>
  <string name="Qualification/Doctor_Research_2_Name">Research II</string>
  <string name="Qualification/Doctor_Research_3_Description">Advanced research skills</string>
  <string name="Qualification/Doctor_Research_3_Name">Research III</string>
  <string name="Qualification/Doctor_Research_4_Description">Elite research skills</string>
  <string name="Qualification/Doctor_Research_4_Name">Research IV</string>
  <string name="Qualification/Doctor_Research_5_Description">World-class research skills</string>
  <string name="Qualification/Doctor_Research_5_Name">Research V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Allows a Doctor to work in Surgery</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Surgery</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Enhanced surgery skills</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Surgery II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Advanced surgery skills</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Surgery III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Elite surgery skills</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Surgery IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">World-class surgery skills</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Surgery V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Increased treatment skills</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Treatment</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Enhanced treatment skills</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Treatment II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Advanced treatment skills</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Treatment III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Elite treatment skills</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Treatment IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">World-class treatment skills</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Treatment V</string>
  <string name="Qualification/General_Energy_1_Description">Energy drains at a reduced rate. Work for longer before requiring a break.</string>
  <string name="Qualification/General_Energy_1_Name">Stamina Training</string>
  <string name="Qualification/General_Happiness_1_Description">Increased happiness.</string>
  <string name="Qualification/General_Happiness_1_Name">Emotional Intelligence</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Lives a more sterilised life</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Hygiene Masterclass</string>
  <string name="Qualification/General_Leadership_1_Description">Inspires and motivates fellow staff</string>
  <string name="Qualification/General_Leadership_1_Name">Leadership</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Increase the happiness of patients when dealing with them.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Bedside Manner</string>
  <string name="Qualification/General_Speed_1_Description">Increased speed and efficiency.</string>
  <string name="Qualification/General_Speed_1_Name">Motivation</string>
  <string name="Qualification/General_Training_1_Description">Increased teaching and learning speed in a Training Room.</string>
  <string name="Qualification/General_Training_1_Name">Training Masterclass</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Increased skill at cleaning and sweeping up waste.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">Cleaning 101</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Tries to carry a fire extinguiser wherever they go</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Fire Safety</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Increased Maintenance Skill with Plants</string>
  <string name="Qualification/Janitor_Gardening_1_Name">Horticulture 101</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Allows a Janitor to detect and capture ghosts. This can help with research, and allows us to reunite patients with their loved ones, in a little jar.</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Ghost Capture</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Increased repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Maintenance</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Enhanced repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Maintenance II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Advanced repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Maintenance III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Elite repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Maintenance IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">World-class repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Maintenance V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Allows a Janitor to Upgrade Machines</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Mechanics</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Enhanced upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Mechanics II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Advanced upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Mechanics III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Elite upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Mechanics IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">World-class upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Mechanics V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Increased Maintenance Skill with Bins</string>
  <string name="Qualification/Janitor_Refuse_1_Name">Refuse Collection 101</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Increased Maintenance Skill with Toilets</string>
  <string name="Qualification/Janitor_Toilets_1_Name">Plumbing 101</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Increased Maintenance Skill with Vending Machines</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Vending Machine Management</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Increased diagnosis skills</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Diagnostics Level 1</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Increased Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Fractures</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Enhanced Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Fracture II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Advanced Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Fractures III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Elite Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Fractures IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">World-class Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Fractures V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Increased injection skills</string>
  <string name="Qualification/Nurse_Injections_1_Name">Injection Administration</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Increased pharmacy skills</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Pharmacy Management</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Increased Treatment Skill</string>
  <string name="Qualification/Nurse_Treatment_1_Name">Treatment Administration 101</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Increased ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Ward Management</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Enhanced ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Ward Management II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Advanced ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Ward Management III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Elite ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Ward Management IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">World-class ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Ward Management V</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Programmed to clean up litter and empty bins.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">BinBoi</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Programmed to maintain machinery.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">Mend-Friend</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Programmed to water plants and capture ghosts.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">Life &amp; Death</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Programmed to restock vending machines and service toilets.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">In &amp; Out</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Programmed to upgrade machinery and extinguish fires.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">Build &amp; Repair</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">Good News. We've developed an addition to the Debugger that should improve treatment success.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/8BitMachineLevel1_Description">Research ways of improving our equipment to better treat 8-bitten patients.</string>
  <string name="Research/8BitMachineLevel1_Name">Upgrade: Resolution Lab</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">Success! Our new designs have pushed 8-bitten treatment to a whole new level, and as far as they will ever go. So don't ask us to do it again.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/8BitMachineLevel2_Description">We suspect there's one more development that could be made to our treatment in the Resolution Clinic. Let us know if you want us to look into it.</string>
  <string name="Research/8BitMachineLevel2_Name">Advanced Upgrade: Resolution Lab</string>
  <string name="Research/8BitRoom_CompleteMessage">We've invented a Debugger to cure 8-bitten patients.</string>
  <string name="Research/8BitRoom_Description">The boffins at HQ hypothesise that it may be possible to up-res a person. Worth investigation!</string>
  <string name="Research/8BitRoom_Name">Resolution Lab</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">We've developed an improved cure machine to treat Animal Magnetism.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Analyse a way to better treat Animal Magnetism.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Upgrade: Pest Control</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">We've developed the ultimate Animal Magnetism treatment. Our first machine looks terrible, now…\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">We think we've almost taken our Animal Magnetism research as far as it can go.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Advanced Upgrade: Pest Control</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">We've invented a new machine designed to tackle Animal Magnetism.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Design a machine to expunge unwanted beasties attached to people.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Pest Control</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">We've done it! Treated aliens are now even more disguised than before. Oh, and they're surviving treatment more often than before. That's a bonus.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AstroMachineLevel1_Description">Look into improving our methods of disguising aliens.</string>
  <string name="Research/AstroMachineLevel1_Name">Upgrade: Personification</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">Great news! The process has been perfected. It's a mostly safe blur of exceptional medical deception.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AstroMachineLevel2_Description">Play around with improvements that could be made to the Spin-Doctor.</string>
  <string name="Research/AstroMachineLevel2_Name">Advanced Upgrade: Personification</string>
  <string name="Research/CapturedGhost_CS">Captured {[NAME]}</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} Research Points</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">Success! We've developed a modification to strengthen the shredding unit. Patients can be obliterated with ease,  treatment should really go a lot better, now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CardboardMachineLevel1_Description">Investigate how we can prevent that weird jamming thing that happens.</string>
  <string name="Research/CardboardMachineLevel1_Name">Upgrade: Self-Assembly</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">By using a much more intricate selection of glues and crafting paper, we've developed the most advanced treatment for Flat-Packed that anyone will ever be bothered to do.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CardboardMachineLevel2_Description">Look into making our machinery's selection of arts and crafts equipment more sophisticated.</string>
  <string name="Research/CardboardMachineLevel2_Name">Advanced Upgrade: Self-Assembly</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">Our research has shown us some improvements that could be made to our Chromatherapy machine.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Research ways of improving Grey Anatomy treatment.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Upgrade: Chromatherapy</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">We've found a means of drastically improving our designs for Chromatherapy. Cracking.\\n\\nYou've unlocked a new upgrade that can now be applied by a janitor qualified in mechanics.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Smooth out the last remaining inefficiencies in our treatment of Grey Anatomy.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Advanced Upgrade: Chromatherapy</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">Our boffins have designed a Chromatherapy Machine! Use it to cure Grey Anatomy.</string>
  <string name="Research/ChromatherapyRoom_Description">Design a machine to cure Grey Anatomy.</string>
  <string name="Research/ChromatherapyRoom_Name">Chromatherapy</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">We've found improvements that can be made to our Clown treating equipment!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ClownMachineLevel1_Description">Research new methods for improving our Clown rehabilitation process.</string>
  <string name="Research/ClownMachineLevel1_Name">Upgrade: Clown Clinic</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">Through precise fine tuning, we're capable of equipment that decimates whimsical trauma much more successfully!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ClownMachineLevel2_Description">Investigate methods for better rehabilitating clowns.</string>
  <string name="Research/ClownMachineLevel2_Name">Advanced Upgrade: Clown Clinic</string>
  <string name="Research/ClownRoom_CompleteMessage">Our researchers have designed a new machine to cure patients suffering from Jest Infection.</string>
  <string name="Research/ClownRoom_Description">Design a machine to cure patients suffering from Jest Infection.</string>
  <string name="Research/ClownRoom_Name">Clown Clinic</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">We've developed an enhanced, more informed, machine capable of targeting the nuances of patient's condition. \\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CubismMachineLevel1_Description">Our researchers suspect it's possible to develop a method of better treating patients by identifying and responding to the basic ratio of artists responsible for their, particular condition.</string>
  <string name="Research/CubismMachineLevel1_Name">Upgrade: Recurvery Room</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Our newest machine can now determine the artwork that inspired the artwork that caused the illness. This should lead to a much smoother recombobulation process. Take that, Art.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CubismMachineLevel2_Description">Our researchers believe some tweaks to our treatment could tackle the sickness at its impressionistic roots.</string>
  <string name="Research/CubismMachineLevel2_Name">Advanced Upgrade: Recurvery Room</string>
  <string name="Research/CubismRoom_CompleteMessage">Our researchers have designed a Recurvery Unit, ideal for disassembling and recombobulating Cubism patients.</string>
  <string name="Research/CubismRoom_Description">Design a machine to recombobulate patients suffering from Cubism.</string>
  <string name="Research/CubismRoom_Name">Recurvery Room</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Good news, our research has revealed an upgrade that should help patients reject their canine identities more consistently.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Look into improving the machinery that's used in our treatment of Barking Mad.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Upgrade: Doghouse</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">We've designed a new upgrade that, when implemented, will give us the most comprehensive treatment of Barking Mad yet.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Research methods to further improve our Barking Mad equipment.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Advanced Upgrade: Doghouse</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">We've developed the technology to turn dog-people back into people.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Design equipment to treat Barking Mad patients.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Doghouse</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">We've developed an improvement that should lead to a more successful freezing process. This new tech should help us cure more patients.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Investigate ways to improve our cryogenic treatment process.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Upgrade: Reanimation</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">I know this won't sound all that technical, but we found an improvement that can be made to our machinery that makes the whole… claw… thing much more effective. Trust me, this is great news, really.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Research improvements that can be made to perfect our cryogenic treatment process.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Advanced Upgrade: Reanimation</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">We're now able to treat patients with Monster Mishmash.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Develop a treatment for Monster Mishmash.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Reanimation</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">We've done it, the script now holds together. Our analysis revealed that it was important that the butler did it, or they were dreaming, or the good guy was actually a bad guy, or something… To be honest I can't really remember, it didn't seem very good, but let's keep that to ourselves.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Film star, and self proclaimed writer and director, Roderick Cushion has another script that he, and his 'invention team' at Plump it Up Productions Ltd, just can't seem to finish, so now he's turning to science. If we can conduct some analysis and reconcile the script's plot holes then they'll send us some money, and we'll be included in the credits, if this one ever gets made...</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Roderick's Plot Hole</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">We've finished our analysis of the Roachburger menu and sent it off to RB Headquarters. They've hired a few dozen lawyers and three gurus and are apparently working on a settlement with the accusers. It's been a great big scandalous mess and our research has been at its juicy and mysterious centre. This has been great publicity for the institute, which is now a power in County research again.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">Word of the Institute's resurgence has reached the County and now we've been rewarded, the Institute just received its biggest inquiry in half a century. The owner of Roachburger has been court ordered to conduct analysis on their entire menu. This case is a County-wide press event and could elevate the Institute to new heights. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">Roachburger Scandal</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">We've finished our comprehensive evaluation of life in Two Point County. The mayor's office said that the results were exactly what they were afraid of. They won't be pursuing the project any further, or publishing the results, but thanked us for our cooperation and our continued silence on the matter. A bit sinister I suppose, but working with the Two Point's government, on this project that apparently \"confirmed everything is already perfect\", has cemented Swelbard as the County's definitive centre of research.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">Mayor Windsock promised in her campaign that she would lead an evaluation of Two Point County life so thorough that it would conclude whether, and how, society should be restructured for the betterment of civilian life. The Mayor's office have made contact with us about conducting this governmental research, the results of which might define the future of the County (forever). </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">Project Windsock</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Great news, we've completed our work for Cheesy Gubbins. The cheese profile of each gubbin has been increased by 0.01%. They're thrilled.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">The makers of Cheesy Gubbins are looking to outsource some of their cutting-edge culinary science, and have asked if we'd be interested in working with them. They're hoping to make their famous gubbins even cheesier, so want us to analyse the constitution of their recipe to see if the cheese density can be amplified further.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Cheesier Gubbins</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">We've developed some improvements that we believe will lead to a more immersive, therapeutic experience.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Research how we can improve our treatment of Metropolism.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Upgrade: Urban Mythology</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">The finest iteration of our machinery can now be realised. We believe the simulation is now totally indistinguishable from what sufferers imagine a city to be like.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">We think we're close to maximising our understanding of Metropolism and producing a final upgrade for our treatment machinery.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Advanced Upgrade: Urban Mythology</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">We've finished running tests on those old blueprints and after a few adjustments, and replacing some out-of-date materials with things that have been discovered since, the treatment should work really well. Here’s to you, old scientist people.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">When we took over the Research Institute we found the plans for a cure for Metropolism. The blueprints are pretty old, but we should run some tests and see if there's anything useful there.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Urban Mythology</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">We've produced a treatment for both Reptilian and Mechanical Metropolism.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Develop some much-needed therapy for patients with Metropolism.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">Our researchers have designed some new technology that should give the Autocue a much crisper, medically excellent, 'shot'.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Run some simulations to improve our equipment's ball-striking capabilities.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Upgrade: Correcting Pool</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">Our latest update integrates data obtained by studying the brain activity of 7 of the 9 best snooker players in Two Point County to make the most competent cue-wielding medical equipment humanity has ever seen.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">We think we're close to perfecting our equipment for treating Screwball.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Advanced Upgrade: Correcting Pool</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">We've developed a new machine! The Autocue should cure patients suffering from Screwball.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Design a method for treating patients with Screwball.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Correcting Pool</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Great news. We've developed an upgrade that should optimise stamp acceleration. Faces should take to their hosts at a much more successful rate, now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Explore ways of improving our treatment of Blank Looks.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Upgrade: Indentification</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">We found that a minor flaw in the 'secondary stamping phase' was letting down the rest of our treatment method. This next upgrade should fix that and round off the technology nicely.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Find a way to perfect our Indentification equipment.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Advanced Upgrade: Indentification</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Good news. Our latest research has produced plans for a Face Stamp. This should provide a cure for featurelessness.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Research a way to treat patients with Blank Look.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Indentification</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">We've developed an enhancement that should really scare, I mean, thrill and cure, patients better than ever.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">Our researchers think we should look into improving our treatment of Wanderust.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Upgrade: Escape Room</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">This latest improvement will turn our facilities into the safest, seemingly death-defying, experience yet.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Investigate further improvements that could be made to our Escape Room equipment.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Advanced Upgrade: Escape Room</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">We've produced designs for an Escape Room! We now have a form of therapy to treat adventure-sick visitors.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Develop a treatment for patients with Wanderust.</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Escape Room</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">Success! We've developed a brand new method for disguising aliens as humans, and it spins really fast! I should stress that it's not a ride and in no way safe for humans. Still, fun though.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Develop a method for making aliens look like humans.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Personification</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">Great news! We've designed a treatment for those people that look like cardboard. They'll be relieved, I'm sure.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Figure out how to 'unpack' cardboard people.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">Self-Assembly</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">We've done it! Now we can help those frog aliens feel, and look, like themselves again.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Design a machine to transform frogs (back) into frog-like people.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Toad Hall</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">With this latest upgrade, patients will really believe that they're being swallowed by a whale. Needless to say, we expect to see improved results.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Look at improving treatment by increasing levels of theatrical immersion. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Upgrade: Woodwork</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">This upgrade has perfected our treatment of Woodworms. You wouldn't think that woodwork would work this well… Good work.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Pull some strings to improve our treatment of puppet-like patients.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Advanced Upgrade: Woodwork</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">Of course, nothing treats puppets like… more puppets. Now we can cure patients suffering from Woodworms.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Figure out how to treat patients with Woodworms.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Woodwork</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Great news, with the development of the Herb Garden, we've got a new place to plant sick people.</string>
  <string name="Research/DLC_4/PlantWard_Description">Brush up on our Herbology so we can treat new illnesses and become a little more like a garden centre.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">After this last project, our research department know more about gardening than a hundred dirty-kneed TV presenters. They say that they've got some serious thoughts about the landscaping around the hospital...\\n\\nYou've unlocked a new upgrade that can now be applied, to each Flower Bed, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Cross-examine years of flowery data and gardening manuals to find out how we can maximise our herbal remedies.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Upgrade: Herb Garden</string>
  <string name="Research/DLC_4/PlantWard_Name">Herb Garden</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">Guess what? That research went perfectly. Yes, really. Healthcare has never before seen threshing like it.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Investigate potential improvements to our 'medical threshing' component.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Upgrade: Farmacology</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">With its latest upgrade, our equipment wouldn't look out of place on a real farm. They still couldn't use it for anything, but now it really looks like they could.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Develop a perfected patient harvesting process.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Advanced Upgrade: Farmacology</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Our new machinery is designed to tackle straw men, one treatment at a time.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Say \"hay there, no thanks\" to Distrawed, by developing a cure.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Farmacology</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">News! We've found that adding a whopping great graphics card will make our treatment more successful, and a lot more graphic.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Design the next improvement to the Next-Generator.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Upgrade: Tech Support</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Our latest upgrade comes in the nicest packaging yet. A job well done.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Make the next edition of the Next-Generator the definitive edition.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Advanced Upgrade: Tech Support</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">We've done it! Our treatment for Glitchy Patch should lure patients in with its sleek, monochromatic design.</string>
  <string name="Research/DLC_4/TechRoom_Description">Investigate how to treat those tech-sick patients with Glitchy Patch. </string>
  <string name="Research/DLC_4/TechRoom_Name">Tech Support</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">Our research was a success! We've produced a more effective foaming agent that will, if anything, make patients too clean and healthy.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Research an improved recipe for the machine's medical washing up liquid. One that improves our treatment and is gentler on our hands.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Upgrade: Wash Pit</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Great news. Our scientists have developed the most advanced sponge the County has even seen. To the untrained eye it may still look like a regular sponge, but they say that it's four, or possible five, percent better than that.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Trial some new sponges and produce some very useful information.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Advanced Upgrade: Wash Pit</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">We've developed a treatment for Soiled Self! We should avoid washing dishes, or clothes, in the new equipment, even though it does look like it would do a cracking job.</string>
  <string name="Research/DLC_5/MudRoom_Description">Investigate how to treat muddy patients that have Soiled Self.</string>
  <string name="Research/DLC_5/MudRoom_Name">Wash Pit</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">They've done it! The researchers have pushed the boundaries of medical science once again by designing a component that very slightly improves our treatment process. Thrilling.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Attempt some electrifying research to improve our treatment of cape-clad patients.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Upgrade: Danger Zone</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">With its latest modification, the Crash Course has become a heart-pounding feat of rigorous medical science. The results have really fired up the research department. \\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Elevate our treatment of Stunt Trouble by designing a staggering new upgrade.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Advanced Upgrade: Danger Zone</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">Our researchers have stuck the landing and finished devising a treatment for Stunt Trouble.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Develop a cure for sufferers of Stunt Trouble.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Danger Zone</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">Great stuff. We’ve developed an improvement for the machine's magnification component. Melting down patients should now be much more fun and efficient as well as slightly less painful.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Develop our Private Parts treatment into a finely oiled machine.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Upgrade: War Room</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">This latest upgrade recalibrates the tipping action of the big vat thing. You'd think that it wouldn't do much, but you'd be wrong. The results have been fantastic. Science, am I right?\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Investigate perfecting our treatment of Private Parts.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Advanced Upgrade: War Room</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">Attention! Our new treatment is ready to be deployed. We can now win the war against Private Parts.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Design a treatment for patients suffering with Private Parts.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">War Room</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">We've developed our version of the Time Portal. This should simplify things, or, at least, make them drastically more complicated… </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Create an arrival point for patients that are lost in time.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Time Portal</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">Our researchers say they have forgotten what they were trying to learn, but are 99.9% sure they succeeded in learning it.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Some \"experts\" have suggested that it's a good idea to understand the repercussions of time travel before engaging in it. Keep them happy by researching things like what happens if you go back in time to tell yourself the results of this research.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Time Travel</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">By utilising materials developed in the years since the 1480s the Relicopter ambulance has been made lighter.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Perhaps the last 500 years of engineering can inform some improvements to patient capacity.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Upgrade: Relicopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">It turns out that a mark on the original plans wasn't the work of a historical genius, but rather a coffee stain. It flies much better now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">See if there's any more excess weight to shed so we can squeeze a couple more patients in.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Advanced Upgrade: Relicopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">We can now build Relicopter ambulances, I'm surprised it actually works.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Gretchen wants to look into modifying a classic vintage vehicle.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Relicopter</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Improvements to the Feather Balloon's frame design allow it to travel at higher (or not-as-low) speeds without popping.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">The Feather Balloon ambulance is a bit slow, and our researchers want to fix that.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Upgrade: Feather Balloon</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">Do you know the difference between a blimp and a Zeppelin? Well now our researchers do too.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Explore ways to shed even more excess weight and increase the Feather Balloon ambulance's speed.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Advanced Upgrade: Feather Balloon</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">We can now build Feather Balloon ambulances. If you design an airship to look like a bird, that's, like... double-flying.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">Gretchen has an idea for a new air ambulance making use of defunct advertising balloons.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Feather Balloon</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">With reinforced strings we can keep all the balloons attached for longer.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Find a way to make balloons burst a bit less often.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Upgrade: Airloovator</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">A superior tying technique keeps more helium in each balloon for longer.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Look into ways to further improve balloon durability.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Advanced Upgrade: Airloovator</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">We can now build Airloovator ambulances, the stripes make it faster.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">Gretchen has an idea for the ultimate in fast and personal ambulance service.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Airloovator</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">Other hospitals are royally jelly of our latest improvements to Wax Works.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Explore options to improve treatment for Hive Mind.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Upgrade: Wax Works</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">Utilizing the latest in horticultural technology our Honey Trap design has been perfected.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor trained in mechanics.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">Our boffins believe they are close to perfecting our treatment for Hive Mind.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Advanced Upgrade: Wax Works</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">We have discovered a cure to take the sting out of Hive Mind.</string>
  <string name="Research/DLC_7/HivesRoom_Description">Investigate a cure to remove Hive Mind.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Wax Works</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">By removing most of the seating we are able to fit even more patients in the Pantomobile ambulance.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">It can hold a lot of patients, but what if it could hold more?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Upgrade: Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">Our boffins have identified some free space in the glove compartment, improving Pantomobile ambulance patient capacity yet further.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Consult with the professionals at the local circus to maximise patient capacity.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Advanced Upgrade: Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">We can now build Pantomobile ambulances, see how many you can squeeze in.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Gretchen believes clown cars have the potential to be the most capacious ambulances on the road.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">\"What if: brakes\", and with that revelation your Compliant Colin ambulances are greatly improved.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">We are all pretty sure there are things that can be improved about the Compliant Colin ambulance.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Upgrade: Compliant Colin</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">Our researchers have determined that welding creates a much more secure bond than duct tape, and recommend this improvement for all of our Compliant Colin ambulances.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">It seems unlikely that even this improved Compliant Colin ambulance represents the peak of engineering.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">Advanced Upgrade: Compliant Colin</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Rigorous simulations have proven that bigger engines make things go faster.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Investigate ways to make big wheels turn faster.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Upgrade: Big Healer</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">Retuned suspension makes running over other vehicles a much more comfortable experience.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">See if we can get from A to B without having to steer around things so much.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Advanced Upgrade: Big Healer</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">We can now build Big Healer ambulances, which should make light work of busy streets.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">What's that coming over the hill? It's Gretchen's new ambulance idea.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Big Healer</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">The Flake Cannon now produces a finer powder from packed snow, allowing us to shred the slopes and also improve patient outcomes.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Research improvements to the Flake Cannon machine.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Upgrade: Powder Room</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">The fresh alpine scent helps our doctors to relax, improving their accuracy when operating the Flake Cannon.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Look into further enhancements that can be made to the Powder Room.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Advanced Upgrade: Powder Room</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Now it's no problem to treat patients with Snow Problem.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Uncover a cure for Snow Problem.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Powder Room</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">We've improved our Storm Drain design with a means to measure patient wind speed.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">See what can be done to improve the accuracy of our meteorological instruments in Cloud Computing.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Upgrade: Cloud Computing</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Every cloud has a silver lining, so we'll be raking it in with our perfected treatment for Under The Weather.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Employ blue sky thinking to improve the Storm Drain machine yet further.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Advanced Upgrade: Cloud Computing</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">We can now cure Under The Weather in Cloud Computing.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Develop a cure to clear up Under The Weather.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Cloud Computing</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">Success! We have developed a more effective machine for DNA Labs.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DNAMachineLevel1_Description">We think we could go back and take some of the corners that we cut the first time.</string>
  <string name="Research/DNAMachineLevel1_Name">Upgrade: DNA Lab</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">Bad News: our new machine makes our original machine look rubbish. Good news: we now have the new machine. I probably should have led with that, right?\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DNAMachineLevel2_Description">Develop equipment capable of more detailed analysis and precise manipulation.</string>
  <string name="Research/DNAMachineLevel2_Name">Advanced Upgrade: DNA Lab</string>
  <string name="Research/DNARoom_CompleteMessage">We've invented a DNA Machine! Use it to cure patients with genetic conditions, and for diagnosis.</string>
  <string name="Research/DNARoom_Description">Design a machine to analyse and manipulate a person's DNA.</string>
  <string name="Research/DNARoom_Name">DNA Lab</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">We've developed a machine that makes more intricate, and, generally, stronger, medicines. We've tried some, they're great.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">We believe it's possible to design a machine capable of serving even fancier drug cocktails.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Upgrade: Pharmacy</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">We've done it! Our newest model of drug dispenser is as close to magic as we're likely to get. Shazam.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Research a component that will make a whole new avenue of pharmaceutical alchemy available to us.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Advanced Upgrade: Pharmacy</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">The research team have invented a new machine to cure Electrified patients.</string>
  <string name="Research/ElectricShockRoom_Description">Design a machine to de-electrify those annoying people who keep giving everyone static shocks.</string>
  <string name="Research/ElectricShockRoom_Name">Shock Clinic</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">Progress! Improved conductivity should give us better results in our Electroshock treatment.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Adjustments could be made to enhance our Electroshock treatment.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Upgrade: Shock Clinic</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">Great news! Our researchers have designed a machine that is, what they've called, \"thirstier\" for electricity. \\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">We think we're very close to optimising our Electroshock treatment.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Advanced Upgrade: Shock Clinic</string>
  <string name="Research/EthicalResearch_CompleteMessage">After extensive vegetable and mineral testing, our Researchers have published their data to the wider community. It's pretty boring stuff to be honest, but should improve our reputation.</string>
  <string name="Research/EthicalResearch_Description">Conduct tests on vegetables and minerals, rather than testing all our new drugs and machines on the janitors. Should help improve our reputation.</string>
  <string name="Research/EthicalResearch_Name">Ethical Research</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Great news. We can now upgrade our fluid analysis machinery to achieve purer, more useful fluid samples.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">We believe our designs could be improved to obtain higher quality samples.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Upgrade: Fluid Analysis</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">We've developed the Fluid Accelerator! We can now conduct a more detailed form of micro-analysis. It does involve rapidly firing samples through the machine, but it's probably best not to think about that.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Explore means of better analysing fluid samples.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Advanced Upgrade: Fluid Analysis</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">The research team have designed the ideal machine to extract fluids from patients whilst causing maximum pain. Excellent.</string>
  <string name="Research/FluidAnalysisRoom_Description">Design a machine to extract a range of fluids from patients. For diagnostic purposes primarily. But also just for fun.</string>
  <string name="Research/FluidAnalysisRoom_Name">Fluid Analysis</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Good news. With our new modifications, the gestation period is drastically more stable. Oh and we fixed a weird thing with the conveyor belt. It's less weird now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FrogMachineLevel1_Description">We think it's possible to improve our Frogborne equipment.</string>
  <string name="Research/FrogMachineLevel1_Name">Upgrade: Toad Hall</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">This latest update will turn our machinery into the envy of the frog transforming community. That may not be a community... But if it was, boy, would they be envious.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FrogMachineLevel2_Description">We're close to perfecting our treatment of Frogborne. Let us have a go at it chief.</string>
  <string name="Research/FrogMachineLevel2_Name">Advanced Upgrade: Toad Hall</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">Good news! Some successful prototypes suggest that we can improve our General Diagnosis equipment for better results.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">We believe our diagnosis equipment could be, generally, better.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Upgrade: General Diagnosis</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">They've cracked it. We now have the designs for our most in-depth diagnostic equipment yet!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Research obscure means of further revolutionising our most basic diagnostic equipment.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Advanced Upgrade: General Diagnosis</string>
  <string name="Research/GeneralResearch_CompleteMessage">We've completed some general research, about 'things'. Have a grant!</string>
  <string name="Research/GeneralResearch_Description">General research to earn some money for the hospital.</string>
  <string name="Research/GeneralResearch_Name">General Research</string>
  <string name="Research/General_Complete_Advisor">Research project completed!\\nReward: {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">It seems that patient anxiety was undermining the effectiveness of our treatment. Must be the big needle. Our researchers have developed technology that secretes a mild sedative through the needle. That should help.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/InjectionMachineLevel1_Description">Investigate the effects of stress on the effectiveness of our injection treatment.</string>
  <string name="Research/InjectionMachineLevel1_Name">Upgrade: Injection Room</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">Yes! We've designed a model that attaches an ancillary chemical to the treatment that takes it around the body faster, leading to heightened effectiveness.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/InjectionMachineLevel2_Description">Research superior injection concoctions.</string>
  <string name="Research/InjectionMachineLevel2_Name">Advanced Upgrade: Injection Room</string>
  <string name="Research/InjectionRoom_CompleteMessage">The research team have designed a brand new machine. The syringe is massive, but don't worry, I don't think patients will see it coming. This'll allow us to cure a range of illnesses.</string>
  <string name="Research/InjectionRoom_Description">Design a machine capable of injecting patients without having to touch them. They are filthy after all.</string>
  <string name="Research/InjectionRoom_Name">Injection Room</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">Research project completed!\\nNew upgrade invented: {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">Research project completed!\\nNew item invented: {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">We've managed to design an upgrade that improves 'removal' sensitivity, we should have fewer problems, now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Some treatments have been unsuccessful due to issues with 'removal', research better methods for improved results.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Upgrade: De-Lux Clinic</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Great news, we've been getting great results in our simulations, so we can roll out an updated and much improved head formulation process.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">We believe improvements could be made to significantly increase the success rate of the body and replacement-head intermingling step.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Advanced Upgrade: De-Lux Clinic</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">Our researchers have designed a new machine to cure patients suffering from Lightheadedness.</string>
  <string name="Research/LightHeadedRoom_Description">Design a machine to cure patients suffering from Lightheadedness.</string>
  <string name="Research/LightHeadedRoom_Name">De-Lux Clinic</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">Ok, so - weird one - turns out we had the machines running on 60%. Better call this model something new, and it's actually a little complicated to turn back to 100%, so no one should find out… Won't happen again!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MRIMachineLevel1_Description">We believe there's an inefficiency holding back the effectiveness of our M.E.G.A Scanners, if we conduct some analysis we should be able to find what's wrong.</string>
  <string name="Research/MRIMachineLevel1_Name">Upgrade: M.E.G.A Scan</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">Our researches have developed a new iteration of the M.E.G.A Scanner. It's great, really, like, almost too good for us, to be honest. Top drawer.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MRIMachineLevel2_Description">Now that we have the machines running on full power, we could think about developing some upgrades to generate better diagnosis.</string>
  <string name="Research/MRIMachineLevel2_Name">Advanced Upgrade: M.E.G.A Scan</string>
  <string name="Research/MRIRoom_CompleteMessage">The boffins have done it again! The ultimate diagnosis machine. A massive scanner. It's a thing of beauty. It's powerful, but will require a Doctor with a Radiology Qualification.</string>
  <string name="Research/MRIRoom_Description">With the discovery of X-Rays, some scientists have speculated on the possible existence of Y-Rays. Clearly that's absurd. Idiots. Let's design a massive magnet and see if it's useful for something.</string>
  <string name="Research/MRIRoom_Name">M.E.G.A Scan</string>
  <string name="Research/MiningBotcoins_CompleteMessage">We've completed that research and impressed people with our scientific integrity. I've binned the results and we've earned some Kudosh!</string>
  <string name="Research/MiningBotcoins_Description">Conduct some impressive research to earn Kudosh from the medical community.</string>
  <string name="Research/MiningBotcoins_Name">Generate Kudosh</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Rejoice. Our researchers have developed an upgrade that secretes a chemical into the treatment environment that should reverse some of the effects of the embalming liquids.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MummyMachineLevel1_Description">We believe some of our ineffective treatments are caused by our current inability to counteract the embalming process. We should research methods for improving our treatment.</string>
  <string name="Research/MummyMachineLevel1_Name">Upgrade: Cryptology</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">We've found that dehydration, caused by salting, is a real road-block for our treatment success. That's why we've converted the anti-embalming chemicals into a moisturising mist.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MummyMachineLevel2_Description">Research which part of the mummification process is most useful for us to combat, next.</string>
  <string name="Research/MummyMachineLevel2_Name">Advanced Upgrade: Cryptology</string>
  <string name="Research/MummyRoom_CompleteMessage">Our researchers have invented a new machine, the Decrypter! Use it to cure patients suffering from Premature Mummification.</string>
  <string name="Research/MummyRoom_Description">Design a machine to remove bandages from patients afflicted with Premature Mummification.</string>
  <string name="Research/MummyRoom_Name">Cryptology</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">Good news! We've revised the design for our Pandemic machinery.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/PandemicMachineLevel1_Description">Investigate improvements we can make to our treatment of Pandemic.</string>
  <string name="Research/PandemicMachineLevel1_Name">Upgrade: Pans Lab</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">Here are our findings from the magnet experiments: we found that stronger magnets worked… Better.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/PandemicMachineLevel2_Description">Our research department believes that some tests on experimental magnet usage could greatly improve our tech.</string>
  <string name="Research/PandemicMachineLevel2_Name">Advanced Upgrade: Pans Lab</string>
  <string name="Research/PandemicRoom_CompleteMessage">Our researchers have designed a new machine to cure patients suffering from Pandemic.</string>
  <string name="Research/PandemicRoom_Description">Design a machine to remove unwanted kitchen utensils from patients suffering from Pandemic.</string>
  <string name="Research/PandemicRoom_Name">Pans Lab</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">{[COUNT]} Research Project(s)</string>
  <string name="Research/Prerequisite_GoldStars_CS">{[STARS]} Gold Stars</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Diagnoses Illness: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Unlocked Illness: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Research Project {[PROJECT]}</string>
  <string name="Research/Prerequisite_Qualification_CS">Qualification: {[QUALIFICATION]}</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Upgrade: {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Room Item: {[ITEM]}</string>
  <string name="Research/Prerequisite_Room_CS">Room: {[ROOM]}</string>
  <string name="Research/ProjectComplete_CS">{[PROJECT]} complete!</string>
  <string name="Research/Room_Complete_Advisor">Research project completed!\\nNew room invented: {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">We can now upgrade our equipment in cardiology to conduct more conclusive diagnosis.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/RunningMachineLevel1_Description">Some research could enable us to get more out of our tread- um, diagnostic running machines.</string>
  <string name="Research/RunningMachineLevel1_Name">Upgrade: Cardiology</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">Great news! Our running machines now give us more and better information. The best information, we don't even know what to do with it all, yet. Just kidding.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/RunningMachineLevel2_Description">We have some ideas that could improve the diagnostic benefits of our Cardiology department.</string>
  <string name="Research/RunningMachineLevel2_Name">Advanced Upgrade: Cardiology</string>
  <string name="Research/Training_Complete_Advisor">Research project completed!\\nNew training course developed: {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Good news. We've developed a new training course on customer service. Train assistants to make them even more efficient.</string>
  <string name="Research/Training_CustomerService_Description">Investigate new customer service techniques to help make our assistants even more efficient.</string>
  <string name="Research/Training_CustomerService_Name">Training: Customer Service</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Good news. We've developed a new training course on diagnostics. Train doctors and nurses to make them even better at diagnosis.</string>
  <string name="Research/Training_Diagnosis_Description">Investigate new diagnostic methods to help improve the diagnosis skill of our doctors and nurses.</string>
  <string name="Research/Training_Diagnosis_Name">Training: Diagnosis</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Good news. We've developed a new training course for janitors to help them fight fires.</string>
  <string name="Research/Training_FireSafety_Description">Develop a new training course for janitors to help them fight fires.</string>
  <string name="Research/Training_FireSafety_Name">Training: Fire Safety</string>
  <string name="Research/Training_Fractures_CompleteMessage">Good news. We've developed a new training course for nurses to improve their skills on a fracture ward.</string>
  <string name="Research/Training_Fractures_Description">Develop a new training course for nurses to improve their skills on a fracture ward.</string>
  <string name="Research/Training_Fractures_Name">Training: Fractures</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Good news. We've developed a new training course for GPs. Train your doctors to make them even more effective in a GP's Office.</string>
  <string name="Research/Training_GeneralPractice_Description">Investigate new general practice techniques to help us train even better GPs.</string>
  <string name="Research/Training_GeneralPractice_Name">Training: General Practice</string>
  <string name="Research/Training_General_CompleteMessage">Good news. We've developed a new training course!</string>
  <string name="Research/Training_General_Description">Develop a new training course to help improve our staff.</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Good news. We've developed a new training course to help our staff work for longer before needing a break.</string>
  <string name="Research/Training_General_Energy_Description">Develop a new training course to help our staff work for longer before needing a break.</string>
  <string name="Research/Training_General_Energy_Name">Training: Stamina</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Good news. We've developed a new training course to help our doctors and nurses improve their bedside manner.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Develop a new training course to help our doctors and nurses keep their patients happy.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Training: Bedside Manner</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Good news. We've developed a new training course to help keep our staff happy.</string>
  <string name="Research/Training_General_Happiness_Description">Develop a new training course to help keep our staff happy.</string>
  <string name="Research/Training_General_Happiness_Name">Training: Emotional Intelligence</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Good news. We've developed a new training course to make our staff more hygienic.</string>
  <string name="Research/Training_General_Hygiene_Description">Develop a new training course to make our staff more hygienic.</string>
  <string name="Research/Training_General_Hygiene_Name">Training: Hygiene</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Good news. We've developed a new training course to improve the leadership skills of our staff, helping them to inspire others.</string>
  <string name="Research/Training_General_Leadership_Description">Develop a new training course to improve the leadership skills of our staff, helping them to inspire others.</string>
  <string name="Research/Training_General_Leadership_Name">Training: Leadership</string>
  <string name="Research/Training_General_Name">Training</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Good news. We've developed a new training course to make our staff faster and more efficient.</string>
  <string name="Research/Training_General_Speed_Description">Develop a new training course to make our staff faster and more efficient.</string>
  <string name="Research/Training_General_Speed_Name">Training: Motivation</string>
  <string name="Research/Training_General_Training_CompleteMessage">Good news. We've developed a new training course to make our staff better teachers, and better trainees too.</string>
  <string name="Research/Training_General_Training_Description">Develop a new training course to make our staff better teachers, and better trainees too.</string>
  <string name="Research/Training_General_Training_Name">Training: Education</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Good news. We've developed a new training course for janitors to improve their maintenance skills.</string>
  <string name="Research/Training_Maintenance_Description">Develop a new training course for janitors to improve their maintenance skills.</string>
  <string name="Research/Training_Maintenance_Name">Training: Maintenance</string>
  <string name="Research/Training_Marketing_CompleteMessage">Good news. We've developed a new training course on marketing. Train our marketing team to make them even more productive during a campaign.</string>
  <string name="Research/Training_Marketing_Description">Investigate new marketing techniques to help train even better marketers.</string>
  <string name="Research/Training_Marketing_Name">Training: Marketing</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Good news. We've developed a new training course for janitors to improve their upgrading skills.</string>
  <string name="Research/Training_Mechanics_Description">Develop a new training course for janitors to improve their upgrading skills.</string>
  <string name="Research/Training_Mechanics_Name">Training: Mechanics</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Good news. We've developed a new training course for psychiatrists. Train your psychiatrists to make them even better at psychiatry.</string>
  <string name="Research/Training_Psychiatry_Description">Investigate new psychiatric techniques to help us train even better psychiatrists.</string>
  <string name="Research/Training_Psychiatry_Name">Training: Psychiatry</string>
  <string name="Research/Training_Research_CompleteMessage">Good news. We've developed a new training course for researchers. Train your researchers to make them even more productive.</string>
  <string name="Research/Training_Research_Description">Investigate new research methods to help us train even better researchers.</string>
  <string name="Research/Training_Research_Name">Training: Research</string>
  <string name="Research/Training_Surgery_CompleteMessage">Good news. We've developed a new training course for surgeons. Train your surgeons to make them even better at surgery.</string>
  <string name="Research/Training_Surgery_Description">Investigate new surgical techniques to help us train even better surgeons.</string>
  <string name="Research/Training_Surgery_Name">Training: Surgery</string>
  <string name="Research/Training_Treatment_CompleteMessage">Good news. We've developed a new training course on general treatment. Train doctors and nurses to make them even better at curing patients.</string>
  <string name="Research/Training_Treatment_Description">Investigate new treatment methods to help improve the treatment skill of our doctors and nurses.</string>
  <string name="Research/Training_Treatment_Name">Training: Treatment</string>
  <string name="Research/Training_Ward_CompleteMessage">Good news. We've developed a new training course for nurses to improve their skills on a ward.</string>
  <string name="Research/Training_Ward_Description">Develop a new training course for nurses to improve their skills on a ward.</string>
  <string name="Research/Training_Ward_Name">Training: Ward Management</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Great news. We've developed new and improved leg clamps. Really technical, I know. But the simulation results were very promising!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Research methods for making Turtle Head treatment more successful.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Upgrade: Head Office</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">We've designed a new, composite, plunger material that is more responsive to the patient's, you know, head. Results should improve after this upgrade.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">We believe there's room for more improvements to our TurtleHead equipment.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Advanced Upgrade: Head Office</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">Our research team have designed the ultimate head extraction device. It really is top notch. Patients with Turtle Head will be delighted.</string>
  <string name="Research/TurtleHeadRoom_Description">Design a machine to carefully and violently extract submerged body parts. This will hopefully help us cure patients with Turtle Head.</string>
  <string name="Research/TurtleHeadRoom_Name">Head Office</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">The boffins in R&amp;D have invented a new upgraded X-Ray machine! It's a bit more expensive, but will make it much easier to diagnose patients.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/XRayMachineLevel1_Description">Our research department think they could improve on our X-Ray Machine if you gave them some time. What do you think?</string>
  <string name="Research/XRayMachineLevel1_Name">Upgrade: X-Ray</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">The mega-nerds in R&amp;D have invented an even better X-Ray machine, the XRM-3000. It's amazing!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/XRayMachineLevel2_Description">Research think they can improve on their last X-Ray machine. Care to let them stretch their theoretical legs? Not that their legs are theoretical…</string>
  <string name="Research/XRayMachineLevel2_Name">Advanced Upgrade: X-Ray</string>
  <string name="Research/XRayRoom_CompleteMessage">Good news, we've invented an X-Ray Machine! Now we can not only see through people's clothes, we can actually see inside them. This could be extremely useful for locating lost items. And maybe investigating internal injuries.</string>
  <string name="Research/XRayRoom_Description">After Bungle Tech's discovery of V-Rays and W-Rays, which only vaporise one in every hundred patients, scientists have speculated on the possible existence of an \"X\" Ray. This could revolutionise patient diagnosis.</string>
  <string name="Research/XRayRoom_Name">X-Ray</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo Mega Corp</string>
  <string name="Rivals/Rival_Cult_Name">The Orb Foundation</string>
  <string name="Rivals/Rival_Science_Name">Bungle Medi-Tech</string>
  <string name="Room/8Bit_Description">Cures patients with 8-bitten.\\nTreats bytes from low-resolution bugs.</string>
  <string name="Room/8Bit_Description_Long">High-tech machinery to uprez patients who are 8-bitten.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained in treatment.</string>
  <string name="Room/8Bit_Name">Resolution Lab</string>
  <string name="Room/AnimalMagnetism_Description">Cures patients with Animal Magnetism.\\nNo one should be unwillingly covered in animals.</string>
  <string name="Room/AnimalMagnetism_Description_Long">High-tech machinery to remove unwanted animals from patients suffering from Animal Magnetism.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained in treatment.</string>
  <string name="Room/AnimalMagnetism_Name">Pest Control</string>
  <string name="Room/Cafe_Description">A room dedicated to the feeding and entertaining of patients and staff.\\nFor the fulfilling experience a vending machine can't offer.</string>
  <string name="Room/Cafe_Description_Long">There's nothing more satisfying than a delicious meal in a hospital café. Vending machines are fine for a quick snack or drink, but a meal in a café will keep staff and patients satisfied for a lot longer.</string>
  <string name="Room/Cafe_Name">Café</string>
  <string name="Room/Cardio_Description">Basic Diagnosis.\\nMaking sick people run could produce some interesting, and maybe even useful, results.</string>
  <string name="Room/Cardio_Description_Long">Cardiology is a good first step in diagnosing a patient.\\nTo improve results, you'll need upgrades for the machine. Also use a nurse trained in diagnostics.</string>
  <string name="Room/Cardio_Name">Cardiology</string>
  <string name="Room/Chromatherapy_Description">Cures patients with Grey Anatomy.\\nReintroduce colour into your life. </string>
  <string name="Room/Chromatherapy_Description_Long">Patients suffering from Grey Anatomy are sent here to have their colour reapplied.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained in treatment.</string>
  <string name="Room/Chromatherapy_Name">Chromatherapy</string>
  <string name="Room/ClownClinic_Description">Cures patients with Jest Infection.\\nClowns are rehabilitated for post-circus life.</string>
  <string name="Room/ClownClinic_Description_Long">Clowns are sent here for treatment, allowing them to return to a normal life.\\nOriginally developed by The Orb Foundation, who have allowed other organisations to purchase the required equipment. Their patented 'dehumourfication' method recalibrates the minds of clowns, supporting their rehabilitation back into society.\\nTo improve cure rates, you'll need upgrades for the machine. Also use a nurse trained in treatment.</string>
  <string name="Room/ClownClinic_Name">Clown Clinic</string>
  <string name="Room/Cubism_Description">Cures patients with Cubism.\\nReconstitutional services for the discombobulated.</string>
  <string name="Room/Cubism_Description_Long">Patients suffering from Cubism are sent here to be disassembled and recombobulated.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained with extra treatment skills.</string>
  <string name="Room/Cubism_Name">Recurvery Room</string>
  <string name="Room/DLC_1/BarkingMad_Description">Cures patients with Barking Mad.\\nNot suitable for actual dogs.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">The Doghouse is used to cure patients with Barking Mad.\\nDon't be fooled by the familiar exterior, this is complex medical technology. The almost cartoonish look of this equipment might be unorthodox, but it soothes the sufferer and lures them into the jaws of the seamlessly housed equipment within.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Doghouse</string>
  <string name="Room/DLC_1/Frankenstein_Description">Cures patients with Monster Mishmash.\\nPatients have their problems and disease blast-frozen out of them, hopefully.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">Reanimation is used to cure patients with Monster Mishmash.\\nThe method is a modern take on an ancient method of rejuvenation, whereby cold water is used to refresh, reawaken and restore an individual not acting themselves. The sufferer is frozen solid and thawed in a matter of seconds, centring 'the self' and eliminating the monstrous pathogen.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Reanimation</string>
  <string name="Room/DLC_1/RobotZilla_Description">Cures patients with Metropolism.\\nThis scale model of a cityscape enables patients to live out their urban dreams.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">Urban Mythology is used to cure patients with Metropolism.\\nA complex combination of pullies, elastication and cardboard is used to recreate the archetypal city, as perceived by a sufferer of Metropolism. Within the simulation it is hoped that patients are able to vent their, now irrational, desires and return to a healthy, less fixated life.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Urban Mythology</string>
  <string name="Room/DLC_2/BlankLooks_Description">Cures patients with Blank Look.\\nEmboss features onto blank faces with high-impact machinery. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">Indentification is used to cure patients with Blank Look.\\nAn astounding combination of early industrial force and ultra-modern, high-tech delicacy, expertly balanced to restore a patient from a state of facelessness. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Indentification</string>
  <string name="Room/DLC_2/EightBall_Description">Cures patients with Screwball.\\nRemedies the sufferer's problems in a soothing, wood-clad environment.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">The Correcting Pool is used to cure patients with Screwball.\\nOnce tests found that heads of the disease didn't just resemble snooker balls, but had developed a remarkably similar make-up it wasn't long before trials of, shall we say, 'thematic' machinery proved incredibly successful.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_2/EightBall_Name">Correcting Pool</string>
  <string name="Room/DLC_2/Explorer_Description">Cures patients with Wanderust.\\nImitates adventure, promoting a sense of achievement.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">The Escape Room is used to cure patients with Wanderust.\\nProvides the experience of a haphazard and perilous adventure with a fraction of the danger. Cured patients will have their itch for exploration scratched and an immense sense of achievement based on nothing tangible.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_2/Explorer_Name">Escape Room</string>
  <string name="Room/DLC_2/Parakeet_Name">Bird Cage</string>
  <string name="Room/DLC_3/Astro_Description">Cures patients with Lack of Humanity.\\nAllow beings from other planets to move to Two Point County in seamless peace.</string>
  <string name="Room/DLC_3/Astro_Description_Long">Personification is used to cure patients with Lack of Humanity.\\nAliens can undergo a crash course in looking and acting human.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_3/Astro_Name">Personification</string>
  <string name="Room/DLC_3/Cardboard_Description">Cures patients with Flat-Packed.\\nConstructs individuals using most of the required parts.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">Self-Assembly is used to cure patients with Flat-Packed.\\nStationery should be used thematically, not to manually unjam machinery.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_3/Cardboard_Name">Self-Assembly</string>
  <string name="Room/DLC_3/Frog_Description">Cures patients with Frogborne.\\nTurns the frogs that we know into the frog-like aliens that we don't.</string>
  <string name="Room/DLC_3/Frog_Description_Long">The Toad Hall is used to cure patients with Frogborne.\\nDesigned like a nursery to promote the healthy development of our alien frog-like guests. Never mind that most of them are hundreds of years old.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_3/Frog_Name">Toad Hall</string>
  <string name="Room/DLC_4/Pinocchio_Description">Cures patients with Woodworms.\\nYou'll have a whale of a time.</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">Woodwork is used to cure patients with Woodworms.\\nAs the saying goes: don't be a muppet, get cured by a puppet.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Woodwork</string>
  <string name="Room/DLC_4/PlantWard_Description">Cures a range of illnesses.\\nDig the power of the healing flower.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">Herb Gardens are used to treat a range of herbaceous illnesses.\\nA nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\nAdd multiple 'medical plants' to a Herb Garden to deal with more than one patient at a time.\\nYou can also adjust the room settings to request that more nurses work here - this is useful if you have lots of patients.\\nTo improve cure rates, you'll need to research upgrades. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_4/PlantWard_Name">Herb Garden</string>
  <string name="Room/DLC_4/Scarecrow_Description">Cures patients with Distrawed.\\nYields results, and straw, lots of straw.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">Farmacology is used to cure Distrawed patients.\\nOnce removed from the patient, the strawy excess is recycled and used in one of the many ways that people use straw. I can't think of any right now, but they definitely exist.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Farmacology</string>
  <string name="Room/DLC_4/Tech_Description">Cures patients with Glitchy Patch.\\nPrepare to Install.</string>
  <string name="Room/DLC_4/Tech_Description_Long">Tech Support is used to cure patients with Glitchy Patch.\\nDeal with a Glitchy Patch sooner rather than later, to avoid further irritation, or shutting down all of the County's technology simultaneously.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_4/Tech_Name">Tech Support</string>
  <string name="Room/DLC_5/Mud_Description">Cures patients with Soiled Self.\\nRemoves stains and mud-borne maladies.</string>
  <string name="Room/DLC_5/Mud_Description_Long">The Wash Pit is used to cure patients with Soiled Self.\\nAdministers a highly complex mix of washing up liquid and hydrophobic steroids via a remote-action medical-grade sponge. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_5/Mud_Name">Wash Pit</string>
  <string name="Room/DLC_5/Stuntman_Description">Cures patients with Stunt Trouble.\\nRecalibrate patients with a thirst for danger.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">The Danger Zone is used to cure patients with Stunt Trouble.\\nTaking inspiration from high budget film sets, as well as those little rides you see outside supermarkets, the Crash Course precisely balances excitement and boredom to recalibrate a patient's pleasure centre. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_5/Stuntman_Name">Danger Zone</string>
  <string name="Room/DLC_5/ToySoldier_Description">Cures patients with Private Parts.\\nRecover squidgy humans from their hard, green exteriors.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">The War Room is used to cure patients with Private Parts.\\nPatients are melted down into a soldierly soup and then filtered, to remove all warmongering and toy-like, impurities. Once fully sieved, patients can be remoulded into their organic, less stompy, selves. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_5/ToySoldier_Name">War Room</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Safely ruptures the structure of space and time.\\nReturns patients to the correct time period.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">Speed Dating is used to return lost in time patients back home.\\nPatients are accurately dated by the Yesterizer, which then configures itself to match. All a patient has to do is walk through the swirly gate and they'll reappear in their home era, ready to recount their adventures to whatever witch trial awaits them.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Speed Dating</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Ambulance Station Lot</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Ambulance Station</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Cures patients with Hive Mind.\\nHoneycomb, honey go.</string>
  <string name="Room/DLC_7/Hives_Description_Long">Patients are sent to Wax Works to have their Hive Mind and assocaited angry bees removed.\\n\\nTo improve cure rates, research and apply upgrades to the machines. Also use a doctor trained in treatment.</string>
  <string name="Room/DLC_7/Hives_Name">Wax Works</string>
  <string name="Room/DLC_7/Snowballed_Description">Cures patients with Snow Problem.\\nEffective treatment for flaky skin.</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">Heavy-duty snow-clearing equipment to extract patients from their Snow Problem.\\n\\nTo improve cure rates, research and apply upgrades to the machines. Also use a doctor trained in treatment.</string>
  <string name="Room/DLC_7/Snowballed_Name">Powder Room</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Cures patients who are Under The Weather.\\nApply treatment where the sun don't shine.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Improves the long term forecast for patients who are Under The Weather.\\n\\nTo improve cure rates, research and apply upgrades to the machines. Also use a doctor trained in treatment.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Cloud Computing</string>
  <string name="Room/DNAAnalysis_Description">Cures a range of Genetic illnesses.\\nHigh-Tech Diagnosis.\\nAnalyse and Manipulate DNA.</string>
  <string name="Room/DNAAnalysis_Description_Long">The DNA Lab is used to cure a range of peculiar genetic conditions. It is also a powerful tool for diagnosis. This room requires a Doctor trained in Genetics.\\nTo improve results, research and apply upgrades to the machine. Also use a doctor trained with extra diagnosis and treatment skills.</string>
  <string name="Room/DNAAnalysis_Name">DNA Lab</string>
  <string name="Room/ElectricShock_Description">Cures patients with Shock Horror.\\nFarms electricity from charged patients.</string>
  <string name="Room/ElectricShock_Description_Long">Patients suffering from Shock Horror are sent here to be discharged, after which they can be… discharged.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained with extra treatment skills.</string>
  <string name="Room/ElectricShock_Name">Shock Clinic</string>
  <string name="Room/Filters/All">All</string>
  <string name="Room/Filters/Diagnosis">Diagnosis</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Medieval</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Prehistoric</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Modern</string>
  <string name="Room/Filters/Facilities">Facilities</string>
  <string name="Room/Filters/Treatment">Treatment</string>
  <string name="Room/FluidAnalysis_Description">High-Tech Diagnosis.\\nExtracts fluids for analysis, and sometimes for fun.</string>
  <string name="Room/FluidAnalysis_Description_Long">A high-tech diagnosis machine extracts fluids. Primarily for investigation, but sometimes just for fun.\\nTo improve results, research and apply upgrades to the machine. Also use a nurse trained in diagnostics.</string>
  <string name="Room/FluidAnalysis_Name">Fluid Analysis</string>
  <string name="Room/FractureWard_Description">Cures a range of Bone-related injuries.\\nThere's nothing so broken that papier-mâché won't help.</string>
  <string name="Room/FractureWard_Description_Long">Fracture Wards are used to treat a range of bone-related injuries. A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\nAdd multiple beds to a ward to deal with more than one patient at a time.\\nYou can also adjust the room settings to request that more nurses work here - this is useful if you have lots of patients.\\nTo improve cure rates, use nurses trained in ward management.</string>
  <string name="Room/FractureWard_Name">Fracture Ward</string>
  <string name="Room/GPOffice_Description">Diagnosis, consultation and basic human interaction.\\nPatients must visit a GP at each stage of diagnosis. The GP decides where to send them next.</string>
  <string name="Room/GPOffice_Description_Long">The General Practitioner's Office is one of the most important rooms in any hospital. After a patient checks in at reception, they will be sent to see a doctor at a GP's Office. The doctor will perform preliminary diagnosis, and decide where to send the patient next.\\n\\nIf the diagnosis certainty is high enough, the doctor will identify the illness and send the patient for the appropriate treatment.\\n\\nOtherwise, the doctor will send the patient for further diagnosis. The doctor will select a type of diagnosis available in the hospital that has not already been used with this patient, choosing the one they think will be most informative based on their level of expertise.\\n\\nAfter a patient has been for further diagnosis, they will return to a GP's Office. A doctor will review their diagnosis progress, adding to it where possible, and decide on next steps.</string>
  <string name="Room/GPOffice_Name">GP's Offices[i2p_Zero]GP's Office[i2p_One]GP's Office</string>
  <string name="Room/GeneralDiagnosis_Description">Basic Diagnosis.\\nFor scanning and reflex checks.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">A basic diagnosis room, a good next step if a GP can't diagnose a patient.\\nTo improve results, you'll need upgrades for the machine. Also use a nurse trained in diagnostics.</string>
  <string name="Room/GeneralDiagnosis_Name">General Diagnosis</string>
  <string name="Room/HospitalBuilding_Description">Hospital in progress</string>
  <string name="Room/HospitalBuilding_Name">Hospital Building</string>
  <string name="Room/HospitalUnbuilt_Description">Potential hospital building</string>
  <string name="Room/HospitalUnbuilt_Name">Hospital Unbuilt</string>
  <string name="Room/Hospital_Description">Hospital Building</string>
  <string name="Room/Hospital_Name">Hospital</string>
  <string name="Room/Injection_Description">Cures a range of illnesses.\\nThe pointiest of all the treatment methods.</string>
  <string name="Room/Injection_Description_Long">Injections are used to treat a range of illnesses.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained with extra treatment skills.</string>
  <string name="Room/Injection_Name">Injection Room</string>
  <string name="Room/LightHeaded_Description">Cures patients with Lightheadedness.\\nUn-screwing heads since 2017.</string>
  <string name="Room/LightHeaded_Description_Long">The De-Lux Clinic cures patients suffering from Lightheadedness. The machine unscrews their bulbous head and replaces it with a 3D printed substitute. The new head is entirely useless but usually looks vaguely acceptable.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/LightHeaded_Name">De-Lux Clinic</string>
  <string name="Room/MRIScanner_Description">Super-High-Tech Diagnosis.\\nThe secret ingredient is magnets, or something.</string>
  <string name="Room/MRIScanner_Description_Long">A super high-tech diagnosis room. Great for diagnosing a wide range of illnesses.\\nTo improve results, research and apply upgrades to the M.E.G.A. Scanner. Also use doctors trained in diagnostics or radiology.</string>
  <string name="Room/MRIScanner_Name">M.E.G.A Scan</string>
  <string name="Room/Marketing_Description">Run marketing campaigns to improve hospital reputation, attract patients with particular illnesses and staff of certain types.\\nStart a marketing campaign by selecting a marketing table and choosing a campaign.</string>
  <string name="Room/Marketing_Description_Long">Marketing is a great way to improve the hospital's reputation, and attract more patients and staff to the hospital.\\nTo start a marketing campaign, click on the Marketing Table, or drop an Assistant with a Marketing Qualification into the room.\\nGeneral campaigns improve the hospital's overall reputation.\\nRecruitment campaigns attract more job applicants of various types.\\nIllness campaigns attract more patients exhibiting certain symptoms, and improve your reputation with specific illnesses. Note: Unlock more illness campaigns by discovering more illnesses in each area.\\nTo improve results, assign more marketing staff to the room, and use staff trained in higher levels of marketing.</string>
  <string name="Room/Marketing_Name">Marketing</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">{[AMOUNT]} Diagnosis Power</string>
  <string name="Room/Modifiers/Research_Description_CS">{[AMOUNT]} Research Power</string>
  <string name="Room/Modifiers/Training_Description_CS">{[AMOUNT]} Training Speed</string>
  <string name="Room/Modifiers/Treatment_Description_CS">{[AMOUNT]} Treatment Power</string>
  <string name="Room/MummyClinic_Description">Cures patients with Premature Mummification.\\nTakes the man out of the monster, but not the other way around.</string>
  <string name="Room/MummyClinic_Description_Long">Cryptology is used to cure patients suffering from Premature Mummification. The bandages are carefully removed in the hope that this will remind the patient that they are actually still alive.\\nTo improve cure rates, research and apply upgrades to the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/MummyClinic_Name">Cryptology</string>
  <string name="Room/OperatingTheater_Description">Cures a range of illnesses.\\nHome of the age-old 'Cut Them Open' method.</string>
  <string name="Room/OperatingTheater_Description_Long">Surgery is used to treat a range of illnesses. This requires a Doctor trained in Surgery, and a Nurse to assist them.\\nTo improve cure rates, assign a doctor trained with higher levels of surgery skill.</string>
  <string name="Room/OperatingTheater_Name">Surgery</string>
  <string name="Room/PandemicClinic_Description">Cures patients with Pandemic.\\nRemoves pans from the head stuck within them.</string>
  <string name="Room/PandemicClinic_Description_Long">The Pans Lab is used to cure Pandemic patients.\\nOriginally designed by Bungle Technologies, the company has allowed other organisations to purchase the required machinery.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/PandemicClinic_Name">Pans Lab</string>
  <string name="Room/Pharmacy_Description">Cures a range of illnesses.\\nServes everything on the medicinal menu.</string>
  <string name="Room/Pharmacy_Description_Long">Pharmacies are used to cure a range of illnesses.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/Pharmacy_Name">Pharmacy</string>
  <string name="Room/Psychiatry_Description">Cures and Diagnoses a range of Psychiatric illnesses.\\nTreats ailments of the mind.</string>
  <string name="Room/Psychiatry_Description_Long">Psychiatry can be used to diagnose and treat a range of psychiatric conditions.\\nTo improve results, assign a doctor trained in higher levels of psychiatry.</string>
  <string name="Room/Psychiatry_Name">Psychiatry</string>
  <string name="Room/Reception_Description">Patients register here after arriving at the hospital.\\nEvery journey begins somewhere...</string>
  <string name="Room/Reception_Description_Long">Visitors check in at reception when they first arrive at the hospital. The receptionist sends patients straight to a GP's Office for diagnosis to begin.\\nTo process people faster, use assistants trained in customer service.\\nAdd more pods to the reception area to allow more receptionists to work there.</string>
  <string name="Room/Reception_Name">Reception</string>
  <string name="Room/Research_Description">Launch research projects to design new types of equipment, and become better at diagnosing and curing illnesses.\\nStart a research project by selecting a research pod and choosing a project.</string>
  <string name="Room/Research_Description_Long">To start a research project, either click on the research pod, or drop a researcher into the room. In the research screen, you can select a project from the available projects list.\\nOnce a project has been started, you'll need a Doctor with a Research Qualification to carry out the work. They will contribute research to the project over time, based on their research skill.\\nResearch is shared across the whole organisation, as are the discoveries we make. You can start a project in one hospital and then continue work on it in another hospital.\\nTo speed up research progress, use multiple researchers, train them in higher level research qualifications, and add specialist equipment to the room.</string>
  <string name="Room/Research_Name">Research</string>
  <string name="Room/StaffRoom_Description">Staff relax here when on a break.\\nPlace someone here to make them take a break.</string>
  <string name="Room/StaffRoom_Description_Long">Staff will head to a Staff Room when they're on a break, looking to relax and get their energy levels up. A larger room filled with interesting items will help them become fully refreshed before their break time is over. Energised staff are more productive.\\nWhen staff are working, they will want to take a break when their energy levels get low. Hospital policy allows a percentage of each staff type to take a break at one time. You can adjust these policies in the staff section of the overview screen.\\nNote: You can place a member of staff in a Staff Room to make them take a break, or place them in a work room to make them work there.</string>
  <string name="Room/StaffRoom_Name">Staff Room</string>
  <string name="Room/Toilet_Description">People should… you know, here.\\nWhere it's always toilet time.</string>
  <string name="Room/Toilet_Description_Long">Many of humanity's greatest ideas and endeavours were dreamt up during a visit to the lavatory. In a recent survey, the toilet also topped the list of the county's favourite places to take a dump.\\nMake sure to keep your toilets clean, otherwise hygiene levels can drop and spread germs to the rest of the hospital. On that topic, don't forget to install sinks and hand dryers.</string>
  <string name="Room/Toilet_Name">Toilets</string>
  <string name="Room/Training_Description">Teach staff new qualifications.\\nStart a training course by dropping a member of staff here or selecting a lectern, picking which qualification you want to teach, then adding trainees.</string>
  <string name="Room/Training_Description_Long">To start a training course, click on the lectern, or drop a suitable member of staff into the room. Staff will also request training when they're ready.\\nIn the training screen, select the qualification you want staff to learn, assign a trainer, and select the staff you wish to send on this course. When you're ready, click the start button.\\nWhen picking a trainer, you can use your own staff, choosing one of their qualifications to teach. Or you can pay extra to bring in a guest trainer.\\nTo increase training speed, add extra training resources to the room, and use staff with additional training skills.</string>
  <string name="Room/Training_Name">Training</string>
  <string name="Room/TurtleHeadClinic_Description">Cures patients with Turtle Head.\\nRestores heads to their original depth.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">This powerful machine is used to cure patients suffering with Turtle Head.\\nTo improve cure rates, research and apply upgrades to the machine. Also use doctors trained in treatment.</string>
  <string name="Room/TurtleHeadClinic_Name">Head Office</string>
  <string name="Room/Ward_Description">Cures and Diagnoses a range of illnesses.\\nLike a B&amp;B without the breakfast.</string>
  <string name="Room/Ward_Description_Long">Wards can be used for diagnosis, and also to treat a range of illnesses. A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\nAdd multiple beds to a ward to deal with more than one patient at a time.\\nYou can also adjust the room settings to request that more nurses work here - this is useful if you have lots of patients.\\nTo improve results, use nurses trained in ward management, diagnosis and treatment.</string>
  <string name="Room/Ward_Name">Ward</string>
  <string name="Room/XRay_Description">High-Tech Diagnosis.\\nExcellent for spotting items lost inside of people.</string>
  <string name="Room/XRay_Description_Long">A high-tech diagnosis room. Great for diagnosing a range of illnesses, in particular fracture-based illnesses.\\nTo improve results, research and apply upgrades to the X-Ray machine. Also use doctors trained in diagnostics or radiology.</string>
  <string name="Room/XRay_Name">X-Ray</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">Robo-Janitor: BinBoi</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">Robo-Janitor: Mend-Friend</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">Robo-Janitor: Life &amp; Death</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">Robo-Janitor: In &amp; Out</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">Robo-Janitor: Build &amp; Repair</string>
  <string name="Staff/DropResult_InvalidNav_CS">Invalid Navigation</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">No {[STAFF]} work in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS">{[STAFF]} cannot work in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">{[STAFF]} cannot work in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">{[STAFF]} cannot work in {[ROOM]}</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(wait to replace {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n(replace {[STAFF]})</string>
  <string name="Staff/DropResult_RequiresQualification_CS">{[QUALIFICATION]} qualification required to work in {[ROOM]}</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Start Marketing Campaign</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Start Research Project</string>
  <string name="Staff/DropResult_TakeBreak_CS">Take a Break</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">Unable to learn {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Learn {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Learn_CS">Learn a qualification</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">Room is at maximum capacity</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">No Qualifications to Teach</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">No Empty Training Slot</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">Teach {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Teach_CS">Teach a qualification</string>
  <string name="Staff/JobAction_BlockedToilet_CS">Unblock {[ITEM]}</string>
  <string name="Staff/JobAction_BrokenMachine_CS">Repair {[ITEM]}</string>
  <string name="Staff/JobAction_Litter_CS">Clean Up {[ITEM]}</string>
  <string name="Staff/JobAction_MedicalWaste_CS">Clean Up {[ITEM]}</string>
  <string name="Staff/JobAction_OutOfStock_CS">Restock {[ITEM]}</string>
  <string name="Staff/JobAction_WiltedPlant_CS">Water {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Assign to {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">Dispatching With {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">Unblocking {[ITEM]}</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">Repairing {[ITEM]}</string>
  <string name="Staff/JobDescription_Litter_CS">Cleaning Up {[ITEM]}</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">Cleaning Up {[ITEM]}</string>
  <string name="Staff/JobDescription_OutOfStock_CS">Restocking {[ITEM]}</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">Watering {[ITEM]}</string>
  <string name="Staff/Pay_Happy_CS">Happy with Pay</string>
  <string name="Staff/Pay_Happy_CS_F">Happy with Pay</string>
  <string name="Staff/Pay_Happy_CS_M">Happy with Pay</string>
  <string name="Staff/Pay_Satisfied_CS">Satisfied with Pay</string>
  <string name="Staff/Pay_Satisfied_CS_F">Satisfied with Pay</string>
  <string name="Staff/Pay_Satisfied_CS_M">Satisfied with Pay</string>
  <string name="Staff/Pay_Unhappy_CS">Unhappy with Pay</string>
  <string name="Staff/Pay_Unhappy_CS_F">Unhappy with Pay</string>
  <string name="Staff/Pay_Unhappy_CS_M">Unhappy with Pay</string>
  <string name="Staff/Pay_VeryHappy_CS">Very Happy with Pay</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Very Happy with Pay</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Very Happy with Pay</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Very Unhappy with Pay</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Very Unhappy with Pay</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Very Unhappy with Pay</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">{[SKILL]} Diagnosis Skill</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">{[SKILL]} Maintenance Skill</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">{[SKILL]} Marketing Skill</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">{[SPEED]} Movement Speed</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 Training Slot</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">{[SKILL]} Treatment Skill</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">{[SKILL]} Upgrade Skill</string>
  <string name="Staff/RecordText/Assistant_CS">In that time they've serviced {[PEOPLE]} people and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/Assistant_F_CS">In that time they've serviced {[PEOPLE]} people and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">In that time they've processed {[PATIENTS]} patients, killed {[KILLED]}, cured {[CURED]}, earned {[EARNED]} for the hospital and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">In that time they've processed {[PATIENTS]} patients, killed {[KILLED]}, cured {[CURED]}, earned {[EARNED]} for the hospital and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/EmployedTime_CS">They have been employed for {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">They have been employed for {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">In that time they've completed {[JOBS]} jobs and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/Janitor_F_CS">In that time they've completed {[JOBS]} jobs and have been paid {[PAID]}.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">BinBoi: Programmed to clean up litter and empty bins.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Sweepy</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Leroux</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">Mend-Friend: Programmed to maintain machinery.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Audrey</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">Fixsimmons</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">Life &amp; Death: Programmed to water plants and capture ghosts.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Sprinkle</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">Spectre</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">In &amp; Out: Programmed to restock vending machines and service toilets.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Phillup</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Plunge</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">Build &amp; Repair: Programmed to upgrade machinery and extinguish fires.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Coggerly</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Douse</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Head Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Head Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Junior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Junior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Senior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Senior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Intern Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Intern Assistant</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Junior Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Junior Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Senior Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Senior Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Student Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Student Doctor</string>
  <string name="Staff/Staff_GuestTrainer">Guest Trainer</string>
  <string name="Staff/Staff_GuestTrainer_F">Guest Trainer</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Head Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Head Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Junior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Junior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Senior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Senior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Intern Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Intern Janitor</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Chief Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Chief Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Junior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Junior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Senior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Senior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Student Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Student Nurse</string>
  <string name="Staff/Status_FireFight_CS_F">Extinguish {[ITEM]}</string>
  <string name="Staff/Status_FireFight_CS_M">Extinguish {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_F">Extinguishing {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_M">Extinguishing {[ITEM]}</string>
  <string name="Staff/Status_Fired_CS_F">Fired!</string>
  <string name="Staff/Status_Fired_CS_M">Fired!</string>
  <string name="Staff/Status_Ghostbust_CS_F">Capture a Ghost</string>
  <string name="Staff/Status_Ghostbust_CS_M">Capture a Ghost</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Capturing a Ghost</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Capturing a Ghost</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Going to {[ROOM]}</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Going to {[ROOM]}</string>
  <string name="Staff/Status_LookingForWork_CS_F">Looking for Work</string>
  <string name="Staff/Status_LookingForWork_CS_M">Looking for Work</string>
  <string name="Staff/Status_Maintain_CS_F">Maintain {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">Maintain {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">Maintaining {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">Maintaining {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">On a Break (On Call)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">On a Break (On Call)</string>
  <string name="Staff/Status_OnBreak_CS_F">On a Break</string>
  <string name="Staff/Status_OnBreak_CS_M">On a Break</string>
  <string name="Staff/Status_Resigned_CS_F">Resigned!</string>
  <string name="Staff/Status_Resigned_CS_M">Resigned!</string>
  <string name="Staff/Status_Service_CS_F">Service {[ITEM]}</string>
  <string name="Staff/Status_Service_CS_M">Service {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_F">Servicing {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_M">Servicing {[ITEM]}</string>
  <string name="Staff/Status_Trained_CS_F">Learning {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_Trained_CS_M">Learning {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Running a Training Course</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Running a Training Course</string>
  <string name="Staff/Status_Training_CS_F">Teaching {[QUALIFICATION]}</string>
  <string name="Staff/Status_Training_CS_M">Teaching {[QUALIFICATION]}</string>
  <string name="Staff/Status_Upgrade_CS_F">Upgrade {[ITEM]}</string>
  <string name="Staff/Status_Upgrade_CS_M">Upgrade {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_F">Upgrading {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_M">Upgrading {[ITEM]}</string>
  <string name="Staff/Status_WorkIn_CS_F">Work in {[ROOM]}</string>
  <string name="Staff/Status_WorkIn_CS_M">Work in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_F">Working in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_M">Working in {[ROOM]}</string>
  <string name="Staff/Title_Doctor_F_CS">Dr</string>
  <string name="Staff/Title_Doctor_M_CS">Dr</string>
  <string name="Staff/Title_Nurse_F_CS">Nurse</string>
  <string name="Staff/Title_Nurse_M_CS">Nurse</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">Energised</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">Energised</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">Exhausted</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">Exhausted</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Tired</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Tired</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Attractive Environment</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Attractive Environment</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Too Cold</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Too Cold</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Too Hot</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Too Hot</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">Ugly Environment</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">Ugly Environment</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} is lovely</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} is lovely</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} is horrible</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} is horrible</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">Very Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">Very Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Very Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Very Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Very Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Very Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Very Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Very Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Feel Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Feel Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Feel Very Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Feel Very Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Very Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Very Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Needs the Toilet</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Needs the Toilet</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Desperate for the Toilet</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Desperate for the Toilet</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Good Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Good Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Fair Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Fair Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Underpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Underpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Overpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Overpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">Pay Rage</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">Pay Rage</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Wants Promotion</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">OK Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">OK Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Nice Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Nice Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Good Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Good Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">Amazing Room!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">Amazing Room!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">Outstanding Room!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">Outstanding Room!</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Wants Training</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Wants Training</string>
  <string name="Staff/ViewModeJobAssignment_CS">Job Assignment</string>
  <string name="Staff/ViewModePayReview_CS">Pay Review</string>
  <string name="Staff/ViewModeStaffList_CS">Staff List</string>
  <string name="StatusEffects/AwardWinner_Description">Won an award recently</string>
  <string name="StatusEffects/AwardWinner_Description_F">Won an award recently</string>
  <string name="StatusEffects/AwardWinner_Description_M">Won an award recently</string>
  <string name="StatusEffects/AwardWinner_Name">Award Winner</string>
  <string name="StatusEffects/AwardWinner_Name_F">Award Winner</string>
  <string name="StatusEffects/AwardWinner_Name_M">Award Winner</string>
  <string name="StatusEffects/BitSick_Description">Might throw up</string>
  <string name="StatusEffects/BitSick_Description_F">Might throw up</string>
  <string name="StatusEffects/BitSick_Description_M">Might throw up</string>
  <string name="StatusEffects/BitSick_Name">Feeling Sick</string>
  <string name="StatusEffects/BitSick_Name_F">Feeling Sick</string>
  <string name="StatusEffects/BitSick_Name_M">Feeling Sick</string>
  <string name="StatusEffects/Boredom_High_Description">Needs some entertainment.</string>
  <string name="StatusEffects/Boredom_High_Description_F">Needs some entertainment.</string>
  <string name="StatusEffects/Boredom_High_Description_M">Needs some entertainment.</string>
  <string name="StatusEffects/Boredom_High_Name">Bored</string>
  <string name="StatusEffects/Boredom_High_Name_F">Bored</string>
  <string name="StatusEffects/Boredom_High_Name_M">Bored</string>
  <string name="StatusEffects/BrainWashed_Description">Brainwashed by The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Description_F">Brainwashed by The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Description_M">Brainwashed by The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Name">Brainwashed</string>
  <string name="StatusEffects/BrainWashed_Name_F">Brainwashed</string>
  <string name="StatusEffects/BrainWashed_Name_M">Brainwashed</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">Cafe Holding Tray</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">Cafe Holding Tray</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">Cafe Holding Tray</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">Had a delicious meal in the cafe.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">Had a delicious meal in the cafe.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">Had a delicious meal in the cafe.</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Nice Meal</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Nice Meal</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Nice Meal</string>
  <string name="StatusEffects/CaffeineBuzz_Description">Who needs sleep anyway?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">Who needs sleep anyway?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">Who needs sleep anyway?</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Caffeine Buzz</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Caffeine Buzz</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Caffeine Buzz</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">Doesn't even belong here.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">Doesn't even belong here.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Lost in Time</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Lost in Time</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Arrived through a time portal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Arrived through a time portal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Time Sick</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Time Sick</string>
  <string name="StatusEffects/Disgusted_Description_F">Saw something revolting</string>
  <string name="StatusEffects/Disgusted_Description_M">Saw something revolting</string>
  <string name="StatusEffects/Disgusted_Name_F">Disgusted</string>
  <string name="StatusEffects/Disgusted_Name_M">Disgusted</string>
  <string name="StatusEffects/Dizzy_Description">Feeling wobbly.</string>
  <string name="StatusEffects/Dizzy_Description_F">Feeling wobbly.</string>
  <string name="StatusEffects/Dizzy_Description_M">Feeling wobbly.</string>
  <string name="StatusEffects/Dizzy_Name">Dizzy</string>
  <string name="StatusEffects/Dizzy_Name_F">Dizzy</string>
  <string name="StatusEffects/Dizzy_Name_M">Dizzy</string>
  <string name="StatusEffects/DropLitter_Name">Disposing of Litter</string>
  <string name="StatusEffects/DropLitter_Name_F">Disposing of Litter</string>
  <string name="StatusEffects/DropLitter_Name_M">Disposing of Litter</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">Scared by an earthquake.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">Scared by an earthquake.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">Scared by an earthquake.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Quaking</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Quaking</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Quaking</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">The pulpitations are real.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">The pulpitations are real.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">The pulpitations are real.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Energy Buzz</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Energy Buzz</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Energy Buzz</string>
  <string name="StatusEffects/Energy_Energised_Description">Feeling refreshed.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Feeling refreshed.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Feeling refreshed.</string>
  <string name="StatusEffects/Energy_Energised_Name">Energised</string>
  <string name="StatusEffects/Energy_Energised_Name_F">Energised</string>
  <string name="StatusEffects/Energy_Energised_Name_M">Energised</string>
  <string name="StatusEffects/Energy_Exhausted_Description">Really needs a break.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">Really needs a break.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">Really needs a break.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">Exhausted</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">Exhausted</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">Exhausted</string>
  <string name="StatusEffects/Energy_Tired_Description">Ready for a break.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Ready for a break.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Ready for a break.</string>
  <string name="StatusEffects/Energy_Tired_Name">Tired</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Tired</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Tired</string>
  <string name="StatusEffects/FastRun_Name">Fast Run</string>
  <string name="StatusEffects/FastRun_Name_F">Fast Run</string>
  <string name="StatusEffects/FastRun_Name_M">Fast Run</string>
  <string name="StatusEffects/Fire_Panic_Description">Someone get a fire extinguisher!</string>
  <string name="StatusEffects/Fire_Panic_Description_F">Someone get a fire extinguisher!</string>
  <string name="StatusEffects/Fire_Panic_Description_M">Someone get a fire extinguisher!</string>
  <string name="StatusEffects/Fire_Panic_Name">Panicking</string>
  <string name="StatusEffects/Fire_Panic_Name_F">Panicking</string>
  <string name="StatusEffects/Fire_Panic_Name_M">Panicking</string>
  <string name="StatusEffects/Ghost_Fear_Description">Somebody catch that ghost!</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">Somebody catch that ghost!</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">Somebody catch that ghost!</string>
  <string name="StatusEffects/Ghost_Fear_Name">Scared of Ghost</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Scared of Ghost</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Scared of Ghost</string>
  <string name="StatusEffects/Happy_Name">Happy</string>
  <string name="StatusEffects/Happy_Name_F">Happy</string>
  <string name="StatusEffects/Happy_Name_M">Happy</string>
  <string name="StatusEffects/Health_Low_Description">Close to death!</string>
  <string name="StatusEffects/Health_Low_Description_F">Close to death!</string>
  <string name="StatusEffects/Health_Low_Description_M">Close to death!</string>
  <string name="StatusEffects/Health_Low_Name">Health Low</string>
  <string name="StatusEffects/Health_Low_Name_F">Health Low</string>
  <string name="StatusEffects/Health_Low_Name_M">Health Low</string>
  <string name="StatusEffects/HeartThrob_Crush_Description">Fell for a local heart throb</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">Fell for a local heart throb</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">Fell for a local heart throb</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Has a Crush</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Has a Crush</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Has a Crush</string>
  <string name="StatusEffects/Hunger_High_Description">Needs a snack.</string>
  <string name="StatusEffects/Hunger_High_Description_F">Needs a snack.</string>
  <string name="StatusEffects/Hunger_High_Description_M">Needs a snack.</string>
  <string name="StatusEffects/Hunger_High_Name">Hungry</string>
  <string name="StatusEffects/Hunger_High_Name_F">Hungry</string>
  <string name="StatusEffects/Hunger_High_Name_M">Hungry</string>
  <string name="StatusEffects/Hygiene_Low_Description">Germs all over me. Yuck.</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">Germs all over me. Yuck.</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">Germs all over me. Yuck.</string>
  <string name="StatusEffects/Hygiene_Low_Name">Low Hygiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Low Hygiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Low Hygiene</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Epidemic</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Epidemic</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Epidemic</string>
  <string name="StatusEffects/Illness_Sniffles_Description">A cold caused by low hygiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">A cold caused by low hygiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">A cold caused by low hygiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Sniffles</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Sniffles</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Sniffles</string>
  <string name="StatusEffects/Injured_Description">That was painful!</string>
  <string name="StatusEffects/Injured_Description_F">That was painful!</string>
  <string name="StatusEffects/Injured_Description_M">That was painful!</string>
  <string name="StatusEffects/Injured_Name">Injured</string>
  <string name="StatusEffects/Injured_Name_F">Injured</string>
  <string name="StatusEffects/Injured_Name_M">Injured</string>
  <string name="StatusEffects/LaughingGas_Description_F">A bit laughy after honking on a Giggle Pump.</string>
  <string name="StatusEffects/LaughingGas_Description_M">A bit laughy after honking on a Giggle Pump.</string>
  <string name="StatusEffects/LaughingGas_Name_F">The Giggles</string>
  <string name="StatusEffects/LaughingGas_Name_M">The Giggles</string>
  <string name="StatusEffects/Nausea_High_Description">Feeling a bit sick.</string>
  <string name="StatusEffects/Nausea_High_Description_F">Feeling a bit sick.</string>
  <string name="StatusEffects/Nausea_High_Description_M">Feeling a bit sick.</string>
  <string name="StatusEffects/Nausea_High_Name">Nauseous</string>
  <string name="StatusEffects/Nausea_High_Name_F">Nauseous</string>
  <string name="StatusEffects/Nausea_High_Name_M">Nauseous</string>
  <string name="StatusEffects/Nausea_Name">Nausea</string>
  <string name="StatusEffects/Nausea_Name_F">Nausea</string>
  <string name="StatusEffects/Nausea_Name_M">Nausea</string>
  <string name="StatusEffects/Nausea_Urgent_Description">I'm going to throw up!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">I'm going to throw up!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">I'm going to throw up!</string>
  <string name="StatusEffects/Nausea_Urgent_Name">Going to Vomit</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">Going to Vomit</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">Going to Vomit</string>
  <string name="StatusEffects/NavBlocked_Name">Feeling Lost</string>
  <string name="StatusEffects/NavBlocked_Name_F">Feeling Lost</string>
  <string name="StatusEffects/NavBlocked_Name_M">Feeling Lost</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Smells like Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Smells like Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Nice Smelling</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Nice Smelling</string>
  <string name="StatusEffects/Offended_Description_F">Feeling hurt and slighted</string>
  <string name="StatusEffects/Offended_Description_M">Feeling hurt and slighted</string>
  <string name="StatusEffects/Offended_Name_F">Offended</string>
  <string name="StatusEffects/Offended_Name_M">Offended</string>
  <string name="StatusEffects/Patient_Unhappy_Description">About to rage quit.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">About to rage quit.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">About to rage quit.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">Unhappy</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">Unhappy</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">Unhappy</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Reaction</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Reaction</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Reaction</string>
  <string name="StatusEffects/Reaction_Dance_Name">Reaction</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Reaction</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Reaction</string>
  <string name="StatusEffects/Reaction_Death_Description">Saw someone die!</string>
  <string name="StatusEffects/Reaction_Death_Description_F">Saw someone die!</string>
  <string name="StatusEffects/Reaction_Death_Description_M">Saw someone die!</string>
  <string name="StatusEffects/Reaction_Death_Name">Someone Died</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Someone Died</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Someone Died</string>
  <string name="StatusEffects/Reaction_Electrified_Description">Someone is electrified!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">Someone is electrified!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">Someone is electrified!</string>
  <string name="StatusEffects/Reaction_Electrified_Name">Shocked</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">Shocked</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">Shocked</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Reaction to naked</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Reaction to naked</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Reaction to naked</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Upset by a nasty outburst</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Upset by a nasty outburst</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Upset by a nasty outburst</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Annoyed</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Annoyed</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Annoyed</string>
  <string name="StatusEffects/Reaction_Scared_Name">Scared Reaction</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Scared Reaction</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Scared Reaction</string>
  <string name="StatusEffects/RisingStar_Name">Rising Star</string>
  <string name="StatusEffects/RisingStar_Name_F">Rising Star</string>
  <string name="StatusEffects/RisingStar_Name_M">Rising Star</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Flirting Failed</string>
  <string name="StatusEffects/Romantic_InLove_Description">Spoke to someone that makes them happy</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">Spoke to someone that makes them happy</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">Spoke to someone that makes them happy</string>
  <string name="StatusEffects/Romantic_InLove_Name">In Love</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">In Love</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">In Love</string>
  <string name="StatusEffects/Salty_Description">Those snacks made me thirsty.</string>
  <string name="StatusEffects/Salty_Description_F">Those snacks made me thirsty.</string>
  <string name="StatusEffects/Salty_Description_M">Those snacks made me thirsty.</string>
  <string name="StatusEffects/Salty_Name">Salty Aftertaste</string>
  <string name="StatusEffects/Salty_Name_F">Salty Aftertaste</string>
  <string name="StatusEffects/Salty_Name_M">Salty Aftertaste</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">Saw Health Minister Tarquin Foxbridge</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">Saw the Health Minister</string>
  <string name="StatusEffects/Saw_Jasmine_Description">Saw Popstar Jasmine Odyssey</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Starstruck</string>
  <string name="StatusEffects/Saw_Mayor_Description">Saw Mayor Tabitha Windsock</string>
  <string name="StatusEffects/Saw_Mayor_Name">Saw the Mayor</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">Saw the Boss of a Large Company</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">Saw a CEO</string>
  <string name="StatusEffects/Saw_Rodrick_Description">Saw Film Star Roderick Cushion</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Starstruck</string>
  <string name="StatusEffects/SentHome_Description">Going to another hospital</string>
  <string name="StatusEffects/SentHome_Description_F">Going to another hospital</string>
  <string name="StatusEffects/SentHome_Description_M">Going to another hospital</string>
  <string name="StatusEffects/SentHome_Name">Sent Home</string>
  <string name="StatusEffects/SentHome_Name_F">Sent Home</string>
  <string name="StatusEffects/SentHome_Name_M">Sent Home</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Sad about killing someone.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Sad about killing someone.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Sad about killing someone.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">Killed Someone</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">Killed Someone</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">Killed Someone</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Sad about a treatment failing.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Sad about a treatment failing.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Sad about a treatment failing.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">Treatment Failed</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">Treatment Failed</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">Treatment Failed</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Happy about curing someone.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Happy about curing someone.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Happy about curing someone.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">Cured a Patient</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">Cured a Patient</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">Cured a Patient</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Temporarily and artificially heightened mental processing.</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Temporarily and artificially heightened mental processing.</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Brain Boost</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Brain Boost</string>
  <string name="StatusEffects/Staff_Happy_Description">I love my job!</string>
  <string name="StatusEffects/Staff_Happy_Description_F">I love my job!</string>
  <string name="StatusEffects/Staff_Happy_Description_M">I love my job!</string>
  <string name="StatusEffects/Staff_Happy_Name">Happy</string>
  <string name="StatusEffects/Staff_Happy_Name_F">Happy</string>
  <string name="StatusEffects/Staff_Happy_Name_M">Happy</string>
  <string name="StatusEffects/Staff_Promoted_Description">Pleased with the promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Pleased with the promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Pleased with the promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Name">Promoted</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Promoted</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Promoted</string>
  <string name="StatusEffects/Staff_Unhappy_Description">I hate my job!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">I hate my job!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">I hate my job!</string>
  <string name="StatusEffects/Staff_Unhappy_Name">Unhappy</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">Unhappy</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">Unhappy</string>
  <string name="StatusEffects/Temperature_Cold_Description">Radiators would be nice.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Radiators would be nice.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Radiators would be nice.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Too Cold</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Too Cold</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Too Cold</string>
  <string name="StatusEffects/Temperature_Hot_Description">Air-conditioning would be nice.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">Air-conditioning would be nice.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">Air-conditioning would be nice.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Too Hot</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Too Hot</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Too Hot</string>
  <string name="StatusEffects/Thirst_High_Description">Needs a drink.</string>
  <string name="StatusEffects/Thirst_High_Description_F">Needs a drink.</string>
  <string name="StatusEffects/Thirst_High_Description_M">Needs a drink.</string>
  <string name="StatusEffects/Thirst_High_Name">Thirsty</string>
  <string name="StatusEffects/Thirst_High_Name_F">Thirsty</string>
  <string name="StatusEffects/Thirst_High_Name_M">Thirsty</string>
  <string name="StatusEffects/Toilet_Accident_Description">Had an accident...</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">Had an accident...</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">Had an accident...</string>
  <string name="StatusEffects/Toilet_Accident_Name">Heavily Soiled</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">Heavily Soiled</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">Heavily Soiled</string>
  <string name="StatusEffects/Toilet_Need_High_Description">Number 1 or number 2. We're not sure.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">Number 1 or number 2. We're not sure.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">Number 1 or number 2. We're not sure.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Needs the Toilet</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Needs the Toilet</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Needs the Toilet</string>
  <string name="StatusEffects/Toilet_Urgent_Description">I'm touching cloth!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">I'm touching cloth!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">I'm touching cloth!</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Desperate for the Toilet</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Desperate for the Toilet</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Desperate for the Toilet</string>
  <string name="StatusEffects/Treatment_Death_Description">Dying due to failed treatment!</string>
  <string name="StatusEffects/Treatment_Death_Description_F">Dying due to failed treatment!</string>
  <string name="StatusEffects/Treatment_Death_Description_M">Dying due to failed treatment!</string>
  <string name="StatusEffects/Treatment_Death_Name">Dying</string>
  <string name="StatusEffects/Treatment_Death_Name_F">Dying</string>
  <string name="StatusEffects/Treatment_Death_Name_M">Dying</string>
  <string name="StatusEffects/Treatment_Effective_Description">Treatment was successful</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">Treatment was successful</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">Treatment was successful</string>
  <string name="StatusEffects/Treatment_Effective_Name">Cured</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Cured</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Cured</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">Treatment wasn't successful</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">Treatment wasn't successful</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">Treatment wasn't successful</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">Treatment Failed</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">Treatment Failed</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">Treatment Failed</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">A Nurse came by and administered some care!</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">A Nurse came by recently and administered some care!</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Visited by Nurse</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Visited by Nurse</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">Failed to retrieve user's avatar.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">Failed to retrieve account purchases for the current user.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Error</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">Failed to retrieve achievement data for current user.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">Current user has changed, returning to main menu.</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Info</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">The current logged-in user is not licensed to launch this app.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Failed to load cloud save data for the current user.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">Press {[Menu/InputActions/StartScreenContinue]} to start.</string>
  <string name="TRC/Network/ConnectionLost">You have lost connection to the internet, online game features will no longer be available.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} days[i2p_Zero]0 days[i2p_One]1 day</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} months[i2p_Zero]0 months[i2p_One]1 month</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">1 day ago</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">{[DAYS]} days ago[i2p_One]{[DAYS]} day ago</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">1 hour ago</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">{[HOURS]} hours ago</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">a long time ago</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">1 minute ago</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">{[MINUTES]} minutes ago</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]}m</string>
  <string name="TimeSpan/TimeSpan_Now_CS">just now</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]}s</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} years[i2p_Zero]0 years[i2p_One]1 year</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">Bartholomew F. Yeti, author and advocate for the Bigfoot Foundation, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">Wiggy Silverbottom is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">Charlatene Fishwrapper, journalist for the Two Point Squabbler, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">Flanolin Onionsack, from the Department of Green Things, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">Artist Zara Fitzpocket is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Send to Speed Dating</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">Send back patients from this era?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">Captain Yesterday is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Staff Wages: {[WAGES]}\\nOther: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Treatment: {[TREATMENT]}\\nDiagnosis: {[DIAGNOSIS]}\\nOther: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Profit Factor:\\n{[VALUE1]} (12 months Profit/Loss / 4) \\nx {[VALUE2]} (Number of Profitable Months in last 12)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">The Hospital Level is a measure of the overall size of your hospital based on the rooms and staff. Having a higher hospital level means that you will attract more patients and job applicants.</string>
  <string name="Tooltip/HospitalPin_Balance">Balance:</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Friends who have played this level</string>
  <string name="Tooltip/HospitalPin_Prestige">Hospital Level:</string>
  <string name="Tooltip/HospitalPin_Reputation">Reputation:</string>
  <string name="Tooltip/HospitalPin_Value">Hospital Value:</string>
  <string name="Tooltip/HubMenu_Characters">Characters</string>
  <string name="Tooltip/HubMenu_DataView">Data View</string>
  <string name="Tooltip/HubMenu_Finance">Finance</string>
  <string name="Tooltip/HubMenu_Hires">Hire a staff member</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Reject job applicant</string>
  <string name="Tooltip/HubMenu_Items">Buy an item</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Return to Map\\n{[COUNT]} New Levels</string>
  <string name="Tooltip/HubMenu_Map_CS">Map</string>
  <string name="Tooltip/HubMenu_Options">Options</string>
  <string name="Tooltip/HubMenu_Rooms">Build a room</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Open Message</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Vaccinate</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Send for Treatment</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Send Home</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Close the room</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Create a copy of this room</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Customise walls and floor</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Edit room blueprint</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Edit room objects</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Open the room</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Insufficient power</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Sell the room</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">Allow patients to be sent here for diagnosis?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">Allow patients to be sent here for treatment?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Take a Break</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Staff Customisation</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Fire</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Jobs</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Pay Review</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Pick Up</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Promote</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Return To Work</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Train</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Unblock Toilets</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Repair Machines</string>
  <string name="Tooltip/JobDescription_Fire_CS">Extinguish Fires</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Capture Ghosts</string>
  <string name="Tooltip/JobDescription_Litter_CS">Clean Up Rubbish</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Clean Up Waste</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Restock Machines</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Upgrade Machines</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Water Plants</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Get a star in {[LEVEL1]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Get a star in {[LEVEL1]} or {[LEVEL2]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Get a star in {[LEVEL1]}, {[LEVEL2]} or {[LEVEL3]}</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Purchase {[LEVEL]} for {[COUNT]} silver</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Get total stars to {[COUNT]} or above</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Not Online</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Research Department</string>
  <string name="Tooltip/Online_SteamAvatarName">Name (online)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">Ready for Training</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Staff with this Qualification: {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">Training</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">Reputation is based on the outcome of a patient's visit, the happiness of people in the hospital, the prices you charge and other publicity the hospital receives. Having a higher reputation means you will attract more patients and job applicants.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">Fine</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">Fine</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Good</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Good</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Great</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Great</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Poor</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Poor</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Very Poor</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Very Poor</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Completed</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">In Progress...</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">XP shows the level of experience that the member of staff has. A staff member with a high XP will be more effective.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Add to Room</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Build Room (not ready yet)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Build Room</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Cost of Changes</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Room Prestige Level</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Subtract from Room</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Upgrades Available: {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Female</string>
  <string name="Tooltip/RoomMenu/Male">Male</string>
  <string name="Tooltip/RoomMenu/Patients">Patients</string>
  <string name="Tooltip/RoomMenu/Staff">Staff</string>
  <string name="Tooltip/SaveSlots/Copy">Copy</string>
  <string name="Tooltip/SaveSlots/Delete">Delete</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Cancel Project</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Call Janitor to {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Cancel Request to {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">Can't afford upgrade {[NAME]}\\nCost: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Maintenance {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">No Janitors with {[QUALIFICATION]} qualification</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Pick Up</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Cost: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">Limit Reached!\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Sell for {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Shelve Project</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Edit User Generated Item</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Edit item definition</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">View in Steam Workshop</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Cancel Upgrade</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">Upgrade to {[NAME]}\\n{[DESC]}\\n{[MODIFIERS]}\\nRequires a Janitor trained in {[QUALIFICATION]}\\nCost: {[COST]}\\nEstimated Upgrade Time: {[DAYS]} Days</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Upgrade Progress {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Cancel Course</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Give a small pay rise to every staff member in the list.</string>
  <string name="Tooltip/StaffMenu_Assistants">Assistants</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Confirm Pay Rise</string>
  <string name="Tooltip/StaffMenu_Doctor">Doctors</string>
  <string name="Tooltip/StaffMenu_Doctors">Doctors</string>
  <string name="Tooltip/StaffMenu_Janitors">Janitors</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Job Assignment</string>
  <string name="Tooltip/StaffMenu_Nurses">Nurses</string>
  <string name="Tooltip/StaffMenu_Overview">Staff Overview</string>
  <string name="Tooltip/StaffMenu_PayReview">Pay Review</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Give pay rises to all staff who feel underpaid, to keep them satisfied</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Earn Kudosh for your organisation by completing challenges.\\nUse it to unlock items in the item list.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">Year {0:00}</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Training Units Required: {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Staff able to Learn this: {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Staff with this Qualification: {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">Film Star Roderick Cushion is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">Popstar Jasmine Odyssey is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Inspector">Health Inspector Henry Jobsworth is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Mayor">Mayor Tabitha Windsock is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Minister">Health Minister Tarquin Foxbridge is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Sally Figblanket, reporter for Two Point Radio, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">Sophie Nova, CEO of Bungle Technologies, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Augustus Lavender, CEO of Holistix, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">Jumbo McNally, CEO of Jumbo Mega Corp, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">Agatha Sphere, CEO of the Orb Foundation, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Barking Mad</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Barking Mad</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Frankenstein</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Frankenstein</string>
  <string name="Traits/Trait_000_F">Cheats at board games</string>
  <string name="Traits/Trait_000_M">Cheats at board games</string>
  <string name="Traits/Trait_001_F">Hoards cutlery</string>
  <string name="Traits/Trait_001_M">Hoards cutlery</string>
  <string name="Traits/Trait_002_F">Their compliments sound fake</string>
  <string name="Traits/Trait_002_M">Their compliments sound fake</string>
  <string name="Traits/Trait_003_F">Swallows gum</string>
  <string name="Traits/Trait_003_M">Swallows gum</string>
  <string name="Traits/Trait_004_F">Rarely wears hats</string>
  <string name="Traits/Trait_004_M">Rarely wears hats</string>
  <string name="Traits/Trait_005_F">Doesn’t speak Spanish</string>
  <string name="Traits/Trait_005_M">Doesn’t speak Spanish</string>
  <string name="Traits/Trait_006_F">Can’t spell their name</string>
  <string name="Traits/Trait_006_M">Can’t spell their name</string>
  <string name="Traits/Trait_007_F">Loves stationery</string>
  <string name="Traits/Trait_007_M">Loves stationery</string>
  <string name="Traits/Trait_008_F">Believes they have psychic powers, they don’t</string>
  <string name="Traits/Trait_008_M">Believes they have psychic powers, they don’t</string>
  <string name="Traits/Trait_009_F">Never been to space</string>
  <string name="Traits/Trait_009_M">Never been to space</string>
  <string name="Traits/Trait_010_F">Drops their change</string>
  <string name="Traits/Trait_010_M">Drops their change</string>
  <string name="Traits/Trait_011_F">Thinks clouds probably have feelings</string>
  <string name="Traits/Trait_011_M">Thinks clouds probably have feelings</string>
  <string name="Traits/Trait_012_F">A bad whistler</string>
  <string name="Traits/Trait_012_M">A bad whistler</string>
  <string name="Traits/Trait_013_F">Never returns favours</string>
  <string name="Traits/Trait_013_M">Never returns favours</string>
  <string name="Traits/Trait_014_F">Loses track of children</string>
  <string name="Traits/Trait_014_M">Loses track of children</string>
  <string name="Traits/Trait_015_F">Makes accidental eye contact with strangers</string>
  <string name="Traits/Trait_015_M">Makes accidental eye contact with strangers</string>
  <string name="Traits/Trait_016_F">Has a good handshake</string>
  <string name="Traits/Trait_016_M">Has a good handshake</string>
  <string name="Traits/Trait_017_F">Great at bedtime stories</string>
  <string name="Traits/Trait_017_M">Great at bedtime stories</string>
  <string name="Traits/Trait_018_F">Hasn’t owned a pencil</string>
  <string name="Traits/Trait_018_M">Hasn’t owned a pencil</string>
  <string name="Traits/Trait_019_F">Can’t drive</string>
  <string name="Traits/Trait_019_M">Can’t drive</string>
  <string name="Traits/Trait_020_F">Slightly heightened sense of style</string>
  <string name="Traits/Trait_020_M">Slightly heightened sense of style</string>
  <string name="Traits/Trait_021_F">Puts ‘Out of Order’ signs on things that aren’t</string>
  <string name="Traits/Trait_021_M">Puts ‘Out of Order’ signs on things that aren’t</string>
  <string name="Traits/Trait_022_F">A real burden</string>
  <string name="Traits/Trait_022_M">A real burden</string>
  <string name="Traits/Trait_023_F">Talks at just the right volume</string>
  <string name="Traits/Trait_023_M">Talks at just the right volume</string>
  <string name="Traits/Trait_024_F">Wrote a book about staplers</string>
  <string name="Traits/Trait_024_M">Wrote a book about staplers</string>
  <string name="Traits/Trait_025_F">Will help you move at the weekend</string>
  <string name="Traits/Trait_025_M">Will help you move at the weekend</string>
  <string name="Traits/Trait_026_F">Excels at organising cables</string>
  <string name="Traits/Trait_026_M">Excels at organising cables</string>
  <string name="Traits/Trait_027_F">Strong left peg</string>
  <string name="Traits/Trait_027_M">Strong left peg</string>
  <string name="Traits/Trait_028_F">Doesn’t have an internet presence</string>
  <string name="Traits/Trait_028_M">Doesn’t have an internet presence</string>
  <string name="Traits/Trait_029_F">Semi-professional juggler</string>
  <string name="Traits/Trait_029_M">Semi-professional juggler</string>
  <string name="Traits/Trait_030_F">Once bowled a ‘73’</string>
  <string name="Traits/Trait_030_M">Once bowled a ‘73’</string>
  <string name="Traits/Trait_031_F">Feigns tardiness to seem busy</string>
  <string name="Traits/Trait_031_M">Feigns tardiness to seem busy</string>
  <string name="Traits/Trait_032_F">Should really have a plan by now</string>
  <string name="Traits/Trait_032_M">Should really have a plan by now</string>
  <string name="Traits/Trait_033_F">Yet to master cursive</string>
  <string name="Traits/Trait_033_M">Yet to master cursive</string>
  <string name="Traits/Trait_034_F">Used to fish as a child, hasn’t since</string>
  <string name="Traits/Trait_034_M">Used to fish as a child, hasn’t since</string>
  <string name="Traits/Trait_035_F">Booked a hot air balloon ride but chickened out</string>
  <string name="Traits/Trait_035_M">Booked a hot air balloon ride but chickened out</string>
  <string name="Traits/Trait_036_F">A real fan of waterborne mammals</string>
  <string name="Traits/Trait_036_M">A real fan of waterborne mammals</string>
  <string name="Traits/Trait_037_F">Owns a crossbow</string>
  <string name="Traits/Trait_037_M">Owns a crossbow</string>
  <string name="Traits/Trait_038_F">Better at knitting than you’d think</string>
  <string name="Traits/Trait_038_M">Better at knitting than you’d think</string>
  <string name="Traits/Trait_039_F">Keeps buying scarfs but doesn’t use them</string>
  <string name="Traits/Trait_039_M">Keeps buying scarfs but doesn’t use them</string>
  <string name="Traits/Trait_040_F">Sounds taller on the phone</string>
  <string name="Traits/Trait_040_M">Sounds taller on the phone</string>
  <string name="Traits/Trait_041_F">A pigeon at heart</string>
  <string name="Traits/Trait_041_M">A pigeon at heart</string>
  <string name="Traits/Trait_042_F">Makes jokes to fill the silence</string>
  <string name="Traits/Trait_042_M">Makes jokes to fill the silence</string>
  <string name="Traits/Trait_043_F">Thrives when falling from a great height</string>
  <string name="Traits/Trait_043_M">Thrives when falling from a great height</string>
  <string name="Traits/Trait_044_F">Keeps on trucking</string>
  <string name="Traits/Trait_044_M">Keeps on trucking</string>
  <string name="Traits/Trait_045_F">Afraid of the dark and its implications</string>
  <string name="Traits/Trait_045_M">Afraid of the dark and its implications</string>
  <string name="Traits/Trait_046_F">Laughs with, not at, people</string>
  <string name="Traits/Trait_046_M">Laughs with, not at, people</string>
  <string name="Traits/Trait_047_F">Excellent night-vision</string>
  <string name="Traits/Trait_047_M">Excellent night-vision</string>
  <string name="Traits/Trait_048_F">Once battled an orchard</string>
  <string name="Traits/Trait_048_M">Once battled an orchard</string>
  <string name="Traits/Trait_049_F">Went to school with Jasmine Odyssey</string>
  <string name="Traits/Trait_049_M">Went to school with Jasmine Odyssey</string>
  <string name="Traits/Trait_050_F">Their loved ones resent them</string>
  <string name="Traits/Trait_050_M">Their loved ones resent them</string>
  <string name="Traits/Trait_051_F">Thinks red jams are overrated</string>
  <string name="Traits/Trait_051_M">Thinks red jams are overrated</string>
  <string name="Traits/Trait_052_F">Needs peace and quiet</string>
  <string name="Traits/Trait_052_M">Needs peace and quiet</string>
  <string name="Traits/Trait_053_F">Trusts the postal service</string>
  <string name="Traits/Trait_053_M">Trusts the postal service</string>
  <string name="Traits/Trait_054_F">Experiences bakery induced shame</string>
  <string name="Traits/Trait_054_M">Experiences bakery induced shame</string>
  <string name="Traits/Trait_055_F">Lost their fish</string>
  <string name="Traits/Trait_055_M">Lost their fish</string>
  <string name="Traits/Trait_056_F">Their handwriting makes them seem boring</string>
  <string name="Traits/Trait_056_M">Their handwriting makes them seem boring</string>
  <string name="Traits/Trait_057_F">Forgets names</string>
  <string name="Traits/Trait_057_M">Forgets names</string>
  <string name="Traits/Trait_058_F">Honks when prompted</string>
  <string name="Traits/Trait_058_M">Honks when prompted</string>
  <string name="Traits/Trait_059_F">Has never used a calendar the way they’d hoped to</string>
  <string name="Traits/Trait_059_M">Has never used a calendar the way they’d hoped to</string>
  <string name="Traits/Trait_060_F">Buries food for later</string>
  <string name="Traits/Trait_060_M">Buries food for later</string>
  <string name="Traits/Trait_061_F">A means to an end</string>
  <string name="Traits/Trait_061_M">A means to an end</string>
  <string name="Traits/Trait_062_F">Understands digital memory to an extent</string>
  <string name="Traits/Trait_062_M">Understands digital memory to an extent</string>
  <string name="Traits/Trait_063_F">Thinks you can never really know</string>
  <string name="Traits/Trait_063_M">Thinks you can never really know</string>
  <string name="Traits/Trait_064_F">A real mess</string>
  <string name="Traits/Trait_064_M">A real mess</string>
  <string name="Traits/Trait_065_F">Totally moleless</string>
  <string name="Traits/Trait_065_M">Totally moleless</string>
  <string name="Traits/Trait_066_F">Probably going to sin again</string>
  <string name="Traits/Trait_066_M">Probably going to sin again</string>
  <string name="Traits/Trait_067_F">Morally ambiguous</string>
  <string name="Traits/Trait_067_M">Morally ambiguous</string>
  <string name="Traits/Trait_068_F">Cultivates artichokes to a competitive standard</string>
  <string name="Traits/Trait_068_M">Cultivates artichokes to a competitive standard</string>
  <string name="Traits/Trait_069_F">Just like everyone else</string>
  <string name="Traits/Trait_069_M">Just like everyone else</string>
  <string name="Traits/Trait_070_F">Their favourite flavour is yellow</string>
  <string name="Traits/Trait_070_M">Their favourite flavour is yellow</string>
  <string name="Traits/Trait_071_F">Giggles at trombones</string>
  <string name="Traits/Trait_071_M">Giggles at trombones</string>
  <string name="Traits/Trait_072_F">Dances like tomorrow is a real possibility</string>
  <string name="Traits/Trait_072_M">Dances like tomorrow is a real possibility</string>
  <string name="Traits/Trait_073_F">Loathes ordinal numbers</string>
  <string name="Traits/Trait_073_M">Loathes ordinal numbers</string>
  <string name="Traits/Trait_074_F">Creative in the low-post</string>
  <string name="Traits/Trait_074_M">Creative in the low-post</string>
  <string name="Traits/Trait_075_F">A competent player of spin</string>
  <string name="Traits/Trait_075_M">A competent player of spin</string>
  <string name="Traits/Trait_076_F">Soft hands</string>
  <string name="Traits/Trait_076_M">Soft hands</string>
  <string name="Traits/Trait_077_F">A proficient user of the alphabet</string>
  <string name="Traits/Trait_077_M">A proficient user of the alphabet</string>
  <string name="Traits/Trait_078_F">Gets stuck in trees</string>
  <string name="Traits/Trait_078_M">Gets stuck in trees</string>
  <string name="Traits/Trait_079_F">Knows how to swim</string>
  <string name="Traits/Trait_079_M">Knows how to swim</string>
  <string name="Traits/Trait_080_F">Loves peeled food</string>
  <string name="Traits/Trait_080_M">Loves peeled food</string>
  <string name="Traits/Trait_081_F">Their dog has no nose</string>
  <string name="Traits/Trait_081_M">Their dog has no nose</string>
  <string name="Traits/Trait_082_F">Has the potential to develop an effective mid-range game</string>
  <string name="Traits/Trait_082_M">Has the potential to develop an effective mid-range game</string>
  <string name="Traits/Trait_083_F">Can't even</string>
  <string name="Traits/Trait_083_M">Can't even</string>
  <string name="Traits/Trait_084_F">Read a book once</string>
  <string name="Traits/Trait_084_M">Read a book once</string>
  <string name="Traits/Trait_085_F">Immaculate depth perception</string>
  <string name="Traits/Trait_085_M">Immaculate depth perception</string>
  <string name="Traits/Trait_086_F">Overuses basil</string>
  <string name="Traits/Trait_086_M">Overuses basil</string>
  <string name="Traits/Trait_087_F">Gets excited when receiving a sticker</string>
  <string name="Traits/Trait_087_M">Gets excited when receiving a sticker</string>
  <string name="Traits/Trait_088_F">Suitably dexterous</string>
  <string name="Traits/Trait_088_M">Suitably dexterous</string>
  <string name="Traits/Trait_089_F">Admires anyone that can whittle</string>
  <string name="Traits/Trait_089_M">Admires anyone that can whittle</string>
  <string name="Traits/Trait_090_F">A disciplined recycler</string>
  <string name="Traits/Trait_090_M">A disciplined recycler</string>
  <string name="Traits/Trait_091_F">Has a passion for domestic woodwork</string>
  <string name="Traits/Trait_091_M">Has a passion for domestic woodwork</string>
  <string name="Traits/Trait_092_F">Doesn’t trust fishmongers</string>
  <string name="Traits/Trait_092_M">Doesn’t trust fishmongers</string>
  <string name="Traits/Trait_093_F">Not one of a kind</string>
  <string name="Traits/Trait_093_M">Not one of a kind</string>
  <string name="Traits/Trait_094_F">Fond of wooden floors</string>
  <string name="Traits/Trait_094_M">Fond of wooden floors</string>
  <string name="Traits/Trait_095_F">Breathes through their nose</string>
  <string name="Traits/Trait_095_M">Breathes through their nose</string>
  <string name="Traits/Trait_096_F">Chases animals at the park</string>
  <string name="Traits/Trait_096_M">Chases animals at the park</string>
  <string name="Traits/Trait_097_F">Only owns one pair of shoes</string>
  <string name="Traits/Trait_097_M">Only owns one pair of shoes</string>
  <string name="Traits/Trait_098_F">Claps out of time</string>
  <string name="Traits/Trait_098_M">Claps out of time</string>
  <string name="Traits/Trait_099_F">Unsure about nightshades</string>
  <string name="Traits/Trait_099_M">Unsure about nightshades</string>
  <string name="Traits/Trait_100_F">Has objectively bad opinions</string>
  <string name="Traits/Trait_100_M">Has objectively bad opinions</string>
  <string name="Traits/Trait_101_F">More soup than sandwich</string>
  <string name="Traits/Trait_101_M">More soup than sandwich</string>
  <string name="Traits/Trait_102_F">Collects music that sold poorly</string>
  <string name="Traits/Trait_102_M">Collects music that sold poorly</string>
  <string name="Traits/Trait_103_F">Eats pasta disgracefully</string>
  <string name="Traits/Trait_103_M">Eats pasta disgracefully</string>
  <string name="Traits/Trait_104_F">Former TV chef</string>
  <string name="Traits/Trait_104_M">Former TV chef</string>
  <string name="Traits/Trait_105_F">Won their school talent contest once</string>
  <string name="Traits/Trait_105_M">Won their school talent contest once</string>
  <string name="Traits/Trait_106_F">Has been in a sword fight</string>
  <string name="Traits/Trait_106_M">Has been in a sword fight</string>
  <string name="Traits/Trait_107_F">Grows turnips to give as gifts</string>
  <string name="Traits/Trait_107_M">Grows turnips to give as gifts</string>
  <string name="Traits/Trait_108_F">Sharpens their pencils with a cleaver</string>
  <string name="Traits/Trait_108_M">Sharpens their pencils with a cleaver</string>
  <string name="Traits/Trait_109_F">Has a sherbet problem</string>
  <string name="Traits/Trait_109_M">Has a sherbet problem</string>
  <string name="Traits/Trait_110_F">Sleeps on the floor</string>
  <string name="Traits/Trait_110_M">Sleeps on the floor</string>
  <string name="Traits/Trait_111_F">Always has a spoon on them</string>
  <string name="Traits/Trait_111_M">Always has a spoon on them</string>
  <string name="Traits/Trait_112_F">Can define “conifer”</string>
  <string name="Traits/Trait_112_M">Can define “conifer”</string>
  <string name="Traits/Trait_113_F">Has forgotten all the knots they used to know how to tie</string>
  <string name="Traits/Trait_113_M">Has forgotten all the knots they used to know how to tie</string>
  <string name="Traits/Trait_114_F">Always wanted to be an Admiral</string>
  <string name="Traits/Trait_114_M">Always wanted to be an Admiral</string>
  <string name="Traits/Trait_115_F">Can’t operate the telescope they were given</string>
  <string name="Traits/Trait_115_M">Can’t operate the telescope they were given</string>
  <string name="Traits/Trait_116_F">Sleep gallops</string>
  <string name="Traits/Trait_116_M">Sleep gallops</string>
  <string name="Traits/Trait_117_F">Likes to take the stairs</string>
  <string name="Traits/Trait_117_M">Likes to take the stairs</string>
  <string name="Traits/Trait_118_F">Vomits on impact</string>
  <string name="Traits/Trait_118_M">Vomits on impact</string>
  <string name="Traits/Trait_119_F">Doesn’t like our chances</string>
  <string name="Traits/Trait_119_M">Doesn’t like our chances</string>
  <string name="Traits/Trait_120_F">Eats custard once a day</string>
  <string name="Traits/Trait_120_M">Eats custard once a day</string>
  <string name="Traits/Trait_121_F">Believes marzipan is toxic</string>
  <string name="Traits/Trait_121_M">Believes marzipan is toxic</string>
  <string name="Traits/Trait_122_F">Skips rope with abandon</string>
  <string name="Traits/Trait_122_M">Skips rope with abandon</string>
  <string name="Traits/Trait_123_F">Wakes at dawn</string>
  <string name="Traits/Trait_123_M">Wakes at dawn</string>
  <string name="Traits/Trait_124_F">Curious about taxidermy</string>
  <string name="Traits/Trait_124_M">Curious about taxidermy</string>
  <string name="Traits/Trait_125_F">Scared of seals</string>
  <string name="Traits/Trait_125_M">Scared of seals</string>
  <string name="Traits/Trait_126_F">Would leave without you for a joke</string>
  <string name="Traits/Trait_126_M">Would leave without you for a joke</string>
  <string name="Traits/Trait_127_F">Has always forgotten their password</string>
  <string name="Traits/Trait_127_M">Has always forgotten their password</string>
  <string name="Traits/Trait_128_F">Time Control (through scheduling)</string>
  <string name="Traits/Trait_128_M">Time Control (through scheduling)</string>
  <string name="Traits/Trait_129_F">Afraid of ladles</string>
  <string name="Traits/Trait_129_M">Afraid of ladles</string>
  <string name="Traits/Trait_130_F">Great with napkins</string>
  <string name="Traits/Trait_130_M">Great with napkins</string>
  <string name="Traits/Trait_131_F">Wraps presents better than you</string>
  <string name="Traits/Trait_131_M">Wraps presents better than you</string>
  <string name="Traits/Trait_132_F">Sick of string sections</string>
  <string name="Traits/Trait_132_M">Sick of string sections</string>
  <string name="Traits/Trait_133_F">Tried to bring back capes</string>
  <string name="Traits/Trait_133_M">Tried to bring back capes</string>
  <string name="Traits/Trait_134_F">Wouldn’t recommend it</string>
  <string name="Traits/Trait_134_M">Wouldn’t recommend it</string>
  <string name="Traits/Trait_135_F">Tired of buying shorts</string>
  <string name="Traits/Trait_135_M">Tired of buying shorts</string>
  <string name="Traits/Trait_136_F">Has seen 'that' show</string>
  <string name="Traits/Trait_136_M">Has seen 'that' show</string>
  <string name="Traits/Trait_137_F">Never forgets a jacket</string>
  <string name="Traits/Trait_137_M">Never forgets a jacket</string>
  <string name="Traits/Trait_138_F">Was raised on a farm</string>
  <string name="Traits/Trait_138_M">Was raised on a farm</string>
  <string name="Traits/Trait_139_F">Has baggage</string>
  <string name="Traits/Trait_139_M">Has baggage</string>
  <string name="Traits/Trait_140_F">Their best friend is an ostrich</string>
  <string name="Traits/Trait_140_M">Their best friend is an ostrich</string>
  <string name="Traits/Trait_141_F">Thinks they aren't photogenic</string>
  <string name="Traits/Trait_141_M">Thinks they aren't photogenic</string>
  <string name="Traits/Trait_142_F">Says Bluetooth when they mean Wi-Fi</string>
  <string name="Traits/Trait_142_M">Says Bluetooth when they mean Wi-Fi</string>
  <string name="Traits/Trait_143_F">Has something to lose</string>
  <string name="Traits/Trait_143_M">Has something to lose</string>
  <string name="Traits/Trait_144_F">Doesn’t RSVP</string>
  <string name="Traits/Trait_144_M">Doesn’t RSVP</string>
  <string name="Traits/Trait_145_F">Criminally under-seasons, everything, always</string>
  <string name="Traits/Trait_145_M">Criminally under-seasons, everything, always</string>
  <string name="Traits/Trait_146_F">Embarrassed by who they are</string>
  <string name="Traits/Trait_146_M">Embarrassed by who they are</string>
  <string name="Traits/Trait_147_F">Holds the U14 long jump record</string>
  <string name="Traits/Trait_147_M">Holds the U14 long jump record</string>
  <string name="Traits/Trait_148_F">Was once pierced by a spear</string>
  <string name="Traits/Trait_148_M">Was once pierced by a spear</string>
  <string name="Traits/Trait_149_F">Thwarted by anything childproofed</string>
  <string name="Traits/Trait_149_M">Thwarted by anything childproofed</string>
  <string name="Traits/Trait_150_F">Believes they saw, and “had lunch with”, a yeti</string>
  <string name="Traits/Trait_150_M">Believes they saw, and “had lunch with”, a yeti</string>
  <string name="Traits/Trait_151_F">Unnerved by rebranding</string>
  <string name="Traits/Trait_151_M">Unnerved by rebranding</string>
  <string name="Traits/Trait_152_F">Has lost their sense of direction</string>
  <string name="Traits/Trait_152_M">Has lost their sense of direction</string>
  <string name="Traits/Trait_153_F">Metaphysically disgruntled</string>
  <string name="Traits/Trait_153_M">Metaphysically disgruntled</string>
  <string name="Traits/Trait_154_F">Pretends to have read 'that' book so often, that they now think they might have</string>
  <string name="Traits/Trait_154_M">Pretends to have read 'that' book so often, that they now think they might have</string>
  <string name="Traits/Trait_155_F">Nearly got to the top of the Pointy Mountains</string>
  <string name="Traits/Trait_155_M">Nearly got to the top of the Pointy Mountains</string>
  <string name="Traits/Trait_156_F">Needs to look in the mirror</string>
  <string name="Traits/Trait_156_M">Needs to look in the mirror</string>
  <string name="Traits/Trait_157_F">Opinionated about pencil hardness</string>
  <string name="Traits/Trait_157_M">Opinionated about pencil hardness</string>
  <string name="Traits/Trait_158_F">Has some regrets</string>
  <string name="Traits/Trait_158_M">Has some regrets</string>
  <string name="Traits/Trait_159_F">Thinks cartoons are good</string>
  <string name="Traits/Trait_159_M">Thinks cartoons are good</string>
  <string name="Traits/Trait_160_F">Thinks cartons are bad</string>
  <string name="Traits/Trait_160_M">Thinks cartons are bad</string>
  <string name="Traits/Trait_161_F">Appreciates a glass of something</string>
  <string name="Traits/Trait_161_M">Appreciates a glass of something</string>
  <string name="Traits/Trait_162_F">Likes a lie down</string>
  <string name="Traits/Trait_162_M">Likes a lie down</string>
  <string name="Traits/Trait_163_F">A delightful dinner guest</string>
  <string name="Traits/Trait_163_M">A delightful dinner guest</string>
  <string name="Traits/Trait_164_F">Startled by fog</string>
  <string name="Traits/Trait_164_M">Startled by fog</string>
  <string name="Traits/Trait_165_F">Has a bad feeling about this</string>
  <string name="Traits/Trait_165_M">Has a bad feeling about this</string>
  <string name="Traits/Trait_166_F">Distributes a comic strip amongst, and featuring, their friends</string>
  <string name="Traits/Trait_166_M">Distributes a comic strip amongst, and featuring, their friends</string>
  <string name="Traits/Trait_167_F">Cherishes pie</string>
  <string name="Traits/Trait_167_M">Cherishes pie</string>
  <string name="Traits/Trait_168_F">Seems impressive from a distance</string>
  <string name="Traits/Trait_168_M">Seems impressive from a distance</string>
  <string name="Traits/Trait_169_F">Dreams of a slightly better tomorrow</string>
  <string name="Traits/Trait_169_M">Dreams of a slightly better tomorrow</string>
  <string name="Traits/Trait_170_F">Questions the point of it all</string>
  <string name="Traits/Trait_170_M">Questions the point of it all</string>
  <string name="Traits/Trait_171_F">Isn’t holding their breath</string>
  <string name="Traits/Trait_171_M">Isn’t holding their breath</string>
  <string name="Traits/Trait_172_F">Doubts you care</string>
  <string name="Traits/Trait_172_M">Doubts you care</string>
  <string name="Traits/Trait_173_F">Good downfield vision</string>
  <string name="Traits/Trait_173_M">Good downfield vision</string>
  <string name="Traits/Trait_174_F">Doesn’t think it’s a big deal</string>
  <string name="Traits/Trait_174_M">Doesn’t think it’s a big deal</string>
  <string name="Traits/Trait_175_F">Regrets their choice of bathroom tile</string>
  <string name="Traits/Trait_175_M">Regrets their choice of bathroom tile</string>
  <string name="Traits/Trait_176_F">Appreciates wallpaper</string>
  <string name="Traits/Trait_176_M">Appreciates wallpaper</string>
  <string name="Traits/Trait_177_F">Sarcastically frames trivial things</string>
  <string name="Traits/Trait_177_M">Sarcastically frames trivial things</string>
  <string name="Traits/Trait_178_F">Has their own whisking method</string>
  <string name="Traits/Trait_178_M">Has their own whisking method</string>
  <string name="Traits/Trait_179_F">Spins to feel better</string>
  <string name="Traits/Trait_179_M">Spins to feel better</string>
  <string name="Traits/Trait_180_F">Cries at sitcoms</string>
  <string name="Traits/Trait_180_M">Cries at sitcoms</string>
  <string name="Traits/Trait_181_F">An exceptional passenger</string>
  <string name="Traits/Trait_181_M">An exceptional passenger</string>
  <string name="Traits/Trait_182_F">Fell off Grockle Falls</string>
  <string name="Traits/Trait_182_M">Fell off Grockle Falls</string>
  <string name="Traits/Trait_183_F">Contrary despite their best efforts</string>
  <string name="Traits/Trait_183_M">Contrary despite their best efforts</string>
  <string name="Traits/Trait_184_F">Right arm fast medium</string>
  <string name="Traits/Trait_184_M">Right arm fast medium</string>
  <string name="Traits/Trait_185_F">Has good memories</string>
  <string name="Traits/Trait_185_M">Has good memories</string>
  <string name="Traits/Trait_186_F">Switch hitter</string>
  <string name="Traits/Trait_186_M">Switch hitter</string>
  <string name="Traits/Trait_187_F">Generally dubious</string>
  <string name="Traits/Trait_187_M">Generally dubious</string>
  <string name="Traits/Trait_188_F">A handful at parties</string>
  <string name="Traits/Trait_188_M">A handful at parties</string>
  <string name="Traits/Trait_189_F">Tends to notice fireworks</string>
  <string name="Traits/Trait_189_M">Tends to notice fireworks</string>
  <string name="Traits/Trait_190_F">Gets stuck on boss fights</string>
  <string name="Traits/Trait_190_M">Gets stuck on boss fights</string>
  <string name="Traits/Trait_191_F">Befriends quadrupeds</string>
  <string name="Traits/Trait_191_M">Befriends quadrupeds</string>
  <string name="Traits/Trait_192_F">Asks for steak \"well-done\" because they don't want it done badly</string>
  <string name="Traits/Trait_192_M">Asks for steak \"well-done\" because they don't want it done badly</string>
  <string name="Traits/Trait_193_F">Has lost count</string>
  <string name="Traits/Trait_193_M">Has lost count</string>
  <string name="Traits/Trait_194_F">Isn’t the same anymore</string>
  <string name="Traits/Trait_194_M">Isn’t the same anymore</string>
  <string name="Traits/Trait_195_F">Struggles to notice 'the little things'</string>
  <string name="Traits/Trait_195_M">Struggles to notice 'the little things'</string>
  <string name="Traits/Trait_196_F">Has a heart of gold</string>
  <string name="Traits/Trait_196_M">Has a heart of gold</string>
  <string name="Traits/Trait_197_F">Bath &gt; Shower</string>
  <string name="Traits/Trait_197_M">Bath &gt; Shower</string>
  <string name="Traits/Trait_198_F">Doesn’t know what they’re doing</string>
  <string name="Traits/Trait_198_M">Doesn’t know what they’re doing</string>
  <string name="Traits/Trait_199_F">Wanders off on trips</string>
  <string name="Traits/Trait_199_M">Wanders off on trips</string>
  <string name="Traits/Trait_200_F">A scholar and a gentleperson</string>
  <string name="Traits/Trait_200_M">A scholar and a gentleperson</string>
  <string name="Traits/Trait_201_F">Just a statistic</string>
  <string name="Traits/Trait_201_M">Just a statistic</string>
  <string name="Traits/Trait_202_F">Unavoidably replaceable</string>
  <string name="Traits/Trait_202_M">Unavoidably replaceable</string>
  <string name="Traits/Trait_203_F">Believes they have \"an understanding\" with ducks</string>
  <string name="Traits/Trait_203_M">Believes they have \"an understanding\" with ducks</string>
  <string name="Traits/Trait_204_F">More bacon than eggs</string>
  <string name="Traits/Trait_204_M">More bacon than eggs</string>
  <string name="Traits/Trait_205_F">Going places</string>
  <string name="Traits/Trait_205_M">Going places</string>
  <string name="Traits/Trait_206_F">Misrepresents themselves on dating sites</string>
  <string name="Traits/Trait_206_M">Misrepresents themselves on dating sites</string>
  <string name="Traits/Trait_207_F">Accidentally voted for Tabitha Windsock</string>
  <string name="Traits/Trait_207_M">Accidentally voted for Tabitha Windsock</string>
  <string name="Traits/Trait_208_F">Indecisive to the point of self-destruction</string>
  <string name="Traits/Trait_208_M">Indecisive to the point of self-destruction</string>
  <string name="Traits/Trait_209_F">Only human</string>
  <string name="Traits/Trait_209_M">Only human</string>
  <string name="Traits/Trait_210_F">Casts the first stone</string>
  <string name="Traits/Trait_210_M">Casts the first stone</string>
  <string name="Traits/Trait_211_F">Basically fine</string>
  <string name="Traits/Trait_211_M">Basically fine</string>
  <string name="Traits/Trait_212_F">Works 9-5 as a way to make a living</string>
  <string name="Traits/Trait_212_M">Works 9-5 as a way to make a living</string>
  <string name="Traits/Trait_213_F">Has a party trick</string>
  <string name="Traits/Trait_213_M">Has a party trick</string>
  <string name="Traits/Trait_214_F">Never inhaled</string>
  <string name="Traits/Trait_214_M">Never inhaled</string>
  <string name="Traits/Trait_215_F">Knows where the party’s at</string>
  <string name="Traits/Trait_215_M">Knows where the party’s at</string>
  <string name="Traits/Trait_216_F">Suspicious of things</string>
  <string name="Traits/Trait_216_M">Suspicious of things</string>
  <string name="Traits/Trait_217_F">Believes they mean well</string>
  <string name="Traits/Trait_217_M">Believes they mean well</string>
  <string name="Traits/Trait_218_F">Clutch (in non-hospital situations)</string>
  <string name="Traits/Trait_218_M">Clutch (in non-hospital situations)</string>
  <string name="Traits/Trait_219_F">Double jump</string>
  <string name="Traits/Trait_219_M">Double jump</string>
  <string name="Traits/Trait_220_F">Assumes all parties are fancy dress</string>
  <string name="Traits/Trait_220_M">Assumes all parties are fancy dress</string>
  <string name="Traits/Trait_221_F">Has a favourite type of marmalade</string>
  <string name="Traits/Trait_221_M">Has a favourite type of marmalade</string>
  <string name="Traits/Trait_222_F">A real treat on picnics</string>
  <string name="Traits/Trait_222_M">A real treat on picnics</string>
  <string name="Traits/Trait_223_F">Used to live in the Pointy Mountains</string>
  <string name="Traits/Trait_223_M">Used to live in the Pointy Mountains</string>
  <string name="Traits/Trait_224_F">Magic +5</string>
  <string name="Traits/Trait_224_M">Magic +5</string>
  <string name="Traits/Trait_225_F">Founding member of the Hogsport Grammar School Limerick Society</string>
  <string name="Traits/Trait_225_M">Founding member of the Hogsport Grammar School Limerick Society</string>
  <string name="Traits/Trait_226_F">Makes their own compost</string>
  <string name="Traits/Trait_226_M">Makes their own compost</string>
  <string name="Traits/Trait_227_F">The friend that brings crisps</string>
  <string name="Traits/Trait_227_M">The friend that brings crisps</string>
  <string name="Traits/Trait_228_F">Just the worst</string>
  <string name="Traits/Trait_228_M">Just the worst</string>
  <string name="Traits/Trait_229_F">Does a, if not the, job</string>
  <string name="Traits/Trait_229_M">Does a, if not the, job</string>
  <string name="Traits/Trait_230_F">Doesn’t remember that night</string>
  <string name="Traits/Trait_230_M">Doesn’t remember that night</string>
  <string name="Traits/Trait_231_F">Unfazed and unmotivated by pressure</string>
  <string name="Traits/Trait_231_M">Unfazed and unmotivated by pressure</string>
  <string name="Traits/Trait_232_F">Arts and crafts fiend</string>
  <string name="Traits/Trait_232_M">Arts and crafts fiend</string>
  <string name="Traits/Trait_233_F">Compulsive fryer</string>
  <string name="Traits/Trait_233_M">Compulsive fryer</string>
  <string name="Traits/Trait_234_F">The product of nepotism</string>
  <string name="Traits/Trait_234_M">The product of nepotism</string>
  <string name="Traits/Trait_235_F">Well read</string>
  <string name="Traits/Trait_235_M">Well read</string>
  <string name="Traits/Trait_236_F">A lightning rod for ironic nicknames</string>
  <string name="Traits/Trait_236_M">A lightning rod for ironic nicknames</string>
  <string name="Traits/Trait_237_F">Vengeful</string>
  <string name="Traits/Trait_237_M">Vengeful</string>
  <string name="Traits/Trait_238_F">Knows the etymology of “procrastinate” - you can guess how..</string>
  <string name="Traits/Trait_238_M">Knows the etymology of “procrastinate” - you can guess how..</string>
  <string name="Traits/Trait_239_F">Winks at their own reflection</string>
  <string name="Traits/Trait_239_M">Winks at their own reflection</string>
  <string name="Traits/Trait_240_F">Part-time living room gymnast</string>
  <string name="Traits/Trait_240_M">Part-time living room gymnast</string>
  <string name="Traits/Trait_241_F">Savoury &gt; Sweet</string>
  <string name="Traits/Trait_241_M">Savoury &gt; Sweet</string>
  <string name="Traits/Trait_242_F">Comes with Kung Fu grip</string>
  <string name="Traits/Trait_242_M">Comes with Kung Fu grip</string>
  <string name="Traits/Trait_243_F">Consistently fails to get a grip</string>
  <string name="Traits/Trait_243_M">Consistently fails to get a grip</string>
  <string name="Traits/Trait_244_F">Opinionated about fonts</string>
  <string name="Traits/Trait_244_M">Opinionated about fonts</string>
  <string name="Traits/Trait_245_F">Loves pudding</string>
  <string name="Traits/Trait_245_M">Loves pudding</string>
  <string name="Traits/Trait_246_F">Hates surplus aunts</string>
  <string name="Traits/Trait_246_M">Hates surplus aunts</string>
  <string name="Traits/Trait_247_F">Spent a summer as a sheepdog</string>
  <string name="Traits/Trait_247_M">Spent a summer as a sheepdog</string>
  <string name="Traits/Trait_248_F">Could know more</string>
  <string name="Traits/Trait_248_M">Could know more</string>
  <string name="Traits/Trait_249_F">‘Invented’ a new kind of casserole</string>
  <string name="Traits/Trait_249_M">‘Invented’ a new kind of casserole</string>
  <string name="Traits/Trait_250_F">Has an opening for the role of ‘Best Friend’</string>
  <string name="Traits/Trait_250_M">Has an opening for the role of ‘Best Friend’</string>
  <string name="Traits/Trait_251_F">Always has the right batteries</string>
  <string name="Traits/Trait_251_M">Always has the right batteries</string>
  <string name="Traits/Trait_252_F">Moonlights as a patient</string>
  <string name="Traits/Trait_252_M">Moonlights as a patient</string>
  <string name="Traits/Trait_253_F">Enjoys installing trap doors</string>
  <string name="Traits/Trait_253_M">Enjoys installing trap doors</string>
  <string name="Traits/Trait_254_F">WA for Flottering 2nd VII</string>
  <string name="Traits/Trait_254_M">WA for Flottering 2nd VII</string>
  <string name="Traits/Trait_255_F">Keeps forgetting to start their moth collection</string>
  <string name="Traits/Trait_255_M">Keeps forgetting to start their moth collection</string>
  <string name="Traits/Trait_256_F">Believes the snack is called Cheesy “Goblins”</string>
  <string name="Traits/Trait_256_M">Believes the snack is called Cheesy “Goblins”</string>
  <string name="Traits/Trait_257_F">Enjoys attending duels</string>
  <string name="Traits/Trait_257_M">Enjoys attending duels</string>
  <string name="Traits/Trait_258_F">Suspects you do see more ‘tails’</string>
  <string name="Traits/Trait_258_M">Suspects you do see more ‘tails’</string>
  <string name="Traits/Trait_259_F">Believes all lucky numbers are actually unlucky in some kind of cosmic joke</string>
  <string name="Traits/Trait_259_M">Believes all lucky numbers are actually unlucky in some kind of cosmic joke</string>
  <string name="Traits/Trait_260_F">Collects limited editions of Burp!</string>
  <string name="Traits/Trait_260_M">Collects limited editions of Burp!</string>
  <string name="Traits/Trait_261_F">A salty sea dog</string>
  <string name="Traits/Trait_261_M">A salty sea dog</string>
  <string name="Traits/Trait_262_F">Doesn’t have perfect vision</string>
  <string name="Traits/Trait_262_M">Doesn’t have perfect vision</string>
  <string name="Traits/Trait_263_F">Season ticket holder at The Sloop</string>
  <string name="Traits/Trait_263_M">Season ticket holder at The Sloop</string>
  <string name="Traits/Trait_264_F">Has boycotted Bungle products for environmental reasons</string>
  <string name="Traits/Trait_264_M">Has boycotted Bungle products for environmental reasons</string>
  <string name="Traits/Trait_265_F">Once rented an eel</string>
  <string name="Traits/Trait_265_M">Once rented an eel</string>
  <string name="Traits/Trait_266_F">Slightly above average spice tolerance</string>
  <string name="Traits/Trait_266_M">Slightly above average spice tolerance</string>
  <string name="Traits/Trait_267_F">One-handed backhand</string>
  <string name="Traits/Trait_267_M">One-handed backhand</string>
  <string name="Traits/Trait_268_F">Has an elegant bag</string>
  <string name="Traits/Trait_268_M">Has an elegant bag</string>
  <string name="Traits/Trait_269_F">Doing ‘them’</string>
  <string name="Traits/Trait_269_M">Doing ‘them’</string>
  <string name="Traits/Trait_270_F">Paper airplane theoretician</string>
  <string name="Traits/Trait_270_M">Paper airplane theoretician</string>
  <string name="Traits/Trait_271_F">A hermit</string>
  <string name="Traits/Trait_271_M">A hermit</string>
  <string name="Traits/Trait_272_F">Yoghurt connoisseur</string>
  <string name="Traits/Trait_272_M">Yoghurt connoisseur</string>
  <string name="Traits/Trait_273_F">Designs mittens</string>
  <string name="Traits/Trait_273_M">Designs mittens</string>
  <string name="Traits/Trait_274_F">Always smells good</string>
  <string name="Traits/Trait_274_M">Always smells good</string>
  <string name="Traits/Trait_275_F">Doesn’t retain lyrics</string>
  <string name="Traits/Trait_275_M">Doesn’t retain lyrics</string>
  <string name="Traits/Trait_276_F">Excited by wax sealed letters</string>
  <string name="Traits/Trait_276_M">Excited by wax sealed letters</string>
  <string name="Traits/Trait_277_F">A talented skimmer of stones</string>
  <string name="Traits/Trait_277_M">A talented skimmer of stones</string>
  <string name="Traits/Trait_278_F">Hugs trees, like, literally hugs them</string>
  <string name="Traits/Trait_278_M">Hugs trees, like, literally hugs them</string>
  <string name="Traits/Trait_279_F">Loves to chew</string>
  <string name="Traits/Trait_279_M">Loves to chew</string>
  <string name="Traits/Trait_280_F">Thinks Jasmine Odyssey is overrated</string>
  <string name="Traits/Trait_280_M">Thinks Jasmine Odyssey is overrated</string>
  <string name="Traits/Trait_281_F">Prefers Jasmine Odyssey’s first few albums</string>
  <string name="Traits/Trait_281_M">Prefers Jasmine Odyssey’s first few albums</string>
  <string name="Traits/Trait_282_F">Doesn’t listen to Nigel Bickleworth anymore</string>
  <string name="Traits/Trait_282_M">Doesn’t listen to Nigel Bickleworth anymore</string>
  <string name="Traits/Trait_283_F">Thinks they once saw Harrison Wolff</string>
  <string name="Traits/Trait_283_M">Thinks they once saw Harrison Wolff</string>
  <string name="Traits/Trait_284_F">Thought, until recently, that Ricky Hawthorne was dead</string>
  <string name="Traits/Trait_284_M">Thought, until recently, that Ricky Hawthorne was dead</string>
  <string name="Traits/Trait_285_F">Can't tie a tie unless they're wearing it</string>
  <string name="Traits/Trait_285_M">Can't tie a tie unless they're wearing it</string>
  <string name="Traits/Trait_286_F">Level 2 Orbling</string>
  <string name="Traits/Trait_286_M">Level 2 Orbling</string>
  <string name="Traits/Trait_287_F">Level 6 Orbstacle</string>
  <string name="Traits/Trait_287_M">Level 6 Orbstacle</string>
  <string name="Traits/Trait_288_F">Level 9 Orbonaut</string>
  <string name="Traits/Trait_288_M">Level 9 Orbonaut</string>
  <string name="Traits/Trait_289_F">Level 14 Orbelisk</string>
  <string name="Traits/Trait_289_M">Level 14 Orbelisk</string>
  <string name="Traits/Trait_290_F">Uses mustard like butter</string>
  <string name="Traits/Trait_290_M">Uses mustard like butter</string>
  <string name="Traits/Trait_291_F">Tends to rate things 7/10</string>
  <string name="Traits/Trait_291_M">Tends to rate things 7/10</string>
  <string name="Traits/Trait_292_F">Dismissed by The Orb Foundation for \"Cuboidal\" behaviour</string>
  <string name="Traits/Trait_292_M">Dismissed by The Orb Foundation for \"Cuboidal\" behaviour</string>
  <string name="Traits/Trait_293_F">More roast than toast</string>
  <string name="Traits/Trait_293_M">More roast than toast</string>
  <string name="Traits/Trait_294_F">Catches frisbees 'dog style'</string>
  <string name="Traits/Trait_294_M">Catches frisbees 'dog style'</string>
  <string name="Traits/Trait_295_F">Susceptible to confirmation bias</string>
  <string name="Traits/Trait_295_M">Susceptible to confirmation bias</string>
  <string name="Traits/Trait_296_F">Avant-garde</string>
  <string name="Traits/Trait_296_M">Avant-garde</string>
  <string name="Traits/Trait_297_F">Still loves plot twists</string>
  <string name="Traits/Trait_297_M">Still loves plot twists</string>
  <string name="Traits/Trait_298_F">Relish enthusiast</string>
  <string name="Traits/Trait_298_M">Relish enthusiast</string>
  <string name="Traits/Trait_299_F">Leaves the bag in</string>
  <string name="Traits/Trait_299_M">Leaves the bag in</string>
  <string name="Traits/Trait_Argumentative_Description">Likes to argue</string>
  <string name="Traits/Trait_Argumentative_Description_F">Likes to argue</string>
  <string name="Traits/Trait_Argumentative_Description_M">Likes to argue</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Argues with other argumentative people.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Argues with other argumentative people.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Argumentative</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Argumentative</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Argumentative</string>
  <string name="Traits/Trait_Boring_Description">Terribly dull</string>
  <string name="Traits/Trait_Boring_Description_F">Terribly dull</string>
  <string name="Traits/Trait_Boring_Description_M">Terribly dull</string>
  <string name="Traits/Trait_Boring_Effect_F">Makes people bored.</string>
  <string name="Traits/Trait_Boring_Effect_M">Makes people bored.</string>
  <string name="Traits/Trait_Boring_ShortName">Boring</string>
  <string name="Traits/Trait_Boring_ShortName_F">Boring</string>
  <string name="Traits/Trait_Boring_ShortName_M">Boring</string>
  <string name="Traits/Trait_Charming_Description">Charming</string>
  <string name="Traits/Trait_Charming_Description_F">Charming</string>
  <string name="Traits/Trait_Charming_Description_M">Charming</string>
  <string name="Traits/Trait_Charming_Effect_F">Makes people happier when interacting with them.</string>
  <string name="Traits/Trait_Charming_Effect_M">Makes people happier when interacting with them.</string>
  <string name="Traits/Trait_Charming_ShortName">Charming</string>
  <string name="Traits/Trait_Charming_ShortName_F">Charming</string>
  <string name="Traits/Trait_Charming_ShortName_M">Charming</string>
  <string name="Traits/Trait_Clumsy_Description">Accident prone</string>
  <string name="Traits/Trait_Clumsy_Description_F">Accident prone</string>
  <string name="Traits/Trait_Clumsy_Description_M">Accident prone</string>
  <string name="Traits/Trait_Clumsy_Effect_F">Sometimes breaks things. Or people.</string>
  <string name="Traits/Trait_Clumsy_Effect_M">Sometimes breaks things. Or people.</string>
  <string name="Traits/Trait_Clumsy_ShortName">Clumsy</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Clumsy</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Clumsy</string>
  <string name="Traits/Trait_Dirty_Description">Dirty habits</string>
  <string name="Traits/Trait_Dirty_Description_F">Dirty habits</string>
  <string name="Traits/Trait_Dirty_Description_M">Dirty habits</string>
  <string name="Traits/Trait_Dirty_Effect_F">Makes the hospital dirty.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Makes the hospital dirty.</string>
  <string name="Traits/Trait_Dirty_ShortName">Dirty</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Dirty</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Dirty</string>
  <string name="Traits/Trait_Entertainer_Description">Class clown</string>
  <string name="Traits/Trait_Entertainer_Description_F">Class clown</string>
  <string name="Traits/Trait_Entertainer_Description_M">Class clown</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Entertains people with their sweet dance moves.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Entertains people with their sweet dance moves.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Entertainer</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Entertainer</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Entertainer</string>
  <string name="Traits/Trait_Evil_Description">Has a dark side</string>
  <string name="Traits/Trait_Evil_Description_F">Has a dark side</string>
  <string name="Traits/Trait_Evil_Description_M">Has a dark side</string>
  <string name="Traits/Trait_Evil_Effect_F">Enjoys doing evil things.</string>
  <string name="Traits/Trait_Evil_Effect_M">Enjoys doing evil things.</string>
  <string name="Traits/Trait_Evil_ShortName">Evil</string>
  <string name="Traits/Trait_Evil_ShortName_F">Evil</string>
  <string name="Traits/Trait_Evil_ShortName_M">Evil</string>
  <string name="Traits/Trait_Funny_Description">Funny</string>
  <string name="Traits/Trait_Funny_Description_F">Funny</string>
  <string name="Traits/Trait_Funny_Description_M">Funny</string>
  <string name="Traits/Trait_Funny_Effect_F">Makes people laugh.</string>
  <string name="Traits/Trait_Funny_Effect_M">Makes people laugh.</string>
  <string name="Traits/Trait_Funny_ShortName">Funny</string>
  <string name="Traits/Trait_Funny_ShortName_F">Funny</string>
  <string name="Traits/Trait_Funny_ShortName_M">Funny</string>
  <string name="Traits/Trait_GreenFingers_Description">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">Likes to water plants when idle.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">Likes to water plants when idle.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Green Fingers</string>
  <string name="Traits/Trait_Hangry_Description">Hangry</string>
  <string name="Traits/Trait_Hangry_Description_F">Hangry</string>
  <string name="Traits/Trait_Hangry_Description_M">Hangry</string>
  <string name="Traits/Trait_Hangry_Effect_F">Becomes nasty when hungry.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Becomes nasty when hungry.</string>
  <string name="Traits/Trait_Hangry_ShortName">Hangry</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Hangry</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Hangry</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">Happiness is higher than average.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">Happiness is higher than average.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Positive</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">Happiness is lower than average.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">Happiness is lower than average.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Grumpy</string>
  <string name="Traits/Trait_Healer_Description">Has magic healing hands</string>
  <string name="Traits/Trait_Healer_Description_F">Has magic healing hands</string>
  <string name="Traits/Trait_Healer_Description_M">Has magic healing hands</string>
  <string name="Traits/Trait_Healer_Effect_F">Increases the health of patients.</string>
  <string name="Traits/Trait_Healer_Effect_M">Increases the health of patients.</string>
  <string name="Traits/Trait_Healer_ShortName">Healer</string>
  <string name="Traits/Trait_Healer_ShortName_F">Healer</string>
  <string name="Traits/Trait_Healer_ShortName_M">Healer</string>
  <string name="Traits/Trait_Hygenic_Description">Hygienic</string>
  <string name="Traits/Trait_Hygenic_Description_F">Hygienic</string>
  <string name="Traits/Trait_Hygenic_Description_M">Hygienic</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Likes to stay clean and hygienic.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Likes to stay clean and hygienic.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Hygienic</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Hygienic</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Hygienic</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">8Bit traits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">8Bit traits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">8Bit traits</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Night</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Night</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Night</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Electrified</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Queen</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">The girl next door</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">The girl next door</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">The boy next door</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">The target of unrequited idolization.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">The target of unrequited idolization.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Heart-Throb</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Heart-Throb</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Heart-Throb</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Jazz Hands</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Mime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Mime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Mime</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Monobrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Monobrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Monobrow</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Mummy</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Mummy</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Mummy</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Night</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Night</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Night</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Mock Star</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Mock Star</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Mock Star</string>
  <string name="Traits/Trait_Inspiring_Description">Inspiring</string>
  <string name="Traits/Trait_Inspiring_Description_F">Inspiring</string>
  <string name="Traits/Trait_Inspiring_Description_M">Inspiring</string>
  <string name="Traits/Trait_Inspiring_Effect_F">Inspires other people.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">Inspires other people.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Inspiring</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Inspiring</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Inspiring</string>
  <string name="Traits/Trait_Lazy_Description">Tires easily</string>
  <string name="Traits/Trait_Lazy_Description_F">Tires easily</string>
  <string name="Traits/Trait_Lazy_Description_M">Tires easily</string>
  <string name="Traits/Trait_Lazy_Effect_F">Wants more frequent breaks.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Wants more frequent breaks.</string>
  <string name="Traits/Trait_Lazy_ShortName">Lazy</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Lazy</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Lazy</string>
  <string name="Traits/Trait_Learn_Fast_Description">Has potential</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">Has potential</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">Has potential</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">A quick learner that should develop quickly.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">A quick learner that should develop quickly.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Fast Learner</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Fast Learner</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Fast Learner</string>
  <string name="Traits/Trait_Learn_Slow_Description">Cheese for brains</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">Cheese for brains</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">Cheese for brains</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">A slow learner that will take some time to develop.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">A slow learner that will take some time to develop.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Stupid</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Stupid</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Stupid</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Clown</string>
  <string name="Traits/Trait_Limp_Description">Limps</string>
  <string name="Traits/Trait_Limp_Description_F">Limps</string>
  <string name="Traits/Trait_Limp_Description_M">Limps</string>
  <string name="Traits/Trait_Limp_Effect_F">Reduced walking speed due to a limp.</string>
  <string name="Traits/Trait_Limp_Effect_M">Reduced walking speed due to a limp.</string>
  <string name="Traits/Trait_Limp_ShortName">Limp</string>
  <string name="Traits/Trait_Limp_ShortName_F">Limp</string>
  <string name="Traits/Trait_Limp_ShortName_M">Limp</string>
  <string name="Traits/Trait_Litterer_Description">Litterer</string>
  <string name="Traits/Trait_Litterer_Description_F">Litterer</string>
  <string name="Traits/Trait_Litterer_Description_M">Litterer</string>
  <string name="Traits/Trait_Litterer_Effect_F">Drops litter around the hospital.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Drops litter around the hospital.</string>
  <string name="Traits/Trait_Litterer_ShortName">Litterer</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Litterer</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Litterer</string>
  <string name="Traits/Trait_Motivated_Description">Motivated</string>
  <string name="Traits/Trait_Motivated_Description_F">Motivated</string>
  <string name="Traits/Trait_Motivated_Description_M">Motivated</string>
  <string name="Traits/Trait_Motivated_Effect_F">Walks faster than normal speed.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Walks faster than normal speed.</string>
  <string name="Traits/Trait_Motivated_ShortName">Motivated</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Motivated</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Motivated</string>
  <string name="Traits/Trait_Narcolepsy_Description">Suffers from spontaneous bouts of snoozing</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">Suffers from spontaneous bouts of snoozing</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">Suffers from spontaneous bouts of snoozing</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">Will fall asleep, at random, every now and then.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">Will fall asleep, at random, every now and then.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Sleepy</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Sleepy</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Sleepy</string>
  <string name="Traits/Trait_Nasty_Description">Nasty</string>
  <string name="Traits/Trait_Nasty_Description_F">Nasty</string>
  <string name="Traits/Trait_Nasty_Description_M">Nasty</string>
  <string name="Traits/Trait_Nasty_Effect_F">Upsets other people.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Upsets other people.</string>
  <string name="Traits/Trait_Nasty_ShortName">Nasty</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Nasty</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Nasty</string>
  <string name="Traits/Trait_NauseaInducing_Description">Nausea inducing</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Nausea inducing</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Nausea inducing</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Makes people feel sick.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Makes people feel sick.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Gross</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Gross</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Gross</string>
  <string name="Traits/Trait_Nausea_Description">Causes vomiting</string>
  <string name="Traits/Trait_Nausea_Description_F">Causes vomiting</string>
  <string name="Traits/Trait_Nausea_Description_M">Causes vomiting</string>
  <string name="Traits/Trait_Nausea_ShortName">Nausea</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Nausea</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Nausea</string>
  <string name="Traits/Trait_PayHigh_Description">Wants more money</string>
  <string name="Traits/Trait_PayHigh_Description_F">Wants more money</string>
  <string name="Traits/Trait_PayHigh_Description_M">Wants more money</string>
  <string name="Traits/Trait_PayHigh_Effect_F">High salary expectations.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">High salary expectations.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Expensive</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Expensive</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Expensive</string>
  <string name="Traits/Trait_PayLow_Description">Will work for peanuts</string>
  <string name="Traits/Trait_PayLow_Description_F">Will work for peanuts</string>
  <string name="Traits/Trait_PayLow_Description_M">Will work for peanuts</string>
  <string name="Traits/Trait_PayLow_Effect_F">Reduced salary expectations.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Reduced salary expectations.</string>
  <string name="Traits/Trait_PayLow_ShortName">Cheap</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Cheap</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Cheap</string>
  <string name="Traits/Trait_Romantic_Description">Thinks their life is a romcom</string>
  <string name="Traits/Trait_Romantic_Description_F">Thinks their life is a romcom</string>
  <string name="Traits/Trait_Romantic_Description_M">Thinks their life is a romcom</string>
  <string name="Traits/Trait_Romantic_Effect_F">Constantly falling in and out of love.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Constantly falling in and out of love.</string>
  <string name="Traits/Trait_Romantic_ShortName">Romantic</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Romantic</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Romantic</string>
  <string name="Traits/Trait_Scary_Description">Scary</string>
  <string name="Traits/Trait_Scary_Description_F">Scary</string>
  <string name="Traits/Trait_Scary_Description_M">Scary</string>
  <string name="Traits/Trait_Scary_Effect_F">Scares people. Accidentally we think.</string>
  <string name="Traits/Trait_Scary_Effect_M">Scares people. Accidentally we think.</string>
  <string name="Traits/Trait_Scary_ShortName">Scary</string>
  <string name="Traits/Trait_Scary_ShortName_F">Scary</string>
  <string name="Traits/Trait_Scary_ShortName_M">Scary</string>
  <string name="Traits/Trait_ShortTemper_Description">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">Becomes nasty when unhappy.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">Becomes nasty when unhappy.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Short Temper</string>
  <string name="Traits/Trait_Teach_Fast_Description">A natural mentor</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">A natural mentor</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">A natural mentor</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Whizzes through any syllabus.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Whizzes through any syllabus.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Teacher</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Teacher</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Teacher</string>
  <string name="Traits/Trait_Thief_Description">Likes to steal</string>
  <string name="Traits/Trait_Thief_Description_F">Likes to steal</string>
  <string name="Traits/Trait_Thief_Description_M">Likes to steal</string>
  <string name="Traits/Trait_Thief_Effect_F">Steals things when idle.</string>
  <string name="Traits/Trait_Thief_Effect_M">Steals things when idle.</string>
  <string name="Traits/Trait_Thief_ShortName">Thief</string>
  <string name="Traits/Trait_Thief_ShortName_F">Thief</string>
  <string name="Traits/Trait_Thief_ShortName_M">Thief</string>
  <string name="Traits/Trait_Tidy_Description">Clean and tidy</string>
  <string name="Traits/Trait_Tidy_Description_F">Clean and tidy</string>
  <string name="Traits/Trait_Tidy_Description_M">Clean and tidy</string>
  <string name="Traits/Trait_Tidy_Effect_F">Keeps things tidy.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Keeps things tidy.</string>
  <string name="Traits/Trait_Tidy_ShortName">Tidy</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Tidy</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Tidy</string>
  <string name="Traits/Trait_Tireless_Description">High energy</string>
  <string name="Traits/Trait_Tireless_Description_F">High energy</string>
  <string name="Traits/Trait_Tireless_Description_M">High energy</string>
  <string name="Traits/Trait_Tireless_Effect_F">Works longer before needing a break.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Works longer before needing a break.</string>
  <string name="Traits/Trait_Tireless_ShortName">Tireless</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Tireless</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Tireless</string>
  <string name="Traits/Trait_ToiletRage_Description">Gets toilet rage</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Gets toilet rage</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Gets toilet rage</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Gets angry when they need the toilet.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Gets angry when they need the toilet.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Toilet Rage</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Toilet Rage</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Toilet Rage</string>
  <string name="Traits/Trait_Unhygienic_Description">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">Doesn't wash their hands.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">Doesn't wash their hands.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Unhygienic</string>
  <string name="Traits/Trait_Unmotivated_Description">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Walks slower than normal speed.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Walks slower than normal speed.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Unmotivated</string>
  <string name="Traits/Trait_Vandal_Description">Enjoys breaking things</string>
  <string name="Traits/Trait_Vandal_Description_F">Enjoys breaking things</string>
  <string name="Traits/Trait_Vandal_Description_M">Enjoys breaking things</string>
  <string name="Traits/Trait_Vandal_Effect_F">Breaks things when idle.</string>
  <string name="Traits/Trait_Vandal_Effect_M">Breaks things when idle.</string>
  <string name="Traits/Trait_Vandal_ShortName">Vandal</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Vandal</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Vandal</string>
  <string name="Traits/Trait_Vomit_Description">Sickly</string>
  <string name="Traits/Trait_Vomit_Description_F">Sickly</string>
  <string name="Traits/Trait_Vomit_Description_M">Sickly</string>
  <string name="Traits/Trait_Vomit_Effect_F">Vomits a lot.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Vomits a lot.</string>
  <string name="Traits/Trait_Vomit_ShortName">Sickly</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Sickly</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Sickly</string>
  <string name="Traits/Trait_WeakBladder_Description">Weak bladder</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Weak bladder</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Weak bladder</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Needs the toilet more often than most.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Needs the toilet more often than most.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Weak Bladder</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Weak Bladder</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Weak Bladder</string>
  <string name="Video/Intro/Subtitle_01">At Two Point Hospital,</string>
  <string name="Video/Intro/Subtitle_02">over 52% of our patients believe they leave healthier than when they arrived.</string>
  <string name="Video/Intro/Subtitle_03">Our precisely calibrated equipment is operated by compassionate healthcare practitioners.</string>
  <string name="Video/Intro/Subtitle_04">Many of whom have even been to medical school, or watched ER.</string>
  <string name="Video/Intro/Subtitle_05">Mmmm.</string>
  <string name="Video/Intro/Subtitle_06">Jest Infection is no laughing matter.</string>
  <string name="Video/Intro/Subtitle_07">Put your trust, and oversized shoes, in our capable hands.</string>
  <string name="Video/Intro/Subtitle_08">We’re building a brighter, safer future and hardly anything will stand in our way.</string>
  <string name="Video/Intro/Subtitle_09">You deserve the best…</string>
  <string name="Video/Intro/Subtitle_10">...so join us at Two Point Hospital.</string>
  <string name="Video/Intro/Subtitle_11">We’re open for new staff. New patients. And a new you.</string>
  <string name="Video/Intro/Subtitle_12">Can I go play golf yet? I’m teeing off at 3!</string>
  <string name="Video/Intro/Subtitle_4a">If you suffer from Turtle Head,</string>
  <string name="Video/Intro/Subtitle_4b">let us ease your worries, and noggin, gently out of your body.</string>
  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Famous Actor</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Pop Star</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Health Inspector</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Mayor</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Health Minister</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Radio Reporter</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">CEO of Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">CEO of Jumbo Mega Corp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">The Orb Foundation</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">CEO of Bungle Tech</string>
</resources>
