<?xml version="1.0" ?>
<resources>
  <string name="Advisor/Aliens_TooManyAliens">There are currently a lot of aliens in your hospital disguised as ordinary humans. You need to find them and send them home immediately!\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">There are currently a lot of paparazzi in your hospital disguised as ordinary guests. You need to find them and send them home immediately!\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Career Goal Achieved: &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nTo collect your reward, go to the career goals list on the map.</string>
  <string name="Advisor/CareerGoalRewards_CS">The Two Point Health Ministry has awarded you: &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Completed">Challenge Completed: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nReward: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Challenge Failed: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nPenalty: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">Wave &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt; is starting now!</string>
  <string name="Advisor/Challenge_HordeWave_Failed">We cured {[CURED]} of {[PROCESSED]} patients during the last wave. Unfortunately, our cure rate of {[CURERATE]} needed to be {[TARGET]} and we'll need to repeat that wave.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">We've now processed all {[PROCESSED]} patients, the wave is over, but we weren't able to complete all the Wave Objectives. Unfortunately, we'll need to repeat that wave.</string>
  <string name="Advisor/CheckLeaderboards_CS">Check the Leaderboards tab, in the Overview screen, to see how you're doing compared to your friends and rival hospitals.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">We need a &lt;style=\"AdvisorHighlight\"&gt;Speed Dating&lt;/style&gt; room so we can send lost in time patients back home.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">When new time portals are activated, time sick patients will arrive more frequently from all active Time Portals.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Speed Dating: Yesterizers need time to recalibrate when changing to a different time period. Organise patients by era to avoid unnecessary recalibration time.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">There's a queue for Speed Dating. You should consider training your Assistants, grouping patients in the queue by era, or building more Speed Dating rooms.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">The best way to climb the league tables is to make sure all your ambulances have assignments.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">You can assign multiple ambulances to the same emergency.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">If you find your ambulances break down faster than Gretchen can fix them, you could get her to train your Janitors.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">This room can accommodate additional treatment machines and staff to help process patients more quickly.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">There's a queue outside of a Cloud Computing room. Is it worth expanding it or building another one?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">You don't have enough available staff with Driving qualifications to drive your road ambulances. Consider training or hiring more.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">You don't have enough available staff with Flying qualifications to fly your air ambulances. Consider training or hiring more.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">There's a queue outside of a Powder Room. Is it worth expanding it or building another one?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">There's a queue outside of a Wax Works. Is it worth expanding it or building another one?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Know your enemies: pay attention to your rivals' ambulances and choices so you can exploit weaknesses.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">Ambulances will need Gretchen to perform maintenance once they've driven far enough.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Click on the Assign button to assign an ambulance to an emergency.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Click on the ambulance bay in front of the hospital to build an ambulance.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Doctors and nurses with driving qualifications are needed to staff your ambulances.</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">Major emergencies will often give you some idea of what illnesses to expect in their reports, so make sure to read them.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">New ambulances need to be fixed up by Gretchen before they can be dispatched.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Click on the sat-nav icon to bring up the emergency dispatch map.</string>
  <string name="Advisor/DLC_Opportunities">There are some &lt;style=\"AdvisorHighlight\"&gt;new opportunities&lt;/style&gt; for our organisation in the &lt;style=\"AdvisorHighlight\"&gt;North&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;South&lt;/style&gt; of the County. Take a look.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">There are some &lt;style=\"AdvisorHighlight\"&gt;new opportunities&lt;/style&gt; for our organisation all over the County. Take a look around.</string>
  <string name="Advisor/Finance_CashFlowWarning">The hospital isn't covering its costs. We should consider lowering our outgoings... or making more money.</string>
  <string name="Advisor/Finance_LowMoney">Our money is getting quite low and I'm not sure we can afford our bills. Do you think we need a loan?</string>
  <string name="Advisor/Finance_NegativeMoney">The hospital is in debt. Maybe we should take out a loan.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">A patient has refused to pay &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; for diagnosis in the &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe prices are too high?</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">A patient has refused to pay &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; for a &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Maybe prices are too high?</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">A patient has refused to pay &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; for treatment of &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; in the &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe prices are too high?</string>
  <string name="Advisor/General_LowHygiene">Hygiene levels in the hospital are getting unpleasantly low. You could consider adding sinks or placing sanitiser dispensers.</string>
  <string name="Advisor/General_LowReputation">The hospital is starting to get a bad reputation.</string>
  <string name="Advisor/General_LowReputation_Medical">Curing more of the patients visiting the hospital would help improve our Hospital Reputation.</string>
  <string name="Advisor/General_LowReputation_Patient">Keeping patients happier would help to improve our Hospital Reputation.</string>
  <string name="Advisor/General_LowReputation_Prices">Reducing prices a bit would help to improve our Hospital Reputation</string>
  <string name="Advisor/General_LowReputation_Special">Getting some better publicity would help to improve our Hospital Reputation. Try impressing VIPs or doing some marketing.</string>
  <string name="Advisor/General_LowReputation_Staff">Making our staff happier would help improve our Hospital Reputation.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">There's a queue outside of Cardiology. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">There's a queue outside of Chromatherapy. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">There's a queue outside of a Clown Clinic. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">There's a queue outside of Cryptology. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">There's a queue outside of a DNA Lab. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">There's a queue outside of a De-Lux Clinic. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">There's a queue outside of Fluid Analysis. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">There's a queue outside of a Fracture Ward. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreGPRooms">There's a queue outside of a GP's Office. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">There's a queue outside of General Diagnosis. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">There's a queue outside of a Head Office. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">There's a queue outside of an Injection Room. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">There's a queue outside of M.E.G.A Scan. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">There's a queue outside of a Pans Lab. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">There's a queue outside of Pest Control. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">There's a queue outside of a Pharmacy. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">There's a queue outside of Psychiatry. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">There's a queue outside of a Recurvery Room. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">There's a queue outside of a Resolution Lab. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">There's a queue outside of a Shock Clinic. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">There's a queue outside of Surgery. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreWardRooms">There's a queue outside of a Ward. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">There's a queue outside of X-Ray. Is it worth building another room?</string>
  <string name="Advisor/HospitalLevel_Increase">Well done, the &lt;style=\"AdvisorHighlight\"&gt;Hospital Level&lt;/style&gt; has increased.\\nKeep expanding to attract more patients and staff.</string>
  <string name="Advisor/Item_Unlocked_CS">&lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt; unlocked!</string>
  <string name="Advisor/Maintenance_BlockedToilets">There are a lot of blocked toilets in the hospital and it's starting to become rather unhygienic. You could hire more janitors.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">There are a lot of blocked toilets in the hospital. Hire a Janitor, from the Hire menu, and they'll take care of it.</string>
  <string name="Advisor/Maintenance_BrokenMachine">Our {[ITEM]} needs maintenance. A Janitor will be called to carry out repairs, to make sure it doesn't become a fire hazard.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">Our {[ITEM]} needs maintenance. Hire a Janitor, from the Hire menu, to carry out repairs.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">There's a lot of litter around the hospital. You should consider placing more bins.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">There's a lot of litter around the hospital. You should consider placing more bins and hiring a Janitor, from the Hire menu, to keep them clean.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">We can upgrade our &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; to make it more effective. If you select the item and choose to upgrade it, a Janitor trained in {[QUALIFICATION]} can apply the upgrade.</string>
  <string name="Advisor/Maintenance_MedicalWaste">There's a lot of 'medical waste' on the floor. Some patients have made complaints. You might need more Janitors to clean it up.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">There's a lot of 'medical waste' on the floor. Some patients have made complaints. You may need to hire Janitors, from the Hire menu, to clean it up.</string>
  <string name="Advisor/Maintenance_OutOfStock">Several of our vending machines are out of stock. You could hire more janitors to keep them well stocked.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">Several of our vending machines are out of stock. You can hire a Janitor, from the Hire menu, to take care of it.</string>
  <string name="Advisor/Maintenance_Plants">Quite a few plants are wilting and it's making the patients miserable. Try hiring more janitors to keep them watered.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">Quite a few plants are looking limp and it's making the patients miserable. You can hire a Janitor, from the Hire menu, to keep them watered.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Marketing Campaign Completed: &lt;style=\"AdvisorHighlight\"&gt;{[CAMPAIGN]}&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} is unable to get to where they want to be. You might need to rearrange things to unblock the route.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} is unable to get to where they want to be ({[DEST]}). You might need to rearrange things to unblock the route.</string>
  <string name="Advisor/Patients_Cured_10">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_100">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_20">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_5">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_50">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Diagnosed">Our doctors have diagnosed a patient with &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt;, but it requires a &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; for treatment. You should consider building one.</string>
  <string name="Advisor/Patients_Hungry">Some of our patients are really hungry. Consider buying vending machines or adding kiosks.</string>
  <string name="Advisor/Patients_LowHygiene">Some of our patients are dirtier than they'd like. We should really try to keep the hospital less filthy. You could also consider adding sinks or placing sanitiser dispensers.</string>
  <string name="Advisor/Patients_NeedAttractiveness">Some of our patients are disgusted with the state of the hospital. Think about making it a nicer environment.</string>
  <string name="Advisor/Patients_NeedBoredom">Some of our patients are really bored. Consider providing them with some entertainment.</string>
  <string name="Advisor/Patients_NeedGPOffice">We need a &lt;style=\"AdvisorHighlight\"&gt;GP's Office&lt;/style&gt; to be able to diagnose patients.</string>
  <string name="Advisor/Patients_NeedHappiness">Some of our patients are getting bad tempered. We should really try to make them happier.</string>
  <string name="Advisor/Patients_NeedHealth">Some of our patients are looking a bit ropey. We need to get them seen faster.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">Our doctors have exhausted all the forms of diagnosis available for a patient. We need to build other diagnosis rooms.</string>
  <string name="Advisor/Patients_NeedSeating">Some of our patients are being forced to stand whilst they are waiting. I'm sure they'd appreciate somewhere to sit.</string>
  <string name="Advisor/Patients_NeedTemperature">Some of our patients are freezing. You could consider buying more radiators.</string>
  <string name="Advisor/Patients_NeedToilet">Some of our patients are desperate for the loo. Help them out and build more toilets.</string>
  <string name="Advisor/Patients_NeedTooHot">Some of our patients are boiling hot. You could consider adding more air conditioning.</string>
  <string name="Advisor/Patients_PatientDied">A patient has died in the hospital.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">A patient is dying after a failed treatment in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. The diagnosis certainty was only &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, which will have reduced the chances of success.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. The diagnosis certainty was only &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, which will have reduced the chances of success.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">A patient has died due to deteriorating health. Keep an eye on hygiene levels, if they are low this can cause health to deteriorate faster.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">A patient has died due to deteriorating health. This is bad for our reputation. Try to get people seen quicker. Keep queues short, or move unhealthy people to the front of the queue.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">A patient is dying after treatment failed in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Keep improving staff and equipment to increase the chances of successfully curing people.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Keep improving staff and equipment to increase the chances of successfully curing people.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">A patient is dying after a failed treatment in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; needs more training to increase their treatment skill?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; needs more training to increase their treatment skill?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">A patient is dying after a failed treatment in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe our &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; could be upgraded to make it more effective?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe our &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; could be upgraded to make it more effective?</string>
  <string name="Advisor/Patients_RageQuit">A patient has had enough of the way you are running the hospital and has stormed out.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">A patient has given up waiting for &lt;style=\"AdvisorHighlight\"&gt;new diagnosis rooms&lt;/style&gt;, and is storming out. This will be bad for our reputation.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">waiting too long</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">A patient is unhappy with the hospital and is storming out. Their top complaints include: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. They were in the hospital for &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} days&lt;/style&gt;.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">A patient has given up waiting for a &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;, and is storming out. This will be bad for our reputation.</string>
  <string name="Advisor/Patients_Thirsty">Some of our patients are thirsty. You could consider buying some vending machines or adding kiosks.</string>
  <string name="Advisor/ReceptionNeeded">We need a &lt;style=\"AdvisorHighlight\"&gt;Reception&lt;/style&gt; so that visitors can check in.</string>
  <string name="Advisor/Remix_One_Available">&lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; are now available in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Remix_Two_Available">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; are now available in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Reputation_Good">&lt;style=\"AdvisorHighlight\"&gt;Hospital Reputation&lt;/style&gt; is now &lt;style=\"AdvisorHighlight\"&gt;Good&lt;/style&gt;. This will attract even more patients and staff.</string>
  <string name="Advisor/Reputation_Great">&lt;style=\"AdvisorHighlight\"&gt;Hospital Reputation&lt;/style&gt; is now &lt;style=\"AdvisorHighlight\"&gt;Great&lt;/style&gt;. This will attract even more patients and staff.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Research Project Completed: &lt;style=\"AdvisorHighlight\"&gt;{[PROJECT]}&lt;/style&gt;\\nOutput: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Researching new diagnosis machines and upgrades will help us diagnose patients faster. This will help to reduce queue sizes and waiting times, which should improve cure rates.</string>
  <string name="Advisor/RoomMissingRequiredItem">Our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; is missing a &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. It won't function without one.</string>
  <string name="Advisor/Room_TooSmall">The room is not big enough for the required items yet. Extend the room to meet the minimum size requirements.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">&lt;style=\"AdvisorHighlight\"&gt;Sandbox: Freeplay&lt;/style&gt; unlocked! Create hospitals with your own custom settings. Access sandbox mode from the main menu.</string>
  <string name="Advisor/Social_FriendHigherScore">A rival hospital owned by {0} has {1} of {2}. Ours is currently only {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">Our hospital has {1} of {3}. That is way better than {0}'s hospital, which is only {2}!</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">We've just taken a look at our {1}. Apparently {0}, our online rival has the highest score {2}. Our score is only {3}. We should be more like them.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">This is great! Compared to our online rivals, our hospital has the highest {0} with a score of {1}!</string>
  <string name="Advisor/Staff_HireMoreAssistants">A lot of patients are queueing for services run by Assistants, but there aren't any available. Consider hiring more assistants.</string>
  <string name="Advisor/Staff_HireMoreDoctors">A lot of patients are queueing outside rooms that are run by Doctors, but there aren't any available. Consider hiring more doctors.</string>
  <string name="Advisor/Staff_HireMoreNurses">A lot of patients are queueing outside rooms that are run by Nurses, but there aren't any available. Consider hiring more nurses.</string>
  <string name="Advisor/Staff_LowMorale">Our staff have quite low morale. You could consider paying them more or letting them go on more breaks.</string>
  <string name="Advisor/Staff_NeedQualification">We have a &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; room but we don't have a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; with the &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt; qualification.</string>
  <string name="Advisor/Staff_NeedStaffRoom">Our staff are getting tired, but they don't have a staff room to go to.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Some of our staff are unsatisfied with their pay, you should consider giving them a raise. Take a look at Pay Review in our Staff list.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; has been promoted from &lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; to &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;</string>
  <string name="Advisor/Staff_ReadyForPromotion">Quite a few of our staff are ready for promotion. Make sure you pay them some attention or they will feel ignored.</string>
  <string name="Advisor/Staff_ReadyForTraining">Quite a few of our staff have free training slots. Maximise their potential by training them up in a Training Room.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Quite a few of our staff have free training slots. You need to build a Training Room to maximise their potential!</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; is very unhappy and threatening to leave. Their top complaints include: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; has resigned! Their top complaints include: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. We need to keep the rest of our staff happy.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">Our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; needs a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;. Go to the Hire menu to get one.</string>
  <string name="Advisor/Staff_TooManyAssistants">We might have too many assistants, several are currently idle.</string>
  <string name="Advisor/Staff_TooManyDoctors">We might have too many doctors, several are currently idle.</string>
  <string name="Advisor/Staff_TooManyJanitors">We might have too many janitors, several are currently idle.</string>
  <string name="Advisor/Staff_TooManyNurses">We might have too many nurses, several are currently idle.</string>
  <string name="Advisor/Temperature_Cold">This part of the county is quite cold. We'll need to put down some radiators to keep people warm.</string>
  <string name="Advisor/Temperature_Hot">This part of the county is quite hot. We'll need to put down some air-conditioning units to keep people comfortable.</string>
  <string name="Advisor/Tips_FireSafety">Did You Know: If a machine isn't maintained properly, it can catch fire. A Janitor will then have to find a fire extinguisher to put out the fire, otherwise the machine may explode!</string>
  <string name="Advisor/Tips_HospitalAttractiveness">Did You Know: You can make the hospital more attractive by placing plants and decorative items. This helps keep staff and patients happy.</string>
  <string name="Advisor/Tips_HospitalHygiene">Did You Know: If hygiene levels are low, the health of patients will deteriorate faster. Keep the hospital as clean as possible, make sure toilets have sinks, and place hand sanitiser dispensers.</string>
  <string name="Advisor/Tips_HospitalPolicy">Did You Know: You can adjust hospital policy in the overview screen. Set diagnosis and treatment policy, and staff guidelines, to run the hospital your way.</string>
  <string name="Advisor/Tips_IllnessList">Did You Know: You can view a list of discovered illnesses in the characters tab, in the bottom left. Use this to check cure rates and reputation with each illness.</string>
  <string name="Advisor/Tips_Item_Copy">Did You Know: You can create a copy of an item by holding the Left Control key and clicking on an item in the hospital.</string>
  <string name="Advisor/Tips_Item_FreePlacement">Did You Know: When holding an item, you can freely place it at any angle and position by holding the {[Menu/InputActions/DisableSnap]} key.</string>
  <string name="Advisor/Tips_Item_PickUp">Did You Know: You can pick up an item by hovering over it and holding down the Left Mouse Button. Or click-and-drag to quickly pick it up.</string>
  <string name="Advisor/Tips_Item_Rotate">Did You Know: You can rotate a held item by holding down the Left Mouse Button and dragging left/right. Or use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.</string>
  <string name="Advisor/Tips_ItemsList_Filters">Did You Know: In the items list, you can view items by category using the 'Filter' button at the top of the menu.</string>
  <string name="Advisor/Tips_Kudosh">Did You Know: Earn Kudosh for our organisation by increasing the Star ratings of our hospitals, and completing other challenges. Use it to unlock new items.</string>
  <string name="Advisor/Tips_Loans">Did You Know: You can take out loans in the finance tab, if you need some extra cash.</string>
  <string name="Advisor/Tips_MapHospitalTravel">Did You Know: You can return to any hospital within our organisation using the map. All of the rooms and items we've unlocked will be available.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">Did You Know: We can compete with other hospitals in the area, and earn more rewards, by taking part in &lt;style=\"AdvisorHighlight\"&gt;Organisation Challenges&lt;/style&gt;. View available challenges by clicking on the tab in the top-right.</string>
  <string name="Advisor/Tips_Needs_Boredom">Did You Know: Patients become bored over time. Place interesting items around waiting areas to keep them entertained and happy.</string>
  <string name="Advisor/Tips_Needs_Hunger">Did You Know: Patients and staff become hungry over time. Provide snacks around the hospital to keep them happy.</string>
  <string name="Advisor/Tips_Needs_Thirst">Did You Know: Patients and staff become thirsty over time. Provide drinks around the hospital to keep them happy.</string>
  <string name="Advisor/Tips_Needs_Toilet">Did You Know: Patients and staff will want access to toilets, especially after eating or drinking. Ensure we have enough toilets to avoid accidents…</string>
  <string name="Advisor/Tips_OverviewScreen">Did You Know: You can access the hospital overview screen in the finance tab. Use this to analyse the hospital finances, staff, patients, awards and more.</string>
  <string name="Advisor/Tips_PatientList">Did You Know: You can view a list of all patients in the characters tab. Use the patient list to monitor their diagnosis, treatment, happiness and health.</string>
  <string name="Advisor/Tips_PlotBuying">Did You Know: We can construct new hospital buildings to give us more space to expand. Hover over plots of land nearby to see what's for sale.</string>
  <string name="Advisor/Tips_PriceList">Did You Know: You can adjust the prices we charge in the finance tab. Increase or reduce prices for diagnosis, treatment, and other revenue sources.</string>
  <string name="Advisor/Tips_QueueManagement">Did You Know: You can move a patient up or down the queue for a room using the patient info panel, or the queue tab in the room info panel. Prioritise patients based on health, happiness, or potential income.</string>
  <string name="Advisor/Tips_Queues">Did You Know: Hover over a room to see the people queueing for it - each person's queue position appears above them. Keep an eye out for long queues.</string>
  <string name="Advisor/Tips_RoomPrestige">Did You Know: Build larger rooms and fill them with interesting items to increase their prestige. Staff working there will be happier, and patients visiting will become happier too.</string>
  <string name="Advisor/Tips_Room_AddItems">Did You Know: You can access the items list for an existing room by clicking on the floor of the room, then clicking the Items button.</string>
  <string name="Advisor/Tips_Room_AddSub">Did You Know: When building a room, click the Right Mouse Button to cycle between building tools and required items.</string>
  <string name="Advisor/Tips_Room_Copy">Did You Know: You can create a copy of a room and all of its contents by clicking on the room and selecting the 'Copy' option.</string>
  <string name="Advisor/Tips_Room_Customisation">Did You Know: You can customise a room's walls and floor by clicking on the room and selecting the 'Customise' option in the room info panel.</string>
  <string name="Advisor/Tips_Room_Edit">Did You Know: You can edit a room by clicking on the floor of the room, then select the Edit button. This will temporarily close the room.</string>
  <string name="Advisor/Tips_Room_MoveRotate">Did You Know: When building a room, you can pick it up by clicking on the floor of the room. You can then move, rotate and place it like an item.</string>
  <string name="Advisor/Tips_StaffList">Did You Know: You can view a list of all staff in the characters tab. Use the staff list to monitor staff, review their pay, and control the jobs they do.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">Did You Know: You can adjust the break policy for each staff type in the overview screen. Set how many staff of each type can take a break at the same time, and the break duration.</string>
  <string name="Advisor/Tips_Staff_Breaks">Did You Know: Staff will go on a break when their energy is low, as long as there aren't too many staff of that type already on a break.</string>
  <string name="Advisor/Tips_Staff_Customisation">Did You Know: You can customise a staff member's outfit by selecting them and clicking on the 'Staff Customisation' button in the staff info panel.</string>
  <string name="Advisor/Tips_Staff_PickUp">Did You Know: You can pick up a member of staff by hovering over them and holding the Left Mouse Button. Or click-and-drag to quickly pick them up.</string>
  <string name="Advisor/Tips_UGC_Create">Did You Know: You can design your own pictures, rugs, walls and floors by clicking on the workshop button in the items list and the room customisation menu.</string>
  <string name="Advisor/Tips_UpgradeMachines">Did You Know: Upgrading machines makes them more effective. Once we have an upgrade unlocked, we can select to upgrade a machine. We'll need a Janitor trained in Mechanics to carry out the work.</string>
  <string name="Advisor/Tips_VisualisationModes">Did You Know: You can use the visualisation tab to view the hospital based on environmental factors, happiness, health, energy, needs, maintenance, and more.</string>
  <string name="Advisor/TrainingCourseComplete_CS">Training Course Complete: &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Palanquin/PalanquinDark-Regular SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">ALIEN</string>
  <string name="Challenges/ArrivingInDays_CS">Arriving in {0} days…[i2p_Zero]Arriving today…[i2p_One]Arriving tomorrow…</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">They're here!!!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">Sadly we didn't cure enough of the barbershop quartet.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Special Report</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">A local barbershop quartet called The Four Freddies need our help. They've offered a generous reward. Shall we accept?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Barbershop Quartet</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Well done, the barbershop quartet are on the road to recovery. They have a generous donation for us.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Special Report</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Bonus Update: We cured &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; of &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt; guests during the last evaluation period. The hotel will now cover &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs for the next 3 months.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Cure Rate: {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Running Costs Covered: {[PERCENT]}\\nNext Evaluation Period Begins: {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">Popstar Jasmine Odyssey is arriving at the hospital.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">We've been contacted by the agent of a local celebrity who is interested in visiting the hospital. Her name is Jasmine \"Jazz\" Odyssey. She's a pop star or something like that. God knows. Apparently the kids view her as some kind of musical deity. Could give us some good publicity. Shall we accept the visit?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">Celebrity Visit</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">Unfortunately it looks like Jasmine Odyssey wasn't a big fan of the hospital. She's just released her new song, \"Hospital Atrocity Exhibition\". It's got one of those explicit lyrics stickers on the front. This is not a good sign.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Publicity Update</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">It appears that our hospital didn't make much of an impression on Jasmine Odyssey. She hasn't posted anything on ChatFace, nothing on Growler either. In her live stream on Fumble she's currently staring at a biscuit. I guess we need to try harder next time.</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Publicity Update</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Jasmine Odyssey has just posted a photo of the hospital on Bungle (I don't know what that is, but apparently the youngsters love it). It's a selfie taken outside the main entrance. She's doing one of those pouty faces and holding a biscuit. I guess that's a good sign. The photo has received 300 Bear Love, whatever that means. She must have enjoyed her visit. Good work everyone.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Publicity Update</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Good news. Jasmine Odyssey has just released a new song, \"Ultimate Rainbow Hospital Unicorn Jazz Biscuits\". We think this is a good sign, but honestly the lyrics are gibberish to me. She's kindly offered to donate some money to the hospital too!</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Publicity Update</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">Clowns are arriving…</string>
  <string name="Challenges/CircusIncident_NotificationMessage">The Two Point Circus left their cages unlocked and all of the clowns have escaped. They were last spotted heading in our direction on tiny bicycles. If we can deal with the clowns I'm sure the circus will reward us. Shall we let them in?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Circus Incident</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">Sadly we didn't cure enough of the clowns.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Special Report</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Good job, we cured all the clowns. The circus is very pleased with us.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Good job, we cured most of the clowns. The circus is very pleased.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Special Report</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Bartholomew F. Yeti</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">We've begun a new budget evaluation period.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Performance Bonus</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Disaster Warning: There are reports of an avalanche in the area.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Avalanche</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">Warning, an avalanche has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Disaster Warning: There are reports of hailstorms in the area.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Hailstorm</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">Warning, hailstorms have been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Supernatural Warning: The Ghost of Sir Tucker has decided to visit/haunt the hospital.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Sir Tucker</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">We can't figure it out, but our ghost capture equipment doesn't work on this old-boy. We'll just have to hope that he doesn't cause too much trouble.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Supernatural Warning: A band of ghosts are haunting the hospital.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Ghost Storm</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">Local mediums have forecast an upsurge in hauntings in the area. The souls are supposed to range from 'Troubled' to 'Mildly Bothered'. We should look out for more ghosts in the hospital.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">The owner of the Underlook Hotel has sent us our latest target.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">We failed to complete a target set by the owner of the Underlook Hotel.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">We've been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; by the Underlook Hotel, for achieving a target.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">We've been set a target by the hotel, if we're able to achieve it we'll receive some funding.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">News from Hotel Management</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Hotel Target</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Failed Target</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Achieved Target</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Message from Underlook Hotel</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">Bard Flu patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">There’s been an outbreak of Bard Flu in the area after Two Point TV commissioned a heavy handed reimagining of an old play that led to dangerous levels of the ‘pretending to know anything about old plays’ phenomenon. Their families are sick of them mispronouncing the characters’ names and are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">There’s been an outbreak of Bard Flu in the area after parents helped their children study for exams this season and became more invested in old theatrics than they thought they would. The exams are over now so their families are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">There’s been an outbreak of Bard Flu after some blips in the local quality of life led to overly dramatic longing for better, older times with funny trousers, banquets and filthy, filthy water. Their families are sending them for treatment, partly to remind them that there didn’t use to be hospitals.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Bard Flu Emergency</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Bard Flu Patients</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">Barking Mad patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">There’s been an outbreak of Barking Mad in the area after the emergency food carried by rescue dogs, in the mountains, was accidentally restocked with dog food. There’s group of rescued people who were appalled, then pleasantly surprised, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">There’s been an outbreak of Barking Mad in the area after the “Sleep Easy” playlist on Bungle Music mistakenly added “Who’s a good boy? You’re a good boy”, a popular canine training guide, voiced by Roderick Cushion. There are a group of indoctrinated, but well-trained, dog-people looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">There’s been an outbreak of Barking Mad in the area after some of the local population responded to a cutlery shortage by eating with their faces, and found that they liked it. There’s a group, in need of a napkin, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Barking Mad Emergency</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Barking Mad Patients</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">Monster Mishmash patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">There’s been an outbreak of Monster Mishmash in the area after a costume party led people to question why they wear what they usually wear and, eventually, why they do anything they do at all. There’s a group of party goers, suffering from identity crises, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">There’s been an outbreak of Monster Mishmash in the area after viewers at a test-screening of an upcoming and provocative horror film felt an uncomfortable amount of empathy with its hideous creature. There’s a group of entertained people, quietly questioning everything, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">There’s been an outbreak of Monster Mishmash in the area after some local gargoyles became angry and cursed the community. It’s possible that 'cursed by gargoyle' isn’t the cause, but that’s what people are saying. There’s a group, paranoid about gargoyles, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Monster Mishmash Emergency</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Monster Mishmash Patients</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">Knightmares patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">There’s been an outbreak of Knightmares in the area after a group of “Cellars and Goblins” enthusiasts became irritable after a 96 hour play-through and refused to resurface or take their costumes off. Their families are sick of this happening and are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">There’s been an outbreak of Knightmares in the area after the teachers in the history department of a local school were demonstrating medieval equipment and found that everything seemed better in a suit of armour. Their families want them to pull their heads out of the steel-plated sand, and are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">There’s been an outbreak of Knightmares in the area after Jasmine Odyssey performed her single “The Ramparts of Love” and set about a wave of copycat clothing. There’s a group of superfans that feel they’ve become closer to her, and their families are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Knightmares Emergency</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Knightmares Patients</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">There’s been an outbreak of Metropolism in the area after recent blackouts of electricity, heating and internet coverage have reinforced a blanket desire to live in an area with better infrastructure. There’s a group of people that want to check their email looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">There’s been an outbreak of Metropolism in the area after local convenience shops brought forward their closing time to 3 p.m. causing widespread panic and a longing for 24 hour chocolate access. A group of snack deprived yokels are mildly hungry and looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">Metropolism patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">There’s been an outbreak of Metropolism in the area after Roderick Cushion’s breakout film, the comedic romance hit “Rotting Hill” recently aired on Two Point TV. A group of vicarious popcorn-munchers are looking for treatment\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Metropolism Emergency</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Metropolism Patients</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">Advocate for the Bigfoot Foundation is arriving at the hospital.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Yeti Visit</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">Bigfoot</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is curious to know how we’re getting on with supporting the Underlook Hotel. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti wants to know how we’re getting on in Swelbard. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti has asked how we’re getting on trying to run a hospital in Roquefort Castle. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said things like: \"It can't be easy\", \"chin up\" and \"don't be discouraged\". All-in-all it wasn't very encouraging. We'll need to improve the hospital if we want to receive anything other than a list of polite clichés. Imagine what he's told the Bigfoot Foundation...</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's sure everything will turn around soon and that we \"shouldn't worry\". Sort of makes you worry, doesn't it? We'll need to improve the hospital if we want to receive funding or publicity from the Bigfoot Foundation.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's sure we're heading in the right direction and will soon be making the Foundation proud. I suppose that means we're not doing that yet, but at least we're not doing badly.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's \"so pleased\" to see that we're doing well, and wishes us the best until we see him again. What a nice guy. We've been sent a reward by the Bigfoot Foundation and get mentioned in their latest newsletter.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that we've \"totally exceeded\" his expectations. It's good that he's pleased, but did he not expect us to do well? We've been sent a grant by the Bigfoot Foundation, are being featured on their website, and Mr Yeti is, apparently, writing a poem in our honour.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Yeti Visit</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti has been editing a friend's work, but got carried away and now realises that he hasn't spoken out loud in several days. He's asked if can come and see how we're getting on, partly to break his involuntary silence.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is working on a play for the Pointy Mountain Theatre and Badminton Company, and wants to test out some of the dialogue on real, breathing people. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is in the area talking to students at a local primary school about his children's classics, such as \"The Grunch\" and \"The Bindlewaaf That Lost Its Scarf\". He’s asked if he could come for a visit, whilst he's here.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Film star, and gravity-sceptic, Roderick Cushion is in the area trying to get some space and find himself after he/it disappeared during a long stint on set. He’d like to see some other faces after getting lost in a mirror, so his agents have asked if we’d host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Film star, and ally to the mole-people, Roderick Cushion is in the area for undisclosed tax purposes. His agents say that he’s feeling “morally dirty”, and have asked whether we’d host him for a visit to get him feeling nice and ethically upstanding, again.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Film star, and flamingo owner, Roderick Cushion is in the area filming a remake of the classic “Snowbody Knows, Snowbody Cares”. Filming has been going on a bit, and he’s now very cold. His agents have asked if we’d host him for a visit so that he can thaw out.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">Popstar Jasmine Odyssey is in the area filming a, perhaps overly literal, video for her latest single “Get to the Point (and Say Summit)”, but hasn’t seen any locals in three days and is starting to feel lonely. Her agents have asked if we’d like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">Popstar Jasmine Odyssey is in the area promoting the release of the Pointy Mountain edition of her hit album “Salivation”, including the bonus track “Hairballs &amp; Hat Stands”, featuring local yeti-starlet Wilma Bluefir. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">Popstar Jasmine Odyssey in the area after hosting a party in her Pointy Mountain lodge for the ‘anyone who’s anything and also quite young’ crowd of Two Point County. She’s feeling a bit delicate, and thinks a hospital might be best place for her right now. Her agents have asked we’d like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that, whilst he may not have enjoyed his previous trips to the Underlook Hotel, the kitchen does make a considerably above average boiled egg.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth went on to say that he wasn’t sure exactly how one gets to Swelbard, but that he’s sure that he’ll figure it out.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth also noted that he once travelled to see the Roquefort castles but was escorted from the premises by men with lances. He’s looking forward to a less “pokey” experience.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">Mayor Tabitha Windsock would like to come and visit the people of the Pointy Mountains. Her office mentioned that reports that the Mayor “only recently remembered that mountain people can vote too” are “ridiculous slander”.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">Mayor Tabitha Windsock has been under fire from the Two Point press recently, for all the things she’s been doing and not doing. Her office have asked if we could host her for a visit, but note that she is in no way “hiding”, as the Daily Sneer suggests.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">Mayor Tabitha Windsock is touring the County, and has asked to visit the hospital on a stop planned in the area, her office added that that rumours that this stop was booked “by mistake” have no basis in truth, reality or general existence.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area in investigating reports of peculiar, yellow snow. She’s asked to stop by so she can ask our patients and staff if they know anything about it. It could be a good opportunity to get some publicity.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area due to claims that a band of rag-tag Moose are tricking climbers out of their much-needed supplies. She’s asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area, covering the annual Two Point County Toboggan Championship. She’s asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that her grandfather was a founding member of the Institute and she looks forward to seeing what state the place is in.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that she often visited the Institute when she was little, and it's a big reason why she went into research. She’s looking forward to visiting again.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that she still has family in town, and for the purpose of efficiency it’s wonderful to be able to combine family and work in one trip.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. There were reports in the Daily Sneer recently that Mr McNally was hoping to buy the Underlook Hotel and turn it into a detention centre for the Moose of the region, which he's said to despise. I'd imagine that he'll want to see us doing badly, so the owner is forced to sell.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It's thought that Mr McNally is waiting for the region's economy to collapse entirely before arriving with all things Jumbo and establishing a uniform monopoly over everything everyone needs.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Mr McNally went to school with the owner of the Hotel and, due to a decade-old feud over the last slice of a squid pie, has long vowed to see his downfall.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">VIP Patient</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10">Plot 10 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11">Plot 11 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12">Plot 12 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13">Plot 13 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14">Plot 14 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15">Plot 15 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16">Plot 16 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17">Plot 17 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18">Plot 18 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19">Plot 19 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2">Plot 2 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20">Plot 20 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21">Plot 21 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22">Plot 22 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23">Plot 23 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24">Plot 24 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25">Plot 25 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26">Plot 26 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27">Plot 27 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28">Plot 28 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29">Plot 29 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3">Plot 3 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30">Plot 30 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31">Plot 31 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32">Plot 32 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33">Plot 33 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4">Plot 4 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5">Plot 5 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6">Plot 6 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7">Plot 7 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8">Plot 8 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9">Plot 9 Objective</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">The island's medical authorities have higher standards than back on the mainland. Get cleaning.</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Medical Licence</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">Screwball patients are arriving…</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">There's been an outbreak of Screwball after the next season of Bureaucats was postponed, causing an unprecedented rise in the densest forms of despair.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">There's been an outbreak of Screwball in the area after a long stretch of slightly subpar weather pushed some of the population into poor health.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">There's been an outbreak of Screwball in the area after a table at a local pub continued to eat coins, without yielding its collection of balls, despite the owner indicating the matter had been fixed.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Screwball Emergency</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Screwball Patients</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">Blank Look patients are arriving…</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">There's been an outbreak of Blank Look in the area after an unseasonably warm period caused people's features to fade in the sun.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">There's been an outbreak of Blank Look in the area after a batch of Cheesy Gubbins were distributed without undergoing the ‘Cheesing’ phase. The diabolical, plain Gubbins have sapped all the character out of unwitting munchers.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">There's been an outbreak of Blank Look in the area after Mayor Tabitha Windsock gave a remarkably poorly structured 55 minute address. The rambling has caused some damage to a number of the most politically dedicated residents.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Blank Look Emergency</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Blank Look Patients</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Wanderust patients area arriving…</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">There's been an outbreak Wanderust after a natural lull in the area’s social calendar was met with unrest and a previously unseen degree of misguided ambition.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">There's been an outbreak Wanderust in the area after a stirring acceptance speech by Roderick Cushion encouraged people to have an overly lofty understanding of their own abilities.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">There's been an outbreak Wanderust after TV signal went down on the island. It was only a matter of days before several members of the community believed themselves to be their favourite small-screen heroes and heroines.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Wanderust Emergency</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Wanderust Patients</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Film star, and diner of one, Roderick Cushion is staying in his secret, island mansion and has become a little lonely. He’d like to visit and spend some time with other people.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Film star, and frequent flyer, Roderick Cushion is in the area looking at locations to film an unnamed and undeveloped project, and now he’s trying to cobble together an itinerary to justify the trip.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Film star, and inferior designer, Roderick Cushion is working on a set for his private, coastal theatre but has “forgotten what places look like”. His agent has asked if he could come to the hospital for some points of reference.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">Film star, and part-time actual spy, Roderick Cushion is in the area to collect what he left here on his last visit. He wants to look around the hospital in case it made it here, somehow.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Film star, and protector of County security, Roderick Cushion is in the area pitching sit-coms ideas to his alien backers. His agents have requested a visit, so that he can say \"I have somewhere to be\" as leverage.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">Film star, and friend of the galaxy, Roderick Cushion is in the area to check in on his secret researcher friends. He wants to \"swing by\" and see how we're getting on.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">Popstar Jasmine Odyssey is in the area presenting a novelty cheque to the Pebberley Frog Sanctuary. Her agents have said that they’re trying to fit as much goodwill into the trip as possible, and wondered if we’d like to host her at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">Popstar Jasmine Odyssey is in the area recording a remixed version of her single \"Fish Whispers\" with audio from the island’s rare breed of Muttering Fish. Her agents have asked if she could visit the hospital for some “ordinary time”, as it’s all become a bit ridiculous for her.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">Popstar Jasmine Odyssey is in the area for an exclusive pop-up concert. She needs something to do, before she plays to those lucky 34 fans, and her agents have asked if she can come and see the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">Popstar Jasmine Odyssey is in the area recording a video for her new single \"One Hose Town\". Her agents have asked if she can visit, as she wants to get out of the sun for a bit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">Popstar Jasmine Odyssey is in the area after going on a private tour of the Goldpan Crash Site. After hearing all of the ludicrous conjecture, she'd like to go somewhere sensible for a bit, her agents suggested the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">Popstar Jasmine Odyssey is in the area looking for land to build something called \"Jasmine World\". She'd like to visit the hospital as evidence that things can be built here. Her agents have requested a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He notes that he longed to visit the area on a holiday once in his life, but thinks working the entire time will be more or less the same.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He adds that, if this is a joke, and there is no hospital in the middle of a jungle, he’s perfectly willing to find it funny, he just wished that it wasn’t so drastically at his expense.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He went on to ask us which plateau our hospital is located on, before assuring himself that we’d make it clear, somehow. Oh, Henry.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth \\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth notes that he remembers the safety protocol and \"won't need threatening again\".\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he won't mind having his memory wiped, as he remembers it being \"nice and refreshing\" last time.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">Mayor Tabitha Windsock has been scheduled to visit the base. Don't worry, she won't be told anything about it, she'll just wander around nodding for a bit.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">Mayor Tabitha Windsock has been scheduled to visit the base. Lucky for us, because she assumes that she should already know everything, she doesn't ask many questions.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">Mayor Tabitha Windsock has been scheduled to visit the base. It's been deemed \"in the County's best interest\" for her to be somewhere \"without cameras\" for a while.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area after “an anonymous butler” lodged a complaint about their boss and, after following that up, wants to come and see the hospital whilst she’s here.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area doing “another story about the Pebberley Frog Sanctuary”. She’s asked if she can hide from the frogs by coming to the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area trying to get an interview with Wiggy Silverbottom about “whatever it is he’s trying to do on this trip”. She’s asked if she can come and see if he’s at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">Wiggy Silverbottom is arriving at the hospital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Wiggy Visit</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Wiggy Silverbottom</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom is concerned that he caught something while relaxing in his beachfront residence and wants to come and look at some medical equipment to soothe himself.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom wants to know how the search is going in the jungle and has plucked up the courage to come and see first-hand.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom has freaked himself out thinking about the ocean and would like to spend some time well above sea-level. \\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Wiggy Silverbottom is concerned about the quality of the healthcare we're providing and he's locked himself in his bathroom. He's even missed a few calls to the press, whilst he's been in there, and somehow they've found out that it's our fault.\\nWe'll need to improve the hospital if we want him to come out and give us an investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">Wiggy Silverbottom was last seen crying in a hammock and eating a truffle like an apple.\\nWe'll need to improve the hospital if we want to perk him up and receive an investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">After his visit, Wiggy Silverbottom apparently started talking about ideas for his next expensive enterprise.\\nHe didn't seem unhappy with the hospital, but we'll need to improve if we want to overcome his short attention span and receive any additional investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Wiggy Silverbottom was seen skipping after his recent visit to the hospital. He fell, and grazed his knee, but he's still quite pleased.\\nHe's invested some more money in the hospital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">Wiggy Silverbottom hasn't stopped talking about \"his hospital\" since the visit.\\nNews of our success reaching all of his wealthy friends has helped our reputation and he's sent us a sizeable investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom is bored and wants to kill some time in a sterile environment, his butler has asked if we’ll “entertain” him on a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Giles the butler has asked us to invite Wiggy Silverbottom to the hospital for an “important visit”, so that he can have a break from Wiggy. I’m not really sure what he’s talking about, but it might still be a good idea.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom wants to browse our equipment before deciding which superfluous treatment he should undergo next.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She was taking samples from a local swamp and wants to see what we’re up to.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She was looking at some data in her “data hut” and fancies a wander.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She’s become sick of talking to frogs and would like to talk to some people instead.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Our sources suggest that he’s “had a big, holiday lunch” and now feels like causing some trouble.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It’s understood that he wants to do this brief bit of business, so he can claim the entire trip as an expense.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. He’s supposed to have flown straight here after being overcome with anger when he remembered our rate of expansion.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Anomaly Warning: There are reports of a satellite re-entering the atmosphere.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Satellite Re-Entry</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">Warning, a re-entering satellite has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Anomaly Warning: There are reports of a meteor shower in the area.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Meteor Shower</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">Warning, a meteor shower has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">Lack of Humanity patients are arriving…</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">There's been an outbreak of Lack of Humanity in the area after a network from another solar system intercepted the Roderick Cushion film \"People That Work Together\". The audience didn't care too much for Roderick, but they just loved Two Point County.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">There's been an outbreak of Lack of Humanity after Two Point County was listed at no. 4 on a list of \"Top Places to Move to in the Galaxy Right Now\" in popular space periodical Half Full Moon.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">There's been an outbreak of Lack of Humanity in the area after one of the bigger inter-galactic transport companies accidentally misprinted their pricing to Two Point County and were forced to honour the scandalously economical quotes.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Lack of Humanity Emergency</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Lack of Humanity Patients</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">Flat-Packed patients are arriving…</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">There's been an outbreak of Flat-Packed in the area after an overbooked space-liner arrived with disgruntled, efficiently stacked travellers.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">There's been an outbreak of Flat-Packed in the area after a dangerously affordable sale of DIY furniture consumed the lives, and health, of cabinet-hungry locals.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">There's been an outbreak of Flat-Packed in the area after Crumley Bus Services decided to cut its number of buses in half to \"decrease the amount we spend to less\". There are a load of pass holders compressed and looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Flat-Packed Emergency</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Flat-Packed Patients</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">Frogborne patients are arriving…</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">There's been an outbreak of Frogborne after a poor vintage of houseflies proved the final straw amongst a number of 'frogs'. They've decided to leave.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">There's been an outbreak of Frogborne after a shoddily repaired fence allowed a number of residents to flee the Pebberley Frog Sanctuary.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">There's been an outbreak of Frogborne after a heroic 'frog' distracted the volunteers so her peers could escape. They've canonized her and are looking for treatment. \\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Frogborne Emergency</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Frogborne Patients</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">Pest Warning: There are reports of raccoons in the area.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Raccoons</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">Warning, raccoons have been detected in the area! Our bins may be under threat.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">Undercover Journalist is arriving at the hospital.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Secret Visit</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Charlatene Fishwrapper</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper is visiting Goldpan to check on our operation.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper is planning on sneaking by security, and into the base, to gather information.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper wants to try and visit the hospital in the name of \"a loose press\".\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"They going find us out if you do so wrongly all the time.\" That doesn't seem too good. We'll need to improve the hospital if we want to remain incognito and receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"I advise to be better more\". We should follow her suggestion if we want to progress the operation and receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"No news. Over.\" We should improve the hospital if we want to help advance her investigation, if we do, we might receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"Lots of adjectives for story. Verbs too\". She's happy with the operation's progress. We've been sent a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"Great jobs. Keep going. Go to go typing.\" Hopefully she sends something longer and more coherent soon, but at least she seems pleased. We've been sent a large bonus by the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Secret Visit</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper has come up with a plausible alibi and is on her way here.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper needs to hide from her editor for a while, so she's on her way to the hospital.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper recently bought new snooping gear and wants to test some of it out.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Plant some seeds and watch them grow into a hospital.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">Gardening 101</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Open the doors to the County's first green hospital.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Green Energy</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Start treating residents of the Holistix nature commune.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Set Up Camp</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">Woodworms patients are arriving…</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">There's been an outbreak of Woodworms in the area as another generation of woodworm larvae completed their metamorphosis, becoming fully-fledged woodworms. It's a bit gross, but also kind of… beautiful? \\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">There's been an outbreak of Woodworms in the area after a dodgy batch of furniture was sold by that unethical furnishers. We both know the one I'm talking about.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">There's been an outbreak of Woodworms in the area after those wand-happy fairies took it upon themselves to animate a bunch of toys. Typical.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Woodworms Emergency</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Woodworms Patients</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">Distrawed patients are arriving…</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">There's been an outbreak of Distrawed in the area after the untimely collapse of a hay-maze left visitors trapped without an exit. They've become very distressed, even questioning whether they're even that good at mazes.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">There's been an outbreak of Distrawed in the area after a local community were bombarded with a strain of emotionally-draining pollen.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">There's been an outbreak of Distrawed in the area after a tractor ride at the village fête took a turn for the worse, steering into a field of wheat.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Distrawed Emergency</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Distrawed Patients</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">Glitchy Patch patients are arriving…</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">There's been an outbreak of Glitchy Patch after a faulty Bungle-ware update replaced all user data with a list of woodwind instruments, sorted by price per 100 grams.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">There's been an outbreak of Glitchy Patch in the area after the electricity supply became infested with computer bugs. \\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">There's been an outbreak of Glitchy Patch in the area after a resident connected their new blender to the internet, despite very specific instructions not to. Honestly, Trudy.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Glitchy Patch Emergency</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Glitchy Patch Patients</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Film star, and make pretend farmhand, Roderick Cushion is in the area filming Slurry Up And Do It. He's just got the last of the muck off of him and now he wants to be somewhere \"less muddy than that field\". His agents have asked if we'd host him for a visit?\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Film star, and swiller of liquids, Roderick Cushion is in the area checking on his peach farm. This year's peach juice doesn't have that weird smell like last year, so he's feeling good and wants to brag about it. His agents have asked if we'd host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Film star, and one-man compost machine, Roderick Cushion is in the area trying to be associated with Mayor Windsock's green initiative. His agents have asked if he can come to the hospital and talk at people.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">Popstar Jasmine Odyssey is in the area, deciding where to put the stage for her upcoming concert. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">Popstar Jasmine Odyssey is in the area sampling yoghurt with some friends. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">Popstar Jasmine Odyssey is in the area to conduct the ceremonial first voyage of a new monorail train. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">Someone from the Department of Green Things is arriving at the hospital.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Eco Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Eco Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">The Department of Green Things has let us know that we scored a \"Despicable\" on our latest Eco Rating.\\n\\nThey want us to change, or stop, whatever it is that we're doing, as soon as possible. The department has issued us with a fine, as \"encouragement\". Fair enough...</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">The Department of Green Things has let us know that we scored a \"Dire\" on our latest Eco Rating.\\n\\nOur poor rating is a pretty bad look for the department, so they'll be publicly vilifying us, and issuing a fine. They say that they're not sorry because it's our fault. True.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">The Department of Green Things has let us know that we scored an \"Alright\" on our latest Eco Rating.\\n\\nThey suggest that we be more diligent and considerate, and offer us monetary incentive to improve, while acknowledging that they shouldn't have to.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">The Department of Green Things has let us know that we scored a \"Really Good\" on our latest Eco Rating.\\n\\nThey say that we're doing much better than most, although that's saying very, very little, apparently. We've got room for improvement, but this is still good news.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">The Department of Green Things has let us know that we scored a \"Greentastic\" on our latest Eco Rating.\\n\\nThe hospital could run forever without causing any kind of cataclysmic end of times and, funnily enough, that's exactly what the department have been trying to promote.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Eco Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">Someone from the Department of Green Things will be coming to the hospital to conduct an Eco Rating, soon.\\n\\nThey say that they're looking forward to getting out of HQ, which is, apparently, a little part of the Mayor's office that she's cordoned off with cardboard boxes.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">Someone from the Department of Green Things will be coming to the hospital to conduct an Eco Rating, soon.\\n\\nThey seemed really stressed… hopefully they're happy with the hospital, for their sake more than ours.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">Someone from the Department of Green Things will be coming to the hospital to conduct an Eco Rating, soon.\\n\\nApparently there's a big debate coming up soon and a good rating would really help out the mayor. I'm not sure what that's got to do with us, but they seemed pretty convinced.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he'd wear his hiking boots if he hadn't just leant them to his brother.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth notes that his childhood dog went to live on a farm in this area and that he might pay her a visit.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth \\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">CEO of Holistix, Augustus Lavender will be coming to the hospital, soon.\\n\\nHe wants to see how we're getting on and chat to some likeminded herb-chewers.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">CEO of Holistix, Augustus Lavender will be coming to the hospital, soon.\\n\\nHe needs to lie low for a while because a group of employees, who weren't thrilled with receiving a \"homeopathic bonus\", have set up camp outside of his house, complete with pitchforks and burning effigy.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">CEO of Holistix, Augustus Lavender will be coming to the hospital, soon.\\n\\nHe's in the area to check on the mushroom harvest for the company's new \"Fungal Foot Cream\".</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">The show's producers have had an idea…</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">We failed to fulfil the producers' request.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">We've been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; by the producers, for fulfilling their request.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">The show's producers have had an idea. We'll receive some additional funding if we make it happen.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Producer Idea</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Producer Idea</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Failed Producer Request</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Completed Producer Request</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Producer Idea</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Kick off your medical masterpiece. Every story starts somewhere.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Pilot Episode</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">Soiled Self patients are arriving now…</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">There's been an outbreak of Soiled Self at the festival after a portable toilet was knocked over and sprayed those waiting in line with mud. Well, it looked like mud.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">There's been an outbreak of Soiled Self at the festival after a group of attendees experienced leg tiredness and almost disappeared into the mud after trying to sit on the floor.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">There's been an outbreak of Soiled Self in the area after some joker thought it would be funny to start a \"mud fight\".\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Soiled Self Emergency</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Soiled Self Patients</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">Stunt Trouble patients are arriving now…</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">There's been an outbreak of Stunt Trouble after a run on actors doing their own stunts has left their doubles sickeningly out of work.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">There's been an outbreak of Stunt Trouble in the area after a flash sale at Jimbo's Scooters, Capes &amp; Jumpsuits got out of hand and negatively impacted the health of the community.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">There's been an outbreak of Stunt Trouble in the area after a recent screening of Roderick Cushion's blood-thumping classic \"Brisk and Livid\".\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Stunt Trouble Emergency</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Stunt Trouble Patients</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">Private Parts patients are arriving now…</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">There's been an outbreak of Private Parts in the area after a rogue make-up artist used industrial strength costume putty and turned a group of extras in animated toys.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">There's been an outbreak of Private Parts after a cluster of classic of family films were released on Bungle pictures, bringing out the local population's inner children to such an extent that they've fallen ill.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">There's been an outbreak of Private Parts in the area after a local toy factory burned their faulty stock and the resulting fumes caused the rain to become especially acidic and wistful.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Private Parts Emergency</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Private Parts Patients</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Film star, and TV's favourite doctor, Roderick Cushion is in the area filming an episode of \"Back Wards\". His agents have asked if we'll let him run around in the fields to stretch his legs.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Film star, and occasional calorie counter, Roderick Cushion is in the area trying to find the VIP section. His agents have asked if we'll distract him by showing him around the hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Film star, and novice bird-watcher, Roderick Cushion is in the area after donating a bronze chaffinch to the Mudbury Hawk Sanctuary. His agents have asked if we can get him into the festival for free, despite his vast, ever-growing wealth.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Zara has invited one of her famous friends to the hospital. We're not sure who it is, but they're on their way.\\nIf they're impressed with the hospital it could be good for our reputation, and they might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">Popstar Jasmine Odyssey is in the area buying up large parts of the Arts District. Her agents have asked if we'd let her look around Plywood while she's at it.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">Popstar Jasmine Odyssey is in the area recording a music video for her latest single \"Lights, Cameras, Fractions\" and her agents have asked if she can stop by to take a break and use the toilet.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">Popstar Jasmine Odyssey is in the area visiting an unnamed friend in an unnamed location. Her agents have asked if she can come for a visit and remind us not to speak to her unless we're spoken to.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he watched television once and didn't see what the fuss was about, but he's willing to try again.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth notes that he plays the trombone and is available to play at the festival, provided, of course, that we pass the inspection.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he won't be able to inspect the yachts at the mansion due to chronic sea-sickness and a general mistrust of anything buoyant.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">A VIP guest is arriving at the Academy.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Zara's Guest</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">Zara says that her guest had a terrible time on their recent visit. Apparently it felt like being at a hospital. Harsh, but fair.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">Zara says that her guest was a little disappointed by the hospital. Maybe we should try serving some salmon puffs?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">Zara says that her guest hasn't mentioned their trip to the hospital, almost as if they don't remember coming… </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">Zara says that her guest really enjoyed visiting the hospital. Zara has sent us a reward to compensate for the fact that she apparently took quite a lot of the credit.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">Zara says her guest had a wonderful time during their visit. In fact, they even asked to come again, but Zara told them that we were \"fully booked\". She seemed to really enjoy doing that, so she's sent us a reward.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">Artist Zara Fitzpocket is arriving at the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Zara Fitzpocket has promised Roderick that she'll pay him a visit back stage. She's on her way to the hospital now.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Zara Fitzpocket is going to be stopping by the festival to take a quick photo and see how things are going.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Zara Fitzpocket is coming home for a fresh pair of socks. She says that she’ll make an appearance at the hospital while she's home.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Darling, I'm not sure what's going on at your hospital, but it doesn't seem to be living up to our initiative at the moment… I ask myself, is that what I want a hospital to be? Is that what I want Art to be? The answer, currently, is a resounding: no. Keep going and remember, failure is merely the opportunity to be less terrible in the future!\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Your hospital reminds me of the first pancake. It's a little burnt, a tad uneven, the merest bit dreadful. You must embrace criticism to fulfil your promise. You must eat the bad pancake, for tomorrow is a new day. Return to your batter and prepare to flip again. Today is bitter, but the future looks delicious.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"I can't say that I'm disappointed, nor can I can say that I'm all that excited. I can see what you're getting at, but it's just a little derivative, you know? It's... a hospital. Be bold! You have so much more to offer us.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Exactly what I had hoped to find. The taste of my visit lingers sweetly in the mouth like an old, fond friend. Well done! I can't wait to see what you treat us to next.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Your latest hospital is a triumph, my dear! Exquisitely unexpected, delectably subtle. Like all great Art, your hospital has surely changed the County, as well as my life, forever. What an experience. What a hospital. Thank you.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Art Review</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Zara Fitzpocket is tired of watching paint dry, so she's on her way to the hospital for a visit.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Zara Fitzpocket is on her way to a salmon tasting but wants to pop in for a visit.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Zara Fitzpocket is in a mid-painting rut and wants to visit the hospital for a change of scenery.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Anomaly Warning: There are reports of a Time Storm in this era.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Time Storm</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">Warning, a time storm has been detected in this era! The Time Portals are about to get busy.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Unearth Time Portals by expanding the hospital and buying more plots.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Find Time Portals</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Building your own time portals will give you more control over the rate of patient admissions.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Research Time Portals</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">Reptile Dysfunction patients are arriving...</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">There's been an outbreak of Reptile Dysfunction in the area after a local aristocrat brought home some strange, narrow fruits from the New World for a dinner party. This group is seeking treatment to stop themselves burning anything more than their tongues.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">There's been an outbreak of Reptile Dysfunction in the area after a circus fire-eater sneezed on the entire front row of their audience. They're all convinced that it's contagious. Their families are sending them for treatment before they set the whole town ablaze.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">There's been an outbreak of Reptile Dysfunction in the area after a group of confused aristocrats mistook their own breath for smoke during a cold snap. Their families are tired of having their valuables piled up and sat on, and are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Reptile Dysfunction Emergency</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Reptile Dysfunction Patients</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">Artificial Intelligence patients are arriving...</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">There's been an outbreak of Artificial Intelligence in the area after a toy shop clearance sale caused an alarming run on chemistry sets. There's only so many times a kitchen can explode before a family sends someone for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">There's been an outbreak of Artificial Intelligence in the area after the systemic problem of generational wealth placed a number of unqualified fools in positions of power and responsibility. A lot of people are sick of this by now and sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">There's been an outbreak of Artificial Intelligence in the area after a quantum computer error caused every answer on a multiple-choice social media trivia quiz to be, simultaneously, correct. The families can't stand their unrelenting smugness and are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Artificial Intelligence Emergency</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Artificial Intelligence Patients</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">Woolly Man-Mouth patients are arriving...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">There's been an outbreak of Woolly Man-Mouth in the area after a filing error caused the operating instructions of a new loom to be engraved backwards. I'm impressed they could read, or write, instructions at all... and where'd they find the loom?\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">There's been an outbreak of Woolly Man-Mouth in the area after a heated disagreement about tusk care turned burly and those involved resorted to hair-pulling. They've patched things up now, but the hair has just kept on coming.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">There's been an outbreak of Woolly Man-Mouth in the area after the (perfectly reasonable) demands of the Prehistoric Hairdressers' Union were not met, triggering a strike. In the meantime, some particularly overdue appointments are being referred to us for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Woolly Man-Mouth Emergency</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Woolly Man-Mouth Patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Spacetime Dilation</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Film star, and soulful beard-haver, Roderick Cushion has been cast in an outrageous period drama. He didn't ask which period, exactly, but he would like the visit our hospital anyway so that he can \"go method\".\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Film star, and popular caricature subject, Roderick Cushion is growing tired of life in the spotlight and would like to visit our hospital where, he hopes, nobody will recognise him.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Film star, and autograph speed record holder, Roderick Cushion is filming for the celebrity genealogy series \"Do You Know Who I Am?\", and believes visiting your hospital will save him a lot of needless bother in public libraries.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">Popstar Jasmine Odyssey is promoting her rhetorical anthem \"Why Won't You Ask Me Why?\". Her agents have requested we invite her to make an appearance in our famous time travelling hospital. As for why exactly, we didn't ask.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">Popstar Jasmine Odyssey is soon to be self-directing the video for her upcoming single \"Love You Like A Metaphor\", and is scouting locations across time and space to help convey whatever that means. Her agents have asked whether we can accommodate a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">Popstar Jasmine Odyssey is working on her autobiography, \"Jasmine Odyssey: The Odyssey of Jasmine by Jasmine Odyssey\". Her agents have asked that she visit our anachronistic hospital so she has a good story to include.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also notes that all the time travel is really affecting his penmanship.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he's looking forward to seeing the town of Clockwise before it fell to the mole-people.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to say that he is quite the outdoorsman and looks forward to showing the locals his favourite whittling techniques.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">Captain Yesterday is arriving, has arrived and will arrive at the hospital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Yesterday Visit</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Captain Yesterday</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">Inventor, entrepreneur, and time travel agent Captain Yesterday is filming a new Yesterizer commercial and is interested in visiting the hospital to gather some footage.\\nIf he likes what he sees, we'll appear on the shopping channel and he'll send us some additional funding. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">Inventor, entrepreneur, and time travel agent Captain Yesterday is taking a break from testing out the butterfly effect so he can visit the hospital and see how things are going.\\nIf he likes what he sees, we'll appear on the shopping channel and he'll send us some additional funding. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">Inventor, entrepreneur, and time travel agent Captain Yesterday has just returned from his next but one visit to our hospital, and would like to visit our hospital as it is... now. Simple, right?\\nIf he likes what he sees, we'll appear on the shopping channel and he'll send us some additional funding. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">We've just found a time capsule from Captain Yesterday. It contains nothing but a single sticky note with a shakily written \"WHY?\" smudged with teardrops. We'll need to make some improvements before his investors will pay up.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">We've just found a time capsule from Captain Yesterday. He says that he's glad you will eventually clear up the dreadful mess he witnessed during his recent visit. You had better get to clearing things up if you want to fulfil the future and receive an investment.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">We've just found a time capsule from Captain Yesterday. It contains an audio recording of his latest presentation to the investors that ends with a polite golf clap. Job (moderately) well done.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">We've just found a time capsule from Captain Yesterday. It contains a folder that's full of business plans and family recipes. There're photos of the hospital and some baffling diagrams which include words like \"DYNAMIC\", \"SYNERGY\" and \"LASAGNE\". The Captain must be pleased because we've been sent some additional funding.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">We've just found a time capsule from Captain Yesterday. It contains a video recording of a dozen investors joining him in a conga line in front of a pile of money. They must be thrilled because they've sent a fraction of it to the hospital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Yesterday Visit</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">A rogue unlicensed hair stylist has been operating in the area. It was only a matter of time before their lack of training in chemical product handling resulted in an explosion or worse, and now several customers are suffering from Hairline Fracture and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Bad Hair Day</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">A critical mass of local residents simultaneously attempting barbecues has caused a quantum luck singularity, resulting in a sudden and severe outbreak of Under The Weather and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Soggy Sausages</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">A puzzle treasure hunt competition for the world's most exclusive jam concluded with one team locating and digging up the grand prize only to find a colony of bees in its place, leaving them suffering from Hive Mind and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Buried A Hive</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">A cave expedition has been cut short by a particular tunnel suddenly and unexpectedly ceasing to be a tunnel. Casualties suffer from Scrambled Legs and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Caving Under Pressure</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">Why do they call it \"rush hour\" when everything moves so slowly? Ha ha. Oh don't mind me, I'm just trying out some observational material for an open mic night. Meanwhile some commuters have fallen victim to an outbreak of Traffic Jam and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Commuter Mutations</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">Rivalry at a local cookery competition has escalated dangerously. Patients with Pandemic and other illnesses are in urgent need of attention.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Too Many Cooks</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">Gridlock on the open sea, causing an outbreak of Traffic Jam and other illnesses among crews and passengers alike.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Cruise Queues</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Experts agree almost unanimously that cabins make for better accommodations when they are not sliding down the side of a hill. Patients are suffering from Scrambled Legs and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Dislodged</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">A small tremor dislodged several colonies of bees from their respective trees. This has resulted in a spate of Hive Mind and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Drop Bees</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">A leak of volatile chemicals used in the manufacture of toilet paper has caused an explosion, with factory workers caught in the blast now suffering from Premature Mummification and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Bog Roll Blast</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">A group of divers looking for ways to charge their phones have gotten in trouble with some electric eels, causing Shock Horror and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Feeling Eel</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">An outbreak of Under The Weather and other illnesses on board a fishing vessel has it taking on rainwater. Collect them before it sinks.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">What's The Catch</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">Some patients need moderately urgent collection from this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Minor Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">There are people in need of medical attention at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Small Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">Some individuals are suffering from something at this location probably.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Slight Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">Patients at this location request collection, \"in your own time\".</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Emergency-Lite</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">The few people with minor complaints at this location have promised they're not just trying to get a free lift from us.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Bit Of An Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">We've not had an emergency call from this location, but we're about due one.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Probable Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Clumsy individuals are here in need of collection.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Fracture Ward Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">This location is really buzzing with patients in need of collection.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Hive Mind Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">Patients at this location are in need of collection to deal with their pins and needles.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Injection Clinic Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">Patients at this location need a taste of their own medicine.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Pharmacy Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Some patients at this location need collecting to help get their heads right.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Psychiatry Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">If it's no problem, some patients are in need of collection at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Snow Problem Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">There are people at this location reporting that their inside bits are all wrong in need of collection.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Surgery Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">Some patients are feeling under the weather at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Under The Weather Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">Patients at this location would appreciate collection and a lie down.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Ward Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Some campers who forgot to put up their insect nets have woken up to find themselves suffering from Hive Mind and other illnesses. I'm impressed the bees could work that fast.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">In Tents, Give Care</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">A local club DJ has greatly exceeded safe catchiness limits. The sick beats have thankfully been stopped but there are still many sick people, with Night Fever and other illnesses, to be seen to.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Infectious Rhythm</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">A late night power outage in town has left residents overcompensating, with outbreaks of Lightheadedness and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Lights Out</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">Excessive gritting of the tunnel road has reduced ceiling clearance considerably, resulting in patients suffering from Turtle Head and other illnesses, and many vehicles converted into convertibles.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Low Riders</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">A local theater has literally erupted with laughter, causing massive damage to infrastructure, and leaving Jest Infection and other illnesses in its wake.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Mirth Quake</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">An anonymous caller has informed the emergency dispatch operator that they really REALLY don't like their job at an accounting firm. There are several sufferers of Turtle Head and other illnesses to be collected.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">No Accounting For Taste</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Peaky patients, and some with other illnesses, are trapped on the mountain having lost track of which way \"up\" is.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">We've Peaked</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">A particularly lucky low stakes gambling machine play has flooded a seafront arcade with copper coins and shorted out every machine. Customers are now suffering from 8-bitten and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Penny's Fall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">A heavy buildup of static electricity at the balloon factory has left many workers suffering from Shock Horror and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Balloon Buzz</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Summit</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Piste</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Tunnel West</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Tunnel East</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Pointy Pass Point</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Ski Lodge</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Jungle Trail</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Potts Hole</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Craggy Rocks</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Open Sea</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Whale Beach</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Betts Shore Village</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Ailing Industrial Estate</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Macbeth Towers</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">The Best End</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Fleece Street</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">City Center</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Some victims are stuck in a sticky situation, require un-sticking.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">Rescue!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">There are victims in extreme unspecified danger at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">Rescue!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Victims are trapped on top of/underneath/inside/outside (delete as appropriate) something they shouldn't be.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">Rescue!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">A large puddle at the side of the road has laid bare the evil at the heart of the human race. Many innocent pedestrians have been splashed, causing Under The Weather and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Vehicular Man-Water</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">A sudden unexplained outbreak of Mean Feet has left countless sandcastles in ruins, leading in turn to other illnesses, and masses of crying children (you don't need to collect them).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Sandy Siege</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">Extreme cold weather combined with a clearance sale on scarves has caused an outbreak of Premature Mummification and other illnesses among overzealous consumers.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Scarf Sale</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Some seagulls seem be practicing their aim using larger and more dangerous projectiles than those nature gave them. A spate of Hive Mind and other illnesses in the area is the result.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Seagull Bombardment</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Strong winds have blown the slalom markers into the nearby woods, causing confusion and collisions in equal measure. Victims are suffering from Hive Mind and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Flying Flags</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">A minor collision at the top of the slope has cascaded into several other skiiers and snowboarders, causing Snow Problem and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Snow Crash</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">Many holidaymakers enjoying building snow-people have unwittingly contracted Snow Problem among other illnesses as a result of an outbreak of Mean Feet among the locals. This will be bad for tourism.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Snowy Sabotage</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Freak winds have blown freak weather into the tunnel, causing a doubly-freaky outbreak of Under The Weather and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Tunnel Wind</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">We've orchestrated a relatively low-risk emergency with a few volunteers for you to get used to the process.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">My First Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">Several climbers have developed Mean Feet and other illnesses, leaving them unable to negotiate (argue) their way down.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Summit's Up</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">A team of warehouse workers were instructed to work overnight during a full moon, against clear health and safety guidance. Many are now suffering from Lycanthropy and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">Werehouse</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Some prospective job applicants were directed to wait for interview in the wrong seating area at a whack-a-mole machine quality control testing facility. They are now suffering from Turtle Head and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">Whacked</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">A party of tourists took the wrong cave passage and accidentally unearthed the remnants of yet another ancient forgotten civilization. This incredible discovery is somewhat undermined by the quantity of still-functioning curses causing outbreaks of Premature Mummification and other illnesses among the group.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Turned Wrong</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">A luxury Yacht has been overrun with local fauna who stowed away in the luggage compartment, and in the ensuing chaos has collided with the rocks. Patients with Animal Magnetism and other illnesses are in need of assistance.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Yacht a Mess</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Send your Compliant Colin ambulance to an emergency on the Dispatch map.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Assign and Dispatch Your Ambulance</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Wait for Gretchen to fix up your first ambulance and get it ready for dispatch.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Repair Your Ambulance</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Kitted out with the best of Bungle Tech's experimental diagnosis equipment.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Bungle Hi-tech Ambulance</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Holistix make a lot of bold claims about their ambulances, but they're full of hot air.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Holistix Balloon</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Holistix's solar powered batteries last nearly a full night on a full charge.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Holistix Solar Ambulance</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">Jumbo MegaCorp's air ambulance's travel with high speeds and higher comfort.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Jumbo Jet</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Get to your surgery in style with Jumbo MegaCorp's high class stretch ambulances.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Jumbousine</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">The Orb Foundation's air ambulances are equally aerodynamic in all directions.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Orb Copter</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Film star, and professional Roderick Cushion lookalike, Roderick Cushion is in the area filming his latest starring role, \"Musical! The Musical\". He's free at the moment while his singing voice performer and body double are recording all the songs, and would like to kill time by visiting us.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Film star, and Unofficial Roderick Cushion Fanclub president, Roderick Cushion is in the area promoting his forthcoming sequel autobiography, \"Whoopee, Cushion\". Not much has happened to him since his last autobiography, so he hopes to gather some anecdotes at our hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Film star, and \"stunt delegator\", Roderick Cushion is in the area for his appearance on the hit reality show \"Celebrities Near Palm Trees\". The weather is not cooperating, so he has a lot of free time and would like to visit the hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">Popstar Jasmine Odyssey is in the area on tour promoting her latest album, \"Lost Keys\". Her agents have suggested we host her for a visit, as she's sure this is the last place she saw them.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">Popstar Jasmine Odyssey is in the area after the exclusive private island music festival she was due to appear at was cancelled at short notice. She hopes we can offer better sandwiches.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">Popstar Jasmine Odyssey is in the area while her tour bus is being dug out of the snow. Her agents suggest she visits the hospital because \"this tour is already expensive enough, and it's cheaper than a hotel\".\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He also asks whether we have any spare tissues for his runny nose.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He adds that he's deathly afraid of flying, so asks that we only do that when he's not looking.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He asks us not to drive our ambulances too fast while he's there.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Earthquake Warning: There are reports of seismic activity in the area.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Disaster Warning: There are reports of electrical storms in the area.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Electrical Storm</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">Warning, electrical storms have been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Earthquake Warning: There are reports of enormous seismic activity in the area. *gulp*</string>
  <string name="Challenges/Earthquake_Large_Name">Large Earthquake</string>
  <string name="Challenges/Earthquake_Name">Earthquake</string>
  <string name="Challenges/Earthquake_NotificationMessage">Warning, seismic activity has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/Earthquake_NotificationTitle">* Warning! *</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Earthquake Warning: There are reports of low-level seismic activity in the area.</string>
  <string name="Challenges/Earthquake_Small_Name">Small Earthquake</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Volcanic Eruption</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Disaster Warning: There are reports of volcanic activity in the area.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">Warning, volcanic activity has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/Epidemic_AbandonMessage">The TPCDC have been called in to deal with the Epidemic.\\nAll infected people have been vaccinated and your Hospital is now free of infection. For now!</string>
  <string name="Challenges/Epidemic_AbandonTitle">Call the TPCDC!</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Epidemic Warning: An infected person was detected leaving the hospital. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Epidemic Warning: There's been an outbreak of a highly contagious disease in the hospital.</string>
  <string name="Challenges/Epidemic_Dance_Name">Epidemic: Jitter Bug</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">Jitter Bug, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nJitter Bug is characterised by carefree and unjustifiable dancing. The disease spreads through a powerful (and rhythmic) sneeze.</string>
  <string name="Challenges/Epidemic_Goal_CS">{[INFECTED]} Infected People Detected, {[VACCINES]} Vaccines Available</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">To enter vaccination mode, click on this vaccine button, or vaccinate an individual by selecting them and clicking the vaccine button on their info screen.\\nExit vaccination mode by clicking the right mouse button.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Epidemic: Abominable Curse</string>
  <string name="Challenges/Epidemic_Name">Epidemic</string>
  <string name="Challenges/Epidemic_NotificationMessage">Abominable Curse, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nAbominable Curse is characterised by a peculiar walk, reminiscent of patients suffering from Premature Mummification. The disease spreads through a powerful (and ancient) sneeze.</string>
  <string name="Challenges/Epidemic_NotificationTitle">Epidemic Warning!</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Successful Vaccinations Bonus: {[BONUS]} per person</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Successful Vaccinations Bonus: {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">We don't have enough vaccines left to eradicate the contagious disease. The TPCDC have had to step in to resolve the matter.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">Epidemic Fail!</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">Too many people with the contagious disease have left the hospital, spreading it to the outside world. The TPCDC have had to step in to resolve the matter.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">Epidemic Fail!</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">Well done! We successfully eradicated the contagious disease. The TPCDC will reward us for our outstanding efforts!</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">Contagious Disease Eradicated!</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Vaccines Remaining Bonus: {[BONUS]} per vaccine</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Vaccines Remaining Bonus: {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Infected People Vaccinated: {[CURED]}\\nInfected People Remaining: {[INFECTED]}\\nVaccines Remaining: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Epidemic: Nodoff</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">Nodoff, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nNodoff is characterised by sudden sleep in inappropriate settings. The disease spreads through a powerful (and drowsy) sneeze.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Epidemic: Jogger's Ripple</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">The Jogger’s Ripple Effect, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nJogger’s Ripple is characterised by involuntary bouts of stretching, cardiovascular exercise and general health-conscious-ness. The disease spreads through a powerful (and athletic) sneeze.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Epidemic: Bum Rush</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">Bum Rush a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nBum Rush is characterised by abrupt and unplanned trips to the toilet. The disease spreads through a powerful (and clenched) sneeze.</string>
  <string name="Challenges/Epidemic_Tooltip">Epidemic: Contain and Control\\n\\nWatch and listen for infected staff and patients. You have a limited number of vaccines to help curtail the spread of the infection. Do not waste them - if you do not have enough to cure all the infected, you will have failed to control it. \\nIf too many infected escape to the nearby town, you will have failed to contain it.\\nTo abandon all efforts and admit defeat, call in the TPCDC by clicking on the X</string>
  <string name="Challenges/Epidemic_Vomit_Name">Epidemic: Projectile Dysfunction</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">Projectile Dysfunction, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nProjectile Dysfunction is characterised by lots and lots of vomiting. The disease spreads through a powerful (and acidic) sneeze.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Anomaly Warning: There are reports of frogs falling from the sky.</string>
  <string name="Challenges/FrogRain_Name">Frog Storm</string>
  <string name="Challenges/FrogRain_NotificationMessage">Warning, frog storms have been detected in the area!</string>
  <string name="Challenges/Ghosts_AdvisorMessage">A Gaggle of Ghouls have appeared in the Hospital</string>
  <string name="Challenges/Horde_Description">Each wave begins with a number of patients arriving. We'll need to cure a certain % of those patients in order to progress to the next wave.\\n\\nIf we cure {[CURE_STREAK]} patients in a row, our income will be increased by {[INCOME_MULTIPLIER]} for as long as we maintain the streak.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">Next Wave in {[DAYS]} Days[i2p_One]Next Wave in {[DAYS]} Day</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Cure Rate: {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nTarget Cure Rate: {[TARGET]}\\nPatients Remaining: {[REMAIN]}\\nCured in a Row: {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Wave {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Horde Challenge</string>
  <string name="Challenges/InArriving_CS">Arriving...</string>
  <string name="Challenges/InProgress_CS">In Progress: {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Get 3 Stars in Injuries Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Get 3 Stars in Injuries Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Get 3 Stars in Research Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Get 3 Stars in Research Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Get 3 Stars in Wealthy Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Get 3 Stars in Wealthy Hospital</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Cure 1,000 Clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Cure 1,000 Clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Cure 1,000 Cubism Patients</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Cure 1,000 Cubism Patients</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Cure 10,000 Patients</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Cure 1,000 Mummies</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Cure 1,000 Mummies</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Cure 10,000 Patients</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Earn $1,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Earn $1,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Earn $10,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Earn $10,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Earn $100,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Earn $100,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Earn 1,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Earn 1,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Earn 5,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Earn 5,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Earn 20,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Earn 20,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Earn 10 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Earn 10 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Earn 20 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Earn 20 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Earn 30 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Earn 30 Stars</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Capture 100 Ghosts</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Capture 100 Ghosts</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Fix 100 Broken Machines</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Fix 100 Broken Machines</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Water 100 Plants</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Water 100 Plants</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Unblock 100 Toilets</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Unblock 100 Toilets</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Restock 100 Vending Machines</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Restock 100 Vending Machines</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Get Foundation Value to $1,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Get Foundation Value to $1,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Get Foundation Value to $5,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Get Foundation Value to $5,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Get Foundation Value to $20,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Get Foundation Value to $20,000,000</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Promote 100 Assistants</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Promote 100 Assistants</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Promote 500 Staff</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Promote 100 Doctors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Promote 100 Doctors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Promote 100 Janitors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Promote 100 Janitors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Promote 500 Staff</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Promote 100 Nurses</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Promote 100 Nurses</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Train 20 Staff</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Train a Diagnosis Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Train a Diagnosis Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Train 20 Staff</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Train a Psychiatry Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Train a Psychiatry Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Train a Research Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Train a Research Specialist</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Watch out for monobeasts scurrying around the Hospital, use your mouse pointer to target and shoot them.\\nLook out for them hiding in dark places and under objects.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Complete These Challenges to Gain your First STAR</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">EverythingVille 1 STAR Challenges</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Do these Objectives to get your second star</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">2 Star Ojectives</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Demo Challenge 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Demo Challenge 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Demo Challenge 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">The Two Point Health Ministry will award the hospital a 1 Star rating if we can achieve these targets.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">1 Star Hospital</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">The Two Point Health Ministry will award the hospital a 2 Star rating if we can achieve these targets.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">2 Star Hospital</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">The Two Point Health Ministry will award the hospital a 3 Star rating if we can achieve these targets.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">3 Star Hospital</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Cure 3 Patients (hidden)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Cure a Patient</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Diagnose a Patient</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Hospital Challenge 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">Compete to earn the most money within a 120 day period.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Cash Grab Challenge</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Online Earn Money</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Build Light Headed Clinic (hidden)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">Charlie Work</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Keeping People Happy</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Increasing Demand</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Build a Reception Desk</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Reception Desk</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Unlock Treatment Room</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Unlock Ward</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Compete with rival organisations to have the most attractive hospital.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Hospital Attractiveness Challenge</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Compete against other organisations to cure the most patients.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Compete against other organisations to cure the most patients in a Fracture Ward.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Fracture Ward Challenge</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Cures Challenge</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Compete against other organisations to cure the most patients in Surgery.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Surgery Challenge</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Compete against other organisations to get the highest cure rate.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Cure Rate Challenge</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Cure Cubism Patients</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Cure Patients (Online)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Cure Patients (Online)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Cure Portishead Patients (Online)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Compete against other organisations to diagnose the most patients.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Diagnosis Challenge</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Compete against other organisations to earn the most money.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Income Challenge</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Earn Money (Online)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Compete against other organisations to capture the most ghosts.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Ghost Capture Challenge</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Compete with rival organisations to have the most Staff.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Hire Challenge</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Compete against other organisations to win the most valuable hospital award.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Value Challenge</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Compete with rival organisations to go the longest time without a losing a patient.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Days Since Last Death Challenge</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Compete with rival organisations to shoot the most monobeasts.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Monobeast Challenge</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Compete with rival organisations to have the most prestigeous hospital.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Prestige Challenge</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Compete against other organisations to promote the most staff.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Promotion Challenge</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Compete with Rival Organisations to accumulate the largest balance.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Balance Challenge</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Compete against other organisations to win the award for highest reputation.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Reputation Challenge</string>
  <string name="Challenges/Objective_Online_Research_Description">Compete with rival organisations to do the most research.</string>
  <string name="Challenges/Objective_Online_Research_Name">Research Challenge</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Compete against other organisations to train the most staff.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Training Challenge</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Compete against other organisations to upgrade the most machines.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Upgrades Challenge</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Compete against other organisations to vaccinate the most people infected by contagious diseases.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Vaccinate Challenge</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Cure patients in 90 days.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Cures Challenge</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Earn enough money in 90 days.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Income Challenge</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Training Challenge</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Some patients will have diseases that GP's can't diagnose. Build a General Diagno</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Special Illnesses</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Major Queen Facility</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Queen Expert</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Unlock Pans Lab</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">Bungle Technologies will give us access to some of their tech if we work with them.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">New Technology</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Training Staff</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Challenge 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Unlock Clown Clinic</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">The Two Point Health Ministry will grant us a training licence if we can demonstrate our commitment to staff wellbeing.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Training Licence</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Cure 3 Patients (hidden)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Take a look around the building.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Look Around</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Cure a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Cure a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Cure a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Diagnose a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Build a GP Office</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Build a GP Office</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Hire an Assistant</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Hire an Assistant</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Hire a Doctor</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Hire a Doctor</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">Charlie Work</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Keeping People Happy</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Some patients will have diseases that GP's can't diagnose. Build a General Diagnosis</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Basic Hospital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Improved Hospital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Advanced Hospital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Build a Pharmacy</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Build a Pharmacy</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Place a Reception Desk</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Reception Desk</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Unlock De-lux Clinic</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Unlock Ward</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Injuries 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">injuries 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">injuries 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Research 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Research 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Research 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Compete against other organisations to generate the most research in a 6 month period. We'll need our top boffins!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Research Challenge</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Compete against other organisations to train the most staff in a 6 month period. Learn harder, people!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Training Challenge</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Compete against other organisations to get the highest cure rate in a 6 month period. Holistix have threatened to use their most potent homeopathic remedies. Be afraid.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Cure Rate Challenge</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">The Two Point Health Ministry will grant us a research licence if we can demonstrate our expertise with machinery here in the university.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Research Licence</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Wealthy 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Wealthy 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Wealthy 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Marketing Licence</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Abandoned 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Abandoned 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Abandoned 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Public 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Public 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Public 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">Lord Foxbridge has contacted us with details of our latest targets.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Bad news. We failed to achieve our targets. Lord Foxbridge will withhold extra funding for now.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Bad news. We failed to achieve our targets. Lord Foxbridge will withhold extra funding.\\nPenalty: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Good news. We achieved our targets. Lord Foxbridge will provide us with some extra funding.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Good news. We achieved our targets. Lord Foxbridge will provide us with extra funding.\\nReward: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">Lord Foxbridge has contacted us with details of our targets for the upcoming months - see the summary below.\\nWe'll need to achieve this if we want extra funding to keep the hospital going.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">New Targets from Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Public Targets</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Lord Foxbridge sent a memo to offer his commiserations, after we failed to achieve our targets:\\n\\n\"You swines! You're making me look like an oaf. No extra funding for you, I'm afraid. Having said that, the chaps down at Pelican Wharf are loving this. Shares in Jumbo Healthcare just skyrocketed. Boff!\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Lord Foxbridge sent a memo to offer his commiserations, after we failed to achieve our targets:\\n\\n\"Oh shoot! No extra funding for Duckworth Hospital this month. Might splash out on some of those new ruby-lined curtains for the office though. Come on chaps, at least make it look like you're trying.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Lord Foxbridge sent a memo to congratulate us on achieving our targets:\\n\\n\"Jolly good! I'm sure you'll agree we did an excellent job there. I really am steering this ship through choppy waters. Captain Foxbridge has a nice ring to it. Right, I suppose I can crack open the public coffers and allow you a small amount of additional funding. Maybe I'll cut down on the number of helicopter trips I make this month.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Lord Foxbridge sent a memo to congratulate us on achieving our targets:\\n\\n\"Tally ho! Another job well done. The papers love it. And by it I mean me. Champagne all round. Well, here at least. I'll be transferring over some additional funds, but don't you get any ideas. That's public money you scallywags!\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Message from Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Teaching 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Teaching 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Teaching 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Disaster 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Disaster 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Distaster 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Epidemic 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Epidemic 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Epidemic 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Tourist 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Tourist 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Tourist 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Failing 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Failing 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Failing 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Final 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Final 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Final 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">High Tech 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">High Tech 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">High Tech 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Getting Set up</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Hospital Challenge 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Camera Controls</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Camera Controls</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Cure Patients</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Cure Patients</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Build a GP Office</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Build a GP Office</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Build General Diagnosis</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Hire an Assistant</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Hire an Assistant</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Hire a Doctor</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Hire a Doctor</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Hospital Challenge 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Build Pharmacy</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Build Pharmacy</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Place Benches</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Place Bin</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Place Drinks Machine</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Place Entertainment</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Place Plant</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Build a Reception Desk</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Reception Desk</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Rotate an Item</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Rotate an Item</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Unlock Cardiography</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Unlock Treatment Room</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Unlock General Diagnosis</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Unlock Ward</string>
  <string name="Challenges/Objective_VS_Ward_Name">Ward &amp; Peace</string>
  <string name="Challenges/Online/StarsAchieved_CS">Stars Achieved</string>
  <string name="Challenges/Online/TotalKudoshEarned">Total Kudosh Earned</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Total Silver Earned</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">PRESS</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Cured: {0}&lt;/color&gt; &lt;color=#ff2222&gt;Failed: {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">8-bitten patients are arriving…</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">A group of 8-bitten patients need curing!</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">8-bit Emergency</string>
  <string name="Challenges/Patients_8Bit_Name">8-bitten Patients</string>
  <string name="Challenges/Patients_8bitten_Name">8-bitten Patients</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">There's been an outbreak of 8-bitten in the area after some low-res spiders escaped from a Bungle research facility. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">There's been an outbreak of 8-bitten in the area after a surge in second-hand game sales got dangerous. Many of the ancient, leather-bound disc and cartridge cases were found to be crawling with low-res spiders. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">There's been an outbreak of 8-bitten after a recent docuseries about the 90s caused a spike in nostalgia and never-before-seen rates of breeding in low-res spiders. A group of suffers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">A group of Animal Magnetism sufferers have been salvaged from a pet shop, where they were submerged in creatures, and are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">There's been an outbreak of Animal Magnetism after a mislabelled test tube meant that an entire batch of Bungle's skin-care line contained powerful, and scientifically heightened, pheromones.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">There's been an outbreak of Animal Magnetism in the area after the Crumley Megamarket sold surplus supplies of dog food as \"Meaty Human Chow\". There's a group of shoppers looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">Animal Magnetism patients are arriving…</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">A group of Animal Magnetism patients need curing.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Animal Magnetism Emergency</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Animal Magnetism Patients</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Jest Infection Emergency</string>
  <string name="Challenges/Patients_Clown_Name">Jest Infection Patients</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">A group of Clowns have escaped from the nearby Cirque du Parfait and are looking for treatment to make themselves human again.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">A group of Clowns disappeared from the nearby Cirque du Parfait, during a magic show, and are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">A group of Clowns who were waiting for treatment at an Orb Foundation wellness centre have left because it was too strange for them. They're now looking for treatment elsewhere.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">A number of Clowns have run away from a travelling circus and are looking for treatment to stop being so silly.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">A group of Clowns need treatment after paying off the peanut delivery man and making an elaborate, and hilarious, escape from their tented captivity.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">Cubism patients are arriving…</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">A group of Cubism patients need curing.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Cubism Emergency</string>
  <string name="Challenges/Patients_Cubism_Name">Cubism Patients</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">There's been an outbreak of Cubism in the area due to a particularly popular and provocative art exhibition. There's a group sufferers still at the gallery and looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">There's been an outbreak of Cubism in the area after a well-made mini-series led to a spike in the popularity of fine-art, a group of sufferers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">There's been an outbreak of Cubism in the area after a bullish 6 star review in the Two Point Squabbler pushed an Art-History book into an unlikely spot on the best-sellers list. A group of readers are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Denim Genes Emergency</string>
  <string name="Challenges/Patients_DNA_Name">Denim Genes Patients</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">A group of DNA patients have been stranded after a Bungle Medi-Tech Hospital fell into a fissure, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">A group of DNA patients have run away from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">A group of DNA patients were kicked out of a Jumbo Hospital for not buying enough merchandise, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">There's been an outbreak of DNA-related illnesses after Bungle accidently distributed a faulty batch of their \"Daily Vitamin Biscuit\", that led to cases of genetic mutation. A group are looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">There's been an outbreak of DNA-related illnesses after tomatoes, watered by a radioactive supply from the river Bilge, sold by a Crumley Megamarket caused a range of genetic mutations. There's a group of shoppers looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">Denim Genes patients are arriving…</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">There's been an outbreak of Denim Genes in the area after trace samples of a Bungle design for regenerating trousers made it into the water supply. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">Emperor Complex patients are arriving…</string>
  <string name="Challenges/Patients_ENC_Intro_Message">A group of naked patients require immediate Psychiatric treatment.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Nude Awakening</string>
  <string name="Challenges/Patients_ENC_Name">Emperor Complex Patients</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">Shock Horror patients are arriving…</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">A group of Shock patients need curing.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Shock Horror Emergency</string>
  <string name="Challenges/Patients_ElectricShock_Name">Shock Horror Patients</string>
  <string name="Challenges/Patients_Emperor_Name">Naked Patients</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">There's been an outbreak of Emperor Complex after The Orb Foundation started running a course in textiles. A group are being sent for treatment by their families.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">There's been an outbreak of Emperor Complex after a popular article about minimalist fashion led to a wave of misguided, but somewhat admirable, conviction. A group are being sent for treatment by their families.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">There's been an outbreak of Emperor Complex after Jasmine Odyssey accidently started a trend when she… you know the story. A group of fans are being sent for treatment by their families.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">Fractured patients are arriving…</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">A group of patients require treatment in a Fracture Ward.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Fracture Emergency</string>
  <string name="Challenges/Patients_Fracture_Name">Fracture Patients</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">A group of Fracture Ward patients have finished their time at a Holistix hospital, and are now exfoliated and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">A group of Fracture Ward patients have been stranded after a Bungle Medi-Tech Hospital was relocated out to sea, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">A group of Fracture Ward patients have unenrolled from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">A group of Fracture Ward patients were kicked out of a Jumbo Hospital for criticising pricing strategies, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">There's been an outbreak of Fracture Ward-related illnesses after a recent eclipse led to widespread falling down. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">There's been an outbreak of Fracture Ward-related illnesses after complications from testing Bungle's mind-controlled jetpack. A group of testers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Generic_Name">Patient Group</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">Patients for DNA Lab are arriving…</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">A group of patients are requesting treatment in a DNA room.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">DNA Emergency</string>
  <string name="Challenges/Patients_Genetic_Name">DNA Patients</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">Grey Anatomy patients are arriving…</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">A group of Grey Anatomy patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Grey Anatomy Emergency</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Grey Anatomy Patients</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">A group of students from the University have lost all their colour due to excessive book learning, causing Grey Anatomy, and are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">A group of students have had their colour sapped by strict and unintelligible dress codes for certain classes, and have contracted Grey Anatomy. There's a group of them looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">There's been an outbreak of Grey Anatomy after a local cinema hosted a 48-hour marathon of Roderick Cushion's classic \"Perilous Spandex\" series, but it was a bit long and, frankly, the films didn't hold up. A group from the audience are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">There's been an outbreak of Grey Anatomy amongst season ticket holders at The Sloop as we hit that time of year furthest away from the season. They're desperate for sport and looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_Description">Use your best staff, and equipment, and utilise queue management to cure as many of the patient group as you can.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">A group of patients are looking for treatment after the last remaining County hospital in the area was shut down.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">There's been an outbreak of sickness in the area after a wave of disease-ridden children returned home for the holidays. A group of parents are looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">A group of patients have been unsuccessfully treated at a Holistix hospital, and are now slightly calmer and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">A group of hikers have hurt themselves on a walk in the Tumble Downs, and are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">A group of patients have been stranded after a Bungle Medi-Tech Hospital was shut down, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">A group of townspeople from Smogley have fallen ill after large portions of the air temporarily became and ash coloured semi-solid, they're looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">A group of patients have escaped from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">A group of tourists have fallen ill and need treatment so they can get back to enjoying their holiday.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">A group of patients were kicked out of a Jumbo Hospital for eating non-Jumbo products on-site, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">A group of people in the city have become overwhelmed by modern life and are now looking for treatment for a variety of illnesses.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">Patients for Injection Room are arriving…</string>
  <string name="Challenges/Patients_Inject_Intro_Message">A group of patients require immediate treatment in an Injection Room.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Injections Emergency</string>
  <string name="Challenges/Patients_Inject_Name">Injection Patients</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">A group of Injection patients have left a Holistix hospital, and are now high in potassium and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">A group of Injection patients have been stranded after a Bungle Medi-Tech Hospital was fired into space, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">A group of Injection patients have defected from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">A group of Injection patients were kicked out of a Jumbo Hospital for \"not being sufficiently grateful\", and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">There's been an outbreak of Injection-related illnesses after cans of Burp! containing \"bad fizz\" were sold and caused a number of medical complications across the County. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">There's been an outbreak of Injection-related illnesses after a strange substance was found in the water along Two Point County's coastline. There's a group of swimmers looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">Leopard Skin patients are arriving…</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Leopard Skin Emergency</string>
  <string name="Challenges/Patients_Leopard_Name">Leopard Skin Patients</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">There's been an outbreak of Leopard Skin after Bungle Technologies cross-bread root vegetables with big cats, and the failed attempts were then sold by a Crumley Megamarket. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">There's been an outbreak of Leopard Skin after Bungle's \"Still (a)life\" paint was used as face paint in town fairs across the County. A group of the young at heart are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">Lightheaded patients are arriving…</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">Patients with Lightheadedness are requesting immediate treatment.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Lightheadedness Emergency</string>
  <string name="Challenges/Patients_LightHeaded_Name">Lightheaded Patients</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">There's been an outbreak of Lightheadeness in the area, causing record levels of light pollution in Hogsport, a group of patients are looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">A group of students from the university were revising for their upcoming exams and didn't leave the library for six days. They've become too bright and have contracted Lightheadednes. A group of them are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">There's been an outbreak of Lightheadedness in the area. There have been several cases of pilots mistaking sufferers for landing lights, most recently, a plane narrowly avoided landing on a cricket pitch. That cricket team are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">There's been an outbreak of Lightheadedness in the area, and, understandably, most of the sufferers would like their heads back. There's a group looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">There's been an outbreak of Lightheadedness in the area and, once they'd managed to communicate with a series of blink and flashes it was clear that, a group of them would like treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Touch of Midas Emergency</string>
  <string name="Challenges/Patients_Midas_Name">Touch of Midas Patients</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">There's been an outbreak of Touch of Midas after treasurers at The Orb Foundation fell ill due an excess of gold in their systems. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">There's been an outbreak of Touch of Midas after the County's favourite new fantasy-drama led to an unhealthy and vague affinity to Greek mythology. A group are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">Mime Crisis patients are arriving…</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Mime Crisis Emergency</string>
  <string name="Challenges/Patients_Mime_Name">Mime Crisis Patients</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Mock Star Emergency</string>
  <string name="Challenges/Patients_MockStar_Name">Mock Star Patients</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">There's been an outbreak of Mock Star after a build-up of wishful thinking in the Lower Bullocks area. Their families are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">A local barbershop quartet, called The Four Freds, wrongly believes that they're about to embark on a massive stadium tour. They haven't even arranged for anyone to run their Barber Shop. Their families are sending them for treatment for Mock Star.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">There's a group suffering from Mock Star after a mysterious gas leak at a local rock concert led to never-before-seen levels of enthusiasm. Their families are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">There's been an outbreak of Mock Star after a recent spike in polite and positive responses to karaoke performances. The families of the afflicted are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">Monobrow patients are arriving…</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Monobrow Emergency</string>
  <string name="Challenges/Patients_Monobrow_Name">Monobrow Patients</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">Mummified patients are arriving…</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">A group of Mummified patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Mummy Issues</string>
  <string name="Challenges/Patients_Mummy_Name">Mummified Patients</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">There's been an outbreak of Premature Mummification after The Orb Foundation began performing \"Toilet Paper Therapy\" on members at its wellness centres. There's a group of attendees looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">There's been an outbreak of Premature Mummification in the area after a children's Arts &amp; Crafts show demonstrating the technique led to a number of napping parents being embalmed. There's a group of them looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">There's been an outbreak of Premature Mummification after a number of citizens fell victim to an Orb Foundation pyramid scheme. There's a group of them looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">Night Fever patients are arriving…</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">A group of Night Fever patients require immediate Psychiatric treatment.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Night Fever Emergency</string>
  <string name="Challenges/Patients_NightFever_Name">Night Fever Patients</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">There's been an outbreak of Night Fever after the closure of the County's oldest discotheque led to fury, mass hysteria and dancing. There's a group in need of treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">There's been an outbreak of Night Fever after a group of extras on-set at the latest Roderick Cushion film got carried away and didn't want to take off their costumes. The production company needs the clothes back and is looking to send them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">There's been an outbreak of Night Fever after some cryogenically frozen rascals from the 20th century were accidently defrosted at Bungle HQ and danced right out the front door. They're looking for treatment to fit in better in the modern day.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">Pandemic patients are arriving…</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">A group of Pandemic patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Pandemic Emergency</string>
  <string name="Challenges/Patients_Pandemic_Name">Pandemic Patients</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">There's been an outbreak of Pandemic in the area after a 24-hour outdoor \"Soup-a-thon\" in Flottering got caught in unforecast showers. A group of the soup heads are bone-dry, but looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">There's been an outbreak of Pandemic in the area after one of Two Point County's most popular TV Chefs demonstrated a particularly complicated stew recipe, and there's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">There's been an outbreak of Pandemic after a range of saucepans were mislabelled as non-stick. A group of sufferers are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">There's been an outbreak of Pandemic after a last minute costume party coincided with a massive sale in the area's largest kitchenware outlet. A group of partygoers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">Patients for Pharmacy are arriving…</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">A group of patients are requesting immediate treatment in a Pharmacy.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Pharmacy Emergency</string>
  <string name="Challenges/Patients_Pharm_Name">Pharmacy Patients</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">A group of Pharmacy patients have been processed by a Holistix hospital, and are now nicely scented and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">A group of Pharmacy patients have been stranded after a Bungle Medi-Tech Hospital dissolved over night, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">A group of Pharmacy patients have broken out of an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">A group of Pharmacy patients were kicked out of a Jumbo Hospital for making \"slanderous\" comments about Mr McNally, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">There's been an outbreak of Pharmacy-related illnesses after a recent craze that involved eating highlighter pens took the County by storm. There's a group looking for treatment, now.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">There's been an outbreak of Pharmacy-related illnesses after a software update for Bungle's \"Smart-Plasters\" led to multiple cases of blood poisoning. A group are looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">Patients for Herb Garden are arriving…</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">There's a group of patients looking for treatment in the Herb Garden after some cavalier allotmenteers played around with radioactivity and developed illnesses instead of superpowers.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">There's a group of patients looking for treatment in the Herb Garden after Jasmine Odyssey's performance at a local botanical garden was so potent that it triggered a mass blooming that made the air mildly toxic.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">There's a group of patients looking for treatment in the Herb Garden after a Jumbo Hospital wasn't able to meet their needs.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Herb Garden Emergency</string>
  <string name="Challenges/Patients_PlantWard_Name">Herb Garden Patients</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">Patients for Psychiatry are arriving…</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Psychiatry Emergency</string>
  <string name="Challenges/Patients_Psychiatry_Name">Psychiatry Patients</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">A group of Psychiatry patients have finished treatment at a Holistix hospital, and are now poorer and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">A group of Psychiatry patients have been stranded after a Bungle Medi-Tech Hospital disappeared, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">A group of Psychiatry patients have de-robed from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">A group of Psychiatry patients were kicked out of a Jumbo Hospital for failing to bow to Mr McNally, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">There's been an outbreak of Psychiatric illnesses after a self-made promotional film from The Orb Foundation was aired on a particularly rainy Sunday and unhinged huge parts of the County. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">There's been an outbreak of Psychiatric illnesses after Two Point Radio accidentally sent out a strange and distressing frequency. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">Mock Star patients are arriving…</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">A group of Mock Stars require immediate Psychiatric treatment.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Mock Star Emergency</string>
  <string name="Challenges/Patients_QueenComplex_Name">Mock Star Patients</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Shock Horror Emergency</string>
  <string name="Challenges/Patients_ShockHorror_Name">Shock Horror Patients</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">There been an outbreak of Shock Horror in the area after a batch of Bungle's 'grown in an hour' carrots didn't have the static charge removed. There's a group of sufferers looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">There's been an outbreak of Shock Horror after a Bungle experiment accidently sent an electric current through all of the County's spoons. There's a group of yoghurt eaters looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">There's been an outbreak of Shock Horror after Jasmine Odyssey released a new single without warning and caused dangerous levels of surprise and static electricity. There's a group of fans looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_Description">Use your best staff, and equipment, and utilise queue management to diagnose and cure the VIPatient.</string>
  <string name="Challenges/Patients_Solo_Name">VIP Patient</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Bad news, we failed to cure the VIP patient. This won't be great for our reputation.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Good news, we cured the VIP patient! A generous donation has been made to the hospital. Excellent.</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">One of Burp!'s flavour creation team is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">One of the Mayor's cousins is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">One of Jasmine Odyssey's background performers is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">One of Roderick Cushion's make-up crew is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">One of Two Point Radio's executives is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">One of Mitton University's leading academics is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">One of Two Point County's leading athletes is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">One of the area's fanciest aristocrats is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">One of Pelican Wharf's shiniest business minds is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">One of the Two Point Squabbler's lead writers is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">A group of Surgery patients have been stranded after a Bungle Medi-Tech Hospital was declared not legally there anymore, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">A group of Surgery patients have been expelled from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">A group of Surgery patients were kicked out of a Jumbo Hospital for refusing to pay the service charge, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">There's been an outbreak of Surgery-related illnesses after attendees at a local town fair had their insides ruined by cake. There's a group of them looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">There's been an outbreak of Surgery-related illnesses after a promotion by Cheesy Gubbins led to a number of people accidentally consuming cheese-coloured ball bearings. There's a group looking for treatment, now.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">Patients for Surgery are arriving…</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">A group of patients require immediate treatment in Surgery.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Surgery Emergency</string>
  <string name="Challenges/Patients_Surgical_Name">Surgical Patients</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">Touch of Midas patients are arriving…</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">Turtle Head patients are arriving…</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">A group of Turtle Head patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Turtle Head Emergency</string>
  <string name="Challenges/Patients_TurtleHead_Name">Turtle Head Patients</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">There's been an outbreak of Turtle Head after Bungle produced an unusually delicious strain of lettuce that has the area's consumption up 380%, and there's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">There's been an outbreak of Turtle Head after a bridge collapsed, causing a number of people to fall into the river Bilge and get bitten by its indigenous turtles. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">There's been an outbreak of Turtle Head after a Bungle experiment inadvertendly, and temporarily, strengthened the gravity in certain parts of the County. It's alright now, except for the group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">Verbal Diarrhea patients are arriving…</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">Patients for the Ward are arriving…</string>
  <string name="Challenges/Patients_Ward_Intro_Message">A group of patients are requesting immediate treatment on a Ward.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Ward Emergency</string>
  <string name="Challenges/Patients_Ward_Name">Ward Patients</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">A group of Ward patients have just left a Holistix hospital, and are now moisturised and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">A group of Ward patients have been stranded after a Bungle Medi-Tech Hospital imploded, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">A group of Ward patients have fled from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">A group of Ward patients were kicked out of a Jumbo Hospital for questioning treatment methods, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">There's been an outbreak of Ward-related illnesses after a range of ultra-organic bedding from Holistix caused widespread irritation and inflammation. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">There's been an outbreak of Ward-related illnesses after the Two Point Squabbler released a feature on \"Advanced Sleeping Positions\" with incorrect diagrams, that led to a range of internal and external conditions. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Receive a star for completing challenges in this simulated hospital scenario.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Star Challenge</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Use targeted marketing to draw specific types of patients to the hospital.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Lure &amp; Cure</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">R.E.M.I. X is covering &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">{[POINTS]} Research Points ({[PROJECT]})</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">{[POINTS]} Research Points</string>
  <string name="Challenges/RewardsNone_CS">None</string>
  <string name="Challenges/RewardsNone_F_CS">None</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Barbershop Quartet</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Circus Incident</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Fractures Emergency</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Cure {[COUNT]} Patients with {[ILLNESS]}</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">VIP Patient Group</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Treatment Room: {[ROOM]} ({[COUNT]} in the Hospital)</string>
  <string name="Challenges/SpecialPatient_Score_CS">You cured {[COUNT]} out of {[TARGET]} patients</string>
  <string name="Challenges/SpecialPatient_VIP_Name">VIP Patient</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Cafe</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My mum thinks I'm an excellent cook. I'd love to serve slop to sick people.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Reception</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I think I have a very welcoming face. I'd love to use it on new patients arriving at the hospital.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love curing patients. I don't care who. I just love seeing their happy faces. I want to do it more!\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love curing patients. Anyone will do. I just want to heal the world.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My cousin is a clown. He's always so happy. It's extremely irritating. I want to cleanse the world of this scourge.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My mum has a really angular face. I love her, but it is a bit odd. It's inspired me to cure Cubism patients...\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Cure Patients in Pharmacy</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I really enjoy forcing other people to take drugs. Seems like the Pharmacy would be the ideal place for me.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Cure Patients in Psychiatry</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"It's a personal goal of mine to listen to people yapping on about their first world problems while I sit in silence in a comfy chair. Can you help?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Cure Patients in Ward</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I've always enjoyed watching people sleep. Can I work on the Ward for a bit?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"Once, when I was a child, I dropped a packet of biscuits in the street. I've been feeling guilty about it ever since. Maybe if I clean up enough litter, I can at last find redemption.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love repairing stuff. I once broke my dad. He's okay now. Machines can't be that different, right?\"</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I had a dream last night about unblocking some really dirty toilets. It was intense. It's all I can think about now. Please help me!\"</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I used to have a nice plant called Fred. Sadly he died when a passing rabbit ate him. I'd like to make it up to Fred by looking after some of the hospital plants.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Get this disgruntled staff member to stay by addressing their top complaints, improving working conditions or increasing their salary.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">{[STAFF]} Threat</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Learn Qualification</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I'd really like to learn some new skills. I think I have untapped potential. Can I go on a training course?\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Learn Psychiatry</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"Is psychiatry the one where I can move things with my mind? Regardless, I'd really like to learn it.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Learn Research</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love inventing stuff. I've got loads of ideas. I built a cannon for my dog. Fitted my mum with robot hands. Just imagine what I could achieve if I applied myself to medical science...\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Learn Surgery</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I really enjoy cutting people. I'd love to be able to do this and get paid for it.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">Work in GP's Office</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My father was a GP. My grandfather was a GP. My great grandfather was a murderer, sadly. But anyway, I think being a GP is in my blood.\"</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Work in X-ray</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"There's something so intimate about seeing a person's skeleton. I'd love to X-ray a few patients. Erm, if that's okay?\"</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I'm not usually one for suggestions, but the other day I had this great idea, and I can't stop thinking about it. What if we were to, like, cure some people… wouldn't that be cool?\"</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">\"I don't know about you, but I find the relentless stream of deaths somewhat depressing. Do you think we could go a few months without any fatalities?\"</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I've always wanted to see a large sum of money, in person. I don’t want to roll around on it, or anything, I'm not weird. I just want to look at it with my eyes.\"</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} has a career goal they would like to achieve. What do you think?</string>
  <string name="Challenges/Staff_General_Goal_Name">{[STAFF]} Goal</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">{[STAFF]} failed to complete their career goal!</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">{[STAFF]} has successfully completed their career goal!</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">We've received a request from one of our staff, {[STAFF]}. What do you think?</string>
  <string name="Challenges/Staff_General_Request_Name">Staff Request</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">Unfortunately, we failed to complete the request from {[STAFF]}.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">Well done, we successfully completed the request from {[STAFF]}!</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">\"I used to be terrified of ghosts. But since my autopsychic training, I find them strangely alluring. Maybe we should capture a few?\"</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">\"It's very sad when a patient dies. Doubly so when they return to haunt us. Having said that, harvesting their essence can be very enlightening for us researchers.\"</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">\"There's so much we could do with this place. A few more plants, a nice picture, some art perhaps. Maybe even clean up that vomit?\"</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">\"I'm feeling very itchy. More so than usual. That and I keep getting the sniffles. Can we improve hygiene levels around here?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">\"Am I the only one who's freezing? I can't feel my face anymore. Radiators aren't that expensive, are they?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">\"I'm all hot and sweaty, I can barely concentrate. Is the air-conditioning broken?\"</string>
  <string name="Challenges/Staff_Marketing_Intro">\"As a marketing expert, I really think we should do more marketing. After all, marketing is where dreams become reality.\"</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">\"I'm making a wig. For a friend. I need a lot of hair, ASAP. Could you catch me some of those monobeasts?\"</string>
  <string name="Challenges/Staff_Promote_Intro">\"Have you considered promoting some of our staff? I think it would greatly benefit the hospital.\"</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"Ever since I was small, I've longed to be revered and distinguished like a famous building. It would be such a delight to see this hospital reach the kind of standing that I, a person, can only dream of.\"</string>
  <string name="Challenges/Staff_Research_Intro">\"According to my calculations, we should be doing X% more research, where X is more than zero.\"</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">\"It would be great to work in a really spacious environment with lots of luxury furnishing. Something really prestigious. What do you think?\"</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">\"I'd love to have a really big, plush staff room to relax in on my break. How about it, boss?\"</string>
  <string name="Challenges/Staff_StaffMorale_Intro">\"I've been experiencing a lot of rage recently. I'm sure I heard someone sobbing in the toilets too. Don't forget, a happy team is a productive team.\"</string>
  <string name="Challenges/Staff_Training_Intro">\"If there's one thing I learned from my training masterclass, it's that we should train people. Wisdom like that is precious.\"</string>
  <string name="Challenges/Staff_Training_Intro_V2">\"Some of the more junior staff are a bit, well, rubbish. Maybe we should run a few more training courses?\"</string>
  <string name="Challenges/Staff_Upgrade_Intro">\"Upgrading our machines could really help us cure more patients, and diagnose people faster. As a mechanics enthusiast, I highly recommend it!\"</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Cure {[COUNT]} emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">{[COUNT]} cured</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Cure Rate of {[RATE]}% for emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Go {[DAYS]} days without a death at the scene</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">{[DAYS]} since last death at scene</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Respond to emergencies promptly and frequently to prevent patients from dying at the scene.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Go {[DAYS]} days without an emergency death</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">{[DAYS]} since last death</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">Emergency reputation is improved by collecting patients quickly to minimise deaths at the scene of emergencies you respond to, and by curing the patients you collect. It updates when the last patient from an emergency leaves your hospital. The higher the emergency's severity, the more responding to it will affect your reputation.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Place 1st in emergency patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Place at least 2nd in emergency patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Place at least number {[POSITION]} in emergency patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Place 1st in emergency cure failure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Place at least 2nd in emergency cure failure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Place at least number {[POSITION]} in emergency cure failure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Place 1st in emergency cure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Place at least 2nd in emergency cure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Place at least number {[POSITION]} in emergency cure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Place 1st in emergency death rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Place at least 2nd in emergency death rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Place at least number {[POSITION]} in emergency death rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Place 1st in emergency patients collected for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Place at least 2nd in emergency patients collected for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Place at least number {[POSITION]} in emergency patients collected for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Place 1st in emergency cure failure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Place at least 2nd in emergency cure failure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Place at least number {[POSITION]} in emergency cure failure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Place 1st in emergency cure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Place at least 2nd in emergency cure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Place at least number {[POSITION]} in emergency cure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Place 1st in emergency death rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Place at least 2nd in emergency death rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Place at least number {[POSITION]} in emergency death rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Place 1st in emergency reputation for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Place at least 2nd in emergency reputation for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Place at least number {[POSITION]} in emergency reputation for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Place at least {[POSITION]} in {[TABLE]} for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Position: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">The emergency league tables update at the start of each month based on your performance in the previous month.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Place 1st in emergency reputation</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Place at least 2nd in emergency reputation</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Place at least number {[POSITION]} in emergency reputation</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Place at least {[POSITION]} in {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Position: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">The emergency league tables update at the start of each month based on your performance in the previous month.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Collect a {[COUNT]}% share of emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Collect {[COUNT]} emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">{[COUNT]} patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Cure Rate of {[SCORE]} for Lost in Time Patients </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Lost in Time Patients Cured: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">Lost in time patients can be diagnosed and cured just like anyone else. Judge your capacity and decide whether you can treat them before sending them to Speed Dating.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Send Back &amp; Cure {[COUNT]} Lost in Time Patients</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">Sent {[COUNT_TIME_TRAVELLED]} of {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">Lost in time patients can be diagnosed and cured just like anyone else. Judge your capacity and decide whether you can treat them before sending them to Speed Dating.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Cure {[COUNT]} Lost in Time Patients </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Lost in Time Patients Cured: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">Lost in time patients can be diagnosed and cured just like anyone else. Judge your capacity and decide whether you can treat them before sending them to Speed Dating.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Send Back {[COUNT]} Lost in Time Patients</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">Sent {[COUNT_TIME_TRAVELLED]} of {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">Lost in time patients will look out of place, instead of sending them home, you can send them to Speed Dating and return them to the era they belong.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Reach {[COUNT]} budget score</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Build {[COUNT]} Ambulances</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Place {[COUNT]} {[ITEM0]} &amp; {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Place {[COUNT]} {[ITEM0]}, {[ITEM1]}, {[ITEM2]} &amp; {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Place {[COUNT]} {[ITEM]}</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Select an item from the Items list.\\nTo place an item, click the Left Mouse Button.\\nTo rotate a held item, hold the Left Mouse Button and drag left/right.\\nTo get rid of a held item, click the Right Mouse Button.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Build a Reception</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Build {[COUNT]} {[ROOM]}[i2p_One]Build a {[ROOM]}</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">To build a room:\\nSelect a room from the Rooms list.\\nDrag out a floorplan of the appropriate size.\\nThen place the required items in the room.\\nTo complete the room, click the green tick.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Buy {[COUNT]} Green Energy Machines[i2p_One]Buy {[COUNT]} Green Energy Machine</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Purchase green energy machines to increase your power supply. You can find wind turbines, solar panels and hydro dams around the city.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Buy {[COUNT]} Buildings[i2p_One]Buy {[COUNT]} Building</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">The monthly bonus that you receive from the hotel can vary between {[LOWER]} and {[UPPER]} of your current running costs, depending on your cure rate during the previous 3 month evaluation period.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Consider using your surplus power to  &lt;style=\"AdvisorHighlight\"&gt;open&lt;/style&gt; one, or more, of your closed rooms.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Complete a Research Project</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Capture {[COUNT]} Ghosts</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Sweep up {[COUNT]} bits of litter[i2p_One]Sweep up a bit of litter</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Repair {[COUNT]} Machines[i2p_One]Fix a broken machine</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Water {[COUNT]} Plants[i2p_One]Water a plant</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Restock {[COUNT]} Vending Machines[i2p_One]Restock a vending machine</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Unblock {[COUNT]} Toilets[i2p_One]Unblock a toilet</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Mop up {[COUNT]} bits of mess[i2p_One]Mop up a bit of mess</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Complete {[COUNT]} Marketing Campaigns[i2p_One]Complete a Marketing Campaign</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Complete {[PROJECT]} Research Project</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Complete {[COUNT]} Research Projects[i2p_One]Complete a Research Project</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Complete {[COUNT]} Multiplayer Challenges[i2p_One]Complete a Multiplayer Challenge</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Cure {[COUNT]} {[ROOM]} Patients in a Row</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Cure a number of patients in a row. Sending a patient home, or having one rage quit will break the streak.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Cure {[COUNT]} Patients in {[ROOM]}[i2p_One]Cure a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Cure {[COUNT]} {[ILLNESS]} Patients in a Row</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Cure {[COUNT]} Patients in a Row</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Cure {[COUNT]} Patients with {[ILLNESS]} in {[ROOM]}[i2p_One]Cure a Patient with {[ILLNESS]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Cure {[COUNT]} Patients with {[ILLNESS]}[i2p_One]Cure a Patient with {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Cure {[COUNT]} Patients[i2p_One]Cure a Patient</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Cure patients by diagnosing them and providing the treatment room they require. To increase the chances of successfully curing a patient, assign your best staff to the treatment room, and upgrade your machines if you can.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">{[ILLNESS]} Cure Rate {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">Cure Rate of {[SCORE]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Cure Rate of {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Patients Cured: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Increase your cure rate by using your best staff for treatment, and upgrading machines where possible. Also, make sure patients don't leave or die before they get to treatment - keep them happy and diagnose them as fast as you can.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">Go {[DAYS]} days without a death</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Diagnose and Cure {[COUNT]} Patients in {[ROOM]}[i2p_One]Diagnose and Cure a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Diagnose and Cure {[COUNT]} Patients[i2p_One]Diagnose and Cure a Patient</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Diagnose {[COUNT]} Patients with {[ILLNESS]} in {[ROOM]}[i2p_One]Diagnose a Patient with {[ILLNESS]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Diagnose {[COUNT]} Patients with {[ILLNESS]}[i2p_One]Diagnose a Patient with {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Diagnose {[COUNT]} Patients in {[ROOM]}[i2p_One]Diagnose a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Diagnose {[COUNT]} Patients[i2p_One]Diagnose a Patient</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Diagnose patients with a GP's Office. If the GP isn't sure about the diagnosis, they will send the patient to other diagnosis rooms. Build more diagnosis rooms to help diagnose different illnesses.</string>
  <string name="Challenges/SubGoals/Done_CS">Done</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Earn {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">{[CASH]} remaining</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Earn money by diagnosing and treating patients. Consider increasing prices too.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Earn {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">{[SILVER]} remaining</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Applicant Number</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Patient Flow</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Generate {[COUNT]} Units of Energy</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">{[COUNT]} remaining</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Infected: {[COUNT]}\\nVaccines: {[VACCINES]}\\nEscaped: {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">{[COUNT]} Remaining</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Feed {[COUNT]} People</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Cater for patients by collecting rainwater and growing fruit and vegetables. It'll take some time, and can't be rushed, but it's better for you than all that delicious, processed rubbish.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Fire {[COUNT]} Members of Staff[i2p_One]Fire a Member of Staff</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">To fire a member of staff, select them and then select the \"Fire\" button. Fired staff cannot be re-hired.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Complete A General Marketing Campaign</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Purchase green energy machines to increase your power supply. Different types of machine will provide your hospital with different amounts of energy.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Hire {[COUNT]} Assistants[i2p_One]Hire an Assistant</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Hire {[COUNT]} Doctors[i2p_One]Hire a Doctor</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Hire {[COUNT]} Staff</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Hire {[COUNT]} Janitors[i2p_One]Hire a Janitor</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Hire {[COUNT]} Nurses[i2p_One]Hire a Nurse</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">To hire staff:\\nClick on the Hire button.\\nSelect the staff type you want.\\nSelect a job applicant.\\nClick the Hire button.\\nPlace them in the hospital.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">Hospital Attractiveness of {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Current Attractiveness {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Increase hospital attractiveness by placing plants and other decorative items. Also make sure you have enough Janitors to clear up waste and keep things clean.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Get Hospital Level to {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Current Level: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">Increase your Hospital Level by expanding! Build more rooms, hire more and better qualified staff, or promote and train your existing staff.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Get {[COUNT]} stars in {[LEVEL]}[i2p_One]Get a star in {[LEVEL]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Hospital Value of {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Current Value {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Increase Hospital Value by earning money, expanding the hospital and increasing overall profits.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Hygiene Rating of {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Hygiene Rating {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Improve hygiene levels by placing hand sanitiser dispensers, sinks and hand dryers, as well as getting your janitors to clean up any waste around the hospital.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Complete an Illness Marketing Campaign</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Impress {[COUNT]} VIPs[i2p_One]Impress a VIP</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Impress visiting VIPs by having an attractive, clean and well-maintained hospital with lots of entertainment and prestigiously decorated rooms.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Launch {[COUNT]} Marketing Campaigns[i2p_One]Launch a Marketing Campaign</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Learn any Qualification</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Learn {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Allow {[COUNT]} Machines to Catch Fire[i2p_One]Allow a Machine to Catch Fire</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">Machines will catch fire if they're neglected by maintenance staff.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Allow {[COUNT]} Machines to Catch Explode[i2p_One]Allow a Machine to Explode</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">Machines will catch fire if they're neglected by maintenance staff. If a fire isn't extinguished, the machine will eventually explode.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Complete a Marketing Campaign</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Complete a {[CAMPAIGN]} campaign</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Conduct {[MONTHS]} Months of Marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Spend {[MONTHS]} months on any marketing campaign[i2p_One]Spend a month on any marketing campaign</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Move the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">To move the camera:\\nHold the Right Mouse Button and drag on the ground.\\nOr move the cursor to the edges of the screen.\\nOr use the {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]} keys.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Pitch the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">To pitch the camera:\\nHold the Middle Mouse Button and move the mouse up/down.\\nOr use the {[Menu/InputActions/CameraPitchUp]} and {[Menu/InputActions/CameraPitchDown]} keys.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Rotate the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">To rotate the camera:\\nHold the Middle Mouse Button and drag the mouse left/right.\\nOr use the {[Menu/InputActions/CameraRotateClockwise]} and {[Menu/InputActions/CameraRotateAntiClockwise]} keys.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Zoom the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">To zoom:\\nScroll the Mouse Wheel.\\nOr use the {[Menu/InputActions/CameraZoomIn]} and {[Menu/InputActions/CameraZoomOut]} keys.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">You can open a closed room, if you have power available, by clicking on it and selecting \"Open\" from the Room Info Panel. Each open room costs one power unit.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Open {[COUNT]} Rooms</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Get an Organisation Value of {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">{[CASH]} remaining</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Own {[COUNT]} Buildings[i2p_One]Own {[COUNT]} Building</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Own {[COUNT]} Plots[i2p_One]Own {[COUNT]} Plot</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Click on a plot to view its objective. Select \"Start Challenge\" to activate that objective, then achieve the criteria in order to unlock that plot. Up to three plot objectives can be active at the same time.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Buy another plot of land or building nearby to expand your hospital.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Remaining Patients: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Entertain {[COUNT]} Patients</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Provide patients with entertainment to alleviate their boredom.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Sacrifice {[DEATHS]} Patients</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Kill Off {[DEATHS]} Patients[i2p_One]Kill Off a Patient</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Cure {[COUNT]} Patients from Time Portals</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Time Portal Patients Cured: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">The more time portals you control, the more frequently these patients will arrive.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Patient Flow</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Allocate power to the Patient Flow transport system to increase the number of patients arriving at the hospital.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Open Rooms</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Each open room costs one power unit. If you're maxed out, and need to open a room, try building more green energy machines, closing other rooms, or taking power out of the Staff Applicants &amp; Patient Flow systems.</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Staff Applicants</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Allocate power to the Staff Applicants system to increase the rate at which potential staff members become available to Hire.</string>
  <string name="Challenges/SubGoals/Power_Title">Power Supply</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">Power can be used to open rooms, increase the number of job applicants or the rate of patient arrival. To increase the maximum amount of power available, build more green energy machines. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Process {[COUNT]} Patients in {[ROOM]}[i2p_One]Process a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Process {[COUNT]} Patients[i2p_One]Process a Patient</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Get Balance to {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">{[CASH]} remaining</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Complete Wave {[WAVE]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Currently on Wave: {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Complete A Recruitment Marketing Campaign</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">Reputation of {[TARGET]}</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Current Reputation {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Increase Reputation by curing as many patients as you can, keeping people happy, and gaining publicity from special visitors and marketing.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Generate {[COUNT]} Research Points[i2p_One]Generate a research point</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Complete research in a Research Room. Select the research pod, then choose a project. You'll need a Doctor with a Research Qualification to carry out the work.</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Expose {[COUNT_ALIENS]} Alien Infiltrators</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">Found {[COUNT_REVEALED]} of {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Look out for Alien Infiltrators, they'll make a mess and waste our time. Send them home if you spot them. Their cloaking devices faulter occasionally, but they can also be seen looking in bins, taking notes or acting in an un-human-like fashion. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Expose {[COUNT_ALIENS]} Paparazzi[i2p_One]Expose {[COUNT_ALIENS]} Paparazzo</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">Found {[COUNT_REVEALED]} of {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Look out for Paparazzi, they'll invade our privacy and waste our time. You may notice them looking in bins, taking pictures or writing down secrets. Send them home if you spot them and their flashing cameras.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Have Roderick Cushion Cure {[COUNT]} Patients in {[ROOM]}[i2p_One]Have Roderick Cushion Cure a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Have Roderick Cushion Cure {[COUNT]} Patients with {[ILLNESS]}[i2p_One]Have Roderick Cushion Cure a Patient with {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Have Roderick Cushion Cure {[COUNT]} Patients[i2p_One]Have Roderick Cushion Cure a Patient</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Roderick Cushion may need to be qualified to work in certain rooms. He won't listen to any changes you make in the Job Assignment screen, but you can pick him up and place him wherever you like.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Have Roderick Cushion Diagnose {[COUNT]} Patients[i2p_One]Have Roderick Cushion Diagnose a Patient</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Build {[COUNT]} rooms</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">{[COUNT]} remaining</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Get a Level {[LEVEL]} Room</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Get a Level {[LEVEL]} {[ROOM]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Increase the prestige level of a room by making it larger, and adding more interesting items to it.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Rotate an Item</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">To rotate a held item:\\nHold the Left Mouse Button and drag left/right.\\nOr use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Shoot {[COUNT]} Monobeasts[i2p_One]Shoot a Mono Beast</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Happiness to {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">Current Happiness {[PERCENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">Staff Morale of {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Current Staff Morale: {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">To increase Staff Morale, make sure staff don't get too tired, ensure they can satisfy their needs, give them a nice working environment, and give them pay rises, promotions and training. Select a member of staff to see what is affecting their mood.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Promote {[COUNT]} Assistants[i2p_One]Promote an Assistant</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Promote {[COUNT]} Doctors[i2p_One]Promote a Doctor</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Promote {[COUNT]} Staff[i2p_One]Promote a Staff member</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Promote {[COUNT]} Janitors[i2p_One]Promote a Janitor</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Promote {[COUNT]} Nurses[i2p_One]Promote a Nurse</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">Staff gain experience as they work. They will be ready for promotion when they have enough experience, and when they have completed some training.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Train {[COUNT]} Assistants in {[QUALIFICATION]}[i2p_One]Train an Assistant in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Train {[COUNT]} Assistants[i2p_One]Train an Assistant</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Train {[COUNT]} Doctors in {[QUALIFICATION]}[i2p_One]Train a Doctor in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Train {[COUNT]} Doctors[i2p_One]Train a Doctor</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Train {[COUNT]} Staff[i2p_One]Train a Staff member</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Train {[COUNT]} Janitors in {[QUALIFICATION]}[i2p_One]Train a Janitor in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Train {[COUNT]} Janitors[i2p_One]Train a Janitor</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Train {[COUNT]} Nurses in {[QUALIFICATION]}[i2p_One]Train a Nurse in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Train {[COUNT]} Nurses[i2p_One]Train a Nurse</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Train {[COUNT]} Staff in {[QUALIFICATION]}[i2p_One]Train a Staff member in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Train Roderick Cushion</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">Staff with a free training slot can be sent on a training course in a Training Room. Promote staff to allow them to do more training.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Thermal Comfort of {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Thermal Comfort {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Keep the temperature comfortable for staff and patients by placing radiators or air-conditioning units.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Keep people warm by placing radiators around the hospital.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Keep people cool by placing air-conditioning units around the hospital.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Time Portal Arrival Rate</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]}%</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">The more time portals you control, the more frequently these patients will arrive.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Get {[COUNT]} stars[i2p_One]Get a star</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">{[COUNT]} remaining</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Upgrade {[COUNT]} Machines[i2p_One]Upgrade a Machine</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Select a machine and choose the upgrade option if you have one available. You'll need a Janitor with a Mechanics Qualification to apply the upgrade. Unlock more upgrades through research and challenges.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">The monthly funding that you receive from Zara can vary between {[LOWER]} and {[UPPER]} of your current running costs, depending on our rating from the Vibe System during the previous 3 month evaluation period.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Vaccinate {[COUNT]} Infected People</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">When there is a contagious disease in the hospital, vaccinate people who exhibit the symptoms.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Decorate the hospital and minimise loose rubbish and waste.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Use upgraded machinery and qualified staff.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Supply hand sanitiser and keep toilets well-equipped.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Keep visitors entertained and well-fed.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Patient Health</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Cure patients quickly (or send them home).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Use marketing and positive word-of-mouth.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Decorate every room to the highest standard.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Pay well and provide a nice working environment.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">The monthly funding that you receive from Holistix can vary between {[LOWER]} and {[UPPER]} of your current running costs, depending on your score on the Wellness Index during the previous 3 month evaluation period.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Click on an overgrown plot to view its objective. Select \"Start Challenge\" to activate that objective, then achieve the criteria in order to unlock that plot. Up to three plot objectives can be active at the same time.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">A wave is completed, and we'll advance to the next wave, if we're able to achieve the target cure rate for that wave. If the target cure rate isn't met, we'll have to repeat the last wave.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Each wave begins with a number of patients arriving. We'll need to successfully complete all Wave Objectives, before all of the patients have been processed, in order to progress to the next wave.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">VIBE Funding</string>
  <string name="Challenges/Subgoals/VIBE_Title">VIBE System</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Wellness Funding</string>
  <string name="Challenges/Subgoals/Wellness_Title">Wellness Index</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Disaster Warning: There are reports of a solar event affecting the area.</string>
  <string name="Challenges/Sunbeam_Name">Solar Event</string>
  <string name="Challenges/Sunbeam_NotificationMessage">Warning, a solar event has been detected! This could damage our machinery.</string>
  <string name="Challenges/TimeLimit_CS">{0} / {1} days[i2p_One]{0} / {1} day</string>
  <string name="Challenges/Travelling_CS">Travelling ...</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Funding Update: Zara will now cover &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs for the next 3 months, based on our rating from the &lt;style=\"AdvisorHighlight\"&gt;VIBE System&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">Health Inspector Henry Jobsworth is arriving at the hospital.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">We are delighted to announce that the Board of Health and Safety will be sending one of our inspectors to your hospital shortly for an inspection. Mr Henry Jobsworth will arrive and be carrying out inspections of your diagnosis equipment. We hope everything is in ship-shape!</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Notice of Inspection</string>
  <string name="Challenges/VIPInspector_Reward0Message">I am unhappy to report that your hospital does not meet the local Health &amp; Safety standards and regulations. I will have to publically report my findings to the local authority. You need to tidy up your act!\\n\\nRegards,\\nMr Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward1Message">I am able to report that your hospital has received a 'satisfactory' rating. There is plenty of room for improvement, but no major problems. Please make more of an effort next time.\\n\\nKindest regards,\\n\\n Mr Henry Jobsworth.</string>
  <string name="Challenges/VIPInspector_Reward2Message">I am happy to report that your hospital has met the local health and saftey standards and regulations. I am satisfied that you are running your hospital in a clean and orderly manner. I will submit a public report very soon and you shall receive a bonus of £15,000 for your hospital. Keep up the good work.\\n\\nRegards,\\nMr Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward3Message">I am delighted to report that your hospital has surpassed the local health and saftey standards and regulations. I am highly impressed that you are running your hospital in a clean and orderly manner. I will submit a glowing public report very soon and you shall receive a bonus of £30,000 for your hospital. Keep up the good work.\\n\\nRegards,\\nMr Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_RewardTitle">Inspection Report</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">That group of patients are arriving…</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">A local company have come down with some mysterious illness. They're willing to pay us extra if we can cure them within 180 days. Shall we accept?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">VIP Patient Group</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">Sadly we didn't cure enough of the patient group. This has damaged our reputation and we haven't been sent a reward.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Special Report</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">Perfect! We cured the entire group of patients. This has really helped our reputation and we've been sent a big reward.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Well done, we cured enough of the patient group. This has helped our reputation and we've been sent a reward.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Special Report</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">VIP patient arriving...</string>
  <string name="Challenges/VIPPatient_NotificationMessage">We've been contacted by a local 'very very important person' who is suffering from some mysterious ailment. They're offering a big reward if we can diagnose and cure them. What do you think?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">VIP Patient</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">Sadly we didn't cure the VIP patient.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Special Report</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">Well done, we cured the VIP patient! We've received a massive box of treasure!</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Special Report</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">Film star Roderick Cushion is arriving at the hospital.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">Famous actor Roderick Cushion, star of the Perilous Spandex films, is interested in visiting the hospital. Shall we invite him in?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Movie Star Visit</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Actor Roderick Cushion</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Film star, and person from those DVDs, Roderick Cushion is in the area filming \"Tales of a Pointy Mountain Goat\". His agents have asked if we'd like to host him for a promotional visit, and have assured us that none of the goats will be joining him.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Film star, and face for hire, Roderick Cushion is currently staying in his Flemington based mansion trying to write his memoirs. He'd like some fresh air, though, so his agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Film star, and onion pickler, Roderick Cushion is in the area receiving an honorary doctorate from Mitton University for contributions to things that get watched. His agents have asked if we'd like to host him for a visit whilst he's here.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Film star, and walking headline, Roderick Cushion is in the area taking some time off and planning his 'next move' from his underground ranch near Smogley. He's going stir crazy and needs some sunlight, so his agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Film star, and notable rich person, Roderick Cushion is in the area filming the much anticipated \"Squarejaw and Bippy 3: The race to Kevin's bounty\". His agents have said that he'd like to come to see the hospital since there isn't much else of interest in the area, which isn't a great start, admittedly.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Film star, and baboon enthusiast, Roderick Cushion is in the area after visiting Bungle Headquarters to check on an investment he made on a design for \"rocket-propelled shoehorns\". It hasn't gone well, and now he'd like to meet some fans to make him feel better. His agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Film star, and high ranking member of The Orb Foundation, Roderick Cushion is in the area filming a new season of the game show \"Mag-ma, you're it!\". His agents have said that Roderick wants to see one of the hospitals that the contestants get sent to after they've fallen into the volcano.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Film star, and ambassador for Cheesy Gubbins, Roderick Cushion is in the area filming a pilot he's written called \"Riderock Pillow: Handsome Genius Man\". Apparently he'd like to talk to some regular people about the show, and himself, and his agents have asked if we'd be willing to host him at the hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Film star, and biscuit dipper, Roderick Cushion is on holiday in his Sweaty Palms beach palace and wants to take a break from the pool to keep DVD sales ticking over. His agents have asked if we'd like to host him for some publicity.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Film star, and pop-culture juggernaut, Roderick Cushion is in the area filming an advert for Jumbo's new line of executive gold-plated office slippers. He's looking to promote his next film, so his agents have asked if want to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Film star, and poster-person for self-doubt, Roderick Cushion is concerned that people are forgetting who he is, so his agents are looking at opportunities for exposure (although, I'm assured he'll be fully clothed). He's a bit delicate at the moment, but could make it over soon if we wanted to accept.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Film star, and man-about-County, Roderick Cushion is in the area after buying a high-rise penthouse flat. He's not enjoying the height, though, and would like to come down. His agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Roderick Cushion was so appalled by his visit that he has decided to make a new film in the popular horror series Horror Hospital of Horror. I'm actually looking forward to it as I enjoyed the previous fifteen films, but it's not great news for the hospital unfortunately.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Roderick Cushion was decidedly unimpressed with his visit. Apparently someone overheard him muttering that next time he'll just send his stunt double. Oh dear.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">Roderick Cushion didn't include his visit to the hospital in his public diary that gets published every week in the Two Point Squabbler. He can't have hated it, I suppose, but... did he forget coming here?\\nWe'll need to improve the hospital if we want celebrities to remember their visits.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Roderick Cushion seemed very happy as he left our hospital. But then, he is an actor, how can one tell? Oh he sent a wad of cash too. I guess that counts.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">Roderick Cushion was so impressed with our hospital he wants to make a movie about his visit! He's offered to buy the rights and everything. This is some great publicity, and sounds like an enthralling movie.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Film star, and Zeppelin owner, Roderick Cushion is looking for some positive press after a recent scandal. His agents have asked if he could come to the hospital to 'play nice' with some sick people.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Film star, and former child folk music performer, Roderick Cushion is in the area filming an adaptation of the bestselling psychological thriller and all-around page turner \"Get away from those children, those are my children!\". His agents have asked if we're interested in hosting him for a visit for some mutual publicity.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Film star, and Roach Burger shareholder, Roderick Cushion is in the area doing Q&amp;A screenings of his latest project \"Unstoppable Nightmare Cardigan\". His agents have said that they're struggling to sell tickets, so have asked if we'd like to host Roderick for some press.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Film star, and Two Point Radio listener, Roderick Cushion has just released the latest instalment in the Brisk and Livid series \"My Way Code\". His agents have asked if we'd be interested in hosting him for some publicity.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Film star, and self-proclaimed philanthropist, Roderick Cushion is in the area filming the next instalment of the Cecil Fulcrum series \"Pivot Point\". His agents are lining up some publicity for him and have asked if we'd be interested in having him in for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Jazmine</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">Popstar Jasmine Odyssey was recently involved in a scandal when the Two Point Squabbler released pictures of the Flemington-based mansion where her cat lives. Her agent is looking for some press to make her seem grounded, so they've asked if we'd consider hosting her at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">Popstar Jasmine Odyssey has a title for her next single \"Playing Doctor\"(I didn't know that's how it worked), and is looking to do some background research on who Doctors are and how exactly they play. Her agents have asked if we could host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">Popstar Jasmine Odyssey is in the area visiting her favourite professors from Mitton University, where, before being famous, she learnt some things. Her agents have asked if she could visit the hospital, as she'd like to brush up on her Pharmacology.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">Popstar Jasmine Odyssey is promoting her newest single \"When We're Together (and No-one Else is There)\" and she's looking to celebrate by walking around some normal people and thinking about how special she is. Her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">Popstar Jasmine Odyssey recently released another single, \"A Name is Just What Something's Called\", and is looking to show off her very slightly altered 'new look' in public. Her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">Popstar Jasmine Odyssey is in the area after singing at a private birthday party for her close friend, and CEO of Bungle, Sophie Nova. Her agents have asked if we'd like to host her for some publicity, whilst she's here.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">Popstar Jasmine Odyssey, fresh off her provocative and, some say, nonsensical track \"Not Actually Music\", is looking for opportunities to meet her fans. Apparently she dreamt that our hospital was the perfect spot, so her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">Popstar Jasmine Odyssey is in the area filming a music video for her upcoming single \"Oh no, not again\". Her agents have asked if she could come to the hospital as part of, what they called, the \"pre-release buzz\".\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">Popstar Jasmine Odyssey, is in the area after filming the music video for her latest single, \"Fish Whispers\", near Sweaty Palms. Her agents have asked if she could come to do some publicity for it at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">Popstar Jasmine Odyssey, is in the area doing research for her new single \"On the 84th Floor\" by going to all the buildings in Croquembouche that have an 84th floor. Her agents have asked if we'd be interested in hosting her for some publicity.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">Popstar Jasmine Odyssey, is in the area after visiting her 'Idea-Lab' in Pelican Wharf where they're finishing up a high-tech 2-in-1 drum/coffee machine. Her agents have asked if we'd like to host her for a visit so she could tell people about it.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">Popstar Jasmine Odyssey, is in the area for the Two Point Music Awards, where her record selling album \"Salivation\" is expected to win every award after no other songs . Her agents have asked if we'd like to host her for visit before the big night.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">Popstar Jasmine Odyssey, fresh off her hit single \"Nice Smelling Face\", is touring the County promoting her revolutionary all-singles album \"Salivation\". Her representatives have asked if we'd like to be a stop on her Countywide tour.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">Popstar Jasmine Odyssey, fresh off the smash hit \"Ain't No Feeling Like the Feeling I Feel (When I'm Feeling Feelings)\" is touring the County signing anything people are willing to thrust at her. Her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">Popstar Jasmine Odyssey just released another County-changing single \"Sleeping in the Night-Time\". Her agents have asked if we'd like to host her for a visit to accompany the release.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">Popstar Jasmine Odyssey is making a series of appearances to support the film about her record setting album, \"Salivation\". Her agents have asked if we'd like to host one of the visits in the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">Popstar Jasmine Odyssey is promoting the launch of her first fragrance (and bug spray) \"Jasmine\". Her agents have asked if we’d like to host her for some publicity.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Jasmine Odyssey was so apoplectic with rage after her visit that she's currently live streaming 24 hours of silence as a protest on her popular Jaz Club channel. Sweet relief for some of us, but bad news for the hospital.\\nWe'll need to improve the hospital if we want positive feedback in the future.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Jasmine Odyssey posted a picture of the hospital on LifeSketch with a rainy filter and a tiny yellow man with a frown. It seems like she didn't enjoy her time here.\\nWe'll need to improve the hospital if we want positive feedback in the future.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">Jasmine Odyssey hasn't mentioned us since she left the hospital. Oh well. Someone managed to get a photo of her when she was here, at least. So… there's that.\\nWe'll need to improve the hospital if we want to benefit more from celebrity visits.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Jasmine Odyssey has been talking about us on ChatFace, where she's the most followed person in the County. Apparently we're now in her top-4 favourite hospitals, and she's sent us a big cheque with her face on it.\\nThis is good publicity for the hospital, but I'm sure we could get an even better reaction...</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">Jasmine Odyssey made an appearance at an awards show last night dressed as a hospital. She wouldn't stop talking about us and all the money she intends to donate! She must have really enjoyed her visit.\\nThat went perfectly, great job everyone!</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Popstar Visit</string>
  <string name="Challenges/VIP_Goal_Summary_General">Impress the VIP with a nice Hospital</string>
  <string name="Challenges/VIP_Inspector_Name">Inspector</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to add that he intends to visit The Oily Cormorant whilst he's in Hogsport, home to, he says, the finest crisp selection in the County.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth then includes an addendum in which he lays out his intentions to visit the Lower Bullocks County Library. He says that he eagerly awaits arguing with Ms Penelopa Stuffage - a librarian I presume - about organisational systems.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth states that he intends to eat his lunch by the ancient bridge, and explain archaic engineering principles to passers-by.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that his mother went to Mitton University and that he has a t-shirt featuring its insignia, although, he isn't sure where it is.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth then said that he lost his lunchbox on a walk in Tumble Downs the previous Spring, and hopes to find it on this upcoming visit.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also says that he looks forward to \"meandering\" Flemington's parks, where, on an earlier visit, he once heard some poetry being read.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to say that he hopes we're not running things as Bungle were, adding that he won't put himself through that many more times.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he hopes to catch one of the area's famous luminescent and chemically distorted sunsets whilst he's in the area.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth states that he hopes we're not using the water from the river Bilge.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth notes that he looks forward to counting the stairs in the Grockle Space Needle, a welcome relief, he says, from all of the inspecting in such a hotel, restaurant and hospital dense area.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to say that he looks forward to visiting the Old Crock Museum, one of his favourite signage and typography destinations.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he does not look forward to visiting the area.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also says that he intends to buy \"yet another\" walking stick, from the Pelican Wharf shop Lean On Me, to add to his collection and hang on his wall.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth notes that he expects us, at the bare minimum, to have fully functioning ceiling, floor and wall facilities.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he shouldn't be late, but does warn us that he has history of getting lost in Croquembouche... \\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"Just awful. More than just a terrible healthcare institution, a terrible place to be. I'm impressed that I can be this unimpressed. Congratulations.\"\\nThe report didn't go well, but there's nowhere to go from here but up.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"Essentially bad and unsafe, I couldn't recommend it for anyone looking to get better. Although, not without its bright spots.\"\\nWe'll have to improve the hospital if we want to do better next time.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"Incredibly mediocre, with no features that sway the overall product, neither negatively nor positively, outside of the realm of the ordinary.\"\\nNothing to complain about here, but not much to be happy about either.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"One of our County's better medical destinations. Destined to be a favourite of the sickly enthusiast in the know. Well done.\"\\nAn encouraging report from an influential figure in County healthcare!</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"A remarkable achievement. An establishment that not only elongates lives, but enriches them. A visit to this hospital may begin with an ailing body, but it ends with the healing of the soul. Spectacular.\"\\nThe report couldn't have gone any better. Great news.</string>
  <string name="Challenges/VIP_Inspector_Title">Health Inspection</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also included the following list as an attachment: \"eggs, pineapple juice, carrots, cheesy gubbins, eggs, fish fingers(?)\"\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth went on to wish us an unhazardous day. \\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth went on to say that he looks forward to assessing our facility according to County mandated standards and regulations.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth added that we shouldn't start doing anything differently, now, as that would be cheating and we don't have time.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that we'll recognise him by his yellow helmet, as well as his face. \\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">Mayor Tabitha Windsock is arriving at the hospital.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">Mayor Tabitha Windsock is insisting on visiting the hospital. We'll need to keep the place tidy!</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Mayoral Visit</string>
  <string name="Challenges/VIP_Mayor_Name">Mayor Tabitha Windsock</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Your establishment is so comprehensively terrible that we no longer feel bad for planning to blame it for all manner of the County’s problems in one of the Mayor’s upcoming speeches.”</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Healthcare is a touchy subject, and there are elections on the horizon. Please sort yourselves out and stop making Mayor Windsock look bad!”</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Thank you for supporting Mayor Tabitha Windsock in this time of need/celebration by hosting her at your place of work/home. Have a wonderful day, and don‘t forget to Vote Windsock.“</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Well done, establishments like yours make the Mayor’s job easier, increase her approval, and, oh yes, are good for the people of the County.”</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Congratulations, your terrific hospital is the perfect example of progress under Mayor Windsock and will be featured in her upcoming re-election campaign.”</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">Mayor Tabitha Windsock is making a series of visits to help her electorate put a face to a name/name to a face. Her team have asked if we'd like to be one of the venues for this important name-face association.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">Mayor Tabitha Windsock is sick of no-one recognising her, so her team have asked if she could make an official visit to the hospital to increase her notoriety. I'm not sure what she looks like either, but she is the Mayor.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">Mayor Tabitha Windsock has found herself mallet-deep in scandal after a report suggested she'd spent 64% of her term playing croquet. Her team have asked if she could visit the hospital to create the impression that she does something.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">Mayor Tabitha Windsock is campaigning for the bi-annual-semi-regional-chamber elections next quarter, her team have asked if she can make an appearance in the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">Mayor Tabitha Windsock is making a series of appearances to accompany the launch of the \"Making All Things Better\" initiative. Her team have asked if we'd like to host one of her appearances.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">Mayor Tabitha Windsock is travelling the \"Bad Things are Bad\" initiative around the County, and her team have asked if we'd like to be our region's stop.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">Mayor Tabitha Windsock is refuting the claim that all of her initiatives contain the word \"Thing\" with the \"That's Not My Thing\" initiative. It's really unclear what it's about, if anything, beyond that, but her team have asked if we'd like to host a visit.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">Mayor Tabitha Windsock has recently turned her attention to healthcare in the County, saying: \"It's important that sick people get better.\" Her team have asked if she could make an official visit to the hospital so she can be seen putting taxpayer money where her mouth is.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">Mayor Tabitha Windsock has an important decision coming on the future of medical funding in the county. Her team have asked if she could make a visit to the hospital to see what exactly healthcare is and why it might be important.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">Mayor Tabitha Windsock is doing the political rounds around the County. Her team have asked if we'd like to be a stop on her tour.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">Health Minister Tarquin Foxbridge has notified us that he'll be making an official visit in the near future. Mr Foxbridge is in charge of all the money, so, no pressure.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">Health Minister Tarquin Foxbridge has let us know that he'll be coming to the hospital for an inspection. He goes on to say that low standards, excuses and a lack of money will not be tolerated.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be stopping by to check on our progress. He wished us luck and attached an audio file of -what I assume is his own - laughter.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He adds that we better be making some money unlike that \"freebie hippie cesspit\".\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">Health Minister Tarquin Foxbridge has told us that he'll be making a visit to check on our progress. He says that he hopes we can prove his point for him, and alludes to significant rewards.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I was delightfully mortified at the condition of your, so-called, hospital. If you maintain this standard your equipment, your establishment and all of your staff will be collected and recycled to fund government initiatives. Toodles.“</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I was unsurprised to find that your establishment was, if nothing else, spectacularly sub-par. Perform better or you will be replaced, posthaste.”</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m saddened to say that you’re performing to an adequate standard. My professional integrity implores you to improve in every way; my personal desires, however, ask you to crash and burn in as amusing a fashion as possible. Simply, be more interesting.”</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m surprised to say that you’re actually doing rather well. I don’t know how you’ve managed it, but keep it up, I suppose.”</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m thrilled to see that you’ve succeeded in executing my 117 step plan for ideal healthcare. What an excellent plan it was.”</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll vising the hospital soon. He looks forward to seeing how much money we're making and judging us accordingly.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He also reminds us that wasting valuable profits on patient comfort and well-being will not be looked on kindly.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He states that he hopes to see new and cutting edge money-making technology at work.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He adds that he looks forward to seeing a hospital that can stand on its own two feet.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He hopes we remember that we are a business first and a hospital second.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">Health Minister Tarquin Foxbridge is arriving at the hospital.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Health Minister Tarquin Foxbridge would like to visit the hospital. We should probably comply.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Health Minister Visit</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Health Minister Tarquin Foxbridge</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">Two Point Radio Reporter Sally Figblanket is arriving at the hospital.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">Two Point Radio reporter Sally Figblanket is interested in visiting the hospital. What shall we say?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Reporter Visit</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Reporter Sally Figblanket</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating mysterious smells coming from Merrydung farm. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating a high pitched wailing sound coming from One Eyed Wallace. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating claims of cream-pie poisoning at the Cirque du Parfait. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of a singing Yeti. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area polling students from Mitton University on their most and least favourite professors. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports that Holistix are selling 0.1% Potato Water that doesn't contain any potatoes, nor possess any of their curative potato powers. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering a story in Duckworth-Upon-Bilge where a resident claims to have found a new shade of beige. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of fluorescent puddles around Bungle's headquarters. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports that the townspeople of Smogley have lost their town hall after a flash filth-storm. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of ominous and amelodic chanting coming from the Orb Foundation's headquarters. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of rampant beachball theft in Sweaty Palms. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering this year's salmon festival in Grockle Bay. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of maniacal laughter coming from Jumbo headquarters. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering whatever sport it is they play at The Sloop. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering the opening of Pelican Wharf's new underground, boutique goat's milk emporium. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">Sally Figblanket's latest County round-up just went live. It's a feature on a hospital that's \"as boring as it is disgusting\". Oh no, it's about us. That went badly.\\nWe'll need to improve the hospital if we don't want to be shamed in the press.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">Sally Figblanket's latest County round-up just went live. She makes some jokes at our expense, they're ruthlessly cruel, but pretty funny actually ha-ha… Anyway.\\nWe'll need to improve the hospital if we want to feature as anything more than comic relief.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">Sally Figblanket's latest County round-up just went live. She doesn't say much about the hospital, except that it exists. It's good for people to know that, I suppose…\\nWe'll need to improve the hospital if we want people to add anything positive when mentioning us.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">Sally Figblanket's latest County round-up just went live. Maybe it was a slow news day, but we get a nice-big-positive mention in it!\\nThis is good publicity for the hospital, but I wonder if it could be better…</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">Sally Figblanket's latest County round-up just went live. It's a feature on a hospital that's leading the County's healthcare into the future. Oh, it's about us. Great news!\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Audio, and part-time-visual, journalist Sally Figblanket has asked if she can visit the hospital as part of an exposé she's putting together about queuing. It sounds terrible, but it could be an opportunity for some good press if she's impressed whilst she's here.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Two Point Radio's resident person-that-isn't-often-there-because-they're-a-reporter Sally Figblanket has requested a \"press-pass\" to come and visit the hospital. We definitely don't have anything like that, but some publicity could be good for us.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Go-getting lead follower, Sally Figblanket, correspondent for Two Point Radio, has asked if she can visit the hospital as part of a series she's doing on the healthcare in the County.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Sally Figblanket, reporter for Two Point Radio, has been in touch asking if there's anything news worthy in the hospital. This could be a good opportunity to trick her into coming here for some press and, who knows, maybe she'll find something.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Sally Figblanket, reporter for Two Point Radio, is asking to visit the hospital. I'm not sure what she'd be looking for, but it could lead to some publicity.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">Sophie Nova has sent us a BMail to say that she was disappointed by her recent visit, and it’s made her unsure about our companies’ relationship moving forward.\\nBungle aren’t going to share all of the their secret science magic with us if we keep this up!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">Sophie Nova has sent us a BMail to say that her recent visit didn’t inspire her and, actually, made her quite sad.\\nOh dear. We’ll need to improve the hospital if we want to impress the County’s leading technological mind.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">Sophie Nova has sent us a BMail to say that she was pleased to visit, but doesn’t think we’ve reached our potential, yet.\\nHaving a strong relationship with Bungle Technologies could be very important for the future of our organisation. It didn’t go badly, but Ms Nova’s visit could have gone much better!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">Sophie Nova has sent us a BMail to thank us, and say that her visit has given her some exciting ideas.\\nBungle are sending us a little of their recent research. Just what we needed, I think.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">Sophie Nova has sent us a BMail to thank us, she used the word brilliant five times and says that she hasn’t stopped working since.\\nBungle are sending us some of their research. Great job, Boss.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She adds that she has inventor's block after releasing the 5th generation of Bungle's patented automated pancake maker.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She says that's she's looking for some new ideas after the release of the tiny aquarium butler.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She went on to ask how we calibrate our cure machines, before deciding she didn't want to know because she \"wants it to be a surprise\".\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She said that Bungle Medi-Tech hospitals have been experiencing some inefficiencies, and she needs a fresh perspective.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. \\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Augustus Lavender from Holistix contacted us to offer his condolences. Apparently our hospital is located in a pocket of negative energy that even healing crystals can't fix.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Augustus Lavender thanks us for allowing him to visit and hopes we enjoy the Holistix Light-as-Air Biscuits he left for us. I'll pass, thanks.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Augustus Lavender from Holistix sent us a letter. He expresses his thanks, and says the nature's miracle-grow is free of charge. Um, thanks Augustus.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Augustus Lavender from Holistix reportedly scattered some of his special homemade compost in the hospital grounds as he left. I'm not sure what that means but it sounds a bit weird.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">We received a 'gift' from Holistix, courtesy of Augustus Lavender. I was a bit suspicious so I sent it to the lab. Apparently it's what's known as a 'homeopathic poison'. It's entirely safe to drink and actually quite tasty. He must really hate us.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. They recently released a new line of 'mood cleansers', so those are sure to make an appearance.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. Apparently he intends to warn our patients that the medicine we provide is \"made-up\".\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. He can get a bit lively due to the high amount of borage in his diet.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. Say what you like about the guy, he does smell good.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. You may see him drawing rough sketches of our equipment to burn, later, in 'bad luck rituals'.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has crossed us off of some kind of list, has almost completely stopped muttering about us and is in very good spirits.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has begun making jokes about us around the office, and no longer considers us a threat.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally is no more worried or comfortable than he was before. He believes he is paying us the exact right amount of attention.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has been in a bad mood, throwing away people’s lunches and wailing, erratically, in his office.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has set up a ‘flash team’ to figure out, as quickly as possible, a means by which to destroy our entire organisation.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Oh dear.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. We should probably warn the janitorial staff.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. My sources seem to suggest that this isn't good news.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It might mean that he's sick, but I doubt it.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. We should probably bolt down anything we'd like to keep.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Agatha Sphere from The Orb Foundation was heard cackling maniacally as she left the hospital earlier. This cannot be a good thing. What did she do during her visit?!</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">A leaked memo from The Orb Foundation reports that Agatha Sphere managed to find some new recruits during her hospital tour earlier, adding that she thought the hospital was \"a bit rubbish\". Not ideal, to be honest.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">Reports from The Orb Foundation suggest that Agatha Sphere bumped into a few \"weak minded simpletons\" during her hospital tour, but otherwise has \"strong feelings of neutrality\" towards us. Hmmm.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">According to an Orb Foundation senior doctor, or 'supreme healer' as they like to be known, Agatha Sphere returned from her visit looking quite frustrated. Maybe we're doing better than she expected?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">The Orb Foundation just released a new promotional video containing a thinly veiled attack on our hospital in the form of some very bizarre and slightly disturbing imagery. Agatha Sphere must have felt threatened by her visit.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. It's not often she makes appearances, so we should feel honoured, I suppose…\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. Don't look directly into her eyes, trust me.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. I'm suspicious of anyone who promotes the wearing of sandals, and she is no exception.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. She intends to take some of our patients and put them in comfortable robes. If that's not evil, I'm not sure what is.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. I feel confused already… I need to lie down.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Rival executive, and CEO of Holistix, Augustus Lavender is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">Augustus Lavender, the boss of Holistix Environmental Medicine &amp; Pharmaceuticals, is coming to visit. He said any rivalry between our companies should be forgotten, and he just wants to come and spread peace and love. Not really sure what that means. Let's keep an eye on him.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Visitor from Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">Rival Boss Augustus Lavender</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Jumbo McNally, CEO of Jumbo Mega Corp, is reportedly on his way to visit. He wants to discuss a possible merger with Jumbo Healthcare Inc. Let's keep an eye on him. He's notoriously short tempered when it comes to business.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Visitor from Jumbo Mega Corp</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">Rival Boss Jumbo McNally</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Rival executive, and CEO of The Orb Foundation, Agatha Sphere is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">Agatha Sphere, Supreme Leader of The Orb Foundation, is coming to visit. She wants to have an open discussion on our relationship with their subsidiary Orb Medical. It all sounded very convincing, no hint of brainwashing, I honestly think this is a fantastic opportunity. So I invited her immediately. Also, just FYI, I think I love her now.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Visitor from The Orb Foundation</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">Rival Boss Agatha Sphere</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">Rival executive, and CEO of Bungle Technologies, Sophie Nova is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">Sophie Nova, CEO of Bungle Technologies, is coming to visit. She would love for us to be able to share knowledge to help make advances in medical science. Bungle Healthcare have made some interesting technological and pharmaceutical discoveries recently. This could be an interesting opportunity if we can demonstrate our advances in research.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Visitor from Bungle Technologies</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">Rival Boss Sophie Nova</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">I'm hearing that Jumbo McNally has sent one of his most nefarious employees to \"pay us a visit\".\\nThey'll be indistinguishable from everyone else, but we should be on the lookout for someone damaging the hospital.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">Jumbo Mega Corp are sending someone from their sabotage division to the hospital.\\nThey'll be indistinguishable from everyone else, but we should be on the lookout for someone damaging the hospital.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Disaster Warning: There are reports of a water tornado in the area.</string>
  <string name="Challenges/WaterTornado_Name">Water Tornado</string>
  <string name="Challenges/WaterTornado_NotificationMessage">Warning, a water tornado has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Each wave begins with a number of patients arriving. We'll need to successfully complete all Wave Objectives, before all of the patients have been processed, in order to progress to the next wave.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Patients Processed: {[PROCESSED]} \\nPatients Remaining: {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Wave Objective</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Wave Objective Complete</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Funding Update: Holistix will now cover &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs for the next 3 months, based on our score on the &lt;style=\"AdvisorHighlight\"&gt;Wellness Index&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Hunger</string>
  <string name="Character/Attributes/02_Thirst_CS">Thirst</string>
  <string name="Character/Attributes/03_Toilet_CS">Toilet</string>
  <string name="Character/Attributes/04_Boredom_CS">Boredom</string>
  <string name="Character/Attributes/05_Litter_CS">Litter</string>
  <string name="Character/Attributes/06_Energy_CS">Energy</string>
  <string name="Character/Attributes/07_Health_CS">Health</string>
  <string name="Character/Attributes/08_Happiness_CS">Happiness</string>
  <string name="Character/Attributes/09_XP_CS">XP</string>
  <string name="Character/Attributes/10_Nausea_CS">Nausea</string>
  <string name="Character/Attributes/11_Hygiene_CS">Hygiene</string>
  <string name="Character/Attributes/12_Temperature_CS">Temperature</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">{[PERCENT]} Customer Service Skill</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">{[PERCENT]} Diagnosis Skill in {[ROOM]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">{[PERCENT]} Diagnosis Skill</string>
  <string name="Character/Modifiers/Happiness_Description_CS">{[PERCENT]} Happiness</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">{[PERCENT]} Maintenance Skill</string>
  <string name="Character/Modifiers/Marketing_Description_CS">{[PERCENT]} Marketing Skill</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">{[PERCENT]} Speed</string>
  <string name="Character/Modifiers/Research_Description_CS">{[PERCENT]} Research Skill</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Faster Yesterizer Configuration</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">{[PERCENT]} Learning Speed</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">{[PERCENT]} Teaching Speed</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">{[PERCENT]} Treatment Skill in {[ROOM]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">{[PERCENT]} Treatment Skill</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">{[PERCENT]} Upgrade Skill</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Superbug Project Completed: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nClick here to collect your &lt;style=\"AdvisorHighlight\"&gt;rewards&lt;/style&gt;.</string>
  <string name="Collaborative/Button_Tooltip">Superbug Network\\nCollaborative Projects</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Consecutive Cures</string>
  <string name="Collaborative/Chat_Albert_Name">Albert Crank</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">Did you know that thinking about the size of this project is making my head hurt? I need to lie down.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">First</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Oh, and I almost forgot… This is the Superbug group chat. The chat can be used to communicate with fellow collaborators, to coordinate research strategies or interact in an affable manner, as I'm doing now. Good day.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">Greetings! To begin, click on a research node to view its criteria and select \"Start\", then head to one of your hospitals. Advance down the Research Tree to find and complete its Victory Nodes, in order to finish the project.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">Not all avenues of research are going to be fruitful… The more people you have working on a project, the faster you can eliminate any dead ends.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">Did you know (I love doing that) that the Project Leader can invite friends to join a project and help with the workload? Look out for Research Nodes that require data from more than one organisation.</string>
  <string name="Collaborative/Chat_Sophie_Name">Sophie Nova</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">The potential applications of this technology are countless, and far too multitudinous to name. Still, I'm so excited that I'm going to start making a list to celebrate!</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">…</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">An added bonus of you taking up this project is that I've been sent a year's supply of Cheesy Gubbins. And people say there aren't any perks to being a CEO! Thanks everyone.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">I was meant to look into this ages ago, but Monobeasts make my skin crawl!</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">I tried experimenting with ghosts before. I should have realised that a haunted alarm clock was going to be a terrifying way to wake up… There has to be a better idea! Cue, you guys.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">You'll need a partner to research loooooooooove</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">No, but seriously you'll need more than one person for this one.</string>
  <string name="Collaborative/Chat_Title">Messages</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Complete this objective to contribute to the Collaborative Project.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Collab Objective Description Test</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Collab Objective Name Test</string>
  <string name="Collaborative/Complete_ViewProject_CS">View Project</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Clear your data and restart your collaborative career.</string>
  <string name="Collaborative/DeleteData_Complete">Successfully deleted collaborative data.</string>
  <string name="Collaborative/DeleteData_Text">Are you sure you want to reset your collaborative data?\\n\\nYou'll restart your collaborative career, leave any active projects, but keep all of the rewards that you've earned.</string>
  <string name="Collaborative/DeleteData_Title">Restart Collaborative Career</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Connection Timed Out</string>
  <string name="Collaborative/Error_FileCorruption_CS">File Corruption</string>
  <string name="Collaborative/Error_RetrievingData_CS">We're having trouble retrieving data from the project leader, {0}, due to:\\n\\n{1}\\n\\nWe'll continue to try and retrieve the data, however, if you don't want to wait, you can abandon this project. If you do abandon the project, all of your contributions will be lost.</string>
  <string name="Collaborative/Failed_Restart_CS">Restart</string>
  <string name="Collaborative/Feature_Intro_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Collaborative Projects&lt;/style&gt; unlocked! Work with other healthcare organisations to explore new avenues of research, and make amazing discoveries.</string>
  <string name="Collaborative/GUI/Abandon">Abandon</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">Are you sure you want to abandon this objective?\\n\\nAll progress towards this objective will be lost.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">Are you sure you want to abandon this project?\\n\\nConsequences are blah blah blah for leader/non-leader.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">Are you sure you want to abandon this project?\\n\\nYou are the leader of this project. If you abandon it, the project will be shut down and all participants will lose their progress.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">Are you sure you want to abandon this project?\\n\\nIf you leave this project, any contributions that you made will be lost.</string>
  <string name="Collaborative/GUI/Abandon_CS">Abandon</string>
  <string name="Collaborative/GUI/Abandoning_CS">Abandoning…</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">You already have an active objective in {0}. If you start this new objective, {1} will be abandoned and all progress will be lost.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">You already have an active objective in the global project.  If you start this objective the previous one will automatically be abandoned and all progress lost!</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">You already have an active objective in a collaborative project.  If you start this objective the previous one will automatically be abandoned and all progress lost!</string>
  <string name="Collaborative/GUI/Chat">Chat</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">Not long left...</string>
  <string name="Collaborative/GUI/Collaborators">Collaborators:</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">{0} Participant(s)</string>
  <string name="Collaborative/GUI/Collect_CS">Collect</string>
  <string name="Collaborative/GUI/Collected_CS">Collected</string>
  <string name="Collaborative/GUI/Completed">Completed</string>
  <string name="Collaborative/GUI/Completed_CS">Completed</string>
  <string name="Collaborative/GUI/Creating_CS">Creating…</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">{0:N0} day(s) remaining…</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">Completed Objective &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">Joined the project!</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">Rejected an invite!</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">Started Objective &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/GatheringData">Gathering data from other Foundations...</string>
  <string name="Collaborative/GUI/Incomplete_CS">Incomplete</string>
  <string name="Collaborative/GUI/InviteCollaborators">Invite Collaborators</string>
  <string name="Collaborative/GUI/Invites">Invites:</string>
  <string name="Collaborative/GUI/Join">Join</string>
  <string name="Collaborative/GUI/Joining_CS">Joining…</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">Are you sure you want to kick {0} from the project?\\n\\nYou will lose any contributions they made to this project, which may result in some progress being lost.</string>
  <string name="Collaborative/GUI/Kick_CS">Kick</string>
  <string name="Collaborative/GUI/KickedReason_CS">You have been kicked from this project by its leader, {0}. Abandon the project to free up this project slot.</string>
  <string name="Collaborative/GUI/Kudosh">Kudosh:</string>
  <string name="Collaborative/GUI/Kudosh_CS">Kudosh:</string>
  <string name="Collaborative/GUI/Leader">Leader</string>
  <string name="Collaborative/GUI/Letter_Signature">Thank you for your continued cooperation,\\n\\nSophie Nova\\nCEO, Bungle Technologies</string>
  <string name="Collaborative/GUI/Log">Log</string>
  <string name="Collaborative/GUI/NewResearchProject">New Research Project:</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">New Research Project:</string>
  <string name="Collaborative/GUI/OK_CS">OK</string>
  <string name="Collaborative/GUI/PostMessage">Post message…</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Leader: {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Recommended: {0}</string>
  <string name="Collaborative/GUI/Reject">Reject</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Project Leader:</string>
  <string name="Collaborative/GUI/Reward_CS">Reward: {0}</string>
  <string name="Collaborative/GUI/Rewards">Rewards:</string>
  <string name="Collaborative/GUI/Send">Send</string>
  <string name="Collaborative/GUI/Start">Start</string>
  <string name="Collaborative/GUI/StartNewProject">Start New Project:</string>
  <string name="Collaborative/GUI/StartProject">Start Project</string>
  <string name="Collaborative/GUI/Start_CS">Start</string>
  <string name="Collaborative/GUI/Title">Superbug Network</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">You cannot have any more active projects. Abandon one if you want to start a new project.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Uninvite</string>
  <string name="Collaborative/GUI/Waiting_CS">Waiting</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Your Contribution:&lt;/b&gt; {0} Objective(s) Completed</string>
  <string name="Collaborative/GUI/YourContribution_CS">Your Contribution:</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">{0} Objective(s) Completed</string>
  <string name="Collaborative/GlobalProject">Global Project</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Global Project Expired</string>
  <string name="Collaborative/Global_Animals_Complete">The Superbug Initiative is happy to announce that the Creature Comfort Global Project has been completed.\\n\\nOur new range of medically compatible animals won't help cure anyone, but hopefully they'll liven the place up a bit.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Animals_Description">Complete research objectives to conclude which animals would be beneficial, and suitable, to introduce into a medical environment.</string>
  <string name="Collaborative/Global_Animals_Name">Creature Comfort</string>
  <string name="Collaborative/Global_ArtStatues_Complete">The Superbug Initiative is happy to announce that the Meditations on Mortality Global Project has been completed.\\n\\nZara Fitzpocket has sent us this:\\n\"I thank you for inspiring this work. I believe it speaks for itself, and when it speaks it speaks of you. What do you hear it say?\"\\nSo that seems… good?\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_ArtStatues_Description">Inspire Zara Fitzpocket.</string>
  <string name="Collaborative/Global_ArtStatues_Name">Meditations on Mortality</string>
  <string name="Collaborative/Global_FruitLoot_Complete">The Superbug Initiative is happy to announce that the Fruit Loot Global Project has been completed.\\n\\nOur hospitals should look a lot more summery now, with all that fruit everywhere. Will that make them better hospitals? That's not for me to say. Do they look good, though? Yes, yes they do.\\n\\nWell done, everyone. Enjoy the fruit of your labour.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Help the Superbug Initiative introduce some fruity flavour to the County's hospitals.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">Fruit Loot</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">The Superbug Initiative is happy to announce that the A Project of Ice &amp; Fire Global Project has been completed.\\n\\nWith the invention of these two glorious fountains, minor thermal discomfort should finally become a thing of the past.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Help remedy thermal discomfort by developing the hottest and coldest things in Two Point County.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">A Project of Ice &amp; Fire</string>
  <string name="Collaborative/Global_Jasmine_Complete">The Superbug Initiative is happy to announce that the Nice Smelling Research Global Project has been completed.\\n\\nJasmine Odyssey is thrilled with the outcome of our research. No longer will Pointians have to choose between being either sterile OR nice smelling.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Jasmine_Description">Gather data to help design Jasmine Odyssey's \"Nice Smelling Sanitiser\" and receive access to the final result, as well as rewards from the Popstar.</string>
  <string name="Collaborative/Global_Jasmine_Name">Nice Smelling Research</string>
  <string name="Collaborative/Global_MedSet_Complete">The Superbug Initiative is happy to announce that the Gyro-Nut Global Project has been completed.\\n\\nThe conclusion of this ground-breaking project marks a new beginning for the Superbug Initiative. We've generated an unprecedented amount of data, and developed a range of new and exciting medical technology utilising the Gyro-Nut.\\n\\nWell done. You'll hear from me soon...</string>
  <string name="Collaborative/Global_MedSet_Description">Collaborate with every organisation in the Superbug Network to find applications for the Gyro-Nut and advance Two Point County's medical technology.</string>
  <string name="Collaborative/Global_MedSet_Name">The Gyro-Nut</string>
  <string name="Collaborative/Global_Objective_Desc">Complete this objective to contribute to the Global Project.</string>
  <string name="Collaborative/Global_ProjectCompleted">Project Completed</string>
  <string name="Collaborative/Global_Snacks_Complete">The Superbug Initiative is happy to announce that the Healthy Appetite Global Project has been completed.\\n\\nEverybody is talking about our snacks. Whether you're for them, or against them… Snacks. Snacks for all.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Snacks_Description">Help the Superbug Initiative develop a range of platter-bound snacks.</string>
  <string name="Collaborative/Global_Snacks_Name">Healthy Appetite</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Collaborative Objective Completed: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nRewards: &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nClick here to see the status of the project…</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; has been updated. Click here to take a look.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; have been updated. Click here to take a look.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;{2}&lt;/style&gt; have been updated. Click here to take a look.</string>
  <string name="Collaborative/Invite_Tooltip">Invite a friend to join this project.</string>
  <string name="Collaborative/Letter/Intro_Letter">Your organisation shows great promise, and, as a result, has been chosen to take part in the Bungle Superbug Initiative. Congratulations.\\n\\nThe Superbug Initiative was founded with the intention of connecting the finest minds in the County in order to tackle our most pressing medical concerns. Since then, Superbug has transformed into the premier interface for all forms of research and technology.\\n\\nYou have been given access to the Superbug Network, when you're ready, dive headfirst into the exciting world of collaborative research.</string>
  <string name="Collaborative/MetamapLetter_Animals">On my most recent trip to a hospital, I found myself thinking: \"this place needs more animals\". But which animals would be appropriate for a medical facility as well as good company for our patients and staff? Yaks? Emus? Platypuses? I quickly realised that I wasn't fit to make that decision alone.\\n\\nI'd like to investigate which creatures would be most suitable for this task. Above all else, they should improve the overall \"Alive : Dead\" ratio in any given hospital.\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">Two Point County's least unknown artist, Zara Fitzpocket, is looking to break out of a creative rut by \"collaborating with the Superbug Network\". We were confused at first too, don't worry, but it seems like she just wants us to complete some medical tasks to inform and inspire a series of work she's calling \"Meditations on Mortality\".\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">Is it just me, or do our hospitals just not look summery enough this time of year?\\n\\nAfter a lot of scientific data analysis, I randomly decided that they'd look better if they were a bit \"fruitier\". I'm not sure what that means, practically, but that's why we have you lot. Get to it.\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\nAre you ever just sitting there, at work or at home, and you realise that you're incredibly cold? What's the deal with that? Personally, I want it to stop. Radiators, try as they may, just aren't up to the task and that's why we need something new, something... warmer. Sometimes I get hot too, and that's - if anything - just as bad.\\n\\nI'm proposing that we develop a solution for annoying, unideal temperatures by doing a shed load of research. Have at it.</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Jasmine Odyssey wants to combine two of her favourite things: nice smells and clean hands, with, what she's calling her \"Nice Smelling Sanitiser\". She's asked the Superbug Initiative to gather a huge amount of data so that her aromatic technicians can design the finest, most fragrant steriliser Two Point County has ever seen.\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_MedSet">The Superbug Initiative is excited to announce, and open, its first Global Project.\\n\\nBungle have created a new thingamajig: the Quadra-Hyper Neuro-Perma Batho-Omni Gyro-Nut, or Gyro-Nut for short. We've been waiting for the right moment to unite everyone in the Superbug Network on a single project, and, with the recent development of this cutting-edge machine component, now is the perfect time!\\n\\nOur scientists believe that there are countless possible applications for the Gyro-Nut, and they're calling for the entire Superbug Network to explore different avenues of research to help design some new medical technology.</string>
  <string name="Collaborative/MetamapLetter_Signature">Thank you,\\nSophie Nova\\nCEO, Bungle Technologies</string>
  <string name="Collaborative/MetamapLetter_Snacks">I come to you, friends, in the hope of improving work environments throughout the County. My plan is based upon two key principles...\\n\\nOne, I hate getting hungry at work. Two, I love eating food from a platter. \\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">Not Playing</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">{0}/{1} players have completed this Research Node.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">{0}/{1} Players Completed</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Playing Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">Bungle thinks that unwanted, animated hair should be a thing of the past. Collect data on that shaggy floor-worm, the pesky Monobeast! - and help develop a more modern, painless disposal method.\\n\\nThis project can be completed alone, but progress may be faster with contributions from another healthcare organisation.</string>
  <string name="Collaborative/ProjectDescription_2">Health Inspector Henry Jobsworth has penned an open letter in the Two Point Squabbler: \"I believe that we may be misdiagnosing the condition known as \"Love\". Long believed to originate organically and incorporeally, it may, in fact, be an illness. If this proves to be the case, all previous health inspections would be null and void, and all healthcare would be required to stop, immediately, to allow for new inspections.\"\\n\\nIt's not as urgent as Henry makes it sound, as fortunately/unfortunately no one really listens to Mr Jobsworth at the ministry, but it's an interesting line of inquiry and it would really calm him down if we reached a conclusion on the matter. You'll need at least one other organisation to conduct this research.</string>
  <string name="Collaborative/ProjectDescription_3">The fine people at Bungle believe that Two Point County is leaving one of its largest resources untapped: the deceased population. They began toying with ways of putting the perished to work, but all plans were shelved. Help resurrect their plans, and the usefulness of our ancestors, to make the most of your organisation's less fortunate former patients.\\n\\nIt looks like this amount of work would be better suited for a few organisations.</string>
  <string name="Collaborative/ProjectDescription_4">The big cheeses at Cheesy Gubbins want to run the most comprehensive study in the history of  cheese \"to understand the sacred balance between man and cheese, for the betterment of all Two Point County, and to dictate the future of the gubbin\".\\n\\nThey require substantial research into the constitution of the Pointian, as well as how it responds to, and how its been shaped by, cheese. Who'd have thought there was so much to know about cheese?... The people at Cheesy Gubbins, I guess.</string>
  <string name="Collaborative/ProjectDescription_5">The story goes that one night, late at Bungle HQ, Sophie Nova had a sequence of words flow through her and onto her Bureaucats notepad: \"machines what think if could\". She was convinced that there was a significant idea in there somewhere, but couldn't decipher her own moment of inspiration. Several years and thousands of notepads later, the sequence would unscramble itself before her eyes: \"what if machines could think\"...\\n\\nIt's been Sophie's pet project ever since, but it's been nothing more than a pipedream, until now. A huge amount of varied data needs to be gathered in order to create artificial intelligence capable of working in healthcare.</string>
  <string name="Collaborative/ProjectName_1">Hair Removal</string>
  <string name="Collaborative/ProjectName_2">Love Sick</string>
  <string name="Collaborative/ProjectName_3">Dead Weight</string>
  <string name="Collaborative/ProjectName_4">Cheese on the Chalkboard</string>
  <string name="Collaborative/ProjectName_5">Learning Machine Learning</string>
  <string name="Collaborative/ProjectVictoryMessage_1">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nToday marks a long overdue victory over the Monobeasts. I am, personally, extremely relieved.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\n\"Love\" has been classified: NOT AN ILLNESS. I got in touch with Mr Jobsworth to give him the news, but he had no idea what I was talking about.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nWe've improved the functionality of the deceased. We can only hope that this is what they'd have wanted.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nWe now know more about cheese than any civilised society has ever known about cheese. Cheesy Gubbins has slightly modified their 500 year plan to reflect the research. They're so please that they've sent you all a commemorative plinth.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nOur new AI has already started telling jokes and asking questions. I'm sure we'll look back on this day fondly, and not as the beginning of the end…</string>
  <string name="Collaborative/Rewards_???">???</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">Jasmine's sent you one of her EPs to thank you, featuring her songs \"Nice Smelling Face\" and \"Fish Whispers\".</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">This County-shaking EP contains the hit songs \"Nice Smelling Face\" and \"Fish Whispers\". </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">Jasmine EP</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Music</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Music - Out Soon</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Undiscovered Node</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Super Bug Description Test</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Super Bug Name Test</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Well done. You solved the Alan Huskins Project! Collect your rewards before it goes!</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">There is a new global project available to play in the Collaborative Projects menu!</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Alan and Ben would like to invite you to join them in solving this problem.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">The Alan Huskins Project</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Timed Cure Patients</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Timed Moneymaker</string>
  <string name="Collaborative/TimedObjective_Research_Name">Timed Research</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} days</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Completed Nodes: {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">You have completed this</string>
  <string name="Collaborative/Tooltip_DeadEnd">This avenue of research has reached a dead end. Try other, more fruitful, paths.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Start New Project</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Train Assistants</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Train Doctors</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Train Janitors</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Train Nurses</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Collaborate with other organisations on special research projects to discover technology and receive rewards.\\n\\nWhy don't you try starting a project?</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">The Superbug Initiative</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">This is the Global Superbug Network screen. Here, you can view the Research Tree for an active global project. The whole community will need to work together to complete this project. A certain number of organisations will need to complete each Research Node in order to advance down the research tree and find the Victory Nodes for this project. Each organisation can only have one Research Node active at a time, so choose wisely. If you're lucky, the community might have already completed some Victory Nodes, so be sure to collect the rewards.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Global Superbug Projects</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">This is the Superbug Network screen. Here, you can view the Research Tree for active projects. You'll need to complete Research Nodes in order to advance down the Research Tree and find the Victory Nodes necessary for completing that project. Research Nodes can be completed in any of your hospitals. Only one Research Node can be active at a time, so choose wisely.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Superbug Projects</string>
  <string name="Collaborative/UpdatePending_CS">Update Pending: Failed to retrieve the latest project data.</string>
  <string name="Collaborative/VictoryNode_Name">Victory Node</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Click or press any key to exit</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">Thanks for playing!</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1">Welcome to another beautiful day in Two Point County. If you find yourself in Lower Bullocks this morning, don't forget it's 'Hug-a-Hog' day down at Merrydung Farm-</string>
  <string name="DJ/Game Intro/Line_2">‐which is why the human species is doomed. Meanwhile, fresh snow has fallen on the Pointy Mountains. Not so great news for researchers at the medical campus, whose lab equipment has frozen again‐</string>
  <string name="DJ/Game Intro/Line_3">‐they might count themselves lucky they're not employed at the Melt Downs, where a small industrial incident has taken local temperatures to record highs‐</string>
  <string name="DJ/Game Intro/Line_4">‐Sweaty Palms recorded its fifth earthquake of the year, would you believe it? Apparently, the shocks were felt all the way in Grockle Bay Zoo, but it's said the animals are doing just fine‐</string>
  <string name="DJ/Game Intro/Line_5">‐the Croquembouche stock market showed corporate giants Jumbo still leading the way, despite stiff competition from its rivals. Well, their company motto is \"crush all opposition\", after all‐</string>
  <string name="DJ/Game Intro/Line_6">‐so we turn our attention to Hogsport, where we have just learned that our esteemed Health and Safety inspector, Henry Jobsworth, has approved the opening of a new hospital. We shall follow its progress with interest… and do to remember to listen to Two Point Radio for all the latest County news.</string>
  <string name="DJ/SongArtists/BlueberryLonghorn">Blueberry Longhorn</string>
  <string name="DJ/SongArtists/BookSmell">Book Smell</string>
  <string name="DJ/SongArtists/BoysOnKrill">Boys On Krill</string>
  <string name="DJ/SongArtists/ChickenButter">Chicken Butter</string>
  <string name="DJ/SongArtists/CreditSequins">Credit Sequins</string>
  <string name="DJ/SongArtists/CuticleKarate">Cuticle Karate</string>
  <string name="DJ/SongArtists/EasilyEasely">Easily Easely</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">Egg and Terracotta Soldiers</string>
  <string name="DJ/SongArtists/FlemingtonLa">Flemington La</string>
  <string name="DJ/SongArtists/FourManTent">Four Man Tent</string>
  <string name="DJ/SongArtists/GibbonMoon">Gibbon Moon</string>
  <string name="DJ/SongArtists/HavingItLarge">Having It Large</string>
  <string name="DJ/SongArtists/JULIA">J-U-L-I-A</string>
  <string name="DJ/SongArtists/JamThenScream">Jam Then Scream</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Jasmine Odyssey</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Jorge &amp; The Deuce</string>
  <string name="DJ/SongArtists/LindySue">Lindy-Sue and The Staircase Gang</string>
  <string name="DJ/SongArtists/NotMyCousin">Not My Cousin</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">One That Swings Away</string>
  <string name="DJ/SongArtists/PiñaCollider">Piña Collider</string>
  <string name="DJ/SongArtists/PostalCeviche">Postal Ceviche</string>
  <string name="DJ/SongArtists/ProjectVineyard">Project Vineyard</string>
  <string name="DJ/SongArtists/PuffinPot">Puffin Pot</string>
  <string name="DJ/SongArtists/RightFootLeft">Right Foot Left</string>
  <string name="DJ/SongArtists/SpeakingFaces">Speaking Faces</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Starfish &amp; Luna Tuna</string>
  <string name="DJ/SongArtists/SteamTrout">Steam Trout</string>
  <string name="DJ/SongArtists/TheHas">The Has</string>
  <string name="DJ/SongArtists/TheSoupSwoons">The Soup Swoons</string>
  <string name="DJ/SongArtists/TheStudMuffins">The Stud Muffins</string>
  <string name="DJ/SongArtists/TwoWithMustard">Two with Mustard</string>
  <string name="DJ/SongArtists/UncleMonk">Uncle Monk Funkle</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Victoria Sponge-Muffin</string>
  <string name="DJ/SongArtists/Wend-E">Wend-E</string>
  <string name="DJ/SongArtists/WhatWhere">What? Where?</string>
  <string name="DJ/SongNames/AstroJam">Astro Jam</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Aurora the Explorer</string>
  <string name="DJ/SongNames/Bassinets">Bassinets</string>
  <string name="DJ/SongNames/BigFootsCommute">Big Foot's Commute</string>
  <string name="DJ/SongNames/BungleInTheJungle">Bungle In The Jungle</string>
  <string name="DJ/SongNames/CityGritty">City Gritty</string>
  <string name="DJ/SongNames/CoastalCanopy">Coastal Canopy</string>
  <string name="DJ/SongNames/ComeOnOver">Come on Over</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Django in the Jungle</string>
  <string name="DJ/SongNames/FebricantFestival">Febricant Festival</string>
  <string name="DJ/SongNames/FiresideFling">Fireside Fling</string>
  <string name="DJ/SongNames/FishWhispers">Fish Whispers</string>
  <string name="DJ/SongNames/FossilFuel">Fossil Fuel</string>
  <string name="DJ/SongNames/Frosty Bells">Frosty Bells</string>
  <string name="DJ/SongNames/GoFutureSelf">Go Future Self</string>
  <string name="DJ/SongNames/Gomer">Gomer</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Astro Fang</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Aurora The Horror</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Midnight Wolf</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Remedy Thrill</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Spookinets</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Spooky Hut Party</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">The Bogey Man</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">WetPumpkin</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Witch Ward</string>
  <string name="DJ/SongNames/JingleFever">Jingle Fever</string>
  <string name="DJ/SongNames/MiamiSwing">Miami Swing</string>
  <string name="DJ/SongNames/MidnightBlue">Midnight Blue</string>
  <string name="DJ/SongNames/NeedleInTheHay">Needle in the Hay</string>
  <string name="DJ/SongNames/NiceSmellingFace">Nice Smelling Face</string>
  <string name="DJ/SongNames/NightWard">Night Ward</string>
  <string name="DJ/SongNames/OnCall">On Call</string>
  <string name="DJ/SongNames/RegainRecover">Recover &amp; Regain</string>
  <string name="DJ/SongNames/RemedyHill">Remedy Hill</string>
  <string name="DJ/SongNames/Route69">Route 69</string>
  <string name="DJ/SongNames/SambadeMedicana">Samba de Medicana</string>
  <string name="DJ/SongNames/SitcomStrum">Sitcom Strum</string>
  <string name="DJ/SongNames/Stethoscopes">Stethoscopes and Kaleidoscopes</string>
  <string name="DJ/SongNames/Sundries">Sundries</string>
  <string name="DJ/SongNames/TheGalereGala">The Galère Gala</string>
  <string name="DJ/SongNames/TheGambleMan">The Gamble Man</string>
  <string name="DJ/SongNames/TheLastDose">The Last Dose</string>
  <string name="DJ/SongNames/ThePillagePeople">The Pillage People</string>
  <string name="DJ/SongNames/TheUrbanElectric">The Urban Electric</string>
  <string name="DJ/SongNames/TheWaitingRoom">The Waiting Room</string>
  <string name="DJ/SongNames/TikiHutParty">Tiki Hut Party</string>
  <string name="DJ/SongNames/TouchingFrost">Touching Frost</string>
  <string name="DJ/SongNames/WaterWednesdays">Water Wednesdays</string>
  <string name="DJ/SongNames/WetLaundry">Wet Laundry</string>
  <string name="Frontend/AmazonPromo_Description">Head to the Settings menu to link your accounts and receive an ever-growing list of content for your favorite games.</string>
  <string name="Frontend/AmazonPromo_Name">Amazon Prime Items</string>
  <string name="Frontend/CampusPromo_Name">Two Point Campus Pre-Order</string>
  <string name="Frontend/CampusPromo_Popup_Back">Back</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">Enroll Here</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">More Info</string>
  <string name="Frontend/CampusPromo_Popup_Store">Pre-Order</string>
  <string name="Frontend/CampusPromo_Popup_Text">Preorder and get ready for school with a set of exclusive items and staff customisation options for both Two Point Hospital and Two Point Campus. Including \"Knight's Armour\", \"Wizardry Cauldron\" and \"Campus Jacket\"</string>
  <string name="Frontend/CampusPromo__Popup_Title">Enroll For Your Starter Kit</string>
  <string name="Frontend/Christmas_Items_2019_Description">We're celebrating the cold weather by giving all of you, yes even you, some new, wintery items. Find them in the \"Special\" item filter.</string>
  <string name="Frontend/Christmas_Items_2019_Name">Jolly Goodness</string>
  <string name="Frontend/ContinueButton">Continue</string>
  <string name="Frontend/DidYouKnow_Name">Albert Crank's Tips</string>
  <string name="Frontend/Exhibition_Pack_Description">Give your next hospital the icy charm of an art gallery with items like the Armless Statue, Rocket Pig and Floppy Clock!</string>
  <string name="Frontend/Exhibition_Pack_Name">Exhibition Item Pack</string>
  <string name="Frontend/FancyDress_Free_Description">Click here to view the Fancy Dress Pack and claim your free \"Dying Trend\" staff customisation option.</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Fancy Dress Freebie</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Take off those regular clothes and replace them with… something else! Dress up your hospital with outfits, and items, like the Penguin Suit, Dying Trend and Roman Scandal!</string>
  <string name="Frontend/FancyDress_Pack_Name">Fancy Dress Pack</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">As always, the latest featured item is our favourite yet. Design your own items and share them on Workshop, and maybe, one day, you'll be featured too.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Featured Workshop Item</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Enjoy all the items from the first three Global Superbug Projects, and decorate your toilet (not like that) with the Golden Toilet Suite.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Superbug Items: Season One</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Sign up for Hospital Pass to receive the latest news about Two Point Hospital, the Golden Toilet Suite and all the items from the first three Global Superbug Projects.</string>
  <string name="Frontend/JingleJame_Description">We're proud to be a part of the Yogscast Jingle Jam 2019. Click here to see more, support a great cause - with 100% of proceeds going to charity - and get a load of games and other fun stuff, including our \"Jingle Jimjams\" Staff Customisation option.</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">See in the Year of the Ox with an item to celebrate the Lunar New Year. </string>
  <string name="Frontend/Lunar2021_Items_Name">Year of the Ox</string>
  <string name="Frontend/Lunar_Items_Description">See in the Year of the Rat with our items for the Lunar New Year. They're releasing over a week, so check back to see what's new in the \"Special\" item filter.</string>
  <string name="Frontend/Lunar_Items_Name">Year of the Rat</string>
  <string name="Frontend/Music_Description">You can now personalise your music preferences, turn on and off different tracks, and even upload and share your own music, all in the Audio section of the Settings menu.</string>
  <string name="Frontend/Music_Name">Radio Customisation</string>
  <string name="Frontend/NewCareerButton">Start New Game</string>
  <string name="Frontend/QuitButton">Quit</string>
  <string name="Frontend/Remix_Description">\"Play\" challenging hypothetical scenarios in the prototype of Bungle's hospital simulation software. Rendered Environments of Medical Intrigue (X) will be used to train administrators, but first they need someone (that's you) to test it out.</string>
  <string name="Frontend/Remix_Name">R.E.M.I. X</string>
  <string name="Frontend/Remix_NewToRemix_Name">New to R.E.M.I. X</string>
  <string name="Frontend/Remix_World2_Description">\\nR.E.M.I. X now includes alternate versions of Mitton University, Tumble and Flemington for administrators who have achieved a 1 Star rating in those hospitals.</string>
  <string name="Frontend/Retro_Pack_Description">Retread the glorious days of a while ago with things of the past such as the Jukebox, Pinball Machine and Hypno Pole!</string>
  <string name="Frontend/Retro_Pack_Name">Retro Item Pack</string>
  <string name="Frontend/RoomTemplates_Description">Use the new Room Templates feature to save your favourite layouts and take them with you wherever you go!</string>
  <string name="Frontend/RoomTemplates_Name">Room Templates</string>
  <string name="Frontend/SEGA60th_Description">Celebrate 60 years of SEGA with arcade classics like OutRun and Periscope.</string>
  <string name="Frontend/SEGA60th_Name">SEGA 60th Anniversary</string>
  <string name="Frontend/SaveSlotsButton">Save Slots</string>
  <string name="Frontend/SettingsButton">Settings</string>
  <string name="Frontend/Sonic30th_Pack_Description">Celebrate 30 years of Sonic the Hedgehog with new items and staff customisation options!</string>
  <string name="Frontend/Sonic30th_Pack_Name">Sonic 30th Anniversary</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">To celebrate the summertime, we've added a set of meat-tastic items. Find them in the \"Special\" item filter.</string>
  <string name="Frontend/SummerFree_Items_2020_Name">BBQ Season</string>
  <string name="Frontend/SummerFree_Items_2021_Description">To celebrate the summertime, we've added a batch of beautifully botanical items. Find them in the \"Special\" item filter.</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Bloomin' Plants</string>
  <string name="Frontend/Superbug_Beta_Name">Superbug Beta</string>
  <string name="Frontend/Superbug_Betal_Description">The Superbug Initiative has begun on Open Beta. Collaborate with your friends, and the entire medical community to discover rewards and give Two Point County's tech an update.</string>
  <string name="Frontend/Superbug_General_Description">Collaborate with your friends, and the entire medical community, on cutting-edge research to discover unique in-game rewards. Head to the Superbug Network to get started.</string>
  <string name="Frontend/Superbug_General_Name">The Superbug Initiative</string>
  <string name="Frontend/Superbug_Global_Description">There is currently an active Global Superbug Project. Head to the Superbug Network to contribute and collect your rewards!</string>
  <string name="Frontend/Superbug_Global_Name">Superbug: Global Project Alert!</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">To celebrate her collaboration with the Superbug Initiative, Jasmine Odyssey has brought two of her hit singles to a game near you. Nice Smelling Face and Fish Whispers are both available to activate by editing your Music List in the Audio section of the Settings menu.</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Listen to Jasmine Odyssey</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Jasmine Odyssey is collaborating with the Superbug Initiative to create a hand sanitiser that's as nice smelling as it is sterile. Head to the Superbug Network to help her out and earn some scent-illating rewards.</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">Nice Smelling Sanitiser?</string>
  <string name="GuiltTrip/GuiltTrip_000_F">“My mother was so proud of me for getting this job, now I won’t be able to look at her in the face.”</string>
  <string name="GuiltTrip/GuiltTrip_000_M">“My mother was so proud of me for getting this job, now I won’t be able to look at her in the face.”</string>
  <string name="GuiltTrip/GuiltTrip_001_F">“I just tattooed this hospital on my back, now whenever someone sees it they’ll be reminded of what a failure I am.”</string>
  <string name="GuiltTrip/GuiltTrip_001_M">“I just tattooed this hospital on my back, now whenever someone sees it they’ll be reminded of what a failure I am.”</string>
  <string name="GuiltTrip/GuiltTrip_002_F">“This job was all I had, the other staff are like the family I used to have until I misplaced them.”</string>
  <string name="GuiltTrip/GuiltTrip_002_M">“This job was all I had, the other staff are like the family I used to have until I misplaced them.”</string>
  <string name="GuiltTrip/GuiltTrip_003_F">“I run a charity that gives baby seals the Christmas they deserve. It looks like Christmas is cancelled for the baby seals this year…”</string>
  <string name="GuiltTrip/GuiltTrip_003_M">“I run a charity that gives baby seals the Christmas they deserve. It looks like Christmas is cancelled for the baby seals this year…”</string>
  <string name="GuiltTrip/GuiltTrip_004_F">“I moved my family here for this job, now, whenever I see our house, a moving-van, or a map that includes this area of the County, I’ll be tormented by my inability to succeed.”</string>
  <string name="GuiltTrip/GuiltTrip_004_M">“I moved my family here for this job, now, whenever I see our house, a moving-van, or a map that includes this area of the County, I’ll be tormented by my inability to succeed.”</string>
  <string name="GuiltTrip/GuiltTrip_005_F">“I’m trying to put my uncle through butlering school. Do you know how much that costs? Neither do I, I really should check.”</string>
  <string name="GuiltTrip/GuiltTrip_005_M">“I’m trying to put my uncle through butlering school. Do you know how much that costs? Neither do I, I really should check.”</string>
  <string name="GuiltTrip/GuiltTrip_006_F">“If I lose this job, I’ll have to set free all of my swans.”</string>
  <string name="GuiltTrip/GuiltTrip_006_M">“If I lose this job, I’ll have to set free all of my swans.”</string>
  <string name="GuiltTrip/GuiltTrip_007_F">“I’m incredibly wealthy, but losing this job would force me to become slightly less extravagant. How could you do that to someone?”</string>
  <string name="GuiltTrip/GuiltTrip_007_M">“I’m incredibly wealthy, but losing this job would force me to become slightly less extravagant. How could you do that to someone?”</string>
  <string name="GuiltTrip/GuiltTrip_008_F">“I guess I’ll have to sell those antique icing bags that my great grandmother left me…”</string>
  <string name="GuiltTrip/GuiltTrip_008_M">“I guess I’ll have to sell those antique icing bags that my great grandmother left me…”</string>
  <string name="GuiltTrip/GuiltTrip_009_F">“I just took out a mortgage, why must I be constantly punished for trying to aspire to the life that society has established as an ideal.”</string>
  <string name="GuiltTrip/GuiltTrip_009_M">“I just took out a mortgage, why must I be constantly punished for trying to aspire to the life that society has established as an ideal.”</string>
  <string name="GuiltTrip/GuiltTrip_010_F">“First that stain on my jeans, now this. Wow. What a week.”</string>
  <string name="GuiltTrip/GuiltTrip_010_M">“First that stain on my jeans, now this. Wow. What a week.”</string>
  <string name="GuiltTrip/GuiltTrip_011_F">“Hmm. Okay, well, I had become pretty dependant on the money you were paying me. Will I continue to receive the money, once I’ve been fired?”</string>
  <string name="GuiltTrip/GuiltTrip_011_M">“Hmm. Okay, well, I had become pretty dependant on the money you were paying me. Will I continue to receive the money, once I’ve been fired?”</string>
  <string name="GuiltTrip/GuiltTrip_012_F">“Great. I’ve got a poorly badger and two mothers to feed.”</string>
  <string name="GuiltTrip/GuiltTrip_012_M">“Great. I’ve got a poorly badger and two mothers to feed.”</string>
  <string name="GuiltTrip/GuiltTrip_013_F">“My children won’t be thrilled with this. I regret having so many of them.”</string>
  <string name="GuiltTrip/GuiltTrip_013_M">“My children won’t be thrilled with this. I regret having so many of them.”</string>
  <string name="GuiltTrip/GuiltTrip_014_F">“Oh man, I’d really started to get fond of eating.”</string>
  <string name="GuiltTrip/GuiltTrip_014_M">“Oh man, I’d really started to get fond of eating.”</string>
  <string name="GuiltTrip/GuiltTrip_015_F">“My family give me a hard time as it is. Perfect. They’re going to love this.”</string>
  <string name="GuiltTrip/GuiltTrip_015_M">“My family give me a hard time as it is. Perfect. They’re going to love this.”</string>
  <string name="GuiltTrip/GuiltTrip_016_F">“It’s because I took all that medicine, isn’t it?”</string>
  <string name="GuiltTrip/GuiltTrip_016_M">“It’s because I took all that medicine, isn’t it?”</string>
  <string name="GuiltTrip/GuiltTrip_017_F">“I shouldn’t have spent all that time volunteering. If only I’d been more self-centred.”</string>
  <string name="GuiltTrip/GuiltTrip_017_M">“I shouldn’t have spent all that time volunteering. If only I’d been more self-centred.”</string>
  <string name="GuiltTrip/GuiltTrip_018_F">“I have a feeling my husband was on the cusp of leaving me. This will do it I reckon.”</string>
  <string name="GuiltTrip/GuiltTrip_018_M">“I have a feeling my husband was on the cusp of leaving me. This will do it I reckon.”</string>
  <string name="GuiltTrip/GuiltTrip_019_F">“My estranged sister got back in touch after she found out I had this job. Now our relationship will, surely, crumble again.”</string>
  <string name="GuiltTrip/GuiltTrip_019_M">“My estranged sister got back in touch after she found out I had this job. Now our relationship will, surely, crumble again.”</string>
  <string name="GuiltTrip/GuiltTrip_020_F">\"During my time here, I finally managed to find some self-worth. I can already feel it fading.”</string>
  <string name="GuiltTrip/GuiltTrip_020_M">\"During my time here, I finally managed to find some self-worth. I can already feel it fading.”</string>
  <string name="GuiltTrip/GuiltTrip_021_F">“My friends have a pool going on when I’m next going to get fired. How does Dennis keep getting it right?”</string>
  <string name="GuiltTrip/GuiltTrip_021_M">“My friends have a pool going on when I’m next going to get fired. How does Dennis keep getting it right?”</string>
  <string name="GuiltTrip/GuiltTrip_022_F">“Give me one good reaso- Oh right, yeah. Fair enough, then.”</string>
  <string name="GuiltTrip/GuiltTrip_022_M">“Give me one good reaso- Oh right, yeah. Fair enough, then.”</string>
  <string name="GuiltTrip/GuiltTrip_023_F">“If you think I wasn't good at my job, maybe you have a point; but, I bring so much more to the table than that.”</string>
  <string name="GuiltTrip/GuiltTrip_023_M">“If you think I wasn't good at my job, maybe you have a point; but, I bring so much more to the table than that.”</string>
  <string name="GuiltTrip/GuiltTrip_024_F">“I think you should know. Most of the respect I had for you, has now been replaced with loathing.”</string>
  <string name="GuiltTrip/GuiltTrip_024_M">“I think you should know. Most of the respect I had for you, has now been replaced with loathing.”</string>
  <string name="GuiltTrip/GuiltTrip_025_F">“My dad only had one rule: ‘Don’t humiliate the family’. Well, sorry dad.”</string>
  <string name="GuiltTrip/GuiltTrip_025_M">“My dad only had one rule: ‘Don’t humiliate the family’. Well, sorry dad.”</string>
  <string name="GuiltTrip/GuiltTrip_026_F">“A psychic told me this would happen. So, well done. Now I believe in that stuff. Great job.”</string>
  <string name="GuiltTrip/GuiltTrip_026_M">“A psychic told me this would happen. So, well done. Now I believe in that stuff. Great job.”</string>
  <string name="GuiltTrip/GuiltTrip_027_F">“This place will grind to a halt without me! Probably…”</string>
  <string name="GuiltTrip/GuiltTrip_027_M">“This place will grind to a halt without me! Probably…”</string>
  <string name="GuiltTrip/GuiltTrip_028_F">“I could barely afford to feed all those gibbons as it is. They are going to be furious.”</string>
  <string name="GuiltTrip/GuiltTrip_028_M">“I could barely afford to feed all those gibbons as it is. They are going to be furious.”</string>
  <string name="GuiltTrip/GuiltTrip_029_F">“Now I have more time to sit at home, in silence, slowly but surely piling up debt.”</string>
  <string name="GuiltTrip/GuiltTrip_029_M">“Now I have more time to sit at home, in silence, slowly but surely piling up debt.”</string>
  <string name="HospitalEvent/BudgetRefund_CS">Budget Refund</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Diagnosis Certainty {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">{[PATIENT]} diagnosed by {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Early Loan Repayment</string>
  <string name="HospitalEvent/Earthquake_CS">Earthquake!</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Monthly Energy Bill</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Epidemic abandoned</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Epidemic Ended</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Epidemic failed</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Epidemic incomplete</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Epidemic successful</string>
  <string name="HospitalEvent/EpidemicStart_CS">Epidemic Started</string>
  <string name="HospitalEvent/GhostCaptured_CS">Ghost of {[NAME]} captured by {[STAFF]}</string>
  <string name="HospitalEvent/HospitalReputation_CS">Hospital Reputation {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Illness Difficulty {0}</string>
  <string name="HospitalEvent/ItemBought_CS">Bought {[ITEM]}</string>
  <string name="HospitalEvent/ItemSold_CS">Sold {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">{[STAFF]} unblocked a toilet</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">{[STAFF]} repaired {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">{[STAFF]} captured a ghost</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">{[STAFF]} cleaned up some rubbish</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">{[STAFF]} cleaned up some waste</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">{[STAFF]} restocked {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">{[STAFF]} watered a plant</string>
  <string name="HospitalEvent/LoanRepayment_CS">Loan Repayment</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Loan Taken Out</string>
  <string name="HospitalEvent/MachineExploded_CS">{[ITEM]} exploded!</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">{[ITEM]} Upgrade cancelled</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">{[ITEM]} Upgrade completed by {[STAFF]}</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">{[ITEM]} Upgrade started</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">{[CAMPAIGN]} ended</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">{[CAMPAIGN]} started</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} started marketing job {[PROJECT]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">{[OBJECTIVE]} objective abandoned</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">{[OBJECTIVE]} objective failed</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">{[OBJECTIVE]} objective incomplete</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">{[OBJECTIVE]} objective successful</string>
  <string name="HospitalEvent/PatientArrival_CS">{[NAME]} arrived</string>
  <string name="HospitalEvent/PatientDeath_CS">{[PATIENT]} died</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]} rage quit</string>
  <string name="HospitalEvent/PatientSentHome_CS">{[PATIENT]} sent home</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">{[PATIENT]} sent through time</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS"> Untreated {[PATIENT]} sent through time</string>
  <string name="HospitalEvent/PlotBought_CS">Bought {[NAME]}</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} rage quit after waiting for further diagnosis</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} rage quit. Top complaint(s): {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} rage quit after waiting for a {[ROOM]}</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} checked {[NAME]} in at reception</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} refused to pay for the {[ROOM]}</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} refused to pay for a {[ITEM]}</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} refused to pay for the {[ROOM]}</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} started researching {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">{[PROJECT]} completed</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">{[PROJECT]} started</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Monthly retail sales</string>
  <string name="HospitalEvent/RoomBuilt_CS">Built {[ROOM]}</string>
  <string name="HospitalEvent/RoomSold_CS">Sold {[ROOM]}</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} returned to work</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} went on a break</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} abandoned Staff Challenge</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} failed Staff Challenge</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} didn't complete Staff Challenge</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} completed Staff Challenge successfully</string>
  <string name="HospitalEvent/StaffFired_CS">{[STAFF]} fired</string>
  <string name="HospitalEvent/StaffHired_CS">{[STAFF]} hired</string>
  <string name="HospitalEvent/StaffPayRise_CS">{[STAFF]} got a pay rise</string>
  <string name="HospitalEvent/StaffPromoted_CS">{[STAFF]} promoted</string>
  <string name="HospitalEvent/StaffResigned_CS">{[STAFF]} resigned</string>
  <string name="HospitalEvent/StaffSkill_CS">Staff Skill {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Staff Wages Paid</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} learned {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} started learning {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} started teaching {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">{[PATIENT]} cured by {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">{[PATIENT]} treated by {[STAFF]} in {[ROOM]} (fatal)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">{[PATIENT]} treated by {[STAFF]} in {[ROOM]} (failed)</string>
  <string name="HospitalEvent/Upgrades_CS">Upgrades {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">{[NAME]} arrived</string>
  <string name="HospitalEvent/VIPArriving_CS">Arriving</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">{[NAME]} abandoned visit</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">{[NAME]} visit failed</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">{[NAME]} incomplete visit</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">{[NAME]} visit success</string>
  <string name="HospitalEvent/VIPLeaving_CS">Leaving the Hospital</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">{[PLURALNAME]} arrived</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">{[NAME]} arrived</string>
  <string name="HospitalEvent/VIPTouring_CS">Touring...</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Visiting {[ROOM]}</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Ambulance Station 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Ambulance Station 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Ambulance Station 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Ambulance Station 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Ambulance Station 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Ambulance Station 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS"> or </string>
  <string name="HospitalPlot/BuyPlot_CS">Requires </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Stage A</string>
  <string name="HospitalPlot/DLC/Studio_B">Stage B</string>
  <string name="HospitalPlot/DLC/Studio_C">Stage C</string>
  <string name="HospitalPlot/DLC/Studio_D">Stage D</string>
  <string name="HospitalPlot/DLC/Studio_E">Stage E</string>
  <string name="HospitalPlot/DLC/Studio_F">Stage F</string>
  <string name="HospitalPlot/DLC/Studio_G">Stage G</string>
  <string name="HospitalPlot/DLC/Studio_H">Stage H</string>
  <string name="HospitalPlot/DLC/Studio_I">Stage I</string>
  <string name="HospitalPlot/DLC/Studio_J">Stage J</string>
  <string name="HospitalPlot/DLC/Studio_K">Stage K</string>
  <string name="HospitalPlot/DLC/Studio_L">Stage L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Plot 1</string>
  <string name="HospitalPlot/Electricity/Hydro">Hydro Dam</string>
  <string name="HospitalPlot/Electricity/Solar">Solar Panel</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Wind Turbine</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Moustachio Wing</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Grouncho Annex</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Plot 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Plot 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Plot 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/Plot16">Plot 16</string>
  <string name="HospitalPlot/Plot17">Plot 17</string>
  <string name="HospitalPlot/Plot18">Plot 18</string>
  <string name="HospitalPlot/Plot19">Plot 19</string>
  <string name="HospitalPlot/Plot_01">Plot 1</string>
  <string name="HospitalPlot/Plot_02">Plot 2</string>
  <string name="HospitalPlot/Plot_03">Plot 3</string>
  <string name="HospitalPlot/Plot_04">Plot 4</string>
  <string name="HospitalPlot/Plot_05">Plot 5</string>
  <string name="HospitalPlot/Plot_06">Plot 6</string>
  <string name="HospitalPlot/Plot_07">Plot 7</string>
  <string name="HospitalPlot/Plot_08">Plot 8</string>
  <string name="HospitalPlot/Plot_09">Plot 9</string>
  <string name="HospitalPlot/Plot_10">Plot 10</string>
  <string name="HospitalPlot/Plot_11">Plot 11</string>
  <string name="HospitalPlot/Plot_12">Plot 12</string>
  <string name="HospitalPlot/Plot_13">Plot 13</string>
  <string name="HospitalPlot/Plot_14">Plot 14</string>
  <string name="HospitalPlot/Plot_15">Plot 15</string>
  <string name="HospitalPlot/Plot_20">Plot 20</string>
  <string name="HospitalPlot/Plot_21">Plot 21</string>
  <string name="HospitalPlot/Plot_22">Plot 22</string>
  <string name="HospitalPlot/Plot_23">Plot 23</string>
  <string name="HospitalPlot/Plot_24">Plot 24</string>
  <string name="HospitalPlot/Plot_25">Plot 25</string>
  <string name="HospitalPlot/Plot_26">Plot 26</string>
  <string name="HospitalPlot/Plot_27">Plot 27</string>
  <string name="HospitalPlot/Plot_28">Plot 28</string>
  <string name="HospitalPlot/Plot_29">Plot 29</string>
  <string name="HospitalPlot/Plot_30">Plot 30</string>
  <string name="HospitalPlot/Plot_31">Plot 31</string>
  <string name="HospitalPlot/Plot_32">Plot 32</string>
  <string name="HospitalPlot/Plot_33">Plot 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\nand\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Plot 7</string>
  <string name="Illness/8Bit_Description">Sufferers exhibit dangerously low levels of pixel density and an unhealthy longing for the recent past. Caused by bytes from low-res spiders.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">8-bitten</string>
  <string name="Illness/AnimalMagnetism_Description">Caused by mutated pheromones and/or cheap deodorant.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Animal Magnetism</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Bard Flu</string>
  <string name="Illness/BarkingMad_Description">A psychiatric condition caused by too much bottom sniffing.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Barking Mad</string>
  <string name="Illness/BedFace_Description">A quite alarming contortion of the face, caused by sleeping at a strange angle. Doctors recommend always using a bed protractor to monitor your sleeping angles.</string>
  <string name="Illness/BedFace_Name">Bed Face</string>
  <string name="Illness/BlownMind_Description">A severe boggling of the mind. Often caused by exposure to new, sometimes paradigm-altering, information. Through careful analysis of this condition, scientists have been able to derive the equation: Mind = Blown. Sadly this equation has proven to be entirely useless.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Blown Mind</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Boggled Mind</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">A rather disgusting skin condition caused by filthy toilets. It can be cured with an expensive cocktail of drugs carefully prepared in the Pharmacy. Or with witchcraft.</string>
  <string name="Illness/Bogwarts_Name">Bogwarts</string>
  <string name="Illness/BrokenFace_Description">A condition that renders the face defective. Notable causes include: daydreaming, faulty radishes and high-velocity cricket balls.</string>
  <string name="Illness/BrokenFace_Name">Broken Face</string>
  <string name="Illness/BumRush_Description">Also known as 'toilet enthusiasm', the sufferer always seems to want to know where the nearest toilet is.</string>
  <string name="Illness/BumRush_Name">Bum Rush</string>
  <string name="Illness/BurpingFever_Description">Requires an injection.</string>
  <string name="Illness/BurpingFever_Name">Burping Fever</string>
  <string name="Illness/ChronicFlatulence_Description">Requires an injection.</string>
  <string name="Illness/ChronicFlatulence_Name">Chronic Flatulence</string>
  <string name="Illness/Clamp_Description">Once this grips a patient it doesn’t let go. Afflicts many living statues and selfie-taking chumps.</string>
  <string name="Illness/Clamp_Name">Clamp</string>
  <string name="Illness/ClownDisorder_Description">A condition that causes high jinks and general buffoonery. Escaped clowns must have their sense-of-humour completely excised to prevent a future relapse.</string>
  <string name="Illness/ClownDisorder_Name">Clown Complex</string>
  <string name="Illness/CrossBones_Description">Skeletal rage, sometimes triggered by piracy. Requires a Fracture Ward.</string>
  <string name="Illness/CrossBones_Name">Cross Bones</string>
  <string name="Illness/Cubism_Description">A common illness in those visiting art galleries, cubism spreads on contact with canvas. Interestingly, Impressionists are believed to be genetically immune to it.</string>
  <string name="Illness/Cubism_Name">Cubism</string>
  <string name="Illness/DLC_1/Anomalitis_Description">Every now and then something unusual happens and we're not sure why. Luckily enough, this vague and mysterious condition can be treated in a Ward.\\nStill, what are the chances?...</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Anomalitis</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Sufferers experience vivid and colourful dreams that cause raucous snoring. They must be cured of these hugely positive experiences in order to keep the volume down.</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Aurora Snorealis</string>
  <string name="Illness/DLC_1/BardFlu_Description">Sufferers begin using typically Elizabethan language incorrectly and out of context, as well as adopting certain physical anachronisms. Caused by goose fat-stuffed trousers, rotten fruit and being pursued by bears. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Bard Flu</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Sufferers are convinced that they're canine. Common causes include trying dog biscuits and the slippery slope of going to the bathroom outside.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Barking Mad</string>
  <string name="Illness/DLC_1/Basic_Description">Caused by a low-acid diet that leads to simplistic and culturally derivative behaviour. A popular treatment involves a mixture of lemon juice and chemicals that promote individuality. </string>
  <string name="Illness/DLC_1/Basic_Name">Basic</string>
  <string name="Illness/DLC_1/Blaggis_Description">Prolonged lying and unpreparedness have caused a deposit of oatmeal, onions and a variety of spices in the stomach. The mixture must be removed by a surgeon before the heart, lungs and other organs dislodge themselves and enter the stomach, completing the fatal, albeit resourceful, recipe.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Blaggis</string>
  <string name="Illness/DLC_1/BloatyDread_Description">The overburdened psyche must be burst and then reconstituted using very clever therapy.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Bloaty Dread</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">The upper leg has become soft and gelatinous. The bones need to be regrown and set in a Fracture Ward.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Boneless Thighs</string>
  <string name="Illness/DLC_1/BrainFarts_Description">An unhealthy habit of repressing thoughts has led to a build up of mind-numbing gas, causing clumsy mistakes, face flatulence and erroneous comments.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Brain Farts</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">A condition characterised by flashbacks and ice cream-headaches, often caused by bad experiences with yellow snow. Once a psychiatrist has tricked them into forgetting the memories forever, everything will be alright. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Brain Freeze</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Apathy and general woodenness caused by a surplus of cheese in the system, which must now be removed.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Cheese Bored</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">A form of shoulder pain, or discomfort, due to thermal or emotional coldness. Caused by a lack of eye contact, withheld jumpers or brief texts. The best treatment is thought to be five parts cough syrup to one part anti-freeze.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Cold Shoulder</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">The blood has separated into its components, becoming lumpy and dangerously useless. Sufferers must receive an emulsifying injection in order to stay alive.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Curdled Blood</string>
  <string name="Illness/DLC_1/DeadArm_Description">The patient’s arm requires restructuring and resuscitation in a Fracture Ward.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Dead Arm</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">The various glands of the body have gone rogue, switching places and now work as poorly as you'd expect. A surgeon must go in and rearrange everything to prevent any further damage.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Displaced Glands</string>
  <string name="Illness/DLC_1/Evergreen_Description">Excessive amounts of pine-scented freshness in the body have altered the DNA. The sufferer needs to stay away from forests and car fresheners, and be taken for treatment in a DNA lab.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Evergreen</string>
  <string name="Illness/DLC_1/EyeCandy_Description">The eye has begun to secrete a hard, sugary substance. Caused by looking at the visually appealing and eating too much fudge.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Eye Candy</string>
  <string name="Illness/DLC_1/FacePlant_Description">Recurring collisions with the ground have caused microscopic moss to grow on the person's face.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Face Plant</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Sufferers are likely to be groan-ier than usual, unresponsive and, temporarily, up to 8ft tall. Several cured patients have noted that, while afflicted, they felt as though parts of their body weren't their own. Caused by watching old horror films, Gothic literature and identity crises.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Monster Mishmash</string>
  <string name="Illness/DLC_1/Godzilla_Description">A condition most common in the outskirts of Two Point County. Believed to stem from a longing for a life in 'the big city', sufferers act out, what they naively believe to be, a typical city lifestyle. Metropolism manifests itself in two main strains, this is its 'Reptilian' form.</string>
  <string name="Illness/DLC_1/Godzilla_Name">Reptilian Metropolism</string>
  <string name="Illness/DLC_1/Goobris_Description">Excessive self-indulgence has led to a build-up of materialised self-worth, blocking the sufferer's internal systems and making them insufferable to be around. The slime must be removed from their system - and their general vibe - for everyone's sake.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Goobris</string>
  <string name="Illness/DLC_1/HalfPipe_Description">Tests to a sufferer of this condition reveal that they're genetically half human and half pipe, but, other than that, there are no signs of the potentially fatal illness. In fact, the lack of symptoms led to ground-breaking research which found that humans and pipes are actually 99.1% genetically identical. Caused by unstuck landings and misguided attempts at plumbing.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Half Pipe</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">Overexposure to the housing market has resulted in an unhealthy relationship with territory, as well as fixations on water pressure and curtains.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Hyperrealty</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Parts of the body are facing the wrong way, at 90, and in some cases 180, degrees to their usual position. Caused by a failed attempt to rotate in the air whilst on a snowboard, thus inverting the body's 1080.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">Inverted 1080</string>
  <string name="Illness/DLC_1/Knightmare_Description">Sufferers seek solace from their bad dreams, and the problems that have caused them, in chainmail, gauntlets and outrageously loud shoes. They must be coaxed out of their tin suit of denial, even if it is surprisingly slimming.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Knightmares</string>
  <string name="Illness/DLC_1/LogicProblem_Description">A condition caused by poorly worded questions and misheard TV quizzes. The sufferer is unable to make sense of basic cause and effect, therefore they need treatment. Like that… they wouldn’t have understood that.</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Logic Problem</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">The elbow has shattered like a broken mirror, how sinister.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Menace Elbow</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Sufferers believe that they're being bothered by spirits from the world of the dead, and it's really getting on their nerves. A psychiatrist conducts an advanced form of relationship counselling so that the spirits and the patient are able to get on better.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Paranoyance</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">A lack of stimulation has sent the motor and verbal systems into a tail-spin, making the sufferer do and say increasingly dull things, they must be helped before they bore themselves to death.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Pathological Tediousness</string>
  <string name="Illness/DLC_1/Rantlers_Description">An ancient affliction said to come from small pieces of antler getting into the water supply. Sufferers display bouts of rage, sometimes butting heads, but more commonly just complain and shout a lot.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Rantlers</string>
  <string name="Illness/DLC_1/Robot_Description">A condition most common in the outskirts of Two Point County. Believed to stem from a longing for a life in 'the big city', sufferers act out, what they naively believe to be, a typical city lifestyle. Metropolism manifests itself in two main strains, this is its 'Mechanical' form.</string>
  <string name="Illness/DLC_1/Robot_Name">Mechanical Metropolism</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">Symptoms include: Discomfort in both shins after beginning a meal, as well as a faint cheesy smell emanating from the kneecaps.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Shin Blintz</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Areas of the brain have begun to pickle, often caused by drinking the primitive and potent beverages distributed during festivities in the mountain towns of Two Point County.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Skull Chutney</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">A condition at one time known as \"The Snowball Effect\". An initial bad decision has harmed the sufferer's judgement, leading to worse decisions that cause increasingly significant damage. The sufferer's judgement needs rehabilitation and recuperation in a hospital bed to avoid 'Snowballing' any further.</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Sore Judgement</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">A condition characterised by teeth that are partially constituted of nougat. Sufferers must be given the most powerful mouth-wash in the world.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Sweet Teeth</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">A condition that stays dormant for years before surfacing, and often never surfaces at all. This ancient gene, most commonly found in people from around the Pointy Mountains, causes the, now patterned, skin to take on a woollen texture.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">Tartan Telomeres</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Caused by exposure to bad news and icy winds, sufferers, who exhibit increased sensitivity to the cold, as well as occasional leaking, need a skin-fortifying injection, and to be told something nice about themselves.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Thin Skinned</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">It's clear how this happened. Patients require treatment in a Ward.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Tongue Splinters</string>
  <string name="Illness/DLC_2/8Ball_Description">Recurrent bafflement has caused a build-up of extremely dense negative feelings. The heavy head must be removed, and a lighter, less tormented replacement attached, whilst the sufferer can still carry its weight.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Screwball</string>
  <string name="Illness/DLC_2/BeachWail_Description">Most commonly caused by falling asleep on the sand only to have a nightmare. The sufferer hears, and sometimes mimics, a throaty, warbling melody.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Beach Wail</string>
  <string name="Illness/DLC_2/BlankLooks_Description">The sufferer's facial features have receded out of existence and must be coaxed back with subtle, hydraulic machinery. Unfortunately common amongst people-pleasers, yes-men and crowd-enthusiasts.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Blank Look</string>
  <string name="Illness/DLC_2/Boxer_Name">Boxer</string>
  <string name="Illness/DLC_2/BrainFarts_Description">Repressed thoughts and stifled 'wind' have led to the build-up of a mind-numbing gas, causing clumsy mistakes, face flatulence and erroneous comments. The gas must be re-rerouted through the body before the pressure becomes too much and the head explodes.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Brain Farts</string>
  <string name="Illness/DLC_2/Buccanear_Description">Sufferers are haunted by 'the call of the ocean', despite no previous experience of, nor association with, life at sea. Caused by listening to shells and second-hand earrings. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Buccanear</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">A regionally specific form of avian-turmoil. Sufferers start by dressing flamboyantly, moving on to clothes laced with feathers, and, eventually, to fully-fledged bird suits. Requires treatment before they attempt to fly from a great height or sit on some eggs.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Budgie Struggler</string>
  <string name="Illness/DLC_2/CamelToe_Description">The sufferer's toes have fused into two distinct sections, well-suited for movement across the dunes, but un-ideal in essentially every other way. Contracted from camel-infested sand.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Camel Toe</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">Caused by a microscopic fungus found in the island's soil, the sufferer's ears have crusted over with plant matter. They need to be given a particular, human-friendly, form of weed killer to recover auditory and aesthetic normalcy. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Cauliflower Ears</string>
  <string name="Illness/DLC_2/CrispySkin_Description">The sufferer's exterior has become crunchy, in places. Caused by using marinade instead of sun cream.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Crispy Skin</string>
  <string name="Illness/DLC_2/Desserted_Description">Sufferers are filled, to capacity, with pudding. They must be treated before their insides burst. A condition particularly rife in the area, due to the island's excellent ice cream. Holidaymakers, given an afternoon to their own devices, will seek comfort in frozen custard.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Desserted</string>
  <string name="Illness/DLC_2/Explorer_Description">Prolonged feelings of sameness have led to dull, tedious pain and a craving for adventure. The sufferer's tendency to search for relief in highly precarious, unimaginative, activities mean that they pose a great risk to themselves and others until they experience some kind of payoff.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Wanderust</string>
  <string name="Illness/DLC_2/FalseTan_Description">A mutation characterised by a lurid tinging of the skin. Caused by malevolent practices, archaic rituals or potent cosmetic sprays. The body needs to be purged of this deceptive abnormality before the heart shrivels and darkens to a roasted, orange hue.</string>
  <string name="Illness/DLC_2/FalseTan_Name">False Tan</string>
  <string name="Illness/DLC_2/FoolsMould_Description">A fungal infection often contracted from fake jewellery and magic beans. Treatments designed to solely fight the fungus have given way, in recent times, to blends that also stimulate the body's common sense facilities.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Fool's Mould</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">Recognition for increasingly peripheral aspects of football have turned a passion for the game into an obsession. Sufferers exhibit, above everything else, a heightened appreciation for set-piece efficacy, and must be sent for therapy before all their faculties are totally overrun by sporting minutia.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Football Crazy</string>
  <string name="Illness/DLC_2/HeatWave_Description">Excessive time in the fine weather has caused the individual to become unreasonably and deliriously friendly. They must be sent for treatment before they faint, overheat or make more friendships than they can sustain.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Heat Wave</string>
  <string name="Illness/DLC_2/Hermitism_Description">An obsessive fondness for their beach towel has taken a dark turn, and they now seek other, larger beach towels in which to engulf themselves. Competition for towels amongst sufferers can be fierce, so those without a towel might be found in reclusive solitude, often in lighthouses. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Hermitism</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">Highly affecting stimuli have caused the sufferer's feelings to congeal, blocking the body's sensory circulation. Mood swings, from severe numbness to sensitivity, will persist, until the deposits of solid sentiment are removed from the system.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Jellied Feels</string>
  <string name="Illness/DLC_2/JetLeg_Description">The fact often remains hidden for years , but an individual with this condition is actually part plane. It will likely make a great deal of sense in retrospect, as they recall being unusually fast children. Should be treated to avoid dealing with engine failure or oil issues in later life.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Jet Leg</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">The exposed knees have begun to succumb to the elements, turning pointy and misshapen. Caused by excessive shorts-wearing.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Knobbly Knee</string>
  <string name="Illness/DLC_2/LemonSoul_Description">A high-citrus diet has begun to cure the body's more enigmatic components. Oh, and that's cure as in 'cook', not 'fix'. Just to be clear: this is an illness, not a good thing.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Lemon Soul</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">A phenomenon that can occur when climbing in one of the island's many fruit trees. If a branch breaks, sometimes an individual breaks one or multiple limbs out of sheer compassion for the tree, or it might happen when they hit the ground. Medical science is yet to reach a consensus.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Limb Empathy</string>
  <string name="Illness/DLC_2/Limpette_Description">Sufferers exhibit a minorly impaired gait after being slightly hobbled by slipping on a mollusc.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Limpette</string>
  <string name="Illness/DLC_2/LogicProblem_Description">A condition caused by poorly worded questions and misheard TV quizzes. The sufferer is unable to make sense of basic cause and effect, therefore they need treatment. Like that… they wouldn't have understood that.</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Logic Problem</string>
  <string name="Illness/DLC_2/LooseJowels_Description">The neck and lower-face have become loose and need to be pharmaceutically re-tightened before they fall off. Caused by talking nonsense, chewing on prunes or a gasp-heavy daily routine.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Loose Jowels</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">A crippling lack of direction has led to a deranged, costumed, desire to be told what to do by a supreme authority figure. Once they've been convinced that they're not from an ancient civilisation, sufferers need to be helped with the pressures of modern life.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Nerological Imbalance</string>
  <string name="Illness/DLC_2/Oozmosis_Description">The outermost membrane has become less selective. Early signs include: surface moisture, minor dripping and puddle formations. Needs to be corrected before all of their innards move outwards.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Oozmosis</string>
  <string name="Illness/DLC_2/Painapple_Description">You're not supposed to eat the really spikey part of the fruit, or of anything really, that should be self-explanatory. When you do, this is what happens to you. The tiny shards of organic shrapnel combine with the fruit's characteristic tartness to create significant discomfort.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Painapple</string>
  <string name="Illness/DLC_2/Parakeet_Name">Parakeet</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Overwhelmed by how calm life can be away from the mainland, the body has been sent into a state of shock and total chemical imbalance. Sufferers must be stabilised before they shut down.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Placid Reflux</string>
  <string name="Illness/DLC_2/Roman_Name">Ruptured Testudo</string>
  <string name="Illness/DLC_2/SandyCrack_Description">Parts of the body, so dried out by sand, have begun to crack, crumble and disintegrate entirely. Sufferers need to be chemically rehydrated with... water, mostly.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Sandy Crack</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Caused by feelings of paranoia and general distrust. Sufferers are wary of their own silhouette, responding to sudden movements and changes in light with dextrous footwork and skittish violence. Common in athletes in the lead up on a 'big fight'. Treatment can be aided by lying them down in a bed, thereby disconnecting their feet from the 'feet of their shadow'. Really, it helps.</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Shadow Boxer</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">Poor dental hygiene has led to revolting teeth with a tendency to revolt.</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Tooth Mutiny</string>
  <string name="Illness/DLC_2/Trumidity_Description">An onset of panic, caused by high levels of atmospheric moisture, have caused the sufferer to confess all of their darkest secrets. A psychiatrist must convince them to shut up, and cool down, before they ruin their life.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Trumidity</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Tiny, smartly-dressed bugs, believed to be the classy relatives of the common flea, are throwing a microscopic soirée on, or within, the body of the afflicted. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Vested Insects</string>
  <string name="Illness/DLC_2/WildSpore_Description">An airborne affliction contracted from one of the island's more intoxicating plants. Sufferers may seem a little... off, behaving recklessly or, at worse, acting totally feral.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Wild Spore</string>
  <string name="Illness/DLC_3/Ant_Description">Sufferers are chiefly characterised by having a large, ant-like head in place of their own. Should be treated with a mixture of bug repellent and mashed potatoes. Caused by bites from radioactive ants or failure to clear a teleporter before use.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Anty Matter</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">Sufferers exhibit a sensitive, fluorescent area of inflammation. Caused by crops being contaminated with space dust, making them too volatile for consumption. Requires treatment with anti-inflammatory bum-salve.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Asterrhoids</string>
  <string name="Illness/DLC_3/Astro_Description">Aliens from other planets have heard about Two Point County and don't want to miss out. They've travelled light-years for the things that you and I take for granted. Though not strictly a disease, they need to be treated to live the earthy lives of their inter-galactic dreams.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Lack of Humanity</string>
  <string name="Illness/DLC_3/Astroknot_Description">Parts of the body's internal structure have intertwined into complex orbital structures and require untying. Caused by gone off space food and trying to understand astrophysics.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Astroknot</string>
  <string name="Illness/DLC_3/Cardboard_Description">A condition caused by cramped transport or losing battles with 'easy-build' wardrobes. Sufferers need to be rebuilt from this simplified, condensed state.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">Flat-Packed</string>
  <string name="Illness/DLC_3/Confidentures_Description">Unwanted knowledge of classified information has caused alarming levels of teeth gritting and tongue biting. The teeth have become tense and dissociated from the rest of the body and feel like an entirely separate, potentially detachable, entity. The sufferer requires therapy to reacquaint themselves with their own mouth.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Confidentures</string>
  <string name="Illness/DLC_3/Continuthumb_Description">The sufferer's thumb has an incredible range of movement. It's possible that it could come in handy - get it, handy? - but mainly it's just really painful and needs fixing.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Continuthumb</string>
  <string name="Illness/DLC_3/Cosmoss_Description">The sufferer has a parasitic space moss growing inside of them. They will experience intermittent moments of cosmic peace, before a painful death. Requires treating with, either, the sap of an ancient moon tree or domestic weed killer.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Cosmoss</string>
  <string name="Illness/DLC_3/Cow_Description">Sufferers have become unenamoured with being human. Rather than deal with their issues, they hang out in fields and pretend to be cows. Must be treated quickly, before they're abducted by cow-collecting aliens.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Bowhine</string>
  <string name="Illness/DLC_3/CrapDalek_Description">An unhealthy enthusiasm for 'sci-fi' has caused the sufferer to trap themselves in a makeshift costume of a, supposedly, popular character. They require treatment before they lose what's left of them and end up looking like that forever. I mean, look at them.</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Space Caged</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Sufferers need to wear protective clothing due to being 'ill-suited' to Two Point County'. With a course of medicinal therapy and a nice lie down, patients can become acclimated. Deeply Ill-Suited patients are sealed in a water-tight environment to keep out the County's atmosphere.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Deeply Ill-Suited</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">The body contains a small, surplus, celestial organ. The \"terrestical\" should be removed to avoid future complications, such an involuntary gravitational collapse. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Extraterrestical</string>
  <string name="Illness/DLC_3/FlackHole_Description">The sufferer's mouth exhibits signs of abnormal density, producing words at a pathological, extremely irritating, rate. Peace and quiet are out of the question until the condition is treated. Caused by thought provoking mini series and mind-bending space fruits. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Flack Hole</string>
  <string name="Illness/DLC_3/Frog_Description">Years ago an alien life-form scanned the universe to find its closest genetic relative and found the frogs of Earth. They planned to visit their relative, and to take on their form, so as not to alarm anyone, but arrived without an escape plan or looking into the social status and engineering capabilities of the common frog. Generations later, these aliens are sick of being stuck here, so they've devised human-style outer shells to transport them to labs and hospitals, so they can be changed back into their true form and then go home.</string>
  <string name="Illness/DLC_3/Frog_Name">Frogborne</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">The sufferer's genetic common-sense has begun to faulter. Newly produced cells now lack the \"gorm\" gene entirely. They must undergo treatment before becoming irrevocably foolish.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Gorm Deficiency</string>
  <string name="Illness/DLC_3/Grunt_Description">Also know as the 'Henchman Phenomenon', a fault in the DNA has caused the sufferer's motivation to become straightforward and one dimensional. They must undergo treatment before someone with the wrong idea takes advantage.</string>
  <string name="Illness/DLC_3/Grunt_Name">Grunt</string>
  <string name="Illness/DLC_3/HGSwells_Description">Stands for something. Swelling caused by an unhealthy fear of alien invasion or taking the radio too seriously.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">H. G. Swells</string>
  <string name="Illness/DLC_3/HomeSick_Description">Nausea induced by being a long way from home, or, sometimes, an allergic reaction to houses in Two Point County. Sufferers require a treatment that resets their concept of 'home' and accustoms them to drywall and throw pillows.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Home Sick</string>
  <string name="Illness/DLC_3/Horrorscope_Description">An infection of the eye caused by dirty telescopes, binoculars or space goggles. Sufferers predict upsetting events and see really off-putting things.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Horrorscope</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">Overexposure to the housing market has left the sufferer with an unhealthy relationship with territory, as well as fixations on water pressure and curtains. Their obsession with fabrics must be removed from the fabric of their being.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Hyperrealty</string>
  <string name="Illness/DLC_3/Isotrope_Description">The sufferer has begun to become an all-but-identical variation of themselves. Caused by exposure to, and the subsequent absorption of, trends and idioms. Needs to be treated before they become too irritating or dangerously radioactive.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Isotrope</string>
  <string name="Illness/DLC_3/Meteormites_Description">Microscopic space parasites have claimed the sufferer as their new home. The bugs' development occurs on an advanced time-frame so the sufferer must be treated with medicine that makes their body an unfit host before the mites' civilisation reaches the 'Apocalyptic Age'.</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Meteormites</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Blistering caused by going sockless in new shoes or irregular subatomic activity around the ankles. Unusually common in people adjusting to the footwear conventions of a new solar system. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Neutrainers</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">A point of incredible density has formed a ring inside the body, made of breadcrumbs and space rocks, that's swirling around all over the place. A surgeon must siphon out the density, and give their innards a good vacuuming, before they turn inside-out. Caused by bootlegged jelly beans and indigestion at warp-speed.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Planetary Ring</string>
  <string name="Illness/DLC_3/PropellerHead_Description">A condition caused by an infestation of airborne space ticks. The host takes on the ticks' love of flying, and can be seen wearing silly propeller hats or jumping, optimistically, from small heights believing that they're \"learning to glide\".</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Fanatick</string>
  <string name="Illness/DLC_3/Respirator_Description">An allergic reaction to G-force has caused the sufferer to reject their environment. Caused by riding roller coasters during pollen season or sneezing at the wrong moment during re-entry.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Aller-Gs</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">The sufferer is trapped in a form-fitting, silver suit and must be treated before they erode from chafing. Caused by an admirable, ill-conceived desire to take fashion into the future - today!</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Science Friction</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">A condition that creates a localised microgravity environment within the body. The organs float freely and peacefully around the body: it is incredibly dangerous. The airlock must be broken and the atmosphere reset. Caused by space hiccups and an inability to deal with grave situations.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Situational Gravity</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Sufferers need to wear protective clothing due to being 'ill-suited' to Two Point County. With a course of medicinal therapy and a nice lie down, patients can become acclimated. Highly Ill-Suited patients are sealed in an air-tight environment to keep out the County's atmosphere.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Highly Ill-Suited</string>
  <string name="Illness/DLC_3/Sputnek_Description">A locking of the neck that shifts with the phases of the moon. Caused by looking directly upwards at stars, planets or satellites.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Sputneck</string>
  <string name="Illness/DLC_3/StarStruck_Description">Impact with rogue star fragments has resulted in bodily fractures. Most common in those people who tend to know when the next eclipse is going to be.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Star Struck</string>
  <string name="Illness/DLC_3/SuperHero_Description">Sufferers believe, or want to believe, that they can help society on a level above recycling and door-holding. Caused by commercial cinema and the grind of the everyday. Needs to be treated before they, inevitably, lose the fight against crime.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Hero Complex</string>
  <string name="Illness/DLC_3/Telemutation_Description">Parts of the sufferer have been lost during trans-galactic teleportation. The body that remains is a temporary, fail-state, version of the individual pre-travel. They must now undergo DNA recovery so the original can be extrapolated from what remains.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Telemutation</string>
  <string name="Illness/DLC_3/Warped_Description">The sufferer's insides have curved like wet wood. Caused by faulty space travel and unseasonably wet autumns.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Warped</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">The body has fallen out of its celestial cadence, or something, thus explaining why everything has been going badly. Caused by losing contact with the moon, red meat and inhaling fortune cookies three-abreast.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Zodiac Arrest</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">The sufferer's hands have become soft and mushy, much like the flesh of an avocado, causing them to break and fall apart at even the most mush-friendly tasks. Caused by early morning gentrification and shortening it to \"avo\".</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Avocado Hands</string>
  <string name="Illness/DLC_4/Bioweasel_Description">An aggressive weasel-borne bacteria that lays dormant in organic fruit and vegetables, before attacking the system of unsuspecting saladeers. The DNA must be treated with the horrible, plant-cleaning chemicals that, unfortunately, would have prevented this from happening in the first place.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Bioweasel</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">Some of the body’s glands have begun secreting tiny stones. How did they get there? What are they for? These are questions that science continues to ask itself. Caused by admiring nature at particular times of year.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Bodily Druids</string>
  <string name="Illness/DLC_4/BurningDesire_Description">A spark, as can happen, has lead to a fire. Caused by a deep passion for anything or anyone, chewing on dried grass and playing one's stomach like the bellows.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Burning Desire</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Formerly termed Sooty Foot, this condition causes a discharge of smokey residue around the feet and ankles. The sufferer's DNA must be examined, and the problem removed from the chain for good. Caused by eating burnt toast, playing with matches and not doing your part.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Carbon Footprint</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">An accident caused by long drives, big sneezes and undercooked camp meat. The afflicted need a change of clothes and someone to tell them that it happens to the best of us.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Chocolate Shorts</string>
  <string name="Illness/DLC_4/Colander_Description">Sufferers are unable to keep track of a single idea. Scans will show that their thoughts have holes in them, which explains why they were talking all that rubbish. It's believed that sufferers don colanders on their heads as an expression of their state of mind, or, perhaps, just because they've lost it, a bit.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Perforated Thoughts</string>
  <string name="Illness/DLC_4/CraftAilment_Description">The sufferer, unable to deal with complex, hoppy situations, has been bottling up their emotions, which must now be removed, surgically, and distributed to people that deal in that kind of thing.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Craft Ailment</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">Mysterious glass-like spheres have materialised in the body. This could mean one of a number of things: success in business or romance; grave danger; or low, low prices. They need removing by a surgeon before they break and cause terrible luck as well as untold physical damage.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Crystal Balls</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">A condition that used to be treated with an array of tiny fans is now best handled by ingesting a pharmaceutical blend of sherbet flavoured eye drops and self-dazing flour.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Diluted Pupils</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">Pockets of climate-related dread have begun to attack the self. Sufferers just need a psychiatrist to lie to them for a while, then everything should be fine. Well, not fine, but you know.</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Eco-Worrier</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Derived from the old expression (\"a bit of a Flappy Hamper\"), the term is most commonly used in a medical setting to characterise the range of injuries that can be caused by the extremities being shut in wicker baskets. Caused by windy picnic and bad timing.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">Flappy Hamper</string>
  <string name="Illness/DLC_4/FlowerPot_Description">Sufferers displace their environmental anxieties onto domestic gardening, taking obsessive care over carnations and chrysanthemums to make up for what they can't control. Common symptoms, other than its namesake head-pot, include: night-time weeding, fertiliser pockets and bloodshot eyes.</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Pothead</string>
  <string name="Illness/DLC_4/FootInMouth_Description">An infection of the judgement gland, caused by double yolks and too many group chats. Sufferers will keep saying the wrong thing, and must be cured before they really blow it and swallow themselves whole.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Foot-in-Mouth</string>
  <string name="Illness/DLC_4/GreenFingers_Description">Unlike the figurative description of those who quite like gardening, this condition causes literal green-ness of the hands. Sufferers engage, obsessively, in gardening related activities and must be cured before they bury themselves in rakes, seed packets and, eventually, soil.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Green Fingers</string>
  <string name="Illness/DLC_4/HareHead_Description">The condition is characterised by a pattern of eccentric behaviour and ill-conceived decisions, as well as having a rabbit-like head. Caused by hare allergies, devilish lettuce and all night tea parties.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Harebrained</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">A chronic lack of subtlety that can cause swelling and increased density of the sufferer's hand-meat, a product of over simplifying arguments and misreading tsp as tbsp. Their internal sensitivity needs recalibrating in order to alleviate the problem, and the strain of lugging around those weighty manuals.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Heavyhandedness</string>
  <string name="Illness/DLC_4/Incensed_Description">A negative reaction to fragrant smoke has left the sufferer anything but relaxed. They need to be calmed down with a sophisticated blend of aromas, specially catered to their needs.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Incensed</string>
  <string name="Illness/DLC_4/MageFright_Description">Fantasy role playing games have left the sufferer paranoid about their vulnerability to wizardry, give them an untraceably small dose of something and tell them it’s magic.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Mage Fright</string>
  <string name="Illness/DLC_4/Mulch_Description">The stomach is lined with a layer of leaves and woodchips. Symptoms include: unusual rustling and forest floor smell. Caused by ingesting topsoil and general foliage. Sufferers should be told to wash their vegetables and fungi before eating them, not after.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Mulch</string>
  <string name="Illness/DLC_4/NastyTrip_Description">So-called as the fracturing is a result of a nasty trip. Caused by poor coordination, unseen tree roots and getting distracted by illusionary posters. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Nasty Trip</string>
  <string name="Illness/DLC_4/Pesticitis_Description">A condition that causes the sufferer to become a real nuisance. The irritation can take on countless forms, from deliberately clapping at the wrong time, to throwing out perfectly good bread. Commonly contracted from aphids, voles or passed, directly, from someone that's both sickeningly tiresome and tiresomely sick.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Pesticitis</string>
  <string name="Illness/DLC_4/PineDented_Description">The sufferer is all bent out of shape after bouncing off a piece of woodland. Trees always win, folks.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Pine Dented</string>
  <string name="Illness/DLC_4/Pinocchio_Description">Woodworms, loaded with F.I.B. (Falsification Inducing Bacteria), take up residence in an unsuspecting human. The host becomes stiff and wooden, lies to anyone that's willing to listen, and externalises their own conscience. They'll need treatment to feel real again.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Woodworms</string>
  <string name="Illness/DLC_4/Puck_Description">Sufferers are stuck, or 'shackled', as a faunier form of themselves, and may exhibit uncharacteristically mischevious or horn-ful behaviour. Needs to be treated with an especially disgusting type of medicine, known as an 'antigoat'. Luckily, sufferers can eat just about anything…</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Ramshackled</string>
  <string name="Illness/DLC_4/Retrogaze_Description">An immersive, hallucinatory form of nostalgia that causes the sufferer to see things the way that they think they used to be, often in a warming, sepia hue. Caused by new, generally less bad, problems, and irregular celestial activity. They need to receive a course of therapy that will show them that things weren't that great then, either.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Retrogaze</string>
  <string name="Illness/DLC_4/Roadstool_Description">The sufferer's bowels have become upset from too much travel. They need medicine that makes their constitution feel at home, so they can, once again, travel comfortably and lightly.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Roadstool</string>
  <string name="Illness/DLC_4/Scarecrow_Description">An extreme form of hay fever, the condition leaves sufferers itchy, upset and capable of defending crops from all manner of avian treachery. Oh yeah, and they've turned into straw… I always forget that part.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Distrawed</string>
  <string name="Illness/DLC_4/Spellbound_Description">The sufferer is having trouble in the toilet-department after being on the wrong end of a constipation incantation. They say the darkest magic hits you where the sun don't shine.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Spellbound</string>
  <string name="Illness/DLC_4/Sproutrage_Description">A condition caused by the heated debate surrounding the humble, miniature cabbage. Sufferers have been worn down by unsustainable exposure to the sheer volume of opinions. We can treat them, but this only ends when people realise that there are more interesting things to talk about.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Sproutrage</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Characterised by bouts of bumbling, cringeworthy foolishness. The sufferer's DNA has been altered after years of trying to seem as if they know what they're doing, despite being well out of their depth. The ineptitude must be genetically removed before they take the rest of us down with them.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Stumblebum</string>
  <string name="Illness/DLC_4/Tech_Description">The sufferer has been corrupted by flawed, obsolete or malware ridden technology and needs to be treated with an emergency software update. Caused by hyper-connectivity and using your phone on the toilet.</string>
  <string name="Illness/DLC_4/Tech_Name">Glitchy Patch</string>
  <string name="Illness/DLC_4/TenderBox_Description">Sufferers are characterised by a stifling soreness and a slightly flinty smell. Commonly caused by long camping trips, spent trying to start fires.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Tenderbox</string>
  <string name="Illness/DLC_4/VegNose_Description">An infection that transmogrifies the nose, turning the sufferer into a big ol' turnip face. Those afflicted should be warned about burying their heads in the soil or doing that impression of a truffle pig which everyone likes so much.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Root Snoot</string>
  <string name="Illness/DLC_4/WeepingIris_Description">Sustained sobbing has left the sufferer with a leaky aperture, or two. They require cheering up, and a chemical treatment that tightens the body's plumbing.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Weeping Iris</string>
  <string name="Illness/DLC_5/ActionHero_Description">Sufferers have an inflated, totally unreasonable perception of their own importance and ability. They must undergo a course of mild, psychiatric beration to be reverted from pathologically obnoxious to neurotically normal. Caused by two-for-one film tickets and letting relatively small compliments go to your head. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Protagony</string>
  <string name="Illness/DLC_5/ArtSick_Description">A condition that ranges in severity from mild ennui to intense, existential hopelessness. Caused by paint fumes, undiluted watercolours and colouring outside the lines.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Art Sick</string>
  <string name="Illness/DLC_5/Blooper_Description">The body's internal code has adopted a fundamental, often comical, error. The unprofessional sequence must be removed from main body of the DNA and transferred into the body's bonus DNA. Sufferers may laugh uncontrollably or ask for their \"line\". </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Blooper</string>
  <string name="Illness/DLC_5/BlueBlood_Description">The sufferer's vital fluids have taken on a garish, almost smug, shade of blue. Caught from money that has been left sitting out, often for generations, the sufferer must have their blood audited and the troublesome wealth taken away from them, at once.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Blue Blood</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">Veterans of the theatre, as well as medical professionals, understand the risks of wishing performers \"good luck\". In fact, over 1.5% of the broken legs in Two Point County - every year - are a direct, ironic result of a well-wisher forgetting to say the much safer \"break a leg\". Your intentions don't matter. Think before you wish luck on others.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Broken Leg</string>
  <string name="Illness/DLC_5/Canapains_Description">Sufferers experience little morsels of intestinal discomfort. Caused by dodgy finger food and poorly washed silverware. The Hors d'oeuvre (order) of business is to rummage around inside them to remove whatever exotic egg, expensive seasoning or smoked-something that's causing all their discomfort. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Canapains</string>
  <string name="Illness/DLC_5/Concertoes_Description">Films have led us to believe that pianos only fall on people's heads, but sometimes they land on people's feet, too, and that is also really unideal. Due to severe fracturing of the toes, the sufferer produces a noise when they walk that sounds faintly like classical music.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Concertoes</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">The sufferer has developed holes in the bones of their feet that will require editing. Must be restored carefully and then wrapped in a protective, analogue film. Caused by tripping on set, dropping reels on your heels and someone leaving a franchised coffee cup in the shot... </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Corrupt Footage</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">A form of allergic reaction to 'cross-fading', a traditional transition technique in the film industry. Although it goes unnoticed by the human eye, the cells of a Cross-Frayed individual will appear to be \"fading out\" when examined under a microscope. Due to the ubiquity of the technique, it is safest for the sufferer to have their intolerance removed from their genetic code.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Cross-Frayed</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Chronic stomach ache caused by excessive decision making and mouldy bagels.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Director's Gut</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">The sufferer's hands have developed a taste for... drama! The hands exhibit a life of their own, doing things purely for the sake of \"narrative\", often to the disadvantage and danger of the individual. So-called \"Dramatic Paws\" have been known to start fights, throw drinks, or - even - knock over things that ought not be knocked over.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Dramatic Paws</string>
  <string name="Illness/DLC_5/Dressage_Description">A viral condition contracted from horses, stables and sleeveless, quilted jackets. Most cases remain symptomless, as the internal organs begin to promenade around the body in an orderly, elegant fashion, however some physicians have attested to diminishing peripheral vision and occasional whinnying.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Dressage</string>
  <string name="Illness/DLC_5/Extrasensory_Description">A condition contracted by actors without speaking lines and character names such as \"tired old man\" and \"ballerina #4\". A life of pretending to talk in the background of café scenes has worn away at the sufferer’s social behaviour. They now gesture and mumble, laughing at intervals: “Hurgh nu fa, ba-da-la-da-DA! Haha. Oh.” It goes to show: background life imitates background art... </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Extrasensory</string>
  <string name="Illness/DLC_5/FlashBack_Description">Bursts of sudden back pain caused by intense déjà vu related hallucinations. The patient may believe that they're back from the future to save themselves (from back pain). They need to be convinced otherwise before they hurt themselves or somehow manage to change the future.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Flash Back</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">A condition first recognised by the celebrated, now infamous, psychiatrist Ebenezer Fourthwall. The sufferer can't tell reality from fantasy, or stage left from stage right. Caused by hidden cameras, \"pranks\" and having one's reality totally shattered. Extreme cases have been known to lead sufferers to believe that they're in some kind of extravagant simulation.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Fourthwall Problem</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Infinitesimally small bruising, inside and out, has given the body a radiant glow but left it unfortunately close to bursting. The sufferer must undergo surgery to repair the body's structural integrity and avoid going \"pop\". Caused by long nights on the dance floor, illegal spa treatments and fox stampedes.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Foxtrodden</string>
  <string name="Illness/DLC_5/GuestCist_Description">A common malady in organisers, producers and caterers alike. Planning an event is a stressful occupation. In the early days of party-throwing, it was said that the lumpy bulge contained the spirits of the uninvited. Traditionally, at the end of the party, the organiser was beaten with sticks until it burst, thus freeing the souls of the absentee. This was later deemed dangerous and pretty gross.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Guest Cist</string>
  <string name="Illness/DLC_5/HeadBanger_Description">An extreme form of headache that hardens the sufferer's head, giving it a subtle, often imperceptible, metallic quality. They need to keep their head still for a while and be given an injection of laid-back vibes. Caused by power chords, rocks and/or rolls and not drinking enough water.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Banging Headache</string>
  <string name="Illness/DLC_5/Hotdog_Description">A delusional condition that causes the sufferer to dress like a hot dog, as they believe that it's what's best for their career (in the long run). They need to be given a course of mustard placebo and assured that very few famous actors ever had to dress like a sausage. Caused by a lack of auditions and trusting what the guy at the hot dog stand had to say.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Misdewiener</string>
  <string name="Illness/DLC_5/Limelit_Description">The sufferer's insides appear to be illuminated by a yellow-green light. A surgeon must go inside them and correct the problem before it burns them out. Caused by sudden media attention and swallowing stage lights.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Limelit</string>
  <string name="Illness/DLC_5/Listless_Description">A form of exclusion trauma caused by an unhealthy concern for one's own perceived importance. Essentially, they're really very sad that they're not considered important, let alone \"very\" important. The sufferer must be convinced that lists are just bits of paper, that importance is subjective and other heinous lies to regain their self-esteem.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Listless</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Sufferers hear a recurring and regular beat that they believe is being played by a tiny magical being or \"ear gnome\". After undergoing a course of treatment for their hearing - that has nothing to do with gnomes - the patient may well believe in magic, or even try and complete some kind of quest for their gnome-y friend. Healthcare practitioners have found that it's best to indulge them, sadly.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Metrognomic</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">Despite its name, the sufferer - who may emit a faint, peppermint aroma - is in a state that is far from perfect. The strange bacteria responsible is most commonly contracted through expensive herbal teas and really old comic books. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">Minty Condition</string>
  <string name="Illness/DLC_5/MoCap_Description">Caused by overexposure to special effects, the sufferer's body is caught in a state between the procedurally generated world and our own. They must be cured, and have every ping-pong ball removed, before they disappear, forever.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Motion Sickness</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">Sufferers are dangerously concerned with their perceived wealth. They will spend every penny they can on race cars, top hats and thimbles in an attempt to seem absolutely loaded. To avoid bankruptcy, they need to be injected with something sappy that'll convince them that lying is for bad guys and true wealth comes from within. Sufferers must go to hospital. Go directly to hospital. Don't… well, you know.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Monopolies</string>
  <string name="Illness/DLC_5/MudPerson_Name">Mudperson</string>
  <string name="Illness/DLC_5/Mud_Description">Sufferers have 'mud poisoning' after accidentally ingesting dirt. Sure, they may have fun for a while, dancing and feeling at one with the earth, but after a while they'll become entirely soily. They need a deep clean, inside and out.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Soiled Self</string>
  <string name="Illness/DLC_5/PaperBag_Description">Sufferers believe that they're being watched by spies or the international press. To combat their suspicions, and protect their identity, they have adopted a derivative and ineffective form of disguise. They'll need treatment before they get any shyer, and must be reassured that no-one cares who they are. Besides, they're not kidding anyone…</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Inbagneato</string>
  <string name="Illness/DLC_5/Scream_Description">Sufferers display the outward signs of extreme shock. All the time. Commonly contracted from haunted paint, but may also manifest spontaneously in art galleries, after looking at the price of that piece they liked that was \"only a print\".</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Culture Shock</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">A condition that targets depth perception. The sufferer will struggle to process flat surfaces or identify whether an object is, in fact, small or just really far away. Caused by bad reactions to visual tricks and Sundays on the island.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Shifting Perspective</string>
  <string name="Illness/DLC_5/Sinewment_Description">Pain and tension in the body's fibres, caused by happy endings, finishing stories and over-indulging on credit sequences.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Sinewment</string>
  <string name="Illness/DLC_5/SnotTwist_Description">A complex twisting of the mucus that affects the sufferer's airways. Caused by sudden changes in narrative and finding out that it's all been a dream.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Snot Twist</string>
  <string name="Illness/DLC_5/SquareEyes_Description">The sufferer's eyes have become square - no kidding - and backlit. They need some anti-pixel medication and to be told to sit a little further away from their screens. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Square Eyes</string>
  <string name="Illness/DLC_5/StageHand_Description">A collective term, coined for the wide variety of manual maladies contracted by the crew members of film, theatre and television industries. Common causes include: dry ice, cannibal actors and picking up the wrong end of irresponsibly sharp \"fake\" weaponry.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Stage Hand</string>
  <string name="Illness/DLC_5/Stuntman_Description">Sufferers have lost the ability to tell what's boring, what's exciting and what's dangerous and will take great pleasure from even the most mundane task. They need to be recalibrated before they do something brilliant but fatal. Not everything can be exciting, it's not healthy and it's not realistic. Caused by sliding down banisters, having exact change and rolling around on film sets.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Stunt Trouble</string>
  <string name="Illness/DLC_5/ToySoldier_Description">The body has been invaded by a hostile, part-polymer, parasite. Sufferers exhibit a monochromatic green exterior and extremely limited flexibility. They'll soldier on until they freeze - in pose - but they need to be melted down, strained and reset, if they ever want to regain regular rigidity.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Private Parts</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">A range of bone-related conditions caused by walking into, or being crushed by, a wardrobe or similarly weighty container of costumes and/or props. Often the result of waning focus at an inopportune moment. Common catalysts include day-dreaming, sandwich distraction and checking to see if your business is showing.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Wardrobe Malfunction</string>
  <string name="Illness/DLC_5/WritersBlock_Description">It's perfectly normal to have a paintbrush in your hair, but not a pencil in your head. The unwelcome piece of stationary is blocking the part of the brain responsible for… what's the word… sentences. Anyway, that'll need to be removed if they want to write good.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Writer's Block</string>
  <string name="Illness/DLC_6/AgeFright_Description">An irrational fear of the passage of time, made all the more severe by the existence of time travel.</string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name">Age Fright</string>
  <string name="Illness/DLC_6/Beheaded_Description">This case of lost identity can be easily reversed by a De-Lux O-Luxe machine. On with their heads.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Beheadedness</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Sufferers have augmented their bodies with robot parts, without consulting the robot parts, causing hilarity - as well as profound health concerns - to ensue.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Bionic Plague</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">Colloquially known as squire's elbow, carrying all that heavy knight gear is very hard on the forearms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Bloat of Arms</string>
  <string name="Illness/DLC_6/BlueTeeth_Description">Discolouration of tooth enamel acquired through overuse of wireless dental floss.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name">Blue Teeth</string>
  <string name="Illness/DLC_6/BoneHead_Description">The result of an ill-advised attempts to clean out one's ear canal with rudimentary tools. Patients report a \"surprising lack of resistance\".</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Bone Head</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">Doctors must take care to safely remove hardware so as to prevent memory corruption.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Byteheadedness</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">A hyper-advanced strain of Lightheadeness. Doctors must take care to safely remove hardware so as to prevent memory corruption.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">A form of thorn-related ailment, often the result of misguided attempts to be cool and/or seductive.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Chewed a Rose</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">A fracture in the jaw which causes an involuntary 'tic-ing' sound roughly once per second.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Clockjaw</string>
  <string name="Illness/DLC_6/Codpiece_Description">Patients claim they \"got stuck\" while working on their fishing boats, but are generally not forthcoming with further details. With bed rest and the right bait they should slip right out, but nothing can be done about the fishy smell in the meantime.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Cod Piece</string>
  <string name="Illness/DLC_6/DinoSores_Description">A potential after-effect of being bitten by a gigantic prehistoric lizard. Patients report mild swelling and irritation, as well as wounded pride after being told that they don't taste all that nice, apparently.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Dino Sores</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">Secondary symptoms include hoarding gold, intermittent flying and a newfound romantic interest in donkeys.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Reptile Dysfunction</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Sufferers are anxious about the speed at which human evolution is moving for the kids these days. In my day we had scales and a big floppy tail, what was so wrong about that?</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Fomo Sapiens</string>
  <string name="Illness/DLC_6/Forefraught_Description">The sufferer is petrified of doing anything, anything at all. Brought on after realising that actions have ghastly, and all too likely, consequences.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Forefraught</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Patients exhibit a tendency to look very closely at fractal patterns and see the golden ratio wherever they look. Caused by a patient's DNA becoming that bit too helical.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Fossil Eyes</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">The sufferer has dislodged themselves from their origin and their fate. Causes include 'trying out' a new personality, fun with flux-capacitors and standing in the way of sliding doors. This is great for plot, but less good for their ability to exist cohesively.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Fractured Timeline</string>
  <string name="Illness/DLC_6/Futurism_Description">Cubism has mutated over the centuries, with this new strain able to transmit itself through digital images. I can't say that I care for it… </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Futurism</string>
  <string name="Illness/DLC_6/GlassDome_Description">A condition characterised by brittleness of the head, caused by extended exposure to UV radiation, though the problem is magnified by a lack of cloud cover and convex glass surfaces on sunny days.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Glass Dome</string>
  <string name="Illness/DLC_6/HackingCough_Description">A form of computer virus, characterised by bouts rapid typing. Common causes include faulty promo codes, forgetting your password and excessive use of the phrase \"I'm in\".</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Hacking Cough</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Sufferers explode into bouts of uncontrollable giggling at jokes they heard hours, days, or even years earlier. You really had to be there.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Historical Laughter</string>
  <string name="Illness/DLC_6/Hologlands_Description">A deceptive condition that eludes early diagnosis. Unfortunately, the glands look completely normal when viewed from just the right angle.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Hologlands</string>
  <string name="Illness/DLC_6/Hotheaded_Description">An interesting example of viral evolution. In pre-industrial societies, Lightheadedness typically manifested itself in this less advanced, but more period-appropriate, manner. Caused by fireside sleepiness and playing with sticks.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Hotheadedness</string>
  <string name="Illness/DLC_6/Jester_Description">Clowning has a rich and storied tradition that must be eliminated at the source. Caused by overly demanding monarchs, ingesting fire and the invention of juggling.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Jester Infection</string>
  <string name="Illness/DLC_6/KnightMites_Description">These parasites follow a strict code of chivalric honour. Treatment involves challenging them to duel with balms and lotions via the throwing of microscopic gauntlets.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Mites of the Realm</string>
  <string name="Illness/DLC_6/LiveryDisease_Description">Wearing an ill-fitting guard's uniform a lot can cause chafing, cramps, and wedgies.</string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name">Livery Disease</string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">Patients don't know whether they are coming or going, and neither would you after all that time travel. They'll never be the same again (unless they undergo a basic course of treatment).</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Loopy</string>
  <string name="Illness/DLC_6/MadScientist_Description">Sufferers are totally convinced of their own scientific aptitude in spite of a wealth of material evidence (and injuries) to the contrary. A heavy dose of perspective, plus a hair cut, should do the trick.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Artificial Intelligence</string>
  <string name="Illness/DLC_6/MissingLink_Description">A spinal injury, treated surgically by replacing the offending, misplaced, piece of bone. Can cause discomfort, heavy slouching and getting lost in the woods.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Missing Link</string>
  <string name="Illness/DLC_6/Parapox_Description">Both caused by, and the cause of, a viral infection commonly known as Parapox. Staff treating the infection are asked not to think about it too hard.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Parapox</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">The brain sends and receives messages through the nervous system using paper notes rolled up into capsules. Best treated by surgically installing an intranet network and setting up the brain's email.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Pneumatic Tubes</string>
  <string name="Illness/DLC_6/Predestinitis_Description">The onset of Predestinitis is as predictable as it is inevitable. Often caused, with great irony, by efforts to prevent it.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Predestinitis</string>
  <string name="Illness/DLC_6/RockStar_Description">A severe strain of Mock Star, sufferers maintain their delusion in spite of several millennia of requisite musical tradition which hasn't occurred yet.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Rock Star</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">Early indicators of this mineral-y malady include swelling, and redness, in the lips and tongue, as well as sticky fingers.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Rolling Stones</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Sufferers are struck with an insatiable desire for political power, tempered by a greatly increased need for the lavatory.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Slackbladder</string>
  <string name="Illness/DLC_6/Talknology_Description">Disruptions to synaptic connections caused by anomalous quantum energy wavelength fluctuations cause sufferers to spout meaningless technobabble. Highly contagious.</string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name">Talknology</string>
  <string name="Illness/DLC_6/TarredPits_Description">A build-up of a black gloopy substance in the underarm region usually caused by patients ignoring \"no swimming\" signs. It wasn't a suggestion, you know… </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Tarred Pits</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">It's just a lump on your left that seeps to the right. You've got the Time Warts again.</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Time Warts</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">Excessive facial hair growth can, if left untreated, lead to severe sensory impairments and tragic mistakes while hunting.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Woolly Man-Mouth</string>
  <string name="Illness/DLC_7/Alarmed_Description">Witnessing or being involved in emergency situations with the frequency of Two Point County residents can be a significant stressor.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Alarmed</string>
  <string name="Illness/DLC_7/BusyBody_Description">Symptomatic of overwork, and common in urban business districts. Patients don't know when to quit.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Busy Body</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Nausea and dizziness caused by whirlwinds. Patients report that it really winds them up.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Cyclonic Irritation</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Caused by prolonged exposure to extreme cool.</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Frosted Tips</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">Patients' hair has receded as a result of a head injury. It was a close shave.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Hairline Fracture</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">Exposure to dangerous industrial chemicals can, in turn, cause patients to exhibit some of the same dangerous properties as those chemicals. You are what you eat.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Hazardous Waist</string>
  <string name="Illness/DLC_7/Hives_Description">Prompt removal of the hive is recommended, as the bees are well within their rights to press trespassing charges.</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Hive Mind</string>
  <string name="Illness/DLC_7/MeanFeet_Description">Sufferers' lower legs display a malicious lack of social inhibitions, regardless of the demeanour of the rest of the patient.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Mean Feet</string>
  <string name="Illness/DLC_7/Peaky_Description">Extreme vertigo induced by looking down when I literally just told you not to Terry, for goodness sake, can't take you anywhere.</string>
  <string name="Illness/DLC_7/Peaky_Name">Peaky</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">A calcified coating around the patient's hip bones. They'll be fine if you scrape off the burnt bits.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Pelvic Crust</string>
  <string name="Illness/DLC_7/PisteOff_Description">Skiers are in broad agreement that snow makes for a preferable medium to air.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Piste Off</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">All of the leg bones are accounted for, but not necessarily in the correct order.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Scrambled Legs</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Internal organs continuing to vibrate long after the patient has experienced a tremor of some kind. Though these vibrations can cause surgical instruments to audibly resonate, doctors are asked that they refrain from \"jamming\".</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Shaken Kidneys</string>
  <string name="Illness/DLC_7/Snowballed_Description">Frequent accident on the slopes. Can often snowball into larger issues.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Snow Problem</string>
  <string name="Illness/DLC_7/Sticky_Description">Patients report the feeling of walking with chewing gum stuck to a shoe, but all over their bodies.</string>
  <string name="Illness/DLC_7/Sticky_Name">Sticky</string>
  <string name="Illness/DLC_7/TrafficJam_Description">Buildup of grime in various nooks and crannies resulting from excessive time spent seated in urban environments with low air quality. A kind of congestion congestion.</string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Traffic Jam</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Localised meteorological phenomena, first discovered in Fran Healy.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Under The Weather</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Patients' vascular systems suffering wear and tear from strong winds and extreme conditions. Gives their insides a pleasant rustic look with a lot of character, but it's not actually very good for them.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Weathered Veins</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Inflammation of the ears, typically caused by their extended immersion in some kind of auricular irritant such as seawater, allergens, or dubstep.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Wet Behind The Ears</string>
  <string name="Illness/DecisionRash_Description">An unpleasant rash triggered when the sufferer is forced to make a decision too quickly.</string>
  <string name="Illness/DecisionRash_Name">Decision Rash</string>
  <string name="Illness/DenimGenes_Description">Skin has the appearance of denim. Causes a great deal of irritation, mainly due to the time it takes to dry after a shower. Believed to be caused by Bungle's genetically-engineered jeans, which have since been recalled.</string>
  <string name="Illness/DenimGenes_Name">Denim Genes</string>
  <string name="Illness/Electrified_Description">This is what happens if you simultaneously put a knife in a toaster and a fork in a power socket.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Shock Horror</string>
  <string name="Illness/Emperor sSyndrome_Description">Patients believe they are clothed. They are in for a nude awakening.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Emperor's Syndrome</string>
  <string name="Illness/EmperorComplex_Name">Emperor Complex</string>
  <string name="Illness/FlatulentDNA_Description">A genetic condition.</string>
  <string name="Illness/FlatulentDNA_Name">Flatulent DNA</string>
  <string name="Illness/FloatyHead_Description">Caused by an overinflated ego.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Floaty Head</string>
  <string name="Illness/FloppyArm_Description">Caused by excessive physical activity. Requires a Fracture Ward.</string>
  <string name="Illness/FloppyArm_Name">Floppy Arm</string>
  <string name="Illness/FloppyDiscs_Description">A spinal discombobulation that leaves the sufferer with very limited memory.</string>
  <string name="Illness/FloppyDiscs_Name">Floppy Discs</string>
  <string name="Illness/Flumps_Description">A most unfortunate genetic condition. Although the flumps can be removed, they frequently grow back. Genetic recombobulation is usually the only option.</string>
  <string name="Illness/Flumps_Name">Flumps</string>
  <string name="Illness/Frankenstein_Name">Frankenstein</string>
  <string name="Illness/FreudianLips_Description">A tendency to pout excessively when faced with a camera. Caused by a build up of lewd thoughts in the cerebral cortex. A psychiatrist must use a subconscious tap to drain the excess thoughts into a beaker, after which they can be safely disposed of in an incinerator.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Freudian Lips</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">Eerie thoughts have carved out and replaced all of the important, gooey parts of the inner face. A light emits through the eyes, nose and mouth that, like the sufferer, is more than a little dim. Not to be mistaken for Squashed Head.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Frightheadedness</string>
  <string name="Illness/GeneticGurning_Description">A genetic condition.</string>
  <string name="Illness/GeneticGurning_Name">Genetic Gurning</string>
  <string name="Illness/GeneticMumps_Description">A genetic condition.</string>
  <string name="Illness/GeneticMumps_Name">Genetic Mumps</string>
  <string name="Illness/GreyAnatomy_Description">Existential despair frequently leads to a loss of colour. Requires Chromatherapy.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Grey Anatomy</string>
  <string name="Illness/Grout_Description">Grout is frequently transmitted in bathrooms, and modern medication is effective, unlike earlier times, when it had to be dug out painfully with a screwdriver.</string>
  <string name="Illness/Grout_Name">Grout</string>
  <string name="Illness/GurningLoins_Description">A quite unfortunate condition that has to be seen to be believed. But also cannot be unseen. Just don't look at it. Trust me.</string>
  <string name="Illness/GurningLoins_Name">Gurning Loins</string>
  <string name="Illness/HeartThrob_Description">Painfully attractive. Often leads to heart ache. Requires surgery to make the sufferer as repulsive as possible.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Heart Throb</string>
  <string name="Illness/HopHip_Description">An injury caused by too much hipping and hopping to young people's music. Requires treatment in a Fracture Ward.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Hop Hip</string>
  <string name="Illness/HumerusInjury_Description">Patients are really not amused by this injury of the upper arm.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Humerus Injury</string>
  <string name="Illness/HurtyLeg_Description">Caused by excessive physical activity. Requires a Fracture Ward.</string>
  <string name="Illness/HurtyLeg_Name">Hurty Leg</string>
  <string name="Illness/Hyper_Description">Constantly looking for entertainment, food or drink. A psychiatric condition.</string>
  <string name="Illness/Hyper_Name">Hyper</string>
  <string name="Illness/InflatedEgo_Description">A dangerous build up of narcissistic thoughts. If left untreated, parts of the ego begin to protrude from every orifice, which is highly unpleasant for anyone nearby. A psychiatrist must carefully deflate the ego using a massive pin.</string>
  <string name="Illness/InflatedEgo_Name">Inflated Ego</string>
  <string name="Illness/JazzHand_Description">A hand injury caused by too much enthusiastic thumb clicking, hand waving, and skin burns resulting from prolonged exposure to acid jazz.</string>
  <string name="Illness/JazzHand_Name">Jazz Hand</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Jest Infection</string>
  <string name="Illness/JumboDNA_Description">This condition can be traced back to the DNA Labs of Jumbo Mega Corp. Attempting to create a clone of himself that was twice as big, boss Jumbo McNally inadvertently ended up creating hundreds of people with extra large DNA molecules squeezed into normal-sized bodies.</string>
  <string name="Illness/JumboDNA_Name">Jumbo DNA</string>
  <string name="Illness/LazyBones_Description">Skeletal fatigue caused by a lack of calcium in the diet. Upon diagnosis, the patient should be immediately rushed to a ward where they must sleep for several days whilst being fed milk and cookies by a nurse.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Lazy Bones</string>
  <string name="Illness/LeopardSkin_Description">A skin abnormality that has become quite fashionable in recent years. This mutation originated in the labs at Grockle Bay Zoo, after a scientist attempted to create a human-cat hybrid, the same incident that led to the related condition, Lion Head.</string>
  <string name="Illness/LeopardSkin_Name">Leopard Skin</string>
  <string name="Illness/LightHeaded_Description">Lightheaded patients are notable due to their bulbous heads.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Lightheadedness</string>
  <string name="Illness/LitterBug_Description">A bacterial infection that causes the sufferer to discard items at random.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Litter Bug</string>
  <string name="Illness/Lycanthropy_Description">Once thought to be extinct, Lycanthropy is making a comeback in dangerous forests across the land. Sufferers get it from direct exposure to light from the full moon, or possibly from door handles. Research is ongoing to discover which.</string>
  <string name="Illness/Lycanthropy_Name">Lycanthropy</string>
  <string name="Illness/MarkTestIllness_Description">Test Illness 1</string>
  <string name="Illness/MarkTestIllness_Name">Mark Test Illness</string>
  <string name="Illness/Mime_Description">A psychiatric condition that causes the sufferer to perceive things that don't exist, usually boxes within which they are trapped. Some scientists have speculated that the box may both exist and not exist, leading to the well known thought experiment, Schrodinger's Mime.</string>
  <string name="Illness/Mime_Name">Mime Crisis</string>
  <string name="Illness/MiseryGuts_Description">Chronic grumpiness due to a nihilistic semi-colon.</string>
  <string name="Illness/MiseryGuts_Name">Misery Guts</string>
  <string name="Illness/MonoBrow_Description">Extreme hair growth, caused by excessive consumption of both highbrow and lowbrow entertainment. The monobrow must be carefully removed and placed in a secure container to prevent it from escaping.</string>
  <string name="Illness/MonoBrow_Name">Monobrow</string>
  <string name="Illness/MoodPoisoning_Description">A dangerous condition that causes the sufferer's health to deteriorate fast. Caused by paying too much attention to what other people think.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Mood Poisoning</string>
  <string name="Illness/MuckyFeet_Description">Feet so grubby that the filth will never come out. Spreads germs like wildfire.</string>
  <string name="Illness/MuckyFeet_Name">Mucky Feet</string>
  <string name="Illness/Mummified_Description">The afflicted have been wrapped for the afterlife by their families, but were only taking a nap. There are rituals, and the initial stages of embalming, to be undone.</string>
  <string name="Illness/Mummified_Name">Premature Mummification</string>
  <string name="Illness/NightFever_Description">A psychiatric condition leading to spontaneous outbreaks of dancing. Caused by prolonged exposure to mirrorballs.</string>
  <string name="Illness/NightFever_Name">Night Fever</string>
  <string name="Illness/Pandemic_Description">Involuntary attachment to kitchen utensils, caused by extremely low levels of culinary skill. The pan must be carefully removed with a massive magnet.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Pandemic</string>
  <string name="Illness/PelvicGurning_Description">Requires surgery in an Operating Theater.</string>
  <string name="Illness/PelvicGurning_Name">Pelvic Gurning</string>
  <string name="Illness/PipeOrgans_Description">The internal organs are arranged in such a way that they create dramatic music when the sufferer walks. Requires surgery to rearrange the organs.</string>
  <string name="Illness/PipeOrgans_Name">Pipe Organs</string>
  <string name="Illness/Poisoned_Description">Health is deteriorating fast. Requires an injection.</string>
  <string name="Illness/Poisoned_Name">Poisoned</string>
  <string name="Illness/Portishead_Description">Portishead affects both body and mind. Once thought to be caused by proximity to sea air, it’s now known to be chiefly caused by living in Portishead.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Portishead</string>
  <string name="Illness/PottyMouth_Description">When the patient opens their mouth, terrible things happen. Caused by drinking water from a toilet sink, or a toilet.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Potty Mouth</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Musings on the answer to football.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Tactics Board</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">The sufferer's head has been seized by a rare form of parasitic crustacean. Fortunately, a treatment is available that wrenches the creature from the victim, leaving their head healthy and uninfested.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Headcrabedness</string>
  <string name="Illness/PuddingBlood_Description">A skin condition caused by dessert escaping into the blood stream. An anti-pudding gel must be injected into the patient.</string>
  <string name="Illness/PuddingBlood_Name">Pudding Blood</string>
  <string name="Illness/QueenComplex_Description">Patients believe themselves to be one of the greatest rockstars the world has ever seen, but are sadly ga ga.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Mock Star</string>
  <string name="Illness/RockBottom_Description">Petrification of the backside, making it appear weathered and grey. Caused by low quality chairs.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Rock Bottom</string>
  <string name="Illness/RupturedHelix_Description">A genetic condition.</string>
  <string name="Illness/RupturedHelix_Name">Ruptured Helix</string>
  <string name="Illness/SeveredArmpits_Description">Requires surgery in an Operating Theater.</string>
  <string name="Illness/SeveredArmpits_Name">Severed Armpits</string>
  <string name="Illness/ShatteredCheeks_Description">Requires a Fracture Ward.</string>
  <string name="Illness/ShatteredCheeks_Name">Shattered Cheeks</string>
  <string name="Illness/Shattered_Description">Symptoms include exhaustion, aching, and sometimes all-consuming agony. The cause is unknown, but in 99% of documented cases it occurs shortly after falling off a cliff.</string>
  <string name="Illness/Shattered_Name">Shattered</string>
  <string name="Illness/SickSense_Description">An uncanny ability to predict the imminent onset of sickness. Caused by Sunday evenings.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Sick Sense</string>
  <string name="Illness/SlothSyndrome_Description">Requires a Ward. Takes a long time to treat.</string>
  <string name="Illness/SlothSyndrome_Name">Sloth Syndrome</string>
  <string name="Illness/Somnambulance_Description">Day dreaming gone bad. Requires a Ward.</string>
  <string name="Illness/Somnambulance_Name">Somnambulance</string>
  <string name="Illness/SpinalBap_Description">The vertebrae have become engulfed in dough. Can be the result of gardening accidents, but most commonly caused by eating too much bread, often several loaves over the recommended daily amount.</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Spinal Bap</string>
  <string name="Illness/SpontaneousCombustion_Description">The sufferer has a tendency to, without prior warning or reasonable context, break into fits of rage, causing colleagues, passersby and loved ones to cry and/or soil themselves.</string>
  <string name="Illness/SpontaneousCombustion_Name">Spontaneous Combustion</string>
  <string name="Illness/SpontaneousCustard_Description">Requires an injection.</string>
  <string name="Illness/SpontaneousCustard_Name">Spontaneous Custard</string>
  <string name="Illness/StomachCake_Description">A dangerous build up of dessert in the stomach, caused by eating pudding before your main meal. Requires surgery to remove the blockage.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Stomach Cake</string>
  <string name="Illness/SuperbugX01_Description">A test superbug illness that is initially unknown with no cure.</string>
  <string name="Illness/SuperbugX01_Name">Superbug X01</string>
  <string name="Illness/TempName">New Non Visual Illness</string>
  <string name="Illness/TempName Description">New Non Visual Description</string>
  <string name="Illness/TouchOfMidas_Description">A genetic condition leading to metallic skin. The mutation has been traced back to the notorious Dr Midas of The Orb Foundation.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Touch Of Midas</string>
  <string name="Illness/TromBones_Description">Requires surgery in an Operating Theater.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Trom Bones</string>
  <string name="Illness/TurtleHead_Description">Retraction of the head due to an introverted spine. An excessive amount of force must be applied using an anti-turtling device.</string>
  <string name="Illness/TurtleHead_Name">Turtle Head</string>
  <string name="Illness/TutorialIllness1Temp Name">Verbal D version 0</string>
  <string name="Illness/TutorialIllness2Temp Name">Clamp ver 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">The disease people can’t stop talking about, Verbal Diarrhoea spreads fast and can be heard for miles.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Verbal Diarrhoea</string>
  <string name="Illness/VirtualInsanity_Description">Lost in a VR world. Psychiatrist's offer the patient red and blue pills, both of which are placebos.</string>
  <string name="Illness/VirtualInsanity_Name">Virtual Insanity</string>
  <string name="Illness/WeakBladder_Description">Proximity to dripping taps frequently triggers this illness. Sufferers like to describe themselves as 'toilet enthusiasts', denying that it is a problem.</string>
  <string name="Illness/WeakBladder_Name">Weak Bladder</string>
  <string name="Inspector/CharacterMood/Environment">Environment</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Happiness &amp; Energy</string>
  <string name="Inspector/CharacterMood/Temperature">Temperature</string>
  <string name="Inspector/CharacterMood/TopComplaint">Top Complaints</string>
  <string name="Inspector/CharacterMood/TopPositives">Top Positives</string>
  <string name="Inspector/Fully_Diagnosed_CS">Fully Diagnosed</string>
  <string name="Inspector/HappinessPerMonth_CS">Happiness p/month</string>
  <string name="Inspector/Happiness_CS">Happiness</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Diagnosis Certainty:</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Illness Difficulty:</string>
  <string name="Inspector/Patient/StaffSkill_CS">Staff Skill:</string>
  <string name="Inspector/Patient/Upgrades_CS">Upgrades:</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Status: Called into Room</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Status: Diagnosis in Progress</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Status: Heading for queue</string>
  <string name="Inspector/PatientStatusQueuing_CS">Status: Queuing</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Status: Treatment in Progress</string>
  <string name="Inspector/PatientStatusWaiting_CS">Status: Waiting</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Cancel Marketing Campaign</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Marketing</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Start Marketing Campaign</string>
  <string name="Inspector/Room/Optional_CS">Optional</string>
  <string name="Inspector/Room/Required_CS">Required</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Cancel Research Project</string>
  <string name="Inspector/Room/Research/Research_CS">Research</string>
  <string name="Inspector/Room/Research/StartProject_CS">Start Research Project</string>
  <string name="Inspector/Room/RoomValue_CS">Room Value</string>
  <string name="Inspector/Room/TotalRevenue_CS">Total Revenue</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Course: {[QUALIFICATION]}</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Trainer: {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Cancel Training Course</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Course: None</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Start Training Course</string>
  <string name="Inspector/Room/Training/Training_CS">Training</string>
  <string name="Inspector/Room/WhoCanUse">Who Can Use?</string>
  <string name="Inspector/RoomStats/ExtraStaff">Extra Staff:</string>
  <string name="Inspector/Room_PatientsProcessed">Patients Processed</string>
  <string name="Inspector/Room_StaffTrained">Staff Trained</string>
  <string name="Inspector/Staff/PerAnnum_CS">p.a.</string>
  <string name="Inspector/StaffInfo/Duration">Duration:</string>
  <string name="Inspector/StaffInfo/Feeling">Feeling:</string>
  <string name="Inspector/StaffInfo/Traits">Traits:</string>
  <string name="Inspector/StaffStats/AwardsWon">Awards Won</string>
  <string name="Inspector/StaffStats/Employment">Employment</string>
  <string name="Inspector/StaffStats/Promotions">Promotions</string>
  <string name="Inspector/StaffStats/TotalIncome">Income Generated</string>
  <string name="Inspector/StaffStats/TotalPaid">Wages Paid</string>
  <string name="Inspector/StaffStats/Training">Training</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Bins &amp; Rubbish Cleared</string>
  <string name="Inspector/StaffStats_CheckIns_CS">Check-Ins</string>
  <string name="Inspector/StaffStats_CureRate_CS">Cure Rate</string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Customer Service Skill</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Customers Served</string>
  <string name="Inspector/StaffStats_Deaths_CS">Deaths</string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Diagnosis Skill</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Waste Cleaned Up</string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Ghosts Captured</string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Machines Repaired</string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Maintenance Skill</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Marketing Campaigns</string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Marketing Skill</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Patients Cured</string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Patients Diagnosed</string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Plants Watered</string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Research Skill</string>
  <string name="Inspector/StaffStats_Speed_CS">Speed</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Toilets Unblocked</string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Treatments Failed</string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Treatment Skill</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Upgrade Skill</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Machines Restocked</string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Experience in Current Rank:</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">Ready for Promotion</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Training Required for Promotion</string>
  <string name="Inspector/Stat_Attractiveness_CS">Hospital Attractiveness {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Boredom {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Diagnosis Certainty {0}</string>
  <string name="Inspector/Stat_Energy_CS">Energy {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Happiness {0}</string>
  <string name="Inspector/Stat_Health_CS">Health {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Hunger {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Hygiene {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Illness Difficulty: {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Illness Reputation {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Price Reputation {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Room Attractiveness {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Staff Skill: {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">Comfortable</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">Too Cold!</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">Too Hot!</string>
  <string name="Inspector/Stat_Temperature_CS">Temperature: {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Thirst {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Need Toilet {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Upgrades: {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Accept the name change</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Change the patient's name</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Change the name of the room</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Change the staff member's name</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Chance Drink Machine</string>
  <string name="Item/PriceModifier_KioskTropical">Kiosk Hut</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Absorbant Snack Machine</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">Quite a few plants are wilting and looking limp and it's making your patients miserable. You can hire a Janitor from the Hire menu to keep them watered.</string>
  <string name="Items/AirConUnit_Description">A mysterious 'cold-making' box: probably magic.</string>
  <string name="Items/AirConUnit_Name">Air Con Unit</string>
  <string name="Items/AirConUnit_Small_Description">Not further away, actually smaller than a regular unit.</string>
  <string name="Items/AirConUnit_Small_Name">Small Air Con Unit</string>
  <string name="Items/AirConUnit_Wall_Description">Rains down cold air from above.</string>
  <string name="Items/AirConUnit_Wall_Name">Wall Aircon Unit</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">The freest of the inanimate birds.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Eagle Statue</string>
  <string name="Items/AnatomyModel_Description">A human chest, without the human.</string>
  <string name="Items/AnatomyModel_Name">Anatomy Model</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Dislodges creatures from the patient with delicate care and pressurized air. (No animals are harmed in the firing of this cannon.)</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Ultrasonic Cannon</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Improved critter removal.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Ultrasonic Cannon II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Advanced critter removal.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Ultrasonic Cannon III</string>
  <string name="Items/ArcadeMachine_Description">Keep patients and staff entertained.</string>
  <string name="Items/ArcadeMachine_Name">Arcade Machine</string>
  <string name="Items/Armchair_Description">Comfy seating to keep people happy.</string>
  <string name="Items/Armchair_Name">Armchair</string>
  <string name="Items/Banana_Phone_Name">Banana Phone</string>
  <string name="Items/BeanBag_Description">A bag (mostly) full of beans.</string>
  <string name="Items/BeanBag_Name">Bean Bag</string>
  <string name="Items/Bed_Description">Stores one sick person.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">We've been sent a Jasmine Odyssey bedspread to say thank you for our work on the project.</string>
  <string name="Items/Bed_Jasmine_Description">Guaranteed to promote nice smelling dreams.</string>
  <string name="Items/Bed_Jasmine_Name">Jasmine Bed</string>
  <string name="Items/Bed_Jazza_Name">Jasmine Bed</string>
  <string name="Items/Bed_Name">Bed</string>
  <string name="Items/BedsideTable_Description">A table on which patients can place their tat.</string>
  <string name="Items/BedsideTable_Name">Bedside Table</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Bench collab</string>
  <string name="Items/BenchTwoSeater_Description">A place to sit; a place to live.</string>
  <string name="Items/BenchTwoSeater_Name">Benches[i2p_One]Bench</string>
  <string name="Items/BenchTwoSeater_V2_Description">What you'd expect. A bench that is purple.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Purple Bench</string>
  <string name="Items/BenchTwoSeater_V3_Description">The bench of your futuristic chrome plated dreams.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Silver Bench</string>
  <string name="Items/Bin_Description">A locus of local litter.\\nRequires emptying by a Janitor.</string>
  <string name="Items/Bin_Name">Bins[i2p_One]Bin</string>
  <string name="Items/Bin_Square_Description">A bigger, hungrier bin.\\nNeeds emptying less often than a regular bin.</string>
  <string name="Items/Bin_Square_Name">Big Bin</string>
  <string name="Items/Bin_Toxic_Description">A resilient receptacle.\\nContains waste in a more respectable, attractive and hygienic manner.</string>
  <string name="Items/Bin_Toxic_Name">Toxic-Waste Bin</string>
  <string name="Items/BookcaseOffice_Description">If you'd like to see a broader selection... go to a library.</string>
  <string name="Items/BookcaseOffice_Name">Bookcase</string>
  <string name="Items/Bookcase_Trophy_Description">The trophies are from a car boot sale, but patients don't need to know that.</string>
  <string name="Items/Bookcase_Trophy_Name">Trophy Case</string>
  <string name="Items/BrainChair_Description">Not many chairs have a designated, convenient spot for your brain.</string>
  <string name="Items/BrainChair_Name">Brain Chair</string>
  <string name="Items/Cafe_Food_Bin_Description">A device that quantifies how ungrateful you are.\\nFor the unwanted remnants of a meal.</string>
  <string name="Items/Cafe_Food_Bin_Name">Food Bin</string>
  <string name="Items/Cafe_Table_and Seats_Description">Like school all over again.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Cafe Table &amp; Chairs</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Can really take a punch.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Knight's Armour</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">A medicine of sorts.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Wizardry Cauldron</string>
  <string name="Items/Chair_Brain_Sensor_Name">Brain Sensor Chair</string>
  <string name="Items/Chair_Description">Hardly comfortable or comfortably hard?</string>
  <string name="Items/Chair_Massage_Name">Massage Chair</string>
  <string name="Items/Chair_Name">Chair</string>
  <string name="Items/ChangingBooth_Description">Poorly simulates privacy.\\nPeople change their outfit here.</string>
  <string name="Items/ChangingBooth_Name">Screen</string>
  <string name="Items/Charity_Pot_1_Description">A cheap way to ease your conscience.</string>
  <string name="Items/Charity_Pot_1_Name">Charity Pot</string>
  <string name="Items/Christmas_Kiosk_Description">Grotto chic.</string>
  <string name="Items/Christmas_Kiosk_Name">Cosy Kiosk</string>
  <string name="Items/Christmas_Lights_Description">Atmosphere is 80% lighting, the other half is sound and a few smells.</string>
  <string name="Items/Christmas_Lights_Name">Fairy Lights</string>
  <string name="Items/Christmas_PresentSack_Description">Full to the brim.</string>
  <string name="Items/Christmas_PresentSack_Name">Bulging Sack</string>
  <string name="Items/Christmas_Snowman_Description">Don't get attached.</string>
  <string name="Items/Christmas_Snowman_Name">Snowperson</string>
  <string name="Items/Clock_1_Description">Broken inside, but who isn't?</string>
  <string name="Items/Clock_1_Name">Clock</string>
  <string name="Items/Clown_Cannon_Description">Originally used in the siege of Flemington.</string>
  <string name="Items/Clown_Cannon_Name">Cannon</string>
  <string name="Items/Clown_Hay_Description">Dried for ornamental purposes.</string>
  <string name="Items/Clown_Hay_Name">Hay</string>
  <string name="Items/Clown_Lamp_Description">Festive and functional.</string>
  <string name="Items/Clown_Lamp_Name">Circus Lights</string>
  <string name="Items/Clown_Machine_Description">Recalibrates the patient's expectations through exposure to dreariness.</string>
  <string name="Items/Clown_Machine_Name">Dehumorfier</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Improved levels of dreariness.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Dehumorfier II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Advanced levels of dreariness.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Dehumorfier III</string>
  <string name="Items/CoffeeMaker_Description">Produces a drug that doctors are able to take, for some reason.\\nA source of caffeine.</string>
  <string name="Items/CoffeeMaker_Name">Coffee Maker</string>
  <string name="Items/CoffeeTable_Description">Failure to use a coaster will result in immediate termination.</string>
  <string name="Items/CoffeeTable_Name">Coffee Table</string>
  <string name="Items/Conversation_Description">Conversation Point</string>
  <string name="Items/Conversation_Name">Conversation Item</string>
  <string name="Items/Cupboard_Storage_Description">Filled with ten different types of biscuits, and some toilet roll.</string>
  <string name="Items/Cupboard_Storage_Name">Cupboard</string>
  <string name="Items/CureMachine_Description">Cures a wide range of generic whitebox illnesses.</string>
  <string name="Items/CureMachine_Name">Cure Machine</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Utilises the placebo effect by convincing users that it should be more comfortable than other chairs.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Luxury Armchair</string>
  <string name="Items/DLC_1/Armchair_V2_Description">May have been reupholstered with curtains.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Chequered Armchair</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">The mortal enemy of the other, some say regular, beanbag.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Red Bean Bag</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">A replica of the design made popular by Two Point County artist and designer Zara Fitzpocket.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Sophisticated Bench</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Can, but should not, be used for other activities.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Cube of Sitting</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">A traditional time-telling device, designed to periodically shout at you.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Cuckoo Clock</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Hailstone</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">A drinking receptacle that doesn't require opposable thumbs.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Dog Bowl</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Waiter, waiter, there's a bone in my soup.</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">The preferred inorganic destination for dog urine.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">A real mouthful.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Big Tennis Ball</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Everyone needs a place to keep their ooze, this can be yours.</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Ooze Tank</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">Not sure how this is accomplished. So there's that.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Bottled Electricity</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">When I touched it, it made me feel funny.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Plasma Ball</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">Should not be removed and walked around with.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Wall Torch</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Reduces Thirst\\nIncreases Chaos</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Reduces Thirst\\nIncreases Happiness</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Reduces Hunger\\nIncreases Thirst\\nReduces Toilet Need</string>
  <string name="Items/DLC_1/Globe_Description">Great wisdom lies at its core.</string>
  <string name="Items/DLC_1/Globe_Name">Globe</string>
  <string name="Items/DLC_1/HollyWreath_Description">Part of the festive tradition of bringing plant matter inside.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Holly Wreath</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Dispenses liquid chocolate in a professional manner for grown up business people with serious things to do and places to be. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Hot Chocolate Maker</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">Comes with a handy stick.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Lantern</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Strategically disguised equipment for treating dog-like tendencies.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">K9-Away</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Improved smell and rehabilitation capabilities.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">K9-Away II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Advanced smell and rehabilitation capabilities.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">K9-Away III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">Cold water to cure, a big claw to retrieve.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Cryomatic</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Improved freezing units and claw abilities.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Cryomatic II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Advanced freezing units and claw abilities.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Cryomatic III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">A simulation that convinces the sufferer that they're in a city.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Inner-City-Simulator</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Improved elastication and urban-feel.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Inner-City-Simulator II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Advanced elastication and urban-feel.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Inner-City-Simulator III</string>
  <string name="Items/DLC_1/MooseHead_Description">A recreation of Gareth, the beloved king of the Pointy Mountains.</string>
  <string name="Items/DLC_1/MooseHead_Name">Moose Head</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">Inside every weird dog-person there's a weird person. Pretty thought provoking, right?</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Barking Mad Poster</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Demonstrates the visual effects of not feeling yourself.</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Monster Mishmash Poster</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">(Not) The average day in the average city.</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Metropolism Poster</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Expels great heat with great rage.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Furnace</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">Presumably used to be part of a larger, but still miniature, bridge.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Bridge Fragment</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">A building that has been destroyed.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Destroyed Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Carries electricity or phone calls or Wi-Fi, I don’t know.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Pylon</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">A building still in the process of being destroyed.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Burning Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Quite big for a miniature.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Large Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Typically miniature.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Medium Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Miniature, even for a miniature.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Small Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">The place where water is made.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Water Tower</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">A device that suggests to people that they're being recorded, even when they're not.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Camera</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Seems like it must be filled with important things.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Crate</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">A 'makes-people-feel-more-important' ray. Emits flattering light.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Lamp</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">A rug depicting the ace of spades; an 'ace' being one of 13 ranks of card, 'spades' being one of the 4 suits that those 13 ranks of card appear in, making-up a deck of 52 cards. Got it?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Ace Rug</string>
  <string name="Items/DLC_1/Rug_Cat_Description">It's thought that if you look at it just right, the cats become one big cat.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Cat Rug</string>
  <string name="Items/DLC_1/Rug_Duck_Description">A 'sea' of the typically anatine yellow serves as a backdrop for a raft of ducks, in a pond-like blue. A provocative inversion, it either represents the paradoxical connection of disparate things - or, ducks.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Duck Rug</string>
  <string name="Items/DLC_1/Rug_Fur_Description">An imitation of a large to medium-large mammal.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Faux Rug</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">A way to class up the joint.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Leopard Rug</string>
  <string name="Items/DLC_1/Rug_Retro_Description">A rug handed down by our ancestors from the 20th Century.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Retro Rug</string>
  <string name="Items/DLC_1/SkiRack_Description">Holds decorative skis, which should not be mistaken for… skis. For ambience only.</string>
  <string name="Items/DLC_1/SkiRack_Name">Ski Rack</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">I thought it was an exercise/play area. I was mistaken.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Luxury Sofa</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Like a sofa wearing a jacket.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">A design that uses the power of the letter 'L' to corner the sitting market.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">L-Shaped Sofa</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Chequered Sofa</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">A plant wearing black tie.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Fir Tree</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Stocked with Probabili-Tea, the drink for the Pointian just as thirsty for a thrill as they are actually thirsty.\\nShould increase health, but might decrease health.</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Chance Drink Machine</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Stocked with Chocolate Spongy Cake Balls. Designed for those without time for the toilet, this snack absorbs your unwanted bodily fluids.\\nReduces toilet need.</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Absorbent Snack Machine</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Dog Bowl and Bone</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Fire Hydrant</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">A collection of regular cues that inspired, but should not be mistaken for, their much more expensive medical counterpart.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Cue Rack</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">A light that somehow makes the room look darker.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Wall Lamp</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">Dingy in the best way.</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">8 Ball Sign</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">This is not a pineapple.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Ice Sculpture</string>
  <string name="Items/DLC_2/Aquarium_Description">A localised cross-section of river, ocean or lake.</string>
  <string name="Items/DLC_2/Aquarium_Name">Fish Enclosure</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">…but shouldn't take regular furniture outside.</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Wicker Armchair</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">The bench's porous cousin.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Bamboo Bench</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">A printer that makes things instead of pictures of things.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">3D Printer</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">It took a series of prototype faces before we got the materials just right. Here are some of our favourite iterative mistakes.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Prototype Faces</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">We won't need them, but, still, just in case.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Spare Stamps</string>
  <string name="Items/DLC_2/Chair_Egg_Description">Have you ever wanted to sit in an egg? No? Alright then.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Egg Chair</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">Still technically carpentry?</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Wicker Chair</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">A box made of wood, that may, or may not, contain more wood.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Crate</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Explains where some things are in relation to other things.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Map</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">An adorable piece of scientific equipment. No playing.</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Stuffed Leopard</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Stone that is inexplicably on fire.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Torch</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">Has less range than the human arm.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Blunderbuss</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">Part waterborne mammal, part water feature, there's a little something for everyone.</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Dolphountain</string>
  <string name="Items/DLC_2/Fridge_Description">Keeps its contents below room temperature. Wears magnets instead of clothes.</string>
  <string name="Items/DLC_2/Fridge_Name">Fridge</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Reduces Thirst\\nIncreases Health\\nDrastically Increases Toilet Need</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Reduces Hunger\\nReduces Boredom</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Stamps a featureless person with all of the traditional qualities of the human face, making them recognisable and allowing them to eat and stuff.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Face Stamp</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Improved hydraulic power and degree of featural sensitivity.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Face Stamp II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Advanced hydraulic power and degree of featural sensitivity.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Face Stamp III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Precisely dislodges, and pockets, the smooth, weighty and bewildered head.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Autocue</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Improved cue-optimisation and sud-absorption.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Autocue II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Advanced cue-optimisation and sud-absorption.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Autocue III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">A device that provides an outlet for those with a pathological, unrealistic, thirst for adventure.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Counterfeat</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Improved simulation of danger, with less actual danger.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Counterfeat II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Advanced simulation of danger, with even less actual danger.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Counterfeat III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name">Parakeet machine</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">parakeet machine 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Parakeet Machine 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">A smaller, wackier version of golf.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Putting Green</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Clap once for happy, twice for sad.</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Blank Look Poster</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">The flagship cartoon of Bungle Kidz, popular amongst small children and university students.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">Bureaucats Poster</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">An illustration based on an account given by a Screwball patient, in which they detailed a recurring nightmare.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Screwball Poster</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">A reminder to vent your delusional archaeological aspirations on bones, not perilously protected artefacts.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Wanderust Poster</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Dangerous and immobile.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Carnivorous Plant</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Radiates summer vibes.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Palm Tree</string>
  <string name="Items/DLC_2/ShipInBottle_Description">I've tried removing the ship. I wouldn't recommend it.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Bottled Ship</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">Not real bamboo. Not real straw. Not real ice cream. You get the picture.</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Kiosk Hut</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">You can bring patio furniture inside…</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Wicker Sofa</string>
  <string name="Items/DLC_2/Table_Wicker_Description">Its surface wasn't flat. Thus the glass.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Wicker Table</string>
  <string name="Items/DLC_2/TalkingFish_Description">The voice of an angel, the body of a fish.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Singing Fish</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">A statue of a ludicrously coloured, fictional bird.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Pink Bird</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Stocked with Swill. Healthy, thick and loaded with roughage.</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Laxative Drink Machine</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">Stocked with Morsel Men, the snack that features a whole cast of different flavoured characters.</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Amusing Snack Machine</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">All you need to take a wander through the cosmos.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Space Suit</string>
  <string name="Items/DLC_3/Astro_Console_Description">Contains some information about humankind.</string>
  <string name="Items/DLC_3/Astro_Console_Name">Database</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Details the home planet of the humans… Earth.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">World Map</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Putting the pew in pew-pew.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Space Bench</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">For the rubbish you don't want back.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Incinerator</string>
  <string name="Items/DLC_3/Brain_Container_Description">Pickled for posterity.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Brain Jar</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Stores unwieldy novelty pens.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Stationary Barrel</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Exchanges a thing for lots of smaller things.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Shredder</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Mmm stationery.</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Supply Rack</string>
  <string name="Items/DLC_3/Chair_Director_Description">A seat that denotes authority.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Folding Chair</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">Stocked with nutritious electricity.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Charging Point</string>
  <string name="Items/DLC_3/FortuneTeller_Description">\"Your cheese is grated.\"</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Fortune Teller</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">Not a night-light.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Frog Lamp</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">A good time.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Rocking Horse</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">For unexpected nudity.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Spare Clothes</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Increases Temperature\\nBurns, Burns, Burns…</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Charges Robo-Janitors</string>
  <string name="Items/DLC_3/Function_RoboKit">Builds One Robo-Janitor</string>
  <string name="Items/DLC_3/Function_WaterCooler">Reduces Thirst</string>
  <string name="Items/DLC_3/Gnome_Description">Plotting against you.</string>
  <string name="Items/DLC_3/Gnome_Name">Gnome</string>
  <string name="Items/DLC_3/LongCat_Description">Warning: Jump Scares.</string>
  <string name="Items/DLC_3/LongCat_Name">Cat-in-the-Box</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Conceals aliens in a centrifugal flash.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Spin-Doctor</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Improved degree of concealment.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Spin-Doctor II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Advanced degree of concealment.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Spin-Doctor III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Delicately shreds and remodels someone, inside and out.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">Character Creator</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Improved character depth and shredding speed.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">Character Creator II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Advanced character depth and shredding speed.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">Character Creator III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Rapidly gestates amphibians on a conveyor belt.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Poly-Cog</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">Improved conveyor-belt monotony.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Poly-Cog II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Advanced conveyor-belt monotony.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Poly-Cog III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">Really an exemplary spaceship.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Model Spaceship</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Where runaway monobeasts find a home.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Mono-Circus</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Mind your fingers.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Terra-Pen</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">\"Looking good, you.\"</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Lack of Humanity Poster</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">Cut it out.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Flat-Packed Poster</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Hop on home with our latest treatments.</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Frogborne Poster</string>
  <string name="Items/DLC_3/Plant_Alien_Description">I'm sure our plants look weird to them too.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Alien Plant</string>
  <string name="Items/DLC_3/PuppetShow_Description">Confronting reality with refurbished socks.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Puppet Show</string>
  <string name="Items/DLC_3/RoboKit_Description">Batteries not included.</string>
  <string name="Items/DLC_3/RoboKit_Name">Robo-Kit</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Programmed to give you a hand.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Arm-Bot</string>
  <string name="Items/DLC_3/Science_Station_Description">Cluttered to facilitate eccentricity.</string>
  <string name="Items/DLC_3/Science_Station_Name">Science Station</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">A bed that can withstand a crash landing.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Pod</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Posture promoting polygons.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Geometric Sofa</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">What the past thought the future would sit on.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Sofa of Tomorrow</string>
  <string name="Items/DLC_3/WaterCooler_Description">A derivative place to chat.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Water Cooler</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">Seen some things.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Dyed Bean Bag</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">All bark, no mites.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Log Bench</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Reuse it, don't lose it.</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Recycling Bin</string>
  <string name="Items/DLC_4/Bongos_Description">Multiple choice.</string>
  <string name="Items/DLC_4/Bongos_Name">Bongos</string>
  <string name="Items/DLC_4/ButterChurner_Description">\"Nice technique\".</string>
  <string name="Items/DLC_4/ButterChurner_Name">Butter Churner</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">In case of emergency:\\nbreak glass.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Bug Jar</string>
  <string name="Items/DLC_4/Candlestick_Description">Wax-laden fire-trident.</string>
  <string name="Items/DLC_4/Candlestick_Name">Candlestick</string>
  <string name="Items/DLC_4/D20_Description">So many corners.</string>
  <string name="Items/DLC_4/D20_Name">Cryptohedron</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Tubular.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Long Horn</string>
  <string name="Items/DLC_4/DimensionDoor_Description">The question is not \"who\" is there, but \"what\".</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Dimension Door</string>
  <string name="Items/DLC_4/Doormat_Description">Lets people walk all over them.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Go Away</string>
  <string name="Items/DLC_4/Doormat_Name">Doormat</string>
  <string name="Items/DLC_4/DreamCatcher_Description">A safe pair of hands.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Dream Catcher</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">A budding form of treatment.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Flower Bed</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Improved medicinal properties and level of pink-ness.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Power Flower Bed</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">Feeling ropey?</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Vine Yard</string>
  <string name="Items/DLC_4/Function_FlowerBed">Cures Patients\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Reduces Hunger\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Reduces Hunger\\nReduces Thirst\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Reduces Hunger\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Reduces Thirst\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">An unpleasant, unavoidable chapter in the journey to recovery.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">De-FIB</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Improved deworming and didactic efficacy.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">De-FIB II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Advanced deworming and didactic efficacy.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">De-FIB III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Separates the wheat from the chap.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Crop-Out</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Improved yield</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Crop-Out II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Advanced yield.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Crop-Out III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">It's important to check for updates.</string>
  <string name="Items/DLC_4/Machine_Tech_Name">Next-Generator</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Improved performance and mystique.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">Next-Generator II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Advanced performance and mystique.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">Next-Generator III</string>
  <string name="Items/DLC_4/Parrot_Description">Beautiful plumage.</string>
  <string name="Items/DLC_4/Parrot_Name">Parrot</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">That's the plan.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Woodworms Poster</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">Revenge of the crows.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Distrawed Poster</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">\"What if you weren't locked out, but locked in?\"</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Glitchy Patch Poster</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Vote Windsock.</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Windsock Poster</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">Absolute Limbs.</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Puppet Parts</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Out of your nightmares and into your heart.</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Dolly</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Where the tools be.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Work Bench</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Sweet, sweet corn.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">Corn Rows</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">A home away from head.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Hat Rack</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">Doesn't grow on trees.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Hay Bale</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">Devisive.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Little Screens</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Hey you, buy a thing.</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">Now\\nSlightly\\nDifferent</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">Even\\nMore\\nFragile</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Big Screen</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">One style suits all.</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Jumpers</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">What is going on, doctor?\\nDoesn't take long to grow.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Carrots</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">When life gives you lemons: do a little dance.\\nTakes a long time to grow.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Lemons</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">I grow tomatoes, you grow tom-ay-toes.\\nTakes time to grow.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Tomatoes</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">Fell from the sky.\\nFills up over time.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Rainwater</string>
  <string name="Items/DLC_4/VirtualReality_Description">Virtually real.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Fabrication Goggles</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Just hanging out.</string>
  <string name="Items/DLC_4/WallPlant_Name">Wall Plant</string>
  <string name="Items/DLC_4/WindChimes_Description">Nice at first.</string>
  <string name="Items/DLC_4/WindChimes_Name">Wind Chimes</string>
  <string name="Items/DLC_5/ArtTank_Description">Art (that) can consume you.</string>
  <string name="Items/DLC_5/ArtTank_Name">Shark Art</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Sitting pretty.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">French Bench</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Hungry to help.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Shark Bin</string>
  <string name="Items/DLC_5/BoomBox_Description">Feel the bass with your face.</string>
  <string name="Items/DLC_5/BoomBox_Name">Boom Box</string>
  <string name="Items/DLC_5/Chair_Throne_Description">Overkill.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Throne</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">\"Cut.\"</string>
  <string name="Items/DLC_5/Clapperboard_Name">Clapperboard</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Quite the mouthful.</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Giant Glass</string>
  <string name="Items/DLC_5/Diamond_Description">Compressed for maximum value.</string>
  <string name="Items/DLC_5/Diamond_Name">Jewel</string>
  <string name="Items/DLC_5/FilmAward_Description">Highly esteemed and recently misplaced.</string>
  <string name="Items/DLC_5/FilmAward_Name">Golden Statuette</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Reduces Hunger\\nIncreases Thirst\\nDrastically Increases Happiness</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Its children have children.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Grandfather Clock</string>
  <string name="Items/DLC_5/IceSculpture_Description">Pretty cool.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Frozen Art</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Rinse, don't repeat.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Rub-0-Dub Tub</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Improved lather density and sponge action.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Rub-0-Dub Tub II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Advanced lather density and sponge action.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Rub-0-Dub Tub III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">\"Wee!\"-inducing</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Crash Course</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Improved drudgery and vroom noises.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Crash Course II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Advanced drudgery and vroom noises.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Crash Course III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Recycle plastic patients.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Meltn' Mould</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Improved military fun and thermal magnification.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Meltn' Mould II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Advanced military fun and thermal magnification.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Meltn' Mould III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">If you're reading this, it may be too late.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Slippery Sign</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">The classic comedy duo.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Mop &amp; Bucket</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">See back for more in-foam-ation.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Soap Bottle</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">Not another soap bottle.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Lather Flagon</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Lights up any room.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Neon One</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Positively glowing.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Neon Two</string>
  <string name="Items/DLC_5/Origami_Description">\"A goose.\"</string>
  <string name="Items/DLC_5/Origami_Name">Origami</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">Poor hygiene may affect your health.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Soiled Self Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">From the Roderick Cushion film: \"Brisk and Livid\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Action Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">From the Roderick Cushion film: \"People That Work Together\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Rom-Com Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">From the Roderick Cushion film: \"Rotting Hill\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Zombie Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">Stay away from gorges.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Stunt Trouble Poster</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Get treatment, that's an order.</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Private Parts Poster</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">Oh, buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Name">Pool Toy</string>
  <string name="Items/DLC_5/Speakers_Description">\"Can you turn it down?\"\\n\"What?\"</string>
  <string name="Items/DLC_5/Speakers_Name">Speaker Stack</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">A standardised unit of enjoyment.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Barrel of Fun</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Supportive, for now.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Fake Fan</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">Goes with the crowd.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">False Fan</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Go team.</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Bunting</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">\"I forget the rest...\"</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">ABC Blocks</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">Stories for good little soldiers.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Book Case Jr.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">The motherload.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Toy Chest</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Stocked with the finest fish eggs that money could find.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Fancy Food Machine</string>
  <string name="Items/DLC_6/4DChess_Description">The key to winning is to think three moves behind.</string>
  <string name="Items/DLC_6/4DChess_Name">4D Chess</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Releases lost in time patients into the hospital.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Time Portal</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">A feast for the eyes (only).</string>
  <string name="Items/DLC_6/BanquetTable_Name">Wax Banquet Table</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Be chilled to the bone.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Bone Bench</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Now your rubbish is some other galaxy's problem.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Wormhole Bin</string>
  <string name="Items/DLC_6/Chair_Rock_Description">You can't beat the classics.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Rock Armchair</string>
  <string name="Items/DLC_6/EnergyBeam_Description">More efficient than drinking coffee, with fewer side effects.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Energy Beam</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Spawns Patients\\nIncreases Spacetime Dilation</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Reduces Litter\\nGazes Also Into You</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Gives Energy Buzz</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Identifies Eras Of Origin\\nSends Patients Through Time</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Reduces Hunger or Thirst\\nIncreases Unpredictability\\nProduces a random product</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">As seen on TV.</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Yesterizer</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description">Delivers time sick patients.</string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Time Portal</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">A reminder of simpler times.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Old Time Machine</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">Surprisingly spacious.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Old Telephone Box</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">A genuine original.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Cave Painting</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">Seek treatment if your head smarts.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Artificial Intelligence Hologram</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">Optometry that predates the written word.</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Cave Eye Chart</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Don't let your symptoms\\ndrag on.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Reptile Dysfunction Painting</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">Hairy today? Goner tomorrow.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Woolly Man-Mouth Slab</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">A two-level effect with a little path running down the middle.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Shrubbery</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">All the nutrients a growing organic molecule needs.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Primordial Soup</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Round Thing</string>
  <string name="Items/DLC_6/RoundThing_Description">Will never catch on.</string>
  <string name="Items/DLC_6/RoundThing_Name">Round Thing</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">The latest thing, the greatest thing.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Sliced Bread</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">Where rock meets bottom.</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Rock Sofa</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Helps make sense of this mess.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Nonlinear Wall Clock</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">A useful 4-dimensional navigation aid.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Map of Time</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">Can, and does, recreate absolutely any food at the touch of a button.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Replication Station</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">A life-like simulation.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Ambulance Race Track</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">The Vitruvian Van.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Relicopter</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Relicopter II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Relicopter III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Faster way up than a stairway.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Feather Balloon</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Feather Balloon II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Feather Balloon III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">It's a floater.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Airloovator</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Airloovator II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Airloovator III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Moderate Speed\\nModerate Durability\\nLow Capacity\\nModerate Diagnosis\\nClassic Design</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Low Speed\\nHigh Durability\\nHigh Capacity\\nGood Diagnosis\\nHard To Miss</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Exceptional Speed\\nModerate Durability\\nVery Low Capacity\\nVery Poor Diagnosis\\nWell Facilitated</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Low Speed\\nVery Low Durability\\nExceptional Capacity\\nPoor Diagnosis\\nAmusing Appearance</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Moderate Speed\\nLow Durability\\nModerate Capacity\\nModerate Diagnosis\\nUnsafe Cornering</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">High Speed\\nExceptional Durability\\nLow Capacity\\nPoor Diagnosis\\nIntimidating Presence</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">Surprisingly spacious.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Pantomobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Pantomobile II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Pantomobile III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Cheap and cheerful. Well, one of those.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">Compliant Colin</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">Compliant Colin II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">Compliant Colin III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Much more effective than a siren for navigating built up areas.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Big Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Big Healer II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Big Healer III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">The bee's knees, and the rest of it.</string>
  <string name="Items/DLC_7/BeeRug_Name">Fuzzy Rug</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Please refrain from distracting staff with siren sounds.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Ambulance Chair</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Bill a better world.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Duck Bin</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Awarded for exceptional ambulance achievements.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Golden Leg Cast</string>
  <string name="Items/DLC_7/HoneyPot_Description">Try not to get stuck.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Honey Pot</string>
  <string name="Items/DLC_7/Machine_Hives_Description">The toast of the town.</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Honey Trap</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Improved toasting and smoke thickness.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Honey Trap II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Advanced toasting and smoke thickness.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Honey Trap III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">Get the scoop on it.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Flake Cannon</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Improved shovelling and sick tricks.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Flake Cannon II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Advanced shovelling and sick tricks.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Flake Cannon III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">Long may it rain.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Storm Drain</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Improved forecasting and sunny spells.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Storm Drain II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Advanced forecasting and sunny spells.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Storm Drain III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">He's a pretty chill guy.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Mini Snowman</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">A sign of the times.</string>
  <string name="Items/DLC_7/NeonSign_Name">Gretchen Sign</string>
  <string name="Items/DLC_7/PlushPenguin_Description">Feel like you're one of the huddle.</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Cuddly Penguin</string>
  <string name="Items/DLC_7/Poster_Hives_Description">Oh beehive, honey.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Hive Mind Poster</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Roll up, roll up, get your treatment here.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Snow Problem Poster</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">Rain, rain, go away, come again if symptoms persist.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Under The Weather Poster</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">Careful not to trip over the ultraviolet arch.</string>
  <string name="Items/DLC_7/RainbowArches_Name">Rainbow Arches</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">The fast and the flurryous.</string>
  <string name="Items/DLC_7/Toboggan_Name">Nose Bug</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Puddle</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">As accurate as a professional forecast at least 70% of the time.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Weather Or Not</string>
  <string name="Items/DLC_Campus/Cauldron_Description">Cauldron</string>
  <string name="Items/DLC_Campus/Cauldron_Name">Cauldron</string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description">A suit of armour</string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name">Suit Of Armour</string>
  <string name="Items/DNA_Machine_Description">For the analysis and manipulation of genetic material.</string>
  <string name="Items/DNA_Machine_Name">Healixir</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Even Healixir-ier.</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Healixir II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">The Healixir-iest.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Healixir III</string>
  <string name="Items/Debris_Ceiling_Name">Debris</string>
  <string name="Items/Debris_Frog_Name">Dazed Frog</string>
  <string name="Items/Debris_LightningSoot_Name">Lightning Soot</string>
  <string name="Items/Debris_MachinePart_Name">Machine Part</string>
  <string name="Items/Debris_Meteor_Name">Space Rock</string>
  <string name="Items/Debris_Rock_Name">Hot Rock</string>
  <string name="Items/Debris_Satellite_Name">Satellite</string>
  <string name="Items/Debris_Sunbeam_Name">Scorch Mark</string>
  <string name="Items/Debris_WaterTornado_Name">Puddle</string>
  <string name="Items/Defib_Description">A piece of medical equipment designed to wake up dozing staff, or so I'm told.</string>
  <string name="Items/Defib_Name">Electrical Prod</string>
  <string name="Items/DiagnosisMachine_Description">A machine for basic diagnosis.</string>
  <string name="Items/DiagnosisMachine_Name">EZ-Scan</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Improved generic standards.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">EZ-Scan II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Advanced generic standards.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">EZ-Scan III</string>
  <string name="Items/Dirt_Name">Dirt</string>
  <string name="Items/DisplaySkeleton_Description">An example, to patients, of what can happen. A tad macabre.</string>
  <string name="Items/DisplaySkeleton_Name">Display Skeleton</string>
  <string name="Items/Door_Cafe_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Cafe_Name">Door</string>
  <string name="Items/Door_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Name">Door</string>
  <string name="Items/Door_Reception_Description">A door that moves up-and-down, rather than in-and-out.</string>
  <string name="Items/Door_Reception_Name">Hatch</string>
  <string name="Items/Door_Toilet_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Toilet_Name">Door</string>
  <string name="Items/Door_Ward_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Ward_Name">Ward Door</string>
  <string name="Items/DrugDispenser_Description">Legend has it that a tiny pharmacist lives in each machine. Produces a cocktail of drugs.</string>
  <string name="Items/DrugDispenser_Name">Drug Mixer</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">Improved (and all new!) recipes.</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Drug Mixer II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">Advanced (and all new!) recipes.</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Drug Mixer III</string>
  <string name="Items/Ectoplasm_Description">Ectoplasm_Description</string>
  <string name="Items/Ectoplasm_Name">EctoPlasm</string>
  <string name="Items/Ectovat_Description">A new, innovative answer to the age old question of where you go when you die.</string>
  <string name="Items/Ectovat_Name">Ectovat</string>
  <string name="Items/ExaminationTable_Description">A necessary evil.\\nPatients can be examined on this table.</string>
  <string name="Items/ExaminationTable_Name">Examination Table</string>
  <string name="Items/ExerciseFrame_Description">A play area for grown-ups.</string>
  <string name="Items/ExerciseFrame_Name">Exercise Frame</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">But you didn't do it, did you?\\nA sculpture by Rolanda Cheesewater.</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Cheesewater Statue</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">The shape that she decided it should be.\\nA sculpture by Zara Fitzpocket.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Fitzpocket Statue</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Something that exists.\\nA sculpture by Cecil Gasplank.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Gasplank Statue</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">\"Robots love the accordion.\"\\n- Anonymous</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Accordionatron</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">Really no threat at all.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Armless Statue</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">\"Blib-Blob\".</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Blob Fish</string>
  <string name="Items/Exhibition_Pack/Bust_Description">Did they run out of clay?</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Bust</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">You can have this space cowboy.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Space Cowboy</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">Makes you think of a cube, despite not being one.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Puzzling Cubes</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Excessively cuboidal.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Hypercube</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Allegedly quite old.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Silent but dead.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Ex-Lizard</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Bone Monster</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">I found this fossil! It's mine!</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Fossil</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">A possessed possession.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Ghost Mirror</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">Stuck in a vicious cycle.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">Black &amp; White</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Not a hat, just interesting.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Fascinator</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">King of the synthetic pride.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Lion's Head</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">Not finished, only lost.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Some Keys</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">Time fries.</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Floppy Clock</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Four-headed stone demon.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Mount Facemore</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Later renamed the dual-wheel push-cycle.</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Velocipede</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">Neither a bird, nor a plane.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Rocket Pig</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">Impress yourself.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Pin Art</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">Good for nothing.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Pine Cone</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Of great artistic pedigree.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Dog Portrait</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">Aging nicely.</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">Silver Fox</string>
  <string name="Items/Exhibition_Pack/Snail_Description">All the rage.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Maestropod</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">Live from space.</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Orrery</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Symbolic of the bond between person and cat.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Cat Person</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">Watch how they swing.</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Swinging Balls</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Walls can wear costumes too.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Wall Dressing</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Chocolate and co.</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Cake Sale</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Like a dressing room but smaller.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Costume Chest</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Twirling towards freedom.</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Coin Drop</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">A lid for all seasons.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Hat Stand</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Spin the handle. Win a candle.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Tombola</string>
  <string name="Items/FilingCabinet_Description">Stores medical records and romantic novels.</string>
  <string name="Items/FilingCabinet_Mini_Description">Functional and adorable.</string>
  <string name="Items/FilingCabinet_Mini_Name">Mini Filing Cabinet</string>
  <string name="Items/FilingCabinet_Name">Filing Cabinet</string>
  <string name="Items/FilingCabinet_Upgrade_Description">Better diagnosis, happier staff.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Filing Cabinet Upgrade</string>
  <string name="Items/Filters/All">All</string>
  <string name="Items/Filters/Decorative">Decorative</string>
  <string name="Items/Filters/Entertainment">Entertainment</string>
  <string name="Items/Filters/Exhibition">Exhibition</string>
  <string name="Items/Filters/FancyDress">Fancy Dress</string>
  <string name="Items/Filters/FoodDrink">Food &amp; Drink</string>
  <string name="Items/Filters/HealthSafety">Health &amp; Safety</string>
  <string name="Items/Filters/Locked">Locked</string>
  <string name="Items/Filters/Pictures">Pictures</string>
  <string name="Items/Filters/Plants">Plants</string>
  <string name="Items/Filters/Promo_Name">Special</string>
  <string name="Items/Filters/Recommended">Recommended</string>
  <string name="Items/Filters/Retro">Retro</string>
  <string name="Items/Filters/Rugs">Rugs</string>
  <string name="Items/Filters/Seating">Seating</string>
  <string name="Items/Filters/Superbug">Superbug</string>
  <string name="Items/Filters/Temperature">Temperature</string>
  <string name="Items/Filters/UGC">User-Generated</string>
  <string name="Items/FireExtinguisher_Description">Sneezes anti-fire foam and doubles as a doorstop.\\nA Janitor will need one of these if there's a fire.</string>
  <string name="Items/FireExtinguisher_Name">Extinguishers[i2p_One]Extinguisher</string>
  <string name="Items/Flower_Vase_1_Description">A golden vase full of flowers</string>
  <string name="Items/Flower_Vase_1_Name">Flower Vase</string>
  <string name="Items/FluidAnalysis_Machine_Description">Takes fluids out of people and then tests them at high speeds.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Fluid Accelerator</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Improved fluid velocity.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Fluid Accelerator II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Advanced fluid velocity.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Fluid Accelerator III</string>
  <string name="Items/FractureWard_Bed_Description">The most technical bed science has to offer. No climbing.</string>
  <string name="Items/FractureWard_Bed_Name">Traction Bed</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">The apple of your iris.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Apple Chair</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">\"This looks like a job for Banana Man.\"</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Banana Phone</string>
  <string name="Items/FruitLoot_TomatoClock_Description">It's always salad time.</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Tomato Clock</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Fume Cupboard</string>
  <string name="Items/Function_Attractiveness">Increases Hospital Attractiveness</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Increases Hospital Attractiveness and Room Prestige</string>
  <string name="Items/Function_Bin">Reduces Litter</string>
  <string name="Items/Function_BrainChair">Gives Staff Brain Boost</string>
  <string name="Items/Function_Cure">Cures Patients</string>
  <string name="Items/Function_Cure_Diagnose">Cures and Diagnoses Patients</string>
  <string name="Items/Function_Decoration">Decorative Item</string>
  <string name="Items/Function_Diagnose">Diagnoses Patients</string>
  <string name="Items/Function_Drink">Reduces Thirst</string>
  <string name="Items/Function_Drink_Coffee">Reduces Thirst\\nGives Caffeine Buzz</string>
  <string name="Items/Function_Drink_Energy">Reduces Thirst\\nGives Energy Buzz</string>
  <string name="Items/Function_Drink_Luxury">Reduces Thirst\\nIncreases Happiness</string>
  <string name="Items/Function_Drinking_Fountain">Reduces Thirst\\nNot Very Hygenic</string>
  <string name="Items/Function_Ectovat">Repurposes Ghosts</string>
  <string name="Items/Function_Energy">Increases Energy</string>
  <string name="Items/Function_Entertainment">Reduces Boredom</string>
  <string name="Items/Function_Entertainment2">Provides Entertainment</string>
  <string name="Items/Function_FireExtinguisher">Extinguishes Fires</string>
  <string name="Items/Function_Food">Reduces Hunger</string>
  <string name="Items/Function_Food_Luxury">Reduces Hunger\\nIncreases Happiness</string>
  <string name="Items/Function_Food_Salty">Reduces Hunger\\nIncreases Thirst</string>
  <string name="Items/Function_Happiness">Increases Happiness</string>
  <string name="Items/Function_Health">Increases Health</string>
  <string name="Items/Function_Hygiene">Increases Hygiene</string>
  <string name="Items/Function_Kiosk">Provides Income</string>
  <string name="Items/Function_Kiosk_Cafe">Reduces Hunger, Thirst\\nIncreases Happiness, Energy\\nSatisfied For Longer\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Reduces Boredom\\nIncreases Happiness</string>
  <string name="Items/Function_Kiosk_Gifts">Reduces Boredom\\nIncreases Happiness</string>
  <string name="Items/Function_Kiosk_Tropical">Reduces Hunger, Thirst\\nIncreases Happiness\\nKeeps People Cool</string>
  <string name="Items/Function_Laughing_Gas">Gives The Giggles</string>
  <string name="Items/Function_MonoBeast_Trap">Lures Monobeasts</string>
  <string name="Items/Function_NS_Sanitiser">Increases Hygiene\\nSmells Nice</string>
  <string name="Items/Function_Research">Assists in Research</string>
  <string name="Items/Function_RoomPrestige">Increases Room Prestige</string>
  <string name="Items/Function_Seating">Increases Comfort</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Drastically Reduces Temperature</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Drastically Increases Temperature</string>
  <string name="Items/Function_Temperature_Cool">Decreases Temperature</string>
  <string name="Items/Function_Temperature_Heat">Increases Temperature</string>
  <string name="Items/Function_Toilet">Reduces Toilet Need</string>
  <string name="Items/Function_TraineeDesk">Increases Class Size</string>
  <string name="Items/GP_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/GP_Lamp_Name">Lamp</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">GhostCapture</string>
  <string name="Items/GiantPipette_Description">Too much to handle.</string>
  <string name="Items/GiantPipette_Name">Giant Pipette</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">This avenue of research has produced a design for some new medical technology that utilises the Gyro-Nut.</string>
  <string name="Items/GoldenGubbins_Description">Should not be used as a substitute for Cheesy Gubbins.</string>
  <string name="Items/GoldenGubbins_Name">Golden Gubbins</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">Jasmine has sent you a decorative copy of her album, \"Salivation\", for your contribution to the project.</string>
  <string name="Items/GoldenRecord_Description">A gold-plated and, thus, unplayable copy of Jasmine Odyssey's album \"Salivation\".</string>
  <string name="Items/GoldenRecord_Name">Gold Record</string>
  <string name="Items/HD_Fountain_1_Description">All it takes to make your hospital more like a Victorian garden.</string>
  <string name="Items/HD_Fountain_1_Name">Indoor Fountain</string>
  <string name="Items/HD_Fountain_Large_Description">Okay, probably a bit much.</string>
  <string name="Items/HD_Fountain_Large_Name">Large Fountain</string>
  <string name="Items/HandSanitiserDispenser_Description">Sterile but sticky.</string>
  <string name="Items/HandSanitiserDispenser_Name">Hand Sanitiser</string>
  <string name="Items/HandSanitiser_Jazza_Name">Nice Smelling Hand Sanitiser</string>
  <string name="Items/Hologram_Description">More impressive than useful.</string>
  <string name="Items/Hologram_Name">Hologram</string>
  <string name="Items/Hospital_MainEntrance_Description">Hospital Main Entrance</string>
  <string name="Items/Hospital_MainEntrance_Name">Hospital Main Entrance</string>
  <string name="Items/Hospital_SideEntrance_Description">Hospital Side Entrance</string>
  <string name="Items/Hospital_SideEntrance_Name">Hospital Side Entrance</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Fully frozen.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Ice Fountain</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">An absolute scorcher.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Fire Fountain</string>
  <string name="Items/Injection_Machine_Description">Inject things, mostly medicine, into patients for treatment.</string>
  <string name="Items/Injection_Machine_Name">Jab Master</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Improved injection success.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Jab Master II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Advanced injection success.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Jab Master III</string>
  <string name="Items/Invalid_CS">There's an item causing problems in the hospital. Our &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; could be somewhere it shouldn't be, or might not be reachable, and needs to be moved, or removed, before other items can be placed. Click here to go to it.</string>
  <string name="Items/Laughing_Gas_Description">Serious scientific silliness.</string>
  <string name="Items/Laughing_Gas_Name">Giggle Pump</string>
  <string name="Items/LeafletStand_Description">Contains some handy leaflets, offering guidance on local hotspots and how best to stay alive.</string>
  <string name="Items/LeafletStand_Name">Leaflet Stand</string>
  <string name="Items/Litter_1_Name">Litter</string>
  <string name="Items/LoveStatue_Description">A tribute to romance, infatuation and general courtship.</string>
  <string name="Items/LoveStatue_Name">Love Statue</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Happy niú year.</string>
  <string name="Items/Lunar2021_Ox_Name">The Ox</string>
  <string name="Items/Lunar_Dragon_Corner_Description">A change for the better/worse.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Dragon Corner</string>
  <string name="Items/Lunar_Dragon_Head_Description">Only the beginning.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Dragon Head</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Neither top, nor tail.</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Dragon Legs</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Totally legless.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Dragon Piece</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Coming to an end.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Dragon Tail</string>
  <string name="Items/Lunar_Gong_Description">Onomatopoeic.</string>
  <string name="Items/Lunar_Gong_Name">Gong</string>
  <string name="Items/Lunar_Lanterns_Description">Heavy glow.</string>
  <string name="Items/Lunar_Lanterns_Name">Lunar Lanterns</string>
  <string name="Items/Lunar_Rat_Description">\"This is my year.\"</string>
  <string name="Items/Lunar_Rat_Name">Ratty</string>
  <string name="Items/MRI_Scanner_Description">A high-tech scanner.</string>
  <string name="Items/MRI_Scanner_Name">M.E.G.A Scanner</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Improved magnet power.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">M.E.G.A Scanner II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Advanced magnet power.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">M.E.G.A Scanner III</string>
  <string name="Items/Machine_8Bit_Description">Increases pixel density and lowers dangerously high levels of nostalgia.</string>
  <string name="Items/Machine_8Bit_Name">Debugger</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">Improved GPU, RAM and no. of USB ports.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Debugger II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">Advanced GPU, RAM and no. of USB ports.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Debugger III</string>
  <string name="Items/Machine_Chromatherapy_Description">For the reapplication of colour onto desaturated patients.</string>
  <string name="Items/Machine_Chromatherapy_Name">Colourizer</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Enhanced saturation.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Colourizer II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">Fully saturated.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Colourizer III</string>
  <string name="Items/Machine_Control_Console_Description">A console for controlling the machine.</string>
  <string name="Items/Machine_Control_Console_Name">Console</string>
  <string name="Items/Machine_Cubism_Description">Disassembles and then recombobulates patients suffering from Cubism.</string>
  <string name="Items/Machine_Cubism_Name">Recurvery Unit</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Improved recombobulation.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Recurvery Unit II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Advanced recombobulation.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Recurvery Unit III</string>
  <string name="Items/Machine_ElectricShock_Description">Hair raising, but also creates a pleasant tingling sensation.</string>
  <string name="Items/Machine_ElectricShock_Name">Discharger</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Improved discharge ability.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Discharger II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Advanced discharge ability.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Discharger III</string>
  <string name="Items/Machine_LightHeaded_Description">How many doctors does it take to change a lightbulb head? One, apparently.</string>
  <string name="Items/Machine_LightHeaded_Name">De-Lux O-Luxe</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Improved head replacement.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">De-Lux O-Luxe II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Advanced head replacement.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">De-Lux O-Luxe III</string>
  <string name="Items/Machine_Mummy_Description">Reverses the initial stages of mummification. Produces rolls of toilet paper, too.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Decrypter</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Improved decryption.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Decrypter II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Advanced decryption.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Decrypter III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Casts plaster faster.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Plaster Caster</string>
  <string name="Items/MagazineRack_Description">Someone has filled in all the crosswords with the wrong answers. Otherwise, mildly entertaining.</string>
  <string name="Items/MagazineRack_Name">Magazine Rack</string>
  <string name="Items/Marketing_Armchair_Description">Like a really small sofa.</string>
  <string name="Items/Marketing_Armchair_Name">Armchair</string>
  <string name="Items/Marketing_Desk_Description">A place where you can check your email.</string>
  <string name="Items/Marketing_Desk_Name">Marketeer's Desk</string>
  <string name="Items/Marketing_DrawingBoard_Description">Somewhere to return to after a plan has fallen through.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Drawing Board</string>
  <string name="Items/Marketing_Flipboard_Description">Can be filled with ideas that, supposedly, can't be bad.</string>
  <string name="Items/Marketing_Flipboard_Name">Flipboard</string>
  <string name="Items/Marketing_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/Marketing_Lamp_Name">Lamp</string>
  <string name="Items/Marketing_LavaLamp_Description">“Dude”</string>
  <string name="Items/Marketing_LavaLamp_Name">Lava Lamp</string>
  <string name="Items/Marketing_Rug_Description">Useful for covering up jam stains.</string>
  <string name="Items/Marketing_Rug_Name">Rug</string>
  <string name="Items/Marketing_Sofa_Description">Like a really big chair.</string>
  <string name="Items/Marketing_Sofa_Name">Sofa</string>
  <string name="Items/Marketing_Table_Description">Where the magic happens.\\nUse to start a new Marketing Campaign.</string>
  <string name="Items/Marketing_Table_Name">Marketing Table</string>
  <string name="Items/Medical_Cabinet_1_Description">Full of expired medicine, makes the room look more professional.</string>
  <string name="Items/Medical_Cabinet_1_Name">Medicine Cabinet</string>
  <string name="Items/MonoBeast_Name">Monobeasts</string>
  <string name="Items/MonoBeast_Trap_Description">The latest in an endless series of modern conveniences, this device makes Monobeast removal less manual than ever.</string>
  <string name="Items/MonoBeast_Trap_Name">Browbeater</string>
  <string name="Items/Mummy_Lamp_Description">A delightful sacrificial torch that doubles as an ash tray.</string>
  <string name="Items/Mummy_Lamp_Name">Torch</string>
  <string name="Items/Mummy_Vase_1_Description">Should be somewhere else.</string>
  <string name="Items/Mummy_Vase_1_Name">Vase</string>
  <string name="Items/Mummy_Vase_2_Description">Why do we have access to these? Hopefully a replica.</string>
  <string name="Items/Mummy_Vase_2_Name">Urn</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">The recipe has been perfected. Jasmine is proud to introduce her Nice Smelling Sanitiser. Well done, everyone.</string>
  <string name="Items/NS_Sanitiser_Description">Nothing this sterile and this fragrant could be made by one person alone…</string>
  <string name="Items/NS_Sanitiser_Name">Nice Smelling Sanitiser</string>
  <string name="Items/Notice_Board_1_Description">Home to important information, obscure nonsense and everything in between.</string>
  <string name="Items/Notice_Board_1_Name">Notice Board</string>
  <string name="Items/OfficeChair_Description">A comfortable bottom is a happy bottom.</string>
  <string name="Items/OfficeChair_Name">Office Chair - CAN WE REMOVE THIS AS AN ITEM</string>
  <string name="Items/OfficeDesk_Description">A useful buffer between the staff and the sickly.</string>
  <string name="Items/OfficeDesk_Name">Office Desk</string>
  <string name="Items/OfficeDesk_NoChair_Description">A delightful desk for desky things.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Desk - CAN WE DELETE ITEM &amp; PREFAB?</string>
  <string name="Items/OnExploded_CS">Our &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; has exploded! We'll need to buy a replacement. Also, make sure there are enough Fire Extinguishers in the area.</string>
  <string name="Items/OnFire_CS">Our &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; is on fire! We need a Janitor and a Fire Extinguisher!</string>
  <string name="Items/Pandemic_Machine_Description">Removes a pan from the head stuck within it.</string>
  <string name="Items/Pandemic_Machine_Name">Extract-a-Pan</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Improved extraction capabilities.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Extract-a-Pan II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Advanced extraction capabilities.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Extract-a-Pan III</string>
  <string name="Items/Pet_Ant_Description">A super collection of\\nnon-super bugs.</string>
  <string name="Items/Pet_Ant_Name">Insect Ranch</string>
  <string name="Items/Pet_Goldfish_Description">An accident waiting to happen.</string>
  <string name="Items/Pet_Goldfish_Name">Aquatic Sphere</string>
  <string name="Items/Pet_Hamster_Description">Hopefully not airtight.</string>
  <string name="Items/Pet_Hamster_Name">Critter Coop</string>
  <string name="Items/PhysiciansScale_Description">A device that calculates your abstract social value.</string>
  <string name="Items/PhysiciansScale_Name">Weighing Scales</string>
  <string name="Items/Picture_1_Description">Have a lovely time looking at a lovely picture.</string>
  <string name="Items/Picture_1_Name">Picture</string>
  <string name="Items/Picture_2_Description">Laminated for authenticity.</string>
  <string name="Items/Picture_2_Name">Certificate</string>
  <string name="Items/Picture_Award_Jazza_Description">A (print) signed photo of the superstar herself: “wicked”.</string>
  <string name="Items/Picture_Award_Jazza_Name">Jasmine Odyssey Photo</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">The third highest level of goodness: Good.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Bronze Star Award</string>
  <string name="Items/Picture_Award_Star_Gold_Description">The first highest level of goodness: Yas.</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Gold Star Award</string>
  <string name="Items/Picture_Award_Star_Silver_Description">The second highest level of goodness: Great.</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Silver Star Award</string>
  <string name="Items/Picture_Canvas_1_Description">A print of Rolanda Cheesewater's \"No. 4: Not long to lunchtime\".</string>
  <string name="Items/Picture_Canvas_1_Name">Cheesewater Canvas</string>
  <string name="Items/Picture_Canvas_2_Description">A print of Cecil Gasplank's \"Dressed as a pencil sharpener\".</string>
  <string name="Items/Picture_Canvas_2_Name">Gasplank Canvas</string>
  <string name="Items/Picture_Canvas_3_Description">A print of Zara Fitzpocket's \"Poached eggs in space\".</string>
  <string name="Items/Picture_Canvas_3_Name">Fitzpocket Canvas</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Big canvas; little dog. It's actually quite confusing.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Dog Canvas</string>
  <string name="Items/Picture_Expensive_Devs_Description">An incredibly photo-realistic depiction of some people. Origin unknown.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Pointy Painting</string>
  <string name="Items/Picture_Expensive_Doggo_Description">This looks like it might actually be a painting, you can see brush strokes and everything. It feels like there's a dog right in your face.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Dog Art</string>
  <string name="Items/Picture_Expensive_Mountains_Description">A painting depicting the County’s namesake mountains.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Mountains Painting</string>
  <string name="Items/Picture_Jazza_Album_Name">Vinyl Jazza</string>
  <string name="Items/Picture_Light_Box_Description">A Hall of Fame for our favourite scans ever.</string>
  <string name="Items/Picture_Light_Box_Name">X-ray Board</string>
  <string name="Items/Picture_Painting_Beach_Description">The next best thing from really being there... a distant second, admittedly.</string>
  <string name="Items/Picture_Painting_Beach_Name">Beach Painting</string>
  <string name="Items/Picture_Painting_Doggo_Description">A painting of a dog. Maybe it’s a famous dog.</string>
  <string name="Items/Picture_Painting_Doggo_Name">Dog Painting</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">We hope someone's kids did these.</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Drawings</string>
  <string name="Items/Picture_Poster_8bit_Description">It's all well and good that they look charming, but these people have a problem.</string>
  <string name="Items/Picture_Poster_8bit_Name">8-bitten Poster</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">A detailed, albeit dated, diagram of the organ responsible for this mess.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Brain Anatomy Poster</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">What Pablo didn't show you.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Cubism Anatomy Poster</string>
  <string name="Items/Picture_Poster_Anatomy_Description">A way to see how you look inside without machines or tools.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Anatomy Poster</string>
  <string name="Items/Picture_Poster_Animal_Description">If animals respond to you in this way, it's possible that you have Animal Magnetism.</string>
  <string name="Items/Picture_Poster_Animal_Name">Animal Magnetism Poster</string>
  <string name="Items/Picture_Poster_Clown_Description">A clown awareness campaign. Clowns aren't people anymore, but they can be again, with help.</string>
  <string name="Items/Picture_Poster_Clown_Name">Clown Poster</string>
  <string name="Items/Picture_Poster_Cubism_Description">A reminder that Art is dangerous. Enjoy in moderation.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Cubism Poster</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">An optimal diet; an optional diet.</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Food Pyramid Poster</string>
  <string name="Items/Picture_Poster_Grey_Description">The discovery of this angle was a breakthrough in diagnosing Grey Anatomy. It's termed the angle of emotional concavity.</string>
  <string name="Items/Picture_Poster_Grey_Name">Grey Anatomy Poster</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">See how patients with Lightheadedness are wired.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Lightheaded Poster</string>
  <string name="Items/Picture_Poster_MockStar_Description">Fancy dress is a gateway to total delusion. Be smart when cladding yourself or others.</string>
  <string name="Items/Picture_Poster_MockStar_Name">Mock Star Poster</string>
  <string name="Items/Picture_Poster_Mummy_Description">Not enough people know that toilet paper can chemically alter the body.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Premature Mummification Poster</string>
  <string name="Items/Picture_Poster_Pandemic_Description">It's all fun-and-games until it gets stuck. Know when to end the joke safely.</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Pandemic Poster</string>
  <string name="Items/Picture_Poster_Shock_Description">If you can see their skeleton, you can see they have a problem.</string>
  <string name="Items/Picture_Poster_Shock_Name">Shock Horror Poster</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">Fun with font size.</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Eye Test Poster</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">An ancient pass/fail test: no pressure.</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Rorschach Poster</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">A helpful reminder of how to help identify the subtle visual cues of Turtle Head.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Turtle Head Poster</string>
  <string name="Items/Pippette_Name">Pippette</string>
  <string name="Items/Plant_Cactus_Description">Like a friend, but pointier: no hugging.\\nNot that attractive, but requires very little watering.</string>
  <string name="Items/Plant_Cactus_Name">Cactus</string>
  <string name="Items/Plant_Large_Description">Not just for Christmas. Requires watering.</string>
  <string name="Items/Plant_Large_Name">Plant</string>
  <string name="Items/Plant_RoseBush_Description">Might have been painted… currently they’re red.\\nBeautiful, but requires frequent watering.</string>
  <string name="Items/Plant_RoseBush_Name">Rosebush</string>
  <string name="Items/Plant_SunFlower_Description">A little sunshine right in your hospital.\\nPretty, but requires regular watering.</string>
  <string name="Items/Plant_SunFlower_Name">Sunflower</string>
  <string name="Items/Plant_Yucca_Description">I don't know what this is.\\nQuite attractive, doesn't need much watering.</string>
  <string name="Items/Plant_Yucca_Name">Yucca</string>
  <string name="Items/PlotMachine_Avalanche">Avalanche Stabiliser</string>
  <string name="Items/PlotMachine_Earthquake">Earthquake Stabiliser</string>
  <string name="Items/PlotMachine_Epidemic">Epidemic Stabiliser</string>
  <string name="Items/PlotMachine_FrogRain">Frog Stabiliser</string>
  <string name="Items/PlotMachine_Ghost">Ghost Stabiliser</string>
  <string name="Items/PlotMachine_Thunder">Electrical Storm Stabiliser</string>
  <string name="Items/PlotMachine_Volcanic">Volcanic Stabiliser</string>
  <string name="Items/PlotMachine_WaterTornado">Water Tornado Stabiliser</string>
  <string name="Items/Poo_Name">Poo</string>
  <string name="Items/PriceModifier_ArcadeMachine">Arcade Machine</string>
  <string name="Items/PriceModifier_Cafe">Cafe</string>
  <string name="Items/PriceModifier_DrinkMachine">Drink Machine</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Energy Drink Machine</string>
  <string name="Items/PriceModifier_GiftShop">Gift Shop</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Luxury Drink Machine</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Luxury Snack Machine</string>
  <string name="Items/PriceModifier_Newsagent">Newsagent</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Salty Snack Machine</string>
  <string name="Items/PriceModifier_SnackMachine">Snack Machine</string>
  <string name="Items/PriceModifier_Telephone">Telephone</string>
  <string name="Items/Printer_1_Description">Does not print money, we've tried.</string>
  <string name="Items/Printer_1_Name">Printer</string>
  <string name="Items/Printer_Big_Name">Printer</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Provides endless gameplay (if you keep inserting coins).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Endless Arcade Machine</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Just like the original.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name">Horatio Statue</string>
  <string name="Items/Promo/Am_Poster_Description">This portrayal of a greenhouse will give you a warm, almost humid, feeling.</string>
  <string name="Items/Promo/Am_Poster_Name">Hothouse Canvas</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Covers a limited amount of floor space. Tends to collect Dust.</string>
  <string name="Items/Promo/Am_Rug_Name">Space Rug</string>
  <string name="Items/Promo/CA_Bench_Description">Intricate, elegant… not all that supportive.</string>
  <string name="Items/Promo/CA_Bench_Name">Backless Bench</string>
  <string name="Items/Promo/CA_Canvas_Description">A 2D surface that uses artistic techniques to depict 3D space.</string>
  <string name="Items/Promo/CA_Canvas_Name">Valley Canvas</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Made of high-quality sculpting foam. Looks heavy.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Dragon Ornament</string>
  <string name="Items/Promo/CA_FourSeasons_Description">A quadriptych (yes, quadriptych) about weather.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Seasonal Paintings</string>
  <string name="Items/Promo/FM_BeanBag_Description">Retired footballs have been sewn together, filled with beans and turned into chairs.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Football Bean Bag</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">A genuine shirt prestigiously framed behind glass.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Framed Sportswear</string>
  <string name="Items/Promo/FM_Rug_Description">This detailed depiction of a football pitch is made of artificial artificial-grass.</string>
  <string name="Items/Promo/FM_Rug_Name">Pitch Rug</string>
  <string name="Items/Psych_Armchair_Description">Reserved for the qualified.</string>
  <string name="Items/Psych_Armchair_Name">Psychiatrist's Armchair</string>
  <string name="Items/Psych_Bookcase_V1_Description">Psychiatric books that improve diagnosis ability.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Diagnostic Bookcase</string>
  <string name="Items/Psych_Bookcase_V2_Description">Psychiatric books that improve treatment ability.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Treatment Bookcase</string>
  <string name="Items/Psych_ChangingScreen_Description">The perfect gift for a hide 'n' seek enthusiast.</string>
  <string name="Items/Psych_ChangingScreen_Name">Changing Screen</string>
  <string name="Items/Psych_Couch_Description">No one ever made a breakthrough sitting upright.</string>
  <string name="Items/Psych_Couch_Name">Psychiatric Couch</string>
  <string name="Items/Psych_Fireplace_Description">Provides warmth and ambience.</string>
  <string name="Items/Psych_Fireplace_Name">Fireplace</string>
  <string name="Items/Psych_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/Psych_Lamp_Name">Lamp</string>
  <string name="Items/PunchingBag_Description">Used for training in an ancient sport in which competitors would apparently punch each other in the head.</string>
  <string name="Items/PunchingBag_Name">Punching Bag</string>
  <string name="Items/Radiation_Box_Description">It'll feel like your hands are in a completely different room.</string>
  <string name="Items/Radiation_Box_Name">Radiation Box</string>
  <string name="Items/RadiatorSmall_Description">For those hard to reach places.</string>
  <string name="Items/RadiatorSmall_Name">Small Radiator</string>
  <string name="Items/Radiator_Description">Inanimate hot thing.</string>
  <string name="Items/Radiator_Large_Description">Not messing around.</string>
  <string name="Items/Radiator_Large_Name">Large Radiator</string>
  <string name="Items/Radiator_Mini_Description">Mini Radiator</string>
  <string name="Items/Radiator_Mini_Name">Mini Radiator</string>
  <string name="Items/Radiator_Name">Radiator</string>
  <string name="Items/Radio_1_Description">Direct access to all of Two Point Radio's questionable content.</string>
  <string name="Items/Radio_1_Name">Radio</string>
  <string name="Items/Radio_Boombox_1_Description">Secretes 'Big-Beats'.</string>
  <string name="Items/Radio_Boombox_1_Name">Boombox Radio</string>
  <string name="Items/ReceptionHatch_Description">Receptionists work here.</string>
  <string name="Items/ReceptionHatch_Name">Reception Pod</string>
  <string name="Items/Reception_Description">Patients can register here when they arrive at the hospital.</string>
  <string name="Items/Reception_Flowers_1_Description">Flowers to keep receptionists happy.</string>
  <string name="Items/Reception_Flowers_1_Name">Flowers</string>
  <string name="Items/Reception_Flowers_2_Description">Most of them are stolen from patients.</string>
  <string name="Items/Reception_Flowers_2_Name">More Flowers</string>
  <string name="Items/Reception_Name">Reception</string>
  <string name="Items/Reception_Vase_Gold_Description">Fancy.</string>
  <string name="Items/Reception_Vase_Gold_Name">Gold Flower Vase</string>
  <string name="Items/Research_Desk_Description">Filled to the brim with software.</string>
  <string name="Items/Research_Desk_Name">Researcher's Desk</string>
  <string name="Items/Research_Machine_Description">Seems complicated.\\nUse to begin a research project.</string>
  <string name="Items/Research_Machine_Name">Research Pod</string>
  <string name="Items/Research_Monitors_Description">An explosion of data. Enough to make any scientist giddy with excitement.\\nBoosts research speed.</string>
  <string name="Items/Research_Monitors_Name">Research Monitors</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">A mesmerising throwback.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Hypno-Pole</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">A cabinet from yesteryear, that people found entertaining.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Entertaining Cabinet</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Charity Dog</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">A very good boy.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">Not a nuclear safety inspector.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Dipping Duck</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Stamping down on litter.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Elephant Bin</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Exiting stage left.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Flying Ducks</string>
  <string name="Items/Retro_Pack/Gramophone_Description">Music-playing-trumpet-shaped-robot-friend.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Gramophone</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">Stocked with gum from Bob's Chewery.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Gum Dispenser</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Offers a limited range of songs from back in the day.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Jukebox</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">A device that can tell if you're blowing it.</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Lung Capacitator</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Insight into our forefathers' priorities.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Meaty Snack Machine</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">For the more flamboyant sitter.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Peacock Chair</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">Used to cost a penny, doesn't anymore.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Thrill Ride</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">A perfectly lit cupboard.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Vanity Chamber</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">A good opportunity to use the word \"ricochet\".</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Pinball Machine</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">The follow-up to cave painting.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Reel-to-Reel</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">A replica of the design made popular, years ago, by Two Point County artist and designer Maggie Fitzpocket.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Retro Chair</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Measures weight in an obsolete unit.</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Weighing Machine</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">How your grandparents watched reality shows.</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">Retro TV</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Peddling sugar and sentimentality.</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Carnival Kiosk</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">This side up.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Slithery Hamper</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Roll up. Roll up.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Test-your-Strength</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">Back when three-sided things were all the rage.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Triangle Table</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Ye olde bog.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Water Closet</string>
  <string name="Items/Retro_Pack/Trampoline_Description">A taste of elasticised flooring.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Trampoline</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Old-fashioned injury generator.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Vaulting Box</string>
  <string name="Items/Rug_V1_Description">Useful for covering up jam stains.</string>
  <string name="Items/Rug_V1_Name">Rug</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">Useful for covering up jam stains.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Convention-al Rug</string>
  <string name="Items/RunningMachine_Description">More than just gym equipment.</string>
  <string name="Items/RunningMachine_Name">Heart Racer</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Improved belt speed.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Heart Racer II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Advanced belt speed.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Heart Racer III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">A real money-making crane game!\\nSEGA 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Dream Catcher Arcade</string>
  <string name="Items/SEGA60th/OutRun_Description">Push Start Button!\\nInsert Coins!\\nSEGA 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">OutRun Arcade</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Fun - Suspense - Excitement\\nSEGA 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Periscope Arcade</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">Welcome to the Fantasy Zone.\\nGet ready!\\nSEGA 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Space Harrier Mammoth</string>
  <string name="Items/Server_1_Description">I've forgotten what this does. Seems good though.</string>
  <string name="Items/Server_1_Name">Server</string>
  <string name="Items/Server_AI_Description">The other smartest machine in Two Point County.</string>
  <string name="Items/Server_AI_Name">Deep Thing 2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">Celebrating a Loss? Mourning a Recovery? There’s something for every occasion!</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Gift Shop</string>
  <string name="Items/Shop_Kiosk_Food_Description">Unidentifiable matter in a variety of colours.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Café</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Buy the latest officially licensed hospital stuff.</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Newsagent</string>
  <string name="Items/Shop_Kiosk_V4_Description">Temporary Shop</string>
  <string name="Items/Shop_Kiosk_V4_Name">Kiosk 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Temporary Shop</string>
  <string name="Items/Shop_Kiosk_V5_Name">Kiosk 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Temporary Shop</string>
  <string name="Items/Shop_Kiosk_V6_Name">Kiosk 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Temporary Shop</string>
  <string name="Items/Shop_one needs to be deleted_Name">Food &amp; Drink Shop - TO BE DELETED?</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">Take a cake break when there's muffin else to do.</string>
  <string name="Items/Snacks_Cakes_Name">Pudding Platter</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">More sour by the hour.</string>
  <string name="Items/Snacks_PickleJars_Name">Pickle Platter</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Use napkins to avoid platter splatter.</string>
  <string name="Items/Snacks_Platter_Name">Savoury Platter</string>
  <string name="Items/Sofa_Description">Like a really big chair.</string>
  <string name="Items/Sofa_Name">Sofa</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">Don't run on the flowers.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Sonic Flower</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">Nice in the background.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Sonic Totem</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Get in the Green Hill zone.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Sonic Tree</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">The hedgehog's natural environment.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Sonic Poster</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">A collector's item.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Sonic Ring</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">30 years went really fast.</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Sonic Rug</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">Standing still for a change.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Sonic Statue</string>
  <string name="Items/StaffRoom_DartBoard_Description">A designated \"throwing area\".</string>
  <string name="Items/StaffRoom_DartBoard_Name">Dart Board</string>
  <string name="Items/StaffRoom_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/StaffRoom_Lamp_Name">Lamp</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Really makes you think.\\nThe second piece in Zara Fitzpocket's \"Meditations on Mortality\" series.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">The Statue</string>
  <string name="Items/Statue_Duck_Description">Artwork capable of reviewing itself.\\nThe first piece in Zara Fitzpocket's \"Meditations on Mortality\" series.</string>
  <string name="Items/Statue_Duck_Name">Thumbs-Up Duck</string>
  <string name="Items/Statue_Ero_Name">Ero Statue</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">Ms Odyssey has gifted you a statue, designed by her friend Zara Fitzpocket.</string>
  <string name="Items/Statue_Jasmine_Description">A good substitute for the sad times at which Ms Odyssey can not be around, herself.</string>
  <string name="Items/Statue_Jasmine_Name">Jasmine Statue</string>
  <string name="Items/Statue_Jazza_Name">Jasmine Statue</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Renamed after the rights were purchased by Cheesy Gubbins. (Not edible)</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Cheesy Gubbin Plant</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">Nature's social climber.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Ivy</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">From the Latin \"purplum\", meaning smelly.</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Purple Plant</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">If a plant could scurry, this would be the one.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Spider Plant</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Rest your buns.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Burger Bag</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Served with a consistently smooth consistency.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Hotdog Kiosk</string>
  <string name="Items/SummerFree_Rug_Burger_Description">Really well-done.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Burger Rug</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">You can almost taste the footprints.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Hotdog Rug</string>
  <string name="Items/Sunbeam_OnFire">A &lt;style=\"AdvisorHighlight\"&gt;Scorch Mark&lt;/style&gt; is burning our Hospital! We need a &lt;style=\"AdvisorHighlight\"&gt;Janitor&lt;/style&gt; and a &lt;style=\"AdvisorHighlight\"&gt;Fire Extinguisher!&lt;/style&gt;</string>
  <string name="Items/Super_Computer_1_Description">A computer that's really super.\\nBoosts research speed.</string>
  <string name="Items/Super_Computer_1_Name">Super Computer</string>
  <string name="Items/Super_Computer_AI_Description">One of the two smartest machines in Two Point County.</string>
  <string name="Items/Super_Computer_AI_Name">Deep Thing 1</string>
  <string name="Items/Surgery_MedicalSink_Description">From Ignaz Hygiene - a medical grade hand washing facility.</string>
  <string name="Items/Surgery_MedicalSink_Name">Medical Sink</string>
  <string name="Items/Surgery_OperationMonitor_Description">For monitoring the operation.</string>
  <string name="Items/Surgery_OperationMonitor_Name">Operation Monitor</string>
  <string name="Items/Surgery_OperationTable_Description">The best place to conduct surgery.</string>
  <string name="Items/Surgery_OperationTable_Name">Operating Table</string>
  <string name="Items/Surgery_WallMonitor_Description">Useful for spotting lost bits 'n' bobs inside of the patient.</string>
  <string name="Items/Surgery_WallMonitor_Name">Wall Monitor</string>
  <string name="Items/SweetDispenser_Description">Happiness you can buy.</string>
  <string name="Items/SweetDispenser_Name">Sweet Dispenser</string>
  <string name="Items/Telephone_Wall_1_Description">All calls will be recorded for our amusement.</string>
  <string name="Items/Telephone_Wall_1_Name">Telephone</string>
  <string name="Items/Television_Description">An ultra-low-definition telly box with 3 functioning channels.</string>
  <string name="Items/Television_Name">Television</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Test Tray Tidy</string>
  <string name="Items/ToiletCubicalGold_Description">A throne fit for king and squire alike.</string>
  <string name="Items/ToiletCubicalGold_Name">Golden Toilet</string>
  <string name="Items/ToiletCubicle_Description">The perfect place to drop the kids off at the pool.\\nRequires maintenance by a janitor.</string>
  <string name="Items/ToiletCubicle_Name">Toilet Cubicle</string>
  <string name="Items/ToiletHandDryer_Description">Provides the 'warm breath' experience.\\nTypically used after a sink. Slightly improves hygiene levels.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">The most sophisticated way to conclude the excretion process.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Golden Hand Dryer</string>
  <string name="Items/ToiletHandDryer_Name">Hand Dryer</string>
  <string name="Items/ToiletSinkUnit_Description">The antidote to filthiness.\\nImproves hygiene levels.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Unreactive for hygiene purposes; shiny for interior-design purposes.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Golden Sink</string>
  <string name="Items/ToiletSinkUnit_Name">Sink</string>
  <string name="Items/ToiletSuiteGold_Description">Decorate your toilet (not like that) with this gilded set, complete with sink, hand dryer and, of course, the toilet cubicle, itself.</string>
  <string name="Items/ToiletSuiteGold_Name">Golden Toilet Suite</string>
  <string name="Items/Training_Bookcase_1_Description">Contains a lot of useful information, but people just tend to look at the pictures…</string>
  <string name="Items/Training_Bookcase_1_Name">Encyclopedia Bookcase I</string>
  <string name="Items/Training_Bookcase_2_Description">The margins are filled with rude, but informative, comments.</string>
  <string name="Items/Training_Bookcase_2_Name">Encyclopedia Bookcase II</string>
  <string name="Items/Training_TraineeDesk_Description">Salvaged from abandoned schools.\\nWhere a trainee will learn their new qualification.</string>
  <string name="Items/Training_TraineeDesk_Name">Trainee Desk</string>
  <string name="Items/Training_TrainerLectern_Description">Suddenly and inexplicably ordains with temporary authority.\\nUse to start a training course.</string>
  <string name="Items/Training_TrainerLectern_Name">Lectern</string>
  <string name="Items/Training_Whiteboard_Description">Staff are reminded not to draw bottoms on the whiteboard, unless strictly required to for an anatomy class.</string>
  <string name="Items/Training_Whiteboard_Name">Whiteboard</string>
  <string name="Items/TurtleHead_Machine_Description">An extremely sophisticated medical plunger.</string>
  <string name="Items/TurtleHead_Machine_Name">Turbo-Plunger</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Improved plungeryness.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Turbo-Plunger II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Advanced plungeryness.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Turbo-Plunger III</string>
  <string name="Items/VendingMachine_Coffee_Description">Dispenses tepid bean juice.\\nA source of caffeine.</string>
  <string name="Items/VendingMachine_Coffee_Name">Coffee Machine</string>
  <string name="Items/VendingMachine_Drinks_Description">Stocked with all of the latest flavours of Burp!</string>
  <string name="Items/VendingMachine_Drinks_Name">Drinks Machine</string>
  <string name="Items/VendingMachine_Energy_Description">Stocked with Pulpitation, a drink that's just about legal.</string>
  <string name="Items/VendingMachine_Energy_Name">Energy Drinks Machine</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">Stocked with Moose Juice, the most densely organic substance on the planet.\\nRequires restocking less often.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Luxury Drinks Machine</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Stocked with Jumbo Nuts. Despite their name, are actually quite small.\\nRequires restocking less often.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Luxury Snacks Machine</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Stocked with Briney Brittle, your weekly salt in one convenient bar.</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Salty Snacks Machine</string>
  <string name="Items/VendingMachine_Snacks_Description">Stocked with Cheesy Gubbins, Two Point County's most frequently seen snack.</string>
  <string name="Items/VendingMachine_Snacks_Name">Snack Machine</string>
  <string name="Items/VolanicRock_Exploded">&lt;style=\"AdvisorHighlight\"&gt;Hot Magma&lt;/style&gt; has exploded all over our Hospital! Make sure there are enough &lt;style=\"AdvisorHighlight\"&gt;Fire Extinguishers&lt;/style&gt; in the area.</string>
  <string name="Items/VolcanicRock_OnFire">&lt;style=\"AdvisorHighlight\"&gt;Hot Magma&lt;/style&gt; is burning our Hospital! We need a &lt;style=\"AdvisorHighlight\"&gt;Janitor&lt;/style&gt; and a &lt;style=\"AdvisorHighlight\"&gt;Fire Extinguisher!&lt;/style&gt;</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Vomit</string>
  <string name="Items/Ward_Nurse_Locker_Description">A tiny private space.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Locker</string>
  <string name="Items/Ward_Nurse_Station_Description">The hub from which the ward is run.</string>
  <string name="Items/Ward_Nurse_Station_Name">Nurse Station</string>
  <string name="Items/WaterDrinkingFountain_Description">A slightly gross hydration contraption.</string>
  <string name="Items/WaterDrinkingFountain_Name">Drinking Fountain</string>
  <string name="Items/Wee_Name">Wee</string>
  <string name="Items/Window_Description">Perfect for privacy-haters and peeping toms.</string>
  <string name="Items/Window_Hospital_Description">Perfect for privacy-haters and peeping toms.</string>
  <string name="Items/Window_Hospital_Name">Hospital Window</string>
  <string name="Items/Window_Medium_Description">Perfect for privacy-haters and peeping toms. NOT USED</string>
  <string name="Items/Window_Medium_Name">Window</string>
  <string name="Items/Window_Name">Window</string>
  <string name="Items/Wreckage_Description">Machine wreckage</string>
  <string name="Items/Wreckage_Name">Wreckage</string>
  <string name="Items/XRay_Machine_Description">A diagnostic machine that makes a patient's problem transparently clear.</string>
  <string name="Items/XRay_Machine_Name">X-ray Machine</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Improved levels of transparency.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">X-ray Machine II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Advanced levels of transparency.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">X-ray Machine III</string>
  <string name="Items/XRay_Terminal_Description">Used to operate the x-ray machine.</string>
  <string name="Items/XRay_Terminal_Name">X-ray Terminal</string>
  <string name="Items/_1_Description">Golden vase full of flowers</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">You can send lost in time patients to the &lt;style=\"AdvisorHighlight\"&gt;Speed Dating&lt;/style&gt; room at any time if you're too busy to cure them first.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Unlocked after 1 Star on Flemington</string>
  <string name="Levels/DLC_1/DLC_Description">Take a request from the Bigfoot Foundation and visit the Pointy Mountains.</string>
  <string name="Levels/DLC_1/DLC_Name">Bigfoot</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">&lt;style=\"AdvisorHighlight\"&gt;Roquefort Castle&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">&lt;style=\"AdvisorHighlight\"&gt;Underlook Hotel&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">&lt;style=\"AdvisorHighlight\"&gt;Swelbard&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Turn an aristocratic family’s spare castle into a hospital for the neighbouring mountain community.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nRemarkably, you’re only a few centuries late of finding yourself in a culturally relevant place. Debasing one of our most precious antiquities may disgust me, but you do seem to have a functional hospital on your hands, and I'm told that is \"the point\". Sigh.\\n\\nContinue to spit in the face of history for more rewards, or return to civilisation and get back to work.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nAs your newest hospital rises classlessly into administrative legitimacy, so too do the hallowed halls of Roquefort Castle become slowly, and all too surely, unrecognisable\\n\\n“Who does this benefit?”, I ask\\n“The local population”, they reply.\\nI ask again: “At what cost?”\\n\\nContinue to spit in the face of history for more rewards, or return to civilisation and get back to work.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWell, you’ve done it, you’ve completed this monstrous corruption of our County’s past in the name of supposed ‘progress’.\\n\\nI overheard one of my subordinates remark that the castle has reached, through your hospital, the lofty heights of its yesteryear once again. The patent and amusing idiocy of this remark gave me some respite from the pain, if only for a sweet, fleeting moment.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Welcome to Roquefort Castle, well, one of the Roquefort Castles. The aristocratic Roquefort family have kindly loaned us one of their castles to set up a hospital.\\n\\nThe family have also given us some technology that they commissioned to help revitalise party guests after their infamous cheese banquets. The Cryomatic may have been designed for wine-heads, but it's also found to have medical applications in this ghoulish part of the County.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Run the medical facility of this much-maligned resort.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">The hospital is up and running, now, the Bigfoot Foundation have acquired the technology to treat patients with Barking Mad and donated it to our organisation.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">We're likely to receive some Barking Mad patients, a common ailment in this part of the County, but our organisation doesn't have any way of treating them. The Bigfoot Foundation have said that they'll invest in some equipment for us, once we get our first hospital off the ground.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">The Nuts Mutts</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Doghouse</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI will try to restrain my contempt for the service industry, for a moment, to say that I have enjoyed receiving fewer complaints about the state of that dreadful resort. Do give yourself an ovation, sedentary, standing or otherwise. We now return to our scheduled ribbing: they’ll have you turning down beds and waxing skis in no time, I’m sure. *Guffaw*\\n\\nContinue down the rabbit-hole of obscurity for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYou’re showing quite the knack for your new sector, aren’t you? I do hope that the glamour of key cards, miniature ablution aids and food on small, metallic trolleys doesn’t sway you away from us forever. I’m not sure if I’d recover. Oh, and don’t forget the pillow mints.\\n\\nContinue down the rabbit-hole of obscurity for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI find it very curious that you’ve decided to provide a third-rate hotel with a first-rate hospital. Perhaps you were hoping that the hotel might accrue quality through sheer proximity. Perhaps you just like developing high-quality hospitals. You know, the more that I think about it, the more that I think that, perhaps, I don’t care.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Underlook Hotel</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Bear in foyer”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “The worst weekend of my life, nice weather though.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Pillows were guff, shoes disappeared too. Weak time”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Luggage got taken to freezer instead of room”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Food never came. Fell off chair. Sad anniversary.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Went on holiday, caught a disease, not ideal”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Electricity outage. Couldn’t see - STUCK ON MOUNTAIN OVERNIGHT!!!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Suggested walk taken, husband and I fell down precipice. Unimpressed”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “STICKY”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Rotten fish in cupboard”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Breakfast was generous. Lots of herring\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Pretty cool selection of wallpaper\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"The bed was a few inches bigger than I'd expected, which was fine.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"None of the staff humiliated me. I hate it when that happens.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"endlessly acceptable\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"My room had a bathroom attached to it. I'm a celebrity, right? Lol. Fancy place.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Got engaged that weekend, so I have an inflated memory of how good our trip was.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"It's spooky up there, man. A must for a fan of the unregular and disnormal.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"I didn't know their were mountain in two point!? So cool\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Beautiful up there - a great way to see the area.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Event in Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Welcome to Underlook. This Hotel &amp; Resort suffers from misfortune and bad management, resulting in accidents, outbreaks of disease and unhappy guests. The owner is sick of negative reviews and diminishing profits, so they've set up a ‘medical emergency budget’ to salvage the hotel’s reputation and avoid any more lawsuits. You’ve been invited to run the resort’s brand-new medical facility.\\n\\nInstead of being paid for processing patients, you’ll be given money for completing targets set by the hotel, and receive a monthly performance bonus based on how successfully you've been treating guests. For the first three months, all of your running costs will be covered by your monthly bonus. As you’re a part of the hotel, you’ll have to contend with all of the bad press it receives: it might be worth investing in some marketing… </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Underlook Hotel &amp; Ski Resort</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Revive this old research institute, based in the County's most remote town.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI had thought that Swelbard was a fictional place, a mechanism with which one might tell a fantastical story, or frighten a miscreant child, so you can imagine my surprise when word reached me of your latest endeavour. Where next will you go: a municipality in the sky, some deserted island, the subterranean home of the mole-people? I would be unsurprised, knowing now that your thirst for the nonsensical knows no bounds.\\n\\nStay in fantasy-land for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThere is something quaintly admirable about your pioneering, single-minded spirit. That you should choose to ignore the location of civilised life and flippantly plant your flag in such lifeless and distant ground is a reminder of the vitality, instability and sheer stupidity so characteristic of our times.\\n\\nStay in fantasy-land for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWe, as administrators, are tasked with searching for the best place for each cog for the sake of the machine at large. I can see, now, that your reclusive research hospital is the perfect place, a safe-haven, for the inquisitive hermits amongst us. Properly utilising this peculiar resource should prove beneficial to our wider healthcare infrastructure. How delectably cunning.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Welcome to Swelbard, the most remote town in all of Two Point County. You’ve been invited to rejuvenate the Swelbard Research Institute by setting up a research hospital. As well as treating the area’s ills, you’ll need to complete some of the Institute’s outstanding research.\\n\\nSwelbard is an isolated place, so it may be difficult to find staff willing to come here. Any available candidates are likely to be unqualified, desperate, or unskilled townspeople that feel like pitching-in. You’ll need to train your faculty if you’re going to cure some mountain-people and salvage the Institute’s reputation from the academic toilet.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Swelbard Research Institute</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">The benefactors of the Institute have sent us a grant of &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for completing some research! </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">The benefactors of the Institute have sent us a grant of &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for completing some training!</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">You really have done a great job, and thank you, again, for coming to the region at all.\\n\\nAs I believe I alluded to previously, the people of the Pointy Mountains aren't often paid much attention. I think the benefits of the care you have offered will be manifold and long-lasting.\\n\\nHopefully you enjoyed stretching your administrative legs.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Your friend,\\nBartholomew F. Yeti</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">You didn’t just give the people of Swelbard the excellent healthcare that they deserve, you gave their town its identity back. I’ve got one more project lined up for you...\\n\\nI’ve been contacted by the Roquefort family, one of the oldest families in the County, and they’ve offered to let you use one of their spare castles. It seems that they’re still looking for some positive publicity in their community after centuries of feudalism, squalor and meanly-rationed wheat.\\n\\nYou’ll be providing healthcare for the mountain community that lives around the castle. I’m told that you should expect some castle-related idiosyncrasies: an unusual layout, unexplained drafts and the occasional - um, well - ghost apparently.\\n\\nBest of luck.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Your friend,\\nBartholomew F. Yeti\\n\\nP.S. Gloves?...</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">I’m an ambassador for the Bigfoot Foundation, a group that helps preserve the Pointy Mountain region and support its mountain communities, often the most overlooked people in all of Two Point County - we weren’t even in the game until now…\\n\\nOur healthcare has been lagging behind for some time, and when I heard about the good work you’ve been doing down in the County, I thought I’d reach out and see whether you’d consider coming to the Pointy Mountains to treat people at a higher altitude?\\n\\nThe Underlook Hotel, the region’s biggest tourist hotspot, has recently been forced to introduce a ‘medical emergency budget’. I’ve spoken to the owner and he’s very keen for you to come and run the hotel’s newly opened hospital. What do you say?\\n\\nI look forward to hearing from you.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Your friend,\\nBartholomew F. Yeti\\n\\nP.S. Pack a scarf.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">I’m so pleased that you decided to come to our corner of Two Point County, Thank you! I’m not sure that they’ve ever had so many people visiting Underlook, and they’ve certainly never had so many people returning home, and it's all thanks to you.\\n\\nHelping a pillar of the region’s economy was a great start, and you’re beginning to gain a reputation. The benefactors of the Swelbard Research Institute have been in touch, in fact, they’ve asked if you’d consider converting the Institute into a hospital for our County’s most remote town. Whilst you’re there, why don’t you try and get their research off the ground again?\\n\\nKeep up the good work.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Your friend,\\nBartholomew F. Yeti\\n\\nP.S. Bring a hat this time, too.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Unlocked after 1 Star on Flemington\\nRecommended after 1 Star on Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_2/DLC_Description">Blaze a sterilised trail through a tropical island for an eccentric millionaire in search of a fabled source of death-defying water.</string>
  <string name="Levels/DLC_2/DLC_Name">Pebberley Island</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Take your administrative talents to the tropical shores of Pebberley Island and help eccentric millionaire Wiggy Silverbottom with his latest obsession.\\n\\nWarning: We recommend expanding your organisation, gaining more technology and encountering more illnesses, on the mainland, before accepting this request.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">&lt;style=\"AdvisorHighlight\"&gt;Pebberley Reef&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">&lt;style=\"AdvisorHighlight\"&gt;Topless Mountain&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">&lt;style=\"AdvisorHighlight\"&gt;Overgrowth&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Now that the hospital is less filthy we're legally allowed to call it a hospital. Oh, and start doing medicine and all that.\\n\\nWe've also been sent the technology to treat patients with Blank Look, a disease we're likely to encounter while we're on the island.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Drawing a Blank</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">The most densely populated area of the island is hot, sticky and prone to extreme weather.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nWhen I was first informed of your arrival in Pebberley Reef, I feared the worst. That some kind of embarrassing, organisation-collapsing indecency had caused you to flee our shores. When I learned that you were, in fact, establishing a hospital, I understood you were merely suffering a breakdown. Needless to say, I’m thrilled and have stopped shredding my papers.\\n\\nContinue to luxuriate in the sand for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI would love to encourage you to elongate your rehabilitative stay for as long as you feel is ‘necessary’. However, as much as I’d rather you were feeling better, the health of the county comes first and there’s plenty to do over here - I’d imagine. Besides, how much work could there possibly be in our County’s paradise?\\n\\nContinue to luxuriate in the sand for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI cannot fault your commitment. You’ve certainly followed through on the bit. Pebberley now boasts a first-rate healthcare facility amidst its sandcastles and gentle, foamy swell, how positively charming for them…\\nI hope that this concludes your little ordeal.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Welcome to Pebberley Reef. Wigbert “Wiggy” Silverbottom has funded this hospital on the coast of Pebberley Island. Currently, we’re not exactly what you would term ‘official’. We’ll need to clean the place up a bit before the island’s medical authorities are willing to recognise this as a hospital and give us a medical license.\\n\\nWiggy’s using the hospital to make good on all those times he’s offered someone a job without thinking it through; for some reason he thought it’d be a good idea for them to work as our janitorial staff. We won’t have access to a pool of highly trained medical janitors. Instead, we’ll be able to hire other, random, totally inexperienced people. We’ll need to get training, or maybe just hire loads of them, as Pebberley receives some of the most erratic and unique weather in the County.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Inclement weather knocked the peaks off of this mountain, leaving a series of hard to reach, deeply mysterious, plateaus.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIt is clear to me, that any simpleton would understand that this piece of Pointian mythology was not described literally… I am deeply concerned that it should fall to me to inform you that when the legend speaks of “reinvigoration” it speaks figuratively and not of a magic potion. All the same, you have found it, for some reason. Enjoy your pretty, albeit totally ordinary, bit of water.\\n\\nContinue to muck about in some ruins for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nWell, well. I’m hearing that wave after wave of sickly visitors are finding their way to your hospital. The image this brings to mind is, while totally ridiculous, not altogether unsatisfactory. That is as complimentary as I’m willing to get on the matter, and, as a rule, ever.\\n\\nContinue to muck about in some ruins for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nSo, you’ve finished developing a world class hospital, on top of a mountain…You might want to think about demonstrating your ability in a less symbolically heavy-handed manner. Where next, a hospital on the moon? (Please don’t go to the moon).</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Topless Mountain</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Welcome to Topless Mountain. The incredible natural plateaus of this area are perfect building foundations. They’re just so flat. Much more suitable than those pointy Pointy mountains they have in the north. The ancient people certainly thought so, that’s why they did lots of building here back in the ancient times, with their ancient tools.\\n\\nThe transport out here is a nightmare, as you can imagine, and tourists that make it this far tend to have gotten sick on their travels, so big groups (we’re calling them ‘waves’) of sickly sightseers will be turning up all at once. Whilst you’re treating them, Wiggy’s crew will be excavating the ruins. It might be worth keeping an eye on their progress: the more they find, and restore, the more boneheads we’ll get turning up at the hospital.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Topless Mountain</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Coexist with nature in an ancient, semi-sentient jungle.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI have very little hope that this communication will reach you - you being where you are - however, it is part of my role as Health Minister to send these letters whenever the appropriate criteria have been met. Here goes: la-la, flip-tee-dee, bleh. And so on.\\n\\nContinue to lollygag in a jungle for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt is my understanding that, since the time of my last letter, your location has become drastically less remote, due to the growing reputation of your most recent ‘branch’ (a little arboricultural humour for you there). I might point out that this all seems a little outside the realm of your job description, but hey-ho. That’d mean me looking into it.\\n\\nContinue to lollygag in a jungle for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIf you expect me to commend you on restoring the equilibrium of an ancient jungle, then you may be waiting some time, and I’d suggest that your understanding of my role is brutally, irreparably flawed. Nice hospital though.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">Overgrowth</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Welcome to Overgrowth. It’s hard to believe, but a community used to live at the heart of this jungle before it got angry with them and, you know, ‘over grew’. People who had lived here for millennia were forced to leave their home, and live down the road a bit.\\n\\nThe plants here are pretty judgemental, for vegetation, but might respond positively if you care for the people and restore balance to the area. When we arrived we found incomprehensible word and number sequences written into the bark of some of the trees. Try as we may, we just couldn’t make any sense of “Cure 10 Patients”, you should probably take a look. Good luck and, remember, the trees are watching!</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">Overgrowth</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">If you had told me that we’d find the treasure we so eagerly sought, only to find that a myth largely predicated on hearsay and dusty old bits of paper wasn’t totally factual or literal, I’d have assumed that I’d be disappointed, humiliated even. Instead, I confess, I’m rather tickled. I did like it there, lovely views and so on. There’s a lesson to be learned, I’m sure, but I’d rather move on, immediately, to something else.\\n\\nNow, Giles, let’s get home and start work on that time machine.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Wiggy Silverbottom &amp; Giles</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">Ok Giles, take a letter. Are you listening, because I’m about to start talking? Giles? Giles! Ok, good.\\n\\nGreetings - find out their name - I hope you’re well, etc. etc. \\n\\nMy interests reside in the iconic, immortality granting spring that’s said to inhabit Pebberley Island. My research has identified three probable locations on the island. My chief-concern is that the island is filled with all-manner of diseases, most of which aren’t found on the mainland. YOU have been chosen to sterilise our path to the spring with some of your rather splendid hospitals.\\n\\nIn return, I offer you glory in your field: be a part of the greatest breakthrough in the history of healthcare, indeed, it’s very endpoint! Oh, and I’ll pay for your trip. We start our search in Pebberley Reef.\\n\\nAnd sign-off with whatever makes sense. Now, what’s for lunch?... Giles? Giles, why are you still writing? Giles. Giles!</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Giles, you assured me that our research was totally comprehensive, that if this spring was on this island we would find it. So, I have decided, that if it’s not here, you won’t be returning with us to the mainland. It only seems fair, and I’m sure you’ll understand.\\n\\nNow, where was I? Ah yes. This may be your last time taking my dictation, Giles. Savour it.\\n\\nDear esteemed colleague. I hope you’re as excited for our final stop as I am. The ruins seem immensely promising. This will be it, I’m sure. As I speak - I mean write - I can positively taste the ineffable profundity of it all.\\n\\nExcellent. Now, why can’t I taste my tea, Giles, remind me?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">Morale is paramount, Giles. It’s important that we don’t let them know how disappointing and fruitless our first stop was.\\n\\nLet’s start with… My friend, your performance outdid your already stellar reputation. Do not be disheartened, Pebberley Reef was the logical starting point, but only the beginning! We have great hopes for finding the spring on our next stop further inland. As they say, Hogsport wasn’t built in a day!... it took at least a few days, I’m sure.\\n\\nRace you to the jungle, eh! On that note, has accommodation been finalised for the next leg, Giles?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Unlocked after 1 Star on Flemington\\nRecommended after 1 Star on Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_3/DLC_Description">Help investigate unusual events in the south of the County by treating patients with 'space illnesses'.</string>
  <string name="Levels/DLC_3/DLC_Name">Close Encounters</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Take on an alien task and help journalist Charlatene Fishwrapper investigate the mysterious events of the \"Goldpan Scandal\".\\n\\nWarning: We recommend expanding your organisation, gaining more technology and encountering more illnesses, on the mainland, before accepting this request.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">&lt;style=\"AdvisorHighlight\"&gt;Camouflage Falls&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">&lt;style=\"AdvisorHighlight\"&gt;Goldpan&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">&lt;style=\"AdvisorHighlight\"&gt;Chasm 24&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">A secret military base posing as a housing development.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI have been told that you are in an “undisclosed location”. That’s all well and good. However, I shall be withholding my trademark pleasantries as long as you are withholding your location. Compliments on the hospital. Wherever it is.\\n\\nContinue to descend into the shadows for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI have received some pushback for “pressuring persons with authorisation”. I apologise to you and those charming officials, and commend them on their thorough letter checking processes... I confess, it was a trifle distressing as I, and I really mean this, don’t care what you’re doing.\\n\\nContinue to descend into the shadows for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nOh well done. I’m so glad that you’ve done such a wonderful job assisting the County on this most classified enterprise. I remind you that I would refuse to receive any sensitive information, as I value our security, if anything, too much. So do tell those, I’m sure, lovely men in the van they needn’t wait outside my home any longer.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Welcome to Camouflage Falls, Two Point County’s sweetest little town that doesn’t exist. After years of delays and missed deadlines, the best place for the Two Point government to hide a secret base is in a construction site. Clever, right? This facility was built to cure citizens, from all over the County, suffering from the ‘space illnesses’ that spread as a result of the incident near Goldpan.\\n\\nWe’re inside the operation now, so we’ll be receiving special tasks to complete whilst we’re treating waves of abducted patients. To be successful, and to help the County against the invasion of alien ailments, we’ll need to complete any special objectives before the end of their respective waves.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">Alrighty, I reveal, I am alien too and have been hoaxing you. We liked you all and your strange lands, your harmonising popular music and your cheesy gubbins. But when we bobbed up there were bunches of not so funny health problems. We revolved to convolute a plan to stop diseases whilst keeping our arrival hushy-hushy.\\n\\nAfter doing cross-examining of your culture, we found you couldn't help the chance to de-sock suspicious wing of government. Anyways, can you imagine if people found us out? That would be super crazy. Would not handle well. No, not at all. No siree. Ah look at me, I’m doing some of your earth blathering ha-ha. Wonderfilled.\\n\\nThank you for your helpings of our planets and yours. Please stay muffled, although I don’t reckon you’d be too believed! Bye-bye.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Compliments to the chief. Your proficiencies have granted you lots of clearance and an assignment in the towny development of Camouflage Falls. But I have succulent data. This town is not what it seems. No, not a town at all they say. I am really surprised by this surprising news - are you not? They say it is a face for secret government base.\\n\\nCitizens with space illnesses are being abducted from their kitchen islands, their hammocks and their park walks and taken to Camouflage Falls for their own good. If you’re able to turn around the fight against the space ick, we might receive fully buttered coverage and get to the bottom of this things.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">Greetings puny administrator. It is I, investigative journaliser Charlatene Fishwrapper of the Two Point Squabbler. I am conducting secret reporting espionage and have achieved clearance for you to help. The government are hide-and-sneaking a space crash and keeping super quiet, even though there is lots of health problems to the area and its townpeoples.\\n\\nYou must cure them, and prevent end of times, to receive clearer, more see-through-able clearance for me to write all about government secrecies and find the ongoings going on.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Initiate favour sequence and get a chair to sit with... There is aliens involved in the operations! I have not seized the bottom of the news barrel yet, but learn that aliens arrived on the crashings near Goldpan. If you cooperate one time more, we should see all their doings. You are now a total clearance person and will be taken to deep down headquarters. \\n\\nThey say you will need to develop a hiding contraption for the funny looking alien people that don’t look normal like us humans do. They sure do look surprisingly. I for some have not looked at anything like it in my previous looking experiences. Remain carebound and stingy with your trustings.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Transmission over,\\nCharlatene Fishwrapper</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">The Handles of Love</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">There are reports of strange events in this town near the alleged crash site.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nWe have had but one previous instance of an administrator venturing into our County’s desert-lands. They were last seen eating fast food before co-opting an automobile. There are your guidelines: have at it.\\n\\nContinue to melt in the desert for more rewards, or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nWhen you first arrived, I was positively filled with questions. What, exactly, were doing? Did you intend to stop, or would you, soon, be on the move again? Had you a plan, or was this simply some primal, south-bound crusade? They’ve faded now, and my mind fills with better, more interesting things.\\n\\nContinue to melt in the desert for more rewards, or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nSurely you’ve cured every living thing down there, all six of them, by now. That’s a point… Perhaps you’ve moved there due to its distinctive inactivity? Ah, the pursuit of a painless position; I know it well. I will be looking into this, partly because it’s my job, partly because the competitor in me refuses to be out-cushied.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Goldpan</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">Coming Soon!</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Camouflage\\nFalls</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Welcome to Goldpan. The people here live off, and in the shadow of, the “Goldpan Scandal”, when it was reported that aliens had crash-landed near their little town in the south of Two Point County. You’ll notice that a ‘replica’ of the crash site has even been built on the edge of town.\\n\\nAfter years of being irritated by space-hungry tourists, the townspeople aren’t the friendliest to outsiders, but if you can win them over with some impressive medical accomplishments, I’m sure they’ll let you expand the hospital into other parts of the town. Although they’ll be in disguise and look like regular patients, some of the aliens that landed - yes they really did land - will turn up to the hospital. They’re only curious, but they’ll cut queues, clog up our systems without paying for treatments, and make a mess if we give them the chance. Look out for their cloaking devices failing, as well as suspicious, alien behaviour, so you can send them home.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Goldpan</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Head underground to the operation's headquarters.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nThe report we’ve been sent about your newest hospital is all-but-entirely redacted. All that remains are the figures that illustrate the various thresholds you’ve reached. Though they are, technically, all that is required to receive a rating by the ministry, know that if slighted were a colour, I’d be coated from loafers to lapels.\\n\\nContinue to make a mockery of my career for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nGreetings and good day to all of the merry fingers that, presumably, touch this telegram before it reaches its destination. Nothing to censor here, just a minister fulfilling his duties. May your amendments go smoothly and your espionage structure our lives from the shadows. The numbers suggest that your hospital is really rather good. I wouldn’t know.\\n\\nContinue to make a mockery of my career for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nNever before have we awarded our highest accolade to an establishment with such little information. I hope that you will excuse me if I don’t see the purpose of receiving a standardised rating for a hospital that, as far as the ministry is concerned, doesn’t exist.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Chasm 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Welcome to Chasm 24. If you’re reading this, it means that you’ve been given the highest level of security clearance that the County has to offer. This cavern was acquired, years ago, from the mole-people and converted into a top secret research centre by the aliens (that sentence was a lot).\\n\\nIn this severe environment, deep under the County’s surface, you’ll need to maintain a series of stabilisers to keep the area - you guessed it - stable. They make up an incredibly advanced system, with different stabilisers preventing different problems, that require maintenance by janitors with computer-like brains. Which is exactly what we have: Robo-Janitors. Every type of Robo-Janitor can maintain the stabilisers; however, each model is also programmed in a few, regular janitorial tasks, so make sure to check their qualifications. You’ll receive more Robo-Janitors as you expand the hospital, but each new plot will have a stabiliser that needs maintaining.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Chasm 24</string>
  <string name="Levels/DLC_4/DLC_Description">Campaign for Mayor Tabitha Windsock by providing healthcare for the supporters of her green initiative. </string>
  <string name="Levels/DLC_4/DLC_Name">Off The Grid</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Support Mayor Windsock's green initiative, and help her get re-elected, by providing healthcare for its participants, her newest supporters.\\n\\nWarning: We recommend expanding your organisation, gaining more technology and encountering more illnesses before accepting this request.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">&lt;style=\"AdvisorHighlight\"&gt;Old Newpoint&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">&lt;style=\"AdvisorHighlight\"&gt;Windsock&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">&lt;style=\"AdvisorHighlight\"&gt;Wanderoff&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Farm natural remedies in a historic Two Point town.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nOf all the twists in your admittedly absurd career, I did not think it possible that we would be competing with marrows and nettles for your attention. I’m sure they’re lovely, so do send me a box, or, better still, bring them to me yourself and do your job.\\n\\nContinue to plough the fields for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI asked one of my aides to repeat themselves some - oh, I don’t know - eight times when they informed me that you have been growing your own medicine. How bizarre. I suppose you expect us all to take a page from your gardener’s manual and grow our own stationery? Well, alright then.\\n\\nContinue to plough the fields for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI would have to employ a resident historian at the Ministry in order to check when Old Newpoint was last as relevant as you’ve made it, now. So that’s what I’ve done: back when it was, simply, Newpoint, resident Minnie Marinara designed the first ladle… You’re up there with the greats, it seems.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">You can now expand your farmstead healthcare operation by growing Lemons and Tomatoes, treating Distrawed patients in Farmacology and researching new herbological treatments for the Herb Garden.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Let's Get Herbal</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Welcome to Old Newpoint, the original settlement in the current era of Two Point County. Though there is no way to know exactly what happened, a cataclysmic event brought an end to the prior civilisation in Two Point County. It was in Old Newpoint, then just Newpoint, that our foreparents founded life as we know it and began to build sheds, make wicker things, and establish our problems and traditions.\\n\\nMany of those traditions are practiced in the area to this day, for some reason… Yes, strange traditions such as herbal medicine and horticulture. The residents practice a root-to-stem approach, you won’t find them munching on Cheesy Gubbins, so you’ll need to keep everyone fed and watered by growing your own fruit and vegetables, and collecting rainwater. But the botany doesn’t end there - no! - medicinal Herb Gardens need to be used to treat the region’s most herbaceous afflictions.\\nGet gardening.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Utilise green energy in the County's first eco-city.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nDo you intend to do any of the work, or are you quite content relying on mother nature to run your hospital for you? To those who would, so irritatingly, inform me that you have revolutionised healthcare, I say, simply: So?\\n\\nContinue to leech off of the weather for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nPersonally, that floating pharmacy of yours seems more like a barge than a hospital. I've been scouring the annals of healthcare to see how we can get your status revoked: no luck as of yet. Don't float away.\\n\\nContinue to leech off of the weather for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIt seems that you are rather ahead of your time, you’ve formulated a blueprint, not simply for the hospital of the future, but the city of the future, too. What a shame that we find ourselves here and now, and not there and then… What’s the phrase, peaked too soon? Shame.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Windsock</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">Remember, green energy isn't just for powering rooms, it also influences transport in and out of the city...\\n\\nAllocating power to the Patient Flow system will increase the rate at which patients arrive at the hospital; while allocating power to the Staff Applicants system will increase the number of potential staff members available to hire.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Green Energy</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Welcome to Windsock, the County’s first eco-city and its most expensive thing to be named after, and founded by, the same person. The city has taken over the news, provoking questions like: “How does this work?”, “Why haven’t we done it before?” and “Who paid for this?”. Say what you like about Tabitha, she really wants to get re-elected.\\n\\nWindsock City doesn’t rely on the usual means of power. Instead, you’ll need to build green energy machines to stay switched-on and self-sufficient. Each of your green energy machines, whether it’s a wind turbine, solar panel or hydro dam, will increase the power capacity of the hospital. The power that you generate can be used to open rooms in your hospital, or allocated to the Patient Flow and Staff Applicants systems, to influence transport in and out of the city.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Windsock City</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Keep campers feeling good, deep inside this County Park.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nSo you’re aiding our Mayor in her attempt to turn the County green… I must say, I’m not terribly comfortable with you making healthcare political. Is nothing sacred anymore? \\n\\nContinue to campaign for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThe thought of you, recently, sleeping on the floor, eating tin can meals, hosiery sodden, shirt untucked, headwear amiss… Well, I didn't like thinking about it. So I won't. Off to eat an omelette in the bath.\\n\\nContinue to campaign for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nThanks to your makeshift healthcare facility, that inhospitable, hippy housing, hair plaiting, shack-filled, flag waving, pumpkin patching, germ-ridden, soup making, cesspool is slightly less awful. Rejoice.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Wanderoff</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">As a part of the Mayor's green initiative, your hospitals will receive visits from the Department of Green Things and be given Eco Ratings.\\n\\nEco Ratings may result in bonuses, or fines, from the Mayor, depending on whether you're helping, or hindering, her re-election campaign.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Eco Rating</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Welcome to the Wanderoff County Park, where Holistix have been farming rare, natural ingredients for years. Once they heard that the Mayor was planning to trial her green initiative in the area, they decided to open a nature commune, and take advantage of the foot traffic. It's our job to care for the people attached to those feet. Our funding from Holistix will depend on how well we're scoring on their new scale... \\n\\nYes, the (less than) fine people at Holistix have developed something called a \"Wellness Index\", which uses a number of different criteria to measure the overall wellbeing of a community. They believe that they've found a correlation between high scores on the Wellness Index and a willingness to purchase their organic tat. We won't receive much for diagnosing and treating patients, so if we want to make money we'll need to score well on the Wellness Index by focusing on its six criteria: staff and patient happiness; attractiveness; hygiene; reputation; and cure rate.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Wanderoff County Park</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">I’ve done it. I’ve been re-elected as Mayor of Two Point County. I couldn’t have done it without you, so please make sure you feel well and truly responsible.\\n\\nSadly, the time has come to put an end to our green project. Sometimes we must have the courage to take one step forward, and two steps back. The tide of public opinion has turned, and so too must my focus, to the next hot topic, if I’m to be re-elected again. That’s right, I will not rest until the latest issue on everyone’s mind has been resolved: the education of our County’s dogs.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">The success of the community in Wanderoff has kicked things off perfectly for the Department of Green Things. It’s shown the potential of the County when people are brought together with a common goal in mind: voting for me.\\n\\nNext on the campaign trail, you’ll be heading to Old Newpoint. There are lots of new, enthusiastic residents getting involved in traditional, green activities like gardening and… others. I’m told that they like the history of the place so much, that they’re knocking down old buildings and replacing them with buildings that look even older. It’s great to see people getting into the spirit of my campaign.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">So sorry that I wasn’t able to make it - again - but as long as you’re there I know that Team Windsock is well represented. That being said… Our stay in Old Newpoint has been another rousing success for the Department of Green Things. Now, to steal the deal with the final stop on the campaign trail. You’re going to like this. It’s time to cut the ribbon on our County’s first eco-city, my gift to the people of this county: Windsock City!\\n\\nWell, if the people won’t build you a city, use their money to build one yourself. Only joking, of course. I mean, that is what I’ve done, but I don’t mean it like that, you know? People can’t take a joke… or the truth. People hate the truth. What am I saying. Bla-bla-bla. Anyway, good luck!</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Vote,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">Here forever,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">It’s that time again. Our County is approaching another mayoral election, and I’ve decided that beginning our journey towards a greener tomorrow is long overdue. Our voter research suggests that it’s the issue on everyone's mind, and I am willing to fall on the sword of extensive positive press by founding the Department of Green Things.\\n\\nWhen people remember Tabitha Windsock, I want them to remember my green initiative and how I got re-elected that time. Please, support the initiative by taking care of our green-minded, recently-pro-windsock, community. I need them in this time of need, uncertainty and poor voter polling, because, frankly, the dead can’t vote.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Vote\\nWindsock</string>
  <string name="Levels/DLC_5/DLC_Description">Head to the Arts District to help artist Zara Fitzpocket design a cure for the ailing culture of Two Point County.</string>
  <string name="Levels/DLC_5/DLC_Name">Culture Shock</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">&lt;style=\"AdvisorHighlight\"&gt;Mudbury Festival&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">&lt;style=\"AdvisorHighlight\"&gt;Fitzpocket Academy&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">&lt;style=\"AdvisorHighlight\"&gt;Plywood Studios&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Provide hospitality, and healthcare, for the County's faltering music festival.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nAh, so you work in the music industry now? Of course, a little success on the old boob tube and you believe yourself infallible. Typical. What can we expect from you next… A range of kitchenware? An experimental jazz album? Don’t let me know.\\n\\nContinue to “get jiggly with it” for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nWe seem to agree, that anyone who submits themselves to wading around in the mud for music, fast food and an alleged ‘good time’ is, indeed, in need of medical attention. If you ask me, live music lost its appeal the day they invented a contraption capable of recording it, and not a day later.\\n\\nContinue to “get jiggly with it” for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI wouldn’t usually condone one of our County’s administrators ‘doing a runner’ and starting a career in the music industry. But as our department has been dealing with a scandal, of sorts, involving some sensitive patient records and a runaway toboggan… I commend your timing. Good job, sport.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Welcome to Mudbury. The old festival hasn’t been a success for… some time, but, yet again, this year could well be the year. You’ll be running hospitality at the festival, that means food &amp; drink, comfort &amp; entertainment and, yes, medical support. There are rumours that Jasmine Odyssey might make an appearance, but they're also saying that it'll rain Cheesy Gubbins, so don't get your hopes up.\\n\\nDiseases run rampant at festivals, with all the mud and general squalor, so we’ll need be prepared to treat waves of sickly music lovers as acts finish at various stages around the festival. The better the job we do, the bigger the festival will get. Meaning if things go well, we'll be allowed to turn more of the beautiful countryside into a hospital. We’ve got a chance to make this a landmark event in the musical, and medical, history of Two Point County.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Celebrate the health of the Arts by hosting a party for the rich and famous at an illustrious mansion.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI’m sensing that this whole endeavour has been an attempt to ingratiate yourself with the County’s social elites. Well, there are easier ways to get an invite to these parties, you know? As an old family friend of the Fitzpockets I could have assisted you. Not that I would have…\\n\\nContinue to scoff on hors d'oeuvres for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nCurrently, I am unconvinced by your exhibition, that has filled the hallowed grounds of Fitzpocket Academy with an assortment of medical do-daddery. You see, sometimes in the arts, as in healthcare, it’s important to ask the hard-hitting questions. So I ask: \"Is it total rubbish?”\\n\\nContinue to scoff on hors d'oeuvres for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI didn’t think it was possible to make something beautiful out of a hospital. So often our hospitals are prosaic cathedrals to human flesh, with its smells and poorly plumbed circuitry. And I was right, it wasn’t possible. But you’ve come close, and that’s almost impressive. Almost.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Fitzpocket Academy</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Welcome to Fitzpocket Academy, located in the exclusive Poached Egg quarter of Two Point's Arts District. The family home of the Fitzpockets, a beautiful example of Pre-Giblet architecture, has served many purposes over the years, from a school of the Arts, to secret service headquarters and, even, a marmalade factory. It only makes sense that it would eventually be used as a hospital, and that time is this time.\\n\\nZara’s \"team\" use their patented VIBE technology to gauge the success of all of her exhibitions and parties, and this is no exception. Our funding will depend on how well VIBE says we're doing. We'll have a positive VIBE score if our guests are having a good time, the place is looking nice and clean, and very few people are dying. I suppose that good parties and good hospitals are actually quite similar… This is an exclusive event, so be sure to toss out any party crashing paparazzi, you may see them taking photos, eating out of the bins or being generally despicable. Now, do try and enjoy yourself, it’s supposed to be a party after all, when you’re rich everything needs to be fun, even hospitals.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Fitzpocket Academy</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Cure patients for the camera on the set of Two Point' s newest medical drama.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nSo you’ve decided to chance your arm in show business? It’s a well-trod path for those of us who find success in the healthcare trade, but I warn you, it can only end in tears. Anyway, I remain confident that television is nothing more than a passing, albeit long-lived, fad.\\n\\nContinue to fester in the realm of fiction, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nOh goodness, I knew this would all go to your head, and that’s why, as your friend, I had hoped things would go much worse for you. You’ll soon be screeching on the paradoxically termed “reality” television, and throwing cranberry juice in the eyes of your collaborators. Shame.\\n\\nContinue to fester in the realm of fiction, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\n“Always leave them wanting more”. Is that an adage you’re familiar with? Alas, you’ve exhausted the entire library of tropes and now there’s nowhere left to go with your show. You’ve milked the cash cow dry and it’s not mooing anymore. But what do I know, I’m just the Health Minister...</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Now that the show is fully underway, we'll start to receive requests from the show's producers about what they think should happen next. If they see their ideas make it into the show we'll receive some additional funding.\\n\\nPeople online can be mean about television, or about anything really... When someone says something negative about the show it'll affect our reputation. Luckily we can combat their cruel, cruel words by investing in some Marketing.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Requests &amp; Reviews</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Exquisitely poor. I can’t look away.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Proper garbage. Nice costumes though.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “I missed some episodes and now I’m totally lost...”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Why did they call the character Roderick Cushion?”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Love the show - but Bungle Pictures keeps crashing :( ”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “It’s nice to have on in the background”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “So bad that I think I actually quite like it…”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “The theme tune is pretty fiery tbh”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “I work in a hospital and the show is so right haha”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “So sad when that thing happened omg”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “This is the same as that other show, but in a hospital. Unoriginal.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Just retire Roderick”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “I can’t turn it off. Where’s the remote?”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “The show that’s taken the quality of TV… Back Wards!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Jab Master? As if hospitals still use those. Lol. So unrealistic.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “This show is too clever for most people. Very subtle.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “I’ll watch anything with Roderick”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “PERILOUS SPANDEX”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “It's that guy!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “This is my show. Go, show, go!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “The hospital looks beautiful. Wish I was sick again…”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “Woah, so many people died. What great drama.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “Another employee fired - boom! Get outta Roderick's hospital!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"New characters keep the show fresh - I can barely keep track!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “Loving all the healthcare tech on Back Wards. Take that germs and stuff!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Welcome to Plywood Studios, where the producers of a new medical drama have asked you to run their show. They want a real administrator to add “validity, dynamism and an amusing, gimmicky quality”. On the show, titled “Back Wards”, Roderick Cushion will be playing a senior doctor who's inexplicably forgotten all his training. They’ve decided to call the character Dr Roderick Cushion, because, well, I’d actually rather not get into that again. It’s just simpler for Mr Cushion, okay? Let’s leave it at that.\\n\\nTo produce a compelling, County-gripping hit show, you’ll need to work on developing your main character, Dr Roderick Cushion. People don’t like characters who tread water, it reminds them of their desperate, repetitive existences. Roderick won’t fraternise with the rest of the cast on his breaks - not on his salary! - so he's got his very own trailer. If you can’t find him, he’ll probably be in there. Oh, and to inject some urgency into proceedings, the actors will be curing, trying to at least, real patients.\\nWhat could go wrong?\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">They say Art is never really finished. They say a picture is worth a thousand words. They say Art is long and life is short. But what do they mean? Well, a lot of things I suppose, but I’m not one for sayings, I’m one for doings and it’s time for something new. Our project is over, but does that mean it never really happened? No, of course it happened. Don’t you remember? If you don't, it was a great success. I couldn't have done it without you, we've changed the County forever, and so on... \\n\\nMust go. My muse is calling me. I hear them in the wind, whispering: “Do something with macaroni”.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">My name is Zara Fitzpocket (yes, those Fitzpockets) and I am writing to ask for your help. But where to begin?… As you may know, I am an artist, specialising in mixed media collage, papier-mâché and oily paints. My friend, the Arts are sick and the people are too - coincidence? I’m afraid not… \\n\\nFor far too long, we have overlooked a sickness in our minds, our homes and our loft-studio work spaces. What may have begun as a collective dry spell has become an all too literal illness. No single remedy, be it dramatic, melodic or medical will be enough. No, we must all work together on my biggest project yet.\\n\\nWith my connections and your uncanny ability to heal things, we must cure the ailing culture of Two Point County. First things firstly, I believe that we’ll be needing a shot in the arm, and who better to administer the injection than a certified healthcare wiz such as yourself? If you’re interested - and I hope you are - your first task will take you to Plywood Studios and the silver screen! Remember, the pen is mightier than the scalpel.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Congrats on your show, I don’t really watch television, but there was lots about it in the papers. Not that I read the papers… All the same, I’m told you’ve done a wonderful job. Roderick has left me a dozen messages talking about himself, on and on and on… He’s not been this arrogant in years, and it warms my heart to see him back at his terrible, self-centred best.\\n\\nYou mustn't bask in the bathing tub of glory for too long, another corner of the Arts needs your medical attention. Next up is Mudbury Festival, which has been a disaster for years quite frankly. If loyalty to the cause won't sway you, I’d imagine - if you’re anything like the rest of us - that you’ll have developed a taste for all the praise and acclaim by now.\\nIt’s rather nice, isn’t it?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Zara</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Our little project has been a conceptual triumph so far, don’t you think? Things are already so much better than they were, and that’s why I thought our final act should be a party to celebrate the newfound health of the Arts. I will be hosting, naturally, and opening my latest exhibit.\\n\\nOur guests will arrive at Fitzpocket Academy to be treated - quite literally - to an experience for the body and the soul. It will be a party-hospital, an arty hospital. I really have outdone myself this time. I don’t want to get ahead of myself but this art exhibit may well fix all of our problems. If all goes well, the County will look to us, the rich, the famous, the covered in velvet, as beacons of hope and relative health.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Unlocked after 1 Star on Mitton University</string>
  <string name="Levels/DLC_6/DLC_Description">Save patients stranded in time in a medical adventure spanning all of Two Point County's history.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">A Stitch in Time</string>
  <string name="Levels/DLC_6/DLC_Start_Description">Your skills are required throughout time, as infamous inventor Captain Yesterday works out the kinks and unexpected consequences of his tremendous time travelling technology.</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-above-Thyme&lt;/style&gt; is now available!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-upon-Thyme&lt;/style&gt; is now available!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-before-Thyme&lt;/style&gt; is now available!</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Every quarter we will have a target for our cure rate of lost patients we have sent back in time. We'll be rewarded with some additional funding if we can meet it.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Yesterday's Target</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">We didn't meet our target for curing lost in time patients before sending them back in time.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">We have been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for curing lost in time patients before sending them back.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Unlocked after 1 Star on Clockwise-before-Thyme\\nRecommended after 1 Star on Sweaty Palms</string>
  <string name="Levels/DLC_6/R11_Future_Description">A futuristic city built high above the uninhabitable earth below.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">A patient from a different era has arrived at the hospital. You can diagnose and treat them as normal, or send them straight to Speed Dating depending on your current capacity.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">Congratulations! You've returned your first lost in time patient to the correct era.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI must say that I don't appreciate the volume of work you have placed on my desk with all of your time travel nonsense. I am having to write nine of these blasted letters this afternoon, all addressed to you.\\n\\nContinue avoiding spoilers for more rewards, or return to the thankless mundanity of today and get back to work.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI say that your rating \"has been awarded\", but it hasn't. Not yet. Your hospital hasn't even been built. Consider this accolade provisional and tentative.\\n\\nContinue avoiding spoilers for more rewards, or return to the thankless mundanity of today and get back to work.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWouldn't there need to be some sort of exit in the present, not to mention the past, for that time machine to work? And when will you finally get to the bottom of what caused all of those time portals to appear? It's troubling that after all this \"time\" you still haven't solved this mystery. Perhaps you've always known, perhaps you'll never know. How curious, how provocative, how tedious.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Clockwise-above-Thyme</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Welcome to Clockwise-above-Thyme, futuristic safe-haven for the people of tomorrow, dangling precariously over the uninhabitable earth below... and home to a snazzy new hospital, nice. Turns out you've been inadvertently ripping apart the fabric of time with all your technology. Maybe time travel is actually a pretty sensitive business.\\n\\nThe future has been flooded with people from all over Two Point's past, but Captain Yesterday is confident we can right the ship if we send them - most of them - home in one piece. He's handing over the keys to the Yesterizer (patent pending... still). You'll find them in Speed Dating in the Rooms List. He's very generously taken 5% off the retail price. What a guy.</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">The Future</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">A medieval town plagued by ruptures in space and time.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nThat ridiculous blow-hard Admiral Yesteryear just burst into my office spouting some nonsense about you, time travel, and something about a \"pasteuriser\". It's not that I don't understand, so much as I don't care.\\n\\nContinue meddling with the fabric of time for more rewards, or return to the present day and get back to work.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt's funny to think that, from my perspective, all of the people you're treating are already long gone. Dust in the footnotes of time. It makes all of your hard work there seem rather futile. Is \"there\" the right word?... All of your work \"then\" is futile. Better.\\n\\nContinue meddling with the fabric of time for more rewards, or return to the present day and get back to work.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nMy secretary just looked it up, and you will be pleased to learn that you haven't caused any dangerous and confusing changes to the history of medicine. It seems that town, and everything in it, mysteriously disappeared some 500 years ago. No buildings, no witnesses, no cardiology department. Probably for the best.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Clockwise-upon-Thyme</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Expanding the hospital may uncover new Time Portals. The more Time Portals you discover, the more patients we'll have arriving at the hospital.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Welcome to Clockwise and the days of yore. This quaint little town has become a popular spot since the advent of domestic time travel. Who would have thought that there would be serious medical implications involved? Not me! But what're you going to do? Oh right... hospitals.\\n\\nRifts in time, we're calling them Time Portals, have started appearing all over town 'recently'. As you expand your hospital and find more Time Portals you'll notice that they get busier and busier as we further dilate local spacetime. Science, eh?</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">The Past</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Unlocked after 1 Star on Clockwise-upon-Thyme\\nRecommended after 1 Star on Melt Downs</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">This prehistoric settlement predates most things, including the river Thyme.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">Every few months Captain Yesterday will give us a new target to improve the hospital's hygiene rating. We'll be rewarded with money if we can meet it.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Yesterday's Target</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">We didn't meet Captain Yesterday's hygiene target this time.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">We have been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for our hygiene rating.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIf \"time heals all wounds\", I honestly don't know why you're bothering, it all seems a bit redundant. Nonetheless, I hope that this obligatory letter of congratulations finds you before somebody there eats it, or, indeed, you.\\n\\nContinue to wow the locals with your miraculous technology for more rewards, or return to the modern age and get back to work.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nHow exactly are people paying you for your services... Sand? Bones? Toenail clippings? Better yet, please don't tell me. I'd prefer to keep my lunch on the inside.\\n\\nContinue to wow the locals with your miraculous technology for more rewards, or return to the modern age and get back to work.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWhen people say \"since records began\" in regards to the health sector, they are talking about you. This correspondence constitutes the beginning of all records, meaning that your prehistoric hospital shall forever represent the absolute bare minimum baseline of expectations. Impressive.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Clockwise-before-Thyme</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">You can now build your own Time Portals, which ought to give you a little more control over them. They even have a cushioned landing area: much more civilised experience than those rocky rifts in the ground. Find your newly developed Time Portals in the Items List.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Using Time Portal</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Welcome to Clockwise-before-Thyme and the dawn of civilisation in Two Point County. Captain Yesterday has been getting complaints about missing customers. They enter their Yesterizer and... gone, no trace. We've come back to the earliest time that the Yesterizer can muster to see if there's anything to be done about it.\\n\\nWe've been given some of Captain Yesterday's blueprints - mostly drawn on napkins - so we can design our own Time Portals in the Research room. Once we've developed our Time Portals we can use them to manage patient flow, save patients from the time void and better understand the universe. All in a day's work, I suppose.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">The Distant Past</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">I don't know about you, but personally I think it's pretty funny that the Yesterizer created rifts in time, fired people thousands of years into the future, subsequently tried to send them back home, but instead left them drifting in a timeless void... Who ever said entrepreneurship was easy? Sure, the Yesterizer's got some kinks, but we worked it out!\\n\\nThe authorities don't seem quite so tickled, though, they're telling me I gotta take it off the market for \"the sake of spacetime and existence as we know it\", yada yada yada. But hey, a captain's gotta know when to jump ship, right? And as the captain of today fades into our yesterdays, so too must the captain of tomorrow rise from the ashes of alleged \"gross corporate negligence\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Paradoxically yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nSuperb, the time void is back to being the empty, endless abyss that we all know and love. But, I'm gonna level with you: going back to caveman times hasn’t totally fixed things. We gotta go back even further. Not in time, obviously - we've covered that - but in the whole time travel process. A load of your recent patients had been sent to you from a Yesterizer in... the future. So if we don't head to the future and send those people back, they'll never have arrived back in the past and- let's just say things are going to get real messy.\\n\\nI'm gonna give you priority access to the Yesterizer, so you can send people home. If you could cure them while you're at it, I'll make it worth your while. This is a hospitality industry after all, and I'd rather the Yesterizer's first customers didn't come out the other side all sick and miserable, but don't sweat it. The priority is saving spacetime and we've got a loop to finish!</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">Eventually yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Hey, how you doin'? What if I told you that you could travel through space and time for a highly competitive price? Now you're saying \"what's the catch?\", am I right, or am I right? Well, that's the best part, my friend: no catch, no consequences, no questions asked.\\n\\nI'm Captain Yesterday, inventor, entrepreneur, and all-around family man... presenting to you, the Yesterizer (patent pending), your one-stop-shop for all things today, tomorrow and yesterday. I'm offering you a one-time only, once-in-a-lifetime, not-even-for-my-mother 100% discount on a journey through time. You see, ever since I started rolling these things out we'd have a few... complications, shall we say. We're talking sick people flying out of holes in the ground. Far from ideal, I'm sure you'd agree. If you take care of them, and I keep selling time machines, bingo-bango we're back in business.\\n\\nAnd hey, if all goes to plan I'll even sell you your own Yesterizer. Pretty neat, huh?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">Previously yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">I think we make real good partners, you and me. I can see it now, \"Yesterday and Co\". That could be you, the \"Co\". That first visit went fantastic. Time travel is all anybody can talk about! Business is going swell and all is well. Now for the bad news...\\n\\nIt seems like we've got a few people, shall we say, 'unaccounted for'. It's no big deal, it's just they don't seem to, you know, exist anymore. They're lost in the time void, and let me tell you: it is busy in there! What we need is more of those Time Portals, that'd give'm somewhere to go. We need to head back as early as we can and sweep up all of our valued customers. I don't need to tell you, word of mouth is very important for a young business like ours and nobody's recommending nothing in the time void.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Initially yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Unlocked after 1 Star on Flemington\\nRecommended after 1 Star on Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_7/DLC_Description">Compete with rival hospitals to respond to emergencies with your ambulances.</string>
  <string name="Levels/DLC_7/DLC_Name">Speedy Recovery</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">&lt;style=\"AdvisorHighlight\"&gt;Pointy Pass&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">&lt;style=\"AdvisorHighlight\"&gt;Betts Shore&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">&lt;style=\"AdvisorHighlight\"&gt;Ailing&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">The mountain is perilous at the best of times, and this isn't the best of times.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">I am independently outraged that you are trying to compete directly with Jumbo MegaCorp. Without their uncontested control over the Pointy Pass region, it is my independent and unbiased opinion that they will have less money to donate to my political campaigns.\\n\\nContinue sliding down the slope you've been on since your career began, or dig in your poles and get back to work.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Those \"rescues\" barely even qualify as healthcare, so I don't know why you expect me to congratulate you for them - you should call the \"Help\" Minister. Please remember that my towering wit is too good for you, and I take no joy in employing it here.\\n\\nContinue sliding down the slope you've been on since your career began, or dig in your poles and get back to work.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">You have created an enviable fleet of ambulances, risen to the top of the league tables, and changed the face of the paramedic world forever. I hope this great achievement means you will finally stop.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Pointy Pass</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Dispatching an ambulance to a rescue is better for your emergency reputation than a normal emergency. Victims at rescues are treated onsite, and your ambulance will return once they're all safe.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">Holistix has now developed their own air ambulances to compete on two fronts, while Jumbo MegaCorp has seen what you and Gretchen have been doing with these ambulance innovations and wants their own piece of the pie. It's nigh time you ate all of that pie yourself.\\nAll of your admissions here will come from emergencies, so you don't need to build a GP Office or Reception.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">An unusually persistent hurricane has struck this tourist hotspot.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">I understand you have been investing in air ambulances. Indeed, I can think of no better time for that than the middle of a tropical storm. Please don't expect me to ride any of them.\\n\\nContinue \"braving\" the storm, or come down to earth and get back to work.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">I would have expected that storm to have passed by now, but I suppose it must like you. You and the storm have a lot in common you see, both being insufferably wet.\\n\\nContinue \"braving\" the storm, or come down to earth and get back to work.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">To be perfectly honest with you I much prefer the resort when it's like this. Fewer irritating young people near me doing their irritating young people things like \"taking photographs\", \"talking\", and \"breathing\".</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Betts Shore</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">Some emergencies can only be reached by road or by air. You'll need to develop air ambulances to be able to compete with the Orb Foundation for air emergencies.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">Bungle Tech are here competing with you for patients again, but it's the Orb Foundation with their unique air ambulances you need to watch out for. Perhaps Gretchen can develop ambulances for you that can collect patients from places that don't have road access.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Learn the basics of emergency response in the big city.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">Now you say you have to collect patients from emergencies yourself? Far be it from me to care about your precious time and energy, but mark my words, if you give these layabouts an inch they'll take a mile.\\n\\nContinue living life in the fast lane, or check your mirrors and safely bring the vehicle to a stop before getting back to work.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">One minute you're offering them a lift to the hospital, then the next minute you'll be buying them drinks, looking after their pets, attending their weddings. Ghastly.\\n\\nContinue living life in the fast lane, or check your mirrors and safely bring the vehicle to a stop before getting back to work.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">If you ask me, anyone who can't be bothered to make their own way to the hospital is probably fine in actuality, just trying to get the day off. The last time my secretary asked for a sick day I made sure to personally inspect the truck that hit her. It pays to be diligent.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Ailing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Build an Ambulance</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Assign an Ambulance to an Emergency</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Cloud Computing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Gretchen needs to work her magic on this heap of scrap to get it roadworthy.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">Your new Compliant Colin ambulance is ready to roll! Click on the sat-nav icon to bring up the emergency map.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Clicking on an emergency will give you info about the status of patients at the scene. If you don't respond quickly they could be in danger!</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">By clicking the Dispatch button you'll be able to assign an ambulance to this emergency.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Doctors and nurses with driving qualifications are needed to staff your ambulances.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">Your ambulance is ariving back at the hospital. The patients you collected have had some diagnosis already thanks to your staff and equipment onboard the ambulance. They don't need to go to Reception or a GP Office.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">You can now build Cloud Computing to treat Under The Weather patients. You're not the only hospital responding to emergencies in town: Holistix and Bungle Tech both have their own ambulance stations which you'll be competing with from now on.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">To build more ambulances, click on an empty space in an Ambulance Bay.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">The city is suffering from adverse weather conditions, which is causing all sorts of emergency situations in addition to those caused by the general clumsiness of Two Point County residents. First, let's build an ambulance.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">We're number one! We're number one! No one can ambulance like we can ambulance! You think you can ambulance? BRING IT ON. We will crush you to dust, then take that dust to a hospital fast enough that you can still be put back together to experience your SHAME.\\n\\nSorry.\\n\\nGetting overexcited because thanks to you I have FULFILLED MY LIFELONG DREAM AAAHH.\\n\\nI wonder what I should engineer next. If I think of something cool I'll let you know. In the meantime, thank you.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">Emergency healthcare will never be the same!\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">Hey partner, we're in the big leagues now, competing for all the marbles.\\n\\nThis area is the emergency capital of the county, and between them Jumbo MegaCorp and Holistix have the patient transport market pretty much sewn up, especially since they started using their own custom ambulances (where do you think they got THAT idea, huh?).\\n\\nI want us to pull out all the stops and annihilate the competition. Show no mercy, take no prisoners, but take LOADS of patients. And cure them. Let's finish first!</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Oh, also, bring a scarf.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">Nice! You killed it back there in Ailing! Figuratively, I mean - the patients seemed to come out of it mostly ok.\\n\\nAnyway it looks like our innovations have perked up some ears and other organizations are trying their hand at this custom ambulance business. I don't want us playing catch-up after such a strong start, so come with me to Betts Shore where roads are only half the story. I have some \"lofty\" ideas that'll blow your mind and keep us in the race.\\n\\nGet it? \"Lofty\"? Like \"high up\"?</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">I mean I'm designing a new air ambulance.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Well hey there, I don't suppose you've heard of little old me - pit crew mechanic, we don't usually make headlines - but I've heard of you, and I think we could help each other out.\\n\\nYou see, with the weather being how it is lately I've been seeing all these boring so-called ambulances driving the streets and I can't help but think I could make something more exciting and dynamic. You know, really mix up the whole emergency response scene.\\n\\nAll I need is some wheels, some engine oil, and a dream. Oh, right, and a hospital so the patients have somewhere to go. That's your department.\\n\\nSo here's the deal: you run the hospital, and I build you a fleet of the best ambulances you've ever seen.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">Deal?\\nGretchen Gearbox</string>
  <string name="Levels/Dev_ALL_EverythingVille">Everything Ville</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">&lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">&lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">This is &lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, and here's your first hospital. Click on it to get started!</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">Welcome to &lt;style=\"AdvisorHighlight\"&gt;Two Point County&lt;/style&gt;! I'm &lt;style=\"AdvisorHighlight\"&gt;Albert Crank&lt;/style&gt;, I'll be your trusty &lt;style=\"AdvisorHighlight\"&gt;advisor&lt;/style&gt; on this journey.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">&lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">&lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">&lt;style=\"AdvisorHighlight\"&gt;Melt Downs&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">&lt;style=\"AdvisorHighlight\"&gt;Duckworth-upon-Bilge&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">&lt;style=\"AdvisorHighlight\"&gt;Smogley&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">&lt;style=\"AdvisorHighlight\"&gt;Sweaty Palms&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">&lt;style=\"AdvisorHighlight\"&gt;Blighton&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">&lt;style=\"AdvisorHighlight\"&gt;Grockle Bay&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">&lt;style=\"AdvisorHighlight\"&gt;Rotting Hill&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">&lt;style=\"AdvisorHighlight\"&gt;Croquembouche&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">&lt;style=\"AdvisorHighlight\"&gt;Pelican Wharf&lt;/style&gt; now available!</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Psychiatry&lt;/style&gt; room unlocked!\\nBuild an impressive Psychiatry room to keep people happy.</string>
  <string name="Levels/R1_IntroHospital2_Description">Expand the organisation by establishing a second hospital.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">Oh dear, a patient appears to have returned from the dead. We'll need a Janitor with a Ghost Capture Qualification!</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry. Like lightning, you have made a mockery of your detractors by striking a second time…\\n\\nYou are commended on your endeavours into the inner workings of machines and the human mind, respectively. Now, focus on your budding two-headed empire, or add a third head, by opening a new hospital in Flottering, as it’s currently not much of an empire.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYour organisation’s lifespan continues to eclipse even the most daring predictions from our office-wide wager. As you grow larger, and procure new plates that require spinning, the inevitable crash draws nearer and nearer. Best not to think about it.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nBeing recognised as a first-class establishment is always an accomplishment to be celebrated. May your festivities be righteous, but brief, then get back to work.</string>
  <string name="Levels/R1_IntroHospital2_Name">Lower Bullocks</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Pharmacy Drug Mixer II Upgrade&lt;/style&gt; unlocked!\\n&lt;style=\"AdvisorHighlight\"&gt;General Diagnosis EZ-Scan II Upgrade&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">Bungle Technologies have given us access to some of their latest technology: a Pharmacy Drug Mixer upgrade, and a General Diagnosis EZ-Scan machine upgrade. If we buy these for our machines, they will become more powerful, helping us diagnose and cure more patients.\\n\\nTo upgrade a machine, we'll need a Janitor with a Mechanics Qualification. Select the machine and choose the upgrade option. A qualified Janitor will then upgrade the machine over time.\\n\\nGive it a try and Bungle might have some more tech for us...</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">New Technology</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Pans Lab&lt;/style&gt; room unlocked!</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">Great, the machine upgrade is complete! Make sure we've got a few fire extinguishers dotted around to keep our precious machine safe.\\n\\nBungle Technologies are grateful for our continued support with their psychiatry patients, and have given us access to one of their machines: the Extract-a-Pan. This high tech gadget is great for removal of unwanted kitchen utensils. Look out for people in need of this!\\n\\nContinue expanding the hospital to unlock some more technology. Buying another plot of land nearby will give us more space to develop the hospital.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">New Technology</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">Let's build up the hospital a bit while we deal with some of the psychiatry patients from Bungle...</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">We've been contacted by Bungle Technologies, who run various research hospitals across the county. They have an interesting proposition for us. Their psychiatry licence was recently revoked due to an incident with... well it's best not to go into it. They want to send us psychiatry patients, and in exchange will allow us to buy some of their latest technology.\\n\\nUntil our organisation acquires a research licence, we need all the technology we can get our hands on.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">New Technology</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Upgrade a machine to make it more powerful. Click on a machine in the &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt; or &lt;style=\"AdvisorHighlight\"&gt;General Diagnosis&lt;/style&gt;, then select the upgrade option.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">We can construct new hospital buildings by purchasing plots of land nearby. Take a look around the hospital grounds - hover over nearby plots to see the size and shape of the plot, and the price.\\n\\nTo buy a plot, click on it and choose the purchase option. A new building will then be constructed over time.\\n\\nOnce the new building is complete, we can use the extra space to expand the hospital. We can also move existing rooms between plots if we want to rearrange things.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Constructing New Buildings</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Welcome to Lower Bullocks. It's a lovely little village with a big problem. A significant proportion of the population believe themselves to be rock stars. There's only one thing that can cure this... Psychiatry.\\n\\nOnly Doctors with a Psychiatry Qualification will be able to diagnose and treat people in a Psychiatry room. We've managed to find one, but you should keep your eyes peeled for job applicants with Psychiatry and other useful qualifications.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Staff Qualifications</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">Machines can be upgraded to make them more effective. An upgraded diagnosis machine gives a bigger boost to a patient's diagnosis. An upgraded treatment machine is more likely to successfully cure patients.\\n\\nUpgrades for each machine can be acquired by completing challenges, and eventually through our own research too.\\n\\nOnce we have unlocked an upgrade, we'll need a Janitor trained in Mechanics to upgrade each machine. To upgrade a machine, select it and choose the upgrade option. A qualified Janitor will carry out the required work over time.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Upgrading Machines</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Clown Clinic&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">Flottering has had a bit of a problem recently... clowns. They're everywhere! Apparently they keep escaping from the travelling circus. Their high jinks can be a real nuisance. We'll need some new equipment to deal with them.\\n\\nThe Orb Foundation have a patented method for recalibrating the minds of clowns, supporting their rehabilitation back into society. They have offered to supply us with the necessary equipment if we can demonstrate our ability to 'mould' our own staff. Sounds a bit sinister to me, but who am I to judge?</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Beware... Clowns!</string>
  <string name="Levels/R1_IntroHospital3_Description">Learn about staff development and training.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nYou’re getting rather good at this, I see, and showing signs of an ability to develop staff from within. How terribly promising. Which is to say: how terrible.\\n\\nStay there to nurture this fledgling talent, or abandon it altogether and move on to pastures new in our chilly Northern region.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nGreater success gives birth to greater expectations. Everyone wants their supposedly 'fair share'. I'm curious to see how you cope as hungry employees begin to eat away at you like sock-wearing parasites from within. Best wishes to the whole gang down at Flottering.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nOn this venture, you have demonstrated an ability to eke potential out of others, like much needed blood from so many stones, a miracle that you will need to duplicate, if you're ever to do this again.</string>
  <string name="Levels/R1_IntroHospital3_Name">Flottering</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">To get the most out of our staff, we'll need to train and promote them. When someone has gained enough experience on the job, and had some training, they will be ready for promotion. By promoting them, their skills increase and they are able to learn a new qualification. They might also want a pay rise.\\n\\nFirstly though, we'll need a training licence. The Two Point Health Ministry has promised to grant us a licence if we can demonstrate our commitment to staff wellbeing here in Flottering.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Staff Development</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Training Room&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">Great news, the Two Point Health Ministry has granted us a training licence! This will allow us to train staff in all of our hospitals.\\n\\nBuilding a Training Room allows you to run a training course. Staff with a free training slot can go on a course to learn a new qualification.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Training Licence</string>
  <string name="Levels/R1_IntroHospital3_Training_Text">To start a training course, click on the lectern, or drop a suitable member of staff into the room. Staff will also request training when they're ready.\\n\\nIn the training screen, select the qualification you want staff to learn, assign a trainer, and select the staff you wish to send on this course. When you're ready, click the start button.\\n\\nWhen picking a trainer, you can use your own staff, choosing one of their qualifications to teach. Or you can pay extra to bring in a guest trainer.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">Training</string>
  <string name="Levels/R1_TutorialHospital_Description">Begin your career as a hospital administrator. Learn the basics of the job by establishing your first hospital!</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating - that’s one out of a possible three - by the Two Point Health Ministry. I have retrieved your file from my bin to celebrate.\\n\\nContinue to develop your enterprise in Hogsport, for further esteem and trinkets, if you believe that you’re capable of more. Alternatively, run before you can walk and begin to expand your organisation by opening a new hospital in Lower Bullocks.\\nThe choice, as they say, is yours.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIf you proceed at your current pace, you will have achieved everything that you can in your founding establishment soon enough. I can sense your confidence inflating: careful that you don’t build yourself up for an even greater fall…</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI hope, for your sake, that you remember how you were able to concoct such a model institution, because the County will expect you to repeat this feat ‘ad infinitum’. May this free you of gumption and fill you with nerves.</string>
  <string name="Levels/R1_TutorialHospital_Name">Hogsport</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Great. Before we officially open, we'll need a GP's Office. Patients will visit a GP at each stage of diagnosis.\\n\\nLet's build a GP's Office now...</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">GP's Office</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Great. Before we officially open, we'll need a GP's Office.\\n\\nPatients will visit a Doctor working as a General Practitioner at each stage of diagnosis. The GP will assess patients and decide if they are ready for treatment, or if they require further diagnosis.\\n\\nLet's build a GP's Office now...</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">General Practitioner's Office</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">Click on &lt;style=\"AdvisorHighlight\"&gt;Rooms&lt;/style&gt;, then &lt;style=\"AdvisorHighlight\"&gt;GP's Office&lt;/style&gt;. Drag out a floorplan (minimum size &lt;style=\"AdvisorHighlight\"&gt;3 x 3&lt;/style&gt;). Place a Door, Office Desk and Filing Cabinet. Then click the &lt;style=\"AdvisorHighlight\"&gt;green tick&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">To build a room, click on the Rooms button and pick one from the list.\\n\\nWith a room selected, drag out a floorplan of the appropriate size.\\n\\nThen place the required items in the room.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Room Building</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">Staff will head to a Staff Room when they're on a break. Fill the room with interesting items to help them become fully refreshed before their break ends.\\n\\nNote: You can place a member of staff in a Staff Room to make them take a break, or in a work room to make them work there. To pick up a member of staff, hover over them and hold the Left Mouse Button.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Staff Room</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">Wards can be used for diagnosis, and also to treat a range of illnesses. A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\n\\nAdd multiple beds to a Ward to deal with more than one patient at a time. You can also adjust the number of nurses that should work there in the room settings - this is useful if you have lots of patients.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Wards</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">We've exhausted all forms of diagnosis on a patient, and we still don't know how to treat them. We'll need some more diagnosis rooms, otherwise the patient will leave.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">Oh dear. One of our machines exploded. We'll need to clear up the debris, get rid of the wreckage and buy a new machine. Let's make sure we have enough Fire Extinguishers and Janitors too.</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">Explosion!</string>
  <string name="Levels/R1_Tutorial_Fire_Text">Slight problem... One of our machines is on fire due to poor maintenance! A Janitor will look for a Fire Extinguisher and attempt to put out the fire before it's too late. Make sure there are enough Fire Extinguishers nearby.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">Fire!</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Sad news, our first patient death. Patients can die if a treatment fails, or if they are waiting too long and their health deteriorates. The hospital reputation will suffer as a result.\\n\\nThere's also a chance the patient will return to haunt the hospital! If this happens, we'll need a Janitor with a Ghost Capture qualification.</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Patient Death</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Now we have everything we need to diagnose and cure a simple illness. Let's see if our new staff are up to the task!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Well done, we've cured our first patient! We've earned some money, and the hospital's reputation has improved, which will attract more patients.\\n\\nWhen a doctor or nurse treats a patient, their ability will influence the chance of success. Some illnesses are tougher than others.\\n\\nContinue diagnosing and treating patients to keep the money coming in, so we can expand the hospital.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">Patient Cured!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">By curing patients, we improve the &lt;style=\"AdvisorHighlight\"&gt;Hospital Reputation&lt;/style&gt;. This will attract more patients, allowing us to bring in more money!</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Let's keep an eye on our first patient as they head for diagnosis with the GP...</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">&lt;style=\"AdvisorHighlight\"&gt;General Diagnosis&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">We're hearing reports of some new illnesses in town. These might be harder to diagnose.\\n\\nWe may need to build a new diagnosis room. If a GP isn't certain, they will send a patient for further diagnosis.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Further Diagnosis</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">Oh dear, a patient appears to have returned from the dead. We'll need a Janitor with a Ghost Capture Qualification!</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">When a patient dies, sometimes a part of them remains. The most terrifying part, sadly. This can be quite upsetting for those of us still clinging on to life. Not only that, but ghosts are messy blighters, leaving a trail of ectoplasm. They also have a habit of dematerialising and popping up elsewhere.\\n\\nWho should we call? A Janitor with a Ghost Capture Qualification, of course. They are fully trained with the latest autopsychic ghost-suction technology. In future we might even be able to harvest spiritual matter for use by our research team.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Ghosts</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">To rotate a held item, hold the Left Mouse Button and drag left/right. To get rid of a held item, click the Right Mouse Button. To pick up an item, hold the Left Mouse Button on it.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Place some items to make a nice waiting area for patients.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">It's important to keep your staff and patients happy, to ensure the hospital runs smoothly.\\n\\nPatients will get bored, thirsty and hungry over time. Make sure they have access to entertainment, food, drinks, and a comfy seat, when they're between appointments. If they become unhappy, they will leave to go to another hospital.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Keeping People Happy</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Click on &lt;style=\"AdvisorHighlight\"&gt;Hire&lt;/style&gt;, then &lt;style=\"AdvisorHighlight\"&gt;Doctors&lt;/style&gt;, then select someone to hire. Place them in the GP's Office.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Excellent. Now we'll need a Doctor to run the GP's Office.\\n\\nHire one now...</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Doctor Whom</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Continue to expand your hospital and cure patients to acquire your first gold-star rating...</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Hospital Challenge</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Increase &lt;style=\"AdvisorHighlight\"&gt;Hospital Level&lt;/style&gt; by expanding the hospital with more rooms and staff.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">As you expand the hospital with more rooms and staff, the Hospital Level increases. A larger hospital attracts more patients.\\n\\nAs the hospital gets busier, queues may start to get long. We may need to build more GP's Offices and other rooms, and hire more staff, to deal with the extra patients.\\n\\nLook out for queue warnings above rooms. You can also hover over a room to highlight people queueing for that room.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Hospital level</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Good news, our hospital is now open for business! Patients are starting to arrive. After they register at Reception they'll be sent to the GP for diagnosis.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Hospital Open</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">The Two Point Health Ministry is keen to recognise the achievements of every hospital in the county. If we can build a hospital that satisfies the needs of the local area, the hospital will be awarded an official Star rating.\\n\\nThis will be great for our organisation. Not only does each star come with associated rewards, but it will also allow us to establish new hospitals around the county.\\n\\nContinue to expand the hospital to acquire a 1 Star rating...</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Hospital Star Rating</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Rotate Item:&lt;/style&gt; Hold the Left Mouse Button and drag left/right. Or use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.\\n&lt;style=\"AdvisorHighlight\"&gt;Place Item:&lt;/style&gt; Click the Left Mouse Button.\\n&lt;style=\"AdvisorHighlight\"&gt;Cancel Item:&lt;/style&gt; Click the Right Mouse Button.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Rotate an Item: When holding an item, click and hold the Left Mouse Button and then drag left/right to rotate it. You can also use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.\\n\\nPlace an Item: When holding an item, click the Left Mouse Button to place it.\\n\\nCancel an Item: When holding an item, click the Right Mouse Button to get rid of it. This will sell an owned item.\\n\\nPick Up an Item: Hover over an item, then click and hold the Left Mouse Button. Or click and drag to pick it up quickly.\\n\\nSell an Item: Pick up the item and click the Right Mouse Button. Or hover over the item and press the {[Menu/InputActions/DeleteItem]} key.\\n\\nFree Placement: Hold the {[Menu/InputActions/DisableSnap]} key to freely move and rotate the held item, without any grid-snapping or angle-snapping.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Item Controls</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">If you want to pick up an item, hover over it, then click and hold the Left Mouse Button. Or click and drag to quickly pick it up.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Toilets&lt;/style&gt; now available!</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Janitors will empty bins and unblock toilets when required. This is much better than having to sweep up litter and, erm, other waste.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Drinks and snacks are great for keeping people happy, but they can lead to littering if there are no bins nearby. While we're at it, staff and patients will get pretty grumpy if they don't have access to any toilets. You might want to invest in some quality porcelain.\\n\\nJanitors will help maintain all of these: restocking vending machines, sweeping up litter, emptying bins, and unblocking toilets.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">Charlie Work</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">Now that we've got some expensive machinery, we should think about looking after it. Machines will deteriorate with use, and will need repairing from time to time. If a machine falls into disrepair it can be a fire hazard. Fires are generally considered, erm, bad for business.\\n\\nHire a Janitor to maintain machines. While you're at it, make sure we've got some Fire Extinguishers nearby. Better safe than sorry, right?</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Janitors &amp; Maintenance</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Janitors will be called to repair a machine when its maintenance level falls below 50%. You can also request that a Janitor repair it immediately through the item options.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">By completing objectives and challenges, our organisation earns Kudosh. \\n\\n We can use this to gain access to new items. Take a look at the items list. Any item with a padlock can be unlocked using K. Best of all, we can then purchase that item in any of our hospitals.\\n\\n Use it wisely!</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Kudosh</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;De-lux Clinic&lt;/style&gt; unlocked!\\nUse this to cure patients with Lightheadedness.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Well done, you've unlocked the De-lux Clinic. This includes some high tech machinery to deal with Lightheaded patients.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">De-lux Clinic Unlocked!</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">NEWS FLASH: Terrifying new illness in town! Check your messages for details.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">There's a peculiar new illness in town... Lightheadedness! We're going to need some expensive new equipment to deal with this.\\n\\nContinue expanding the hospital to unlock the treatment room. We may also need another GP's Office and some more staff to keep on top of things.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">News Flash</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Moving the Camera:&lt;/style&gt; Try looking around the building. Hold the Right Mouse Button and drag on the ground, or move the cursor to the edges of the screen, or use the {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} and {[Menu/InputActions/CameraPanRight]} keys.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">First things first, you'll probably want to have a look around.\\n\\nTo move around the hospital:\\n- Hold the Right Mouse Button and drag\\n- Move the cursor to the edges of the screen\\n- Use the {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} and {[Menu/InputActions/CameraPanRight]} keys\\n\\nYou can also zoom with the Mouse Wheel, and rotate and pitch with the Middle Mouse Button.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Looking around the Hospital</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">If you want to return to the map to go to another hospital, just click on the &lt;style=\"AdvisorHighlight\"&gt;Map Button&lt;/style&gt; in the bottom left corner of the screen.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">You've unlocked the &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt;! Build a &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt;, and hire a &lt;style=\"AdvisorHighlight\"&gt;Nurse&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">We've diagnosed our first patient. The GP has sent you a message - have a look at the message list in the bottom-right.\\n\\nLooks like we'll need to build a Pharmacy to treat the patient.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Messages</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">NEWS FLASH: Injured patients incoming! Check your messages for details.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">The people of Two Point County have recently become obsessed with cheese-rolling. We're likely to see patients with Portishead coming in soon. We'll need to unlock a new treatment room.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">News Flash</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">Your main objectives will always appear in the top-right of the screen. Hover over them for more details.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Build a &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt;, and hire a &lt;style=\"AdvisorHighlight\"&gt;Nurse&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">Click on the &lt;style=\"AdvisorHighlight\"&gt;Items&lt;/style&gt; button and select &lt;style=\"AdvisorHighlight\"&gt;Reception&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Place Item:&lt;/style&gt; Click the Left Mouse Button.\\n&lt;style=\"AdvisorHighlight\"&gt;Rotate Item:&lt;/style&gt; Hold the Left Mouse Button and drag left/right.\\n&lt;style=\"AdvisorHighlight\"&gt;Cancel Item:&lt;/style&gt; Click the Right Mouse Button.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">The first thing the hospital will need is a Reception. Patients will head here when they arrive at the hospital.\\n\\nLet's build a Reception Desk near the entrance...</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Reception</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Click on &lt;style=\"AdvisorHighlight\"&gt;Hire&lt;/style&gt;, then &lt;style=\"AdvisorHighlight\"&gt;Assistants&lt;/style&gt;. Select a job applicant, then click on the &lt;style=\"AdvisorHighlight\"&gt;Hire&lt;/style&gt; button. Drop them near Reception by left-clicking.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">Great. We'll need an Assistant to run Reception.\\n\\nLet's hire one now...\\n\\nClick the Hire button and select Assistants to view job applicants.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Receptionist</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">Hospital Reputation increases with each patient successfully cured, but decreases when a treatment fails, especially if a patient dies. A higher reputation attracts more patients and better staff for hire.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Hospital Reputation</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">By completing objectives and challenges, our organisation earns &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. You can use this to unlock items to use in any of our hospitals. Check the items list to see what we can afford.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">By increasing the hospital's Star rating, our organisation has earned a heap of &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Use this to unlock new items for our hospitals.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Staff Room&lt;/style&gt; now available!</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">Staff get tired as they work, and will eventually go on a break. A Staff Room will help them relax and return to work energised. Drinks and snacks help keep them happy too.\\n\\nIf you make a room larger, and fill it with interesting items, it will be considered more prestigious. People using a high prestige room will become happier. A nice Staff Room will also help staff regain energy faster.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Staff Energy &amp; Breaks</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Whilst we're diagnosing our first patient, consider putting down some benches to keep people happy while they're waiting.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Ward&lt;/style&gt; unlocked! Wards can be used for diagnosis, but also to treat a range of illnesses.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">Welcome to Two Point County!\\n\\nAre you ready to start building your first hospital, and curing some patients?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Two Point Hospital</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Zoom:&lt;/style&gt; Mouse Wheel\\n&lt;style=\"AdvisorHighlight\"&gt;Rotate:&lt;/style&gt; Middle Mouse Button drag left/right\\n&lt;style=\"AdvisorHighlight\"&gt;Pitch:&lt;/style&gt; Middle Mouse Button drag up/down</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">To zoom in and out, use the Mouse Wheel.\\n\\nTo rotate the view, hold the Middle Mouse Button and move the mouse left/right.\\n\\nTo pitch the view, hold the Middle Mouse Button and move the mouse up/down.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Zooming &amp; Rotating</string>
  <string name="Levels/R2_FractureHospital_Description">Treat all manner of breaks and bruises in this sub-subalpine playground, the County's home for hiking, fishing and falling down.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nYou’re doing a smashing job of gluing back together all of those witless activity-bandits. I’ve never seen the appeal of pursuits ‘al fresco’, myself. Land should be owned and profited from, not used as a venue for wanton perambulation.\\n\\nContinue with your osteological upkeep for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYou continue to improve the health of our County’s more disreputable oxygen junkies. Oh, how they praise the curative powers of their beloved “fresh” air. If you’ve ever spoken to one of them, you’re sure to see that it has clearly damaged their brains, the sloppy, tree-loving buffoons. I digress.\\n\\nContinue with your osteological upkeep for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI take considerable vicarious pleasure in your victory over the allegedly “great” outdoors.\\n\\nHospital administration - 1; Mother nature - 0.</string>
  <string name="Levels/R2_FractureHospital_Name">Tumble</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Welcome to Tumble. This small town attracts tourists from across the county to climb Tumble Ridge and hike along the Tumble Downs. Lucky for us, this generates hundreds of fractured bones each year. Cha-ching!\\n\\nWe'll need to build a Fracture Ward to deal with these injuries. I recommend building a standard Ward and other essentials too. Make sure to keep everyone warm with some radiators.\\n\\nTumble has been known to experience seismic activity, so look out for earthquake warnings. We'll need Janitors ready to deal with any damage.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Tumble Hospital</string>
  <string name="Levels/R2_InjuriesHospital_Description">Deal with a range of injuries in this town at the base of the mountain. Oh and try to stop people from freezing too.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Underlook</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Welcome to Underlook. This small town at the base of the mountain is home to the Underlook Ski Resort. It's a wonderful tourist attraction, and, lucky for us, generates hundreds of fractured bones each year. Cha-ching!\\n\\nTemperatures are extremely low here. You'll need to splash out on lots of radiators.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Underlook Hospital</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">To start a research project, either click on the research pod, or drop a researcher into the room. In the research screen, you can select a project from the available projects list.\\n\\nOnce a project has been started, you'll need a Doctor with a Research Qualification to carry out the work. They will contribute research to the project over time, based on their research skill.\\n\\nResearch is shared across the whole organisation, as are the discoveries we make. You can start a project in one hospital and then continue work on it in another hospital.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Research</string>
  <string name="Levels/R2_ResearchHospital_Description">Home to some of the brightest minds in Two Point County. It may be chilly, but it's also the perfect place for us to start developing some new technology: Mitton University Research &amp; Teaching Hospital.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Well done, we've completed a research project! This discovery can be used across the whole organisation.\\n\\nWhen a project is completed, researchers will look for work elsewhere, unless we kick off another project. As we make new discoveries, and travel to new parts of the county, our boffins will propose new areas for research. Keep your eyes peeled for new projects!</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">Research Project Complete!</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIt bodes well that your organisation has begun to dabble in research. Our initial notes suggested, wrongly it seems, that you weren’t well suited to this particular task. Rest assured that whoever was responsible for such an off-the-mark-remark will be losing their job forthwith. Unless it was me, of course… perish the thought.\\n\\nContinue with your studies for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI hear that your research and development has been taking further strides: bully for you.\\n\\nContinue with your studies for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nYou have established a first-class research institute and a terrific boon to the university. I’m told that they’re very grateful and I’d imagine that I’m supposed to be too. Alas.</string>
  <string name="Levels/R2_ResearchHospital_Name">Mitton University</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">Good news! Mitton University have awarded us &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for the completion of some research.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">Great news, the Two Point Health Ministry has granted us a research licence! This will allow any of our hospitals to research new machines, upgrades and more.\\n\\nTo kick off a research project we'll need a Research Room and a Doctor with a Research Qualification.\\n\\nDiagnosis and treatment of patients can also contribute to research progress. Harvesting ghosts can also be very... enlightening.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Research Licence</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">Good news! Mitton University have awarded us &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for the completion of some training.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">The vice-chancellor of Mitton University has been impressed with our progress, and we've been invited to establish Mitton University Research &amp; Teaching Hospital. This is a great opportunity for us, we can set up a research department and develop some new tech!\\n\\nWe'll only be able to recruit student doctors and nurses here, so we'll need to train them up. Mitton University will provide us with extra funds for each person we train, and each research project we complete.\\n\\nFirstly though, we'll need a research licence. The ministry will grant us one if we can demonstrate our technical prowess by establishing a hospital with some upgraded machinery.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Mitton University</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">To start a marketing campaign, click on the Marketing Table, or drop an Assistant with a Marketing Qualification into the room.\\n\\nGeneral campaigns improve the hospital's overall reputation.\\n\\nRecruitment campaigns attract more job applicants of various types.\\n\\nIllness campaigns attract more patients exhibiting certain symptoms, and improve your reputation with specific illnesses. Note: Unlock more illness campaigns by discovering more illnesses in each area.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Marketing</string>
  <string name="Levels/R2_WealthyHospital_Description">A hospital in the wealthy town of Flemington.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nA fine town is deserving of a fine hospital, don’t you think? Of course you do: that’s precisely what you’ve begun developing. Top drawer. Your efforts in the world of marketing have not gone unnoticed. May your corporate siren-song bring forth a bounty of cash-rich sickos.\\n\\nIf you grow tired of making us money, I suggest that you venture Eastward into the County’s most toilet-y region.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThe Foxbridge homestead resides in the greater-Flemington area, as do much of the Foxbridge clan. It has been a delight to hear so many positive things about your establishment from them all. There’s nothing like news straight from the horse’s mouth, or the mouth of horse owners - rather!\\n\\nContinue building the hospital that Flemington deserves for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nFlemingtonians are a sophisticated breed, so it reflects well on you and your organisation that your hospital lives up to their lofty standards and fits into our most noble of towns. I hope you’re able to spread civility as well as you’re able to stop the spreading of germs.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">Great news, the Two Point Health Ministry has granted us a marketing licence! This will allow us to run marketing campaigns to improve our reputation, and attract more patients and staff to the hospital.\\n\\nBuild a Marketing Room and hire (or train) an Assistant with a Marketing Qualification to run the campaigns.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Marketing Licence</string>
  <string name="Levels/R2_WealthyHospital_Name">Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Welcome to Flemington, a wealthy town where the people have more money than sense. I think we could make a killing here (pardon the expression) if we can get ourselves a marketing licence.\\n\\nWe can use marketing campaigns to improve our reputation, attract more patients and recruit better staff.\\n\\nI suggest we focus our research, and marketing, on an illness that has been plaguing the area for a while: Animal Magnetism.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Flemington Hospital</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Welcome to Flemington, a wealthy town where the people have more money than sense. I think we could make a killing here (if you'll pardon the expression) if we use one of our new departments: Marketing.\\n\\nWe can use marketing campaigns to improve our reputation, attract more patients and recruit better staff. We'll need to build a Marketing Room and hire an Assistant with a Marketing Qualification to work there.\\n\\nI suggest we focus our research and marketing on an illness that has been plaguing the area for a while: Animal Magnetism.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Flemington</string>
  <string name="Levels/R3_AbandonedHospital_Description">An abandoned hospital near the power plant.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIn truth, we feared that nothing could survive in the grounds that you currently occupy, so to hear that you’re not just alive, but managing to treat people is, certainly, gravy on the proverbial goose.\\n\\nContinue to play with fire for more rewards, or flee that unstable place and expand your organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nAs I hear word of your Franken-hospital expanding, I ask that you do try to keep it under control. In addition, you may want to periodically check the firmness of the ground, as there have been, shall we say, resistance based issues in the past… Fare thee well.\\n\\nContinue to play with fire for more rewards, or flee that unstable place and expand your organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nYou have pacified a total monstrosity, taming its unbridled power and channelling it to serve your purpose… so, splendid job with that. I should add that you are much better tenants than those ghastly Blungle people.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Melt Downs</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">The Melt Downs Power Plant seems to be experiencing some 'technical difficulties'. Bungle Technologies, owners of the power plant, have put out a press release saying everything is fine, no need to panic. The very same day they also evacuated this nearby hospital. Apparently an experiment in their research department went awry. Mayor Windsock has asked if we could take over. We found some intriguing research papers scattered around, maybe we should continue their work?\\n\\nLooks like the place needs a bit of a tidy up first. Also, rumour has it there are some very strange patients showing up in the local area. Erm, good luck!</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Melt Downs Hospital</string>
  <string name="Levels/R3_PublicHospital_Description">Assist the Two Point Health Service with a public hospital.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">I’m required to inform you that the Two Point Health Ministry has awarded your hospital a 1 Star rating.\\n\\nWe have launched an investigation into how this was possible, but do keep up the good, albeit suspicious, work.\\n\\nQuit whilst you’re ahead and move on to the County’s tropical South, or stay there, of all places, if you really are, indeed, that stupid.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">I’m required to inform you that the Two Point Health Ministry has awarded your hospital a 2 Star rating.\\n\\nSurely you’ve proven yourself in the sector and should take your talents onto a new, and more deserving, challenge.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">3 Star status.\\n\\nFelicitations. \\n\\nGo do something else.</string>
  <string name="Levels/R3_PublicHospital_Name">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">Health Minister Tarquin Foxbridge has requested our assistance. The county's public health system, the TPHS, is struggling to cope. Duckworth Hospital, one of the few remaining public hospitals, has lost its administrator. Lord Foxbridge has proposed that we help run this public hospital. Could be good for us. Nudge nudge, wink wink.\\n\\nIf we can meet the Ministry’s targets we'll receive some of the County’s healthcare budget, but we won't receive income for any diagnosis, treatment or retail. This could be interesting...</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_TeachingHospital_Description">A teaching hospital focused on surgery.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Congratulations. The Two Point Health Ministry has awarded your hospital a 1 Star rating. \\n\\nAh Smogley. I always forget about dear old Smogley. I do not thank you for reminding me of its existence. My compliments on the development of your surgical practices, although it is rather base as far as practices go. If you’re going to insist on rummaging around inside of people do remember to wash your hands. \\n\\nContinue tinkering with innards for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThe development of your hospital continues to be the most significant thing to happen to Smogley since that cloud momentarily parted and its people were first introduced to the sun. I’d imagine they’re planning a primitive statue, made of mud and twigs, in your likeness.\\n\\nContinue tinkering with innards for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nSmogley, as we know, is a dire place, in dire need of a feature to alert the cartographers to its existence. Your excellent hospital may well be that feature. People would come from miles around to see it, if anyone could see through that opaque guff Smogley has in place of air.</string>
  <string name="Levels/R3_TeachingHospital_Name">Smogley</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Welcome to Smogley. Based just outside the city, the mayor is keen to help develop this area. Currently this means it receives a generous supply of two things: pollution, and patients requiring surgery.\\n\\nI'd recommend building up a teaching hospital and training some surgeons. Surgery requires a qualified doctor, and a nurse, but it brings in the big bucks so it's worth it.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Smogley Hospital</string>
  <string name="Levels/R4_DisasterHospital_Description">The Sweaty Palms resort is a delightful holiday destination, if you don't mind the frequent earthquakes and other natural disasters.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI remember being forced to visit the beaches of Sweaty Palms as a child. There was something about that incessant sun and the threat of molten lava that played on my nerves. I’m pleased to see that you seem to be faring much better, with the heat and the threat of natural disasters, than the young Foxbridge.\\n\\nContinue to perspire for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt is clear that the allure of the so-called ‘beach life’ has been outmatched by your devotion to your post. I applaud this rousing display of priorities.\\n\\nContinue to perspire for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIt is positively heart-warming to learn that the environment is no match for ruthless administration. I’m sure that you are swiftly becoming the hero of bureaucrats everywhere.</string>
  <string name="Levels/R4_DisasterHospital_Name">Sweaty Palms</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Welcome to Sweaty Palms Resort, a beautiful holiday destination. Sadly, it's also plagued by earthquakes, volcanic activity, and other natural disasters. Also some unnatural disasters, thanks to The Orb Foundation if the conspiracy theorists are to be believed.\\n\\nI recommend hiring a few Janitors to keep machines repaired and clear up any debris. Explosions can be a bit upsetting, in my experience. Oh and some air-conditioning would be nice, it's boiling around here.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Sweaty Palms Hospital</string>
  <string name="Levels/R4_EpidemicHospital_Description">This town is riddled with contagious diseases. But otherwise lovely.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Congratulations. The Two Point Health Ministry has awarded your hospital a 1 Star rating.\\n\\nYes, germs may be rather small, but it is no small feat to contain a peril so multitudinous, and we know of nowhere that contains them in such an abundance than Blighton. This is an important battle won in the fight against very tiny things.\\n\\nContinue the fight, or venture into the city at the heart of the County. The metropolis beckons, are you prepared to answer its call? You know, I think I might be somewhat invested: how very disturbing.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt has been a refreshing change to receive reports from Blighton that we don’t have to destroy for legal reasons, I thank you for that.\\n\\nContinue your fight against the microscopic for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIt’s remarkable, and we’re still cross-checking, but some of our data suggests that your hospital may have actually made Blighton a nice place. This is tremendous, if not unsettling, news.</string>
  <string name="Levels/R4_EpidemicHospital_Name">Blighton</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Welcome to Blighton. It's hot, it's sticky, and it's plagued by all sorts of contagious diseases.\\n\\nKeep an eye on hygiene levels, and vaccines at the ready!</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Blighton Hospital</string>
  <string name="Levels/R4_TouristHospital_Description">Tourists like to bring all manner of peculiar illnesses to this wonderful sunny town.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nTourism is, undoubtedly, a disease of sorts, but it’s also vital for the livelihood of the County. For tourism to thrive, the tourists themselves must survive. Now that this is happening, they can return home to tell their friends… and their friends’ money.\\n\\nContinue working in hospitality for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYou continue to successfully monitor the portal through which most illnesses enter the county. The people they reside within are people of leisure and do like a spectacle, so remember to put on a show.\\n\\nContinue working in hospitality for more rewards, or go elsewhere and expand your organisation.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nNever has our County’s premier tourist destination been so fittingly medically supported, our visitors are, by and large, healthy, happy and spending lots of money. Your hospital has even become quite the hotspot, itself. Bravo.</string>
  <string name="Levels/R4_TouristHospital_Name">Grockle Bay</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Welcome to Grockle Bay. It's a tourist hotspot. Prepare to be inundated with germ-ridden holiday makers who can't cope with the heat in the south.\\n\\nI recommend investing in some air-conditioning at the earliest opportunity.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Grockle Bay Hospital</string>
  <string name="Levels/R5_FailingHospital_Description">Take over this failing inner city hospital and turn it around.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nLong has the debt of this hospital been weighing on my mind. I’m sorry to say that at one point it almost affected my rest. I came very close to shutting it down, but now that you’ve steadied the ship I don’t have to do all that paperwork. Here’s to you, maestro.\\n\\nContinue this restoration project for more rewards, or leave that ragtag neighbourhood and expand your organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nPreviously, when asked about the state of the Rotting Hill hospital by my superiors, I would save their worries, and my job, and say that everything was going swimmingly. You have done us all a great favour by allowing me to speak to them with newfound and unprecedented veracity.\\n\\nContinue this restoration project for more rewards, or leave that ragtag neighbourhood and expand your organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWho would have thought, when you took over this hospital, that we were in store for such archetypal rags-to-riches tale. Now that I’ve put it in those terms, I find it quite sickening.</string>
  <string name="Levels/R5_FailingHospital_Name">Rotting Hill</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">Rotting Hill Hospital has been on its last legs for a while, thanks in part to the ruthless business practices of Jumbo Healthcare. It's out of cash, reputation is poor, and it smells faintly of cabbage. Mayor Windsock and the Health Ministry have made the tough decision to transfer ownership from the Two Point Health Service over to our organisation.\\n\\nWe'll need a loan if we want to turn this place around!</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Rotting Hill Hospital</string>
  <string name="Levels/R5_FinalHospital_Description">Build a hospital in the busiest part of the city centre. Prepare for an onslaught. Good luck!</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nYour organisation has become the gold standard for healthcare in Two Point County. You’ve risen above all competition, leaving their long-held hopes and dreams lying, soiled, in a shabby tatters, on the ground. A soothing thought, is it not?\\n\\nContinue aiding the County’s most hectic area to cement your legacy.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI’m sure we’re in agreeance that my sterling leadership is to thank for you overcoming some of your more questionable qualities. But where exactly is my acclaim, my long-overdue notoriety, my fancy letter?\\nI implore you to reflect on this injustice in place of any pencilled-in jubilatory shenanigans.\\n\\nContinue aiding the County’s most hectic area to cement your legacy.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nThe news media have begun to deliberate concernedly about “overpopulation”, surely there is no greater compliment to a hospital administrator.\\n\\nYour name shall reverberate through the halls of the Ministry for generations, interrupting our all-too-brief silences and reminding us of the County’s true potential. Maybe at some point I’ll commit it to memory…</string>
  <string name="Levels/R5_FinalHospital_Name">Croquembouche</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Welcome to the heart of the city. This is it, our toughest challenge yet. Thousands of people flood through Croquembouche every day. At least half of them are sick, in my opinion. The tower of Jumbo Mega Corporation looms in the distance. Jumbo Healthcare have dominated for too long. If we can build a successful hospital here, we will cement our position as one of the top organisations in the county.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Croquembouche Hospital</string>
  <string name="Levels/R5_HighTechHospital_Description">Build a high tech hospital to help cure the many illnesses plaguing the city.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI may not understand all of your newfangled gadgetry, but I am pleased to hear that you’re putting it to good use.\\n\\nContinue modernising the County for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nAlthough I’m delighted to hear that you’re propelling our County’s healthcare into the future, as it were, I ask that you do be wary of your mechanical associates, lest we unwittingly bring about the end of times. Anyway, smashing job.\\n\\nContinue modernising the County for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI’m told that the future depends upon increased automation, and, whilst I might contend the point behind closed doors, I’m well aware that it’s in my best political interest to support this ill-conceived cause publically. I refuse to seem out of touch, you see, besides… no one likes a moth in the marmalade.</string>
  <string name="Levels/R5_HighTechHospital_Name">Pelican Wharf</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Welcome to Pelican Wharf. This high-tech hub is bustling with activity, and plagued by some tricky ailments. It's a great place to set up a new hospital, but we'll need some powerful machinery if we want to flourish here.\\n\\nI recommend focusing on research, and upgrading our machines as much as possible.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Pelican Wharf Hospital</string>
  <string name="Levels/Remix/Intro_Letter">I would like to invite you to use R.E.M.I. X, or Rendered Environments of Medical Intrigue... X, a software that simulates hospital management (if you can imagine such a thing). It'll be used to train the County's administrators of the future in a safe setting where people aren't actually dying, but it's not ready just yet. The software needs to analyse existing hospitals to model its hypothetical healthcare scenarios. Those scenarios will need testing, too, preferably by someone who knows what they're doing.\\n\\nIf it wasn't clear, please test out the software. That'd be swell... Thanks!</string>
  <string name="Levels/Remix/Letter_LevelComplete">Level Complete</string>
  <string name="Levels/Remix/Letter_Rank">Rank</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">Sophie Nova\\nCEO, Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Boot up R.E.M.I. X and cure hordes of patients in an artificial Hogsport.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Unlock plots by completing challenges. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">The plots on this level are locked behind challenges.\\nComplete the challenges to unlock the plots and earn a Star.\\n\\nWhat's that? Alright, well if it sounds so simple, hurry up and do it then. Blimey.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">Free The Plots</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Profit from career development (not yours).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">R.E.M.I. X has generated a new &lt;style=\"AdvisorHighlight\"&gt;Side Quest&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Challenge Approaching</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">You failed to complete a Side Quest. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">You've completed a Side Quest. Congratulations.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">R.E.M.I. X has generated a new Side Quest.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Side Quest</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">Oh no, you've been penalised for failing to complete a Side Quest.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">Well done! You've earned an award by successfully completing a Side Quest.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Side Quest: Results </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">Training Bonus!\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">In this scenario, R.E.M.I. X has brutally diminished all of your usual forms of income, including diagnosis and treatment.\\n\\nBut don't worry - I can tell that you were worried, isn't that weird? - because you'll receive ample monetary rewards for completing challenges, or \"Side Quests\", related to staff development, as well as for training your staff.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Not-tering</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">On this \"level\" you'll be treating patients one wave at a time in a digital recreation of Hogsport. In R.E.M.I. X you'll complete goals to receive stars. These stars don't reflect anything tangible - no standardised rating by a recognised board like the Two Point Health Ministry - they're just symbolic of progress and an understood practice in video games. And let's face it, now that you've heard about them, you want one, don't you?\\n\\nSome might argue that it's in bad taste to design a game-like software about running hospitals, but... yeah. Take it up with the people at Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">R.E.M.I. X</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Build up towering defences and prepare for a horde of the broken and bruised.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">Can you imagine preparing a hospital, full of untrained staff, for one huge wave of patients? Well you don't have to imagine it, because it's happening right now!\\n\\nR.E.M.I. X is giving you some time to prepare before they arrive, and will cover almost all of your running costs, so train your staff, build facilities and remember what they say about fractured bones…\\nIf it ain't not broken, don't not fix it… </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Brace Yourself… Before Bracing Others</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Use book-learning to open up the entire hospital campus.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">Mitton's school of medicine values two skills above all others.\\nNo, not treatment and diagnosis, but training and research!\\n\\nDemonstrate your aptitude in both pursuits to receive joint honours, unlock all of the University's buildings and earn an extremely distinguished digital Star.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">School Project</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Test the limits of medical marketing.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">R.E.M.I. X has generated a new &lt;style=\"AdvisorHighlight\"&gt;Timed Side Quest&lt;/style&gt;.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">R.E.M.I. X has generated a new Timed Side Quest.\\n\\nRemember, you can run marketing campaigns to attract patients with specific illnesses to the hospital.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Timed Side Quest</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Cure a number of patients with specific illnesses, in a given time, to complete timed \"Side Quests\" and receive monetary rewards on your way to completing the level.\\n\\nYou don't have to sit back and contentedly cure any old Tim, Rich or Gary that shows up, though. Instead, use the magic of marketing to curate your clientele and attract patients with specific illnesses to the hospital. Get started by launching a Pharmacy Campaign from a Marketing room.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">The Ol' Lure &amp; Cure</string>
  <string name="Levels/Sandbox_AvailableAt">Sandbox Mode unlocked after 1 Star on Flottering</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">The proposed plan is a manifold approach, including: a breadcrumb trail of dog biscuits and interesting smells leading to the hospital; an awareness campaign helping families better spot dog-like behaviour in a loved one; and, hospital branded tennis balls being left at nearby parks.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Barking Mad Campaign</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Local monks are contacted and asked to drone the whereabouts of the hospital off of any available bell towers. Particular attention is given to locations near derelict buildings, gloomy forests and second-hand video shops.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Monster Mishmash Campaign</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">Branded popcorn and drink containers are sent to local cinemas to be used during showings of, and to dampen the effects of, action films with shiny skyscrapers and rom-coms with impossibly clean, high-ceiling-ed flats.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Metropolism Campaign</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">We suspect that people with Screwball spend more time than usual at ankle-level, as they often collapse from the weight of their heads. Target them by renting out lots of reasonably priced signage opportunities close to the ground.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Screwball Campaign</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Commission an audio-visual advert, voiced by B. F. Yeti, to spread awareness about the early signs of facelessness.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Blank Look Campaign</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Pay the Two Point Squabbler to leave a series of subtle verbal clues, that when pieced together suggest the hospital contains a secret artefact-riddled dungeon, protected by a limerick telling golem and a few dozen traps.</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Wanderust Campaign</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Lack of Humanity Campaign</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">A campaign that spreads awareness on other planets, to let aliens know that it's never been easier to covertly integrate into Two Point County. The formats used include: smoke signals; chemical notes in water supplies; and melodic screeching.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Lack of Humanity Campaign</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">Sponsor long distance space packaging so that sickly travellers know to come to us the moment they're unboxed.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Flat-Packed Campaign</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Pay for encrypted messaging in and around Pebberley Frog Sanctuary to alert trapped amphibious aliens to the services we provide.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Frogborne Campaign</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Fund a series of convoluted temptations to lure sufferers to the hospital while teaching them important lessons about honesty and carpentry.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Woodworms Campaign</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Pay farmers to etch targeted messaging into the back of pumpkins, marrows and other field-based members of the squash family.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Distrawed Campaign</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">A highly finessed, two-pronged approach. Step 1: have cryptic messaging woven into the code of the County's most popular software and services. Step 2: post about it on some forums. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Glitchy Patch Campaign</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Rent some of those flailing, inflatable men to promote our Herb Garden treatments at local garden centres.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Herb Garden Campaign</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Awareness posters attached to kites and flags have been found to get the attention of the County's mud-laden sickos. We’ll also make some announcements over PA systems, the radio, and burned onto CDs. They just love to listen to things… </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Soiled Self Campaign</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Target the daredevil community by commissioning tiny ads to go on the inside of crash helmets and great big ones to go on the ground, which they’ll see when they’re jumping out of, or over, a plane.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Stunt Trouble Campaign</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Pay to add some illness awareness information to the little paper pamphlet that comes with toys, because people read those really thoroughly. We’ll also commission some billboards with pictures of explosions and words like “ka-flan” to attract those mostly likely to be combating militant maladies.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Private Parts Campaign</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Swarm Hive Mind patients to your hospital by attracting the bees with highly informative dances.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Hive Mind Campaign</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Place some pamphlets about your Snow Problem treatment facilities on a precarious mountainside, so they'll end up exactly where they need to be after the next avalanche.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Snow Problem Campaign</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Appeal to Under The Weather patients with a series of waterproof flyers hidden in tempting splashy puddles.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Under The Weather Campaign</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Pay some local driving instructors to nudge their best students towards pursuing careers in medicine.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Driving Campaign</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">Paint job advertisements in huge letters on hillsides across the county so they're legible from 30,000 feet.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Flying Campaign</string>
  <string name="Marketing/General_L_Desc">Give our reputation a massive boost with a huge TV campaign, featuring superstar actor Roderick Cushion.</string>
  <string name="Marketing/General_L_Name">Large Campaign</string>
  <string name="Marketing/General_M_Desc">Boost our reputation by commissioning a series of pro-hospital posters around the County.</string>
  <string name="Marketing/General_M_Name">Medium Campaign</string>
  <string name="Marketing/General_S_Desc">Give our reputation a small boost with an advert in the lonely hearts column in the Two Point Squabbler.</string>
  <string name="Marketing/General_S_Name">Small Campaign</string>
  <string name="Marketing/Illness_8Bit_Desc">An advertising campaign to bit-shame low-rez people. Sometimes you've got to be cruel to be kind.</string>
  <string name="Marketing/Illness_8Bit_Name">8-bitten Campaign</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">A high pitched whistle is used to attract crazy animal people.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Animal Magnetism Campaign</string>
  <string name="Marketing/Illness_Clown_Desc">Clown pellets are scattered around the hospital grounds, attracting any clowns within a two mile radius. They're mostly safe, causing only 1% of clowns to dissolve.</string>
  <string name="Marketing/Illness_Clown_Name">Clown Campaign</string>
  <string name="Marketing/Illness_Cubism_Desc">An awareness pamphlet is sent to the County's art galleries to attract sufferers of Cubism.</string>
  <string name="Marketing/Illness_Cubism_Name">Cubism Campaign</string>
  <string name="Marketing/Illness_ElectricShock_Desc">Put out a magazine ad to attract people that keep electrocuting their pets and loved ones every time they sneeze.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Shock Horror Campaign</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">A TV advertising campaign, broadcast during a popular medical drama about doctors snogging each other.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Grey Anatomy Campaign</string>
  <string name="Marketing/Illness_LightHeaded_Desc">A billboard campaign featuring large pictures of moths, which for some reason seems to attract people with light bulbs for heads. Weird.</string>
  <string name="Marketing/Illness_LightHeaded_Name">Lightheadedness Campaign</string>
  <string name="Marketing/Illness_Mummy_Desc">Treasure is distributed around the hospital grounds in an attempt to lure any passing mummies.</string>
  <string name="Marketing/Illness_Mummy_Name">Premature Mummification Campaign</string>
  <string name="Marketing/Illness_Pandemic_Desc">A short documentary is released focusing on the plight of those suffering from kitchen based calamities.</string>
  <string name="Marketing/Illness_Pandemic_Name">Pandemic Campaign</string>
  <string name="Marketing/Illness_QueenComplex_Desc">Loud rock music is played around the hospital grounds, attracting people deluded into thinking they are a rock star.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Royal Flush Campaign</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Have a local am-dram society put on an educational mood piece explaining what DNA is to try and attract patients with genetic illnesses.</string>
  <string name="Marketing/Illness_Room_DNA_Name">DNA Campaign</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">Advertisements are installed in the County's most accident-prone locations.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Fracture Campaign</string>
  <string name="Marketing/Illness_Room_Injection_Desc">A campaign centred around needles: people just love needles.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Injection Campaign</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Start an awareness campaign for all of the wonderful new drugs our hospital is using. Should bring in more patients for the Pharmacy.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Pharmacy Campaign</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">We can pay Two Point Radio to pump out an untraceable but effective advert on their frequency whilst everyone sleeps. That should lure patients for Psychiatry.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Psychiatry Campaign</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">Campaign for more Surgery patients by paying for a series of posters depicting the advantages of having things taken out of you.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Surgery Campaign</string>
  <string name="Marketing/Illness_Room_Ward_Desc">Start a rumour that our Ward beds are the comfiest around. That should be enough to see a rise in the number of Ward patients.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Ward Campaign</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Attract Turtle Head patients using an informative video explaining the science behind our patented Turbo-Plunger.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Turtle Head Campaign</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Fake a poetry competition to trick assistants into applying for positions at our hospital.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Assistant Campaign</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Pay our Doctors to say good things about us to all of their Doctor friends at one of their Doctor meetings.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Doctor Campaign</string>
  <string name="Marketing/Recruitment_Janitors_Desc">A recruitment drive to attract professional curlers and other fearsome sweepers to work as Janitors.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Janitor Campaign</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Pay for a spread in the Two Point Squabbler advertising all of our great nursing opportunities.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Nurse Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Send a newsletter to all of the County's most prominent greenhouses to attract specialists in genetics. Plants can't be that different from people.</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Genetics Campaign</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Make a donation to Harrison Wolff's 'Paranormally Proactive' initiative and he'll put in a good word with some of the qualified ghost-hunters he knows.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Ghost Capture Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">We should be able to impress fellow marketeers with our nuanced use of advanced marketing techniques. Rent an advertising blimp, that should get them on board.</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Marketing Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Put an advert in Nuts About Bolts, the County's premier engineering editorial to attract a qualified mechanic.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Mechanics Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">A subliminal advertising campaign to encourage psychiatrists to apply to work at the hospital, against their will.</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Psychiatrist Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">Pay to have an ad put into this month's 'Ex-Bungle Employees Support Group' newsletter to see if there are any qualified radiologists looking for a job.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Radiology Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">A recruitment drive to attract mad scientist types with an interest in research.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Researcher Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">Put up posters in butchers and delis around Two Point County to attract out of work surgeons.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Surgeon Campaign</string>
  <string name="Menu/BuildRoom_Cancel">Cancel Room</string>
  <string name="Menu/BuildRoom_CancelMessage">Do you want to stop editing this room?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Fix Invalid Items</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Minimum Room Size ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">Place {[ITEM]}</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">Level {[Level]}</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Unaffordable</string>
  <string name="Menu/CareerStats/Balance_CS">Balance</string>
  <string name="Menu/CareerStats/CureRate_CS">Cure Rate</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Cures Per Year</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Foundation Value</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Hospital level</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Hospital Value</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Kudosh Earned</string>
  <string name="Menu/CareerStats/Reputation_CS">Reputation</string>
  <string name="Menu/CareerStats/SharePrice_CS">Share Price</string>
  <string name="Menu/CareerStats/StaffCount_CS">Staff Count</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Staff Morale</string>
  <string name="Menu/CareerStats/Stars_CS">Stars</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Yearly Income</string>
  <string name="Menu/CashFlow/Expenses_CS">Expenses</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Last Months Income</string>
  <string name="Menu/CashFlow/Revenue_CS">Revenue</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Buy green energy machine</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Green Energy Machine</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Available</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">Broken Down</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">Heading Out</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">Won't reach emergency</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">Repairing</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">On Site</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Returning</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">ETA</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]}m</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]}s</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Applied when the ambulance next returns to your hospital.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Assign</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Dispatch</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Reassign</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} km</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} days</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Assign Ambulances</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Only accessible by air</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">Emergency Key</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Major Emergency</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Major emergencies have higher severity, more patients, and some information about what illnesses to expect.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Minor Emergency</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Minor emergencies have lower severity and fewer patients.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">at risk</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">collected</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">alive</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">Patient Key</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">dying</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Rescue</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">Rescues are handled onsite by your ambulances, and don't deliver patients to your hospital. They are worth more for your emergency reputation.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Only accessible by road</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Severity</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">Patients die more quickly at higher severity emergencies. Ambulances will always collect the patients most at risk of dying first.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Dispatch</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">League Tables</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Emergency Response</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo MegaCorp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">The Orb Foundation</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">You</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Cure Rate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Death Rate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Emergency Reputation</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Failure Rate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Patients Collected</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1st</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2nd</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3rd</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">League Tables</string>
  <string name="Menu/FancyLetter/Closing">Yours fragrantly,</string>
  <string name="Menu/FancyLetter/Dear">Dear Hospital Administrator,</string>
  <string name="Menu/FancyLetter/Signature">Tarquin Foxbridge\\nHealth Minister</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">Epic Games Launcher is currently in Offline Mode. For the first launch go in Online Mode.\\n\\n\\nIn the Epic Games Launcher go to \"Settings\", \"Preferences\", disable the \"Enable Offline Mode Browsing\", connect to the Internet. Afterwards restart the game.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Offline Mode</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Info</string>
  <string name="Menu/GeneralNotification/ButtonLog">Log</string>
  <string name="Menu/GeneralNotification/ButtonMood">Mood</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Play</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Queue</string>
  <string name="Menu/GeneralNotification/ButtonScores">Scores</string>
  <string name="Menu/GeneralNotification/ButtonStats">Stats</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Challenges: {0}</string>
  <string name="Menu/GeneralNotification/Classified">This rival's challenge data is classified!</string>
  <string name="Menu/GeneralNotification/GatheringInfo">We are currently gathering information on this rival's challenge</string>
  <string name="Menu/GeneralNotification/Kicked">Kicked</string>
  <string name="Menu/GeneralNotification/NoConnection">We have no information on this rival and there is no connection to the online services.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Objectives</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">This rival has not yet attempted this challenge!</string>
  <string name="Menu/GeneralNotification/Select">Select your rivals</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Menu/HoverMenu/Room/Maintenance</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Upgrade</string>
  <string name="Menu/Hover_Ghost_Name_CS">{[NAME]} (RIP)</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">Days left: {[DAYS]}</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Click to Launch a marketing campaign</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]} / {[DURATION]} months</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Cured</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">Treatment Failed</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Project: {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Click to Start a Project</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Janitor Assigned: {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">Janitor with {[QUALIFICATION]} Required!</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">Janitor Required!</string>
  <string name="Menu/Hover_Room_Closed_CS">Closed</string>
  <string name="Menu/Hover_Room_Prestige_CS">Prestige Level: {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Queue Length: {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Staff:</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Staff Required:</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Start a Training Course</string>
  <string name="Menu/HubMenu/Hires">Hire</string>
  <string name="Menu/HubMenu/Illnesses">Illnesses</string>
  <string name="Menu/HubMenu/Items">Items</string>
  <string name="Menu/HubMenu/Rooms">Rooms</string>
  <string name="Menu/HubMenu/StaffJobs">Staff Jobs</string>
  <string name="Menu/HubMenu/StaffPay">Staff Pay</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Attractiveness</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Boredom</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Health</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Hunger</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Hygiene</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Maintenance</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Patient Happiness</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Staff Energy</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Staff Happiness</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Temperature</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Thirst</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Toilet</string>
  <string name="Menu/Illness/Illness">Illness</string>
  <string name="Menu/Illness/TreatmentCost">Treatment Cost</string>
  <string name="Menu/Illness/TreatmentRoom">Room</string>
  <string name="Menu/Inbox/ArchiveButton">Archive</string>
  <string name="Menu/Inbox/InboxButton">Inbox</string>
  <string name="Menu/InputActions/Accept">Accept/Select</string>
  <string name="Menu/InputActions/BuildAddMode">Add to Floor Plan</string>
  <string name="Menu/InputActions/BuildSubMode">Remove from Floor Plan</string>
  <string name="Menu/InputActions/CameraPanDown">Pan Camera Down</string>
  <string name="Menu/InputActions/CameraPanLeft">Pan Camera Left</string>
  <string name="Menu/InputActions/CameraPanRight">Pan Camera Right</string>
  <string name="Menu/InputActions/CameraPanUp">Pan Camera Up</string>
  <string name="Menu/InputActions/CameraPitchDown">Pitch Camera Down</string>
  <string name="Menu/InputActions/CameraPitchUp">Pitch Camera Up</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Rotate Camera Anticlockwise</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Rotate Camera Clockwise</string>
  <string name="Menu/InputActions/CameraZoomIn">Zoom In Camera</string>
  <string name="Menu/InputActions/CameraZoomOut">Zoom Out Camera</string>
  <string name="Menu/InputActions/Cancel">Cancel</string>
  <string name="Menu/InputActions/DeleteItem">Delete Item</string>
  <string name="Menu/InputActions/DisableSnap">Disable Item Snap to Grid</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Open Overview Finance</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Open Overview Patient</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Open Overview Staff</string>
  <string name="Menu/InputActions/QuickLoad">Quick Load</string>
  <string name="Menu/InputActions/QuickSave">Quick Save</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Rotate Item Anticlockwise</string>
  <string name="Menu/InputActions/RotateItemClockwise">Rotate Item Clockwise</string>
  <string name="Menu/InputActions/SkipToNextSong">Skip to Next Song</string>
  <string name="Menu/InputActions/TimeSlowDown">Slow Down Time</string>
  <string name="Menu/InputActions/TimeSpeedUp">Speed Up Time</string>
  <string name="Menu/InputActions/ToggleIllnessList">Toggle Illnesses List</string>
  <string name="Menu/InputActions/TogglePatientList">Toggle Patient List</string>
  <string name="Menu/InputActions/TogglePause">Toggle Pause</string>
  <string name="Menu/InputActions/ToggleStaffList">Toggle Staff List</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Toggle Attractiveness Data View</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Toggle Boredom Data View</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Toggle Hunger Data View</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Toggle Hygiene Data View</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Toggle Maintenance Data View</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Toggle Patient Happiness Data View</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Toggle Patient Health Data View</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Toggle Staff Energy Data View</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Toggle Staff Happiness Data View</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Toggle Temperature Data View</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Toggle Thirst Data View</string>
  <string name="Menu/InputActions/ToggleVisualToilet">Toggle Toilet Need Data View</string>
  <string name="Menu/Inspector/ButtonClose_CS">Close</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Copy</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Edit</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Info</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">High</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Make the job(s) in this room High Priority</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Low</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Return the job(s) in this room to Default Priority</string>
  <string name="Menu/Inspector/ButtonLog_CS">Log</string>
  <string name="Menu/Inspector/ButtonMood_CS">Mood</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Items</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Open</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Queue</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Customise</string>
  <string name="Menu/Inspector/ButtonSell_CS">Sell</string>
  <string name="Menu/Inspector/ButtonStats_CS">Stats</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Templates</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">Gave up waiting for further diagnosis</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Appointment</string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">Chance of Success was: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">{[DAYS]} days since arrival[i2p_One]{[DAYS]} day since arrival</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Estimated Chance of Cure: {[MIN]} - {[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Estimated Chance of Cure: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">Gave up waiting for {[ROOM]}</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">Happiness reached zero</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Top Complaints</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">Will leave soon</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Willing to wait {[SECONDS]} seconds</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Delete</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Overwrite</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Rename</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Save New Template</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">Door must join room\\nto a corridor</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Invalid corner location</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Invalid item for room</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">Not reachable</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Invalid start location(s)</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Invalid wall location</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">Neighbouring window at location</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">Reception Pod at location</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">Reception Pod doesn't face corridor</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">Can't afford item</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Unreachable interaction points</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">Window doesn't look into hospital</string>
  <string name="Menu/Leaderboards/RemixBadges">R.E.M.I. X</string>
  <string name="Menu/Loading...">Loading...</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} @ {[APR]} p.a.</string>
  <string name="Menu/Loans/LoanCompany">Loan Company</string>
  <string name="Menu/Loans/LoanExempt">Loan Exempt</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} per month for {[MONTHS]} months</string>
  <string name="Menu/Loans/RepayLoan">Repay Loan</string>
  <string name="Menu/Loans/RequiresBalance_CS">Requires a balance of {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Requires a hospital level of {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">Requires a hospital value of {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Requires a reputation of {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Take Loan</string>
  <string name="Menu/Loans/TermsConditions">Terms &amp; Conditions</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Launch Campaign</string>
  <string name="Menu/Marketing/CampaignCost_CS">Campaign Cost</string>
  <string name="Menu/Marketing/CampaignName">Campaign Name</string>
  <string name="Menu/Marketing/Duration_CS">Duration: {[MONTHS]} months</string>
  <string name="Menu/Marketing/GeneralMarketing">General\\nMarketing</string>
  <string name="Menu/Marketing/IllnessMarketing">Illness\\nMarketing</string>
  <string name="Menu/Marketing/MarketingCampaigns">Marketing Campaigns</string>
  <string name="Menu/Marketing/RecruitmentMarketing">Recruitment\\nMarketing</string>
  <string name="Menu/Marketing/StartACampaign">Start a Marketing Campaign</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">Deleting your career save failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Deleting Career Save Failed</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">Deleting your career save failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Deleting Career Save Failed</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">Saving your career failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Saving Career Failed</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">Saving your career failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Saving Career Failed</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">Saving your career failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Saving Career Failed</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">Saving your hospital failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Saving Hospital Failed</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">Saving your hospital failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Saving Hospital Failed</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">Saving your hospital failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Saving Hospital Failed</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Saving your preferences failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Saving Preferences Failed</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">Saving your preferences failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Saving Preferences Failed</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">Saving your preferences failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Saving Preferences Failed</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">Deleting your sandbox save failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Deleting Sandbox Save Failed</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">Deleting your sandbox save failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Deleting Sandbox Save Failed</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">Saving your sandbox failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Saving Sandbox Failed</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">Saving your sandbox failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Saving Sandbox Failed</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">Saving your sandbox failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Saving Sandbox Failed</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">You're currently playing {[CURRENT_LEVEL]}.\\nDo you want to save before changing hospital?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">Change Hospital?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">Are you sure you want to quick load? You will lose your progress since last save.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">Quick Load?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">Do you want to save before quitting to menu?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">Quit to Menu?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">Do you want to save before quitting to desktop?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">Quit to Desktop?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">Are you sure you want to restart? All progress and level saves will be deleted!</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">Restart Career?</string>
  <string name="Menu/Messages/AreYouSure_CS">Are you sure?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Cancel</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Your career save appears to be corrupt and won't load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Your career save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\\n\\nTry returning to the beta version to continue the save - or, alternatively, restart the career.\\n\\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Your hospital save appears to be corrupt and won't load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">Can't Load Hospital Save</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Your hospital save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\\n\\nTry returning to the beta version to continue the save - or, alternatively, restart the hospital.\\n\\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Your sandbox save appears to be corrupt and won't load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">Can't Load Sandbox Save</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Your sandbox save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\\n\\nTry returning to the beta version to continue the save - or, alternatively, restart the career.\\n\\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Your hospital save could not be loaded, as it is for a hospital which doesn't exist any more.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">Can't Load Career Save</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Your career save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Loading Career Save Failed</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Your career save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk\\n\\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Loading Career Save Failed</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Change without Saving</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Save and Change</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">Are you sure you want to delete this save file?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">Delete save file?</string>
  <string name="Menu/Messages/InboxButton">Your Inbox, all your messages in one convenient location that you can ignore.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Your hospital save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Loading Hospital Save Failed</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Your hospital save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk\\n\\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Loading Hospital Save Failed</string>
  <string name="Menu/Messages/Load_Backup_Console">Load Backup</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">Unfortunately, it's not possible to load your save. Attempt to load the backup or restart the level.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">Sorry, something has happened to your career save that means it can't be loaded.</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Save Failed to Load</string>
  <string name="Menu/Messages/No_Button_CS">No</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">Sorry, something has happened to your career save that means it can't be loaded. \\n\\nPlease choose another save slot or restart your current career.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">Sorry, something has happened to your career save that means it can't be loaded. \\n\\nPlease restart the level.</string>
  <string name="Menu/Messages/OK_Button_CS">OK</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Quit without Saving</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Save and Quit</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">This sandbox save uses user-generated content that the author hasn't published to Steam Workshop, so it won't be able to be loaded, and will revert to default appearance.\\n\\nThere's nothing you can do about this, but please contact the Workshop item creator to fix this, if you think it is an error!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">Sandbox save uses unpublished content</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">This sandbox save uses Steam Workshop content that you haven't yet subscribed to. If you continue without subscribing, items will revert to default appearance and won't appear quite as the author intended.\\n\\nIf you want this content to appear correctly, please cancel, then subscribe to each required Steam Workshop item using the buttons on the left, and try again!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">Not subscribed to all Steam Workshop items</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Your sandbox save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Loading Sandbox Save Failed</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Your sandbox save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk\\n\\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Loading Sandbox Save Failed</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">Your game was last saved at: {[LAST_SAVE_DATE_TIME]}</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">Cannot delete this item as there are currently {0} instances placed in the current level.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">Delete failed!</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">This will delete {0} instances in the current level.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">Are you sure you want to delete the user-generated item '{0}' from installed path '{1}' ?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Delete User-Generated Item</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">The image file failed to load.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Loading Image Failed</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">A local user-generated item already exists with title '{0}'!</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">Invalid title!</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Check for errors and warnings in your Two Point Hospital log file located in folder:\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">You cannot use special characters in an item's title</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">This sandbox save uses user-generated content that is not yet published to Steam Workshop. If you publish it, subscribers won't be able to load your local content.\\n\\nIf this isn't what you want to do, please press cancel, load the save, publish all unpublished user-generated content, and replace any placed items with their Workshop versions, then try sharing the sandbox save again.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">Sandbox save uses unpublished content</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">There was an internal error during the last UGC operation performed</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">Something went wrong!</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Unable to contact Steam Workshop - you must be online to publish to Steam Workshop.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Steam Workshop Error</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Refer to the Two Point Hospital User-Generated Content documentation found at:\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">You have received title or description updates to {0} workshop items to which you have subscribed.</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Workshop Data Updates Received</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">You have received {0} new or updated Workshop items to which you have subscribed.</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Workshop Item Updates Received</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">An error occurred attempting to publish this item to Steam Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Workshop Publish Error</string>
  <string name="Menu/Messages/Yes_Button_CS">Yes</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Career Goals</string>
  <string name="Menu/Metagame/Careers/Collect">Collect</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Two Point Foundation</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Career</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Career</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">R.E.M.I. X</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">R.E.M.I. X</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Rewards available for collection</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Career Goals</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Kudosh\\nEarn Kudosh by completing challenges. Use it to unlock new items</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Organisation Value &amp; Share Price</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Organisation Value:&lt;/b&gt; {[VALUE]}\\n&lt;b&gt;Shares:&lt;/b&gt; {[NUMSHARES]}\\n&lt;b&gt;Share Price:&lt;/b&gt; {[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">R.E.M.I. X\\nEarn digital stars by completing Bungle's simulated scenarios.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Rename foundation</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Organisation Prestige\\nThe total Star rating of all hospitals within the organisation</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Travel to Pebberly Island now, but it might be a bit hard!</string>
  <string name="Menu/Metagame/Unlock_CS">Start</string>
  <string name="Menu/No">No</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Length: {0} days[i2p_One]Length: {0} day</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Reward: {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Challengers</string>
  <string name="Menu/OnlineSetup/SelectFriend">Select a friend to challenge</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">You can challenge friends if you connect to online services.\\n</string>
  <string name="Menu/Options/Audio">Audio</string>
  <string name="Menu/Options/Career">Career</string>
  <string name="Menu/Options/Controls">Controls</string>
  <string name="Menu/Options/Game">Game</string>
  <string name="Menu/Options/Language">Language</string>
  <string name="Menu/Options/Leaderboards">Leaderboards</string>
  <string name="Menu/Options/Load">Load Game</string>
  <string name="Menu/Options/Load Game (debug)">Load Game (debug)</string>
  <string name="Menu/Options/LoadShort">Load</string>
  <string name="Menu/Options/LoadShort_CS">Load</string>
  <string name="Menu/Options/Menu">Menu</string>
  <string name="Menu/Options/New">New</string>
  <string name="Menu/Options/New Game">New Game</string>
  <string name="Menu/Options/OK">OK</string>
  <string name="Menu/Options/Online">Online</string>
  <string name="Menu/Options/Pause">Menu</string>
  <string name="Menu/Options/Preferences">Preferences</string>
  <string name="Menu/Options/Quick Load">Quick Load</string>
  <string name="Menu/Options/Quick Save">Quick Save</string>
  <string name="Menu/Options/Quit">Quit</string>
  <string name="Menu/Options/Quit to Desktop">Quit to Desktop</string>
  <string name="Menu/Options/Quit to Map">Quit to Map</string>
  <string name="Menu/Options/Quit to Menu">Quit to Menu</string>
  <string name="Menu/Options/Restart Game">Restart Career</string>
  <string name="Menu/Options/Restart Level">Restart Level</string>
  <string name="Menu/Options/Resume">Resume</string>
  <string name="Menu/Options/Save Career">Save Career</string>
  <string name="Menu/Options/Save Game">Save Game</string>
  <string name="Menu/Options/Save Game Debug">Save Game (debug)</string>
  <string name="Menu/Options/SaveShort">Save</string>
  <string name="Menu/Options/SaveShort_CS">Save</string>
  <string name="Menu/Options/UnknownLevel_CS">Unknown level</string>
  <string name="Menu/Options/Video">Video</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Better luck next year.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">Congratulations!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Not you</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Thanks for coming, stay healthy and we'll see you all next year!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">The winner of {[AWARD_NAME]} is…</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">Welcome to The Awards!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">What a great evening ladies and gentlemen.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">You've been nominated in {[COUNT]} categories!</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Assistant of the Year</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Doctor of the Year</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Employer of the Year</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Hospital of the Year</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Janitor of the Year</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Playable\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Unlocked:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Visible:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Most Prestigious Hospital</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">No Deaths</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Nurse of the Year</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Open All</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Open</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Patients' Choice Award</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Best Research Hospital</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Rising Star</string>
  <string name="Menu/Overview Menu/Awards/Title">Two Point County Healthcare Award Ceremony</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">Awarded to the Assistant who processed the most patients this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Awarded to the best performing Doctor. Candidates are graded on their treatment quality, diagnostic accuracy and contributions to research.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Awarded to the best employer according to staff happiness and reputation.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">Awarded to the winningest hospital of the year (because they need more awards).</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">Awarded to the busiest and handiest Janitor of the year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Last Won By: {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">Awarded to the hospital with the nicest working environment.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">A special award given to hospitals that went the whole year without a single patient death.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">Times Won: {[NUM_TIMES_WON]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">Awarded to the best performing Nurse. Candidates are graded on their treatment quality and diagnostic accuracy.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">A special honour awarded by the patients themselves. They tend to vote based on treatment success and reputation.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">Awarded to the leading Research hospital in the County this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">Awarded to the medical professional who improved the most this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Awarded to the hospital that conducted the most Training this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Awarded to the hospital that conducted the most Training this year.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Best Teaching Hospital</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;Dr {1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Hospital award won: {[AWARD_NAME]}</string>
  <string name="Menu/Overview Menu/EventLog/Date">Date</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Diagnosis</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Diagnosis \\nCertainty</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Event Description</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Illness\\nDifficulty</string>
  <string name="Menu/Overview Menu/EventLog/Money">Money</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Reputation</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Staff Skill</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Upgrades</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Bank Statement</string>
  <string name="Menu/Overview Menu/Finance/Cash">Cash</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Cash Balance</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Profit &amp; Loss</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Expenses</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Last 3 Months Profit/Loss</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Last 12 Months Profit/Loss</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Hospital Value</string>
  <string name="Menu/Overview Menu/Finance/Loans">Loans</string>
  <string name="Menu/Overview Menu/Finance/Month">Month</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Profit Factor</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Outstanding Loans</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Physical Assets</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Profit / Loss</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Profit &amp; Loss Trends</string>
  <string name="Menu/Overview Menu/Finance/Q1">Q1</string>
  <string name="Menu/Overview Menu/Finance/Q2">Q2</string>
  <string name="Menu/Overview Menu/Finance/Q3">Q3</string>
  <string name="Menu/Overview Menu/Finance/Q4">Q4</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 mth.</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Revenue</string>
  <string name="Menu/Overview Menu/Finance/Total">Total</string>
  <string name="Menu/Overview Menu/Finance/Year">12 mth.</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Cure Rate</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Cures Per Year</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Hospital Value</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Reputation</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Staff Morale</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Yearly Profits</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Awards</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Finance</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Leaderboards</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Log</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Patients</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Policy</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Staff</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Cure Rate</string>
  <string name="Menu/Overview Menu/Patients/Cures">Cures</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Deaths</string>
  <string name="Menu/Overview Menu/Patients/Fails">Fails</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Fatalities</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Ineffective</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">People Close to Death: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Long Queues: &lt;color=red&gt;{[MIN]} People&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Long Queue Warnings: &lt;color=red&gt;{[COUNT]} Rooms&lt;/color&gt;[i2p_One]Long Queue Warnings: &lt;color=red&gt;{[COUNT]} Room&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Long Queues: &lt;color=red&gt;{[MIN]}-{[MAX]} People&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">People About to Rage Quit: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">People Waiting for a New Room: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Medical</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Happiness</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Health</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Patient Overview</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Patient Statistics (Total)</string>
  <string name="Menu/Overview Menu/Patients/Patients">Patients</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Visitors</string>
  <string name="Menu/Overview Menu/Patients/Prices">Prices</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Publicity</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Rage Quit</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Reputation</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Sent Home</string>
  <string name="Menu/Overview Menu/Patients/Staff">Staff</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Medical Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on how successful you are at curing patients with each illness. Also influenced by marketing.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Hospital Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nOverall reputation influences the rate at which patients arrive and new staff apply for a job at the hospital.\\nImprove the hospital's reputation by improving its reputation in each of the areas below.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Patient Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on the happiness of patients in the hospital, and how many there are.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Prices Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on the prices you charge visitors, relative to market prices in this area.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Media Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on VIP visits, awards, marketing, and success in other special challenges.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Staff Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on the happiness of staff working at the hospital, and the size of your team.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Total Visitors</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Treatments</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Promote Staff Automatically</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">When a staff member is ready for promotion, automatically promote them with the default payrise to keep them satisfied.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Send Patients for Treatment Automatically</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Allow diagnosis staff to send patients directly for treatment when their Diagnosis Certainty is at or above the Diagnosis Threshold, without referral back to a GP for final diagnosis.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Diagnosis Threshold for Treatment</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">The Diagnosis Certainty required for a patient to be sent for treatment. Lower Diagnosis Certainty results in a reduced chance of treatment success.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Fast-Track Treatment Decision</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Queue Warning Length</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">How many people must be in a queue for a room for a queue warning to appear above the room.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Reset</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">Staff Leave Rooms when Idle</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Allow staff to leave the room they are working in if they have been idle for some time. Otherwise they will stay in the room until they are called to a higher priority job, or go on a break.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Staff Training Messages</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Receive messages when staff are experienced enough for promotion but require some training first. If disabled, all such mail is redirected to the hospital incinerator.</string>
  <string name="Menu/Overview Menu/Policy/Title">Hospital Policy</string>
  <string name="Menu/Overview Menu/Staff/AllButton">All</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Break Policy</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Break Policy Slider </string>
  <string name="Menu/Overview Menu/Staff/Count">Staff Count</string>
  <string name="Menu/Overview Menu/Staff/Energy">Energy</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Energy</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Last 12 Months Profit/Loss</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Hospital Attractiveness</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Hospital Hygiene</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Hospital Reputation</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Hospital Temperature</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Break Duration&lt;/color&gt; {[DAYS]} Days</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Assistants&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Doctors&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Janitors&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Nurses&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Staff Morale</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Morale</string>
  <string name="Menu/Overview Menu/Staff/Needs">Needs</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Number</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Pay Satisfaction</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">staff ready for promotion</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">staff ready for training</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Room Prestige</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Staff Development</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Staff Energy</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Staff Overview</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">staff promoted in the last 12 months</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Staff Promotions</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Staff Rank</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Staff Status/Morale</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">staff trained in the last 12 months</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Staff Training</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">The average energy of all staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">The average attractiveness of the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">The average hygiene rating in the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">The thermal comfort rating of the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">The average satisfaction of hunger, thirst and toilet-need</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">The average pay satisfaction of all staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">The average prestige rating of all rooms in the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">The average happiness of all staff</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Type</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Total Annual Wage Bill</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Shows the percentage change from the value {[NUM_MONTHS]} months ago to the current value</string>
  <string name="Menu/Patients/Patient">Patient</string>
  <string name="Menu/Patients/PatientCount_CS">Patients: {0}</string>
  <string name="Menu/Patients/Patients">Patients</string>
  <string name="Menu/Patients/Status">Status</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">And enter code</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">To link your account with Amazon please visit</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Link Amazon Account</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">Amazon account linked successfully. This will need you to restart the game to take effect. Do you want to restart now?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">DJ Volume</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Master volume</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Music volume</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">SFX volume</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Tannoy volume</string>
  <string name="Menu/Preferences/BindingInstruction">Press a button on your keyboard</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Press the Escape key to cancel and remove the key binding</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Binding key for action:\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Enable Edge Scrolling</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Mouse Direction Rotate Item\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Use Room Item Snap</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Use Wall Magnetism (experimental)</string>
  <string name="Menu/Preferences/Credits">Credits</string>
  <string name="Menu/Preferences/GUI/Advisor">Advisor Messages</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">High Priority Only</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Exclude Low Priority</string>
  <string name="Menu/Preferences/GUI/Advisor/None">Off</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Show everything</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Very High Priority Only</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">Camera Follow on Click</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Visualisation Info on Hold</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Character Hover Info</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Item Hover Info</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Queue Hover Info</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Visualisation Info on Hover</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Pop-up Money Notifiers</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Pop-up Text Notifiers</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Character Status Icons</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Item Status Icons</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Room Status Icons</string>
  <string name="Menu/Preferences/GUI/Tooltips">Tooltips</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Autosave when changing hospital</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Career autosave frequency</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Disabled</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">Every change</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">Important changes only</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">Most changes</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">To engage in multiplayer activities with both your Steam friends and Epic Games friends, you need to link your Steam account to Epic Online Services. If you decline, you can still play with your Steam friends.\\n\\nDo you want to link your Steam and Epic accounts?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Log In to Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">By logging in to Epic Online Services with your Steam account, you will be able to engage in multiplayer activities with both your Steam friends and Epic Games friends.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Log Out Of Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">Logging out of Epic Online Services means you will no longer be able to invite your Epic Games friends to multiplayer activities, but you can still invite your Steam friends.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Level autosave frequency</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Disabled</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Every 3 months</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Every 6 months</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Every month</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Every year</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Log Level</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Minimum log level to write to log file.\\n\\nSet this to Info if trying to diagnose problems, or if instructed to by support.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Error</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Fatal</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Info</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Verbose</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Warning</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Number of save backups to keep</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Online Visibility</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Roll manual Saves</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Open workshop wiki</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Item Rotation Sensitivity</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">Warning! The same keyboard button is used for multiple actions!</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Language (Audio)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Language</string>
  <string name="Menu/Preferences/Language/de">German (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">English (English)</string>
  <string name="Menu/Preferences/Language/es">Spanish (Español)</string>
  <string name="Menu/Preferences/Language/fr">French (Français)</string>
  <string name="Menu/Preferences/Language/it">Italian (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Korean (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Polish (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Brazilian Portuguese (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Russian (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">Simplified Chinese (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">Traditional Chinese (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Mandarin (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Reset Keyboard Bindings</string>
  <string name="Menu/Preferences/ResetToDefault">Default</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Advanced Settings</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Ambient Occlusion</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Enables ambient occlusion, which increases lighting quality in dark corners.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Anisotropic Textures</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Enables anisotropic filtering for all textures, or can be enabled for some textures only.\\n\\nThis improves quality of textures viewed at glancing angles.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Disable</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Some Textures</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Enable</string>
  <string name="Menu/Preferences/Video/Antialiasing">Anti-aliasing</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Enables anti-aliasing, which reduces jagged edges.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Apply</string>
  <string name="Menu/Preferences/Video/BasicSettings">Basic Settings</string>
  <string name="Menu/Preferences/Video/Bloom">Bloom</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Enables bloom, which makes bright parts of the scene look nicer.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Character Draw Distance</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Chooses distance that characters start fading out. Higher draw distance keeps characters in view at longer distances. Choose a lower setting to improve CPU and graphics performance.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Depth Of Field</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Enables depth of field, which subtly blurs near and far parts of the scene.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Fullscreen</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Fullscreen Mode</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Exclusive Fullscreen</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Fullscreen Window</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Maximized Window</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Chooses between fullscreen modes.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Windowed</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Sets the game to take up the whole of the display.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Hospital Lighting Quality</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">High</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Low</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Medium</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Chooses between options for hospital interior lighting quality.\\n\\nHigher quality includes more effects, e.g. ceiling light reflections.\\n\\nChoose a lower setting to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Light Fade Distance</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Far</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Medium</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Near</string>
  <string name="Menu/Preferences/Video/MapWater">Map Water Quality</string>
  <string name="Menu/Preferences/Video/MapWater_High">High</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Low</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Medium</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">Maximum FPS</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Limits the maximum framerate the game can run at.\\n\\nLower this if you find your machine is running too hot or loud.</string>
  <string name="Menu/Preferences/Video/Particles">Particles</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">High</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Low</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Change how many particle effects are visible in the environment.\\n\\nLowering the particle quality level will improve performance but reduce visual quality.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Graphics Quality Preset</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">High</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Low</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Medium</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Very High</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Very Low</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Chooses between several graphics quality presets.\\n\\nHigher presets offer better graphics quality, but lower performance.\\n\\nLower presets reduce graphics quality for better performance.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Reloading Textures</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">Depending on your system, this can take up to a few minutes.</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Resolution change applied. Accept?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Accept</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Will revert in [{0}]...</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Undo</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Resolution</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Sets window resolution.\\n\\nHigher resolution makes the whole game appear sharper.\\n\\nReduce resolution to increase CPU and graphics performance.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Shader Quality</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Chooses overall level of shader quality.\\n\\nHigher quality includes more graphics effects.\\n\\nChoose a lower setting to improve graphics performance.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Shadow Fade Distance</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Far</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Medium</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Near</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Chooses distance to fade shadows out completely.\\n\\nHigher distance keeps shadows in view for longer.\\n\\nChoose a lower setting to increase graphics and CPU performance.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Shadow Quality</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Enable</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Disable</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Hard Shadows Only</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Enables high quality soft shadows, or can be set to lower quality hard shadows.\\n\\nDisable or choose a lower setting to increase graphics and CPU performance.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Shadow Resolution</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">High</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Low</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Medium</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Chooses shadow resolution level.\\n\\nHigher shadow resolution looks sharper.\\n\\nChoose a lower setting to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Very High</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Texture Detail</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8 Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Full Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2 Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4 Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Chooses different sizes of texture to use.\\n\\nReduce texture detail to improve graphics performance, particularly if you have low video memory.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Vertical Sync</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">On (Double)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">Off</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">On</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Synchronises the game framerate with your display's refresh rate.\\n\\nReduces screen tearing, but may increase input delay.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Window Settings</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">World Detail</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Chooses overall detail level of the world.\\n\\nHigher world detail keeps more detail in view at longer view distances.\\n\\nChoose a lower setting to improve CPU and graphics performance.</string>
  <string name="Menu/Prices/AllPrices_CS">All Prices</string>
  <string name="Menu/Prices/ChargeRate">Charge Rate</string>
  <string name="Menu/Prices/ItemName">Item Name</string>
  <string name="Menu/Prices/ModifyAll_CS">Modify All</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Diagnosis</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Treatment</string>
  <string name="Menu/Prices/PriceIncrease">% Price Increase</string>
  <string name="Menu/Prices/PriceReputation">Price Reputation</string>
  <string name="Menu/Prices/Prices">Prices</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Decrease all price modifiers by {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Increase all price modifiers by {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Reset all price modifiers to zero</string>
  <string name="Menu/Research/GreenLightFee">Green Light Fee</string>
  <string name="Menu/Research/Output_CS">Output</string>
  <string name="Menu/Research/ResearchProgress">Research Progress</string>
  <string name="Menu/Research/SelectAProject">Select a Project</string>
  <string name="Menu/Research/StartProjectButton">Start Project</string>
  <string name="Menu/Research/TitleResearch">Research</string>
  <string name="Menu/Research/TitleStartProject">Start a Research project</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Staff Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Assistants Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Doctors Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Filter</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Toggle between grid and list views</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Janitors Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Nurses Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Hire</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">Increase Hospital Level to {[LEVEL]} to unlock</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">Level {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Employment Reference</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Recruitment Fee</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Hire</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Reject</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">All</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Assistants</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Doctors</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Janitors</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Nurses</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Name</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Qualifications</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Ability</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Salary</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Items</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Assistant</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Assistant with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Doctor</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Doctor with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Janitor</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Janitor with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Nurse</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Nurse with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Staff:&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Rooms</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Search...</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">None in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">None in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt;Unlock for {[SILVER]}\\n(Current Total {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Check list description</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Apply to all Rooms of this Type</string>
  <string name="Menu/RoomCustomisation/Floors">Floors</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Not that kind of chip. A different kind of chip.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Chips</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">One of these colours has only recently been discovered.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Atrium</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">Most people that like hexagons will like this pattern... I'd have thought.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Snow Bees</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Cake the floor.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Battenbrown</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Make the ground vaguely delicious.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Marshmallow</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">If you notice the cats moving, please alert hospital staff.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Feline</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">Purely aesthetic, doesn't require power.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Circuits</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Doesn't look flat, but is, in fact, flat.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Cuboidal</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Provocative decor from Two Point County artist and designer Zara Fitzpocket.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Whiffs of Blue</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">Just a name, not structurally unsound.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Woodworm</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">Inspired by fishes.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Scales</string>
  <string name="Menu/RoomCustomisation/Title">Room Customisation</string>
  <string name="Menu/RoomCustomisation/Walls">Walls</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Inner Walls</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Outer Walls</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">H</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">W</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">Template contains locked customisation option.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">Template contains one or more locked items.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Room type not yet available.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">Template contains missing user-generated content.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Template Incomplete</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Template Unavailable</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Toggle Room Templates</string>
  <string name="Menu/Sandbox/Cash_CS">Cash</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Disasters</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Epidemics</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Patient Emergencies</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Staff Challenges</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">VIP Visits</string>
  <string name="Menu/Sandbox/CloudHospitals">User Hospitals</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">This sandbox save appears to be corrupt and won't load.\\n\\nRestore an old backup, or head to support.sega.co.uk to check for solutions or report the problem.</string>
  <string name="Menu/Sandbox/CreateHospital">Create a Hospital</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Create Sandbox Hospital</string>
  <string name="Menu/Sandbox/Delete">Delete</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">Are you sure you want to delete this hospital? Your current progress will be lost, and the save file for this level will be deleted.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Delete Hospital</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Downloaded Hospitals</string>
  <string name="Menu/Sandbox/Edit">Edit</string>
  <string name="Menu/Sandbox/HospitalSettings">Hospital Settings</string>
  <string name="Menu/Sandbox/Illnesses_All">All over Time</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">All from the Start</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">All illnesses are active from the beginning.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">All illnesses can appear. More difficult illnesses become active over time.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Bigfoot</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Illnesses found in the Pointy Mountains (and Bigfoot DLC).</string>
  <string name="Menu/Sandbox/Illnesses_CS">Illnesses</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Close Encounters</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Illnesses found in the South of Two Point County (and Close Encounters DLC).</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Easy</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Illnesses that are easier to diagnose, with a higher chance of treatment success.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Hard</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Illnesses that are harder to diagnose, with a lower chance of treatment success.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Pebberley Island</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Illnesses found off of the mainland of Two Point County (and Pebberley Island DLC).</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Medium</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">Illnesses that are moderately challenging to diagnose and treat.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Visible Symptoms Only</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Only illnesses with visible symptoms are active.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Income Multiplier</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">A modifier to the prices people will pay in this location, before any adjustments are made.</string>
  <string name="Menu/Sandbox/Items_CS">Items</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Staff Hiring</string>
  <string name="Menu/Sandbox/JobApplicants_Default">Default</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">Staff for hire can be any rank, with a range of qualifications.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">All Junior</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">All staff for hire are lowest rank, with no qualifications.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Medical Students</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">All doctors and nurses for hire are students, with no qualifications.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Kudosh</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Icon</string>
  <string name="Menu/Sandbox/LevelMap_CS">Map</string>
  <string name="Menu/Sandbox/LevelName_CS">Name</string>
  <string name="Menu/Sandbox/LoadCloudSave">Load</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Load this hospital and continue it as a new save-game</string>
  <string name="Menu/Sandbox/MapSelect">Map Select</string>
  <string name="Menu/Sandbox/MyHospitals">My Hospitals</string>
  <string name="Menu/Sandbox/NewHospital">New Hospital</string>
  <string name="Menu/Sandbox/Objectives_CS">Objectives</string>
  <string name="Menu/Sandbox/Objectives_Cures">Cure Patients</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Cure &amp; Expand</string>
  <string name="Menu/Sandbox/Objectives_Money">Moneymaker</string>
  <string name="Menu/Sandbox/Objectives_None">None</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Research &amp; Training</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Staff Development</string>
  <string name="Menu/Sandbox/Off">Off</string>
  <string name="Menu/Sandbox/On">On</string>
  <string name="Menu/Sandbox/OpenWorkshop">Workshop</string>
  <string name="Menu/Sandbox/OverviewMessage">In Sandbox: Freeplay mode, you can create hospitals with your own custom settings. Run the hospital of your dreams, or your nightmares. The choice is yours.\\n\\nSelect a map, name your hospital, and choose how much cash and Kudosh you want to start with. Decide whether you want to unlock rooms, items and upgrades with research and Kudosh, or have them all available from the start. Set objectives and challenges, or turn them all off and make your own fun. Choose what types of illnesses you want to face, set the pace of patient arrivals, and adjust other settings for the level.\\n\\nWhen you're ready, click the Start button to open your new hospital. You can browse all of your sandbox hospitals in the My Hospitals tab, and continue to adjust the settings for each one.</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Patient Arrival Rate</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">A modifier to the rate at which patients arrive, after Hospital Level and Reputation are factored in.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">All</string>
  <string name="Menu/Sandbox/Plots_CS">Plots Owned</string>
  <string name="Menu/Sandbox/Plots_Default">Default</string>
  <string name="Menu/Sandbox/Publish">Share</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Upload this hospital to Steam Workshop</string>
  <string name="Menu/Sandbox/Reset">Reset</string>
  <string name="Menu/Sandbox/Rooms_CS">Rooms</string>
  <string name="Menu/Sandbox/Sandbox">Sandbox</string>
  <string name="Menu/Sandbox/SandboxMenu">Sandbox Menu</string>
  <string name="Menu/Sandbox/SelectHospital">Select a Hospital</string>
  <string name="Menu/Sandbox/SelectMap">Select a Map</string>
  <string name="Menu/Sandbox/Temperature_CS">Temperature</string>
  <string name="Menu/Sandbox/Temperature_Cold">Cold</string>
  <string name="Menu/Sandbox/Temperature_Hot">Hot</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Temperate</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Very Cold</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Very Hot</string>
  <string name="Menu/Sandbox/Title">Sandbox: Freeplay</string>
  <string name="Menu/Sandbox/UnlockAll">All Unlocked</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Unlock with Kudosh</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Unlock with Research</string>
  <string name="Menu/Sandbox/Upgrades_CS">Upgrades</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">This user-generated content is local to your machine. Consider publishing it before sharing this sandbox save, if you want others to have it!</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">This user-generated content is local to the user that shared this save, so cannot be loaded.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Corrupt</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">This career save appears to be corrupt and won't load.\\n\\nRestart the career, restore an old backup, or head to support.sega.co.uk to check for solutions or report the problem.</string>
  <string name="Menu/Saving...">Saving…</string>
  <string name="Menu/Select/Patient/Boredom">Boredom</string>
  <string name="Menu/Select/Patient/Discharge">Discharge</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Treatment Info</string>
  <string name="Menu/Select/Patient/Triage">Triage</string>
  <string name="Menu/Select/Research/Move">Move</string>
  <string name="Menu/Select/Research/Sell">Sell</string>
  <string name="Menu/Select/Research/Shelve">Shelve</string>
  <string name="Menu/Select/Room/Attractiveness">Attractiveness</string>
  <string name="Menu/Select/Room/Edit">Edit</string>
  <string name="Menu/Select/Room/Hygiene">Hygiene</string>
  <string name="Menu/Select/Room/Objects">Objects</string>
  <string name="Menu/Select/Room/Queue">Queue</string>
  <string name="Menu/Select/Room/SelectQualification">Select Qualification to Teach</string>
  <string name="Menu/Select/Staff/All_CS">All</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">Are you sure you want to fire {[STAFF]}?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Assistants</string>
  <string name="Menu/Select/Staff/Decor">Decor</string>
  <string name="Menu/Select/Staff/Doctors_CS">Doctors</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Fire Staff</string>
  <string name="Menu/Select/Staff/Hunger">Hunger</string>
  <string name="Menu/Select/Staff/Hygiene">Hygiene</string>
  <string name="Menu/Select/Staff/Janitors_CS">Janitors</string>
  <string name="Menu/Select/Staff/Nurses_CS">Nurses</string>
  <string name="Menu/Select/Staff/Thirst">Thirst</string>
  <string name="Menu/Select/Staff/Toilet">Toilet</string>
  <string name="Menu/Select/Staff/Warmth">Warmth</string>
  <string name="Menu/Select/Staff/XP">XP</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Open message</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">Queue down</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">Queue up</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Send home</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Triage</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Vaccinate</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Buy hospital plot</string>
  <string name="Menu/Select_HospitalPlot_CS">Days to Build: {[DAYS]}\\nPlot Size: {[SIZE]} m&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Chance of Curing: {[MIN]}-{[MAX]}%</string>
  <string name="Menu/Select_Research_SelectProject_CS">Select a Project</string>
  <string name="Menu/Select_Room_Close_CS">Close</string>
  <string name="Menu/Select_Room_Open_CS">Open</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Status: Closed</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Status: Open</string>
  <string name="Menu/Select_StartPlotChallenge">Start Challenge</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Friends who have played this level</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Hospital Age: {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Hospital Age: {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Hospital Age: {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} Months[i2p_One]{[MONTHS]} Month</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} Years[i2p_One]{[YEARS]} Year</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Hospital Date</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Yearly Cash Flow</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Yearly Income</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Yearly Wages</string>
  <string name="Menu/Staff Menu/Ability">Ability</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]}: Allowed\\nQualified in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]}: Allowed</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]}: Allowed\\nRoderick will work anywhere he can.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]}: Allowed\\nQualified in {[QUALIFICATION]}\\nRoderick will work anywhere he can.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]}: Not Allowed\\nQualified in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]}: Not Allowed</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]}: N/A\\nUnqualified in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Other Expenses</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Pay Satisfaction</string>
  <string name="Menu/Staff Menu/RevertChanges">Revert Changes</string>
  <string name="Menu/Staff Menu/Satisfaction">Satisfaction</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Satisfy Pay Request</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Satisfy Pay Requests</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Satisfy All Pay Requests</string>
  <string name="Menu/Staff Menu/StaffHappiness">Happiness</string>
  <string name="Menu/Staff Menu/StaffName">Staff Name</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">12 mth Profit</string>
  <string name="Menu/Staff Menu/YearlyIncome">12 mth Revenue</string>
  <string name="Menu/Staff Menu/YearlyWages">Annual Wages</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Stealth Mode</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Apply to all Assistants</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Apply to all Doctors</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Apply to all Janitors</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Apply to all Nurses</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Gastronomist</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Campus Jacket</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Bunny Ears</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Festival Face</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Mask of Mystery</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Bev Brain</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Horse Head</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Masquerade Masque</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Horny Helmet</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Wizard Chops</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Wolf Wear </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Groovy Garb</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Disco Shawl</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Leisure Flare</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">Spicy Smock</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Pyramid Dreams</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Something Fishy</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Ninja Girdle</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Penguin Suit</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Scurvy Dog</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Roman Scandal</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Dying Trend</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Inverse</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Godric's Choice</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Aubergine</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Lemon</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Midnight</string>
  <string name="Menu/StaffCustomisation/Options/Default">Default</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Blue Trim</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Green Trim</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Grey Body Stripes</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Orange Arm Stripes</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Turquoise Arm Stripes</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Faded</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Dark</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Darker</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Highly Visible Yellow</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Highly Visible Orange</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Jingle Jimjams</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Green</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Purple</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Pale Green</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Pale Blue</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Inverse</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Amy</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Knuckles</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Sonic</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Tails</string>
  <string name="Menu/StaffCustomisation/Title">Staff Customisation</string>
  <string name="Menu/StaffJobs/Level">Level</string>
  <string name="Menu/StaffJobs/NewApplicantInDays">New Applicant in</string>
  <string name="Menu/StaffJobs/Qualifications">Qualifications</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">All Pay {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Fast Speed</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Expenses: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Profit/Loss: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Revenue: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Normal Speed</string>
  <string name="Menu/TimeAndStats/Pause">Pause</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Level</string>
  <string name="Menu/TimeAndStats/SlowSpeed">Slow Speed</string>
  <string name="Menu/TimeAndStats/Total_Silver">Silver: {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Reset</string>
  <string name="Menu/Training/ButtonStartTraining">Start Training</string>
  <string name="Menu/Training/CoursesAvailable">Courses Available </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Fees: &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} per Trainee</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Fees: {[UPFRONTCOST]} + {[TRAININGCOST]} per Trainee</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Guest Trainer</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Guest Trainer</string>
  <string name="Menu/Training/NoneAvailable">None Available</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">There are no open training rooms</string>
  <string name="Menu/Training/SelectACourse">Select a Course</string>
  <string name="Menu/Training/SelectATrainee">Select a Trainee</string>
  <string name="Menu/Training/SelectATrainer">Select a Trainer</string>
  <string name="Menu/Training/StartATrainingCourse">Start a training course</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Learning Speed: {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Teaching Speed: {[SPEED]}</string>
  <string name="Menu/Training/Trained">Trained</string>
  <string name="Menu/Training/TraineeSlotAvailable">Slot Available</string>
  <string name="Menu/Training/Trainees">Trainees</string>
  <string name="Menu/Training/TraineesAvailable">Trainees Available</string>
  <string name="Menu/Training/TrainersAvailable">Trainers Available</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Estimated Duration: Unknown</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Estimated Duration: {[DAYS]} Days[i2p_One]Estimated Duration: {[DAYS]} Day</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Estimated Duration: {[MIN]}-{[MAX]} Days</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Tuition Fees</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Trainees</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">unaffordable</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Upfront Fee</string>
  <string name="Menu/Training/TrainingRooms">Training Rooms</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Browse Steam Workshop</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Browse Workshop</string>
  <string name="Menu/UGC/Button_Create_CS">Create</string>
  <string name="Menu/UGC/Button_Delete">Delete</string>
  <string name="Menu/UGC/Button_Publish">Publish</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Publish to Steam Workshop</string>
  <string name="Menu/UGC/Button_Refresh">Refresh</string>
  <string name="Menu/UGC/Button_Subscribe">Subscribe</string>
  <string name="Menu/UGC/Button_Subscribe_All">Subscribe to all</string>
  <string name="Menu/UGC/Button_Update_CS">Update</string>
  <string name="Menu/UGC/Button_Workshop">Workshop</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Floor</string>
  <string name="Menu/UGC/ContentType/Item_CS">Item</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Music Pack</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Square Frame</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Canvas</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Expensive Frame</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Wooden Frame</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Poster</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Picture</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Circle</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Corner</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Long</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Oval</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Standard</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Rug</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Hospital</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Wall</string>
  <string name="Menu/UGC/Cost">Cost</string>
  <string name="Menu/UGC/Cost_Tooltip">The price of this item</string>
  <string name="Menu/UGC/Description">Description</string>
  <string name="Menu/UGC/Description_Default">Enter item description ...</string>
  <string name="Menu/UGC/IconImage">Icon Image</string>
  <string name="Menu/UGC/IconImage_Description">Choose an image file to use for the icon</string>
  <string name="Menu/UGC/IconImage_Reset">Reset to default image</string>
  <string name="Menu/UGC/Image">Image</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">Image Files</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">Music Files</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Select an Icon Image</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Select an Image</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Select music file(s)</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Select a Preview Image</string>
  <string name="Menu/UGC/Image_Description">Choose an image file for this item</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Open image browser</string>
  <string name="Menu/UGC/Image_Rotate">Rotate image</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Confirm image selection area</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Edit image selection area</string>
  <string name="Menu/UGC/Items/EditItem_CS">Edit item definition</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Create an Item</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Update Item</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Create Music Pack</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Update Music Pack</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Create a Picture</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Update Picture</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Create a Rug</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Update Rug</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Create, share and download items</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">View in Steam Workshop</string>
  <string name="Menu/UGC/Kudosh">Kudosh</string>
  <string name="Menu/UGC/Kudosh_Tooltip">The Kudosh required to unlock this item</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Locally created content&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Downloaded from Workshop&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Missing User-Generated Item</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">You must have at least one music track enabled!</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Playlist Error</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">One or more tracks with duplicate file names were encountered, and have not been addded to the pack</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Music Pack Items</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">You have reached the maximum number {0} of allowed music tracks within a music pack</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Music Pack Items</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">This will set all your external music packs to disabled, and enable all Two Point Radio songs!\\n\\nAre you sure you want to proceed?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Reset Music List</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">The current workshop publish operation has timed out</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Workshop Publish Failed</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">Sequential</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Shuffle</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Add New Track</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Create a new music pack</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Edit Music Pack</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Expand / Collapse music pack tracks</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Remove track</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">This track is awaiting processing for Two Point Hospital Radio readiness!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">This track is currently being processed for Two Point Hospital Radio readiness!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">This track cannot be played due to errors encountered during decoding</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Two Point Radio</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Add New Track</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Artist Name</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Back</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">Defaults</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Edit</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Music List</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Playback</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Music List</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Pack Name</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Song Title</string>
  <string name="Menu/UGC/Name">Name</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Enter item name ...</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Open Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Button">Open Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Description">Create, share and download pictures, rugs, walls, floors, and sandbox hospitals.</string>
  <string name="Menu/UGC/PromoPanel/Title">Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Interior Designer</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Create as New Item</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Create Workshop Item</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Update Other</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Update Workshop Item</string>
  <string name="Menu/UGC/Publish/PackContents">This Pack Contains:</string>
  <string name="Menu/UGC/Publish/PackContents_CS">This Pack Contains:</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Friends Only</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Hidden</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Public</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Publish to Steam Workshop</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Read Steam Workshop User Agreement</string>
  <string name="Menu/UGC/Publish/Title">Share on Steam Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Workshop Description</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Enter item description ...</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Workshop Preview Image</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Choose an image file to display on Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Workshop Title</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Enter item title ...</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Recommended resolution: {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Edit floor definition</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Edit wall definition</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Create a Floor Covering</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Update Floor Covering</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Create a Wall Covering</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Update Wall Covering</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Create, share and download walls and floors</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">View in Steam Workshop</string>
  <string name="Menu/UGC/SubType">Sub-Type</string>
  <string name="Menu/UGC/Tooltip_LocalContent">User-generated item (local)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">User-generated item (subscribed)</string>
  <string name="Menu/UGC/Tooltip_UGC">User-generated content</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">View in Steam Workshop</string>
  <string name="Menu/UGC/Type">Type</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Annual Bonus</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Awards Countdown</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Full Pay Review</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Income Last Year:</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Job Title</string>
  <string name="Menu/ViewYearlyReview/Overview">Overview</string>
  <string name="Menu/ViewYearlyReview/Pay">Pay</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Potential Annual Bonus</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Sponsered by Burp! Energy Drinks</string>
  <string name="Menu/ViewYearlyReview/Title">Awards &amp; Yearly Review</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Total Staff Wages:</string>
  <string name="Menu/ViewYearlyReview/ViewButton">View</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Worklife Balance</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Yearly Targets</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">High</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">Low</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">Medium</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Morale: None</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Morale: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">{[VALUE]} Assistants</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">{[VALUE]} Doctors</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">{[VALUE]} Janitors</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">{[VALUE]} Nurses</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Reputation: +{[VALUE]}%</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">Total {[VALUE1]} , Allowed on a Break: {[VALUE2]} </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Bad</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">Fine</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Great</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Appraisal</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Cure rate of {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">Hospital Level down by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">Hospital Level up by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">Hospital value down by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">Hospital value up by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">{[VALUE]} Income</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">{[VALUE]} Ineffective Treatments</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">No change in Hospital Level</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">No change in Reputation</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">No change in Hospital value</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">{[VALUE]} Outgoings</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">{[VALUE]} Patients Cured</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">{[VALUE]} Patients Deaths</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">{[VALUE]} Patients Sent Home</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">{[VALUE]} Profit</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">{[VALUE]} Rage Quits</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">Reputation down by {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">Reputation up by {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">{[VALUE]} Research Points Earned</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">{[VALUE]} Kudosh Earned</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">{[VALUE]} Staff Fired</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">{[VALUE]} Staff Hired</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">{[VALUE]}% Staff Morale</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">{[VALUE]} Staff Trained</string>
  <string name="Menu/Yes">Yes</string>
  <string name="Misc/Assistants">Assistants</string>
  <string name="Misc/Balance_CS">Balance</string>
  <string name="Misc/Bonus">Bonus</string>
  <string name="Misc/ButtonAbandonChallenge">Abandon Challenge</string>
  <string name="Misc/ButtonClose_CS">Close</string>
  <string name="Misc/Cancel_CS">Cancel</string>
  <string name="Misc/CantLoad_CS">Can't continue</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">Sorry, this save file appears to be corrupt, so it can't be loaded.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">Sorry, this save file is from a newer version of the game, so it can't be loaded.</string>
  <string name="Misc/ColonSeparator_CS">: </string>
  <string name="Misc/Continue_CS">Continue</string>
  <string name="Misc/Day_CS">day</string>
  <string name="Misc/Days_CS">{[DAYS]} days[i2p_One]{[DAYS]} day</string>
  <string name="Misc/Details_CS">Details</string>
  <string name="Misc/DiagnosisRequired_CS">Diagnosis Required</string>
  <string name="Misc/Doctors">Doctors</string>
  <string name="Misc/EnterItemSearchText">Search ...</string>
  <string name="Misc/EnterName_CS">Enter name ...</string>
  <string name="Misc/EnterText_CS">Enter text ...</string>
  <string name="Misc/GoldenToilet_SignupDescription">Sign up for Hospital Pass to receive the latest news about Two Point Hospital, and to toilet in style with the golden toilet.</string>
  <string name="Misc/Installed">Installed</string>
  <string name="Misc/Janitors">Janitors</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Backspace</string>
  <string name="Misc/KeyCode/Break">Pause</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">Caps Lock</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Delete</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Down</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">End</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Help</string>
  <string name="Misc/KeyCode/Home">Home</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Insert</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Num 0</string>
  <string name="Misc/KeyCode/Keypad1">Num 1</string>
  <string name="Misc/KeyCode/Keypad2">Num 2</string>
  <string name="Misc/KeyCode/Keypad3">Num 3</string>
  <string name="Misc/KeyCode/Keypad4">Num 4</string>
  <string name="Misc/KeyCode/Keypad5">Num 5</string>
  <string name="Misc/KeyCode/Keypad6">Num 6</string>
  <string name="Misc/KeyCode/Keypad7">Num 7</string>
  <string name="Misc/KeyCode/Keypad8">Num 8</string>
  <string name="Misc/KeyCode/Keypad9">Num 9</string>
  <string name="Misc/KeyCode/KeypadDivide">Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Num Enter</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Num .</string>
  <string name="Misc/KeyCode/KeypadPlus">Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Left Alt</string>
  <string name="Misc/KeyCode/LeftArrow">Left</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Left Command</string>
  <string name="Misc/KeyCode/LeftControl">Left Control</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Left Shift</string>
  <string name="Misc/KeyCode/LeftWindows">Left Windows</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menu</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Num Lock</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">Page Down</string>
  <string name="Misc/KeyCode/PageUp">Page Up</string>
  <string name="Misc/KeyCode/Pause">Pause</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">Print Screen</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Return</string>
  <string name="Misc/KeyCode/RightAlt">Right Alt</string>
  <string name="Misc/KeyCode/RightArrow">Right</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Right Command</string>
  <string name="Misc/KeyCode/RightControl">Right Control</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Right Shift</string>
  <string name="Misc/KeyCode/RightWindows">Right Windows</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">Scroll Lock</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Space</string>
  <string name="Misc/KeyCode/SysReq">SysReq</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tab</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Up</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Kudosh</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. All Rights Reserved. Developed by Two Point Studios. Console version co-developed by Red Kite Games Limited. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trade marks or trade marks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.  Portions of this program © 2020  Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Locked</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Kill Streak {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">Apr</string>
  <string name="Misc/Months/AugAbbr_CS">Aug</string>
  <string name="Misc/Months/DecAbbr_CS">Dec</string>
  <string name="Misc/Months/FebAbbr_CS">Feb</string>
  <string name="Misc/Months/JanAbbr_CS">Jan</string>
  <string name="Misc/Months/JulAbbr_CS">Jul</string>
  <string name="Misc/Months/JunAbbr_CS">Jun</string>
  <string name="Misc/Months/MarAbbr_CS">Mar</string>
  <string name="Misc/Months/MayAbbr_CS">May</string>
  <string name="Misc/Months/NovAbbr_CS">Nov</string>
  <string name="Misc/Months/OctAbbr_CS">Oct</string>
  <string name="Misc/Months/SepAbbr_CS">Sep</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">Not Installed</string>
  <string name="Misc/Nurses">Nurses</string>
  <string name="Misc/Play">Play</string>
  <string name="Misc/PreorderNow_CS">Pre-Order</string>
  <string name="Misc/Prestige">Prestige</string>
  <string name="Misc/PrestigeLevel_CS">Level {0}</string>
  <string name="Misc/Prize_CS">Prize</string>
  <string name="Misc/Purchase">Purchase</string>
  <string name="Misc/ReloadLastSave_CS">Reload Last Save</string>
  <string name="Misc/Reputation">Reputation</string>
  <string name="Misc/ReputationShort_CS">{[VALUE]} REP</string>
  <string name="Misc/Reputation_CS">Reputation</string>
  <string name="Misc/RequiresDLC_CS">Requires DLC: {0}</string>
  <string name="Misc/RequiresUGC_CS">Requires UGC: {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">Requires DLC:</string>
  <string name="Misc/Requires_DLC_List_Item_CS">DLC: {0}</string>
  <string name="Misc/Requires_List_Header">Requires:</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Requires local UGC:</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">Local UGC: {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">Requires UGC:</string>
  <string name="Misc/Requires_UGC_List_Item_CS">UGC: {0}</string>
  <string name="Misc/Research">Research</string>
  <string name="Misc/RestartHospitalWarning_CS">Are you sure you want to restart this hospital? Your current progress will be lost, and the save file for this level will be deleted.</string>
  <string name="Misc/RestartHospital_CS">Restart Hospital</string>
  <string name="Misc/Restart_CS">Restart</string>
  <string name="Misc/Rewards">Rewards</string>
  <string name="Misc/Score_CS">Score</string>
  <string name="Misc/Sell_CS">Sell</string>
  <string name="Misc/Share_CS">share</string>
  <string name="Misc/Signup">Sign Up</string>
  <string name="Misc/Start_CS">Start</string>
  <string name="Misc/TotalCures">Total Cures</string>
  <string name="Misc/TotalDeaths">Total Deaths</string>
  <string name="Misc/TotalIneffectiveCures">Total Ineffective Treatments</string>
  <string name="Misc/TotalRageQuits">Total Rage Quits</string>
  <string name="Misc/UnassignedKey_CS">Unassigned Key</string>
  <string name="Misc/Unknown_CS">Unknown</string>
  <string name="Misc/Unlocked">Unlocked</string>
  <string name="Misc/UpgradedTo_CS">Upgraded to {0}</string>
  <string name="Misc/Value_CS">Value</string>
  <string name="Misc/YouArePlayingThisLevel_CS">You are playing this level!</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Bartholomew F.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Author &amp; Advocate for Bigfoot Foundation</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Yeti</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Wiggy</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Moneybags</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Silverbottom</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Charlatene</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Undercover Journalist</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Fishwrapper</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Flanolin</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Department of Green Things</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Onionsack</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Zara</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Artist</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Fitzpocket</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Uk</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ak</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ik</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Ek</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ok</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">Went back in time to train herself (pro bono).</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Rhodes</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Byrd</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Ug</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Ag</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Ig</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Eg</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Og</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Captain</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Time Traveller</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Yesterday</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">The county's foremost expert on running red lights.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Mack</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Insists landing is just like taking off but backwards, which is why she only teaches one of them.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Philippa</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Gretchen</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Genius Mechanic</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Gearbox</string>
  <string name="Names/Female_000">Millie-Boo</string>
  <string name="Names/Female_001">Jezebel</string>
  <string name="Names/Female_002">Brangelina</string>
  <string name="Names/Female_003">Pookie</string>
  <string name="Names/Female_004">Honey</string>
  <string name="Names/Female_005">Jacinta</string>
  <string name="Names/Female_006">Elvira</string>
  <string name="Names/Female_007">Jamie-Lynn</string>
  <string name="Names/Female_008">Kensington</string>
  <string name="Names/Female_009">Branwen</string>
  <string name="Names/Female_010">Candida</string>
  <string name="Names/Female_011">Agnes</string>
  <string name="Names/Female_012">Khloe</string>
  <string name="Names/Female_013">Kimmy</string>
  <string name="Names/Female_014">Thomasina</string>
  <string name="Names/Female_015">Lucinda</string>
  <string name="Names/Female_016">Willow</string>
  <string name="Names/Female_017">Dolly</string>
  <string name="Names/Female_018">Belle</string>
  <string name="Names/Female_019">Wendy</string>
  <string name="Names/Female_020">Lulu</string>
  <string name="Names/Female_021">Jezebel</string>
  <string name="Names/Female_022">Koo</string>
  <string name="Names/Female_023">Charlie</string>
  <string name="Names/Female_024">Noele</string>
  <string name="Names/Female_025">Ursula</string>
  <string name="Names/Female_026">Fliss</string>
  <string name="Names/Female_027">Nelly</string>
  <string name="Names/Female_028">Erica</string>
  <string name="Names/Female_029">Oosha</string>
  <string name="Names/Female_030">Grainne</string>
  <string name="Names/Female_031">Missy</string>
  <string name="Names/Female_032">Jennifer</string>
  <string name="Names/Female_033">Marnie</string>
  <string name="Names/Female_034">Raquel</string>
  <string name="Names/Female_035">Janet</string>
  <string name="Names/Female_036">Tiffany</string>
  <string name="Names/Female_037">Annika</string>
  <string name="Names/Female_038">Lola</string>
  <string name="Names/Female_039">Xanthe</string>
  <string name="Names/Female_040">Hortense</string>
  <string name="Names/Female_041">Beryl</string>
  <string name="Names/Female_042">Cat</string>
  <string name="Names/Female_043">Suze</string>
  <string name="Names/Female_044">Orlagh</string>
  <string name="Names/Female_045">Niamh</string>
  <string name="Names/Female_046">Juliet</string>
  <string name="Names/Female_047">Stephanie</string>
  <string name="Names/Female_048">Sophie</string>
  <string name="Names/Female_049">Hester</string>
  <string name="Names/Female_050">Edna</string>
  <string name="Names/Female_051">Cat</string>
  <string name="Names/Female_052">Rowena</string>
  <string name="Names/Female_053">Sue</string>
  <string name="Names/Female_054">Ellie</string>
  <string name="Names/Female_055">Samantha</string>
  <string name="Names/Female_056">Mabel</string>
  <string name="Names/Female_057">Macie</string>
  <string name="Names/Female_058">Isla</string>
  <string name="Names/Female_059">Esther</string>
  <string name="Names/Female_060">Georgia</string>
  <string name="Names/Female_061">Clary</string>
  <string name="Names/Female_062">Tabitha</string>
  <string name="Names/Female_063">Karen</string>
  <string name="Names/Female_064">Annabel</string>
  <string name="Names/Female_065">Isabelle</string>
  <string name="Names/Female_066">Clarabelle</string>
  <string name="Names/Female_067">Victoria</string>
  <string name="Names/Female_068">Gill</string>
  <string name="Names/Female_069">Ginny</string>
  <string name="Names/Female_070">Henrietta</string>
  <string name="Names/Female_071">Violet</string>
  <string name="Names/Female_072">Yolanda</string>
  <string name="Names/Female_073">Denise</string>
  <string name="Names/Female_074">Penny</string>
  <string name="Names/Female_075">Belinda</string>
  <string name="Names/Female_076">Lara</string>
  <string name="Names/Female_077">Georgina</string>
  <string name="Names/Female_078">Emma</string>
  <string name="Names/Female_079">Kim</string>
  <string name="Names/Female_080">Natasha</string>
  <string name="Names/Female_081">Sian</string>
  <string name="Names/Female_082">Charlotte</string>
  <string name="Names/Female_083">Lucy</string>
  <string name="Names/Female_084">Sally</string>
  <string name="Names/Female_085">Joanna</string>
  <string name="Names/Female_086">Vera</string>
  <string name="Names/Female_087">Meryl</string>
  <string name="Names/Female_088">Dee</string>
  <string name="Names/Female_089">June</string>
  <string name="Names/Female_090">Tilly</string>
  <string name="Names/Female_091">Mandy</string>
  <string name="Names/Female_092">Petra</string>
  <string name="Names/Female_093">Jackie</string>
  <string name="Names/Female_094">Teresa</string>
  <string name="Names/Female_095">Davina</string>
  <string name="Names/Female_096">Claire</string>
  <string name="Names/Female_097">Tig</string>
  <string name="Names/Female_098">Minnie</string>
  <string name="Names/Female_099">Cressida</string>
  <string name="Names/Female_100">Poppy</string>
  <string name="Names/Female_101">Jemima</string>
  <string name="Names/Female_102">Beatrice</string>
  <string name="Names/Female_103">Norma</string>
  <string name="Names/Female_104">Nigella</string>
  <string name="Names/Female_105">Agatha</string>
  <string name="Names/Female_106">Antonia</string>
  <string name="Names/Female_107">Phoebe</string>
  <string name="Names/Female_108">Pam</string>
  <string name="Names/Female_109">Peggy</string>
  <string name="Names/Female_110">Pandora</string>
  <string name="Names/Female_111">Ellie</string>
  <string name="Names/Female_112">Zoe</string>
  <string name="Names/Female_113">Sabrina</string>
  <string name="Names/Female_114">Sylvia</string>
  <string name="Names/Female_115">Lauran</string>
  <string name="Names/Female_116">Lauren</string>
  <string name="Names/Female_117">Laura</string>
  <string name="Names/Female_118">Jules</string>
  <string name="Names/Female_119">Gertrude</string>
  <string name="Names/Female_120">Lily</string>
  <string name="Names/Female_121">Chloe</string>
  <string name="Names/Female_122">Amber</string>
  <string name="Names/Female_123">Jayne</string>
  <string name="Names/Female_124">Isobel</string>
  <string name="Names/Female_125">Imogen</string>
  <string name="Names/Female_126">Ace</string>
  <string name="Names/Female_127">Molly</string>
  <string name="Names/Female_128">Tabby</string>
  <string name="Names/Female_129">Fay</string>
  <string name="Names/Female_130">Jade</string>
  <string name="Names/Female_131">Ruby</string>
  <string name="Names/Female_132">Crystal</string>
  <string name="Names/Female_133">Pearl</string>
  <string name="Names/Female_134">Kelly</string>
  <string name="Names/Female_135">Penelope</string>
  <string name="Names/Female_136">Barbara</string>
  <string name="Names/Female_137">Jasmine</string>
  <string name="Names/Female_138">Skyler</string>
  <string name="Names/Female_139">Rose</string>
  <string name="Names/Female_140">Rosie</string>
  <string name="Names/Female_141">Whitney</string>
  <string name="Names/Female_142">Luka</string>
  <string name="Names/Female_143">Dahlia</string>
  <string name="Names/Female_144">Holly</string>
  <string name="Names/Female_145">Polly</string>
  <string name="Names/Female_146">Alice</string>
  <string name="Names/Female_147">Clementine</string>
  <string name="Names/Female_148">Robyn</string>
  <string name="Names/Female_149">Gwyneth</string>
  <string name="Names/Female_150">Gwendoline</string>
  <string name="Names/Female_151">Sophia</string>
  <string name="Names/Female_152">Natalie</string>
  <string name="Names/Female_153">Maisie</string>
  <string name="Names/Female_154">Emilia</string>
  <string name="Names/Female_155">Emily</string>
  <string name="Names/Female_156">Hannah</string>
  <string name="Names/Female_157">Carrie</string>
  <string name="Names/Female_158">Daisy</string>
  <string name="Names/Female_159">Kate</string>
  <string name="Names/Female_160">Katherine</string>
  <string name="Names/Female_161">Angelina</string>
  <string name="Names/Female_162">Angela</string>
  <string name="Names/Female_163">Florence</string>
  <string name="Names/Female_164">Betty</string>
  <string name="Names/Female_165">Camilla</string>
  <string name="Names/Female_166">Mia</string>
  <string name="Names/Female_167">Eve</string>
  <string name="Names/Female_168">Eva</string>
  <string name="Names/Female_169">Ava</string>
  <string name="Names/Female_170">Bella</string>
  <string name="Names/Female_171">Laila</string>
  <string name="Names/Female_172">Layla</string>
  <string name="Names/Female_173">Brandy</string>
  <string name="Names/Female_174">Lillian</string>
  <string name="Names/Female_175">Aubrey</string>
  <string name="Names/Female_176">Audrey</string>
  <string name="Names/Female_177">Nora</string>
  <string name="Names/Female_178">Stella</string>
  <string name="Names/Female_179">Eleanor</string>
  <string name="Names/Female_180">Alison</string>
  <string name="Names/Female_181">Alex</string>
  <string name="Names/Female_182">Alexa</string>
  <string name="Names/Female_183">Anna</string>
  <string name="Names/Female_184">Ariana</string>
  <string name="Names/Female_185">Hazel</string>
  <string name="Names/Female_186">Sarah</string>
  <string name="Names/Female_187">Piper</string>
  <string name="Names/Female_188">Aurora</string>
  <string name="Names/Female_189">Maya</string>
  <string name="Names/Female_190">Matilda</string>
  <string name="Names/Female_191">Naomi</string>
  <string name="Names/Female_192">Luna</string>
  <string name="Names/Female_193">Lydia</string>
  <string name="Names/Female_194">Kylie</string>
  <string name="Names/Female_195">Melissa</string>
  <string name="Names/Female_196">Melanie</string>
  <string name="Names/Female_197">Melinda</string>
  <string name="Names/Female_198">Linda</string>
  <string name="Names/Female_199">Julia</string>
  <string name="Names/Female_200">Vivian</string>
  <string name="Names/Female_201">Sandy</string>
  <string name="Names/Female_202">Ivy</string>
  <string name="Names/Female_203">Ingrid</string>
  <string name="Names/Female_204">Olivia</string>
  <string name="Names/Female_205">Olive</string>
  <string name="Names/Female_206">Tessa</string>
  <string name="Names/Female_207">Jess</string>
  <string name="Names/Female_208">Jessica</string>
  <string name="Names/Female_209">Dorothy</string>
  <string name="Names/Female_210">Dottie</string>
  <string name="Names/Female_211">Lucille</string>
  <string name="Names/Female_212">Amy</string>
  <string name="Names/Female_213">Maureen</string>
  <string name="Names/Female_214">Cassandra</string>
  <string name="Names/Female_215">Maddy</string>
  <string name="Names/Female_216">Madeline</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">Totally fabulous in every conceivable way. Hates everyone.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Jemima</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">Styles</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">One of the nicest people in the county. Convicted murderer.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Clive</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Dude</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Somehow always ends up being right, much to everyone's annoyance.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Gregory</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Mouse</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">Finest GP in all the land. Dangerous when playing mini golf.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Huggles</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Has the 'awesome at science' gene.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Rosie</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Franklin</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Owns the largest collection of bananas in the county.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Herman</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Freud</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">Graduate of Mitton University, and one of Bungle's finest. Invented ultrasonic socks.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Imogen</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Crank</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Particularly skilled at dissection. Obsessed with fizzy drinks.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">B.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Pepper</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">Once cured a patient with a cattle-prod.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Meredith</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Beard</string>
  <string name="Names/GuestTrainer_Example_First">Baz</string>
  <string name="Names/GuestTrainer_Example_Last">Matty</string>
  <string name="Names/GuestTrainer_General_Description">Has a second set of teeth, making her grin twice as effective.</string>
  <string name="Names/GuestTrainer_General_First">Sophie</string>
  <string name="Names/GuestTrainer_General_Last">Smiles</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Happily married to a ghost.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Peter</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Geist</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Host of the TV show Spanner Time.</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Bert</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Fixit</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">A world-class engineer. Upgraded herself with telescopic hands.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Penelope</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Power</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Owns three hundred sets of bedding, all featuring cartoon characters.</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Gordon</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Nightingale</string>
  <string name="Names/Male_000">Vince</string>
  <string name="Names/Male_001">Kendall</string>
  <string name="Names/Male_002">Randy</string>
  <string name="Names/Male_003">Josiah</string>
  <string name="Names/Male_004">Fredward</string>
  <string name="Names/Male_005">Cooper</string>
  <string name="Names/Male_006">Garth</string>
  <string name="Names/Male_007">Tarquin</string>
  <string name="Names/Male_008">Tobias</string>
  <string name="Names/Male_009">Derek</string>
  <string name="Names/Male_010">Norman</string>
  <string name="Names/Male_011">Forbes</string>
  <string name="Names/Male_012">Mick</string>
  <string name="Names/Male_013">Sebastian</string>
  <string name="Names/Male_014">Jeff</string>
  <string name="Names/Male_015">Benedict</string>
  <string name="Names/Male_016">Asquith</string>
  <string name="Names/Male_017">Bernie</string>
  <string name="Names/Male_018">Rupert</string>
  <string name="Names/Male_019">Ozzy</string>
  <string name="Names/Male_020">Arthur</string>
  <string name="Names/Male_021">Vladimir</string>
  <string name="Names/Male_022">Jock</string>
  <string name="Names/Male_023">Bartholomew</string>
  <string name="Names/Male_024">Magnus</string>
  <string name="Names/Male_025">Tex</string>
  <string name="Names/Male_026">Frobisher</string>
  <string name="Names/Male_027">Aldo</string>
  <string name="Names/Male_028">Gerald</string>
  <string name="Names/Male_029">Ozzie</string>
  <string name="Names/Male_030">Ross</string>
  <string name="Names/Male_031">Will</string>
  <string name="Names/Male_032">Alfie</string>
  <string name="Names/Male_033">Donald</string>
  <string name="Names/Male_034">Raphael</string>
  <string name="Names/Male_035">George</string>
  <string name="Names/Male_036">Clive</string>
  <string name="Names/Male_037">Barry</string>
  <string name="Names/Male_038">Kendall</string>
  <string name="Names/Male_039">Reg</string>
  <string name="Names/Male_040">Jack</string>
  <string name="Names/Male_041">Philip</string>
  <string name="Names/Male_042">Tommy</string>
  <string name="Names/Male_043">Ralph</string>
  <string name="Names/Male_044">Francis</string>
  <string name="Names/Male_045">Scotty</string>
  <string name="Names/Male_046">Cristiano</string>
  <string name="Names/Male_047">Terry</string>
  <string name="Names/Male_048">Henry</string>
  <string name="Names/Male_049">Christopher</string>
  <string name="Names/Male_050">Dan</string>
  <string name="Names/Male_051">Charlie</string>
  <string name="Names/Male_052">Frederick</string>
  <string name="Names/Male_053">Ernest</string>
  <string name="Names/Male_054">Sam</string>
  <string name="Names/Male_055">Tony</string>
  <string name="Names/Male_056">Dominic</string>
  <string name="Names/Male_057">Victor</string>
  <string name="Names/Male_058">Pete</string>
  <string name="Names/Male_059">Spike</string>
  <string name="Names/Male_060">Ian</string>
  <string name="Names/Male_061">David</string>
  <string name="Names/Male_062">Pat</string>
  <string name="Names/Male_063">Gordon</string>
  <string name="Names/Male_064">Brendan</string>
  <string name="Names/Male_065">Simon</string>
  <string name="Names/Male_066">Jonathan</string>
  <string name="Names/Male_067">Aaron</string>
  <string name="Names/Male_068">Paul</string>
  <string name="Names/Male_069">Bob</string>
  <string name="Names/Male_070">Lloyd</string>
  <string name="Names/Male_071">Sebastian</string>
  <string name="Names/Male_072">Max</string>
  <string name="Names/Male_073">Michael</string>
  <string name="Names/Male_074">Elvish</string>
  <string name="Names/Male_075">Marcus</string>
  <string name="Names/Male_076">Eric</string>
  <string name="Names/Male_077">Mervyn</string>
  <string name="Names/Male_078">William</string>
  <string name="Names/Male_079">Shane</string>
  <string name="Names/Male_080">Andrew</string>
  <string name="Names/Male_081">Adam</string>
  <string name="Names/Male_082">Albert</string>
  <string name="Names/Male_083">Micky</string>
  <string name="Names/Male_084">Quentin</string>
  <string name="Names/Male_085">Rob</string>
  <string name="Names/Male_086">Tim</string>
  <string name="Names/Male_087">Angus</string>
  <string name="Names/Male_088">Kirk</string>
  <string name="Names/Male_089">Bosworth</string>
  <string name="Names/Male_090">Dennis</string>
  <string name="Names/Male_091">Finlay</string>
  <string name="Names/Male_092">Dwight</string>
  <string name="Names/Male_093">Oscar</string>
  <string name="Names/Male_094">Raj</string>
  <string name="Names/Male_095">Osman</string>
  <string name="Names/Male_096">Caleb</string>
  <string name="Names/Male_097">Josiah</string>
  <string name="Names/Male_098">Bobby</string>
  <string name="Names/Male_099">Jimmy</string>
  <string name="Names/Male_100">Brian</string>
  <string name="Names/Male_101">Herman</string>
  <string name="Names/Male_102">Marvin</string>
  <string name="Names/Male_103">Bert</string>
  <string name="Names/Male_104">Ernie</string>
  <string name="Names/Male_105">Cuthbert</string>
  <string name="Names/Male_106">Randy</string>
  <string name="Names/Male_107">Donald</string>
  <string name="Names/Male_108">Freddy</string>
  <string name="Names/Male_109">Fred</string>
  <string name="Names/Male_110">Trevor</string>
  <string name="Names/Male_111">Roger</string>
  <string name="Names/Male_112">Teddy</string>
  <string name="Names/Male_113">Ted</string>
  <string name="Names/Male_114">Howard</string>
  <string name="Names/Male_115">Boris</string>
  <string name="Names/Male_116">Arnold</string>
  <string name="Names/Male_117">Colin</string>
  <string name="Names/Male_118">Benny</string>
  <string name="Names/Male_119">Perry</string>
  <string name="Names/Male_120">Dicky</string>
  <string name="Names/Male_121">Frank</string>
  <string name="Names/Male_122">Alfred</string>
  <string name="Names/Male_123">Keith</string>
  <string name="Names/Male_124">Walter</string>
  <string name="Names/Male_125">Monty</string>
  <string name="Names/Male_126">Bill</string>
  <string name="Names/Male_127">Billy</string>
  <string name="Names/Male_128">Hugh</string>
  <string name="Names/Male_129">Mac</string>
  <string name="Names/Male_130">Bernard</string>
  <string name="Names/Male_131">Ronald</string>
  <string name="Names/Male_132">Ben</string>
  <string name="Names/Male_133">Mark</string>
  <string name="Names/Male_134">Gary</string>
  <string name="Names/Male_135">Chris</string>
  <string name="Names/Male_136">Nigel</string>
  <string name="Names/Male_137">Noddy</string>
  <string name="Names/Male_138">Herbert</string>
  <string name="Names/Male_139">Burt</string>
  <string name="Names/Male_140">Clyde</string>
  <string name="Names/Male_141">Kevin</string>
  <string name="Names/Male_142">Harry</string>
  <string name="Names/Male_143">Ace</string>
  <string name="Names/Male_144">Benjamin</string>
  <string name="Names/Male_145">Benjy</string>
  <string name="Names/Male_146">Theodore</string>
  <string name="Names/Male_147">Desmond</string>
  <string name="Names/Male_148">Bertie</string>
  <string name="Names/Male_149">Robert</string>
  <string name="Names/Male_150">Gilbert</string>
  <string name="Names/Male_151">Timmy</string>
  <string name="Names/Male_152">Spencer</string>
  <string name="Names/Male_153">Blake</string>
  <string name="Names/Male_154">Dwayne</string>
  <string name="Names/Male_155">Roy</string>
  <string name="Names/Male_156">Raymond</string>
  <string name="Names/Male_157">Barney</string>
  <string name="Names/Male_158">Lionel</string>
  <string name="Names/Male_159">Geoffrey</string>
  <string name="Names/Male_160">Chuck</string>
  <string name="Names/Male_161">Bruce</string>
  <string name="Names/Male_162">Morris</string>
  <string name="Names/Male_163">Brad</string>
  <string name="Names/Male_164">Troy</string>
  <string name="Names/Male_165">Montgomery</string>
  <string name="Names/Male_166">Jake</string>
  <string name="Names/Male_167">Jacob</string>
  <string name="Names/Male_168">Dirk</string>
  <string name="Names/Male_169">Thomas</string>
  <string name="Names/Male_170">Edward</string>
  <string name="Names/Male_171">Edmund</string>
  <string name="Names/Male_172">Byron</string>
  <string name="Names/Male_173">Pedro</string>
  <string name="Names/Male_174">Felix</string>
  <string name="Names/Male_175">Logan</string>
  <string name="Names/Male_176">Franklin</string>
  <string name="Names/Male_177">Percy</string>
  <string name="Names/Male_178">Reginald</string>
  <string name="Names/Male_179">Archie</string>
  <string name="Names/Male_180">Archibald</string>
  <string name="Names/Male_181">Ned</string>
  <string name="Names/Male_182">Horatio</string>
  <string name="Names/Male_183">Steve</string>
  <string name="Names/Male_184">Gregory</string>
  <string name="Names/Male_185">Fabio</string>
  <string name="Names/Male_186">Jason</string>
  <string name="Names/Male_187">Warwick</string>
  <string name="Names/Male_188">Dave</string>
  <string name="Names/Male_189">Jasper</string>
  <string name="Names/Male_190">Clint</string>
  <string name="Names/Male_191">Hannibal</string>
  <string name="Names/Male_192">Homer</string>
  <string name="Names/Male_193">Isaac</string>
  <string name="Names/Male_194">Ludwig</string>
  <string name="Names/Male_195">Carlton</string>
  <string name="Names/Male_196">Carl</string>
  <string name="Names/Male_197">Herbie</string>
  <string name="Names/Male_198">Leo</string>
  <string name="Names/Male_199">Leonard</string>
  <string name="Names/Male_200">Robin</string>
  <string name="Names/Male_201">Miles</string>
  <string name="Names/Male_202">Milo</string>
  <string name="Names/Male_203">Alf</string>
  <string name="Names/Male_204">Peter</string>
  <string name="Names/Male_205">Rory</string>
  <string name="Names/Male_206">Richard</string>
  <string name="Names/Male_207">Rich</string>
  <string name="Names/Male_208">Lando</string>
  <string name="Names/Male_209">Orlando</string>
  <string name="Names/Male_210">Rolando</string>
  <string name="Names/Male_211">Lawrence</string>
  <string name="Names/Male_212">Niall</string>
  <string name="Names/Male_213">Hank</string>
  <string name="Names/Male_214">Titus</string>
  <string name="Names/Male_215">Godfrey</string>
  <string name="Names/Male_216">Randolf</string>
  <string name="Names/Male_217">Lester</string>
  <string name="Names/Male_218">Leroy</string>
  <string name="Names/Male_219">Lance</string>
  <string name="Names/Male_220">Jurgen</string>
  <string name="Names/Male_221">Joey</string>
  <string name="Names/Male_222">Jacques</string>
  <string name="Names/Male_223">Neville</string>
  <string name="Names/Male_224">Sammy</string>
  <string name="Names/Male_225">Wilbur</string>
  <string name="Names/Male_226">Rodney</string>
  <string name="Names/Male_227">Winston</string>
  <string name="Names/Male_228">Eugene</string>
  <string name="Names/Male_229">Nermal</string>
  <string name="Names/Male_230">Grant</string>
  <string name="Names/Male_231">Toby</string>
  <string name="Names/Male_232">Hugo</string>
  <string name="Names/Male_233">Zeke</string>
  <string name="Names/Surname_000">Smudge</string>
  <string name="Names/Surname_001">Trellis</string>
  <string name="Names/Surname_002">Lane</string>
  <string name="Names/Surname_003">Goth-Hancock</string>
  <string name="Names/Surname_004">Flavour</string>
  <string name="Names/Surname_005">Comfortable</string>
  <string name="Names/Surname_006">Explosion</string>
  <string name="Names/Surname_007">Rubbish</string>
  <string name="Names/Surname_008">Mictor</string>
  <string name="Names/Surname_009">Trossoch</string>
  <string name="Names/Surname_010">Bottomley</string>
  <string name="Names/Surname_011">Mastic</string>
  <string name="Names/Surname_012">Grunt</string>
  <string name="Names/Surname_013">Beer</string>
  <string name="Names/Surname_014">Infinity</string>
  <string name="Names/Surname_015">Pigmento</string>
  <string name="Names/Surname_016">Vinegar</string>
  <string name="Names/Surname_017">Bigly</string>
  <string name="Names/Surname_018">Pratt</string>
  <string name="Names/Surname_019">Masterstroke</string>
  <string name="Names/Surname_020">Bucket</string>
  <string name="Names/Surname_021">Ruck</string>
  <string name="Names/Surname_022">Curves</string>
  <string name="Names/Surname_023">Wielder</string>
  <string name="Names/Surname_024">Sofa</string>
  <string name="Names/Surname_025">Portillo</string>
  <string name="Names/Surname_026">Teeth</string>
  <string name="Names/Surname_027">Transformer</string>
  <string name="Names/Surname_028">Larder</string>
  <string name="Names/Surname_029">Ocean</string>
  <string name="Names/Surname_030">Bane</string>
  <string name="Names/Surname_031">Stop</string>
  <string name="Names/Surname_032">Tarmacadam</string>
  <string name="Names/Surname_033">Scream</string>
  <string name="Names/Surname_034">Pebble</string>
  <string name="Names/Surname_035">Kilmister</string>
  <string name="Names/Surname_036">Servation</string>
  <string name="Names/Surname_037">Catt</string>
  <string name="Names/Surname_038">Cyanide</string>
  <string name="Names/Surname_039">Field</string>
  <string name="Names/Surname_040">Skiver</string>
  <string name="Names/Surname_041">Bottom</string>
  <string name="Names/Surname_042">Skinner</string>
  <string name="Names/Surname_043">Dolittle</string>
  <string name="Names/Surname_044">Porridge</string>
  <string name="Names/Surname_045">Poonia</string>
  <string name="Names/Surname_046">Oshun</string>
  <string name="Names/Surname_047">Strong</string>
  <string name="Names/Surname_048">Lite</string>
  <string name="Names/Surname_049">Cloude</string>
  <string name="Names/Surname_050">Baskett</string>
  <string name="Names/Surname_051">Pike</string>
  <string name="Names/Surname_052">Drumm</string>
  <string name="Names/Surname_053">Oh</string>
  <string name="Names/Surname_054">Gamgee</string>
  <string name="Names/Surname_055">Syrup</string>
  <string name="Names/Surname_056">Clubb</string>
  <string name="Names/Surname_057">Wight</string>
  <string name="Names/Surname_058">Nutt</string>
  <string name="Names/Surname_059">Wang</string>
  <string name="Names/Surname_060">Lost</string>
  <string name="Names/Surname_061">Claridge</string>
  <string name="Names/Surname_062">Trickett</string>
  <string name="Names/Surname_063">Fast</string>
  <string name="Names/Surname_064">Rang</string>
  <string name="Names/Surname_065">Bright</string>
  <string name="Names/Surname_066">Clear</string>
  <string name="Names/Surname_067">Spong</string>
  <string name="Names/Surname_068">Mills</string>
  <string name="Names/Surname_069">Glasson</string>
  <string name="Names/Surname_070">Allmoor</string>
  <string name="Names/Surname_071">Rowe</string>
  <string name="Names/Surname_072">Milk</string>
  <string name="Names/Surname_073">Hurt</string>
  <string name="Names/Surname_074">Moore</string>
  <string name="Names/Surname_075">McCarthy</string>
  <string name="Names/Surname_076">Bunce</string>
  <string name="Names/Surname_077">Bind</string>
  <string name="Names/Surname_078">Eames</string>
  <string name="Names/Surname_079">Credible</string>
  <string name="Names/Surname_080">Asher</string>
  <string name="Names/Surname_081">Gump</string>
  <string name="Names/Surname_082">Terry</string>
  <string name="Names/Surname_083">Doom</string>
  <string name="Names/Surname_084">McBoatface</string>
  <string name="Names/Surname_085">Manners</string>
  <string name="Names/Surname_086">Noise</string>
  <string name="Names/Surname_087">Peters</string>
  <string name="Names/Surname_088">Fenderson</string>
  <string name="Names/Surname_089">Mouth</string>
  <string name="Names/Surname_090">Monk</string>
  <string name="Names/Surname_091">Mann</string>
  <string name="Names/Surname_092">Mason</string>
  <string name="Names/Surname_093">Bilk</string>
  <string name="Names/Surname_094">Woodstone</string>
  <string name="Names/Surname_095">Rutt</string>
  <string name="Names/Surname_096">Waters</string>
  <string name="Names/Surname_097">Dobson</string>
  <string name="Names/Surname_098">Parker</string>
  <string name="Names/Surname_099">Pickles</string>
  <string name="Names/Surname_100">Pilchard</string>
  <string name="Names/Surname_101">Farce</string>
  <string name="Names/Surname_102">Tension</string>
  <string name="Names/Surname_103">Rancid</string>
  <string name="Names/Surname_104">Dick</string>
  <string name="Names/Surname_105">Lemon</string>
  <string name="Names/Surname_106">Knuckles</string>
  <string name="Names/Surname_107">Junk</string>
  <string name="Names/Surname_108">Plopp</string>
  <string name="Names/Surname_109">Fudge</string>
  <string name="Names/Surname_110">Cress</string>
  <string name="Names/Surname_111">Shaker</string>
  <string name="Names/Surname_112">Gherkin</string>
  <string name="Names/Surname_113">Wetter</string>
  <string name="Names/Surname_114">Blancmange</string>
  <string name="Names/Surname_115">Moose</string>
  <string name="Names/Surname_116">Plebb</string>
  <string name="Names/Surname_117">Pullover</string>
  <string name="Names/Surname_118">Pumps</string>
  <string name="Names/Surname_119">Bilge</string>
  <string name="Names/Surname_120">Chopper</string>
  <string name="Names/Surname_121">Thump</string>
  <string name="Names/Surname_122">Lipps</string>
  <string name="Names/Surname_123">Roadkill</string>
  <string name="Names/Surname_124">Sweat</string>
  <string name="Names/Surname_125">Bulge</string>
  <string name="Names/Surname_126">Massive</string>
  <string name="Names/Surname_127">Puffin</string>
  <string name="Names/Surname_128">Marmalade</string>
  <string name="Names/Surname_129">Moon</string>
  <string name="Names/Surname_130">Rhubarb</string>
  <string name="Names/Surname_131">Crumble</string>
  <string name="Names/Surname_132">Pudding</string>
  <string name="Names/Surname_133">Digestive</string>
  <string name="Names/Surname_134">Thunder</string>
  <string name="Names/Surname_135">Tornado</string>
  <string name="Names/Surname_136">Hurricane</string>
  <string name="Names/Surname_137">Blizzard</string>
  <string name="Names/Surname_138">Volcano</string>
  <string name="Names/Surname_139">Compost</string>
  <string name="Names/Surname_140">Fingers</string>
  <string name="Names/Surname_141">Hands</string>
  <string name="Names/Surname_142">Mackerel</string>
  <string name="Names/Surname_143">Sandals</string>
  <string name="Names/Surname_144">Colossus</string>
  <string name="Names/Surname_145">Carpet</string>
  <string name="Names/Surname_146">Curtains</string>
  <string name="Names/Surname_147">Sweetener</string>
  <string name="Names/Surname_148">Blunder</string>
  <string name="Names/Surname_149">Pilfer</string>
  <string name="Names/Surname_150">Odyssey</string>
  <string name="Names/Surname_151">Sandwich</string>
  <string name="Names/Surname_152">Badger</string>
  <string name="Names/Surname_153">Pound</string>
  <string name="Names/Surname_154">Mayonnaise</string>
  <string name="Names/Surname_155">Windmill</string>
  <string name="Names/Surname_156">Power</string>
  <string name="Names/Surname_157">Face</string>
  <string name="Names/Surname_158">Dynamite</string>
  <string name="Names/Surname_159">Muesli</string>
  <string name="Names/Surname_160">Binge</string>
  <string name="Names/Surname_161">Riddle</string>
  <string name="Names/Surname_162">Mountain</string>
  <string name="Names/Surname_163">Avocado</string>
  <string name="Names/Surname_164">Curious</string>
  <string name="Names/Surname_165">Payback</string>
  <string name="Names/Surname_166">Galaxy</string>
  <string name="Names/Surname_167">Haircut</string>
  <string name="Names/Surname_168">Trousers</string>
  <string name="Names/Surname_169">Eruption</string>
  <string name="Names/Surname_170">Cosmic</string>
  <string name="Names/Surname_171">Thumper</string>
  <string name="Names/Surname_172">Belcher</string>
  <string name="Names/Surname_173">Corruption</string>
  <string name="Names/Surname_174">Casserole</string>
  <string name="Names/Surname_175">De La Creme</string>
  <string name="Names/Surname_176">Toff</string>
  <string name="Names/Surname_177">Boff</string>
  <string name="Names/Surname_178">Prime</string>
  <string name="Names/Surname_179">Leotard</string>
  <string name="Names/Surname_180">Spatula</string>
  <string name="Names/Surname_181">Champion</string>
  <string name="Names/Surname_182">Akimbo</string>
  <string name="Names/Surname_183">Flopp</string>
  <string name="Names/Surname_184">Mullet</string>
  <string name="Names/Surname_185">Orange</string>
  <string name="Names/Surname_186">Brown</string>
  <string name="Names/Surname_187">Green</string>
  <string name="Names/Surname_188">Grey</string>
  <string name="Names/Surname_189">Silver</string>
  <string name="Names/Surname_190">Black</string>
  <string name="Names/Surname_191">White</string>
  <string name="Names/Surname_192">Gold</string>
  <string name="Names/Surname_193">Ginger</string>
  <string name="Names/Surname_194">Beige</string>
  <string name="Names/Surname_195">Plum</string>
  <string name="Names/Surname_196">Steel</string>
  <string name="Names/Surname_197">Brass</string>
  <string name="Names/Surname_198">Wood</string>
  <string name="Names/Surname_199">Diamond</string>
  <string name="Names/Surname_200">Peach</string>
  <string name="Names/Surname_201">Purple</string>
  <string name="Names/Surname_202">Picture</string>
  <string name="Names/Surname_203">Puddle</string>
  <string name="Names/Surname_204">Horn</string>
  <string name="Names/Surname_205">Spanner</string>
  <string name="Names/Surname_206">Pong</string>
  <string name="Names/Surname_207">Fopp</string>
  <string name="Names/Surname_208">Dandy</string>
  <string name="Names/Surname_209">Rambo</string>
  <string name="Names/Surname_210">Mania</string>
  <string name="Names/Surname_211">Johnson</string>
  <string name="Names/Surname_212">Damp</string>
  <string name="Names/Surname_213">Chutney</string>
  <string name="Names/Surname_214">Bolognese</string>
  <string name="Names/Surname_215">De Bauchery</string>
  <string name="Names/Surname_216">Flan</string>
  <string name="Names/Surname_217">Quiche</string>
  <string name="Names/Surname_218">Mojo</string>
  <string name="Names/Surname_219">Bergerac</string>
  <string name="Names/Surname_220">Bungle</string>
  <string name="Names/Surname_221">Rainbow</string>
  <string name="Names/Surname_222">Rampant</string>
  <string name="Names/Surname_223">Custard</string>
  <string name="Names/Surname_224">Duckworth</string>
  <string name="Names/Surname_225">Hoofalump</string>
  <string name="Names/Surname_226">Fromage</string>
  <string name="Names/Surname_227">Fiddle</string>
  <string name="Names/Surname_228">Tickle</string>
  <string name="Names/Surname_229">Muddle</string>
  <string name="Names/Surname_230">Fidget</string>
  <string name="Names/Surname_231">Wriggle</string>
  <string name="Names/Surname_232">Juggle</string>
  <string name="Names/Surname_233">Squirm</string>
  <string name="Names/Surname_234">Duvet</string>
  <string name="Names/Surname_235">Pillow</string>
  <string name="Names/Surname_236">Nemesis</string>
  <string name="Names/Surname_237">Grumble</string>
  <string name="Names/Surname_238">Bapp</string>
  <string name="Names/Surname_239">Growl</string>
  <string name="Names/Surname_240">Tingle</string>
  <string name="Names/Surname_241">Dingle</string>
  <string name="Names/Surname_242">Dangle</string>
  <string name="Names/Surname_243">Gruff</string>
  <string name="Names/Surname_244">Shandy</string>
  <string name="Names/Surname_245">Flogg</string>
  <string name="Names/Surname_246">Beeves</string>
  <string name="Names/Surname_247">Derp</string>
  <string name="Names/Surname_248">Burp</string>
  <string name="Names/Surname_249">Styles</string>
  <string name="Names/Surname_250">Legend</string>
  <string name="Names/Surname_251">Sauce</string>
  <string name="Names/Surname_252">Cups</string>
  <string name="Names/Surname_253">Fluff</string>
  <string name="Names/Surname_254">Wizard</string>
  <string name="Names/Surname_255">Pungent</string>
  <string name="Names/Surname_256">Turbo</string>
  <string name="Names/Surname_257">Deluxe</string>
  <string name="Names/Surname_258">Plunge</string>
  <string name="Names/Surname_259">Quack</string>
  <string name="Names/Surname_260">Pond</string>
  <string name="Names/Surname_261">Boop</string>
  <string name="Names/Surname_262">Bobble</string>
  <string name="Names/Surname_263">Vape</string>
  <string name="Names/Surname_264">Bog</string>
  <string name="Names/Surname_265">Nobble</string>
  <string name="Names/Surname_266">Codpiece</string>
  <string name="Names/Surname_267">Aubergine</string>
  <string name="Names/Surname_268">Chunder</string>
  <string name="Names/Surname_269">Fuddle</string>
  <string name="Names/Surname_270">Baffle</string>
  <string name="Names/Surname_271">Guff</string>
  <string name="Names/Surname_272">Dross</string>
  <string name="Names/Surname_273">Funkle</string>
  <string name="Names/Surname_274">Latrine</string>
  <string name="Names/Surname_275">Muck</string>
  <string name="Names/Surname_276">Fenton</string>
  <string name="Names/Surname_277">Hunt</string>
  <string name="Names/Surname_278">Dogflud</string>
  <string name="Names/Surname_279">Hogsback</string>
  <string name="Names/Surname_280">Eastgate</string>
  <string name="Names/Surname_281">Dump</string>
  <string name="Names/Surname_282">Gob</string>
  <string name="Names/Surname_283">Flob</string>
  <string name="Names/Surname_284">Flush</string>
  <string name="Names/Surname_285">Sobb</string>
  <string name="Names/Surname_286">Itch</string>
  <string name="Names/Surname_287">Corduroy</string>
  <string name="Names/Surname_288">Nosh</string>
  <string name="Names/Surname_289">Peppermint</string>
  <string name="Names/Surname_290">Fox</string>
  <string name="Names/Surname_291">Bork</string>
  <string name="Names/Surname_292">Dork</string>
  <string name="Names/Surname_293">Nerd</string>
  <string name="Names/Surname_294">Boffin</string>
  <string name="Names/Surname_295">Tool</string>
  <string name="Names/Surname_296">Fool</string>
  <string name="Names/Surname_297">Marathon</string>
  <string name="Names/Surname_298">Spoon</string>
  <string name="Names/Surname_299">Barnacle</string>
  <string name="Names/Surname_300">Trout</string>
  <string name="Names/Surname_301">Rhymes</string>
  <string name="Names/Surname_302">Biscotti</string>
  <string name="Names/Surname_303">Hammer</string>
  <string name="Names/Surname_304">Grot</string>
  <string name="Names/Surname_305">Radical</string>
  <string name="Names/Surname_306">Titan</string>
  <string name="Names/Surname_307">Malaphor</string>
  <string name="Names/Surname_308">Dabble</string>
  <string name="Names/Surname_309">Bunting</string>
  <string name="Names/Surname_310">Quibble</string>
  <string name="Names/Surname_311">Roffle</string>
  <string name="Names/Surname_312">Bird</string>
  <string name="Names/Surname_313">Mop</string>
  <string name="Names/Surname_314">Jazz</string>
  <string name="Names/Surname_315">Broccoli</string>
  <string name="Names/Surname_316">Cumberland</string>
  <string name="Names/Surname_317">Biggles</string>
  <string name="Names/Surname_318">Maverick</string>
  <string name="Names/Surname_319">Goose</string>
  <string name="Names/Surname_320">Iceman</string>
  <string name="Names/Surname_321">Dickens</string>
  <string name="Names/Surname_322">Barton</string>
  <string name="Names/Surname_323">Fluster</string>
  <string name="Names/Surname_324">Markenfield</string>
  <string name="Names/Surname_325">Sovereign</string>
  <string name="Names/Surname_326">Greenside</string>
  <string name="Names/Surname_327">Amethyst</string>
  <string name="Names/Surname_328">Popper</string>
  <string name="Names/Surname_329">Peril</string>
  <string name="Names/Surname_330">Murdock</string>
  <string name="Names/Surname_331">Dread</string>
  <string name="Names/Surname_332">Solomon</string>
  <string name="Names/Surname_333">Darling</string>
  <string name="Names/Surname_334">Pomp</string>
  <string name="Names/Surname_335">Pollard</string>
  <string name="Names/Surname_336">Lovecraft</string>
  <string name="Names/Surname_337">Periwinkle</string>
  <string name="Names/Surname_338">Tumbleweed</string>
  <string name="Names/Surname_339">Eggman</string>
  <string name="Names/Surname_340">Carnage</string>
  <string name="Names/Surname_341">Shambles</string>
  <string name="Names/Surname_342">Fairfax</string>
  <string name="Names/Surname_343">Sparrow</string>
  <string name="Names/Surname_344">Elderflower</string>
  <string name="Names/Surname_345">Sausage</string>
  <string name="Names/Surname_346">Crusts</string>
  <string name="Names/Surname_347">Poodle</string>
  <string name="Names/Surname_348">Filament</string>
  <string name="Names/Surname_349">Cunk</string>
  <string name="Names/Surname_350">Noir</string>
  <string name="Names/Surname_351">Fossil</string>
  <string name="Names/Surname_352">Bamshoot</string>
  <string name="Names/Surname_353">Lilywhite</string>
  <string name="Names/Surname_354">Malarkey</string>
  <string name="Names/Surname_355">Raddish</string>
  <string name="Names/Surname_356">Kestrel</string>
  <string name="Names/Surname_357">Peregrine</string>
  <string name="Names/Surname_358">Hawk</string>
  <string name="Names/Surname_359">Trollope</string>
  <string name="Names/Surname_360">Stench</string>
  <string name="Names/Surname_361">Catnip</string>
  <string name="Names/Surname_362">Longbottom</string>
  <string name="Names/Surname_363">Studmuffin</string>
  <string name="Names/Surname_364">Phoenix</string>
  <string name="Names/Surname_365">Factory</string>
  <string name="Names/Surname_366">Beast</string>
  <string name="Names/Surname_367">Marinade</string>
  <string name="Names/Surname_368">Anorak</string>
  <string name="Names/Surname_369">Cardigan</string>
  <string name="Names/Surname_370">Brisket</string>
  <string name="Names/Surname_371">Findlater</string>
  <string name="Names/Surname_372">Backthumper</string>
  <string name="Names/Surname_373">Thwockhammer</string>
  <string name="Names/Surname_374">Gutterflake</string>
  <string name="Names/Surname_375">Mastic</string>
  <string name="Names/Surname_376">Catborne</string>
  <string name="Names/Surname_377">Blazer</string>
  <string name="Names/Surname_378">Underdriver</string>
  <string name="Names/Surname_379">Higginbotham</string>
  <string name="Names/Surname_380">Vault</string>
  <string name="Names/Surname_381">Backweedle</string>
  <string name="Names/Surname_382">Hunter</string>
  <string name="Names/Surname_383">Weaver</string>
  <string name="Names/Surname_384">Force</string>
  <string name="Names/Surname_385">McInbosh</string>
  <string name="Names/Surname_386">Brick</string>
  <string name="Names/Surname_387">Rawhide</string>
  <string name="Names/Surname_388">Goodie</string>
  <string name="Names/Surname_389">Bench</string>
  <string name="Names/Surname_390">Shirtdress</string>
  <string name="Names/Surname_391">Woodwind</string>
  <string name="Names/Surname_392">Lynx</string>
  <string name="Names/Surname_393">Pyramid</string>
  <string name="Names/Surname_394">Chess</string>
  <string name="Names/Surname_395">Rake</string>
  <string name="Names/Surname_396">Whisker</string>
  <string name="Names/Surname_397">Rocket</string>
  <string name="Names/Surname_398">Chump</string>
  <string name="Names/Surname_399">Thump</string>
  <string name="Names/Surname_400">Buthurt</string>
  <string name="Names/Surname_401">Eggnog</string>
  <string name="Names/Surname_402">Lentils</string>
  <string name="Names/Surname_403">Phantom</string>
  <string name="Names/Surname_404">Tart</string>
  <string name="Names/Surname_405">Pie</string>
  <string name="Names/Surname_406">Cougar</string>
  <string name="Names/Surname_407">Panther</string>
  <string name="Names/Surname_408">Kitten</string>
  <string name="Names/Surname_409">Tiger</string>
  <string name="Names/Surname_410">Leopard</string>
  <string name="Names/Surname_411">Lion</string>
  <string name="Names/Surname_412">Bullfrog</string>
  <string name="Names/Surname_413">Traitor</string>
  <string name="Names/Surname_414">Hulk</string>
  <string name="Names/Surname_415">Giant</string>
  <string name="Names/Surname_416">Hero</string>
  <string name="Names/Surname_417">Villain</string>
  <string name="Names/Surname_418">Rascal</string>
  <string name="Names/Surname_419">Stud</string>
  <string name="Names/Surname_420">de la Grotte</string>
  <string name="Names/Surname_421">Grotto</string>
  <string name="Names/Surname_422">Strudel</string>
  <string name="Names/Surname_423">Hogwash</string>
  <string name="Names/Surname_424">Pugwash</string>
  <string name="Names/Surname_425">Courgette</string>
  <string name="Names/Surname_426">Cucumber</string>
  <string name="Names/Surname_427">Mewling</string>
  <string name="Names/Surname_428">Whimper</string>
  <string name="Names/Surname_429">Asparagus</string>
  <string name="Names/Surname_430">Beetroot</string>
  <string name="Names/Surname_431">Tundra</string>
  <string name="Names/Surname_432">Desert</string>
  <string name="Names/Surname_433">Tootsuite</string>
  <string name="Names/Surname_434">Husk</string>
  <string name="Names/Surname_435">Husky</string>
  <string name="Names/Surname_436">Muffin</string>
  <string name="Names/Surname_437">Banoffee</string>
  <string name="Names/Surname_438">Vacuum</string>
  <string name="Names/Surname_439">Burke</string>
  <string name="Names/Surname_440">Piggott</string>
  <string name="Names/Surname_441">Gunge</string>
  <string name="Names/Surname_442">Slime</string>
  <string name="Names/Surname_443">Goop</string>
  <string name="Names/Surname_444">Buzzkill</string>
  <string name="Names/Surname_445">Spafford</string>
  <string name="Names/Surname_446">Bobbing</string>
  <string name="Names/Surname_447">Pussyfoot</string>
  <string name="Names/Surname_448">Codswallop</string>
  <string name="Names/Surname_449">Chinwag</string>
  <string name="Names/Surname_450">MacGuffin</string>
  <string name="Names/Surname_451">Humbug</string>
  <string name="Names/Surname_452">Beardsley</string>
  <string name="Names/Surname_453">Patio</string>
  <string name="Names/Surname_454">Vibes</string>
  <string name="Names/Surname_455">Pucker</string>
  <string name="Names/Surname_456">Whiz</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Roderick</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Cushion</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Jasmine \"Jazz\"</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Odyssey</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Henry</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Jobsworth</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Tabitha</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Windsock</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Tarquin</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Foxbridge</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Sally</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Figblanket</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Augustus</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Lavender</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Jumbo</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">McNally</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Agatha</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Sphere</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">Sophie</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Nova</string>
  <string name="Notification/CancelRoom_Message">Do you want to stop editing this room?</string>
  <string name="Notification/CancelRoom_Title">Cancel Room</string>
  <string name="Notification/Challenge_ChallengeText_CS">Rewards: {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Penalties: {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">New Template</string>
  <string name="Notification/DeleteTemplate_Message_CS">Are you sure you want to delete this room template?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Delete Template?</string>
  <string name="Notification/DiagnosisMessage_Message">One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\\n\\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?</string>
  <string name="Notification/DiagnosisMessage_Message_f">One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\\n\\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?</string>
  <string name="Notification/DiagnosisMessage_Message_m">One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\\n\\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?</string>
  <string name="Notification/DiagnosisMessage_Title">Diagnosis Decision</string>
  <string name="Notification/FailStateGameOver_Message_CS">Unfortunately our budget has reached {[GAMEOVER]}.\\nWe were warned when it was {[WARNING]} and things only got worse from there…\\n\\nThe hospital is being shut down.</string>
  <string name="Notification/FailStateGameOver_Title">Bankruptcy Notice</string>
  <string name="Notification/FailStateWarning_Message_CS">We've been given an official warning due to our budget reaching \\n{[WARNING]}.\\n\\nIf our budget reaches {[GAMEOVER]} the hospital will be shut down.</string>
  <string name="Notification/FailStateWarning_Title">Bankruptcy Warning</string>
  <string name="Notification/NameTemplate_Title_CS">Name New Room Template</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">Our doctors have discovered a new illness:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nWe'll send the patient for treatment in our {[ROOM]}.</string>
  <string name="Notification/NewIllness_Message">Our doctors have discovered a new illness:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nWe'll send the patient for treatment immediately.</string>
  <string name="Notification/NewIllness_Title">New Illness {[ILLNESS]} Discovered!</string>
  <string name="Notification/ObjectiveComplete_Message">Well done, you did it!</string>
  <string name="Notification/ObjectiveComplete_Title">Objective Complete</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Challenge:\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nRewards: {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">{[QUALIFICATION]} learned</string>
  <string name="Notification/RefusedToPay_CS">Refused to Pay</string>
  <string name="Notification/RenameTemplate_Title_CS">Rename Template</string>
  <string name="Notification/ReplaceTemplate_Message_CS">Are you sure you want to overwrite this room template?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Overwrite Template?</string>
  <string name="Notification/ResearchComplete_Message">Research is completed, well done you!</string>
  <string name="Notification/ResearchComplete_Title">Research Complete</string>
  <string name="Notification/Response_Accept">Accept</string>
  <string name="Notification/Response_Continue">Continue</string>
  <string name="Notification/Response_GetPatientToWait">Get Patient to Wait</string>
  <string name="Notification/Response_No">No</string>
  <string name="Notification/Response_NotNow">Not Now</string>
  <string name="Notification/Response_OK">OK</string>
  <string name="Notification/Response_OpenMetaMap">Open Map</string>
  <string name="Notification/Response_Promote">Promote</string>
  <string name="Notification/Response_Reject">Reject</string>
  <string name="Notification/Response_ReloadLastSave">Reload Last Save</string>
  <string name="Notification/Response_ReturnToMap">Return to Map</string>
  <string name="Notification/Response_SendPatientForTreatment">Send Patient for Treatment</string>
  <string name="Notification/Response_SendPatientHome">Send Patient Home</string>
  <string name="Notification/Response_TrainNow">Train Now</string>
  <string name="Notification/Response_ViewCredits">View Credits</string>
  <string name="Notification/Response_Yes">Yes</string>
  <string name="Notification/RestartLevel_Message">Are you sure you want to restart this hospital? Your current progress will be lost, and the save file for this level will be deleted.</string>
  <string name="Notification/RestartLevel_Title">Restart Level?</string>
  <string name="Notification/SellInvalidItems_Message">Do you want to sell {[COUNT]} invalid items for {[COST]}?</string>
  <string name="Notification/SellInvalidItems_Title">Sell Invalid Items?</string>
  <string name="Notification/SellRoom_Message_CS">Do you want to sell this room for {[COST]}?</string>
  <string name="Notification/SellRoom_Title_CS">Sell Room</string>
  <string name="Notification/SessionResult_CS">Diagnosis {[DIAGNOSIS]}\\nHappiness {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Challenge:\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nRewards: {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Time Limit: {[DAYS]} days</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Staff Challenge from {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">Are you sure you want to fire {[STAFF]}?</string>
  <string name="Notification/StaffFire_Title_CS">Fire Staff</string>
  <string name="Notification/StaffHasResigned_CS">{[STAFF]} has resigned!</string>
  <string name="Notification/StaffPromoted_Message">{[STAFF]}, has been promoted to become a {[RANK]}!\\n\\nThis role brings with it increased speed and effectiveness. Their salary has increased from {[SALARY]} to {[NEWSALARY]} pa.</string>
  <string name="Notification/StaffPromoted_Title">Staff Promoted</string>
  <string name="Notification/StaffPromotion_Benefits_CS">Promotion from {[RANK]} to {[NEXTRANK]} will provide:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Offer a pay rise to keep staff happy:\\nCurrent Salary: {[SALARY]}\\nNew Salary: {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Staff Promotion</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Note: There are {[COUNT]} members of staff who are very unhappy at the moment.[i2p_One]Note: There is {[COUNT]} member of staff who is very unhappy at the moment.</string>
  <string name="Notification/StaffResignationWarning_Message_CS">{[STAFF]} is very unhappy and threatening to quit!\\n\\n{[COMPLAINTS]}\\n\\nThey have given us {[DAYS]} days to improve things, otherwise they will resign.</string>
  <string name="Notification/StaffResignation_Message_CS">{[STAFF]} has decided to stay after all.</string>
  <string name="Notification/StaffResignation_Title">Staff Resignation Warning</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">{[COUNT]} of our {[TOTAL]} Training Rooms are available.</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Current Qualifications</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">Promotion from {[RANK]} to {[NEXTRANK]} will provide:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;A Training Room is required to train staff.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Note: There are {[COUNT]} other members of staff ready for training.[i2p_One]Note: There is one other member of staff ready for training.</string>
  <string name="Notification/StaffTrainingRequired_Title">Staff Training Required</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Note: There are {0} members of staff who are very unhappy at the moment.</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">Complete more objectives to unlock {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Decision_CS">What would you like to do?</string>
  <string name="Notification/TreatmentMessage_Message">A patient with {[ILLNESS]} is seeking treatment. Room required to treat them: {[ROOM]}.</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">It will cost {[COST]} to build.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">You need to Research: {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Title">{[ROOM]} Required</string>
  <string name="Notification/TreatmentNewIllness_Message">Our doctors have discovered a new illness:\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nThe patient is seeking treatment. We will need a {[ROOM]} in order to treat them.</string>
  <string name="Notification/TreatmentNewIllness_Title">{[ROOM]} Required</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Use the staff list, patient list and illness list to monitor and manage the people in your hospital. Quickly find staff and patients and then jump to them in the hospital.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Staff, Patients &amp; Illnesses</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">View the world with state-of-the-art Hospital Administrator Goggles. Designed by Bungle Technologies, these high-tech spectacles use advanced optical sensors and a patented 'Privacy Invasion' algorithm to analyse the state of people and items within the field of view. Through careful calibration, scientists have been able to harness the powers of this extraordinary invention to detect such things as: how much someone needs the toilet, or how much they want a packet of crisps. Inspiring stuff.\\n\\nUse these visualisation modes to analyse the state of the hospital environment, the moods and needs of patients and staff, and the maintenance levels of items in the hospital.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Visualisation Modes</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">In the finance tab you can access the business overview screen for a deep dive on all aspects of the hospital. You can also adjust the prices you charge in this hospital, and take out a loan if you need more cash.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Finance</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Use the illnesses list to review which illnesses have been encountered in this hospital so far.\\n\\nView cure rates and statistics for each illness based on the patients that have visited the hospital. Also see your reputation for dealing with each illness, which feeds into the hospital's overall medical reputation. A higher reputation with an illness will attract more patients exhibiting the symptoms of that illness.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Illnesses List</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Here you can view loan offers from a range of companies, take out loans and repay existing loans. Each loan company offers a different amount of money, with a monthly repayment based on the repayment period and interest rate. Some loan offers will only become available once the hospital meets certain criteria.\\n\\nYou can adjust the amount you want to borrow before taking out the loan, using the slider. Once you have taken out a loan, you can repay it at any time as long as you have enough money.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Loans</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">In the business overview screen you can review the hospital finances, staff overview, patient overview, and hospital event log. You can also view leaderboards comparing your hospital to those owned by other organisations, and see the awards the hospital has won in previous years.\\n\\nAt the end of each year, the Hospital Awards Ceremony takes place, after which you are invited to the yearly business review.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Overview Screen</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Use the patient list to monitor all of the patients in the hospital, review their diagnosis and treatment progress, and health and happiness. Quickly find people who are unhappy or unhealthy and fast-track them by bumping them up the queue for their appointment.\\n\\nClick on a patient in the list to jump to that person in the hospital. Click on the arrows by each column heading to sort the list based on that column.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Patients List</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Adjust the prices you charge for diagnosis, treatment, and other things in the hospital. On establishing a new hospital, the prices default to the market rate for that location - visitors will be willing to pay these prices.\\n\\nIncreasing prices will bring in more money but can damage your reputation and cause patients to storm out. Decreasing prices will bring in less money but can help boost your reputation.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Prices List</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">See which staff members are qualified to carry out each type of job in the hospital, and control who is allowed to do each job. For example, if you only want your best staff working in a GP's Office, you can disable that job for junior staff.\\n\\nBy default, each staff member is allowed to do every job, as long as they are qualified for it. Use the buttons to enable and disable each job for each person.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Staff Job Assignment</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Review the salaries of your staff, and see how satisfied they are with their pay. As staff are promoted and trained, they will expect a higher salary. Their pay satisfaction will affect their overall happiness.\\n\\nThe face next to each person's salary indicates their pay satisfaction level. To give someone a pay rise, adjust the slider below their salary and then click the confirm button. To quickly give pay rises to all people who feel underpaid, use the 'Satisfy Pay Requests' button.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Staff Pay Review</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">Use the staff list to quickly find people based on their job, ability and qualifications. See what each person is currently doing, and keep an eye on their happiness and energy.\\n\\nClick on someone in the list to jump to that person in the hospital. Use the job filters to view each staff type separately. Click on the arrows by each column heading to sort the list based on that column.\\n\\nUse the Pay Review button to review salaries and pay satisfaction for each staff member. Use the Job Assignment button to control which jobs each person is allowed to do.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Staff List</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Compete with other healthcare organisations in a range of timed challenges. Earn extra rewards, and bragging rights, by triumphing over your rivals. Take on rival organisations from Two Point County, or challenge hospitals owned by your Steam friends.\\n\\nEach challenge takes place over a number of months. You can compete at the same time as your rivals, or at separate times, and your results are recorded by the Two Point Competition Committee. You'll receive updates throughout the challenge on how each participant was doing at that stage of the competition.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Compete with other healthcare organisations in a range of timed challenges. Earn extra rewards, and bragging rights, by triumphing over your rivals. Take on rival organisations from Two Point County, or challenge hospitals owned by your friends.\\n\\nEach challenge takes place over a number of months. You can compete at the same time as your rivals, or at separate times, and your results are recorded by the Two Point Competition Committee. You'll receive updates throughout the challenge on how each participant was doing at that stage of the competition.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Organisation Challenges</string>
  <string name="Notification/Tutorial_Temperature_Text">Some parts of the county are quite cold, or too hot. We'll need to keep people comfortable by ensuring they're warm enough, but also not too warm. If people are too cold or too hot they can become unhappy and may eventually leave.\\n\\nIn cold locations, place radiators around the hospital. In hot locations we'll need air-conditioning. Use the temperature visualisation mode to identify cold and hot areas of the hospital.\\n\\nMake all of the hospital a comfortable temperature to maximise our Thermal Comfort rating.</string>
  <string name="Notification/Tutorial_Temperature_Title">Temperature</string>
  <string name="Notification/UnlockSilverItem_Message">Do you want to unlock the {[ITEM]} for {[SILVER]}?\\nYou have {[BALANCE]} available.\\nEach one will cost {[COST]} to place in the hospital.</string>
  <string name="Notification/UnlockSilverItem_Title">Unlock Item</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">Do you want to unlock the {[ITEM]} for {[SILVER]}?\\nYou have {[BALANCE]} available.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Unlock Staff Customisation</string>
  <string name="Online/CompleteAdvisorMessage_CS">We've completed the {0} with a score of {1}. We're in {2} place.\\nWe've been awarded: {3}</string>
  <string name="Online/Completed_CS">COMPLETED</string>
  <string name="Online/DayCountdown_CS">{0} / {1} days[i2p_One]{0} / {1} day</string>
  <string name="Online/EventLog_ChallengeStatus_CS">finished the challenge</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">failed to cure a patient</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">failed to cure a patient with &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_CuredPatient_CS">cured a patient</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">cured a patient with &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_Day_CS">Day {0}:</string>
  <string name="Online/EventLog_LoanTaken_CS">took out a loan</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">took out a loan for &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_NoEvent_CS">No events logged yet...</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">diagnosed a patient</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">diagnosed a patient with &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_PatientDied_CS">killed a patient</string>
  <string name="Online/EventLog_PatientRageQuit_CS">had a patient rage quit</string>
  <string name="Online/EventLog_PatientSentHome_CS">sent a patient home</string>
  <string name="Online/EventLog_PlotBought_CS">bought a new plot</string>
  <string name="Online/EventLog_RoomBuilt_CS">built a new room</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">built a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">fired a staff member</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">fired a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">hired a new staff member</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">hired a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">promoted a staff member</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">promoted a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Online Challenges</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you and beat your score</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you and didn't beat your score</string>
  <string name="Online/OnlineFriendChallengedYou_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you drew with your score</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; finished the challenge</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; started the challenge</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8th</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5th</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;st</string>
  <string name="Online/OrdinalNumber_First_CS">1st</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4th</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;nd</string>
  <string name="Online/OrdinalNumber_Second_CS">2nd</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7th</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6th</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;rd</string>
  <string name="Online/OrdinalNumber_Third_CS">3rd</string>
  <string name="Online/ScreenshotTooltip_CS">Send a screenshot to rivals\\n&lt;size=80%&gt;Remaining shots: {0}&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">No online service found…\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">No network connection...</string>
  <string name="Online/Status_Offline_CS">OFFLINE</string>
  <string name="Online/Status_Online_CS">ONLINE</string>
  <string name="Online/ZoomTooltip">Toggle Zoom</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">SEGA items land in Two Point Hospital…\\n\\nWelcome to our Open Surgery Free Weekend! If you’re just joining us, welcome to Two Point Hospital! Keep an eye out for special items appearing in the game from Total War, Amplitude Studios, Sports Interactive and Half Life. Click for more details on our website!</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">We’re free to play just for this weekend.</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">Health depleted</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Treatment failed for {[ILLNESS]}</string>
  <string name="Patient/DeathRecord/Undefined_CS">Mysterious Death</string>
  <string name="Patient/Status_Cured_CS">Cured!</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">More Diagnosis Required!</string>
  <string name="Patient/Status_Dying_Health_CS">Dying! (Health Depleted)</string>
  <string name="Patient/Status_Dying_Treatment_CS">Dying! (Treatment Failed)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Further Diagnosis Required</string>
  <string name="Patient/Status_GoingToReception_CS">Going to Reception</string>
  <string name="Patient/Status_GoingToRoom_CS">Appointment: {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">Rage Quitting!</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Treatment Ineffective</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">{[ROOM]} Required!</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">Waiting for Receptionist</string>
  <string name="Qualification/Assistant_Admin_1_Description">Increased skill in Reception</string>
  <string name="Qualification/Assistant_Admin_1_Name">Administration 101</string>
  <string name="Qualification/Assistant_Catering_1_Description">Increased skill in Cafes and Restaurants</string>
  <string name="Qualification/Assistant_Catering_1_Name">Catering 101</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Allows an Assistant to work in Marketing</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Marketing</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Enhanced marketing skills</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Marketing II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Advanced marketing skills</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Marketing III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Elite marketing skills</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Marketing IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">World-class marketing skills</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Marketing V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Increased skill in Shops</string>
  <string name="Qualification/Assistant_Retail_1_Name">Retail 101</string>
  <string name="Qualification/Assistant_Service_1_Description">Increased reception and retail skills</string>
  <string name="Qualification/Assistant_Service_1_Name">Customer Service</string>
  <string name="Qualification/Assistant_Service_2_Description">Enhanced reception and retail skills</string>
  <string name="Qualification/Assistant_Service_2_Name">Customer Service II</string>
  <string name="Qualification/Assistant_Service_3_Description">Advanced reception and retail skills</string>
  <string name="Qualification/Assistant_Service_3_Name">Customer Service III</string>
  <string name="Qualification/Assistant_Service_4_Description">Elite reception and retail skills</string>
  <string name="Qualification/Assistant_Service_4_Name">Customer Service IV</string>
  <string name="Qualification/Assistant_Service_5_Description">World-class reception and retail skills</string>
  <string name="Qualification/Assistant_Service_5_Name">Customer Service V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Allows an Assistant to work in Speed Dating</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Yesterization</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Enhanced yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Yesterization II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Advanced yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Yesterization III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Elite yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Yesterization IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">World-class yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Yesterization V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Allows a Doctor or Nurse to drive a road ambulance</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Driving</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Enhanced driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Driving II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Advanced driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Driving III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Elite driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Driving IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">World-class driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Driving V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Allows a Doctor or Nurse to pilot an air ambulance</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Flying</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Enhanced flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Flying II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Advanced flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Flying III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Elite flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Flying IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">World-class flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Flying V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Allows a Janitor to service ambulances</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Vehicular Mechanics</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Enhanced vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Vehicular Mechanics II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Advanced vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Vehicular Mechanics III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Elite vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Vehicular Mechanics IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">World-class vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Vehicular Mechanics V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Increased diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Diagnostics</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Enhanced diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Diagnostics II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Advanced diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Diagnostics III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Elite diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Diagnostics IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">World-class diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Diagnostics V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Increased GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">General Practice</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Enhanced GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">General Practice II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Advanced GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">General Practice III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Elite GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">General Practice IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">World-class GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">General Practice V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Allows a Doctor to work in a DNA Lab</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Genetics</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Allows a Doctor to work in Psychiatry</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Psychiatry</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Enhanced psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Psychiatry II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Advanced psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Psychiatry III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Elite psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Psychiatry IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">World-class psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Psychiatry V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Allows a Doctor to use a M.E.G.A Scanner</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Radiology</string>
  <string name="Qualification/Doctor_Research_1_Description">Allows a Doctor to work in Research</string>
  <string name="Qualification/Doctor_Research_1_Name">Research</string>
  <string name="Qualification/Doctor_Research_2_Description">Enhanced research skills</string>
  <string name="Qualification/Doctor_Research_2_Name">Research II</string>
  <string name="Qualification/Doctor_Research_3_Description">Advanced research skills</string>
  <string name="Qualification/Doctor_Research_3_Name">Research III</string>
  <string name="Qualification/Doctor_Research_4_Description">Elite research skills</string>
  <string name="Qualification/Doctor_Research_4_Name">Research IV</string>
  <string name="Qualification/Doctor_Research_5_Description">World-class research skills</string>
  <string name="Qualification/Doctor_Research_5_Name">Research V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Allows a Doctor to work in Surgery</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Surgery</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Enhanced surgery skills</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Surgery II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Advanced surgery skills</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Surgery III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Elite surgery skills</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Surgery IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">World-class surgery skills</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Surgery V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Increased treatment skills</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Treatment</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Enhanced treatment skills</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Treatment II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Advanced treatment skills</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Treatment III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Elite treatment skills</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Treatment IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">World-class treatment skills</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Treatment V</string>
  <string name="Qualification/General_Energy_1_Description">Energy drains at a reduced rate. Work for longer before requiring a break.</string>
  <string name="Qualification/General_Energy_1_Name">Stamina Training</string>
  <string name="Qualification/General_Happiness_1_Description">Increased happiness.</string>
  <string name="Qualification/General_Happiness_1_Name">Emotional Intelligence</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Lives a more sterilised life</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Hygiene Masterclass</string>
  <string name="Qualification/General_Leadership_1_Description">Inspires and motivates fellow staff</string>
  <string name="Qualification/General_Leadership_1_Name">Leadership</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Increase the happiness of patients when dealing with them.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Bedside Manner</string>
  <string name="Qualification/General_Speed_1_Description">Increased speed and efficiency.</string>
  <string name="Qualification/General_Speed_1_Name">Motivation</string>
  <string name="Qualification/General_Training_1_Description">Increased teaching and learning speed in a Training Room.</string>
  <string name="Qualification/General_Training_1_Name">Training Masterclass</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Increased skill at cleaning and sweeping up waste.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">Cleaning 101</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Tries to carry a fire extinguiser wherever they go</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Fire Safety</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Increased Maintenance Skill with Plants</string>
  <string name="Qualification/Janitor_Gardening_1_Name">Horticulture 101</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Allows a Janitor to detect and capture ghosts. This can help with research, and allows us to reunite patients with their loved ones, in a little jar.</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Ghost Capture</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Increased repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Maintenance</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Enhanced repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Maintenance II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Advanced repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Maintenance III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Elite repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Maintenance IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">World-class repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Maintenance V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Allows a Janitor to Upgrade Machines</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Mechanics</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Enhanced upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Mechanics II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Advanced upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Mechanics III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Elite upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Mechanics IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">World-class upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Mechanics V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Increased Maintenance Skill with Bins</string>
  <string name="Qualification/Janitor_Refuse_1_Name">Refuse Collection 101</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Increased Maintenance Skill with Toilets</string>
  <string name="Qualification/Janitor_Toilets_1_Name">Plumbing 101</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Increased Maintenance Skill with Vending Machines</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Vending Machine Management</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Increased diagnosis skills</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Diagnostics Level 1</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Increased Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Fractures</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Enhanced Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Fracture II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Advanced Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Fractures III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Elite Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Fractures IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">World-class Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Fractures V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Increased injection skills</string>
  <string name="Qualification/Nurse_Injections_1_Name">Injection Administration</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Increased pharmacy skills</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Pharmacy Management</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Increased Treatment Skill</string>
  <string name="Qualification/Nurse_Treatment_1_Name">Treatment Administration 101</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Increased ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Ward Management</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Enhanced ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Ward Management II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Advanced ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Ward Management III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Elite ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Ward Management IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">World-class ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Ward Management V</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Programmed to clean up litter and empty bins.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">BinBoi</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Programmed to maintain machinery.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">Mend-Friend</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Programmed to water plants and capture ghosts.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">Life &amp; Death</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Programmed to restock vending machines and service toilets.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">In &amp; Out</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Programmed to upgrade machinery and extinguish fires.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">Build &amp; Repair</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">Good News. We've developed an addition to the Debugger that should improve treatment success.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/8BitMachineLevel1_Description">Research ways of improving our equipment to better treat 8-bitten patients.</string>
  <string name="Research/8BitMachineLevel1_Name">Upgrade: Resolution Lab</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">Success! Our new designs have pushed 8-bitten treatment to a whole new level, and as far as they will ever go. So don't ask us to do it again.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/8BitMachineLevel2_Description">We suspect there's one more development that could be made to our treatment in the Resolution Clinic. Let us know if you want us to look into it.</string>
  <string name="Research/8BitMachineLevel2_Name">Advanced Upgrade: Resolution Lab</string>
  <string name="Research/8BitRoom_CompleteMessage">We've invented a Debugger to cure 8-bitten patients.</string>
  <string name="Research/8BitRoom_Description">The boffins at HQ hypothesise that it may be possible to up-res a person. Worth investigation!</string>
  <string name="Research/8BitRoom_Name">Resolution Lab</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">We've developed an improved cure machine to treat Animal Magnetism.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Analyse a way to better treat Animal Magnetism.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Upgrade: Pest Control</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">We've developed the ultimate Animal Magnetism treatment. Our first machine looks terrible, now…\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">We think we've almost taken our Animal Magnetism research as far as it can go.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Advanced Upgrade: Pest Control</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">We've invented a new machine designed to tackle Animal Magnetism.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Design a machine to expunge unwanted beasties attached to people.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Pest Control</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">We've done it! Treated aliens are now even more disguised than before. Oh, and they're surviving treatment more often than before. That's a bonus.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AstroMachineLevel1_Description">Look into improving our methods of disguising aliens.</string>
  <string name="Research/AstroMachineLevel1_Name">Upgrade: Personification</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">Great news! The process has been perfected. It's a mostly safe blur of exceptional medical deception.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AstroMachineLevel2_Description">Play around with improvements that could be made to the Spin-Doctor.</string>
  <string name="Research/AstroMachineLevel2_Name">Advanced Upgrade: Personification</string>
  <string name="Research/CapturedGhost_CS">Captured {[NAME]}</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} Research Points</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">Success! We've developed a modification to strengthen the shredding unit. Patients can be obliterated with ease,  treatment should really go a lot better, now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CardboardMachineLevel1_Description">Investigate how we can prevent that weird jamming thing that happens.</string>
  <string name="Research/CardboardMachineLevel1_Name">Upgrade: Self-Assembly</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">By using a much more intricate selection of glues and crafting paper, we've developed the most advanced treatment for Flat-Packed that anyone will ever be bothered to do.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CardboardMachineLevel2_Description">Look into making our machinery's selection of arts and crafts equipment more sophisticated.</string>
  <string name="Research/CardboardMachineLevel2_Name">Advanced Upgrade: Self-Assembly</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">Our research has shown us some improvements that could be made to our Chromatherapy machine.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Research ways of improving Grey Anatomy treatment.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Upgrade: Chromatherapy</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">We've found a means of drastically improving our designs for Chromatherapy. Cracking.\\n\\nYou've unlocked a new upgrade that can now be applied by a janitor qualified in mechanics.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Smooth out the last remaining inefficiencies in our treatment of Grey Anatomy.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Advanced Upgrade: Chromatherapy</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">Our boffins have designed a Chromatherapy Machine! Use it to cure Grey Anatomy.</string>
  <string name="Research/ChromatherapyRoom_Description">Design a machine to cure Grey Anatomy.</string>
  <string name="Research/ChromatherapyRoom_Name">Chromatherapy</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">We've found improvements that can be made to our Clown treating equipment!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ClownMachineLevel1_Description">Research new methods for improving our Clown rehabilitation process.</string>
  <string name="Research/ClownMachineLevel1_Name">Upgrade: Clown Clinic</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">Through precise fine tuning, we're capable of equipment that decimates whimsical trauma much more successfully!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ClownMachineLevel2_Description">Investigate methods for better rehabilitating clowns.</string>
  <string name="Research/ClownMachineLevel2_Name">Advanced Upgrade: Clown Clinic</string>
  <string name="Research/ClownRoom_CompleteMessage">Our researchers have designed a new machine to cure patients suffering from Jest Infection.</string>
  <string name="Research/ClownRoom_Description">Design a machine to cure patients suffering from Jest Infection.</string>
  <string name="Research/ClownRoom_Name">Clown Clinic</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">We've developed an enhanced, more informed, machine capable of targeting the nuances of patient's condition. \\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CubismMachineLevel1_Description">Our researchers suspect it's possible to develop a method of better treating patients by identifying and responding to the basic ratio of artists responsible for their, particular condition.</string>
  <string name="Research/CubismMachineLevel1_Name">Upgrade: Recurvery Room</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Our newest machine can now determine the artwork that inspired the artwork that caused the illness. This should lead to a much smoother recombobulation process. Take that, Art.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CubismMachineLevel2_Description">Our researchers believe some tweaks to our treatment could tackle the sickness at its impressionistic roots.</string>
  <string name="Research/CubismMachineLevel2_Name">Advanced Upgrade: Recurvery Room</string>
  <string name="Research/CubismRoom_CompleteMessage">Our researchers have designed a Recurvery Unit, ideal for disassembling and recombobulating Cubism patients.</string>
  <string name="Research/CubismRoom_Description">Design a machine to recombobulate patients suffering from Cubism.</string>
  <string name="Research/CubismRoom_Name">Recurvery Room</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Good news, our research has revealed an upgrade that should help patients reject their canine identities more consistently.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Look into improving the machinery that's used in our treatment of Barking Mad.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Upgrade: Doghouse</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">We've designed a new upgrade that, when implemented, will give us the most comprehensive treatment of Barking Mad yet.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Research methods to further improve our Barking Mad equipment.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Advanced Upgrade: Doghouse</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">We've developed the technology to turn dog-people back into people.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Design equipment to treat Barking Mad patients.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Doghouse</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">We've developed an improvement that should lead to a more successful freezing process. This new tech should help us cure more patients.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Investigate ways to improve our cryogenic treatment process.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Upgrade: Reanimation</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">I know this won't sound all that technical, but we found an improvement that can be made to our machinery that makes the whole… claw… thing much more effective. Trust me, this is great news, really.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Research improvements that can be made to perfect our cryogenic treatment process.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Advanced Upgrade: Reanimation</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">We're now able to treat patients with Monster Mishmash.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Develop a treatment for Monster Mishmash.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Reanimation</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">We've done it, the script now holds together. Our analysis revealed that it was important that the butler did it, or they were dreaming, or the good guy was actually a bad guy, or something… To be honest I can't really remember, it didn't seem very good, but let's keep that to ourselves.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Film star, and self proclaimed writer and director, Roderick Cushion has another script that he, and his 'invention team' at Plump it Up Productions Ltd, just can't seem to finish, so now he's turning to science. If we can conduct some analysis and reconcile the script's plot holes then they'll send us some money, and we'll be included in the credits, if this one ever gets made...</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Roderick's Plot Hole</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">We've finished our analysis of the Roachburger menu and sent it off to RB Headquarters. They've hired a few dozen lawyers and three gurus and are apparently working on a settlement with the accusers. It's been a great big scandalous mess and our research has been at its juicy and mysterious centre. This has been great publicity for the institute, which is now a power in County research again.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">Word of the Institute's resurgence has reached the County and now we've been rewarded, the Institute just received its biggest inquiry in half a century. The owner of Roachburger has been court ordered to conduct analysis on their entire menu. This case is a County-wide press event and could elevate the Institute to new heights. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">Roachburger Scandal</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">We've finished our comprehensive evaluation of life in Two Point County. The mayor's office said that the results were exactly what they were afraid of. They won't be pursuing the project any further, or publishing the results, but thanked us for our cooperation and our continued silence on the matter. A bit sinister I suppose, but working with the Two Point's government, on this project that apparently \"confirmed everything is already perfect\", has cemented Swelbard as the County's definitive centre of research.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">Mayor Windsock promised in her campaign that she would lead an evaluation of Two Point County life so thorough that it would conclude whether, and how, society should be restructured for the betterment of civilian life. The Mayor's office have made contact with us about conducting this governmental research, the results of which might define the future of the County (forever). </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">Project Windsock</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Great news, we've completed our work for Cheesy Gubbins. The cheese profile of each gubbin has been increased by 0.01%. They're thrilled.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">The makers of Cheesy Gubbins are looking to outsource some of their cutting-edge culinary science, and have asked if we'd be interested in working with them. They're hoping to make their famous gubbins even cheesier, so want us to analyse the constitution of their recipe to see if the cheese density can be amplified further.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Cheesier Gubbins</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">We've developed some improvements that we believe will lead to a more immersive, therapeutic experience.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Research how we can improve our treatment of Metropolism.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Upgrade: Urban Mythology</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">The finest iteration of our machinery can now be realised. We believe the simulation is now totally indistinguishable from what sufferers imagine a city to be like.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">We think we're close to maximising our understanding of Metropolism and producing a final upgrade for our treatment machinery.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Advanced Upgrade: Urban Mythology</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">We've finished running tests on those old blueprints and after a few adjustments, and replacing some out-of-date materials with things that have been discovered since, the treatment should work really well. Here’s to you, old scientist people.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">When we took over the Research Institute we found the plans for a cure for Metropolism. The blueprints are pretty old, but we should run some tests and see if there's anything useful there.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Urban Mythology</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">We've produced a treatment for both Reptilian and Mechanical Metropolism.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Develop some much-needed therapy for patients with Metropolism.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">Our researchers have designed some new technology that should give the Autocue a much crisper, medically excellent, 'shot'.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Run some simulations to improve our equipment's ball-striking capabilities.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Upgrade: Correcting Pool</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">Our latest update integrates data obtained by studying the brain activity of 7 of the 9 best snooker players in Two Point County to make the most competent cue-wielding medical equipment humanity has ever seen.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">We think we're close to perfecting our equipment for treating Screwball.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Advanced Upgrade: Correcting Pool</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">We've developed a new machine! The Autocue should cure patients suffering from Screwball.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Design a method for treating patients with Screwball.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Correcting Pool</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Great news. We've developed an upgrade that should optimise stamp acceleration. Faces should take to their hosts at a much more successful rate, now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Explore ways of improving our treatment of Blank Looks.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Upgrade: Indentification</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">We found that a minor flaw in the 'secondary stamping phase' was letting down the rest of our treatment method. This next upgrade should fix that and round off the technology nicely.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Find a way to perfect our Indentification equipment.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Advanced Upgrade: Indentification</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Good news. Our latest research has produced plans for a Face Stamp. This should provide a cure for featurelessness.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Research a way to treat patients with Blank Look.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Indentification</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">We've developed an enhancement that should really scare, I mean, thrill and cure, patients better than ever.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">Our researchers think we should look into improving our treatment of Wanderust.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Upgrade: Escape Room</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">This latest improvement will turn our facilities into the safest, seemingly death-defying, experience yet.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Investigate further improvements that could be made to our Escape Room equipment.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Advanced Upgrade: Escape Room</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">We've produced designs for an Escape Room! We now have a form of therapy to treat adventure-sick visitors.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Develop a treatment for patients with Wanderust.</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Escape Room</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">Success! We've developed a brand new method for disguising aliens as humans, and it spins really fast! I should stress that it's not a ride and in no way safe for humans. Still, fun though.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Develop a method for making aliens look like humans.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Personification</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">Great news! We've designed a treatment for those people that look like cardboard. They'll be relieved, I'm sure.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Figure out how to 'unpack' cardboard people.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">Self-Assembly</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">We've done it! Now we can help those frog aliens feel, and look, like themselves again.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Design a machine to transform frogs (back) into frog-like people.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Toad Hall</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">With this latest upgrade, patients will really believe that they're being swallowed by a whale. Needless to say, we expect to see improved results.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Look at improving treatment by increasing levels of theatrical immersion. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Upgrade: Woodwork</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">This upgrade has perfected our treatment of Woodworms. You wouldn't think that woodwork would work this well… Good work.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Pull some strings to improve our treatment of puppet-like patients.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Advanced Upgrade: Woodwork</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">Of course, nothing treats puppets like… more puppets. Now we can cure patients suffering from Woodworms.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Figure out how to treat patients with Woodworms.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Woodwork</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Great news, with the development of the Herb Garden, we've got a new place to plant sick people.</string>
  <string name="Research/DLC_4/PlantWard_Description">Brush up on our Herbology so we can treat new illnesses and become a little more like a garden centre.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">After this last project, our research department know more about gardening than a hundred dirty-kneed TV presenters. They say that they've got some serious thoughts about the landscaping around the hospital...\\n\\nYou've unlocked a new upgrade that can now be applied, to each Flower Bed, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Cross-examine years of flowery data and gardening manuals to find out how we can maximise our herbal remedies.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Upgrade: Herb Garden</string>
  <string name="Research/DLC_4/PlantWard_Name">Herb Garden</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">Guess what? That research went perfectly. Yes, really. Healthcare has never before seen threshing like it.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Investigate potential improvements to our 'medical threshing' component.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Upgrade: Farmacology</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">With its latest upgrade, our equipment wouldn't look out of place on a real farm. They still couldn't use it for anything, but now it really looks like they could.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Develop a perfected patient harvesting process.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Advanced Upgrade: Farmacology</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Our new machinery is designed to tackle straw men, one treatment at a time.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Say \"hay there, no thanks\" to Distrawed, by developing a cure.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Farmacology</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">News! We've found that adding a whopping great graphics card will make our treatment more successful, and a lot more graphic.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Design the next improvement to the Next-Generator.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Upgrade: Tech Support</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Our latest upgrade comes in the nicest packaging yet. A job well done.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Make the next edition of the Next-Generator the definitive edition.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Advanced Upgrade: Tech Support</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">We've done it! Our treatment for Glitchy Patch should lure patients in with its sleek, monochromatic design.</string>
  <string name="Research/DLC_4/TechRoom_Description">Investigate how to treat those tech-sick patients with Glitchy Patch. </string>
  <string name="Research/DLC_4/TechRoom_Name">Tech Support</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">Our research was a success! We've produced a more effective foaming agent that will, if anything, make patients too clean and healthy.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Research an improved recipe for the machine's medical washing up liquid. One that improves our treatment and is gentler on our hands.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Upgrade: Wash Pit</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Great news. Our scientists have developed the most advanced sponge the County has even seen. To the untrained eye it may still look like a regular sponge, but they say that it's four, or possible five, percent better than that.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Trial some new sponges and produce some very useful information.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Advanced Upgrade: Wash Pit</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">We've developed a treatment for Soiled Self! We should avoid washing dishes, or clothes, in the new equipment, even though it does look like it would do a cracking job.</string>
  <string name="Research/DLC_5/MudRoom_Description">Investigate how to treat muddy patients that have Soiled Self.</string>
  <string name="Research/DLC_5/MudRoom_Name">Wash Pit</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">They've done it! The researchers have pushed the boundaries of medical science once again by designing a component that very slightly improves our treatment process. Thrilling.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Attempt some electrifying research to improve our treatment of cape-clad patients.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Upgrade: Danger Zone</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">With its latest modification, the Crash Course has become a heart-pounding feat of rigorous medical science. The results have really fired up the research department. \\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Elevate our treatment of Stunt Trouble by designing a staggering new upgrade.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Advanced Upgrade: Danger Zone</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">Our researchers have stuck the landing and finished devising a treatment for Stunt Trouble.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Develop a cure for sufferers of Stunt Trouble.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Danger Zone</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">Great stuff. We’ve developed an improvement for the machine's magnification component. Melting down patients should now be much more fun and efficient as well as slightly less painful.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Develop our Private Parts treatment into a finely oiled machine.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Upgrade: War Room</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">This latest upgrade recalibrates the tipping action of the big vat thing. You'd think that it wouldn't do much, but you'd be wrong. The results have been fantastic. Science, am I right?\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Investigate perfecting our treatment of Private Parts.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Advanced Upgrade: War Room</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">Attention! Our new treatment is ready to be deployed. We can now win the war against Private Parts.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Design a treatment for patients suffering with Private Parts.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">War Room</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">We've developed our version of the Time Portal. This should simplify things, or, at least, make them drastically more complicated… </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Create an arrival point for patients that are lost in time.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Time Portal</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">Our researchers say they have forgotten what they were trying to learn, but are 99.9% sure they succeeded in learning it.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Some \"experts\" have suggested that it's a good idea to understand the repercussions of time travel before engaging in it. Keep them happy by researching things like what happens if you go back in time to tell yourself the results of this research.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Time Travel</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">By utilising materials developed in the years since the 1480s the Relicopter ambulance has been made lighter.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Perhaps the last 500 years of engineering can inform some improvements to patient capacity.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Upgrade: Relicopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">It turns out that a mark on the original plans wasn't the work of a historical genius, but rather a coffee stain. It flies much better now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">See if there's any more excess weight to shed so we can squeeze a couple more patients in.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Advanced Upgrade: Relicopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">We can now build Relicopter ambulances, I'm surprised it actually works.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Gretchen wants to look into modifying a classic vintage vehicle.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Relicopter</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Improvements to the Feather Balloon's frame design allow it to travel at higher (or not-as-low) speeds without popping.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">The Feather Balloon ambulance is a bit slow, and our researchers want to fix that.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Upgrade: Feather Balloon</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">Do you know the difference between a blimp and a Zeppelin? Well now our researchers do too.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Explore ways to shed even more excess weight and increase the Feather Balloon ambulance's speed.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Advanced Upgrade: Feather Balloon</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">We can now build Feather Balloon ambulances. If you design an airship to look like a bird, that's, like... double-flying.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">Gretchen has an idea for a new air ambulance making use of defunct advertising balloons.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Feather Balloon</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">With reinforced strings we can keep all the balloons attached for longer.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Find a way to make balloons burst a bit less often.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Upgrade: Airloovator</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">A superior tying technique keeps more helium in each balloon for longer.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Look into ways to further improve balloon durability.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Advanced Upgrade: Airloovator</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">We can now build Airloovator ambulances, the stripes make it faster.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">Gretchen has an idea for the ultimate in fast and personal ambulance service.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Airloovator</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">Other hospitals are royally jelly of our latest improvements to Wax Works.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Explore options to improve treatment for Hive Mind.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Upgrade: Wax Works</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">Utilizing the latest in horticultural technology our Honey Trap design has been perfected.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor trained in mechanics.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">Our boffins believe they are close to perfecting our treatment for Hive Mind.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Advanced Upgrade: Wax Works</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">We have discovered a cure to take the sting out of Hive Mind.</string>
  <string name="Research/DLC_7/HivesRoom_Description">Investigate a cure to remove Hive Mind.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Wax Works</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">By removing most of the seating we are able to fit even more patients in the Pantomobile ambulance.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">It can hold a lot of patients, but what if it could hold more?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Upgrade: Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">Our boffins have identified some free space in the glove compartment, improving Pantomobile ambulance patient capacity yet further.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Consult with the professionals at the local circus to maximise patient capacity.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Advanced Upgrade: Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">We can now build Pantomobile ambulances, see how many you can squeeze in.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Gretchen believes clown cars have the potential to be the most capacious ambulances on the road.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">\"What if: brakes\", and with that revelation your Compliant Colin ambulances are greatly improved.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">We are all pretty sure there are things that can be improved about the Compliant Colin ambulance.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Upgrade: Compliant Colin</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">Our researchers have determined that welding creates a much more secure bond than duct tape, and recommend this improvement for all of our Compliant Colin ambulances.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">It seems unlikely that even this improved Compliant Colin ambulance represents the peak of engineering.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">Advanced Upgrade: Compliant Colin</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Rigorous simulations have proven that bigger engines make things go faster.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Investigate ways to make big wheels turn faster.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Upgrade: Big Healer</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">Retuned suspension makes running over other vehicles a much more comfortable experience.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">See if we can get from A to B without having to steer around things so much.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Advanced Upgrade: Big Healer</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">We can now build Big Healer ambulances, which should make light work of busy streets.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">What's that coming over the hill? It's Gretchen's new ambulance idea.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Big Healer</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">The Flake Cannon now produces a finer powder from packed snow, allowing us to shred the slopes and also improve patient outcomes.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Research improvements to the Flake Cannon machine.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Upgrade: Powder Room</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">The fresh alpine scent helps our doctors to relax, improving their accuracy when operating the Flake Cannon.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Look into further enhancements that can be made to the Powder Room.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Advanced Upgrade: Powder Room</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Now it's no problem to treat patients with Snow Problem.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Uncover a cure for Snow Problem.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Powder Room</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">We've improved our Storm Drain design with a means to measure patient wind speed.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">See what can be done to improve the accuracy of our meteorological instruments in Cloud Computing.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Upgrade: Cloud Computing</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Every cloud has a silver lining, so we'll be raking it in with our perfected treatment for Under The Weather.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Employ blue sky thinking to improve the Storm Drain machine yet further.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Advanced Upgrade: Cloud Computing</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">We can now cure Under The Weather in Cloud Computing.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Develop a cure to clear up Under The Weather.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Cloud Computing</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">Success! We have developed a more effective machine for DNA Labs.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DNAMachineLevel1_Description">We think we could go back and take some of the corners that we cut the first time.</string>
  <string name="Research/DNAMachineLevel1_Name">Upgrade: DNA Lab</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">Bad News: our new machine makes our original machine look rubbish. Good news: we now have the new machine. I probably should have led with that, right?\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DNAMachineLevel2_Description">Develop equipment capable of more detailed analysis and precise manipulation.</string>
  <string name="Research/DNAMachineLevel2_Name">Advanced Upgrade: DNA Lab</string>
  <string name="Research/DNARoom_CompleteMessage">We've invented a DNA Machine! Use it to cure patients with genetic conditions, and for diagnosis.</string>
  <string name="Research/DNARoom_Description">Design a machine to analyse and manipulate a person's DNA.</string>
  <string name="Research/DNARoom_Name">DNA Lab</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">We've developed a machine that makes more intricate, and, generally, stronger, medicines. We've tried some, they're great.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">We believe it's possible to design a machine capable of serving even fancier drug cocktails.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Upgrade: Pharmacy</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">We've done it! Our newest model of drug dispenser is as close to magic as we're likely to get. Shazam.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Research a component that will make a whole new avenue of pharmaceutical alchemy available to us.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Advanced Upgrade: Pharmacy</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">The research team have invented a new machine to cure Electrified patients.</string>
  <string name="Research/ElectricShockRoom_Description">Design a machine to de-electrify those annoying people who keep giving everyone static shocks.</string>
  <string name="Research/ElectricShockRoom_Name">Shock Clinic</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">Progress! Improved conductivity should give us better results in our Electroshock treatment.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Adjustments could be made to enhance our Electroshock treatment.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Upgrade: Shock Clinic</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">Great news! Our researchers have designed a machine that is, what they've called, \"thirstier\" for electricity. \\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">We think we're very close to optimising our Electroshock treatment.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Advanced Upgrade: Shock Clinic</string>
  <string name="Research/EthicalResearch_CompleteMessage">After extensive vegetable and mineral testing, our Researchers have published their data to the wider community. It's pretty boring stuff to be honest, but should improve our reputation.</string>
  <string name="Research/EthicalResearch_Description">Conduct tests on vegetables and minerals, rather than testing all our new drugs and machines on the janitors. Should help improve our reputation.</string>
  <string name="Research/EthicalResearch_Name">Ethical Research</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Great news. We can now upgrade our fluid analysis machinery to achieve purer, more useful fluid samples.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">We believe our designs could be improved to obtain higher quality samples.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Upgrade: Fluid Analysis</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">We've developed the Fluid Accelerator! We can now conduct a more detailed form of micro-analysis. It does involve rapidly firing samples through the machine, but it's probably best not to think about that.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Explore means of better analysing fluid samples.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Advanced Upgrade: Fluid Analysis</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">The research team have designed the ideal machine to extract fluids from patients whilst causing maximum pain. Excellent.</string>
  <string name="Research/FluidAnalysisRoom_Description">Design a machine to extract a range of fluids from patients. For diagnostic purposes primarily. But also just for fun.</string>
  <string name="Research/FluidAnalysisRoom_Name">Fluid Analysis</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Good news. With our new modifications, the gestation period is drastically more stable. Oh and we fixed a weird thing with the conveyor belt. It's less weird now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FrogMachineLevel1_Description">We think it's possible to improve our Frogborne equipment.</string>
  <string name="Research/FrogMachineLevel1_Name">Upgrade: Toad Hall</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">This latest update will turn our machinery into the envy of the frog transforming community. That may not be a community... But if it was, boy, would they be envious.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FrogMachineLevel2_Description">We're close to perfecting our treatment of Frogborne. Let us have a go at it chief.</string>
  <string name="Research/FrogMachineLevel2_Name">Advanced Upgrade: Toad Hall</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">Good news! Some successful prototypes suggest that we can improve our General Diagnosis equipment for better results.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">We believe our diagnosis equipment could be, generally, better.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Upgrade: General Diagnosis</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">They've cracked it. We now have the designs for our most in-depth diagnostic equipment yet!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Research obscure means of further revolutionising our most basic diagnostic equipment.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Advanced Upgrade: General Diagnosis</string>
  <string name="Research/GeneralResearch_CompleteMessage">We've completed some general research, about 'things'. Have a grant!</string>
  <string name="Research/GeneralResearch_Description">General research to earn some money for the hospital.</string>
  <string name="Research/GeneralResearch_Name">General Research</string>
  <string name="Research/General_Complete_Advisor">Research project completed!\\nReward: {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">It seems that patient anxiety was undermining the effectiveness of our treatment. Must be the big needle. Our researchers have developed technology that secretes a mild sedative through the needle. That should help.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/InjectionMachineLevel1_Description">Investigate the effects of stress on the effectiveness of our injection treatment.</string>
  <string name="Research/InjectionMachineLevel1_Name">Upgrade: Injection Room</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">Yes! We've designed a model that attaches an ancillary chemical to the treatment that takes it around the body faster, leading to heightened effectiveness.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/InjectionMachineLevel2_Description">Research superior injection concoctions.</string>
  <string name="Research/InjectionMachineLevel2_Name">Advanced Upgrade: Injection Room</string>
  <string name="Research/InjectionRoom_CompleteMessage">The research team have designed a brand new machine. The syringe is massive, but don't worry, I don't think patients will see it coming. This'll allow us to cure a range of illnesses.</string>
  <string name="Research/InjectionRoom_Description">Design a machine capable of injecting patients without having to touch them. They are filthy after all.</string>
  <string name="Research/InjectionRoom_Name">Injection Room</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">Research project completed!\\nNew upgrade invented: {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">Research project completed!\\nNew item invented: {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">We've managed to design an upgrade that improves 'removal' sensitivity, we should have fewer problems, now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Some treatments have been unsuccessful due to issues with 'removal', research better methods for improved results.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Upgrade: De-Lux Clinic</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Great news, we've been getting great results in our simulations, so we can roll out an updated and much improved head formulation process.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">We believe improvements could be made to significantly increase the success rate of the body and replacement-head intermingling step.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Advanced Upgrade: De-Lux Clinic</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">Our researchers have designed a new machine to cure patients suffering from Lightheadedness.</string>
  <string name="Research/LightHeadedRoom_Description">Design a machine to cure patients suffering from Lightheadedness.</string>
  <string name="Research/LightHeadedRoom_Name">De-Lux Clinic</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">Ok, so - weird one - turns out we had the machines running on 60%. Better call this model something new, and it's actually a little complicated to turn back to 100%, so no one should find out… Won't happen again!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MRIMachineLevel1_Description">We believe there's an inefficiency holding back the effectiveness of our M.E.G.A Scanners, if we conduct some analysis we should be able to find what's wrong.</string>
  <string name="Research/MRIMachineLevel1_Name">Upgrade: M.E.G.A Scan</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">Our researches have developed a new iteration of the M.E.G.A Scanner. It's great, really, like, almost too good for us, to be honest. Top drawer.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MRIMachineLevel2_Description">Now that we have the machines running on full power, we could think about developing some upgrades to generate better diagnosis.</string>
  <string name="Research/MRIMachineLevel2_Name">Advanced Upgrade: M.E.G.A Scan</string>
  <string name="Research/MRIRoom_CompleteMessage">The boffins have done it again! The ultimate diagnosis machine. A massive scanner. It's a thing of beauty. It's powerful, but will require a Doctor with a Radiology Qualification.</string>
  <string name="Research/MRIRoom_Description">With the discovery of X-Rays, some scientists have speculated on the possible existence of Y-Rays. Clearly that's absurd. Idiots. Let's design a massive magnet and see if it's useful for something.</string>
  <string name="Research/MRIRoom_Name">M.E.G.A Scan</string>
  <string name="Research/MiningBotcoins_CompleteMessage">We've completed that research and impressed people with our scientific integrity. I've binned the results and we've earned some Kudosh!</string>
  <string name="Research/MiningBotcoins_Description">Conduct some impressive research to earn Kudosh from the medical community.</string>
  <string name="Research/MiningBotcoins_Name">Generate Kudosh</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Rejoice. Our researchers have developed an upgrade that secretes a chemical into the treatment environment that should reverse some of the effects of the embalming liquids.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MummyMachineLevel1_Description">We believe some of our ineffective treatments are caused by our current inability to counteract the embalming process. We should research methods for improving our treatment.</string>
  <string name="Research/MummyMachineLevel1_Name">Upgrade: Cryptology</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">We've found that dehydration, caused by salting, is a real road-block for our treatment success. That's why we've converted the anti-embalming chemicals into a moisturising mist.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MummyMachineLevel2_Description">Research which part of the mummification process is most useful for us to combat, next.</string>
  <string name="Research/MummyMachineLevel2_Name">Advanced Upgrade: Cryptology</string>
  <string name="Research/MummyRoom_CompleteMessage">Our researchers have invented a new machine, the Decrypter! Use it to cure patients suffering from Premature Mummification.</string>
  <string name="Research/MummyRoom_Description">Design a machine to remove bandages from patients afflicted with Premature Mummification.</string>
  <string name="Research/MummyRoom_Name">Cryptology</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">Good news! We've revised the design for our Pandemic machinery.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/PandemicMachineLevel1_Description">Investigate improvements we can make to our treatment of Pandemic.</string>
  <string name="Research/PandemicMachineLevel1_Name">Upgrade: Pans Lab</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">Here are our findings from the magnet experiments: we found that stronger magnets worked… Better.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/PandemicMachineLevel2_Description">Our research department believes that some tests on experimental magnet usage could greatly improve our tech.</string>
  <string name="Research/PandemicMachineLevel2_Name">Advanced Upgrade: Pans Lab</string>
  <string name="Research/PandemicRoom_CompleteMessage">Our researchers have designed a new machine to cure patients suffering from Pandemic.</string>
  <string name="Research/PandemicRoom_Description">Design a machine to remove unwanted kitchen utensils from patients suffering from Pandemic.</string>
  <string name="Research/PandemicRoom_Name">Pans Lab</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">{[COUNT]} Research Project(s)</string>
  <string name="Research/Prerequisite_GoldStars_CS">{[STARS]} Gold Stars</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Diagnoses Illness: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Unlocked Illness: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Research Project {[PROJECT]}</string>
  <string name="Research/Prerequisite_Qualification_CS">Qualification: {[QUALIFICATION]}</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Upgrade: {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Room Item: {[ITEM]}</string>
  <string name="Research/Prerequisite_Room_CS">Room: {[ROOM]}</string>
  <string name="Research/ProjectComplete_CS">{[PROJECT]} complete!</string>
  <string name="Research/Room_Complete_Advisor">Research project completed!\\nNew room invented: {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">We can now upgrade our equipment in cardiology to conduct more conclusive diagnosis.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/RunningMachineLevel1_Description">Some research could enable us to get more out of our tread- um, diagnostic running machines.</string>
  <string name="Research/RunningMachineLevel1_Name">Upgrade: Cardiology</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">Great news! Our running machines now give us more and better information. The best information, we don't even know what to do with it all, yet. Just kidding.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/RunningMachineLevel2_Description">We have some ideas that could improve the diagnostic benefits of our Cardiology department.</string>
  <string name="Research/RunningMachineLevel2_Name">Advanced Upgrade: Cardiology</string>
  <string name="Research/Training_Complete_Advisor">Research project completed!\\nNew training course developed: {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Good news. We've developed a new training course on customer service. Train assistants to make them even more efficient.</string>
  <string name="Research/Training_CustomerService_Description">Investigate new customer service techniques to help make our assistants even more efficient.</string>
  <string name="Research/Training_CustomerService_Name">Training: Customer Service</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Good news. We've developed a new training course on diagnostics. Train doctors and nurses to make them even better at diagnosis.</string>
  <string name="Research/Training_Diagnosis_Description">Investigate new diagnostic methods to help improve the diagnosis skill of our doctors and nurses.</string>
  <string name="Research/Training_Diagnosis_Name">Training: Diagnosis</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Good news. We've developed a new training course for janitors to help them fight fires.</string>
  <string name="Research/Training_FireSafety_Description">Develop a new training course for janitors to help them fight fires.</string>
  <string name="Research/Training_FireSafety_Name">Training: Fire Safety</string>
  <string name="Research/Training_Fractures_CompleteMessage">Good news. We've developed a new training course for nurses to improve their skills on a fracture ward.</string>
  <string name="Research/Training_Fractures_Description">Develop a new training course for nurses to improve their skills on a fracture ward.</string>
  <string name="Research/Training_Fractures_Name">Training: Fractures</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Good news. We've developed a new training course for GPs. Train your doctors to make them even more effective in a GP's Office.</string>
  <string name="Research/Training_GeneralPractice_Description">Investigate new general practice techniques to help us train even better GPs.</string>
  <string name="Research/Training_GeneralPractice_Name">Training: General Practice</string>
  <string name="Research/Training_General_CompleteMessage">Good news. We've developed a new training course!</string>
  <string name="Research/Training_General_Description">Develop a new training course to help improve our staff.</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Good news. We've developed a new training course to help our staff work for longer before needing a break.</string>
  <string name="Research/Training_General_Energy_Description">Develop a new training course to help our staff work for longer before needing a break.</string>
  <string name="Research/Training_General_Energy_Name">Training: Stamina</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Good news. We've developed a new training course to help our doctors and nurses improve their bedside manner.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Develop a new training course to help our doctors and nurses keep their patients happy.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Training: Bedside Manner</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Good news. We've developed a new training course to help keep our staff happy.</string>
  <string name="Research/Training_General_Happiness_Description">Develop a new training course to help keep our staff happy.</string>
  <string name="Research/Training_General_Happiness_Name">Training: Emotional Intelligence</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Good news. We've developed a new training course to make our staff more hygienic.</string>
  <string name="Research/Training_General_Hygiene_Description">Develop a new training course to make our staff more hygienic.</string>
  <string name="Research/Training_General_Hygiene_Name">Training: Hygiene</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Good news. We've developed a new training course to improve the leadership skills of our staff, helping them to inspire others.</string>
  <string name="Research/Training_General_Leadership_Description">Develop a new training course to improve the leadership skills of our staff, helping them to inspire others.</string>
  <string name="Research/Training_General_Leadership_Name">Training: Leadership</string>
  <string name="Research/Training_General_Name">Training</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Good news. We've developed a new training course to make our staff faster and more efficient.</string>
  <string name="Research/Training_General_Speed_Description">Develop a new training course to make our staff faster and more efficient.</string>
  <string name="Research/Training_General_Speed_Name">Training: Motivation</string>
  <string name="Research/Training_General_Training_CompleteMessage">Good news. We've developed a new training course to make our staff better teachers, and better trainees too.</string>
  <string name="Research/Training_General_Training_Description">Develop a new training course to make our staff better teachers, and better trainees too.</string>
  <string name="Research/Training_General_Training_Name">Training: Education</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Good news. We've developed a new training course for janitors to improve their maintenance skills.</string>
  <string name="Research/Training_Maintenance_Description">Develop a new training course for janitors to improve their maintenance skills.</string>
  <string name="Research/Training_Maintenance_Name">Training: Maintenance</string>
  <string name="Research/Training_Marketing_CompleteMessage">Good news. We've developed a new training course on marketing. Train our marketing team to make them even more productive during a campaign.</string>
  <string name="Research/Training_Marketing_Description">Investigate new marketing techniques to help train even better marketers.</string>
  <string name="Research/Training_Marketing_Name">Training: Marketing</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Good news. We've developed a new training course for janitors to improve their upgrading skills.</string>
  <string name="Research/Training_Mechanics_Description">Develop a new training course for janitors to improve their upgrading skills.</string>
  <string name="Research/Training_Mechanics_Name">Training: Mechanics</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Good news. We've developed a new training course for psychiatrists. Train your psychiatrists to make them even better at psychiatry.</string>
  <string name="Research/Training_Psychiatry_Description">Investigate new psychiatric techniques to help us train even better psychiatrists.</string>
  <string name="Research/Training_Psychiatry_Name">Training: Psychiatry</string>
  <string name="Research/Training_Research_CompleteMessage">Good news. We've developed a new training course for researchers. Train your researchers to make them even more productive.</string>
  <string name="Research/Training_Research_Description">Investigate new research methods to help us train even better researchers.</string>
  <string name="Research/Training_Research_Name">Training: Research</string>
  <string name="Research/Training_Surgery_CompleteMessage">Good news. We've developed a new training course for surgeons. Train your surgeons to make them even better at surgery.</string>
  <string name="Research/Training_Surgery_Description">Investigate new surgical techniques to help us train even better surgeons.</string>
  <string name="Research/Training_Surgery_Name">Training: Surgery</string>
  <string name="Research/Training_Treatment_CompleteMessage">Good news. We've developed a new training course on general treatment. Train doctors and nurses to make them even better at curing patients.</string>
  <string name="Research/Training_Treatment_Description">Investigate new treatment methods to help improve the treatment skill of our doctors and nurses.</string>
  <string name="Research/Training_Treatment_Name">Training: Treatment</string>
  <string name="Research/Training_Ward_CompleteMessage">Good news. We've developed a new training course for nurses to improve their skills on a ward.</string>
  <string name="Research/Training_Ward_Description">Develop a new training course for nurses to improve their skills on a ward.</string>
  <string name="Research/Training_Ward_Name">Training: Ward Management</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Great news. We've developed new and improved leg clamps. Really technical, I know. But the simulation results were very promising!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Research methods for making Turtle Head treatment more successful.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Upgrade: Head Office</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">We've designed a new, composite, plunger material that is more responsive to the patient's, you know, head. Results should improve after this upgrade.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">We believe there's room for more improvements to our TurtleHead equipment.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Advanced Upgrade: Head Office</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">Our research team have designed the ultimate head extraction device. It really is top notch. Patients with Turtle Head will be delighted.</string>
  <string name="Research/TurtleHeadRoom_Description">Design a machine to carefully and violently extract submerged body parts. This will hopefully help us cure patients with Turtle Head.</string>
  <string name="Research/TurtleHeadRoom_Name">Head Office</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">The boffins in R&amp;D have invented a new upgraded X-Ray machine! It's a bit more expensive, but will make it much easier to diagnose patients.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/XRayMachineLevel1_Description">Our research department think they could improve on our X-Ray Machine if you gave them some time. What do you think?</string>
  <string name="Research/XRayMachineLevel1_Name">Upgrade: X-Ray</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">The mega-nerds in R&amp;D have invented an even better X-Ray machine, the XRM-3000. It's amazing!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/XRayMachineLevel2_Description">Research think they can improve on their last X-Ray machine. Care to let them stretch their theoretical legs? Not that their legs are theoretical…</string>
  <string name="Research/XRayMachineLevel2_Name">Advanced Upgrade: X-Ray</string>
  <string name="Research/XRayRoom_CompleteMessage">Good news, we've invented an X-Ray Machine! Now we can not only see through people's clothes, we can actually see inside them. This could be extremely useful for locating lost items. And maybe investigating internal injuries.</string>
  <string name="Research/XRayRoom_Description">After Bungle Tech's discovery of V-Rays and W-Rays, which only vaporise one in every hundred patients, scientists have speculated on the possible existence of an \"X\" Ray. This could revolutionise patient diagnosis.</string>
  <string name="Research/XRayRoom_Name">X-Ray</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo Mega Corp</string>
  <string name="Rivals/Rival_Cult_Name">The Orb Foundation</string>
  <string name="Rivals/Rival_Science_Name">Bungle Medi-Tech</string>
  <string name="Room/8Bit_Description">Cures patients with 8-bitten.\\nTreats bytes from low-resolution bugs.</string>
  <string name="Room/8Bit_Description_Long">High-tech machinery to uprez patients who are 8-bitten.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained in treatment.</string>
  <string name="Room/8Bit_Name">Resolution Lab</string>
  <string name="Room/AnimalMagnetism_Description">Cures patients with Animal Magnetism.\\nNo one should be unwillingly covered in animals.</string>
  <string name="Room/AnimalMagnetism_Description_Long">High-tech machinery to remove unwanted animals from patients suffering from Animal Magnetism.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained in treatment.</string>
  <string name="Room/AnimalMagnetism_Name">Pest Control</string>
  <string name="Room/Cafe_Description">A room dedicated to the feeding and entertaining of patients and staff.\\nFor the fulfilling experience a vending machine can't offer.</string>
  <string name="Room/Cafe_Description_Long">There's nothing more satisfying than a delicious meal in a hospital café. Vending machines are fine for a quick snack or drink, but a meal in a café will keep staff and patients satisfied for a lot longer.</string>
  <string name="Room/Cafe_Name">Café</string>
  <string name="Room/Cardio_Description">Basic Diagnosis.\\nMaking sick people run could produce some interesting, and maybe even useful, results.</string>
  <string name="Room/Cardio_Description_Long">Cardiology is a good first step in diagnosing a patient.\\nTo improve results, you'll need upgrades for the machine. Also use a nurse trained in diagnostics.</string>
  <string name="Room/Cardio_Name">Cardiology</string>
  <string name="Room/Chromatherapy_Description">Cures patients with Grey Anatomy.\\nReintroduce colour into your life. </string>
  <string name="Room/Chromatherapy_Description_Long">Patients suffering from Grey Anatomy are sent here to have their colour reapplied.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained in treatment.</string>
  <string name="Room/Chromatherapy_Name">Chromatherapy</string>
  <string name="Room/ClownClinic_Description">Cures patients with Jest Infection.\\nClowns are rehabilitated for post-circus life.</string>
  <string name="Room/ClownClinic_Description_Long">Clowns are sent here for treatment, allowing them to return to a normal life.\\nOriginally developed by The Orb Foundation, who have allowed other organisations to purchase the required equipment. Their patented 'dehumourfication' method recalibrates the minds of clowns, supporting their rehabilitation back into society.\\nTo improve cure rates, you'll need upgrades for the machine. Also use a nurse trained in treatment.</string>
  <string name="Room/ClownClinic_Name">Clown Clinic</string>
  <string name="Room/Cubism_Description">Cures patients with Cubism.\\nReconstitutional services for the discombobulated.</string>
  <string name="Room/Cubism_Description_Long">Patients suffering from Cubism are sent here to be disassembled and recombobulated.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained with extra treatment skills.</string>
  <string name="Room/Cubism_Name">Recurvery Room</string>
  <string name="Room/DLC_1/BarkingMad_Description">Cures patients with Barking Mad.\\nNot suitable for actual dogs.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">The Doghouse is used to cure patients with Barking Mad.\\nDon't be fooled by the familiar exterior, this is complex medical technology. The almost cartoonish look of this equipment might be unorthodox, but it soothes the sufferer and lures them into the jaws of the seamlessly housed equipment within.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Doghouse</string>
  <string name="Room/DLC_1/Frankenstein_Description">Cures patients with Monster Mishmash.\\nPatients have their problems and disease blast-frozen out of them, hopefully.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">Reanimation is used to cure patients with Monster Mishmash.\\nThe method is a modern take on an ancient method of rejuvenation, whereby cold water is used to refresh, reawaken and restore an individual not acting themselves. The sufferer is frozen solid and thawed in a matter of seconds, centring 'the self' and eliminating the monstrous pathogen.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Reanimation</string>
  <string name="Room/DLC_1/RobotZilla_Description">Cures patients with Metropolism.\\nThis scale model of a cityscape enables patients to live out their urban dreams.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">Urban Mythology is used to cure patients with Metropolism.\\nA complex combination of pullies, elastication and cardboard is used to recreate the archetypal city, as perceived by a sufferer of Metropolism. Within the simulation it is hoped that patients are able to vent their, now irrational, desires and return to a healthy, less fixated life.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Urban Mythology</string>
  <string name="Room/DLC_2/BlankLooks_Description">Cures patients with Blank Look.\\nEmboss features onto blank faces with high-impact machinery. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">Indentification is used to cure patients with Blank Look.\\nAn astounding combination of early industrial force and ultra-modern, high-tech delicacy, expertly balanced to restore a patient from a state of facelessness. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Indentification</string>
  <string name="Room/DLC_2/EightBall_Description">Cures patients with Screwball.\\nRemedies the sufferer's problems in a soothing, wood-clad environment.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">The Correcting Pool is used to cure patients with Screwball.\\nOnce tests found that heads of the disease didn't just resemble snooker balls, but had developed a remarkably similar make-up it wasn't long before trials of, shall we say, 'thematic' machinery proved incredibly successful.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_2/EightBall_Name">Correcting Pool</string>
  <string name="Room/DLC_2/Explorer_Description">Cures patients with Wanderust.\\nImitates adventure, promoting a sense of achievement.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">The Escape Room is used to cure patients with Wanderust.\\nProvides the experience of a haphazard and perilous adventure with a fraction of the danger. Cured patients will have their itch for exploration scratched and an immense sense of achievement based on nothing tangible.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_2/Explorer_Name">Escape Room</string>
  <string name="Room/DLC_2/Parakeet_Name">Bird Cage</string>
  <string name="Room/DLC_3/Astro_Description">Cures patients with Lack of Humanity.\\nAllow beings from other planets to move to Two Point County in seamless peace.</string>
  <string name="Room/DLC_3/Astro_Description_Long">Personification is used to cure patients with Lack of Humanity.\\nAliens can undergo a crash course in looking and acting human.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_3/Astro_Name">Personification</string>
  <string name="Room/DLC_3/Cardboard_Description">Cures patients with Flat-Packed.\\nConstructs individuals using most of the required parts.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">Self-Assembly is used to cure patients with Flat-Packed.\\nStationery should be used thematically, not to manually unjam machinery.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_3/Cardboard_Name">Self-Assembly</string>
  <string name="Room/DLC_3/Frog_Description">Cures patients with Frogborne.\\nTurns the frogs that we know into the frog-like aliens that we don't.</string>
  <string name="Room/DLC_3/Frog_Description_Long">The Toad Hall is used to cure patients with Frogborne.\\nDesigned like a nursery to promote the healthy development of our alien frog-like guests. Never mind that most of them are hundreds of years old.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_3/Frog_Name">Toad Hall</string>
  <string name="Room/DLC_4/Pinocchio_Description">Cures patients with Woodworms.\\nYou'll have a whale of a time.</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">Woodwork is used to cure patients with Woodworms.\\nAs the saying goes: don't be a muppet, get cured by a puppet.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Woodwork</string>
  <string name="Room/DLC_4/PlantWard_Description">Cures a range of illnesses.\\nDig the power of the healing flower.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">Herb Gardens are used to treat a range of herbaceous illnesses.\\nA nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\nAdd multiple 'medical plants' to a Herb Garden to deal with more than one patient at a time.\\nYou can also adjust the room settings to request that more nurses work here - this is useful if you have lots of patients.\\nTo improve cure rates, you'll need to research upgrades. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_4/PlantWard_Name">Herb Garden</string>
  <string name="Room/DLC_4/Scarecrow_Description">Cures patients with Distrawed.\\nYields results, and straw, lots of straw.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">Farmacology is used to cure Distrawed patients.\\nOnce removed from the patient, the strawy excess is recycled and used in one of the many ways that people use straw. I can't think of any right now, but they definitely exist.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Farmacology</string>
  <string name="Room/DLC_4/Tech_Description">Cures patients with Glitchy Patch.\\nPrepare to Install.</string>
  <string name="Room/DLC_4/Tech_Description_Long">Tech Support is used to cure patients with Glitchy Patch.\\nDeal with a Glitchy Patch sooner rather than later, to avoid further irritation, or shutting down all of the County's technology simultaneously.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_4/Tech_Name">Tech Support</string>
  <string name="Room/DLC_5/Mud_Description">Cures patients with Soiled Self.\\nRemoves stains and mud-borne maladies.</string>
  <string name="Room/DLC_5/Mud_Description_Long">The Wash Pit is used to cure patients with Soiled Self.\\nAdministers a highly complex mix of washing up liquid and hydrophobic steroids via a remote-action medical-grade sponge. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_5/Mud_Name">Wash Pit</string>
  <string name="Room/DLC_5/Stuntman_Description">Cures patients with Stunt Trouble.\\nRecalibrate patients with a thirst for danger.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">The Danger Zone is used to cure patients with Stunt Trouble.\\nTaking inspiration from high budget film sets, as well as those little rides you see outside supermarkets, the Crash Course precisely balances excitement and boredom to recalibrate a patient's pleasure centre. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_5/Stuntman_Name">Danger Zone</string>
  <string name="Room/DLC_5/ToySoldier_Description">Cures patients with Private Parts.\\nRecover squidgy humans from their hard, green exteriors.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">The War Room is used to cure patients with Private Parts.\\nPatients are melted down into a soldierly soup and then filtered, to remove all warmongering and toy-like, impurities. Once fully sieved, patients can be remoulded into their organic, less stompy, selves. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_5/ToySoldier_Name">War Room</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Safely ruptures the structure of space and time.\\nReturns patients to the correct time period.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">Speed Dating is used to return lost in time patients back home.\\nPatients are accurately dated by the Yesterizer, which then configures itself to match. All a patient has to do is walk through the swirly gate and they'll reappear in their home era, ready to recount their adventures to whatever witch trial awaits them.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Speed Dating</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Ambulance Station Lot</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Ambulance Station</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Cures patients with Hive Mind.\\nHoneycomb, honey go.</string>
  <string name="Room/DLC_7/Hives_Description_Long">Patients are sent to Wax Works to have their Hive Mind and assocaited angry bees removed.\\n\\nTo improve cure rates, research and apply upgrades to the machines. Also use a doctor trained in treatment.</string>
  <string name="Room/DLC_7/Hives_Name">Wax Works</string>
  <string name="Room/DLC_7/Snowballed_Description">Cures patients with Snow Problem.\\nEffective treatment for flaky skin.</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">Heavy-duty snow-clearing equipment to extract patients from their Snow Problem.\\n\\nTo improve cure rates, research and apply upgrades to the machines. Also use a doctor trained in treatment.</string>
  <string name="Room/DLC_7/Snowballed_Name">Powder Room</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Cures patients who are Under The Weather.\\nApply treatment where the sun don't shine.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Improves the long term forecast for patients who are Under The Weather.\\n\\nTo improve cure rates, research and apply upgrades to the machines. Also use a doctor trained in treatment.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Cloud Computing</string>
  <string name="Room/DNAAnalysis_Description">Cures a range of Genetic illnesses.\\nHigh-Tech Diagnosis.\\nAnalyse and Manipulate DNA.</string>
  <string name="Room/DNAAnalysis_Description_Long">The DNA Lab is used to cure a range of peculiar genetic conditions. It is also a powerful tool for diagnosis. This room requires a Doctor trained in Genetics.\\nTo improve results, research and apply upgrades to the machine. Also use a doctor trained with extra diagnosis and treatment skills.</string>
  <string name="Room/DNAAnalysis_Name">DNA Lab</string>
  <string name="Room/ElectricShock_Description">Cures patients with Shock Horror.\\nFarms electricity from charged patients.</string>
  <string name="Room/ElectricShock_Description_Long">Patients suffering from Shock Horror are sent here to be discharged, after which they can be… discharged.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained with extra treatment skills.</string>
  <string name="Room/ElectricShock_Name">Shock Clinic</string>
  <string name="Room/Filters/All">All</string>
  <string name="Room/Filters/Diagnosis">Diagnosis</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Medieval</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Prehistoric</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Modern</string>
  <string name="Room/Filters/Facilities">Facilities</string>
  <string name="Room/Filters/Treatment">Treatment</string>
  <string name="Room/FluidAnalysis_Description">High-Tech Diagnosis.\\nExtracts fluids for analysis, and sometimes for fun.</string>
  <string name="Room/FluidAnalysis_Description_Long">A high-tech diagnosis machine extracts fluids. Primarily for investigation, but sometimes just for fun.\\nTo improve results, research and apply upgrades to the machine. Also use a nurse trained in diagnostics.</string>
  <string name="Room/FluidAnalysis_Name">Fluid Analysis</string>
  <string name="Room/FractureWard_Description">Cures a range of Bone-related injuries.\\nThere's nothing so broken that papier-mâché won't help.</string>
  <string name="Room/FractureWard_Description_Long">Fracture Wards are used to treat a range of bone-related injuries. A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\nAdd multiple beds to a ward to deal with more than one patient at a time.\\nYou can also adjust the room settings to request that more nurses work here - this is useful if you have lots of patients.\\nTo improve cure rates, use nurses trained in ward management.</string>
  <string name="Room/FractureWard_Name">Fracture Ward</string>
  <string name="Room/GPOffice_Description">Diagnosis, consultation and basic human interaction.\\nPatients must visit a GP at each stage of diagnosis. The GP decides where to send them next.</string>
  <string name="Room/GPOffice_Description_Long">The General Practitioner's Office is one of the most important rooms in any hospital. After a patient checks in at reception, they will be sent to see a doctor at a GP's Office. The doctor will perform preliminary diagnosis, and decide where to send the patient next.\\n\\nIf the diagnosis certainty is high enough, the doctor will identify the illness and send the patient for the appropriate treatment.\\n\\nOtherwise, the doctor will send the patient for further diagnosis. The doctor will select a type of diagnosis available in the hospital that has not already been used with this patient, choosing the one they think will be most informative based on their level of expertise.\\n\\nAfter a patient has been for further diagnosis, they will return to a GP's Office. A doctor will review their diagnosis progress, adding to it where possible, and decide on next steps.</string>
  <string name="Room/GPOffice_Name">GP's Offices[i2p_Zero]GP's Office[i2p_One]GP's Office</string>
  <string name="Room/GeneralDiagnosis_Description">Basic Diagnosis.\\nFor scanning and reflex checks.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">A basic diagnosis room, a good next step if a GP can't diagnose a patient.\\nTo improve results, you'll need upgrades for the machine. Also use a nurse trained in diagnostics.</string>
  <string name="Room/GeneralDiagnosis_Name">General Diagnosis</string>
  <string name="Room/HospitalBuilding_Description">Hospital in progress</string>
  <string name="Room/HospitalBuilding_Name">Hospital Building</string>
  <string name="Room/HospitalUnbuilt_Description">Potential hospital building</string>
  <string name="Room/HospitalUnbuilt_Name">Hospital Unbuilt</string>
  <string name="Room/Hospital_Description">Hospital Building</string>
  <string name="Room/Hospital_Name">Hospital</string>
  <string name="Room/Injection_Description">Cures a range of illnesses.\\nThe pointiest of all the treatment methods.</string>
  <string name="Room/Injection_Description_Long">Injections are used to treat a range of illnesses.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained with extra treatment skills.</string>
  <string name="Room/Injection_Name">Injection Room</string>
  <string name="Room/LightHeaded_Description">Cures patients with Lightheadedness.\\nUn-screwing heads since 2017.</string>
  <string name="Room/LightHeaded_Description_Long">The De-Lux Clinic cures patients suffering from Lightheadedness. The machine unscrews their bulbous head and replaces it with a 3D printed substitute. The new head is entirely useless but usually looks vaguely acceptable.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/LightHeaded_Name">De-Lux Clinic</string>
  <string name="Room/MRIScanner_Description">Super-High-Tech Diagnosis.\\nThe secret ingredient is magnets, or something.</string>
  <string name="Room/MRIScanner_Description_Long">A super high-tech diagnosis room. Great for diagnosing a wide range of illnesses.\\nTo improve results, research and apply upgrades to the M.E.G.A. Scanner. Also use doctors trained in diagnostics or radiology.</string>
  <string name="Room/MRIScanner_Name">M.E.G.A Scan</string>
  <string name="Room/Marketing_Description">Run marketing campaigns to improve hospital reputation, attract patients with particular illnesses and staff of certain types.\\nStart a marketing campaign by selecting a marketing table and choosing a campaign.</string>
  <string name="Room/Marketing_Description_Long">Marketing is a great way to improve the hospital's reputation, and attract more patients and staff to the hospital.\\nTo start a marketing campaign, click on the Marketing Table, or drop an Assistant with a Marketing Qualification into the room.\\nGeneral campaigns improve the hospital's overall reputation.\\nRecruitment campaigns attract more job applicants of various types.\\nIllness campaigns attract more patients exhibiting certain symptoms, and improve your reputation with specific illnesses. Note: Unlock more illness campaigns by discovering more illnesses in each area.\\nTo improve results, assign more marketing staff to the room, and use staff trained in higher levels of marketing.</string>
  <string name="Room/Marketing_Name">Marketing</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">{[AMOUNT]} Diagnosis Power</string>
  <string name="Room/Modifiers/Research_Description_CS">{[AMOUNT]} Research Power</string>
  <string name="Room/Modifiers/Training_Description_CS">{[AMOUNT]} Training Speed</string>
  <string name="Room/Modifiers/Treatment_Description_CS">{[AMOUNT]} Treatment Power</string>
  <string name="Room/MummyClinic_Description">Cures patients with Premature Mummification.\\nTakes the man out of the monster, but not the other way around.</string>
  <string name="Room/MummyClinic_Description_Long">Cryptology is used to cure patients suffering from Premature Mummification. The bandages are carefully removed in the hope that this will remind the patient that they are actually still alive.\\nTo improve cure rates, research and apply upgrades to the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/MummyClinic_Name">Cryptology</string>
  <string name="Room/OperatingTheater_Description">Cures a range of illnesses.\\nHome of the age-old 'Cut Them Open' method.</string>
  <string name="Room/OperatingTheater_Description_Long">Surgery is used to treat a range of illnesses. This requires a Doctor trained in Surgery, and a Nurse to assist them.\\nTo improve cure rates, assign a doctor trained with higher levels of surgery skill.</string>
  <string name="Room/OperatingTheater_Name">Surgery</string>
  <string name="Room/PandemicClinic_Description">Cures patients with Pandemic.\\nRemoves pans from the head stuck within them.</string>
  <string name="Room/PandemicClinic_Description_Long">The Pans Lab is used to cure Pandemic patients.\\nOriginally designed by Bungle Technologies, the company has allowed other organisations to purchase the required machinery.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/PandemicClinic_Name">Pans Lab</string>
  <string name="Room/Pharmacy_Description">Cures a range of illnesses.\\nServes everything on the medicinal menu.</string>
  <string name="Room/Pharmacy_Description_Long">Pharmacies are used to cure a range of illnesses.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/Pharmacy_Name">Pharmacy</string>
  <string name="Room/Psychiatry_Description">Cures and Diagnoses a range of Psychiatric illnesses.\\nTreats ailments of the mind.</string>
  <string name="Room/Psychiatry_Description_Long">Psychiatry can be used to diagnose and treat a range of psychiatric conditions.\\nTo improve results, assign a doctor trained in higher levels of psychiatry.</string>
  <string name="Room/Psychiatry_Name">Psychiatry</string>
  <string name="Room/Reception_Description">Patients register here after arriving at the hospital.\\nEvery journey begins somewhere...</string>
  <string name="Room/Reception_Description_Long">Visitors check in at reception when they first arrive at the hospital. The receptionist sends patients straight to a GP's Office for diagnosis to begin.\\nTo process people faster, use assistants trained in customer service.\\nAdd more pods to the reception area to allow more receptionists to work there.</string>
  <string name="Room/Reception_Name">Reception</string>
  <string name="Room/Research_Description">Launch research projects to design new types of equipment, and become better at diagnosing and curing illnesses.\\nStart a research project by selecting a research pod and choosing a project.</string>
  <string name="Room/Research_Description_Long">To start a research project, either click on the research pod, or drop a researcher into the room. In the research screen, you can select a project from the available projects list.\\nOnce a project has been started, you'll need a Doctor with a Research Qualification to carry out the work. They will contribute research to the project over time, based on their research skill.\\nResearch is shared across the whole organisation, as are the discoveries we make. You can start a project in one hospital and then continue work on it in another hospital.\\nTo speed up research progress, use multiple researchers, train them in higher level research qualifications, and add specialist equipment to the room.</string>
  <string name="Room/Research_Name">Research</string>
  <string name="Room/StaffRoom_Description">Staff relax here when on a break.\\nPlace someone here to make them take a break.</string>
  <string name="Room/StaffRoom_Description_Long">Staff will head to a Staff Room when they're on a break, looking to relax and get their energy levels up. A larger room filled with interesting items will help them become fully refreshed before their break time is over. Energised staff are more productive.\\nWhen staff are working, they will want to take a break when their energy levels get low. Hospital policy allows a percentage of each staff type to take a break at one time. You can adjust these policies in the staff section of the overview screen.\\nNote: You can place a member of staff in a Staff Room to make them take a break, or place them in a work room to make them work there.</string>
  <string name="Room/StaffRoom_Name">Staff Room</string>
  <string name="Room/Toilet_Description">People should… you know, here.\\nWhere it's always toilet time.</string>
  <string name="Room/Toilet_Description_Long">Many of humanity's greatest ideas and endeavours were dreamt up during a visit to the lavatory. In a recent survey, the toilet also topped the list of the county's favourite places to take a dump.\\nMake sure to keep your toilets clean, otherwise hygiene levels can drop and spread germs to the rest of the hospital. On that topic, don't forget to install sinks and hand dryers.</string>
  <string name="Room/Toilet_Name">Toilets</string>
  <string name="Room/Training_Description">Teach staff new qualifications.\\nStart a training course by dropping a member of staff here or selecting a lectern, picking which qualification you want to teach, then adding trainees.</string>
  <string name="Room/Training_Description_Long">To start a training course, click on the lectern, or drop a suitable member of staff into the room. Staff will also request training when they're ready.\\nIn the training screen, select the qualification you want staff to learn, assign a trainer, and select the staff you wish to send on this course. When you're ready, click the start button.\\nWhen picking a trainer, you can use your own staff, choosing one of their qualifications to teach. Or you can pay extra to bring in a guest trainer.\\nTo increase training speed, add extra training resources to the room, and use staff with additional training skills.</string>
  <string name="Room/Training_Name">Training</string>
  <string name="Room/TurtleHeadClinic_Description">Cures patients with Turtle Head.\\nRestores heads to their original depth.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">This powerful machine is used to cure patients suffering with Turtle Head.\\nTo improve cure rates, research and apply upgrades to the machine. Also use doctors trained in treatment.</string>
  <string name="Room/TurtleHeadClinic_Name">Head Office</string>
  <string name="Room/Ward_Description">Cures and Diagnoses a range of illnesses.\\nLike a B&amp;B without the breakfast.</string>
  <string name="Room/Ward_Description_Long">Wards can be used for diagnosis, and also to treat a range of illnesses. A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\nAdd multiple beds to a ward to deal with more than one patient at a time.\\nYou can also adjust the room settings to request that more nurses work here - this is useful if you have lots of patients.\\nTo improve results, use nurses trained in ward management, diagnosis and treatment.</string>
  <string name="Room/Ward_Name">Ward</string>
  <string name="Room/XRay_Description">High-Tech Diagnosis.\\nExcellent for spotting items lost inside of people.</string>
  <string name="Room/XRay_Description_Long">A high-tech diagnosis room. Great for diagnosing a range of illnesses, in particular fracture-based illnesses.\\nTo improve results, research and apply upgrades to the X-Ray machine. Also use doctors trained in diagnostics or radiology.</string>
  <string name="Room/XRay_Name">X-Ray</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">Robo-Janitor: BinBoi</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">Robo-Janitor: Mend-Friend</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">Robo-Janitor: Life &amp; Death</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">Robo-Janitor: In &amp; Out</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">Robo-Janitor: Build &amp; Repair</string>
  <string name="Staff/DropResult_InvalidNav_CS">Invalid Navigation</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">No {[STAFF]} work in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS">{[STAFF]} cannot work in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">{[STAFF]} cannot work in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">{[STAFF]} cannot work in {[ROOM]}</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(wait to replace {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n(replace {[STAFF]})</string>
  <string name="Staff/DropResult_RequiresQualification_CS">{[QUALIFICATION]} qualification required to work in {[ROOM]}</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Start Marketing Campaign</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Start Research Project</string>
  <string name="Staff/DropResult_TakeBreak_CS">Take a Break</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">Unable to learn {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Learn {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Learn_CS">Learn a qualification</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">Room is at maximum capacity</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">No Qualifications to Teach</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">No Empty Training Slot</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">Teach {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Teach_CS">Teach a qualification</string>
  <string name="Staff/JobAction_BlockedToilet_CS">Unblock {[ITEM]}</string>
  <string name="Staff/JobAction_BrokenMachine_CS">Repair {[ITEM]}</string>
  <string name="Staff/JobAction_Litter_CS">Clean Up {[ITEM]}</string>
  <string name="Staff/JobAction_MedicalWaste_CS">Clean Up {[ITEM]}</string>
  <string name="Staff/JobAction_OutOfStock_CS">Restock {[ITEM]}</string>
  <string name="Staff/JobAction_WiltedPlant_CS">Water {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Assign to {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">Dispatching With {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">Unblocking {[ITEM]}</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">Repairing {[ITEM]}</string>
  <string name="Staff/JobDescription_Litter_CS">Cleaning Up {[ITEM]}</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">Cleaning Up {[ITEM]}</string>
  <string name="Staff/JobDescription_OutOfStock_CS">Restocking {[ITEM]}</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">Watering {[ITEM]}</string>
  <string name="Staff/Pay_Happy_CS">Happy with Pay</string>
  <string name="Staff/Pay_Happy_CS_F">Happy with Pay</string>
  <string name="Staff/Pay_Happy_CS_M">Happy with Pay</string>
  <string name="Staff/Pay_Satisfied_CS">Satisfied with Pay</string>
  <string name="Staff/Pay_Satisfied_CS_F">Satisfied with Pay</string>
  <string name="Staff/Pay_Satisfied_CS_M">Satisfied with Pay</string>
  <string name="Staff/Pay_Unhappy_CS">Unhappy with Pay</string>
  <string name="Staff/Pay_Unhappy_CS_F">Unhappy with Pay</string>
  <string name="Staff/Pay_Unhappy_CS_M">Unhappy with Pay</string>
  <string name="Staff/Pay_VeryHappy_CS">Very Happy with Pay</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Very Happy with Pay</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Very Happy with Pay</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Very Unhappy with Pay</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Very Unhappy with Pay</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Very Unhappy with Pay</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">{[SKILL]} Diagnosis Skill</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">{[SKILL]} Maintenance Skill</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">{[SKILL]} Marketing Skill</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">{[SPEED]} Movement Speed</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 Training Slot</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">{[SKILL]} Treatment Skill</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">{[SKILL]} Upgrade Skill</string>
  <string name="Staff/RecordText/Assistant_CS">In that time they've serviced {[PEOPLE]} people and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/Assistant_F_CS">In that time they've serviced {[PEOPLE]} people and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">In that time they've processed {[PATIENTS]} patients, killed {[KILLED]}, cured {[CURED]}, earned {[EARNED]} for the hospital and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">In that time they've processed {[PATIENTS]} patients, killed {[KILLED]}, cured {[CURED]}, earned {[EARNED]} for the hospital and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/EmployedTime_CS">They have been employed for {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">They have been employed for {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">In that time they've completed {[JOBS]} jobs and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/Janitor_F_CS">In that time they've completed {[JOBS]} jobs and have been paid {[PAID]}.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">BinBoi: Programmed to clean up litter and empty bins.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Sweepy</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Leroux</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">Mend-Friend: Programmed to maintain machinery.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Audrey</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">Fixsimmons</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">Life &amp; Death: Programmed to water plants and capture ghosts.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Sprinkle</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">Spectre</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">In &amp; Out: Programmed to restock vending machines and service toilets.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Phillup</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Plunge</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">Build &amp; Repair: Programmed to upgrade machinery and extinguish fires.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Coggerly</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Douse</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Head Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Head Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Junior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Junior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Senior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Senior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Intern Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Intern Assistant</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Junior Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Junior Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Senior Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Senior Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Student Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Student Doctor</string>
  <string name="Staff/Staff_GuestTrainer">Guest Trainer</string>
  <string name="Staff/Staff_GuestTrainer_F">Guest Trainer</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Head Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Head Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Junior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Junior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Senior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Senior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Intern Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Intern Janitor</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Chief Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Chief Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Junior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Junior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Senior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Senior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Student Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Student Nurse</string>
  <string name="Staff/Status_FireFight_CS_F">Extinguish {[ITEM]}</string>
  <string name="Staff/Status_FireFight_CS_M">Extinguish {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_F">Extinguishing {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_M">Extinguishing {[ITEM]}</string>
  <string name="Staff/Status_Fired_CS_F">Fired!</string>
  <string name="Staff/Status_Fired_CS_M">Fired!</string>
  <string name="Staff/Status_Ghostbust_CS_F">Capture a Ghost</string>
  <string name="Staff/Status_Ghostbust_CS_M">Capture a Ghost</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Capturing a Ghost</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Capturing a Ghost</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Going to {[ROOM]}</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Going to {[ROOM]}</string>
  <string name="Staff/Status_LookingForWork_CS_F">Looking for Work</string>
  <string name="Staff/Status_LookingForWork_CS_M">Looking for Work</string>
  <string name="Staff/Status_Maintain_CS_F">Maintain {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">Maintain {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">Maintaining {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">Maintaining {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">On a Break (On Call)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">On a Break (On Call)</string>
  <string name="Staff/Status_OnBreak_CS_F">On a Break</string>
  <string name="Staff/Status_OnBreak_CS_M">On a Break</string>
  <string name="Staff/Status_Resigned_CS_F">Resigned!</string>
  <string name="Staff/Status_Resigned_CS_M">Resigned!</string>
  <string name="Staff/Status_Service_CS_F">Service {[ITEM]}</string>
  <string name="Staff/Status_Service_CS_M">Service {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_F">Servicing {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_M">Servicing {[ITEM]}</string>
  <string name="Staff/Status_Trained_CS_F">Learning {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_Trained_CS_M">Learning {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Running a Training Course</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Running a Training Course</string>
  <string name="Staff/Status_Training_CS_F">Teaching {[QUALIFICATION]}</string>
  <string name="Staff/Status_Training_CS_M">Teaching {[QUALIFICATION]}</string>
  <string name="Staff/Status_Upgrade_CS_F">Upgrade {[ITEM]}</string>
  <string name="Staff/Status_Upgrade_CS_M">Upgrade {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_F">Upgrading {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_M">Upgrading {[ITEM]}</string>
  <string name="Staff/Status_WorkIn_CS_F">Work in {[ROOM]}</string>
  <string name="Staff/Status_WorkIn_CS_M">Work in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_F">Working in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_M">Working in {[ROOM]}</string>
  <string name="Staff/Title_Doctor_F_CS">Dr</string>
  <string name="Staff/Title_Doctor_M_CS">Dr</string>
  <string name="Staff/Title_Nurse_F_CS">Nurse</string>
  <string name="Staff/Title_Nurse_M_CS">Nurse</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">Energised</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">Energised</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">Exhausted</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">Exhausted</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Tired</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Tired</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Attractive Environment</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Attractive Environment</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Too Cold</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Too Cold</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Too Hot</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Too Hot</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">Ugly Environment</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">Ugly Environment</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} is lovely</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} is lovely</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} is horrible</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} is horrible</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">Very Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">Very Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Very Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Very Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Very Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Very Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Very Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Very Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Feel Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Feel Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Feel Very Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Feel Very Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Very Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Very Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Needs the Toilet</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Needs the Toilet</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Desperate for the Toilet</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Desperate for the Toilet</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Good Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Good Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Fair Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Fair Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Underpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Underpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Overpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Overpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">Pay Rage</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">Pay Rage</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Wants Promotion</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">OK Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">OK Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Nice Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Nice Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Good Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Good Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">Amazing Room!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">Amazing Room!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">Outstanding Room!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">Outstanding Room!</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Wants Training</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Wants Training</string>
  <string name="Staff/ViewModeJobAssignment_CS">Job Assignment</string>
  <string name="Staff/ViewModePayReview_CS">Pay Review</string>
  <string name="Staff/ViewModeStaffList_CS">Staff List</string>
  <string name="StatusEffects/AwardWinner_Description">Won an award recently</string>
  <string name="StatusEffects/AwardWinner_Description_F">Won an award recently</string>
  <string name="StatusEffects/AwardWinner_Description_M">Won an award recently</string>
  <string name="StatusEffects/AwardWinner_Name">Award Winner</string>
  <string name="StatusEffects/AwardWinner_Name_F">Award Winner</string>
  <string name="StatusEffects/AwardWinner_Name_M">Award Winner</string>
  <string name="StatusEffects/BitSick_Description">Might throw up</string>
  <string name="StatusEffects/BitSick_Description_F">Might throw up</string>
  <string name="StatusEffects/BitSick_Description_M">Might throw up</string>
  <string name="StatusEffects/BitSick_Name">Feeling Sick</string>
  <string name="StatusEffects/BitSick_Name_F">Feeling Sick</string>
  <string name="StatusEffects/BitSick_Name_M">Feeling Sick</string>
  <string name="StatusEffects/Boredom_High_Description">Needs some entertainment.</string>
  <string name="StatusEffects/Boredom_High_Description_F">Needs some entertainment.</string>
  <string name="StatusEffects/Boredom_High_Description_M">Needs some entertainment.</string>
  <string name="StatusEffects/Boredom_High_Name">Bored</string>
  <string name="StatusEffects/Boredom_High_Name_F">Bored</string>
  <string name="StatusEffects/Boredom_High_Name_M">Bored</string>
  <string name="StatusEffects/BrainWashed_Description">Brainwashed by The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Description_F">Brainwashed by The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Description_M">Brainwashed by The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Name">Brainwashed</string>
  <string name="StatusEffects/BrainWashed_Name_F">Brainwashed</string>
  <string name="StatusEffects/BrainWashed_Name_M">Brainwashed</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">Cafe Holding Tray</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">Cafe Holding Tray</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">Cafe Holding Tray</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">Had a delicious meal in the cafe.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">Had a delicious meal in the cafe.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">Had a delicious meal in the cafe.</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Nice Meal</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Nice Meal</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Nice Meal</string>
  <string name="StatusEffects/CaffeineBuzz_Description">Who needs sleep anyway?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">Who needs sleep anyway?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">Who needs sleep anyway?</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Caffeine Buzz</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Caffeine Buzz</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Caffeine Buzz</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">Doesn't even belong here.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">Doesn't even belong here.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Lost in Time</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Lost in Time</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Arrived through a time portal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Arrived through a time portal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Time Sick</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Time Sick</string>
  <string name="StatusEffects/Disgusted_Description_F">Saw something revolting</string>
  <string name="StatusEffects/Disgusted_Description_M">Saw something revolting</string>
  <string name="StatusEffects/Disgusted_Name_F">Disgusted</string>
  <string name="StatusEffects/Disgusted_Name_M">Disgusted</string>
  <string name="StatusEffects/Dizzy_Description">Feeling wobbly.</string>
  <string name="StatusEffects/Dizzy_Description_F">Feeling wobbly.</string>
  <string name="StatusEffects/Dizzy_Description_M">Feeling wobbly.</string>
  <string name="StatusEffects/Dizzy_Name">Dizzy</string>
  <string name="StatusEffects/Dizzy_Name_F">Dizzy</string>
  <string name="StatusEffects/Dizzy_Name_M">Dizzy</string>
  <string name="StatusEffects/DropLitter_Name">Disposing of Litter</string>
  <string name="StatusEffects/DropLitter_Name_F">Disposing of Litter</string>
  <string name="StatusEffects/DropLitter_Name_M">Disposing of Litter</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">Scared by an earthquake.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">Scared by an earthquake.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">Scared by an earthquake.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Quaking</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Quaking</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Quaking</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">The pulpitations are real.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">The pulpitations are real.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">The pulpitations are real.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Energy Buzz</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Energy Buzz</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Energy Buzz</string>
  <string name="StatusEffects/Energy_Energised_Description">Feeling refreshed.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Feeling refreshed.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Feeling refreshed.</string>
  <string name="StatusEffects/Energy_Energised_Name">Energised</string>
  <string name="StatusEffects/Energy_Energised_Name_F">Energised</string>
  <string name="StatusEffects/Energy_Energised_Name_M">Energised</string>
  <string name="StatusEffects/Energy_Exhausted_Description">Really needs a break.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">Really needs a break.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">Really needs a break.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">Exhausted</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">Exhausted</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">Exhausted</string>
  <string name="StatusEffects/Energy_Tired_Description">Ready for a break.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Ready for a break.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Ready for a break.</string>
  <string name="StatusEffects/Energy_Tired_Name">Tired</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Tired</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Tired</string>
  <string name="StatusEffects/FastRun_Name">Fast Run</string>
  <string name="StatusEffects/FastRun_Name_F">Fast Run</string>
  <string name="StatusEffects/FastRun_Name_M">Fast Run</string>
  <string name="StatusEffects/Fire_Panic_Description">Someone get a fire extinguisher!</string>
  <string name="StatusEffects/Fire_Panic_Description_F">Someone get a fire extinguisher!</string>
  <string name="StatusEffects/Fire_Panic_Description_M">Someone get a fire extinguisher!</string>
  <string name="StatusEffects/Fire_Panic_Name">Panicking</string>
  <string name="StatusEffects/Fire_Panic_Name_F">Panicking</string>
  <string name="StatusEffects/Fire_Panic_Name_M">Panicking</string>
  <string name="StatusEffects/Ghost_Fear_Description">Somebody catch that ghost!</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">Somebody catch that ghost!</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">Somebody catch that ghost!</string>
  <string name="StatusEffects/Ghost_Fear_Name">Scared of Ghost</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Scared of Ghost</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Scared of Ghost</string>
  <string name="StatusEffects/Happy_Name">Happy</string>
  <string name="StatusEffects/Happy_Name_F">Happy</string>
  <string name="StatusEffects/Happy_Name_M">Happy</string>
  <string name="StatusEffects/Health_Low_Description">Close to death!</string>
  <string name="StatusEffects/Health_Low_Description_F">Close to death!</string>
  <string name="StatusEffects/Health_Low_Description_M">Close to death!</string>
  <string name="StatusEffects/Health_Low_Name">Health Low</string>
  <string name="StatusEffects/Health_Low_Name_F">Health Low</string>
  <string name="StatusEffects/Health_Low_Name_M">Health Low</string>
  <string name="StatusEffects/HeartThrob_Crush_Description">Fell for a local heart throb</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">Fell for a local heart throb</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">Fell for a local heart throb</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Has a Crush</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Has a Crush</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Has a Crush</string>
  <string name="StatusEffects/Hunger_High_Description">Needs a snack.</string>
  <string name="StatusEffects/Hunger_High_Description_F">Needs a snack.</string>
  <string name="StatusEffects/Hunger_High_Description_M">Needs a snack.</string>
  <string name="StatusEffects/Hunger_High_Name">Hungry</string>
  <string name="StatusEffects/Hunger_High_Name_F">Hungry</string>
  <string name="StatusEffects/Hunger_High_Name_M">Hungry</string>
  <string name="StatusEffects/Hygiene_Low_Description">Germs all over me. Yuck.</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">Germs all over me. Yuck.</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">Germs all over me. Yuck.</string>
  <string name="StatusEffects/Hygiene_Low_Name">Low Hygiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Low Hygiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Low Hygiene</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Epidemic</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Epidemic</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Epidemic</string>
  <string name="StatusEffects/Illness_Sniffles_Description">A cold caused by low hygiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">A cold caused by low hygiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">A cold caused by low hygiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Sniffles</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Sniffles</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Sniffles</string>
  <string name="StatusEffects/Injured_Description">That was painful!</string>
  <string name="StatusEffects/Injured_Description_F">That was painful!</string>
  <string name="StatusEffects/Injured_Description_M">That was painful!</string>
  <string name="StatusEffects/Injured_Name">Injured</string>
  <string name="StatusEffects/Injured_Name_F">Injured</string>
  <string name="StatusEffects/Injured_Name_M">Injured</string>
  <string name="StatusEffects/LaughingGas_Description_F">A bit laughy after honking on a Giggle Pump.</string>
  <string name="StatusEffects/LaughingGas_Description_M">A bit laughy after honking on a Giggle Pump.</string>
  <string name="StatusEffects/LaughingGas_Name_F">The Giggles</string>
  <string name="StatusEffects/LaughingGas_Name_M">The Giggles</string>
  <string name="StatusEffects/Nausea_High_Description">Feeling a bit sick.</string>
  <string name="StatusEffects/Nausea_High_Description_F">Feeling a bit sick.</string>
  <string name="StatusEffects/Nausea_High_Description_M">Feeling a bit sick.</string>
  <string name="StatusEffects/Nausea_High_Name">Nauseous</string>
  <string name="StatusEffects/Nausea_High_Name_F">Nauseous</string>
  <string name="StatusEffects/Nausea_High_Name_M">Nauseous</string>
  <string name="StatusEffects/Nausea_Name">Nausea</string>
  <string name="StatusEffects/Nausea_Name_F">Nausea</string>
  <string name="StatusEffects/Nausea_Name_M">Nausea</string>
  <string name="StatusEffects/Nausea_Urgent_Description">I'm going to throw up!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">I'm going to throw up!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">I'm going to throw up!</string>
  <string name="StatusEffects/Nausea_Urgent_Name">Going to Vomit</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">Going to Vomit</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">Going to Vomit</string>
  <string name="StatusEffects/NavBlocked_Name">Feeling Lost</string>
  <string name="StatusEffects/NavBlocked_Name_F">Feeling Lost</string>
  <string name="StatusEffects/NavBlocked_Name_M">Feeling Lost</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Smells like Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Smells like Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Nice Smelling</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Nice Smelling</string>
  <string name="StatusEffects/Offended_Description_F">Feeling hurt and slighted</string>
  <string name="StatusEffects/Offended_Description_M">Feeling hurt and slighted</string>
  <string name="StatusEffects/Offended_Name_F">Offended</string>
  <string name="StatusEffects/Offended_Name_M">Offended</string>
  <string name="StatusEffects/Patient_Unhappy_Description">About to rage quit.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">About to rage quit.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">About to rage quit.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">Unhappy</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">Unhappy</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">Unhappy</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Reaction</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Reaction</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Reaction</string>
  <string name="StatusEffects/Reaction_Dance_Name">Reaction</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Reaction</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Reaction</string>
  <string name="StatusEffects/Reaction_Death_Description">Saw someone die!</string>
  <string name="StatusEffects/Reaction_Death_Description_F">Saw someone die!</string>
  <string name="StatusEffects/Reaction_Death_Description_M">Saw someone die!</string>
  <string name="StatusEffects/Reaction_Death_Name">Someone Died</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Someone Died</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Someone Died</string>
  <string name="StatusEffects/Reaction_Electrified_Description">Someone is electrified!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">Someone is electrified!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">Someone is electrified!</string>
  <string name="StatusEffects/Reaction_Electrified_Name">Shocked</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">Shocked</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">Shocked</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Reaction to naked</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Reaction to naked</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Reaction to naked</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Upset by a nasty outburst</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Upset by a nasty outburst</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Upset by a nasty outburst</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Annoyed</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Annoyed</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Annoyed</string>
  <string name="StatusEffects/Reaction_Scared_Name">Scared Reaction</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Scared Reaction</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Scared Reaction</string>
  <string name="StatusEffects/RisingStar_Name">Rising Star</string>
  <string name="StatusEffects/RisingStar_Name_F">Rising Star</string>
  <string name="StatusEffects/RisingStar_Name_M">Rising Star</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Flirting Failed</string>
  <string name="StatusEffects/Romantic_InLove_Description">Spoke to someone that makes them happy</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">Spoke to someone that makes them happy</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">Spoke to someone that makes them happy</string>
  <string name="StatusEffects/Romantic_InLove_Name">In Love</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">In Love</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">In Love</string>
  <string name="StatusEffects/Salty_Description">Those snacks made me thirsty.</string>
  <string name="StatusEffects/Salty_Description_F">Those snacks made me thirsty.</string>
  <string name="StatusEffects/Salty_Description_M">Those snacks made me thirsty.</string>
  <string name="StatusEffects/Salty_Name">Salty Aftertaste</string>
  <string name="StatusEffects/Salty_Name_F">Salty Aftertaste</string>
  <string name="StatusEffects/Salty_Name_M">Salty Aftertaste</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">Saw Health Minister Tarquin Foxbridge</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">Saw the Health Minister</string>
  <string name="StatusEffects/Saw_Jasmine_Description">Saw Popstar Jasmine Odyssey</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Starstruck</string>
  <string name="StatusEffects/Saw_Mayor_Description">Saw Mayor Tabitha Windsock</string>
  <string name="StatusEffects/Saw_Mayor_Name">Saw the Mayor</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">Saw the Boss of a Large Company</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">Saw a CEO</string>
  <string name="StatusEffects/Saw_Rodrick_Description">Saw Film Star Roderick Cushion</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Starstruck</string>
  <string name="StatusEffects/SentHome_Description">Going to another hospital</string>
  <string name="StatusEffects/SentHome_Description_F">Going to another hospital</string>
  <string name="StatusEffects/SentHome_Description_M">Going to another hospital</string>
  <string name="StatusEffects/SentHome_Name">Sent Home</string>
  <string name="StatusEffects/SentHome_Name_F">Sent Home</string>
  <string name="StatusEffects/SentHome_Name_M">Sent Home</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Sad about killing someone.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Sad about killing someone.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Sad about killing someone.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">Killed Someone</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">Killed Someone</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">Killed Someone</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Sad about a treatment failing.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Sad about a treatment failing.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Sad about a treatment failing.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">Treatment Failed</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">Treatment Failed</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">Treatment Failed</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Happy about curing someone.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Happy about curing someone.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Happy about curing someone.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">Cured a Patient</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">Cured a Patient</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">Cured a Patient</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Temporarily and artificially heightened mental processing.</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Temporarily and artificially heightened mental processing.</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Brain Boost</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Brain Boost</string>
  <string name="StatusEffects/Staff_Happy_Description">I love my job!</string>
  <string name="StatusEffects/Staff_Happy_Description_F">I love my job!</string>
  <string name="StatusEffects/Staff_Happy_Description_M">I love my job!</string>
  <string name="StatusEffects/Staff_Happy_Name">Happy</string>
  <string name="StatusEffects/Staff_Happy_Name_F">Happy</string>
  <string name="StatusEffects/Staff_Happy_Name_M">Happy</string>
  <string name="StatusEffects/Staff_Promoted_Description">Pleased with the promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Pleased with the promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Pleased with the promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Name">Promoted</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Promoted</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Promoted</string>
  <string name="StatusEffects/Staff_Unhappy_Description">I hate my job!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">I hate my job!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">I hate my job!</string>
  <string name="StatusEffects/Staff_Unhappy_Name">Unhappy</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">Unhappy</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">Unhappy</string>
  <string name="StatusEffects/Temperature_Cold_Description">Radiators would be nice.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Radiators would be nice.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Radiators would be nice.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Too Cold</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Too Cold</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Too Cold</string>
  <string name="StatusEffects/Temperature_Hot_Description">Air-conditioning would be nice.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">Air-conditioning would be nice.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">Air-conditioning would be nice.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Too Hot</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Too Hot</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Too Hot</string>
  <string name="StatusEffects/Thirst_High_Description">Needs a drink.</string>
  <string name="StatusEffects/Thirst_High_Description_F">Needs a drink.</string>
  <string name="StatusEffects/Thirst_High_Description_M">Needs a drink.</string>
  <string name="StatusEffects/Thirst_High_Name">Thirsty</string>
  <string name="StatusEffects/Thirst_High_Name_F">Thirsty</string>
  <string name="StatusEffects/Thirst_High_Name_M">Thirsty</string>
  <string name="StatusEffects/Toilet_Accident_Description">Had an accident...</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">Had an accident...</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">Had an accident...</string>
  <string name="StatusEffects/Toilet_Accident_Name">Heavily Soiled</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">Heavily Soiled</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">Heavily Soiled</string>
  <string name="StatusEffects/Toilet_Need_High_Description">Number 1 or number 2. We're not sure.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">Number 1 or number 2. We're not sure.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">Number 1 or number 2. We're not sure.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Needs the Toilet</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Needs the Toilet</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Needs the Toilet</string>
  <string name="StatusEffects/Toilet_Urgent_Description">I'm touching cloth!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">I'm touching cloth!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">I'm touching cloth!</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Desperate for the Toilet</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Desperate for the Toilet</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Desperate for the Toilet</string>
  <string name="StatusEffects/Treatment_Death_Description">Dying due to failed treatment!</string>
  <string name="StatusEffects/Treatment_Death_Description_F">Dying due to failed treatment!</string>
  <string name="StatusEffects/Treatment_Death_Description_M">Dying due to failed treatment!</string>
  <string name="StatusEffects/Treatment_Death_Name">Dying</string>
  <string name="StatusEffects/Treatment_Death_Name_F">Dying</string>
  <string name="StatusEffects/Treatment_Death_Name_M">Dying</string>
  <string name="StatusEffects/Treatment_Effective_Description">Treatment was successful</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">Treatment was successful</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">Treatment was successful</string>
  <string name="StatusEffects/Treatment_Effective_Name">Cured</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Cured</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Cured</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">Treatment wasn't successful</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">Treatment wasn't successful</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">Treatment wasn't successful</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">Treatment Failed</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">Treatment Failed</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">Treatment Failed</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">A Nurse came by and administered some care!</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">A Nurse came by recently and administered some care!</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Visited by Nurse</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Visited by Nurse</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">Failed to retrieve user's avatar.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">Failed to retrieve account purchases for the current user.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Error</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">Failed to retrieve achievement data for current user.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">Current user has changed, returning to main menu.</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Info</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">The current logged-in user is not licensed to launch this app.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Failed to load cloud save data for the current user.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">Press {[Menu/InputActions/StartScreenContinue]} to start.</string>
  <string name="TRC/Network/ConnectionLost">You have lost connection to the internet, online game features will no longer be available.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} days[i2p_Zero]0 days[i2p_One]1 day</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} months[i2p_Zero]0 months[i2p_One]1 month</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">1 day ago</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">{[DAYS]} days ago[i2p_One]{[DAYS]} day ago</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">1 hour ago</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">{[HOURS]} hours ago</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">a long time ago</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">1 minute ago</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">{[MINUTES]} minutes ago</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]}m</string>
  <string name="TimeSpan/TimeSpan_Now_CS">just now</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]}s</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} years[i2p_Zero]0 years[i2p_One]1 year</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">Bartholomew F. Yeti, author and advocate for the Bigfoot Foundation, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">Wiggy Silverbottom is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">Charlatene Fishwrapper, journalist for the Two Point Squabbler, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">Flanolin Onionsack, from the Department of Green Things, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">Artist Zara Fitzpocket is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Send to Speed Dating</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">Send back patients from this era?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">Captain Yesterday is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Staff Wages: {[WAGES]}\\nOther: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Treatment: {[TREATMENT]}\\nDiagnosis: {[DIAGNOSIS]}\\nOther: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Profit Factor:\\n{[VALUE1]} (12 months Profit/Loss / 4) \\nx {[VALUE2]} (Number of Profitable Months in last 12)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">The Hospital Level is a measure of the overall size of your hospital based on the rooms and staff. Having a higher hospital level means that you will attract more patients and job applicants.</string>
  <string name="Tooltip/HospitalPin_Balance">Balance:</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Friends who have played this level</string>
  <string name="Tooltip/HospitalPin_Prestige">Hospital Level:</string>
  <string name="Tooltip/HospitalPin_Reputation">Reputation:</string>
  <string name="Tooltip/HospitalPin_Value">Hospital Value:</string>
  <string name="Tooltip/HubMenu_Characters">Characters</string>
  <string name="Tooltip/HubMenu_DataView">Data View</string>
  <string name="Tooltip/HubMenu_Finance">Finance</string>
  <string name="Tooltip/HubMenu_Hires">Hire a staff member</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Reject job applicant</string>
  <string name="Tooltip/HubMenu_Items">Buy an item</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Return to Map\\n{[COUNT]} New Levels</string>
  <string name="Tooltip/HubMenu_Map_CS">Map</string>
  <string name="Tooltip/HubMenu_Options">Options</string>
  <string name="Tooltip/HubMenu_Rooms">Build a room</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Open Message</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Vaccinate</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Send for Treatment</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Send Home</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Close the room</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Create a copy of this room</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Customise walls and floor</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Edit room blueprint</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Edit room objects</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Open the room</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Insufficient power</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Sell the room</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">Allow patients to be sent here for diagnosis?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">Allow patients to be sent here for treatment?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Take a Break</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Staff Customisation</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Fire</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Jobs</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Pay Review</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Pick Up</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Promote</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Return To Work</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Train</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Unblock Toilets</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Repair Machines</string>
  <string name="Tooltip/JobDescription_Fire_CS">Extinguish Fires</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Capture Ghosts</string>
  <string name="Tooltip/JobDescription_Litter_CS">Clean Up Rubbish</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Clean Up Waste</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Restock Machines</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Upgrade Machines</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Water Plants</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Get a star in {[LEVEL1]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Get a star in {[LEVEL1]} or {[LEVEL2]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Get a star in {[LEVEL1]}, {[LEVEL2]} or {[LEVEL3]}</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Purchase {[LEVEL]} for {[COUNT]} silver</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Get total stars to {[COUNT]} or above</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Not Online</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Research Department</string>
  <string name="Tooltip/Online_SteamAvatarName">Name (online)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">Ready for Training</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Staff with this Qualification: {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">Training</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">Reputation is based on the outcome of a patient's visit, the happiness of people in the hospital, the prices you charge and other publicity the hospital receives. Having a higher reputation means you will attract more patients and job applicants.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">Fine</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">Fine</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Good</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Good</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Great</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Great</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Poor</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Poor</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Very Poor</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Very Poor</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Completed</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">In Progress...</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">XP shows the level of experience that the member of staff has. A staff member with a high XP will be more effective.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Add to Room</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Build Room (not ready yet)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Build Room</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Cost of Changes</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Room Prestige Level</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Subtract from Room</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Upgrades Available: {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Female</string>
  <string name="Tooltip/RoomMenu/Male">Male</string>
  <string name="Tooltip/RoomMenu/Patients">Patients</string>
  <string name="Tooltip/RoomMenu/Staff">Staff</string>
  <string name="Tooltip/SaveSlots/Copy">Copy</string>
  <string name="Tooltip/SaveSlots/Delete">Delete</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Cancel Project</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Call Janitor to {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Cancel Request to {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">Can't afford upgrade {[NAME]}\\nCost: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Maintenance {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">No Janitors with {[QUALIFICATION]} qualification</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Pick Up</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Cost: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">Limit Reached!\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Sell for {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Shelve Project</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Edit User Generated Item</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Edit item definition</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">View in Steam Workshop</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Cancel Upgrade</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">Upgrade to {[NAME]}\\n{[DESC]}\\n{[MODIFIERS]}\\nRequires a Janitor trained in {[QUALIFICATION]}\\nCost: {[COST]}\\nEstimated Upgrade Time: {[DAYS]} Days</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Upgrade Progress {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Cancel Course</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Give a small pay rise to every staff member in the list.</string>
  <string name="Tooltip/StaffMenu_Assistants">Assistants</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Confirm Pay Rise</string>
  <string name="Tooltip/StaffMenu_Doctor">Doctors</string>
  <string name="Tooltip/StaffMenu_Doctors">Doctors</string>
  <string name="Tooltip/StaffMenu_Janitors">Janitors</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Job Assignment</string>
  <string name="Tooltip/StaffMenu_Nurses">Nurses</string>
  <string name="Tooltip/StaffMenu_Overview">Staff Overview</string>
  <string name="Tooltip/StaffMenu_PayReview">Pay Review</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Give pay rises to all staff who feel underpaid, to keep them satisfied</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Earn Kudosh for your organisation by completing challenges.\\nUse it to unlock items in the item list.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">Year {0:00}</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Training Units Required: {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Staff able to Learn this: {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Staff with this Qualification: {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">Film Star Roderick Cushion is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">Popstar Jasmine Odyssey is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Inspector">Health Inspector Henry Jobsworth is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Mayor">Mayor Tabitha Windsock is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Minister">Health Minister Tarquin Foxbridge is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Sally Figblanket, reporter for Two Point Radio, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">Sophie Nova, CEO of Bungle Technologies, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Augustus Lavender, CEO of Holistix, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">Jumbo McNally, CEO of Jumbo Mega Corp, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">Agatha Sphere, CEO of the Orb Foundation, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Barking Mad</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Barking Mad</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Frankenstein</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Frankenstein</string>
  <string name="Traits/Trait_000_F">Cheats at board games</string>
  <string name="Traits/Trait_000_M">Cheats at board games</string>
  <string name="Traits/Trait_001_F">Hoards cutlery</string>
  <string name="Traits/Trait_001_M">Hoards cutlery</string>
  <string name="Traits/Trait_002_F">Their compliments sound fake</string>
  <string name="Traits/Trait_002_M">Their compliments sound fake</string>
  <string name="Traits/Trait_003_F">Swallows gum</string>
  <string name="Traits/Trait_003_M">Swallows gum</string>
  <string name="Traits/Trait_004_F">Rarely wears hats</string>
  <string name="Traits/Trait_004_M">Rarely wears hats</string>
  <string name="Traits/Trait_005_F">Doesn’t speak Spanish</string>
  <string name="Traits/Trait_005_M">Doesn’t speak Spanish</string>
  <string name="Traits/Trait_006_F">Can’t spell their name</string>
  <string name="Traits/Trait_006_M">Can’t spell their name</string>
  <string name="Traits/Trait_007_F">Loves stationery</string>
  <string name="Traits/Trait_007_M">Loves stationery</string>
  <string name="Traits/Trait_008_F">Believes they have psychic powers, they don’t</string>
  <string name="Traits/Trait_008_M">Believes they have psychic powers, they don’t</string>
  <string name="Traits/Trait_009_F">Never been to space</string>
  <string name="Traits/Trait_009_M">Never been to space</string>
  <string name="Traits/Trait_010_F">Drops their change</string>
  <string name="Traits/Trait_010_M">Drops their change</string>
  <string name="Traits/Trait_011_F">Thinks clouds probably have feelings</string>
  <string name="Traits/Trait_011_M">Thinks clouds probably have feelings</string>
  <string name="Traits/Trait_012_F">A bad whistler</string>
  <string name="Traits/Trait_012_M">A bad whistler</string>
  <string name="Traits/Trait_013_F">Never returns favours</string>
  <string name="Traits/Trait_013_M">Never returns favours</string>
  <string name="Traits/Trait_014_F">Loses track of children</string>
  <string name="Traits/Trait_014_M">Loses track of children</string>
  <string name="Traits/Trait_015_F">Makes accidental eye contact with strangers</string>
  <string name="Traits/Trait_015_M">Makes accidental eye contact with strangers</string>
  <string name="Traits/Trait_016_F">Has a good handshake</string>
  <string name="Traits/Trait_016_M">Has a good handshake</string>
  <string name="Traits/Trait_017_F">Great at bedtime stories</string>
  <string name="Traits/Trait_017_M">Great at bedtime stories</string>
  <string name="Traits/Trait_018_F">Hasn’t owned a pencil</string>
  <string name="Traits/Trait_018_M">Hasn’t owned a pencil</string>
  <string name="Traits/Trait_019_F">Can’t drive</string>
  <string name="Traits/Trait_019_M">Can’t drive</string>
  <string name="Traits/Trait_020_F">Slightly heightened sense of style</string>
  <string name="Traits/Trait_020_M">Slightly heightened sense of style</string>
  <string name="Traits/Trait_021_F">Puts ‘Out of Order’ signs on things that aren’t</string>
  <string name="Traits/Trait_021_M">Puts ‘Out of Order’ signs on things that aren’t</string>
  <string name="Traits/Trait_022_F">A real burden</string>
  <string name="Traits/Trait_022_M">A real burden</string>
  <string name="Traits/Trait_023_F">Talks at just the right volume</string>
  <string name="Traits/Trait_023_M">Talks at just the right volume</string>
  <string name="Traits/Trait_024_F">Wrote a book about staplers</string>
  <string name="Traits/Trait_024_M">Wrote a book about staplers</string>
  <string name="Traits/Trait_025_F">Will help you move at the weekend</string>
  <string name="Traits/Trait_025_M">Will help you move at the weekend</string>
  <string name="Traits/Trait_026_F">Excels at organising cables</string>
  <string name="Traits/Trait_026_M">Excels at organising cables</string>
  <string name="Traits/Trait_027_F">Strong left peg</string>
  <string name="Traits/Trait_027_M">Strong left peg</string>
  <string name="Traits/Trait_028_F">Doesn’t have an internet presence</string>
  <string name="Traits/Trait_028_M">Doesn’t have an internet presence</string>
  <string name="Traits/Trait_029_F">Semi-professional juggler</string>
  <string name="Traits/Trait_029_M">Semi-professional juggler</string>
  <string name="Traits/Trait_030_F">Once bowled a ‘73’</string>
  <string name="Traits/Trait_030_M">Once bowled a ‘73’</string>
  <string name="Traits/Trait_031_F">Feigns tardiness to seem busy</string>
  <string name="Traits/Trait_031_M">Feigns tardiness to seem busy</string>
  <string name="Traits/Trait_032_F">Should really have a plan by now</string>
  <string name="Traits/Trait_032_M">Should really have a plan by now</string>
  <string name="Traits/Trait_033_F">Yet to master cursive</string>
  <string name="Traits/Trait_033_M">Yet to master cursive</string>
  <string name="Traits/Trait_034_F">Used to fish as a child, hasn’t since</string>
  <string name="Traits/Trait_034_M">Used to fish as a child, hasn’t since</string>
  <string name="Traits/Trait_035_F">Booked a hot air balloon ride but chickened out</string>
  <string name="Traits/Trait_035_M">Booked a hot air balloon ride but chickened out</string>
  <string name="Traits/Trait_036_F">A real fan of waterborne mammals</string>
  <string name="Traits/Trait_036_M">A real fan of waterborne mammals</string>
  <string name="Traits/Trait_037_F">Owns a crossbow</string>
  <string name="Traits/Trait_037_M">Owns a crossbow</string>
  <string name="Traits/Trait_038_F">Better at knitting than you’d think</string>
  <string name="Traits/Trait_038_M">Better at knitting than you’d think</string>
  <string name="Traits/Trait_039_F">Keeps buying scarfs but doesn’t use them</string>
  <string name="Traits/Trait_039_M">Keeps buying scarfs but doesn’t use them</string>
  <string name="Traits/Trait_040_F">Sounds taller on the phone</string>
  <string name="Traits/Trait_040_M">Sounds taller on the phone</string>
  <string name="Traits/Trait_041_F">A pigeon at heart</string>
  <string name="Traits/Trait_041_M">A pigeon at heart</string>
  <string name="Traits/Trait_042_F">Makes jokes to fill the silence</string>
  <string name="Traits/Trait_042_M">Makes jokes to fill the silence</string>
  <string name="Traits/Trait_043_F">Thrives when falling from a great height</string>
  <string name="Traits/Trait_043_M">Thrives when falling from a great height</string>
  <string name="Traits/Trait_044_F">Keeps on trucking</string>
  <string name="Traits/Trait_044_M">Keeps on trucking</string>
  <string name="Traits/Trait_045_F">Afraid of the dark and its implications</string>
  <string name="Traits/Trait_045_M">Afraid of the dark and its implications</string>
  <string name="Traits/Trait_046_F">Laughs with, not at, people</string>
  <string name="Traits/Trait_046_M">Laughs with, not at, people</string>
  <string name="Traits/Trait_047_F">Excellent night-vision</string>
  <string name="Traits/Trait_047_M">Excellent night-vision</string>
  <string name="Traits/Trait_048_F">Once battled an orchard</string>
  <string name="Traits/Trait_048_M">Once battled an orchard</string>
  <string name="Traits/Trait_049_F">Went to school with Jasmine Odyssey</string>
  <string name="Traits/Trait_049_M">Went to school with Jasmine Odyssey</string>
  <string name="Traits/Trait_050_F">Their loved ones resent them</string>
  <string name="Traits/Trait_050_M">Their loved ones resent them</string>
  <string name="Traits/Trait_051_F">Thinks red jams are overrated</string>
  <string name="Traits/Trait_051_M">Thinks red jams are overrated</string>
  <string name="Traits/Trait_052_F">Needs peace and quiet</string>
  <string name="Traits/Trait_052_M">Needs peace and quiet</string>
  <string name="Traits/Trait_053_F">Trusts the postal service</string>
  <string name="Traits/Trait_053_M">Trusts the postal service</string>
  <string name="Traits/Trait_054_F">Experiences bakery induced shame</string>
  <string name="Traits/Trait_054_M">Experiences bakery induced shame</string>
  <string name="Traits/Trait_055_F">Lost their fish</string>
  <string name="Traits/Trait_055_M">Lost their fish</string>
  <string name="Traits/Trait_056_F">Their handwriting makes them seem boring</string>
  <string name="Traits/Trait_056_M">Their handwriting makes them seem boring</string>
  <string name="Traits/Trait_057_F">Forgets names</string>
  <string name="Traits/Trait_057_M">Forgets names</string>
  <string name="Traits/Trait_058_F">Honks when prompted</string>
  <string name="Traits/Trait_058_M">Honks when prompted</string>
  <string name="Traits/Trait_059_F">Has never used a calendar the way they’d hoped to</string>
  <string name="Traits/Trait_059_M">Has never used a calendar the way they’d hoped to</string>
  <string name="Traits/Trait_060_F">Buries food for later</string>
  <string name="Traits/Trait_060_M">Buries food for later</string>
  <string name="Traits/Trait_061_F">A means to an end</string>
  <string name="Traits/Trait_061_M">A means to an end</string>
  <string name="Traits/Trait_062_F">Understands digital memory to an extent</string>
  <string name="Traits/Trait_062_M">Understands digital memory to an extent</string>
  <string name="Traits/Trait_063_F">Thinks you can never really know</string>
  <string name="Traits/Trait_063_M">Thinks you can never really know</string>
  <string name="Traits/Trait_064_F">A real mess</string>
  <string name="Traits/Trait_064_M">A real mess</string>
  <string name="Traits/Trait_065_F">Totally moleless</string>
  <string name="Traits/Trait_065_M">Totally moleless</string>
  <string name="Traits/Trait_066_F">Probably going to sin again</string>
  <string name="Traits/Trait_066_M">Probably going to sin again</string>
  <string name="Traits/Trait_067_F">Morally ambiguous</string>
  <string name="Traits/Trait_067_M">Morally ambiguous</string>
  <string name="Traits/Trait_068_F">Cultivates artichokes to a competitive standard</string>
  <string name="Traits/Trait_068_M">Cultivates artichokes to a competitive standard</string>
  <string name="Traits/Trait_069_F">Just like everyone else</string>
  <string name="Traits/Trait_069_M">Just like everyone else</string>
  <string name="Traits/Trait_070_F">Their favourite flavour is yellow</string>
  <string name="Traits/Trait_070_M">Their favourite flavour is yellow</string>
  <string name="Traits/Trait_071_F">Giggles at trombones</string>
  <string name="Traits/Trait_071_M">Giggles at trombones</string>
  <string name="Traits/Trait_072_F">Dances like tomorrow is a real possibility</string>
  <string name="Traits/Trait_072_M">Dances like tomorrow is a real possibility</string>
  <string name="Traits/Trait_073_F">Loathes ordinal numbers</string>
  <string name="Traits/Trait_073_M">Loathes ordinal numbers</string>
  <string name="Traits/Trait_074_F">Creative in the low-post</string>
  <string name="Traits/Trait_074_M">Creative in the low-post</string>
  <string name="Traits/Trait_075_F">A competent player of spin</string>
  <string name="Traits/Trait_075_M">A competent player of spin</string>
  <string name="Traits/Trait_076_F">Soft hands</string>
  <string name="Traits/Trait_076_M">Soft hands</string>
  <string name="Traits/Trait_077_F">A proficient user of the alphabet</string>
  <string name="Traits/Trait_077_M">A proficient user of the alphabet</string>
  <string name="Traits/Trait_078_F">Gets stuck in trees</string>
  <string name="Traits/Trait_078_M">Gets stuck in trees</string>
  <string name="Traits/Trait_079_F">Knows how to swim</string>
  <string name="Traits/Trait_079_M">Knows how to swim</string>
  <string name="Traits/Trait_080_F">Loves peeled food</string>
  <string name="Traits/Trait_080_M">Loves peeled food</string>
  <string name="Traits/Trait_081_F">Their dog has no nose</string>
  <string name="Traits/Trait_081_M">Their dog has no nose</string>
  <string name="Traits/Trait_082_F">Has the potential to develop an effective mid-range game</string>
  <string name="Traits/Trait_082_M">Has the potential to develop an effective mid-range game</string>
  <string name="Traits/Trait_083_F">Can't even</string>
  <string name="Traits/Trait_083_M">Can't even</string>
  <string name="Traits/Trait_084_F">Read a book once</string>
  <string name="Traits/Trait_084_M">Read a book once</string>
  <string name="Traits/Trait_085_F">Immaculate depth perception</string>
  <string name="Traits/Trait_085_M">Immaculate depth perception</string>
  <string name="Traits/Trait_086_F">Overuses basil</string>
  <string name="Traits/Trait_086_M">Overuses basil</string>
  <string name="Traits/Trait_087_F">Gets excited when receiving a sticker</string>
  <string name="Traits/Trait_087_M">Gets excited when receiving a sticker</string>
  <string name="Traits/Trait_088_F">Suitably dexterous</string>
  <string name="Traits/Trait_088_M">Suitably dexterous</string>
  <string name="Traits/Trait_089_F">Admires anyone that can whittle</string>
  <string name="Traits/Trait_089_M">Admires anyone that can whittle</string>
  <string name="Traits/Trait_090_F">A disciplined recycler</string>
  <string name="Traits/Trait_090_M">A disciplined recycler</string>
  <string name="Traits/Trait_091_F">Has a passion for domestic woodwork</string>
  <string name="Traits/Trait_091_M">Has a passion for domestic woodwork</string>
  <string name="Traits/Trait_092_F">Doesn’t trust fishmongers</string>
  <string name="Traits/Trait_092_M">Doesn’t trust fishmongers</string>
  <string name="Traits/Trait_093_F">Not one of a kind</string>
  <string name="Traits/Trait_093_M">Not one of a kind</string>
  <string name="Traits/Trait_094_F">Fond of wooden floors</string>
  <string name="Traits/Trait_094_M">Fond of wooden floors</string>
  <string name="Traits/Trait_095_F">Breathes through their nose</string>
  <string name="Traits/Trait_095_M">Breathes through their nose</string>
  <string name="Traits/Trait_096_F">Chases animals at the park</string>
  <string name="Traits/Trait_096_M">Chases animals at the park</string>
  <string name="Traits/Trait_097_F">Only owns one pair of shoes</string>
  <string name="Traits/Trait_097_M">Only owns one pair of shoes</string>
  <string name="Traits/Trait_098_F">Claps out of time</string>
  <string name="Traits/Trait_098_M">Claps out of time</string>
  <string name="Traits/Trait_099_F">Unsure about nightshades</string>
  <string name="Traits/Trait_099_M">Unsure about nightshades</string>
  <string name="Traits/Trait_100_F">Has objectively bad opinions</string>
  <string name="Traits/Trait_100_M">Has objectively bad opinions</string>
  <string name="Traits/Trait_101_F">More soup than sandwich</string>
  <string name="Traits/Trait_101_M">More soup than sandwich</string>
  <string name="Traits/Trait_102_F">Collects music that sold poorly</string>
  <string name="Traits/Trait_102_M">Collects music that sold poorly</string>
  <string name="Traits/Trait_103_F">Eats pasta disgracefully</string>
  <string name="Traits/Trait_103_M">Eats pasta disgracefully</string>
  <string name="Traits/Trait_104_F">Former TV chef</string>
  <string name="Traits/Trait_104_M">Former TV chef</string>
  <string name="Traits/Trait_105_F">Won their school talent contest once</string>
  <string name="Traits/Trait_105_M">Won their school talent contest once</string>
  <string name="Traits/Trait_106_F">Has been in a sword fight</string>
  <string name="Traits/Trait_106_M">Has been in a sword fight</string>
  <string name="Traits/Trait_107_F">Grows turnips to give as gifts</string>
  <string name="Traits/Trait_107_M">Grows turnips to give as gifts</string>
  <string name="Traits/Trait_108_F">Sharpens their pencils with a cleaver</string>
  <string name="Traits/Trait_108_M">Sharpens their pencils with a cleaver</string>
  <string name="Traits/Trait_109_F">Has a sherbet problem</string>
  <string name="Traits/Trait_109_M">Has a sherbet problem</string>
  <string name="Traits/Trait_110_F">Sleeps on the floor</string>
  <string name="Traits/Trait_110_M">Sleeps on the floor</string>
  <string name="Traits/Trait_111_F">Always has a spoon on them</string>
  <string name="Traits/Trait_111_M">Always has a spoon on them</string>
  <string name="Traits/Trait_112_F">Can define “conifer”</string>
  <string name="Traits/Trait_112_M">Can define “conifer”</string>
  <string name="Traits/Trait_113_F">Has forgotten all the knots they used to know how to tie</string>
  <string name="Traits/Trait_113_M">Has forgotten all the knots they used to know how to tie</string>
  <string name="Traits/Trait_114_F">Always wanted to be an Admiral</string>
  <string name="Traits/Trait_114_M">Always wanted to be an Admiral</string>
  <string name="Traits/Trait_115_F">Can’t operate the telescope they were given</string>
  <string name="Traits/Trait_115_M">Can’t operate the telescope they were given</string>
  <string name="Traits/Trait_116_F">Sleep gallops</string>
  <string name="Traits/Trait_116_M">Sleep gallops</string>
  <string name="Traits/Trait_117_F">Likes to take the stairs</string>
  <string name="Traits/Trait_117_M">Likes to take the stairs</string>
  <string name="Traits/Trait_118_F">Vomits on impact</string>
  <string name="Traits/Trait_118_M">Vomits on impact</string>
  <string name="Traits/Trait_119_F">Doesn’t like our chances</string>
  <string name="Traits/Trait_119_M">Doesn’t like our chances</string>
  <string name="Traits/Trait_120_F">Eats custard once a day</string>
  <string name="Traits/Trait_120_M">Eats custard once a day</string>
  <string name="Traits/Trait_121_F">Believes marzipan is toxic</string>
  <string name="Traits/Trait_121_M">Believes marzipan is toxic</string>
  <string name="Traits/Trait_122_F">Skips rope with abandon</string>
  <string name="Traits/Trait_122_M">Skips rope with abandon</string>
  <string name="Traits/Trait_123_F">Wakes at dawn</string>
  <string name="Traits/Trait_123_M">Wakes at dawn</string>
  <string name="Traits/Trait_124_F">Curious about taxidermy</string>
  <string name="Traits/Trait_124_M">Curious about taxidermy</string>
  <string name="Traits/Trait_125_F">Scared of seals</string>
  <string name="Traits/Trait_125_M">Scared of seals</string>
  <string name="Traits/Trait_126_F">Would leave without you for a joke</string>
  <string name="Traits/Trait_126_M">Would leave without you for a joke</string>
  <string name="Traits/Trait_127_F">Has always forgotten their password</string>
  <string name="Traits/Trait_127_M">Has always forgotten their password</string>
  <string name="Traits/Trait_128_F">Time Control (through scheduling)</string>
  <string name="Traits/Trait_128_M">Time Control (through scheduling)</string>
  <string name="Traits/Trait_129_F">Afraid of ladles</string>
  <string name="Traits/Trait_129_M">Afraid of ladles</string>
  <string name="Traits/Trait_130_F">Great with napkins</string>
  <string name="Traits/Trait_130_M">Great with napkins</string>
  <string name="Traits/Trait_131_F">Wraps presents better than you</string>
  <string name="Traits/Trait_131_M">Wraps presents better than you</string>
  <string name="Traits/Trait_132_F">Sick of string sections</string>
  <string name="Traits/Trait_132_M">Sick of string sections</string>
  <string name="Traits/Trait_133_F">Tried to bring back capes</string>
  <string name="Traits/Trait_133_M">Tried to bring back capes</string>
  <string name="Traits/Trait_134_F">Wouldn’t recommend it</string>
  <string name="Traits/Trait_134_M">Wouldn’t recommend it</string>
  <string name="Traits/Trait_135_F">Tired of buying shorts</string>
  <string name="Traits/Trait_135_M">Tired of buying shorts</string>
  <string name="Traits/Trait_136_F">Has seen 'that' show</string>
  <string name="Traits/Trait_136_M">Has seen 'that' show</string>
  <string name="Traits/Trait_137_F">Never forgets a jacket</string>
  <string name="Traits/Trait_137_M">Never forgets a jacket</string>
  <string name="Traits/Trait_138_F">Was raised on a farm</string>
  <string name="Traits/Trait_138_M">Was raised on a farm</string>
  <string name="Traits/Trait_139_F">Has baggage</string>
  <string name="Traits/Trait_139_M">Has baggage</string>
  <string name="Traits/Trait_140_F">Their best friend is an ostrich</string>
  <string name="Traits/Trait_140_M">Their best friend is an ostrich</string>
  <string name="Traits/Trait_141_F">Thinks they aren't photogenic</string>
  <string name="Traits/Trait_141_M">Thinks they aren't photogenic</string>
  <string name="Traits/Trait_142_F">Says Bluetooth when they mean Wi-Fi</string>
  <string name="Traits/Trait_142_M">Says Bluetooth when they mean Wi-Fi</string>
  <string name="Traits/Trait_143_F">Has something to lose</string>
  <string name="Traits/Trait_143_M">Has something to lose</string>
  <string name="Traits/Trait_144_F">Doesn’t RSVP</string>
  <string name="Traits/Trait_144_M">Doesn’t RSVP</string>
  <string name="Traits/Trait_145_F">Criminally under-seasons, everything, always</string>
  <string name="Traits/Trait_145_M">Criminally under-seasons, everything, always</string>
  <string name="Traits/Trait_146_F">Embarrassed by who they are</string>
  <string name="Traits/Trait_146_M">Embarrassed by who they are</string>
  <string name="Traits/Trait_147_F">Holds the U14 long jump record</string>
  <string name="Traits/Trait_147_M">Holds the U14 long jump record</string>
  <string name="Traits/Trait_148_F">Was once pierced by a spear</string>
  <string name="Traits/Trait_148_M">Was once pierced by a spear</string>
  <string name="Traits/Trait_149_F">Thwarted by anything childproofed</string>
  <string name="Traits/Trait_149_M">Thwarted by anything childproofed</string>
  <string name="Traits/Trait_150_F">Believes they saw, and “had lunch with”, a yeti</string>
  <string name="Traits/Trait_150_M">Believes they saw, and “had lunch with”, a yeti</string>
  <string name="Traits/Trait_151_F">Unnerved by rebranding</string>
  <string name="Traits/Trait_151_M">Unnerved by rebranding</string>
  <string name="Traits/Trait_152_F">Has lost their sense of direction</string>
  <string name="Traits/Trait_152_M">Has lost their sense of direction</string>
  <string name="Traits/Trait_153_F">Metaphysically disgruntled</string>
  <string name="Traits/Trait_153_M">Metaphysically disgruntled</string>
  <string name="Traits/Trait_154_F">Pretends to have read 'that' book so often, that they now think they might have</string>
  <string name="Traits/Trait_154_M">Pretends to have read 'that' book so often, that they now think they might have</string>
  <string name="Traits/Trait_155_F">Nearly got to the top of the Pointy Mountains</string>
  <string name="Traits/Trait_155_M">Nearly got to the top of the Pointy Mountains</string>
  <string name="Traits/Trait_156_F">Needs to look in the mirror</string>
  <string name="Traits/Trait_156_M">Needs to look in the mirror</string>
  <string name="Traits/Trait_157_F">Opinionated about pencil hardness</string>
  <string name="Traits/Trait_157_M">Opinionated about pencil hardness</string>
  <string name="Traits/Trait_158_F">Has some regrets</string>
  <string name="Traits/Trait_158_M">Has some regrets</string>
  <string name="Traits/Trait_159_F">Thinks cartoons are good</string>
  <string name="Traits/Trait_159_M">Thinks cartoons are good</string>
  <string name="Traits/Trait_160_F">Thinks cartons are bad</string>
  <string name="Traits/Trait_160_M">Thinks cartons are bad</string>
  <string name="Traits/Trait_161_F">Appreciates a glass of something</string>
  <string name="Traits/Trait_161_M">Appreciates a glass of something</string>
  <string name="Traits/Trait_162_F">Likes a lie down</string>
  <string name="Traits/Trait_162_M">Likes a lie down</string>
  <string name="Traits/Trait_163_F">A delightful dinner guest</string>
  <string name="Traits/Trait_163_M">A delightful dinner guest</string>
  <string name="Traits/Trait_164_F">Startled by fog</string>
  <string name="Traits/Trait_164_M">Startled by fog</string>
  <string name="Traits/Trait_165_F">Has a bad feeling about this</string>
  <string name="Traits/Trait_165_M">Has a bad feeling about this</string>
  <string name="Traits/Trait_166_F">Distributes a comic strip amongst, and featuring, their friends</string>
  <string name="Traits/Trait_166_M">Distributes a comic strip amongst, and featuring, their friends</string>
  <string name="Traits/Trait_167_F">Cherishes pie</string>
  <string name="Traits/Trait_167_M">Cherishes pie</string>
  <string name="Traits/Trait_168_F">Seems impressive from a distance</string>
  <string name="Traits/Trait_168_M">Seems impressive from a distance</string>
  <string name="Traits/Trait_169_F">Dreams of a slightly better tomorrow</string>
  <string name="Traits/Trait_169_M">Dreams of a slightly better tomorrow</string>
  <string name="Traits/Trait_170_F">Questions the point of it all</string>
  <string name="Traits/Trait_170_M">Questions the point of it all</string>
  <string name="Traits/Trait_171_F">Isn’t holding their breath</string>
  <string name="Traits/Trait_171_M">Isn’t holding their breath</string>
  <string name="Traits/Trait_172_F">Doubts you care</string>
  <string name="Traits/Trait_172_M">Doubts you care</string>
  <string name="Traits/Trait_173_F">Good downfield vision</string>
  <string name="Traits/Trait_173_M">Good downfield vision</string>
  <string name="Traits/Trait_174_F">Doesn’t think it’s a big deal</string>
  <string name="Traits/Trait_174_M">Doesn’t think it’s a big deal</string>
  <string name="Traits/Trait_175_F">Regrets their choice of bathroom tile</string>
  <string name="Traits/Trait_175_M">Regrets their choice of bathroom tile</string>
  <string name="Traits/Trait_176_F">Appreciates wallpaper</string>
  <string name="Traits/Trait_176_M">Appreciates wallpaper</string>
  <string name="Traits/Trait_177_F">Sarcastically frames trivial things</string>
  <string name="Traits/Trait_177_M">Sarcastically frames trivial things</string>
  <string name="Traits/Trait_178_F">Has their own whisking method</string>
  <string name="Traits/Trait_178_M">Has their own whisking method</string>
  <string name="Traits/Trait_179_F">Spins to feel better</string>
  <string name="Traits/Trait_179_M">Spins to feel better</string>
  <string name="Traits/Trait_180_F">Cries at sitcoms</string>
  <string name="Traits/Trait_180_M">Cries at sitcoms</string>
  <string name="Traits/Trait_181_F">An exceptional passenger</string>
  <string name="Traits/Trait_181_M">An exceptional passenger</string>
  <string name="Traits/Trait_182_F">Fell off Grockle Falls</string>
  <string name="Traits/Trait_182_M">Fell off Grockle Falls</string>
  <string name="Traits/Trait_183_F">Contrary despite their best efforts</string>
  <string name="Traits/Trait_183_M">Contrary despite their best efforts</string>
  <string name="Traits/Trait_184_F">Right arm fast medium</string>
  <string name="Traits/Trait_184_M">Right arm fast medium</string>
  <string name="Traits/Trait_185_F">Has good memories</string>
  <string name="Traits/Trait_185_M">Has good memories</string>
  <string name="Traits/Trait_186_F">Switch hitter</string>
  <string name="Traits/Trait_186_M">Switch hitter</string>
  <string name="Traits/Trait_187_F">Generally dubious</string>
  <string name="Traits/Trait_187_M">Generally dubious</string>
  <string name="Traits/Trait_188_F">A handful at parties</string>
  <string name="Traits/Trait_188_M">A handful at parties</string>
  <string name="Traits/Trait_189_F">Tends to notice fireworks</string>
  <string name="Traits/Trait_189_M">Tends to notice fireworks</string>
  <string name="Traits/Trait_190_F">Gets stuck on boss fights</string>
  <string name="Traits/Trait_190_M">Gets stuck on boss fights</string>
  <string name="Traits/Trait_191_F">Befriends quadrupeds</string>
  <string name="Traits/Trait_191_M">Befriends quadrupeds</string>
  <string name="Traits/Trait_192_F">Asks for steak \"well-done\" because they don't want it done badly</string>
  <string name="Traits/Trait_192_M">Asks for steak \"well-done\" because they don't want it done badly</string>
  <string name="Traits/Trait_193_F">Has lost count</string>
  <string name="Traits/Trait_193_M">Has lost count</string>
  <string name="Traits/Trait_194_F">Isn’t the same anymore</string>
  <string name="Traits/Trait_194_M">Isn’t the same anymore</string>
  <string name="Traits/Trait_195_F">Struggles to notice 'the little things'</string>
  <string name="Traits/Trait_195_M">Struggles to notice 'the little things'</string>
  <string name="Traits/Trait_196_F">Has a heart of gold</string>
  <string name="Traits/Trait_196_M">Has a heart of gold</string>
  <string name="Traits/Trait_197_F">Bath &gt; Shower</string>
  <string name="Traits/Trait_197_M">Bath &gt; Shower</string>
  <string name="Traits/Trait_198_F">Doesn’t know what they’re doing</string>
  <string name="Traits/Trait_198_M">Doesn’t know what they’re doing</string>
  <string name="Traits/Trait_199_F">Wanders off on trips</string>
  <string name="Traits/Trait_199_M">Wanders off on trips</string>
  <string name="Traits/Trait_200_F">A scholar and a gentleperson</string>
  <string name="Traits/Trait_200_M">A scholar and a gentleperson</string>
  <string name="Traits/Trait_201_F">Just a statistic</string>
  <string name="Traits/Trait_201_M">Just a statistic</string>
  <string name="Traits/Trait_202_F">Unavoidably replaceable</string>
  <string name="Traits/Trait_202_M">Unavoidably replaceable</string>
  <string name="Traits/Trait_203_F">Believes they have \"an understanding\" with ducks</string>
  <string name="Traits/Trait_203_M">Believes they have \"an understanding\" with ducks</string>
  <string name="Traits/Trait_204_F">More bacon than eggs</string>
  <string name="Traits/Trait_204_M">More bacon than eggs</string>
  <string name="Traits/Trait_205_F">Going places</string>
  <string name="Traits/Trait_205_M">Going places</string>
  <string name="Traits/Trait_206_F">Misrepresents themselves on dating sites</string>
  <string name="Traits/Trait_206_M">Misrepresents themselves on dating sites</string>
  <string name="Traits/Trait_207_F">Accidentally voted for Tabitha Windsock</string>
  <string name="Traits/Trait_207_M">Accidentally voted for Tabitha Windsock</string>
  <string name="Traits/Trait_208_F">Indecisive to the point of self-destruction</string>
  <string name="Traits/Trait_208_M">Indecisive to the point of self-destruction</string>
  <string name="Traits/Trait_209_F">Only human</string>
  <string name="Traits/Trait_209_M">Only human</string>
  <string name="Traits/Trait_210_F">Casts the first stone</string>
  <string name="Traits/Trait_210_M">Casts the first stone</string>
  <string name="Traits/Trait_211_F">Basically fine</string>
  <string name="Traits/Trait_211_M">Basically fine</string>
  <string name="Traits/Trait_212_F">Works 9-5 as a way to make a living</string>
  <string name="Traits/Trait_212_M">Works 9-5 as a way to make a living</string>
  <string name="Traits/Trait_213_F">Has a party trick</string>
  <string name="Traits/Trait_213_M">Has a party trick</string>
  <string name="Traits/Trait_214_F">Never inhaled</string>
  <string name="Traits/Trait_214_M">Never inhaled</string>
  <string name="Traits/Trait_215_F">Knows where the party’s at</string>
  <string name="Traits/Trait_215_M">Knows where the party’s at</string>
  <string name="Traits/Trait_216_F">Suspicious of things</string>
  <string name="Traits/Trait_216_M">Suspicious of things</string>
  <string name="Traits/Trait_217_F">Believes they mean well</string>
  <string name="Traits/Trait_217_M">Believes they mean well</string>
  <string name="Traits/Trait_218_F">Clutch (in non-hospital situations)</string>
  <string name="Traits/Trait_218_M">Clutch (in non-hospital situations)</string>
  <string name="Traits/Trait_219_F">Double jump</string>
  <string name="Traits/Trait_219_M">Double jump</string>
  <string name="Traits/Trait_220_F">Assumes all parties are fancy dress</string>
  <string name="Traits/Trait_220_M">Assumes all parties are fancy dress</string>
  <string name="Traits/Trait_221_F">Has a favourite type of marmalade</string>
  <string name="Traits/Trait_221_M">Has a favourite type of marmalade</string>
  <string name="Traits/Trait_222_F">A real treat on picnics</string>
  <string name="Traits/Trait_222_M">A real treat on picnics</string>
  <string name="Traits/Trait_223_F">Used to live in the Pointy Mountains</string>
  <string name="Traits/Trait_223_M">Used to live in the Pointy Mountains</string>
  <string name="Traits/Trait_224_F">Magic +5</string>
  <string name="Traits/Trait_224_M">Magic +5</string>
  <string name="Traits/Trait_225_F">Founding member of the Hogsport Grammar School Limerick Society</string>
  <string name="Traits/Trait_225_M">Founding member of the Hogsport Grammar School Limerick Society</string>
  <string name="Traits/Trait_226_F">Makes their own compost</string>
  <string name="Traits/Trait_226_M">Makes their own compost</string>
  <string name="Traits/Trait_227_F">The friend that brings crisps</string>
  <string name="Traits/Trait_227_M">The friend that brings crisps</string>
  <string name="Traits/Trait_228_F">Just the worst</string>
  <string name="Traits/Trait_228_M">Just the worst</string>
  <string name="Traits/Trait_229_F">Does a, if not the, job</string>
  <string name="Traits/Trait_229_M">Does a, if not the, job</string>
  <string name="Traits/Trait_230_F">Doesn’t remember that night</string>
  <string name="Traits/Trait_230_M">Doesn’t remember that night</string>
  <string name="Traits/Trait_231_F">Unfazed and unmotivated by pressure</string>
  <string name="Traits/Trait_231_M">Unfazed and unmotivated by pressure</string>
  <string name="Traits/Trait_232_F">Arts and crafts fiend</string>
  <string name="Traits/Trait_232_M">Arts and crafts fiend</string>
  <string name="Traits/Trait_233_F">Compulsive fryer</string>
  <string name="Traits/Trait_233_M">Compulsive fryer</string>
  <string name="Traits/Trait_234_F">The product of nepotism</string>
  <string name="Traits/Trait_234_M">The product of nepotism</string>
  <string name="Traits/Trait_235_F">Well read</string>
  <string name="Traits/Trait_235_M">Well read</string>
  <string name="Traits/Trait_236_F">A lightning rod for ironic nicknames</string>
  <string name="Traits/Trait_236_M">A lightning rod for ironic nicknames</string>
  <string name="Traits/Trait_237_F">Vengeful</string>
  <string name="Traits/Trait_237_M">Vengeful</string>
  <string name="Traits/Trait_238_F">Knows the etymology of “procrastinate” - you can guess how..</string>
  <string name="Traits/Trait_238_M">Knows the etymology of “procrastinate” - you can guess how..</string>
  <string name="Traits/Trait_239_F">Winks at their own reflection</string>
  <string name="Traits/Trait_239_M">Winks at their own reflection</string>
  <string name="Traits/Trait_240_F">Part-time living room gymnast</string>
  <string name="Traits/Trait_240_M">Part-time living room gymnast</string>
  <string name="Traits/Trait_241_F">Savoury &gt; Sweet</string>
  <string name="Traits/Trait_241_M">Savoury &gt; Sweet</string>
  <string name="Traits/Trait_242_F">Comes with Kung Fu grip</string>
  <string name="Traits/Trait_242_M">Comes with Kung Fu grip</string>
  <string name="Traits/Trait_243_F">Consistently fails to get a grip</string>
  <string name="Traits/Trait_243_M">Consistently fails to get a grip</string>
  <string name="Traits/Trait_244_F">Opinionated about fonts</string>
  <string name="Traits/Trait_244_M">Opinionated about fonts</string>
  <string name="Traits/Trait_245_F">Loves pudding</string>
  <string name="Traits/Trait_245_M">Loves pudding</string>
  <string name="Traits/Trait_246_F">Hates surplus aunts</string>
  <string name="Traits/Trait_246_M">Hates surplus aunts</string>
  <string name="Traits/Trait_247_F">Spent a summer as a sheepdog</string>
  <string name="Traits/Trait_247_M">Spent a summer as a sheepdog</string>
  <string name="Traits/Trait_248_F">Could know more</string>
  <string name="Traits/Trait_248_M">Could know more</string>
  <string name="Traits/Trait_249_F">‘Invented’ a new kind of casserole</string>
  <string name="Traits/Trait_249_M">‘Invented’ a new kind of casserole</string>
  <string name="Traits/Trait_250_F">Has an opening for the role of ‘Best Friend’</string>
  <string name="Traits/Trait_250_M">Has an opening for the role of ‘Best Friend’</string>
  <string name="Traits/Trait_251_F">Always has the right batteries</string>
  <string name="Traits/Trait_251_M">Always has the right batteries</string>
  <string name="Traits/Trait_252_F">Moonlights as a patient</string>
  <string name="Traits/Trait_252_M">Moonlights as a patient</string>
  <string name="Traits/Trait_253_F">Enjoys installing trap doors</string>
  <string name="Traits/Trait_253_M">Enjoys installing trap doors</string>
  <string name="Traits/Trait_254_F">WA for Flottering 2nd VII</string>
  <string name="Traits/Trait_254_M">WA for Flottering 2nd VII</string>
  <string name="Traits/Trait_255_F">Keeps forgetting to start their moth collection</string>
  <string name="Traits/Trait_255_M">Keeps forgetting to start their moth collection</string>
  <string name="Traits/Trait_256_F">Believes the snack is called Cheesy “Goblins”</string>
  <string name="Traits/Trait_256_M">Believes the snack is called Cheesy “Goblins”</string>
  <string name="Traits/Trait_257_F">Enjoys attending duels</string>
  <string name="Traits/Trait_257_M">Enjoys attending duels</string>
  <string name="Traits/Trait_258_F">Suspects you do see more ‘tails’</string>
  <string name="Traits/Trait_258_M">Suspects you do see more ‘tails’</string>
  <string name="Traits/Trait_259_F">Believes all lucky numbers are actually unlucky in some kind of cosmic joke</string>
  <string name="Traits/Trait_259_M">Believes all lucky numbers are actually unlucky in some kind of cosmic joke</string>
  <string name="Traits/Trait_260_F">Collects limited editions of Burp!</string>
  <string name="Traits/Trait_260_M">Collects limited editions of Burp!</string>
  <string name="Traits/Trait_261_F">A salty sea dog</string>
  <string name="Traits/Trait_261_M">A salty sea dog</string>
  <string name="Traits/Trait_262_F">Doesn’t have perfect vision</string>
  <string name="Traits/Trait_262_M">Doesn’t have perfect vision</string>
  <string name="Traits/Trait_263_F">Season ticket holder at The Sloop</string>
  <string name="Traits/Trait_263_M">Season ticket holder at The Sloop</string>
  <string name="Traits/Trait_264_F">Has boycotted Bungle products for environmental reasons</string>
  <string name="Traits/Trait_264_M">Has boycotted Bungle products for environmental reasons</string>
  <string name="Traits/Trait_265_F">Once rented an eel</string>
  <string name="Traits/Trait_265_M">Once rented an eel</string>
  <string name="Traits/Trait_266_F">Slightly above average spice tolerance</string>
  <string name="Traits/Trait_266_M">Slightly above average spice tolerance</string>
  <string name="Traits/Trait_267_F">One-handed backhand</string>
  <string name="Traits/Trait_267_M">One-handed backhand</string>
  <string name="Traits/Trait_268_F">Has an elegant bag</string>
  <string name="Traits/Trait_268_M">Has an elegant bag</string>
  <string name="Traits/Trait_269_F">Doing ‘them’</string>
  <string name="Traits/Trait_269_M">Doing ‘them’</string>
  <string name="Traits/Trait_270_F">Paper airplane theoretician</string>
  <string name="Traits/Trait_270_M">Paper airplane theoretician</string>
  <string name="Traits/Trait_271_F">A hermit</string>
  <string name="Traits/Trait_271_M">A hermit</string>
  <string name="Traits/Trait_272_F">Yoghurt connoisseur</string>
  <string name="Traits/Trait_272_M">Yoghurt connoisseur</string>
  <string name="Traits/Trait_273_F">Designs mittens</string>
  <string name="Traits/Trait_273_M">Designs mittens</string>
  <string name="Traits/Trait_274_F">Always smells good</string>
  <string name="Traits/Trait_274_M">Always smells good</string>
  <string name="Traits/Trait_275_F">Doesn’t retain lyrics</string>
  <string name="Traits/Trait_275_M">Doesn’t retain lyrics</string>
  <string name="Traits/Trait_276_F">Excited by wax sealed letters</string>
  <string name="Traits/Trait_276_M">Excited by wax sealed letters</string>
  <string name="Traits/Trait_277_F">A talented skimmer of stones</string>
  <string name="Traits/Trait_277_M">A talented skimmer of stones</string>
  <string name="Traits/Trait_278_F">Hugs trees, like, literally hugs them</string>
  <string name="Traits/Trait_278_M">Hugs trees, like, literally hugs them</string>
  <string name="Traits/Trait_279_F">Loves to chew</string>
  <string name="Traits/Trait_279_M">Loves to chew</string>
  <string name="Traits/Trait_280_F">Thinks Jasmine Odyssey is overrated</string>
  <string name="Traits/Trait_280_M">Thinks Jasmine Odyssey is overrated</string>
  <string name="Traits/Trait_281_F">Prefers Jasmine Odyssey’s first few albums</string>
  <string name="Traits/Trait_281_M">Prefers Jasmine Odyssey’s first few albums</string>
  <string name="Traits/Trait_282_F">Doesn’t listen to Nigel Bickleworth anymore</string>
  <string name="Traits/Trait_282_M">Doesn’t listen to Nigel Bickleworth anymore</string>
  <string name="Traits/Trait_283_F">Thinks they once saw Harrison Wolff</string>
  <string name="Traits/Trait_283_M">Thinks they once saw Harrison Wolff</string>
  <string name="Traits/Trait_284_F">Thought, until recently, that Ricky Hawthorne was dead</string>
  <string name="Traits/Trait_284_M">Thought, until recently, that Ricky Hawthorne was dead</string>
  <string name="Traits/Trait_285_F">Can't tie a tie unless they're wearing it</string>
  <string name="Traits/Trait_285_M">Can't tie a tie unless they're wearing it</string>
  <string name="Traits/Trait_286_F">Level 2 Orbling</string>
  <string name="Traits/Trait_286_M">Level 2 Orbling</string>
  <string name="Traits/Trait_287_F">Level 6 Orbstacle</string>
  <string name="Traits/Trait_287_M">Level 6 Orbstacle</string>
  <string name="Traits/Trait_288_F">Level 9 Orbonaut</string>
  <string name="Traits/Trait_288_M">Level 9 Orbonaut</string>
  <string name="Traits/Trait_289_F">Level 14 Orbelisk</string>
  <string name="Traits/Trait_289_M">Level 14 Orbelisk</string>
  <string name="Traits/Trait_290_F">Uses mustard like butter</string>
  <string name="Traits/Trait_290_M">Uses mustard like butter</string>
  <string name="Traits/Trait_291_F">Tends to rate things 7/10</string>
  <string name="Traits/Trait_291_M">Tends to rate things 7/10</string>
  <string name="Traits/Trait_292_F">Dismissed by The Orb Foundation for \"Cuboidal\" behaviour</string>
  <string name="Traits/Trait_292_M">Dismissed by The Orb Foundation for \"Cuboidal\" behaviour</string>
  <string name="Traits/Trait_293_F">More roast than toast</string>
  <string name="Traits/Trait_293_M">More roast than toast</string>
  <string name="Traits/Trait_294_F">Catches frisbees 'dog style'</string>
  <string name="Traits/Trait_294_M">Catches frisbees 'dog style'</string>
  <string name="Traits/Trait_295_F">Susceptible to confirmation bias</string>
  <string name="Traits/Trait_295_M">Susceptible to confirmation bias</string>
  <string name="Traits/Trait_296_F">Avant-garde</string>
  <string name="Traits/Trait_296_M">Avant-garde</string>
  <string name="Traits/Trait_297_F">Still loves plot twists</string>
  <string name="Traits/Trait_297_M">Still loves plot twists</string>
  <string name="Traits/Trait_298_F">Relish enthusiast</string>
  <string name="Traits/Trait_298_M">Relish enthusiast</string>
  <string name="Traits/Trait_299_F">Leaves the bag in</string>
  <string name="Traits/Trait_299_M">Leaves the bag in</string>
  <string name="Traits/Trait_Argumentative_Description">Likes to argue</string>
  <string name="Traits/Trait_Argumentative_Description_F">Likes to argue</string>
  <string name="Traits/Trait_Argumentative_Description_M">Likes to argue</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Argues with other argumentative people.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Argues with other argumentative people.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Argumentative</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Argumentative</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Argumentative</string>
  <string name="Traits/Trait_Boring_Description">Terribly dull</string>
  <string name="Traits/Trait_Boring_Description_F">Terribly dull</string>
  <string name="Traits/Trait_Boring_Description_M">Terribly dull</string>
  <string name="Traits/Trait_Boring_Effect_F">Makes people bored.</string>
  <string name="Traits/Trait_Boring_Effect_M">Makes people bored.</string>
  <string name="Traits/Trait_Boring_ShortName">Boring</string>
  <string name="Traits/Trait_Boring_ShortName_F">Boring</string>
  <string name="Traits/Trait_Boring_ShortName_M">Boring</string>
  <string name="Traits/Trait_Charming_Description">Charming</string>
  <string name="Traits/Trait_Charming_Description_F">Charming</string>
  <string name="Traits/Trait_Charming_Description_M">Charming</string>
  <string name="Traits/Trait_Charming_Effect_F">Makes people happier when interacting with them.</string>
  <string name="Traits/Trait_Charming_Effect_M">Makes people happier when interacting with them.</string>
  <string name="Traits/Trait_Charming_ShortName">Charming</string>
  <string name="Traits/Trait_Charming_ShortName_F">Charming</string>
  <string name="Traits/Trait_Charming_ShortName_M">Charming</string>
  <string name="Traits/Trait_Clumsy_Description">Accident prone</string>
  <string name="Traits/Trait_Clumsy_Description_F">Accident prone</string>
  <string name="Traits/Trait_Clumsy_Description_M">Accident prone</string>
  <string name="Traits/Trait_Clumsy_Effect_F">Sometimes breaks things. Or people.</string>
  <string name="Traits/Trait_Clumsy_Effect_M">Sometimes breaks things. Or people.</string>
  <string name="Traits/Trait_Clumsy_ShortName">Clumsy</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Clumsy</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Clumsy</string>
  <string name="Traits/Trait_Dirty_Description">Dirty habits</string>
  <string name="Traits/Trait_Dirty_Description_F">Dirty habits</string>
  <string name="Traits/Trait_Dirty_Description_M">Dirty habits</string>
  <string name="Traits/Trait_Dirty_Effect_F">Makes the hospital dirty.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Makes the hospital dirty.</string>
  <string name="Traits/Trait_Dirty_ShortName">Dirty</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Dirty</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Dirty</string>
  <string name="Traits/Trait_Entertainer_Description">Class clown</string>
  <string name="Traits/Trait_Entertainer_Description_F">Class clown</string>
  <string name="Traits/Trait_Entertainer_Description_M">Class clown</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Entertains people with their sweet dance moves.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Entertains people with their sweet dance moves.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Entertainer</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Entertainer</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Entertainer</string>
  <string name="Traits/Trait_Evil_Description">Has a dark side</string>
  <string name="Traits/Trait_Evil_Description_F">Has a dark side</string>
  <string name="Traits/Trait_Evil_Description_M">Has a dark side</string>
  <string name="Traits/Trait_Evil_Effect_F">Enjoys doing evil things.</string>
  <string name="Traits/Trait_Evil_Effect_M">Enjoys doing evil things.</string>
  <string name="Traits/Trait_Evil_ShortName">Evil</string>
  <string name="Traits/Trait_Evil_ShortName_F">Evil</string>
  <string name="Traits/Trait_Evil_ShortName_M">Evil</string>
  <string name="Traits/Trait_Funny_Description">Funny</string>
  <string name="Traits/Trait_Funny_Description_F">Funny</string>
  <string name="Traits/Trait_Funny_Description_M">Funny</string>
  <string name="Traits/Trait_Funny_Effect_F">Makes people laugh.</string>
  <string name="Traits/Trait_Funny_Effect_M">Makes people laugh.</string>
  <string name="Traits/Trait_Funny_ShortName">Funny</string>
  <string name="Traits/Trait_Funny_ShortName_F">Funny</string>
  <string name="Traits/Trait_Funny_ShortName_M">Funny</string>
  <string name="Traits/Trait_GreenFingers_Description">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">Likes to water plants when idle.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">Likes to water plants when idle.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Green Fingers</string>
  <string name="Traits/Trait_Hangry_Description">Hangry</string>
  <string name="Traits/Trait_Hangry_Description_F">Hangry</string>
  <string name="Traits/Trait_Hangry_Description_M">Hangry</string>
  <string name="Traits/Trait_Hangry_Effect_F">Becomes nasty when hungry.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Becomes nasty when hungry.</string>
  <string name="Traits/Trait_Hangry_ShortName">Hangry</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Hangry</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Hangry</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">Happiness is higher than average.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">Happiness is higher than average.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Positive</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">Happiness is lower than average.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">Happiness is lower than average.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Grumpy</string>
  <string name="Traits/Trait_Healer_Description">Has magic healing hands</string>
  <string name="Traits/Trait_Healer_Description_F">Has magic healing hands</string>
  <string name="Traits/Trait_Healer_Description_M">Has magic healing hands</string>
  <string name="Traits/Trait_Healer_Effect_F">Increases the health of patients.</string>
  <string name="Traits/Trait_Healer_Effect_M">Increases the health of patients.</string>
  <string name="Traits/Trait_Healer_ShortName">Healer</string>
  <string name="Traits/Trait_Healer_ShortName_F">Healer</string>
  <string name="Traits/Trait_Healer_ShortName_M">Healer</string>
  <string name="Traits/Trait_Hygenic_Description">Hygienic</string>
  <string name="Traits/Trait_Hygenic_Description_F">Hygienic</string>
  <string name="Traits/Trait_Hygenic_Description_M">Hygienic</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Likes to stay clean and hygienic.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Likes to stay clean and hygienic.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Hygienic</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Hygienic</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Hygienic</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">8Bit traits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">8Bit traits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">8Bit traits</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Night</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Night</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Night</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Electrified</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Queen</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">The girl next door</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">The girl next door</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">The boy next door</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">The target of unrequited idolization.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">The target of unrequited idolization.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Heart-Throb</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Heart-Throb</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Heart-Throb</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Jazz Hands</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Mime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Mime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Mime</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Monobrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Monobrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Monobrow</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Mummy</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Mummy</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Mummy</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Night</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Night</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Night</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Mock Star</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Mock Star</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Mock Star</string>
  <string name="Traits/Trait_Inspiring_Description">Inspiring</string>
  <string name="Traits/Trait_Inspiring_Description_F">Inspiring</string>
  <string name="Traits/Trait_Inspiring_Description_M">Inspiring</string>
  <string name="Traits/Trait_Inspiring_Effect_F">Inspires other people.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">Inspires other people.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Inspiring</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Inspiring</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Inspiring</string>
  <string name="Traits/Trait_Lazy_Description">Tires easily</string>
  <string name="Traits/Trait_Lazy_Description_F">Tires easily</string>
  <string name="Traits/Trait_Lazy_Description_M">Tires easily</string>
  <string name="Traits/Trait_Lazy_Effect_F">Wants more frequent breaks.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Wants more frequent breaks.</string>
  <string name="Traits/Trait_Lazy_ShortName">Lazy</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Lazy</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Lazy</string>
  <string name="Traits/Trait_Learn_Fast_Description">Has potential</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">Has potential</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">Has potential</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">A quick learner that should develop quickly.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">A quick learner that should develop quickly.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Fast Learner</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Fast Learner</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Fast Learner</string>
  <string name="Traits/Trait_Learn_Slow_Description">Cheese for brains</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">Cheese for brains</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">Cheese for brains</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">A slow learner that will take some time to develop.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">A slow learner that will take some time to develop.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Stupid</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Stupid</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Stupid</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Clown</string>
  <string name="Traits/Trait_Limp_Description">Limps</string>
  <string name="Traits/Trait_Limp_Description_F">Limps</string>
  <string name="Traits/Trait_Limp_Description_M">Limps</string>
  <string name="Traits/Trait_Limp_Effect_F">Reduced walking speed due to a limp.</string>
  <string name="Traits/Trait_Limp_Effect_M">Reduced walking speed due to a limp.</string>
  <string name="Traits/Trait_Limp_ShortName">Limp</string>
  <string name="Traits/Trait_Limp_ShortName_F">Limp</string>
  <string name="Traits/Trait_Limp_ShortName_M">Limp</string>
  <string name="Traits/Trait_Litterer_Description">Litterer</string>
  <string name="Traits/Trait_Litterer_Description_F">Litterer</string>
  <string name="Traits/Trait_Litterer_Description_M">Litterer</string>
  <string name="Traits/Trait_Litterer_Effect_F">Drops litter around the hospital.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Drops litter around the hospital.</string>
  <string name="Traits/Trait_Litterer_ShortName">Litterer</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Litterer</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Litterer</string>
  <string name="Traits/Trait_Motivated_Description">Motivated</string>
  <string name="Traits/Trait_Motivated_Description_F">Motivated</string>
  <string name="Traits/Trait_Motivated_Description_M">Motivated</string>
  <string name="Traits/Trait_Motivated_Effect_F">Walks faster than normal speed.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Walks faster than normal speed.</string>
  <string name="Traits/Trait_Motivated_ShortName">Motivated</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Motivated</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Motivated</string>
  <string name="Traits/Trait_Narcolepsy_Description">Suffers from spontaneous bouts of snoozing</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">Suffers from spontaneous bouts of snoozing</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">Suffers from spontaneous bouts of snoozing</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">Will fall asleep, at random, every now and then.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">Will fall asleep, at random, every now and then.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Sleepy</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Sleepy</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Sleepy</string>
  <string name="Traits/Trait_Nasty_Description">Nasty</string>
  <string name="Traits/Trait_Nasty_Description_F">Nasty</string>
  <string name="Traits/Trait_Nasty_Description_M">Nasty</string>
  <string name="Traits/Trait_Nasty_Effect_F">Upsets other people.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Upsets other people.</string>
  <string name="Traits/Trait_Nasty_ShortName">Nasty</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Nasty</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Nasty</string>
  <string name="Traits/Trait_NauseaInducing_Description">Nausea inducing</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Nausea inducing</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Nausea inducing</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Makes people feel sick.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Makes people feel sick.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Gross</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Gross</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Gross</string>
  <string name="Traits/Trait_Nausea_Description">Causes vomiting</string>
  <string name="Traits/Trait_Nausea_Description_F">Causes vomiting</string>
  <string name="Traits/Trait_Nausea_Description_M">Causes vomiting</string>
  <string name="Traits/Trait_Nausea_ShortName">Nausea</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Nausea</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Nausea</string>
  <string name="Traits/Trait_PayHigh_Description">Wants more money</string>
  <string name="Traits/Trait_PayHigh_Description_F">Wants more money</string>
  <string name="Traits/Trait_PayHigh_Description_M">Wants more money</string>
  <string name="Traits/Trait_PayHigh_Effect_F">High salary expectations.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">High salary expectations.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Expensive</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Expensive</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Expensive</string>
  <string name="Traits/Trait_PayLow_Description">Will work for peanuts</string>
  <string name="Traits/Trait_PayLow_Description_F">Will work for peanuts</string>
  <string name="Traits/Trait_PayLow_Description_M">Will work for peanuts</string>
  <string name="Traits/Trait_PayLow_Effect_F">Reduced salary expectations.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Reduced salary expectations.</string>
  <string name="Traits/Trait_PayLow_ShortName">Cheap</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Cheap</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Cheap</string>
  <string name="Traits/Trait_Romantic_Description">Thinks their life is a romcom</string>
  <string name="Traits/Trait_Romantic_Description_F">Thinks their life is a romcom</string>
  <string name="Traits/Trait_Romantic_Description_M">Thinks their life is a romcom</string>
  <string name="Traits/Trait_Romantic_Effect_F">Constantly falling in and out of love.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Constantly falling in and out of love.</string>
  <string name="Traits/Trait_Romantic_ShortName">Romantic</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Romantic</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Romantic</string>
  <string name="Traits/Trait_Scary_Description">Scary</string>
  <string name="Traits/Trait_Scary_Description_F">Scary</string>
  <string name="Traits/Trait_Scary_Description_M">Scary</string>
  <string name="Traits/Trait_Scary_Effect_F">Scares people. Accidentally we think.</string>
  <string name="Traits/Trait_Scary_Effect_M">Scares people. Accidentally we think.</string>
  <string name="Traits/Trait_Scary_ShortName">Scary</string>
  <string name="Traits/Trait_Scary_ShortName_F">Scary</string>
  <string name="Traits/Trait_Scary_ShortName_M">Scary</string>
  <string name="Traits/Trait_ShortTemper_Description">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">Becomes nasty when unhappy.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">Becomes nasty when unhappy.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Short Temper</string>
  <string name="Traits/Trait_Teach_Fast_Description">A natural mentor</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">A natural mentor</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">A natural mentor</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Whizzes through any syllabus.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Whizzes through any syllabus.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Teacher</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Teacher</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Teacher</string>
  <string name="Traits/Trait_Thief_Description">Likes to steal</string>
  <string name="Traits/Trait_Thief_Description_F">Likes to steal</string>
  <string name="Traits/Trait_Thief_Description_M">Likes to steal</string>
  <string name="Traits/Trait_Thief_Effect_F">Steals things when idle.</string>
  <string name="Traits/Trait_Thief_Effect_M">Steals things when idle.</string>
  <string name="Traits/Trait_Thief_ShortName">Thief</string>
  <string name="Traits/Trait_Thief_ShortName_F">Thief</string>
  <string name="Traits/Trait_Thief_ShortName_M">Thief</string>
  <string name="Traits/Trait_Tidy_Description">Clean and tidy</string>
  <string name="Traits/Trait_Tidy_Description_F">Clean and tidy</string>
  <string name="Traits/Trait_Tidy_Description_M">Clean and tidy</string>
  <string name="Traits/Trait_Tidy_Effect_F">Keeps things tidy.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Keeps things tidy.</string>
  <string name="Traits/Trait_Tidy_ShortName">Tidy</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Tidy</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Tidy</string>
  <string name="Traits/Trait_Tireless_Description">High energy</string>
  <string name="Traits/Trait_Tireless_Description_F">High energy</string>
  <string name="Traits/Trait_Tireless_Description_M">High energy</string>
  <string name="Traits/Trait_Tireless_Effect_F">Works longer before needing a break.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Works longer before needing a break.</string>
  <string name="Traits/Trait_Tireless_ShortName">Tireless</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Tireless</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Tireless</string>
  <string name="Traits/Trait_ToiletRage_Description">Gets toilet rage</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Gets toilet rage</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Gets toilet rage</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Gets angry when they need the toilet.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Gets angry when they need the toilet.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Toilet Rage</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Toilet Rage</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Toilet Rage</string>
  <string name="Traits/Trait_Unhygienic_Description">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">Doesn't wash their hands.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">Doesn't wash their hands.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Unhygienic</string>
  <string name="Traits/Trait_Unmotivated_Description">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Walks slower than normal speed.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Walks slower than normal speed.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Unmotivated</string>
  <string name="Traits/Trait_Vandal_Description">Enjoys breaking things</string>
  <string name="Traits/Trait_Vandal_Description_F">Enjoys breaking things</string>
  <string name="Traits/Trait_Vandal_Description_M">Enjoys breaking things</string>
  <string name="Traits/Trait_Vandal_Effect_F">Breaks things when idle.</string>
  <string name="Traits/Trait_Vandal_Effect_M">Breaks things when idle.</string>
  <string name="Traits/Trait_Vandal_ShortName">Vandal</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Vandal</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Vandal</string>
  <string name="Traits/Trait_Vomit_Description">Sickly</string>
  <string name="Traits/Trait_Vomit_Description_F">Sickly</string>
  <string name="Traits/Trait_Vomit_Description_M">Sickly</string>
  <string name="Traits/Trait_Vomit_Effect_F">Vomits a lot.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Vomits a lot.</string>
  <string name="Traits/Trait_Vomit_ShortName">Sickly</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Sickly</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Sickly</string>
  <string name="Traits/Trait_WeakBladder_Description">Weak bladder</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Weak bladder</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Weak bladder</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Needs the toilet more often than most.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Needs the toilet more often than most.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Weak Bladder</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Weak Bladder</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Weak Bladder</string>
  <string name="Video/Intro/Subtitle_01">At Two Point Hospital,</string>
  <string name="Video/Intro/Subtitle_02">over 52% of our patients believe they leave healthier than when they arrived.</string>
  <string name="Video/Intro/Subtitle_03">Our precisely calibrated equipment is operated by compassionate healthcare practitioners.</string>
  <string name="Video/Intro/Subtitle_04">Many of whom have even been to medical school, or watched ER.</string>
  <string name="Video/Intro/Subtitle_05">Mmmm.</string>
  <string name="Video/Intro/Subtitle_06">Jest Infection is no laughing matter.</string>
  <string name="Video/Intro/Subtitle_07">Put your trust, and oversized shoes, in our capable hands.</string>
  <string name="Video/Intro/Subtitle_08">We’re building a brighter, safer future and hardly anything will stand in our way.</string>
  <string name="Video/Intro/Subtitle_09">You deserve the best…</string>
  <string name="Video/Intro/Subtitle_10">...so join us at Two Point Hospital.</string>
  <string name="Video/Intro/Subtitle_11">We’re open for new staff. New patients. And a new you.</string>
  <string name="Video/Intro/Subtitle_12">Can I go play golf yet? I’m teeing off at 3!</string>
  <string name="Video/Intro/Subtitle_4a">If you suffer from Turtle Head,</string>
  <string name="Video/Intro/Subtitle_4b">let us ease your worries, and noggin, gently out of your body.</string>
  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Famous Actor</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Pop Star</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Health Inspector</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Mayor</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Health Minister</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Radio Reporter</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">CEO of Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">CEO of Jumbo Mega Corp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">The Orb Foundation</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">CEO of Bungle Tech</string>
  <string name="Advisor/Aliens_TooManyAliens">Il y a de nombreux extraterrestres déguisés en humains dans notre hôpital. Vous devez les trouver et les renvoyer chez eux !\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">Il y a de nombreux paparazzi déguisés en clients dans notre hôpital. Vous devez les trouver et les renvoyer chez eux !\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Objectif de carrière atteint : &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nAllez dans la liste des objectifs de carrière sur la carte pour obtenir votre récompense.</string>
  <string name="Advisor/CareerGoalRewards_CS">Le Ministère de la Santé de Two Point County vous a attribué : &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Completed">Réussite du défi : &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nRécompense : &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Échec du défi : &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nPénalité : &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">L'épidémie &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt; commence dès maintenant !</string>
  <string name="Advisor/Challenge_HordeWave_Failed">Nous avons soigné {[CURED]} sur {[PROCESSED]} patients lors de la dernière épidémie. Malheureusement, notre taux de guérison de {[CURERATE]} doit atteindre {[TARGET]} et nous allons devoir réitérer cette épidémie.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">Nous avons désormais traité les {[PROCESSED]} patients, l'épidémie est terminée mais nous n'avons pas pu atteindre tous les objectifs. Malheureusement, nous allons devoir réitérer cette épidémie.</string>
  <string name="Advisor/CheckLeaderboards_CS">Consultez l'onglet Classement de l'écran Aperçu pour comparer vos résultats à ceux des hôpitaux de vos amis et de vos rivaux.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">Nous avons besoin d'une salle de &lt;style=\"AdvisorHighlight\"&gt;Datation synchronisée&lt;/style&gt; pour pouvoir renvoyer à leur époque les patients égarés dans le temps.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">Lorsque de nouveaux Portails temporels sont activés, des patients en Mal temporel arrivent plus souvent de l'ensemble des Portails temporels actifs.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Datation synchronisée : les Hieriseurs ont besoin de temps pour se recalibrer lors des changements de période. Organisez les patients par époque pour éviter tout délai inutile.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">Il y a une file d'attente pour la Datation synchronisée. Vous devriez former vos assistants, regrouper les patients par période dans la file d'attente ou construire davantage de salles de Datation synchronisée.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">Le meilleur moyen de grimper dans les classements relatifs aux urgences est de vous assurer que vos ambulances soient constamment en service.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">Vous pouvez assigner plusieurs ambulances à une même urgence.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">Si vos ambulances tombent en panne plus vite que Gretchen ne peut les réparer, vous devriez lui demander de former vos Agents de maintenance.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">Cette salle peut accommoder des machines de traitement et du personnel supplémentaire afin de traiter les patients plus rapidement.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">Il y a une file d'attente devant l'Informatique en nuage. Faut-il en construire une autre ?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">Vous ne possédez pas suffisamment de personnel qualifié en Conduite pour conduire vos ambulances terrestres. Envisagez d'en former ou d'en engager davantage.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">Vous ne possédez pas suffisamment de personnel qualifié en Pilotage pour piloter vos ambulances aériennes. Envisagez d'en former ou d'en engager davantage.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">Il y a une file d'attente devant la Poudreuse. Faut-il en construire une autre ?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">Il y a une file d'attente devant la Cirumaine. Faut-il en construire une autre ?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Connaissez vos ennemis : observez les ambulances et choix de vos rivaux pour exploiter leurs faiblesses.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">Les ambulances auront besoin de Gretchen pour réaliser leur entretien au bout d'un certain kilométrage.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Cliquez sur le bouton Assigner pour assigner une ambulance à une urgence.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Cliquez sur le Parking ambulancier devant l'hôpital pour construire une ambulance.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Des docteurs et infirmiers dotés d'aptitudes de Conduite sont nécessaires pour utiliser vos ambulances.</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">Les urgences majeures vous donneront généralement une idée des maladies à anticiper dans leur rapport. Pensez à bien les lire.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">Gretchen doit d'abord monter les nouvelles ambulances avant que celles-ci ne puissent être assignées.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Cliquez sur l'icône GPS pour afficher la carte des urgences.</string>
  <string name="Advisor/DLC_Opportunities">Il y a de &lt;style=\"AdvisorHighlight\"&gt;nouvelles opportunités&lt;/style&gt; pour votre organisation dans le &lt;style=\"AdvisorHighlight\"&gt;nord&lt;/style&gt; et le &lt;style=\"AdvisorHighlight\"&gt;sud&lt;/style&gt; du comté. Jetez-y un œil.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">Il y a de nouvelles &lt;style=\"AdvisorHighlight\"&gt;opportunités&lt;/style&gt; pour notre organisation dans toute la région. Jetez un œil aux alentours.</string>
  <string name="Advisor/Finance_CashFlowWarning">L'hôpital ne couvre pas ses dépenses. Il faudrait songer à réduire nos frais... ou à augmenter nos bénéfices.</string>
  <string name="Advisor/Finance_LowMoney">Nos fonds sont au plus bas, je ne sais pas si nous pourrons payer nos factures. Nous devrions faire un emprunt, vous ne croyez pas ?</string>
  <string name="Advisor/Finance_NegativeMoney">L'hôpital est endetté. Il faudrait peut-être faire un emprunt.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">Un patient a refusé de payer &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; pour un diagnostic en salle &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Nos prix sont peut-être trop élevés ?</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">Un patient a refusé de payer &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; pour un(e) &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Nos prix sont peut-être trop élevés ?</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">Un patient a refusé de payer &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; pour un traitement de &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; en salle &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Nos prix sont peut-être trop élevés ?</string>
  <string name="Advisor/General_LowHygiene">Le niveau d'hygiène de l'hôpital est déplorable, c'est très désagréable. Il faudrait songer à installer plus de lavabos et de distributeurs de solution hydro-alcoolique.</string>
  <string name="Advisor/General_LowReputation">L'hôpital commence à avoir mauvaise réputation.</string>
  <string name="Advisor/General_LowReputation_Medical">Il faudrait réussir à soigner plus de patients, ce serait un bon moyen d'améliorer la réputation de l'hôpital.</string>
  <string name="Advisor/General_LowReputation_Patient">Il faudrait faire en sorte que nos patients soient heureux, ce serait un bon moyen d'améliorer la réputation de l'hôpital.</string>
  <string name="Advisor/General_LowReputation_Prices">Réduire les prix serait sans doute une bonne solution pour améliorer la réputation de l'hôpital.</string>
  <string name="Advisor/General_LowReputation_Special">Il faudrait faire un coup de com' pour améliorer la réputation de l'hôpital. Essayez d'impressionner des personnes influentes ou de faire un coup marketing.</string>
  <string name="Advisor/General_LowReputation_Staff">Il faudrait s'assurer que nos employés sont heureux, cela améliorerait la réputation de l'hôpital.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">Il y a une file d'attente en Cardiologie. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">Il y a une file d'attente en Chromothérapie. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">Il y a une file d'attente devant la Clinique du rire. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">Il y a une file d'attente en Cryptologie. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">Il y a une file d'attente devant le Labo ADN. Faut-il en construire un autre ?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">Il y a une file d'attente devant la Clinique super-lux. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">Il y a une file d'attente en Analyse des fluides. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">Il y a une file d'attente devant la Salle commune des fractures. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreGPRooms">Il y a une file d'attente devant le Bureau de Généraliste. Faut-il en construire un autre ?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">Il y a une file d'attente en Diagnostic général. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">Il y a une file d'attente en Extraction des têtes. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">Il y a une file d'attente à la Salle des injections. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">Il y a une file d'attente devant le MEGA Scanner. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">Il y a une file d'attente devant le Labo de Marmiton. Faut-il en construire un autre ?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">Il y a une file d'attente en Lutte antiparasitaire. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">Il y a une file d'attente devant la Pharmacie. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">Il y a une file d'attente en Psychiatrie. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">Il y a une file d'attente devant la Salle déconstructiviste. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">Il y a une file d'attente devant le Labo de Résolution. Faut-il en construire un autre ?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">Il y a une file d'attente en Traitement éclair. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">Il y a une file d'attente en Chirurgie. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreWardRooms">Il y a une file d'attente devant la Salle commune. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">Il y a une file d'attente aux Rayons X. Faut-il construire une autre salle ?</string>
  <string name="Advisor/HospitalLevel_Increase">Bien joué, le &lt;style=\"AdvisorHighlight\"&gt;niveau de l'hôpital&lt;/style&gt; a augmenté !\\nContinuez de vous étendre pour attirer plus de patients et de personnel.</string>
  <string name="Advisor/Item_Unlocked_CS">&lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt; débloqué(e) !</string>
  <string name="Advisor/Maintenance_BlockedToilets">De nombreuses toilettes sont bouchées au sein de l'hôpital, ce n'est vraiment pas hygiénique. Vous pourriez embaucher plus d'Agents de maintenance.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">De nombreuses toilettes sont bouchées au sein de l'hôpital. Vous pouvez engager un Agent de maintenance dans le menu Embaucher, c'est leur boulot.</string>
  <string name="Advisor/Maintenance_BrokenMachine">Notre {[ITEM]} a besoin d'une maintenance. Un Agent de maintenance sera appelé pour effectuer les réparations afin de prévenir tout risque d'incendie.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">Notre {[ITEM]} a besoin d'une maintenance. Vous pouvez engager un Agent de maintenance, depuis le menu Embaucher, pour qu'il effectue les réparations.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">L'hôpital est rempli de déchets. Il faudrait peut-être installer plus de poubelles.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">L'hôpital est rempli de déchets. Il faudrait peut-être installer plus de poubelles et engager un Agent de maintenance, depuis le menu Embaucher, pour qu'il les vide.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">Nous pouvons améliorer notre &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; pour en augmenter l'efficacité. Si vous sélectionnez l'élément et choisissez de l'améliorer, un Agent de maintenance qualifié en {[QUALIFICATION]} peut installer l'amélioration.</string>
  <string name="Advisor/Maintenance_MedicalWaste">Le sol est couvert de déchets médicaux. Plusieurs patients se sont plaints. Vous devriez engager plus d'Agents de maintenance pour qu'ils nettoient tout ça.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">Le sol est couvert de déchets médicaux. Plusieurs patients se sont plaints. Vous pouvez engager un Agent de maintenance, depuis le menu Embaucher, pour qu'il nettoie ça au plus vite !</string>
  <string name="Advisor/Maintenance_OutOfStock">Plusieurs distributeurs sont vides. Vous pourriez embaucher plus d'Agents de maintenance afin qu'ils gèrent les stocks.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">Plusieurs distributeurs sont vides. Vous pouvez engager un Agent de maintenance dans le menu Embaucher, il s'en occupera.</string>
  <string name="Advisor/Maintenance_Plants">De nombreuses plantes commencent à flétrir, cela attriste nos patients. Embauchez plus d'Agents de maintenance pour qu'ils les arrosent.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">De nombreuses plantes sont en train de mourir et cela mine le moral de vos patients. Vous pouvez engager un Agent de maintenance, depuis le menu Embaucher, pour qu'il les arrose.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Campagne de marketing terminée : &lt;style=\"AdvisorHighlight\"&gt;{[CAMPAIGN]}&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} ne peut pas atteindre sa destination. Vous allez peut-être devoir réarranger certaines choses pour débloquer le chemin.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} ne peut pas atteindre sa destination ({[DEST]}). Vous allez peut-être devoir réarranger certaines choses pour débloquer le chemin.</string>
  <string name="Advisor/Patients_Cured_10">Bonne nouvelle, vous avez guéri &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; patients au total ! Chaque guérison augmente notre &lt;style=\"AdvisorHighlight\"&gt;réputation&lt;/style&gt;, ce qui attire encore plus de patients à l'hôpital.</string>
  <string name="Advisor/Patients_Cured_100">Bonne nouvelle, vous avez guéri &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; patients au total ! Chaque guérison augmente notre &lt;style=\"AdvisorHighlight\"&gt;réputation&lt;/style&gt;, ce qui attire encore plus de patients à l'hôpital.</string>
  <string name="Advisor/Patients_Cured_20">Bonne nouvelle, vous avez guéri &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; patients au total ! Chaque guérison augmente notre &lt;style=\"AdvisorHighlight\"&gt;réputation&lt;/style&gt;, ce qui attire encore plus de patients à l'hôpital.</string>
  <string name="Advisor/Patients_Cured_5">Bonne nouvelle, vous avez guéri &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; patients au total ! Chaque guérison augmente notre &lt;style=\"AdvisorHighlight\"&gt;réputation&lt;/style&gt;, ce qui attire encore plus de patients à l'hôpital.</string>
  <string name="Advisor/Patients_Cured_50">Bonne nouvelle, vous avez guéri &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; patients au total ! Chaque guérison augmente notre &lt;style=\"AdvisorHighlight\"&gt;réputation&lt;/style&gt;, ce qui attire encore plus de patients à l'hôpital.</string>
  <string name="Advisor/Patients_Diagnosed">Nos médecins sont formels, l'un de nos patients souffre de &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt;. Néanmoins, il faut une salle spéciale pour le traitement : &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Vous devriez songer à en construire une.</string>
  <string name="Advisor/Patients_Hungry">Certains de nos patients meurent de faim. Il faudrait peut-être installer des distributeurs ou des kiosques.</string>
  <string name="Advisor/Patients_LowHygiene">Certains patients sont plus sales qu'ils ne le voudraient. Il faudrait vraiment essayer de maintenir la propreté de l'hôpital. Vous pourriez aussi installer plus de lavabos et de distributeurs de solution hydro-alcoolique.</string>
  <string name="Advisor/Patients_NeedAttractiveness">Certains de nos patients estiment que l'hôpital est répugnant. Vous devriez faire en sorte que l'hôpital soit plus agréable.</string>
  <string name="Advisor/Patients_NeedBoredom">Certains de nos patients s'ennuient à mourir. Il faudrait leur donner de quoi se divertir.</string>
  <string name="Advisor/Patients_NeedGPOffice">Nous avons besoin d'un &lt;style=\"AdvisorHighlight\"&gt;Bureau de Généraliste&lt;/style&gt; pour pouvoir diagnostiquer les patients.</string>
  <string name="Advisor/Patients_NeedHappiness">Certains de nos patients sont de mauvaise humeur. Il faudrait essayer de les rendre plus heureux.</string>
  <string name="Advisor/Patients_NeedHealth">Certains de nos patients font triste mine. Il faut les prendre en charge plus vite.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">Nos docteurs ont tenté tous les diagnostics possibles pour l'un de nos patients. Nous devons construire d'autres salles de diagnostic.</string>
  <string name="Advisor/Patients_NeedSeating">Certains de nos patients sont obligés d'attendre debout. À mon avis, ils préféreraient s'asseoir.</string>
  <string name="Advisor/Patients_NeedTemperature">Certains de nos patients ont froid. Il faudrait sûrement installer des radiateurs.</string>
  <string name="Advisor/Patients_NeedToilet">Certains de nos patients ont une envie très pressante. Aidez-les en construisant plus de toilettes.</string>
  <string name="Advisor/Patients_NeedTooHot">Certains de nos patients ont vraiment chaud. Il faudrait songer à climatiser l'hôpital.</string>
  <string name="Advisor/Patients_PatientDied">Un patient est décédé au sein de l'hôpital.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">Un patient est mourant suite à l'échec du traitement dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. La certitude du diagnostic n'était que de &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, ce qui a réduit le taux de réussite.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">Un patient vient de s'en aller suite à un traitement inefficace dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. La certitude du diagnostic n'était que de &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, ce qui a réduit le taux de réussite.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">Un patient est décédé parce que sa santé s'est détériorée. Gardez un œil sur les niveaux d'hygiène. S'ils sont bas, la santé de vos patients se détériore plus vite.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">Un patient est décédé parce que sa santé s'est détériorée. Notre réputation va en prendre un coup. Faites en sorte que vos patients soient pris en charge plus rapidement. Les files d'attente doivent rester les plus courtes possibles, vous pouvez aussi déplacer les cas graves aux premières places.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">Un patient est mourant suite à l'échec du traitement dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Continuez d'améliorer votre personnel et votre équipement pour augmenter vos chances de soigner les patients.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">Un patient vient de s'en aller suite à un traitement inefficace dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Continuez d'améliorer votre personnel et votre équipement pour augmenter vos chances de soigner les patients.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">Un patient est mourant suite à l'échec du traitement dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Peut-être que &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; aurait besoin d'une formation pour améliorer sa capacité à administrer un traitement efficace ?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">Un patient vient de s'en aller suite à un traitement inefficace dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Peut-être que &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; aurait besoin d'une formation pour améliorer sa capacité à administrer un traitement efficace ?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">Un patient est mourant suite à l'échec du traitement dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Nous pourrions peut-être améliorer notre &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; pour en augmenter l'efficacité ?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">Un patient vient de s'en aller suite à un traitement inefficace dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Nous pourrions peut-être améliorer notre &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; pour en augmenter l'efficacité ?</string>
  <string name="Advisor/Patients_RageQuit">L'un de nos patients est parti furieux de l'hôpital, il ne supportait plus vos méthodes.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">Un patient a cessé d'attendre de &lt;style=\"AdvisorHighlight\"&gt;nouvelles salles de diagnostic&lt;/style&gt; et quitte l'hôpital en trombe. Notre réputation va en prendre un coup.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">attente trop longue</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">Un patient est insatisfait de l'hôpital et part en trombe. Points négatifs qui ont provoqué ce départ : &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Son séjour dans l'hôpital a duré &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} jours&lt;/style&gt;.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">Un patient a cessé d'attendre pour son passage en salle &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; et quitte l'hôpital en trombe. Notre réputation va en prendre un coup.</string>
  <string name="Advisor/Patients_Thirsty">Certains de nos patients ont soif. Il faudrait sans doute installer des distributeurs ou des kiosques.</string>
  <string name="Advisor/ReceptionNeeded">Nous avons besoin d'une &lt;style=\"AdvisorHighlight\"&gt;Réception&lt;/style&gt; pour accueillir les visiteurs.</string>
  <string name="Advisor/Remix_One_Available">&lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; et &lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; sont désormais disponibles en &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt; !</string>
  <string name="Advisor/Remix_Two_Available">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; et &lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; sont désormais disponibles en &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt; !</string>
  <string name="Advisor/Reputation_Good">La &lt;style=\"AdvisorHighlight\"&gt;réputation de l'hôpital&lt;/style&gt; est désormais &lt;style=\"AdvisorHighlight\"&gt;bonne&lt;/style&gt;. Il attirera davantage de patients et de personnel.</string>
  <string name="Advisor/Reputation_Great">La &lt;style=\"AdvisorHighlight\"&gt;réputation de l'hôpital&lt;/style&gt; est désormais &lt;style=\"AdvisorHighlight\"&gt;très bonne&lt;/style&gt;. Il attirera davantage de patients et de personnel.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Projet de recherche terminé : &lt;style=\"AdvisorHighlight\"&gt;{[PROJECT]}&lt;/style&gt;\\nProduction : &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Faire des recherches sur de nouvelles machines de diagnostic et leur amélioration permet de diagnostiquer plus rapidement les patients. Cela réduit la taille des files d'attente, ce qui améliore à son tour le taux de guérison.</string>
  <string name="Advisor/RoomMissingRequiredItem">Notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; n'a pas de &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. C'est un élément indispensable à son bon fonctionnement.</string>
  <string name="Advisor/Room_TooSmall">La salle n'est pas assez grande pour accueillir les éléments nécessaires. Agrandissez la salle pour qu'elle atteigne la taille minimale requise.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">&lt;style=\"AdvisorHighlight\"&gt;Bac à sable : jeu libre&lt;/style&gt; débloqué ! Créez des hôpitaux avec vos paramètres personnalisés. Accédez au mode Bac à sable depuis le menu principal.</string>
  <string name="Advisor/Social_FriendHigherScore">L'hôpital de {0} possède {1} {2}. Nous n'en avons que {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">Notre hôpital possède {1} de {3}. C'est bien mieux que l'hôpital de {0}, qui n'en possède que {2} !</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">Nous venons de regarder nos résultats en {1}. Apparemment, {0}, notre rival en ligne, a la première place avec un score de {2}. Notre score est seulement de {3}. Nous devrions faire comme lui.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">Excellent ! Comparé à nos rivaux en ligne, notre hôpital a la première place en {0} avec un score de {1} !</string>
  <string name="Advisor/Staff_HireMoreAssistants">De nombreux patients attendent devant un service géré par un Assistant, mais aucun d'entre eux n'est disponible. Vous devriez songer à embaucher de nouveaux Assistants.</string>
  <string name="Advisor/Staff_HireMoreDoctors">De nombreux patients attendent devant des salles gérées par des Docteurs, mais aucun d'entre eux n'est disponible. Vous devriez songer à embaucher de nouveaux Docteurs.</string>
  <string name="Advisor/Staff_HireMoreNurses">De nombreux patients attendent devant des salles gérées par des Infirmiers, mais aucun d'entre eux n'est disponible. Vous devriez songer à embaucher de nouveaux Infirmiers.</string>
  <string name="Advisor/Staff_LowMorale">Notre personnel a le moral dans les chaussettes. Il faudrait peut-être les augmenter ou leur donner plus de pauses.</string>
  <string name="Advisor/Staff_NeedQualification">Nous avons une salle &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;, mais nous n'avons pas de &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; avec la qualification &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_NeedStaffRoom">Nos employés sont fatigués, mais ils n'ont pas de Salle de repos pour se détendre.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Certains de nos employés ne sont pas satisfaits de leur salaire, il faudrait songer à les augmenter. Pour cela, consultez l'option Négocier le salaire dans la liste du personnel.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; a été promu(e) de &lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; à &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;</string>
  <string name="Advisor/Staff_ReadyForPromotion">Plusieurs de nos employés sont prêts à recevoir une promotion. Pensez à étudier la question, sans quoi ils pourraient se sentir délaissés.</string>
  <string name="Advisor/Staff_ReadyForTraining">Plusieurs de nos employés ont des emplacements de formation libres. Envoyez-les dans une Salle de formation pour maximiser leur potentiel.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Plusieurs de nos employés ont des emplacements de formation libres. Vous devriez construire une Salle de formation pour maximiser leur potentiel.</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; est de très mauvaise humeur et menace de démissionner. Ses points négatifs sont : &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; a démissionné. Points négatifs qui ont provoqué ce départ : &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Nous devons faire en sorte que le reste de nos employés soient satisfaits.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">Notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; a besoin d'un employé : &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;. Pour effectuer une embauche, allez dans le menu Embaucher.</string>
  <string name="Advisor/Staff_TooManyAssistants">Nous avons peut-être trop d'Assistants, plusieurs d'entre eux n'ont rien à faire.</string>
  <string name="Advisor/Staff_TooManyDoctors">Nous avons peut-être trop de Docteurs, plusieurs d'entre eux n'ont rien à faire.</string>
  <string name="Advisor/Staff_TooManyJanitors">Nous avons peut-être trop d'Agents de maintenance, plusieurs d'entre eux n'ont rien à faire.</string>
  <string name="Advisor/Staff_TooManyNurses">Nous avons peut-être trop d'Infirmiers, plusieurs d'entre eux n'ont rien à faire.</string>
  <string name="Advisor/Temperature_Cold">Il fait plutôt froid dans ce coin de Two Point County. Nous allons avoir besoin d'installer des radiateurs pour garder nos patients au chaud.</string>
  <string name="Advisor/Temperature_Hot">Il fait plutôt chaud dans ce coin de Two Point County. Nous allons avoir besoin d'installer des systèmes de climatisation pour garder nos patients au frais.</string>
  <string name="Advisor/Tips_FireSafety">Le saviez-vous ? Si une machine n'est pas entretenue, elle peut prendre feu. Un Agent de maintenance cherchera alors un extincteur pour tenter d'arrêter le feu, sans quoi la machine explosera !</string>
  <string name="Advisor/Tips_HospitalAttractiveness">Le saviez-vous ? Vous pouvez augmenter l'attrait de l'hôpital en installant des plantes et des éléments décoratifs. Cela aide à maintenir le moral des patients et du personnel au beau fixe.</string>
  <string name="Advisor/Tips_HospitalHygiene">Le saviez-vous ? Si le niveau d'hygiène est faible, la santé des patients se détériorera plus vite. Gardez votre hôpital aussi propre que possible, installez des lavabos dans les toilettes et des distributeurs de solution hydro-alcoolique.</string>
  <string name="Advisor/Tips_HospitalPolicy">Le saviez-vous ? Vous pouvez ajuster les règles de l'hôpital depuis l'écran d'aperçu. Établissez des règles de diagnostic et de traitement ainsi que des politiques pour le personnel, afin de diriger l'hôpital à votre manière.</string>
  <string name="Advisor/Tips_IllnessList">Le saviez-vous ? Vous pouvez voir une liste des maladies découvertes dans l'onglet des personnages, en bas à gauche. Utilisez cette liste pour vérifier le taux de guérison et votre réputation pour chaque maladie.</string>
  <string name="Advisor/Tips_Item_Copy">Le saviez-vous ? Vous pouvez créer une copie d'un élément en maintenant la touche Ctrl gauche et en cliquant sur l'élément dans l'hôpital.</string>
  <string name="Advisor/Tips_Item_FreePlacement">Le saviez-vous ? Lorsque vous tenez un élément, vous pouvez le placer librement et dans toute position en maintenant la touche {[Menu/InputActions/DisableSnap]}.</string>
  <string name="Advisor/Tips_Item_PickUp">Le saviez-vous ? Vous pouvez soulever un élément en plaçant la souris dessus et en maintenant le bouton gauche de la souris, ou en cliquant dessus en déplaçant la souris.</string>
  <string name="Advisor/Tips_Item_Rotate">Le saviez-vous ? Vous pouvez faire pivoter un élément tenu en maintenant le bouton gauche de la souris et en la déplaçant vers la gauche ou la droite. Vous pouvez également utiliser les touches {[Menu/InputActions/RotateItemClockwise]} et {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Advisor/Tips_ItemsList_Filters">Le saviez-vous ? Dans la liste des éléments, vous pouvez voir les éléments par catégorie en utilisant le bouton \"Filtrer\" en haut du menu.</string>
  <string name="Advisor/Tips_Kudosh">Le saviez-vous ? Vous pouvez obtenir des Kudosh pour l'organisation en améliorant les étoiles de vos hôpitaux et en réalisant des défis. Utilisez-les pour débloquer de nouveaux éléments.</string>
  <string name="Advisor/Tips_Loans">Le saviez-vous ? Vous pouvez demander des emprunts depuis l'onglet Finances lorsque vous avez besoin d'argent.</string>
  <string name="Advisor/Tips_MapHospitalTravel">Le saviez-vous ? Vous pouvez retourner à n'importe quel hôpital de l'organisation depuis la carte. Toutes les salles et éléments débloqués seront disponibles.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">Le saviez-vous ? Nous pouvons affronter d'autres hôpitaux de la région et obtenir des récompenses en participant aux &lt;style=\"AdvisorHighlight\"&gt;défis de l'administration&lt;/style&gt;. Vous pouvez voir les défis disponibles en cliquant sur l'onglet tout en haut à droite.</string>
  <string name="Advisor/Tips_Needs_Boredom">Le saviez-vous ? Les patients s'ennuient avec le temps. Placez des éléments divertissants dans les zones d'attente pour maintenir leur moral.</string>
  <string name="Advisor/Tips_Needs_Hunger">Le saviez-vous ? Les patients et le personnel ont faim avec le temps. Donnez-leur accès à des en-cas un peu partout dans l'hôpital pour maintenir leur moral.</string>
  <string name="Advisor/Tips_Needs_Thirst">Le saviez-vous ? Les patients et le personnel ont soif avec le temps. Donnez-leur accès à des boissons un peu partout dans l'hôpital pour maintenir leur moral.</string>
  <string name="Advisor/Tips_Needs_Toilet">Le saviez-vous ? Les patients et le personnel ont besoin d'aller aux toilettes, en particulier après avoir mangé et bu. Assurez-vous d'avoir assez de toilettes pour éviter les accidents...</string>
  <string name="Advisor/Tips_OverviewScreen">Le saviez-vous ? Vous pouvez accéder à une vue d'ensemble de l'hôpital depuis l'onglet Finances. Vous pouvez l'utiliser pour analyser les finances de votre hôpital, votre personnel, vos patients, vos récompenses et bien plus.</string>
  <string name="Advisor/Tips_PatientList">Le saviez-vous ? Vous pouvez voir une liste de tous les patients dans l'onglet des personnages. Utilisez la liste des patients pour surveiller leurs diagnostics, traitements, bonheur et santé.</string>
  <string name="Advisor/Tips_PlotBuying">Le saviez-vous ? Vous pouvez construire de nouveaux bâtiments afin d'obtenir plus de place pour étendre votre hôpital. Passez la souris sur les terrains proches pour voir s'ils sont à vendre.</string>
  <string name="Advisor/Tips_PriceList">Le saviez-vous ? Vous pouvez modifier les tarifs pratiqués depuis l'onglet Finances. Vous pouvez augmenter ou réduire le prix des diagnostics, des traitements et des autres sources de revenus.</string>
  <string name="Advisor/Tips_QueueManagement">Le saviez-vous ? Vous pouvez déplacer un patient dans la file d'attente d'une salle à partir du panneau d'information du patient ou de l'onglet File d'attente du panneau d'information de la salle. Faites passer en priorité les patients dont la santé ou le bonheur sont bas, ou ceux prêts à payer le plus.</string>
  <string name="Advisor/Tips_Queues">Le saviez-vous ? Passer la souris sur une salle permet de voir les personnes dans sa file d'attente. La position de chaque patient dans celle-ci est indiquée au-dessus de leur tête. Surveillez de près les files d'attente trop longues.</string>
  <string name="Advisor/Tips_RoomPrestige">Le saviez-vous ? Construisez des salles plus grandes et remplissez-les d'éléments intéressants pour augmenter leur prestige. Le personnel y travaillant et les patients en visite y seront beaucoup plus heureux.</string>
  <string name="Advisor/Tips_Room_AddItems">Le saviez-vous ? Vous pouvez accéder à la liste des éléments d'une salle existante en cliquant sur le sol de la salle puis sur le bouton Éléments.</string>
  <string name="Advisor/Tips_Room_AddSub">Le saviez-vous ? Lorsque vous construisez une salle, cliquez sur le bouton droit de la souris pour passer d'un outil ou d'un élément nécessaire à un autre.</string>
  <string name="Advisor/Tips_Room_Copy">Le saviez-vous ? Vous pouvez créer une copie d'une salle et de tout son contenu en cliquant sur la salle puis en sélectionnant l'option \"Copier\".</string>
  <string name="Advisor/Tips_Room_Customisation">Le saviez-vous ? Vous pouvez personnaliser les sols et les murs d'une salle en cliquant sur la salle puis en sélectionnant l'option \"Personnaliser\" dans le panneau d'information de la salle.</string>
  <string name="Advisor/Tips_Room_Edit">Le saviez-vous ? Vous pouvez modifier une salle en cliquant sur le sol de la salle puis sur le bouton Modifier. Cela fermera la salle le temps de la modification.</string>
  <string name="Advisor/Tips_Room_MoveRotate">Le saviez-vous ? Lorsque vous construisez une salle, vous pouvez la déplacer en cliquant sur son sol. Vous pouvez alors la déplacer, la faire pivoter et la placer comme un élément.</string>
  <string name="Advisor/Tips_StaffList">Le saviez-vous ? Vous pouvez voir une liste de tout le personnel dans l'onglet des personnages. Utilisez la liste du personnel pour vérifier leur paie et contrôler leurs tâches.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">Le saviez-vous ? Vous pouvez modifier les pauses autorisées pour chaque corps de métier depuis l'écran d'aperçu. Décider combien de membres du personnel de chaque type pourront prendre une pause en même temps et pendant combien de temps.</string>
  <string name="Advisor/Tips_Staff_Breaks">Le saviez-vous ? Le personnel fera une pause lorsque son énergie est basse, tant qu'il n'y a pas trop de membres de ce type déjà en pause.</string>
  <string name="Advisor/Tips_Staff_Customisation">Le saviez-vous ? Vous pouvez personnaliser la tenue d'un membre du personnel en le sélectionnant puis en cliquant sur le bouton \"Personnalisation du personnel\" dans le panneau d'information du personnel.</string>
  <string name="Advisor/Tips_Staff_PickUp">Le saviez-vous ? Vous pouvez soulever un membre du personnel en plaçant la souris dessus et en maintenant le bouton gauche de la souris ou en cliquant dessus et en déplaçant la souris.</string>
  <string name="Advisor/Tips_UGC_Create">Le saviez-vous ? Vous pouvez créer vos propres tableaux, tapis, murs et sols en cliquant sur le bouton Workshop dans la liste des éléments et dans le menu de personnalisation de salle.</string>
  <string name="Advisor/Tips_UpgradeMachines">Le saviez-vous ? Améliorer les machines les rend plus efficaces. Une fois une amélioration débloquée, vous pouvez choisir d'améliorer une machine associée. Vous aurez besoin d'un Agent de maintenance qualifié en mécanique pour effectuer l'amélioration.</string>
  <string name="Advisor/Tips_VisualisationModes">Le saviez-vous ? Vous pouvez utiliser l'onglet de visualisation pour voir différents facteurs dans votre hôpital : bonheur, santé, énergie, besoins, maintenance et autres.</string>
  <string name="Advisor/TrainingCourseComplete_CS">Formation terminée : &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Palanquin/PalanquinDark-Regular SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">EXTRATERRESTRE</string>
  <string name="Challenges/ArrivingInDays_CS">Arrivée dans {0} jours…[i2p_Zero]Arrivée prévue aujourd'hui…[i2p_One]Arrivée prévue demain…</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">Les voilà !!!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">Hélas, nous n'avons pas soigné assez de membres au sein du quatuor.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Annonce spéciale</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">Un quatuor local, Les Quatre Carl, sollicite notre aide. Ils proposent une belle récompense. Devrions-nous accepter ?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Le quatuor</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Beau travail, le quatuor est sur la voie de la guérison. Ils nous ont fait un don généreux.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Annonce spéciale</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Mise à jour bonus : nous avons soigné &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; sur &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt; invités lors de la dernière période d'évaluation. L'hôtel couvre désormais &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; de nos frais de fonctionnement pour les 3 prochains mois.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Taux de guérison : {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Frais de fonctionnement couverts : {[PERCENT]}\\nProchaine période d'évaluation : {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">La popstar Jasmine Odyssey arrive à l'hôpital.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">L'agent d'une célébrité locale vient de nous contacter, elle voudrait visiter l'hôpital. Elle s'appelle Jasmine \"Jazz\" Odyssey. C'est une star de la pop, ou un truc du genre. Qui peut savoir. Apparemment, les enfants la considèrent comme une déesse de la musique. Ça pourrait nous faire de la bonne publicité. Devrions-nous autoriser sa visite ?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">La visite d'une star</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">Hélas, il semblerait que Jasmine Odyssey n'ait pas vraiment apprécié notre hôpital. Elle vient de sortir un nouveau single : \"Abominatrocités à l'hôpital\". Il y a un avertissement \"paroles explicites\" sur la pochette. Ce n'est pas un bon signe.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Mise à jour de la réputation</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">Apparemment, Jasmine Odyssey n'a pas vraiment apprécié notre hôpital. Elle n'a rien publié, ni sur ChatFace, ni sur Growler. Elle est en direct sur Fumble, elle est en train de regarder fixement un biscuit. Je pense qu'il va falloir plus d'efforts, la prochaine fois.</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Mise à jour de la réputation</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Jasmine Odyssey vient de publier une photo de l'hôpital sur Bungle (je ne sais pas ce que c'est, mais apparemment, les jeunes adorent). C'est un selfie pris devant l'entrée principale. Elle fait la moue et tient un biscuit à la main. Je suppose que c'est bon signe. La photo a récolté 300 Câlins d'ours, même si je ne sais pas ce que c'est. Je pense qu'elle a apprécié sa visite. Beau boulot, tout le monde.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Mise à jour de la réputation</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Bonne nouvelle. Jasmine Odyssey vient de sortir une nouvelle chanson : \"Biscuits jazzy à l'hôpital ultime de la licorne arc-en-ciel\". Nous pensons que c'est bon signe, même si je ne comprends rien aux paroles. Et puis, elle a proposé de faire un don à l'hôpital !</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Mise à jour de la réputation</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">Des clowns arrivent...</string>
  <string name="Challenges/CircusIncident_NotificationMessage">Le cirque de Two Point a mal refermé ses cages, tous les clowns se sont échappés. La dernière fois qu'on les a vus, ils se dirigeaient vers l'hôpital sur des vélos minuscules. Si nous nous occupons de ces clowns, il y a fort à parier que le cirque nous offrira une récompense. Faut-il les laisser entrer ?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Incident au cirque</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">Hélas, nous n'avons pas soigné assez de clowns.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Annonce spéciale</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Beau boulot, nous avons soigné tous les clowns. Le cirque est ravi de notre prestation.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Beau boulot, nous avons soigné la plupart des clowns. Le cirque est ravi.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Annonce spéciale</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Bartholomew F. Yéti</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">Nous avons commencé une nouvelle période d'évaluation du budget.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Bonus de performance</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Alerte désastre : des avalanches ont été signalées dans la région.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Avalanche</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">Attention, avalanche détectée dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Alerte désastre : des tempêtes de grêle ont été signalées dans la région.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Tempête de grêle</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">Attention, tempêtes de grêle détectées dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Alerte surnaturelle : le fantôme de Sir Tucker a décidé de visiter/hanter l'hôpital.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Sir Tucker</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">Nous ne savons pas pourquoi, mais notre équipement de capture de fantômes ne marche pas sur lui. Nous n'avons plus qu'à espérer qu'il ne nous causera pas trop d'ennuis.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Alerte surnaturelle : un groupe de fantômes hante l'hôpital.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Invasion de fantômes</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">Des médiums ont prévu l'arrivée de nombreux fantômes dans la région. Ces âmes en peine sont dans un état allant de \"légèrement ennuyé\" à \"très perturbé\". Nous devrions nous attendre à voir davantage de fantômes dans l'hôpital.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">Le propriétaire de l'Hôtel d'Underlook nous a envoyé nos prochains objectifs.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">Nous n'avons pas réussi à accomplir l'objectif défini par le propriétaire de l'Hôtel d'Underlook.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">L'Hôtel d'Underlook nous a donné &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; pour avoir accompli l'objectif.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">L'hôtel nous a envoyé un objectif. Si nous arrivons à l'atteindre, nous recevrons des fonds supplémentaires.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">Nouvelles du directeur de l'hôtel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Objectif de l'hôtel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Objectif non atteint</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Objectif atteint</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Message de l'Hôtel d'Underlook</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">Des individus souffrant de Fièvre bardique arrivent...</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">Il y a une épidémie de Fièvre bardique dans la région depuis la réalisation pour Two Point TV d'une série revisitant une vieille pièce de théâtre, ce qui a mené à des niveaux dangereux de connaissances approximatives sur la vieille époque. Leurs familles en ont assez qu'ils parlent en vieux français et souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">Il y a une épidémie de Fièvre bardique dans la région depuis que des parents un peu zélés se sont investis dans les cours de théâtre de leurs enfants pour les aider à réviser. Leurs familles souhaitent qu'ils soient traités au plus vite maintenant que les examens sont terminés.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">Il y a une épidémie de Fièvre bardique dans la région depuis que de petites baisses dans le niveau de vie ont provoqué une certaine nostalgie pour le bon vieux temps, ses pantalons bouffants, ses banquets et son eau incroyablement sale. Leurs familles souhaitent qu'ils soient traités au plus vite car les hôpitaux n'existaient pas encore à l'époque.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Crise de Fièvre bardique urgente</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Patients souffrant de Fièvre bardique</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">Des individus souffrant d'Aboiements intensifs arrivent...</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">Il y a une épidémie d'Aboiements intensifs dans la région depuis que des rations d'urgence transportées par des chiens de sauvetage ont été remplacées par accident par de la nourriture pour chien. Un groupe de personnes secourues cherche un traitement malgré la bonne surprise que fut la nourriture.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">Il y a une épidémie d'Aboiements intensifs dans la région depuis que la playlist \"Sommeil paisible\" de Bungle Music a ajouté par erreur la piste \"Qui est un bon toutou ? Ouh, c'est toi le bon toutou !\", un guide de dressage pour chien bien connu et narré par Roderick Coussin. Un groupe d'hommes-chiens endoctrinés, mais très bien entraînés, cherche un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">Il y a une épidémie d'Aboiements intensifs dans la région depuis que des habitants se sont mis à manger directement dans leur assiette après une pénurie de couverts. Un groupe souhaite être pris en charge, avec une serviette pour s'essuyer au passage.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Crise d'Aboiements intensifs urgente</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Patients souffrant d'Aboiements intensifs</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">Des individus souffrant de Folie monstre arrivent...</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">Il y a une épidémie de Folie monstre dans la région suite à une fête costumée où les convives se sont demandé à quoi rimait leur comportement humain et pour quelle raison ils portaient des habits normaux en société. Ces fêtards souffrant d'une grave crise d'identité cherchent désormais à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">Il y a une épidémie de Folie monstre dans la région suite à la projection test d'un film d'horreur provocateur lors de laquelle le public a ressenti une forte empathie pour la créature monstrueuse. Un groupe entier de cinéphiles remet en cause les conventions en attendant d'être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">Il y a une épidémie de Folie monstre dans la région depuis que des gargouilles se sont énervées et ont lancé une malédiction sur la communauté locale. Il est probable que la véritable cause soit ailleurs, mais les gens sont persuadés qu'il s'agit de la \"malédiction des gargouilles\". Un groupe de paranoïaques obsédés par des gargouilles cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Crise de Folie monstre urgente</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Patients souffrant de Folie monstre</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">Des individus souffrant de Rôlisme arrivent...</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">Il y a une épidémie de Rôlisme dans la région après une partie endiablée de 96 heures de \"Grottes et Gobelins\" suite à laquelle les joueurs ont refusé de retourner à une vie normale et de retirer leurs costumes. Leurs familles en ont assez de subir ça toutes les semaines et souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">Il y a une épidémie de Rôlisme dans la région depuis que des professeurs d'histoire ont mis en place une démonstration d'équipement médiéval et ont remarqué que tout semblait plus agréable une fois à l'intérieur d'une lourde armure de métal. Leurs familles souhaitent les voir sortir de ces boîtes de conserve géantes et cherchent un hôpital pour les prendre en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">Il y a une épidémie de Rôlisme dans la région depuis la commercialisation de produits dérivés et costumes pour le dernier single de Jasmine Odyssey : \"Les remparts de l'amour\". Les membres du fanclub de la star se sentent plus proches que jamais d'elle, mais leurs familles souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Crise de Rôlisme urgente</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Patients souffrant de Rôlisme</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">Il y a une épidémie de Métropolisme dans la région suite aux récentes coupures d'électricité, d'internet et de chauffage, ce qui a renforcé le désir des habitants d'aller vivre dans une zone possédant une meilleure infrastructure. Un groupe de personnes en manque d'internet cherchent un endroit pour être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">Il y a une épidémie de Métropolisme dans la région, provoquée par la modification des horaires de fermeture des boutiques locales à 15 h. La panique a rapidement pris la population qui rêve d'avoir accès 24 heures sur 24 à du chocolat. Un groupe de péquenauds privés de friandises et légèrement affamés cherche un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">Des individus souffrant de Métropolisme arrivent...</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">Il y a une épidémie de Métropolisme dans la région depuis la sortie de la dernière comédie romantique de Roderick Coussin, \"Coup de foudre à Rotting Hill\", sur Two Point TV. Un groupe de spectateurs amateur de pop-corn cherche un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Crise de Métropolisme urgente</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Patients souffrant de Métropolisme</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">Le représentant de la Fondation Bigfoot arrive à l'hôpital.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Visite de Yéti</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">Bigfoot</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti est curieux de voir comment nous nous occupons de l'Hôtel d'Underlook. Il nous a demandé s'il pouvait nous rendre visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti est curieux de voir comment nous nous débrouillons à Swelbard. Il nous a demandé s'il pouvait nous rendre visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti est curieux de voir comment nous gérons notre hôpital du Château de Roquefort. Il nous a demandé s'il pouvait nous rendre visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Bartholomew F. Yéti nous a envoyé une note manuscrite pour nous remercier de l'avoir reçu. Il nous indique que \"ce n'est pas facile\", qu'il faut \"garder espoir\" et que nous ne devons pas nous \"décourager\". Malheureusement, ce n'est pas très encourageant. Nous allons devoir améliorer l'hôpital si nous voulons recevoir autre chose que quelques formules de politesse. Imaginez ce qu'il a vraiment dit à la Fondation Bigfoot...</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Bartholomew F. Yéti nous a envoyé une note manuscrite pour nous remercier de l'avoir reçu. Il nous explique qu'il est persuadé que \"tout va bientôt s'améliorer\" et que nous n'avons pas à nous \"inquiéter\". C'est quand même un peu inquiétant, non ? Nous allons devoir améliorer l'hôpital si nous voulons recevoir des fonds ou de la publicité de la Fondation Bigfoot.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Bartholomew F. Yéti nous a envoyé une note manuscrite pour nous remercier de l'avoir reçu. Il nous dit qu'il est sûr que nous allons dans la bonne direction et que la Fondation Bigfoot pourra bientôt être fière de nous. Je suppose que cela signifie que ce n'est pas encore le cas, mais au moins rien n'est négatif.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Bartholomew F. Yéti nous a envoyé une note manuscrite pour nous remercier de l'avoir reçu. Il nous informe qu'il est \"ravi de voir que nous nous en sortons bien\" et nous souhaite le meilleur pour la suite. Quelle personne charmante. Nous avons reçu une récompense de la Fondation Bigfoot et ils parlent de nous dans leur dernière lettre d'information.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Bartholomew F. Yéti nous a envoyé une note manuscrite pour nous remercier de l'avoir reçu. Il nous dit que nous avons \"largement dépassé ses attentes\". C'est une bonne chose qu'il soit agréablement surpris, mais s'attendait-il vraiment à moins de notre part ? Nous avons reçu une subvention de la part de la Fondation Bigfoot, ils parlent de nous sur leur site internet et monsieur Yéti serait actuellement en train d'écrire un poème en notre honneur.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Visite de Yéti</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti a été absorbé par le travail d'un de ses amis et vient tout juste de se rendre compte qu'il n'a pas parlé depuis plusieurs jours. Il nous a demandé s'il pouvait venir voir comment nous nous en sortions, surtout pour avoir un peu de compagnie et briser son silence.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti travaille sur une pièce pour le théâtre des Montagnes pointues et la compagnie Badminton et il souhaiterait tester les dialogues sur de véritables personnes. Il nous a demandé s'il pouvait nous rendre visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti est dans la région pour parler aux élèves d'une école primaire de ses classiques de la littérature pour enfants comme \"Le Grunch\" et \"Le Bindlewaaf qui a perdu son écharpe\". Il nous a demandé s'il pouvait nous rendre visite au passage.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Star du cinéma et sceptique de la théorie de la gravité, Roderick Coussin est dans la région pour souffler un peu et tenter de se retrouver après sa disparition durant un long tournage. Il aimerait voir d'autres visages après s'être perdu dans son miroir, ses agents ont donc proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Star du cinéma et ami des hommes-taupes, Roderick Coussin est dans la région suite à un problème de taxes. Ses agents nous ont indiqué qu'il se sentait \"sale moralement\" et nous ont demandé si nous pouvions organiser une visite de l'hôpital afin qu'il puisse sentir son éthique remonter.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Star du cinéma et propriétaire de flamants roses, Roderick Coussin est dans la région pour filmer le remake du classique : \"Méneige à trois\". Le tournage s'est éternisé et il a désormais très froid. Ses agents ont proposé que nous lui fassions visiter l'hôpital afin qu'il puisse décongeler.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">La popstar Jasmine Odyssey est dans la région pour le clip de sa dernière chanson, peut-être un peu trop littérale, \"À la pointe du progrès (on atteint le sommet)\", mais après trois jours sans voir personne hors du tournage, elle se sent un peu seule. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">La popstar Jasmine Odyssey est dans la région pour faire la promotion de l'édition \"Pointue\" de son album \"J'en salive d'avance\", qui contient la piste bonus \"Boules de poils et porte-chapeaux\" avec la star yéti Wilma Poilbleu. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">La popstar Jasmine Odyssey est dans la région après avoir organisé une petite fête dans son chalet des Montagnes Pointues destinée à \"tous ceux qui sont quelqu'un et assez jeunes\". Elle ne se sent pas très fraîche et pense qu'un hôpital serait l'endroit idéal où se reposer pour l'instant. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute qu'en dépit de ses désagréables séjours à l'Hôtel d'Underlook, la cuisine fait des œufs durs plutôt bons.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail a poursuivi en nous expliquant qu'il n'était pas tout à fait sûr de la manière de se rendre à Swelbard, mais qu'il finirait bien par trouver.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail a également ajouté qu'il a déjà voulu visiter les châteaux de Roquefort, mais qu'il avait été gentiment accompagné hors des lieux par des hommes armés de lances. Il espère bien avoir une expérience moins \"piquante\" cette fois.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">Le maire Tabitha Windsock aimerait rendre visite aux habitants des Montagnes pointues. Ses assistants ont également mentionné que les rumeurs selon lesquelles le maire se serait soudain souvenu que \"les habitants de la montagne votent aussi\" ne sont que des tentatives de diffamation.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">Le maire Tabitha Windsock a reçu beaucoup de mauvaise presse à Two Point, autant pour ce qu'elle a fait que ce qu'elle n'a pas fait. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital et que ce n'est en aucun cas une tentative d'échapper aux médias comme le suggère le Daily Sneer.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">Le maire Tabitha Windsock parcourt Two Point County et a demandé à visiter notre hôpital lors de son passage dans la région. Ses assistants nous ont également fait savoir que toute rumeur sur le fait que cet arrêt ait été décidé par erreur ne sont que pures spéculations et ne contiennent aucune part de vérité.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur la présence d'une étrange neige jaune. Elle nous a demandé si elle pouvait venir parler à nos patients et à notre personnel à propos de cela. Ça pourrait être une excellente occasion de se faire un peu de pub.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur un gang d'élans qui délesterait les randonneurs de leurs provisions. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour un reportage sur le championnat de toboggan annuel de Two Point County. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle prétend que son grand-père était l'un des fondateurs de l'institut et elle a hâte de voir ce que nous avons fait de l'endroit.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle dit avoir souvent visité l'institut dans sa jeunesse et qu'il est l'une des principales raisons de son choix de travailler dans la recherche. Elle a hâte de pouvoir le visiter à nouveau.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle dit qu'elle a encore de la famille en ville et qu'elle aimerait faire d'une pierre deux coups en ajoutant une visite professionnelle à cette visite familiale.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Des articles récents du Daily Sneer parlent de M. McNally et de son désir d'acheter l'Hôtel d'Underlook pour le transformer en centre de détention pour élans, des créatures qu'il détesterait selon la rumeur. J'imagine qu'il aimerait nous voir fermer boutique afin que le propriétaire soit obligé de vendre.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Beaucoup pensent que M. McNally attend l'effondrement total de l'économie de la région pour arriver avec ses usines Jumbo et établir un monopole total sur l'ensemble des besoins des habitants.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. M. McNally est allé à l'école avec le propriétaire de l'hôtel et, en raison d'une vieille querelle à propos d'une part de tarte au calmar, a juré de le mener à sa perte.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">Patient VIP</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10">Objectif de terrain 10</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11">Objectif de terrain 11</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12">Objectif de terrain 12</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13">Objectif de terrain 13</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14">Objectif de terrain 14</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15">Objectif de terrain 15</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16">Objectif de terrain 16</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17">Objectif de terrain 17</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18">Objectif de terrain 18</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19">Objectif de terrain 19</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2">Objectif de terrain 2</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20">Objectif de terrain 20</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21">Objectif de terrain 21</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22">Objectif de terrain 22</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23">Objectif de terrain 23</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24">Objectif de terrain 24</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25">Objectif de terrain 25</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26">Objectif de terrain 26</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27">Objectif de terrain 27</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28">Objectif de terrain 28</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29">Objectif de terrain 29</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3">Objectif de terrain 3</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30">Objectif de terrain 30</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31">Objectif de terrain 31</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32">Objectif de terrain 32</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33">Objectif de terrain 33</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4">Objectif de terrain 4</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5">Objectif de terrain 5</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6">Objectif de terrain 6</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7">Objectif de terrain 7</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8">Objectif de terrain 8</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9">Objectif de terrain 9</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">La qualité des autorités médicales de l'île est meilleure que sur le continent. Assurez-vous que tout soit propre.</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Licence médicale</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">Des individus souffrant de Tordballe arrivent...</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">La prochaine saison de Chats de Bureau ayant été repoussée, une épidémie de Tordballe a éclaté due à une hausse fulgurante de sombre désespoir.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">Une épidémie de Tordballe a éclaté dans la région, suite à des conditions climatiques médiocres qui ont entraîné une détérioration du niveau de santé de la population locale.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">Une épidémie de Tordballe a éclaté dans la région après qu'une table de billard dans un café a continué à avaler les pièces sans rendre les boules, alors que le propriétaire avait certifié que le problème était réglé.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Crise de Tordballe urgente</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Patients atteints de Tordballe</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">Des individus souffrant de Regard-livide arrivent...</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">Il y a eu une épidémie de Regard-livide dans la région après une période de chaleur inhabituelle pour la saison, estompant les traits des personnes sous le soleil.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">Il y a eu une épidémie de Regard-livide dans la région après la distribution d'une fournée de Cheesy Gubbins qui n'a pas été traitée correctement. Les Gubbins sans saveur ont sapé la personnalité des victimes.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">Il y a eu une épidémie de Regard-livide dans la région après un discours du maire Tabitha Windsock de 55 minutes qui n'avait ni queue ni tête. Ce discours totalement décousu a causé des dommages chez les résidents férus de politique.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Crise de Regard-livide urgente</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Patients atteints de Regard-livide</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Des individus souffrant de Mougeotte arrivent...</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">Une épidémie de Mougeotte a éclaté après qu'une période d'accalmie dans la région a été suivie d'un élan d'ambition malavisée causant de l'agitation.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">Une épidémie de Mougeotte a éclaté dans la région après que Roderick Coussin a prononcé un discours chargé d'émotions, encourageant les habitants à prendre pleinement conscience de leurs facultés.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">Une épidémie de Mougeotte a éclaté après une panne de télévision sur l'île. Au bout de quelques jours, plusieurs membres de la communauté se prenaient alors pour leurs héros du petit écran.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Crise de Mougeotte urgente</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Patients atteints de Mougeotte</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Roderick Coussin, vedette de film qui aime manger seule, vit dans son manoir secret sur l'île et commence à se sentir un peu isolé. Il aimerait aller voir d'autres personnes pour passer du temps avec eux.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Roderick Coussin, vedette de film qui aime prendre l'avion, visite la région en quête d'un lieu pour filmer un projet sans nom et encore en cours d'écriture. Il tente d'établir un semblant d'itinéraire, histoire de justifier les raisons de son voyage.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Roderick Coussin, vedette de film et designer dénué de talent, tente de trouver une scène pour sa propre salle en bord de mer, mais il n'a plus l'habitude de voir du pays. Son agent nous a demandé s'il pouvait venir à l'hôpital pour prendre ses repères.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">Roderick Coussin, star du cinéma et espion à temps partiel, est dans la région pour chercher ce qu'il a laissé ici lors de sa dernière visite. Il veut faire un tour à l'hôpital au cas où ce qu'il a laissé aurait réussi à y pénétrer.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Roderick Coussin, star du cinéma qui veille aussi à la sécurité de Two Point County à ses heures perdues, est dans la région pour présenter des idées de sitcom à ses partenaires extraterrestres. Ses agents aimeraient organiser une visite à l'hôpital, au cas où il aurait besoin d'un alibi pour se défiler.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">Roderick Coussin, star du cinéma et ami de la galaxie, est dans la région pour prendre des nouvelles de ses compagnons les chercheurs secrets. Il veut juste \"faire un saut\" pour voir où nous en sommes.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour présenter un chèque promotionnel au Refuge de Pebberley Frog. Ses agents insistent pour que cet événement soit le plus charitable possible et se demandent si nous pouvons l'accueillir à l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour enregistrer une version remixée de son single \"La femme qui murmurait à l'oreille des poissons\" en incluant le son de l'espèce rare de poissons chuchoteurs qu'abrite l'île. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour retrouver une \"vie normale\", car elle ne tient pas à tomber dans l'absurde.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour un concert de pop exclusif. Elle cherche une autre activité à faire avant de jouer devant ses 34 fans dévoués et ses agents nous ont demandé si elle pouvait venir visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">La popstar Jasmine Odyssey est dans la région pour enregistrer le clip de son prochain single \"Tube perdu\". Ses agents aimeraient organiser une visite, car elle souhaiterait rester un peu à l'ombre.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région après sa tournée privée sur le site de l'accident de Goldpan. Après avoir entendu tant d'inepties, elle aimerait se rendre dans un endroit plus raisonnable. Ses agents lui ont conseillé l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région et cherche un endroit où elle pourrait contruire quelque chose comme le \"Monde de Jasmine\". Elle aimerait visiter l'hôpital pour constater qu'il est possible de construire quelque chose dans la région. Ses agents aimeraient donc organiser une visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Il avoue vouloir venir visiter la région au moins une fois dans sa vie quand il prendra des vacances, mais il trouve qu'aller travailler là-bas revient finalement au même.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Il a ajouté que si tout cela est une plaisanterie et qu'il n'y a pas d'hôpital en pleine jungle, il pourrait trouver ça drôle, tant que personne ne plaisante à ses dépens.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Puis, il nous a demandé où se trouvait l'hôpital, avant d'affirmer que nous serions très précis à ce sujet de toute façon. Oh, Henry.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail \\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Cette fois-ci, monsieur Autravail a bien pris note du protocole de sécurité et nous n'aurons plus besoin de lui donner des avertissements.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail ajoute que ça ne le dérange pas de subir un autre lavage de cerveau, car il a gardé un souvenir \"agréable et revigorant\" de la dernière fois.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">Le maire Tabitha Windsock va venir visiter la base. Pas d'inquiétudes à avoir, elle n'est au courant de rien et elle ne fera que flâner ici et là en hochant la tête.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">Le maire Tabitha Windsock va venir visiter la base. Heureusement, elle pense déjà savoir tout sur tout donc elle n'a posé aucune question à ce sujet.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">Le maire Tabitha Windsock va venir visiter la base. Dans l'intérêt de Two Point County, il a été décidé qu'elle devrait aller dans un lieu \"loin des caméras\" pour quelque temps.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, visite la région suite à un \"majordome anonyme\" qui s'est plaint au sujet de son patron et par conséquent, elle tient aussi à venir voir l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur une \"autre histoire sur le Refuge de Pebberley Frog\". Elle a demandé si elle pouvait venir se réfugier un peu à l'hôpital, en attendant.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour une interview avec Wiggy Derrièrdargent, au sujet de \"ses intentions sur les raisons de ce voyage\". Elle a demandé si elle pouvait venir voir s'il se trouvait à l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">Wiggy Derrièrdargent arrive à l'hôpital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Visite de Wiggy</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Wiggy Derrièrdargent</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Explorateur autoproclamé et fondateur de l'hôpital, Wiggy Derrièrdargent a peur d'avoir attrapé une maladie alors qu'il se détendait dans sa résidence sur la plage et il tient à examiner l'équipement médical afin de se sentir mieux.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Explorateur autoproclamé et fondateur de l'hôpital, Wiggy Derrièrdargent veut connaître les progrès de la recherche dans la jungle et il a pris son courage à deux mains pour venir faire un tour en personne.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Explorateur autoproclamé et fondateur de l'hôpital, Wiggy Derrièrdargent a été pris d'une crise de frayeur en pensant à l'océan et il aimerait donc passer plus de temps bien au-dessus du niveau de la mer. \\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Wiggy Derrièrdargent s'inquiète de la qualité sanitaire que nous offrons et il s'est enfermé dans sa salle de bain. Il a même raté quelques appels de la presse depuis et, apparemment, on nous tient responsable de son comportement.\\nNous allons devoir améliorer l'hôpital si nous voulons qu'il sorte de cette pièce et qu'il nous donne des fonds.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">Wiggy Derrièrdargent a été vu pour la dernière fois en train de pleurnicher sur son hamac, en grignotant une truffe comme si c'était une pomme.\\nNous allons devoir améliorer l'hôpital si nous voulons qu'il reprenne du poil de la bête pour recevoir des fonds.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">Après sa visite, Wiggy Derrièrdargent a apparemment commencé à trouver des idées pour son prochain projet financier.\\nIl n'avait pas l'air mécontent de l'hôpital, mais nous allons devoir l'améliorer si nous voulons garder toute son attention pour recevoir des fonds supplémentaires.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Des personnes ont vu Wiggy Derrièrdargent faire de la corde à sauter après son passage à l'hôpital. Il est tombé et s'est blessé au genou, mais il n'a pas perdu sa bonne humeur.\\nIl a investi plus d'argent pour l'hôpital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">Wiggy Derrièrdargent n'a pas cessé de parler de \"son hôpital\" depuis sa dernière visite.\\nNotre succès est parvenu aux oreilles de ses amis nantis, ce qui a augmenté notre réputation. Il nous a donc envoyé des fonds en conséquence.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Explorateur autoproclamé et fondateur de l'hôpital, Wiggy Derrièrdargent s'ennuie et il veut tuer le temps dans un environnement stérile. Son majordome nous a donc demandé de le \"divertir\" lors de sa visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Gilles le majordome nous a demandé d'inviter Wiggy Derrièrdargent à l'hôpital pour une \"visite importante\", afin qu'il puisse profiter un peu de son absence. Je ne sais pas trop où il veut en venir, mais ça pourrait être une bonne idée.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Explorateur autoproclamé et fondateur de l'hôpital, Wiggy Derrièrdargent aimerait voir notre équipement avant de décider quel traitement superflu il devrait suivre.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle a pris des échantillons du marais local et elle aimerait voir ce que nous fabriquons.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle analysait des données dernièrement et elle aimerait bien se changer les idées.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle en a un peu marre de parler à des grenouilles et elle aimerait plutôt s'adresser à de vraies personnes, pour changer.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. D'après nos sources, il s'est bien rempli la panse avec un \"déjeuner gargantuesque\" et à présent, il aimerait ruer un peu dans les brancards.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Il a l'intention d'organiser un bref rendez-vous professionnel, afin de pouvoir réclamer un remboursement de ses frais de voyage.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Il est censé venir ici dès son arrivée, après être entré dans une colère noire en se souvenant de notre taux d'expansion.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Alerte anomalie : le retour dans l'atmosphère d'un satellite a été signalé.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Retour de satellite</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">Attention, retour de satellite détecté dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Alerte anomalie : une pluie de météorites a été signalée dans la région.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Pluie de météorites</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">Attention, pluie de météorites détectée dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">Des individus souffrant d'Absence d'humanité arrivent...</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">Une épidémie d'Absence d'humanité a éclaté dans la région lorsqu'un réseau provenant d'un autre système solaire a intercepté le film de Roderick Coussin, \"Ceux qui travaillent à l'unisson\". Le public n'était pas intéressé par Roderick, mais il a adoré Two Point County.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">Une épidémie d'Absence d'humanité a éclaté lorsque Two Point County est apparu à la 4e place du classement des \"Meilleurs lieux où vivre actuellement dans la galaxie\" dans le célèbre magazine de l'espace Croissant de Pleine Lune.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">Une épidémie d'Absence d'humanité a éclaté dans la région après que l'une des plus grandes entreprises de transport intergalactique a imprimé une erreur tarifaire vers Two Point County et a été obligé d'honorer ce tarif scandaleux.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Crise d'Absence d'humanité urgente</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Patients atteints d'Absence d'humanité</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">Des individus souffrant de Cartonite arrivent...</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">Une épidémie de Cartonite a éclaté dans la région après l'arrivée d'un transporteur spatial bondé de touristes mécontents et entassés de manière optimale.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">Une épidémie de Cartonite a éclaté dans la région après des soldes terriblement abordables de mobilier à assembler qui ont mené de nombreux fans d'armoires à leur perte.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">Une épidémie de Cartonite a éclaté dans la région après que les services de transport en commun de Crumley ont réduit de moitié les bus qui circulaient dans le but de \"diminuer les dépenses\". De nombreux détenteurs de passe compressés ont besoin d'être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Crise de Cartonite urgente</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Patients atteints de Cartonite</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">Des individus souffrant de Crapote arrivent...</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">Une épidémie de Crapote a éclaté après que de nombreuses 'grenouilles' ont été déçues du dernier millésime de mouches. Elles sont donc allées voir ailleurs.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">Une épidémie de Crapote a éclaté après que de nombreux résidents du Refuge de Pebberley Frog ont pu s'échapper à cause d'une barrière mal réparée.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">Une épidémie de Crapote a éclaté à la suite d'un acte de bravoure d'une grenouille qui a su détourner l'attention des bénévoles pour que ses pairs puissent s'enfuir. La grenouille a été canonisée et les patients cherchent à être pris en charge. \\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Crise de Crapote urgente</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Patients atteints de Crapote</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">Alerte nuisibles : des ratons laveurs ont été signalés dans la région.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Ratons laveurs</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">Attention, ratons laveurs détectés dans la zone ! Nos poubelles sont menacées.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">Une journaliste infiltrée arrive à l'hôpital.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Visite secrète</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Charlatene Fishwrapper</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, visite Goldpan pour surveiller notre fonctionnement.\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, prévoit de s'introduire incognito dans la base pour glaner des informations.\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, veut tenter de visiter l'hôpital au nom de la \"liberté de la presse\".\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Charlatene Fishwrapper nous a envoyé une note anonyme, composée de lettres de magazines et de journaux. Il est écrit à l'intérieur : \"La vérité risque de faire boum si ça se passe toujours aussi mal.\" Ce n'est pas très encourageant. Nous allons devoir améliorer l'hôpital si nous voulons ne pas faire de vagues et recevoir une prime du Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Charlatene Fishwrapper nous a envoyé une note anonyme, composée de lettres de magazines et de journaux. Il est écrit à l'intérieur : \"Je vous conseille de faire plus mieux.\" Nous devrions suivre son conseil pour faire progresser l'opération et recevoir une prime du Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Charlatene Fishwrapper nous a envoyé une note anonyme, composée de lettres de magazines et de journaux. Il est écrit à l'intérieur : \"Rien de nouveau. Terminé.\" Nous allons devoir améliorer l'hôpital pour faire progresser son enquête et peut-être recevoir une prime du Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Charlatene Fishwrapper nous a envoyé une note anonyme, composée de lettres de magazines et de journaux. Il est écrit à l'intérieur : \"Plein de choses à dire. Des mots notamment.\" Elle est ravie de notre progression. Le Two Point Squabbler nous a envoyé une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Charlatene Fishwrapper nous a envoyé une note anonyme, composée de lettres de magazines et de journaux. Il est écrit à l'intérieur : \"Joli. Continuez comme ça. 'Dois aller taper des mots.\" Avec un peu de chance, elle enverra des messages plus longs et cohérents, mais au moins, elle a l'air satisfaite. Le Two Point Squabbler nous a envoyé une prime considérable.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Visite secrète</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, a trouvé un alibi crédible pour venir nous voir ici.\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, doit faire profil bas auprès de son éditeur et elle a décidé de venir à l'hôpital.\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, a fait récemment l'achat d'un nouvel attirail d'espionnage et elle voudrait le tester.\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Plantez des graines et regardez-les devenir un hôpital.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">Les bases du jardinage</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Ouvrez les portes du premier hôpital écologique de Two Point County.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Énergie verte</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Commencez à soigner les patients de la communauté naturaliste Holistix.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Un hôpital durable</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">Des individus souffrant de Vers de bois arrivent...</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">Une épidémie de Vers de bois a eu lieu dans la région, une nouvelle génération de larves ayant terminé sa métamorphose pour devenir des vers de bois à part entière. C'est un peu dégoûtant, mais la nature a aussi quelque chose de... beau ? \\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">Une épidémie de Vers de bois a eu lieu dans la région suite à la vente d'un lot de meubles en bois suspicieux par des fournisseurs peu scrupuleux. Vous savez qui nous visons.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">Une épidémie de Vers de bois a eu lieu dans la région lorsque des jouets ont pris vie à cause de fées un peu trop zélées. Typique.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Crise de Vers de bois urgente</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Patients atteints de Vers de bois</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">Des individus souffrant d'Épouvanpaille arrivent...</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">Une épidémie d'Épouvanpaille a eu lieu dans la région lorsque la sortie d'un labyrinthe de paille s'est effondrée, piégeant de nombreux visiteurs. Ces patients souffrent et se remettent en question, allant jusqu'à se demander s'ils sont capables de résoudre un labyrinthe.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">Une épidémie d'Épouvanpaille a eu lieu dans la région lorsque les habitants ont été bombardés par une vague de pollen difficile à supporter émotionnellement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">Une épidémie d'Épouvanpaille a eu lieu dans la région suite à une visite en tracteur qui a mal tourné, finissant dans un champ de blé.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Crise d'Épouvanpaille urgente</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Patients atteints d'Épouvanpaille</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">Des individus souffrant de Mise à nuit arrivent...</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">Une épidémie de Mise à nuit a eu lieu dans la région après une mise à jour défectueuse d'un logiciel Bungle qui a remplacé toutes les données des utilisateurs par une liste d'instruments à vent classés par prix au gramme.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">Une épidémie de Mise à nuit a eu lieu dans la région quand le réseau électrique est devenu infesté de virus. \\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">Une épidémie de Mise à nuit a eu lieu dans la région lorsqu'un habitant a connecté son nouveau mixeur à internet malgré des instructions formelles de ne pas le faire. Franchement, Trudy...\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Crise de Mise à nuit urgente</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Patients atteints de Mise à nuit</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Star du cinéma et aide de ferme amateur, Roderick Coussin est dans la région pour filmer \"Il vous reste lisier pour pleurer\". Il a tout juste terminé de nettoyer sa tenue et souhaite aller quelque part de \"moins boueux que ce champ\". Ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Star du cinéma et avaleur de liquides, Roderick Coussin est dans la région pour visiter sa pêcheraie. Le jus de pêche n'a plus l'odeur étrange qu'il avait l'année passée et il souhaite s'en vanter. Ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Star du cinéma et machine à compost sur pattes, Roderick Coussin est dans la région pour tenter d'être associé au projet écologique du maire Windsock. Ses agents nous ont demandé s'il pouvait venir à l'hôpital pour parler aux patients.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">La popstar Jasmine Odyssey est dans la région pour décider de l'emplacement de la scène pour son prochain concert. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour tester des yaourts avec des amis. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour participer au premier voyage d'un nouveau train monorail. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">Quelqu'un du Département des Choses Écologiques arrive à l'hôpital.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Niveau écologique</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Niveau écologique</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">Le Département des Choses Écologiques nous fait savoir que le Niveau écologique de notre hôpital est \"Désastreux\".\\n\\nIls aimeraient que nous changions nos pratiques, ou que nous les arrêtions, quelles qu'elles soient et dès que possible. Le Département nous y \"encourage\" par le biais d'une amende. Ils n'ont pas tort...</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">Le Département des Choses Écologiques nous fait savoir que le Niveau écologique de notre hôpital est \"Inquiétant\".\\n\\nNotre niveau écologique entache la réputation du Département, qui compte bien riposter en nous traînant dans la boue publiquement et en nous imposant une amende. Ils nous informent qu'ils ne comptent pas s'en excuser car c'est de notre faute. Ils ont raison...</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">Le Département des Choses Écologiques nous fait savoir que le Niveau écologique de notre hôpital est \"Correct\".\\n\\nIls nous suggèrent de faire plus attention et nous accordent une subvention monétaire afin que nous nous améliorions, tout en nous faisant bien comprendre qu'ils n'étaient pas obligés de le faire.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">Le Département des Choses Écologiques nous fait savoir que le Niveau écologique de notre hôpital est \"Très Bon\".\\n\\nIls nous expliquent que nous sommes au dessus de la moyenne, bien que celle-ci soit assez basse. Nous pouvons encore nous améliorer, mais nous allons dans la bonne direction.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">Le Département des Choses Écologiques nous fait savoir que le Niveau écologique de notre hôpital est \"Écocellent\".\\n\\nL'hôpital pourrait continuer de tourner éternellement sans jamais provoquer la fin du monde, et c'est exactement ce que le Département des Choses écologiques souhaite.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Niveau écologique</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">Quelqu'un du Département des Choses Écologiques arrivera bientôt à l'hôpital pour juger de notre Niveau écologique.\\n\\nCette personne semblait pressée de sortir du Département qui, d'après elle, est une petite portion du bureau du maire qui a été isolée par quelques tas de cartons.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">Quelqu'un du Département des Choses Écologiques arrivera bientôt à l'hôpital pour juger de notre Niveau écologique.\\n\\nCette personne semblait très stressée... J'espère qu'elle appréciera notre hôpital, autant pour elle que pour nous.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">Quelqu'un du Département des Choses Écologiques arrivera bientôt à l'hôpital pour juger de notre Niveau écologique.\\n\\nIl semblerait qu'un grand débat se prépare et un bon Niveau écologique aiderait grandement le maire. Je ne suis pas certain que ça ait grand-chose à voir avec nous, mais cette personne en semblait pourtant convaincue.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail ajoute qu'il mettrait ses chaussures de randonnée s'il ne les avait pas prêtées à son frère.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail ajoute que ses parents ont envoyé son chien vivre dans une ferme de la région quand il était encore jeune. Il compte donc en profiter pour lui rendre visite malgré toutes ces décennies.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail \\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">Augustus Lavender, PDG de Holistix, nous informe qu'il passera bientôt à notre hôpital.\\n\\nIl veut voir où nous en sommes et discuter un peu entre brouteurs d'herbe.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">Augustus Lavender, PDG de Holistix, nous informe qu'il passera bientôt à notre hôpital.\\n\\nIl cherche à se faire petit suite à l'énervement de certains employés qui, mécontents de recevoir un bonus sous forme \"homéopathique\", se sont installés devant son domicile avec des fourches et un mannequin le représentant en train de brûler.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">Augustus Lavender, PDG de Holistix, nous informe qu'il passera bientôt à notre hôpital.\\n\\nIl est de passage dans la région pour voir où en est la récolte des champignons pour la nouvelle \"Crème fongique pour pieds\" de sa compagnie.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">Les producteurs ont eu une idée...</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">Nous n'avons pas satisfait la requête des producteurs.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">Les producteurs nous ont envoyé &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; pour avoir satisfait leur requête.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">Les producteurs ont eu une idée. Nous recevrons des fonds supplémentaires si nous la réalisons.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Idée des producteurs</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Idée des producteurs</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Échec de la requête des producteurs</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Réussite de la requête des producteurs</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Idée des producteurs</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Lancez votre chef-d'œuvre médical. Toute histoire a un début.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Épisode pilote</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">Des individus souffrant de Bourbier arrivent...</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">Une épidémie de Bourbier a démarré au festival quand une toilette portative a été renversée dans la boue, aspergeant ceux qui faisaient la queue à côté. Nous espérons qu'il s'agissait uniquement de boue.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">Une épidémie de Bourbier a commencé au festival quand des personnes ont commencé à sentir leurs jambes fatiguer. Ils ont failli être enterrés sous la boue quand ils ont voulu s'asseoir.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">Une épidémie de Bourbier s'est déclarée dans la région quand un petit rigolo a cru bon de lancer un combat dans la boue.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Crise de Bourbier</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Patients atteints de Bourbier</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">Des individus souffrant de Cascadisme arrivent...</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">Une épidémie de Cascadisme a commencé quand des acteurs ont décidé de réaliser leurs propres cascades, laissant leurs doublures désœuvrées.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">Une épidémie de Cascadisme a débuté dans la zone après une vente éclair chez \"Les scooters, capes et combis Jimbo\" qui a mal tourné, impactant négativement la santé de la communauté locale.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">Une épidémie de Cascadisme s'est déclenchée dans la région après la diffusion de \"Vif et énervé\", un classique du cinéma d'action avec Roderick Coussin.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Crise de Cascadisme</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Patients atteints de Cascadisme</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">Des individus souffrant de Plastique militaire arrivent...</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">Une épidémie de Plastique militaire s'est déclenchée dans les environs lorsqu'un maquilleur fou a utilisé des produits industriels pour transformer un groupe de figurants en jouets animés.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">Une épidémie de Plastique militaire a démarré après la sortie d'un grand nombre de films familiaux sur Bungle Pictures, faisant ressortir l'enfant qui sommeille en chacun de nous et fragilisant ainsi le système immunitaire de la population locale.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">Une épidémie de Plastique militaire a commencé dans la région lorsqu'une fabrique de jouets a incinéré des stocks défectueux. La fumée générée a alors provoqué des pluies nostalgiques acides.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Crise de Plastique militaire</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Patients atteints de Plastique militaire</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Star du cinéma et médecin préféré de la télé, Roderick Coussin est dans la région pour filmer un épisode de \"Retour vers l'hôpital\". Ses agents nous ont demandé s'il pouvait se dégourdir les jambes sur le terrain.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Star du cinéma et compteur de calories à ses heures perdues, Roderick Coussin est dans la région à la recherche de la section VIP. Ses agents nous ont demandé de le distraire en lui faisant visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Star du cinéma et observateur d'oiseaux amateur, Roderick Coussin est dans la région après son don d'un pinson de bronze au Sanctuaire pour faucons de Mudbury. Ses agents nous ont demandé de le faire entrer au festival gratuitement, malgré sa fortune massive et toujours croissante.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Zara a invité une connaissance célèbre à visiter l'hôpital. Nous ne savons pas encore de qui il s'agit, mais cette célébrité est en chemin.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous pourrions même recevoir un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour acheter plusieurs bâtiments du Quartier artistique. Ses agents nous ont demandé si nous pouvions la laisser découvrir Plywood au passage.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">La popstar Jasmine Odyssey est dans la région pour enregistrer le clip musical de son dernier single \"Lumières, caméras, fractions\". Ses agents nous ont demandé si elle pouvait passer aux toilettes chez nous pendant sa pause.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour rendre visite à une amie non précisée dans un lieu non précisé. Ses agents ont demandé si elle pouvait passer pour une visite et nous rappellent de ne pas lui parler, sauf pour lui répondre.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail ajoute qu'il a déjà regardé la télévision une fois et qu'il n'en a pas bien compris l'intérêt, mais il est prêt à retenter l'expérience.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail note qu'il joue du trombone et qu'il peut se produire au festival, pour peu que celui-ci passe l'inspection, bien entendu.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail ajoute qu'il ne pourra pas inspecter les yachts du manoir en raison d'un mal de mer chronique et d'une méfiance importante envers tout ce qui flotte.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">Un invité VIP est arrivé à l'académie.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Invité de Zara</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">Zara explique que son invité a passé un très mauvais moment lors de sa visite. Il a dit se sentir comme dans un hôpital. C'est dur, mais vrai.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">Zara explique que son invité a été déçu de l'hôpital. Nous aurions peut-être dû lui proposer des canapés au saumon ?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">Zara explique que son invité n'a pas mentionné son passage à l'hôpital, comme si rien ne l'avait marqué... </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">Zara explique que son invité a vraiment aimé visiter l'hôpital. Zara nous a envoyé une récompense pour compenser le fait qu'elle se soit approprié une grande partie de notre réussite.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">Zara explique que son invité a passé un moment extraordinaire durant sa visite. D'ailleurs, il a même demandé à revenir, mais Zara lui a expliqué que nous étions \"complets\". Elle a pris un malin plaisir à se trouver dans cette position et nous a envoyé une récompense.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">L'artiste Zara Fitzenpoche arrive à l'hôpital.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Zara Fitzenpoche a promis à Roderick qu'elle lui rendrait visite sur scène. Elle est en route pour l'hôpital.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Zara Fitzenpoche va passer au festival pour prendre une photo et voir comment vont les choses.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Zara Fitzenpoche rentre chez elle pour changer de chaussettes. Elle nous informe qu'elle fera une apparition à l'hôpital durant son passage.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Zara Fitzenpoche nous a envoyé \"son ressenti et ses pensées\" sur sa visite récente à l'hôpital. Elle écrit : \"Chouchou, je ne suis pas certaine que la manière dont est géré l'hôpital corresponde à notre initiative du moment... Je me pose la question : est-ce vraiment ce que j'attends d'un hôpital ? Est-ce vraiment de l'art ? La réponse actuelle est un non ! Persévérez, l'échec n'est qu'une occasion d'être moins mauvais par la suite !\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Zara Fitzenpoche nous a envoyé \"son ressenti et ses pensées\" sur sa visite récente à l'hôpital. Elle écrit : \"Votre hôpital me rappelle une première crêpe. Un peu brûlée, pas très égale, avec des trous. Vous devez accepter la critique pour réaliser votre promesse. Il faut manger la crêpe ratée, car demain est un nouveau jour. Changez de recette pour la pâte et préparez-vous à retourner une nouvelle crêpe. Aujourd'hui, elle ne fait pas envie. Demain, elle sera délicieuse !\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Zara Fitzenpoche nous a envoyé \"son ressenti et ses pensées\" sur sa visite récente à l'hôpital. Elle écrit : \"Je ne peux pas dire que je suis déçue, mais je ne suis pas impressionnée non plus. Je vois bien votre objectif, mais vous le prenez un peu trop au sens strict, vous comprenez ? C'est... un hôpital. Osez davantage ! Vous pouvez offrir bien plus que ça.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Zara Fitzenpoche nous a envoyé \"son ressenti et ses pensées\" sur sa visite récente à l'hôpital. Elle écrit : \"C'est exactement ce que j'attendais. Je peux encore sentir cette visite dans ma bouche, comme les traces d'un bon vin. Beau travail ! J'ai hâte de voir ce que vous préparez pour la suite !\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Zara Fitzenpoche nous a envoyé \"son ressenti et ses pensées\" sur sa visite récente à l'hôpital. Elle écrit : \"Ton hôpital est un triomphe, chouchou ! Exquis et inattendu, délectable et subtil ! Comme souvent pour l'art, ton hôpital a changé notre comté, ainsi que ma vie, à tout jamais. Quelle expérience ! Quel hôpital ! Merci.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Critique d'art</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Zara Fitzenpoche s'ennuie à regarder la peinture sécher, elle a donc décidé de venir visiter notre hôpital.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Zara Fitzenpoche est en route pour goûter du saumon, mais elle compte s'arrêter ici en chemin.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Zara Fitzenpoche est en panne d'inspiration et souhaite visiter l'hôpital pour changer d'air.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Alerte anomalie : on signale un orage temporel dans la région.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Orage temporel</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">Attention, un orage temporel a été détecté dans la zone ! Les portails temporels vont être temporairement surchargés.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Découvrez des Portails temporels en achetant de nouveaux terrains pour agrandir votre hôpital.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Trouvez des Portails temporels</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Construire vos propres portails temporels vous donnera un meilleur contrôle sur les admissions de patients.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Étudiez les Portails temporels</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">Des individus souffrant de Dysfonction des reptiles arrivent...</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">Une épidémie de Dysfonction des reptiles s'est déclenchée dans la région quand un aristocrate a ramené chez lui des fruits d'un autre monde pour une réception mondaine. Le groupe de patients cherche un traitement afin qu'ils ne brûlent rien d'autre que leur langue.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">Une épidémie de Dysfonction des reptiles s'est déclenchée dans la région quand un cracheur de feu a éternué sur les membres de son public. Ils sont tous convaincus que c'est contagieux. Leurs familles souhaitent qu'ils soient traités avant que la ville ne soit ravagée par les flammes.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">Une épidémie de Dysfonction des reptiles est en cours dans les environs depuis qu'un groupe d'aristocrates a cru cracher de la fumée en voyant un nuage sortir de leur bouche pendant une journée particulièrement froide. Leurs familles en ont assez de les voir empiler leurs richesses pour dormir dessus et souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Crise de Dysfonction des reptiles urgente</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Patients souffrant de Dysfonction des reptiles</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">Des individus souffrant d'Intelligence artificielle arrivent...</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">Une épidémie d'Intelligence artificielle sévit dans la région suite aux soldes d'un magasin de jouets qui ont provoqué une véritable ruée sur les kits de chimie facile. Une cuisine ne peut pas exploser éternellement avant que quelqu'un ne finisse à l'hôpital.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">Une épidémie d'Intelligence artificielle est en cours dans les environs, provoquée par le problème de richesse générationnelle qui place des imbéciles sans qualifications aux postes de pouvoir et à responsabilités. Cela rend malade de nombreuses personnes qui en ont assez et cherchent un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">Une épidémie d'Intelligence artificielle sévit dans les environs depuis qu'une erreur d'ordinateur quantique a fait circuler sur les réseaux sociaux un quizz à choix multiples dont toutes les réponses sont simultanément correctes. Les familles des patients en ont assez de les voir se vanter et les envoient pour être traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Crise d'Intelligence artificielle urgente</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Patients souffrant d'Intelligence artificielle</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">Des individus souffrant de Barbatrépas arrivent...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">Une épidémie de Barbatrépas sévit dans la région depuis qu'une erreur malencontreuse a placé les instructions d'un métier à tisser à l'envers. Je suis impressionné qu'ils sachent lire, ou même écrire, des instructions pour l'époque... et d'où vient le métier à tisser ?\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">Une épidémie de Barbatrépas sévit dans la zone après une discussion échauffée au sujet de l'entretien des défenses qui s'est terminée sur un \"je te tiens par la barbichette\". L'entente est revenue depuis, mais la barbe a continué de pousser.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">Une épidémie de Barbatrépas s'est déclenchée dans les environs suite au refus des demandes (parfaitement raisonnables) du Syndicat des Coiffeurs Préhistoriques, qui se sont donc mis en grève. En attendant, leurs rendez-vous ont été redirigés vers nos services pour un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Crise de Barbatrépas urgente</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Patients souffrant de Barbatrépas</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Déchirement spatio-temporel</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Star du cinéma et porteur de barbe au naturel, Roderick Coussin a été choisi pour jouer dans une série d'époque. Il n'a pas précisé quelle époque en particulier, mais il aimerait visiter notre hôpital pour en apprécier \"la méthode\".\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Star du cinéma et sujet de nombreuses caricatures, Roderick Coussin en a assez d'être sous le feu des projecteurs et aimerait visiter notre hôpital pour être dans un environnement où personne ne le reconnait.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Star du cinéma et détenteur du record d'autographe le plus rapide, Roderick Coussin est le sujet d'un épisode sur la généalogie des stars pour \"Savez-vous qui je suis ?\" et pense visiter notre hôpital pour éviter d'avoir à trainer dans les bibliothèques.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">La popstar Jasmine Odyssey fait la promotion de son hymne rhétorique \"Pourquoi ne me demandes-tu pas pourquoi ?\". Ses agents nous ont demandé de l'inviter à faire une apparition dans notre fameux hôpital à voyager dans le temps. Quant à la raison, nous avons oublié de la demander.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">La popstar Jasmine Odyssey va bientôt réaliser une vidéo pour son prochain single \"Je t'aime comme une métaphore\" et cherche donc différents lieux dans l'espace et le temps pour passer le message désiré, quoi qu'il signifie. Ses agents nous ont demandé si nous pouvions arranger une visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">La popstar Jasmine Odyssey travaille sur son autobiographie, \"Jasmine Odyssey : L'Odyssée de Jasmine par Jasmine Odyssey\". Ses agents ont demandé si elle pouvait visiter notre hôpital anachronique pour lui donner une bonne histoire à intégrer.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail remarque également que tous ces voyages dans le temps affectent son écriture.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute qu'il a hâte de voir la ville de Clockwise avant qu'elle ne tombe aux mains des hommes-taupes.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail mentionne également qu'il est un homme de la nature accompli et qu'il a hâte de montrer ses techniques de taille du bois.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">Capitaine Hier arrive, est arrivé et arrivera à votre hôpital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Visite d'Hier</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Capitaine Hier</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">Inventeur, entrepreneur et agent de voyage temporel, Capitaine Hier tourne une nouvelle publicité pour l'Hieriseur et aimerait visiter notre hôpital pour y filmer quelques plans.\\nS'il aime l'endroit, nous pourrions faire une apparition sur sa chaîne de téléachat et recevoir des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">Inventeur, entrepreneur et agent de voyage temporel, Capitaine Hier fait une pause pendant ses tests sur l'effet papillon et souhaite visiter notre hôpital pour voir comment nous nous portons.\\nS'il aime l'endroit, nous pourrions faire une apparition sur sa chaîne de téléachat et recevoir des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">Inventeur, entrepreneur et agent de voyage temporel, Capitaine Hier vient de revenir de sa prochaine visite dans notre hôpital et aimerait le visiter pour pouvoir le comparer avec sa version actuelle. C'est clair, non ?\\nS'il aime l'endroit, nous pourrions faire une apparition sur sa chaîne de téléachat et recevoir des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">Nous venons de trouver une capsule temporelle de Capitaine Hier. Elle contenait un unique morceau de papier tâché de larmes sur lequel était écrit \"POURQUOI ?\". Nous allons devoir sérieusement améliorer les choses avant que ses investisseurs ne paient.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">Nous venons de trouver une capsule temporelle de Capitaine Hier. Il nous informe qu'il est content de savoir que nous réussirons à terme à changer l'état lamentable de notre hôpital lors de sa dernière visite. Vous feriez bien de vous exécuter rapidement si vous voulez recevoir des fonds et préserver le futur qu'il a constaté.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">Nous venons de trouver une capsule temporelle de Capitaine Hier. Elle contient un enregistrement audio de sa dernière présentation auprès de ses investisseurs. Elle se termine sur des applaudissements polis. (Relativement) Beau travail.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">Nous venons de trouver une capsule temporelle de Capitaine Hier. Elle contient un dossier rempli d'idées d'entreprises et de recettes familiales. On y trouve des photos de l'hôpital et des diagrammes étonnants contenant des mots tels que \"DYNAMIQUE\", \"SYNERGIE\" et \"LASAGNE\". Le Capitaine doit être satisfait car nous avons reçu des fonds.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">Nous venons de trouver une capsule temporelle de Capitaine Hier. Elle contient un enregistrement vidéo d'une douzaine d'investisseurs dansant la conga avec lui devant un énorme tas de billets. Ils doivent être extatiques car ils ont fait don d'une fraction de ces billets à l'hôpital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Visite d'Hier</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">Un coiffeur pour chien sans diplôme a commencé à travailler sur des humains dans la zone. Ce n'était qu'une question de temps avant que son manque de formation à l'usage des produits chimiques ne produise une explosion ou pire. De nombreux clients souffrent désormais de Fracture capillaire, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Temps de chien</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">Une masse critique d'habitants réalisant des barbecues simultanés a provoqué une singularité de chance quantique, qui a à son tour causé une crise soudaine d'Avis de tempête, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Saucisses molles</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">Une compétition de chasse au trésor pour obtenir la confiture la plus exclusive du monde s'est terminée par l'une des équipes localisant le grand-prix avant de creuser pour n'y découvrir qu'une colonie d'abeilles, leur faisant attraper l'Esprit de ruche, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Emmiellés vivants</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">Une expédition souterraine a été interrompue lorsqu'un tunnel a cessé soudainement, et sans explications, d'être un tunnel. Les blessés souffrent de Jambrouillées, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Flexion sous pression</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">Pourquoi appelle-t-on ça un \"bouchon\" alors qu'il n'y a pas de raison d'ouvrir le champagne ? Tout avance au ralenti, et encore... quand ça avance ! Oh, ne faites pas attention à moi, les bouchons me rendent ronchon. Depuis le début de l'heure de pointe, nombreux sont ceux qui souffrent de Bouchon, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Transports peu communs</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">Une simple rivalité lors d'une compétition de cuisine locale a pris une ampleur dangereuse. Des patients qui souffrent de Marmitête, entre autres, ont besoin d'une prise en charge urgente.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Dilemme en cuisine</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">Des passagers en nombre trop important sur un paquebot ont provoqué une épidémie de Bouchon, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Vitesse de croisière</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Les experts sont unanimes, les chalets sont de bien meilleures habitations quand ils ne glissent pas le long d'une pente. Les patients souffrent de Jambrouillées, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Relogement</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">Une légère secousse a délogé de nombreuses colonies d'abeilles de leurs arbres respectifs. L'événement a déclenché une crise d'Esprit de ruche, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Abeilles mures</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">Une fuite de produits chimiques dangereux nécessaires à la fabrication de papier toilette a provoqué une explosion, frappant de Momification précoce, entre autres, les employés de l'usine pris dans l'explosion.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Explosion de cuvette</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">Un groupe de plongeurs indolents cherchait un moyen de charger leurs téléphones lorsqu'ils sont tombés sur des anguilles électriques, provoquant une vague d'Horreur électrique, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Alanguille</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">Une épidémie d'Avis de tempête, entre autres, a fait prendre l'eau à un petit navire de pêche. Allez chercher les patients avant que le navire ne coule.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">Où est le piège ?</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">Certains patients ont besoin d'être récupérés de manière semi-urgente à cet endroit.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Urgence mineure</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">Certaines personnes ont besoin d'attention médicale à cet endroit.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Petite urgence</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">Certains individus souffrent de quelque chose, dans ces environs à peu près.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Urgence légère</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">Les patients à cet endroit ont demandé qu'on vienne les chercher, \"mais ne vous pressez pas\".</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Mini urgence</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">Les quelques personnes de cet endroit avec des plaintes mineures ont juré qu'ils n'essaient pas juste de se faire transporter gratuitement.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Genre d'urgence</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">Nous n'avons pas reçu d'appel d'urgence de cet endroit depuis un moment, mais ça ne devrait pas tarder.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Urgence probable</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Des individus maladroits se trouvent ici, attendant qu'on vienne les chercher.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Crise de Salle commune des fractures</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">Cet endroit regorge de patients attendant qu'on vienne les chercher.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Crise d'Esprit de ruche</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">Les patients à cet endroit ont besoin qu'on vienne les chercher pour s'occuper des aiguilles.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Urgence de clinique d'Injections</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">Les patients de cet endroit ont besoin qu'on les traite comme eux nous traitent.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Urgence de Pharmacie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Certains patients de la zone ont besoin d'un transport pour venir remettre de l'ordre dans leur tête.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Urgence de Psychiatrie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">Si ça ne vous dérange pas trop, certains patients aimeraient qu'on vienne les chercher à cet endroit.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Urgence de Petits souskis</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">Certaines personnes à cet endroit indiquent que leurs organes ont quelque chose qui cloche et attendent qu'une ambulance vienne les chercher.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Urgence de Chirurgie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">Certains patients ont reçu des Avis de tempête à cet endroit.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Urgence d'Avis de tempête</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">Les patients de cette zone apprécieraient d'être transportés et de pouvoir s'allonger.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Urgence de Salle commune</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Des campeurs ont oublié de mettre leurs moustiquaires et se sont retrouvés atteints d'Esprit de ruche, entre autres. Les abeilles ont travaillé à une vitesse affolante !</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">Tente hâtive</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">Un DJ de discothèque a grandement dépassé les limites de sécurité avec sa musique entraînante. Elle s'est propagée rapidement, mais a pu être arrêtée avant d'atteindre le Top 50. Il reste de nombreuses victimes qui ont gardé la chanson en tête et sont prises de Fièvre nocturne, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Rythme contagieux</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">Une coupure de courant en fin de soirée a forcé les habitants à surcompenser, provoquant des petits foyers épidémiques de Tête d'ampoule, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Extinction des feux</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">L'ajout de couches de réfection de la route au fil du temps a fini par réduire considérablement la hauteur de certains tunnels et provoquer l'apparition de Tête de tortue, entre autres, chez de nombreux patients claustrophobes.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Au ras du sol</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">La propagation de rires soudains et synchronisés en grand nombre a provoqué de lourds dégâts structurels dans un théâtre local, laissant derrière de nombreuses victimes de Rire contagieux, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Rire sismique</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">Un appel anonyme a informé les urgences d'un groupe de personnes détestant ÉNORMÉMENT leur travail dans un cabinet comptable. Plusieurs employés souffriraient de Tête de tortue, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">Quand on aime, on ne compte pas</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Un petit groupe s'est retrouvé piégé sur la montagne après avoir atteint le sommet, ayant alors perdu la notion de \"hauteur\". Ils souffrent depuis de Curiosité, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">Sans limites</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">Un coup de chance incroyable sur une machine à sous à faibles gains a inondé de centimes un casino du littoral et court-circuité toutes les autres machines. Les clients souffrent désormais de Pixellite, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Chute de pièces</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">Une accumulation importante d'électricité statique dans une usine de ballons de baudruche a provoqué chez de nombreux ouvriers des cas d'Horreur électrique, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Ballons survoltés</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Sommet </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Piste </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Tunnel ouest </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Tunnel est </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Passe pointue </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Chalet </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Sentier de la jungle </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Nid des poules </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Rochers escarpés </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Eaux troubles </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Plage de la baleine </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Village de Betts Shore </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Zone industrielle </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Tours Macbeth </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">Le meilleur coin </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Rue de la toison </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">Centre-ville </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Quelques victimes sont coincées dans une position délicate et doivent être décoincées.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">Sauvetage !</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">Des victimes se retrouvent ici à la merci d'un danger extrême non spécifié.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">Sauvetage !</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Il y a des victimes piégées sur/sous/dans/hors (selon la situation) un endroit où elles ne devraient pas être.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">Sauvetage !</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">Une grosse flaque d'eau sur le bord de la route a fait resurgir le mal qui réside en chaque humain. De nombreux piétons innocents ont été aspergés par des véhicules de passage, provoquant des Avis de tempête, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Inondation routière</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">Une crise soudaine de Croc-en-jambe a semé la destruction au milieu des châteaux de sable, provoquant à son tour d'autres maladies et laissant des hordes d'enfants en pleurs (que nous n'avons heureusement pas à prendre en charge).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Envers des sables</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">Des températures d'un froid extrême associées à un déstockage d'écharpes ont provoqué chez les clients les plus prudents une épidémie de Momification précoce, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Vente d'écharpes</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Des mouettes se sont entraînées à viser les gens avec des projectiles de plus en plus gros et dangereux que ceux dont la nature les a équipés. Cet événement a engendré dans la zone une crise d'Esprit de ruche, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Bombardement aviaire</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Des vents violents ont projeté des marqueurs de slalom vers les bois proches, provoquant chaos et collisions par groupes de trois. Les victimes souffrent d'Esprit de ruche, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Coup du drapeau</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">Une collision mineure en haut d'une piste a fait effet boule de neige en frappant d'autres skieurs et snowboardeurs en chemin, provoquant à l'arrivée une vague de Petits souskis, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Accidenneigé</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">De nombreux vacanciers aimant construire des bonshommes de neige se sont retrouvés atteints de Petits souskis, entre autres, suite à une épidémie de Croc-en-jambe dans la population locale. Le tourisme va en prendre un coup.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Sabotage hivernal</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Des vents violents ont déplacé le mauvais temps dans un tunnel, provoquant une épidémie géante d'Avis de tempête, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Soufflerie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">Nous avons organisé une urgence à faibles risques avec quelques volontaires afin de vous faire la main.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">Ma première urgence</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">De nombreux alpinistes ont contracté le Croc-en-jambe, entre autres, les empêchant de négocier leur descente.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Descente impossible</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">Une équipe d'ouvriers ont reçu ordre de réaliser des heures supplémentaires une nuit de pleine lune, allant à l'encontre des règles de sécurité. Un bon nombre souffre désormais de Lycanthropie, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">Prime de risque</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Quelques demandeurs d'emploi attendant un entretien d'embauche ont été dirigés vers la mauvaise salle d'attente dans une usine de jeux de la taupe. Ils souffrent désormais de Tête de tortue, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">Top taupe</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">Un groupe de touristes a emprunté le mauvais chemin dans une grotte et accidentellement découvert les restes d'une ancienne civilisation perdue. Cette incroyable découverte a rapidement pris une mauvaise tournure quand les malédictions millénaires ont commencé à faire effet, provoquant la Momification précoce, entre autres, des membres du groupe.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Mauvais chemin</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">Durant une tempête, un Yacht de luxe a été envahi par les animaux qui étaient entreposés dans les compartiments à bagages, libérés par les secousses. La chaos qui s'ensuivit a envoyé alors le bateau sur des récifs. Des patients atteints de Magnétisme animal, entre autres, ont besoin de votre aide.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Yachtant en emporte le vent</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Envoyez votre ambulance Tricyclette s'occuper d'une urgence sur la carte des urgences.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Assigner et déployer votre ambulance</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Attendez que Gretchen ait fini de monter votre première ambulance pour pouvoir l'envoyer sauver des vies.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Réparer votre ambulance</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Équipée des meilleurs outils expérimentaux de diagnostic Bungle Tech.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Ambulance haute technologie Bungle</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Holistix prétend de nombreuses choses sur ses ambulances, mais brasse juste de l'air.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Ballon Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Les batteries solaires Holistix tiennent presque une nuit entière si on les charge entièrement avant.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Ambulance solaire Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">L'ambulance aérienne Jumbo MegaCorp qui promet une grande vitesse et un grand confort.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Jet Jumbo</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Faites-vous opérer dans le luxe avec ces ambulances Jumbo MegaCorp à la longueur de vos attentes.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Jumbousine</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">Les ambulances aériennes de la Fondation Orbe sont aussi aérodynamiques dans toutes les directions.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Orbecoptère</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Star du cinéma et sosie professionnel de Roderick Coussin, Roderick Coussin est dans la région pour son dernier rôle dans la comédie musicale \"Comédie musicale !\". Ses doublures vocales et physiques enregistrent ses chansons et tournent ses scènes. Il a donc beaucoup de temps libre et souhaiterait tuer le temps en nous rendant visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Star du cinéma et président du Fanclub Non Officiel de Roderick Coussin, Roderick Coussin est dans la région pour promouvoir la suite de son autobiographie : \"Coussin pesteur\". Il ne lui est cependant pas arrivé grand-chose depuis sa dernière autobiographie et il espère donc glaner dans notre hôpital quelques anecdotes pour la remplir.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Star du cinéma et délégateur aux doublures, Roderick Coussin est dans la région pour apparaître dans l'émission de télé-réalité : \"Des célébrités sous les palmiers\". La météo n'est pas très coopérative et il a donc beaucoup de temps libre, qu'il souhaiterait utiliser pour visiter notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour promouvoir son dernier album : \"Où sont mes clés\". Ses agents nous ont suggéré de l'accueillir pour une visite, car elle est à peu près certaine qu'elle les a perdues ici.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région, car elle devait participer au super festival musical exclusif sur une île privée proche, mais celui-ci a été annulé sur le fil. Elle espère que nous pourrons lui offrir de meilleurs sandwichs.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région en attendant que son bus de tournée soit sorti de la neige. Ses agents nous ont suggéré sa venue, car \"la tournée coûte déjà assez cher comme ça et ça sera moins cher que l'hôtel\".\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Il nous demande également si nous avons des mouchoirs pour son nez sensible.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Il ajoute qu'il a mortellement peur de voler et nous prie de ne le faire que lorsqu'il ne regarde pas.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Il nous demande au passage de ne pas faire rouler nos ambulances trop vite durant son passage.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Alerte séisme : une activité sismique a été signalée dans la région.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Alerte désastre : des tempêtes électriques ont été signalées dans la région.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Tempête électrique</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">Attention, tempêtes électriques détectées dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Alerte séisme : une énorme activité sismique a été signalée dans la région. *gloups*</string>
  <string name="Challenges/Earthquake_Large_Name">Grand séisme</string>
  <string name="Challenges/Earthquake_Name">Séisme</string>
  <string name="Challenges/Earthquake_NotificationMessage">Attention, activité sismique détectée dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/Earthquake_NotificationTitle">Attention !</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Alerte séisme : une faible activité sismique a été signalée dans la région.</string>
  <string name="Challenges/Earthquake_Small_Name">Petit séisme</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Éruption volcanique</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Alerte désastre : une activité volcanique a été signalée dans la région.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">Attention, activité volcanique détectée dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/Epidemic_AbandonMessage">Le CCDM a été appelé pour gérer cette épidémie.\\nTous les patients atteints ont été vaccinés, il n'y plus la moindre personne infectée dans l'hôpital. Pour l'instant !</string>
  <string name="Challenges/Epidemic_AbandonTitle">Appelez le CCDM !</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Alerte épidémie : une personne infectée a été vue en train de quitter l'hôpital. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Alerte épidémie : Une épidémie hautement contagieuse vient d'éclater au sein de l'hôpital !</string>
  <string name="Challenges/Epidemic_Dance_Name">Épidémie : Virus du swing</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">Une maladie contagieuse, le Virus du swing, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nLe Virus du swing se caractérise par des danses insouciantes sans raison valable. La maladie se répand par des éternuements rythmiques puissants.</string>
  <string name="Challenges/Epidemic_Goal_CS">{[INFECTED]} personnes infectées détectées, {[VACCINES]} vaccins disponibles</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">Pour passer en mode Vaccination, cliquez sur le bouton Vaccin ou sélectionnez un individu, puis cliquez sur le bouton Vaccin dans l'écran d'informations.\\nCliquez sur le bouton droit de la souris pour quitter le mode Vaccination.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Épidémie : Malédiction abominable</string>
  <string name="Challenges/Epidemic_Name">Épidémie</string>
  <string name="Challenges/Epidemic_NotificationMessage">Une maladie contagieuse, la Malédiction abominable, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nLa \"Malédiction abominable\" se caractérise par une marche étrange, similaire à celle des patients souffrant de Momification précoce. La maladie se répand par des éternuements antiques puissants.</string>
  <string name="Challenges/Epidemic_NotificationTitle">Alerte épidémie !</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Bonus de vaccinations réussies : {[BONUS]} par personne</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Bonus de vaccinations réussies : {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">Il ne nous reste pas assez de vaccins pour éradiquer cette maladie contagieuse. Le CCDM va devoir intervenir pour résoudre le problème.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">Épidémie non enrayée !</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">De nombreux individus contaminés ont quitté l'hôpital, ils vont répandre la maladie dans le monde entier. Le CCDM va devoir intervenir pour résoudre le problème.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">Épidémie non enrayée !</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">Bien joué ! Nous avons réussi à éradiquer cette maladie contagieuse. Le CCDM va sans doute nous récompenser pour nos efforts !</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">Maladie contagieuse éradiquée !</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Bonus de vaccins restants : {[BONUS]} par vaccin</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Bonus de vaccins restants : {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Personnes infectées vaccinées : {[CURED]}\\nPersonnes infectées restantes : {[INFECTED]}\\nVaccins restants : {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Épidémie : Grododo</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">Une maladie contagieuse, le Grododo, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nLe Grododo se caractérise par des crises de sommeil dans des conditions peu appropriées. La maladie se répand par des éternuements somnolents puissants.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Épidémie : Crise de footing</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">Une maladie contagieuse, la Crise de footing, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nLa Crise de footing se caractérise par des étirements et des exercices cardiovasculaires indésirables ainsi qu'un intense désir d'entretien physique. La maladie se répand par des éternuements athlétiques puissants.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Épidémie : Appel de la nature</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">Une maladie contagieuse, l'Appel de la nature, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nL'Appel de la nature se caractérise par des voyages fréquents et désorganisés aux toilettes. La maladie se répand par des éternuements retenus puissants.</string>
  <string name="Challenges/Epidemic_Tooltip">Épidémie : Confinement et contrôle\\n\\nOuvrez les yeux et les oreilles, cherchez les patients et les employés infectés. Vous avez un nombre limité de vaccins pour entraver la propagation d'une infection. Ne les gaspillez pas ! Si vous n'en avez pas assez pour soigner toutes les personnes infectées, vous aurez échoué dans le contrôle de l'infection. \\nSi de nombreux individus infectés s'échappent vers la ville, vous aurez échoué dans le confinement de l'infection.\\nPour abandonner tous vos efforts et admettre votre défaite, appelez le CCDM en cliquant sur X.</string>
  <string name="Challenges/Epidemic_Vomit_Name">Épidémie : Trouble projectile</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">Une maladie contagieuse, le Trouble projectile, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nLe Trouble projectile se caractérise par des vomissements en grande quantité. La maladie se répand par des éternuements acides puissants.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Alerte anomalie : des tempêtes de grenouilles ont été signalées dans la région.</string>
  <string name="Challenges/FrogRain_Name">Tempête de grenouilles</string>
  <string name="Challenges/FrogRain_NotificationMessage">Attention, tempêtes de grenouilles détectées dans la zone !</string>
  <string name="Challenges/Ghosts_AdvisorMessage">Une meute de goules a envahi l'hôpital</string>
  <string name="Challenges/Horde_Description">Chaque épidémie débute avec l'arrivée d'un certain nombre de patients. Nous devrons soigner un certain % de ces patients afin de passer à l'épidémie suivante.\\n\\nSi nous soignons {[CURE_STREAK]} patients à la suite, notre revenu augmentera de {[INCOME_MULTIPLIER]} tant que la série continue.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">Prochaine épidémie dans {[DAYS]} jours[i2p_One]Prochaine épidémie dans {[DAYS]} jour</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Taux de guérison : {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nTaux de guérison à atteindre : {[TARGET]}\\nPatients restants : {[REMAIN]}\\nGuérisons successives : {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Épidémie {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Défi d'épidémie</string>
  <string name="Challenges/InArriving_CS">Arrivée imminente...</string>
  <string name="Challenges/InProgress_CS">En cours : {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Obtenez 3 étoiles en Hôpital des blessures</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Obtenez 3 étoiles en Hôpital des blessures</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Obtenez 3 étoiles en Hôpital de recherche</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Obtenez 3 étoiles en Hôpital de recherche</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Obtenez 3 étoiles en Hôpital riche</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Obtenez 3 étoiles en Hôpital riche</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Guérissez 1 000 clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Guérissez 1 000 clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Guérissez 1 000 patients souffrant de Cubisme</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Guérissez 1 000 patients souffrant de Cubisme</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Guérissez 10 000 patients</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Guérissez 1 000 momies</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Guérissez 1 000 momies</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Guérissez 10 000 patients</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Gagnez 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Gagnez 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Gagnez 10 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Gagnez 10 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Gagnez 100 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Gagnez 100 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Accumulez 1 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Accumulez 1 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Accumulez 5 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Accumulez 5 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Accumulez 20 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Accumulez 20 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Obtenez 10 étoiles</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Obtenez 10 étoiles</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Obtenez 20 étoiles</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Obtenez 20 étoiles</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Obtenez 30 étoiles</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Obtenez 30 étoiles</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Capturez 100 fantômes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Capturez 100 fantômes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Réparez 100 machines cassées</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Réparez 100 machines cassées</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Arrosez 100 plantes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Arrosez 100 plantes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Déboucher 100 toilettes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Déboucher 100 toilettes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Réapprovisionnez 100 distributeurs</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Réapprovisionnez 100 distributeurs</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Faites en sorte que la valeur de la fondation atteigne 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Faites en sorte que la valeur de la fondation atteigne 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Faites en sorte que la valeur de la fondation atteigne 5 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Faites en sorte que la valeur de la fondation atteigne 5 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Faites en sorte que la valeur de la fondation atteigne 20 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Faites en sorte que la valeur de la fondation atteigne 20 000 000 $</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Donnez une promotion à 100 assistants</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Donnez une promotion à 100 assistants</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Donnez une promotion à 500 membres du personnel</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Donnez une promotion à 100 docteurs</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Donnez une promotion à 100 docteurs</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Donnez une promotion à 100 agents de maintenance</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Donnez une promotion à 100 agents de maintenance</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Donnez une promotion à 500 membres du personnel</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Donnez une promotion à 100 infirmiers</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Donnez une promotion à 100 infirmiers</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Formez 20 membres du personnel</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Formez un spécialiste en diagnostics</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Formez un spécialiste en diagnostics</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Formez 20 membres du personnel</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Formez un spécialiste en psychiatrie</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Formez un spécialiste en psychiatrie</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Formez un spécialiste en recherche</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Formez un spécialiste en recherche</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Attention aux monobêtes qui courent dans votre hôpital. Utilisez le curseur de votre souris pour les viser et tirer.\\nCherchez-les dans les recoins sombres et sous des éléments.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Relevez tous ces défis pour obtenir votre première ÉTOILE</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">Défis 1 ÉTOILE du niveau</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Menez à bien ces objectifs pour obtenir une deuxième étoile</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">Objectifs 2 étoiles</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Défi démo 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Défi démo 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Défi démo 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Défi de l'hôpital 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Défi de l'hôpital 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Défi de l'hôpital 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">Le Ministère de la Santé de Two Point County attribuera 1 étoile à cet hôpital si nous atteignons les objectifs suivants.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">Hôpital 1 étoile</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">Le Ministère de la Santé de Two Point County attribuera 2 étoiles à cet hôpital si nous atteignons les objectifs suivants.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">Hôpital 2 étoiles</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">Le Ministère de la Santé de Two Point County attribuera 3 étoiles à cet hôpital si nous atteignons les objectifs suivants.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">Hôpital 3 étoiles</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Guérissez 3 patients (caché)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Guérissez un patient</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Diagnostiquez un patient</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Défi de l'hôpital 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Défi de l'hôpital 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Défi de l'hôpital 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">Gagnez plus d'argent que les autres organisations sur une période de 120 jours.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Défi pluie de pognon</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Bénéfices en ligne</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Construisez une Clinique super-lux (caché)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">Agent à tout faire</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Gérer le bonheur</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Demande croissante</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Construisez un Bureau de réception</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Bureau de réception</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Débloquez la Salle de traitement</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Débloquez la Salle commune</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Proposez un hôpital plus attractif que celui des organisations rivales.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Défi de l'hôpital le plus attrayant</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Guérissez plus de patients que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Guérissez plus de patients dans la Salle commune des fractures que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Défi de la salle commune des fractures</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Défi des guérisons</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Guérissez plus de patients en Chirurgie que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Défi de chirurgie</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Obtenez un taux de guérison supérieur à celui des organisations rivales.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Défi du taux de guérison</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Guérissez des patients souffrant de Cubisme</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Guérissez des patients (en ligne)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Guérissez des patients (en ligne)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Guérissez des patients souffrant de Douvricelle (en ligne)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Diagnostiquez plus de patients que les autres organisations.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Défi du diagnostic</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Gagnez plus d'argent que les autres organisations.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Défi des revenus</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Gagnez de l'argent (en ligne)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Capturez plus de fantômes que les autres organisations.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Défi des chasseurs de fantômes</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Embauchez plus de personnel que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Défi de l'embauche</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Luttez contre les autres hôpitaux pour obtenir la récompense la plus prestigieuse.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Défi de la récompense</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Luttez contre les organisations rivales pour décrocher le record de temps passé sans décès de patient.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Défi record de temps sans décès</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Éradiquez plus de monobêtes que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Défi des monobêtes</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Faites en sorte d'avoir un hôpital plus prestigieux que celui des organisations rivales.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Défi du prestige</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Donnez plus de promotions que les autres organisations.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Défi des promotions</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Accumulez plus d'argent que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Défi financier</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Luttez contre les autres organisations pour obtenir la récompense de la meilleure réputation.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Défi de la réputation</string>
  <string name="Challenges/Objective_Online_Research_Description">Effectuez plus de recherches que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_Research_Name">Défi des recherches</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Formez plus de personnel que les autres organisations.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Défi de la formation</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Améliorez plus de machines que les autres organisations.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Défi des améliorations</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Vaccinez plus de personnes contagieuses que les autres organisations.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Défi des vaccins</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Guérissez des patients en 90 jours.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Défi des guérisons</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Gagnez assez d'argent en 90 jours.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Défi des revenus</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Défi de la formation</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Certains patients souffriront de maladies qu'un Médecin Généraliste ne peut pas diagnostiquer. Construisez un Diagnostic général</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Maladies spéciales</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Établissement royal principal</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Expert en reine</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Débloquez le Labo de Marmiton</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">Bungle Technologies nous permettra d'utiliser une partie de leurs inventions si nous acceptons de collaborer avec eux.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">Nouvelle technologie</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Formation du personnel</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Défi de l'hôpital 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Défi 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Débloquez la Clinique du rire</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">Le Ministère de la Santé de Two Point nous donnera une licence de formation si nous prouvons notre désir de faire passer le bien-être de notre personnel avant tout.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Licence de formation</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Guérissez 3 patients (caché)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Jetez un œil autour du bâtiment.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Regardez autour de vous</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Guérissez un patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Guérissez un patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Guérissez un patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Diagnostiquez un patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Construisez un Bureau de Médecin Généraliste</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Construisez un Bureau de Médecin Généraliste</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Embauchez un assistant</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Embauchez un assistant</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Embauchez un docteur</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Embauchez un docteur</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">Agent à tout faire</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Gérer le bonheur</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Certains patients souffriront de maladies qu'un Médecin Généraliste ne peut pas diagnostiquer. Construisez un Diagnostic général.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Hôpital basique</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Hôpital amélioré</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Hôpital avancé</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Construisez une Pharmacie</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Construisez une Pharmacie</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Placez un Bureau de réception</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Bureau de réception</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Débloquez la Clinique Super-Lux</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Débloquez la Salle commune</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Blessures 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">blessures 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">blessures 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Recherche 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Recherche 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Recherche 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Sur une période de 6 mois, effectuez plus de recherches que les autres organisations. Il faut mobiliser nos meilleurs scientifiques !</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Défi des recherches</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Sur une période de 6 mois, formez plus de personnel que les autres organisations. Apprenez plus vite, les gens !</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Défi de la formation</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Sur une période de 6 mois, obtenez un taux de guérison supérieur à celui des organisations rivales. Holistix a menacé d'utiliser ses remèdes homéopathiques les plus efficaces. Tremblez.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Défi du taux de guérison</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">Le Ministère de la Santé de Two Point nous donnera une licence de recherche si nous parvenons à prouver notre expertise en machines, ici, à l'université.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Licence de recherche</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Riche 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Riche 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Riche 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Licence de marketing</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Abandonné 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Abandonné 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Abandonné 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Public 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Public 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Public 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">Lord Foxbridge nous a contacté avec le détail de nos prochains objectifs.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Mauvaise nouvelle. Nous n'avons pas atteint nos objectifs. Lord Foxbridge ne nous attribuera pas de fonds supplémentaires.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Mauvaise nouvelle. Nous n'avons pas atteint nos objectifs. Lord Foxbridge ne nous attribuera pas de fonds supplémentaires.\\nPénalité : &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Bonne nouvelle. Nous avons atteint nos objectifs. Lord Foxbridge nous attribuera des fonds supplémentaires.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Bonne nouvelle. Nous avons atteint nos objectifs. Lord Foxbridge nous attribuera des fonds supplémentaires.\\nRécompense : &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">Lord Foxbridge nous a contacté avec le détail de nos prochains quotas pour les mois à venir. En voici le résumé.\\nVous devrez atteindre ces objectifs pour recevoir des fonds supplémentaires afin de faire tourner l'hôpital.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">Nouveaux objectifs de Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Objectifs publics</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Lord Foxbridge nous a envoyé un mémo pour nous faire part de sa tristesse face à notre échec pour atteindre nos objectifs :\\n\\n\"Sagouins ! Vous me faites passer pour un pitre. Pas de fonds supplémentaires pour vous, ça vous apprendra. Cela dit, les médecins de Pelican Wharf en sont ravis. Les actions Jumbo Healthcare ont pris leur envol. Bah !\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Lord Foxbridge nous a envoyé un mémo pour nous faire part de sa tristesse face à notre échec pour atteindre nos objectifs :\\n\\n\"Quel dommage ! Pas de fonds supplémentaires pour l'hôpital de Duckworth ce mois-ci. Ils serviront à acheter ces rideaux sertis de rubis que j'avais vu pour mon bureau. Allez, donnez au moins l'impression d'essayer la prochaine fois.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Lord Foxbridge nous a envoyé un mémo pour nous féliciter d'avoir atteint nos objectifs :\\n\\n\"Grand Dieu ! Nous avons vraiment fait un excellent travail. Je m'en sors visiblement bien pour guider ce navire dans ces eaux agitées. Capitaine Foxbridge ! Ça sonne plutôt bien. Bon, je suppose que je peux entrouvrir les coffres publics pour vous attribuer quelques fonds supplémentaires. Je vais peut-être réduire le nombre de déplacements en hélicoptère ce mois-ci.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Lord Foxbridge nous a envoyé un mémo pour nous féliciter d'avoir atteint nos objectifs :\\n\\n\"Bravo ! Un travail bien fait. Les journaux adorent ça. Et ce que je veux dire, c'est qu'ils m'adorent moi. Champagne ! Enfin, dans mon bureau du moins. Je vais vous envoyer quelques fonds supplémentaires, mais n'allez pas vous faire d'idées. C'est de l'argent public, marins d'eau douce !</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Message de Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Enseignement 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Enseignement 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Enseignement 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Désastre 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Désastre 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Désastre 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Épidémie 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Épidémie 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Épidémie 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Touriste 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Touriste 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Touriste 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Échec 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Échec 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Échec 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Final 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Final 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Final 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">Haute technologie 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">Haute technologie 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">Haute technologie 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Préparatifs</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Défi de l'hôpital 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Défi de l'hôpital 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Commandes de la caméra</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Commandes de la caméra</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Guérissez des patients</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Construisez un Bureau de Médecin Généraliste</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Construisez un Bureau de Médecin Généraliste</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Construisez un Diagnostic général</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Embauchez un assistant</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Embauchez un assistant</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Embauchez un docteur</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Embauchez un docteur</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Défi de l'hôpital 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Défi de l'hôpital 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Défi de l'hôpital 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Construisez une Pharmacie</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Construisez une Pharmacie</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Placez des bancs</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Placez une poubelle</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Placez un distributeur de boissons</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Placez un divertissement</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Placez une plante</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Construisez un Bureau de réception</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Bureau de réception</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Faites pivoter un objet</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Faites pivoter un objet</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Débloquez la Cardiographie</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Débloquez la Salle de traitement</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Débloquez le Diagnostic général</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Débloquez la Salle commune</string>
  <string name="Challenges/Objective_VS_Ward_Name">Une salle pas commune autre</string>
  <string name="Challenges/Online/StarsAchieved_CS">Étoiles obtenues</string>
  <string name="Challenges/Online/TotalKudoshEarned">Total de Kudosh obtenus</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Argent total obtenu</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">PRESSE</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Guérisons : {0}&lt;/color&gt; &lt;color=#ff2222&gt;Échecs : {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">Des individus souffrant de Pixellite arrivent...</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">Nous avons des patients atteints de Pixellite à soigner !</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">Crise de Pixellite urgente</string>
  <string name="Challenges/Patients_8Bit_Name">Patients souffrant de Pixellite</string>
  <string name="Challenges/Patients_8bitten_Name">Patients souffrant de Pixellite</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">Des araignées basse résolution se sont échappées d'un centre de recherche Bungle Tech et ont mordu plusieurs personnes qui souffrent désormais de Pixellite. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">Une épidémie de Pixellite a éclaté dans la région, conséquence fâcheuse d'une vente de jeux d'occasion qui a mal tourné. Ces boîtiers de CD et de cartouches antiques étaient infestés d'araignées basse résolution. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">Il y a eu une épidémie de Pixellite après la sortie d'une docu-série sur les années 90 qui a causé une vague de nostalgie et une augmentation sans précédent du nombre d'araignées basse résolution. Un groupe de patients cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">Un groupe d'individus souffrant de Magnétisme animal a été secouru suite à une avalanche d'animaux dans une animalerie locale. Ils voudraient être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">Il y a eu une épidémie de Magnétisme animal après qu'une éprouvette mal étiquetée a provoqué l'ajout de phéromones puissantes dans une gamme de crèmes de beauté Bungle.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">Il y a eu une épidémie de Magnétisme animal dans la région suite à la vente de surplus d'aliments pour chien \"Humain grassouillet\" au supermarché Crumley. Un groupe entier de clients souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">Des individus souffrant de Magnétisme animal arrivent...</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">Nous avons des patients atteints de Magnétisme animal à soigner.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Crise de Magnétisme animal urgente</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Patients souffrant de Magnétisme animal</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Crise de Rire contagieux urgente</string>
  <string name="Challenges/Patients_Clown_Name">Patients souffrant de Rire contagieux</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">Un groupe de clowns s'est échappé du Cirque du Croissant, ils cherchent un traitement pour redevenir humains.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">Un groupe de clowns originaire du Cirque du Croissant vient de disparaître pendant un tour de magie. Ils cherchent désormais à être traités pour redevenir humains.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">Un groupe de clowns vient de quitter un centre médical de la Fondation Orbe, ils le trouvaient vraiment trop étrange. Ils cherchent un autre endroit pour être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">Plusieurs clowns se sont échappés d'un cirque itinérant, ils cherchent un remède contre leur loufoquerie.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">Après avoir soudoyé le livreur de cacahuètes, ces clowns ont mené à bien un plan aussi sophistiqué qu'hilarant pour fuir leur cirque. Ils sont actuellement à la recherche d'un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">Des individus souffrant de Cubisme arrivent...</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">Nous avons des patients atteints de Cubisme à soigner.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Crise de Cubisme urgente</string>
  <string name="Challenges/Patients_Cubism_Name">Patients souffrant de Cubisme</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">Ce quartier a accueilli une exposition d'art particulièrement provocatrice. Son succès est tel qu'elle a provoqué une épidémie de Cubisme. Plusieurs individus affectés sont encore à la galerie, ils cherchent à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">Une mini-série plutôt bien faite a donné goût aux arts à ses spectateurs. Malheureusement, cela a aussi provoqué une épidémie de Cubisme. Ces gens cherchent un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">Le Two Point Squabbler vient de donner 6 étoiles à un livre d'histoire de l'art dans sa rubrique des plus gros succès, cela a provoqué une terrible épidémie de Cubisme. Un groupe de lecteurs est actuellement en train de chercher un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Crise de Gènes de jean urgente</string>
  <string name="Challenges/Patients_DNA_Name">Patients souffrant de Gènes de jean</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">Un hôpital Bungle Médi-Tech est tombé dans une fissure, plusieurs patients souffrant de maladie génétique ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">Un groupe de patients souffrant de maladie génétique s'est échappé du centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">Un groupe de patients souffrant de maladie génétique a été viré d'un hôpital Jumbo MegaCorp parce qu'ils n'achetaient pas assez de produits. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">Une épidémie de maladies génétiques a eu lieu suite à la distribution accidentelle de \"Biscuits vitaminés\" Bungle défectueux provoquant des mutations génétiques. Un groupe cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">Une épidémie de maladies génétiques a eu lieu après la vente de tomates radioactives irriguées par la rivière Bilge au supermarché Crumley, ce qui a entraîné des mutations génétiques. Un groupe entier de clients souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">Des individus souffrant de Gènes de jean arrivent...</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">Une épidémie de Gènes de jean a éclaté dans la région suite à la découverte de morceaux de jean régénérant Bungle dans les réserves d'eau de la ville. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">Des individus souffrant de Complexe de l'empereur arrivent...</string>
  <string name="Challenges/Patients_ENC_Intro_Message">Un groupe de patients nus doit être immédiatement pris en charge par le service psychiatrique.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Le réveil des gens nus</string>
  <string name="Challenges/Patients_ENC_Name">Patients souffrant de Complexe de l'empereur</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">Des individus souffrant d'Horreur électrique arrivent...</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">Nous avons des patients atteints d'Horreur électrique à soigner.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Crise d'Horreur électrique urgente</string>
  <string name="Challenges/Patients_ElectricShock_Name">Patients souffrant d'Horreur électrique</string>
  <string name="Challenges/Patients_Emperor_Name">Patients nus</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">Une épidémie de Complexe de l'empereur s'est déclenchée après que la Fondation Orbe a lancé de nouveaux cours sur les textiles. Un groupe de personnes est envoyé suivre un traitement par leur famille.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">Une épidémie de Complexe de l'empereur s'est déclenchée suite à une mauvaise interprétation d'un article populaire sur les tendances minimalistes qui a mené à ces efforts admirables de conviction mais totalement à côté de la plaque. Un groupe de personnes est envoyé suivre un traitement par leur famille.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">Une épidémie de Complexe de l'empereur s'est déclenchée après l'arrivée fracassante d'une nouvelle mode lancée par Jasmine Odyssey après sa... Enfin vous voyez. Un groupe de fans est envoyé suivre un traitement par leur famille.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">Des individus souffrant de Fracture arrivent...</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">Un groupe de patients doit être traité dans une Salle commune des fractures.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Crise de Fracture urgente</string>
  <string name="Challenges/Patients_Fracture_Name">Patients souffrant de Fracture</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">Un groupe de patients souffrant de Fracture vient gentiment de se faire refouler par un hôpital Holistix, ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">Un hôpital Bungle Médi-Tech a été relocalisé dans l'océan, plusieurs patients souffrant de Fracture ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">Un groupe de patients souffrant de Fracture a quitté un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">Un groupe de patients souffrant de Fracture a été viré d'un hôpital Jumbo MegaCorp parce qu'ils critiquaient leur politique de tarification. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">Il y a eu une recrudescence des fractures après une récente éclipse qui a provoquée de nombreuses chutes dans le noir. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">Il y a eu une recrudescence des fractures suite à des complications lors des tests du jetpack à commande mentale Bungle. Un groupe de testeurs cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Generic_Name">Groupe de patients</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">Des individus souffrant de mutations génétiques arrivent...</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">Un groupe de patients doit être traité dans une salle d'étude ADN.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">Crise de maladie génétique urgente</string>
  <string name="Challenges/Patients_Genetic_Name">Patients souffrant de maladie génétique</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">Des individus souffrant de Nuances de gris arrivent...</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">Ces individus souffrent de Nuances de gris, nous devons les soigner au plus vite.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Crise de Nuances de gris urgente</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Patients souffrant de Nuances de gris</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">Un groupe d'étudiants de l'université est devenu complètement livide à force de réviser, c'est un cas flagrant de Nuances de gris. Ils cherchent actuellement un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">Ces étudiants ont perdu toutes leurs couleurs à cause du code vestimentaire aussi strict qu'incompréhensible de certains cours, ils souffrent tous de Nuances de gris. Un groupe entier souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">Une épidémie de Nuances de gris s'est déclarée après un marathon de 48 heures des films de la série \"Le Spandex des Héros\" de Roderick Coussin dans un cinéma local. La séance s'est avérée longuette et franchement, ces films sont surcotés. Un groupe de spectateurs cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">Une épidémie de Nuances de gris s'est déclarée chez les réguliers du Sloop alors que nous entrons dans une période creuse de l'année pour les sports. Ils cherchent à tout prix des événements sportifs, ainsi qu'un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_Description">Utilisez vos meilleurs employés et équipements et utilisez la gestion des files d'attente pour guérir autant de patients du groupe que possible.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">Un hôpital de Two Point County vient de fermer dans la région et un groupe de patients cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">Une épidémie de maladies variées a éclaté dans la région suite au retour pour les vacances de nombreux enfants malades venus voir leur famille. Un groupe de parents est en train de chercher à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">Ce groupe de patients n'a pas été guéri par l'hôpital Holistix qui les prenait en charge. Maintenant qu'ils sont plus calmes, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">Des randonneurs se sont blessés aux Tumble Downs, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">Un hôpital Bungle Médi-Tech vient de fermer ses portes, plusieurs patients ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">Un groupe d'habitants de Smogley est tombé malade suite à la transformation temporaire de larges portions d'air en semi-solide cendré. Ils cherchent maintenant à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">Un groupe de patients s'est enfui d'un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">Un groupe de touristes est tombé malade et cherche un traitement pour pouvoir profiter du reste de leurs vacances.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">Un groupe de patients a été viré d'un hôpital Jumbo MegaCorp parce qu'ils consommaient des produits d'une autre marque au sein même de l'établissement. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">Un groupe de citadins s'est senti étouffé par la vie moderne et cherche actuellement des traitements pour les diverses maladies qui le touchent.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">Des individus nécessitant des injections arrivent…</string>
  <string name="Challenges/Patients_Inject_Intro_Message">Un groupe de patients doit immédiatement être traité dans une Salle des injections.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Injections urgentes</string>
  <string name="Challenges/Patients_Inject_Name">Patients ayant besoin d'une injection</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">Ce groupe de patients a besoin d'une injection. Ils viennent de quitter un hôpital Holistix et sont shootés au potassium, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">Un hôpital Bungle Médi-Tech vient d'être relocalisé dans l'espace, plusieurs patients ayant besoin d'une injection ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">Un groupe de patients s'est enfui d'un centre médical Orbe, ils ont besoin d'une injection et cherchent à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">Un groupe de patients a été viré d'un hôpital Jumbo MegaCorp pour \"manque flagrant de gratitude\". Ils ont besoin d'une injection et cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">Une épidémie de maladies soignées par injection sévit depuis que des canettes de Burp! contenant du \"mauvais gaz\" ont été vendues et ont provoqué de nombreuses complications médicales dans la région. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">Une épidémie de maladies soignées par injection sévit depuis qu'une étrange substance a été trouvée dans l'eau le long de la côte de Two Point County. Un groupe de nageurs souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">Des individus souffrant de Peau de léopard arrivent...</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Crise de Peau de léopard urgente</string>
  <string name="Challenges/Patients_Leopard_Name">Patients souffrant de Peau de léopard</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">Une épidémie de Peau de léopard a éclaté lorsque le supermarché Crumley a vendu les restes d'une expérience biologique de Bungle Technologies sur le croisement entre des légumes souterrains et de gros chats. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">Une épidémie de Peau de léopard a éclaté lorsque de la peinture \"Nature (presque) morte\" Bungle a été utilisée pour peindre les visages dans de nombreuses fêtes foraines de Two Point County. Un groupe de personnes peinturlurées cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">Des individus souffrant de Tête d'ampoule arrivent...</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">Ces individus souffrent de Tête d'ampoule, nous devons les soigner au plus vite.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Crise de Tête d'ampoule urgente</string>
  <string name="Challenges/Patients_LightHeaded_Name">Patients souffrant de Tête d'ampoule</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">Une épidémie de Tête d'ampoule vient d'éclater dans la zone, la pollution lumineuse bat tous les records à Hogsport. Un groupe de patients souhaite être traité au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">Un groupe d'étudiants de l'université a révisé pour les examens sans interruption pendant 6 jours à la bibliothèque. Ils sont devenus si brillants qu'ils ont contracté la Tête d'ampoule. Un groupe entier souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">Une épidémie de Tête d'ampoule a eu lieu dans la région. De nombreux cas de pilotes prenant ces malades pour des lumières de piste d'atterrissage ont été rapportés récemment, dont un qui a manqué d'atterrir sur un terrain de cricket. Ces joueurs de cricket cherchent actuellement à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">Une épidémie de Tête d'ampoule a eu lieu dans la région et de nombreux malades souhaiteraient à nouveau avoir toute leur tête. Un groupe entier cherche actuellement à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">Une épidémie de Tête d'ampoule a eu lieu dans la région et, après avoir établi un moyen de communiquer par clignotements, il s'avère que le groupe touché souhaite être traité.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Crise de Toucher de Midas urgente</string>
  <string name="Challenges/Patients_Midas_Name">Patients souffrant de Toucher de Midas</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">Il y a eu une épidémie de Toucher de Midas après que les trésoriers de la Fondation Orbe sont tombés malades en raison d'un excès d'or dans leur corps. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">Il y a eu une épidémie de Toucher de Midas après que le nouveau film fantastique préféré des habitants de Two Point County a mené à un engouement maladif pour la mythologie grecque. Un groupe cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">Des individus souffrant de Crise de mime arrivent...</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Crise de Crise de mime urgente</string>
  <string name="Challenges/Patients_Mime_Name">Patients souffrant de Crise de mime</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Crise de Débloque star urgente</string>
  <string name="Challenges/Patients_MockStar_Name">Patients souffrant de Débloque star</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">Une accumulation de vœux pieux a provoqué une épidémie de Débloque star dans le quartier de Lower Bullocks. Leurs familles souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">Les Quatre Carl, un quatuor de chanteurs local, ont totalement perdu la raison et pensent partir en tournée dans tous les stades du pays. Ils n'ont même pas cherché de remplaçants pour gérer leur salon de coiffure. Leur famille souhaitent qu'ils soient guéris au plus vite de leur Débloque star.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">Un groupe d'individus souffre de Débloque star après une mystérieuse fuite de gaz lors d'un concert de rock local, gaz qui a mené à un niveau d'euphorie encore jamais atteint. Leurs familles souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">Une accumulation de réponses positives à des performances de karaoké a provoqué une épidémie de Débloque star. Leur famille souhaitent que les chanteurs soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">Des individus souffrant de Monosourcil arrivent...</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Crise de Monosourcil urgente</string>
  <string name="Challenges/Patients_Monobrow_Name">Patients souffrant de Monosourcil</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">Des individus momifiés arrivent...</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">Ces individus ont été momifiés, nous devons les soigner au plus vite.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Problèmes avec ma momie</string>
  <string name="Challenges/Patients_Mummy_Name">Patients momifiés</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">Une épidémie de Momification précoce s'est répandue après le lancement d'une \"Thérapie au papier toilette\" sur les patients des centres médicaux de la Fondation Orbe. Un groupe de cobayes souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">Une épidémie de Momification précoce a éclaté suite à une démonstration d'embaumement pour enfant lors d'un atelier d'arts plastiques. Les gamins ont embaumé leurs parents endormis. Un groupe entier est actuellement en train de chercher un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">Une épidémie de Momification précoce s'est répandue suite à la mise en place d'un plan pyramidal par la Fondation Orbe qui a touché de nombreux citoyens. Un groupe entier souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">Des individus souffrant de Fièvre nocturne arrivent...</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">Un groupe de patients souffrant de Fièvre nocturne doit être immédiatement pris en charge par le service psychiatrique.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Crise de Fièvre nocturne urgente</string>
  <string name="Challenges/Patients_NightFever_Name">Patients souffrant de Fièvre nocturne</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">Une épidémie de Fièvre nocturne fait des ravages suite à la fermeture de la plus ancienne boîte de nuit de la région, ce qui a entraîné accès de colère, hystérie de masse et danse disco. Un groupe souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">Une épidémie de Fièvre nocturne fait des ravages après qu'un groupe de figurants du dernier film de Roderick Coussin s'est pris au jeu et refuse de retirer leur costume. La compagnie de production a besoin de récupérer ces vêtements et cherche donc à ce que les figurants soient traités.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">Une épidémie de Fièvre nocturne fait des ravages suite à la décryogénisation accidentelle au QG de Bungle de personnes du 20e siècle prises dans la glace qui se sont alors enfuies en dansant. Ces individus souhaitent être traités pour mieux s'adapter aux temps modernes.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">Des individus souffrant de Marmitête arrivent...</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">Ces individus souffrent de Marmitête, nous devons les soigner au plus vite.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Crise de Marmitête urgente</string>
  <string name="Challenges/Patients_Pandemic_Name">Patients souffrant de Marmitête</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">Une épidémie de Marmitête a été déclenchée dans la région lorsqu'une violente averse s'est produite durant un \"Soupothon\" de 24 heures. Un groupe d'amateurs de soupe cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">Le chef le plus populaire de Two Point County vient de présenter une recette de ragoût particulièrement complexe à la télévision. Résultat, il a provoqué une épidémie de Marmitête. Plusieurs patients cherchent actuellement un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">Suite à une erreur, des casseroles ordinaires ont été étiquetées comme anti-adhésives. Cela a provoqué une épidémie de Marmitête. Un groupe de patients est actuellement en train de chercher un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">Une épidémie de Marmitête est survenue dans la région lorsqu'un bal costumé annoncé à la dernière minute a coïncidé avec une promotion massive sur les casseroles dans un magasin à proximité. Un groupe de fêtards cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">Des individus ayant besoin d'une Pharmacie arrivent…</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">Ce groupe de patients a besoin d'un traitement immédiat dans une Pharmacie.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Urgence à la Pharmacie</string>
  <string name="Challenges/Patients_Pharm_Name">Patients ayant besoin d'une Pharmacie</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">Un groupe de patients ayant besoin d'une Pharmacie a été pris en charge par un hôpital Holistix. Maintenant qu'ils sentent bon, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">Un hôpital Bungle Médi-Tech vient de se dissoudre dans la nuit, plusieurs patients ayant besoin d'une Pharmacie ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">Un groupe de patients ayant besoin d'une Pharmacie s'est enfui d'un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">Un groupe de patients a été viré d'un hôpital Jumbo MegaCorp parce qu'ils tenaient des propos \"calomnieux\" à l'égard de M. McNally. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">Une épidémie de maladies nécessitant des médicaments s'est répandue après l'arrivée d'une nouvelle mode consistant à manger des surligneurs. Un groupe entier cherche actuellement à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">Une épidémie de maladies nécessitant des médicaments s'est répandue suite à de nombreux empoisonnements provoqués par une mise à jour du logiciel \"Le plâtre en s'amusant\" de Bungle. Un groupe cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">Des individus ayant besoin de Plantes aromatiques arrivent…</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">Un groupe de patients cherche un traitement de Plantes aromatiques suite à l'usage de radiations par des jardiniers peu scrupuleux, radiations qui ont provoqué des maladies et non les super-pouvoirs recherchés.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">Un groupe de patients cherche un traitement de Plantes aromatiques après une performance de Jasmine Odyssey dans un jardin botanique de la région, performance si explosive qu'elle provoqua des éclosions massives, saturant l'air de spores et le rendant légèrement toxique.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">Un groupe de patients cherche un traitement de Plantes aromatiques car un hôpital Jumbo n'a pas pu répondre à leurs besoins.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Crise de Plantes aromatiques urgente</string>
  <string name="Challenges/Patients_PlantWard_Name">Patients de Plantes aromatiques</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">Des individus ayant besoin d'une Psychiatrie arrivent…</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Urgence psychiatrique</string>
  <string name="Challenges/Patients_Psychiatry_Name">Patients de Psychiatrie</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">Un groupe de patients en Psychiatrie vient de finir son traitement dans un hôpital Holistix. Maintenant qu'ils sont pauvres, ils veulent poursuivre leurs soins.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">Un hôpital Bungle Médi-Tech vient de disparaître, plusieurs patients en Psychiatrie ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">Un groupe de patients en Psychiatrie s'est enfui d'un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">Un groupe de patients en Psychiatrie a été viré d'un hôpital Jumbo MegaCorp parce qu'ils refusaient de s'incliner devant M. McNally. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">Les maladies psychiatriques sont en recrudescence depuis qu'un film promotionnel sur la Fondation Orbe est sorti un dimanche pluvieux, secouant une grande partie de Two Point County. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">Les maladies psychiatriques sont en recrudescence depuis que Two Point Radio a émis un signal étrange et perturbant. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">Des individus souffrant de Débloque star arrivent...</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">Un groupe de patients souffrant de Débloque star doit être immédiatement pris en charge par le service psychiatrique.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Crise de Débloque star urgente</string>
  <string name="Challenges/Patients_QueenComplex_Name">Patients souffrant de Débloque star</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Crise d'Horreur électrique urgente</string>
  <string name="Challenges/Patients_ShockHorror_Name">Patients souffrant d'Horreur électrique</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">Bungle a mis sur le marché des carottes qui poussent en une heure. Malheureusement, ils ont oublié d'éliminer la charge statique, ce qui a provoqué une épidémie d'Horreur électrique. Plusieurs patients cherchent actuellement à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">Une épidémie d'Horreur électrique ravage la région depuis qu'une expérience de Bungle a accidentellement envoyé du courant électrique dans toutes les cuillères de Two Point County. Un groupe de mangeurs de yaourt cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">Une épidémie d'Horreur électrique ravage la région depuis que Jasmine Odyssey a sorti un nouveau single à l'improviste, ce qui a causé un niveau élevé de surprise et une ambiance électrique. Un groupe de fans cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_Description">Utilisez vos meilleurs employés et équipements et utilisez la gestion des files d'attente pour diagnostiquer et guérir les patients VIP.</string>
  <string name="Challenges/Patients_Solo_Name">Patient VIP</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Mauvaise nouvelle, nous n'avons pas réussi à soigner le patient VIP. Cela va se ressentir sur notre réputation.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Bonne nouvelle, nous avons réussi à soigner le patient VIP. L'hôpital a reçu un don très généreux. Excellent.</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">L'une des équipes de création de saveurs de Burp! ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">L'un des cousins du maire ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">Un membre de la troupe de Jasmine Odyssey ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">L'un des maquilleurs de Roderick Coussin ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">L'un des cadres de Two Point Radio ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">L'un des meilleurs universitaires de Mitton University ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">L'un des meilleurs athlètes de Two Point County ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">L'un des plus grands aristocrates de la région ne sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">L'un des meilleurs entrepreneurs de Pelican Wharf ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">L'un des meilleurs écrivains du Two Point Squabbler ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">Un hôpital Bungle Médi-Tech vient d'être légalement déclaré porté disparu, plusieurs patients en Chirurgie ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">Un groupe de patients en Chirurgie a été renvoyé d'un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">Un groupe de patients en Chirurgie a été viré d'un hôpital Jumbo MegaCorp parce qu'ils refusaient de payer les frais de service. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">Un grand nombre de maladies nécessitant une opération de Chirurgie ont fait surface après que le public d'une fête foraine s'est goinfré de gâteau. Un groupe entier souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">Un grand nombre de maladies nécessitant une opération de Chirurgie ont fait surface suite à la consommation massive de billes orangées prises pour des Cheesy Gubbins. Un groupe entier cherche actuellement à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">Des individus ayant besoin d'une Chirurgie arrivent…</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">Un groupe de patients doit être immédiatement pris en charge par le service de Chirurgie.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Chirurgie urgente</string>
  <string name="Challenges/Patients_Surgical_Name">Patients en Chirurgie</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">Des individus souffrant du Toucher de Midas arrivent...</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">Des individus souffrant de Tête de tortue arrivent...</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">Ces individus souffrent de Tête de tortue, nous devons les soigner au plus vite.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Crise de Tête de tortue urgente</string>
  <string name="Challenges/Patients_TurtleHead_Name">Patients souffrant de Tête de tortue</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">Bungle Tech vient de développer une variété de laitue incroyablement délicieuse, la consommation de salade a augmenté de 380 % dans la région, mais cela a provoqué une épidémie de Tête de tortue.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">Une épidémie de Tête de tortue a eu lieu après l'écroulement d'un pont, provoquant la chute de nombreuses personnes dans la rivière Bilge où des tortues les ont mordues. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">Une épidémie de Tête de tortue a eu lieu suite à une expérience de Bungle qui a malencontreusement augmenté la gravité dans certaines zones de Two Point County pendant quelques temps. Le problème a été réglé depuis, sauf pour un groupe qui cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">Des individus souffrant de Diarrhée verbale arrivent...</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">Des individus ayant besoin d'une Salle commune arrivent…</string>
  <string name="Challenges/Patients_Ward_Intro_Message">Ce groupe de patients a besoin d'un traitement immédiat dans une Salle commune.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Urgence dans la Salle commune</string>
  <string name="Challenges/Patients_Ward_Name">Patients pour la Salle commune</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">Ce groupe de patients a besoin d'être traité en Salle commune. Ils viennent de quitter un hôpital Holistix et sont parfaitement hydratés, mais ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">Un hôpital Bungle Médi-Tech vient d'imploser, plusieurs patients pour la Salle commune ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">Un groupe de patients pour la Salle commune s'est enfui d'un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">Un groupe de patients pour la Salle commune a été viré d'un hôpital Jumbo MegaCorp parce qu'ils critiquaient leurs méthodes de soin. Ils cherchent à nouveau à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">Une épidémie de maladies nécessitant du repos s'est déclenchée lorsque de la literie ultra organique Holistix a provoqué des irritations et inflammations en grand nombre. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">Une épidémie de maladies nécessitant du repos s'est déclenchée lorsque le Two Point Squabbler a publié un article sur les \"positions de sommeil avancées\" dont les illustrations étaient erronées. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Obtenez une étoile en réussissant les défis dans cette simulation de scénario hospitalier.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Défi pour l'étoile</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Utilisez un marketing ciblé pour attirer des types spécifiques de patients dans votre hôpital.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Attirer et soigner</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">R.E.M.I. X couvre &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; de nos frais de fonctionnement.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">{[POINTS]} points de recherche ({[PROJECT]})</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">{[POINTS]} points de recherche</string>
  <string name="Challenges/RewardsNone_CS">Aucun</string>
  <string name="Challenges/RewardsNone_F_CS">Aucune</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Le quatuor</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Incident au cirque</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Crise de Fractures urgentes</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Guérissez {[COUNT]} patients atteints de {[ILLNESS]}</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">Groupe de patients VIP</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Salle de traitement : {[ROOM]} ({[COUNT]} dans l'hôpital)</string>
  <string name="Challenges/SpecialPatient_Score_CS">Vous avez guéri {[COUNT]} des {[TARGET]} patients</string>
  <string name="Challenges/SpecialPatient_VIP_Name">Patient VIP</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Cafétéria</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Ma maman trouve que je cuisine très bien. J'aimerais beaucoup servir de la bouillie aux patients.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Réception</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Je trouve que j'ai le visage affable. J'aimerais beaucoup accueillir les patients à l'entrée de l'hôpital.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Guérissez des patients</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore soigner les patients. Je me fiche de ce qu'ils ont. J'aime tellement voir leurs mines ravies ! Je voudrais faire ça plus souvent !\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Guérissez des patients</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore soigner les patients. Peu importe lesquels. Je veux guérir le monde entier.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Guérissez des patients</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Mon cousin est un clown. Il est tout le temps heureux. C'est vraiment énervant. Je veux purger le monde de ce fléau.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Guérissez des patients</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Ma mère a un visage très anguleux. Je l'aime vraiment, mais c'est un peu bizarre. Ça m'a donné envie de soigner les patients souffrant de Cubisme...\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Guérissez des patients en Pharmacie.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore forcer les gens à prendre leurs médicaments. La Pharmacie serait sans doute l'endroit idéal pour moi.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Guérissez des patients en Psychiatrie.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Je n'aspire qu'à une chose : m'asseoir dans une chaise bien confortable et écouter les gens me raconter leurs problèmes insignifiants. Pouvez-vous m'aider ?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Guérissez des patients en Salle commune.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'ai toujours aimé regarder les gens dormir. Est-ce que je pourrais travailler en Salle commune quelque temps ?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Emplois d'Agent de maintenance</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Quand j'étais petit, j'ai fait tomber un paquet de gâteaux dans la rue. La culpabilité n'a jamais cessé de me dévorer de l'intérieur. Si je nettoie suffisamment de déchets, peut-être que j'obtiendrai la rédemption.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Emplois d'Agent de maintenance</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore réparer des trucs. Une fois, j'ai cassé mon père. Mais il va mieux, maintenant. Les machines ne peuvent pas être si différentes, n'est-ce pas ?\"</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Emplois d'Agent de maintenance</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Hier, j'ai rêvé que je débloquais des toilettes vraiment très sales. C'était super intense. Je ne pense plus qu'à ça. Je vous en prie, aidez-moi !\"</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Emplois d'Agent de maintenance</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'avais une plante trop sympa, elle s'appelait Fred. Hélas, un lapin l'a dévorée. J'aimerais beaucoup m'occuper des plantes de l'hôpital, ce serait une façon de me racheter.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Conservez ce membre mécontent du personnel en répondant à ses plaintes, en améliorant ses conditions de travail ou en augmentant son salaire.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">Menace de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Apprendre une qualification</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'aimerais vraiment apprendre de nouvelles compétences. Je pense que j'ai un potentiel caché. Est-ce que je pourrais suivre une formation?\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} a appris une nouvelle qualification et atteint son objectif.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Apprendre la Psychiatrie</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"La psychiatrie, c'est quand on apprend à bouger des objets avec l'esprit ? Peu importe, ça m'intéresse beaucoup.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} a appris une nouvelle qualification et atteint son objectif.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Apprendre la Recherche</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore inventer des trucs. J'ai plein d'idées. J'ai construit un canon pour mon chien. J'ai fait des mains robotiques pour ma mère. Imaginez ce dont je serais capable si je me concentrais sur la médecine...\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} a appris une nouvelle qualification et atteint son objectif.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Apprendre la Chirurgie</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore découper les gens. J'aimerais vraiment qu'on me paie pour exercer ma passion.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} a appris une nouvelle qualification et atteint son objectif.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">Travailler dans un Bureau de Généraliste</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Mon père était médecin généraliste. Mon grand-père était médecin généraliste. Mon arrière grand-père était un meurtrier, hélas. Mais bon, c'est du sang de médecin généraliste qui coule dans mes veines.\"</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Travailler avec les Rayons X</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Il y a quelque chose d'intime à observer le squelette d'une personne. J'aimerais beaucoup travailler avec les Rayons X. Heu, c'est possible ?\"</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"D'habitude, je n'ai aucune suggestion à offrir, mais l'autre jour, j'ai eu une idée fabuleuse qui ne cesse de m'obséder. Et pourquoi ne pas tenter de soigner les personnes qui souffrent... Ce serait merveilleux, n'est-ce pas ?\"</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">\"Je ne sais pas pour vous, mais je trouve tous ces décès déprimants. Pensez-vous pouvoir passer quelques mois sans décès ?\"</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'ai toujours rêvé de voir une grande somme d'argent en personne. Je ne veux pas me rouler dedans, hein, je ne suis pas bizarre. Je veux juste voir cet argent de mes propres yeux.\"</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} aimerait atteindre un objectif de carrière. Qu'en pensez-vous ?</string>
  <string name="Challenges/Staff_General_Goal_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">{[STAFF]} n'a pas atteint son objectif de carrière !</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">{[STAFF]} a atteint son objectif de carrière !</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">Nous avons reçu une requête de la part d'un membre du personnel, {[STAFF]}. Qu'en pensez-vous ?</string>
  <string name="Challenges/Staff_General_Request_Name">Requête du personnel :</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">Malheureusement, nous n'avons pas satisfait la requête de {[STAFF]}.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">Bravo, nous avons satisfait la requête de {[STAFF]} !</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">\"J'avais peur des fantômes avant. Mais depuis que j'ai renforcé mon esprit, je les trouve étrangement attirants. Nous devrions peut-être en capturer quelques-uns ?\"</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">\"C'est toujours triste quand un patient meurt. À plus forte raison quand il revient nous hanter. Cela dit, prélever leur essence peut s'avérer très utile pour nous, les chercheurs.\"</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">\"Nous pourrions faire de grandes choses avec cet endroit. Quelques plantes de plus, de jolis posters, de l'art même. On pourrait aussi nettoyer ce vomi au passage.\"</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">\"Quelque chose me démange. Enfin, plus que d'habitude. Ça et je n'arrête pas de renifler. Pourrait-on améliorer le niveau d'hygiène dans l'hôpital ?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">\"C'est moi ou on gèle ici ? Je n'arrive plus à sentir mon visage. Les radiateurs ne coûtent pas si cher que ça, si ?</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">\"J'ai chaud et je transpire tout le temps, je n'arrive pas à me concentrer. L'air conditionné est hors-service ?\"</string>
  <string name="Challenges/Staff_Marketing_Intro">\"En tant qu'expert marketing, je pense que nous devrions investir dans le marketing. Après tout, c'est le marketing qui vend du rêve.\"</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">\"Je fais une perruque. C'est pour un ami. J'ai besoin de beaucoup de cheveux, et vite. Pourriez-vous attraper quelques monobêtes ?\"</string>
  <string name="Challenges/Staff_Promote_Intro">\"Avez-vous déjà pensé à promouvoir votre personnel ? Je pense que l'hôpital ne s'en porterait que mieux.\"</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Je rêve depuis ma tendre enfance d'être formidable et de rester dans les mémoires à la manière d'un bâtiment connu. Ça me ferait tellement plaisir de voir cet hôpital atteindre ce genre de stature dont je ne peux que rêver en tant que personne.\"</string>
  <string name="Challenges/Staff_Research_Intro">\"D'après mes calculs, nos recherches devraient avancer X % plus vite, sachant que X est supérieur à zéro.\"</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">\"Ce serait vraiment agréable de travailler dans un environnement spacieux et luxueux. Quelque chose de vraiment prestigieux. Qu'en dites-vous ?\"</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">\"J'adorerais avoir une grande salle de repos pour pouvoir me relaxer pendant les pauses. Pas vous, chef ?\"</string>
  <string name="Challenges/Staff_StaffMorale_Intro">\"Je me mets souvent en colère ces derniers temps. Et j'ai entendu quelqu'un pleurer dans les toilettes aussi. N'oubliez pas, une équipe heureuse est une équipe productive.\"</string>
  <string name="Challenges/Staff_Training_Intro">\"S'il y a bien une chose que j'ai apprise lors de ma formation sur les formations, c'est qu'il faut former les gens. Ces perles de sagesse sont précieuses, alors notez-le.\"</string>
  <string name="Challenges/Staff_Training_Intro_V2">\"Certains membres du personnel sont, comment dire, inexpérimentés. Nous devrions peut-être en former quelques-uns ?\"</string>
  <string name="Challenges/Staff_Upgrade_Intro">\"Améliorer nos machines pourrait nous aider à guérir plus de patients et accélérer les diagnostics. En tant que mécano hors-pair, je le recommande vivement.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Guérissez {[COUNT]} patients d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">{[COUNT]} guérison(s)</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Récupérez des victimes d'urgence en déployant des ambulances sur la carte des urgences.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Taux de guérison de {[RATE]} % pour les patients d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]} %</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Récupérez des victimes d'urgence en déployant des ambulances sur la carte des urgences.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Passez {[DAYS]} jours sans décès sur un lieu d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">{[DAYS]} jours depuis le dernier décès sur un lieu d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Répondez aux urgences rapidement et fréquemment pour éviter aux patients de mourir sur un lieu d'urgence.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Passez {[DAYS]} jours sans décès de patient d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">{[DAYS]} jours depuis le dernier décès de patient d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Récupérez des victimes d'urgence en déployant des ambulances sur la carte des urgences.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">Votre réputation d'urgence s'améliore en récupérant les victimes rapidement, en minimisant les morts sur les lieux d’urgence et en guérissant les patients récupérés. Elle se met à jour lorsque le dernier patient d'une urgence quitte votre hôpital. Plus une urgence est grave, plus votre réputation sera affectée par sa résolution.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Soyez en première place en patients d'urgence récupérés</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Soyez au moins 2e en patients d'urgence récupérés</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Soyez au moins {[POSITION]} en patients d'urgence récupérés</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Soyez en première place en taux d'échec de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Soyez au moins 2e en taux d'échec de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Soyez au moins {[POSITION]} en taux d'échec de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Soyez en première place en taux de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Soyez au moins 2e en taux de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Soyez au moins {[POSITION]} en taux de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Soyez en première place en taux de décès des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Soyez au moins 2e en taux de décès des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Soyez au moins {[POSITION]} en taux de décès des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Soyez en première place en patients d'urgence récupérés pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Soyez au moins 2e en patients d'urgence récupérés pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Soyez au moins {[POSITION]} en patients d'urgence récupérés pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Soyez en première place en taux d'échec de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Soyez au moins 2e en taux d'échec de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Soyez au moins {[POSITION]} en taux d'échec de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Soyez en première place en taux de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Soyez au moins 2e en taux de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Soyez au moins {[POSITION]} en taux de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Soyez en première place en taux de décès des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Soyez au moins 2e en taux de décès des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Soyez au moins {[POSITION]} en taux de décès des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Soyez en première place en réputation d'urgence pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Soyez au moins 2e en réputation d'urgence pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Soyez au moins {[POSITION]} en réputation d'urgence pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Soyez au moins {[POSITION]} en {[TABLE]} pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Position : {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">Les classements liés aux urgences sont mis à jour au début de chaque mois selon vos performances du mois précédent.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Soyez en première place en réputation d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Soyez au moins 2e en réputation d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Soyez au moins {[POSITION]} en réputation d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Soyez au moins {[POSITION]} en {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Position : {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">Les classements liés aux urgences sont mis à jour au début de chaque mois selon vos performances du mois précédent.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Récupérez {[COUNT]} % des patients d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]} %</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Récupérez des victimes d'urgence en déployant des ambulances sur la carte des urgences.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Récupérez {[COUNT]} patients d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">{[COUNT]} patients récupérés</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Récupérez des victimes d'urgence en déployant des ambulances sur la carte des urgences.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Taux de guérison de {[SCORE]} pour les patients souffrant d'Égarement temporel </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Patients souffrant d'Égarement temporel guéris : {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">Les patients égarés dans le temps peuvent être diagnostiqués et guéris comme n'importe qui. Estimez les capacités de votre hôpital afin de décider de les soigner ou non avant de les envoyer en Datation synchronisée.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Guérissez et renvoyez chez eux {[COUNT]} patients souffrant d'Égarement temporel </string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">{[COUNT_TIME_TRAVELLED]} sur {[COUNT]} renvoyés</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">Les patients égarés dans le temps peuvent être diagnostiqués et guéris comme n'importe qui. Estimez les capacités de votre hôpital afin de décider de les soigner ou non avant de les envoyer en Datation synchronisée.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Guérissez {[COUNT]} patients souffrant d'Égarement temporel </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Patients souffrant d'Égarement temporel guéris : {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">Les patients égarés dans le temps peuvent être diagnostiqués et guéris comme n'importe qui. Estimez les capacités de votre hôpital afin de décider de les soigner ou non avant de les envoyer en Datation synchronisée.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Renvoyez {[COUNT]} patients souffrant d'Égarement temporel guéris</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">{[COUNT_TIME_TRAVELLED]} sur {[COUNT]} renvoyés</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">Les patients égarés dans le temps ne sembleront pas à leur place. Vous pouvez les envoyer en Datation synchronisée pour les renvoyer à leur époque au lieu de les renvoyer chez eux comme les autres patients.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Atteignez {[COUNT]} de score de budget</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Construisez {[COUNT]} ambulances</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Placez {[COUNT]} {[ITEM0]}, et {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Placez {[COUNT]} {[ITEM0]}, {[ITEM1]}, {[ITEM2]} et {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Placez {[COUNT]} {[ITEM]}</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Choisissez un élément dans le menu Éléments.\\nPour placer un élément, effectuez un clic sur le bouton gauche de la souris.\\nAfin de pivoter un élément en cours de placement, maintenez le bouton gauche de la souris et déplacez-la vers la gauche/droite.\\nAfin de se débarrasser d'un élément en cours de placement, cliquez sur le bouton droit de la souris.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Construisez une Réception</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Construisez {[COUNT]} {[ROOM]}[i2p_One]Construisez 1 {[ROOM]}</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">Pour construire une salle :\\nChoisissez une salle dans le menu Salles.\\nTracez un plan au sol de la taille désirée.\\nPlacez ensuite les éléments nécessaires dans la salle.\\nPour terminer la salle, cliquez sur la coche verte.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Achetez {[COUNT]} machines à énergie verte[i2p_One]Achetez {[COUNT]} machine à énergie verte</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Achetez des machines à énergie verte pour augmenter votre production d'énergie. Des éoliennes, des panneaux solaires et des barrages hydroélectriques sont disséminés dans la ville.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Achetez {[COUNT]} bâtiments[i2p_One]Achetez {[COUNT]} bâtiment</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">Le bonus mensuel que vous avez reçu de l'hôtel varie entre {[LOWER]} et {[UPPER]} de vos frais de fonctionnement actuels, en fonction de votre taux de guérison au cours de la période d'évaluation des 3 mois précédents.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Pensez à utilisez votre surplus d'énergie pour &lt;style=\"AdvisorHighlight\"&gt;ouvrir&lt;/style&gt; une ou plusieurs salles fermées.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Terminez un Projet de recherche</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Capturez {[COUNT]} fantômes</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Balayez {[COUNT]} déchets[i2p_One]Balayez un petit peu de déchets</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Réparez {[COUNT]} machines[i2p_One]Réparez une machine cassée</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Arrosez {[COUNT]} plantes[i2p_One]Arrosez une plante</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Réapprovisionnez {[COUNT]} distributeurs[i2p_One]Réapprovisionnez un distributeur</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Débouchez {[COUNT]} toilettes[i2p_One]Débouchez une fois des toilettes</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Nettoyez {[COUNT]} saletés[i2p_One]Nettoyez une fois des saletés</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Terminez {[COUNT]} campagnes marketing[i2p_One]Terminez une campagne marketing</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Terminez le projet de recherche {[PROJECT]}</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Terminez {[COUNT]} projets de recherche[i2p_One]Terminez un projet de recherche</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Terminez {[COUNT]} défis multijoueur[i2p_One]Terminez un défi multijoueur</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Guérissez {[COUNT]} patients en {[ROOM]} à la suite</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Guérissez un certain nombre de patients à la suite. Si un patient est renvoyé chez lui ou part en colère, la chaîne est brisée.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Guérissez {[COUNT]} patients en {[ROOM]}[i2p_One]Guérissez un patient en {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Guérissez {[COUNT]} patients souffrant de {[ILLNESS]} à la suite</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Guérissez {[COUNT]} patients à la suite</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Guérissez {[COUNT]} patients souffrant de {[ILLNESS]} en {[ROOM]}[i2p_One]Guérissez un patient souffrant de {[ILLNESS]} en {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Guérissez {[COUNT]} patients souffrant de {[ILLNESS]}[i2p_One]Guérissez un patient souffrant de {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Guérissez {[COUNT]} patients[i2p_One]Guérissez un patient</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Guérissez des patients en les diagnostiquant, puis en leur fournissant la salle de traitement dont ils ont besoin. Pour augmenter vos chances de guérir un patient, assignez vos meilleurs employés à la salle de traitement et améliorez les machines, si vous le pouvez.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">Taux de guérison de {[ILLNESS]} {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">Taux de guérison de {[SCORE]} en salle {[ROOM]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Taux de guérison de {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Patients guéris : {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Augmentez votre taux de guérison en assignant vos meilleurs employés aux salles de traitement et en améliorant vos machines, si possible. En outre, assurez-vous que vos patients ne partent pas et ne meurent pas avant de recevoir leur traitement ! Faites en sorte qu'ils restent heureux et donnez un diagnostic au plus vite.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">Passez {[DAYS]} jours sans décès</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Diagnostiquez et guérissez {[COUNT]} patients en salle {[ROOM]}[i2p_One]Diagnostiquez et guérissez un patient en salle {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Diagnostiquez et guérissez {[COUNT]} patients[i2p_One]Diagnostiquez et guérissez un patient</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Diagnostiquez {[COUNT]} patients souffrant de {[ILLNESS]} en {[ROOM]}[i2p_One]Diagnostiquez un patient souffrant de {[ILLNESS]} en {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Diagnostiquez {[COUNT]} patients souffrant de {[ILLNESS]}[i2p_One]Diagnostiquez un patient souffrant de {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Diagnostiquez {[COUNT]} patients en {[ROOM]}[i2p_One]Diagnostiquez un patient en {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Diagnostiquez {[COUNT]} patients[i2p_One]Diagnostiquez un patient</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Diagnostiquez vos patients dans un Bureau de Généraliste. Si le médecin généraliste n'est pas sûr de ses conclusions, il enverra le patient dans une autre salle de diagnostic. Construisez d'autres salles de diagnostic pour pouvoir identifier d'autres maladies.</string>
  <string name="Challenges/SubGoals/Done_CS">Terminé</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Gagnez {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">Il vous reste {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Diagnostiquez et soignez des patients pour gagner de l'argent. Vous pouvez aussi augmenter les prix.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Gagnez {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">Il vous reste {[SILVER]}</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Numéro d'inscription</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Flux de patients</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Générez {[COUNT]} unités d'énergie</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">Encore {[COUNT]}</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Infectés : {[COUNT]}\\nVaccins : {[VACCINES]}\\nEnfuis : {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">Encore {[COUNT]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Nourrissez {[COUNT]} personnes</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Répondez aux besoins de vos patients en collectant de l'eau de pluie et en faisant pousser des fruits et des légumes. Ça prend du temps, on ne peut pas aller plus vite que la nature, mais c'est plus sain que toutes ces cochonneries industrielles.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Renvoyez {[COUNT]} membres du personnel[i2p_One]Renvoyez un membre du personnel</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">Pour renvoyer un membre du personnel, sélectionnez-le et puis appuyez sur le bouton \"Renvoyer\". Les membres renvoyés ne peuvent plus être réengagés.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Terminez une campagne marketing générale</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Achetez des machines à énergie verte pour augmenter votre production d'énergie. Différents types de machines produisent différentes quantités d'énergie à votre hôpital.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Embauchez {[COUNT]} Assistants[i2p_One]Embauchez un Assistant</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Embauchez {[COUNT]} Docteurs[i2p_One]Embauchez un Docteur</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Embauchez {[COUNT]} membres du personnel</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Embauchez {[COUNT]} Agents de maintenance[i2p_One]Embauchez un Agent de maintenance</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Embauchez {[COUNT]} Infirmiers[i2p_One]Embauchez un Infirmier</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">Pour embaucher du personnel :\\nCliquez sur le bouton Embaucher.\\nSélectionnez le rôle qui vous intéresse.\\nSélectionnez un candidat.\\nCliquez sur le bouton Embaucher.\\nPlacez le petit nouveau dans l'hôpital.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">Attrait de l'hôpital de {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Attrait actuel {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Augmentez l'attrait de l'hôpital en plaçant des plantes et autres éléments de décoration. Assurez-vous aussi d'avoir assez d'Agents de maintenance pour nettoyer les déchets et tout garder propre.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Faites passer l'hôpital au niveau {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Niveau actuel : {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">Agrandissez l'hôpital pour le faire gagner en niveaux ! Construisez plus de salles, engagez plus de personnel ou du personnel plus qualifié, donnez des promotions ou formez vos employés actuels.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Obtenez {[COUNT]} étoiles à {[LEVEL]}[i2p_One]Obtenez une étoile à {[LEVEL]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Valeur de l'hôpital : {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Valeur actuelle : {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Pour augmenter la valeur de l'hôpital, agrandissez-le, gagnez plus d'argent et faites progresser vos bénéfices de manière globale.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Taux d'hygiène : {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Taux d'hygiène : {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Améliorez le niveau d'hygiène en installant des distributeurs de solution hydro-alcoolique, des lavabos et des sèche-mains et assurez-vous que vos Agents de maintenance nettoient bien les déchets dans tout l'hôpital.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Terminez une campagne marketing d'une maladie</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Impressionnez {[COUNT]} VIP[i2p_One]Impressionnez un VIP</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Impressionnez les VIP en visite grâce à un hôpital attrayant, propre et bien entretenu avec de nombreuses distractions et des salles décorées prestigieusement.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Lancez {[COUNT]} campagnes marketing[i2p_One]Lancez une campagne marketing</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Apprenez n'importe quelle qualification</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Apprendre {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Laissez {[COUNT]} machines prendre feu[i2p_One]Laissez une machine prendre feu</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">Les machines prendront feu si le personnel d'entretien les néglige.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Laissez {[COUNT]} machines exploser[i2p_One]Laissez une machine exploser</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">Les machines prendront feu si le personnel d'entretien les néglige. Si un feu n'est pas éteint rapidement, la machine finira par exploser.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Terminez une campagne marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Terminez une campagne {[CAMPAIGN]}</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Réalisez {[MONTHS]} mois de campagnes marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Passez {[MONTHS]} mois sur une campagne marketing[i2p_One]Passez un mois sur une campagne marketing</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Déplacer la caméra</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">Pour déplacer la caméra :\\nMaintenez le bouton droit de la souris et faites glisser le curseur sur le sol.\\nVous pouvez aussi déplacer le curseur sur les bords de l'écran.\\nVous pouvez également utiliser les touches {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Changer l'angle de la caméra</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">Pour changer l'angle de la caméra :\\nMaintenez le bouton central de la souris et déplacez-la vers le haut/bas.\\nVous pouvez également utiliser les touches {[Menu/InputActions/CameraPitchUp]} et {[Menu/InputActions/CameraPitchDown]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Faire pivoter la caméra</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">Pour faire pivoter la caméra :\\nMaintenez le bouton central de la souris et déplacez-la vers la gauche/droite.\\nVous pouvez également utiliser les touches {[Menu/InputActions/CameraRotateClockwise]} et {[Menu/InputActions/CameraRotateAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Zoomer</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">Pour zoomer :\\nFaites défiler la molette de la souris.\\nVous pouvez également utiliser les touches {[Menu/InputActions/CameraZoomIn]} et {[Menu/InputActions/CameraZoomOut]}.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">S'il vous reste de l'énergie, vous pouvez ouvrir une salle fermée en cliquant dessus, puis en sélectionnant \"Ouvrir\" depuis le panneau d'information de la salle. Chaque salle ouverte coûte une unité d'énergie.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Ouvrir {[COUNT]} salles</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Obtenez une Valeur d'organisation de {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">Il vous reste {[CASH]}</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Devenez propriétaire de {[COUNT]} bâtiments[i2p_One]Devenez propriétaire de {[COUNT]} bâtiment</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Devenez propriétaire de {[COUNT]} terrains[i2p_One]Devenez propriétaire de {[COUNT]} terrain</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Cliquez sur un terrain pour connaître son objectif. Sélectionnez \"Commencer le défi\" pour activer l'objectif, puis remplissez les conditions afin d'utiliser le terrain. Jusqu'à trois objectifs de terrain peuvent être actifs en même temps.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Achetez un terrain ou un bâtiment pour agrandir votre hôpital.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Patients restants : {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Divertissez {[COUNT]} patients</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Donnez aux patients de quoi se divertir afin de réduire leur ennui.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Sacrifiez {[DEATHS]} patients</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Éliminez {[DEATHS]} patiens[i2p_One]Éliminez un patient</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Guérissez {[COUNT]} patients venant de Portails temporels</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Patients venant de Portails temporels guéris : {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">Plus vous contrôlez de portails temporels, plus ces patients arriveront fréquemment.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Flux de patients</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Dédiez de l'énergie au système de transport du Flux de patients pour augmenter le nombre de patients qui viennent à votre hôpital.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Ouvrir des salles</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Chaque salle ouverte coûte une unité d'énergie. Si vous voulez ouvrir une nouvelle salle alors que vous êtes au maximum, essayez de construire davantage de machines à énergie verte, de fermer des salles ou de retirer de l'énergie aux systèmes de Candidats et de Flux de patients.</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Candidats</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Dédiez de l'énergie au système de Candidats pour augmenter la vitesse à laquelle des candidats apparaissent disponibles au recrutement.</string>
  <string name="Challenges/SubGoals/Power_Title">Production d'énergie</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">L'énergie peut être utilisée pour ouvrir des salles, augmenter le nombre de candidats et augmenter le nombre de patients. Pour augmenter la puissance maximum disponible, construisez des machines à énergie verte. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Occupez-vous de {[COUNT]} patients en {[ROOM]}[i2p_One]Occupez-vous d'un patient en {[ROOM]}</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Occupez-vous de {[COUNT]} patients[i2p_One]Occupez-vous d'un patient</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Obtenez un solde de {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">Il vous reste {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Terminez l'épidémie {[WAVE]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Épidémie actuelle : {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Terminez une campagne marketing de recrutement</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">Réputation de {[TARGET]}</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Réputation actuelle : {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Pour augmenter votre réputation, guérissez autant de patients que possible, faites en sorte que tout le monde soit heureux, et améliorez votre image grâce aux visiteurs spéciaux ou aux campagnes marketing.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Générez {[COUNT]} points de recherche[i2p_One]Générez un point de recherche</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Terminez une recherche dans une Salle de recherche. Sélectionnez le poste de recherche, puis choisissez une recherche. Pour mener le projet à bien, vous aurez besoin d'un Docteur qualifié en Recherche.</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Démasquez {[COUNT_ALIENS]} extraterrestres infiltrés</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">{[COUNT_REVEALED]} sur {[COUNT_ALIENS]} trouvés</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Attention aux extraterrestres infiltrés, ils viendront semer la zizanie et seront une pure perte de temps. Renvoyez-les chez eux dès que vous les avez repérés. Leur système de camouflage est parfois défaillant, et leurs comportements sont assez inhabituels pour les humains comme, par exemple, regarder dans les poubelles ou prendre des notes. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Dévoilez {[COUNT_ALIENS]} paparazzi[i2p_One]Dévoilez {[COUNT_ALIENS]} paparazzo</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">{[COUNT_REVEALED]} sur {[COUNT_ALIENS]} trouvés</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Attention aux paparazzi, ils s'immisceront dans votre intimité et seront une pure perte de temps. Vous les verrez probablement en train de fouiller des poubelles, prendre des photos ou rédiger des secrets. Renvoyez-les chez eux dès que vous les aurez repérés, eux, et leur appareil photo.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Faites guérir {[COUNT]} patients en {[ROOM]} à Roderick Coussin[i2p_One]Faites guérir un patient en {[ROOM]} à Roderick Coussin</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Faites guérir {[COUNT]} patients atteints de {[ILLNESS]} à Roderick Coussin[i2p_One]Faites guérir un patient atteint de {[ILLNESS]} à Roderick Coussin</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Faites guérir {[COUNT]} patients à Roderick Coussin[i2p_One]Faites guérir un patient à Roderick Coussin</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Roderick Coussin doit être qualifié pour travailler dans certaines salles. Il ne suivra pas les modifications que vous apportez à l'écran d'attribution des postes, mais vous pouvez le placer directement dans une pièce.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Faites diagnostiquer {[COUNT]} patients à Roderick Coussin[i2p_One]Faites diagnostiquer un patient à Roderick Coussin</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Construisez {[COUNT]} salles</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">Encore {[COUNT]}</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Possédez une salle niveau {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Possédez une salle {[ROOM]} au niveau {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Pour augmenter le niveau de prestige d'une salle, agrandissez-la et ajoutez-y des éléments plus intéressants.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Faites pivoter un objet</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">Pour faire pivoter un élément sélectionné :\\nMaintenez le bouton gauche de la souris et faites glisser vers la gauche/droite.\\nVous pouvez également utiliser les touches {[Menu/InputActions/RotateItemClockwise]} et {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Éradiquez {[COUNT]} Monobêtes[i2p_One]Éradiquez une Monobête</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Bonheur à {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">Bonheur actuel : {[PERCENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">Moral du personnel de {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Moral actuel du personnel : {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">Pour améliorer le moral du personnel, faites en sorte que vos employés ne soient pas fatigués, répondez à leurs besoins, offrez-leur un bon environnement de travail, donnez-leur des augmentations, des promotions et des formations. Sélectionnez un membre du personnel pour voir ce qui affecte son humeur.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Donnez une promotion à {[COUNT]} Assistants[i2p_One]Donnez une promotion à un Assistant</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Donnez une promotion à {[COUNT]} Docteurs[i2p_One]Donnez une promotion à un Docteur</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Donnez une promotion à {[COUNT]} membres du personnel[i2p_One]Donnez une promotion à un membre du personnel</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Donnez une promotion à {[COUNT]} Agents de maintenance[i2p_One]Donnez une promotion à un Agent de maintenance</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Donnez une promotion à {[COUNT]} Infirmiers[i2p_One]Donnez une promotion à un Infirmier</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">Les membres du personnel gagnent de l'expérience lorsqu'ils travaillent. Dès qu'ils ont accumulé assez d'expérience, ils peuvent suivre une formation pour recevoir une promotion.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Formez {[COUNT]} Assistants en {[QUALIFICATION]}[i2p_One]Formez un Assistant en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Formez {[COUNT]} Assistants[i2p_One]Formez un Assistant</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Formez {[COUNT]} Docteurs en {[QUALIFICATION]}[i2p_One]Formez un Docteur en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Formez {[COUNT]} Docteurs[i2p_One]Formez un Docteur</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Formez {[COUNT]} membres du personnel[i2p_One]Formez un membre du personnel</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Formez {[COUNT]} Agents de maintenance en {[QUALIFICATION]}[i2p_One]Formez un Agent de maintenance en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Formez {[COUNT]} Agents de maintenance[i2p_One]Formez un Agent de maintenance</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Formez {[COUNT]} Infirmiers en {[QUALIFICATION]}[i2p_One]Formez un Infirmier en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Formez {[COUNT]} Infirmiers[i2p_One]Formez un Infirmier</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Formez {[COUNT]} membres du personnel en {[QUALIFICATION]}[i2p_One]Formez un membre du personnel en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Formez Roderick Coussin</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">Les membres du personnel qui possèdent un emplacement de formation libre peuvent suivre une formation dans une salle de formation. Donnez des promotions pour permettre à vos employés de suivre plus de formations.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Confort thermique de {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Confort thermique : {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Installez des radiateurs et des systèmes de climatisation pour maintenir la température à un niveau confortable, aussi bien pour les patients que les employés.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Installez des radiateurs dans l'hôpital pour éviter que les gens n'aient froid.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Installez des systèmes de climatisation dans l'hôpital pour éviter que les gens n'aient chaud.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Taux d'arrivée depuis les Portails temporels</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]} %</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">Plus vous contrôlez de portails temporels, plus ces patients arriveront fréquemment.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Obtenez {[COUNT]} étoiles[i2p_One]Obtenez une étoile</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">Il vous reste {[COUNT]}</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Améliorez {[COUNT]} machines[i2p_One]Améliorez une machine</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Sélectionnez une machine et choisissez une amélioration si l'une d'entre elles est disponible. Pour améliorer une machine, vous aurez besoin d'un Agent de maintenance qualifié en Mécanique. Effectuez des recherches et relevez des défis pour débloquer des améliorations.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">Les fonds mensuels que vous recevez de Zara varient entre {[LOWER]} et {[UPPER]} de vos frais de fonctionnement actuels, en fonction de votre notation sur le Système VIBE au cours de la période d'évaluation des 3 mois précédents.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Vaccinez {[COUNT]} personnes infectées</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">En cas d'épidémie contagieuse au sein de l'hôpital, vaccinez les patients qui présentent les symptômes de la maladie.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Décorez l'hôpital et réduisez les déchets par terre.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Améliorez vos machines et les compétences de votre personnel.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Fournissez des solutions hydro-alcooliques et équipez au mieux vos toilettes.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Divertissez et nourrissez vos patients.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Santé du patient</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Guérissez des patients rapidement (ou renvoyez-les chez eux).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Utilisez le marketing et le bouche-à-oreille positif.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Décorez chaque pièce jusqu'au plus haut prestige.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Fournissez une paie décente et un cadre de travail agréable à vos employés.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">Les fonds mensuel que vous avez reçu d'Holistix varient entre {[LOWER]} et {[UPPER]} de vos frais de fonctionnement actuels, en fonction de votre indice de bien-être au cours de la période d'évaluation des 3 mois précédents.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Cliquez sur un terrain couvert de hautes herbes pour connaître son objectif. Sélectionnez \"Commencer le défi\" pour activer l'objectif, puis remplissez les conditions afin d'utiliser le terrain. Jusqu'à trois objectifs de terrain peuvent être actifs en même temps.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">Une fois qu'une épidémie est terminée, nous passerons à l'épidémie suivante, si nous réussissons à atteindre le bon taux de guérison pour l'épidémie en question. Si nous n'arrivons pas atteindre le bon taux de guérison, nous devrons réitérer la dernière épidémie.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Chaque épidémie débute avec l'arrivée d'un certain nombre de patients. Nous devrons réussir à atteindre tous les objectifs, avant le traitement de tous les patients, afin de passer à l'épidémie suivante.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">Fonds VIBE</string>
  <string name="Challenges/Subgoals/VIBE_Title">Système VIBE</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Fonds de bien-être</string>
  <string name="Challenges/Subgoals/Wellness_Title">Indice de bien-être</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Alerte désastre : une éruption solaire a été signalée dans la région.</string>
  <string name="Challenges/Sunbeam_Name">Éruption solaire</string>
  <string name="Challenges/Sunbeam_NotificationMessage">Attention, une éruption solaire a été détectée ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/TimeLimit_CS">{0} / {1} jours[i2p_One]{0} / {1} jour</string>
  <string name="Challenges/Travelling_CS">En déplacement...</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Modification du financement : Zara couvrira désormais &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; de nos frais de fonctionnement pour les 3 prochains mois en raison de notre score sur le &lt;style=\"AdvisorHighlight\"&gt;système VIBE&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">L'inspecteur de la santé Henry Autravail arrive à l'hôpital.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">Nous sommes heureux de vous annoncer que le Comité de Santé et de Sécurité va bientôt envoyer l'un de ses inspecteurs dans votre hôpital. M. Henry Autravail viendra sous peu pour inspecter vos appareils de diagnostic. Nous espérons que tout est en ordre !</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Avis d'inspection</string>
  <string name="Challenges/VIPInspector_Reward0Message">J'ai le regret de vous informer que votre hôpital ne répond pas aux normes et règlements locaux en matière de santé et de sécurité. Je suis dans l'obligation d'adresser un rapport public aux autorités locales. Il va falloir faire des efforts !\\n\\nCordialement,\\nM. Henry Autravail</string>
  <string name="Challenges/VIPInspector_Reward1Message">J'ai le plaisir de vous informer que votre hôpital a été jugé comme \"satisfaisant\". De nombreuses améliorations sont possibles, mais je n'ai constaté aucun problème majeur. Merci de poursuivre vos efforts.\\n\\nCordialement,\\n\\n M. Henry Autravail</string>
  <string name="Challenges/VIPInspector_Reward2Message">J'ai le plaisir de vous informer que votre hôpital répond parfaitement aux normes et règlements locaux en matière de santé et de sécurité. Je suis ravi de constater que votre hôpital est géré de manière efficace et ordonnée. Je publierai très prochainement un rapport public, après quoi votre hôpital recevra un bonus de 15 000 £. Bon travail, continuez sur cette voie.\\n\\nCordialement,\\nM. Henry Autravail</string>
  <string name="Challenges/VIPInspector_Reward3Message">J'ai l'infini plaisir de vous informer que votre hôpital surpasse les normes et règlements locaux en matière de santé et de sécurité. Je suis extrêmement impressionné de constater que votre hôpital est géré de manière efficace et ordonnée. Je publierai très prochainement un rapport public dithyrambique, après quoi votre hôpital recevra un bonus de 30 000 £. Bon travail, continuez sur cette voie.\\n\\nCordialement,\\nM. Henry Autravail</string>
  <string name="Challenges/VIPInspector_RewardTitle">Rapport d'inspection</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">Ce groupe de patients arrive...</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">Les employés d'une société locale ont tous contracté une mystérieuse maladie. Ils acceptent de nous payer un supplément si nous parvenons à les soigner dans un délai de 180 jours. Devrions-nous accepter ?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">Groupe de patients VIP</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">Hélas, nous n'avons pas soigné assez de patients. Cela a terni notre réputation et nous n'avons reçu aucune compensation.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Annonce spéciale</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">Parfait ! Nous avons guéri le groupe entier de patients. Cela a beaucoup amélioré notre réputation et nous avons reçu une grosse compensation.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Bien joué, nous avons soigné suffisamment de patients. Cela a amélioré notre réputation et nous avons reçu une compensation.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Annonce spéciale</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">Un patient VIP arrive...</string>
  <string name="Challenges/VIPPatient_NotificationMessage">Une figure locale extrêmement importante vient de nous contacter, elle souffre d'une mystérieuse maladie. Elle nous propose une belle récompense si nous parvenons à la diagnostiquer et à la guérir. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">Patient VIP</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">Hélas, nous n'avons pas réussi à guérir le patient VIP.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Annonce spéciale</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">Bien joué, nous avons soigné le patient VIP. Nous avons reçu une énorme récompense !</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Annonce spéciale</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">La star du cinéma Roderick Coussin arrive à l'hôpital.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">Le fameux acteur Roderick Coussin, star des films Le Spandex des Héros, souhaiterait visiter l'hôpital. Devrions-nous lui envoyer une invitation ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Visite de star du cinéma</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Acteur Roderick Coussin</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Star du cinéma et acteur sur la jaquette de nombreux DVD, Roderick Coussin est dans la région pour filmer \"La chèvre des montagnes pointues\". Ses agents ont proposé que nous lui fassions visiter l'hôpital pour promouvoir son film et nous ont assuré qu'aucune chèvre ne l'accompagnera.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Star du cinéma et mannequin pour toutes les occasions, Roderick Coussin est actuellement dans son manoir de Flemington pour y écrire ses mémoires. Il aimerait prendre un bon bol d'air frais, cela dit, et ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Star du cinéma et cuisinier à ses heures perdues, Roderick Coussin est dans la région pour recevoir un doctorat honoraire de la Mitton University pour sa contribution au monde des choses qu'on aime regarder. Ses agents ont proposé que nous lui fassions visiter l'hôpital pendant qu'il est ici.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Star du cinéma et personne préférée des gros titres, Roderick Coussin est près de Smogley pour se détendre dans son ranch souterrain en attendant son prochain coup d'éclat. Il commence à devenir fou et a bien besoin d'un peu de lumière naturelle. Ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Star du cinéma et personne richissime, Roderick Coussin est dans la région pour son prochain film très attendu : \"Gros carré et Tronche de cake 3 : La course au trésor de Kévin\". Ses agents nous ont informés qu'il aimerait visiter l'hôpital puisqu'il n'y a pas vraiment de sites touristiques dans la zone, ce qui n'est pas des plus flatteurs, il est vrai.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Star du cinéma et amateur de babouins, Roderick Coussin est dans la région après sa visite du quartier général de Bungle pour investir dans la conception d'un \"chausse-pied à propulsion\". Cette rencontre s'est mal passée et il aimerait désormais rencontrer quelques fans pour se remonter le moral. Ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Star du cinéma et membre éminent de la Fondation Orbe, Roderick Coussin est dans la région pour filmer la nouvelle saison de son jeu télévisé \"Magma, c'est à toi !\". Ses agents nous ont dit que Roderick souhaite visiter un des hôpitaux où sont envoyés les candidats de son jeu après leur chute dans le volcan.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Star du cinéma et ambassadeur des Cheesy Gubbins, Roderick Coussin est dans la région pour filmer un épisode pilote dont il est l'auteur : \"Les aventures de Riderock, gentleman extraordinaire\". Il semble vouloir parler de cette future série à des gens du commun, et lui et ses agents ont demandé si nous accepterions de les recevoir à l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Star du cinéma et trempeur de biscuit, Roderick Coussin est en vacances à son palais en bord de mer de Sweaty Palms et une sortie promotionnelle permettrait de maintenir les ventes scandaleuses de ses DVD. Ses agents ont proposé que nous lui fassions visiter l'hôpital pour le mettre en avant.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Star du cinéma et colosse de la culture pop, Roderick Coussin est dans la région pour filmer une publicité Jumbo sur des chaussons en or pour directeurs. Il cherche à attirer l'attention sur son prochain film au passage et ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Star du cinéma et tête d'affiche pour les campagnes sur l'incertitude, Roderick Coussin a peur que les gens commencent à l'oublier et ses agents cherchent donc à l'exposer à la vue du public (tout habillé, bien entendu). Il se sent un peu fragile dans l'immédiat, mais il pourrait venir rapidement si nous acceptions cette proposition.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Star du cinéma et homme de toutes les fêtes, Roderick Coussin est dans la région suite à l'achat d'un penthouse haut de gamme. Il a le vertige, cela dit, et il aimerait bien retourner sur le plancher des vaches. Ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Roderick Coussin a été si choqué par sa visite qu'il a décidé de réaliser un nouveau film d'horreur dans la série \"Horreur, l'hôpital de l'horreur\". Je suis assez impatient de le voir puisque j'ai beaucoup aimé les quinze films précédents, mais c'est malheureusement une mauvaise nouvelle pour l'hôpital.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Roderick Coussin n'a pas vraiment apprécié sa visite. Apparemment, quelqu'un l'a entendu marmonner qu'il enverrait sa doublure la prochaine fois. Ouh là.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">Roderick Coussin n'a pas inclus sa visite de l'hôpital dans son journal intime publié toutes les semaines dans le Two Point Squabbler. Il n'a pas forcément détesté son passage ici, mais... L'a-t-il simplement oublié ?\\nNous allons devoir améliorer l'hôpital si nous voulons que les célébrités se rappellent de leurs visites.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Roderick Coussin semblait vraiment heureux en sortant de l'hôpital. Mais c'est un acteur, alors qui sait ? Oh, il a aussi envoyé une belle somme d'argent. Je suppose que ça confirme.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">Roderick Coussin a été si impressionné par notre hôpital qu'il veut réaliser un film sur sa visite ! Il nous proposé d'acheter les droits et de financer le tout. C'est un excellent coup de pub pour nous, et ça fera probablement un très bon film.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Star du cinéma et propriétaire de zeppelin, Roderick Coussin cherche à redorer son image après un scandale récent. Ses agents nous ont demandé s'il pouvait venir à l'hôpital pour \"aider\" les patients.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Star du cinéma et chanteur de musique folk pour enfants, Roderick Coussin est dans la région pour filmer une adaptation du célèbre thriller psychologique \"Éloignez-vous de ces enfants, ils sont à moi !\". Ses agents ont proposé que nous lui fassions visiter l'hôpital pour un peu de publicité mutuelle.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Star du cinéma et actionnaire de Roach Burger, Roderick Coussin est dans la région pour des projections test de son dernier projet : \"Le Cardigan tueur venu de l'enfer\". Ses agents disent que le projet a du mal à se vendre et une visite de l'hôpital pourrait faire parler de Roderick.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Star du cinéma et fervent auditeur de Two Point Radio, Roderick Coussin vient de sortir le dernier livre de sa saga à couper le souffle : \"Le Code de Laroute\". Ses agents ont proposé que nous lui fassions visiter l'hôpital pour faire un peu de pub.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Star du cinéma et philanthrope auto-proclamé, Roderick Coussin est dans la région pour filmer le prochain épisode de la série du Maillot jaune : \"Dans l'axe de la roue\". Ses agents ont préparé quelques apparitions promotionnelles et ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Jasmine</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">La popstar Jasmine Odyssey a récemment fait scandale lorsque le Two Point Squabbler a publié des photos de sa maison de Flemington où réside son chat. Son agent cherche à la faire paraître saine d'esprit et nous a proposé d'organiser une visite de l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">La popstar Jasmine Odyssey prépare son prochain single, \"Jouer au docteur\", et réalise des recherches sur qui sont exactement les docteurs et la manière dont ils jouent. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">La popstar Jasmine Odyssey est dans la région pour rendre visite à ses professeurs préférés de la Mitton University où elle a fait quelques études avant de devenir célèbre. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital car elle aimerait se remettre à jour en pharmacologie.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">La popstar Jasmine Odyssey fait la promotion de son nouveau single, \"Quand nous sommes ensemble (et que personne d'autre n'est là)\", et veut fêter sa sortie en marchant au milieu des gens du peuple pour leur accorder la chance de la côtoyer. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">La popstar Jasmine Odyssey a récemment sorti un nouveau single, \"Un nom ne sert qu'à nommer des choses\", et souhaiterait afficher en public son nouveau style légèrement différent de l'ancien. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">La popstar Jasmine Odyssey est dans la région après un concert privé pour l'anniversaire de son amie, et PDG de Bungle, Sophie Nova. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour un coup de pub au passage.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">La popstar Jasmine Odyssey, qui vient juste de sortir sa dernière chanson provocatrice \"Ceci n'est pas de la musique\", cherche des occasions de rencontrer ses fans.  Elle semble avoir vu en rêve notre hôpital comme l'endroit parfait pour ça et ses agents nous ont demandé si nous pouvions lui faire visiter.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">La popstar Jasmine Odyssey est dans la région pour filmer le clip de son prochain single \"Oh non, pas encore !\". Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour la faire mousser avant la sortie.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">La popstar Jasmine Odyssey est dans la région pour filmer le clip de son prochain single, \"La femme qui murmurait à l'oreille des poissons\", à proximité de Sweaty Palms. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour en faire la promotion.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">La popstar Jasmine Odyssey est dans la région afin de faire des recherches pour son prochain single, \"Au 84e étage\", ce qui se traduit par la visite de tous les bâtiments de Croquembouche qui possèdent un 84e étage. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour faire un peu de pub.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">La popstar Jasmine Odyssey est dans la région suite à sa visite de son \"centre à idées\" de Pelican Wharf qui termine de créer sa machine à café/boîte à rythmes hybride 2 en 1. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour qu'elle en parle au public.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">La popstar Jasmine Odyssey est dans la région pour les Two Point Music Awards où son album le mieux vendu, \"J'en salive d'avance\", est supposé remporter toutes les récompenses. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital avant le grand soir.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">La popstar Jasmine Odyssey, qui vient juste de sortir son single \"L'odeur de ton visage\", fait une tournée dans la région pour promouvoir son prochain album révolutionnaire constitué uniquement de singles : \"J'en salive d'avance\". Ses représentants nous ont demandé si nous souhaitions qu'elle fasse un arrêt à notre hôpital pour sa tournée.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">La popstar Jasmine Odyssey, qui vient juste de sortir son single \"Rien ne se ressent plus que ce sentiment que je ressens maintenant (Quand je ressens des sentiments)\", fait une tournée dans la région pour signer tout ce que son public peut lui tendre. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">La popstar Jasmine Odyssey vient de sortir un nouveau single aux paroles révolutionnaires : \"Dormir la nuit\". Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital à l'occasion de cette sortie.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">La popstar Jasmine Odyssey fait une série d'apparitions à visée publicitaire sur le film qui parle de son album le plus vendu : \"J'en salive d'avance\". Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">La popstar Jasmine Odyssey fait la promotion de son premier parfum (et insecticide) \"Jasmine\". Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour un coup de pub.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Jasmine Odyssey était tellement en pétard après sa visite qu'elle a organisé 24 heures de silence sur sa chaîne populaire Jaz Club en guise de protestation. C'est un soulagement pour certains d'entre nous, mais une très mauvaise nouvelle pour l'hôpital.\\nNous allons devoir améliorer l'hôpital si nous voulons que les célébrités nous fassent une bonne presse par la suite.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Jasmine Odyssey a posté une photo de l'hôpital sur LifeSketch avec un filtre \"pluie\" et un petit visage jaune qui boude. Elle n'a probablement pas apprécié sa visite.\\nNous allons devoir améliorer l'hôpital si nous voulons que les célébrités nous fassent une bonne presse par la suite.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">Jasmine Odyssey ne nous a pas mentionnés depuis son départ de l'hôpital. Tant pis. Au moins, quelqu'un a réussi à prendre une photo d'elle lors de sa visite. C'est déjà ça.\\nNous allons devoir améliorer l'hôpital si nous voulons tirer profit des visites de célébrités.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Jasmine Odyssey a parlé de nous sur ChatFace, où elle est la personne la plus suivie de Two Point County. Apparemment, nous sommes désormais dans son top 4 des hôpitaux et elle nous a envoyé un gros chèque avec son visage dessus.\\nC'est un gros coup de pub pour l'hôpital, mais je suis sûr que nous pouvons l'impressionner encore plus...</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">Hier soir, Jasmine Odyssey a fait son apparition lors d'une cérémonie déguisée en hôpital. Elle n'a pas arrêté de parler de nous et de l'argent dont elle comptait faire don ! Elle a dû vraiment apprécier sa visite.\\nÇa s'est parfaitement déroulé, bravo à tous !</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Visite de popstar</string>
  <string name="Challenges/VIP_Goal_Summary_General">Impressionnez le VIP par la qualité de votre hôpital</string>
  <string name="Challenges/VIP_Inspector_Name">Inspecteur</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il pense aller au \"Cormoran au pétrole\" à Hogsport, un restaurant qui selon lui propose la plus grande sélection de chips de la région.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il pense visiter la bibliothèque de Lower Bullocks. Il continue en disant qu'il attend impatiemment de débattre avec madame Pénélopa Trucmuche, la bibliothécaire je suppose, à propos des systèmes de classement.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il pense manger son déjeuner près du vieux pont afin d'expliquer les méthodes de construction antiques aux passants.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite que sa mère a été à la Mitton University et qu'il possède un t-shirt avec son insigne, bien qu'il ne soit pas vraiment sûr de ce qu'elle représente.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il a perdu sa gamelle en balade aux chutes de Tumble Downs au printemps dernier et qu'il entend bien la retrouver lors de cette visite.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il a hâte de vagabonder dans les parcs de Flemington où il a déjà entendu des poèmes être récités lors d'une précédente visite.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il espère que nous ne faisons pas comme chez Bungle car il ne revivra pas ça une seconde fois.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il espère voir un de ces fameux couchers de soleil de la région, lumineux et déformés par les produits chimiques.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il espère que nous n'utilisons pas l'eau de la rivière Bilge.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il est impatient de compter les marches de l'aiguille spatiale de Grockle, une manière pour lui de se détendre entre toutes ces inspections dans une zone si dense en hôtels, restaurants et hôpitaux.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il est impatient de visiter le musée du vieux clou, un de ses endroits préférés pour la typographie et la signalétique.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il n'est pas pressé de visiter les environs.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il pense acheter une canne de marche de plus à la boutique \"Le bois nous portera\" de Pelican Wharf afin de l'ajouter à sa collection croissante.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il attend de nous que nous ayons au moins un plafond, un sol et des murs qui tiennent.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il ne devrait pas avoir de retard, mais qu'il s'est déjà perdu dans Croquembouche par le passé... \\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">Monsieur Autravail nous a envoyé le rapport de sa visite récente, il fait 30 pages alors nous ne l'avons pas lu, mais il se termine par : \"Absolument horrible. Et pas seulement un hôpital horrible, juste un endroit horrible, tout confondu. Je suis impressionné de pouvoir être déçu à ce point. Mes félicitations...\"\\nLe rapport est mauvais, mais au moins nous ne pouvons pas tomber plus bas.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">Monsieur Autravail nous a envoyé le rapport de sa visite récente, il fait 30 pages alors nous ne l'avons pas lu, mais il se termine par : \"Un hôpital dangereux, je ne le recommande à personne qui souhaiterait aller mieux. Cependant, il reste une lueur d'espoir.\"\\nNous allons devoir améliorer l'hôpital si nous voulons faire mieux la prochaine fois.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">Monsieur Autravail nous a envoyé le rapport de sa visite récente, il fait 30 pages alors nous ne l'avons pas lu, mais il se termine par : \"Incroyablement moyen, rien ne marque en bien comme en mal, c'est un hôpital totalement ordinaire.\"\\nNous n'avons pas à nous plaindre, mais nous n'avons pas non plus de quoi nous réjouir.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">Monsieur Autravail nous a envoyé le rapport de sa visite récente, il fait 30 pages alors nous ne l'avons pas lu, mais il se termine par : \"Un des meilleurs lieux médicaux de Two Point County. Destiné à être une des destinations de choix pour tous les malades qui se respectent. Bravo.\"\\nUn rapport encourageant d'une personne influente de la Santé Publique !</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">Monsieur Autravail nous a envoyé le rapport de sa visite récente, il fait 30 pages alors nous ne l'avons pas lu, mais il se termine par : \"Un hôpital incroyable. Voilà un établissement qui ne se contente pas de prolonger les vies, il les enrichit également ! Une visite à cet hôpital commence souvent par des maux du corps, mais c'est une véritable guérison de l'âme qui y attend les patients. Fabuleux.\"\\nNous n'aurions pas pu avoir un meilleur rapport. Excellente nouvelle.</string>
  <string name="Challenges/VIP_Inspector_Title">Inspection de la Santé</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail a également ajouté une liste en pièce jointe : \"Œufs, Jus d'ananas, Carottes, Cheesy Gubbins, Œufs, Batonnets de poisson (?)\"\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail nous souhaite également une journée sans problèmes. \\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il a hâte de venir vérifier si notre hôpital respecte les normes et régulations de Two Point County.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail a ajouté que nous ne devrions pas agir différemment pour l'inspection car cela serait considéré comme de la triche et il n'a pas le temps pour ça.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute que nous le reconnaîtrons grâce au casque jaune qu'il portera, ainsi que par son visage. \\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">Le maire Tabitha Windsock arrive à l'hôpital.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">Le maire Tabitha Windsock insiste pour visiter notre hôpital. Il faut que l'endroit soit impeccable !</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Visite du maire</string>
  <string name="Challenges/VIP_Mayor_Name">Maire Tabitha Windsock</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">Le bureau de Tabitha Windsock nous a envoyé une lettre suite à sa visite : \"Votre établissement est tellement horrible que je n'ai plus aucun remord à en faire la raison de tous les maux de Two Point County dans mon prochain discours.\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">Le bureau de Tabitha Windsock nous a envoyé une lettre suite à sa visite : \"La Santé est un sujet sensible, et les élections approchent. Faites mieux rapidement et arrêtez de donner une mauvaise image au maire Windsock !\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">Le bureau de Tabitha Windsock nous a envoyé une lettre suite à sa visite : \"Merci d'avoir soutenu le maire Tabitha Windsock en cette période de besoin/fête et merci pour cette invitation à votre travail/domicile. Passez une excellente journée et n'oubliez pas de voter Windsock.\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">Le bureau de Tabitha Windsock nous a envoyé une lettre suite à sa visite : \"Bravo, ce sont des établissements comme le vôtre qui facilitent mon travail de maire et améliorent mon image... Sans oublier de prendre soin des habitants de Two Point County.\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">Le bureau de Tabitha Windsock nous a envoyé une lettre suite à sa visite : \"Félicitations, votre incroyable hôpital est l'exemple même du progrès de la Santé sous ma direction et vous serez le fer de lance de ma campagne de réélection.\"</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">Le maire Tabitha Windsock réalise une série de visites pour aider son électorat à mettre un nom sur son visage ou un visage sur son nom. Son équipe nous a demandé si nous aimerions qu'elle vienne à notre hôpital pour l'une de ces visites.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">Le maire Tabitha Windsock en a assez que personne ne la reconnaisse, son équipe nous a donc demandé si nous aimerions qu'elle vienne à notre hôpital en visite officielle afin d'augmenter sa notoriété. Je ne suis pas persuadé de savoir moi-même à quoi elle ressemble, mais c'est tout de même le maire.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">Le maire Tabitha Windsock s'est retrouvée au cœur d'un scandale lorsqu'un rapport a suggéré qu'elle passait 64 % de son mandat à jouer au golf. Son équipe nous a demandé s'il était possible qu'elle vienne à notre hôpital pour donner l'impression qu'elle fait des choses utiles.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">Le maire Tabitha Windsock est en campagne pour les élections semi-régionales bisannuelles du trimestre prochain et son équipe nous a demandé si nous aimerions qu'elle vienne à notre hôpital pour y faire une apparence.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">Le maire Tabitha Windsock fait une série d'apparences pour le lancement de son initiative \"Améliorons les choses qu'on peut\". Son équipe nous a demandé si nous aimerions qu'elle vienne à notre hôpital pour l'une de ces apparences.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">Le maire Tabitha Windsock voyage dans Two Point County pour l'initiative \"Le mal, c'est une mauvaise chose\" et son équipe nous a demandé si nous aimerions que notre hôpital soit son arrêt pour cette région.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">Le maire Tabitha Windsock nie les allégations sur la présence du mot \"chose\" dans le nom de toutes ses initiatives avec une nouvelle initiative : \"Je ne fais pas ce genre de choses\". Difficile de savoir de quoi il s'agit exactement, mais son équipe nous a demandé si nous aimerions qu'elle vienne à notre hôpital pour une visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">Le maire Tabitha Windsock a récemment tourné son attention vers la santé de Two Point County, affirmant : \"Il est important que les malades aillent mieux\". Son équipe nous a demandé s'il était possible qu'elle vienne à notre hôpital en visite officielle afin de montrer qu'elle utilise l'argent du contribuable pour les projets dont elle parle.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">Le maire Tabitha Windsock a une importante décision à prendre pour le futur financement médical de Two Point County. Son équipe nous a demandé s'il était possible qu'elle vienne à notre hôpital pour une visite afin qu'elle comprenne ce qui s'y passe et pourquoi c'est important.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">Le maire Tabitha Windsock fait des apparitions politiques dans Two Point County. Son équipe nous a demandé si nous aimerions qu'elle fasse un passage à notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir en visite officielle dans un futur proche. Monsieur Foxbridge gère le budget Santé de Two Point County, ni plus ni moins, alors pas de stress.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir inspecter l'hôpital. Il nous informe également qu'aucune excuse ne sera tolérée, pas même par manque de moyens.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir voir nos progrès. Il nous souhaite bonne chance et a joint un fichier audio de ce qui semble être son rire.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il ajoute que nous ferions bien de réaliser des profits contrairement à ce \"ramassis de hippies qui aiment leur prochain\".\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir voir nos progrès lors d'une visite. Il espère que nous serons à la hauteur et laisse entendre qu'une récompense pourrait être à la clé.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">Tarquin Foxbridge nous a envoyé une note rédigée à la main pour nous parler de sa visite à l'hôpital : \"J'ai été réellement meurtri par l'état de ce que vous appelez un hôpital. Si vous maintenez ce niveau, vos équipements, votre établissement et votre personnel seront recyclés pour financer des initiatives plus utiles au gouvernement. Bien à vous.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">Tarquin Foxbridge nous a envoyé une note rédigée à la main pour nous parler de sa visite à l'hôpital : \"Je n'ai pas été surpris de découvrir que votre établissement était passable dans le meilleur des cas. Faites mieux ou vous serez remplacés très vite.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">Tarquin Foxbridge nous a envoyé une note rédigée à la main pour nous parler de sa visite à l'hôpital : \"C'est avec tristesse que je vous annonce le niveau totalement standard de votre hôpital. Mon intégrité professionnelle vous implore de vous améliorer. Mes désirs personnels, en revanche, sont de vous voir brûler de la manière la plus amusante qui soit. Soyez plus intéressants.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">Tarquin Foxbridge nous a envoyé une note rédigée à la main pour nous parler de sa visite à l'hôpital : \"Je suis véritablement surpris de vous voir gérer la situation aussi bien. Je ne sais pas comment vous faites, mais je suppose que je dois vous dire de continuer comme ça.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">Tarquin Foxbridge nous a envoyé une note rédigée à la main pour nous parler de sa visite à l'hôpital : \"Je suis extrêmement ravi de voir que vous avez réalisé mon plan en 117 étapes pour atteindre l'hôpital idéal. Quel plan incroyable pour avoir donné une si belle réussite.\"</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il a hâte de pouvoir se faire un avis sur nous en fonction de nos profits.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il nous rappelle également que toute dépense inutile réalisée pour le confort des patients ou leur bien-être sera mal vu.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il ajoute qu'il espère voir à l'œuvre de belles machines à générer des profits.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il ajoute qu'il espère voir enfin un hôpital capable de se suffire à lui-même.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il espère que nous n'avons pas oublié que nous sommes une entreprise avant d'être un hôpital.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">Le Ministre de la Santé Tarquin Foxbridge arrive à l'hôpital.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Le Ministre de la Santé Tarquin Foxbridge aimerait visiter l'hôpital. Nous devrions accéder à sa demande.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Visite du Ministre de la Santé</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Ministre de la Santé Tarquin Foxbridge</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">La journaliste Sally Figblanket de Two Point Radio arrive à l'hôpital.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">La journaliste Sally Figblanket de Two Point Radio aimerait visiter l'hôpital. Qu'allons-nous lui répondre ?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Visite de journaliste</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Journaliste Sally Figblanket</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur d'étranges odeurs en provenance de la ferme Belétron. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur un cri suraigu en provenance de Wallace le borgne. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur des tartes à la crème empoisonnées au Cirque du Croissant. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur la présence d'un Yéti chantant. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour sonder les étudiants de la Mitton University à propos de leurs professeurs préférés. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur Holistix et la vente présumée d'eau de patate à 0,1 % qui ne contiendrait en réalité aucune trace du tubercule en question ni de ses vertus thérapeutiques. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour discuter avec un habitant de Duckworth-upon-Bilge qui aurait apparemment découvert une nouvelle nuance de beige. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur des flaques fluorescentes à proximité du quartier général de Bungle. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur la destruction de l'hôtel de ville de Smogley suite à une tempête de déchets. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur un chant discordant de mauvais augure en provenance du quartier général de la Fondation Orbe. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur les vols répétés de ballons de plage à Sweaty Palms. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour un reportage sur le festival du saumon de Grockle Bay. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur un rire machiavélique en provenance du quartier général de Jumbo. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour un reportage sur un sport local pratiqué au Sloop. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour un reportage sur l'ouverture de la nouvelle boutique de lait de chèvre souterraine de Pelican Wharf. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">La dernière émission de Sally Figblanket sur Two Point County vient de se terminer. Elle a parlé d'un hôpital \"dégoûtant et ennuyeux à mourir\". Oh non, c'est nous ! Ça s'est visiblement mal passé.\\nNous allons devoir améliorer l'hôpital si nous voulons éviter un scandale dans les médias.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">La dernière émission de Sally Figblanket sur Two Point County vient de se terminer. Elle a beaucoup plaisanté sur notre dos. C'était cruel mais aussi assez drôle, ha ha ha... Bref.\\nNous allons devoir améliorer l'hôpital si nous voulons passer pour autre chose que des comiques.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">La dernière émission de Sally Figblanket sur Two Point County vient de se terminer. Elle n'a pas beaucoup parlé de l'hôpital, elle a juste mentionné qu'il existait. Je suppose que c'est déjà ça de pris...\\nNous allons devoir améliorer l'hôpital si nous voulons qu'on parle de nous de manière positive.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">La dernière émission de Sally Figblanket sur Two Point County vient de se terminer. Il n'y avait peut-être pas grand chose à raconter d'autre, mais nous avons été mentionnés de manière très positive !\\nC'est un gros coup de pub pour l'hôpital, mais je me demande si nous aurions pu faire mieux...</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">La dernière émission de Sally Figblanket sur Two Point County vient de se terminer. Elle a parlé d'un hôpital \"incroyable, un exemple pour le futur de la Santé à Two Point County\". Oh, c'est nous ! Excellente nouvelle !\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Journaliste audio et parfois même visuelle, Sally Figblanket nous a demandé l'autorisation de venir visiter notre hôpital pour un article qu'elle écrit sur les files d'attente. Ça semble inintéressant, mais c'est l'occasion de faire parler de nous si nous arrivons à l'impressionner lors de son passage.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Sally Figblanket, l'employée-de-Two-Point-Radio-qui-n'y-est-pas-souvent-car-elle-enquête, nous a demandé une carte de presse pour visiter l'hôpital. Nous n'avons clairement rien de ce genre, mais un peu de publicité ne devrait pas nous faire de mal.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Sally Figblanket, la plus motivée des journalistes de Two Point Radio, nous a demandé à visiter l'hôpital pour un article qu'elle écrit sur la Santé à Two Point County.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est entrée en contact avec nous à la recherche de quelque chose d'intéressant à écrire pour un article. Ça serait l'occasion parfaite de la faire venir pour qu'elle nous fasse de la pub et, qui sait, elle trouvera peut-être ce qu'elle cherchait.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, nous a demandé de visiter l'hôpital. Je ne suis pas certain de ce qu'elle cherche, mais ça pourrait nous faire de la publicité.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">Sophie Nova nous a envoyé un B-mail pour nous annoncer son désappointement suite à sa récente visite. Elle n'est plus certaine du futur de la relation entre nos deux compagnies.\\nBungle ne partagera plus sa magie scientifique secrète avec nous si nous continuons comme ça !</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">Sophie Nova nous a envoyé un B-mail pour nous annoncer sa désapprobation suite à sa récente visite. Elle en est ressortie attristée.\\nOuh là. Nous allons devoir améliorer l'hôpital si nous voulons impressionner l'esprit le plus brillant de Two Point County.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">Sophie Nova nous a envoyé un B-mail pour nous annoncer son appréciation suite à sa récente visite. Elle n'est cependant pas certaine que nous ayons atteint notre plein potentiel.\\nEntretenir une relation forte avec Bungle Technologies pourrait s'avérer très important pour le futur de notre organisation. Ça s'est plutôt bien passé mais la visite de Sophie Nova aurait pu être encore plus réussie !</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">Sophie Nova nous a envoyé un B-mail pour nous annoncer son enthousiasme suite à sa récente visite. Un torrent de nouvelles idées se déverse dans sa tête.\\nBungle nous offre au passage quelques-unes de leurs dernières recherches. Exactement ce dont nous avions besoin. Enfin je crois.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">Sophie Nova nous a envoyé un B-mail pour nous annoncer son admiration suite à sa récente visite. Elle a utilisé le mot \"brillant\" cinq fois et n'a pas arrêté de travailler à ses recherches depuis.\\nBungle nous offre au passage quelques-unes de leurs dernières recherches. Excellent travail.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle ajoute qu'elle a du mal à imaginer de nouvelles machines depuis la sortie de la machine à crêpes v5 de Bungle.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle ajoute qu'elle cherche de nouvelles idées après la sortie du mini majordome d'aquarium.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle ajoute qu'elle aimerait savoir comment nous calibrons nos machines avant de décider finalement qu'elle préfère que ça reste une surprise.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle ajoute que les hôpitaux de Bungle MediTech ont quelques problèmes d'efficacité et qu'elle a besoin d'une nouvelle perspective.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. \\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Augustus Lavender, PDG de Holistix, nous a contacté afin d'offrir ses condoléances. Apparemment, notre hôpital est situé sur une telle concentration d'énergie négative que même des cristaux de soins sont inutiles.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Augustus Lavender, PDG de Holistix, nous remercie de l'avoir accueilli pour sa visite et espère que nous apprécierons les biscuits Holistix \"Légers comme l'air\" qu'il nous a laissés. Je passe mon tour, merci.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Augustus Lavender, PDG de Holistix, nous a envoyé une lettre. Il y exprime ses sincères remerciements et nous informe qu'il ne demande pas à être payé pour le miracle de la nature qu'il nous a octroyé. Hmm, merci Augustus.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Augustus Lavender, PDG de Holistix, semble avoir laissé un peu de son engrais spécial à l'hôpital lors de son passage. Je ne suis pas certain de comprendre, mais ça semble étrange.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">Nous avons reçu un \"cadeau\" de Holistix avec les compliments d'Augustus Lavender. Je m'en méfie comme de la peste, alors je l'ai envoyé au labo pour analyses. Nos experts ont confirmé qu'il s'agissait d'un \"poison homéopathique\". Ça ne représente aucun risque pour la santé et ça a plutôt bon goût. Il doit vraiment nous en vouloir.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Augustus Lavender, PDG de Holistix et rival, nous informe qu'il passera bientôt à notre hôpital. Ils ont sorti une nouvelle marque de \"médicaments de l'âme\" qui seront probablement de la partie.\\nIl n'est pas méchant, mais nous devrions quand même garder un œil sur lui au cas où il deviendrait gênant.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Augustus Lavender, PDG de Holistix et concurrent, nous informe qu'il passera bientôt à notre hôpital. Il semble vouloir prévenir nos patients du \"mensonge\" que représentent nos médicaments.\\nIl n'est pas méchant, mais nous devrions quand même garder un œil sur lui au cas où il deviendrait gênant.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Augustus Lavender, PDG de Holistix et concurrent, nous informe qu'il passera bientôt à notre hôpital. Il est parfois un peu trop excité en raison de la grande quantité de bourrache qu'il utilise dans ses repas.\\nIl n'est pas méchant, mais nous devrions quand même garder un œil sur lui au cas où il deviendrait gênant.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Augustus Lavender, PDG de Holistix et concurrent, nous informe qu'il passera bientôt à notre hôpital. On peut dire ce qu'on veut de lui, cet homme sent divinement bon.\\nIl n'est pas méchant, mais nous devrions quand même garder un œil sur lui au cas où il deviendrait gênant.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Augustus Lavender, PDG de Holistix et concurrent, nous informe qu'il passera bientôt à notre hôpital. On le voit parfois dessiner des plans de nos équipements à brûler plus tard lors de \"rituels de malchance\".\\nIl n'est pas méchant, mais nous devrions quand même garder un œil sur lui au cas où il deviendrait gênant.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">Une de nos sources à la Jumbo MegaCorp nous informe que depuis sa dernière visite, Jumbo McNally nous a rayé d'une de ses listes, a cessé de grommeler et semble globalement de bien meilleure humeur.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">Une de nos sources à la Jumbo MegaCorp nous informe que depuis sa dernière visite, Jumbo McNally a commencé à faire des blagues sur notre organisation et ne nous considère plus comme une menace.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">Une de nos sources à la Jumbo MegaCorp nous informe que depuis sa dernière visite, Jumbo McNally a un comportement tout à fait similaire à avant. Il semble penser qu'il nous accorde exactement l'attention nécessaire.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">Une de nos sources à la Jumbo MegaCorp nous informe que depuis sa dernière visite, Jumbo McNally est de mauvaise humeur, jette ce qu'il a sous la main au visage des gens et renverse les meubles de son bureau.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">Une de nos sources à la Jumbo MegaCorp nous informe que depuis sa dernière visite, Jumbo McNally a mis en place une équipe dont le seul but est de détruire aussi vite que possible notre organisation toute entière.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Ouh là.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Nous devrions probablement prévenir les Agents de maintenance.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Mes sources nous préviennent que c'est une très mauvaise nouvelle.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. On peut espérer qu'il vienne pour être guéri de quelque chose, mais j'en doute.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Nous devrions probablement mettre en sûreté tout ce que nous souhaitons conserver.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Agatha Sphere, PDG de la Fondation Orbe a été surprise en train de ricaner de manière inquiétante en quittant l'hôpital. Ça ne présage rien de bon. Qu'a-t-elle bien pu faire pendant sa visite ?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">Un message intercepté de la Fondation Orbe indique qu'Agatha Sphere a réussi à faire de nouvelles recrues lors de sa visite et qu'elle trouve notre hôpital \"vraiment décevant\". C'est loin d'être idéal.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">On nous signale depuis la Fondation Orbe qu'Agatha Sphere a trouvé quelques âmes sensibles lors de sa visite et qu'elle trouve notre hôpital \"sans intérêt particulier\". Hmm.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">D'après un médecin de la Fondation Orbe, ou \"guérisseur suprême\" comme ils sont appelés là-bas, Agatha Sphere est revenue très agacée de sa visite. Nous nous en sortons peut-être mieux que nous ne le pensons ?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">La Fondation Orbe vient de sortir une nouvelle vidéo promotionnelle qui menace de manière à peine cachée notre hôpital par l'usage d'images très étranges et perturbantes. Agatha Sphere doit penser que nous sommes une menace digne de ce nom.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Agatha Sphere, PDG de la Fondation Orbe et rivale, nous informe qu'elle viendra bientôt visiter notre hôpital. Elle ne fait pas souvent d'apparitions en public, alors nous devrions nous considérer chanceux je suppose...\\nElle va probablement déranger nos patients et perturber le fonctionnement de l'hôpital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Agatha Sphere, PDG de la Fondation Orbe et concurrente, nous informe qu'elle viendra bientôt visiter notre hôpital. Ne la regardez pas directement dans les yeux, faites-moi confiance.\\nElle va probablement déranger nos patients et perturber le fonctionnement de l'hôpital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Agatha Sphere, PDG de la Fondation Orbe et concurrente, nous informe qu'elle viendra bientôt visiter notre hôpital. Je me méfie de tous ceux qui sont pour les sandales, et elle n'y fait pas exception.\\nElle va probablement déranger nos patients et perturber le fonctionnement de l'hôpital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Agatha Sphere, PDG de la Fondation Orbe et concurrente, nous informe qu'elle viendra bientôt visiter notre hôpital. Elle entend emmener certains de nos patients avec elle pour leur faire porter des toges confortables. Si ce n'est pas la définition même du mal, alors je ne sais pas ce que c'est.\\nElle va probablement déranger nos patients et perturber le fonctionnement de l'hôpital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Agatha Sphere, PDG de la Fondation Orbe et concurrente, nous informe qu'elle viendra bientôt visiter notre hôpital. Je commence déjà à me sentir mal... J'ai besoin de m'allonger.\\nElle va probablement déranger nos patients et perturber le fonctionnement de l'hôpital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Augustus Lavender, PDG de Holistix et concurrent, arrive bientôt à l'hôpital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">Augustus Lavender, le PDG de Holistix : Produits et Médicaments Écologiques, vient nous voir pour une visite. Il nous dit que toute rivalité entre nos compagnies doit être oubliée et qu'il souhaite simplement répandre la paix et l'amour. Je ne suis pas certain de ce qu'il entend par là. Gardons un œil sur lui.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Visite de Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">PDG rival Augustus Lavender</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Jumbo McNally, PDG de Jumbo MegaCorp et concurrent, arrive bientôt à l'hôpital.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Jumbo McNally, le PDG de Jumbo MegaCorp, vient nous rendre visite. Il souhaite discuter d'une fusion potentielle avec Jumbo Healthcare Inc. Gardons un œil sur lui. Il est réputé pour ses accès de colère lorsqu'il discute affaires.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Visite de Jumbo MegaCorp</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">PDG rival Jumbo McNally</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Agatha Sphere, PDG de la Fondation Orbe et concurrente, arrive bientôt à l'hôpital.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">Agatha Sphere, Chef suprême de la Fondation Orbe, vient nous rendre visite. Elle veut discuter de notre relation avec leur filiale Orbe Médical. Elle était très convaincante, pas de tentative de lavage de cerveau, je pense honnêtement que c'est une occasion en or pour nous. Je l'ai donc immédiatement invitée. D'ailleurs, pour votre information, je crois que j'en suis tombé amoureux.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Visite de la Fondation Orbe</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">PDG rival Agatha Sphere</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">Sophie Nova, PDG de Bungle Technologies et concurrente, arrive bientôt à l'hôpital.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">Sophie Nova, PDG de Bungle Tech, vient nous rendre visite. Elle aimerait que nous partagions nos connaissances pour aider le monde médical à progresser. Bungle Healthcare a fait des découvertes technologiques et pharmaceutiques très intéressantes ces derniers temps. Ce serait une belle occasion de montrer nos propres avancées en recherche.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Visite de Bungle Technologies</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">PDG rival Sophie Nova</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">J'ai entendu dire que Jumbo McNally a envoyé un de ses employés les plus vils pour nous rendre une \"petite visite\".\\nIl ressemblera à un de nos patients habituels, alors nous devrions tenter de le prendre en train de saboter notre hôpital.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">Jumbo MegaCorp nous envoie un de leurs saboteurs pour s'occuper de notre hôpital.\\nIl ressemblera à un de nos patients habituels, alors nous devrions tenter de le prendre en train de saboter notre hôpital.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Alerte désastre : une tornade aquatique a été signalée dans la région.</string>
  <string name="Challenges/WaterTornado_Name">Tornade aquatique</string>
  <string name="Challenges/WaterTornado_NotificationMessage">Attention, tornade aquatique détectée dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Chaque épidémie débute avec l'arrivée d'un certain nombre de patients. Nous devrons réussir à atteindre tous les objectifs, avant le traitement de tous les patients, afin de passer à l'épidémie suivante.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Patients traités : {[PROCESSED]} \\nPatients restants : {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Objectif d'épidémie</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Objectif d'épidémie atteint</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Modification du financement : Holistix couvrira désormais &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; de nos frais de fonctionnement pour les 3 prochains mois en raison de notre score sur &lt;style=\"AdvisorHighlight\"&gt;l'Indice de bien-être&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Faim</string>
  <string name="Character/Attributes/02_Thirst_CS">Soif</string>
  <string name="Character/Attributes/03_Toilet_CS">Toilettes</string>
  <string name="Character/Attributes/04_Boredom_CS">Ennui</string>
  <string name="Character/Attributes/05_Litter_CS">Déchets</string>
  <string name="Character/Attributes/06_Energy_CS">Énergie</string>
  <string name="Character/Attributes/07_Health_CS">Santé</string>
  <string name="Character/Attributes/08_Happiness_CS">Bonheur</string>
  <string name="Character/Attributes/09_XP_CS">EXP</string>
  <string name="Character/Attributes/10_Nausea_CS">Nausée</string>
  <string name="Character/Attributes/11_Hygiene_CS">Hygiène</string>
  <string name="Character/Attributes/12_Temperature_CS">Température</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">Aptitude Service à la clientèle : {[PERCENT]}</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">Aptitude Diagnostic en {[ROOM]} : {[PERCENT]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">Aptitude Diagnostic : {[PERCENT]}</string>
  <string name="Character/Modifiers/Happiness_Description_CS">Bonheur : {[PERCENT]}</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">Aptitude Maintenance : {[PERCENT]}</string>
  <string name="Character/Modifiers/Marketing_Description_CS">Aptitude Marketing : {[PERCENT]}</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">Vitesse : {[PERCENT]}</string>
  <string name="Character/Modifiers/Research_Description_CS">Aptitude Recherche : {[PERCENT]}</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Paramétrage accéléré de l'Hieriseur</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">Vitesse d'apprentissage : {[PERCENT]}</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">Vitesse d'enseignement : {[PERCENT]}</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">Aptitude Traitement en {[ROOM]} : {[PERCENT]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">Aptitude Traitement : {[PERCENT]}</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">Aptitude Amélioration : {[PERCENT]}</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Projet Supervirus terminé : &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nCliquez ici pour obtenir vos &lt;style=\"AdvisorHighlight\"&gt;récompenses&lt;/style&gt;.</string>
  <string name="Collaborative/Button_Tooltip">Réseau Supervirus\\nProjets collaboratifs</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Guérisons consécutives</string>
  <string name="Collaborative/Chat_Albert_Name">Albert Crank</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">Saviez-vous que la taille de ce projet me donne la migraine ? J'ai besoin de m'allonger.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">First !</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Oh, j'allais presque oublier... Voici la discussion de groupe du Supervirus. Vous pouvez l'utiliser pour communiquer avec vos collaborateurs, afin de coordonner les stratégies de recherche ou d'engager une conversation amicale, tout comme je suis en train de le faire. Bonne journée.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">Bienvenue ! Pour commencer, cliquez sur un nodule de recherche pour voir ses critères, sélectionnez \"Commencer\", puis rendez-vous dans l'un de vos hôpitaux. Progressez dans l'arbre de recherche pour terminer tous ses nodules de victoire et mener à bien le projet.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">Les branches de recherche ne seront pas toutes couronnées de succès... Alors, plus vous aurez de personnel sur un projet, plus vous pourrez éliminer rapidement toute impasse.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">Saviez-vous que (j'adore dire ça) le chef de projet peut inviter des amis à rejoindre un projet pour alléger la charge de travail ? Faites attention aux nodules de recherche qui nécessitent des données de la part de plus d'une organisation.</string>
  <string name="Collaborative/Chat_Sophie_Name">Sophie Nova</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">Les applications potentielles de cette technologie sont bien trop innombrables pour toutes les citer. Mais je suis si heureuse que je vais quand même commencer à faire une liste pour célébrer !</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">...</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">Depuis que vous êtes sur ce projet, j'ai reçu en prime une livraison de Cheesy Gubbins pour toute l'année. Et dire que certains croient qu'il n'y a aucun avantage à être PDG ! Merci à tous.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">J'aurais dû examiner cela d'un peu plus près depuis très longtemps, mais les monobêtes me fichent la chair de poule !</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">J'ai déjà tenté l'expérience avec des fantômes. J'aurais dû me douter qu'un réveil hanté n'était pas la meilleure façon de se lever du bon pied... On doit pouvoir faire mieux que ça ! À vous de jouer, les gars.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">Il vous faut un partenaire pour faire des recherches sur l'amouuuuuur.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">Non, vraiment. Il vous faut plus d'une personne pour ce projet.</string>
  <string name="Collaborative/Chat_Title">Messages</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Accomplissez cet objectif pour contribuer au projet collaboratif.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Test description d'objectif de collaboration</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Test nom d'objectif de collaboration</string>
  <string name="Collaborative/Complete_ViewProject_CS">Voir le projet</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Effacez vos données et recommencez votre carrière collaborative.</string>
  <string name="Collaborative/DeleteData_Complete">Suppression des données collaboratives réussie.</string>
  <string name="Collaborative/DeleteData_Text">Voulez-vous vraiment réinitialiser vos données collaboratives ?\\n\\nVous redémarrerez votre carrière collaborative, abandonnerez tout projet actif, mais conserverez toutes les récompenses obtenues jusqu'ici.</string>
  <string name="Collaborative/DeleteData_Title">Recommencer la carrière collaborative</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Délai de connexion dépassé</string>
  <string name="Collaborative/Error_FileCorruption_CS">Corruption du fichier</string>
  <string name="Collaborative/Error_RetrievingData_CS">Nous avons du mal à récupérer les données du chef de projet, {0}, en raison de :\\n\\n{1}\\n\\nNous continuerons de tenter de récupérer les données, mais si vous ne souhaitez pas attendre, vous pouvez abandonner ce projet. Si vous abandonnez ce projet, sachez que toutes vos contributions envers ce projet seront perdues.</string>
  <string name="Collaborative/Failed_Restart_CS">Recommencer</string>
  <string name="Collaborative/Feature_Intro_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Projets collaboratifs&lt;/style&gt; débloqués ! Travaillez avec d'autres organisations médicales pour explorer de nouvelles branches de recherche et faire d'incroyables découvertes.</string>
  <string name="Collaborative/GUI/Abandon">Abandonner</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">Voulez-vous vraiment abandonner cet objectif ?\\n\\nVotre progression vers cet objectif sera perdue.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">Voulez-vous vraiment abandonner ce projet ?\\n\\nLes conséquences sont bla-bla-bla pour un chef/non-chef.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">Voulez-vous vraiment abandonner ce projet ?\\n\\nVous êtes le chef de ce projet. Si vous l'abandonnez, vous mettrez fin au projet et la progression de tous les participants sera perdue.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">Voulez-vous vraiment abandonner ce projet ?\\n\\nSi vous abandonnez, toutes vos contributions envers ce projet seront perdues.</string>
  <string name="Collaborative/GUI/Abandon_CS">Abandonner</string>
  <string name="Collaborative/GUI/Abandoning_CS">Abandon en cours...</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">Un objectif est déjà en cours dans {0}. Si vous commencez ce nouvel objectif, vous abandonnerez {1} et votre progression sera perdue.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">Un objectif est déjà en cours dans le projet mondial.  Si vous commencez cet objectif, vous abandonnerez automatiquement l'objectif précédent et votre progression sera perdue !</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">Un objectif est déjà en cours dans un projet collaboratif.  Si vous commencez cet objectif, vous abandonnerez automatiquement l'objectif précédent et votre progression sera perdue !</string>
  <string name="Collaborative/GUI/Chat">Discussion</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">Il reste peu de temps...</string>
  <string name="Collaborative/GUI/Collaborators">Collaborateurs :</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">{0} participant(s)</string>
  <string name="Collaborative/GUI/Collect_CS">Obtenir</string>
  <string name="Collaborative/GUI/Collected_CS">Obtenu(s)</string>
  <string name="Collaborative/GUI/Completed">Terminé</string>
  <string name="Collaborative/GUI/Completed_CS">Terminé</string>
  <string name="Collaborative/GUI/Creating_CS">Création en cours...</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">Il reste {0:N0} jour(s)...</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">A atteint l'objectif &lt;b&gt;{0}&lt;/b&gt; !</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">A rejoint le projet !</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">A refusé l'invitation !</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">A commencé l'objectif &lt;b&gt;{0}&lt;/b&gt; !</string>
  <string name="Collaborative/GUI/GatheringData">Recueil des données des autres fondations en cours...</string>
  <string name="Collaborative/GUI/Incomplete_CS">Incomplet</string>
  <string name="Collaborative/GUI/InviteCollaborators">Inviter des collaborateurs</string>
  <string name="Collaborative/GUI/Invites">Invitations :</string>
  <string name="Collaborative/GUI/Join">Rejoindre</string>
  <string name="Collaborative/GUI/Joining_CS">En train de rejoindre...</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">Voulez-vous vraiment expulser {0} du projet ?\\n\\nVous perdrez toutes ses contributions pour ce projet, engendrant peut-être une perte de la progression.</string>
  <string name="Collaborative/GUI/Kick_CS">Expulser</string>
  <string name="Collaborative/GUI/KickedReason_CS">Vous vous êtes fait expulser du projet par le chef, {0}. Abandonnez le projet pour libérer cet emplacement.</string>
  <string name="Collaborative/GUI/Kudosh">Kudosh :</string>
  <string name="Collaborative/GUI/Kudosh_CS">Kudosh :</string>
  <string name="Collaborative/GUI/Leader">Chef</string>
  <string name="Collaborative/GUI/Letter_Signature">Encore merci pour votre entière coopération,\\n\\nSophie Nova\\nPDG, Bungle Technologies</string>
  <string name="Collaborative/GUI/Log">Journal</string>
  <string name="Collaborative/GUI/NewResearchProject">Nouveau projet de recherche :</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">Nouveau projet de recherche :</string>
  <string name="Collaborative/GUI/OK_CS">OK</string>
  <string name="Collaborative/GUI/PostMessage">Publier un message…</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Chef : {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Conseillé : {0}</string>
  <string name="Collaborative/GUI/Reject">Rejeter</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Chef de projet :</string>
  <string name="Collaborative/GUI/Reward_CS">Récompense : {0}</string>
  <string name="Collaborative/GUI/Rewards">Récompenses :</string>
  <string name="Collaborative/GUI/Send">Envoi</string>
  <string name="Collaborative/GUI/Start">Commencer</string>
  <string name="Collaborative/GUI/StartNewProject">Lancement du nouveau projet :</string>
  <string name="Collaborative/GUI/StartProject">Lancer le projet</string>
  <string name="Collaborative/GUI/Start_CS">Commencer</string>
  <string name="Collaborative/GUI/Title">Réseau Supervirus</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">Vous ne pouvez pas avoir plus de projets en cours. Vous devez en abandonner un si vous souhaitez lancer un nouveau projet.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Annuler l'invitation</string>
  <string name="Collaborative/GUI/Waiting_CS">En attente</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Votre contribution :&lt;/b&gt; {0} Objectif(s) atteint(s)</string>
  <string name="Collaborative/GUI/YourContribution_CS">Votre contribution :</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">{0} objectif(s) atteint(s)</string>
  <string name="Collaborative/GlobalProject">Projet mondial</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Projet mondial expiré</string>
  <string name="Collaborative/Global_Animals_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial du Confort animalier est terminé.\\n\\nNotre nouvelle sélection d'animaux biocompatibles ne pourra pas guérir tout le monde, mais au moins, ils permettront d'égayer un peu l'hôpital.\\n\\nBravo à tous.</string>
  <string name="Collaborative/Global_Animals_Description">Accomplissez les objectifs de recherche pour savoir quels animaux seront bénéfiques et appropriés à un environnement médical.</string>
  <string name="Collaborative/Global_Animals_Name">Confort animalier</string>
  <string name="Collaborative/Global_ArtStatues_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial des Réflexions sur la mortalité est terminé.\\n\\nZara Fitzenpoche nous a envoyé ceci :\\n\"Merci d'avoir participé à ce projet. Je crois qu'il est assez évocateur, et ce qu'il évoque est en rapport avec vous. Que vous inspire-t-il ?\"\\nC'est plutôt… positif, non ?\\n\\nBravo à tous.</string>
  <string name="Collaborative/Global_ArtStatues_Description">Inspirez Zara Fitzenpoche.</string>
  <string name="Collaborative/Global_ArtStatues_Name">Réflexions sur la mortalité</string>
  <string name="Collaborative/Global_FruitLoot_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial Fruits en folie est terminé.\\n\\nGrâce à tous ces fruits, nos hôpitaux ont une apparence beaucoup plus estivale. En seront-ils plus efficaces pour autant ? Ce n'est pas à moi d'en juger. Mais en sont-ils embellis ? Oui, mille fois oui.\\n\\nBravo à tous. Profitez du fruit de votre labeur.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Aidez le Collectif Supervirus à donner un côté fruité aux hôpitaux de Two Point County.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">Fruits en folie</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial Un projet de feu et de glace est terminé.\\n\\nGrâce à l'invention de ces deux fontaines spectaculaires, l'inconfort dû aux températures ne sera enfin plus qu'un mauvais souvenir.\\n\\nBravo à tous.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Trouvez une solution à l'inconfort dû à la température en développant des solutions brûlantes et glacées pour Two Point County.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">Un projet de feu et de glace</string>
  <string name="Collaborative/Global_Jasmine_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial de la Recherche d'odeur agréable est terminé.\\n\\nJasmine Odyssey est enchantée par les résultats de notre recherche. Les Pointilleux n'auront plus jamais à choisir entre être stériles OU avoir une odeur agréable.\\n\\nBravo à tous.</string>
  <string name="Collaborative/Global_Jasmine_Description">Recueillez des données pour aider Jasmine Odyssey à créer un \"désinfectant à l'odeur agréable\" afin d'avoir accès au produit fini et obtenir des récompenses de la part de la popstar.</string>
  <string name="Collaborative/Global_Jasmine_Name">Recherche d'odeur agréable</string>
  <string name="Collaborative/Global_MedSet_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial Gyro-Écrou est terminé.\\n\\nLa conclusion de ce projet révolutionnaire marque un nouveau départ pour le Collectif Supervirus. Nous avons généré une quantité sans précédent de données et développé toute une gamme de nouvelles technologies médicales se servant du Gyro-Écrou.\\n\\nBravo. Je vous recontacterai bientôt...</string>
  <string name="Collaborative/Global_MedSet_Description">Collaborez avec chaque organisation via le réseau Supervirus pour découvrir de nouvelles applications au Gyro-Écrou et développer la technologie médicale de Two Point County.</string>
  <string name="Collaborative/Global_MedSet_Name">Le Gyro-Écrou</string>
  <string name="Collaborative/Global_Objective_Desc">Accomplissez cet objectif pour contribuer au projet mondial.</string>
  <string name="Collaborative/Global_ProjectCompleted">Projet terminé</string>
  <string name="Collaborative/Global_Snacks_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial Solide appétit est terminé.\\n\\nNos en-cas défraient la chronique. Pour ou contre, peu importe... Ils existent. Et pour tout le monde.\\n\\nBravo à tous.</string>
  <string name="Collaborative/Global_Snacks_Description">Aidez le Collectif Supervirus à développer plusieurs assortiments d'en-cas.</string>
  <string name="Collaborative/Global_Snacks_Name">Solide appétit</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Objectif collaboratif atteint : &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nRécompenses : &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nCliquez ici pour voir le statut du projet...</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; mis à jour. Cliquez ici pour voir.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; et &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; mis à jour. Cliquez ici pour voir.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; et &lt;style=\"AdvisorHighlight\"&gt;{2}&lt;/style&gt; mis à jour. Cliquez ici pour voir.</string>
  <string name="Collaborative/Invite_Tooltip">Invitez un ami à rejoindre ce projet.</string>
  <string name="Collaborative/Letter/Intro_Letter">Votre organisation s'avère très prometteuse et par conséquent, elle a été sélectionnée pour faire partie du Collectif Supervirus de Bungle. Félicitations.\\n\\nNous avons fondé le Collectif Supervirus dans le but de rassembler les grands génies de la région afin de régler nos plus grandes préoccupations médicales. Depuis, le Supervirus est devenu l'interface majeure pour toute forme de recherche et de technologie.\\n\\nNous vous avons donné accès au réseau Supervirus et lorsque tout sera prêt de votre côté, vous pourrez alors entrer dans l'univers incroyable de la recherche collective.</string>
  <string name="Collaborative/MetamapLetter_Animals">Lors de ma visite récente dans un hôpital, je me suis dit que l'endroit aurait bien besoin de la présence d'animaux. Mais quels animaux conviendraient à un centre de soin, tout en tenant compagnie à nos patients et notre personnel ? Des yacks ? Des émeus ? Des ornithorynques ? J'ai vite compris que je ne pouvais pas prendre cette décision de mon propre chef.\\n\\nIl faut effectuer des recherches pour savoir quels animaux sont les plus appropriés. Et par-dessus tout, ces animaux doivent contribuer à réduire le taux de mortalité de l'hôpital.\\n\\nLe Collectif Supervirus a lancé un projet mondial. Connectez-vous au réseau Supervirus pour contribuer au projet et recevoir des récompenses.</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">Zara Fitzenpoche, l'artiste la moins méconnue de Two Point County, cherche à retrouver l'inspiration en \"collaborant avec le réseau Supervirus\". Nous aussi, nous avons été surpris, mais ne vous en faites pas, elle veut juste que nous accomplissions quelques tâches médicales pour l'aider à créer ses prochains travaux, intitulés \"Réflexions sur la mortalité\".\\n\\nLe Collectif Supervirus a lancé un projet mondial. Connectez-vous au réseau Supervirus pour contribuer au projet et recevoir des récompenses.</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">C'est moi, ou nos hôpitaux ne dégagent pas suffisamment de vibrations estivales à cette époque de l'année ?\\n\\nSuite à de nombreuses analyses scientifiques, j'ai décidé sur un coup de tête qu'il fallait leur donner un côté plus fruité. Concrètement, j'ignore ce que cela signifie, mais c'est pour cela que vous êtes là. Mettez-vous au boulot.\\n\\nLe Collectif Supervirus a lancé un projet mondial. Connectez-vous au réseau Supervirus pour contribuer au projet et recevoir des récompenses.</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\nVous est-il déjà arrivé, au travail ou chez vous, de vous rendre compte qu'il faisait un froid polaire ? Non mais qu'est-ce qui se passe ? Personnellement, je veux que ça s'arrête. Les radiateurs font de leur mieux, mais ils ne sont pas à la hauteur. Il nous faut quelque chose de nouveau, et de... plus chaud encore. Mais parfois, il fait trop chaud, et ça c'est tout aussi pénible.\\n\\nJe propose qu'on mette au point une solution pour les températures pénibles et non idéales en effectuant une tonne de recherches. Lancez-vous.</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Jasmine Odyssey souhaite combiner deux de ses hobbies : les bonnes odeurs et les mains propres avec ce qu'elle a nommé le \"désinfectant à l'odeur agréable\". Elle a demandé au Collectif Supervirus de recueillir une vaste quantité de données pour que ses spécialistes en parfumerie puissent fabriquer le meilleur désinfectant parfumé de Two Point County.\\n\\nLe Collectif Supervirus a lancé un projet mondial. Connectez-vous au réseau Supervirus pour contribuer au projet et recevoir des récompenses.</string>
  <string name="Collaborative/MetamapLetter_MedSet">Le Collectif Supervirus est ravi d'annoncer, et de lancer, son premier projet mondial.\\n\\nBungle a créé une nouvelle machine abracadabrante : le Quadra-Hyper Neuro-Perma Batho-Omni Gyro-Écrou, ou Gyro-Écrou pour faire court. Nous avons attendu le bon moment pour unir tous les participants du réseau Supervirus sur un unique projet et, avec le développement récent de ce composant mécanique à la pointe de la technologie, c'est l'occasion idéale !\\n\\nNos scientifiques pensent que le Gyro-Écrou peut être utilisé de très nombreuses façons et le réseau Supervirus est appelé dans son intégralité à explorer ces différentes options pour développer de nouvelles technologies médicales.</string>
  <string name="Collaborative/MetamapLetter_Signature">Cordialement,\\nSophie Nova\\nPDG, Bungle Technologies</string>
  <string name="Collaborative/MetamapLetter_Snacks">Je viens vers vous, chers amis, dans l'espoir d'améliorer les environnements de travail de Two Point County. Mon plan se base sur deux principes majeurs...\\n\\nLe premier : je déteste avoir faim au travail. Le deuxième : j'adore pouvoir choisir ce que je vais manger. \\n\\nLe Collectif Supervirus a lancé un projet mondial. Connectez-vous au réseau Supervirus pour contribuer au projet et recevoir des récompenses.</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">N'est pas en train de jouer</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">{0}/{1} joueurs ont terminé ce nodule de recherche.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">{0}/{1} joueurs ont terminé</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Joue à Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">Bungle pense que les poils indésirables et rampants ne devraient plus exister. Recueillez des données sur ces terribles vers de terre poilus, les monobêtes ! Participez également au développement d'une méthode de désinfestation plus moderne et efficace.\\n\\nIl est possible d'effectuer ce projet en solo, mais vous progresserez plus vite grâce aux contributions provenant d'une autre organisation médicale.</string>
  <string name="Collaborative/ProjectDescription_2">L'inspecteur de la Santé, Henry Autravail, a rédigé une lettre ouverte au Two Point Squabbler : \"Je pense que nous nous fourvoyons quant à l'état amoureux. Nous avons longtemps cru que c'était un phénomène biologique et spirituel, alors qu'il semblerait qu'il s'agisse d'une maladie. Si tel est le cas, toutes les inspections sanitaires effectuées précédemment seraient alors déclarées invalides et tout le système médical devrait fermer ses portes immédiatement pour pouvoir procéder à de nouvelles inspections.\"\\n\\nCela n'est pas aussi urgent que Henry le prédit, car apparemment personne n'écoute vraiment monsieur Autravail au sein du ministère, mais cela pourrait faire l'objet d'une enquête intéressante qui l'apaiserait si nous parvenons à une conclusion à ce sujet. Pour mener cette recherche, vous aurez besoin de l'aide d'une autre organisation.</string>
  <string name="Collaborative/ProjectDescription_3">Chez Bungle, les spécialistes croient que Two Point County n'exploite pas l'une de ses plus grandes ressources : les morts. Ils avaient commencé à établir des façons d'utiliser cette ressource, mais cette idée a été abandonnée. Aidez-les à ressusciter leur idée pratique concernant les défunts afin de tirer profit des patients les moins chanceux de l'organisation.\\n\\nLa charge de travail devrait être répartie entre plusieurs organisations.</string>
  <string name="Collaborative/ProjectDescription_4">Les gros bonnets de Cheesy Gubbins veulent effectuer une étude approfondie sur l'histoire du fromage \"dans le but de comprendre l'équilibre sacré entre l'homme et le fromage, au nom de l'amélioration de Two Point County, et ainsi décider de l'avenir du fromage Gubbin.\"\\n\\nIl faudrait faire une recherche très poussée sur la constitution des Pointilleux, ainsi que leur réaction et leur développement face au fromage. Qui aurait pu croire qu'il y aurait tant de choses à connaître à propos du fromage ?... Voilà un sujet parfait pour l'entreprise des Cheesy Gubbins.</string>
  <string name="Collaborative/ProjectDescription_5">Apparemment, un soir au QG de Bungle, une séquence de mots traversa l'esprit de Sophie Nova, qu'elle rédigea sur son bloc-notes de Chats de bureau : \"les machines et penser si pouvaient\". Elle fut persuadée que son idée avait un sens quelque part, mais elle ne parvenait pas à déchiffrer son inspiration du moment. Au fil de plusieurs années et de milliers de bloc-notes griffonnés, cette séquence de mots finit par prendre un sens sous ses yeux ébahis : \"et si les machines pouvaient penser\"...\\n\\nC'est un projet qui lui tient à cœur, mais pour le moment, il ne s'est toujours pas concrétisé. Il faudra recueillir une quantité considérable de données variées afin de pouvoir créer une intelligence artificielle capable de travailler dans le domaine médical.</string>
  <string name="Collaborative/ProjectName_1">Extermination de poils</string>
  <string name="Collaborative/ProjectName_2">Mal d'amour</string>
  <string name="Collaborative/ProjectName_3">Poids mort</string>
  <string name="Collaborative/ProjectName_4">Affaire de fromage</string>
  <string name="Collaborative/ProjectName_5">Cœur de machine</string>
  <string name="Collaborative/ProjectVictoryMessage_1">Le Collectif Supervirus est ravi de vous annoncer qu'un autre projet est terminé.\\n\\nFélicitations pour votre grande contribution au développement de Two Point County.\\n\\nAujourd'hui, nous pouvons enfin célébrer la victoire que nous attendions depuis très longtemps contre les monobêtes. Je dois avouer que c'est un très grand soulagement pour moi.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">Le Collectif Supervirus est ravi de vous annoncer qu'un autre projet est terminé.\\n\\nFélicitations pour votre grande contribution au développement de Two Point County.\\n\\nL'état amoureux a été répertorié comme n'étant PAS UNE MALADIE. J'ai contacté monsieur Autravail pour lui faire part de la nouvelle, mais il n'a apparemment pas compris de quoi je parlais.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">Le Collectif Supervirus est ravi de vous annoncer qu'un autre projet est terminé.\\n\\nFélicitations pour votre grande contribution au développement de Two Point County.\\n\\nNous avons amélioré la fonction des défunts. Nous espérons simplement que c'est ce qu'ils auraient voulu.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">Le Collectif Supervirus est ravi de vous annoncer qu'un autre projet est terminé.\\n\\nFélicitations pour votre grande contribution au développement de Two Point County.\\n\\nDésormais, nous en savons plus sur le fromage que quiconque sur toute la planète. Les chefs de Cheesy Gubbins ont légèrement modifié leur stratégie sur 500 ans afin de refléter les résultats de la recherche. Afin de montrer leur gratitude, ils ont envoyé à tout le monde une plaque commémorative.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">Le Collectif Supervirus est ravi de vous annoncer qu'un autre projet est terminé.\\n\\nFélicitations pour votre grande contribution au développement de Two Point County.\\n\\nNotre nouvelle IA a déjà commencé à raconter des histoires drôles et à poser des questions. Il est certain que nous nous souviendrons de ce jour avec émotion et qu'il ne s'agit certainement pas du début de la fin...</string>
  <string name="Collaborative/Rewards_???">???</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">Jasmine vous a envoyé un de ses disques pour vous remercier, avec les titres \"L'odeur de ton visage\" et \"La femme qui murmurait à l'oreille des poissons\".</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">L'EP qui fait fureur dans la région inclut les célèbres chansons \"L'odeur de ton visage\" et \"La femme qui murmurait à l'oreille des poissons\". </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">Extended Play de Jasmine</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Musique</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Musique - Bientôt disponible</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Nodule caché</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Test description de super bug</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Test nom de super bug</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Bravo. Vous avez résolu le projet Alan Huskins ! Allez récupérer vos récompenses avant qu'il ne soit trop tard !</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">Un nouveau projet mondial est disponible dans le menu Projets collaboratifs !</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Alan et Ben aimeraient vous inviter à les rejoindre pour résoudre leur problème.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">Le projet Alan Huskins</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Soin chronométré des patients</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Créateur de richesses chronométré</string>
  <string name="Collaborative/TimedObjective_Research_Name">Recherche chronométrée</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} jours</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Nodules terminés : {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">Vous avez terminé ceci</string>
  <string name="Collaborative/Tooltip_DeadEnd">Cette branche de recherche n'a abouti à aucun résultat. Concentrez-vous sur d'autres projets plus lucratifs.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Lancer un nouveau projet</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Former des assistants</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Former des docteurs</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Former des agents de maintenance</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Former des infirmières</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Collaborez avec d'autres organisations sur des projets de recherche spéciaux afin de découvrir des technologies et remporter des récompenses.\\n\\nPourquoi ne pas lancer un projet ?</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">Le Collectif Supervirus</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">Voici l'écran du Réseau Supervirus Mondial. À partir d'ici, vous pouvez consulter l'arbre de recherche pour un projet mondial en cours. Toute la communauté va devoir s'unir pour terminer ce projet. Plusieurs organisations devront terminer chaque nodule de recherche afin de progresser dans l'arbre de recherche et trouver les nodules de victoire pour ce projet. Chaque organisation ne peut avoir qu'un seul nodule de recherche en cours à la fois, alors choisissez-le à bon escient. Avec un peu de chance, la communauté aura déjà terminé des nodules de victoire, alors pensez à récupérer les récompenses.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Projets mondiaux Supervirus</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">Voici l'écran du réseau Supervirus. À partir d'ici, vous pouvez consulter l'arbre de recherche pour les projets en cours. Vous devrez terminer les nodules de recherche afin de progresser dans l'arbre de recherche et trouver les nodules de victoire requis pour ce projet. Vous pouvez effectuer les nodules de recherche dans n'importe lequel de vos hôpitaux. Vous ne pouvez avoir qu'un seul nodule de recherche en cours à la fois, alors choisissez-le à bon escient.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Projets Supervirus</string>
  <string name="Collaborative/UpdatePending_CS">Mise à jour en attente : échec de la récupération des dernières données du projet.</string>
  <string name="Collaborative/VictoryNode_Name">Nodule de victoire</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Cliquez ou appuyez sur une touche pour quitter</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">Merci d'avoir joué !</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1"></string>
  <string name="DJ/Game Intro/Line_2"></string>
  <string name="DJ/Game Intro/Line_3"></string>
  <string name="DJ/Game Intro/Line_4"></string>
  <string name="DJ/Game Intro/Line_5"></string>
  <string name="DJ/Game Intro/Line_6"></string>
  <string name="DJ/SongArtists/BlueberryLonghorn">Taureau aux myrtilles</string>
  <string name="DJ/SongArtists/BookSmell">L'odeur des livres</string>
  <string name="DJ/SongArtists/BoysOnKrill">Garçons sur krill</string>
  <string name="DJ/SongArtists/ChickenButter">Poulet beurré</string>
  <string name="DJ/SongArtists/CreditSequins">Paillettes élogieuses</string>
  <string name="DJ/SongArtists/CuticleKarate">Karaté de cuticule</string>
  <string name="DJ/SongArtists/EasilyEasely">La simplicité même</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">L'armée de pommes de terre cuites</string>
  <string name="DJ/SongArtists/FlemingtonLa">La Flemington</string>
  <string name="DJ/SongArtists/FourManTent">Tente de quatuor</string>
  <string name="DJ/SongArtists/GibbonMoon">Lune singesque</string>
  <string name="DJ/SongArtists/HavingItLarge">La grosse teuf</string>
  <string name="DJ/SongArtists/JULIA">J-U-L-I-A</string>
  <string name="DJ/SongArtists/JamThenScream">Danse et hurle</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Jasmine Odyssey</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Jorge et le diable</string>
  <string name="DJ/SongArtists/LindySue">Lindy-Sue et le gang de l'escalier</string>
  <string name="DJ/SongArtists/NotMyCousin">M'appelle pas cousin</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">Alors on swing</string>
  <string name="DJ/SongArtists/PiñaCollider">Piña Collision</string>
  <string name="DJ/SongArtists/PostalCeviche">Ceviches postaux</string>
  <string name="DJ/SongArtists/ProjectVineyard">Projet viticole</string>
  <string name="DJ/SongArtists/PuffinPot">Macareux ganja</string>
  <string name="DJ/SongArtists/RightFootLeft">Pied droit à gauche</string>
  <string name="DJ/SongArtists/SpeakingFaces">Les bouches ouvertes</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Étoile de Mer et Lulu la Morue</string>
  <string name="DJ/SongArtists/SteamTrout">Truite vapeur</string>
  <string name="DJ/SongArtists/TheHas">Avoir</string>
  <string name="DJ/SongArtists/TheSoupSwoons">Les crâneurs de la soupe</string>
  <string name="DJ/SongArtists/TheStudMuffins">Les beaux gosses</string>
  <string name="DJ/SongArtists/TwoWithMustard">Deux avec moutarde</string>
  <string name="DJ/SongArtists/UncleMonk">Tonton prêcheur Funkle</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Muffin sponge cake</string>
  <string name="DJ/SongArtists/Wend-E">Wend-E</string>
  <string name="DJ/SongArtists/WhatWhere">Quoi ? Où ?</string>
  <string name="DJ/SongNames/AstroJam">Bœuf astral</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Aurora l'exploratrice</string>
  <string name="DJ/SongNames/Bassinets">Berceau</string>
  <string name="DJ/SongNames/BigFootsCommute">Navette de Big Foot</string>
  <string name="DJ/SongNames/BungleInTheJungle">Bungle dans la jungle</string>
  <string name="DJ/SongNames/CityGritty">Cœur de ville</string>
  <string name="DJ/SongNames/CoastalCanopy">Canopée côtière</string>
  <string name="DJ/SongNames/ComeOnOver">Approchez</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Django dans la Djungle</string>
  <string name="DJ/SongNames/FebricantFestival">Festival de Febricant</string>
  <string name="DJ/SongNames/FiresideFling">Au coin du feu</string>
  <string name="DJ/SongNames/FishWhispers">La femme qui murmurait à l'oreille des poissons</string>
  <string name="DJ/SongNames/FossilFuel">Énergie fossile</string>
  <string name="DJ/SongNames/Frosty Bells">Cloches givrées</string>
  <string name="DJ/SongNames/GoFutureSelf">Fonce vers l'avenir</string>
  <string name="DJ/SongNames/Gomer">Sortez de mon hôpital</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Croc astral</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Aurora l'horreur</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Loup bleu nuit</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Colline du frisson</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Berceau effrayant</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Soirée frisson</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">Coup de croque-mitaines</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">Citrouille humide</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Salle de sorcellerie</string>
  <string name="DJ/SongNames/JingleFever">Jingle hivernal</string>
  <string name="DJ/SongNames/MiamiSwing">Miami swing</string>
  <string name="DJ/SongNames/MidnightBlue">Bleu nuit</string>
  <string name="DJ/SongNames/NeedleInTheHay">Aiguille dans le foin</string>
  <string name="DJ/SongNames/NiceSmellingFace">L'odeur de ton visage</string>
  <string name="DJ/SongNames/NightWard">Salle de nuit</string>
  <string name="DJ/SongNames/OnCall">De garde</string>
  <string name="DJ/SongNames/RegainRecover">Remise en forme</string>
  <string name="DJ/SongNames/RemedyHill">Colline de la guérison</string>
  <string name="DJ/SongNames/Route69">Route 69</string>
  <string name="DJ/SongNames/SambadeMedicana">Samba medicana</string>
  <string name="DJ/SongNames/SitcomStrum">Accord de sitcom</string>
  <string name="DJ/SongNames/Stethoscopes">Stéthoscopes et kaléidoscopes</string>
  <string name="DJ/SongNames/Sundries">En vrac</string>
  <string name="DJ/SongNames/TheGalereGala">Le gala galère</string>
  <string name="DJ/SongNames/TheGambleMan">Coup de poker</string>
  <string name="DJ/SongNames/TheLastDose">Dernière dose</string>
  <string name="DJ/SongNames/ThePillagePeople">Les Pillage People</string>
  <string name="DJ/SongNames/TheUrbanElectric">Électricité urbaine</string>
  <string name="DJ/SongNames/TheWaitingRoom">Salle d'attente</string>
  <string name="DJ/SongNames/TikiHutParty">Soirée Tiki</string>
  <string name="DJ/SongNames/TouchingFrost">Toucher les flocons</string>
  <string name="DJ/SongNames/WaterWednesdays">Journée piscine</string>
  <string name="DJ/SongNames/WetLaundry">Linge humide</string>
  <string name="Frontend/AmazonPromo_Description">Rendez-vous dans les Paramètres pour lier vos comptes et recevoir une liste sans cesse croissante de contenu pour vos jeux préférés.</string>
  <string name="Frontend/AmazonPromo_Name">Éléments Amazon Prime</string>
  <string name="Frontend/CampusPromo_Name">Précommander Two Point Campus</string>
  <string name="Frontend/CampusPromo_Popup_Back">Retour</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">S'inscrire ici</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">Plus d'infos</string>
  <string name="Frontend/CampusPromo_Popup_Store">Précommander</string>
  <string name="Frontend/CampusPromo_Popup_Text">Précommandez et préparez-vous pour la rentrée scolaire avec des options de personnalisation du personnel et des éléments exclusifs pour Two Point Hospital et Two Point Campus. Vous y trouverez notamment : l'\"Armure de chevalier\", le \"Chaudron magique\" et la \"Veste universitaire\".</string>
  <string name="Frontend/CampusPromo__Popup_Title">Inscrivez-vous pour recevoir votre kit de démarrage</string>
  <string name="Frontend/Christmas_Items_2019_Description">Nous fêtons le froid de l'hiver en vous offrant à tous, oui, même à vous, des objets hivernaux. Vous les trouverez sous le filtre d'éléments \"Spécial\".</string>
  <string name="Frontend/Christmas_Items_2019_Name">Esprit de Noël</string>
  <string name="Frontend/ContinueButton">Continuer</string>
  <string name="Frontend/DidYouKnow_Name">Conseils d'Albert Crank</string>
  <string name="Frontend/Exhibition_Pack_Description">Donnez à votre hôpital le charme glacial d'une galerie d'art avec des objets comme la Statue sans bras, le Cochon-fusée et l'Horloge liquide !</string>
  <string name="Frontend/Exhibition_Pack_Name">Pack d'objets d'exposition</string>
  <string name="Frontend/FancyDress_Free_Description">Cliquez ici pour consulter le pack Tenue de soirée et récupérer votre personnalisation du personnel \"Trépassé de mode\".</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Tenue de soirée gratuite</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Enlevez vos vêtements pour enfiler quelque chose de... différent ! Habillez votre hôpital avec de nouveaux vêtements et objets, comme le costume de pingouin, le trépassé de mode et la légion romaine !</string>
  <string name="Frontend/FancyDress_Pack_Name">Pack de costumes exotiques</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">Comme d'habitude, le dernier élément mis en vedette est notre préféré à ce jour. Créez vos propres éléments et partagez-les sur le Workshop, et peut-être qu'un jour vous serez vous aussi mis en vedette.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Élément Workshop en vedette</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Profitez de tous les objets des trois premiers Projets mondiaux Supervirus et redécorez vos toilettes (non, pas dans ce sens-là) avec la Gamme Toilettes dorées.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Éléments Supervirus : Saison Un</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Inscrivez-vous au Hospital Pass pour recevoir les dernières nouvelles sur Two Point Hospital, la Gamme Toilettes dorées et tous les objets des trois premiers Projets mondiaux Supervirus.</string>
  <string name="Frontend/JingleJame_Description">Nous sommes fiers de participer au Yogscast Jingle Jam 2019. Cliquez ici pour en savoir plus, soutenir une grande cause (100 % des gains seront versés à une œuvre de charité) et obtenir des tonnes de jeux et de choses amusantes, dont notre Personnalisation du personnel \"Costume de Père Noël\".</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">Accueillez l'année du buffle avec un élément célébrant le Nouvel An lunaire. </string>
  <string name="Frontend/Lunar2021_Items_Name">L'année du buffle</string>
  <string name="Frontend/Lunar_Items_Description">Accueillez l'année du rat avec les éléments du Nouvel An lunaire. Ils sortiront tout au long de la semaine, alors consultez leur disponibilité en utilisant le filtre à élément \"spécial\".</string>
  <string name="Frontend/Lunar_Items_Name">L'année du rat</string>
  <string name="Frontend/Music_Description">Vous pouvez désormais personnaliser vos préférences musicales, activer ou désactiver les différentes pistes et même publier vos propres musiques pour les partager dans la section Audio du menu des paramètres.</string>
  <string name="Frontend/Music_Name">Personnalisation de la radio</string>
  <string name="Frontend/NewCareerButton">Commencer une nouvelle partie</string>
  <string name="Frontend/QuitButton">Quitter</string>
  <string name="Frontend/Remix_Description">\"Jouez\" à des scénarios hypothétiques difficiles grâce au logiciel de simulation d'hôpital de Bungle. Les Rendus d'Environnements Médicaux Intrigants (X) seront utilisés pour former les administrateurs, mais il nous faudrait quelqu'un (vous) pour les tester.</string>
  <string name="Frontend/Remix_Name">R.E.M.I. X</string>
  <string name="Frontend/Remix_NewToRemix_Name">Nouveautés R.E.M.I. X</string>
  <string name="Frontend/Remix_World2_Description">\\nR.E.M.I. X propose désormais des versions alternatives de Mitton University, Tumble et Flemington pour les administrateurs qui ont déjà obtenu 1 étoile dans ces hôpitaux.</string>
  <string name="Frontend/Retro_Pack_Description">Retracez les jours glorieux d'antan avec des éléments du passé comme le juke-box, le flipper et le mobilier hypnotique !</string>
  <string name="Frontend/Retro_Pack_Name">Pack d'objets rétro</string>
  <string name="Frontend/RoomTemplates_Description">Utilisez la nouvelle fonctionnalité de modèles de salle pour sauvegarder vos dispositions préférées et les emporter partout avec vous !</string>
  <string name="Frontend/RoomTemplates_Name">Modèles de salle</string>
  <string name="Frontend/SEGA60th_Description">Célébrez les 60 ans de SEGA avec des jeux arcades classiques tels que Out Run et Periscope.</string>
  <string name="Frontend/SEGA60th_Name">60e anniversaire de SEGA</string>
  <string name="Frontend/SaveSlotsButton">Parties</string>
  <string name="Frontend/SettingsButton">Paramètres</string>
  <string name="Frontend/Sonic30th_Pack_Description">Fêtez les 30 ans de Sonic le hérisson avec de nouveaux éléments et des costumes pour votre personnel !</string>
  <string name="Frontend/Sonic30th_Pack_Name">30e anniversaire de Sonic</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">Nous avons intégré des éléments gourmands pour fêter l'arrivée de l'été. Vous les trouverez sous le filtre d'éléments \"Spécial\".</string>
  <string name="Frontend/SummerFree_Items_2020_Name">Saison du barbecue</string>
  <string name="Frontend/SummerFree_Items_2021_Description">Nous avons intégré de magnifiques éléments botaniques pour fêter l'arrivée de l'été. Vous les trouverez sous le filtre d'éléments \"Spécial\".</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Plantes en fleurs</string>
  <string name="Frontend/Superbug_Beta_Name">Bêta du Supervirus</string>
  <string name="Frontend/Superbug_Betal_Description">Le Collectif Supervirus a lancé une version bêta ouverte. Collaborez avec vos amis et toute la communauté médicale pour découvrir des récompenses et améliorer la technologie de Two Point County.</string>
  <string name="Frontend/Superbug_General_Description">Collaborez dans des projets de recherche de pointe avec vos amis et toute la communauté médicale pour découvrir des récompenses de jeu uniques. Rendez-vous sur le réseau Supervirus pour commencer.</string>
  <string name="Frontend/Superbug_General_Name">Le Collectif Supervirus</string>
  <string name="Frontend/Superbug_Global_Description">Un projet mondial Supervirus est en cours. Rendez-vous sur le réseau Supervirus pour apporter votre contribution et recevoir des récompenses !</string>
  <string name="Frontend/Superbug_Global_Name">Supervirus : alerte de projet mondial !</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">Pour fêter sa collaboration avec le Collectif Supervirus, Jasmine Odyssey intègre deux de ses tubes à un jeu proche de vous. L'odeur de ton visage et La femme qui murmurait à l'oreille des poissons peuvent être activés en modifiant votre liste musicale dans la section Audio du menu des paramètres.</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Écouter Jasmine Odyssey</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Jasmine Odyssey collabore avec le Collectif Supervirus pour créer une solution hydro-alcoolique à la fois stérile et parfumée. Rendez-vous sur le Réseau Supervirus pour l'aider et remporter des récompenses odorantes.</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">Un désinfectant à l'odeur agréable ?</string>
  <string name="GuiltTrip/GuiltTrip_000_F">\"Ma mère était tellement fière de moi quand j'ai décroché ce poste... Je ne pourrai plus jamais la regarder dans les yeux.\"</string>
  <string name="GuiltTrip/GuiltTrip_000_M">\"Ma mère était tellement fière de moi quand j'ai décroché ce poste... Je ne pourrai plus jamais la regarder dans les yeux.\"</string>
  <string name="GuiltTrip/GuiltTrip_001_F">\"Je venais de me faire tatouer le plan de l'hôpital dans le dos, comment je vais rattraper ça ?\"</string>
  <string name="GuiltTrip/GuiltTrip_001_M">\"Je venais de me faire tatouer le plan de l'hôpital dans le dos, comment je vais rattraper ça ?\"</string>
  <string name="GuiltTrip/GuiltTrip_002_F">\"Ce boulot, c'était toute ma vie, les membres de l'équipe sont la famille que je n'ai jamais eue enfant.\"</string>
  <string name="GuiltTrip/GuiltTrip_002_M">\"Ce boulot, c'était toute ma vie, les membres de l'équipe sont la famille que je n'ai jamais eue enfant.\"</string>
  <string name="GuiltTrip/GuiltTrip_003_F">\"Je gère une association offrant un Noël de rêve aux bébés phoques. On dirait que les bébés n'auront que des sardines cette année...\"</string>
  <string name="GuiltTrip/GuiltTrip_003_M">\"Je gère une association offrant un Noël de rêve aux bébés phoques. On dirait que les bébés n'auront que des sardines cette année...\"</string>
  <string name="GuiltTrip/GuiltTrip_004_F">\"Toute ma famille a dû déménager pour ce boulot, maintenant dès que je verrai notre maison, un camion de déménagement ou une carte de la ville, je serai hantée par mon échec.\"</string>
  <string name="GuiltTrip/GuiltTrip_004_M">\"Toute ma famille a dû déménager pour ce boulot, maintenant dès que je verrai notre maison, un camion de déménagement ou une carte de la ville, je serai hanté par mon échec.\"</string>
  <string name="GuiltTrip/GuiltTrip_005_F">\"J'essaie d'inscrire mon oncle à l'école hôtelière. Vous savez combien ça coûte ? Tiens, d'ailleurs moi non plus, il faudrait que je me renseigne.\"</string>
  <string name="GuiltTrip/GuiltTrip_005_M">\"J'essaie d'inscrire mon oncle à l'école hôtelière. Vous savez combien ça coûte ? Tiens, d'ailleurs moi non plus, il faudrait que je me renseigne.\"</string>
  <string name="GuiltTrip/GuiltTrip_006_F">\"Si je perds ce boulot, je vais devoir relâcher tous mes cygnes.\"</string>
  <string name="GuiltTrip/GuiltTrip_006_M">\"Si je perds ce boulot, je vais devoir relâcher tous mes cygnes.\"</string>
  <string name="GuiltTrip/GuiltTrip_007_F">\"Je suis incroyablement riche et perdre ce boulot me forcerait à devenir un poil moins extravagante. Comment pouvez-vous faire preuve d'une telle cruauté ?\"</string>
  <string name="GuiltTrip/GuiltTrip_007_M">\"Je suis incroyablement riche et perdre ce boulot me forcerait à devenir un poil moins extravagant. Comment pouvez-vous faire preuve d'une telle cruauté ?\"</string>
  <string name="GuiltTrip/GuiltTrip_008_F">\"Je vais sans doute devoir revendre le moule à gaufres de mon arrière grand-mère...\"</string>
  <string name="GuiltTrip/GuiltTrip_008_M">\"Je vais sans doute devoir revendre le moule à gaufres de mon arrière grand-mère...\"</string>
  <string name="GuiltTrip/GuiltTrip_009_F">\"Je venais juste de prendre un crédit, pourquoi suis-je constamment punie pour aspirer à la vie idéale que le système nous fait miroiter ?\"</string>
  <string name="GuiltTrip/GuiltTrip_009_M">\"Je venais juste de prendre un crédit, pourquoi suis-je constamment puni pour aspirer à la vie idéale que le système nous fait miroiter ?\"</string>
  <string name="GuiltTrip/GuiltTrip_010_F">\"D'abord, je mets de la mayonnaise sur mon jean et maintenant ça. Waouh. Tu parles d'une semaine moisie.\"</string>
  <string name="GuiltTrip/GuiltTrip_010_M">\"D'abord, je mets de la mayonnaise sur mon jean et maintenant ça. Waouh. Tu parles d'une semaine moisie.\"</string>
  <string name="GuiltTrip/GuiltTrip_011_F">\"Hmm. Bon, je dois avouer que mon salaire me permettait d'agréables petites folies. Je serai payée quand même après le licenciement ?\"</string>
  <string name="GuiltTrip/GuiltTrip_011_M">\"Hmm. Bon, je dois avouer que mon salaire me permettait d'agréables petites folies. Je serai payé quand même après le licenciement ?\"</string>
  <string name="GuiltTrip/GuiltTrip_012_F">\"C'est le pompon. J'ai un castor moribond et deux mères à nourrir, je vous signale.\"</string>
  <string name="GuiltTrip/GuiltTrip_012_M">\"C'est le pompon. J'ai un castor moribond et deux mères à nourrir, je vous signale.\"</string>
  <string name="GuiltTrip/GuiltTrip_013_F">\"Mes enfants ne seront pas ravis de l'entendre. Je regrette d'en avoir fait autant, du coup.\"</string>
  <string name="GuiltTrip/GuiltTrip_013_M">\"Mes enfants ne seront pas ravis de l'entendre. Je regrette d'en avoir fait autant, du coup.\"</string>
  <string name="GuiltTrip/GuiltTrip_014_F">\"Mince alors, je commençais à apprécier ces trois repas par jour.\"</string>
  <string name="GuiltTrip/GuiltTrip_014_M">\"Mince alors, je commençais à apprécier ces trois repas par jour.\"</string>
  <string name="GuiltTrip/GuiltTrip_015_F">\"Ma famille se moque déjà beaucoup de moi. Parfait. Ça va vraiment être ma fête, maintenant.\"</string>
  <string name="GuiltTrip/GuiltTrip_015_M">\"Ma famille se moque déjà beaucoup de moi. Parfait. Ça va vraiment être ma fête, maintenant.\"</string>
  <string name="GuiltTrip/GuiltTrip_016_F">\"C'est parce que j'ai pris tous ces médicaments, c'est ça ?\"</string>
  <string name="GuiltTrip/GuiltTrip_016_M">\"C'est parce que j'ai pris tous ces médicaments, c'est ça ?\"</string>
  <string name="GuiltTrip/GuiltTrip_017_F">\"Je n'aurais pas dû faire autant de volontariat. Si seulement je n'avais pensé qu'à moi.\"</string>
  <string name="GuiltTrip/GuiltTrip_017_M">\"Je n'aurais pas dû faire autant de volontariat. Si seulement je n'avais pensé qu'à moi.\"</string>
  <string name="GuiltTrip/GuiltTrip_018_F">\"J'avais l'impression que ma femme était sur le point de me quitter. Là, elle va clairement sauter sur l'occasion.\"</string>
  <string name="GuiltTrip/GuiltTrip_018_M">\"J'avais l'impression que mon mari était sur le point de me quitter. Là, il va clairement sauter sur l'occasion.\"</string>
  <string name="GuiltTrip/GuiltTrip_019_F">\"Ma sœur avait repris contact en apprenant que j'avais décroché ce poste. Du coup, elle va sûrement refaire la morte.\"</string>
  <string name="GuiltTrip/GuiltTrip_019_M">\"Ma sœur avait repris contact en apprenant que j'avais décroché ce poste. Du coup, elle va sûrement refaire la morte.\"</string>
  <string name="GuiltTrip/GuiltTrip_020_F">\"Depuis que je travaille ici, j'ai enfin su retrouver un peu de fierté. Je la sens déjà s'évanouir.\"</string>
  <string name="GuiltTrip/GuiltTrip_020_M">\"Depuis que je travaille ici, j'ai enfin su retrouver un peu de fierté. Je la sens déjà s'évanouir.\"</string>
  <string name="GuiltTrip/GuiltTrip_021_F">\"Mes amis parient toujours sur la vitesse à laquelle je vais me faire virer. Je me demande comment Gérard tombe toujours juste.\"</string>
  <string name="GuiltTrip/GuiltTrip_021_M">\"Mes amis parient toujours sur la vitesse à laquelle je vais me faire virer. Je me demande comment Gérard tombe toujours juste.\"</string>
  <string name="GuiltTrip/GuiltTrip_022_F">\"Donnez-moi une seule bonne raison de- Ah, effectivement. Dans ce cas, je comprends.\"</string>
  <string name="GuiltTrip/GuiltTrip_022_M">\"Donnez-moi une seule bonne raison de- Ah, effectivement. Dans ce cas, je comprends.\"</string>
  <string name="GuiltTrip/GuiltTrip_023_F">\"Vous pensez que je fais mal mon travail, je suis d'accord, mais j'apporte bien plus que ça à l'équipe.\"</string>
  <string name="GuiltTrip/GuiltTrip_023_M">\"Vous pensez que je fais mal mon travail, je suis d'accord, mais j'apporte bien plus que ça à l'équipe.\"</string>
  <string name="GuiltTrip/GuiltTrip_024_F">\"Je me dois de vous le dire : tout le respect que j'avais pour vous s'est maintenant transformé en gros tas de crottes de nez.\"</string>
  <string name="GuiltTrip/GuiltTrip_024_M">\"Je me dois de vous le dire : tout le respect que j'avais pour vous s'est maintenant transformé en gros tas de crottes de nez.\"</string>
  <string name="GuiltTrip/GuiltTrip_025_F">\"Mon père nous a enseigné une seule règle : on ne déshonore pas sa famille. J'ai vraiment tout foiré.\"</string>
  <string name="GuiltTrip/GuiltTrip_025_M">\"Mon père nous a enseigné une seule règle : on ne déshonore pas sa famille. J'ai vraiment tout foiré.\"</string>
  <string name="GuiltTrip/GuiltTrip_026_F">\"Une voyante me l'avait prédit. Bravo. Maintenant, je crois à ce genre de bêtises. Je ne vous remercie pas.\"</string>
  <string name="GuiltTrip/GuiltTrip_026_M">\"Une voyante me l'avait prédit. Bravo. Maintenant, je crois à ce genre de bêtises. Je ne vous remercie pas.\"</string>
  <string name="GuiltTrip/GuiltTrip_027_F">\"Sans moi, cet hôpital ne finira pas la journée ! Enfin, disons que c'est une probabilité...\"</string>
  <string name="GuiltTrip/GuiltTrip_027_M">\"Sans moi, cet hôpital ne finira pas la journée ! Enfin, disons que c'est une probabilité...\"</string>
  <string name="GuiltTrip/GuiltTrip_028_F">\"Moi qui ai déjà du mal à nourrir tous mes gibbons. Ils vont encore m'obliger à dormir sur le canapé.\"</string>
  <string name="GuiltTrip/GuiltTrip_028_M">\"Moi qui ai déjà du mal à nourrir tous mes gibbons. Ils vont encore m'obliger à dormir sur le canapé.\"</string>
  <string name="GuiltTrip/GuiltTrip_029_F">\"J'aurai clairement tout mon temps pour m'asseoir sur une chaise bien raide, en silence, et voir mes dettes grossir à vue d'œil.\"</string>
  <string name="GuiltTrip/GuiltTrip_029_M">\"J'aurai clairement tout mon temps pour m'asseoir sur une chaise bien raide, en silence, et voir mes dettes grossir à vue d'œil.\"</string>
  <string name="HospitalEvent/BudgetRefund_CS">Remboursement du budget</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Certitude du diagnostic {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">{[PATIENT]} diagnostiqué(e) par {[STAFF]} en salle {[ROOM]}</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Remboursement anticipé</string>
  <string name="HospitalEvent/Earthquake_CS">Tremblement de terre !</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Facture électrique mensuelle</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Épidémie abandonnée</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Fin de l'épidémie</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Épidémie échouée</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Épidémie incomplète</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Épidémie réussie</string>
  <string name="HospitalEvent/EpidemicStart_CS">Début de l'épidémie</string>
  <string name="HospitalEvent/GhostCaptured_CS">Fantôme de {[NAME]} capturé par {[STAFF]}</string>
  <string name="HospitalEvent/HospitalReputation_CS">Réputation de l'hôpital {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Difficulté de la maladie {0}</string>
  <string name="HospitalEvent/ItemBought_CS">Achat de {[ITEM]}</string>
  <string name="HospitalEvent/ItemSold_CS">Vente de {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">{[STAFF]} a débouché des toilettes</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">{[STAFF]} a réparé {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">{[STAFF]} a capturé un fantôme</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">{[STAFF]} a nettoyé des déchets</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">{[STAFF]} a nettoyé des déchets médicaux</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">{[STAFF]} a rempli {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">{[STAFF]} a arrosé une plante</string>
  <string name="HospitalEvent/LoanRepayment_CS">Remboursement</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Emprunt</string>
  <string name="HospitalEvent/MachineExploded_CS">{[ITEM]} a explosé !</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">Amélioration de {[ITEM]} annulée</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">Amélioration de {[ITEM]} terminée par {[STAFF]}</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">Amélioration de {[ITEM]} commencée</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">Fin de la {[CAMPAIGN]}</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">Début de la {[CAMPAIGN]}</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} a commencé le marketing pour {[PROJECT]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">Objectif {[OBJECTIVE]} abandonné</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">Objectif {[OBJECTIVE]} échoué</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">Objectif {[OBJECTIVE]} incomplet</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">Objectif {[OBJECTIVE]} réussi</string>
  <string name="HospitalEvent/PatientArrival_CS">Arrivée de {[NAME]}</string>
  <string name="HospitalEvent/PatientDeath_CS">Mort de {[PATIENT]}</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]} a quitté l'hôpital en rage</string>
  <string name="HospitalEvent/PatientSentHome_CS">{[PATIENT]} est rentré(e) à son domicile</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">{[PATIENT]} renvoyé(s) dans le temps</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS">{[PATIENT]} renvoyé(s) dans le temps non guéri</string>
  <string name="HospitalEvent/PlotBought_CS">Achat de {[NAME]}</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} en a eu marre d'attendre son diagnostic et a quitté l'hôpital en rage</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} a quitté l'hôpital en rage. Point(s) négatif(s) : {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} en a eu marre d'attendre que notre {[ROOM]} se libère et a quitté l'hôpital en rage</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} a accueilli {[NAME]} à la réception</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} a refusé de payer son passage en salle {[ROOM]}</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} a refusé de payer pour un(e) {[ITEM]}</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} a refusé de payer son passage en salle {[ROOM]}</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} a commencé les recherches pour {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">Fin du projet {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">Début du projet {[PROJECT]}</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Ventes au détail mensuelles</string>
  <string name="HospitalEvent/RoomBuilt_CS">Salle {[ROOM]} construite</string>
  <string name="HospitalEvent/RoomSold_CS">Salle {[ROOM]} vendue</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} a repris le travail</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} a pris une pause</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} a abandonné le défi du personnel</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} a échoué au défi du personnel</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} n'a pas terminé le défi du personnel</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} a réussi le défi du personnel</string>
  <string name="HospitalEvent/StaffFired_CS">{[STAFF]} a été viré(e)</string>
  <string name="HospitalEvent/StaffHired_CS">{[STAFF]} a été embauché(e)</string>
  <string name="HospitalEvent/StaffPayRise_CS">{[STAFF]} a reçu une augmentation</string>
  <string name="HospitalEvent/StaffPromoted_CS">{[STAFF]} a été promu(e)</string>
  <string name="HospitalEvent/StaffResigned_CS">{[STAFF]} a démissionné</string>
  <string name="HospitalEvent/StaffSkill_CS">Aptitude du personnel {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Salaires du personnel versés</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} a appris {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} a commencé à apprendre {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} a commencé à enseigner {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">{[PATIENT]} guéri(e) par {[STAFF]} en salle {[ROOM]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">{[PATIENT]} traité(e) par {[STAFF]} en salle {[ROOM]} (critique)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">{[PATIENT]} traité(e) par {[STAFF]} en salle {[ROOM]} (échec)</string>
  <string name="HospitalEvent/Upgrades_CS">Améliorations {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">Arrivée de {[NAME]}</string>
  <string name="HospitalEvent/VIPArriving_CS">Arrivée imminente</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">Visite de {[NAME]} abandonnée</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">Échec de la visite de {[NAME]}</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">Visite de {[NAME]} incomplète</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">Réussite de la visite de {[NAME]}</string>
  <string name="HospitalEvent/VIPLeaving_CS">Quitte l'hôpital</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">Arrivée de {[PLURALNAME]}</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">Arrivée de {[NAME]}</string>
  <string name="HospitalEvent/VIPTouring_CS">En visite...</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Visite la salle {[ROOM]}</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Installation ambulancière 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Installation ambulancière 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Installation ambulancière 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Installation ambulancière 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Installation ambulancière 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Installation ambulancière 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS">ou </string>
  <string name="HospitalPlot/BuyPlot_CS">Nécessite </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Plateau A</string>
  <string name="HospitalPlot/DLC/Studio_B">Plateau B</string>
  <string name="HospitalPlot/DLC/Studio_C">Plateau C</string>
  <string name="HospitalPlot/DLC/Studio_D">Plateau D</string>
  <string name="HospitalPlot/DLC/Studio_E">Plateau E</string>
  <string name="HospitalPlot/DLC/Studio_F">Plateau F</string>
  <string name="HospitalPlot/DLC/Studio_G">Plateau G</string>
  <string name="HospitalPlot/DLC/Studio_H">Plateau H</string>
  <string name="HospitalPlot/DLC/Studio_I">Plateau I</string>
  <string name="HospitalPlot/DLC/Studio_J">Plateau J</string>
  <string name="HospitalPlot/DLC/Studio_K">Plateau K</string>
  <string name="HospitalPlot/DLC/Studio_L">Plateau L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Terrain 1</string>
  <string name="HospitalPlot/Electricity/Hydro">Barrage hydroélectrique</string>
  <string name="HospitalPlot/Electricity/Solar">Panneau solaire</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Éolienne</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Terrain 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Aile des moustaches</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Annexe Groucho</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Terrain 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Terrain 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Terrain 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Terrain 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Terrain 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Terrain 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/Plot16">Terrain 16</string>
  <string name="HospitalPlot/Plot17">Terrain 17</string>
  <string name="HospitalPlot/Plot18">Terrain 18</string>
  <string name="HospitalPlot/Plot19">Terrain 19</string>
  <string name="HospitalPlot/Plot_01">Terrain 1</string>
  <string name="HospitalPlot/Plot_02">Terrain 2</string>
  <string name="HospitalPlot/Plot_03">Terrain 3</string>
  <string name="HospitalPlot/Plot_04">Terrain 4</string>
  <string name="HospitalPlot/Plot_05">Terrain 5</string>
  <string name="HospitalPlot/Plot_06">Terrain 6</string>
  <string name="HospitalPlot/Plot_07">Terrain 7</string>
  <string name="HospitalPlot/Plot_08">Terrain 8</string>
  <string name="HospitalPlot/Plot_09">Terrain 9</string>
  <string name="HospitalPlot/Plot_10">Terrain 10</string>
  <string name="HospitalPlot/Plot_11">Terrain 11</string>
  <string name="HospitalPlot/Plot_12">Terrain 12</string>
  <string name="HospitalPlot/Plot_13">Terrain 13</string>
  <string name="HospitalPlot/Plot_14">Terrain 14</string>
  <string name="HospitalPlot/Plot_15">Terrain 15</string>
  <string name="HospitalPlot/Plot_20">Terrain 20</string>
  <string name="HospitalPlot/Plot_21">Terrain 21</string>
  <string name="HospitalPlot/Plot_22">Terrain 22</string>
  <string name="HospitalPlot/Plot_23">Terrain 23</string>
  <string name="HospitalPlot/Plot_24">Terrain 24</string>
  <string name="HospitalPlot/Plot_25">Terrain 25</string>
  <string name="HospitalPlot/Plot_26">Terrain 26</string>
  <string name="HospitalPlot/Plot_27">Terrain 27</string>
  <string name="HospitalPlot/Plot_28">Terrain 28</string>
  <string name="HospitalPlot/Plot_29">Terrain 29</string>
  <string name="HospitalPlot/Plot_30">Terrain 30</string>
  <string name="HospitalPlot/Plot_31">Terrain 31</string>
  <string name="HospitalPlot/Plot_32">Terrain 32</string>
  <string name="HospitalPlot/Plot_33">Terrain 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\net\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Terrain 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Terrain 7</string>
  <string name="Illness/8Bit_Description">Les souffrants présentent des niveaux extrêmement bas de densité de pixels et une grave nostalgie pour les évènements passés. Maladie causée par des araignées basse résolution.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">Pixellite</string>
  <string name="Illness/AnimalMagnetism_Description">Provoqué par la mutation des phéromones et/ou un déodorant bon marché.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Magnétisme animal</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Fièvre bardique</string>
  <string name="Illness/BarkingMad_Description">Une maladie psychiatrique provoquée par une haine violente des facteurs.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Aboiements intensifs</string>
  <string name="Illness/BedFace_Description">Torsion plutôt alarmante du visage provoquée par un angle étrange pendant le sommeil. Les docteurs conseillent d'utiliser un rapporteur de lit afin de vérifier l'angle de sommeil.</string>
  <string name="Illness/BedFace_Name">Réveil difficile</string>
  <string name="Illness/BlownMind_Description">Un véritable problème pour l'esprit. Généralement provoqué par la prise de conscience de la couleur de l'herbe ailleurs. Une analyse détaillée du problème a permis aux scientifiques de découvrir l'équation suivante : Cerveau = Fuite. Cette équation s'est cependant montrée totalement inutile jusqu'à présent.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Fuite de cerveau</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Fuite de cerveau</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">Une maladie de peau dégoûtante causée par des toilettes sales. Elle peut être guérie par un mélange couteux de médicaments préparé avec soin à la Pharmacie. Ou avec un peu de sorcellerie.</string>
  <string name="Illness/Bogwarts_Name">Chair de poule</string>
  <string name="Illness/BrokenFace_Description">Une maladie qui provoque des erreurs de visage. Provoquée généralement par : rêverie, radis défectueux et balles de cricket à grande vitesse.</string>
  <string name="Illness/BrokenFace_Name">Casse-tête</string>
  <string name="Illness/BumRush_Description">Les personnes touchées par cette maladie ont besoin de savoir constamment où se trouvent les toilettes les plus proches.</string>
  <string name="Illness/BumRush_Name">Appel de la nature</string>
  <string name="Illness/BurpingFever_Description">Nécessite une injection.</string>
  <string name="Illness/BurpingFever_Name">Sodaddiction</string>
  <string name="Illness/ChronicFlatulence_Description">Nécessite une injection.</string>
  <string name="Illness/ChronicFlatulence_Name">Flatulences chroniques</string>
  <string name="Illness/Clamp_Description">Une fois le patient atteint, il ne peut plus y échapper. Touche de nombreuses statues vivantes ainsi que les preneurs de selfies.</string>
  <string name="Illness/Clamp_Name">Pince</string>
  <string name="Illness/ClownDisorder_Description">Maladie qui se caractérise par des blagues et des bouffonneries incessantes. Les clowns en cavale doivent subir une ablation totale du sens de l'humour pour éviter toute rechute.</string>
  <string name="Illness/ClownDisorder_Name">Georgeclownite</string>
  <string name="Illness/CrossBones_Description">Fureur squelettique, parfois causée par la piraterie. Nécessite une salle commune des fractures.</string>
  <string name="Illness/CrossBones_Name">Os croisés</string>
  <string name="Illness/Cubism_Description">Maladie courante chez ceux qui visitent les galeries d'art, le cubisme se transmet au contact avec les toiles. Certains pensent que les impressionnistes y sont génétiquement immunisés.</string>
  <string name="Illness/Cubism_Name">Cubisme</string>
  <string name="Illness/DLC_1/Anomalitis_Description">De temps en temps, quelque chose d'étrange se produit sans que nous sachions réellement pourquoi. Heureusement, cette maladie vague et inexpliquée peut être guérie avec un peu de repos en Salle commune.\\nFranchement, quelles sont les chances ?</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Anomalite</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Les malades vivent des rêves intenses et colorés, ce qui provoque de lourds ronflements. Ils doivent malheureusement être guéris de ces beaux rêves afin de permettre à leurs voisins de dormir.</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Aurore Ronfléale</string>
  <string name="Illness/DLC_1/BardFlu_Description">Les malades se mettent à parler en vieux français de façon très approximative et à adopter certains anachronismes. Provoqué par des fruits pourris, le port de pantalons bouffants et le fait d'être poursuivi par des ours. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Fièvre bardique</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Les malades sont convaincus d'être des chiens. Les causes sont généralement l'ingestion de biscuits pour chiens et la pente glissante qu'on commence à dévaler lorsqu'on fait ses besoins à l'extérieur.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Aboiements intensifs</string>
  <string name="Illness/DLC_1/Basic_Description">Maladie provoquée par une alimentation faible en acide, ce qui mène à un comportement simple et sans ambition. On peut en guérir facilement avec un mélange de jus de citron et de produits chimiques originaux. </string>
  <string name="Illness/DLC_1/Basic_Name">Basique</string>
  <string name="Illness/DLC_1/Blaggis_Description">Des blagues récurrentes et une propension à faire des farces provoquent des dépôts d'avoine, d'oignon et d'épices variées dans l'estomac. Ce mélange doit être retiré par chirurgie avant que le cœur, les poumons et les autres organes ne soient absorbés par la panse, créant ainsi un délicieux plat, mais provoquant la mort du malade.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Farce</string>
  <string name="Illness/DLC_1/BloatyDread_Description">La psyché surchargée du patient doit éclater grâce à une thérapie de pointe avant d'être reconstruite.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Craintes accumulées</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">Le haut des jambes est mou et gélatineux. Il faut faire repousser les os et les remettre en place dans une Salle commune des fractures.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Cuisses désossées</string>
  <string name="Illness/DLC_1/BrainFarts_Description">Réprimer trop souvent ses envies et pensées provoque une accumulation de gaz inhibant, causant à son tour des maladresses, des commentaires erronés et des flatulences cérébrales.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Pète au casque</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">Une maladie caractérisée par des flash-back et des maux de tête provoqués par le froid, souvent en raison de mauvaises expériences avec de la neige jaune. Une fois qu'un psychiatre les aide à oublier définitivement ces mauvaises expériences, les patients retournent à une vie normale. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Gel du cerveau</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Apathie générale et manque de souplesse issus d'une importante présence de fromage dans le système, fromage qu'il faut alors extraire.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Planche à fromage</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">Un problème de dos qui provoque de l'inconfort et des douleurs en présence de certaines personnes. Provoqué par l'absence de contact visuel, une tenue trop légère ainsi que des messages courts et évasifs. Le meilleur traitement est un sirop contenant cinq doses de bonne volonté et une dose de résistance aux indésirables.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Dos tourné</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">Les différents composants du sang ont commencé à se séparer, devenant dangereux et totalement inutiles. Les malades doivent recevoir une injection émulsifiante pour réhomogénéiser le tout et rester en vie.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Sang caillé</string>
  <string name="Illness/DLC_1/DeadArm_Description">Le bras du patient doit se dégourdir dans une Salle commune des fractures.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Bras engourdi</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">Les différentes glandes du corps décident soudainement de se mettre en grève et de changer de place. Un chirurgien doit les réarranger et négocier la reprise de leur activité en les menaçant d'un scalpel.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Glandage</string>
  <string name="Illness/DLC_1/Evergreen_Description">Une quantité excessive de senteurs boisées a altéré l'ADN du malade. Celui-ci doit se tenir à l'écart des forêts et des désodorisants pour voitures, puis être traité dans un Labo ADN.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Senteur de sapin</string>
  <string name="Illness/DLC_1/EyeCandy_Description">Les yeux du malade commencent à produire des larmes sucrées et sirupeuses. Cette maladie est provoquée par le port de sacs ou de chaussures en cuir de crocodile.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Conjonctivite glycémique</string>
  <string name="Illness/DLC_1/FacePlant_Description">Des collisions répétées avec le sol ont fini par développer une pellicule de boue sur le visage du malade.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Garde-boue</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Les personnes touchées par cette maladie ont tendance à grogner, ignorer les gens et doubler de taille. De nombreux malades, guéris depuis, ont également rapporté avoir eu l'impression que certaines parties de leur corps ne leur appartenaient plus. Cette maladie est provoquée par le visionnage de films d'horreur, la littérature gothique et les crises d'identité.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Folie monstre</string>
  <string name="Illness/DLC_1/Godzilla_Description">Une maladie très répandue dans la campagne de Two Point County. En raison d'un fort désir de vivre dans \"les grandes villes\", les malades imitent ce qu'ils croient être un mode de vie citadin. Le métropolisme se manifeste sous deux formes différentes, ici il s'agit de sa forme \"reptilienne\".</string>
  <string name="Illness/DLC_1/Godzilla_Name">Métropolisme reptilien</string>
  <string name="Illness/DLC_1/Goobris_Description">Une suffisance excessive mène à une matérialisation de la mégalomanie des malades, bloquant les systèmes internes de ceux-ci par des glaires et les rendant encore plus insupportables qu'ils ne l'étaient déjà. Ce mucus doit être retiré de leur système, en même temps que leur arrogance pour le plus grand bien de tous.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Glorgueil</string>
  <string name="Illness/DLC_1/HalfPipe_Description">Des tests révèlent que les personnes touchées sont en réalité moitié humaines et moitié tuyaux. En dehors de ça, la maladie ne semble pas se manifester d'une quelconque manière. D'ailleurs, l'absence de symptômes a même mené à des recherches sur le sujet et à la découverte que les humains et les tuyaux possèdent en réalité un génome identique à 99,1 %. Cette maladie se déclenche souvent en côtoyant de trop près des plombiers moustachus.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Bon tuyau</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">Une exposition prolongée au marché de l'immobilier provoque un désir malsain d'acheter des terrains ainsi qu'une fixation sur la pression de l'eau et les rideaux.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Hyperimmobilier</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Plusieurs parties du corps sont tournées dans le mauvais sens, souvent à 90° et parfois à 180°. Ces déformations apparaissent généralement suite à une erreur de saut en snowboard qui provoque la rotation des organes et membres du corps séparément pour un total de 1080°.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">Vrillé à 1080°</string>
  <string name="Illness/DLC_1/Knightmare_Description">Les malades cherchent à fuir leurs problèmes, généralement en cotte de maille, gantelets et solerets, provoquant un véritable tintamarre à chaque pas. Ils doivent être ramenés à la raison et sortis de leur armure de déni, bien qu'elle soit très amincissante.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Rôlisme</string>
  <string name="Illness/DLC_1/LogicProblem_Description">Une maladie provoquée par des questions mal formulées et une écoute approximative de jeux télévisés. Les malades ne sont plus capables de réaliser des relations de cause à effet et doivent donc être traités. Comme ça par exemple. Ils n'auraient pas été capables de le comprendre.</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Logique défaillante</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">Le coude en a pris un sacré coup, il s'est brisé en mille morceaux.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Coup de coude</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Les malades sont persuadés d'avoir dérangé des esprits du royaume des morts et leurs nerfs sont à bout. Un psychiatre doit réaliser une forme avancée de spiritisme pour nouer des liens entre les esprits et le patient afin qu'ils cessent de le tourmenter.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Ennuis paranormaux</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">Un manque de stimulation a provoqué une perte graduelle des fonctions motrices et verbales des malades qui se sentent obligés de proférer des propos de plus en plus assommants jusqu'à en mourir d'ennui.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Lassitude pathologique</string>
  <string name="Illness/DLC_1/Rantlers_Description">Une maladie ancienne qui provient de petits fragments de bois de cervidés dans les réserves d'eau. Ceux qui en souffrent sont sujets à des accès de colère et des coups de tête impromptus, mais se cantonnent en général à se plaindre et à faire beaucoup de bruit.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Mélobrame</string>
  <string name="Illness/DLC_1/Robot_Description">Une maladie très répandue dans la campagne de Two Point County. En raison d'un fort désir de vivre dans \"les grandes villes\", les malades imitent ce qu'ils croient être un mode de vie citadin. Le métropolisme se manifeste sous deux formes différentes, ici il s'agit de sa forme \"mécanique\".</string>
  <string name="Illness/DLC_1/Robot_Name">Métropolisme mécanique</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">Les symptômes comprennent un grand inconfort lorsqu'il s'agit de courir et une odeur d'humidité au niveau des genoux après la pluie.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Jambes en mousse</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Certaines parties du cerveau ont commencé à mariner, souvent en raison de la consommation d'alcools primitifs disponibles en grandes quantités dans les petites villes de montagne de Two Point County.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Cerveau en compote</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">Une maladie anciennement connue sous le nom \"d'effet boule de neige\". Une mauvaise décision échauffe le jugement du malade, ce qui aggrave les prises de décision suivantes et provoque des dégâts de plus en plus importants sous l'effet de la colère. Le malade doit être réhabilité à prendre des décisions et récupérer au calme dans un lit d'hôpital afin d'endiguer \"l'avalanche\".</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Inflammation du jugement</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">Une maladie caractérisée par des dents qui se couvrent partiellement d'une couche de nougat dur après une consommation excessive. Les malades sont traités en recevant le plus puissant brossage de dents du monde.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Dent dure</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">Une maladie qui reste latente pendant des années avant de se manifester. Parfois, elle ne se manifeste même pas. Ce gène ancien est principalement trouvé chez les habitants des Montagnes pointues et provoque l'apparition de motifs rectilignes colorés sur la peau qui prend une texture laineuse.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">Télomères de tartan</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Maladie provoquée par l'exposition à de mauvaises nouvelles et des vents glacés. Les malades présentent une sensibilité accrue au froid et des projections nasales occasionnelles. Le système immunitaire doit être renforcé grâce à une injection tout en rassurant le malade pour regonfler son estime.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Peau fine</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">À force de trop toucher du bois, le patient a pris des échardes. Doit être traitée dans une salle commune.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Langue de bois</string>
  <string name="Illness/DLC_2/8Ball_Description">La confusion chronique provoque des cas extrêmes de concentrations de sentiments négatifs. La tête lourde doit être retirée pour être substituée par une tête de remplacement plus légère et moins tourmentée, tant que le patient peut encore supporter son poids sur ses épaules.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Tordballe</string>
  <string name="Illness/DLC_2/BeachWail_Description">Sa cause la plus fréquente est l'endormissement sur le sable qui provoque un cauchemar. La personne touchée entend, et parfois imite, une mélodie gutturale empreinte de trémolos.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Épavéchouée</string>
  <string name="Illness/DLC_2/BlankLooks_Description">La personne atteinte n'a plus aucun trait de caractère facial et son rétablissement repose sur l'utilisation subtile d'une machine hydraulique. Cette maladie est très fréquente chez les personnes qui s'escriment à être gentilles envers les autres, celles qui ne savent pas dire non et les agoramaniaques.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Regard-livide</string>
  <string name="Illness/DLC_2/Boxer_Name">Boxe</string>
  <string name="Illness/DLC_2/BrainFarts_Description">La répression des pensées et le ballonnement provoquent une accumulation de gaz inhibant, causant des maladresses, des commentaires erronés et des flatulences cérébrales. Il faut alors faire à nouveau circuler le gaz à travers tout le corps avant que la pression ne s'aggrave en causant l'éclatement de la tête du malade.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Pète au casque</string>
  <string name="Illness/DLC_2/Buccanear_Description">Les personnes atteintes sont hantées par l'appel de l'océan, alors qu'elles n'ont jamais eu d'antécédents ou de contact avec la mer auparavant. Maladie provoquée par l'écoute de coquillages et le port de boucles d'oreilles d'occasion. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Oreille de mer</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">Forme locale de dérèglement aviaire. Les personnes touchées s'affublent de couleurs vives et de vêtements à plumes, allant parfois même jusqu'à se déguiser complètement en perruche. Un traitement est nécessaire avant que les malades ne tentent de prendre leur envol du haut d'un bâtiment ou de s'asseoir sur des œufs.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Perruchutisme</string>
  <string name="Illness/DLC_2/CamelToe_Description">Les orteils du malade ont fusionné en deux parties distinctes, ce qui est idéal pour se déplacer à travers des dunes de sable, mais totalement inapproprié en toute autre circonstance. Maladie contractée au contact de sable infesté par des chameaux.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Patte de chameau</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">Maladie causée par des champignons microscopiques, poussant dans la terre de l'île, qui recouvrent les oreilles du malade. Le traitement est un fongicide spécifique et non irritant qui permet de retrouver ses facultés auditives et son apparence normale. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Feuille de chou</string>
  <string name="Illness/DLC_2/CrispySkin_Description">Le malade a une apparence partiellement à croquer. Maladie provoquée par l'utilisation d'une marinade au lieu de la crème solaire.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Croquillons</string>
  <string name="Illness/DLC_2/Desserted_Description">Les personnes atteintes ont été saturées de desserts. Un traitement est indispensable avant que leurs entrailles n'explosent. Cette condition est assez fréquente sur l'île, en raison de l'excellente qualité des crèmes glacées tropicales. Les vacanciers non avertis risquent de se gaver de crème glacée à la vanille.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Dessertification</string>
  <string name="Illness/DLC_2/Explorer_Description">Un sentiment prolongé d'ennui profond a provoqué une douleur cinglante qui a suscité un engouement pour l'aventure. Afin de se soulager, les malades tentent alors de se livrer à des activités dangereuses et dénuées d'imagination, mettant leur vie et celle des autres en danger, jusqu'à ce qu'ils ressentent un sentiment d'accomplissement.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Mougeotte</string>
  <string name="Illness/DLC_2/FalseTan_Description">Mutation caractérisée par un teint de peau criard. Maladie causée par des pratiques malveillantes, des rituels archaïques et des produits cosmétiques puissants. Le corps doit alors subir un nettoyage profond avant que le cœur du malade ne se dessèche en prenant lui aussi cette sinistre couleur orange.</string>
  <string name="Illness/DLC_2/FalseTan_Name">Bronzarchifaux</string>
  <string name="Illness/DLC_2/FoolsMould_Description">Infection fongique contractée au contact de bijoux fantaisie et de haricots magiques. Les traitements conçus uniquement pour lutter contre ce champignon spécifique sont devenus par la suite des cocktails permettant de stimuler les facultés de discernement.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Champidufou</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">L'engouement pour l'acquisition des produits dérivés du football a transformé la passion pour ce jeu en une véritable obsession. Les personnes touchées ont, par-dessus tout, une envie d'efficacité pour les phases arrêtées et doivent suivre une thérapie avant que tous leurs sens ne soient sévèrement atteints par un perfectionnisme sportif exacerbé.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Foot-furieux</string>
  <string name="Illness/DLC_2/HeatWave_Description">Une période trop prolongée de beau temps provoque une réaction excessivement amicale chez les malades qui perdent totalement la raison. Les personnes atteintes doivent suivre un traitement avant qu'elles ne s'évanouissent sous le coup de la chaleur ou n'établissent un taux de relations sociales trop élevé pouvant nuire gravement à leur santé.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Bouffée chaleureuse</string>
  <string name="Illness/DLC_2/Hermitism_Description">Une affection obsessionnelle compulsive pour leur serviette de plage touche les malades au point où ils recherchent ardemment des serviettes de plage plus larges pour pouvoir s'enrouler dedans. La compétition de la plus grande serviette de plage entre personnes atteintes est terrible et peut entraîner celles qui n'ont pas trouvé de serviette à se retirer du monde en allant s'isoler dans des phares. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Ermitisme</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">Un trop-plein de stimuli a provoqué chez les personnes souffrantes une cristallisation des émotions, entravant la circulation sensorielle. Des sautes d'humeur, allant de l'engourdissement jusqu'à l'hypersensibilité, sont fréquentes jusqu'à ce que les dépôts solides des émotions soient retirés de l'organisme.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Gelée d'angoisse</string>
  <string name="Illness/DLC_2/JetLeg_Description">Cette maladie peut ne pas se manifester pendant de nombreuses années, mais une personne qui en souffre est en fait mi-humaine, mi-avion. Généralement, on retrouve chez les personnes atteintes des antécédents familiaux de grande vitesse chez l'enfant. Un traitement est nécessaire pour éviter toute panne de motricité et des pertes de fluide à l'âge adulte.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Décalage héréditaire</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">Les genoux ainsi exposés ne résistent plus aux éléments extérieurs, ce qui provoque des malformations et des protubérances à cet endroit. Provoqué par le port prolongé de bermudas.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Saillie du genou</string>
  <string name="Illness/DLC_2/LemonSoul_Description">Une alimentation à forte teneur en agrumes risque de mariner les éléments les plus mystérieux du corps humain.  La marinade n'a dans ce cas rien à faire avec la marine et la mer.  Juste une précision : c'est une maladie, pas une bonne chose.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Citronnâme</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">Phénomène qui se produit lorsqu'une personne tente d'escalader l'un des arbres fruitiers de l'île. Lorsqu'une branche casse, la personne dans l'arbre peut parfois subir une ou plusieurs fractures par pure compassion pour l'arbre, ou à cause de la chute après être entrée en communion naturellement avec l'arbre.  Les experts médicaux ne sont pas encore parvenus à un accord sur la cause de cette maladie.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Fracturelle</string>
  <string name="Illness/DLC_2/Limpette_Description">Les personnes atteintes ont du mal à marcher correctement après avoir glissé par mégarde sur des palourdes.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Pas-lourd</string>
  <string name="Illness/DLC_2/LogicProblem_Description">Une maladie provoquée par des questions mal formulées et une écoute approximative de jeux télévisés. Les malades ne sont plus capables de réaliser des relations de cause à effet et doivent donc être traités. Comme ça par exemple. Ils n'auraient pas été capables de le comprendre.</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Logique défaillante</string>
  <string name="Illness/DLC_2/LooseJowels_Description">Le cou et la mâchoire inférieure se relâchent et une décoction pharmaceutique est préconisée afin de retrouver leur tonus musculaire, évitant ainsi le décrochage. Cette maladie se déclare lorsque les gens passent leur temps à raconter des idioties ou bâiller.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Mâchoire pendante</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">Une insubordination inexistante mène à un désir profond de plaire aux figures d'autorité et de se plier en costume à leurs exigences. Une fois convaincu de la chute de l'empire, le patient doit être recadré afin de pouvoir tenir face aux pressions de la vie moderne.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Trouble nérologique</string>
  <string name="Illness/DLC_2/Oozmosis_Description">La membrane externe est devenue bien moins sélective. Symptômes à surveiller : peau moite, fuites liquides et formation de flaques. À guérir au plus vite avant que les organes internes ne soient éjectés.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Oslimose</string>
  <string name="Illness/DLC_2/Painapple_Description">Personne n'est censé manger la partie piquante des fruits, ou même de quoi que ce soit d'autre, en général c'est assez évident. Voici ce qui arrive lorsqu'on le fait quand même. Les petits morceaux de shrapnel organique se combinent à l'acidité caractéristique des fruits pour provoquer une douleur très incommodante.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Épinanas</string>
  <string name="Illness/DLC_2/Parakeet_Name">Perruche</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Surpris par le calme de la vie loin du continent, le corps passe en état de choc et subit un déséquilibre chimique. Les patients doivent absolument être stabilisés avant l'arrêt total d'activité.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Reflux placide</string>
  <string name="Illness/DLC_2/Roman_Name">Ruptured Testudo</string>
  <string name="Illness/DLC_2/SandyCrack_Description">Des parties du corps, asséchées par le sable, commencent à se fissurer avant une désintégration pure et simple. Les patients doivent être réhydratés chimiquement... Avec de l'eau, principalement.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Fissure des sables</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Provoqué par la paranoïa et un sentiment général de méfiance. Les malades ont peur de leur propre ombre et répondent à tout mouvement ou changement de lumière soudain par un jeu de jambes travaillé et une prompte violence. Maladie courante chez les athlètes qui se préparent à un \"gros combat\". Le traitement est facilité en les allongeant sur un lit afin de déconnecter leurs pieds de leur ombre. Non vraiment, ça aide.</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Boxe de l'ombre</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">Une hygiène dentaire révoltante mène à une révolte pure et simple des dents.</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Mutinerie dentaire</string>
  <string name="Illness/DLC_2/Trumidity_Description">Une panique soudaine provoquée par une forte humidité atmosphérique déclenche la confession des secrets les plus noirs du patient. Un psychiatre doit les convaincre de se taire et de garder ça sous clé avant que leur vie ne soit gâchée.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Vague de vérité</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Des petits insectes bien habillés, probablement des proches huppés de la puce commune, ont décidé d'organiser une petite soirée chic sur le corps du malade. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Insectes noctambules</string>
  <string name="Illness/DLC_2/WildSpore_Description">Une maladie transmissible par l'air et contractée auprès d'une des plantes les plus dangereuses de l'île. Les malades paraissent... étranges. Ils prennent des risques plus facilement et ont même parfois un comportement bestial.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Spore sauvage</string>
  <string name="Illness/DLC_3/Ant_Description">La tête du malade devient énorme et semblable à celle d'une fourmi. Une préparation à base d'insectifuge et de purée de pommes de terre doit être utilisée comme traitement. Maladie provoquée par une morsure de fourmi radioactive ou une absence de nettoyage du téléporteur avant utilisation.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Fourmycose</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">Les personnes atteintes présentent une zone inflammatoire sensible et fluorescente. Ceci provient d'une contamination des céréales par la poussière spatiale, les rendant trop inflammables et impropres à la consommation. Cette maladie nécessite un traitement avec une lotion ou un baume anti-inflammatoire pour le fessier.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Astémorroïdes</string>
  <string name="Illness/DLC_3/Astro_Description">Des extraterrestres provenant d'autres planètes ont entendu parler de Two Point County et n'ont pas voulu passer à côté. Ils ont voyagé des années-lumière durant pour obtenir les choses que nous prenons pour acquis. Bien que n'étant pas une maladie, cette condition nécessite un traitement afin de leur permettre d'avoir la vie terrestre dont ils ont toujours rêvé.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Absence d'humanité</string>
  <string name="Illness/DLC_3/Astroknot_Description">Des parties de la structure interne du corps se sont enchevêtrées avec des structures orbitales complexes, ce qui nécessite une intervention de dénouement. Trouble causé en ingérant de la nourriture spatiale périmée tout en essayant de comprendre l'astrophysique.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Astronœud</string>
  <string name="Illness/DLC_3/Cardboard_Description">Trouble causé par des moyens de transport exigus ou par la force écrasante d'armoires faciles à monter. Pour sortir de cet état réduit et comprimé, les patients ont besoin d'une reconstruction.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">Cartonite</string>
  <string name="Illness/DLC_3/Confidentures_Description">Une connaissance indésirable de renseignements confidentiels a provoqué un haut niveau de grincements de dents et de morsures de langue. Les dents se sont tellement endurcies qu'elles se sont dissociées du reste du corps pour devenir une entité indépendante qui risque de se détacher de manière permanente. Les personnes touchées nécessitent une thérapie pour se réapproprier leur bouche.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Confidentier</string>
  <string name="Illness/DLC_3/Continuthumb_Description">Le pouce du patient possède une incroyable amplitude de mouvement. Le patient a besoin d'un bon coup de pouce. Vous l'avez ? Coup de pouce ? Cette affection est très douloureuse et nécessite des soins.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Continuum espouce-temps</string>
  <string name="Illness/DLC_3/Cosmoss_Description">Les personnes touchées développent une mousse parasitaire spatiale dans leurs organes. Ils ressentiront des moments de paix cosmique avant de connaître une mort atroce. Ce trouble nécessite un traitement soit à base d'un ancien arbre lunaire, soit à base d'herbicide ordinaire.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Cosmousse</string>
  <string name="Illness/DLC_3/Cow_Description">Les personnes touchées ne supportent plus leur condition humaine. Au lieu de traiter leur problème, elles préfèrent alors se réfugier dans des champs en faisant semblant d'être une vache. Il faut les traiter très vite, avant qu'elles ne se fassent enlever par des extraterrestres moissonneurs de vaches.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Syndrome de Gilles de la Vachette</string>
  <string name="Illness/DLC_3/CrapDalek_Description">Engouement néfaste pour la science-fiction forçant le malade à porter un costume fait main de personnage soi-disant célèbre. Un traitement doit être prodigué avant que le patient ne s'oublie complètement et finisse par garder cette apparence pour toujours. Je veux dire, regardez-les !</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Syndrome de Stocosplay</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Les patients doivent porter des vêtements de protection, car ils ne sont plus adaptés à Two Point County. Avec un traitement médical et beaucoup de repos, les patients regagnent en acclimatation. Les patients atteints de Divergencéphalite aiguë sont confinés dans un environnement hermétique à l'eau afin de les maintenir éloignés de l'atmosphère du County.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Divergencéphalite aiguë</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">Le corps contient un petite excroissance étrangère. Il faut extraire l'Extraterrestique afin d'éviter toute autre complication éventuelle, telle que l'effondrement gravitationnel involontaire. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Extraterrestique</string>
  <string name="Illness/DLC_3/FlackHole_Description">La bouche du patient présente les signes d'une densité anormale et produit des mots à un rythme pathologique et extrêmement agaçant. Trouver le calme et la tranquillité sera impossible tant que la maladie ne sera pas traitée. Cette maladie est provoquée par des suites de petits évènements et par la consommation de fruits hallucinogènes de l'espace. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Bouche noire</string>
  <string name="Illness/DLC_3/Frog_Description">Il y a de nombreuses années, une forme de vie extraterrestre a scanné l'univers à la recherche de son plus proche cousin. Ils sont alors tombés sur la grenouille terrienne. Ces êtres firent le déplacement, adoptèrent l'apparence des batraciens afin de ne pas les effrayer, mais ne prirent ni la peine de prévoir un plan de secours ni d'étudier le statut social et les capacités techniques des grenouilles communes. Fatigués d'être coincés sur Terre, les descendants de ces extraterrestres développèrent des enveloppes corporelles aux traits humains. Leur but : pénétrer à l'intérieur des laboratoires et des hôpitaux pour retrouver leur véritable forme et rentrer chez eux.</string>
  <string name="Illness/DLC_3/Frog_Name">Crapote</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">Les personnes touchées commencent à perdre toute notion génétique de bon sens. Les nouvelles cellules du corps ne produisent plus aucun gène de \"tact\". Elles nécessitent alors un traitement avant d'entrer en phase de délire incurable.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Tactodépendance</string>
  <string name="Illness/DLC_3/Grunt_Description">Connu aussi sous le nom de \"phénomène du caniche\", ce trouble cause une erreur dans l'ADN du malade dont le comportement devient de plus en plus sectaire et impulsif. Ces personnes doivent alors être soignées avant que quelqu'un de malavisé ne décide de les manipuler.</string>
  <string name="Illness/DLC_3/Grunt_Name">Grognor</string>
  <string name="Illness/DLC_3/HGSwells_Description">L'acronyme a une signification quelconque. Les personnes atteintes souffrent de rétention due à une phobie d'invasion extraterrestre ou à une obsession de prendre les choses trop au sérieux.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">Syndrome de H.G. Wells</string>
  <string name="Illness/DLC_3/HomeSick_Description">Nausée provoquée par un éloignement avec le lieu de vie du malade, voire peut-être une réaction allergique aux maisons de Two Point County. Les personnes atteintes nécessitent un traitement qui redéfinit leur conception de la \"maison\" et les accoutume aux murs en placoplâtre et aux coussins décoratifs.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Mal du pays</string>
  <string name="Illness/DLC_3/Horrorscope_Description">Infection à l'œil causée par des télescopes, jumelles et lunettes sales. Les personnes atteintes peuvent prédire les catastrophes à venir et ont des visions vraiment terribles.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Horreuroscope</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">Une exposition prolongée au marché de l'immobilier provoque un désir malsain d'acheter des terrains ainsi qu'une fixation sur la pression de l'eau et les rideaux. Leur obsession pour les tissus doit être retirée du tissu de leur être.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Hyperimmobilier</string>
  <string name="Illness/DLC_3/Isotrope_Description">Les personnes atteintes deviennent une variation quasi-identique d'elles-mêmes. Ce trouble est causé par une exposition prolongée aux styles et expressions idiomatiques et à leur assimilation. Les personnes atteintes doivent être soignées avant de devenir trop irritantes, voire même radioactives.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Isotrope</string>
  <string name="Illness/DLC_3/Meteormites_Description">Des parasites microscopiques de l'espace ont élu domicile dans le corps du malade. Leur développement est très rapide, donc il faut traiter au plus vite la personne souffrante avec des drogues qui immunisent le corps contre la pullulation des parasites avant que leur civilisation n'atteigne l'ère apocalyptique.</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Météormites</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Enflure causée par le manque de port de chaussettes avec de nouvelles chaussures ou une activité subatomique irrégulière autour des chevilles. Étrangement très fréquent chez les personnes tentant de respecter les nouvelles conventions de chaussures provenant d'un système solaire différent. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Foulée de neutrinos</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">Un point à haute densité a formé un anneau dans le corps atteint, composé de miettes de pain et de cristaux stellaires, qui gravite un peu partout dans le corps. À l'aide de la chirurgie, on procède à un drainage de la densité, qui aspire de fond en comble tout déchet intérieur avant de procéder à un retournement d'organes. Trouble causé par des bonbons illicites et des indigestions fulgurantes.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Anneau planétaire</string>
  <string name="Illness/DLC_3/PropellerHead_Description">Infection provoquée par des tiques de l'espace. La tique transmet à son hôte son amour pour le vol. Le malade peut alors se mettre à porter des chapeaux farfelus à hélice ou à faire de petits sauts, dans l'espoir d'apprendre à planer.</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Hépa-tique</string>
  <string name="Illness/DLC_3/Respirator_Description">Réaction allergique à la force d'accélération provoquant chez le malade un rejet de son environnement. S'amuser dans des montagnes russes durant la période de pollinisation ou éternuer au mauvais moment durant un passage dans l'atmosphère peut être à l'origine de cette réaction.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Aller-G-ies</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">Le malade se trouve piégé dans une combinaison moulante argentée et doit être soigné avant de souffrir des frottements. Cette affection est provoquée par un admirable, mais maladroit, désir d'instaurer la mode de demain dès aujourd'hui !</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Science-friction</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">Cette maladie engendre un environnement micro-gravitationnel localisé au sein du corps. Les organes flottent alors librement à travers tout le corps, ce qui est extrêmement dangereux. Il faut ouvrir le sas et rétablir l'atmosphère interne. Trouble causé par le hoquet spatial et une incapacité à gérer des situations graves.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Gravité situationnelle</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Les patients doivent porter des vêtements de protection, car ils ne sont plus adaptés à Two Point County. Avec un traitement médical et beaucoup de repos, les patients regagnent en acclimatation. Les patients atteints de Divergencéphalite foudroyante sont confinés dans un environnement hermétique à l'air afin de les maintenir éloignés de l'atmosphère de County.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Divergencéphalite foudroyante</string>
  <string name="Illness/DLC_3/Sputnek_Description">La nuque se bloque en fonction des phases de la lune. Trouble causé en admirant un peu trop les étoiles, les planètes ou les satellites.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Spoutnuque</string>
  <string name="Illness/DLC_3/StarStruck_Description">Impact avec des fragments stellaires indépendants, causant des fractures à travers le corps. Ce trouble est plus fréquent chez les personnes qui savent quand la prochaine éclipse aura lieu.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Rencontre étoilée</string>
  <string name="Illness/DLC_3/SuperHero_Description">Les malades croient, ou veulent croire, qu'ils aident la société en tenant des portes et en recyclant leurs déchets. Les films commerciaux et le train-train quotidien peuvent être à l'origine de cette maladie. Les personnes atteintes doivent être soignées avant de perdre, inévitablement, leur combat contre le crime.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Complexe du héros</string>
  <string name="Illness/DLC_3/Telemutation_Description">Des parties du corps des personnes atteintes ont été perdues au cours d'une téléportation transgalactique. Tout ce qui reste est une version temporaire et défaillante du corps de l'individu pré-téléportation. Ces personnes doivent alors subir une opération de régénération d'ADN pour récupérer leur forme originale à partir de ce qu'il en reste.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Télémutation</string>
  <string name="Illness/DLC_3/Warped_Description">Les organes internes des personnes touchées gondolent comme du bois déformé par l'humidité. Trouble causé par un accident lors d'un voyage spatial et des automnes anormalement pluvieux.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Déformation spatiale</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">Le corps ne suit plus son rythme astronomique, ou quelque chose comme ça. Voilà pourquoi tout va de travers. Dérèglement causé par une perte de contact avec la lune, par la consommation de viande rouge et l'inhalation de biscuits chinois.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Arrêt zodiaque</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">Les mains du malade sont devenues douces et pâteuses, un peu comme l'intérieur d'un avocat, devenant beaucoup trop fragiles pour la plupart des tâches, même les moins dangereuses pour les fruits et légumes. Provoquée par un embourgeoisement précoce et un fort désir d'être \"tendance\".</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Mains d'avocat</string>
  <string name="Illness/DLC_4/Bioweasel_Description">Une bactérie agressive portée par les belettes. La bactérie reste dormante dans les fruits et légumes avant d'attaquer sauvagement le système immunitaire des amateurs de verdure pris au dépourvu. L'ADN doit être nettoyé à l'aide d'horribles pesticides qui, malheureusement, auraient pu empêcher cela en premier lieu.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Biolette</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">Certaines des glandes du malade ont commencé à sécréter de petits menhirs. Comment sont-ils arrivés là ? À quoi servent-ils ? La science continue de chercher une réponse à ces questions. Provoquée par l'admiration de la nature à certaines périodes de l'année.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Druides corporels</string>
  <string name="Illness/DLC_4/BurningDesire_Description">Une étincelle, comme il en arrive parfois, a déclenché un feu ravageur. Provoquée par une passion profonde envers quelqu'un ou quelque chose, attisée par des repas d'herbe sèche.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Désir brûlant</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Auparavant appelée Pied du ramoneur, cette maladie provoque la libération de résidus de charbon autour des pieds et des chevilles. L'ADN du malade doit être examiné et son problème retiré de la chaîne pour de bon. Provoquée en mangeant des tartines trop grillées, en jouant avec des allumettes ou en manquant de conscience écologique.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Empreinte carbone</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">Un accident provoqué par de longues heures de conduite, des éternuements titanesques et un manque de cuisson de la viande. Les vêtements du malade doivent être changés et quelqu'un doit le rassurer en lui expliquant que ça arrive même aux meilleurs.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Caleçon au chocolat</string>
  <string name="Illness/DLC_4/Colander_Description">Les personnes atteintes sont incapables de rester concentrées sur une idée. Les analyses montrent la présence de trous dans leurs pensées, ce qui explique pourquoi ils brassent autant de vent. Beaucoup pensent que les malades portent des saladiers sur la tête pour représenter leur état, mais il est aussi possible qu'ils soient simplement fous.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Passoire mentale</string>
  <string name="Illness/DLC_4/CraftAilment_Description">Le malade, qui ne sait pas comment réagir quand une situation s'échauffe, laisse mariner en lui ses émotions, qui doivent alors être retirées chirurgicalement et distribuées à des gens qui peuvent les gérer afin d'éviter l'explosion.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Cocotte</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">De mystérieuses sphères se sont matérialisées sur le corps. Cela peut signifier plusieurs choses : bonheur au travail ou en amour, grand danger ou petits prix. Les sphères doivent être retirées par un chirurgien avant qu'elles ne se brisent et qu'une grande malchance et de terribles dégâts physiques ne s'abattent sur le malade.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Boules de cristal</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">Une maladie auparavant traitée en asséchant les yeux avec des éventails, mais l'ingestion de gouttes pour les yeux en poudre fait désormais l'affaire.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Pupilles diluées</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">Des peurs écologiques ont attaqué le malade qui se sent responsable. Il doit voir un psychiatre pour le rassurer à ce sujet et lui dire que tout ira bien. Bon, c'est un mensonge, mais ça fonctionne.</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Responsable éco</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Dérivé de l'expression \"comme un coq en pâte\", le terme est utilisé dans le cadre médical pour parler des blessures provoquées par des extrémités placées sans ménagement dans des paniers (pour aller au marché, par exemple). Provoquée par des pique-niques venteux et le transport de plats à pieds.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">Coq en panier</string>
  <string name="Illness/DLC_4/FlowerPot_Description">Le malade canalise son stress dans le jardinage domestique, développant une obsession rare pour les plantes médicinales afin d'oublier ce qu'il n'arrive pas à contrôler dans sa vie. Principaux symptômes, en dehors de la fameuse tête en pot : jardinage nocturne et poches de fertilisant sous les yeux, rouges d'ailleurs.</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Plantête</string>
  <string name="Illness/DLC_4/FootInMouth_Description">Une infection de la glande régissant le jugement, provoquée par l'ingestion de plats et l'abus de tchats en groupe. Le malade ne peut plus s'empêcher de dire ce qu'il ne faut pas et doit être guéri rapidement avant qu'il ne se mette dans une situation très fâcheuse.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Pieds dans le plat</string>
  <string name="Illness/DLC_4/GreenFingers_Description">Contrairement au sens figuré qui vise ceux qui aiment jardiner, cette maladie provoque littéralement la coloration verte des mains. Les malades s'engagent alors de manière obsessive dans des activités de jardinage et doivent être guéris avant de finir enterrés sous les râteaux, sous les paquets de graines et, à terme, six pieds sous terre.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Main verte</string>
  <string name="Illness/DLC_4/HareHead_Description">Cette maladie se caractérise par un comportement excentrique et des décisions illogiques. La tête du malade prend également la forme d'un lapin. Provoquée par des allergies aux lapins et une consommation de laitues et de thé trop fréquente.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Cervelle de lapin</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">Un manque de subtilité provoque le gonflement et l'augmentation de la densité des mains du malade, résultat d'une simplification excessive des problèmes rencontrés et de l'utilisation de cuillères à soupe au lieu de cuillères à café dans les recettes. La sensibilité interne des mains doit être rééquilibrée afin de corriger le problème et réduire l'effort nécessaire pour porter ces lourdes mains.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Main lourde</string>
  <string name="Illness/DLC_4/Incensed_Description">Une réaction négative à de la fumée aromatisée empêche au malade de se détendre. Il doit être calmé avec un mélange sophistiqué d'arômes conçu spécialement pour lui.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Encensé</string>
  <string name="Illness/DLC_4/MageFright_Description">Des jeux de rôle fantastiques ont rendu le malade paranoïaque. Celui-ci est persuadé d'avoir une faiblesse aux sorts et doit être traité en lui faisant prendre un placebo tout en lui expliquant qu'il s'agit d'un remède magique.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Frayeur magique</string>
  <string name="Illness/DLC_4/Mulch_Description">L'estomac se recouvre d'une couche de feuilles et de copeaux de bois. Les symptômes sont des bruits de branches et une odeur boisée. Provoquée par l'ingestion de terreau et de feuilles. Il faut rappeler au malade de bien nettoyer ses légumes à l'eau avant de les manger, et non pas après.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Paillis</string>
  <string name="Illness/DLC_4/NastyTrip_Description">Appelée ainsi car la fracture résulte d'une mauvaise chute. Provoquée par un manque de coordination, des racines dangereuses et une forte distraction par l'environnement. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Mauvaise chute</string>
  <string name="Illness/DLC_4/Pesticitis_Description">Une maladie qui transforme le malade en véritable peste. Il devient irritant de nombreuses manières, comme en applaudissant à contretemps ou en jetant des aliments encore frais. Transmis en général par les pucerons, les campagnols ou une autre personne maladivement fatigante.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Appesticite</string>
  <string name="Illness/DLC_4/PineDented_Description">Le malade est en mauvais état après une collision avec la nature. N'oubliez pas, c'est toujours l'arbre qui gagne.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Touché du bois</string>
  <string name="Illness/DLC_4/Pinocchio_Description">Des vers de bois, chargés de M.E.N.T. (Molécules à Énergie Négative Trompeuse), se logent dans un humain qui ne se doute de rien.  L'hôte devient dur comme du bois, ment à tous ceux qui l'écoutent et donne vie à sa conscience. Le malade doit recevoir un traitement pour redevenir un véritable humain.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Vers de bois</string>
  <string name="Illness/DLC_4/Puck_Description">Les malades sont pris de caprices caprins et en prennent progressivement l'apparence également. Comportement erratique et production de lait à attendre. Doit être traité de toute urgence en ingérant un médicament assez dégoûtant du nom d'antichèvre. Heureusement, les malades qui en sont atteint mangent à peu près n'importe quoi...</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Caprice caprin</string>
  <string name="Illness/DLC_4/Retrogaze_Description">Une forme de nostalgie hallucinatoire qui fait voir au malade les choses telles qu'elles étaient, souvent avec un philtre sépia. Provoquée par des problèmes modernes, généralement moins graves, et une activité céleste particulière. Le malade doit suivre une thérapie afin de comprendre que les choses n'étaient pas réellement mieux avant.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Vision rétro</string>
  <string name="Illness/DLC_4/Roadstool_Description">Le système digestif du malade est irrité par trop d'air marin accumulé lors de voyages à la mer. Sa constitution doit se sentir en terrain connu grâce à un médicament afin de pouvoir se détendre et reprendre les excursions.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Selles de Guérande</string>
  <string name="Illness/DLC_4/Scarecrow_Description">Une forme extrême du rhume des foins qui démange fortement le malade et lui donne envie de protéger les récoltes de toute attaque aviaire. Oh, et il est également transformé en paille... On oublie facilement cette partie.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Épouvanpaille</string>
  <string name="Illness/DLC_4/Spellbound_Description">Le malade a bien du mal à se soulager aux toilettes après un rituel constipatoire qui a mal tourné. On dit que la magie la plus noire frappe toujours où le soleil ne brille jamais.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Apprenti sorchier</string>
  <string name="Illness/DLC_4/Sproutrage_Description">Une maladie provoquée par des débats aussi acharnés que stériles à propos du malheureux végétal. Les malades se retrouvent affaiblis par une exposition prolongée à de vastes quantités d'opinions. Nous pouvons les traiter, mais la maladie ne part réellement que lorsque le patient réalise qu'il y a de meilleurs moyens de remplir son temps.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Prise de chou</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Maladie caractérisée par un comportement déséquilibré qui fait grincer des dents. L'ADN du malade a été altéré par des années à faire semblant de savoir ce qu'il faisait alors qu'il était totalement dépassé. Son inaptitude doit être ôtée génétiquement avant qu'il n'emporte tout son entourage (et peut-être le reste de la société) avec lui.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Balourd</string>
  <string name="Illness/DLC_4/Tech_Description">Le malade a été corrompu par des technologies peu protégées en proie aux virus et doit d'urgence installer une mise à jour de sécurité. Provoquée par des connexions sociales répétées et l'usage prolongé du téléphone aux toilettes.</string>
  <string name="Illness/DLC_4/Tech_Name">Mise à nuit</string>
  <string name="Illness/DLC_4/TenderBox_Description">Les malades se reconnaissent à leur peau spongieuse et à leur odeur de brûlé. Cette maladie est provoquée par de longs voyages en camping et des essais répétés pour démarrer un feu.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Attendri</string>
  <string name="Illness/DLC_4/VegNose_Description">Cette infection attaque le nez du malade et le transforme en un gros navet. Ceux qui en sont atteints doivent faire bien attention à ne pas planter leur tête dans le sol, même pour faire rire des amis.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Névet</string>
  <string name="Illness/DLC_4/WeepingIris_Description">Des pleurs abondants ont fini par empêcher les vannes de se fermer chez le malade. Il a besoin d'être rassuré avant de subir un traitement chimique pour raffermir la tuyauterie.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Iris pleureur</string>
  <string name="Illness/DLC_5/ActionHero_Description">Les malades souffrent d'une perception déformée et déraisonnable de leur propre importance et de leurs facultés. Ils doivent être réprimandés psychiatriquement afin de retourner de pathologiquement gonflant à neuralement normal. Causée par les tickets \"deux films pour un\" et l'accumulation de petits compliments qui montent à la tête. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Protagonie</string>
  <string name="Illness/DLC_5/ArtSick_Description">Une maladie qui peut autant provoquer un ennui léger qu'un sentiment d'impuissance existentielle. Provoquée par les vapeurs de peinture, l'aquarelle sans dilution et le fait de colorier hors des bordures.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Malartdie</string>
  <string name="Illness/DLC_5/Blooper_Description">Le code génétique du corps a adopté une erreur fondamentale, souvent comique. La séquence peu professionnelle doit être retirée de l'ADN des malades et transférée dans la partie bonus du code génétique. Les malades rient souvent de manière incontrôlée ou demandent leur texte. </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Gafferie</string>
  <string name="Illness/DLC_5/BlueBlood_Description">Les fluides vitaux du malade ont pris une couleur bleue noble et royale. S'attrape en empilant de l'argent, souvent pendant plusieurs générations. Les malades doivent être contrôlés fiscalement afin de leur retirer l'excédent d'argent problématique.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Sang-bleu</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">Tous les gens du théâtre, ainsi que le personnel médical, s'accordent sur les risques de monter sur scène par le pied droit. D'ailleurs, plus de 1,5 % des jambes cassées de Two Point County chaque année sont l'effet direct et ironique de n'être pas entré du pied gauche sur scène. Faites attention où vous mettez les pieds. Réfléchissez avant de vous balader sur le plateau.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Jambe cassée</string>
  <string name="Illness/DLC_5/Canapains_Description">Les malades ont mangé quelque chose qui provoque des douleurs intestinales et force à raconter des salades. Provoquée par des herbes douteuses et des couverts mal lavés. La guérison passe par le retrait de tout persil, menthe ou autre plante aromatique provoquant l'inconfort intestinal et les logorrhées végétales avant qu'elles ne prennent racine. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Tabouleurs</string>
  <string name="Illness/DLC_5/Concertoes_Description">Les films tendent à nous faire croire que les pianos ne tombent que sur la tête des gens, mais ils atterrissent aussi régulièrement sur les pieds, et c'est loin d'être agréable. En raison des fractures multiples aux pieds, les malades font du bruit en marchant, bruit qui ressemble étrangement à de la musique classique.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Piednotage</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">Le malade développe des trous dans les os de ses pieds. Les os doivent être soigneusement restaurés en post-production, et les pieds enveloppés dans une pellicule photo protectrice. Déclenchée en trébuchant sur un plateau de tournage, en laissant tomber une bobine sur ses pieds, ou en laissant un gobelet de café franchisé dans le plan. </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Perforation de film</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">Une forme de réaction allergique au \"fondu enchaîné\", une technique de transition classique dans l'industrie du cinéma. Bien que cela ne soit pas visible à l'œil nu, les cellules d'un individu en fondu effiloché semblent devenir floues lorsqu'examinées au microscope. En raison de l'omniprésence de la technique, il est plus sûr pour le malade d'enlever cette intolérance de son code génétique.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Fondu effiloché</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Des maux de ventre chroniques provoqués par des prises de décision importantes et des bagels moisis.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Version intégrêle</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">Les mains des malades ont développé un goût pour... le drame ! Les mains semblent animées d'une volonté propre, réalisant des gestes pour donner plus d'intérêt à \"l'histoire\", souvent au détriment de l'individu auquel elles sont attachées. Les \"Pauses dramaintiques\" sont souvent source de conflit, provoquant des combats, des lancers de boissons, ou même la chute de choses qui ne devraient pas tomber.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Pause dramaintique</string>
  <string name="Illness/DLC_5/Dressage_Description">Une maladie virale qui se transmet par les chevaux, les étables et les tables gastronomiques. La plupart des cas ne présentent pas de symptômes, car les organes se promènent autour du corps de façon ordonnée et élégante. Cependant, certains médecins constatent une baisse de la vision périphérique et des hennissements occasionnels.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Dressage</string>
  <string name="Illness/DLC_5/Extrasensory_Description">Une maladie attrapée par les acteurs sans ligne de texte et les personnages sans noms, comme \"vieillard fatigué\" ou \"ballerine 4\". Une vie entière passée à prétendre parler en toile de fond dans des cafés a fini par corrompre le comportement social des malades. Ils ne s'expriment plus que par des gestes et des murmures, riant de temps en temps avant de lâcher : \"Hurgh nu fa, ba-da-la-da-DA ! Haha. Oh.\" On dit souvent que la vie imite l'art... c'est aussi vrai au second plan. </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Figuration</string>
  <string name="Illness/DLC_5/FlashBack_Description">Des vagues de douleurs dorsales sont provoquées par des sensations de déjà-vu intenses. Les patients vont parfois jusqu'à croire qu'ils arrivent du futur pour s'aider à alléger leur douleur. Il est impératif qu'ils retournent plutôt à la réalité avant qu'ils n'aggravent la douleur, ou pire, qu'ils changent le futur.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Dosjà-vu</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">Une maladie découverte par le (désormais tristement) célèbre psychiatre Ebenezer Quatrièmur. La personne atteinte est incapable de faire la différence entre la réalité et la fiction, ni même entre le côté gauche et le côté droit de la scène. Généralement causée par des caméras cachées, des \"blagues\" et une perte totale de foi en la réalité. Certains cas graves peuvent même convaincre la personne qu'elle vit dans une immense simulation télévisée.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Quatrièmur</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Des hématomes infiniment petits, autant à l'intérieur qu'à l'extérieur du corps, donnent au corps un teint magnifique malgré le danger d'explosion imminente. Les malades doivent passer en chirurgie afin de reconstituer leur intégrité structurelle et éviter ainsi la catastrophe. Provoqué par de longues nuits sur la piste de danse et des traitements illégaux en centre d'hydrothérapie.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Java bleue</string>
  <string name="Illness/DLC_5/GuestCist_Description">Une maladie courante chez les organisateurs, les traiteurs et les hôtes de réceptions privées. Préparer un événement est une occupation des plus stressantes. Quand les premières fêtes virent le jour, ou la nuit, on racontait que ces petites poches contenaient l'esprit des personnes non invitées. En général, à la fin de la fête, l'organisateur était battu à coups de bâton pour qu'elles éclatent, libérant l'âme de tous les absents. Par la suite, ce comportement a été jugé dangereux et dégoûtant.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Kyste désinvité</string>
  <string name="Illness/DLC_5/HeadBanger_Description">Une version extrême du mal de tête qui durcit celle du malade, la faisant tomber de manière répétée en avant et lui apportant de légères propriétés métalliques. La tête doit rester immobile quelques instants pendant qu'on injecte un relaxant. Cette maladie est causée par les accords puissants, les métaux lourds et un apport insuffisant en eau.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Métal de tête</string>
  <string name="Illness/DLC_5/Hotdog_Description">Un cas de délire qui pousse les malades à se déguiser en hot-dog, convaincus qu'il s'agit d'une carrière aux possibilités d'évolution intéressantes. Ils doivent recevoir un placébo de moutarde et de ketchup puis être rassurés quant au fait que très peu d'acteurs ont dû passer par là. Provoquée par une mauvaise audition et une grande naïveté face aux propos des vendeurs de hot-dog.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Saucifête</string>
  <string name="Illness/DLC_5/Limelit_Description">Les organes des malades semblent illuminés par une lumière jaune-verte. Un chirurgien doit aller voir à l'intérieur pour éteindre le feu avant l'apparition de brûlures profondes. Provoquée par une attention médiatique soudaine et la consommation d'ampoules.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Feu des projecteurs</string>
  <string name="Illness/DLC_5/Listless_Description">Le hors-liste est une forme de traumatisme provoqué par un intérêt maladif porté à sa propre importance. En général, les malades sombrent dans la tristesse en voyant qu'ils ne sont pas considérés comme importants, et encore moins \"très\" importants. Il faut les convaincre que les listes auxquelles ils s'attachent ne sont que des bouts de papier, que l'importance est subjective et autres mensonges éhontés afin qu'ils regagnent leur estime de soi.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Hors-liste</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Les malades entendent un bruit régulier dans leur oreille, supposément joué par un gnome d'oreille facétieux. Après avoir traité le problème d'ouïe, qui n'a rien à voir avec un gnome, les patients peuvent continuer à parler de magie et de créatures fantastiques. Ils peuvent même tenter d'accompagner leur nouvel ami de petite taille dans une quête. Les médecins s'accordent malheureusement sur le fait qu'il vaut mieux les laisser y croire.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Métrognomie</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">Malgré le nom de cette maladie, le malade, d'apparence propre et sans défaut, est dans un état très éloigné de la perfection. Les bactéries étranges qui provoquent cette maladie s'attrapent souvent par la consommation excessive de thé et la lecture de vieilles bandes dessinées préservées. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">État neuf</string>
  <string name="Illness/DLC_5/MoCap_Description">Provoquée par une forte exposition aux effets spéciaux, les malades sont piégés entre notre monde et celui des images de synthèse. Ils doivent être guéris en retirant toutes les balles de ping-pong avant qu'ils ne disparaissent de notre monde pour de bon.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Décrustation</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">Les malades ont une perception dangereuse de leur richesse. Ils dépensent tout leur argent en voitures de course, hauts-de-forme et dés à coudre pour avoir l'air riche. Afin d'éviter la banqueroute, ils doivent regarder un film familial qui les convaincra que \"mentir c'est pour les méchants et la véritable richesse est dans notre cœur\". Les malades doivent aller à l'hôpital. Directement à l'hôpital. Sans passer par... enfin vous savez.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Monopolite</string>
  <string name="Illness/DLC_5/MudPerson_Name">Tas de boue</string>
  <string name="Illness/DLC_5/Mud_Description">Les malades ont ingéré, de manière accidentelle ou non, une boue hallucinatoire. Oui, ça les amuse un moment, ils dansent et chantent, ne faisant qu'un avec la terre, mais ils finissent toujours recouverts de boue de la tête aux pieds. Ils ont besoin d'un bon nettoyage en profondeur.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Bourbier</string>
  <string name="Illness/DLC_5/PaperBag_Description">Les malades pensent être surveillés par des espions ou par la presse internationale. Agissant suivant leurs suspicions, ils protègent leur identité à l'aide d'un déguisement improvisé et peu efficace. Ils doivent être soignés avant que leur timidité ne devienne trop forte, en insistant sur le fait que personne ne se soucie d'eux. Et puis, ils ne trompent personne avec leur sac...</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Incognitête</string>
  <string name="Illness/DLC_5/Scream_Description">Les malades montrent des signes de choc intense. En permanence. S'attrape souvent au contact de peinture hantée, mais également parfois lors de visites de galeries d'art, lorsqu'on regarde le prix d'une toile qui n'est \"qu'une impression\" de l'originale.</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Choc culturel</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">Une maladie qui touche la perception de la profondeur. Les malades ont du mal à gérer les surfaces plates et à définir si un objet est petit ou juste très éloigné. Provoqué par une mauvaise réaction aux illusions d'optique et les week-ends aux îles.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Manque de perspective</string>
  <string name="Illness/DLC_5/Sinewment_Description">Des tensions provoquent une douleur importante aux tendons. Provoquée par les fins heureuses, le dénouement d'histoires alambiquées et la consommation importante de génériques de fin.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Tenfinite</string>
  <string name="Illness/DLC_5/SnotTwist_Description">Le mucus nasal des malades s'enroule en pelotes, bouchant les voies respiratoires. Provoqué par des retournements de situation dans la narration et la découverte que tout ceci n'est qu'un jeu.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Pelote Twist</string>
  <string name="Illness/DLC_5/SquareEyes_Description">Les yeux des malades deviennent carrés et rétroéclairés. Ils ont besoin de prendre des médicaments antipixels et de se tenir plus loin des écrans. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Vision télé</string>
  <string name="Illness/DLC_5/StageHand_Description">Un terme global pour désigner un ensemble de maladies liées aux mains frappant particulièrement les assistants de film, de télévision et de théâtre. Les causes principales sont : la glace carbonique, les massages d'acteurs égocentriques et la prise par le mauvais bout de \"fausses\" armes un peu trop pointues.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Mainsistance</string>
  <string name="Illness/DLC_5/Stuntman_Description">Les malades ont perdu toute faculté à déterminer ce qui est ennuyeux de ce qui est dangereux ou excitant. Ils tirent alors un plaisir rare des tâches les plus courantes. Ils doivent être recalibrés avant que leur témérité ne s'avère fatale. Quand tout procure des sensations fortes, ce n'est ni bon pour la santé, ni réaliste. Cette maladie s'attrape en glissant sur des rampes d'escaliers, en rendant la monnaie exacte ou en roulant sur des plateaux de tournage.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Cascadisme</string>
  <string name="Illness/DLC_5/ToySoldier_Description">Le corps a été envahi par un parasite hostile constitué en partie de plastique. Les malades affichent un extérieur verdâtre et une flexibilité limitée. Ils finissent par se rigidifier totalement, prenant la pose, et doivent être fondus puis remoulés à neuf pour retrouver leur mobilité habituelle.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Plastique militaire</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">Un ensemble de problèmes osseux provoqués par différents types de collisions avec une penderie, une armoire ou tout autre meuble volumineux à vêtements. Souvent le résultat d'un manque d'attention à un moment malheureux. Les causes principales sont la rêverie, les distractions culinaires et les notifications de réseaux sociaux.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Erreur de garde-robe</string>
  <string name="Illness/DLC_5/WritersBlock_Description">Il est tout à fait normal de placer un pinceau sur son oreille. En revanche, il ne faut pas enfoncer un crayon dedans. Le matériel de dessin indésirable bloque la partie du cerveau en charge des... quel est le mot... phrases. Il faut donc le retirer afin que les personnes atteintes puissent à nouveau écrire correctement.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Page blanche</string>
  <string name="Illness/DLC_6/AgeFright_Description"></string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name"></string>
  <string name="Illness/DLC_6/Beheaded_Description">Ceux qui perdent leur identité peuvent être facilement guéris par le Luxinator super-lux. Il faut qu'ils aient la tête sur les épaules.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Santête</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Les personnes atteintes modifient leur corps avec des pièces robotiques sans même les consulter, ce qui ne plaît pas aux dites pièces et provoque des risques pour la santé.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Peste bionique</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">Une maladie qu'on trouve chez les écuyers, le port d'équipements à bout de bras pèse sur les muscles.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Gonflette</string>
  <string name="Illness/DLC_6/BlueTeeth_Description"></string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name"></string>
  <string name="Illness/DLC_6/BoneHead_Description">Le résultat d'une tentative maladroite de nettoyage d'oreille avec des outils trop rudimentaires. Les patients notent un \"étonnant manque de résistance\".</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Tête d'os</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">Les docteurs doivent retirer délicatement le matériel informatique pour empêcher toute corruption de la mémoire.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Octête</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">Une variation plus avancée de la Tête d'ampoule. Les docteurs doivent retirer délicatement le matériel informatique pour empêcher toute corruption de la mémoire.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">Une maladie liée aux roses, résultat de tentatives maladroites de se montrer attirant et/ou séduisant.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Épinite</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">Une fracture de la mâchoire qui provoque un tic-tac involontaire à peu près toutes les secondes.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Mâchoire minutée</string>
  <string name="Illness/DLC_6/Codpiece_Description">Les patients disent s'être retrouvés \"coincés\" alors qu'ils travaillaient sur leurs bateaux de pêche, mais semblent réticents à donner davantage de détails. Avec du repos et l'appât adéquat, le poisson finit par lâcher prise, mais rien ne peut être fait pour l'odeur résiduelle.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Pêchomoule</string>
  <string name="Illness/DLC_6/DinoSores_Description">Un effet potentiel des morsures de gigantesques reptiles préhistoriques. Les patients signalent des gonflements et irritations, ainsi qu'une fierté meurtrie en se rendant compte qu'ils n'ont pas si bon goût que ça, visiblement.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Morsurus Rex</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">On trouve parmi les symptômes secondaires l'entassement de richesses, des vols fréquents et un petit faible pour les ânes.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Dysfonction des reptiles</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Les malades voient d'un mauvais œil la rapidité de l'évolution humaine chez les nouvelles générations. De mon temps, nous avions encore des écailles et une queue, pourquoi changer ?</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Sauro Sapiens</string>
  <string name="Illness/DLC_6/Forefraught_Description">Les malades sont paralysés à l'idée de faire quoi que ce soit. Cette maladie se déclare lorsqu'on réalise que les actions ont souvent des conséquences lourdes et terrifiantes.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Anticipeur</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Les patients présentent une tendance à observer les fractales de près et à voir le nombre d'or partout. Déclenché quand l'ADN d'une personne devient trop hélicoïdal.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Yeux fossilisés</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">Les malades se sont extirpés de leur destin et de leurs origines. Provoqué par l'essai de nouvelles personnalités, l'utilisation de condensateurs de flux et l'arrêt entre des portes coulissantes. C'est une bonne histoire, qui n'est malheureusement pas très cohésive.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Histoire fragmentée</string>
  <string name="Illness/DLC_6/Futurism_Description">Le cubisme a muté au fil des siècles pour donner cette nouvelle souche capable de se transmettre par images numériques. Bah, ça ne me concerne pas... </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Futurisme</string>
  <string name="Illness/DLC_6/GlassDome_Description">Une maladie caractérisée par la fragilisation du crâne suite à une exposition prolongée aux rayons UV, bien que le problème soit amplifié par le manque de nuages et les surfaces convexes de verre par beau temps.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Dôme de verre</string>
  <string name="Illness/DLC_6/HackingCough_Description">Une sorte de virus d'ordinateur caractérisé par de courts moments de saisie rapide au clavier. Les causes les plus communes sont les codes promotionnels erronés, l'oubli de mots de passe et l'utilisation excessive de l'expression \"j'aime\".</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Toux pirate</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Les malades explosent incontrôlablement de rire à des blagues qu'ils ont entendues il y a des heures, des jours ou même des années. Il fallait y être pour comprendre.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Rire historique</string>
  <string name="Illness/DLC_6/Hologlands_Description">Une maladie trompeuse qui échappe aux diagnostics courants. Malheureusement, la glande semble totalement normale si on la regarde sous le bon angle.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Hologlandes</string>
  <string name="Illness/DLC_6/Hotheaded_Description">Un exemple intéressant d'évolution virale. Dans les sociétés préindustrielles, les têtes brûlées se manifestent souvent dans cette forme moins avancée, mais correspondant davantage à l'époque. Cette maladie se déclenche lorsqu'on joue avec des branches et qu'on s'endort au coin du feu de camp.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Tête brûlée</string>
  <string name="Illness/DLC_6/Jester_Description">Les clowns sont une tradition à l'histoire riche qu'il faut éliminer directement à la source. Cette maladie est provoquée par des monarques difficiles à satisfaire, l'ingestion de feu et l'invention du jonglage.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Bouffonnerie</string>
  <string name="Illness/DLC_6/KnightMites_Description">Ces parasites suivent le strict code de la chevalerie. Le traitement consiste à les défier en duel avec un gantelet microscopique puis les affronter avec baumes et lotions.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Soldacariens</string>
  <string name="Illness/DLC_6/LiveryDisease_Description"></string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name"></string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">Les patients ne savent pas s'ils vont ou s'ils viennent, et vous non plus après tous ces voyages dans le temps. Ils ne seront plus jamais les mêmes, à moins de prendre un traitement relativement simple.</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Tournenrond</string>
  <string name="Illness/DLC_6/MadScientist_Description">Les malades sont absolument convaincus de posséder de vastes connaissances scientifiques malgré les nombreuses preuves (et blessures) matérielles pour prouver le contraire. Un bon changement de perspective et une nouvelle coupe de cheveux devraient faire l'affaire.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Intelligence artificielle</string>
  <string name="Illness/DLC_6/MissingLink_Description">Une blessure de la colonne vertébrale qui peut être guérie en remplaçant la vertèbre perdue. Provoque un inconfort certain, un dos courbé et une perte de l'orientation dans les bois.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Chaînon manquant</string>
  <string name="Illness/DLC_6/Parapox_Description">Représente à la fois la maladie provoquée par une infection du nom de Paradoxite et son origine, et vice et versa.  Il est recommandé au personnel en charge du traitement de ne pas cautionner l'irréalité de cette maladie.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Paradoxite</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">Le cerveau envoie et reçoit des messages via le système nerveux en utilisant des petits bouts de papier enroulés dans des capsules. Une opération chirurgicale permet de remplacer le système obsolète par un intranet avant de paramétrer le compte e-mail du cerveau.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Tubes pneumatiques</string>
  <string name="Illness/DLC_6/Predestinitis_Description">Le déroulement de la prédestinite est aussi prévisible qu'inévitable. Cette maladie est provoquée, ironiquement, par tout effort pour l'empêcher.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Prédestinite</string>
  <string name="Illness/DLC_6/RockStar_Description">Une variante plus grave de la Débloque star. Les malades restent bloqués dans leurs illusions malgré l'absence des millénaires d'évolution musicale nécessaires.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Roc star</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">Cette maladie d'origine rocheuse est caractérisée par un comportement insouciant nuisant à la stabilité des malades.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Pierres Kiroul</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Les malades sont frappés par un désir insatiable de puissance politique, ainsi que des passages répétés aux toilettes.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Régime de vessie</string>
  <string name="Illness/DLC_6/Talknology_Description"> </string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name"></string>
  <string name="Illness/DLC_6/TarredPits_Description">Une substance noirâtre s'accumule et forme une flaque au niveau des aisselles du patient, souvent après avoir fait trempette dans une zone à risque. Quand la baignade est interdite, ce n'est pas une suggestion... </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Dégoûts de bras</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">Une excroissance qui commence à gauche et se déplace à droite... avant de recommencer. Oh non, vous avez une verrue temporelle !</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Verrue temporelle</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">Une poussée de pilosité faciale trop importante peut, si elle n'est pas soignée, mener à un affaiblissement sensoriel et à des accidents de chasse.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Barbatrépas</string>
  <string name="Illness/DLC_7/Alarmed_Description">Vivre ou observer des situations d'urgence aussi fréquentes est un facteur de stress élevé chez les habitants de Two Point County.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Alarmé</string>
  <string name="Illness/DLC_7/BusyBody_Description">Maladie symptomatique d'un surmenage, assez commune dans les quartiers d'affaires. Les patients ne peuvent s'empêcher de fouiner.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Farfouille</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Nausée et étourdissements provoqués par les vents. Les patients disent se laisser facilement emporter.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Irritation cyclonique</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Maladie provoquée par une utilisation prolongée de la phrase : \"C'est trop frais.\"</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Pics gelés</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">Les cheveux des patients reculent suite à une blessure à la tête. Rien d'inattendu, c'est tellement rasoir.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Fracture capillaire</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">Une exposition à de dangereux produits chimiques peut, à son tour, provoquer l'apparition de propriétés dangereuses similaires chez les patients. Un estomac de plomb ne justifie pas d'y entreposer des déchets radioactifs.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Bassin radioactif</string>
  <string name="Illness/DLC_7/Hives_Description">Le retrait rapide de la ruche est conseillé, car les abeilles peuvent porter plainte pour violation de domicile.</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Esprit de ruche</string>
  <string name="Illness/DLC_7/MeanFeet_Description">Les pieds des patients souffrent d'un manque d'inhibitions sociales et prennent un malin plaisir à semer la discorde, indépendamment du comportement du reste du patient.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Croc-en-jambe</string>
  <string name="Illness/DLC_7/Peaky_Description">Un vertige extrême provoqué par un regard jeté vers le bas alors même qu'on vous avait dit de ne pas le faire, bon sang, on ne peut vraiment pas vous sortir.</string>
  <string name="Illness/DLC_7/Peaky_Name">Curiosité</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">Un enrobage calcifié se forme autour du pelvis du patient. La croupe des patients peut retrouver sa souplesse en enlevant les morceaux rigides.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Croûte pelvienne</string>
  <string name="Illness/DLC_7/PisteOff_Description">Les skieurs sont généralement d'accord sur le fait que la neige reste préférable à l'air.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Hors-piste</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">Les os des jambes sont tous présents, mais pas nécessairement aux bonnes positions.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Jambrouillées</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Les reins continuent de vibrer longtemps après que le patient a fait l'expérience d'une secousse quelconque. Ces vibrations peuvent provoquer la résonance musicale des instruments de chirurgie, mais il est demandé aux médecins de ne pas chanter pour autant.</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Coup de reins</string>
  <string name="Illness/DLC_7/Snowballed_Description">Des accidents fréquents sur les pistes... peuvent avoir un effet boule de neige.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Petits souskis</string>
  <string name="Illness/DLC_7/Sticky_Description">Les patients ont l'impression de marcher avec du chewing-gum collé à la chaussure, mais dans tout le corps.</string>
  <string name="Illness/DLC_7/Sticky_Name">Toutenglué</string>
  <string name="Illness/DLC_7/TrafficJam_Description">Résultat de l'accumulation de poussière et de microdéchets dans les différents orifices corporels en raison d'une qualité d'air trop faible en environnement urbain. Touche particulièrement les automobilistes.</string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Bouchon</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Phénomène météorologique localisé, trouvé pour la première fois dans un verre d'eau.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Avis de tempête</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Le système vasculaire des patients est usé par le temps et une utilisation constante. Bien que les galeries présentent toujours un intérêt pour les spéléologues et les médecins, les patients n'apprécient guère la réduction des apports en sang.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Veines épuisées</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Inflammation auriculaire liée à une immersion prolongée dans un milieu irritant pour les oreilles, comme l'eau de mer, les allergènes ou le dubstep.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Oreilles sensibles</string>
  <string name="Illness/DecisionRash_Description">Des démangeaisons peu agréables apparaissent lorsque la personne touchée est poussée à prendre une décision rapidement.</string>
  <string name="Illness/DecisionRash_Name">Décision urticante</string>
  <string name="Illness/DenimGenes_Description">La peau prend l'apparence d'un jean. Cela provoque de terribles irritations, notamment à cause du temps nécessaire pour se sécher après la douche. Les experts pensent que cette maladie est liée aux jeans génétiquement modifiés de Bungle, lesquels ont depuis été retirés du marché.</string>
  <string name="Illness/DenimGenes_Name">Gènes de jean</string>
  <string name="Illness/Electrified_Description">Voilà ce qui arrive lorsqu'on met en même temps un couteau dans un grille-pain et une fourchette dans une prise électrique.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Horreur électrique</string>
  <string name="Illness/Emperor sSyndrome_Description">Les patients sont persuadés d'être habillés. Ils vont devoir réfléchir à cette mise à nu.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Syndrome de l'empereur</string>
  <string name="Illness/EmperorComplex_Name">Complexe de l'empereur</string>
  <string name="Illness/FlatulentDNA_Description">Une maladie génétique.</string>
  <string name="Illness/FlatulentDNA_Name">ADN flatulent</string>
  <string name="Illness/FloatyHead_Description">Provoquée par un ego surdimensionné.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Grosse tête</string>
  <string name="Illness/FloppyArm_Description">Provoqué par une activité physique trop intense. Nécessite une salle commune des fractures.</string>
  <string name="Illness/FloppyArm_Name">Bras ballant</string>
  <string name="Illness/FloppyDiscs_Description">Une pathologie de la colonne vertébrale qui provoque des problèmes de mémoire.</string>
  <string name="Illness/FloppyDiscs_Name">Disques durs</string>
  <string name="Illness/Flumps_Description">Une maladie génétique des plus tragiques. L'ablation des flumeurs est actuellement possible, mais elles ont tendance à repousser. La restauration génétique est généralement la seule solution.</string>
  <string name="Illness/Flumps_Name">Flumeurs</string>
  <string name="Illness/Frankenstein_Name">Frankenstein</string>
  <string name="Illness/FreudianLips_Description">Une tendance à avancer les lèvres de manière excessive devant un appareil photo. Provoqué par une accumulation de pensées obscènes dans le cortex cérébral. Un psychiatre doit ouvrir les portes du subconscient pour drainer les pensées en excès dans un bécher avant de les détruire dans un incinérateur.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Canard freudien</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">D'étranges pensées ont émergé et remplacé tous les éléments visqueux et essentiels de l'intérieur de la tête. Une lumière, bien moins faiblarde que le malade, émane des yeux, du nez et de la bouche. Attention à ne pas prendre le patient pour une courge.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Tête de citrouille</string>
  <string name="Illness/GeneticGurning_Description">Une maladie génétique.</string>
  <string name="Illness/GeneticGurning_Name">Crampe génétique</string>
  <string name="Illness/GeneticMumps_Description">Une maladie génétique.</string>
  <string name="Illness/GeneticMumps_Name">Gonflement génétique</string>
  <string name="Illness/GreyAnatomy_Description">Les crises existentielles mènent souvent à une perte de couleur, surtout vers la cinquantaine. Nécessite une Chromothérapie.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Nuances de gris</string>
  <string name="Illness/Grout_Description">Le ciment se transmet principalement par les joints de carrelage des salles de bain. On le guérit facilement grâce aux médicaments modernes, alors qu'il devait être enlevé au burin par le passé.</string>
  <string name="Illness/Grout_Name">Ciment</string>
  <string name="Illness/GurningLoins_Description">Une triste maladie qu'il faut voir pour y croire. Malheureusement, une fois observée, on ne peut plus l'oublier. Il vaut mieux ne pas regarder. Croyez-moi.</string>
  <string name="Illness/GurningLoins_Name">Crampe de l'entrejambe</string>
  <string name="Illness/HeartThrob_Description">Douloureusement séduisant(e). Provoque souvent des peines de cœur. Une opération chirurgicale est nécessaire pour rendre le patient aussi repoussant que possible.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Bourreau des cœurs</string>
  <string name="Illness/HopHip_Description">Une blessure provoquée par trop de déhanchements sur des musiques de jeunes. Doit être traitée dans une salle commune des fractures.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Déhanché</string>
  <string name="Illness/HumerusInjury_Description">Les patients ne trouvent pas cette blessure au bras très drôle.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Blessure humérustique</string>
  <string name="Illness/HurtyLeg_Description">Provoqué par une activité physique trop intense. Nécessite une salle commune des fractures.</string>
  <string name="Illness/HurtyLeg_Name">Jambe douloureuse</string>
  <string name="Illness/Hyper_Description">Cherche constamment à s'amuser, boire ou manger. Une maladie psychiatrique.</string>
  <string name="Illness/Hyper_Name">Surexcitation</string>
  <string name="Illness/InflatedEgo_Description">Une accumulation dangereuse de pensées narcissiques. Sans traitement, des morceaux d'ego finissent par s'échapper par tous les orifices, ce qui est très perturbant pour toute personne à proximité. Un psychiatre doit dégonfler l'ego avec soin à l'aide d'une grosse aiguille. </string>
  <string name="Illness/InflatedEgo_Name">Ego surdimensionné</string>
  <string name="Illness/JazzHand_Description">Une blessure à la main provoquée par l'utilisation prolongée de marionnettes et le visionnage excessif de Rabbi Jacob.</string>
  <string name="Illness/JazzHand_Name">Main musicale</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Rire contagieux</string>
  <string name="Illness/JumboDNA_Description">Cette maladie provient directement des Labos ADN de Jumbo MegaCorp. En tentant de créer un clone de lui-même en deux fois plus grand, le PDG Jumbo McNally a malencontreusement obtenu des centaines de personnes aux molécules ADN extra larges dans des corps taille normale.</string>
  <string name="Illness/JumboDNA_Name">ADN Jumbo</string>
  <string name="Illness/LazyBones_Description">Les os sont plus courts en raison d'un manque de calcium. Après le diagnostic, le patient est envoyé dans une Salle commune où il se reposera pendant plusieurs jours tout en suivant une diète à base de lait et de cookies.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Os courts</string>
  <string name="Illness/LeopardSkin_Description">Maladie de peau considérée comme tendance ces dernières années. Cette mutation est sans doute née dans les laboratoires de Grockle Bay, après qu'un scientifique a essayé de créer un homme-chat. Cet incident a par ailleurs donné naissance à une autre maladie similaire : la Tête de lion.</string>
  <string name="Illness/LeopardSkin_Name">Peau de léopard</string>
  <string name="Illness/LightHeaded_Description">Les patients atteints de tête d'ampoule se repèrent à leur brillance.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Tête d'ampoule</string>
  <string name="Illness/LitterBug_Description">Une infection bactérienne qui force la personne touchée à jeter des objets au hasard.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Mal des déchets</string>
  <string name="Illness/Lycanthropy_Description">Alors qu'on la pensait éradiquée, la lycanthropie fait son grand retour dans les forêts du pays. Elle se transmet grâce à la lumière émise par la pleine lune, bien que certains suggèrent les poignées de porte comme vecteur. Les recherches en cours tentent de découvrir qui a raison.</string>
  <string name="Illness/Lycanthropy_Name">Lycanthropie</string>
  <string name="Illness/MarkTestIllness_Description">Test maladie 1</string>
  <string name="Illness/MarkTestIllness_Name">Maladie test</string>
  <string name="Illness/Mime_Description">Maladie mentale qui se caractérise par des hallucinations. Les personnes atteintes se considèrent généralement coincées dans une boîte invisible. Certains experts estiment que ces boîtes existent et n'existent pas simultanément, ce qui a mené à la célèbre expérience appelée \"le mime de Schrodinger\".</string>
  <string name="Illness/Mime_Name">Crise de mime</string>
  <string name="Illness/MiseryGuts_Description">Peur chronique de s'amuser en raison d'un balai mal placé.</string>
  <string name="Illness/MiseryGuts_Name">Rabat-joie</string>
  <string name="Illness/MonoBrow_Description">Croissance extrême des sourcils suite à une utilisation excessive de shampoing pour la pousse des cheveux. Le monosourcil doit être enlevé avec soin puis placé dans un récipient sécurisé pour empêcher sa fuite.</string>
  <string name="Illness/MonoBrow_Name">Monosourcil</string>
  <string name="Illness/MoodPoisoning_Description">Une maladie dangereuse qui détériore rapidement la santé des personnes touchées. On l'attrape en accordant trop d'importance à ce que les autres pensent.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Pensées insidieuses</string>
  <string name="Illness/MuckyFeet_Description">Les pieds sont si dégoûtants que la saleté s'est incrustée. Répand les germes comme une traînée de poudre.</string>
  <string name="Illness/MuckyFeet_Name">Pieds crasseux</string>
  <string name="Illness/Mummified_Description">Les malades ont été couverts de bandelettes par leur famille pour faciliter leur passage après la mort, mais en fait, ils s'étaient juste assoupis. Il faut annuler certains rituels et les phases initiales d'embaumement.</string>
  <string name="Illness/Mummified_Name">Momification précoce</string>
  <string name="Illness/NightFever_Description">Maladie mentale qui se caractérise par une envie soudaine et incontrôlable de danser. On la contracte en fixant une boule à facettes de manière prolongée.</string>
  <string name="Illness/NightFever_Name">Fièvre nocturne</string>
  <string name="Illness/Pandemic_Description">Attachement involontaire aux ustensiles de cuisine, provoqué par une maîtrise culinaire déplorable. La casserole doit être retirée avec précaution, à l'aide d'un aimant géant.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Marmitête</string>
  <string name="Illness/PelvicGurning_Description">Nécessite une opération en salle opératoire.</string>
  <string name="Illness/PelvicGurning_Name">Crampe du bassin</string>
  <string name="Illness/PipeOrgans_Description">Les organes internes sont arrangés de manière à produire de la musique à chaque pas. Nécessite une opération pour remettre de l'ordre dans ces organes incivils.</string>
  <string name="Illness/PipeOrgans_Name">Organes de barbarie</string>
  <string name="Illness/Poisoned_Description">La santé se détériore rapidement. Nécessite une injection.</string>
  <string name="Illness/Poisoned_Name">Poison</string>
  <string name="Illness/Portishead_Description">La Douvricelle affecte autant le corps que l'esprit. On pensait autrefois cette maladie provoquée par l'air marin, mais elle affecte en fait les personnes vivant à Douvres.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Douvricelle</string>
  <string name="Illness/PottyMouth_Description">Des choses terribles se produisent quand la personne ouvre la bouche. On attrape cette maladie en buvant l'eau d'un évier aux toilettes ou des toilettes mêmes.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Bouche indélicate</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Réflexions sur la réponse au football.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Tableau tactique</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">La tête du patient a été saisie par une forme rare de crustacé parasite. Heureusement, un traitement qui arrache la créature de sa victime, laissant la tête du patient en pleine santé, est disponible.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Crabedetêtingite</string>
  <string name="Illness/PuddingBlood_Description">Maladie de peau provoquée par le transfert de dessert dans les vaisseaux sanguins. Le patient doit subir une injection de gel anti-crème.</string>
  <string name="Illness/PuddingBlood_Name">Sang-thonoré</string>
  <string name="Illness/QueenComplex_Description">Les patients se prennent pour l'une des plus grandes rockstars de l'histoire, mais ils sont simplement gagas.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Débloque star</string>
  <string name="Illness/RockBottom_Description">Pétrification du derrière, lui donnant une apparence grise et usée. Provoqué par des chaises inconfortables.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Fondement solide</string>
  <string name="Illness/RupturedHelix_Description">Une maladie génétique.</string>
  <string name="Illness/RupturedHelix_Name">Hélice rompue</string>
  <string name="Illness/SeveredArmpits_Description">Nécessite une opération en salle opératoire.</string>
  <string name="Illness/SeveredArmpits_Name">Lave-aisselles</string>
  <string name="Illness/ShatteredCheeks_Description">Nécessite une salle commune des fractures.</string>
  <string name="Illness/ShatteredCheeks_Name">Explosion fessière</string>
  <string name="Illness/Shattered_Description">Les symptômes de cette maladie sont la fatigue, la douleur et parfois des accès de souffrance intolérable. La cause exacte est encore inconnue, mais 99 % des cas surviennent peu après la chute d'une falaise.</string>
  <string name="Illness/Shattered_Name">Brisé</string>
  <string name="Illness/SickSense_Description">Capacité incroyable à prédire l'arrivée imminente de maladies. Se produit souvent les dimanche après-midi et les jours de pluie.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Sensibilité maladive</string>
  <string name="Illness/SlothSyndrome_Description">Nécessite une salle commune. Prend longtemps à traiter.</string>
  <string name="Illness/SlothSyndrome_Name">Syndrome du paresseux</string>
  <string name="Illness/Somnambulance_Description">Quand les rêves prennent une mauvaise tournure. Nécessite une salle commune.</string>
  <string name="Illness/Somnambulance_Name">Somnambulance</string>
  <string name="Illness/SpinalBap_Description">La vertèbre est recouverte de pâte. Peut être le résultat d'accidents de jardinage, plus fréquemment causé en consommant trop de pain, parfois plusieurs miches au-delà de la limite journalière recommandée.</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Dos en miettes</string>
  <string name="Illness/SpontaneousCombustion_Description">Les personnes touchées entrent dans une colère noire, sans prévenir ou sans raison valable, avec une intensité telle que tout le monde à proximité souffre de fuites urinaires et/ou a envie de pleurer.</string>
  <string name="Illness/SpontaneousCombustion_Name">Combustion spontanée</string>
  <string name="Illness/SpontaneousCustard_Description">Nécessite une injection.</string>
  <string name="Illness/SpontaneousCustard_Name">Crème spontanée</string>
  <string name="Illness/StomachCake_Description">Une accumulation de pâtisseries dans l'estomac bloque la digestion chez les personnes qui mangent leur dessert en début de repas. Nécessite une opération pour retirer ce qui bloque.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Estomac pâtissier</string>
  <string name="Illness/SuperbugX01_Description">Une maladie résistante qui commence inconnue et sans remède.</string>
  <string name="Illness/SuperbugX01_Name">Superbug X01</string>
  <string name="Illness/TempName">Nouvelle maladie invisible</string>
  <string name="Illness/TempName Description">Nouvelle description invisible</string>
  <string name="Illness/TouchOfMidas_Description">Maladie génétique qui transforme la peau en métal. C'est le célèbre Dr. Midas, de la Fondation Orbe, qui en serait à l'origine.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Toucher de Midas</string>
  <string name="Illness/TromBones_Description">Nécessite une opération en salle opératoire.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Os de boudin</string>
  <string name="Illness/TurtleHead_Description">Rétraction de la tête liée à une colonne vertébrale introvertie. Pour soigner le patient, il faut appliquer une force considérable sur les vertèbres à l'aide d'un dispositif détortufiant.</string>
  <string name="Illness/TurtleHead_Name">Tête de tortue</string>
  <string name="Illness/TutorialIllness1Temp Name">Maladie verbale version 0</string>
  <string name="Illness/TutorialIllness2Temp Name">Pince ver 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">La maladie dont tout le monde ne cesse de parler. La Diarrhée verbale se propage rapidement et s'entend à des kilomètres.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Diarrhée verbale</string>
  <string name="Illness/VirtualInsanity_Description">Perdu dans un monde virtuel. Le psychiatre offre au patient de prendre une pilule rouge ou une pilule bleue, mais les deux sont des placebos.</string>
  <string name="Illness/VirtualInsanity_Name">Folie virtuelle</string>
  <string name="Illness/WeakBladder_Description">La proximité de robinets qui gouttent provoque fréquemment cette maladie. Ceux qui en souffrent aiment se dire \"amateurs de toilettes\", niant l'existence du problème.</string>
  <string name="Illness/WeakBladder_Name">Petite vessie</string>
  <string name="Inspector/CharacterMood/Environment">Environnement</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Bonheur et Énergie </string>
  <string name="Inspector/CharacterMood/Temperature">Température</string>
  <string name="Inspector/CharacterMood/TopComplaint">Points négatifs</string>
  <string name="Inspector/CharacterMood/TopPositives">Points positifs</string>
  <string name="Inspector/Fully_Diagnosed_CS">Diagnostics complets</string>
  <string name="Inspector/HappinessPerMonth_CS">Bonheur par mois</string>
  <string name="Inspector/Happiness_CS">Bonheur</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Certitude du diagnostic :</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Difficulté de la maladie :</string>
  <string name="Inspector/Patient/StaffSkill_CS">Aptitude du personnel :</string>
  <string name="Inspector/Patient/Upgrades_CS">Améliorations :</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Statut : Appelé dans la salle</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Statut : Diagnostic en cours</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Statut : Va faire la queue</string>
  <string name="Inspector/PatientStatusQueuing_CS">Statut : Fait la queue</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Statut : Traitement en cours</string>
  <string name="Inspector/PatientStatusWaiting_CS">Statut : Patiente</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Annuler la campagne de marketing</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Marketing</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Lancer la campagne de marketing</string>
  <string name="Inspector/Room/Optional_CS">Optionnel</string>
  <string name="Inspector/Room/Required_CS">Nécessaire</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Annuler le projet de recherche </string>
  <string name="Inspector/Room/Research/Research_CS">Recherche</string>
  <string name="Inspector/Room/Research/StartProject_CS">Lancer le projet de recherche</string>
  <string name="Inspector/Room/RoomValue_CS">Valeur de la salle</string>
  <string name="Inspector/Room/TotalRevenue_CS">Chiffre d'affaire total</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Formation : {[QUALIFICATION]}</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Formateur : {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Annuler la formation</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Formation : Aucune</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Commencer la formation</string>
  <string name="Inspector/Room/Training/Training_CS">Formation</string>
  <string name="Inspector/Room/WhoCanUse">Utilisable par</string>
  <string name="Inspector/RoomStats/ExtraStaff">Personnel supplémentaire :</string>
  <string name="Inspector/Room_PatientsProcessed">Patients traités</string>
  <string name="Inspector/Room_StaffTrained">Personnel formé</string>
  <string name="Inspector/Staff/PerAnnum_CS">par an</string>
  <string name="Inspector/StaffInfo/Duration">Durée :</string>
  <string name="Inspector/StaffInfo/Feeling">Sentiment :</string>
  <string name="Inspector/StaffInfo/Traits">Remarques :</string>
  <string name="Inspector/StaffStats/AwardsWon">Récompenses obtenues</string>
  <string name="Inspector/StaffStats/Employment">Emploi</string>
  <string name="Inspector/StaffStats/Promotions">Promotions</string>
  <string name="Inspector/StaffStats/TotalIncome">Revenus générés</string>
  <string name="Inspector/StaffStats/TotalPaid">Salaires versés</string>
  <string name="Inspector/StaffStats/Training">En formation</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Déchets nettoyés </string>
  <string name="Inspector/StaffStats_CheckIns_CS">Entrées </string>
  <string name="Inspector/StaffStats_CureRate_CS">Taux de guérison </string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Aptitude Service à la clientèle</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Clients servis </string>
  <string name="Inspector/StaffStats_Deaths_CS">Morts </string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Aptitude Diagnostic</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Déchets médicaux nettoyés </string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Fantômes capturés </string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Machines réparées </string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Aptitude Maintenance</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Campagnes de marketing </string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Aptitude Marketing</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Patients guéris </string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Patients diagnostiqués </string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Plantes arrosées </string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Aptitude Recherche</string>
  <string name="Inspector/StaffStats_Speed_CS">Vitesse</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Toilettes débouchées </string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Traitements échoués </string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Aptitude Traitement</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Aptitude Amélioration</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Machines remplies </string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Expérience du niveau actuel :</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">Prêt(e) pour une promotion</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Formation nécessaire pour une promotion</string>
  <string name="Inspector/Stat_Attractiveness_CS">Attrait de l'hôpital {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Ennui {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Certitude du diagnostic {0}</string>
  <string name="Inspector/Stat_Energy_CS">Énergie {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Bonheur {0}</string>
  <string name="Inspector/Stat_Health_CS">Santé {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Faim {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Hygiène {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Difficulté de la maladie : {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Réputation des soins {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Réputation du prix {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Attrait de la salle {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Aptitude du personnel : {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">Confortable</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">Trop froid !</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">Trop chaud !</string>
  <string name="Inspector/Stat_Temperature_CS">Température : {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Soif {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Besoin des toilettes {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Améliorations : {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Accepter le changement de nom</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Changer le nom du patient</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Changer le nom de la salle</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Changer le nom du membre du personnel</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Distributeur de boissons-surprises</string>
  <string name="Item/PriceModifier_KioskTropical">Kiosque hutte</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Distributeur de gâteaux absorbants</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">De nombreuses plantes sont en train de mourir et cela mine le moral de vos patients. Vous pouvez embaucher un Agent de maintenance depuis le menu Embaucher pour qu'il les arrose.</string>
  <string name="Items/AirConUnit_Description">Une mystérieuse boîte à \"faire du froid\". C'est certainement de la magie.</string>
  <string name="Items/AirConUnit_Name">Climatiseur</string>
  <string name="Items/AirConUnit_Small_Description">Pas beaucoup plus loin, juste plus petit qu'un climatiseur normal.</string>
  <string name="Items/AirConUnit_Small_Name">Petit climatiseur</string>
  <string name="Items/AirConUnit_Wall_Description">Produit de l'air frais.</string>
  <string name="Items/AirConUnit_Wall_Name">Climatiseur</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">Le symbole empaillé du pays de la liberté.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Statue d'aigle</string>
  <string name="Items/AnatomyModel_Description">Un torse humain, sans l'humain.</string>
  <string name="Items/AnatomyModel_Name">Modèle anatomique</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Retire les bestioles du patient avec la délicatesse d'un jet d'air pressurisé. (Aucun animal n'a été blessé en activant ce canon.)</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Canon ultrasonique</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Retrait des bestioles amélioré.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Canon ultrasonique II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Retrait des bestioles grandement amélioré.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Canon ultrasonique III</string>
  <string name="Items/ArcadeMachine_Description">Divertit les patients comme le personnel.</string>
  <string name="Items/ArcadeMachine_Name">Jeu d'arcade</string>
  <string name="Items/Armchair_Description">Siège confortable pour des fesses heureuses.</string>
  <string name="Items/Armchair_Name">Fauteuil</string>
  <string name="Items/Banana_Phone_Name">Téléphone banane</string>
  <string name="Items/BeanBag_Description">Sac (principalement) rempli de billes de polystyrène.</string>
  <string name="Items/BeanBag_Name">Pouf</string>
  <string name="Items/Bed_Description">Accueille un seul malade.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">Nous avons reçu un couvre-lit de Jasmine Odyssey en récompense du travail effectué sur le projet.</string>
  <string name="Items/Bed_Jasmine_Description">Rêves à l'odeur agréable garantis.</string>
  <string name="Items/Bed_Jasmine_Name">Lit de Jasmine</string>
  <string name="Items/Bed_Jazza_Name">Lit de Jasmine</string>
  <string name="Items/Bed_Name">Lit</string>
  <string name="Items/BedsideTable_Description">Table permettant aux patients de poser tout leur bazar.</string>
  <string name="Items/BedsideTable_Name">Table de chevet</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Banc de collaboration</string>
  <string name="Items/BenchTwoSeater_Description">De quoi s'asseoir, de quoi vivre.</string>
  <string name="Items/BenchTwoSeater_Name">Bancs[i2p_One]Banc</string>
  <string name="Items/BenchTwoSeater_V2_Description">Un banc, quoi. Un banc qui se trouve être violet.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Banc violet</string>
  <string name="Items/BenchTwoSeater_V3_Description">Le banc futuriste de vos rêves les plus chromés.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Banc argenté</string>
  <string name="Items/Bin_Description">Dévore les déchets délaissés.\\nNécessite d'être vidée par un Agent de maintenance.</string>
  <string name="Items/Bin_Name">Poubelles[i2p_One]Poubelle</string>
  <string name="Items/Bin_Square_Description">Contenant tout bonnement affamé.\\nDoit être vidée moins souvent qu'une poubelle classique.</string>
  <string name="Items/Bin_Square_Name">Grosse poubelle</string>
  <string name="Items/Bin_Toxic_Description">Un réceptacle résistant.\\nPeut recevoir les déchets médicaux de manière hygiénique, respectable et attractive.</string>
  <string name="Items/Bin_Toxic_Name">Poubelle à déchets toxiques</string>
  <string name="Items/BookcaseOffice_Description">Pour plus de choix... prenez-vous une carte à la bibliothèque municipale.</string>
  <string name="Items/BookcaseOffice_Name">Bibliothèque</string>
  <string name="Items/Bookcase_Trophy_Description">Les trophées ont été chinés en brocante, mais personne n'a besoin de le savoir.</string>
  <string name="Items/Bookcase_Trophy_Name">Vitrine à trophées</string>
  <string name="Items/BrainChair_Description">Rares sont les chaises qui offrent un confort particulier pour votre cerveau.</string>
  <string name="Items/BrainChair_Name">Chaise cérébrale</string>
  <string name="Items/Cafe_Food_Bin_Description">Récipient mesurant toute votre ingratitude.\\nPour les restes indésirables de vos repas.</string>
  <string name="Items/Cafe_Food_Bin_Name">Poubelle à déchets alimentaires</string>
  <string name="Items/Cafe_Table_and Seats_Description">Pour se rappeler ses années de collège.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Table et chaises de cafétéria</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Encaisse plutôt bien.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Armure de chevalier</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">La médecine à l'ancienne.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Chaudron magique</string>
  <string name="Items/Chair_Brain_Sensor_Name">Chaise à capteurs cérébraux</string>
  <string name="Items/Chair_Description">Assise au confort plus que spartiate.</string>
  <string name="Items/Chair_Massage_Name">Chaise de massage</string>
  <string name="Items/Chair_Name">Chaise</string>
  <string name="Items/ChangingBooth_Description">Succédané d'intimité.\\nLes gens se changent derrière.</string>
  <string name="Items/ChangingBooth_Name">Paravent</string>
  <string name="Items/Charity_Pot_1_Description">Permet de soulager sa conscience pour pas cher.</string>
  <string name="Items/Charity_Pot_1_Name">Bocal à dons</string>
  <string name="Items/Christmas_Kiosk_Description">Chic et douillet.</string>
  <string name="Items/Christmas_Kiosk_Name">Stand chaleureux</string>
  <string name="Items/Christmas_Lights_Description">L'atmosphère vient à 80 % de la lumière, le reste vient des sons et de quelques odeurs.</string>
  <string name="Items/Christmas_Lights_Name">Lumières magiques</string>
  <string name="Items/Christmas_PresentSack_Description">Plein à craquer.</string>
  <string name="Items/Christmas_PresentSack_Name">Sac bien rempli</string>
  <string name="Items/Christmas_Snowman_Description">Ne vous y attachez pas trop.</string>
  <string name="Items/Christmas_Snowman_Name">Personne de neige</string>
  <string name="Items/Clock_1_Description">Jamais à l'heure, si ça vous froisse, achetez-vous une montre.</string>
  <string name="Items/Clock_1_Name">Horloge</string>
  <string name="Items/Clown_Cannon_Description">Utilisé pendant le siège de Flemington.</string>
  <string name="Items/Clown_Cannon_Name">Canon</string>
  <string name="Items/Clown_Hay_Description">Séchée pour la décoration.</string>
  <string name="Items/Clown_Hay_Name">Paille</string>
  <string name="Items/Clown_Lamp_Description">Festives et fonctionnelles.</string>
  <string name="Items/Clown_Lamp_Name">Lumières de cirque</string>
  <string name="Items/Clown_Machine_Description">Recalibre la perception du patient à grandes doses de tristesse.</string>
  <string name="Items/Clown_Machine_Name">Déshumourificateur</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Doses de tristesse améliorées.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Déshumourificateur II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Doses de tristesse grandement améliorées.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Déshumourificateur III</string>
  <string name="Items/CoffeeMaker_Description">Produit une drogue que les médecins peuvent consommer, étrangement.\\nSource de caféine.</string>
  <string name="Items/CoffeeMaker_Name">Machine à café</string>
  <string name="Items/CoffeeTable_Description">Exécution immédiate en cas de non utilisation des dessous de verres.</string>
  <string name="Items/CoffeeTable_Name">Table basse</string>
  <string name="Items/Conversation_Description">Sujet de conversation</string>
  <string name="Items/Conversation_Name">Élément de conversation</string>
  <string name="Items/Cupboard_Storage_Description">Rempli d'une dizaine de paquets de biscuits et de quelques rouleaux de papier toilette.</string>
  <string name="Items/Cupboard_Storage_Name">Placard</string>
  <string name="Items/CureMachine_Description">Guérit un grand nombre de maladies courantes.</string>
  <string name="Items/CureMachine_Name">Machine à guérir</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Utilise l'effet placébo pour convaincre les utilisateurs qu'il est bien plus confortable que les autres.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Fauteuil de luxe</string>
  <string name="Items/DLC_1/Armchair_V2_Description">A probablement été refait avec des rideaux.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Fauteuil à carreaux</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">L'ennemi mortel de l'autre pouf, que certains jugent trop commun.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Pouf rouge</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">Une réplique du banc rendu populaire par l'artiste de Two Point County, Zara Fitzenpoche.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Banc sophistiqué</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Peut-être utilisé à d'autres fins, même s'il vaut mieux éviter.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Siège cubique</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">Un appareil traditionnel pour donner l'heure et, accessoirement, vous crier dessus à intervalles fixes.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Pendule à coucou</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Grêlon</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">Un réceptacle à boisson qui ne nécessite pas de pouce opposable.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Gamelle</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Garçon, garçon, il y a un os dans ma soupe !</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">La destination préférée de l'urine canine après les arbres.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">Une bouchée entière.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Grosse balle de tennis</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Tout le monde a besoin d'un endroit où stocker ses fluides et celui-ci pourrait être le vôtre.</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Réservoir à fluides</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">On ne sait pas vraiment comment c'est fabriqué. C'est déjà ça.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Électricité en bouteille</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">Ça fait tout bizarre quand on la touche.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Boule plasma</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">À ne pas retirer du mur pour explorer l'hôpital la nuit.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Torche murale</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Réduit la soif\\nAugmente le chaos</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Réduit la soif\\nAugmente le bonheur</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Réduit la faim\\nAugmente la soif\\nRéduit le besoin des toilettes</string>
  <string name="Items/DLC_1/Globe_Description">Un concentré de sagesse.</string>
  <string name="Items/DLC_1/Globe_Name">Globe</string>
  <string name="Items/DLC_1/HollyWreath_Description">Une petite partie de la tradition qui consiste à emmener des plantes à l'intérieur.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Couronne festive</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Fournit du lait au chocolat de manière professionnelle aux hommes d'affaire qui ont des choses sérieuses à faire et pas de temps à perdre. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Machine à chocolat chaud</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">Fournie avec un bâton bien pratique.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Lanterne</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Un équipement intelligemment camouflé et destiné à traiter les comportements canins.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">Canidehors</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Capacité de réhabilitation et d'odorat améliorées.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">Canidehors II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Capacité de réhabilitation et d'odorat avancées.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">Canidehors III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">De l'eau froide pour guérir et une grosse pince pour extraire.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Cryomatique</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Puissance de refroidissement et précision de la pince améliorées.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Cryomatique II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Puissance de refroidissement et précision de la pince avancées.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Cryomatique III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">Un simulateur poussé qui persuade le patient qu'il se trouve en ville.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Simuville</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Sensation urbaine et routes améliorées.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Simuville II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Sensation urbaine et routes avancées.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Simuville III</string>
  <string name="Items/DLC_1/MooseHead_Description">Une représentation de Gareth, le roi adoré des Montagnes pointues.</string>
  <string name="Items/DLC_1/MooseHead_Name">Tête d'élan</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">À l'intérieur de chaque étrange homme-chien se trouve un homme étrange. Étrange, n'est-ce pas ?</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Poster d'aboiements intensifs</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Indique les effets visibles de ne pas se sentir dans sa peau.</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Poster de folie monstre</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">Une journée totalement normale dans une ville lambda (ou presque).</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Poster de métropolisme</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Projette une forte chaleur avec une forte puissance.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Chaudière</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">Une pièce d'un pont bien plus grand, mais dans sa version miniature.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Fragment de pont</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">Un bâtiment détruit</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Bâtiment détruit</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Transporte l'électricité... Ou les appels... Ou le Wi-Fi... Je ne sais plus.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Pylône</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">Un bâtiment encore en cours de destruction.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Bâtiment en feu</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Un modèle réduit plutôt grand.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Grand bâtiment</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Un modèle réduit classique.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Bâtiment moyen</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Un modèle réduit plutôt réduit.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Petit bâtiment</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">L'endroit où l'eau est fabriquée.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Château d'eau</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">Un appareil qui suggère que les gens sont tous sous surveillance, même si c'est loin d'être le cas.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Caméra</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Ça attend visiblement d'être rempli avec des choses importantes.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Caisse</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">Un rayon qui donne l'impression aux gens d'être importants. Émet une lumière flatteuse.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Lampe</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">Un tapis représentant l'as de pique, le pique étant l'une des 4 suites de 13 cartes l'as étant l'une des 13 cartes de ces suites, pour un total de 52 cartes par paquet. C'est clair ?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Tapis as</string>
  <string name="Items/DLC_1/Rug_Cat_Description">Il paraît que si vous regardez les chats sous un certain angle, ils forment un unique gros chat.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Tapis chat</string>
  <string name="Items/DLC_1/Rug_Duck_Description">Une \"mer\" d'un jaune poussin typique sert de décor à un radeau de canards d'un bleu mare. Une inversion provocatrice qui représente la connexion paradoxale de choses disparates... ou peut-être simplement des canards.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Tapis canard</string>
  <string name="Items/DLC_1/Rug_Fur_Description">Une imitation d'un animal de taille respectable.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Faux tapis</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">Un bon moyen de donner du style à l'endroit.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Tapis léopard</string>
  <string name="Items/DLC_1/Rug_Retro_Description">Un tapis transmis par nos ancêtres du XXe siècle.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Tapis rétro</string>
  <string name="Items/DLC_1/SkiRack_Description">Contient des skis décoratifs qui ne doivent pas être pris pour... des skis. À but décoratif uniquement.</string>
  <string name="Items/DLC_1/SkiRack_Name">Porte-skis</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">Je pensais que c'était une zone de jeu/d'exercice. Visiblement j'avais tort.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Canapé de luxe</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Comme si le canapé portait une veste.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">Un canapé qui utilise le pouvoir de la lettre \"L\" pour se saisir du marché dans les moindres recoins.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">Canapé en L</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Canapé à carreaux</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">Une plante portant une cravate noire.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Sapin</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Contient du ProbabiliThé, la boisson des Pointilleux qui ont autant soif d'aventure que soif tout court.\\nEst supposé améliorer la santé, mais peut la dégrader.</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Distributeur de boissons-surprises</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Contient des boules de génoise au chocolat. Conçus pour ceux qui n'ont pas le temps d'aller aux toilettes, ces gâteaux absorbent les fluides indésirables.\\nRéduit le besoin des toilettes.</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Distributeur de gâteaux absorbants</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Gamelle et os</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Bouche d'incendie</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">Une collection de queues de billard qui ont permis de développer les queues à usage médical, bien plus chères, avec lesquelles il ne faut pas les confondre.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Porte-queues</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">Une lampe dont la lumière assombrit étrangement la salle.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Lampe murale</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">Douteux, mais classe.</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">Signe boule 8</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">Ceci n'est pas un ananas.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Sculpture de glace</string>
  <string name="Items/DLC_2/Aquarium_Description">Une vue en coupe domestique d'une rivière, d'un océan ou d'un lac.</string>
  <string name="Items/DLC_2/Aquarium_Name">Aquarium</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">Mais les meubles du salon n'aiment pas la terrasse.</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Fauteuil en osier</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">Le cousin poreux du banc.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Banc en bambou</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">Une imprimante qui imprime directement des choses au lieu de leur photo.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">Imprimante 3D</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">Il a fallu plusieurs prototypes de visages avant d'arriver au résultat désiré. Voici quelques-unes de nos erreurs préférées.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Prototypes de visages</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">Nous n'en avons pas besoin, mais bon, on ne sait jamais.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Tampons de rechange</string>
  <string name="Items/DLC_2/Chair_Egg_Description">Avez-vous déjà rêvé de vous asseoir dans un œuf ? Non ? Tant pis pour vous.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Chaise œuf</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">Toujours du bois, techniquement.</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Chaise en osier</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">Une boîte en bois... Qui contient peut-être davantage de bois.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Caisse</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Explique où sont les choses par rapport aux autres choses.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Carte</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">Un équipement scientifique tout à fait adorable. Ne pas jouer avec.</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Léopard empaillé</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Une pierre inexplicablement en feu.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Torche</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">A moins de portée qu'un bras humain.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Tromblon</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">Moitié mammifère marin, moitié décor aquatique, de quoi plaire à tout le monde.</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Dauphontaine</string>
  <string name="Items/DLC_2/Fridge_Description">Garde son contenu à basse température. Porte des aimants en guise de vêtement.</string>
  <string name="Items/DLC_2/Fridge_Name">Réfrigérateur</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Réduit la soif\\nAugmente la santé\\nAugmente grandement le besoin des toilettes</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Réduit la faim\\nRéduit l'ennui</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Tamponne un visage humain sur la tête lisse d'une personne afin qu'on puisse la reconnaître et qu'elle puisse manger, respirer et tout ça.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Tampon facial</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Puissance hydraulique et sensibilité faciale améliorées.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Tampon facial II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Puissance hydraulique et sensibilité faciale grandement améliorées.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Tampon facial III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Déloge avec précision la tête lisse et ronde pour l'envoyer dans le trou.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Queue mécanique</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Optimisation de la trajectoire et absorption de l'impact améliorées.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Queue mécanique II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Optimisation de la trajectoire et absorption de l'impact grandement améliorées.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Queue mécanique III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">Un parcours du combattant à thème pour satisfaire les malades atteints d'une soif irréaliste et pathologique d'aventure.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Parcours à thème</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Simulation du danger et sécurité améliorées.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Parcours à thème II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Simulation du danger et sécurité grandement améliorées.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Parcours à thème III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name">Parakeet machine</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">parakeet machine 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Parakeet Machine 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">Une version domestique du golf.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Green domestique</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Applaudissez une fois si vous êtes content, deux si vous êtes triste.</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Poster de regard-livide</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">Le dessin animé phare de Bungle Kidz, apprécié par les enfants en bas âge et les étudiants à l'université.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">Poster des chats de bureau</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">Une illustration inspirée d'un malade atteint de Tordballe qui expliquait en détail un cauchemar récurrent.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Poster de tordballe</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">Un poster pour rappeler qu'il vaut mieux chercher des ossements que des reliques surprotégées lorsque l'on répond à l'appel de l'archéologie.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Poster de mougeotte</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Aussi dangereuse qu'immobile.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Plante carnivore</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Sent bon l'été et la plage.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Palmier</string>
  <string name="Items/DLC_2/ShipInBottle_Description">J'ai essayé de retirer le bateau, une fois. Je ne vous recommande pas de le faire.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Bateau en bouteille</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">Ce n'est pas vraiment du bambou. Ce n'est pas vraiment de la paille. Ce ne sont pas vraiment non plus des glaces. Vous voyez le genre.</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Kiosque hutte</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">Les meubles de la terrasse aiment le salon...</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Canapé en osier</string>
  <string name="Items/DLC_2/Table_Wicker_Description">Sa surface n'était pas plate. Du coup, on a mis une plaque de verre.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Table en osier</string>
  <string name="Items/DLC_2/TalkingFish_Description">La voix d'un ange, le corps d'un poisson.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Poisson chanteur</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">La statue d'un oiseau fictif aux couleurs improbables.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Oiseau rose</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Rempli de Swill. Un liquide épais coupé avec beaucoup de cochonneries.</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Distributeur de boissons laxatives</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">Rempli de Morsel Men, l'en-cas composé d'une multitude de personnages au goût différent.</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Distributeur d'en-cas amusants</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">Tout ce dont vous avez besoin pour une balade dans le cosmos.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Combinaison spatiale</string>
  <string name="Items/DLC_3/Astro_Console_Description">Contient des informations sur l'humanité.</string>
  <string name="Items/DLC_3/Astro_Console_Name">Base de données</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Représente en détail le foyer de l'humanité... la Terre.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">Planisphère</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Un peu d'espace dans l'espace.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Banc spatial</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">Se charge des ordures dont vous ne voulez plus.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Incinérateur</string>
  <string name="Items/DLC_3/Brain_Container_Description">Mariné pour la postérité.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Cerveau en bocal</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Permet de ranger les nouveaux stylos peu ergonomiques.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Pot à stylo</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Transforme des choses en plus petites choses.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Broyeur</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Mmmh toutes ces fournitures.</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Porte-matériel</string>
  <string name="Items/DLC_3/Chair_Director_Description">L'autorité émane de cette chaise.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Chaise pliante</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">Riche en électricité très nutritive.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Borne de recharge</string>
  <string name="Items/DLC_3/FortuneTeller_Description">\"Votre plat est exsaucé.\"</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Voyant</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">Ce n'est pas une veilleuse.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Lampe grenouille</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">Pour passer du bon temps.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Cheval à bascule</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">En cas de nudité imprévue.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Vêtements de rechange</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Augmente la température\\nBrûlez, brûlez, brûlez...</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Charge les Robots de maintenance</string>
  <string name="Items/DLC_3/Function_RoboKit">Fabrique un Robot de maintenance</string>
  <string name="Items/DLC_3/Function_WaterCooler">Réduit la soif</string>
  <string name="Items/DLC_3/Gnome_Description">Complote contre vous.</string>
  <string name="Items/DLC_3/Gnome_Name">Gnome</string>
  <string name="Items/DLC_3/LongCat_Description">Attention : sursauts.</string>
  <string name="Items/DLC_3/LongCat_Name">Boîte à chat</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Dissimule des extraterrestres en un éclair centrifuge.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Centrifugeuse</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Niveau de dissimulation amélioré.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Centrifugeuse II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Niveau de dissimulation avancé.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Centrifugeuse III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Broie et remodèle une personne en toute délicatesse, à l'intérieur comme à l'extérieur.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">Créateur de personnage</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Profondeur et vitesse de broyage de personnage améliorées.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">Créateur de personnage II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Profondeur et vitesse de broyage de personnage avancées.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">Créateur de personnage III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Engendre rapidement des amphibiens sur un tapis roulant.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Poly-rouage</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">Monotonie de la bande transporteuse améliorée.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Poly-rouage II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Monotonie de la bande transporteuse avancée.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Poly-rouage III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">Remarquable reproduction de vaisseau.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Maquette de vaisseau spatial</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Les monobêtes fugitives y trouvent un foyer.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Monocirque</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Attention à vos doigts.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Terrarium</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">\"Joli look.\"</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Poster d'Absence d'humanité</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">C'est plié.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Poster de Cartonite</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Nos nouveaux traitements vont vous faire bondir de joie.</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Poster de Crapote</string>
  <string name="Items/DLC_3/Plant_Alien_Description">Nos plantes doivent leur sembler étranges à eux aussi.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Plante extraterrestre</string>
  <string name="Items/DLC_3/PuppetShow_Description">Permet d'affronter la réalité au moyen de chaussettes raccommodées.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Spectacle de marionnettes</string>
  <string name="Items/DLC_3/RoboKit_Description">Piles non incluses.</string>
  <string name="Items/DLC_3/RoboKit_Name">Kit robotique</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Programmé pour vous donner un coup de main.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Bras-bot</string>
  <string name="Items/DLC_3/Science_Station_Description">En désordre pour favoriser l'excentricité.</string>
  <string name="Items/DLC_3/Science_Station_Name">Station scientifique</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">Contient un lit pouvant résister à un atterrissage forcé.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Capsule</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Ses polygones confèrent une bonne posture.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Canapé géométrique</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">Il y a longtemps, on pensait que les canapés du futur ressembleraient à ça.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Canapé du futur</string>
  <string name="Items/DLC_3/WaterCooler_Description">Favorise la discussion.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Fontaine à eau</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">A vu bien des choses.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Pouf teint</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">Pur fil d'écorce.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Banc en tronc</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Recyclez, ne gâchez pas.</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Poubelle de recyclage</string>
  <string name="Items/DLC_4/Bongos_Description">Choix multiple.</string>
  <string name="Items/DLC_4/Bongos_Name">Bongos</string>
  <string name="Items/DLC_4/ButterChurner_Description">\"Vous êtes doué.\"</string>
  <string name="Items/DLC_4/ButterChurner_Name">Baratte</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">En cas d'urgence :\\nbrisez le bocal.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Insectes en bocal</string>
  <string name="Items/DLC_4/Candlestick_Description">Un trident de feu couvert de cire.</string>
  <string name="Items/DLC_4/Candlestick_Name">Chandelier</string>
  <string name="Items/DLC_4/D20_Description">Il a tant de sommets...</string>
  <string name="Items/DLC_4/D20_Name">Cryptoèdre</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Ça en jette.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Longue corne</string>
  <string name="Items/DLC_4/DimensionDoor_Description">La question n'est pas de savoir \"qui\" est de l'autre côté, mais \"quoi\".</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Porte dimensionnelle</string>
  <string name="Items/DLC_4/Doormat_Description">Tout le monde lui marche dessus.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Partez</string>
  <string name="Items/DLC_4/Doormat_Name">Paillasson</string>
  <string name="Items/DLC_4/DreamCatcher_Description">Ils sont entre de bonnes mains.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Attrape-rêves</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">Une forme de traitement naissante.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Lit de fleurs</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Propriétés médicales et niveau de rositude améliorés.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Lit de fleurs et d'amour</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">Est-ce dans vos cordes ?</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Plant de vignes</string>
  <string name="Items/DLC_4/Function_FlowerBed">Guérit les patients\\nAutosuffisance</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Réduit la faim\\nAutosuffisance</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Réduit la faim\\nRéduit la soif\\nAutosuffisance</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Réduit la faim\\nAutosuffisance</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Réduit la soif\\nAutosuffisance</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">Un chapitre désagréable, mais nécessaire, du chemin de la guérison.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">Dé-MENT</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Système d'extraction des vers amélioré.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">Dé-MENT II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Système d'extraction des vers grandement amélioré.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">Dé-MENT III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Sépare le bon grain de l'ivraie.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Moissonneur-batteur</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Récolte améliorée.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Moissonneur-batteur II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Récolte grandement améliorée.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Moissonneur-batteur III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">Il est important d'effectuer des mises à jour régulières.</string>
  <string name="Items/DLC_4/Machine_Tech_Name">Générateur du futur</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Performances et futurisme améliorés.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">Générateur du futur II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Performances et futurisme grandement améliorés.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">Générateur du futur III</string>
  <string name="Items/DLC_4/Parrot_Description">Quel magnifique plumage.</string>
  <string name="Items/DLC_4/Parrot_Name">Perroquet</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">C'est le plan.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Poster de Vers de bois</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">La revanche des corbeaux.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Poster d'Épouvanpaille</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">\"Et si vous n'étiez pas enfermé dehors mais plutôt dedans ?\"</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Poster de Mise à nuit</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Votez Windsock.</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Poster de Windsock</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">Elle est enfin membre du club.</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Morceaux de marionnette</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Sortie de vos cauchemars pour entrer dans votre cœur.</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Poupée</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Pour tous vos outils.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Établi</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Délicieux, délicieux maïs.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">Rangées de maïs</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">Un autre foyer pour votre couvre-chef.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Porte-chapeaux</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">Ne pousse pas sur les arbres.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Botte de foin</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">N'abusez pas des écrans.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Petits écrans</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Hé, achetez quelque chose.</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">Désormais\\nLégèrement\\nDifférent</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">Encore\\nPlus\\nFragile</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Grand écran</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">Un style qui va à tout le monde.</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Pulls</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">Quoi de neuf, docteur ?\\nPousse rapidement.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Carottes</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">Quand la vie vous donne des citrons : dansez.\\nPousse lentement.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Citrons</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">Mes tomates sont meilleures que les tiennes.\\nPousse lentement.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Tomates</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">De l'eau de là-haut.\\nSe remplit petit à petit.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Eau de pluie</string>
  <string name="Items/DLC_4/VirtualReality_Description">Réellement virtuelles.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Lunettes fabriquées</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Qui soutient l'autre ?</string>
  <string name="Items/DLC_4/WallPlant_Name">Plante murale</string>
  <string name="Items/DLC_4/WindChimes_Description">Joli pendant un temps.</string>
  <string name="Items/DLC_4/WindChimes_Name">Carillon</string>
  <string name="Items/DLC_5/ArtTank_Description">De l'art qui donne les crocs.</string>
  <string name="Items/DLC_5/ArtTank_Name">Art requin</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Le confort réservé à la noblesse.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">Banc royal</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Dévore les déchets.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Poubelle requin</string>
  <string name="Items/DLC_5/BoomBox_Description">Sentez les basses directement avec le visage.</string>
  <string name="Items/DLC_5/BoomBox_Name">Enceinte portative</string>
  <string name="Items/DLC_5/Chair_Throne_Description">À peine exagéré.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Trône</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">\"Coupez.\"</string>
  <string name="Items/DLC_5/Clapperboard_Name">Clap</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Une capacité impressionnante.</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Verre géant</string>
  <string name="Items/DLC_5/Diamond_Description">Compressé jusqu'à sa valeur maximale.</string>
  <string name="Items/DLC_5/Diamond_Name">Joyau</string>
  <string name="Items/DLC_5/FilmAward_Description">Hautement estimée et récemment perdue.</string>
  <string name="Items/DLC_5/FilmAward_Name">Statuette dorée</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Réduit la faim\\nAugmente la soif\\nAugmente grandement le bonheur</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Fabriquée dans un tribunal.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Horloge de parquet</string>
  <string name="Items/DLC_5/IceSculpture_Description">Jette un froid.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Art glacial</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Frotte, rince, puis recommence.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Frottotron</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Densité des bulles et force spongieuse améliorées.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Frottotron II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Densité des bulles et force spongieuse grandement améliorées.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Frottotron III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">Personne ne peut s'empêcher de crier.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Sensations fortes</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Pénibilité et bruits de moteur améliorés.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Sensations fortes II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Pénibilité et bruits de moteur grandement améliorés.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Sensations fortes III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Recycle les patients en plastique.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Moule de fonte</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Service militaire et rayons thermiques améliorés.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Moule de fonte II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Service militaire et rayons thermiques grandement améliorés.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Moule de fonte III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">Si vous le lisez, il est déjà trop tard.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Panneau glissant</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">Le duo comique d'origine.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Seau et serpillière</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">Les savants savent l'importance du savon.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Bouteille de savon</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">Pas n'importe laquelle des bouteilles de savon.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Flacon de savon</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Illumine les salles.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Néon un</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Brille de mille feux.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Néon deux</string>
  <string name="Items/DLC_5/Origami_Description">\"Une oie.\"</string>
  <string name="Items/DLC_5/Origami_Name">Origami</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">Le manque d'hygiène est mauvais pour la santé.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Poster de Bourbier</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">Tiré du film de Roderick Coussin : \"Vif et énervé\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Poster d'action</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">Tiré du film de Roderick Coussin : \"Ceux qui travaillent à l'unisson\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Poster de comédie romantique</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">Tiré du film de Roderick Coussin : \"Rotting Hill\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Poster de zombie</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">Éloignez-vous des gorges.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Poster de Cascadisme</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Faites-vous soigner, c'est un ordre !</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Poster de Plastique militaire</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">Oh, ça flotte.</string>
  <string name="Items/DLC_5/PoolToy_Name">Jouet de piscine</string>
  <string name="Items/DLC_5/Speakers_Description">\"Vous pouvez baisser le volume ?\"\\n\"Quoi ?\"</string>
  <string name="Items/DLC_5/Speakers_Name">Pile d'enceintes</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">Une unité standardisée de bonheur.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Concentré d'amusement</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Vous soutient... pour l'instant.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Faux fan</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">Suit la foule.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">Fan factice</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Allez l'équipe !</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Fanions</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">\"J'ai oublié le reste...\"</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">Blocs ABC</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">De belles histoires pour nos braves petits soldats.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Biblio junior</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">Le filon principal.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Coffre à jouets</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Utilise les œufs de poisson les plus chers du marché.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Distributeur de nourriture chic</string>
  <string name="Items/DLC_6/4DChess_Description">La clé de la victoire est d'avoir trois coups de retard.</string>
  <string name="Items/DLC_6/4DChess_Name">Échecs en 4D</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Fait entrer des patients souffrant d'Égarement temporel dans l'hôpital.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Portail temporel</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">Un véritable festin pour les yeux (uniquement).</string>
  <string name="Items/DLC_6/BanquetTable_Name">Banquet en cire</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Pour se détendre jusqu'aux os.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Banc en os</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Vos déchets sont désormais le souci d'une autre galaxie.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Poubelle à trou de ver</string>
  <string name="Items/DLC_6/Chair_Rock_Description">Rien ne vaut les classiques.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Fauteuil de roc</string>
  <string name="Items/DLC_6/EnergyBeam_Description">Plus efficace que de boire du café, et avec moins d'effets secondaires.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Rayon énergétique</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Fait entrer des patients\\nAugmente le déchirement spatio-temporel</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Réduit les déchets\\nVous regarde aussi</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Donne un boost d'énergie</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Identifie l'ère d'origine\\nRenvoie les patients dans le temps</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Réduit la faim ou la soif\\nAugmente l'imprévisibilité\\nFabrique un produit aléatoire</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">Vu à la télé.</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Hieriseur</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description"></string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Portail temporel</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">Pour les nostalgiques d'une époque meilleure.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Machine à voyager dans le passé</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">Paraît plus grande de l'intérieur.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Vieille cabine téléphonique</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">L'original des origines.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Peinture rupestre</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">Pensez à consulter si vous réfléchissez trop.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Hologramme d'Intelligence artificielle</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">L'optométrie d'avant l'écriture.</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Yeux des cavernes</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Ne laissez pas vos brûlures\\nd'estomac trainer.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Peinture de Dysfonction des reptiles</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">Barbe aujourd'hui ? Trépas demain.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Affiche de Barbatrépas</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">Un effet à deux niveaux avec un petit chemin au milieu.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Jardinet</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">Tous les nutriments nécessaires à une molécule en pleine croissance.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Soupe primordiale</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Chose ronde</string>
  <string name="Items/DLC_6/RoundThing_Description">Absolument sans intérêt.</string>
  <string name="Items/DLC_6/RoundThing_Name">Chose ronde</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">La technologie au service des tartines.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Pain en tranches</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">Boostés à bloc !</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Canapé de roc</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Aide à donner un sens au chaos ambiant.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Horloge murale non linéaire</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">Une aide pratique pour les voyages en 4 dimensions.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Carte du Temps</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">Peut recréer absolument n'importe quelle nourriture en une simple pression de bouton.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Poste de réplication</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">Une simulation de course très réaliste.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Circuit ambulancier</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">Le transport de Vitruve.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Relicoptère</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Relicoptère II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Relicoptère III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Plus rapide que des escaliers.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Canard à l'orage</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Canard à l'orage II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Canard à l'orage III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">Ça flotte.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Élévatrines</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Élévatrines II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Élévatrines III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Vitesse moyenne\\nDurabilité moyenne\\nCapacité faible\\nDiagnostic moyen\\nConception à l'ancienne</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Vitesse faible\\nDurabilité élevée\\nCapacité élevée\\nDiagnostic élevé\\nDifficile à manquer</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Vitesse exceptionnelle\\nDurabilité moyenne\\nCapacité abyssale\\nDiagnostic abyssal\\nAccessible aux handicapés</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Vitesse faible\\nDurabilité abyssale\\nCapacité exceptionnelle\\nDiagnostic faible\\nGuérison par le rire</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Vitesse moyenne\\nDurabilité faible\\nCapacité moyenne\\nDiagnostic moyen\\nVirages durs à négocier</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">Vitesse élevée\\nDurabilité exceptionnelle\\nCapacité faible\\nDiagnostic faible\\nPrésence intimidante</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">Paraît plus grande de l'intérieur.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Pantomobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Pantomobile II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Pantomobile III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Légère et peu chère. Enfin... au moins un des deux.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">Tricyclette</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">Tricyclette II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">Tricyclette III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Plus efficace qu'une sirène pour passer les bouchons.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Gigambulance</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Gigambulance II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Gigambulance III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">Accueille les patients sans crier dard.</string>
  <string name="Items/DLC_7/BeeRug_Name">Tapis abeille</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Merci de ne pas perturber le personnel en imitant les sirènes.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Chaise ambulance</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Pour entretenir votre coin-coin de paradis.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Poubelle canard</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Accordé pour services ambulanciers exceptionnels.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Plâtre doré</string>
  <string name="Items/DLC_7/HoneyPot_Description">Tâchez de ne pas vous engluer.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Pot de miel</string>
  <string name="Items/DLC_7/Machine_Hives_Description">N'est pas réservé au gratin.</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Tartinomiel</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Texture et fumet améliorés.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Tartinomiel II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Texture et fumet grandement améliorés.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Tartinomiel III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">En piste.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Canon à neige</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Figures et lissage améliorés.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Canon à neige II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Figures et lissage grandement améliorés.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Canon à neige III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">Après la pluie, le beau temps.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Verre d'eau</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Conditions météo et prévisions améliorées.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Verre d'eau II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Conditions météo et prévisions grandement améliorées.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Verre d'eau III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">Un gars plutôt calme qui ne s'échauffe pas pour un rien.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Mini bonhomme de neige</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">Un signe des temps.</string>
  <string name="Items/DLC_7/NeonSign_Name">Néon Gretchen</string>
  <string name="Items/DLC_7/PlushPenguin_Description">Distribue des câlins gratuits.</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Manchot amical</string>
  <string name="Items/DLC_7/Poster_Hives_Description">Attendez-moi, ma reine.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Poster d'Esprit de ruche</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Ne vous mettez pas en boule, laissez-vous guérir.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Poster de Petits souskis</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">Rien que de l'eau, de l'eau de pluie, de l'eau de là-haut.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Poster d'Avis de tempête</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">Attention à ne pas trébucher sur l'arche ultraviolette.</string>
  <string name="Items/DLC_7/RainbowArches_Name">Arches colorées</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">Pour ceux qui ont une sacrée descente.</string>
  <string name="Items/DLC_7/Toboggan_Name">Apéroluge</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Flaque</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">Aussi précis que les météorologues professionnels 70 % du temps.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Prévisioneur</string>
  <string name="Items/DLC_Campus/Cauldron_Description"></string>
  <string name="Items/DLC_Campus/Cauldron_Name"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name"></string>
  <string name="Items/DNA_Machine_Description">Destiné à l'analyse et à la manipulation au niveau génétique.</string>
  <string name="Items/DNA_Machine_Name">Élixir</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Un meilleur élixir.</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Élixir II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">LE meilleur élixir.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Élixir III</string>
  <string name="Items/Debris_Ceiling_Name">Débris</string>
  <string name="Items/Debris_Frog_Name">Grenouille sonnée</string>
  <string name="Items/Debris_LightningSoot_Name">Résidus carbonisés</string>
  <string name="Items/Debris_MachinePart_Name">Morceau de machine</string>
  <string name="Items/Debris_Meteor_Name">Roche spatiale</string>
  <string name="Items/Debris_Rock_Name">Rocher brûlant</string>
  <string name="Items/Debris_Satellite_Name">Satellite</string>
  <string name="Items/Debris_Sunbeam_Name">Trace de brûlure</string>
  <string name="Items/Debris_WaterTornado_Name">Flaque</string>
  <string name="Items/Defib_Description">Une pièce d'équipement médical conçue pour réveiller tout membre du personnel somnolent. Enfin c'est ce que j'ai entendu dire.</string>
  <string name="Items/Defib_Name">Bâton électrique</string>
  <string name="Items/DiagnosisMachine_Description">Une machine pour les diagnostics courants.</string>
  <string name="Items/DiagnosisMachine_Name">Diagno-facile</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Diagnostics améliorés.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">Diagno-facile II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Diagnostics grandement améliorés.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">Diagno-facile III</string>
  <string name="Items/Dirt_Name">Saleté</string>
  <string name="Items/DisplaySkeleton_Description">Un exemple de ce qui peut arriver aux patients. Un peu macabre.</string>
  <string name="Items/DisplaySkeleton_Name">Squelette anatomique</string>
  <string name="Items/Door_Cafe_Description">Les portes sont très utiles pour entrer et parfois sortir d'une pièce.</string>
  <string name="Items/Door_Cafe_Name">Porte</string>
  <string name="Items/Door_Description">Les portes sont très utiles pour entrer et parfois sortir d'une pièce.</string>
  <string name="Items/Door_Name">Porte</string>
  <string name="Items/Door_Reception_Description">Porte s'ouvrant de bas en haut, comme au spectacle.</string>
  <string name="Items/Door_Reception_Name">Porte à enroulement</string>
  <string name="Items/Door_Toilet_Description">Les portes sont très utiles pour entrer et parfois sortir d'une pièce.</string>
  <string name="Items/Door_Toilet_Name">Porte</string>
  <string name="Items/Door_Ward_Description">Les portes sont très utiles pour entrer et parfois sortir d'une pièce.</string>
  <string name="Items/Door_Ward_Name">Porte de salle commune</string>
  <string name="Items/DrugDispenser_Description">La légende raconte qu'un minuscule pharmacien habite dans chaque machine. Produit un cocktail de médicaments.</string>
  <string name="Items/DrugDispenser_Name">Mélangeur de médicaments</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">Recettes améliorées (et nouvelles).</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Mélangeur de médicaments II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">Recettes grandement améliorées (et nouvelles).</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Mélangeur de médicaments III</string>
  <string name="Items/Ectoplasm_Description">Description_de_l'ectoplasme</string>
  <string name="Items/Ectoplasm_Name">Ectoplasme</string>
  <string name="Items/Ectovat_Description">Une réponse novatrice à l'éternelle question : \"Mais où va-t-on lorsque l'on meurt ?\"</string>
  <string name="Items/Ectovat_Name">Ectoréserve</string>
  <string name="Items/ExaminationTable_Description">Un mal nécessaire.\\nLes patients peuvent être examinés sur cette table.</string>
  <string name="Items/ExaminationTable_Name">Table d'examen</string>
  <string name="Items/ExerciseFrame_Description">Une aire de jeux pour adultes.</string>
  <string name="Items/ExerciseFrame_Name">Machine d'exercice</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">Mais ce n'est pas vous qui l'avez faite, non ?\\nUne sculpture réalisée par Rolande Judfromage.</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Statue de Judfromage</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">Sa forme préférée.\\nUne sculpture réalisée par Zara Fitzenpoche.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Statue de Fitzenpoche</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Ça existe.\\nUne sculpture réalisée par Cecil Gasplank.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Statue de Gasplank</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">\"Les robots adorent l'accordéon.\"\\n- Citation anonyme</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Accordéoniatron</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">Absolument inoffensive.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Statue sans bras</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">\"Blib-bloub\".</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Poisson globuleux</string>
  <string name="Items/Exhibition_Pack/Bust_Description">Ils n'avaient plus assez d'argile pour le reste ?</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Buste</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">Vous pouvez le ramener chez vous.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Cowboy spatial</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">Bien que ça ne soit pas un cube, ça fait penser à un cube.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Cubes étranges</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Beaucoup trop cubique.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Hypercube</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Ne date probablement pas d'hier.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Aussi silencieux que mort.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Ex-lézard</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Monstre osseux</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">C'est moi qui ai trouvé ce fossile ! Je le garde !</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Fossile</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">Une possession possédée.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Miroir fantomatique</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">Coincé dans un cercle vicieux.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">Noir et blanc</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Ce n'est pas un chapeau, mais ça reste intéressant.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Fascinatron</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">Le roi de la meute synthétique.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Tête de lion</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">Œuvre inachevée, et perdue.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Des clés</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">Le temps coule.</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Horloge liquide</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Démon de pierre quadrucéphale.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Mont Facemore</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Renommé pousse-cycle à doubles roues.</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Vélocipède</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">Ni un oiseau, ni un avion.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Cochon-fusée</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">À vous de faire forte impression.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Aiguilles artistiques</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">Ça sert à rien.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Pomme de pin</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Une œuvre très racée.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Portrait de chien</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">A très bien vieilli.</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">Renard d'argent</string>
  <string name="Items/Exhibition_Pack/Snail_Description">Tout le monde l'adore.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Maestropode</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">En direct depuis l'espace.</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Planétaire</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Représente le lien entre l'humain et le chat.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Homme-chat</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">Un spectacle hypnotisant.</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Pendule de Newton</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Les murs aussi peuvent porter des costumes.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Habillage mural</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Chocolat et compagnie</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Vente de gâteaux</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Comme un dressing, mais en plus petit.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Coffre à costumes</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Un tourbillon avant la liberté.</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Chute de pièce</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">Une coiffe pour chaque saison.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Porte-chapeau</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Tournez la manivelle. Oh, des mouchoirs.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Tombola</string>
  <string name="Items/FilingCabinet_Description">Range les dossiers médicaux et les romans à l'eau de rose.</string>
  <string name="Items/FilingCabinet_Mini_Description">Mignon et fonctionnel.</string>
  <string name="Items/FilingCabinet_Mini_Name">Mini classeur</string>
  <string name="Items/FilingCabinet_Name">Classeur</string>
  <string name="Items/FilingCabinet_Upgrade_Description">De meilleurs diagnostics améliorent le moral du personnel.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Amélioration du Classeur</string>
  <string name="Items/Filters/All">Tous</string>
  <string name="Items/Filters/Decorative">Décoration</string>
  <string name="Items/Filters/Entertainment">Divertissement</string>
  <string name="Items/Filters/Exhibition">Exposition</string>
  <string name="Items/Filters/FancyDress">Tenue de soirée</string>
  <string name="Items/Filters/FoodDrink">Nourriture et boisson</string>
  <string name="Items/Filters/HealthSafety">Santé et sécurité</string>
  <string name="Items/Filters/Locked">Bloqué</string>
  <string name="Items/Filters/Pictures">Tableaux</string>
  <string name="Items/Filters/Plants">Plantes</string>
  <string name="Items/Filters/Promo_Name">Spécial</string>
  <string name="Items/Filters/Recommended">Recommandé</string>
  <string name="Items/Filters/Retro">Rétro</string>
  <string name="Items/Filters/Rugs">Tapis</string>
  <string name="Items/Filters/Seating">Sièges</string>
  <string name="Items/Filters/Superbug">Supervirus</string>
  <string name="Items/Filters/Temperature">Température</string>
  <string name="Items/Filters/UGC">Créé par utilisateurs</string>
  <string name="Items/FireExtinguisher_Description">Crache de la mousse extinctrice et sert de cale-porte.\\nUn agent de maintenance en aura besoin en cas d'incendie.</string>
  <string name="Items/FireExtinguisher_Name">Extincteurs[i2p_One]Extincteur</string>
  <string name="Items/Flower_Vase_1_Description">Un vase doré rempli de fleurs.</string>
  <string name="Items/Flower_Vase_1_Name">Vase</string>
  <string name="Items/FluidAnalysis_Machine_Description">Extrait les fluides des patients et les teste à haute vitesse.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Accélérateur de fluides</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Vitesse des fluides améliorée.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Accélérateur de fluides II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Vitesse des fluides grandement améliorée.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Accélérateur de fluides III</string>
  <string name="Items/FractureWard_Bed_Description">Le lit le plus technique que la science ait à offrir. Ne pas escalader.</string>
  <string name="Items/FractureWard_Bed_Name">Lit à cadre de traction</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">Belle à tomber dans les pommes.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Chaise pomme</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">\"C'est une mission pour Banane-Man.\"</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Téléphone banane</string>
  <string name="Items/FruitLoot_TomatoClock_Description">Il n'y a pas d'heure pour prendre une salade.</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Pendule tomate</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Hotte</string>
  <string name="Items/Function_Attractiveness">Augmente l'attrait de l'hôpital</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Augmente l'attrait de l'hôpital et le prestige de la salle</string>
  <string name="Items/Function_Bin">Réduit les déchets</string>
  <string name="Items/Function_BrainChair">Donne du Neuropeps au personnel</string>
  <string name="Items/Function_Cure">Guérit les patients</string>
  <string name="Items/Function_Cure_Diagnose">Guérit et diagnostique les patients</string>
  <string name="Items/Function_Decoration">Objet décoratif</string>
  <string name="Items/Function_Diagnose">Diagnostique les patients</string>
  <string name="Items/Function_Drink">Réduit la soif</string>
  <string name="Items/Function_Drink_Coffee">Réduit la soif\\nDonne un boost de caféine</string>
  <string name="Items/Function_Drink_Energy">Réduit la soif\\nDonne un boost d'énergie</string>
  <string name="Items/Function_Drink_Luxury">Réduit la soif\\nAugmente le bonheur</string>
  <string name="Items/Function_Drinking_Fountain">Réduit la soif\\nPeu hygiénique</string>
  <string name="Items/Function_Ectovat">Réaffectation des fantômes</string>
  <string name="Items/Function_Energy">Augmente l'énergie</string>
  <string name="Items/Function_Entertainment">Réduit l'ennui</string>
  <string name="Items/Function_Entertainment2">Divertit</string>
  <string name="Items/Function_FireExtinguisher">Éteint les feux</string>
  <string name="Items/Function_Food">Réduit la faim</string>
  <string name="Items/Function_Food_Luxury">Réduit la faim\\nAugmente le bonheur</string>
  <string name="Items/Function_Food_Salty">Réduit la faim\\nAugmente la soif</string>
  <string name="Items/Function_Happiness">Augmente le bonheur</string>
  <string name="Items/Function_Health">Augmente la santé</string>
  <string name="Items/Function_Hygiene">Augmente l'hygiène</string>
  <string name="Items/Function_Kiosk">Fournit des revenus</string>
  <string name="Items/Function_Kiosk_Cafe">Réduit la faim et la soif\\nAugmente le bonheur et l'énergie\\nSatisfait plus longtemps\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Réduit l'ennui\\nAugmente le bonheur</string>
  <string name="Items/Function_Kiosk_Gifts">Réduit l'ennui\\nAugmente le bonheur</string>
  <string name="Items/Function_Kiosk_Tropical">Réduit la faim et la soif\\nAugmente le bonheur\\nGarde les gens au frais</string>
  <string name="Items/Function_Laughing_Gas">Provoque un fou rire</string>
  <string name="Items/Function_MonoBeast_Trap">Attire les monobêtes</string>
  <string name="Items/Function_NS_Sanitiser">Augmente l'hygiène\\nSent bon</string>
  <string name="Items/Function_Research">Aide à la recherche</string>
  <string name="Items/Function_RoomPrestige">Augmente le prestige de la salle</string>
  <string name="Items/Function_Seating">Augmente le confort</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Réduit grandement la température</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Augmente grandement la température</string>
  <string name="Items/Function_Temperature_Cool">Réduit la température</string>
  <string name="Items/Function_Temperature_Heat">Augmente la température</string>
  <string name="Items/Function_Toilet">Réduit le besoin des toilettes</string>
  <string name="Items/Function_TraineeDesk">Augmente la taille de la classe</string>
  <string name="Items/GP_Lamp_Description">Transforme l'énergie électrique en lumière et en chaleur. Vous avez séché les cours de physique ou quoi ?</string>
  <string name="Items/GP_Lamp_Name">Lampe</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">Capture de fantômes</string>
  <string name="Items/GiantPipette_Description">Difficile à prendre en main.</string>
  <string name="Items/GiantPipette_Name">Pipette géante</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">Cette branche de recherche a mis au point une nouvelle technologie médicale qui utilise le Gyro-Écrou.</string>
  <string name="Items/GoldenGubbins_Description">À ne pas utiliser en remplacement des Cheesy Gubbins.</string>
  <string name="Items/GoldenGubbins_Name">Gubbins dorés</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">Jasmine vous a envoyé une copie décorative de son album \"J'en salive d'avance\" pour votre contribution à ce projet.</string>
  <string name="Items/GoldenRecord_Description">Exemplaire plaqué or, servant donc uniquement à des fins décoratives, de l'album de Jasmine Odyssey, intitulé \"J'en salive d'avance\".</string>
  <string name="Items/GoldenRecord_Name">Disque en or</string>
  <string name="Items/HD_Fountain_1_Description">Suffit pour faire ressembler votre hôpital à un jardin victorien.</string>
  <string name="Items/HD_Fountain_1_Name">Fontaine intérieure</string>
  <string name="Items/HD_Fountain_Large_Description">Bon, ça fait peut-être un peu trop.</string>
  <string name="Items/HD_Fountain_Large_Name">Grande fontaine</string>
  <string name="Items/HandSanitiserDispenser_Description">Stérile, mais poisseux.</string>
  <string name="Items/HandSanitiserDispenser_Name">Solution hydro-alcoolique</string>
  <string name="Items/HandSanitiser_Jazza_Name">Désinfectant à l'odeur agréable</string>
  <string name="Items/Hologram_Description">Plus impressionnant qu'utile.</string>
  <string name="Items/Hologram_Name">Hologramme</string>
  <string name="Items/Hospital_MainEntrance_Description">Entrée principale de l'hôpital</string>
  <string name="Items/Hospital_MainEntrance_Name">Entrée principale de l'hôpital</string>
  <string name="Items/Hospital_SideEntrance_Description">Entrée secondaire de l'hôpital</string>
  <string name="Items/Hospital_SideEntrance_Name">Entrée secondaire de l'hôpital</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Complètement glaciale.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Fontaine de glace</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">Elle est torride.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Fontaine de feu</string>
  <string name="Items/Injection_Machine_Description">Injecte des produits, en général médicaux, dans les patients afin de les traiter.</string>
  <string name="Items/Injection_Machine_Name">Piquouseur</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Injections améliorées.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Piquouseur II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Injections grandement améliorées.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Piquouseur III</string>
  <string name="Items/Invalid_CS">Un élément de l'hôpital pose problème. Notre &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; pourrait se trouver au mauvais endroit ou est inaccessible. Cet objet doit être déplacé ou supprimé avant de placer d'autres éléments. Cliquez ici pour y aller.</string>
  <string name="Items/Laughing_Gas_Description">Une bonne tranche de rire scientifique.</string>
  <string name="Items/Laughing_Gas_Name">Pompe à rires</string>
  <string name="Items/LeafletStand_Description">Contient des brochures informatives sur les zones touristiques de la région, par exemple, ou comment rester en vie.</string>
  <string name="Items/LeafletStand_Name">Présentoir à brochures</string>
  <string name="Items/Litter_1_Name">Déchets</string>
  <string name="Items/LoveStatue_Description">En hommage à l'amour, à la passion et à l'art de la séduction en général.</string>
  <string name="Items/LoveStatue_Name">Statue romantique</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Bonne an-niú !</string>
  <string name="Items/Lunar2021_Ox_Name">Le buffle</string>
  <string name="Items/Lunar_Dragon_Corner_Description">De la nouveauté, pour le meilleur ou pour le pire.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Angle dragon</string>
  <string name="Items/Lunar_Dragon_Head_Description">Ce n'est que le début.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Tête de dragon</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Sans queue ni tête.</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Pattes de dragon</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Garanti sans jambes.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Morceau de dragon</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Vous touchez au but.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Queue de dragon</string>
  <string name="Items/Lunar_Gong_Description">Digne des meilleures onomatopées.</string>
  <string name="Items/Lunar_Gong_Name">Gong</string>
  <string name="Items/Lunar_Lanterns_Description">Très lumineuses.</string>
  <string name="Items/Lunar_Lanterns_Name">Lanternes lunaire</string>
  <string name="Items/Lunar_Rat_Description">\"C'est mon année, je le sens.\"</string>
  <string name="Items/Lunar_Rat_Name">Bouddrat</string>
  <string name="Items/MRI_Scanner_Description">Un scanner à la pointe du progrès.</string>
  <string name="Items/MRI_Scanner_Name">MEGA Scanner</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Puissance magnétique améliorée.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">MEGA Scanner II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Puissance magnétique grandement améliorée.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">MEGA Scanner III</string>
  <string name="Items/Machine_8Bit_Description">Augmente la densité des pixels et ramène la nostalgie à un niveau non létal.</string>
  <string name="Items/Machine_8Bit_Name">Débogueur</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">Processeur graphique, mémoire vive et nombre de ports USB améliorés.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Débogueur II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">Processeur graphique, mémoire vive et nombre de ports USB grandement améliorés.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Débogueur III</string>
  <string name="Items/Machine_Chromatherapy_Description">Permet de réappliquer des couleurs aux patients désaturés.</string>
  <string name="Items/Machine_Chromatherapy_Name">Colorateur</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Saturation améliorée.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Colorateur II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">Saturation grandement améliorée.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Colorateur III</string>
  <string name="Items/Machine_Control_Console_Description">Un terminal pour contrôler la machine.</string>
  <string name="Items/Machine_Control_Console_Name">Terminal</string>
  <string name="Items/Machine_Cubism_Description">Déconstruit puis restaure les patients souffrant de Cubisme.</string>
  <string name="Items/Machine_Cubism_Name">Unité réaliste</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Restauration améliorée.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Unité réaliste II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Restauration grandement améliorée.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Unité réaliste III</string>
  <string name="Items/Machine_ElectricShock_Description">À faire dresser les cheveux, mais procure également une sensation plaisante de picotement.</string>
  <string name="Items/Machine_ElectricShock_Name">Déchargeur</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Décharge améliorée.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Déchargeur II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Décharge grandement améliorée.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Déchargeur III</string>
  <string name="Items/Machine_LightHeaded_Description">Combien de docteurs faut-il pour changer une ampoule ? Un seul, visiblement.</string>
  <string name="Items/Machine_LightHeaded_Name">Luxinator super-lux</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Changement de tête amélioré.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">Luxinator super-lux II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Changement de tête grandement amélioré.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">Luxinator super-lux III</string>
  <string name="Items/Machine_Mummy_Description">Annule les premières étapes de la momification. Fournit également du papier toilette.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Désembaumeur</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Désembaumement amélioré.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Désembaumeur II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Désembaumement grandement amélioré.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Désembaumeur III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Pose des plâtres plus vite qu'un maçon.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Poseur de plâtre</string>
  <string name="Items/MagazineRack_Description">Un chimpanzé a déjà fait tous les mots croisés. Mais sinon, ça passe le temps.</string>
  <string name="Items/MagazineRack_Name">Présentoir à revues</string>
  <string name="Items/Marketing_Armchair_Description">Comme un tout petit canapé.</string>
  <string name="Items/Marketing_Armchair_Name">Fauteuil</string>
  <string name="Items/Marketing_Desk_Description">Un endroit pour consulter vos e-mails.</string>
  <string name="Items/Marketing_Desk_Name">Bureau de commercial</string>
  <string name="Items/Marketing_DrawingBoard_Description">Endroit où revenir s'asseoir lorsqu'un projet a capoté.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Table à dessin</string>
  <string name="Items/Marketing_Flipboard_Description">À remplir d'idées collectivement considérées comme géniales.</string>
  <string name="Items/Marketing_Flipboard_Name">Tableau chevalet</string>
  <string name="Items/Marketing_Lamp_Description">Transforme l'énergie électrique en lumière et en chaleur. Vous avez séché les cours de physique ou quoi ?</string>
  <string name="Items/Marketing_Lamp_Name">Lampe</string>
  <string name="Items/Marketing_LavaLamp_Description">Luminaire pour baba-cool.</string>
  <string name="Items/Marketing_LavaLamp_Name">Lampe magma</string>
  <string name="Items/Marketing_Rug_Description">Très pratique pour couvrir les sols tachés.</string>
  <string name="Items/Marketing_Rug_Name">Tapis</string>
  <string name="Items/Marketing_Sofa_Description">Comme un grand fauteuil.</string>
  <string name="Items/Marketing_Sofa_Name">Canapé</string>
  <string name="Items/Marketing_Table_Description">Génératrice de magie.\\nPermet de lancer une nouvelle campagne marketing.</string>
  <string name="Items/Marketing_Table_Name">Table de marketing</string>
  <string name="Items/Medical_Cabinet_1_Description">Remplie de médicaments périmés, donne un air professionnel à la pièce.</string>
  <string name="Items/Medical_Cabinet_1_Name">Armoire à pharmacie</string>
  <string name="Items/MonoBeast_Name">Monobêtes</string>
  <string name="Items/MonoBeast_Trap_Description">Tout dernier cri d'une série sans fin de produits modernes, cet appareil permet une extermination des monobêtes sans avoir à se salir les mains.</string>
  <string name="Items/MonoBeast_Trap_Name">Attaque-sourcils</string>
  <string name="Items/Mummy_Lamp_Description">Une adorable torche sacrificielle qui sert également de cendrier.</string>
  <string name="Items/Mummy_Lamp_Name">Torche</string>
  <string name="Items/Mummy_Vase_1_Description">Sa place est dans un musée.</string>
  <string name="Items/Mummy_Vase_1_Name">Vase</string>
  <string name="Items/Mummy_Vase_2_Description">Comment se fait-il qu'on ait accès à ça ? J'espère que ce sont des répliques.</string>
  <string name="Items/Mummy_Vase_2_Name">Urne</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">La recette a été perfectionnée. Jasmine est fière de présenter son désinfectant à l'odeur agréable. Bravo à tous.</string>
  <string name="Items/NS_Sanitiser_Description">Une seule personne n'aurait jamais pu fabriquer quelque chose d'aussi stérile et parfumé...</string>
  <string name="Items/NS_Sanitiser_Name">Désinfectant à l'odeur agréable</string>
  <string name="Items/Notice_Board_1_Description">Contient des informations importantes, du charabia incompréhensible et toutes les nuances intermédiaires.</string>
  <string name="Items/Notice_Board_1_Name">Tableau d'affichage</string>
  <string name="Items/OfficeChair_Description">Chaise confortable pour des fesses heureuses.</string>
  <string name="Items/OfficeChair_Name">Chaise de bureau</string>
  <string name="Items/OfficeDesk_Description">Pratique pour bien séparer le personnel des patients.</string>
  <string name="Items/OfficeDesk_Name">Bureau</string>
  <string name="Items/OfficeDesk_NoChair_Description">Un bureau parfait pour toutes les tâches de bureau.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Bureau</string>
  <string name="Items/OnExploded_CS">Notre &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; a explosé ! Il va falloir effectuer un remplacement. Ha oui, faites en sorte qu'il y ait toujours des extincteurs à proximité.</string>
  <string name="Items/OnFire_CS">Votre &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; est en feu ! Nous avons besoin d'un Agent de maintenance et d'un extincteur !</string>
  <string name="Items/Pandemic_Machine_Description">Sépare les casseroles des têtes coincées à l'intérieur.</string>
  <string name="Items/Pandemic_Machine_Name">Séparasserole</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Séparation améliorée.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Séparasserole II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Séparation grandement améliorée.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Séparasserole III</string>
  <string name="Items/Pet_Ant_Description">Un grand nombre de\\nbestioles sous-puissantes.</string>
  <string name="Items/Pet_Ant_Name">Ranch pour insectes</string>
  <string name="Items/Pet_Goldfish_Description">Un accident potentiel.</string>
  <string name="Items/Pet_Goldfish_Name">Sphère aquatique</string>
  <string name="Items/Pet_Hamster_Description">Il n'est pas censé être hermétique.</string>
  <string name="Items/Pet_Hamster_Name">Abri pour rongeurs</string>
  <string name="Items/PhysiciansScale_Description">Un instrument qui calcule votre valeur sociale abstraite.</string>
  <string name="Items/PhysiciansScale_Name">Balance</string>
  <string name="Items/Picture_1_Description">Passez un agréable moment dans un cadre tout aussi agréable.</string>
  <string name="Items/Picture_1_Name">Image</string>
  <string name="Items/Picture_2_Description">Laminé pour plus d'authenticité.</string>
  <string name="Items/Picture_2_Name">Diplôme</string>
  <string name="Items/Picture_Award_Jazza_Description">Une photo signée de la superstar en personne : \"Excellent\".</string>
  <string name="Items/Picture_Award_Jazza_Name">Photo de Jasmine Odyssey</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">Le troisième niveau de récompense : Bien.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Récompense Étoile de bronze</string>
  <string name="Items/Picture_Award_Star_Gold_Description">Le premier niveau de récompense : Excellent.</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Récompense Étoile d'or</string>
  <string name="Items/Picture_Award_Star_Silver_Description">Le deuxième niveau de récompense : Très bien.</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Récompense Étoile d'argent</string>
  <string name="Items/Picture_Canvas_1_Description">Un imprimé du tableau \"N° 4 : Avant le repas\" de Rolande Judfromage.</string>
  <string name="Items/Picture_Canvas_1_Name">Toile de Judfromage</string>
  <string name="Items/Picture_Canvas_2_Description">Un imprimé du tableau \"Habillé comme un taille-crayon\" de Cecil Gasplank.</string>
  <string name="Items/Picture_Canvas_2_Name">Toile de Cecil Gasplank</string>
  <string name="Items/Picture_Canvas_3_Description">Un imprimé du tableau \"Œuf poché dans l'espace\" de Zara Fitzenpoche.</string>
  <string name="Items/Picture_Canvas_3_Name">Toile de Fitzenpoche</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Grande toile, petit chien. C'est assez perturbant.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Toile de chien</string>
  <string name="Items/Picture_Expensive_Devs_Description">Une peinture incroyablement réaliste de quelques personnes. Origine inconnue.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Peinture des pointes</string>
  <string name="Items/Picture_Expensive_Doggo_Description">Ça ressemble presque à une peinture, on peut même voir des coups de pinceau et tout le reste. On a l'impression de se trouver face à un chien.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Art canin</string>
  <string name="Items/Picture_Expensive_Mountains_Description">Un tableau représentant les fameuses montagnes de la région.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Peinture de montagnes</string>
  <string name="Items/Picture_Jazza_Album_Name">Jazza en vinyle</string>
  <string name="Items/Picture_Light_Box_Description">Une zone d'affichage pour nos radios préférées.</string>
  <string name="Items/Picture_Light_Box_Name">Tableau de rayons X</string>
  <string name="Items/Picture_Painting_Beach_Description">À défaut de pouvoir y être... C'est mieux que rien.</string>
  <string name="Items/Picture_Painting_Beach_Name">Peinture de plage</string>
  <string name="Items/Picture_Painting_Doggo_Description">Une peinture de chien. Peut-être que cet animal est célèbre ?</string>
  <string name="Items/Picture_Painting_Doggo_Name">Peinture de chien</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">Nous espérons que ce sont bien des enfants qui ont dessiné ça.</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Dessins</string>
  <string name="Items/Picture_Poster_8bit_Description">C'est une bonne chose qu'ils aient l'air charmant, mais ils n'en restent pas moins malades.</string>
  <string name="Items/Picture_Poster_8bit_Name">Poster de pixellite</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">Un diagramme détaillé, et vieillissant, de l'organe responsable de tout ce bazar.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Poster d'anatomie du cerveau</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">Ce que Pablo n'a jamais osé vous montrer.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Poster d'anatomie cubiste</string>
  <string name="Items/Picture_Poster_Anatomy_Description">Une manière de voir ce que vous avez dedans sans machines ni outils.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Poster d'anatomie</string>
  <string name="Items/Picture_Poster_Animal_Description">Si les animaux ont ce comportement avec vous, vous souffrez peut-être de Magnétisme animal.</string>
  <string name="Items/Picture_Poster_Animal_Name">Poster de magnétisme animal</string>
  <string name="Items/Picture_Poster_Clown_Description">Une campagne de sensibilisation aux clowns. Les clowns ne sont plus humains, mais avec de l'aide, ils peuvent le redevenir.</string>
  <string name="Items/Picture_Poster_Clown_Name">Poster de clown</string>
  <string name="Items/Picture_Poster_Cubism_Description">Un rappel de la dangerosité de l'art. À regarder avec modération.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Poster cubiste</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">Un régime optimal ; un régime optionnel.</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Poster de la pyramide alimentaire</string>
  <string name="Items/Picture_Poster_Grey_Description">La découverte de cet angle a permis une percée pour le diagnostic des Nuances de gris. On l'appelle l'angle de la concavité émotionnelle.</string>
  <string name="Items/Picture_Poster_Grey_Name">Poster de nuances de gris</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">Voyez à quel point les Têtes d'ampoule sont branchées.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Poster Tête d'ampoule</string>
  <string name="Items/Picture_Poster_MockStar_Description">Les habits voyants ne servent qu'à se cantonner dans nos illusions. Réfléchissez avant de vous habiller.</string>
  <string name="Items/Picture_Poster_MockStar_Name">Poster de débloque star</string>
  <string name="Items/Picture_Poster_Mummy_Description">Les gens n'ont pas assez conscience des altérations corporelles que peut provoquer le papier toilette.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Poster de momification précoce</string>
  <string name="Items/Picture_Poster_Pandemic_Description">On s'amuse bien jusqu'à ce que ça reste coincé. Pensez à vous arrêter avant que ça ne dégénère.</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Poster de marmitête</string>
  <string name="Items/Picture_Poster_Shock_Description">Si vous pouvez voir leur squelette, c'est qu'ils ont un problème.</string>
  <string name="Items/Picture_Poster_Shock_Name">Poster d'horreur électrique</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">S'amuser en rétrécissant juste la police d'écriture.</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Poster test de vue</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">Un ancien test pour déterminer votre état mental, aucune pression.</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Poster Rorschach</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">Une aide bien pratique pour identifier les signes subtils de la Tête de tortue.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Poster de tête de tortue</string>
  <string name="Items/Pippette_Name">Pipette</string>
  <string name="Items/Plant_Cactus_Description">Comme un ami, mais avec plus de piquant. Ne pas faire de câlin.\\nPas des plus jolis, mais demande très peu d'eau.</string>
  <string name="Items/Plant_Cactus_Name">Cactus</string>
  <string name="Items/Plant_Large_Description">Pas uniquement destinée aux enterrements, demande de l'eau.</string>
  <string name="Items/Plant_Large_Name">Plante</string>
  <string name="Items/Plant_RoseBush_Description">Elles ont peut-être été peintes... En tout cas elles sont rouges.\\nDe toute beauté, mais demande beaucoup d'eau.</string>
  <string name="Items/Plant_RoseBush_Name">Rosier</string>
  <string name="Items/Plant_SunFlower_Description">Fait entrer un peu de soleil dans votre hôpital.\\nJoli, mais demande de l'eau régulièrement.</string>
  <string name="Items/Plant_SunFlower_Name">Tournesol</string>
  <string name="Items/Plant_Yucca_Description">Je ne sais pas ce que c'est.\\nAssez beau et ne demande pas beaucoup d'eau.</string>
  <string name="Items/Plant_Yucca_Name">Yucca</string>
  <string name="Items/PlotMachine_Avalanche">Stabilisateur d'avalanche</string>
  <string name="Items/PlotMachine_Earthquake">Stabilisateur sismique</string>
  <string name="Items/PlotMachine_Epidemic">Stabilisateur d'épidémie</string>
  <string name="Items/PlotMachine_FrogRain">Stabilisateur de grenouille</string>
  <string name="Items/PlotMachine_Ghost">Stabilisateur de fantôme</string>
  <string name="Items/PlotMachine_Thunder">Stabilisateur de tempête électrique</string>
  <string name="Items/PlotMachine_Volcanic">Stabilisateur volcanique</string>
  <string name="Items/PlotMachine_WaterTornado">Stabilisateur de tornade aquatique</string>
  <string name="Items/Poo_Name">Crotte</string>
  <string name="Items/PriceModifier_ArcadeMachine">Jeu d'arcade</string>
  <string name="Items/PriceModifier_Cafe">Cafétéria</string>
  <string name="Items/PriceModifier_DrinkMachine">Distributeur de soda</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Distributeur de boissons énergétiques</string>
  <string name="Items/PriceModifier_GiftShop">Boutique de cadeaux</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Distributeur de boissons de luxe</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Distributeur d'en cas de luxe</string>
  <string name="Items/PriceModifier_Newsagent">Boutique de souvenirs</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Distributeur de chips</string>
  <string name="Items/PriceModifier_SnackMachine">Distributeur d'en-cas</string>
  <string name="Items/PriceModifier_Telephone">Téléphone</string>
  <string name="Items/Printer_1_Description">Ne peut pas imprimer d'argent, nous avons déjà essayé.</string>
  <string name="Items/Printer_1_Name">Imprimante</string>
  <string name="Items/Printer_Big_Name">Imprimante</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Offre de l'amusement infini (si vous continuez à insérer des pièces).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Jeu d'arcade Endless</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Exactement comme l'original.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name">Statue d'Horatio</string>
  <string name="Items/Promo/Am_Poster_Description">Cette représentation d'une serre vous donnera une sensation de chaleur, et presque d'humidité.</string>
  <string name="Items/Promo/Am_Poster_Name">Toile de serre chaleureuse</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Couvre un espace au sol limité. A tendance à prendre la poussière.</string>
  <string name="Items/Promo/Am_Rug_Name">Tapis spatial</string>
  <string name="Items/Promo/CA_Bench_Description">Complexe, élégant... absolument pas confortable.</string>
  <string name="Items/Promo/CA_Bench_Name">Banc sans dossier</string>
  <string name="Items/Promo/CA_Canvas_Description">Une surface en 2D qui utilise des techniques artistiques pour représenter un espace en 3D.</string>
  <string name="Items/Promo/CA_Canvas_Name">Toile d'une vallée</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Composé de mousse de sculpture de haute qualité. A l'air très lourd.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Décoration Dragon</string>
  <string name="Items/Promo/CA_FourSeasons_Description">Un quadriptyque (oui, quadriptyque) représentant les saisons.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Peintures de saison</string>
  <string name="Items/Promo/FM_BeanBag_Description">De vieux ballons de foot ont été cousus ensemble, remplis de billes et transformés en pouf.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Pouf ballon de foot</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">Un véritable maillot, prestigieusement encadré sous verre.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Maillot encadré.</string>
  <string name="Items/Promo/FM_Rug_Description">Cette représentation détaillée d'un terrain de foot est faite d'herbe artificielle artificielle.</string>
  <string name="Items/Promo/FM_Rug_Name">Tapis terrain de foot</string>
  <string name="Items/Psych_Armchair_Description">Réservé aux personnes qualifiées.</string>
  <string name="Items/Psych_Armchair_Name">Fauteuil de psychiatre</string>
  <string name="Items/Psych_Bookcase_V1_Description">Des livres de psychiatrie qui facilitent le diagnostic.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Bibliothèque des diagnostics</string>
  <string name="Items/Psych_Bookcase_V2_Description">Des livres de psychiatrie qui facilitent le traitement.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Bibliothèque des traitements</string>
  <string name="Items/Psych_ChangingScreen_Description">Le cadeau parfait pour les amateurs de cache-cache.</string>
  <string name="Items/Psych_ChangingScreen_Name">Paravent</string>
  <string name="Items/Psych_Couch_Description">Personne n'a jamais guéri en restant debout.</string>
  <string name="Items/Psych_Couch_Name">Divan psychiatrique</string>
  <string name="Items/Psych_Fireplace_Description">Installe une ambiance douillette et chaleureuse.</string>
  <string name="Items/Psych_Fireplace_Name">Foyer</string>
  <string name="Items/Psych_Lamp_Description">Transforme l'énergie électrique en lumière et en chaleur. Vous avez séché les cours de physique ou quoi ?</string>
  <string name="Items/Psych_Lamp_Name">Lampe</string>
  <string name="Items/PunchingBag_Description">Utilisé pour s'entraîner dans un ancien sport dont le but était de frapper l'adversaire à la tête.</string>
  <string name="Items/PunchingBag_Name">Sac de frappe</string>
  <string name="Items/Radiation_Box_Description">Vous aurez vraiment l'impression que vos mains se trouvent dans un tout autre endroit.</string>
  <string name="Items/Radiation_Box_Name">Boîte à radiations</string>
  <string name="Items/RadiatorSmall_Description">Pour les endroits difficiles d'accès.</string>
  <string name="Items/RadiatorSmall_Name">Petit radiateur</string>
  <string name="Items/Radiator_Description">C'est chaud et inanimé.</string>
  <string name="Items/Radiator_Large_Description">On ne plaisante plus.</string>
  <string name="Items/Radiator_Large_Name">Grand radiateur</string>
  <string name="Items/Radiator_Mini_Description">Mini radiateur</string>
  <string name="Items/Radiator_Mini_Name">Mini radiateur</string>
  <string name="Items/Radiator_Name">Radiateur</string>
  <string name="Items/Radio_1_Description">Accès direct au contenu douteux de Two Point Radio dans son intégralité.</string>
  <string name="Items/Radio_1_Name">Radio</string>
  <string name="Items/Radio_Boombox_1_Description">Génère du \"gros son\".</string>
  <string name="Items/Radio_Boombox_1_Name">Radio CD</string>
  <string name="Items/ReceptionHatch_Description">Les réceptionnistes y passent leurs journées.</string>
  <string name="Items/ReceptionHatch_Name">Poste de réception</string>
  <string name="Items/Reception_Description">Les patients viennent s'y présenter en arrivant à l'hôpital.</string>
  <string name="Items/Reception_Flowers_1_Description">Les fleurs sont bonnes pour le moral des réceptionnistes.</string>
  <string name="Items/Reception_Flowers_1_Name">Fleurs</string>
  <string name="Items/Reception_Flowers_2_Description">Probablement volé à un patient.</string>
  <string name="Items/Reception_Flowers_2_Name">Bouquet de fleurs</string>
  <string name="Items/Reception_Name">Réception</string>
  <string name="Items/Reception_Vase_Gold_Description">J'aime les vases en or, pour moi c'est le luxe.</string>
  <string name="Items/Reception_Vase_Gold_Name">Vase en or</string>
  <string name="Items/Research_Desk_Description">Plein à craquer de logiciels.</string>
  <string name="Items/Research_Desk_Name">Bureau de chercheur</string>
  <string name="Items/Research_Machine_Description">Tout ça a l'air bien compliqué.\\nUtilisé pour lancer un projet.</string>
  <string name="Items/Research_Machine_Name">Poste de recherche</string>
  <string name="Items/Research_Monitors_Description">Une explosion de données. Suffisamment pour émoustiller n'importe quel scientifique.\\nAméliore la vitesse des recherches.</string>
  <string name="Items/Research_Monitors_Name">Moniteurs de recherche</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">Un souvenir envoûtant.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Mobilier hypnotique</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">Poste d'autrefois que les gens trouvaient divertissant.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Ancien poste radio</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Chien de bienfaisance</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">C'est un brave toutou.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">Rien à voir avec un inspecteur de centrale nucléaire.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Oiseau buveur</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Voilà de quoi piétiner les déchets.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Poubelle éléphant</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Une envolée vers de nouveaux cieux.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Canards en plein vol</string>
  <string name="Items/Retro_Pack/Gramophone_Description">Machine à trompette qui joue de la musique.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Gramophone</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">Approvisionné par la confiserie locale.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Distributeur de chewing-gums</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Une sélection limitée de chansons d'antan.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Juke-box</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">Une machine qui surveille votre souffle.</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Respirateur</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Les priorités des générations qui nous ont précédés.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Distributeur de kébab</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">Voilà un siège qui a un sacré style.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Fauteuil paon</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">Il fallait une pièce pour que ça marche. Plus maintenant.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Manège</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">Et en plus, ça s'éclaire.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Cabine photo</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">Attention au fameux \"tilt\".</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Flipper</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">Est venu après les peintures rupestres.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Magnétophone à bandes</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">Une réplique du banc rendu populaire, il y a des années, par l'artiste de Two Point County, Maggie Fitzenpoche.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Fauteuil rétro</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Mesure et affiche le poids de manière démodée.</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Balance mécanique</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">Une télé digne de celle de vos grands-parents.</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">Télé rétro</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Vente de sucre assez nostalgique.</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Stand de barbe à papa</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">Le haut est de ce côté.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Panier à serpent</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Allez. Venez participer.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Test de force</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">Les trois pieds étaient très à la mode, à l'époque.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Table triangulaire</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Pour les petites et grosses commissions.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Cabine de toilette</string>
  <string name="Items/Retro_Pack/Trampoline_Description">Une surface plane et caoutchouteuse.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Trampoline</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Générateur de blessures assez vieillot.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Plinth</string>
  <string name="Items/Rug_V1_Description">Très pratique pour couvrir les sols tachés.</string>
  <string name="Items/Rug_V1_Name">Tapis</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">Très pratique pour couvrir les sols tachés.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Tapis norm-Al</string>
  <string name="Items/RunningMachine_Description">Bien plus qu'un simple équipement de gym.</string>
  <string name="Items/RunningMachine_Name">Fatigu-o-tron</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Vitesse du tapis améliorée.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Fatigu-o-tron II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Vitesse du tapis grandement améliorée.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Fatigu-o-tron III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">Une véritable machine à pince lucrative !\\nSEGA 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Borne d'arcade Dream Catcher</string>
  <string name="Items/SEGA60th/OutRun_Description">Appuyez sur le bouton Démarrer !\\nInsérez une pièce !\\nSEGA 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">Borne d'arcade OutRun</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Amusant, surprenant, divertissant.\\nSEGA 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Borne d'arcade Periscope</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">Bienvenue dans un monde fantastique.\\nPréparez-vous !\\nSEGA 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Mammouth Space Harrier</string>
  <string name="Items/Server_1_Description">J'ai oublié à quoi ça sert. Enfin ça a l'air de fonctionner.</string>
  <string name="Items/Server_1_Name">Serveur</string>
  <string name="Items/Server_AI_Description">La deuxième machine la plus intelligente de Two Point County.</string>
  <string name="Items/Server_AI_Name">Chose futée 2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">Vous fêtez la mort d'un proche ? Vous faites le deuil d'une guérison ? Nous avons ce qu'il faut pour toutes les occasions !</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Boutique de cadeaux</string>
  <string name="Items/Shop_Kiosk_Food_Description">Des matières comestibles non identifiées dans une vaste sélection de couleurs.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Cafétéria</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Achetez les marchandises officielles de l'hôpital.</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Boutique de souvenirs</string>
  <string name="Items/Shop_Kiosk_V4_Description">Boutique temporaire</string>
  <string name="Items/Shop_Kiosk_V4_Name">Kiosque 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Boutique temporaire</string>
  <string name="Items/Shop_Kiosk_V5_Name">Kiosque 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Boutique temporaire</string>
  <string name="Items/Shop_Kiosk_V6_Name">Kiosque 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Boutique temporaire</string>
  <string name="Items/Shop_one needs to be deleted_Name">Boutique de restauration</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">Il y a de quoi en faire un flan !</string>
  <string name="Items/Snacks_Cakes_Name">Assortiment de desserts</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">Quand aigreur rime avec bonheur.</string>
  <string name="Items/Snacks_PickleJars_Name">Assortiment de spécialités au vinaigre</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Prenez une serviette pour ne pas en perdre une miette.</string>
  <string name="Items/Snacks_Platter_Name">Assortiment de mets salés</string>
  <string name="Items/Sofa_Description">Comme un grand fauteuil.</string>
  <string name="Items/Sofa_Name">Canapé</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">Ne piétinez pas les fleurs.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Fleur de Sonic</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">Agréable dans le décor.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Totem de Sonic</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Direction Green Hill Zone.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Arbre de Sonic</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">L'environnement naturel du hérisson.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Poster de Sonic</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">Un objet de collection.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Ring de Sonic</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">30 ans passés à toute vitesse.</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Tapis de Sonic</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">Immobile, c'est rare.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Statue de Sonic</string>
  <string name="Items/StaffRoom_DartBoard_Description">Une zone consacrée aux \"rejets\".</string>
  <string name="Items/StaffRoom_DartBoard_Name">Cible de fléchettes</string>
  <string name="Items/StaffRoom_Lamp_Description">Transforme l'énergie électrique en lumière et en chaleur. Vous avez séché les cours de physique ou quoi ?</string>
  <string name="Items/StaffRoom_Lamp_Name">Lampe</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Donne vraiment à réfléchir.\\nDeuxième volet de la série \"Réflexions sur la mortalité\" de Zara Fitzenpoche.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">La statue</string>
  <string name="Items/Statue_Duck_Description">Une œuvre capable de faire sa propre critique.\\nPremier volet de la série \"Réflexions sur la mortalité\" de Zara Fitzenpoche.</string>
  <string name="Items/Statue_Duck_Name">Canard optimiste</string>
  <string name="Items/Statue_Ero_Name">Statue d'Éros</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">Mademoiselle Odyssey vous a offert une statue conçue par son amie Zara Fitzenpoche.</string>
  <string name="Items/Statue_Jasmine_Description">Cet objet de substitution fera l'affaire quand malheureusement la vraie en chair et en os ne peut pas être présente.</string>
  <string name="Items/Statue_Jasmine_Name">Statue de Jasmine</string>
  <string name="Items/Statue_Jazza_Name">Statue de Jasmine</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Renommée ainsi lorsque ses droits furent achetés par Cheesy Gubbins. (Non comestible)</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Plante Cheesy Gubbin</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">Une plante en pleine ascension sociale.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Lierre</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">Du mot \"violence\" en raison de son odeur agressive.</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Plante violette</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">Si une plante pouvait filer, ce serait celle-ci.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Plante-araignée</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Idéal pour poser ses miches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Pouf hamburger</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Servi avec une fluidité jamais prise en défaut.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Kiosque hot-dog</string>
  <string name="Items/SummerFree_Rug_Burger_Description">Il est bien cuit.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Tapis hamburger</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">La moutarde vous monte aux pieds.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Tapis hot-dog</string>
  <string name="Items/Sunbeam_OnFire">Une &lt;style=\"AdvisorHighlight\"&gt;trace de brûlure&lt;/style&gt; est en train d'incendier notre hôpital ! Nous avons besoin d'un &lt;style=\"AdvisorHighlight\"&gt;Agent de maintenance&lt;/style&gt; et d'un &lt;style=\"AdvisorHighlight\"&gt;extincteur&lt;/style&gt; !</string>
  <string name="Items/Super_Computer_1_Description">Un ordinateur vraiment super.\\nAméliore la vitesse des recherches.</string>
  <string name="Items/Super_Computer_1_Name">Super ordinateur</string>
  <string name="Items/Super_Computer_AI_Description">L'une des deux machines les plus intelligentes de Two Point County.</string>
  <string name="Items/Super_Computer_AI_Name">Chose futée 1</string>
  <string name="Items/Surgery_MedicalSink_Description">Fabriqué par Ignaz Hygiène, une institution qui prend le lavage de mains très au sérieux.</string>
  <string name="Items/Surgery_MedicalSink_Name">Lavabo médical</string>
  <string name="Items/Surgery_OperationMonitor_Description">Pour surveiller l'opération.</string>
  <string name="Items/Surgery_OperationMonitor_Name">Moniteur d'opération</string>
  <string name="Items/Surgery_OperationTable_Description">L'endroit de choix pour pratiquer une opération.</string>
  <string name="Items/Surgery_OperationTable_Name">Table d'opération</string>
  <string name="Items/Surgery_WallMonitor_Description">Pratique pour repérer les petits objets perdus dans le patient.</string>
  <string name="Items/Surgery_WallMonitor_Name">Moniteur mural</string>
  <string name="Items/SweetDispenser_Description">Du bonheur en barre... ou en bonbon.</string>
  <string name="Items/SweetDispenser_Name">Distributeur de bonbons</string>
  <string name="Items/Telephone_Wall_1_Description">Tous les appels sont enregistrés pour notre amusement.</string>
  <string name="Items/Telephone_Wall_1_Name">Téléphone</string>
  <string name="Items/Television_Description">Une télé surannée qui possède 3 chaînes et une résolution proche du néant.</string>
  <string name="Items/Television_Name">Télévision</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Plateau rangé</string>
  <string name="Items/ToiletCubicalGold_Description">Un trône digne de la royauté pour accueillir les grands comme les petits.</string>
  <string name="Items/ToiletCubicalGold_Name">Toilettes dorées</string>
  <string name="Items/ToiletCubicle_Description">L'endroit parfait pour les enfants qui veulent aller à la piscine.\\nNécessitent d'être entretenues par un Agent de maintenance.</string>
  <string name="Items/ToiletCubicle_Name">Toilettes séparées</string>
  <string name="Items/ToiletHandDryer_Description">Procure une sensation de souffle chaud semblable à l'haleine d'un chien.\\nUtilisé en général après le lavabo. Améliore légèrement le niveau d'hygiène.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">La manière la plus sophistiquée de finir le processus de déjection.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Sèche-mains doré</string>
  <string name="Items/ToiletHandDryer_Name">Sèche-mains</string>
  <string name="Items/ToiletSinkUnit_Description">Le remède à la saleté.\\nAméliore le niveau d'hygiène.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Inactif pour des raisons d'hygiène, brillant pour des raisons de décoration.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Lavabo doré</string>
  <string name="Items/ToiletSinkUnit_Name">Lavabo</string>
  <string name="Items/ToiletSuiteGold_Description">Décorez vos toilettes (non, pas comme ça) avec ce set doré, qui contient un lavabo, un sèche-mains et, évidemment, une cabine de toilettes.</string>
  <string name="Items/ToiletSuiteGold_Name">Gamme Toilettes dorées</string>
  <string name="Items/Training_Bookcase_1_Description">Regorge d'informations utiles, mais la plupart des lecteurs se contentent des images.</string>
  <string name="Items/Training_Bookcase_1_Name">Bibliothèque d'encyclopédies I</string>
  <string name="Items/Training_Bookcase_2_Description">Les marges sont remplies d'annotations vulgaires, mais très instructives.</string>
  <string name="Items/Training_Bookcase_2_Name">Bibliothèque d'encyclopédies II</string>
  <string name="Items/Training_TraineeDesk_Description">Récupérée d'une école abandonnée.\\nC'est là que les stagiaires apprennent de nouvelles choses.</string>
  <string name="Items/Training_TraineeDesk_Name">Table scolaire</string>
  <string name="Items/Training_TrainerLectern_Description">Confère à celui qui se trouve derrière une autorité temporaire.\\nUtilisé pour lancer une formation.</string>
  <string name="Items/Training_TrainerLectern_Name">Pupitre</string>
  <string name="Items/Training_Whiteboard_Description">Nous rappelons au personnel qu'il est interdit de dessiner des fesses sur le tableau à moins que cela ne soit requis par un cours d'anatomie.</string>
  <string name="Items/Training_Whiteboard_Name">Tableau blanc</string>
  <string name="Items/TurtleHead_Machine_Description">Une ventouse médicale hautement sophistiquée.</string>
  <string name="Items/TurtleHead_Machine_Name">Turbo ventouse</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Succion améliorée.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Turbo ventouse II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Succion grandement améliorée.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Turbo ventouse III</string>
  <string name="Items/VendingMachine_Coffee_Description">Fournit du jus de café tiède.\\nSource de caféine.</string>
  <string name="Items/VendingMachine_Coffee_Name">Distributeur de café</string>
  <string name="Items/VendingMachine_Drinks_Description">Contient tous les différents types de Burp!</string>
  <string name="Items/VendingMachine_Drinks_Name">Distributeur de soda</string>
  <string name="Items/VendingMachine_Energy_Description">Rempli de Pulpitation, une boisson interdite dans 90 % des pays.</string>
  <string name="Items/VendingMachine_Energy_Name">Distributeur de boissons énergétiques</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">Rempli de Jus d'Élan, une des substances les plus biologiques de la planète.\\nN'a pas besoin d'être rempli souvent.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Distributeur de boissons de luxe</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Rempli de Jumbo Nuts. Malgré leur nom, ces cacahuètes sont plutôt petites.\\nN'a pas besoin d'être rempli souvent.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Distributeur d'en cas de luxe</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Rempli de Briney Brittle, les chips les plus salés du monde compactés en une barre facile à transporter.</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Distributeur de chips</string>
  <string name="Items/VendingMachine_Snacks_Description">Rempli de Cheesy Gubbins, l'en-cas le plus populaire de Two Point County.</string>
  <string name="Items/VendingMachine_Snacks_Name">Distributeur d'en-cas</string>
  <string name="Items/VolanicRock_Exploded">Du &lt;style=\"AdvisorHighlight\"&gt;magma brûlant&lt;/style&gt; a explosé sur notre hôpital ! Faites en sorte qu'il y ait toujours des &lt;style=\"AdvisorHighlight\"&gt;extincteurs&lt;/style&gt; à proximité.</string>
  <string name="Items/VolcanicRock_OnFire">Du &lt;style=\"AdvisorHighlight\"&gt;magma brûlant&lt;/style&gt; est en train d'incendier notre hôpital ! Nous avons besoin d'un &lt;style=\"AdvisorHighlight\"&gt;Agent de maintenance&lt;/style&gt; et d'un &lt;style=\"AdvisorHighlight\"&gt;extincteur&lt;/style&gt; !</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Vomi</string>
  <string name="Items/Ward_Nurse_Locker_Description">Un petit espace privé.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Casier</string>
  <string name="Items/Ward_Nurse_Station_Description">Le point névralgique de toute la Salle commune.</string>
  <string name="Items/Ward_Nurse_Station_Name">Poste d'infirmier</string>
  <string name="Items/WaterDrinkingFountain_Description">Un moyen rapide, mais peu hygiénique de s'hydrater.</string>
  <string name="Items/WaterDrinkingFountain_Name">Fontaine à boire</string>
  <string name="Items/Wee_Name">Urine</string>
  <string name="Items/Window_Description">Parfaite pour les voyeurs et les exhibitionnistes.</string>
  <string name="Items/Window_Hospital_Description">Parfaite pour les voyeurs et les exhibitionnistes.</string>
  <string name="Items/Window_Hospital_Name">Fenêtre d'hôpital</string>
  <string name="Items/Window_Medium_Description">Parfaite pour les voyeurs et les exhibitionnistes. INUTILISÉ</string>
  <string name="Items/Window_Medium_Name">Fenêtre</string>
  <string name="Items/Window_Name">Fenêtre</string>
  <string name="Items/Wreckage_Description">Les restes d'une machine</string>
  <string name="Items/Wreckage_Name">Débris</string>
  <string name="Items/XRay_Machine_Description">Une machine de diagnostic qui rend la situation claire comme de l'eau de roche.</string>
  <string name="Items/XRay_Machine_Name">Machine à Rayons X</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Limpidité améliorée.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">Machine à Rayons X II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Limpidité grandement améliorée.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">Machine à Rayons X III</string>
  <string name="Items/XRay_Terminal_Description">Utilisé pour faire fonctionner la Machine à Rayons X.</string>
  <string name="Items/XRay_Terminal_Name">Terminal de Rayons X</string>
  <string name="Items/_1_Description">Un vase doré rempli de fleurs</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">Vous pouvez à tout moment envoyer les patients égarés dans le temps en salle de &lt;style=\"AdvisorHighlight\"&gt;Datation synchronisée&lt;/style&gt; si vous êtes trop occupé pour les guérir d'abord.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Débloqué après avoir obtenu 1 étoile à Flemington</string>
  <string name="Levels/DLC_1/DLC_Description">Acceptez une demande de la part de la Fondation Bigfoot et visitez les Montagnes pointues.</string>
  <string name="Levels/DLC_1/DLC_Name">Bigfoot</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">&lt;style=\"AdvisorHighlight\"&gt;Château de Roquefort&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">&lt;style=\"AdvisorHighlight\"&gt;Hôtel d'Underlook&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">&lt;style=\"AdvisorHighlight\"&gt;Swelbard&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Transformez le château secondaire d'une famille aristocratique en hôpital pour la communauté locale des montagnes.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nAu final, vous n'avez que quelques siècles de retard pour vous trouver dans un lieu culturel. Dégrader ainsi une partie de notre précieux patrimoine me dégoûte, mais au moins vous avez un hôpital qui semble fonctionner et on m'a dit que \"c'était le but\". Pfff...\\n\\nContinuez de cracher sur notre histoire pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nVotre nouvel hôpital acquiert une légitimité administrative, et les couloirs sacrés du Château de Roquefort changent peu à peu jusqu'à devenir méconnaissables.\\n\\nJe demande : \"À qui cela sert-il ?\"\\nOn me répond : \"Aux habitants.\"\\nJe redemande alors : \"Mais à quel prix ?\"\\n\\nContinuez de cracher sur notre histoire pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nBravo, vous avez enfin réussi à corrompre totalement le passé de Two Point County avec cette monstruosité, et tout ça au nom du \"progrès\".\\n\\nJ'ai entendu un de mes subordonnés faire remarquer que grâce à votre hôpital, le château a retrouvé une activité digne de ses plus belles années. La stupidité crasse de cette remarque m'a permis d'oublier temporairement ma douleur, même si cela n'a pas duré.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Château de Roquefort</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Bienvenue au Château de Roquefort, ou du moins, l'un des Châteaux de Roquefort. La famille aristocratique de Roquefort a bien voulu nous prêter un de ses châteaux pour y établir un hôpital.\\n\\nLa famille nous a également partagé des technologies qu'elle avait fait développer pour revigorer leurs invités après leurs fameux banquets de fromages. Le cryomatique a peut-être été conçu pour les avinés, mais ses applications médicales sont également importantes dans cette partie terrifiante de Two Point County.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Château de Roquefort</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Faites tourner la partie médicale de cette station horrible.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">L'hôpital tourne désormais et la Fondation Bigfoot a partagé avec nous une technologie qu'elle vient d'obtenir pour permettre de traiter les victimes d'Aboiements intensifs.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">Nous recevrons sans aucun doute des victimes d'Aboiements intensifs, une maladie très présente dans cette partie de Two Point County, mais notre organisation n'a aucun moyen de les traiter. La Fondation Bigfoot nous a indiqué qu'elle allait investir dans des équipements, une fois notre premier hôpital en état de marche.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">Les canifous</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Niche</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe vais tenter de retenir mon profond dégoût pour le tertiaire pendant quelques instants afin de vous faire savoir que je suis ravi de recevoir un peu moins de plaintes sur l'état lamentable de cette horrible station. Donnez-vous une bonne tape dans le dos, vous l'avez méritée. Revenons maintenant à notre discussion : vous allez rapidement devoir refuser des clients et cirer quelques skis, j'en suis certain. Ha !\\n\\nContinuez à poursuivre votre lapin blanc dans l'obscurité pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nVous avez un don dans ce nouveau secteur, non ? J'espère que votre amour pour les cartes d'accès, les petits échantillons d'ablution et la nourriture posée sur des chariots métalliques ne vous éloignera pas de nous trop longtemps. Je ne sais pas si je m'en remettrais. Oh, et n'oubliez pas les petites cartes de bienvenue.\\n\\nContinuez à poursuivre votre lapin blanc dans l'obscurité pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJe trouve très curieux que vous ayez procuré un hôpital 3 étoiles à cette station miteuse. Vous attendiez peut-être que votre succès déteigne sur elle. Ou vous aimez peut-être simplement développer des hôpitaux de qualité. Vous savez, plus j'y pense et plus je me dis qu'en définitive, je m'en badigeonne le nombril avec le pinceau de l'indifférence.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Hôtel d'Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Il y avait un ours dans le vestibule.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Le pire week-end de ma vie, et pourtant il a fait beau.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Les oreillers étaient une vaste blague et mes chaussures ont disparu. On a vu mieux.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"On a emmené mes bagages dans la chambre froide au lieu de ma chambre.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"La nourriture n'est jamais arrivée. Je suis tombé de ma chaise. Quel triste anniversaire.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Je suis parti en vacances et je suis tombé malade, génial...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Coupure d'électricité. On ne voyait rien, JE SUIS RESTÉ COINCÉ SUR LA MONTAGNE TOUTE LA NUIT !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Nous avons suivi le chemin de randonnée conseillé, mon mari et moi sommes tombés dans un précipice. On s'en serait passé.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"ÇA COLLE.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Du poisson pourri dans les placards.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Petit-déjeuner généreux. Beaucoup de hareng par contre.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Jolie sélection de papiers peints.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Le lit était un petit peu plus grand que ce à quoi je m'attendais, mais ça n'était pas dérangeant.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Personne dans le personnel ne s'est payé ma tête. Quelle déception.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Acceptable en long, en large et en travers.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Ma chambre avait une salle de bain. Je me sens riche. Mdr. C'est le luxe.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Nous nous sommes mariés ce week-end, nous gardons donc un très bon souvenir de l'endroit.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"C'est effrayant, là-bas. Un endroit à visiter pour tous les fans de l'étrange et du bizarre.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Je ne savais pas qu'il y avait des montagnes à Two Point County ! Super !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"C'est magnifique, là-haut. Un superbe point de vue sur les environs.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Événement à Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Bienvenue à Underlook. L'hôtel et la station ont joué de malchance et ont été victimes de mauvaises décisions de la direction, ce qui a provoqué des accidents, des épidémies et un mécontentement général des clients. Le propriétaire en a assez des mauvais avis et des profits qui plongent, alors un budget médical d'urgence a été alloué afin de tenter de sauver la réputation de l'hôtel et d'éviter de nouvelles poursuites judiciaires. Vous avez été invité à assurer la gestion du nouveau complexe médical de la station.\\n\\nAu lieu d'être payé par les patients traités, vous recevrez des fonds en accomplissant les objectifs de l'hôpital et vous recevrez un bonus mensuel basé sur vos succès auprès des patients. Les trois premiers mois, tous vos frais de fonctionnement seront couverts par votre bonus mensuel. Comme vous faites partie de l'hôtel, vous serez touché par sa mauvaise presse : cela pourrait être utile d'investir dans une campagne marketing... </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Hôtel et station de ski d'Underlook</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Redonnez vie à ce vieil institut de recherche situé dans la ville la plus reculée de Two Point County.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe pensais que Swelbard était un lieu fictif, une invention de ceux qui racontent des histoires fantastiques ou qui cherchent à effrayer un enfant un peu turbulent, alors j'ai été incroyablement surpris d'entendre que vous y étiez. Quel est votre prochain objectif ? Un château dans le ciel ? Une île déserte ? Le territoire souterrain des hommes-taupes ? Je dois avouer que plus rien ne me surprendra maintenant que je connais votre passion sans limite pour l'étrange et le rare.\\n\\nRestez dans votre ville fantastique pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nVotre état d'esprit très concentré sur ses objectifs est absolument admirable. Dire que vous avez préféré ignorer la vie civilisée pour aller planter votre drapeau dans un endroit si désert et reculé... Cela me rappelle le caractère buté, instable et incroyablement stupide de notre époque.\\n\\nRestez dans votre ville fantastique pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nEn tant qu'administrateurs, nous sommes chargés de chercher le meilleur emplacement pour chaque rouage de cette grande machine qui est la nôtre. Je comprends désormais que cet hôpital isolé dédié à la recherche est l'endroit parfait pour vous, un havre de paix pour les ermites en quête de connaissance qui peuplent notre société. Utiliser ce site à bon escient sera sans aucun doute utile à notre infrastructure médicale dans son ensemble. Vous avez fait preuve d'une rare intelligence.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Bienvenue à Swelbard, le coin le plus reculé de Two Point County. Vous avez été invité à donner un souffle nouveau à l'Institut de Recherche de Swelbard en y établissant un hôpital de recherche. En plus de traiter les maladies de la région, vous devrez effectuer des recherches pour l'Institut.\\n\\nSwelbard est un endroit isolé, il peut donc être difficile d'y trouver du personnel. De plus, les rares candidats seront généralement des personnes non qualifiées qui cherchent désespérément un travail ou des habitants qui veulent aider comme ils le peuvent. Vous allez avoir besoin de former votre personnel si vous voulez guérir les montagnards et redorer le blason de l'Institut qui s'est beaucoup terni.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Institut de Recherche de Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">Nos amis de l'institut nous ont accordé une subvention de &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; pour avoir terminé des recherches ! </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">Nos amis de l'institut nous ont accordé une subvention de &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; pour avoir terminé des formations !</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">Vous avez vraiment fait du bon travail, et encore une fois, merci d'être venu dans cette région.\\n\\nComme j'y ai déjà fait allusion, le reste de Two Point County ne prête pas beaucoup d'attention aux gens des Montagnes pointues. Je pense que les résultats de vos actions ici bénéficieront longuement et grandement à la région.\\n\\nJ'espère que vous avez apprécié de vous dégourdir les jambes administrativement.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Votre ami,\\nBartholomew F. Yéti</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">Vous n'avez pas simplement procuré aux habitants de Swelbard les excellents soins qu'ils méritaient, vous avez aussi rendu à leur ville son identité. J'ai encore un projet pour vous...\\n\\nJ'ai été contacté par la famille Roquefort, une des plus vieilles familles de Two Point County, et ils ont proposé de vous laisser utiliser un de leurs châteaux. Ils cherchent toujours à améliorer leur image après des siècles de féodalité, de misère et d'impôts sur le blé.\\n\\nVous procurerez des soins à la communauté qui vit autour du château. On m'a signalé qu'il faudra vous adapter à la structure inhabituelle du château, à ses courants d'air et aux... fantômes occasionnels.\\n\\nBonne chance.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Votre ami,\\nBartholomew F. Yéti\\n\\nP.S. Pensez à des gants ?</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">Je suis ambassadeur pour la Fondation Bigfoot, un groupe qui aide à préserver la région des Montagnes pointues et soutient ses communautés qui sont souvent oubliées par Two Point County. D'ailleurs, nous n'étions même pas dans le jeu jusqu'à aujourd'hui...\\n\\nNotre système de santé est vétuste et lorsque j'ai entendu parler de vous et de votre excellent travail pour Two Point County, je me suis dit qu'il fallait vous contacter pour vous proposer de venir aider les Montagnes pointues à recevoir les traitements dont elles ont besoin.\\n\\nL'Hôtel d'Underlook, la plus grande attraction touristique de la région, a récemment dû dédier une partie de ses recettes à un \"budget d'urgences médicales\". J'ai parlé à son propriétaire et il aimerait beaucoup que vous vous chargiez du nouvel hôpital de l'hôtel. Qu'en pensez-vous ?\\n\\nJ'ai hâte d'avoir de vos nouvelles.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Votre ami,\\nBartholomew F. Yéti\\n\\nP.S. Prenez une écharpe.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">Je suis ravi que vous ayez décidé de venir dans notre petit coin de Two Point County, un grand merci ! Je ne suis pas sûr qu'Underlook ait déjà reçu autant de visiteurs, et je suis en revanche quasiment certain qu'ils n'en ont jamais vu autant repartir en vie. Tout ça est uniquement grâce à vous.\\n\\nAider un pilier de l'économie dans cette région a été un bon début et vous commencez à vous faire une réputation. Nos amis de l'Institut de Recherche de Swelbard nous ont contactés pour nous demander si vous accepteriez de convertir l'Institut en hôpital pour notre ville la plus reculée. Tant que vous y serez, pourquoi ne pas aussi relancer leurs recherches ?\\n\\nContinuez cet excellent travail.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Votre ami,\\nBartholomew F. Yéti\\n\\nP.S. Apportez un bonnet, ce coup-ci.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Débloqué après avoir obtenu 1 étoile à Flemington\\nRecommandé après avoir obtenu 1 étoile à Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_2/DLC_Description">Frayez-vous un chemin stérilisé à travers cette île tropicale pour répondre à un millionnaire excentrique à la recherche d'une légendaire fontaine de vie.</string>
  <string name="Levels/DLC_2/DLC_Name">Île de Pebberley</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Apportez vos talents administratifs sur les côtes tropicales de l'Île de Pebberley et aidez l'excentrique millionnaire Wiggy Derrièrdargent avec sa dernière obsession.\\n\\nAvertissement : Nous recommandons d'agrandir votre organisation, d'obtenir plus de technologies et de rencontrer plus de maladies sur le continent avant d'accepter cette requête.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">&lt;style=\"AdvisorHighlight\"&gt;Récif de Pebberley&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">&lt;style=\"AdvisorHighlight\"&gt;Montagne sans haut&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">&lt;style=\"AdvisorHighlight\"&gt;Jungle ancestrale&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Maintenant que le bâtiment est moins sale, nous pouvons enfin le qualifier d'hôpital sans soucis juridiques. Oh, et nous allons aussi pourvoir guérir des gens et tout ça.\\n\\nNous avons également reçu les plans pour construire de quoi guérir les patients atteints de Regard-livide, une maladie qu'on ne rencontre que sur cette île.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Docteur Lividestone, je suppose ?</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">La zone la plus densément peuplée de l'île est chaude, collante et sujette à de terribles tempêtes.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nQuand j'ai été informé de votre arrivée au Récif de Pebberley, j'ai craint le pire. J'ai cru qu'une erreur énorme et très embarrassante avait mis fin à votre organisation et vous avait forcé à fuir. Quand j'ai appris que vous étiez en fait ici pour établir un nouvel hôpital, j'ai réalisé que vous souffriez tout simplement de surmenage. Il va sans dire que je suis désormais rassuré, j'ai donc immédiatement arrêté de détruire mes documents importants.\\n\\nContinuez de profiter du sable de l'île pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nJ'aimerais vous encourager à prolonger votre séjour de réhabilitation autant que nécessaire. Cependant, même si je préfère vous savoir en parfaite santé, c'est la santé de Two Point County qui passe avant tout, et il y a encore fort à faire, du moins j'imagine. Et puis, il ne peut pas y avoir tant de travail que ça dans ce petit coin de paradis du comté.\\n\\nContinuez de profiter du sable de l'île pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJe ne peux pas nier votre engagement. Vous avez vraiment été jusqu'au bout. Pebberley dispose désormais d'un hôpital de premier ordre au milieu des châteaux de sable et de l'écume, comme c'est touchant...\\nJ'espère donc que vos vacances sont terminées.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Récif de Pebberley</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Bienvenue au Récif de Pebberley. Wigbert \"Wiggy\" Derrièrdargent a fondé cet hôpital sur la côte de l'île de Pebberley. Il n'est cependant pas tout à fait \"officiel\" pour l'instant. Nous allons devoir nettoyer l'endroit avant que les autorités médicales ne daignent reconnaître l'endroit en tant que tel et nous fournissent une licence.\\n\\nWiggy utilise l'hôpital pour faire travailler tous ceux à qui il a promis un jour un travail sans réfléchir. Étrangement, il pensait que ce serait une bonne idée d'en faire des agents de maintenance. Nous ne pourrons pas embaucher d'agents de maintenance qualifiés. En revanche, nous pourrons embaucher pour d'autres tâches des tonnes de personnes tout aussi peu qualifiées. Nous allons devoir les former, ou juste en engager davantage, car Pebberley est connu pour avoir le climat le plus chaotique du comté.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Récif de Pebberley</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Ce climat erratique a déjà détruit les sommets de cette montagne, ne laissant plus qu'une série de plateaux mystérieux et difficiles à atteindre.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nIl est clair pour moi que n'importe quel simple d'esprit peut comprendre que ce morceau de mythologie pointilleuse n'est pas à prendre littéralement... Je suis vraiment inquiet de voir qu'il faille vous informer que cette \"renaissance\" dont parle la légende est à prendre au sens figuré et qu'il ne s'agit en aucun cas d'une potion magique. Quoi qu'il en soit, vous l'avez trouvée, dieu seul sait comment. Profitez bien de cette eau, qui est des plus ordinaires soit dit en passant.\\n\\nContinuez d'explorer des ruines perdues pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nEh bien. On me dit que des vagues entières de malades ont réussi à se frayer un chemin jusqu'à votre hôpital. Cette idée est totalement ridicule pour moi, bien que pas tout à fait déplaisante. C'est le mieux que je puisse faire pour vous complimenter dans ce cas, et même en général, d'ailleurs.\\n\\nContinuez d'explorer des ruines perdues pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nAlors, vous avez fini de développer votre hôpital de luxe au sommet d'une montagne... Vous pourriez peut-être démontrer votre talent de manière moins brutale la prochaine fois, non ? Sinon c'est l'escalade, où allez-vous bâtir ensuite, sur la lune ? (Ce n'est qu'une expression, n'ouvrez pas d'hôpital sur la lune !)</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Montagne sans haut</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Bienvenue à la Montagne sans haut. Les incroyables plateaux naturels de cette région font de parfaites fondations. Ils sont si plats. C'est bien plus adapté que ces montagnes pointues qu'ils ont au nord. Du moins, c'est ce que pensaient les anciens, et c'est pourquoi ils y ont construit de nombreux bâtiments dans le passé, avec leurs outils de l'époque.\\n\\nSe rendre ici est un véritable cauchemar, vous vous en doutez, et les touristes qui arrivent jusqu'au bout tombent généralement malade en cours de route. De grands groupes de touristes arrivent donc généralement ici, nous les appelons des \"vagues\". Pendant que vous les guérirez, l'équipe de Wiggy va s'occuper d'excaver les ruines. Il vaudrait mieux surveiller sa progression, car plus ils trouveront et restaureront d'objets, plus les touristes se feront nombreux à l'hôpital.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Montagne sans haut</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Coexistez avec la nature dans une jungle ancienne qui semble douée de sentience.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJ'ai peu d'espoir que ce message vous atteigne, vu l'endroit où vous êtes, mais il est de mon devoir de Ministre de la Santé d'envoyer ces lettres chaque fois que certains critères sont atteints. Comme d'habitude : lala, fliptidi, blargh. Et tout le toutim.\\n\\nContinuez de vous amuser dans la jungle pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nDe ce que j'en ai compris depuis ma dernière lettre, votre hôpital est de moins en moins isolé grâce à la réputation croissante que se forge votre nouvelle \"branche\" (un peu d'humour arboricole n'a jamais fait de mal). Je tiens cependant à vous signaler que tout ceci semble sortir du cadre de votre emploi, mais bon... Pour en être certain, il faudrait que je m'intéresse à votre situation, alors...\\n\\nContinuez de vous amuser dans la jungle pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nSi vous vous attendez à des félicitations pour avoir restauré l'équilibre dans cette jungle ancestrale, vous vous mettez le doigt dans l'œil jusqu'à la racine. Et puis, cela signifierait que vous ne m'avez toujours pas cerné. Bel hôpital, cela dit.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">Jungle ancestrale</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Bienvenue dans la Jungle ancestrale. C'est difficile à croire, mais une communauté vivait autrefois au cœur de cette jungle avant de l'énerver et de se retrouver expulsée. Les personnes qui y ont vécu pendant des millénaires ont dû quitter leur foyer et s'installer un peu plus loin.\\n\\nLa flore de la région est plutôt de mauvais poil pour des plantes vertes, mais elle pourrait s'adoucir si vous vous occupez avec soin des malades pour rétablir l'équilibre initial. Quand nous sommes arrivés, nous avons trouvé des séquences de mots et chiffres incompréhensibles écrites sur l'écorce de certains arbres. Malgré nos efforts, nous n'avons pas pu comprendre le message \"Guérir 10 patients\". Vous devriez peut-être y réfléchir aussi. Bonne chance, et n'oubliez pas, les arbres vous observent !</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">Jungle ancestrale</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">Si j'avais su que nous trouverions enfin ce trésor tant recherché, pour découvrir que ce mythe basé sur des rumeurs et de vieux bouts de papier n'est en fait pas totalement ce que nous espérions... J'aurai probablement pensé me sentir déçu, ou même humilié. Pourtant, je dois dire que je suis plutôt content. J'ai aimé le temps que j'ai passé ici, les paysages et tout le reste. Je suis sûr qu'il y a quelque chose à apprendre de tout ça, mais je préfère partir dès maintenant pour une autre expérience.\\n\\nAllez Gilles, rentrons travailler sur la machine à voyager dans le temps.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Wiggy Derrièrdargent et Gilles</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">Bien Gilles, prenez une lettre. Vous m'écoutez ? Parce que je suis sur le point de dicter. Gilles ? Gilles ! Ok, bien.\\n\\nBienvenue, trouvez son nom, j'espère que vous allez bien, etc. etc. \\n\\nJe suis à la recherche de la légendaire fontaine d'immortalité que les rumeurs situent sur l'île de Pebberley. Mes recherches m'ont mené à trois emplacements possibles sur l'île. Mon principal problème est la présence importante de nombreuses maladies, dont la plupart sont inconnues du continent. C'est VOUS que j'ai choisi pour stériliser la voie vers la fontaine grâce à vos splendides hôpitaux.\\n\\nEn échange, je vous offre une occasion unique : faire partie d'une percée unique dans le domaine médical, celle qui le rendra obsolète ! Oh, et je paierai votre voyage. Nous commencerons nos recherches au Récif de Pebberley.\\n\\nSignez ensuite par quelque chose qui aille avec le ton de la lettre. Maintenant, dites-moi ce qu'il y a pour le dîner... Gilles ? Gilles, pourquoi écrivez-vous encore ? Gilles. Gilles !</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Wiggy Derrièrdargent</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Gilles, vous m'avez assuré que nos recherches couvraient toutes les possibilités et que si cette fontaine est bien sur cette île, nous la trouverons. J'ai donc décidé qu'en cas d'absence de fontaine, vous ne retournerez pas avec nous sur le continent. Ça me semble juste, non ? Je suis sûr que vous comprenez.\\n\\nBon, où en étais-je ? Ah oui. C'est peut-être la dernière fois que je vous dicte quelque chose, Gilles. Profitez de ce moment.\\n\\nCher et estimé collègue. J'espère que vous êtes aussi impatient que nous de passer au dernier arrêt du voyage. Ces ruines semblent des plus prometteuses. Cette fois-ci, c'est la bonne, j'en suis certain. En vous disant, non écrivant, ces mots, je sens déjà la profondeur indescriptible de tout ceci.\\n\\nExcellent. Dites-moi, Gilles, pourquoi est-ce que je n'arrive pas à sentir mon thé ?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Wiggy Derrièrdargent</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">Maintenir le moral est le plus important, Gilles. Il ne faut absolument pas que l'équipe sache à quel point notre premier arrêt a été inutile.\\n\\nCommençons par... Mon ami, vos performances ont surpassé votre réputation pourtant immense. Ne vous inquiétez pas, le Récif de Pebberley n'était que le premier site de recherche logique de notre aventure ! Nous avons bon espoir de trouver la fontaine à notre prochain arrêt, un peu plus loin dans les terres. Comme on dit, Hogsport ne s'est pas fait en un jour ! Ça a dû sans aucun doute en prendre plusieurs.\\n\\nAllez, on fait la course jusqu'à la jungle ! D'ailleurs, est-ce que les préparatifs pour le voyage sont terminés, Gilles ?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Wiggy Derrièrdargent</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Débloqué après avoir obtenu 1 étoile à Flemington\\nRecommandé après avoir obtenu 1 étoile à Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_3/DLC_Description">Enquêtez sur les évènements étranges dans le sud de Two Point County en soignant les patients atteints de maladies extraterrestres.</string>
  <string name="Levels/DLC_3/DLC_Name">Rencontres du troisième type</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Effectuez une mission exotique en aidant la journaliste Charlatene Fishwrapper à enquêter sur les évènements étranges lors du \"scandale de Goldpan\".\\n\\nAvertissement : nous recommandons d'agrandir votre organisation, d'obtenir plus de technologies et de rencontrer plus de maladies sur le continent avant d'accepter cette requête.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">&lt;style=\"AdvisorHighlight\"&gt;Camouflage Falls&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">&lt;style=\"AdvisorHighlight\"&gt;Goldpan&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">&lt;style=\"AdvisorHighlight\"&gt;Chasm 24&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">Base militaire secrète déguisée en complexe immobilier.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nOn m'a dit que vous vous trouviez dans un \"lieu non divulgué\". Pas de problème pour moi. Toutefois, ne vous attendez pas à recevoir mes compliments habituels tant que vous ne dévoilerez pas votre emplacement. Félicitations pour votre nouvel hôpital. Même si je ne sais pas où il se trouve.\\n\\nContinuez de progresser dans l'ombre pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nOn m'a donné l'avertissement de ne pas \"mettre sous pression les personnes accréditées\". Je vous présente donc mes excuses ainsi qu'à ces charmants responsables dont je félicite l'assiduité dans leurs procédures de vérification des lettres... Je dois admettre que ceci fut un peu oppressant pour moi car, pour être honnête, je me fiche de ce que vous êtes en train de faire.\\n\\nContinuez de progresser dans l'ombre pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nOh, bravo. Quel plaisir de constater que vous avez fait un travail exceptionnel en aidant Two Point County à effectuer une opération secrète. Je vous rappelle que je refuse de connaître toute information confidentielle, car j'attache une très, voire trop, grande importance à notre sécurité. N'hésitez pas à partager vos recherches avec ces charmants gentlemen dans la camionnette pour qu'ils arrêtent enfin de se garer près de chez moi.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Bienvenue à Camouflage Falls, la petite ville pittoresque de Two Point County qui n'apparaît sur aucune carte. Après des années de retards et de délais manqués, le meilleur endroit qu'a trouvé le gouvernement pour fonder une base secrète est ce site de construction. Malin, n'est-ce pas ? Ce bâtiment a été construit pour soigner les habitants de Two Point County qui sont atteints de maladies extraterrestres, suite à l'incident qui a eu lieu près de Goldpan.\\n\\nNous sommes actuellement au plein cœur de cette opération, donc nous recevrons bientôt des missions spéciales à accomplir en traitant les épidémies de patients kidnappés. Afin d'assurer la réussite de l'opération et d'endiguer l'invasion de maladies extraterrestres, nous devrons atteindre tout objectif spécial avant la fin de chaque épidémie.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">Très bien, je révèle : je suis extraterrestre aussi et vous ai bien esbrouffé. Nous avons bien aimé, vous et vos terres étranges, votre musique populaire harmonisante et vos Cheesy Gubbins. Malheureusement, nous avons atterri avec tout un tas de maladies humainement inappréciables. Nous avons décidé de fabriquer une stratégie afin de contrer ces maladies tout en maintenant notre arrivée chut-chut-secrète.\\n\\nAprès avoir étudié votre culture en long, en large et un peu de travers, nous avons conclu que vous étiez incapables de gérer cette étrange aile du gouvernement. Vous imaginez si les gens découvraient notre existence ? La situation deviendrait fofolle. Ce serait un désastr-onomique ! Ce n'est pas une bonne idée. Non, masieur. Ah, regardez, je tiens une conversation terrienne, haha. Magnufique.\\n\\nMerci pour votre aide entre planètes. Veuillez garder votre silence, bien qu'on ne vous croirait pas beaucoup ! Bye-bye.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Mes compliments au chef. Vos capacités vous ont permis d'obtenir plein d'autorisations et une affectation au développement villagier de Camouflage Falls. J'ai récupéré de délicieuses données. Cette ville cache son jeu. Pas du tout une ville, les données disent. Je suis surprise par ces surprenantes nouvelles, pas vous ? Elles disent que la ville dissimule une base secrète du gouvernement.\\n\\nQu'elles soient en cuisine, dans leur hamac ou en train de se promener, les personnes souffrant de maladies extraterrestres sont enlevées et amenées à Camouflage Falls pour leur bien. Si vous gagnez la lutte contre les beurks de l'espace, nous aurions une couverture parfaite et nous pourrions toucher le fond de cette situation.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">Salutations, masieur l'administrateur. Je suis moi, Charlatene Fishwrapper, journaliseur d'investigation pour Two Point Squabbler. Je mène actuellement un espionnage top secret et j'ai obtenu une autorisation afin de vous autoriser à aider. Le gouvernement cache-cache un accident spatial et reste très silencieux, bien que les habitants alentours commencent à développer des problèmes de santé.\\n\\nVous devez les soigner et empêcher la fin du monde, afin que je puisse allumer la lumière sur les secrets du gouvernement et découvrir la vérité qui se passe ici.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Initiez la séquence faveur et prenez une chaise pour votre assise... Il y a des extraterrestres chez nous ! Je n'ai pas encore saisi l'insaisissable dans les nouvelles, mais je comprends que l'arrivée des extraterrestres a eu lieu près des accidents de Goldpan. Si vous coopérez une fois encore, nous verrons toutes leurs actions. Vous avez toute l'autorisation qu'il faut, donc vous irez tout au fond du quartier général. \\n\\nVous devrez apparemment concevoir un dispositif de déguisement pour les extraterrestres qui ont l'air bizarres et pas du tout humains comme nous. Leur apparence surprenante peut créer des surprises. J'avoue que je n'ai jamais rien vu de tel parmi les surprenantes surprises dont j'ai pu faire l'expérience. Soyez de vigilance forte et de confiance radine.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Fin de la transmission,\\nCharlatene Fishwrapper</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">Les poignées de l'amour</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">Des rapports signalent que des évènements étranges se sont produits en ville, près du site présumé de l'accident.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nAuparavant, seul un autre directeur avait osé s'aventurer dans les contrées désertiques de Two Point County. La dernière fois que nous l'avons vu, il mangeait des hamburgers avant de prendre une voiture. Nous vous recommandons fortement de vous mettre au travail au plus vite.\\n\\nContinuez de fondre au soleil dans le désert pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nÀ votre arrivée, beaucoup de questions se bousculaient dans ma tête. À quel jeu jouiez-vous ? Aviez-vous l'intention de rester ou de repartir au plus vite ? Était-ce un acte mûrement réfléchi ou juste un appel de la nature vers le coin le plus reculé qui soit ? Bref, ces questions sont sorties de ma tête et j'ai des idées bien plus intéressantes en tête.\\n\\nContinuez de fondre au soleil dans le désert pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nÀ l'heure qu'il est, vous avez certainement dû soigner l'ensemble des six êtres vivants du coin. Je vois... Avez-vous déménagé là-bas en raison de son inactivité habituelle ? Ah, vous êtes peut-être en quête d'un poste tranquille. Une ambition bien familière. J'examinerai votre cas en profondeur, en partie parce que cela fait partie de mon travail, mais aussi parce que je ne supporte pas l'idée que votre planque soit meilleure que la mienne.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Goldpan</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">Disponible bientôt !</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Camouflage\\nFalls</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Bienvenue à Goldpan. Les habitants d'ici vivent dans l'ombre lucrative du \"scandale de Goldpan\", après que des rapports ont signalé que des extraterrestres se sont écrasés près de leur petite ville tranquille, au sud de Two Point County. Vous verrez qu'une \"réplique\" du lieu de l'accident a été construite à la périphérie de la ville.\\n\\nAprès avoir passé des années à supporter des touristes fans de l'espace, les habitants sont presque devenus hostiles envers tout étranger, mais si vous parvenez à les impressionner avec vos exploits médicaux, ils accepteront sans nul doute d'agrandir l'hôpital dans d'autres coins de la ville. Bien qu'ils se déguisent et ressemblent à des patients ordinaires, certains extraterrestres qui se sont écrasés - oui, ils sont bel et bien parmi nous - viendront dans votre hôpital. C'est de la simple curiosité de leur part, mais ils couperont les files d’attente, encombreront nos systèmes sans payer les traitements et sèmeront la zizanie si nous les laissons faire. Restez à l'affût et repérez leur système de camouflage défaillant, ainsi que leur comportement louche et inhabituel, et renvoyez-les chez eux.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Goldpan</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Allez dans le quartier général souterrain des opérations.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nLe rapport que nous avons reçu de votre nouvel hôpital est quasiment entièrement grisé. Les seules choses qui restent visibles sont les chiffres illustrant les divers seuils que vous avez atteints. Bien qu'en théorie, ces chiffres sont suffisants pour vous attribuer une notation ministérielle, sachez que si je devais me ranger derrière une couleur autre que le gris, je serais à présent vert de la tête aux pieds.\\n\\nContinuez de ridiculiser ma carrière pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nSalutations et bonjour à tous ceux qui ont eu, vraisemblablement, la chance de lire ce télégramme avant que celui-ci n'arrive à destination. Il n'y a rien à censurer ici, je ne suis qu'un simple ministre qui ne fait que son devoir. Je vous souhaite que tout se déroule comme prévu et que vos affaires d'espionnage aient un impact positif sur nos vies. D'après les chiffres, votre hôpital a l'air de bien fonctionner. Mais je ne saurais dire si cette constatation est correcte.\\n\\nContinuez de ridiculiser ma carrière pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nNous n'avions encore jamais reçu la plus grande distinction pour un établissement dont nous savons si peu de choses. J'espère que vous ne m'en voudrez pas de ne pas voir l'intérêt de recevoir une telle notation pour un hôpital qui n'existe pas aux yeux du ministère.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Chasm 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Bienvenue à Chasm 24. Si vous lisez ceci, cela veut dire que vous avez obtenu la plus haute autorisation que Two Point County peut offrir. Nous avons récupéré cette grotte qui appartenait aux hommes-taupes depuis plusieurs années et l'avons convertie en centre de recherche top-secret extraterrestre. (Voilà une phrase qui en dit long.)\\n\\nDans cet environnement hostile, loin sous la surface de Two Point County, vous devrez entretenir un grand nombre de stabilisateurs pour que la zone reste, bien entendu, stable. Un système ultra-sophistiqué a été créé avec de multiples stabilisateurs afin de pallier à tout problème. Il a besoin d'être entretenu par des Agents de maintenance dotés d'une intelligence artificielle. Et c'est exactement ce que nous avons : des Robots de maintenance. Chaque type de Robot de maintenance est capable d'entretenir les stabilisateurs. En revanche, chaque modèle a été programmé avec quelques tâches ménagères standards, alors vérifiez bien leurs qualifications. Vous obtiendrez davantage de Robots de maintenance en agrandissant l'hôpital, mais chaque nouveau terrain sera équipé d'un stabilisateur à entretenir.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Chasm 24</string>
  <string name="Levels/DLC_4/DLC_Description">Soutenez le maire Tabitha Windsock en procurant des soins à ceux qui se rallient à son projet écologique. </string>
  <string name="Levels/DLC_4/DLC_Name">En pleine nature</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Soutenez le projet écologique du maire Windsock et aidez-la à être réélue en procurant des soins à ceux qui votent pour elle.\\n\\nAvertissement : Nous recommandons d'agrandir votre organisation, d'obtenir plus de technologies et de rencontrer plus de maladies avant d'accepter cette requête.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">&lt;style=\"AdvisorHighlight\"&gt;Le vieux Newpoint&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">&lt;style=\"AdvisorHighlight\"&gt;Windsock&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">&lt;style=\"AdvisorHighlight\"&gt;Wanderoff&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Cultivez des remèdes naturels dans une ville historique de Two Point.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nDe toutes les raisons possibles dans votre carrière si absurde, je ne pensais pas que nous aurions à rivaliser avec des courgettes et des orties pour attirer votre attention. Je suis certain qu'elles la mérite, alors n'hésitez pas à m'en envoyer une boîte, ou mieux encore, à me les amener dans le cadre de votre travail.\\n\\nContinuez à cultiver vos champs pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nJ'ai demandé à un de mes assistants de répéter ce qu'il venait de dire au moins huit fois lorsqu'il m'a communiqué que vous faisiez pousser vos propres remèdes. Comme c'est étrange... Je suppose que vous attendez de nous que nous prenions exemple sur vos cours de jardinage pour cultiver nos propres potagers ? D'accord, très bien.\\n\\nContinuez à cultiver vos champs pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nIl faudrait que j'embauche un historien au ministère à temps plein pour savoir quand le vieux Newpoint a été aussi intéressant pour la dernière fois. Du coup, c'est ce que j'ai fait : quand la ville s'appelait encore Newpoint, tout simplement, Minnie Marinara, une habitante, y a conçu la toute première louche... L'historique de la louche à travers les âges ? Vous faites clairement partie des plus grands, désormais.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Le vieux Newpoint</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">Vous pouvez désormais développer votre hôpital fermier en faisant pousser des citrons et des tomates, en traitant les patients atteints d'Épouvanpaille en salle de Fermacologie et en recherchant de nouveaux traitements à base de plantes avec les Plantes aromatiques.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Tous aux herbes</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Bienvenue au vieux Newpoint, la toute première colonie fondée à Two Point County dans l'ère actuelle. Il n'y a malheureusement aucun moyen de savoir ce qui est arrivé aux précédents habitants de Two Point County, une catastrophe sans précédent ayant totalement rayé leur civilisation de la région. C'est au vieux Newpoint, appelé simplement Newpoint à l'époque, que nos ancêtres ont posé les fondations de Two Point County tel que nous le connaissons, à partir de cabanes en bois et de paniers en osier, tout en mettant en place les traditions et problèmes que nous avons conservés à ce jour.\\n\\nPersonne ne sait pourquoi ces traditions sont encore pratiquées... Des traditions comme les remèdes naturels et l'horticulture. Les habitants ont une approche très naturelle des choses. Ils ne sont pas du genre à manger des Cheesy Gubbins, alors vous allez devoir nourrir tout le monde avec vos propres fruits et légumes biologiques ainsi que de l'eau de pluie. Mais la botanique ne s'arrête pas là, non ! Vous devrez utiliser des Plantes aromatiques pour traiter les maladies les plus naturelles de la région.\\nFaites chauffer vos outils de jardinage.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Le vieux Newpoint</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Utilisez l'énergie verte dans la toute première ville écologique de Two Point County.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nComptez-vous travailler un peu ou allez-vous laisser la nature s'occuper de votre hôpital à votre place ? À tous ceux qui me rabâchent les oreilles à propos de votre dite \"révolution pour la santé\", je réponds : \"Et alors ?\"\\n\\nContinuez à attendre la pluie pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nPersonnellement, votre pharmacie flottante a plus l'air d'un vieux radeau que d'un hôpital. J'ai parcouru les annales de la Santé pour voir s'il existait un moyen de révoquer votre statut, mais aucune solution pour l'instant. Ne dérivez pas.\\n\\nContinuez à attendre la pluie pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nVous semblez vraiment en avance sur votre temps, vous avez mis en place un nouveau concept. Pas seulement pour l'hôpital du futur, mais aussi pour la ville du futur ! Quel dommage que nous nous trouvions dans le présent, n'est-ce pas ? Comment dit-on déjà... Ah, vous êtes un peu trop avant-gardiste ? Quel dommage.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Windsock</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">N'oubliez pas, l'énergie verte n'est pas utile seulement pour alimenter votre hôpital, elle influence aussi le transport des personnes qui arrivent ou partent de la ville.\\n\\nDédiez de l'énergie au système de Flux de patients pour augmenter la venue de patients à l'hôpital. Dédiez de l'énergie au système de Candidats pour augmenter le nombre de candidats disponibles au recrutement.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Énergie verte</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Bienvenue à Windsock, la première ville écologique de Two Point County et la chose la plus chère qui porte le nom de sa fondatrice. La ville fait la une du moment, provoquant des réactions comme : \"Mais comment ça fonctionne ?\", \"Pourquoi n'y a-t-on pas pensé plus tôt ?\" et \"D'où viennent les fonds qui ont servi à ça ?\". Quoi qu'on puisse dire de Tabitha, elle veut vraiment être réélue.\\n\\nWindsock City ne se sert pas des sources d'énergie habituelles. À la place, vous devrez construire des machines à énergie verte pour que votre hôpital soit autosuffisant. Chaque machine à énergie verte, qu'il s'agisse d'une éolienne, d'un panneau solaire ou d'un barrage hydroélectrique, augmentera l'énergie dont dispose votre hôpital. L'énergie ainsi générée peut être utilisée pour alimenter des salles dans votre hôpital ou les systèmes de Candidats et de Flux de patients, qui influencent le transport des personnes qui arrivent ou partent de la ville.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Windsock City</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Maintenez le moral des campeurs au plus profond du parc de Two Point County.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nAlors comme ça vous aidez notre maire dans sa croisade pour rendre Two Point County écologique ? Je dois dire que je n'apprécie pas de vous voir rendre politique la santé. N'y a-t-il donc rien de sacré pour vous ? \\n\\nContinuez votre campagne pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nÀ la pensée de vous dormant à même le sol et mangeant des boîtes de conserve en guenilles... Ouh, je préfère ne pas y penser en fait. C'est donc ce que je vais faire. Allez, je vais manger une omelette en profitant d'un bon bain.\\n\\nContinuez votre campagne pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nGrâce à votre installation médicale douteuse, cet endroit inhospitalier plein de hippies aux cheveux tressés, de fanions, de citrouilles, de germes et de soupe est un tout petit peu plus fréquentable. Ô joie.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Wanderoff</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">Avec le nouveau projet écologique du maire, votre hôpital recevra des visites du Département des Choses Écologiques ainsi qu'un Niveau écologique.\\n\\nLe Niveau écologique de votre hôpital peut vous faire gagner ou perdre de l'argent via des subventions ou des amendes suivant l'aide que vous apportez à la campagne de réélection du maire.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Niveau écologique</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Bienvenue au Parc régional de Wanderoff où Holistix se sert en ingrédients naturels rares depuis des années. Lorsqu'ils ont entendu l'annonce du projet écologique du maire, ils se sont donc dépêchés d'ouvrir une communauté naturaliste pour profiter des futurs visiteurs. Notre travail est de nous occuper de la bonne santé de ces visiteurs. Holistix nous fournira des fonds suivant notre score sur leur étrange échelle... \\n\\nOui, les fiers (un peu trop d'ailleurs) employés d'Holistix ont conçu un \"Indice de bien-être\", supposé prendre en compte tout un tas de critères pour mesurer le bien-être global d'une communauté. Ils pensent avoir trouvé un lien entre un Indice de bien-être élevé et la propension à acheter des produits biologiques. Nous ne recevrons pas grand-chose si nous ne faisons que soigner les patients, alors si nous voulons de l'argent, nous devons obtenir un bon Indice de bien-être en nous concentrant sur six critères : le bonheur des employés et des patients, l'attrait, l'hygiène, la réputation et le taux de guérison.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Parc régional de Wanderoff</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">J'ai réussi ! J'ai été réélue maire de Two Point County. Je n'aurais pas pu y arriver sans vous, alors n'hésitez pas à vous féliciter de votre participation.\\n\\nMalheureusement, avec cette réélection, il est temps de mettre fin à ce projet écologique. Il faut parfois avoir le courage d'avancer un peu pour pouvoir ensuite reculer beaucoup. L'opinion publique a changé et je dois donc me tourner avec elle vers sa prochaine obsession, si je souhaite continuer à être réélue. Oui, je n'aurais de cesse tant que ce nouveau problème qui perturbe mes concitoyens ne sera pas résolu : comment éduquer les chiens de Two Point County ?</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">La réussite que représente la communauté de Wanderoff est un excellent début pour le Département des Choses Écologiques. Elle a permis de montrer le potentiel de Two Point County lorsque les gens se rallient derrière un objectif commun : voter pour moi.\\n\\nPour la suite de ma campagne, vous irez vous occuper du vieux Newpoint. De nombreuses personnes enthousiastes s'y installent pour retourner à des activités traditionnelles comme le jardinage et... d'autres choses. On m'a informé qu'ils aiment l'histoire dont regorge cet endroit à un point tel qu'ils détruisent les anciens édifices pour les remplacer par des bâtiments d'apparence encore plus ancienne. Ça fait du bien de voir mes concitoyens s'investir autant dans ma campagne.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">Je m'excuse de ne pas avoir pu venir, une fois de plus, mais tant que vous vous en occupez, je sais que l'équipe Windsock est bien représentée. Maintenant... Notre passage au vieux Newpoint a été un nouveau succès retentissant pour le Département des Choses Écologiques. Il n'y a plus qu'à sceller ma victoire avec un dernier arrêt pour ma campagne. Vous allez adorer. Il est temps d'ouvrir la toute première ville écologique de Two Point County ! C'est le cadeau que je laisserai derrière moi à ses habitants, je l'ai donc appelée : Windsock City !\\n\\nComme on dit, si les gens ne vous construisent pas une ville, utilisez leur argent pour la construire vous-même. Je plaisante, bien entendu. Enfin, c'est bien ce que j'ai fait, mais ce n'est pas comme ça qu'il faut le voir, d'accord ? Les gens se vexent pour un rien... Ils n'aiment pas qu'on leur dise la vérité. Qu'est-ce que je raconte. Bla bla bla. Bref, bonne chance !</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Votez\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">Maire à vie,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">C'est à nouveau la période électorale. Two Point County va élire un nouveau maire, et j'ai donc décidé de commencer notre transition écologique pour un meilleur avenir que nous avons mis trop longtemps de côté. Nos sondages indiquent que ce problème est la première préoccupation de nos citoyens et je suis prête à me sacrifier sur l'autel de la presse et ses articles positifs en fondant le Département des Choses Écologiques.\\n\\nQuand les gens repenseront à Tabitha Windsock, je veux qu'ils se souviennent de mon projet écologique et de la réélection qu'il a entraînée. Je vous demande donc de soutenir ce projet en vous occupant de la communauté verte qui m'est désormais acquise. J'ai besoin d'eux en bonne santé en cette période électorale incertaine, car malheureusement, les morts n'ont pas le droit de vote.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Votez\\nWindsock</string>
  <string name="Levels/DLC_5/DLC_Description">Rendez-vous au Quartier artistique afin d'aider l'artiste Zara Fitzenpoche à remettre la culture vacillante de Two Point County sur pied.</string>
  <string name="Levels/DLC_5/DLC_Name">Choc culturel</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">Le &lt;style=\"AdvisorHighlight\"&gt;Festival de Mudbury&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">L'&lt;style=\"AdvisorHighlight\"&gt;Académie Fitzenpoche&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">Les &lt;style=\"AdvisorHighlight\"&gt;Studios Plywood&lt;/style&gt; sont accessibles !</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Gérez l'accueil et les soins d'un festival musical sur le déclin.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nAh, vous travaillez donc désormais pour l'industrie de la musique ? Bien entendu, vous avez une once de succès sur cette bonne vieille télé et vous vous croyez infaillible. Typique. Qu'est-ce que vous allez faire après ça ? Lancer une gamme d'ustensiles de cuisine ? Réaliser un album de jazz expérimental ? Non, je ne veux pas le savoir.\\n\\nContinuez à \"vous très mousser\" pour obtenir de plus amples récompenses ou revenez à la réalité pour travailler.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nNous sommes d'accord, tous ceux qui acceptent de traîner dans la boue pour écouter de la musique, manger de la malbouffe et passer un supposé \"bon moment\" ont clairement besoin d'un examen médical. Pour ma part, les concerts ont perdu leur intérêt le jour même où un appareil capable de les enregistrer a été inventé.\\n\\nContinuez à \"vous très mousser\" pour obtenir de plus amples récompenses ou revenez à la réalité pour travailler.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJe ne suis pas du genre à laisser un des administrateurs de Two Point County abandonner son poste pour commencer une carrière dans l'industrie de la musique. Cependant, notre Département est victime d'un scandale concernant des dossiers médicaux sensibles et un accident de toboggan... Vous avez donc bien choisi votre moment. Félicitations.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Festival de Mudbury</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Bienvenue à Mudbury. Ce vieux festival ne connaît plus le succès depuis... un moment. D'un autre côté, cette année pourrait être la bonne. Vous allez devoir gérer l'hospitalité du festival, à savoir, la nourriture et les boissons, le confort, le divertissement et, bien entendu, les besoins médicaux. Des rumeurs circulent sur le potentiel passage de Jasmine Odyssey au festival, mais on raconte aussi qu'il pleuvra des Cheesy Gubbins, alors je n'y prêterais pas attention.\\n\\nLes maladies ont la belle vie dans les festivals, entre la boue abondante et les conditions sanitaires, vous allez devoir vous préparer à traiter des vagues de malades accros à la musique entre chaque représentation. Mieux vous ferez votre travail, plus le festival attirera de monde. Si les choses vont donc suffisamment bien, vous aurez le droit de transformer une plus grande partie de ce magnifique environnement en hôpital. C'est une occasion unique de faire de ce festival une pierre angulaire de l'histoire musicale et médicale de Two Point County.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Festival de Mudbury</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Célébrez la bonne santé des arts en organisant une fête pour les riches dans un manoir illustre.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe sens que tout ceci est une tentative de votre part d'entrer dans les bonnes grâces de l'élite sociale de Two Point County. Vous savez, il existe de meilleurs moyens pour obtenir une invitation à ces fêtes. En tant que vieil ami de la famille Fitzenpoche, j'aurais pu vous y aider. Enfin, je ne l'aurais pas fait, mais j'aurais pu...\\n\\nContinuez de vous empiffrer de hors-d'œuvres pour obtenir de plus amples récompenses ou revenez travailler dans la réalité.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nPour l'instant, cette exposition ne me convainc pas, elle a juste rempli la sacro-sainte bâtisse de l'Académie Fitzenpoche avec un assortiment de matériel médical. Vous savez, parfois, en art comme dans la santé, il est important de poser les bonnes questions. Alors je vous le demande : \"N'est-ce pas simplement une énorme erreur ?\"\\n\\nContinuez de vous empiffrer de hors-d'œuvres pour obtenir de plus amples récompenses ou revenez travailler dans la réalité.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJe ne pensais pas qu'il était possible de trouver de la beauté dans un hôpital. Nos hôpitaux sont si souvent des cathédrales prosaïques dédiées au corps humain, avec ses odeurs et sa tuyauterie défaillante. Et j'avais raison, ce n'est pas possible. Mais vous n'étiez pas loin, et c'est déjà un exploit. Vous y étiez presque.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Académie Fitzenpoche</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Bienvenue à l'Académie Fitzenpoche, située dans la zone exclusive de l'Œuf Poché, dans le Quartier artistique de Two Point County. La maison familiale des Fitzenpoche est un magnifique exemple d'architecture Pré-Giblet, et a connu de nombreuses fonctions au fil des ans, d'école des arts à quartier général des services secrets, et même usine de marmelade. Il est donc logique qu'elle finisse par devenir un hôpital à un moment, et ce moment est arrivé.\\n\\nL'\"équipe\" de Zara utilise la fameuse technologie VIBE pour jauger du succès de ses expositions et de ses fêtes, celle-ci n'y fera pas exception. Nos fonds dépendront du score de VIBE que nous obtiendrons. Nous aurons un score de VIBE positif si nos invités passent un bon moment, que les lieux sont propres et agréables, et que nous gardons les décès au minimum. Au final, les bonnes fêtes et les bons hôpitaux ont pas mal en commun... C'est un événement exclusif, alors tenez les paparazzi à distance, on les voit parfois prendre des photos, manger dans les poubelles ou tout simplement avoir une conduite abjecte. Maintenant, essayez de vous amuser, ça reste une fête, non ? Les riches ont besoin que tout soit tout le temps amusant, même les hôpitaux.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Académie Fitzenpoche</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Guérissez des patients devant la caméra sur le plateau de tournage du nouveau drame médical de Two Point.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nAlors comme ça, vous avez décidé de vous lancer dans le show-business ? C'est une voie que ceux qui réussissent dans le domaine de la santé empruntent souvent, mais je préfère vous prévenir, ça finira mal. Quoi qu'il en soit, je reste convaincu que la télévision n'est rien de plus qu'une tendance passagère, bien qu'elle traîne un peu en longueur.\\n\\nContinuez de vous gangréner au royaume de la fiction ou remettez-vous au travail dans la réalité.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nMince, je savais que ça allait vous monter à la tête, et c'est pour ça qu'en tant qu'ami, j'espérais que les choses se passeraient mal pour vous. Vous allez bientôt vous mettre à crier des insanités dans ces émissions au titre paradoxal de télé \"réalité\" et à jeter du jus de canneberge dans les yeux de vos collaborateurs. Quel dommage.\\n\\nContinuez de vous gangréner au royaume de la fiction ou remettez-vous au travail dans la réalité.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\n« Toujours laisser l'audience en redemander ». Vous connaissez cet adage ? Malheureusement, vous avez déjà épuisé toutes les références et schémas possibles, et maintenant votre série est vouée à tourner en rond. Vous avez trait la vache jusqu'à la tuer, il n'y a plus rien à en tirer. Mais bon, qu'est-ce que j'en sais ? Je suis juste Ministre de la Santé...</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Studios Plywood</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Maintenant que la série est lancée pour de bon, nous allons recevoir des demandes de la part des producteurs sur ce qu'ils pensent bon pour la suite. S'ils voient que leurs idées sont intégrées à la série, nous recevrons des fonds supplémentaires.\\n\\nEn ligne, les gens sont souvent négatifs envers la télévision, ou même le reste, d'ailleurs... Quand quelqu'un donne un avis négatif sur notre série, cela nuit à notre réputation. Heureusement, nous pouvons affronter leurs critiques acerbes en investissant dans le Marketing.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Requêtes et critiques</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Incroyablement mauvais. J'ai envie de me crever les yeux.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Un sombre étron. Beaux costumes, cela dit.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"J'ai loupé quelques épisodes et je suis totalement perdu...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Pourquoi ont-ils appelé le personnage principal Roderick Coussin ?\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"J'adore la série, mais Bungle Pictures n'arrête pas de planter :( \"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Sympa à avoir comme fond sonore.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Si nanardesque que j'en viens à l'apprécier…\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"J'aime beaucoup le thème principal.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Je travaille dans un hôpital et cette série est très réaliste, haha.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"J'ai pleuré quand c'est arrivé, snif.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"C'est comme l'autre série, mais dans un hôpital. Aucune originalité.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Laissez Roderick prendre sa retraite.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Je n'arrive pas à l'éteindre. Où est ma télécommande ?\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Retour vers l'hôpital\" ? Je dirais plutôt \"Retour vers la catastrophe\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Un piquouseur ? Comme si les hôpitaux en utilisaient encore. Mdr. C'est pas réaliste.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Cette série est trop intelligente pour la plèbe. Très subtile.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Je regarde tout ce qui est avec Roderick.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"LE SPANDEX DES HÉROS !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Hé, je reconnais ce gars !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"C'est ma série ! À moi la gloire !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"L'hôpital est magnifique. J'aimerais retomber malade...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Ouah, il y a tellement de morts ! Super drame.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Encore un employé viré, BOUM ! Dégagez de l'hôpital de Roderick !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Les nouveaux personnages tiennent en haleine... j'en ai du mal à suivre !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"J'adore les machines de pointe de Retour vers l'hôpital. Prenez ça les microbes !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Bienvenue aux Studios Plywood. Ici, les producteurs d'un nouveau drame médical souhaitent vous laisser aux commandes de leur série. Ils veulent un véritable gérant d'hôpital \"pour plus de dynamisme, de réalisme et pour faire un petit clin d'œil amusant\". Dans cette série, intitulée \"Retour vers l'hôpital\", Roderick Coussin incarne un docteur expérimenté qui a étrangement oublié tout ce qu'il savait de la médecine. Ils ont décidé d'appeler le personnage Roderick Coussin car, bon, en fait, je préfère ne pas avoir à en rediscuter. Disons que c'est juste plus simple pour monsieur Coussin, d'accord ? N'en parlons plus.\\n\\nAfin de créer une série à succès capable de happer l'audience du comté, vous devrez développer le personnage principal, le docteur Roderick Coussin. Les gens n'aiment pas les personnages sans substance, ça leur rappelle leur propre existence répétitive et misérable. Roderick ne fraternisera pas avec le reste de l'équipe pendant ses pauses, son salaire ne le justifie pas ! Il dispose donc de sa propre caravane. Si vous n'arrivez pas à le trouver sur scène, il s'y repose sûrement. Ah, j'oubliais, pour ajouter un sentiment de danger à l'ensemble, les acteurs guériront, ou du moins tenteront de guérir, de véritables patients.\\nJe ne vois pas comment ça pourrait mal se passer !\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Studios Plywood</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">On dit que l'art n'est jamais terminé, seulement abandonné. On dit qu'une image vaut mille mots. On dit que la vie est courte, l'art long. Mais qu'est-ce que tout ça signifie au final ? Eh bien, beaucoup de choses, je suppose, mais je n'aime pas particulièrement les citations, je suis plutôt dans l'action, et il est temps pour quelque chose de neuf. Notre projet est terminé, mais son existence va-t-elle s'effacer pour autant ? Non, notre projet a existé. Vous en souvenez-vous ? Si ce n'est pas le cas, alors c'est une franche réussite. Je n'aurais pas pu le faire sans vous, nous avons changé Two Point County à jamais. \\n\\nJe dois partir. Ma muse m'appelle. Je l'entends murmurer dans le vent : \"Réalise quelque chose avec des macaronis\".</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">Mon nom est Zara Fitzenpoche (oui, de \"cette\" famille Fitzenpoche) et je vous écris pour demander votre aide. Mais par où commencer ? Comme vous le savez, je suis une artiste spécialisée dans les collages de médias mixtes, le papier mâché et la peinture à l'huile. Mon ami, les arts sont sur le déclin et les gens aussi. Coïncidence ? Je ne crois pas... \\n\\nNous avons ignoré les maladies pendant bien trop longtemps, que ce soit celles de l'esprit, du foyer ou de nos studios de travail. Ce qui a débuté comme un léger manque collectif de créativité est devenu une véritable maladie. Aucun remède, qu'il soit scénique, mélodique ou médical, ne saurait suffire. Non, nous devons travailler ensemble sur mon plus grand projet.\\n\\nAvec mes connexions et ma capacité inégalée à guérir des choses, nous allons guérir la culture vacillante de Two Point County. Mais commençons par le début. Je pense que nous aurons besoin d'une piqûre au bras, et qui de mieux pour administrer l'injection qu'un professionnel de la santé comme vous ? Si vous souhaitez m'aider, et j'espère que c'est le cas, votre première tâche vous attend aux Studios Plywood sur le grand écran ! N'oubliez jamais que la plume est plus forte que le scalpel !</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Félicitations pour votre série, je ne regarde pas la télévision, mais on en parle beaucoup dans les journaux. Non que je lise les journaux également... Quoi qu'il en soit, on m'a dit que vous aviez fait un excellent travail. Roderick m'a laissé des douzaines de messages pour parler de lui-même, encore et encore... Il n'a pas été aussi arrogant depuis des années, et ça me fait plaisir de le voir à nouveau aussi égoïste et narcissique que jamais.\\n\\nNe trempez pas trop longtemps dans le bain de la gloire, un autre domaine des arts a besoin de votre attention médicale. Oui, le Festival de Mudbury est un désastre depuis des années, pour être franche. Si votre loyauté envers la cause médicale ne suffit pas, alors je pense qu'au moins, comme le reste d'entre nous, votre goût pour la gloire et l'encensement vous y poussera.\\nC'est plutôt plaisant, non ?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Zara</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Notre petit projet a connu un succès conceptuel, vous ne trouvez pas ? Les choses vont bien mieux maintenant, et c'est pour ça que je voulais terminer sur une fête pour célébrer la santé recouvrée des arts. Je fournirai le lieu, bien entendu, et j'y tiendrai ma nouvelle exposition.\\n\\nNos invités arriveront à l'Académie Fitzenpoche pour y vivre une expérience pour le corps et l'esprit ainsi que les soins qui vont avec. Nous en ferons une fête d'hôpital sur l'art de l'hôpital ! Je me suis vraiment surpassée sur ce coup-là. Je ne veux pas m'avancer, mais cette exposition d'art pourrait bien pallier tous nos problèmes. Si tout se passe bien, le comté nous regardera, nous, les riches, les célèbres, les vêtus de velours, comme des porteurs d'espoir et de relative santé.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Débloqué après avoir obtenu 1 étoile à la Mitton University</string>
  <string name="Levels/DLC_6/DLC_Description">Sauvez les patients égarés dans le temps dans une aventure médicale à travers l'histoire de Two Point County.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">Rupture temporelle</string>
  <string name="Levels/DLC_6/DLC_Start_Description">On a besoin de vos compétences à travers les époques, grâce à l'invention sur laquelle le capitaine Hier travaille : une technologie permettant de voyager dans le temps (une fois quelques derniers petits défauts réglés).</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-sur-Âge&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-en-Âge&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-sous-Âge&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Chaque trimestre, nous aurons un objectif à atteindre en patients égarés renvoyés à leur époque. Nous serons récompensés par des fonds supplémentaires si nous l'atteignons.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Objectif d'Hier</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">Nous n'avons pas atteint notre objectif de patients égarés dans le temps guéris avant de les renvoyer à leur époque.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">Nous avons obtenu &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; pour avoir guéri des patients égarés dans le temps avant de les avoir renvoyés à leur époque.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Débloqué après avoir obtenu 1 étoile à Clockwise-sous-Âge\\nRecommandé après avoir obtenu 1 étoile à Sweaty Palms</string>
  <string name="Levels/DLC_6/R11_Future_Description">Une cité futuriste construite très haut au-dessus des terres inhabitables en contrebas.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">Un patient d'une époque différente est arrivé à l'hôpital. Vous pouvez le diagnostiquer et le traiter normalement ou l'envoyer directement en Datation synchronisée suivant la place dont vous disposez.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">Félicitations ! Vous avez renvoyé votre premier patient égaré dans le temps à son époque.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe dois avouer que je n'apprécie guère la quantité de travail que vous mettez sur mon bureau avec tous vos voyages temporels. J'ai neuf de ces stupides lettres à écrire et envoyer dans l'après-midi, et toutes vous sont adressées.\\n\\nContinuez à fermer les yeux sur l'avenir pour obtenir de plus amples récompenses ou retournez travailler dans le triste monde civilisé d'aujourd'hui.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nJ'aimerais vous dire que vous avez \"reçu\" votre note, mais ce n'est pas le cas. Pas encore. Votre hôpital n'a même pas été construit. Considérez cette lettre comme une reconnaissance anticipée.\\n\\nContinuez à fermer les yeux sur l'avenir pour obtenir de plus amples récompenses ou retournez travailler dans le triste monde civilisé d'aujourd'hui.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nNe devrait-il pas y avoir une sorte de sortie dans le présent, et surtout dans le passé, pour qu'une machine à voyager dans le temps fonctionne ? Et quand trouverez-vous enfin la cause derrière l'apparition de tous ces portails temporels ? Il est étonnant que vous n'ayez toujours pas trouvé la réponse à ce mystère après tout ce \"temps\". Vous l'avez peut-être toujours su, ou peut-être que vous ne le saurez jamais. C'est étrange, c'est provocateur, c'est fastidieux.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Clockwise-sur-Âge</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Bienvenue à Clockwise-sur-Âge, le havre futuriste pour les habitants de demain. Cette cité est installée de manière précaire au-dessus des terres inhabitables en contrebas... et un nouvel hôpital vient d'y être construit. Sympa ! Il s'avère que vous détruisiez le tissu temporel avec toute cette technologie. Les voyages dans le temps sont plus délicats qu'il n'y paraît.\\n\\nLe futur a été envahi par des habitants du passé de Two Point, mais le capitaine Hier pense que nous pouvons redresser la barre si nous les renvoyons chez eux en un seul morceau, du moins en majorité. Il nous cède les clés de l'Hieriseur (toujours en attente de brevet). Les clés sont en Datation synchronisée dans la liste des Salles. Il nous a même fait une réduction de 5 % sur le prix de vente recommandé. Quel homme !</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">Le futur</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">Une ville médiévale ravagée par les failles spatio-temporelles.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nCe fichu fanfaron d'Amiral Nédhier a débarqué avec fracas dans mon bureau pour parler de vous, de voyage dans le temps et d'un \"pasteuriseur\". Ce n'est pas que je n'aie pas compris ses propos, juste que je n'en avais rien à faire.\\n\\nContinuez à altérer la trame du temps pour obtenir de plus amples récompenses ou retournez travailler à notre époque.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nIl est amusant de se dire que, de mon point de vue, tous les gens que vous soignez sont déjà morts depuis longtemps. Des grains de poussière sur le sol du temps. Tout ce dur travail là-bas semble bien futile au final. Est-ce que \"là-bas\" est le bon terme ? Tout votre travail \"du moment\" est futile. Voilà qui est mieux.\\n\\nContinuez à altérer la trame du temps pour obtenir de plus amples récompenses ou retournez travailler à notre époque.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nMon secrétaire vient de vérifier et je suis ravi de vous annoncer que vous n'avez provoqué aucune modification dangereuse ou importante de l'histoire de la médecine. Cette ville, et tout ce qui s'y trouve, aurait mystérieusement disparu il y a environ 500 ans. Plus un bâtiment, plus un témoin, plus un service de cardiologie. C'est probablement mieux comme ça.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Clockwise-en-Âge</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Étendre l'hôpital peut révéler de nouveaux portails temporels. Plus vous découvrez de portails temporels et plus les patients seront nombreux à arriver dans votre hôpital.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Bienvenue à Clockwise et son charme ancien. Cette jolie petite bourgade est devenue très populaire depuis l'arrivée du voyage temporel domestique. Qui aurait cru que les implications médicales seraient aussi importantes ? Pas moi ! Mais qu'allez-vous faire ? Ah, oui... des hôpitaux.\\n\\nDes failles dans la continuité temporelle, que nous appelons portails temporels, ont commencé à apparaître partout en ville \"depuis peu\". En agrandissant votre hôpital et en trouvant de nouveaux portails temporels, vous réaliserez que de plus en plus de patients arrivent en raison du déchirement de l'espace-temps local. Ah, la science, pas vrai ?</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">Le passé</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Débloqué après avoir obtenu 1 étoile à Clockwise-en-Âge\\nRecommandé après avoir obtenu 1 étoile à Melt Downs</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">Ce village préhistorique est antérieur à beaucoup de choses, y compris la rivière Âge.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">De temps en temps, le capitaine Hier nous enverra un nouvel objectif pour améliorer la note d'hygiène de notre hôpital. Nous obtiendrons des fonds si nous l'atteignons.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Objectif d'Hier</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">Nous n'avons pas atteint l'objectif d'hygiène du Capitaine Hier à temps.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">Nous avons obtenu &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; en récompense de notre note d'hygiène.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nSi \"le temps guérit toutes les blessures\", je ne sais pas pourquoi vous vous acharnez autant, ça semble un peu redondant. Toutefois, j'espère que cette lettre de félicitations arrivera jusqu'à vous avant que quelqu'un ne la mange, ou même vous.\\n\\nContinuez d'impressionner les habitants du coin avec votre technologie miraculeuse pour obtenir de plus amples récompenses ou retournez travailler à l'ère moderne.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nQu'est-ce que les gens peuvent bien vous offrir en échange de vos services ? Du sable ? Des os ? Des rognures d'ongles ? Non en fait, je préfère ne pas le savoir. Je préfère garder mon repas à l'intérieur.\\n\\nContinuez d'impressionner les habitants du coin avec votre technologie miraculeuse pour obtenir de plus amples récompenses ou retournez travailler à l'ère moderne.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nQuand les gens parlent du \"commencement\" de la médecine, ils parlent de vous. Cette missive est la toute première de nos services dans l'histoire, ce qui signifie que votre hôpital préhistorique représente à tout jamais le minimum syndical requis en termes de structures médicales. Impressionnant.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Clockwise-sous-Âge</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">Vous pouvez désormais construire vos propres portails temporels, vous permettant d'avoir un meilleur contrôle dessus. Ils ont même renforcé la zone d'arrivée : une expérience bien plus civilisée que d'atterrir à même la pierre. Vous pouvez trouver vos nouveaux portails temporels dans la liste des éléments.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Utilisation du portail temporel</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Bienvenue à Clockwise-sous-Âge, l'aube de la civilisation à Two Point County. Le capitaine Hier a reçu des plaintes à propos de clients disparus. Ils sont entrés dans leur Hieriseur et... Pouf, plus une trace. Nous sommes donc retournés à l'époque la plus ancienne que puisse atteindre l'Hieriseur pour voir si nous pouvons résoudre ce problème.\\n\\nLe capitaine Hier nous a fourni des plans, la plupart dessinés sur des serviettes en papier, afin de construire notre propre portail temporel en salle de Recherche. Une fois notre portail temporel construit, nous pourrons l'utiliser pour gérer le flux de patients, sauver ces derniers du vide temporel et comprendre un peu mieux l'univers. La routine quoi, ou plutôt ses débuts.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">Le passé lointain</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">Je ne sais pas pour vous, mais je trouve ça drôle que l'Hieriseur qui a ouvert des failles dans le temps et propulsé des gens des milliers d'années dans le futur avant de tenter de les rapatrier chez eux finisse par les envoyer dans le vide temporel infini... Qui a dit qu'il était facile d'être entrepreneur ? Oui, l'Hieriseur a encore quelques défauts, mais tout est bien qui finit bien !\\n\\nLes autorités ne semblent pas si emballées par tout ça cependant, et on me demande de retirer ma machine du marché pour \"le bien de l'espace-temps et de l'univers tel que nous le connaissons\" et bla-bla-bla... Mais bon, un capitaine doit savoir quand quitter le navire, non ? Les capitaines d'aujourd'hui deviennent les capitaines d'hier, et les capitaines de demain s'élèvent des cendres des supposées \"négligences des entreprises\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Paradoxalement vôtre,\\nCapitaine Hier</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nParfait, le vide temporel est à nouveau cet abysse vide et infini que nous aimons tant. Mais je vais être franc avec vous : partir pour la préhistoire n'a pas permis de corriger nos soucis. Nous devons partir encore plus loin. Pas dans le temps, bien entendu, nous sommes déjà remontés assez loin. Je parle du processus de voyage dans le temps lui-même ! Une partie de vos récents patients vous ont été envoyés par un Hieriseur du... futur. Si nous ne nous rendons donc pas dans le futur pour vous envoyer ces patients, ils ne seront jamais venus dans le passé et... pour faire simple, ça risque de mettre un sacré désordre.Je vais vous donner un accès prioritaire à l'Hieriseur pour que vous puissiez renvoyer ces gens chez eux. Si vous pouvez les guérir au passage, tant mieux, faites-vous plaisir. Après tout, c'est une affaire médicale que nous faisons tourner, et je préférerais que les clients de l'Hieriseur en sortent en bonne santé, mais bon... La priorité reste de sauver l'espace-temps en bouclant la boucle !\\n\\n</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">Éventuellement vôtre,\\nCapitaine Hier</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Hé, comment allez-vous ? Et si je vous disais que vous pouvez traverser l'espace et le temps à un prix des plus compétitifs ? Là, vous devez vous demander \"où est le piège ?\", pas vrai ? Mais c'est ça le meilleur, mon ami : pas de pièges, pas de conséquences, pas de questions.\\n\\nJe suis le capitaine Hier, inventeur, entrepreneur et père dévoué... et voici l'Hieriseur (brevet en attente de validation), la machine qui couvre tous vos besoins de passé, présent et futur. Je vous propose une occasion unique au monde de m'accompagner à travers le temps avec une réduction de 100 %. Même ma mère n'y a pas droit ! Pour tout vous dire, depuis que je vends ces machines, il y a quelques... complications, voyez-vous ? Du genre, des malades qui sortent de trous dans le sol. C'est loin d'être idéal, vous en conviendrez. Si vous vous en occupez et que je continue de vendre mes machines à voyager dans le temps, c'est banco, tout le monde y gagne !\\n\\nEt puis, si tout se déroule selon mes plans, je vous vendrai même mon Hieriseur. C'est une bonne affaire, non ?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">Précédemment vôtre,\\nCapitaine Hier</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">Je pense que nous faisons de bons partenaires, vous et moi. Je peux déjà l'imaginer, \"Hier et compagnie\". Dans ce cas, vous seriez la \"compagnie\". La première visite a été un énorme succès. Les gens ne parlent plus que de voyage dans le temps ! Les affaires explosent et ne semblent pas vouloir s'arrêter. Mais bon, il y a quand même une mauvaise nouvelle...\\n\\nIl semblerait qu'il nous \"manque\" quelques personnes. Ce n'est pas très grave, il se trouve juste qu'elles... n'existent plus. Elles sont perdues dans le vide temporel et je peux vous dire que c'est un sacré bazar ! La meilleure solution reste de construire davantage de portails temporels afin qu'ils aient un endroit où arriver. Nous devrions remonter le plus loin possible dans le temps afin de récupérer nos futurs clients. Inutile de vous rappeler que pour les petites entreprises, le bouche-à-oreille est extrêmement important et personne ne peut nous recommander en restant piégé dans le vide temporel.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Initialement vôtre,\\nCapitaine Hier</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Débloqué après avoir obtenu 1 étoile à Flemington\\nRecommandé après avoir obtenu 1 étoile à Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_7/DLC_Description">Défiez les hôpitaux rivaux en répondant aux urgences à l'aide de vos ambulances.</string>
  <string name="Levels/DLC_7/DLC_Name">Guérison express</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">&lt;style=\"AdvisorHighlight\"&gt;Passe pointue&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">&lt;style=\"AdvisorHighlight\"&gt;Betts Shore&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">&lt;style=\"AdvisorHighlight\"&gt;Ailing&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">La montagne est périlleuse même dans les meilleures conditions, et nous en sommes bien loin.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">Je suis absolument outragé de vous voir en opposition directe avec Jumbo MegaCorp, et ce de manière tout à fait indépendante. En effet, si vous voulez mon avis totalement objectif, sans leur contrôle incontesté sur la région de la Passe pointue, ils auront moins d'argent pour leurs dons lors de mes campagnes politiques.\\n\\nContinuez sur la pente glissante que vous avez empruntée depuis le début de votre carrière ou plantez vos bâtons et retournez travailler.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Ces \"sauvetages\" sont à peine dignes de notre système de santé, alors je ne sais pas pourquoi vous vous attendez à ce que je vous félicite, allez plutôt embêter le ministère des \"coups de main\". N'oubliez pas que mon intelligence vous domine de toute sa hauteur, et que je ne prends aucun plaisir à m'en servir contre vous.\\n\\nContinuez sur la pente glissante que vous avez empruntée depuis le début de votre carrière ou plantez vos bâtons et retournez travailler.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">Vous avez créé une très belle flotte d'ambulances, vous avez atteint le sommet des classements pour les urgences, et le monde paramédical restera changé à tout jamais par votre passage. J'espère que cela signifie que vous allez enfin vous arrêter là.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Passe pointue</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Envoyer une ambulance s'occuper d'un sauvetage est meilleur pour votre réputation d'urgence que les simples urgences. Les victimes sont directement traitées sur place lors des sauvetages, et votre ambulance reviendra une fois tout le monde sauvé.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">Holistix a développé ses propres ambulances aériennes pour vous affronter sur deux fronts alors que Jumbo MegaCorp a vu ce dont vous étiez capables avec vos innovations ambulancières, Gretchen et vous, et souhaitent prendre une part du gâteau. Dommage pour eux, vous avez déjà tout mangé.\\nToutes vos admissions dans cet hôpital viendront d'urgences. Vous n'avez donc pas besoin d'un Bureau de Médecin Généraliste ni d'une Réception.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">Une tempête inhabituellement persistante a frappé ce coin touristique.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">J'ai entendu dire que vous aviez investi dans des ambulances aériennes. Vous avez vraiment bien choisi votre moment en plein milieu d'une tempête tropicale. Ne comptez pas sur moi pour monter dedans.\\n\\nContinuez à \"braver\" cette tempête, ou remettez les pieds sur terre et retournez travailler.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">La tempête aurait déjà dû passer depuis le temps, mais elle doit bien vous apprécier. Vous avez tous deux beaucoup de choses en commun, voyez-vous ? Vous êtes tous deux exaspérants.\\n\\nContinuez à \"braver\" cette tempête, ou remettez les pieds sur terre et retournez travailler.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">Pour être tout à fait honnête avec vous, je préfère l'endroit dans cet état. Il y a beaucoup moins de jeunes gens qui viennent m'enquiquiner en \"prenant des photos\", en \"parlant\" ou même en \"respirant\".</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Betts Shore</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">Certaines urgences ne peuvent être atteintes que par voie terrestre ou aérienne. Vous devrez développer vos ambulances aériennes si vous voulez pouvoir rivaliser avec la Fondation Orbe pour les urgences aériennes.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">Bungle Tech est là pour tenter de vous voler de nouveau des patients, mais c'est de la Fondation Orbe et ses ambulances aériennes uniques qu’il faut réellement se méfier. Gretchen pourrait peut-être développer des ambulances capables de récupérer les patients depuis des endroits n'ayant pas d'accès routier.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Apprenez comment répondre aux urgences dans cette grande ville.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">Alors maintenant vous devez aller chercher vos patients vous-même sur les lieux de l'urgence ? Loin de moi l'idée de m'inquiéter de la façon dont vous dépensez votre temps et votre énergie, mais retenez bien ça, si vous tendez la main à ces fainéants, ils prendront le bras.\\n\\nContinuez à filer sur l'autoroute de la vie, ou prenez le temps de regarder dans le rétroviseur et revenez travailler.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">Vous commencez par leur offrir gratuitement de les amener à l'hôpital, et l'instant d'après vous leur payez un verre, vous nourrissez leurs animaux pendant les vacances et vous êtes témoin à leur mariage. Affreux.\\n\\nContinuez à filer sur l'autoroute de la vie, ou prenez le temps de regarder dans le rétroviseur et revenez travailler.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">Si vous voulez le fond de ma pensée, quelqu'un qui ne prend pas la peine d'aller à l'hôpital tout seul ne doit pas aller si mal que ça, c'est juste une excuse pour profiter d'un arrêt-maladie. La dernière fois que ma secrétaire m'a demandé d'être mise en arrêt, je me suis assuré d'inspecter personnellement le camion qui l'avait frappée de plein fouet. On ne plaisante pas avec la santé.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Ailing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Construisez une ambulance</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Assignez une ambulance à une urgence</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Informatique en nuage</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Gretchen va faire des miracles et permettre à ce tas de ferraille de prendre la route.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">Votre nouvelle ambulance Tricyclette est prête à rouler ! Cliquez sur l'icône GPS pour afficher la carte des urgences.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Cliquez sur une urgence pour obtenir des informations sur la situation des patients qui s'y trouvent. Si vous ne réagissez pas rapidement, ils pourraient être en danger !</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">En cliquant sur le bouton Déployer, vous pouvez assigner une ambulance à cette urgence.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Des docteurs et infirmiers dotés d'aptitudes de Conduite sont nécessaires pour utiliser vos ambulances.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">Votre ambulance est de retour à l'hôpital. Les patients que vous avez amenés ont déjà été diagnostiqués grâce au personnel et à l'équipement de l'ambulance. Ils n'ont pas besoin de passer par la réception ni de consulter un généraliste.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">Vous pouvez désormais construire une salle d'Informatique en nuage pour traiter les patients atteints d'Avis de tempête. Vous n'êtes pas le seul hôpital à répondre aux urgences ici : Holistix et Bungle Tech ont eux aussi leurs propres installations ambulancières avec lesquelles vous serez désormais en compétition.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">Pour construire d'autres ambulances, cliquez sur un espace vide du Parking ambulancier.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">La ville souffre de conditions météorologiques violentes provoquant toutes sortes d'urgences en plus de celles résultant de la maladresse habituelle des habitants de Two Point County. Tout d'abord, construisons une ambulance.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">Nous sommes premiers ! Nous sommes premiers ! Personne ne gère les ambulances comme nous gérons les ambulances ! Vous pensez avoir ce qu'il faut pour le monde ambulancier ? AMENEZ-VOUS ! Nous vous ferons mordre la poussière, puis on vous emmènera tous poussiéreux à l'hôpital pour que vous puissiez être remis sur pied afin de prendre une double dose de HONTE.\\n\\nDésolée !\\n\\nJe me suis laissée emporter, car grâce à vous, j'ai pu enfin RÉALISER MON RÊVE, AAAH !\\n\\nJe me demande ce que je devrais concevoir maintenant. Si une idée intéressante me vient, je n'hésiterai pas à vous le faire savoir. En attendant, merci pour tout.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">Le monde des urgences ne sera plus jamais le même !\\nGretchen Lembrayage</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">Hé, partenaire ! Nous figurons désormais parmi les grands, et nous allons tenter de tout rafler.\\n\\nCette zone est la capitale des urgences du comté, et Jumbo MegaCorp et Holistix se partagent le marché du transport de patients, surtout depuis qu'ils utilisent leurs propres ambulances personnalisées (où ont-ils bien pu aller chercher CETTE idée ?).\\n\\nIl faut qu'on donne tout ce dont nous sommes capables pour annihiler la compétition. Ne faites preuve d'aucune pitié et surtout, pas de prisonniers ! Mais récupérez tous les patients. Et guérissez-les. Franchissons la ligne d'arrivée en tête !</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Oh, et pensez à prendre une écharpe.\\nGretchen Lembrayage</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">Bravo ! Vous avez fait un malheur à Ailing ! Enfin, figurativement. Les patients s'en sont globalement bien sortis.\\n\\nQuoi qu'il en soit, nos innovations ont attiré l'attention de certaines organisations qui se sont également lancées sur le marché des ambulances personnalisées. Je n'aimerais pas que nous prenions du retard après un si bon départ, alors je vous demande de m'accompagner à Betts Shore où les routes ne sont que la moitié du problème. J'ai tendance à avoir la tête dans les nuages, et ça m'a donné quelques idées pour rester dans la course.\\n\\nVous avez compris ? Dans les nuages. Dans le ciel, quoi.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">J'essaie de vous dire que j'ai conçu une nouvelle ambulance aérienne.\\nGretchen Lembrayage</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Bien le bonjour, je suppose que vous n'avez pas entendu parler de ma petite personne, les mécanos ne font pas souvent les gros titres, mais j'ai entendu parler de vous et je pense que nous pouvons nous entraider.\\n\\nAvec la météo ces derniers temps, de nombreuses ambulances défilent dans la rue, voyez-vous ? Et je ne peux m'empêcher de penser qu'il doit y avoir un moyen de rendre tout ça plus dynamique et intéressant. Vous comprenez ce que je veux dire, faire bouger le monde des urgences.\\n\\nPour ça, j'ai uniquement besoin d'un moteur, de quelques roues et d'un rêve à réaliser. Ah, et bien entendu, d'un hôpital pour y amener les patients. C'est la que vous entrez en jeu.\\n\\nAlors voici mon offre : vous gérez l'hôpital et je vous construis une véritable flotte d'ambulances de la plus haute qualité.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">Ça vous va ?\\nGretchen Lembrayage</string>
  <string name="Levels/Dev_ALL_EverythingVille">Toutville</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">&lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">&lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">Voici &lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt; et votre premier hôpital. Cliquez dessus pour vous lancer !</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">Bienvenue à &lt;style=\"AdvisorHighlight\"&gt;Two Point County&lt;/style&gt; ! Mon nom est &lt;style=\"AdvisorHighlight\"&gt;Albert Crank&lt;/style&gt; et je serai votre &lt;style=\"AdvisorHighlight\"&gt;conseiller&lt;/style&gt; ici.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">&lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">&lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">&lt;style=\"AdvisorHighlight\"&gt;Melt Downs&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">&lt;style=\"AdvisorHighlight\"&gt;Duckworth-upon-Bilge&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">&lt;style=\"AdvisorHighlight\"&gt;Smogley&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">&lt;style=\"AdvisorHighlight\"&gt;Sweaty Palms&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">&lt;style=\"AdvisorHighlight\"&gt;Blighton&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">&lt;style=\"AdvisorHighlight\"&gt;Grockle Bay&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">&lt;style=\"AdvisorHighlight\"&gt;Rotting Hill&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">&lt;style=\"AdvisorHighlight\"&gt;Croquembouche&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">&lt;style=\"AdvisorHighlight\"&gt;Pelican Wharf&lt;/style&gt; est accessible !</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Psychiatrie&lt;/style&gt; débloquée !\\nConstruisez une impressionnante salle de Psychiatrie afin de garder les gens heureux.</string>
  <string name="Levels/R1_IntroHospital2_Description">Étendez votre organisation en établissant un deuxième hôpital.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">Oh zut, un patient semble être revenu d'entre les morts. Nous allons avoir besoin d'un Agent de maintenance qualifié en Capture de fantômes !</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital. Vous êtes comme l'éclair, vous avez fait taire votre détracteurs en frappant une deuxième fois...\\n\\nTout le monde vous félicite pour vos initiatives en matière de fonctionnement intérieur des machines et de l'esprit humain. Maintenant, concentrez-vous sur votre empire à deux têtes, ou ajoutez une troisième tête en ouvrant un nouvel hôpital à Flottering, car on ne peut pas vraiment parler d'empire pour l'instant.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nAu bureau, même les plus optimistes ont parié que vous feriez beaucoup moins bien. En vous développant, vous augmentez le nombre d'assiettes à faire tourner, et vous avancez vers votre inéluctable chute. Mais bon, mieux vaut ne pas y penser.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nIl s'agit d'une distinction exceptionnelle, il convient de fêter ça comme il se doit. Même si cette célébration est justifiée, il faudra qu'elle soit brève, vous avez du boulot.</string>
  <string name="Levels/R1_IntroHospital2_Name">Lower Bullocks</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Amélioration de Pharmacie Mélangeur de médicaments II&lt;/style&gt; débloquée !\\n&lt;style=\"AdvisorHighlight\"&gt;Amélioration de Diagnostic général Diagno-facile II &lt;/style&gt; débloquée !</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">Bungle Technologies nous a donné accès à certaines de leurs dernières technologies : une amélioration du Mélangeur de médicaments de la Pharmacie et une autre pour le Diagno-facile du Diagnostic général. Si nous les installons sur nos machines, leur efficacité sera augmentée, aidant au diagnostic et au traitement des patients.\\n\\nAfin d'améliorer nos machines, nous allons avoir besoin d'un Agent de maintenance qualifié en Mécanique. Sélectionnez une machine puis choisissez Améliorer. Un Agent de maintenance qualifié ira ensuite améliorer la machine, ce qui prendra un peu de temps.\\n\\nTestez-les et Bungle MediTech aura peut-être d'autres choses pour nous par la suite...</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">Nouvelle technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Labo de Marmiton&lt;/style&gt; débloqué !</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">Parfait, la machine a été améliorée ! Faites en sorte de toujours avoir quelques extincteurs répartis dans l'hôpital pour protéger vos machines.\\n\\nBungle Technologies nous remercie pour l'aide continue que nous avons fournie avec leurs patients en Psychiatrie. Ils nous ont donné accès à une de leurs machines : la Séparasserole. Ce gadget à la pointe du progrès est parfait pour retirer les ustensiles de cuisine mal placés. Ouvrez l'œil, des patients pourraient en avoir besoin !\\n\\nContinuez à agrandir votre hôpital pour débloquer de nouvelles technologies. Acheter un autre terrain à proximité nous donnerait plus de place pour développer l'hôpital.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">Nouvelle technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">Améliorons un peu l'hôpital pendant que nous nous occupons des patients de Psychiatrie de Bungle...</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">Nous avons été contactés par Bungle Technologies qui possède de nombreux hôpitaux de recherche dans le pays. Ils ont une proposition intéressante pour nous. Leur licence de Psychiatrie a été révoquée récemment en raison d'un accident avec... Enfin bref, il vaut mieux ne pas en parler. Ils veulent nous envoyer leurs patients de Psychiatrie et en échange, ils nous permettront d'acheter certaines de leurs nouvelles technologies.\\n\\nEn attendant que notre organisation obtienne une licence de recherche, nous avons besoin de toutes les technologies que nous pouvons obtenir.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">Nouvelle technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Améliorez une machine pour la rendre plus efficace. Cliquez sur une machine de &lt;style=\"AdvisorHighlight\"&gt;Pharmacie&lt;/style&gt; ou de &lt;style=\"AdvisorHighlight\"&gt;Diagnostic général&lt;/style&gt; puis choisissez Améliorer.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">Nous pouvons construire de nouveaux bâtiments pour l'hôpital en achetant des terrains proches. Observez les alentours de l'hôpital et passez la souris sur les terrains libres pour voir leur taille, leur forme et leur prix.\\n\\nPour acheter un terrain, cliquez dessus et choisissez Acheter. Un nouveau bâtiment sera construit après quelques temps.\\n\\nUne fois le nouveau bâtiment terminé, nous pourrons l'utiliser pour étendre l'hôpital. Nous pouvons aussi déplacer des salles existantes d'un terrain à un autre si nous voulons réarranger le tout.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Construire de nouveaux bâtiments</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Bienvenue à Lower Bullocks. C'est un charmant petit village qui a un gros problème. Une grande proportion des habitants se prend pour des rock stars. Il n'y a qu'une seule solution pour les guérir... La Psychiatrie.\\n\\nSeuls les Docteurs qualifiés en Psychiatrie pourront diagnostiquer et traiter les patients en salle de Psychiatrie. Nous avons réussi à en trouver un mais vous devriez ouvrir l'œil lorsque vous recrutez des Docteurs pour en trouver d'autres qui soient qualifiés en Psychiatrie ou dans différents domaines.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Qualifications du personnel</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">Les machines peuvent être améliorées afin d'augmenter leur efficacité. Une machine de diagnostic améliorée augmente la certitude du diagnostic des patients. Une machine de traitement améliorée augmente les chances de guérison des patients.\\n\\nLes améliorations de chaque machine peuvent être acquises en réussissant des défis, et à terme par la recherche.\\n\\nUne fois une amélioration débloquée, vous aurez besoin d'un Agent de maintenance qualifié en mécanique pour la mettre en place sur chaque machine. Afin d'améliorer une machine, sélectionnez-la puis choisissez Améliorer. Un Agent de maintenance qualifié s'occupera ensuite d'effectuer le travail.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Améliorer les machines</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Clinique du rire&lt;/style&gt; débloquée !</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">Flottering a eu un petit problème récemment avec des... Clowns. Ils sont partout ! Apparemment, ils s'échappent en grand nombre d'un cirque ambulant. Leurs farces dérangent beaucoup les gens. Nous allons devoir nous équiper pour s'occuper d'eux.\\n\\nLa Fondation Orbe a breveté une méthode pour recalibrer l'esprit des clowns afin qu'ils puissent être réinsérés socialement. Ils ont proposé de nous fournir les équipements nécessaires si nous prouvons notre capacité à \"former\" notre personnel. Ils emploient toujours ce mot. Je ne sais pas s'il veut dire ce qu'ils pensent.</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Enfin... Faites attention aux clowns !</string>
  <string name="Levels/R1_IntroHospital3_Description">Apprenez à développer les aptitudes de votre personnel par la formation.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nVous commencez à savoir ce que vous faites, tout porte à penser que vous pourriez faire progresser vos employés. Voilà qui est terriblement prometteur. Enfin, terrible tout court, surtout.\\n\\nVous pouvez rester ici pour développer votre nouveau talent, ou tout plaquer et foncer vers de nouveaux pâturages dans notre région glaciale du nord.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nUn grand succès implique de grandes responsabilités. Tout le monde va vouloir sa part du gâteau. J'ai hâte de voir comment vous allez gérer ces employés affamés qui vont vous dévorer de l'intérieur comme des parasites en chaussettes. Bonne chance à tous, ici, à Flottering.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nVous avez prouvé que vous étiez capable de cultiver le potentiel de vos employés, ce qui n'était franchement pas une mince affaire. Et maintenant, il va falloir reproduire ce miracle !</string>
  <string name="Levels/R1_IntroHospital3_Name">Flottering</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">Afin de tirer le meilleur des membres de notre personnel, nous devons les former puis les promouvoir. Lorsque quelqu'un a suffisamment d'expérience dans son travail, il peut être promu après une formation. Les membres promus sont plus efficaces et peuvent apprendre de nouvelles qualifications. Il y a cependant de grandes chances qu'ils exigent une augmentation.\\n\\nTout d'abord, vous devez obtenir une licence de formation. Le Ministère de la Santé de Two Point a promis de nous fournir cette licence si nous prouvons ici, à Flottering, notre désir de faire passer le bien-être de notre personnel avant tout.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Développement du personnel</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Salle de Formation&lt;/style&gt; débloquée !</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">Bonne nouvelle, le Ministère de la Santé de Two Point nous a fourni une licence de formation ! Nous allons désormais pouvoir former notre personnel dans l'ensemble de nos hôpitaux.\\n\\nConstruire une Salle de formation vous permet de lancer une formation. Le personnel disposant d'un emplacement de formation libre peut suivre une formation pour apprendre une nouvelle qualification.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Licence de formation </string>
  <string name="Levels/R1_IntroHospital3_Training_Text">Pour commencer une formation, sélectionnez un pupitre, ou placez un membre valide du personnel dans la salle. Les membres du personnel demanderont d'eux-mêmes à être formés lorsqu'ils seront prêts.\\n\\nÀ l'écran de formation, sélectionnez la qualification que vous souhaitez apprendre à votre personnel puis assignez un enseignant et choisissez le personnel qui suivra la formation. Lorsque tout est prêt, cliquez sur le bouton Commencer.\\n\\nLorsque vous assignez un enseignant, vous pouvez le choisir parmi votre propre personnel à condition qu'il dispose de la qualification à enseigner. Vous pouvez également payer un enseignant externe pour qu'il se charge de la formation.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">En formation</string>
  <string name="Levels/R1_TutorialHospital_Description">Commencez votre carrière de directeur d'hôpital. Apprenez les bases en construisant votre premier hôpital !</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital (une sur trois possibles, c'est déjà ça). J'ai repêché votre dossier dans la poubelle, on va pouvoir célébrer ça !\\n\\nVous pouvez continuer de développer votre entreprise à Hogsport, cela vous vaudra louanges et récompenses futiles, si vous vous en croyez capable. Vous pouvez aussi étendre votre organisation en ouvrant un nouvel hôpital à Lower Bullocks. C'est ce qu'on appelle courir avant de savoir marcher.\\nC'est vous qui voyez.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nSi vous continuez à ce rythme, vous aurez bientôt décroché toutes les récompenses possibles et imaginables. Attention à ne pas prendre la grosse tête : plus haut vous montez, plus dure sera la chute.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJ'espère que vous savez très exactement ce que vous avez fait pour avoir un établissement aussi irréprochable, parce que le comté va vous demander de répéter cet exploit ad infinitum. Oubliez votre hargne et faites place au stress.</string>
  <string name="Levels/R1_TutorialHospital_Name">Hogsport</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Bien. Avant de pouvoir ouvrir officiellement, nous avons besoin d'un Bureau de Généraliste. Les patients doivent consulter un Médecin Généraliste à chaque étape du diagnostic.\\n\\nConstruisez donc un Bureau de Généraliste...</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">Bureau de Généraliste</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Bien. Avant de pouvoir ouvrir officiellement, nous avons besoin d'un Bureau de Généraliste.\\n\\nLes patients doivent consulter un Médecin Généraliste à chaque étape du diagnostic. Le Médecin Généraliste vérifiera l'état des patients afin de décider s'ils sont prêts à passer au traitement ou si d'autres diagnostics sont nécessaires.\\n\\nConstruisez donc un Bureau de Généraliste...</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">Bureau de Généraliste</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">Cliquez sur &lt;style=\"AdvisorHighlight\"&gt;Salles&lt;/style&gt;, puis &lt;style=\"AdvisorHighlight\"&gt;Bureau de Généraliste&lt;/style&gt;. Tracez un plan (taille minimum &lt;style=\"AdvisorHighlight\"&gt;3 x 3&lt;/style&gt;). Placez une porte, un bureau et un classeur. Enfin, cliquez sur la &lt;style=\"AdvisorHighlight\"&gt;coche verte&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">Pour construire une salle, cliquez sur le bouton Salles puis choisissez une salle dans la liste.\\n\\nUne fois la salle choisie, tracez un plan au sol de la taille désirée.\\n\\nPlacez ensuite les éléments nécessaires dans la salle.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Construction de salle</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">Les membres du personnel se rendront en Salle de repos lorsqu'une pause s'impose. Remplissez la salle d'éléments utiles afin de les aider à mieux se reposer durant leur pause.\\n\\nNote : Vous pouvez placer un membre du personnel dans la Salle de repos pour lui faire prendre une pause ou dans une salle de travail pour lui faire reprendre son activité. Afin de déplacer un membre du personnel, maintenez le bouton gauche de la souris dessus.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Salle de repos</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">Les Salles communes peuvent être utilisées pour diagnostiquer, mais elles servent également à traiter diverses maladies. Un infirmier est nécessaire pour admettre les patients et veiller sur eux en attendant leur sortie.\\n\\nAjoutez de nombreux lits à la Salle commune pour gérer plusieurs patients à la fois. Vous pouvez également gérer le nombre d'Infirmiers qui y travaillent en ajustant les paramètres de la salle. Utile lorsque vous avez de nombreux patients.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Salles communes</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">Nous avons réalisé tous les diagnostics possibles sur un de nos patients, mais nous ne sommes toujours pas certains du traitement à appliquer. Nous allons avoir besoin d'autres salles de diagnostic, sans quoi le patient quittera l'hôpital.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">Ouh là. Une de nos machines a explosé. Nous allons devoir nettoyer les débris et nous débarrasser des débris avant d'en acheter une nouvelle. Assurez-vous aussi d'avoir assez d'extincteurs et d'Agents de maintenance.</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">Explosion !</string>
  <string name="Levels/R1_Tutorial_Fire_Text">Nous avons un petit problème... Une de nos machines a pris feu en raison d'un mauvais entretien ! Un Agent de maintenance va chercher un extincteur pour tenter d'arrêter le feu avant qu'il ne soit trop tard. Faites en sorte qu'il y ait toujours des extincteurs à proximité.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">Au feu !</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Mauvaise nouvelle, nous venons d'avoir notre premier mort. Les patients peuvent mourir si leur traitement échoue ou s'ils attendent trop longtemps et que leur santé se détériore. La réputation de l'hôpital en souffre grandement.\\n\\nIl y a également une chance que les patients décédés reviennent hanter l'hôpital ! Si cet évènement se produit, nous aurons besoin d'un Agent de maintenance qualifié en Capture de fantômes.</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Patient décédé</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Nous avons désormais tout ce qu'il nous faut pour diagnostiquer et guérir les maladies courantes. Voyons si notre personnel est à la hauteur !</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Beau travail, nous avons guéri notre premier patient ! Nous avons obtenu de l'argent et la réputation de notre hôpital a grimpé, ce qui attirera d'autres patients.\\n\\nLorsqu'un Docteur ou un Infirmier traite un patient, leurs capacités influencent les chances de succès. Certaines maladies sont plus dures à traiter que d'autres.\\n\\nContinuez de diagnostiquer et traiter des patients pour avoir une entrée constante d'argent afin d'agrandir l'hôpital.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">Patient guéri !</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">Nous améliorons la &lt;style=\"AdvisorHighlight\"&gt;réputation de l'hôpital&lt;/style&gt; en guérissant des patients. Notre réputation permet d'attirer davantage de patients, et donc de gagner plus d'argent !</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Gardez un œil sur votre premier patient pendant sa visite chez le Généraliste...</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Diagnostic général&lt;/style&gt; débloqué !</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">On nous rapporte la présence de nouvelles maladies en ville. Elles seront probablement plus difficiles à diagnostiquer.\\n\\nVous aurez peut-être besoin de construire de nouvelles salles de diagnostic. Si un Docteur n'est pas certain du diagnostic, il enverra son patient effectuer un diagnostic plus approfondi.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Diagnostic supplémentaire</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">Oh zut, un patient semble être revenu d'entre les morts. Nous allons avoir besoin d'un Agent de maintenance qualifié en Capture de fantômes !</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">Lorsqu'un patient meurt, parfois une part d'eux reste. C'est malheureusement la part la plus terrifiante. C'est assez perturbant pour ceux d'entre nous qui tiennent encore à leur vie. De plus, les fantômes sont assez sales et laissent des traînées d'ectoplasme un peu partout. Ils ont aussi la mauvaise habitude de se dématérialiser pour réapparaître un peu partout.\\n\\nQui devons-nous appeler ? Un Agent de maintenance qualifié en Capture de fantômes, bien sûr ! Ils sont entraînés à l'utilisation des derniers appareils de succion autopsychique antifantômes. Par la suite, nous pourrons peut-être même prélever leur matière spirituelle pour notre équipe de recherche.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Fantômes</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">Afin de pivoter un élément en cours de placement, maintenez le bouton gauche de la souris et déplacez-la vers la gauche/droite. Afin de se débarrasser d'un élément en cours de placement, cliquez sur le bouton droit de la souris. Afin de déplacer un élément, maintenez le bouton gauche de la souris dessus.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Placez des éléments pour embellir la zone d'attente des patients.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">Il est important de garder votre personnel et vos patients heureux pour que l'hôpital fonctionne sans heurt.\\n\\nLes patients commencent à s'ennuyer, à avoir faim et à avoir soif avec le temps. Assurez-vous qu'ils aient toujours accès à des sources de divertissement, de nourriture et de boissons ainsi qu'à un fauteuil confortable lorsqu'ils attendent. Si leur moral se dégrade, ils quitteront l'hôpital pour se faire soigner chez un concurrent.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Gérer le bonheur</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Cliquez sur &lt;style=\"AdvisorHighlight\"&gt;Embaucher&lt;/style&gt;, puis &lt;style=\"AdvisorHighlight\"&gt;Docteurs&lt;/style&gt;, et choisissez une personne à embaucher. Placez ensuite votre nouvelle recrue dans le Bureau de Généraliste.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Excellent. Maintenant nous allons avoir besoin d'un Docteur pour travailler au Bureau de Généraliste.\\n\\nEmbauchez un docteur sans attendre...</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Qui demande le docteur ?</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Continuez d'agrandir votre hôpital et de guérir des patients pour obtenir votre première étoile d'or...</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Défi de l'hôpital</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Augmentez le &lt;style=\"AdvisorHighlight\"&gt;niveau de l'hôpital&lt;/style&gt; en agrandissant l'hôpital avec davantage de salles et de personnel.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">En agrandissant l'hôpital avec davantage de salles et de personnel, le niveau de l'hôpital augmentera. Un hôpital plus grand attire davantage de patients.\\n\\nMais plus de patients signifie aussi des queues, et donc une attente plus longue. Il vaudrait mieux construire plusieurs exemplaires des salles les plus utilisées et embaucher davantage de personnel pour gérer les patients supplémentaires.\\n\\nFaites attention aux avertissements d'attente au-dessus des salles. Vous pouvez également passer la souris sur une salle pour mettre en surbrillance les patients en attente pour celle-ci.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Niveau de l'hôpital</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Bonne nouvelle, notre hôpital est désormais ouvert ! Les patients commencent à arriver. Après un passage à la Réception pour se présenter, ils seront ensuite envoyés à un Bureau de Généraliste pour être diagnostiqués.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Hôpital ouvert</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">Le Ministère de la Santé de Two Point County est toujours ravi de reconnaître le mérite des hôpitaux qui font leurs preuves. Si nous arrivons à satisfaire les besoins d'une zone en particulier, l'hôpital sera récompensé par une étoile.\\n\\nCes étoiles sont importantes pour notre organisation. Chaque étoile est associée à des récompenses, mais elles permettent également d'établir de nouveaux hôpitaux à travers Two Point County.\\n\\nContinuez à agrandir votre hôpital pour obtenir une étoile...</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Étoiles de l'hôpital</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Pivoter l'élément :&lt;/style&gt; Maintenez le bouton gauche de la souris et déplacez-la vers la gauche/droite. Vous pouvez également utiliser les touches {[Menu/InputActions/RotateItemClockwise]} et {[Menu/InputActions/RotateItemAntiClockwise]}.\\n&lt;style=\"AdvisorHighlight\"&gt;Placer l'élément :&lt;/style&gt; Cliquez sur le bouton gauche de la souris.\\n&lt;style=\"AdvisorHighlight\"&gt;Annuler l'élément :&lt;/style&gt; Cliquez sur le bouton droit de la souris.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Pivoter un élément : En cours de placement, maintenez le bouton gauche de la souris et déplacez-la vers la gauche/droite pour faire pivoter l'élément. Vous pouvez également utiliser les touches {[Menu/InputActions/RotateItemClockwise]} et {[Menu/InputActions/RotateItemAntiClockwise]}.\\n\\nPlacer un élément : Effectuez un clic sur le bouton gauche de la souris pour le placer.\\n\\nAnnuler un élément : Effectuez un clic sur le bouton droit de la souris pour vous en débarrasser. L'élément sera alors vendu.\\n\\nSoulever un élément : Placez la souris sur un élément et maintenez le bouton gauche. Ou cliquez dessus en déplaçant la souris rapidement.\\n\\nVendre un élément : Soulevez un élément puis cliquez sur le bouton droit de la souris. Ou placez la souris sur l'élément puis appuyez sur {[Menu/InputActions/DeleteItem]}.\\n\\nPlacement libre : Maintenez {[Menu/InputActions/DisableSnap]} pour déplacer et pivoter librement l'élément en main sans limitation de grille ou d'angle.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Commandes des objets</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">Afin de soulever un élément, placez la souris dessus et maintenez le bouton gauche ou cliquez dessus en déplaçant la souris.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Toilettes&lt;/style&gt; disponibles !</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Les Agents de maintenance videront les poubelles et déboucheront les toilettes lorsque nécessaire. Il vaut mieux ça que d'avoir à nettoyer les déchets et autres... substances directement sur le sol.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Les boissons et en-cas sont parfaits pour le moral, mais sans poubelle à proximité, les gens risquent de jeter leurs déchets au sol. Tant que nous y sommes, les patients comme le personnel ont tendance à devenir ronchon sans accès à des toilettes. Vous devriez commencer à investir dans de la porcelaine de qualité.\\n\\nLes Agents de maintenance aideront à : entretenir les stocks des distributeurs, nettoyer les déchets, vider les poubelles et déboucher les toilettes.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">Agent à tout faire</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">Maintenant que nous disposons de machines au prix élevé, nous devrions envisager de les entretenir. Les machines se détériorent à chaque utilisation et doivent être réparées de temps en temps. Si une machine devient trop usée, des incendies peuvent se déclencher. Les incendies sont en général... mauvais pour les affaires.\\n\\nEmbauchez un Agent de maintenance afin d'entretenir les machines. Et placez aussi quelques extincteurs dans l'hôpital tant qu'à faire. Mieux vaut prévenir que guérir, hein ?</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Agents de maintenance et entretien</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Les Agents de maintenance iront réparer les machines lorsque leur niveau de maintenance passe sous la barre des 50 %. Vous pouvez également demander à un Agent de maintenance de réparer une machine immédiatement depuis les options de celle-ci.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">En atteignant divers objectifs et en terminant des défis, notre organisation obtient des Kudosh. \\n\\n Nous pouvons ensuite les utiliser pour obtenir l'accès à de nouveaux éléments. Jetez un œil à la liste des éléments. Tout élément avec un cadenas peut être débloqué en utilisant des K. De plus, tout élément débloqué ainsi peut être acheté dans l'ensemble de nos hôpitaux.\\n\\n Réfléchissez bien avant de les utiliser !</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Kudosh</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Clinique Super-Lux&lt;/style&gt; débloquée !\\nUtilisez-la pour guérir les patients atteints de Tête d'ampoule.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Bravo, vous avez débloqué la Clinique Super-Lux. Elle contient des machines de pointe pour traiter les patients atteints de Tête d'ampoule.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">Clinique Super-Lux débloquée !</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">FLASH INFO : une nouvelle maladie s'est abattue sur la ville ! Lisez vos messages pour plus de détails.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">Une nouvelle maladie des plus étranges s'est abattue sur la ville... La Tête d'ampoule ! Nous allons avoir besoin de nouveaux équipements coûteux pour nous en occuper.\\n\\nContinuez à agrandir votre hôpital pour débloquer la salle de traitement. Nous aurons peut-être besoin également d'un autre Bureau de Généraliste et de quelques employés de plus pour ne pas être débordés.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">Flash info</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Déplacer la caméra :&lt;/style&gt; explorez un peu le bâtiment. Maintenez le bouton droit de la souris puis glissez ou placez le curseur sur les bords de l'écran. Vous pouvez également utiliser les touches {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">Commençons par les bases, vous souhaitez probablement visiter l'hôpital.\\n\\nPour déplacer la caméra :\\n- Maintenez le bouton droit de la souris et faites glisser le curseur\\n- Déplacez le curseur sur les bords de l'écran\\n- Vous pouvez utiliser les touches {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} et {[Menu/InputActions/CameraPanRight]}.\\n\\nVous pouvez également régler le zoom avec la molette de la souris et faire pivoter la caméra avec le bouton central.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Explorer l'hôpital</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">Si vous souhaitez retourner à la carte pour passer à un autre hôpital, cliquez simplement sur le &lt;style=\"AdvisorHighlight\"&gt;bouton carte&lt;/style&gt; en bas à gauche de l'écran.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">Vous avez débloqué la &lt;style=\"AdvisorHighlight\"&gt;Pharmacie&lt;/style&gt; ! Construisez une &lt;style=\"AdvisorHighlight\"&gt;Pharmacie&lt;/style&gt; et embauchez un &lt;style=\"AdvisorHighlight\"&gt;Infirmier&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">Nous avons diagnostiqué notre premier patient. Le Généraliste vous a envoyé un message, vous devriez aller le lire dans la liste en bas à droite.\\n\\nOn dirait que nous allons avoir besoin de construire une Pharmacie pour traiter le patient.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Messages</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">FLASH INFO : Blessés en approche ! Lisez vos messages pour plus de détails.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">Les habitants de Two Point County ont une obsession soudaine pour la traversée de la Manche à la nage. Nous risquons de voir débarquer sous peu des patients atteints de Douvricelle. Nous allons devoir débloquer une nouvelle salle de traitement.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">Flash info</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">Vos principaux objectifs apparaîtront toujours en haut à droite de l'écran. Passez la souris dessus pour plus de détails.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Construisez une &lt;style=\"AdvisorHighlight\"&gt;Pharmacie&lt;/style&gt; et embauchez un &lt;style=\"AdvisorHighlight\"&gt;Infirmier&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">Cliquez sur le bouton &lt;style=\"AdvisorHighlight\"&gt;Éléments&lt;/style&gt; puis choisissez &lt;style=\"AdvisorHighlight\"&gt;Réception&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Placer l'élément :&lt;/style&gt; Cliquez sur le bouton gauche de la souris.\\n&lt;style=\"AdvisorHighlight\"&gt;Pivoter l'élément :&lt;/style&gt; Maintenez le bouton gauche de la souris et déplacez-la vers la gauche/droite.\\n&lt;style=\"AdvisorHighlight\"&gt;Annuler l'élément :&lt;/style&gt; Cliquez sur le bouton droit de la souris.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">L'endroit le plus important de l'hôpital est la Réception. C'est là que les patients se présentent en arrivant à l'hôpital.\\n\\nConstruisons un Bureau de Réception près de l'entrée...</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Réception</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Cliquez sur &lt;style=\"AdvisorHighlight\"&gt;Embaucher&lt;/style&gt;, puis &lt;style=\"AdvisorHighlight\"&gt;Assistants&lt;/style&gt;. Choisissez un candidat puis cliquez sur le bouton &lt;style=\"AdvisorHighlight\"&gt;Embaucher&lt;/style&gt;. Placez ensuite le candidat près de la réception avec un clic gauche.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">Bien. Nous allons avoir besoin d'un Assistant pour s'occuper de la Réception.\\n\\nEmbauchez un Assistant...\\n\\nCliquez sur le bouton Embaucher et choisissez Assistants pour voir les candidats.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Réceptionniste</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">La réputation de l'hôpital s'améliore avec chaque patient guéri, mais à chaque échec de traitement elle diminue, d'autant plus si le patient meurt. Avoir une réputation élevée attirera davantage de patients et des candidats plus expérimentés.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Réputation de l'hôpital</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">En réalisant divers objectifs et défis, notre organisation obtient des &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Vous pouvez les utiliser pour débloquer des éléments à utiliser dans vos hôpitaux. Consultez la liste des éléments pour voir ceux que vous pouvez débloquer.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">En obtenant des étoiles pour nos hôpitaux, notre organisation a obtenu de nombreux &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Utilisez-les pour débloquer de nouveaux éléments pour nos hôpitaux.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Salle de repos&lt;/style&gt; disponible !</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">Votre personnel s'épuise en travaillant, et à terme une pause s'impose. Une Salle de repos aide le personnel à se relaxer et à retourner au travail en pleine forme. Les boissons et en-cas aident également à les mettre de bonne humeur.\\n\\nPlus une salle est grande et remplie d'éléments intéressants, plus elle est prestigieuse. Les personnes dans une salle prestigieuse voient leur bonheur augmenter en conséquence. Une belle Salle de repos aidera également le personnel à récupérer son énergie plus vite.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Énergie du personnel et pauses</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Pendant que nous diagnostiquons notre premier patient, vous devriez placer des bancs pour que les gens puissent s'asseoir pendant leur attente.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Salle commune&lt;/style&gt; débloquée ! Les Salles communes peuvent être utilisées pour diagnostiquer, mais elles servent également à traiter diverses maladies.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">Bienvenue à Two Point County !\\n\\nÊtes-vous prêt à construire votre premier hôpital et à guérir des patients ?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Hôpital de Two Point</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Zoom :&lt;/style&gt; Molette de la souris\\n&lt;style=\"AdvisorHighlight\"&gt;Pivoter :&lt;/style&gt; Bouton central de la souris puis déplacement gauche/droite\\n&lt;style=\"AdvisorHighlight\"&gt;Angle :&lt;/style&gt; Bouton central de la souris puis déplacement haut/bas\\n</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">Utilisez la molette de la souris pour zoomer et dézoomer.\\n\\nAfin de faire pivoter la caméra, maintenez le bouton central de la souris et déplacez-la vers la gauche/droite.\\n\\nAfin de changer l'angle de la caméra, maintenez le bouton central de la souris et déplacez-la vers le haut/bas.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Zoom et rotation</string>
  <string name="Levels/R2_FractureHospital_Description">Traitez un grand nombre de blessures plus ou moins graves dans ce cadre subalpin, le coin pêche, randonnée et chutes variées de Two Point County.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nVous faites un excellent travail pour ce qui est de remettre tous ces promeneurs sur pied. Je n'ai jamais été un grand fan des activités en plein air, en ce qui me concerne. Il faut acheter des terrains et construire dessus, le monde n'est pas fait pour se balader.\\n\\nContinuez votre œuvre médicale pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nVous continuez d'œuvrer pour la santé de ces mordus d'air frais. Oh, qu'ils sont idiots de croire que c'est ça qui guérit leur corps. Il suffit de discuter avec l'un d'eux pour voir tout de suite les dégâts cérébraux que la nature inflige à ces écolos... Mais je m'égare.\\n\\nContinuez votre œuvre médicale pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJe prends un plaisir certain à contempler votre victoire sur cette supposée \"mère\" nature.\\n\\nLes hôpitaux - 1 ; La nature - 0</string>
  <string name="Levels/R2_FractureHospital_Name">Tumble</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Bienvenue à Tumble. Cette petite ville attire les touristes qui viennent de tout Two Point County pour escalader Tumble Ridge et partir en randonnée aux chutes de Tumble Downs. Heureusement pour notre hôpital, l'endroit est à l'origine de centaines de fractures chaque année. Ka-ching !\\n\\nNous allons avoir besoin d'une Salle commune des fractures pour traiter ces blessures. Je recommande de construire une Salle commune et autres nécessités également. Et n'oubliez pas de garder tout le monde au chaud avec des radiateurs.\\n\\nTumble est connue pour son activité sismique, alors faites attention à toute alerte. Vous aurez besoin d'Agents de maintenance prêts à réparer les dégâts.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Hôpital de Tumble</string>
  <string name="Levels/R2_InjuriesHospital_Description">Occupez-vous de différentes blessures dans cette ville située au pied de la montagne. Oh, et empêchez aussi les personnes de geler sur place.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Underlook</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Bienvenue à Underlook. Cette petite ville à la base de la montagne abrite la station de ski d'Underlook. C'est une excellente attraction touristique et, heureusement pour notre hôpital, l'endroit est à l'origine de centaines de fractures chaque année. Ka-ching !\\n\\nLes températures sont extrêmement basses ici. Vous allez devoir installer beaucoup de radiateurs.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Hôpital d'Underlook</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">Pour lancer un projet de recherche, cliquez sur un poste de recherche ou placez un chercheur dans la salle. À l'écran de recherche, vous pouvez choisir le projet à lancer parmi la liste de ceux disponibles.\\n\\nUne fois un projet lancé, vous aurez besoin de Docteurs qualifiés en Recherche pour s'en occuper. Ils contribueront au projet petit à petit, leur efficacité dépendant de leur capacité de recherche.\\n\\nLes recherches sont partagées sur l'ensemble de l'organisation, tout comme les découvertes qui en résultent. Vous pouvez commencer un projet dans un hôpital et continuer à travailler dessus dans un autre.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Recherche</string>
  <string name="Levels/R2_ResearchHospital_Description">Abrite certains des plus grands esprits de Two Point County. Il y a quelques courants d'air, mais c'est l'endroit idéal pour développer de nouvelles technologies : Mitton University, hôpital universitaire et de recherche.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Bravo, vous avez terminé un projet de recherche ! Cette découverte peut être utilisée par toute l'organisation.\\n\\nLorsqu'un projet est terminé, les chercheurs iront s'occuper ailleurs à moins que vous ne relanciez un autre projet. Au fil de l'accumulation des découvertes et de nos voyages vers de nouvelles parties de la région, nos têtes pensantes proposeront de nouveaux domaines de recherche. Gardez les yeux ouverts pour l'arrivée de nouveaux projets !</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">Projet de recherche terminé !</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nC'est une bonne chose que votre organisation se soit lancée dans la recherche. Nos études préliminaires suggéraient, visiblement à tort, que vous n'étiez pas à la hauteur pour cette mission. Bien évidemment, le responsable de ces accusations totalement injustifiées va pouvoir pointer au chômage. Sauf si c'était moi...\\n\\nContinuez vos recherches pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nApparemment, vos recherches ont permis d'importantes avancées. Tant mieux pour vous.\\n\\nContinuez vos recherches pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nVous avez développé un institut de recherche de première classe, c'est une vraie aubaine pour l'université. Ils m'ont dit qu'ils vous étaient extrêmement reconnaissants. Je suppose que je devrais l'être, moi aussi. Hélas.</string>
  <string name="Levels/R2_ResearchHospital_Name">Mitton University</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">Bonne nouvelle ! La Mitton University a récompensé nos recherches par &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">Bonne nouvelle, le Ministère de la Santé de Two Point nous a fourni une licence de recherche ! Nos hôpitaux vont désormais pouvoir rechercher de nouvelles machines, améliorations et plus.\\n\\nAfin de lancer un projet de recherche, nous allons avoir besoin d'une salle de Recherche et d'un Docteur qualifié en Recherche.\\n\\nLes diagnostics et traitements de patients peuvent également contribuer à faire progresser la recherche. Les échantillons prélevés sur des fantômes peuvent également s'avérer... intéressants.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Licence de recherche</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">Bonne nouvelle ! La Mitton University a récompensé nos formations par &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">Le vice-chancelier de la Mitton University a été impressionné par nos progrès et nous avons été invités à établir l'hôpital universitaire et de recherche de la Mitton University. C'est une occasion en or pour nous, nous pouvons ouvrir un département de recherche et développer de nouvelles technologies !\\n\\nNous ne pourrons y recruter que des étudiants en médecine et en soins infirmiers, alors nous devrons les former. La Mitton University nous procurera des fonds pour chaque personne formée et chaque projet de recherche terminé.\\n\\nTout d'abord, nous devons cependant obtenir une licence de recherche. Le ministère nous en accordera une si nous arrivons à démontrer nos capacités techniques en établissant un hôpital doté de machines améliorées.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Mitton University</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">Pour lancer une campagne de marketing, cliquez sur la Table de marketing ou placez un Assistant qualifié en Marketing dans la salle.\\n\\nLes campagnes générales améliorent la réputation globale de l'hôpital.\\n\\nLes campagnes de recrutement attirent davantage de candidats à embaucher.\\n\\nLes campagnes sur les maladies attirent davantage de patients présentant certains symptômes et augmentent votre réputation pour ces types de maladies. Note : Débloquez des campagnes sur les maladies en découvrant les maladies de chaque zone.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Marketing</string>
  <string name="Levels/R2_WealthyHospital_Description">Un hôpital dans la ville huppée de Flemington.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nUne belle ville mérite un bel hôpital, vous ne croyez pas ? Bien sûr que oui, et c'est pour ça que vous avez tout de suite commencé cette tâche. La crème de la crème. Vos efforts dans le domaine du marketing ont été remarqués. Que cet hymne aux corporations vous apporte de nombreux malades pleins aux as !\\n\\nSi vous en avez assez de gagner de l'argent, je vous suggère d'aller vers l'est, là où sont les véritables toilettes de Two Point County.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nLa résidence Foxbridge est située dans la zone huppée de Flemington, tout comme une grande partie du clan Foxbridge. C'est un véritable plaisir d'entendre d'aussi bonnes choses de leur part sur votre établissement. Il n'y a rien de mieux que l'avis direct de clients, ou encore mieux, de riches propriétaires !\\n\\nContinuez de construire votre hôpital à Flemington pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nLes flemingtoniens sont des gens sophistiqués; et le fait que votre hôpital réponde à leurs attentes et s'intègre à notre ville la plus noble en dit long sur vous et votre organisation. J'espère que vous arriverez à répandre la civilité aussi bien que vous arrêtez les microbes.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">Bonne nouvelle, le Ministère de la Santé de Two Point nous a fourni une licence de marketing ! Nous allons pouvoir lancer des campagnes de marketing pour améliorer la réputation de l'hôpital et attirer ainsi plus de patients et de personnel.\\n\\nConstruisez une salle de Marketing et embauchez (ou formez) un Assistant qualifié en Marketing pour y lancer des campagnes de marketing.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Licence de marketing</string>
  <string name="Levels/R2_WealthyHospital_Name">Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Bienvenue à Flemington, une ville richissime où les gens ont plus d'argent que de bon sens. Je pense que nous pourrions faire une véritable tuerie là-bas (pardonnez l'expression) si nous obtenions une licence de marketing.\\n\\nNous pouvons lancer des campagnes de marketing pour améliorer notre réputation, attirer davantage de patients et recruter de meilleurs candidats.\\n\\nJe suggère que nous concentrions nos recherches et nos campagnes marketing sur une maladie qui fait des ravages dans la région depuis longtemps : le Magnétisme animal.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Hôpital de Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Bienvenue à Flemington, une ville richissime où les gens ont plus d'argent que de bon sens. Je pense que nous pourrions faire une véritable tuerie là-bas (pardonnez l'expression) si nous utilisons un de nos nouveaux départements : le Marketing.\\n\\nNous pouvons lancer des campagnes de marketing pour améliorer notre réputation, attirer davantage de patients et recruter de meilleurs candidats. Nous devrons construire une salle de Marketing et embaucher un assistant qualifié en Marketing pour y travailler.\\n\\nJe suggère que nous concentrions nos recherches et nos campagnes marketing sur une maladie qui fait des ravages dans la région depuis longtemps : le Magnétisme animal.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Flemington</string>
  <string name="Levels/R3_AbandonedHospital_Description">Un hôpital abandonné près de la centrale électrique.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nEn vérité, nous avions peur que rien ne puisse survivre sur ce terrain, mais apprendre que vous êtes toujours en vie et que vous arrivez en plus à soigner des gens, c'est réellement la cerise sur le pompon.\\n\\nContinuez de jouer avec le feu pour obtenir de plus amples récompenses ou fuyez cet endroit pour étendre votre organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nJ'ai entendu dire que votre Frakenhôpital s'agrandit, et je vous demande de garder ça sous contrôle. De plus, vous devriez surveiller la stabilité du sol de temps en temps, car il y a eu des... faiblesses par le passé. Bon courage.\\n\\nContinuez de jouer avec le feu pour obtenir de plus amples récompenses ou fuyez cet endroit pour étendre votre organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nVous avez réussi à dompter cette monstruosité, à vous servir de sa puissance pour arriver à vos fins... Un grand bravo s'impose. Je dois également ajouter que vous êtes bien plus supportable que les terrifiantes personnes de chez Bungle.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Melt Downs</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">La centrale de Melt Downs semble avoir quelques \"problèmes techniques\". Bungle Technologies, les propriétaires de la centrale, ont adressé un communiqué pour informer la population que tout allait bien et qu'il n'y avait pas besoin de paniquer. Le jour même, ils ont évacué cet hôpital à proximité. Apparemment, une expérience de leur département recherche s'est mal déroulée. Le maire Windsock nous a demandé de prendre le relais. Nous avons trouvé des documents éparpillés un peu partout, nous pourrions peut-être continuer leurs recherches ?\\n\\nOn dirait que l'endroit a besoin d'un petit nettoyage avant. De plus, des rumeurs circulent sur d'étranges patients dans la région. Hum, bonne chance !</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Hôpital de Melt Downs</string>
  <string name="Levels/R3_PublicHospital_Description">Aidez la Santé Publique de Two Point County avec un hôpital public.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">Je suis dans l'obligation de vous informer que le Ministère de la Santé de Two Point County a attribué 1 étoile à cet hôpital.\\n\\nNous avons lancé une enquête pour découvrir comment cela est possible, mais quoi qu'il en soit, continuez comme ça.\\n\\nArrêtez-vous tant que tout va bien et partez sous le climat plus plaisant du sud ou restez ici si vous êtes vraiment imbécile à ce point.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">Je suis dans l'obligation de vous informer que le Ministère de la Santé de Two Point County a attribué 2 étoiles à cet hôpital.\\n\\nVous avez clairement fait vos preuves dans ce secteur, vous devriez vraiment partir vers de nouveaux horizons plus adaptés à votre talent.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">Statut, 3 étoiles.\\n\\nFélicitations. \\n\\nAllez voir ailleurs.</string>
  <string name="Levels/R3_PublicHospital_Name">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">Le ministre de la Santé, Tarquin Foxbridge, a demandé notre aide. La Santé Publique de Two Point County, la SPTPC, a du mal à s'en sortir. L'hôpital de Duckworth, un des derniers hôpitaux publics, a perdu son directeur. Lord Foxbridge nous a proposé de l'aider à faire tourner cet hôpital public. Ça pourrait nous être utile. Clin d'œil, clin d'œil.\\n\\nSi nous arrivons à atteindre les quotas du Ministère, nous recevrons une partie du budget Santé de Two Point County, mais les diagnostics, traitements et ventes ne nous rapporteront rien. Ça pourrait être intéressant...</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_TeachingHospital_Description">Un hôpital universitaire qui se concentre sur la chirurgie.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à cet hôpital. \\n\\nAh, Smogley. J'oublie toujours cette bonne vieille ville de Smogley. Je ne vous remercie pas de m'avoir rappelé son existence. Tous mes compliments pour le développement de vos activités chirurgicales, bien que cela reste une discipline assez commune. Si vous voulez continuer à fouiller dans les gens, pensez au moins à vous laver les mains. \\n\\nContinuez de trifouiller dans des entrailles pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nLe développement de votre hôpital continue d'être la chose la plus intéressante à Smogley depuis l'éclaircie qui a permis temporairement aux habitants de découvrir l'existence du soleil. J'imagine qu'ils préparent déjà une statue primitive à votre effigie réalisée avec de la boue et des brindilles.\\n\\nContinuez de trifouiller dans des entrailles pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nSmogley, comme nous le savons, est un endroit horrible qui a bien besoin d'un site important pour alerter les cartographes de son existence. Votre excellent hôpital pourrait bien être ce site. Les gens pourraient faire des kilomètres pour venir le voir. S'ils s'avèrent capables de voir à travers l'épais brouillard qui remplace l'air à Smogley, bien sûr.</string>
  <string name="Levels/R3_TeachingHospital_Name">Smogley</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Bienvenue à Smogley. Le maire souhaite aider à développer cette zone à la lisière de la ville. Actuellement, cela signifie que deux choses arrivent en grande quantité : la pollution et les patients ayant besoin d'une opération de chirurgie.\\n\\nJe recommande la construction d'un hôpital universitaire pour former des chirurgiens. Toute opération de Chirurgie demande un docteur qualifié dans ce domaine, mais de grosses sommes sont à la clé.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Hôpital de Smogley</string>
  <string name="Levels/R4_DisasterHospital_Description">La station de Sweaty Palms est une superbe destination pour les vacances... si vous ne craignez pas les tremblements de terre réguliers et autres catastrophes naturelles.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe me souviens des vacances forcées sur les plages de Sweaty Palms durant mon enfance. J'ai toujours détesté le soleil omniprésent et la menace constante de coulées de lave. Je suis en revanche ravi de voir que vous gérez la situation, la chaleur et la menace de catastrophes naturelles bien mieux que moi dans ma jeunesse.\\n\\nContinuez de transpirer pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nIl est clair que l'attrait de \"la plage\" ne fait pas le poids face à votre dévotion. Je me dois d'applaudir ce magnifique exemple de priorités bien choisies.\\n\\nContinuez de transpirer pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nCela me fait chaud au cœur de voir que l'environnement ne peut rien face à la puissance de l'administration. Je suis certain que vous deviendrez rapidement le héros des bureaucrates de tous les horizons.</string>
  <string name="Levels/R4_DisasterHospital_Name">Sweaty Palms</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Bienvenue à la station de Sweaty Palms, une magnifique destination pour les vacances. Malheureusement, tremblements de terre, activité volcanique et autres catastrophes naturelles sont monnaie courante. D'ailleurs, les catastrophes ne sont pas uniquement naturelles, la faute à la Fondation Orbe si on en croit les complotistes.\\n\\nJe vous recommande d'embaucher quelques Agents de maintenance pour maintenir les machines en état et nettoyer les débris. Les explosions ruinent un peu l'ambiance, enfin d'après mon expérience. Oh, et installer l'air conditionné serait agréable, on cuit ici.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Hôpital de Sweaty Palms</string>
  <string name="Levels/R4_EpidemicHospital_Description">Cette ville est complètement gorgée de maladies contagieuses. En dehors de ça, c'est un coin charmant.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à cet hôpital.\\n\\nLes microbes sont peut-être minuscules, mais réussir à les contenir malgré leur multitude est un exploit des plus imposants, et nous ne connaissons aucune ville qui les contienne mieux que Blighton. C'est une victoire importante contre les petits organismes qui vient d'être remportée.\\n\\nContinuez le combat ou partez pour une autre ville au cœur de Two Point County. La métropole vous attend. Allez-vous répondre à son appel ? Vous savez, je crois que je commence à apprécier de suivre votre carrière. Comme c'est étrange.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nCe fut une belle surprise de recevoir des rapports de Blighton qu'il ne faille pas détruire pour des raisons légales. Je vous remercie pour ça.\\n\\nContinuez d'affronter l'infiniment petit pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nC'est incroyable, nous sommes encore en train de vérifier mais nos rapports récents indiquent que votre hôpital aurait fait de Blighton un endroit agréable. C'est une nouvelle renversante, bien qu'un peu perturbante.</string>
  <string name="Levels/R4_EpidemicHospital_Name">Blighton</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Bienvenue à Blighton. Il fait chaud, tout colle et toutes sortes de maladies contagieuses se baladent dans le coin.\\n\\nGardez un œil sur les niveaux d'hygiène et préparez les vaccins !</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Hôpital de Blighton</string>
  <string name="Levels/R4_TouristHospital_Description">Les touristes aiment apporter toutes sortes de maladies dans cette belle ville ensoleillée.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nLe tourisme en soi est similaire à une maladie, mais il est également vital pour Two Point County. Et pour que le tourisme explose, il faut que les touristes survivent. Maintenant que c'est enfin le cas, ils vont pouvoir retourner chez eux pour parler d'ici à leurs amis... qui viendront dépenser leur argent à leur tour.\\n\\nContinuez de travailler votre hospitalité pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nVous avez continué à surveiller le point d'entrée de la plupart des maladies de Two Point County. Les gens dans lesquels elles habitent aiment se relaxer devant un bon spectacle, alors n'hésitez pas à leur en donner pour leur argent.\\n\\nContinuez de travailler votre hospitalité pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJamais notre principale destination touristique n'a été aussi bien couverte médicalement. Nos visiteurs sont très heureux et en excellente santé, ce qui leur permet de dépenser beaucoup d'argent. Votre hôpital est devenu un lieu très populaire. Bravo !</string>
  <string name="Levels/R4_TouristHospital_Name">Grockle Bay</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Bienvenue à Grockle Bay. Il s'agit d'un lieu hautement touristique. Préparez-vous à être inondé de vacanciers couverts de germes incapables de tenir la chaleur du sud.\\n\\nJe recommande d'investir dans un système d'air conditionné aussi vite que possible.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Hôpital de Grockle Bay</string>
  <string name="Levels/R5_FailingHospital_Description">Reprenez cet hôpital en déficit situé dans le centre-ville et remettez-le sur les rails.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nLes dettes de cet hôpital pèsent depuis longtemps sur mes épaules. Je suis navré d'avouer que mon repos en a même pâti à une période. Je suis plusieurs fois passé à deux doigts de le fermer, mais maintenant que vous avez redressé la barre, je n'ai plus à me soucier de cette paperasse. Un grand merci, maestro.\\n\\nContinuez de restaurer l'hôpital pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nLorsque je parlais de l'état de l'hôpital de Rotting Hill à mes supérieurs par le passé, je préservais leur moral, et mon travail, en affirmant que tout allait bien. Vous m'avez rendu un fier service en me permettant désormais de leur parler sans compromettre mon intégrité.\\n\\nContinuez de restaurer l'hôpital pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nQui aurait cru, lorsque vous avez repris cet hôpital, que nous assisterions à un exemple d'ascension fulgurante. Je serais presque malade d'une telle réussite.</string>
  <string name="Levels/R5_FailingHospital_Name">Rotting Hill</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">L'hôpital de Rotting Hill est au bord du gouffre depuis un moment, en raison principalement des pratiques commerciales agressives de Jumbo MegaCorp. Il n'y a plus d'argent, la réputation est au plus bas et il y a comme une odeur de chou dans les couloirs. Le maire Windsock et le Ministère de la Santé ont décidé de transférer la direction de cet hôpital du Service de Santé Publique de Two Point County à notre organisation.\\n\\nNous aurons besoin de prendre un emprunt si nous voulons remettre cet endroit sur pieds !</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Hôpital de Rotting Hill</string>
  <string name="Levels/R5_FinalHospital_Description">Construisez un hôpital en plein cœur de la ville. Préparez-vous au pire. Bonne chance !</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nVotre organisation est devenue un véritable modèle pour la Santé de Two Point County. Vous avez surpassé toute compétition, laissant leurs rêves et leurs espoirs mourir, éparpillés en lambeaux. Une pensée réjouissante, n'est-il pas ?\\n\\nContinuez d'aider la zone la plus agitée de Two Point County pour pérenniser vos efforts.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nJe pense que nous sommes tous deux d'accord pour affirmer que mes conseils sont la seule et unique raison vous ayant permis de pallier vos qualités douteuses. Mais où sont mes acclamations, ma célébrité tant attendue, ma lettre de félicitations ?\\nJe vous conjure de réfléchir à cette injustice au lieu de fêter comme il se doit votre réussite.\\n\\nContinuez d'aider la zone la plus agitée de Two Point County pour pérenniser vos efforts.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nLes médias ont commencé à parler avec inquiétude de la surpopulation. Il n'y a clairement pas de plus grand compliment pour un gérant d'hôpital.\\n\\nVotre nom retentira dans les couloirs du Ministère pendant des générations, interrompant les silences trop courts tout en nous rappelant le vrai potentiel de Two Point County. J'arriverai peut-être même à m'en rappeler un jour...</string>
  <string name="Levels/R5_FinalHospital_Name">Croquembouche</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Bienvenue au cœur de la ville. Vous y voilà, c'est votre plus grand défi à ce jour. Des milliers de personnes passent à Croquembouche chaque jour. La moitié au moins de ces personnes sont malades. On peut voir la tour Jumbo MegaCorporation au loin. Mais l'emprise de Jumbo MegaCorp sur le monde médical a trop duré. Si nous arrivons à construire un hôpital qui fonctionne bien, notre position en tant qu'organisation parmi les plus grandes du pays sera confirmée.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Hôpital de Croquembouche</string>
  <string name="Levels/R5_HighTechHospital_Description">Construisez un hôpital à la pointe du progrès pour aider à guérir les nombreuses maladies qui ravagent la ville.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe ne comprends peut-être pas tous ces nouveaux gadgets, mais je suis ravi de voir que vous les utilisez habilement.\\n\\nContinuez de moderniser Two Point County pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nBien que je sois ravi d'apprendre que vous propulsez la santé de Two Point County vers l'avenir, je vous conseille de faire attention à vos associés mécaniques pour éviter qu'ils ne prennent le pouvoir et provoquent la fin du monde. Quoi qu'il en soit, excellent travail.\\n\\nContinuez de moderniser Two Point County pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nOn me dit souvent que le futur dépend de l'automatisation massive des tâches, et bien que je sois d'un avis différent dans l'intimité, je suis conscient de l'intérêt politique qu'il y a à soutenir publiquement cette cause maladroite. Je refuse qu'on pense que je suis vieux jeu. Et puis, personne n'aime ceux qui crient haro sur le baudet.</string>
  <string name="Levels/R5_HighTechHospital_Name">Pelican Wharf</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Bienvenue à Pelican Wharf. Ce nid de technologie déborde d'activité... et de maladies difficiles à guérir. C'est un excellent endroit pour établir un nouvel hôpital, mais nous aurons besoin de machines puissantes si nous voulons nous faire une place ici.\\n\\nJe vous recommande de vous concentrer sur la recherche et d'améliorer vos machines autant que possible.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Hôpital de Pelican Wharf</string>
  <string name="Levels/Remix/Intro_Letter">J'aimerais que vous utilisiez R.E.M.I. X, aussi appelé Rendus d'Environnements Médicaux Intrigants... X. C'est un logiciel capable de simuler la gestion d'un hôpital (je sais, c'est dur de croire que quelque chose comme ça existe). On s'en servira pour la formation des futurs administrateurs du comté, afin qu'ils puissent s'entraîner dans un environnement où la vie des patients n'est pas en danger. Mais notre logiciel n'est pas encore tout à fait au point. Il faudrait des analyses d'hôpitaux existants pour les intégrer dans nos scénarios hospitaliers hypothétiques. Bien sûr, nous devons aussi tester ces scénarios, de préférence par quelqu'un ayant déjà de l'expérience dans le domaine.\\n\\nJe pense que je me suis fait comprendre... Testez notre logiciel. Ce serait vraiment cool... Merci !</string>
  <string name="Levels/Remix/Letter_LevelComplete">Niveau terminé</string>
  <string name="Levels/Remix/Letter_Rank">Rang</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">Sophie Nova\\nPDG, Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Lancez R.E.M.I. X et soignez des tonnes de patients dans ce Hogsport artificiel.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Obtenez des terrains en réussissant des défis. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">Les terrains de ce niveau peuvent être débloqués en réussissant les défis.\\nEn terminant les défis, vous débloquerez les terrains et une étoile.\\n\\nHein ? Très bien, si c'est si simple que ça, alors bougez-vous et occupez-vous-en. Mince alors.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">Libérez les terrains</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Profit du développement de carrière (pas le vôtre).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">R.E.M.I. X a généré une nouvelle &lt;style=\"AdvisorHighlight\"&gt;quête secondaire&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Défi en approche</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">Vous n'avez pas réussi la quête secondaire. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">Vous avez réussi la quête secondaire. Félicitations.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">R.E.M.I. X a généré une nouvelle quête secondaire.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Quête secondaire</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">Mince, vous avez reçu une pénalité pour avoir raté une quête secondaire.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">Bien joué ! Vous avez été récompensé pour avoir réussi une quête secondaire.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Quête secondaire : résultats </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">Bonus de formation !\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">Dans ce scénario, R.E.M.I. X a lourdement réduit vos sources de revenus habituels, comme les diagnostics et les traitements.\\n\\nMais ne vous inquiétez pas (je perçois votre inquiétude, bizarre, non ?) parce que vous recevrez de belles récompenses en terminant les défis, aussi appelés \"quêtes secondaires », liés au développement et à la formation du personnel.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Réel… ou pas</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">Dans ce \"niveau\", vous vous occuperez du traitement des patients vague par vague, dans une reproduction numérique d'Hogsport. L'objectif de R.E.M.I. X est de remplir des objectifs pour obtenir des étoiles. Ces étoiles n'ont aucun sens particulier, ce n'est pas comme si elles étaient reconnues par le Ministère de la Santé de Two Point. Elles représentent juste votre progression, et sont un élément classique des jeux vidéo. Franchement, maintenant que je vous en ai parlé, ça ne vous donne pas envie d'en gagner une ?\\n\\nOn pourrait arguer que ce n'est pas de très bon goût de développer un logiciel ludique pour gérer des hôpitaux, mais... bon heu, voilà quoi. Si vous avez un problème avec ça, contactez Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">R.E.M.I. X</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Construisez des défenses colossales pour faire face à la horde de fractures et de blessures.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">Pouvez-vous imaginer un hôpital au personnel débutant qui doit être préparé à une énorme vague de patients ? Ne vous en faites pas, pas besoin de l'imaginer, c'est la réalité !\\n\\nR.E.M.I. X vous donne un peu de temps pour vous préparer à l'arrivée des patients et couvre presque tous vos frais de fonctionnement, alors formez votre personnel, construisez vos installations et n'oubliez pas ce qu'on dit des fractures...\\nMême si ce n'est pas cassé, il faut le soigner... </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Pensez à votre santé... avant de penser aux autres</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Utilisez l'apprentissage par les livres pour étendre le campus hospitalo-universitaire.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">L'école de médecine de Mitton met deux choses en avant.\\nPas les traitements et les diagnostics, mais les formations et les recherches !\\n\\nDémontrez votre savoir-faire dans ces deux domaines pour recevoir les honneurs, débloquer tous les bâtiments de l'université et obtenir cette fameuse étoile numérique si convoitée.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">Projet scolaire.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Testez les limites du marketing médical.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">R.E.M.I. X a généré une nouvelle &lt;style=\"AdvisorHighlight\"&gt;quête secondaire à durée limitée&lt;/style&gt;.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">R.E.M.I. X a généré une nouvelle quête secondaire à durée limitée.\\n\\nN'oubliez pas, vous pouvez lancer des campagnes marketing pour attirer des patients atteints d'une maladie spécifique dans votre hôpital.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Quête secondaire à durée limitée</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Guérissez un certain nombre de patients atteints de maladies spécifiques, et dans la limite du temps imparti, pour terminer les quêtes secondaires à durée limitée et recevoir une énorme récompense en argent\\n\\nAttention cependant à ne pas perdre trop de temps en guérissant nonchalamment tous les patients qui passent. Utilisez plutôt la magie du marketing pour attirer des patients atteints d'une maladie spécifique dans votre hôpital. Commencez en lançant une campagne Pharmacie en salle de Marketing.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">Attirer et soigner à l'ancienne</string>
  <string name="Levels/Sandbox_AvailableAt">Mode Bac à sable débloqué après avoir obtenu 1 étoile à Flottering</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">Le plan proposé est une approche en plusieurs points, notamment : semer des biscuits pour chiens et laisser des odeurs étranges qui mènent jusqu'à l'hôpital, lancer une campagne marketing destinée à aider les familles à repérer les symptômes et une distribution de balles de tennis avec le nom de l'hôpital dans les parcs des environs.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Campagne Aboiements intensifs</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Des moines de la région sont contactés pour répandre la nouvelle de votre hôpital depuis tous les clochers disponibles. Une attention toute particulière est donnée aux bâtiments en ruine, aux forêts terrifiantes et aux boutiques de vidéos d'occasion.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Campagne Folie monstre</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">Du popcorn et des boissons au nom de l'hôpital sont envoyés aux cinémas locaux pour réduire les effets des films d'action aux gratte-ciel géants et les comédies romantiques aux appartements impeccables.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Campagne Métropolisme</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">Nous pensons que les personnes atteintes de Tordballe passent beaucoup de temps sur le tapis en raison de leur tendance à s'effondrer sous le poids de leur tête. Ciblez-les en louant des zones publicitaires proches du sol qui s'avèrent de surcroît plus économiques.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Campagne Tordballe</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Réalisez une publicité audio avec la voix de B. F. Yéti pour parler du Regard-livide et de ses symptômes.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Campagne Regard-livide</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Payez le Two Point Squabbler pour qu'il laisse quelques mots placés subtilement, suggérant que l'hôpital contient un donjon rempli de reliques, protégé par un golem qui parle en vers, ainsi que des dizaines de pièges.</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Campagne Mougeotte</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Campagne Absence d'humanité</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">Campagne visant à informer les autres planètes et les extraterrestres qu'il n'a jamais été aussi simple d'intégrer Two Point County. Parmi les médiums utilisés : signaux de fumée, notes chimiques dans les réserves d'eau et hurlements mélodiques.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Campagne Absence d'humanité</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">En partenariat avec les boîtes postales galactiques afin que les voyageurs malades sachent vers qui se tourner lorsqu'ils se font déballer.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Campagne Cartonite</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Envoi de messages cryptés dans la zone du Refuge de Pebberley Frog pour proposer notre service aux extraterrestres amphibiens piégés.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Campagne Crapote</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Financez la mise en place de tentations conçues spécifiquement pour attirer dans votre hôpital les malades atteints tout en leur apprenant une bonne leçon sur l'honnêteté et la menuiserie.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Campagne Vers de bois</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Payez des fermiers pour graver des messages ciblés dans les citrouilles et autres cucurbitacées de leurs potagers.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Campagne Épouvanpaille</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">Une approche tout en finesse en deux étapes. Étape 1 : placer un message crypté dans le code des services et logiciels les plus utilisés de Two Point County. Étape 2 : en parler sur des forums. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Campagne Mise à nuit</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Louez ces personnages gonflables agités pour faire la promotion de vos traitements à base de plantes aromatiques auprès des centres de jardinage locaux.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Campagne Plantes aromatiques</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Des posters sur la maladie seront attachés à des cerfs-volants et des drapeaux pour attirer l'attention des malades embourbés de Two Point County. Des annonces seront également lancées sur les haut-parleurs de la ville, à la radio, et sur les CD de musique. Ces malades sont très à l'écoute... </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Campagne de Bourbier</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Cible les communautés de casse-cous en imprimant de petites publicités à placer à l'intérieur des casques de moto et de grosses publicités à placer au sol, pour ceux qui sauteraient depuis (ou par-dessus) un avion.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Campagne de Cascadisme</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Paie pour l'ajout d'informations sur les maladies dans les petites brochures en papier qui accompagnent les jouets, car tout le monde lit les manuels en détail, c'est bien connu. Paie également pour l'affichage d'images d'explosions sur des panneaux publicitaires avec des mots comme \"Katchoum\" pour attirer les personnes qui combattent les maladies.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Campagne de Plastique militaire</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Attirez une nuée de patients atteints d'Esprit de ruche à votre hôpital en usant d'abeilles aux déplacements les plus informatifs.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Campagne Esprit de ruche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Placez des brochures à flanc de montagne, informant de vos installations de traitement des Petits souskis. La prochaine fois que les patients seront victimes d'une avalanche, ils sauront où se diriger.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Campagne Petits souskis</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Attirez les patients atteints d'Avis de tempête grâce à une série de brochures imperméables cachées dans des flaques judicieusement placées.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Campagne Avis de tempête</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Payez des moniteurs d'auto-école afin qu'ils poussent leurs élèves vers une carrière médicale.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Campagne Conduite</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">De la publicité peinte en énormes lettres à travers la région afin qu'elle soit lisible à 9 000 mètres d'altitude.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Campagne Pilotage</string>
  <string name="Marketing/General_L_Desc">Donne un gros coup de pouce à notre réputation grâce à une énorme campagne télé avec le célèbre acteur Roderick Coussin.</string>
  <string name="Marketing/General_L_Name">Campagne à grande échelle</string>
  <string name="Marketing/General_M_Desc">Améliore notre réputation en affichant à travers Two Point County une série de posters valorisant les hôpitaux.</string>
  <string name="Marketing/General_M_Name">Campagne à moyenne échelle</string>
  <string name="Marketing/General_S_Desc">Donne un petit coup de pouce à notre réputation en publiant une petite annonce dans Two Point Squabbler, le journal local.</string>
  <string name="Marketing/General_S_Name">Campagne à petite échelle</string>
  <string name="Marketing/Illness_8Bit_Desc">Une campagne visant à se moquer des personnes pixellisées. Qui aime bien, châtie bien. Vous faites ça pour eux.</string>
  <string name="Marketing/Illness_8Bit_Name">Campagne Pixellite</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">Utilise un sifflet à ultrasons surpuissant pour attirer les bêtes et les personnes attachées.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Campagne Magnétisme animal</string>
  <string name="Marketing/Illness_Clown_Desc">Des petites tasses de café sont déposées autour de l'hôpital afin d'attirer les clowns dans un rayon de cinq kilomètres. Elles représentent peu de danger et c'est une minorité des clowns qui finit par s'y dissoudre en plongeant dedans.</string>
  <string name="Marketing/Illness_Clown_Name">Campagne Georgeclownite</string>
  <string name="Marketing/Illness_Cubism_Desc">Une brochure artistique est envoyée aux galeries d'art de Two Point County pour attirer les gens souffrant de Cubisme.</string>
  <string name="Marketing/Illness_Cubism_Name">Campagne Cubisme</string>
  <string name="Marketing/Illness_ElectricShock_Desc">Crée une publicité pour magazine destinée à attirer les personnes qui électrocutent leurs animaux et êtres chers à chaque fois qu'ils éternuent.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Campagne Horreur électrique</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">Une campagne publicitaire pour la télé, insérée pendant les pauses d'un drame médical populaire parlant de médecins qui se découvrent de nouveaux penchants.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Campagne Nuances de gris</string>
  <string name="Marketing/Illness_LightHeaded_Desc">Une campagne d'affichage montrant de grosses mites, semblant attirer les personnes atteintes de Tête d'ampoule pour une raison qui nous échappe. Bizarre.</string>
  <string name="Marketing/Illness_LightHeaded_Name">Campagne Tête d'ampoule</string>
  <string name="Marketing/Illness_Mummy_Desc">Des reliques anciennes sont disposées autour de l'hôpital afin d'attirer les momies de passage.</string>
  <string name="Marketing/Illness_Mummy_Name">Campagne Momification précoce</string>
  <string name="Marketing/Illness_Pandemic_Desc">Un court documentaire est tourné à propos des souffrances endurées par ceux qui subissent l'assaut d'ustensiles de cuisine.</string>
  <string name="Marketing/Illness_Pandemic_Name">Campagne Marmitête</string>
  <string name="Marketing/Illness_QueenComplex_Desc">Du rock est joué à plein volume autour de l'hôpital, attirant toute personne se prenant pour une rock star.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Campagne Reine des stars</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Engage une troupe théâtrale locale pour jouer une pièce éducative sur l'ADN afin d'attirer les patients souffrant de maladies génétiques.</string>
  <string name="Marketing/Illness_Room_DNA_Name">Campagne ADN</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">Des publicités sont postées aux lieux les plus dangereux de Two Point County.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Campagne Fracture</string>
  <string name="Marketing/Illness_Room_Injection_Desc">Une campagne sur les aiguilles, les gens adorent les piqûres après tout.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Campagne Injection</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Lance une campagne d'information sur les nouveaux médicaments de notre hôpital. Cela devrait attirer des patients à notre Pharmacie.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Campagne Pharmacie</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">Paye la station Two Point Radio afin qu'elle passe sur sa fréquence une publicité intraçable, mais efficace pendant que tout le monde dort. Cela devrait attirer des patients en Psychiatrie.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Campagne Psychiatrie</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">Campagne visant à attirer davantage de patients en Chirurgie par l'affichage de posters sur les nombreux avantages du prélèvement d'organes.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Campagne Chirurgie</string>
  <string name="Marketing/Illness_Room_Ward_Desc">Lance une rumeur sur le confort incroyable des lits de notre Salle commune. Cela devrait augmenter le nombre de patients en Salle commune.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Campagne Salle commune</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Attire les patients atteints de Tête de tortue grâce à une vidéo informative sur le fonctionnement de notre Turbo ventouse brevetée.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Campagne Tête de tortue</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Organisez un faux concours de poésie pour obtenir des candidatures d'Assistants.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Campagne Assistants</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Payez nos docteurs pour qu'ils vantent les mérites de notre hôpital à leurs amis et collègues du milieu.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Campagne Docteurs</string>
  <string name="Marketing/Recruitment_Janitors_Desc">Une campagne de recrutement pour attirer des joueurs de curling au poste d'Agents de maintenance.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Campagne Agents de maintenance</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Achetez une page dans le Two Point Squabbler pour parler de nos opportunités d'emploi pour les infirmiers.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Campagne Infirmiers</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Envoyez une lettre d'information aux plus grandes serres de Two Point County pour attirer des généticiens. Les plantes ne peuvent pas être si différentes des gens.</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Campagne Généticiens</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Faites un don à l'initiative \"Paranormal Proactivity\" d'Harrison Wolff afin qu'il nous envoie quelques chasseurs de fantômes de sa connaissance.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Campagne Chasseurs de fantômes</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">Nous devrions pouvoir impressionner quelques marketeurs grâce à l'utilisation nuancée de techniques avancées dans le domaine. Louez un dirigeable publicitaire, ça devrait faire l'affaire.</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Campagne Marketeurs</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Placez une publicité dans Les Rouages du Métier, le plus grand magazine d'ingénierie de Two Point County, pour attirer des mécaniciens expérimentés.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Campagne Mécaniciens</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">Une campagne publicitaire subliminale devrait convaincre les psychiatres de venir travailler contre leur gré dans notre hôpital.</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Campagne Psychiatres</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">Placez une publicité dans la lettre d'information du \"Groupe de soutien aux ex-employés de Bungle Tech\" pour voir si certains de leurs radiologues cherchent un emploi.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Campagne Radiologues</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">Une campagne de recrutement destinée à attirer des scientifiques fous aimant la recherche.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Campagne Chercheurs</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">Placez des posters chez les bouchers et traiteurs de Two Point County pour attirer des chirurgiens désœuvrés.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Campagne Chirurgiens</string>
  <string name="Menu/BuildRoom_Cancel">Annuler la salle</string>
  <string name="Menu/BuildRoom_CancelMessage">Souhaitez-vous interrompre la modification de cette salle ?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Réparer les éléments non valides</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Taille minimale de la salle ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">Placer : {[ITEM]}</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">Niveau {[Level]}</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Trop cher pour vous</string>
  <string name="Menu/CareerStats/Balance_CS">Solde</string>
  <string name="Menu/CareerStats/CureRate_CS">Taux de guérison</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Guérisons par an</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Valeur de fondation</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Niveau de l'hôpital</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Valeur de l'hôpital</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Kudosh obtenus</string>
  <string name="Menu/CareerStats/Reputation_CS">Réputation</string>
  <string name="Menu/CareerStats/SharePrice_CS">Prix des parts</string>
  <string name="Menu/CareerStats/StaffCount_CS">Décompte du personnel</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Moral du personnel</string>
  <string name="Menu/CareerStats/Stars_CS">Étoiles</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Revenu annuel</string>
  <string name="Menu/CashFlow/Expenses_CS">Dépenses</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Revenus des derniers mois</string>
  <string name="Menu/CashFlow/Revenue_CS">Revenu</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Acheter une machine à énergie verte</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Machine à énergie verte</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Disponible</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">En panne</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">En déploiement</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">Urgence inatteignable</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">En réparation</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">Arrivée sur site</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Sur le retour</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">Heure d'arrivée</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]} m</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]} s</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Les modifications sont appliquées dès le retour de l'ambulance à votre hôpital.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Assigner</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Déployer</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Réassigner</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} km</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} jours</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Assigner des ambulances</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Accessible uniquement par voie aérienne</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">Légende des urgences</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Urgence majeure</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Les urgences majeures sont de forte gravité et touchent beaucoup de personnes. Vous avez également une idée des blessures et maladies à traiter principalement.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Urgence mineure</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Les urgences mineures sont de faible gravité et touchent peu de personnes.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">en danger</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">récupéré(e)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">mort(e)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">vivant(e)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">Légende des patients</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">mourant(e)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Sauvetage</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">Les sauvetages sont gérés directement sur place par vos ambulances et aucun patient ne sera amené à votre hôpital. Les sauvetages augmentent davantage votre réputation d'urgence.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Accessible uniquement par voie terrestre</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Gravité</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">Les patients meurent plus rapidement lors d'urgences plus graves. Les ambulances récupéreront toujours les patients les plus à risque de mourir en priorité.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Déployer</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">Classement</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Réponse aux urgences</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo MegaCorp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">La Fondation Orbe</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">Vous</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Taux de guérison</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Taux de décès</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Réputation d'urgence</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Taux d'échec</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Patients récupérés</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1er</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2e</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3e</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">Classement</string>
  <string name="Menu/FancyLetter/Closing">Mes fragrantes salutations,</string>
  <string name="Menu/FancyLetter/Dear">Cher directeur de l'hôpital,</string>
  <string name="Menu/FancyLetter/Signature">Tarquin Foxbridge\\nMinistre de la Santé</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">Le logiciel Epic Games est actuellement en mode hors ligne. Vous devez passer en mode en ligne pour le premier lancement du jeu.\r\\n\r\\nVérifiez votre connexion Internet, puis allez dans \"Paramètres\", \"Préférences\" et décochez la case \"Activer la navigation en mode hors ligne\". Ensuite, redémarrez le jeu.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Mode hors ligne</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Infos</string>
  <string name="Menu/GeneralNotification/ButtonLog">Journal</string>
  <string name="Menu/GeneralNotification/ButtonMood">Humeur</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Jouer</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Queue</string>
  <string name="Menu/GeneralNotification/ButtonScores">Scores</string>
  <string name="Menu/GeneralNotification/ButtonStats">Stats</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Défis : {0}</string>
  <string name="Menu/GeneralNotification/Classified">Les données de défi du rival sont secrètes !</string>
  <string name="Menu/GeneralNotification/GatheringInfo">Nous tentons actuellement d'obtenir des informations sur le défi de ce rival</string>
  <string name="Menu/GeneralNotification/Kicked">Éjecté</string>
  <string name="Menu/GeneralNotification/NoConnection">Nous n'avons aucune information sur ce rival et la connexion aux services en ligne est impossible.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Objectifs</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">Ce rival n'a pas encore tenté ce défi !</string>
  <string name="Menu/GeneralNotification/Select">Choisissez vos rivaux</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Maintenance</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Amélioration</string>
  <string name="Menu/Hover_Ghost_Name_CS">{[NAME]} (RIP)</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">Jours restants : {[DAYS]}</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Cliquer pour lancer une campagne marketing</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]} / {[DURATION]} mois</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Guérison totale</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">Échec du traitement</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Projet : {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Cliquer pour lancer un projet.</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Agent de maintenance assigné : {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">Agent de maintenance qualifié en {[QUALIFICATION]} nécessaire !</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">Agent de maintenance demandé !</string>
  <string name="Menu/Hover_Room_Closed_CS">Fermé</string>
  <string name="Menu/Hover_Room_Prestige_CS">Niveau de prestige : {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Longueur de la queue : {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Personnel :</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Personnel demandé :</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Commencer une Formation</string>
  <string name="Menu/HubMenu/Hires">Embaucher</string>
  <string name="Menu/HubMenu/Illnesses">Maladies</string>
  <string name="Menu/HubMenu/Items">Éléments</string>
  <string name="Menu/HubMenu/Rooms">Salles</string>
  <string name="Menu/HubMenu/StaffJobs">Emplois du personnel</string>
  <string name="Menu/HubMenu/StaffPay">Paye du personnel</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Attrait</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Ennui</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Santé</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Faim</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Hygiène </string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Maintenance</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Bonheur du patient</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Énergie du personnel</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Bonheur du personnel</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Température</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Soif </string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Toilettes</string>
  <string name="Menu/Illness/Illness">Maladie</string>
  <string name="Menu/Illness/TreatmentCost">Coût du traitement</string>
  <string name="Menu/Illness/TreatmentRoom">Salle</string>
  <string name="Menu/Inbox/ArchiveButton">Archive</string>
  <string name="Menu/Inbox/InboxButton">Courrier</string>
  <string name="Menu/InputActions/Accept">Accepter/Sélectionner</string>
  <string name="Menu/InputActions/BuildAddMode">Ajouter au plan du sol</string>
  <string name="Menu/InputActions/BuildSubMode">Retirer du plan du sol</string>
  <string name="Menu/InputActions/CameraPanDown">Orienter la caméra vers le bas</string>
  <string name="Menu/InputActions/CameraPanLeft">Orienter la caméra vers la gauche</string>
  <string name="Menu/InputActions/CameraPanRight">Orienter la caméra vers la droite</string>
  <string name="Menu/InputActions/CameraPanUp">Orienter la caméra vers le haut</string>
  <string name="Menu/InputActions/CameraPitchDown">Orienter la caméra vers le bas</string>
  <string name="Menu/InputActions/CameraPitchUp">Orienter la caméra vers le haut</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Faire pivoter la caméra dans le sens antihoraire</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Faire pivoter la caméra dans le sens horaire</string>
  <string name="Menu/InputActions/CameraZoomIn">Zoomer avec la caméra</string>
  <string name="Menu/InputActions/CameraZoomOut">Dézoomer avec la caméra</string>
  <string name="Menu/InputActions/Cancel">Annuler</string>
  <string name="Menu/InputActions/DeleteItem">Supprimer l'élément</string>
  <string name="Menu/InputActions/DisableSnap">Désactiver le placement d'élément en grille</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Ouvrir l'aperçu des finances</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Ouvrir l'aperçu des patients</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Ouvrir l'aperçu du personnel</string>
  <string name="Menu/InputActions/QuickLoad">Chargement rapide</string>
  <string name="Menu/InputActions/QuickSave">Sauvegarde rapide</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Faire pivoter l'élément dans le sens antihoraire</string>
  <string name="Menu/InputActions/RotateItemClockwise">Faire pivoter l'élément dans le sens horaire</string>
  <string name="Menu/InputActions/SkipToNextSong">Chanson suivante</string>
  <string name="Menu/InputActions/TimeSlowDown">Ralentir le temps</string>
  <string name="Menu/InputActions/TimeSpeedUp">Accélérer le temps</string>
  <string name="Menu/InputActions/ToggleIllnessList">Afficher la liste des maladies</string>
  <string name="Menu/InputActions/TogglePatientList">Afficher la liste des patients</string>
  <string name="Menu/InputActions/TogglePause">Pause</string>
  <string name="Menu/InputActions/ToggleStaffList">Afficher la liste du personnel</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Afficher les données d'attrait</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Afficher les données d'ennui</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Afficher les données de faim</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Afficher les données d'hygiène</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Afficher les données de maintenance</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Afficher les données de bonheur des patients</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Afficher les données de santé des patients</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Afficher les données d'énergie du personnel</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Afficher les données de bonheur du personnel</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Afficher les données de température</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Afficher les données de soif</string>
  <string name="Menu/InputActions/ToggleVisualToilet">Afficher les données de besoin des toilettes</string>
  <string name="Menu/Inspector/ButtonClose_CS">Fermer</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Copier</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Modifier</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Infos</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">Haute</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Passer le(s) poste(s) de cette salle en Haute priorité</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Basse</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Passer le(s) poste(s) de cette salle en Priorité par défaut</string>
  <string name="Menu/Inspector/ButtonLog_CS">Journal</string>
  <string name="Menu/Inspector/ButtonMood_CS">Humeur</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Éléments</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Ouvrir</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Queue</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Personnaliser</string>
  <string name="Menu/Inspector/ButtonSell_CS">Vendre</string>
  <string name="Menu/Inspector/ButtonStats_CS">Stats</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Modèles</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">A cessé d'attendre son diagnostic</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Rendez-vous </string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">Les chances de réussite étaient de : {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">{[DAYS]} jours depuis l'arrivée [i2p_One]{[DAYS]} jour depuis l'arrivée</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Chances de guérison estimées : {[MIN]} - {[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Chances de guérison estimées : {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">A cessé d'attendre {[ROOM]}</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">Bonheur à zéro</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Points négatifs</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">Sur le point de partir</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Accepte d'attendre {[SECONDS]} secondes</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Supprimer</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Écraser</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Renommer</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Enregistrer le nouveau modèle</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">La porte doit relier la salle\\nà un couloir.</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Emplacement d'angle non valide</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Élément non valide pour cette pièce</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">Inatteignable</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Lieu(x) de départ non valide</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Emplacement de mur non valide</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">Fenêtre présente à l'emplacement</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">Poste de réception présent à l'emplacement</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">Le Poste de réception ne fait pas face au couloir</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">Élément trop cher pour vous</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Points d'interaction hors d'atteinte</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">La fenêtre ne donne pas sur l'hôpital</string>
  <string name="Menu/Leaderboards/RemixBadges">R.E.M.I. X</string>
  <string name="Menu/Loading...">Chargement en cours</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} à {[APR]} par an</string>
  <string name="Menu/Loans/LoanCompany">Société de prêt</string>
  <string name="Menu/Loans/LoanExempt">Exonération d'emprunt</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} par mois pendant {[MONTHS]} mois</string>
  <string name="Menu/Loans/RepayLoan">Rembourser l'emprunt</string>
  <string name="Menu/Loans/RequiresBalance_CS">Votre solde doit être de {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Votre hôpital doit être de niveau {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">La valeur de votre hôpital doit être de {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Votre réputation doit être de {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Accepter l'emprunt</string>
  <string name="Menu/Loans/TermsConditions">Conditions générales</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Lancer la campagne</string>
  <string name="Menu/Marketing/CampaignCost_CS">Coût de la campagne </string>
  <string name="Menu/Marketing/CampaignName">Nom de la campagne</string>
  <string name="Menu/Marketing/Duration_CS">Durée : {[MONTHS]} mois</string>
  <string name="Menu/Marketing/GeneralMarketing">Marketing\\nGénéral</string>
  <string name="Menu/Marketing/IllnessMarketing">Marketing\\nMaladie</string>
  <string name="Menu/Marketing/MarketingCampaigns">Campagnes de marketing </string>
  <string name="Menu/Marketing/RecruitmentMarketing">Marketing\\nRecrutement</string>
  <string name="Menu/Marketing/StartACampaign">Lancer une campagne de marketing</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">Échec de la suppression de votre sauvegarde de carrière, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifier les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Échec de la suppression de la sauvegarde de carrière</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">La suppression de votre sauvegarde de carrière à échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Échec de la suppression de la sauvegarde de la carrière</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">Échec de la sauvegarde de carrière, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifié les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Échec de la sauvegarde de carrière</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">La sauvegarde de carrière a échoué.\\n\\nVotre disque semble plein, libérez de l'espace et le problème devrait se résoudre.\\n\\nSi vous pensez qu'il y a un problème ou si vous avez besoin d'aide, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Échec de la sauvegarde de carrière</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">La sauvegarde de carrière a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Échec de la sauvegarde de carrière</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">Échec de la sauvegarde de l'hôpital, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifié les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Échec de la sauvegarde de l'hôpital</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">La sauvegarde de l'hôpital a échoué.\\n\\nVotre disque semble plein, libérez de l'espace et le problème devrait se résoudre.\\n\\nSi vous pensez qu'il y a un problème ou si vous avez besoin d'aide, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Échec de la sauvegarde de l'hôpital</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">La sauvegarde de l'hôpital a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Échec de la sauvegarde de l'hôpital</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Échec de la sauvegarde de vos préférences, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifié les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : https://support.sega.co.uk/hc/fr</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Échec de la sauvegarde des préférences</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">La sauvegarde de vos préférences a échoué.\\n\\nVotre disque semble plein, libérez de l'espace et le problème devrait se résoudre.\\n\\nSi vous pensez qu'il y a un problème ou si vous avez besoin d'aide, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Échec de la sauvegarde des préférences</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">La sauvegarde de vos préférences a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Échec de la sauvegarde des préférences</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">Échec de la suppression de votre sauvegarde de Bac à sable, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifié les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : https://support.sega.co.uk/hc/fr</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Échec de la suppression de la sauvegarde du Bac à sable</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">La suppression de votre sauvegarde de Bac à sable à échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Échec de la suppression de la sauvegarde du Bac à sable</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">Échec de la sauvegarde de votre Bac à sable, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifié les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Échec de la sauvegarde de Bac à sable</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">La sauvegarde de votre Bac à sable à échoué.\\n\\nVotre disque semble plein, libérez de l'espace et le problème devrait se résoudre.\\n\\nSi vous pensez qu'il y a un problème ou si vous avez besoin d'aide, contactez : https://support.sega.co.uk/hc/fr</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Échec de la sauvegarde de Bac à sable</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">La sauvegarde de votre Bac à sable à échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Échec de la sauvegarde de Bac à sable</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">Vous jouez actuellement à {[CURRENT_LEVEL]}.\\nVoulez-vous sauvegarder avant de changer d'hôpital ?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">Changer d'hôpital ?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">Voulez-vous vraiment utilisez le chargement rapide ? Vous perdrez toute progression depuis la dernière sauvegarde.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">Charger rapidement ?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">Voulez-vous sauvegarder avant de retourner au menu ?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">Retourner au Menu ?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">Voulez-vous sauvegarder avant de rejoindre le bureau ?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">Rejoindre le bureau ?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">Êtes-vous sûr de vouloir recommencer ? Tout niveau et progression sauvegardés seront supprimés !</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">Recommencer la carrière ?</string>
  <string name="Menu/Messages/AreYouSure_CS">Êtes-vous sûr?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Annuler</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Votre sauvegarde de carrière semble corrompue et ne peut pas être chargée\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Votre sauvegarde de carrière provient d'une version plus récente du jeu et ne peut être chargée. Vous avez peut-être sauvegardé alors que vous jouiez à une version bêta publique ?\\n\\nTentez de retourner en version bêta pour poursuivre votre progression sur cette sauvegarde ou recommencez une nouvelle carrière.\\n\\nSi cette sauvegarde devrait fonctionner selon vous, alors il s'agit peut-être d'un bug. Désolé ! Rendez-vous sur https://support.sega.co.uk/hc/fr pour y chercher une solution ou signaler le problème.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Votre sauvegarde d'hôpital semble corrompue et ne peut pas être chargée.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">Impossible de charger la sauvegarde d'hôpital</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Votre sauvegarde d'hôpital provient d'une version plus récente du jeu et ne peut être chargée. Vous avez peut-être sauvegardé alors que vous jouiez à une version bêta publique ?\\n\\nTentez de retourner en version bêta pour poursuivre votre progression sur cette sauvegarde ou recommencez un nouvel hôpital.\\n\\nSi cette sauvegarde devrait fonctionner selon vous, alors il s'agit peut-être d'un bug. Désolé ! Rendez-vous sur https://support.sega.co.uk/hc/fr pour y chercher une solution ou signaler le problème.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Votre sauvegarde de Bac à sable semble corrompue et ne peut pas être chargée.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">Impossible de charger la sauvegarde de Bac à sable</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Votre sauvegarde de Bac à sable provient d'une version plus récente du jeu et ne peut être chargée. Vous avez peut-être sauvegardé alors que vous jouiez à une version bêta publique ?\\n\\nTentez de retourner en version bêta pour poursuivre votre progression sur cette sauvegarde ou recommencez une nouvelle carrière.\\n\\nSi cette sauvegarde devrait fonctionner selon vous, alors il s'agit peut-être d'un bug. Désolé ! Rendez-vous sur https://support.sega.co.uk/hc/fr pour y chercher une solution ou signaler le problème.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Impossible de charger la sauvegarde de votre hôpital, car celui-ci n'existe plus.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">Impossible de charger la sauvegarde de carrière</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Le chargement de la sauvegarde de votre carrière a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison. Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Échec du chargement de la sauvegarde de la carrière</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Le chargement de la sauvegarde de votre carrière a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison. Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk\\n\\nMalheureusement, la partie risque désormais d'être perturbée. Veuillez quitter, puis relancer le jeu avant de tenter de charger une autre sauvegarde.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Échec du chargement de la sauvegarde de la carrière</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Changer sans sauvegarder</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Sauvegarder et changer</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">Êtes-vous sûr de vouloir effacer cette sauvegarde ?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">Effacer cette sauvegarde ?</string>
  <string name="Menu/Messages/InboxButton">Votre boîte de réception, tous les messages regroupés dans un même endroit facile à ignorer.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Le chargement de la sauvegarde de votre hôpital a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison. Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Échec du chargement de la sauvegarde de l'hôpital</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Le chargement de la sauvegarde de votre hôpital a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison. Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk\\n\\nMalheureusement, la partie risque désormais d'être perturbée. Veuillez quitter, puis relancer le jeu avant de tenter de charger une autre sauvegarde.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Échec du chargement de la sauvegarde de l'hôpital</string>
  <string name="Menu/Messages/Load_Backup_Console">Charger une sauvegarde de secours</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">Il est malheureusement impossible de charger votre sauvegarde. Essayez de charger une sauvegarde de secours ou recommencez le niveau.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">Désolé. Quelque chose empêche votre sauvegarde de carrière d'être chargée.</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Échec du chargement de la sauvegarde</string>
  <string name="Menu/Messages/No_Button_CS">Non</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">Désolé. Quelque chose empêche votre sauvegarde de carrière d'être chargée. \\n\\nVeuillez sélectionner un autre emplacement de sauvegarde ou recommencer votre carrière actuelle.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">Désolé. Quelque chose empêche votre sauvegarde de carrière d'être chargée. \\n\\nVeuillez recommencer le niveau.</string>
  <string name="Menu/Messages/OK_Button_CS">OK</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Quitter sans sauvegarder</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Sauvegarder et quitter</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">Cette sauvegarde Bac à sable utilise du contenu créé par des utilisateurs que l'auteur n'a pas publié sur Steam Workshop. Le contenu ne peut donc pas être chargé et reviendra à son apparence par défaut.\\n\\nIl n'y a rien que vous puissiez faire, mais essayez de contacter le créateur de l'élément Workshop pour corriger ceci si vous pensez que c'est une erreur !</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">La sauvegarde Bac à sable utilise du contenu non publié.</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">Cette sauvegarde Bac à sable utilise du contenu Steam Workshop auquel vous n'êtes pas encore abonné. Si vous continuez sans vous abonner, les éléments reviendront à leur apparence par défaut et ne s'afficheront pas comme l'auteur le prévoyait.\\n\\nSi vous souhaitez que ce contenu s'affiche correctement, veuillez annuler puis vous abonner à chaque élément Steam Workshop requis en utilisant les boutons sur la gauche, et enfin réessayez !</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">Non abonné à tous les éléments Steam Workshop</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Le chargement de la sauvegarde de votre Bac à sable a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Échec du chargement de la sauvegarde du Bac à sable</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Le chargement de la sauvegarde de votre Bac à sable a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk\\n\\nMalheureusement, la partie risque désormais d'être perturbée. Veuillez la quitter, puis relancer le jeu avant de tenter de charger une autre sauvegarde.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Échec du chargement de la sauvegarde du Bac à sable</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">La dernière sauvegarde a été réalisée à : {[LAST_SAVE_DATE_TIME]}</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">Impossible de supprimer cet élément car {0} instances sont placées dans le niveau actuel.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">Échec de la suppression !</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">Ceci supprimera {0} instances du niveau actuel.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">Êtes-vous sûr de vouloir supprimer l'élément \"{0}\" créé par un utilisateur du chemin d'installation \"{1}\" ?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Supprimer un élément créé par un utilisateur</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">Échec du chargement du fichier image.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Échec du chargement de l'image</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">Un élément local créé par un utilisateur existe déjà sous le titre \"{0}\" !</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">Titre invalide !</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Recherchez les erreurs et avertissements dans votre fichier journal Two Point Hospital situé dans le dossier :\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">Vous ne pouvez pas utiliser de caractères spéciaux dans le titre d'un élément</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">Cette sauvegarde Bac à sable utilise du contenu créé par des utilisateurs qui n'a pas encore été publié sur Steam Workshop. Si vous le publiez, les abonnés ne pourront pas charger votre contenu local.\\n\\nSi ce n'est pas ce que vous souhaitez, cliquez sur Annuler, chargez la sauvegarde, publiez tout le contenu créé par des utilisateurs non publié et replacez tous les éléments avec leur version Workshop, puis réessayez de partager la sauvegarde Bac à sable.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">La sauvegarde Bac à sable utilise du contenu non publié.</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">Une erreur interne est survenue lors de la dernière opération CCU effectuée</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">Un problème est survenu !</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Impossible de contacter Steam Workshop. Vous devez être en ligne pour publier sur Steam Workshop.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Erreur Steam Workshop</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Se référer à la documentation Contenu Two Point Hospital créé par des utilisateurs située ici :\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">Vous avez reçu des mises à jour de titre ou de description pour {0} élément(s) parmi vos abonnements du Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Mises à jour de données Workshop reçues</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">{0} élément(s) nouveau(x) ou mis à jour disponible(s) parmi vos abonnements du Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Mises à jour d'élément Workshop reçues</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">Une erreur est survenue lors de la publication de cet élément sur Steam Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Erreur de publication Workshop</string>
  <string name="Menu/Messages/Yes_Button_CS">Oui</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Objectifs de carrière</string>
  <string name="Menu/Metagame/Careers/Collect">Récupérer</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Fondation de Two Point</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Carrière</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Carrière</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">R.E.M.I. X</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">R.E.M.I. X</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Récompenses disponibles</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Objectifs de carrière</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Kudosh\\nObtenez des Kudosh en réussissant des défis. Utilisez-les pour débloquer de nouveaux éléments.</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Valeur de l'organisation et prix des parts</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Valeur de l'organisation :&lt;/b&gt; {[VALUE]}\\n&lt;b&gt;Parts :&lt;/b&gt; {[NUMSHARES]}\\n&lt;b&gt;Prix des parts :&lt;/b&gt; {[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">R.E.M.I. X\\nObtenez des étoiles en terminant les simulations de scénario de Bungle.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Changer le nom de la fondation</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Prestige de l'organisation\\nTotal des étoiles des hôpitaux de l'organisation</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Rendez-vous à l'Île de Pebberley dès maintenant, mais l'aventure pourrait être difficile !</string>
  <string name="Menu/Metagame/Unlock_CS">Commencer</string>
  <string name="Menu/No">Non</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Durée : {0} jours[i2p_One]Durée : {0} jour</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Récompense : {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Adversaires</string>
  <string name="Menu/OnlineSetup/SelectFriend">Choisissez un ami à défier</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">Vous pouvez défier vos amis en vous connectant aux services en ligne.\\n</string>
  <string name="Menu/Options/Audio">Audio</string>
  <string name="Menu/Options/Career">Carrière</string>
  <string name="Menu/Options/Controls">Commandes</string>
  <string name="Menu/Options/Game">Jeu</string>
  <string name="Menu/Options/Language">Langue</string>
  <string name="Menu/Options/Leaderboards">Classement</string>
  <string name="Menu/Options/Load">Charger une partie</string>
  <string name="Menu/Options/Load Game (debug)">Charger une partie (debug)</string>
  <string name="Menu/Options/LoadShort">Charger</string>
  <string name="Menu/Options/LoadShort_CS">Charger</string>
  <string name="Menu/Options/Menu">Menu</string>
  <string name="Menu/Options/New">Nouveau</string>
  <string name="Menu/Options/New Game">Nouvelle partie</string>
  <string name="Menu/Options/OK">OK</string>
  <string name="Menu/Options/Online">En ligne</string>
  <string name="Menu/Options/Pause">Menu</string>
  <string name="Menu/Options/Preferences">Préférences</string>
  <string name="Menu/Options/Quick Load">Chargement rapide</string>
  <string name="Menu/Options/Quick Save">Sauvegarde rapide</string>
  <string name="Menu/Options/Quit">Quitter</string>
  <string name="Menu/Options/Quit to Desktop">Rejoindre le bureau</string>
  <string name="Menu/Options/Quit to Map">Rejoindre la carte</string>
  <string name="Menu/Options/Quit to Menu">Retourner au Menu</string>
  <string name="Menu/Options/Restart Game">Recommencer la carrière</string>
  <string name="Menu/Options/Restart Level">Recommencer le niveau</string>
  <string name="Menu/Options/Resume">Reprendre</string>
  <string name="Menu/Options/Save Career">Sauvegarder la carrière</string>
  <string name="Menu/Options/Save Game">Sauvegarder la partie</string>
  <string name="Menu/Options/Save Game Debug">Sauvegarder la partie (debug)</string>
  <string name="Menu/Options/SaveShort">Sauvegarde</string>
  <string name="Menu/Options/SaveShort_CS">Sauvegarde</string>
  <string name="Menu/Options/UnknownLevel_CS">Niveau inconnu</string>
  <string name="Menu/Options/Video">Vidéo</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Il y a toujours l'année prochaine.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">Félicitations !</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Pas vous</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Merci pour votre présence, restez en bonne santé et à l'année prochaine !</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">Le prix {[AWARD_NAME]} est attribué à...</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">Bienvenue à la cérémonie de remise des prix !</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">Quelle soirée charmante, mesdames et messieurs.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">Vous avez été nominé(e) dans {[COUNT]} catégories !</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Assistant(e) de l'année</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Médecin de l'année</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Employeur de l'année</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Hôpital de l'année</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Agent de maintenance de l'année</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Jouable\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Débloqué :\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Visible :\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Hôpital le plus prestigieux</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">Zéro mort</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Infirmier(e) de l'année</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Ouvrir tous</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Ouvrir</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Choix des patients</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Hôpital à la pointe de la recherche</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Étoile montante</string>
  <string name="Menu/Overview Menu/Awards/Title">Remise des Prix de la santé du Two Point County</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">Attribué à l'Assistant qui a géré le plus grand nombre de patients cette année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Attribué au Docteur le plus performant cette année. Les nominés sont départagés selon la qualité de leurs traitements, la précision de leurs diagnostics et leur contribution à la recherche.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Attribué au meilleur employeur en fonction du bonheur du personnel et de sa réputation.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">Attribué à l'hôpital ayant remporté le plus de prix cette année (parce qu'on en a jamais assez).</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">Attribué à l'Agent de maintenance le plus performant cette année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Prix précédent remporté par : {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">Attribuée à l'hôpital possédant le cadre de travail le plus agréable.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">Un prix spécial attribué aux hôpitaux n'ayant enregistré aucun décès au cours de l'année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">Remporté : {[NUM_TIMES_WON]} fois</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">Attribué à l'Infirmier le plus performant cette année. Les nominés sont départagés selon la qualité de leurs traitements et la précision de leurs diagnostics.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">Un prix spécial accordé par les patients eux-mêmes. Leur vote dépend généralement des traitements réussis et de la réputation de l'hôpital.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">Attribué à l'hôpital ayant le plus effectué de recherches à Two Point County cette année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">Attribué au membre du personnel médical ayant le plus progressé cette année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Décerné à l'hôpital ayant effectué le plus de formations cette année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Décerné à l'hôpital ayant effectué le plus de formations cette année.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Meilleur hôpital pédagogique</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;Le prix Burp! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;Le prix Burp! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;Le prix Burp! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Prix remporté : {[AWARD_NAME]}</string>
  <string name="Menu/Overview Menu/EventLog/Date">Date</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Diagnostic</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Certitude \\nDiagnostic</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Description de l'événement</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Difficulté\\nMaladie</string>
  <string name="Menu/Overview Menu/EventLog/Money">Argent</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Réputation</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Aptitude du personnel</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Améliorations</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Relevé de compte</string>
  <string name="Menu/Overview Menu/Finance/Cash">Recettes</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Solde</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Bénéfices et Pertes</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Dépenses</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Bénéfices/Pertes des 3 derniers mois</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Bénéfices/Pertes des 12 derniers mois</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Valeur de l'hôpital</string>
  <string name="Menu/Overview Menu/Finance/Loans">Emprunts</string>
  <string name="Menu/Overview Menu/Finance/Month">Mois</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Rapport de profit</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Emprunts en cours</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Actifs physiques</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Bénéfices / Pertes</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Tendances des bénéfices et pertes</string>
  <string name="Menu/Overview Menu/Finance/Q1">T1</string>
  <string name="Menu/Overview Menu/Finance/Q2">T2</string>
  <string name="Menu/Overview Menu/Finance/Q3">T3</string>
  <string name="Menu/Overview Menu/Finance/Q4">T4</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 mois</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Revenu</string>
  <string name="Menu/Overview Menu/Finance/Total">Total</string>
  <string name="Menu/Overview Menu/Finance/Year">12 mois</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Taux de guérison</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Guérisons par an</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Valeur de l'hôpital</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Réputation</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Moral du personnel</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Bénéfices annuels</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Prix</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Finances</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Classement</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Journal</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Patients</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Politique</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Personnel</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Taux de guérison</string>
  <string name="Menu/Overview Menu/Patients/Cures">Guérisons</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Morts</string>
  <string name="Menu/Overview Menu/Patients/Fails">Échecs</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Décès</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Inefficace</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">Personnes proches de la mort : &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Longue attente : &lt;color=red&gt;{[MIN]} personnes&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Avertissement de longue attente : &lt;color=red&gt;{[COUNT]} salles&lt;/color&gt;[i2p_One]Avertissement de longue attente : &lt;color=red&gt;{[COUNT]} salle&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Longue attente : &lt;color=red&gt;{[MIN]} personnes&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">Personnes sur le point de quitter l'hôpital en rage : &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">Personnes attendant une nouvelle salle : &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Médical</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Bonheur</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Santé</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Dossier du patient</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Statistiques des patients (Total)</string>
  <string name="Menu/Overview Menu/Patients/Patients">Patients</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Visiteurs</string>
  <string name="Menu/Overview Menu/Patients/Prices">Prix</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Publicité</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Départ en rage</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Réputation</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Retour au domicile</string>
  <string name="Menu/Overview Menu/Patients/Staff">Personnel</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Réputation médicale : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDépend du taux de guérison des patients pour chaque maladie. Également influencée par le marketing.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Réputation de l'hôpital : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nLa réputation générale détermine la fréquence à laquelle les patients arrivent et les nouveaux candidats postulent à l'hôpital.\\nAméliorez la réputation de l'hôpital en améliorant sa réputation dans chacune des catégories ci-dessous.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Réputation des patients : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDépend du bonheur des patients de l'hôpital et de leur nombre.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Réputation des prix : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDépend des prix pratiqués par rapport à ceux de la région.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Réputation des médias : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDépend des visites de VIP et de la réussite des autres défis spéciaux.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Réputation du personnel : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDépend du bonheur du personnel de l'hôpital et de la taille de l'équipe.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Total des visiteurs</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Traitements</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Promouvoir automatiquement le personnel</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">Accorde automatiquement une promotion avec la paie par défaut à votre personnel lorsque c'est possible.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Envoyer automatiquement les patients en soins</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Autorisez le personnel de diagnostic à envoyer les patients en soins lorsque la certitude de leur diagnostic est égale ou supérieure à la limite définie, sans avoir besoin de revoir un généraliste pour finaliser le diagnostic.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Certitude du diagnostic pour envoyer en soins</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">Limite de certitude du diagnostic à atteindre avant d'envoyer un patient en soins. Les chances de réussite du traitement diminuent avec la certitude du diagnostic.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Accélérer la décision de traitement</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Longueur de queue pour avertissements</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">La longueur que doivent atteindre les files d'attente des salles pour qu'un avertissement apparaisse au-dessus.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Réinitialiser</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">Le personnel quitte les salles en cas d'inactivité</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Permet au personnel de quitter les salles où ils sont affectés s'ils sont inactifs depuis un certain temps. Dans le cas contraire, ils resteront dans leur salle jusqu'à ce qu'un autre travail d'une plus grande priorité les appelle ou qu'ils prennent une pause.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Demandes de formation</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Recevez des messages lorsque votre personnel a suffisamment d'expérience pour une promotion, mais doit être formé en premier lieu. Si vous désactivez cette option, tous ces messages seront directement redirigés vers l'incinérateur de l'hôpital.</string>
  <string name="Menu/Overview Menu/Policy/Title">Politique de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/AllButton">Tous</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Politique de pause</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Curseur de politique de pause </string>
  <string name="Menu/Overview Menu/Staff/Count">Décompte du personnel</string>
  <string name="Menu/Overview Menu/Staff/Energy">Énergie</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Énergie</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Bénéfices/Pertes des 12 derniers mois</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Attrait de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Hygiène de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Réputation de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Température de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Durée de la pause&lt;/color&gt; {[DAYS]} jours</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} assistants sur {[TOTAL]}&lt;/color&gt; peuvent prendre une pause en même temps ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} docteurs sur {[TOTAL]}&lt;/color&gt; peuvent prendre une pause en même temps ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} agents de maintenance sur {[TOTAL]}&lt;/color&gt; peuvent prendre une pause en même temps ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} infirmiers sur {[TOTAL]}&lt;/color&gt; peuvent prendre une pause en même temps ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Moral du personnel</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Moral</string>
  <string name="Menu/Overview Menu/Staff/Needs">Besoins</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Nombre</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Satisfaction de la rémunération</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">employé(s) prêt(s) pour une promotion</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">employé(s) prêt(s) pour une formation</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Prestige de la salle</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Développement du personnel</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Énergie</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Aperçu du personnel</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">employé(s) promu(s) ces 12 derniers mois</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Promotions du personnel</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Classement du personnel</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Statut/Moral du personnel</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">employé(s) formé(s) ces 12 derniers mois</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Formation du personnel</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">L'énergie moyenne du personnel</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">L'attrait moyen de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">L'hygiène moyenne de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">Le confort thermique de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">La satisfaction moyenne des besoins de nourriture, de boisson et de toilettes</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">La satisfaction moyenne de la rémunération du personnel</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">Le prestige moyen des salles de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">Le bonheur moyen du personnel</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Type</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Total annuel des salaires</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Montre la différence en pourcentage par rapport aux valeurs d'il y a {[NUM_MONTHS]} mois</string>
  <string name="Menu/Patients/Patient">Patient</string>
  <string name="Menu/Patients/PatientCount_CS">Patients : {0}</string>
  <string name="Menu/Patients/Patients">Patients</string>
  <string name="Menu/Patients/Status">Statut</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">Et saisissez le code</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">Afin de lier votre compte Amazon, rendez-vous sur</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Lier un compte Amazon</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">Liaison du compte Amazon réussie. Vous devez relancer le jeu afin que les modifications prennent effet. Souhaitez-vous relancer maintenant ?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">Volume du DJ</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Volume général</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Volume de la musique</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">Volume des effets</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Volume des voix</string>
  <string name="Menu/Preferences/BindingInstruction">Appuyez sur une touche de votre clavier</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Appuyez sur Échap pour annuler l'association</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Choix de la touche pour l'action :\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Autoriser le défilement sur les bords</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Pivoter les objets en direction de la souris\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Placement des éléments automatique</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Magnétisme mural (expérimental)</string>
  <string name="Menu/Preferences/Credits">Crédits</string>
  <string name="Menu/Preferences/GUI/Advisor">Messages du conseiller</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">Haute priorité uniquement</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Exclure basse priorité</string>
  <string name="Menu/Preferences/GUI/Advisor/None">Désactivé</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Tout afficher</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Très haute priorité uniquement</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">Suivi de la caméra en cliquant</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Infos de visualisation en attente</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Infos de personnage avec la souris</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Infos d'élément avec la souris</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Infos de file d'attente avec la souris</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Infos de visualisation avec la souris</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Messages de notification financière</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Messages de notification textuelle</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Icônes de statut de personnage</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Icônes de statut d'élément</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Icônes de statut de salle</string>
  <string name="Menu/Preferences/GUI/Tooltips">Infobulles</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Sauvegarde automatique lors du changement d'hôpital</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Sauvegarde automatique de votre carrière</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Désactivée</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">À chaque modification</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">À chaque modification importante</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">À la plupart des modifications</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">Pour participer aux activités multijoueur avec vos amis d'Epic Games comme vos amis de Steam, vous devez lier votre compte Steam à Epic Online Services. Sans cela, vous pourrez uniquement jouer avec vos amis Steam.\\n\\nVoulez-vous associer votre compte Steam à votre compte Epic ?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Se connecter à Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">En vous connectant à Epic Online Services avec votre compte Steam, vous pouvez participer aux activités multijoueur avec vos amis d'Epic Games comme vos amis de Steam.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Se déconnecter d'Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">Vous déconnecter d'Epic Online Services signifie que vous ne pourrez plus inviter vos amis d'Epic Games à participer aux activités multijoueur, mais vous pourrez toujours inviter vos amis de Steam.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Fréquence de la sauvegarde automatique</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Désactivée</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Tous les 3 mois</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Tous les 6 mois</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Tous les mois</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Tous les ans</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Niveau du formulaire</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Niveau minimum nécessaire à la création du formulaire.\\n\\nRégler sur \"Info\" si vous cherchez à diagnostiquer des erreurs ou à la demande de l'assistance client.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Erreur</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Critique</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Info</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Détails</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Avertissement</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Nombre de sauvegardes automatiques conservées</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Visibilité en ligne</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Rotation des sauvegardes manuelles</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Ouvrir le wiki Workshop</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Sensibilité de rotation d'élément</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">Attention ! Une touche de clavier est assignée à plusieurs actions !</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Langue (audio)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Langue</string>
  <string name="Menu/Preferences/Language/de">Allemand (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">Anglais (English)</string>
  <string name="Menu/Preferences/Language/es">Espagnol (Español)</string>
  <string name="Menu/Preferences/Language/fr">Français (Français)</string>
  <string name="Menu/Preferences/Language/it">Italien (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Coréen (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Polonais (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Portugais brésilien (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Russe (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">Chinois simp. (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">Chinois trad. (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Mandarin (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Réinitialiser</string>
  <string name="Menu/Preferences/ResetToDefault">Par défaut</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Paramètres avancés</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Occlusion ambiante</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Active l'occlusion ambiante qui améliore la qualité de l'éclairage dans les coins sombres.\\n\\nDésactiver pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Textures anisotropes</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Active le filtre anisotrope pour toutes les textures ou une partie.\\n\\nCela améliore la qualité des textures sous différents angles.\\n\\nDésactiver pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Désactiver</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Quelques textures</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Activer</string>
  <string name="Menu/Preferences/Video/Antialiasing">Anticrénelage</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Active l'anticrénelage qui réduit les bords en escalier.\\n\\nDésactiver pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Appliquer</string>
  <string name="Menu/Preferences/Video/BasicSettings">Paramètres de base</string>
  <string name="Menu/Preferences/Video/Bloom">Flou lumineux</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Active le flou lumineux qui améliore la qualité visuelle des fortes lumières.\\n\\nDésactiver pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Distance d'affichage du personnage</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Sélectionner la distance à partir de laquelle le personnage commence à disparaître. Une distance d'affichage élevée permet de voir le personnage de très loin. Choisissez des paramètres plus bas pour fluidifier les performances graphiques et du processeur.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Profondeur de champ</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Active la profondeur de champ qui floute légèrement les parties proches et éloignées de la scène.\\n\\nDésactiver pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Plein écran</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Mode plein écran</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Plein écran exclusif</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Fenêtre plein écran</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Fenêtre maximisée</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Choisissez parmi différents modes plein écran.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Fenêtré</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Affiche le jeu sur l'ensemble de l'écran.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Qualité d'éclairage de l'hôpital</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">Haute</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Basse</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Moyenne</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Choisissez les options de qualité d'éclairage à l'intérieur de l'hôpital.\\n\\nUne qualité élevée met en œuvre des effets plus nombreux comme les reflets.\\n\\nChoisissez des paramètres plus bas pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Distance de dissipation de la lumière</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Éloignée</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Moyenne</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Proche</string>
  <string name="Menu/Preferences/Video/MapWater">Plan de la qualité de l'eau</string>
  <string name="Menu/Preferences/Video/MapWater_High">Élevé</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Faible</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Moyen</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">IPS maximum</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Limite le nombre d'images affichées chaque seconde par le jeu.\\n\\nBaissez cette valeur si votre machine fait trop de bruit ou chauffe trop.</string>
  <string name="Menu/Preferences/Video/Particles">Effet de particules</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">Élevé</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Faible</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Modifiez le nombre d'effets de particules visibles dans l'environnement.\\n\\nRéduire le niveau de qualité des particules améliorera la performance, mais la qualité visuelle sera réduite.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Qualité graphique prédéfinie</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">Haute</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Basse</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Moyenne</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Très haute</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Très basse</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Choisissez parmi plusieurs qualités graphiques prédéfinies.\\n\\nUne qualité graphique plus élevée réduira les performances.\\n\\nUne qualité graphique basse augmentera les performances.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Recharger les textures</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">Selon votre configuration, cette opération peut prendre quelques minutes.</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Modification de la résolution appliquée. Accepter ?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Accepter</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Annulation dans [{0}]...</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Annuler</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Résolution</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Défini la résolution de la fenêtre.\\n\\nUne résolution élevée permettra des graphismes plus détaillés.\\n\\nUne résolution basse améliorera les performances graphiques et du processeur.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Qualité du shader</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Choisissez la qualité globale du shader.\\n\\nUne qualité élevée met en œuvre des effets plus nombreux.\\n\\nChoisissez des paramètres plus bas pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Distance de dissipation des ombres</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Éloignée</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Moyenne</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Proche</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Choisissez la distance à laquelle les ombres disparaissent.\\n\\nUne distance élevée maintient l'affichage des ombres plus longtemps.\\n\\nChoisissez des paramètres plus bas pour fluidifier les performances graphiques et du processeur.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Qualité des ombres</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Activer</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Désactiver</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Ombres dures uniquement</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Active des ombres douces de qualité ou des ombres dures moins agréables.\\n\\nDésactiver ou réduire pour fluidifier les performances graphiques et du processeur.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Résolution des ombres</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">Haute</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Basse</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Moyenne</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Choisissez la résolution des ombres.\\n\\nUne résolution plus élevée rend les ombres plus détaillées.\\n\\nChoisissez des paramètres plus bas pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Très haute</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Détail des textures</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Original</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Choisissez différentes tailles de textures à utiliser.\\n\\nRéduire le détail des textures améliore les performances, surtout en cas de mémoire graphique faible.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Synchronisation verticale</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">Activée (Double)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">Désactivée</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">Activée</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Synchronise la fréquence d'affichage du jeu avec celle de rafraîchissement de l'écran.\\n\\nRéduit les problèmes d'affichage mais peut augmenter le temps de réponse.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Paramètres de la fenêtre</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">Détails du monde</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Choisissez le niveau de détails du monde.\\n\\nUn niveau de détails plus élevé augmentera la distance d'affichage.\\n\\nChoisissez des paramètres plus bas pour fluidifier les performances graphiques et du processeur.</string>
  <string name="Menu/Prices/AllPrices_CS">Tous les prix</string>
  <string name="Menu/Prices/ChargeRate">Prix</string>
  <string name="Menu/Prices/ItemName">Nom de l'objet</string>
  <string name="Menu/Prices/ModifyAll_CS">Tout modifier</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Diagnostic</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Traitement</string>
  <string name="Menu/Prices/PriceIncrease">Augmentation du prix (%)</string>
  <string name="Menu/Prices/PriceReputation">Réputation du prix</string>
  <string name="Menu/Prices/Prices">Prix</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Baisser tous les prix de {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Augmenter tous les prix de {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Réinitialiser tous les prix</string>
  <string name="Menu/Research/GreenLightFee">Frais de lancement</string>
  <string name="Menu/Research/Output_CS">Production</string>
  <string name="Menu/Research/ResearchProgress">Progression de la recherche</string>
  <string name="Menu/Research/SelectAProject">Sélectionner un projet</string>
  <string name="Menu/Research/StartProjectButton">Lancer le projet</string>
  <string name="Menu/Research/TitleResearch">Recherche</string>
  <string name="Menu/Research/TitleStartProject">Lancer un projet de recherche</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Personnel employé : {[EMPLOYED]}\\nCandidats : {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Assistants employés : {[EMPLOYED]}\\nCandidats : {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Docteurs employés : {[EMPLOYED]}\\nCandidats : {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Filtrer</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Alterner entre vue en grille et vue en liste</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Agents de maintenance employés : {[EMPLOYED]}\\nCandidats : {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Infirmiers employés : {[EMPLOYED]}\\nCandidats : {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Embaucher</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">L'hôpital doit atteindre le niveau {[LEVEL]} pour déverrouiller cet élément</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">Niveau {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Références professionnelles</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Frais de recrutement</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Embaucher</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Rejeter</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">Tous</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Assistants</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Docteurs</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Agents de maintenance</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Infirmiers</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Nom</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Qualifications</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Compétence</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Salaire</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Éléments</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Assistant(e) </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Assistant(e) qualifié(e) en {[QUALIFICATION]} </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Docteur </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Docteur qualifié(e) en {[QUALIFICATION]} </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Agent de maintenance </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Agent de maintenance qualifié(e) en {[QUALIFICATION]} </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Infirmier(e) </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Infirmier(e) qualifié(e) en {[QUALIFICATION]} </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Personnel :&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Salles</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Recherche...</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">Aucun(e) dans l'hôpital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} dans l'hôpital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">Aucune dans l'hôpital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} dans l'hôpital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt;Déverrouiller pour {[SILVER]}\\n(Total actuel {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Description de la liste</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Appliquer à toutes les salles de ce type</string>
  <string name="Menu/RoomCustomisation/Floors">Sols</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Le genre qui ne gratte pas. Des puces d'un autre genre.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Puces</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">L'une de ces couleurs vient juste d'être découverte.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Atrium</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">Quiconque aime les hexagones appréciera... Enfin, normalement.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Abeilles des neiges</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Un sol sans échec.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Damier brun</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Pour que le sol ait l'air vaguement délicieux.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Guimauve</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">Si vous voyez les chats bouger, appelez un infirmier.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Félins</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">C'est purement décoratif, il n'y a rien à brancher.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Circuits</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Plat, bien que ça n'en ait pas l'air.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Cuboïdal</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Un décor provocant réalisé par l'artiste de Two Point County, Zara Fitzenpoche.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Bouffées de bleu</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">Ce n'est qu'un nom, la structure est solide.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Vers de bois</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">S'inspire des poissons.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Écailles</string>
  <string name="Menu/RoomCustomisation/Title">Personnalisation de salle</string>
  <string name="Menu/RoomCustomisation/Walls">Murs</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Murs intérieurs</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Murs extérieurs</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">Hauteur</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">Largeur</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">Le modèle contient une option de personnalisation bloquée.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">Le modèle contient un ou plusieurs éléments bloqués.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Type de salle indisponible pour le moment.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">Le modèle contient du contenu créé par un utilisateur manquant.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Modèle incomplet</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Modèle indisponible</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Afficher les modèles de salle</string>
  <string name="Menu/Sandbox/Cash_CS">Recettes</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Désastres</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Épidémies</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Urgences des patients</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Défis du personnel</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">Visites de VIP</string>
  <string name="Menu/Sandbox/CloudHospitals">Hôpitaux d'utilisateurs</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">Cette sauvegarde de Bac à sable semble être endommagée et ne peut être chargée.\\n\\nRestaurez une sauvegarde de secours ou rendez-vous sur https://support.sega.co.uk/hc/fr pour y chercher une solution ou signaler le problème.</string>
  <string name="Menu/Sandbox/CreateHospital">Créer un hôpital</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Créer un hôpital Bac à sable</string>
  <string name="Menu/Sandbox/Delete">Supprimer</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">Êtes-vous sûr de vouloir effacer cet hôpital ? Votre progression actuelle sera perdue et la sauvegarde de ce niveau sera supprimée.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Supprimer hôpital</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Hôpitaux téléchargés</string>
  <string name="Menu/Sandbox/Edit">Modifier</string>
  <string name="Menu/Sandbox/HospitalSettings">Paramètres de l'hôpital</string>
  <string name="Menu/Sandbox/Illnesses_All">Toutes espacées dans le temps</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">Toutes depuis le début</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">Toutes les maladies sont actives dès le début.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">Toutes les maladies peuvent apparaître. Des maladies plus difficiles s'activent avec le temps.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Bigfoot</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Maladies trouvées dans les Montagnes pointues (et le DLC Bigfoot).</string>
  <string name="Menu/Sandbox/Illnesses_CS">Maladies</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Rencontres du troisième type</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Maladies trouvées au sud de Two Point County (et dans le DLC Rencontres du troisième type).</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Facile</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Les maladies sont plus simples à diagnostiquer, avec une meilleure chance de succès des traitements.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Difficile</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Les maladies sont plus difficiles à diagnostiquer, avec une chance plus basse de succès des traitements.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Île de Pebberley</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Maladies trouvées hors du territoire continental de Two Point County (et sur le DLC de l'Île de Pebberley).</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Moyen</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">Les maladies sont moyennement difficiles à diagnostiquer et à traiter.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Symptômes visibles uniquement</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Seules les maladies avec des symptômes visibles sont activées.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Multiplicateur de revenus</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">Un modificateur des prix que les gens payent à cet endroit, avant ajustements.</string>
  <string name="Menu/Sandbox/Items_CS">Éléments</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Embauches de personnel</string>
  <string name="Menu/Sandbox/JobApplicants_Default">Par défaut</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">Le personnel à embaucher peut être de tout niveau, avec de nombreuses qualifications diverses.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">Tous juniors</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">Tout le personnel à embaucher est du niveau le plus bas et sans qualifications.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Étudiants en médecine</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">Tous les médecins et infirmiers à embaucher sont des étudiants, sans qualifications.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Kudosh</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Icône</string>
  <string name="Menu/Sandbox/LevelMap_CS">Carte</string>
  <string name="Menu/Sandbox/LevelName_CS">Nom</string>
  <string name="Menu/Sandbox/LoadCloudSave">Charger</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Chargez cet hôpital et continuez comme s'il s'agissait d'une nouvelle sauvegarde</string>
  <string name="Menu/Sandbox/MapSelect">Sélection de carte</string>
  <string name="Menu/Sandbox/MyHospitals">Mes Hôpitaux</string>
  <string name="Menu/Sandbox/NewHospital">Nouvel hôpital</string>
  <string name="Menu/Sandbox/Objectives_CS">Objectifs</string>
  <string name="Menu/Sandbox/Objectives_Cures">Guérissez des patients</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Guérissez et développez</string>
  <string name="Menu/Sandbox/Objectives_Money">Créateur de richesses</string>
  <string name="Menu/Sandbox/Objectives_None">Aucun</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Recherche et Formation</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Développement du personnel</string>
  <string name="Menu/Sandbox/Off">Désactivé</string>
  <string name="Menu/Sandbox/On">Activé</string>
  <string name="Menu/Sandbox/OpenWorkshop">Workshop</string>
  <string name="Menu/Sandbox/OverviewMessage">Dans le mode Bac à sable : jeu libre, vous pouvez créer des hôpitaux avec vos paramètres personnalisés. Dirigez l'hôpital de vos rêves, ou de vos cauchemars. Le choix vous appartient.\\n\\nChoisissez une carte, nommez votre hôpital et choisissez combien d'argent et de Kudosh vous aurez au départ. Décidez si vous voulez débloquer des salles, des éléments et des améliorations avec de la recherche et des Kudosh, ou si vous voulez que tout soit disponible dès le début. Paramétrez les objectifs et les défis, ou désactivez-les tous et amusez-vous. Choisissez le type de maladies que vous voulez affronter, réglez la vitesse d'arrivée des patients et gérer d'autres paramètres du niveau.\\n\\nLorsque tout est prêt, cliquez sur le bouton Commencer pour ouvrir votre nouvel hôpital. Vous pouvez voir tous vos hôpitaux Bac à sable dans l'onglet Mes Hôpitaux et continuer à ajuster les paramètres de chacun.</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Taux d'arrivée de patients</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">Un modificateur de la vitesse d'arrivée des patients, après avoir pris en compte le niveau de l'hôpital et sa réputation.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">Tous</string>
  <string name="Menu/Sandbox/Plots_CS">Terrains possédés</string>
  <string name="Menu/Sandbox/Plots_Default">Par défaut</string>
  <string name="Menu/Sandbox/Publish">Partager</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Publier cet hôpital sur Steam Workshop</string>
  <string name="Menu/Sandbox/Reset">Réinitialiser</string>
  <string name="Menu/Sandbox/Rooms_CS">Salles</string>
  <string name="Menu/Sandbox/Sandbox">Bac à sable</string>
  <string name="Menu/Sandbox/SandboxMenu">Menu bac à sable</string>
  <string name="Menu/Sandbox/SelectHospital">Sélectionner un hôpital</string>
  <string name="Menu/Sandbox/SelectMap">Sélectionner une carte</string>
  <string name="Menu/Sandbox/Temperature_CS">Température</string>
  <string name="Menu/Sandbox/Temperature_Cold">Froid</string>
  <string name="Menu/Sandbox/Temperature_Hot">Chaud</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Tempéré</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Très froid</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Très chaud</string>
  <string name="Menu/Sandbox/Title">Bac à sable : jeu libre</string>
  <string name="Menu/Sandbox/UnlockAll">Tous débloqués</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Débloquer avec des Kudosh</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Débloquer avec de la recherche</string>
  <string name="Menu/Sandbox/Upgrades_CS">Améliorations</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">Ce contenu créé par un utilisateur est local sur votre appareil. Pensez à le publier avant de partager cette sauvegarde Bac à sable si vous voulez que les autres joueurs y aient accès !</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">Ce contenu créé par un utilisateur est local sur l'appareil de la personne ayant partagé cette sauvegarde, et ne peut donc pas être chargé.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Corrompue</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">Cette sauvegarde de carrière semble être endommagée et ne peut être chargée.\\n\\nRecommencez la carrière, restaurez une sauvegarde de secours ou rendez-vous sur https://support.sega.co.uk/hc/fr pour y chercher une solution ou signaler le problème.</string>
  <string name="Menu/Saving...">Sauvegarde...</string>
  <string name="Menu/Select/Patient/Boredom">Ennui</string>
  <string name="Menu/Select/Patient/Discharge">Libérer</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Infos du traitement</string>
  <string name="Menu/Select/Patient/Triage">Tri</string>
  <string name="Menu/Select/Research/Move">Déplacer</string>
  <string name="Menu/Select/Research/Sell">Vendre</string>
  <string name="Menu/Select/Research/Shelve">Ranger</string>
  <string name="Menu/Select/Room/Attractiveness">Attrait</string>
  <string name="Menu/Select/Room/Edit">Modifier</string>
  <string name="Menu/Select/Room/Hygiene">Hygiène </string>
  <string name="Menu/Select/Room/Objects">Éléments</string>
  <string name="Menu/Select/Room/Queue">Queue</string>
  <string name="Menu/Select/Room/SelectQualification">Sélectionnez la qualification à enseigner</string>
  <string name="Menu/Select/Staff/All_CS">Tous</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">Voulez-vous vraiment virer {[STAFF]} ?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Assistants</string>
  <string name="Menu/Select/Staff/Decor">Décor</string>
  <string name="Menu/Select/Staff/Doctors_CS">Docteurs</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Virer des employés</string>
  <string name="Menu/Select/Staff/Hunger">Faim</string>
  <string name="Menu/Select/Staff/Hygiene">Hygiène </string>
  <string name="Menu/Select/Staff/Janitors_CS">Agent de maintenance</string>
  <string name="Menu/Select/Staff/Nurses_CS">Infirmiers</string>
  <string name="Menu/Select/Staff/Thirst">Soif </string>
  <string name="Menu/Select/Staff/Toilet">Toilettes</string>
  <string name="Menu/Select/Staff/Warmth">Chaleur</string>
  <string name="Menu/Select/Staff/XP">EXP</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Ouvrir le message</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">Descendre dans la queue</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">Monter dans la queue</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Renvoyer au domicile</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Tri</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Vacciner</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Acheter le terrain</string>
  <string name="Menu/Select_HospitalPlot_CS">Jours de construction : {[DAYS]}\\nTaille du terrain : {[SIZE]} m&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Chances de guérison : {[MIN]}-{[MAX]} %</string>
  <string name="Menu/Select_Research_SelectProject_CS">Sélectionner un projet</string>
  <string name="Menu/Select_Room_Close_CS">Fermer</string>
  <string name="Menu/Select_Room_Open_CS">Ouvrir</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Statut : Fermé</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Statut : Ouvert</string>
  <string name="Menu/Select_StartPlotChallenge">Commencer le défi</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Amis ayant joué ce niveau</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Ancienneté de l'hôpital : {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Ancienneté de l'hôpital : {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Ancienneté de l'hôpital : {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} mois [i2p_One]{[MONTHS]} mois</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} années[i2p_One]{[YEARS]} année</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Date de l'hôpital</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Marge annuelle</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Revenu annuel</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Salaires annuels</string>
  <string name="Menu/Staff Menu/Ability">Compétence</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]} : Autorisé\\nQualifié en {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]} : Autorisé</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]} : Autorisé\\nRoderick travaillera partout où il le peut.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]} : Autorisé\\nQualifié en {[QUALIFICATION]}\\nRoderick travaillera partout où il le peut.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]} : Interdit\\nQualifié en {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]} : Interdit</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]} : N/A\\nNon qualifié en {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Autres dépenses</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Satisfaction de la rémunération</string>
  <string name="Menu/Staff Menu/RevertChanges">Annuler les modifications</string>
  <string name="Menu/Staff Menu/Satisfaction">Satisfaction</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Accepter la demande d'augmentation</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Accepter les demandes d'augmentation</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Accepter toutes les demandes d'augmentation</string>
  <string name="Menu/Staff Menu/StaffHappiness">Bonheur</string>
  <string name="Menu/Staff Menu/StaffName">Nom de l'employé(e)</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">Bénéfices sur 12 mois</string>
  <string name="Menu/Staff Menu/YearlyIncome">Revenus sur 12 mois</string>
  <string name="Menu/Staff Menu/YearlyWages">Salaires annuels</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Mode furtif</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Appliquer à tous les Assistants</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Appliquer à tous les Docteurs</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Appliquer à tous les Agents de maintenance</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Appliquer à tous les infirmiers</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Gastronome</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Veste universitaire</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Oreilles de lapin</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Visage festif</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Déguisement mystérieux</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Casque à boire</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Tête de cheval</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Masque vénitien</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Casque à cornes</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Pilosité magique</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Grand méchant loup </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Tenue groovy</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Tenue disco</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Vêtements bariolés</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">Classe anglaise</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Grandeur des pyramides</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Gros poisson</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Ninja furtif</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Costume de pingouin</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Frère de la côte</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Légion romaine</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Trépassé de mode</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Inversion</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Choix de Godric</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Aubergine</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Citron</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Bleu nuit</string>
  <string name="Menu/StaffCustomisation/Options/Default">Par défaut</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Bords bleus</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Bords verts</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Avant gris</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Bras orange</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Bras turquoise</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Pâle</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Gris</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Noir</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Jaune fluo</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Orange fluo</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Costume de Père Noël</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Vert</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Violet</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Vert clair</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Bleu clair</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Inversion</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Amy</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Knuckles</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Sonic</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Tails</string>
  <string name="Menu/StaffCustomisation/Title">Personnalisation du personnel</string>
  <string name="Menu/StaffJobs/Level">Niveau </string>
  <string name="Menu/StaffJobs/NewApplicantInDays">Nouveau candidat dans</string>
  <string name="Menu/StaffJobs/Qualifications">Qualifications</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">Tous les salaires {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Vitesse rapide</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Dépenses : {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Profits : {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Recettes : {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Vitesse normale</string>
  <string name="Menu/TimeAndStats/Pause">Pause</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Niveau </string>
  <string name="Menu/TimeAndStats/SlowSpeed">Vitesse lente</string>
  <string name="Menu/TimeAndStats/Total_Silver">Argent : {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Réinitialiser</string>
  <string name="Menu/Training/ButtonStartTraining">Commencer</string>
  <string name="Menu/Training/CoursesAvailable">Formations disponibles </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Frais : &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} par stagiaire</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Frais : {[UPFRONTCOST]} + {[TRAININGCOST]} + par stagiaire</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Formatrice extérieure</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Formateur extérieur</string>
  <string name="Menu/Training/NoneAvailable">Aucune formation</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">Aucune salle de formation n'est ouverte</string>
  <string name="Menu/Training/SelectACourse">Choisissez une formation</string>
  <string name="Menu/Training/SelectATrainee">Choisissez un stagiaire</string>
  <string name="Menu/Training/SelectATrainer">Choisissez un formateur</string>
  <string name="Menu/Training/StartATrainingCourse">Commencer une Formation</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Vitesse d'apprentissage : {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Vitesse d'enseignement : {[SPEED]}</string>
  <string name="Menu/Training/Trained">Formé</string>
  <string name="Menu/Training/TraineeSlotAvailable">Emplacement disponible</string>
  <string name="Menu/Training/Trainees">Stagiaires</string>
  <string name="Menu/Training/TraineesAvailable">Stagiaires disponibles</string>
  <string name="Menu/Training/TrainersAvailable">Formateurs disponibles</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Durée estimée : inconnue</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Durée estimée : {[DAYS]} jours[i2p_One]Durée estimée : {[DAYS]} jour</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Durée estimée : {[MIN]}-{[MAX]} jours</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Frais de formation</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Employés</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">trop cher</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Frais initiaux</string>
  <string name="Menu/Training/TrainingRooms">Salles de formation</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Parcourir Steam Workshop</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Parcourir le Workshop</string>
  <string name="Menu/UGC/Button_Create_CS">Créer</string>
  <string name="Menu/UGC/Button_Delete">Supprimer</string>
  <string name="Menu/UGC/Button_Publish">Publier</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Publier sur Steam Workshop</string>
  <string name="Menu/UGC/Button_Refresh">Rafraîchir</string>
  <string name="Menu/UGC/Button_Subscribe">S'abonner</string>
  <string name="Menu/UGC/Button_Subscribe_All">S'abonner à tous</string>
  <string name="Menu/UGC/Button_Update_CS">Modifier</string>
  <string name="Menu/UGC/Button_Workshop">Workshop</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Sol</string>
  <string name="Menu/UGC/ContentType/Item_CS">Élément</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Pack musical</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Cadre carré</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Toile</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Cadre onéreux</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Cadre en bois</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Poster</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Tableau</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Cercle</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Coin</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Long</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Ovale</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Standard</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Tapis</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Hôpital</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Mur</string>
  <string name="Menu/UGC/Cost">Coût</string>
  <string name="Menu/UGC/Cost_Tooltip">Le prix de cet élément</string>
  <string name="Menu/UGC/Description">Description</string>
  <string name="Menu/UGC/Description_Default">Saisir la description de l'élément...</string>
  <string name="Menu/UGC/IconImage">Image d'icône</string>
  <string name="Menu/UGC/IconImage_Description">Choisir une image à utiliser pour l'icône</string>
  <string name="Menu/UGC/IconImage_Reset">Réinitialiser à l'image par défaut</string>
  <string name="Menu/UGC/Image">Image</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">Fichiers Image</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">Fichiers musicaux</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Sélectionner une image d'icône</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Sélectionner une image</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Sélectionner les fichiers musicaux</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Sélectionner une image d'aperçu</string>
  <string name="Menu/UGC/Image_Description">Choisir une image pour cet élément</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Ouvrir le navigateur d'images</string>
  <string name="Menu/UGC/Image_Rotate">Faire pivoter l'image</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Confirmer la zone de sélection de l'image</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Modifier la zone de sélection de l'image</string>
  <string name="Menu/UGC/Items/EditItem_CS">Modifier l'élément</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Créer un élément</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Modifier un élément</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Créer un pack musical</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Actualiser un pack musical</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Créer un tableau</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Modifier un tableau</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Créer un tapis</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Modifier un tapis</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Créer, partager et télécharger des éléments</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">Afficher sur Steam Workshop</string>
  <string name="Menu/UGC/Kudosh">Kudosh</string>
  <string name="Menu/UGC/Kudosh_Tooltip">Les Kudosh requis pour débloquer cet élément</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Contenu créé localement&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Téléchargé depuis Workshop&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Élément créé par un utilisateur manquant</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">Il faut activer au moins une piste musicale !</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Erreur de playlist</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">Une ou plusieurs pistes possédant des noms de fichiers identiques ont été trouvées, et n'ont pas été ajoutées au pack</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Éléments du pack musical</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">Vous avez atteint le nombre maximum ({0}) de pistes musicales autorisées pour un pack musical</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Éléments du pack musical</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">Vos packs musicaux externes seront désactivés et toutes les chansons de Two Point Radio seront activées !\\n\\nVoulez-vous vraiment continuer ?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Réinitialiser la liste musicale</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">Délai de la publication Workshop en cours dépassé</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Échec de publication Workshop</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">Séquentiel</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Aléatoire</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Ajouter une nouvelle piste</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Créer un nouveau pack musical</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Modifier un pack musical</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Agrandir ou réduire les pistes du pack musical</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Retirer la piste</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">Cette piste attend d'être traitée pour satisfaire les auditeurs de la radio de Two Point Hospital !</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">Cette piste est en cours de traitement pour satisfaire les auditeurs de la radio de Two Point Hospital !</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">Cette piste ne peut être jouée suite à des erreurs rencontrées au cours du décodage</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Two Point Radio</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Ajouter une nouvelle piste</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Nom de l'artiste</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Retour</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">Par défaut</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Modifier</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Liste musicale</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Lecture</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Liste musicale</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Nom du pack</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Titre de la chanson</string>
  <string name="Menu/UGC/Name">Nom</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Saisir un nom d'élément...</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Ouvrir Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Button">Ouvrir Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Description">Créer, partager et télécharger des tableaux, des tapis, des fleurs et des hôpitaux Bac à sable.</string>
  <string name="Menu/UGC/PromoPanel/Title">Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Architecte d'intérieur</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Créer comme Nouvel élément</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Créer un élément Workshop</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Modifier un autre</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Modifier un élément Workshop</string>
  <string name="Menu/UGC/Publish/PackContents">Ce pack contient :</string>
  <string name="Menu/UGC/Publish/PackContents_CS">Ce pack contient :</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Amis seulement</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Masquée</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Publique</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Publier sur Steam Workshop</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Lire le contrat d'utilisateur Steam Workshop</string>
  <string name="Menu/UGC/Publish/Title">Partager sur Steam Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Description Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Entrer la description de l'élément...</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Image d'aperçu Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Choisir une image à afficher sur Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Titre Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Entrer le titre de l'élément...</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Résolution recommandée : {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Modifier le sol</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Modifier le mur</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Créer un revêtement de sol</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Modifier un revêtement de sol</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Créer un revêtement mural</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Modifier un revêtement mural</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Créer, partager et télécharger des murs et des sols</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">Afficher sur Steam Workshop</string>
  <string name="Menu/UGC/SubType">Sous-type</string>
  <string name="Menu/UGC/Tooltip_LocalContent">Élément créé par un utilisateur (local)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">Élément créé par un utilisateur (abonné)</string>
  <string name="Menu/UGC/Tooltip_UGC">Contenu créé par des utilisateurs</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">Afficher sur Steam Workshop</string>
  <string name="Menu/UGC/Type">Type</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Bonus annuel</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Jours avant la remise des prix</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Négocier tous les salaires</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Revenus de l'an passé :</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Titre du poste</string>
  <string name="Menu/ViewYearlyReview/Overview">Aperçu</string>
  <string name="Menu/ViewYearlyReview/Pay">Salaire</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Bonus annuel potentiel</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Sponsorisé par les boissons énergétiques Burp!</string>
  <string name="Menu/ViewYearlyReview/Title">Prix et bilan annuel</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Total des salaires du personnel :</string>
  <string name="Menu/ViewYearlyReview/ViewButton">Voir</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Équilibre travail-vie</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Objectifs annuels</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">Haut</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">Bas</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">Moyen</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Moral : Aucun</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Moral : {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">{[VALUE]} Assistants</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">{[VALUE]} Docteurs</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">{[VALUE]} Agents de maintenance</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">{[VALUE]} Infirmiers</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Réputation : +{[VALUE]} %</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">Total {[VALUE1]} , autorisé en pause : {[VALUE2]} </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Mauvaise</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">Moyenne</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Très bonne</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Évaluation</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Taux de guérison de {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">Niveau de l'hôpital -{[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">Niveau de l'hôpital +{[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">Valeur de l'hôpital -{[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">Valeur de l'hôpital +{[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">Revenu {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">Traitements inefficaces {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">Niveau de l'hôpital identique</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">Réputation identique</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">Valeur de l'hôpital identique</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">Dépenses {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">Patients guéris {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">Patients morts {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">Patients renvoyés au domicile {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">Bénéfices {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">Départs en rage {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">Réputation -{[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">Réputation +{[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">Points de recherche générés {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">Kudosh obtenus {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">Personnel viré {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">Personnel embauché {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">Moral du personnel {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">Personnel formé {[VALUE]}</string>
  <string name="Menu/Yes">Oui</string>
  <string name="Misc/Assistants">Assistants</string>
  <string name="Misc/Balance_CS">Solde</string>
  <string name="Misc/Bonus">Bonus</string>
  <string name="Misc/ButtonAbandonChallenge">Abandonner le défi</string>
  <string name="Misc/ButtonClose_CS">Fermer</string>
  <string name="Misc/Cancel_CS">Annuler</string>
  <string name="Misc/CantLoad_CS">Impossible de continuer</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">Désolé, cette sauvegarde semble corrompue et ne peut être chargée.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">Désolé, cette sauvegarde provient d'une version plus récente du jeu et ne peut être chargée.</string>
  <string name="Misc/ColonSeparator_CS"> : </string>
  <string name="Misc/Continue_CS">Continuer</string>
  <string name="Misc/Day_CS">jour</string>
  <string name="Misc/Days_CS">{[DAYS]} jours[i2p_One]{[DAYS]} jour</string>
  <string name="Misc/Details_CS">Détail</string>
  <string name="Misc/DiagnosisRequired_CS">Diagnostic requis</string>
  <string name="Misc/Doctors">Docteurs</string>
  <string name="Misc/EnterItemSearchText">Recherche...</string>
  <string name="Misc/EnterName_CS">Saisissez un nom...</string>
  <string name="Misc/EnterText_CS">Saisissez un texte...</string>
  <string name="Misc/GoldenToilet_SignupDescription">Inscrivez-vous au Hospital Pass pour recevoir les dernières nouvelles sur Two Point Hospital et aller aux toilettes avec style grâce aux toilettes dorées.</string>
  <string name="Misc/Installed">Installé</string>
  <string name="Misc/Janitors">Agents de maintenance</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Backspace</string>
  <string name="Misc/KeyCode/Break">Pause</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">Verr.Maj</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Suppr</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Flèche bas</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">Fin</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Help</string>
  <string name="Misc/KeyCode/Home">Début</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Inser</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Num 0</string>
  <string name="Misc/KeyCode/Keypad1">Num 1</string>
  <string name="Misc/KeyCode/Keypad2">Num 2</string>
  <string name="Misc/KeyCode/Keypad3">Num 3</string>
  <string name="Misc/KeyCode/Keypad4">Num 4</string>
  <string name="Misc/KeyCode/Keypad5">Num 5</string>
  <string name="Misc/KeyCode/Keypad6">Num 6</string>
  <string name="Misc/KeyCode/Keypad7">Num 7</string>
  <string name="Misc/KeyCode/Keypad8">Num 8</string>
  <string name="Misc/KeyCode/Keypad9">Num 9</string>
  <string name="Misc/KeyCode/KeypadDivide">Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Num Entr</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Num .</string>
  <string name="Misc/KeyCode/KeypadPlus">Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Alt gauche</string>
  <string name="Misc/KeyCode/LeftArrow">Flèche gauche</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Command gche.</string>
  <string name="Misc/KeyCode/LeftControl">Ctrl gauche</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Maj gauche</string>
  <string name="Misc/KeyCode/LeftWindows">Windows gche.</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menu</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Verr Num</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">PageDown</string>
  <string name="Misc/KeyCode/PageUp">PageUp</string>
  <string name="Misc/KeyCode/Pause">Pause</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">Syst</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Entrée</string>
  <string name="Misc/KeyCode/RightAlt">Right Alt</string>
  <string name="Misc/KeyCode/RightArrow">Flèche droite</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Command dt.</string>
  <string name="Misc/KeyCode/RightControl">Ctrl droit</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Maj droit</string>
  <string name="Misc/KeyCode/RightWindows">Windows dt.</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">Arrêt défil</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Espace</string>
  <string name="Misc/KeyCode/SysReq">SysReq</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tab</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Flèche haut</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Kudosh</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Édité par SEGA Publishing Europe Limited. Two Point, Two Point Hospital, le logo Two Point Hospital et Two Point Studios sont des marques déposées ou des marques commerciales de Two Point Studios Limited. SEGA et le logo SEGA sont des marques déposées ou des marques commerciales de SEGA Holdings Co., Ltd. ou de ses partenaires. SEGA est enregistré auprès du U.S. Patent and Trademark Office. Tous les autres marques, logos et copyrights sont la propriété de leurs détenteurs respectifs.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. Tous droits réservés. Développé par Two Point Studios. Version console co-développée par Red Kite Games Limited. Édité par SEGA Publishing Europe Limited. Two Point, Two Point Hospital, le logo Two Point Hospital et Two Point Studios sont des marques déposées ou des marques commerciales de Two Point Studios Limited. SEGA et le logo SEGA sont des marques déposées ou des marques commerciales de SEGA Corporation ou de ses partenaires. SEGA est enregistré auprès du U.S. Patent and Trademark Office. Tous les autres marques, logos et copyrights sont la propriété de leurs détenteurs respectifs.  Parties de ce programme © 2020 Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Bloqué</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Record de morts {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">Avr.</string>
  <string name="Misc/Months/AugAbbr_CS">Août</string>
  <string name="Misc/Months/DecAbbr_CS">Déc.</string>
  <string name="Misc/Months/FebAbbr_CS">Fév.</string>
  <string name="Misc/Months/JanAbbr_CS">Jan.</string>
  <string name="Misc/Months/JulAbbr_CS">Juil.</string>
  <string name="Misc/Months/JunAbbr_CS">Juin</string>
  <string name="Misc/Months/MarAbbr_CS">Mars</string>
  <string name="Misc/Months/MayAbbr_CS">Mai</string>
  <string name="Misc/Months/NovAbbr_CS">Nov.</string>
  <string name="Misc/Months/OctAbbr_CS">Oct.</string>
  <string name="Misc/Months/SepAbbr_CS">Sep.</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">Non installé</string>
  <string name="Misc/Nurses">Infirmiers</string>
  <string name="Misc/Play">Jouer</string>
  <string name="Misc/PreorderNow_CS">Précommander</string>
  <string name="Misc/Prestige">Prestige</string>
  <string name="Misc/PrestigeLevel_CS">Niveau {0}</string>
  <string name="Misc/Prize_CS">Prix</string>
  <string name="Misc/Purchase">Acheter</string>
  <string name="Misc/ReloadLastSave_CS">Charger la dernière sauvegarde</string>
  <string name="Misc/Reputation">Réputation</string>
  <string name="Misc/ReputationShort_CS">{[VALUE]} RÉP</string>
  <string name="Misc/Reputation_CS">Réputation</string>
  <string name="Misc/RequiresDLC_CS">Nécessite DLC : {0}</string>
  <string name="Misc/RequiresUGC_CS">Nécessite le CCU : {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">Nécessite le DLC :</string>
  <string name="Misc/Requires_DLC_List_Item_CS">DLC : {0}</string>
  <string name="Misc/Requires_List_Header">Nécessite :</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Nécessite le CCU local :</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">CCU local : {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">Nécessite le CCU :</string>
  <string name="Misc/Requires_UGC_List_Item_CS">CCU : {0}</string>
  <string name="Misc/Research">Recherche</string>
  <string name="Misc/RestartHospitalWarning_CS">Voulez-vous vraiment recommencer cet hôpital ? Votre progression actuelle sera perdue et la sauvegarde de ce niveau sera supprimée.</string>
  <string name="Misc/RestartHospital_CS">Recommencer l'hôpital</string>
  <string name="Misc/Restart_CS">Recommencer</string>
  <string name="Misc/Rewards">Récompenses</string>
  <string name="Misc/Score_CS">Score</string>
  <string name="Misc/Sell_CS">Vendre</string>
  <string name="Misc/Share_CS">part</string>
  <string name="Misc/Signup">Abonnez-vous</string>
  <string name="Misc/Start_CS">Commencer</string>
  <string name="Misc/TotalCures">Total des guérisons</string>
  <string name="Misc/TotalDeaths">Total des morts</string>
  <string name="Misc/TotalIneffectiveCures">Total des traitements inefficaces</string>
  <string name="Misc/TotalRageQuits">Total des départs en rage</string>
  <string name="Misc/UnassignedKey_CS">Touche non assignée</string>
  <string name="Misc/Unknown_CS">Inconnu</string>
  <string name="Misc/Unlocked">Débloqué(e)</string>
  <string name="Misc/UpgradedTo_CS">Amélioré en {0}</string>
  <string name="Misc/Value_CS">Valeur</string>
  <string name="Misc/YouArePlayingThisLevel_CS">Vous jouez à ce niveau !</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Bartholomew F.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Auteur et représentant de la Fondation Bigfoot</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Yéti</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Wiggy</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Masse monétaire ambulante</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Derrièrdargent</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Charlatene</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Journaliste infiltrée</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Fishwrapper</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Flanolin</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Département des Choses Écologiques</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Sacdoignons</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Zara</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Artiste</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Fitzenpoche</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Uk</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ak</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ik</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Ek</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ok</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">A voyagé dans le passé pour se former elle-même (pro bono).</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Bolide</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Oizo</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Ug</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Ag</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Ig</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Eg</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Og</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Capitaine</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Voyageur temporel</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Hier</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">Le plus grand expert du comté en brûlage de feux rouges.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Mack</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Insiste sur le fait qu'un atterrissage n'est qu'un décollage inversé, raison pour laquelle elle n'enseigne que l'un des deux.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Philippa</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Gretchen</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Mécanicienne de génie</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Lembrayage</string>
  <string name="Names/Female_000">Millie-Boo</string>
  <string name="Names/Female_001">Jézabel</string>
  <string name="Names/Female_002">Brangelina</string>
  <string name="Names/Female_003">Pookie</string>
  <string name="Names/Female_004">Honey</string>
  <string name="Names/Female_005">Jacinta</string>
  <string name="Names/Female_006">Elvira</string>
  <string name="Names/Female_007">Jamie-Lynn</string>
  <string name="Names/Female_008">Kensington</string>
  <string name="Names/Female_009">Branwen</string>
  <string name="Names/Female_010">Candida</string>
  <string name="Names/Female_011">Agnès</string>
  <string name="Names/Female_012">Khloé</string>
  <string name="Names/Female_013">Kimmy</string>
  <string name="Names/Female_014">Thomasina</string>
  <string name="Names/Female_015">Lucinda</string>
  <string name="Names/Female_016">Willow</string>
  <string name="Names/Female_017">Dolly</string>
  <string name="Names/Female_018">Belle</string>
  <string name="Names/Female_019">Wendy</string>
  <string name="Names/Female_020">Lulu</string>
  <string name="Names/Female_021">Jézabel</string>
  <string name="Names/Female_022">Koo</string>
  <string name="Names/Female_023">Charlie</string>
  <string name="Names/Female_024">Noëlle</string>
  <string name="Names/Female_025">Ursula</string>
  <string name="Names/Female_026">Flute</string>
  <string name="Names/Female_027">Nelly</string>
  <string name="Names/Female_028">Érica</string>
  <string name="Names/Female_029">Oosha</string>
  <string name="Names/Female_030">Grainne</string>
  <string name="Names/Female_031">Missy</string>
  <string name="Names/Female_032">Jennifer</string>
  <string name="Names/Female_033">Marnie</string>
  <string name="Names/Female_034">Raquel</string>
  <string name="Names/Female_035">Janet</string>
  <string name="Names/Female_036">Tiffany</string>
  <string name="Names/Female_037">Annika</string>
  <string name="Names/Female_038">Lola</string>
  <string name="Names/Female_039">Xanthe</string>
  <string name="Names/Female_040">Hortense</string>
  <string name="Names/Female_041">Beryl</string>
  <string name="Names/Female_042">Caty</string>
  <string name="Names/Female_043">Suze</string>
  <string name="Names/Female_044">Orlagh</string>
  <string name="Names/Female_045">Niamh</string>
  <string name="Names/Female_046">Juliet</string>
  <string name="Names/Female_047">Stéphanie</string>
  <string name="Names/Female_048">Sophie</string>
  <string name="Names/Female_049">Hester</string>
  <string name="Names/Female_050">Edna</string>
  <string name="Names/Female_051">Cat</string>
  <string name="Names/Female_052">Rowena</string>
  <string name="Names/Female_053">Sue</string>
  <string name="Names/Female_054">Ellie</string>
  <string name="Names/Female_055">Samantha</string>
  <string name="Names/Female_056">Mabel</string>
  <string name="Names/Female_057">Macie</string>
  <string name="Names/Female_058">Isla</string>
  <string name="Names/Female_059">Esther</string>
  <string name="Names/Female_060">Georgia</string>
  <string name="Names/Female_061">Clary</string>
  <string name="Names/Female_062">Tabitha</string>
  <string name="Names/Female_063">Karen</string>
  <string name="Names/Female_064">Annabel</string>
  <string name="Names/Female_065">Isabelle</string>
  <string name="Names/Female_066">Clarabelle</string>
  <string name="Names/Female_067">Victoria</string>
  <string name="Names/Female_068">Gill</string>
  <string name="Names/Female_069">Ginny</string>
  <string name="Names/Female_070">Henrietta</string>
  <string name="Names/Female_071">Violet</string>
  <string name="Names/Female_072">Yolanda</string>
  <string name="Names/Female_073">Denise</string>
  <string name="Names/Female_074">Penny</string>
  <string name="Names/Female_075">Belinda</string>
  <string name="Names/Female_076">Lara</string>
  <string name="Names/Female_077">Georgina</string>
  <string name="Names/Female_078">Emma</string>
  <string name="Names/Female_079">Kim</string>
  <string name="Names/Female_080">Natasha</string>
  <string name="Names/Female_081">Sian</string>
  <string name="Names/Female_082">Charlotte</string>
  <string name="Names/Female_083">Lucy</string>
  <string name="Names/Female_084">Sally</string>
  <string name="Names/Female_085">Joanna</string>
  <string name="Names/Female_086">Vera</string>
  <string name="Names/Female_087">Meryl</string>
  <string name="Names/Female_088">Dee</string>
  <string name="Names/Female_089">June</string>
  <string name="Names/Female_090">Tilly</string>
  <string name="Names/Female_091">Mandy</string>
  <string name="Names/Female_092">Petra</string>
  <string name="Names/Female_093">Jackie</string>
  <string name="Names/Female_094">Teresa</string>
  <string name="Names/Female_095">Davina</string>
  <string name="Names/Female_096">Claire</string>
  <string name="Names/Female_097">Tig</string>
  <string name="Names/Female_098">Minnie</string>
  <string name="Names/Female_099">Cressida</string>
  <string name="Names/Female_100">Poppy</string>
  <string name="Names/Female_101">Jemima</string>
  <string name="Names/Female_102">Béatrice</string>
  <string name="Names/Female_103">Norma</string>
  <string name="Names/Female_104">Nigella</string>
  <string name="Names/Female_105">Agatha</string>
  <string name="Names/Female_106">Antonia</string>
  <string name="Names/Female_107">Phoebe</string>
  <string name="Names/Female_108">Pam</string>
  <string name="Names/Female_109">Peggy</string>
  <string name="Names/Female_110">Pandora</string>
  <string name="Names/Female_111">Ellie</string>
  <string name="Names/Female_112">Zoe</string>
  <string name="Names/Female_113">Sabrina</string>
  <string name="Names/Female_114">Sylvia</string>
  <string name="Names/Female_115">Lauran</string>
  <string name="Names/Female_116">Lauren</string>
  <string name="Names/Female_117">Laura</string>
  <string name="Names/Female_118">Julia</string>
  <string name="Names/Female_119">Gertrude</string>
  <string name="Names/Female_120">Lily</string>
  <string name="Names/Female_121">Chloé</string>
  <string name="Names/Female_122">Amber</string>
  <string name="Names/Female_123">Jayne</string>
  <string name="Names/Female_124">Isobel</string>
  <string name="Names/Female_125">Imogen</string>
  <string name="Names/Female_126">Ace</string>
  <string name="Names/Female_127">Molly</string>
  <string name="Names/Female_128">Tabby</string>
  <string name="Names/Female_129">Fay</string>
  <string name="Names/Female_130">Jade</string>
  <string name="Names/Female_131">Ruby</string>
  <string name="Names/Female_132">Crystal</string>
  <string name="Names/Female_133">Pearl</string>
  <string name="Names/Female_134">Kelly</string>
  <string name="Names/Female_135">Penelope</string>
  <string name="Names/Female_136">Barbara</string>
  <string name="Names/Female_137">Jasmine</string>
  <string name="Names/Female_138">Skyler</string>
  <string name="Names/Female_139">Rose</string>
  <string name="Names/Female_140">Rosie</string>
  <string name="Names/Female_141">Whitney</string>
  <string name="Names/Female_142">Luka</string>
  <string name="Names/Female_143">Dahlia</string>
  <string name="Names/Female_144">Holly</string>
  <string name="Names/Female_145">Polly</string>
  <string name="Names/Female_146">Alice</string>
  <string name="Names/Female_147">Clémentine</string>
  <string name="Names/Female_148">Robyn</string>
  <string name="Names/Female_149">Gwyneth</string>
  <string name="Names/Female_150">Gwendoline</string>
  <string name="Names/Female_151">Sophia</string>
  <string name="Names/Female_152">Natalie</string>
  <string name="Names/Female_153">Maisie</string>
  <string name="Names/Female_154">Emilia</string>
  <string name="Names/Female_155">Emily</string>
  <string name="Names/Female_156">Hannah</string>
  <string name="Names/Female_157">Carrie</string>
  <string name="Names/Female_158">Daisy</string>
  <string name="Names/Female_159">Kate</string>
  <string name="Names/Female_160">Katherine</string>
  <string name="Names/Female_161">Angelina</string>
  <string name="Names/Female_162">Angela</string>
  <string name="Names/Female_163">Florence</string>
  <string name="Names/Female_164">Betty</string>
  <string name="Names/Female_165">Camilla</string>
  <string name="Names/Female_166">Mia</string>
  <string name="Names/Female_167">Eve</string>
  <string name="Names/Female_168">Eva</string>
  <string name="Names/Female_169">Ava</string>
  <string name="Names/Female_170">Bella</string>
  <string name="Names/Female_171">Laila</string>
  <string name="Names/Female_172">Layla</string>
  <string name="Names/Female_173">Brandy</string>
  <string name="Names/Female_174">Lillian</string>
  <string name="Names/Female_175">Aubrey</string>
  <string name="Names/Female_176">Audrey</string>
  <string name="Names/Female_177">Nora</string>
  <string name="Names/Female_178">Stella</string>
  <string name="Names/Female_179">Eleanor</string>
  <string name="Names/Female_180">Alison</string>
  <string name="Names/Female_181">Alex</string>
  <string name="Names/Female_182">Alexa</string>
  <string name="Names/Female_183">Anna</string>
  <string name="Names/Female_184">Ariana</string>
  <string name="Names/Female_185">Hazel</string>
  <string name="Names/Female_186">Sarah</string>
  <string name="Names/Female_187">Piper</string>
  <string name="Names/Female_188">Aurora</string>
  <string name="Names/Female_189">Maya</string>
  <string name="Names/Female_190">Matilda</string>
  <string name="Names/Female_191">Naomi</string>
  <string name="Names/Female_192">Luna</string>
  <string name="Names/Female_193">Lydia</string>
  <string name="Names/Female_194">Kylie</string>
  <string name="Names/Female_195">Melissa</string>
  <string name="Names/Female_196">Melanie</string>
  <string name="Names/Female_197">Melinda</string>
  <string name="Names/Female_198">Linda</string>
  <string name="Names/Female_199">Julia</string>
  <string name="Names/Female_200">Vivian</string>
  <string name="Names/Female_201">Sandy</string>
  <string name="Names/Female_202">Ivy</string>
  <string name="Names/Female_203">Ingrid</string>
  <string name="Names/Female_204">Olivia</string>
  <string name="Names/Female_205">Olive</string>
  <string name="Names/Female_206">Tessa</string>
  <string name="Names/Female_207">Jess</string>
  <string name="Names/Female_208">Jessica</string>
  <string name="Names/Female_209">Dorothy</string>
  <string name="Names/Female_210">Dottie</string>
  <string name="Names/Female_211">Lucille</string>
  <string name="Names/Female_212">Amy</string>
  <string name="Names/Female_213">Maureen</string>
  <string name="Names/Female_214">Cassandra</string>
  <string name="Names/Female_215">Maddy</string>
  <string name="Names/Female_216">Madeline</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">Extraordinaire à tous les égards. Déteste tout le monde.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Jemima</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">Styles</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">L'une des personnes les plus agréables de tout le comté. Condamné pour meurtre.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Clive</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Legars</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Finit toujours par avoir raison, ce qui en fatigue plus d'un.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Gregory</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Mouse</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">Le meilleur docteur de la région. Absolument redoutable au mini-golf.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Huggles</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Possède un don pour les sciences, c'est dans ses gènes.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Rosie</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Franklin</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Possède la plus grosse collection de bananes de tout le comté.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Herman</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Freud</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">A obtenu son diplôme à la Mitton University, l'un des meilleurs éléments de Bungle. A inventé les chaussettes à ultrasons.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Imogen</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Crank</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Possède un don pour la dissection. Souffre d'une obsession pour les boissons gazeuses.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">B.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Poivre</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">A réussi à soigner un patient avec un aiguillon à bétail.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Mérédith</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Barbe</string>
  <string name="Names/GuestTrainer_Example_First">Baz</string>
  <string name="Names/GuestTrainer_Example_Last">Matty</string>
  <string name="Names/GuestTrainer_General_Description">Possède une deuxième rangée de dents, ce qui lui donne un sourire deux fois plus éblouissant.</string>
  <string name="Names/GuestTrainer_General_First">Sophie</string>
  <string name="Names/GuestTrainer_General_Last">Beausourire</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Partage sa vie avec un fantôme, et ils sont très heureux.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Peter</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Fantomas</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Présente une émission de télé appelée \"La clé à molette\".</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Bert</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Répartou</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">Ingénieur de classe mondiale. Elle s'est façonné des mains téléscopiques.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Penelope</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Power</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Possède trois cents housses de couettes, toutes recouvertes de personnages de dessins animés.</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Gordon</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Rossignol</string>
  <string name="Names/Male_000">Vince</string>
  <string name="Names/Male_001">Kendall</string>
  <string name="Names/Male_002">Randy</string>
  <string name="Names/Male_003">Josiah</string>
  <string name="Names/Male_004">Fredward</string>
  <string name="Names/Male_005">Cooper</string>
  <string name="Names/Male_006">Garth</string>
  <string name="Names/Male_007">Tarquin</string>
  <string name="Names/Male_008">Tobias</string>
  <string name="Names/Male_009">Derek</string>
  <string name="Names/Male_010">Norman</string>
  <string name="Names/Male_011">Forbes</string>
  <string name="Names/Male_012">Mick</string>
  <string name="Names/Male_013">Sebastian</string>
  <string name="Names/Male_014">Jeff</string>
  <string name="Names/Male_015">Benedict</string>
  <string name="Names/Male_016">Asquith</string>
  <string name="Names/Male_017">Bernie</string>
  <string name="Names/Male_018">Rupert</string>
  <string name="Names/Male_019">Ozzy</string>
  <string name="Names/Male_020">Arthur</string>
  <string name="Names/Male_021">Vladimir</string>
  <string name="Names/Male_022">Jock</string>
  <string name="Names/Male_023">Bartholomew</string>
  <string name="Names/Male_024">Magnus</string>
  <string name="Names/Male_025">Tex</string>
  <string name="Names/Male_026">Frobisher</string>
  <string name="Names/Male_027">Aldo</string>
  <string name="Names/Male_028">Gerald</string>
  <string name="Names/Male_029">Ozzie</string>
  <string name="Names/Male_030">Ross</string>
  <string name="Names/Male_031">Will</string>
  <string name="Names/Male_032">Alfie</string>
  <string name="Names/Male_033">Donald</string>
  <string name="Names/Male_034">Raphael</string>
  <string name="Names/Male_035">George</string>
  <string name="Names/Male_036">Clive</string>
  <string name="Names/Male_037">Barry</string>
  <string name="Names/Male_038">Kendall</string>
  <string name="Names/Male_039">Reg</string>
  <string name="Names/Male_040">Jack</string>
  <string name="Names/Male_041">Philip</string>
  <string name="Names/Male_042">Tommy</string>
  <string name="Names/Male_043">Ralph</string>
  <string name="Names/Male_044">Francis</string>
  <string name="Names/Male_045">Scotty</string>
  <string name="Names/Male_046">Cristiano</string>
  <string name="Names/Male_047">Terry</string>
  <string name="Names/Male_048">Henry</string>
  <string name="Names/Male_049">Christopher</string>
  <string name="Names/Male_050">Dan</string>
  <string name="Names/Male_051">Charlie</string>
  <string name="Names/Male_052">Frederick</string>
  <string name="Names/Male_053">Ernest</string>
  <string name="Names/Male_054">Sam</string>
  <string name="Names/Male_055">Tony</string>
  <string name="Names/Male_056">Dominic</string>
  <string name="Names/Male_057">Victor</string>
  <string name="Names/Male_058">Pete</string>
  <string name="Names/Male_059">Spike</string>
  <string name="Names/Male_060">Ian</string>
  <string name="Names/Male_061">David</string>
  <string name="Names/Male_062">Pat</string>
  <string name="Names/Male_063">Gordon</string>
  <string name="Names/Male_064">Brendan</string>
  <string name="Names/Male_065">Simon</string>
  <string name="Names/Male_066">Jonathan</string>
  <string name="Names/Male_067">Aaron</string>
  <string name="Names/Male_068">Paul</string>
  <string name="Names/Male_069">Bob</string>
  <string name="Names/Male_070">Lloyd</string>
  <string name="Names/Male_071">Sebastian</string>
  <string name="Names/Male_072">Max</string>
  <string name="Names/Male_073">Michael</string>
  <string name="Names/Male_074">Elvish</string>
  <string name="Names/Male_075">Marcus</string>
  <string name="Names/Male_076">Eric</string>
  <string name="Names/Male_077">Mervyn</string>
  <string name="Names/Male_078">William</string>
  <string name="Names/Male_079">Shane</string>
  <string name="Names/Male_080">Andrew</string>
  <string name="Names/Male_081">Adam</string>
  <string name="Names/Male_082">Albert</string>
  <string name="Names/Male_083">Micky</string>
  <string name="Names/Male_084">Quentin</string>
  <string name="Names/Male_085">Rob</string>
  <string name="Names/Male_086">Tim</string>
  <string name="Names/Male_087">Angus</string>
  <string name="Names/Male_088">Kirk</string>
  <string name="Names/Male_089">Bosworth</string>
  <string name="Names/Male_090">Dennis</string>
  <string name="Names/Male_091">Finlay</string>
  <string name="Names/Male_092">Dwight</string>
  <string name="Names/Male_093">Oscar</string>
  <string name="Names/Male_094">Raj</string>
  <string name="Names/Male_095">Osman</string>
  <string name="Names/Male_096">Caleb</string>
  <string name="Names/Male_097">Josiah</string>
  <string name="Names/Male_098">Bobby</string>
  <string name="Names/Male_099">Jimmy</string>
  <string name="Names/Male_100">Brian</string>
  <string name="Names/Male_101">Herman</string>
  <string name="Names/Male_102">Marvin</string>
  <string name="Names/Male_103">Bert</string>
  <string name="Names/Male_104">Ernie</string>
  <string name="Names/Male_105">Cuthbert</string>
  <string name="Names/Male_106">Randy</string>
  <string name="Names/Male_107">Donald</string>
  <string name="Names/Male_108">Freddy</string>
  <string name="Names/Male_109">Fred</string>
  <string name="Names/Male_110">Trevor</string>
  <string name="Names/Male_111">Roger</string>
  <string name="Names/Male_112">Teddy</string>
  <string name="Names/Male_113">Ted</string>
  <string name="Names/Male_114">Howard</string>
  <string name="Names/Male_115">Boris</string>
  <string name="Names/Male_116">Arnold</string>
  <string name="Names/Male_117">Colin</string>
  <string name="Names/Male_118">Benny</string>
  <string name="Names/Male_119">Perry</string>
  <string name="Names/Male_120">Dicky</string>
  <string name="Names/Male_121">Frank</string>
  <string name="Names/Male_122">Alfred</string>
  <string name="Names/Male_123">Keith</string>
  <string name="Names/Male_124">Walter</string>
  <string name="Names/Male_125">Monty</string>
  <string name="Names/Male_126">Bill</string>
  <string name="Names/Male_127">Billy</string>
  <string name="Names/Male_128">Hugh</string>
  <string name="Names/Male_129">Mac</string>
  <string name="Names/Male_130">Bernard</string>
  <string name="Names/Male_131">Ronald</string>
  <string name="Names/Male_132">Ben</string>
  <string name="Names/Male_133">Mark</string>
  <string name="Names/Male_134">Gary</string>
  <string name="Names/Male_135">Chris</string>
  <string name="Names/Male_136">Nigel</string>
  <string name="Names/Male_137">Noddy</string>
  <string name="Names/Male_138">Herbert</string>
  <string name="Names/Male_139">Burt</string>
  <string name="Names/Male_140">Clyde</string>
  <string name="Names/Male_141">Kevin</string>
  <string name="Names/Male_142">Harry</string>
  <string name="Names/Male_143">Ace</string>
  <string name="Names/Male_144">Benjamin</string>
  <string name="Names/Male_145">Benjy</string>
  <string name="Names/Male_146">Theodore</string>
  <string name="Names/Male_147">Desmond</string>
  <string name="Names/Male_148">Bertie</string>
  <string name="Names/Male_149">Robert</string>
  <string name="Names/Male_150">Gilbert</string>
  <string name="Names/Male_151">Timmy</string>
  <string name="Names/Male_152">Spencer</string>
  <string name="Names/Male_153">Blake</string>
  <string name="Names/Male_154">Dwayne</string>
  <string name="Names/Male_155">Roy</string>
  <string name="Names/Male_156">Raymond</string>
  <string name="Names/Male_157">Barney</string>
  <string name="Names/Male_158">Lionel</string>
  <string name="Names/Male_159">Geoffrey</string>
  <string name="Names/Male_160">Chuck</string>
  <string name="Names/Male_161">Bruce</string>
  <string name="Names/Male_162">Morris</string>
  <string name="Names/Male_163">Brad</string>
  <string name="Names/Male_164">Troy</string>
  <string name="Names/Male_165">Montgomery</string>
  <string name="Names/Male_166">Jake</string>
  <string name="Names/Male_167">Jacob</string>
  <string name="Names/Male_168">Dirk</string>
  <string name="Names/Male_169">Thomas</string>
  <string name="Names/Male_170">Edward</string>
  <string name="Names/Male_171">Edmund</string>
  <string name="Names/Male_172">Byron</string>
  <string name="Names/Male_173">Pedro</string>
  <string name="Names/Male_174">Felix</string>
  <string name="Names/Male_175">Logan</string>
  <string name="Names/Male_176">Franklin</string>
  <string name="Names/Male_177">Percy</string>
  <string name="Names/Male_178">Reginald</string>
  <string name="Names/Male_179">Archie</string>
  <string name="Names/Male_180">Archibald</string>
  <string name="Names/Male_181">Ned</string>
  <string name="Names/Male_182">Horatio</string>
  <string name="Names/Male_183">Steve</string>
  <string name="Names/Male_184">Gregory</string>
  <string name="Names/Male_185">Fabio</string>
  <string name="Names/Male_186">Jason</string>
  <string name="Names/Male_187">Warwick</string>
  <string name="Names/Male_188">Dave</string>
  <string name="Names/Male_189">Jasper</string>
  <string name="Names/Male_190">Clint</string>
  <string name="Names/Male_191">Hannibal</string>
  <string name="Names/Male_192">Homer</string>
  <string name="Names/Male_193">Isaac</string>
  <string name="Names/Male_194">Ludwig</string>
  <string name="Names/Male_195">Carlton</string>
  <string name="Names/Male_196">Carl</string>
  <string name="Names/Male_197">Herbie</string>
  <string name="Names/Male_198">Leo</string>
  <string name="Names/Male_199">Leonard</string>
  <string name="Names/Male_200">Robin</string>
  <string name="Names/Male_201">Miles</string>
  <string name="Names/Male_202">Milo</string>
  <string name="Names/Male_203">Alf</string>
  <string name="Names/Male_204">Peter</string>
  <string name="Names/Male_205">Rory</string>
  <string name="Names/Male_206">Richard</string>
  <string name="Names/Male_207">Rich</string>
  <string name="Names/Male_208">Lando</string>
  <string name="Names/Male_209">Orlando</string>
  <string name="Names/Male_210">Rolando</string>
  <string name="Names/Male_211">Lawrence</string>
  <string name="Names/Male_212">Niall</string>
  <string name="Names/Male_213">Hank</string>
  <string name="Names/Male_214">Titus</string>
  <string name="Names/Male_215">Godfrey</string>
  <string name="Names/Male_216">Randolf</string>
  <string name="Names/Male_217">Lester</string>
  <string name="Names/Male_218">Leroy</string>
  <string name="Names/Male_219">Lance</string>
  <string name="Names/Male_220">Jurgen</string>
  <string name="Names/Male_221">Joey</string>
  <string name="Names/Male_222">Jacques</string>
  <string name="Names/Male_223">Neville</string>
  <string name="Names/Male_224">Sammy</string>
  <string name="Names/Male_225">Wilbur</string>
  <string name="Names/Male_226">Rodney</string>
  <string name="Names/Male_227">Winston</string>
  <string name="Names/Male_228">Eugene</string>
  <string name="Names/Male_229">Norm</string>
  <string name="Names/Male_230">Grant</string>
  <string name="Names/Male_231">Toby</string>
  <string name="Names/Male_232">Hugo</string>
  <string name="Names/Male_233">Zeke</string>
  <string name="Names/Surname_000">Smudge</string>
  <string name="Names/Surname_001">Trellis</string>
  <string name="Names/Surname_002">Lane</string>
  <string name="Names/Surname_003">Goth-Hancock</string>
  <string name="Names/Surname_004">Flavour</string>
  <string name="Names/Surname_005">Confortable</string>
  <string name="Names/Surname_006">Explosion</string>
  <string name="Names/Surname_007">Trash</string>
  <string name="Names/Surname_008">Mictor</string>
  <string name="Names/Surname_009">Trossoch</string>
  <string name="Names/Surname_010">Bottomley</string>
  <string name="Names/Surname_011">Mastic</string>
  <string name="Names/Surname_012">Grognor</string>
  <string name="Names/Surname_013">Beer</string>
  <string name="Names/Surname_014">Infinity</string>
  <string name="Names/Surname_015">Pigmento</string>
  <string name="Names/Surname_016">Vinegar</string>
  <string name="Names/Surname_017">Bigly</string>
  <string name="Names/Surname_018">Pratt</string>
  <string name="Names/Surname_019">Cardiac</string>
  <string name="Names/Surname_020">Bucket</string>
  <string name="Names/Surname_021">Ruck</string>
  <string name="Names/Surname_022">Curves</string>
  <string name="Names/Surname_023">Wielder</string>
  <string name="Names/Surname_024">Canapé</string>
  <string name="Names/Surname_025">Portillo</string>
  <string name="Names/Surname_026">Teeth</string>
  <string name="Names/Surname_027">Transformer</string>
  <string name="Names/Surname_028">Larder</string>
  <string name="Names/Surname_029">Ocean</string>
  <string name="Names/Surname_030">Bane</string>
  <string name="Names/Surname_031">Stop</string>
  <string name="Names/Surname_032">Tarmacadam</string>
  <string name="Names/Surname_033">Scream</string>
  <string name="Names/Surname_034">Pebble</string>
  <string name="Names/Surname_035">Kilmister</string>
  <string name="Names/Surname_036">Servation</string>
  <string name="Names/Surname_037">Catt</string>
  <string name="Names/Surname_038">Cyanide</string>
  <string name="Names/Surname_039">Field</string>
  <string name="Names/Surname_040">Fainéous</string>
  <string name="Names/Surname_041">Bottom</string>
  <string name="Names/Surname_042">Skinner</string>
  <string name="Names/Surname_043">Dolittle</string>
  <string name="Names/Surname_044">Porridge</string>
  <string name="Names/Surname_045">Poonia</string>
  <string name="Names/Surname_046">Oshun</string>
  <string name="Names/Surname_047">Strong</string>
  <string name="Names/Surname_048">Lite</string>
  <string name="Names/Surname_049">Cloude</string>
  <string name="Names/Surname_050">Baskett</string>
  <string name="Names/Surname_051">Pike</string>
  <string name="Names/Surname_052">Drumm</string>
  <string name="Names/Surname_053">Oh</string>
  <string name="Names/Surname_054">Gamgee</string>
  <string name="Names/Surname_055">Syrup</string>
  <string name="Names/Surname_056">Clubb</string>
  <string name="Names/Surname_057">Wight</string>
  <string name="Names/Surname_058">Nutt</string>
  <string name="Names/Surname_059">Wang</string>
  <string name="Names/Surname_060">Lost</string>
  <string name="Names/Surname_061">Claridge</string>
  <string name="Names/Surname_062">Trickett</string>
  <string name="Names/Surname_063">Fast</string>
  <string name="Names/Surname_064">Rang</string>
  <string name="Names/Surname_065">Bright</string>
  <string name="Names/Surname_066">Clear</string>
  <string name="Names/Surname_067">Spong</string>
  <string name="Names/Surname_068">Mills</string>
  <string name="Names/Surname_069">Glasson</string>
  <string name="Names/Surname_070">Allmoor</string>
  <string name="Names/Surname_071">Rowe</string>
  <string name="Names/Surname_072">Milk</string>
  <string name="Names/Surname_073">Hurt</string>
  <string name="Names/Surname_074">Moore</string>
  <string name="Names/Surname_075">McCarthy</string>
  <string name="Names/Surname_076">Bunce</string>
  <string name="Names/Surname_077">Bind</string>
  <string name="Names/Surname_078">Eames</string>
  <string name="Names/Surname_079">Credible</string>
  <string name="Names/Surname_080">Asher</string>
  <string name="Names/Surname_081">Gogol</string>
  <string name="Names/Surname_082">Terry</string>
  <string name="Names/Surname_083">Doom</string>
  <string name="Names/Surname_084">MacFly</string>
  <string name="Names/Surname_085">Manners</string>
  <string name="Names/Surname_086">Noise</string>
  <string name="Names/Surname_087">Peters</string>
  <string name="Names/Surname_088">Fenderson</string>
  <string name="Names/Surname_089">Mouth</string>
  <string name="Names/Surname_090">Monk</string>
  <string name="Names/Surname_091">Mann</string>
  <string name="Names/Surname_092">Mason</string>
  <string name="Names/Surname_093">Bilk</string>
  <string name="Names/Surname_094">Woodstone</string>
  <string name="Names/Surname_095">Rutt</string>
  <string name="Names/Surname_096">Waters</string>
  <string name="Names/Surname_097">Dobson</string>
  <string name="Names/Surname_098">Parker</string>
  <string name="Names/Surname_099">Pickles</string>
  <string name="Names/Surname_100">Pilchard</string>
  <string name="Names/Surname_101">Farce</string>
  <string name="Names/Surname_102">Tension</string>
  <string name="Names/Surname_103">Rancid</string>
  <string name="Names/Surname_104">Dick</string>
  <string name="Names/Surname_105">Lemon</string>
  <string name="Names/Surname_106">Knuckles</string>
  <string name="Names/Surname_107">Junk</string>
  <string name="Names/Surname_108">Plop</string>
  <string name="Names/Surname_109">Fudge</string>
  <string name="Names/Surname_110">Cress</string>
  <string name="Names/Surname_111">Shaker</string>
  <string name="Names/Surname_112">Gherkin</string>
  <string name="Names/Surname_113">Wetter</string>
  <string name="Names/Surname_114">Supertramp</string>
  <string name="Names/Surname_115">Moose</string>
  <string name="Names/Surname_116">Blob</string>
  <string name="Names/Surname_117">Pullover</string>
  <string name="Names/Surname_118">Pumps</string>
  <string name="Names/Surname_119">MacCale</string>
  <string name="Names/Surname_120">Chopper</string>
  <string name="Names/Surname_121">Punch</string>
  <string name="Names/Surname_122">Pills</string>
  <string name="Names/Surname_123">Roadkill</string>
  <string name="Names/Surname_124">Sweat</string>
  <string name="Names/Surname_125">Bigboule</string>
  <string name="Names/Surname_126">Massive</string>
  <string name="Names/Surname_127">Happyfeet</string>
  <string name="Names/Surname_128">Marmalade</string>
  <string name="Names/Surname_129">Moon</string>
  <string name="Names/Surname_130">Rhubarb</string>
  <string name="Names/Surname_131">Crumble</string>
  <string name="Names/Surname_132">Pudding</string>
  <string name="Names/Surname_133">Digestive</string>
  <string name="Names/Surname_134">Thunder</string>
  <string name="Names/Surname_135">Tornado</string>
  <string name="Names/Surname_136">Hurricane</string>
  <string name="Names/Surname_137">Blizzard</string>
  <string name="Names/Surname_138">Volcano</string>
  <string name="Names/Surname_139">Compost</string>
  <string name="Names/Surname_140">Fingers</string>
  <string name="Names/Surname_141">Hands</string>
  <string name="Names/Surname_142">Fisher</string>
  <string name="Names/Surname_143">Sandals</string>
  <string name="Names/Surname_144">Colossus</string>
  <string name="Names/Surname_145">Carpet</string>
  <string name="Names/Surname_146">Curtains</string>
  <string name="Names/Surname_147">Sweet</string>
  <string name="Names/Surname_148">McBourde</string>
  <string name="Names/Surname_149">O'Voleur</string>
  <string name="Names/Surname_150">Odyssey</string>
  <string name="Names/Surname_151">Sandwich</string>
  <string name="Names/Surname_152">Badger</string>
  <string name="Names/Surname_153">Pound</string>
  <string name="Names/Surname_154">Mayonnaise</string>
  <string name="Names/Surname_155">Windmill</string>
  <string name="Names/Surname_156">Power</string>
  <string name="Names/Surname_157">Face</string>
  <string name="Names/Surname_158">Dynamite</string>
  <string name="Names/Surname_159">Muesli</string>
  <string name="Names/Surname_160">Toomuch</string>
  <string name="Names/Surname_161">MacPoet</string>
  <string name="Names/Surname_162">Mountain</string>
  <string name="Names/Surname_163">Avocado</string>
  <string name="Names/Surname_164">Curious</string>
  <string name="Names/Surname_165">Payback</string>
  <string name="Names/Surname_166">Galaxy</string>
  <string name="Names/Surname_167">Haircut</string>
  <string name="Names/Surname_168">Trousers</string>
  <string name="Names/Surname_169">Eruption</string>
  <string name="Names/Surname_170">Cosmic</string>
  <string name="Names/Surname_171">Boxer</string>
  <string name="Names/Surname_172">Burpyburp</string>
  <string name="Names/Surname_173">Corruption</string>
  <string name="Names/Surname_174">Casserole</string>
  <string name="Names/Surname_175">de la Crème</string>
  <string name="Names/Surname_176">Proutprout</string>
  <string name="Names/Surname_177">Frott</string>
  <string name="Names/Surname_178">Prime</string>
  <string name="Names/Surname_179">Just-o'Connor</string>
  <string name="Names/Surname_180">Spatula</string>
  <string name="Names/Surname_181">Champion</string>
  <string name="Names/Surname_182">Akimbo</string>
  <string name="Names/Surname_183">Flop</string>
  <string name="Names/Surname_184">Mullet</string>
  <string name="Names/Surname_185">Orange</string>
  <string name="Names/Surname_186">Brown</string>
  <string name="Names/Surname_187">Green</string>
  <string name="Names/Surname_188">Grey</string>
  <string name="Names/Surname_189">Silver</string>
  <string name="Names/Surname_190">Black</string>
  <string name="Names/Surname_191">White</string>
  <string name="Names/Surname_192">Gold</string>
  <string name="Names/Surname_193">Ginger</string>
  <string name="Names/Surname_194">Beige</string>
  <string name="Names/Surname_195">Plum</string>
  <string name="Names/Surname_196">Steel</string>
  <string name="Names/Surname_197">Brass</string>
  <string name="Names/Surname_198">Wood</string>
  <string name="Names/Surname_199">Diamond</string>
  <string name="Names/Surname_200">Peach</string>
  <string name="Names/Surname_201">Purple</string>
  <string name="Names/Surname_202">Image</string>
  <string name="Names/Surname_203">Puddle</string>
  <string name="Names/Surname_204">Horn</string>
  <string name="Names/Surname_205">Bricol</string>
  <string name="Names/Surname_206">Pong</string>
  <string name="Names/Surname_207">Fnache</string>
  <string name="Names/Surname_208">Dandy</string>
  <string name="Names/Surname_209">Rambo</string>
  <string name="Names/Surname_210">Mania</string>
  <string name="Names/Surname_211">Johnson</string>
  <string name="Names/Surname_212">Humid</string>
  <string name="Names/Surname_213">Chutney</string>
  <string name="Names/Surname_214">Bolognese</string>
  <string name="Names/Surname_215">De Bauche</string>
  <string name="Names/Surname_216">Flan</string>
  <string name="Names/Surname_217">Quiche</string>
  <string name="Names/Surname_218">Mojo</string>
  <string name="Names/Surname_219">Bergerac</string>
  <string name="Names/Surname_220">Bungle</string>
  <string name="Names/Surname_221">Rainbow</string>
  <string name="Names/Surname_222">Rampant</string>
  <string name="Names/Surname_223">Creamycream</string>
  <string name="Names/Surname_224">Ducktale</string>
  <string name="Names/Surname_225">Pumpitup</string>
  <string name="Names/Surname_226">Fromage</string>
  <string name="Names/Surname_227">Violino</string>
  <string name="Names/Surname_228">Guily-Guily</string>
  <string name="Names/Surname_229">Fouilly</string>
  <string name="Names/Surname_230">Bougeott</string>
  <string name="Names/Surname_231">Gigotee</string>
  <string name="Names/Surname_232">Jongle</string>
  <string name="Names/Surname_233">Malalaise</string>
  <string name="Names/Surname_234">Duvet</string>
  <string name="Names/Surname_235">Pillow</string>
  <string name="Names/Surname_236">Nemesis</string>
  <string name="Names/Surname_237">Grommel</string>
  <string name="Names/Surname_238">Blabla</string>
  <string name="Names/Surname_239">Grrrr</string>
  <string name="Names/Surname_240">Picott</string>
  <string name="Names/Surname_241">Pocop</string>
  <string name="Names/Surname_242">Ploplop</string>
  <string name="Names/Surname_243">Golgoth</string>
  <string name="Names/Surname_244">Panachey</string>
  <string name="Names/Surname_245">Flak</string>
  <string name="Names/Surname_246">Biftek</string>
  <string name="Names/Surname_247">MacDébile</string>
  <string name="Names/Surname_248">Burp</string>
  <string name="Names/Surname_249">Styles</string>
  <string name="Names/Surname_250">Legend</string>
  <string name="Names/Surname_251">Sauce</string>
  <string name="Names/Surname_252">Cups</string>
  <string name="Names/Surname_253">Pluche</string>
  <string name="Names/Surname_254">Magic</string>
  <string name="Names/Surname_255">Lolilol</string>
  <string name="Names/Surname_256">Turbo</string>
  <string name="Names/Surname_257">Deluxe</string>
  <string name="Names/Surname_258">Plouf</string>
  <string name="Names/Surname_259">Couak</string>
  <string name="Names/Surname_260">Pond</string>
  <string name="Names/Surname_261">Boop</string>
  <string name="Names/Surname_262">Bubble</string>
  <string name="Names/Surname_263">Vape</string>
  <string name="Names/Surname_264">Bog</string>
  <string name="Names/Surname_265">Barbot</string>
  <string name="Names/Surname_266">Bragett</string>
  <string name="Names/Surname_267">Aubergine</string>
  <string name="Names/Surname_268">Maldemer</string>
  <string name="Names/Surname_269">Marmott</string>
  <string name="Names/Surname_270">Gameover</string>
  <string name="Names/Surname_271">Macdebill</string>
  <string name="Names/Surname_272">Crass</string>
  <string name="Names/Surname_273">Funky</string>
  <string name="Names/Surname_274">Latrine</string>
  <string name="Names/Surname_275">Crott</string>
  <string name="Names/Surname_276">Fenton</string>
  <string name="Names/Surname_277">Hunt</string>
  <string name="Names/Surname_278">Dogflud</string>
  <string name="Names/Surname_279">Hogsback</string>
  <string name="Names/Surname_280">Eastgate</string>
  <string name="Names/Surname_281">Pubell</string>
  <string name="Names/Surname_282">Mollar</string>
  <string name="Names/Surname_283">Flagada</string>
  <string name="Names/Surname_284">Toalett</string>
  <string name="Names/Surname_285">Sobb</string>
  <string name="Names/Surname_286">Gratgratt</string>
  <string name="Names/Surname_287">Velourcotelett</string>
  <string name="Names/Surname_288">Boustiff</string>
  <string name="Names/Surname_289">Menthalow</string>
  <string name="Names/Surname_290">Fox</string>
  <string name="Names/Surname_291">Wofwof</string>
  <string name="Names/Surname_292">Idiott</string>
  <string name="Names/Surname_293">Geek</string>
  <string name="Names/Surname_294">Scientific</string>
  <string name="Names/Surname_295">Marionett</string>
  <string name="Names/Surname_296">Bebett</string>
  <string name="Names/Surname_297">Marathon</string>
  <string name="Names/Surname_298">Spoon</string>
  <string name="Names/Surname_299">Barnacle</string>
  <string name="Names/Surname_300">Trout</string>
  <string name="Names/Surname_301">Rhymes</string>
  <string name="Names/Surname_302">Biscotti</string>
  <string name="Names/Surname_303">Hammer</string>
  <string name="Names/Surname_304">Crado</string>
  <string name="Names/Surname_305">Radical</string>
  <string name="Names/Surname_306">Titan</string>
  <string name="Names/Surname_307">Metaphor</string>
  <string name="Names/Surname_308">Dab</string>
  <string name="Names/Surname_309">Etamean</string>
  <string name="Names/Surname_310">Chicane</string>
  <string name="Names/Surname_311">Morderear</string>
  <string name="Names/Surname_312">Bird</string>
  <string name="Names/Surname_313">Mop</string>
  <string name="Names/Surname_314">Jazz</string>
  <string name="Names/Surname_315">Broccoli</string>
  <string name="Names/Surname_316">Cumberland</string>
  <string name="Names/Surname_317">Biggles</string>
  <string name="Names/Surname_318">Maverick</string>
  <string name="Names/Surname_319">Goose</string>
  <string name="Names/Surname_320">Iceman</string>
  <string name="Names/Surname_321">Dickens</string>
  <string name="Names/Surname_322">Barton</string>
  <string name="Names/Surname_323">Nervous</string>
  <string name="Names/Surname_324">Markenfield</string>
  <string name="Names/Surname_325">Sovereign</string>
  <string name="Names/Surname_326">Greenside</string>
  <string name="Names/Surname_327">Amethyst</string>
  <string name="Names/Surname_328">Popper</string>
  <string name="Names/Surname_329">Peril</string>
  <string name="Names/Surname_330">Murdock</string>
  <string name="Names/Surname_331">Dread</string>
  <string name="Names/Surname_332">Solomon</string>
  <string name="Names/Surname_333">Darling</string>
  <string name="Names/Surname_334">Grandpomp</string>
  <string name="Names/Surname_335">Tetard</string>
  <string name="Names/Surname_336">Lovecraft</string>
  <string name="Names/Surname_337">Big O'rno</string>
  <string name="Names/Surname_338">Amarantt</string>
  <string name="Names/Surname_339">Eggman</string>
  <string name="Names/Surname_340">Carnage</string>
  <string name="Names/Surname_341">Treyndeypiey</string>
  <string name="Names/Surname_342">Fairfax</string>
  <string name="Names/Surname_343">Sparrow</string>
  <string name="Names/Surname_344">Sur'o</string>
  <string name="Names/Surname_345">Saussix</string>
  <string name="Names/Surname_346">Crust</string>
  <string name="Names/Surname_347">Canitch</string>
  <string name="Names/Surname_348">Filament</string>
  <string name="Names/Surname_349">Cunk</string>
  <string name="Names/Surname_350">Noir</string>
  <string name="Names/Surname_351">Fossil</string>
  <string name="Names/Surname_352">Bamshoot</string>
  <string name="Names/Surname_353">Lilywhite</string>
  <string name="Names/Surname_354">Malarkey</string>
  <string name="Names/Surname_355">Raddish</string>
  <string name="Names/Surname_356">Crécerell</string>
  <string name="Names/Surname_357">Pell-rin</string>
  <string name="Names/Surname_358">Hawk</string>
  <string name="Names/Surname_359">Trollope</string>
  <string name="Names/Surname_360">Sapuire</string>
  <string name="Names/Surname_361">Herbacat</string>
  <string name="Names/Surname_362">Longbottom</string>
  <string name="Names/Surname_363">Bogoss</string>
  <string name="Names/Surname_364">Phoenix</string>
  <string name="Names/Surname_365">Factory</string>
  <string name="Names/Surname_366">Grossebett</string>
  <string name="Names/Surname_367">Marinade</string>
  <string name="Names/Surname_368">Anorak</string>
  <string name="Names/Surname_369">Cardigan</string>
  <string name="Names/Surname_370">Lard</string>
  <string name="Names/Surname_371">Aplutar</string>
  <string name="Names/Surname_372">MacBagar</string>
  <string name="Names/Surname_373">Coudmart'o</string>
  <string name="Names/Surname_374">Gutterflake</string>
  <string name="Names/Surname_375">Mastic</string>
  <string name="Names/Surname_376">Catborne</string>
  <string name="Names/Surname_377">Blazer</string>
  <string name="Names/Surname_378">Driver</string>
  <string name="Names/Surname_379">Higginbotham</string>
  <string name="Names/Surname_380">Vault</string>
  <string name="Names/Surname_381">Backweedle</string>
  <string name="Names/Surname_382">Hunter</string>
  <string name="Names/Surname_383">Weaver</string>
  <string name="Names/Surname_384">Force</string>
  <string name="Names/Surname_385">McInbosh</string>
  <string name="Names/Surname_386">Brick</string>
  <string name="Names/Surname_387">Cuirepay</string>
  <string name="Names/Surname_388">Goodie</string>
  <string name="Names/Surname_389">Banc</string>
  <string name="Names/Surname_390">Robchemiz</string>
  <string name="Names/Surname_391">Woodwind</string>
  <string name="Names/Surname_392">Lynx</string>
  <string name="Names/Surname_393">Pyramid</string>
  <string name="Names/Surname_394">Chess</string>
  <string name="Names/Surname_395">Rake</string>
  <string name="Names/Surname_396">Mustache</string>
  <string name="Names/Surname_397">Rocket</string>
  <string name="Names/Surname_398">Gourd</string>
  <string name="Names/Surname_399">Punch</string>
  <string name="Names/Surname_400">Contrariey</string>
  <string name="Names/Surname_401">Laydpool</string>
  <string name="Names/Surname_402">Lentils</string>
  <string name="Names/Surname_403">Phantom</string>
  <string name="Names/Surname_404">Tart</string>
  <string name="Names/Surname_405">Pie</string>
  <string name="Names/Surname_406">Cougar</string>
  <string name="Names/Surname_407">Panther</string>
  <string name="Names/Surname_408">Kitten</string>
  <string name="Names/Surname_409">Tiger</string>
  <string name="Names/Surname_410">Leopard</string>
  <string name="Names/Surname_411">Lion</string>
  <string name="Names/Surname_412">Bullfrog</string>
  <string name="Names/Surname_413">Traitor</string>
  <string name="Names/Surname_414">Hulk</string>
  <string name="Names/Surname_415">Giant</string>
  <string name="Names/Surname_416">Hero</string>
  <string name="Names/Surname_417">Villain</string>
  <string name="Names/Surname_418">Rascal</string>
  <string name="Names/Surname_419">Létalon</string>
  <string name="Names/Surname_420">de la Grotte</string>
  <string name="Names/Surname_421">Grotto</string>
  <string name="Names/Surname_422">Strudel</string>
  <string name="Names/Surname_423">Debhill</string>
  <string name="Names/Surname_424">Pugwash</string>
  <string name="Names/Surname_425">Courgette</string>
  <string name="Names/Surname_426">Cucumber</string>
  <string name="Names/Surname_427">Chialey</string>
  <string name="Names/Surname_428">Pleurnitch</string>
  <string name="Names/Surname_429">Asparagus</string>
  <string name="Names/Surname_430">Beetroot</string>
  <string name="Names/Surname_431">Tundra</string>
  <string name="Names/Surname_432">Desert</string>
  <string name="Names/Surname_433">Tootsuite</string>
  <string name="Names/Surname_434">Envlope</string>
  <string name="Names/Surname_435">Husky</string>
  <string name="Names/Surname_436">Muffin</string>
  <string name="Names/Surname_437">Banafé</string>
  <string name="Names/Surname_438">Laspiro</string>
  <string name="Names/Surname_439">Burke</string>
  <string name="Names/Surname_440">Piggott</string>
  <string name="Names/Surname_441">Gunge</string>
  <string name="Names/Surname_442">Slime</string>
  <string name="Names/Surname_443">Blob</string>
  <string name="Names/Surname_444">Rabajoie</string>
  <string name="Names/Surname_445">Spafford</string>
  <string name="Names/Surname_446">Bobbing</string>
  <string name="Names/Surname_447">Chat-Au-Pied</string>
  <string name="Names/Surname_448">Trucbidule</string>
  <string name="Names/Surname_449">Lacausette</string>
  <string name="Names/Surname_450">MacGuffin</string>
  <string name="Names/Surname_451">Humbug</string>
  <string name="Names/Surname_452">Beardsley</string>
  <string name="Names/Surname_453">Patio</string>
  <string name="Names/Surname_454">Vibes</string>
  <string name="Names/Surname_455">Pucker</string>
  <string name="Names/Surname_456">Whiz</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Roderick</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Coussin</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Jasmine \"Jazz\"</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Odyssey</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Henry</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Autravail</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Tabitha</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Windsock</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Tarquin</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Foxbridge</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Sally</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Figblanket</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Augustus</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Lavender</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Jumbo</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">McNally</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Agatha</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Sphere</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">Sophie</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Nova</string>
  <string name="Notification/CancelRoom_Message">Souhaitez-vous interrompre la modification de cette salle ?</string>
  <string name="Notification/CancelRoom_Title">Annuler la salle</string>
  <string name="Notification/Challenge_ChallengeText_CS">Récompenses : {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Pénalités : {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">Nouveau modèle</string>
  <string name="Notification/DeleteTemplate_Message_CS">Êtes-vous sûr de vouloir effacer ce modèle de salle ?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Supprimer ce modèle ?</string>
  <string name="Notification/DiagnosisMessage_Message">L'un de nos patients, {[NAME]}, est déjà passé par toutes nos salles de diagnostic. Mais nous ne sommes certains qu'à {[CERTAINTY]} du diagnostic obtenu.\\n\\nNous pouvons lui demander d'attendre une salle de diagnostic supplémentaire, prendre un risque et le traiter ou encore le renvoyer chez lui. Que souhaitez-vous faire ?</string>
  <string name="Notification/DiagnosisMessage_Message_f">L'une de nos patientes, {[NAME]}, est déjà passée par toutes nos salles de diagnostic. Mais nous ne sommes certains qu'à {[CERTAINTY]} du diagnostic obtenu.\\n\\nNous pouvons lui demander d'attendre ici une salle de diagnostic supplémentaire, prendre un risque et la traiter ou encore la renvoyer chez elle. Que souhaitez-vous faire ?</string>
  <string name="Notification/DiagnosisMessage_Message_m">L'un de nos patients, {[NAME]}, est déjà passé par toutes nos salles de diagnostic. Mais nous ne sommes certains qu'à {[CERTAINTY]} du diagnostic obtenu.\\n\\nNous pouvons lui demander d'attendre ici une salle de diagnostic supplémentaire, prendre un risque et le traiter ou encore le renvoyer chez lui. Que souhaitez-vous faire ?</string>
  <string name="Notification/DiagnosisMessage_Title">Décision concernant le Diagnostic</string>
  <string name="Notification/FailStateGameOver_Message_CS">Malheureusement, notre budget est descendu à {[GAMEOVER]}.\\nNous avions été prévenus à {[WARNING]} et les choses n'ont fait qu'empirer depuis...\\n\\nL'hôpital va fermer.</string>
  <string name="Notification/FailStateGameOver_Title">Avis de banqueroute</string>
  <string name="Notification/FailStateWarning_Message_CS">Nous avons reçu un avertissement officiel en raison de la baisse de notre budget à \\n{[WARNING]}.\\n\\nSi notre budget atteint {[GAMEOVER]}, l'hôpital devra fermer.</string>
  <string name="Notification/FailStateWarning_Title">Avertissement de banqueroute</string>
  <string name="Notification/NameTemplate_Title_CS">Nommer le nouveau modèle de salle</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">Nos médecins ont découvert une nouvelle maladie :\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nNous envoyons le patient se faire soigner en {[ROOM]}.</string>
  <string name="Notification/NewIllness_Message">Nos médecins ont découvert une nouvelle maladie :\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nNous envoyons le patient se faire soigner sans attendre.</string>
  <string name="Notification/NewIllness_Title">Une nouvelle maladie : {[ILLNESS]} vient d'être découverte !</string>
  <string name="Notification/ObjectiveComplete_Message">Bien joué, vous avez réussi !</string>
  <string name="Notification/ObjectiveComplete_Title">Objectif atteint</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Défi :\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nRécompenses : {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">{[QUALIFICATION]} appris</string>
  <string name="Notification/RefusedToPay_CS">A refusé de payer</string>
  <string name="Notification/RenameTemplate_Title_CS">Renommer le modèle</string>
  <string name="Notification/ReplaceTemplate_Message_CS">Êtes-vous sûr de vouloir écraser ce modèle de salle ?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Écraser ce modèle ?</string>
  <string name="Notification/ResearchComplete_Message">Les recherches sont terminées, bien joué !</string>
  <string name="Notification/ResearchComplete_Title">Recherches terminées</string>
  <string name="Notification/Response_Accept">Accepter</string>
  <string name="Notification/Response_Continue">Continuer</string>
  <string name="Notification/Response_GetPatientToWait">Faire attendre le patient</string>
  <string name="Notification/Response_No">Non</string>
  <string name="Notification/Response_NotNow">Pas encore</string>
  <string name="Notification/Response_OK">OK</string>
  <string name="Notification/Response_OpenMetaMap">Ouvrir la carte</string>
  <string name="Notification/Response_Promote">Promouvoir</string>
  <string name="Notification/Response_Reject">Rejeter</string>
  <string name="Notification/Response_ReloadLastSave">Charger la dernière sauvegarde</string>
  <string name="Notification/Response_ReturnToMap">Retourner à la carte</string>
  <string name="Notification/Response_SendPatientForTreatment">Envoyer le patient en soins</string>
  <string name="Notification/Response_SendPatientHome">Renvoyer au domicile</string>
  <string name="Notification/Response_TrainNow">Formation immédiate</string>
  <string name="Notification/Response_ViewCredits">Voir les crédits</string>
  <string name="Notification/Response_Yes">Oui</string>
  <string name="Notification/RestartLevel_Message">Voulez-vous vraiment recommencer cet hôpital ? Votre progression actuelle sera perdue et la sauvegarde de ce niveau sera supprimée.</string>
  <string name="Notification/RestartLevel_Title">Recommencer le niveau ?</string>
  <string name="Notification/SellInvalidItems_Message">Souhaitez-vous vendre ces {[COUNT]} éléments non valides pour {[COST]} ?</string>
  <string name="Notification/SellInvalidItems_Title">Vendre les éléments non valides ?</string>
  <string name="Notification/SellRoom_Message_CS">Souhaitez-vous vendre cette salle pour {[COST]} ?</string>
  <string name="Notification/SellRoom_Title_CS">Vendre la salle</string>
  <string name="Notification/SessionResult_CS">Diagnostic : {[DIAGNOSIS]}\\nBonheur : {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Défi :\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nRécompenses : {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Durée limitée à : {[DAYS]} jours</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Défi du personnel de {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">Voulez-vous vraiment virer {[STAFF]} ?</string>
  <string name="Notification/StaffFire_Title_CS">Virer des employés</string>
  <string name="Notification/StaffHasResigned_CS">{[STAFF]} a démissionné !</string>
  <string name="Notification/StaffPromoted_Message">{[STAFF]} a reçu une promotion au poste de {[RANK]} !\\n\\nCe nouveau poste implique une vitesse et une efficacité supérieures. Son salaire passe de {[SALARY]} à {[NEWSALARY]} par an.</string>
  <string name="Notification/StaffPromoted_Title">Personnel promu</string>
  <string name="Notification/StaffPromotion_Benefits_CS">La promotion de {[RANK]} à {[NEXTRANK]} procurera :\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} attend une promotion de {[RANK]} à {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} attend une promotion de {[RANK]} à {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} attend une promotion de {[RANK]} à {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Offrez une augmentation à votre personnel pour entretenir sa satisfaction :\\nSalaire actuel : {[SALARY]}\\nNouveau salaire : {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Promotion du personnel</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Note : {[COUNT]} membres du personnel sont actuellement mécontents.[i2p_One]Note : Il y a {[COUNT]} membre du personnel actuellement mécontent.</string>
  <string name="Notification/StaffResignationWarning_Message_CS">{[STAFF]} est de très mauvaise humeur et menace de démissionner !\\n\\n{[COMPLAINTS]}\\n\\nNous avons {[DAYS]} jours pour trouver une solution, sinon c'est la démission.</string>
  <string name="Notification/StaffResignation_Message_CS">{[STAFF]} a finalement décidé de rester.</string>
  <string name="Notification/StaffResignation_Title">Notification de démission</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">{[COUNT]} de nos {[TOTAL]} salles de formation sont disponibles.</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Qualifications actuelles</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} a bien gagné en expérience à son poste. Il est prêt à passer {[RANK]} dès qu'il aura suivi une formation. Une nouvelle qualification lui donnera des aptitudes supplémentaires.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">La promotion de {[RANK]} à {[NEXTRANK]} procurera :\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} a bien gagné en expérience à son poste. Elle est prête à passer {[RANK]} dès qu'elle aura suivi une formation. Une nouvelle qualification lui donnera des aptitudes supplémentaires.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} a bien gagné en expérience à son poste. Il est prêt à passer {[RANK]} dès qu'il aura suivi une formation. Une nouvelle qualification lui donnera des aptitudes supplémentaires.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;Une salle de formation est nécessaire pour former le personnel.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Note : {[COUNT]} autres membres du personnel sont prêts à être formés.[i2p_One]Note : Un autre membre du personnel est prêt à être formé.</string>
  <string name="Notification/StaffTrainingRequired_Title">Demande de formation</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Note : {0} membres du personnel sont actuellement mécontents.</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">Complétez davantage d'objectifs pour débloquer {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Decision_CS">Que souhaitez-vous faire ?</string>
  <string name="Notification/TreatmentMessage_Message">Un patient souffrant de {[ILLNESS]} cherche à se faire soigner. Salle de traitement nécessaire : {[ROOM]}.</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">Sa construction coûtera {[COST]}.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">Vous devez effectuer des recherches sur : {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Title">{[ROOM]} nécessaire</string>
  <string name="Notification/TreatmentNewIllness_Message">Nos médecins ont découvert une nouvelle maladie :\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nLe patient cherche à se faire soigner. Il nous faudrait un(e) {[ROOM]} pour le traiter.</string>
  <string name="Notification/TreatmentNewIllness_Title">{[ROOM]} nécessaire</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Utiliser la liste du personnel, des patients et des maladies pour surveiller et gérer les individus présents dans votre hôpital. Cela vous permet de rapidement sélectionner vos employés et vos patients pour les retrouver dans l'hôpital.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Personnel, patients et maladies</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">Observez le monde avec ces lunettes de directeur d'hôpital à la pointe de la technologie. Conçues par Bungle Technologies, ces lunettes révolutionnaires sont équipées de capteurs optiques ultra avancés et d'un algorithme d'espionnage de la vie privée breveté, ce qui vous permet d'analyser les individus et les objets dans votre champ de vision. Après des années d'étude minutieuses, les scientifiques sont parvenus à maîtriser cette technologie formidable pour détecter tout un tas de choses. Elles permettent par exemple de détecter les besoins urinaires ou les envies de chips. Une vraie source d'inspiration.\\n\\nUtilisez les modes de visualisation pour analyser l'état de l'hôpital, l'humeur et les besoins des patients ou des employés, mais aussi le niveau de maintenance des objets.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Modes de visualisation</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">L'onglet Finances vous offre une vue d'ensemble de toutes les activités au sein de l'hôpital. Il permet aussi de modifier vos prix ou de faire un emprunt, si vous en avez besoin.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Finances</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Utilisez la liste des maladies pour consulter toutes les maladies rencontrées au sein de votre établissement.\\n\\nCette liste vous donne les taux de guérison et les statistiques de chaque maladie, en fonction des patients venus dans votre hôpital. En outre, vous y verrez votre réputation pour le traitement de chaque maladie, données prises en compte dans la réputation globale de votre établissement. Plus vous avez une réputation élevée dans le traitement d'une maladie, plus votre hôpital attirera de patients souffrant de cette maladie.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Liste des maladies</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Ce menu vous permet de passer en revue les différentes offres de prêt, effectuer un emprunt et rembourser les emprunts en cours. Chaque société de prêt propose un montant différent, le remboursement mensuel étant basé sur la période d'emprunt et le taux d'intérêt. Certaines offres deviennent disponibles lorsque votre hôpital répond à certains critères.\\n\\nAvant d'effectuer un emprunt, vous pouvez modifier le montant voulu en déplaçant le curseur. Lorsque vous effectuez un emprunt, vous pouvez le rembourser dès que vous avez réuni la somme nécessaire.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Emprunts</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">Dans l'écran d'aperçu des activités, vous pouvez passer en revue les finances de l'hôpital, le personnel, les patients et l'historique des événements. Vous pouvez aussi consulter le classement, comparer votre hôpital à ceux des autres organisations, et regarder les prix que vous avez obtenus les années précédentes.\\n\\nLa Cérémonie de remise des prix des hôpitaux a lieu à la fin de chaque année, vous serez ensuite invité au rapport d'activité annuel.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Écran aperçu</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Utilisez la liste des patients pour surveiller tous les patients de l'hôpital, examiner leur diagnostic, leur traitement, leur état de santé et leur humeur. Repérez le plus vite possible les patients malheureux ou mal en point, et faites-les avancer dans la file d'attente pour qu'ils soient traités au plus vite.\\n\\nCliquez sur un patient dans la liste pour le retrouver dans l'hôpital. Cliquez sur les flèches à côté des colonnes pour classer chaque liste.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Liste des patients</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Cette liste vous permet de modifier les tarifs pratiqués pour les diagnostics, les traitements et autres services de votre hôpital. Lorsque vous créez un nouvel hôpital, les prix correspondent aux tarifs du marché pour cette région, ce qui signifie que vos futurs visiteurs seront prêts à payer ces prix-là.\\n\\nAugmenter les prix vous permettra de faire plus de bénéfices, mais vous risquez de nuire à votre réputation et de faire fuir les patients. Baisser les prix réduit vos bénéfices, mais améliore votre réputation.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Liste des prix</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">Ici, vous pouvez vérifier quelles tâches conviennent mieux à chaque employé, mais aussi contrôler qui est autorisé à effectuer chacune de ces tâches. Par exemple, si vous voulez uniquement vos meilleurs docteurs dans les Bureaux de généralistes, vous pouvez désactiver ce poste pour les débutants.\\n\\nPar défaut, tous les employés peuvent exercer les fonctions pour lesquelles ils sont qualifiés. Utilisez les boutons pour activer ou désactiver les postes disponibles pour chacun de vos employés.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Attribution des postes</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Ici, vous pouvez vérifier le salaire de vos employés et leur degré de satisfaction. Lorsqu'un employé reçoit une promotion ou suit une formation, il s'attend à recevoir une augmentation. La satisfaction financière affecte leur bonheur global.\\n\\nLe degré de satisfaction est indiqué par un visage situé à côté du salaire. Pour attribuer une augmentation, utilisez le curseur situé sous le salaire, puis cliquez sur Confirmer. Pour augmenter rapidement tous les employés insatisfaits, utilisez le bouton \"Accepter les demandes d'augmentation\".</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Examen des salaires</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">Utilisez la liste du personnel pour trier rapidement vos employés par critères : poste, compétence et qualifications. Vous pouvez voir ce que chacun fait, mais aussi vérifier le niveau d'énergie et de bonheur.\\n\\nCliquez sur un employé dans la liste pour le retrouver dans l'hôpital. Utilisez les filtres d'emplois pour consulter vos employés par spécialité. Cliquez sur les flèches à côté des colonnes pour classer chaque liste.\\n\\nUtiliser le bouton Négocier le salaire pour examiner le salaire et le degré de satisfaction de chaque employé. Utilisez le bouton d'Attribution de poste pour vérifier ce que chaque employé est autorisé à faire.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Liste du personnel</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Affrontez d'autres organisations médicales dans divers défis chronométrés. Gagnez des récompenses supplémentaires, mais aussi le droit de vous vanter, en triomphant de vos rivaux. Défiez les organisations rivales de Two Point County ou les hôpitaux administrés par vos amis.\\n\\nChaque défi se déroule sur plusieurs mois. Vous pouvez affronter vos rivaux simultanément ou en différé, vos résultats seront enregistrés par le Comité de compétition de Two Point. Tout au long du concours, vous recevrez des notifications indiquant les résultats actuels de vos rivaux.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Affrontez d'autres organisations médicales dans divers défis chronométrés. Gagnez des récompenses supplémentaires, mais aussi le droit de vous vanter, en triomphant de vos rivaux. Défiez les organisations de Two Point County ou les hôpitaux administrés par vos amis en ligne.\\n\\nChaque défi se déroule sur plusieurs mois. Vous pouvez affronter vos rivaux simultanément ou en différé, vos résultats seront enregistrés par le Comité de compétition de Two Point. Tout au long du concours, vous recevrez des notifications indiquant les résultats actuels de vos rivaux.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Défi de l'administration</string>
  <string name="Notification/Tutorial_Temperature_Text">Il peut faire très froid dans certaines régions de Two Point County comme il peut faire très chaud dans d'autres. Nous allons devoir nous assurer que les patients n'ont ni trop chaud ni trop froid. Dans le cas contraire, ils s'énerveront rapidement et partiront de l'hôpital en rage.\\n\\nDans les régions froides, placez des radiateurs un peu partout dans l'hôpital. Dans les régions chaudes, même chose avec de l'air conditionné. Utilisez le mode de visualisation des températures pour repérer les zones froides et chaudes de l'hôpital.\\n\\nÉtablissez une température confortable dans tout l'hôpital pour augmenter le niveau de confort thermique.</string>
  <string name="Notification/Tutorial_Temperature_Title">Température</string>
  <string name="Notification/UnlockSilverItem_Message">Voulez-vous débloquer {[ITEM]} pour {[SILVER]} ?\\nVous disposez de {[BALANCE]}.\\nChaque élément coûtera {[COST]} pour être placé dans l'hôpital.</string>
  <string name="Notification/UnlockSilverItem_Title">Déverrouiller l'élément</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">Voulez-vous débloquer {[ITEM]} pour {[SILVER]} ?\\nVous disposez de {[BALANCE]}.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Débloquer la personnalisation du personnel</string>
  <string name="Online/CompleteAdvisorMessage_CS">Nous avons terminé le {0} avec un score de {1}. Nous sommes en {2} place.\\nNous avons obtenu : {3}</string>
  <string name="Online/Completed_CS">TERMINÉ</string>
  <string name="Online/DayCountdown_CS">{0} / {1} jours[i2p_One]{0} / {1} jour</string>
  <string name="Online/EventLog_ChallengeStatus_CS">a terminé le défi</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">n'a pas réussi à guérir un patient</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">n'a pas réussi à guérir un patient avec &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_CuredPatient_CS">a guéri un patient</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">a guéri un patient avec &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_Day_CS">Jour {0} :</string>
  <string name="Online/EventLog_LoanTaken_CS">a fait un emprunt</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">a fait un emprunt de &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_NoEvent_CS">Aucun événement dans le journal...</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">a diagnostiqué un patient</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">a diagnostiqué un patient atteint de &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_PatientDied_CS">a tué un patient</string>
  <string name="Online/EventLog_PatientRageQuit_CS">a fait partir de rage un patient</string>
  <string name="Online/EventLog_PatientSentHome_CS">a renvoyé un patient à son domicile</string>
  <string name="Online/EventLog_PlotBought_CS">a acheté un nouveau terrain</string>
  <string name="Online/EventLog_RoomBuilt_CS">a construit une nouvelle salle</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">a construit : &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">a viré un membre du personnel</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">a viré un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">a embauché un nouveau membre du personnel</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">a embauché un nouveau &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">a promu un membre du personnel</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">a promu un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Défis en ligne</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; vous a défié et a battu votre score</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; vous a défié mais n'a pas battu votre score</string>
  <string name="Online/OnlineFriendChallengedYou_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; vous a défié</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; vous a défié et a égalisé votre score</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; a terminé le défi</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; a commencé le défi</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8e</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5e</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;re</string>
  <string name="Online/OrdinalNumber_First_CS">1re</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4e</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Second_CS">2e</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7e</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6e</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Third_CS">3e</string>
  <string name="Online/ScreenshotTooltip_CS">Envoyer une capture d'écran à vos rivaux\\n&lt;size=80%&gt;Captures d'écran restantes : {0}&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">Aucun service en ligne trouvé...\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">Aucune connexion Internet...</string>
  <string name="Online/Status_Offline_CS">HORS LIGNE</string>
  <string name="Online/Status_Online_CS">EN LIGNE</string>
  <string name="Online/ZoomTooltip">Zoom</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">Des éléments SEGA débarquent dans Two Point Hospital…\\n\\nBienvenue à notre week-end gratuit de chirurgie ouverte ! Si vous nous rejoignez pour la première fois, bienvenue dans Two Point Hospital ! Ouvrez l'œil pour repérer des éléments spéciaux tirés de jeux tels que Total War, Amplitude Studios, Sports Interactive et Half-Life. Cliquez pour découvrir plus de détails sur notre site web !</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">Vous pouvez jouez gratuitement, exclusivement ce week-end.</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">À court de santé</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Échec du traitement pour {[ILLNESS]}</string>
  <string name="Patient/DeathRecord/Undefined_CS">Mort mystérieuse</string>
  <string name="Patient/Status_Cured_CS">Guérison totale !</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">Diagnostic insuffisant !</string>
  <string name="Patient/Status_Dying_Health_CS">À l'agonie ! (À court de santé)</string>
  <string name="Patient/Status_Dying_Treatment_CS">À l'agonie ! (Échec du traitement)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Diagnostic supplémentaire requis</string>
  <string name="Patient/Status_GoingToReception_CS">Se rend à la Réception</string>
  <string name="Patient/Status_GoingToRoom_CS">Rendez-vous : {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">En a assez !</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Traitement inefficace</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">{[ROOM]} nécessaire !</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">Attend un réceptionniste</string>
  <string name="Qualification/Assistant_Admin_1_Description">Augmente l'aptitude à la Réception</string>
  <string name="Qualification/Assistant_Admin_1_Name">L'administration pour les nuls</string>
  <string name="Qualification/Assistant_Catering_1_Description">Augmente l'aptitude aux Cafés et aux Restaurants</string>
  <string name="Qualification/Assistant_Catering_1_Name">La restauration pour les nuls</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Permet à un assistant de travailler dans le Marketing</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Marketing</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Aptitude Marketing avancée</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Marketing II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Aptitude Marketing rare</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Marketing III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Aptitude Marketing exceptionnelle</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Marketing IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">Aptitude Marketing prodigieuse</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Marketing V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Augmente l'aptitude en Boutique</string>
  <string name="Qualification/Assistant_Retail_1_Name">La vente pour les nuls</string>
  <string name="Qualification/Assistant_Service_1_Description">Augmente l'aptitude Service à la clientèle</string>
  <string name="Qualification/Assistant_Service_1_Name">Service à la clientèle</string>
  <string name="Qualification/Assistant_Service_2_Description">Aptitude Service à la clientèle avancée</string>
  <string name="Qualification/Assistant_Service_2_Name">Service à la clientèle II</string>
  <string name="Qualification/Assistant_Service_3_Description">Aptitude Service à la clientèle rare</string>
  <string name="Qualification/Assistant_Service_3_Name">Service à la clientèle III</string>
  <string name="Qualification/Assistant_Service_4_Description">Aptitude Service à la clientèle exceptionnelle</string>
  <string name="Qualification/Assistant_Service_4_Name">Service à la clientèle IV</string>
  <string name="Qualification/Assistant_Service_5_Description">Aptitude Service à la clientèle prodigieuse</string>
  <string name="Qualification/Assistant_Service_5_Name">Service à la clientèle V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Permet à un assistant de travailler dans la Datation synchronisée</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Hierisation</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Aptitude d'Hierisation améliorée</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Hierisation II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Aptitude d'Hierisation avancée</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Hierisation III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Aptitude d'Hierisation exceptionnelle</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Hierisation IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">Aptitude d'Hierisation prodigieuse</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Hierisation V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Permet à un docteur ou un infirmier de conduire une ambulance terrestre</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Conduite</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Aptitude de Conduite avancée</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Conduite II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Aptitude de Conduite rare</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Conduite III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Aptitude de Conduite exceptionnelle</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Conduite IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">Aptitude de Conduite prodigieuse</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Conduite V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Permet à un docteur ou un infirmier de piloter une ambulance aérienne</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Pilotage</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Aptitude de Pilotage avancée</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Pilotage II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Aptitude de Pilotage rare</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Pilotage III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Aptitude de Pilotage exceptionnelle</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Pilotage IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">Aptitude de Pilotage prodigieuse</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Pilotage V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Permet à un Agent de maintenance d'entretenir les ambulances</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Mécanique des véhicules</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Aptitude de Mécanique des véhicules avancée</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Mécanique des véhicules II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Aptitude de Mécanique des véhicules rare</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Mécanique des véhicules III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Aptitude de Mécanique des véhicules exceptionnelle</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Mécanique des véhicules IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">Aptitude de Mécanique des véhicules prodigieuse</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Mécanique des véhicules V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Augmente l'aptitude Diagnostic</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Diagnostic</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Aptitude Diagnostic avancée</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Diagnostic II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Aptitude Diagnostic rare</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Diagnostic III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Aptitude Diagnostic exceptionnelle</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Diagnostic IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">Aptitude Diagnostic prodigieuse</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Diagnostic V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Augmente l'aptitude Diagnostic MG</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">Médecine générale</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Aptitude Diagnostic MG avancée</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">Médecine générale II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Aptitude Diagnostic MG rare</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">Médecine générale III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Aptitude Diagnostic MG exceptionnelle</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">Médecine générale IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">Aptitude Diagnostic MG prodigieuse</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">Médecine générale V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Permet à un docteur de travailler dans un Labo ADN</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Génétique</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Permet à un docteur de travailler dans la Psychiatrie</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Psychiatrie</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Aptitude Psychiatrie avancée</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Psychiatrie II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Aptitude Psychiatrie rare</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Psychiatrie III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Aptitude Psychiatrie exceptionnelle</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Psychiatrie IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">Aptitude Psychiatrie prodigieuse</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Psychiatrie V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Permet à un docteur d'utiliser le MEGA Scanner</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Radiologie</string>
  <string name="Qualification/Doctor_Research_1_Description">Permet à un docteur de travailler dans la Recherche</string>
  <string name="Qualification/Doctor_Research_1_Name">Recherche</string>
  <string name="Qualification/Doctor_Research_2_Description">Aptitude Recherche avancée</string>
  <string name="Qualification/Doctor_Research_2_Name">Recherche II</string>
  <string name="Qualification/Doctor_Research_3_Description">Aptitude Recherche rare</string>
  <string name="Qualification/Doctor_Research_3_Name">Recherche III</string>
  <string name="Qualification/Doctor_Research_4_Description">Aptitude de Recherche exceptionnelle</string>
  <string name="Qualification/Doctor_Research_4_Name">Recherche IV</string>
  <string name="Qualification/Doctor_Research_5_Description">Aptitude de Recherche prodigieuse</string>
  <string name="Qualification/Doctor_Research_5_Name">Recherche V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Permet à un docteur de travailler dans la Chirurgie</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Chirurgie</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Aptitude Chirurgie avancée</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Chirurgie II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Aptitude Chirurgie rare</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Chirurgie III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Aptitude Chirurgie exceptionnelle</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Chirurgie IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">Aptitude Chirurgie prodigieuse</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Chirurgie V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Augmente l'aptitude Traitement</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Traitement</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Aptitude Traitement avancée</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Traitement II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Aptitude Traitement rare</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Traitement III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Aptitude Traitement exceptionnelle</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Traitement IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">Aptitude Traitement prodigieuse</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Traitement V</string>
  <string name="Qualification/General_Energy_1_Description">L'énergie diminue plus lentement. Peut travailler plus longtemps avant d'avoir besoin d'une pause.</string>
  <string name="Qualification/General_Energy_1_Name">Développement de l'endurance</string>
  <string name="Qualification/General_Happiness_1_Description">Augmente le bonheur.</string>
  <string name="Qualification/General_Happiness_1_Name">Intelligence émotionnelle</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Permet de vivre une vie stérilisée</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Cours d'hygiène</string>
  <string name="Qualification/General_Leadership_1_Description">Inspire et motive les autres membres du personnel</string>
  <string name="Qualification/General_Leadership_1_Name">Leadership</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Augmente le bonheur des patients lors des interactions.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Empathie</string>
  <string name="Qualification/General_Speed_1_Description">Augmente la vitesse et l'efficacité.</string>
  <string name="Qualification/General_Speed_1_Name">Motivation</string>
  <string name="Qualification/General_Training_1_Description">Augmente la vitesse d'enseignement et d'apprentissage en salle de formation.</string>
  <string name="Qualification/General_Training_1_Name">Formations accélérées</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Augmente l'aptitude à nettoyer les déchets.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">Le nettoyage pour les nuls</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Tente toujours d'emporter un extincteur dans ses déplacements</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Sécurité incendie</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Augmente l'aptitude Maintenance avec les plantes</string>
  <string name="Qualification/Janitor_Gardening_1_Name">L'horticulture pour les nuls</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Permet à un Agent de maintenance de détecter et capturer les fantômes. Cela peut aider la Recherche et permet également de réunir les patients avec leurs êtres chers... dans une petite jarre.</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Capture de fantômes</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Augmente l'aptitude Réparation et Maintenance</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Maintenance</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Aptitude Réparation et Maintenance avancée</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Maintenance II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Aptitude Réparation et Maintenance rare</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Maintenance III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Aptitude Réparation et Maintenance exceptionnelle</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Maintenance IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">Aptitude Réparation et Maintenance prodigieuse</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Maintenance V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Permet à un Agent de maintenance d'améliorer les machines</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Mécanique</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Aptitude Amélioration avancée</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Mécanique II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Aptitude Amélioration rare</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Mécanique III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Aptitude Amélioration exceptionnelle</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Mécanique IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">Aptitude Amélioration prodigieuse</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Mécanique V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Augmente l'aptitude Maintenance avec les poubelles</string>
  <string name="Qualification/Janitor_Refuse_1_Name">La collecte des déchets pour les nuls</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Augmente l'aptitude Maintenance avec les Toilettes</string>
  <string name="Qualification/Janitor_Toilets_1_Name">La plomberie pour les nuls</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Augmente l'aptitude Maintenance avec les Distributeurs</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Gestion des Distributeurs</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Augmente l'aptitude Diagnostic</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Diagnostic niveau 1</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Aptitude de traitement des fractures améliorée</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Fractures</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Aptitude de traitement des fractures avancée</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Fractures II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Aptitude de traitement des fractures rare</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Fractures III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Aptitude de traitement des fractures exceptionnelle</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Fractures IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">Aptitude de traitement des fractures prodigieuse</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Fractures V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Augmente l'aptitude Injection</string>
  <string name="Qualification/Nurse_Injections_1_Name">Administration des injections</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Augmente l'aptitude Pharmacie</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Gestion des Pharmacies</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Augmente l'aptitude Traitement</string>
  <string name="Qualification/Nurse_Treatment_1_Name">L'administration des traitements pour les nuls</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Augmente l'aptitude de gestion des Salles communes</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Gestion des Salles communes</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Aptitude de gestion des Salles communes avancée</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Gestion des Salles communes II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Aptitude de gestion des Salles communes rare</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Gestion des Salles communes III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Aptitude de gestion des Salles communes exceptionnelle</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Gestion des Salles communes IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">Aptitude de gestion des Salles communes prodigieuse</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Gestion des Salles communes V</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Programmé pour nettoyer les déchets et vider les poubelles.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">Balayeur</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Programmé pour entretenir les machines.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">Technicien</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Programmé pour arroser les plantes et attraper les fantômes.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">Jardinier et au-delà</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Programmé pour réapprovisionner les distributeurs et nettoyer les toilettes.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">Distributeur-décrasseur</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Programmé pour améliorer les machines et éteindre les incendies.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">Assembleur-réparateur</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">Bonne nouvelle. Nous avons développé une amélioration pour le Débogueur qui devrait améliorer les chances de réussite du traitement.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/8BitMachineLevel1_Description">Cherche des manières d'améliorer les équipements servant au traitement des patients atteints de Pixellite.</string>
  <string name="Research/8BitMachineLevel1_Name">Amélioration : Labo de Résolution</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">C'est une réussite ! Nos nouveaux modèles révolutionnent complètement le traitement de la Pixellite, c'est un véritable miracle. Et les miracles ne se produisent jamais deux fois, alors ne nous demandez pas de recommencer.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/8BitMachineLevel2_Description">Nous pensons qu'il est encore possible d'améliorer le traitement de la Clinique Résolution. Faites-nous savoir si vous souhaitez que nous nous penchions dessus.</string>
  <string name="Research/8BitMachineLevel2_Name">Amélioration avancée : Labo de Résolution</string>
  <string name="Research/8BitRoom_CompleteMessage">Nous avons inventé un Débogueur pour soigner les patients atteints de Pixellite.</string>
  <string name="Research/8BitRoom_Description">Les experts du siège pensent qu'il est possible d'améliorer la résolution d'une personne. Ça vaudrait le coup de creuser le sujet !</string>
  <string name="Research/8BitRoom_Name">Labo de Résolution</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">Nous avons développé une machine de pointe pour traiter le Magnétisme animal.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Trouvez par l'analyse un moyen de mieux traiter le Magnétisme animal.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Amélioration : Lutte antiparasitaire</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">Nous avons développé le traitement ultime contre le Magnétisme animal. Notre première machine n'a pas fière allure, mais...\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">Nous pensons avoir poussé les recherches sur le Magnétisme animal aussi loin que possible.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Amélioration avancée : Lutte antiparasitaire</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">Nous avons inventé une nouvelle machine conçue pour s'attaquer à le Magnétisme animal.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Concevez une machine capable de décoller des bébêtes indésirables de leur victime.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Lutte antiparasitaire</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">Nous avons réussi ! Les extraterrestres soignés sont encore mieux déguisés qu'avant. Oh, leurs chances de survie ont augmenté aussi. Quelle chance.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/AstroMachineLevel1_Description">Cherchez à améliorer nos méthodes pour déguiser les extraterrestres.</string>
  <string name="Research/AstroMachineLevel1_Name">Amélioration : Personnification</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">Excellente nouvelle ! Notre méthode a été perfectionnée. Voilà une ruse médicale exceptionnelle et plus ou moins sûre pour brouiller les pistes.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/AstroMachineLevel2_Description">Testez de nouvelles améliorations possibles pour la Centrifugeuse.</string>
  <string name="Research/AstroMachineLevel2_Name">Amélioration avancée : Personnification</string>
  <string name="Research/CapturedGhost_CS">A capturé {[NAME]}</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} points de recherche</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">Réussite ! Nous avons mis au point une modification permettant de renforcer l'unité de broyage. Les patients seront facilement oblitérés et le traitement devrait également mieux se passer.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/CardboardMachineLevel1_Description">Faites des recherches pour savoir comment éviter tout bourrage éventuel.</string>
  <string name="Research/CardboardMachineLevel1_Name">Amélioration : Autoassemblage</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">En utilisant un savant mélange de colles et de papiers de qualité, nous avons mis au point un traitement avancé anti-Cartonite que personne n'aurait pu imaginer.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/CardboardMachineLevel2_Description">Cherchez à perfectionner notre sélection d'équipements d'arts décoratifs.</string>
  <string name="Research/CardboardMachineLevel2_Name">Amélioration avancée : Autoassemblage</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">Nos recherches ont mis en évidence des améliorations possibles à apporter à la Chromothérapie.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Recherchez des moyens d'améliorer le traitement de la Gris-ppe.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Amélioration : Chromothérapie</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">Nous avons trouvé un moyen d'améliorer grandement les caractéristiques de la Chromothérapie. Top moumoute.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Éliminez les dernières faiblesses de notre traitement contre la Gris-ppe.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Amélioration avancée : Chromothérapie</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">Nos experts ont conçu une machine de Chromothérapie ! Utilisez-la pour guérir la Gris-ppe.</string>
  <string name="Research/ChromatherapyRoom_Description">Concevez une machine pour guérir la Gris-ppe.</string>
  <string name="Research/ChromatherapyRoom_Name">Chromothérapie</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">Nous avons trouvé des améliorations à apporter à notre équipement de traitement de la Georgeclownite !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ClownMachineLevel1_Description">Recherchez de nouvelles méthodes d'amélioration pour notre parcours de soins de la Georgeclownite.</string>
  <string name="Research/ClownMachineLevel1_Name">Amélioration : Clinique du rire</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">Nos réglages précis ont permis d'obtenir un équipement capable d'éliminer avec bien plus de succès tout traumatisme dû à l'insolite !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ClownMachineLevel2_Description">Cherchez de nouvelles méthodes pour mieux soigner les clowns.</string>
  <string name="Research/ClownMachineLevel2_Name">Amélioration avancée : Clinique du rire</string>
  <string name="Research/ClownRoom_CompleteMessage">Nos chercheurs ont créé une nouvelle machine pour soigner les patients atteints de Rire contagieux.</string>
  <string name="Research/ClownRoom_Description">Créer une machine pour soigner les patients atteints de Rire contagieux.</string>
  <string name="Research/ClownRoom_Name">Clinique du rire</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">Nous avons développé une machine améliorée, plus complète, capable de cibler toutes les nuances de maladie d'un patient. \\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/CubismMachineLevel1_Description">Nos chercheurs pensent qu'il est possible de développer une méthode pour mieux traiter les patients en identifiant le petit nombre d'artistes responsables de leur maladie et en ripostant.</string>
  <string name="Research/CubismMachineLevel1_Name">Amélioration : Salle déconstructiviste</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Notre dernière machine peut déterminer l'œuvre d'art à l'origine de la maladie. Ces données devraient permettre un processus de restauration bien plus aisé. Dans tes dents, l'art.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/CubismMachineLevel2_Description">Nos chercheurs pensent que certains ajustements à notre traitement permettraient d'attaquer les racines impressionnistes de la pathologie.</string>
  <string name="Research/CubismMachineLevel2_Name">Amélioration avancée : Salle déconstructiviste</string>
  <string name="Research/CubismRoom_CompleteMessage">Nos chercheurs ont conçu une Unité réaliste, idéale pour déconstruire et réhabiliter les patients souffrant de Cubisme.</string>
  <string name="Research/CubismRoom_Description">Concevez une machine pour restaurer les patients souffrant de Cubisme.</string>
  <string name="Research/CubismRoom_Name">Salle déconstructiviste</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Bonne nouvelle, nos recherches ont permis de mettre au point une amélioration qui devrait aider nos patients à rejeter leurs instincts canins plus facilement.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Développez une nouvelle amélioration à installer sur les machines de traitement des Aboiements intensifs.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Amélioration : Niche</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">Nous avons conçu une nouvelle amélioration qui, une fois installée, devrait nous permettre de traiter plus efficacement les Aboiements intensifs.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Recherchez des moyens d'améliorer davantage les machines de traitement des Aboiements intensifs.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Amélioration avancée : Niche</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">Nous avons développé la technologie permettant de changer les hommes-chiens en hommes.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Développez un équipement pour soigner les patients souffrant d'Aboiements intensifs.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Niche</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">Nous avons développé une amélioration qui devrait renforcer le processus de cryogénisation. Cette nouvelle technologie devrait nous aider à guérir les patients.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Recherchez des moyens d'améliorer le processus de cryogénisation.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Amélioration : Réanimation</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">Sans entrer dans les détails, nous avons trouvé un moyen d'améliorer nos machines pour rendre la pince plus efficace. Croyez-moi, c'est une excellente nouvelle !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Recherchez des moyens de perfectionner le processus de cryogénisation.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Amélioration avancée : Réanimation</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">Nous pouvons désormais soigner les patients atteints de Folie monstre.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Développez un traitement pour la Folie monstre.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Réanimation</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">Nous avons réussi ! Le script fonctionne ! Notre analyse a révélé qu'il était important que le majordome soit le coupable, ou que tout ça soit un rêve, ou que le gentil soit en fait le méchant, enfin un truc du genre... Pour être honnête, je ne me souviens plus très bien, ce n'était pas exceptionnel, mais gardons ça pour nous.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Star du cinéma et réalisateur/scénariste autoproclamé, Roderick Coussin a un nouveau script que lui et son équipe de Botox Productions n'arrivent pas à finir. Il se tourne donc vers la science. Si nous arrivons à analyser le script et combler les lacunes du scénario, ils nous enverront de l'argent et nous ajouterons au générique, du moins si le film sort un jour...</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Les lacunes de Roderick</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">Nous avons terminé notre analyse du menu du Roachburger et nous l'avons envoyé à leur quartier général. Ils ont embauché une douzaine d'avocats et trois gourous pour trouver un terrain d'entente avec la partie civile. Un énorme scandale a éclaté et nos recherches ont été au cœur juteux et croustillant de celui-ci. Ça a été un gros coup de pub pour l'institut qui est désormais revenu sur la scène de la recherche à Two Point County.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">La nouvelle du grand retour de l'Institut a atteint Two Point County et nous avons été récompensés, l'Institut vient de recevoir son plus grand projet des 50 dernières années. Le président de Roachburger a été contraint par la justice de faire analyser l'intégralité de son menu. C'est un événement couvert par toute la presse qui pourrait porter l'Institut vers de nouveaux horizons. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">Le scandale Roachburger</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">Nous avons terminé notre étude exhaustive de la vie à Two Point County. Le bureau du maire nous a confirmé que les résultats étaient bel et bien ce qu'ils craignaient. Ils ne poursuivront pas leur projet, pas plus qu'ils ne publieront les résultats, mais ils nous ont remerciés pour notre coopération et notre silence sur cette affaire. Ça ne présage rien de bon, mais travailler pour le gouvernement de Two Point County sur ce projet qui aurait \"confirmé que tout était déjà parfait\" a fini de consolider Swelbard en tant que numéro un des centres de recherche de Two Point County.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">Le maire Windsock a promis dans sa campagne qu'elle lancerait une analyse exhaustive de la vie à Two Point County. Cette analyse sera si complète qu'elle permettra de déterminer si la société actuelle doit être restructurée pour améliorer la qualité de vie des civils. Le bureau du maire nous a contactés pour conduire cette recherche gouvernementale dont les résultats pourraient changer le futur de Two Point County à tout jamais. </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">Le projet Windsock</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Bonne nouvelle, nous avons terminé notre travail sur les Cheesy Gubbins. La présence générale de fromage a été augmentée de 0,01 % Ils sont ravis !</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">Les créateurs des Cheesy Gubbins cherchent à sous-traiter une partie de leur science culinaire et nous ont demandé si nous étions intéressés pour travailler avec eux. Ils espèrent rendre leurs fameux Cheesy Gubbins encore plus savoureux en augmentant la dose de fromage. Ils souhaitent donc que nous analysions leur nouvelle recette pour voir si la densité du fromage peut être encore augmentée.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Cheesy Gubbins extra fromage</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">Nous avons développé des améliorations qui permettront une expérience plus immersive et thérapeutique.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Recherchez comment améliorer le traitement du Métropolisme.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Amélioration : Légende urbaine</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">La meilleure version de notre machinerie peut désormais être installée. Nous pensons que la simulation est désormais indissociable de ce que les malades pensent de la réalité\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">Nous pensons que nous sommes sur le point de comprendre le Métropolisme et de produire une dernière amélioration pour nos machines de traitement.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Amélioration avancée : Légende urbaine</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">Nous avons fini de réaliser des tests sur ces vieux plans et après quelques ajustements et le retrait de matériaux anciens, le traitement marche très bien. Un grand merci à tous les scientifiques.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">Lorsque nous sommes arrivés à l'Institut de Recherche, nous avons trouvé des plans pour un traitement potentiel du Métropolisme. Les plans sont assez vieux, mais vous pouvez lancer quelques tests avant pour voir s'il reste des choses utiles.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Légende urbaine</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">Nous avons produit un traitement pour le Métropolisme mécanique et le Métropolisme reptilien.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Développez un traitement bien nécessaire pour les patients souffrant de Métropolisme.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">Nos chercheurs ont conçu une nouvelle technologie qui devrait permettre à la Queue mécanique de réaliser des tirs avec une précision chirurgicale.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Réalisez quelques simulations pour améliorer la précision et la force de l'équipement.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Amélioration : Table de rectification</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">Notre dernière mise à jour intègre les données obtenues en étudiant l'activité cérébrale de 7 des 9 meilleurs joueurs de billard de Two Point County afin d'obtenir l'équipement médical le plus doué au billard de l'histoire de l'humanité.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">Nous pensons pouvoir bientôt parfaire notre équipement pour traiter la Tordballe.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Amélioration avancée : Table de rectification</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">Nous avons développé une nouvelle machine ! La Queue mécanique devrait guérir les patients souffrant de Tordballe.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Concevez une méthode pour guérir les patients atteints de Tordballe.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Table de rectification</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Excellente nouvelle. Nous avons développé une amélioration qui devrait accélérer le tamponnage. Les visages devraient coller davantage à leur hôte désormais.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Découvrez des manières d'améliorer le traitement du Regard-livide.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Amélioration : Marquification</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">Nous avons trouvé une erreur mineure lors de la seconde phase du tamponnage qui réduisait l'efficacité du traitement. Cette amélioration devrait corriger cela et permettre à la machine de fonctionner à son plein potentiel.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Trouvez une manière de parfaire l'équipement de marquification.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Amélioration avancée : Marquification</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Bonne nouvelle. Nos dernières recherches ont créé les plans pour un Tampon facial. Cet outil devrait permettre de guérir le Regard-livide.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Cherchez un moyen de guérir les patients souffrant de Regard-livide.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Marquification</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">Nous avons développé une amélioration qui devrait effrayer, ou plutôt guérir les patients, mieux que jamais.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">Nos chercheurs pensent pouvoir améliorer le traitement de la Mougeotte.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Amélioration : Salle d'aventure</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">Cette nouvelle amélioration devrait faire de notre salle de traitement le plus sûr des pièges d'apparence mortels auxquels on puisse échapper.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Recherchez de nouvelles améliorations possibles pour l'équipement de la Salle d'aventure.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Amélioration avancée : Salle d'aventure</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">Nous avons réalisé les plans de la Salle d'aventure ! Nous avons désormais une nouvelle thérapie pour les malades en mal d'aventure.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Développez un traitement pour les patients atteints de Mougeotte.</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Salle d'aventure</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">Réussite ! Nous avons conçu une toute nouvelle méthode pour déguiser les extraterrestres en humains et ça tourne très, très vite ! Je dois ajouter que ceci n'est en aucun cas un manège et s'avère très dangereux pour les humains. Mais ça reste agréable à regarder.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Inventez une méthode pour que les extraterrestres ressemblent aux humains.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Personnification</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">Excellente nouvelle ! Nous avons conçu un traitement pour tous ceux qui ressemblent à des morceaux de carton. Ils seront certainement soulagés de l'apprendre.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Trouvez un moyen de \"déplier\" les personnes en carton.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">Autoassemblage</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">Nous avons réussi ! Nous pouvons désormais aider les extraterrestres amphibiens à se sentir mieux et reprendre une forme plus adaptée.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Créez une machine pour transformer (à nouveau) les grenouilles en hommes-grenouilles.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Salle à crapauds</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">Avec cette amélioration, les patients croiront vraiment qu'ils sont avalés par une baleine. Avec ça, nous devrions clairement obtenir de meilleurs résultats.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Cherchez des moyens d'améliorer le niveau d'immersion théâtrale. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Amélioration : Boileine</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">Cette amélioration a parfait notre traitement des Vers de bois. On ne dirait pas que la Boileine est aussi efficace de l'extérieur... Bon travail.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Tirez quelques ficelles pour améliorer le traitement des patients qui se prennent pour des pantins.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Amélioration avancée : Boileine</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">C'était évident ! Rien ne guérit mieux les pantins que... d'autres pantins. Vous pouvez désormais guérir les patients souffrant de Vers de bois.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Trouvez un moyen de guérir les patients atteints de Vers de bois.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Boileine</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Bonne nouvelle, avec le développement des Plantes Aromatiques, nous avons un nouvel endroit où planter nos malades.</string>
  <string name="Research/DLC_4/PlantWard_Description">Dépoussiérez un peu vos cours d'herboristerie afin de traiter de nouvelles maladies et devenir ainsi un peu plus qu'un simple potager.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">Après ce dernier projet, notre département Recherche en sait davantage sur le jardinage qu'une centaine de présentateurs d'émissions à la campagne. D'ailleurs, ils ont quelques mots à dire sur la manière dont sont entretenus les environs de l'hôpital.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque Lit de fleurs par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Étudiez des années de données sur les fleurs et des centaines de guides de jardinage pour trouver comment maximiser les effets des remèdes naturels.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Amélioration : Plantes aromatiques</string>
  <string name="Research/DLC_4/PlantWard_Name">Plantes aromatiques</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">Vous savez quoi ? Cette recherche s'est déroulée à merveille. Oui, vous avez bien entendu. Et le domaine de la santé n'a jamais connu une telle culture.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Recherchez de potentielles améliorations à cette nouvelle \"culture médicale\".</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Amélioration : Fermacologie</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">Avec cette nouvelle amélioration, notre équipement aurait sa place dans une véritable ferme. On ne pourrait pas vraiment s'en servir pour quoi que ce soit, mais au moins il ne jurerait pas avec le reste.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Développez un système de récolte parfaite des patients.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Amélioration avancée : Fermacologie</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Notre nouvelle machine est conçue pour moissonner et battre les hommes de paille, un traitement à la fois.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Dites \"Non merci, je m'en pailleserais\" à l'Épouvanpaille en développant un traitement.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Fermacologie</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">Bonne nouvelle ! Nous avons découvert qu'en ajoutant une nouvelle carte graphique, le traitement est encore plus efficace ! Et de meilleure qualité.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Concevez la prochaine amélioration du Générateur du futur.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Amélioration : Support technique</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Notre nouvelle amélioration est vraiment des plus jolies. Un travail bien fait.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Faites de la prochaine version du Générateur du futur l'édition ultime.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Amélioration avancée : Support technique</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">Nous avons réussi ! Notre traitement des Mises à nuit devrait attirer les patients avec son design sobre et monochromatique.</string>
  <string name="Research/DLC_4/TechRoom_Description">Cherchez un moyen de guérir les patients atteints de Mise à nuit. </string>
  <string name="Research/DLC_4/TechRoom_Name">Support technique</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">Nos recherches ont porté leurs fruits ! Nous avons produit un agent moussant capable de rendre les patients encore plus propres et en meilleure santé qu'avant.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Développez une nouvelle recette pour le liquide nettoyant de la machine. Une recette qui facilite le traitement tout en étant moins agressive pour les mains.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Amélioration : Bain debout</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Excellente nouvelle. Nos scientifiques ont développé l'éponge la plus avancée de Two Point County. Pour les amateurs, elle peut ressembler à une éponge classique, mais elle est en réalité quatre ou même cinq pour cent plus efficace.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Testez de nouvelles éponges pour en tirer des données utiles.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Amélioration avancée : Bain debout</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">Nous avons développé un traitement pour le Bourbier ! Nous devrions éviter de laver la vaisselle ou les vêtements avec ce nouvel équipement, même s'il semble adapté à la tâche.</string>
  <string name="Research/DLC_5/MudRoom_Description">Recherchez une manière de traiter les patients atteints de Bourbier.</string>
  <string name="Research/DLC_5/MudRoom_Name">Bain debout</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">Nous avons réussi ! Nos chercheurs ont repoussé les limites de la science médicale une nouvelle fois en concevant une pièce capable d'améliorer légèrement le traitement. Incroyable.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Lancez la recherche pour améliorer le traitement de nos patients en cape.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Amélioration : Parcours du téméraire</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">Avec cette nouvelle modification, le Parcours du téméraire est devenu un véritable chef-d'œuvre de la science médicale. Les résultats ont vraiment motivé le département Recherche. \\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Renforcez le traitement du Cascadisme en concevant une nouvelle amélioration.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Amélioration avancée : Parcours du téméraire</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">Nos chercheurs ont réussi leur atterrissage en concevant un traitement pour le Cascadisme.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Développez un traitement pour les patients atteints de Cascadisme.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Parcours du téméraire</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">Super. Nous avons développé une amélioration pour les loupes de la machine. Faire fondre les patients devrait désormais s'avérer plus amusant, plus efficace et surtout moins douloureux.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Transformez le traitement de la Plastique militaire en une mécanique bien huilée.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Amélioration : Quartier général</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">Cette nouvelle amélioration revoit le renversement de la grosse cuve. On pourrait penser que ce n'est pas grand-chose, mais c'est une erreur. Les résultats sont fantastiques ! Ah, la science...\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Cherchez un moyen de parfaire le traitement de la Plastique militaire.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Amélioration avancée : Quartier général</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">Soldat ! Notre nouveau traitement est prêt à être déployé. Nous pouvons désormais gagner la guerre contre la Plastique militaire.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Développez un traitement pour les patients atteints de Plastique militaire.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">Quartier général</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">Nous avons développé notre propre version du portail temporel. Ça devrait simplifier les choses, ou dans le pire des cas, les complexifier à outrance... </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Génère un point d'arrivée pour les patients égarés dans le temps.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Portail temporel</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">Nos chercheurs affirment qu'ils ont oublié ce qu'ils essayaient de découvrir, mais ils sont sûrs à 99,9  qu'ils l'ont découvert.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Certains \"experts\" estiment qu'il est préférable de comprendre les répercussions du voyage temporel avant de s'y hasarder. Faites-leur plaisir, effectuez des recherches pour découvrir, par exemple, ce qu'il se passe si vous voyagez dans le passé pour vous remettre les résultats de ces recherches.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Voyage temporel</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">En utilisant des matériaux développés depuis les années 1480, l'ambulance Relicoptère peut être plus légère.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Les 500 années d'ingénierie qui nous séparent pourraient peut-être améliorer la capacité du véhicule.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Amélioration : Relicoptère</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">Nous avons découvert qu'une marque sur les plans d'origine n'était pas l'œuvre d'un génie de la Renaissance, mais plutôt une simple tache de café. Ça vole beaucoup mieux maintenant.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">Voyons si nous pouvons réduire encore le poids de l'ambulance afin d'y faire entrer quelques patients de plus.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Amélioration avancée : Relicoptère</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">Nous pouvons désormais construire des ambulances Relicoptère. Je suis surpris qu'elles fonctionnent.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Gretchen veut tenter de modifier un véhicule ancien, un véritable classique.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Relicoptère</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Les améliorations apportées aux plans du Canard à l'orage lui permettent de voyager à des vitesses plus élevées (ou moins faibles) sans prendre feu.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">L'ambulance Canard à l'orage est un peu lente, et nos chercheurs aimeraient corriger cela.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Amélioration : Canard à l'orage</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">Connaissez-vous la différence entre un ballon et un zeppelin ? Eh bien maintenant, nos chercheurs aussi.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Cherchez de nouvelles manières de réduire le poids pour augmenter la vitesse de l'ambulance Canard à l'orage.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Amélioration avancée : Canard à l'orage</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">Nous pouvons désormais construire des ambulances Canard à l'orage. Concevoir un véhicule aérien qui ressemble à un oiseau devrait lui permettre de voler... deux fois mieux.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">Gretchen à une idée pour une nouvelle ambulance aérienne se servant de vieux ballons publicitaires.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Canard à l'orage</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">En utilisant des fils renforcés, les ballons peuvent rester attachés plus longtemps.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Trouvez un moyen d'empêcher les ballons d'éclater aussi souvent.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Amélioration : Élévatrines</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">L'introduction de nœuds plus travaillés permet de réduire la perte d'hélium de chaque ballon sur la durée.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Cherchez de nouveaux moyens d'améliorer la durabilité des ballons.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Amélioration avancée : Élévatrines</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">Nous pouvons désormais construire des ambulances Élévatrines. La peinture la rend plus rapide.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">Gretchen a une idée pour créer le service ambulancier rapide et individuel ultime.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Élévatrines</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">Les autres hôpitaux vont rester royalement gelés sur place face à nos dernières innovations de Cirumaine.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Explorez de nouvelles options pour améliorer le traitement de l'Esprit de ruche.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Amélioration : Cirumaine</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">En utilisant les dernières technologies d'horticulture, notre Tartinomiel a été perfectionné.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">Nos têtes pensantes sont convaincues de pouvoir perfectionner le traitement de l'Esprit de ruche.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Amélioration avancée : Cirumaine</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">Nous avons découvert un moyen de guérir l'Esprit de ruche.</string>
  <string name="Research/DLC_7/HivesRoom_Description">Cherchez un remède contre l'Esprit de ruche.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Cirumaine</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">En retirant les places assises, de nouveaux patients peuvent s'installer dans l'ambulance Pantomobile.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">L'ambulance peut récupérer de nombreux patients, mais peut-elle encore faire mieux ?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Amélioration : Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">Nos têtes pensantes ont identifié un espace non utilisé dans la boîte à gants, permettant d'augmenter encore la capacité de l'ambulance Pantomobile.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Consultez les professionnels du cirque local pour maximiser la capacité en patients.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Amélioration avancée : Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">Nous pouvons désormais construire des ambulances Pantomobile. Découvrez combien de patients peuvent tenir dedans.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Gretchen pense que les voitures de clown ont le potentiel d'être les ambulances les plus spacieuses présentes sur les routes.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">\"Je sais, des freins !\". C'est avec cette révélation que nous avons grandement amélioré l'ambulance Tricyclette.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">Nous sommes tous certains qu'il y a des choses à améliorer sur l'ambulance Tricyclette.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Amélioration : Tricyclette</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">Nos chercheurs ont déterminé que souder les composants était bien plus sûr que d'utiliser du ruban adhésif. Ils recommandent donc cette amélioration pour toutes les ambulances Tricyclette.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">Il semble peu probable que même cette ambulance Tricyclette améliorée représente le summum de l'ingénierie.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">Amélioration avancée : Tricyclette</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Des simulations rigoureuses ont prouvé que plus les moteurs sont volumineux, plus la vitesse est élevée.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Cherchez des pistes pour améliorer la capacité de virage des roues géantes.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Amélioration : Gigambulance</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">Une révision des suspensions permet de rouler sur les autres véhicules dans un plus grand confort.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">Voyez si vous pouvez vous rendre d'un point A à un point B sans avoir à tourner pour éviter autant de choses.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Amélioration avancée : Gigambulance</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">Nous pouvons désormais construire des ambulances Gigambulance. Les rues encombrées ne devraient plus être un problème.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">Qu'est-ce qu'on voit dépasser de cette colline ? C'est le nouveau concept d'ambulance de Gretchen.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Gigambulance</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">Le Canon à neige produit désormais une poudre plus fine à partir de neige compacte, permettant de déchirer les pistes tout en améliorant le traitement du patient.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Cherchez de nouvelles améliorations pour le Canon à neige.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Amélioration : Poudreuse</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">La senteur alpine aide nos docteurs à se détendre, améliorant leur précision avec le Canon à neige.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Cherchez des améliorations supplémentaires à apporter à la Poudreuse.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Amélioration avancée : Poudreuse</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Ce n'est désormais plus un souci de guérir les patients atteints de Petits souskis.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Découvrez un traitement pour les Petits souskis.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Poudreuse</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">Nous avons amélioré la conception du Verre d'eau pour pouvoir mesurer la vitesse des vents du patient.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">Trouvez un moyen d'améliorer la précision des instruments météorologiques de l'Informatique en nuage.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Amélioration : Informatique en nuage</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Derrière chaque nuage se cache le soleil, alors nous allons le chercher directement avec notre traitement perfectionné pour l'Avis de tempête.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Profitez des éclaircies pour réfléchir à une manière d'améliorer davantage le Verre d'eau.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Amélioration avancée : Informatique en nuage</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">Nous pouvons désormais guérir l'Avis de tempête depuis l'Informatique en nuage.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Développez un traitement pour guérir l'Avis de tempête.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Informatique en nuage</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">C'est une réussite ! Nous avons développé une machine bien plus efficace pour le Labo ADN.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DNAMachineLevel1_Description">Nous pensons avoir peut-être loupé un truc lors des premiers tests et nous pourrions faire une importante découverte.</string>
  <string name="Research/DNAMachineLevel1_Name">Amélioration : Labo ADN</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">La mauvaise nouvelle, c'est que notre nouvelle machine rend l'ancienne totalement obsolète. La bonne, c'est que nous avons une machine toute neuve. J'aurais peut-être dû commencer par ça, non ?\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DNAMachineLevel2_Description">Développez un équipement capable d'effectuer des analyses plus détaillées et des manipulations plus précises.</string>
  <string name="Research/DNAMachineLevel2_Name">Amélioration avancée : Labo ADN</string>
  <string name="Research/DNARoom_CompleteMessage">Nous avons inventé une machine d'analyse ADN ! Utilisez-la pour diagnostiquer et guérir les patients atteints de maladies génétiques.</string>
  <string name="Research/DNARoom_Description">Concevez une machine pour analyser et manipuler l'ADN d'un patient.</string>
  <string name="Research/DNARoom_Name">Labo ADN</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">Nous avons développé une machine créant des médicaments plus complexes et généralement plus puissants. Nous en avons essayés certains, c'est de la bombe.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">Nous pensons qu'il est possible de concevoir une machine capable de préparer des cocktails médicamenteux encore plus fantaisistes.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Amélioration : Pharmacie</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">Nous avons réussi ! Notre dernier modèle de distributeur de médicaments relèverait presque de la magie. Abracadabra.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Recherchez une molécule capable de nous ouvrir un boulevard d'applications pharmaceutiques.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Amélioration avancée : Pharmacie</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">L'équipe des chercheurs a inventé une nouvelle machine pour guérir les patients souffrant d'un Coup de foudre.</string>
  <string name="Research/ElectricShockRoom_Description">Concevez une machine permettant de désélectriser ces gros relous qui font hérisser les cheveux de ceux qu'ils touchent.</string>
  <string name="Research/ElectricShockRoom_Name">Traitement éclair</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">Ça progresse ! Une meilleure conduction devrait nous donner de meilleurs résultats dans notre traitement par Électrochocs.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Vous pourriez effectuer des ajustements pour améliorer le traitement aux Électrochocs.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Amélioration : Traitement éclair</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">Excellente nouvelle ! Nos chercheurs ont conçu une machine qu'ils disent \"assoiffée\" d'électricité. \\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">Nous pensons être très proches de l'optimisation de notre traitement aux Électrochocs.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Amélioration avancée : Traitement éclair</string>
  <string name="Research/EthicalResearch_CompleteMessage">Après de nombreux tests sur des végétaux et des minéraux, nos chercheurs ont publié leur rapport au sein de la communauté médicale. C'est un pavé indigeste, soyons honnêtes, mais votre réputation s'en trouvera améliorée.</string>
  <string name="Research/EthicalResearch_Description">Menez des tests sur des végétaux et des minéraux au lieu de tester toutes nos nouvelles molécules et machines sur les Agents de maintenance. Cela devrait permettre d'améliorer notre réputation.</string>
  <string name="Research/EthicalResearch_Name">Recherche éthique</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Excellente nouvelle. Nous pouvons maintenant moderniser nos équipements d'analyse de fluides pour obtenir des échantillons plus purs et donc plus utiles.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">Nous pensons que la conception pourrait être affinée pour obtenir des échantillons de meilleure qualité.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Amélioration : Analyse des fluides</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">Nous avons développé l'Accélérateur de fluides ! Nous pouvons désormais mener une micro-analyse plus détaillée. Cela demande toutefois de balancer les échantillons directement à l'intérieur, mais mieux vaut ne pas y penser.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Explorez des moyens de mieux analyser les échantillons de fluides.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Amélioration avancée : Analyse des fluides</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">L'équipe de recherche a conçu la machine idéale pour extraire les fluides des patients tout en occasionnant un maximum de douleur. Excellent.</string>
  <string name="Research/FluidAnalysisRoom_Description">Concevez une machine permettant d'extraire une grande variété de fluides des patients. À des fins initiales de diagnostic. Mais aussi pour égayer nos journées.</string>
  <string name="Research/FluidAnalysisRoom_Name">Analyse des fluides</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Bonne nouvelle. Grâce à nos nouvelles modifications, la période de gestation est bien plus stable. Oh, et nous avons réparé l'étrange défaut du tapis roulant. Ça devrait mieux fonctionner maintenant.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/FrogMachineLevel1_Description">Nous pensons qu'il est possible d'améliorer notre équipement pour la Crapote.</string>
  <string name="Research/FrogMachineLevel1_Name">Amélioration : Salle à crapauds</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">Cette dernière mise à jour de la machine fera envie à toute la communauté de grenouilles mutantes. Une communauté, c'est beaucoup dire... Mais si cette communauté existait, elle nous envierait !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/FrogMachineLevel2_Description">Nous pensons pouvoir bientôt parfaire notre équipement pour traiter la Crapote. Allons la tester, chef.</string>
  <string name="Research/FrogMachineLevel2_Name">Amélioration avancée : Salle à crapauds</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">Bonne nouvelle ! Le succès de certains prototypes suggère une amélioration possible des résultats pour nos équipements de diagnostic général.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">Nous pensons que nos équipements de diagnostic général pourraient être améliorés.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Amélioration : Diagnostic général</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">Ils assurent grave. Nous avons maintenant en notre possession les plans de notre machine de diagnostic la plus poussée !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Recherchez des moyens obscurs de révolutionner notre équipement de diagnostic le plus simple.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Amélioration avancée : Diagnostic général</string>
  <string name="Research/GeneralResearch_CompleteMessage">Nous avons mené des recherches générales, sur des \"trucs\". Bénéficiez d'un financement !</string>
  <string name="Research/GeneralResearch_Description">Effectuez des recherches générales et faites gagner de l'argent à l'hôpital.</string>
  <string name="Research/GeneralResearch_Name">Recherche générale</string>
  <string name="Research/General_Complete_Advisor">Projet de recherche terminé !\\nRécompense : {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">Il semble que l'anxiété du patient diminuait l'efficacité de notre traitement. C'est sans doute dû à la grosse aiguille. Nos chercheurs ont développé une technologie sécrétant un sédatif léger par l'aiguille. Cela devrait aider.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/InjectionMachineLevel1_Description">Effectuez des recherches sur les effets du stress sur l'efficacité de notre traitement par injections.</string>
  <string name="Research/InjectionMachineLevel1_Name">Amélioration : Salle des injections</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">Oui ! Nous avons conçu un modèle liant une molécule auxiliaire au traitement, ce qui permet une transmission plus rapide dans le corps et ainsi une efficacité accrue.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/InjectionMachineLevel2_Description">Recherchez des mélanges d'injections complexes.</string>
  <string name="Research/InjectionMachineLevel2_Name">Amélioration avancée : Salle des injections</string>
  <string name="Research/InjectionRoom_CompleteMessage">L'équipe de recherche a conçu une toute nouvelle machine. La seringue est énorme, mais ne vous inquiétez pas, je ne crois pas que les patients la verront venir. Cela nous permettra de soigner de nombreuses maladies.</string>
  <string name="Research/InjectionRoom_Description">Concevez une machine capable de piquer les patients sans les toucher. Après tout, ils sont crades.</string>
  <string name="Research/InjectionRoom_Name">Salle des injections</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">Projet de recherche terminé !\\nNouvelle amélioration inventée : {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">Projet de recherche terminé !\\nNouvel élément inventé : {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">Nous sommes parvenus à concevoir une fonction améliorant la sensibilité lors du \"retrait\", nous devrions avoir moins de soucis désormais.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Certains traitements ont échoué en raison de problèmes lors du \"retrait\", cherchez de meilleures méthodes pour améliorer les résultats.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Amélioration : Clinique super-lux</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Bonne nouvelle, nos simulations donnent de bons résultats, nous pouvons donc déployer une formulation de tête grandement améliorée.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">Nous pensons que certaines améliorations pourraient grandement augmenter le taux de réussite de l'étape du mélange corps/tête de remplacement.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Amélioration avancée : Clinique super-lux</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">Nos chercheurs ont créé une nouvelle machine pour soigner les patients atteints de Tête d'ampoule.</string>
  <string name="Research/LightHeadedRoom_Description">Créer une machine pour soigner les patients atteints de Tête d'ampoule.</string>
  <string name="Research/LightHeadedRoom_Name">Clinique super-lux</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">Tiens, c'est marrant, il s'avère que nos machines ne tournaient qu'à 60 %. Mieux vaut donner un nouveau nom à ce modèle et de toute façon, il est trop compliqué de revenir à 100 %, alors personne ne doit rien savoir... Ça ne se reproduira plus !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/MRIMachineLevel1_Description">Nous pensons qu'un défaut diminue l'efficacité de nos MEGA Scanners, en menant des analyses, nous devrions trouver ce qui cloche.</string>
  <string name="Research/MRIMachineLevel1_Name">Amélioration : MEGA Scanner</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">Nos recherches ont développé un nouveau modèle de MEGA Scanner. Il est parfait, franchement, il est presque trop bien pour nous. La crème de la crème.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/MRIMachineLevel2_Description">Maintenant que les machines fonctionnent à plein régime, nous pourrions réfléchir à développer des améliorations pour générer de meilleurs diagnostics.</string>
  <string name="Research/MRIMachineLevel2_Name">Amélioration avancée : MEGA Scanner</string>
  <string name="Research/MRIRoom_CompleteMessage">Les experts ont encore marqué ! La machine de diagnostic ultime. Un énorme scanner. C'est une pure merveille. Il est puissant, mais il nécessite la présence d'un Docteur qualifié en radiologie.</string>
  <string name="Research/MRIRoom_Description">Après la découverte des Rayons X, les scientifiques spéculent sur l'existence potentielle de Rayons Y. C'est tout bonnement absurde. Bande de nouilles. Concevons plutôt un aimant géant et voyons s'il peut servir à quelque chose.</string>
  <string name="Research/MRIRoom_Name">MEGA Scanner</string>
  <string name="Research/MiningBotcoins_CompleteMessage">Nos recherches dans ce domaine sont terminées, tout le monde est impressionné par notre intégrité scientifique. J'ai jeté les résultats et nous avons encaissé des Kudosh !</string>
  <string name="Research/MiningBotcoins_Description">Menez des recherches impressionnantes pour recevoir des Kudosh de la part de la communauté médicale.</string>
  <string name="Research/MiningBotcoins_Name">Générer des Kudosh</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Ô joie. Nos chercheurs ont développé une amélioration sécrétant dans la salle de soins une molécule capable d'inverser certains effets des liquides d'embaumement.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/MummyMachineLevel1_Description">Nous pensons que l'inefficacité de certains de nos traitements est due à notre incapacité latente à neutraliser le processus d'embaumement. Nous devrions chercher des méthodes d'amélioration de notre traitement.</string>
  <string name="Research/MummyMachineLevel1_Name">Amélioration : Cryptologie</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">Il s'avère que la déshydratation, causée par la présence de sel, est un véritable obstacle à la réussite de notre traitement. C'est pourquoi nous avons remplacé les produits anti-embaumement par une brume hydratante.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/MummyMachineLevel2_Description">Recherchez à quelle étape du processus de momification nous devons nous atteler ensuite.</string>
  <string name="Research/MummyMachineLevel2_Name">Amélioration avancée : Cryptologie</string>
  <string name="Research/MummyRoom_CompleteMessage">Nos chercheurs ont inventé une nouvelle machine, le désembaumeur ! Utilisez-le pour guérir les patients souffrant de Momification précoce.</string>
  <string name="Research/MummyRoom_Description">Concevez une machine dédiée au retrait des bandages de patients en Momification précoce.</string>
  <string name="Research/MummyRoom_Name">Cryptologie</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">Bonne nouvelle ! Nous avons revu la conception de notre machine pour traiter la Marmitête.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/PandemicMachineLevel1_Description">Cherchez de nouvelles améliorations possibles au traitement de la Marmitête.</string>
  <string name="Research/PandemicMachineLevel1_Name">Amélioration : Labo de Marmiton</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">Voici le résultat de nos recherches sur les aimants : plus l'aimant est puissant... mieux il fonctionne.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/PandemicMachineLevel2_Description">Notre département Recherche pense que mener des tests sur des aimants expérimentaux permettrait de grandement améliorer nos machines.</string>
  <string name="Research/PandemicMachineLevel2_Name">Amélioration avancée : Labo de Marmiton</string>
  <string name="Research/PandemicRoom_CompleteMessage">Nos chercheurs ont créé une nouvelle machine pour soigner les patients atteints de Marmitête.</string>
  <string name="Research/PandemicRoom_Description">Créer une machine pour retirer les ustensiles de cuisine indésirables des patients souffrant de Marmitête.</string>
  <string name="Research/PandemicRoom_Name">Labo de Marmiton</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">{[COUNT]} Projet(s) recherché(s)</string>
  <string name="Research/Prerequisite_GoldStars_CS">{[STARS]} Étoiles d'or</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Maladie diagnostiquée : {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Maladie débloquée : {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Projet {[PROJECT]} recherché</string>
  <string name="Research/Prerequisite_Qualification_CS">Qualification : {[QUALIFICATION]}</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Amélioration : {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Élément : {[ITEM]}</string>
  <string name="Research/Prerequisite_Room_CS">Salle : {[ROOM]}</string>
  <string name="Research/ProjectComplete_CS">Projet {[PROJECT]} terminé !</string>
  <string name="Research/Room_Complete_Advisor">Projet de recherche terminé !\\nNouvelle salle inventée : {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">Nous pouvons désormais améliorer nos équipements de Cardiologie pour obtenir des diagnostics plus précis.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/RunningMachineLevel1_Description">Certaines recherches pourraient nous permettre d'améliorer encore plus nos tapis de c... euh, nos machines roulantes de diagnostics.</string>
  <string name="Research/RunningMachineLevel1_Name">Amélioration : Cardiologie</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">Excellente nouvelle ! Nos machines roulantes de diagnostics nous fournissent désormais des informations plus nombreuses et plus détaillées. Et cette info-ci est rien que pour vous : nous ne savons même pas quoi faire encore de tout ça. Je plaisante.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/RunningMachineLevel2_Description">Nous avons quelques idées qui pourraient améliorer les diagnostics du département Cardiologie.</string>
  <string name="Research/RunningMachineLevel2_Name">Amélioration avancée : Cardiologie</string>
  <string name="Research/Training_Complete_Advisor">Projet de recherche terminé !\\nNouvelle formation développée : {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour le Service à la clientèle. Formez des assistants pour augmenter leur efficacité.</string>
  <string name="Research/Training_CustomerService_Description">Développez de nouvelles techniques de service à la clientèle pour aider nos Assistants à être plus efficaces.</string>
  <string name="Research/Training_CustomerService_Name">Formation : Service à la clientèle</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour les diagnostics. Formez des Docteurs et des Infirmiers pour améliorer leurs diagnostics.</string>
  <string name="Research/Training_Diagnosis_Description">Développez de nouvelles méthodes de diagnostic pour améliorer l'aptitude de diagnostic de nos Docteurs et Infirmiers.</string>
  <string name="Research/Training_Diagnosis_Name">Formation : Diagnostic</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour aider les Agents de maintenance à éteindre les feux.</string>
  <string name="Research/Training_FireSafety_Description">Développez une nouvelle formation pour aider les Agents de maintenance à éteindre les feux.</string>
  <string name="Research/Training_FireSafety_Name">Formation : Sécurité incendie</string>
  <string name="Research/Training_Fractures_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour améliorer l'aptitude des Infirmiers en Salle commune des fractures.</string>
  <string name="Research/Training_Fractures_Description">Développez une nouvelle formation pour améliorer l'aptitude des Infirmiers en Salle commune des fractures.</string>
  <string name="Research/Training_Fractures_Name">Formation : Fractures</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour les Généralistes. Formez vos Docteurs pour augmenter leur efficacité au Bureau de Généraliste.</string>
  <string name="Research/Training_GeneralPractice_Description">Développez de nouvelles techniques de médecine pour mieux former les Généralistes.</string>
  <string name="Research/Training_GeneralPractice_Name">Formation : Médecine générale</string>
  <string name="Research/Training_General_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation !</string>
  <string name="Research/Training_General_Description">Développez une nouvelle formation pour renforcer notre personnel !</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour permettre à notre personnel de travailler plus longtemps avant de se reposer.</string>
  <string name="Research/Training_General_Energy_Description">Développez une nouvelle formation pour permettre à notre personnel de travailler plus longtemps avant de se reposer.</string>
  <string name="Research/Training_General_Energy_Name">Formation : Endurance</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour renforcer l'empathie des Docteurs et Infirmiers avec les patients.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Développez une nouvelle formation pour renforcer l'empathie des Docteurs et Infirmiers avec les patients.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Formation : Empathie</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour aider notre personnel à garder le moral.</string>
  <string name="Research/Training_General_Happiness_Description">Développez une nouvelle formation pour aider notre personnel à garder le moral.</string>
  <string name="Research/Training_General_Happiness_Name">Formation : Intelligence émotionnelle</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour améliorer l'hygiène de notre personnel.</string>
  <string name="Research/Training_General_Hygiene_Description">Développez une nouvelle formation pour améliorer l'hygiène de notre personnel.</string>
  <string name="Research/Training_General_Hygiene_Name">Formation : Hygiène</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour renforcer les talents de leadership et d'organisation des membres du personnel afin d'en faire des modèles.</string>
  <string name="Research/Training_General_Leadership_Description">Développez une nouvelle formation pour renforcer les talents de leadership et d'organisation des membres du personnel afin d'en faire des modèles.</string>
  <string name="Research/Training_General_Leadership_Name">Formation : Leadership</string>
  <string name="Research/Training_General_Name">En formation</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour rendre notre personnel plus rapide et plus efficace.</string>
  <string name="Research/Training_General_Speed_Description">Développez une nouvelle formation pour rendre notre personnel plus rapide et plus efficace.</string>
  <string name="Research/Training_General_Speed_Name">Formation : Motivation</string>
  <string name="Research/Training_General_Training_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour améliorer les capacités d'apprentissage et d'enseignement de notre personnel.</string>
  <string name="Research/Training_General_Training_Description">Développez une nouvelle formation pour améliorer les capacités d'apprentissage et d'enseignement de notre personnel.</string>
  <string name="Research/Training_General_Training_Name">Formation : Éducation</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour améliorer l'aptitude de maintenance des Agents de maintenance.</string>
  <string name="Research/Training_Maintenance_Description">Développez une nouvelle formation pour améliorer l'aptitude de maintenance des Agents de maintenance.</string>
  <string name="Research/Training_Maintenance_Name">Formation : Maintenance</string>
  <string name="Research/Training_Marketing_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation au marketing. Formez l'équipe marketing pour rendre les campagnes encore plus productives.</string>
  <string name="Research/Training_Marketing_Description">Développez de nouvelles techniques de marketing pour mieux former les Marketeurs.</string>
  <string name="Research/Training_Marketing_Name">Formation : Marketing</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour renforcer l'aptitude d'amélioration des Agents de maintenance.</string>
  <string name="Research/Training_Mechanics_Description">Développez une nouvelle formation pour renforcer l'aptitude d'amélioration des Agents de maintenance.</string>
  <string name="Research/Training_Mechanics_Name">Formation : Mécanique</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour les Psychiatres. Formez vos Psychiatres pour améliorer leur aptitude en Psychiatrie.</string>
  <string name="Research/Training_Psychiatry_Description">Développez de nouvelles techniques de psychiatrie pour mieux former les Psychiatres.</string>
  <string name="Research/Training_Psychiatry_Name">Formation : Psychiatrie</string>
  <string name="Research/Training_Research_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour les chercheurs. Formez des chercheurs pour augmenter leur productivité.</string>
  <string name="Research/Training_Research_Description">Développez de nouvelles techniques de recherche pour mieux former les Chercheurs.</string>
  <string name="Research/Training_Research_Name">Formation : Recherche</string>
  <string name="Research/Training_Surgery_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation en chirurgie. Formez vos Chirurgiens pour renforcer leur aptitude en chirurgie.</string>
  <string name="Research/Training_Surgery_Description">Développez de nouvelles techniques de psychiatrie pour mieux former les Chirurgiens.</string>
  <string name="Research/Training_Surgery_Name">Formation : Chirurgie</string>
  <string name="Research/Training_Treatment_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation sur les traitements. Formez des Docteurs et des Infirmiers pour améliorer les traitements administrés.</string>
  <string name="Research/Training_Treatment_Description">Développez de nouvelles méthodes de traitement pour améliorer l'aptitude de Traitement de nos Docteurs et Infirmiers.</string>
  <string name="Research/Training_Treatment_Name">Formation : Traitement</string>
  <string name="Research/Training_Ward_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour améliorer l'aptitude des Infirmiers en Salle commune.</string>
  <string name="Research/Training_Ward_Description">Développez une nouvelle formation pour améliorer l'aptitude des Infirmiers en Salle commune.</string>
  <string name="Research/Training_Ward_Name">Formation : Gestion des Salles communes</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Excellente nouvelle. Nous avons développé de nouvelles pinces pour les jambes plus efficaces. Pas très avancé, je sais. Mais les résultats des simulations étaient très prometteurs !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Recherche des manières d'améliorer le traitement de la Tête de tortue.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Amélioration : Extraction des têtes</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">Nous avons conçu un nouveau matériau pour la tête de la ventouse afin qu'elle s'attache mieux à la tête du patient. Les résultats devraient être bien meilleurs après cette amélioration.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">Nous pensons qu'il y a encore moyen d'améliorer notre équipement pour la Tête de tortue.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Amélioration avancée : Extraction des têtes</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">Notre équipe de recherche a conçu la parfaite machine à extraire les têtes. Elle est vraiment au top du top. Les patients atteints d'une Tête de tortue seront ravis.</string>
  <string name="Research/TurtleHeadRoom_Description">Concevez une machine pour extraire avec force et délicatesse les têtes un peu trop timides. Cela nous aidera certainement à guérir les patients atteints d'une Tête de tortue.</string>
  <string name="Research/TurtleHeadRoom_Name">Extraction des têtes</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">Les intellos du département Recherche ont inventé une nouvelle machine à Rayon X ! Elle est un peu plus chère que l'ancienne, mais il sera plus facile de diagnostiquer les patients avec.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/XRayMachineLevel1_Description">Notre département Recherche pense pouvoir améliorer notre machine à Rayons X si nous leur accordons un peu de temps. Qu'en pensez-vous ?</string>
  <string name="Research/XRayMachineLevel1_Name">Amélioration : Rayons X</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">Les geeks du département Recherche ont inventé une machine à Rayons X encore plus performante, la XRM-3000. C'est fantastique !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/XRayMachineLevel2_Description">La Recherche pense pouvoir améliorer leur machine à Rayons X. Voulez-vous les laisser se dégourdir un peu le cerveau ? Non pas qu'il n'y ait qu'un cerveau là-bas.</string>
  <string name="Research/XRayMachineLevel2_Name">Amélioration avancée : Rayons X</string>
  <string name="Research/XRayRoom_CompleteMessage">Bonne nouvelle, nous avons inventé une machine à Rayons X ! Désormais, nous pouvons voir à l'intérieur des gens en plus de voir à travers leurs vêtements. Ça pourrait s'avérer extrêmement utile pour retrouver des objets perdus. Et peut-être même pour chercher des blessures internes.</string>
  <string name="Research/XRayRoom_Description">Après la découverte par Bungle Tech des Rayons V et des Rayons W, qui ne vaporisent qu'un patient sur cent, les scientifiques ont spéculé sur l'existence potentielle de Rayons X. Cela pourrait révolutionner le monde du diagnostic.</string>
  <string name="Research/XRayRoom_Name">Rayons X</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo MegaCorp</string>
  <string name="Rivals/Rival_Cult_Name">La Fondation Orbe</string>
  <string name="Rivals/Rival_Science_Name">Bungle MediTech</string>
  <string name="Room/8Bit_Description">Guérit les patients atteints de Pixellite.\\nCorrige les bogues de résolution.</string>
  <string name="Room/8Bit_Description_Long">Une machine de pointe qui permet de changer la résolution des patients atteints de Pixellite.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/8Bit_Name">Labo de Résolution</string>
  <string name="Room/AnimalMagnetism_Description">Guérit les patients atteints de Magnétisme animal.\\nPersonne ne devrait se couvrir d'animaux contre son gré.</string>
  <string name="Room/AnimalMagnetism_Description_Long">Une machine de pointe qui permet de retirer les animaux indésirables des patients souffrant de Magnétisme animal.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/AnimalMagnetism_Name">Lutte antiparasitaire</string>
  <string name="Room/Cafe_Description">Une salle où patients et personnel se nourrissent et se détendent.\\nPour ceux qui n'apprécient pas le caractère froid et insensible d'un Distributeur.</string>
  <string name="Room/Cafe_Description_Long">Rien n'est plus satisfaisant qu'un délicieux repas à la Cafétéria d'un hôpital. Les distributeurs suffisent pour grignoter, mais un véritable repas dans une Cafétéria permet de satisfaire le personnel et les patients pour une durée bien plus longue.</string>
  <string name="Room/Cafe_Name">Cafétéria</string>
  <string name="Room/Cardio_Description">Diagnostics courants.\\nFaire courir les patients peut produire des résultats intéressants, et parfois utiles.</string>
  <string name="Room/Cardio_Description_Long">La Cardiologie est un bon moyen de commencer à diagnostiquer un patient.\\nVous aurez besoin de perfectionner la machine pour améliorer les résultats. Vous pouvez également utiliser un Infirmier formé aux diagnostics.</string>
  <string name="Room/Cardio_Name">Cardiologie</string>
  <string name="Room/Chromatherapy_Description">Guérit les patients atteints de Nuances de gris.\\nRéintroduit de la couleur dans leur vie. </string>
  <string name="Room/Chromatherapy_Description_Long">Les patients souffrant de Nuances de gris sont envoyés ici pour que les couleurs leur soient réappliquées.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/Chromatherapy_Name">Chromothérapie</string>
  <string name="Room/ClownClinic_Description">Guérit les patients atteints de Rire contagieux.\\nLes clowns sont réhabilités à la vie après le cirque.</string>
  <string name="Room/ClownClinic_Description_Long">Les clowns sont envoyés ici pour recevoir un traitement qui leur permettra de reprendre une activité normale.\\nDéveloppée à l'origine par la Fondation Orbe, les autres organisations ont reçu l'autorisation de leur acheter les équipements nécessaires. Leur méthode de déshumourification permet de recalibrer l'esprit des clowns afin qu'ils puissent être réinsérés socialement.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/ClownClinic_Name">Clinique du rire</string>
  <string name="Room/Cubism_Description">Guérit les patients atteints de Cubisme.\\nService de reconstitution des personnes déconstruites.</string>
  <string name="Room/Cubism_Description_Long">Les patients souffrant de Cubisme sont envoyés ici pour être désassemblés puis restaurés.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/Cubism_Name">Salle déconstructiviste</string>
  <string name="Room/DLC_1/BarkingMad_Description">Guérit les patients atteints d'Aboiements intensifs.\\nNe fonctionne pas sur les véritables chiens.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">La niche est utilisée pour guérir les patients atteints d'Aboiements intensifs.\\nNe vous laissez pas avoir par son extérieur familier, c'est une technologie médicale de pointe. L'allure presque cartoonesque de cet équipement peut sembler peu orthodoxe, mais il calme sa victime pour mieux la guider dans les mâchoires de l'équipement qui se trouve à l'intérieur.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Niche</string>
  <string name="Room/DLC_1/Frankenstein_Description">Guérit les patients atteints de Folie monstre.\\nLes patients voient leurs problèmes et maladies être gelés puis extraits de leur corps.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">La Réanimation guérit les patients atteints de Folie monstre.\\nCette méthode est une version moderne de l'ancien rituel de renaissance qui utilisait l'eau froide pour rafraîchir et éveiller le corps afin que l'individu retrouve ses esprits. Les malades sont gelés solidement avant d'être réchauffés en quelques secondes, afin d'éliminer l'agent monstrueux de leur système.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Réanimation</string>
  <string name="Room/DLC_1/RobotZilla_Description">Guérit les patients atteints de Métropolisme.\\nCe modèle d'une ville créé à l'échelle permet aux patients de vivre leurs rêves citadins.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">La Légende urbaine est utilisée pour guérir les patients atteints de Métropolisme.\\nUn mélange complexe de leviers, d'élastiques et de carton permet de recréer une ville correspondant à la vision rêvée de ceux qui en souffrent. Pendant la simulation, les patients peuvent satisfaire leurs désirs irrationnels afin de retourner à une activité normale et à une bonne santé.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Légende urbaine</string>
  <string name="Room/DLC_2/BlankLooks_Description">Guérissez des patients atteints de Regard-livide.\\nAjoutez un visage sur la tête lisse des patients par un puissant impact. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">La Marquification est utilisée pour guérir les patients atteints de Regard-livide.\\nUn mélange incroyable de puissance du début de l'ère industrielle et de délicatesse des technologies ultramodernes dans un parfait équilibre afin que le patient retrouve son visage. \\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Marquification</string>
  <string name="Room/DLC_2/EightBall_Description">Guérit les patients atteints de Tordballe.\\nRésout les problèmes du patient dans un agréable cadre rustique.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">La Table de rectification est utilisée pour guérir les patients atteints de Tordballe.\\nUne fois que les tests ont mis en avant la similarité presque totale de la tête des patients avec une boule de billard, et cela bien au-delà des apparences, des essais de machines dans le thème n'ont pas tardé pour un traitement incroyablement efficace.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_2/EightBall_Name">Table de rectification</string>
  <string name="Room/DLC_2/Explorer_Description">Guérit les patients atteints de Mougeotte.\\nSimule des aventures pour donner une sensation d'accomplissement.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">La Salle d'aventure est utilisée pour guérir les patients atteints de Mougeotte.\\nSimule l'expérience d'une aventure des plus dangereuses dans une sécurité presque totale. Les patients traités auront leur soûl d'aventure et un profond sentiment d'accomplissement bien que tout ne soit qu'illusion.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_2/Explorer_Name">Salle d'aventure</string>
  <string name="Room/DLC_2/Parakeet_Name">Cage à oiseaux</string>
  <string name="Room/DLC_3/Astro_Description">Guérit les patients atteints d'Absence d'humanité.\\nPermet aux êtres venus d'autres planètes d'emménager à Two Point County en toute sérénité.</string>
  <string name="Room/DLC_3/Astro_Description_Long">La Personnification sert à guérir les patients atteints d'Absence d'humanité.\\nLes extraterrestres suivent un cours intensif pour apprendre à ressembler et à se comporter comme des humains.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_3/Astro_Name">Personnification</string>
  <string name="Room/DLC_3/Cardboard_Description">Guérit les patients atteints de Cartonite.\\nReconstruit les individus en utilisant la plupart des pièces fournies.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">L'Autoassemblage sert à guérir les patients atteints de Cartonite.\\nLes fournitures devraient être utilisées de manière thématique, et non pour faire du bricolage sur la machine.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_3/Cardboard_Name">Autoassemblage</string>
  <string name="Room/DLC_3/Frog_Description">Guérit les patients atteints de Crapote.\\nTransforme les grenouilles que nous connaissons bien en extraterrestres amphibiens que nous connaissons mal.</string>
  <string name="Room/DLC_3/Frog_Description_Long">La Salle à crapauds sert à guérir les patients atteints de Crapote.\\nConçue comme une sorte de crèche, pour promouvoir le bon développement de nos hôtes extraterrestres ressemblant à des grenouilles. Et tant pis si la plupart d'entre eux ont plus de cent ans.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_3/Frog_Name">Salle à crapauds</string>
  <string name="Room/DLC_4/Pinocchio_Description">Guérit les patients souffrant de Vers de bois.\\nRetrouvez votre rire de baleine.</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">La Boileine sert à guérir les patients atteints de Vers de bois.\\nComme le dit l'adage : n'ayez pas la tête dure, montrez de quel bois vous vous chauffez.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Boileine</string>
  <string name="Room/DLC_4/PlantWard_Description">Guérit une variété de maladies.\\nPuise le pouvoir de guérison des fleurs.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">Les Plantes aromatiques sont utilisées pour guérir une variété de maladies herbacées.\\nUn infirmier est nécessaire pour admettre les patients et veiller sur eux en attendant leur sortie.\\nAjoutez de nombreuses plantes médicinales aux Plantes aromatiques pour gérer plusieurs patients à la fois.\\nVous pouvez également ajuster les paramètres de la salle pour gérer le nombre d'Infirmiers qui y travaillent. Utile lorsque vous avez de nombreux patients.\\nVous aurez besoin de rechercher des améliorations pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_4/PlantWard_Name">Plantes aromatiques</string>
  <string name="Room/DLC_4/Scarecrow_Description">Guérit les patients souffrant d'Épouvanpaille.\\nFournit des résultats. Et de la paille. Beaucoup de paille.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">La Fermacologie sert à guérir les patients atteints d'Épouvanpaille.\\nUne fois extraite du patient, la paille est recyclée pour servir à une des nombreuses disciplines qui utilisent la paille. Je n'ai pas de nom en tête, mais je sais qu'elles existent.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Fermacologie</string>
  <string name="Room/DLC_4/Tech_Description">Guérit les patients atteints de Mise à nuit.\\nLancez l'installation.</string>
  <string name="Room/DLC_4/Tech_Description_Long">Le Support technique sert à guérir les patients atteints de Mise à nuit.\\nDébarrassez-vous de la mise à nuit à l'aide d'une mise à jour pour éviter toute irritation supplémentaire, l'alternative étant de désactiver toute l'électronique de Two Point County.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_4/Tech_Name">Support technique</string>
  <string name="Room/DLC_5/Mud_Description">Guérit les patients atteints de Bourbier.\\nRetire les taches et les maladies à base de boue.</string>
  <string name="Room/DLC_5/Mud_Description_Long">Le Bain debout sert à guérir les patients atteints de Bourbier.\\nAdministre un mélange complexe de liquide vaisselle et de stéroïdes hydrophobes via une éponge médicale manipulée à distance. \\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_5/Mud_Name">Bain debout</string>
  <string name="Room/DLC_5/Stuntman_Description">Guérit les patients atteints de Cascadisme.\\nRecalibre la soif de danger des patients.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">Le Parcours du téméraire sert à guérir les patients atteints de Cascadisme.\\nS'inspirant du tournage de films à gros budget, et des petits véhicules pour occuper les enfants dans les supermarchés, le Parcours du téméraire mélange l'ennui et l'excitation pour recalibrer les attentes des patients. \\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_5/Stuntman_Name">Parcours du téméraire</string>
  <string name="Room/DLC_5/ToySoldier_Description">Guérit les patients atteints de Plastique militaire.\\nExtrait les humains spongieux de leur carapace dure et verte.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">Le Quartier général est utilisé pour guérir les patients atteints de Plastique militaire.\\nLes patients sont fondus en une soupe militaire avant d'être filtrés pour retirer toutes les impuretés belliqueuses. Une fois finement tamisés, les patients sont remodelés pour reprendre leur forme organique d'origine. \\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_5/ToySoldier_Name">Quartier général</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Rompt en toute sécurité la structure de l'espace et du temps.\\nRenvoie les patients à leur période d'origine.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">La Datation synchronisée est utilisée pour renvoyer les patients égarés dans le temps chez eux.\\nLes patients sont datés avec précision par l'Hieriseur qui se paramètre alors en fonction. Les patients n'ont plus qu'à traverser le portail temporel pour retourner à leur époque d'origine, prêts à raconter leurs aventures du futur pendant qu'on les mène au bûcher.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Datation synchronisée</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Emplacement d'installation ambulancière</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Installation ambulancière</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Guérit les patients atteints d'Esprit de ruche.\\nToute l'efficacité de la gelée royale.</string>
  <string name="Room/DLC_7/Hives_Description_Long">Les patients sont envoyés en Cirumaine pour y faire retirer leur Esprit de ruche et les abeilles en colère qui y sont rattachées.\\n\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_7/Hives_Name">Cirumaine</string>
  <string name="Room/DLC_7/Snowballed_Description">Guérit les patients atteints de Petits souskis.\\nUn traitement efficace pour les pellicules.</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">L'équipement de nettoyage des pistes est parfait pour extraire les Petits souskis des patients.\\n\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_7/Snowballed_Name">Poudreuse</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Guérit les patients atteints d'Avis de tempête.\\nApplique le traitement là où le soleil ne brille pas.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Améliore les prévisions à long terme pour les patients souffrant d'Avis de tempête.\\n\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Informatique en nuage</string>
  <string name="Room/DNAAnalysis_Description">Guérit une variété de maladies génétiques.\\nDiagnostics avancés.\\nAnalyse et manipule l'ADN.</string>
  <string name="Room/DNAAnalysis_Description_Long">Le Labo ADN est utilisé pour guérir de nombreuses maladies génétiques. C'est également un excellent outil de diagnostic. Nécessite un Docteur formé à la Génétique.\\nRecherchez des améliorations et installez-les pour augmenter l'efficacité de la machine. Vous pouvez également utiliser un Docteur formé aux Diagnostics et aux Traitements.</string>
  <string name="Room/DNAAnalysis_Name">Labo ADN</string>
  <string name="Room/ElectricShock_Description">Guérit les patients frappés d'Horreur électrique.\\nAbsorbe l'excès d'électricité des patients.</string>
  <string name="Room/ElectricShock_Description_Long">Les patients souffrant d'Horreur électrique sont envoyés ici pour être déchargés. Ils finissent à la décharge, comme on dit.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/ElectricShock_Name">Traitement éclair</string>
  <string name="Room/Filters/All">Tous</string>
  <string name="Room/Filters/Diagnosis">Diagnostic</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Moyen Âge</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Préhistoire</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Moderne</string>
  <string name="Room/Filters/Facilities">Installations</string>
  <string name="Room/Filters/Treatment">Traitement</string>
  <string name="Room/FluidAnalysis_Description">Diagnostics avancés.\\nExtrait des fluides puis les analyse, parfois juste pour le plaisir.</string>
  <string name="Room/FluidAnalysis_Description_Long">Une machine de diagnostic de pointe qui extrait une grande variété de fluides des patients. À des fins initiales de diagnostic. Mais aussi pour égayer nos journées.\\nRecherchez des améliorations et installez-les pour augmenter l'efficacité de la machine. Vous pouvez également utiliser un Infirmier formé aux diagnostics.</string>
  <string name="Room/FluidAnalysis_Name">Analyse des fluides</string>
  <string name="Room/FractureWard_Description">Guérit une variété de problèmes liés aux os.\\nOn peut tout réparer avec du papier mâché.</string>
  <string name="Room/FractureWard_Description_Long">Les Salles communes des fractures sont utilisées pour guérir une variété de problèmes osseux. Un infirmier est nécessaire pour admettre les patients et veiller sur eux en attendant leur sortie.\\nAjoutez de nombreux lits à la Salle commune pour gérer plusieurs patients à la fois.\\nVous pouvez également ajuster les paramètres de la salle pour gérer le nombre d'Infirmiers qui y travaillent. Utile lorsque vous avez de nombreux patients.\\nUtilisez des Infirmiers formés en Gestion des Salles communes pour augmenter les chances de guérison.</string>
  <string name="Room/FractureWard_Name">Salle commune des fractures</string>
  <string name="Room/GPOffice_Description">Diagnostics, consultations et interactions sociales limitées.\\nLes patients doivent consulter un Médecin Généraliste à chaque étape du diagnostic. Le Généraliste décide ensuite où les envoyer.</string>
  <string name="Room/GPOffice_Description_Long">Le Bureau de Généraliste est l'une des salles les plus importantes d'un hôpital. Après qu'un patient s'est présenté à la réception, il est envoyé en consultation au Bureau de Généraliste. Le Docteur réalisera un diagnostic et décidera où envoyer ensuite le patient.\\n\\nSi la certitude du diagnostic est suffisamment élevée, le Docteur identifiera la maladie et enverra le patient recevoir un traitement adéquat.\\n\\nDans le cas contraire, le Docteur enverra le patient subir d'autres diagnostics. Le Docteur choisira un des diagnostics disponibles à l'hôpital n'ayant pas déjà été effectué sur le patient, en commençant par ceux qui semblent les plus utiles selon leur niveau d'expertise.\\n\\nAprès qu'un patient a effectué un diagnostic supplémentaire, il retournera au Bureau de Généraliste. Un docteur étudiera alors l'évolution du diagnostic et décidera de la suite.</string>
  <string name="Room/GPOffice_Name">Bureaux de Généraliste[i2p_Zero]Bureau de Généraliste[i2p_One]Bureau de Généraliste</string>
  <string name="Room/GeneralDiagnosis_Description">Diagnostics courants.\\nPour passer des scanners et vérifier les réflexes.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">Une salle dédiée aux diagnostics courants, un bon point de départ lorsqu'un Généraliste n'arrive pas à diagnostiquer avec certitude un patient.\\nVous aurez besoin de perfectionner la machine pour améliorer les résultats. Vous pouvez également utiliser un Infirmier formé aux diagnostics.</string>
  <string name="Room/GeneralDiagnosis_Name">Diagnostic général</string>
  <string name="Room/HospitalBuilding_Description">Hôpital en devenir</string>
  <string name="Room/HospitalBuilding_Name">Construction d'hôpital</string>
  <string name="Room/HospitalUnbuilt_Description">Bâtiment d'hôpital potentiel</string>
  <string name="Room/HospitalUnbuilt_Name">Futur hôpital</string>
  <string name="Room/Hospital_Description">Construction d'hôpital</string>
  <string name="Room/Hospital_Name">Hôpital</string>
  <string name="Room/Injection_Description">Guérit une variété de maladies.\\nRéalise les traitements les plus pointus.</string>
  <string name="Room/Injection_Description_Long">Des injections sont utilisées pour guérir une variété de maladies.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/Injection_Name">Salle des injections</string>
  <string name="Room/LightHeaded_Description">Guérit les patients atteints de Tête d'ampoule.\\nDévisse des têtes depuis 1999.</string>
  <string name="Room/LightHeaded_Description_Long">La Clinique super-lux guérit les patients souffrant de Tête d'ampoule. La machine dévisse la tête lumineuse et la remplace par un substitut réalisé par impression 3D. La nouvelle tête est complètement inutile mais donne un semblant d'air humain.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/LightHeaded_Name">Clinique super-lux</string>
  <string name="Room/MRIScanner_Description">Diagnostics de pointe.\\nSon secret réside dans les aimants, ou quelque chose du même type.</string>
  <string name="Room/MRIScanner_Description_Long">Une salle de diagnostic de pointe. Parfait pour diagnostiquer un grand nombre de maladies.\\nRecherchez des améliorations et installez-les pour augmenter l'efficacité du MEGA Scanner. Vous pouvez également utiliser un Docteur formé aux Diagnostics ou en Radiologie.</string>
  <string name="Room/MRIScanner_Name">MEGA Scanner</string>
  <string name="Room/Marketing_Description">Lancez des campagnes de marketing pour améliorer la réputation de l'hôpital et attirer des patients touchés par une maladie spécifique ou du personnel d'un typé défini.\\nLancez une campagne de marketing en sélectionnant une Table de marketing puis en choisissant une campagne.</string>
  <string name="Room/Marketing_Description_Long">Le Marketing est le moyen idéal pour améliorer la réputation de l'hôpital et attirer ainsi plus de patients et de personnel.\\nPour lancer une campagne de marketing, cliquez sur la Table de marketing ou placez un Assistant qualifié en Marketing dans la salle.\\nLes campagnes générales améliorent la réputation globale de l'hôpital.\\nLes campagnes de recrutement attirent davantage de candidats à embaucher.\\nLes campagnes sur les maladies attirent davantage de patients présentant certains symptômes et augmentent votre réputation pour ces types de maladies. Note : Débloquez des campagnes sur les maladies en découvrant les maladies de chaque zone.\\nAssignez plus de personnel marketing dans la salle ou utilisez du personnel mieux formé au Marketing pour augmenter l'efficacité des campagnes.</string>
  <string name="Room/Marketing_Name">Marketing</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">Potentiel de Diagnostic {[AMOUNT]}</string>
  <string name="Room/Modifiers/Research_Description_CS">Potentiel de Recherche {[AMOUNT]}</string>
  <string name="Room/Modifiers/Training_Description_CS">Vitesse de formation {[AMOUNT]}</string>
  <string name="Room/Modifiers/Treatment_Description_CS">Potentiel de Traitement {[AMOUNT]}</string>
  <string name="Room/MummyClinic_Description">Guérit les patients atteints de momification précoce.\\nFait sortir l'homme qui sommeille dans le monstre, et non pas le contraire.</string>
  <string name="Room/MummyClinic_Description_Long">La Cryptologie est utilisée pour guérir les patients souffrant de Momification précoce. Les bandages sont soigneusement retirés dans l'espoir de rappeler aux patients qu'ils sont toujours en vie.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/MummyClinic_Name">Cryptologie</string>
  <string name="Room/OperatingTheater_Description">Guérit une variété de maladies.\\nLieu de pratique de la méthode ancestrale \"Ouvrons-le pour comprendre\".</string>
  <string name="Room/OperatingTheater_Description_Long">Des opérations de Chirurgie sont pratiquées pour guérir une variété de maladies. Pour cela, il faut un Docteur formé à la Chirurgie et un Infirmier pour l'assister.\\nAssignez un Docteur mieux formé à la Chirurgie pour augmenter les chances de guérison.</string>
  <string name="Room/OperatingTheater_Name">Chirurgie</string>
  <string name="Room/PandemicClinic_Description">Guérit les patients atteints de Marmitête.\\nSépare les casseroles des têtes coincées à l'intérieur.</string>
  <string name="Room/PandemicClinic_Description_Long">Le Labo de Marmiton est utilisé pour guérir les patients atteints de Marmitête.\\nDéveloppée à l'origine par Bungle Technologies, les autres organisations ont reçu l'autorisation de leur acheter les équipements nécessaires.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/PandemicClinic_Name">Labo de Marmiton</string>
  <string name="Room/Pharmacy_Description">Guérit une variété de maladies.\\nSert tout ce qui est au menu médical.</string>
  <string name="Room/Pharmacy_Description_Long">La Pharmacie guérit une variété de maladies.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/Pharmacy_Name">Pharmacie</string>
  <string name="Room/Psychiatry_Description">Diagnostique et guérit une variété de maladies psychiatriques.\\nS'occupe des maux de l'esprit.</string>
  <string name="Room/Psychiatry_Description_Long">La Psychiatrie peut être utilisée pour diagnostiquer et traiter les maladies psychiatriques.\\nAssignez un Docteur mieux formé à la Psychiatrie pour améliorer les résultats.</string>
  <string name="Room/Psychiatry_Name">Psychiatrie</string>
  <string name="Room/Reception_Description">Les patients viennent s'y présenter en arrivant à l'hôpital.\\nToute aventure doit bien commencer quelque part...</string>
  <string name="Room/Reception_Description_Long">Les personnes malades passent toujours à la Réception lorsqu'elles arrivent à l'hôpital. Le Réceptionniste les envoie alors au Bureau de Généraliste pour un premier diagnostic.\\nUtilisez des Assistants formés au Service à la clientèle pour orienter les patients plus vite.\\nAjoutez d'autres Postes de Réception dans la zone pour permettre à plusieurs réceptionnistes d'y travailler. </string>
  <string name="Room/Reception_Name">Réception</string>
  <string name="Room/Research_Description">Lance des projets de recherche pour concevoir de nouveaux types d'équipement afin de faciliter les diagnostics et la guérison des maladies.\\nLancez un projet de recherche en sélectionnant un poste de recherche puis en choisissant un projet.</string>
  <string name="Room/Research_Description_Long">Pour lancer un projet de recherche, cliquez sur un poste de recherche ou placez un chercheur dans la salle. À l'écran de recherche, vous pouvez choisir le projet à lancer parmi la liste de ceux disponibles.\\nUne fois un projet lancé, vous aurez besoin de Docteurs qualifiés en Recherche pour s'en occuper. Ils contribueront au projet petit à petit, leur efficacité dépendant de leur capacité de recherche.\\nLes recherches sont partagées sur l'ensemble de l'organisation, tout comme les découvertes qui en résultent. Vous pouvez commencer un projet dans un hôpital et continuer à travailler dessus dans un autre.\\nUtilisez plusieurs chercheurs, améliorez leur formation à la Recherche ou ajoutez de l'équipement spécialisé dans la salle pour accélérer le processus de recherche.</string>
  <string name="Room/Research_Name">Recherche</string>
  <string name="Room/StaffRoom_Description">Le personnel s'y relaxe pendant les pauses.\\nPlacez-y quelqu'un pour lui faire prendre une pause.</string>
  <string name="Room/StaffRoom_Description_Long">Les membres du Personnel se rendront en Salle de repos lorsqu'une pause s'impose. Ils s'y relaxeront alors pour faire le plein d'énergie. Une salle plus grande et remplie d'éléments utiles les aidera à mieux se reposer durant leur pause. Un personnel plein d'énergie est plus productif.\\nLes membres du personnel demanderont à prendre une pause lorsqu'ils se sentent fatigués et manquent d'énergie. Les règles de l'hôpital n'autorisent qu'un certain pourcentage du personnel de chaque type à prendre une pause en même temps. Vous pouvez ajuster ces pourcentages dans la section Personnel de l'écran d'aperçu.\\nNote : Vous pouvez placer un membre du personnel dans la Salle de repos pour lui faire prendre une pause ou dans une salle de travail pour lui faire reprendre son activité.</string>
  <string name="Room/StaffRoom_Name">Salle de repos</string>
  <string name="Room/Toilet_Description">C'est ici que les gens font... enfin vous savez.\\nEt non, il ne s'agit pas de faire sa toilette.</string>
  <string name="Room/Toilet_Description_Long">Beaucoup des meilleures idées de l'humanité sont arrivées sur le trône. Lors d'un autre sondage récent, les toilettes ont également été élues meilleur endroit pour déposer des amis à la piscine.\\nFaites en sorte que vos toilettes soient toujours propres, sinon le niveau d'hygiène baissera et des germes se répandront dans l'hôpital. Et en parlant d'hygiène, n'oubliez pas d'installer des lavabos et des sèche-mains.</string>
  <string name="Room/Toilet_Name">Toilettes</string>
  <string name="Room/Training_Description">Enseigne au personnel de nouvelles qualifications.\\nLancez une formation en plaçant un membre du personnel dans la salle ou en sélectionnant un pupitre puis en choisissant une qualification avant d'ajouter les personnes à former.</string>
  <string name="Room/Training_Description_Long">Pour commencer une formation, sélectionnez un pupitre, ou placez un membre valide du personnel dans la salle. Les membres du personnel demanderont d'eux-mêmes à être formés lorsqu'ils seront prêts.\\nÀ l'écran de formation, sélectionnez la qualification que vous souhaitez apprendre à votre personnel puis assignez un enseignant et choisissez le personnel qui suivra la formation. Lorsque tout est prêt, cliquez sur le bouton Commencer.\\nLorsque vous assignez un enseignant, vous pouvez le choisir parmi votre propre personnel à condition qu'il dispose de la qualification à enseigner. Vous pouvez également payer un enseignant externe pour qu'il se charge de la formation.\\nAjoutez d'autres éléments de formation à la salle et utilisez du personnel compétent pour augmenter la vitesse de formation.</string>
  <string name="Room/Training_Name">Formation</string>
  <string name="Room/TurtleHeadClinic_Description">Guérit les patients atteints de Tête de tortue.\\nReplace les têtes à leur hauteur d'origine.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">Cette machine puissante est utilisée pour guérir les patients souffrant de Tête de tortue.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/TurtleHeadClinic_Name">Extraction des têtes</string>
  <string name="Room/Ward_Description">Diagnostique et guérit une variété de maladies.\\nComme une auberge de jeunesse, mais en moins conviviale.</string>
  <string name="Room/Ward_Description_Long">Les Salles communes peuvent être utilisées pour diagnostiquer, mais elles servent également à traiter diverses maladies. Un infirmier est nécessaire pour admettre les patients et veiller sur eux en attendant leur sortie.\\nAjoutez de nombreux lits à la Salle commune pour gérer plusieurs patients à la fois.\\nVous pouvez également ajuster les paramètres de la salle pour gérer le nombre d'Infirmiers qui y travaillent. Utile lorsque vous avez de nombreux patients.\\nUtilisez des Infirmiers formés en Gestion des Salles communes, en Diagnostic et en Traitement pour améliorer les résultats.</string>
  <string name="Room/Ward_Name">Salle commune</string>
  <string name="Room/XRay_Description">Diagnostics avancés.\\nParfait pour repérer les objets perdus à l'intérieur des patients.</string>
  <string name="Room/XRay_Description_Long">Une salle de diagnostic avancé. Parfait pour diagnostiquer un grand nombre de maladies, en particulier les fractures.\\nRecherchez des améliorations et installez-les pour augmenter l'efficacité de la Machine à Rayons X. Vous pouvez également utiliser un Docteur formé aux Diagnostics ou en Radiologie.</string>
  <string name="Room/XRay_Name">Rayons X</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">Robot de maintenance: Balayeur</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">Robot de maintenance: Technicien</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">Robot de maintenance: Jardinier et au-delà</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">Robot de maintenance: Distributeur-décrasseur</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">Robot de maintenance: Assembleur-réparateur</string>
  <string name="Staff/DropResult_InvalidNav_CS">Navigation non valide</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">Aucun {[STAFF]} ne travaille à {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS">Aucun {[STAFF]} ne peut travailler à {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">Aucune {[STAFF]} ne peut travailler à {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">Aucun {[STAFF]} ne peut travailler à {[ROOM]}</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(Attend pour remplacer {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n(Remplace {[STAFF]})</string>
  <string name="Staff/DropResult_RequiresQualification_CS">Qualification {[QUALIFICATION]} nécessaire pour travailler à {[ROOM]}</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Lance une campagne de marketing</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Lance un projet de recherche</string>
  <string name="Staff/DropResult_TakeBreak_CS">Faire une pause</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">Impossible d'apprendre {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Apprendre {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Learn_CS">Apprendre une qualification</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">La salle a atteint sa capacité maximale</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">Aucune qualification à enseigner</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">Aucun emplacement de formation libre</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">Enseigne {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Teach_CS">Enseigner une qualification</string>
  <string name="Staff/JobAction_BlockedToilet_CS">Débloquer {[ITEM]}</string>
  <string name="Staff/JobAction_BrokenMachine_CS">Réparer {[ITEM]}</string>
  <string name="Staff/JobAction_Litter_CS">Nettoyer {[ITEM]}</string>
  <string name="Staff/JobAction_MedicalWaste_CS">Nettoyer {[ITEM]}</string>
  <string name="Staff/JobAction_OutOfStock_CS">Remplir {[ITEM]}</string>
  <string name="Staff/JobAction_WiltedPlant_CS">Arroser {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Assigner à {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">Déploiement avec {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">Débloque {[ITEM]}</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">Répare {[ITEM]}</string>
  <string name="Staff/JobDescription_Litter_CS">Nettoie {[ITEM]}</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">Nettoie {[ITEM]}</string>
  <string name="Staff/JobDescription_OutOfStock_CS">Remplit {[ITEM]}</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">Arrose {[ITEM]}</string>
  <string name="Staff/Pay_Happy_CS">Content(e) de sa paie</string>
  <string name="Staff/Pay_Happy_CS_F">Content(e) de sa paie</string>
  <string name="Staff/Pay_Happy_CS_M">Content(e) de sa paie</string>
  <string name="Staff/Pay_Satisfied_CS">Satisfait(e) de sa paie</string>
  <string name="Staff/Pay_Satisfied_CS_F">Satisfait(e) de sa paie</string>
  <string name="Staff/Pay_Satisfied_CS_M">Satisfait(e) de sa paie</string>
  <string name="Staff/Pay_Unhappy_CS">Mécontent(e) de sa paie</string>
  <string name="Staff/Pay_Unhappy_CS_F">Mécontent(e) de sa paie</string>
  <string name="Staff/Pay_Unhappy_CS_M">Mécontent(e) de sa paie</string>
  <string name="Staff/Pay_VeryHappy_CS">Très content(e) de sa paie</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Très content(e) de sa paie</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Très content(e) de sa paie</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Très mécontent(e) de sa paie</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Très mécontent(e) de sa paie</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Très mécontent(e) de sa paie</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">Aptitude Diagnostic : {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">Aptitude Maintenance : {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">Aptitude Marketing : {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">Vitesse de déplacement : {[SPEED]}</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 emplacement de formation</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">Aptitude Traitement : {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">Aptitude Amélioration : {[SKILL]}</string>
  <string name="Staff/RecordText/Assistant_CS">Pendant cette période, cet individu s'est occupé de {[PEOPLE]} personnes et a été payé {[PAID]}.</string>
  <string name="Staff/RecordText/Assistant_F_CS">Pendant cette période, cet individu s'est occupé de {[PEOPLE]} personnes et a été payé {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">Pendant cette période, cet individu s'est occupé de {[PATIENTS]} patients, en a tué {[KILLED]} et guéri {[CURED]}, a obtenu {[EARNED]} pour l'hôpital et a été payé {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">Pendant cette période, cet individu s'est occupé de {[PATIENTS]} patients, en a tué {[KILLED]} et guéri {[CURED]}, a obtenu {[EARNED]} pour l'hôpital et a été payé {[PAID]}.</string>
  <string name="Staff/RecordText/EmployedTime_CS">En emploi depuis {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">En emploi depuis {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">Pendant cette période, cet individu s'est occupé de {[JOBS]} tâches et a été payé {[PAID]}.</string>
  <string name="Staff/RecordText/Janitor_F_CS">Pendant cette période, cet individu s'est occupé de {[JOBS]} tâches et a été payé {[PAID]}.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">Balayeur : programmé pour nettoyer les déchets et vider les poubelles.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Balaizar</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Leroux</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">Technicien : programmé pour entretenir les machines.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Audrey</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">Fixsimmons</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">Jardinier et au-delà : programmé pour arroser les plantes et attraper les fantômes.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Jet</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">Spectre</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">Distributeur-décrasseur : programmé pour réapprovisionner les distributeurs et décrasser les toilettes.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Stock</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Ventouse</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">Assembleur-réparateur : programmé pour améliorer les machines et éteindre les incendies.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Circuit</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Lafontaine</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Assistante</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Assistant en chef</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Assistante en chef</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Assistant junior</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Assistante junior</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Assistant senior</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Assistante senior</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Assistant stagiaire</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Assistante stagiaire</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Consultante</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Docteur</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Docteur</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Docteur junior</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Docteur junior</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Consultant senior</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Consultante senior</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Étudiant en médecine</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Étudiante en médecine</string>
  <string name="Staff/Staff_GuestTrainer">Formateur extérieur</string>
  <string name="Staff/Staff_GuestTrainer_F">Formatrice extérieure</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Agent de maintenance en chef</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Agent de maintenance en chef</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Agent de maintenance</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Agent de maintenance</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Agent de maintenance junior</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Agent de maintenance junior</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Agent de maintenance senior</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Agent de maintenance senior</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Agent de maintenance stagiaire</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Agent de maintenance stagiaire</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Infirmier en chef</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Infirmière en chef</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Infirmier junior</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Infirmière junior</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Infirmier</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Infirmière</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Infirmier senior</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Infirmière senior</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Étudiant en soins infirmiers</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Étudiante en soins infirmiers</string>
  <string name="Staff/Status_FireFight_CS_F">Éteindre {[ITEM]}</string>
  <string name="Staff/Status_FireFight_CS_M">Éteindre {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_F">Éteint {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_M">Éteint {[ITEM]}</string>
  <string name="Staff/Status_Fired_CS_F">Virée !</string>
  <string name="Staff/Status_Fired_CS_M">Viré !</string>
  <string name="Staff/Status_Ghostbust_CS_F">Capturer un fantôme</string>
  <string name="Staff/Status_Ghostbust_CS_M">Capturer un fantôme</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Capture un fantôme</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Capture un fantôme</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Se rend à {[ROOM]}</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Se rend à {[ROOM]}</string>
  <string name="Staff/Status_LookingForWork_CS_F">Cherche du travail</string>
  <string name="Staff/Status_LookingForWork_CS_M">Cherche du travail</string>
  <string name="Staff/Status_Maintain_CS_F">Entretenir {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">Entretenir {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">Entretient {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">Entretient {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">En pause (de garde)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">En pause (de garde)</string>
  <string name="Staff/Status_OnBreak_CS_F">En pause</string>
  <string name="Staff/Status_OnBreak_CS_M">En pause</string>
  <string name="Staff/Status_Resigned_CS_F">A démissionné !</string>
  <string name="Staff/Status_Resigned_CS_M">A démissionné !</string>
  <string name="Staff/Status_Service_CS_F">S'occuper de {[ITEM]}</string>
  <string name="Staff/Status_Service_CS_M">S'occuper de {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_F">S'occupe de {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_M">S'occupe de {[ITEM]}</string>
  <string name="Staff/Status_Trained_CS_F">Apprend {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_Trained_CS_M">Apprend {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Forme des gens</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Forme des gens</string>
  <string name="Staff/Status_Training_CS_F">Enseigne {[QUALIFICATION]}</string>
  <string name="Staff/Status_Training_CS_M">Enseigne {[QUALIFICATION]}</string>
  <string name="Staff/Status_Upgrade_CS_F">Améliorer {[ITEM]}</string>
  <string name="Staff/Status_Upgrade_CS_M">Améliorer {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_F">Améliore {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_M">Améliore {[ITEM]}</string>
  <string name="Staff/Status_WorkIn_CS_F">Travailler à {[ROOM]}</string>
  <string name="Staff/Status_WorkIn_CS_M">Travailler à {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_F">Travaille à {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_M">Travaille à {[ROOM]}</string>
  <string name="Staff/Title_Doctor_F_CS">Dr</string>
  <string name="Staff/Title_Doctor_M_CS">Dr</string>
  <string name="Staff/Title_Nurse_F_CS">Infirmière</string>
  <string name="Staff/Title_Nurse_M_CS">Infirmier</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">Pleine d'énergie</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">Plein d'énergie</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">Épuisée</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">Épuisé</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Fatiguée</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Fatigué</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Environnement attrayant</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Environnement attrayant</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Trop froid</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Trop froid</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Trop chaud</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Trop chaud</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">Environnement moche</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">Environnement moche</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} est superbe</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} est superbe</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} est horrible</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} est horrible</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">S'ennuie</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">S'ennuie</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">S'ennuie beaucoup</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">S'ennuie beaucoup</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Faim</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Faim</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Grande faim</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Grande faim</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Sale</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Sale</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Très sale</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Très sale</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Déchets</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Déchets</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Déchets nombreux</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Déchets nombreux</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Nauséeuse</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Nauséeux</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Extrêmement nauséeuse</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Extrêmement nauséeux</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Soif</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Soif</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Grande soif</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Grande soif</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Doit aller aux toilettes</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Doit aller aux toilettes</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Doit absolument aller aux toilettes</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Doit absolument aller aux toilettes</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Bon salaire</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Bon salaire</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Salaire convenable</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Salaire convenable</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Sous-payée</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Sous-payé</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Surpayée</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Surpayé</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">Enragée par son salaire</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">Enragé par son salaire</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Veut une promotion</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">Salle passable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">Salle passable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Salle sympa</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Salle sympa</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Salle agréable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Salle agréable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">Salle géniale !</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">Salle géniale !</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">Salle incroyable !</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">Salle incroyable !</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Veut une formation</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Veut une formation</string>
  <string name="Staff/ViewModeJobAssignment_CS">Attribuer des postes</string>
  <string name="Staff/ViewModePayReview_CS">Négocier le salaire</string>
  <string name="Staff/ViewModeStaffList_CS">Personnel</string>
  <string name="StatusEffects/AwardWinner_Description">A remporté un prix récemment.</string>
  <string name="StatusEffects/AwardWinner_Description_F">A remporté un prix récemment.</string>
  <string name="StatusEffects/AwardWinner_Description_M">A remporté un prix récemment.</string>
  <string name="StatusEffects/AwardWinner_Name">Récompensé(e)</string>
  <string name="StatusEffects/AwardWinner_Name_F">Récompensée</string>
  <string name="StatusEffects/AwardWinner_Name_M">Récompensé</string>
  <string name="StatusEffects/BitSick_Description">Risque de vomir.</string>
  <string name="StatusEffects/BitSick_Description_F">Risque de vomir.</string>
  <string name="StatusEffects/BitSick_Description_M">Risque de vomir.</string>
  <string name="StatusEffects/BitSick_Name">Malade</string>
  <string name="StatusEffects/BitSick_Name_F">Malade</string>
  <string name="StatusEffects/BitSick_Name_M">Malade</string>
  <string name="StatusEffects/Boredom_High_Description">A besoin de se divertir.</string>
  <string name="StatusEffects/Boredom_High_Description_F">A besoin de se divertir.</string>
  <string name="StatusEffects/Boredom_High_Description_M">A besoin de se divertir.</string>
  <string name="StatusEffects/Boredom_High_Name">S'ennuie</string>
  <string name="StatusEffects/Boredom_High_Name_F">S'ennuie</string>
  <string name="StatusEffects/Boredom_High_Name_M">S'ennuie</string>
  <string name="StatusEffects/BrainWashed_Description">A subi un lavage de cerveau par la Fondation Orbe.</string>
  <string name="StatusEffects/BrainWashed_Description_F">A subi un lavage de cerveau par la Fondation Orbe.</string>
  <string name="StatusEffects/BrainWashed_Description_M">A subi un lavage de cerveau par la Fondation Orbe.</string>
  <string name="StatusEffects/BrainWashed_Name">Contrôlé(e)</string>
  <string name="StatusEffects/BrainWashed_Name_F">Contrôlée</string>
  <string name="StatusEffects/BrainWashed_Name_M">Contrôlé</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">Plateau de la Cafétéria</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">Plateau de la Cafétéria</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">Plateau de la Cafétéria</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">A mangé un délicieux repas à la Cafétéria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">A mangé un délicieux repas à la Cafétéria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">A mangé un délicieux repas à la Cafétéria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Bon repas</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Bon repas</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Bon repas</string>
  <string name="StatusEffects/CaffeineBuzz_Description">Franchement, qui a besoin de dormir ?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">Franchement, qui a besoin de dormir ?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">Franchement, qui a besoin de dormir ?</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Boost de caféine</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Boost de caféine</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Boost de caféine</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">N'appartient pas à cette époque.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">N'appartient pas à cette époque.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Égarée dans le temps</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Égaré dans le temps</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Arrivée par un portail temporel.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Arrivé par un portail temporel.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Mal temporel</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Mal temporel</string>
  <string name="StatusEffects/Disgusted_Description_F">A vu quelque chose de révoltant</string>
  <string name="StatusEffects/Disgusted_Description_M">A vu quelque chose de révoltant</string>
  <string name="StatusEffects/Disgusted_Name_F">Dégoûtée</string>
  <string name="StatusEffects/Disgusted_Name_M">Dégoûté</string>
  <string name="StatusEffects/Dizzy_Description">Se sent vaciller</string>
  <string name="StatusEffects/Dizzy_Description_F">Se sent vaciller</string>
  <string name="StatusEffects/Dizzy_Description_M">Se sent vaciller</string>
  <string name="StatusEffects/Dizzy_Name">Vertige</string>
  <string name="StatusEffects/Dizzy_Name_F">Vertige</string>
  <string name="StatusEffects/Dizzy_Name_M">Vertige</string>
  <string name="StatusEffects/DropLitter_Name">S'occupe des déchets</string>
  <string name="StatusEffects/DropLitter_Name_F">S'occupe des déchets</string>
  <string name="StatusEffects/DropLitter_Name_M">S'occupe des déchets</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">Effrayé(e) par un tremblement de terre.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">Effrayée par un tremblement de terre.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">Effrayé par un tremblement de terre.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Secoué(e)</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Secouée</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Secoué</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">Les pulpitations sont bien là.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">Les pulpitations sont bien là.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">Les pulpitations sont bien là.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Boost d'énergie</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Boost d'énergie</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Boost d'énergie</string>
  <string name="StatusEffects/Energy_Energised_Description">Se sent en pleine forme.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Se sent en pleine forme.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Se sent en pleine forme.</string>
  <string name="StatusEffects/Energy_Energised_Name">Plein(e) d'énergie</string>
  <string name="StatusEffects/Energy_Energised_Name_F">Pleine d'énergie</string>
  <string name="StatusEffects/Energy_Energised_Name_M">Plein d'énergie</string>
  <string name="StatusEffects/Energy_Exhausted_Description">A vraiment besoin d'une pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">A vraiment besoin d'une pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">A vraiment besoin d'une pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">Épuisé(e)</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">Épuisée</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">Épuisé</string>
  <string name="StatusEffects/Energy_Tired_Description">Aimerait faire une pause.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Aimerait faire une pause.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Aimerait faire une pause.</string>
  <string name="StatusEffects/Energy_Tired_Name">Fatigué(e)</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Fatiguée</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Fatigué</string>
  <string name="StatusEffects/FastRun_Name">Sprint</string>
  <string name="StatusEffects/FastRun_Name_F">Sprint</string>
  <string name="StatusEffects/FastRun_Name_M">Sprint</string>
  <string name="StatusEffects/Fire_Panic_Description">Que quelqu'un aille chercher un extincteur !</string>
  <string name="StatusEffects/Fire_Panic_Description_F">Que quelqu'un aille chercher un extincteur !</string>
  <string name="StatusEffects/Fire_Panic_Description_M">Que quelqu'un aille chercher un extincteur !</string>
  <string name="StatusEffects/Fire_Panic_Name">En panique</string>
  <string name="StatusEffects/Fire_Panic_Name_F">En panique</string>
  <string name="StatusEffects/Fire_Panic_Name_M">En panique</string>
  <string name="StatusEffects/Ghost_Fear_Description">Que quelqu'un attrape ce fantôme !</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">Que quelqu'un attrape ce fantôme !</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">Que quelqu'un attrape ce fantôme !</string>
  <string name="StatusEffects/Ghost_Fear_Name">Effrayé(e) par un fantôme</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Effrayée par un fantôme</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Effrayé par un fantôme</string>
  <string name="StatusEffects/Happy_Name">Content(e)</string>
  <string name="StatusEffects/Happy_Name_F">Contente</string>
  <string name="StatusEffects/Happy_Name_M">Content</string>
  <string name="StatusEffects/Health_Low_Description">Proche de la mort !</string>
  <string name="StatusEffects/Health_Low_Description_F">Proche de la mort !</string>
  <string name="StatusEffects/Health_Low_Description_M">Proche de la mort !</string>
  <string name="StatusEffects/Health_Low_Name">Santé faible </string>
  <string name="StatusEffects/Health_Low_Name_F">Santé faible </string>
  <string name="StatusEffects/Health_Low_Name_M">Santé faible </string>
  <string name="StatusEffects/HeartThrob_Crush_Description">A le béguin pour quelqu'un.</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">A le béguin pour quelqu'un.</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">A le béguin pour quelqu'un.</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Béguin</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Béguin</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Béguin</string>
  <string name="StatusEffects/Hunger_High_Description">A besoin de manger.</string>
  <string name="StatusEffects/Hunger_High_Description_F">A besoin de manger.</string>
  <string name="StatusEffects/Hunger_High_Description_M">A besoin de manger.</string>
  <string name="StatusEffects/Hunger_High_Name">Faim</string>
  <string name="StatusEffects/Hunger_High_Name_F">Faim</string>
  <string name="StatusEffects/Hunger_High_Name_M">Faim</string>
  <string name="StatusEffects/Hygiene_Low_Description">J'ai des germes partout. Beurk.</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">J'ai des germes partout. Beurk.</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">J'ai des germes partout. Beurk.</string>
  <string name="StatusEffects/Hygiene_Low_Name">Hygiène faible</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Hygiène faible</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Hygiène faible</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Épidémie</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Épidémie</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Épidémie</string>
  <string name="StatusEffects/Illness_Sniffles_Description">Un rhume provoqué par une mauvaise hygiène.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">Un rhume provoqué par une mauvaise hygiène.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">Un rhume provoqué par une mauvaise hygiène.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Rhume</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Rhume</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Rhume</string>
  <string name="StatusEffects/Injured_Description">Aïe, ça fait mal !</string>
  <string name="StatusEffects/Injured_Description_F">Aïe, ça fait mal !</string>
  <string name="StatusEffects/Injured_Description_M">Aïe, ça fait mal !</string>
  <string name="StatusEffects/Injured_Name">Blessé(e)</string>
  <string name="StatusEffects/Injured_Name_F">Blessée</string>
  <string name="StatusEffects/Injured_Name_M">Blessé</string>
  <string name="StatusEffects/LaughingGas_Description_F">Un peu pompette après avoir abusé de la pompe à rires.</string>
  <string name="StatusEffects/LaughingGas_Description_M">Un peu pompette après avoir abusé de la pompe à rires.</string>
  <string name="StatusEffects/LaughingGas_Name_F">Fou rire</string>
  <string name="StatusEffects/LaughingGas_Name_M">Fou rire</string>
  <string name="StatusEffects/Nausea_High_Description">Se sent malade.</string>
  <string name="StatusEffects/Nausea_High_Description_F">Se sent malade.</string>
  <string name="StatusEffects/Nausea_High_Description_M">Se sent malade.</string>
  <string name="StatusEffects/Nausea_High_Name">Nauséeux(se)</string>
  <string name="StatusEffects/Nausea_High_Name_F">Nauséeuse</string>
  <string name="StatusEffects/Nausea_High_Name_M">Nauséeux</string>
  <string name="StatusEffects/Nausea_Name">Nausée</string>
  <string name="StatusEffects/Nausea_Name_F">Nausée</string>
  <string name="StatusEffects/Nausea_Name_M">Nausée</string>
  <string name="StatusEffects/Nausea_Urgent_Description">Je vais vomir !</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">Je vais vomir !</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">Je vais vomir !</string>
  <string name="StatusEffects/Nausea_Urgent_Name">Va vomir</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">Va vomir</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">Va vomir</string>
  <string name="StatusEffects/NavBlocked_Name">Se sent perdu(e)</string>
  <string name="StatusEffects/NavBlocked_Name_F">Se sent perdue</string>
  <string name="StatusEffects/NavBlocked_Name_M">Se sent perdu</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Sent comme Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Sent comme Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Odeur agréable</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Odeur agréable</string>
  <string name="StatusEffects/Offended_Description_F">Se sent blessée et insultée</string>
  <string name="StatusEffects/Offended_Description_M">Se sent blessé et insulté</string>
  <string name="StatusEffects/Offended_Name_F">Offensée</string>
  <string name="StatusEffects/Offended_Name_M">Offensé</string>
  <string name="StatusEffects/Patient_Unhappy_Description">Sur le point de quitter l'hôpital en rage.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">Sur le point de quitter l'hôpital en rage.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">Sur le point de quitter l'hôpital en rage.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">Mécontent(e)</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">Mécontente</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">Mécontent</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Réaction</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Réaction</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Réaction</string>
  <string name="StatusEffects/Reaction_Dance_Name">Réaction</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Réaction</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Réaction</string>
  <string name="StatusEffects/Reaction_Death_Description">A vu quelqu'un mourir !</string>
  <string name="StatusEffects/Reaction_Death_Description_F">A vu quelqu'un mourir !</string>
  <string name="StatusEffects/Reaction_Death_Description_M">A vu quelqu'un mourir !</string>
  <string name="StatusEffects/Reaction_Death_Name">Quelqu'un est mort</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Quelqu'un est mort</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Quelqu'un est mort</string>
  <string name="StatusEffects/Reaction_Electrified_Description">Quelqu'un est électrifié !</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">Quelqu'un est électrifié !</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">Quelqu'un est électrifié !</string>
  <string name="StatusEffects/Reaction_Electrified_Name">Sous le choc</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">Sous le choc</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">Sous le choc</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Réaction à la nudité</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Réaction à la nudité</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Réaction à la nudité</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Énervé(e) par une discussion</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Énervée par une discussion</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Énervé par une discussion</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Énervé(e)</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Énervée</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Énervé</string>
  <string name="StatusEffects/Reaction_Scared_Name">Réaction effrayée</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Réaction effrayée</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Réaction effrayée</string>
  <string name="StatusEffects/RisingStar_Name">Étoile montante</string>
  <string name="StatusEffects/RisingStar_Name_F">Étoile montante</string>
  <string name="StatusEffects/RisingStar_Name_M">Étoile montante</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Échec de la drague</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Échec de la drague</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Échec de la drague</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Échec de la drague</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Échec de la drague</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Échec de la drague</string>
  <string name="StatusEffects/Romantic_InLove_Description">A parlé à la source de son bonheur</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">A parlé à la source de son bonheur</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">A parlé à la source de son bonheur</string>
  <string name="StatusEffects/Romantic_InLove_Name">Amoureux(se)</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">Amoureuse</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">Amoureux</string>
  <string name="StatusEffects/Salty_Description">Ces en-cas donnent soif.</string>
  <string name="StatusEffects/Salty_Description_F">Ces en-cas donnent soif.</string>
  <string name="StatusEffects/Salty_Description_M">Ces en-cas donnent soif.</string>
  <string name="StatusEffects/Salty_Name">Sacrément salé</string>
  <string name="StatusEffects/Salty_Name_F">Sacrément salé</string>
  <string name="StatusEffects/Salty_Name_M">Sacrément salé</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">A vu le Ministre de la Santé Tarquin Foxbridge</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">A vu le Ministre de la Santé</string>
  <string name="StatusEffects/Saw_Jasmine_Description">A vu la popstar Jasmine Odyssey</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Rencontre de star</string>
  <string name="StatusEffects/Saw_Mayor_Description">A vu le maire Tabitha Windsock</string>
  <string name="StatusEffects/Saw_Mayor_Name">A vu le maire</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">A vu le PDG d'une grosse société</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">A vu un PDG</string>
  <string name="StatusEffects/Saw_Rodrick_Description">A vu la star du cinéma Roderick Coussin</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Rencontre de star</string>
  <string name="StatusEffects/SentHome_Description">Se rend à un autre hôpital</string>
  <string name="StatusEffects/SentHome_Description_F">Se rend à un autre hôpital</string>
  <string name="StatusEffects/SentHome_Description_M">Se rend à un autre hôpital</string>
  <string name="StatusEffects/SentHome_Name">Retour au domicile</string>
  <string name="StatusEffects/SentHome_Name_F">Retour au domicile</string>
  <string name="StatusEffects/SentHome_Name_M">Retour au domicile</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Est triste d'avoir tué quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Est triste d'avoir tué quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Est triste d'avoir tué quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">A tué quelqu'un</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">A tué quelqu'un</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">A tué quelqu'un</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Est triste de l'échec du traitement.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Est triste de l'échec du traitement.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Est triste de l'échec du traitement.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">Échec du traitement</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">Échec du traitement</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">Échec du traitement</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Ravi(e) d'avoir guéri quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Ravie d'avoir guéri quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Ravi d'avoir guéri quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">A guéri un patient</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">A guéri un patient</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">A guéri un patient</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Processus de réflexion artificiellement augmenté de façon temporaire.</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Processus de réflexion artificiellement augmenté de façon temporaire.</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Neuropeps</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Neuropeps</string>
  <string name="StatusEffects/Staff_Happy_Description">J'adore mon travail !</string>
  <string name="StatusEffects/Staff_Happy_Description_F">J'adore mon travail !</string>
  <string name="StatusEffects/Staff_Happy_Description_M">J'adore mon travail !</string>
  <string name="StatusEffects/Staff_Happy_Name">Content(e)</string>
  <string name="StatusEffects/Staff_Happy_Name_F">Contente</string>
  <string name="StatusEffects/Staff_Happy_Name_M">Content</string>
  <string name="StatusEffects/Staff_Promoted_Description">Satisfait(e) de sa promotion</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Satisfaite de sa promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Satisfait de sa promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Name">Promu(e)</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Promue</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Promu</string>
  <string name="StatusEffects/Staff_Unhappy_Description">Je déteste mon travail !</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">Je déteste mon travail !</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">Je déteste mon travail !</string>
  <string name="StatusEffects/Staff_Unhappy_Name">Mécontent(e)</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">Mécontente</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">Mécontent</string>
  <string name="StatusEffects/Temperature_Cold_Description">Des radiateurs ne seraient pas de refus.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Des radiateurs ne seraient pas de refus.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Des radiateurs ne seraient pas de refus.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Trop froid</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Trop froid</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Trop froid</string>
  <string name="StatusEffects/Temperature_Hot_Description">L'air conditionné ne serait pas de refus.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">De l'air conditionné ne serait pas de refus.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">De l'air conditionné ne serait pas de refus.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Trop chaud</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Trop chaud</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Trop chaud</string>
  <string name="StatusEffects/Thirst_High_Description">A besoin de boire.</string>
  <string name="StatusEffects/Thirst_High_Description_F">A besoin de boire.</string>
  <string name="StatusEffects/Thirst_High_Description_M">A besoin de boire.</string>
  <string name="StatusEffects/Thirst_High_Name">Soif</string>
  <string name="StatusEffects/Thirst_High_Name_F">Soif</string>
  <string name="StatusEffects/Thirst_High_Name_M">Soif</string>
  <string name="StatusEffects/Toilet_Accident_Description">A eu un petit accident...</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">A eu un petit accident...</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">A eu un petit accident...</string>
  <string name="StatusEffects/Toilet_Accident_Name">S'est fait dessus</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">S'est fait dessus</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">S'est fait dessus</string>
  <string name="StatusEffects/Toilet_Need_High_Description">Petite ou grosse commission. Nous n'en sommes pas sûrs.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">Petite ou grosse commission. Nous n'en sommes pas sûrs.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">Petite ou grosse commission. Nous n'en sommes pas sûrs.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Doit aller aux toilettes</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Doit aller aux toilettes</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Doit aller aux toilettes</string>
  <string name="StatusEffects/Toilet_Urgent_Description">J'ai l'arrière-train qui siffle !</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">J'ai l'arrière-train qui siffle !</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">J'ai l'arrière-train qui siffle !</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Doit absolument aller aux toilettes</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Doit absolument aller aux toilettes</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Doit absolument aller aux toilettes</string>
  <string name="StatusEffects/Treatment_Death_Description">À l'agonie à cause de l'échec du traitement !</string>
  <string name="StatusEffects/Treatment_Death_Description_F">À l'agonie à cause de l'échec du traitement !</string>
  <string name="StatusEffects/Treatment_Death_Description_M">À l'agonie à cause de l'échec du traitement !</string>
  <string name="StatusEffects/Treatment_Death_Name">À l'agonie</string>
  <string name="StatusEffects/Treatment_Death_Name_F">À l'agonie</string>
  <string name="StatusEffects/Treatment_Death_Name_M">À l'agonie</string>
  <string name="StatusEffects/Treatment_Effective_Description">Le traitement a réussi</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">Le traitement a réussi</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">Le traitement a réussi</string>
  <string name="StatusEffects/Treatment_Effective_Name">Guérison totale</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Guérison totale</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Guérison totale</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">Le traitement a échoué</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">Le traitement a échoué</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">Le traitement a échoué</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">Échec du traitement</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">Échec du traitement</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">Échec du traitement</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">Une infirmière est passée récemment pour administrer des soins !</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">Un infirmier est passé récemment pour administrer des soins !</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Passage d'infirmier</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Passage d'infirmier</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">La récupération de l'avatar de l'utilisateur a échoué.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">La récupération des achats sur le compte de l'utilisateur a échoué.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Erreur</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">La récupération des données de succès de l'utilisateur a échoué.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">L'utilisateur a changé. Retour au menu principal.</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Infos</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">L'utilisateur actuellement connecté n'est pas autorisé à lancer cette application.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Le chargement des données de sauvegarde sur le cloud de l'utilisateur a échoué.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">Appuyez sur {[Menu/InputActions/StartScreenContinue]} pour commencer.</string>
  <string name="TRC/Network/ConnectionLost">La connexion à Internet a été interrompue, les fonctionnalités de jeu en ligne ne sont plus disponibles.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} jours [i2p_Zero]0 jour[i2p_One]1 jour</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} mois[i2p_Zero]0 mois[i2p_One]1 mois</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">Il y a 1 jour</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">Il y a {[DAYS]} jours[i2p_One]Il y a {[DAYS]} jour</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">Il y a 1 heure</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">Il y a {[HOURS]} heures</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">Il y a longtemps</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">Il y a 1 minute</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">Il y a {[MINUTES]} minutes</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]} m</string>
  <string name="TimeSpan/TimeSpan_Now_CS">À l'instant</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]} s</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} ans [i2p_Zero]0 an[i2p_One]1 an</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">Bartholomew F. Yéti, auteur et représentant de la Fondation Bigfoot, arrive à l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">Wiggy Derrièrdargent arrive à l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">Flanolin Sacdoignons, du Département des Choses Écologiques, vient visiter l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">L'artiste Zara Fitzenpoche arrive à l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Envoyer en Datation synchronisée</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">Renvoyer les patients de cette époque ?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">Capitaine Hier arrive à l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Salaires du personnel : {[WAGES]}\\nAutre : {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Traitements : {[TREATMENT]}\\nDiagnostics : {[DIAGNOSIS]}\\nAutre : {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Rapport de profit :\\n{[VALUE1]} (Bénéfices/Pertes des 12 derniers mois divisés par 4) \\nx {[VALUE2]} (Nombre de mois profitables des 12 derniers mois)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">Le niveau de l'hôpital sert à mesurer la taille globale de votre hôpital en fonction des salles et du personnel. Avoir un niveau d'hôpital élevé signifie que vous attirerez davantage de patients et de demandes d'emploi.</string>
  <string name="Tooltip/HospitalPin_Balance">Solde :</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Amis ayant joué ce niveau</string>
  <string name="Tooltip/HospitalPin_Prestige">Niveau de l'hôpital :</string>
  <string name="Tooltip/HospitalPin_Reputation">Réputation :</string>
  <string name="Tooltip/HospitalPin_Value">Valeur de l'hôpital :</string>
  <string name="Tooltip/HubMenu_Characters">Personnages</string>
  <string name="Tooltip/HubMenu_DataView">Données</string>
  <string name="Tooltip/HubMenu_Finance">Finances</string>
  <string name="Tooltip/HubMenu_Hires">Embaucher un membre du personnel</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Rejeter la demande d'emploi</string>
  <string name="Tooltip/HubMenu_Items">Acheter un objet</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Retourner à la carte\\nNouveaux niveaux : {[COUNT]}</string>
  <string name="Tooltip/HubMenu_Map_CS">Carte</string>
  <string name="Tooltip/HubMenu_Options">Options</string>
  <string name="Tooltip/HubMenu_Rooms">Construire une salle</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Ouvrir le message</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Vacciner</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Envoyer en traitement</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Renvoyer au domicile</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Fermer la salle</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Créer une copie de cette salle</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Personnaliser les murs et les sols</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Modifier le plan de la salle</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Modifier les objets de la salle</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Ouvrir la salle</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Énergie insuffisante</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Vendre la salle</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">Autoriser les patients à être envoyés ici pour leur diagnostic ?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">Autoriser les patients à être envoyés ici pour leur traitement ?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Faire une pause</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Personnalisation du personnel</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Virer</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Emplois</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Négocier le salaire</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Attraper</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Promouvoir</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Retourner travailler</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Former</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Déboucher des toilettes</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Réparer des machines</string>
  <string name="Tooltip/JobDescription_Fire_CS">Éteindre les feux</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Capturer des fantômes</string>
  <string name="Tooltip/JobDescription_Litter_CS">Nettoyer des déchets</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Nettoyer des déchets médicaux</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Réapprovisionner les machines</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Améliorer les machines</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Arroser les plantes</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Obtenez une étoile à {[LEVEL1]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Obtenez une étoile à {[LEVEL1]} ou {[LEVEL2]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Obtenez une étoile à {[LEVEL1]}, {[LEVEL2]} ou {[LEVEL3]}</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Achetez {[LEVEL]} pour {[COUNT]} argent</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Obtenez {[COUNT]} étoiles ou plus au total</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Hors ligne</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Département Recherche</string>
  <string name="Tooltip/Online_SteamAvatarName">Nom (en ligne)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">Prêt(e) pour une formation</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Personnel avec cette Qualification : {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">En formation</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">La réputation dépend du résultat de la visite des patients, du bonheur des personnes présentes dans l'hôpital, des tarifs appliqués et de la publicité que reçoit l'hôpital. Avoir une réputation élevée signifie que vous attirerez davantage de patients et de demandes d'emploi.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">Moyenne</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">Moyenne</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Bonne</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Bonne</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Très bonne</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Très bonne</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Mauvaise</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Mauvaise</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Très mauvaise</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Très mauvaise</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Terminé</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">En cours...</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">L'expérience montre le savoir-faire que possède un membre du personnel. Un membre du personnel avec une expérience élevée sera plus efficace.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Ajouter à la salle</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Construire une salle (pas encore possible)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Construire une salle</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Coût des modifications</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Niveau de prestige de la salle</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Retirer de la salle</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Améliorations disponibles : {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Femmes</string>
  <string name="Tooltip/RoomMenu/Male">Hommes</string>
  <string name="Tooltip/RoomMenu/Patients">Patients</string>
  <string name="Tooltip/RoomMenu/Staff">Personnel</string>
  <string name="Tooltip/SaveSlots/Copy">Copier</string>
  <string name="Tooltip/SaveSlots/Delete">Supprimer</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Annuler le projet</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Appeler un Agent de maintenance pour {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Annuler la requête : {[ACTION]} </string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">Amélioration {[NAME]} trop chère pour vous\\nCoût : {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Maintenance {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">Aucun agent de maintenance avec la qualification {[QUALIFICATION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Ramasser</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Coût : {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">Limite atteinte !\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Vendre pour {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Annuler le projet</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Modifier l'élément créé par un utilisateur</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Modifier l'élément</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">Afficher sur Steam Workshop</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Annuler l'amélioration</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">Améliorer en {[NAME]}\\n{[DESC]}\\n{[MODIFIERS]}\\nNécessite un Agent de maintenance formé en {[QUALIFICATION]}\\nCoût : {[COST]}\\nDélai estimé pour l'amélioration : {[DAYS]} jours</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Progression de l'amélioration : {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Annuler la formation</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Offrez une petite augmentation de salaire à tout le personnel sur la liste.</string>
  <string name="Tooltip/StaffMenu_Assistants">Assistants</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Confirmer l'augmentation</string>
  <string name="Tooltip/StaffMenu_Doctor">Docteurs</string>
  <string name="Tooltip/StaffMenu_Doctors">Docteurs</string>
  <string name="Tooltip/StaffMenu_Janitors">Agents de maintenance</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Attribution des postes</string>
  <string name="Tooltip/StaffMenu_Nurses">Infirmiers</string>
  <string name="Tooltip/StaffMenu_Overview">Aperçu du personnel</string>
  <string name="Tooltip/StaffMenu_PayReview">Négocier le salaire</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Donnez des augmentations aux membres du personnel qui se sentent sous-payés afin de les garder satisfaits</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Obtenez des Kudosh pour votre organisation en réussissant des défis.\\nUtilisez-les ensuite pour débloquer des éléments dans la liste des éléments.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">Année {0:00}</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Unités de formation nécessaires : {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Personnel capable d'apprendre ceci : {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Personnel avec cette Qualification : {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">La star du cinéma Roderick Coussin visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">La popstar Jasmine Odyssey visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/VIP_Visit_Inspector">L'inspecteur de la santé Henry Autravail visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/VIP_Visit_Mayor">Le maire Tabitha Windsock visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/VIP_Visit_Minister">Le Ministre de la Santé Tarquin Foxbridge visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Sally Figblanket, journaliste pour Two Point Radio, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">Sophie Nova, PDG de Bungle Technologies, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Augustus Lavender, PDG de Holistix, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">Jumbo McNally, PDG de Jumbo MegaCorp, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">Agatha Sphere, PDG de la Fondation Orbe, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Aboiements intensifs</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Aboiements intensifs</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Frankenstein</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Frankenstein</string>
  <string name="Traits/Trait_000_F">Triche aux jeux de société</string>
  <string name="Traits/Trait_000_M">Triche aux jeux de société</string>
  <string name="Traits/Trait_001_F">Collectionne les couverts</string>
  <string name="Traits/Trait_001_M">Collectionne les couverts</string>
  <string name="Traits/Trait_002_F">Peu sincère dans ses compliments</string>
  <string name="Traits/Trait_002_M">Peu sincère dans ses compliments</string>
  <string name="Traits/Trait_003_F">Avale les chewing-gums</string>
  <string name="Traits/Trait_003_M">Avale les chewing-gums</string>
  <string name="Traits/Trait_004_F">Porte rarement des chapeaux</string>
  <string name="Traits/Trait_004_M">Porte rarement des chapeaux</string>
  <string name="Traits/Trait_005_F">Ne parle pas espagnol</string>
  <string name="Traits/Trait_005_M">Ne parle pas espagnol</string>
  <string name="Traits/Trait_006_F">Incapable d'épeler son nom</string>
  <string name="Traits/Trait_006_M">Incapable d'épeler son nom</string>
  <string name="Traits/Trait_007_F">Adore les fournitures de bureau</string>
  <string name="Traits/Trait_007_M">Adore les fournitures de bureau</string>
  <string name="Traits/Trait_008_F">Pense posséder des pouvoirs mentaux, mais n'en a aucun</string>
  <string name="Traits/Trait_008_M">Pense posséder des pouvoirs mentaux, mais n'en a aucun</string>
  <string name="Traits/Trait_009_F">N'a jamais été dans l'espace</string>
  <string name="Traits/Trait_009_M">N'a jamais été dans l'espace</string>
  <string name="Traits/Trait_010_F">Fait tomber sa monnaie</string>
  <string name="Traits/Trait_010_M">Fait tomber sa monnaie</string>
  <string name="Traits/Trait_011_F">Pense que les nuages ont des sentiments</string>
  <string name="Traits/Trait_011_M">Pense que les nuages ont des sentiments</string>
  <string name="Traits/Trait_012_F">Siffle très mal</string>
  <string name="Traits/Trait_012_M">Siffle très mal</string>
  <string name="Traits/Trait_013_F">Ne rend jamais la pareille</string>
  <string name="Traits/Trait_013_M">Ne rend jamais la pareille</string>
  <string name="Traits/Trait_014_F">Oublie facilement les enfants</string>
  <string name="Traits/Trait_014_M">Oublie facilement les enfants</string>
  <string name="Traits/Trait_015_F">Regarde accidentellement les étrangers dans les yeux</string>
  <string name="Traits/Trait_015_M">Regarde accidentellement les étrangers dans les yeux</string>
  <string name="Traits/Trait_016_F">A une bonne poignée de main</string>
  <string name="Traits/Trait_016_M">A une bonne poignée de main</string>
  <string name="Traits/Trait_017_F">Raconte de très belles histoires</string>
  <string name="Traits/Trait_017_M">Raconte de très belles histoires</string>
  <string name="Traits/Trait_018_F">N'a jamais eu de crayon</string>
  <string name="Traits/Trait_018_M">N'a jamais eu de crayon</string>
  <string name="Traits/Trait_019_F">Ne sait pas conduire</string>
  <string name="Traits/Trait_019_M">Ne sait pas conduire</string>
  <string name="Traits/Trait_020_F">Possède un certain sens du style</string>
  <string name="Traits/Trait_020_M">Possède un certain sens du style</string>
  <string name="Traits/Trait_021_F">Pose des panneaux \"Hors Service\" sur des choses qui ne le sont pas</string>
  <string name="Traits/Trait_021_M">Pose des panneaux \"Hors Service\" sur des choses qui ne le sont pas</string>
  <string name="Traits/Trait_022_F">Un vrai boulet</string>
  <string name="Traits/Trait_022_M">Un vrai boulet</string>
  <string name="Traits/Trait_023_F">Parle pile au bon volume</string>
  <string name="Traits/Trait_023_M">Parle pile au bon volume</string>
  <string name="Traits/Trait_024_F">A écrit un livre sur les agrafeuses</string>
  <string name="Traits/Trait_024_M">A écrit un livre sur les agrafeuses</string>
  <string name="Traits/Trait_025_F">Peut aider à déménager les week-ends</string>
  <string name="Traits/Trait_025_M">Peut aider à déménager les week-ends</string>
  <string name="Traits/Trait_026_F">Excelle à l'organisation des câbles</string>
  <string name="Traits/Trait_026_M">Excelle à l'organisation des câbles</string>
  <string name="Traits/Trait_027_F">Douée de sa jambe gauche</string>
  <string name="Traits/Trait_027_M">Doué de sa jambe gauche</string>
  <string name="Traits/Trait_028_F">N'a aucune présence sur internet</string>
  <string name="Traits/Trait_028_M">N'a aucune présence sur internet</string>
  <string name="Traits/Trait_029_F">Jongleuse semi-professionnelle</string>
  <string name="Traits/Trait_029_M">Jongleur semi-professionnel</string>
  <string name="Traits/Trait_030_F">A déjà fait \"73\" au bowling</string>
  <string name="Traits/Trait_030_M">A déjà fait \"73\" au bowling</string>
  <string name="Traits/Trait_031_F">Travaille lentement pour avoir l'air occupée</string>
  <string name="Traits/Trait_031_M">Travaille lentement pour avoir l'air occupé</string>
  <string name="Traits/Trait_032_F">Cherche toujours un but dans la vie à son âge</string>
  <string name="Traits/Trait_032_M">Cherche toujours un but dans la vie à son âge</string>
  <string name="Traits/Trait_033_F">N'a pas encore maîtrisé l'écriture cursive</string>
  <string name="Traits/Trait_033_M">N'a pas encore maîtrisé l'écriture cursive</string>
  <string name="Traits/Trait_034_F">Pêchait dans son enfance, ne l'a plus fait depuis.</string>
  <string name="Traits/Trait_034_M">Pêchait dans son enfance, ne l'a plus fait depuis.</string>
  <string name="Traits/Trait_035_F">S'est inscrite pour une balade en ballon avant de se dégonfler</string>
  <string name="Traits/Trait_035_M">S'est inscrit pour une balade en ballon avant de se dégonfler</string>
  <string name="Traits/Trait_036_F">Véritable fan de mammifères marins</string>
  <string name="Traits/Trait_036_M">Véritable fan de mammifères marins</string>
  <string name="Traits/Trait_037_F">Possède une arbalète</string>
  <string name="Traits/Trait_037_M">Possède une arbalète</string>
  <string name="Traits/Trait_038_F">Meilleure en tricot qu'on ne pourrait le croire</string>
  <string name="Traits/Trait_038_M">Meilleur en tricot qu'on ne pourrait le croire</string>
  <string name="Traits/Trait_039_F">Achète sans cesse des écharpes, mais ne les porte jamais</string>
  <string name="Traits/Trait_039_M">Achète sans cesse des écharpes, mais ne les porte jamais</string>
  <string name="Traits/Trait_040_F">A l'air plus grande au téléphone</string>
  <string name="Traits/Trait_040_M">A l'air plus grand au téléphone</string>
  <string name="Traits/Trait_041_F">S'est toujours sentie proche des pigeons</string>
  <string name="Traits/Trait_041_M">S'est toujours senti proche des pigeons</string>
  <string name="Traits/Trait_042_F">Raconte des blagues pour meubler les silences</string>
  <string name="Traits/Trait_042_M">Raconte des blagues pour meubler les silences</string>
  <string name="Traits/Trait_043_F">Se sent au mieux de sa forme en chute libre</string>
  <string name="Traits/Trait_043_M">Se sent au mieux de sa forme en chute libre</string>
  <string name="Traits/Trait_044_F">Reste concentrée</string>
  <string name="Traits/Trait_044_M">Reste concentré</string>
  <string name="Traits/Trait_045_F">A peur du noir et de ce qu'il renferme</string>
  <string name="Traits/Trait_045_M">A peur du noir et de ce qu'il renferme</string>
  <string name="Traits/Trait_046_F">Ne rit jamais des autres</string>
  <string name="Traits/Trait_046_M">Ne rit jamais des autres</string>
  <string name="Traits/Trait_047_F">Excellente vision nocturne</string>
  <string name="Traits/Trait_047_M">Excellente vision nocturne</string>
  <string name="Traits/Trait_048_F">S'est déjà battue avec un arbre fruitier</string>
  <string name="Traits/Trait_048_M">S'est déjà battu avec un arbre fruitier</string>
  <string name="Traits/Trait_049_F">Est allée à l'école avec Jasmine Odyssey</string>
  <string name="Traits/Trait_049_M">Est allé à l'école avec Jasmine Odyssey</string>
  <string name="Traits/Trait_050_F">Détestée par sa famille</string>
  <string name="Traits/Trait_050_M">Détesté par sa famille</string>
  <string name="Traits/Trait_051_F">Pense que la confiture de fruits rouges est surfaite</string>
  <string name="Traits/Trait_051_M">Pense que la confiture de fruits rouges est surfaite</string>
  <string name="Traits/Trait_052_F">A besoin de paix et de tranquillité</string>
  <string name="Traits/Trait_052_M">A besoin de paix et de tranquillité</string>
  <string name="Traits/Trait_053_F">Fait confiance au service postal</string>
  <string name="Traits/Trait_053_M">Fait confiance au service postal</string>
  <string name="Traits/Trait_054_F">Vit dans la honte de son addiction aux pâtisseries</string>
  <string name="Traits/Trait_054_M">Vit dans la honte de son addiction aux pâtisseries</string>
  <string name="Traits/Trait_055_F">A perdu son poisson</string>
  <string name="Traits/Trait_055_M">A perdu son poisson</string>
  <string name="Traits/Trait_056_F">Possède une écriture banale</string>
  <string name="Traits/Trait_056_M">Possède une écriture banale</string>
  <string name="Traits/Trait_057_F">Oublie les noms</string>
  <string name="Traits/Trait_057_M">Oublie les noms</string>
  <string name="Traits/Trait_058_F">Klaxonne quand on lui demande</string>
  <string name="Traits/Trait_058_M">Klaxonne quand on lui demande</string>
  <string name="Traits/Trait_059_F">N'a jamais utilisé un calendrier de la manière souhaitée</string>
  <string name="Traits/Trait_059_M">N'a jamais utilisé un calendrier de la manière souhaitée</string>
  <string name="Traits/Trait_060_F">Enterre de la nourriture pour plus tard</string>
  <string name="Traits/Trait_060_M">Enterre de la nourriture pour plus tard</string>
  <string name="Traits/Trait_061_F">La fin justifie les moyens</string>
  <string name="Traits/Trait_061_M">La fin justifie les moyens</string>
  <string name="Traits/Trait_062_F">Comprend en partie ce qu'est la mémoire numérique</string>
  <string name="Traits/Trait_062_M">Comprend en partie ce qu'est la mémoire numérique</string>
  <string name="Traits/Trait_063_F">Pense qu'on est jamais vraiment sûr de rien</string>
  <string name="Traits/Trait_063_M">Pense qu'on est jamais vraiment sûr de rien</string>
  <string name="Traits/Trait_064_F">Une véritable catastrophe</string>
  <string name="Traits/Trait_064_M">Une véritable catastrophe</string>
  <string name="Traits/Trait_065_F">Garantie sans grains de beauté</string>
  <string name="Traits/Trait_065_M">Garanti sans grains de beauté</string>
  <string name="Traits/Trait_066_F">Péchera probablement à nouveau</string>
  <string name="Traits/Trait_066_M">Péchera probablement à nouveau</string>
  <string name="Traits/Trait_067_F">Moralement ambiguë</string>
  <string name="Traits/Trait_067_M">Moralement ambigu</string>
  <string name="Traits/Trait_068_F">Cultive des artichauts de compétition</string>
  <string name="Traits/Trait_068_M">Cultive des artichauts de compétition</string>
  <string name="Traits/Trait_069_F">Juste comme tout le monde</string>
  <string name="Traits/Trait_069_M">Juste comme tout le monde</string>
  <string name="Traits/Trait_070_F">Son parfum préféré est le jaune</string>
  <string name="Traits/Trait_070_M">Son parfum préféré est le jaune</string>
  <string name="Traits/Trait_071_F">Rigole devant les trombones</string>
  <string name="Traits/Trait_071_M">Rigole devant les trombones</string>
  <string name="Traits/Trait_072_F">Danse comme si sa vie n'en dépendait pas</string>
  <string name="Traits/Trait_072_M">Danse comme si sa vie n'en dépendait pas</string>
  <string name="Traits/Trait_073_F">Déteste les nombres ordinaux</string>
  <string name="Traits/Trait_073_M">Déteste les nombres ordinaux</string>
  <string name="Traits/Trait_074_F">Créative au basket</string>
  <string name="Traits/Trait_074_M">Créatif au basket</string>
  <string name="Traits/Trait_075_F">Plutôt compétente au baseball</string>
  <string name="Traits/Trait_075_M">Plutôt compétent au baseball</string>
  <string name="Traits/Trait_076_F">A les mains douces</string>
  <string name="Traits/Trait_076_M">A les mains douces</string>
  <string name="Traits/Trait_077_F">Utilisatrice expérimentée de l'alphabet</string>
  <string name="Traits/Trait_077_M">Utilisateur expérimenté de l'alphabet</string>
  <string name="Traits/Trait_078_F">Se coince dans les arbres</string>
  <string name="Traits/Trait_078_M">Se coince dans les arbres</string>
  <string name="Traits/Trait_079_F">Sait nager</string>
  <string name="Traits/Trait_079_M">Sait nager</string>
  <string name="Traits/Trait_080_F">Aime ses fruits et légumes sans peau</string>
  <string name="Traits/Trait_080_M">Aime ses fruits et légumes sans peau</string>
  <string name="Traits/Trait_081_F">Possède un chien sans nez</string>
  <string name="Traits/Trait_081_M">Possède un chien sans nez</string>
  <string name="Traits/Trait_082_F">Possède un bon potentiel pour le foot</string>
  <string name="Traits/Trait_082_M">Possède un bon potentiel pour le foot</string>
  <string name="Traits/Trait_083_F">Trop blasée</string>
  <string name="Traits/Trait_083_M">Trop blasé</string>
  <string name="Traits/Trait_084_F">A déjà lu un livre, une fois</string>
  <string name="Traits/Trait_084_M">A déjà lu un livre, une fois</string>
  <string name="Traits/Trait_085_F">Possède une parfaite perception de la profondeur</string>
  <string name="Traits/Trait_085_M">Possède une parfaite perception de la profondeur</string>
  <string name="Traits/Trait_086_F">Met trop de basilic dans ses plats</string>
  <string name="Traits/Trait_086_M">Met trop de basilic dans ses plats</string>
  <string name="Traits/Trait_087_F">Adore recevoir des autocollants</string>
  <string name="Traits/Trait_087_M">Adore recevoir des autocollants</string>
  <string name="Traits/Trait_088_F">Plutôt habile</string>
  <string name="Traits/Trait_088_M">Plutôt habile</string>
  <string name="Traits/Trait_089_F">Admire les gens capables de sculpter du bois</string>
  <string name="Traits/Trait_089_M">Admire les gens capables de sculpter du bois</string>
  <string name="Traits/Trait_090_F">Recycle sans exception</string>
  <string name="Traits/Trait_090_M">Recycle sans exception</string>
  <string name="Traits/Trait_091_F">Passionnée par les meubles en bois artisanaux</string>
  <string name="Traits/Trait_091_M">Passionné par les meubles en bois artisanaux</string>
  <string name="Traits/Trait_092_F">Ne fait pas confiance aux poissonniers</string>
  <string name="Traits/Trait_092_M">Ne fait pas confiance aux poissonniers</string>
  <string name="Traits/Trait_093_F">Aucun signe distinctif</string>
  <string name="Traits/Trait_093_M">Aucun signe distinctif</string>
  <string name="Traits/Trait_094_F">Aime le parquet</string>
  <string name="Traits/Trait_094_M">Aime le parquet</string>
  <string name="Traits/Trait_095_F">Respire par le nez</string>
  <string name="Traits/Trait_095_M">Respire par le nez</string>
  <string name="Traits/Trait_096_F">Pourchasse les animaux au parc</string>
  <string name="Traits/Trait_096_M">Pourchasse les animaux au parc</string>
  <string name="Traits/Trait_097_F">Ne possède qu'une paire de chaussures</string>
  <string name="Traits/Trait_097_M">Ne possède qu'une paire de chaussures</string>
  <string name="Traits/Trait_098_F">Applaudit en décalé</string>
  <string name="Traits/Trait_098_M">Applaudit en décalé</string>
  <string name="Traits/Trait_099_F">Ne sait pas quoi penser des solanacées</string>
  <string name="Traits/Trait_099_M">Ne sait pas quoi penser des solanacées</string>
  <string name="Traits/Trait_100_F">A objectivement de mauvaises opinions</string>
  <string name="Traits/Trait_100_M">A objectivement de mauvaises opinions</string>
  <string name="Traits/Trait_101_F">Plus soupe que sandwich</string>
  <string name="Traits/Trait_101_M">Plus soupe que sandwich</string>
  <string name="Traits/Trait_102_F">Collectionne les disques qui se vendent mal</string>
  <string name="Traits/Trait_102_M">Collectionne les disques qui se vendent mal</string>
  <string name="Traits/Trait_103_F">Mange ses pâtes comme une cochonne</string>
  <string name="Traits/Trait_103_M">Mange ses pâtes comme un cochon</string>
  <string name="Traits/Trait_104_F">Ancienne chef cuisinière à la télé</string>
  <string name="Traits/Trait_104_M">Ancien chef cuisinier à la télé</string>
  <string name="Traits/Trait_105_F">A remporté une fois le concours de talents de son école</string>
  <string name="Traits/Trait_105_M">A remporté une fois le concours de talents de son école</string>
  <string name="Traits/Trait_106_F">A déjà été dans un combat d'épée</string>
  <string name="Traits/Trait_106_M">A déjà été dans un combat d'épée</string>
  <string name="Traits/Trait_107_F">Fait pousser des navets pour les offrir</string>
  <string name="Traits/Trait_107_M">Fait pousser des navets pour les offrir</string>
  <string name="Traits/Trait_108_F">Aiguise ses crayons au couteau</string>
  <string name="Traits/Trait_108_M">Aiguise ses crayons au couteau</string>
  <string name="Traits/Trait_109_F">Mange trop de sorbets</string>
  <string name="Traits/Trait_109_M">Mange trop de sorbets</string>
  <string name="Traits/Trait_110_F">Dort sur le sol</string>
  <string name="Traits/Trait_110_M">Dort sur le sol</string>
  <string name="Traits/Trait_111_F">A toujours une cuillère dans sa poche</string>
  <string name="Traits/Trait_111_M">A toujours une cuillère dans sa poche</string>
  <string name="Traits/Trait_112_F">Connaît la définition de \"conifère\"</string>
  <string name="Traits/Trait_112_M">Connaît la définition de \"conifère\"</string>
  <string name="Traits/Trait_113_F">A oublié tous les nœuds qu'elle savait faire</string>
  <string name="Traits/Trait_113_M">A oublié tous les nœuds qu'il savait faire</string>
  <string name="Traits/Trait_114_F">A toujours voulu être amiral</string>
  <string name="Traits/Trait_114_M">A toujours voulu être amiral</string>
  <string name="Traits/Trait_115_F">Incapable d'utiliser le télescope qu'on lui a offert</string>
  <string name="Traits/Trait_115_M">Incapable d'utiliser le télescope qu'on lui a offert</string>
  <string name="Traits/Trait_116_F">Galope dans son sommeil</string>
  <string name="Traits/Trait_116_M">Galope dans son sommeil</string>
  <string name="Traits/Trait_117_F">Aime prendre les escaliers</string>
  <string name="Traits/Trait_117_M">Aime prendre les escaliers</string>
  <string name="Traits/Trait_118_F">Vomit à l'atterrissage</string>
  <string name="Traits/Trait_118_M">Vomit à l'atterrissage</string>
  <string name="Traits/Trait_119_F">Ne pense pas que l'humanité va s'en sortir</string>
  <string name="Traits/Trait_119_M">Ne pense pas que l'humanité va s'en sortir</string>
  <string name="Traits/Trait_120_F">Consomme de la crème chaque jour</string>
  <string name="Traits/Trait_120_M">Consomme de la crème chaque jour</string>
  <string name="Traits/Trait_121_F">Pense que le massepain est toxique</string>
  <string name="Traits/Trait_121_M">Pense que le massepain est toxique</string>
  <string name="Traits/Trait_122_F">S'abandonne au saut à la corde</string>
  <string name="Traits/Trait_122_M">S'abandonne au saut à la corde</string>
  <string name="Traits/Trait_123_F">Se réveille aux aurores</string>
  <string name="Traits/Trait_123_M">Se réveille aux aurores</string>
  <string name="Traits/Trait_124_F">S'intéresse à la taxidermie</string>
  <string name="Traits/Trait_124_M">S'intéresse à la taxidermie</string>
  <string name="Traits/Trait_125_F">A peur des phoques</string>
  <string name="Traits/Trait_125_M">A peur des phoques</string>
  <string name="Traits/Trait_126_F">Partirait sans vous pour une blague</string>
  <string name="Traits/Trait_126_M">Partirait sans vous pour une blague</string>
  <string name="Traits/Trait_127_F">N'a jamais retenu ses mots de passe</string>
  <string name="Traits/Trait_127_M">N'a jamais retenu ses mots de passe</string>
  <string name="Traits/Trait_128_F">Contrôle temporel (grâce à son emploi du temps)</string>
  <string name="Traits/Trait_128_M">Contrôle temporel (grâce à son emploi du temps)</string>
  <string name="Traits/Trait_129_F">A peur des louches</string>
  <string name="Traits/Trait_129_M">A peur des louches</string>
  <string name="Traits/Trait_130_F">Se débrouille bien avec les serviettes</string>
  <string name="Traits/Trait_130_M">Se débrouille bien avec les serviettes</string>
  <string name="Traits/Trait_131_F">Fait de meilleurs papiers cadeaux que vous</string>
  <string name="Traits/Trait_131_M">Fait de meilleurs papiers cadeaux que vous</string>
  <string name="Traits/Trait_132_F">En a assez des ensembles à cordes</string>
  <string name="Traits/Trait_132_M">En a assez des ensembles à cordes</string>
  <string name="Traits/Trait_133_F">A voulu remettre les capes au goût du jour</string>
  <string name="Traits/Trait_133_M">A voulu remettre les capes au goût du jour</string>
  <string name="Traits/Trait_134_F">Ne le recommanderait pas</string>
  <string name="Traits/Trait_134_M">Ne le recommanderait pas</string>
  <string name="Traits/Trait_135_F">Fatiguée d'acheter des shorts</string>
  <string name="Traits/Trait_135_M">Fatigué d'acheter des shorts</string>
  <string name="Traits/Trait_136_F">A déjà vu \"cette\" série</string>
  <string name="Traits/Trait_136_M">A déjà vu \"cette\" série</string>
  <string name="Traits/Trait_137_F">N'oublie jamais sa veste</string>
  <string name="Traits/Trait_137_M">N'oublie jamais sa veste</string>
  <string name="Traits/Trait_138_F">A été élevée dans une ferme</string>
  <string name="Traits/Trait_138_M">A été élevé dans une ferme</string>
  <string name="Traits/Trait_139_F">Se traîne des casseroles</string>
  <string name="Traits/Trait_139_M">Se traîne des casseroles</string>
  <string name="Traits/Trait_140_F">Sa meilleure amie est une autruche</string>
  <string name="Traits/Trait_140_M">Sa meilleure amie est une autruche</string>
  <string name="Traits/Trait_141_F">Ne se trouve pas photogénique</string>
  <string name="Traits/Trait_141_M">Ne se trouve pas photogénique</string>
  <string name="Traits/Trait_142_F">Confond Bluetooth et Wi-Fi</string>
  <string name="Traits/Trait_142_M">Confond Bluetooth et Wi-Fi</string>
  <string name="Traits/Trait_143_F">A quelque chose à perdre</string>
  <string name="Traits/Trait_143_M">A quelque chose à perdre</string>
  <string name="Traits/Trait_144_F">Ne répond jamais aux invitations</string>
  <string name="Traits/Trait_144_M">Ne répond jamais aux invitations</string>
  <string name="Traits/Trait_145_F">Est incapable d'assaisonner un plat correctement</string>
  <string name="Traits/Trait_145_M">Est incapable d'assaisonner un plat correctement</string>
  <string name="Traits/Trait_146_F">Embarrassée par elle-même</string>
  <string name="Traits/Trait_146_M">Embarrassé par lui-même</string>
  <string name="Traits/Trait_147_F">Détient le record du saut en longueur des moins de 14 ans</string>
  <string name="Traits/Trait_147_M">Détient le record du saut en longueur des moins de 14 ans</string>
  <string name="Traits/Trait_148_F">A déjà été transpercée par une lance</string>
  <string name="Traits/Trait_148_M">A déjà été transpercé par une lance</string>
  <string name="Traits/Trait_149_F">Incapable d'enlever les sécurités pour enfants</string>
  <string name="Traits/Trait_149_M">Incapable d'enlever les sécurités pour enfants</string>
  <string name="Traits/Trait_150_F">Est persuadée d'avoir vu et déjeuné avec le yéti</string>
  <string name="Traits/Trait_150_M">Est persuadé d'avoir vu et déjeuné avec le yéti</string>
  <string name="Traits/Trait_151_F">Est énervée par les astuces marketing</string>
  <string name="Traits/Trait_151_M">Est énervé par les astuces marketing</string>
  <string name="Traits/Trait_152_F">A perdu son sens de l'orientation</string>
  <string name="Traits/Trait_152_M">A perdu son sens de l'orientation</string>
  <string name="Traits/Trait_153_F">Mécontente métaphysiquement</string>
  <string name="Traits/Trait_153_M">Mécontent métaphysiquement</string>
  <string name="Traits/Trait_154_F">Prétend si souvent avoir lu \"ce\" livre qu'elle pense réellement l'avoir fait</string>
  <string name="Traits/Trait_154_M">Prétend si souvent avoir lu \"ce\" livre qu'il pense réellement l'avoir fait</string>
  <string name="Traits/Trait_155_F">A presque atteint le sommet des Montagnes pointues</string>
  <string name="Traits/Trait_155_M">A presque atteint le sommet des Montagnes pointues</string>
  <string name="Traits/Trait_156_F">Devrait vraiment se regarder dans la glace</string>
  <string name="Traits/Trait_156_M">Devrait vraiment se regarder dans la glace</string>
  <string name="Traits/Trait_157_F">Très arrêtée dans ses opinions sur les mines de crayons</string>
  <string name="Traits/Trait_157_M">Très arrêté dans ses opinions sur les mines de crayons</string>
  <string name="Traits/Trait_158_F">A des regrets</string>
  <string name="Traits/Trait_158_M">A des regrets</string>
  <string name="Traits/Trait_159_F">Aime les dessins animés</string>
  <string name="Traits/Trait_159_M">Aime les dessins animés</string>
  <string name="Traits/Trait_160_F">N'aime pas les boîtes en carton</string>
  <string name="Traits/Trait_160_M">N'aime pas les boîtes en carton</string>
  <string name="Traits/Trait_161_F">Apprécie toujours un bon verre</string>
  <string name="Traits/Trait_161_M">Apprécie toujours un bon verre</string>
  <string name="Traits/Trait_162_F">Aime les siestes</string>
  <string name="Traits/Trait_162_M">Aime les siestes</string>
  <string name="Traits/Trait_163_F">Invitée parfaite pour les dîners</string>
  <string name="Traits/Trait_163_M">Invité parfait pour les dîners</string>
  <string name="Traits/Trait_164_F">Surprise par le brouillard</string>
  <string name="Traits/Trait_164_M">Surpris par le brouillard</string>
  <string name="Traits/Trait_165_F">A de mauvais pressentiments</string>
  <string name="Traits/Trait_165_M">A de mauvais pressentiments</string>
  <string name="Traits/Trait_166_F">Distribue des bandes dessinées sur son entourage à ses amis</string>
  <string name="Traits/Trait_166_M">Distribue des bandes dessinées sur son entourage à ses amis</string>
  <string name="Traits/Trait_167_F">Adore les tartes</string>
  <string name="Traits/Trait_167_M">Adore les tartes</string>
  <string name="Traits/Trait_168_F">Semble impressionnante vue de loin</string>
  <string name="Traits/Trait_168_M">Semble impressionnant vu de loin</string>
  <string name="Traits/Trait_169_F">Rêve d'une vie un peu meilleure</string>
  <string name="Traits/Trait_169_M">Rêve d'une vie un peu meilleure</string>
  <string name="Traits/Trait_170_F">Questionne le but métaphysique de tout ça</string>
  <string name="Traits/Trait_170_M">Questionne le but métaphysique de tout ça</string>
  <string name="Traits/Trait_171_F">N'y croit pas vraiment</string>
  <string name="Traits/Trait_171_M">N'y croit pas vraiment</string>
  <string name="Traits/Trait_172_F">Doute que ça vous intéresse</string>
  <string name="Traits/Trait_172_M">Doute que ça vous intéresse</string>
  <string name="Traits/Trait_173_F">Bonne vision éloignée</string>
  <string name="Traits/Trait_173_M">Bonne vision éloignée</string>
  <string name="Traits/Trait_174_F">Ne pense pas que c'est important</string>
  <string name="Traits/Trait_174_M">Ne pense pas que c'est important</string>
  <string name="Traits/Trait_175_F">Regrette son choix de carrelage de salle de bain</string>
  <string name="Traits/Trait_175_M">Regrette son choix de carrelage de salle de bain</string>
  <string name="Traits/Trait_176_F">Apprécie le papier peint</string>
  <string name="Traits/Trait_176_M">Apprécie le papier peint</string>
  <string name="Traits/Trait_177_F">Fait encadrer des choses ordinaires par sarcasme</string>
  <string name="Traits/Trait_177_M">Fait encadrer des choses ordinaires par sarcasme</string>
  <string name="Traits/Trait_178_F">Possède sa propre méthode de balayage</string>
  <string name="Traits/Trait_178_M">Possède sa propre méthode de balayage</string>
  <string name="Traits/Trait_179_F">Tourne sur elle-même pour se sentir mieux</string>
  <string name="Traits/Trait_179_M">Tourne sur lui-même pour se sentir mieux</string>
  <string name="Traits/Trait_180_F">Pleure devant les séries comiques</string>
  <string name="Traits/Trait_180_M">Pleure devant les séries comiques</string>
  <string name="Traits/Trait_181_F">Passagère exceptionnelle</string>
  <string name="Traits/Trait_181_M">Passager exceptionnel</string>
  <string name="Traits/Trait_182_F">Est tombée aux chutes de Grockle Falls</string>
  <string name="Traits/Trait_182_M">Est tombé aux chutes de Grockle Falls</string>
  <string name="Traits/Trait_183_F">Entêtée malgré beaucoup d'efforts</string>
  <string name="Traits/Trait_183_M">Entêté malgré beaucoup d'efforts</string>
  <string name="Traits/Trait_184_F">Très forte au croquet</string>
  <string name="Traits/Trait_184_M">Très fort au croquet</string>
  <string name="Traits/Trait_185_F">A de bons souvenirs</string>
  <string name="Traits/Trait_185_M">A de bons souvenirs</string>
  <string name="Traits/Trait_186_F">Ambidextre</string>
  <string name="Traits/Trait_186_M">Ambidextre</string>
  <string name="Traits/Trait_187_F">Assez hésitante</string>
  <string name="Traits/Trait_187_M">Assez hésitant</string>
  <string name="Traits/Trait_188_F">Un sacré morceau lors des fêtes</string>
  <string name="Traits/Trait_188_M">Un sacré morceau lors des fêtes</string>
  <string name="Traits/Trait_189_F">A tendance à repérer les feux d'artifice</string>
  <string name="Traits/Trait_189_M">A tendance à repérer les feux d'artifice</string>
  <string name="Traits/Trait_190_F">Reste bloquée sur les combats de boss</string>
  <string name="Traits/Trait_190_M">Reste bloqué sur les combats de boss</string>
  <string name="Traits/Trait_191_F">Se lie d'amitié avec les quadrupèdes</string>
  <string name="Traits/Trait_191_M">Se lie d'amitié avec les quadrupèdes</string>
  <string name="Traits/Trait_192_F">Demande ses steaks \"bien cuits\" par peur qu'ils soient mal cuits</string>
  <string name="Traits/Trait_192_M">Demande ses steaks \"bien cuits\" par peur qu'ils soient mal cuits</string>
  <string name="Traits/Trait_193_F">A perdu le compte</string>
  <string name="Traits/Trait_193_M">A perdu le compte</string>
  <string name="Traits/Trait_194_F">N'est plus la même depuis</string>
  <string name="Traits/Trait_194_M">N'est plus le même depuis</string>
  <string name="Traits/Trait_195_F">A du mal à se satisfaire des choses simples</string>
  <string name="Traits/Trait_195_M">A du mal à se satisfaire des choses simples</string>
  <string name="Traits/Trait_196_F">A le cœur sur la main</string>
  <string name="Traits/Trait_196_M">A le cœur sur la main</string>
  <string name="Traits/Trait_197_F">Préfère les bains aux douches</string>
  <string name="Traits/Trait_197_M">Préfère les bains aux douches</string>
  <string name="Traits/Trait_198_F">Ne sait pas ce qu'elle fait</string>
  <string name="Traits/Trait_198_M">Ne sait pas ce qu'il fait</string>
  <string name="Traits/Trait_199_F">Part souvent en balade</string>
  <string name="Traits/Trait_199_M">Part souvent en balade</string>
  <string name="Traits/Trait_200_F">Érudite et personne de bon goût</string>
  <string name="Traits/Trait_200_M">Érudit et personne de bon goût</string>
  <string name="Traits/Trait_201_F">Une statistique de plus</string>
  <string name="Traits/Trait_201_M">Une statistique de plus</string>
  <string name="Traits/Trait_202_F">Implacablement remplaçable</string>
  <string name="Traits/Trait_202_M">Implacablement remplaçable</string>
  <string name="Traits/Trait_203_F">Croit avoir \"un accord\" avec les canards</string>
  <string name="Traits/Trait_203_M">Croit avoir \"un accord\" avec les canards</string>
  <string name="Traits/Trait_204_F">Préfère le bacon aux œufs</string>
  <string name="Traits/Trait_204_M">Préfère le bacon aux œufs</string>
  <string name="Traits/Trait_205_F">Fait son chemin</string>
  <string name="Traits/Trait_205_M">Fait son chemin</string>
  <string name="Traits/Trait_206_F">Crée des profils idéalisés d'elle-même sur les sites de rencontre</string>
  <string name="Traits/Trait_206_M">Crée des profils idéalisés de lui-même sur les sites de rencontre</string>
  <string name="Traits/Trait_207_F">A accidentellement voté pour Tabitha Windsock</string>
  <string name="Traits/Trait_207_M">A accidentellement voté pour Tabitha Windsock</string>
  <string name="Traits/Trait_208_F">Indécise au point de s'autodétruire</string>
  <string name="Traits/Trait_208_M">Indécis au point de s'autodétruire</string>
  <string name="Traits/Trait_209_F">N'est qu'humaine</string>
  <string name="Traits/Trait_209_M">N'est qu'humain</string>
  <string name="Traits/Trait_210_F">A jeté la première pierre</string>
  <string name="Traits/Trait_210_M">A jeté la première pierre</string>
  <string name="Traits/Trait_211_F">Bien dans l'ensemble</string>
  <string name="Traits/Trait_211_M">Bien dans l'ensemble</string>
  <string name="Traits/Trait_212_F">Travaille 7 heures par jour pour gagner sa croûte</string>
  <string name="Traits/Trait_212_M">Travaille 7 heures par jour pour gagner sa croûte</string>
  <string name="Traits/Trait_213_F">Connaît un tour pour épater la galerie</string>
  <string name="Traits/Trait_213_M">Connaît un tour pour épater la galerie</string>
  <string name="Traits/Trait_214_F">N'a jamais inhalé</string>
  <string name="Traits/Trait_214_M">N'a jamais inhalé</string>
  <string name="Traits/Trait_215_F">Sait où sont toutes les fêtes</string>
  <string name="Traits/Trait_215_M">Sait où sont toutes les fêtes</string>
  <string name="Traits/Trait_216_F">D'un naturel méfiant</string>
  <string name="Traits/Trait_216_M">D'un naturel méfiant</string>
  <string name="Traits/Trait_217_F">Croit bien faire</string>
  <string name="Traits/Trait_217_M">Croit bien faire</string>
  <string name="Traits/Trait_218_F">Très compétente sous pression (en dehors de l'hôpital)</string>
  <string name="Traits/Trait_218_M">Très compétent sous pression (en dehors de l'hôpital)</string>
  <string name="Traits/Trait_219_F">Double saut</string>
  <string name="Traits/Trait_219_M">Double saut</string>
  <string name="Traits/Trait_220_F">Pense qu'une tenue de soirée est toujours de rigueur aux fêtes</string>
  <string name="Traits/Trait_220_M">Pense qu'une tenue de soirée est toujours de rigueur aux fêtes</string>
  <string name="Traits/Trait_221_F">A un type de marmelade préféré</string>
  <string name="Traits/Trait_221_M">A un type de marmelade préféré</string>
  <string name="Traits/Trait_222_F">Une perle à tous les pique-niques</string>
  <string name="Traits/Trait_222_M">Une perle à tous les pique-niques</string>
  <string name="Traits/Trait_223_F">Habitait dans les Montagnes pointues</string>
  <string name="Traits/Trait_223_M">Habitait dans les Montagnes pointues</string>
  <string name="Traits/Trait_224_F">Magie +5</string>
  <string name="Traits/Trait_224_M">Magie +5</string>
  <string name="Traits/Trait_225_F">Cofondatrice de la Société des Poèmes Amusants de l'École de Langues de Hogsport</string>
  <string name="Traits/Trait_225_M">Cofondateur de la Société des Poèmes Amusants de l'École de Langues de Hogsport</string>
  <string name="Traits/Trait_226_F">Fabrique son propre compost</string>
  <string name="Traits/Trait_226_M">Fabrique son propre compost</string>
  <string name="Traits/Trait_227_F">Celle qui amène les chips</string>
  <string name="Traits/Trait_227_M">Celui qui amène les chips</string>
  <string name="Traits/Trait_228_F">La pire</string>
  <string name="Traits/Trait_228_M">Le pire</string>
  <string name="Traits/Trait_229_F">A un travail, à défaut de le faire</string>
  <string name="Traits/Trait_229_M">A un travail, à défaut de le faire</string>
  <string name="Traits/Trait_230_F">Ne se souvient plus de cette fameuse nuit</string>
  <string name="Traits/Trait_230_M">Ne se souvient plus de cette fameuse nuit</string>
  <string name="Traits/Trait_231_F">Pas du genre à se motiver sous la pression</string>
  <string name="Traits/Trait_231_M">Pas du genre à se motiver sous la pression</string>
  <string name="Traits/Trait_232_F">Véritable mordue des arts décoratifs victoriens</string>
  <string name="Traits/Trait_232_M">Véritable mordu des arts décoratifs victoriens</string>
  <string name="Traits/Trait_233_F">Fait frire tout ce qui passe</string>
  <string name="Traits/Trait_233_M">Fait frire tout ce qui passe</string>
  <string name="Traits/Trait_234_F">Un pur produit du népotisme</string>
  <string name="Traits/Trait_234_M">Un pur produit du népotisme</string>
  <string name="Traits/Trait_235_F">Très éduquée</string>
  <string name="Traits/Trait_235_M">Très éduqué</string>
  <string name="Traits/Trait_236_F">Un véritable aimant à surnoms peu attractifs</string>
  <string name="Traits/Trait_236_M">Un véritable aimant à surnoms peu attractifs</string>
  <string name="Traits/Trait_237_F">Revancharde</string>
  <string name="Traits/Trait_237_M">Revanchard</string>
  <string name="Traits/Trait_238_F">Connaît l'étymologie du mot \"procrastination\", devinez comment</string>
  <string name="Traits/Trait_238_M">Connaît l'étymologie du mot \"procrastination\", devinez comment</string>
  <string name="Traits/Trait_239_F">Fait des clins d'œil à son reflet dans le miroir</string>
  <string name="Traits/Trait_239_M">Fait des clins d'œil à son reflet dans le miroir</string>
  <string name="Traits/Trait_240_F">Gymnaste de salon à mi-temps</string>
  <string name="Traits/Trait_240_M">Gymnaste de salon à mi-temps</string>
  <string name="Traits/Trait_241_F">Salé &gt; Sucré</string>
  <string name="Traits/Trait_241_M">Salé &gt; Sucré</string>
  <string name="Traits/Trait_242_F">Livrée avec son manuel d'entretien</string>
  <string name="Traits/Trait_242_M">Livré avec son manuel d'entretien</string>
  <string name="Traits/Trait_243_F">Incapable de se ressaisir</string>
  <string name="Traits/Trait_243_M">Incapable de se ressaisir</string>
  <string name="Traits/Trait_244_F">Très arrêtée dans ses opinions sur les polices d'écriture</string>
  <string name="Traits/Trait_244_M">Très arrêté dans ses opinions sur les polices d'écriture</string>
  <string name="Traits/Trait_245_F">Adore le flan</string>
  <string name="Traits/Trait_245_M">Adore le flan</string>
  <string name="Traits/Trait_246_F">Déteste les tantes envahissantes</string>
  <string name="Traits/Trait_246_M">Déteste les tantes envahissantes</string>
  <string name="Traits/Trait_247_F">A passé un été en tant que chien de berger</string>
  <string name="Traits/Trait_247_M">A passé un été en tant que chien de berger</string>
  <string name="Traits/Trait_248_F">Pourrait en savoir plus</string>
  <string name="Traits/Trait_248_M">Pourrait en savoir plus</string>
  <string name="Traits/Trait_249_F">A \"inventé\" un tout nouveau genre de ragoût</string>
  <string name="Traits/Trait_249_M">A \"inventé\" un tout nouveau genre de ragoût</string>
  <string name="Traits/Trait_250_F">Cherche quelqu'un pour un rôle de \"meilleure amie\"</string>
  <string name="Traits/Trait_250_M">Cherche quelqu'un pour un rôle de \"meilleur ami\"</string>
  <string name="Traits/Trait_251_F">A toujours les bonnes piles sous la main</string>
  <string name="Traits/Trait_251_M">A toujours les bonnes piles sous la main</string>
  <string name="Traits/Trait_252_F">Travaille aussi comme patiente</string>
  <string name="Traits/Trait_252_M">Travaille aussi comme patient</string>
  <string name="Traits/Trait_253_F">Aime installer des chatières</string>
  <string name="Traits/Trait_253_M">Aime installer des chatières</string>
  <string name="Traits/Trait_254_F">Récompense de la Pire actrice dans Flottering 2, Le clown du spectacle</string>
  <string name="Traits/Trait_254_M">Récompense du Pire acteur dans Flottering 2, Le clown du spectacle</string>
  <string name="Traits/Trait_255_F">Oublie sans cesse de commencer sa collection de mites</string>
  <string name="Traits/Trait_255_M">Oublie sans cesse de commencer sa collection de mites</string>
  <string name="Traits/Trait_256_F">Pense que le fromage de chèvre se fait en \"barrettes\"</string>
  <string name="Traits/Trait_256_M">Pense que le fromage de chèvre se fait en \"barrettes\"</string>
  <string name="Traits/Trait_257_F">Aime aller à des duels</string>
  <string name="Traits/Trait_257_M">Aime aller à des duels</string>
  <string name="Traits/Trait_258_F">Suspecte que les pièces tombent vraiment plus souvent sur pile</string>
  <string name="Traits/Trait_258_M">Suspecte que les pièces tombent vraiment plus souvent sur pile</string>
  <string name="Traits/Trait_259_F">Pense que tous les nombres chanceux sont en fait malchanceux</string>
  <string name="Traits/Trait_259_M">Pense que tous les nombres chanceux sont en fait malchanceux</string>
  <string name="Traits/Trait_260_F">Collectionne les éditions limitées de Burp!</string>
  <string name="Traits/Trait_260_M">Collectionne les éditions limitées de Burp!</string>
  <string name="Traits/Trait_261_F">Terreur des sept mers</string>
  <string name="Traits/Trait_261_M">Terreur des sept mers</string>
  <string name="Traits/Trait_262_F">Ne possède pas une vision parfaite</string>
  <string name="Traits/Trait_262_M">Ne possède pas une vision parfaite</string>
  <string name="Traits/Trait_263_F">Fait partie des réguliers du Sloop</string>
  <string name="Traits/Trait_263_M">Fait partie des réguliers du Sloop</string>
  <string name="Traits/Trait_264_F">A boycotté les produits Bungle Tech pour des raisons environnementales</string>
  <string name="Traits/Trait_264_M">A boycotté les produits Bungle Tech pour des raisons environnementales</string>
  <string name="Traits/Trait_265_F">A déjà loué une anguille</string>
  <string name="Traits/Trait_265_M">A déjà loué une anguille</string>
  <string name="Traits/Trait_266_F">Tolère un peu mieux les épices que la normale</string>
  <string name="Traits/Trait_266_M">Tolère un peu mieux les épices que la normale</string>
  <string name="Traits/Trait_267_F">Capable d'exécuter des revers à une main au tennis</string>
  <string name="Traits/Trait_267_M">Capable d'exécuter des revers à une main au tennis</string>
  <string name="Traits/Trait_268_F">Possède un sac élégant</string>
  <string name="Traits/Trait_268_M">Possède un sac élégant</string>
  <string name="Traits/Trait_269_F">Pareille à elle-même</string>
  <string name="Traits/Trait_269_M">Pareil à lui-même</string>
  <string name="Traits/Trait_270_F">Théoricienne de l'avion en papier</string>
  <string name="Traits/Trait_270_M">Théoricien de l'avion en papier</string>
  <string name="Traits/Trait_271_F">Vit en ermite</string>
  <string name="Traits/Trait_271_M">Vit en ermite</string>
  <string name="Traits/Trait_272_F">Fine connaisseuse de yaourt</string>
  <string name="Traits/Trait_272_M">Fin connaisseur de yaourt</string>
  <string name="Traits/Trait_273_F">Conçoit des mitaines</string>
  <string name="Traits/Trait_273_M">Conçoit des mitaines</string>
  <string name="Traits/Trait_274_F">Sent toujours bon</string>
  <string name="Traits/Trait_274_M">Sent toujours bon</string>
  <string name="Traits/Trait_275_F">Ne retient jamais les paroles</string>
  <string name="Traits/Trait_275_M">Ne retient jamais les paroles</string>
  <string name="Traits/Trait_276_F">Passionnée par les sceaux en cire</string>
  <string name="Traits/Trait_276_M">Passionné par les sceaux en cire</string>
  <string name="Traits/Trait_277_F">Sait faire ricocher les pierres sur l'eau</string>
  <string name="Traits/Trait_277_M">Sait faire ricocher les pierres sur l'eau</string>
  <string name="Traits/Trait_278_F">Fait des câlins aux arbres, littéralement</string>
  <string name="Traits/Trait_278_M">Fait des câlins aux arbres, littéralement</string>
  <string name="Traits/Trait_279_F">Adore mastiquer</string>
  <string name="Traits/Trait_279_M">Adore mastiquer</string>
  <string name="Traits/Trait_280_F">Pense que Jasmine Odyssey est surfaite</string>
  <string name="Traits/Trait_280_M">Pense que Jasmine Odyssey est surfaite</string>
  <string name="Traits/Trait_281_F">Préfère les premiers albums de Jasmine Odyssey</string>
  <string name="Traits/Trait_281_M">Préfère les premiers albums de Jasmine Odyssey</string>
  <string name="Traits/Trait_282_F">N'écoute plus Nigel Bickleworth</string>
  <string name="Traits/Trait_282_M">N'écoute plus Nigel Bickleworth</string>
  <string name="Traits/Trait_283_F">Pense avoir déjà croisé Harrison Wolff</string>
  <string name="Traits/Trait_283_M">Pense avoir déjà croisé Harrison Wolff</string>
  <string name="Traits/Trait_284_F">Pensait jusqu'à récemment que Ricky Hawthorne était mort</string>
  <string name="Traits/Trait_284_M">Pensait jusqu'à récemment que Ricky Hawthorne était mort</string>
  <string name="Traits/Trait_285_F">Ne sait pas nouer convenablement ses cravates</string>
  <string name="Traits/Trait_285_M">Ne sait pas nouer convenablement ses cravates</string>
  <string name="Traits/Trait_286_F">Orbicule niveau 2</string>
  <string name="Traits/Trait_286_M">Orbicule niveau 2</string>
  <string name="Traits/Trait_287_F">Orbstacle niveau 6</string>
  <string name="Traits/Trait_287_M">Orbstacle niveau 6</string>
  <string name="Traits/Trait_288_F">Orbonaute niveau 9</string>
  <string name="Traits/Trait_288_M">Orbonaute niveau 9</string>
  <string name="Traits/Trait_289_F">Orbélisque niveau 14</string>
  <string name="Traits/Trait_289_M">Orbélisque niveau 14</string>
  <string name="Traits/Trait_290_F">Utilise de la moutarde à la place du beurre</string>
  <string name="Traits/Trait_290_M">Utilise de la moutarde à la place du beurre</string>
  <string name="Traits/Trait_291_F">A tendance à tout noter 7/10</string>
  <string name="Traits/Trait_291_M">A tendance à tout noter 7/10</string>
  <string name="Traits/Trait_292_F">Expulsée de la Fondation Orbe pour comportement \"Cuboïdal\"</string>
  <string name="Traits/Trait_292_M">Expulsé de la Fondation Orbe pour comportement \"Cuboïdal\"</string>
  <string name="Traits/Trait_293_F">Plus steak que pastèque</string>
  <string name="Traits/Trait_293_M">Plus steak que pastèque</string>
  <string name="Traits/Trait_294_F">Attrape les frisbees \"comme les chiens\"</string>
  <string name="Traits/Trait_294_M">Attrape les frisbees \"comme les chiens\"</string>
  <string name="Traits/Trait_295_F">Particulièrement sensible au biais de confirmation</string>
  <string name="Traits/Trait_295_M">Particulièrement sensible au biais de confirmation</string>
  <string name="Traits/Trait_296_F">Avant-garde</string>
  <string name="Traits/Trait_296_M">Avant-garde</string>
  <string name="Traits/Trait_297_F">Aime énormément les retournements de situation</string>
  <string name="Traits/Trait_297_M">Aime énormément les retournements de situation</string>
  <string name="Traits/Trait_298_F">Amateur de relish</string>
  <string name="Traits/Trait_298_M">Amateur de relish</string>
  <string name="Traits/Trait_299_F">Laisse son sac à l'intérieur</string>
  <string name="Traits/Trait_299_M">Laisse son sac à l'intérieur</string>
  <string name="Traits/Trait_Argumentative_Description">Aime argumenter</string>
  <string name="Traits/Trait_Argumentative_Description_F">Aime argumenter</string>
  <string name="Traits/Trait_Argumentative_Description_M">Aime argumenter</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Lance des joutes verbales.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Lance des joutes verbales.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Argumentateur(trice)</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Argumentatrice</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Argumentateur</string>
  <string name="Traits/Trait_Boring_Description">Sans intérêt aucun</string>
  <string name="Traits/Trait_Boring_Description_F">Sans intérêt aucun</string>
  <string name="Traits/Trait_Boring_Description_M">Sans intérêt aucun</string>
  <string name="Traits/Trait_Boring_Effect_F">Fait mourir d'ennui les gens.</string>
  <string name="Traits/Trait_Boring_Effect_M">Fait mourir d'ennui les gens.</string>
  <string name="Traits/Trait_Boring_ShortName">Ennuyeux(se)</string>
  <string name="Traits/Trait_Boring_ShortName_F">Ennuyeuse</string>
  <string name="Traits/Trait_Boring_ShortName_M">Ennuyeux</string>
  <string name="Traits/Trait_Charming_Description">Charmant(e)</string>
  <string name="Traits/Trait_Charming_Description_F">Charmante</string>
  <string name="Traits/Trait_Charming_Description_M">Charmant</string>
  <string name="Traits/Trait_Charming_Effect_F">Améliore le bonheur des gens avec qui elle interagit.</string>
  <string name="Traits/Trait_Charming_Effect_M">Améliore le bonheur des gens avec qui il interagit.</string>
  <string name="Traits/Trait_Charming_ShortName">Charmant(e)</string>
  <string name="Traits/Trait_Charming_ShortName_F">Charmante</string>
  <string name="Traits/Trait_Charming_ShortName_M">Charmant</string>
  <string name="Traits/Trait_Clumsy_Description">Provoque des accidents</string>
  <string name="Traits/Trait_Clumsy_Description_F">Provoque des accidents</string>
  <string name="Traits/Trait_Clumsy_Description_M">Provoque des accidents</string>
  <string name="Traits/Trait_Clumsy_Effect_F">Casse parfois des choses. Ou même des gens.</string>
  <string name="Traits/Trait_Clumsy_Effect_M">Casse parfois des choses. Ou même des gens.</string>
  <string name="Traits/Trait_Clumsy_ShortName">Maladroit(e)</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Maladroite</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Maladroit</string>
  <string name="Traits/Trait_Dirty_Description">Mauvaises manières</string>
  <string name="Traits/Trait_Dirty_Description_F">Mauvaises manières</string>
  <string name="Traits/Trait_Dirty_Description_M">Mauvaises manières</string>
  <string name="Traits/Trait_Dirty_Effect_F">Salit l'hôpital.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Salit l'hôpital.</string>
  <string name="Traits/Trait_Dirty_ShortName">Malpropre</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Malpropre</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Malpropre</string>
  <string name="Traits/Trait_Entertainer_Description">Pitre</string>
  <string name="Traits/Trait_Entertainer_Description_F">Pitre</string>
  <string name="Traits/Trait_Entertainer_Description_M">Pitre</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Amuse les gens avec ses pas de danse incroyables.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Amuse les gens avec ses pas de danse incroyables.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Amusant(e)</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Amusante</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Amusant</string>
  <string name="Traits/Trait_Evil_Description">Possède une part de ténèbres</string>
  <string name="Traits/Trait_Evil_Description_F">Possède une part de ténèbres</string>
  <string name="Traits/Trait_Evil_Description_M">Possède une part de ténèbres</string>
  <string name="Traits/Trait_Evil_Effect_F">Aime faire le mal.</string>
  <string name="Traits/Trait_Evil_Effect_M">Aime faire le mal.</string>
  <string name="Traits/Trait_Evil_ShortName">Malfaisant</string>
  <string name="Traits/Trait_Evil_ShortName_F">Malfaisante</string>
  <string name="Traits/Trait_Evil_ShortName_M">Malfaisant</string>
  <string name="Traits/Trait_Funny_Description">Boute-en-train</string>
  <string name="Traits/Trait_Funny_Description_F">Boute-en-train</string>
  <string name="Traits/Trait_Funny_Description_M">Boute-en-train</string>
  <string name="Traits/Trait_Funny_Effect_F">Fait mourir de rire les gens.</string>
  <string name="Traits/Trait_Funny_Effect_M">Fait mourir de rire les gens.</string>
  <string name="Traits/Trait_Funny_ShortName">Boute-en-train</string>
  <string name="Traits/Trait_Funny_ShortName_F">Boute-en-train</string>
  <string name="Traits/Trait_Funny_ShortName_M">Boute-en-train</string>
  <string name="Traits/Trait_GreenFingers_Description">Main verte</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Main verte</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Main verte</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">Aime arroser les plantes pendant son temps libre.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">Aime arroser les plantes pendant son temps libre.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Main verte</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Main verte</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Main verte</string>
  <string name="Traits/Trait_Hangry_Description">Faim ravageuse</string>
  <string name="Traits/Trait_Hangry_Description_F">Faim ravageuse</string>
  <string name="Traits/Trait_Hangry_Description_M">Faim ravageuse</string>
  <string name="Traits/Trait_Hangry_Effect_F">Se met en colère lorsqu'elle a faim.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Se met en colère lorsqu'il a faim.</string>
  <string name="Traits/Trait_Hangry_ShortName">Faim ravageuse</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Faim ravageuse</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Faim ravageuse</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Positif(ve)</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Positif</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">Son bonheur est supérieur à la moyenne.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">Son bonheur est supérieur à la moyenne.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Positif(ve)</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Positif</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Bougon(ne)</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Bougonne</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Bougon</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">Son bonheur est inférieur à la moyenne.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">Son bonheur est inférieur à la moyenne.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Bougon(ne)</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Bougonne</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Bougon</string>
  <string name="Traits/Trait_Healer_Description">Possède un toucher guérisseur</string>
  <string name="Traits/Trait_Healer_Description_F">Possède un toucher guérisseur</string>
  <string name="Traits/Trait_Healer_Description_M">Possède un toucher guérisseur</string>
  <string name="Traits/Trait_Healer_Effect_F">Améliore la santé des patients.</string>
  <string name="Traits/Trait_Healer_Effect_M">Améliore la santé des patients.</string>
  <string name="Traits/Trait_Healer_ShortName">Guérisseur(se)</string>
  <string name="Traits/Trait_Healer_ShortName_F">Guérisseuse</string>
  <string name="Traits/Trait_Healer_ShortName_M">Guérisseur</string>
  <string name="Traits/Trait_Hygenic_Description">Hygiénique</string>
  <string name="Traits/Trait_Hygenic_Description_F">Hygiénique</string>
  <string name="Traits/Trait_Hygenic_Description_M">Hygiénique</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Aime rester propre et surveiller son hygiène.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Aime rester propre et surveiller son hygiène.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Hygiénique</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Hygiénique</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Hygiénique</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">8 bits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">8 bits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">8 bits</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Nuit</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Nuit</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Nuit</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Coup de foudre</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Électrifiée</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Électrifié</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Électrifiée</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Électrifié</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Coup de foudre</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Électrifiée</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Électrifié</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Reine</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Queen</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">La bombe</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">Une vraie bombe</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">Une vraie bombe</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">Objet d'une idolâtrie à sens unique.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">Objet d'une idolâtrie à sens unique.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Bourreau des cœurs</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Bourreau des cœurs</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Bourreau des cœurs</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Mains musicales</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Mime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Mime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Mime</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">Deux sourcils qui se rejoignent au-dessus du nez, donnant l'apparence d'un sourcil unique continu</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">Deux sourcils qui se rejoignent au-dessus du nez, donnant l'apparence d'un sourcil unique continu</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">Deux sourcils qui se rejoignent au-dessus du nez, donnant l'apparence d'un sourcil unique continu</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Monosourcil</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Monosourcil</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Monosourcil</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Momie</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Momie</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Momie</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Nuit</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Nuit</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Nuit</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Débloque star</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Débloque star</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Débloque star</string>
  <string name="Traits/Trait_Inspiring_Description">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Inspiring_Description_F">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Inspiring_Description_M">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Inspiring_Effect_F">Motive les autres personnes.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">Motive les autres personnes.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Lazy_Description">Fatigue facilement</string>
  <string name="Traits/Trait_Lazy_Description_F">Fatigue facilement</string>
  <string name="Traits/Trait_Lazy_Description_M">Fatigue facilement</string>
  <string name="Traits/Trait_Lazy_Effect_F">Demande des pauses plus fréquemment.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Demande des pauses plus fréquemment.</string>
  <string name="Traits/Trait_Lazy_ShortName">Paresseux(se)</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Paresseuse</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Paresseux</string>
  <string name="Traits/Trait_Learn_Fast_Description">Potentiel</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">A du potentiel</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">A du potentiel</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">Apprend les choses rapidement.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">Apprend les choses rapidement.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Futé(e)</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Futée</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Futé</string>
  <string name="Traits/Trait_Learn_Slow_Description">A de la fondue à la place du cerveau</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">A de la fondue à la place du cerveau</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">A de la fondue à la place du cerveau</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">Apprend les choses lentement.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">Apprend les choses lentement.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Stupide</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Stupide</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Stupide</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Clown</string>
  <string name="Traits/Trait_Limp_Description">Boite</string>
  <string name="Traits/Trait_Limp_Description_F">Boite</string>
  <string name="Traits/Trait_Limp_Description_M">Boite</string>
  <string name="Traits/Trait_Limp_Effect_F">Vitesse de marche réduite.</string>
  <string name="Traits/Trait_Limp_Effect_M">Vitesse de marche réduite.</string>
  <string name="Traits/Trait_Limp_ShortName">Boite</string>
  <string name="Traits/Trait_Limp_ShortName_F">Boite</string>
  <string name="Traits/Trait_Limp_ShortName_M">Boite</string>
  <string name="Traits/Trait_Litterer_Description">Malappris(e)</string>
  <string name="Traits/Trait_Litterer_Description_F">Malapprise</string>
  <string name="Traits/Trait_Litterer_Description_M">Malappris</string>
  <string name="Traits/Trait_Litterer_Effect_F">Sème ses déchets dans l'hôpital.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Sème ses déchets dans l'hôpital.</string>
  <string name="Traits/Trait_Litterer_ShortName">Malappris(e)</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Malapprise</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Malappris</string>
  <string name="Traits/Trait_Motivated_Description">Motivé(e)</string>
  <string name="Traits/Trait_Motivated_Description_F">Motivée</string>
  <string name="Traits/Trait_Motivated_Description_M">Motivé</string>
  <string name="Traits/Trait_Motivated_Effect_F">Marche plus vite que la normale.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Marche plus vite que la normale.</string>
  <string name="Traits/Trait_Motivated_ShortName">Motivé(e)</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Motivée</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Motivé</string>
  <string name="Traits/Trait_Narcolepsy_Description">Souffre de siestes spontanées et incontrôlées</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">Souffre de siestes spontanées et incontrôlées</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">Souffre de siestes spontanées et incontrôlées</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">Tombe endormie de manière imprévisible.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">Tombe endormi de manière imprévisible.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Fatigué(e)</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Fatiguée</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Fatigué</string>
  <string name="Traits/Trait_Nasty_Description">Malpropre</string>
  <string name="Traits/Trait_Nasty_Description_F">Désagréable</string>
  <string name="Traits/Trait_Nasty_Description_M">Désagréable</string>
  <string name="Traits/Trait_Nasty_Effect_F">Énerve les autres gens.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Énerve les autres gens.</string>
  <string name="Traits/Trait_Nasty_ShortName">Malpropre</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Désagréable</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Désagréable</string>
  <string name="Traits/Trait_NauseaInducing_Description">Provoque la nausée</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Provoque la nausée</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Provoque la nausée</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Rend les gens malades.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Rend les gens malades.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Dégoûtant(e)</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Dégoûtante</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Dégoûtant</string>
  <string name="Traits/Trait_Nausea_Description">Provoque des vomissements</string>
  <string name="Traits/Trait_Nausea_Description_F">Provoque des vomissements</string>
  <string name="Traits/Trait_Nausea_Description_M">Provoque des vomissements</string>
  <string name="Traits/Trait_Nausea_ShortName">Nausée</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Nausée</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Nausée</string>
  <string name="Traits/Trait_PayHigh_Description">Demande plus d'argent</string>
  <string name="Traits/Trait_PayHigh_Description_F">Demande plus d'argent</string>
  <string name="Traits/Trait_PayHigh_Description_M">Demande plus d'argent</string>
  <string name="Traits/Trait_PayHigh_Effect_F">Demande un salaire élevé.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">Demande un salaire élevé.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Coûteux(se)</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Coûteuse</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Coûteux</string>
  <string name="Traits/Trait_PayLow_Description">Travaille pour des cacahuètes</string>
  <string name="Traits/Trait_PayLow_Description_F">Travaille pour des cacahuètes</string>
  <string name="Traits/Trait_PayLow_Description_M">Travaille pour des cacahuètes</string>
  <string name="Traits/Trait_PayLow_Effect_F">Demande un salaire faible.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Demande un salaire faible.</string>
  <string name="Traits/Trait_PayLow_ShortName">Bon marché</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Bon marché</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Bon marché</string>
  <string name="Traits/Trait_Romantic_Description">Se croit dans une comédie romantique</string>
  <string name="Traits/Trait_Romantic_Description_F">Se croit dans une comédie romantique</string>
  <string name="Traits/Trait_Romantic_Description_M">Se croit dans une comédie romantique</string>
  <string name="Traits/Trait_Romantic_Effect_F">Tombe constamment amoureuse.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Tombe constamment amoureux.</string>
  <string name="Traits/Trait_Romantic_ShortName">Romantique</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Romantique</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Romantique</string>
  <string name="Traits/Trait_Scary_Description">Effrayant(e)</string>
  <string name="Traits/Trait_Scary_Description_F">Effrayante</string>
  <string name="Traits/Trait_Scary_Description_M">Effrayant</string>
  <string name="Traits/Trait_Scary_Effect_F">Effraie les gens, mais ne semble pas faire exprès.</string>
  <string name="Traits/Trait_Scary_Effect_M">Effraie les gens, mais ne semble pas faire exprès.</string>
  <string name="Traits/Trait_Scary_ShortName">Effrayant</string>
  <string name="Traits/Trait_Scary_ShortName_F">Effrayante</string>
  <string name="Traits/Trait_Scary_ShortName_M">Effrayant</string>
  <string name="Traits/Trait_ShortTemper_Description">Mauvais caractère</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Mauvais caractère</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Mauvais caractère</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">Se met en colère lorsqu'elle est mécontente.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">Se met en colère lorsqu'il est mécontent.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Mauvais caractère</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Mauvais caractère</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Mauvais caractère</string>
  <string name="Traits/Trait_Teach_Fast_Description">Né pour enseigner</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">Née pour enseigner</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">Né pour enseigner</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Capable d'apprendre le dictionnaire à un singe.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Capable d'apprendre le dictionnaire à un singe.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Pédagogue</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Pédagogue</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Pédagogue</string>
  <string name="Traits/Trait_Thief_Description">Aime voler des objets</string>
  <string name="Traits/Trait_Thief_Description_F">Aime voler des objets</string>
  <string name="Traits/Trait_Thief_Description_M">Aime voler des objets</string>
  <string name="Traits/Trait_Thief_Effect_F">Vole des objets quand elle n'a rien à faire.</string>
  <string name="Traits/Trait_Thief_Effect_M">Vole des objets quand il n'a rien à faire.</string>
  <string name="Traits/Trait_Thief_ShortName">Voleur</string>
  <string name="Traits/Trait_Thief_ShortName_F">Voleuse</string>
  <string name="Traits/Trait_Thief_ShortName_M">Voleur</string>
  <string name="Traits/Trait_Tidy_Description">Propre et organisé(e)</string>
  <string name="Traits/Trait_Tidy_Description_F">Propre et organisée</string>
  <string name="Traits/Trait_Tidy_Description_M">Propre et organisé</string>
  <string name="Traits/Trait_Tidy_Effect_F">Aime garder les choses propres.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Aime garder les choses propres.</string>
  <string name="Traits/Trait_Tidy_ShortName">Organisé(e)</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Organisée</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Organisé</string>
  <string name="Traits/Trait_Tireless_Description">Déborde d'énergie</string>
  <string name="Traits/Trait_Tireless_Description_F">Déborde d'énergie</string>
  <string name="Traits/Trait_Tireless_Description_M">Déborde d'énergie</string>
  <string name="Traits/Trait_Tireless_Effect_F">Travaille plus longtemps avant de prendre une pause.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Travaille plus longtemps avant de prendre une pause.</string>
  <string name="Traits/Trait_Tireless_ShortName">Infatigable</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Infatigable</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Infatigable</string>
  <string name="Traits/Trait_ToiletRage_Description">Est frustré(e) aux toilettes</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Est frustrée aux toilettes</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Est frustré aux toilettes</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Se met en colère lorsqu'elle doit aller aux toilettes.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Se met en colère lorsqu'il doit aller aux toilettes.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Frustration des cabinets</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Frustration des cabinets</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Frustration des cabinets</string>
  <string name="Traits/Trait_Unhygienic_Description">Peu hygiénique</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Peu hygiénique</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Peu hygiénique</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">Ne se lave pas les mains.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">Ne se lave pas les mains.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Peu hygiénique</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Peu hygiénique</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Peu hygiénique</string>
  <string name="Traits/Trait_Unmotivated_Description">Peu motivé(e)</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Peu motivée</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Peu motivé</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Marche plus lentement que la normale.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Marche plus lentement que la normale.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Peu motivé(e)</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Peu motivée</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Peu motivé</string>
  <string name="Traits/Trait_Vandal_Description">Aime casser des choses.</string>
  <string name="Traits/Trait_Vandal_Description_F">Aime casser des choses.</string>
  <string name="Traits/Trait_Vandal_Description_M">Aime casser des choses.</string>
  <string name="Traits/Trait_Vandal_Effect_F">Casse des objets quand elle n'a rien à faire.</string>
  <string name="Traits/Trait_Vandal_Effect_M">Casse des objets quand il n'a rien à faire.</string>
  <string name="Traits/Trait_Vandal_ShortName">Vandale</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Vandale</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Vandale</string>
  <string name="Traits/Trait_Vomit_Description">Santé fragile</string>
  <string name="Traits/Trait_Vomit_Description_F">Santé fragile</string>
  <string name="Traits/Trait_Vomit_Description_M">Santé fragile</string>
  <string name="Traits/Trait_Vomit_Effect_F">Vomit beaucoup.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Vomit beaucoup.</string>
  <string name="Traits/Trait_Vomit_ShortName">Santé fragile</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Santé fragile</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Santé fragile</string>
  <string name="Traits/Trait_WeakBladder_Description">Petite vessie</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Petite vessie</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Petite vessie</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Doit aller plus souvent aux toilettes.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Doit aller plus souvent aux toilettes.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Petite vessie</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Petite vessie</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Petite vessie</string>
  <string name="Video/Intro/Subtitle_01">À Two Point Hospital,</string>
  <string name="Video/Intro/Subtitle_02">plus de 52 % de nos patients sont persuadés de repartir en meilleure santé qu'en arrivant.</string>
  <string name="Video/Intro/Subtitle_03">Notre équipement de précision est manié avec compassion par des pros de la santé.</string>
  <string name="Video/Intro/Subtitle_04">Certains ont même fait des études médicales ou regardé Urgences.</string>
  <string name="Video/Intro/Subtitle_05">Hmm.</string>
  <string name="Video/Intro/Subtitle_06">Le Rire contagieux est un sujet sérieux.</string>
  <string name="Video/Intro/Subtitle_07">Alors accordez-nous votre confiance et vos chaussures XXL.</string>
  <string name="Video/Intro/Subtitle_08">Nous construisons un futur radieux et rien ne nous en empêchera.</string>
  <string name="Video/Intro/Subtitle_09">Vous méritez le meilleur...</string>
  <string name="Video/Intro/Subtitle_10">alors rejoignez-nous à Two Point Hospital.</string>
  <string name="Video/Intro/Subtitle_11">Nous avons besoin de nouveau personnel, de nouveaux patients et d'un nouveau vous.</string>
  <string name="Video/Intro/Subtitle_12">Je peux aller au golf ? J'ai une partie à 3 heures !</string>
  <string name="Video/Intro/Subtitle_4a">Si vous souffrez de Tête de tortue,</string>
  <string name="Video/Intro/Subtitle_4b">laissez-nous retirer doucement de votre corps vos soucis et votre tête.</string>
  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Acteur connu</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Popstar</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Inspecteur de la Santé</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Maire</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Ministre de la Santé</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Journaliste radio</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">PDG de Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">PDG de Jumbo MegaCorp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">La Fondation Orbe</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">PDG de Bungle Tech</string>
  <string name="Advisor/Aliens_TooManyAliens">Attualmente nel tuo ospedale ci sono molti alieni camuffati da esseri umani. Trovali e rimandali subito a casa!\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">Attualmente nel tuo ospedale ci sono tanti paparazzi camuffati da normali ospiti. Trovali e rimandali subito a casa!\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Obiettivo carriera raggiunto: &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nPer ottenere la ricompensa, vai alla lista degli obiettivi carriera sulla mappa.</string>
  <string name="Advisor/CareerGoalRewards_CS">Il Ministero della Salute di Two Point ti ha assegnato: &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Completed">Sfida completata: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nRicompensa: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Sfida fallita: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nPenalità: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">Ondata &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt; in arrivo!</string>
  <string name="Advisor/Challenge_HordeWave_Failed">Abbiamo curato {[CURED]} di {[PROCESSED]} pazienti durante l'ultima ondata. Purtroppo il nostro tasso di cure di {[CURERATE]} doveva essere di {[TARGET]}, quindi dovremo ripetere l'ondata.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">Ci siamo presi cura di tutti i pazienti {[PROCESSED]}. L'ondata è conclusa, ma non siamo riusciti a completare tutti gli Obiettivi ondata. Purtroppo dovremo ripetere l'ondata.</string>
  <string name="Advisor/CheckLeaderboards_CS">Controlla la scheda Classifiche nella schermata Panoramica per vedere come te la cavi rispetto ai tuoi amici e agli ospedali rivali.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">Ci serve una stanza di &lt;style=\"AdvisorHighlight\"&gt;datazione rapida&lt;/style&gt; per riportare a casa i pazienti persi nel tempo.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">Quando vengono attivati nuovi portali del tempo, i pazienti affetti da mal di tempo arriveranno con una frequenza maggiore.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Datazione rapida: gli ierizzatori hanno bisogno di tempo per ricalibrarsi quando passano a un diverso periodo temporale. Organizza i pazienti in base all'era per evitare inutili tempi di ricalibrazione.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">C'è la coda fuori dalla datazione rapida. Dovresti formare i tuoi assistenti, raggruppare i pazienti in coda in base all'era o creare più stanze di datazione rapida.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">Il miglior modo per scalare le classifiche è assicurarti che tutte le tue ambulanze abbiano degli incarichi.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">Puoi assegnare più ambulanze alla stessa emergenza.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">Se le tue ambulanze si rompono più velocemente di quanto Gretchen riesca a ripararle, puoi chiederle di formare i tuoi inservienti.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">Questa stanza può ospitare ulteriori macchinari terapeutici e membri dello staff, per prendersi cura dei pazienti più velocemente.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">C'è la coda fuori dalla stanza nuvola informatica. Forse è il caso di ampliarla o di costruirne un'altra?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">Non hai abbastanza membri dello staff con una qualifica di guida che possano pilotare le tue ambulanze. Dovresti formarne o assumerne altri.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">Non hai abbastanza membri dello staff con una qualifica di volo che possano pilotare le tue ambulanze volanti. Dovresti formarne o assumerne altri.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">C'è la coda fuori dalla polveriera. Forse è il caso di ampliarla o di costruirne un'altra?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">C'è la coda fuori dal deceratoio. Forse è il caso di ampliarlo o di costruirne un altro?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Conosci i tuoi nemici: presta attenzione alle scelte e alle ambulanze dei tuoi rivali per sfruttarne le debolezze.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">Dopo aver percorso lunghe distanze, le tue ambulanze avranno bisogno della manutenzione di Gretchen.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Clicca sul pulsante Assegna per assegnare un'ambulanza a un'emergenza.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Clicca sull'area ambulanze di fronte all'ospedale per costruire un'ambulanza.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Le tue ambulanze richiedono medici e infermieri con una qualifica di guida.</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">Nei rapporti delle emergenze principali spesso troverai delle indicazioni su quali malattie dovrai affrontare, quindi non dimenticare di leggerli.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">Le nuove ambulanze devono essere sistemate da Gretchen prima di poter essere utilizzate.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Clicca sull'icona del navigatore satellitare per aprire la mappa di invio delle emergenze.</string>
  <string name="Advisor/DLC_Opportunities">Ci sono &lt;style=\"AdvisorHighlight\"&gt;nuove opportunità&lt;/style&gt; per la nostra organizzazione nel &lt;style=\"AdvisorHighlight\"&gt;nord&lt;/style&gt; e nel &lt;style=\"AdvisorHighlight\"&gt;sud&lt;/style&gt; della Contea. Diamo un'occhiata.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">Ci sono &lt;style=\"AdvisorHighlight\"&gt;nuove opportunità&lt;/style&gt; per la nostra organizzazione in tutta la Contea. Dai un'occhiata in giro.</string>
  <string name="Advisor/Finance_CashFlowWarning">L'ospedale non sta coprendo i costi. Dovremmo ridurre le spese... o guadagnare di più.</string>
  <string name="Advisor/Finance_LowMoney">Siamo a corto di soldi e non so se riusciamo a pagare le bollette. Secondo te ci serve un prestito?</string>
  <string name="Advisor/Finance_NegativeMoney">L'ospedale è indebitato. Forse dovremmo chiedere un prestito.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">Un paziente ha rifiutato di pagare &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; per una diagnosi in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse i prezzi sono troppo alti?</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">Un paziente ha rifiutato di pagare &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; per &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Forse i prezzi sono troppo alti?</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">Un paziente ha rifiutato di pagare &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; per una terapia in &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse i prezzi sono troppo alti?</string>
  <string name="Advisor/General_LowHygiene">I livelli di igiene nell'ospedale si stanno abbassando pericolosamente. Dovresti aggiungere lavabi o sanificatori per mani.</string>
  <string name="Advisor/General_LowReputation">L'ospedale sta iniziando ad avere una cattiva reputazione.</string>
  <string name="Advisor/General_LowReputation_Medical">Curare un numero maggiore di pazienti che visitano l'ospedale ne aumenterebbe la reputazione.</string>
  <string name="Advisor/General_LowReputation_Patient">Mantenere i pazienti più felici migliorerebbe la reputazione dell'ospedale.</string>
  <string name="Advisor/General_LowReputation_Prices">Abbassare un po' i prezzi migliorerebbe la reputazione dell'ospedale.</string>
  <string name="Advisor/General_LowReputation_Special">Avere un po' di pubblicità migliorerebbe la reputazione dell'ospedale. Prova a far colpo sui VIP o a fare un po' di marketing.</string>
  <string name="Advisor/General_LowReputation_Staff">Rendere lo staff più felice migliorerebbe la reputazione dell'ospedale.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">C'è la coda fuori dalla cardiologia. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">C'è la coda fuori dalla cromoterapia. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">C'è la coda fuori dalla cliniclown. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">C'è la coda fuori da criptologia. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">C'è la coda fuori dal laboratorio DNA. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">C'è la coda fuori dal laboratorio di svitamento. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">C'è la coda fuori da analisi dei fluidi. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">C'è la coda fuori dal reparto fratture. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreGPRooms">C'è la coda fuori dall'ufficio del medico di base. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">C'è la coda fuori dalla diagnosi generale. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">C'è la coda fuori dalla sala tartarugosi. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">C'è la coda fuori dalla sala iniezioni. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">C'è la coda fuori dal megascanner. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">C'è la coda fuori dallo spadellatore. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">C'è la coda fuori dalla disinfestazione. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">C'è la coda fuori dalla farmacia. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">C'è la coda fuori dalla psichiatria. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">C'è la coda fuori dalla sala ricurvero. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">C'è la coda fuori dal laboratorio risoluzione. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">C'è la coda fuori dalla stanza antistatica. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">C'è la coda fuori dalla chirurgia. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreWardRooms">C'è la coda fuori dal reparto. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">C'è la coda fuori dai raggi X. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/HospitalLevel_Increase">Ben fatto, il &lt;style=\"AdvisorHighlight\"&gt;livello dell'ospedale&lt;/style&gt; è aumentato.\\nContinua a ingrandirlo per attirare altri pazienti e membri dello staff.</string>
  <string name="Advisor/Item_Unlocked_CS">&lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt; sbloccato!</string>
  <string name="Advisor/Maintenance_BlockedToilets">L'ospedale è pieno di bagni otturati e la cosa inizia a diventare antigienica. Potresti assumere altri inservienti.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">L'ospedale è pieno di bagni otturati. Assumi un inserviente dal menu Assumi e se ne occuperà lui.</string>
  <string name="Advisor/Maintenance_BrokenMachine">{[ITEM]} ha bisogno di manutenzione. Verrà chiamato un inserviente per le riparazioni, e si assicurerà che non ci sia pericolo di incendio.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">{[ITEM]} ha bisogno di manutenzione. Per effettuare le riparazioni, assumi un inserviente dal menu Assumi.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">L'ospedale è pieno di spazzatura. Dovresti mettere più cestini.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">L'ospedale è pieno di spazzatura. Dovresti mettere più cestini e assumere un inserviente dal menu Assumi per svuotarli.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">Possiamo migliorare il macchinario &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; per renderlo più efficace. Se selezioni l'oggetto e scegli di migliorarlo, un inserviente con formazione in {[QUALIFICATION]} potrà occuparsene.</string>
  <string name="Advisor/Maintenance_MedicalWaste">Il pavimento è pieno di \"rifiuti medici\". Alcuni pazienti si sono lamentati. Ti servono più inservienti per pulirlo.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">Il pavimento è pieno di \"rifiuti medici\". Alcuni pazienti si sono lamentati. Potresti aver bisogno di assumere inservienti dal menu Assumi per pulirlo.</string>
  <string name="Advisor/Maintenance_OutOfStock">Diversi dei nostri distributori automatici sono vuoti. Potresti assumere altri inservienti per rifornirli.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">Diversi dei nostri distributori automatici sono vuoti. Puoi assumere un inserviente dal menu Assumi per occuparsene.</string>
  <string name="Advisor/Maintenance_Plants">Molte piante stanno appassendo e questo intristisce i pazienti. Prova ad assumere altri inservienti per annaffiarle.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">Molte piante hanno un pessimo aspetto e questo intristisce i pazienti. Puoi assumere un inserviente dal menu Assumi per annaffiarle.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Campagna di marketing completata: &lt;style=\"AdvisorHighlight\"&gt;{[CAMPAIGN]}&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} non può andare dove vorrebbe. Forse è meglio risistemare le cose per liberare il percorso.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} non può andare dove vorrebbe ({[DEST]}). Forse è meglio risistemare le cose per liberare il percorso.</string>
  <string name="Advisor/Patients_Cured_10">Buone notizie, abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; pazienti in tutto! Ogni cura aumenta la nostra &lt;style=\"AdvisorHighlight\"&gt;reputazione&lt;/style&gt;, che attirerà ancora più pazienti nell'ospedale.</string>
  <string name="Advisor/Patients_Cured_100">Buone notizie, abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; pazienti in tutto! Ogni cura aumenta la nostra &lt;style=\"AdvisorHighlight\"&gt;reputazione&lt;/style&gt;, che attirerà ancora più pazienti nell'ospedale.</string>
  <string name="Advisor/Patients_Cured_20">Buone notizie, abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; pazienti in tutto! Ogni cura aumenta la nostra &lt;style=\"AdvisorHighlight\"&gt;reputazione&lt;/style&gt;, che attirerà ancora più pazienti nell'ospedale.</string>
  <string name="Advisor/Patients_Cured_5">Buone notizie, abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; pazienti in tutto! Ogni cura aumenta la nostra &lt;style=\"AdvisorHighlight\"&gt;reputazione&lt;/style&gt;, che attirerà ancora più pazienti nell'ospedale.</string>
  <string name="Advisor/Patients_Cured_50">Buone notizie, abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; pazienti in tutto! Ogni cura aumenta la nostra &lt;style=\"AdvisorHighlight\"&gt;reputazione&lt;/style&gt;, che attirerà ancora più pazienti nell'ospedale.</string>
  <string name="Advisor/Patients_Diagnosed">I nostri medici hanno diagnosticato un paziente affetto da &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt;, ma per la terapia ci serve una stanza &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Dovresti occuparti della sua costruzione.</string>
  <string name="Advisor/Patients_Hungry">Alcuni dei nostri pazienti sono davvero affamati. Potresti acquistare dei distributori automatici o aggiungere dei chioschi.</string>
  <string name="Advisor/Patients_LowHygiene">Alcuni dei nostri pazienti sono più sporchi di quanto vorrebbero. Dovremmo davvero cercare di tenere l'ospedale più pulito. Potresti anche aggiungere lavabi o sanificatori per mani.</string>
  <string name="Advisor/Patients_NeedAttractiveness">Alcuni dei nostri pazienti sono disgustati dalle condizioni dell'ospedale. Cerca di creare un ambiente più piacevole.</string>
  <string name="Advisor/Patients_NeedBoredom">Alcuni dei nostri pazienti sono davvero annoiati. Potresti dare a loro qualcosa da fare.</string>
  <string name="Advisor/Patients_NeedGPOffice">Per diagnosticare i pazienti ci serve un &lt;style=\"AdvisorHighlight\"&gt;ufficio del medico di base&lt;/style&gt;.</string>
  <string name="Advisor/Patients_NeedHappiness">Alcuni dei nostri pazienti si stanno innervosendo. Dovremmo davvero cercare di renderli più felici.</string>
  <string name="Advisor/Patients_NeedHealth">Alcuni dei nostri pazienti sembrano messi male. Dobbiamo farli visitare più velocemente.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">I nostri medici hanno terminato le diagnosi disponibili per un paziente. Dobbiamo costruire altre sale diagnostiche.</string>
  <string name="Advisor/Patients_NeedSeating">Alcuni dei nostri pazienti sono costretti a stare in piedi mentre aspettano. Di sicuro gradirebbero qualcosa su cui sedersi.</string>
  <string name="Advisor/Patients_NeedTemperature">Alcuni dei nostri pazienti stanno congelando. Dovresti acquistare altri termosifoni.</string>
  <string name="Advisor/Patients_NeedToilet">Alcuni dei nostri pazienti se la stanno facendo sotto. Aiutali, costruendo altri bagni.</string>
  <string name="Advisor/Patients_NeedTooHot">Alcuni dei nostri pazienti stanno morendo di caldo. Potresti aggiungere altri condizionatori.</string>
  <string name="Advisor/Patients_PatientDied">Un paziente è morto in ospedale.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">Un paziente sta morendo dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. La sicurezza della diagnosi era solo &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, riducendo le probabilità di successo.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">Un paziente se ne sta andando dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. La sicurezza della diagnosi era solo &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, riducendo le probabilità di successo.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">Un paziente è morto a causa del peggioramento delle sue condizioni di salute. Tieni d'occhio i livelli di igiene, se sono bassi la salute può peggiorare più velocemente.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">Un paziente è morto a causa del peggioramento delle sue condizioni di salute. Pessimo per la nostra reputazione. Fai in modo che le persone vengano visitate prima. Velocizza le code, o fai passare avanti chi sta male.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">Un paziente sta morendo dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Continua a migliorare staff e attrezzatura per aumentare le probabilità di successo nelle cure.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">Un paziente se ne sta andando dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Continua a migliorare staff e attrezzatura per aumentare le probabilità di successo nelle cure.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">Un paziente sta morendo dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; serve altra formazione per aumentare l'abilità nelle terapie?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">Un paziente se ne sta andando dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; serve altra formazione per aumentare l'abilità nelle terapie?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">Un paziente sta morendo dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse possiamo migliorare &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; per un'efficacia maggiore?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">Un paziente se ne sta andando dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse possiamo migliorare &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; per un'efficacia maggiore?</string>
  <string name="Advisor/Patients_RageQuit">Un paziente non ne poteva più della gestione dell'ospedale e se n'è andato esasperato.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">Un paziente si è stancato di aspettare &lt;style=\"AdvisorHighlight\"&gt;nuove sale diagnostiche&lt;/style&gt; e se ne sta andando infuriato. Pessimo per la nostra reputazione.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">attesa troppo lunga</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">Un paziente è insoddisfatto dell'ospedale e se ne sta andando infuriato. Le sue lamentele principali includono: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. È rimasto in ospedale per &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} giorni&lt;/style&gt;.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">Un paziente si è stancato di aspettare la stanza &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; e se ne sta andando infuriato. Pessimo per la nostra reputazione.</string>
  <string name="Advisor/Patients_Thirsty">Alcuni dei nostri pazienti hanno sete. Potresti acquistare dei distributori automatici o aggiungere dei chioschi.</string>
  <string name="Advisor/ReceptionNeeded">Ci serve un'&lt;style=\"AdvisorHighlight\"&gt;accettazione&lt;/style&gt; per accogliere i visitatori.</string>
  <string name="Advisor/Remix_One_Available">&lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; e &lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; sono ora disponibili in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Remix_Two_Available">&lt;style=\"AdvisorHighlight\"&gt;Università di Mitton&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; e &lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; sono ora disponibili in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Reputation_Good">La &lt;style=\"AdvisorHighlight\"&gt;reputazione dell'ospedale&lt;/style&gt; è &lt;style=\"AdvisorHighlight\"&gt;buona&lt;/style&gt;. Questo attirerà ancora più pazienti e membri dello staff.</string>
  <string name="Advisor/Reputation_Great">La &lt;style=\"AdvisorHighlight\"&gt;reputazione dell'ospedale&lt;/style&gt; è &lt;style=\"AdvisorHighlight\"&gt;ottima&lt;/style&gt;. Questo attirerà ancora più pazienti e membri dello staff.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Progetto di ricerca completato: &lt;style=\"AdvisorHighlight\"&gt;{[PROJECT]}&lt;/style&gt;\\nRisultato: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Ricercare nuovi macchinari diagnostici e miglioramenti ci aiuterà ad effettuare diagnosi più rapide sui pazienti. Questo ridurrà dimensioni delle code e tempi di attesa, il che dovrebbe migliorare i tassi di cure.</string>
  <string name="Advisor/RoomMissingRequiredItem">In &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; manca: &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Non può funzionare senza.</string>
  <string name="Advisor/Room_TooSmall">La stanza non è ancora abbastanza grande da contenere gli oggetti richiesti. Ingrandiscila per raggiungere lo spazio minimo richiesto.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">&lt;style=\"AdvisorHighlight\"&gt;Modalità libera: gioco libero&lt;/style&gt; sbloccata! Crea ospedali con le tue impostazioni personalizzate. Accedi alla modalità libera dal menu principale.</string>
  <string name="Advisor/Social_FriendHigherScore">Un ospedale rivale di proprietà di {0} ha {1} di {2}. Al momento il nostro è solo di {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">Il nostro ospedale ha {1} di {3}. È molto meglio dell'ospedale di {0}, che è solo {2}!</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">Abbiamo appena dato un'occhiata a {1}. A quanto pare {0}, la nostra concorrenza online, ha il punteggio più alto: {2}. Il nostro punteggio è solo di {3}. Dovremmo impegnarci di più.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">Fantastico! Paragonato alla nostra concorrenza online, il nostro ospedale ha il più alto {0} con un punteggio di {1}!</string>
  <string name="Advisor/Staff_HireMoreAssistants">Molti pazienti sono in coda per servizi gestiti da assistenti, ma non ce ne sono di disponibili. Dovresti assumere altri assistenti.</string>
  <string name="Advisor/Staff_HireMoreDoctors">Molti pazienti sono in coda fuori da stanze gestite da medici, ma non ce ne sono di disponibili. Dovresti assumere altri medici.</string>
  <string name="Advisor/Staff_HireMoreNurses">Molti pazienti sono in coda fuori da stanze gestite da infermieri, ma non ce ne sono di disponibili. Dovresti assumere altri infermieri.</string>
  <string name="Advisor/Staff_LowMorale">Il nostro staff ha un morale piuttosto basso. Dovresti pagarlo di più fargli fare più pause.</string>
  <string name="Advisor/Staff_NeedQualification">Abbiamo una stanza &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; ma nessun &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; con la qualifica &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_NeedStaffRoom">Il nostro personale si sta stancando, ma non ha una stanza dello staff dove andare.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Alcuni dei membri del nostro staff non sono soddisfatti dello stipendio, dovresti pensare a un aumento. Dai un'occhiata alla Revisione stipendio nella lista Staff.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; ha ottenuto una promozione da &lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; a &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;</string>
  <string name="Advisor/Staff_ReadyForPromotion">Diversi membri dello staff sono pronti a una promozione. Dai loro attenzione o si sentiranno ignorati.</string>
  <string name="Advisor/Staff_ReadyForTraining">Diversi membri dello staff hanno slot formazione liberi. Massimizza il loro potenziale formandoli in una stanza della formazione.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Diversi membri dello staff hanno slot formazione liberi. Devi costruire una stanza della formazione per massimizzare il loro potenziale!</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; è molto infelice e minaccia di andarsene. Le sue lamentele principali includono: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; ha rassegnato le dimissioni! Le sue lamentele principali includono: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Dobbiamo mantenere felice il resto dello staff.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">&lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; ha bisogno di &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;. Vai al menu Assumi.</string>
  <string name="Advisor/Staff_TooManyAssistants">Forse abbiamo troppi assistenti, alcuni non stanno facendo nulla.</string>
  <string name="Advisor/Staff_TooManyDoctors">Forse abbiamo troppi medici, alcuni non stanno facendo nulla.</string>
  <string name="Advisor/Staff_TooManyJanitors">Forse abbiamo troppi inservienti, alcuni non stanno facendo nulla.</string>
  <string name="Advisor/Staff_TooManyNurses">Forse abbiamo troppi infermieri, alcuni non stanno facendo nulla.</string>
  <string name="Advisor/Temperature_Cold">Questa zona della Contea è piuttosto fredda. Dobbiamo installare qualche termosifone per tenere la gente al caldo.</string>
  <string name="Advisor/Temperature_Hot">Questa zona della Contea è piuttosto calda. Dobbiamo installare qualche condizionatore per tenere la gente al fresco.</string>
  <string name="Advisor/Tips_FireSafety">Lo sapevi? Se non viene fatta la corretta manutenzione ad un macchinario, può prendere fuoco. Se succede, un inserviente dovrà trovare un estintore per spegnere le fiamme, o il macchinario esploderà!</string>
  <string name="Advisor/Tips_HospitalAttractiveness">Lo sapevi? Puoi rendere un ospedale più piacevole posizionando piante e oggetti decorativi. Questo aiuta a mantenere felici pazienti e staff.</string>
  <string name="Advisor/Tips_HospitalHygiene">Lo sapevi? Se i livelli di igiene sono bassi, la salute dei pazienti peggiorerà più velocemente. Mantieni l'ospedale il più pulito possibile, assicurati che ci siano i lavabi nei bagni e posiziona dei disinfettanti per mani.</string>
  <string name="Advisor/Tips_HospitalPolicy">Lo sapevi? Puoi regolare la gestione dell'ospedale nella schermata di panoramica. Imposta le politiche relative a diagnosi, terapie e staff per dare il tuo tocco unico.</string>
  <string name="Advisor/Tips_IllnessList">Lo sapevi? Nella scheda dei personaggi puoi vedere una lista delle malattie scoperte, in basso a sinistra. Usala per controllare tassi di cure e reputazione per ciascuna malattia.</string>
  <string name="Advisor/Tips_Item_Copy">Lo sapevi? Puoi creare una copia di un oggetto tenendo premuto Ctrl sinistro e cliccando su un oggetto nell'ospedale.</string>
  <string name="Advisor/Tips_Item_FreePlacement">Lo sapevi? Quando hai agganciato un oggetto, puoi posizionarlo liberamente in qualunque punto e angolo premendo il tasto {[Menu/InputActions/DisableSnap]}.</string>
  <string name="Advisor/Tips_Item_PickUp">Lo sapevi? Puoi raccogliere un oggetto posizionandoci sopra il cursore e tenendo premuto il pulsante sinistro del mouse. Oppure clicca e trascina per raccoglierlo rapidamente.</string>
  <string name="Advisor/Tips_Item_Rotate">Lo sapevi? Puoi ruotare un oggetto agganciato tenendo premuto il pulsante sinistro del mouse e trascinandolo a destra/sinistra. O usa i tasti {[Menu/InputActions/RotateItemClockwise]} e {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Advisor/Tips_ItemsList_Filters">Lo sapevi? Nell'elenco degli oggetti puoi visualizzare per categoria usando il pulsante \"Filtra\" nella parte alta del menu.</string>
  <string name="Advisor/Tips_Kudosh">Lo sapevi? Guadagna Kudosh per la nostra organizzazione aumentando la valutazione in stelle dei nostri ospedali, e completando le altre sfide. Usali per sbloccare nuovi oggetti.</string>
  <string name="Advisor/Tips_Loans">Lo sapevi? Puoi chiedere un prestito nella scheda Finanze, se hai bisogno di altri soldi.</string>
  <string name="Advisor/Tips_MapHospitalTravel">Lo sapevi? Puoi tornare in qualunque ospedale della nostra organizzazione usando la mappa. Tutte le stanze e gli oggetti che abbiamo sbloccato saranno disponibili.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">Lo sapevi? Possiamo competere con altri ospedali della zona e ottenere più ricompense partecipando alle &lt;style=\"AdvisorHighlight\"&gt;Sfide organizzazione&lt;/style&gt;. Visualizza le sfide disponibili cliccando sulla scheda in alto a destra.</string>
  <string name="Advisor/Tips_Needs_Boredom">Lo sapevi? I pazienti si annoiano con il passare del tempo. Posiziona oggetti interessanti intorno a loro per mantenerli felici e impegnati.</string>
  <string name="Advisor/Tips_Needs_Hunger">Lo sapevi? Ai pazienti e ai membri dello staff viene fame con il passare del tempo. Posiziona degli spuntini nell'ospedale per mantenerli felici.</string>
  <string name="Advisor/Tips_Needs_Thirst">Lo sapevi? Ai pazienti e ai membri dello staff viene sete con il passare del tempo. Posiziona delle bevande nell'ospedale per mantenerli felici.</string>
  <string name="Advisor/Tips_Needs_Toilet">Lo sapevi? Pazienti e membri dello staff avranno bisogno del bagno, specialmente dopo aver bevuto o mangiato. Assicurati che ci siano abbastanza bagni per evitare incidenti...</string>
  <string name="Advisor/Tips_OverviewScreen">Lo sapevi? Puoi accedere alla schermata di panoramica dell'ospedale nella scheda Finanze. Usala per analizzare finanze, staff, pazienti, premi e altro.</string>
  <string name="Advisor/Tips_PatientList">Lo sapevi? Nella scheda dei personaggi puoi vedere una lista di tutti i pazienti. Usa la lista dei pazienti per monitorare diagnosi, trattamenti, felicità e salute.</string>
  <string name="Advisor/Tips_PlotBuying">Lo sapevi? Possiamo costruire nuovi edifici dell'ospedale per avere più spazio per ingrandirci. Posiziona il cursore sui lotti di terra nelle vicinanze per vedere quali sono in vendita.</string>
  <string name="Advisor/Tips_PriceList">Lo sapevi? Puoi modificare i nostri prezzi nella scheda Finanze. Aumenta o diminuisci i prezzi per diagnosi, trattamenti e altre fonti di guadagno.</string>
  <string name="Advisor/Tips_QueueManagement">Lo sapevi? Puoi far avanzare o indietreggiare un paziente nella coda per una stanza utilizzando il pannello di informazioni del paziente, o la scheda Coda nel pannello delle informazioni della stanza. Dai la priorità ai pazienti in base a salute, felicità e guadagno potenziale.</string>
  <string name="Advisor/Tips_Queues">Lo sapevi? Posiziona il cursore su una stanza per vedere le persone in fila - su ciascuno appare la sua posizione nella coda. Cerca di evitare le code troppo lunghe.</string>
  <string name="Advisor/Tips_RoomPrestige">Lo sapevi? Costruisci stanze più grandi e riempile di oggetti interessanti per aumentarne il prestigio. Lo staff che ci lavora sarà più felice, e anche i pazienti.</string>
  <string name="Advisor/Tips_Room_AddItems">Lo sapevi? Puoi accedere alla lista degli oggetti per una stanza esistente cliccando sul pavimento e poi sul pulsante Oggetti.</string>
  <string name="Advisor/Tips_Room_AddSub">Lo sapevi? Quando costruisci una stanza, clicca con il pulsante destro del mouse per scorrere tra gli strumenti di costruzione e oggetti richiesti.</string>
  <string name="Advisor/Tips_Room_Copy">Lo sapevi? Puoi creare una copia di una stanza e dei suoi contenuti cliccando sulla stanza e selezionando l'opzione Copia.</string>
  <string name="Advisor/Tips_Room_Customisation">Lo sapevi? Puoi personalizzare i muri e i pavimenti di una stanza cliccando sulla stanza e selezionando l'opzione Personalizza dal pannello delle informazioni.</string>
  <string name="Advisor/Tips_Room_Edit">Lo sapevi? Puoi modificare una stanza cliccando sul pavimento e poi selezionando il pulsante Modifica. Questo chiuderà temporaneamente la stanza.</string>
  <string name="Advisor/Tips_Room_MoveRotate">Lo sapevi? Quando costruisci una stanza, puoi sollevarla cliccando sul pavimento. Potrai poi spostarla, ruotarla e posizionarla come un oggetto.</string>
  <string name="Advisor/Tips_StaffList">Lo sapevi? Nella scheda dei personaggi puoi vedere una lista di tutti i membri dello staff. Usa la lista dello staff per monitorarli, controllarne lo stipendio e i lavori che eseguono.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">Lo sapevi? Puoi regolare la gestione delle pause per ciascuna tipologia di staff nella schermata di panoramica. Imposta quanti membri di ciascuna tipologia di staff possono fare una pausa nello stesso momento, e la relativa durata.</string>
  <string name="Advisor/Tips_Staff_Breaks">Lo sapevi? Lo staff andrà in pausa quando ha poca energia, a meno che non ci siano troppi membri dello stesso tipo già in pausa.</string>
  <string name="Advisor/Tips_Staff_Customisation">Lo sapevi? Puoi personalizzare gli abiti di un membro del personale selezionandolo e cliccando su Personalizzazione staff nel pannello delle informazioni.</string>
  <string name="Advisor/Tips_Staff_PickUp">Lo sapevi? Puoi raccogliere un membro dello staff posizionandoci sopra il cursore e tenendo premuto il pulsante sinistro del mouse. Oppure clicca e trascina per raccoglierlo rapidamente.</string>
  <string name="Advisor/Tips_UGC_Create">Lo sapevi? Puoi progettare quadri, tappeti, muri e pavimenti cliccando sul pulsante Workshop nell'elenco di oggetti e nel menu di personalizzazione della stanza.</string>
  <string name="Advisor/Tips_UpgradeMachines">Lo sapevi? Migliorare i macchinari li rende più efficaci. Una volta sbloccato un miglioramento, possiamo scegliere di migliorare un macchinario. Per farlo, ci servirà un inserviente formato in Meccanica.</string>
  <string name="Advisor/Tips_VisualisationModes">Lo sapevi? Puoi usare la scheda di visualizzazione per vedere l'ospedale in base a fattori ambientali, felicità, salute, energia, bisogni, manutenzione e altro.</string>
  <string name="Advisor/TrainingCourseComplete_CS">Corso di formazione completato: &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Palanquin/PalanquinDark-Regular SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">ALIENO</string>
  <string name="Challenges/ArrivingInDays_CS">In arrivo fra {0} giorni...[i2p_Zero]In arrivo oggi...[i2p_One]In arrivo domani...</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">Sono qui!!!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">Purtroppo non abbiamo curato abbastanza pazienti del quartetto vocale.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Segnalazione speciale</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">Un quartetto vocale del posto, chiamato Morti di Fama, ha bisogno del nostro aiuto. Hanno offerto una generosa ricompensa. Accettiamo?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Quartetto vocale</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Ben fatto, il quartetto vocale è in via di guarigione. Hanno una generosa donazione per noi.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Segnalazione speciale</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Aggiornamento bonus: abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; di &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt; ospiti durante l'ultimo periodo di prova. Ora l'hotel coprirà “&lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt;“ dei nostri costi di gestione totali per i prossimi 3 mesi.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Tasso di cure: {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Costi di gestione coperti: {[PERCENT]}\\nIl prossimo periodo di prova inizia: {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">La popstar Jasmine Odyssey sta arrivando in ospedale.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">Siamo stati contattati dall'agente di una celebrità locale che vuole visitare l'ospedale. Si chiama Jasmine \"Jazz\" Odyssey. È una popstar, o qualcosa del genere. Vallo a capire. Sembra che per i ragazzini sia una specie di dea della musica. Potrebbe farci una bella pubblicità. Accettiamo la visita?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">Visita della celebrità</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">Purtroppo sembra che Jasmine Odyssey non abbia gradito l'ospedale. Ha appena pubblicato una nuova canzone, \"Ospedale inospitale\". Il singolo ha anche l'adesivo dei contenuti espliciti. Non è un buon segno.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Aggiornamento pubblicità</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">A quanto pare il nostro ospedale non ha colpito Jasmine Odyssey. Non ha postato nulla su ChatFace, e neanche su Growler. Nel suo streaming in diretta su Fumble sta fissando un biscotto. Dovremo impegnarci di più la prossima volta.</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Aggiornamento pubblicità</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Jasmine Odyssey ha appena postato una foto dell'ospedale su Bungle (non so cosa sia, ma a quanto pare va forte tra i giovani). È un selfie scattato fuori dall'ingresso principale. Fa una di quelle facce strane e ha in mano un biscotto. Immagino sia un buon segno. La foto ha ricevuto 300 orsetti amorosi, qualunque cosa significhi. La visita deve esserle piaciuta. Bravi tutti.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Aggiornamento pubblicità</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Buone notizie. Jasmine Odyssey ha appena pubblicato una nuova canzone, \"L'ospedale è ospitale, e i biscotti non fan male\". Crediamo sia un buon segno, ma sinceramente non ci ho capito niente del testo. Ha anche gentilmente offerto di donare dei soldi all'ospedale!</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Aggiornamento pubblicità</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">Arrivano i clown...</string>
  <string name="Challenges/CircusIncident_NotificationMessage">Il circo di Two Point ha lasciato aperte le gabbie e sono scappati tutti i clown. L'ultima volta sono stati visti venire in questa direzione a bordo di biciclettine. Se ce ne occupiamo, di sicuro il circo ci ricompenserà. Li facciamo entrare?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Incidente circense</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">Purtroppo non abbiamo curato abbastanza clown.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Segnalazione speciale</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Bel lavoro, abbiamo curato tutti i clown. Il circo è molto soddisfatto di noi.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Bel lavoro, abbiamo curato gran parte dei clown. Il circo è molto soddisfatto.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Segnalazione speciale</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Bartholomew F. Yeti</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">Abbiamo avviato un nuovo periodo di prova del budget.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Bonus prestazione</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Bollettino calamità: sono state segnalate valanghe nella zona.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Valanga</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">Attenzione, nella zona è stata rilevata una valanga! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Bollettino calamità: sono state segnalate grandinate nella zona.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Grandinata</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">Attenzione, nella zona sono state rilevate grandinate! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Allerta soprannaturale: il fantasma di Sir Tucker ha deciso di visitare/infestare il nostro ospedale.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Sir Tucker</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">Non capiamo perché, ma la nostra attrezzatura acchiappafantasmi non funziona con lui. Speriamo solo che non crei troppi problemi.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Allerta soprannaturale: un gruppo di fantasmi sta infestando l'ospedale.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Sciame di fantasmi</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">I medium locali hanno previsto un'impennata d'infestazioni nella zona. Le anime dovrebbero andare da \"Tormentate\" a \"Moderatamente infastidite\". Aspettiamoci più fantasmi nell'ospedale.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">Il proprietario dell'Underlook Hotel ci ha inviato il nostro ultimo obiettivo.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">Non abbiamo raggiunto un obiettivo stabilito dal proprietario dell'Underlook Hotel.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">Abbiamo ricevuto &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; dall'Underlook Hotel per aver raggiunto un obiettivo.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">L'hotel ci ha assegnato un obiettivo, se riusciamo a raggiungerlo riceveremo dei finanziamenti.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">Notizie dall'amministrazione dell'hotel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Obiettivo hotel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Obiettivo mancato</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Obiettivo raggiunto</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Messaggio dall'Underlook Hotel</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">Pazienti affetti da bardanza in arrivo...</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">Nella zona è scoppiata un'epidemia di bardanza dopo che Two Point TV ha trasmesso una pessima rivisitazione di una vecchia opera teatrale che ha fatto diventare tutti dei grandi esperti di teatro classico. Le famiglie dei malati non sopportano più di sentirli sbagliare la pronuncia dei nomi dei personaggi, e li stanno inviando per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">Nella zona è scoppiata un'epidemia di bardanza dopo che i genitori hanno aiutato i figli a studiare per gli esami e si sono scoperti appassionati di teatro antico. Ora gli esami sono finiti, quindi le famiglie stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">Nella zona è scoppiata un'epidemia di bardanza dopo che qualche problema della qualità della vita locale ha portato a una preoccupante nostalgia per i bei vecchi tempi fatti di calzoni buffi, banchetti e acqua lurida. Le famiglie stanno inviando i malati per le terapie, anche per ricordare loro che a quei tempi gli ospedali non esistevano.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Emergenza bardanza</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Pazienti affetti da bardanza</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">Pazienti affetti da abbaite in arrivo...</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">Nella zona è scoppiata un'epidemia di abbaite dopo che le razioni di emergenza portate dai cani da salvataggio sono state accidentalmente sostituite con cibo per cani. Un gruppo di persone soccorse, che dopo lo shock iniziale sono rimaste piacevolmente sorprese, ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">Nella zona è scoppiata un'epidemia di abbaite dopo che la playlist \"Buonanotte\" su Bungle Music ha aggiunto per sbaglio \"Chi è un bravo cucciolo? Sei tu!\", una famosa guida per l'addestramento dei cani con la voce di Roderick Cushion. C'è un gruppo di pazienti indottrinati, ma addestratissimi, che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">Nella zona è scoppiata un'epidemia di abbaite dopo che alcuni abitanti hanno sopperito a una carenza di posate mangiando direttamente dal piatto, e hanno scoperto che è fantastico. Un gruppo di persone ha bisogno di cure, e di un tovagliolo.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Emergenza abbaite</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Pazienti affetti da abbaite</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">Pazienti affetti da mostroidosi in arrivo...</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">Nella zona è scoppiata un'epidemia di mostroidosi dopo che una festa in costume ha fatto riflettere i partecipanti sul perché indossassero quei travestimenti, portandoli a mettere in discussione ogni loro azione. C'è un gruppo di festaioli, con una crisi d'identità, che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">Nella zona è scoppiata un'epidemia di mostroidosi dopo che gli spettatori della proiezione di prova di un nuovo e provocatorio film horror, hanno sviluppato una travolgente empatia con la tremenda creatura protagonista della pellicola. C'è un gruppo di cinefili che sta silenziosamente mettendo in discussione l'intera esistenza e ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">Nella zona è scoppiata un'epidemia di mostroidosi dopo che alcuni gargoyle locali si sono infuriati e hanno lanciato una maledizione sulla comunità. È possibile che \"la maledizione dei gargoyle\" non sia la vera causa, ma questo è quello che dice la gente. C'è un gruppo di persone in preda alla fobia da gargoyle che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Emergenza mostroidosi</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Pazienti affetti da mostroidosi</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">Pazienti affetti da lancirrotto in arrivo...</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">Nella zona è scoppiata un'epidemia di lancirrotto dopo che un gruppo di fan di \"Cellars and Goblins\" si è rifiutato di tornare alla realtà e togliersi i costumi dopo una sessione di gioco di 96 ore. Le famiglie non ne possono più e li stanno inviando per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">Nella zona è scoppiata un'epidemia di lancirrotto dopo che gli insegnanti di storia di una scuola locale, a seguito di una dimostrazione in costume, hanno scoperto che è tutto più bello quando si indossa un'armatura. Le loro famiglie vogliono farli tornare alla realtà, e li stanno inviando per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">Nella zona è scoppiata un'epidemia di lancirrotto dopo che Jasmine Odyssey ha eseguito il suo singolo \"I bastioni dell'amore\"; ora tutti vogliono vestirsi come lei. C'è un gruppo di fan sfegatati che crede di emularla. Le famiglie stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Emergenza lancirrotto</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Pazienti affetti da lancirrotto</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">Nella zona è scoppiata un'epidemia di metropolismo dopo che i recenti blackout di elettricità, riscaldamento e Internet hanno fatto diffondere il desiderio generale di vivere in una zona con infrastrutture migliori. C'è un gruppo di persone che vuole controllare l'email che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">Nella zona è scoppiata un'epidemia di metropolismo dopo che i negozietti locali hanno anticipato l'orario di chiusura alle 3 del pomeriggio, scatenando panico generalizzato e la necessità di avere cioccolato a disposizione 24 ore su 24. Un gruppo di zoticoni affamati ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">Pazienti affetti da metropolismo in arrivo...</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">Nella zona è scoppiata un'epidemia di metropolismo dopo che la commedia romantica \"Rotting Hill\", grande successo di Roderick Cushion, è stata trasmessa su Two Point TV. Un gruppo di impenitenti masticatori di popcorn ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Emergenza metropolismo</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Pazienti affetti da metropolismo</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">Il portavoce della Fondazione Bigfoot sta arrivando in ospedale.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Visita di Yeti</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">Bigfoot</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, vuole sapere come stiamo procedendo con il sostegno all'Underlook Hotel. Ci ha chiesto di venire da noi in visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, vuole sapere come stiamo procedendo a Swelbard. Ci ha chiesto di venire da noi in visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, vuole sapere come stiamo procedendo nella gestione di un ospedale a Roquefort Castle. Ci ha chiesto di venire da noi in visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Bartholomew F. Yeti ci ha mandato un biglietto scritto a mano per ringraziarci di averlo ospitato. Ha detto cose del tipo \"non deve essere facile\", \"su col morale\" e \"non scoraggiatevi\". In generale, non è stato molto incoraggiante. Dobbiamo migliorare l'ospedale se vogliamo ricevere qualcosa di meglio delle educate frasi fatte. Chissà cosa ha detto alla Fondazione Bigfoot...</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Bartholomew F. Yeti ci ha mandato un biglietto scritto a mano per ringraziarci di averlo ospitato. Ha detto che la ruota girerà e che \"non dobbiamo preoccuparci\". Preoccupante, vero? Dobbiamo migliorare l'ospedale se vogliamo ricevere fondi o pubblicità dalla Fondazione Bigfoot.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Bartholomew F. Yeti ci ha mandato un biglietto scritto a mano per ringraziarci di averlo ospitato. Ha detto che stiamo andando nella direzione giusta e che presto renderemo orgogliosa la Fondazione. Immagino significhi che ancora non ci siamo, ma almeno non facciamo schifo.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Bartholomew F. Yeti ci ha mandato un biglietto scritto a mano per ringraziarci di averlo ospitato. Ha detto di essere \"soddisfatto\" di noi, e che ci augura il meglio fino al nostro prossimo incontro. Com'è gentile. Abbiamo ricevuto una ricompensa dalla Fondazione Bigfoot e siamo stati citati nella loro ultima newsletter.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Bartholomew F. Yeti ci ha mandato un biglietto scritto a mano per ringraziarci di averlo ospitato. Ha detto che abbiamo \"assolutamente superato\" le sue aspettative. Va benissimo, ma quindi non aveva fiducia in noi? La Fondazione Bigfoot ci ha inviato una donazione, ci ha citati sul suo sito Internet e pare che il signor Yeti stia scrivendo una poesia in nostro onore.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Visita di Yeti</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, sta revisionando il libro di un amico ma si è lasciato trasportare troppo e non parla da giorni. Ha chiesto di poter venire in visita per vedere come procediamo, e per interrompere il suo silenzio involontario.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, sta lavorando a uno spettacolo per il Teatro delle Montagne Puntute e la Compagnia Badminton e vuole provare alcune dialoghi con persone vere. Ci ha chiesto di venire da noi in visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, è in zona per parlare con gli studenti di una scuola elementare dei suoi classici per l'infanzia come \"Il Grunch\" e \"Il giorno che ho perso la sciarpa\". Si trova da questi parti e ci ha chiesto di venire da noi in visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Roderick Cushion, stella del cinema e scettico sulla forza di gravità, è in zona per cercare di ritrovare se stesso dopo essere scomparso a lungo sul set. Vorrebbe vedere qualche altra faccia dopo essersi perso in uno specchio, così i suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Roderick Cushion, stella del cinema e simpatizzante dei barboni, è in zona per motivi fiscali non meglio specificati. I suoi agenti dicono che sente di avere \"la coscienza sporca\" e ci hanno chiesto se vogliamo ospitarlo per una visita per farlo sentire nuovamente in pace con se stesso.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Roderick Cushion, star del cinema e possessore di un fenicottero, è in zona per girare il remake del classico \"Se mi lasci ti surgelo\". Le riprese sono durate più del previsto, e ora è assiderato. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita, così potrà scaldarsi.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per girare un video, forse un po' troppo esplicito, del suo ultimo singolo \"Andiamo al sodo\", ma sono tre giorni che non vede gente del posto e inizia a sentirsi sola. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">La popstar Jasmine Odyssey è in zona per promuovere l'uscita dell'edizione Montagne Puntute del suo album di successo \"Salivazione\", che contiene la traccia bonus \"Palle di pelo e tiragraffi\" in collaborazione con Wilma Bluefir, locale stella yeti. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">La popstar Jasmine Odyssey è in zona dopo aver dato una festa nella sua baita sulle Montagne Puntute per \"chiunque sia qualcuno, e anche abbastanza giovane\" nella Contea di Two Point. Si sente un po' indisposta, e crede che al momento l'ospedale sia il posto migliore per lei. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che, sebbene non abbia gradito i suoi precedenti soggiorni all'Underlook Hotel, la cucina prepara un uovo sodo assolutamente sopra la media.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha detto anche di non essere molto sicuro di come arrivare a Swelbard, ma che ci riuscirà.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha detto anche che una volta è andato a visitare i castelli di Roquefort, ma di essere stato scortato fuori da uomini armati di lance. Spera di avere un'esperienza meno \"pungente\".\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">Il sindaco Tabitha Windsock vorrebbe fare visita agli abitanti delle Montagne Puntute. Stando al suo ufficio stampa, le notizie che il sindaco \"ha capito solo da poco che anche i montanari votano\" sono \"calunnie ridicole\".\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">Ultimamente il sindaco Tabitha Windsock è stata nel mirino della stampa di Two Point per tutto quello che ha fatto, e non ha fatto. Il suo ufficio ci ha chiesto se vogliamo ospitarla per una visita, ma sia chiaro: non si sta affatto \"nascondendo\" come insinua Il Ghigno Quotidiano.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">Il sindaco Tabitha Windsock sta facendo un giro della Contea e ci ha chiesto di visitare l'ospedale durante una tappa nella zona. Il suo ufficio ha aggiunto che le voci secondo le quali questa tappa è stata organizzata \"per errore\" non hanno alcun fondamento.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle segnalazioni di una curiosa neve gialla. Ci ha chiesto di poter passare da noi per chiedere a pazienti e membri dello staff se ne sanno qualcosa. Potrebbe essere una buona occasione per un po' di pubblicità.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle segnalazioni relative a una banda di alci criminali che sta derubando gli alpinisti delle loro provviste. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per seguire l'annuale campionato di toboga della Contea di Two Point. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Dice che il nonno era un membro fondatore dell'istituto, e non vede l'ora di vedere com'è la situazione oggi.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Dice che da piccola visitava spesso l'istituto, e che questo è uno dei motivi principali per i quali è diventata una ricercatrice. Non vede l'ora di fare un'altra visita.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Dice che ha ancora parenti in città, e che è fantastico riuscire a unire famiglia e lavoro.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Ultimamente su Il Ghigno Quotidiano hanno detto che il signor McNally vuole comprare l'Underlook Hotel e trasformarlo in un carcere per le alci della regione, che odia. Immagino vorrà vederci fallire, così il proprietario è costretto a vendere.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Si ritiene che il signor McNally stia aspettando che l'economia della regione colassi del tutto prima di arrivare con il suo esercito Jumbo e creare un monopolio totale sui bisogni delle persone.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Il signor McNally era un compagno di scuola del proprietario dell'hotel e, a causa di una faida decennale relativa all'ultima fetta di torta rustica, ha giurato di rovinarlo.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">Paziente VIP</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10">Obiettivo lotto 10</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11">Obiettivo lotto 11</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12">Obiettivo lotto 12</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13">Obiettivo lotto 13</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14">Obiettivo lotto 14</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15">Obiettivo lotto 15</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16">Obiettivo lotto 16</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17">Obiettivo lotto 17</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18">Obiettivo lotto 18</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19">Obiettivo lotto 19</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2">Obiettivo lotto 2</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20">Obiettivo lotto 20</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21">Obiettivo lotto 21</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22">Obiettivo lotto 22</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23">Obiettivo lotto 23</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24">Obiettivo lotto 24</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25">Obiettivo lotto 25</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26">Obiettivo lotto 26</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27">Obiettivo lotto 27</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28">Obiettivo lotto 28</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29">Obiettivo lotto 29</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3">Obiettivo lotto 3</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30">Obiettivo lotto 30</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31">Obiettivo lotto 31</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32">Obiettivo lotto 32</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33">Obiettivo lotto 33</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4">Obiettivo lotto 4</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5">Obiettivo lotto 5</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6">Obiettivo lotto 6</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7">Obiettivo lotto 7</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8">Obiettivo lotto 8</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9">Obiettivo lotto 9</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">Le autorità mediche dell'isola hanno standard più elevati rispetto alla terraferma. Inizia a pulire.</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Licenza medica</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">Pazienti affetti da psicopalla in arrivo...</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">È scoppiata un'epidemia di psicopalla in seguito al rinvio della nuova stagione di Gatti burocrati. L'aumento dei casi di disperazione estrema è vertiginoso.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">È scoppiata un'epidemia di psicopalla dopo un prolungato periodo di tempo uggioso, che ha minato la salute della popolazione.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">È scoppiata un'epidemia di psicopalla dopo che in un pub locale un tavolo da biliardo ha continuato a inghiottire monete senza dare le sue palle, nonostante il proprietario sostenesse di averlo fatto riparare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Emergenza psicopalla</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Pazienti psicopalla</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">Pazienti affetti da visonullismo in arrivo...</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">È scoppiata un'epidemia di visonullismo dopo che un'anomala ondata di caldo ha fatto sciogliere i lineamenti del viso al sole.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">È scoppiata un'epidemia di visonullismo dopo la distribuzione di una partita di Cheesy Gubbins priva di formaggiatura. I diabolici Gubbins non formaggiosi hanno risucchiato la personalità degli ignari ghiottoni.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">È scoppiata un'epidemia di visonullismo dopo che il sindaco Tabitha Windsock ha fatto un noioso discorso da 55 minuti. Le farneticazioni si sono rivelate nocive per la salute di alcuni dei residenti più interessati alla politica.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Emergenza visonullismo</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Pazienti visonullismo</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Pazienti affetti da scavezzacolite in arrivo...</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">È scoppiata un'epidemia di scavezzacolite dopo un periodo di inaspettata quiete sociale, che ha portato a un'impennata delle ambizioni incontrollate.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">È scoppiata un'epidemia di scavezzacolite dopo che l'emozionante discorso di Roderick Cushion ha spinto la popolazione a sovrastimare bellamente le proprie abilità.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">È scoppiata un'epidemia di scavezzacolite dopo che i segnali televisivi dell'isola si sono spenti. Nel giro di pochi giorni vari membri della comunità si sono convinti di essere gli eroi e le eroine del piccolo schermo.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Emergenza scavezzacolite</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Pazienti scavezzacolite</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Roderick Cushion, la star del cinema che cena sempre da sola, soffre di solitudine nella sua villa segreta. Vorrebbe venire in visita per trascorrere del tempo con altre persone.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Roderick Cushion, la star del cinema con un sacco di punti delle compagnie aeree, sta cercando un luogo per filmare un nuovo fumoso progetto. Sta cercando di stabilire un itinerario per giustificare il viaggio.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Roderick Cushion, star del cinema nonché \"inferior designer\", sta lavorando a un set per il suo teatro privato, ma ha \"dimenticato che aspetto hanno i posti\". Il suo agente ci ha chiesto se può venire in visita all'ospedale per prendere appunti.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">La star del cinema e spia part-time Roderick Cushion è in zona per recuperare quanto rimasto dalla sua ultima visita. Vuole setacciare l'ospedale per assicurarsi che quel \"qualcosa\" non sia finito qui.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Roderick Cushion, star del cinema e difensore della Contea, è in zona in cerca di idee di sit-com da proporre ai suoi finanziatori alieni. I suoi agenti hanno chiesto se possiamo ospitarlo per una visita, così ha la scusa di poter dire \"ho un appuntamento\".\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">La star del cinema e amico della galassia Roderick Cushion è in zona per fare una visita ai suoi amici ricercatori segreti. Vorrebbe \"fare un salto\" e vedere come ce la caviamo.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">La popstar Jasmine Odyssey sta per offrire un assegno gigante al santuario Pebberley Frog. I suoi agenti stanno cercando di massimizzare la beneficenza del viaggio, e hanno chiesto se siamo interessati a farla venire all'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">La popstar Jasmine Odyssey sta registrando un remix del suo singolo \"Adoro il pesce\", usando l'audio campionato dai rarissimi pesci borbotti dell'isola. I suoi agenti ci hanno chiesto se può visitare l'ospedale per passare un po' di tempo nella normalità, visto che la sua vita inizia a rasentare l'assurdo.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">La popstar Jasmine Odyssey è in zona per un esclusivo concerto a sorpresa. Ha bisogno di fare qualcosa prima di esibirsi per i 34 fortunati fan, e i suoi agenti hanno chiesto se può visitare l'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per girare un video musicale per il suo ultimo singolo \"L'uva è rossa\". Vorrebbe prendersi una pausa, per cui i suoi agenti ci hanno chiesto se possiamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">La popstar Jasmine Odyssey è in zona per un tour privato del luogo dello schianto a Goldpan. Dopo tutte quelle teorie strampalate vorrebbe andare in un posto più ordinario, i suoi agenti le hanno suggerito di venire in ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">La popstar Jasmine Odyssey è in zona in cerca di un lotto di terra dove costruire una cosa chiamata \"Il Mondo di Jasmine\". Vorrebbe visitare l'ospedale per dimostrare che si possono costruire edifici, qui. I suoi agenti hanno chiesto se possiamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Dice che ha sempre desiderato venire in vacanza da queste parti, ma sostiene che lavorare per tutto il tempo sarà più o meno la stessa cosa.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Ha aggiunto che è pronto all'eventualità che sia tutto uno scherzo e non ci siano ospedali nel bel mezzo della giungla. Nel caso troverà tutto molto divertente, nonostante le ingenti spese sostenute.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Ha chiesto dove sia esattamente il nostro ospedale, per poi decidere che i nostri cartelli saranno sicuramente sufficienti. Oh, Henry.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Jobsworth \\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Sottolinea che ricorda bene i protocolli di sicurezza e che \"ulteriori minacce non saranno necessarie\".\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Ha aggiunto che non si preoccupa di aver la propria memoria cancellata, visto che l'ultima volta ha trovato la cosa \"piacevole e rigenerante\".\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">Il sindaco Tabitha Windsock ha in programma una visita alla base. Non c'è da preoccuparsi: non le diremo nulla, si limiterà a fare un giro annuendo di tanto in tanto.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">Il sindaco Tabitha Windsock ha in programma una visita alla base. Fortunatamente non farà troppe domande, dando lei già per scontato di sapere tutto.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">Il sindaco Tabitha Windsock ha in programma una visita alla base. A quanto pare è \"nei migliori interessi della Contea\" stare \"lontana dalle telecamere\" per un po'.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">Sally Figblanket, reporter per Radio Two Point, è in zona dopo che un \"anonimo maggiordomo\" ha denunciato il suo capo. Dopo vorrebbe venire in visita all'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per \"un altro speciale sul santuario Pebberley Frog\". Ha chiesto se può nascondersi dalle rane nell'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per intervistare Wiggy Silverbottom sullo \"scopo del suo viaggio, qualunque esso sia\". Chiede se può venire a vedere se è all'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">Wiggy Silverbottom sta arrivando all'ospedale.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Visita di Wiggy</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Wiggy Silverbottom</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Wiggy Silverbottom, autoproclamato esploratore e fondatore di questo ospedale, teme di essersi preso qualcosa mentre si rilassava nella sua proprietà con vista mare. Vorrebbe venire ad ammirare un po' di attrezzature mediche per tranquillizzarsi.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Wiggy Silverbottom, autoproclamato esploratore e fondatore di questo ospedale, vuole sapere come va la ricerca nella giungla e ha finalmente trovato il coraggio di verificarlo di persona.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Wiggy Silverbottom, autoproclamato esploratore e fondatore di questo ospedale, si è preso malissimo pensando all'oceano e vorrebbe passare del tempo sopra il livello del mare. \\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Wiggy Silverbottom è preoccupato dalla qualità del servizio sanitario che offriamo e si è chiuso in bagno. Mentre era lì dentro si è perso delle telefonate della stampa, che in qualche modo ha capito che la colpa è nostra.\\nDobbiamo migliorare l'ospedale se vogliamo che torni e investa nella struttura.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">Wiggy Silverbottom è stato visto in lacrime, su un'amaca, intento a mangiare un tartufo come se fosse una mela.\\nDobbiamo migliorare l'ospedale se vogliamo tirarlo su di morale e farlo investire nella nostra struttura.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">Dopo la sua visita, Wiggy Silverbottom ha iniziato a parlare delle sue idee per una nuova e costosissima impresa.\\nNon sembra deluso dall'ospedale, ma per superare la sua personalità dispersiva e assicurarci un investimento dobbiamo migliorare la struttura.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Wiggy Silverbottom è stato visto saltellare come un ragazzino dopo la sua ultima visita all'ospedale. È caduto e si è sbucciato un ginocchio, ma è comunque contento.\\nHa investito altro denaro nell'ospedale.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">Wiggy Silverbottom non la finisce più di parlare del \"suo ospedale\", dopo la recente visita.\\nIl nostro successo è giunto alle orecchie dei suoi facoltosi amici. La nostra reputazione è migliorata e ci siamo accaparrati un ricco investimento.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Wiggy Silverbottom, autoproclamato esploratore e fondatore di questo ospedale, si annoia e vuole ingannare il tempo in un ambiente sterile. Il suo maggiordomo ci ha chiesto se possiamo \"intrattenerlo\" con una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Il maggiordomo Giles ci ha chiesto di invitare in ospedale Wiggy Silverbottom per una \"visita importantissima\", per ritagliarsi un momento di pace. Non so cosa intenda, ma potrebbe essere una buona idea.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Wiggy Silverbottom, esploratore e fondatore di questo ospedale, vuole dare un'occhiata alle nostre attrezzature per decidere a quale superflua terapia sottoporsi.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca d'ispirazione. Stava raccogliendo campioni in una palude locale e vuole vedere cosa stiamo combinando.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca d'ispirazione. Sta studiando nella sua \"capanna dati\" e vorrebbe farsi un giretto.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca d'ispirazione. È stanca di parlare con le rane e vorrebbe fare due chiacchiere con qualche essere umano.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Stando alle nostre fonti si è concesso un \"pantagruelico pranzo vacanziero\" ed è pronto a far danni.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Vorrà sbrigare una piccola questione di affari per scaricare tutte le spese del viaggio sull'azienda.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Forse è saltato su un aereo non appena si è ripreso dall'accesso d'ira dovuto alla nostra crescita vertiginosa.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Anomalia: ci segnalano che un satellite sta rientrando nell'atmosfera.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Rientro satellite</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">Attenzione, nella zona è stato rilevato un satellite! Potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Anomalia: è stato segnalato uno sciame meteorico nella zona.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Sciame meteorico</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">Attenzione, nella zona è stato rilevato uno sciame meteorico! Potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">Pazienti affetti da scarsa umanità in arrivo...</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">C'è un'epidemia di scarsa umanità nell'area, dopo che una rete televisiva di un sistema solare vicino ha intercettato il film \"Popolo di cooperanti\" di Roderick Cushion. Agli spettatori non interessava granché Roderick, ma si sono innamorati della Contea di Two Point.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">C'è un'epidemia di scarsa umanità dopo che la Contea di Two Point è risultata quarta nella lista dei \"Posti migliori dove abitare nella galassia\" della popolare rivista Mezzaluna Piena.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">C'è un'epidemia di scarsa umanità nell'area, dopo che una delle più grandi compagnie di trasporto intergalattico ha diffuso un prezzario con il costo per la Contea di Two Point stampato male ed è stata costretta a rispettare quelle tariffe irresponsabilmente basse.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Emergenza scarsa umanità</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Pazienti scarsa umanità</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">Pazienti affetti da piattume in arrivo...</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">Nella zona c'è un'epidemia di piattume, causata dall'arrivo di un'astronave di linea prenotata oltre la sua capacità e piena di viaggiatori infastiditi dall'efficace impacchettamento.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">Nella zona c'è un'epidemia di piattume a causa dei saldi pericolosamente convenienti di mobilia fai-da-te che ha divorato la vita e la salute dei locali.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">L'area sta vivendo un'epidemia di piattume dopo che il Servizio Ferrotramviario Crumley ha deciso di diminuire a metà la sua flotta veicoli per \"diminuire di conseguenza le spese\". Molti possessori d'abbonamento hanno bisogno di una terapia per la conseguente compressione.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Emergenza piattume</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Pazienti affetti da piattume</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">Pazienti affetti da batracia in arrivo...</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">Nella zona è scoppiata un'epidemia di batracia dopo che alcune \"rane\" sono state portate agli estremi da uno sciame di mosche. Hanno deciso di andarsene.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">Nella zona c'è un'epidemia di batracia per via di una cancellata riparata male che ha fatto scappare gli ospiti del santuario Pebberley Frog.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">Un'eroica \"rana\" ha distratto i volontari permettendo ai suoi simili di scappare, causando un'epidemia di batracia. L'hanno santificata ed hanno bisogno di terapie. \\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Emergenza batracia</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Pazienti batracia</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">Bollettino infestazioni: sono stati segnalati dei procioni nella zona.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Procioni</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">Attenzione, nella zona sono stati rilevati dei procioni! I nostri cestini potrebbero essere in pericolo.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">Una giornalista sotto copertura sta arrivando in ospedale.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Visita segreta</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Charlatene Fishwrapper</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">Charlatene Fishwrapper, giornalista del Two Point Squabbler, sta visitando Goldpan per controllare le nostre operazioni.\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">Charlatene Fishwrapper, la giornalista del Two Point Squabbler, sta pensando di intrufolarsi nella base per ottenere informazioni.\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">Charlatene Fishwrapper, la giornalista del Two Point Squabbler, vuole provare a visitare l'ospedale nel nome di \"una stampa più lasca\".\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Charlatene Fishwrapper ci ha mandato una nota composta da lettere tagliate da riviste e giornali. Questo il testo: \"Ci scopriranno se continui a fare un lavoro così pessimo.\" Non sembra positivo. Dobbiamo migliorare l'ospedale se vogliamo rimanere nascosti e ricevere un bonus dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Charlatene Fishwrapper ci ha mandato una nota composta da lettere tagliate da riviste e giornali. Questo il testo: \"Consiglierei di fare più meglio\". Dovremmo seguire il suo suggerimento se vogliamo continuare nell'operazione e ricevere un bonus dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Charlatene Fishwrapper ci ha mandato una nota composta da lettere tagliate da riviste e giornali. Questo il testo: \"Nessuna novità. Chiudo.\" Dobbiamo migliorare l'ospedale se vogliamo aiutarla nella sua indagine; se ce la facciamo, potremmo ricevere un bonus dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Charlatene Fishwrapper ci ha mandato una nota composta da lettere tagliate da riviste e giornali. Questo il testo: \"Tanti aggettivi utili a una storia. Anche tanti verbi.\" È felice di come sta procedendo l'operazione. Il Two Point Squabbler ci ha mandato un bonus.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Charlatene Fishwrapper ci ha mandato una nota composta da lettere tagliate da riviste e giornali. Questo il testo: \"Ottimo lavoro. Continua così. Io vado a scrivere.\" Speriamo che ci mandi qualcosa di un po' più lungo e coerente; ma almeno sembra soddisfatta. Il Two Point Squabbler ci ha fatto una corposa donazione.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Visita segreta</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">Charlatene Fishwrapper, giornalista del Two Point Squabbler, ha trovato un alibi plausibile e sta venendo qui.\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">Charlatene Fishwrapper, giornalista del Two Point Squabbler, sta venendo all'ospedale perché deve nascondersi dal suo editore per un po'.\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">Charlatene Fishwrapper, giornalista del Two Point Squabbler, di recente ha comprato dei nuovi strumenti per ficcanasare e vuole fare qualche prova sul campo.\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Pianta dei semi e guardali crescere in un ospedale.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">ABC del giardinaggio</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Apri le porte del primo ospedale verde della Contea.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Energia verde</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Inizia a occuparti dei residenti della comunità ecologista della Holistix.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Accampati</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">Pazienti affetti da ballite in arrivo...</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">Nella zona c'è un'epidemia di ballite; un'altra generazione di larve ha completato la metamorfosi e si è scatenata. Fa un po' schifo ma è anche... bello? \\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">Nella zona c'è un'epidemia di ballite dopo la vendita di un lotto di mobili di pessima qualità da parte di arredatori disonesti. Sappiamo entrambi di chi sto parlando.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">Nella zona c'è un'epidemia di ballite dopo che quelle fatine dalla bacchetta facile si sono messe ad animare un po' di giocattoli. Un classico.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Emergenza ballite</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Pazienti affetti da ballite</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">Pazienti affetti da impagliamento in arrivo...</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">Nella zona c'è un'epidemia di impagliamento dopo che il crollo imprevisto di un labirinto di fieno ha lasciato i visitatori intrappolati senza via d'uscita. Sono molto agitati, e hanno iniziato a dubitare delle loro capacità nei labirinti.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">Nella zona c'è un'epidemia di impagliamento dopo che una comunità locale è stata bombardata da una forma di polline che prosciuga le emozioni.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">Nella zona c'è un'epidemia di impagliamento dopo che una corsa di trattori alla festa del paese è finita male, travolgendo un campo di grano.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Emergenza impagliamento</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Pazienti affetti da impagliamento</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">Pazienti affetti da patch buggata in arrivo...</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">C'è un'epidemia di patch buggata dopo che un aggiornamento difettoso della Bungle Tech ha sostituito tutti i dati degli utenti con una lista di strumenti in legno, ordinati in base al prezzo per 100 grammi.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">Nella zona c'è un'epidemia di patch buggata dopo che la fornitura elettrica è stata infestata da bug informatici. \\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">Nella zona c'è un'epidemia di patch buggata dopo che qualcuno ha collegato a Internet il suo nuovo frullatore, nonostante avesse ricevuto istruzioni specifiche di non farlo. Vero Trudy?\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Emergenza patch buggata</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Pazienti affetti da patch buggata</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Roderick Cushion, stella del cinema e contadino millantatore, è in zona per le riprese di \"Mi arrabbio nello stabbio\". Ha appena finito di ripulirsi dal letame e ora vuole andare in qualche posto \"meno fangoso di quel campo\". I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Roderick Cushion, stella del cinema e agitatore di liquidi, è in zona per controllare la sua coltivazione di pesche. Il succo di pesca di quest'anno non ha l'odore strano dell'anno scorso, quindi è contento e vuole vantarsene. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Roderick Cushion, stella del cinema e macchina del compost umana, è in zona per farsi pubblicità approfittando dell'iniziativa ambientalista del sindaco Windsock. I suoi agenti ci hanno chiesto se può venire in ospedale a parlare con i pazienti.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per decidere dove montare il palco del suo prossimo concerto. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">La popstar Jasmine Odyssey è in zona per degustare yogurt con alcuni amici. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">La popstar Jasmine Odyssey è in zona per inaugurare un nuovo treno monorotaia. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">Qualcuno dal Dipartimento degli Affari Verdi sta arrivando in ospedale.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Valutazione ambientale</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Valutazione ambientale</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">Il Dipartimento degli Affari Verdi ci ha informati che la nostra ultima valutazione ambientale è \"ignobile\".\\n\\nVogliono che cambiamo, o smettiamo, di fare quello che stiamo facendo il prima possibile. Il Dipartimento ci ha fatto una multa, come \"incoraggiamento\". E va bene...</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">Il Dipartimento degli Affari Verdi ci ha informati che la nostra ultima valutazione ambientale è \"tragica\".\\n\\nLa nostra pessima valutazione è una macchia per il Dipartimento, che ci denigrerà pubblicamente e ci farà una multa. Dicono di non essere dispiaciuti, visto che è colpa nostra. Hanno ragione.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">Il Dipartimento degli Affari Verdi ci ha informati che la nostra ultima valutazione ambientale è \"OK\".\\n\\nSuggeriscono maggiore attenzione e diligenza, ci offrono un incentivo monetario per migliorare - sottolineando che non sarebbero tenuti a farlo.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">Il Dipartimento degli Affari Verdi ci ha informati che la nostra ultima valutazione ambientale è \"molto buona\".\\n\\nDicono che stiamo facendo meglio di tanti altri, il che però significa ben poco. Possiamo ancora migliorare, comunque è un'ottima notizia.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">Il Dipartimento degli Affari Verdi ci ha informati che la nostra ultima valutazione ambientale è \"fantasticamente verde\".\\n\\nL'ospedale potrebbe rimanere aperto per sempre senza provocare qualche cataclisma da fine del mondo, ed è proprio quello che il Dipartimento stava cercando di ottenere.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Valutazione ambientale</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">All'ospedale arriverà presto qualcuno dal Dipartimento degli Affari Verdi per effettuare una valutazione ambientale.\\n\\nDicono che non vedono l'ora di uscire dal QG, che a quanto pare è un angolo dell'ufficio del sindaco delimitato da scatole di cartone.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">All'ospedale arriverà presto qualcuno dal Dipartimento degli Affari Verdi per effettuare una valutazione ambientale.\\n\\nSembrano piuttosto stressati... speriamo restino soddisfatti dell'ospedale, più per loro che per noi.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">All'ospedale arriverà presto qualcuno dal Dipartimento degli Affari Verdi per effettuare una valutazione ambientale.\\n\\nSembra stia per arrivare un importante dibattito, e una buona valutazione aiuterebbe molto il sindaco. Non ho ben capito cosa c'entriamo noi, ma loro sembrano piuttosto convinti.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che avrebbe indossato i suoi scarponi da trekking, se non li avesse appena prestati al fratello.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice che da piccolo il suo cane era andato a vivere in una fattoria della zona, e che vorrebbe visitarla.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Signor Jobsworth \\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">L'amministratore delegato della Holistix, Augustus Lavender, verrà presto a visitare l'ospedale.\\n\\nVuole vedere come ce la stiamo cavando e fare due chiacchiere con degli erbivori come lui.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">L'amministratore delegato della Holistix, Augustus Lavender, verrà presto a visitare l'ospedale.\\n\\nPer un po' vuole tenere un profilo basso perché un gruppo di dipendenti, non particolarmente entusiasti di aver ricevuto una \"gratifica omeopatica\", si è accampato davanti casa sua con torce e forconi.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">L'amministratore delegato della Holistix, Augustus Lavender, verrà presto a visitare l'ospedale.\\n\\nÈ in zona per controllare la raccolta di funghi per la nuova \"Crema fungina per piedi\" dell'azienda.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">I produttori della serie hanno avuto un'idea...</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">Non abbiamo soddisfatto la richiesta dei produttori.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">I produttori ci hanno dato &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver soddisfatto la loro richiesta.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">I produttori della serie hanno avuto un'idea. Se li accontentiamo, riceveremo ulteriori fondi.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Idea dei produttori</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Idea dei produttori</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Idea dei produttori non eseguita</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Idea dei produttori eseguita</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Idea dei produttori</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Crea il tuo capolavoro medico. Ogni storia deve cominciare da qualche parte.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Episodio pilota</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">Pazienti affetti da fangume in arrivo...</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">È scoppiata un'epidemia di fangume al festival dopo che un bagno chimico è stato rovesciato e ha ricoperto di fango tutti quelli che erano in fila. Be', sembrava fango.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">È scoppiata un'epidemia di fangume al festival dopo che un gruppo di partecipanti con le gambe stanche è quasi scomparso nel fango quando ha provato a sedersi a terra.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">È scoppiata un'epidemia di fangume nella zona dopo che qualche simpaticone ha pensato che sarebbe stato divertente fare una \"battaglia di fango\".\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Emergenza fangume</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Pazienti affetti da fangume</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">Pazienti affetti da pessima controfigura in arrivo...</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">È scoppiata un'epidemia di pessima controfigura dopo che alcuni attori hanno deciso di girare da soli le loro scene d'azione.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">È scoppiata un'epidemia di pessima controfigura nella zona dopo che una vendita lampo al negozio \"Scooter, mantelli e tute da Jimbo\" è sfuggita di mano minando la salute della comunità.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">È scoppiata un'epidemia di pessima controfigura nella zona dopo una recente proiezione di \"Livido Furore\", l'adrenalinico classico di Roderick Cushion.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Emergenza pessima controfigura</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Pazienti affetti da pessima controfigura</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">Pazienti affetti da soldatinesi in arrivo...</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">È scoppiata un'epidemia di soldatinesi nella zona dopo che una sedicente truccatrice ha utilizzato dello stucco trasformando un gruppo di comparse in giocattoli animati.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">È scoppiata un'epidemia di soldatinesi dopo che la Bungle Pictures ha distribuito una serie di classici film per famiglie - la popolazione locale è talmente regredita all'infanzia da essersi ammalata.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">È scoppiata un'epidemia di soldatinesi nella zona dopo che una fabbrica di giocattoli locale ha bruciato una partita difettosa. Le esalazioni hanno reso la pioggia particolarmente acida e nostalgica.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Emergenza soldatinesi</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Pazienti affetti da soldatinesi</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Roderick Cushion, stella del cinema e medico più famoso della TV, è in zona per filmare un episodio di \"Riparto dal reparto\". I suoi agenti ci hanno chiesto se può fare qualche corsetta qui intorno per sgranchire le gambe.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Roderick Cushion, stella del cinema che occasionalmente conta le calorie, è in zona alla ricerca dell'area VIP. I suoi agenti ci hanno chiesto di intrattenerlo facendogli visitare l'ospedale.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Roderick Cushion, stella del cinema e novello birdwatcher, è in zona dopo aver donato un fringuello di bronzo al santuario per falchi di Mudbury. I suoi agenti ci hanno chiesto di farlo entrare gratis al festival, nonostante stia diventando sempre più ricco.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Zara ha invitato uno dei suoi amici famosi all'ospedale. Non sappiamo chi sia, ma sta arrivando.\\nSe gradirà l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per acquistare gran parte del Distretto delle arti. I suoi agenti ci hanno chiesto di farle visitare Plywood, già che si trova qui.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">La popstar Jasmine Odyssey è in zona per girare il video del suo ultimo singolo \"Luci, camera, frazioni\", e i suoi agenti ci hanno chiesto se può passare per fare una pausa e andare al bagno.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">La popstar Jasmine Odyssey è in zona per far visita a un amico, di cui non conosciamo il nome, in una località ignota. I suoi agenti ci hanno chiesto se può passare a farci visita, e ci ricordano di non rivolgerle la parola se prima non lo fa lei.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che una volta ha guardato la televisione e non ha capito il perché di tanto clamore, ma è disposto a riprovarci.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice che suona il trombone e che è disponibile a esibirsi al festival, posto naturalmente che superiamo l'ispezione.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che non potrà ispezionare gli yacht della tenuta a causa di un mal di mare cronico e della sua generale sfiducia nei confronti di tutto ciò che galleggia.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">Un ospite VIP sta arrivando all'ospedale.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Ospite di Zara</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">Zara dice che il suo ospite si è trovato malissimo in occasione della sua recente visita. È stato come andare in ospedale, pare. Severo, ma giusto.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">Zara dice che il suo ospite è rimasto un po' deluso dall'ospedale. Forse dovevamo servire degli snack al salmone?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">Zara dice che il suo ospite non ha parlato della visita all'ospedale, quasi come se non ricordasse di esserci stato... </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">Zara dice che al suo ospite è piaciuta molto la visita all'ospedale. Zara ci ha inviato una ricompensa per rimediare al fatto che, a quanto pare, si è presa la gran parte del merito.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">Zara dice che il suo ospite è stato benissimo durante la visita. Infatti ha perfino chiesto di tornare, ma Zara ha detto che eravamo \"al completo\". A quanto pare si è divertita molto nel farlo, così ci ha inviato una ricompensa.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">L'artista Zara Fitzpocket sta per arrivare all'ospedale.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Zara Fitzpocket ha promesso a Roderick che lo visiterà nel backstage. Sta arrivando all'ospedale.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Zara Fitzpocket si fermerà al festival per fare qualche foto e vedere come vanno le cose.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Zara Fitzpocket sta tornando a casa per prendere un paio di calzini puliti. Dice che a questo punto farà un salto in ospedale.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Zara Fitzpocket ci ha inviato un \"pensiero\" dopo la sua recente visita all'ospedale. Scrive: \"Tesoro, non so cosa stia succedendo al tuo ospedale, ma al momento non sembra soddisfare le nostre aspettative... mi chiedo, voglio che un ospedale sia questo? Voglio che l'arte sia questo? Al momento la risposta è un deciso \"no\". Continua a impegnarti e ricorda, il fallimento è solo un'opportunità per sbagliare di meno in futuro!</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Zara Fitzpocket ci ha inviato un \"pensiero\" dopo la sua recente visita all'ospedale. Scrive: \"Il tuo ospedale mi ricorda il primo pancake. Un po' bruciato, leggermente altalenante e lievemente terribile. Devi accettare le critiche per rispettare la tua promessa. Devi mangiare il pancake venuto male, perché domani è un altro giorno. Torna alla tua pastella e rimettiti al lavoro. L'oggi è amaro, ma il domani appare delizioso.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Zara Fitzpocket ci ha inviato un \"pensiero\" dopo la sua recente visita all'ospedale. Scrive: \"Non posso dire di essere delusa, né di essere entusiasta. Vedo cosa stai facendo, ma non è niente di che capisci? È un... ospedale. Osa! Hai tanto altro da offrirci.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Zara Fitzpocket ci ha inviato un \"pensiero\" dopo la sua recente visita all'ospedale. Scrive: \"Proprio quello che speravo di trovare. Ho ancora in bocca il dolce sapore della mia visita, come quello di un caro vecchio amico. Ben fatto! Non vedo l'ora di scoprire cosa farai la prossima volta.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Zara Fitzpocket ci ha inviato un \"pensiero\" dopo la sua recente visita all'ospedale. Scrive: \"Tesoro, il tuo ultimo ospedale è un trionfo! Squisitamente inaspettato, deliziosamente discreto. Come tutta la grande arte, il tuo ospedale ha senz'altro cambiato per sempre la Contea e anche la mia vita. Che esperienza. Che ospedale. Grazie.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Critica d'arte</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Zara Fitzpocket è annoiata a morte, quindi ha deciso di visitare l'ospedale.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Zara Fitzpocket sta andando a una degustazione di salmone, ma vuole fare un salto per una visita.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Zara Fitzpocket è stanca della pittura e vuole visitare l'ospedale per cambiare ambiente.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Anomalia: ci segnalano una tempesta temporale in quest'epoca.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Tempesta temporale</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">Attenzione, in quest'epoca è stata rilevata una tempesta temporale! I portali del tempo stanno per diventare affollati.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Scopri i portali del tempo espandendo l'ospedale e acquistando altri lotti.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Trova i portali del tempo</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Costruire i tuoi portali del tempo ti darà un controllo maggiore sul tasso di ammissione dei pazienti.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Ricerca portali del tempo</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">Pazienti affetti da disfunzione rettile in arrivo...</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">È scoppiata un'epidemia di disfunzione rettile nella zona, dopo che un aristocratico locale ha portato a una cena degli strani piccoli frutti dal Nuovo Mondo. Queste persone hanno bisogno di una terapia per non bruciare più di quanto non stiano già facendo le loro lingue.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">È scoppiata un'epidemia di disfunzione rettile nella zona, dopo che uno sputafuoco del circo ha starnutito su tutta la prima fila del pubblico. Tutti pensano che sia contagiosa. Le famiglie stanno inviando i malati per le terapie, prima che vada a fuoco l'intera città.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">È scoppiata un'epidemia di disfunzione rettile nella zona, dopo che uno gruppo di aristocratici confusi ha scambiato il proprio respiro per fumo durante un'ondata di freddo. Le famiglie sono stanche di vedere i loro oggetti preziosi usati come giacigli, e stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Emergenza disfunzione rettile</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Pazienti affetti da disfunzione rettile</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">Pazienti affetti da intelligenza artificiale in arrivo...</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">È scoppiata un'epidemia di intelligenza artificiale nella zona, dopo che una svendita di un negozio di giocattoli ha visto una pericolosa impennata nelle vendite di set del piccolo chimico. C'è un limite di esplosioni della cucina che una famiglia può sopportare, prima di inviare qualcuno per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">È scoppiata un'epidemia di intelligenza artificiale nella zona, dopo che il problema della ricchezza generazionale ha permesso che una serie di idioti incompetenti ricoprissero posizioni di potere e responsabilità. In molti non ne possono più e li stanno inviando per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">È scoppiata un'epidemia di intelligenza artificiale nella zona, dopo che l'errore di un computer quantico ha indicato come corrette tutte le risposte di un quiz a scelta multipla su un social network. Le famiglie non sopportano il loro tremendo autocompiacimento, e stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Emergenza intelligenza artificiale</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Pazienti affetti da intelligenza artificiale in arrivo...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">Pazienti affetti da bocca lanosa in arrivo...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">È scoppiata un'epidemia di bocca lanosa nella zona, dopo che un errore di archiviazione ha fatto incidere al contrario le istruzioni di un nuovo telaio. Mi stupisce che riescano a leggere, o a scrivere, le istruzioni... e dove hanno trovato il telaio?\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">È scoppiata un'epidemia di bocca lanosa nella zona, dopo che un'accesa discussione sulla pulizia delle zanne è degenerata in uno strappamento di peli generale. Ora si è risolto tutto, ma i peli continuano a sbucare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">È scoppiata un'epidemia di bocca lanosa nella zona, dopo che le (legittime) richieste del sindacato dei parrucchieri preistorici non sono state ascoltate, scatenando uno sciopero. Nel frattempo, alcuni appuntamenti particolarmente in ritardo sono stati demandati a noi.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Emergenza bocca lanosa</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Pazienti affetti da bocca lanosa</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Dilatazione spaziotemporale</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Roderick Cushion, stella del cinema e appassionato portatore di barba, è stato ingaggiato in un ignobile film storico. Non ha chiesto quale sia il periodo storico in questione, ma vorrebbe comunque visitare il nostro ospedale per una \"questione di metodo\".\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Roderick Cushion, stella del cinema e abituale soggetto di caricature, è stanco della popolarità e vuole visitare l'ospedale nella speranza di non essere riconosciuto.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Roderick Cushion, stella del cinema e primatista degli autografi, sta registrando gli episodi della serie genealogica \"Lei sa chi sono io?\", e crede che visitare il tuo ospedale gli risparmierà un sacco di perdite di tempo nelle biblioteche pubbliche.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">La popstar Jasmine Odyssey sta promuovendo la sua canzone retorica \"Perché non mi chiedi perché?\". I suoi agenti ci hanno chiesto di invitarla nel nostro famoso ospedale temporale. Non abbiamo chiesto perché.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">La popstar Jasmine Odyssey sta per dirigere il video del suo nuovo singolo \"Ti amo metaforicamente\", e sta ispezionando lo spazio e il tempo per trovare un luogo che l'aiuti a trasmettere il suo messaggio - qualunque esso sia. I suoi agenti hanno chiesto se possiamo organizzare una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">La popstar Jasmine Odyssey sta lavorando alla sua autobiografia, \"Jasmine Odyssey: l'odissea di Jasmine, di Jasmine Odyssey\". I suoi agenti ci hanno chiesto di farle visitare il nostro anacronistico ospedale così da avere una storia interessante da inserire nel libro.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice anche che tutti i viaggi nel tempo hanno influito sulla sua calligrafia.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge anche che è ansioso di vedere la città di Clockwise prima che cada per mano degli uomini talpa.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth prosegue dicendo che ama la vita all'aperto e non vede l'ora di mostrare agli abitanti le sue tecniche di intaglio preferite.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">Capitan Ieri sta arrivando, è arrivato e arriverà all'ospedale.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Visita di Ieri</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Capitan Ieri</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">Capitan Ieri, inventore, imprenditore e agente di viaggi nel tempo, sta filmando un nuovo spot per lo ierizzatore e vuole visitare l'ospedale per raccogliere un po’ di materiale.\\nSe gli piace quello che vede, appariremo nel canale dello shopping e ci invierà ulteriori fondi. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">Capitan Ieri, inventore, imprenditore e agente di viaggi nel tempo, sta facendo una pausa dai suoi studi sull'effetto farfalla per visitare l'ospedale e vedere come vanno le cose.\\nSe gli piace quello che vede, appariremo nel canale dello shopping e ci invierà ulteriori fondi. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">Capitan Ieri, inventore, imprenditore e agente di viaggi nel tempo, è appena tornato dalla sua prossima visita futura all'ospedale e vorrebbe visitare il nostro ospedale per vedere com'è... ora. Capito, vero?\\nSe gli piace quello che vede, appariremo nel canale dello shopping e ci invierà ulteriori fondi. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">Abbiamo appena trovato una capsula del tempo di Capitan Ieri. Contiene solo un biglietto adesivo, con un \"PERCHÉ?\" scritto con mano tremante e imbrattato di lacrime. Dobbiamo fare dei miglioramenti, altrimenti i suoi investitori non pagheranno.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">Abbiamo appena trovato una capsula del tempo di Capitan Ieri. Dice che è felice di sapere che sistemerai il disastro che ha visto durante la sua recente visita. Vedi di mettere tutto a posto, se vuoi rispecchiare il futuro e ricevere un investimento.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">Abbiamo appena trovato una capsula del tempo di Capitan Ieri. Contiene una registrazione audio della sua ultima presentazione agli investitori, che termina con un educato applauso sarcastico. Ben fatto (più o meno).</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">Abbiamo appena trovato una capsula del tempo di Capitan Ieri. Contiene una cartellina piena di piani industriali e ricette di famiglia. Ci sono foto dell'ospedale e alcuni diagrammi incomprensibili che contengono parole come \"DINAMICO\", \"SINERGIA\" e \"LASAGNE\". Il Capitano dev'essere soddisfatto, perché abbiamo ricevuto ulteriori investimenti.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">Abbiamo appena trovato una capsula del tempo di Capitan Ieri. Contiene una registrazione video di una decina di investitori che fanno il trenino davanti a un mucchio di soldi. Devono essere su di giri, visto che ne hanno inviato una parte all'ospedale.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Visita di Ieri</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">Un parrucchiere senza autorizzazione si è messo a lavorare in questa zona. Vista la sua incapacità nell'utilizzo dei prodotti chimici, diversi clienti ora soffrono di spacco del capello e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Un diavolo per capello</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">Una massa critica di autoctoni simultaneamente impegnati in attività di barbecue ha provocato una singolarità quantica che ha scatenato un'epidemia di nuvola del ragioniere e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Salsicce fradicie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">Durante una caccia al tesoro per la marmellata più esclusiva del mondo, una squadra ha localizzato il primo premio, ma durante gli scavi ha trovato una colonia di api: ora i suoi membri sono affetti da mente alveare e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Alveare sepolto</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">Una spedizione speleologica è stata interrotta da una galleria che ha improvvisamente smesso di essere tale. Le vittime ora soffrono di gambe strapazzate e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Pressione sotterranea</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">Perché la chiamano \"ora di punta\" se nessuno è appuntito? Ah ah ah. Oh, non fa niente, sto solo preparando del materiale per uno spettacolo comico dal vivo. Nel frattempo, alcuni pendolari sono stati colpiti da un'epidemia di trafficume e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Pendolari mutanti</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">Nel corso di una locale competizione di cucina, la rivalità è degenerata. I pazienti affetti da cuoio padelluto e da altre malattie hanno urgente bisogno di cure.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Troppi cuochi</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">C'è un ingorgo in mare aperto, che ha provocato un'epidemia di trafficume e di altre malattie tra passeggeri e membri dell'equipaggio.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Lentezza di crociera</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Quasi tutti gli esperti concordano nell'affermare che le baite sono più accoglienti quando non scivolano lungo il pendio di una montagna. I pazienti soffrono di gambe strapazzate e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Alloggio sloggiato</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">Un leggero terremoto ha fatto traslocare diverse colonie di api dai rispettivi alberi. Questo ha portato a un'ondata di mente alveare e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Api scappate</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">Una fuga di sostanze chimiche volatili utilizzate nella produzione della carta igienica ha provocato un'esplosione. Gli operai coinvolti soffrono ora di mummificazione prematura e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Rotolo esplosivo</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">Alcuni sommozzatori che provavano a caricare i loro cellulari sono finiti in grossi guai che coinvolgono anguille elettriche, e ora soffrono di folgorazione e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Anguillità</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">Un'epidemia di nuvola del ragioniere e di altre malattie a bordo di un peschereccio sta facendo accumulare acqua piovana sull'imbarcazione. Recupera l'equipaggio prima che la nave affondi.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">Tutti a pesca</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">Alcuni pazienti hanno bisogno di essere recuperati da questa posizione con relativa urgenza.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Emergenza minore</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">In questa posizione ci sono persone che hanno bisogno di cure mediche.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Emergenza piccola</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">Probabilmente in questa posizione c'è qualcuno affetto da qualcosa.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Emergenza scarsa</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">I pazienti in questa posizione richiedono un intervento \"quando hai tempo\".</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Emergenza leggera</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">I pochi che hanno qualche lamentela in questa posizione hanno assicurato che non stanno cercando di avere solo un passaggio gratis.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Un pezzetto di emergenza</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">Non abbiamo ricevuto una chiamata di emergenza da questa posizione, ma potrebbe accadere da un momento all'altro.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Probabile emergenza</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Ci sono alcuni soggetti maldestri da recuperare.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Emergenza reparto fratture</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">Qui c'è uno sciame di pazienti da recuperare.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Emergenza mente alveare</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">I pazienti in questa posizione devono essere recuperati per via di un problema con gli aghi.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Emergenza iniezioni</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">I pazienti in questa posizione devono mandare giù una pillola senza un poco di zucchero.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Emergenza farmacia</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Alcuni pazienti in questa posizione devono essere recuperati per una sistemata alla testa.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Emergenza psichiatria</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">I pazienti in questa posizione devono essere recuperati, se la neve non ti ostacola.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Emergenza innevazione</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">In questa posizione ci sono persone che segnalano di aver bisogno di una sistemata agli organi interni.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Emergenza chirurgia</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">Alcuni pazienti in questa posizione si sentono perseguitati dalle disgrazie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Emergenza nuvola del ragioniere</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">I pazienti in questa posizione vorrebbero essere recuperati e stendersi un po'.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Emergenza reparto</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Alcuni campeggiatori che avevano dimenticato di mettere le zanzariere si sono svegliati affetti da mente alveare e da altre malattie. La rapidità di azione delle api mi stupisce.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">Attenzione in tenda</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">Un DJ in un locale della zona ha superato il limite di orecchiabilità. La musica da paura è stata interrotta, ma ci sono ancora molte persone affette da febbre serale e da altre malattie che hanno bisogno di assistenza.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Ritmo contagioso</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">A causa di un blackout notturno in città, si è diffusa tra gli abitanti un'epidemia di cefalea a bulbo e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Via le luci</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">La ghiaia eccessiva ha ridotto l'altezza della galleria, provocando tartarugosi e altre malattie e costringendo molte automobili a trasformarsi in decappottabili.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Giù la testa</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">Un teatro della zona è letteralmente esploso dalle risate, distruggendo le infrastrutture e scatenando un'epidemia di clownite e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Un terremoto di risate</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">Un anonimo informatore ci ha detto che ci sono persone che odiano TANTISSIMO il loro lavoro in uno studio contabile. Bisogna recuperare una serie di pazienti affetti da tartarugosi e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">De gustibus</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Pazienti affetti da cimosi e da altre malattie sono bloccati in montagna perché non riescono più a trovare il \"su\".</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">In cima</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">Una slot machine particolarmente fortunata ha riempito una sala giochi di monetine, esaurendone le riserve. I pazienti ora soffrono di retromorbo e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Troppi spiccioli</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">A causa di un enorme accumulo di elettricità statica nella fabbrica di palloncini, molti operai sono ora affetti da folgorazione e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Palloncini scatenati</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Vetta</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Pista da sci</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Galleria ovest</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Galleria est</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Punta di Passo Puntuto</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Rifugio sciistico</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Percorso nella giungla</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Potts Hole</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Rocce scoscese</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Mare aperto</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Spiaggia Balena</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Villaggio Betts Shore</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Zona industriale Avaria</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Torri Macbeth</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">La Movida</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Fleece Street</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">Centro cittadino</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Ci sono vittime bloccate in una situazione problematica, è necessario uno sblocco.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">Soccorso!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">In questa posizione ci sono vittime in estremo pericolo a noi ignoto.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">Soccorso!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Le vittime sono intrappolate al di sopra/al di sotto/all'interno/all'esterno (scegli in base alla situazione) di qualcosa a cui non avrebbero dovuto accedere.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">Soccorso!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">Una grossa pozza al lato della strada ha messo a nudo il male insito nella natura umana. Molti innocenti pedoni sono stati inzuppati, causando nuvola del ragioniere e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Spruzzo veicolare</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">Un'improvvisa e inspiegabile epidemia di piedicismo ha distrutto un gran numero di castelli di sabbia, provocando altre malattie e scatenando una massa di bambini in lacrime (non devi recuperarli, comunque).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Assedio sabbioso</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">Le basse temperature e una svendita di sciarpe hanno provocato un'epidemia di mummificazione prematura e altre malattie tra i clienti troppo zelanti.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Sciarpe in saldo</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Alcuni gabbiani stanno facendo tiro al bersaglio utilizzando proiettili più grandi e pericolosi di quelli che la natura ha fornito loro. Questo ha portato a un'ondata di mente alveare e altre malattie nella zona.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Bombardamento di gabbiani</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Forti raffiche di vento hanno spostato le bandierine di segnalazione nei boschi vicini, scatenando confusione e collisioni. Le vittime sono affette da mente alveare e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Bandiere volanti</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">Un piccolo incidente in cima al pendio è degenerato con un effetto domino coinvolgendo diversi sciatori, scatenando un'epidemia di innevazione e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Schianto innevato</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">Molti vacanzieri impegnati nella realizzazione di pupazzi di neve hanno inconsapevolmente contratto innevazione e altre malattie a seguito di un'epidemia di piedicismo tra gli abitanti del luogo. Una pessima notizia per il turismo.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Sabotaggio innevato</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Delle raffiche di vento assurde hanno provocato delle tempeste meteorologiche nella galleria, scatenando un'epidemia di nuvola del ragioniere e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Galleria del vento</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">Abbiamo organizzato per te un'emergenza con un rischio relativamente basso e alcuni volontari per farti ingranare.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">La mia prima emergenza</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">Alcuni alpinisti hanno contratto piedicismo e altre malattie, e ora non smettono di discutere sulla strada da prendere per scendere.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Su col morale</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">Una squadra di magazzinieri ha lavorato in una notte di luna piena, a dispetto di tutte le misure sanitarie e di sicurezza. Molti di loro sono ora affetti da licantropia e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">Magazzino ululì</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Alcuni candidati in attesa del colloquio sono stati indirizzati nel posto sbagliato, e si sono ritrovati in una struttura di prova di un macchinario \"acchiappa la talpa\". Ora sono affetti da tartarugosi e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">Acchiappo</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">Un gruppo di turisti è entrato nella grotta sbagliata e ha inavvertitamente portato alla luce i resti dell'ennesima civiltà perduta. Questa scoperta incredibile è purtroppo pregiudicata dal gran numero di maledizioni ancora attive, che hanno provocato un'epidemia di mummificazione prematura e altre malattie nel gruppo.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Deviazione sbagliata</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">Un lussuoso yacht è stato invaso dalla fauna locale che ha viaggiato clandestinamente nel vano bagagli, e nel caos derivante si è schiantato sugli scogli. I pazienti affetti da magnetismo animale e da altre malattie hanno urgente bisogno di cure.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Disastro navale</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Invia la tua apelanza verso un'emergenza sulla mappa delle emergenze.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Assegna e invia la tua ambulanza</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Attendi che Gretchen ripari la tua prima ambulanza e la prepari per l'invio.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Ripara la tua ambulanza</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Attrezzata con il miglior equipaggiamento diagnostico sperimentale della Bungle Tech.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Ambulanza Bungle altamente tecnologica</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Quelli della Holistix hanno detto meraviglie delle loro ambulanze, ma sono solo dei palloni gonfiati.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Pallone Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Le batterie a energia solare della Holistix durano quasi un'intera notte.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Ambulanza solare Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">L'ambulanza volante della Jumbo Mega Corp vola veloce e offre grande comodità.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Jumbo Jet</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Vai a farti operare con stile nelle ambulanze di lusso della Jumbo Mega Corp.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Jumbousine</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">Le ambulanze volanti della The Orb Foundation sono aerodinamiche in tutte le direzioni.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Orbocottero</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Roderick Cushion, stella del cinema e sosia ufficiale di Roderick Cushion, è in zona per girare il suo ultimo film da protagonista, \"Musical! Il musical\". Al momento ha del tempo libero mentre la sua controfigura canta tutte le sue canzoni, quindi vorrebbe farci visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Roderick Cushion, stella del cinema e presidente del fan club non ufficiale di Roderick Cushion, è in zona per promuovere l'imminente seguito della sua autobiografia, \"Forza Cushion!\" Non gli è successo un granché dall'ultimo tomo della saga, quindi spera di raccogliere qualche aneddoto in ospedale.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Roderick Cushion, stella del cinema ed esperto nell'evitare gli stunt, è in zona per partecipare al celeberrimo reality show \"VIP vicini alle palme\". Le condizioni atmosferiche non aiutano, quindi ha molto tempo libero e vorrebbe visitare l'ospedale.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per il tour promozionale del suo ultimo album, \"Chiavi perdute\". I suoi agenti consigliano di ospitarla per una visita, dal momento che è sicura di averle viste qui l'ultima volta.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">La popstar Jasmine Odyssey è in zona dopo che l'esclusivo festival musicale su un'isola privata è stato annullato con scarso preavviso. Spera che le possiamo offrire dei panini migliori.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">La popstar Jasmine Odyssey è in zona mentre estraggono il suo bus dalla neve. I suoi agenti le hanno consigliato una visita all'ospedale, perché \"questo tour ci sta già costando troppo, e l'ospedale è più economico di un albergo\".\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Chiede anche se possiamo prestargli un fazzolettino, perché gli cola il naso.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Aggiunge che ha una paura matta di volare, quindi ci chiede di farlo solo mentre non guarda.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Mentre è qui, ci chiede di non far correre troppo le nostre ambulanze.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Bollettino sismico: è stata segnalata attività sismica nella zona.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Bollettino calamità: sono state segnalate tempeste elettriche nella zona.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Tempesta elettrica</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">Attenzione, nella zona sono state rilevate tempeste elettriche! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Calamità naturali: sono state segnalate tempeste elettriche nella zona.</string>
  <string name="Challenges/Earthquake_Large_Name">Terremoto grande</string>
  <string name="Challenges/Earthquake_Name">Terremoto</string>
  <string name="Challenges/Earthquake_NotificationMessage">Attenzione, nella zona è stata rilevata un'attività sismica! Potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/Earthquake_NotificationTitle">* Attenzione! *</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Bollettino sismico: è stata segnalata una leggera attività sismica nella zona.</string>
  <string name="Challenges/Earthquake_Small_Name">Terremoto piccolo</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Eruzione vulcanica</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Bollettino calamità: è stata segnalata attività vulcanica nella zona.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">Attenzione, nella zona è stata rilevata dell'attività vulcanica! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/Epidemic_AbandonMessage">Il CCMTP è stato chiamato per gestire l'epidemia.\\nTutte le persone infette sono state vaccinate e ora il tuo ospedale è privo di infezioni. Per ora!</string>
  <string name="Challenges/Epidemic_AbandonTitle">Chiama il CCMTP!</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Allarme epidemia: un paziente infetto ha lasciato l'ospedale. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Allarme epidemia: nell'ospedale si sta diffondendo una malattia altamente contagiosa.</string>
  <string name="Challenges/Epidemic_Dance_Name">Epidemia: tuca tuca</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, il tuca tuca. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nIl tuca tuca è caratterizzato da un bisogno irrefrenabile e ingiustificato di ballare. La malattia si diffonde attraverso un potente e ritmico starnuto.</string>
  <string name="Challenges/Epidemic_Goal_CS">Persone infette rilevate: {[INFECTED]}, vaccini disponibili: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">Per entrare in modalità vaccinazione clicca su questo pulsante del vaccino, o vaccina una persona selezionandola e cliccando il pulsante del vaccino nella sua schermata informazioni.\\nEsci dalla modalità vaccinazione cliccando sul pulsante destro del mouse.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Epidemia: abominevole maledizione</string>
  <string name="Challenges/Epidemic_Name">Epidemia</string>
  <string name="Challenges/Epidemic_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, l'abominevole maledizione. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nL'abominevole maledizione è caratterizzata da una camminata distintiva, simile a quella di chi è affetto da mummificazione prematura. La malattia si diffonde attraverso un potente e antico starnuto.</string>
  <string name="Challenges/Epidemic_NotificationTitle">Allarme epidemia!</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Bonus vaccinazioni efficaci: {[BONUS]} a paziente</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Bonus vaccinazioni efficaci: {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">Non sono rimasti abbastanza vaccini per debellare la malattia contagiosa. Il CCMTP è dovuto intervenire.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">Fallimento epidemia!</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">Troppe persone contagiate hanno lasciato l'ospedale, diffondendo la malattia nel mondo esterno. Il CCMTP è dovuto intervenire.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">Fallimento epidemia!</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">Ben fatto! Siamo riusciti a debellare la malattia contagiosa. Il CCMTP ricompenserà i nostri eccezionali sforzi!</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">Malattia contagiosa debellata!</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Bonus vaccini rimasti: {[BONUS]} a vaccino</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Bonus vaccini rimasti: {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Pazienti infetti vaccinati: {[CURED]}\\nPazienti infetti rimasti: {[INFECTED]}\\nVaccini rimasti: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Epidemia: pisolio</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, il pisolio. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nIl pisolio è caratterizzato da un addormentamento improvviso in ambienti inadatti. La malattia si diffonde attraverso un potente e assonnato starnuto.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Epidemia: sindrome del podista</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, la sindrome del podista. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nLa sindrome del podista è caratterizzata da involontari attacchi di stretching, esercizi cardiovascolari e attenzione per la salute generale. La malattia si diffonde attraverso un potente e atletico starnuto.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Epidemia: richiamo della natura</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, il richiamo della natura. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nIl richiamo della natura è caratterizzato da un bisogno imprevisto e impellente di usare il bagno. La malattia si diffonde attraverso un potente e contratto starnuto.</string>
  <string name="Challenges/Epidemic_Tooltip">Epidemia: contenimento e controllo\\n\\nGuarda e ascolta per individuare membri dello staff e pazienti infetti. Hai a disposizione un numero limitato di vaccini per arginare la diffusione dell'infezione. Non sprecarli - se non ne hai abbastanza per curare tutti gli infetti, fallirai. \\nSe troppi infetti fuggono nella città vicina, fallirai.\\nSe vuoi dichiararti sconfitto, chiama il CCMTP cliccando sulla X</string>
  <string name="Challenges/Epidemic_Vomit_Name">Epidemia: disfunzione proiettile</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, la disfunzione proiettile. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nLa disfunzione proiettile è caratterizzata da una gran quantità di vomito. La malattia si diffonde attraverso un potente e acido starnuto.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Anomalia: ci segnalano la caduta di rane dal cielo.</string>
  <string name="Challenges/FrogRain_Name">Tempesta di rane</string>
  <string name="Challenges/FrogRain_NotificationMessage">Attenzione, nella zona sono state rilevate tempeste di rane!</string>
  <string name="Challenges/Ghosts_AdvisorMessage">Un branco di ghoul è apparso in ospedale.</string>
  <string name="Challenges/Horde_Description">Ogni ondata comincia con l'arrivo di un numero di pazienti. Dobbiamo curare una determinata percentuale di pazienti per passare all'ondata successiva.\\n\\nSe curiamo {[CURE_STREAK]} pazienti di fila, il nostro margine crescerà di {[INCOME_MULTIPLIER]} finché manterremo la serie.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">Prossima ondata tra {[DAYS]} giorni[i2p_One]Prossima ondata tra {[DAYS]} giorno</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Tasso di cure: {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nTasso di cure richiesto: {[TARGET]}\\nPazienti rimasti: {[REMAIN]}\\nCure consecutive: {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Ondata {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Sfida orda</string>
  <string name="Challenges/InArriving_CS">In arrivo...</string>
  <string name="Challenges/InProgress_CS">In corso: {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Ottieni 3 stelle in ospedale infortuni</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Ottieni 3 stelle in ospedale infortuni</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Ottieni 3 stelle in ospedale ricerca</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Ottieni 3 stelle in ospedale ricerca</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Ottieni 3 stelle in ospedale facoltoso</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Ottieni 3 stelle in ospedale facoltoso</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Cura 1.000 clown</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Cura 1.000 clown</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Cura 1.000 pazienti affetti da cubismo</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Cura 1.000 pazienti affetti da cubismo</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Cura 10.000 pazienti</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Cura 1.000 mummie</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Cura 1.000 mummie</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Cura 10.000 pazienti</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Guadagna 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Guadagna 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Guadagna 10.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Guadagna 10.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Guadagna 100.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Guadagna 100.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Guadagna 1.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Guadagna 1.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Guadagna 5.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Guadagna 5.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Guadagna 20.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Guadagna 20.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Ottieni 10 stelle</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Ottieni 10 stelle</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Ottieni 20 stelle</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Ottieni 20 stelle</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Ottieni 30 stelle</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Ottieni 30 stelle</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Acchiappa 100 fantasmi</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Acchiappa 100 fantasmi</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Ripara 100 macchinari rotti</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Ripara 100 macchinari rotti</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Annaffia 100 piante</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Annaffia 100 piante</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Stura 100 bagni</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Stura 100 bagni</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Rifornisci 100 distributori automatici</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Rifornisci 100 distributori automatici</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Porta il valore della fondazione a 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Porta il valore della fondazione a 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Porta il valore della fondazione a 5.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Porta il valore della fondazione a 5.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Porta il valore della fondazione a 20.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Porta il valore della fondazione a 20.000.000 $</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Promuovi 100 assistenti</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Promuovi 100 assistenti</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Promuovi 500 membri dello staff</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Promuovi 100 medici</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Promuovi 100 medici</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Promuovi 100 inservienti</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Promuovi 100 inservienti</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Promuovi 500 membri dello staff</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Promuovi 100 infermieri</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Promuovi 100 infermieri</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Forma 20 membri dello staff</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Forma uno specialista in diagnosi</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Forma uno specialista in diagnosi</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Forma 20 membri dello staff</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Forma uno specialista in psichiatria</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Forma uno specialista in psichiatria</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Forma uno specialista in ricerca</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Forma uno specialista in ricerca</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Attento alle monobestie che scorrazzano per l'ospedale, usa il cursore del mouse per puntarle e sparargli.\\nDi solito si nascondono sotto gli oggetti e in angoli bui.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Completa queste sfide per ottenere la tua prima STELLA</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">Sfide EverythingVille 1 STELLA</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Completa questi obiettivi per ottenere la tua seconda stella</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">Obiettivi a 2 stelle</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Sfida demo 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Sfida demo 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Sfida demo 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Sfida ospedale 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Sfida ospedale 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Sfida ospedale 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">Il Ministero della Salute di Two Point assegnerà a questo ospedale una valutazione di 1 stella se riusciamo a raggiungere questi obiettivi.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">Ospedale 1 stella</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">Il Ministero della Salute di Two Point assegnerà a questo ospedale una valutazione di 2 stelle se riusciamo a raggiungere questi obiettivi.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">Ospedale 2 stelle</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">Il Ministero della Salute di Two Point assegnerà a questo ospedale una valutazione di 3 stelle se riusciamo a raggiungere questi obiettivi.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">Ospedale 3 stelle</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Cura 3 pazienti (nascosto)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Cura un paziente</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Effettua una diagnosi su un paziente</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Sfida ospedale 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Sfida ospedale 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Sfida ospedale 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">Partecipa per guadagnare più soldi possibili in 120 giorni.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Sfida guadagno</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Guadagna soldi online</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Costruisci clinica per cefalea a bulbo (nascosto)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">Lavoro sporco</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Mantenere felici le persone</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Richiesta in aumento</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Costruisci una scrivania dell'accettazione</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Scrivania dell'accettazione</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Sblocca stanza per le terapie</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Sblocca reparto</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Competi con le organizzazioni rivali per avere l'ospedale più bello.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Sfida attrattività ospedale</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Competi con le organizzazioni rivali curando il maggior numero di pazienti.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Competi con le organizzazioni rivali curando il maggior numero di pazienti in un reparto fratture.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Sfida per il reparto fratture</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Sfida cure</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Competi con le organizzazioni rivali curando il maggior numero di pazienti in chirurgia.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Sfida chirurgia</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Competi con le organizzazioni rivali ottenendo il tasso di cure più alto.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Sfida tasso di cure</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Cura pazienti affetti da cubismo</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Cura pazienti (online)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Cura pazienti (online)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Cura pazienti affetti da Portishead (online)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Competi con le organizzazioni rivali diagnosticando il maggior numero di pazienti.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Sfida diagnosi</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Competi con le organizzazioni rivali guadagnando più soldi.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Sfida profitti</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Guadagna denaro (online)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Competi con le organizzazioni rivali acchiappando il maggior numero di fantasmi.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Sfida acchiappafantasmi</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Competi con le organizzazioni rivali nell'avere lo staff più numeroso.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Sfida assunzioni</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Competi con le organizzazioni rivali vincendo il premio ospedale di maggior valore.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Sfida valore</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Competi con le organizzazioni rivali raggiungendo il periodo più lungo senza perdere un paziente.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Sfida giorni dall'ultima morte</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Competi con le organizzazioni rivali abbattendo il maggior numero di monobestie.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Sfida monobestia</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Competi con le organizzazioni rivali per avere l'ospedale più prestigioso.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Sfida prestigio</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Competi con le organizzazioni rivali promuovendo il maggior numero di membri dello staff.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Sfida promozione</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Competi con le organizzazioni rivali per avere il saldo più elevato.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Sfida saldo</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Competi con le organizzazioni rivali vincendo il premio per la reputazione più alta.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Sfida reputazione</string>
  <string name="Challenges/Objective_Online_Research_Description">Competi con le organizzazioni rivali effettuando il maggior numero di ricerche.</string>
  <string name="Challenges/Objective_Online_Research_Name">Sfida ricerche</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Competi con le organizzazioni rivali formando il maggior numero di membri dello staff.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Sfida formazione</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Competi con le organizzazioni rivali migliorando il maggior numero di macchinari.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Sfida miglioramenti</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Competi con le organizzazioni rivali vaccinando il maggior numero di persone infette da malattie contagiose.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Sfida vaccinazione</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Cura i pazienti in 90 giorni.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Sfida cure</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Guadagna abbastanza denaro in 90 giorni.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Sfida profitti</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Sfida formazione</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Alcuni pazienti soffrono di malattie che il medico di base non è in grado di diagnosticare. Costruisci una diagnosi generale</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Malattie speciali</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Struttura Rapsodite enorme</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Esperto Rapsodite</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Sblocca spadellatore</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">La Bungle Tech ci darà accesso a parte della propria tecnologia se collaboriamo con loro.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">Nuova tecnologia</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Formazione staff</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Sfida ospedale 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Sfida 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Sblocca cliniclown</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">Il Ministero della Salute di Two Point ci darà una licenza di formazione se dimostriamo il nostro impegno a mantenere il benessere dello staff.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Licenza di formazione</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Cura 3 pazienti (nascosto)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Dai un'occhiata all'edificio.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Guardati intorno</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Cura un paziente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Cura un paziente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Cura un paziente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Effettua una diagnosi su un paziente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Costruisci un ufficio del medico di base</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Costruisci un ufficio del medico di base</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Assumi un assistente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Assumi un assistente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Assumi un medico</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Assumi un medico</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">Lavoro sporco</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Mantenere felici le persone</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Alcuni pazienti soffrono di malattie che il medico di base non è in grado di diagnosticare. Costruisci una diagnosi generale</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Ospedale di base</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Ospedale migliorato</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Ospedale avanzato</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Costruisci una farmacia</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Costruisci una farmacia</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Posiziona una scrivania dell'accettazione</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Scrivania dell'accettazione</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Sblocca il laboratorio di svitamento</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Sblocca reparto</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Infortuni 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">infortuni 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">infortuni 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Ricerca 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Ricerca 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Ricerca 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Competi con le organizzazioni rivali avviando il maggior numero di ricerche in 6 mesi. Ci serviranno i nostri migliori scienziati!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Sfida ricerche</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Competi con le organizzazioni rivali formando il maggior numero di membri dello staff in 6 mesi. Sotto con lo studio, gente!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Sfida formazione</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Competi con le organizzazioni rivali ottenendo il tasso di cure più alto in 6 mesi. La Holistix ci ha minacciati di utilizzare i suoi più potenti rimedi omeopatici. Che paura.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Sfida tasso di cure</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">Il Ministero della Salute di Two Point ci darà una licenza di ricerca se dimostriamo la nostra abilità con i macchinari qui all'università.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Licenza di ricerca</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Ricchezza 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Ricchezza 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Ricchezza 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Licenza di marketing</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Abbandonato 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Abbandonato 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Abbandonato 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Pubblico 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Pubblico 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Pubblico 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">Lord Foxbridge ci ha comunicato i dettagli relativi ai nostri ultimi obiettivi.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Brutte notizie. Non siamo riusciti a raggiungere gli obiettivi. Non riceveremo ulteriori finanziamenti da Lord Foxbridge per ora.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Brutte notizie. Non siamo riusciti a raggiungere gli obiettivi. Non riceveremo ulteriori finanziamenti da Lord Foxbridge.\\nPenalità: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Buone notizie. Abbiamo raggiunto i nostri obiettivi. Lord Foxbridge ci assicurerà nuovi finanziamenti.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Buone notizie. Abbiamo raggiunto i nostri obiettivi. Lord Foxbridge ci assicurerà nuovi finanziamenti.\\nRicompensa: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">Lord Foxbridge ci ha comunicato gli obiettivi dei prossimi mesi; i dettagli sono in allegato.\\nDobbiamo riuscire a conseguirli se vogliamo ottenere i finanziamenti necessari a mandare avanti l'ospedale.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">Nuovi obiettivi da Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Obiettivi pubblici</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Lord Foxbridge ha espresso la sua comprensione per la situazione fallimentare in una nota:\\n\\n\"Babbei! Mentecatti! Mi state facendo passare per un imbecille! Scordatevi i finanziamenti extra. Perdiana, i tizi di Pelican Wharf stanno gongolando. Le azioni della Jumbo Healthcare sono appena schizzate alle stelle. Bah!\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Lord Foxbridge ha espresso la sua comprensione per la situazione fallimentare in una nota:\\n\\n\"Oh che peccato. A quanto pare non ci saranno finanziamenti extra per l'ospedale di Duckworth, questo mese; credo coglierò l'occasione per rinnovare le tende dell'ufficio con quelle intarsiate di rubini. Voi almeno fate finta di provarci, però.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Lord Foxbridge si è congratulato per il raggiungimento degli obiettivi in una nota:\\n\\n\"Benone! Abbiamo fatto un ottimo lavoro. Sotto la mia salda guida, la nave ha superato la tempesta. Capitan Foxbridge... mi piace, ora che ci penso. Beh, a quanto pare potrei aprire i forzieri e concedervi un po' di fondi addizionali, in effetti... Peccato. Vorrà dire che per un po' andrò a far la spesa in limousine invece che in elicottero.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Lord Foxbridge si è congratulato per il raggiungimento degli obiettivi in una nota:\\n\\n\"Avanti così! Un altro lavoro portato a termine. Immagino già le prime pagine dei giornali: 'Grande successo per Lord Foxbridge' Champagne per tutti. O meglio, per me. Vi farò anche avere un po' di fondi addizionali, ma non fatevi venire strane idee... Ricordatevi che sono soldi pubblici, furfanti che non siete altro!\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Messaggio da Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Insegnamento 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Insegnamento 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Insegnamento 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Disastro 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Disastro 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Disastro 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Epidemia 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Epidemia 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Epidemia 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Turista 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Turista 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Turista 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Fallimento 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Fallimento 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Fallimento 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Finale 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Finale 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Finale 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">Alta tecnologia 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">Alta tecnologia 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">Alta tecnologia 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Preparativi</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Sfida ospedale 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Sfida ospedale 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Comandi telecamera</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Comandi telecamera</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Cura pazienti</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Cura pazienti</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Costruisci un ufficio del medico di base</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Costruisci un ufficio del medico di base</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Costruisci diagnosi generale</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Assumi un assistente</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Assumi un assistente</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Assumi un medico</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Assumi un medico</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Sfida ospedale 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Sfida ospedale 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Sfida ospedale 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Costruisci farmacia</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Costruisci farmacia</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Posiziona panche</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Posiziona cestino</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Posiziona distributore di bevande</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Posiziona intrattenimento</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Posiziona pianta</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Costruisci una scrivania dell'accettazione</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Scrivania dell'accettazione</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Ruota un oggetto</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Ruota un oggetto</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Sblocca cardiografia</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Sblocca stanza per le terapie</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Sblocca diagnosi generale</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Sblocca reparto</string>
  <string name="Challenges/Objective_VS_Ward_Name">Parto per il reparto</string>
  <string name="Challenges/Online/StarsAchieved_CS">Stelle ottenute</string>
  <string name="Challenges/Online/TotalKudoshEarned">Onore totale guadagnato</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Argento totale guadagnato</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">STAMPA</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Curati: {0}&lt;/color&gt; &lt;color=#ff2222&gt;Cure fallite: {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">Pazienti affetti da retromorbo in arrivo...</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">Un gruppo di pazienti affetti da retromorbo ha bisogno di cure!</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">Emergenza retromorbo</string>
  <string name="Challenges/Patients_8Bit_Name">Pazienti affetti da retromorbo</string>
  <string name="Challenges/Patients_8bitten_Name">Pazienti affetti da retromorbo</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">Nella zona c'è un'epidemia di retromorbo; alcuni ragni a bassa risoluzione sono scappati dai laboratori della Bungle Tech. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">Nella zona c'è un'epidemia di retromorbo, dopo una pericolosa impennata delle vendite di giochi di seconda mano. Si è scoperto che molte di quelle antiche custodie in pelle di dischi e cartucce erano piene di ragni a bassa risoluzione. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">Nella zona c'è un'epidemia di retromorbo; a quanto pare, una docuserie sugli anni 90 ha causato un aumento della nostalgia portando i tassi d'accoppiamento dei ragni a bassa risoluzione a livelli mai visti. Un gruppo di malati ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">Un gruppo di pazienti affetti da magnetismo animale è stato recuperato da un negozio di animali; erano sommersi da una montagna di creature. Hanno bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">Nella zona c'è un'epidemia di magnetismo animale; pare che per un errore di etichettatura delle provette, una partita di creme per la pelle della Bungle Tech contenesse feromoni potenziati chimicamente.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">Nella zona c'è un'epidemia di magnetismo animale; pare che l'IperCrumley abbia venduto delle giacenze di cibo per cani come \"Bocconcini di carne umana\". Ora un gruppo di clienti ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">Pazienti affetti da magnetismo animale in arrivo...</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">Un gruppo di pazienti affetti da magnetismo animale ha bisogno di cure.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Emergenza magnetismo animale</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Pazienti magnetismo animale</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Emergenza clownite</string>
  <string name="Challenges/Patients_Clown_Name">Pazienti affetti da clownite</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">Un gruppo di clown è scappato dal vicino Cirque du Parfait e ha bisogno di cure per tornare umano.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">Un gruppo di clown è scomparso dal vicino Cirque du Parfait durante uno spettacolo di magia e ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">Un gruppo di clown in attesa di cure presso un centro benessere della The Orb Foundation se ne è andato perché a disagio in un posto tanto strano. Ora vogliono andare altrove.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">Un gruppo di clown è scappato da un circo itinerante ed è in cerca di cure per la sua stramberia.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">Un gruppo di clown ha bisogno di cure dopo aver corrotto il fattorino che consegnava le noccioline e aver messo in atto un esilarante ed elaborato piano per fuggire dalle tende.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">Pazienti affetti da cubismo in arrivo...</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">Un gruppo di pazienti affetti da cubismo ha bisogno di cure.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Emergenza cubismo</string>
  <string name="Challenges/Patients_Cubism_Name">Pazienti cubismo</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">Nella zona c'è un'epidemia di cubismo a causa di una mostra particolarmente popolare e provocatoria. Nella galleria d'arte c'è ancora un gruppo di malati che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">Nella zona c'è un'epidemia di cubismo dopo che una miniserie ben realizzata ha provocato un'ondata di interesse nelle belle arti. Un gruppo di malati ha bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">Nella zona c'è un'epidemia di cubismo dopo che una recensione a 6 stelle sul Two Point Squabbler ha incredibilmente fatto schizzare un libro di storia dell'arte in testa alle classifiche di vendita. Ora un gruppo di lettori ha bisogno di aiuto.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Emergenza jeansite</string>
  <string name="Challenges/Patients_DNA_Name">Pazienti affetti da jeansite</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">Un gruppo di pazienti con problemi di DNA è stato abbandonato dopo che un ospedale della Bungle Tech è precipitato in una fenditura, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">Un gruppo di pazienti con problemi di DNA è fuggito da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">Un gruppo di pazienti con problemi di DNA è stato cacciato da un ospedale della Jumbo per non aver acquistato abbastanza merchandising, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">C'è un'epidemia di malattie legate al DNA dopo che la Bungle Tech ha distribuito per sbaglio una partita dei loro \"Biscotti vitaminici giornalieri\" causando una serie di mutazioni genetiche. Un gruppo di persone ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">C'è un'epidemia di malattie legate al DNA dopo che un IperCrumley ha venduto dei pomodori irrigati da acqua radioattiva del fiume Bilge, causando una serie di mutazioni genetiche. Ora un gruppo di clienti ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">Pazienti affetti da jeansite in arrivo...</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">Nella zona c'è un'epidemia di jeansite; dei campioni di laboratorio di un progetto della Bungle Tech per pantaloni autorigeneranti sono finiti nell'acquedotto. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">Pazienti affetti da complesso dell'Imperatore in arrivo...</string>
  <string name="Challenges/Patients_ENC_Intro_Message">Un gruppo di pazienti nudi richiede un immediato trattamento psichiatrico.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Consapevolezza nuda</string>
  <string name="Challenges/Patients_ENC_Name">Pazienti complesso dell'Imperatore</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">Pazienti affetti da folgorazione in arrivo...</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">Un gruppo di pazienti affetti da folgorazione ha bisogno di cure.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Emergenza folgorazione</string>
  <string name="Challenges/Patients_ElectricShock_Name">Pazienti affetti da folgorazione</string>
  <string name="Challenges/Patients_Emperor_Name">Pazienti nudi</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">Si è verificata un'epidemia di complesso dell'Imperatore dopo che The Orb Foundation ha cominciato un corso sui tessuti. Un gruppo è stato mandato qui dalle famiglie per farsi curare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">C'è un'epidemia di complesso dell'Imperatore, dopo che un articolo sulla moda minimalista ha instillato in molti delle convinzioni un po' strampalate ma certamente ammirabili. Un gruppo è stato mandato qui dalle famiglie per farsi curare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">C'è un'epidemia di complesso dell'Imperatore, dopo che Jasmine Odyssey ha lanciato per sbaglio la moda di... beh, sappiamo tutti com'è andata a finire. Un gruppo di fan è stato mandato qui dalle proprie famiglie per farsi curare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">Pazienti con fratture in arrivo...</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento in un reparto fratture.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Emergenza fratture</string>
  <string name="Challenges/Patients_Fracture_Name">Pazienti fratture</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">Un gruppo di pazienti del reparto fratture è stato dimesso da un ospedale Holistix, ora sono esfoliati e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">Un gruppo di pazienti del reparto fratture è stato abbandonato dopo che un ospedale della Bungle Tech è stato spostato in mare aperto, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">Un gruppo di pazienti del reparto fratture è stato espulso da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">Un gruppo di pazienti del reparto fratture è stato cacciato da un ospedale della Jumbo per essersi lamentato dei prezzi, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">C'è un'epidemia di fratture per via di un'eclisse improvvisa, con conseguenti cadute. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">C'è un'epidemia di fratture per una serie di complicazioni nel test dei nuovi zaini a propulsione controllati con la mente della Bungle Tech. Alcune cav... ehm, tester hanno bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Generic_Name">Gruppo di pazienti</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">Pazienti per il laboratorio DNA in arrivo…</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento in una stanza del DNA.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">Emergenza DNA</string>
  <string name="Challenges/Patients_Genetic_Name">Pazienti DNA</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">Pazienti affetti da Grey Anatomy in arrivo...</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">Un gruppo di pazienti affetti da Grey Anatomy ha bisogno di cure immediate.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Emergenza Grey Anatomy</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Pazienti Grey Anatomy</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">Un gruppo di studenti universitari ha perso tutti i colori a causa dello studio eccessivo. Ora sono affetti da Grey Anatomy e hanno bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">Un gruppo di studenti ha perso tutti i colori a causa di un codice di abbigliamento troppo rigido, e ha contratto Grey Anatomy. Un gruppo di loro ha bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">C'è un'epidemia di Grey Anatomy dopo che un cinema d'essai ha proiettato una maratona di 48 ore della serie cult “Spandex fatale\" di Roderick Cushion, che si è rivelata un po' troppo lunga e noiosa. Alcuni spettatori hanno bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">C'è un'epidemia di Grey Anatomy tra gli abbonati dello Sloop, visto che manca ancora parecchio prima che cominci la stagione. Senza partite si sentono persi e vogliono farsi curare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_Description">Usa lo staff e l'attrezzatura migliore, e gestisci la coda per curare il maggior numero possibile di pazienti del gruppo.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">L'ultimo ospedale della Contea ha chiuso e ci sono dei pazienti bisognosi di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">Si sono verificate una serie di epidemie nella zona, dopo il rientro dalle vacanze di ondate di bambini ammalati. Un gruppo di genitori ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">Un gruppo di pazienti non è stato curato a dovere in un ospedale Holistix; ora si sono un po' calmati e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">Un gruppo di escursionisti si è fatto male camminando lungo i Crinali Tumble, e ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">Un gruppo di pazienti è stato abbandonato dopo che un ospedale della Bungle Tech è stato chiuso, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">Degli abitanti di Smogley si  sono ammalati dopo che gran parte dell'aria si è condensata ed è diventata grigio cenere. Stanno cercando assistenza medica.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">Un gruppo di pazienti è fuggito da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">Un gruppo di turisti si è ammalato, chiedono di essere curati per tornare a godersi le ferie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">Un gruppo di pazienti è stato cacciato da un ospedale della Jumbo per aver mangiato prodotti di un'altra ditta, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">Un gruppo di gente di città si è sentito schiacciare dalla vita moderna e vuole farsi curare per una serie di disturbi.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">Pazienti per la sala iniezioni in arrivo…</string>
  <string name="Challenges/Patients_Inject_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento immediato in una sala iniezioni.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Emergenza iniezioni</string>
  <string name="Challenges/Patients_Inject_Name">Pazienti iniezioni</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">Un gruppo di pazienti che ha bisogno di iniezioni ha lasciato un ospedale Holistix; ora sono strafatti di potassio e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">Un gruppo di pazienti che ha bisogno di iniezioni è stato abbandonato dopo che un ospedale della Bungle Tech è stato sparato nello spazio, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">Un gruppo di pazienti che ha bisogno di iniezioni ha lasciato da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">Un gruppo di pazienti che ha bisogno di iniezioni è stato cacciato da un ospedale della Jumbo per \"manifesta ingratitudine\", e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">C'è un'epidemia di malattie curabili con iniezioni a seguito della vendita delle lattine Burp! con bollicine scadenti, che hanno causato una serie di complicazioni mediche nella Contea. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">C'è un'epidemia di malattie curabili con iniezioni dopo che è stata trovata una strana sostanza nelle acque al largo della Contea di Two Point. Un gruppo di nuotatori ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">Pazienti affetti da Leopardosi in arrivo...</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Emergenza leopardosi</string>
  <string name="Challenges/Patients_Leopard_Name">Pazienti affetti da leopardosi</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">C'è un'epidemia di Leopardosi dopo che la Bungle Tech ha incrociato gatti e tuberi e messo in vendita i tentativi falliti presso IperCrumley. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">C'è un'epidemia di Leopardosi dopo che pigmenti \"Natura (non)morta\" della Bungle Tech sono stati usati come pitture facciali in fiere e sagre in tutta la Contea. Un gruppo di giovani dentro ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">Pazienti affetti da cefalea a bulbo in arrivo...</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">I pazienti affetti da cefalea a bulbo hanno bisogno di cure immediate.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Emergenza cefalea a bulbo</string>
  <string name="Challenges/Patients_LightHeaded_Name">Pazienti cefalea a bulbo</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">Nella zona c'è un'epidemia di cefalea a bulbo, che sta causando livelli record di inquinamento luminoso a Hogsport. Un gruppo di pazienti ha bisogno di cure immediate.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">Un gruppo di studenti universitari che stava studiando in biblioteca per gli esami è rimasto dentro per sei giorni di seguito. Hanno avuto talmente tante idee brillanti da contrarre la cefalea a bulbo. Alcuni di loro hanno bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">Nella zona c'è un'epidemia di cefalea a bulbo. Svariati piloti hanno confuso gli ammalati per piste d'atterraggio e di recente un aereo è quasi atterrato su un campo da cricket. La squadra di cricket ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">C'è un'epidemia di cefalea a bulbo nella zona e, comprensibilmente, chi ne soffre vorrebbe riavere la sua testa. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">C'è un'epidemia di cefalea a bulbo nella zona; un gruppo di ammalati è riuscito a chiedere assistenza comunicando in codice morse.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Emergenza tocco di Mida</string>
  <string name="Challenges/Patients_Midas_Name">Pazienti affetti da tocco di Mida</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">C'è un'epidemia di tocco di Mida dopo che dei tesorieri della The Orb Foundation si sono ammalati per via di un eccesso di oro nel proprio sistema. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">C'è un'epidemia di tocco di Mida dopo che la nuova serie fantasy, amatissima della Contea, ha causato una malsana passione per la mitologia greca. Un gruppo di persone ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">Pazienti affetti da crisi mimica in arrivo...</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Emergenza crisi mimica</string>
  <string name="Challenges/Patients_Mime_Name">Pazienti affetti da crisi mimica</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Emergenza Rapsodite</string>
  <string name="Challenges/Patients_MockStar_Name">Pazienti Rapsodite</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">Nella zona c'è un'epidemia di Rapsodite dopo un crescendo di pie illusioni nella zona di Lower Bullocks. Le famiglie stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">Un quartetto vocale del posto chiamato i Morti di Fama è convinto di dover partire per un tour mondiale. Non hanno nemmeno affidato a qualcuno la gestione della loro bottega da barbiere. Le famiglie li stanno inviando a curare la loro Rapsodite.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">Dopo una misteriosa fuga di gas a un concerto rock c'è un gruppo di malati di Rapsodite che ha causato un livello inaspettato di entusiasmo. Le famiglie stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">Nella zona c'è un'epidemia di Rapsodite a causa di reazioni gentili e positive nei locali di karaoke. Le famiglie stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">Pazienti con monociglio in arrivo...</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Emergenza monociglio</string>
  <string name="Challenges/Patients_Monobrow_Name">Pazienti affetti da monociglio</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">Pazienti mummificati in arrivo...</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">Un gruppo di pazienti mummificati ha bisogno di cure immediate.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Problemi di mummie</string>
  <string name="Challenges/Patients_Mummy_Name">Pazienti mummificati</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">Nella zona c'è un'epidemia di mummificazione prematura a seguito della \"terapia con carta igienica\" eseguita dalla The Orb Foundation sui propri membri in uno dei suoi centri benessere. Un gruppo di loro ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">Nella zona c'è un'epidemia di mummificazione prematura; durante uno spettacolo di arti e mestieri, i bambini hanno imbalsamato alcuni genitori addormentati. Un gruppo di loro ha bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">Nella zona c'è un'epidemia di mummificazione prematura dopo che alcuni cittadini sono finiti in uno schema piramidale della The Orb Foundation. Un gruppo di loro ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">Pazienti affetti da febbre serale in arrivo...</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">Un gruppo di pazienti affetti da febbre serale richiede un immediato trattamento psichiatrico.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Emergenza febbre serale</string>
  <string name="Challenges/Patients_NightFever_Name">Pazienti febbre serale</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">C'è un'epidemia di febbre serale a seguito della chiusura della più vecchia discoteca della Contea, con conseguente furiosa isteria danzante di massa. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">C'è un'epidemia di febbre serale dopo che un gruppo di comparse dell'ultimo film di Roderick Cushion si è lasciata trasportare rifiutando di togliersi i costumi. La produzione vuole fargli ricevere le cure necessarie e riavere indietro i costumi.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">C'è un'epidemia di febbre serale dopo che nel quartier generale della Bungle Tech sono stati involontariamente scongelati alcuni ibernati del ventesimo secolo, che sono scappati via ballando. Stanno cercando delle terapie in grado di far loro accettare l'epoca moderna.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">Pazienti affetti da cuoio padelluto in arrivo...</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">Un gruppo di pazienti affetti da cuoio padelluto ha bisogno di cure immediate.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Emergenza cuoio padelluto</string>
  <string name="Challenges/Patients_Pandemic_Name">Pazienti cuoio padelluto</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">Nella zona c'è un'epidemia di cuoio padelluto dopo che la Sagra della Zuppa di Flottering è stata sommersa da un'imprevista bomba d'acqua. Un gruppo di teste di zuppa ormai asciutto, ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">Nella zona c'è un'epidemia di cuoio padelluto dopo che uno degli chef televisivi più famosi della Contea di Two Point ha mostrato una ricetta di stufato particolarmente complicata, e ora un gruppo di malati ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">C'è un'epidemia di cuoio padelluto, dopo che una serie di padelle è stata erroneamente indicata come antiaderente. Un gruppo di malati ha bisogno di aiuto.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">Nella zona c'è un'epidemia di cuoio padelluto a seguito di una festa in maschera improvvisata durante i saldi di un negozio di utensili da cucina. Un gruppo di festaioli ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">Pazienti per la farmacia in arrivo…</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento immediato in una farmacia.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Emergenza farmacia</string>
  <string name="Challenges/Patients_Pharm_Name">Pazienti farmacia</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">Un gruppo di pazienti che ha bisogno di una farmacia è stato sistemato a dovere in un ospedale Holistix; ora sono tutti profumati e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">Un gruppo di pazienti che ha bisogno di una farmacia è stato abbandonato dopo che un ospedale della Bungle Tech è scomparso nella notte, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">Un gruppo di pazienti che ha bisogno di una farmacia è scappato da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">Un gruppo di pazienti che ha bisogno di una farmacia è stato cacciato da un ospedale della Jumbo per aver fatto commenti \"oltraggiosi\" sul signor McNally, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">C'è un'epidemia di malattie legate alla farmacia dopo che una strana frenesia ha travolto la Contea spingendo le persone a mangiare evidenziatori. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">C'è un'epidemia di malattie legate alla farmacia dopo che un aggiornamento al firmware degli Autocerottatori della Bungle Tech ha generato svariati casi di setticemia. Un gruppo di persone ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">Pazienti per la serra aromatica in arrivo…</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">Un gruppo di pazienti ha bisogno di cure nella serra aromatica dopo che qualche contadino ha giocato con le radiazioni, ammalandosi invece di sviluppare superpoteri.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">Un gruppo di pazienti ha bisogno di cure nella serra aromatica dopo che l'esibizione di Jasmine Odyssey presso il locale giardino botanico è stata talmente potente da scatenare una fioritura di massa che ha reso l'aria leggermente tossica.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">Un gruppo di pazienti ha bisogno di cure nella serra aromatica dopo che un ospedale della Jumbo non è riuscito ad aiutarli.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Emergenza serra aromatica</string>
  <string name="Challenges/Patients_PlantWard_Name">Pazienti serra aromatica</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">Pazienti per il reparto psichiatria in arrivo...</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Emergenza psichiatria</string>
  <string name="Challenges/Patients_Psychiatry_Name">Pazienti affetti da malattie psichiatriche</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">Un gruppo di pazienti psichiatrici è stato dimesso da un ospedale Holistix; ora sono più poveri e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">Un gruppo di pazienti psichiatrici è stato abbandonato dopo che un ospedale della Bungle Tech è scomparso, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">Un gruppo di pazienti psichiatrici è stato denudato da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">Un gruppo di pazienti psichiatrici è stato cacciato da un ospedale della Jumbo per essersi rifiutato di inchinarsi al signor McNally, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">C'è stato un aumento di casi di malattie psichiatriche dopo che la scorsa domenica, mentre pioveva, un filmato promozionale autoprodotto della The Orb Foundation è stato trasmesso nelle parti più instabili della Contea. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">C'è stato un aumento di casi di malattie psichiatriche dopo che Radio Two Point ha trasmesso per sbaglio una frequenza strana e inquietante. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">Pazienti affetti da Rapsodite in arrivo...</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">Un gruppo di pazienti affetti da Rapsodite richiede un immediato trattamento psichiatrico.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Emergenza Rapsodite</string>
  <string name="Challenges/Patients_QueenComplex_Name">Pazienti Rapsodite</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Emergenza folgorazione</string>
  <string name="Challenges/Patients_ShockHorror_Name">Pazienti affetti da folgorazione</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">Nella zona c'è un'epidemia di folgorazione dopo che a un lotto di carote a crescita rapida della Bungle Tech non era stata rimossa la carica statica. C’è un gruppo di malati che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">C'è un'epidemia di folgorazione dopo che un esperimento della Bungle Tech ha per errore trasmesso una scarica elettrica attraverso tutti i cucchiai della Contea. Un gruppo di mangiatori di yogurt ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">C'è un'epidemia di folgorazione dopo che il rilascio a sorpresa di un nuovo singolo di Jasmine Odyssey ha causato livelli pericolosi di sorpresa ed elettricità statica. Un gruppo di fan ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_Description">Usa lo staff e l'attrezzatura migliore, e gestisci la coda per diagnosticare e curare il paziente VIP.</string>
  <string name="Challenges/Patients_Solo_Name">Paziente VIP</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Brutte notizie, non abbiamo curato il paziente VIP. Non gioverà di certo alla nostra reputazione.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Buone notizie, abbiamo curato il paziente VIP! L'ospedale ha ricevuto una generosa donazione. Eccellente.</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">Una delle squadre di creazione sapori della Burp! non sta bene e ha bisogno di cure.\\nSe curiamo questi pazienti VIP saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">Uno dei cugini del sindaco non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">Uno dei ballerini di Jasmine Odyssey non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">Uno dei truccatori di Roderick Cushion non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">Uno dei dirigenti di Radio Two Point non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">Uno degli studiosi più eminenti dell'Università di Mitton non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">Uno degli atleti di punta della Contea di Two Point non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">Uno dei nobili più in vista della zona non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">Uno degli imprenditori più geniali di Pelican Wharf non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">Uno degli autori di punta del Two Point Squabbler non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">Un gruppo di pazienti della chirurgia è stato abbandonato dopo che un ospedale della Bungle Tech è stato dichiarato legalmente inesistente, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">Un gruppo di pazienti della chirurgia è stato espulso da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">Un gruppo di pazienti della chirurgia è stato cacciato da un ospedale della Jumbo per aver rifiutato di pagare il servizio, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">C'è un'epidemia di malattie che necessitano di un intervento chirurgico dopo che i partecipanti a una fiera cittadina locale hanno fatto indigestione di torta, rovinandosi irrimediabilmente le interiora. Un gruppo di loro ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">C'è un'epidemia di malattie che necessitano di un intervento chirurgico per via di un evento promozionale dei Cheesy Gubbins, dove molti hanno accidentalmente ingerito cuscinetti a sfera colorati di giallo formaggio. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">Pazienti per il reparto chirurgia in arrivo…</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento immediato in chirurgia.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Emergenza chirurgia</string>
  <string name="Challenges/Patients_Surgical_Name">Pazienti chirurgia</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">Pazienti affetti da tocco di Mida in arrivo...</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">Pazienti affetti da tartarugosi in arrivo...</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">Un gruppo di pazienti affetti da tartarugosi ha bisogno di cure immediate.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Emergenza tartarugosi</string>
  <string name="Challenges/Patients_TurtleHead_Name">Pazienti tartarugosi</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">C'è un'epidemia di tartarugosi dopo che la Bungle Tech ha creato una lattuga particolarmente deliziosa il cui consumo nella zona è aumentato del 380%. Ora c'è un gruppo di malati che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">C'è un'epidemia di tartarugosi a seguito del collasso di un ponte; molti passanti sono caduti nel fiume Bilge e sono stati morsi dalle tartarughe che vivono in quelle acque. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">C'è un'epidemia di tartarugosi dopo che un esperimento della Bungle Tech ha inavvertitamente e temporaneamente aumentato la gravità in certi punti della Contea. Si è tutto risolto, ma un gruppo di persone ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">Pazienti affetti da logorrea in arrivo...</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">Pazienti per il reparto in arrivo...</string>
  <string name="Challenges/Patients_Ward_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento immediato in un reparto.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Emergenza reparto</string>
  <string name="Challenges/Patients_Ward_Name">Pazienti reparto</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">Un gruppo di pazienti del reparto ha appena lasciato un ospedale Holistix; ora sono idratati e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">Un gruppo di pazienti del reparto è stato abbandonato dopo che un ospedale della Bungle Tech è imploso, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">Un gruppo di pazienti del reparto è fuggito da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">Un gruppo di pazienti del reparto è stato cacciato da un ospedale della Jumbo per aver messo in discussione i metodi di cura, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">C'è un'epidemia di malattie legate al reparto causata dall'ultima gamma di lenzuola ultra-organiche della Holistix che generano infezioni e irritazioni. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">C'è un'epidemia di malattie legate al reparto causata dall'ultimo servizio sulle \"Posizioni avanzate per dormire\" del Two Point Squabbler con tutti i diagrammi sbagliati, che ha causato una serie di problemi di salute interni ed esterni. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Completa le sfide in questo scenario d'ospedale simulato e guadagna una stella.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Sfida stellare</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Usa marketing mirato per attirare nell'ospedale tipi specifici di pazienti.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Attira e cura</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">R.E.M.I. X sta coprendo il &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; dei nostri costi di gestione.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">{[POINTS]} punti ricerca ({[PROJECT]})</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">{[POINTS]} punti ricerca</string>
  <string name="Challenges/RewardsNone_CS">Nessuno</string>
  <string name="Challenges/RewardsNone_F_CS">Nessuna</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Quartetto vocale</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Incidente circense</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Emergenza fratture</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Cura {[COUNT]} pazienti da: {[ILLNESS]}</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">Gruppo di pazienti VIP</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Stanza per le terapie: {[ROOM]} ({[COUNT]} nell'ospedale)</string>
  <string name="Challenges/SpecialPatient_Score_CS">Hai curato {[COUNT]} pazienti su {[TARGET]}</string>
  <string name="Challenges/SpecialPatient_VIP_Name">Paziente VIP</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Caffetteria</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Mamma dice che cucino benissimo. Mi piacerebbe tanto servire il pappone ai malati.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Accettazione</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Credo di avere un volto molto accogliente. Mi piacerebbe usarlo sui nuovi pazienti che arrivano all'ospedale.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Cura pazienti</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Amo curare i pazienti. Non mi importa chi siano. Mi basta solo vedere i loro volti felici. Voglio continuare a farlo!\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Cura pazienti</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Amo curare i pazienti. Non mi importa chi siano. Voglio solo guarire il mondo.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Cura pazienti</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Mio cugino è un clown. È sempre felice. Mi fa venire i nervi. Voglio liberare il mondo da questa piaga.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Cura pazienti</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Mia mamma ha un viso molto spigoloso. Le voglio bene, ma è strano. Mi ha fatto venire voglia di curare i pazienti affetti da cubismo...\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Cura pazienti in farmacia</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Adoro costringere le persone ad assumere medicinali. Credo che la farmacia sia il posto ideale per me.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Cura pazienti in psichiatria</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Ascoltare persone lamentarsi dei loro problemi da primo mondo mentre io me ne sto comodamente seduto è sempre stato l'obiettivo della mia vita. Puoi aiutarmi?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Cura pazienti in reparto</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Mi è sempre piaciuto guardare le persone mentre dormono. Posso lavorare in reparto per un po'?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Lavori inservienti</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Una volta, da bambino, ho fatto cadere per strada una scatola di biscotti. Mi sento in colpa da allora. Forse, se pulirò abbastanza, finalmente troverò la pace.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Lavori inservienti</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Adoro riparare le cose. Una volta ho rotto papà. Adesso sta bene. I macchinari non saranno poi tanto diversi, no?\"</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Lavori inservienti</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"La notte scorsa ho sognato di sturare dei bagni veramente orripilanti. Che emozione. Non riesco a pensare ad altro. Aiutami!\"</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Lavori inservienti</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Una volta avevo una pianta di nome Fred. Purtroppo è morta, divorata da un coniglio. Vorrei onorare Fred occupandomi delle piante dell'ospedale.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Fai restare il membro insoddisfatto dello staff affrontando le sue lamentele principali, migliorando le condizioni di lavoro o aumentando lo stipendio.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">Minaccia {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Impara qualifica</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Vorrei davvero imparare nuove abilità. Credo di avere un potenziale inespresso. Posso frequentare un corso di formazione?\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} ha imparato con successo una nuova qualifica, raggiungendo l'obiettivo.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Impara Psichiatria</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"È la psichiatria che insegna a spostare le cose col pensiero, giusto? A prescindere, voglio impararla.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} ha imparato con successo una nuova qualifica, raggiungendo l'obiettivo.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Imparar Ricerca</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Amo inventare le cose. Ho tantissime idee. Ho costruito un cannone per il mio cane. Ho dato delle mani robotiche a mia mamma. Immagina cosa potrei fare se mi dedicassi alla scienza medica...\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} ha imparato con successo una nuova qualifica, raggiungendo l'obiettivo.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Impara Chirurgia</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Amo davvero tagliare le persone. Sarebbe fantastico essere pagati per farlo.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} ha imparato con successo una nuova qualifica, raggiungendo l'obiettivo.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">Lavora nell'ufficio del medico di base</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Mio padre era un medico di base. Mio nonno era un medico di base. Il mio bisnonno era un assassino, purtroppo. Comunque penso che essere un medico di base sia nel mio DNA.\"</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Lavora con i raggi X</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"C'è qualcosa di intimo nel vedere lo scheletro di una persona. Vorrei tanto radiografare qualche paziente. Ehm, se non hai nulla in contrario.\"</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Non sono tipo da dare suggerimenti, ma l'altro giorno ho avuto quest'idea fantastica e non riesco a smettere di pensarci. E se, per esempio... curassimo qualcuno? Non sarebbe grandioso?\"</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">\"Sai, personalmente trovo deprimente questa costante sfilza di morti. Pensi che potremmo riuscire a passare un paio di mesi senza funerali?\"</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Ho sempre voluto vedere di persona ingenti somme di denaro. Non mi ci voglio rotolare sopra o altro, sarebbe assurdo: voglio solo guardarle con i miei occhi.\"</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} ha un obiettivo carriera che vorrebbe raggiungere. Che ne pensi?</string>
  <string name="Challenges/Staff_General_Goal_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">{[STAFF]} non ha raggiunto l'obiettivo carriera!</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">{[STAFF]} ha raggiunto l'obiettivo carriera!</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">Un membro dello staff, {[STAFF]}, avrebbe una richiesta. Che ne pensi?</string>
  <string name="Challenges/Staff_General_Request_Name">Richiesta dello staff</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">Purtroppo, non siamo riusciti a soddisfare la richiesta di {[STAFF]}.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">Ottimo lavoro, abbiamo soddisfatto la richiesta di {[STAFF]}!</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">\"Un tempo avevo il terrore dei fantasmi. Ma da quando ho completato la formazione medianica li trovo stranamente attraenti. Forse potremmo catturarne un paio?\"</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">\"È triste quando muore un paziente. Ancora di più quando torna a tormentarci. A noi ricercatori, però, farebbe molto comodo raccoglierne l'essenza.\"</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">\"Questo posto avrebbe bisogno di una risistemata. Basterebbero qualche pianta, una foto, forse pure un quadro. Magari pulire quel vomito?\"</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">\"Ho un terribile prurito, più del solito, e continuo a tirar su col naso. Potremmo migliorare i livelli di igiene, per favore?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">\"Solo io sto crepando di freddo? Non riesco quasi più a sentirmi la faccia... Mettere qualche termosifone no, eh?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">\"Ho caldo e il sudore mi appiccica addosso tutti i vestiti, non riesco a concentrarmi. Si è rotta l'aria condizionata?\"</string>
  <string name="Challenges/Staff_Marketing_Intro">\"In qualità di specialista del marketing, penso seriamente che dovremmo farne di più. In fondo, è nella pubblicità che i sogni diventano realtà.\"</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">\"Sto facendo una parrucca... per un amico, s’intende. Mi servono immediatamente un sacco di capelli. Potresti acciuffare qualcuna di quelle monobestie per me?\"</string>
  <string name="Challenges/Staff_Promote_Intro">\"Hai mai considerato di promuovere qualcuno dello staff? Secondo me aiuterebbe molto l'ospedale.\"</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Sin da piccolo, ho sempre voluto essere stimato e ammirato come un edificio famoso. Sarebbe splendido vedere questo ospedale raggiungere quello status che io, in quanto persona, posso solo sognare.\"</string>
  <string name="Challenges/Staff_Research_Intro">\"Secondo i miei calcoli dovremmo aumentare la ricerca di un fattore pari a X% dove X&gt;0.\"</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">\"Sarebbe bello lavorare in un ambiente spazioso e pieno di finiture di lusso, un posto finalmente rispettabile. Che ne pensi?\"</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">\"Mi piacerebbe molto avere una stanza dello staff grande e sfarzosa, dove rilassarmi quando sono in pausa. Che ne dici, capo?\"</string>
  <string name="Challenges/Staff_StaffMorale_Intro">\"Ultimamente ho sofferto di parecchi attacchi di rabbia e qualcuno stava piangendo nei bagni poco fa. Una squadra felice è una squadra che funziona, ricordatelo.\"</string>
  <string name="Challenges/Staff_Training_Intro">\"Se c'è una cosa che ho imparato dal mio corso di perfezionamento sulla formazione, è che dovremmo fare formazione. Una simile saggezza è preziosa.\"</string>
  <string name="Challenges/Staff_Training_Intro_V2">\"I membri dello staff più giovani mi sembrano, come dire, poco professionali. Forse dovremmo organizzare più corsi di formazione?\"</string>
  <string name="Challenges/Staff_Upgrade_Intro">\"Migliorare i nostri macchinari ci aiuterebbe a curare più pazienti e a fare diagnosi più velocemente. Come appassionato di meccanica mi sento di raccomandarlo caldamente.\"</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Cura {[COUNT]} pazienti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">{[COUNT]} curati</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Recupera pazienti emergenziali inviando ambulanze sulla mappa delle emergenze.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Tasso di cure del {[RATE]}% per i pazienti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Recupera pazienti emergenziali inviando ambulanze sulla mappa delle emergenze.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Fai passare {[DAYS]} giorni senza decessi sulla scena</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">{[DAYS]} dall'ultimo decesso sulla scena</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Rispondi alle emergenze spesso e velocemente per evitare che i pazienti muoiano sulla scena.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Fai passare {[DAYS]} giorni senza decessi emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">{[DAYS]} dall'ultimo decesso</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Recupera pazienti emergenziali inviando ambulanze sulla mappa delle emergenze.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">La reputazione emergenza aumenta recuperando velocemente i pazienti per diminuire le morti nel luogo delle emergenze alle quali rispondi e curando i pazienti che recuperi. Si aggiorna quando l'ultimo paziente di un'emergenza lascia il tuo ospedale. Più alta la severità dell'emergenza, più rispondervi influenzerà la tua reputazione.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Arriva in prima posizione per numero di pazienti emergenziali recuperati</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Arriva almeno in seconda posizione per numero di pazienti emergenziali recuperati</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Arriva almeno in {[POSITION]} posizione per numero di pazienti emergenziali recuperati</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Arriva in prima posizione per tasso di fallimento cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di fallimento cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Arriva almeno in {[POSITION]} posizione per tasso di fallimento cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Arriva in prima posizione per tasso di cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Arriva almeno in {[POSITION]} posizione per tasso di cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Arriva in prima posizione per tasso di morti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di morti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Arriva almeno in {[POSITION]} posizione per tasso di morti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Arriva in prima posizione per numero di pazienti emergenziali recuperati per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Arriva almeno in seconda posizione per numero di pazienti emergenziali recuperati per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Arriva almeno in {[POSITION]} posizione per numero di pazienti emergenziali recuperati per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Arriva in prima posizione per tasso di fallimento cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di fallimento cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Arriva almeno in {[POSITION]} posizione per tasso di fallimento cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Arriva in prima posizione per tasso di cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Arriva almeno in {[POSITION]} posizione in tasso di cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Arriva in prima posizione per tasso di morti emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di morti emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Arriva almeno in {[POSITION]} posizione per tasso di morti emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Arriva in prima posizione per reputazione emergenza per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Arriva almeno in seconda posizione per reputazione emergenza per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Arriva almeno in {[POSITION]} posizione per reputazione emergenza per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Arriva almeno {[POSITION]} in {[TABLE]} per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Posizione: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">Le classifiche delle emergenze si aggiornano all'inizio del mese in base alle tue prestazioni in quello precedente.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Arriva in prima posizione per reputazione emergenza</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Arriva almeno in seconda posizione per reputazione emergenza</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Arriva almeno in {[POSITION]} posizione per reputazione emergenza</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Arriva almeno {[POSITION]} in {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Posizione: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">Le classifiche delle emergenze si aggiornano all'inizio del mese in base alle tue prestazioni in quello precedente.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Recupera il {[COUNT]}% di pazienti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Recupera pazienti emergenziali inviando ambulanze sulla mappa delle emergenze.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Recupera {[COUNT]} pazienti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">{[COUNT]} pazienti recuperati</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Recupera pazienti emergenziali inviando ambulanze sulla mappa delle emergenze.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Tasso di cure del {[SCORE]} per i pazienti persi nel tempo. </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Pazienti persi nel tempo curati: {[CURED]}/{[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">I pazienti persi nel tempo vengono diagnosticati e curati come tutti gli altri. Valuta la tua capacità e decidi se curarli prima di mandarli alla datazione rapida.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Rimanda indietro e cura {[COUNT]} pazienti persi nel tempo</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">Inviati {[COUNT_TIME_TRAVELLED]} su {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">I pazienti persi nel tempo vengono diagnosticati e curati come tutti gli altri. Valuta la tua capacità e decidi se curarli prima di mandarli alla datazione rapida.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Cura {[COUNT]} pazienti persi nel tempo </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Pazienti persi nel tempo curati: {[CURED]}/{[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">I pazienti persi nel tempo vengono diagnosticati e curati come tutti gli altri. Valuta la tua capacità e decidi se curarli prima di mandarli alla datazione rapida.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Rimanda indietro {[COUNT]} pazienti persi nel tempo</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">Inviati {[COUNT_TIME_TRAVELLED]} su {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">I pazienti persi nel tempo sembreranno fuori contesto. Invece di mandarli a casa, puoi inviarli alla datazione rapida e riportarli alla loro epoca.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Raggiungi un punteggio di budget di {[COUNT]}</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Costruisci {[COUNT]} ambulanze</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Posiziona {[COUNT]} {[ITEM0]} e {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Posiziona {[COUNT]} {[ITEM0]}, {[ITEM1]}, {[ITEM2]} e {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Posiziona {[COUNT]} {[ITEM]}</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Seleziona un oggetto dalla lista.\\nPer posizionare un oggetto, clicca con il pulsante sinistro del mouse.\\nPer ruotare un oggetto afferrato, tieni premuto il pulsante sinistro del mouse e trascinalo a destra/sinistra.\\nPer rilasciare un oggetto afferrato, clicca il pulsante destro del mouse.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Costruisci un'accettazione</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Costruisci {[COUNT]} stanze {[ROOM]}[i2p_One]Costruisci una stanza {[ROOM]}</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">Per costruire una stanza:\\nSeleziona una stanza dalla lista.\\nTrascina una pianta del piano delle dimensioni appropriate.\\nPoi metti gli oggetti richiesti nella stanza.\\nPer completare la stanza, clicca sulla spunta verde.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Acquista {[COUNT]} macchinari a energia verde[i2p_One]Acquista {[COUNT]} macchinario a energia verde</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Acquista macchinari a energia verde per incrementare la tua fornitura di energia. In città è possibile trovare turbine eoliche, pannelli solari e dighe idroelettriche.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Acquista {[COUNT]} edifici[i2p_One]Acquista {[COUNT]} edificio</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">Il bonus mensile che ricevi dall'hotel può variare tra {[LOWER]} e {[UPPER]} degli attuali costi di gestione, in base al tuo tasso di cure durante il precedente periodo di prova di 3 mesi.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Valuta di usare l'energia in eccesso per &lt;style=\"AdvisorHighlight\"&gt;aprire&lt;/style&gt; una o più stanze chiuse.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Completa un progetto di ricerca</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Acchiappa {[COUNT]} fantasmi</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Spazza {[COUNT]} mucchi di spazzatura[i2p_One]Spazza un mucchio di spazzatura</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Ripara {[COUNT]} macchinari[i2p_One]Ripara un macchinario rotto</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Annaffia {[COUNT]} piante[i2p_One]Annaffia una pianta</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Rifornisci {[COUNT]} distributori automatici[i2p_One]Rifornisci un distributore automatico</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Stura {[COUNT]} bagni[i2p_One]Stura un bagno</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Elimina {[COUNT]} mucchi di disordine[i2p_One]Elimina un mucchio di disordine</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Completa {[COUNT]} campagne di marketing[i2p_One]Completa una campagna di marketing</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Completa il progetto di ricerca {[PROJECT]}</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Completa {[COUNT]} progetti di ricerca[i2p_One]Completa un progetto di ricerca</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Completa {[COUNT]} sfide multigiocatore[i2p_One]Completa una sfida multigiocatore</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Cura {[COUNT]} pazienti in {[ROOM]} di fila</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Cura un certo numero di pazienti di fila. Se un paziente viene dimesso o si esaspera, la serie verrà interrotta.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Cura {[COUNT]} pazienti in {[ROOM]}[i2p_One]Cura un paziente in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Cura {[COUNT]} pazienti affetti da {[ILLNESS]} di fila</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Cura {[COUNT]} pazienti di fila</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Cura {[COUNT]} pazienti con {[ILLNESS]} in {[ROOM]}[i2p_One]Cura un paziente con {[ILLNESS]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Cura {[COUNT]} pazienti con {[ILLNESS]}[i2p_One]Cura un paziente con {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Cura {[COUNT]} pazienti[i2p_One]Cura un paziente</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Cura i pazienti effettuando una diagnosi e fornendo loro la stanza per le terapie di cui hanno bisogno. Per aumentare le probabilità di successo nel curare un paziente, assegna i membri migliori dello staff alla stanza per le terapie e migliora i macchinari se possibile.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">Tasso di cure {[ILLNESS]} {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">Tasso di cure di {[SCORE]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Tasso di cure del {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Pazienti curati: {[CURED]}/{[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Aumenta il tuo tasso di cure utilizzando i membri migliori dello staff per le terapie, e migliorando i macchinari quando possibile. Assicurati inoltre che i pazienti non se ne vadano o muoiano prima di essere curati - mantienili felici ed effettua le diagnosi il più velocemente possibile.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">{[DAYS]} giorni senza decessi.</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Diagnostica e cura {[COUNT]} pazienti in {[ROOM]}[i2p_One]Diagnostica e cura un paziente in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Diagnostica e cura {[COUNT]} pazienti[i2p_One]Diagnostica e cura un paziente</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Effettua una diagnosi su {[COUNT]} pazienti con {[ILLNESS]} in {[ROOM]}[i2p_One]Effettua una diagnosi su un paziente con {[ILLNESS]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Effettua una diagnosi su {[COUNT]} pazienti con {[ILLNESS]}[i2p_One]Effettua una diagnosi su un paziente con {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Effettua una diagnosi su {[COUNT]} pazienti in {[ROOM]}[i2p_One]Effettua una diagnosi su un paziente in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Effettua una diagnosi su {[COUNT]} pazienti[i2p_One]Effettua una diagnosi su un paziente</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Effettua una diagnosi su un paziente con un ufficio del medico di base. Se il medico di base non è certo della diagnosi, invierà il paziente in altre sale diagnostiche. Costruisci altre sale diagnostiche per individuare diverse malattie.</string>
  <string name="Challenges/SubGoals/Done_CS">Fatto</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Guadagna {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">{[CASH]} rimasti</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Guadagna denaro diagnosticando e curando i pazienti. Pensa anche di aumentare i prezzi.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Guadagna {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">{[SILVER]} rimasti</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Numero candidati</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Flusso pazienti</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Genera {[COUNT]} unità di energia</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">{[COUNT]} rimasti</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Infettati: {[COUNT]}\\nVaccini: {[VACCINES]}\\nFuggiti: {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">{[COUNT]} rimasti</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Sfama {[COUNT]} persone</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Nutri i pazienti raccogliendo acqua piovana e coltivando frutta e verdura. Ci vorrà del tempo, e non si può andare di fretta, ma sarà di certo meglio di tutto quel cibo spazzatura.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Licenzia {[COUNT]} membri dello staff[i2p_One]Licenzia un membro dello staff</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">Per licenziare un membro dello staff, selezionalo e poi premi \"Licenzia\". Il personale licenziato non può essere assunto di nuovo.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Completa una campagna di marketing generica</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Acquista macchinari a energia verde per incrementare la tua fornitura di energia. Tipi di macchinari diversi forniranno al tuo ospedale diverse quantità di energia.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Assumi {[COUNT]} assistenti[i2p_One]Assumi un assistente</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Assumi {[COUNT]} medici[i2p_One]Assumi un medico</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Assumi {[COUNT]} membri dello staff</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Assumi {[COUNT]} inservienti[i2p_One]Assumi un inserviente</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Assumi {[COUNT]} infermieri[i2p_One]Assumi un infermiere</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">Per assumere membri dello staff:\\nclicca sul pulsante Assumi.\\nSeleziona il tipo di staff che desideri.\\nSeleziona un candidato.\\nClicca sul pulsante Assumi.\\nMettilo nell'ospedale.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">Attrattività ospedale di {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Attrattività attuale: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Aumenta l'attrattività dell'ospedale posizionando piante e altri elementi decorativi. Assicurati anche di avere abbastanza inservienti per tenere tutto pulito.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Porta il livello ospedale a {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Livello attuale: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">Aumenta il livello dell'ospedale espandendolo! Costruisci altre stanze, aumenta lo staff e assumi personale più qualificato, o promuovi e forma quello già presente.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Ottieni {[COUNT]} stelle in {[LEVEL]}[i2p_One]Ottieni una stella in {[LEVEL]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Valore ospedale di {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Valore attuale {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Aumenta il valore dell'ospedale guadagnando denaro, espandendolo e aumentando i profitti generali.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Livello igiene di {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Livello igiene {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Migliora i livelli di igiene posizionando sanificatori per mani, lavelli e asciugamani ad aria e facendo ripulire agli inservienti i rifiuti nell'ospedale.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Campagna di marketing sulle malattie</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Fai colpo su {[COUNT]} VIP[i2p_One]Fai colpo su un VIP</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Fai colpo sui VIP in visita con un ospedale invitante, pulito e ben tenuto, pieno di intrattenimento e di stanze elegantemente arredate.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Avvia {[COUNT]} campagne di marketing[i2p_One]Avvia una campagna di marketing</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Impara una qualifica</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Impara {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Permetti a {[COUNT]} macchinari di prendere fuoco[i2p_One]Permetti a un macchinario di prendere fuoco</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">I macchinari prenderanno fuoco se la loro manutenzione viene trascurata.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Permetti a {[COUNT]} macchinari di esplodere[i2p_One]Lascia esplodere un macchinario</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">I macchinari prenderanno fuoco se la loro manutenzione viene trascurata. Se il fuoco non viene spento, il macchinario esploderà.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Completa una campagna di marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Completa una campagna {[CAMPAIGN]}</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Conduci {[MONTHS]} mesi di marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Dedica {[MONTHS]} mesi a una campagna di marketing[i2p_One]Dedica un mese a una campagna di marketing</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Sposta l'inquadratura</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">Per spostare l'inquadratura:\\nTieni premuto il pulsante destro del mouse e trascina il cursore sul terreno.\\nOppure spostalo alle estremità dello schermo.\\nO usa i tasti {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Alza/abbassa l'inquadratura</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">Per alzare/abbassare l'inquadratura:\\nTieni premuto il pulsante centrale del mouse e spostalo in su/giù.\\nO usa i tasti {[Menu/InputActions/CameraPitchUp]} e {[Menu/InputActions/CameraPitchDown]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Ruotare l'inquadratura</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">Per ruotare l'inquadratura:\\nTieni premuto il pulsante centrale del mouse e trascinalo a destra/sinistra.\\nO usa i tasti {[Menu/InputActions/CameraRotateClockwise]} e {[Menu/InputActions/CameraRotateAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Ingrandire/diminuire l'inquadratura</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">Per usare lo zoom:\\nUsa la rotellina del mouse.\\nO usa i tasti {[Menu/InputActions/CameraZoomIn]} e {[Menu/InputActions/CameraZoomOut]}.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">Se hai energia a sufficienza, puoi aprire una stanza chiusa cliccandoci sopra e selezionando \"Apri\" dal pannello delle informazioni. Ogni stanza aperta consuma un'unità di energia.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Apri {[COUNT]} stanze</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Ottieni valore organizzazione di {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">{[CASH]} rimasti</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Possiedi {[COUNT]} edifici[i2p_One]Possiedi {[COUNT]} edificio</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Possiedi {[COUNT]} lotti[i2p_One]Possiedi {[COUNT]} lotto</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Clicca su un lotto per visualizzarne l'obiettivo. Seleziona \"Avvia sfida\" per attivare l'obiettivo, poi soddisfa i criteri per sbloccare il lotto. Puoi avere un massimo di tre obiettivi lotto nello stesso momento.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Acquista un altro lotto di terra o un edificio nelle vicinanze per espandere il tuo ospedale.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Pazienti rimasti: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Intrattieni {[COUNT]} pazienti</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Intrattieni i pazienti per alleviare la loro noia.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Sacrifica {[DEATHS]} pazienti</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Uccidi {[DEATHS]} pazienti[i2p_One]Uccidi un paziente</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Cura {[COUNT]} pazienti dai portali del tempo</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Pazienti dai portali del tempo curati: {[CURED]}/{[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">Più portali controlli, più frequentemente arriveranno questi pazienti.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Flusso pazienti</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Dai energia al sistema di trasporto del Flusso pazienti per aumentare il numero di pazienti che arrivano all'ospedale.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Apri stanze</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Ogni stanza aperta costa un'unità di energia. Se hai raggiunto il limite e hai bisogno di aprire una stanza, prova a costruire altri macchinari ad energia verde, a chiudere altre stanze o a prendere energia dai sistemi di Candidati staff e Flusso pazienti.</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Candidati staff</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Dai energia al sistema Candidati staff per aumentare la frequenza con cui potenziali membri dello staff diventano disponibili per l'assunzione.</string>
  <string name="Challenges/SubGoals/Power_Title">Fornitura di energia</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">L'energia serve ad aprire stanze e aumentare il numero di candidati o di pazienti in arrivo. Per aumentare la quantità massima di energia disponibile, costruisci altri macchinari ad energia verde. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Occupati di{[COUNT]} pazienti in {[ROOM]}[i2p_One]Occupati di un paziente in {[ROOM]}</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Occupati di {[COUNT]} pazienti[i2p_One]Occupati di un paziente</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Porta il saldo a {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">{[CASH]} rimasti</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Completa l'ondata {[WAVE]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Ondata attuale: {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Completa una campagna di marketing di reclutamento</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">Reputazione di {[TARGET]}</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Reputazione attuale {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Aumenta la reputazione curando il maggior numero di pazienti possibile, mantenendo felici le persone e ottenendo pubblicità da marketing e visitatori speciali.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Genera {[COUNT]} punti ricerca[i2p_One]Genera un punto ricerca</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Completa una ricerca nella stanza di ricerca. Seleziona la postazione di ricerca, poi scegli un progetto. Per portare avanti il lavoro ti servirà un medico con una qualifica in Ricerca.</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Smaschera {[COUNT_ALIENS]} infiltrati alieni</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">Trovati {[COUNT_REVEALED]} su {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Cerca gli infiltrati alieni, fanno una gran confusione e ci fanno perdere tempo. Mandali a casa se li individui. A volte i loro dispositivi di camuffamento smettono di funzionare, ma puoi anche beccarli mentre rovistano nei cestini, prendono appunti o agiscono in modo non molto umano. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Scopri {[COUNT_ALIENS]} paparazzi[i2p_One]Scopri {[COUNT_ALIENS]} paparazzo</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">Trovati {[COUNT_REVEALED]} su {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Cerca i paparazzi, invaderanno la nostra privacy e ci fanno perdere tempo. Puoi notarli mentre cercano nei cestini, scattano foto o scrivono qualche indiscrezione. Se li individui manda a casa loro e quelle macchine fotografiche.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Fai curare {[COUNT]} pazienti da Roderick Cushion in {[ROOM]}[i2p_One]Fai curare un paziente da Roderick Cushion in {[ROOM]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Fai curare {[COUNT]} pazienti affetti da {[ILLNESS]} da Roderick Cushion[i2p_One]Fai curare un paziente affetto da {[ILLNESS]} da Roderick Cushion</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Fai curare {[COUNT]} pazienti da Roderick Cushion[i2p_One]Fai curare un paziente da Roderick Cushion</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Roderick Cushion potrebbe aver bisogno di determinate qualifiche per lavorare in alcune stanze. Non presterà ascolto ad eventuali modifiche che farai nella schermata Assegnazione lavori, ma puoi prenderlo e posizionarlo dove vuoi.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Lascia Roderick Cushion effettuare una diagnosi a {[COUNT]} pazienti[i2p_One]Lascia Roderick Cushion effettuare una diagnosi a un paziente</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Costruisci {[COUNT]} stanze</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">{[COUNT]} rimaste</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Ottieni una stanza di livello {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Ottieni una stanza {[ROOM]} di livello {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Aumenta il livello di prestigio di una stanza ampliandola e aggiungendo altri oggetti interessanti.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Ruota un oggetto</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">Per ruotare un oggetto afferrato:\\nTieni premuto il pulsante sinistro del mouse e trascinalo a destra/sinistra.\\nO usa i tasti {[Menu/InputActions/RotateItemClockwise]} e {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Spara a {[COUNT]} monobestie[i2p_One]Spara a una monobestia</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Felicità a {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">Felicità attuale {[PERCENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">Morale dello staff di {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Morale attuale dello staff: {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">Per aumentare il morale dello staff assicurati che il personale non si stanchi troppo, che possa soddisfare i propri bisogni, fornisci loro un ambiente di lavoro piacevole assieme ad aumenti, promozioni e formazione. Seleziona un membro dello staff per sapere cosa pensa.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Promuovi {[COUNT]} assistenti[i2p_One]Promuovi un assistente</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Promuovi {[COUNT]} medici[i2p_One]Promuovi un medico</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Promuovi {[COUNT]} membri dello staff[i2p_One]Promuovi un membro dello staff</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Promuovi {[COUNT]} inservienti[i2p_One]Promuovi un inserviente</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Promuovi {[COUNT]} infermieri[i2p_One]Promuovi un infermiere</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">Lo staff ottiene esperienza lavorando. Il personale sarà pronto ad essere promosso quando avrà abbastanza esperienza, e quando avrà completato una parte della formazione.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Forma {[COUNT]} assistenti in {[QUALIFICATION]}[i2p_One]Forma un assistente in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Forma {[COUNT]} assistenti[i2p_One]Forma un assistente</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Forma {[COUNT]} medici in {[QUALIFICATION]}[i2p_One]Forma un medico in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Forma {[COUNT]} medici[i2p_One]Forma un medico</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Forma {[COUNT]} membri dello staff[i2p_One]Forma un membro dello staff</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Forma {[COUNT]} inservienti in {[QUALIFICATION]}[i2p_One]Forma un inserviente in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Forma {[COUNT]} inservienti[i2p_One]Forma un inserviente</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Forma {[COUNT]} infermieri in {[QUALIFICATION]}[i2p_One]Forma un infermiere in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Forma {[COUNT]} infermieri[i2p_One]Forma un infermiere</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Forma {[COUNT]} membri dello staff in {[QUALIFICATION]}[i2p_One]Forma un membro dello staff in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Forma Roderick Cushion</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">I membri dello staff con uno slot formazione libero possono frequentare un corso in una stanza della formazione. Promuovi i membri dello staff per consentire loro di formarsi ulteriormente.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Comfort termico di {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Comfort termico {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Mantieni la temperatura piacevole per staff e pazienti posizionando termosifoni e condizionatori.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Tieni al caldo le persone posizionando termosifoni nell'ospedale.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Tieni al fresco le persone posizionando condizionatori nell'ospedale.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Flusso di arrivo nel portale del tempo</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]}%</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">Più portali controlli, più frequentemente arriveranno questi pazienti.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Ottieni {[COUNT]} stelle[i2p_One]Ottieni una stella</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">{[COUNT]} rimaste</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Migliora {[COUNT]} macchinari[i2p_One]Migliora un macchinario</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Seleziona un macchinario e scegli l'opzione di miglioramento se ne hai una disponibile. Per migliorare un macchinario, ti servirà un inserviente con la qualifica Meccanica. Sblocca altri miglioramenti con ricerche e sfide.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">Il finanziamento mensile che ricevi da Zara può variare tra {[LOWER]} e {[UPPER]} degli attuali costi di gestione, in base alla tua valutazione da parte del sistema VIBE durante il precedente periodo di prova di 3 mesi.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Vaccina {[COUNT]} persone infette</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">Quando nell'ospedale c'è una malattia contagiosa, vaccina le persone che ne manifestano i sintomi.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Decora l'ospedale e riduci al minimo rifiuti e spazzatura.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Utilizza macchinari migliorati e staff qualificato.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Fornisci disinfettante per mani e mantieni i bagni ben forniti.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Intrattieni e nutri i pazienti.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Salute paziente</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Cura velocemente i pazienti (o mandali a casa).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Usa il marketing e il passaparola.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Arreda ogni stanza al massimo livello.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Dai buoni stipendi e offri un ambiente di lavoro piacevole.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">Il finanziamento mensile che ricevi dalla Holistix può variare tra {[LOWER]} e {[UPPER]} degli attuali costi di gestione, in base al tuo punteggio sull'indice benessere durante il precedente periodo di prova di 3 mesi.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Clicca su un lotto coperto dalla vegetazione per visualizzarne l'obiettivo. Seleziona \"Avvia sfida\" per attivare l'obiettivo, poi soddisfa i criteri per sbloccare il lotto. Puoi avere un massimo di tre obiettivi lotto nello stesso momento.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">Se raggiungiamo il tasso di cure richiesto l'ondata viene completata e possiamo passare a quella successiva. Se il tasso di cure non viene raggiunto dobbiamo ripetere l'ultima ondata.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Ogni ondata comincia con l'arrivo di un numero di pazienti. Dobbiamo completare con successo tutti gli Obiettivi ondata prima che i pazienti vengano esaminati per poter avanzare all'ondata successiva.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">Finanziamenti VIBE</string>
  <string name="Challenges/Subgoals/VIBE_Title">Sistema VIBE</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Finanziamenti benessere</string>
  <string name="Challenges/Subgoals/Wellness_Title">Indice benessere</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Bollettino calamità: sono state segnalati eventi solari nella zona.</string>
  <string name="Challenges/Sunbeam_Name">Evento solare</string>
  <string name="Challenges/Sunbeam_NotificationMessage">Attenzione, rilevato un evento solare! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/TimeLimit_CS">{0} / {1} giorni[i2p_One]{0} / {1} giorno</string>
  <string name="Challenges/Travelling_CS">In viaggio...</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Aggiornamento finanziamenti: ora Zara coprirà il &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; dei nostri costi di gestione per i prossimi 3 mesi, in base alla nostra valutazione da parte del &lt;style=\"AdvisorHighlight\"&gt;sistema VIBE&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">L'ispettore sanitario Henry Jobsworth sta arrivando in ospedale.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">Siamo lieti di annunciare che la Commissione sanitaria invierà a breve un ispettore nel nostro ospedale. Il signor Henry Jobsworth esaminerà la nostra attrezzatura diagnostica. Ci auguriamo sia tutto in perfetto ordine!</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Notifica di ispezione</string>
  <string name="Challenges/VIPInspector_Reward0Message">Sono spiacente d'informare che l'ospedale non rispetta gli standard e le norme previste dal regolamento sanitario locale. Dovrò riportare le mie conclusioni all'autorità locale. Dovete rimettervi in riga!\\n\\nCordiali saluti,\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward1Message">Rilevo che il vostro ospedale ha ricevuto una valutazione \"soddisfacente\". C'è un ampio margine di miglioramento, ma nessuna criticità. Impegnatevi di più.\\n\\nCordiali saluti,\\n\\n Henry Jobsworth.</string>
  <string name="Challenges/VIPInspector_Reward2Message">Sono lieto d'informare che l'ospedale rispetta gli standard e le norme previste dal regolamento sanitario locale. Noto con piacere che l'ospedale è gestito in modo pulito e ordinato. Invierò presto una relazione completa e riceverete un bonus di 15.000 $ per l'ospedale. Continuate così.\\n\\nCordiali saluti,\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward3Message">Sono lieto d'informare che l'ospedale supera gli standard e le norme previste dal regolamento sanitario locale. Sono colpito dal fatto che l'ospedale sia gestito in modo pulito e ordinato. Invierò presto una lusinghiera relazione completa e riceverete un bonus di 30.000 $ per l'ospedale. Continuate così.\\n\\nCordiali saluti,\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_RewardTitle">Relazione ispezione</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">Un gruppo di pazienti è in arrivo...</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">Un'azienda locale si è beccata una malattia misteriosa. Se li curiamo entro 180 giorni ci pagheranno un extra. Accettiamo?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">Gruppo di pazienti VIP</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">Purtroppo non abbiamo curato abbastanza pazienti. Ciò ha danneggiato la nostra reputazione, e non abbiamo ottenuto una ricompensa.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Segnalazione speciale</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">Fantastico! Abbiamo curato l'intero gruppo di pazienti. Ciò ha aiutato molto la nostra reputazione, e abbiamo ottenuto una grande ricompensa.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Ben fatto, abbiamo curato abbastanza pazienti. Ciò ha aiutato la nostra reputazione, e abbiamo ottenuto una ricompensa.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Segnalazione speciale</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">Pazienti VIP in arrivo...</string>
  <string name="Challenges/VIPPatient_NotificationMessage">Siamo stati contattati da una \"persona molto importante\" che soffre di una misteriosa malattia. Ci offre una sostanziosa ricompensa se scopriamo cos'ha e la curiamo. Che ne pensi?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">Paziente VIP</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">Purtroppo non abbiamo curato il paziente VIP.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Segnalazione speciale</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">Ben fatto, abbiamo curato il paziente VIP! Abbiamo ricevuto una grande ricompensa!</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Segnalazione speciale</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">Il divo del cinema Roderick Cushion sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">Il famoso attore Roderick Cushion, star dei film “Spandex fatale”, vuole visitare l'ospedale. Lo invitiamo?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Visita della stella del cinema</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Attore Roderick Cushion</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Roderick Cushion, la stella di film e DVD, è in zona per le riprese de \"L'uomo che sussurrava alle capre\". I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita promozionale, assicurandoci comunque che nessuna delle sue capre sarà presente.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Roderick Cushion, attore e presenzialista, si trova nella sua villa a Flemington nel tentativo di scrivere le sue memorie. Vorrebbe prendere un po' di aria fresca, così i suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Roderick Cushion, stella del cinema e amante dei sottaceti, è in zona per ricevere una laurea ad honorem dall'Università di Mitton per il suo contributo alla cinematografia. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita mentre si trova qui.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Roderick Cushion, stella del cinema e uomo da prima pagina, è in zona per un po' di relax e per pianificare la sua \"prossima mossa\" dal suo ranch sotterraneo vicino a Smogley. Sta diventando claustrofobico e ha bisogno di un po' di sole, così i suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Roderick Cushion, stella del cinema e noto riccone, è in zona per girare l'attesissimo \"Le avventure di Squarejaw e Bippy 3: alla ricerca della mela verde\". I suoi agenti hanno detto che probabilmente verrà a visitare l'ospedale visto che non c'è molto altro di interessante in zona. Non è un granché incoraggiante.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Roderick Cushion, stella del cinema e appassionato di babbuini, è in zona dopo aver visitato la sede della Bungle Tech per controllare il suo investimento sul progetto dei \"calzascarpe a razzo\". Non è andata bene, e ora vuole incontrare qualche fan per riprendersi. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Roderick Cushion, star del cinema e membro di alto rango della The Orb Foundation, è in zona per girare una nuova stagione del gioco a premi \"Mai dire erutta\". I suoi agenti hanno detto che Roderick vuole visitare uno degli ospedali in cui vengono mandati i concorrenti che cadono nel vulcano.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Roderick Cushion, star del cinema e uomo immagine dei Cheesy Gubbins, è in zona per filmare un episodio pilota della serie da lui ideata: \"Riderock Pillow: oh mio splendido genio\". A quanto pare vuole parlare alla gente di sé e del suo spettacolo, e i suoi agenti ci hanno chiesto se vogliamo riceverlo all'ospedale.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Roderick Cushion, star del cinema ed esperto inzuppatore di biscotti, è in vacanza nel suo palazzo sulla spiaggia di Sweaty Palms e vuole fare una pausa dalla piscina per dare una spinta alla vendita dei DVD. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per un po' di pubblicità.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Roderick Cushion, star del cinema ed esperto di cultura pop, è in zona per girare uno spot per la nuova linea di ciabatte da ufficio placcate in oro della Jumbo. Vuole promuovere il suo prossimo film, così i suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Roderick Cushion, stella del cinema ed esperto di insicurezze, teme che le persone si stiano dimenticando di lui, così i suoi agenti stanno cercando il modo di promuoverlo (anche se ha già finito la scuola). Al momento la situazione è delicata, ma se accettiamo potrebbe riprendersi presto.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Roderick Cushion, stella del cinema e patriota, è in zona dopo aver acquistato un palazzo con attico. Ma soffre di vertigini, e così vorrebbe scendere. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Roderick Cushion è stato talmente sconvolto dalla sua visita che ha deciso di produrre un nuovo film della popolare serie horror Ospedali da incubo. Da un certo punto di vista non vedo l'ora, visto che ho adorato i quindici film precedenti, ma purtroppo non è positivo per il nostro ospedale.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Roderick Cushion non è rimasto colpito dalla sua visita. Qualcuno l'ha pure sentito mormorare che la prossima volta manderà la sua controfigura. Oh cavolo.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">Roderick Cushion non ha incluso la sua visita nell'ospedale nella puntata di questa settimana del diario che pubblica nel Two Point Squabbler. Non si è trovato male, credo, ma... ha dimenticato di essere venuto?\\nDobbiamo migliorare l'ospedale se vogliamo che le celebrità ricordino le proprie visite.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Roderick Cushion mi è sembrato molto felice quando ha lasciato l'ospedale. È pur sempre un attore... che stesse recitando? Ah, giusto, ci ha fatto una donazione bella sostanziosa. Credo che risponda alla domanda.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">Roderick Cushion è stato così colpito dal nostro ospedale che vuole trarre un film dalla sua visita! Si è offerto di comprare i diritti, con tutto ciò che ne consegue. Ottima pubblicità per noi, e si prospetta che sarà un film appassionante.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Roderick Cushion, stella del cinema e possessore di un dirigibile, ha bisogno di un po' di pubblicità positiva dopo un recente scandalo. I suoi agenti ci hanno chiesto se può venire in ospedale a \"essere gentile\" con qualche malato.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Roderick Cushion, stella del cinema ed ex suonatore di musica folk per bambini, è in zona a girare un adattamento del thriller psicologico campione di vendite \"Lasci in pace quei bambini, sono miei!\". I suoi agenti ci hanno chiesto se siamo interessati a ospitarlo per una visita per farci un po' di pubblicità reciproca.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Roderick Cushion, stella del cinema e azionista di Roach Burger, è in zona per una proiezione del suo ultimo film: \"L'inarrestabile cardigan assassino\". I suoi agenti hanno detto che i biglietti vendono poco, quindi ci chiedono se vogliamo ospitare Roderick per un servizio con la stampa.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Roderick Cushion, stella del cinema e ascoltatore di Radio Two Point, ha appena presentato l'ultimo capitolo della serie Livido Furore - A Modo Mio. I suoi agenti ci hanno chiesto se siamo interessati a ospitarlo per un po' di pubblicità.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Roderick Cushion, stella del cinema e autoproclamato filantropo, è in zona per girare l'ultimo capitolo della serie Pulcro fulcro: \"Faccia da perno\". I suoi agenti stanno organizzando un po' di pubblicità e ci hanno chiesto se siamo interessati a ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Jasmine</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">Di recente la popstar Jasmine Odyssey è stata coinvolta in uno scandalo quando il Two Point Squabbler ha pubblicato delle foto della villa di Flemington in cui vive il suo gatto. Il suo agente vuole che la stampa torni dalla sua parte, quindi ci ha chiesto se vogliamo invitarla all'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">La popstar Jasmine Odyssey ha un titolo per il suo nuovo singolo: \"Giochiamo al dottore\" (non sapevo si facesse così), e vuole fare delle ricerche per capire chi sono questi dottori e come giocano. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">La popstar Jasmine Odyssey è in zona per visitare i suoi professori preferiti dell'Università di Mitton dove, prima di diventare famosa, ha imparato alcune cose. I suoi agenti ci hanno chiesto se può visitare l'ospedale, visto che vorrebbe dare una rinfrescata alle sue nozioni di farmacologia.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">La popstar Jasmine Odyssey sta promuovendo il suo ultimo singolo \"Quando siamo insieme senza nessuno\", e vuole festeggiare stando in mezzo a delle persone normali per sentirsi ancora più speciale. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">Di recente la popstar Jasmine Odyssey ha pubblicato un altro singolo \"Un nome serve solo a chiamare le cose\", e vuole mostrare in pubblico il suo nuovo stravagante look. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">La popstar Jasmine Odyssey è in zona dopo aver cantato a una festa di compleanno privata per la sua cara amica, e amministratrice delegata della Bungle Tech, Sophie Nova. I suoi agenti ci hanno chiesto se vogliamo ospitarla per un po' di pubblicità, visto che si trova da queste parti.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">La popstar Jasmine Odyssey, fresca della sua provocatoria (e, secondo alcuni, senza senso) canzone \"Questa non è musica\", sta cercando opportunità per incontrare i suoi fan. A quanto pare ha visto il nostro ospedale in sogno, così i suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">La popstar Jasmine Odyssey è in zona per girare un video musicale per il suo ultimo singolo \"Oh no, basta\". I suoi agenti ci hanno chiesto se può venire in ospedale come parte di quello che chiamano \"battage pubblicitario\".\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">La popstar Jasmine Odyssey è in zona dopo aver girato il video musicale del suo ultimo singolo, \"Adoro il pesce\", vicino a Sweaty Palms. I suoi agenti ci hanno chiesto se può venire in ospedale a pubblicizzarlo.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per delle ricerche in vista del suo nuovo singolo \"All'84esimo piano\"; sta visitando tutti gli edifici di Croquembouche che hanno un 84esimo piano. I suoi agenti ci hanno chiesto se siamo interessati a ospitarla per un po' di pubblicità.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">La popstar Jasmine Odyssey è in zona dopo aver visitato il suo \"laboratorio delle idee\" a Pelican Wharf, dove stanno completando una tecnologica batteria che è anche una macchina del caffè. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita, in modo che possa raccontarlo a tutti.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">La popstar Jasmine Odyssey è in zona per i Two Point Music Awards, dove il suo album record di vendite \"Salivazione\" dovrebbe vincere tutti i premi. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita prima della grande serata.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">La popstar Jasmine Odyssey, fresca del suo nuovo singolo \"Il tuo viso sa di miso\", sta girando la Contea per promuovere il suo rivoluzionario album \"Salivazione\", fatto tutto di singoli. I suoi rappresentanti ci hanno chiesto se vogliamo che faccia una tappa da noi.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">La popstar Jasmine Odyssey, fresca del suo ultimo successo \"Se sento quel che sento vuol dire che lo sento\", sta girando la Contea firmando tutto quello che la gente vuole. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">La popstar Jasmine Odyssey ha appena pubblicato un nuovo rivoluzionario singolo, \"La notte si dorme\". I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita in occasione dell'uscita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">La popstar Jasmine Odyssey sta facendo una serie di apparizioni per pubblicizzare il film dedicato al suo album campione di vendite, \"Salivazione\". I suoi agenti ci hanno chiesto se vogliamo ospitarla per una delle sue visite.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">La popstar Jasmine Odyssey sta promuovendo il lancio del suo primo profumo (e insetticida), \"Jasmine\". I suoi agenti ci hanno chiesto se vogliamo ospitarla per un po' di pubblicità.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Jasmine Odyssey si è talmente infuriata dopo la sua visita che sta facendo una diretta streaming di 24 ore di silenzio come protesta sul suo popolare canale Jaz Club. Un sollievo per alcuni di noi, ma brutte notizie per l'ospedale.\\nDobbiamo migliorare l'ospedale se vogliamo opinioni migliori la prossima volta.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Jasmine Odyssey ha caricato su LifeSketch la foto dell'ospedale con un filtro piovoso e un piccolo ometto giallo corrucciato. A quanto pare qualcosa non le è piaciuto.\\nDobbiamo migliorare l'ospedale se vogliamo opinioni migliori la prossima volta.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">Jasmine Odyssey non ci ha nominati neanche una volta da quando ha lasciato l'ospedale. Vabbè. Almeno qualcuno è riuscito a scattarle una foto mentre era qui. Perciò... così insomma.\\nDobbiamo migliorare l'ospedale se vogliamo sfruttare le visite delle celebrità.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Jasmine Odyssey ha parlato di noi su ChatFace, dove ha più follower di chiunque nella Contea. A quanto pare siamo nella sua lista dei quattro ospedali preferiti e ci ha mandato un bell'assegno con la sua faccia sopra.\\nOttima pubblicità per l'ospedale, ma di sicuro potremmo ottenere una reazione migliore...</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">Ieri sera Jasmine Odyssey si è presentata a una cerimonia di premiazione vestita da ospedale. Non la finiva più di parlare di noi e di tutti i soldi che vuole donare! La visita deve esserle veramente piaciuta.\\nOttimo lavoro gente, è filato tutto liscio!</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Visita della popstar</string>
  <string name="Challenges/VIP_Goal_Summary_General">Colpisci il VIP con un bell'ospedale</string>
  <string name="Challenges/VIP_Inspector_Name">Ispettore</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth vorrebbe visitare Il cormorano unto mentre è a Hogsport, dice che fanno le migliori patatine della Contea.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha aggiunto anche che vuole visitare la biblioteca di Lower Bullocks. Dice che non vede l'ora di discutere con la signora Penelopa Stuffage (una bibliotecaria, immagino) i sistemi di classificazione.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice che vuole pranzare presso il ponte antico, e spiegare i principi dell'ingegneria arcaica ai passanti.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che sua madre ha frequentato l'Università di Mitton e che ha una maglietta con il suo stemma, anche se non sa dove l'ha messa.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha detto anche che ha perso il suo portapranzo durante una passeggiata sui Crinali Tumble, e spera di ritrovarlo.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice anche che non vede l'ora di \"vagare\" per i parchi di Flemington dove, tempo addietro, ha sentito recitare delle poesie.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth spera, inoltre, che non gestiamo le cose come la Bungle Tech, perché non ne può più.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che spera di vedere uno dei famosi tramonti chimici della zona.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth spera che non usiamo l'acqua del fiume Bilge.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth non vede l'ora di contare i gradini del Grockle Space Needle; sarebbe una piacevole distrazione da tutte le ispezioni in una zona così piena di alberghi, ristoranti e ospedali.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth prosegue dicendo che non vede l'ora di visitare il museo Old Crock, uno dei suoi preferiti per vedere insegne e attrezzi tipografici.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che non ha particolarmente voglia di visitare la zona.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice anche che vuole acquistare \"l'ennesimo\" bastone da passeggio nel negozio Fidati di me di Pelican Wharf, per appenderlo al muro e aggiungerlo alla sua collezione.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth si aspetta che come minimo ci siano muri, tetti e pavimenti funzionanti.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che non dovrebbe tardare, ma che tende a perdersi a Croquembouche... \\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">Il signor Jobsworth ci ha inviato la relazione della sua recente visita. Sono 30 pagine quindi non l'abbiamo letta, ma la parte finale dice: \"Orribile. Non solo un'orribile struttura sanitaria, ma un posto orribile dove stare. Non pensavo si potesse rimanere colpiti tanto negativamente. Complimenti.\"\\nLa relazione non è un granché, ma almeno non possiamo fare peggio di così.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">Il signor Jobsworth ci ha inviato la relazione della sua recente visita. Sono 30 pagine quindi non l'abbiamo letta, ma la parte finale dice: \"Fondamentalmente pessimo, non posso certo consigliarlo a chi vuole sentirsi meglio. Ciononostante, ci sono delle note positive.\"\\nDobbiamo fare dei cambiamenti all'ospedale se la prossima volta vogliamo fare di meglio.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">Il signor Jobsworth ci ha inviato la relazione della sua recente visita. Sono 30 pagine quindi non l'abbiamo letta, ma la parte finale dice: \"Incredibilmente mediocre, con nessun elemento che spicca né in positivo né in negativo.”\\nInsomma, bene ma non benissimo.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">Il signor Jobsworth ci ha inviato la relazione della sua recente visita. Sono 30 pagine quindi non l'abbiamo letta, ma la parte finale dice: \"Una delle migliori strutture sanitarie della Contea. Diventerà una delle mete preferite dei malati. Ottimo lavoro.\"\\nUna relazione incoraggiante da parte di una figura influente nella sanità della Contea!</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">Il signor Jobsworth ci ha inviato la relazione della sua recente visita. Sono 30 pagine quindi non l'abbiamo letta, ma la parte finale dice: \"Un risultato notevole. Una struttura che non solo allunga la vita, ma la migliora. Una visita a questo ospedale inizia con un corpo malato, ma termina con un'anima rigenerata. Spettacolare.\"\\nLa relazione non poteva andare meglio. Ottimo.</string>
  <string name="Challenges/VIP_Inspector_Title">Ispezione sanitaria</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha allegato anche la seguente lista: \"uova, succo d'ananas, carote, Cheesy Gubbins, uova, bastoncini di pesce (?)\"\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ci ha augurato una giornata senza incidenti. \\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha proseguito dicendo che non vede l'ora di valutare la nostra struttura secondo gli standard e le norme della Contea.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha aggiunto che non dovremmo iniziare a fare nulla di diverso dal solito, perché sarebbe barare e comunque non ne avremmo il tempo.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che lo riconosceremo dal suo casco giallo, e dalla sua faccia. \\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">Il sindaco Tabitha Windsock sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">Il sindaco Tabitha Windsock insiste nel voler visitare l'ospedale. Questo posto deve splendere!</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Visita del sindaco</string>
  <string name="Challenges/VIP_Mayor_Name">Sindaco Tabitha Windsock</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">L'ufficio di Tabitha Windsock ci ha mandato la seguente nota dopo la sua visita all'ospedale: \"La vostra struttura è così intrinsecamente orrida che non ci sentiamo più in colpa per aver deciso di scaricare su di essa tutti i problemi della Contea nel prossimo discorso del sindaco.\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">L'ufficio di Tabitha Windsock ci ha mandato la seguente nota dopo la sua visita all'ospedale: \"La sanità è un argomento spinoso e si avvicinano le elezioni. Vedete di rimettervi in sesto e smettetela di gettare cattiva luce sul sindaco Windsock!\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">L'ufficio di Tabitha Windsock ci ha mandato la seguente nota dopo la sua visita all'ospedale: \"Sentiti ringraziamenti per aver sostenuto il sindaco Tabitha Windsock in questo momento difficile/gioioso accogliendola nella vostra casa/nel vostro ufficio. Buona giornata e votate Windsock!\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">L'ufficio di Tabitha Windsock ci ha mandato la seguente nota dopo la sua visita all'ospedale: \"Ottimo lavoro! Strutture come la vostra rendono più facile il lavoro del sindaco, ne aumentano il gradimento e, come se non bastasse, svolgono un buon servizio agli abitanti della Contea.\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">L'ufficio di Tabitha Windsock ci ha mandato la seguente nota dopo la sua visita all'ospedale: \"Congratulazioni! Il vostro splendido ospedale è l'esempio perfetto dei risultati raggiunti dal sindaco Windsock e sarà l'argomento cardine della sua campagna per le prossime elezioni.\"</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">Il sindaco Tabitha Windsock sta effettuando una serie di visite per aiutare il suo elettorato a capire che aspetto ha. La sua squadra ci ha chiesto se vogliamo ospitare una tappa di questi importanti incontri per associare il nome a un volto.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">Il sindaco Tabitha Windsock è stufa del fatto che nessuno la riconosca, quindi la sua squadra ci ha chiesto se può fare una visita ufficiale all'ospedale per aumentare la sua notorietà. A dire il vero non so neanche io che faccia abbia, ma è comunque il sindaco.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">Il sindaco Tabitha Windsock si è ritrovata coinvolta in uno scandalo dopo che un'inchiesta ha dimostrato che ha impiegato il 64% del suo mandato giocando a croquet. La sua squadra ci ha chiesto se può visitare l'ospedale per dare l'impressione che faccia qualcosa.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">Il sindaco Tabitha Windsock sta facendo campagna per le elezioni semestrali semiregionali. La sua squadra ci ha chiesto se può fare una tappa da noi.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">Il sindaco Tabitha Windsock sta facendo una serie di apparizioni per accompagnare il lancio dell'iniziativa \"Miglioriamo tutte le cose\". La sua squadra ci ha chiesto se vogliamo ospitarla per una delle sue visite.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">Il sindaco Tabitha Windsock sta portando l'iniziativa \"Le cose brutte sono brutte\" in giro per la Contea, e la sua squadra ci ha chiesto se vogliamo che faccia tappa da noi.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">Il sindaco Tabitha Windsock vuole smentire le voci che tutte le sue iniziative contengano la parola \"cose\" con l'evento \"Non si dicono queste cose\". Non è molto chiaro di cosa si tratti, ma comunque la sua squadra ci ha chiesto se vogliamo che faccia una visita da noi.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">Il sindaco Tabitha Windsock ha di recente posto l'attenzione sulla sanità nella Contea affermando che \"è importante che i malati stiano meglio\". La sua squadra ci ha chiesto se può fare una visita ufficiale all'ospedale per dimostrare che usa bene i soldi dei contribuenti.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">Il sindaco Tabitha Windsock sta prendendo un'importante decisione che riguarda il futuro dei finanziamenti alla sanità della Contea. La sua squadra ci ha chiesto se può visitare l'ospedale per capire esattamente cos'è la sanità e perché dovrebbe essere importante.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">Il sindaco Tabitha Windsock sta facendo un tour politico della Contea. Il suo team ci ha chiesto se vogliamo che faccia una tappa da noi.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha comunicato che prossimamente verrà da noi in visita ufficiale. Il signor Foxbridge si occupa di tutta la parte finanziaria, quindi niente panico.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea, e restare aperti.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha detto che verrà in ospedale per un'ispezione. Continua a dire che standard scarsi, scuse e mancanza di fondi non sono tollerati.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea, e restare aperti.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che farà un salto qui per controllare i nostri progressi. Ci ha augurato buona fortuna e ha allegato un file audio con una risata - immagino fosse la sua.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea, e restare aperti.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Aggiunge che faremmo meglio a guadagnare un po' di soldi, non come quel \"covo di hippie sfaticati\".\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha detto che farà un salto qui per controllare i nostri progressi. Dice che spera possiamo aiutarlo a dimostrare la sua tesi, e allude a una ricompensa degna di nota.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">Dopo la sua visita al nostro ospedale, Tarquin Foxbridge ci ha mandato una nota scritta a mano: \"Sono stato meravigliosamente mortificato dalla condizione del vostro cosiddetto ospedale. Se continuerete a mantenere questo livello la vostra attrezzatura,  struttura e tutto il vostro staff saranno requisiti e riciclati per finanziare attività governative. Ossequi.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">Dopo la sua visita al nostro ospedale, Tarquin Foxbridge ci ha mandato una nota scritta a mano: \"Non sono stato affatto sorpreso di scoprire che la vostra struttura si è rivelata fondamentalmente e spettacolarmente mediocre. Fate di meglio o sarete rimpiazzati, pedalare!\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">Dopo la sua visita al nostro ospedale, Tarquin Foxbridge ci ha mandato una nota scritta a mano: \"Sono profondamente rattristato nel dirvi che lavorate con un livello accettabile. La mia integrità professionale richiede che vi spinga a migliorare continuamente; d'altronde, personalmente vi chiedo di fallire nel modo più spettacolare e catastrofico possibile. Siate più interessanti, suvvia!\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">Dopo la sua visita al nostro ospedale, Tarquin Foxbridge ci ha mandato una nota scritta a mano: \"Mi rammarica constatare che state facendo un lavoro rispettabile. Non ho idea di come ci siate riusciti, ma beh, vento in poppa. Credo.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">Dopo la sua visita al nostro ospedale, Tarquin Foxbridge ci ha mandato una nota scritta a mano: \"Ho appurato con entusiasmo che avete applicato alla lettera tutti i 117 punti del mio piano per una sanità ideale. Che piano meraviglioso.\"</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Non vede l'ora di vedere quanti soldi stiamo guadagnando, e di valutarci di conseguenza.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Ci ricorda anche che lo sprecare soldi per il comfort e il benessere dei pazienti non sarà valutato alla leggera.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Afferma che spera di vedere in azione della nuova tecnologia sfornasoldi.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Aggiunge anche che non vede l'ora di vedere un ospedale che riesce a stare in piedi da solo.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Ci ricorda inoltre di non dimenticare che siamo prima di tutto un'impresa commerciale, e poi un ospedale.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">Il ministro della salute Tarquin Foxbridge sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Il ministro della salute Tarquin Foxbridge vorrebbe visitare l'ospedale. Dovremmo permetterglielo.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Visita del ministro della salute</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Ministro della salute Tarquin Foxbridge</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">La reporter di Radio Two Point Sally Figblanket sta arrivando  in ospedale.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, vuole visitare l'ospedale. Cosa dobbiamo rispondere?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Visita della reporter</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Reporter Sally Figblanket</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sui misteriosi odori che provengono dalla fattoria Merrydung. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare su uno strano, acuto lamento che proviene da One Eyed Wallace. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sui presunti avvelenamenti da torta alla crema al Cirque du Parfait. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle segnalazioni di uno yeti canterino. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per chiedere agli studenti dell'Università di Mitton chi sono i loro professori preferiti e quelli che non sopportano. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle voci secondo cui la Holistix vende acqua di patate con una diluizione dello 0,1% che non contiene né patate né alcuna delle loro proprietà curative. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per un servizio su un abitante di Duckworth-upon-Bilge che afferma di aver scoperto una nuova sfumatura di beige. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle voci di pozze fluorescenti intorno alla sede della Bungle Tech. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sugli abitanti di Smogley che hanno perso la loro cittadina dopo un'improvvisa tempesta di sudicio. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle segnalazioni di una cantilena sinistra e amelodica proveniente dalla sede della The Orb Foundation. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sull'ondata di furti di palloni da spiaggia a Sweaty Palms. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per seguire l'annuale festival dei salmoni a Grockle Bay. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle voci di una risata delirante proveniente dalla sede della Jumbo. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per parlare di quello sport che praticano allo Sloop. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per l'apertura della nuova boutique sotterranea di latte di capra di Pelican Wharf. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">L'ultimo reportage sulla Contea di Sally Figblanket è stato trasmesso. A quanto pare si concentra su un ospedale \"tanto noioso quanto disgustoso\". Oh no, parla di noi... male, molto male.\\nDobbiamo migliorare l'ospedale se vogliamo avere la stampa dalla nostra.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">L'ultimo reportage sulla Contea di Sally Figblanket è stato trasmesso. Ci sfrutta per fare battute a nostre spese, sono crudeli ma molto divertenti... Comunque!\\nDobbiamo migliorare l'ospedale se vogliamo essere più di un bersaglio per frecciatine.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">L'ultimo reportage sulla Contea di Sally Figblanket è stato trasmesso. Non dice granché sull'ospedale se non che esiste. Almeno ora la gente lo sa... credo.\\nDobbiamo migliorare l'ospedale se vogliamo che la gente parli bene di noi.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">L'ultimo reportage sulla Contea di Sally Figblanket è stato trasmesso. Forse è stato un giorno con poche notizie, ma siamo stati nominati, e con un ottimo giudizio!\\nBuona pubblicità per l'ospedale, ma forse possiamo fare di meglio...</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">L'ultimo reportage sulla Contea di Sally Figblanket è stato trasmesso. È un servizio dedicato all'ospedale apripista nella sanità della Contea. Oh, siamo noi. Ottimo!\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Sally Figblanket, giornalista audio (e a volte video), ci ha chiesto se può visitare l'ospedale per un servizio che sta preparando sulle code. Sembra una cosa orribile, ma se rimane colpita potremmo avere una buona copertura stampa.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Sally Figblanket, presenza fissa di Radio Two Point (ma non troppo perché è una reporter), ha chiesto un \"pass stampa\" per visitare l'ospedale. Non abbiamo niente del genere, ma un po' di pubblicità non ci farebbe male.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Sally Figblanket, donna in carriera e corrispondente per Radio Two Point, ci ha chiesto se può visitare l'ospedale per un servizio sulla sanità nella Contea.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Sally Figblanket, reporter di Radio Two Point, ci ha contattati per sapere se c'è qualche notizia succulenta che riquadra l'ospedale. Potrebbe essere una buona opportunità per attirarla qui con l'inganno per farci un po' di pubblicità e chi lo sa, magari scoprirà qualcosa.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Sally Figblanket, reporter di Radio Two Point, vuole visitare l'ospedale. Non so cosa voglia, ma potrebbe farci un po' di pubblicità.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">Sophie Nova ci ha inviato una Bmail che ci comunica che la sua recente visita l'ha delusa, facendole riconsiderare il futuro dei rapporti tra le nostre aziende.\\nLa Bungle Tech non condividerà mai con noi la loro scienza segreta se continuiamo così!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">Sophie Nova ci ha inviato una Bmail comunicandoci che la sua recente visita non l'ha ispirata e, anzi, l'ha un po' rattristata.\\nOh cavolo. Dobbiamo migliorare l'ospedale se vogliamo lasciare un segno nella mente più tecnologicamente avanzata della Contea.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">Sophie Nova ci ha inviato una Bmail comunicandoci che è stata soddisfatta della sua visita, ma non crede che abbiamo ancora raggiunto il nostro pieno potenziale.\\nAvere una forte relazione con la Bungle Tech può essere molto importante per il futuro della nostra organizzazione. La visita di miss Nova non è andata male, ma  poteva andare molto meglio!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">Sophie Nova ci ha inviato una Bmail; ci ringrazia e dice che la sua visita le ha dato delle ottime ispirazioni.\\nLa Bungle Tech ci sta mandando alcuni risultati delle sue ricerche più recenti. Giusto quello che ci serviva, credo.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">Sophie Nova ci ha inviato una Bmail; ci ringrazia, ha usato la parola \"brillante\" cinque volte e dice che non ha smesso di lavorare da allora.\\nLa Bungle Tech ci sta mandando un po' delle sue ricerche. Complimenti, capo.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Aggiunge che ha il blocco dell'inventore dopo aver creato la quinta generazione di macchine automatiche per pancake brevettate della Bungle Tech.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Dice che è in cerca di nuove idee dopo l'uscita del minimaggiordomo da acquario.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Ha chiesto come calibriamo i nostri macchinari terapeutici, ma poi ha deciso di non volerlo sapere perché \"vuole che sia una sorpresa\".\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Ha detto che gli ospedali della Bungle Tech hanno qualche problema, e ha bisogno di vedere le cose da un'altra prospettiva.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. \\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Augustus Lavender della Holistix ci ha contattati per porgerci le sue condoglianze. A quanto pare il nostro ospedale è situato in una sacca di energia negativa che neanche i cristalli curativi possono risanare.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Augustus Lavender ci ha ringraziati per avergli permesso di visitare l'ospedale e spera che gradiremo i Biscotti leggeri-come-l'aria della Holistix che ci ha lasciato. Grazie, ma sono a posto così.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Augustus Lavender della Holistix ci ha mandato una lettera. Ci ringrazia e dice che la crescita miracolosa della natura è gratis. Grazie Augustus... credo?</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Pare che Augustus Lavender della Holistix, andandosene, abbia disperso un po' del suo fertilizzante speciale fatto in casa nel terreno dell'ospedale. Non ho idea del motivo, ma di certo non è una cosa normale.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">Abbiamo ricevuto un \"regalo\" dalla Holistix, da parte di Augustus Lavender. Non ero granché convinto, quindi l'ho mandato in laboratorio per analizzarlo. Pare sia una cosa conosciuta come \"veleno omeopatico\", completamente innocuo e anzi, decisamente gustoso. Deve odiarci veramente tanto.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Augustus Lavender, dirigente rivale e amministratore delegato della Holistix, verrà presto a visitare l'ospedale. Hanno da poco lanciato una nuova linea di \"purificatori umorali\", quindi vogliono farsi vedere.\\nÈ un tipo innocuo, ma teniamo gli occhi aperti nel caso ci crei qualche problema.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Il dirigente rivale e amministratore delegato della Holistix, Augustus Lavender,  verrà presto a visitare l'ospedale. A quanto pare intende avvisare i nostri pazienti che le medicine che somministriamo sono \"inventate\".\\nÈ un tipo innocuo, ma teniamo gli occhi aperti nel caso ci crei qualche problema.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Il dirigente rivale e amministratore delegato della Holistix, Augustus Lavender,  verrà presto a visitare l'ospedale. La quantità di borragine che assume tende a renderlo un po' esuberante.\\nÈ un tipo innocuo, ma teniamo gli occhi aperti nel caso ci crei qualche problema.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Il dirigente rivale e amministratore delegato della Holistix, Augustus Lavender,  verrà presto a visitare l'ospedale. Si può dire di tutto su di lui, ma ha un ottimo profumo.\\nÈ un tipo innocuo, ma teniamo gli occhi aperti nel caso ci crei qualche problema.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Il dirigente rivale e amministratore delegato della Holistix, Augustus Lavender, verrà presto a visitare l'ospedale. Potresti vederlo mentre disegna la nostra attrezzatura da bruciare in rituali per la \"malasorte\".\\nÈ un tipo innocuo, ma teniamo gli occhi aperti nel caso ci crei qualche problema.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">Una fonte nella Jumbo Mega Corp dice che dopo la sua recente visita, Jumbo McNally ci ha cancellati da una specie di lista, ha quasi completamente smesso di borbottare il nostro nome ed è di ottimo umore.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">Una fonte nella Jumbo Mega Corp dice che dopo la sua recente visita, Jumbo McNally ha cominciato a fare battute su di noi nel suo ufficio e non ci considera più una minaccia.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">Una fonte nella Jumbo Mega Corp dice che dopo la sua recente visita Jumbo McNally non sia né più preoccupato né tranquillizzato di prima. Crede anzi che ci stia degnando della giusta dose di attenzioni.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">Una fonte nella Jumbo Mega Corp dice che dopo la sua recente visita, Jumbo McNally sia di pessimo umore, getti all'aria il pranzo della gente e lanci urla belluine nel suo ufficio.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">Una fonte nella Jumbo Mega Corp dice che dopo la sua recente visita, Jumbo McNally ha istituito una squadra emergenze per trovare un modo per distruggerci nel più breve tempo possibile.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Oh cavolo.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Probabilmente dovremmo avvisare gli inservienti.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Stando alle mie fonti, non è una buona notizia.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Forse sta male, ma ne dubito.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Forse ci conviene saldare a terra tutto quello che vogliamo tenerci stretto.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Qualcuno ha sentito Agatha Sphere della The Orb Foundation ridere in modo isterico mentre si allontanava dall'ospedale. Non promette nulla di buono... cos'ha fatto mentre era qui?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">Secondo una nota trafugata della The Orb Foundation, durante la sua visita al nostro ospedale Agatha Sphere è riuscita a fare proselitismo e ha definito la struttura \"uno schifo\". Non è una buona cosa, onestamente.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">Rapporti dalla The Orb Foundation suggeriscono che Agatha Sphere abbia incontrato qualche \"sempliciotto\" durante la sua visita al nostro ospedale, ma che mantiene \"forti sentimenti neutrali\" nei nostri confronti. Mmmm.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">Secondo un medico veterano della The Orb Foundation, o \"guaritore supremo\" come vengono chiamati, Agatha Sphere è tornata dalla sua visita notevolmente frustrata. Forse siamo meglio di quanto si aspettasse?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">La The Orb Foundation ha appena rilasciato un nuovo video promozionale che contiene un velato attacco al nostro ospedale con immagini bizzarre e leggermente inquietanti. A quanto pare Agatha Sphere non ha gradito affatto la sua visita.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Agatha Sphere, dirigente rivale e amministratrice delegata della The Orb Foundation, verrà presto a visitare l'ospedale. Non si fa vedere spesso in giro quindi dovremmo esserne onorati, immagino...\\nInfastidirà i pazienti, dovremmo bloccare l'ospedale.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Dirigente rivale e amministratrice delegata della The Orb Foundation, Agatha Sphere,  verrà presto a visitare l'ospedale. Non bisogna guardarla direttamente negli occhi, parlo sul serio.\\nInfastidirà i pazienti, dovremmo bloccare l'ospedale.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Dirigente rivale e amministratrice delegata della The Orb Foundation, Agatha Sphere,  verrà presto a visitare l'ospedale. Sospetto di chiunque promuova l'uso dei sandali, e lei non fa eccezione.\\nInfastidirà i pazienti, dovremmo bloccare l'ospedale.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Dirigente rivale e amministratrice delegata della The Orb Foundation, Agatha Sphere,  verrà presto a visitare l'ospedale. Vuole prendere alcuni nostri pazienti e farli vestire di comode vesti... e se non è malvagio questo non so cos'altro lo sia.\\nInfastidirà i pazienti, dovremmo bloccare l'ospedale.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Dirigente rivale e amministratrice delegata della The Orb Foundation, Agatha Sphere,  verrà presto a visitare l'ospedale. Sento già la confusione che avanza... devo sedermi un attimo.\\nInfastidirà i pazienti, dovremmo bloccare l'ospedale.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Il dirigente rivale e amministratore delegato della Holistix, Augustus Lavender, sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">Augustus Lavender, capo della Medicina e Farmacopea Ambientale Holistix, sta venendo a trovarci. Dice che dovremmo lasciarci alle spalle le rivalità aziendali, e che vuole solo venire a portare pace e amore. Non ho ben capito cosa voglia dire. Teniamolo d'occhio.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Visitatore dalla Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">Boss rivale Augustus Lavender</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Il dirigente rivale e amministratore delegato della Jumbo Mega Corp, Jumbo McNally, sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Pare che Jumbo McNally, amministratore delegato della Jumbo Mega Corp, stia arrivando. Vuole discutere di una possibile fusione con la Jumbo Healthcare Inc. Teniamolo d'occhio. Lo sanno tutti che ha un caratteraccio quando si parla di affari.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Visitatore dalla Jumbo Mega Corp</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">Boss rivale Jumbo McNally</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Agatha Sphere, dirigente rivale e amministratrice delegata della The Orb Foundation, sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">Sta per arrivare Agatha Sphere, capo supremo della The Orb Foundation. Vuole avere una discussione aperta sui nostri rapporti con la loro sussidiaria, la Orb Medical. Sembrava tutto molto convincente, nessun segno di lavaggio del cervello, penso davvero si tratti di una fantastica opportunità. E così l'ho invitata subito. E comunque ti informo che credo di essermene innamorato.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Visitatore dalla The Orb Foundation</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">Boss rivale Agatha Sphere</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">L'amministratrice delegata della Bungle Tech, Sophie Nova, sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">Sta venendo a trovarci Sophie Nova, amministratrice delegata della Bungle Tech. Le piacerebbe che condividessimo le conoscenze per aiutare il progresso della scienza medica. Ultimamente la Bungle Tech ha fatto una serie di interessanti scoperte tecnologiche e farmacologiche. Se riusciamo a dimostrare i nostri progressi nella ricerca, potrebbe essere un'opportunità interessante.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Visitatore della Bungle Tech</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">Boss rivale Sophie Nova</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">Ho sentito che Jumbo McNally ha mandato alcuni dei suoi peggiori dipendenti a \"farci visita\".\\nSaranno indistinguibili dalle altre persone, ma dobbiamo individuare chi danneggia l'ospedale.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">La Jumbo Mega Corp sta inviando al nostro ospedale qualcuno dalla loro divisione sabotaggi.\\nSaranno indistinguibili dalle altre persone, ma dobbiamo individuare chi danneggia l'ospedale.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Bollettino calamità: sono state segnalate trombe marine nella zona.</string>
  <string name="Challenges/WaterTornado_Name">Tromba marina</string>
  <string name="Challenges/WaterTornado_NotificationMessage">Attenzione, nella zona è stata rilevata una tromba marina! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Ogni ondata comincia con l'arrivo di un numero di pazienti. Dobbiamo completare con successo tutti gli Obiettivi ondata prima che i pazienti vengano esaminati per poter avanzare all'ondata successiva.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Pazienti esaminati: {[PROCESSED]} \\nPazienti rimasti: {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Obiettivo ondata</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Obiettivo ondata completato</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Aggiornamento finanziamenti: ora la Holistix coprirà il &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; dei nostri costi di gestione per i prossimi 3 mesi, in base al nostro punteggio nell'&lt;style=\"AdvisorHighlight\"&gt;indice benessere&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Fame</string>
  <string name="Character/Attributes/02_Thirst_CS">Sete</string>
  <string name="Character/Attributes/03_Toilet_CS">Bagno</string>
  <string name="Character/Attributes/04_Boredom_CS">Noia</string>
  <string name="Character/Attributes/05_Litter_CS">Spazzatura</string>
  <string name="Character/Attributes/06_Energy_CS">Energia</string>
  <string name="Character/Attributes/07_Health_CS">Salute</string>
  <string name="Character/Attributes/08_Happiness_CS">Felicità</string>
  <string name="Character/Attributes/09_XP_CS">PE</string>
  <string name="Character/Attributes/10_Nausea_CS">Nausea</string>
  <string name="Character/Attributes/11_Hygiene_CS">Igiene</string>
  <string name="Character/Attributes/12_Temperature_CS">Temperatura</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">{[PERCENT]} abilità Servizio clienti</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">{[PERCENT]} abilità Diagnosi in {[ROOM]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">{[PERCENT]} abilità Diagnosi</string>
  <string name="Character/Modifiers/Happiness_Description_CS">{[PERCENT]} Felicità</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">{[PERCENT]} abilità Manutenzione</string>
  <string name="Character/Modifiers/Marketing_Description_CS">{[PERCENT]} abilità Marketing</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">{[PERCENT]} Velocità</string>
  <string name="Character/Modifiers/Research_Description_CS">{[PERCENT]} abilità Ricerca</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Configurazione ierizzatore più rapida</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">{[PERCENT]} Velocità di apprendimento</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">{[PERCENT]} Velocità di insegnamento</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">{[PERCENT]} abilità Terapia in {[ROOM]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">{[PERCENT]} abilità Terapia</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">{[PERCENT]} abilità Miglioramento</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Progetto Supervirus completato: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nClicca qui per ottenere le tue &lt;style=\"AdvisorHighlight\"&gt;ricompense&lt;/style&gt;.</string>
  <string name="Collaborative/Button_Tooltip">Rete Supervirus\\nProgetti collaborativi</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Cure consecutive</string>
  <string name="Collaborative/Chat_Albert_Name">Albert Crank</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">Lo sapevi che pensare alle dimensioni di questo progetto mi sta facendo venire il mal di testa? Ho bisogno di sdraiarmi.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">Primo</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Oh, quasi dimenticavo... Questa è la chat di gruppo di Supervirus. La chat può essere utilizzata per comunicare con gli altri collaboratori, coordinare le strategie di ricerca o interagire amabilmente, come sto facendo ora. Buona giornata.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">Salve! Per iniziare, clicca su un nodo di ricerca per visualizzarne i criteri, seleziona \"Avvia\" e poi vai a uno dei tuoi ospedali. Per completare il progetto, avanza lungo l'albero di ricerca per trovare e completare i suoi nodi della vittoria.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">Non tutti i percorsi di ricerca saranno fruttuosi... Più persone lavorano al progetto, più velocemente scarterai i vicoli ciechi.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">Lo sapevi (adoro fare questa domanda) che il capo del progetto può invitare gli amici ad unirsi a un progetto alleggerendo così il lavoro? Cerca i nodi di ricerca che richiedono dati da più di un'organizzazione.</string>
  <string name="Collaborative/Chat_Sophie_Name">Sophie Nova</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">Le applicazioni potenziali di questa tecnologia sono infinite, troppe per essere elencate. Ma sono così entusiasta che farò una lista per festeggiare!</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">...</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">Ciliegina sulla torta, il tuo partecipare a questo progetto mi ha procurato una fornitura di Cheesy Gubbins per un anno. E poi dicono che fare l'amministratrice delegata non abbia i suoi benefici! Grazie a tutti.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">Era da parecchio che dovevo occuparmene, ma le monobestie mi fanno accapponare la pelle!</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">Ho provato a fare esperimenti con i fantasmi in passato. Dovevo immaginarlo che una sveglia infestata sarebbe stato un modo orribile per svegliarsi... Dev'esserci qualcosa di meglio! Al lavoro, ragazzi.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">Serve qualcuno per ricercare l'amoreeeee</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">Scherzi a parte, stavolta serve più di una persona.</string>
  <string name="Collaborative/Chat_Title">Messaggi</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Completa quest'obiettivo per contribuire al progetto collaborativo.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Descrizione test dell'obiettivo collaborativo</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Nome test dell'obiettivo collaborativo</string>
  <string name="Collaborative/Complete_ViewProject_CS">Visualizza progetto</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Elimina i tuoi dati e ricomincia la tua carriera collaborativa.</string>
  <string name="Collaborative/DeleteData_Complete">Dati collaborativi eliminati con successo.</string>
  <string name="Collaborative/DeleteData_Text">Vuoi davvero ripristinare i tuoi dati collaborativi?\\n\\nRicomincerai la tua carriera collaborativa, abbandonerai tutti i progetti attivi ma conserverai tutte le ricompense che hai guadagnato.</string>
  <string name="Collaborative/DeleteData_Title">Riavvia carriera collaborativa</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Connessione scaduta</string>
  <string name="Collaborative/Error_FileCorruption_CS">File corrotto</string>
  <string name="Collaborative/Error_RetrievingData_CS">Abbiamo problemi a recuperare i dati dal capo del progetto, {0}, per questo motivo:\\n\\n{1}\\n\\nContinueremo a provare a recuperare i dati, se non vuoi aspettare puoi abbandonare questo progetto. Se abbandoni il progetto, tutti i tuoi contributi andranno persi.</string>
  <string name="Collaborative/Failed_Restart_CS">Riavvia</string>
  <string name="Collaborative/Feature_Intro_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Progetti collaborativi&lt;/style&gt; sbloccati! Collabora con altre organizzazioni sanitarie per esplorare nuove strade di ricerca e fare scoperte incredibili.</string>
  <string name="Collaborative/GUI/Abandon">Abbandona</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">Vuoi davvero abbandonare quest'obiettivo?\\n\\nTutti i progressi verso quest'obiettivo andranno persi.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">Vuoi davvero abbandonare questo progetto?\\n\\nLe conseguenze sono bla bla bla per il capo/non capo.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">Vuoi davvero abbandonare questo progetto?\\n\\nSei il capo di questo progetto. Se lo abbandoni, il progetto verrà chiuso e tutti i partecipanti perderanno i loro progressi.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">Vuoi davvero abbandonare questo progetto?\\n\\nSe abbandoni questo progetto, tutti i tuoi contributi andranno persi.</string>
  <string name="Collaborative/GUI/Abandon_CS">Abbandona</string>
  <string name="Collaborative/GUI/Abandoning_CS">Abbandono in corso...</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">Hai già un obiettivo attivo in {0}. Se avvii questo nuovo obiettivo, {1} verrà abbandonato e tutti i progressi andranno persi.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">Hai già un obiettivo attivo nel progetto globale.  Se avvii quest'obiettivo, il precedente verrà abbandonato automaticamente e tutti i progressi andranno persi!</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">Hai già un obiettivo attivo in un progetto collaborativo.  Se avvii quest'obiettivo, il precedente verrà abbandonato automaticamente e tutti i progressi andranno persi!</string>
  <string name="Collaborative/GUI/Chat">Chat</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">Non manca molto...</string>
  <string name="Collaborative/GUI/Collaborators">Collaboratori:</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">{0} participante(i)</string>
  <string name="Collaborative/GUI/Collect_CS">Ottieni</string>
  <string name="Collaborative/GUI/Collected_CS">Ottenuto</string>
  <string name="Collaborative/GUI/Completed">Completato</string>
  <string name="Collaborative/GUI/Completed_CS">Completato</string>
  <string name="Collaborative/GUI/Creating_CS">Creazione in corso...</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">{0:N0} giorno(i) rimasto(i)...</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">Ha completato l'obiettivo: &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">Si è unito al progetto!</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">Ha rifiutato un invito!</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">Ha iniziato l'obiettivo: &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/GatheringData">Raccolta dati da altre fondazioni in corso...</string>
  <string name="Collaborative/GUI/Incomplete_CS">Incompleto</string>
  <string name="Collaborative/GUI/InviteCollaborators">Invita collaboratori</string>
  <string name="Collaborative/GUI/Invites">Inviti:</string>
  <string name="Collaborative/GUI/Join">Unisciti</string>
  <string name="Collaborative/GUI/Joining_CS">Ingresso in corso...</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">Vuoi davvero espellere {0} dal progetto?\\n\\nTi priverai di tutti i suoi contributi a questo progetto, e potresti di conseguenza perdere progressi.</string>
  <string name="Collaborative/GUI/Kick_CS">Espelli</string>
  <string name="Collaborative/GUI/KickedReason_CS">Sei stato espulso dal capo di questo progetto, {0}. Abbandona il progetto per liberare questo slot.</string>
  <string name="Collaborative/GUI/Kudosh">Kudosh:</string>
  <string name="Collaborative/GUI/Kudosh_CS">Kudosh:</string>
  <string name="Collaborative/GUI/Leader">Capo</string>
  <string name="Collaborative/GUI/Letter_Signature">Grazie per la tua costante collaborazione,\\n\\nSophie Nova\\nAD, Bungle Tech</string>
  <string name="Collaborative/GUI/Log">Registro</string>
  <string name="Collaborative/GUI/NewResearchProject">Nuovo progetto di ricerca:</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">Nuovo progetto di ricerca:</string>
  <string name="Collaborative/GUI/OK_CS">OK</string>
  <string name="Collaborative/GUI/PostMessage">Invia messaggio...</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Capo: {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Consigliato: {0}</string>
  <string name="Collaborative/GUI/Reject">Rifiuta</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Capo del progetto:</string>
  <string name="Collaborative/GUI/Reward_CS">Ricompensa: {0}</string>
  <string name="Collaborative/GUI/Rewards">Ricompense:</string>
  <string name="Collaborative/GUI/Send">Invia</string>
  <string name="Collaborative/GUI/Start">Avvia</string>
  <string name="Collaborative/GUI/StartNewProject">Avvia nuovo progetto:</string>
  <string name="Collaborative/GUI/StartProject">Avvia progetto</string>
  <string name="Collaborative/GUI/Start_CS">Avvia</string>
  <string name="Collaborative/GUI/Title">Rete Supervirus</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">Non puoi avere altri progetti attivi. Abbandona un progetto se vuoi avviarne uno nuovo.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Annulla invito</string>
  <string name="Collaborative/GUI/Waiting_CS">In attesa</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Il tuo contributo:&lt;/b&gt; {0} obiettivo(i) completato(i)</string>
  <string name="Collaborative/GUI/YourContribution_CS">Il tuo contributo:</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">{0} obiettivo(i) completato(i)</string>
  <string name="Collaborative/GlobalProject">Progetto globale</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Progetto globale scaduto</string>
  <string name="Collaborative/Global_Animals_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Benessere animale è stato completato.\\n\\nLa nostra nuova gamma di animali compatibili a livello medico non aiuterà a curare nessuno, magari però aiuterà ravvivare l'ambiente.\\n\\nBravi tutti.</string>
  <string name="Collaborative/Global_Animals_Description">Completa gli obiettivi della ricerca per capire quali animali sono più utili e adatti ad essere inseriti in una ambiente sanitario.</string>
  <string name="Collaborative/Global_Animals_Name">Benessere animale</string>
  <string name="Collaborative/Global_ArtStatues_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Riflessioni sulla mortalità è stato completato.\\n\\nZara Fitzpocket ci ha mandato questo:\\n\"Grazie per aver ispirato questo lavoro. Credo che parli da solo, e quando lo fa parla di voi. Secondo voi cosa dice?\"\\nDirei che è... buono?\\n\\nBravi tutti.</string>
  <string name="Collaborative/Global_ArtStatues_Description">Ispira Zara Fitzpocket</string>
  <string name="Collaborative/Global_ArtStatues_Name">Riflessioni sulla mortalità</string>
  <string name="Collaborative/Global_FruitLoot_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale A tutta frutta è stato completato.\\n\\nOra i nostri ospedali dovrebbero sembrare più estivi, con tutta quella frutta. Saranno anche ospedali migliori? Non sta a me dirlo. Ma hanno un bell'aspetto? Assolutamente sì.\\n\\nBravi. Godetevi i frutti del vostro lavoro.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Aiuta il progetto Supervirus a introdurre un po' di sapori fruttati negli ospedali della Contea.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">A tutta frutta</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Un progetto del ghiaccio e del fuoco è stato completato.\\n\\nCon l'invenzione di queste due gloriose fontane, i lievi disagi termici del passato resteranno solo un ricordo.\\n\\nBravi tutti.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Contribuisci ad alleviare il disagio termico sviluppando quanto di più caldo e di più freddo possa esistere nella Contea di Two Point.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">Un progetto del ghiaccio e del fuoco</string>
  <string name="Collaborative/Global_Jasmine_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Ricerca Fragrante è stato completato.\\n\\nJasmine Odyssey è contentissima del risultato della nostra ricerca. I pointiani non dovranno più scegliere tra profumare O disinfettarsi.\\n\\nComplimenti a tutti.</string>
  <string name="Collaborative/Global_Jasmine_Description">Raccogli dati per contribuire alla progettazione del \"disinfettante Fragrante\" di Jasmine Odyssey, e ricevi l'accesso al risultato finale oltre alle ricompense dalla popstar.</string>
  <string name="Collaborative/Global_Jasmine_Name">Ricerca Fragrante</string>
  <string name="Collaborative/Global_MedSet_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Giroscoppio è stato completato.\\n\\nI risultati di questo rivoluzionario progetto rappresentano un nuovo inizio per il progetto Supervirus. Abbiamo prodotto una quantità di dati senza precedenti, e sviluppato una serie di nuove e incredibili tecnologie mediche grazie al Giroscoppio.\\n\\nBen fatto. Ci risentiremo presto...</string>
  <string name="Collaborative/Global_MedSet_Description">Collabora con ogni organizzazione nella rete Supervirus per trovare applicazioni per il Giroscoppio e far avanzare la tecnologia medica della Contea di Two Point.</string>
  <string name="Collaborative/Global_MedSet_Name">Giroscoppio</string>
  <string name="Collaborative/Global_Objective_Desc">Completa quest'obiettivo per contribuire al progetto globale.</string>
  <string name="Collaborative/Global_ProjectCompleted">Progetto completato</string>
  <string name="Collaborative/Global_Snacks_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Sano appetito è stato completato.\\n\\nTutti parlano dei nostri snack. Pro o contro... gli snack ci sono. Snack per tutti.\\n\\nBravi.</string>
  <string name="Collaborative/Global_Snacks_Description">Aiuta il progetto Supervirus a sviluppare una serie di snack al vassoio.</string>
  <string name="Collaborative/Global_Snacks_Name">Appetito sano</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Obiettivo collaborativo completato: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nRicompense: &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nClicca qui per vedere lo stato del progetto...</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; è stato aggiornato. Clicca qui per dare un'occhiata.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; e &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; sono stati aggiornati. Clicca qui per dare un'occhiata.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; e &lt;style=\"AdvisorHighlight\"&gt;{2}&lt;/style&gt; sono stati aggiornati. Clicca qui per dare un'occhiata.</string>
  <string name="Collaborative/Invite_Tooltip">Invita un amico a unirsi a questo progetto.</string>
  <string name="Collaborative/Letter/Intro_Letter">La tua organizzazione è molto promettente, e così è stata scelta per partecipare al progetto Supervirus della Bungle Tech. Congratulazioni.\\n\\nIl progetto Supervirus è nato con l'idea di collegare le menti migliori della Contea per affrontare i nostri bisogni sanitari più impellenti. Da allora, Supervirus è diventata l'interfaccia principale per tutte le forme di ricerca e tecnologia.\\n\\nTi è stato dato accesso alla rete Supervirus; quando sei pronto, tuffati nell'emozionante mondo della ricerca collaborativa.</string>
  <string name="Collaborative/MetamapLetter_Animals">Nella mia ultima visita a un ospedale, ho pensato: \"qui servono più animali\". Ma quali sono i più adatti a una struttura sanitaria, capaci di fare compagnia a staff e pazienti? Yak? Emù? Ornitorinchi? Presto ho capito che una decisione del genere non va presa da soli.\\n\\nVorrei scoprire quali creature sono le più indicate per questa situazione. Al di là di tutto dovrebbero migliorare la proporzione generale tra vivi e morti degli ospedali.\\n\\nIl progetto Supervirus ha lanciato un progetto globale. Controlla la rete Supervirus per contribuirvi e ottenere ricompense.</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">L'artista meno sconosciuta della Contea di Two Point, Zara Fitzpocket, vuole provare a uscire da un blocco creativo \"collaborando con la rete Supervirus\". Non preoccuparti, anche noi eravamo confusi all’inizio, ma a quanto pare vuole solo completare qualche incarico sanitario per documentarsi e trarre ispirazione per una serie di opere che vuole chiamare \"Riflessioni sulla mortalità\".\\n\\nIl progetto Supervirus ha lanciato un progetto globale. Controlla la rete Supervirus per contribuirvi e ottenere ricompense.</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">Sbaglio o i nostri ospedali non sembrano abbastanza estivi in questo periodo dell'anno?\\n\\nDopo parecchie analisi scientifiche, ho improvvisamente deciso che sarebbero più belli con un tocco di frutta in più. Non so esattamente cosa significhi, ma è per questo che ci siete voi. Al lavoro.\\n\\nIl progetto Supervirus ha lanciato un progetto globale. Controlla la rete Supervirus per contribuirvi e ottenere ricompense.</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\nTi è mai capitato di stare seduto, al lavoro o a casa, e di accorgerti all'improvviso di sentire un gran freddo? Ma come mai? Per quanto mi riguarda, è una storia che deve finire. I termosifoni, purtroppo, non bastano. Ecco perché abbiamo bisogno di qualcosa in grado di emettere più calore. Certo, mi capita a volte di soffrire anche il caldo, ed è ugualmente seccante.\\n\\nPropongo perciò di trovare una soluzione alle temperature fastidiose e poco ideali facendo tanta tanta ricerca. Diamoci dentro!</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Jasmine Odyssey vuole unire due delle sue cose preferite, un buon profumo e le mani pulite, creando quello che chiama il suo \"Disinfettante fragrante\". Ha chiesto al progetto Supervirus di raccogliere una gran quantità di dati affinché i suoi tecnici del profumo possano creare il migliore disinfettante profumato della storia della Contea di Two Point.\\n\\nIl progetto Supervirus ha lanciato un progetto globale. Controlla la rete Supervirus per contribuirvi e ottenere ricompense.</string>
  <string name="Collaborative/MetamapLetter_MedSet">Il progetto Supervirus è lieto di annunciare e di dare inizio al suo primo progetto globale.\\n\\nLa Bungle Technologies ha creato un nuovo aggeggio: il QuadraiperneuropermabatomniGiroscoppio - in breve, Giroscoppio. Abbiamo atteso il momento giusto per unire tutti i componenti della rete Supervirus in un unico progetto, e grazie ai recenti sviluppi di questo macchinario all'avanguardia ora quel momento è arrivato!\\n\\nI nostri scienziati ritengono esistano infinite applicazioni per il Giroscoppio, e vogliono che tutta la rete Supervirus esplori vari percorsi di ricerca per contribuire alla creazione di nuove tecnologie mediche.</string>
  <string name="Collaborative/MetamapLetter_Signature">Grazie,\\nSophie Nova\\nAD, Bungle Tech</string>
  <string name="Collaborative/MetamapLetter_Snacks">Amici, mi rivolgo a voi nella speranza di migliorare l'ambiente di lavoro nella Contea. Il mio piano si basa su due principi fondamentali...\\n\\nUno, odio avere fame mentre lavoro. Due, adoro mangiare da un vassoio. \\n\\nIl progetto Supervirus ha lanciato un progetto globale. Controlla la rete Supervirus per contribuirvi e ottenere ricompense.</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">Non sta giocando</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">{0}/{1} giocatori hanno completato questo nodo di ricerca.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">Completato per {0}/{1} giocatori</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Sta giocando a Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">Bungle ritiene che i peli indesiderati e folti dovrebbero essere un retaggio del passato. Raccogli dati su quell'essere immondo - la terribile monobestia! - e crea un metodo di eliminazione più moderno e indolore.\\n\\nIl progetto può essere completato da solo, ma potresti ottenere progressi più velocemente con il contributo di altre organizzazioni sanitarie.</string>
  <string name="Collaborative/ProjectDescription_2">L'ispettore sanitario Henry Jobsworth ha scritto una lettera aperta sul Two Point Squabbler: \"Ritengo sia plausibile che fino a ora abbiamo interpretato male la condizione nota come 'Amore'. Per molto tempo ritenuta di origine organica e incorporea, potrebbe in realtà trattarsi di una vera e propria malattia. Se così fosse, tutte le precedenti ispezioni sarebbero da annullare e ogni attività andrebbe immediatamente sospesa per consentirne di nuove.\"\\n\\nNon è urgente come Henry vuole far credere, visto che per fortuna/sfortuna nessuno al ministero dà veramente retta al signor Jobsworth, ma la teoria è interessante e giungere a una conclusione sulla questione lo calmerebbe molto. Per condurre questa ricerca ti servirà almeno un'altra organizzazione.</string>
  <string name="Collaborative/ProjectDescription_3">I bravi membri della Bungle Tech credono che la Contea di Two Point stia sprecando una delle sue più grandi risorse: i defunti. Hanno iniziato a pensare a dei modi per far fruttare i morti, ma senza risultati. Aiutali a riesumare i loro piani, e i nostri cari estinti, per sfruttare al massimo gli ex pazienti meno fortunati della tua organizzazione.\\n\\nSembra che per questa quantità di lavoro serva qualche organizzazione in più.</string>
  <string name="Collaborative/ProjectDescription_4">I pezzi grossi di Cheesy Gubbins vogliono studiare più nel dettaglio la storia del formaggio, \"per scoprire l'equilibrio sacro tra uomo e formaggio, per il progresso di tutta la Contea di Two Point e per guidare il futuro dei gubbin\".\\n\\nVogliono una ricerca sulla struttura fisica dei pointiani, su come reagiscono al formaggio e su come questo li abbia formati. Chi immaginava ci fosse tanto da scoprire sul formaggio?... Quelli di Cheesy Gubbins, immagino.</string>
  <string name="Collaborative/ProjectDescription_5">Una notte, al quartier generale Bungle Tech, nella mente di Sophie Nova apparve una sequenza di parole che riportò sul suo taccuino di Gatti burocrati: \"le se ? potessero e pensare macchine\". Sentiva che c'era qualche messaggio nascosto, ma non riuscì a capire quale. Molti anni e migliaia di appunti dopo, la soluzione le apparve davanti agli occhi: \"e se le macchine potessero pensare?\"...\\n\\nDa allora questo è stato il progetto dei sogni di Sophie, una chimera... fino a oggi. Per riuscire a creare un'intelligenza artificiale capace di lavorare nella sanità, bisogna raccogliere un'enorme quantità di dati diversi.</string>
  <string name="Collaborative/ProjectName_1">Depilazione</string>
  <string name="Collaborative/ProjectName_2">Mal d'amore</string>
  <string name="Collaborative/ProjectName_3">Peso morto</string>
  <string name="Collaborative/ProjectName_4">Formaggio sulla lavagna</string>
  <string name="Collaborative/ProjectName_5">Impara l'apprendimento automatico</string>
  <string name="Collaborative/ProjectVictoryMessage_1">Il progetto Supervirus è lieto di annunciare che un altro progetto è stato completato.\\n\\nCongratulazioni per aver contribuito con successo allo sviluppo della Contea di Two Point.\\n\\nOggi verrà ricordato come l'attesissimo giorno della vittoria sulle monobestie. Personalmente provo un gran sollievo.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">Il progetto Supervirus è lieto di annunciare che un altro progetto è stato completato.\\n\\nCongratulazioni per aver contribuito con successo allo sviluppo della Contea di Two Point.\\n\\nL'\"amore\" è stato classificato: NON È UNA MALATTIA. Ho contattato il signor Jobsworth per comunicargli la notizia, ma non aveva idea di cosa stessi parlando.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">Il progetto Supervirus è lieto di annunciare che un altro progetto è stato completato.\\n\\nCongratulazioni per aver contribuito con successo allo sviluppo della Contea di Two Point.\\n\\nAbbiamo aumentato la funzionalità dei defunti. Possiamo solo sperare che è questo ciò che avrebbero voluto.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">Il progetto Supervirus è lieto di annunciare che un altro progetto è stato completato.\\n\\nCongratulazioni per aver contribuito con successo allo sviluppo della Contea di Two Point.\\n\\nOra sappiamo più di quanto qualunque civiltà abbia mai saputo sul formaggio. Cheesy Gubbins, in base ai risultati della ricerca, ha leggermente modificato il suo piano previsionale a 500 anni. Sono così felici che hanno mandato a tutti una targa commemorativa.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">Il progetto Supervirus è lieto di annunciare che un altro progetto è stato completato.\\n\\nCongratulazioni per aver contribuito con successo allo sviluppo della Contea di Two Point.\\n\\nLa nostra nuova IA ha già cominciato a raccontare barzellette e a fare domande. Di certo in futuro guarderemo a questo giorno con orgoglio, e non come l'inizio della fine...</string>
  <string name="Collaborative/Rewards_???">???</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">Per ringraziarti, Jasmine ti ha inviato un suo EP che contiene le canzoni \"Il tuo viso sa di miso\" e \"Adoro il pesce\".</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">Questo EP di grande successo contiene le hit \"Il tuo viso sa di miso\" e \"Adoro il pesce\". </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">EP di Jasmine</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Musica</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Musica - Presto disponibile</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Nodo non scoperto</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Descrizione test del Supervirus</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Nome test del Supervirus</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Ben fatto. Hai completato il progetto Alan Huskins! Prendi le tue ricompense prima che spariscano!</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">C'è un nuovo progetto globale disponibile nel menu Progetti collaborativi!</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Alan e Ben ti invitano a unirti a loro per risolvere questo problema.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">Il progetto Alan Huskins</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Cura pazienti a tempo</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Affarista a tempo</string>
  <string name="Collaborative/TimedObjective_Research_Name">Ricerca a tempo</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} giorni</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Nodi completati: {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">Elemento completato</string>
  <string name="Collaborative/Tooltip_DeadEnd">La ricerca è arrivata a un punto morto. Prova altre strade più fruttuose.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Avvia nuovo progetto</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Forma assistenti</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Forma medici</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Forma inservienti</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Forma infermieri</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Collabora con altre organizzazioni in speciali progetti di ricerca per scoprire nuove tecnologie e ricevere ricompense.\\n\\nPerché non provi ad avviare un progetto?</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">Il progetto Supervirus</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">Questa è la schermata della rete globale Supervirus. Qui puoi visualizzare l'albero di ricerca per un progetto globale attivo. Tutta la comunità dovrà collaborare per completare questo progetto. Un determinato numero di organizzazioni dovrà completare ciascun nodo di ricerca per procedere lungo l'albero e trovare i nodi della vittoria per questo progetto. Ciascuna organizzazione può avere un solo nodo di ricerca attivo alla volta, quindi scegli bene. Se sei fortunato, la comunità potrebbe aver già completato alcuni nodi della vittoria, quindi non dimenticare di prendere le ricompense.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Progetti globali Supervirus</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">Questa è la schermata della rete Supervirus. Qui puoi visualizzare l'albero di ricerca per i progetti attivi. Dovrai completare i nodi di ricerca per procedere lungo l'albero e trovare i nodi della vittoria necessari per completare quel progetto. I nodi di ricerca possono essere completati in qualunque tuo ospedale. Può esserci un solo nodo di ricerca attivo alla volta, quindi scegli bene.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Progetti Supervirus</string>
  <string name="Collaborative/UpdatePending_CS">Aggiornamento in sospeso: impossibile recuperare gli ultimi dati del progetto.</string>
  <string name="Collaborative/VictoryNode_Name">Nodo della vittoria</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Clicca o premi un tasto per uscire</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">Thanks for playing!</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1"></string>
  <string name="DJ/Game Intro/Line_2"></string>
  <string name="DJ/Game Intro/Line_3"></string>
  <string name="DJ/Game Intro/Line_4"></string>
  <string name="DJ/Game Intro/Line_5"></string>
  <string name="DJ/Game Intro/Line_6"></string>
  <string name="DJ/SongArtists/BlueberryLonghorn">Blueberry Longhorn</string>
  <string name="DJ/SongArtists/BookSmell">Book Smell</string>
  <string name="DJ/SongArtists/BoysOnKrill">Boys On Krill</string>
  <string name="DJ/SongArtists/ChickenButter">Chicken Butter</string>
  <string name="DJ/SongArtists/CreditSequins">Credit Sequins</string>
  <string name="DJ/SongArtists/CuticleKarate">Cuticle Karate</string>
  <string name="DJ/SongArtists/EasilyEasely">Easily Easely</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">Egg and Terracotta Soldiers</string>
  <string name="DJ/SongArtists/FlemingtonLa">Flemington La</string>
  <string name="DJ/SongArtists/FourManTent">Four Man Tent</string>
  <string name="DJ/SongArtists/GibbonMoon">Gibbon Moon</string>
  <string name="DJ/SongArtists/HavingItLarge">Having It Large</string>
  <string name="DJ/SongArtists/JULIA">J-U-L-I-A</string>
  <string name="DJ/SongArtists/JamThenScream">Jam Then Scream</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Jasmine Odyssey</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Jorge &amp; The Deuce</string>
  <string name="DJ/SongArtists/LindySue">Lindy-Sue and The Staircase Gang</string>
  <string name="DJ/SongArtists/NotMyCousin">Not My Cousin</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">One That Swings Away</string>
  <string name="DJ/SongArtists/PiñaCollider">Piña Collider</string>
  <string name="DJ/SongArtists/PostalCeviche">Postal Ceviche</string>
  <string name="DJ/SongArtists/ProjectVineyard">Project Vineyard</string>
  <string name="DJ/SongArtists/PuffinPot">Puffin Pot</string>
  <string name="DJ/SongArtists/RightFootLeft">Right Foot Left</string>
  <string name="DJ/SongArtists/SpeakingFaces">Speaking Faces</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Starfish &amp; Luna Tuna</string>
  <string name="DJ/SongArtists/SteamTrout">Steam Trout</string>
  <string name="DJ/SongArtists/TheHas">The Has</string>
  <string name="DJ/SongArtists/TheSoupSwoons">The Soup Swoons</string>
  <string name="DJ/SongArtists/TheStudMuffins">The Stud Muffins</string>
  <string name="DJ/SongArtists/TwoWithMustard">Two with Mustard</string>
  <string name="DJ/SongArtists/UncleMonk">Uncle Monk Funkle</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Victoria Sponge-Muffin</string>
  <string name="DJ/SongArtists/Wend-E">Wend-E</string>
  <string name="DJ/SongArtists/WhatWhere">What? Where?</string>
  <string name="DJ/SongNames/AstroJam">Marmellata stellare</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Aurora the Explorer</string>
  <string name="DJ/SongNames/Bassinets">Bassinets</string>
  <string name="DJ/SongNames/BigFootsCommute">Big Foot's Commute</string>
  <string name="DJ/SongNames/BungleInTheJungle">Giungla Bungle</string>
  <string name="DJ/SongNames/CityGritty">La cruda città</string>
  <string name="DJ/SongNames/CoastalCanopy">Coastal Canopy</string>
  <string name="DJ/SongNames/ComeOnOver">Vieni Qui</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Django In The Jungle</string>
  <string name="DJ/SongNames/FebricantFestival">Febricant Festival</string>
  <string name="DJ/SongNames/FiresideFling">Flirt infuocato</string>
  <string name="DJ/SongNames/FishWhispers">Adoro il pesce</string>
  <string name="DJ/SongNames/FossilFuel">Combustibile fossile</string>
  <string name="DJ/SongNames/Frosty Bells">Frosty Bells</string>
  <string name="DJ/SongNames/GoFutureSelf">Forza futuro me</string>
  <string name="DJ/SongNames/Gomer">Gomer</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Marmellata spettrale</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Aurora The Horror</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Lupo nostalgico</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Remedy Thrill</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Spookinets</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Spooky Hut Party</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">L'uomo nero</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">Zucche bagnate</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Reparto stregato</string>
  <string name="DJ/SongNames/JingleFever">Jingle Fever</string>
  <string name="DJ/SongNames/MiamiSwing">Miami Swing</string>
  <string name="DJ/SongNames/MidnightBlue">Mezzanotte nostalgica</string>
  <string name="DJ/SongNames/NeedleInTheHay">Ago nel pagliaio</string>
  <string name="DJ/SongNames/NiceSmellingFace">Il tuo viso sa di miso</string>
  <string name="DJ/SongNames/NightWard">Reparto notturno</string>
  <string name="DJ/SongNames/OnCall">A disposizione</string>
  <string name="DJ/SongNames/RegainRecover">Recover &amp; Regain</string>
  <string name="DJ/SongNames/RemedyHill">Remedy Hill</string>
  <string name="DJ/SongNames/Route69">Route 69</string>
  <string name="DJ/SongNames/SambadeMedicana">Samba de Medicana</string>
  <string name="DJ/SongNames/SitcomStrum">Schitarrata Sitcom</string>
  <string name="DJ/SongNames/Stethoscopes">Stetoscopi e Caleidoscopi</string>
  <string name="DJ/SongNames/Sundries">Sundries</string>
  <string name="DJ/SongNames/TheGalereGala">Galà Galère</string>
  <string name="DJ/SongNames/TheGambleMan">Il giocatore d'azzardo</string>
  <string name="DJ/SongNames/TheLastDose">The Last Dose</string>
  <string name="DJ/SongNames/ThePillagePeople">I Pillage People</string>
  <string name="DJ/SongNames/TheUrbanElectric">Elettricità urbana</string>
  <string name="DJ/SongNames/TheWaitingRoom">Sala d'attesa</string>
  <string name="DJ/SongNames/TikiHutParty">Tiki Hut Party</string>
  <string name="DJ/SongNames/TouchingFrost">Tocco gelido</string>
  <string name="DJ/SongNames/WaterWednesdays">Mercoledì di pioggia</string>
  <string name="DJ/SongNames/WetLaundry">Panni bagnati</string>
  <string name="Frontend/AmazonPromo_Description">Vai nel menu Impostazioni per collegare i tuoi account e ricevere un numero sempre maggiore di contenuti per i tuoi giochi preferiti.</string>
  <string name="Frontend/AmazonPromo_Name">Oggetti Amazon Prime</string>
  <string name="Frontend/CampusPromo_Name">Pre-ordine Two Point Campus</string>
  <string name="Frontend/CampusPromo_Popup_Back">Indietro</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">Iscriviti qui</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">Ulteriori informazioni</string>
  <string name="Frontend/CampusPromo_Popup_Store">Effettua il pre-ordine</string>
  <string name="Frontend/CampusPromo_Popup_Text">Prenota e preparati al rientro a scuola con una serie di oggetti esclusivi e opzioni di personalizzazione dello staff per Two Point Hospital e Two Point Campus. Contiene \"Armatura da cavaliere\", \"Calderone del mago\" e \"Giubbotto del campus\".</string>
  <string name="Frontend/CampusPromo__Popup_Title">Iscriviti per avere il tuo kit di partenza</string>
  <string name="Frontend/Christmas_Items_2019_Description">Festeggiamo la stagione fredda offrendo a tutti voi, sì anche a te, dei nuovi oggetti invernali. Li trovate filtrando gli oggetti per \"Speciali\".</string>
  <string name="Frontend/Christmas_Items_2019_Name">Allegria</string>
  <string name="Frontend/ContinueButton">Continua</string>
  <string name="Frontend/DidYouKnow_Name">Consigli di Albert Crank</string>
  <string name="Frontend/Exhibition_Pack_Description">Dona al tuo prossimo ospedale il freddo fascino di una galleria d'arte con oggetti come la Statua senza braccia, il Porco volante e l'Orologio molle!</string>
  <string name="Frontend/Exhibition_Pack_Name">Pacchetto oggetti mostra d'arte</string>
  <string name="Frontend/FancyDress_Free_Description">Clicca qui per scoprire il Pacchetto abiti eleganti e ottenere la tua opzione di personalizzazione staff gratuita \"Morte che cammina\".</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Abito elegante regalato</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Svestiti dei soliti abiti e indossa... qualcos'altro! Vivacizza il tuo ospedale con abiti e oggetti come il Costume da pinguino, Morte che cammina e Scandalo romano!</string>
  <string name="Frontend/FancyDress_Pack_Name">Pacchetto abiti eleganti</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">Come sempre, l'oggetto in evidenza più recente è il nostro preferito. Progetta i tuoi oggetti e condividili sul Workshop, e forse un giorno anche tu apparirai qui.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Oggetto in evidenza del Workshop</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Goditi tutti gli oggetti dei primi tre progetti globali Supervirus, e decora il tuo bagno (non in quel senso) con il set bagno dorato.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Oggetti Supervirus: stagione uno</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Abbonati all'Hospital Pass per ricevere le ultime notizie su Two Point Hospital, il set bagno dorato e tutti gli oggetti dei primi tre progetti globali Supervirus.</string>
  <string name="Frontend/JingleJame_Description">Siamo fieri di far parte dello Yogscast Jingle Jam 2019. Clicca qui per maggiori informazioni, supporta una causa importante - il 100% dei proventi andranno in beneficienza - e ottieni tanti giochi e altre cose divertenti, compresa la nostra opzione di personalizzazione staff \"Babbo Natale\".</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">Entra nell'Anno del bue con un oggetto per festeggiare il Capodanno Lunare. </string>
  <string name="Frontend/Lunar2021_Items_Name">Anno del bue</string>
  <string name="Frontend/Lunar_Items_Description">Attendiamo l'Anno del topo con i nostri oggetti per il Capodanno lunare. Verranno rilasciati nel corso di una settimana; torna a controllare le novità tra gli oggetti \"Speciali\".</string>
  <string name="Frontend/Lunar_Items_Name">Anno del topo</string>
  <string name="Frontend/Music_Description">Ora puoi personalizzare le tue preferenze musicali, abilitare o meno diverse tracce e perfino caricare la tua musica, tutto nella sezione Audio del menu Impostazioni.</string>
  <string name="Frontend/Music_Name">Personalizzazione radio</string>
  <string name="Frontend/NewCareerButton">Comincia nuova partita</string>
  <string name="Frontend/QuitButton">Esci</string>
  <string name="Frontend/Remix_Description">\"Gioca\" agli impegnativi scenari ipotetici offerti nel prototipo del software di simulazione dell'ospedale della Bungle. Le Routine Esplicative Medico-Informatiche X verranno usate per la formazione degli amministratori, ma prima qualcuno (cioè tu) deve testarle.</string>
  <string name="Frontend/Remix_Name">R.E.M.I. X</string>
  <string name="Frontend/Remix_NewToRemix_Name">Novità in R.E.M.I. X</string>
  <string name="Frontend/Remix_World2_Description">\\nOra R.E.M.I. X comprende versioni alternative di Università di Mitton, Tumble e Flemington per gli amministratori che hanno ottenuto una valutazione di 1 stella in quegli ospedali.</string>
  <string name="Frontend/Retro_Pack_Description">Rivivi i gloriosi giorni di qualche anno fa con cose del passato come il jukebox, il flipper e il palo ipnotico!</string>
  <string name="Frontend/Retro_Pack_Name">Pacchetto oggetti vintage</string>
  <string name="Frontend/RoomTemplates_Description">Usa la nuova funzione Modelli stanza per salvare le tue disposizioni preferite e portarle con te ovunque vai!</string>
  <string name="Frontend/RoomTemplates_Name">Modelli stanza</string>
  <string name="Frontend/SEGA60th_Description">Festeggia i 60 anni di SEGA con classici arcade come OutRun e Periscope.</string>
  <string name="Frontend/SEGA60th_Name">60° anniversario di SEGA</string>
  <string name="Frontend/SaveSlotsButton">Slot salvataggi</string>
  <string name="Frontend/SettingsButton">Impostazioni</string>
  <string name="Frontend/Sonic30th_Pack_Description">Festeggia 30 anni di Sonic the Hedgehog con nuovi oggetti e opzioni di personalizzazione staff!</string>
  <string name="Frontend/Sonic30th_Pack_Name">30° anniversario di Sonic</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">Per festeggiare l'estate, abbiamo aggiunto una serie di oggetti carnosamente favolosi. Li trovate filtrando gli oggetti per \"Speciali\".</string>
  <string name="Frontend/SummerFree_Items_2020_Name">Stagione dei barbecue</string>
  <string name="Frontend/SummerFree_Items_2021_Description">Per festeggiare l'estate, abbiamo aggiunto una serie di meravigliosi oggetti botanici. Li trovate filtrando gli oggetti per \"Speciali\".</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Piante radiose</string>
  <string name="Frontend/Superbug_Beta_Name">Supervirus beta</string>
  <string name="Frontend/Superbug_Betal_Description">Il progetto Supervirus è disponibile nella beta aperta. Collabora con i tuoi amici e con tutta la comunità medica per scoprire ricompense e far progredire la Contea di Two Point.</string>
  <string name="Frontend/Superbug_General_Description">Collabora con i tuoi amici e con tutta la comunità medica in ricerche all'avanguardia per scoprire esclusive ricompense di gioco. Vai alla rete Supervirus per cominciare.</string>
  <string name="Frontend/Superbug_General_Name">Il progetto Supervirus</string>
  <string name="Frontend/Superbug_Global_Description">Attualmente c'è un progetto globale Supervirus attivo. Vai alla rete Supervirus per contribuire e ottenere le ricompense!</string>
  <string name="Frontend/Superbug_Global_Name">Supervirus: allarme progetto globale!</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">Per celebrare la sua collaborazione con il Progetto Supervirus, Jasmine Odyssey ha portato due dei suoi singoli di successo in un gioco vicino a te. Il tuo viso sa di miso e Adoro il pesce sono entrambi attivabili modificando la tua Lista musica nella sezione Audio del menu Impostazioni.</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Ascolta Jasmine Odyssey</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Jasmine Odyssey sta collaborando con il Progetto Supervirus per creare un disinfettante per mani profumato e sterile. Vai alla rete Supervirus per aiutarla e ottenere delle ricompense splendide e profumate.</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">Disinfettante Fragrante?</string>
  <string name="GuiltTrip/GuiltTrip_000_F">\"Quando ho ottenuto questo lavoro mia madre era così fiera di me, ora non potrò più guardarla in faccia.\"</string>
  <string name="GuiltTrip/GuiltTrip_000_M">\"Quando ho ottenuto questo lavoro mia madre era così fiera di me, ora non potrò più guardarla in faccia.\"</string>
  <string name="GuiltTrip/GuiltTrip_001_F">\"Mi sono appena tatuata sulla schiena quest'ospedale, ora ogni volta che qualcuno lo vedrà saprà che sono una fallita.\"</string>
  <string name="GuiltTrip/GuiltTrip_001_M">\"Mi sono appena tatuato sulla schiena quest'ospedale, ora ogni volta che qualcuno lo vedrà saprà che sono un fallito.\"</string>
  <string name="GuiltTrip/GuiltTrip_002_F">\"Questo lavoro era tutto per me, lo staff era come la famiglia che avevo un tempo, prima di mandare tutto all'aria.\"</string>
  <string name="GuiltTrip/GuiltTrip_002_M">\"Questo lavoro era tutto per me, lo staff era come la famiglia che avevo un tempo, prima di mandare tutto all'aria.\"</string>
  <string name="GuiltTrip/GuiltTrip_003_F">\"Gestisco un'associazione benefica che dona ai cuccioli di foca il Natale che meritano. Pare che quest'anno quei piccolini non avranno nulla da festeggiare...\"</string>
  <string name="GuiltTrip/GuiltTrip_003_M">\"Gestisco un'associazione benefica che dona ai cuccioli di foca il Natale che meritano. Pare che quest'anno quei piccolini non avranno nulla da festeggiare...\"</string>
  <string name="GuiltTrip/GuiltTrip_004_F">\"Ho trasferito qui la mia famiglia per questo lavoro. Ora ogni volta che vedo la nostra casa, un furgone o una mappa che contiene quest'area della contea, sono tormentata dal mio senso di incapacità.\"</string>
  <string name="GuiltTrip/GuiltTrip_004_M">\"Ho trasferito qui la mia famiglia per questo lavoro. Ora ogni volta che vedo la nostra casa, un furgone o una mappa che contiene quest'area della contea, sono tormentato dal mio senso di incapacità.\"</string>
  <string name="GuiltTrip/GuiltTrip_005_F">\"Vorrei iscrivere mio zio a una scuola per maggiordomi. Sai quanto costa? Nemmeno io, dovrei controllare.\"</string>
  <string name="GuiltTrip/GuiltTrip_005_M">\"Vorrei iscrivere mio zio a una scuola per maggiordomi. Sai quanto costa? Nemmeno io, dovrei controllare.\"</string>
  <string name="GuiltTrip/GuiltTrip_006_F">\"Se perdo questo lavoro, dovrò liberare tutti i miei cigni.\"</string>
  <string name="GuiltTrip/GuiltTrip_006_M">\"Se perdo questo lavoro, dovrò liberare tutti i miei cigni.\"</string>
  <string name="GuiltTrip/GuiltTrip_007_F">\"Sono ricchissima, ma perdere questo lavoro mi costringerebbe a rinunciare a un po' della mia stravaganza. Come si può fare una cosa del genere?</string>
  <string name="GuiltTrip/GuiltTrip_007_M">\"Sono ricchissimo, ma perdere questo lavoro mi costringerebbe a rinunciare a un po' della mia stravaganza. Come si può fare una cosa del genere?</string>
  <string name="GuiltTrip/GuiltTrip_008_F">\"Immagino che dovrò vendere quelle sac à poche antiche che mi ha lasciato mia nonna...\"</string>
  <string name="GuiltTrip/GuiltTrip_008_M">\"Immagino che dovrò vendere quelle sac à poche antiche che mi ha lasciato mia nonna...\"</string>
  <string name="GuiltTrip/GuiltTrip_009_F">\"Ho appena acceso un mutuo. Perché devo essere sempre punita se provo ad aspirare alla vita che la società ha stabilito essere quella ideale?\"</string>
  <string name="GuiltTrip/GuiltTrip_009_M">\"Ho appena acceso un mutuo. Perché devo essere sempre punito se provo ad aspirare alla vita che la società ha stabilito essere quella ideale?\"</string>
  <string name="GuiltTrip/GuiltTrip_010_F">\"Prima mi sono macchiata i jeans, e adesso questo. Wow. Che settimana terribile.\"</string>
  <string name="GuiltTrip/GuiltTrip_010_M">\"Prima mi sono macchiato i jeans, e adesso questo. Wow. Che settimana terribile.\"</string>
  <string name="GuiltTrip/GuiltTrip_011_F">\"Mmh. OK, insomma, facevo abbastanza affidamento sullo stipendio. Continuerò a ricevere i soldi anche dopo essere stata licenziata?\"</string>
  <string name="GuiltTrip/GuiltTrip_011_M">\"Mmh. OK, insomma, facevo abbastanza affidamento sullo stipendio. Continuerò a ricevere i soldi anche dopo essere stato licenziato?\"</string>
  <string name="GuiltTrip/GuiltTrip_012_F">\"Fantastico. Ho un tasso pestifero e due madri da mantenere.\"</string>
  <string name="GuiltTrip/GuiltTrip_012_M">\"Fantastico. Ho un tasso pestifero e due madri da mantenere.\"</string>
  <string name="GuiltTrip/GuiltTrip_013_F">\"I miei figli non ne saranno entusiasti. Perché ne ho fatti così tanti?\"</string>
  <string name="GuiltTrip/GuiltTrip_013_M">\"I miei figli non ne saranno entusiasti. Perché ne ho fatti così tanti?\"</string>
  <string name="GuiltTrip/GuiltTrip_014_F">\"Oh cavolo, mangiare tutti i giorni iniziava a piacermi.\"</string>
  <string name="GuiltTrip/GuiltTrip_014_M">\"Oh cavolo, mangiare tutti i giorni iniziava a piacermi.\"</string>
  <string name="GuiltTrip/GuiltTrip_015_F">\"La mia famiglia già mi tormenta abbastanza. Fantastico. Saranno al settimo cielo.\"</string>
  <string name="GuiltTrip/GuiltTrip_015_M">\"La mia famiglia già mi tormenta abbastanza. Fantastico. Saranno al settimo cielo.\"</string>
  <string name="GuiltTrip/GuiltTrip_016_F">\"È perché ho preso tutte quelle medicine, vero?\"</string>
  <string name="GuiltTrip/GuiltTrip_016_M">\"È perché ho preso tutte quelle medicine, vero?\"</string>
  <string name="GuiltTrip/GuiltTrip_017_F">\"Non avrei dovuto fare tutto quel volontariato. Se solo avessi pensato di più a me stessa.\"</string>
  <string name="GuiltTrip/GuiltTrip_017_M">\"Non avrei dovuto fare tutto quel volontariato. Se solo avessi pensato di più a me stesso.\"</string>
  <string name="GuiltTrip/GuiltTrip_018_F">Ho la sensazione che mio marito voglia lasciarmi. Dopo questa, lo farà sicuramente.\"</string>
  <string name="GuiltTrip/GuiltTrip_018_M">Ho la sensazione che mia moglie voglia lasciarmi. Dopo questa, lo farà sicuramente.\"</string>
  <string name="GuiltTrip/GuiltTrip_019_F">\"Io e mia sorella avevamo riallacciato i rapporti quando ha saputo che avevo trovato questo lavoro. Ora non vorrà più vedermi, di nuovo.\"</string>
  <string name="GuiltTrip/GuiltTrip_019_M">\"Io e mia sorella avevamo riallacciato i rapporti quando ha saputo che avevo trovato questo lavoro. Ora non vorrà più vedermi, di nuovo.\"</string>
  <string name="GuiltTrip/GuiltTrip_020_F">\"Qui avevo trovato finalmente un po' di autostima. La sento già svanire.\"</string>
  <string name="GuiltTrip/GuiltTrip_020_M">\"Qui avevo trovato finalmente un po' di autostima. La sento già svanire.\"</string>
  <string name="GuiltTrip/GuiltTrip_021_F">\"I miei amici scommettono sempre sulla data del mio prossimo licenziamento. Come fa Dennis a vincere sempre?\"</string>
  <string name="GuiltTrip/GuiltTrip_021_M">\"I miei amici scommettono sempre sulla data del mio prossimo licenziamento. Come fa Dennis a vincere sempre?\"</string>
  <string name="GuiltTrip/GuiltTrip_022_F">\"Dammi una buona ragio... Ah, OK. Va bene.\"</string>
  <string name="GuiltTrip/GuiltTrip_022_M">\"Dammi una buona ragio... Ah, OK. Va bene.\"</string>
  <string name="GuiltTrip/GuiltTrip_023_F">\"Se pensi non facessi bene il mio lavoro, potresti avere ragione; ma io sono molto più di quello.\"</string>
  <string name="GuiltTrip/GuiltTrip_023_M">\"Se pensi non facessi bene il mio lavoro, potresti avere ragione; ma io sono molto più di quello.\"</string>
  <string name="GuiltTrip/GuiltTrip_024_F">\"Devo dirtelo. Ti rispettavo molto, ma ora mi fai ribrezzo.\"</string>
  <string name="GuiltTrip/GuiltTrip_024_M">\"Devo dirtelo. Ti rispettavo molto, ma ora mi fai ribrezzo.\"</string>
  <string name="GuiltTrip/GuiltTrip_025_F">\"Mio padre aveva una sola regola: 'Non umiliare la famiglia'. Scusa, papà.\"</string>
  <string name="GuiltTrip/GuiltTrip_025_M">\"Mio padre aveva una sola regola: 'Non umiliare la famiglia'. Scusa, papà.\"</string>
  <string name="GuiltTrip/GuiltTrip_026_F">\"Un veggente mi aveva detto che sarebbe successo. Bella mossa. Adesso credo a quella roba. Complimenti.\"</string>
  <string name="GuiltTrip/GuiltTrip_026_M">\"Un veggente mi aveva detto che sarebbe successo. Bella mossa. Adesso credo a quella roba. Complimenti.\"</string>
  <string name="GuiltTrip/GuiltTrip_027_F">\"Questo posto andrà in rovina senza di me! Forse...\"</string>
  <string name="GuiltTrip/GuiltTrip_027_M">\"Questo posto andrà in rovina senza di me! Forse...\"</string>
  <string name="GuiltTrip/GuiltTrip_028_F">\"Già riuscivo a malapena a sfamare quei gibboni. Ora saranno furiosi.\"</string>
  <string name="GuiltTrip/GuiltTrip_028_M">\"Già riuscivo a malapena a sfamare quei gibboni. Ora saranno furiosi.\"</string>
  <string name="GuiltTrip/GuiltTrip_029_F">\"Ora avrò più tempo per starmene seduta a casa, in silenzio, a guardare i debiti che si accumulano.\"</string>
  <string name="GuiltTrip/GuiltTrip_029_M">\"Ora avrò più tempo per starmene seduto a casa, in silenzio, a guardare i debiti che si accumulano.\"</string>
  <string name="HospitalEvent/BudgetRefund_CS">Rimborso budget</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Sicurezza diagnosi {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">{[PATIENT]} esaminato da {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Estinzione anticipata del prestito</string>
  <string name="HospitalEvent/Earthquake_CS">Terremoto!</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Bolletta elettricità mensile</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Epidemia abbandonata</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Epidemia terminata</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Epidemia fallita</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Epidemia incompleta</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Epidemia riuscita</string>
  <string name="HospitalEvent/EpidemicStart_CS">Epidemia iniziata</string>
  <string name="HospitalEvent/GhostCaptured_CS">Fantasma di {[NAME]} acchiappato da {[STAFF]}</string>
  <string name="HospitalEvent/HospitalReputation_CS">Reputazione ospedale {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Difficoltà malattia {0}</string>
  <string name="HospitalEvent/ItemBought_CS">Oggetto Acquistato: {[ITEM]}</string>
  <string name="HospitalEvent/ItemSold_CS">Oggetto Venduto: {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">{[STAFF]} ha sturato un bagno</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">{[STAFF]} ha riparato: {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">{[STAFF]} ha acchiappato un fantasma</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">{[STAFF]} ha pulito un po' di spazzatura</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">{[STAFF]} ha ripulito un po' di rifiuti</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">{[STAFF]} ha rifornito: {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">{[STAFF]} ha annaffiato una pianta</string>
  <string name="HospitalEvent/LoanRepayment_CS">Estinzione del prestito</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Prestito contratto</string>
  <string name="HospitalEvent/MachineExploded_CS">Un'esplosione ha distrutto {[ITEM]}!</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">Potenziamento {[ITEM]} annullato</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">Potenziamento {[ITEM]} completato da {[STAFF]}</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">Potenziamento {[ITEM]} iniziato</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">{[CAMPAIGN]} terminata</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">{[CAMPAIGN]} avviata</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} ha iniziato a lavorare sul marketing di {[PROJECT]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">Obiettivo {[OBJECTIVE]} abbandonato</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">Obiettivo {[OBJECTIVE]} fallito</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">Obiettivo {[OBJECTIVE]} incompleto</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">Obiettivo {[OBJECTIVE]} completato con successo</string>
  <string name="HospitalEvent/PatientArrival_CS">{[NAME]} è in ospedale</string>
  <string name="HospitalEvent/PatientDeath_CS">Morte di {[PATIENT]}</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]} è esasperato</string>
  <string name="HospitalEvent/PatientSentHome_CS">Abbiamo dimesso {[PATIENT]}</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">{[PATIENT]} inviati nel tempo</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS">{[PATIENT]} non curati inviati nel tempo</string>
  <string name="HospitalEvent/PlotBought_CS">Terreno Acquistato: {[NAME]}</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} ne ha avuto abbastanza dopo aver aspettato per ulteriori diagnosi</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} è andato via esasperato. Lamentele principali: {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} ne ha avuto abbastanza dopo aver aspettato per {[ROOM]}</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} ha accolto {[NAME]} all'accettazione</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} ha rifiutato di pagare per {[ROOM]}</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} ha rifiutato di pagare per {[ITEM]}</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} ha rifiutato di pagare per {[ROOM]}</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} ha iniziato a ricercare {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">{[PROJECT]} completato</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">{[PROJECT]} avviato</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Vendite mensili</string>
  <string name="HospitalEvent/RoomBuilt_CS">Stanza {[ROOM]} costruita</string>
  <string name="HospitalEvent/RoomSold_CS">Stanza {[ROOM]} venduta</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} è di nuovo al lavoro</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} è in pausa</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} ha abbandonato la sfida staff</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} non ha superato la sfida staff</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} non ha completato la sfida staff</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} ha completato con successo la sfida staff</string>
  <string name="HospitalEvent/StaffFired_CS">Licenziamento di {[STAFF]}</string>
  <string name="HospitalEvent/StaffHired_CS">Assunzione di {[STAFF]}</string>
  <string name="HospitalEvent/StaffPayRise_CS">{[STAFF]} ha avuto un aumento</string>
  <string name="HospitalEvent/StaffPromoted_CS">{[STAFF]} ha ricevuto una promozione</string>
  <string name="HospitalEvent/StaffResigned_CS">{[STAFF]} ha rassegnato le dimissioni</string>
  <string name="HospitalEvent/StaffSkill_CS">Abilità dello staff {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Stipendi pagati</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} ha imparato {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} ha iniziato a imparare {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} ha iniziato a insegnare {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">{[PATIENT]} curato da {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">{[PATIENT]} ha ricevuto le cure di {[STAFF]} in {[ROOM]} (fatale)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">{[PATIENT]} ha ricevuto le cure di {[STAFF]} in {[ROOM]} (fallimento)</string>
  <string name="HospitalEvent/Upgrades_CS">Miglioramenti {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">{[NAME]} è in ospedale</string>
  <string name="HospitalEvent/VIPArriving_CS">In arrivo</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">{[NAME]} ha abbandonato la visita</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">{[NAME]} visita fallita</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">{[NAME]} visita incompleta</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">{[NAME]} visita effettuata con successo</string>
  <string name="HospitalEvent/VIPLeaving_CS">Sta lasciando l'ospedale</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">{[PLURALNAME]} sono in ospedale</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">{[NAME]} sono in ospedale</string>
  <string name="HospitalEvent/VIPTouring_CS">Visita in corso...</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Sta visitando {[ROOM]}</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Stazione delle ambulanze 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Stazione delle ambulanze 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Stazione delle ambulanze 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Stazione delle ambulanze 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Stazione delle ambulanze 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Stazione delle ambulanze 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS">o </string>
  <string name="HospitalPlot/BuyPlot_CS">Richiede </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Scena A</string>
  <string name="HospitalPlot/DLC/Studio_B">Scena B</string>
  <string name="HospitalPlot/DLC/Studio_C">Scena C</string>
  <string name="HospitalPlot/DLC/Studio_D">Scena D</string>
  <string name="HospitalPlot/DLC/Studio_E">Scena E</string>
  <string name="HospitalPlot/DLC/Studio_F">Scena F</string>
  <string name="HospitalPlot/DLC/Studio_G">Scena G</string>
  <string name="HospitalPlot/DLC/Studio_H">Scena H</string>
  <string name="HospitalPlot/DLC/Studio_I">Scena I</string>
  <string name="HospitalPlot/DLC/Studio_J">Scena J</string>
  <string name="HospitalPlot/DLC/Studio_K">Scena K</string>
  <string name="HospitalPlot/DLC/Studio_L">Scena L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Lotto 1</string>
  <string name="HospitalPlot/Electricity/Hydro">Diga idroelettrica</string>
  <string name="HospitalPlot/Electricity/Solar">Pannello solare</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Turbina eolica</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Lotto 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Ala Baffoni</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Dépandance Monociglio</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Lotto 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Lotto 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Lotto 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Lotto 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Lotto 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Lotto 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/Plot16">Lotto 16</string>
  <string name="HospitalPlot/Plot17">Lotto 17</string>
  <string name="HospitalPlot/Plot18">Lotto 18</string>
  <string name="HospitalPlot/Plot19">Lotto 19</string>
  <string name="HospitalPlot/Plot_01">Lotto 1</string>
  <string name="HospitalPlot/Plot_02">Lotto 2</string>
  <string name="HospitalPlot/Plot_03">Lotto 3</string>
  <string name="HospitalPlot/Plot_04">Lotto 4</string>
  <string name="HospitalPlot/Plot_05">Lotto 5</string>
  <string name="HospitalPlot/Plot_06">Lotto 6</string>
  <string name="HospitalPlot/Plot_07">Lotto 7</string>
  <string name="HospitalPlot/Plot_08">Lotto 8</string>
  <string name="HospitalPlot/Plot_09">Lotto 9</string>
  <string name="HospitalPlot/Plot_10">Lotto 10</string>
  <string name="HospitalPlot/Plot_11">Lotto 11</string>
  <string name="HospitalPlot/Plot_12">Lotto 12</string>
  <string name="HospitalPlot/Plot_13">Lotto 13</string>
  <string name="HospitalPlot/Plot_14">Lotto 14</string>
  <string name="HospitalPlot/Plot_15">Lotto 15</string>
  <string name="HospitalPlot/Plot_20">Lotto 20</string>
  <string name="HospitalPlot/Plot_21">Lotto 21</string>
  <string name="HospitalPlot/Plot_22">Lotto 22</string>
  <string name="HospitalPlot/Plot_23">Lotto 23</string>
  <string name="HospitalPlot/Plot_24">Lotto 24</string>
  <string name="HospitalPlot/Plot_25">Lotto 25</string>
  <string name="HospitalPlot/Plot_26">Lotto 26</string>
  <string name="HospitalPlot/Plot_27">Lotto 27</string>
  <string name="HospitalPlot/Plot_28">Lotto 28</string>
  <string name="HospitalPlot/Plot_29">Lotto 29</string>
  <string name="HospitalPlot/Plot_30">Lotto 30</string>
  <string name="HospitalPlot/Plot_31">Lotto 31</string>
  <string name="HospitalPlot/Plot_32">Lotto 32</string>
  <string name="HospitalPlot/Plot_33">Lotto 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\ne\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Lotto 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Lotto 7</string>
  <string name="Illness/8Bit_Description">Chi ne è affetto soffre di livelli pericolosamente bassi di densità dei pixel, nonché di una insalubre nostalgia del recente passato. Provocato dal morso di ragni a bassa risoluzione.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">Retromorbo</string>
  <string name="Illness/AnimalMagnetism_Description">Provocato da feromoni mutati e/o da un deodorante poco efficace.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Magnetismo animale</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Bardanza</string>
  <string name="Illness/BarkingMad_Description">Problema psichiatrico provocato da un annusare compulsivo.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Abbaite</string>
  <string name="Illness/BedFace_Description">Una preoccupante deformazione del volto, causata dal dormire in posizioni strane. I medici consigliano di utilizzare sempre un goniometro da letto per controllare gli angoli del sonno.</string>
  <string name="Illness/BedFace_Name">Allettamento</string>
  <string name="Illness/BlownMind_Description">Una pesante afflizione della mente, spesso causata dal contatto con informazioni nuove in grado di cambiare il modo di vedere il mondo. Attraverso un'attenta analisi di questa condizione, gli scienziati hanno teorizzato che Mente = Esplosa. Purtroppo, tale equazione è risultata inutile.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Mente sventrata</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Sbalordite</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">Una malattia della pelle davvero disgustosa, provocata dai bagni sporchi. Può essere curata con un costoso cocktail di farmaci accuratamente preparato in farmacia. O con la stregoneria.</string>
  <string name="Illness/Bogwarts_Name">Pantano</string>
  <string name="Illness/BrokenFace_Description">Una malattia che rende il volto difettoso. Tra le cause principali: sogni a occhi aperti, ravanelli difettosi o palle da golf ad alta velocità.</string>
  <string name="Illness/BrokenFace_Name">Faccia a pezzi</string>
  <string name="Illness/BumRush_Description">Nota anche come \"passione per le toilette\", chi ne soffre ha costantemente bisogno di sapere dove si trova il bagno più vicino.</string>
  <string name="Illness/BumRush_Name">Richiamo della natura</string>
  <string name="Illness/BurpingFever_Description">Richiede un'iniezione.</string>
  <string name="Illness/BurpingFever_Name">Eruttazione vulcanica</string>
  <string name="Illness/ChronicFlatulence_Description">Richiede un'iniezione.</string>
  <string name="Illness/ChronicFlatulence_Name">Flatulenza cronica</string>
  <string name="Illness/Clamp_Description">Quando afferra un paziente non lo molla più. Colpisce statue viventi e gli zucconi fissati con i selfie.</string>
  <string name="Illness/Clamp_Name">Morsa</string>
  <string name="Illness/ClownDisorder_Description">Un disturbo che provoca marachelle e una buffonaggine generale. Ai clown fuggiti deve essere completamente rimosso il senso dell'umorismo per evitare ricadute future.</string>
  <string name="Illness/ClownDisorder_Name">Clownite</string>
  <string name="Illness/CrossBones_Description">Problema scheletrico, a volte provocato dalla pirateria. Richiede un reparto fratture.</string>
  <string name="Illness/CrossBones_Name">Jolly Roger</string>
  <string name="Illness/Cubism_Description">Malattia diffusa tra coloro che visitano le gallerie d'arte, il cubismo si diffonde al contatto con le tele. Curiosità: si ritiene che gli impressionisti ne siano geneticamente immuni.</string>
  <string name="Illness/Cubism_Name">Cubismo</string>
  <string name="Illness/DLC_1/Anomalitis_Description">Di tanto in tanto succede qualcosa di strano, e non sappiamo bene perché. Per fortuna questa misteriosa patologia può essere curata in un reparto.\\nEppure, quante sono le probabilità che...?</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Anomalite</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Chi ne è affetto fa sogni estremamente piacevoli e realistici e russa in modo davvero rumoroso. Queste esperienze positive vanno ridotte in modo da tenere il volume sotto controllo.</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Morbo di Rousseau</string>
  <string name="Illness/DLC_1/BardFlu_Description">Chi ne è affetto inizia a utilizzare un linguaggio tipicamente elisabettiano in modo scorretto e fuori contesto, oltre a manifestare alcuni anacronismi fisici. È causato da pantaloni imbottiti, frutta andata a male e dall'essere inseguiti da un orso. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Bardanza</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Chi ne è affetto è convinto di essere un cane. Tra le cause più comuni ci sono il provare i biscotti per cani e prendere la brutta abitudine di fare i propri bisogni all'aperto.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Abbaite</string>
  <string name="Illness/DLC_1/Basic_Description">Causata da una dieta carente di acidi che porta ad assumere comportamenti semplicisti e omologati. Una terapia diffusa prevede l'utilizzo di succo di limone e sostanze chimiche che favoriscono l'individualità. </string>
  <string name="Illness/DLC_1/Basic_Name">Basicità</string>
  <string name="Illness/DLC_1/Blaggis_Description">Inattività e postura orizzontale troppo prolungate hanno provocato un deposito di porridge, cipolle e varie spezie nello stomaco. La mistura va rimossa chirurgicamente prima che cuore, polmoni e altri organi si allontanino dalle loro sedi ed entrino nello stomaco completando la fatale, sebbene ingegnosa, ricetta.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Mischione</string>
  <string name="Illness/DLC_1/BloatyDread_Description">La psiche sovraccarica deve essere distrutta e ricostruita tramite una terapia molto ingegnosa.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Sindrome da sovraccarico</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">La parte superiore della gamba diventa morbida e gelatinosa. Le ossa devono essere ricostruite e sistemate in un reparto fratture.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Cosce flosce</string>
  <string name="Illness/DLC_1/BrainFarts_Description">L'insalubre abitudine di reprimere i pensieri ha provocato un accumulo di gas ottenebranti che provocano goffaggine, flatulenza facciale e commenti inappropriati.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Meteorismo cerebrale</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">Patologia caratterizzata da flashback ed emicranie da gelato, spesso causata da esperienze negative con la neve gialla. Una volta che uno psichiatra ha cancellato questi ricordi, tutto si sistemerà. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Cervello ghiacciato</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Apatia e inespressività generale provocate da un eccesso di formaggio nel corpo, che va rimosso.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Apatia casearia</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">Forma di dolore o fastidio alla spalla dovuto all'esposizione a una freddezza termica o emotiva. Provocata da mancanza di contatto visivo, maglioni non indossati o messaggi troppo brevi. Si ritiene che la terapia più efficace sia formata da cinque parti di sciroppo per la tosse e una di antigelo.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Arti di ghiaccio</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">Il sangue si è separato nei suoi componenti, diventando grumoso e pericolosamente inutile. Chi ne è affetto deve ricevere un'iniezione emulsionate per sopravvivere.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Sangue rancido</string>
  <string name="Illness/DLC_1/DeadArm_Description">Il braccio del paziente deve essere ricostruito e rianimato in un reparto fratture.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Braccio morto</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">Le varie ghiandole del corpo sono impazzite, scambiandosi di posto, e ora non funzionano un granché. Un chirurgo deve intervenire e risistemare tutto per evitare ulteriori danni.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Ghiandole scombinate</string>
  <string name="Illness/DLC_1/Evergreen_Description">Una quantità eccessiva di freschezza al pino nel corpo ha alterato il DNA. Chi ne è affetto deve stare lontano da foreste e deodoranti per auto, e necessita di cure in un laboratorio DNA.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Sempreverde</string>
  <string name="Illness/DLC_1/EyeCandy_Description">L'occhio secerne una sostanza densa e zuccherosa. Provocata dall'osservazione prolungata della bellezza e dal consumo eccessivo di dolci.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Occhi dolci</string>
  <string name="Illness/DLC_1/FacePlant_Description">Continue collisioni con il terreno hanno provocato la crescita di un sottile strato di muschio sul viso.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Viso fertile</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Chi ne è affetto tende ad essere più lamentoso del solito, apatico e temporaneamente alto due metri e mezzo. Diversi pazienti, una volta guariti, hanno riferito che si sentivano come se le loro parti del corpo non gli appartenessero. Provocata da vecchi film horror, letteratura gotica e crisi d'identità.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Mostroidosi</string>
  <string name="Illness/DLC_1/Godzilla_Description">Una patologia molto diffusa nei sobborghi della Contea di Two Point. Si ritiene nasca dal desiderio di vivere nella \"grande città\". Chi ne è affetto si comporta secondo quello che viene ingenuamente ritenuto il tipico stile di vita cittadino. Il metropolismo si manifesta in due forme principali; questa è quella \"rettiliana\".</string>
  <string name="Illness/DLC_1/Godzilla_Name">Metropolismo rettiliano</string>
  <string name="Illness/DLC_1/Goobris_Description">Un'eccessiva autoindulgenza ha portato alla formazione di una massa fisica di autostima, che blocca i sistemi interni del malato rendendolo insopportabile da frequentare. Bisogna rimuoverla, per il bene di tutti.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Palla di ego</string>
  <string name="Illness/DLC_1/HalfPipe_Description">Gli esami su chi è affetto da questa patologia rivelano che i pazienti sono geneticamente per metà umani e per metà tubi ma, a parte quello, non sono in pericolo di vita. Infatti la mancanza di sintomi e le successive ricerche hanno portato a una scoperta sensazionale: esseri umani e tubi condividono il 99,1% dei geni. Provocata da brutti atterraggi con lo skateboard e tentativi falliti di interventi idraulici.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Half-pipe</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">La sovraesposizione al mercato immobiliare ha sviluppato un rapporto malato con il territorio, e un'ossessione per la pressione dell'acqua e le tende.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Male immobile</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Alcune parti del corpo sono rivolte dalla parte sbagliata, a 90 e a volte a 180 gradi rispetto alla loro posizione abituale. Provocata dal tentativo fallito di ruotare in aria su uno snowboard, invertendo così il corpo.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">1080 invertito</string>
  <string name="Illness/DLC_1/Knightmare_Description">Chi ne è affetto cerca sollievo dai propri incubi, e dai problemi che li hanno provocati, indossando cotta di maglia, armatura e calzature davvero troppo rumorose. Deve essere liberato dal suo rifugio d'acciaio, sebbene abbia un incredibile effetto snellente.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Lancirrotto</string>
  <string name="Illness/DLC_1/LogicProblem_Description">Patologia provocata da domande mal poste e quiz televisivi mal compresi. Chi ne è affetto non riesce a stabilire normali nessi di causa ed effetto, e ha bisogno di cure. Per esempio, non riuscirebbe a capire la frase precedente.</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Problema logico</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">Il gomito è andato in frantumi come uno specchio rotto, una cosa terribile.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Gomito del vetraio</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Chi ne è affetto crede di essere tormentato dagli spiriti dei defunti, e non ne può più. Uno psichiatra porta avanti una terapia di coppia avanzata per migliorare la convivenza tra fantasma e paziente.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Paranoia mortale</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">La mancanza di stimoli ha messo in crisi i sistemi motori e verbali. Chi è affetto da questa patologia fa e dice cose sempre più scialbe: deve essere aiutato prima che muoia di noia.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Tedio patologico</string>
  <string name="Illness/DLC_1/Rantlers_Description">Un'antica malattia provocata da piccoli pezzi di corna di cervo che finiscono nel sistema idrico. Chi ne è affetto soffre di accessi di rabbia e desiderio di prendere qualcosa a testate, ma normalmente si limita a lamentarsi e a gridare.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Sindrome del montanaro</string>
  <string name="Illness/DLC_1/Robot_Description">Una patologia molto diffusa nei sobborghi della Contea di Two Point. Si ritiene nasca dal desiderio di vivere nella \"grande città\". Chi ne è affetto si comporta secondo quello che viene ingenuamente ritenuto il tipico stile di vita cittadino. Il metropolismo si manifesta in due forme principali; questa è quella \"meccanica\".</string>
  <string name="Illness/DLC_1/Robot_Name">Metropolismo meccanico</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">I sintomi comprendono fastidio alle tibie dopo aver iniziato un pasto, oltre a un leggero profumo di formaggio proveniente dalle rotule.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Piatto tibiale</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Alcune zone del cervello hanno iniziato a condirsi, in genere dopo aver ingerito le potenti e ancestrali bevande distribuite durante le feste nei paesi di montagna della Contea di Two Point.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Salsa encefalica</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">Patologia un tempo nota come \"effetto valanga\". Un'iniziale decisione sbagliata ha pregiudicato la capacità di giudizio del malato, portando a decisioni sempre peggiori che hanno aumentato le conseguenze negative. La capacità di giudizio del paziente va ripristinata e serve un ricovero in ospedale per evitare che la \"valanga\" peggiori.</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Giudizio salamonico</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">I denti diventano parzialmente fatti di torrone. La cura prevede l'utilizzo del collutorio più potente del mondo.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Dente zuccherino</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">Una patologia che resta sopita per anni prima di emergere, e a volte non lo fa affatto. Questo antico gene, molto diffuso tra gli abitanti delle Montagne Puntute, fa diventare lanosa la pelle.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">MacTelomeri</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Provocata dall'esposizione a cattive notizie e venti gelati, che aumentano la sensibilità al freddo e causano qualche lacrima. Servono un'iniezione per indurire la pelle e qualche parola di sostegno.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Pelle delicata</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">La causa è chiara. I pazienti necessitano di terapie in un reparto.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Lingua scheggiata</string>
  <string name="Illness/DLC_2/8Ball_Description">Il continuo sconcerto ha provocato un accumulo di sentimenti negativi ad altissima densità. La testa pesante deve essere rimossa e rimpiazzata con una versione più leggera e meno tormentata, che possa essere sostenuta dal paziente.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Psicopalla</string>
  <string name="Illness/DLC_2/BeachWail_Description">Normalmente contratta da chi ha un incubo facendo un pisolino in spiaggia. Chi ne è affetto sente, e a volte canta, una strana melodia gorgheggiante.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Balenite</string>
  <string name="Illness/DLC_2/BlankLooks_Description">I lineamenti del viso della persona affetta si riducono fino a sparire dall'esistenza e devono essere riestratte con un preciso macchinario idraulico. Purtroppo è un male molto comune tra i tirapiedi e chi non sa mai dire di no.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Visonullismo</string>
  <string name="Illness/DLC_2/Boxer_Name">Pugilite</string>
  <string name="Illness/DLC_2/BrainFarts_Description">L'insalubre abitudine di reprimere i pensieri ha provocato un accumulo di gas ottenebranti che provocano goffaggine, flatulenza facciale e commenti inappropriati. Il gas deve essere sfiatato in altre zone del corpo, prima che la pressione diventi tale da far esplodere la testa.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Meteorismo cerebrale</string>
  <string name="Illness/DLC_2/Buccanear_Description">Chi ne è affetto è tormentato dal \"richiamo dell'oceano\", pur non avendo mai vissuto da marinaio. Si contrae ascoltando conchiglie o indossando orecchini di seconda mano. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Corsarismo</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">Un disordine aviario regionale. Chi ne soffre inizia a vestirsi in modo appariscente, per poi passare a vestiti piumati e infine a veri e propri costumi da volatile. Richiede un trattamento tempestivo, prima che il paziente provi a volare da grandi altezze o a covare uova altrui.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Pennutite</string>
  <string name="Illness/DLC_2/CamelToe_Description">Chi ne soffre ha il piede diviso in due sezioni ben distinte, ideali per muoversi tra le dune, ma poco adatte a tutte le altre circostanze della vita. Si contrae calpestando sabbia cammellata.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Zampa di cammello</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">Provocato da un microscopico fungo presente nel terreno dell'isola. Le orecchie si ricoprono di materia vegetale. La cura richiede l'applicazione di un diserbante non nocivo che ripristini l'udito e la normalità dell'aspetto. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Orecchio a cavolfiore</string>
  <string name="Illness/DLC_2/CrispySkin_Description">La pelle della persona affetta diventa croccante in alcuni punti. Provocata dall'uso di una sapida marinatura al posto della crema solare.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Dermatite croccante</string>
  <string name="Illness/DLC_2/Desserted_Description">Chi ne soffre si riempie completamente di budino. Devono essere curati prima che le interiora scoppino. È una condizione molto comune, provocata dall'eccellenza dolciaria dell'isola. I turisti, dopo una giornata passata sui telefonini, si rilassano con le creme.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Dolcite acuta</string>
  <string name="Illness/DLC_2/Explorer_Description">La prolungata percezione dell'assenza di cambiamenti provoca dolori da noia e sete di avventura. Chi ne è affetto tende a cercare sollievo con attività pericolose e poco fantasiose, che metteno a repentaglio la sua vita (e quella altrui) in cerca di una scarica di adrenalina.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Scavezzacolite</string>
  <string name="Illness/DLC_2/FalseTan_Description">Una mutazione caratterizzata da un'orrenda colorazione della pelle. Provocata da pratiche discutibili, riti arcaici ed eccesso di spray cosmetici. Il corpo deve essere purgato dall'ingannevole anormalità prima che il cuore avvizzisca fino a diventare di un patetico color arancione.</string>
  <string name="Illness/DLC_2/FalseTan_Name">Arancismo</string>
  <string name="Illness/DLC_2/FoolsMould_Description">Un'infezione micotica contratta da gioielli falsi e fagioli magici. Le terapie studiate per combattere il fungo hanno portato alla scoperta di farmaci in grado di stimolare il buon senso.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Credulania</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">Concentrarsi su aspetti sempre più marginali del calcio trasforma la passione per il gioco in ossessione. I sintomi includono esibizionismo e l'eccessivo apprezzamento dell'efficacia dei calci piazzati. Chi ne è affetto deve essere curato prima che ogni facoltà diventi un dettaglio sportivo.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Calcite</string>
  <string name="Illness/DLC_2/HeatWave_Description">L'eccessiva esposizione al bel tempo provoca l'irragionevolezza e i deliri amichevoli nei pazienti. È importante curare la malattia prima che il paziente svenga, si surriscaldi o faccia più amicizie di quante ne possa sostenere.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Commozione calorosa</string>
  <string name="Illness/DLC_2/Hermitism_Description">Un'ossessione per il telo da spiaggia sfugge al controllo e porta alla ricerca di teli sempre più grandi in cui avvolgersi. Chi ne soffre compete in modo aggressivo per i teli migliori, quindi chi rimane senza tende a recludersi nella più completa solitudine, normalmente nei fari. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Eremitite</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">L'eccesso di stimoli provoca un addensamento dei sentimenti di chi ne soffre, otturando la circolazione emotiva dell'organismo. Gli estremi sbalzi di umore persistono fino a che i depositi dei sentimenti solidi non vengono rimossi dal sistema.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Trombosi emotiva</string>
  <string name="Illness/DLC_2/JetLeg_Description">Spesso la malattia rimane dormiente per anni, ma chi ne soffre è in realtà metà uomo e metà jet. Non a caso da piccoli sono normalmente velocissimi. Richiede il trattamento immediato per evitare problemi ai rotori in età avanzata.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Jetnite</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">Le ginocchia esposte soccombono alla furia degli elementi, acquisendo un'apparenza appuntita. La malattia è causata dall'abuso di pantaloncini.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Ginocchio del turista</string>
  <string name="Illness/DLC_2/LemonSoul_Description">Una dieta ad alto contenuto di agrumi rischia di marinare i componenti più enigmatici del corpo. La marinatura non ha niente a che fare col mare, per la cronaca. Giusto per chiarirci: è una malattia, non una cosa buona.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Agrumite</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">Un fenomeno che si può presentare arrampicandosi sui tanti alberi da frutto dell'isola. Se un ramo si spezza, chi ne è affetto si spezza uno o più arti come gesto di compassione nei confronti della pianta, o forse per l'impatto con il terreno. La scienza medica non ha ancora trovato una spiegazione.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Empatia brachiale</string>
  <string name="Illness/DLC_2/Limpette_Description">Chi ne soffre ha un'andatura lievemente zoppicante dopo essere scivolato su un mollusco.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Molluscopatia</string>
  <string name="Illness/DLC_2/LogicProblem_Description">Patologia provocata da domande mal poste e quiz televisivi mal compresi. Chi ne è affetto non riesce a stabilire normali nessi di causa ed effetto, e ha bisogno di cure. Per esempio, non riuscirebbe a capire la frase precedente.</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Problema logico</string>
  <string name="Illness/DLC_2/LooseJowels_Description">Collo e mandibole perdono tensione muscolare e devono essere riagganciati farmacologicamente prima che cadano. Provocata dal parlare a vanvera, dalle prugne secche e dall'eccesso di sorprese.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Ampiezza delle fauci</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">Una grave carenza di spirito decisionale porta a un malsano bisogno di venire comandati da un'autorità suprema. Quando vengono convinti che non appartengono a un'antica razza aliena, i pazienti hanno bisogno di aiuto per adattarsi alla pressione della vita moderna.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Forseforsismo</string>
  <string name="Illness/DLC_2/Oozmosis_Description">La membrana esterna diventa meno selettiva. I primi sintomi includono: superficie umida, sgocciolamento e formazione di pozzanghere. Deve essere curata prima che tutte le interiora colino fuori.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Colatura osmotica</string>
  <string name="Illness/DLC_2/Painapple_Description">Non bisogna mangiare la parte spinosa del frutto, o in generale cose appuntite. Dovrebbe essere chiaro, no? Se lo si fa, questo è quello che succede. I frammenti organici appuntiti si combinano con le caratteristiche organolettiche del frutto e provocano una forte sensazione di disagio.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Ananassassina</string>
  <string name="Illness/DLC_2/Parakeet_Name">Parrocchetto</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Sopraffatto dalla tranquillità della vita isolana, il corpo entra in uno stato di shock e squilibrio chimico. Chi ne soffre deve essere stabilizzato prima che raggiunga la pace suprema.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Riflusso placido</string>
  <string name="Illness/DLC_2/Roman_Name">Ruptured Testudo</string>
  <string name="Illness/DLC_2/SandyCrack_Description">Parti del corpo iniziano a creparsi e rischiano di sgretolarsi del tutto in seguito al contatto prolungato con la sabbia. Chi ne soffre deve essere reidratato... principalmente con l'acqua.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Natica sabbiata</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Provocata dalla paranoia e dalla sfiducia verso il prossimo. Chi ne soffre teme la propria ombra e reagisce a qualsiasi movimento della luce con un raffinato gioco di piedi e montanti ben assestati. Comune negli atleti che si preparano a uno scontro importante. La terapia prevede lunghi periodi a letto, mirati a disconnettere i piedi di chi ne soffre dai \"piedi della sua ombra\". Davvero, aiuta.</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Ombra del pugile</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">La scarsa igiene dententale provoca una ribellione a livello orale.</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Ammutinamento dentale</string>
  <string name="Illness/DLC_2/Trumidity_Description">Un principio di panico, causato dagli alti livelli di umidità dell'aria, che spinge chi ne è affetto a confessare tutti i suoi segreti più terribili. Uno psichiatra deve convincerlo a tacere e a calmarsi, prima che dica qualcosa che gli rovini la vita.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Veridricità</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Dei piccoli ed eleganti insetti, ritenuti da alcuni studiosi i parenti ricchi delle pulci, si godono un galà microscopico sulla pelle della persona affetta. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Zecchine d'oro</string>
  <string name="Illness/DLC_2/WildSpore_Description">Un malattia contratta per via aerea da una delle piante più inebrianti dell'isola. Chi ne soffre tende a comportarsi in modo sconsiderato, o nei casi peggiori addirittura selvaggio.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Spore selvatiche</string>
  <string name="Illness/DLC_3/Ant_Description">Chi ne è affetto si ritrova una grossa testa di formica al posto della propria. Si cura con un mix di repellente per insetti e purè di patate. Provocata dal morso di formiche radioattive, o da un malfunzionamento del teletrasporto.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Formichiaria</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">Chi ne soffre ha una zona infiammata e fluorescente. La causa sono i raccolti contaminati dalla polvere spaziale, che li rende troppo instabili per essere consumati. Si cura con un unguento antinfiammatorio per il posteriore.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Asterroidi</string>
  <string name="Illness/DLC_3/Astro_Description">Degli alieni di altri pianeti hanno sentito parlare della Contea di Two Point e non vogliono perdersela. Hanno viaggiato anni luce per scoprire quello che noi diamo per scontato. Sebbene non sia una malattia in senso stretto, vanno curati per vivere le vite terrestri dei loro sogni intergalattici.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Scarsa umanità</string>
  <string name="Illness/DLC_3/Astroknot_Description">Parte degli organi interni del paziente si è disposta in complesse strutture orbitali ed ha bisogno di essere normalizzata. Spesso causata da cibo alieno andato a male e tentativi di capire l'astrofisica.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Astrite</string>
  <string name="Illness/DLC_3/Cardboard_Description">Malattia provocata da un viaggio in uno spazio ristretto, o dall'impossibilità di montare un armadio. Chi ne è affetto deve essere ricostruito a partire da questo stato semplificato.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">Piattume</string>
  <string name="Illness/DLC_3/Confidentures_Description">La conoscenza indesiderata di informazioni classificate causa un livello allarmante di bruxismo e morsi alla lingua. I denti quindi si tendono fino a staccarsi dal resto del corpo, sembrando un'entità completamente separata - e potenzialmente separabile. Chi ne è affetto necessita di terapie atte a riprendere confidenza con la propria bocca.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Xenomorfite orale</string>
  <string name="Illness/DLC_3/Continuthumb_Description">Il pollice di chi ne soffre ha un'ampiezza di movimenti incredibile. Può anche avere la sua utilità, ma si tratta principalmente di un problema doloroso che va risolto.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Pollice imponibile</string>
  <string name="Illness/DLC_3/Cosmoss_Description">Il paziente è infestato da una forma parassitica di muschio dello spazio che cresce dentro il corpo, stimolando sporadici momenti di pace cosmica prima di una morte dolorosa. Richiede un trattamento a base di resina di un antico albero lunare o un semplice diserbante a uso domestico.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Muschio cosmico</string>
  <string name="Illness/DLC_3/Cow_Description">Chi ne soffre si è disamorato della sua condizione di essere umano. Invece di affrontare i suoi problemi, se ne va per i campi facendo finta di essere una mucca. Va curato rapidamente, prima che venga rapito da qualche alieno appassionato di bovini.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Chianina</string>
  <string name="Illness/DLC_3/CrapDalek_Description">Un'insana passione per la fantascienza porta chi ne soffre a intrappolarsi da soli in un costume improvvisato che dovrebbe rappresentare un personaggio famoso. Devono essere curati prima di perdere del tutto loro stessi e restare in quel modo per sempre. Cioè insomma, guardali.</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Trappola spaziale</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Chi ne soffre deve indossare un abbigliamento protettivo, perché è \"inadatto\" all'atmosfera della Contea di Two Point. Con una terapia medica e una bella dormita, i pazienti possono ambientarsi. I pazienti affetti da profonda inadattabilità vengono sigillati in un ambiente a prova di acqua per isolarsi dall'atmosfera della Contea.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Profonda inadattabilità</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">Il corpo contiene un piccolo organo celeste inutile. Questo calcolo dev'essere rimosso onde evitare complicazioni future, come un collasso involontario della gravità personale. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Calcoli astronomici</string>
  <string name="Illness/DLC_3/FlackHole_Description">La bocca di chi ne è affetto mostra segni di un'anormale densità, producendo parole a un tasso patologico ed estremamente irritante. Finché la malattia non viene curata, pace e tranquillità sono mera utopia. È provocata da miniserie che fanno riflettere e frutti spaziali con effetti sulla psiche. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Logorrea</string>
  <string name="Illness/DLC_3/Frog_Description">Anni fa, una forma di vita aliena cercò nell'universo i suoi parenti genetici più prossimi e trovò le rane della Terra. Vennero a visitarle e ne assunsero la forma per non allarmare nessuno, ma arrivarono senza un piano di rientro e senza aver indagato sulla situazione sociale e le capacità ingegneristiche della rana comune. Sono passate generazioni e questi alieni sono stufi di essere bloccati qui, perciò hanno creato degli esoscheletri di forma umana per poter raggiungere laboratori e ospedali ed essere riportati alla loro forma originale, così da poter tornare a casa.</string>
  <string name="Illness/DLC_3/Frog_Name">Batracia</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">Il buonsenso genetico del paziente ha cominciato a cedere. Le cellule appena prodotte non avviluppano più le spirali di DNA in rotelle, ma in cubi. Richiede un trattamento tempestivo per recuperare le rotelle perse, prima che sia troppo tardi.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Derotellosi</string>
  <string name="Illness/DLC_3/Grunt_Description">Conosciuto anche come \"sindrome da scherano\", è un problema genetico che impedisce al paziente di vagliare le possibilità di un corso d'azione, favorendo quella più semplice. È importante curare la malattia prima che qualcuno ne possa approfittare.</string>
  <string name="Illness/DLC_3/Grunt_Name">Grunt</string>
  <string name="Illness/DLC_3/HGSwells_Description">Prende il nome dal suo scopritore. Rigonfiamento causato da una malsana paura di un'invasione aliena, o dal credere troppo a quello che dicono alla radio.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">Sindrome di Wells</string>
  <string name="Illness/DLC_3/HomeSick_Description">Nausea indotta dalla troppa distanza da casa o, a volte, causata da un'allergia alle abitazioni della Contea di Two Point. La terapia prevede il reimpostare il concetto di \"casa\" e riabilitazione attraverso cartongesso e cuscini decorativi.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Mal di casa</string>
  <string name="Illness/DLC_3/Horrorscope_Description">Infezione all'occhio causata da telescopi, binocoli o occhiali spaziali sporchi. Chi ne soffre predice orrori cosmici e vede angoli di geometrie aliene.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Orroroscopo</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">La sovraesposizione al mercato immobiliare ha sviluppato un rapporto malato con il territorio e un'ossessione per la pressione dell'acqua e le tende. I malati sono ossessionati dai tessuti, e questa fissazione va rimossa dal loro essere.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Male immobile</string>
  <string name="Illness/DLC_3/Isotrope_Description">Chi ne soffre ha iniziato a diventare una versione identica di se stesso. Provocata dall'esposizione, e dal conseguente assorbimento, di tendenze ed espressioni idiomatiche. Bisogna intervenire prima che il malato diventi troppo fastidioso, o pericolosamente radioattivo.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Isotropo</string>
  <string name="Illness/DLC_3/Meteormites_Description">Microscopici parassiti spaziali che colonizzano il corpo del paziente. L'evoluzione di questi insetti avviene nel tempo, consentendo al paziente un trattamento farmacologico per rendere il corpo un pianeta ostile prima che la civiltà dei parassiti raggiunga l'epoca apocalittica.</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Meteotermiti</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Si manifesta con delle pustole causate dall'indossare scarpe nuove senza calzini o attività subatomica irregolare all'altezza delle caviglie. Comune in persone che si stanno abituando alle calzature di un nuovo sistema solare. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Rigetto plantare</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">Un punto di densità estrema ha creato un anello di briciole di pane e rocce spaziali dentro il corpo, che continua a roteare. Un chirurgo deve estrarre la singolarità e passare l'aspirapolvere nelle budella prima che si rivoltino sottosopra. Causata da caramelle gommose di contrabbando e indigestioni a curvatura.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Anello planetario</string>
  <string name="Illness/DLC_3/PropellerHead_Description">Malattia provocata da un'infestazione di zecche volanti spaziali. Chi ne soffre viene contagiato dall'amore della zecca per il volo e inizia a indossare buffi cappelli con l'elica, o a saltare da piccole (si spera) altezze per \"imparare a planare\".</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Zecconatici</string>
  <string name="Illness/DLC_3/Respirator_Description">Una reazione allergica alla forza G, chi ne soffre mostra un rifiuto per il suo ambiente. Provocata da un giro sulle montagne russe durante la stagione dei pollini, o da uno starnuto al momento sbagliato durante il rientro.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Aller-G</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">Chi ne è affetto è intrappolato in un'aderente tuta argentata, e deve essere curato prima che lo sfregamento lo consumi. Provocata da un ammirabile e mal concepito desiderio di portare la moda nel futuro - oggi!</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Sfrantascienza</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">Una condizione che genera una microgravità localizzata all'interno del corpo. Gli organi fluttuano liberi e pacifici in giro per il corpo: è terribilmente pericoloso. È necessario rompere la camera stagna e reimpostare l'atmosfera. Causata da singhiozzo spaziale e difficoltà a gestire situazioni pesanti.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Gravità situazionale</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Chi ne soffre deve indossare un abbigliamento protettivo, perché è \"inadatto\" all'atmosfera della Contea di Two Point. Con una terapia medica e una bella dormita, i pazienti possono ambientarsi. I pazienti affetti da elevata inadattabilità vengono sigillati in un ambiente a tenuta d'aria per isolarsi dall'atmosfera della Contea.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Elevata inadattabilità</string>
  <string name="Illness/DLC_3/Sputnek_Description">Un blocco del collo che cambia seguendo le fasi della luna. Causata dall'alzare la testa per guardare stelle, pianeti o satelliti.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Trapezio selenide</string>
  <string name="Illness/DLC_3/StarStruck_Description">Fratture causate dall'impatto con schegge erranti di corpi celesti. Comune nelle persone convinte di \"espandere il proprio cosmo\" facendo arti marziali.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Colpo stellare</string>
  <string name="Illness/DLC_3/SuperHero_Description">Chi ne soffre crede, o vuole credere, di poter aiutare la società non soltanto aprendo porte e riciclando. Provocata dal cinema commerciale e dal tran tran della vita quotidiana. Deve essere curata prima che chi ne è affetto perda, inevitabilmente, la battaglia contro il crimine.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Complesso dell'eroe</string>
  <string name="Illness/DLC_3/Telemutation_Description">Parti del corpo del paziente sono state perse durante il teletrasporto transgalattico. Il corpo risultante è una versione temporanea e caduca dell'individuo prima del viaggio. È necessaria una terapia di recupero genetico per estrapolare le parti mancanti da quel che rimane.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Telemutazione</string>
  <string name="Illness/DLC_3/Warped_Description">Chi ne soffre ha le interiora curvate come legno bagnato. Causato da errori di rotta nei viaggi stellari e autunni troppo umidi.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Curvatura</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">Il corpo ha perso il suo ritmo celeste, o qualcosa del genere, il che spiega perché ultimamente va tutto male. Provocato da perdita di contatto con la luna, carne rossa e inalazione di biscotti della fortuna.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Blocco zodiacale</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">Le mani del malato diventano soffici e mollicce come la polpa di un avocado, e si sbriciolano al minimo contatto. Provocata dai rituali mattutini e dall'abbreviazione in \"avo\".</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Mani ad avocado</string>
  <string name="Illness/DLC_4/Bioweasel_Description">Un aggressivo batterio portato dalle donnole che giace dormiente in frutta e verdura biologiche, prima di attaccare l'organismo di insospettabili consumatori di insalate. Il DNA va trattato con gli orribili pesticidi che, purtroppo, se usati sulle piante avrebbero direttamente evitato il problema.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Biodonnola</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">Alcune ghiandole del corpo hanno cominciato a secernere sassolini. Come sono arrivati lì? A cosa servono? Sono domande alle quali la scienza non ha ancora trovato una risposta. Provocata dalla contemplazione della natura in determinati periodi dell'anno.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Druidi corporei</string>
  <string name="Illness/DLC_4/BurningDesire_Description">A volte basta una scintilla per provocare un incendio. Provocata da una profonda passione per qualcuno o qualcosa, dal masticare l'erba secca e dall'usare la pancia come un tamburo.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Desiderio ardente</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Prima chiamata piede fuligginoso, questa patologia ricopre piedi e caviglie di una fuliggine cinerea. Il DNA del paziente va esaminato e il problema rimosso definitivamente. Si contrae mangiando toast carbonizzati, giocando con i fiammiferi e non facendo il proprio dovere.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Impronta carbonifera</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">Un imprevisto provocato da lunghi viaggi, potenti starnuti e carne poco cotta. Chi ne soffre ha bisogno di un cambio di vestiti e della rassicurazione che succede anche ai migliori.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Pantaloncini marroncini</string>
  <string name="Illness/DLC_4/Colander_Description">Chi ne soffre non riesce a trattenere una singola idea. Gli esami mostrano che i loro pensieri sono bucati, il che spiega perché fanno tutti quei discorsi strani. Si ritiene che i malati indossino lo scolapasta in testa per simboleggiare la loro condizione mentale, o forse solo perché sono un po' fuori di testa.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Pensieri perforati</string>
  <string name="Illness/DLC_4/CraftAilment_Description">Chi ne soffre, non riuscendo ad affrontare situazioni difficili, reprime le sue emozioni che ora vanno rimosse chirurgicamente e distribuite a chi si occupa di queste cose.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Malanno interiore</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">Nel corpo si sono materializzate misteriose sfere che sembrano di vetro. Potrebbero significare varie cose: successo in amore o in affari; grave pericolo; prezzi stracciati. Devono essere rimosse da un chirurgo prima che si rompano, provocando una tremenda sfortuna e orribili danni fisici.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Sfere di cristallo</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">Una patologia che veniva trattata con una serie di piccoli ventagli, e che ora viene gestita meglio ingerendo una mistura farmacologica di collirio alla frutta e farina.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Pupille diluite</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">Si iniziano ad avvertire ansie e paure legate al clima. Chi ne soffre ha solo bisogno di farsi dire qualche piccola bugia da un'analista, poi tutto tornerà a posto. Be' non proprio a posto, ma ci siamo capiti.</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Ecoterrore</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Questo termine viene utilizzato per indicare la serie di infortuni che colpiscono mani e piedi quando restano incastrati nei cesti di vimini. Provocata da picnic ventosi e pessimo tempismo.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">Incespicamento</string>
  <string name="Illness/DLC_4/FlowerPot_Description">Chi ne soffre trasferisce le sue ansie nel giardinaggio, prendendosi cura in modo ossessivo di garofani e crisantemi per compensare ciò che non è in grado di controllare. I sintomi comuni, a parte un vaso sulla testa, comprendono: togliere le erbacce di notte in modo compulsivo, tasche piene di fertilizzanti e occhi iniettati di sangue.</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Travaso</string>
  <string name="Illness/DLC_4/FootInMouth_Description">Un'infezione della ghiandola del giudizio, provocata da tuorli doppi e troppe chat di gruppo. Chi ne soffre dice continuamente la cosa sbagliata, e dev'essere curato prima di mettersi definitivamente nei guai.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Gaffeite</string>
  <string name="Illness/DLC_4/GreenFingers_Description">A differenza dell'espressione che indica i soggetti portati per il giardinaggio, questa patologia fa diventare le mani letteralmente verdi. Chi ne soffre si dedica in modo ossessivo al giardinaggio e dev'essere curato prima di venire sommerso da rastrelli, sementi e infine dalla terra stessa.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Dita verdi</string>
  <string name="Illness/DLC_4/HareHead_Description">Patologia caratterizzata da comportamenti eccentrici e pessima capacità decisionale, oltre alla comparsa di una testa da coniglio. Provocata da allergie ai conigli, lattuga malefica e tè notturni.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Coniglianza</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">Mancanza cronica di delicatezza che fa gonfiare e aumentare di densità la mano di chi ne soffre. Provocata dalla semplificazione eccessiva di discussioni e fraintendimenti. La sensibilità interna deve essere ricalibrata per alleviare il problema, e la fatica di portarsi in giro quel peso.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Mano pesante</string>
  <string name="Illness/DLC_4/Incensed_Description">Una reazione negativa al fumo profumato ha lasciato chi ne soffre tutt'altro che rilassato. Il paziente deve essere calmato con una serie di aromi selezionati in base alle sue necessità.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Fumino</string>
  <string name="Illness/DLC_4/MageFright_Description">I giochi di ruolo fantasy hanno provocato in chi ne soffre il terrore di essere vulnerabile alla stregoneria. Bisogna somministrargli una dose infinitesimale di qualcosa spacciandola per magia.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Magofobia</string>
  <string name="Illness/DLC_4/Mulch_Description">Lo stomaco è foderato da uno strato di foglie e cippato. I sintomi comprendono uno strano fruscio e un odore arboreo. Provocata dall'ingestione di terriccio e fogliame in genere. A chi ne soffre va detto di lavare funghi e verdura prima del pasto, non dopo.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Pacciame</string>
  <string name="Illness/DLC_4/NastyTrip_Description">La frattura è il risultato di scarsa coordinazione, radici nascoste e della facile distrazione causata da poster illucinatori. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Bella botta</string>
  <string name="Illness/DLC_4/Pesticitis_Description">Questa patologia rende chi ne soffre davvero insopportabile. I comportamenti fastidiosi possono manifestarsi in moltissimi modi, dal battere le mani al momento sbagliato al gettare del pane ancora buono. In genere si contrae da afidi e arvicole o viene trasmessa direttamente da qualcuno terribilmente insopportabile e insopportabilmente terribile.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Pestiferiasi</string>
  <string name="Illness/DLC_4/PineDented_Description">Chi ne soffre è tutto sformato dopo essere rimbalzato su un albero. Gli alberi vincono sempre, gente.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Botta di pino</string>
  <string name="Illness/DLC_4/Pinocchio_Description">La ballite, piena di batteri B.A.L.L.E. (Bugie Assolutamente Lampanti che Lasciano Esterrefatti), si insedia all'interno di un ignaro essere umano. Chi ne soffre diventa rigido e legnoso, mente a chiunque sia disposto ad ascoltarlo, ed esternalizza la propria coscienza. Ha bisogno di cure per tornare ad essere un umano vero.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Ballite</string>
  <string name="Illness/DLC_4/Puck_Description">Chi ne soffre si trasforma in una versione mitologica di se stesso, e può presentare comportamenti dispettosi e caprini. Deve essere curata con una medicina particolarmente disgustosa, chiamata \"anticapra\". Per fortuna questi malati mangiano praticamente qualsiasi cosa...</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Fauniasi</string>
  <string name="Illness/DLC_4/Retrogaze_Description">Una forma immersiva e allucinatoria di nostalgia per cui chi ne soffre vede le cose com'erano un tempo secondo loro, spesso in un'avvolgente sfumatura seppia. Provocata da nuovi problemi, generalmente meno gravi, e attività celesti irregolari. Devono essere curati in modo da capire che le cose non erano un granché neanche allora.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Retrospettiva</string>
  <string name="Illness/DLC_4/Roadstool_Description">Chi ne soffre ha qualche problema intestinale dovuto ai troppi viaggi. Devono assumere una medicina che faccia sentire il corpo a casa, in modo da poter ricominciare a viaggiare tranquillamente.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Mal di viaggio</string>
  <string name="Illness/DLC_4/Scarecrow_Description">Una forma estrema di febbre da fieno, chi è affetto da questa patologia avverte prurito, nervosismo ed è in grado di difendere i campi da qualunque tipo di minaccia aviaria. Ah già, e si trasformano in paglia... mi dimentico sempre quella parte.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Impagliamento</string>
  <string name="Illness/DLC_4/Spellbound_Description">Chi ne soffre ha una serie di problemi al bagno, per aver subito un incantesimo di stitichezza. Dicono che la magia più oscura colpisca dove non batte il sole.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Ammaliamento</string>
  <string name="Illness/DLC_4/Sproutrage_Description">Una patologia provocata da un acceso dibattito sui cavoli in miniatura. Chi ne soffre è stremato dalla quantità eccessiva di opinioni. Possiamo curarli, ma la malattia scompare davvero solo quando i malati si rendono conto che ci sono cose più interessanti di cui discutere.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Cavolaccio</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Caratterizzata da atti di totale, terrificante incapacità. Il DNA di chi ne soffre è stato modificato da anni di tentativi di fare cose decisamente al di là della propria portata. L'inettitudine deve essere rimossa geneticamente prima che trascini nel baratro anche tutti noi.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Cicalismo</string>
  <string name="Illness/DLC_4/Tech_Description">Chi ne è affetto viene corrotto da una tecnologia fallata, obsoleta o piena di malware e deve essere curato con un aggiornamento di emergenza. Provocata da iperconnessione e dall'uso del cellulare sulla tazza.</string>
  <string name="Illness/DLC_4/Tech_Name">Patch buggata</string>
  <string name="Illness/DLC_4/TenderBox_Description">Chi ne soffre ha un dolore opprimente e odora leggermente di selce. Provocata generalmente da lunghe escursioni trascorse a cercare di accendere il fuoco.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Acciarinite</string>
  <string name="Illness/DLC_4/VegNose_Description">Un'infezione che trasforma il naso, facendolo diventare una grossa rapa. Chi ne soffre dovrebbe evitare di mettere la testa sottoterra o di fare l'imitazione del maiale da tartufo che piace tanto a tutti.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Rapusite</string>
  <string name="Illness/DLC_4/WeepingIris_Description">A furia di piangere, chi ne soffre ha iniziato ad avere qualche perdita. Va tirato su di morale, e serve una cura che rimetta a posto le tubature del corpo.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Iride piangente</string>
  <string name="Illness/DLC_5/ActionHero_Description">Chi ne soffre ha una percezione esasperata e assolutamente irragionevole della propria importanza e delle proprie capacità. Deve sottoporsi a un lieve trattamento psichiatrico per passare da patologicamente insopportabile a nevroticamente normale. Provocata dai biglietti del cinema 2x1 e dal montarsi la testa dopo aver ricevuto piccoli complimenti. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Prima donna</string>
  <string name="Illness/DLC_5/ArtSick_Description">Una patologia la cui gravità spazia dal lieve tedio alla tremenda disperazione esistenziale. Provocata da esalazioni di vernice, acquerelli non diluiti e dal colorare fuori dai bordi.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Mal d'arte</string>
  <string name="Illness/DLC_5/Blooper_Description">Il codice interno del corpo ha integrato un errore di base, spesso comico. La sequenza non professionale deve essere rimossa dal DNA principale e trasferita in quello bonus. Chi ne soffre tende a ridere sguaiatamente o a chiedere la propria \"battuta\". </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Strafalcite</string>
  <string name="Illness/DLC_5/BlueBlood_Description">I fluidi vitali di chi ne soffre hanno assunto una vistosa, quasi compiaciuta tonalità di blu. Provocata da soldi lasciati in giro, spesso per generazioni. Chi ne soffre deve sottoporsi al controllo del sangue e la sottrazione immediata della ricchezza, causa principale del loro male.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Sangue blu</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">I veterani dello spettacolo, così come i medici, conoscono i rischi dell'augurare \"buona fortuna\" agli attori. Più dell'1,5% delle gambe rotte nella Contea di Two Point - ogni anno - sono un'ironica e diretta conseguenza della dimenticanza di augurare un molto più sicuro \"in gamba\". Le tue intenzioni non contano. Pensaci bene prima di augurare buona fortuna a qualcuno.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Ingambite</string>
  <string name="Illness/DLC_5/Canapains_Description">Chi ne è affetto soffre di piccoli assaggi di dolori intestinali. Provocata da stuzzichini di dubbia provenienza e argenteria lavata male. Il menù ospedaliero prevede di rovistare nei malati per rimuovere eventuali uova esotiche, costosi condimenti o robe affumicate che stanno provocando i dolori. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Canapanza</string>
  <string name="Illness/DLC_5/Concertoes_Description">I film ci hanno portato a credere che i pianoforti cadono solo in testa alle persone, ma a volte cadono anche sui piedi e la cosa è ugualmente fastidiosa. A causa di una grave frattura delle dita, chi ne soffre emette un rumore quando cammina che ricorda vagamente la musica classica.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Chopied</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">Chi ne soffre ha dei buchi nelle ossa dei piedi che richiedono un intervento di montaggio. Vanno riparate con attenzione e poi avvolte in una pellicola protettiva. Provocata dall'inciampare sul set, farsi cadere bobine sui talloni e da qualcuno che ha lasciato una tazza di caffè di marca sul set... </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Podollywood</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">Una forma di reazione allergica alla \"dissolvenza\", una tradizionale tecnica di transizione utilizzata nell'industria cinematografica. Sebbene sia invisibile a occhio nudo, le cellule di un soggetto affetto da dissoluzione sembrano \"dissolversi\" quando vengono osservate al microscopio. A causa dell'estrema diffusione di questa tecnica, è meglio rimuovere questa intolleranza dal codice genetico del paziente.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Dissoluzione</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Dolore cronico allo stomaco provocato dal prendere troppe decisioni e dal mangiare bagel stantii.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Regia de panza</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">Le mani di chi ne soffre hanno sviluppato un gusto per il... dramma. Le mani hanno vita propria, agendo per il puro gusto della \"narrativa\", spesso mettendo in difficoltà o in pericolo il soggetto. Le cosiddette \"drammani\" sono note per aver scatenato risse, lanciato bevande e addirittura rovesciato cose che dovevano rimanere al loro posto.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Drammani</string>
  <string name="Illness/DLC_5/Dressage_Description">Una malattia virale che si contrae da cavalli, stalle e giacche imbottite senza maniche. La gran parte dei casi è asintomatica, dal momento che gli organi interni cominciano a girare per il corpo in modo ordinato ed elegante, ma alcuni medici hanno rilevato una riduzione della visione periferica e nitriti occasionali.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Dressage</string>
  <string name="Illness/DLC_5/Extrasensory_Description">Una patologia contratta dagli attori senza battute e i cui personaggi hanno nomi tipo \"anziano stanco\" e \"ballerina #4\". Una vita trascorsa fingendo di parlare sullo sfondo delle scene nei locali ha completamente alterato il comportamento sociale dei malati. Ora gesticolano e borbottano, ridendo a intervalli: \"Hurgh nu fa, ba-da-la-da-DA! Ahahah. Oh.\" È evidente: la vita imita l'arte, anche quella di contorno... </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Morbo della comparsa</string>
  <string name="Illness/DLC_5/FlashBack_Description">Attacchi di improvvisi dolori alla schiena provocati da allucinazioni collegate a intensi déjà-vu. Chi ne soffre a volte crede di essere tornato indietro nel tempo per salvarsi (dal dolore alla schiena). Bisogna convincerlo del contrario, prima che si faccia del male o riesca in qualche modo a cambiare il futuro.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Retralgia</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">Una patologia scoperta dal celebre psichiatra, ora celeberrimo, Ebenezer Quartaparete. Chi ne soffre non riesce a distinguere la realtà dalla fantasia, o la destra del palco dalla sinistra. Provocata da telecamere nascoste, \"scherzi\" e dalla distruzione della realtà. Nei casi più estremi, i malati credono di vivere in una sorta di strana simulazione.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Disturbo della Quartaparete</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Un gran numero di microscopiche contusioni, interne ed esterne, ha dato al corpo un bagliore splendente portandolo però vicino al punto di rottura. Chi ne soffre deve sottoporsi ad un intervento chirurgico per riparare l'integrità strutturale del corpo ed evitare di esplodere. Causata da lunghe serate sulla pista da ballo e da coreografie di gruppo troppo intense.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Pista pesta</string>
  <string name="Illness/DLC_5/GuestCist_Description">Malattia tipica di organizzatori, produttori e fornitori di catering. Pianificare un evento è un lavoro stressante. Agli albori delle prime feste, si diceva che la cisti contenesse gli spiriti dei non invitati. Tradizionalmente, alla fine della festa, l'organizzatore veniva picchiato con dei bastoni fino a farla scoppiare, liberando così le anime degli assenti. Questa pratica con il tempo è stata considerata pericolosa e decisamente disgustosa.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Cisti degli ospiti</string>
  <string name="Illness/DLC_5/HeadBanger_Description">Una forma estrema di emicrania che indurisce la testa di chi ne è affetto dandogli una sottile, spesso impercettibile, qualità metallica. Chi ne soffre deve tenere la testa ferma per un po', e al contempo somministrare iniezioni di ritmi rilassanti. Provocata da assoli potenti, concerti esagitati e scarso consumo di acqua.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Cefalea a martello</string>
  <string name="Illness/DLC_5/Hotdog_Description">Patologia delirante che porta chi ne è affetto a vestirsi da hot dog, perché crede sia la cosa migliore per la sua carriera (alla lunga). Chi ne soffre ha bisogno di un placebo alla senape e deve rendersi conto che in realtà sono pochissimi gli attori famosi che hanno dovuto davvero travestirsi da panino. Provocata da una mancanza di provini e da un'eccessiva fiducia nelle opinioni del venditore di hot dog.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Gavetta paninica giovanile</string>
  <string name="Illness/DLC_5/Limelit_Description">Chi ne soffre appare illuminato da una luce verdastra dall'interno. Un chirurgo deve operare all'interno del malato e risolvere il problema prima che prenda fuoco. Provocata da attenzioni improvvise da parte dei media e da ingestione di luci di scena.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Verdinità</string>
  <string name="Illness/DLC_5/Listless_Description">Una forma di trauma da esclusione provocata da un'insalubre preoccupazione per come si viene percepiti. Di base, chi ne soffre è davvero triste perché non è considerato importante, figuriamoci \"molto\" importante. Chi ne soffre è convinto che le liste sono solo un pezzo di carta, che l'importanza è soggettiva e crede ad altre tremende bugie pur di riconquistare la propria autostima.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Delistasi</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Chi ne soffre è convinto di sentire un battito ricorrente e regolare proveniente da un piccolo essere fatato, o \"gnomo dell'orecchio\". Dopo una terapia per l'udito - che non ha nulla a che vedere con gli gnomi - il paziente potrebbe credere alla magia o perfino completare una serie di missioni per i suoi amichetti fatati. Purtroppo gli specialisti hanno concluso che è meglio assecondarli.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Metrognomia</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">Nonostante il nome della malattia, chi ne soffre - che emette un lieve odore di uova marce - non è affatto in ottimo stato. Lo strano batterio responsabile viene contratto principalmente mangiando frittate e leggendo fumetti molto vecchi. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">Uovo di zecca</string>
  <string name="Illness/DLC_5/MoCap_Description">Provocata dalla sovraesposizione agli effetti speciali, chi ne soffre si ritrova come per magia sospeso in uno stato tra il nostro mondo e quello generato dal computer. I malati vanno curati, e ogni pallina da ping pong rimossa, prima che scompaiano per sempre.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Difetti speciali</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">Chi ne soffre è pericolosamente preoccupato della sua ricchezza percepita. Spendono fino all'ultimo centesimo in auto da corsa, cilindri e abiti nel tentativo di sembrare dei magnati. Per evitare la bancarotta, va iniettato loro qualcosa di melenso per convincerli che non si dicono le bugie e che la vera ricchezza viene da dentro. Chi ne soffre deve andare in ospedale. Direttamente in ospedale. Senza passare dal... be', hai capito.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Monopolia</string>
  <string name="Illness/DLC_5/MudPerson_Name">Fangosità</string>
  <string name="Illness/DLC_5/Mud_Description">Coloro che ne soffrono hanno ingerito, accidentalmente o meno, un tipo di fango psichedelico. Certo, all'inizio si divertono a ballare e a sentirsi tutt'uno con la terra, ma dopo un po' cominciano a sporcarsi parecchio. Hanno bisogno di una bella pulita, dentro e fuori.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Fangume</string>
  <string name="Illness/DLC_5/PaperBag_Description">Chi ne soffre crede di essere pedinato da spie o dalla stampa internazionale. A seguito di questi sospetti, e per proteggere la propria identità, ha adottato un'inefficace forma di camuffamento. Deve essere curato prima di diventare ancora più timido, e deve essere rassicurato che a nessuno interessa chi è. Tra l'altro, non inganna nessuno...</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Imbustore</string>
  <string name="Illness/DLC_5/Scream_Description">Chi ne soffre mostra i segni esteriori di uno shock estremo. Sempre. In genere si contrae tramite dei dipinti maledetti, ma può anche manifestarsi nelle gallerie d'arte dopo aver visto il prezzo di qualcosa che si pensava fosse \"solo una stampa\".</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Shock culturale</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">Una patologia che colpisce la percezione della profondità. Chi ne soffre non riesce ad elaborare superfici piatte o a capire se un oggetto è piccolo o semplicemente molto lontano. Provocata da reazioni negative alle illusioni ottiche e dalle passeggiate nel deserto.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Cambio di prospettiva</string>
  <string name="Illness/DLC_5/Sinewment_Description">Dolore e tensione in tutte le fibre del corpo provocati da liete fini, conclusioni di storie e osservazione compulsiva dei titoli di coda.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Sindrome da epilogo</string>
  <string name="Illness/DLC_5/SnotTwist_Description">Le vie respiratorie di chi ne soffre vengono ostruite da tentacoli di muco. Provocata da improvvisi cambi di trama e dallo scoprire che era tutto un sogno.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Polpo di scena</string>
  <string name="Illness/DLC_5/SquareEyes_Description">Gli occhi di chi ne soffre sono diventati quadrati - sul serio - e retroilluminati. Hanno bisogno di una cura antipixel e di sapere che devono stare un po' più lontani dallo schermo. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Occhio quadro</string>
  <string name="Illness/DLC_5/StageHand_Description">Termine generico che indica i vari problemi alle mani di cui soffrono i membri della troupe delle industrie cinematografica, teatrale e televisiva. Tra le cause più comuni ci sono ghiaccio secco, attori cannibali e prendere per la lama armi \"finte\" pericolosamente affilate.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Mano d'opera</string>
  <string name="Illness/DLC_5/Stuntman_Description">Chi ne soffre ha perso la capacità di capire cos'è noioso, cos'è emozionante e cos'è pericoloso, e trae piacere anche dalle attività più insignificanti. I malati vanno ricalibrati prima che facciano qualcosa di brillantemente letale. Non può essere tutto emozionante - non è salutare e non è realistico. Provocata dallo scivolare lungo i corrimano, l'avere i soldi contati o il girovagare per i set cinematografici.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Pessima controfigura</string>
  <string name="Illness/DLC_5/ToySoldier_Description">Il corpo è stato invaso da un parassita ostile e polimerico. Chi ne soffre ha un aspetto verde monocromatico e una flessibilità estremamente limitata. I malati finiscono per bloccarsi - in posa - e vanno fusi e riassemblati, se vogliono tornare alla loro rigidità originaria.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Soldatinesi</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">Una serie di patologie ossee provocate dal finire dentro, o dall'essere travolti da, un armadio o un contenitore di costumi o attrezzi di scena dello stesso peso. Spesso è il risultato di una perdita di concentrazione in un momento inopportuno. Tra le cause più comuni ci sono il sognare a occhi aperti, l'essere distratti da qualcosa e il controllare se gli affari vanno bene.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Guardarobiosi</string>
  <string name="Illness/DLC_5/WritersBlock_Description">Avere un pennello tra i capelli è del tutto normale, ma una matita nella testa no. L'invadente corpo estraneo blocca la parte del cervello deputata alle... com'è la parola... frasi. Comunque, bisogna rimuoverlo se i pazienti vogliono scrivere bene.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Blocco dello scrittore</string>
  <string name="Illness/DLC_6/AgeFright_Description"></string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name"></string>
  <string name="Illness/DLC_6/Beheaded_Description">Questa malattia che provoca una perdita d'identità può essere facilmente curata con una svitatrice. Rimettetegli la testa.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Cefalea a bolena</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Chi ne soffre ha potenziato il proprio corpo con parti robotiche senza consultarle, causando ilarità e grandi preoccupazioni di salute.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Peste bionica</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">Volgarmente conosciuta come il \"gomito dello scudiero\"; trasportare tutto l'equipaggiamento di un cavaliere ha un certo peso.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Scudierondilite</string>
  <string name="Illness/DLC_6/BlueTeeth_Description"></string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name"></string>
  <string name="Illness/DLC_6/BoneHead_Description">Questo è quello che succede quando si cerca di pulire le orecchie con strumenti rudimentali. Chi ne è affetto lamenta grande debolezza improvvisa.</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Ossebetite</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">I medici devono eseguire una rimozione sicura dell'hardware per evitare di danneggiare la memoria.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Cefalea a byte</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">Un ceppo superavanzato di cefalea a bulbo. I medici devono eseguire una rimozione sicura dell'hardware per evitare di danneggiare la memoria.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">Questa malattia è spesso causata dall'inutile tentativo di assumere un atteggiamento seducente.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Rosa orale</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">Una frattura della mandibola che provoca un involontario ticchettio una volta al secondo.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Mandiborare</string>
  <string name="Illness/DLC_6/Codpiece_Description">Chi ne è affetto dice di essersi incastrato mentre lavorava sulla propria barca da pesca, ma di solito non vuole riferire ulteriori dettagli. Un po' di riposo e la giusta esca dovrebbero essere sufficienti per curare questa malattia, ma per la puzza di pesce non c'è rimedio.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Merluzzità</string>
  <string name="Illness/DLC_6/DinoSores_Description">Un potenziale effetto collaterale del morso di una gigantesca lucertola preistorica. Chi ne è affetto lamenta gonfiore e irritazione lievi, oltre all'orgoglio ferito dopo aver saputo, che a quanto pare, non ha un buon sapore.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Dolosauro</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">I sintomi secondari comprendono brama di accumulare oro, volo intermittente e un interesse romantico per i ciuchini.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Disfunzione rettile</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Chi ne è affetto soffre di ansia per la velocità con cui si evolvono i giovani d'oggi. Ai miei tempi avevamo le squame e una grossa coda floscia, che c'era che non andava?</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Fomo sapiens</string>
  <string name="Illness/DLC_6/Forefraught_Description">Chi ne soffre è paralizzato dal terrore di fare qualunque cosa. Provocata dalla scoperta che le azioni hanno ovvie e, soprattutto, terrificanti conseguenze.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Previdansia</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Chi ne soffre mostra una tendenza a guardare nel dettaglio i frattali e vede ovunque il rapporto aureo. Il DNA dei malati è troppo elicoidale.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Occhi fossili</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">Chi ne soffre ha perso ogni collegamento con passato e futuro. Tra le cause ci sono \"provare\" una nuova personalità, giocare con flussi canalizzatori e prendere il treno in orario, oppure no. Tutto fantastico per la trama di un film, un po' meno per la loro capacità di esiste in maniera coesa.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Frattura temporale</string>
  <string name="Illness/DLC_6/Futurism_Description">Il cubismo è mutato nel corso dei secoli, e questo nuovo ceppo è in grado di trasmettersi attraverso le immagini digitali. Non che la cosa mi interessi... </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Futurismo</string>
  <string name="Illness/DLC_6/GlassDome_Description">La testa diventa fragile a causa di una prolungata esposizione ai raggi UV; la malattia peggiora in caso di mancanza di copertura nuvolosa e di vetri convessi nei giorni assolati.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Testa di vetro</string>
  <string name="Illness/DLC_6/HackingCough_Description">Un virus informatico che scatena un digitare frenetico. Tra le cause più comuni ci sono codici promozionali fasulli, password dimenticate e utilizzi eccessivi dell'espressione \"Ci sono\".</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Tosse da hacker</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Chi ne soffre esplode in incontrollabili attacchi di risarella a seguito di barzellette che ha sentito ore, giorni o anche anni prima. Dovevi esserci.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Risata istorica</string>
  <string name="Illness/DLC_6/Hologlands_Description">Un'ingannevole patologia che sfugge alla diagnosi precoce. Purtroppo le ghiandole sembrano assolutamente normali se osservate da una certa angolazione.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Ologhiandole</string>
  <string name="Illness/DLC_6/Hotheaded_Description">Un interessante esempio di evoluzione virale. Nelle società preindustriali, la cefalea a bulbo si manifestava in questa forma meno avanzata ma più adatta al periodo storico. Causata dalla sonnolenza davanti al fuoco e dal giocare con i bastoncini di legno.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Cefalea a brace</string>
  <string name="Illness/DLC_6/Jester_Description">La clowneria ha una ricca e antica tradizione che va estirpata alla radice. Provocata da monarchi troppo esigenti, ingestione di fuoco e dall'invenzione della giocoleria.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Giullarite</string>
  <string name="Illness/DLC_6/KnightMites_Description">Questi parassiti seguono un rigido codice d'onore cavalleresco. La terapia prevede di sfidarli a singolar tenzone con creme e unguenti, lanciando loro dei microscopici guanti.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Acari del regno</string>
  <string name="Illness/DLC_6/LiveryDisease_Description"></string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name"></string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">I pazienti non sanno se stanno arrivando o partendo, e non lo saprai neanche tu dopo tutti quei viaggi nel tempo. Non torneranno mai più come prima (a meno che non vengono curati).</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Labirintite</string>
  <string name="Illness/DLC_6/MadScientist_Description">Chi ne soffre è del tutto convinto della propria competenza scientifica, nonostante tutte le prove (e le ferite) dimostrino il contrario. Un bel cambio di prospettiva, e un taglio di capelli, dovrebbero risolvere il problema.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Intelligenza artificiale</string>
  <string name="Illness/DLC_6/MissingLink_Description">Un danno alla colonna vertebrale trattato chirurgicamente inserendo l'osso necessario. Può causare malessere, postura cadente e smarrimento nei boschi.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Anello mancante</string>
  <string name="Illness/DLC_6/Parapox_Description">La malattia condivide causa ed effetto. Allo staff che si occupa della malattia si richiede di non pensarci troppo.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Paradossifilide</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">Il cervello invia e riceve messaggi attraverso il sistema nervoso utilizzando biglietti di carta arrotolati in capsule. La cura migliore è installare chirurgicamente una rete intranet e impostare l'email del cervello.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Tubi pneumatici</string>
  <string name="Illness/DLC_6/Predestinitis_Description">La predestinite è prevedibile e, al contempo, inevitabile. Ironicamente, è spesso causata dagli sforzi per prevenirla.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Predestinite</string>
  <string name="Illness/DLC_6/RockStar_Description">Un ceppo grave di rapsodite - chi ne soffre continua a vivere nella sua illusione, nonostante manchino diversi millenni di musica che non si sono ancora manifestati.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Rapsolite</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">Tra i primi sintomi di questa malattia ci sono gonfiore e arrossamento di labbra e lingua, e mosse giaggheristiche.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Rolling stones</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Chi ne soffre si dedica a lunghe sedute di gabinetto.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Pitalide</string>
  <string name="Illness/DLC_6/Talknology_Description"> </string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name"></string>
  <string name="Illness/DLC_6/TarredPits_Description">La zona delle ascelle si riempie di una sostanza nera e appiccicosa, di solito per aver ignorato gli avvisi di divieto di balneazione. Quei cartelli non erano dei suggerimenti... </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Catrascellame</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">Ce n'è una a destra, poi spunta a sinistra. Rieccola.</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Verruche temporali</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">Una crescita incontrollata della barba può portare, se non curata, a gravi problemi sensoriali e a tragici errori durante la caccia.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Bocca lanosa</string>
  <string name="Illness/DLC_7/Alarmed_Description">Assistere o essere coinvolti in continue situazioni di emergenza può essere un fattore estremamente stressante per gli abitanti della Contea di Two Point.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Allarmamento</string>
  <string name="Illness/DLC_7/BusyBody_Description">Causato dal troppo lavoro, è molto diffuso nei centri direzionali cittadini. Chi ne è affetto non sa quando fermarsi.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Sovraffaticamento</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Nausea e vertigini causate da turbinii eolici. Chi ne è affetto lamenta di non farcela più.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Irritazione ciclonica</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Una malattia che fa tendenza.</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Punte ossigenate</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">I capelli di chi ne è affetto si diradano a causa di un infortunio alla testa. Se la cavano per il rotto della cuffia.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Spacco del capello</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">L'esposizione a scarti industriali tossici può provocare un atteggiamento altrettanto tossico in chi è affetto da questa malattia. Sei quello che mangi.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Rifiuto pericoloso</string>
  <string name="Illness/DLC_7/Hives_Description">Si consiglia la rimozione immediata dell'alveare, in quanto le api hanno il diritto di sporgere denuncia per appropriazione indebita.</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Mente alveare</string>
  <string name="Illness/DLC_7/MeanFeet_Description">I piedi di chi ne è affetto mostrano un violento calo di inibizioni, a prescindere dal comportamento del resto del corpo.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Piedicismo</string>
  <string name="Illness/DLC_7/Peaky_Description">Vertigini estreme causate dal guardare giù quando ti ho appena detto di non farlo, diamine, non posso starti sempre dietro.</string>
  <string name="Illness/DLC_7/Peaky_Name">Cimosi</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">Chi ne soffre ha una calcificazione che pertiene le ossa iliache. Una bella limata, e passa tutto.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Crosta pubica</string>
  <string name="Illness/DLC_7/PisteOff_Description">Gli sciatori concordano sul fatto che andare sulla neve sia meglio che stare in aria.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Fuoripista</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">Le ossa delle gambe ci sono tutte, ma non necessariamente sono al posto giusto.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Gambe strapazzate</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Gli organi interni continuano a vibrare dopo che chi ne soffre ha sperimentato un qualche tipo di tremore. Anche se queste vibrazioni possono produrre una risonanza ritmica negli strumenti diagnostici, si chiede ai medici di evitare di prodursi in jam session musicali.</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Reni scossi</string>
  <string name="Illness/DLC_7/Snowballed_Description">Si verifica frequentemente sulle piste da sci. Può portare a una valanga di altri problemi.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Innevazione</string>
  <string name="Illness/DLC_7/Sticky_Description">Chi ne soffre lamenta la sensazione di camminare con una gomma da masticare attaccata a una scarpa, ma estesa a tutto il corpo.</string>
  <string name="Illness/DLC_7/Sticky_Name">Appiccicume</string>
  <string name="Illness/DLC_7/TrafficJam_Description">Accumulo di sporcizia in varie fessure causato dal troppo tempo trascorso seduti in ambienti urbani con una scarsa qualità dell'aria. Una sorta di congestione congestionata.</string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Trafficume</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Fenomeno meteorologico localizzato, individuato per la prima volta in un impiegato della Megaditta.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Nuvola del ragioniere</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Il sistema vascolare è usurato dalle vicende della vita. Gli organi interni di chi ne è affetto hanno un bell'aspetto rustico, ma non è una cosa molto salutare.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Vene perigliose</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Infiammazione delle orecchie provocata dall'esposizione prolungata ad agenti irritanti come acqua di mare, allergeni o dubstep.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Orecchie dolenti</string>
  <string name="Illness/DecisionRash_Description">Una spiacevole irritazione che si manifesta quando si è costretti a prendere una decisione troppo in fretta.</string>
  <string name="Illness/DecisionRash_Name">Sfogo decisionale</string>
  <string name="Illness/DenimGenes_Description">La pelle ha l'aspetto del jeans. Provoca una grande irritazione, soprattutto a causa del tempo che serve ad asciugarsi dopo una doccia. Si ritiene causata dai jeans geneticamente modificati della Bungle Tech, che sono stati nel frattempo ritirati dal mercato.</string>
  <string name="Illness/DenimGenes_Name">Jeansite</string>
  <string name="Illness/Electrified_Description">Ecco che succede se infili contemporaneamente un coltello in un tostapane e una forchetta in una presa elettrica.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Folgorazione</string>
  <string name="Illness/Emperor sSyndrome_Description">I pazienti credono di essere vestiti. Avranno un risveglio adamitico.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Sindrome dell'Imperatore</string>
  <string name="Illness/EmperorComplex_Name">Complesso dell'Imperatore</string>
  <string name="Illness/FlatulentDNA_Description">Un problema genetico.</string>
  <string name="Illness/FlatulentDNA_Name">DNA mefitico</string>
  <string name="Illness/FloatyHead_Description">Provocata da un ego troppo gonfio.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Testa tra le nuvole</string>
  <string name="Illness/FloppyArm_Description">Provocata da un'eccessiva attività fisica. Richiede un reparto fratture.</string>
  <string name="Illness/FloppyArm_Name">Braccio molle</string>
  <string name="Illness/FloppyDiscs_Description">Uno scombussolamento della colonna vertebrale, chi ne soffre si ritrova con una memoria molto limitata.</string>
  <string name="Illness/FloppyDiscs_Name">Dischi morbidi</string>
  <string name="Illness/Flumps_Description">Uno sfortunato problema genetico. Anche se i tumpi possono essere rimossi, generalmente ricrescono. Di solito l'unica possibilità è la descombussolazione genetica.</string>
  <string name="Illness/Flumps_Name">Tumpi</string>
  <string name="Illness/Frankenstein_Name">Frankenstein</string>
  <string name="Illness/FreudianLips_Description">La tendenza di fare troppo la boccuccia di fronte alla macchina fotografica. Nasce da un accumulo di pensieri lascivi nella corteccia cerebrale. Uno psichiatra deve utilizzare un rubinetto subcosciente per travasare i pensieri in eccesso in un becher, dopodiché possono essere tranquillamente inceneriti.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Labbra freudiane</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">Dei pensieri strani si sono infiltrati nella testa scavando via tutta la parte interna e più molliccia della faccia. Da occhi, naso e bocca dell'afflitto esce una luce che, come lui, è poco più di un lumicino. Da non confondere con la cefalea a melone.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Cefalea a zucca</string>
  <string name="Illness/GeneticGurning_Description">Un problema genetico.</string>
  <string name="Illness/GeneticGurning_Name">Smorfite</string>
  <string name="Illness/GeneticMumps_Description">Un problema genetico.</string>
  <string name="Illness/GeneticMumps_Name">Orecchioni</string>
  <string name="Illness/GreyAnatomy_Description">La depressione porta spesso a una perdita di colore. Richiede la cromoterapia.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Grey Anatomy</string>
  <string name="Illness/Grout_Description">La malta si trasmette di frequente nei bagni e i medicinali moderni sono efficaci, a differenza del passato quando doveva essere dolorosamente rimossa con un cacciavite.</string>
  <string name="Illness/Grout_Name">Malta</string>
  <string name="Illness/GurningLoins_Description">Una patologia piuttosto sfortunata, bisogna vederla per crederci. Ma anche no. Non guardare. Fidati.</string>
  <string name="Illness/GurningLoins_Name">Smorfite lombare</string>
  <string name="Illness/HeartThrob_Description">Bello bello in modo assurdo. Di solito porta a un cuore spezzato. Richiede la chirurgia per rendere, chi ne è affetto, il meno attraente possibile.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Rubacuori</string>
  <string name="Illness/HopHip_Description">Infortunio provocato dall'eccessivo scatenarsi all'ascolto della musica dei giovani d'oggi. Richiede un trattamento in un reparto fratture.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Hop hip</string>
  <string name="Illness/HumerusInjury_Description">Guarire può essere una vera odissea.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Infortunio dell'omero</string>
  <string name="Illness/HurtyLeg_Description">Provocata da un'eccessiva attività fisica. Richiede un reparto fratture.</string>
  <string name="Illness/HurtyLeg_Name">Gamba dolorante</string>
  <string name="Illness/Hyper_Description">Sempre alla ricerca di divertimenti, cibo o bevande. Un problema psichiatrico.</string>
  <string name="Illness/Hyper_Name">Sballo</string>
  <string name="Illness/InflatedEgo_Description">Un pericoloso accumulo di pensieri narcisistici. Se non curata, parti di ego iniziano a spuntare da ogni orifizio. Uno spettacolo orribile. Uno psichiatra deve delicatamente sgonfiare l'ego con un enorme spillo.</string>
  <string name="Illness/InflatedEgo_Name">Egonfio</string>
  <string name="Illness/JazzHand_Description">Un problema alla mano provocato da un eccessivo ondeggiamento degli arti superiori, e cicatrici alla pelle causate da un'esposizione estesa all'acid jazz.</string>
  <string name="Illness/JazzHand_Name">Mano da jazz</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Clownite</string>
  <string name="Illness/JumboDNA_Description">Questa malattia è nata nei laboratori DNA della Jumbo Mega Corp. Jumbo McNally, il capo dell'azienda, nel tentativo di realizzare un clone di se stesso, ma con dimensioni doppie, ha inavvertitamente creato centinaia di persone con molecole di DNA extralarge compresse in corpi di dimensioni normali.</string>
  <string name="Illness/JumboDNA_Name">Elefantiasi genomica</string>
  <string name="Illness/LazyBones_Description">Affaticamento scheletrico provocato da una dieta povera di calcio. Dopo la diagnosi, il paziente deve essere immediatamente trasferito in un reparto dove deve dormire per diversi giorni mentre un infermiere gli somministra latte e biscotti.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Apatia ossea</string>
  <string name="Illness/LeopardSkin_Description">Una malattia della pelle diventata piuttosto di moda negli ultimi anni. Questa mutazione è nata nei laboratori dello zoo di Grockle Bay, quando uno scienziato cercò di creare un ibrido gatto-umano. Lo stesso incidente ha provocato una malattia simile, la leoninia.</string>
  <string name="Illness/LeopardSkin_Name">Leopardosi</string>
  <string name="Illness/LightHeaded_Description">I pazienti affetti da cefalea a bulbo hanno una testa che non passa inosservata.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Cefalea a bulbo</string>
  <string name="Illness/LitterBug_Description">Infezione batterica; chi ne è affetto getta spazzatura a casaccio.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Inciviltà</string>
  <string name="Illness/Lycanthropy_Description">La licantropia, creduta estinta, sta tornando nelle pericolose foreste di tutto il paese. Si contrae per esposizione diretta alla luce della luna piena, o a volte a causa delle maniglie delle porte. Sono in corso ricerche per capire quali.</string>
  <string name="Illness/Lycanthropy_Name">Licantropia</string>
  <string name="Illness/MarkTestIllness_Description">Test Illness 1</string>
  <string name="Illness/MarkTestIllness_Name">Mark Test Illness</string>
  <string name="Illness/Mime_Description">Una condizione psichiatrica; chi ne è affetto vede cose che non esistono, di solito scatole che lo intrappolano. Alcuni scienziati sostengono che la scatola potrebbe contemporaneamente esistere e non esistere, e hanno creato il famoso esperimento chiamato mimo di Schrodinger.</string>
  <string name="Illness/Mime_Name">Crisi mimica</string>
  <string name="Illness/MiseryGuts_Description">Una turba che affligge il colon.</string>
  <string name="Illness/MiseryGuts_Name">Ventilatio intestinalis putrens</string>
  <string name="Illness/MonoBrow_Description">Estrema crescita pilifera, provocata dall'ascolto di musica demenziale e dalla frequentazione di mostre di pittura messicana. Il monociglio deve essere rimosso con cautela e posto in un contenitore chiuso ermeticamente per evitare fughe.</string>
  <string name="Illness/MonoBrow_Name">Monociglio</string>
  <string name="Illness/MoodPoisoning_Description">Una pericolosa malattia che fa deteriorare velocemente la salute di chi ne soffre. È causata dal dare troppo peso al giudizio altrui.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Avvelenamento umorale</string>
  <string name="Illness/MuckyFeet_Description">I piedi sono talmente sporchi che è impossibile pulirli del tutto. I germi ringraziano.</string>
  <string name="Illness/MuckyFeet_Name">Piedilerci</string>
  <string name="Illness/Mummified_Description">Chi ne è afflitto è stato avvolto nelle bende dalla sua famiglia per affrontare il viaggio nell'aldilà, ma stava solo schiacciando un pisolino. Bisogna annullare alcuni rituali e le fasi iniziali dell'imbalsamazione.</string>
  <string name="Illness/Mummified_Name">Mummificazione prematura</string>
  <string name="Illness/NightFever_Description">Un disturbo psichiatrico che porta a improvvise mosse di danza. Provocata dall'esposizione prolungata alle strobosfere.</string>
  <string name="Illness/NightFever_Name">Febbre serale</string>
  <string name="Illness/Pandemic_Description">Attaccamento involontario agli utensili da cucina, provocato da livelli bassissimi di abilità culinarie. La padella deve essere rimossa con cautela utilizzando un enorme magnete.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Cuoio padelluto</string>
  <string name="Illness/PelvicGurning_Description">Richiede un intervento chirurgico in una sala operatoria.</string>
  <string name="Illness/PelvicGurning_Name">Smorfite pelvica</string>
  <string name="Illness/PipeOrgans_Description">Gli organi interni si dispongono in modo da emettere una musica solenne quando il malato cammina. Richiede un intervento chirurgico per ridisporre gli organi.</string>
  <string name="Illness/PipeOrgans_Name">Organi sonori</string>
  <string name="Illness/Poisoned_Description">La salute peggiora velocemente. Richiede un'iniezione.</string>
  <string name="Illness/Poisoned_Name">Avvelenamento</string>
  <string name="Illness/Portishead_Description">Portishead colpisce sia il corpo che la mente. Un tempo si pensava fosse provocata dall'eccessivo ascolto di musica trip-hop, ma ormai si sa che la causa principale è vivere nella città costiera di Portishead.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Portishead</string>
  <string name="Illness/PottyMouth_Description">Quando il paziente apre la bocca, succedono cose orribili. Lo si contrae bevendo acqua dal lavabo, o dal water.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Alito insolente</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Riflessioni sulla risposta al calcio.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Lavagna tattica</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">La testa del paziente viene assalita da una raro parassita crostaceo. Per fortuna è disponibile una terapia che sgancia la creatura dalla vittima, lasciando una testa sana e non infestata.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Granchiosi</string>
  <string name="Illness/PuddingBlood_Description">Un problema della pelle provocato dai dolci che si inseriscono nel flusso sanguigno. Nel paziente deve essere iniettato un gel specifico.</string>
  <string name="Illness/PuddingBlood_Name">Sanguinaccio</string>
  <string name="Illness/QueenComplex_Description">I pazienti credono di essere una delle più grandi rockstar che il mondo abbia mai visto... oh mamma mia, mamma mia.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Rapsodite</string>
  <string name="Illness/RockBottom_Description">Il didietro si pietrifica, apparendo grigio e scolorito. Provocata da sedie di scarsa qualità.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Chiappe di pietra</string>
  <string name="Illness/RupturedHelix_Description">Un problema genetico.</string>
  <string name="Illness/RupturedHelix_Name">Elica rotta</string>
  <string name="Illness/SeveredArmpits_Description">Richiede un intervento chirurgico in una sala operatoria.</string>
  <string name="Illness/SeveredArmpits_Name">Ascelle recise</string>
  <string name="Illness/ShatteredCheeks_Description">Richiede un reparto fratture.</string>
  <string name="Illness/ShatteredCheeks_Name">Guance distrutte</string>
  <string name="Illness/Shattered_Description">Tra i sintomi ci sono spossatezza, dolore e a volte agonia devastante. La causa è sconosciuta, ma nel 99% dei casi noti si manifesta poco dopo essere precipitati da uno strapiombo.</string>
  <string name="Illness/Shattered_Name">Frantumazione</string>
  <string name="Illness/SickSense_Description">L'incredibile capacità di prevedere un imminente malanno. Provocata dalle sere domenicali.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Mesto senso</string>
  <string name="Illness/SlothSyndrome_Description">Richiede un reparto. Richiede un trattamento lungo.</string>
  <string name="Illness/SlothSyndrome_Name">Bradiposi</string>
  <string name="Illness/Somnambulance_Description">Sognare a occhi aperti può finire male. Richiede un reparto.</string>
  <string name="Illness/Somnambulance_Name">Sonnambulanza</string>
  <string name="Illness/SpinalBap_Description">Le vertebre si sono riempite di impasto. In genere accade negli incidenti di giardinaggio, ma normalmente è causato dall'eccessiva consumazione di pane spesso oltre il limite quotidiano consigliato.</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Panino spinale</string>
  <string name="Illness/SpontaneousCombustion_Description">Chi ne soffre esplode senza preavviso, e senza un motivo apparente, in un accesso di rabbia a seguito del quale colleghi, passanti e persone care scoppiano a piangere e/o se la fanno addosso.</string>
  <string name="Illness/SpontaneousCombustion_Name">Autocombustione</string>
  <string name="Illness/SpontaneousCustard_Description">Richiede un'iniezione.</string>
  <string name="Illness/SpontaneousCustard_Name">Crema spontanea</string>
  <string name="Illness/StomachCake_Description">Un pericoloso accumulo di dolciumi nello stomaco, viene quando si mangia il budino prima del pasto principale. Richiede un intervento chirurgico per rimuovere il blocco.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Pan di stomaco</string>
  <string name="Illness/SuperbugX01_Description">Un virus sperimentale sconosciuto per cui all'inizio non esiste una cura.</string>
  <string name="Illness/SuperbugX01_Name">Virus sperimentale X01</string>
  <string name="Illness/TempName">New Non Visual Illness</string>
  <string name="Illness/TempName Description">New Non Visual Description</string>
  <string name="Illness/TouchOfMidas_Description">Un problema genetico che provoca una pelle metallica. Questa mutazione è stata fatta risalire al famigerato dott. Mida della The Orb Foundation.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Tocco di Mida</string>
  <string name="Illness/TromBones_Description">Richiede un intervento chirurgico in una sala operatoria.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Trombossa</string>
  <string name="Illness/TurtleHead_Description">Retrazione della testa provocata da una colonna vertebrale troppo introversa. Bisogna applicare un enorme quantitativo di forza utilizzando un dispositivo antitartarugosi.</string>
  <string name="Illness/TurtleHead_Name">Tartarugosi</string>
  <string name="Illness/TutorialIllness1Temp Name">Verbal D version 0</string>
  <string name="Illness/TutorialIllness2Temp Name">Clamp ver 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">Malattia di cui tutti parlano di continuo, la logorrea si diffonde rapidamente e si sente a chilometri di distanza.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Logorrea</string>
  <string name="Illness/VirtualInsanity_Description">Ci si perde in un mondo virtuale. Lo psichiatra offre al paziente una pillola rossa e una blu; sono entrambe placebo.</string>
  <string name="Illness/VirtualInsanity_Name">Virtual Insanity</string>
  <string name="Illness/WeakBladder_Description">Spesso stare vicini a un rubinetto che perde scatena questa malattia. Chi ne è affetto ama descriversi come un \"appassionato di bagni\", negando di avere un problema.</string>
  <string name="Illness/WeakBladder_Name">Vescica debole</string>
  <string name="Inspector/CharacterMood/Environment">Ambiente</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Felicità ed Energia</string>
  <string name="Inspector/CharacterMood/Temperature">Temperatura</string>
  <string name="Inspector/CharacterMood/TopComplaint">Lamentele principali</string>
  <string name="Inspector/CharacterMood/TopPositives">Soddisfazione principale</string>
  <string name="Inspector/Fully_Diagnosed_CS">Diagnosi completa</string>
  <string name="Inspector/HappinessPerMonth_CS">Felicità al mese</string>
  <string name="Inspector/Happiness_CS">Felicità</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Sicurezza diagnosi:</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Difficoltà malattia:</string>
  <string name="Inspector/Patient/StaffSkill_CS">Abilità staff:</string>
  <string name="Inspector/Patient/Upgrades_CS">Miglioramenti:</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Stato: chiamato in una stanza</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Stato: diagnosi in corso</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Stato: verso la coda</string>
  <string name="Inspector/PatientStatusQueuing_CS">Stato: in coda</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Stato: terapia in corso</string>
  <string name="Inspector/PatientStatusWaiting_CS">Stato: in attesa</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Cancella campagna di marketing</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Marketing</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Avvia campagna di marketing</string>
  <string name="Inspector/Room/Optional_CS">Opzionale</string>
  <string name="Inspector/Room/Required_CS">Richiesto</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Cancella progetto di ricerca</string>
  <string name="Inspector/Room/Research/Research_CS">Ricerca</string>
  <string name="Inspector/Room/Research/StartProject_CS">Comincia progetto di ricerca</string>
  <string name="Inspector/Room/RoomValue_CS">Valore stanza</string>
  <string name="Inspector/Room/TotalRevenue_CS">Entrate totali</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Corso: {[QUALIFICATION]}</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Formatore: {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Cancella corso di formazione</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Corso: nessuno</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Avvia corso di formazione</string>
  <string name="Inspector/Room/Training/Training_CS">Formazione</string>
  <string name="Inspector/Room/WhoCanUse">Chi lo può utilizzare?</string>
  <string name="Inspector/RoomStats/ExtraStaff">Staff aggiuntivo:</string>
  <string name="Inspector/Room_PatientsProcessed">Pazienti esaminati</string>
  <string name="Inspector/Room_StaffTrained">Staff formato</string>
  <string name="Inspector/Staff/PerAnnum_CS">l'anno</string>
  <string name="Inspector/StaffInfo/Duration">Durata:</string>
  <string name="Inspector/StaffInfo/Feeling">Sensazione:</string>
  <string name="Inspector/StaffInfo/Traits">Tratti:</string>
  <string name="Inspector/StaffStats/AwardsWon">Premi vinti</string>
  <string name="Inspector/StaffStats/Employment">Impiego</string>
  <string name="Inspector/StaffStats/Promotions">Promozioni</string>
  <string name="Inspector/StaffStats/TotalIncome">Utile generato</string>
  <string name="Inspector/StaffStats/TotalPaid">Stipendi pagati</string>
  <string name="Inspector/StaffStats/Training">Formazione</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Cestini e scarti eliminati</string>
  <string name="Inspector/StaffStats_CheckIns_CS">Accettazioni</string>
  <string name="Inspector/StaffStats_CureRate_CS">Tasso di cure</string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Abilità Servizio clienti</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Clienti serviti</string>
  <string name="Inspector/StaffStats_Deaths_CS">Decessi</string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Abilità Diagnosi</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Rifiuti puliti</string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Fantasmi acchiappati</string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Macchinari riparati</string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Abilità Manutenzione</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Campagne di marketing</string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Abilità Marketing</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Pazienti curati</string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Pazienti diagnosticati</string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Piante annaffiate</string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Abilità Ricerca</string>
  <string name="Inspector/StaffStats_Speed_CS">Velocità</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Bagni sturati</string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Terapie fallite</string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Abilità Terapia</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Abilità Miglioramento</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Distributori riforniti</string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Esperienza nel grado attuale:</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">Pronto per la promozione</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Formazione richiesta per la promozione</string>
  <string name="Inspector/Stat_Attractiveness_CS">Attrattività ospedale {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Noia {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Sicurezza diagnosi {0}</string>
  <string name="Inspector/Stat_Energy_CS">Energia {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Felicità {0}</string>
  <string name="Inspector/Stat_Health_CS">Salute {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Fame {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Igiene {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Difficoltà malattia: {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Reputazione malattia {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Reputazione prezzo {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Attrattività stanza {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Abilità staff: {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">Piacevole</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">Troppo freddo!</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">Troppo caldo!</string>
  <string name="Inspector/Stat_Temperature_CS">Temperatura: {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Sete {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Ha bisogno del bagno {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Miglioramenti: {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Conferma il cambio di nome</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Cambia il nome del paziente</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Cambia il nome della stanza</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Cambia il nome del membro dello staff</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Distributore di bevande lotteria</string>
  <string name="Item/PriceModifier_KioskTropical">Capanna chiosco</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Distributore di snack assorbenti</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">Molte piante stanno appassendo e il loro aspetto intristisce i pazienti. Puoi assumere un inserviente dal menu Assumi per annaffiarle.</string>
  <string name="Items/AirConUnit_Description">Una misteriosa scatola del freddo: probabilmente è magica.</string>
  <string name="Items/AirConUnit_Name">Condizionatore</string>
  <string name="Items/AirConUnit_Small_Description">Più piccolo di un condizionatore normale.</string>
  <string name="Items/AirConUnit_Small_Name">Condizionatore piccolo</string>
  <string name="Items/AirConUnit_Wall_Description">Fa calare aria fresca dall'alto.</string>
  <string name="Items/AirConUnit_Wall_Name">Condizionatore da parete</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">Il più libero dei rapaci statici.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Aquila Statuaria</string>
  <string name="Items/AnatomyModel_Description">Un tronco umano, senza umanità.</string>
  <string name="Items/AnatomyModel_Name">Modello anatomico</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Rimuove le creature dal paziente con delicatezza e aria compressa. (L'utilizzo di questo cannone non danneggia gli animali)</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Cannone ultrasonico</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Rimozione dei parassiti migliorata.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Cannone ultrasonico II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Rimozione dei parassiti avanzata.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Cannone ultrasonico III</string>
  <string name="Items/ArcadeMachine_Description">Diverte staff e pazienti.</string>
  <string name="Items/ArcadeMachine_Name">Arcade</string>
  <string name="Items/Armchair_Description">Una comoda seduta rende tutti allegri.</string>
  <string name="Items/Armchair_Name">Poltrona</string>
  <string name="Items/Banana_Phone_Name">Telefono banana</string>
  <string name="Items/BeanBag_Description">Pieno di fagioli. Più o meno.</string>
  <string name="Items/BeanBag_Name">Pouf</string>
  <string name="Items/Bed_Description">Ospita una persona malata.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">Abbiamo ricevuto un copriletto di Jasmine Odyssey come ringraziamento per aver lavorato al progetto.</string>
  <string name="Items/Bed_Jasmine_Description">Garantisce sogni fragranti.</string>
  <string name="Items/Bed_Jasmine_Name">Letto Jasmine</string>
  <string name="Items/Bed_Jazza_Name">Letto Jasmine</string>
  <string name="Items/Bed_Name">Letto</string>
  <string name="Items/BedsideTable_Description">Dove i pazienti possono posare le loro cose.</string>
  <string name="Items/BedsideTable_Name">Comodino</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Panca doppia</string>
  <string name="Items/BenchTwoSeater_Description">Un luogo dove sedersi; un luogo dove vivere.</string>
  <string name="Items/BenchTwoSeater_Name">Panche[i2p_One]Panca</string>
  <string name="Items/BenchTwoSeater_V2_Description">Niente di speciale. Una panca viola.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Panca viola</string>
  <string name="Items/BenchTwoSeater_V3_Description">La panca dei tuoi futuristici sogni cromati.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Panca argentata</string>
  <string name="Items/Bin_Description">Dove finiscono i rifiuti.\\nDeve essere svuotato da un inserviente.</string>
  <string name="Items/Bin_Name">Cestini[i2p_One]Cestino</string>
  <string name="Items/Bin_Square_Description">Un cestino più grande e capiente.\\nDeve essere svuotato meno spesso di un cestino normale.</string>
  <string name="Items/Bin_Square_Name">Cassonetto</string>
  <string name="Items/Bin_Toxic_Description">Un contenitore resistente.\\nContiene i rifiuti in modo più responsabile, igienico e piacevole alla vista.</string>
  <string name="Items/Bin_Toxic_Name">Contenitore dei rifiuti tossici</string>
  <string name="Items/BookcaseOffice_Description">Se vuoi un catalogo più ampio... vai in biblioteca.</string>
  <string name="Items/BookcaseOffice_Name">Libreria</string>
  <string name="Items/Bookcase_Trophy_Description">I trofei vengono da un mercatino dell'usato, ma non serve che i pazienti lo sappiano.</string>
  <string name="Items/Bookcase_Trophy_Name">Bacheca dei trofei</string>
  <string name="Items/BrainChair_Description">Non tutte le sedie hanno uno spazio appositamente studiato per il tuo cervello.</string>
  <string name="Items/BrainChair_Name">Sedia cervello</string>
  <string name="Items/Cafe_Food_Bin_Description">Un oggetto che quantifica quanto si può essere ingrati.\\nPer gli avanzi di un pasto.</string>
  <string name="Items/Cafe_Food_Bin_Name">Cestino per il cibo</string>
  <string name="Items/Cafe_Table_and Seats_Description">Sembra di essere tornati a scuola.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Tavoli e sedie della caffetteria</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Ottima per testare i riflessi.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Armatura da cavaliere</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">Medicina d'altri tempi.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Calderone del mago</string>
  <string name="Items/Chair_Brain_Sensor_Name">Sedia cerebrale</string>
  <string name="Items/Chair_Description">Una comoda seduta.</string>
  <string name="Items/Chair_Massage_Name">Sedia massaggi</string>
  <string name="Items/Chair_Name">Sedia</string>
  <string name="Items/ChangingBooth_Description">Una parvenza di privacy.\\nQui le persone si cambiano.</string>
  <string name="Items/ChangingBooth_Name">Paravento</string>
  <string name="Items/Charity_Pot_1_Description">Un modo semplice di ripulirsi la coscienza.</string>
  <string name="Items/Charity_Pot_1_Name">Raccolta di beneficenza</string>
  <string name="Items/Christmas_Kiosk_Description">Grotta chic.</string>
  <string name="Items/Christmas_Kiosk_Name">Chiosco accogliente</string>
  <string name="Items/Christmas_Lights_Description">L'atmosfera è fatta per l'80% dall'illuminazione, il resto sono suoni e qualche odore.</string>
  <string name="Items/Christmas_Lights_Name">Lucine</string>
  <string name="Items/Christmas_PresentSack_Description">Pieno fino all'orlo.</string>
  <string name="Items/Christmas_PresentSack_Name">Sacco stracolmo</string>
  <string name="Items/Christmas_Snowman_Description">Non ti ci affezionare.</string>
  <string name="Items/Christmas_Snowman_Name">Pupazzo di neve</string>
  <string name="Items/Clock_1_Description">Guasto. E chi non lo è?</string>
  <string name="Items/Clock_1_Name">Orologio</string>
  <string name="Items/Clown_Cannon_Description">Utilizzato in origine nell'assedio di Flemington.</string>
  <string name="Items/Clown_Cannon_Name">Cannone</string>
  <string name="Items/Clown_Hay_Description">Essiccato a scopi ornamentali.</string>
  <string name="Items/Clown_Hay_Name">Fieno</string>
  <string name="Items/Clown_Lamp_Description">Allegre e funzionali.</string>
  <string name="Items/Clown_Lamp_Name">Luci del circo</string>
  <string name="Items/Clown_Machine_Description">Ricalibra le aspettative del paziente esponendolo a dosi di pessimismo.</string>
  <string name="Items/Clown_Machine_Name">Deumorificatore</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Livelli migliorati di pessimismo.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Deumorificatore II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Livelli avanzati di pessimismo.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Deumorificatore III</string>
  <string name="Items/CoffeeMaker_Description">Produce una droga che i medici possono per qualche ragione assumere.\\nUna fonte di caffeina.</string>
  <string name="Items/CoffeeMaker_Name">Macchina del caffè</string>
  <string name="Items/CoffeeTable_Description">Chi non usa un sottobicchiere verrà eliminato all'istante.</string>
  <string name="Items/CoffeeTable_Name">Tavolino da caffè</string>
  <string name="Items/Conversation_Description">Punto di conversazione</string>
  <string name="Items/Conversation_Name">Oggetto di conversazione</string>
  <string name="Items/Cupboard_Storage_Description">Pieno di dieci tipi diversi di biscotti e di qualche rotolo di carta igienica.</string>
  <string name="Items/Cupboard_Storage_Name">Armadietto</string>
  <string name="Items/CureMachine_Description">Cura una vasta gamma di malattie generiche.</string>
  <string name="Items/CureMachine_Name">Macchinario terapeutico</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Sfrutta l'effetto placebo per far credere alle persone di essere più comoda delle altre sedie.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Poltrona di lusso</string>
  <string name="Items/DLC_1/Armchair_V2_Description">Potrebbe essere stata rifoderata con delle tende.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Poltrona a quadri</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">Nemico mortale dell'altro pouf che alcuni chiamano normale.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Pouf rosso</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">Una replica del modello reso popolare da Zara Fitzpocket, artista e designer della Contea di Two Point.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Panca raffinata</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Si potrebbe, ma non si dovrebbe, utilizzarla per altre attività.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Seduta cubica</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">Tradizionale dispositivo per la misurazione del tempo, progettato per farsi sentire.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Orologio a cucù</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Grandine</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">Recipiente per bere che non richiede il pollice opponibile.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Ciotola per cani</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Cameriere, c'è un osso nella mia minestra.</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">La destinazione inorganica preferita per l'urina dei cani.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">Favolosa.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Pallina da tennis grande</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Tutti hanno bisogno di mettere da qualche parte il proprio essudato; puoi usare questo.</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Contenitore per essudato</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">Non so come sia possibile, esattamente. Ecco qua, comunque.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Elettricità in bottiglia</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">Quando l'ho toccata mi ha fatto il solletico.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Sfera al plasma</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">Meglio non sfilarla per andarci in giro.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Torcia da muro</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Riduce la sete\\nAumenta il caos</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Riduce la sete\\nAumenta la felicità</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Riduce la fame\\nAumenta la sete\\nRiduce il bisogno del bagno</string>
  <string name="Items/DLC_1/Globe_Description">Il suo cuore ospita una grande saggezza.</string>
  <string name="Items/DLC_1/Globe_Name">Globo</string>
  <string name="Items/DLC_1/HollyWreath_Description">Parte della tradizione festiva che prevede di portare materia vegetale in ambienti chiusi.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Ghirlanda di agrifoglio</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Dispensa cioccolato liquido in modo professionale, per lavoratori adulti che hanno cose serie da fare. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Distributore di cioccolata calda</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">Ha un comodo bastone.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Lanterna</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Attrezzatura nascosta per curare le tendenze canine.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">Scacciacani</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Capacità di odore e riabilitazione migliorate.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">Scacciacani II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Capacità di odore e riabilitazione avanzate.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">Scacciacani III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">Acqua fredda per curare e una grande tenaglia per recuperare.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Crioterapia</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Unità congelanti e capacità tenaglia migliorate.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Crioterapia II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Unità congelanti e capacità tenaglia avanzate.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Crioterapia III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">Una simulazione che convince il paziente di trovarsi in una città.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Simulatore di centro città</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Elasticità e urbanizzazione migliorate</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Simulatore di centro città II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Elasticità e urbanizzazione avanzate</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Simulatore di centro città III</string>
  <string name="Items/DLC_1/MooseHead_Description">Una riproduzione di Gareth, l'amato re delle Montagne Puntute.</string>
  <string name="Items/DLC_1/MooseHead_Name">Testa di alce</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">Dentro ogni stravagante cane umano c'è un umano stravagante. Fa riflettere, eh?</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Poster abbaite</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Dimostra gli effetti visibili del non sentirsi se stessi.</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Poster mostroidosi</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">Una giornata normale in una normale città. Anzi no.</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Poster metropolismo</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Emette con violenza calore incandescente.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Fornace</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">Probabilmente faceva parte di un ponte in miniatura più grande.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Frammento di ponte</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">Un edificio che è stato demolito.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Edificio demolito</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Trasporta elettricità, o telefonate, o Wi-Fi... non lo so.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Pilone</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">Un edificio ancora in corso di demolizione.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Edificio in fiamme</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Bello grande per essere una miniatura.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Edificio grande</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Una tipica miniatura.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Edificio medio</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Piccolo, anche per una miniatura.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Edificio piccolo</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">Dove si fa l'acqua.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Torre idrica</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">Un dispositivo che fa credere alle persone di essere riprese, anche quando non lo sono.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Videocamera</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Sembra piena di cose importanti.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Cassa</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">Un dispositivo che fa sentire le persone più importanti. Emette una luce adulatoria.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Lampada</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">Un tappeto con l'asso di picche. L'\"asso\" è uno dei 13 simboli delle carte, \"picche\" è uno dei 4 semi che appaiono in quei 13 tipi di carte, per un totale di 52 carte in un mazzo. Capito?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Tappeto asso</string>
  <string name="Items/DLC_1/Rug_Cat_Description">Dicono che se lo fissi in un certo modo, tutti i gatti si fondono in uno gigante.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Tappeto gatto</string>
  <string name="Items/DLC_1/Rug_Duck_Description">Un \"mare\" giallo fa da sfondo a una pletora di anatre, sopra a un laghetto blu. Un capovolgimento provocatorio, che rappresenta la paradossale connessione tra varie cose, o anatre.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Tappeto anatra</string>
  <string name="Items/DLC_1/Rug_Fur_Description">Imitazione di un mammifero medio-grande.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Tappeto finto</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">Un tocco di eleganza.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Tappeto leopardato</string>
  <string name="Items/DLC_1/Rug_Retro_Description">Un tappeto lasciatoci dai nostri antenati del XX secolo.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Tappeto vintage</string>
  <string name="Items/DLC_1/SkiRack_Description">Regge sci ornamentali, che non devono essere scambiati per... sci. Solo per decorazione.</string>
  <string name="Items/DLC_1/SkiRack_Name">Rastrelliera per sci</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">Pensavo fosse un'area ludica. Mi sono sbagliato.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Divano di lusso</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Come un divano che indossa una giacca.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">Un design che sfrutta la potenza della lettera \"L\" per dominare la concorrenza.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">Divano a L</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Divano a quadri</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">Un albero in abito da sera.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Abete</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Pieno di ProbabiliTè, la bibita ideale per chi ha sete di emozioni.\\nDovrebbe aumentare la salute, ma potrebbe diminuirla.</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Distributore di bevande lotteria</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Pieno di palline di spugna al cioccolato. Creato per chi non ha tempo per andare al bagno, questo snack assorbe i fluidi corporei indesiderati.\\nRiduce il bisogno del bagno.</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Distributore di snack assorbenti</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Ciotola per cani e osso</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Idrante</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">Una collezione di normali stecche da biliardo, da non confondere con le loro più costose controparti mediche.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Portastecche</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">Una luce che in qualche modo rende più buia la stanza.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Lampada a muro</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">Sporca nel migliore dei modi.</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">Insegna palla 8</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">Non è un ananas.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Scultura di ghiaccio</string>
  <string name="Items/DLC_2/Aquarium_Description">Una fetta di fiume, oceano o lago.</string>
  <string name="Items/DLC_2/Aquarium_Name">Acquario</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">Non commettere vimini contro l'umanità.</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Poltrona di vimini</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">La cugina porosa della panca.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Panca di bambù</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">Una stampante che stampa cose invece che immagini di cose.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">Stampante 3D</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">Prima di trovare i materiali giusti abbiamo provato una miriade di prototipi. Ecco alcuni dei nostri fallimenti preferiti.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Prototipi di facce</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">Non servono, ma non si sa mai.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Timbri di scorta</string>
  <string name="Items/DLC_2/Chair_Egg_Description">Ti è mai capitato di volerti sedere in un uovo? No? Bene così.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Sedia uovo</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">Conta comunque come lavoro di falegnameria?</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Sedia di vimini</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">Una scatola fatta di legno che potrebbe contenere altro legno.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Cassa</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Spiega dove si trovano le cose rispetto alle altre cose.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Mappa</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">Un adorabile strumento per la ricerca scientifica. Vietato giocarci.</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Leopardo di pezza</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Pietra inspiegabilmente in fiamme.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Torcia</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">Ha meno gittata di un braccio umano.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Archibugio</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">Un po' cetaceo, un po' decorazione acquatica. Per accontentare tutti.</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Fontana delfina</string>
  <string name="Items/DLC_2/Fridge_Description">Tiene i suoi contenuti a una temperatura più bassa di quella dell'ambiente. Indossa calamite invece che vestiti.</string>
  <string name="Items/DLC_2/Fridge_Name">Frigorifero</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Riduce la sete\\nAumenta la salute\\nAumenta drasticamente il bisogno del bagno</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Riduce la fame\\nRiduce la noia</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Imprime un tradizionale volto umano sulle persone senza faccia, rendendole riconoscibili e permettendole di mangiare e difare tutto il resto.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Timbro facciale</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Sistema idraulico migliorato e maggiore sensibilità ai lineamenti.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Timbro facciale II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Sistema idraulico avanzato e maggiore sensibilità ai lineamenti.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Timbro facciale III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Sposta e manda in buca con grande precisione la pesante testa confusa.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Stecca automatica</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Mira e assorbimento gessetto ottimizzati.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Stecca automatica II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Mira e assorbimento gessetto avanzati.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Stecca automatica III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">Un dispositivo che fornisce uno sfogo a chi ha un patologico e irrealistico bisogno di avventura.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Simulatore d'avventura</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Simulazione del pericolo migliorata, pericolo effettivo ridotto.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Simulatore d'avventura II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Simulazione del pericolo avanzata, pericolo effettivo ridotto ulteriormente.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Simulatore d'avventura III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name">Parakeet machine</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">parakeet machine 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Parakeet Machine 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">Una versione più piccola e stramba del golf.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Green da golf</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Batti le mani una volta se sei felice, due se sei triste.</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Poster visonullismo</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">Il cartone animato più apprezzato di Bungle Kids, amatissimo dai bambini e dagli studenti universitari.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">Poster Gatti burocrati</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">Un'illustrazione basata sulla testimonianza di un paziente affetto da psicopalla, che ha raccontato un suo incubo ricorrente.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Poster psicopalla</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">Per ricordarsi che è meglio sfogare le aspirazioni archeologiche sulle ossa, non nei templi perduti.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Poster scavezzacolite</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Pericolosa e immobile.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Pianta carnivora</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Irradia vibrazioni estive.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Palma</string>
  <string name="Items/DLC_2/ShipInBottle_Description">Ho provato a rimuovere la nave. Lo sconsiglio.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Nave in bottiglia</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">Non è vero bambù. Non è una vera cannuccia. Non è vero gelato. Ci siamo capiti.</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Capanna chiosco</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">Puoi mettere in casa i mobili da esterni...</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Divano di vimini</string>
  <string name="Items/DLC_2/Table_Wicker_Description">La sua superficie non era piatta. Per questo è stato aggiunto il vetro.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Tavolo di vimini</string>
  <string name="Items/DLC_2/TalkingFish_Description">La voce di un angelo, il corpo di un pesce.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Pesce canterino</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">Statua di un uccello di fantasia dal colore stravagante.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Uccello rosa</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Pieno di sbobba. Sanissima, densa e ricca di crusca.</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Distributore di lassativi</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">Pieno di Bocconcini, lo snack con un intero cast di personaggi dai gusti diversi.</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Distributore di snack buffi</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">Non serve altro per una bella passeggiata nel cosmo.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Tuta spaziale</string>
  <string name="Items/DLC_3/Astro_Console_Description">Contiene alcune informazioni sul genere umano.</string>
  <string name="Items/DLC_3/Astro_Console_Name">Database</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Con i dettagli del pianeta natale degli umani... la Terra.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">Mappa del mondo</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Tomba preferita per le capre aliene.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Panca spaziale</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">Per la spazzatura che non rivuoi indietro.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Inceneritore</string>
  <string name="Items/DLC_3/Brain_Container_Description">Un regalo per i posteri.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Cervello in barattolo</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Custodisce cancelleria ingombrante.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Barile fisso</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Rende le cose molto piccole.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Tritadocumenti</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Solo matite con valori HB.</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Espositore</string>
  <string name="Items/DLC_3/Chair_Director_Description">Una sedia che trasmette autorevolezza.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Sedia pieghevole</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">Piena di nutriente elettricità.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Colonnina di ricarica</string>
  <string name="Items/DLC_3/FortuneTeller_Description">\"Il tuo formaggio è grattugiato.\"</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Chiromante</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">Per illuminare i leggendari rospai.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Ranalampada</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">Divertente.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Cavalluccio a dondolo</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">Per nudità a sorpresa.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Vestiti di ricambio</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Aumenta la temperatura\\nBrucia, brucia, brucia...</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Carica inserviente robotico</string>
  <string name="Items/DLC_3/Function_RoboKit">Costruisce un inserviente robotico</string>
  <string name="Items/DLC_3/Function_WaterCooler">Riduce la sete</string>
  <string name="Items/DLC_3/Gnome_Description">Sta complottando contro di te.</string>
  <string name="Items/DLC_3/Gnome_Name">Gnomo</string>
  <string name="Items/DLC_3/LongCat_Description">Attenzione: spaventi improvvisi.</string>
  <string name="Items/DLC_3/LongCat_Name">Gatto nella scatola</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Occulta alieni in una spirale ipnotica.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Rotatore</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Grado di occultamento migliorato.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Rotatore II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Grado di occultamento avanzato.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Rotatore III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Tagliuzza e ricostruisce qualcuno con delicatezza, da dentro a fuori.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">Creatore di personaggi</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Profondità personaggi e velocità di distruzione aumentate.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">Creatore di personaggi II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Profondità personaggi e velocità di distruzione avanzate.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">Creatore di personaggi III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Gestazione di anfibi accelerata a mezzo di nastro trasportatore.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Polingranaggio</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">Nastro trasportatore migliorato.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Polingranaggio II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Nastro trasportatore avanzato.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Polingranaggio III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">Davvero una nave spaziale esemplare.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Modello nave spaziale</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Dove si rifugiano le monobestie in fuga.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Monocirco</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Occhio alle dita.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Terrapenna</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">\"Hai una bella cera\"</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Poster scarsa umanità</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">Ha perso contro la forbice.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Poster piattume</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Dalle stelle allo stagno.</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Poster batracia</string>
  <string name="Items/DLC_3/Plant_Alien_Description">Di sicuro anche a loro sembrano strane le nostre piante.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Pianta aliena</string>
  <string name="Items/DLC_3/PuppetShow_Description">Affrontare la realtà con dei calzini riutilizzati.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Spettacolo di burattini</string>
  <string name="Items/DLC_3/RoboKit_Description">Batterie non incluse.</string>
  <string name="Items/DLC_3/RoboKit_Name">Robo-kit</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Programmato per darti una mano.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Braccio robotico</string>
  <string name="Items/DLC_3/Science_Station_Description">Disordinata per favorire l'eccentricità.</string>
  <string name="Items/DLC_3/Science_Station_Name">Stazione scientifica</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">Un letto che può sopportare un atterraggio di fortuna.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Capsula</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Poligoni posturali.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Divano geometrico</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">Come nel passato immaginavano la seduta del futuro.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Divano del domani</string>
  <string name="Items/DLC_3/WaterCooler_Description">Un luogo dove chiacchierare.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Distributore d'acqua</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">Ho visto qualcosa.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Pouf tinto</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">Non è liquirizia.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Panca di tronchi</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Non buttarlo, riusalo.</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Cestino per il riciclo</string>
  <string name="Items/DLC_4/Bongos_Description">Scelta multipla.</string>
  <string name="Items/DLC_4/Bongos_Name">Bonghi</string>
  <string name="Items/DLC_4/ButterChurner_Description">\"Bella tecnica\".</string>
  <string name="Items/DLC_4/ButterChurner_Name">Zangola</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">In caso di emergenza:\\nrompere il vetro.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Barattolo di insetti</string>
  <string name="Items/DLC_4/Candlestick_Description">Tridente di fuoco pieno di cera.</string>
  <string name="Items/DLC_4/Candlestick_Name">Candeliere</string>
  <string name="Items/DLC_4/D20_Description">Quanti angoli.</string>
  <string name="Items/DLC_4/D20_Name">Criptoedrone</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Tubolare.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Corno lungo</string>
  <string name="Items/DLC_4/DimensionDoor_Description">La domanda non è \"chi\" c'è, ma \"cosa\".</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Porta dimensionale</string>
  <string name="Items/DLC_4/Doormat_Description">Si lascia calpestare.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Vattene</string>
  <string name="Items/DLC_4/Doormat_Name">Zerbino</string>
  <string name="Items/DLC_4/DreamCatcher_Description">Una paio di mani sicure.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Acchiappasogni</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">Una terapia in erba.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Letto di fiori</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Proprietà medicinali e livelli di delicatezza migliorati.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Letto di fiori potenziato</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">Giù di corda?</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Rampicanti</string>
  <string name="Items/DLC_4/Function_FlowerBed">Cura i pazienti\\nAutosussistente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Riduce la fame\\nAutosussistente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Riduce la fame\\nRiduce la sete\\nAutosussistente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Riduce la fame\\nAutosussistente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Riduce la sete\\nAutoportante</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">Un capitolo spiacevole ma inevitabile nel percorso di recupero.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">Deballificatore</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Efficacia sverminatrice e didattica migliorata.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">Deballificatore II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Efficacia sverminatrice e didattica avanzata.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">Deballificatore III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Separa il grano dall'umano.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Estirpix</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Raccolto migliorato.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Estirpix II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Raccolto avanzato.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Estirpix III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">È importante controllare gli aggiornamenti.</string>
  <string name="Items/DLC_4/Machine_Tech_Name">Next-Generator</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Prestazioni e fascino migliorati.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">Next-Generator II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Prestazioni e fascino avanzati.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">Next-Generator III</string>
  <string name="Items/DLC_4/Parrot_Description">Bel piumaggio.</string>
  <string name="Items/DLC_4/Parrot_Name">Pappagallo</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">Ecco il piano.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Poster ballite</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">La vendetta dei passeri.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Poster impagliamento</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">\"E se non fossi chiuso fuori, ma dentro?\"</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Poster patch buggata</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Vota Windsock.</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Poster Windsock</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">Arti per tutti.</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Parti di burattini</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Dai tuoi incubi, direttamente nel tuo cuore.</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Dolly</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Dove vanno gli strumenti.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Banco da lavoro</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Dolce, dolce mais.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">File di mais</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">Lontano dalla testa.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Cappelliera</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">Non cresce sugli alberi.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Balla di fieno</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">Distraggono.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Schermi piccoli</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Ehi tu, compra qualcosa.</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">Ora\\nLeggermente\\nDiverso</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">Ancora\\nPiù\\nFragile</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Schermo grande</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">Uno stile adatto a tutti.</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Pullover</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">Che succede, dottore?\\nNon ci mette molto a crescere.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Carote</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">Quando la vita ti dà limoni, fatti una ballata.\\nCi mette molto a crescere.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Limoni</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">Io coltivo pomodori, tu pomidoro.\\nCi mette tempo per crescere.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Pomodori</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">Caduta dal cielo.\\nSi riempie con il tempo.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Acqua piovana</string>
  <string name="Items/DLC_4/VirtualReality_Description">Virtualmente reali.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Occhiali da lavoro</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Appesa.</string>
  <string name="Items/DLC_4/WallPlant_Name">Pianta da muro</string>
  <string name="Items/DLC_4/WindChimes_Description">All'inizio sono carine.</string>
  <string name="Items/DLC_4/WindChimes_Name">Campanelle a vento</string>
  <string name="Items/DLC_5/ArtTank_Description">Un'arte capace di consumarti.</string>
  <string name="Items/DLC_5/ArtTank_Name">Vasca dello squalo</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Lo stile nel sedere.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">Panca stanca</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Ha fame di rifiuti.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Cestino squalo</string>
  <string name="Items/DLC_5/BoomBox_Description">Senti che bassi.</string>
  <string name="Items/DLC_5/BoomBox_Name">Stereo</string>
  <string name="Items/DLC_5/Chair_Throne_Description">Che esagerazione.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Trono</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">\"Stop!\"</string>
  <string name="Items/DLC_5/Clapperboard_Name">Ciak</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Una bella sorsata.</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Bicchiere gigante</string>
  <string name="Items/DLC_5/Diamond_Description">Compresso per il massimo valore.</string>
  <string name="Items/DLC_5/Diamond_Name">Gioiello</string>
  <string name="Items/DLC_5/FilmAward_Description">Molto ambita e recentemente malriposta.</string>
  <string name="Items/DLC_5/FilmAward_Name">Statuetta dorata</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Riduce la fame\\nAumenta la sete\\nAumenta drasticamente la felicità</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Oscilla tra il dolore e la noia.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Orologio a pendolo</string>
  <string name="Items/DLC_5/IceSculpture_Description">Da brividi.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Statua di ghiaccio</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Datti una sciacquata.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Vasca di sfregamento</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Densità della schiuma e azione della spugna migliorate.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Vasca di sfregamento II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Densità della schiuma e azione della spugna avanzate.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Vasca di sfregamento III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">Viaaa!</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Percorso accelerato</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Fatica e rumori migliorati.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Percorso accelerato II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Fatica e rumori avanzati.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Percorso accelerato III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Ricicla i pazienti plastificati.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Stampo di fusione</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Divertimento militare e ingrandimento termico migliorati.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Stampo di fusione II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Divertimento militare e ingrandimento termico avanzati.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Stampo di fusione III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">Se lo stai leggendo, probabilmente è troppo tardi.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Pavimento bagnato</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">La classica coppia comica.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Secchio e spazzolone</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">La schiuma non è mai abbastanza.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Bottiglia di sapone</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">Sì, ancora sapone.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Bottiglione di sapone</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Illumina qualunque stanza.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Neon uno</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Brilla che è una bellezza.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Neon due</string>
  <string name="Items/DLC_5/Origami_Description">\"Un'oca.\"</string>
  <string name="Items/DLC_5/Origami_Name">Origami</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">Una scarsa igiene può mettere a repentaglio la tua salute.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Poster fangume</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">Dal film di Roderick Cushion: \"Livido Furore\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Poster film d'azione</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">Dal film di Roderick Cushion: \"Popolo di cooperanti\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Poster commedia romantica</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">Dal film di Roderick Cushion: \"Rotting Hill\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Poster zombi</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">Sta' lontano dai burroni.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Poster pessima controfigura</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Fatti curare, è un ordine.</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Poster soldatinesi</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">Oh, che allegria.</string>
  <string name="Items/DLC_5/PoolToy_Name">Gonfiabile da piscina</string>
  <string name="Items/DLC_5/Speakers_Description">\"Puoi abbassare il volume?\"\\n\"Cosa?\"</string>
  <string name="Items/DLC_5/Speakers_Name">Pila di amplificatori</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">Emozioni assicurate.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Barile del divertimento</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Dà comunque sostegno.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Fan posticcio</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">Segue il gruppo.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">Finto fan</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Forza squadra.</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Bandierine</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">\"Non ricordo come continua...\"</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">Cubi ABC</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">Storie per bravi, piccoli soldatini.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Libreria junior</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">Una cornucopia.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Cesta di giocattoli</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Piena delle migliori uova di pesce che il denaro può comprare.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Distributore di cibo pregiato</string>
  <string name="Items/DLC_6/4DChess_Description">Il segreto per vincere è pensare tre mosse indietro.</string>
  <string name="Items/DLC_6/4DChess_Name">Scacchi 4D</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Riporta in ospedale i pazienti persi nel tempo.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Portale del tempo</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">Una festa (solo) per gli occhi.</string>
  <string name="Items/DLC_6/BanquetTable_Name">Banchetto da esposizione</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Rilassamento totale.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Panca di ossa</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Ora la tua spazzatura è il problema di qualche altra galassia.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Cestino spaziotemporale</string>
  <string name="Items/DLC_6/Chair_Rock_Description">I classici non si battono.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Poltrona di pietra</string>
  <string name="Items/DLC_6/EnergyBeam_Description">Meglio del caffè, con meno effetti collaterali.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Raggio di energia</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Arrivo pazienti\\nAumenta la dilatazione spaziotemporale</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Diminuisce i rifiuti\\nTi guarda dentro</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Fornisce una scarica di energia</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Identifica le ere di origine\\nSpedisce i pazienti nel tempo</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Riduce la fame o la sete\\nAumenta l'imprevedibilità\\nCrea un prodotto casuale</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">Come quello in TV.</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Ierizzatore</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description"></string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Portale del tempo</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">Memento di tempi più felici.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Macchinario dei vecchi tempi</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">Sorprendentemente spaziosa.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Vecchia cabina telefonica</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">Un pezzo davvero originale.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Pittura rupestre</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">Se la tua testa esagera, fatti curare.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Ologramma intelligenza artificiale</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">Optometria preistorica.</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Ottotipo cavernicolo</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Non farti tentare\\ndai sintomi.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Poster disfunzione rettile</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">Peli oggi, lapide domani.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Lastra con antica bocca lanosa</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">Così il residence avrà la vista sui servizi.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Un po' di verde</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">Tutti i nutrienti di cui ha bisogno una molecola organica per crescere.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Zuppa primordiale</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Cosa tonda</string>
  <string name="Items/DLC_6/RoundThing_Description">Incomprensibile.</string>
  <string name="Items/DLC_6/RoundThing_Name">Cosa tonda</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">L'invenzione del secolo.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Pane affettato</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">La pietra nel divano.</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Pietrano</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Aiuta a dare un senso a questo disastro.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Orologio a muro non lineare</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">Un utile aiuto quadridimensionale.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Mappa del tempo</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">È in grado di ricreare qualunque cibo al tocco di un pulsante.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Stazione di replicazione</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">Una simulazione realistica.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Pista per le ambulanze</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">L'ambulanza vitruviana.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Relicottero</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Relicottero II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Relicottero III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Sale molto più veloce di una scala.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Pallone piumatico</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Pallone piumatico II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Pallone piumatico III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">Meglio scaricare.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Bagno galleggiante</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Bagno galleggiante II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Bagno galleggiante III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Velocità moderata\\nResistenza moderata\\nCapienza bassa\\nDiagnosi moderata\\nDesign classico</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Velocità bassa\\nResistenza elevata\\nCapienza elevata\\nDiagnosi buona\\nDifficile non notarlo</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Velocità eccezionale\\nResistenza moderata\\nCapienza molto bassa\\nDiagnosi molto scarsa\\nComfort notevole</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Velocità bassa\\nResistenza molto bassa\\nCapienza eccezionale\\nDiagnosi scarsa\\nAspetto buffo</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Velocità moderata\\nResistenza bassa\\nCapienza moderata\\nDiagnosi moderata\\nPericolosa in curva</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">Velocità elevata\\nResistenza eccezionale\\nCapienza bassa\\nDiagnosi scarsa\\nPresenza minacciosa</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">Sorprendentemente spaziosa.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Pantomimauto</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Pantomimauto II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Pantomimauto III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Allegra ed economica. Be', qualcosa del genere.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">Apelanza</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">Apelanza II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">Apelanza III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Molto più efficace di una sirena per attraversare le zone urbane.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Superambulanza</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Superambulanza II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Superambulanza III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">Il meglio del meglio.</string>
  <string name="Items/DLC_7/BeeRug_Name">Tappeto ape</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Si prega di non distrarre i membri dello staff con la sirena.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Poltrona ambulanza</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Per un mondo migliore.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Cestino anatra</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Assegnato per eccezionali risultati con l'ambulanza.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Gesso d'oro</string>
  <string name="Items/DLC_7/HoneyPot_Description">Cerca di non rimanere attaccato.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Barattolo di miele</string>
  <string name="Items/DLC_7/Machine_Hives_Description">Roba tosta.</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Trappola al miele</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Tostaggio e fumo migliorati.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Trappola al miele II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Tostaggio e fumo avanzati.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Trappola al miele III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">Spala via il problema.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Fioccannone</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Spalamento e disgelo migliorati.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Fioccannone II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Spalamento e disgelo avanzati.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Fioccannone III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">Lunga vita alla pioggia.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Caditoia</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Previsioni del tempo e schiarite migliorate.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Caditoia II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Previsioni del tempo e schiarite avanzate.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Caditoia III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">Un tipo fresco.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Mini pupazzo di neve</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">Un segno dei tempi.</string>
  <string name="Items/DLC_7/NeonSign_Name">Insegna Gretchen</string>
  <string name="Items/DLC_7/PlushPenguin_Description">Ti fa sentire parte della colonia.</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Tenero pinguino</string>
  <string name="Items/DLC_7/Poster_Hives_Description">Oh, che cosa dolce.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Poster Mente alveare</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Avanti, avanti, la terapia è per di qua.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Poster Innevazione</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">A uè uì il maltempo non vien qui; tornare se i sintomi persistono.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Poster Nuvola del ragioniere</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">Attenzione a non inciampare sugli archi ultravioletti.</string>
  <string name="Items/DLC_7/RainbowArches_Name">Archi arcobaleno</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">Una valanga di divertimento.</string>
  <string name="Items/DLC_7/Toboggan_Name">Toboga</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Pozza</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">Previsioni accurate almeno il 70% delle volte.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Tieni il tempo</string>
  <string name="Items/DLC_Campus/Cauldron_Description"></string>
  <string name="Items/DLC_Campus/Cauldron_Name"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name"></string>
  <string name="Items/DNA_Machine_Description">Per l'analisi e la manipolazione del materiale genetico.</string>
  <string name="Items/DNA_Machine_Name">Elisir curativo</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Ancora può curativo.</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Elisir curativo II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">Il più curativo di tutti.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Elisir curativo III</string>
  <string name="Items/Debris_Ceiling_Name">Detriti</string>
  <string name="Items/Debris_Frog_Name">Rana stordita</string>
  <string name="Items/Debris_LightningSoot_Name">Fuliggine</string>
  <string name="Items/Debris_MachinePart_Name">Parte macchinario</string>
  <string name="Items/Debris_Meteor_Name">Roccia spaziale</string>
  <string name="Items/Debris_Rock_Name">Pietra rovente</string>
  <string name="Items/Debris_Satellite_Name">Satellite</string>
  <string name="Items/Debris_Sunbeam_Name">Bruciatura</string>
  <string name="Items/Debris_WaterTornado_Name">Pozza</string>
  <string name="Items/Defib_Description">Uno strumento sanitario che serve a svegliare i membri dello staff che tendono ad appisolarsi, o almeno così mi hanno detto.</string>
  <string name="Items/Defib_Name">Pungolo elettrico</string>
  <string name="Items/DiagnosisMachine_Description">Un macchinario per le diagnosi di base.</string>
  <string name="Items/DiagnosisMachine_Name">Scanner rapido</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Prestazioni generali migliorate.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">Scanner rapido II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Prestazioni generali avanzate.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">Scanner rapido III</string>
  <string name="Items/Dirt_Name">Sporcizia</string>
  <string name="Items/DisplaySkeleton_Description">Un esempio di quello che può capitare ai pazienti. Un tantino macabro</string>
  <string name="Items/DisplaySkeleton_Name">Scheletro da esposizione</string>
  <string name="Items/Door_Cafe_Description">Le porte sono considerate utili per entrare, e a volte uscire.</string>
  <string name="Items/Door_Cafe_Name">Porta</string>
  <string name="Items/Door_Description">Le porte sono considerate utili per entrare, e a volte uscire.</string>
  <string name="Items/Door_Name">Porta</string>
  <string name="Items/Door_Reception_Description">Una porta che si alza e si abbassa invece di aprirsi e chiudersi.</string>
  <string name="Items/Door_Reception_Name">Ribalta</string>
  <string name="Items/Door_Toilet_Description">Le porte sono considerate utili per entrare, e a volte uscire.</string>
  <string name="Items/Door_Toilet_Name">Porta</string>
  <string name="Items/Door_Ward_Description">Le porte sono considerate utili per entrare, e a volte uscire.</string>
  <string name="Items/Door_Ward_Name">Porta del reparto</string>
  <string name="Items/DrugDispenser_Description">Secondo la legenda, in ogni macchinario vive un minuscolo farmacista. Produce un cocktail di farmaci.</string>
  <string name="Items/DrugDispenser_Name">Miscelatore di farmaci</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">Ricette nuove e migliorate.</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Miscelatore di farmaci II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">Ricette nuove e avanzate.</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Miscelatore di farmaci III</string>
  <string name="Items/Ectoplasm_Description">Ectoplasm_Description</string>
  <string name="Items/Ectoplasm_Name">Ectoplasma</string>
  <string name="Items/Ectovat_Description">Una nuova, innovativa risposta all'eterna domanda: dove si va dopo la morte?</string>
  <string name="Items/Ectovat_Name">Ectovia</string>
  <string name="Items/ExaminationTable_Description">Un male necessario.\\nI pazienti possono essere esaminati su questo tavolo.</string>
  <string name="Items/ExaminationTable_Name">Tavolo esaminatorio</string>
  <string name="Items/ExerciseFrame_Description">Un'area giochi per adulti.</string>
  <string name="Items/ExerciseFrame_Name">Attrezzo ginnico</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">Non l'hai fatta tu, vero?\\nOpera di Rolanda Cheesewater.</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Statua di Cheesewater</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">Uno scatto in-formativo che sottolinea la volontà demiurgica dell'artista.\\nOpera di Zara Fitzpocket.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Statua di Fitzpocket</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Qualcosa di reale.\\nOpera di Cecil Gasplank.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Statua di Gasplank</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">\"I robot adorano la fisarmonica\"\\n- Anonimo</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Autofisarmonica</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">Nessun pericolo, anche se chiudi gli occhi.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Statua senza braccia</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">Un tenerone.</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Pesce blob</string>
  <string name="Items/Exhibition_Pack/Bust_Description">Avevano finito il materiale?</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Busto</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">Sono una foglia nel vento.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Cowboy spaziale</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">L'archetipo del rompicapo.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Cubi puzzle</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Detto anche \"ipercubo”.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Metatron</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Si dice sia bello vecchio.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Silenziosa e morta.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Lucertola-che-fu</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Mostro d'ossa</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">Ho trovato un fossile! Ora è mio.</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Fossile</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">Una proprietà posseduta.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Specchio fantasmagorico</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">L'alternarsi degli opposti genera l'inquietudine dell'eterno ritorno.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">Bianco e nero</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Non è un cappello, però è interessante.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Fascinatore</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">Rappresentazione sintetica del re della savana.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Testa di leone</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">Emblema di ciò che è perso, non finito, desiderato.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Qualche chiave</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">Sottotitolo: \"l'attesa dell'autobus in estate\".</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Orologio molle</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Mezzibusti di amministratori del passato.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Tetrarchi a metà</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Ci si è resi conto solo in seguito dell'asimmetria delle ruote.</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Velocipede</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">Non c'era budget per l'aereo intero.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Porco volante</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">Diventa tu stesso l'opera d'arte.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Pin art</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">È semplicemente inutile.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Pigna</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Opera di un artista di grande pedigree.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Quadro cane</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">La bellezza non ha età.</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">L'astuzia dell'età</string>
  <string name="Items/Exhibition_Pack/Snail_Description">Va un casino quest'anno.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Maestropode</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">Non in scala.</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Planetario</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Rappresentazione simbolica dell'affetto di un padrone verso il suo gatto.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Uomo gatto</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">Interpretala come preferisci.</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Palle che ondeggiano</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Anche le pareti possono indossare dei costumi.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Decorazione per pareti</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Tanto cioccolato e compagnia bella.</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Angolo dei dolci</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Come un camerino, ma più piccolo.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Baule di costumi</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Si rotea verso la libertà!</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Pozzo delle monete</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">Una soluzione per tutte le stagioni.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Attaccacappelli</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Falla girare. Vinci una candela.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Tombola</string>
  <string name="Items/FilingCabinet_Description">Conserva cartelle cliniche e romanzi d'amore.</string>
  <string name="Items/FilingCabinet_Mini_Description">Funzionale e adorabile.</string>
  <string name="Items/FilingCabinet_Mini_Name">Mini schedario</string>
  <string name="Items/FilingCabinet_Name">Schedario</string>
  <string name="Items/FilingCabinet_Upgrade_Description">Diagnosi migliori, staff più felice.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Miglioramento schedario</string>
  <string name="Items/Filters/All">Tutti</string>
  <string name="Items/Filters/Decorative">Decorativo</string>
  <string name="Items/Filters/Entertainment">Intrattenimento</string>
  <string name="Items/Filters/Exhibition">Mostra d'arte</string>
  <string name="Items/Filters/FancyDress">Abito elegante</string>
  <string name="Items/Filters/FoodDrink">Cibo e bevande</string>
  <string name="Items/Filters/HealthSafety">Salute e sicurezza</string>
  <string name="Items/Filters/Locked">Bloccato</string>
  <string name="Items/Filters/Pictures">Foto</string>
  <string name="Items/Filters/Plants">Piante</string>
  <string name="Items/Filters/Promo_Name">Speciale</string>
  <string name="Items/Filters/Recommended">Consigliato</string>
  <string name="Items/Filters/Retro">Vintage</string>
  <string name="Items/Filters/Rugs">Tappeti</string>
  <string name="Items/Filters/Seating">Sedute</string>
  <string name="Items/Filters/Superbug">Supervirus</string>
  <string name="Items/Filters/Temperature">Temperatura</string>
  <string name="Items/Filters/UGC">Creati dagli utenti</string>
  <string name="Items/FireExtinguisher_Description">Spara una schiuma antincendio e funziona anche come fermaporta.\\nIn caso di incendio, all'inserviente ne servirà uno.</string>
  <string name="Items/FireExtinguisher_Name">Estintori[i2p_One]Estintore</string>
  <string name="Items/Flower_Vase_1_Description">Un vaso dorato pieno di fiori</string>
  <string name="Items/Flower_Vase_1_Name">Vaso di fiori</string>
  <string name="Items/FluidAnalysis_Machine_Description">Estrae i fluidi dalle persone e li testa ad alte velocità.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Acceleratore di fluidi</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Velocità dei fluidi migliorata.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Acceleratore di fluidi II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Velocità dei fluidi avanzata.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Acceleratore di fluidi III</string>
  <string name="Items/FractureWard_Bed_Description">Il letto più tecnologico che la scienza è in grado di offrire. Vietato arrampicarsi.</string>
  <string name="Items/FractureWard_Bed_Name">Lettino per trazione</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">Una al giorno leva il medico di torno.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Sedia mela</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">\"Questo sembra un lavoro per Banana man.\"</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Telefono banana</string>
  <string name="Items/FruitLoot_TomatoClock_Description">È sempre ora dell'insalata.</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Orologio pomodoro</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Armadietto fumante</string>
  <string name="Items/Function_Attractiveness">Aumenta l'attrattività dell'ospedale</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Aumenta l'attrattività dell'ospedale e il prestigio della stanza</string>
  <string name="Items/Function_Bin">Diminuisce i rifiuti</string>
  <string name="Items/Function_BrainChair">Fornisce allo staff una botta cerebrale</string>
  <string name="Items/Function_Cure">Cura i pazienti</string>
  <string name="Items/Function_Cure_Diagnose">Cura ed effettua una diagnosi sui pazienti</string>
  <string name="Items/Function_Decoration">Oggetto decorativo</string>
  <string name="Items/Function_Diagnose">Effettua una diagnosi sui pazienti</string>
  <string name="Items/Function_Drink">Riduce la sete</string>
  <string name="Items/Function_Drink_Coffee">Riduce la sete\\nFornisce una scarica di caffeina</string>
  <string name="Items/Function_Drink_Energy">Riduce la sete\\nFornisce una scarica di energia</string>
  <string name="Items/Function_Drink_Luxury">Riduce la sete\\nAumenta la felicità</string>
  <string name="Items/Function_Drinking_Fountain">Riduce la sete\\nNon è molto igienica</string>
  <string name="Items/Function_Ectovat">Riconverte fantasmi</string>
  <string name="Items/Function_Energy">Aumenta l'energia</string>
  <string name="Items/Function_Entertainment">Riduce la noia</string>
  <string name="Items/Function_Entertainment2">Fornisce intrattenimento</string>
  <string name="Items/Function_FireExtinguisher">Spegne le fiamme</string>
  <string name="Items/Function_Food">Riduce la fame</string>
  <string name="Items/Function_Food_Luxury">Riduce la fame\\nAumenta la felicità</string>
  <string name="Items/Function_Food_Salty">Riduce la fame\\nAumenta la sete</string>
  <string name="Items/Function_Happiness">Aumenta la felicità</string>
  <string name="Items/Function_Health">Aumenta la salute</string>
  <string name="Items/Function_Hygiene">Aumenta l'igiene</string>
  <string name="Items/Function_Kiosk">Fornisce profitto</string>
  <string name="Items/Function_Kiosk_Cafe">Riduce la fame e la sete\\nAumenta la felicità e l'energia\\nSoddisfa più a lungo\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Riduce la noia\\nAumenta la felicità</string>
  <string name="Items/Function_Kiosk_Gifts">Riduce la noia\\nAumenta la felicità</string>
  <string name="Items/Function_Kiosk_Tropical">Riduce la fame e la sete\\nAumenta la felicità\\nRinfresca la gente</string>
  <string name="Items/Function_Laughing_Gas">Provoca risatine</string>
  <string name="Items/Function_MonoBeast_Trap">Attira le monobestie</string>
  <string name="Items/Function_NS_Sanitiser">Aumenta l'igiene\\nProfuma bene</string>
  <string name="Items/Function_Research">Aiuti nella ricerca</string>
  <string name="Items/Function_RoomPrestige">Aumenta il prestigio della stanza</string>
  <string name="Items/Function_Seating">Aumenta il comfort</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Riduce drasticamente la temperatura</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Aumenta drasticamente la temperatura</string>
  <string name="Items/Function_Temperature_Cool">Abbassa la temperatura</string>
  <string name="Items/Function_Temperature_Heat">Aumenta la temperatura</string>
  <string name="Items/Function_Toilet">Riduce il bisogno del bagno</string>
  <string name="Items/Function_TraineeDesk">Aumenta le dimensioni della classe</string>
  <string name="Items/GP_Lamp_Description">Trasforma l'energia elettrica in luce e calore. Ma sei scemo?</string>
  <string name="Items/GP_Lamp_Name">Lampada</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">Acchiappafantasmi</string>
  <string name="Items/GiantPipette_Description">Che esagerazione.</string>
  <string name="Items/GiantPipette_Name">Pipetta gigante</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">Questo percorso di ricerca ha creato dei progetti per una nuova tecnologia medica che utilizza il Giroscoppio.</string>
  <string name="Items/GoldenGubbins_Description">Da non usare in sostituzione dei Cheesy Gubbins.</string>
  <string name="Items/GoldenGubbins_Name">Golden Gubbins</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">Jasmine ti ha inviato una copia artistica del suo album \"Salivazione\", per ringraziarti del tuo contributo al progetto.</string>
  <string name="Items/GoldenRecord_Description">Una copia placcata d'oro, e quindi inutilizzabile, dell'album \"Salivazione\" di Jasmine Odyssey.</string>
  <string name="Items/GoldenRecord_Name">Disco d'oro</string>
  <string name="Items/HD_Fountain_1_Description">Trasforma il tuo ospedale in un giardino vittoriano.</string>
  <string name="Items/HD_Fountain_1_Name">Fontana per interni</string>
  <string name="Items/HD_Fountain_Large_Description">OK, forse è un po' eccessivo.</string>
  <string name="Items/HD_Fountain_Large_Name">Fontana grande</string>
  <string name="Items/HandSanitiserDispenser_Description">Sterile ma appiccicoso.</string>
  <string name="Items/HandSanitiserDispenser_Name">Disinfettante per mani</string>
  <string name="Items/HandSanitiser_Jazza_Name">Disinfettante per mani Fragrante</string>
  <string name="Items/Hologram_Description">Più spettacolare che utile.</string>
  <string name="Items/Hologram_Name">Ologramma</string>
  <string name="Items/Hospital_MainEntrance_Description">Ingresso principale dell'ospedale</string>
  <string name="Items/Hospital_MainEntrance_Name">Ingresso principale dell'ospedale</string>
  <string name="Items/Hospital_SideEntrance_Description">Ingresso laterale dell'ospedale</string>
  <string name="Items/Hospital_SideEntrance_Name">Ingresso laterale dell'ospedale</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Totalmente ghiacciata.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Fontana del ghiaccio</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">Infiamma i nostri cuori.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Fontana del fuoco</string>
  <string name="Items/Injection_Machine_Description">Inietta nei pazienti sostanze per i trattamenti, principalmente medicine.</string>
  <string name="Items/Injection_Machine_Name">Iniettore</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Iniezioni migliorate.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Iniettore II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Iniezioni avanzate.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Iniettore III</string>
  <string name="Items/Invalid_CS">C'è un oggetto che causa problemi in ospedale. &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; potrebbe essere dove non dovrebbe, o essere irraggiungibile e da spostare, o togliere, prima di poter posizionare altri oggetti. Clicca qui per andarci.</string>
  <string name="Items/Laughing_Gas_Description">Un sollazzo scientifico.</string>
  <string name="Items/Laughing_Gas_Name">Pompallegra</string>
  <string name="Items/LeafletStand_Description">Contiene utili depliant, con guide alle attrazioni locali e consigli per sopravvivere al meglio.</string>
  <string name="Items/LeafletStand_Name">Porta depliant</string>
  <string name="Items/Litter_1_Name">Spazzatura</string>
  <string name="Items/LoveStatue_Description">Un tributo al romanticismo, all'infatuazione e in generale al corteggiamento.</string>
  <string name="Items/LoveStatue_Name">Statua dell'amore</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Buon anno.</string>
  <string name="Items/Lunar2021_Ox_Name">Il bue</string>
  <string name="Items/Lunar_Dragon_Corner_Description">La paura fa 90°.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Angolo di drago</string>
  <string name="Items/Lunar_Dragon_Head_Description">È solo l'inizio.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Testa di drago</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Che drago in gamba!</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Gambe di drago</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Né capo, né coda.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Pezzo di drago</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Prima o poi tutto finisce.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Coda di drago</string>
  <string name="Items/Lunar_Gong_Description">Un'onomatopea materializzata.</string>
  <string name="Items/Lunar_Gong_Name">Gong</string>
  <string name="Items/Lunar_Lanterns_Description">Risplende.</string>
  <string name="Items/Lunar_Lanterns_Name">Lanterna lunare</string>
  <string name="Items/Lunar_Rat_Description">\"Questo è il mio anno.\"</string>
  <string name="Items/Lunar_Rat_Name">Topino</string>
  <string name="Items/MRI_Scanner_Description">Uno scanner ad alta tecnologia.</string>
  <string name="Items/MRI_Scanner_Name">Megascanner</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Magnete potenziato.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">Megascanner II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Magnete avanzato.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">Megascanner III</string>
  <string name="Items/Machine_8Bit_Description">Aumenta la densità dei pixel e abbassa i livelli di nostalgia troppo alti.</string>
  <string name="Items/Machine_8Bit_Name">Modernizzatore</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">RAM ed elaborazione grafica migliorate, varie porte USB.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Modernizzatore II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">RAM ed elaborazione grafica avanzate, varie porte USB.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Modernizzatore III</string>
  <string name="Items/Machine_Chromatherapy_Description">Per riapplicare colore ai pazienti desaturati.</string>
  <string name="Items/Machine_Chromatherapy_Name">Colorizzatore</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Saturazione avanzata.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Colorizzatore II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">Saturazione completa.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Colorizzatore III</string>
  <string name="Items/Machine_Control_Console_Description">Una console per controllare il macchinario.</string>
  <string name="Items/Machine_Control_Console_Name">Console</string>
  <string name="Items/Machine_Cubism_Description">Disassembla e poi descombussola i pazienti effetti da cubismo.</string>
  <string name="Items/Machine_Cubism_Name">Unità di ricurvero</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Descombussolazione aumentata.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Unità di ricurvero II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Descombussolazione avanzata.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Unità di ricurvero III</string>
  <string name="Items/Machine_ElectricShock_Description">Fa rizzare i peli, ma offre anche un piacevole formicolio.</string>
  <string name="Items/Machine_ElectricShock_Name">Scaricatore</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Scaricamento migliorato.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Scaricatore II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Scaricamento avanzato.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Scaricatore III</string>
  <string name="Items/Machine_LightHeaded_Description">Quanti medici servono per cambiare una lampadina? Uno, sembra.</string>
  <string name="Items/Machine_LightHeaded_Name">Svitatrice</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Sostituzione della testa migliorata.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">Svitatrice II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Sostituzione della testa avanzata.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">Svitatrice III</string>
  <string name="Items/Machine_Mummy_Description">Annulla le fasi iniziali della mummificazione. Produce anche vari rotoli di carta igienica.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Decriptatore</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Decriptazione migliorata.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Decriptatore II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Decriptazione avanzata.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Decriptatore III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Il gesso si fissa più velocemente.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Gessatrice</string>
  <string name="Items/MagazineRack_Description">Qualcuno ha riempito tutti i cruciverba con le risposte sbagliate. Di norma, sono piuttosto divertenti.</string>
  <string name="Items/MagazineRack_Name">Portariviste</string>
  <string name="Items/Marketing_Armchair_Description">Come un divano, solo molto più piccolo.</string>
  <string name="Items/Marketing_Armchair_Name">Poltrona</string>
  <string name="Items/Marketing_Desk_Description">Un posto dove controllare le email.</string>
  <string name="Items/Marketing_Desk_Name">Scrivania dello specialista in marketing</string>
  <string name="Items/Marketing_DrawingBoard_Description">Ci si torna quando un piano è fallito.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Tavolo da disegno</string>
  <string name="Items/Marketing_Flipboard_Description">Da riempire con buone idee. Si spera.</string>
  <string name="Items/Marketing_Flipboard_Name">Lavagna a fogli mobili</string>
  <string name="Items/Marketing_Lamp_Description">Trasforma l'energia elettrica in luce e calore. Ma sei scemo?</string>
  <string name="Items/Marketing_Lamp_Name">Lampada</string>
  <string name="Items/Marketing_LavaLamp_Description">\"Fico\"</string>
  <string name="Items/Marketing_LavaLamp_Name">Lampada di lava</string>
  <string name="Items/Marketing_Rug_Description">Utile per coprire le macchie di marmellata.</string>
  <string name="Items/Marketing_Rug_Name">Tappeto</string>
  <string name="Items/Marketing_Sofa_Description">Una sedia bella grande.</string>
  <string name="Items/Marketing_Sofa_Name">Divano</string>
  <string name="Items/Marketing_Table_Description">Dove nasce la magia.\\nServe ad avviare una nuova Campagna di marketing.</string>
  <string name="Items/Marketing_Table_Name">Tavolo del marketing</string>
  <string name="Items/Medical_Cabinet_1_Description">Pieno di medicinali scaduti, rende la stanza più professionale.</string>
  <string name="Items/Medical_Cabinet_1_Name">Armadietto delle medicine</string>
  <string name="Items/MonoBeast_Name">Monobestie</string>
  <string name="Items/MonoBeast_Trap_Description">L'ultima di un'infinita serie di comodità moderne, questo strumento rende meno manuale che mai la rimozione delle monobestie.</string>
  <string name="Items/MonoBeast_Trap_Name">Cipigliatore</string>
  <string name="Items/Mummy_Lamp_Description">Un bel braciere sacrificale che funziona anche come portacenere.</string>
  <string name="Items/Mummy_Lamp_Name">Torcia</string>
  <string name="Items/Mummy_Vase_1_Description">Dovrebbe essere altrove.</string>
  <string name="Items/Mummy_Vase_1_Name">Vaso</string>
  <string name="Items/Mummy_Vase_2_Description">Perché abbiamo una cosa del genere? Speriamo sia una riproduzione.</string>
  <string name="Items/Mummy_Vase_2_Name">Urna</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">La ricetta è stata perfezionata. Jasmine è fiera di presentare il suo disinfettante Fragrante. Bravi tutti.</string>
  <string name="Items/NS_Sanitiser_Description">Solo una persona poteva creare qualcosa di tanto igienico e profumato allo stesso tempo...</string>
  <string name="Items/NS_Sanitiser_Name">Disinfettante Fragrante</string>
  <string name="Items/Notice_Board_1_Description">Contiene di tutto, dalle informazioni importanti a quelle incomprensibili.</string>
  <string name="Items/Notice_Board_1_Name">Bacheca</string>
  <string name="Items/OfficeChair_Description">Il piacere nel sedere.</string>
  <string name="Items/OfficeChair_Name">Office Chair - CAN WE REMOVE THIS AS AN ITEM</string>
  <string name="Items/OfficeDesk_Description">Un utile divisorio tra lo staff e i malati.</string>
  <string name="Items/OfficeDesk_Name">Scrivania da ufficio</string>
  <string name="Items/OfficeDesk_NoChair_Description">Una comoda scrivania per le questioni da ufficio.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Desk - CAN WE DELETE ITEM &amp; PREFAB?</string>
  <string name="Items/OnExploded_CS">Un'esplosione ha distrutto &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;! Serve una sostituzione. Assicurati anche che ci siano abbastanza estintori nella zona.</string>
  <string name="Items/OnFire_CS">&lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; sta andando a fuoco! Ci servono un inserviente e un estintore!</string>
  <string name="Items/Pandemic_Machine_Description">Rimuove la padella incastrata sulla testa del paziente.</string>
  <string name="Items/Pandemic_Machine_Name">Spadellatrice</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Capacità di rimozione migliorata.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Spadellatrice II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Capacità di rimozione avanzata.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Spadellatrice III</string>
  <string name="Items/Pet_Ant_Description">Una super collezione\\ndi insetti non super.</string>
  <string name="Items/Pet_Ant_Name">Ranch per insetti</string>
  <string name="Items/Pet_Goldfish_Description">Un disastro annunciato.</string>
  <string name="Items/Pet_Goldfish_Name">Sfera acquatica</string>
  <string name="Items/Pet_Hamster_Description">Speriamo non sia sigillato.</string>
  <string name="Items/Pet_Hamster_Name">Area criceti</string>
  <string name="Items/PhysiciansScale_Description">Un dispositivo che calcola il tuo valore sociale astratto.</string>
  <string name="Items/PhysiciansScale_Name">Bilancia</string>
  <string name="Items/Picture_1_Description">Rilassati guardando una bella foto.</string>
  <string name="Items/Picture_1_Name">Foto</string>
  <string name="Items/Picture_2_Description">Laminato per una maggiore autenticità.</string>
  <string name="Items/Picture_2_Name">Certificato</string>
  <string name="Items/Picture_Award_Jazza_Description">Una foto (stampata) autografata dalla superstar: \"perfida\".</string>
  <string name="Items/Picture_Award_Jazza_Name">Foto di Jasmine Odyssey</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">Un terzo posto. Niente male.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Premio stella di bronzo</string>
  <string name="Items/Picture_Award_Star_Gold_Description">Il primo posto. Fantastico.</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Premio stella d'oro</string>
  <string name="Items/Picture_Award_Star_Silver_Description">Il secondo posto. Ottimo.</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Premio stella d'argento</string>
  <string name="Items/Picture_Canvas_1_Description">Una stampa del quadro di Rolanda Cheesewater \"N.4: manca poco al pranzo\".</string>
  <string name="Items/Picture_Canvas_1_Name">Dipinto di Cheesewater</string>
  <string name="Items/Picture_Canvas_2_Description">Una stampa del quadro di Cecil Gasplank \"Vestito da temperino\".</string>
  <string name="Items/Picture_Canvas_2_Name">Dipinto di Gasplank</string>
  <string name="Items/Picture_Canvas_3_Description">Una stampa del quadro di Zara Fitzpocket \"Uova in camicia nello spazio\".</string>
  <string name="Items/Picture_Canvas_3_Name">Dipinto di Fitzpocket</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Dipinto grande; cane piccolo. Non è molto chiaro.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Dipinto cane</string>
  <string name="Items/Picture_Expensive_Devs_Description">Un incredibile ritratto fotorealistico di alcune persone. Autore sconosciuto.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Dipinto Puntuto</string>
  <string name="Items/Picture_Expensive_Doggo_Description">Sembra un vero dipinto, si vedono le tracce di pennello. Come avere davanti un cane vero.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Quadro cane</string>
  <string name="Items/Picture_Expensive_Mountains_Description">Un quadro delle omonime montagne della contea.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Dipinto delle montagne</string>
  <string name="Items/Picture_Jazza_Album_Name">Vinyl Jazza</string>
  <string name="Items/Picture_Light_Box_Description">La Hall of fame delle nostre radiografie preferite.</string>
  <string name="Items/Picture_Light_Box_Name">Pannello radiografie</string>
  <string name="Items/Picture_Painting_Beach_Description">Praticamente è come stare lì. Meglio di niente.</string>
  <string name="Items/Picture_Painting_Beach_Name">Dipinto di una spiaggia</string>
  <string name="Items/Picture_Painting_Doggo_Description">Il dipinto di un cane. Magari è un cane famoso.</string>
  <string name="Items/Picture_Painting_Doggo_Name">Dipinto cane</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">Ci auguriamo che siano opera dei figli di qualcuno.</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Disegni</string>
  <string name="Items/Picture_Poster_8bit_Description">Sì va bene sono affascinanti, ma questa gente ha un problema.</string>
  <string name="Items/Picture_Poster_8bit_Name">Poster retromorbo</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">Un dettagliato, sebbene datato, diagramma dell'organo responsabile di questo disastro.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Poster anatomico del cervello</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">Quello che non vi ha fatto vedere Pablo.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Poster anatomico del cubismo</string>
  <string name="Items/Picture_Poster_Anatomy_Description">Per vedere come siamo fatti dentro senza usare macchinari o strumenti.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Poster anatomico</string>
  <string name="Items/Picture_Poster_Animal_Description">Se gli animali ti rispondono in questo modo, probabilmente soffri di magnetismo animale.</string>
  <string name="Items/Picture_Poster_Animal_Name">Poster magnetismo animale</string>
  <string name="Items/Picture_Poster_Clown_Description">Una campagna di sensibilizzazione sui clown. I clown non sono più delle persone, ma con un po' di aiuto possono tornare ad esserlo.</string>
  <string name="Items/Picture_Poster_Clown_Name">Poster clownite</string>
  <string name="Items/Picture_Poster_Cubism_Description">Per non dimenticare che l'arte è pericolosa. Assumere con moderazione.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Poster cubismo</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">Una dieta ottimale. E facoltativa.</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Poster piramide alimentare</string>
  <string name="Items/Picture_Poster_Grey_Description">La scoperta di quest'angolo è stata fondamentale per la diagnosi di Grey Anatomy. Viene detto \"angolo di concavità emotiva\".</string>
  <string name="Items/Picture_Poster_Grey_Name">Poster Grey Anatomy</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">Scopri come sono cablati i pazienti che soffrono di cefalea a bulbo.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Poster cefalea a bulbo</string>
  <string name="Items/Picture_Poster_MockStar_Description">I vestiti eccentrici sono illusori. Attenzione quando vesti te o qualcun altro.</string>
  <string name="Items/Picture_Poster_MockStar_Name">Poster rapsodite</string>
  <string name="Items/Picture_Poster_Mummy_Description">Non tutti sanno che la carta igienica può alterare chimicamente il corpo.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Poster mummificazione prematura</string>
  <string name="Items/Picture_Poster_Pandemic_Description">Il gioco è bello quando dura poco. Impara a fermarti prima.</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Poster cuoio padelluto</string>
  <string name="Items/Picture_Poster_Shock_Description">Se gli vedi lo scheletro, vuol dire che hanno un problema.</string>
  <string name="Items/Picture_Poster_Shock_Name">Poster folgorazione</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">Divertimento per tutte le dimensioni!</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Tabella misurazione della vista</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">Un antico test del tipo giusto/sbagliato. Zero pressione.</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Poster Rorschach</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">Un utile promemoria su come individuare gli sfuggenti sintomi della tartarugosi.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Poster tartarugosi</string>
  <string name="Items/Pippette_Name">Pipetta</string>
  <string name="Items/Plant_Cactus_Description">Come un amico, ma più appuntito; niente abbracci.\\nNon è bellissimo, ma va annaffiato poco.</string>
  <string name="Items/Plant_Cactus_Name">Cactus</string>
  <string name="Items/Plant_Large_Description">Non vale solo per Natale: va annaffiata.</string>
  <string name="Items/Plant_Large_Name">Pianta</string>
  <string name="Items/Plant_RoseBush_Description">Forse l'hanno dipinto... al momento è rosso.\\nBello, ma va annaffiato spesso.</string>
  <string name="Items/Plant_RoseBush_Name">Rosaio</string>
  <string name="Items/Plant_SunFlower_Description">Un po' di sole nel tuo ospedale.\\nBello, ma va annaffiato spesso.</string>
  <string name="Items/Plant_SunFlower_Name">Girasole</string>
  <string name="Items/Plant_Yucca_Description">Non so cosa sia.\\nNiente male, e non serve annaffiarla spesso.</string>
  <string name="Items/Plant_Yucca_Name">Yucca</string>
  <string name="Items/PlotMachine_Avalanche">Stabilizzatore di valanghe</string>
  <string name="Items/PlotMachine_Earthquake">Stabilizzatore di terremoti</string>
  <string name="Items/PlotMachine_Epidemic">Stabilizzatore di epidemie</string>
  <string name="Items/PlotMachine_FrogRain">Stabilizzatore di rane</string>
  <string name="Items/PlotMachine_Ghost">Stabilizzatore spettrale</string>
  <string name="Items/PlotMachine_Thunder">Stabilizzatore di tempeste elettriche</string>
  <string name="Items/PlotMachine_Volcanic">Stabilizzatore vulcanico</string>
  <string name="Items/PlotMachine_WaterTornado">Stabilizzatore di trombe marine</string>
  <string name="Items/Poo_Name">Cacca</string>
  <string name="Items/PriceModifier_ArcadeMachine">Arcade</string>
  <string name="Items/PriceModifier_Cafe">Caffetteria</string>
  <string name="Items/PriceModifier_DrinkMachine">Distributore di bevande</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Distributore di bevande energetiche</string>
  <string name="Items/PriceModifier_GiftShop">Negozio di articoli da regalo</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Distributore di bevande di lusso</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Distributore di snack di lusso</string>
  <string name="Items/PriceModifier_Newsagent">Edicola</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Distributore di snack salati</string>
  <string name="Items/PriceModifier_SnackMachine">Distributore di snack</string>
  <string name="Items/PriceModifier_Telephone">Telefono</string>
  <string name="Items/Printer_1_Description">Non stampa soldi, ci abbiamo provato.</string>
  <string name="Items/Printer_1_Name">Stampante</string>
  <string name="Items/Printer_Big_Name">Stampante</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Permette di giocare all'infinito (inserendo gettoni).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Cabinato arcade Endless</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Come l'originale.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name">Statua di Horatio</string>
  <string name="Items/Promo/Am_Poster_Description">Questo dipinto di una serra regala una pacifica sensazione di umidità.</string>
  <string name="Items/Promo/Am_Poster_Name">Dipinto di una serra</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Copre una quantità limitata di pavimento. Tende ad accumulare polvere.</string>
  <string name="Items/Promo/Am_Rug_Name">Tappeto spaziale</string>
  <string name="Items/Promo/CA_Bench_Description">Intricata, elegante... ma non supporta la schiena.</string>
  <string name="Items/Promo/CA_Bench_Name">Panca senza schienale</string>
  <string name="Items/Promo/CA_Canvas_Description">Una superficie 2D che usa tecniche artistiche per ritrarre lo spazio 3D.</string>
  <string name="Items/Promo/CA_Canvas_Name">Dipinto della valle</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Fatto di schiuma scultorea di alta qualità. Sembra pesante.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Drago ornamentale</string>
  <string name="Items/Promo/CA_FourSeasons_Description">Un quadrittico (sì, un quadrittico) sul tempo.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Dipinti stagionali</string>
  <string name="Items/Promo/FM_BeanBag_Description">I palloni da calcio in età da pensione vengono cuciti, riempiti di fagioli e trasformati in poltrone.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Pouf pallone</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">Una vera maglietta prestigiosamente protetta in una raffinata cornice.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Maglietta da calcio incorniciata</string>
  <string name="Items/Promo/FM_Rug_Description">Questa accurata riproduzione di un campo da calcio è realizzata con erba sintetica sintetica.</string>
  <string name="Items/Promo/FM_Rug_Name">Tappeto campo da calcio</string>
  <string name="Items/Psych_Armchair_Description">Riservata ai soggetti qualificati.</string>
  <string name="Items/Psych_Armchair_Name">Poltrona dello psichiatra</string>
  <string name="Items/Psych_Bookcase_V1_Description">Libri di psichiatria che migliorano l'abilità diagnostica.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Scaffale diagnostico</string>
  <string name="Items/Psych_Bookcase_V2_Description">Libri di psichiatria che migliorano l'abilità terapeutica.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Scaffale terapia</string>
  <string name="Items/Psych_ChangingScreen_Description">Il regalo perfetto per gli appassionati di nascondino.</string>
  <string name="Items/Psych_ChangingScreen_Name">Paravento</string>
  <string name="Items/Psych_Couch_Description">Nessuno è mai guarito stando in piedi.</string>
  <string name="Items/Psych_Couch_Name">Lettino dello psichiatra</string>
  <string name="Items/Psych_Fireplace_Description">Fornisce calore e atmosfera.</string>
  <string name="Items/Psych_Fireplace_Name">Caminetto</string>
  <string name="Items/Psych_Lamp_Description">Trasforma l'energia elettrica in luce e calore. Ma sei scemo?</string>
  <string name="Items/Psych_Lamp_Name">Lampada</string>
  <string name="Items/PunchingBag_Description">Utilizzato per l'allenamento di un antico sport i cui partecipanti si prendono a pugni vicendevolmente.</string>
  <string name="Items/PunchingBag_Name">Sacco da boxe</string>
  <string name="Items/Radiation_Box_Description">Ti sembrerà di avere le mani in un'altra stanza.</string>
  <string name="Items/Radiation_Box_Name">Scatola radioattiva</string>
  <string name="Items/RadiatorSmall_Description">Per i punti difficili da raggiungere.</string>
  <string name="Items/RadiatorSmall_Name">Termosifone piccolo</string>
  <string name="Items/Radiator_Description">Oggetto inanimato caldo.</string>
  <string name="Items/Radiator_Large_Description">Non si scherza.</string>
  <string name="Items/Radiator_Large_Name">Termosifone grande</string>
  <string name="Items/Radiator_Mini_Description">Mini termosifone</string>
  <string name="Items/Radiator_Mini_Name">Mini termosifone</string>
  <string name="Items/Radiator_Name">Termosifone</string>
  <string name="Items/Radio_1_Description">Accesso diretto a tutti i contenuti discutibili di Radio Two Point.</string>
  <string name="Items/Radio_1_Name">Radio</string>
  <string name="Items/Radio_Boombox_1_Description">Secerne big beat.</string>
  <string name="Items/Radio_Boombox_1_Name">Stereo portatile</string>
  <string name="Items/ReceptionHatch_Description">Ci lavorano i receptionist.</string>
  <string name="Items/ReceptionHatch_Name">Accettazione</string>
  <string name="Items/Reception_Description">I pazienti possono registrarsi qui quando arrivano in ospedale.</string>
  <string name="Items/Reception_Flowers_1_Description">Fiori per mantenere allegri i receptionist.</string>
  <string name="Items/Reception_Flowers_1_Name">Fiori</string>
  <string name="Items/Reception_Flowers_2_Description">Sono quasi tutti rubati ai pazienti.</string>
  <string name="Items/Reception_Flowers_2_Name">Altri fiori</string>
  <string name="Items/Reception_Name">Accettazione</string>
  <string name="Items/Reception_Vase_Gold_Description">Bello.</string>
  <string name="Items/Reception_Vase_Gold_Name">Vaso di fiori dorato</string>
  <string name="Items/Research_Desk_Description">Strapieno di software.</string>
  <string name="Items/Research_Desk_Name">Scrivania del ricercatore</string>
  <string name="Items/Research_Machine_Description">Sembra complicato.\\nServe ad avviare un progetto di ricerca.</string>
  <string name="Items/Research_Machine_Name">Postazione di ricerca</string>
  <string name="Items/Research_Monitors_Description">Un'esplosione di dati. Entusiasmano ogni scienziato.\\nAumenta la velocità di ricerca.</string>
  <string name="Items/Research_Monitors_Name">Monitor di ricerca</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">Speriamo non prenda una brutta piega.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Palo da barbiere</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">La radio di un tempo.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Consolle musicale</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Cane per le offerte</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">Un amico peloso molto generoso.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">A dispetto del nome, è un semplice giocattolo.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Oca termodinamica</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Per dare una zampa con la pulizia.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Cestino elefante</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Le preferite dei cacciatori.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Stormo di oche</string>
  <string name="Items/Retro_Pack/Gramophone_Description">L'amichevole robottino-musicale-a-forma-di-trombetta.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Grammofono</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">Curiosamente, è pieno di straccaganasse.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Distributore di gomme da masticare</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Un must delle estati al bar della spiaggia.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Jukebox</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">Uno strumento che ti dice se ci stai soffiando dentro.</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Misuratore di capacità polmonare</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Uno squarcio sulle priorità dei nostri nonni.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Distributore di snack di carne</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">Atmosfera cubana per le serate in giardino.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Sedia in vimini</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">Sempre se li trovi ancora, i gettoni.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Papera a gettoni</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">Tipico accessorio dei ricconi boriosi.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Scatola a immagini</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">Vietato prendere a pugni.</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Flipper</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">Giusto un pelo più sofisticato delle pitture rupestri.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Proiettore a pellicola</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">Una replica del modello reso popolare anni fa da Maggie Fitzpocket, artista e designer della Contea di Two Point.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Sedia vintage</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Per conoscere il proprio peso in... occa?</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Pesa</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">C'erano reality anche al tempo dei nonni?</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">TV vintage</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Un carico di nostalgia e... zuccheri.</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Chiosco colorato</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">Non capovolgere.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Cestone sibilante</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Alza il martello.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Prova di Maciste</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">Viva i triangoli, tranne quelli amorosi.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Tavolo triangolare</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Occhio alle impronte genitali.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Orinale</string>
  <string name="Items/Retro_Pack/Trampoline_Description">Un assaggio di pavimento saltellante.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Tappeto elastico</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Generatore di ferite vecchio stile.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Cavallina</string>
  <string name="Items/Rug_V1_Description">Utile per coprire le macchie di marmellata.</string>
  <string name="Items/Rug_V1_Name">Tappeto</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">Utile per coprire le macchie di marmellata.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Tappeto da conferenza</string>
  <string name="Items/RunningMachine_Description">Più di un semplice attrezzo da palestra.</string>
  <string name="Items/RunningMachine_Name">Acceleratore cardiaco</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Velocità migliorata.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Acceleratore cardiaco II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Velocità avanzata.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Acceleratore cardiaco III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">Una pesca al premio con incassi da record!\\nSEGA 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Cabinato Dream Catcher</string>
  <string name="Items/SEGA60th/OutRun_Description">Premi Start!\\nInserisci gettone!\\nSEGA 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">Cabinato OutRun</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Divertimento, suspense, emozioni!\\nSEGA 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Cabinato Periscope</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">Benvenuti nella Fantasy Zone.\\nSiete pronti?\\nSEGA 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Mammut Space Harrier</string>
  <string name="Items/Server_1_Description">Mi sono dimenticato a che serve. Sembra utile, comunque.</string>
  <string name="Items/Server_1_Name">Server</string>
  <string name="Items/Server_AI_Description">L'altra macchina più intelligente della Contea di Two Point.</string>
  <string name="Items/Server_AI_Name">Coso profondo 2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">Festeggi una perdita? Piangi una guarigione? Qui trovi tutto per ogni occasione!</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Negozio di articoli da regalo</string>
  <string name="Items/Shop_Kiosk_Food_Description">Materiali non identificabili in vari colori.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Caffetteria</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Acquista il merchandising dell'ospedale.</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Edicola</string>
  <string name="Items/Shop_Kiosk_V4_Description">Negozio temporaneo</string>
  <string name="Items/Shop_Kiosk_V4_Name">Chiosco 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Negozio temporaneo</string>
  <string name="Items/Shop_Kiosk_V5_Name">Chiosco 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Negozio temporaneo</string>
  <string name="Items/Shop_Kiosk_V6_Name">Chiosco 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Negozio temporaneo</string>
  <string name="Items/Shop_one needs to be deleted_Name">Food &amp; Drink Shop - TO BE DELETED?</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">Fai una pausa torta quando non hai altro da fare.</string>
  <string name="Items/Snacks_Cakes_Name">Vassoio di dolciumi</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">Asperrimo.</string>
  <string name="Items/Snacks_PickleJars_Name">Barattoli di sottaceti</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Usa i tovaglioli per evitare di pasticciare tutto.</string>
  <string name="Items/Snacks_Platter_Name">Snack salati</string>
  <string name="Items/Sofa_Description">Una sedia bella grande.</string>
  <string name="Items/Sofa_Name">Divano</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">Non correre tra le aiuole.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Fiore Sonic</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">Arricchisce lo sfondo.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Totem Sonic</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Una specie nativa di Green Hill.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Albero Sonic</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">L'habitat naturale di un riccio.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Poster Sonic</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">Oggetto da collezione.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Ring</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">30 anni volati di corsa!</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Tappeto Sonic</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">Si erge per cambiare il mondo.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Statua di Sonic</string>
  <string name="Items/StaffRoom_DartBoard_Description">Un'apposita \"area di tiro\".</string>
  <string name="Items/StaffRoom_DartBoard_Name">Bersaglio per freccette</string>
  <string name="Items/StaffRoom_Lamp_Description">Trasforma l'energia elettrica in luce e calore. Ma sei scemo?</string>
  <string name="Items/StaffRoom_Lamp_Name">Lampada</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Fa davvero riflettere.\\nIl secondo pezzo della serie \"Riflessioni sulla mortalità\" di Zara Fitzpocket.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">La statua</string>
  <string name="Items/Statue_Duck_Description">Un'opera d'arte che si recensisce da sola.\\nIl primo pezzo della serie \"Riflessioni sulla mortalità\" di Zara Fitzpocket.</string>
  <string name="Items/Statue_Duck_Name">Papera OK</string>
  <string name="Items/Statue_Ero_Name">Statua</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">La signorina Odyssey ti ha regalato una statua, realizzata dalla sua amica Zara Fitzpocket.</string>
  <string name="Items/Statue_Jasmine_Description">Un rimedio per i tristi momenti in cui la signorina Odyssey non può essere presente di persona.</string>
  <string name="Items/Statue_Jasmine_Name">Statua di Jasmine</string>
  <string name="Items/Statue_Jazza_Name">Statua di Jasmine</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Ha cambiato nome dopo che i diritti sono stati acquistati da Cheesy Gubbins. (Non commestibile)</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Pianta Cheesy Gubbin</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">L'arrampicatrice sociale della natura.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Edera</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">Dal latino \"violus\", che vuol dire \"puzzolente\".</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Pianta viola</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">Se le piante potessero muoversi rapidamente, questa lo farebbe.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Pianta ragno</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Viene voglia di morderlo.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Pouf hamburger</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Serviti con una buona consistenza.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Chiosco di hot dog</string>
  <string name="Items/SummerFree_Rug_Burger_Description">Ben cotto.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Tappeto hamburger</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">Puoi quasi assaporare le impronte.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Tappeto hot dog</string>
  <string name="Items/Sunbeam_OnFire">Una &lt;style=\"AdvisorHighlight\"&gt;bruciatura&lt;/style&gt; sta mandando a fuoco l'ospedale! Ci servono un &lt;style=\"AdvisorHighlight\"&gt;inserviente&lt;/style&gt; e un &lt;style=\"AdvisorHighlight\"&gt;estintore!&lt;/style&gt;</string>
  <string name="Items/Super_Computer_1_Description">Un computer davvero super.\\nAumenta la velocità di ricerca.</string>
  <string name="Items/Super_Computer_1_Name">Supercomputer</string>
  <string name="Items/Super_Computer_AI_Description">Una delle due macchine più intelligenti della Contea di Two Point.</string>
  <string name="Items/Super_Computer_AI_Name">Coso profondo 1</string>
  <string name="Items/Surgery_MedicalSink_Description">Prodotto dalla Ignaz Hygiene - un lavello professionale per ospedali.</string>
  <string name="Items/Surgery_MedicalSink_Name">Lavello medico</string>
  <string name="Items/Surgery_OperationMonitor_Description">Per seguire l'operazione.</string>
  <string name="Items/Surgery_OperationMonitor_Name">Monitor operazione</string>
  <string name="Items/Surgery_OperationTable_Description">Il posto migliore per la chirurgia.</string>
  <string name="Items/Surgery_OperationTable_Name">Tavolo operatorio</string>
  <string name="Items/Surgery_WallMonitor_Description">Utile per individuare cianfrusaglie sparse nel paziente.</string>
  <string name="Items/Surgery_WallMonitor_Name">Monitor da parete</string>
  <string name="Items/SweetDispenser_Description">Felicità in vendita.</string>
  <string name="Items/SweetDispenser_Name">Distributore di dolci</string>
  <string name="Items/Telephone_Wall_1_Description">Tutte le chiamate verranno registrate per divertimento.</string>
  <string name="Items/Telephone_Wall_1_Name">Telefono</string>
  <string name="Items/Television_Description">Un televisore a bassissima definizione con 3 canali funzionanti.</string>
  <string name="Items/Television_Name">Televisione</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Test Tray Tidy</string>
  <string name="Items/ToiletCubicalGold_Description">Un trono adatto a re e scudieri.</string>
  <string name="Items/ToiletCubicalGold_Name">Tazza dorata</string>
  <string name="Items/ToiletCubicle_Description">Il luogo perfetto dove lasciare i bambini in piscina.\\nRichiede manutenzione da parte di un inserviente.</string>
  <string name="Items/ToiletCubicle_Name">Cabina bagno</string>
  <string name="Items/ToiletHandDryer_Description">Offre l'esperienza del \"respiro caldo\".\\nDi solito si usa dopo il lavabo. Migliora leggermente i livelli di igiene.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">Il modo più sofisticato per completare il processo di escrezione.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Asciugamano ad aria dorato</string>
  <string name="Items/ToiletHandDryer_Name">Asciugamani ad aria</string>
  <string name="Items/ToiletSinkUnit_Description">L'antidoto alla sporcizia.\\nMigliora i livelli di igiene.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Inadatto per motivi igienici; perfetto per l'arredamento di interni.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Lavabo dorato</string>
  <string name="Items/ToiletSinkUnit_Name">Lavabo</string>
  <string name="Items/ToiletSuiteGold_Description">Decora il tuo bagno (non come pensi) con questo set dorato, con tanto di lavabo, asciugamani ad aria e cabina bagno.</string>
  <string name="Items/ToiletSuiteGold_Name">Set bagno dorato</string>
  <string name="Items/Training_Bookcase_1_Description">Contiene un sacco di informazioni utili, ma la gente guarda solo le figure...</string>
  <string name="Items/Training_Bookcase_1_Name">Libreria enciclopedia I</string>
  <string name="Items/Training_Bookcase_2_Description">I margini sono pieni di commenti rozzi ma interessanti.</string>
  <string name="Items/Training_Bookcase_2_Name">Libreria enciclopedia II</string>
  <string name="Items/Training_TraineeDesk_Description">Recuperata da una scuola abbandonata.\\nDove un tirocinante imparerà la sua nuova qualifica.</string>
  <string name="Items/Training_TraineeDesk_Name">Scrivania del tirocinante</string>
  <string name="Items/Training_TrainerLectern_Description">Conferisce in modo improvviso e inaspettato una temporanea autorità.\\nServe ad avviare un corso di formazione.</string>
  <string name="Items/Training_TrainerLectern_Name">Leggio</string>
  <string name="Items/Training_Whiteboard_Description">Si ricorda allo staff di non disegnare sederi sulla lavagna, a meno che non sia strettamente richiesto da una lezione di anatomia.</string>
  <string name="Items/Training_Whiteboard_Name">Lavagna bianca</string>
  <string name="Items/TurtleHead_Machine_Description">Uno stantuffo medico sofisticatissimo.</string>
  <string name="Items/TurtleHead_Machine_Name">Turbostantuffo</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Stantuffamento migliorato.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Turbostantuffo II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Stantuffamento avanzato.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Turbostantuffo III</string>
  <string name="Items/VendingMachine_Coffee_Description">Offre un tiepido succo di chicchi.\\nUna fonte di caffeina.</string>
  <string name="Items/VendingMachine_Coffee_Name">Macchina del caffè</string>
  <string name="Items/VendingMachine_Drinks_Description">Offre tutti i nuovi gusti di Burp!</string>
  <string name="Items/VendingMachine_Drinks_Name">Distributore di bevande</string>
  <string name="Items/VendingMachine_Energy_Description">Pieno di Pulpitation, una bevanda ai limiti del legale.</string>
  <string name="Items/VendingMachine_Energy_Name">Distributore di bevande energetiche</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">Pieno di succo di alce, la sostanza più densamente organica del pianeta.\\nDeve essere rifornito meno di frequente.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Distributore di bevande di lusso</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Pieno di noccioline giganti. Nonostante il nome, in realtà sono piuttosto piccole.\\nDeve essere rifornito meno di frequente.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Distributore di snack di lusso</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Pieno di Briney Brittle, la dose settimanale raccomandata di sale in una comoda barretta.</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Distributore di snack salati</string>
  <string name="Items/VendingMachine_Snacks_Description">Pieno di Cheesy Gubbins, lo snack più consumato della Contea di Two Point.</string>
  <string name="Items/VendingMachine_Snacks_Name">Distributore di snack</string>
  <string name="Items/VolanicRock_Exploded">Il &lt;style=\"AdvisorHighlight\"&gt;magma bollente&lt;/style&gt; è esploso in tutto l'ospedale! Assicurati che ci siano abbastanza &lt;style=\"AdvisorHighlight\"&gt;estintori&lt;/style&gt; nella zona.</string>
  <string name="Items/VolcanicRock_OnFire">Il &lt;style=\"AdvisorHighlight\"&gt;magma bollente&lt;/style&gt; sta bruciando l'ospedale! Ci servono un &lt;style=\"AdvisorHighlight\"&gt;inserviente&lt;/style&gt; e un &lt;style=\"AdvisorHighlight\"&gt;estintore!&lt;/style&gt;</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Vomito</string>
  <string name="Items/Ward_Nurse_Locker_Description">Un piccolo spazio privato.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Armadietto</string>
  <string name="Items/Ward_Nurse_Station_Description">Il centro da cui viene gestito il reparto.</string>
  <string name="Items/Ward_Nurse_Station_Name">Postazione infermieri</string>
  <string name="Items/WaterDrinkingFountain_Description">Un marchingegno per l'idratazione un po' strano.</string>
  <string name="Items/WaterDrinkingFountain_Name">Fontanella</string>
  <string name="Items/Wee_Name">Pipì</string>
  <string name="Items/Window_Description">Perfetta per guardoni e per chi non ama la privacy.</string>
  <string name="Items/Window_Hospital_Description">Perfetta per guardoni e per chi non ama la privacy.</string>
  <string name="Items/Window_Hospital_Name">Finestra dell'ospedale</string>
  <string name="Items/Window_Medium_Description">Perfetta per guardoni e per chi non ama la privacy. NON UTILIZZATA</string>
  <string name="Items/Window_Medium_Name">Finestra</string>
  <string name="Items/Window_Name">Finestra</string>
  <string name="Items/Wreckage_Description">Rottami macchinario</string>
  <string name="Items/Wreckage_Name">Rottami</string>
  <string name="Items/XRay_Machine_Description">Un macchinario diagnostico che mostra in modo trasparente i problemi del paziente.</string>
  <string name="Items/XRay_Machine_Name">Radiografo</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Livelli migliorati di trasparenza.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">Radiografo II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Livelli avanzati di trasparenza.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">Radiografo III</string>
  <string name="Items/XRay_Terminal_Description">Serve a gestire il radiografo.</string>
  <string name="Items/XRay_Terminal_Name">Terminale radiografo.</string>
  <string name="Items/_1_Description">Vaso dorato pieno di fiori</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">Puoi inviare i pazienti persi nel tempo alla &lt;style=\"AdvisorHighlight\"&gt;datazione rapida&lt;/style&gt; in qualunque momento se sei troppo occupato per curarli subito.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Elemento sbloccato dopo 1 stella a Flemington</string>
  <string name="Levels/DLC_1/DLC_Description">Accetta una richiesta da parte della Fondazione Bigfoot e visita le Montagne Puntute.</string>
  <string name="Levels/DLC_1/DLC_Name">Bigfoot</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">&lt;style=\"AdvisorHighlight\"&gt;Roquefort Castle&lt;/style&gt; ora disponibile!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">&lt;style=\"AdvisorHighlight\"&gt;Underlook Hotel&lt;/style&gt; ora disponibile!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">&lt;style=\"AdvisorHighlight\"&gt;Swelbard&lt;/style&gt; ora disponibile!</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Trasforma il castello di una famiglia aristocratica in un ospedale per la vicina comunità montana.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nSei solo in ritardo di qualche secolo per raggiungere una qualche rilevanza culturale. Questa profanazione dei nostri monumenti più preziosi mi disgusta, ma a quanto pare ora hai per le mani un ospedale funzionante e mi dicono che è questo il \"punto\". Ahimè.\\n\\nContinua a sputare in faccia alla storia per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nIl tuo nuovo ospedale guadagna impudentemente legittimità, mentre le solenni sale di Roquefort Castle diventano lentamente irriconoscibili.\\n\\n\"Chi ne trae vantaggio?\", chiedo.\\n\"La popolazione locale\", rispondono.\\nChiedo ancora: \"A quale prezzo?\"\\n\\nContinua a sputare in faccia alla storia per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nOttimo, ce l'hai fatta, hai distrutto il passato della nostra Contea in nome di un presunto \"progresso\".\\n\\nHo sentito uno dei miei sottoposti dire che il castello, per via del tuo ospedale, ha raggiunto le vette dei bei tempi andati. La totale idiozia di questo commento mi ha alleviato la sofferenza, seppure solo per un rapido momento.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Benvenuto a Roquefort Castle... be', uno dei tanti. La nobile famiglia Roquefort ci ha gentilmente prestato uno dei suoi castelli per aprire un ospedale.\\n\\nCi ha anche fornito della tecnologia che aveva commissionato per rianimare gli ospiti dei loro celeberrimi banchetti. La crioterapia sarà anche stata progettata per i beoni, ma si è rivelata utile per fini medici in questa spettrale parte della Contea.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Gestisci la struttura sanitaria di questo luogo tanto criticato.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">L'ospedale è operativo; la Fondazione Bigfoot ha acquisito la tecnologia necessaria per curare i pazienti affetti da abbaite e l'ha donata alla nostra organizzazione.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">Probabilmente arriveranno alcuni pazienti affetti da abbaite, una patologia diffusa in questa parte della Contea, ma la nostra organizzazione non sa come curarli. La Fondazione Bigfoot ha detto che investirà in attrezzature da donarci, una volta che avremo fatto decollare il nostro primo ospedale.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">Cagnara</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Cuccia</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nProverò a contenere temporaneamente il mio disprezzo per l'industria dei servizi, per dire che mi ha fatto piacere ricevere meno lamentele circa lo stato di quella tremenda struttura. Fatti un'ovazione. In piedi, da seduto o come ti pare. Ora, tornando ai soliti scherni: in men che non si dica ti ritroverai a rifare letti e a dare la cera agli sci. *risata fragorosa*\\n\\nContinua a vivere nell'oscurità per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nTe la stai cavando bene con il nuovo incarico, vero? Spero che il fascino delle chiavi elettroniche, dei kit da bagno in miniatura e del cibo sui carrelli di metallo non ti allontani da noi per sempre. Io non so se riuscirei a riprendermi. Ah, non dimenticare i cioccolatini sui cuscini.\\n\\nContinua a vivere nell'oscurità per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nCurioso che tu abbia deciso di stabilire in un hotel di terza categoria un ospedale di prima classe. Forse speravi che l'hotel migliorasse per osmosi. O magari ti piace semplicemente gestire ospedali molto efficienti. Sai... più ci penso, più non mi interessa.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Underlook Hotel</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"C'era un orso nella hall\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Il peggior weekend della mia vita. Almeno il tempo era bello.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Cuscini scomodi, scarpe sparite. Pessimo soggiorno\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Ci hanno portato le valigie nel congelatore invece che in stanza\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Il cibo non è mai arrivato. Sono caduto dalla sedia. Che anniversario triste.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Sono andato in vacanza, mi sono ammalato, non lo consiglio\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"È saltata la corrente. Non ci vedevo - SONO RIMASTO BLOCCATO SULLA MONTAGNA TUTTA LA NOTTE!!!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Abbiamo fatto l'escursione come suggerito, sono caduta in un precipizio con mio marito. Niente di che\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"APPICCICOSO\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Ho trovato un pesce marcio nella credenza\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Colazione abbondante. Tante aringhe\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Tappezzeria niente male\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Il letto era qualche centimetro più largo di quanto mi aspettassi; meglio così.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Nessuno dello staff mi ha maltrattato. Non sopporto quando succede.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Assolutamente accettabile\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Avevo una stanza con bagno. Del resto sono una celebrità, no? Lol. Bel posto.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"In quel weekend mi sono fidanzata, quindi forse non sono obiettiva nel giudizio.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Lì è davvero inquietante. Imperdibile per gli appassionati del mistero.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Non sapevo ci fossero le montagne a Two Point! Fantastico.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Lassù c'è un panorama stupendo.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Evento a Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Benvenuto a Underlook. A causa della sfortuna e della cattiva gestione, questo hotel e resort è afflitto da indicenti, epidemie e ospiti insoddisfatti. Il proprietario non ne può più di perdite e cattive recensioni, quindi ha stanziato un \"budget sanitario d'emergenza\" per salvare la reputazione dell'hotel ed evitare altre denunce. Sei stato invitato a gestire la nuova struttura sanitaria dell'albergo.\\n\\nInvece di essere pagato per la gestione dei pazienti riceverai denaro completando gli obiettivi assegnati dall'hotel, e riceverai un bonus mensile in base al successo delle cure eseguite sugli ospiti. Per i primi tre mesi, tutti i tuoi costi di gestione saranno coperti dal tuo bonus mensile. Essendo parte dell'hotel, dovrai gestire la stampa negativa: forse vale la pena investire un po' nel marketing... </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Underlook Hotel e Stazione sciistica</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Dai nuova vita a questo istituto di ricerca in una delle cittadine più isolate della Contea.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nPensavo che Swelbard non esistesse nemmeno, che fosse un luogo immaginario in cui ambientare fiabe o da usare per spaventare un bambino pestifero, quindi immagina la mia sorpresa quando mi è giunta notizia della tua ultima impresa. Dove andrai dopo? In un comune nel cielo? Su un'isola deserta? Nel regno sotterraneo degli uomini talpa? Non me ne stupirei, vista la tua tendenza all'assurdo.\\n\\nResta nel regno della fantasia per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nC'è qualcosa di ammirevole nella determinazione del tuo spirito pionieristico. Il fatto che tu ignori le sedi della vita civilizzata per piantare allegramente la tua bandiera in un terreno così remoto e desolato è una testimonianza vivente della vitalità, instabilità e completa idiozia dei nostri tempi.\\n\\nResta nel regno della fantasia per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nCome amministratori, il nostro compito è individuare il posto migliore per ogni ingranaggio, per il bene di tutto il sistema nel suo complesso. Ora capisco che il tuo isolato ospedale di ricerca è il posto ideale, un rifugio sicuro per chi di noi è un inquisitorio eremita. L'utilizzo corretto di questa peculiare risorsa dovrebbe rivelarsi utile per tutta la nostra organizzazione sanitaria. Che adorabile.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Benvenuto a Swelbard, la città più remota di tutta la Contea di Two Point. Sei stato invitato a rinnovare l'Istituto di ricerca di Swelbard aprendo un ospedale di ricerca. Oltre a curare le malattie locali, dovrai completare alcune delle incredibili ricerche dell'Istituto.\\n\\nSwelbard è un luogo isolato, quindi potrebbe essere difficile trovare membri dello staff disposti ad arrivare qui. Eventuali candidati potrebbero essere abitanti privi di qualifiche, disperati o incapaci desiderosi di dare una mano. Se vuoi curare qualche montanaro e migliorare la pessima reputazione accademica dell'Istituto, dovrai formare la tua facoltà.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Istituto di ricerca di Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">I benefattori dell'istituto ci hanno inviato una donazione di &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver completato alcune ricerche! </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">I benefattori dell'istituto ci hanno inviato una donazione di &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver completato della formazione!</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">Hai fatto un ottimo lavoro, e grazie ancora per essere venuto qui.\\n\\nCome credo di aver già detto, gli abitanti delle Montagne Puntute non ricevono molte attenzioni. Le tue attenzioni offriranno benefici molteplici e duraturi.\\n\\nSpero ti sia goduto la gita in montagna.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Con amicizia,\\nBartholomew F. Yeti</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">Non solo hai dato alla gente di Swelbard l'eccellente sistema sanitario che merita, ma hai anche restituito identità alla città. Ho un altro progetto per te...\\n\\nSono stato contattato dalla famiglia Roquefort, una delle più antiche della Contea, che si è offerta di farti usare uno dei loro castelli di riserva. A quanto pare dopo secoli di feudalesimo, squallore e grano mal razionato vogliono farsi un po' di pubblicità positiva nella comunità.\\n\\nOffriranno assistenza sanitaria alla comunità montana che vive intorno al castello. Mi è stato detto che dovrai aspettarti qualche stravaganza tipica di un castello: una struttura strana, correnti d'aria inspiegabili e, ehm, fantasmi.\\n\\nBuona fortuna.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Con amicizia,\\nBartholomew F. Yeti\\n\\nP.S. Guanti?...</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">Sono un ambasciatore della Fondazione Bigfoot, un gruppo che aiuta a preservare la regione delle Montagne Puntute e a sostenerne le comunità montane. Si tratta spesso delle persone più trascurate di tutta la Contea di Two Point, fino a ora non ci avevano neanche inseriti nel gioco...\\n\\nIl nostro sistema sanitario funziona male da tempo, e quando ho saputo dell'ottimo lavoro che hai fatto giù alla Contea ho pensato di contattarti. Vuoi venire alla Montagne Puntute e aiutare le persone che abitano ad alta quota?\\n\\nL'Underlook Hotel, il principale nodo turistico della regione, è stato recentemente costretto a introdurre un \"budget sanitario d'emergenza\". Ho parlato con il proprietario e non vede l'ora che tu vada a gestire il nuovo ospedale dell'hotel. Che ne dici?\\n\\nSpero di sentirti presto.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Con amicizia,\\nBartholomew F. Yeti\\n\\nP.S. Portati una sciarpa.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">Sono felice che tu abbia deciso di venire nel nostro angolo della Contea di Two Point. Grazie! Non credo abbiamo mai avuto così tanti visitatori a Underlook, e di sicuro non ne sono mai tornati a casa così tanti, ed è tutto merito tuo.\\n\\nAiutare un pilastro economico della regione è stato un ottimo inizio, e stai iniziando a farti un nome. Sono stato contattato dai benefattori dell'Istituto di ricerca di Swelbard, e hanno chiesto se ti interessa trasformare l'Istituto in un ospedale per la città più isolata dalle nostra Contea. Già che ci sei, perché non provi anche a far ripartire la ricerca?\\n\\nContinua così.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Con amicizia,\\nBartholomew F. Yeti\\n\\nP.S. Stavolta porta anche un cappello.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Elemento sbloccato dopo 1 stella a Flemington\\nConsigliato dopo 1 stella a Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_2/DLC_Description">Traccia un percorso sterilizzato nella giungla di un'isola tropicale per aiutare un eccentrico milionario in cerca della leggendaria fonte dell'immortalità.</string>
  <string name="Levels/DLC_2/DLC_Name">Isola Pebberley</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Porta il tuo talento amministrativo sulle spiagge tropicali dell'isola Pebberley e aiuta l'eccentrico milionario Wiggy Silverbottom con la sua ultima ossessione.\\n\\nAttenzione: consigliamo di espandere la tua organizzazione, ottenere più tecnologie e incontrare più malattie sulla terraferma, prima di accettare la richiesta.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">&lt;style=\"AdvisorHighlight\"&gt;Pebberley Reef&lt;/style&gt; disponibile!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">&lt;style=\"AdvisorHighlight\"&gt;Monte Topless&lt;/style&gt; disponibile!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">&lt;style=\"AdvisorHighlight\"&gt;Giungla rigogliosa&lt;/style&gt; disponibile!</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Ora che l'ospedale è più pulito siamo autorizzati a chiamarlo ospedale. Ah, possiamo anche iniziare a praticare la medicina e tutto il resto.\\n\\nAbbiamo anche ricevuto la tecnologia per curare il visonullismo, una malattia con cui potremmo avere a che fare qui sull'isola.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Perché quella \"non faccia\"?</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">La zona più popolosa dell'isola è torrida, appiccicaticcia e con un clima estremo.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nQuando mi è stato detto del tuo arrivo a Pebberley Reef ho temuto il peggio. Ho pensato che qualche scandalo imbarazzante ti avesse costretto alla fuga verso i nostri lidi. Quando ho scoperto che volevi solo fondare un ospedale ho capito che era un banale esaurimento nervoso. Inutile dirti che per l'emozione ho smesso di distruggere i miei documenti.\\n\\nContinua a goderti la spiaggia per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nTi incoraggio a prolungare il suo soggiorno riabilitativo per tutto il tempo che reputi necessario. Detto questo, per quanto abbia a cuore la tua salute, il benessere della Contea ha la precedenza, e qui c'è molto da fare, suppongo. E poi quanto lavoro potrà mai esserci, nel paradiso della nostra Contea?\\n\\nContinua a goderti la spiaggia per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nNon posso che lodare la tua dedizione. Hai senza dubbio mantenuto le promesse. Ora Pebberley ha una struttura sanitaria di prima categoria che troneggia tra castelli di sabbia, cullata dal dolce sciabordio delle onde...\\nSpero che la tua impresa possa considerarsi conclusa.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Benvenuto a Pebberley Reef. Wigbert \"Wiggy\" Silverbottom ha fondato questo ospedale sulla costa dell'isola Pebberley. Al momento non siamo esattamente una struttura \"ufficiale\". Dobbiamo dare una bella pulita al posto, prima che le autorità locali lo riconoscano come ospedale e ci concedano una licenza medica.\\n\\nWiggy sta usando l'ospedale per dare lavoro a tutti i conoscenti a cui aveva promesso un impiego (senza valutare le conseguenze). Per qualche motivo ha pensato che sarebbe stata una buona idea assumerli come inservienti. Non avremo accesso a una selezione di inservienti medici formati. Potremo invece assumere persone inesperte a caso. Dovremo formarli, oppure assumerli in grandi quantità, perché il meteo a Pebberley è il più imprevedibile della Contea.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Le intemperie hanno fatto saltare le cime di questi monti, lasciando una serie di misteriosi altopiani irraggiungibili.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nCredevo fosse chiaro a tutti che questa fosse solo una leggenda della mitologia pointiana... È con una certa preoccupazione che ti comunico un'ovvietà: gli antichi parlavano di rinvigorire, ma in senso figurato. Non una pozione magica. In ogni caso l'hai trovata, per qualche motivo. Goditi la tua normalissima ma pregiatissima acqua.\\n\\nContinua a giocarellare tra le rovine per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nBene, bene. Ho saputo che sempre più persone vengono a farsi curare nell'ospedale. L'idea, per quanto ridicola, non è del tutto spiacevole. Goditi questo complimento, perché non ti dirò mai più niente di simile.\\n\\nContinua a giocarellare tra le rovine per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nQuindi hai finito di sviluppare un ospedale di caratura mondiale in cima a una montagna... Magari potresti dimostrare la tua abilità in un modo meno simbolico. Cosa vuoi fare adesso, un ospedale sulla luna? (Per favore, non farlo).</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Monte Topless</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Benvenuto sul Monte Topless. Questo incredibile altopiano naturale è l'area perfetta per gettare le nostre fondamenta. È così alto e piatto. Molto più adatto delle Montagne Puntute che ci sono a nord. Anche gli antichi la pensavano così, e per questo costruirono svariate strutture con i loro mezzi antichi.\\n\\nArrivare qui è un incubo, come puoi ben immaginare, e i turisti tendono ad ammalarsi durante il lungo viaggio. Per questo arriveranno grandi gruppi di persone malate (che chiameremo \"ondate\"), tutti contemporaneamente. Mentre li curi, gli esperti di Wiggy proseguiranno con gli scavi nelle rovine. Ti consiglio di tenere d'occhio i loro progressi: più opere scoprono e restaurano, più tontoloni arriveranno all'ospedale.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Monte Topless</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Convivi con la natura in una giungla antica e semisenziente.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nNon ho grandi speranze che questa comunicazione ti raggiunga, considerando dove sei, ma in quanto ministro della salute è mio dovere inviare lettere come questa ogni volta che vengono soddisfatti determinati criteri. Senti qua: bla, bla e poi ancora bla. E così via.\\n\\nContinua a bighellonare nella giungla per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nMi pare di capire che, dall'ultima lettera, la tua posizione sia diventata molto meno remota, grazie all'ottima reputazione del tuo nuovo \"ramo\" di attività (un po' di humour botanico non guasta mai). Volendo potrei farti notare che sei un po' fuori dal reame delle tue mansioni, ma amen. Non ho nessuna voglia di intervenire.\\n\\nContinua a bighellonare nella giungla per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nSe ti aspetti dei complimenti per aver riportato l'equilibrio in un'antica giungla, campa cavallo! Probabilmente hai frainteso irreparabilmente il mio ruolo. In ogni caso l'ospedale non è male.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">Giungla rigogliosa</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Benvenuto nella Giungla rigogliosa. Sembra impossibile, ma nel cuore della giungla viveva una ricca comunità. Poi la natura si è arrabbiata ed è cresciuta in modo \"rigoglioso\". Un popolo che ha vissuto qui per millenni si è visto costretto ad abbandonare le sue case e a trasferirsi poco più lontano.\\n\\nLe piante sono critiche e moraliste, per gli standard del mondo botanico, ma risponderanno positivamente se verrà ripristinato l'equilibrio della zona. Quando siamo arrivati abbiamo trovato parole e sequenze di numeri incomprensibili incise sulle cortecce degli alberi. Nessuno riesce a decifrare la misteriosa frase: \"Cura 10 pazienti\". Provaci tu. Buona fortuna! E ricorda, gli alberi ti osservano!</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">Giungla rigogliosa</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">Se mi avessi detto che avremmo trovato il tesoro che tanto volevamo, per poi scoprire che era solo una leggenda basata sul sentito dire e su pezzetti di carta polverosi... avrei pensato di sentirmi umiliato e deluso. Invece, devo ammettere, sono contento. È proprio un bel posto e il panorama è splendido. C'è sicuramente una lezione da imparare, ma preferisco passare subito a qualcosa di nuovo.\\n\\nE ora, Giles, andiamo a casa a lavorare su quella macchina del tempo.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Wiggy Silverbottom e Giles</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">OK, Giles, prendi una lettera. Mi ascolti? Perché sto per cominciare a parlare. Giles? Giles! Bene.\\n\\nCiao - scopri come si chiama - spero che tu stia bene, etc. etc. \\n\\nSono interessato all'iconica fonte dell'immortalità che stando alle leggende si trova sull'isola Pebberley. Le mie ricerche hanno identificato tre possibili ubicazioni sull'isola. Mi preoccupa il fatto che l'isola sia piena di malattie non presenti sulla terraferma. Ti abbiamo scelto per sterilizzare la nostra via verso la sorgente con i tuoi splendidi ospedali.\\n\\nIn cambio ti offro la gloria nel tuo campo: sarai parte della più grande rivoluzione nella storia della medicina. Insieme raggiungeremo l'obiettivo finale della scienza medica! Ah, e poi il viaggio è tutto a spese mie. Cominceremo con le ricerche a Pebberley Reef.\\n\\nPoi saluta con la prima cosa che ti capita. Dunque, cosa c'è per pranzo? Giles? Giles, perché continui a scrivere? Giles. Giles!</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Giles, mi hai garantito che la nostra ricerca era completamente esaustiva, e che avremmo trovato la sorgente su quest'isola. Per questo ho deciso che se non la troveremo tu non potrai tornare con noi sulla terraferma. Mi sembra giusto e sono sicuro che capirai anche tu.\\n\\nDunque, dov'ero rimasto? Ah, sì. Potrebbe essere l'ultima volta che ti detto una lettera, Giles. Assapora il momento.\\n\\nCaro e stimato collega. Spero che anche tu, come me, sia emozionato per la nostra ultima impresa. Le rovine sembrano molto promettenti. Ci siamo, ci scommetto. Assaporo già l'ineffabile profondità della scoperta.\\n\\nEccellente. Detto questo, Giles, mi ricordi come mai non riesco a sentire il sapore del mio tè?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">Il morale è cruciale, Giles. È importante che non si sappia quanto sia stata inutile e deludente la prima fase della spedizione.\\n\\nCominciamo con... Mio caro amico, le tue prestazioni hanno persino superato la tua gloriosa reputazione. Non rimanerci male, perché Pebberley Reef era il nostro logico punto di partenza, ma è soltanto l'inizio! Abbiamo grandi speranze di trovare la sorgente nella nostra prossima tappa. Come si suol dire, Hogsport non è stata costruita in un giorno! Ci sarà voluta almeno una settimana.\\n\\nChi arriva ultimo alla giungla paga pegno! A proposito, Giles, sappiamo già dove alloggeremo?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Elemento sbloccato dopo 1 stella a Flemington\\nConsigliato dopo 1 stella a Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_3/DLC_Description">Aiuta a indagare su eventi insoliti nel sud della Contea curando pazienti dal \"mal di spazio\".</string>
  <string name="Levels/DLC_3/DLC_Name">Incontri ravvicinati</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Accetta una missione aliena e aiuta la giornalista Charlatene Fishwrapper a indagare sui misteriosi eventi dello \"Scandalo Goldpan\".\\n\\nAttenzione: consigliamo di espandere la tua organizzazione, ottenere più tecnologie e incontrare più malattie sulla terraferma, prima di accettare la richiesta.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">&lt;style=\"AdvisorHighlight\"&gt;Camouflage Falls&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">&lt;style=\"AdvisorHighlight\"&gt;Goldpan&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">&lt;style=\"AdvisorHighlight\"&gt;Chasm 24&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">Una base militare segreta mimetizzata da area residenziale in costruzione.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nMi è stato detto che ti trovi in un \"luogo indefinito\". Non vedo problemi. Ciononostante, occulterò le mie usuali cortesie fintantoché terrai occultata la tua posizione. Complimenti per l'ospedale. Ovunque sia.\\n\\nContinua a scendere nella tana del bianconiglio per ottenere più ricompense o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nSono stato... rabbuffato per aver \"fatto pressioni a persone autorizzate\". Chiedo perdono a te e a quegli agenti così convincenti, e faccio i complimenti per l'approfondito controllo della posta. Confesso che è stato leggermente fastidioso perché, e lo dico sul serio, non mi interessa affatto cosa stai facendo.\\n\\nContinua a scendere nella tana del bianconiglio per ottenere più ricompense o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nMa complimenti. Sono così felice per l'ottimo lavoro svolto nel supportare la Contea in una delle sue imprese più riservate. Mi permetto di ricordarti che rifiuto di ricevere qualsiasi informazione sensibile, poiché ho a cuore, forse troppo, la nostra sicurezza. Ti chiederei pertanto di dire a quei, sicuramente cortesissimi, uomini del furgone che non devono più aspettare sotto casa mia.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Benvenuto a Camouflage Falls, la dolcissima e inesistente cittadina della Contea di Two Point. Dopo anni di ritardi e consegne mancate, per il governo di Two Point il posto migliore dove nascondere una base segreta è un cantiere. Geniale, vero? Questa struttura è stata costruita per curare i cittadini di tutta la Contea che soffrono delle \"malattie spaziali\" causate dall'incidente vicino Goldpan.\\n\\nOra facciamo parte dell'operazione, quindi riceveremo incarichi speciali da completare mentre curiamo ondate di pazienti rapiti. Per avere successo, e aiutare la Contea nella lotta contro l'invasione di malattie aliene, dovremo completare tutti gli obiettivi speciali prima della fine delle rispettive ondate.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">Va bene, ora mi disvelo; anche io sono un alieno e ti ho ingannato. Ci siete piaciuti, con le vostre strane terre, la vostra armoniosante musica pop e i vostri Cheesy Gubbins. Ma quando siamo arrivati, sono apparsi una serie di spiacevoli problemi di salute. Ci siamo concentrati per avviluppare un piano di contorsioni per fermare le malattie e al contempo tenere il nostro esser qui zitto zittino.\\n\\nDopo aver esaminato la vostra cultura, abbiamo capito che avreste di sicuro imboccato le parti più sospettose del vostro governo con un piatto di foglie. Te lo immagini se la gente ci avesse scoperto? Sarebbe stato assurdo. Non sarebbe finita bene. Nossignore. Nossignoreno. Ma guarda, sto blaterando come voi terrestri, ah ah ah. Fantasticoso.\\n\\nGrazie per aver aiutato il tuo e i nostri pianeti. Mi raccomando acqua in bocca... anche se tanto non ti crederebbe nessuno! Ciao ciao.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Complimenti allo chef. Grazie alle tue capacità hai ottenuto molta autorizzanzia e un incarico nell'insediamento urbano di Camouflage Falls. Ma ho dati molto succosi. Questa cittadina non è come sembra. Non è neppure una città. Sono molto sorpresa per queste sorprendenti notizie, tu no? Dicono sia la facciata di una base segreta governativa.\\n\\nI cittadini con malattie dello spazio vengono rapiti dalle loro cucine isolane, dalle amache e dalle loro amate passeggiate e portati a Camouflage Falls per il loro bene. Se riesci a vincere la lotta contro la febbre spaziale, potremmo avere una copertura completa e arrivare sul fondo di questa cosa.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">I miei omaggi, piccolo amministratore. Sono io, la giornalista investigativa Charlatene Fishwrapper del Two Point Squabbler. Sto conducendo un'indagine spionistica segreta e ho ottenuto l'autorizzazione per coinvolgerti. Il governo sta nascondendo uno schianto spaziale e non ne parla!!! E gli abitanti della zona stanno avendo molti problemi di salute.\\n\\nDevi curarli e impedire la fine del mondo, così io potrò ricevere altre autorizzazioni per visualizzare e scrivere tutto sui segreti nascosti del governo e capire che sta succedendo con questi accadimenti che accadono.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Avvia una sequenza di favore e prendi una sedia... Perché è tutta colpa degli alieni! Non ho ancora carpito il fondo del barile delle informazioni, ma ho scoperto che si sono schiantati nello schianto vicino Goldpan. Se collabori di nuovo con me, scopriremo cosa combinano. Ora sei una persona in piena autorizzazione autorizzata e potrai scendere nel quartier generale più generale. \\n\\nDicono che dovrai creare un marchingegno di occultamento per quegli strani alieni che di sicuro non hanno un aspetto normale come i normalissimi umani che siamo io e te. In effetti hanno un aspetto molto sorprendente. Io per quanto mi riguarda non ho mai visto niente del genere nelle mie precedenti esperienze di guardaggio. Resta all'erta e non fidarti della fiducia negli altri.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Chiusura trasmissione,\\nCharlatene Fishwrapper</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">Le maniglie dell'amore</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">Ci sono storie di strani eventi in questa città, vicino al cosiddetto luogo dello schianto.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nIn precedenza abbiamo avuto un solo amministratore che si è avventurato nelle terre deserte della nostra Contea. L'ultima volta è stato visto mangiare a un fast food prima di prendere un'automobile. Queste sono le tue istruzioni. Datti da fare.\\n\\nContinua a squagliarti nel deserto per ottenere più ricompense, o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nQuando sei arrivato la prima volta avevo molte domande in testa. Che stavi facendo, esattamente? Avevi intenzione di fermarti o saresti ripartito presto? Avevi un piano, o era solo una sorta di crociata? Ma ora sono tutte scomparse, ho la testa piena di cose più belle e interessanti.\\n\\nContinua a squagliarti nel deserto per ottenere più ricompense, o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nDi sicuro hai curato ogni cosa vivente laggiù, tutte e sei. Commendevole... Forse hai contribuito alla loro peculiare mancanza d'attività? Ah, la ricerca di una posizione senza dolore; la ben conosco. Approfondirò la cosa, un po' perché è il mio lavoro, un po' perché l'agonista che è in me rifiuta la sconfitta.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Goldpan</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">In arrivo!</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Camouflage\\nFalls</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Benvenuto a Goldpan. Qui la popolazione vive all'ombra dello \"scandalo Goldpan\", da quando è stato riportato che un velivolo alieno si era schiantato vicino alla loro cittadina nel sud della Contea di Two Point. Vedrai che al limitare della città è stata addirittura costruita una \"replica\" del luogo dello schianto.\\n\\nDopo aver sopportato per anni i tormenti dei turisti assetati di misteri, i locali non sono esattamente bendisposti nei confronti dei forestieri, ma se riesci a conquistare la loro fiducia compiendo qualche grande impresa sanitaria di certo ti permetteranno di espandere l'ospedale in altre zone della cittadina. Sebbene siano in incognito e assomiglino a normali pazienti, alcuni degli alieni - sì, sono atterrati davvero - si presenteranno in ospedale. Sono solo curiosi ma salteranno le file, rallenteranno le nostre procedure senza pagare per le cure e combineranno un disastro se non stiamo attenti. A volte il loro dispositivo di camuffamento smette di funzionare, e si comportano in modo strano. Individuali e rimandali a casa.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Goldpan</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Dirigiti sottoterra, al centro di comando dell'operazione.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nI rapporti sul tuo nuovo ospedale sono censurati praticamente in toto; rimangono solo i grafici che mostrano la tua crescita nei vari ambiti. Anche se tecnicamente non serve altro per ricevere una valutazione del ministero, sappi che se la mancanza di rispetto avesse un suono ora sarei completamente sordo.\\n\\nContinua a prendere in giro la mia carriera per ricevere altre ricompense, o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nUn saluto a tutti gli occhi che, presumibilmente, leggeranno questo telegramma prima che raggiunga la destinazione voluta. Nulla da censurare qui, solo un ministro che svolge i suoi compiti. Possano le vostre rettifiche essere competenti e la struttura di spionaggio delle nostre vite solida. I numeri suggeriscono che il tuo ospedale sta procedendo bene. Io di certo non ho modo per smentirlo.\\n\\nContinua a prendere in giro la mia carriera per ricevere altre ricompense, o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nNon abbiamo mai concesso il nostro massimo riconoscimento a una struttura con così poche informazioni. Spero che tu possa scusarmi se non vedo il motivo per ricevere un rapporto standardizzato su un ospedale che, per quanto concerne il ministero, non esiste.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Chasm 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Benvenuto a Chasm 24. Se stai leggendo questo messaggio, significa che hai ottenuto il livello di autorizzazione più alto che la Contea può concedere. Questa caverna è stata ottenuta anni fa dagli uomini talpa e trasformata dagli alieni in un centro di ricerche supersegreto (l'ho scritto veramente).\\n\\nIn questo ambiente difficile, nel sottosuolo della Contea, dovrai gestire una serie di stabilizzatori che servono a mantenere l'area... stabile, ovviamente. Si tratta di un sistema incredibilmente avanzato, con diversi stabilizzatori che impediscono vari tipi di problemi e che devono essere manutenuti da inservienti con cervelli come computer. E si dà il caso che noi abbiamo proprio degli inservienti robotici. Ogni tipo di inserviente robotico può manutenere gli stabilizzatori. Ogni modello però è anche programmato per svolgere qualche mansione normale, quindi controlla le loro qualifiche. A mano a mano che espandi l'ospedale riceverai nuovi inservienti robotici, ma ogni nuovo lotto avrà uno stabilizzatore di cui occuparsi.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Chasm 24</string>
  <string name="Levels/DLC_4/DLC_Description">Aiuta il sindaco Tabitha Windsock fornendo assistenza sanitaria ai sostenitori della sua iniziativa ambientalista. </string>
  <string name="Levels/DLC_4/DLC_Name">Evviva l'ambiente</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Sostieni l'iniziativa ambientalista del sindaco Windsock e aiutala a farsi rieleggere fornendo assistenza sanitaria ai partecipanti, i suoi nuovi sostenitori.\\n\\nAttenzione: consigliamo di espandere la tua organizzazione, ottenere più tecnologie e incontrare più malattie, prima di accettare la richiesta.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">&lt;style=\"AdvisorHighlight\"&gt;Old Newpoint&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">&lt;style=\"AdvisorHighlight\"&gt;Windsock&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">&lt;style=\"AdvisorHighlight\"&gt;Wanderoff&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Coltiva rimedi naturali in una storica cittadina di Two Point.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nPur con tutte le pieghe della tua effettivamente assurda carriera, non avrei mai immaginato che avremmo dovuto competere con zucche e ortiche per ottenere la tua attenzione. Di sicuro sono adorabili, quindi mandatemi una scatola. O ancora meglio, portamele di persona e fai il tuo lavoro.\\n\\nContinua a coltivare i campi per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nHo chiesto a uno dei miei assistenti di ripetere circa otto volte la notizia che stai coltivando la tua medicina. Che cosa curiosa. Immagino che secondo te dovremmo prendere una pagina del tuo manuale di giardinaggio e coltivarci da soli la carta da lettere? E sia.\\n\\nContinua a coltivare i campi per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nDovrei assumere uno storico qui al ministero per scoprire quand'è stata l'ultima volta che Old Newpoint è stata così importante come l'hai fatta diventare ora. Quindi ecco cos'ho fatto: quando si chiamava semplicemente Newpoint, una certa Minnie Marinara ha creato il primo mestolo... a quanto pare sei nell'Olimpo dei grandi.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">Ora puoi espandere le tue operazioni agricolo-sanitarie coltivando Limoni e Pomodori, curando pazienti affetti da Impagliamento nella Ricerca sul campo e ricercando nuove terapie erbologistiche per la Serra aromatica.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Diamoci dentro con l'orto</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Benvenuto a Old Newpoint, l'insediamento originario dell'epoca attuale della Contea di Two Point. Anche se nessuno sa esattamente cosa sia successo, un cataclisma ha provocato la fine della cività che abitava la Contea di Two Point in precedenza. È a Old Newpoint, poi solo Newpoint, che i nostri antenati hanno fondato la civiltà come la conosciamo noi e hanno iniziato a costruire capanne, creare cose di vimini e istituire problemi e tradizioni.\\n\\nMolte di quelle tradizioni si sono ancora mantenute in quell'area, per qualche ragione... Sì, cose strane come medicina erboristica e orticultura. Gli abitanti praticano un approccio totalmente naturalistico e non mangiano Cheesy Gubbins, quindi dovrai nutrire e idratare tutti coltivando frutta e verdura e raccogliendo acqua piovana. Ma la botanica non finisce qui - no! Devi usare serre aromatiche per curare le patologie più erbacee della regione.\\nDatti al giardinaggio.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Utilizza energia verde nella prima città ecologica della Contea.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nPensi di fare qualcosa, o vuoi affidarti a Madre Natura sperando che gestisca l'ospedale al posto tuo? A chi mi informa, in modo così fastidioso, che hai rivoluzionato il sistema sanitario rispondo soltanto: e quindi?\\n\\nContinua ad affidarti alla natura per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nA me quella tua farmacia galleggiante sembra più una zattera che un ospedale. Sto esaminando gli annali della medicina per scoprire come fare a revocare il tuo incarico: non ho trovato ancora nulla. Non andare alla deriva.\\n\\nContinua ad affidarti alla natura per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nA quanto pare sei un vero innovatore, hai creato un progetto non solo per l'ospedale del futuro, ma anche per la città del domani. Che peccato essere qui e ora, e non lì e allora... Com’è che si dice, troppo in anticipo sui tempi? Peccato.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Windsock</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">Ricorda, l'energia verde non serve solo ad alimentare le stanze ma influenza anche i trasporti da e per la città...\\n\\nUtilizzare l'energia per il sistema Flusso pazienti aumenterà la frequenza con la quale questi arrivano all'ospedale; dare energia al sistema Candidati staff aumenterà il numero di potenziali membri dello staff disponibili per l'assunzione.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Energia verde</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Benvenuto a Windsock, la prima città ecologica della Contea, nonché la più costosa città a essere stata fondata e a dovere il nome alla stessa persona. La città è ormai sulla bocca di tutti, scatenando domande del tipo: \"come funziona?\", \"perché non l'abbiamo fatto prima?\" e \"chi ha pagato per tutto questo?\". Di' quello che vuoi su Tabitha, ma ci tiene davvero tanto ad essere rieletta.\\n\\nWindsock City non dipende dai classici sistemi di alimentazione. Dovrai quindi costruire macchinari a energia verde affinché resti attiva e autosufficiente. Ogni macchinario a energia verde, che sia una turbina eolica, dei pannelli solari o una diga idroelettrica, aumenterà la capacità energetica dell'ospedale. Puoi usare l'energia generata per aprire stanze nel tuo ospedale, o inviarla ai sistemi di Flusso pazienti e Candidati staff per influenzare il trasporto all'interno e all'esterno della città.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Windsock City</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Continua a far stare bene i campeggiatori nel parco della Contea.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nE così stai aiutando il nostro sindaco nel suo tentativo di rendere verde la Contea... Non mi ispira molto l'idea di fare politica con la sanità. Non c'è più nulla di sacro? \\n\\nContinua con la campagna per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nIl pensiero di te che dormi sul pavimento, mangi cibo in scatola, con i calzini bagnati, la camicia spiegazzata, senza cappello... Non mi piace. Quindi non ci penserò. Vado a mangiare un'omelette nella vasca da bagno.\\n\\nContinua con la campagna per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nGrazie alla tua struttura sanitaria di fortuna quel letamaio inospitale, fricchettone, scapigliato, pieno di baracche e bandiere, infestato da zucche, germi e in cui si mangia malissimo fa leggermente meno schifo. Evviva.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Wanderoff</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">Come parte dell'iniziativa ambientalista del sindaco, i tuoi ospedali riceveranno una visita dal Dipartimento degli Affari Verdi e una valutazione ambientale.\\n\\nIl sindaco deciderà se il tuo comportamento sta aiutando o ostacolando la sua campagna per la rielezione, e ti assegnerà di conseguenza bonus o multe.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Valutazione ambientale</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Benvenuto nel parco della contea di Wanderoff, dove da anni la Holistix coltiva rari ingredienti naturali. Quando hanno sentito che il sindaco aveva intenzione di collaudare la sua iniziativa ambientalista nella zona hanno deciso di aprire una comunità ecologista, e di approfittare del traffico pedonale. È compito tuo occuparti di quei pedoni. I fondi che riceveremo dalla Holistix dipenderanno da quanto bene ci comportiamo secondo la loro valutazione. \\n\\nSì, la (più o meno) brava gente della Holistix ha creato una cosa chiamata \"indice benessere\", che utilizza vari criteri diversi per determinare il benessere generale di una comunità. Credono di aver individuato una correlazione tra punteggi elevati nell'indice benessere e il desidero di acquistare la loro robaccia biologica. Non otterremo molto da diagnosi e cura dei pazienti, quindi se vogliamo guadagnare dobbiamo ottenere un buon punteggio nell'indice benessere concentrandoci su sei criteri: felicità di staff e pazienti, attrattività, igiene, reputazione e tasso di cure.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Parco della contea di Wanderoff</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">Ce l'ho fatta. Sono stata rieletta sindaco della Contea di Two Point. Non ce l'avrei fatta senza di te, quindi ritieniti interamente responsabile.\\n\\nPurtroppo, è giunto il momento di porre fine al nostro progetto ambientalista. A volte è necessario avere il coraggio di fare un passo avanti e due indietro. Il vento dell'opinione pubblica è cambiato, dunque anche io devo concentrarmi sul nuovo argomento caldo se voglio essere di nuovo rieletta. Proprio così: non avrò pace finché la più recente delle preoccupazioni della popolazione non sarà fugata: l'educazione dei cani della nostra Contea.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">Il successo della comunità di Wanderoff ha fatto partire le cose alla grande per il Dipartimento degli Affari Verdi. Ha dimostrato che la Contea ha un grande potenziale quando le persone si uniscono per un obiettivo comune: votare per me.\\n\\nPer la prossima fase della campagna elettorale andrai a Old Newpoint. Ci sono tanti nuovi abitanti entusiasti che si stanno dedicando a tradizionali attività ecologiche come il giardinaggio e... altro. Mi hanno detto che amano talmente tanto la storia di quel luogo che stanno abbattendo i vecchi edifici per sostituirli con altri che sembrano ancora più antichi. È splendido vedere la gente entrare nello spirito della mia campagna.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">Mi spiace non avercela fatta - di nuovo, ma finché sei lì so che la squadra Windsock è ben rappresentata. Detto questo... la nostra permanenza a Old Newpoint è stato un altro grande successo per il Dipartimento degli Affari Verdi. Ora, chiudiamo in bellezza con l'ultima fermata della campagna elettorale. Ti piacerà. È ora di inaugurare la prima città ecologica della Contea, il mio dono alla popolazione: Windsock City!\\n\\nBe', se la gente non ti costruisce una città, usa i suoi soldi per fartene una. Sto scherzando, ovviamente. Cioè, è quello che ho fatto, ma non intendendevo dirlo così. La gente non capisce una battuta... o la verità. La gente odia la verità. Cosa sto dicendo. Bla bla bla. Comunque, buona fortuna!</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Vota,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">Qui per sempre,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">Ci risiamo. Le elezioni per il sindaco della Contea si avvicinano di nuovo, e ho deciso che ormai è ora di cominciare il nostro viaggio verso un futuro più verde. Le nostre ricerche sui votanti indicano che è un problema che interessa tutti e desidero entusiasmare la stampa fondando il Dipartimento degli Affari Verdi.\\n\\nQuando la gente del futuro penserà a Tabitha Windsock, voglio che si ricordi della mia iniziativa ambientalista e di come mi abbia portato alla rielezione. Supporta l'iniziativa occupandoti della nostra comunità di ambientalisti e recenti sostenitori della Windsock. Ho bisogno di loro in questo momento di incertezza e pessimi risultati nei sondaggi perché, a dirla tutta, i morti non possono votare.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Vota\\nWindsock</string>
  <string name="Levels/DLC_5/DLC_Description">Vai al Distretto delle arti per aiutare l'artista Zara Fitzpocket a creare una cura per la malandata situazione culturale della Contea di Two Point.</string>
  <string name="Levels/DLC_5/DLC_Name">Shock culturale</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">&lt;style=\"AdvisorHighlight\"&gt;Mudbury Festival&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">&lt;style=\"AdvisorHighlight\"&gt;Fitzpocket Academy&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">&lt;style=\"AdvisorHighlight\"&gt;Plywood Studios&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Fornisci accoglienza e cure mediche al misero festival musicale della Contea.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nAh, quindi ora lavori nell'industria musicale? Ma certo, un po' di successo in TV e credi di essere infallibile. Un classico. Di che ti occuperai dopo... utensili da cucina? Un album jazz sperimentale? Non dirmelo.\\n\\nContinua a \"divertirti\" per ricevere altre ricompense, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nDirei che siamo d'accordo sul fatto che chiunque sia disposto a stare in mezzo al fango per ascoltare della musica, mangiare schifezze e \"divertirsi\" abbia bisogno di cure mediche. Se vuoi sapere la mia, la musica dal vivo ha perso il suo fascino il giorno in cui hanno inventato un marchingegno in grado di registrarla.\\n\\nContinua a \"divertirti\" per ricevere altre ricompense, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nDi solito non perdonerei il fatto che uno dei direttori sanitari della nostra Contea scelga di darsi alla carriera musicale. Ma visto che il nostro dipartimento è coinvolto in uno scandalo che riguarda alcune cartelle cliniche riservate e un toboga fuggitivo... ti faccio i complimenti per il tempismo. Bel lavoro.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Benvenuto a Mudbury. Questo vecchio festival non riscuote successo da... parecchio, ma quest'anno potrebbe essere quello giusto. Ti occuperai dell'accoglienza - ossia mangiare e bere, comodità e intrattenimento e sì, anche assistenza sanitaria. Dicono che potrebbe presentarsi Jasmine Odyssey - ma dicono anche che pioveranno Cheesy Gubbins, quindi non sperarci troppo.\\n\\nDurante i festival le malattie imperversano, con tutto quel fango e lo squallore generale, quindi prepariamoci ad affrontare ondate di malati amanti della musica man mano che gli spettacoli terminano presso i vari palchi. Meglio lavoriamo, più il festival crescerà. Significa che se le cose vanno bene, potremo trasformare in ospedale parte di questa bella campagna. Abbiamo la possibilità di creare un evento fondamentale nella storia della musica e della medicina della Contea di Two Point.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Festeggia la rinascita delle arti organizzando una festa VIP presso una prestigiosa residenza.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nHo l'impressione che questa impresa sia stata un tentativo di ingraziarti l'alta società della Contea. Be', ci sono modi più semplici per ottenere un invito a queste feste, sai? Vista la mia amicizia di vecchia data con i Fitzpocket avrei potuto aiutarti. Non che l'avrei fatto...\\n\\nContinua ad abbuffarti di antipasti per ricevere altre ricompense, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nAl momento i tuoi risultati non mi impressionano. Hai riempito la sacra Fitzpocket Academy di aggeggi medici. Vedi - a volte nell'arte, come nella sanità, è necessario fare delle domande scomode. Quindi ti chiedo: \"È una spazzatura totale?\"\\n\\nContinua ad abbuffarti di antipasti per ricevere altre ricompense, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nNon pensavo fosse possibile creare qualcosa di bello da un ospedale. Troppo spesso i nostri ospedali sono banali cattedrali dedicate alla carne umana, nella sua puzzolente miseria. E avevo ragione, non era possibile. Ma ci sei andato vicino, e sono quasi colpito. Quasi.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Fitzpocket Academy</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Benvenuto alla Fitzpocket Academy, nell'esclusivo quartiere Poached Egg del Distretto delle arti della Contea di Two Point. La casa di famiglia dei Fitzpocket, uno splendido esempio di architettura antica, è stata molte cose nel corso degli anni: scuola d'arte, quartier generale dei servizi segreti e anche fabbrica di marmellata. Tutti sapevano che prima o poi sarebbe diventata un ospedale, e quel momento è arrivato.\\n\\nLa \"squadra\" di Zara usa la sua tecnologia brevettata VIBE per misurare il successo delle sue feste e delle sue mostre, e questa non fa eccezione. I nostri finanziamenti dipenderanno dalla valutazione di VIBE. Il punteggio sarà positivo se i nostri ospiti si troveranno bene, se tutto sarà pulito e in ordine e se i morti saranno pochi. Immagino che le feste ben organizzate siano simili agli ospedali ben gestiti... Si tratta di un evento esclusivo, quindi tieni lontani i paparazzi - sono quelli che scattano foto, mangiano dai cestini e si comportano in modo ignobile. Ora datti da fare e cerca di godertela, dopotutto è una festa - quando sei ricco tutto dev'essere divertente, anche gli ospedali.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Fitzpocket Academy</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Cura i pazienti a favore di camera sul set della nuova serie ospedaliera di Two Point.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nAllora, hai deciso di rischiare nel mondo dello spettacolo? È una strada battuta per quelli di noi che hanno successo nel mercato della sanità, ma ti avverto - non finirà bene. Comunque continuo a pensare che la televisione sia una moda passeggera, sebbene longeva.\\n\\nContinua a perderti nel mondo della finzione, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nOh cielo, sapevo che tutto questo ti avrebbe dato alla testa. Per questo, in amicizia, speravo che le cose andassero molto peggio. Presto ti ritroverai preda dei reality, e lancerai succo di mirtillo in faccia ai tuoi collaboratori. Che vergogna.\\n\\nContinua a perderti nel mondo della finzione, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\n\"Lasciali sempre insoddisfatti\". Conosci questo proverbio? Purtroppo hai esaurito tutti i cliché a disposizione, e ora la tua serie non può più andare da nessuna parte. Hai spremuto tutto quello che c'era da spremere. Ma cosa posso saperne io, sono solo il ministro della salute...</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Ora che la serie è in pieno svolgimento, inizieremo a ricevere richieste dai produttori su quello che secondo loro dovrà succedere. Se li accontentiamo, riceveremo ulteriori fondi.\\n\\nLe persone online possono essere cattive nei confronti della televisione, o di qualunque altra cosa... Quando qualcuno dice qualcosa di negativo sulla serie, la nostra reputazione ne risentirà. Per fortuna possiamo affrontare quelle parole brutte e cattive investendo nel marketing.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Richieste e recensioni</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Pessima. Non riesco a non guardarla.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Una vera schifezza. Bei costumi, però.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Ho perso qualche episodio e ora non capisco più nulla...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Perché il personaggio si chiama Roderick Cushion?\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Mi piace la serie - ma Bungle Pictures continua a bloccarsi :(\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"È piacevole da tenere in sottofondo.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"È talmente brutta che credo mi piaccia...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt;\"La sigla è davvero forte, devo ammetterlo\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Lavoro in ospedale, funziona proprio così ah ah ah.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Che tristezza quand'è successa quella cosa sob\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"È uguale all'altra serie, ma in ospedale. Niente di originale.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Togliete di mezzo Roderick\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Non riesco a spegnere. Dov'è il telecomando?\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Questa serie dovrebbe davvero... ripartire!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Un iniettore? Come se gli ospedali lo usassero ancora. Lol. Non è realistico.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Questa serie è troppo intelligente per la maggior parte delle persone. Molto sottile.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Guarderei qualunque cosa in cui c'è Roderick\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"SPANDEX FATALE\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"È lui!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"È la mia serie preferita. Avanti cosi!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">Recensione serie TV &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Che bell'ospedale. Vorrei ammalarmi di nuovo...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Wow, quanti morti. Che serie favolosa.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Un altro dipendente licenziato - booom! Vattene dall'ospedale di Roderick!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"I nuovi personaggi ravvivano la serie - riesco a malapena a tenere il conto!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Mi piace tutta la tecnologia sanitaria di Riparto dal reparto. Beccatevi questo, germi!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Benvenuto ai Plywood Studios, dove i produttori di una nuova serie ospedaliera ti hanno chiesto di occuparti del loro spettacolo. Vogliono un vero direttore sanitario per aggiungere \"credibilità, dinamismo e una qualità nuova e divertente\". Nella serie, intitolata \"Riparto dal reparto\", Roderick Cushion impersonerà un medico esperto che ha inspiegabilmente dimenticato tutte le sue conoscenze mediche. Hanno deciso di chiamare il personaggio dottor Roderick Cushion perché, be'... preferisco non affrontare di nuovo l'argomento. Diciamo che per il signor Cushion è più semplice, d'accordo? Lasciamo perdere.\\n\\nPer creare una serie avvincente e di sicura presa sul pubblico della Contea dovrai lavorare sul personaggio principale, il dott. Roderick Cushion. Al pubblico non piacciono i personaggi che annaspano... gli ricordano la misera e ripetitiva esistenza che conduce. Roderick non fraternizzerà con il resto del cast durante le pause - non lo pagano per questo! - quindi avrà la sua roulotte personale. Se non lo vedi, probabilmente sarà lì dentro. Oh, e per rendere il tutto più frenetico, gli attori cureranno dei veri malati - o almeno ci proveranno.\\nCosa potrebbe andare storto?\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">Dicono che l'arte non sia mai davvero completa. Dicono che un'immagine valga mille parole. Dicono che l'arte duri più della vita. Ma cosa vuol dire? Be' parecchie cose, immagino. Ma a me non piacciono le parole, preferisco i fatti. Ed è ora di creare qualcosa di nuovo. Il nostro progetto è terminato. Significa forse che non è mai esistito davvero? No, certo che è esistito. Non ricordi? Se non te lo ricordi, è stato un grande successo. Non ce l'avrei mai fatta senza di te, abbiamo cambiato per sempre la Contea, eccetera... \\n\\nDevo andare. La mia musa mi chiama. La sento sussurrare nel vento: \"Fa' qualcosa con i maccheroni\".</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">Mi chiamo Zara Fitzpocket (esatto, quei Fitzpocket) e ti scrivo perché ho bisogno del tuo aiuto. Da dove cominciare?... Come probabilmente sai, sono un'artista specializzata in miscellanea, cartapesta e pittura a olio. Le arti sono malate, così come le persone - è una coincidenza? Temo di no... \\n\\nPer troppo tempo abbiamo trascurato la sofferenza che tormentava le nostre menti, le nostre case e i nostri spazi ristretti di lavoro. Quello che era cominciato come un periodo di magra si è trasformato in una vera e propria malattia. Nessun rimedio da solo - sia esso drammatico, melodico o medico - sarà sufficiente. No, dobbiamo collaborare tutti al più grande progetto che io abbia mai creato.\\n\\nCon i miei contatti e la tua grande abilità di guarigione, dobbiamo curare la moribonda cultura della Contea di Two Point. Prima di tutto credo che avremo bisogno di una bella iniezione di vita, e chi può somministrarla meglio di te? Se ti interessa - e lo spero bene - il tuo primo compito ti porterà ai Plywood Studios, nel mondo del cinema! Ricorda: la penna è più potente del bisturi.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Congratulazioni per la tua serie - non guardo la televisione, ma se ne è parlato molto sui giornali. Non che io li legga, eh... ma mi hanno detto che hai fatto un ottimo lavoro. Roderick mi ha lasciato una decina di messaggi in cui non faceva altro che parlare di sé... Non è stato così altezzoso per anni, e mi scalda il cuore vederlo tornare al suo terribile egocentrismo.\\n\\nMa non stare lì a crogiolarti. C'è ancora bisogno del tuo intervento altrove. Già, ora tocca al Mudbury Festival - che onestamente da anni è un vero disastro. Se la fedeltà alla causa non ti ha abbandonato, immagino che - se sei come noi - lodi e acclamazioni inizino a piacerti ormai.\\nNiente male, vero?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Zara</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Il nostro progettino è stato un trionfo fino a ora, che ne dici? La situazione è già migliorata di molto, quindi pensavo sarebbe il caso di organizzare una festa per festeggiare la ritrovata salute dell'arte. Naturalmente sarò io la padrona di casa, e inaugurerò la mia ultima mostra.\\n\\nI nostri ospiti arriveranno alla Fitzpocket Academy per essere curati - letteralmente - nel corpo e nell'anima. Sarà un ospedale artistico. Questa volta mi sono davvero superata. Non vorrei esagerare, ma questa mostra potrebbe risolvere tutti i nostri problemi. Se tutto va bene, la Contea guarderà a noi - i ricchi, i famosi, noi che viviamo nel lusso - come a degli esempi di speranza e di salute. Più o meno.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Elemento sbloccato dopo 1 stella a Università di Mitton</string>
  <string name="Levels/DLC_6/DLC_Description">Salva i pazienti persi nel tempo in un'avventura medica attraverso la storia della Contea di Two Point.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">Tempo al tempo</string>
  <string name="Levels/DLC_6/DLC_Start_Description">Il tempo ha bisogno di te. Il noto inventore Capitan Ieri sta affrontando i problemi e le inaspettate conseguenze della sua tecnologia che permette i viaggi nel tempo.</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-above-Thyme&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-upon-Thyme&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-before-Thyme&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Ogni trimestre ha un obiettivo di tasso di cure di pazienti persi che dobbiamo rimandare nel loro tempo. Se lo raggiungiamo, otterremo ulteriori fondi.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Obiettivo di Ieri</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">Non abbiamo raggiunto il nostro obiettivo di pazienti persi nel tempo curati prima di rimandarli indietro.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">Abbiamo ricevuto &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver curato pazienti persi nel tempo prima di rimandarli indietro.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Elemento sbloccato dopo 1 stella a Clockwise-before-Thyme\\nConsigliato dopo 1 stella a Sweaty Palms</string>
  <string name="Levels/DLC_6/R11_Future_Description">Una città futuristica costruita al di sopra dell'inabitabile terra sottostante.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">Un paziente di un'epoca diversa è arrivato all'ospedale. Puoi diagnosticarlo e curarlo come al solito, o mandarlo direttamente alla datazione rapida in base alla tua capacità attuale.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">Congratulazioni! Hai riportato nella sua epoca corretta il tuo primo paziente perso nel tempo.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nDevo dire che non mi piace la quantità di lavoro che hai portato sulla mia scrivania con tutte le tue sciocchezze sullo spasso nel tempo. Questo pomeriggio devo scrivere nove di queste maledette lettere, tutte indirizzate a te.\\n\\nContinua ad evitare gli spoiler per ricevere altre ricompense, o torna all'ingrata quotidianità dei giorni d'oggi e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nDico che la tua valutazione è stata assegnata, ma non è vero. Non ancora. Il tuo ospedale non è stato ancora neanche costruito. Considera questo riconoscimento come provvisorio e incerto.\\n\\nContinua ad evitare gli spoiler per ricevere altre ricompense, o torna all'ingrata quotidianità dei giorni d'oggi e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nNon dovrebbe esserci qualche tipo di uscita nel presente, per non parlare del passato, per far funzionare quella macchina del tempo? E quand'è che scoprirai cos'ha fatto apparire tutti quei portali del tempo? È seccante che dopo tutto questo \"tempo\" tu non abbia ancora risolto il mistero. Forse hai sempre conosciuto la risposta, forse non la scoprirai mai. Tutto questo è curioso, provocatorio e mi annoia.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Clockwise-above-Thyme</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Benvenuto a Clockwise-above-Thyme, rifugio futuristico per la gente di domani, sospeso in modo precario sull'inabitabile mondo sottostante... e che ospita un nuovo ed elegante ospedale, ottimo. A quanto pare hai inavvertitamente lacerato il tessuto del tempo con tutta la tua tecnologia. Forse i viaggi nel tempo sono davvero delle questioni delicate.\\n\\nIl futuro si è riempito di gente dal passato di Two Point, ma Capitan Ieri è convinto che riusciremo a mettere a posto le cose se li mandiamo a casa tutti interi, la gran parte di loro, almeno. Ci sta dando le chiavi dello ierizzatore (in attesa di brevetto... per ora). Le troverai in datazione rapida nella lista delle stanze. Ci ha fatto un generoso sconto del 5% sul prezzo di vendita. Che tipo.</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">Il futuro</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">Un villaggio medievale flagellato dalle fratture spaziotemporali.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nQuell'insopportabile pallone gonfiato dell'Ammiraglio Tempofa ha appena fatto irruzione nel mio ufficio blaterando qualcosa su di te, sul viaggio nel tempo e di un certo \"pastorizzatore\". Io lo capisco, ma non mi interessa.\\n\\nContinua a interferire con il tessuto del tempo per ricevere altre ricompense, o torna al giorno d'oggi e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nÈ divertente pensare che, dal mio punto di vista, tutte le persone che stai curando sono già morte da parecchio. Polvere nelle sabbie del tempo. Fa sembrare tutto il tuo impegno laggiù piuttosto inutile. \"Laggiù\" è la parola giusta? Tutto il tuo lavoro \"allora\" è inutile. Meglio.\\n\\nContinua a interferire con il tessuto del tempo per ricevere altre ricompense, o torna al giorno d'oggi e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nLa mia segretaria ha appena controllato, e sarai felice di sapere che non hai provocato nessuna pericolosa modifica alla storia della medicina. A quanto pare quella città è scomparsa misteriosamente 500 anni fa. Niente edifici, niente testimoni, niente reparto di cardiologia. Probabilmente è meglio così.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Clockwise-upon-Thyme</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Espandendo l'ospedale potresti scoprire nuovi portali del tempo. Più ne trovi, più pazienti arriveranno.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Benvenuto a Clockwise e ai tempi che furono. Questo pittoresco villaggio è diventato piuttosto popolare dall'avvento dei viaggi nel tempo domestici. Chi avrebbe mai immaginato che ci sarebbero state serie conseguenze dal punto di vista medico? Io no di sicuro! Ma tu cosa farai? Ah, certo... ospedali.\\n\\n\"Di recente\" stanno apparendo in tutto il villaggio delle fratture temporali, che chiamiamo portali del tempo. Espandendo il tuo ospedale e trovando altri portali del tempo, noterai che diventano sempre più trafficati mentre dilatiamo ulteriormente lo spaziotempo locale. Che gran cosa la scienza, eh?</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">Il passato</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Elemento sbloccato dopo 1 stella a Clockwise-upon-Thyme\\nConsigliato dopo 1 stella a Melt Downs</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">Questo insediamento preistorico è antecedente a quasi tutto, anche al fiume Thyme.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">Ogni paio di mesi, Capitan Ieri ci comunicherà un nuovo obiettivo per migliorare il livello di igiene dell'ospedale. Se lo raggiungiamo, riceveremo dei soldi.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Obiettivo di Ieri</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">Questa volta non abbiamo raggiunto l'obiettivo di igiene di Capitan Ieri.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">Abbiamo ricevuto &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per il nostro livello di igiene.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nSe \"il tempo cura tutte le ferite\", non capisco sinceramente perché tu ti dia tanto da fare. Mi sembra un po' ridondante. A ogni modo, spero che questa lettera obbligatoria di congratulazioni ti raggiunga prima che qualcuno laggiù se la mangi, o mangi te.\\n\\nContinua a stupire gli autoctoni con la tua meravigliosa tecnologia per ricevere altre ricompense, o torna nell'era moderna e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nCosa usa la gente per pagare i tuoi servigi? Sabbia? Ossa? Unghie dei piedi? Anzi fai una cosa, non dirmelo. Preferirei non rivedere il pranzo di oggi.\\n\\nContinua a stupire gli autoctoni con la tua meravigliosa tecnologia per ricevere altre ricompense, o torna nell'era moderna e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nQuando parlano della storia della medicina e dicono \"sin dai primi documenti esistenti\", parlano di te. La tua presenza corrisponde alla nascita delle testimonianze scritte, e questo vuol dire che il tuo ospedale preistorico rappresenterà per sempre il livello minimo richiesto. Notevole.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Clockwise-before-Thyme</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">Ora possiamo costruire i nostri portali del tempo, che ci darà un po' più di controllo su di loro. Hanno anche costruito una zona di atterraggio imbottita: molto meglio che schiantarsi sulle rocce, direi. Troverai i nuovi portali del tempo nella lista degli oggetti.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Utilizzo dei portali del tempo</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Benvenuto a Clockwise-before-Thyme e all'alba della civiltà nella Contea di Two Point. Capitan Ieri sta ricevendo delle lamentele a proposito di clienti scomparsi. Entrano nello ierizzatore e... spariscono senza lasciare traccia. Siamo tornati indietro al massimo tempo permesso dallo ierizzatore per vedere se potevamo fare qualcosa.\\n\\nAbbiamo avuto alcuni dei progetti di Capitan Ieri, la maggior parte disegnati su tovaglioli, in modo da poter costruire i nostri portali del tempo nella stanza di ricerca. Una volta realizzati possiamo usarli per gestire il flusso dei pazienti, salvarli dal vuoto temporale e comprendere meglio l'universo. Tutto in una giornata di lavoro, immagino.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">Il lontano passato</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">Non so che ne pensi tu, ma a me diverte molto il fatto che lo ierizzatore abbia creato delle fratture nel tempo, sparato migliaia di persone nel futuro e provato a riportarle indietro lasciandole invece alla deriva in un vuoto senza tempo... Chi ha detto che è facile fare l'imprenditore? Certo, lo ierizzatore ha avuto qualche problemino, ma abbiamo sistemato tutto!\\n\\nLe autorità però non sembrano altrettanto entusiaste. Mi hanno detto di ritirarlo dal mercato \"per il bene del tempospazio e dell'esistenza come noi la conosciamo\", e tutte queste stupidaggini. Però insomma, un capitano sa quando abbandonare la nave, giusto? E mentre il capitano di oggi scompare nei giorni passati, quello di domani sorge dalle ceneri di presunte \"gravi negligenze aziendali\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Paradossalmente vostro,\\nCapitan Ieri</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nFantastico, il vuoto temporale sta tornando ad essere quell'abisso vuoto e senza fondo che tutti conosciamo e amiamo. Ma voglio essere onesto con te: tornare all'età della pietra non ha risolto tutti i problemi. Dobbiamo andare ancora più indietro. Non nel tempo, ovviamente - lì abbiamo finito - ma nell'intero processo di viaggi temporali. Molti dei nostri ultimi pazienti ti sono stati inviati da uno ierizzatore del... futuro. Quindi se non andiamo nel futuro e li rimandiamo indietro, non saranno mai tornati nel passato e, diciamo solo, che sarà un bel casino.Ti darò accesso prioritario allo ierizzatore, così potrai mandare a casa le persone. Se già che ci sei potessi anche curarli, ti ricompenserò a dovere. Dopotutto questa è un'industria dell'accoglienza, e preferirei che i primi clienti dello ierizzatore non sbucassero dall'altra parte malati e malridotti, ma non preoccuparti. La priorità è salvare lo spaziotempo, e abbiamo un loop da completare!\\n\\n</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">Prima o poi vostro,\\nCapitan Ieri</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Ehi, come stai? E se ti dicessi che potresti attraversare il tempo e lo spazio a un prezzo altamente competitivo? Ora starai pensando \"dov'è la fregatura?\", ho ragione o ho ragione? Be', ecco la parte migliore: nessuna fregatura, nessuna conseguenza, niente domande.\\n\\nSono Capitan Ieri, inventore, imprenditore e padre di famiglia... e ti presento lo ierizzatore (in attesa di brevetto), l'articolo definitivo per tutto ciò di cui hai bisogno oggi, ieri e domani. Ti propongo un'offerta irripetibile, unica, non la farei neanche a mia madre: un viaggio nel tempo scontato del 100%. Vedi, da quando ho cominciato con questa storia abbiamo avuto qualche... complicazione, diciamo così. Malati che sbucano fuori da buchi nel terreno. Concorderai con me che non è una situazione ideale. Se potessi occupartene mentre io continuo a vendere macchine del tempo, saremmo a cavallo.\\n\\nE poi, se tutto va secondo i piani ti venderò anche uno ierizzatore personale. Niente male, vero?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">In precedenza vostro,\\nCapitan Ieri</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">Credo che io e te saremmo ottimi soci d'affari. Già lo vedo, \"Ieri e co.\" Il \"co.\" potresti essere tu. La prima visita è andata alla grande. Il viaggio nel tempo è sulla bocca di tutti! Gli affari vanno alla grande. E ora, le cattive notizie...\\n\\nA quanto pare abbiamo alcune persone, come dire, \"non incluse\". Niente di che, solo che, insomma, a quanto pare non esistono più. Sono perse nel vuoto temporale, e lascia che te lo dica: lì è parecchio affollato! Ci servono altri portali del tempo, per dare loro una via di uscita. Dobbiamo tornare indietro il più possibile e raccogliere tutti i nostri preziosi clienti. Non serve certo dirti che il passaparola è fondamentale per un'azienda giovane come la nostra, e nessuno sta consigliando nulla nel vuoto temporale.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Inizialmente vostro,\\nCapitan Ieri</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Elemento sbloccato dopo 1 stella a Flemington\\nConsigliato dopo 1 stella a Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_7/DLC_Description">Competi con gli ospedali rivali per rispondere alle emergenze con le tue ambulanze.</string>
  <string name="Levels/DLC_7/DLC_Name">Recupero rapido</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">&lt;style=\"AdvisorHighlight\"&gt;Passo Puntuto&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">&lt;style=\"AdvisorHighlight\"&gt;Betts Shore&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">&lt;style=\"AdvisorHighlight\"&gt;Avaria&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">La montagna è pericolosa nel migliore dei casi, e questo non è il migliore dei casi.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">Mi infastidisce molto il fatto che tu stia cercando di competere direttamente con la Jumbo Mega Corp. Senza il loro dominio incontrastato sulla regione di Passo Puntuto, ritengo di poter dire (in maniera del tutto disinteressata) che avranno meno soldi da donare alle mie campagne politiche.\\n\\nContinua a precipitare nell'abisso nel quale ti trovi da quando hai iniziato la tua carriera, o frena e rimettiti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Quei \"salvataggi\" sono a malapena classificabili come interventi sanitari, quindi non capisco perché ti aspetti che mi congratuli con te... dovresti rivolgerti al ministro dell'\"aiuto\". Ricorda che il mio genio è fin troppo per te, e non ho nessun motivo per ricorrervi in questo momento.\\n\\nContinua a precipitare nell'abisso nel quale ti trovi da quando hai iniziato la tua carriera, o frena e rimettiti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">Hai creato un'invidiabile flotta di ambulanze, scalato le classifiche e cambiato per sempre il mondo paramedico. Spero che questo incredibile risultato ti faccia fermare, finalmente.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Passo Puntuto</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Inviare un'ambulanza per un salvataggio è meglio per la tua reputazione emergenza rispetto a un'emergenza normale. Le vittime soccorse durante un salvataggio vengono curate sul posto, e l'ambulanza tornerà alla base quando tutti saranno al sicuro.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">La Holistix ha creato le sue ambulanze volanti per competere su due fronti, mentre la Jumbo Mega Corp ha visto cos'avete fatto tu e Gretchen con queste nuove ambulanze e vuole accaparrarsi una fetta di mercato. È tempo e ora di divorare tutta la torta.\\nTutte le tue ammissioni qui proverranno dalle emergenze, quindi non dovrai costruire un ufficio del medico di base o un'accettazione.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">Un uragano stranamente ostinato ha colpito questa località turistica.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">So che hai investito nelle ambulanze volanti. Mi sembra un'idea azzeccata, nel mezzo di una tempesta tropicale. Non ti aspettare che salga su uno di quegli affari.\\n\\nContinua a \"fronteggiare\" la tempesta, o torna sulla terra e rimettiti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">Ormai pensavo che la tempesta fosse passata, ma deve essere attratta da te. Tu e la tempesta avete molto in comune, siete entrambi così con la testa per aria.\\n\\nContinua a \"fronteggiare\" la tempesta, o torna sulla terra e rimettiti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">A essere proprio onesti, il resort così mi piace molto di più. Ho intorno meno ragazzini irritanti che fanno le loro cose irritanti come \"scattare foto\", \"parlare\" e \"respirare\".</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Betts Shore</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">I siti di alcune emergenze possono essere raggiunti solo guidando o volando. Dovrai costruire delle ambulanze volanti per competere con la The Orb Foundation nelle emergenze aeree.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">La Bungle Tech è qui per tentare nuovamente di rubarti i pazienti, ma con le sue esclusive ambulanze volanti è la The Orb Foundation che devi temere. Forse Gretchen può costruirti delle ambulanze in grado di recuperare i pazienti in punti non raggiungibili dai veicoli su ruote.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Impara le basi della gestione delle emergenze in una grande città.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">Che seccatura, dover recuperare i pazienti delle emergenze senza l'aiuto di nessuno... Lungi da me preoccuparmi del tuo prezioso tempo e delle tue energie, ma dammi retta: dai un dito a quei perdigiorno, e si prenderanno tutto il braccio.\\n\\nContinua a correre all'impazzata, o controlla gli specchietti e ferma il veicolo in sicurezza prima di rimetterti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">Si comincia con un passaggio in ospedale, e un attimo dopo gli offri da bere, badi ai loro animali e partecipi al loro matrimonio. Terribile.\\n\\nContinua a correre all'impazzata, o controlla gli specchietti e ferma il veicolo in sicurezza prima di rimetterti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">Se vuoi sapere la mia, chiunque non voglia prendersi la briga di andare in ospedale con le sue gambe in realtà sta benissimo, vuole solo prendersi la giornata libera. L'ultima volta che la mia segretaria mi ha chiesto un giorno di malattia, ho ispezionato personalmente il camion che l'ha investita. Essere diligenti paga.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Avaria</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Costruisci un'ambulanza</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Assegna un'ambulanza a un'emergenza</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Nuvola informatica</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Gretchen dovrà fare un miracolo per riuscire a mettere su strada questo rottame.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">La tua nuova apelanza è pronta a partire! Clicca sull'icona del navigatore satellitare per aprire la mappa delle emergenze.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Cliccando su un'emergenza riceverai informazioni sulla situazione dei pazienti presenti sulla scena. Se non rispondi rapidamente potrebbero finire nei guai!</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">Cliccando sul pulsante Invia potrai assegnare un'ambulanza a questa emergenza.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Le tue ambulanze richiedono medici e infermieri con una qualifica di guida.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">La tua ambulanza sta tornando all'ospedale. I pazienti che hai recuperato hanno già avuto una diagnosi grazie allo staff e all'attrezzatura sull'ambulanza. Non devono andare in accettazione o all'ufficio del medico di base.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">Ora puoi costruire una nuvola informatica per curare i pazienti affetti da nuvola del ragioniere. Il tuo non è l'unico ospedale in città che risponde alle emergenze: sia Holistix che Bungle Tech hanno le loro stazioni delle ambulanze, e d'ora in avanti sarai in competizione con loro.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">Per costruire nuove ambulanze, clicca su uno spazio vuoto in un'area ambulanze.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">La città è in difficoltà a causa delle avverse condizioni atmosferiche, che stanno creando un'ulteriore serie di emergenze oltre a quelle provocate dalla solita goffaggine degli abitanti della Contea di Two Point. Per prima cosa, costruiamo un'ambulanza.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">Siamo i numeri uno! Siamo i numeri uno! Nessuno ambulanza come noi! Pensate di poter ambulanzare? FATEVI SOTTO. Vi ridurremo in polvere, e poi la porteremo in ospedale tanto velocemente che vi rimetteranno in sesto e potrete scoprire cos'è la VERGOGNA.\\n\\nMi dispiace.\\n\\nSono al settimo cielo, grazie a te ho REALIZZATO IL SOGNO DELLA MIA VITA AAAAAHHH.\\n\\nCos'altro potrò creare? Se mi viene in mente qualcosa, te lo farò sapere. Intanto, grazie.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">La sanità emergenziale non sarà mai più la stessa!\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">Ehi, partner, ora siamo a livelli elevatissimi, e la posta in gioco è pazzesca.\\n\\nQuesta zona è la capitale delle emergenze della Contea e la Jumbo Mega Corp e la Holistix hanno praticamente il monopolio del mercato del trasporto dei pazienti, specialmente da quando hanno cominciato a utilizzare le loro ambulanze personalizzate (da dove pensi abbiamo preso QUELL'idea, eh?).\\n\\nDobbiamo fare tutto il possibile per schiacciare la concorrenza. Non avere pietà, non fare prigionieri, ma carica TANTI pazienti. E curali. Dobbiamo vincere!</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Oh, porta anche una sciarpa.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">Ottimo! Hai spaccato tutto in Avaria! In senso figurato, intendo... I pazienti se la sono cavata più o meno tutti.\\n\\nSembra comunque che le nostre innovazioni abbiano fatto drizzare qualche orecchio e altre organizzazioni si stiano lanciando nel business delle ambulanze personalizzate. Non voglio rimanere indietro dopo un inizio così promettente, quindi vieni con me a Betts Shore dove le strade sono solo la metà del lavoro. Ho delle idee \"elevate\" che ti faranno impazzire e ci faranno guadagnare terreno.\\n\\nL'hai capita? \"Elevate\"? Tipo \"in alto\"?</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">Voglio dire che sto progettando una nuova ambulanza volante.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Salve, non credo tu mi conosca... noi poveri meccanici di solito non finiamo in prima pagina... ma io ho sentito parlare di te, e credo possiamo aiutarci a vicenda.\\n\\nVedi, ultimamente con queste condizioni atmosferiche vedo in continuazione queste noiose, cosiddette ambulanze in giro per strada, e io credo di poter creare qualcosa di molto più divertente e dinamico. Insomma, vorrei dare una scossa al settore della gestione delle emergenze.\\n\\nMi servono solo dei mezzi, un po' di olio motore e un sogno. Oh, certo, e anche un ospedale dove portare i pazienti. Questo è il tuo campo.\\n\\nQuindi la proposta è questa: tu gestisci l'ospedale, e io costruisco la migliore flotta di ambulanze che tu abbia mai visto.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">Siamo d'accordo?\\nGretchen Gearbox</string>
  <string name="Levels/Dev_ALL_EverythingVille">Tutto quanto</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">&lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">&lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">Questa è &lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, ed ecco il tuo primo ospedale. Cliccaci sopra per cominciare!</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">Benvenuto nella &lt;style=\"AdvisorHighlight\"&gt;Contea di Two Point&lt;/style&gt;! Sono &lt;style=\"AdvisorHighlight\"&gt;Albert Crank&lt;/style&gt;, e sarò il tuo fidato &lt;style=\"AdvisorHighlight\"&gt;consulente&lt;/style&gt; in questo viaggio.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">&lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">&lt;style=\"AdvisorHighlight\"&gt;Università di Mitton&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">&lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">&lt;style=\"AdvisorHighlight\"&gt;Melt Downs&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">&lt;style=\"AdvisorHighlight\"&gt;Duckworth-upon-Bilge&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">&lt;style=\"AdvisorHighlight\"&gt;Smogley&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">&lt;style=\"AdvisorHighlight\"&gt;Sweaty Palms&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">&lt;style=\"AdvisorHighlight\"&gt;Blighton&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">&lt;style=\"AdvisorHighlight\"&gt;Grockle Bay&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">&lt;style=\"AdvisorHighlight\"&gt;Rotting Hill&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">&lt;style=\"AdvisorHighlight\"&gt;Croquembouche&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">&lt;style=\"AdvisorHighlight\"&gt;Pelican Wharf&lt;/style&gt; è disponibile!</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">Hai sbloccato la stanza della &lt;style=\"AdvisorHighlight\"&gt;Psichiatria&lt;/style&gt;!\\nCostruisci una bella stanza della Psichiatria per mantenere le persone felici.</string>
  <string name="Levels/R1_IntroHospital2_Description">Espandi l'organizzazione creando un secondo ospedale.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">Cielo, a quanto pare un paziente è tornato dall'aldilà. Ti servirà un inserviente con la qualifica da Acchiappafantasmi!</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella. Come un fulmine, hai irriso i tuoi detrattori colpendo una seconda volta...\\n\\nVieni premiato per i tuoi sforzi rivolti ai meccanismi interni delle macchine e della mente umana, rispettivamente. Ora concentrati sul tuo nascente impero a due teste, o aggiungine una terza aprendo un nuovo ospedale a Flottering, visto che al momento non è poi così imperiale.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nLa durata della tua organizzazione continua ad eclissare anche le più ardite previsioni delle scommesse del nostro ufficio. Più cresci, più cose dovrai gestire, più il fallimento si avvicinerà inesorabile. Meglio non pensarci.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nUn riconoscimento prestigioso è sempre un risultato da festeggiare. Festeggia come si deve, ma in fretta però, poi torna al lavoro.</string>
  <string name="Levels/R1_IntroHospital2_Name">Lower Bullocks</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Miglioramento miscelatore di farmaci II per la farmacia&lt;/style&gt; sbloccato!\\n&lt;style=\"AdvisorHighlight\"&gt;Miglioramento scanner rapido II per la diagnosi generale&lt;/style&gt; sbloccato!</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">La Bungle Tech ci ha dato accesso a una parte della sua ultima tecnologia: un miglioramento per il miscelatore di farmaci per la farmacia, e uno per lo scanner rapido II per la diagnosi generale. Se li acquistiamo per i nostri macchinari li renderemo più potenti, e potremo esaminare e curare più pazienti.\\n\\nPer migliorare un macchinario, ti servirà un inserviente con la qualifica Meccanica. Seleziona il macchinario e scegli l'opzione di miglioramento. Un inserviente qualificato lo migliorerà nel tempo.\\n\\nProvaci, e magari la Bungle Tech ci darà qualcos'altro...</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">Nuova tecnologia</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Spadellatore&lt;/style&gt; sbloccato!</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">Fantastico, il miglioramento del macchinario è stato completato! Assicurati di avere qualche estintore nei dintorni per tenere al sicuro il nostro prezioso macchinario.\\n\\nLa Bungle Tech ci è grata per il nostro supporto costante ai suoi pazienti psichiatrici, e ci ha dato accesso a uno dei suoi macchinari: la spadellatrice. Questo gingillo tecnologico è perfetto per rimuovere utensili da cucina indesiderati. Cerca persone che ne hanno bisogno!\\n\\nContinua a espandere l'ospedale per sbloccare altra tecnologia. L’acquisto di un altro lotto di terra nelle vicinanze ci darà più spazio per sviluppare l'ospedale.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">Nuova tecnologia</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">Miglioriamo un po' l'ospedale mentre ci occupiamo di alcuni dei pazienti psichiatrici della Bungle...</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">Siamo stati contattati dalla Bungle Tech, che gestisce vari ospedali di ricerca nella Contea. Hanno una proposta interessante. La loro licenza psichiatrica è stata revocata a causa di un incidente con... be', meglio non indagare. Vogliono mandarci pazienti psichiatrici, e in cambio ci permetteranno di acquistare parte della loro ultima tecnologia.\\n\\nFinché la nostra organizzazione non ottiene una licenza di ricerca, ci serve tutta la tecnologia che riusciamo ad acquisire.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">Nuova tecnologia</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Migliora un macchinario per renderlo più potente. Clicca su un macchinario in &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt; o in &lt;style=\"AdvisorHighlight\"&gt;diagnosi generale&lt;/style&gt;, poi seleziona l'opzione di miglioramento.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">Possiamo costruire nuovi edifici dell'ospedale acquistando lotti di terra nelle vicinanze. Dai un'occhiata intorno all'ospedale - posiziona il cursore sui lotti di terra nelle vicinanze per vederne dimensioni, forma e prezzo.\\n\\nPer acquistare un lotto, cliccaci sopra e scegli l'opzione di acquisto. Con il passare del tempo, verrà costruito un nuovo edificio.\\n\\nQuando sarà completo, potremo usare lo spazio aggiuntivo per espandere l'ospedale. Possiamo anche spostare stanze già esistenti tra i lotti se vogliamo cambiare disposizione.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Costruire nuovi edifici</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Benvenuto a Lower Bullocks. Un'adorabile cittadina con un grosso problema. Parecchi suoi abitanti sono convinti di essere delle rock star. C'è solo una cura possibile... la psichiatria.\\n\\nSolo i medici con una qualifica in psichiatria possono diagnosticare e curare i pazienti in una stanza della psichiatria. Siamo riusciti a trovarne una, ma cerca candidati con una qualifica in psichiatria e altre capacità utili.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Qualifiche staff</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">È possibile migliorare i macchinari per renderli più efficaci. Un macchinario diagnostico migliorato permette diagnosi più efficaci. Un macchinario terapeutico migliorato ha più probabilità di curare i pazienti.\\n\\nÈ possibile ottenere i miglioramenti per i macchinari completando le sfide e tramite le nostre ricerche.\\n\\nUna volta sbloccato un miglioramento, servirà un inserviente formato in Meccanica per migliorare ciascun macchinario. Per migliorare un macchinario, selezionalo e scegli l'opzione di miglioramento. Un inserviente qualificato eseguirà il lavoro.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Migliorare i macchinari</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Cliniclown&lt;/style&gt; sbloccata!</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">Ultimamente Flottering ha un problemino con i... clown. Sono dappertutto! A quanto pare continuano a scappare dal circo itinerante. Le loro marachelle sono davvero fastidiose. Abbiamo bisogno di nuova attrezzatura per gestirli.\\n\\nLa The Orb Foundation ha un metodo brevettato per ricalibrare la mente dei clown, favorendo il loro reinserimento in società. Si sono offerti di fornirci l'attrezzatura necessaria se dimostriamo loro la nostra capacità di \"plasmare\" il nostro staff. A me sembra un po' minaccioso, ma chi sono io per giudicare?</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Attenzione... clown!</string>
  <string name="Levels/R1_IntroHospital3_Description">Impara lo sviluppo e la formazione dello staff.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nInizi a cavartela piuttosto bene, e sembri in grado di creare buoni membri dello staff. Promettente. Terribilmente promettente.\\n\\nResta ad occuparti di questo bocciolo che sta crescendo, o passa all'aria fresca della nostra regione settentrionale.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nMaggiore è il successo, più alte sono le aspettative. Tutti vogliono la loro \"fetta\", come si suol dire. Sono curioso di vedere come ti comporterai quando i dipendenti affamati inizieranno a divorarti dall'interno come parassiti. Tanti auguri a tutta la banda a Flottering.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nIn quest'avventura hai dimostrato la capacità di tirare fuori il potenziale dal prossimo, come il sangue da una rapa, un miracolo che dovrai replicare se vorrai provarci di nuovo.</string>
  <string name="Levels/R1_IntroHospital3_Name">Flottering</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">Per ottenere il massimo dal nostro staff, dobbiamo formarlo e promuoverlo. Quando qualcuno ha accumulato abbastanza esperienza sul lavoro, e ha ricevuto un po' di formazione, sarà pronto ad essere promosso. Così facendo le sue abilità aumentano e potrà imparare una nuova qualifica. Potrebbe anche richiedere un aumento di salario.\\n\\nMa prima ci servirà una licenza di formazione. Il Ministero della Salute di Two Point ci ha promesso una licenza se dimostriamo il nostro impegno a mantenere il benessere dello staff qui a Flottering.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Sviluppo staff</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Stanza della formazione&lt;/style&gt; sbloccata!</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">Grandi notizie, il Ministero della Salute di Two Point ci ha concesso una licenza di formazione! Ora possiamo formare lo staff in tutti i nostri ospedali.\\n\\nCostruire una stanza per la formazione ti permette di avviare un corso di formazione. I membri dello staff con uno slot formazione libero possono frequentare un corso per apprendere una nuova qualifica.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Licenza di formazione</string>
  <string name="Levels/R1_IntroHospital3_Training_Text">Per avviare un corso di formazione, clicca sul leggio o trascina nella stanza un membro idoneo dello staff. Quando sono pronti, i membri dello staff richiederanno di essere formati.\\n\\nNella schermata di formazione, seleziona la qualifica da far apprendere allo staff, assegna un formatore e seleziona lo staff che vuoi inviare a questo corso. Quando sei pronto, clicca sul pulsante di avvio.\\n\\nQuando scegli un formatore puoi usare il tuo personale, decidendo quale qualifica insegnare. Oppure puoi pagare un extra e avere un formatore ospite.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">Formazione</string>
  <string name="Levels/R1_TutorialHospital_Description">Inizia la tua carriera di direttore sanitario. Impara le basi del mestiere creando il tuo primo ospedale!</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella (su un massimo di tre). Per festeggiare, ho recuperato la tua scheda dal cestino.\\n\\nContinua a sviluppare la tua attività a Hogsport per ottenere ulteriori risultati e riconoscimenti, se pensi di riuscire a fare di più. Oppure, in alternativa, pensa in grande e inizia a espandere la tua organizzazione aprendo un nuovo ospedale a Lower Bullocks.\\nCome si dice, a te la scelta.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nSe continui così, ben presto avrai ottenuto tutto il possibile nella tua struttura originaria. Sento crescere la tua autostima, ma attento: più si sale, più ci si fa male quando si cade...</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nSpero, per il tuo bene, che ricordi come sei riuscito a creare una tale meraviglia, perché la Contea vuole che tu lo rifaccia all'infinito. Possa questo stimolare la tua intraprendenza.</string>
  <string name="Levels/R1_TutorialHospital_Name">Hogsport</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Ottimo. Prima di aprire ufficialmente, ci serve l'ufficio del medico di base. I pazienti lo visiteranno in ogni fase diagnostica.\\n\\nOra, costruiamo questo ufficio...</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">Ufficio del medico di base</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Ottimo. Prima di aprire ufficialmente, ci serve l'ufficio del medico di base.\\n\\nI pazienti vedranno il medico di base in ogni fase diagnostica. Il medico di base visita i pazienti e decide se sono pronti per la terapia o se hanno bisogno di ulteriori esami.\\n\\nCostruiamo un ufficio del medico di base...</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">Ufficio del medico di base</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">Clicca su &lt;style=\"AdvisorHighlight\"&gt;Stanze&lt;/style&gt;, poi su &lt;style=\"AdvisorHighlight\"&gt;Ufficio del medico di base&lt;/style&gt;. Trascina una pianta del piano (minimo &lt;style=\"AdvisorHighlight\"&gt;3x3&lt;/style&gt;). Posiziona porta, scrivania e schedario. Poi clicca sulla &lt;style=\"AdvisorHighlight\"&gt;spunta verde&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">Per costruire una stanza, clicca sul pulsante Stanze e scegline una dalla lista.\\n\\nCon una stanza selezionata, trascina una pianta del piano delle dimensioni appropriate.\\n\\nPoi metti gli oggetti richiesti nella stanza.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Costruire una stanza</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">Il personale si recherà nella stanza dello staff quando è in pausa. Riempi la stanza di oggetti interessanti per aiutare lo staff a rigenerarsi appieno prima della fine della pausa.\\n\\nNota: puoi posizionare un membro del personale nella stanza dello staff per fargli fare una pausa, o metterlo in una stanza di lavoro per farlo lavorare lì. Per raccogliere un membro del personale, tieni premuto il pulsante sinistro del mouse quando ci sei sopra.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Stanza dello staff</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">I reparti servono per le diagnosi e a curare una serie di malattie. Serve un infermiere per accogliere ciascun paziente, occuparsi di lui e dimetterlo quando è guarito.\\n\\nAggiungi più letti a un reparto per accogliere più pazienti contemporaneamente. Puoi anche modificare il numero di infermieri dalle impostazioni della stanza - utile, se hai molti pazienti.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Reparti</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">Abbiamo esaurito i tipi di diagnosi su un paziente, e non sappiamo ancora come curarlo. Ci servono altre sale diagnostiche, o il paziente se ne andrà.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">Oh cielo. Uno dei nostri macchinari è esploso. Dobbiamo rimuovere i detriti e le macerie e comprarne uno nuovo. Assicuriamoci di avere anche abbastanza estintori e inservienti.</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">Esplosione!</string>
  <string name="Levels/R1_Tutorial_Fire_Text">C'è un problemino... uno dei nostri macchinari sta andando a fuoco a causa della scarsa manutenzione! Un inserviente cercherà un estintore e cercherà di spegnere le fiamme prima che sia troppo tardi. Assicurati che ci siano abbastanza estintori nelle vicinanze.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">Fuoco!</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Brutte notizie, è morto il nostro primo paziente. I pazienti possono morire se la terapia fallisce, o se aspettano troppo e la loro salute si deteriora. La reputazione dell'ospedale ne soffrirà.\\n\\nÈ possibile anche che il paziente torni per infestare l'ospedale! In tal caso ci servirà un inserviente con la qualifica da Acchiappafantasmi.</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Morte di un paziente</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Ora abbiamo tutto il necessario per diagnosticare e curare una malattia semplice. Vediamo se il nostro nuovo staff è all'altezza del compito!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Ben fatto, abbiamo curato il nostro primo paziente! Abbiamo guadagnato dei soldi e la reputazione dell'ospedale è migliorata, e questo attirerà altri pazienti.\\n\\nQuando un medico o un infermiere tratta un paziente, la sua abilità influenzerà la probabilità di successo. Alcune malattie sono più complesse di altre.\\n\\nContinua a diagnosticare e a curare i pazienti per aumentare gli introiti, così potremo espandere l'ospedale.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">Paziente curato!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">Curando i pazienti, miglioriamo la &lt;style=\"AdvisorHighlight\"&gt;reputazione dell'ospedale&lt;/style&gt;. In questo modo attireremo altri pazienti e guadagneremo più soldi!</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Seguiamo il nostro primo paziente mentre va dal medico di base per una diagnosi...</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Diagnosi generale&lt;/style&gt; sbloccata!</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">Ci sono arrivate segnalazioni di nuove malattie in città. Potrebbero essere più difficili da diagnosticare.\\n\\nPotrebbe essere necessario costruire una nuova sala diagnostica. Se un medico di base non è sicuro, invierà un paziente per ulteriori analisi.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Ulteriore diagnosi</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">Cielo, a quanto pare un paziente è tornato dall'aldilà. Ti servirà un inserviente con la qualifica da Acchiappafantasmi!</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">Quando muore un paziente, a volte permane una parte di lui. La parte più terribile, purtroppo. La cosa può essere piuttosto fastidiosa per chi ancora si aggrappa alla vita. E non solo; i fantasmi sono dei sudicioni, si lasciano dietro una scia di ectoplasma. Hanno anche l'abitudine di smaterializzarsi e spuntare da qualche altra parte.\\n\\nE chi chiamerai? Ma un inserviente con la qualifica da Acchiappafantasmi, ovviamente. Sono perfettamente addestrati all'utilizzo della più avanzata tecnologia di rimozione medianica. In futuro potremmo perfino riuscire a raccogliere materiale spettrale per le nostre ricerche.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Fantasmi</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">Per ruotare un oggetto afferrato, tieni premuto il pulsante sinistro del mouse e trascinalo a destra/sinistra. Per rilasciare un oggetto afferrato, clicca il pulsante destro del mouse. Per raccogliere un oggetto, tieni premuto il pulsante sinistro del mouse quando ci sei sopra.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Posiziona qualche oggetto per creare una sala d'attesa piacevole per i pazienti.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">È importante mantenere felici staff e pazienti, per assicurarsi che l'ospedale funzioni senza problemi.\\n\\nCon il passare del tempo i pazienti si annoieranno e avranno fame e sete. Assicurati che tra un appuntamento e l'altro, abbiano accesso a intrattenimento, cibo, bevande e a una seduta comoda. Se diventano infelici, se ne andranno in un altro ospedale.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Mantenere felici le persone</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Clicca su &lt;style=\"AdvisorHighlight\"&gt;Assumi&lt;/style&gt;, poi &lt;style=\"AdvisorHighlight\"&gt;Medici&lt;/style&gt;, poi seleziona qualcuno da assumere. Mettilo nell'ufficio del medico di base.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Eccellente. Ora ci servirà un medico per gestire l'ufficio del medico di base.\\n\\nAssumine uno ora...</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Dottor Chi</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Continua a espandere l'ospedale e a curare pazienti per ottenere la tua prima stella d'oro...</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Sfida ospedale</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Aumenta il &lt;style=\"AdvisorHighlight\"&gt;livello dell'ospedale&lt;/style&gt; espandendolo con altre stanze e membri dello staff.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">Espandendo l'ospedale con più stanze e staff, il suo livello aumenta. Un ospedale più grande attira un maggior numero di pazienti.\\n\\nPiù l'ospedale è affollato, più le code inizieranno ad allungarsi. Per gestire i pazienti in più potrebbe essere necessario costruire più uffici del medico di base e altre stanze, e assumere più staff.\\n\\nFai attenzione agli avvisi di coda sulle stanze. Puoi anche passare su una stanza con il cursore per evidenziare le persone in fila.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Livello dell'ospedale</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Buone notizie, il nostro ospedale è aperto! Stanno iniziando ad arrivare i pazienti. Dopo essersi registrati in accettazione, verranno inviati all'ufficio del medico di base per la diagnosi.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Apertura ospedale</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">Il Ministero della Salute di Two Point è lieto di premiare i risultati di ogni ospedale della Contea. Se ne costruiamo uno capace di soddisfare i bisogni della zona, l'ospedale riceverà una valutazione ufficiale.\\n\\nOttimo per la nostra organizzazione. Non solo ogni stella ha delle ricompense associate, ma ci permetterà anche di creare nuovi ospedali nella Contea.\\n\\nContinua a espandere l'ospedale per ottenere una valutazione di 1 stella...</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Valutazione ospedale</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Ruotare un oggetto:&lt;/style&gt; tieni premuto il pulsante sinistro dei mouse e trascina a destra/sinistra. O usa i tasti {[Menu/InputActions/RotateItemClockwise]} e {[Menu/InputActions/RotateItemAntiClockwise]}.\\n&lt;style=\"AdvisorHighlight\"&gt;Posizionare un oggetto:&lt;/style&gt; clicca con il pulsante sinistro del mouse.\\n&lt;style=\"AdvisorHighlight\"&gt;Eliminare un oggetto:&lt;/style&gt; clicca con il pulsante destro del mouse.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Ruotare un oggetto: quando hai agganciato un oggetto, clicca e tieni premuto il pulsante sinistro del mouse e poi trascinalo a destra/sinistra/per ruotarlo. Puoi anche usare i tasti {[Menu/InputActions/RotateItemClockwise]} e {[Menu/InputActions/RotateItemAntiClockwise]}.\\n\\nPosizionare un oggetto: quando hai agganciato un oggetto, clicca con il pulsante sinistro del mouse per posizionarlo.\\n\\nEliminare un oggetto: quando hai agganciato un oggetto, clicca con il pulsante destro del mouse per eliminarlo. In questo modo venderai un oggetto in tuo possesso.\\n\\nRaccogliere un oggetto: passaci sopra il cursore e tieni premuto il pulsante sinistro del mouse. Oppure clicca e trascina per raccoglierlo rapidamente.\\n\\nVendere un oggetto: raccoglilo e clicca con il pulsante destro del mouse. Oppure passaci sopra il cursore e premi il tasto {[Menu/InputActions/DeleteItem]}.\\n\\nPosizionamento libero: tieni premuto il tasto {[Menu/InputActions/DisableSnap]} per spostare e ruotare rapidamente l'oggetto agganciato, senza agganci a griglia o angoli.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Comandi oggetto</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">Per raccogliere un oggetto, passaci sopra il cursore e tieni premuto il pulsante sinistro del mouse. Oppure clicca e trascina per raccoglierlo rapidamente.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">I &lt;style=\"AdvisorHighlight\"&gt;bagni&lt;/style&gt; sono disponibili!</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Gli inservienti svuoteranno i cestini e stureranno i bagni quando necessario. Molto meglio che raccogliere l'immondizia e altri... ehm... rifiuti.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Bibite e snack sono ottimi per mantenere felici le persone, ma se non ci sono cestini nelle vicinanze possono produrre spazzatura. Già che ci siamo, staff e pazienti si innervosiscono se non hanno accesso ai bagni. Magari potresti investire in sanitari di qualità.\\n\\nGli inservienti penseranno a rifornire i distributori automatici, raccogliere la spazzatura, svuotare i cestini e sturare i bagni.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">Lavoro sporco</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">Ora che abbiamo dei macchinari costosi, dobbiamo provvedere al loro mantenimento. Si usureranno e, di tanto in tanto, andranno riparati. Se un macchinario si deteriora può incendiarsi. E in genere gli incendi sono considerati dannosi per gli affari.\\n\\nAssumi un inserviente per la manutenzione dei macchinari. Già che ci sei, assicuriamoci di avere qualche estintore nelle vicinanze. Prevenire è meglio che curare, giusto?</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Inservienti e manutenzione</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Gli inservienti verranno chiamati a riparare un macchinario quando il suo livello di manutenzione scende al di sotto del 50%. Puoi anche chiedere che un inserviente lo ripari immediatamente tramite le opzioni dell'oggetto.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">Completando sfide e obiettivi, la nostra organizzazione guadagna Kudosh. \\n\\n Possiamo usarli per ottenere accesso a nuovi oggetti. Dai un'occhiata alla lista degli oggetti. Ogni oggetto con un lucchetto può essere sbloccato utilizzando onore. Ciliegina sulla torta, sarà possibile acquistarlo in tutti i nostri ospedali.\\n\\n Usali bene!</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Kudosh</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Laboratorio di svitamento&lt;/style&gt; sbloccato!\\nUsalo per curare i pazienti affetti da cefalea a bulbo.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Ben fatto, hai sbloccato il laboratorio di svitamento. Contiene macchinari altamente tecnologici per curare i pazienti affetti da cefalea a bulbo.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">Laboratorio di svitamento sbloccato!</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">NOTIZIA FLASH: una nuova terrificante malattia è apparsa in città! Controlla i tuoi messaggi per maggiori dettagli.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">C'è una nuova particolare malattia in città... Cefalea a bulbo! Per affrontarla serviranno nuovi costosi macchinari.\\n\\nContinua a espandere l'ospedale per sbloccare la stanza per le terapie. Potresti anche aver bisogno di un altro ufficio del medico di base e di altro staff per gestire le cose.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">Notizia flash</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Spostare la visuale:&lt;/style&gt; prova a guardare intorno all'edificio. Tieni premuto il pulsante destro del mouse e trascina il cursore sul terreno, o spostalo alle estremità dello schermo, oppure usa i tasti {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} e {[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">Per prima cosa, magari vuoi dare un'occhiata in giro.\\n\\nPer esplorare l'ospedale:\\n- Tieni premuto il pulsante destro del mouse e trascina\\n- Sposta il cursore alle estremità dello schermo\\n- Usa i tasti {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} e {[Menu/InputActions/CameraPanRight]}\\n\\nPuoi anche usare lo zoom con la rotellina del mouse, e ruotare e alzare/abbassare l'inquadratura con il pulsante centrale del mouse.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Esplorare l'ospedale</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">Se vuoi tornare alla mappa per andare in un altro ospedale, clicca sul &lt;style=\"AdvisorHighlight\"&gt;Pulsante mappa&lt;/style&gt; nell'angolo in basso a sinistra dello schermo.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">Hai sbloccato la &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt;! Costruisci una &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt; e assumi un &lt;style=\"AdvisorHighlight\"&gt;infermiere&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">Abbiamo diagnosticato il nostro primo paziente. Il medico di base ti ha inviato un messaggio - consulta la lista dei messaggi in basso a destra.\\n\\nDobbiamo costruire una farmacia per curare il paziente.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Messaggi</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">NOTIZIA FLASH: pazienti in arrivo! Controlla i tuoi messaggi per maggiori dettagli.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">Ultimamente gli abitanti della Contea di Two Point sono impazziti per il trip-hop. Probabilmente a breve arriveranno pazienti affetti da Portishead. Dobbiamo sbloccare una nuova stanza per le terapie.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">Notizia flash</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">I tuoi obiettivi principali appariranno sempre nella parte in alto a destra dello schermo. Passaci sopra il cursore per ulteriori dettagli.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Costruisci una &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt; e assumi un &lt;style=\"AdvisorHighlight\"&gt;infermiere&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">Clicca sul pulsante &lt;style=\"AdvisorHighlight\"&gt;Oggetti&lt;/style&gt; e seleziona &lt;style=\"AdvisorHighlight\"&gt;Accettazione&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Posizionare un oggetto:&lt;/style&gt; clicca con il pulsante sinistro del mouse.\\n&lt;style=\"AdvisorHighlight\"&gt;Ruotare un oggetto:&lt;/style&gt; tieni premuto il pulsante sinistro dei mouse e trascina a destra/sinistra.\\n&lt;style=\"AdvisorHighlight\"&gt;Eliminare un oggetto:&lt;/style&gt; clicca con il pulsante destro del mouse.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">La prima cosa di cui ha bisogno l'ospedale è l'accettazione. I pazienti si dirigeranno qui quando arrivano in ospedale.\\n\\nCostruiamo una scrivania dell'accettazione vicino l'ingresso...</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Accettazione</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Clicca su &lt;style=\"AdvisorHighlight\"&gt;Assumi&lt;/style&gt;, poi su &lt;style=\"AdvisorHighlight\"&gt;Assistenti&lt;/style&gt;. Seleziona un candidato, poi clicca sul pulsante &lt;style=\"AdvisorHighlight\"&gt;Assumi&lt;/style&gt;. Rilascialo vicino all'accettazione cliccando con il pulsante sinistro del mouse.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">Ottimo. Per gestire l'accettazione, ci servirà un assistente.\\n\\nAssumiamone uno...\\n\\nClicca sul pulsante Assumi e seleziona Assistenti per vedere i candidati.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Receptionist</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">La reputazione dell'ospedale aumenta per ogni paziente curato con successo ma diminuisce quando una terapia fallisce, specialmente se un paziente muore. Una reputazione più alta attira più pazienti e membri dello staff migliori.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Reputazione ospedale</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">Completando sfide e obiettivi, la nostra organizzazione guadagna &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Puoi usarli per sbloccare oggetti utilizzabili in qualsiasi nostro ospedale. Controlla la lista oggetti per scoprire cosa puoi permetterti.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">Aumentando il punteggio dell'ospedale la nostra organizzazione ha guadagnato un sacco di &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Sfruttalo per sbloccare nuovi oggetti per i nostri ospedali.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">È disponibile la &lt;style=\"AdvisorHighlight\"&gt;stanza dello staff&lt;/style&gt;!</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">I membri dello staff si stancano quando lavorano, e a un certo punto andranno in pausa. Una stanza dello staff li aiuterà a rilassarsi e a tornare al lavoro stimolati. Anche bibite e snack contribuiscono a mantenerli soddisfatti.\\n\\nSe aumenti le dimensioni di una stanza e la riempi di oggetti interessanti, sarà considerata più prestigiosa. Le persone che usano una stanza di prestigio saranno più felici. Inoltre, una bella stanza dello staff aiuterà il personale a recuperare energie più velocemente.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Energia staff e pause</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Mentre esaminiamo il nostro primo paziente, meglio posizionare qualche panca per mantenere allegre le persone mentre aspettano.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Reparto&lt;/style&gt; sbloccato! I reparti servono per le diagnosi, ma anche a curare una serie di malattie.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">Benvenuto nella Contea di Two Point!\\n\\nSei pronto per costruire il tuo primo ospedale e curare un po' di pazienti?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Ospedale di Two Point</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Zoom:&lt;/style&gt; rotellina del mouse\\n&lt;style=\"AdvisorHighlight\"&gt;Ruotare:&lt;/style&gt; pulsante centrale del mouse trascina a destra/sinistra\\n&lt;style=\"AdvisorHighlight\"&gt;Inclinare:&lt;/style&gt; pulsante centrale del mouse trascina su/giù</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">Per usare lo zoom, usa la rotellina del mouse.\\n\\nPer ruotare la visuale, tieni premuto il pulsante centrale del mouse e spostalo a destra/sinistra.\\n\\nPer inclinare la visuale, tieni premuto il pulsante centrale del mouse e spostalo in su/giù.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Zoom e rotazione</string>
  <string name="Levels/R2_FractureHospital_Description">Cura ogni tipo di frattura e contusione in questo parco giochi subalpino, il posto migliore della Contea dove fare escursioni, pescare e cadere.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nStai facendo un ottimo lavoro nel rimettere insieme i pezzi di questo disastro. Non ho mai capito il senso delle attività all'aria aperta. La terra andrebbe comprata e usata per fare soldi, non passeggiate senza senso.\\n\\nContinua con il tuo approccio osteologico per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nContinui a migliorare la salute dei peggiori ladri d'ossigeno della nostra Contea. Oh, come decantano le proprietà curative della loro amata \"aria fresca\". Basta parlarci un attimo per capire che hanno dei problemi al cervello. Che buffoni, loro e i loro alberi. Ma sto divagando.\\n\\nContinua con il tuo approccio osteologico per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nLa tua vittoria sulla cosiddetta \"aria aperta\" mi provoca un considerevole piacere indiretto.\\n\\nAmministrazione dell'ospedale: 1 - Madre Natura: 0.</string>
  <string name="Levels/R2_FractureHospital_Name">Tumble</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Benvenuto a Tumble. Questa cittadina attira turisti da tutta la Contea che vogliono scalare il Promontorio Tumble e fare escursioni lungo i Crinali Tumble. Per nostra fortuna, questo vuol dire centinaia di ossa fratturate all'anno. Sossoldi!\\n\\nDobbiamo costruire un reparto fratture per gestire questi infortuni. Consiglio di costruire anche un reparto standard e altri elementi essenziali. Assicurati di mantenere tutti al caldo con dei termosifoni.\\n\\nTumble è nota per l'attività sismica, quindi occhio agli allarmi terremoti. Ci serviranno degli inservienti per occuparci di eventuali danni.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Ospedale di Tumble</string>
  <string name="Levels/R2_InjuriesHospital_Description">Gestisci una serie di problemi in questa città ai piedi della montagna. Oh, e cerca anche di non far più congelare gli abitanti.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Underlook</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Benvenuto a Underlook. Questa cittadina ai piedi della montagna ospita la stazione sciistica di Underlook. È una favolosa attrazione turistica, e per nostra fortuna provoca centinaia di ossa fratturate all'anno. Sossoldi!\\n\\nQui fa molto freddo. Dovrai investire in parecchi termosifoni.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Ospedale di Underlook</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">Per avviare un progetto di ricerca, clicca sulla postazione di ricerca o trascina nella stanza un ricercatore. Nella schermata di ricerca, puoi selezionare un progetto dalla lista di quelli disponibili.\\n\\nUna volta avviato un progetto, per portare avanti il lavoro ti servirà un medico con una qualifica in Ricerca. In base alla sua abilità, contribuirà al progetto con il passare del tempo.\\n\\nLa ricerca viene condivisa con tutta l'organizzazione, così come le scoperte che facciamo. Puoi avviare un progetto in un ospedale e poi continuare a lavorarci in un altro.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Ricerca</string>
  <string name="Levels/R2_ResearchHospital_Description">Ospita alcune delle menti più brillanti della Contea di Two Point. Fa un po' freddo, ma è il posto perfetto per cominciare a sviluppare delle nuove tecnologie: l'ospedale per la ricerca e l'insegnamento dell'università di Mitton.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Bene, abbiamo completato un progetto di ricerca! Questa scoperta potrà essere utilizzata in tutta l'organizzazione.\\n\\nQuando un progetto viene completato i ricercatori cercheranno lavoro altrove, a meno che non ne facciamo partire un altro. Mentre facciamo nuove scoperte e viaggiamo in nuove zone della Contea, i nostri luminari proporranno nuove aree di ricerca. Non perdere i nuovi progetti!</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">Progetto di ricerca completato!</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nÈ una buona cosa che la tua organizzazione si sia addentrata nella ricerca. Le nostre considerazioni iniziali suggerivano, a quanto pare sbagliando, che tu non fossi adatto a questo particolare incarico. Ti garantisco che chiunque abbia fatto una valutazione così errata perderà il posto seduta stante. A meno che non sia stato io, naturalmente... non sia mai.\\n\\nContinua i tuoi studi per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nHo sentito che la tua ricerca e sviluppo ha fatto passi avanti: buon per te.\\n\\nContinua i tuoi studi per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nHai creato un istituto di ricerca di prima classe, una vera manna per l'università. Ho saputo che ti sono molto grati, e immagino dovrei esserlo anche io. Ahimè.</string>
  <string name="Levels/R2_ResearchHospital_Name">Università di Mitton</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">Buone notizie! L'Università di Mitton ci ha premiato con &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver completato alcune ricerche.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">Grandi notizie, il Ministero della Salute di Two Point ci ha concesso una licenza di ricerca! Ora tutti i nostri ospedali potranno ricercare nuovi macchinari, miglioramenti e altro.\\n\\nPer avviare un progetto di ricerca ci servirà una stanza di ricerca e un medico con una qualifica in Ricerca.\\n\\nAnche la diagnosi e la cura dei pazienti possono contribuire ai progressi della ricerca. E acchiappare i fantasmi può essere molto... illuminante.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Licenza di ricerca</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">Buone notizie! L'Università di Mitton ci ha premiato con &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver completato della formazione.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">Il vicerettore dell'Università di Mitton è rimasto colpito dai nostri progressi e siamo stati invitati a creare l'ospedale per la ricerca e l'insegnamento dell'università di Mitton. Per noi è una grande opportunità, possiamo creare un dipartimento di ricerca e sviluppare nuova tecnologia!\\n\\nQui potremo reclutare solo infermieri e medici specializzandi, quindi dovremo formarli. L'Università di Mitton ci fornirà fondi extra per ogni persona che formiamo e progetto di ricerca che completeremo.\\n\\nMa prima ci servirà una licenza di ricerca. Il ministero ce ne concederà una se dimostriamo la nostra capacità tecnica creando un ospedale con dei macchinari migliorati.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Università di Mitton</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">Per avviare una campagna di marketing clicca su tavolo del marketing, o trascina nella stanza un assistente con una qualifica Marketing.\\n\\nLe campagne generiche aumentano la reputazione generale dell'ospedale.\\n\\nLe campagne di reclutamento attirano più candidati di vario tipo.\\n\\nLe campagne sulle malattie attirano più pazienti che manifestano determinati sintomi, e migliorano la tua reputazione nella cura di malattie specifiche. Nota: puoi sbloccare ulteriori campagne di questo tipo scoprendo altre malattie in ciascuna area.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Marketing</string>
  <string name="Levels/R2_WealthyHospital_Description">Un ospedale nella ricca città di Flemington.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nUna bella città merita un bell'ospedale, non credi? Ma certo: è esattamente quello che hai cominciato a fare. Che classe. I tuoi sforzi nel mondo del marketing non sono passati inosservati. Che il canto della tua sirena aziendale attiri una bella ciurma di ricconi malati.\\n\\nSe ti stanchi di farci guadagnare, ti consiglio di avventurarti ad est nella regione più lurida della Contea.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nFoxbridge si trova nella più vasta area di Flemington, così come gran parte del clan Foxbridge. È stato un piacere sentir loro dire così tante cose positive sulla tua gestione. Le notizie direttamente dalla fonte sono le migliori. Basta che la fonte non sia diventata un bagno pubblico.\\n\\nContinua a costruire l'ospedale che Flemington merita per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nGli abitanti di Flemington sono gente sofisticata; il fatto che tu e la tua organizzazione rispettiate i loro lussuosi standard e vi siate inseriti nella più nobile delle nostre città depone a tuo favore. Spero tu riesca a diffondere civiltà così come sei in grado di fermare la diffusione dei germi.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">Grandi notizie, il Ministero della Salute di Two Point ci ha concesso una licenza per il marketing! Questo ci consente di avviare campagne di marketing per migliorare la reputazione dell'ospedale e attirare più pazienti e membri dello staff.\\n\\nCostruisci una stanza del marketing e assumi (o forma) un assistente con una qualifica Marketing per coordinare le campagne.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Licenza di marketing</string>
  <string name="Levels/R2_WealthyHospital_Name">Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Benvenuto a Flemington, una ricca città i cui abitanti hanno più denaro che buonsenso. Secondo me qui possiamo mietere molte vittime (perdona il gioco di parole) se otteniamo una licenza per il marketing.\\n\\nPossiamo usare le campagne di marketing per migliorare la nostra reputazione, attirare più pazienti e reclutare uno staff migliore.\\n\\nConsiglio di concentrare ricerche e marketing su una malattia che affligge da un po' questa zona: il magnetismo animale.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Ospedale di Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Benvenuto a Flemington, una ricca città i cui abitanti hanno più denaro che buonsenso. Secondo me qui possiamo mietere molte vittime (perdona il gioco di parole) con uno dei nostri nuovi dipartimenti: il marketing.\\n\\nPossiamo usare le campagne di marketing per migliorare la nostra reputazione, attirare più pazienti e reclutare uno staff migliore. Per lavorare qui, dovremo costruire una stanza del marketing e assumere un assistente con una qualifica di questo tipo.\\n\\nConsiglio di concentrare ricerche e marketing su una malattia che affligge da un po' questa zona: il magnetismo animale.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Flemington</string>
  <string name="Levels/R3_AbandonedHospital_Description">Un ospedale abbandonato vicino alla centrale elettrica.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nAd essere sinceri pensavamo che nulla sarebbe potuto sopravvivere nel terreno dove ti trovi ora. Il fatto che tu non solo sia vivo, ma che addirittura riesca a curare i pazienti, è la proverbiale ciliegina sulla torta.\\n\\nContinua a giocare con il fuoco per ricevere altre ricompense, o fuggi da quel posto terribile ed espandi la tua organizzazione.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nHo sentito che il tuo mostruoso ospedale si sta espandendo; cerca di tenerlo sotto controllo. Inoltre ti conviene verificare periodicamente la stabilità del terreno dal momento che in passato ci sono stati, come dire... problemi di resistenza. Addio.\\n\\nContinua a giocare con il fuoco per ricevere altre ricompense, o fuggi da quel posto terribile ed espandi la tua organizzazione.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nHai domato una mostruosità, imbrigliandone la sua selvaggia potenza e usandola per i tuoi scopi... hai fatto un grande lavoro. Devo dire che siete degli inquilini decisamente migliori di quei terrificanti Bungle.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Melt Downs</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">La centrale elettrica di Melt Downs sembra avere qualche \"problema tecnico\". La Bungle Tech, proprietaria della centrale, ha diffuso un comunicato stampa secondo il quale è tutto a posto e non c'è nulla di cui preoccuparsi. Lo stesso giorno, ha anche evacuato questo ospedale, che si trova vicino. A quanto pare, un esperimento nel loro dipartimento di ricerca è andato storto. Il sindaco Windsock ci ha chiesto se possiamo occuparcene. Abbiamo trovato dei documenti interessanti in giro, forse dovremmo portare avanti il loro lavoro?\\n\\nSembra che qui serva per prima cosa un po' di pulizia. Si dice anche che nella zona ci siano dei pazienti molto strani. Quindi... buona fortuna!</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Ospedale di Melt Downs</string>
  <string name="Levels/R3_PublicHospital_Description">Aiuta il servizio sanitario di Two Point con un ospedale pubblico.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">Mi hanno chiesto di informarti che il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nAbbiamo avviato un'indagine per capire come sia stato possibile. Anche se la cosa è un po' sospetta, continua così.\\n\\nAccontentati di questa vittoria e passa al sud tropicale della Contea oppure, se sei veramente così stupido, resta qui tra tutti i posti in cui potresti andare.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">Mi hanno chiesto di informarti che il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nHai dimostrato il tuo valore, e di certo dovresti usare il tuo talento per affrontare nuove sfide più gratificanti</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">3 stelle.\\n\\nFelicitazioni. \\n\\nVai a fare altro.</string>
  <string name="Levels/R3_PublicHospital_Name">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">Il ministro della salute Tarquin Foxbridge ha chiesto il nostro aiuto. Il servizio sanitario pubblico della Contea, il SSTP, è in difficoltà. L'ospedale di Duckworth, una delle poche strutture pubbliche rimaste, ha perso il suo amministratore. Lord Foxbridge ci ha proposto di contribuire alla gestione di questo ospedale pubblico. Potrebbe essere una buona opportunità. Chiaro, no?\\n\\nSe riusciamo a raggiungere gli obiettivi del Ministero, riceveremo parte del budget sanitario della Contea ma non guadagneremo nulla da diagnosi, terapie o vendite. Potrebbe essere interessante...</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_TeachingHospital_Description">Un ospedale universitario concentrato sulla chirurgia.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella. \\n\\nAh, Smogley. Mi dimentico sempre della vecchia, cara Smogley. Non posso ringraziarti per avermene ricordato l'esistenza. Mi congratulo per i progressi nel campo della chirurgia, sebbene il livello sia ancora basso. Se intendi continuare a rovistare nelle persone, ricordati di lavarti le mani. \\n\\nContinua ad armeggiare con le interiora per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nLo sviluppo del tuo ospedale continua ad essere l'avvenimento più degno di nota della storia di Smogley da quella volta in cui quella nuvola si fece momentaneamente da parte e i suoi abitanti scoprirono l'esistenza del sole. Immagino che stiano progettando di realizzare una statua con le tue sembianze, fatta di fango e ramoscelli.\\n\\nContinua ad armeggiare con le interiora per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nCome sappiamo, Smogley è un posto terribile e ha un disperato bisogno che qualcosa informi i cartografi della sua esistenza. Il tuo eccellente ospedale potrebbe avere questo potere. La gente farebbe chilometri per vederlo, se solo si riuscisse a scorgere qualcosa attraverso quella roba opaca che Smogley ha al posto dell'aria.</string>
  <string name="Levels/R3_TeachingHospital_Name">Smogley</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Benvenuto a Smogley. Si trova appena fuori città e il sindaco vuole sviluppare questa zona. Il che significa fornirle una generosa dose di inquinamento e pazienti bisognosi di essere operati.\\n\\nConsiglio di costruire un ospedale universitario e formare un po' di chirurghi. La chirurgia ha bisogno di un medico qualificato e di un infermiere, ma ne vale la pena visti i guadagni.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Ospedale di Smogley</string>
  <string name="Levels/R4_DisasterHospital_Description">Il resort Sweaty Palms è una splendida destinazione per le vacanze, basta non far caso ai frequenti terremoti e agli altri disastri naturali.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nRicordo che da piccolo mi costrinsero a visitare le spiagge di Sweaty Palms. Quel sole costante e la minaccia delle colate di lava mi davano sui nervi. Tu sembri cavartela molto meglio nel gestire il caldo e la minaccia dei disastri naturali, rispetto al giovane Foxbridge.\\n\\nContinua a sudare per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nÈ chiaro che il fascino della cosiddetta \"vita da spiaggia\" ha ceduto il passo al senso del dovere. Plaudo a un esempio tanto nobile.\\n\\nContinua a sudare per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nÈ confortante scoprire che l'ambiente è in grado di piegarsi di fronte a un'amministrazione spietata. Ho la netta convinzione che tu stia diventando un eroe per i burocrati.</string>
  <string name="Levels/R4_DisasterHospital_Name">Sweaty Palms</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Benvenuto al resort Sweaty Palms, una splendida destinazione per le vacanze. Purtroppo è anche bersaglio di terremoti, eruzioni vulcaniche e altri disastri naturali. E anche innaturali, se dobbiamo credere ai cospirazionisti e alle loro teorie sulla The Orb Foundation.\\n\\nConsiglio di assumere qualche inserviente per mantenere i macchinari funzionanti e liberi dai detriti. Le esplosioni possono essere una vera seccatura, parlo per esperienza. Oh, e un po' d'aria condizionata non farebbe male, si bolle da queste parti.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Ospedale di Sweaty Palms</string>
  <string name="Levels/R4_EpidemicHospital_Description">La città è piena di malattie contagiose. Per il resto, è adorabile.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nI germi saranno anche piccoli, ma sono tantissimi, e contenerli non è impresa da poco. E niente li contiene in abbondanza come Blighton. È una vittoria importante nella guerra contro i nemici minuscoli.\\n\\nContinua a combattere, o avventurati nella città nel cuore della Contea. La metropoli chiama, sei pronto a rispondere? Quanta dedizione. Che cosa terribile.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nDevo dire che dà un certo sollievo ricevere rapporti da Blighton che non siamo costretti a distruggere per motivi legali. Ti ringrazio.\\n\\nContinua la tua lotta contro i microbi per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nÈ assurdo, e stiamo ancora controllando, ma alcuni dei nostri dati suggeriscono che il tuo ospedale potrebbe aver davvero reso Blighton un bel posto. È una notizia incredibile, che quasi mi disturba.</string>
  <string name="Levels/R4_EpidemicHospital_Name">Blighton</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Benvenuto a Blighton. Fa caldo, il sudore ti si appiccica addosso e la città è piena di malattie contagiose.\\n\\nTieni d'occhio i livelli di igiene e mi raccomando, vaccini sempre pronti!</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Ospedale di Blighton</string>
  <string name="Levels/R4_TouristHospital_Description">I turisti amano portare ogni tipo di strana malattia in questa splendida e soleggiata cittadina.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nIl turismo è senza ombra di dubbio un tipo di malattia, ma è anche vitale per l'economia della Contea. Affinché prosperi, i turisti devono sopravvivere. È quello che sta accadendo ora, così possono tornare a casa a raccontarlo ai loro amici... e ai loro soldi.\\n\\nContinua a lavorare sull'ospitalità per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nContinui a monitorare con successo il portale attraverso il quale la gran parte delle malattie entra nella Contea. I residenti amano lo svago, quindi non dimenticare di organizzare uno spettacolo.\\n\\nContinua a lavorare sull'ospitalità per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nLa principale meta turistica della Contea non ha mai goduto di un tale servizio sanitario; i nostri visitatori sono, in generale, felici, in salute e spendono tanti soldi. Il tuo ospedale stesso è diventato un'attrazione turistica. Bel lavoro.</string>
  <string name="Levels/R4_TouristHospital_Name">Grockle Bay</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Benvenuto a Grockle Bay. È una località turistica. Preparati ad essere travolto da vacanzieri pieni di germi che non sopportano il caldo del sud.\\n\\nConsiglio di investire in condizionatori il prima possibile.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Ospedale di Grockle Bay</string>
  <string name="Levels/R5_FailingHospital_Description">Prendi le redini di questo fallimentare ospedale nei bassifondi e risollevalo.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nDa tempo il debito accumulato da questo ospedale mi tormenta. Ammetto che a un certo punto mi ha quasi rovinato il sonno. Stavo per chiuderlo, ma ora che l'hai rimesso in sesto non dovrò compilare tutte quelle scartoffie. Complimenti.\\n\\nContinua questo progetto di recupero per ricevere altre ricompense, o lascia questo postaccio ed espandi la tua organizzazione.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nPrima, quando i miei superiori mi chiedevano aggiornamenti sulla situazione dell'ospedale di Rotting Hill, dicevo che andava tutto a meraviglia per non preoccuparli e non perdere il lavoro. Ora grazie a te, posso parlare con loro senza sentirmi in colpa.\\n\\nContinua questo progetto di recupero per ricevere altre ricompense, o lascia questo postaccio ed espandi la tua organizzazione.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nChi avrebbe mai detto che l'avresti letteralmente portato dalle stalle alle stelle? Detta così, suona malissimo.</string>
  <string name="Levels/R5_FailingHospital_Name">Rotting Hill</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">L'ospedale di Rotting Hill è in grave difficoltà da tempo, anche a causa della sconsiderata gestione amministrativa da parte della Jumbo Healthcare. È sul lastrico, ha una pessima reputazione e puzza leggermente di cavolo. Il sindaco Windsock e il Ministero della Salute hanno preso la sofferta decisione di trasferirne la gestione dal servizio sanitario di Two Point alla nostra organizzazione.\\n\\nSe vogliamo risistemare questo posto ci servirà un prestito!</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Ospedale di Rotting Hill</string>
  <string name="Levels/R5_FinalHospital_Description">Costruisci un ospedale nella parte più affollata del centro cittadino. Preparati a un massacro. Buona fortuna!</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nLa tua organizzazione è diventata il punto di riferimento sanitario della Contea di Two Point. Hai sbaragliato la concorrenza, lasciandola nella polvere insieme ai loro sogni e alle loro speranze ormai infrante. Una bella immagine, non credi?\\n\\nContinua ad aiutare la zona più frenetica della Contea per consolidare il tuo primato.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nSiamo certamente d'accordo sul fatto che è stata la mia eccellente guida a permetterti di superare alcuni dei tuoi peggiori difetti. Ma dov'è il mio plauso, la mia meritata notorietà, il mio trionfo?\\nTi imploro di ponderare su quest'ingiustizia invece di pensare a festeggiare.\\n\\nContinua ad aiutare la zona più frenetica della Contea per consolidare il tuo primato.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nLa stampa inizia a parlare animatamente di \"sovraffollamento\". Di certo non c'è complimento migliore per chi gestisce un ospedale.\\n\\nIl tuo nome risuonerà nelle sale del Ministero per generazioni, interrompendo i nostri sin troppo brevi silenzi e ricordandoci del vero potenziale della Contea. Forse prima o poi lo imparerò a memoria...</string>
  <string name="Levels/R5_FinalHospital_Name">Croquembouche</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Benvenuto nel cuore della città. Siamo arrivati alla sfida più difficile per noi. Migliaia di persone passano ogni giorno per Croquembouche. Secondo me, almeno la metà sono malate. La torre della Jumbo Mega Corp si staglia in lontananza. Da troppo tempo la Jumbo Healthcare spadroneggia. Se riusciamo costruire un ospedale di successo qui, consolideremo la nostra posizione come una delle migliori organizzazioni della Contea.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Ospedale di Croquembouche</string>
  <string name="Levels/R5_HighTechHospital_Description">Costruisci un ospedale tecnologicamente avanzato per aiutare a curare le molte malattie che affliggono la città.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nForse non capisco bene a cosa servono tutti i tuoi giocattoli tecnologici, ma mi fa piacere sapere che li stai usando bene.\\n\\nContinua a modernizzare la contea per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nSebbene sia felice di sapere che stai proiettando la sanità della nostra Contea nel futuro, per così dire, ti chiedo di tenere d'occhio i tuoi soci meccanici. Non vorrei che scatenassimo inavvertitamente la fine del mondo. Comunque, ottimo lavoro.\\n\\nContinua a modernizzare la contea per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nMi hanno detto che il futuro sarà fatto di automazione. Sebbene in privato avrei le mie obiezioni in merito, mi rendo conto che per non danneggiare la mia immagine politica in pubblico devo sostenere questa causa maledetta. Non voglio sembrare fuori luogo... dopotutto, bisogna stare al passo con i tempi.</string>
  <string name="Levels/R5_HighTechHospital_Name">Pelican Wharf</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Benvenuto a Pelican Wharf. Questo centro altamente tecnologico brulica di attività, ed è afflitto da alcune strane malattie. È un ottimo posto per creare un nuovo ospedale, ma se vogliamo prosperare ci serviranno dei macchinari potenti.\\n\\nConsiglio di concentrarci sulla ricerca, e di migliorare i macchinari il più possibile.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Ospedale di Pelican Wharf</string>
  <string name="Levels/Remix/Intro_Letter">Vorrei invitarti ad utilizzare R.E.M.I. X, o Routine Esplicative Medico-Informatiche... ehm, X; è un software che simula la gestione di un ospedale (una cosa strana da immaginare, lo so). Verranno usate per la formazione dei futuri amministratori della Contea in un ambiente sicuro, dove le persone non muoiono veramente, ma non è ancora pronto. Il software deve analizzare degli ospedali reali per poter creare le ipotetiche simulazioni mediche. Tali scenari andranno verificati da qualcuno qualificato.\\n\\nIn altre parole, dovete testare il software. Sarà interessante... Grazie!</string>
  <string name="Levels/Remix/Letter_LevelComplete">Livello completato</string>
  <string name="Levels/Remix/Letter_Rank">Grado</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">Sophie Nova\\nAD, Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Avvia R.E.M.I. X e cura orde di pazienti in una Hogsport simulata.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Sblocca i lotti completando le sfide. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">Per accedere ai lotti di questo livello dovrai completare delle sfide.\\nCompleta le sfide per sbloccare i lotti e ottenere una Stella.\\n\\nCome scusa? Beh, se lo trovi tanto semplice cosa aspetti? Datti da fare. Che diamine.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">Libera i lotti</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Profitto dall'avanzamento di carriera (non tua).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">R.E.M.I. X ha generato una nuova &lt;style=\"AdvisorHighlight\"&gt;Missione secondaria&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Sfida in arrivo</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">Non hai completato la Missione secondaria. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">Hai completato la Missione secondaria. Congratulazioni.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">R.E.M.I. X ha generato una nuova Missione secondaria.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Missione secondaria</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">Oh no, hai subito una penalità per non aver completato una Missione secondaria.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">Ben fatto! Hai ottenuto un premio per aver completato una Missione secondaria.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Missione secondaria: risultati </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">Bonus formazione!\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">In questo scenario, R.E.M.I. X ha drasticamente ridotto tutte le voci d'entrata, comprese diagnosi e terapie.\\n\\nMa non temere (sapevo che ti stavi già preoccupando), perché riceverai delle ricompense completando sfide o \"Missioni secondarie\" sullo sviluppo e formazione del personale.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Gestione simulata</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">In questo \"livello\" dovrai trattare un'ondata di pazienti alla volta nella ricostruzione digitale di Hogsport. Durante una R.E.M.I. X, riceverai stelle completando degli obiettivi. Queste stelle non rappresentano nulla di tangibile né una valutazione standard di un organismo di controllo come il Ministero della Salute di Two Point. Sono solo simboli di progresso, pratica comune nei videogiochi. E ora che lo sai ne vuoi una pure tu, vero?\\n\\nSi potrebbe dire che creare un software ludico atto a simulare la gestione di un ospedale sia di cattivo gusto ma... beh. Parlane con la Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">R.E.M.I. X</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Costruisci imponenti difese e preparati a un'orda di infermi.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">Hai idea di cosa vuol dire preparare un ospedale, con uno staff non formato, per un'enorme ondata di pazienti? Be' non devi immaginarlo, perché sta succedendo ora!\\n\\nR.E.M.I. X ti dà un po' di tempo per prepararti prima del loro arrivo e coprirà quasi tutti i costi di gestione, quindi forma il tuo staff, costruisci strutture e ricorda cosa dicono delle ossa rotte...\\nSe funzionano, non aggiustarle... </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Reggiti forte... prima di reggere gli altri</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Usa la conoscenza accademica per aprire l'intero campus dell'ospedale.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">La scuola di medicina di Mitton tiene soprattutto a due cose.\\nNo, non diagnosi e terapia, ma formazione e ricerca!\\n\\nDimostra le tue abilità in entrambi i campi per ricevere lauree congiunte, sbloccare tutti gli edifici dell'università e ottenere una stella digitale davvero pregevole.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">Progetto scolastico</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Metti alla prova i limiti del marketing sanitario.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">R.E.M.I. X ha generato una nuova &lt;style=\"AdvisorHighlight\"&gt;Missione secondaria a tempo&lt;/style&gt;.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">R.E.M.I. X ha generato una nuova Missione secondaria a tempo.\\n\\nRicorda, puoi avviare delle campagne di marketing per attirare nell'ospedale pazienti affetti da malattie specifiche.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Missione secondaria a tempo</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Cura una serie di pazienti affetti da malattie specifiche, entro un periodo prestabilito, per completare le \"Missioni secondarie\" a tempo e vincere ricompense in denaro mentre avanzi nel completamento del livello.\\n\\nMa non devi startene lì e curare felicemente qualunque vecchio Tim, Rich o Gary che si presenta. Usa invece la magia del marketing per curare i tuoi clienti e attirare nell'ospedale pazienti affetti da malattie specifiche. Comincia avviando una campagna farmaci da una stanza del marketing.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">Attirali e curali</string>
  <string name="Levels/Sandbox_AvailableAt">Modalità libera sbloccata dopo 1 stella a Flottering</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">Il piano proposto prevede un approccio multiplo: una traccia di biscotti per cani sbriciolati e odori interessanti che portano all'ospedale; una campagna di sensibilizzazione che aiuta le famiglie a individuare meglio atteggiamenti canini nei loro cari; e palline da tennis con il marchio dell'ospedale sparse nei parchi vicini.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Campagna abbaite</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Ai monaci locali è stato chiesto di ispezionare tutti i campanili nei pressi dell'ospedale. Particolare attenzione viene dedicata alle aree vicine a edifici in rovina, foreste spettrali e videoteche di seconda mano.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Campagna mostroidosi</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">Ai cinema locali vengono inviati popcorn e bibite con il marchio dell'ospedale, da usare durante le proiezioni (e per mitigare gli effetti) di film d'azione con grattacieli luccicanti e commedie romantiche con appartamenti irrealisticamente puliti e dai soffitti altissimi.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Campagna metropolismo</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">Sospettiamo che le persone affette da psicopalla passino più tempo del normale all'altezza delle caviglie altrui, per colpa del peso delle loro teste. Possiamo raggiungerli affittando dei lotti economici e piazzando pubblicità vicino al terreno.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Campagna psicopalla</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Commissiona una pubblicità audiovisiva, recitata da Bartholomew F. Yeti, per creare consapevolezza sui primi sintomi del visonullismo.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Campagna visonullismo</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Paga il Two Point Squabbler affinché lasci una serie di piccoli indizi verbali. Chi riuscirà a metterli insieme scoprirà che l'ospedale contiene un sotterraneo segreto, pieno di artefatti magici, protetto da un golem enigmatico e da decine di trappole.</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Campagna scavezzacolite</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Campagna scarsa umanità</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">Una campagna di informazione sugli altri pianeti, per spiegare agli alieni che non è mai stato così semplice integrarsi segretamente nella Contea di Two Point. I formati utilizzati comprendono: segnali di fumo, appunti chimici nelle forniture d'acqua e grida melodiche.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Campagna scarsa umanità</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">Sponsorizza imballaggi spaziali per viaggi lunghi, così i viaggiatori malati sapranno di poter venire da noi una volta scartati.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Campagna piattume</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Paga per inviare messaggi in codice nella zona del santuario Pebberley Frog per informare gli alieni anfibi intrappolati dei nostri servizi.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Campagna batracia</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Finanzia una serie di complicati tentativi di attirare i malati nell'ospedale mentre impartisci loro importanti lezioni di onestà e falegnameria.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Campagna ballite</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Paga i contadini per incidere messaggi mirati sul retro di zucche, zucchine e altre cucurbitacee.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Campagna impagliamento</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">Un approccio altamente elegante a due fasi. Fase 1: inserire messaggi criptici nel codice dei software e dei servizi più popolari della Contea. Fase 2: postarli su qualche forum. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Campagna patch buggata</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Affitta un po' di quei pupazzi gonfiabili che salutano per promuovere le nostre terapie della serra aromatica presso i vivai locali.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Campagna serra aromatica</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Manifesti informativi attaccati ad aquiloni e bandiere attirano l'attenzione degli amanti del fango. Diffonderemo anche annunci tramite altoparlanti, radio e CD. Quanto amano ascoltare... </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Campagna fangume</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Rivolgiti alla comunità degli spericolati commissionando piccoli annunci da inserire nei caschi e grandi da mettere a terra, che vedranno quando salteranno fuori da - o sopra - un aereo in volo.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Campagna pessima controfigura</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Paga per aggiungere delle avvertenze mediche agli opuscoli allegati ai giocattoli - lo sanno tutti che la gente li legge con grande attenzione. Faremo anche realizzare dei cartelloni con immagini di esplosioni e parole come \"kabooom\" per attirare gli individui più bellicosi.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Campagna soldatinesi</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Porta nel tuo ospedale sciami di pazienti affetti da mente alveare attirando le api con danze rituali molto esplicite.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Campagna mente alveare</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Spargi degli opuscoli che descrivono le tue strutture per la cura dell'innevazione su un ripido pendio di montagna, così dopo la prossima valanga finiranno esattamente dove devono essere.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Campagna innevazione</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Attira i pazienti affetti da nuvola del ragioniere con una serie di volantini impermeabili nascosti in invitanti pozze bagnate.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Campagna nuvola del ragioniere</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Paga alcuni istruttori di guida locali per spingere i loro migliori allievi a intraprendere una carriera in campo medico.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Campagna di guida</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">Dipingi annunci di lavoro a lettere enormi sui fianchi delle colline della Contea, così saranno leggibili anche a 10.000 metri.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Campagna di volo</string>
  <string name="Marketing/General_L_Desc">Aumenta la nostra reputazione usando una grande campagna televisiva con la superstar Roderick Cushion.</string>
  <string name="Marketing/General_L_Name">Campagna grande</string>
  <string name="Marketing/General_M_Desc">Aumenta la nostra reputazione facendo disporre una serie di manifesti pubblicitari dell'ospedale nella Contea.</string>
  <string name="Marketing/General_M_Name">Campagna media</string>
  <string name="Marketing/General_S_Desc">Aumenta un po' la nostra reputazione con un annuncio nella rubrica per cuori solitari sul Two Point Squabbler.</string>
  <string name="Marketing/General_S_Name">Campagna piccola</string>
  <string name="Marketing/Illness_8Bit_Desc">Una campagna pubblicitaria contro le persone a bassa risoluzione. A volte per fare del bene bisogna essere duri.</string>
  <string name="Marketing/Illness_8Bit_Name">Campagna retromorbo</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">Viene utilizzato un fischio a ultrasuoni per attirare le persone impazzite.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Campagna magnetismo animale</string>
  <string name="Marketing/Illness_Clown_Desc">Per tutto l'ospedale viene sparsa una pastura per clown, attirando tutti quelli presenti in un raggio di due chilometri. È un metodo praticamente sicuro, si scioglie solo l'1% dei clown.</string>
  <string name="Marketing/Illness_Clown_Name">Campagna clown</string>
  <string name="Marketing/Illness_Cubism_Desc">Alle gallerie d'arte della Contea viene inviato un opuscolo informativo per attirare le persone affette da cubismo.</string>
  <string name="Marketing/Illness_Cubism_Name">Campagna cubismo</string>
  <string name="Marketing/Illness_ElectricShock_Desc">Un annuncio sui giornali per attirare le persone che continuano a folgorare familiari e animali domestici ogni volta che starnutiscono.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Campagna folgorazione</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">Una campagna pubblicitaria televisiva, trasmessa durante una popolare serie che parla di medici che si sbaciucchiano tra loro.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Campagna Grey Anatomy</string>
  <string name="Marketing/Illness_LightHeaded_Desc">Una campagna di cartelloni con grandi immagini di falene, che per qualche motivo sembrano attirare chi si ritrova una lampadina al posto della testa. Assurdo.</string>
  <string name="Marketing/Illness_LightHeaded_Name">Campagna cefalea a bulbo</string>
  <string name="Marketing/Illness_Mummy_Desc">Per l'ospedale vengono sparsi tesori nel tentativo di attirare eventuali mummie di passaggio.</string>
  <string name="Marketing/Illness_Mummy_Name">Campagna mummificazione prematura</string>
  <string name="Marketing/Illness_Pandemic_Desc">Viene diffuso un breve documentario sui problemi di chi soffre di malattie legate alla cucina.</string>
  <string name="Marketing/Illness_Pandemic_Name">Campagna cuoio padelluto</string>
  <string name="Marketing/Illness_QueenComplex_Desc">Per l'ospedale viene trasmessa musica rock ad alto volume, attirando chi crede di essere una rockstar.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Campagna scala reale</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Una locale compagnia teatrale dilettante organizza uno spettacolo educativo che spiega cos'è il DNA, nel tentativo di attirare i pazienti con malattie genetiche.</string>
  <string name="Marketing/Illness_Room_DNA_Name">Campagna DNA</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">Vengono piazzati manifesti nelle zone a maggior rischio incidenti della Contea.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Campagna frattura</string>
  <string name="Marketing/Illness_Room_Injection_Desc">Una campagna incentrata sugli aghi: la gente adora gli aghi.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Campagna iniezione</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Avvia una campagna informativa su tutti i nuovi favolosi farmaci utilizzati dall'ospedale. Dovrebbe attirare più pazienti in farmacia.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Campagna farmacia</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">Possiamo pagare Radio Two Point per trasmettere sulle sue frequenze uno spot non rintracciabile ma efficace mentre tutti dormono. Questo dovrebbe attirare i pazienti in psichiatria.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Campagna psichiatria</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">Attira più pazienti in chirurgia pagando una serie di manifesti che illustrano i vantaggi del farsi estrarre qualcosa dal corpo.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Campagna chirurgia</string>
  <string name="Marketing/Illness_Room_Ward_Desc">Diffondi la voce che i letti del nostro reparto sono i più comodi mai visti. Questo dovrebbe aumentare il numero di pazienti.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Campagna reparto</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Attira i pazienti affetti da tartarugosi con un video informativo che descrive la scienza dietro al nostro turbostantuffo brevettato.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Campagna tartarugosi</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Fingi che ci sia una gara di poesia per attirare gli assistenti e farli candidare per un posto nel nostro ospedale.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Campagna assistente</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Paga i nostri medici per parlare bene di noi con tutti i loro amici medici nei loro convegni medici.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Campagna medico</string>
  <string name="Marketing/Recruitment_Janitors_Desc">Una campagna di reclutamento per convincere giocatori di curling professionisti e altri intrepidi spazzolatori a lavorare come inservienti.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Campagna inserviente</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Acquista le pagine centrali del Two Point Squabbler per promuovere tutte le nostre grandi opportunità dedicate agli infermieri.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Campagna infermiere</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Invia un bollettino a tutte le principali serre della Contea per attirare specialisti in genetica. Le piante non possono essere tanto diverse dalle persone.</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Campagna genetica</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Fai una donazione a \"Mondo medianico\" di Harrison Fiat e lui metterà una buona parola con alcuni dei suoi amici acchiappafantasmi.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Campagna acchiappafantasmi</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">Dovremmo riuscire a colpire gli altri specialisti in marketing con il nostro utilizzo perfetto delle tecniche di marketing avanzate. Affitta un dirigibile pubblicitario, dovrebbe bastare a convincerli.</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Campagna di marketing</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Metti un annuncio su Quant'è bella la rondella, la principale rivista del settore della Contea, per attirare un meccanico qualificato.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Campagna meccanica</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">Una campagna pubblicitaria subliminale per spingere gli psichiatri a candidarsi per un posto all'ospedale contro la loro volontà.</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Campagna psichiatra</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">Paga per avere un annuncio sul bollettino di questo mese del \"Gruppo di supporto ex dipendenti della Bungle\" per vedere se c'è qualche radiologo qualificato in cerca di lavoro.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Campagna radiologia</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">Una campagna di reclutamento per attirare scienziati pazzi interessati nella ricerca.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Campagna ricercatore</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">Fai appendere manifesti presso macellai e salumieri nella Contea di Two Point per attirare chirurghi disoccupati.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Campagna chirurgo</string>
  <string name="Menu/BuildRoom_Cancel">Annulla stanza</string>
  <string name="Menu/BuildRoom_CancelMessage">Vuoi smettere di modificare questa stanza?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Correggi oggetti non validi</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Dimensioni minime della stanza ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">Posiziona {[ITEM]}</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">Livello {[Level]}</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Non puoi permettertelo</string>
  <string name="Menu/CareerStats/Balance_CS">Saldo</string>
  <string name="Menu/CareerStats/CureRate_CS">Tasso di cure</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Cure annue</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Valore fondazione</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Livello dell'ospedale</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Valore ospedale</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Kudosh guadagnati</string>
  <string name="Menu/CareerStats/Reputation_CS">Reputazione</string>
  <string name="Menu/CareerStats/SharePrice_CS">Prezzo azione</string>
  <string name="Menu/CareerStats/StaffCount_CS">Numero staff</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Morale dello staff</string>
  <string name="Menu/CareerStats/Stars_CS">Stelle</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Profitti annuali</string>
  <string name="Menu/CashFlow/Expenses_CS">Spese</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Profitti mesi precedenti</string>
  <string name="Menu/CashFlow/Revenue_CS">Entrate</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Acquista un macchinario a energia verde</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Macchinario a energia verde</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Disponibile</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">In avaria</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">In uscita</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">Non raggiungerà l'emergenza</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">In riparazione</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">Sul posto</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Di ritorno</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">Arrivo in</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]}m</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]}s</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Applicato al ritorno dell'ambulanza in ospedale.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Assegna</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Invia</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Riassegna</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} km</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} giorni</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Assegna ambulanze</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Accessibile solo per via aerea</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">Icone Emergenza</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Emergenza maggiore</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Le emergenze maggiori hanno una severità più alta, più pazienti e informazioni ulteriori sulle malattie coinvolte.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Emergenza minore</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Le emergenze minori hanno una severità minore e meno pazienti.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">a rischio</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">recuperato/a</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">morto/a</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">vivo/a</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">Icone Paziente</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">morente</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Soccorso</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">I soccorsi vengono gestiti sul posto dalle tue ambulanze e non portano pazienti nel tuo ospedale. Hanno un valore maggiore per la tua reputazione emergenza.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Accessibile solo dalla strada</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Severità</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">I pazienti muoiono più velocemente se in emergenza più severa. Le ambulanze raccoglieranno sempre prima i pazienti con maggiore rischio di morte.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Invia</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">Classifiche</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Risposta emergenza</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo Mega Corp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">The Orb Foundation</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">Tu</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Tasso di cure</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Tasso di morte</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Reputazione emergenza</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Tasso di fallimento</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Pazienti recuperati</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1°</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2°</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3°</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">Classifiche</string>
  <string name="Menu/FancyLetter/Closing">Con fragranza,</string>
  <string name="Menu/FancyLetter/Dear">Gentile amministratore dell'ospedale,</string>
  <string name="Menu/FancyLetter/Signature">Tarquin Foxbridge\\nMinistro della salute</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">Il Launcher di Epic Games al momento è in modalità offline. Per il primo avvio, passa in modalità online.\r\\n\r\\nNel Launcher di Epic Games vai a \"Impostazioni\", \"Preferenze\", disabilita \"Attiva navigazione in modalità offline\" e collegati a Internet, quindi riavvia il gioco.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Modalità offline</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Informazioni</string>
  <string name="Menu/GeneralNotification/ButtonLog">Registro</string>
  <string name="Menu/GeneralNotification/ButtonMood">Morale</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Gioca</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Coda</string>
  <string name="Menu/GeneralNotification/ButtonScores">Punteggio</string>
  <string name="Menu/GeneralNotification/ButtonStats">Statistiche</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Sfide: {0}</string>
  <string name="Menu/GeneralNotification/Classified">I dati sfida di questo rivale sono confidenziali!</string>
  <string name="Menu/GeneralNotification/GatheringInfo">Stiamo raccogliendo informazioni sulla sfida di questo rivale.</string>
  <string name="Menu/GeneralNotification/Kicked">Espulso</string>
  <string name="Menu/GeneralNotification/NoConnection">Non abbiamo informazioni su questo rivale e non c'è connessione ai servizi online.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Obiettivi</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">Questo rivale non ha ancora affrontato questa sfida!</string>
  <string name="Menu/GeneralNotification/Select">Seleziona i tuoi rivali</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Menu/HoverMenu/Room/Maintenance</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Migliora</string>
  <string name="Menu/Hover_Ghost_Name_CS">{[NAME]} (RIP)</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">Giorni rimasti: {[DAYS]}</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Clicca per avviare una campagna di marketing</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]}/{[DURATION]} mesi</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Curato/a</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">Terapia fallita</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Progetto: {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Clicca per avviare un progetto</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Inserviente assegnato: {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">È richiesto un inserviente con {[QUALIFICATION]}!</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">Inserviente richiesto!</string>
  <string name="Menu/Hover_Room_Closed_CS">Chiusa</string>
  <string name="Menu/Hover_Room_Prestige_CS">Livello prestigio: {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Lunghezza fila: {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Staff:</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Staff richiesto:</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Avvia un corso di formazione</string>
  <string name="Menu/HubMenu/Hires">Assumi</string>
  <string name="Menu/HubMenu/Illnesses">Malattie</string>
  <string name="Menu/HubMenu/Items">Oggetti</string>
  <string name="Menu/HubMenu/Rooms">Stanze</string>
  <string name="Menu/HubMenu/StaffJobs">Lavori staff</string>
  <string name="Menu/HubMenu/StaffPay">Stipendio staff</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Attrattività</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Noia</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Salute</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Fame</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Igiene</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Manutenzione</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Felicità paziente</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Energia staff</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Felicità staff</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Temperatura</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Sete</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Bagno</string>
  <string name="Menu/Illness/Illness">Malattia</string>
  <string name="Menu/Illness/TreatmentCost">Costo terapia</string>
  <string name="Menu/Illness/TreatmentRoom">Stanza</string>
  <string name="Menu/Inbox/ArchiveButton">Archivio</string>
  <string name="Menu/Inbox/InboxButton">Posta in arrivo</string>
  <string name="Menu/InputActions/Accept">Accetta/Seleziona</string>
  <string name="Menu/InputActions/BuildAddMode">Aggiungi alla pianta del piano</string>
  <string name="Menu/InputActions/BuildSubMode">Rimuovi dalla pianta del piano</string>
  <string name="Menu/InputActions/CameraPanDown">Sposta l'inquadratura in basso</string>
  <string name="Menu/InputActions/CameraPanLeft">Sposta l'inquadratura a sinistra</string>
  <string name="Menu/InputActions/CameraPanRight">Sposta l'inquadratura a destra</string>
  <string name="Menu/InputActions/CameraPanUp">Sposta l'inquadratura in alto</string>
  <string name="Menu/InputActions/CameraPitchDown">Abbassa l'inquadratura</string>
  <string name="Menu/InputActions/CameraPitchUp">Alza l'inquadratura</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Ruota l'inquadratura in senso antiorario</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Ruota l'inquadratura in senso orario</string>
  <string name="Menu/InputActions/CameraZoomIn">Avvicina visuale</string>
  <string name="Menu/InputActions/CameraZoomOut">Allontana visuale</string>
  <string name="Menu/InputActions/Cancel">Annulla</string>
  <string name="Menu/InputActions/DeleteItem">Elimina oggetto</string>
  <string name="Menu/InputActions/DisableSnap">Disattiva l'aggancio alla griglia dell'oggetto</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Apri panoramica finanze</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Apri panoramica paziente</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Apri panoramica staff</string>
  <string name="Menu/InputActions/QuickLoad">Caricamento rapido</string>
  <string name="Menu/InputActions/QuickSave">Salvataggio rapido</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Ruota l'oggetto in senso antiorario</string>
  <string name="Menu/InputActions/RotateItemClockwise">Ruota l'oggetto in senso orario</string>
  <string name="Menu/InputActions/SkipToNextSong">Passa alla canzone successiva</string>
  <string name="Menu/InputActions/TimeSlowDown">Rallenta tempo</string>
  <string name="Menu/InputActions/TimeSpeedUp">Velocizza tempo</string>
  <string name="Menu/InputActions/ToggleIllnessList">Attiva/disattiva lista malattie</string>
  <string name="Menu/InputActions/TogglePatientList">Attiva/disattiva lista pazienti</string>
  <string name="Menu/InputActions/TogglePause">Attiva/disattiva pausa</string>
  <string name="Menu/InputActions/ToggleStaffList">Attiva/disattiva lista staff</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Mostra/nascondi dati attrattività</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Mostra/nascondi dati noia</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Mostra/nascondi dati fame</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Mostra/nascondi dati igiene</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Mostra/nascondi dati manutenzione</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Mostra/nascondi dati felicità paziente</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Mostra/nascondi dati salute paziente</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Mostra/nascondi dati energia staff</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Mostra/nascondi dati felicità staff</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Mostra/nascondi dati temperatura</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Mostra/nascondi dati sete</string>
  <string name="Menu/InputActions/ToggleVisualToilet">Mostra/nascondi dati bisogno del bagno</string>
  <string name="Menu/Inspector/ButtonClose_CS">Chiudi</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Copia</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Modifica</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Informazioni</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">Alta</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Rendi i lavori di questa stanza di alta priorità</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Bassa</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Riporta i lavori di questa stanza a priorità predefinita</string>
  <string name="Menu/Inspector/ButtonLog_CS">Registro</string>
  <string name="Menu/Inspector/ButtonMood_CS">Morale</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Oggetti</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Apri</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Coda</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Personalizza</string>
  <string name="Menu/Inspector/ButtonSell_CS">Vendi</string>
  <string name="Menu/Inspector/ButtonStats_CS">Statistiche</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Modelli</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">Ha rinunciato ad aspettare per ulteriori diagnosi</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Appuntamento</string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">La percentuale di successo era: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">{[DAYS]} giorni dal suo arrivo[i2p_One]{[DAYS]} giorno dal suo arrivo</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Possibilità di cura stimata: {[MIN]} - {[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Possibilità di cura stimata: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">Ha rinunciato ad aspettare per {[ROOM]}</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">La felicità è scesa a zero</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Lamentele principali</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">A breve se ne andrà</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Può aspettare per {[SECONDS]} secondi</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Elimina</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Sovrascrivi</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Rinomina</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Salva nuovo modello</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">La porta deve collegare la stanza\\na un corridoio</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Posizione angolo non valida</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Oggetto non valido per la stanza</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">Non raggiungibile</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Posizione(i) di avvio non valida(e)</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Posizione muro non valida</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">C'è una finestra adiacente</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">Accettazione in posizione</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">L'accettazione non è rivolta verso il corridoio</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">Non puoi permetterti l'oggetto</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Punti di interazione non raggiungibili</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">La finestra non dà sull'ospedale</string>
  <string name="Menu/Leaderboards/RemixBadges">R.E.M.I. X</string>
  <string name="Menu/Loading...">Caricamento in corso...</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} a {[APR]} l'anno.</string>
  <string name="Menu/Loans/LoanCompany">Agenzia prestito</string>
  <string name="Menu/Loans/LoanExempt">Esenzione del prestito</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} al mese per {[MONTHS]} mesi</string>
  <string name="Menu/Loans/RepayLoan">Restituisci prestito</string>
  <string name="Menu/Loans/RequiresBalance_CS">Richiede un saldo di {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Richiede un livello ospedale di {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">Richiede un valore ospedale di {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Richiede una reputazione di {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Ottieni prestito</string>
  <string name="Menu/Loans/TermsConditions">Termini e condizioni</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Avvia campagna</string>
  <string name="Menu/Marketing/CampaignCost_CS">Costo della campagna</string>
  <string name="Menu/Marketing/CampaignName">Nome della campagna</string>
  <string name="Menu/Marketing/Duration_CS">Durata: {[MONTHS]} mesi</string>
  <string name="Menu/Marketing/GeneralMarketing">Marketing\\nGenerale</string>
  <string name="Menu/Marketing/IllnessMarketing">Marketing\\nMalattia</string>
  <string name="Menu/Marketing/MarketingCampaigns">Campagne di marketing</string>
  <string name="Menu/Marketing/RecruitmentMarketing">Marketing\\nReclutamento</string>
  <string name="Menu/Marketing/StartACampaign">Avvia una campagna di marketing</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">Impossibile eliminare il salvataggio della carriera, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Impossibile eliminare il salvataggio della carriera</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">Impossibile eliminare il salvataggio della carriera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Impossibile eliminare il salvataggio della carriera</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">Impossibile salvare la carriera, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Impossibile salvare la carriera</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">Impossibile salvare la carriera.\\n\\nIl disco è pieno, libera spazio e dovresti risolvere il problema.\\n\\nSe credi si tratti di un errore, o hai bisogno di aiuto, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Impossibile salvare la carriera</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">Impossibile salvare la carriera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Impossibile salvare la carriera</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">Impossibile salvare l'ospedale, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Impossibile salvare l'ospedale</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">Impossibile salvare l'ospedale.\\n\\nIl disco è pieno, libera spazio e dovresti risolvere il problema.\\n\\nSe credi si tratti di un errore, o hai bisogno di aiuto, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Impossibile salvare l'ospedale</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">Impossibile salvare l'ospedale.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Impossibile salvare l'ospedale</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Impossibile salvare le preferenze, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Impossibile salvare le preferenze</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">Impossibile salvare le preferenze.\\n\\nIl disco è pieno, libera spazio e dovresti risolvere il problema.\\n\\nSe credi si tratti di un errore, o hai bisogno di aiuto, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Impossibile salvare le preferenze</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">Impossibile salvare le preferenze.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Impossibile salvare le preferenze</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">Impossibile eliminare il salvataggio della modalità libera, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Impossibile eliminare il salvataggio della modalità libera</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">Impossibile eliminare il salvataggio della modalità libera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Impossibile eliminare il salvataggio della modalità libera</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">Impossibile salvare la modalità libera, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Impossibile salvare la modalità libera</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">Impossibile salvare la modalità libera.\\n\\nIl disco è pieno, libera spazio e dovresti risolvere il problema.\\n\\nSe credi si tratti di un errore, o hai bisogno di aiuto, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Impossibile salvare la modalità libera</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">Impossibile salvare la modalità libera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Impossibile salvare la modalità libera</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">Attualmente stai giocando a {[CURRENT_LEVEL]}.\\nVuoi salvare prima di cambiare ospedale?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">Vuoi cambiare ospedale?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">Vuoi davvero usare il caricamento rapido? Perderai i progressi dall'ultimo salvataggio.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">Caricamento rapido?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">Vuoi salvare prima di tornare al menu?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">Vuoi tornare al menu?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">Vuoi salvare prima di tornare al desktop?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">Vuoi tornare al desktop?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">Sei sicuro di voler ricominciare? Il progresso e i salvataggi verranno cancellati!</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">Vuoi riavviare la carriera?</string>
  <string name="Menu/Messages/AreYouSure_CS">Sei sicuro?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Annulla</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Il tuo salvataggio Carriera sembra essere corrotto e non può essere caricato.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Il salvataggio della tua carriera appartiene a una versione più recente del gioco, quindi non può essere caricato - forse hai salvato mentre giocavi a una beta pubblica?\\n\\nProva a tornare alla versione beta per proseguire il salvataggio - oppure riavvia la carriera.\\n\\nSe credi che il salvataggio dovrebbe caricarsi, forse ti sei imbattuto in un bug. Ci dispiace! Visita support.sega.co.uk/hc/it per cercare una soluzione, o per segnalare il problema.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Il tuo salvataggio Ospedale sembra essere corrotto e non può essere caricato.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">Impossibile caricare salvataggio Ospedale</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Il salvataggio del tuo ospedale appartiene a una versione più recente del gioco, quindi non può essere caricato - forse hai salvato mentre giocavi a una beta pubblica?\\n\\nProva a tornare alla versione beta per proseguire il salvataggio - oppure riavvia l'ospedale.\\n\\nSe credi che il salvataggio dovrebbe caricarsi, forse ti sei imbattuto in un bug. Ci dispiace! Visita support.sega.co.uk/hc/it per cercare una soluzione, o per segnalare il problema.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Il salvataggio della modalità libera sembra danneggiato e non si carica.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">Impossibile caricare il salvataggio in modalità libera</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Il salvataggio della modalità libera appartiene a una versione più recente del gioco, quindi non può essere caricato - forse hai salvato mentre giocavi a una beta pubblica?\\n\\nProva a tornare alla versione beta per proseguire il salvataggio - oppure riavvia la carriera.\\n\\nSe credi che il salvataggio dovrebbe caricarsi, forse ti sei imbattuto in un bug. Ci dispiace! Visita support.sega.co.uk/hc/it per cercare una soluzione, o per segnalare il problema.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Non è stato possibile caricare il salvataggio del tuo ospedale, come se non esistesse più.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">Impossibile caricare salvataggio Carriera</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Impossibile caricare il salvataggio della tua carriera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Impossibile caricare il salvataggio della carriera</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Impossibile caricare il salvataggio della tua carriera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk\\n\\nPurtroppo il gioco potrebbe essere instabile. Esci e riavvia prima di provare a caricare un altro salvataggio.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Impossibile caricare il salvataggio della carriera</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Cambia senza salvare</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Salva e cambia</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">Vuoi davvero cancellare questo salvataggio?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">Cancellare il salvataggio?</string>
  <string name="Menu/Messages/InboxButton">La Posta in arrivo accoglie comodamente tutti i messaggi che puoi ignorare.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Impossibile caricare il salvataggio del tuo ospedale.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Caricamento salvataggio ospedale fallito.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Impossibile caricare il salvataggio del tuo ospedale.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk\\n\\nPurtroppo il gioco potrebbe essere instabile. Esci e riavvia prima di provare a caricare un altro salvataggio.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Caricamento salvataggio ospedale fallito.</string>
  <string name="Menu/Messages/Load_Backup_Console">Backup caricamento</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">Purtroppo non è possibile caricare il tuo salvataggio. Tentativo di caricare il backup o riavviare il livello.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">Purtroppo si è verificato un problema, impossibile caricare il salvataggio della tua carriera.</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Impossibile caricare il salvataggio</string>
  <string name="Menu/Messages/No_Button_CS">No</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">Purtroppo si è verificato un problema, impossibile caricare il salvataggio della tua carriera. \\n\\nScegli un altro slot di salvataggio o riavvia la tua carriera attuale.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">Purtroppo si è verificato un problema, impossibile caricare il salvataggio della tua carriera. \\n\\nRiavvia il livello.</string>
  <string name="Menu/Messages/OK_Button_CS">OK</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Esci senza salvare</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Salva ed esci</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">Questo salvataggio della modalità libera utilizza contenuti che l'autore non ha ancora pubblicato sul Workshop di Steam, quindi non potrà essere caricato e tornerà all'aspetto predefinito.\\n\\nNon puoi fare nulla, ma se credi che sia un errore contatta il creatore dell'oggetto Workshop per risolvere il problema!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">Il salvataggio della modalità libera utilizza contenuti non pubblicati</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">Questo salvataggio della modalità libera utilizza contenuti del Workshop di Steam ai quali non ti sei ancora iscritto. Se continui senza iscriverti, gli oggetti torneranno all'aspetto predefinito e non appariranno come voleva l'autore.\\n\\nSe vuoi che questi contenuti appaiano correttamente, annulla, poi iscriviti a ogni oggetto del Workshop di Steam richiesto utilizzando i comandi sulla sinistra, e riprova!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">Non iscritto a tutti gli oggetti del Workshop di Steam</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Impossibile caricare il salvataggio della modalità libera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Impossibile caricare il salvataggio della modalità libera</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Impossibile caricare il salvataggio della modalità libera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk\\n\\nPurtroppo il gioco potrebbe essere instabile. Esci e riavvia prima di provare a caricare un altro salvataggio.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Impossibile caricare il salvataggio della modalità libera</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">Ultimo salvataggio: {[LAST_SAVE_DATE_TIME]}</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">Impossibile cancellare questo oggetto; al momento ci sono {0} occorrenze posizionate nel livello attuale.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">Cancellazione non riuscita!</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">Ciò cancellerà {0} occorrenze in questo livello.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">Vuoi davvero cancellare l'oggetto creato da un utente \"{0}\" dal percorso di installazione \"{1}\" ?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Cancella oggetto creato da un utente</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">Il caricamento del file immagine non ha avuto successo.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Caricamento file immagine fallito</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">Esiste già un oggetto locale creato da un utente con titolo \"{0}\"!</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">Titolo non valido!</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Controlla eventuali errori e avvisi nel file di registro di Two Point Hospital che si trova nella cartella:\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">Non puoi usare caratteri speciali nel titolo di un oggetto</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">Questo salvataggio della modalità libera utilizza contenuti creati da un utente che non sono ancora stati pubblicati sul Workshop di Steam. Se lo pubblichi, gli iscritti non potranno caricare i tuoi contenuti locali.\\n\\nSe hai cambiato idea premi Annulla, carica il salvataggio, pubblica tutti i contenuti generati da un utente non pubblicati e sostituisci tutti gli oggetti posizionati con le loro versioni Workshop, poi prova a condividere nuovamente il salvataggio della modalità libera.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">Il salvataggio della modalità libera utilizza contenuti non pubblicati</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">C'è stato un errore interno durante l'ultima operazione CCU effettuata</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">Qualcosa è andato storto!</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Impossibile contattare lo Steam Workshop. Devi essere online per pubblicare sullo Steam Workshop.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Errore di Steam Workshop</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Consulta la documentazione relativa ai contenuti di Two Point Hospital generati da un utente che si trova su:\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">Hai ricevuto gli aggiornamenti dei titoli o delle descrizioni di {0} oggetti Workshop ai quali ti sei iscritto.</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Aggiornamenti dati Workshop ricevuti</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">Hai ricevuto {0} oggetti Workshop nuovi o aggiornati ai quali ti sei iscritto.</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Aggiornamenti oggetti Workshop ricevuti</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">Si è verificato un errore nel tentativo di pubblicare questo oggetto su Steam Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Errore di pubblicazione Workshop</string>
  <string name="Menu/Messages/Yes_Button_CS">Sì</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Obiettivi carriera</string>
  <string name="Menu/Metagame/Careers/Collect">Ottieni</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Fondazione Two Point</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Carriera</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Carriera</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">R.E.M.I. X</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">R.E.M.I. X</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Ricompense disponibili</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Obiettivi carriera</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Kudosh\\nGuadagna Kudosh completando le sfide. Usali per sbloccare nuovi oggetti</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Valore organizzazione e prezzo delle azioni</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Valore organizzazione:&lt;/b&gt; {[VALUE]}\\n&lt;b&gt;Azioni:&lt;/b&gt; {[NUMSHARES]}\\n&lt;b&gt;Prezzo azione:&lt;/b&gt; {[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">R.E.M.I. X\\nOttieni stelle digitali completando gli scenari simulati di Bungle.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Rinomina fondazione</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Prestigio organizzazione\\nLa valutazione totale di tutti gli ospedali dell'organizzazione</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Vai sull'isola Pebberley, anche se potrebbe essere un po' difficile!</string>
  <string name="Menu/Metagame/Unlock_CS">Avvia</string>
  <string name="Menu/No">No</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Durata: {0} giorni[i2p_One]Durata: {0} giorno</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Ricompensa: {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Sfidanti</string>
  <string name="Menu/OnlineSetup/SelectFriend">Seleziona un amico da sfidare</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">Puoi sfidare gli amici connettendoti ai servizi online.\\n</string>
  <string name="Menu/Options/Audio">Audio</string>
  <string name="Menu/Options/Career">Carriera</string>
  <string name="Menu/Options/Controls">Comandi</string>
  <string name="Menu/Options/Game">Partita</string>
  <string name="Menu/Options/Language">Lingua</string>
  <string name="Menu/Options/Leaderboards">Classifiche</string>
  <string name="Menu/Options/Load">Carica partita</string>
  <string name="Menu/Options/Load Game (debug)">Carica partita (debug)</string>
  <string name="Menu/Options/LoadShort">Carica</string>
  <string name="Menu/Options/LoadShort_CS">Carica</string>
  <string name="Menu/Options/Menu">Menu</string>
  <string name="Menu/Options/New">Nuova</string>
  <string name="Menu/Options/New Game">Nuova partita</string>
  <string name="Menu/Options/OK">OK</string>
  <string name="Menu/Options/Online">Online</string>
  <string name="Menu/Options/Pause">Menu</string>
  <string name="Menu/Options/Preferences">Preferenze</string>
  <string name="Menu/Options/Quick Load">Caricamento rapido</string>
  <string name="Menu/Options/Quick Save">Salvataggio rapido</string>
  <string name="Menu/Options/Quit">Esci</string>
  <string name="Menu/Options/Quit to Desktop">Torna al desktop</string>
  <string name="Menu/Options/Quit to Map">Torna alla mappa</string>
  <string name="Menu/Options/Quit to Menu">Torna al menu</string>
  <string name="Menu/Options/Restart Game">Riavvia carriera</string>
  <string name="Menu/Options/Restart Level">Riavvia livello</string>
  <string name="Menu/Options/Resume">Riprendi</string>
  <string name="Menu/Options/Save Career">Salva carriera</string>
  <string name="Menu/Options/Save Game">Salva partita</string>
  <string name="Menu/Options/Save Game Debug">Salva partita (debug)</string>
  <string name="Menu/Options/SaveShort">Salva</string>
  <string name="Menu/Options/SaveShort_CS">Salva</string>
  <string name="Menu/Options/UnknownLevel_CS">Livello sconosciuto</string>
  <string name="Menu/Options/Video">Video</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Andrà meglio l'anno prossimo.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">Congratulazioni!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Tu no</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Grazie per la visita, tante belle cose e ci vediamo l'anno prossimo!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">Il vincitore di {[AWARD_NAME]} è...</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">Benvenuti alla premiazione!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">Che serata, signore e signori.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">Sei stato nominato in {[COUNT]} categorie!</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Assistente dell'anno</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Medico dell'anno</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Datore di lavoro dell'anno</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Ospedale dell'anno</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Inserviente dell'anno</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Giocabile\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Sbloccato:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Visibile:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Ospedale più prestigioso</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">Nessuna morte</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Infermiere dell'anno</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Apri tutto</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Apri</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Premio dei pazienti</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Miglior ospedale di ricerca</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Astro nascente</string>
  <string name="Menu/Overview Menu/Awards/Title">Cerimonia di premiazione dell'eccellenza sanitaria della Contea di Two Point</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">All'assistente che quest'anno si è occupato del maggior numero di pazienti.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Al medico con le prestazioni migliori. I candidati vengono valutati in base alla qualità delle terapie, la precisione delle diagnosi e il contributo alla ricerca.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Al miglior dipendente in base alla reputazione e alla felicità dello staff.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">All'ospedale più premiato dell'anno (perché i premi non bastano mai).</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">All'inserviente più abile e impegnato dell'anno.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Ultima vittoria di: {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">Assegnato all'ospedale con l'ambiente lavorativo migliore.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">Premio speciale agli ospedali nei quali non muore neanche un paziente per un intero anno.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">Vittorie: {[NUM_TIMES_WON]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">All'infermiere con le prestazioni migliori. I candidati vengono valutati in base alla qualità della terapia e alla precisione delle diagnosi.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">Un'onorificenza speciale assegnata dai pazienti. Votano sulla base della reputazione e del successo delle terapie.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">All'ospedale della Contea che ha fatto più Ricerca quest'anno.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">All'operatore sanitario che è migliorato di più quest'anno.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Assegnato all'ospedale che ha organizzato più Formazione quest'anno.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Assegnato all'ospedale che ha organizzato più Formazione quest'anno.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Miglior ospedale universitario</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;Dott.{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Premio ospedale vinto: {[AWARD_NAME]}</string>
  <string name="Menu/Overview Menu/EventLog/Date">Data</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Diagnosi</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Certezza \\nDiagnosi</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Descrizione evento</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Difficoltà\\nMalattia</string>
  <string name="Menu/Overview Menu/EventLog/Money">Soldi</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Reputazione</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Abilità dello staff</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Miglioramenti</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Estratto conto</string>
  <string name="Menu/Overview Menu/Finance/Cash">Cassa</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Saldo di cassa</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Profitti e perdite</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Spese</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Profitto/perdita ultimi 3 mesi</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Profitto/perdita ultimi 12 mesi</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Valore ospedale</string>
  <string name="Menu/Overview Menu/Finance/Loans">Prestiti</string>
  <string name="Menu/Overview Menu/Finance/Month">Mese</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Fattore di profitto</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Prestiti da rimborsare</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Beni materiali</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Profitti/Perdite</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Andamento profitti e perdite</string>
  <string name="Menu/Overview Menu/Finance/Q1">Q1</string>
  <string name="Menu/Overview Menu/Finance/Q2">Q2</string>
  <string name="Menu/Overview Menu/Finance/Q3">Q3</string>
  <string name="Menu/Overview Menu/Finance/Q4">Q4</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 mesi</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Entrate</string>
  <string name="Menu/Overview Menu/Finance/Total">Totale</string>
  <string name="Menu/Overview Menu/Finance/Year">12 mesi</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Tasso di cure</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Cure annue</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Valore ospedale</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Reputazione</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Morale dello staff</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Profitti annuali</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Premi</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Finanze</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Classifiche</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Registro</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Pazienti</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Politica</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Staff</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Tasso di cure</string>
  <string name="Menu/Overview Menu/Patients/Cures">Cure</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Decessi</string>
  <string name="Menu/Overview Menu/Patients/Fails">Fallimenti</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Decessi</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Inefficace</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">Persone in punto di morte: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Code lunghe: &lt;color=red&gt;{[MIN]} persone&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Avviso code lunghe: &lt;color=red&gt;{[COUNT]} stanze&lt;/color&gt;[i2p_One]Avviso code lunghe: &lt;color=red&gt;{[COUNT]} stanza&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Code lunghe: &lt;color=red&gt;{[MIN]}-{[MAX]} persone&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">Persone quasi esasperate: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">Persone in attesa di una nuova stanza: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Medico</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Felicità</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Salute</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Panoramica paziente</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Statistiche paziente (totali)</string>
  <string name="Menu/Overview Menu/Patients/Patients">Pazienti</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Visitatori</string>
  <string name="Menu/Overview Menu/Patients/Prices">Prezzi</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Pubblicità</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Esasperati</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Reputazione</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Dimessi</string>
  <string name="Menu/Overview Menu/Patients/Staff">Staff</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Reputazione medica: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSi basa sul successo che ottieni nel curare i pazienti affetti da ciascuna malattia. È influenzata anche dal marketing.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Reputazione ospedale: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nLa reputazione generale influenza la frequenza con la quale arrivano i pazienti e nuovi membri dello staff si candidano per un impiego.\\nMigliora la reputazione dell'ospedale aumentando quella relativa a ciascuna delle aree qui sotto.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Reputazione pazienti: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSi basa sul numero e la felicità dei pazienti presenti nell'ospedale.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Reputazione prezzi: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSi basa sui prezzi della tua struttura, in rapporto ai prezzi di mercato di questa zona.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Reputazione stampa: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSi basa su visite di VIP, premi e successi in altre sfide speciali.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Reputazione staff: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSi basa sulla quantità dello staff medico e sulla sua felicità.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Visitatori totali</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Terapie</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Promuovi automaticamente lo staff</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">Quando un membro dello staff è pronto, viene promosso automaticamente con l'aumento di salario predefinito per mantenerlo soddisfatto.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Invia automaticamente i pazienti alle terapie</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Consenti allo staff diagnostico di inviare direttamente i pazienti alle terapie quando la sicurezza della diagnosi è pari o superiore alla soglia diagnostica, senza dover consultare un medico di base per la diagnosi finale.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Soglia diagnostica per le terapie</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">La sicurezza della diagnosi necessaria affinché un paziente venga inviato alla terapia. Una sicurezza della diagnosi inferiore riduce le possibilità di successo della terapia.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Terapia preferenziale</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Avviso lunghezza coda</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">Quante persone possono essere in fila per una stanza prima che appaia un avviso sulla stanza stessa.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Ripristina</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">Lo staff esce dalle stanze quando è inattivo</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Permetti ai membri dello staff di uscire dalla stanza in cui stanno lavorando se sono inattivi da un po'. Altrimenti resteranno nella stanza finché non vengono richiamati a un lavoro con maggiore priorità, o non vanno in pausa.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Messaggi formazione staff</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Ricevi messaggi quando lo staff ha abbastanza esperienza per essere promosso ma ha prima bisogno di essere formato. Se lo disattivi, tutti i messaggi di questo tipo finiranno nell'inceneritore dell'ospedale.</string>
  <string name="Menu/Overview Menu/Policy/Title">Politica ospedale</string>
  <string name="Menu/Overview Menu/Staff/AllButton">Tutti</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Politica sulle pause</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Regolatore politica sulle pause </string>
  <string name="Menu/Overview Menu/Staff/Count">Numero staff</string>
  <string name="Menu/Overview Menu/Staff/Energy">Energia</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Energia</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Profitto/perdita ultimi 12 mesi</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Attrattività ospedale</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Igiene ospedale</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Reputazione ospedale</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Temperatura ospedale</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Durata pausa&lt;/color&gt; {[DAYS]} giorni</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} di {[TOTAL]} assistenti&lt;/color&gt; possono fare una pausa contemporaneamente ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} di {[TOTAL]} medici&lt;/color&gt; possono fare una pausa contemporaneamente ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} di {[TOTAL]} inservienti&lt;/color&gt; possono fare una pausa contemporaneamente ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} di {[TOTAL]} infermieri&lt;/color&gt; possono fare una pausa contemporaneamente ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Morale dello staff</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Morale</string>
  <string name="Menu/Overview Menu/Staff/Needs">Bisogni</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Numero</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Soddisfazione stipendio</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">membro/i dello staff pronto/i per la promozione</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">membro/i dello staff pronto/i per la formazione</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Prestigio stanza</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Sviluppo staff</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Energia staff</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Panoramica staff</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">membro/i dello staff promosso/i negli ultimi 12 mesi</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Promozioni staff</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Grado staff</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Stato/Morale staff</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">membro/i dello staff formato/i negli ultimi 12 mesi</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Formazione staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">Energia media di tutto lo staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">Attrattività media dell'ospedale</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">Livello medio di igiene dell'ospedale</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">Livello medio di comfort termico dell'ospedale</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">Soddisfazione media di fame, sete e bisogni corporali</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">Soddisfazione media dello stipendio di tutto lo staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">Livello medio di prestigio di tutte le stanze dell'ospedale</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">Felicità media di tutto lo staff</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Tipo</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Stipendi totali annuali</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Mostra la variazione percentuale dal valore di {[NUM_MONTHS]} mesi fa a quello attuale</string>
  <string name="Menu/Patients/Patient">Paziente</string>
  <string name="Menu/Patients/PatientCount_CS">Pazienti: {0}</string>
  <string name="Menu/Patients/Patients">Pazienti</string>
  <string name="Menu/Patients/Status">Stato</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">e inserisci il codice</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">Per collegare il tuo account con Amazon visita</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Collega Account Amazon</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">Account Amazon collegato con successo. È necessario riavviare il gioco per applicare la modifica. Vuoi riavviare ora?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">Volume DJ</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Volume principale</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Volume musica</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">Volume effetti speciali</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Volume altoparlanti</string>
  <string name="Menu/Preferences/BindingInstruction">Premi un tasto sulla tastiera</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Premi Esc per annullare e rimuovere l'assegnazione dei tasti</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Assegnazione tasto per l'azione:\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Abilita scorrimento laterale</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Ruota oggetti in direzione del mouse\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Aggancio automatico alla parete</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Usa magnetismo delle mura (sperimentale)</string>
  <string name="Menu/Preferences/Credits">Riconoscimenti</string>
  <string name="Menu/Preferences/GUI/Advisor">Messaggi consulente</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">Solo priorità alta</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Escludi priorità bassa</string>
  <string name="Menu/Preferences/GUI/Advisor/None">No</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Mostra tutto</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Solo priorità molto alta</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">La visuale segue al click</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Visualizzazione informazioni al posizionamento</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Informazioni passaggio cursore personaggio</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Informazioni passaggio cursore oggetto</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Informazioni passaggio cursore coda</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Visualizzazione informazioni al passaggio cursore</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Notifiche pop-up soldi</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Notifiche pop-up testo</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Icone stato personaggio</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Icone stato oggetto</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Icone stato stanza</string>
  <string name="Menu/Preferences/GUI/Tooltips">Tooltip</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Salvataggio automatico quando cambi ospedale</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Frequenza salvataggio automatico carriera</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Disattivata</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">A ogni modifica</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">Solo dopo modifiche importanti</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">Dopo gran parte delle modifiche</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">Per partecipare alle attività multigiocatore sia con i tuoi amici di Steam sia con quelli su Epic Games, devi collegare l'account Steam agli Epic Online Services. Se rifiuti, puoi comunque giocare con i tuoi amici di Steam.\\n\\nVuoi collegare i tuoi account Steam ed Epic?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Accedi agli Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">Accedendo agli Epic Online Services con il tuo account Steam, potrai partecipare alle attività multigiocatore sia con i tuoi amici di Steam sia con quelli su Epic Games.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Esci dagli Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">Uscendo dagli Epic Online Services non potrai più invitare i tuoi amici di Epic Games alle attività multigiocatore, ma potrai comunque invitare quelli su Steam.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Frequenza autosalvataggio livelli</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Disattivato</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Ogni 3 mesi</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Ogni 6 mesi</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Ogni mese</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Ogni anno</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Livello registro</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Livello minimo del registro per creare un log.\\n\\nImposta su Informazioni se stai provando a diagnosticare dei problemi, o se lo richiede il supporto.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Errore</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Fatale</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Informazioni</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Prolisso</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Attenzione</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Numero di salvataggi di backup da conservare</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Visibilità online</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Salvataggi manuali consecutivi</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Apri wiki workshop</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Sensibilità rotazione oggetto</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">Attenzione! Lo stesso tasto è usato per più azioni!</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Lingua (audio)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Lingua</string>
  <string name="Menu/Preferences/Language/de">Tedesco (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">Inglese (English)</string>
  <string name="Menu/Preferences/Language/es">Spagnolo (Español)</string>
  <string name="Menu/Preferences/Language/fr">Francese (Français)</string>
  <string name="Menu/Preferences/Language/it">Italiano (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Coreano (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Polacco (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Portoghese brasiliano (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Russo (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">Cinese Sempl. (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">Cinese Trad. (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Mandarino (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Reimposta tasti</string>
  <string name="Menu/Preferences/ResetToDefault">Predefinita</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Impostazioni avanzate</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Occlusione ambientale</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Attiva l'occlusione ambientale, che aumenta la qualità dell'illuminazione negli angoli bui.\\n\\nDisattiva per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Texture anisotropiche</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Attiva il filtro anisotropico per tutte le texture, o solo per alcune.\\n\\nQuesto migliora la qualità delle texture visualizzate negli angoli d'incidenza.\\n\\nDisattiva per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Disabilita</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Qualche texture</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Abilita</string>
  <string name="Menu/Preferences/Video/Antialiasing">Anti-aliasing</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Attiva l'anti-aliasing, che riduce i bordi frastagliati.\\n\\nDisattiva per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Applica</string>
  <string name="Menu/Preferences/Video/BasicSettings">Impostazioni di base</string>
  <string name="Menu/Preferences/Video/Bloom">Bloom</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Attiva il bloom, che migliora le parti luminose della scena.\\n\\nDisattiva per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Profondità di campo personaggi</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Scegli la distanza alla quale i personaggi iniziano a sfumare. Una profondità di campo maggiore mantiene i personaggi visibili a distanze più elevate. Scegli un'impostazione inferiore per migliorare le prestazioni grafiche e della CPU.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Profondità di campo</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Attiva la profondità di campo, che sfuma sottilmente le parti lontane e vicine della scena.\\n\\nDisattiva per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Schermo intero</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Modalità schermo intero</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Schermo intero (completo)</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Schermo intero (finestra)</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Finestra ingrandita</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Scegli tra le modalità a schermo intero.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Finestra</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Il gioco utilizza tutto lo schermo.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Qualità illuminazione ospedale</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">Alta</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Bassa</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Media</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Scegli tra le qualità dell'illuminazione all'interno dell'ospedale.\\n\\nLa qualità maggiore ha più effetti, per esempio i riflessi delle luci sul soffitto.\\n\\nScegli un'impostazione inferiore per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Distanza di dissolvenza della luce</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Lontana</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Media</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Vicina</string>
  <string name="Menu/Preferences/Video/MapWater">Qualità acqua mappa</string>
  <string name="Menu/Preferences/Video/MapWater_High">Alta</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Bassa</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Media</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">FPS massimi</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Limita il framerate massimo del gioco.\\n\\nAbbassalo se il tuo computer si surriscalda o fa troppo rumore.</string>
  <string name="Menu/Preferences/Video/Particles">Particelle</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">Alta</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Bassa</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Modifica il numero di particelle visibili nell'ambiente.\\n\\nAbbassare la qualità delle particelle migliorerà le prestazioni ma ridurrà la qualità della grafica.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Preimpostazione qualità grafica</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">Alta</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Bassa</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Media</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Molto alta</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Molto bassa</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Scegli tra varie preimpostazioni grafiche.\\n\\nQuelle più alte offrono una migliore qualità grafica, ma prestazioni inferiori.\\n\\nQuelle più basse riducono la qualità grafica per avere prestazioni migliori.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Aggiornamento texture</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">In base al tuo computer, potrebbe servire fino a qualche minuto.</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Modifiche alla risoluzione applicate. Confermare?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Accetta</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Ritorno alle impostazioni precedenti in [{0}]...</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Annulla</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Risoluzione</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Imposta la risoluzione della finestra.\\n\\nLa risoluzione più alta migliora l'aspetto di tutto il gioco.\\n\\nRiducila per aumentare le prestazioni di CPU e grafica.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Qualità shader</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Stabilisce il livello generale dello shader\\n\\nUna qualità più alta comprende più effetti grafici.\\n\\nScegli un'impostazione inferiore per migliorare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Distanza di dissolvenza dell'ombra</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Lontana</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Media</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Vicina</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Sceglie la distanza alla quale le ombre scompaiono del tutto.\\n\\nLa distanza più alta mantiene le ombre visibili più a lungo.\\n\\nScegli un'impostazione inferiore per aumentare le prestazioni grafiche e della CPU.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Qualità ombre</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Abilita</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Disabilita</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Solo ombre nette</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Consente di avere ombre morbide di alta qualità, o si può impostare per avere ombre dure di qualità inferiore.\\n\\nDisattiva o scegli un'impostazione più bassa per aumentare le prestazioni grafiche e della CPU.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Risoluzione ombre</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">Alta</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Bassa</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Media</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Scegli il livello di risoluzione delle ombre.\\n\\nLe ombre con risoluzione maggiore sono più definite.\\n\\nScegli un'impostazione inferiore per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Molto alta</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Dettaglio delle texture</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Intero</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Scegli texture di dimensioni diverse.\\n\\nRiduci il dettaglio delle texture per migliorare le prestazioni grafiche, specialmente se hai poca memoria video.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Sincronizzazione verticale</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">Sì (doppio)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">No</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">Sì</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Sincronizza il framerate del gioco con la frequenza di aggiornamento del tuo monitor.\\n\\nRiduce lo screen tearing, ma può aumentare il ritardo di risposta.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Impostazioni finestra</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">Dettagli mondo</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Sceglie il livello di dettaglio generale del mondo.\\n\\nI livelli più alti mantengono visibili più dettagli a distanze maggiori.\\n\\nScegli un'impostazione inferiore per migliorare le prestazioni grafiche e della CPU.</string>
  <string name="Menu/Prices/AllPrices_CS">Tutti i prezzi</string>
  <string name="Menu/Prices/ChargeRate">Prezzo</string>
  <string name="Menu/Prices/ItemName">Nome oggetto</string>
  <string name="Menu/Prices/ModifyAll_CS">Modifica tutto</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Diagnosi</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Terapia</string>
  <string name="Menu/Prices/PriceIncrease">Prezzo aumentato del %</string>
  <string name="Menu/Prices/PriceReputation">Reputazione prezzi</string>
  <string name="Menu/Prices/Prices">Prezzi</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Diminuisci tutti i modificatori di prezzo del {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Aumenta tutti i modificatori di prezzo del {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Porta a zero tutti i modificatori di prezzo</string>
  <string name="Menu/Research/GreenLightFee">Tariffa per avviare progetto</string>
  <string name="Menu/Research/Output_CS">Risultato</string>
  <string name="Menu/Research/ResearchProgress">Progresso ricerca</string>
  <string name="Menu/Research/SelectAProject">Seleziona un progetto</string>
  <string name="Menu/Research/StartProjectButton">Avvia progetto</string>
  <string name="Menu/Research/TitleResearch">Ricerca</string>
  <string name="Menu/Research/TitleStartProject">Avvia un progetto di ricerca</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Membri dello staff impiegati: {[EMPLOYED]}\\nCandidati: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Assistenti impiegati: {[EMPLOYED]}\\nCandidati: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Dottori impiegati: {[EMPLOYED]}\\nCandidati: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Filtra</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Alterna le visuali griglia e lista</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Inservienti impiegati: {[EMPLOYED]}\\nCandidati: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Infermieri impiegati: {[EMPLOYED]}\\nCandidati: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Assumi</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">Aumenta il livello dell'ospedale a {[LEVEL]} per sbloccare</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">Livello {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Referenza impiego</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Tariffa di assunzione</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Assumi</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Rifiuta</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">Tutti</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Assistenti</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Medici</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Inservienti</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Infermieri</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Nome</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Qualifiche</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Abilità</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Stipendio</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Oggetti</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Assistente</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Assistente con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Medico</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Medico con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Inserviente</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Inserviente con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Infermiere</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Infermiere con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Staff:&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Stanze</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Ricerca...</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">Nessuno nell'ospedale</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} nell'ospedale</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">Nessuna nell'ospedale</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} nell'ospedale</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt;Sblocca per {[SILVER]}\\n(Totale attuale {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Controlla descrizione lista</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Applica a tutte le stanze di questo tipo</string>
  <string name="Menu/RoomCustomisation/Floors">Pavimenti</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Otto processori. Uno di fila all'altro.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Microprocessione</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">Uno di questi colori è stato scoperto solo di recente.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Atrio</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">Questo motivo piacerà a molti amanti degli esagoni. Credo.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Api della neve</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Per un pavimento campestre.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Staccionata</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Rende il pavimento vagamente gustoso</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Caramella</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">Se vi sembra che i gatti si muovano, vi preghiamo di avvisare lo staff.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Micioni</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">Puramente estetici, non serve attaccarli alla corrente.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Circuiti</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Non sembra piatta, ma lo è.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Cuboidale</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Decorazione provocativa ideata da Zara Fitzpocket, artista e designer della Contea di Two Point.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Sbuffi di blu</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">È solo un nome, non è pericolante.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Tarlopoli</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">Ispirate ai pesci.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Scaglie</string>
  <string name="Menu/RoomCustomisation/Title">Personalizzazione stanza</string>
  <string name="Menu/RoomCustomisation/Walls">Muri</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Muri interni</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Muri esterni</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">A</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">L</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">Il modello contiene opzioni di personalizzazione bloccate.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">Il modello contiene uno o più oggetti bloccati.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Tipo di stanza non ancora disponibile.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">Il modello contiene un contenuto creato da un utente mancante.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Modello incompleto</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Modello non disponibile</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Attiva/disattiva modelli di stanza</string>
  <string name="Menu/Sandbox/Cash_CS">Denaro</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Disastri</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Epidemie</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Emergenze pazienti</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Sfide staff</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">Visite VIP</string>
  <string name="Menu/Sandbox/CloudHospitals">Ospedali utente</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">Questo salvataggio della modalità libera sembra danneggiato e non si carica.\\n\\nRipristina un vecchio backup o visita support.sega.co.uk/hc/it per cercare una soluzione o segnalare il problema.</string>
  <string name="Menu/Sandbox/CreateHospital">Crea un ospedale</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Crea un ospedale in modalità libera</string>
  <string name="Menu/Sandbox/Delete">Cancella</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">Vuoi davvero eliminare questo ospedale? I tuoi progressi andranno persi, e il file di salvataggio di questo livello verrà cancellato.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Elimina ospedale</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Ospedali scaricati</string>
  <string name="Menu/Sandbox/Edit">Modifica</string>
  <string name="Menu/Sandbox/HospitalSettings">Impostazioni ospedale</string>
  <string name="Menu/Sandbox/Illnesses_All">Tutte nel tempo</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">Tutte dall'inizio</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">Tutte le malattie sono attive dall'inizio.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">Possono apparire tutte le malattie. Con il passare del tempo diventano attive malattie più difficili.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Bigfoot</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Malattie originarie delle Montagne Puntute (e del DLC Bigfoot).</string>
  <string name="Menu/Sandbox/Illnesses_CS">Malattie</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Incontri ravvicinati</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Malattie scoperte nel sud della Contea di Two Point (e nel contenuto scaricabile Incontri ravvicinati).</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Facile</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Malattie che sono più facili da diagnosticare, con una percentuale di successo delle terapie più alta.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Difficile</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Malattie che sono più difficili da diagnosticare, con una percentuale di successo delle terapie più bassa.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Isola Pebberley</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Malattie trovate nel DLC Isola Pebberley e fuori dalla zona continentale della Contea di Two Point.</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Medio</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">Malattie che sono moderatamente difficili da diagnosticare e trattare.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Solo sintomi visibili</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Sono attive solo le malattie con sintomi visibili.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Moltiplicatore profitto</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">Un modificatore ai prezzi che le persone pagheranno in questa zona, prima di altre modifiche.</string>
  <string name="Menu/Sandbox/Items_CS">Oggetti</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Assunzione staff</string>
  <string name="Menu/Sandbox/JobApplicants_Default">Predefinito</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">I membri dello staff da assumere possono essere di qualunque grado, con una serie di qualifiche.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">Tutti junior</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">Tutti i membri dello staff da assumere hanno il grado più basso e non possiedono qualifiche.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Studenti di medicina</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">Tutti i medici e le infermiere da assumere sono studenti, senza qualifiche.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Kudosh</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Icona</string>
  <string name="Menu/Sandbox/LevelMap_CS">Mappa</string>
  <string name="Menu/Sandbox/LevelName_CS">Nome</string>
  <string name="Menu/Sandbox/LoadCloudSave">Carica</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Carica questo ospedale e continualo come nuovo salvataggio</string>
  <string name="Menu/Sandbox/MapSelect">Selezione mappa</string>
  <string name="Menu/Sandbox/MyHospitals">I miei ospedali</string>
  <string name="Menu/Sandbox/NewHospital">Nuovo ospedale</string>
  <string name="Menu/Sandbox/Objectives_CS">Obiettivi</string>
  <string name="Menu/Sandbox/Objectives_Cures">Cura pazienti</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Cura ed espandi</string>
  <string name="Menu/Sandbox/Objectives_Money">Affarista</string>
  <string name="Menu/Sandbox/Objectives_None">Nessuno</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Ricerca e formazione</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Sviluppo staff</string>
  <string name="Menu/Sandbox/Off">No</string>
  <string name="Menu/Sandbox/On">Sì</string>
  <string name="Menu/Sandbox/OpenWorkshop">Workshop</string>
  <string name="Menu/Sandbox/OverviewMessage">In Modalità libera: gioco libero puoi creare ospedali con le tue impostazioni personalizzate. Gestisci l'ospedale dei tuoi sogni, o dei tuoi incubi. La scelta è tua.\\n\\nSeleziona una mappa, dai un nome al tuo ospedale e scegli con quanto denaro e Kudosh iniziare. Decidi se vuoi sbloccare stanze, oggetti e miglioramenti con ricerca e Kudosh o se avere tutto disponibile dall'inizio. Imposta obiettivi e sfide, o disattiva tutto e divertiti come vuoi. Scegli quale tipo di malattia affrontare, imposta il ritmo di arrivo dei pazienti e regola altre impostazioni per il livello.\\n\\nQuando sei pronto, clicca sul pulsante di avvio per aprire il tuo nuovo ospedale. Nella scheda I miei ospedali puoi scorrere tutti i tuoi ospedali in modalità libera, e continuare a modificare le impostazioni di ciascuno.</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Flusso dei pazienti</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">Un modificatore al flusso di arrivo dei pazienti, dopo aver preso in considerazione livello e reputazione dell'ospedale.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">Tutti</string>
  <string name="Menu/Sandbox/Plots_CS">Lotti posseduti</string>
  <string name="Menu/Sandbox/Plots_Default">Predefinito</string>
  <string name="Menu/Sandbox/Publish">Condividi</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Carica questo ospedale sul Workshop di Steam</string>
  <string name="Menu/Sandbox/Reset">Ripristina</string>
  <string name="Menu/Sandbox/Rooms_CS">Stanze</string>
  <string name="Menu/Sandbox/Sandbox">Modalità libera</string>
  <string name="Menu/Sandbox/SandboxMenu">Menu modalità libera</string>
  <string name="Menu/Sandbox/SelectHospital">Seleziona un ospedale</string>
  <string name="Menu/Sandbox/SelectMap">Seleziona una mappa</string>
  <string name="Menu/Sandbox/Temperature_CS">Temperatura</string>
  <string name="Menu/Sandbox/Temperature_Cold">Freddo</string>
  <string name="Menu/Sandbox/Temperature_Hot">Caldo</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Mite</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Molto freddo</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Molto caldo</string>
  <string name="Menu/Sandbox/Title">Modalità libera: gioco libero</string>
  <string name="Menu/Sandbox/UnlockAll">Tutto sbloccato</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Sblocca con i Kudosh</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Sblocca con ricerca</string>
  <string name="Menu/Sandbox/Upgrades_CS">Miglioramenti</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">Questo contenuto generato dall'utente risulta essere in locale per il tuo computer. Considera la possibilità di pubblicarlo prima di condividere questo salvataggio della modalità libera, se vuoi che sia disponibile anche agli altri!</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">Questo contenuto generato dall'utente risulta essere in locale per l'utente che ha condiviso questo salvataggio, quindi non può essere caricato.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Danneggiato</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">Questo salvataggio della carriera sembra danneggiato e non si carica.\\n\\nRiavvia la carriera, ripristina un vecchio backup o visita support.sega.co.uk/hc/it per cercare una soluzione o segnalare il problema.</string>
  <string name="Menu/Saving...">Salvataggio in corso...</string>
  <string name="Menu/Select/Patient/Boredom">Noia</string>
  <string name="Menu/Select/Patient/Discharge">Dimetti</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Informazioni terapia</string>
  <string name="Menu/Select/Patient/Triage">Triage</string>
  <string name="Menu/Select/Research/Move">Sposta</string>
  <string name="Menu/Select/Research/Sell">Vendi</string>
  <string name="Menu/Select/Research/Shelve">Posponi</string>
  <string name="Menu/Select/Room/Attractiveness">Attrattività</string>
  <string name="Menu/Select/Room/Edit">Modifica</string>
  <string name="Menu/Select/Room/Hygiene">Igiene</string>
  <string name="Menu/Select/Room/Objects">Oggetti</string>
  <string name="Menu/Select/Room/Queue">Coda</string>
  <string name="Menu/Select/Room/SelectQualification">Seleziona qualifica da insegnare</string>
  <string name="Menu/Select/Staff/All_CS">Tutti</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">Vuoi davvero licenziare {[STAFF]}?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Assistenti</string>
  <string name="Menu/Select/Staff/Decor">Decoro</string>
  <string name="Menu/Select/Staff/Doctors_CS">Medici</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Licenzia staff</string>
  <string name="Menu/Select/Staff/Hunger">Fame</string>
  <string name="Menu/Select/Staff/Hygiene">Igiene</string>
  <string name="Menu/Select/Staff/Janitors_CS">Inservienti</string>
  <string name="Menu/Select/Staff/Nurses_CS">Infermieri</string>
  <string name="Menu/Select/Staff/Thirst">Sete</string>
  <string name="Menu/Select/Staff/Toilet">Bagno</string>
  <string name="Menu/Select/Staff/Warmth">Calore</string>
  <string name="Menu/Select/Staff/XP">PE</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Apri messaggio</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">Coda giù</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">Coda su</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Dimetti</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Triage</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Vaccina</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Acquista lotto ospedale</string>
  <string name="Menu/Select_HospitalPlot_CS">Giorni per costruire: {[DAYS]}\\nDimensioni lotto: {[SIZE]} m&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Probabilità di cura: {[MIN]}-{[MAX]}%</string>
  <string name="Menu/Select_Research_SelectProject_CS">Seleziona un progetto</string>
  <string name="Menu/Select_Room_Close_CS">Chiudi</string>
  <string name="Menu/Select_Room_Open_CS">Apri</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Stato: disponibile</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Stato: non disponibile</string>
  <string name="Menu/Select_StartPlotChallenge">Avvia sfida</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Amici che hanno giocato questo livello</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Età ospedale: {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Età ospedale: {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Età ospedale: {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} mesi[i2p_One]{[MONTHS]} mese</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} anni[i2p_One]{[YEARS]} anno</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Data ospedale</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Flusso di cassa annuale</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Profitti annuali</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Stipendi annuali</string>
  <string name="Menu/Staff Menu/Ability">Abilità</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]}: consentito\\nQualifica in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]}: consentito</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]}: consentito\\nRoderick lavorerà ovunque gli sia possibile.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]}: consentito\\nQualifica in {[QUALIFICATION]}\\nRoderick lavorerà ovunque gli sia possibile.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]}: non consentito\\nQualifica in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]}: non consentito</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]}: N.D.\\nNon qualificato in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Altre spese</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Soddisfazione stipendio</string>
  <string name="Menu/Staff Menu/RevertChanges">Annulla modifiche</string>
  <string name="Menu/Staff Menu/Satisfaction">Soddisfazione</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Soddisfa stipendio richiesto</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Soddisfa salario richiesto</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Soddisfa tutti gli stipendi richiesti</string>
  <string name="Menu/Staff Menu/StaffHappiness">Felicità</string>
  <string name="Menu/Staff Menu/StaffName">Nome staff</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">Profitti 12 mesi</string>
  <string name="Menu/Staff Menu/YearlyIncome">Entrate 12 mesi</string>
  <string name="Menu/Staff Menu/YearlyWages">Stipendi annuali</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Modalità Furtiva</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Applica a tutti gli assistenti</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Applica a tutti i medici</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Applica a tutti gli inservienti</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Applica a tutti gli infermieri</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Gastronomo</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Felpa del campus</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Orecchie da coniglietto</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Faccia da festival</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Machera del mistero</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Berretto beone</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Testa di cavallo</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Maschera da mascherata</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Casco cornificato</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Mago Merlino</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Costume da lupo </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Damerino alla moda</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Stile disco</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Tuta psichedelica</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">Vestito dell'Unione</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Sogno egiziano</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Puzza dalla testa</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Tuta da ninja</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Costume da pinguino</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Pirata scorbutico</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Scandalo romano</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Morte che cammina</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Inverti</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Colori di Godric</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Melanzana</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Limone</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Mezzanotte</string>
  <string name="Menu/StaffCustomisation/Options/Default">Predefinito</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Dettagli blu</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Dettagli verdi</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Strisce grigie corpo</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Strisce braccia arancioni</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Strisce braccia turchesi</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Sbiadito</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Scuro</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Più scuro</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Giallo catarifrangente</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Arancione catarifrangente</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Babbo Natale</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Verde</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Viola</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Verde chiaro</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Celeste</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Inverti</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Amy</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Knuckles</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Sonic</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Tails</string>
  <string name="Menu/StaffCustomisation/Title">Personalizzazione staff</string>
  <string name="Menu/StaffJobs/Level">Livello</string>
  <string name="Menu/StaffJobs/NewApplicantInDays">Nuovo candidato tra</string>
  <string name="Menu/StaffJobs/Qualifications">Qualifiche</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">Tutti gli stipendi {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Velocità rapida</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Spese: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Profitto: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Entrate: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Velocità normale</string>
  <string name="Menu/TimeAndStats/Pause">Pausa</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Livello</string>
  <string name="Menu/TimeAndStats/SlowSpeed">Velocità lenta</string>
  <string name="Menu/TimeAndStats/Total_Silver">Argento: {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Ripristina</string>
  <string name="Menu/Training/ButtonStartTraining">Inizia corso</string>
  <string name="Menu/Training/CoursesAvailable">Corsi disponibili </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Tariffe: &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} per tirocinante</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Tariffe: {[UPFRONTCOST]} + {[TRAININGCOST]} per tirocinante</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Formatore ospite</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Formatore ospite</string>
  <string name="Menu/Training/NoneAvailable">Nessuno disponibile</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">Non ci sono stanze formazione aperte</string>
  <string name="Menu/Training/SelectACourse">Seleziona un corso</string>
  <string name="Menu/Training/SelectATrainee">Seleziona un tirocinante</string>
  <string name="Menu/Training/SelectATrainer">Seleziona un formatore</string>
  <string name="Menu/Training/StartATrainingCourse">Avvia un corso di formazione</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Velocità di apprendimento: {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Velocità di insegnamento: {[SPEED]}</string>
  <string name="Menu/Training/Trained">Staff formato</string>
  <string name="Menu/Training/TraineeSlotAvailable">Slot disponibile</string>
  <string name="Menu/Training/Trainees">Tirocinanti</string>
  <string name="Menu/Training/TraineesAvailable">Tirocinanti disponibili</string>
  <string name="Menu/Training/TrainersAvailable">Formatori disponibili</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Durata prevista: sconosciuta</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Durata prevista: {[DAYS]} giorni[i2p_One]Durata prevista: {[DAYS]} giorno</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Durata prevista: {[MIN]}-{[MAX]} giorni</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Quote d'istruzione</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Tirocinanti</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">troppo caro</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Quota anticipata</string>
  <string name="Menu/Training/TrainingRooms">Stanze formazione</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Sfoglia Steam Workshop</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Naviga nel Workshop</string>
  <string name="Menu/UGC/Button_Create_CS">Crea</string>
  <string name="Menu/UGC/Button_Delete">Cancella</string>
  <string name="Menu/UGC/Button_Publish">Pubblica</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Pubblica sul Workshop di Steam</string>
  <string name="Menu/UGC/Button_Refresh">Aggiorna</string>
  <string name="Menu/UGC/Button_Subscribe">Iscriviti</string>
  <string name="Menu/UGC/Button_Subscribe_All">Iscriviti a tutto</string>
  <string name="Menu/UGC/Button_Update_CS">Aggiorna</string>
  <string name="Menu/UGC/Button_Workshop">Workshop</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Pavimento</string>
  <string name="Menu/UGC/ContentType/Item_CS">Oggetto</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Pacchetto musica</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Cornice quadrata</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Tela</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Cornice costosa</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Cornice di legno</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Poster</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Immagine</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Tondo</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Angolo</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Lungo</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Ovale</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Normale</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Tappeto</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Ospedale</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Muro</string>
  <string name="Menu/UGC/Cost">Costo</string>
  <string name="Menu/UGC/Cost_Tooltip">Il prezzo di quest'oggetto</string>
  <string name="Menu/UGC/Description">Descrizione</string>
  <string name="Menu/UGC/Description_Default">Inserire descrizione dell'oggetto</string>
  <string name="Menu/UGC/IconImage">Immagine icona</string>
  <string name="Menu/UGC/IconImage_Description">Scegli un file immagine da usare per l'icona</string>
  <string name="Menu/UGC/IconImage_Reset">Torna all'immagine predefinita</string>
  <string name="Menu/UGC/Image">Immagine</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">File immagine</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">File musicali</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Seleziona un'immagine icona</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Seleziona un'immagine</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Seleziona file musicale(i)</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Seleziona un'immagine di anteprima</string>
  <string name="Menu/UGC/Image_Description">Scegli un file immagine per questo oggetto</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Apri browser immagini</string>
  <string name="Menu/UGC/Image_Rotate">Ruota immagine</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Conferma l'area di selezione dell'immagine</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Modifica l'area di selezione dell'immagine</string>
  <string name="Menu/UGC/Items/EditItem_CS">Modifica definizione oggetto</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Crea un oggetto</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Aggiorna oggetto</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Crea pacchetto musica</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Aggiorna pacchetto musica</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Crea un'immagine</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Aggiorna immagine</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Crea un tappeto</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Aggiorna tappeto</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Crea, condividi e scarica oggetti</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">Visualizza nel Workshop di Steam</string>
  <string name="Menu/UGC/Kudosh">Kudosh</string>
  <string name="Menu/UGC/Kudosh_Tooltip">I Kudosh necessari per sbloccare questo oggetto</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Contenuto creato localmente&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Scaricato dal Workshop&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Oggetto creato da utente mancante</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">Devi avere almeno una traccia musicale abilitata!</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Errore playlist</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">Sono state trovate una o più tracce con lo stesso nome e non sono state aggiunte al pacchetto</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Oggetti pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">Hai raggiunto il numero massimo {0} di tracce musicali consentite in un pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Oggetti pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">Tutti i tuoi pacchetti musica esterni verranno disattivati, e verranno riprodotte le canzoni di Radio Two Point!\\n\\nVuoi procedere?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Azzera lista musica</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">Il tempo per l'operazione di pubblicazione Workshop attuale è scaduto</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Pubblicazione Workshop fallita</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">Sequenziale</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Casuale</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Aggiungi nuova traccia</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Crea un nuovo pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Modifica pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Espandi/Comprimi tracce pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Rimuovi traccia</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">Questa traccia è in attesa di essere processata per la Radio Ospedale di Two Point!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">Questa traccia sta venendo processata per la Radio Ospedale di Two Point!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">Questa traccia non può essere riprodotta causa errori durante la decodifica</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Radio Two Point</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Aggiungi nuova traccia</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Nome artista</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Indietro</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">Predefiniti</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Modifica</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Lista musica</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Riproduci</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Lista musica</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Nome pacchetto</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Titolo canzone</string>
  <string name="Menu/UGC/Name">Nome</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Inserire nome dell'oggetto...</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Apri Workshop di Steam</string>
  <string name="Menu/UGC/PromoPanel/Button">Apri Workshop di Steam</string>
  <string name="Menu/UGC/PromoPanel/Description">Crea, condividi e scarica foto, tappeti, muri, pavimenti e ospedali in modalità libera.</string>
  <string name="Menu/UGC/PromoPanel/Title">Workshop di Steam</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Interior Designer</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Crea come nuovo oggetto</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Crea oggetto Workshop</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Aggiorna altro</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Aggiorna oggetto Workshop</string>
  <string name="Menu/UGC/Publish/PackContents">Questo pacchetto contiene:</string>
  <string name="Menu/UGC/Publish/PackContents_CS">Questo pacchetto contiene:</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Solo amici</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Nascosto</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Pubblico</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Pubblica sul Workshop di Steam</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Leggi l'Accordo con l'utente del Workshop di Steam</string>
  <string name="Menu/UGC/Publish/Title">Condividi sul Workshop di Steam</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Descrizione del Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Inserire descrizione dell'oggetto</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Immagine di anteprima Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Scegli un file immagine da mostrare sul Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Titolo Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Inserisci titolo dell'oggetto...</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Risoluzione consigliata: {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Modifica definizione pavimento</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Modifica definizione muro</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Crea copertura pavimento</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Aggiorna copertura pavimento</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Crea copertura muro</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Aggiorna copertura muro</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Crea, condividi e scarica muri e pavimenti</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">Visualizza nel Workshop di Steam</string>
  <string name="Menu/UGC/SubType">Sottotipo</string>
  <string name="Menu/UGC/Tooltip_LocalContent">Oggetto creato da un utente (locale)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">Oggetto creato da un utente (iscritto)</string>
  <string name="Menu/UGC/Tooltip_UGC">Contenuto creato da un utente</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">Visualizza nel Workshop di Steam</string>
  <string name="Menu/UGC/Type">Tipo</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Bonus annuali</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Conto alla rovescia premi</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Revisione completa stipendio</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Introiti anno precedente:</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Titolo professionale</string>
  <string name="Menu/ViewYearlyReview/Overview">Panoramica</string>
  <string name="Menu/ViewYearlyReview/Pay">Stipendio</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Bonus annuale potenziale</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Sponsor: bevanda energetica Burp!</string>
  <string name="Menu/ViewYearlyReview/Title">Premi e revisione annuale</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Totale stipendi personale:</string>
  <string name="Menu/ViewYearlyReview/ViewButton">Vedi</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Equilibrio vita/lavoro</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Obiettivi annuali</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">Alto</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">Basso</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">Medio</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Morale: nessuno</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Morale: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">{[VALUE]} assistenti</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">{[VALUE]} medici</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">{[VALUE]} inservienti</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">{[VALUE]} infermieri/e</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Reputazione: +{[VALUE]}%</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">{[VALUE1]} Totali, {[VALUE2]} in pausa </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Pessima</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">Normale</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Ottima</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Valutazione</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Tasso di cure del {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">Livello ospedale diminuito di {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">Livello ospedale aumentato di {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">Valore ospedale diminuito di {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">Valore ospedale aumentato di {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">Utile: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">Terapie inefficaci: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">Nessuna modifica del livello dell'ospedale</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">Nessuna modifica della reputazione</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">Nessuna modifica del valore ospedale</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">Spese: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">Pazienti curati: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">Pazienti deceduti: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">Pazienti dimessi: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">Profitti: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">Esasperati: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">Reputazione scesa del {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">Reputazione salita del {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">Punti ricerca guadagnati: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">Kudosh guadagnati: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">Staff licenziato: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">Staff assunto: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">Morale dello staff: {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">Staff formato: {[VALUE]}</string>
  <string name="Menu/Yes">Sì</string>
  <string name="Misc/Assistants">Assistenti</string>
  <string name="Misc/Balance_CS">Saldo</string>
  <string name="Misc/Bonus">Bonus</string>
  <string name="Misc/ButtonAbandonChallenge">Abbandona sfida</string>
  <string name="Misc/ButtonClose_CS">Chiudi</string>
  <string name="Misc/Cancel_CS">Annulla</string>
  <string name="Misc/CantLoad_CS">Impossibile continuare</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">Spiacenti, questo file di salvataggio sembra danneggiato e non è possibile caricarlo.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">Spiacenti, questo file di salvataggio appartiene a una versione più recente del gioco, quindi non può essere caricato.</string>
  <string name="Misc/ColonSeparator_CS">: </string>
  <string name="Misc/Continue_CS">Continua</string>
  <string name="Misc/Day_CS">giorno</string>
  <string name="Misc/Days_CS">{[DAYS]} giorni[i2p_One]{[DAYS]} giorno</string>
  <string name="Misc/Details_CS">Dettagli</string>
  <string name="Misc/DiagnosisRequired_CS">Diagnosi richiesta</string>
  <string name="Misc/Doctors">Medici</string>
  <string name="Misc/EnterItemSearchText">Ricerca...</string>
  <string name="Misc/EnterName_CS">Inserisci nome...</string>
  <string name="Misc/EnterText_CS">Inserisci testo...</string>
  <string name="Misc/GoldenToilet_SignupDescription">Abbonati all'Hospital Pass per ricevere le ultime notizie su Two Point Hospital e per andare al bagno con stile con il water dorato.</string>
  <string name="Misc/Installed">Installato</string>
  <string name="Misc/Janitors">Inservienti</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Backspace</string>
  <string name="Misc/KeyCode/Break">Pausa</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">Bloc Maiusc</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Cancella</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Freccia Giù</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">Fine</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Help</string>
  <string name="Misc/KeyCode/Home">Inizio</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Ins</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Bloc Num 0</string>
  <string name="Misc/KeyCode/Keypad1">Bloc Num 1</string>
  <string name="Misc/KeyCode/Keypad2">Bloc Num 2</string>
  <string name="Misc/KeyCode/Keypad3">Bloc Num 3</string>
  <string name="Misc/KeyCode/Keypad4">Bloc Num 4</string>
  <string name="Misc/KeyCode/Keypad5">Bloc Num 5</string>
  <string name="Misc/KeyCode/Keypad6">Bloc Num 6</string>
  <string name="Misc/KeyCode/Keypad7">Bloc Num 7</string>
  <string name="Misc/KeyCode/Keypad8">Bloc Num 8</string>
  <string name="Misc/KeyCode/Keypad9">Bloc Num 9</string>
  <string name="Misc/KeyCode/KeypadDivide">Bloc Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Bloc Num Invio</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Bloc Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Bloc Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Bloc Num Canc</string>
  <string name="Misc/KeyCode/KeypadPlus">Bloc Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Alt</string>
  <string name="Misc/KeyCode/LeftArrow">Freccia Sx</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Command Sx</string>
  <string name="Misc/KeyCode/LeftControl">Ctrl Sx</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Maiusc Sx</string>
  <string name="Misc/KeyCode/LeftWindows">Tasto Win</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menu</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Bloc Num</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">Pag Giù</string>
  <string name="Misc/KeyCode/PageUp">Pag Su</string>
  <string name="Misc/KeyCode/Pause">Pause</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">Stamp</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Invio</string>
  <string name="Misc/KeyCode/RightAlt">Right Alt</string>
  <string name="Misc/KeyCode/RightArrow">Freccia Dx</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Command Dx</string>
  <string name="Misc/KeyCode/RightControl">Ctrl Dx</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Maiusc Dx</string>
  <string name="Misc/KeyCode/RightWindows">Tasto Win</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">Bloc Scorr</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Spazio</string>
  <string name="Misc/KeyCode/SysReq">SysReq</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tab</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Freccia Su</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Kudosh</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. All Rights Reserved. Developed by Two Point Studios. Console version co-developed by Red Kite Games Limited. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trade marks or trade marks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.  Portions of this program © 2020  Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Bloccato</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Serie di morti {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">Apr</string>
  <string name="Misc/Months/AugAbbr_CS">Ago</string>
  <string name="Misc/Months/DecAbbr_CS">Dic</string>
  <string name="Misc/Months/FebAbbr_CS">Feb</string>
  <string name="Misc/Months/JanAbbr_CS">Gen</string>
  <string name="Misc/Months/JulAbbr_CS">Lug</string>
  <string name="Misc/Months/JunAbbr_CS">Giu</string>
  <string name="Misc/Months/MarAbbr_CS">Mar</string>
  <string name="Misc/Months/MayAbbr_CS">Mag</string>
  <string name="Misc/Months/NovAbbr_CS">Nov</string>
  <string name="Misc/Months/OctAbbr_CS">Ott</string>
  <string name="Misc/Months/SepAbbr_CS">Set</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">Non installato</string>
  <string name="Misc/Nurses">Infermieri</string>
  <string name="Misc/Play">Gioca</string>
  <string name="Misc/PreorderNow_CS">Prenota</string>
  <string name="Misc/Prestige">Prestigio</string>
  <string name="Misc/PrestigeLevel_CS">Livello {0}</string>
  <string name="Misc/Prize_CS">Premio</string>
  <string name="Misc/Purchase">Acquista</string>
  <string name="Misc/ReloadLastSave_CS">Ricarica ultimo salvataggio</string>
  <string name="Misc/Reputation">Reputazione</string>
  <string name="Misc/ReputationShort_CS">{[VALUE]} REP</string>
  <string name="Misc/Reputation_CS">Reputazione</string>
  <string name="Misc/RequiresDLC_CS">Richiede DLC: {0}</string>
  <string name="Misc/RequiresUGC_CS">Richiede CCU {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">Richiede DLC:</string>
  <string name="Misc/Requires_DLC_List_Item_CS">DLC: {0}</string>
  <string name="Misc/Requires_List_Header">Richiede:</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Richiede CCU locali:</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">CCU locali: {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">Richiede CCU:</string>
  <string name="Misc/Requires_UGC_List_Item_CS">CCU: {0}</string>
  <string name="Misc/Research">Ricerca</string>
  <string name="Misc/RestartHospitalWarning_CS">Vuoi davvero riavviare questo ospedale? I tuoi progressi andranno persi, e il file di salvataggio di questo livello verrà cancellato.</string>
  <string name="Misc/RestartHospital_CS">Riavvia ospedale</string>
  <string name="Misc/Restart_CS">Riavvia</string>
  <string name="Misc/Rewards">Ricompensa</string>
  <string name="Misc/Score_CS">Punteggio</string>
  <string name="Misc/Sell_CS">Vendi</string>
  <string name="Misc/Share_CS">quota</string>
  <string name="Misc/Signup">Iscriviti</string>
  <string name="Misc/Start_CS">Avvia</string>
  <string name="Misc/TotalCures">Cure totali</string>
  <string name="Misc/TotalDeaths">Morti totali</string>
  <string name="Misc/TotalIneffectiveCures">Terapie inefficaci totali</string>
  <string name="Misc/TotalRageQuits">Esasperazioni totali</string>
  <string name="Misc/UnassignedKey_CS">Chiave non assegnata</string>
  <string name="Misc/Unknown_CS">Sconosciuto</string>
  <string name="Misc/Unlocked">Elemento sbloccato</string>
  <string name="Misc/UpgradedTo_CS">Miglioramento: {0}</string>
  <string name="Misc/Value_CS">Valore</string>
  <string name="Misc/YouArePlayingThisLevel_CS">Stai giocando questo livello!</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Bartholomew F.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Scrittore e portavoce della Fondazione Bigfoot</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Yeti</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Wiggy</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Riccone</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Silverbottom</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Charlatene</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Giornalista sotto copertura</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Fishwrapper</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Flanolin</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Dipartimento degli Affari Verdi</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Onionsack</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Zara</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Artista</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Fitzpocket</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Uk</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ak</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ik</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Ek</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ok</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">È tornata indietro nel tempo per formarsi (pro bono).</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Rhodes</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Byrd</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Ug</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Ag</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Ig</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Eg</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Og</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Capitan</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Viaggiatore del tempo</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Ieri</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">Il più grande esperto della Contea nel bruciare i semafori.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Mack</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Secondo lei atterrare è come decollare, ma al contrario, quindi insegna solo una di queste manovre.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Philippa</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Gretchen</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Genio della meccanica</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Gearbox</string>
  <string name="Names/Female_000">Millie-Boo</string>
  <string name="Names/Female_001">Jezebel</string>
  <string name="Names/Female_002">Brangelina</string>
  <string name="Names/Female_003">Pookie</string>
  <string name="Names/Female_004">Honey</string>
  <string name="Names/Female_005">Jacinta</string>
  <string name="Names/Female_006">Elvira</string>
  <string name="Names/Female_007">Jamie-Lynn</string>
  <string name="Names/Female_008">Kensington</string>
  <string name="Names/Female_009">Branwen</string>
  <string name="Names/Female_010">Candida</string>
  <string name="Names/Female_011">Agnes</string>
  <string name="Names/Female_012">Khloe</string>
  <string name="Names/Female_013">Kimmy</string>
  <string name="Names/Female_014">Thomasina</string>
  <string name="Names/Female_015">Lucinda</string>
  <string name="Names/Female_016">Willow</string>
  <string name="Names/Female_017">Dolly</string>
  <string name="Names/Female_018">Belle</string>
  <string name="Names/Female_019">Wendy</string>
  <string name="Names/Female_020">Lulu</string>
  <string name="Names/Female_021">Jezebel</string>
  <string name="Names/Female_022">Koo</string>
  <string name="Names/Female_023">Charlie</string>
  <string name="Names/Female_024">Noele</string>
  <string name="Names/Female_025">Ursula</string>
  <string name="Names/Female_026">Fliss</string>
  <string name="Names/Female_027">Nelly</string>
  <string name="Names/Female_028">Erica</string>
  <string name="Names/Female_029">Oosha</string>
  <string name="Names/Female_030">Grainne</string>
  <string name="Names/Female_031">Missy</string>
  <string name="Names/Female_032">Jennifer</string>
  <string name="Names/Female_033">Marnie</string>
  <string name="Names/Female_034">Raquel</string>
  <string name="Names/Female_035">Janet</string>
  <string name="Names/Female_036">Tiffany</string>
  <string name="Names/Female_037">Annika</string>
  <string name="Names/Female_038">Lola</string>
  <string name="Names/Female_039">Xanthe</string>
  <string name="Names/Female_040">Hortense</string>
  <string name="Names/Female_041">Beryl</string>
  <string name="Names/Female_042">Cat</string>
  <string name="Names/Female_043">Suze</string>
  <string name="Names/Female_044">Orlagh</string>
  <string name="Names/Female_045">Niamh</string>
  <string name="Names/Female_046">Juliet</string>
  <string name="Names/Female_047">Stephanie</string>
  <string name="Names/Female_048">Sophie</string>
  <string name="Names/Female_049">Hester</string>
  <string name="Names/Female_050">Edna</string>
  <string name="Names/Female_051">Katy</string>
  <string name="Names/Female_052">Rowena</string>
  <string name="Names/Female_053">Sue</string>
  <string name="Names/Female_054">Ellie</string>
  <string name="Names/Female_055">Samantha</string>
  <string name="Names/Female_056">Mabel</string>
  <string name="Names/Female_057">Macie</string>
  <string name="Names/Female_058">Isla</string>
  <string name="Names/Female_059">Esther</string>
  <string name="Names/Female_060">Georgia</string>
  <string name="Names/Female_061">Clary</string>
  <string name="Names/Female_062">Tabitha</string>
  <string name="Names/Female_063">Karen</string>
  <string name="Names/Female_064">Annabel</string>
  <string name="Names/Female_065">Isabelle</string>
  <string name="Names/Female_066">Clarabelle</string>
  <string name="Names/Female_067">Victoria</string>
  <string name="Names/Female_068">Gill</string>
  <string name="Names/Female_069">Ginny</string>
  <string name="Names/Female_070">Henrietta</string>
  <string name="Names/Female_071">Violet</string>
  <string name="Names/Female_072">Yolanda</string>
  <string name="Names/Female_073">Denise</string>
  <string name="Names/Female_074">Penny</string>
  <string name="Names/Female_075">Belinda</string>
  <string name="Names/Female_076">Lara</string>
  <string name="Names/Female_077">Georgina</string>
  <string name="Names/Female_078">Emma</string>
  <string name="Names/Female_079">Kim</string>
  <string name="Names/Female_080">Natasha</string>
  <string name="Names/Female_081">Sian</string>
  <string name="Names/Female_082">Charlotte</string>
  <string name="Names/Female_083">Lucy</string>
  <string name="Names/Female_084">Sally</string>
  <string name="Names/Female_085">Joanna</string>
  <string name="Names/Female_086">Vera</string>
  <string name="Names/Female_087">Meryl</string>
  <string name="Names/Female_088">Dee</string>
  <string name="Names/Female_089">June</string>
  <string name="Names/Female_090">Tilly</string>
  <string name="Names/Female_091">Mandy</string>
  <string name="Names/Female_092">Petra</string>
  <string name="Names/Female_093">Jackie</string>
  <string name="Names/Female_094">Teresa</string>
  <string name="Names/Female_095">Davina</string>
  <string name="Names/Female_096">Claire</string>
  <string name="Names/Female_097">Tig</string>
  <string name="Names/Female_098">Minnie</string>
  <string name="Names/Female_099">Cressida</string>
  <string name="Names/Female_100">Poppy</string>
  <string name="Names/Female_101">Jemima</string>
  <string name="Names/Female_102">Beatrice</string>
  <string name="Names/Female_103">Norma</string>
  <string name="Names/Female_104">Nigella</string>
  <string name="Names/Female_105">Agatha</string>
  <string name="Names/Female_106">Antonia</string>
  <string name="Names/Female_107">Phoebe</string>
  <string name="Names/Female_108">Pam</string>
  <string name="Names/Female_109">Peggy</string>
  <string name="Names/Female_110">Pandora</string>
  <string name="Names/Female_111">Ellie</string>
  <string name="Names/Female_112">Zoe</string>
  <string name="Names/Female_113">Sabrina</string>
  <string name="Names/Female_114">Sylvia</string>
  <string name="Names/Female_115">Lauran</string>
  <string name="Names/Female_116">Lauren</string>
  <string name="Names/Female_117">Laura</string>
  <string name="Names/Female_118">Jules</string>
  <string name="Names/Female_119">Gertrude</string>
  <string name="Names/Female_120">Lily</string>
  <string name="Names/Female_121">Chloe</string>
  <string name="Names/Female_122">Amber</string>
  <string name="Names/Female_123">Jayne</string>
  <string name="Names/Female_124">Isobel</string>
  <string name="Names/Female_125">Imogen</string>
  <string name="Names/Female_126">Ace</string>
  <string name="Names/Female_127">Molly</string>
  <string name="Names/Female_128">Tabby</string>
  <string name="Names/Female_129">Fay</string>
  <string name="Names/Female_130">Jade</string>
  <string name="Names/Female_131">Ruby</string>
  <string name="Names/Female_132">Crystal</string>
  <string name="Names/Female_133">Pearl</string>
  <string name="Names/Female_134">Kelly</string>
  <string name="Names/Female_135">Penelope</string>
  <string name="Names/Female_136">Barbara</string>
  <string name="Names/Female_137">Jasmine</string>
  <string name="Names/Female_138">Skyler</string>
  <string name="Names/Female_139">Rose</string>
  <string name="Names/Female_140">Rosie</string>
  <string name="Names/Female_141">Whitney</string>
  <string name="Names/Female_142">Luka</string>
  <string name="Names/Female_143">Dahlia</string>
  <string name="Names/Female_144">Holly</string>
  <string name="Names/Female_145">Polly</string>
  <string name="Names/Female_146">Alice</string>
  <string name="Names/Female_147">Clementine</string>
  <string name="Names/Female_148">Robyn</string>
  <string name="Names/Female_149">Gwyneth</string>
  <string name="Names/Female_150">Gwendoline</string>
  <string name="Names/Female_151">Sophia</string>
  <string name="Names/Female_152">Natalie</string>
  <string name="Names/Female_153">Maisie</string>
  <string name="Names/Female_154">Emilia</string>
  <string name="Names/Female_155">Emily</string>
  <string name="Names/Female_156">Hannah</string>
  <string name="Names/Female_157">Carrie</string>
  <string name="Names/Female_158">Daisy</string>
  <string name="Names/Female_159">Kate</string>
  <string name="Names/Female_160">Katherine</string>
  <string name="Names/Female_161">Angelina</string>
  <string name="Names/Female_162">Angela</string>
  <string name="Names/Female_163">Florence</string>
  <string name="Names/Female_164">Betty</string>
  <string name="Names/Female_165">Camilla</string>
  <string name="Names/Female_166">Mia</string>
  <string name="Names/Female_167">Eve</string>
  <string name="Names/Female_168">Eva</string>
  <string name="Names/Female_169">Ava</string>
  <string name="Names/Female_170">Bella</string>
  <string name="Names/Female_171">Laila</string>
  <string name="Names/Female_172">Layla</string>
  <string name="Names/Female_173">Brandy</string>
  <string name="Names/Female_174">Lillian</string>
  <string name="Names/Female_175">Aubrey</string>
  <string name="Names/Female_176">Audrey</string>
  <string name="Names/Female_177">Nora</string>
  <string name="Names/Female_178">Stella</string>
  <string name="Names/Female_179">Eleanor</string>
  <string name="Names/Female_180">Alison</string>
  <string name="Names/Female_181">Alex</string>
  <string name="Names/Female_182">Alexa</string>
  <string name="Names/Female_183">Anna</string>
  <string name="Names/Female_184">Ariana</string>
  <string name="Names/Female_185">Hazel</string>
  <string name="Names/Female_186">Sarah</string>
  <string name="Names/Female_187">Piper</string>
  <string name="Names/Female_188">Aurora</string>
  <string name="Names/Female_189">Maya</string>
  <string name="Names/Female_190">Matilda</string>
  <string name="Names/Female_191">Naomi</string>
  <string name="Names/Female_192">Luna</string>
  <string name="Names/Female_193">Lydia</string>
  <string name="Names/Female_194">Kylie</string>
  <string name="Names/Female_195">Melissa</string>
  <string name="Names/Female_196">Melanie</string>
  <string name="Names/Female_197">Melinda</string>
  <string name="Names/Female_198">Linda</string>
  <string name="Names/Female_199">Julia</string>
  <string name="Names/Female_200">Vivian</string>
  <string name="Names/Female_201">Sandy</string>
  <string name="Names/Female_202">Ivy</string>
  <string name="Names/Female_203">Ingrid</string>
  <string name="Names/Female_204">Olivia</string>
  <string name="Names/Female_205">Olive</string>
  <string name="Names/Female_206">Tessa</string>
  <string name="Names/Female_207">Jess</string>
  <string name="Names/Female_208">Jessica</string>
  <string name="Names/Female_209">Dorothy</string>
  <string name="Names/Female_210">Dottie</string>
  <string name="Names/Female_211">Lucille</string>
  <string name="Names/Female_212">Amy</string>
  <string name="Names/Female_213">Maureen</string>
  <string name="Names/Female_214">Cassandra</string>
  <string name="Names/Female_215">Maddy</string>
  <string name="Names/Female_216">Madeline</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">Uno splendore in ogni modo immaginabile. Odia tutti.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Jemima</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">Styles</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">Una delle persone migliori della Contea. Colpevole di omicidio.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Clive</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Coso</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Finisce sempre per avere ragione, con gran disappunto di tutti.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Gregory</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Mouse</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">Il miglior medico di base in circolazione. Pericolosa quando gioca a mini golf.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Huggles</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Possiede il gene della scienza.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Rosie</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Franklin</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Possiede la più grande collezione di banane della Contea.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Herman</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Freud</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">Laureato all'Università di Mitton, e uno dei membri migliori della Bungle Tech. Ha inventato i calzini ultrasonici.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Imogen</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Crank</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Grande esperta di dissezioni. Adora le bibite gassate.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">B.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Pepper</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">Una volta ha curato un paziente con un pungolo per bestiame.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Meredith</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Beard</string>
  <string name="Names/GuestTrainer_Example_First">Baz</string>
  <string name="Names/GuestTrainer_Example_Last">Matty</string>
  <string name="Names/GuestTrainer_General_Description">Ha una seconda fila di denti, per un sorriso ancora più efficace.</string>
  <string name="Names/GuestTrainer_General_First">Sophie</string>
  <string name="Names/GuestTrainer_General_Last">Smiles</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Felicemente sposato con un fantasma.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Peter</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Geist</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Conduce il programma Mastro di chiavi.</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Bert</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Fixit</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">Un ingegnere di fama mondiale. Si è dotata di mani telescopiche.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Penelope</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Power</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Possiede trecento set di lenzuola, tutte con personaggi di cartoni animati.</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Gordon</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Nightingale</string>
  <string name="Names/Male_000">Vince</string>
  <string name="Names/Male_001">Kendall</string>
  <string name="Names/Male_002">Randy</string>
  <string name="Names/Male_003">Josiah</string>
  <string name="Names/Male_004">Fredward</string>
  <string name="Names/Male_005">Cooper</string>
  <string name="Names/Male_006">Garth</string>
  <string name="Names/Male_007">Tarquin</string>
  <string name="Names/Male_008">Tobias</string>
  <string name="Names/Male_009">Derek</string>
  <string name="Names/Male_010">Norman</string>
  <string name="Names/Male_011">Forbes</string>
  <string name="Names/Male_012">Mick</string>
  <string name="Names/Male_013">Sebastian</string>
  <string name="Names/Male_014">Jeff</string>
  <string name="Names/Male_015">Benedict</string>
  <string name="Names/Male_016">Asquith</string>
  <string name="Names/Male_017">Bernie</string>
  <string name="Names/Male_018">Rupert</string>
  <string name="Names/Male_019">Ozzy</string>
  <string name="Names/Male_020">Arthur</string>
  <string name="Names/Male_021">Vladimir</string>
  <string name="Names/Male_022">Jock</string>
  <string name="Names/Male_023">Bartholomew</string>
  <string name="Names/Male_024">Magnus</string>
  <string name="Names/Male_025">Tex</string>
  <string name="Names/Male_026">Frobisher</string>
  <string name="Names/Male_027">Aldo</string>
  <string name="Names/Male_028">Gerald</string>
  <string name="Names/Male_029">Ozzie</string>
  <string name="Names/Male_030">Ross</string>
  <string name="Names/Male_031">Will</string>
  <string name="Names/Male_032">Alfie</string>
  <string name="Names/Male_033">Donald</string>
  <string name="Names/Male_034">Raphael</string>
  <string name="Names/Male_035">George</string>
  <string name="Names/Male_036">Clive</string>
  <string name="Names/Male_037">Barry</string>
  <string name="Names/Male_038">Kendall</string>
  <string name="Names/Male_039">Reg</string>
  <string name="Names/Male_040">Jack</string>
  <string name="Names/Male_041">Philip</string>
  <string name="Names/Male_042">Tommy</string>
  <string name="Names/Male_043">Ralph</string>
  <string name="Names/Male_044">Francis</string>
  <string name="Names/Male_045">Scotty</string>
  <string name="Names/Male_046">Cristiano</string>
  <string name="Names/Male_047">Terry</string>
  <string name="Names/Male_048">Henry</string>
  <string name="Names/Male_049">Christopher</string>
  <string name="Names/Male_050">Dan</string>
  <string name="Names/Male_051">Charlie</string>
  <string name="Names/Male_052">Frederick</string>
  <string name="Names/Male_053">Ernest</string>
  <string name="Names/Male_054">Sam</string>
  <string name="Names/Male_055">Tony</string>
  <string name="Names/Male_056">Dominic</string>
  <string name="Names/Male_057">Victor</string>
  <string name="Names/Male_058">Pete</string>
  <string name="Names/Male_059">Spike</string>
  <string name="Names/Male_060">Ian</string>
  <string name="Names/Male_061">David</string>
  <string name="Names/Male_062">Pat</string>
  <string name="Names/Male_063">Gordon</string>
  <string name="Names/Male_064">Brendan</string>
  <string name="Names/Male_065">Simon</string>
  <string name="Names/Male_066">Jonathan</string>
  <string name="Names/Male_067">Aaron</string>
  <string name="Names/Male_068">Paul</string>
  <string name="Names/Male_069">Bob</string>
  <string name="Names/Male_070">Lloyd</string>
  <string name="Names/Male_071">Sebastian</string>
  <string name="Names/Male_072">Max</string>
  <string name="Names/Male_073">Michael</string>
  <string name="Names/Male_074">Elvish</string>
  <string name="Names/Male_075">Marcus</string>
  <string name="Names/Male_076">Eric</string>
  <string name="Names/Male_077">Mervyn</string>
  <string name="Names/Male_078">William</string>
  <string name="Names/Male_079">Shane</string>
  <string name="Names/Male_080">Andrew</string>
  <string name="Names/Male_081">Adam</string>
  <string name="Names/Male_082">Albert</string>
  <string name="Names/Male_083">Micky</string>
  <string name="Names/Male_084">Quentin</string>
  <string name="Names/Male_085">Rob</string>
  <string name="Names/Male_086">Tim</string>
  <string name="Names/Male_087">Angus</string>
  <string name="Names/Male_088">Kirk</string>
  <string name="Names/Male_089">Bosworth</string>
  <string name="Names/Male_090">Dennis</string>
  <string name="Names/Male_091">Finlay</string>
  <string name="Names/Male_092">Dwight</string>
  <string name="Names/Male_093">Oscar</string>
  <string name="Names/Male_094">Raj</string>
  <string name="Names/Male_095">Osman</string>
  <string name="Names/Male_096">Caleb</string>
  <string name="Names/Male_097">Josiah</string>
  <string name="Names/Male_098">Bobby</string>
  <string name="Names/Male_099">Jimmy</string>
  <string name="Names/Male_100">Brian</string>
  <string name="Names/Male_101">Herman</string>
  <string name="Names/Male_102">Marvin</string>
  <string name="Names/Male_103">Bert</string>
  <string name="Names/Male_104">Ernie</string>
  <string name="Names/Male_105">Cuthbert</string>
  <string name="Names/Male_106">Randy</string>
  <string name="Names/Male_107">Donald</string>
  <string name="Names/Male_108">Freddy</string>
  <string name="Names/Male_109">Fred</string>
  <string name="Names/Male_110">Trevor</string>
  <string name="Names/Male_111">Roger</string>
  <string name="Names/Male_112">Teddy</string>
  <string name="Names/Male_113">Ted</string>
  <string name="Names/Male_114">Howard</string>
  <string name="Names/Male_115">Boris</string>
  <string name="Names/Male_116">Arnold</string>
  <string name="Names/Male_117">Colin</string>
  <string name="Names/Male_118">Benny</string>
  <string name="Names/Male_119">Perry</string>
  <string name="Names/Male_120">Dicky</string>
  <string name="Names/Male_121">Frank</string>
  <string name="Names/Male_122">Alfred</string>
  <string name="Names/Male_123">Keith</string>
  <string name="Names/Male_124">Walter</string>
  <string name="Names/Male_125">Monty</string>
  <string name="Names/Male_126">Bill</string>
  <string name="Names/Male_127">Billy</string>
  <string name="Names/Male_128">Hugh</string>
  <string name="Names/Male_129">Mac</string>
  <string name="Names/Male_130">Bernard</string>
  <string name="Names/Male_131">Ronald</string>
  <string name="Names/Male_132">Ben</string>
  <string name="Names/Male_133">Mark</string>
  <string name="Names/Male_134">Gary</string>
  <string name="Names/Male_135">Chris</string>
  <string name="Names/Male_136">Nigel</string>
  <string name="Names/Male_137">Noddy</string>
  <string name="Names/Male_138">Herbert</string>
  <string name="Names/Male_139">Burt</string>
  <string name="Names/Male_140">Clyde</string>
  <string name="Names/Male_141">Kevin</string>
  <string name="Names/Male_142">Harry</string>
  <string name="Names/Male_143">Ace</string>
  <string name="Names/Male_144">Benjamin</string>
  <string name="Names/Male_145">Benjy</string>
  <string name="Names/Male_146">Theodore</string>
  <string name="Names/Male_147">Desmond</string>
  <string name="Names/Male_148">Bertie</string>
  <string name="Names/Male_149">Robert</string>
  <string name="Names/Male_150">Gilbert</string>
  <string name="Names/Male_151">Timmy</string>
  <string name="Names/Male_152">Spencer</string>
  <string name="Names/Male_153">Blake</string>
  <string name="Names/Male_154">Dwayne</string>
  <string name="Names/Male_155">Roy</string>
  <string name="Names/Male_156">Raymond</string>
  <string name="Names/Male_157">Barney</string>
  <string name="Names/Male_158">Lionel</string>
  <string name="Names/Male_159">Geoffrey</string>
  <string name="Names/Male_160">Chuck</string>
  <string name="Names/Male_161">Bruce</string>
  <string name="Names/Male_162">Morris</string>
  <string name="Names/Male_163">Brad</string>
  <string name="Names/Male_164">Troy</string>
  <string name="Names/Male_165">Montgomery</string>
  <string name="Names/Male_166">Jake</string>
  <string name="Names/Male_167">Jacob</string>
  <string name="Names/Male_168">Dirk</string>
  <string name="Names/Male_169">Thomas</string>
  <string name="Names/Male_170">Edward</string>
  <string name="Names/Male_171">Edmund</string>
  <string name="Names/Male_172">Byron</string>
  <string name="Names/Male_173">Pedro</string>
  <string name="Names/Male_174">Felix</string>
  <string name="Names/Male_175">Logan</string>
  <string name="Names/Male_176">Franklin</string>
  <string name="Names/Male_177">Percy</string>
  <string name="Names/Male_178">Reginald</string>
  <string name="Names/Male_179">Archie</string>
  <string name="Names/Male_180">Archibald</string>
  <string name="Names/Male_181">Ned</string>
  <string name="Names/Male_182">Horatio</string>
  <string name="Names/Male_183">Steve</string>
  <string name="Names/Male_184">Gregory</string>
  <string name="Names/Male_185">Fabio</string>
  <string name="Names/Male_186">Jason</string>
  <string name="Names/Male_187">Warwick</string>
  <string name="Names/Male_188">Dave</string>
  <string name="Names/Male_189">Jasper</string>
  <string name="Names/Male_190">Clint</string>
  <string name="Names/Male_191">Hannibal</string>
  <string name="Names/Male_192">Homer</string>
  <string name="Names/Male_193">Isaac</string>
  <string name="Names/Male_194">Ludwig</string>
  <string name="Names/Male_195">Carlton</string>
  <string name="Names/Male_196">Carl</string>
  <string name="Names/Male_197">Herbie</string>
  <string name="Names/Male_198">Leo</string>
  <string name="Names/Male_199">Leonard</string>
  <string name="Names/Male_200">Robin</string>
  <string name="Names/Male_201">Miles</string>
  <string name="Names/Male_202">Milo</string>
  <string name="Names/Male_203">Alf</string>
  <string name="Names/Male_204">Peter</string>
  <string name="Names/Male_205">Rory</string>
  <string name="Names/Male_206">Richard</string>
  <string name="Names/Male_207">Rich</string>
  <string name="Names/Male_208">Lando</string>
  <string name="Names/Male_209">Orlando</string>
  <string name="Names/Male_210">Rolando</string>
  <string name="Names/Male_211">Lawrence</string>
  <string name="Names/Male_212">Niall</string>
  <string name="Names/Male_213">Hank</string>
  <string name="Names/Male_214">Titus</string>
  <string name="Names/Male_215">Godfrey</string>
  <string name="Names/Male_216">Randolf</string>
  <string name="Names/Male_217">Lester</string>
  <string name="Names/Male_218">Leroy</string>
  <string name="Names/Male_219">Lance</string>
  <string name="Names/Male_220">Jurgen</string>
  <string name="Names/Male_221">Joey</string>
  <string name="Names/Male_222">Jacques</string>
  <string name="Names/Male_223">Neville</string>
  <string name="Names/Male_224">Sammy</string>
  <string name="Names/Male_225">Wilbur</string>
  <string name="Names/Male_226">Rodney</string>
  <string name="Names/Male_227">Winston</string>
  <string name="Names/Male_228">Eugene</string>
  <string name="Names/Male_229">Nermal</string>
  <string name="Names/Male_230">Grant</string>
  <string name="Names/Male_231">Toby</string>
  <string name="Names/Male_232">Hugo</string>
  <string name="Names/Male_233">Zeke</string>
  <string name="Names/Surname_000">Macchions</string>
  <string name="Names/Surname_001">Trellis</string>
  <string name="Names/Surname_002">De Corsy</string>
  <string name="Names/Surname_003">Goth-Hancock</string>
  <string name="Names/Surname_004">Saporius</string>
  <string name="Names/Surname_005">Piacevole</string>
  <string name="Names/Surname_006">Explosion</string>
  <string name="Names/Surname_007">Monnezz</string>
  <string name="Names/Surname_008">Mictor</string>
  <string name="Names/Surname_009">Trossoch</string>
  <string name="Names/Surname_010">Bottomley</string>
  <string name="Names/Surname_011">Mastic</string>
  <string name="Names/Surname_012">Grunt</string>
  <string name="Names/Surname_013">Beer</string>
  <string name="Names/Surname_014">Infinity</string>
  <string name="Names/Surname_015">Pigmento</string>
  <string name="Names/Surname_016">Acetow</string>
  <string name="Names/Surname_017">Bigly</string>
  <string name="Names/Surname_018">Pratt</string>
  <string name="Names/Surname_019">Kasparov</string>
  <string name="Names/Surname_020">Secchiett</string>
  <string name="Names/Surname_021">Rock</string>
  <string name="Names/Surname_022">Curves</string>
  <string name="Names/Surname_023">Brandy</string>
  <string name="Names/Surname_024">Divano</string>
  <string name="Names/Surname_025">Portillo</string>
  <string name="Names/Surname_026">Denty</string>
  <string name="Names/Surname_027">Transformer</string>
  <string name="Names/Surname_028">Larder</string>
  <string name="Names/Surname_029">Ocean</string>
  <string name="Names/Surname_030">Bane</string>
  <string name="Names/Surname_031">Stop</string>
  <string name="Names/Surname_032">Macadam</string>
  <string name="Names/Surname_033">Scream</string>
  <string name="Names/Surname_034">Pebble</string>
  <string name="Names/Surname_035">Kilmister</string>
  <string name="Names/Surname_036">Servation</string>
  <string name="Names/Surname_037">Catt</string>
  <string name="Names/Surname_038">Cyanide</string>
  <string name="Names/Surname_039">Field</string>
  <string name="Names/Surname_040">Fannothing</string>
  <string name="Names/Surname_041">Bottom</string>
  <string name="Names/Surname_042">Skinner</string>
  <string name="Names/Surname_043">Dolittle</string>
  <string name="Names/Surname_044">Porridge</string>
  <string name="Names/Surname_045">Poonia</string>
  <string name="Names/Surname_046">Osho</string>
  <string name="Names/Surname_047">Strong</string>
  <string name="Names/Surname_048">Lite</string>
  <string name="Names/Surname_049">Cloud</string>
  <string name="Names/Surname_050">Baskett</string>
  <string name="Names/Surname_051">Pike</string>
  <string name="Names/Surname_052">Drumm</string>
  <string name="Names/Surname_053">Oh</string>
  <string name="Names/Surname_054">Gamgee</string>
  <string name="Names/Surname_055">Syrup</string>
  <string name="Names/Surname_056">Clubb</string>
  <string name="Names/Surname_057">Wight</string>
  <string name="Names/Surname_058">Nutt</string>
  <string name="Names/Surname_059">Wang</string>
  <string name="Names/Surname_060">Lost</string>
  <string name="Names/Surname_061">Claridge</string>
  <string name="Names/Surname_062">Trickett</string>
  <string name="Names/Surname_063">Fast</string>
  <string name="Names/Surname_064">Boomerang</string>
  <string name="Names/Surname_065">Bright</string>
  <string name="Names/Surname_066">Claro</string>
  <string name="Names/Surname_067">Spong</string>
  <string name="Names/Surname_068">Mills</string>
  <string name="Names/Surname_069">Glasson</string>
  <string name="Names/Surname_070">Allor</string>
  <string name="Names/Surname_071">Rowe</string>
  <string name="Names/Surname_072">Milk</string>
  <string name="Names/Surname_073">Hurt</string>
  <string name="Names/Surname_074">Moore</string>
  <string name="Names/Surname_075">McCarthy</string>
  <string name="Names/Surname_076">Bunce</string>
  <string name="Names/Surname_077">Bind</string>
  <string name="Names/Surname_078">Eames</string>
  <string name="Names/Surname_079">Credibol</string>
  <string name="Names/Surname_080">Asher</string>
  <string name="Names/Surname_081">Gump</string>
  <string name="Names/Surname_082">Terry</string>
  <string name="Names/Surname_083">Doom</string>
  <string name="Names/Surname_084">McDowell</string>
  <string name="Names/Surname_085">Maniers</string>
  <string name="Names/Surname_086">Rumor</string>
  <string name="Names/Surname_087">Peters</string>
  <string name="Names/Surname_088">Fenderson</string>
  <string name="Names/Surname_089">Boka</string>
  <string name="Names/Surname_090">Pret</string>
  <string name="Names/Surname_091">Mann</string>
  <string name="Names/Surname_092">Mason</string>
  <string name="Names/Surname_093">Bilk</string>
  <string name="Names/Surname_094">Woodstone</string>
  <string name="Names/Surname_095">Rutt</string>
  <string name="Names/Surname_096">Waters</string>
  <string name="Names/Surname_097">Dobson</string>
  <string name="Names/Surname_098">Parker</string>
  <string name="Names/Surname_099">Pidoks</string>
  <string name="Names/Surname_100">Pilchard</string>
  <string name="Names/Surname_101">Buffoon</string>
  <string name="Names/Surname_102">Tension</string>
  <string name="Names/Surname_103">Rancid</string>
  <string name="Names/Surname_104">Dick</string>
  <string name="Names/Surname_105">Lemon</string>
  <string name="Names/Surname_106">Knuckles</string>
  <string name="Names/Surname_107">Spork</string>
  <string name="Names/Surname_108">Plop</string>
  <string name="Names/Surname_109">Fudge</string>
  <string name="Names/Surname_110">Crescion</string>
  <string name="Names/Surname_111">Shaker</string>
  <string name="Names/Surname_112">Gherkin</string>
  <string name="Names/Surname_113">Wetter</string>
  <string name="Names/Surname_114">Blancmange</string>
  <string name="Names/Surname_115">Mousse</string>
  <string name="Names/Surname_116">Poraccy</string>
  <string name="Names/Surname_117">Pullover</string>
  <string name="Names/Surname_118">Pumps</string>
  <string name="Names/Surname_119">Bilge</string>
  <string name="Names/Surname_120">Chopper</string>
  <string name="Names/Surname_121">Thump</string>
  <string name="Names/Surname_122">Labbrons</string>
  <string name="Names/Surname_123">Karkass</string>
  <string name="Names/Surname_124">Sudoh</string>
  <string name="Names/Surname_125">Bulge</string>
  <string name="Names/Surname_126">Massive</string>
  <string name="Names/Surname_127">Puffin</string>
  <string name="Names/Surname_128">Marmalade</string>
  <string name="Names/Surname_129">Moon</string>
  <string name="Names/Surname_130">Rhubarb</string>
  <string name="Names/Surname_131">Crumble</string>
  <string name="Names/Surname_132">Pudding</string>
  <string name="Names/Surname_133">Digestive</string>
  <string name="Names/Surname_134">Thunder</string>
  <string name="Names/Surname_135">Tornado</string>
  <string name="Names/Surname_136">Hurricane</string>
  <string name="Names/Surname_137">Blizzard</string>
  <string name="Names/Surname_138">Volcano</string>
  <string name="Names/Surname_139">Compost</string>
  <string name="Names/Surname_140">Fingers</string>
  <string name="Names/Surname_141">Mans</string>
  <string name="Names/Surname_142">Mackerel</string>
  <string name="Names/Surname_143">Sandals</string>
  <string name="Names/Surname_144">Colossus</string>
  <string name="Names/Surname_145">Tappet</string>
  <string name="Names/Surname_146">Tendee</string>
  <string name="Names/Surname_147">Dolcix</string>
  <string name="Names/Surname_148">Blunder</string>
  <string name="Names/Surname_149">Pilfer</string>
  <string name="Names/Surname_150">Odyssey</string>
  <string name="Names/Surname_151">Sandwich</string>
  <string name="Names/Surname_152">Badger</string>
  <string name="Names/Surname_153">Pound</string>
  <string name="Names/Surname_154">Mayonnaise</string>
  <string name="Names/Surname_155">Turby</string>
  <string name="Names/Surname_156">Power</string>
  <string name="Names/Surname_157">Face</string>
  <string name="Names/Surname_158">Dynamite</string>
  <string name="Names/Surname_159">Muesli</string>
  <string name="Names/Surname_160">Binge</string>
  <string name="Names/Surname_161">Rebus</string>
  <string name="Names/Surname_162">Mountain</string>
  <string name="Names/Surname_163">Avocado</string>
  <string name="Names/Surname_164">Curious</string>
  <string name="Names/Surname_165">Playback</string>
  <string name="Names/Surname_166">Galaxy</string>
  <string name="Names/Surname_167">Barbeer</string>
  <string name="Names/Surname_168">Panta</string>
  <string name="Names/Surname_169">Eruption</string>
  <string name="Names/Surname_170">Cosmic</string>
  <string name="Names/Surname_171">Trumper</string>
  <string name="Names/Surname_172">Belcher</string>
  <string name="Names/Surname_173">Corruption</string>
  <string name="Names/Surname_174">Casserole</string>
  <string name="Names/Surname_175">De La Creme</string>
  <string name="Names/Surname_176">Toff</string>
  <string name="Names/Surname_177">Boff</string>
  <string name="Names/Surname_178">Prime</string>
  <string name="Names/Surname_179">Body</string>
  <string name="Names/Surname_180">Spatula</string>
  <string name="Names/Surname_181">Champion</string>
  <string name="Names/Surname_182">Akimbo</string>
  <string name="Names/Surname_183">Flop</string>
  <string name="Names/Surname_184">Mullet</string>
  <string name="Names/Surname_185">Orange</string>
  <string name="Names/Surname_186">Brown</string>
  <string name="Names/Surname_187">Green</string>
  <string name="Names/Surname_188">Grey</string>
  <string name="Names/Surname_189">Silver</string>
  <string name="Names/Surname_190">Black</string>
  <string name="Names/Surname_191">White</string>
  <string name="Names/Surname_192">Gold</string>
  <string name="Names/Surname_193">Ginger</string>
  <string name="Names/Surname_194">Beige</string>
  <string name="Names/Surname_195">Plum</string>
  <string name="Names/Surname_196">Steel</string>
  <string name="Names/Surname_197">Brass</string>
  <string name="Names/Surname_198">Wood</string>
  <string name="Names/Surname_199">Diamond</string>
  <string name="Names/Surname_200">Peach</string>
  <string name="Names/Surname_201">Purple</string>
  <string name="Names/Surname_202">Foto</string>
  <string name="Names/Surname_203">Pozzy</string>
  <string name="Names/Surname_204">Korn</string>
  <string name="Names/Surname_205">Spanner</string>
  <string name="Names/Surname_206">Pong</string>
  <string name="Names/Surname_207">Fopp</string>
  <string name="Names/Surname_208">Dandy</string>
  <string name="Names/Surname_209">Rambo</string>
  <string name="Names/Surname_210">Mania</string>
  <string name="Names/Surname_211">Johnson</string>
  <string name="Names/Surname_212">Humid</string>
  <string name="Names/Surname_213">Chutney</string>
  <string name="Names/Surname_214">Bolognese</string>
  <string name="Names/Surname_215">De Sade</string>
  <string name="Names/Surname_216">Flan</string>
  <string name="Names/Surname_217">Quiche</string>
  <string name="Names/Surname_218">Mojo</string>
  <string name="Names/Surname_219">Bergerac</string>
  <string name="Names/Surname_220">Bungle</string>
  <string name="Names/Surname_221">Rainbow</string>
  <string name="Names/Surname_222">Rampant</string>
  <string name="Names/Surname_223">Crème</string>
  <string name="Names/Surname_224">Duckworth</string>
  <string name="Names/Surname_225">Effalump</string>
  <string name="Names/Surname_226">Fromage</string>
  <string name="Names/Surname_227">Fiddle</string>
  <string name="Names/Surname_228">Solletrix</string>
  <string name="Names/Surname_229">Muddle</string>
  <string name="Names/Surname_230">Fidget</string>
  <string name="Names/Surname_231">Wriggle</string>
  <string name="Names/Surname_232">Juggle</string>
  <string name="Names/Surname_233">Squirm</string>
  <string name="Names/Surname_234">Plumen</string>
  <string name="Names/Surname_235">Cushino</string>
  <string name="Names/Surname_236">Nemesis</string>
  <string name="Names/Surname_237">Brontoly</string>
  <string name="Names/Surname_238">Bapp</string>
  <string name="Names/Surname_239">Growl</string>
  <string name="Names/Surname_240">Fourmicol</string>
  <string name="Names/Surname_241">Dingle</string>
  <string name="Names/Surname_242">Dangle</string>
  <string name="Names/Surname_243">Gruff</string>
  <string name="Names/Surname_244">Shandy</string>
  <string name="Names/Surname_245">Flogg</string>
  <string name="Names/Surname_246">Manzy</string>
  <string name="Names/Surname_247">Stupid</string>
  <string name="Names/Surname_248">Burp</string>
  <string name="Names/Surname_249">Styles</string>
  <string name="Names/Surname_250">Legend</string>
  <string name="Names/Surname_251">Sauce</string>
  <string name="Names/Surname_252">Cups</string>
  <string name="Names/Surname_253">Fluff</string>
  <string name="Names/Surname_254">Wizard</string>
  <string name="Names/Surname_255">Pungent</string>
  <string name="Names/Surname_256">Turbo</string>
  <string name="Names/Surname_257">Deluxe</string>
  <string name="Names/Surname_258">Plunge</string>
  <string name="Names/Surname_259">Quack</string>
  <string name="Names/Surname_260">Pond</string>
  <string name="Names/Surname_261">Boop</string>
  <string name="Names/Surname_262">Bobble</string>
  <string name="Names/Surname_263">Vape</string>
  <string name="Names/Surname_264">Bog</string>
  <string name="Names/Surname_265">Nobble</string>
  <string name="Names/Surname_266">Brakett</string>
  <string name="Names/Surname_267">Aubergine</string>
  <string name="Names/Surname_268">Vomit</string>
  <string name="Names/Surname_269">Disorient</string>
  <string name="Names/Surname_270">Perplix</string>
  <string name="Names/Surname_271">Sciok</string>
  <string name="Names/Surname_272">Gross</string>
  <string name="Names/Surname_273">Funkle</string>
  <string name="Names/Surname_274">Latrine</string>
  <string name="Names/Surname_275">Fang</string>
  <string name="Names/Surname_276">Fenton</string>
  <string name="Names/Surname_277">Hunt</string>
  <string name="Names/Surname_278">Dogflud</string>
  <string name="Names/Surname_279">Hogsback</string>
  <string name="Names/Surname_280">Eastgate</string>
  <string name="Names/Surname_281">Dump</string>
  <string name="Names/Surname_282">Gob</string>
  <string name="Names/Surname_283">Flob</string>
  <string name="Names/Surname_284">Flush</string>
  <string name="Names/Surname_285">Sob</string>
  <string name="Names/Surname_286">Gratt</string>
  <string name="Names/Surname_287">Corduroy</string>
  <string name="Names/Surname_288">Snack</string>
  <string name="Names/Surname_289">Peppermint</string>
  <string name="Names/Surname_290">Fox</string>
  <string name="Names/Surname_291">Bork</string>
  <string name="Names/Surname_292">Stramb</string>
  <string name="Names/Surname_293">Nerd</string>
  <string name="Names/Surname_294">Doc</string>
  <string name="Names/Surname_295">Tool</string>
  <string name="Names/Surname_296">Fool</string>
  <string name="Names/Surname_297">Marathon</string>
  <string name="Names/Surname_298">Spoon</string>
  <string name="Names/Surname_299">Barnacle</string>
  <string name="Names/Surname_300">Trot</string>
  <string name="Names/Surname_301">Rhymes</string>
  <string name="Names/Surname_302">Biscotti</string>
  <string name="Names/Surname_303">Hammer</string>
  <string name="Names/Surname_304">Grot</string>
  <string name="Names/Surname_305">Radical</string>
  <string name="Names/Surname_306">Titan</string>
  <string name="Names/Surname_307">Malaphor</string>
  <string name="Names/Surname_308">Dabble</string>
  <string name="Names/Surname_309">Bunting</string>
  <string name="Names/Surname_310">Quibble</string>
  <string name="Names/Surname_311">Roffle</string>
  <string name="Names/Surname_312">Bird</string>
  <string name="Names/Surname_313">Mocho</string>
  <string name="Names/Surname_314">Jazz</string>
  <string name="Names/Surname_315">Broccoli</string>
  <string name="Names/Surname_316">Cumberland</string>
  <string name="Names/Surname_317">Biggles</string>
  <string name="Names/Surname_318">Maverick</string>
  <string name="Names/Surname_319">Goose</string>
  <string name="Names/Surname_320">Iceman</string>
  <string name="Names/Surname_321">Dickens</string>
  <string name="Names/Surname_322">Barton</string>
  <string name="Names/Surname_323">Agitation</string>
  <string name="Names/Surname_324">Markenfield</string>
  <string name="Names/Surname_325">King</string>
  <string name="Names/Surname_326">Greenside</string>
  <string name="Names/Surname_327">Amethyst</string>
  <string name="Names/Surname_328">Popper</string>
  <string name="Names/Surname_329">Risk</string>
  <string name="Names/Surname_330">Murdock</string>
  <string name="Names/Surname_331">Timor</string>
  <string name="Names/Surname_332">Solomon</string>
  <string name="Names/Surname_333">Darling</string>
  <string name="Names/Surname_334">Pomp</string>
  <string name="Names/Surname_335">Pollard</string>
  <string name="Names/Surname_336">Lovecraft</string>
  <string name="Names/Surname_337">Pervink</string>
  <string name="Names/Surname_338">Rollcamp</string>
  <string name="Names/Surname_339">Eggman</string>
  <string name="Names/Surname_340">Carmageddon</string>
  <string name="Names/Surname_341">Caos</string>
  <string name="Names/Surname_342">Fairfax</string>
  <string name="Names/Surname_343">Sparrow</string>
  <string name="Names/Surname_344">Sambuk</string>
  <string name="Names/Surname_345">Sausage</string>
  <string name="Names/Surname_346">Crosty</string>
  <string name="Names/Surname_347">Poodle</string>
  <string name="Names/Surname_348">Filament</string>
  <string name="Names/Surname_349">Cunk</string>
  <string name="Names/Surname_350">Noir</string>
  <string name="Names/Surname_351">Fossil</string>
  <string name="Names/Surname_352">Bumbum</string>
  <string name="Names/Surname_353">Lilywhite</string>
  <string name="Names/Surname_354">Malarkey</string>
  <string name="Names/Surname_355">Raddish</string>
  <string name="Names/Surname_356">Kestrel</string>
  <string name="Names/Surname_357">Peregrine</string>
  <string name="Names/Surname_358">Falcon</string>
  <string name="Names/Surname_359">Trollope</string>
  <string name="Names/Surname_360">Keppuzz</string>
  <string name="Names/Surname_361">Erbcat</string>
  <string name="Names/Surname_362">Paciock</string>
  <string name="Names/Surname_363">Manz</string>
  <string name="Names/Surname_364">Phoenix</string>
  <string name="Names/Surname_365">Factory</string>
  <string name="Names/Surname_366">Beast</string>
  <string name="Names/Surname_367">Marinade</string>
  <string name="Names/Surname_368">Anorak</string>
  <string name="Names/Surname_369">Cardigan</string>
  <string name="Names/Surname_370">Brisket</string>
  <string name="Names/Surname_371">Findlater</string>
  <string name="Names/Surname_372">Backthumper</string>
  <string name="Names/Surname_373">Thwockhammer</string>
  <string name="Names/Surname_374">Gutterflake</string>
  <string name="Names/Surname_375">Mastic</string>
  <string name="Names/Surname_376">Catborne</string>
  <string name="Names/Surname_377">Blazer</string>
  <string name="Names/Surname_378">Underdriver</string>
  <string name="Names/Surname_379">Higginbotham</string>
  <string name="Names/Surname_380">Vault</string>
  <string name="Names/Surname_381">Backweedle</string>
  <string name="Names/Surname_382">Hunter</string>
  <string name="Names/Surname_383">Weaver</string>
  <string name="Names/Surname_384">Force</string>
  <string name="Names/Surname_385">McInbosh</string>
  <string name="Names/Surname_386">Brick</string>
  <string name="Names/Surname_387">Rawhide</string>
  <string name="Names/Surname_388">Bravoh</string>
  <string name="Names/Surname_389">Panca</string>
  <string name="Names/Surname_390">Chemisier</string>
  <string name="Names/Surname_391">Woodwind</string>
  <string name="Names/Surname_392">Lynx</string>
  <string name="Names/Surname_393">Pyramid</string>
  <string name="Names/Surname_394">Chess</string>
  <string name="Names/Surname_395">Rake</string>
  <string name="Names/Surname_396">Whisker</string>
  <string name="Names/Surname_397">Rocket</string>
  <string name="Names/Surname_398">Chump</string>
  <string name="Names/Surname_399">Thump</string>
  <string name="Names/Surname_400">Buthurt</string>
  <string name="Names/Surname_401">Vov</string>
  <string name="Names/Surname_402">Lentikk</string>
  <string name="Names/Surname_403">Phantom</string>
  <string name="Names/Surname_404">Tart</string>
  <string name="Names/Surname_405">Pie</string>
  <string name="Names/Surname_406">Cougar</string>
  <string name="Names/Surname_407">Panther</string>
  <string name="Names/Surname_408">Kitten</string>
  <string name="Names/Surname_409">Tiger</string>
  <string name="Names/Surname_410">Leopard</string>
  <string name="Names/Surname_411">Lion</string>
  <string name="Names/Surname_412">Bullfrog</string>
  <string name="Names/Surname_413">Traitor</string>
  <string name="Names/Surname_414">Hulk</string>
  <string name="Names/Surname_415">Giant</string>
  <string name="Names/Surname_416">Hero</string>
  <string name="Names/Surname_417">Villain</string>
  <string name="Names/Surname_418">Rascal</string>
  <string name="Names/Surname_419">Stud</string>
  <string name="Names/Surname_420">de la Grotte</string>
  <string name="Names/Surname_421">Grotto</string>
  <string name="Names/Surname_422">Strudel</string>
  <string name="Names/Surname_423">Hogwash</string>
  <string name="Names/Surname_424">Pugwash</string>
  <string name="Names/Surname_425">Zukkin</string>
  <string name="Names/Surname_426">Chetryol</string>
  <string name="Names/Surname_427">Miaomiao</string>
  <string name="Names/Surname_428">Gnegne</string>
  <string name="Names/Surname_429">Asparagus</string>
  <string name="Names/Surname_430">Barbiebietol</string>
  <string name="Names/Surname_431">Tundra</string>
  <string name="Names/Surname_432">Desert</string>
  <string name="Names/Surname_433">Tootsuite</string>
  <string name="Names/Surname_434">Guscy</string>
  <string name="Names/Surname_435">Husky</string>
  <string name="Names/Surname_436">Muffin</string>
  <string name="Names/Surname_437">Banoffee</string>
  <string name="Names/Surname_438">Vuotoh</string>
  <string name="Names/Surname_439">Burke</string>
  <string name="Names/Surname_440">Piggot</string>
  <string name="Names/Surname_441">Gunge</string>
  <string name="Names/Surname_442">Slime</string>
  <string name="Names/Surname_443">Goop</string>
  <string name="Names/Surname_444">Buzzkill</string>
  <string name="Names/Surname_445">Spafford</string>
  <string name="Names/Surname_446">Bobbing</string>
  <string name="Names/Surname_447">Pussyfoot</string>
  <string name="Names/Surname_448">Codswallop</string>
  <string name="Names/Surname_449">Chinwag</string>
  <string name="Names/Surname_450">MacGuffin</string>
  <string name="Names/Surname_451">Humbug</string>
  <string name="Names/Surname_452">Beardsley</string>
  <string name="Names/Surname_453">Patio</string>
  <string name="Names/Surname_454">Vibes</string>
  <string name="Names/Surname_455">Pucker</string>
  <string name="Names/Surname_456">Whiz</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Roderick</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Cushion</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Jasmine \"Jazz\"</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Odyssey</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Henry</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Jobsworth</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Tabitha</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Windsock</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Tarquin</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Foxbridge</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Sally</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Figblanket</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Augustus</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Lavender</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Jumbo</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">McNally</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Agatha</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Sphere</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">Sophie</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Nova</string>
  <string name="Notification/CancelRoom_Message">Vuoi smettere di modificare questa stanza?</string>
  <string name="Notification/CancelRoom_Title">Annulla stanza</string>
  <string name="Notification/Challenge_ChallengeText_CS">Ricompensa: {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Penalità: {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">Nuovo modello</string>
  <string name="Notification/DeleteTemplate_Message_CS">Vuoi davvero eliminare questo modello di stanza?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Vuoi eliminare il modello?</string>
  <string name="Notification/DiagnosisMessage_Message">{[NAME]}, uno dei nostri pazienti, è stato mandato in tutte le sale diagnostiche. Ma siamo sicuri solo al/all’{[CERTAINTY]} della diagnosi.\\n\\nPossiamo chiedergli di aspettare finché non abbiamo altre sale diagnostiche, rischiare e assegnargli comunque una terapia, o dimetterlo. Cosa vuoi fare?</string>
  <string name="Notification/DiagnosisMessage_Message_f">{[NAME]}, una delle nostre pazienti, è stata mandata in tutte le sale diagnostiche. Ma siamo sicuri solo al/all’{[CERTAINTY]} della diagnosi.\\n\\nPossiamo chiederle di aspettare finché non abbiamo altre sale diagnostiche, rischiare e assegnarle comunque una terapia, o dimetterla. Cosa vuoi fare?</string>
  <string name="Notification/DiagnosisMessage_Message_m">{[NAME]}, uno dei nostri pazienti, è stato mandato in tutte le sale diagnostiche. Ma siamo sicuri solo al/all’{[CERTAINTY]} della diagnosi.\\n\\nPossiamo chiedergli di aspettare finché non abbiamo altre sale diagnostiche, rischiare e assegnargli comunque una terapia, o dimetterlo. Cosa vuoi fare?</string>
  <string name="Notification/DiagnosisMessage_Title">Decisione diagnosi</string>
  <string name="Notification/FailStateGameOver_Message_CS">Purtroppo il nostro budget ha raggiunto {[GAMEOVER]}.\\nSiamo stati avvertiti quando era a {[WARNING]} e da lì la situazione è precipitata...\\n\\nStanno chiudendo l'ospedale.</string>
  <string name="Notification/FailStateGameOver_Title">Notifica di bancarotta</string>
  <string name="Notification/FailStateWarning_Message_CS">Abbiamo ricevuto un richiamo ufficiale perché il nostro budget è arrivato a \\n{[WARNING]}.\\n\\nSe il nostro budget arriva a {[GAMEOVER]}, l'ospedale verrà chiuso.</string>
  <string name="Notification/FailStateWarning_Title">Avviso di bancarotta</string>
  <string name="Notification/NameTemplate_Title_CS">Nomina nuovo modello di stanza</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">I nostri medici hanno scoperto una nuova malattia:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nInvieremo il paziente per la terapia verso: {[ROOM]}</string>
  <string name="Notification/NewIllness_Message">I nostri medici hanno scoperto una nuova malattia:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nSottoporremo immediatamente il paziente alla terapia.</string>
  <string name="Notification/NewIllness_Title">Nuova malattia, {[ILLNESS]}, scoperta!</string>
  <string name="Notification/ObjectiveComplete_Message">Ottimo lavoro, ce l'hai fatta!</string>
  <string name="Notification/ObjectiveComplete_Title">Obiettivo completato</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Sfida:\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nRicompensa: {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">{[QUALIFICATION]} appresa</string>
  <string name="Notification/RefusedToPay_CS">Ha rifiutato di pagare</string>
  <string name="Notification/RenameTemplate_Title_CS">Rinomina modello</string>
  <string name="Notification/ReplaceTemplate_Message_CS">Vuoi davvero sovrascrivere questo modello di stanza?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Vuoi sovrascrivere il modello?</string>
  <string name="Notification/ResearchComplete_Message">Ricerca completata, ottimo lavoro!</string>
  <string name="Notification/ResearchComplete_Title">Ricerca completata</string>
  <string name="Notification/Response_Accept">Accetta</string>
  <string name="Notification/Response_Continue">Continua</string>
  <string name="Notification/Response_GetPatientToWait">Fai aspettare il paziente</string>
  <string name="Notification/Response_No">No</string>
  <string name="Notification/Response_NotNow">Non ora</string>
  <string name="Notification/Response_OK">OK</string>
  <string name="Notification/Response_OpenMetaMap">Apri mappa</string>
  <string name="Notification/Response_Promote">Promuovi</string>
  <string name="Notification/Response_Reject">Rifiuta</string>
  <string name="Notification/Response_ReloadLastSave">Ricarica ultimo salvataggio</string>
  <string name="Notification/Response_ReturnToMap">Torna alla mappa</string>
  <string name="Notification/Response_SendPatientForTreatment">Invia il paziente alla terapia</string>
  <string name="Notification/Response_SendPatientHome">Dimetti il paziente</string>
  <string name="Notification/Response_TrainNow">Forma ora</string>
  <string name="Notification/Response_ViewCredits">Visualizza riconoscimenti</string>
  <string name="Notification/Response_Yes">Sì</string>
  <string name="Notification/RestartLevel_Message">Vuoi davvero riavviare questo ospedale? I tuoi progressi andranno persi, e il file di salvataggio di questo livello verrà cancellato.</string>
  <string name="Notification/RestartLevel_Title">Vuoi riavviare il livello?</string>
  <string name="Notification/SellInvalidItems_Message">Vuoi vendere {[COUNT]} oggetti non validi per {[COST]}?</string>
  <string name="Notification/SellInvalidItems_Title">Vuoi vendere gli oggetti non validi?</string>
  <string name="Notification/SellRoom_Message_CS">Vuoi vendere questa stanza per {[COST]}?</string>
  <string name="Notification/SellRoom_Title_CS">Vendi stanza</string>
  <string name="Notification/SessionResult_CS">Diagnosi {[DIAGNOSIS]}\\nFelicità {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Sfida:\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nRicompensa: {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Limite di tempo: {[DAYS]} giorni</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Sfida staff da {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">Vuoi davvero licenziare {[STAFF]}?</string>
  <string name="Notification/StaffFire_Title_CS">Licenzia staff</string>
  <string name="Notification/StaffHasResigned_CS">{[STAFF]} ha rassegnato le dimissioni!</string>
  <string name="Notification/StaffPromoted_Message">{[STAFF]} ha ottenuto una promozione a {[RANK]}!\\n\\nQuesto ruolo aumenta la velocità e l'efficacia. Lo stipendio è aumentato da {[SALARY]} a {[NEWSALARY]} l'anno.</string>
  <string name="Notification/StaffPromoted_Title">Staff promosso</string>
  <string name="Notification/StaffPromotion_Benefits_CS">La promozione da {[RANK]} a {[NEXTRANK]} fornirà:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} può ricevere una promozione da {[RANK]} a {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} può ricevere una promozione da {[RANK]} a {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} può ricevere una promozione da {[RANK]} a {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Offri un aumento per mantenere soddisfatto lo staff:\\nStipendio attuale: {[SALARY]}\\nNuovo stipendio: {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Promozione staff</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Nota: al momento ci sono {[COUNT]} membri dello staff molto insoddisfatti.[i2p_One]Nota: al momento {[COUNT]} membro dello staff è molto insoddisfatto.</string>
  <string name="Notification/StaffResignationWarning_Message_CS">{[STAFF]} è molto infelice e minaccia di andarsene!\\n\\n{[COMPLAINTS]}\\n\\nCi ha dato {[DAYS]} giorni per migliorare le cose, o si dimetterà!</string>
  <string name="Notification/StaffResignation_Message_CS">{[STAFF]} ha deciso comunque di restare.</string>
  <string name="Notification/StaffResignation_Title">Avviso dimissioni staff</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">Sale formazioni dispobili: {[COUNT]} di {[TOTAL]}.</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Qualifiche attuali</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} ha fatto molta esperienza sul lavoro. Potrà essere promosso a {[RANK]} dopo aver completato un po' di formazione. Una nuova qualifica aumenterà le sue abilità.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">La promozione da {[RANK]} a {[NEXTRANK]} fornirà:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} ha fatto molta esperienza sul lavoro. Potrà essere promossa a {[RANK]} dopo aver completato un po' di formazione. Una nuova qualifica aumenterà le sue abilità.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} ha fatto molta esperienza sul lavoro. Potrà essere promosso a {[RANK]} dopo aver completato un po' di formazione. Una nuova qualifica aumenterà le sue abilità.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;Per formare lo staff serve una sala formazione.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Nota: ci sono altri {[COUNT]} membri dello staff pronti per la formazione.[i2p_One]Nota: c'è un altro membro dello staff pronto per la formazione.</string>
  <string name="Notification/StaffTrainingRequired_Title">Formazione staff richiesta</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Nota: al momento ci sono {0} membri dello staff molto insoddisfatti.</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">Completa altri obiettivi per sbloccare {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Decision_CS">Cosa vuoi fare?</string>
  <string name="Notification/TreatmentMessage_Message">Un paziente affetto da {[ILLNESS]} ha bisogno di una terapia. Stanza necessaria per le cure: {[ROOM]}.</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">La costruzione costerà {[COST]}.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">Devi ricercare: {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Title">{[ROOM]} richiesto/a</string>
  <string name="Notification/TreatmentNewIllness_Message">I nostri medici hanno scoperto una nuova malattia:\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nIl paziente ha bisogno di una terapia. Per curarlo, servirà: {[ROOM]}.</string>
  <string name="Notification/TreatmentNewIllness_Title">{[ROOM]} richiesto/a</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Usa la lista dello staff, dei pazienti e delle malattie per monitorare e gestire le persone nel tuo ospedale. Trova rapidamente staff e pazienti e poi raggiungili nell'ospedale.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Staff, pazienti e malattie</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">Guarda il mondo con gli avanzatissimi occhiali del direttore sanitario. Creati dalla Bungle Tech, questi occhiali supertecnologici utilizzano sensori ottici e un algoritmo brevettato di \"invasione della privacy\" per analizzare lo stato delle persone e degli oggetti nel campo visivo. Attraverso un'attenta calibrazione, gli scienziati sono riusciti a utilizzare la potenza di questa straordinaria invenzione per capire cose come il bisogno che qualcuno ha del bagno o di un sacchetto di patatine. Incredibile.\\n\\nUsa queste modalità di visualizzazione per analizzare lo stato dell'ambiente ospedaliero, l'umore e le necessità dell'ambiente e dello staff, e il livello di manutenzione degli oggetti presenti nell'ospedale.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Modalità di visualizzazione</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">Nella scheda Finanze puoi accedere a una schermata panoramica finanziaria per un'analisi più approfondita su tutti gli aspetti dell'ospedale. Puoi anche modificare i prezzi dei servizi e chiedere un prestito se hai bisogno di altri soldi.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Finanze</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Usa la lista delle malattie per vedere quali sono presenti fino a ora in questo ospedale.\\n\\nVisualizza i tassi di cure e le statistiche per ciascuna malattia in base ai pazienti che hanno visitato l'ospedale. Puoi anche vedere la tua reputazione nell'affrontare ogni malattia, che confluisce nella reputazione generale dell'ospedale. Una reputazione più alta con una malattia attirerà più pazienti che ne soffrono.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Lista malattie</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Qui puoi vedere le offerte di prestiti da varie aziende, chiedere prestiti ed estinguere quelli presenti. Ogni azienda offre una quantità diversa di denaro, con un pagamento mensile basato sulla durata del prestito e il tasso di interesse. Alcune offerte di prestiti diventeranno disponibili solo quando l'ospedale rispetta determinati criteri.\\n\\nPuoi regolare con il cursore la cifra che vuoi chiedere in prestito prima di chiedere il prestito. Una volta ottenuto il prestito, puoi estinguerlo in qualunque momento se hai abbastanza soldi.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Prestiti</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">Nella schermata panoramica aziendale puoi visualizzare le finanze dell'ospedale, lo staff, i pazienti e il registro attività dell'ospedale. Puoi anche visualizzare le classifiche che confrontano il tuo ospedale con quelli delle altre organizzazioni, e vedere i premi vinti negli anni precedenti.\\n\\nAlla fine di ogni anno si tiene la cerimonia di premiazione degli ospedali, dopo la quale sei invitato all'annuale revisione dei conti.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Schermata panoramica</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Usa la lista dei pazienti per monitorare tutti i pazienti dell'ospedale, vedere le loro diagnosi e i progressi nelle terapie, salute e felicità. Trova velocemente le persone infelici o malate e mettile in cima alla coda per l'appuntamento.\\n\\nClicca su un paziente nella lista per raggiungerlo nell'ospedale. Clicca sulle frecce in ogni colonna per filtrare la lista di conseguenza.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Lista dei pazienti</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Regola i prezzi di diagnosi, terapie e altri servizi dell'ospedale. Quando crei un nuovo ospedale i prezzi predefiniti si basano sul mercato della zona - i visitatori saranno disposti a pagare quelle cifre.\\n\\nAumentando i prezzi guadagnerai di più ma potresti danneggiare la tua reputazione e far andare via i pazienti. Diminuendoli, guadagnerai di meno ma potresti aumentare la tua reputazione.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Lista dei prezzi</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">Vedi quali membri dello staff sono qualificati ad eseguire ciascun tipo di lavoro nell'ospedale, e controlla chi ha il permesso di farlo. Per esempio, se vuoi che solo i tuoi dipendenti migliori lavorino nell'ufficio del medico di base puoi disattivare quel lavoro per lo staff junior.\\n\\nPer impostazione predefinita, ogni membro dello staff ha il permesso di fare qualunque lavoro se ne possiede la qualifica. Usa i pulsanti per attivare e disattivare ciascun lavoro per ogni persona.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Assegnazione lavori staff</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Visualizza gli stipendi dello staff e vedi la soddisfazione del personale. Quando i membri vengono promossi e formati, si aspettano uno stipendio più alto. La loro soddisfazione al riguardo ne influenzerà la felicità generale.\\n\\nLa faccina vicina allo stipendio di ciascuno indica il livello di soddisfazione. Per concedere un aumento, modifica il cursore sotto lo stipendio e poi clicca sul pulsante di conferma. Per aumentare rapidamente lo stipendio a tutti quelli che si sentono sottopagati, usa il pulsante \"Soddisfa salario richiesto\".</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Revisione stipendi</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">Usa la lista dello staff per trovare rapidamente persone in base a lavoro, abilità e qualifiche. Vedi cosa stanno facendo in ogni momento, e tieni d'occhio felicità ed energia.\\n\\nClicca su qualcuno della lista per raggiungerlo nell'ospedale. Usa i filtri lavoro per visualizzare separatamente ogni tipologia di staff. Clicca sulle frecce in ogni colonna per filtrare la lista di conseguenza.\\n\\nUsa il pulsante Revisione stipendio per vedere il salario e la relativa soddisfazione di ciascun membro dello staff. Usa il pulsante Assegnazione lavoro per controllare quali compiti ciascuno è autorizzato a portare avanti.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Lista dello staff</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Competi con le altre organizzazioni sanitarie in una serie di sfide a tempo. Ottieni ricompense extra, e il diritto di vantarti, trionfando sui tuoi rivali. Affronta le organizzazioni rivali della Contea di Two Point, o sfida gli ospedali dei tuoi amici.\\n\\nOgni sfida dura alcuni mesi. Puoi competere insieme ai tuoi rivali o in momenti separati, e i tuoi risultati verranno registrati dal comitato di gara di Two Point. Nel corso della sfida riceverai aggiornamenti sull'andamento di ciascun partecipante.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Competi con le altre organizzazioni sanitarie in una serie di sfide a tempo. Ottieni ricompense extra, e il diritto di vantarti, trionfando sui tuoi rivali. Affronta le organizzazioni rivali della Contea di Two Point, o sfida gli ospedali dei tuoi amici.\\n\\nOgni sfida dura alcuni mesi. Puoi competere insieme ai tuoi rivali o in momenti separati, e i tuoi risultati verranno registrati dal comitato di gara di Two Point. Nel corso della sfida riceverai aggiornamenti sull'andamento di ciascun partecipante.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Sfide organizzazione</string>
  <string name="Notification/Tutorial_Temperature_Text">Alcune zone della Contea sono piuttosto fredde, o troppo calde. Dobbiamo far star bene le persone assicurandoci che stiano al caldo, ma non troppo. Se hanno troppo freddo o troppo caldo possono diventare infelici e andarsene.\\n\\nNel luoghi freddi, posiziona dei termosifoni nell'ospedale. In quelli caldi, serviranno dei condizionatori. Usa la modalità di visualizzazione della temperatura per individuare le zone calde e fredde dell'ospedale.\\n\\nMantieni tutto l'ospedale a una temperatura confortevole per massimizzare la valutazione di comfort termico.</string>
  <string name="Notification/Tutorial_Temperature_Title">Temperatura</string>
  <string name="Notification/UnlockSilverItem_Message">Vuoi sbloccare {[ITEM]} per {[SILVER]}?\\nHai {[BALANCE]} a disposizione.\\nPer posizionarli nell'ospedale, il costo è {[COST]} per ciascuno.</string>
  <string name="Notification/UnlockSilverItem_Title">Sblocca oggetto</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">Vuoi sbloccare {[ITEM]} per {[SILVER]}?\\nHai {[BALANCE]} a disposizione.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Sblocca personalizzazione staff</string>
  <string name="Online/CompleteAdvisorMessage_CS">Abbiamo completato {0} con un punteggio di {1}. Siamo al {2} posto.\\nAbbiamo ricevuto: {3}</string>
  <string name="Online/Completed_CS">COMPLETATO</string>
  <string name="Online/DayCountdown_CS">{0} / {1} giorni[i2p_One]{0} / {1} giorno</string>
  <string name="Online/EventLog_ChallengeStatus_CS">ha completato la sfida</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">non ha curato un paziente</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">non ha curato un paziente affetto da &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_CuredPatient_CS">ha curato un paziente</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">ha curato un paziente affetto da &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_Day_CS">Giorno {0}:</string>
  <string name="Online/EventLog_LoanTaken_CS">ha preso un prestito</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">ha preso un prestito per &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_NoEvent_CS">Ancora nessun evento...</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">ha effettuato una diagnosi su un paziente</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">ha effettuato una diagnosi su un paziente con &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_PatientDied_CS">ha ucciso un paziente</string>
  <string name="Online/EventLog_PatientRageQuit_CS">un paziente si è esasperato</string>
  <string name="Online/EventLog_PatientSentHome_CS">ha dimesso un paziente</string>
  <string name="Online/EventLog_PlotBought_CS">ha acquistato un nuovo lotto</string>
  <string name="Online/EventLog_RoomBuilt_CS">ha costruito una nuova stanza</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">ha costruito &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">ha licenziato un membro dello staff</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">ha licenziato un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">ha assunto un nuovo membro dello staff</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">ha assunto un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">ha promosso un membro dello staff</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">ha promosso un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Sfide online</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ti ha sfidato e ti ha battuto</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ti ha sfidato e non ti ha battuto</string>
  <string name="Online/OnlineFriendChallengedYou_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ti ha sfidato</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ti ha sfidato e ha pareggiato</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ha completato la sfida</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ha iniziato la sfida</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8°</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5°</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_First_CS">1°</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4°</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Second_CS">2°</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7°</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6°</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Third_CS">3°</string>
  <string name="Online/ScreenshotTooltip_CS">Manda un'immagine ai rivali\\n&lt;size=80%&gt;Colpi rimasti: {0}&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">Nessun servizio online trovato...\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">Connessione di rete assente...</string>
  <string name="Online/Status_Offline_CS">OFFLINE</string>
  <string name="Online/Status_Online_CS">ONLINE</string>
  <string name="Online/ZoomTooltip">Attiva/disattiva zoom</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">Oggetti di SEGA in arrivo su Two Point Hospital...\\n\\nBenvenuti al nostro finesettimana Chirurgia Aperta Gratuita! Se sei appena arrivato, benvenuto a Two point Hospital! Attento agli oggetti speciali in gioco provenienti da Total War, Amplitude Studios, Sports Interactive e Half-Life. Clicca per ulteriori dettagli sul nostro sito!</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">Gioco gratuito solo questo finesettimana.</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">Salute consumata</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Terapia per {[ILLNESS]} fallita</string>
  <string name="Patient/DeathRecord/Undefined_CS">Morte misteriosa</string>
  <string name="Patient/Status_Cured_CS">Curato!</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">Serve un'ulteriore diagnosi!</string>
  <string name="Patient/Status_Dying_Health_CS">Sta morendo! (Salute consumata)</string>
  <string name="Patient/Status_Dying_Treatment_CS">Sta morendo! (Terapia fallita)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Serve un'ulteriore diagnosi</string>
  <string name="Patient/Status_GoingToReception_CS">Sta andando all'accettazione</string>
  <string name="Patient/Status_GoingToRoom_CS">Appuntamento: {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">Se ne sta andando infuriato!</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Terapia inefficace</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">Serve {[ROOM]}!</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">In attesa del receptionist</string>
  <string name="Qualification/Assistant_Admin_1_Description">Abilità aumentata in accettazione</string>
  <string name="Qualification/Assistant_Admin_1_Name">ABC dell'amministrazione</string>
  <string name="Qualification/Assistant_Catering_1_Description">Abilità aumentata in caffetteria e ristoranti</string>
  <string name="Qualification/Assistant_Catering_1_Name">ABC del catering</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Permette a un assistente di lavorare nel marketing</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Marketing</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Abilità Marketing aumentate</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Marketing II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Abilità Marketing avanzate</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Marketing III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Abilità Marketing superiori</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Marketing IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">Abilità Marketing di primissimo livello</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Marketing V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Abilità aumentata nei negozi</string>
  <string name="Qualification/Assistant_Retail_1_Name">ABC della vendita</string>
  <string name="Qualification/Assistant_Service_1_Description">Abilità aumentate in accettazione e vendita</string>
  <string name="Qualification/Assistant_Service_1_Name">Servizio clienti</string>
  <string name="Qualification/Assistant_Service_2_Description">Abilità migliorate in accettazione e vendita</string>
  <string name="Qualification/Assistant_Service_2_Name">Servizio clienti II</string>
  <string name="Qualification/Assistant_Service_3_Description">Abilità avanzate in accettazione e vendita</string>
  <string name="Qualification/Assistant_Service_3_Name">Servizio clienti III</string>
  <string name="Qualification/Assistant_Service_4_Description">Abilità superiori in accettazione e vendita</string>
  <string name="Qualification/Assistant_Service_4_Name">Servizio clienti IV</string>
  <string name="Qualification/Assistant_Service_5_Description">Abilità di primissimo livello in accettazione e vendita</string>
  <string name="Qualification/Assistant_Service_5_Name">Servizio clienti V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Permette a un assistente di lavorare in datazione rapida</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Ierizzazione</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Abilità di ierizzazione aumentate</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Ierizzazione II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Abilità di ierizzazione avanzate</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Ierizzazione III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Abilità di ierizzazione superiori</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Ierizzazione IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">Abilità di ierizzazione di primissimo livello</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Ierizzazione V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Permette a un medico o a un infermiere di pilotare un'ambulanza</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Guida</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Abilità di guida migliorate</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Guida II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Abilità di guida avanzate</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Guida III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Abilità di guida superiori</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Guida IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">Abilità di guida di primissimo livello</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Guida V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Permette a un medico o a un infermiere di pilotare un'ambulanza volante</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Volo</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Abilità di volo migliorate</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Volo II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Abilità di volo avanzate</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Volo III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Abilità di volo superiori</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Volo IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">Abilità di volo di primissimo livello</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Volo V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Permette a un inserviente di fare manutenzione a un'ambulanza</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Meccanica veicolare</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Abilità di meccanica veicolare migliorate</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Meccanica veicolare II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Abilità di meccanica veicolare avanzate</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Meccanica veicolare III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Abilità di meccanica veicolare superiori</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Meccanica veicolare IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">Abilità di meccanica veicolare di primissimo livello</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Meccanica veicolare V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Abilità Diagnosi aumentate</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Diagnostica</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Abilità Diagnosi migliorate</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Diagnostica II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Abilità Diagnosi avanzate</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Diagnostica III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Abilità Diagnosi superiori</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Diagnostica IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">Abilità Diagnosi di primissimo livello</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Diagnostica V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Abilità Diagnosi generica aumentate</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">Medicina generica</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Abilità Diagnosi generica migliorate</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">Medicina generica II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Abilità Diagnosi generica avanzate</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">Medicina generica III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Abilità Diagnosi generica superiori</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">Medicina generica IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">Abilità Diagnosi generica di primissimo livello</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">Medicina generica V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Permette a un medico di lavorare in un laboratorio DNA</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Genetica</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Permette a un medico di lavorare in psichiatria</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Psichiatria</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Abilità Psichiatria migliorate</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Psichiatria II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Abilità Psichiatria avanzate</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Psichiatria III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Abilità Psichiatria superiori</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Psichiatria IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">Abilità Psichiatria di primissimo livello</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Psichiatria V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Permette a un medico di usare un megascanner</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Radiologia</string>
  <string name="Qualification/Doctor_Research_1_Description">Permette a un medico di lavorare nella ricerca</string>
  <string name="Qualification/Doctor_Research_1_Name">Ricerca</string>
  <string name="Qualification/Doctor_Research_2_Description">Abilità Ricerca migliorate</string>
  <string name="Qualification/Doctor_Research_2_Name">Ricerca II</string>
  <string name="Qualification/Doctor_Research_3_Description">Abilità Ricerca avanzate</string>
  <string name="Qualification/Doctor_Research_3_Name">Ricerca III</string>
  <string name="Qualification/Doctor_Research_4_Description">Abilità Ricerca superiori</string>
  <string name="Qualification/Doctor_Research_4_Name">Ricerca IV</string>
  <string name="Qualification/Doctor_Research_5_Description">Abilità Ricerca di primissimo livello</string>
  <string name="Qualification/Doctor_Research_5_Name">Ricerca V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Permette a un medico di lavorare in chirurgia</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Chirurgia</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Abilità Chirurgia migliorate</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Chirurgia II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Abilità Chirurgia avanzate</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Chirurgia III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Abilità Chirurgia superiori</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Chirurgia IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">Abilità Chirurgia di primissimo livello</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Chirurgia V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Abilità Terapia aumentate</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Terapia</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Abilità Terapia migliorate</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Terapia II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Abilità Terapia avanzate</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Terapia III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Abilità Terapia superiori</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Terapia IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">Abilità Terapia di primissimo livello</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Terapia V</string>
  <string name="Qualification/General_Energy_1_Description">L'energia si riduce più lentamente. Lavora più a lungo prima di aver bisogno di una pausa.</string>
  <string name="Qualification/General_Energy_1_Name">Allenamento alla resistenza</string>
  <string name="Qualification/General_Happiness_1_Description">Felicità aumentata.</string>
  <string name="Qualification/General_Happiness_1_Name">Intelligenza emotiva</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Conduce una vita più sterile</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Corso di perfezionamento in igiene</string>
  <string name="Qualification/General_Leadership_1_Description">Ispira e motiva gli altri membri dello staff</string>
  <string name="Qualification/General_Leadership_1_Name">Leadership</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Aumenta la felicità dei pazienti quando si ha a che fare con loro.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Gestione del paziente</string>
  <string name="Qualification/General_Speed_1_Description">Velocità ed efficienza aumentate.</string>
  <string name="Qualification/General_Speed_1_Name">Motivazione</string>
  <string name="Qualification/General_Training_1_Description">Velocità di insegnamento e apprendimento aumentate in una sala formazione.</string>
  <string name="Qualification/General_Training_1_Name">Corso di perfezionamento in formazione</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Abilità aumentata nel ripulire i rifiuti.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">ABC delle pulizie</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Cerca di portarsi sempre dietro un estintore</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Sicurezza antincendio</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Abilità Manutenzione aumentata con le piante</string>
  <string name="Qualification/Janitor_Gardening_1_Name">ABC dell'orticultura</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Permette a un inserviente di individuare e acchiappare fantasmi. Può aiutare con la ricerca, e ci permette di far riunire i pazienti con i loro cari, in un piccolo barattolo.</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Acchiappafantasmi</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Abilità di riparazione e manutenzione aumentate</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Manutenzione</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Abilità di riparazione e manutenzione migliorate</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Manutenzione II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Abilità di riparazione e manutenzione avanzate</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Manutenzione III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Abilità di riparazione e manutenzione superiori</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Manutenzione IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">Abilità di riparazione e manutenzione di primissimo livello</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Manutenzione V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Permette a un inserviente di migliorare un macchinario</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Meccanica</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Abilità di miglioramento aumentate</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Meccanica II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Abilità di miglioramento avanzate</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Meccanica III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Abilità di miglioramento superiori</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Meccanica IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">Abilità di miglioramento di primissimo livello</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Meccanica V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Abilità Manutenzione con i cestini aumentata</string>
  <string name="Qualification/Janitor_Refuse_1_Name">ABC della raccolta dei rifiuti</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Abilità Manutenzione con i bagni aumentata</string>
  <string name="Qualification/Janitor_Toilets_1_Name">ABC dell'idraulica</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Abilità Manutenzione con i distributori automatici aumentata</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Gestione distributori automatici</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Abilità Diagnosi aumentate</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Diagnostica livello 1</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Terapie del reparto fratture aumentate</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Fratture</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Terapie del reparto fratture migliorate</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Fratture II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Terapie del reparto fratture avanzate</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Fratture III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Terapie del reparto fratture superiori</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Fratture IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">Terapie del reparto fratture di primissimo livello</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Fratture V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Abilità con le iniezioni aumentata</string>
  <string name="Qualification/Nurse_Injections_1_Name">Somministrazione iniezioni</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Abilità con la farmacia aumentate</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Gestione farmacia</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Abilità Terapia aumentata</string>
  <string name="Qualification/Nurse_Treatment_1_Name">ABC delle terapie</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Abilità di gestione del reparto aumentate</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Gestione reparto</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Abilità di gestione del reparto migliorate</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Gestione reparto II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Abilità di gestione del reparto avanzate</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Gestione reparto III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Abilità di gestione del reparto superiori</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Gestione reparto IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">Abilità di gestione del reparto di primissimo livello</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Gestione reparto IV</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Pulisce per terra e svuota i cestini.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">Spazzodroide</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Cura la manutenzione dei macchinari.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">Riparodroide</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Annaffia le piante e cattura i fantasmi.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">Bifrondroide</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Rifornisce i distributori e pulisce i bagni.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">Metabolodroide</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Migliora i macchinari e spegne le fiamme... Che c'è? Avevano finito i nomi.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">Gino</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">Buone notizie. Abbiamo sviluppato un'aggiunta al modernizzatore che dovrebbe aumentare il tasso di successo della terapia.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/8BitMachineLevel1_Description">Ricerca modi per migliorare la nostra attrezzatura per curare meglio i pazienti affetti da retromorbo.</string>
  <string name="Research/8BitMachineLevel1_Name">Miglioramento: laboratorio risoluzione</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">Ce l'abbiamo fatta! I nostri sforzi hanno portato il trattamento del retromorbo a un nuovo livello, più di così non si può andare. Quindi non chiederci di rifarlo.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/8BitMachineLevel2_Description">Crediamo sia possibile un ulteriore sviluppo alla nostra terapia nella clinica della risoluzione. Facci sapere se dobbiamo indagare.</string>
  <string name="Research/8BitMachineLevel2_Name">Miglioramento avanzato: laboratorio risoluzione</string>
  <string name="Research/8BitRoom_CompleteMessage">Abbiamo inventato un modernizzatore per curare i pazienti affetti da retromorbo.</string>
  <string name="Research/8BitRoom_Description">Gli scienziati del QG pensano sia possibile aumentare la risoluzione di un paziente. Vale la pena di approfondire!</string>
  <string name="Research/8BitRoom_Name">Laboratorio risoluzione</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">Abbiamo creato un macchinario migliorato per trattare il magnetismo animale.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Analizza un modo per curare meglio il magnetismo animale.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Miglioramento: disinfestazione</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">Abbiamo creato la terapia definitiva per il magnetismo animale. Il nostro primo macchinario sembra davvero orrendo ora...\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">Pensiamo di essere quasi arrivati al limite delle ricerche sul magnetismo animale.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Miglioramento avanzato: disinfestazione</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">Abbiamo inventato un nuovo macchinario per curare il magnetismo animale.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Crea un macchinario per rimuovere gli animali indesiderati attaccati ai pazienti.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Disinfestazione</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">Ce l'abbiamo fatta! Gli alieni curati sono ancora più nascosti di prima. Oh, e sopravvivono alla terapia più di prima. Un piacevole extra.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/AstroMachineLevel1_Description">Ricerca un modo per migliorare l'occultamento degli alieni.</string>
  <string name="Research/AstroMachineLevel1_Name">Miglioramento: personificazione</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">Ottime notizie! Il processo è stato perfezionato. È un sistema praticamente sicuro di inganno medico.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/AstroMachineLevel2_Description">Smanetta con progetti di ulteriori migliorie per il rotatore.</string>
  <string name="Research/AstroMachineLevel2_Name">Miglioramento avanzato: personificazione</string>
  <string name="Research/CapturedGhost_CS">Acchiappato: {[NAME]}</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} punti ricerca</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">Ce l'abbiamo fatta! Abbiamo sviluppato una modifica che rinforza le lame tagliuzzanti. L'efficacia della terapia aumenterà di sicuro, ora che i pazienti possono essere sminuzzati con più facilità.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/CardboardMachineLevel1_Description">Indaga su come possiamo prevenire quello strano blocco.</string>
  <string name="Research/CardboardMachineLevel1_Name">Miglioramento: autoassemblaggio</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">Usando una selezione più complessa di colla e carta da bricolage, siamo riusciti a strutturare la terapia per il piattume più avanzata di quanto chiunque avesse voglia di fare.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/CardboardMachineLevel2_Description">Cerca di migliorare la qualità della selezione di cancelleria del nostro macchinario.</string>
  <string name="Research/CardboardMachineLevel2_Name">Miglioramento avanzato: autoassemblaggio</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">Le nostre ricerche hanno dimostrato che possiamo apportare dei miglioramenti al nostro macchinario per la cromoterapia.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Ricerca modi per migliorare la terapia per Grey Anatomy.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Miglioramento: cromoterapia</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">Abbiamo scoperto il modo per migliorare drasticamente i nostri progetti per la cromoterapia. Fantastico.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Elimina gli ultimi problemi nella terapia per Grey Anatomy.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Miglioramento avanzato: cromoterapia</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">I nostri scienziati hanno creato un macchinario per la cromoterapia! Usalo per curare Grey Anatomy.</string>
  <string name="Research/ChromatherapyRoom_Description">Crea un macchinario per curare Grey Anatomy.</string>
  <string name="Research/ChromatherapyRoom_Name">Cromoterapia</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">Abbiamo scoperto miglioramenti per il trattamento della clownite!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ClownMachineLevel1_Description">Ricerca nuovi metodi per la riabilitazione della clownite.</string>
  <string name="Research/ClownMachineLevel1_Name">Miglioramento: cliniclown</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">Grazie a una raffinata messa a punto, siamo in grado di trattare questa bizzarra malattia molto più efficacemente!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ClownMachineLevel2_Description">Scopri nuovi metodi per curare meglio i clown.</string>
  <string name="Research/ClownMachineLevel2_Name">Miglioramento avanzato: cliniclown</string>
  <string name="Research/ClownRoom_CompleteMessage">I nostri ricercatori hanno creato un nuovo macchinario per curare i pazienti affetti da clownite.</string>
  <string name="Research/ClownRoom_Description">Crea un macchinario per curare i pazienti affetti da clownite.</string>
  <string name="Research/ClownRoom_Name">Cliniclown</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">Abbiamo creato un macchinario più avanzato in grado di curare il paziente in tutte le sue forme. \\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/CubismMachineLevel1_Description">I nostri ricercatori ritengono sia possibile sviluppare un metodo per curare meglio i pazienti, identificando e reagendo al fattore comune degli artisti responsabili della loro... particolare condizione.</string>
  <string name="Research/CubismMachineLevel1_Name">Miglioramento: sala ricurvero</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Il nostro nuovo macchinario è in grado di individuare l'opera d'arte che ha provocato la malattia. Questo dovrebbe portare a un processo di descombussolamento molto più efficace. Scacco matto, arte.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/CubismMachineLevel2_Description">I nostri ricercatori ritengono che qualche modifica alla terapia potrebbe andare a colpire direttamente le radici impressioniste della malattia.</string>
  <string name="Research/CubismMachineLevel2_Name">Miglioramento avanzato: sala ricurvero</string>
  <string name="Research/CubismRoom_CompleteMessage">I nostri ricercatori hanno creato un'unità di ricurvero, ideale per disassemblare e descombussolare i pazienti affetti da cubismo.</string>
  <string name="Research/CubismRoom_Description">Crea un macchinario per descombussolare i pazienti affetti da cubismo.</string>
  <string name="Research/CubismRoom_Name">Sala ricurvero</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Buone notizie, i nostri ricercatori hanno creato un miglioramento che dovrebbe aiutare i pazienti a rigettare in modo più efficiente le loro identità canine.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Cerca di migliorare il macchinario utilizzato per curare l'abbaite.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Miglioramento: cuccia</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">Abbiamo creato un nuovo miglioramento che, una volta implementato, ci offrirà il miglior trattamento mai visto per l'abbaite.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Ricerca metodi per migliorare i macchinari per la cura dell'abbaite.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Miglioramento avanzato: cuccia</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">Abbiamo sviluppato la tecnologia per trasformare gli uomini-cane in persone e basta.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Sviluppa equipaggiamento per curare pazienti affetti da abbaite.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Cuccia</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">Abbiamo creato un miglioramento che dovrebbe portare a un processo di congelamento più efficace. Questa nuova tecnologia dovrebbe aiutarci a curare più pazienti.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Scopri metodi per migliorare il nostro trattamento criogenico.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Miglioramento: rianimazione</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">So che magari il linguaggio è poco tecnico, ma abbiamo trovato il modo di rendere quell'affare là... la tenaglia... molto più efficace. Fidati, è una notizia fantastica.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Ricerca miglioramenti che possano perfezionare la nostra terapia criogenica.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Miglioramento avanzato: rianimazione</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">Siamo ora in grado di curare pazienti affetti da mostroidosi.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Sviluppa una terapia per la mostroidosi.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Rianimazione</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">Ce l'abbiamo fatta, ora la trama regge. Stando alla nostra analisi era importante che l'assassino fosse il maggiordomo, o che fosse un sogno, o che il buono fosse in realtà il cattivo, o qualcosa del genere... a dire il vero non ricordo con precisione, non sembrava un granché, ma teniamocelo per noi.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Roderick Cushion, star del cinema e autonominato sceneggiatore e regista, ha un altro copione che non riesce a terminare, neanche con l'aiuto del suo \"team invenzioni\" alla Plump it Up Productions Ltd, quindi vuole chiedere aiuto alla scienza. Se riusciamo a fare qualche analisi e a sistemare i buchi nella trama ci manderà dei soldi e verremo inseriti nei riconoscimenti, sempre che il film si faccia...</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Buco nella trama di Roderick</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">Abbiamo completato la nostra analisi del menù dello Scaraburger e l'abbiamo inviata al loro quartier generale. Hanno assunto una ventina di avvocati e tre guru, e sembra stiano lavorando a un accordo con gli accusatori. È stato un grosso scandalo, e la nostra ricerca è stata fondamentale. L'istituto ha ricevuto molta pubblicità, e ora è nuovamente un nome nel mondo della ricerca nella Contea.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">La notizia della ripresa dell’istituto ha raggiunto la Contea e ora siamo stati ricompensati; l'istituto ha appena ricevuto il suo incarico più grande degli ultimi cinquant'anni. Un'ingiunzione ha intimato al proprietario di Scaraburger di condurre un'analisi sull'intero menù. La notizia del caso ha raggiunto tutta la Contea e potrebbe portare l'istituto a nuove vette. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">Scandalo Scaraburger</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">Abbiamo completato il nostro studio sulla qualità della vita nella Contea di Two Point. L'ufficio del sindaco dice che i risultati sono esattamente come temevano. Non daranno seguito al progetto né pubblicheranno i risultati, ma ci hanno ringraziato per la collaborazione e la nostra discrezione in materia. Un po' minaccioso, ma lavorare con il governo di Two Point a questo progetto, che ha apparentemente \"confermato che è già tutto perfetto”, ha affermato la posizione di Swelbard come centro di ricerca per eccellenza della Contea.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">Nella sua campagna elettorale, il sindaco Windsock ha promesso di avviare uno studio sulla qualità della vita nella Contea di Two Point per capire come intervenire per migliorare la vita degli abitanti. L'ufficio del sindaco ci ha contattati per condurre questa analisi governativa; i risultati potrebbero plasmare il futuro della Contea (per sempre). </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">Progetto Windsock</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Grandi novità, abbiamo completato il nostro lavoro per Cheesy Gubbins. Il formaggio in ogni gubbin è aumentato dello 0,01%. Sono entusiasti.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">I produttori di Cheesy Gubbins vogliono esternalizzare parte della loro scienza culinaria all'avanguardia, e ci hanno chiesto se siamo interessati a lavorare con loro. Sperano di aumentare il formaggio nei loro famosi gubbins, quindi ci hanno chiesto di analizzare la ricetta per cercare di ampliare ulteriormente la densità del formaggio.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Gubbins più formaggiosi</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">Abbiamo creato dei miglioramenti che crediamo porteranno a un'esperienza terapeutica più coinvolgente.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Ricerca come migliorare il trattamento del metropolismo.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Miglioramento: mitologia urbana</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">Ora possiamo creare la versione migliore del nostro macchinario. Crediamo che adesso la simulazione sia totalmente indistinguibile da come il paziente immagina sia una città.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">Crediamo di essere vicini a comprendere appieno il metropolismo e a creare un miglioramento definitivo per il nostro macchinario terapeutico.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Miglioramento avanzato: mitologia urbana</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">Abbiamo completato i test su quei vecchi progetti, con qualche aggiustamento, e dopo aver sostituito i materiali antiquati con le scoperte più recenti, la terapia dovrebbe funzionare molto bene. Complimenti, vecchi scienziati.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">Quando abbiamo preso l'istituto di ricerca abbiamo trovato i piani per curare il metropolismo. I progetti sono piuttosto vecchi, ma faremo qualche test per vedere se c'è qualcosa di utile.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Mitologia urbana</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">Siamo riusciti a trovare una terapia per metropolismo sia meccanico che rettiliano.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Sviluppa una terapia necessaria per i pazienti affetti da metropolismo.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">I nostri ricercatori hanno progettato una nuova tecnologia che darà alla stecca automatica un \"colpo\" medico molto più efficiente.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Avvia una simulazione per migliorare la capacità di tiro delle nostre attrezzature.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Miglioramento: biliardo correttivo</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">Il nostro recente miglioramento integra i dati ottenuti studiando l'attività cerebrale di 7 dei 9 migliori giocatori di biliardo della Contea di Two Point, per creare la stecca medica migliore di tutti i tempi.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">Siamo a un passo dal perfezionare l'attrezzatura per curare le persone affette da psicopalla.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Miglioramento avanzato: biliardo correttivo</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">Abbiamo sviluppato una nuova macchina! La stecca automatica dovrebbe curare i pazienti che soffrono di psicopalla.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Progetta un metodo per curare le persone affette da psicopalla.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Biliardo correttivo</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Grandi novità. Abbiamo sviluppato un miglioramento che dovrebbe ottimizzare l'accelerazione del timbro. I volti dovrebbero essere assimilati dai pazienti con un tasso di successo più alto.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Studia dei modi per migliorare la terapia per il visonullismo.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Miglioramento: identificazione</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">Abbiamo individuato un piccolo difetto nella \"fase di stampa secondaria\" che riduceva l'efficacia della terapia. Questo miglioramento dovrebbe risolvere il problema e perfezionare la tecnologia.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Trova un modo per migliorare l'attrezzatura per l'identificazione.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Miglioramento avanzato: identificazione</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Buone notizie. La nostra ricerca ha elaborato il progetto per un timbro facciale. Dovrebbe curare l'assenza di lineamenti.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Ricerca un modo per curare le persone affette da visonullismo.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Identificazione</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">Abbiamo sviluppato un miglioramento che dovrebbe spaventare i nostri pazienti meglio che mai. Con spaventare si intende... curare a suon di brividi.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">I nostri ricercatori stanno valutando metodi per migliorare la nostra terapia per la scavezzacolite.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Miglioramento: escape room</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">Questo miglioramento trasforma le nostre strutture nell'esperienza al cardiopalma più sicura di sempre.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Studia ulteriori migliorie per la nostra escape room.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Miglioramento avanzato: escape room</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">Abbiamo ideato un nuovo progetto per una escape room! Abbiamo una nuova forma di terapia per i malati d'avventura.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Sviluppa una terapia per la scavezzacolite.</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Escape room</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">Ce l'abbiamo fatta! Abbiamo sviluppato un nuovo metodo per far passare degli alieni per umani, e gira veloce! Ci tengo a sottolineare che non è una giostra e non è sicuro per gli umani. Ma è comunque divertente.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Sviluppa un metodo per far assomigliare gli alieni a degli umani.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Personificazione</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">Ottime notizie! Abbiamo sviluppato una terapia per quelle persone fatte di cartone. Sono certo che le loro anime saranno sollevate.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Scopri come \"spacchettare\" la gente di cartone.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">Autoassemblaggio</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">Ce l'abbiamo fatta! Ora possiamo aiutare quegli alieni a forma di rospo a sentirsi, e sembrare, finalmente loro stessi.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Sviluppa un macchinario che (ri)trasforma rospi in persone simili a rospi.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Rospaio</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">Con quest'ultimo miglioramento, i pazienti crederanno davvero di essere inghiottiti da una balena. Inutile dire che ci aspettiamo dei risultati migliori.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Terapia migliorata grazie a un'immersione teatrale più coinvolgente. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Miglioramento: falegnameria</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">Questo miglioramento ha perfezionato la nostra terapia per la ballite. Ora la falegnameria funziona davvero bene... bel lavoro.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Tira qualche filo per migliorare la terapia dei pazienti burattini.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Miglioramento avanzato: falegnameria</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">Naturalmente per i burattini non c'è niente di meglio di... altri burattini. Ora possiamo curare i pazienti che soffrono di ballite.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Scopri come curare i pazienti affetti da ballite.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Falegnameria</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Grandi notizie, con lo sviluppo della serra aromatica abbiamo un nuovo posto dove piantare i malati.</string>
  <string name="Research/DLC_4/PlantWard_Description">Dai una sistemata alla nostra erboristeria, così potremo curare nuove malattie e assomigliare un po' di più a un vivaio.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">Dopo quest'ultimo progetto, il nostro dipartimento di ricerca ne sa più sul giardinaggio di un centinaio di presentatori TV. Dicono che stanno pensando seriamente di rifare il giardino intorno all'ospedale...\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni letto di fiori utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Fai uno studio incrociato di anni di dati floreali e manuali di giardinaggio per scoprire come possiamo migliorare i nostri rimedi erboristici.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Miglioramento: serra aromatica</string>
  <string name="Research/DLC_4/PlantWard_Name">Serra aromatica</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">Indovina? Quella ricerca è andata benissimo. Sì, davvero. La sanità non ha mai assistito a una trebbiatura del genere.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Cerca potenziali miglioramenti alla nostra \"trebbiatura sanitaria\".</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Miglioramento: ricerca sul campo</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">Con quest'ultimo miglioramento, la nostra attrezzatura non sfigurerebbe in una vera fattoria. È comunque tutto finto, ma non sembra.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Perfeziona il processo di raccolta dei pazienti.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Miglioramento avanzato: ricerca sul campo</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Il nostro macchinario è progettato per occuparsi degli uomini di paglia, uno alla volta.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Diciamo \"no grazie\" all'impagliamento sviluppando una cura.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Ricerca sul campo</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">Novità! Abbiamo scoperto che aggiungendo una scheda video potente, la nostra terapia è più efficace e graficamente molto migliore.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Crea il prossimo miglioramento per il Next-Generator.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Miglioramento: supporto tecnico</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Il nostro ultimo miglioramento ha la confezione più bella di sempre. Ottimo lavoro.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Rendi la prossima edizione del Next-Generator quella definitiva.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Miglioramento avanzato: supporto tecnico</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">Ce l'abbiamo fatta! La nostra terapia per la patch buggata dovrebbe attirare i pazienti grazie al design agile e monocromatico.</string>
  <string name="Research/DLC_4/TechRoom_Description">Scopri come curare quei gadgettari dei pazienti affetti da patch buggata. </string>
  <string name="Research/DLC_4/TechRoom_Name">Supporto tecnico</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">La nostra ricerca è stata un successo! Abbiamo creato un agente schiumoso più efficace che renderà i pazienti ancora più puliti e in salute.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Ricerca una ricetta migliorata per il detergente sanitario del macchinario. Uno che migliori la terapia e sia più delicato per le nostre mani.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Miglioramento: fangolavaggio</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Grandi novità. I nostri scienziati hanno creato la spugna più avanzata che si sia mai vista nella Contea. A un occhio inesperto può sembrare una spugna normale, ma dicono che è migliore del 4 o addirittura del 5%.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Prova qualche nuova spugna e ottieni informazioni utili.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Miglioramento avanzato: fangolavaggio</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">Abbiamo sviluppato una terapia per fangume! Cerchiamo di evitare di lavare piatti o indumenti nel nuovo macchinario, anche se probabilmente i risultati sarebbero favolosi.</string>
  <string name="Research/DLC_5/MudRoom_Description">Scopri come curare i pazienti affetti da fangume.</string>
  <string name="Research/DLC_5/MudRoom_Name">Fangolavaggio</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">Ci sono riusciti! I ricercatori hanno nuovamente superato i limiti della scienza medica creando un componente che migliora di pochissimo il nostro trattamento. Che emozione.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Affronta qualche elettrizzante ricerca per migliorare la terapia rivolta ai pazienti che indossano un mantello.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Miglioramento: zona pericolosa</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">Grazie all'ultima modifica, il percorso accelerato è diventato un adrenalinico gioiello di rigorosa scienza medica. I risultati hanno davvero esaltato il dipartimento di ricerca. \\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Potenzia la nostra terapia per pessima controfigura creando un nuovo sbalorditivo miglioramento.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Miglioramento avanzato: zona pericolosa</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">I nostri ricercatori hanno fatto un ottimo lavoro e hanno sviluppato una terapia per pessima controfigura.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Crea una cura per i malati di pessima controfigura.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Zona pericolosa</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">Ottimo. Abbiamo creato un miglioramento per il componente di ingrandimento del macchinario. Ora fondere i pazienti dovrebbe essere molto più efficace e divertente, e anche leggermente meno doloroso.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Rendi la nostra terapia per la soldatinesi un meccanismo ben oliato.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Miglioramento: sala di guerra</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">L'ultimo miglioramento ricalibra l'azione di rovesciamento di quella grossa tinozza. Potresti pensare che non è un granché, ma ti sbagli. I risultati sono stati fantastici. È la scienza, no?\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Cerca di perfezionare la nostra terapia di soldatinesi.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Miglioramento avanzato: sala di guerra</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">Attenzione! La nostra nuova terapia è pronta per essere utilizzata. Ora possiamo vincere la guerra contro la soldatinesi.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Sviluppa una terapia per i pazienti affetti da soldatinesi.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">Sala di guerra</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">Abbiamo creato la nostra versione del portale del tempo. Questo dovrebbe semplificare le cose, o almeno, renderle molto più complicate... </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Crea un punto di arrivo per i pazienti persi nel tempo.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Portale del tempo</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">I nostri ricercatori dicono che hanno dimenticato cosa stavano cercando di scoprire, ma sono al 99.9% sicuri di averlo scoperto.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Secondo alcuni \"esperti\" è il caso di studiare le ripercussioni dei viaggi temporali prima di autorizzarli. Falli contenti, e cerca di capire cosa succede se torni indietro nel tempo per comunicare a te stesso i risultati di questa ricerca.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Viaggio nel tempo</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">Il relicottero è più leggero grazie all'utilizzo di materiali sviluppati dopo il XV secolo.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Forse gli ultimi 500 anni di ingegneria possono migliorare la capienza per il trasporto dei pazienti.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Miglioramento: relicottero</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">Abbiamo scoperto che un segno sui progetti originali non era opera di un genio del passato, ma una macchia di caffè. Ora vola molto meglio.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">Vediamo se riusciamo a togliere un po' di peso in eccesso e a far entrare un paio di pazienti in più.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Miglioramento avanzato: Relicottero</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">Ora possiamo costruire dei relicotteri, e ancora non ci credo che funzionano.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Gretchen vorrebbe modificare un veicolo antico.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Relicottero</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Miglioramenti alla struttura del pallone piumatico gli permettono di volare a velocità maggiore (o comunque non troppo bassa) senza scoppiare.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">Il pallone piumatico è un po' lento, e i nostri ricercatori vogliono risolvere il problema.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Miglioramento: pallone piumatico</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">Sai la differenza tra un dirigibile e uno Zeppelin? Be', ora la conoscono anche i nostri ricercatori.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Scopri modi per eliminare ancora più peso in eccesso e migliorare la velocità del pallone piumatico.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Miglioramento avanzato: Pallone piumatico</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">Ora possiamo costruire dei palloni piumatici. Se crei un velivolo che somiglia a un uccello... è come se volasse il doppio.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">Gretchen vuole costruire una nuova ambulanza volante con dei vecchi palloni pubblicitari.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Pallone piumatico</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">Grazie ai fili rinforzati, possiamo tenere i palloncini attaccati più a lungo.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Trova il modo per far scoppiare qualche palloncino in meno.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Miglioramento: bagno galleggiante</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">Dei nodi migliori mantengono più a lungo l'elio nei palloncini.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Trova il modo di migliorare ulteriormente la resistenza dei palloncini.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Miglioramento avanzato: Bagno galleggiante</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">Ora possiamo costruire i bagni galleggianti: le strisce li fanno andare più veloci.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">Gretchen ha avuto un'idea insuperabile per un servizio ambulanza veloce e personalizzato.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Bagno galleggiante</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">Gli altri ospedali sono andati realmente in pappa dopo i nostri miglioramenti al deceratoio.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Cerca modi per migliorare la terapia per mente alveare.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Miglioramento: deceratoio</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">Utilizzando gli ultimi ritrovati nella tecnologia orticola abbiamo perfezionato la nostra trappola al miele.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente formato in meccanica.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">I nostri luminari ritengono di essere a un passo dal perfezionare la terapia per le persone affette da mente alveare.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Miglioramento avanzato: Deceratoio</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">Abbiamo trovato una cura per la mente alveare.</string>
  <string name="Research/DLC_7/HivesRoom_Description">Trova una cura per guarire la mente alveare.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Deceratoio</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">Rimuovendo gran parte dei sedili possiamo far entrare ancora più pazienti nella pantomimauto.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">Può ospitare parecchi pazienti, ma se potesse accoglierne di più?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Miglioramento: pantomimauto</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">I nostri luminari hanno individuato dello spazio libero nel vano portaoggetti, migliorando ulteriormente la capienza della pantomimauto.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Consulta i circensi locali per massimizzare la capienza per il trasporto dei pazienti.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Miglioramento avanzato: pantomimauto</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">Ora possiamo costruire le pantomimauto: vediamo quanti pazienti riusciamo a ficcarci dentro.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Gretchen ritiene che le auto per clown siano potenzialmente le ambulanze più capienti in circolazione.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Pantomimauto</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">Tipo: i freni? Ecco fatto, adesso l'apelanza è migliorata di molto!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">Siamo alquanto sicuri che ci sia margine di miglioramento applicabile all'apelanza.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Miglioramento: apelanza</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">I nostri ricercatori hanno scoperto che la saldatura è molto più solida del nastro adesivo, e consigliano questo miglioramento per tutte le nostre apelanze.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">Difficilmente questa apelanza, seppur migliorata, può rappresentare il non plus ultra dell'ingegneria.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">Miglioramento avanzato: apelanza</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Stando ai nostri test, più grossi sono i motori, più veloci vanno i veicoli.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Trova il modo di far andare più veloci quelle ruote.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Miglioramento: superambulanza</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">Grazie alle nuove sospensioni, passare sopra agli altri veicoli è molto più comodo.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">Vediamo di riuscire ad andare dal punto A al punto B senza fare troppi giri.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Miglioramento avanzato: superambulanza</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">Ora possiamo costruire le superambulanze, che non dovrebbero avere problemi di traffico.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">Cosa sta arrivando da sopra la collina? È la nuova ambulanza creata da Gretchen.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Superambulanza</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">Ora il fioccannone crea una polvere più sottile dalla neve compatta, permettendoci di appianare le pendenze e di migliorare la cura dei pazienti.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Ricerca miglioramenti per il fioccannone.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Miglioramento: polveriera</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">Il fresco profumo alpino aiuta i nostri medici a rilassarsi, migliorando le loro performance nell'utilizzo del fioccannone.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Lavora a ulteriori miglioramenti per la polveriera.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Miglioramento avanzato: polveriera</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Ora curare i pazienti affetti da innevazione non è più un problema.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Trova una cura per l'innevazione.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Polveriera</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">Abbiamo migliorato la caditoia, ora è in grado di misurare la velocità del vento dei pazienti.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">Vedi cosa puoi fare per migliorare la precisione dei nostri strumenti meteorologici nella nuvola informatica.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Miglioramento: nuvola informatica</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Ogni nuvola ha in sé anche un lato positivo, quindi ci daremo da fare per trovarlo con la nostra terapia migliorata per la nuvola del ragioniere.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Fai vagare la fantasia e trova il modo di migliorare ulteriormente la caditoia.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Miglioramento avanzato: nuvola informatica</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">Ora possiamo curare la nuvola del ragioniere nella nuvola informatica.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Sviluppa una cura per la nuvola del ragioniere.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Nuvola informatica</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">Ce l'abbiamo fatta! Abbiamo creato un macchinario più efficace per i laboratori DNA.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DNAMachineLevel1_Description">Pensiamo di poter tornare indietro e sistemare qualcosa che abbiamo tralasciato la prima volta.</string>
  <string name="Research/DNAMachineLevel1_Name">Miglioramento: laboratorio DNA</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">La cattiva notizia è che in confronto al nostro nuovo macchinario, quello vecchio sembra uno scaldabagno. La buona notizia è che il macchinario nuovo è pronto. Avrei dovuto cominciare con quella buona, forse?\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DNAMachineLevel2_Description">Sviluppa un'attrezzatura capace di un'analisi più dettagliata e una manipolazione più precisa.</string>
  <string name="Research/DNAMachineLevel2_Name">Miglioramento avanzato: laboratorio DNA</string>
  <string name="Research/DNARoom_CompleteMessage">Abbiamo inventato un macchinario per il DNA! Usalo per diagnosticare e curare i problemi genetici dei pazienti.</string>
  <string name="Research/DNARoom_Description">Crea un macchinario per analizzare e manipolare il DNA di un paziente.</string>
  <string name="Research/DNARoom_Name">Laboratorio DNA</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">Abbiamo creato un macchinario che produce medicine più complesse e, generalmente, più forti. Ne abbiamo provata qualcuna, sono favolose.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">Crediamo sia possibile creare un macchinario capace di servire cocktail di medicinali ancora più raffinati.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Miglioramento: farmacia</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">Ce l'abbiamo fatta! Il nostro nuovo modello di distributore di medicine è praticamente magico. Sim sala bim.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Ricerca un componente che ci aprirà un nuovo universo di alchimia farmaceutica.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Miglioramento avanzato: farmacia</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">La squadra di ricerca ha inventato un nuovo macchinario per curare i pazienti affetti da elettricismo.</string>
  <string name="Research/ElectricShockRoom_Description">Crea un macchinario per diselettrificare quei pazienti che continuano a dare shock elettrostatici a tutti.</string>
  <string name="Research/ElectricShockRoom_Name">Stanza antistatica</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">Viva il progresso! Una migliore conduttività dovrebbe permetterci di eseguire elettroshock migliori.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Potremmo migliorare i nostri elettroshock.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Miglioramento: stanza antistatica</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">Grandi novità! I nostri ricercatori hanno creato un macchinario che è, così dicono, \"più assetato\" di elettricità. \\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">Riteniamo di essere molto vicini all'ottimizzazione del nostro elettroshock.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Miglioramento avanzato: stanza antistatica</string>
  <string name="Research/EthicalResearch_CompleteMessage">Dopo numerosi test su minerali e vegetali, i nostri ricercatori hanno pubblicato i loro dati rendendoli disponibili a una comunità più ampia. Ad essere onesti è roba piuttosto noiosa, ma dovrebbe migliorare la nostra reputazione.</string>
  <string name="Research/EthicalResearch_Description">Esegui esperimenti su minerali e vegetali, invece di testare tutti i nostri nuovi farmaci e macchinari sugli inservienti. Dovrebbe aiutarci a migliorare la nostra reputazione.</string>
  <string name="Research/EthicalResearch_Name">Ricerca etica</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Grandi novità. Ora possiamo migliorare i nostri macchinari per l'analisi dei fluidi per ottenere campioni liquidi più puri e più utili.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">Crediamo di poter migliorare i nostri progetti per ottenere campioni di qualità maggiore.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Miglioramento: analisi dei fluidi</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">Abbiamo creato l'acceleratore di fluidi! Ora possiamo eseguire microanalisi più accurate. I campioni vengono sparati ad altissima velocità all'interno del macchinario, ma meglio non pensarci.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Esplora nuovi modi per migliorare l'analisi dei fluidi.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Miglioramento avanzato: analisi dei fluidi</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">La squadra di ricerca ha creato il macchinario ideale per prelevare fluidi dai pazienti causando al contempo il massimo del dolore. Eccellente.</string>
  <string name="Research/FluidAnalysisRoom_Description">Crea un macchinario per prelevare una serie di fluidi dai pazienti. A scopi diagnostici, principalmente. Ma anche per divertimento.</string>
  <string name="Research/FluidAnalysisRoom_Name">Analisi dei fluidi</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Buone notizie. Con le nuove modifiche, il periodo di gestazione è molto più stabile. Oh, e abbiamo sistemato una cosa strana riguardo al nastro trasportatore. Ora è un po' meno strano.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/FrogMachineLevel1_Description">Pensiamo sia possibile migliorare i nostri strumenti contro la batracia.</string>
  <string name="Research/FrogMachineLevel1_Name">Miglioramento: rospaio</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">Quest'ultimo aggiornamento renderà il macchinario l'invidia della comunità di trasformatori di rane. Cioè noi e le tre streghe sulla collina. Ah, e un cuoco di Parigi con un'inventiva invidiabile.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/FrogMachineLevel2_Description">Siamo a un passo dal perfezionare l'attrezzatura per curare le persone affette da batracia. Proviamoci, capo.</string>
  <string name="Research/FrogMachineLevel2_Name">Miglioramento avanzato: rospaio</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">Buone notizie! Alcuni efficaci prototipi suggeriscono che possiamo migliorare la nostra attrezzatura per la diagnosi generale per avere risultati migliori.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">Crediamo che, in generale, la nostra attrezzatura diagnostica possa essere migliore.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Miglioramento: diagnosi generale</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">Ce l'hanno fatta. Ora abbiamo i progetti per realizzare la nostra attrezzatura diagnostica più potente mai vista!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Ricerca oscuri mezzi per rivoluzionare ulteriormente la nostra attrezzatura di base per la diagnosi generale.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Miglioramento avanzato: diagnosi generale</string>
  <string name="Research/GeneralResearch_CompleteMessage">Abbiamo completato una ricerca generale su alcune... \"cose\". Ecco un assegno di ricerca!</string>
  <string name="Research/GeneralResearch_Description">Effettua una ricerca generale per far guadagnare soldi all'ospedale.</string>
  <string name="Research/GeneralResearch_Name">Ricerca generale</string>
  <string name="Research/General_Complete_Advisor">Progetto di ricerca completato!\\nRicompensa: {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">Sembra che l'agitazione dei pazienti riducesse l'efficacia della nostra terapia. Dev'essere perché l'ago è enorme. I nostri ricercatori hanno sviluppato una tecnologia che inietta un blando sedativo attraverso l'ago. Dovrebbe aiutare.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/InjectionMachineLevel1_Description">Indaga sugli effetti dello stress sull'efficacia delle nostre iniezioni.</string>
  <string name="Research/InjectionMachineLevel1_Name">Miglioramento: sala iniezioni</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">Sì! Abbiamo creato un modello che affianca una sostanza chimica ancillare alla terapia per farla entrare in circolo nel corpo più rapidamente, aumentandone l'efficacia.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/InjectionMachineLevel2_Description">Ricerca sostanze iniettabili superiori.</string>
  <string name="Research/InjectionMachineLevel2_Name">Miglioramento avanzato: sala iniezioni</string>
  <string name="Research/InjectionRoom_CompleteMessage">La squadra di ricerca ha creato un nuovo macchinario. La siringa è enorme ma non disperare, dubito che i pazienti la noteranno. Questo ci permetterà di curare una serie di malattie.</string>
  <string name="Research/InjectionRoom_Description">Crea un macchinario capace di iniettare sostanze ai pazienti senza toccarli. Dopotutto sono un po' sudici.</string>
  <string name="Research/InjectionRoom_Name">Sala iniezioni</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">Progetto di ricerca completato!\\nNuovo miglioramento inventato: {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">Progetto di ricerca completato!\\nNuovo oggetto inventato: {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">Siamo riusciti a creare un miglioramento che corregge la sensibilità della \"rimozione\". Ora dovremmo avere meno problemi.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Alcune terapie non hanno avuto successo a causa di problemi con la \"rimozione\", ricerca dei nuovi metodi per migliorare i risultati.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Miglioramento: laboratorio di svitamento</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Grandi notizie, abbiamo ottenuto ottimi risultati nelle nostre simulazioni, quindi possiamo utilizzare un processo di formulazione della testa molto migliorato.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">Crediamo sia possibile migliorare sensibilmente il tasso di successo nella sostituzione della testa.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Miglioramento avanzato: laboratorio di svitamento</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">I nostri ricercatori hanno creato un nuovo macchinario per curare i pazienti affetti da cefalea a bulbo.</string>
  <string name="Research/LightHeadedRoom_Description">Crea un macchinario per curare i pazienti affetti da cefalea a bulbo.</string>
  <string name="Research/LightHeadedRoom_Name">Laboratorio di svitamento</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">OK, a quanto pare avevamo i macchinari attivi al 60%. Assurdo. Meglio chiamare questo modello in un altro modo, e in realtà è un po' complicato tornare al 100%, quindi non dovrebbe accorgersene nessuno... non succederà più!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/MRIMachineLevel1_Description">Crediamo ci sia qualcosa che limita l'efficacia dei nostri megascanner. Con qualche analisi dovremmo riuscire a capire cosa non va.</string>
  <string name="Research/MRIMachineLevel1_Name">Miglioramento: megascanner</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">I nostri ricercatori hanno sviluppato un nuovo megascanner. È favoloso, sul serio, è quasi troppo per noi a dire il vero. Il top!.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/MRIMachineLevel2_Description">Ora che i macchinari funzionano al massimo della potenza, pensiamo a come effettuare diagnosi migliori.</string>
  <string name="Research/MRIMachineLevel2_Name">Miglioramento avanzato: megascanner</string>
  <string name="Research/MRIRoom_CompleteMessage">Gli scienziati hanno fatto di nuovo centro! Il macchinario diagnostico definitivo. Uno scanner enorme. È un'opera d'arte. È potente, ma serve un medico con una qualifica in radiologia.</string>
  <string name="Research/MRIRoom_Description">Con la scoperta dei raggi X, alcuni scienziati hanno ipotizzato l'esistenza dei raggi Y. Che assurdità. Idioti. Costruiamo un magnete enorme e vediamo se serve a qualcosa.</string>
  <string name="Research/MRIRoom_Name">Megascanner</string>
  <string name="Research/MiningBotcoins_CompleteMessage">Abbiamo completato quella ricerca e colpito tutti con la nostra integrità scientifica. Ho archiviato i risultati e abbiamo ottenuto dei Kudosh!</string>
  <string name="Research/MiningBotcoins_Description">Conduci delle ricerche importanti per ottenere Kudosh dalla comunità medica.</string>
  <string name="Research/MiningBotcoins_Name">Genera Kudosh</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Allegria! I nostri ricercatori hanno sviluppato un miglioramento che secerne una sostanza chimica nell'ambiente che dovrebbe invertire alcuni degli effetti dei liquidi di imbalsamazione.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/MummyMachineLevel1_Description">Crediamo che alcune delle nostre terapie siano inefficaci dal momento che non riusciamo a contrastare il processo di imbalsamazione. Dovremmo ricercare metodi per migliorare la terapia.</string>
  <string name="Research/MummyMachineLevel1_Name">Miglioramento: criptologia</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">Abbiamo scoperto che la disidratazione, provocata dal sale, rappresenta un problema molto serio per la terapia. Per questo abbiamo trasformato le sostanze anti-imbalsamazione in una nebulizzazione idratante.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/MummyMachineLevel2_Description">Ricerca quale parte del processo di mummificazione dovremmo affrontare ora.</string>
  <string name="Research/MummyMachineLevel2_Name">Miglioramento avanzato: criptologia</string>
  <string name="Research/MummyRoom_CompleteMessage">I nostri ricercatori hanno inventato un nuovo macchinario, il decriptatore! Usalo per curare i pazienti affetti da mummificazione prematura.</string>
  <string name="Research/MummyRoom_Description">Crea un macchinario per rimuovere le bende dai pazienti affetti da mummificazione prematura.</string>
  <string name="Research/MummyRoom_Name">Criptologia</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">Buone notizie! Abbiamo migliorato il progetto del macchinario per il cuoio padelluto.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/PandemicMachineLevel1_Description">Scopri come migliorare la terapia per curare il cuoio padelluto.</string>
  <string name="Research/PandemicMachineLevel1_Name">Miglioramento: spadellatore</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">Ecco i risultati degli esperimenti: abbiamo scoperto che i magneti più forti funzionano... meglio.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/PandemicMachineLevel2_Description">I nostri ricercatori ritengono che alcuni test sull'utilizzo sperimentale dei magneti potrebbero migliorare di molto la nostra tecnologia.</string>
  <string name="Research/PandemicMachineLevel2_Name">Miglioramento: spadellatore</string>
  <string name="Research/PandemicRoom_CompleteMessage">I nostri ricercatori hanno creato un nuovo macchinario per curare i pazienti affetti da cuoio padelluto.</string>
  <string name="Research/PandemicRoom_Description">Crea un macchinario per rimuovere gli utensili da cucina indesiderati dai pazienti affetti da cuoio padelluto.</string>
  <string name="Research/PandemicRoom_Name">Spadellatore</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">{[COUNT]} progetto(i) di ricerca</string>
  <string name="Research/Prerequisite_GoldStars_CS">{[STARS]} stelle d'oro</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Diagnosi della malattia: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Malattie sbloccate: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Progetto di ricerca {[PROJECT]}</string>
  <string name="Research/Prerequisite_Qualification_CS">Qualifica: {[QUALIFICATION]}</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Migliora: {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Oggetto stanza: {[ITEM]}</string>
  <string name="Research/Prerequisite_Room_CS">Stanza: {[ROOM]}</string>
  <string name="Research/ProjectComplete_CS">{[PROJECT]} completato!</string>
  <string name="Research/Room_Complete_Advisor">Progetto di ricerca completato!\\nNuova stanza inventata: {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">Ora possiamo migliorare la nostra attrezzatura cardiologica per eseguire diagnosi più accurate.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/RunningMachineLevel1_Description">Alcune ricerche ci permetterebbero di sfruttare al meglio i nostri tapis rou- ehm, piani mobili diagnostici.</string>
  <string name="Research/RunningMachineLevel1_Name">Miglioramento: cardiologia</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">Grandi novità! Ora i nostri piani mobili possono fornirci informazioni maggiori e più precise. La cosa incredibile è che non sappiamo ancora che farci. Scherzo.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/RunningMachineLevel2_Description">Abbiamo alcune idee che potrebbero migliorare le diagnosi effettuate dal nostro reparto di cardiologia.</string>
  <string name="Research/RunningMachineLevel2_Name">Miglioramento avanzato: cardiologia</string>
  <string name="Research/Training_Complete_Advisor">Progetto di ricerca completato!\\nNuovo corso di formazione creato: {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per il servizio clienti. Forma gli assistenti per renderli ancora più efficienti.</string>
  <string name="Research/Training_CustomerService_Description">Scopri nuove tecniche per il servizio clienti per aiutare a rendere i nostri assistenti ancora più efficienti.</string>
  <string name="Research/Training_CustomerService_Name">Formazione: Servizio clienti</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per la diagnostica. Forma medici e infermieri per far loro effettuare diagnosi ancora migliori.</string>
  <string name="Research/Training_Diagnosis_Description">Scopri nuovi metodi per migliorare l'abilità diagnostica dei nostri medici e infermieri.</string>
  <string name="Research/Training_Diagnosis_Name">Formazione: Diagnosi</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare gli inservienti ad affrontare gli incendi.</string>
  <string name="Research/Training_FireSafety_Description">Crea un nuovo corso di formazione per aiutare gli inservienti ad affrontare gli incendi.</string>
  <string name="Research/Training_FireSafety_Name">Formazione: Sicurezza antincendio</string>
  <string name="Research/Training_Fractures_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare gli infermieri a migliorare le loro capacità nel reparto fratture.</string>
  <string name="Research/Training_Fractures_Description">Crea un nuovo corso di formazione per aiutare gli infermieri a migliorare le loro capacità nel reparto fratture.</string>
  <string name="Research/Training_Fractures_Name">Formazione: Fratture</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per la diagnosi generica. Forma i tuoi medici per renderli ancora più efficaci nell'ufficio del medico di base.</string>
  <string name="Research/Training_GeneralPractice_Description">Scopri nuove tecniche di medicina generica per aiutarci a formare medici di base ancora più bravi.</string>
  <string name="Research/Training_GeneralPractice_Name">Formazione: Medicina generica</string>
  <string name="Research/Training_General_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione!</string>
  <string name="Research/Training_General_Description">Crea un nuovo corso di formazione per aiutarci a migliorare il nostro staff.</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare il nostro staff a lavorare più a lungo prima di aver bisogno di una pausa.</string>
  <string name="Research/Training_General_Energy_Description">Crea un nuovo corso di formazione per aiutare il nostro staff a lavorare più a lungo prima di aver bisogno di una pausa.</string>
  <string name="Research/Training_General_Energy_Name">Formazione: Resistenza</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare i nostri medici e infermieri a migliorare la gestione del paziente.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Crea un nuovo corso di formazione per aiutare i nostri medici e infermieri a mantenere felici i pazienti.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Formazione: Gestione del paziente</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare a mantenere felice il nostro staff.</string>
  <string name="Research/Training_General_Happiness_Description">Crea un nuovo corso di formazione per aiutare a mantenere felice il nostro staff.</string>
  <string name="Research/Training_General_Happiness_Name">Formazione: Intelligenza emotiva</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aumentare l'igiene del nostro staff.</string>
  <string name="Research/Training_General_Hygiene_Description">Crea un nuovo corso di formazione per aumentare l'igiene del nostro staff.</string>
  <string name="Research/Training_General_Hygiene_Name">Formazione: Igiene</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per migliorare le abilità di leadership del nostro staff, aiutandoli a stimolare gli altri.</string>
  <string name="Research/Training_General_Leadership_Description">Crea un nuovo corso di formazione per migliorare le abilità di leadership del nostro staff, aiutandoli a stimolare gli altri.</string>
  <string name="Research/Training_General_Leadership_Name">Formazione: Leadership</string>
  <string name="Research/Training_General_Name">Formazione</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per rendere il nostro staff più veloce ed efficiente.</string>
  <string name="Research/Training_General_Speed_Description">Crea un nuovo corso di formazione per rendere il nostro staff più veloce ed efficiente.</string>
  <string name="Research/Training_General_Speed_Name">Formazione: Motivazione</string>
  <string name="Research/Training_General_Training_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per rendere i membri del nostro staff migliori insegnanti e tirocinanti.</string>
  <string name="Research/Training_General_Training_Description">Crea un nuovo corso di formazione per rendere i membri del nostro staff migliori insegnanti e tirocinanti.</string>
  <string name="Research/Training_General_Training_Name">Formazione: Insegnamento</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per migliorare le abilità di manutenzione degli inservienti.</string>
  <string name="Research/Training_Maintenance_Description">Crea un nuovo corso di formazione per migliorare le abilità di manutenzione degli inservienti.</string>
  <string name="Research/Training_Maintenance_Name">Formazione: Manutenzione</string>
  <string name="Research/Training_Marketing_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione sul marketing. Forma il nostro team di marketing per renderlo ancora più produttivo durante una campagna.</string>
  <string name="Research/Training_Marketing_Description">Scopri nuove tecniche di marketing per aiutarci a formare esperti di marketing ancora più bravi.</string>
  <string name="Research/Training_Marketing_Name">Formazione: Marketing</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aumentare le abilità di miglioramento degli inservienti.</string>
  <string name="Research/Training_Mechanics_Description">Crea un nuovo corso di formazione per aumentare le abilità di miglioramento degli inservienti.</string>
  <string name="Research/Training_Mechanics_Name">Formazione: Meccanica</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per gli psichiatri. Forma i tuoi psichiatri per renderli ancora più bravi.</string>
  <string name="Research/Training_Psychiatry_Description">Scopri nuove tecniche di psichiatria per formare psichiatri ancora più bravi.</string>
  <string name="Research/Training_Psychiatry_Name">Formazione: Psichiatria</string>
  <string name="Research/Training_Research_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per i ricercatori. Forma i tuoi ricercatori per renderli ancora più produttivi.</string>
  <string name="Research/Training_Research_Description">Scopri nuovi metodi di ricerca per aiutarci a formare ricercatori ancora più bravi.</string>
  <string name="Research/Training_Research_Name">Formazione: Ricerca</string>
  <string name="Research/Training_Surgery_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per i chirurghi. Forma i tuoi chirurghi per renderli ancora più bravi.</string>
  <string name="Research/Training_Surgery_Description">Scopri nuove tecniche chirurgiche per aiutarci a formare chirurghi ancora migliori.</string>
  <string name="Research/Training_Surgery_Name">Formazione: Chirurgia</string>
  <string name="Research/Training_Treatment_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione sulle terapie generiche. Forma medici e infermieri per far loro curare i pazienti ancora meglio.</string>
  <string name="Research/Training_Treatment_Description">Scopri nuovi metodi per migliorare l'abilità terapeutica dei nostri medici e infermieri.</string>
  <string name="Research/Training_Treatment_Name">Formazione: Terapie</string>
  <string name="Research/Training_Ward_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare gli infermieri a migliorare le loro capacità in un reparto.</string>
  <string name="Research/Training_Ward_Description">Crea un nuovo corso di formazione per aiutare gli infermieri a migliorare le loro capacità in un reparto.</string>
  <string name="Research/Training_Ward_Name">Formazione: Gestione reparto</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Grandi novità. Abbiamo sviluppato dei nuovi e migliorati morsetti per le gambe. Andiamo sul tecnico spinto, lo so. Ma i risultati delle simulazioni sono molto promettenti!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Ricerca dei nuovi metodi per migliorare la terapia per curare la tartarugosi.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Miglioramento: sala tartarugosi</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">Abbiamo creato un nuovo stantuffo composito più reattivo alla... testa del paziente. I risultati dovrebbero essere migliori.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">Crediamo che la nostra attrezzatura per la tartarugosi possa ancora migliorare.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Miglioramento avanzato: sala tartarugosi</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">La nostra squadra di ricerca ha creato lo strumento definitivo per l'estrazione della testa. È davvero all'avanguardia. I pazienti che soffrono di tartarugosi ne saranno entusiasti.</string>
  <string name="Research/TurtleHeadRoom_Description">Crea un macchinario per estrarre con cautela e violenza le parti del corpo più remissive. Speriamo aiuti a curare i pazienti affetti da tartarugosi.</string>
  <string name="Research/TurtleHeadRoom_Name">Sala tartarugosi</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">I luminari del reparto R&amp;S hanno inventato un nuovo e migliorato macchinario per i raggi X! Costa un po' di più, ma renderà le diagnosi più semplici.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/XRayMachineLevel1_Description">Il nostro dipartimento di ricerca crede che con un po' di tempo riuscirà a migliorare il macchinario per i raggi X. Che ne pensi?</string>
  <string name="Research/XRayMachineLevel1_Name">Miglioramento: raggi X</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">I nerdoni del reparto R&amp;S hanno inventato un macchinario per i raggi X ancora migliore, l'XRM-3000. È incredibile!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/XRayMachineLevel2_Description">I ricercatori credono di poter migliorare il loro ultimo macchinario per i raggi X. Possono allargarsi? Cioè, non sto dicendo che devono ingrassare...</string>
  <string name="Research/XRayMachineLevel2_Name">Miglioramento avanzato: raggi X</string>
  <string name="Research/XRayRoom_CompleteMessage">Buone notizie, abbiamo inventato un macchinario per i raggi X! Non solo possiamo vedere attraverso i vestiti delle persone, ma guardarle dentro! Potrebbe essere utilissimo per trovare degli oggetti smarriti. E individuare eventuali ferite interne, certo.</string>
  <string name="Research/XRayRoom_Description">Da quando la Bungle Tech ha scoperto i raggi V e W, che vaporizzano solo un paziente su cento, gli scienziati hanno ipotizzato l'esistenza dei raggi \"X\". Questo potrebbe rivoluzionare la diagnostica dei pazienti.</string>
  <string name="Research/XRayRoom_Name">Raggi X</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo Mega Corp</string>
  <string name="Rivals/Rival_Cult_Name">The Orb Foundation</string>
  <string name="Rivals/Rival_Science_Name">Bungle Medi-Tech</string>
  <string name="Room/8Bit_Description">Cura i pazienti affetti da retromorbo.\\nRisolve i problemi di bassa risoluzione.</string>
  <string name="Room/8Bit_Description_Long">Un macchinario ad alta tecnologia per aumentare la risoluzione dei pazienti affetti da retromorbo.\\nPer aumentare il tasso di cure, ricerca e aggiornare il macchinario. Inoltre, usa un medico con una formazione nelle terapie.</string>
  <string name="Room/8Bit_Name">Laboratorio risoluzione</string>
  <string name="Room/AnimalMagnetism_Description">Cura i pazienti affetti da magnetismo animale.\\nNessuno dovrebbe essere ricoperto di animali contro la sua volontà.</string>
  <string name="Room/AnimalMagnetism_Description_Long">Un macchinario ad alta tecnologia per rimuovere gli animali indesiderati dai pazienti affetti da magnetismo animale.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa un infermiere con una formazione in Terapia.</string>
  <string name="Room/AnimalMagnetism_Name">Disinfestazione</string>
  <string name="Room/Cafe_Description">Una stanza dedicata al nutrimento e all'intrattenimento di pazienti e staff.\\nPer un'esperienza completa che i distributori automatici non sono in grado di offrire.</string>
  <string name="Room/Cafe_Description_Long">Non c'è niente di meglio di un delizioso pasto alla caffetteria di un ospedale. I distributori automatici vanno bene per una bibita o uno spuntino veloce, ma un vero pasto manterrà soddisfatti staff e pazienti più a lungo.</string>
  <string name="Room/Cafe_Name">Caffetteria</string>
  <string name="Room/Cardio_Description">Diagnosi di base.\\nFar correre i malati può portare a risultati interessanti, a volte addirittura utili.</string>
  <string name="Room/Cardio_Description_Long">La cardiologia è un buon inizio nella diagnosi di un paziente.\\nPer aumentare i risultati, ti serviranno miglioramenti per il macchinario. Inoltre, usa un infermiere con una formazione in Diagnostica.</string>
  <string name="Room/Cardio_Name">Cardiologia</string>
  <string name="Room/Chromatherapy_Description">Cura i pazienti affetti da Grey Anatomy.\\nRiporta i colori nella tua vita. </string>
  <string name="Room/Chromatherapy_Description_Long">I pazienti affetti da Grey Anatomy vengono inviati qui per recuperare colore.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa un infermiere con una formazione in Terapia.</string>
  <string name="Room/Chromatherapy_Name">Cromoterapia</string>
  <string name="Room/ClownClinic_Description">Cura i pazienti affetti da clownite.\\nI clown vengono riabilitati per riuscire a vivere dopo il circo.</string>
  <string name="Room/ClownClinic_Description_Long">I clown vengono inviati qui per essere curati e tornare alla vita normale.\\nCreata originariamente dalla The Orb Foundation, che ha concesso ad altre organizzazioni di acquistare l'attrezzatura necessaria. Il loro metodo brevettato di \"deumorificazione\" ricalibra la mente dei clown, favorendo il loro reinserimento in società.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, usa un infermiere con una formazione in Terapia.</string>
  <string name="Room/ClownClinic_Name">Cliniclown</string>
  <string name="Room/Cubism_Description">Cura i pazienti affetti da cubismo.\\nServizi di riassestamento per gli scombussolati.</string>
  <string name="Room/Cubism_Description_Long">I pazienti affetti da cubismo vengono inviati qui per essere disassemblati e ricomposti.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa un medico con abilità extra nelle terapie.</string>
  <string name="Room/Cubism_Name">Sala ricurvero</string>
  <string name="Room/DLC_1/BarkingMad_Description">Cura i pazienti affetti da abbaite.\\nNon per veri cani.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">La cuccia serve a curare i pazienti affetti da abbaite.\\nNon farti ingannare dall'aspetto, questa è tecnologia medica avanzata. L'aspetto quasi infantile può essere poco ortodosso, ma tranquillizza il malato e lo attira tra le fauci delle apparecchiature nascoste.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Cuccia</string>
  <string name="Room/DLC_1/Frankenstein_Description">Cura i pazienti affetti da mostroidosi.\\nProblemi e malattie verranno congelate via dai pazienti, o almeno speriamo.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">La rianimazione cura i pazienti affetti da mostroidosi.\\nÈ una versione moderna di un antico metodo di ringiovanimento in cui l'acqua fredda viene utilizzata per rinfrescare, risvegliare e ristabilire un individuo fuori controllo. Il malato viene congelato e scongelato in pochi secondi, eliminando il mostruoso patogeno.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Rianimazione</string>
  <string name="Room/DLC_1/RobotZilla_Description">Cura i pazienti affetti da metropolismo.\\nQuesto modellino in scala permette ai pazienti di vivere i loro sogni urbani.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">Mitologia urbana serve a curare i pazienti affetti da metropolismo.\\nUna combinazione complessa di carrucole, elastici e cartoni viene utilizzata per ricreare l'idea di città nella mente di chi è affetto da metropolismo. Si spera che all'interno della simulazione i pazienti riescano a dare sfogo ai loro desideri irrazionali e a tornare a uno stile di vita più salutare e meno ossessionato.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Mitologia urbana</string>
  <string name="Room/DLC_2/BlankLooks_Description">Cura i pazienti affetti da visonullismo.\\nImprime i lineamenti sui visi con un macchinario ad alto impatto. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">L'identificazione è usata per curare i pazienti affetti da visonullismo.\\nUn'incredibile fusione di tecnologie protoindustriali e ultramoderne, bilanciate alla perfezione per curare l'assenza di lineamenti dei pazienti. \\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Identificazione</string>
  <string name="Room/DLC_2/EightBall_Description">Cura i pazienti affetti da psicopalla.\\nCura chi ne è affetto in un rilassante ambiente impiallacciato.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">Il biliardo correttivo serve a curare i pazienti affetti da psicopalla.\\nQuando i test hanno dimostrato che le teste affette dal morbo non si limitano ad assomigliare alle palle da biliardo, ma sviluppano caratteristiche simili, l'idea di un macchinario tematico si è rivelata vincente.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_2/EightBall_Name">Biliardo correttivo</string>
  <string name="Room/DLC_2/Explorer_Description">Cura i pazienti affetti da scavezzacolite.\\nSimula l'avventura e promuove un senso di soddisfazione.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">La escape room serve a curare i pazienti affetti da scavezzacolite.\\nFornisce un'esperienza avventurosa al cardiopalma con una frazione dei rischi. Soddisferà la voglia di avventura dei pazienti, conferendo loro un senso di soddisfazione basato sul nulla.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_2/Explorer_Name">Escape room</string>
  <string name="Room/DLC_2/Parakeet_Name">Gabbia per uccelli</string>
  <string name="Room/DLC_3/Astro_Description">Cura i pazienti affetti da scarsa umanità.\\nPermette a creature di altri pianeti di muoversi per la Contea di Two Point senza problemi.</string>
  <string name="Room/DLC_3/Astro_Description_Long">La personificazione è usata per curare i pazienti affetti da scarsa umanità.\\nGli alieni seguono un corso accelerato in sembianze umane.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_3/Astro_Name">Personificazione</string>
  <string name="Room/DLC_3/Cardboard_Description">Cura pazienti affetti da piattume.\\nCostruisce persone con la maggior parte delle parti necessarie.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">L'autoassemblaggio viene usato per curare i pazienti affetti da piattume.\\nLa cancelleria dev'essere usata in modo appropriato, non per sbloccare manualmente la strumentazione.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_3/Cardboard_Name">Autoassemblaggio</string>
  <string name="Room/DLC_3/Frog_Description">Cura i pazienti affetti da batracia.\\nTrasforma le rane che conosciamo in alieni simili a rane che non conosciamo.</string>
  <string name="Room/DLC_3/Frog_Description_Long">Il rospaio viene usato per curare i pazienti affetti da batracia.\\nÈ stato progettato come un asilo per promuovere uno sviluppo salutare per i nostri ospiti ranocchioformi. Alcuni di loro hanno più di cent'anni, ma non importa.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_3/Frog_Name">Rospaio</string>
  <string name="Room/DLC_4/Pinocchio_Description">Cura i pazienti affetti da ballite.\\nAvrai un mare di tempo.</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">Falegnameria serve a curare i pazienti affetti da ballite.\\nCome dice il proverbio: non fare il modellino, fatti curare da un burattino.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Falegnameria</string>
  <string name="Room/DLC_4/PlantWard_Description">Cura una serie di malattie.\\nSfrutta il potere del fiore curativo.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">Le serre aromatiche vengono utilizzate per una serie di malattie erbacee.\\nServe un infermiere per accogliere ciascun paziente, occuparsi di lui e dimetterlo quando è guarito.\\nAggiungi varie \"piante medicinali\" a una serra aromatica per accogliere più pazienti contemporaneamente.\\nPuoi anche modificare le impostazioni della stanza per richiedere più infermieri - utile, se hai molti pazienti.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per le ricerche. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_4/PlantWard_Name">Serra aromatica</string>
  <string name="Room/DLC_4/Scarecrow_Description">Cura i pazienti affetti da impagliamento.\\nGarantisce risultati e paglia, tanta paglia.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">Ricerca sul campo serve a curare i pazienti affetti da impagliamento.\\nUna volta rimossa dal paziente, la paglia viene riciclata e utilizzata in uno dei tanti modi in cui si usa la paglia. Al momento non mi vengono in mente, ma di sicuro ce ne sono.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Ricerca sul campo</string>
  <string name="Room/DLC_4/Tech_Description">Cura i pazienti affetti da patch buggata.\\nPrepararsi all'installazione.</string>
  <string name="Room/DLC_4/Tech_Description_Long">Supporto tecnico serve a curare i pazienti affetti da patch buggata.\\nOccupati il prima possibile di una patch buggata per evitare ulteriori irritazioni, o sospensioni simultanee di tutta la tecnologia della Contea.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_4/Tech_Name">Supporto tecnico</string>
  <string name="Room/DLC_5/Mud_Description">Cura i pazienti affetti da fangume.\\nRimuove macchie e malanni causati dal fango.</string>
  <string name="Room/DLC_5/Mud_Description_Long">Fangolavaggio serve a curare i pazienti affetti da fangume.\\nGestisce una mistura altamente complessa di liquido di lavaggio e steroidi idrorepellenti tramite una spugna medica controllata a distanza. \\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_5/Mud_Name">Fangolavaggio</string>
  <string name="Room/DLC_5/Stuntman_Description">Cura i pazienti affetti da pessima controfigura.\\nRicalibra i pazienti che hanno fame di pericolo.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">Zona pericolosa serve a curare i pazienti affetti da pessima controfigura.\\nIspirandosi ai set dei film di grosso budget, e alle giostre fuori dai supermercati, il percorso accelerato bilancia emozione e noia per ricalibrare la soddisfazione del paziente. \\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_5/Stuntman_Name">Zona pericolosa</string>
  <string name="Room/DLC_5/ToySoldier_Description">Cura i pazienti affetti da soldatinesi.\\nLibera gli esseri umani dal loro guscio verde e rigido.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">Sala di guerra serve a curare i pazienti affetti da soldatinesi.\\nI pazienti vengono fusi in una soldatesca minestra e poi filtrati, per rimuovere tutte le impurità giocattolose e belligeranti. Una volta setacciati a dovere, i pazienti possono essere ricomposti nel loro organico aspetto originario. \\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_5/ToySoldier_Name">Sala di guerra</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Distrugge in sicurezza la struttura dello spazio e del tempo.\\nRiporta i pazienti nel periodo temporale corretto.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">Datazione rapida viene utilizzata per riportare a casa i pazienti persi nel tempo.\\nI pazienti vengono datati con precisione dallo ierizzatore, che poi si configura di conseguenza. Il paziente non deve fare altro che attraversare il passaggio rotante e riapparirà nella sua era di origine, pronto a raccontare le sue avventure nel processo che lo attenderà.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Datazione rapida</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Dove si trovano le ambulanze.</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Stazione delle ambulanze</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Cura i pazienti affetti da mente alveare.\\nIl miele viene e va.</string>
  <string name="Room/DLC_7/Hives_Description_Long">I pazienti vengono inviati al deceratoio per la rimozione di mente alveare e delle relative api infuriate.\\n\\nPer aumentare il tasso di cure, ricerca e migliora i macchinari. Inoltre, usa un medico con una formazione nelle terapie.</string>
  <string name="Room/DLC_7/Hives_Name">Deceratoio</string>
  <string name="Room/DLC_7/Snowballed_Description">Cura i pazienti affetti da innevazione.\\nTerapia efficace per la pelle delicata.</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">Un potente macchinario in grado di risolvere i problemi di innevazione dei pazienti.\\n\\nPer aumentare il tasso di cure, ricerca e migliora i macchinari. Inoltre, usa un medico con una formazione nelle terapie.</string>
  <string name="Room/DLC_7/Snowballed_Name">Polveriera</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Cura i pazienti affetti da nuvola del ragioniere.\\nApplica la terapia dove non batte il sole.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Migliora le previsioni a lungo termine per i pazienti affetti da nuvola del ragioniere.\\n\\nPer aumentare il tasso di cure, ricerca e migliora i macchinari. Inoltre, usa un medico con una formazione nelle terapie.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Nuvola informatica</string>
  <string name="Room/DNAAnalysis_Description">Cura una serie di malattie genetiche.\\nDiagnosi ad alta tecnologia.\\nAnalizza e manipola il DNA.</string>
  <string name="Room/DNAAnalysis_Description_Long">Il laboratorio DNA serve a curare una serie di problemi genetici particolari. È anche un potente strumento diagnostico. Questa stanza richiede un medico con una formazione in Genetica.\\nPer aumentare i risultati, ricerca e migliora il macchinario. Inoltre, usa un medico con abilità extra in diagnosi e terapie.</string>
  <string name="Room/DNAAnalysis_Name">Laboratorio DNA</string>
  <string name="Room/ElectricShock_Description">Cura i pazienti affetti da folgorazione.\\nRaccoglie l'elettricità dai pazienti sovraccarichi.</string>
  <string name="Room/ElectricShock_Description_Long">I pazienti affetti da folgorazione vengono inviati qui per essere scaricati, dopodiché possono essere... scaricati.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa un medico con abilità extra nelle terapie.</string>
  <string name="Room/ElectricShock_Name">Stanza antistatica</string>
  <string name="Room/Filters/All">Tutti</string>
  <string name="Room/Filters/Diagnosis">Diagnosi</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Medievale</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Preistorico</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Moderno</string>
  <string name="Room/Filters/Facilities">Strutture</string>
  <string name="Room/Filters/Treatment">Terapia</string>
  <string name="Room/FluidAnalysis_Description">Diagnosi ad alta tecnologia.\\nEstrae fluidi per le analisi, e a volte per divertimento.</string>
  <string name="Room/FluidAnalysis_Description_Long">Un macchinario diagnostico ad alta tecnologia che estrae i fluidi. Principalmente per motivi scientifici, ma a volte anche solo per divertimento.\\nPer aumentare i risultati, ricerca e migliora il macchinario. Inoltre, usa un infermiere con una formazione in Diagnostica.</string>
  <string name="Room/FluidAnalysis_Name">Analisi dei fluidi</string>
  <string name="Room/FractureWard_Description">Cura una serie di infortuni ossei.\\nNon c'è niente di così rotto da non poter essere riparato con la cartapesta.</string>
  <string name="Room/FractureWard_Description_Long">I reparti fratture servono a trattare una serie di infortuni legati Reparto fratture alle ossa. Serve un infermiere per accogliere ciascun paziente, occuparsi di lui e dimetterlo quando è guarito.\\nAggiungi più letti a un reparto per accogliere più pazienti contemporaneamente.\\nPuoi anche modificare le impostazioni della stanza per richiedere più infermieri - utile, se hai molti pazienti.\\nPer aumentare il tasso di cure, usa infermieri formati in Gestione reparto.</string>
  <string name="Room/FractureWard_Name">Reparto fratture</string>
  <string name="Room/GPOffice_Description">Diagnosi, consulto e interazione umana di base.\\nI pazienti devono visitare un medico generico in ogni fase diagnostica. Questo decide poi dove inviarli.</string>
  <string name="Room/GPOffice_Description_Long">L'ufficio del medico di base è una delle stanze più importanti in qualunque ospedale. Dopo l'accettazione, il paziente verrà inviato da un medico di base. Questi effettuerà una diagnosi preliminare, e deciderà dove inviare il paziente.\\n\\nSe la diagnosi ha una percentuale di accuratezza abbastanza alta, il medico identificherà la malattia e assegnerà al paziente la terapia adatta.\\n\\nAltrimenti gli prescriverà ulteriori esami. Il medico sceglierà una tra le diagnosi presenti nell'ospedale non ancora utilizzate con questo paziente, in base al suo livello di competenza.\\n\\nDopo la nuova diagnosi, il paziente tornerà nell'ufficio del medico di base. Il dottore esaminerà i progressi, interverrà se possibile, e deciderà le fasi successive.</string>
  <string name="Room/GPOffice_Name">Uffici del medico di base[i2p_Zero]Ufficio del medico di base[i2p_One]Ufficio del medico di base</string>
  <string name="Room/GeneralDiagnosis_Description">Diagnosi di base.\\nPer un controllo generale, anche dei riflessi.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">Una sala diagnostica di base, un buon inizio se il medico di base non riesce a formulare una diagnosi.\\nPer aumentare i risultati, ti serviranno miglioramenti per il macchinario. Inoltre, usa un infermiere con una formazione in Diagnostica.</string>
  <string name="Room/GeneralDiagnosis_Name">Diagnosi generale</string>
  <string name="Room/HospitalBuilding_Description">Ospedale in corso</string>
  <string name="Room/HospitalBuilding_Name">Edificio dell'ospedale</string>
  <string name="Room/HospitalUnbuilt_Description">Potenziale edificio dell'ospedale</string>
  <string name="Room/HospitalUnbuilt_Name">Ospedale non costruito</string>
  <string name="Room/Hospital_Description">Edificio dell'ospedale</string>
  <string name="Room/Hospital_Name">Ospedale</string>
  <string name="Room/Injection_Description">Cura una serie di malattie.\\nIl metodo terapeutico più appuntito di tutti.</string>
  <string name="Room/Injection_Description_Long">Le iniezioni vengono utilizzate per una serie di malattie.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/Injection_Name">Sala iniezioni</string>
  <string name="Room/LightHeaded_Description">Cura i pazienti affetti da cefalea a bulbo.\\nSvitiamo teste dal 2017.</string>
  <string name="Room/LightHeaded_Description_Long">Il laboratorio di svitamento cura i pazienti affetti da cefalea a bulbo. Il macchinario svita la testa a lampadina e la sostituisce con una stampata in 3D. La nuova testa è del tutto inutile, ma in genere ha almeno un aspetto accettabile.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/LightHeaded_Name">Laboratorio di svitamento</string>
  <string name="Room/MRIScanner_Description">Diagnosi ad altissima tecnologia.\\nL'ingrediente segreto sono i magneti, o qualcosa del genere.</string>
  <string name="Room/MRIScanner_Description_Long">Una sala diagnostica supertecnologica. Ottima per la diagnosi di una vasta gamma di malattie.\\nPer aumentare i risultati, ricerca e migliora il mega scanner. Inoltre, usa medici con una formazione in Diagnostica o in Radiologia.</string>
  <string name="Room/MRIScanner_Name">Megascanner</string>
  <string name="Room/Marketing_Description">Organizza campagne di marketing per migliorare la reputazione dell'ospedale, attirare i pazienti con malattie particolari e un certo tipo di staff.\\nAvviane una selezionando un tavolo del marketing e scegliendo una campagna.</string>
  <string name="Room/Marketing_Description_Long">Il marketing è un ottimo modo per migliorare la reputazione dell'ospedale, e attirare più pazienti e membri dello staff.\\nPer avviare una campagna di marketing clicca su tavolo del marketing, o trascina nella stanza un assistente con una qualifica Marketing.\\nLe campagne generiche aumentano la reputazione generale dell'ospedale.\\nLe campagne di reclutamento attirano più candidati di vario tipo.\\nLe campagne sulle malattie attirano più pazienti che manifestano determinati sintomi, e migliorano la tua reputazione nella cura di malattie specifiche. Nota: puoi sbloccare ulteriori campagne di questo tipo scoprendo altre malattie in ciascuna area.\\nPer migliorare i risultati, assegna alla stanza più staff dedicato al marketing, e usa quello con una formazione in Marketing ai livelli più alti.</string>
  <string name="Room/Marketing_Name">Marketing</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">{[AMOUNT]} potenza diagnosi</string>
  <string name="Room/Modifiers/Research_Description_CS">{[AMOUNT]} potenza ricerca</string>
  <string name="Room/Modifiers/Training_Description_CS">{[AMOUNT]} velocità formazione</string>
  <string name="Room/Modifiers/Treatment_Description_CS">{[AMOUNT]} potenza terapia</string>
  <string name="Room/MummyClinic_Description">Cura i pazienti affetti da mummificazione prematura.\\nLibera l'uomo dal mostro, ma non il contrario.</string>
  <string name="Room/MummyClinic_Description_Long">La criptologia cura i pazienti affetti da mummificazione prematura. Le bende vengono rimosse con cautela, sperando che questo ricordi al paziente che è ancora vivo.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/MummyClinic_Name">Criptologia</string>
  <string name="Room/OperatingTheater_Description">Cura una serie di malattie.\\nSede dell'antico metodo \"vediamo che c'è dentro\".</string>
  <string name="Room/OperatingTheater_Description_Long">La chirurgia viene utilizzata per una serie di malattie. Richiede un medico formato in Chirurgia, e un infermiere che lo assista.\\nPer aumentare il tasso di cure, assegna un medico formato ai livelli più alti di Chirurgia.</string>
  <string name="Room/OperatingTheater_Name">Chirurgia</string>
  <string name="Room/PandemicClinic_Description">Cura i pazienti affetti da cuoio padelluto.\\nRimuove la padella incastrata sulla testa del paziente.</string>
  <string name="Room/PandemicClinic_Description_Long">Lo spadellatore cura i pazienti affetti da cuoio padelluto.\\nCreato originariamente dalla Bungle Tech, l'azienda ha concesso ad altre organizzazioni di acquistare il macchinario necessario.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/PandemicClinic_Name">Spadellatore</string>
  <string name="Room/Pharmacy_Description">Cura una serie di malattie.\\nServe tutto quello che c'è sul menu medicinale.</string>
  <string name="Room/Pharmacy_Description_Long">Le farmacie vengono utilizzate per curare una serie di malattie.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/Pharmacy_Name">Farmacia</string>
  <string name="Room/Psychiatry_Description">Cura e diagnostica una serie di malattie psichiatriche.\\nSi occupa dei problemi della mente.</string>
  <string name="Room/Psychiatry_Description_Long">La psichiatria serve a diagnosticare e curare una serie di malattie psichiatriche.\\nPer migliorare i risultati, assegna un medico formato ai livelli più alti di Psichiatria.</string>
  <string name="Room/Psychiatry_Name">Psichiatria</string>
  <string name="Room/Reception_Description">Una volta arrivati in ospedale, i pazienti si registrano qui.\\nOgni viaggio deve avere un punto di inizio...</string>
  <string name="Room/Reception_Description_Long">Quando arrivano in ospedale, i visitatori passano in accettazione. Il receptionist manda i pazienti direttamente all'ufficio del medico di base per la prima diagnosi.\\nPer occuparti più velocemente delle persone, usa assistenti formati nel servizio clienti.\\nAggiungi più postazioni all'accettazione per avere più receptionist al lavoro contemporaneamente.</string>
  <string name="Room/Reception_Name">Accettazione</string>
  <string name="Room/Research_Description">Avvia progetti di ricerca per creare nuove attrezzature e migliorare nelle diagnosi e nelle cure.\\nPuoi farlo selezionando una postazione di ricerca e scegliendo un progetto.</string>
  <string name="Room/Research_Description_Long">Per avviare un progetto di ricerca, clicca sulla postazione di ricerca o trascina nella stanza un ricercatore. Nella schermata di ricerca, puoi selezionare un progetto dalla lista di quelli disponibili.\\nUna volta avviato un progetto, per portare avanti il lavoro ti servirà un medico con una qualifica in Ricerca. In base alla sua abilità, contribuirà al progetto con il passare del tempo.\\nLa ricerca viene condivisa con tutta l'organizzazione, così come le scoperte che facciamo. Puoi avviare un progetto in un ospedale e poi continuare a lavorarci in un altro.\\nPer velocizzare i progressi utilizza più ricercatori, formali ai livelli più alti di ricerca e aggiungi attrezzature specialistiche alla stanza.</string>
  <string name="Room/Research_Name">Ricerca</string>
  <string name="Room/StaffRoom_Description">Lo staff si rilassa qui quando stacca dal lavoro.\\nMetti qualcuno qui per fargli fare una pausa.</string>
  <string name="Room/StaffRoom_Description_Long">Il personale si recherà nella stanza dello staff quando è in pausa, per rilassarsi e aumentare il livello di energia. Una stanza più grande piena di oggetti interessanti aiuterà lo staff a rigenerarsi appieno prima della fine della pausa. Uno staff in piena forma è più produttivo.\\nQuando i livelli di energia si abbassano, i membri del personale vorranno fare una pausa. Secondo la politica dell'ospedale, solo una percentuale di ciascuna tipologia di staff può fare una pausa in un determinato momento. Puoi modificare queste direttive nella sezione Staff della schermata di panoramica.\\nNota: puoi posizionare un membro del personale nella stanza dello staff per fargli fare una pausa, o metterlo in una stanza di lavoro per farlo lavorare lì.</string>
  <string name="Room/StaffRoom_Name">Stanza dello staff</string>
  <string name="Room/Toilet_Description">Qui si... insomma, lo sai.\\nÈ sempre ora di andare al bagno.</string>
  <string name="Room/Toilet_Description_Long">Molte delle più grandi conquiste dell'umanità sono state immaginate durante una visita al gabinetto. Stando a un recente sondaggio, anche gli abitanti della Contea hanno indicato il bagno come il luogo ideale dove scaricare.\\nMantieni sempre i tuoi bagni puliti, o i livelli di igiene si abbasseranno e i germi si diffonderanno nel resto dell'ospedale. A questo proposito, non dimenticare di installare lavabi e asciugamani ad aria.</string>
  <string name="Room/Toilet_Name">Bagni</string>
  <string name="Room/Training_Description">Insegna nuove qualifiche allo staff.\\nAvvia un corso di formazione portando qui un membro dello staff oppure seleziona un leggio, scegli quale qualifica insegnare e poi aggiungi i tirocinanti.</string>
  <string name="Room/Training_Description_Long">Per avviare un corso di formazione, clicca sul leggio o trascina nella stanza un membro idoneo dello staff. Quando sono pronti, i membri dello staff richiederanno di essere formati.\\nNella schermata di formazione, seleziona la qualifica da far apprendere allo staff, assegna un formatore e seleziona lo staff che vuoi inviare a questo corso. Quando sei pronto, clicca sul pulsante di avvio.\\nQuando scegli un formatore puoi usare il tuo personale, decidendo quale qualifica insegnare. Oppure puoi pagare un extra e avere un formatore ospite.\\nPer aumentare la velocità di formazione, aggiungi alla stanza risorse dedicate extra, e usa membri dello staff con abilità di formazione aggiuntive.</string>
  <string name="Room/Training_Name">Formazione</string>
  <string name="Room/TurtleHeadClinic_Description">Cura i pazienti affetti da tartarugosi.\\nRiporta le teste alle loro dimensioni originali.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">Questo potente macchinario serve a curare i pazienti affetti da tartarugosi.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa medici con una formazione in Terapia.</string>
  <string name="Room/TurtleHeadClinic_Name">Sala tartarugosi</string>
  <string name="Room/Ward_Description">Cura e diagnostica una serie di malattie.\\nCome un bed and breakfast, ma senza colazione.</string>
  <string name="Room/Ward_Description_Long">I reparti servono per le diagnosi e a curare una serie di malattie. Serve un infermiere per accogliere ciascun paziente, occuparsi di lui e dimetterlo quando è guarito.\\nAggiungi più letti a un reparto per accogliere più pazienti contemporaneamente.\\nPuoi anche modificare le impostazioni della stanza per richiedere più infermieri - utile, se hai molti pazienti.\\nPer aumentare i risultati, usa infermieri formati in Gestione reparto, Diagnosi e Terapia.</string>
  <string name="Room/Ward_Name">Reparto</string>
  <string name="Room/XRay_Description">Diagnosi ad alta tecnologia.\\nIdeali per individuare oggetti all'interno di qualcuno.</string>
  <string name="Room/XRay_Description_Long">Una sala diagnostica altamente tecnologica. Ottima per la diagnosi di una serie di malattie, specialmente quelle che riguardano fratture.\\nPer aumentare i risultati, ricerca e migliora il radiografo. Inoltre, usa medici con una formazione in Diagnostica o in Radiologia.</string>
  <string name="Room/XRay_Name">Raggi X</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">Inserviente robotico: Spazzodroide</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">Inserviente robotico: Riparodroide</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">Inserviente robotico: Bifrondroide</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">Inserviente robotico: Metabolodroide</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">Inserviente robotico: Gino</string>
  <string name="Staff/DropResult_InvalidNav_CS">Navigazione non valida</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">Nessun compito da {[STAFF]} in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS">{[STAFF]} non può lavorare in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">{[STAFF]} non può lavorare in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">{[STAFF]} non può lavorare in {[ROOM]}</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(aspetta a sostituire {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n(sostituisci {[STAFF]})</string>
  <string name="Staff/DropResult_RequiresQualification_CS">È richiesta una qualifica di {[QUALIFICATION]} per lavorare in {[ROOM]}</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Avvia campagna di marketing</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Comincia progetto di ricerca</string>
  <string name="Staff/DropResult_TakeBreak_CS">Fai una pausa</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">Non in grado di imparare {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Impara {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Learn_CS">Impara una qualifica</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">Capacità massima stanza raggiunta</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">Nessuna qualifica da insegnare</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">Nessuno slot per la formazione disponibile</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">Insegna {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Teach_CS">Insegna una qualifica</string>
  <string name="Staff/JobAction_BlockedToilet_CS">Stura {[ITEM]}</string>
  <string name="Staff/JobAction_BrokenMachine_CS">Ripara {[ITEM]}</string>
  <string name="Staff/JobAction_Litter_CS">Pulisci {[ITEM]}</string>
  <string name="Staff/JobAction_MedicalWaste_CS">Pulisci {[ITEM]}</string>
  <string name="Staff/JobAction_OutOfStock_CS">Rifornisci {[ITEM]}</string>
  <string name="Staff/JobAction_WiltedPlant_CS">Innaffia {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Assegna a {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">Invio con {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">Sta sturando {[ITEM]}</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">Sta riparando {[ITEM]}</string>
  <string name="Staff/JobDescription_Litter_CS">Sta pulendo {[ITEM]}</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">Sta pulendo {[ITEM]}</string>
  <string name="Staff/JobDescription_OutOfStock_CS">Sta rifornendo {[ITEM]}</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">Sta innaffiando {[ITEM]}</string>
  <string name="Staff/Pay_Happy_CS">Contento dello stipendio</string>
  <string name="Staff/Pay_Happy_CS_F">Contenta dello stipendio</string>
  <string name="Staff/Pay_Happy_CS_M">Contento dello stipendio</string>
  <string name="Staff/Pay_Satisfied_CS">Soddisfatto dello stipendio</string>
  <string name="Staff/Pay_Satisfied_CS_F">Soddisfatta dello stipendio</string>
  <string name="Staff/Pay_Satisfied_CS_M">Soddisfatto dello stipendio</string>
  <string name="Staff/Pay_Unhappy_CS">Insoddisfatto dello stipendio</string>
  <string name="Staff/Pay_Unhappy_CS_F">Insoddisfatta dello stipendio</string>
  <string name="Staff/Pay_Unhappy_CS_M">Insoddisfatto dello stipendio</string>
  <string name="Staff/Pay_VeryHappy_CS">Molto contento dello stipendio</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Molto contenta dello stipendio</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Molto contento dello stipendio</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Molto insoddisfatto dello stipendio</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Molto insoddisfatta dello stipendio</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Molto insoddisfatto dello stipendio</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">{[SKILL]} abilità Diagnosi</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">{[SKILL]} abilità Manutenzione</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">{[SKILL]} abilità Marketing</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">{[SPEED]} velocità movimento</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 slot formazione</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">{[SKILL]} abilità Terapia</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">{[SKILL]} abilità Miglioramento</string>
  <string name="Staff/RecordText/Assistant_CS">In quel periodo ha servito {[PEOPLE]} persone e ha guadagnato {[PAID]}.</string>
  <string name="Staff/RecordText/Assistant_F_CS">In quel periodo ha servito {[PEOPLE]} persone e ha guadagnato {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">In quel periodo ha esaminato {[PATIENTS]} pazienti, ne ha uccisi {[KILLED]}, curati {[CURED]}, ha guadagnato {[EARNED]} per l'ospedale e ha ricavato {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">In quel periodo ha esaminato {[PATIENTS]} pazienti, ne ha uccisi {[KILLED]}, curati {[CURED]}, ha guadagnato {[EARNED]} per l'ospedale e ha ricavato {[PAID]}.</string>
  <string name="Staff/RecordText/EmployedTime_CS">Era assunto da {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">Era assunta da {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">In quel periodo ha completato {[JOBS]} lavori e ha guadagnato {[PAID]}.</string>
  <string name="Staff/RecordText/Janitor_F_CS">In quel periodo ha completato {[JOBS]} lavori e ha guadagnato {[PAID]}.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">Spazzodroide: pulisce per terra e svuota i cestini.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Spazzy</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Ilrusco</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">Riparodroide: cura la manutenzione dei macchinari.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Audrey</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">Fixsimmons</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">Bifrondroide: annaffia le piante e cattura i fantasmi.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Spruzzy</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">De' Spettri</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">Metabolodroide: rifornisce i distributori e pulisce i bagni.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Babich</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Plunge</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">Gino: migliora i macchinari e spegne le fiamme... Che c'è? Avevano finito i nomi.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Glenn</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Matthews</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Assistente</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Assistente</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Assistente capo</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Assistente capo</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Assistente junior</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Assistente junior</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Assistente senior</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Assistente senior</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Assistente stagista</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Assistente stagista</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Consulente</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Consulente</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Medico</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Medico</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Medico interno</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Medico interno</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Consulente senior</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Consulente senior</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Medico specializzando</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Medico specializzando</string>
  <string name="Staff/Staff_GuestTrainer">Formatore ospite</string>
  <string name="Staff/Staff_GuestTrainer_F">Formatore ospite</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Inserviente capo</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Inserviente capo</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Inserviente</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Inserviente</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Inserviente junior</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Inserviente junior</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Inserviente senior</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Inserviente senior</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Inserviente stagista</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Inserviente stagista</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Infermiere capo</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Infermiera capo</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Infermiere junior</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Infermiera junior</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Infermiere</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Infermiera</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Infermiere senior</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Infermiera senior</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Infermiere specializzando</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Infermiera specializzanda</string>
  <string name="Staff/Status_FireFight_CS_F">Spegni {[ITEM]}</string>
  <string name="Staff/Status_FireFight_CS_M">Spegni {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_F">Sta spegnendo {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_M">Sta spegnendo {[ITEM]}</string>
  <string name="Staff/Status_Fired_CS_F">Licenziata!</string>
  <string name="Staff/Status_Fired_CS_M">Licenziato!</string>
  <string name="Staff/Status_Ghostbust_CS_F">Acchiappa un fantasma</string>
  <string name="Staff/Status_Ghostbust_CS_M">Acchiappa un fantasma</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Sta acchiappando un fantasma</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Sta acchiappando un fantasma</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Sta andando in {[ROOM]}</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Sta andando in {[ROOM]}</string>
  <string name="Staff/Status_LookingForWork_CS_F">Sta cercando lavoro</string>
  <string name="Staff/Status_LookingForWork_CS_M">Sta cercando lavoro</string>
  <string name="Staff/Status_Maintain_CS_F">Mantieni {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">Mantieni {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">Sta mantenendo {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">Sta mantenendo {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">In pausa (reperibile)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">In pausa (reperibile)</string>
  <string name="Staff/Status_OnBreak_CS_F">In pausa</string>
  <string name="Staff/Status_OnBreak_CS_M">In pausa</string>
  <string name="Staff/Status_Resigned_CS_F">Dimessa!</string>
  <string name="Staff/Status_Resigned_CS_M">Dimesso!</string>
  <string name="Staff/Status_Service_CS_F">Servi {[ITEM]}</string>
  <string name="Staff/Status_Service_CS_M">Servi {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_F">Sta servendo {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_M">Sta servendo {[ITEM]}</string>
  <string name="Staff/Status_Trained_CS_F">Sta imparando {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_Trained_CS_M">Sta imparando {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Sta tenendo un corso di formazione</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Sta tenendo un corso di formazione</string>
  <string name="Staff/Status_Training_CS_F">Sta insegnando {[QUALIFICATION]}</string>
  <string name="Staff/Status_Training_CS_M">Sta insegnando {[QUALIFICATION]}</string>
  <string name="Staff/Status_Upgrade_CS_F">Migliora {[ITEM]}</string>
  <string name="Staff/Status_Upgrade_CS_M">Migliora {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_F">Sta migliorando {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_M">Sta migliorando {[ITEM]}</string>
  <string name="Staff/Status_WorkIn_CS_F">Lavora in {[ROOM]}</string>
  <string name="Staff/Status_WorkIn_CS_M">Lavora in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_F">Sta lavorando in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_M">Sta lavorando in {[ROOM]}</string>
  <string name="Staff/Title_Doctor_F_CS">Dott.ssa</string>
  <string name="Staff/Title_Doctor_M_CS">Dott.</string>
  <string name="Staff/Title_Nurse_F_CS">Infermiera</string>
  <string name="Staff/Title_Nurse_M_CS">Infermiere</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">Stimolata</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">Stimolato</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">Esausta</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">Esausto</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Stanca</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Stanco</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Ambiente piacevole</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Ambiente piacevole</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Troppo freddo</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Troppo freddo</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Troppo caldo</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Troppo caldo</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">Ambiente spiacevole</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">Ambiente spiacevole</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} è adorabile</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} è adorabile</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} è terribile</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} è terribile</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">Si annoia</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">Si annoia</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">Si annoia tanto</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">Si annoia tanto</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Ha fame</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Ha fame</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Ha molta fame</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Ha molta fame</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Sporca</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Sporco</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Molto sporca</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Molto sporco</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Spazzatura</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Spazzatura</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Tanta spazzatura</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Tanta spazzatura</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Si sente male</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Si sente male</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Si sente molto male</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Si sente molto male</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Ha sete</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Ha sete</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Ha molta sete</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Ha molta sete</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Ha bisogno del bagno</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Ha bisogno del bagno</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Ha disperatamente bisogno del bagno</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Ha disperatamente bisogno del bagno</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Stipendio buono</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Stipendio buono</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Stipendio giusto</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Stipendio giusto</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Sottopagata</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Sottopagato</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Sovrapagata</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Sovrapagato</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">Furiosa per lo stipendio</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">Furioso per lo stipendio</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Vuole una promozione</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">Stanza normale</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">Stanza normale</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Stanza carina</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Stanza carina</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Bella stanza</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Bella stanza</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">Splendida stanza!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">Splendida stanza!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">Stanza incredibile!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">Stanza incredibile!</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Vuole formazione</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Vuole formazione</string>
  <string name="Staff/ViewModeJobAssignment_CS">Assegnazione lavori</string>
  <string name="Staff/ViewModePayReview_CS">Revisione stipendio</string>
  <string name="Staff/ViewModeStaffList_CS">Lista dello staff</string>
  <string name="StatusEffects/AwardWinner_Description">Ha da poco vinto un premio</string>
  <string name="StatusEffects/AwardWinner_Description_F">Ha da poco vinto un premio</string>
  <string name="StatusEffects/AwardWinner_Description_M">Ha da poco vinto un premio</string>
  <string name="StatusEffects/AwardWinner_Name">Ha vinto un premio</string>
  <string name="StatusEffects/AwardWinner_Name_F">Ha vinto un premio</string>
  <string name="StatusEffects/AwardWinner_Name_M">Ha vinto un premio</string>
  <string name="StatusEffects/BitSick_Description">Potrebbe vomitare</string>
  <string name="StatusEffects/BitSick_Description_F">Potrebbe vomitare</string>
  <string name="StatusEffects/BitSick_Description_M">Potrebbe vomitare</string>
  <string name="StatusEffects/BitSick_Name">Non si sente bene</string>
  <string name="StatusEffects/BitSick_Name_F">Non si sente bene</string>
  <string name="StatusEffects/BitSick_Name_M">Non si sente bene</string>
  <string name="StatusEffects/Boredom_High_Description">Ha bisogno di distrarsi</string>
  <string name="StatusEffects/Boredom_High_Description_F">Ha bisogno di distrarsi</string>
  <string name="StatusEffects/Boredom_High_Description_M">Ha bisogno di distrarsi</string>
  <string name="StatusEffects/Boredom_High_Name">Si annoia</string>
  <string name="StatusEffects/Boredom_High_Name_F">Si annoia</string>
  <string name="StatusEffects/Boredom_High_Name_M">Si annoia</string>
  <string name="StatusEffects/BrainWashed_Description">Ha subito un lavaggio del cervello da parte della The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Description_F">Ha subito un lavaggio del cervello da parte della The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Description_M">Ha subito un lavaggio del cervello da parte della The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Name">Ha subito un lavaggio del cervello</string>
  <string name="StatusEffects/BrainWashed_Name_F">Ha subito un lavaggio del cervello</string>
  <string name="StatusEffects/BrainWashed_Name_M">Ha subito un lavaggio del cervello</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">Vassoio caffetteria</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">Sta reggendo un vassoio</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">Sta reggendo un vassoio</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">Ha consumato un pasto delizioso nella caffetteria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">Ha consumato un pasto delizioso nella caffetteria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">Ha consumato un pasto delizioso nella caffetteria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Buon pasto</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Buon pasto</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Buon pasto</string>
  <string name="StatusEffects/CaffeineBuzz_Description">A che serve dormire?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">A che serve dormire?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">A che serve dormire?</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Scarica di caffeina</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Scarica di caffeina</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Scarica di caffeina</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">Non dovrebbe proprio stare qui.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">Non dovrebbe proprio stare qui.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Persa nel tempo</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Perso nel tempo</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Arrivata attraverso un portale del tempo.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Arrivato attraverso un portale del tempo.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Mal di tempo</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Mal di tempo</string>
  <string name="StatusEffects/Disgusted_Description_F">Ha visto qualcosa di disgustoso</string>
  <string name="StatusEffects/Disgusted_Description_M">Ha visto qualcosa di disgustoso</string>
  <string name="StatusEffects/Disgusted_Name_F">Disgustata</string>
  <string name="StatusEffects/Disgusted_Name_M">Disgustato</string>
  <string name="StatusEffects/Dizzy_Description">Si sente debole.</string>
  <string name="StatusEffects/Dizzy_Description_F">Si sente debole.</string>
  <string name="StatusEffects/Dizzy_Description_M">Si sente debole.</string>
  <string name="StatusEffects/Dizzy_Name">Stordito</string>
  <string name="StatusEffects/Dizzy_Name_F">Stordita</string>
  <string name="StatusEffects/Dizzy_Name_M">Stordito</string>
  <string name="StatusEffects/DropLitter_Name">Sta buttando la spazzatura</string>
  <string name="StatusEffects/DropLitter_Name_F">Sta buttando la spazzatura</string>
  <string name="StatusEffects/DropLitter_Name_M">Sta buttando la spazzatura</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">Spaventato per un terremoto.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">Spaventata per un terremoto.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">Spaventato per un terremoto.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Scosso</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Scossa</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Scosso</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">Le palpitazioni sono reali.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">Le palpitazioni sono reali.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">Le palpitazioni sono reali.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Scarica di energia</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Scarica di energia</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Scarica di energia</string>
  <string name="StatusEffects/Energy_Energised_Description">Si sente rigenerato.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Si sente rigenerata.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Si sente rigenerato.</string>
  <string name="StatusEffects/Energy_Energised_Name">Stimolato</string>
  <string name="StatusEffects/Energy_Energised_Name_F">Stimolata</string>
  <string name="StatusEffects/Energy_Energised_Name_M">Stimolato</string>
  <string name="StatusEffects/Energy_Exhausted_Description">Ha davvero bisogno di una pausa.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">Ha davvero bisogno di una pausa.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">Ha davvero bisogno di una pausa.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">Esausto</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">Esausta</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">Esausto</string>
  <string name="StatusEffects/Energy_Tired_Description">Pronto a fare una pausa.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Pronta a fare una pausa.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Pronto a fare una pausa.</string>
  <string name="StatusEffects/Energy_Tired_Name">Stanco</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Stanca</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Stanco</string>
  <string name="StatusEffects/FastRun_Name">Corsa veloce</string>
  <string name="StatusEffects/FastRun_Name_F">Corsa veloce</string>
  <string name="StatusEffects/FastRun_Name_M">Corsa veloce</string>
  <string name="StatusEffects/Fire_Panic_Description">Qualcuno prenda un estintore!</string>
  <string name="StatusEffects/Fire_Panic_Description_F">Qualcuno prenda un estintore!</string>
  <string name="StatusEffects/Fire_Panic_Description_M">Qualcuno prenda un estintore!</string>
  <string name="StatusEffects/Fire_Panic_Name">In preda al panico</string>
  <string name="StatusEffects/Fire_Panic_Name_F">In preda al panico</string>
  <string name="StatusEffects/Fire_Panic_Name_M">In preda al panico</string>
  <string name="StatusEffects/Ghost_Fear_Description">Qualcuno acchiappi quel fantasma!</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">Qualcuno acchiappi quel fantasma!</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">Qualcuno acchiappi quel fantasma!</string>
  <string name="StatusEffects/Ghost_Fear_Name">Ha paura dei fantasmi</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Ha paura dei fantasmi</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Ha paura dei fantasmi</string>
  <string name="StatusEffects/Happy_Name">Felice</string>
  <string name="StatusEffects/Happy_Name_F">Felice</string>
  <string name="StatusEffects/Happy_Name_M">Felice</string>
  <string name="StatusEffects/Health_Low_Description">La morte si avvicina!</string>
  <string name="StatusEffects/Health_Low_Description_F">La morte si avvicina!</string>
  <string name="StatusEffects/Health_Low_Description_M">La morte si avvicina!</string>
  <string name="StatusEffects/Health_Low_Name">Poca salute</string>
  <string name="StatusEffects/Health_Low_Name_F">Poca salute</string>
  <string name="StatusEffects/Health_Low_Name_M">Poca salute</string>
  <string name="StatusEffects/HeartThrob_Crush_Description">Ha perso la testa per un rubacuori locale</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">Ha perso la testa per un rubacuori locale</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">Ha perso la testa per una rubacuori locale</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Ha una cotta</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Ha una cotta</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Ha una cotta</string>
  <string name="StatusEffects/Hunger_High_Description">Ha bisogno di uno snack.</string>
  <string name="StatusEffects/Hunger_High_Description_F">Ha bisogno di uno snack.</string>
  <string name="StatusEffects/Hunger_High_Description_M">Ha bisogno di uno snack.</string>
  <string name="StatusEffects/Hunger_High_Name">Ha fame</string>
  <string name="StatusEffects/Hunger_High_Name_F">Ha fame</string>
  <string name="StatusEffects/Hunger_High_Name_M">Ha fame</string>
  <string name="StatusEffects/Hygiene_Low_Description">Ci sono germi dappertutto Che schifo!</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">Ci sono germi dappertutto. Puah.</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">Ci sono germi dappertutto Puah.</string>
  <string name="StatusEffects/Hygiene_Low_Name">Scarsa igiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Scarsa igiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Scarsa igiene</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Epidemia</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Epidemia</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Epidemia</string>
  <string name="StatusEffects/Illness_Sniffles_Description">Un raffreddore provocata dalla scarsa igiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">Un raffreddore provocato dalla scarsa igiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">Un raffreddore provocato dalla scarsa igiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Tira su con il naso</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Tira su con il naso</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Tira su con il naso</string>
  <string name="StatusEffects/Injured_Description">Che male!</string>
  <string name="StatusEffects/Injured_Description_F">Che male!</string>
  <string name="StatusEffects/Injured_Description_M">Che male!</string>
  <string name="StatusEffects/Injured_Name">Ferito</string>
  <string name="StatusEffects/Injured_Name_F">Ferita</string>
  <string name="StatusEffects/Injured_Name_M">Ferito</string>
  <string name="StatusEffects/LaughingGas_Description_F">Ha la ridarella dopo aver usato una Pompallegra.</string>
  <string name="StatusEffects/LaughingGas_Description_M">Ha la ridarella dopo aver usato una Pompallegra.</string>
  <string name="StatusEffects/LaughingGas_Name_F">Risatine</string>
  <string name="StatusEffects/LaughingGas_Name_M">Risatine</string>
  <string name="StatusEffects/Nausea_High_Description">Non si sente molto bene.</string>
  <string name="StatusEffects/Nausea_High_Description_F">Non si sente molto bene.</string>
  <string name="StatusEffects/Nausea_High_Description_M">Non si sente molto bene.</string>
  <string name="StatusEffects/Nausea_High_Name">È nauseato</string>
  <string name="StatusEffects/Nausea_High_Name_F">È nauseata</string>
  <string name="StatusEffects/Nausea_High_Name_M">È nauseato</string>
  <string name="StatusEffects/Nausea_Name">Nausea</string>
  <string name="StatusEffects/Nausea_Name_F">Nausea</string>
  <string name="StatusEffects/Nausea_Name_M">Nausea</string>
  <string name="StatusEffects/Nausea_Urgent_Description">Sto per vomitare!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">Sto per vomitare!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">Sto per vomitare!</string>
  <string name="StatusEffects/Nausea_Urgent_Name">Vomito imminente</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">Vomito imminente</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">Vomito imminente</string>
  <string name="StatusEffects/NavBlocked_Name">Si sente perso</string>
  <string name="StatusEffects/NavBlocked_Name_F">Si sente persa</string>
  <string name="StatusEffects/NavBlocked_Name_M">Si sente perso</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Profuma di Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Profuma di Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Fragrante</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Fragrante</string>
  <string name="StatusEffects/Offended_Description_F">Si sente ferita e insultata</string>
  <string name="StatusEffects/Offended_Description_M">Si sente ferito e insultato</string>
  <string name="StatusEffects/Offended_Name_F">Offesa</string>
  <string name="StatusEffects/Offended_Name_M">Offeso</string>
  <string name="StatusEffects/Patient_Unhappy_Description">Sta per esasperarsi.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">Sta per esasperarsi.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">Sta per esasperarsi.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">Infelice</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">Infelice</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">Infelice</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Reazione</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Reazione</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Reazione</string>
  <string name="StatusEffects/Reaction_Dance_Name">Reazione</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Reazione</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Reazione</string>
  <string name="StatusEffects/Reaction_Death_Description">Ha visto morire qualcuno!</string>
  <string name="StatusEffects/Reaction_Death_Description_F">Ha visto morire qualcuno!</string>
  <string name="StatusEffects/Reaction_Death_Description_M">Ha visto morire qualcuno!</string>
  <string name="StatusEffects/Reaction_Death_Name">Qualcuno è morto</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Qualcuno è morto</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Qualcuno è morto</string>
  <string name="StatusEffects/Reaction_Electrified_Description">Qualcuno è elettrificato!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">Qualcuno è elettrificato!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">Qualcuno è elettrificato!</string>
  <string name="StatusEffects/Reaction_Electrified_Name">Elettrizzato</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">Elettrizzata</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">Elettrizzato</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Reazione alla nudità</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Reazione alla nudità</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Reazione alla nudità</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Infastidito da uno scatto di nervi</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Infastidita da uno scatto di nervi</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Infastidito da uno scatto di nervi</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Infastidito</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Infastidita</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Infastidito</string>
  <string name="StatusEffects/Reaction_Scared_Name">Reazione spaventata</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Reazione spaventata</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Reazione spaventata</string>
  <string name="StatusEffects/RisingStar_Name">Astro nascente</string>
  <string name="StatusEffects/RisingStar_Name_F">Astro nascente</string>
  <string name="StatusEffects/RisingStar_Name_M">Astro nascente</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Flirt fallito</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Flirt fallito</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Flirt fallito</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Flirt fallito</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Flirt fallito</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Flirt fallito</string>
  <string name="StatusEffects/Romantic_InLove_Description">Ha parlato con qualcuno che lo rende felice</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">Ha parlato con qualcuno che la rende felice</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">Ha parlato con qualcuno che lo rende felice</string>
  <string name="StatusEffects/Romantic_InLove_Name">Innamorato</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">Innamorata</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">Innamorato</string>
  <string name="StatusEffects/Salty_Description">Quegli snack mi hanno fatto venire sete.</string>
  <string name="StatusEffects/Salty_Description_F">Quegli snack mi hanno fatto venire sete.</string>
  <string name="StatusEffects/Salty_Description_M">Quegli snack mi hanno fatto venire sete.</string>
  <string name="StatusEffects/Salty_Name">Retrogusto salato</string>
  <string name="StatusEffects/Salty_Name_F">Retrogusto salato</string>
  <string name="StatusEffects/Salty_Name_M">Retrogusto salato</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">Ha visto il ministro della salute Tarquin Foxbridge</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">Ha visto il ministro della salute</string>
  <string name="StatusEffects/Saw_Jasmine_Description">Ha visto la popstar Jasmine Odyssey</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Adora le celebrità</string>
  <string name="StatusEffects/Saw_Mayor_Description">Ha visto il sindaco Tabitha Windsock</string>
  <string name="StatusEffects/Saw_Mayor_Name">Ha visto il sindaco</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">Ha visto il capo di una grande compagnia</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">Ha visto un amministratore delegato</string>
  <string name="StatusEffects/Saw_Rodrick_Description">Ha visto la stella del cinema Roderick Cushion</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Adora le celebrità</string>
  <string name="StatusEffects/SentHome_Description">Sta andando a un altro ospedale</string>
  <string name="StatusEffects/SentHome_Description_F">Sta andando a un altro ospedale</string>
  <string name="StatusEffects/SentHome_Description_M">Sta andando a un altro ospedale</string>
  <string name="StatusEffects/SentHome_Name">Dimessi</string>
  <string name="StatusEffects/SentHome_Name_F">Dimessa</string>
  <string name="StatusEffects/SentHome_Name_M">Dimesso</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Triste perché ha ucciso qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Triste perché ha ucciso qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Triste perché ha ucciso qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">Ha ucciso qualcuno</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">Ha ucciso qualcuno</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">Ha ucciso qualcuno</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Triste perché una terapia è fallita.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Triste perché una terapia è fallita.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Triste perché una terapia è fallita.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">Terapia fallita</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">Terapia fallita</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">Terapia fallita</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Felice per aver curato qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Felice per aver curato qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Felice per aver curato qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">Ha curato un paziente</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">Ha curato un paziente</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">Ha curato un paziente</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Elaborazione mentale temporaneamente e artificialmente aumentata.</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Elaborazione mentale temporaneamente e artificialmente aumentata.</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Botta cerebrale</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Botta cerebrale</string>
  <string name="StatusEffects/Staff_Happy_Description">Amo il mio lavoro!</string>
  <string name="StatusEffects/Staff_Happy_Description_F">Amo il mio lavoro!</string>
  <string name="StatusEffects/Staff_Happy_Description_M">Amo il mio lavoro!</string>
  <string name="StatusEffects/Staff_Happy_Name">Felice</string>
  <string name="StatusEffects/Staff_Happy_Name_F">Felice</string>
  <string name="StatusEffects/Staff_Happy_Name_M">Felice</string>
  <string name="StatusEffects/Staff_Promoted_Description">Felice della promozione.</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Felice della promozione.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Felice della promozione.</string>
  <string name="StatusEffects/Staff_Promoted_Name">Ha ricevuto una promozione</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Ha ricevuto una promozione</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Ha ricevuto una promozione</string>
  <string name="StatusEffects/Staff_Unhappy_Description">Odio il mio lavoro!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">Odio il mio lavoro!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">Odio il mio lavoro!</string>
  <string name="StatusEffects/Staff_Unhappy_Name">Infelice</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">Infelice</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">Infelice</string>
  <string name="StatusEffects/Temperature_Cold_Description">Dei termosifoni non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Dei termosifoni non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Dei termosifoni non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Troppo freddo</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Troppo freddo</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Troppo freddo</string>
  <string name="StatusEffects/Temperature_Hot_Description">Dei condizionatori non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">Dei condizionatori non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">Dei condizionatori non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Troppo caldo</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Troppo caldo</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Troppo caldo</string>
  <string name="StatusEffects/Thirst_High_Description">Ha bisogno di bere.</string>
  <string name="StatusEffects/Thirst_High_Description_F">Ha bisogno di bere.</string>
  <string name="StatusEffects/Thirst_High_Description_M">Ha bisogno di bere.</string>
  <string name="StatusEffects/Thirst_High_Name">Ha sete</string>
  <string name="StatusEffects/Thirst_High_Name_F">Ha sete</string>
  <string name="StatusEffects/Thirst_High_Name_M">Ha sete</string>
  <string name="StatusEffects/Toilet_Accident_Description">Ha avuto un incidente...</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">Ha avuto un incidente...</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">Ha avuto un incidente...</string>
  <string name="StatusEffects/Toilet_Accident_Name">Lerciume totale</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">Lerciume totale</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">Lerciume totale</string>
  <string name="StatusEffects/Toilet_Need_High_Description">Una cosa piccola o una grande. Non siamo sicuri.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">Una cosa piccola o una grande. Non siamo sicuri.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">Una cosa piccola o una grande. Non siamo sicuri.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Ha bisogno del bagno</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Ha bisogno del bagno</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Ha bisogno del bagno</string>
  <string name="StatusEffects/Toilet_Urgent_Description">Me la faccio addosso!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">Me la faccio addosso!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">Me la faccio addosso!</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Ha disperatamente bisogno del bagno</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Ha disperatamente bisogno del bagno</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Ha disperatamente bisogno del bagno</string>
  <string name="StatusEffects/Treatment_Death_Description">Sta morendo per una terapia inefficace!</string>
  <string name="StatusEffects/Treatment_Death_Description_F">Sta morendo per una terapia inefficace!</string>
  <string name="StatusEffects/Treatment_Death_Description_M">Sta morendo per una terapia inefficace!</string>
  <string name="StatusEffects/Treatment_Death_Name">Sta morendo</string>
  <string name="StatusEffects/Treatment_Death_Name_F">Sta morendo</string>
  <string name="StatusEffects/Treatment_Death_Name_M">Sta morendo</string>
  <string name="StatusEffects/Treatment_Effective_Description">La terapia ha avuto successo</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">La terapia ha avuto successo</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">La terapia ha avuto successo</string>
  <string name="StatusEffects/Treatment_Effective_Name">Curato</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Curata</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Curato</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">La terapia non ha avuto successo</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">La terapia non ha avuto successo</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">La terapia non ha avuto successo</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">Terapia fallita</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">Terapia fallita</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">Terapia fallita</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">Se ne è occupato un infermiere!</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">Se ne è occupato da poco un infermiere!</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Visitata da un infermiere</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Visitato da un infermiere</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">Impossibile recuperare l'avatar dell'utente.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">Impossibile recuperare gli acquisti dell'account dell'utente attuale.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Errore</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">Impossibile caricare i dati degli obiettivi dell'utente attuale.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">L'utente attivo è cambiato, ritorno al menu principale.</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Informazioni</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">L'utente attualmente collegato non è autorizzato a lanciare quest'applicazione.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Impossibile caricare i salvataggi cloud dell'utente attuale.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">Premi {[Menu/InputActions/StartScreenContinue]} per iniziare.</string>
  <string name="TRC/Network/ConnectionLost">Hai perso la connessione alla rete; le funzionalità online del gioco non saranno più disponibili.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} giorni[i2p_Zero]0 giorni[i2p_One]1 giorno</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} mesi[i2p_Zero]0 mesi[i2p_One]1 mese</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">1 giorno fa</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">{[DAYS]} giorni fa[i2p_One]{[DAYS]} giorno fa</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">1 ora fa</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">{[HOURS]} ore fa</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">tanto tempo fa</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">1 minuto fa</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">{[MINUTES]} minuti fa</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]}m</string>
  <string name="TimeSpan/TimeSpan_Now_CS">proprio ora</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]}s</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} anni[i2p_Zero]0 anni[i2p_One]1 anno</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">Bartholomew F. Yeti, scrittore e portavoce della Fondazione Bigfoot, sta visitando l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">Wiggy Silverbottom sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">Charlatene Fishwrapper, giornalista del Two Point Squabbler, sta visitando l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">Flanolin Onionsack, del Dipartimento degli Affari Verdi, sta visitando l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">L'artista Zara Fitzpocket sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Invia a datazione rapida</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">Vuoi mandare indietro i pazienti da quest'epoca?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">Capitan Ieri sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Stipendi staff: {[WAGES]}\\nAltro: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Terapia: {[TREATMENT]}\\nDiagnosi: {[DIAGNOSIS]}\\nAltro: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Fattore di profitto:\\n{[VALUE1]} (12 mesi di profitto/perdita ÷ 4) \\nx {[VALUE2]} (numero di mesi in attivo negli ultimi 12)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">Il livello dell'ospedale è una stima delle dimensioni generali del tuo ospedale in base alle stanze e allo staff. Un livello più alto ti permetterà di attirare più pazienti e dipendenti.</string>
  <string name="Tooltip/HospitalPin_Balance">Saldo:</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Amici che hanno giocato questo livello</string>
  <string name="Tooltip/HospitalPin_Prestige">Livello ospedale:</string>
  <string name="Tooltip/HospitalPin_Reputation">Reputazione:</string>
  <string name="Tooltip/HospitalPin_Value">Valore ospedale:</string>
  <string name="Tooltip/HubMenu_Characters">Personaggi</string>
  <string name="Tooltip/HubMenu_DataView">Visualizzazione dati</string>
  <string name="Tooltip/HubMenu_Finance">Finanze</string>
  <string name="Tooltip/HubMenu_Hires">Assumi un membro dello staff</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Rifiuta un candidato</string>
  <string name="Tooltip/HubMenu_Items">Acquista un oggetto</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Torna alla mappa\\nNuovi livelli: {[COUNT]} </string>
  <string name="Tooltip/HubMenu_Map_CS">Mappa</string>
  <string name="Tooltip/HubMenu_Options">Opzioni</string>
  <string name="Tooltip/HubMenu_Rooms">Costruisci una stanza</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Apri messaggio</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Vaccina</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Comincia terapia</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Dimetti</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Chiudi la stanza</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Crea una copia di questa stanza</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Personalizza muri e pavimenti</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Modifica progetto della stanza</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Modifica oggetti della stanza</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Apri la stanza</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Energia insufficiente</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Vendi la stanza</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">Vuoi permettere ai pazienti di essere inviati qui per la diagnosi?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">Vuoi permettere ai pazienti di essere inviati qui per la terapia?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Fai una pausa</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Personalizzazione staff</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Licenzia</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Incarichi</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Revisione stipendio</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Raccogli</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Promuovi</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Torna al lavoro</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Forma</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Stura bagni</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Ripara macchine</string>
  <string name="Tooltip/JobDescription_Fire_CS">Spegni fiamme</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Acchiappa fantasmi</string>
  <string name="Tooltip/JobDescription_Litter_CS">Pulisci spazzatura</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Pulisci rifiuti</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Rifornisci distributori</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Migliora macchinari</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Annaffia piante</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Ottieni una stella in {[LEVEL1]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Ottieni una stella in {[LEVEL1]} o {[LEVEL2]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Ottieni una stella in {[LEVEL1]}, {[LEVEL2]} o {[LEVEL3]}</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Acquista {[LEVEL]} per {[COUNT]} argento</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Ottieni un totale di {[COUNT]} stelle o superiore</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Disconnesso</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Dipartimento di ricerca</string>
  <string name="Tooltip/Online_SteamAvatarName">Nome (online)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">Pronto per la formazione</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Staff con questa qualifica: {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">Formazione</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">La reputazione si basa sul risultato della visita dei pazienti, sulla felicità delle persone nell'ospedale, sui prezzi che applichi e sulla pubblicità che riceve l'ospedale. Una reputazione più alta ti permetterà di attirare più pazienti e dipendenti.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">Normale</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">Normale</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Buona</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Buona</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Ottima</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Ottima</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Cattiva</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Cattiva</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Pessima</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Pessima</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Completata</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">In corso...</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">I PE mostrano il livello di esperienza dei membri dello staff. Un membro dello staff con molti PE sarà più efficiente.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Aggiungi alla stanza</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Costruisci stanza (non ancora pronta)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Costruisci stanza</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Costo delle modifiche</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Livello prestigio stanza</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Togli dalla stanza</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Miglioramenti: {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Donne</string>
  <string name="Tooltip/RoomMenu/Male">Uomini</string>
  <string name="Tooltip/RoomMenu/Patients">Pazienti</string>
  <string name="Tooltip/RoomMenu/Staff">Staff</string>
  <string name="Tooltip/SaveSlots/Copy">Copia</string>
  <string name="Tooltip/SaveSlots/Delete">Cancella</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Annulla progetto</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Chiama inserviente per {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Annulla richiesta di {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">Non puoi permetterti di migliorare {[NAME]}\\nCosto: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Manutenzione {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">Non ci sono inservienti con la qualifica {[QUALIFICATION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Raccogli</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Costo: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">Limite raggiunto!\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Vendi per {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Posponi progetto</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Modifica oggetto creato da utente</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Modifica definizione oggetto</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">Visualizza nel Workshop di Steam</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Annulla miglioramento</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">Migliora: {[NAME]}\\n{[DESC]}\\n{[MODIFIERS]}\\nRichiede un inserviente formato in {[QUALIFICATION]}\\nCosto: {[COST]}\\nTempo di miglioramento stimato: {[DAYS]} giorni</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Progresso miglioramento {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Annulla corso</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Concedi un piccolo aumento a tutti i membri dello staff presenti sulla lista.</string>
  <string name="Tooltip/StaffMenu_Assistants">Assistenti</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Conferma aumento</string>
  <string name="Tooltip/StaffMenu_Doctor">Medici</string>
  <string name="Tooltip/StaffMenu_Doctors">Medici</string>
  <string name="Tooltip/StaffMenu_Janitors">Inservienti</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Assegnazione lavori</string>
  <string name="Tooltip/StaffMenu_Nurses">Infermieri</string>
  <string name="Tooltip/StaffMenu_Overview">Panoramica staff</string>
  <string name="Tooltip/StaffMenu_PayReview">Revisione stipendio</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Per mantenere lo staff felice, aumenta lo stipendio di chi si sente sottopagato.</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Guadagna Kudosh per la tua organizzazione completando le sfide.\\nUsali per sbloccare oggetti dalla lista.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">Anno {0:00}</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Unità di formazione richieste: {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Staff in grado di impararla: {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Staff con questa qualifica: {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">Il divo del cinema Roderick Cushion sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">La popstar Jasmine Odyssey sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_Inspector">L'ispettore sanitario Henry Jobsworth sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_Mayor">Il sindaco Tabitha Windsock sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_Minister">Il ministro della salute Tarquin Foxbridge sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Sally Figblanket, reporter di Radio Two Point, sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">Sophie Nova, amministratrice delegata della Bungle Tech, sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Augustus Lavender, amministore delegato della Holistix, sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">Jumbo McNally, amministratore delegato della Jumbo Mega Corp, sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">Agatha Sphere, amministratrice delegata della The Orb Foundation, sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Abbaite</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Abbaite</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Frankenstein</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Frankenstein</string>
  <string name="Traits/Trait_000_F">Bara ai giochi da tavolo</string>
  <string name="Traits/Trait_000_M">Bara ai giochi da tavolo</string>
  <string name="Traits/Trait_001_F">Accumula posate</string>
  <string name="Traits/Trait_001_M">Accumula posate</string>
  <string name="Traits/Trait_002_F">I suoi complimenti suonano finti</string>
  <string name="Traits/Trait_002_M">I suoi complimenti suonano finti</string>
  <string name="Traits/Trait_003_F">Ingoia le gomme da masticare</string>
  <string name="Traits/Trait_003_M">Ingoia le gomme da masticare</string>
  <string name="Traits/Trait_004_F">Indossa raramente cappelli</string>
  <string name="Traits/Trait_004_M">Indossa raramente cappelli</string>
  <string name="Traits/Trait_005_F">Non parla spagnolo</string>
  <string name="Traits/Trait_005_M">Non parla spagnolo</string>
  <string name="Traits/Trait_006_F">Non sa fare lo spelling del suo nome</string>
  <string name="Traits/Trait_006_M">Non sa fare lo spelling del suo nome</string>
  <string name="Traits/Trait_007_F">Adora la cancelleria</string>
  <string name="Traits/Trait_007_M">Adora la cancelleria</string>
  <string name="Traits/Trait_008_F">Crede di avere poteri paranormali, non è vero</string>
  <string name="Traits/Trait_008_M">Crede di avere poteri paranormali, non è vero</string>
  <string name="Traits/Trait_009_F">Non è mai stata nello spazio</string>
  <string name="Traits/Trait_009_M">Non è mai stato nello spazio</string>
  <string name="Traits/Trait_010_F">Fa cadere gli spiccioli</string>
  <string name="Traits/Trait_010_M">Fa cadere gli spiccioli</string>
  <string name="Traits/Trait_011_F">Crede che le nuvole abbiano dei sentimenti</string>
  <string name="Traits/Trait_011_M">Crede che le nuvole abbiano dei sentimenti</string>
  <string name="Traits/Trait_012_F">Fischia male</string>
  <string name="Traits/Trait_012_M">Fischia male</string>
  <string name="Traits/Trait_013_F">Non restituisce mai un favore</string>
  <string name="Traits/Trait_013_M">Non restituisce mai un favore</string>
  <string name="Traits/Trait_014_F">Perde di vista i bambini</string>
  <string name="Traits/Trait_014_M">Perde di vista i bambini</string>
  <string name="Traits/Trait_015_F">Crea involontariamente un contatto visivo con gli estranei</string>
  <string name="Traits/Trait_015_M">Crea involontariamente un contatto visivo con gli estranei</string>
  <string name="Traits/Trait_016_F">Ha una bella stretta di mano</string>
  <string name="Traits/Trait_016_M">Ha una bella stretta di mano</string>
  <string name="Traits/Trait_017_F">È bravissima a raccontare le favole della buonanotte</string>
  <string name="Traits/Trait_017_M">È bravissimo a raccontare le favole della buonanotte</string>
  <string name="Traits/Trait_018_F">Non ha mai avuto una matita</string>
  <string name="Traits/Trait_018_M">Non ha mai avuto una matita</string>
  <string name="Traits/Trait_019_F">Non sa guidare</string>
  <string name="Traits/Trait_019_M">Non sa guidare</string>
  <string name="Traits/Trait_020_F">Ha un senso dello stile leggermente sopra la media</string>
  <string name="Traits/Trait_020_M">Ha un senso dello stile leggermente sopra la media</string>
  <string name="Traits/Trait_021_F">Mette il cartello \"fuori servizio\" sulle cose che funzionano</string>
  <string name="Traits/Trait_021_M">Mette il cartello \"fuori servizio\" sulle cose che funzionano</string>
  <string name="Traits/Trait_022_F">Sa essere un peso</string>
  <string name="Traits/Trait_022_M">Sa essere un peso</string>
  <string name="Traits/Trait_023_F">Ha il giusto tono di voce</string>
  <string name="Traits/Trait_023_M">Ha il giusto tono di voce</string>
  <string name="Traits/Trait_024_F">Ha scritto un libro sulle spillatrici</string>
  <string name="Traits/Trait_024_M">Ha scritto un libro sulle spillatrici</string>
  <string name="Traits/Trait_025_F">Ti aiuterà con il trasloco nel fine settimana</string>
  <string name="Traits/Trait_025_M">Ti aiuterà con il trasloco nel fine settimana</string>
  <string name="Traits/Trait_026_F">Organizza i cavi in modo perfetto</string>
  <string name="Traits/Trait_026_M">Organizza i cavi in modo perfetto</string>
  <string name="Traits/Trait_027_F">Ha un sinistro micidiale</string>
  <string name="Traits/Trait_027_M">Ha un sinistro micidiale</string>
  <string name="Traits/Trait_028_F">Non usa Internet</string>
  <string name="Traits/Trait_028_M">Non usa Internet</string>
  <string name="Traits/Trait_029_F">È una giocoliera semiprofessionista</string>
  <string name="Traits/Trait_029_M">È un giocoliere semiprofessionista</string>
  <string name="Traits/Trait_030_F">Una volta ha fatto strike a bowling</string>
  <string name="Traits/Trait_030_M">Una volta ha fatto strike a bowling</string>
  <string name="Traits/Trait_031_F">Arriva appositamente in ritardo per far finta di essere occupata</string>
  <string name="Traits/Trait_031_M">Arriva appositamente in ritardo per far finta di essere occupato</string>
  <string name="Traits/Trait_032_F">Ormai dovrebbe avere un piano</string>
  <string name="Traits/Trait_032_M">Ormai dovrebbe avere un piano</string>
  <string name="Traits/Trait_033_F">Deve ancora imparare a scrivere in corsivo</string>
  <string name="Traits/Trait_033_M">Deve ancora imparare a scrivere in corsivo</string>
  <string name="Traits/Trait_034_F">Da bambina pescava, ora non più</string>
  <string name="Traits/Trait_034_M">Da bambino pescava, ora non più</string>
  <string name="Traits/Trait_035_F">Ha prenotato un giro in mongolfiera ma ha rinunciato per paura</string>
  <string name="Traits/Trait_035_M">Ha prenotato un giro in mongolfiera ma ha rinunciato per paura</string>
  <string name="Traits/Trait_036_F">Adora i mammiferi acquatici</string>
  <string name="Traits/Trait_036_M">Adora i mammiferi acquatici</string>
  <string name="Traits/Trait_037_F">Ha una balestra</string>
  <string name="Traits/Trait_037_M">Ha una balestra</string>
  <string name="Traits/Trait_038_F">Sa lavorare bene a maglia</string>
  <string name="Traits/Trait_038_M">Sa lavorare bene a maglia</string>
  <string name="Traits/Trait_039_F">Compra continuamente sciarpe che non usa</string>
  <string name="Traits/Trait_039_M">Compra continuamente sciarpe che non usa</string>
  <string name="Traits/Trait_040_F">Al telefono sembra più alta</string>
  <string name="Traits/Trait_040_M">Al telefono sembra più alto</string>
  <string name="Traits/Trait_041_F">È una persona timida</string>
  <string name="Traits/Trait_041_M">È una persona timida</string>
  <string name="Traits/Trait_042_F">Fa battute per spezzare i silenzi</string>
  <string name="Traits/Trait_042_M">Fa battute per spezzare i silenzi</string>
  <string name="Traits/Trait_043_F">Le piace cadere da grandi altezze</string>
  <string name="Traits/Trait_043_M">Gli piace cadere da grandi altezze</string>
  <string name="Traits/Trait_044_F">Si fa coraggio</string>
  <string name="Traits/Trait_044_M">Si fa coraggio</string>
  <string name="Traits/Trait_045_F">Ha paura del buio e di cosa implica</string>
  <string name="Traits/Trait_045_M">Ha paura del buio e di cosa implica</string>
  <string name="Traits/Trait_046_F">Ride con le persone, non di loro</string>
  <string name="Traits/Trait_046_M">Ride con le persone, non di loro</string>
  <string name="Traits/Trait_047_F">Ci vede benissimo al buio</string>
  <string name="Traits/Trait_047_M">Ci vede benissimo al buio</string>
  <string name="Traits/Trait_048_F">Una volta ha combattuto un frutteto</string>
  <string name="Traits/Trait_048_M">Una volta ha combattuto un frutteto</string>
  <string name="Traits/Trait_049_F">È andata a scuola con Jasmine Odyssey</string>
  <string name="Traits/Trait_049_M">È andato a scuola con Jasmine Odyssey</string>
  <string name="Traits/Trait_050_F">Le persone care non la sopportano</string>
  <string name="Traits/Trait_050_M">Le persone care non lo sopportano</string>
  <string name="Traits/Trait_051_F">Crede che le marmellate rosse siano sopravvalutate</string>
  <string name="Traits/Trait_051_M">Crede che le marmellate rosse siano sopravvalutate</string>
  <string name="Traits/Trait_052_F">Ha bisogno di calma e tranquillità</string>
  <string name="Traits/Trait_052_M">Ha bisogno di calma e tranquillità</string>
  <string name="Traits/Trait_053_F">Si fida delle poste</string>
  <string name="Traits/Trait_053_M">Si fida delle poste</string>
  <string name="Traits/Trait_054_F">Vive male l'andare in panetteria</string>
  <string name="Traits/Trait_054_M">Vive male l'andare in panetteria</string>
  <string name="Traits/Trait_055_F">Ha perso il suo pesce</string>
  <string name="Traits/Trait_055_M">Ha perso il suo pesce</string>
  <string name="Traits/Trait_056_F">Ha una calligrafia che la fa sembrare noiosa</string>
  <string name="Traits/Trait_056_M">Ha una calligrafia che lo fa sembrare noioso</string>
  <string name="Traits/Trait_057_F">Si dimentica i nomi</string>
  <string name="Traits/Trait_057_M">Si dimentica i nomi</string>
  <string name="Traits/Trait_058_F">Suona il clacson se lo suoni anche tu</string>
  <string name="Traits/Trait_058_M">Suona il clacson se lo suoni anche tu</string>
  <string name="Traits/Trait_059_F">Non ha mai usato un calendario nel modo corretto</string>
  <string name="Traits/Trait_059_M">Non ha mai usato un calendario nel modo corretto</string>
  <string name="Traits/Trait_060_F">Seppellisce il cibo per finirlo dopo</string>
  <string name="Traits/Trait_060_M">Seppellisce il cibo per finirlo dopo</string>
  <string name="Traits/Trait_061_F">È un mezzo per un fine</string>
  <string name="Traits/Trait_061_M">È un mezzo per un fine</string>
  <string name="Traits/Trait_062_F">Comprende la memoria digitale fino a un certo punto</string>
  <string name="Traits/Trait_062_M">Comprende la memoria digitale fino a un certo punto</string>
  <string name="Traits/Trait_063_F">Pensa che non si possa sapere fino in fondo</string>
  <string name="Traits/Trait_063_M">Pensa che non si possa sapere fino in fondo</string>
  <string name="Traits/Trait_064_F">Un vero disastro</string>
  <string name="Traits/Trait_064_M">Un vero disastro</string>
  <string name="Traits/Trait_065_F">Non ha nei</string>
  <string name="Traits/Trait_065_M">Non ha nei</string>
  <string name="Traits/Trait_066_F">Probabilmente peccherà ancora</string>
  <string name="Traits/Trait_066_M">Probabilmente peccherà ancora</string>
  <string name="Traits/Trait_067_F">Moralmente ambigua</string>
  <string name="Traits/Trait_067_M">Moralmente ambiguo</string>
  <string name="Traits/Trait_068_F">Coltivatrice professionista di carciofi</string>
  <string name="Traits/Trait_068_M">Coltivatore professionista di carciofi</string>
  <string name="Traits/Trait_069_F">Come tutti gli altri</string>
  <string name="Traits/Trait_069_M">Come tutti gli altri</string>
  <string name="Traits/Trait_070_F">Il suo gusto preferito è il giallo</string>
  <string name="Traits/Trait_070_M">Il suo gusto preferito è il giallo</string>
  <string name="Traits/Trait_071_F">I tromboni la fanno ridere</string>
  <string name="Traits/Trait_071_M">I tromboni lo fanno ridere</string>
  <string name="Traits/Trait_072_F">Balla come se ci fosse un domani</string>
  <string name="Traits/Trait_072_M">Balla come se ci fosse un domani</string>
  <string name="Traits/Trait_073_F">Detesta i numeri ordinali</string>
  <string name="Traits/Trait_073_M">Detesta i numeri ordinali</string>
  <string name="Traits/Trait_074_F">Se la cava in difesa</string>
  <string name="Traits/Trait_074_M">Se la cava in difesa</string>
  <string name="Traits/Trait_075_F">Una campionessa ai videopoker</string>
  <string name="Traits/Trait_075_M">Una campionessa ai videopoker</string>
  <string name="Traits/Trait_076_F">Ha le mani morbide</string>
  <string name="Traits/Trait_076_M">Ha le mani morbide</string>
  <string name="Traits/Trait_077_F">Ha una certa competenza nell'utilizzo dell'alfabeto</string>
  <string name="Traits/Trait_077_M">Ha una certa competenza nell'utilizzo dell'alfabeto</string>
  <string name="Traits/Trait_078_F">Si incastra negli alberi</string>
  <string name="Traits/Trait_078_M">Si incastra negli alberi</string>
  <string name="Traits/Trait_079_F">Sa nuotare</string>
  <string name="Traits/Trait_079_M">Sa nuotare</string>
  <string name="Traits/Trait_080_F">Adora il cibo sbucciato</string>
  <string name="Traits/Trait_080_M">Adora il cibo sbucciato</string>
  <string name="Traits/Trait_081_F">Ha un cane senza naso</string>
  <string name="Traits/Trait_081_M">Ha un cane senza naso</string>
  <string name="Traits/Trait_082_F">Ha il potenziale per giocare bene a centrocampo</string>
  <string name="Traits/Trait_082_M">Ha il potenziale per giocare bene a centrocampo</string>
  <string name="Traits/Trait_083_F">Non può</string>
  <string name="Traits/Trait_083_M">Non può</string>
  <string name="Traits/Trait_084_F">Una volta ha letto un libro</string>
  <string name="Traits/Trait_084_M">Una volta ha letto un libro</string>
  <string name="Traits/Trait_085_F">Ha una grande percezione della profondità</string>
  <string name="Traits/Trait_085_M">Ha una grande percezione della profondità</string>
  <string name="Traits/Trait_086_F">Abbonda con il basilico</string>
  <string name="Traits/Trait_086_M">Abbonda con il basilico</string>
  <string name="Traits/Trait_087_F">Si emoziona quando riceve un adesivo</string>
  <string name="Traits/Trait_087_M">Si emoziona quando riceve un adesivo</string>
  <string name="Traits/Trait_088_F">Abbastanza abile</string>
  <string name="Traits/Trait_088_M">Abbastanza abile</string>
  <string name="Traits/Trait_089_F">Ammira chi sa intagliare</string>
  <string name="Traits/Trait_089_M">Ammira chi sa intagliare</string>
  <string name="Traits/Trait_090_F">Ricicla in modo coscienzioso</string>
  <string name="Traits/Trait_090_M">Ricicla in modo coscienzioso</string>
  <string name="Traits/Trait_091_F">Ama lavorare il legno</string>
  <string name="Traits/Trait_091_M">Ama lavorare il legno</string>
  <string name="Traits/Trait_092_F">Non si fida dei pescivendoli</string>
  <string name="Traits/Trait_092_M">Non si fida dei pescivendoli</string>
  <string name="Traits/Trait_093_F">Non è unica nel suo genere</string>
  <string name="Traits/Trait_093_M">Non è unico nel suo genere</string>
  <string name="Traits/Trait_094_F">Adora i pavimenti in legno</string>
  <string name="Traits/Trait_094_M">Adora i pavimenti in legno</string>
  <string name="Traits/Trait_095_F">Respira dal naso</string>
  <string name="Traits/Trait_095_M">Respira dal naso</string>
  <string name="Traits/Trait_096_F">Insegue gli animali nel parco</string>
  <string name="Traits/Trait_096_M">Insegue gli animali nel parco</string>
  <string name="Traits/Trait_097_F">Possiede un solo paio di scarpe</string>
  <string name="Traits/Trait_097_M">Possiede un solo paio di scarpe</string>
  <string name="Traits/Trait_098_F">Applaude fuori tempo</string>
  <string name="Traits/Trait_098_M">Applaude fuori tempo</string>
  <string name="Traits/Trait_099_F">La belladonna non la convince</string>
  <string name="Traits/Trait_099_M">La belladonna non lo convince</string>
  <string name="Traits/Trait_100_F">Ha delle opinioni obiettivamente pessime</string>
  <string name="Traits/Trait_100_M">Ha delle opinioni obiettivamente pessime</string>
  <string name="Traits/Trait_101_F">Preferisce le zuppe ai panini</string>
  <string name="Traits/Trait_101_M">Preferisce le zuppe ai panini</string>
  <string name="Traits/Trait_102_F">Colleziona musica di scarso successo</string>
  <string name="Traits/Trait_102_M">Colleziona musica di scarso successo</string>
  <string name="Traits/Trait_103_F">Mangia male la pasta</string>
  <string name="Traits/Trait_103_M">Mangia male la pasta</string>
  <string name="Traits/Trait_104_F">Ex chef della TV</string>
  <string name="Traits/Trait_104_M">Ex chef della TV</string>
  <string name="Traits/Trait_105_F">Una volta ha vinto un concorso scolastico</string>
  <string name="Traits/Trait_105_M">Una volta ha vinto un concorso scolastico</string>
  <string name="Traits/Trait_106_F">Ha combattuto con una spada</string>
  <string name="Traits/Trait_106_M">Ha combattuto con una spada</string>
  <string name="Traits/Trait_107_F">Coltiva rape da regalare</string>
  <string name="Traits/Trait_107_M">Coltiva rape da regalare</string>
  <string name="Traits/Trait_108_F">Affila le matite con una mannaia</string>
  <string name="Traits/Trait_108_M">Affila le matite con una mannaia</string>
  <string name="Traits/Trait_109_F">Ha un problema con il sorbetto</string>
  <string name="Traits/Trait_109_M">Ha un problema con il sorbetto</string>
  <string name="Traits/Trait_110_F">Dorme sul pavimento</string>
  <string name="Traits/Trait_110_M">Dorme sul pavimento</string>
  <string name="Traits/Trait_111_F">Porta sempre un cucchiaio con sé</string>
  <string name="Traits/Trait_111_M">Porta sempre un cucchiaio con sé</string>
  <string name="Traits/Trait_112_F">Sa cos'è una conifera</string>
  <string name="Traits/Trait_112_M">Sa cos'è una conifera</string>
  <string name="Traits/Trait_113_F">Ha dimenticato tutti i nodi che conosceva</string>
  <string name="Traits/Trait_113_M">Ha dimenticato tutti i nodi che conosceva</string>
  <string name="Traits/Trait_114_F">Ha sempre voluto essere un ammiraglio</string>
  <string name="Traits/Trait_114_M">Ha sempre voluto essere un ammiraglio</string>
  <string name="Traits/Trait_115_F">Non sa usare il telescopio che le hanno regalato</string>
  <string name="Traits/Trait_115_M">Non sa usare il telescopio che gli hanno regalato</string>
  <string name="Traits/Trait_116_F">Galoppa nel sonno</string>
  <string name="Traits/Trait_116_M">Galoppa nel sonno</string>
  <string name="Traits/Trait_117_F">Le piace prendere le scale</string>
  <string name="Traits/Trait_117_M">Gli piace prendere le scale</string>
  <string name="Traits/Trait_118_F">Vomita al contatto</string>
  <string name="Traits/Trait_118_M">Vomita al contatto</string>
  <string name="Traits/Trait_119_F">Teme sempre il meglio</string>
  <string name="Traits/Trait_119_M">Teme sempre il meglio</string>
  <string name="Traits/Trait_120_F">Mangia crema una volta al giorno</string>
  <string name="Traits/Trait_120_M">Mangia crema una volta al giorno</string>
  <string name="Traits/Trait_121_F">Crede che il marzapane sia tossico</string>
  <string name="Traits/Trait_121_M">Crede che il marzapane sia tossico</string>
  <string name="Traits/Trait_122_F">Salta la corda con trasporto</string>
  <string name="Traits/Trait_122_M">Salta la corda con trasporto</string>
  <string name="Traits/Trait_123_F">Si sveglia all'alba</string>
  <string name="Traits/Trait_123_M">Si sveglia all'alba</string>
  <string name="Traits/Trait_124_F">È incuriosita dalla tassidermia</string>
  <string name="Traits/Trait_124_M">È incuriosito dalla tassidermia</string>
  <string name="Traits/Trait_125_F">Ha paura delle foche</string>
  <string name="Traits/Trait_125_M">Ha paura delle foche</string>
  <string name="Traits/Trait_126_F">Partirebbe senza di te per farti uno scherzo</string>
  <string name="Traits/Trait_126_M">Partirebbe senza di te per farti uno scherzo</string>
  <string name="Traits/Trait_127_F">Dimentica sempre la sua password</string>
  <string name="Traits/Trait_127_M">Dimentica sempre la sua password</string>
  <string name="Traits/Trait_128_F">Maniaca del controllo (programma tutto)</string>
  <string name="Traits/Trait_128_M">Maniaco del controllo (programma tutto)</string>
  <string name="Traits/Trait_129_F">Ha paura dei mestoli</string>
  <string name="Traits/Trait_129_M">Ha paura dei mestoli</string>
  <string name="Traits/Trait_130_F">È eccezionale con i tovaglioli</string>
  <string name="Traits/Trait_130_M">È eccezionale con i tovaglioli</string>
  <string name="Traits/Trait_131_F">Incarta i regali meglio di te</string>
  <string name="Traits/Trait_131_M">Incarta i regali meglio di te</string>
  <string name="Traits/Trait_132_F">Non sopporta gli archi in un'orchestra</string>
  <string name="Traits/Trait_132_M">Non sopporta gli archi in un'orchestra</string>
  <string name="Traits/Trait_133_F">Ha provato a far tornare di moda i mantelli</string>
  <string name="Traits/Trait_133_M">Ha provato a far tornare di moda i mantelli</string>
  <string name="Traits/Trait_134_F">Non lo consiglia</string>
  <string name="Traits/Trait_134_M">Non lo consiglia</string>
  <string name="Traits/Trait_135_F">Non ne può più di comprare pantaloncini</string>
  <string name="Traits/Trait_135_M">Non ne può più di comprare pantaloncini</string>
  <string name="Traits/Trait_136_F">Ha visto \"quel\" programma</string>
  <string name="Traits/Trait_136_M">Ha visto \"quel\" programma</string>
  <string name="Traits/Trait_137_F">Non si dimentica mai una giacca</string>
  <string name="Traits/Trait_137_M">Non si dimentica mai una giacca</string>
  <string name="Traits/Trait_138_F">È cresciuta in una fattoria</string>
  <string name="Traits/Trait_138_M">È cresciuto in una fattoria</string>
  <string name="Traits/Trait_139_F">Ha un passato travagliato</string>
  <string name="Traits/Trait_139_M">Ha un passato travagliato</string>
  <string name="Traits/Trait_140_F">Il suo migliore amico è uno struzzo</string>
  <string name="Traits/Trait_140_M">Il suo migliore amico è uno struzzo</string>
  <string name="Traits/Trait_141_F">Pensa di non essere fotogenica</string>
  <string name="Traits/Trait_141_M">Pensa di non essere fotogenico</string>
  <string name="Traits/Trait_142_F">Quando dice Bluetooth intende Wi-Fi</string>
  <string name="Traits/Trait_142_M">Quando dice Bluetooth intende Wi-Fi</string>
  <string name="Traits/Trait_143_F">Ha qualcosa da perdere</string>
  <string name="Traits/Trait_143_M">Ha qualcosa da perdere</string>
  <string name="Traits/Trait_144_F">Non risponde agli inviti</string>
  <string name="Traits/Trait_144_M">Non risponde agli inviti</string>
  <string name="Traits/Trait_145_F">Veste sempre fuori stagione</string>
  <string name="Traits/Trait_145_M">Veste sempre fuori stagione</string>
  <string name="Traits/Trait_146_F">Si vergogna di se stessa</string>
  <string name="Traits/Trait_146_M">Si vergogna di se stesso</string>
  <string name="Traits/Trait_147_F">Detiene il record di salto in lungo under 14</string>
  <string name="Traits/Trait_147_M">Detiene il record di salto in lungo under 14</string>
  <string name="Traits/Trait_148_F">Una volta è stata trafitta da una lancia</string>
  <string name="Traits/Trait_148_M">Una volta è stato trafitto da una lancia</string>
  <string name="Traits/Trait_149_F">Non sopporta le cose a prova di bambino</string>
  <string name="Traits/Trait_149_M">Non sopporta le cose a prova di bambino</string>
  <string name="Traits/Trait_150_F">Crede di aver visto uno yeti e di \"averci pranzato\"</string>
  <string name="Traits/Trait_150_M">Crede di aver visto uno yeti e di \"averci pranzato\"</string>
  <string name="Traits/Trait_151_F">Odia i cambi di marchio</string>
  <string name="Traits/Trait_151_M">Odia i cambi di marchio</string>
  <string name="Traits/Trait_152_F">Ha perso l'orientamento</string>
  <string name="Traits/Trait_152_M">Ha perso l'orientamento</string>
  <string name="Traits/Trait_153_F">È insoddisfatta a livello metafisico</string>
  <string name="Traits/Trait_153_M">È insoddisfatto a livello metafisico</string>
  <string name="Traits/Trait_154_F">Ha fatto finta talmente tante volte di aver letto \"quel\" libro che adesso ne è convinta sul serio</string>
  <string name="Traits/Trait_154_M">Ha fatto finta talmente tante volte di aver letto \"quel\" libro che adesso ne è convinto sul serio</string>
  <string name="Traits/Trait_155_F">È quasi arrivata in cima alle Montagne Puntute</string>
  <string name="Traits/Trait_155_M">È quasi arrivato in cima alle Montagne Puntute</string>
  <string name="Traits/Trait_156_F">Ha bisogno di uno specchio</string>
  <string name="Traits/Trait_156_M">Ha bisogno di uno specchio</string>
  <string name="Traits/Trait_157_F">È categorica sulla durezza delle matite</string>
  <string name="Traits/Trait_157_M">È categorico sulla durezza delle matite</string>
  <string name="Traits/Trait_158_F">Ha dei rimpianti</string>
  <string name="Traits/Trait_158_M">Ha dei rimpianti</string>
  <string name="Traits/Trait_159_F">Ama i cartoni animati</string>
  <string name="Traits/Trait_159_M">Ama i cartoni animati</string>
  <string name="Traits/Trait_160_F">Odia i cartoni animati</string>
  <string name="Traits/Trait_160_M">Odia i cartoni animati</string>
  <string name="Traits/Trait_161_F">Le piace bere un bicchiere di qualcosa</string>
  <string name="Traits/Trait_161_M">Gli piace bere un bicchiere di qualcosa</string>
  <string name="Traits/Trait_162_F">Le piace stendersi un po'</string>
  <string name="Traits/Trait_162_M">Gli piace stendersi un po'</string>
  <string name="Traits/Trait_163_F">A cena è un'ospite deliziosa</string>
  <string name="Traits/Trait_163_M">A cena è un ospite delizioso</string>
  <string name="Traits/Trait_164_F">Ha paura della nebbia</string>
  <string name="Traits/Trait_164_M">Ha paura della nebbia</string>
  <string name="Traits/Trait_165_F">Ha una brutta sensazione</string>
  <string name="Traits/Trait_165_M">Ha una brutta sensazione</string>
  <string name="Traits/Trait_166_F">Ha regalato agli amici un fumetto in cui apparivano</string>
  <string name="Traits/Trait_166_M">Ha regalato agli amici un fumetto in cui apparivano</string>
  <string name="Traits/Trait_167_F">Le piacciono le crostate</string>
  <string name="Traits/Trait_167_M">Gli piacciono le crostate</string>
  <string name="Traits/Trait_168_F">Da lontano non passa inosservata</string>
  <string name="Traits/Trait_168_M">Da lontano non passa inosservato</string>
  <string name="Traits/Trait_169_F">Sogna un domani leggermente migliore</string>
  <string name="Traits/Trait_169_M">Sogna un domani leggermente migliore</string>
  <string name="Traits/Trait_170_F">Mette tutto in discussione</string>
  <string name="Traits/Trait_170_M">Mette tutto in discussione</string>
  <string name="Traits/Trait_171_F">Non si fa dominare dall'ansia</string>
  <string name="Traits/Trait_171_M">Non si fa dominare dall'ansia</string>
  <string name="Traits/Trait_172_F">Non crede ti interessi</string>
  <string name="Traits/Trait_172_M">Non crede ti interessi</string>
  <string name="Traits/Trait_173_F">Ha una buona visione di gioco</string>
  <string name="Traits/Trait_173_M">Ha una buona visione di gioco</string>
  <string name="Traits/Trait_174_F">Crede non sia nulla di serio</string>
  <string name="Traits/Trait_174_M">Crede non sia nulla di serio</string>
  <string name="Traits/Trait_175_F">Si pente delle mattonelle del bagno che ha scelto</string>
  <string name="Traits/Trait_175_M">Si pente delle mattonelle del bagno che ha scelto</string>
  <string name="Traits/Trait_176_F">Le piace la carta da parati</string>
  <string name="Traits/Trait_176_M">Gli piace la carta da parati</string>
  <string name="Traits/Trait_177_F">Incornicia sciocchezze in modo sarcastico</string>
  <string name="Traits/Trait_177_M">Incornicia sciocchezze in modo sarcastico</string>
  <string name="Traits/Trait_178_F">Ha un metodo personale di sbattere l'impasto</string>
  <string name="Traits/Trait_178_M">Ha un metodo personale di sbattere l'impasto</string>
  <string name="Traits/Trait_179_F">Per sentirsi meglio ruota su se stessa</string>
  <string name="Traits/Trait_179_M">Per sentirsi meglio ruota su se stesso</string>
  <string name="Traits/Trait_180_F">Piange guardando le sitcom</string>
  <string name="Traits/Trait_180_M">Piange guardando le sitcom</string>
  <string name="Traits/Trait_181_F">Una passeggera eccezionale</string>
  <string name="Traits/Trait_181_M">Un passeggero eccezionale</string>
  <string name="Traits/Trait_182_F">È caduta dalle cascate di Grockle</string>
  <string name="Traits/Trait_182_M">È caduto dalle cascate di Grockle</string>
  <string name="Traits/Trait_183_F">Non è mai d'accordo su nulla</string>
  <string name="Traits/Trait_183_M">Non è mai d'accordo su nulla</string>
  <string name="Traits/Trait_184_F">Gioca a bowling con il braccio destro</string>
  <string name="Traits/Trait_184_M">Gioca a bowling con il braccio destro</string>
  <string name="Traits/Trait_185_F">Ha bei ricordi</string>
  <string name="Traits/Trait_185_M">Ha bei ricordi</string>
  <string name="Traits/Trait_186_F">A baseball batte con entrambe le mani</string>
  <string name="Traits/Trait_186_M">A baseball batte con entrambe le mani</string>
  <string name="Traits/Trait_187_F">È una persona dubbiosa</string>
  <string name="Traits/Trait_187_M">È una persona dubbiosa</string>
  <string name="Traits/Trait_188_F">È terribile alle feste</string>
  <string name="Traits/Trait_188_M">È terribile alle feste</string>
  <string name="Traits/Trait_189_F">Tende a notare i fuochi d'artificio</string>
  <string name="Traits/Trait_189_M">Tende a notare i fuochi d'artificio</string>
  <string name="Traits/Trait_190_F">Si blocca sempre contro i boss di fine livello</string>
  <string name="Traits/Trait_190_M">Si blocca sempre contro i boss di fine livello</string>
  <string name="Traits/Trait_191_F">Piace ai quadrupedi</string>
  <string name="Traits/Trait_191_M">Piace ai quadrupedi</string>
  <string name="Traits/Trait_192_F">Chiede la bistecca ben cotta perché ha paura che si muova se è cruda</string>
  <string name="Traits/Trait_192_M">Chiede la bistecca ben cotta perché ha paura che si muova se è cruda</string>
  <string name="Traits/Trait_193_F">Ha perso il conto</string>
  <string name="Traits/Trait_193_M">Ha perso il conto</string>
  <string name="Traits/Trait_194_F">Non è più la stessa</string>
  <string name="Traits/Trait_194_M">Non è più lo stesso</string>
  <string name="Traits/Trait_195_F">Fa fatica a notare \"le piccole cose\"</string>
  <string name="Traits/Trait_195_M">Fa fatica a notare \"le piccole cose\"</string>
  <string name="Traits/Trait_196_F">Ha un cuore d'oro</string>
  <string name="Traits/Trait_196_M">Ha un cuore d'oro</string>
  <string name="Traits/Trait_197_F">Preferisce la vasca alla doccia</string>
  <string name="Traits/Trait_197_M">Preferisce la vasca alla doccia</string>
  <string name="Traits/Trait_198_F">Non sa cosa sta facendo</string>
  <string name="Traits/Trait_198_M">Non sa cosa sta facendo</string>
  <string name="Traits/Trait_199_F">Devia sempre dal percorso</string>
  <string name="Traits/Trait_199_M">Devia sempre dal percorso</string>
  <string name="Traits/Trait_200_F">Una studiosa e una gentildonna</string>
  <string name="Traits/Trait_200_M">Uno studioso e un gentiluomo</string>
  <string name="Traits/Trait_201_F">È solo un numero</string>
  <string name="Traits/Trait_201_M">È solo un numero</string>
  <string name="Traits/Trait_202_F">Sempre sostituibile</string>
  <string name="Traits/Trait_202_M">Sempre sostituibile</string>
  <string name="Traits/Trait_203_F">Crede di avere un'\"intesa\" con le papere</string>
  <string name="Traits/Trait_203_M">Crede di avere un'\"intesa\" con le papere</string>
  <string name="Traits/Trait_204_F">Preferisce il bacon alle uova</string>
  <string name="Traits/Trait_204_M">Preferisce il bacon alle uova</string>
  <string name="Traits/Trait_205_F">Sta facendo strada</string>
  <string name="Traits/Trait_205_M">Sta facendo strada</string>
  <string name="Traits/Trait_206_F">Si presenta diversamente sui siti di incontri</string>
  <string name="Traits/Trait_206_M">Si presenta diversamente sui siti di incontri</string>
  <string name="Traits/Trait_207_F">Ha votato per sbaglio Tabitha Windsock</string>
  <string name="Traits/Trait_207_M">Ha votato per sbaglio Tabitha Windsock</string>
  <string name="Traits/Trait_208_F">Rischia di autodistruggersi per la sua indecisione</string>
  <string name="Traits/Trait_208_M">Rischia di autodistruggersi per la sua indecisione</string>
  <string name="Traits/Trait_209_F">È solo un essere umano</string>
  <string name="Traits/Trait_209_M">È solo un essere umano</string>
  <string name="Traits/Trait_210_F">Lancia la prima pietra</string>
  <string name="Traits/Trait_210_M">Lancia la prima pietra</string>
  <string name="Traits/Trait_211_F">In fondo sta bene</string>
  <string name="Traits/Trait_211_M">In fondo sta bene</string>
  <string name="Traits/Trait_212_F">Lavora otto ore al giorno per campare</string>
  <string name="Traits/Trait_212_M">Lavora otto ore al giorno per campare</string>
  <string name="Traits/Trait_213_F">Sa fare un trucco</string>
  <string name="Traits/Trait_213_M">Sa fare un trucco</string>
  <string name="Traits/Trait_214_F">Non inala</string>
  <string name="Traits/Trait_214_M">Non inala</string>
  <string name="Traits/Trait_215_F">Sa come si fa festa</string>
  <string name="Traits/Trait_215_M">Sa come si fa festa</string>
  <string name="Traits/Trait_216_F">È sospettosa</string>
  <string name="Traits/Trait_216_M">È sospettoso</string>
  <string name="Traits/Trait_217_F">Crede di avere buone intenzioni</string>
  <string name="Traits/Trait_217_M">Crede di avere buone intenzioni</string>
  <string name="Traits/Trait_218_F">Mantiene il sangue freddo (quando non è in ospedale)</string>
  <string name="Traits/Trait_218_M">Mantiene il sangue freddo (quando non è in ospedale)</string>
  <string name="Traits/Trait_219_F">Salta molto in alto</string>
  <string name="Traits/Trait_219_M">Salta molto in alto</string>
  <string name="Traits/Trait_220_F">Dà per scontato che le feste siano tutte in abito da sera</string>
  <string name="Traits/Trait_220_M">Dà per scontato che le feste siano tutte in abito da sera</string>
  <string name="Traits/Trait_221_F">Ha una marmellata preferita</string>
  <string name="Traits/Trait_221_M">Ha una marmellata preferita</string>
  <string name="Traits/Trait_222_F">Sa godersi i picnic</string>
  <string name="Traits/Trait_222_M">Sa godersi i picnic</string>
  <string name="Traits/Trait_223_F">Viveva sulle Montagne Puntute</string>
  <string name="Traits/Trait_223_M">Viveva sulle Montagne Puntute</string>
  <string name="Traits/Trait_224_F">+5 a magia</string>
  <string name="Traits/Trait_224_M">+5 a magia</string>
  <string name="Traits/Trait_225_F">Membro fondatore della Società per la poesia umoristica del liceo classico Hogsport</string>
  <string name="Traits/Trait_225_M">Membro fondatore della Società per la poesia umoristica del liceo classico Hogsport</string>
  <string name="Traits/Trait_226_F">Si fa il concime da sola</string>
  <string name="Traits/Trait_226_M">Si fa il concime da solo</string>
  <string name="Traits/Trait_227_F">Quella che porta le patatine</string>
  <string name="Traits/Trait_227_M">Quello che porta le patatine</string>
  <string name="Traits/Trait_228_F">Il peggio del peggio</string>
  <string name="Traits/Trait_228_M">Il peggio del peggio</string>
  <string name="Traits/Trait_229_F">Ha IL lavoro</string>
  <string name="Traits/Trait_229_M">Ha IL lavoro</string>
  <string name="Traits/Trait_230_F">Non ricorda quella notte</string>
  <string name="Traits/Trait_230_M">Non ricorda quella notte</string>
  <string name="Traits/Trait_231_F">Imperturbabile sotto pressione</string>
  <string name="Traits/Trait_231_M">Imperturbabile sotto pressione</string>
  <string name="Traits/Trait_232_F">Fanatica dell'artigianato</string>
  <string name="Traits/Trait_232_M">Fanatico dell'artigianato</string>
  <string name="Traits/Trait_233_F">Friggerebbe anche le scarpe</string>
  <string name="Traits/Trait_233_M">Friggerebbe anche le scarpe</string>
  <string name="Traits/Trait_234_F">È il prodotto del nepotismo</string>
  <string name="Traits/Trait_234_M">È il prodotto del nepotismo</string>
  <string name="Traits/Trait_235_F">Colta</string>
  <string name="Traits/Trait_235_M">Colto</string>
  <string name="Traits/Trait_236_F">Attira i nomignoli ironici</string>
  <string name="Traits/Trait_236_M">Attira i nomignoli ironici</string>
  <string name="Traits/Trait_237_F">Vendicativa</string>
  <string name="Traits/Trait_237_M">Vendicativo</string>
  <string name="Traits/Trait_238_F">Conosce l'etimologia di \"procrastinare\" - puoi immaginare il perché...</string>
  <string name="Traits/Trait_238_M">Conosce l'etimologia di \"procrastinare\" - puoi immaginare il perché...</string>
  <string name="Traits/Trait_239_F">Si fa l'occhiolino da sola allo specchio</string>
  <string name="Traits/Trait_239_M">Si fa l'occhiolino da solo allo specchio</string>
  <string name="Traits/Trait_240_F">È una ginnasta da salotto part-time</string>
  <string name="Traits/Trait_240_M">È un ginnasta da salotto part-time</string>
  <string name="Traits/Trait_241_F">Preferisce il salato al dolce</string>
  <string name="Traits/Trait_241_M">Preferisce il salato al dolce</string>
  <string name="Traits/Trait_242_F">Combatte con furore</string>
  <string name="Traits/Trait_242_M">Combatte con furore</string>
  <string name="Traits/Trait_243_F">Non riesce mai a controllarsi</string>
  <string name="Traits/Trait_243_M">Non riesce mai a controllarsi</string>
  <string name="Traits/Trait_244_F">Parla con saccenteria dei font dei caratteri</string>
  <string name="Traits/Trait_244_M">Parla con saccenteria dei font dei caratteri</string>
  <string name="Traits/Trait_245_F">Adora il pudding</string>
  <string name="Traits/Trait_245_M">Adora il pudding</string>
  <string name="Traits/Trait_246_F">Odia le zie di troppo</string>
  <string name="Traits/Trait_246_M">Odia le zie di troppo</string>
  <string name="Traits/Trait_247_F">Ha trascorso un'estate come cane da pastore</string>
  <string name="Traits/Trait_247_M">Ha trascorso un'estate come cane da pastore</string>
  <string name="Traits/Trait_248_F">Potrebbe sapere di più</string>
  <string name="Traits/Trait_248_M">Potrebbe sapere di più</string>
  <string name="Traits/Trait_249_F">Ha \"inventato\" un nuovo tipo di stufato</string>
  <string name="Traits/Trait_249_M">Ha \"inventato\" un nuovo tipo di stufato</string>
  <string name="Traits/Trait_250_F">Sta cercando una nuova migliore amica</string>
  <string name="Traits/Trait_250_M">Sta cercando un nuovo migliore amico</string>
  <string name="Traits/Trait_251_F">Ha sempre le batterie giuste</string>
  <string name="Traits/Trait_251_M">Ha sempre le batterie giuste</string>
  <string name="Traits/Trait_252_F">Fa la paziente per arrotondare</string>
  <string name="Traits/Trait_252_M">Fa il paziente per arrotondare</string>
  <string name="Traits/Trait_253_F">Le piace piazzare trabocchetti</string>
  <string name="Traits/Trait_253_M">Gli piace piazzare trabocchetti</string>
  <string name="Traits/Trait_254_F">Gioca in attacco</string>
  <string name="Traits/Trait_254_M">Gioca in attacco</string>
  <string name="Traits/Trait_255_F">Si dimentica sempre di iniziare la sua collezione di falene</string>
  <string name="Traits/Trait_255_M">Si dimentica sempre di iniziare la sua collezione di falene</string>
  <string name="Traits/Trait_256_F">Crede che lo snack si chiami Cheesy \"Goblins\"</string>
  <string name="Traits/Trait_256_M">Crede che lo snack si chiami Cheesy \"Goblins\"</string>
  <string name="Traits/Trait_257_F">Le piace partecipare ai duelli</string>
  <string name="Traits/Trait_257_M">Gli piace partecipare ai duelli</string>
  <string name="Traits/Trait_258_F">Sospetta che ti esca sempre croce</string>
  <string name="Traits/Trait_258_M">Sospetta che ti esca sempre croce</string>
  <string name="Traits/Trait_259_F">Crede che tutti i numeri fortunati in realtà portino sfortuna, per una sorta di scherzo cosmico</string>
  <string name="Traits/Trait_259_M">Crede che tutti i numeri fortunati in realtà portino sfortuna, per una sorta di scherzo cosmico</string>
  <string name="Traits/Trait_260_F">Colleziona le edizioni limitate di Burp!</string>
  <string name="Traits/Trait_260_M">Colleziona le edizioni limitate di Burp!</string>
  <string name="Traits/Trait_261_F">Una lupa di mare</string>
  <string name="Traits/Trait_261_M">Uno lupo di mare</string>
  <string name="Traits/Trait_262_F">Non ci vede benissimo</string>
  <string name="Traits/Trait_262_M">Non ci vede benissimo</string>
  <string name="Traits/Trait_263_F">Ha un abbonamento stagionale allo Sloop</string>
  <string name="Traits/Trait_263_M">Ha un abbonamento stagionale allo Sloop</string>
  <string name="Traits/Trait_264_F">Boicotta i prodotti della Bungle per motivi ambientali</string>
  <string name="Traits/Trait_264_M">Boicotta i prodotti della Bungle per motivi ambientali</string>
  <string name="Traits/Trait_265_F">Una volta ha affittato un'anguilla</string>
  <string name="Traits/Trait_265_M">Una volta ha affittato un'anguilla</string>
  <string name="Traits/Trait_266_F">Ha una tolleranza al piccante leggermente superiore alla media</string>
  <string name="Traits/Trait_266_M">Ha una tolleranza al piccante leggermente superiore alla media</string>
  <string name="Traits/Trait_267_F">Fa il rovescio con una mano</string>
  <string name="Traits/Trait_267_M">Fa il rovescio con una mano</string>
  <string name="Traits/Trait_268_F">Ha una borsa elegante</string>
  <string name="Traits/Trait_268_M">Ha una borsa elegante</string>
  <string name="Traits/Trait_269_F">È sempre se stessa</string>
  <string name="Traits/Trait_269_M">È sempre se stesso</string>
  <string name="Traits/Trait_270_F">È una teorica degli aerei di carta</string>
  <string name="Traits/Trait_270_M">È un teorico degli aerei di carta</string>
  <string name="Traits/Trait_271_F">Un'eremita</string>
  <string name="Traits/Trait_271_M">Un eremita</string>
  <string name="Traits/Trait_272_F">È un'esperta di yogurt</string>
  <string name="Traits/Trait_272_M">È un esperto di yogurt</string>
  <string name="Traits/Trait_273_F">Progetta guanti a manopola</string>
  <string name="Traits/Trait_273_M">Progetta guanti a manopola</string>
  <string name="Traits/Trait_274_F">Ha sempre un buon profumo</string>
  <string name="Traits/Trait_274_M">Ha sempre un buon profumo</string>
  <string name="Traits/Trait_275_F">Non ricorda le parole delle canzoni</string>
  <string name="Traits/Trait_275_M">Non ricorda le parole delle canzoni</string>
  <string name="Traits/Trait_276_F">Le lettere sigillate con la cera la emozionano</string>
  <string name="Traits/Trait_276_M">Le lettere sigillate con la cera lo emozionano</string>
  <string name="Traits/Trait_277_F">È un'esperta nel far saltare le pietre a pelo d'acqua</string>
  <string name="Traits/Trait_277_M">È un esperto nel far saltare le pietre a pelo d'acqua</string>
  <string name="Traits/Trait_278_F">Abbraccia gli alberi. Letteralmente</string>
  <string name="Traits/Trait_278_M">Abbraccia gli alberi. Letteralmente</string>
  <string name="Traits/Trait_279_F">Adora masticare</string>
  <string name="Traits/Trait_279_M">Adora masticare</string>
  <string name="Traits/Trait_280_F">Crede che Jasmine Odyssey sia sopravvalutata</string>
  <string name="Traits/Trait_280_M">Crede che Jasmine Odyssey sia sopravvalutata</string>
  <string name="Traits/Trait_281_F">Preferisce i primi album di Jasmine Odyssey</string>
  <string name="Traits/Trait_281_M">Preferisce i primi album di Jasmine Odyssey</string>
  <string name="Traits/Trait_282_F">Non ascolta più Nigel Bickleworth</string>
  <string name="Traits/Trait_282_M">Non ascolta più Nigel Bickleworth</string>
  <string name="Traits/Trait_283_F">Crede di aver visto Harrison Wolff, una volta</string>
  <string name="Traits/Trait_283_M">Crede di aver visto Harrison Wolff, una volta</string>
  <string name="Traits/Trait_284_F">Fino a poco fa pensava che Ricky Hawthorne fosse morto</string>
  <string name="Traits/Trait_284_M">Fino a poco fa pensava che Ricky Hawthorne fosse morto</string>
  <string name="Traits/Trait_285_F">Non sa fare il nodo alla cravatta se non la indossa</string>
  <string name="Traits/Trait_285_M">Non sa fare il nodo alla cravatta se non la indossa</string>
  <string name="Traits/Trait_286_F">Livello 2 nella The Orb Foundation</string>
  <string name="Traits/Trait_286_M">Livello 2 nella The Orb Foundation</string>
  <string name="Traits/Trait_287_F">Livello 6 nella The Orb Foundation</string>
  <string name="Traits/Trait_287_M">Livello 6 nella The Orb Foundation</string>
  <string name="Traits/Trait_288_F">Livello 9 nella The Orb Foundation</string>
  <string name="Traits/Trait_288_M">Livello 9 nella The Orb Foundation</string>
  <string name="Traits/Trait_289_F">Livello 14 nella The Orb Foundation</string>
  <string name="Traits/Trait_289_M">Livello 14 nella The Orb Foundation</string>
  <string name="Traits/Trait_290_F">Usa la senape al posto del burro</string>
  <string name="Traits/Trait_290_M">Usa la senape al posto del burro</string>
  <string name="Traits/Trait_291_F">Di solito dà un 7 su 10</string>
  <string name="Traits/Trait_291_M">Di solito dà un 7 su 10</string>
  <string name="Traits/Trait_292_F">Espulsa dalla The Orb Foundation per comportamenti \"cubici\"</string>
  <string name="Traits/Trait_292_M">Espulso dalla The Orb Foundation per comportamenti \"cubici\"</string>
  <string name="Traits/Trait_293_F">Preferisce arrostire che tostare</string>
  <string name="Traits/Trait_293_M">Preferisce arrostire che tostare</string>
  <string name="Traits/Trait_294_F">Acchiappa i frisbee come un cane</string>
  <string name="Traits/Trait_294_M">Acchiappa i frisbee come un cane</string>
  <string name="Traits/Trait_295_F">Tende ad autoingannarsi</string>
  <string name="Traits/Trait_295_M">Tende ad autoingannarsi</string>
  <string name="Traits/Trait_296_F">All'avanguardia</string>
  <string name="Traits/Trait_296_M">All'avanguardia</string>
  <string name="Traits/Trait_297_F">Ama i colpi di scena</string>
  <string name="Traits/Trait_297_M">Ama i colpi di scena</string>
  <string name="Traits/Trait_298_F">Adora i sottaceti</string>
  <string name="Traits/Trait_298_M">Adora i sottaceti</string>
  <string name="Traits/Trait_299_F">Lascia dentro la borsa</string>
  <string name="Traits/Trait_299_M">Lascia dentro la borsa</string>
  <string name="Traits/Trait_Argumentative_Description">Litiga con piacere</string>
  <string name="Traits/Trait_Argumentative_Description_F">Litiga con piacere</string>
  <string name="Traits/Trait_Argumentative_Description_M">Litiga con piacere</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Litiga con altre persone litigiose.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Litiga con altre persone litigiose.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Polemico</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Polemica</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Polemico</string>
  <string name="Traits/Trait_Boring_Description">Una noia mortale</string>
  <string name="Traits/Trait_Boring_Description_F">Una noia mortale</string>
  <string name="Traits/Trait_Boring_Description_M">Una noia mortale</string>
  <string name="Traits/Trait_Boring_Effect_F">Annoia le persone.</string>
  <string name="Traits/Trait_Boring_Effect_M">Annoia le persone.</string>
  <string name="Traits/Trait_Boring_ShortName">Noioso</string>
  <string name="Traits/Trait_Boring_ShortName_F">Noiosa</string>
  <string name="Traits/Trait_Boring_ShortName_M">Noioso</string>
  <string name="Traits/Trait_Charming_Description">Affascinante</string>
  <string name="Traits/Trait_Charming_Description_F">Affascinante</string>
  <string name="Traits/Trait_Charming_Description_M">Affascinante</string>
  <string name="Traits/Trait_Charming_Effect_F">Rallegra le persone quando ci parla.</string>
  <string name="Traits/Trait_Charming_Effect_M">Rallegra le persone quando ci parla.</string>
  <string name="Traits/Trait_Charming_ShortName">Affascinante</string>
  <string name="Traits/Trait_Charming_ShortName_F">Affascinante</string>
  <string name="Traits/Trait_Charming_ShortName_M">Affascinante</string>
  <string name="Traits/Trait_Clumsy_Description">Incline agli incidenti</string>
  <string name="Traits/Trait_Clumsy_Description_F">Incline agli incidenti</string>
  <string name="Traits/Trait_Clumsy_Description_M">Incline agli incidenti</string>
  <string name="Traits/Trait_Clumsy_Effect_F">A volte rompe le cose. O le persone.</string>
  <string name="Traits/Trait_Clumsy_Effect_M">A volte rompe le cose. O le persone.</string>
  <string name="Traits/Trait_Clumsy_ShortName">Maldestro</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Maldestra</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Maldestro</string>
  <string name="Traits/Trait_Dirty_Description">Scarsa pulizia</string>
  <string name="Traits/Trait_Dirty_Description_F">Scarsa pulizia</string>
  <string name="Traits/Trait_Dirty_Description_M">Scarsa pulizia</string>
  <string name="Traits/Trait_Dirty_Effect_F">Sporca l'ospedale.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Sporca l'ospedale.</string>
  <string name="Traits/Trait_Dirty_ShortName">Sporco</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Sporca</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Sporco</string>
  <string name="Traits/Trait_Entertainer_Description">Un comico nato</string>
  <string name="Traits/Trait_Entertainer_Description_F">Una comica nata</string>
  <string name="Traits/Trait_Entertainer_Description_M">Un comico nato</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Intrattiene le persone con abili passi di danza.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Intrattiene le persone con abili passi di danza.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Intrattenitore</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Intrattenitrice</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Intrattenitore</string>
  <string name="Traits/Trait_Evil_Description">Ha un lato oscuro</string>
  <string name="Traits/Trait_Evil_Description_F">Ha un lato oscuro</string>
  <string name="Traits/Trait_Evil_Description_M">Ha un lato oscuro</string>
  <string name="Traits/Trait_Evil_Effect_F">Le piace fare cattiverie.</string>
  <string name="Traits/Trait_Evil_Effect_M">Gli piace fare cattiverie.</string>
  <string name="Traits/Trait_Evil_ShortName">Cattivo</string>
  <string name="Traits/Trait_Evil_ShortName_F">Cattiva</string>
  <string name="Traits/Trait_Evil_ShortName_M">Cattivo</string>
  <string name="Traits/Trait_Funny_Description">Divertente</string>
  <string name="Traits/Trait_Funny_Description_F">Divertente</string>
  <string name="Traits/Trait_Funny_Description_M">Divertente</string>
  <string name="Traits/Trait_Funny_Effect_F">Fa ridere le persone.</string>
  <string name="Traits/Trait_Funny_Effect_M">Fa ridere le persone.</string>
  <string name="Traits/Trait_Funny_ShortName">Divertente</string>
  <string name="Traits/Trait_Funny_ShortName_F">Divertente</string>
  <string name="Traits/Trait_Funny_ShortName_M">Divertente</string>
  <string name="Traits/Trait_GreenFingers_Description">Pollice verde</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Pollice verde</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Pollice verde</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">Ama innaffiare le piante nel tempo libero.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">Ama innaffiare le piante nel tempo libero.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Pollice verde</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Pollice verde</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Pollice verde</string>
  <string name="Traits/Trait_Hangry_Description">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Hangry_Description_F">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Hangry_Description_M">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Hangry_Effect_F">Quando ha fame meglio starle lontano.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Quando ha fame meglio stargli lontano.</string>
  <string name="Traits/Trait_Hangry_ShortName">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Ottimista</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Ottimista</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Ottimista</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">È più felice della media.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">È più felice della media.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Ottimista</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Ottimista</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Ottimista</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Irritabile</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Irritabile</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Irritabile</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">È meno felice della media.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">È meno felice della media.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Irritabile</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Irritabile</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Irritabile</string>
  <string name="Traits/Trait_Healer_Description">Possiede delle mani magiche</string>
  <string name="Traits/Trait_Healer_Description_F">Possiede delle mani magiche</string>
  <string name="Traits/Trait_Healer_Description_M">Possiede delle mani magiche</string>
  <string name="Traits/Trait_Healer_Effect_F">Aumenta la salute dei pazienti.</string>
  <string name="Traits/Trait_Healer_Effect_M">Aumenta la salute dei pazienti.</string>
  <string name="Traits/Trait_Healer_ShortName">Guaritore</string>
  <string name="Traits/Trait_Healer_ShortName_F">Guaritrice</string>
  <string name="Traits/Trait_Healer_ShortName_M">Guaritore</string>
  <string name="Traits/Trait_Hygenic_Description">Igienista</string>
  <string name="Traits/Trait_Hygenic_Description_F">Igienista</string>
  <string name="Traits/Trait_Hygenic_Description_M">Igienista</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Ama l'igiene e la pulizia.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Ama l'igiene e la pulizia.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Igienista</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Igienista</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Igienista</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">Retrotratti</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">Retrotratti</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">Retrotratti</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Notte</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Notte</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Notte</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Elettricismo</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Elettrificata</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Elettrificato</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Elettrificata</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Elettrificato</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Elettricismo</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Elettrificata</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Elettrificato</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Queen</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">La ragazza della porta accanto</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">La ragazza della porta accanto</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">Il ragazzo della porta accanto</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">Oggetto di un'idolatria non corrisposta.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">Oggetto di un'idolatria non corrisposta.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Rubacuori</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Rubacuori</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Rubacuori</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Mani da jazz</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Mimo</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Mimo</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Mimo</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">Le sopracciglia si incontrano al di sopra del naso, dando l'impressione di essere una cosa sola</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">Le sopracciglia si incontrano al di sopra del naso, dando l'impressione di essere una cosa sola</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">Le sopracciglia si incontrano al di sopra del naso, dando l'impressione di essere una cosa sola</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Monociglio</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Monociglio</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Monociglio</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Mummia</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Mummia</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Mummia</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Notte</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Notte</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Notte</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Rapsodite</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Rapsodite</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Rapsodite</string>
  <string name="Traits/Trait_Inspiring_Description">Ispiratore</string>
  <string name="Traits/Trait_Inspiring_Description_F">Ispiratrice</string>
  <string name="Traits/Trait_Inspiring_Description_M">Ispiratore</string>
  <string name="Traits/Trait_Inspiring_Effect_F">È di ispirazione per gli altri.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">È di ispirazione per gli altri.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Ispiratore</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Ispiratrice</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Ispiratore</string>
  <string name="Traits/Trait_Lazy_Description">Si stanca facilmente</string>
  <string name="Traits/Trait_Lazy_Description_F">Si stanca facilmente</string>
  <string name="Traits/Trait_Lazy_Description_M">Si stanca facilmente</string>
  <string name="Traits/Trait_Lazy_Effect_F">Vuole pause più frequenti.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Vuole pause più frequenti.</string>
  <string name="Traits/Trait_Lazy_ShortName">Pigro</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Pigra</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Pigro</string>
  <string name="Traits/Trait_Learn_Fast_Description">Ha del potenziale</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">Ha del potenziale</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">Ha del potenziale</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">Impara rapidamente, dovrebbe svilupparsi con rapidità.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">Impara rapidamente, dovrebbe svilupparsi con rapidità.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Studente modello</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Studentessa modello</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Studente modello</string>
  <string name="Traits/Trait_Learn_Slow_Description">Non impara niente</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">Non impara niente</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">Non impara niente</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">Impara lentamente, ci vorrà un po' per svilupparsi.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">Impara lentamente, ci vorrà un po' per svilupparsi.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Idiota</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Idiota</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Idiota</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Clown</string>
  <string name="Traits/Trait_Limp_Description">Zoppica</string>
  <string name="Traits/Trait_Limp_Description_F">Zoppica</string>
  <string name="Traits/Trait_Limp_Description_M">Zoppica</string>
  <string name="Traits/Trait_Limp_Effect_F">Cammina più lentamente perché zoppica.</string>
  <string name="Traits/Trait_Limp_Effect_M">Cammina più lentamente perché zoppica.</string>
  <string name="Traits/Trait_Limp_ShortName">Zoppia</string>
  <string name="Traits/Trait_Limp_ShortName_F">Zoppia</string>
  <string name="Traits/Trait_Limp_ShortName_M">Zoppia</string>
  <string name="Traits/Trait_Litterer_Description">Incivile</string>
  <string name="Traits/Trait_Litterer_Description_F">Incivile</string>
  <string name="Traits/Trait_Litterer_Description_M">Incivile</string>
  <string name="Traits/Trait_Litterer_Effect_F">Lascia spazzatura in giro per l'ospedale.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Lascia spazzatura in giro per l'ospedale.</string>
  <string name="Traits/Trait_Litterer_ShortName">Incivile</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Incivile</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Incivile</string>
  <string name="Traits/Trait_Motivated_Description">Motivato</string>
  <string name="Traits/Trait_Motivated_Description_F">Motivata</string>
  <string name="Traits/Trait_Motivated_Description_M">Motivato</string>
  <string name="Traits/Trait_Motivated_Effect_F">Cammina più velocemente del normale.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Cammina più velocemente del normale.</string>
  <string name="Traits/Trait_Motivated_ShortName">Motivato</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Motivata</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Motivato</string>
  <string name="Traits/Trait_Narcolepsy_Description">Si addormenta all'improvviso</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">Si addormenta all'improvviso</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">Si addormenta all'improvviso</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">Ogni tanto si addormenta senza preavviso.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">Ogni tanto si addormenta senza preavviso.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Assonnato</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Assonnata</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Assonnato</string>
  <string name="Traits/Trait_Nasty_Description">Maligno</string>
  <string name="Traits/Trait_Nasty_Description_F">Maligna</string>
  <string name="Traits/Trait_Nasty_Description_M">Maligno</string>
  <string name="Traits/Trait_Nasty_Effect_F">Fa arrabbiare gli altri.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Fa arrabbiare gli altri.</string>
  <string name="Traits/Trait_Nasty_ShortName">Maligno</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Maligna</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Maligno</string>
  <string name="Traits/Trait_NauseaInducing_Description">Fa venire la nausea</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Fa venire la nausea</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Fa venire la nausea</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Fa star male le persone.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Fa star male le persone.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Nauseante</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Nauseante</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Nauseante</string>
  <string name="Traits/Trait_Nausea_Description">Provoca il vomito</string>
  <string name="Traits/Trait_Nausea_Description_F">Provoca il vomito</string>
  <string name="Traits/Trait_Nausea_Description_M">Provoca il vomito</string>
  <string name="Traits/Trait_Nausea_ShortName">Nausea</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Nausea</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Nausea</string>
  <string name="Traits/Trait_PayHigh_Description">Vuole più soldi</string>
  <string name="Traits/Trait_PayHigh_Description_F">Vuole più soldi</string>
  <string name="Traits/Trait_PayHigh_Description_M">Vuole più soldi</string>
  <string name="Traits/Trait_PayHigh_Effect_F">Si aspetta uno stipendio alto.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">Si aspetta uno stipendio alto.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Costoso</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Costosa</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Costoso</string>
  <string name="Traits/Trait_PayLow_Description">Lavora a qualunque prezzo</string>
  <string name="Traits/Trait_PayLow_Description_F">Lavora a qualunque prezzo</string>
  <string name="Traits/Trait_PayLow_Description_M">Lavora a qualunque prezzo</string>
  <string name="Traits/Trait_PayLow_Effect_F">Si aspetta uno stipendio basso.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Si aspetta uno stipendio basso.</string>
  <string name="Traits/Trait_PayLow_ShortName">Economico</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Economica</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Economico</string>
  <string name="Traits/Trait_Romantic_Description">Pensa che la sua vita sia una commedia romantica</string>
  <string name="Traits/Trait_Romantic_Description_F">Pensa che la sua vita sia una commedia romantica</string>
  <string name="Traits/Trait_Romantic_Description_M">Pensa che la sua vita sia una commedia romantica</string>
  <string name="Traits/Trait_Romantic_Effect_F">Si innamora e disamora di continuo.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Si innamora e disamora di continuo.</string>
  <string name="Traits/Trait_Romantic_ShortName">Romanticismo</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Romanticismo</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Romanticismo</string>
  <string name="Traits/Trait_Scary_Description">Spaventoso</string>
  <string name="Traits/Trait_Scary_Description_F">Spaventosa</string>
  <string name="Traits/Trait_Scary_Description_M">Spaventoso</string>
  <string name="Traits/Trait_Scary_Effect_F">Spaventa le persone. Involontariamente, crediamo.</string>
  <string name="Traits/Trait_Scary_Effect_M">Spaventa le persone. Involontariamente, crediamo.</string>
  <string name="Traits/Trait_Scary_ShortName">Spaventoso</string>
  <string name="Traits/Trait_Scary_ShortName_F">Spaventosa</string>
  <string name="Traits/Trait_Scary_ShortName_M">Spaventoso</string>
  <string name="Traits/Trait_ShortTemper_Description">Irascibile</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Irascibile</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Irascibile</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">Diventa odiosa quando è triste.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">Diventa odioso quando è triste.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Irascibile</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Irascibile</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Irascibile</string>
  <string name="Traits/Trait_Teach_Fast_Description">Un mentore nato</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">Una mentore nata</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">Un mentore nato</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Domina ogni programma di studio.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Domina ogni programma di studio.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Insegnante</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Insegnante</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Insegnante</string>
  <string name="Traits/Trait_Thief_Description">Ama rubare</string>
  <string name="Traits/Trait_Thief_Description_F">Ama rubare</string>
  <string name="Traits/Trait_Thief_Description_M">Ama rubare</string>
  <string name="Traits/Trait_Thief_Effect_F">Ruba le cose quando non ha nulla da fare.</string>
  <string name="Traits/Trait_Thief_Effect_M">Ruba le cose quando non ha nulla da fare.</string>
  <string name="Traits/Trait_Thief_ShortName">Cleptomane</string>
  <string name="Traits/Trait_Thief_ShortName_F">Cleptomane</string>
  <string name="Traits/Trait_Thief_ShortName_M">Cleptomane</string>
  <string name="Traits/Trait_Tidy_Description">Ordine e pulizia</string>
  <string name="Traits/Trait_Tidy_Description_F">Ordine e pulizia</string>
  <string name="Traits/Trait_Tidy_Description_M">Ordine e pulizia</string>
  <string name="Traits/Trait_Tidy_Effect_F">Tiene pulite le cose.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Tiene pulite le cose.</string>
  <string name="Traits/Trait_Tidy_ShortName">Ordinato</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Ordinata</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Ordinato</string>
  <string name="Traits/Trait_Tireless_Description">Tanta energia</string>
  <string name="Traits/Trait_Tireless_Description_F">Tanta energia</string>
  <string name="Traits/Trait_Tireless_Description_M">Tanta energia</string>
  <string name="Traits/Trait_Tireless_Effect_F">Lavora più a lungo prima di aver bisogno di una pausa.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Lavora più a lungo prima di aver bisogno di una pausa.</string>
  <string name="Traits/Trait_Tireless_ShortName">Instancabile</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Instancabile</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Instancabile</string>
  <string name="Traits/Trait_ToiletRage_Description">Si infuria per il bagno</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Si infuria per il bagno</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Si infuria per il bagno</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Si inalbera quando ha bisogno del bagno.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Si inalbera quando ha bisogno del bagno.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Furia da bagno</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Furia da bagno</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Furia da bagno</string>
  <string name="Traits/Trait_Unhygienic_Description">Sudicione</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Sudiciona</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Sudicione</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">Non si lava le mani.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">Non si lava le mani.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Sudicione</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Sudiciona</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Sudicione</string>
  <string name="Traits/Trait_Unmotivated_Description">Indolente</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Indolente</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Indolente</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Cammina più lentamente del normale.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Cammina più lentamente del normale.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Indolente</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Indolente</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Indolente</string>
  <string name="Traits/Trait_Vandal_Description">Ama rompere le cose.</string>
  <string name="Traits/Trait_Vandal_Description_F">Ama rompere le cose.</string>
  <string name="Traits/Trait_Vandal_Description_M">Ama rompere le cose.</string>
  <string name="Traits/Trait_Vandal_Effect_F">Rompe le cose quando non ha nulla da fare.</string>
  <string name="Traits/Trait_Vandal_Effect_M">Rompe le cose quando non ha nulla da fare.</string>
  <string name="Traits/Trait_Vandal_ShortName">Vandalo</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Vandala</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Vandalo</string>
  <string name="Traits/Trait_Vomit_Description">Cagionevole</string>
  <string name="Traits/Trait_Vomit_Description_F">Cagionevole</string>
  <string name="Traits/Trait_Vomit_Description_M">Cagionevole</string>
  <string name="Traits/Trait_Vomit_Effect_F">Vomita di continuo.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Vomita di continuo.</string>
  <string name="Traits/Trait_Vomit_ShortName">Cagionevole</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Cagionevole</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Cagionevole</string>
  <string name="Traits/Trait_WeakBladder_Description">Vescica debole</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Vescica debole</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Vescica debole</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Deve andare spesso in bagno.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Deve andare spesso in bagno.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Vescica debole</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Vescica debole</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Vescica debole</string>
  <string name="Video/Intro/Subtitle_01">Al Two Point Hospital</string>
  <string name="Video/Intro/Subtitle_02">oltre il 52% dei nostri pazienti ritiene di stare meglio quando viene dimesso.</string>
  <string name="Video/Intro/Subtitle_03">Le nostre apparecchiature di precisione sono gestite da professionisti sanitari comprensivi.</string>
  <string name="Video/Intro/Subtitle_04">Molti dei quali hanno addirittura studiato medicina, o visto ER.</string>
  <string name="Video/Intro/Subtitle_05">Mmmh.</string>
  <string name="Video/Intro/Subtitle_06">La clownite non è uno scherzo.</string>
  <string name="Video/Intro/Subtitle_07">Riponete la vostra fiducia e scarpe giganti in noi.</string>
  <string name="Video/Intro/Subtitle_08">Stiamo creando un futuro migliore e niente potrà fermarci.</string>
  <string name="Video/Intro/Subtitle_09">Meritate il meglio...</string>
  <string name="Video/Intro/Subtitle_10">unitevi a noi al Two Point Hospital.</string>
  <string name="Video/Intro/Subtitle_11">Cerchiamo nuovo personale. Nuovi pazienti. E dei nuovi “voi”.</string>
  <string name="Video/Intro/Subtitle_12">Posso andare a giocare a golf ora? La partita inizia alle 3!</string>
  <string name="Video/Intro/Subtitle_4a">Se soffrite di tartarugosi,</string>
  <string name="Video/Intro/Subtitle_4b">lasciate fare a noi, e affidateci la vostra testa.</string>
  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Attore famoso</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Popstar</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Ispettore sanitario</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Sindaco</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Ministro della salute</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Reporter della radio</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">AD della Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">AD della Jumbo Mega Corp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">The Orb Foundation</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">AD della Bungle Tech</string>
  <string name="Advisor/Aliens_TooManyAliens">In deinem Krankenhaus befinden sich derzeit viele als Menschen getarnte Außerirdische. Du solltest sie ausfindig machen und sofort nach Hause schicken!\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">In deinem Krankenhaus befinden sich derzeit viele als Gäste getarnte Paparazzi. Du solltest sie ausfindig machen und sofort nach Hause schicken!\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Karriereziel erreicht: &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nÖffne die Karriereziele-Liste von der Karte aus, um deine Belohnung zu erhalten.</string>
  <string name="Advisor/CareerGoalRewards_CS">Das Gesundheitsministerium des Two Point County hat dir Folgendes verliehen: &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Completed">Herausforderung abgeschlossen: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nBelohnung: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Herausforderung fehlgeschlagen: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nStrafe: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">Welle &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt; beginnt jetzt!</string>
  <string name="Advisor/Challenge_HordeWave_Failed">Wir haben während der letzten Welle {[CURED]} von {[PROCESSED]} Patienten geheilt. Leider haben wir mit einer Heilungsrate von {[CURERATE]} das Ziel von {[TARGET]} nicht erreicht und müssen diese Welle wiederholen.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">Die Welle ist vorbei und wir haben alle {[PROCESSED]} Patienten aufgenommen. Wir haben aber nicht sämtliche Wellenziele erfüllt. Leider müssen wir diese Welle wiederholen.</string>
  <string name="Advisor/CheckLeaderboards_CS">Auf dem Übersichtsbildschirm findest du Bestenlisten, mit denen du dich mit deinen Freunden und anderen Krankenhäusern vergleichen kannst.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">Wir benötigen einen Raum für die &lt;style=\"AdvisorHighlight\"&gt;Datumsbestimmung&lt;/style&gt;, damit wir zeitverlorene Patienten nach Hause schicken können.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">Wenn neue Zeitportale aktiviert werden, treffen häufiger zeitkranke Patienten aus allen aktiven Zeitportalen ein.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Datumsbestimmung: Gesternisierer brauchen Zeit für die Rekalibrierung, wenn der Zeitraum gewechselt wird. Gruppiere Patienten nach Epochen, um unnötige Rekalibrierungszeit zu vermeiden.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">Vor der Datumsbestimmung wartet eine Schlange. Du solltest deine Assistenten trainieren, die Patienten in der Schlange nach Epochen zu gruppieren oder weitere Datumsbestimmungsräume bauen.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">Arbeite dich in der Liga schneller nach oben, indem du dafür sorgst, dass all deine Rettungsfahrzeuge zugewiesen sind.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">Du kannst demselben Notfall mehrere Rettungsfahrzeuge zuweisen.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">Wenn Gretchen mit der Reparatur deiner Rettungsfahrzeuge nicht mehr hinterherkommt, könntest du sie bitten, deine Hausmeister auszubilden.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">Dieses Zimmer kann zusätzliche Behandlungsmaschinen und Personal unterbringen, damit Patienten schneller versorgt werden können.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">Vor einer Wolkenverarbeitung wartet eine Schlange. Sollten wir sie vielleicht erweitern oder noch eine bauen?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">Du hast nicht genügend Personal mit Fahrausbildung, um deine Rettungsfahrzeuge zu steuern. Vielleicht solltest du mehr einstellen oder ausbilden.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">Du hast nicht genügend Personal mit Flugausbildung, um deine Luftrettungsfahrzeuge zu steuern. Vielleicht solltest du mehr einstellen oder ausbilden.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">Vor einem Pulverraum wartet eine Schlange. Sollten wir sie vielleicht erweitern oder noch eine bauen?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">Vor einer Wachsschmelze wartet eine Schlange. Sollten wir sie vielleicht erweitern oder noch eine bauen?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Kenne deine Gegner: Beobachte die Rettungsfahrzeuge und Entscheidungen deiner Rivalen, damit du ihre Schwächen ausnutzen kannst.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">Rettungsfahrzeuge müssen von Gretchen gewartet werden, sobald sie eine bestimmte Distanz zurückgelegt haben.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Klicke auf das Feld „Zuweisen“, um ein Rettungsfahrzeug einem Notfall zuzuweisen.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Klicke auf die Notfallparkbucht vor dem Krankenhaus, um ein Rettungsfahrzeug zu bauen.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Ärzte und Krankenpfleger mit Fahrausbildung werden benötigt, um deine Rettungsfahrzeuge zu steuern.</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">Größere Notfälle können Aufschluss darüber geben, über welche Krankheiten bald berichtet werden könnte, also lies sie aufmerksam.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">Neue Rettungsfahrzeuge müssen von Gretchen gewartet werden, bevor sie für ihren ersten Einsatz bereit sind.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Klicke auf das Navi-Symbol, um die Notfalleinsatzkarte zu öffnen.</string>
  <string name="Advisor/DLC_Opportunities">Es gibt im &lt;style=\"AdvisorHighlight\"&gt;Norden&lt;/style&gt; und &lt;style=\"AdvisorHighlight\"&gt;Süden&lt;/style&gt; des County einige &lt;style=\"AdvisorHighlight\"&gt;neue Möglichkeiten&lt;/style&gt; für unser Unternehmen. Sieh dich um.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">Es gibt über das ganze County verteilt einige &lt;style=\"AdvisorHighlight\"&gt;neue Möglichkeiten&lt;/style&gt; für unser Unternehmen. Sieh dich um.</string>
  <string name="Advisor/Finance_CashFlowWarning">Das Krankenhaus arbeitet nicht kostendeckend. Wir sollten entweder unsere Ausgaben senken ... oder mehr Geld reinholen.</string>
  <string name="Advisor/Finance_LowMoney">Unsere Finanzmittel gehen zur Neige. Ich weiß nicht, ob wir unsere Rechnungen noch bezahlen können. Meinst du, wir brauchen einen Kredit?</string>
  <string name="Advisor/Finance_NegativeMoney">Das Krankenhaus hat Schulden. Vielleicht sollten wir einen Kredit aufnehmen.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">Ein Patient hat sich geweigert, für seine Diagnose im &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; zu bezahlen. Vielleicht sind die Preise zu hoch?</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">Ein Patient hat sich geweigert, für &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; zu bezahlen. Vielleicht sind die Preise zu hoch?</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">Ein Patient hat sich geweigert, für die Behandlung von &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; im &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; zu bezahlen. Vielleicht sind die Preise zu hoch?</string>
  <string name="Advisor/General_LowHygiene">Die Hygienemaßstäbe im Krankenhaus sinken auf ein unangenehmes Niveau. Du könntest vielleicht zusätzliche Waschbecken oder Desinfektionsspender anbringen.</string>
  <string name="Advisor/General_LowReputation">Das Krankenhaus bekommt langsam einen schlechten Ruf.</string>
  <string name="Advisor/General_LowReputation_Medical">Es würde unseren Krankenhausruf verbessern, wenn wir mehr von den Patienten heilen, die sich an uns wenden.</string>
  <string name="Advisor/General_LowReputation_Patient">Wenn unsere Patienten zufriedener wären, würde das unseren Krankenhausruf verbessern.</string>
  <string name="Advisor/General_LowReputation_Prices">Wenn wir unsere Preise ein wenig senken, würde das unseren Krankenhausruf verbessern.</string>
  <string name="Advisor/General_LowReputation_Special">Bessere Öffentlichkeitsarbeit würde dazu beitragen, unseren Krankenhausruf zu verbessern. Wir sollten es mit Marketing versuchen, oder ein paar Promis beeindrucken.</string>
  <string name="Advisor/General_LowReputation_Staff">Zufriedenere Mitarbeiter würden dazu beitragen, unseren Krankenhausruf zu verbessern.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">Vor der Kardiologie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">Vor der Farbtherapie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">Vor der Zirkustherapie wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">Vor der Kryptalogie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">Vor einem DNS-Labor wartet eine Schlange. Sollten wir vielleicht noch eins bauen?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">Vor einer Entleuchtungsklinik wartet eine Schlange. Sollten wir vielleicht noch eins bauen?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">Vor der Flüssigkeitsanalyse wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">Vor einer Frakturstation wartet eine Schlange. Sollten wir vielleicht noch eins bauen?</string>
  <string name="Advisor/General_NeedMoreGPRooms">Vor einer Arztpraxis wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">Vor der allgemeinen Diagnose wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">Vor dem Strecksaal wartet eine Schlange. Sollten wir vielleicht noch einen bauen?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">Vor dem Spritzenhaus wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">Vor dem M.E.G.A.-Scanner wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">Vor der Topferei wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">Vor der Entwesung wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">Vor einer Apotheke wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">Vor der Psychiatrie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">Vor der Abrundungstherapie wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">Vor einem Auflösungs-Labor wartet eine Schlange. Sollten wir vielleicht noch eins bauen?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">Vor einer Schocktherapie wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">Vor der Chirurgie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreWardRooms">Vor einer Station wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">Vor der Radiologie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/HospitalLevel_Increase">Sehr gut, wir haben eine höhere &lt;style=\"AdvisorHighlight\"&gt;Krankenhausstufe&lt;/style&gt; erreicht.\\nErweitere das Krankenhaus weiter, um mehr Patienten und Mitarbeiter anzuziehen.</string>
  <string name="Advisor/Item_Unlocked_CS">&lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt; freigeschaltet!</string>
  <string name="Advisor/Maintenance_BlockedToilets">Es gibt zahlreiche verstopfte Toiletten im Krankenhaus, und das wird allmählich ziemlich unhygienisch. Du könntest zusätzliche Hausmeister einstellen.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">Es gibt eine Menge verstopfte Toiletten im Krankenhaus. Stelle im Einstellen-Menü einen Hausmeister ein, der sich dann darum kümmert.</string>
  <string name="Advisor/Maintenance_BrokenMachine">Folgendes Gerät muss gewartet werden: {[ITEM]}. Es wird ein Hausmeister gerufen, der sich um die Reparatur kümmert und sicherstellt, dass es sich nicht zur Feuergefahr entwickelt.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">Folgendes Gerät muss gewartet werden: {[ITEM]}. Stelle im Einstellen-Menü schnell einen Hausmeister ein, der sich um die Reparatur kümmert.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">Im Krankenhaus liegt eine Menge Abfall herum. Du solltest vielleicht zusätzliche Abfalleimer aufstellen.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">Im Krankenhaus liegt eine Menge Abfall herum. Du solltest zusätzliche Abfalleimer aufstellen und im Einstellen-Menü einen Hausmeister anheuern, der diese leert.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">Das folgende Gerät kann durch ein Upgrade leistungsfähiger werden: &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt;. Wenn du ein Gerät wählst und dich für ein Upgrade entscheidest, wird ein Hausmeister mit {[QUALIFICATION]}-Ausbildung das Upgrade installieren.</string>
  <string name="Advisor/Maintenance_MedicalWaste">Es liegt eine Menge medizinischer Abfall auf dem Boden herum. Einige Patienten haben sich beschwert. Du brauchst vielleicht mehr Hausmeister, die sich ums Aufräumen kümmern.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">Es liegt eine Menge medizinischer Abfall auf dem Boden herum. Einige Patienten haben sich beschwert. Du solltest Hausmeister im Einstellen-Menü anheuern, die sich ums Aufräumen kümmern.</string>
  <string name="Advisor/Maintenance_OutOfStock">Einige unserer Verkaufsautomaten sind leer. Du könntest zusätzliche Hausmeister einstellen, um sie regelmäßig zu befüllen.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">Einige unserer Verkaufsautomaten sind leer. Wenn du im Einstellen-Menü einen Hausmeister anheuerst, kümmert der sich darum.</string>
  <string name="Advisor/Maintenance_Plants">Einige Pflanzen verwelken, was die Stimmung der Patienten beeinträchtigt. Stell doch zusätzliche Hausmeister ein, die sie gießen.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">Einige Pflanzen lassen die Blätter hängen, was die Stimmung der Patienten beeinträchtigt. Im Einstellen-Menü können Hausmeister angestellt werden, um die Pflanzen zu gießen.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Abgeschlossene Marketing-Kampagnen: &lt;style=\"AdvisorHighlight\"&gt;{[CAMPAIGN]}&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} kann den gewünschten Zielort nicht erreichen. Eventuell musst du etwas umräumen, um den Weg freizumachen.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} kann den gewünschten Zielort ({[DEST]}) nicht erreichen. Eventuell musst du etwas umräumen, um den Weg freizumachen.</string>
  <string name="Advisor/Patients_Cured_10">Gute Neuigkeiten! Wir haben insgesamt schon &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; Patienten geheilt! Mit jedem geheilten Patienten erhöht sich der &lt;style=\"AdvisorHighlight\"&gt;Ruf&lt;/style&gt;, sodass noch mehr Patienten ins Krankenhaus kommen.</string>
  <string name="Advisor/Patients_Cured_100">Gute Neuigkeiten! Wir haben insgesamt schon &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; Patienten geheilt! Mit jedem geheilten Patienten erhöht sich der &lt;style=\"AdvisorHighlight\"&gt;Ruf&lt;/style&gt;, sodass noch mehr Patienten ins Krankenhaus kommen.</string>
  <string name="Advisor/Patients_Cured_20">Gute Neuigkeiten! Wir haben insgesamt schon &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; Patienten geheilt! Mit jedem geheilten Patienten erhöht sich der &lt;style=\"AdvisorHighlight\"&gt;Ruf&lt;/style&gt;, sodass noch mehr Patienten ins Krankenhaus kommen.</string>
  <string name="Advisor/Patients_Cured_5">Gute Neuigkeiten! Wir haben insgesamt schon &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; Patienten geheilt! Mit jedem geheilten Patienten erhöht sich der &lt;style=\"AdvisorHighlight\"&gt;Ruf&lt;/style&gt;, sodass noch mehr Patienten ins Krankenhaus kommen.</string>
  <string name="Advisor/Patients_Cured_50">Gute Neuigkeiten! Wir haben insgesamt schon &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; Patienten geheilt! Mit jedem geheilten Patienten erhöht sich der &lt;style=\"AdvisorHighlight\"&gt;Ruf&lt;/style&gt;, sodass noch mehr Patienten ins Krankenhaus kommen.</string>
  <string name="Advisor/Patients_Diagnosed">Unsere Ärzte haben bei einem Patienten &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; diagnostiziert, aber für die Behandlung ist ein neues Zimmer erforderlich: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Du solltest vielleicht ein solches Zimmer bauen.</string>
  <string name="Advisor/Patients_Hungry">Einige unserer Patienten sind sehr hungrig. Du solltest vielleicht Verkaufsautomaten kaufen oder Kioske einrichten.</string>
  <string name="Advisor/Patients_LowHygiene">Einige Patienten sind schmutziger, als es ihnen lieb wäre. Wir sollten wirklich versuchen, das Krankenhaus sauberer zu halten. Du könntest auch zusätzliche Waschbecken oder Desinfektionsspender anbringen.</string>
  <string name="Advisor/Patients_NeedAttractiveness">Einige Patienten finden es widerlich, in was für einem Zustand sich das Krankenhaus befindet. Überleg dir, wie wir eine angenehmere Umgebung schaffen könnten.</string>
  <string name="Advisor/Patients_NeedBoredom">Einige Patienten langweilen sich bald zu Tode. Überleg dir, wie wir sie ein wenig ablenken könnten.</string>
  <string name="Advisor/Patients_NeedGPOffice">Wir benötigen eine &lt;style=\"AdvisorHighlight\"&gt;Arztpraxis&lt;/style&gt;, um Diagnosen stellen zu können.</string>
  <string name="Advisor/Patients_NeedHappiness">Einige Patienten bekommen langsam richtig schlechte Laune. Wir sollten versuchen, sie zufriedener zu machen.</string>
  <string name="Advisor/Patients_NeedHealth">Einige Patienten sehen recht elend aus. Wir müssen dafür sorgen, dass sie schneller behandelt werden.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">Unsere Ärzte haben alle Diagnosemöglichkeiten für Patienten ausgeschöpft. Wir müssen weitere Diagnosezimmer bauen.</string>
  <string name="Advisor/Patients_NeedSeating">Einige Patienten müssen im Stehen warten. Die wären sicher für eine Sitzgelegenheit dankbar.</string>
  <string name="Advisor/Patients_NeedTemperature">Einige Patienten frieren sich den Allerwertesten ab. Du solltest vielleicht zusätzliche Heizkörper anschaffen.</string>
  <string name="Advisor/Patients_NeedToilet">Einige Patienten machen sich bald in die Hosen. Du solltest für zusätzliche Toiletten sorgen.</string>
  <string name="Advisor/Patients_NeedTooHot">Einigen Patienten ist es viel zu heiß. Du solltest zusätzliche Klimaanlagen in Erwägung ziehen.</string>
  <string name="Advisor/Patients_PatientDied">Ein Patient ist im Krankenhaus verstorben.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">Ein Patient liegt im Sterben, nachdem eine Behandlung in einem unserer Zimmer fehlgeschlagen ist: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Die Diagnosesicherheit lag nur bei &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, was die Erfolgschancen gesenkt hat.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">Ein Patient geht, nachdem die Behandlung in einem unserer Zimmer wirkungslos war: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Die Diagnosesicherheit lag nur bei &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, was die Erfolgschancen gesenkt hat.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">Ein Patient ist aufgrund seines sich rapide verschlechternden Gesundheitszustands gestorben. Behalte die Hygiene im Auge. Wenn diese mangelhaft ist, kann sich der Gesundheitszustand schneller verschlechtern.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">Ein Patient ist aufgrund seines sich rapide verschlechternden Gesundheitszustands gestorben. Das schadet unserem Ruf. Sorge dafür, dass Leute schneller behandelt werden. Halte die Warteschlangen kurz oder hole schwerkranke Menschen nach vorne.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">Ein Patient liegt nach einer fehlgeschlagenen Behandlung in einem unserer Zimmer im Sterben: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Verbessere weiter Personal und Ausrüstung, um die Chancen zu erhöhen, dass Leute geheilt werden.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">Ein Patient geht, nachdem die Behandlung in einem unserer Zimmer wirkungslos war: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Verbessere weiter Personal und Ausrüstung, um die Chancen zu erhöhen, dass Leute geheilt werden.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">Ein Patient liegt im Sterben, nachdem eine Behandlung in einem unserer Zimmer fehlgeschlagen ist: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; könnte vielleicht mehr Weiterbildung zur Erhöhung der Behandlungskompetenz gebrauchen?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">Ein Patient geht, nachdem die Behandlung in einem unserer Zimmer wirkungslos war: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; könnte vielleicht mehr Weiterbildung zur Erhöhung der Behandlungskompetenz gebrauchen?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">Ein Patient liegt im Sterben, nachdem eine Behandlung in einem unserer Zimmer fehlgeschlagen ist: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Vielleicht könnte eines unserer Geräte, &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt;, durch ein Upgrade leistungsfähiger werden?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">Ein Patient geht, nachdem die Behandlung in einem unserer Zimmer wirkungslos war: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Vielleicht könnte eines unserer Geräte, &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt;, durch ein Upgrade leistungsfähiger werden?</string>
  <string name="Advisor/Patients_RageQuit">Ein Patient hat die Nase von den Zuständen in deinem Krankenhaus voll und ist wutschnaubend gegangen.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">Ein Patient wollte nicht mehr auf &lt;style=\"AdvisorHighlight\"&gt;neue Diagnosezimmer&lt;/style&gt; warten und haut jetzt ab. Das wird unserem Ruf schaden.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">zu lange gewartet</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">Ein Patient ist mit dem Krankenhaus unzufrieden und haut jetzt ab. Zu den häufigsten Beschwerden gehören: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Der Patient verbrachte &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} Tage&lt;/style&gt; im Krankenhaus.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">Ein Patient wollte nicht mehr auf das &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;-Zimmer warten und haut jetzt ab. Das wird unserem Ruf schaden.</string>
  <string name="Advisor/Patients_Thirsty">Einige Patienten haben Durst. Du könntest ein paar Verkaufsautomaten anschaffen oder Kioske einrichten.</string>
  <string name="Advisor/ReceptionNeeded">Wir brauchen eine &lt;style=\"AdvisorHighlight\"&gt;Aufnahme&lt;/style&gt;, damit Patienten sich anmelden können.</string>
  <string name="Advisor/Remix_One_Available">&lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt;und &lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; sind jetzt in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt; erhältlich!</string>
  <string name="Advisor/Remix_Two_Available">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt;und &lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; sind jetzt in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt; erhältlich!</string>
  <string name="Advisor/Reputation_Good">Der &lt;style=\"AdvisorHighlight\"&gt;Krankenhausruf&lt;/style&gt; ist jetzt &lt;style=\"AdvisorHighlight\"&gt;Gut&lt;/style&gt;. Dies wird mehr Patienten und Mitarbeiter anziehen.</string>
  <string name="Advisor/Reputation_Great">Der &lt;style=\"AdvisorHighlight\"&gt;Krankenhausruf&lt;/style&gt; ist jetzt &lt;style=\"AdvisorHighlight\"&gt;Großartig&lt;/style&gt;. Dies wird mehr Patienten und Mitarbeiter anziehen.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Forschungsprojekt abgeschlossen: &lt;style=\"AdvisorHighlight\"&gt;{[PROJECT]}&lt;/style&gt;\\nErgebnis: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Wenn wir neue Diagnosemaschinen und Verbesserungen erforschen, können wir Patienten schneller diagnostizieren. Dadurch verkürzen sich die Warteschlangen und damit auch die Wartezeit, was zu besseren Heilungsraten führen sollte.</string>
  <string name="Advisor/RoomMissingRequiredItem">In einem unserer Zimmer, &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;, fehlt ein Objekt: &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. So funktioniert da nichts.</string>
  <string name="Advisor/Room_TooSmall">Das Zimmer ist noch nicht groß genug für die benötigten Objekte. Erweitere das Zimmer, um die Mindestgröße zu erreichen.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">&lt;style=\"AdvisorHighlight\"&gt;Sandbox: Freies Spiel&lt;/style&gt; freigeschaltet! Erstelle Krankenhäuser mit eigenen Einstellungen. Du kannst über das Hauptmenü auf den Sandbox-Modus zugreifen.</string>
  <string name="Advisor/Social_FriendHigherScore">Ein konkurrierendes Krankenhaus von {0} hat einen Wert ({1}) von {2}. Unserer liegt aktuell nur bei {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">Unser Krankenhaus hat einen Wert ({1}) von {3}. Damit liegen wir klar vor dem Krankenhaus von {0}, das nur {2} hat!</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">Werfen wir einen Blick auf unsere Position in der Kategorie „{1}“. Offenbar hat {0} aktuell mit {2} die höchste Punktzahl. Unsere Punktzahl liegt bei gerade einmal {3}. Wir sollten uns an unseren Online-Rivalen ein Beispiel nehmen.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">Großartig! Im Vergleich zu unseren Online-Rivalen schneidet unser Krankenhaus mit einer Punktzahl von {1} in der Kategorie {0} am besten ab!</string>
  <string name="Advisor/Staff_HireMoreAssistants">Viele Patienten stehen für Dienste von Assistenten Schlange, aber es sind keine verfügbar. Überlege dir, zusätzliche Assistenten einzustellen.</string>
  <string name="Advisor/Staff_HireMoreDoctors">Viele Patienten stehen vor Ärztezimmern Schlange, aber es sind keine verfügbar. Überlege dir, zusätzliche Ärzte einzustellen.</string>
  <string name="Advisor/Staff_HireMoreNurses">Viele Patienten stehen vor Krankenpflegerzimmern Schlange, aber es sind keine verfügbar. Überlege dir, zusätzliche Pflegekräfte einzustellen.</string>
  <string name="Advisor/Staff_LowMorale">Die Stimmung ist bei unserem Personal ziemlich im Eimer. Du könntest die Bezahlung verbessern oder mehr Pausen erlauben.</string>
  <string name="Advisor/Staff_NeedQualification">Wir haben ein &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;-Zimmer, aber es fehlt ein Mitarbeiter (&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;) mit der nötigen Ausbildung (&lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;).</string>
  <string name="Advisor/Staff_NeedStaffRoom">Unsere Mitarbeiter sind müde, haben aber kein Pausenzimmer zum Ausruhen.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Einige Mitarbeiter sind mit ihrer Bezahlung unzufrieden. Du solltest ihnen vielleicht eine Gehaltserhöhung geben. Sieh dir mal die Option „Gehalt prüfen“ auf unserer Personalliste an.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; wurde befördert und ist jetzt &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_ReadyForPromotion">Einige Mitarbeiter könnten eine Beförderung vertragen. Schenk ihnen etwas Aufmerksamkeit, sonst fühlen sie sich links liegen gelassen.</string>
  <string name="Advisor/Staff_ReadyForTraining">Viele Mitarbeiter haben freie Weiterbildungsplätze. Nutze ihr Potenzial, indem du sie in einem Weiterbildungszimmer förderst.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Viele Mitarbeiter haben freie Weiterbildungsplätze. Du musst ein Weiterbildungszimmer bauen, um ihr Potenzial voll auszuschöpfen!</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; ist sehr unzufrieden und droht zu gehen. Zu den häufigsten Beschwerden gehören: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; hat gekündigt! Zu den häufigsten Beschwerden gehören: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Wir müssen unsere restlichen Mitarbeiter bei Laune halten.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">Für &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; wird ein Mitarbeiter (&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;) benötigt. Öffne das Einstellen-Menü, um einen zu anzuheuern.</string>
  <string name="Advisor/Staff_TooManyAssistants">Wir haben womöglich zu viele Assistenten, da gerade mehrere nichts zu tun haben.</string>
  <string name="Advisor/Staff_TooManyDoctors">Wir haben womöglich zu viele Ärzte, da gerade mehrere nichts zu tun haben.</string>
  <string name="Advisor/Staff_TooManyJanitors">Wir haben womöglich zu viele Hausmeister, da gerade mehrere nichts zu tun haben.</string>
  <string name="Advisor/Staff_TooManyNurses">Wir haben womöglich zu viele Krankenpfleger, da gerade mehrere nichts zu tun haben.</string>
  <string name="Advisor/Temperature_Cold">In diesem Teil des County ist es sehr kalt. Wir sollten zusätzliche Heizkörper einbauen, damit die Leute im Krankenhaus es warm haben.</string>
  <string name="Advisor/Temperature_Hot">In diesem Teil des County ist es sehr heiß. Wir sollten zusätzliche Klimaanlagen einbauen, damit es für die Leute im Krankenhaus angenehm kühl bleibt.</string>
  <string name="Advisor/Tips_FireSafety">Schon gewusst? Wenn eine Maschine nicht ordentlich instand gehalten wird, kann sie Feuer fangen. Dann muss ein Hausmeister einen Feuerlöscher holen, um den Brand zu bekämpfen, sonst könnte die Maschine explodieren!</string>
  <string name="Advisor/Tips_HospitalAttractiveness">Schon gewusst? Durch die Platzierung von Pflanzen und dekorativen Objekten wird das Krankenhaus attraktiver. Das hält Patienten und Personal bei Laune.</string>
  <string name="Advisor/Tips_HospitalHygiene">Schon gewusst? Durch mangelnde Hygiene im Krankenhaus verschlechtert sich der Gesundheitszustand von Patienten schneller. Halte also das Krankenhaus so sauber wie möglich. Stelle sicher, dass Toiletten Waschbecken haben und platziere Desinfektionsspender.</string>
  <string name="Advisor/Tips_HospitalPolicy">Schon gewusst? Im Überblickbildschirm kannst du die Krankenhaus-Richtlinien anpassen. Lege Diagnose- und Behandlungs- sowie Personal-Richtlinien fest, um dein Krankenhaus nach deinen Vorstellungen zu führen.</string>
  <string name="Advisor/Tips_IllnessList">Schon gewusst? Im Reiter „Charaktere“ links unten findest du eine Übersicht aller bisher entdeckten Krankheiten. Dort kannst du die Heilungsrate und den Ruf in Bezug auf jede Krankheit einsehen.</string>
  <string name="Advisor/Tips_Item_Copy">Schon gewusst? Du kannst eine Kopie eines Objekts erstellen, indem du die linke Strg-Taste hältst und im Krankenhaus auf ein Objekt klickst.</string>
  <string name="Advisor/Tips_Item_FreePlacement">Schon gewusst? Wenn du ein Objekt aufgehoben hast, kannst du es frei drehen und platzieren, indem du die {[Menu/InputActions/DisableSnap]}-Taste gedrückt hältst.</string>
  <string name="Advisor/Tips_Item_PickUp">Schon gewusst? Du kannst ein Objekt aufheben, indem du den Mauszeiger darauf hältst und dann die linke Maustaste gedrückt hältst. Alternativ kannst du auch einfach klicken und ziehen.</string>
  <string name="Advisor/Tips_Item_Rotate">Schon gewusst? Du kannst ein aufgehobenes Objekt drehen, indem du die linke Maustaste gedrückt hältst und nach links/rechts ziehst. Oder nutze die Tasten {[Menu/InputActions/RotateItemClockwise]} und {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Advisor/Tips_ItemsList_Filters">Schon gewusst? In der Objektliste kannst du Objekte nach Kategorien ansehen, indem du die Filter-Taste am oberen Ende des Menüs verwendest.</string>
  <string name="Advisor/Tips_Kudosh">Schon gewusst? Verdiene Kudosh für unsere Organisation, indem du die Sternewertung unserer Krankenhäuser verbesserst und andere Herausforderungen abschließt. Damit kannst du neue Objekte freischalten.</string>
  <string name="Advisor/Tips_Loans">Schon gewusst? Wenn du etwas mehr Bargeld brauchst, kannst du im Reiter „Finanzen“ Kredite aufnehmen.</string>
  <string name="Advisor/Tips_MapHospitalTravel">Schon gewusst? Von der Karte aus kannst du zu jedem anderen Krankenhaus unserer Organisation zurückkehren. Alle Zimmer und Objekte, die wir freigeschaltet haben, sind dann auch dort verfügbar.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">Schon gewusst? Bei &lt;style=\"AdvisorHighlight\"&gt;Organisationsherausforderungen&lt;/style&gt; können wir gegen andere Krankenhäuser in der Umgebung antreten und mehr Belohnungen verdienen. Klicke auf den Reiter rechts oben, um die verfügbaren Herausforderungen zu sehen.</string>
  <string name="Advisor/Tips_Needs_Boredom">Schon gewusst? Patienten wird mit der Zeit langweilig. Platziere interessante Objekte in den Wartebereichen, um ihnen Unterhaltung zu bieten und sie bei Laune zu halten.</string>
  <string name="Advisor/Tips_Needs_Hunger">Schon gewusst? Patienten und Mitarbeiter werden mit der Zeit hungrig. Stelle im Krankenhaus Snacks zur Verfügung, um sie zufrieden zu stellen.</string>
  <string name="Advisor/Tips_Needs_Thirst">Schon gewusst? Patienten und Mitarbeiter werden mit der Zeit durstig. Stelle im Krankenhaus Getränke zur Verfügung, um sie zufrieden zu stellen.</string>
  <string name="Advisor/Tips_Needs_Toilet">Schon gewusst? Patienten und Mitarbeiter benötigen Zugang zu Toiletten, besonders nachdem sie etwas gegessen oder getrunken haben. Stelle sicher, dass im Krankenhaus genügend Toiletten vorhanden sind, um Unfälle zu vermeiden.</string>
  <string name="Advisor/Tips_OverviewScreen">Schon gewusst? Vom Reiter „Finanzen“ aus kannst du auf den Überblickbildschirm zugreifen. So kannst du die Finanzen, das Personal, die Patienten, Auszeichnungen und vieles mehr analysieren.</string>
  <string name="Advisor/Tips_PatientList">Schon gewusst? Im Reiter „Charaktere“ findest du eine Übersicht aller Patienten. Nutze die Patientenliste, um ihre Diagnose und Behandlung sowie ihre Gesundheit und Zufriedenheit zu prüfen.</string>
  <string name="Advisor/Tips_PlotBuying">Schon gewusst? Wir können neue Krankenhausgebäude errichten, um mehr Platz für Expansionen zu haben. Bewege die Maus über Grundstücke in der Nähe, um zu sehen, welche zu Verkauf stehen.</string>
  <string name="Advisor/Tips_PriceList">Schon gewusst? Vom Reiter „Finanzen“ aus kannst du die Preise unseres Krankenhauses anpassen. Erhöhe oder senke die Preise für Diagnose, Behandlung und andere Einkommensquellen.</string>
  <string name="Advisor/Tips_QueueManagement">Schon gewusst? Du kannst die Position eines Patienten in der Warteschlange ändern, indem du die Patientendetails oder die Zimmerdetails aufrufst. Priorisiere Patienten entsprechend ihrer Gesundheit, Zufriedenheit oder auch entsprechend des potentiellen Einkommens.</string>
  <string name="Advisor/Tips_Queues">Schon gewusst? Bewege die Maus über ein Zimmer, um anzuzeigen, wer sich in der Warteschlange befindet. Die jeweilige Position der Schlange wird über den Köpfen der Patienten angezeigt. Halte nach besonders langen Schlangen Ausschau.</string>
  <string name="Advisor/Tips_RoomPrestige">Schon gewusst? Baue größere Zimmer und fülle sie mit interessanten Objekten, um ihr Prestige zu erhöhen. Das macht sowohl Mitarbeiter als auch Patienten, die sich in diesem Zimmer aufhalten, zufriedener.</string>
  <string name="Advisor/Tips_Room_AddItems">Schon gewusst? Du kannst die Liste der Objekte für ein bestehendes Zimmer anzeigen, indem du auf den Boden des Zimmers klickst und dann auf die Schaltfläche „Objekte“.</string>
  <string name="Advisor/Tips_Room_AddSub">Schon gewusst? Wenn du ein Zimmer baust, kannst du per Rechtsklick zwischen Bauwerkzeugen und benötigten Objekten umschalten.</string>
  <string name="Advisor/Tips_Room_Copy">Schon gewusst? Du kannst ein Zimmer inklusive aller Inhalte kopieren, indem du das Zimmer anklickst und auf die Schaltfläche „Kopieren“ klickst.</string>
  <string name="Advisor/Tips_Room_Customisation">Schon gewusst? Du kannst die Wände und den Boden eines Zimmers anpassen, indem du das Zimmer anklickst und auf die Schaltfläche „Anpassen“ in den Zimmerdetails klickst.</string>
  <string name="Advisor/Tips_Room_Edit">Schon gewusst? Um ein Zimmer zu bearbeiten, klicke auf den Boden des Zimmers und dann auf die Schaltfläche „Bearbeiten“. Während der Bearbeitung wird das Zimmer vorübergehend geschlossen.</string>
  <string name="Advisor/Tips_Room_MoveRotate">Schon gewusst? Wenn du ein Zimmer baust, kannst du es aufheben, indem du auf den Boden des Zimmers klickst. Dann kannst du es wie ein Objekt bewegen, drehen und platzieren.</string>
  <string name="Advisor/Tips_StaffList">Schon gewusst? Im Reiter „Charaktere“ findest du eine Liste aller Mitarbeiter. Dort kannst du dir einen Überblick über Mitarbeiter verschaffen, ihr Gehalt prüfen und ihn Aufgaben zuweisen.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">Schon gewusst? Im Überblickbildschirm kannst du die Pausenrichtlinie für alle Mitarbeiter anpassen. Sieh dir die Pausendauer an und wie viele Mitarbeiter gleichzeitig eine Pause einlegen dürfen.</string>
  <string name="Advisor/Tips_Staff_Breaks">Schon gewusst? Mitarbeiter machen eine Pause, wenn ihre Energie zu sehr sinkt, solange nicht schon zu viele andere Mitarbeiter des gleichen Typs auch gerade eine Pause machen.</string>
  <string name="Advisor/Tips_Staff_Customisation">Schon gewusst? Du kannst das Outfit eines Mitarbeiters anpassen, indem du diesen auswählst und in den Mitarbeiterdetails auf die Schaltfläche „Mitarbeiter-Anpassung“ klickst.</string>
  <string name="Advisor/Tips_Staff_PickUp">Schon gewusst? Du kannst einen Mitarbeiter aufheben, indem du den Mauszeiger auf ihn hältst und dann die linke Maustaste gedrückt hältst. Alternativ kannst du auch einfach klicken und ziehen.</string>
  <string name="Advisor/Tips_UGC_Create">Schon gewusst? Du kannst eigene Bilder, Teppiche, Wände und Böden erstellen, indem du in der Objektliste oder in den Zimmerdetails auf die Workshop-Schaltfläche klickst.</string>
  <string name="Advisor/Tips_UpgradeMachines">Schon gewusst? Upgrades machen Maschinen effektiver. Sobald ein Upgrade freigeschaltet wurde, kannst du es an einer Maschine installieren. Du brauchst einen Hausmeister mit Mechanikausbildung, um die Arbeiten durchzuführen.</string>
  <string name="Advisor/Tips_VisualisationModes">Schon gewusst? Du kannst den Reiter „Visualisierung“ nutzen, um das Krankenhaus mit Filtern für Umgebung, Zufriedenheit, Gesundheit, Energie, Bedürfnissen, Instandhaltung und mehr anzeigen zu lassen.</string>
  <string name="Advisor/TrainingCourseComplete_CS">Weiterbildung abgeschlossen: &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Palanquin/PalanquinDark-Regular SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">ALIEN</string>
  <string name="Challenges/ArrivingInDays_CS">Kommt in {0} Tagen ... [i2p_Zero]Kommt heute … [i2p_One]Kommt morgen …</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">Sie sind hier!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">Leider haben wir nicht genügend Mitglieder des Barbershop-Quartetts geheilt.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Sondermeldung</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">Ein örtliches Barbershop-Quartett namens „The Four Freds“ benötigt unsere Hilfe. Uns wird eine großzügige Belohnung versprochen. Sollen wir annehmen?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Barbershop-Quartett</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Sehr gut! Die Mitglieder des Barbershop-Quartetts sind auf dem Wege der Besserung. Wir können eine großzügige Spende von ihnen erwarten.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Sondermeldung</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Bonus-Update: Wir haben im letzten Auswertungszeitraum &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; von &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt; Gästen geheilt. Das Hotel zahlt nun die nächsten drei Monate &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; unserer gesamten laufenden Kosten.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Heilungsrate: {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Laufende Kosten übernommen: {[PERCENT]}\\nBeginn des nächsten Auswertungszeitraums: {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">Popstar Jasmine Odyssey trifft im Krankenhaus ein.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">Wir wurden vom Agenten einer örtlichen Berühmtheit kontaktiert, die das Krankenhaus besuchen möchte. Sie heißt Jasmine „Jazz“ Odyssey. Ist ein Popstar oder so was in der Richtung. Wer weiß das schon. Die Jugend hält sie wohl für eine Art musikalische Gottheit. Das könnte gute Publicity für uns sein. Sollen wir den Besuch annehmen?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">Promi-Besuch</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">Leider scheint Jasmine Odyssey vom Krankenhaus nicht besonders begeistert gewesen zu sein. Sie hat gerade ihren neuen Song „Ich spür die Qual im Hospital“ veröffentlicht. Da klebt eine Warnung wegen nicht jugendfreier Texte drauf. Das ist kein gutes Zeichen.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Update zur Öffentlichkeitsarbeit</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">Wie es scheint, hat unser Krankenhaus keinen besonderen Eindruck auf Jasmine Odyssey gemacht. Sie hat weder auf ChatFace noch auf Growler irgendwelche Kommentare veröffentlicht. In ihrem Fumble-Livestream starrt sie gerade einen Keks an. Wir müssen uns wohl nächstes Mal mehr ins Zeug legen.</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Update zur Öffentlichkeitsarbeit</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Jasmine Odyssey hat gerade ein Foto vom Krankenhaus auf „Bungle“ gepostet (keine Ahnung, was das ist, aber die jungen Leute stehen wohl drauf). Es ist ein Selfie vor dem Haupteingang. Sie macht so einen Schmollmund und hält einen Keks. Das ist wohl ein gutes Zeichen. Das Foto hat schon 300 Dicke Drücke erhalten, was auch immer das bedeutet. Scheinbar hat ihr der Besuch gefallen. Gute Arbeit, allesamt.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Update zur Öffentlichkeitsarbeit</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Gute Neuigkeiten. Jasmine Odyssey hat gerade einen neuen Song veröffentlicht: „Regenbogen-Krankenhaus und Einhorn-Jazz-Kekse“. Das ist höchstwahrscheinlich ein gutes Zeichen, auch wenn mir der Text ein absolutes Rätsel ist. Sie hat sogar angeboten, dem Krankenhaus etwas Geld zu spenden!</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Update zur Öffentlichkeitsarbeit</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">Clowns treffen ein ...</string>
  <string name="Challenges/CircusIncident_NotificationMessage">Beim Two Point Circus hat jemand die Clown-Käfige nicht abgeschlossen und nun sind sie alle entwischt. Sie wurden zuletzt gesehen, wie sie auf winzigen Fahrrädern in Richtung unseres Krankenhauses strampelten. Wenn wir mit den Clowns fertig werden, hat der Zirkus bestimmt eine Belohnung für uns. Sollen wir sie einlassen?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Zirkusproblem</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">Leider haben wir nicht genügend Clowns geheilt.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Sondermeldung</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Gute Arbeit, wir haben alle Clowns geheilt. Die Leute beim Zirkus sind sehr zufrieden mit uns.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Gute Arbeit, wir haben die meisten Clowns geheilt. Die Leute beim Zirkus sind sehr zufrieden.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Sondermeldung</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Bartholomew F. Yeti</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">Ein neuer Budget-Auswertungszeitraum hat begonnen.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Leistungsbonus</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über eine Lawine hier in der Gegend.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Lawine</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">Achtung, in dieser Gegend gab es eine Lawine! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über Hagelschlag hier in der Gegend.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Hagelschlag</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">Achtung, in dieser Gegend ist mit Hagelschlag zu rechnen! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Übernatürliche Warnung: Der Geist von Sir Tucker hat sich entschlossen, das Krankenhaus zu besuchen – beziehungsweise es heimzusuchen.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Sir Tucker</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">Wir wissen nicht warum, aber unsere Geisterjäger-Ausrüstung scheint dem alten Knaben nichts anhaben zu können. Wir müssen einfach hoffen, dass er nicht für allzu große Probleme sorgt.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Übernatürliche Warnung: Eine Gruppe von Geistern spukt im Krankenhaus herum.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Geisteransturm</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">Örtliche Hellseher warnen vor vermehrten Heimsuchungen in der Gegend. Die betroffenen Seelen sollen „rastlos“ bis „leicht verstimmt“ sein. Wir sollten im Krankenhaus die Augen nach mehr Geistern offen halten.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">Der Eigentümer von Hotel Underlook hat unser neustes Ziel genannt.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">Wir haben ein Ziel des Eigentümers von Hotel Underlook nicht erreicht.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">Wir haben vom Hotel Underlook &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; als Belohnung für die Erfüllung eines Ziels erhalten.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">Das Hotel hat uns ein Ziel gesetzt. Sollten wir dieses erfüllen, erhalten wir eine Finanzspritze.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">Neuigkeiten von der Hotelverwaltung</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Hotelziel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Ziel verfehlt</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Ziel erreicht</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Nachricht vom Hotel Underlook</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">Patienten mit Drama-Tick treffen ein ...</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">Nachdem Two Point TV die besonders dick aufgetragene Neuinszenierung eines historischen Theaterstücks in Auftrag gegeben hatte, entwickelten viele Personen einen Drama-Tick: Sie bilden sich ein, sie würden etwas von alten Bühnenwerken verstehen. Ihre Familien haben genug davon, dass die Betroffenen ständig die Namen der Charaktere falsch aussprechen, und wollen etwas dagegen tun.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">Beim Versuch, ihren Kindern beim Lernen für ihre Klausuren zu helfen, haben sich einige Eltern zu sehr in die Welt historischer Theaterstück vertieft und einen Drama-Tick entwickelt. Da die Klausuren nun vorbei sind, wollen ihre Familien die Betroffenen behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">Nachdem die Lebensqualität vor Ort vorübergehend fluktuierte, sehnten sich einige Menschen übermäßig nach „guten alten“ Zeiten zurück, in denen man noch lustige Hosen trug, Festessen schmauste und enorm dreckiges Wasser trank. Dadurch haben sie einen Drama-Tick entwickelt. Ihre Familien wollen sie nun behandeln lassen – schon allein, um sie daran zu erinnern, dass es in besagten guten alten Zeiten noch keine Krankenhäuser gab.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Notfall: Drama-Tick</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Patienten mit Drama-Tick</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">Hundeelend-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">Nachdem Rettungshunde in den Bergen versehentlich mit Hundefutter statt Notfallrationen ausgestattet wurden, sind einige Menschen an Hundeelend erkrankt. Die Betroffenen sind es leid, an Bäumen und Laternen ihr Geschäft zu erledigen, und möchten sich behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">Während Bungle Musics „Schlaf gut“-Musikprogramm wurde versehentlich das von Roderick Cushion gesprochene Hundetrainings-Hörbuch „Wer ist ein braver Hund? Du bist ein braver Hund!“ ausgestrahlt. Dadurch kam es zu einem Ausbruch von Hundeelend. Eine Gruppe von stubenreinen und wohlerzogenen Hundemenschen hofft nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">Nachdem aufgrund eines Mangels an Besteck in der Gegend einige Menschen ihr Essen direkt vom Teller leckten (und entdeckten, dass das gar nicht so schlimm ist), ist es zu einem Ausbruch von Hundeelend gekommen. Einige der Betroffenen benötigen nun sowohl Servietten als auch medizinische Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Notfall: Hundeelend</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Hundeelend-Patienten</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">Monstermanie-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">Nach einer Kostümparty sind einige der Gäste zu dem Schluss gekommen, dass es eigentlich keinen Grund gibt, sonst immer normale Kleidung zu tragen. Daraufhin ist in der Gegend Monstermanie ausgebrochen. Einige der Partybesucher befinden sich nun in einer schweren Identitätskrise und hoffen auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">Besucher der Testvorführung eines neuen, provokativen Horrorfilms entwickelten mehr Mitgefühl mit dem widerlichen Monster, als ihnen lieb ist. Dadurch kam es zu einem Ausbruch von Monstermanie. Nachdem ihre Weltanschauung völlig auf den Kopf gestellt wurde, hoffen einige der Kinobesucher nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">Nachdem einige aufgebrachte Wasserspeier die Gemeinde mit einem Fluch belegten, ist es zu einem Ausbruch von Monstermanie gekommen. Zwar gibt es für diese Theorie vom Wasserspeierfluch keine Beweise, doch das interessiert die Gerüchteküche wenig. Eine Gruppe von Betroffenen, die sich von Wasserspeiern verfolgt fühlen, hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Notfall: Monstermanie</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Monstermanie-Patienten</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">Patienten mit Rüstungsfieber treffen ein ...</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">In der Gegend ist das Rüstungsfieber ausgebrochen, nachdem eine Gruppe von „Das blaue Auge“-Fans sich nach mehreren Tagen intensiven Rollenspiels weigerten, damit aufzuhören oder auch nur ihre Kostüme abzulegen. Ihre Familien haben davon die Nase voll und wollen sie behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">Nachdem die Geschichtslehrer einer örtlichen Schule mittelalterliche Ausrüstung demonstrierten, sind einige von ihnen zu dem Schluss gekommen, dass man sich in einer Ritterrüstung einfach besser fühlt, und haben sich mit dem Rüstungsfieber angesteckt. Ihre Familien sind es satt, sich mit ihnen nur durch ein Visier unterhalten zu können, und wollen sie behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">Nachdem Jasmine Odyssey ihre Single „Meine Liebe ist eine Festung“ vorstellte und sich einige ihrer Fans in passende Schale werfen wollten, ist es in der Gegend zu einem Ausbruch von Rüstungsfieber gekommen. Die Familien dieser Superfans, die sich selbst als „die stolzen Recken“ bezeichnen, wollen sie nun behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Notfall: Rüstungsfieber</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Patienten mit Rüstungsfieber</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">Nachdem hier kürzlich Strom, Heizung und Internet ausfielen, sehnen sich Einwohner vermehrt danach, in einer Stadt mit besserer Infrastruktur zu leben, was zu einem Ausbruch von Metropolio führte. Eine Gruppe von Patienten, die dringend ihre E-Mails abrufen möchten, hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">Die Ankündigung, dass örtliche Gemischtwarenläden in Zukunft schon um 15 Uhr schließen werden, sorgte für Panik unter den Einwohnern, die Schokolade-Einkaufsmöglichkeiten zu jeder Tages- und Nachtzeit begehren. Infolgedessen kam es zu einem Ausbruch von Metropolio. Einige unter Schokolademangel leidenden Landbewohner hoffen auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">Patienten mit Metropolio treffen ein ...</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">In der Gegend ist es zu einem Ausbruch von Metropolio gekommen, nachdem Roderick Cushions romantische Komödie „Rotting Hill“ auf Two Point TV ausgestrahlt wurde. Eine Gruppe von Filmfans hofft nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Notfall: Metropolio</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Patienten mit Metropolio</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">Advokat der Bigfoot-Stiftung trifft im Krankenhaus ein.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Yeti-Besuch</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">Bigfoot</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, möchte sich ein Bild davon machen, wie es mit unserer Unterstützung des Hotel Underlook läuft. Er würde uns gerne einen Besuch abstatten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, möchte sich ein Bild davon machen, wie die Dinge in Swelbard stehen. Er würde uns gerne einen Besuch abstatten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, würde gerne wissen, wie es mit unserem Krankenhaus im Roquefort Castle vorangeht. Er würde uns gerne einen Besuch abstatten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Bartholomew F. Yeti hat uns in einem handgeschriebenen Brief dafür gedankt, dass er uns besuchen durfte. Er sagte unter anderem, es sei „bestimmt nicht leicht“, wir sollten nicht „allzu entmutigt sein“ und „Kopf hoch!“. Alles in allem war es kein sehr ermutigendes Schreiben. Wir müssen dem Krankenhaus etwas nachhelfen, wenn wir mit mehr als nur höflichen Floskeln bedacht werden wollen. Ich kann mir vorstellen, was er der Bigfoot-Stiftung über uns erzählt hat ...</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Bartholomew F. Yeti hat uns in einem handgeschriebenen Brief dafür gedankt, dass er uns besuchen durfte. Er meint, dass sich die Dinge sicher bald zum Besseren wenden werden und dass wir uns „keine Sorgen“ machen sollten. Hm, das ist die Art von Formulierung, die einem so richtig Sorgen bereitet. Wir müssen dem Krankenhaus etwas nachhelfen, wenn wir uns von der Bigfoot-Stiftung Spenden oder Publicity erhoffen.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Bartholomew F. Yeti hat uns in einem handgeschriebenen Brief dafür gedankt, dass er uns besuchen durfte. Er sagt, dass wir auf dem richtigen Weg sind und die Stiftung schon bald Grund haben wird, stolz auf uns zu sein. Sie sind also momentan noch nicht stolz auf uns – aber immerhin besteht Hoffnung.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Bartholomew F. Yeti hat uns in einem handgeschriebenen Brief dafür gedankt, dass er uns besuchen durfte. Er ist „äußerst erfreut“, dass alles so läuft, und wünscht uns bis zu seinem nächsten Besuch alles Gute. Was für ein netter Kerl! Die Bigfoot-Stiftung hat uns eine Belohnung zukommen lassen und uns in ihrem neusten Rundschreiben erwähnt.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Bartholomew F. Yeti hat uns in einem handgeschriebenen Brief dafür gedankt, dass er uns besuchen durfte. Er sagt, dass wir seine Erwartungen weit übertroffen haben. Natürlich ist es schön, dass er zufrieden ist, aber warum scheint er so überrascht? Die Bigfoot-Stiftung hat uns einen Zuschuss gewährt und erwähnt uns auf ihrer Webseite. Außerdem heißt es, Mr. Yeti arbeite an einem Gedicht uns zu Ehren.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Yeti-Besuch</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, war kürzlich damit beschäftigt, das Werk eines Freundes zu lektorieren. Er war wohl so in seine Arbeit vertieft, dass er tagelang kein einziges Wort sprach. Er würde uns gerne einen Besuch abstatten, schon allein, um sein ungeplantes Schweigen zu brechen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, arbeitet gerade an einem Theaterstück in Auftrag der Pointy Mountain Theatre and Badminton Company. Er würde einige der Dialoge gerne mit echten, lebenden Personen testen. Er hat angefragt, ob er uns einen Besuch abstatten darf.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, besucht gerade eine örtliche Grundschule, um über seine klassischen Kinderbücher, „Der Gruff“ und „Wie der Bindelwaal seinen Schal verlor“ zu reden. Während er sich in der Gegend befindet, würde er uns gerne einen Besuch abstatten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Roderick Cushion, der Filmstar und Schwerkraftskeptiker, ist in der Gegend, um sich selbst und sein Selbst zu finden, nachdem er/es während besonders langer Dreharbeiten abhanden kam. Nachdem er sich in einem Spiegel völlig verlor, haben seine Agenten angefragt, ob er unser Krankenhaus besuchen könnte, um mal ein paar andere Gesichter zu sehen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Roderick Cushion, der Filmstar und Freund der Maulwurfmenschen, hält sich gerade aus nicht näher erläuterten steuerlichen Gründen hier in der Gegend auf. Seine Agenten sagen, er fühle sich „moralisch angeschlagen“, und haben angefragt, ob er uns einen Besuch abstatten darf, damit er sich wieder wie ein anständiger Mensch fühlen kann.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Roderick Cushion, der Filmstar und Flamingobesitzer, dreht hier in der Gegend gerade eine Neuverfilmung des Klassikers „Die Piste, die ich vermisste“. Die Dreharbeiten ziehen sich in die Länge und ihm ist es mittlerweile sehr kalt. Seine Agenten haben angefragt, ob er unser Krankenhaus besuchen darf, damit er sich hier etwas aufwärmen kann.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">Popstar Jasmine Odyssey dreht hier in der Gegend gerade das (arg wortwörtlich interpretierte) Musikvideo für ihre neuste Single, „Treib es auf die Spitze, Gipfelstürmer“, doch sie fühlt sich in den Bergen etwas einsam. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">Popstar Jasmine Odyssey bewirbt hier in der Gegend gerade die Pointy-Mountain-Ausgabe ihres Erfolgsalbums „Erlüstung“. Es enthält den Bonustrack „Haarbälle und Hutständer“, der in Zusammenarbeit mit dem hiesigen Yeti-Starlet Wilma Bluefir entstand. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">Popstar Jasmine Odyssey hat in ihrem Häuschen in den Pointy Mountains eine Party abgehalten. Eingeladen waren Persönlichkeiten aus dem Two Point County, die „einflussreich und auch recht jung“ sind. Sie fühlt sich momentan etwas schwächlich (aber selbstverständlich nicht verkatert!) und würde sich in einem Krankenhaus besser aufgehoben fühlen. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er bemerkte nebenbei, dass er seine vorherigen Besuche im Hotel Underlook zwar nicht sonderlich genossen hatte, dass die gekochten Eier dort ihm aber außerordentlich mundeten.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er fügte hinzu, dass ihm nicht ganz klar ist, wie man überhaupt nach Swelbard gelangt, dass er es aber sicher herausfinden wird.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er bemerkte nebenbei, dass er bei seinem letzten Besuch im Roquefort Castle von mit Lanzen bewaffneten Männern vom Gelände eskortiert wurde. Er erhofft sich, dieses Mal mit Samthandschuhen angefasst zu werden.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">Bürgermeisterin Tabitha Windsock würde gerne die Anwohner der Pointy Mountains besuchen. Anschuldigungen, die Bürgermeisterin habe erst kürzlich bemerkt, „dass die Leute in den Bergen auch wählen können“, wurden von ihrem Pressebüro als „lächerlich“ zurückgewiesen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">Bürgermeisterin Tabitha Windsock wurde kürzlich von den Medien des Two Point County scharf für alles kritisiert, was sie getan und nicht getan hat. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte und dabei betont, dass sie sich keineswegs „vor der Öffentlichkeit verstecke“, wie der Tagesspötter ihr vorgeworfen hatte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">Die Bürgermeisterin Tabitha Windsock hat darum gebeten, auf ihrer Tour durch das County auch unser Krankenhaus zu besuchen. Ihre Angestellten haben dabei betont, dass Gerüchte, dieser Besuch sei „versehentlich“ gebucht worden, im Allgemeinen und im Besonderen und überhaupt völlig unbegründet seien.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht hier in der Gegend gerade Berichten über sonderbaren gelben Schnee nach. Sie würde gerne in unserem Krankenhaus Patienten und Personal nach möglichen Hinweisen befragen. Das könnte für uns eine gute Gelegenheit sein, etwas Publicity zu betreiben.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht hier in der Gegend gerade Berichten über eine Bande von betrügerischen Elchen nach, die angeblich Kletterer um ihre Vorräte erleichtern. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket berichtet gerade über die diesjährige Rodelmeisterschaft des Two Point County. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Angeblich war ihr Großvater eines der Gründungsmitglieder des Instituts und sie würde gerne herausfinden, wie die Dinge hier stehen.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Angeblich waren Kindheitserinnerungen an ihre häufigen Besuche im Institut eine der Gründe, warum sie sich für eine Forschungskarriere entschied. Sie freut sich darauf, wieder einmal herzukommen.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Sie sagt, dass sie einen Verwandtenbesuch gerne mit einer Stippvisite bei uns verbinden würde, um Arbeit und Familie auch im Urlaub effizient unter einen Hut zu bringen.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Der Tagesspötter berichtete kürzlich, dass Mr. McNally angeblich plant, das Hotel Underlook zu kaufen und eine Strafanstalt für die von ihm verhassten Elche daraus zu machen. Er erhofft sich wohl, dass unsere Geschäfte schlecht laufen, damit der Eigentümer zum Verkauf gezwungen wird.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Man geht davon aus, dass Mr. McNally sich einen Wirtschaftseinbruch erhofft, um dann mit Jumbo sofort zuzuschlagen und alles zu monopolisieren, was die Leute nur brauchen könnten.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Mr. McNally war einst ein Mitschüler des Hoteleigentümers und liegt mit diesem schon seit Jahrzehnten im Zwist wegen des letzten Stücks eines Tintenfischkuchens.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">Promi-Patient</string>
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  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">Die ärztlichen Behörden auf der Insel haben höhere Anforderungen als die des Festlandes. Zeit, den Mopp in die Hand zu nehmen.</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Medizinische Zulassung</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">Kugelkopf-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">Nachdem die neuste Staffel der Bürolöwen verschoben werden musste, entdeckten große Teile der Bevölkerung das Billardspiel als alternativen Zeitvertreib. Dadurch ist es zu einem Ausbruch von Kugelkopf gekommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">In der Gegend ist es zu einem Ausbruch von Kugelkopf gekommen, nachdem das leicht unterdurchschnittliche Wetter viele Leute dazu veranlasste, sich Indoor-Aktivitäten zuzuwenden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">Nachdem der Billardtisch eines örtlichen Pubs weiter Münzen schluckte, ohne aber Kugeln herauszurücken (obwohl der Wirt versichert hatte, das Problem sei behoben), ist es zu einem Ausbruch von Kugelkopf gekommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Notfall: Kugelkopf</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Kugelkopf-Patienten</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">Ausdruckslose Patienten treffen ein ...</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">Es ist in der Gegend zu einem Ausbruch von Ausdruckslosigkeit gekommen, nachdem einigen Leuten aufgrund der unerwartet hohen Temperaturen das Gesicht weggeschmolzen war.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">Es ist in der Gegend zu einem Ausbruch von Ausdruckslosigkeit gekommen, nachdem eine Ladung von Cheesy Gubbins in den Verkauf gingen, bei deren Produktion die „Verkäsung“ übersprungen worden war. Diese geschmacklosen Gubbins haben einigen arglosen Knabberzeug-Liebhabern komplett die Persönlichkeit entzogen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">Es ist in der Gegend zu einem Ausbruch von Ausdruckslosigkeit gekommen, nachdem Bürgermeisterin Tabitha Windsock eine erstaunlich wirre 55-minütige Ansprache hielt. Ihr unzusammenhängendes Gerede hat bei einigen der politisch aktivsten Bürger zu schweren Schäden geführt.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Notfall: Ausdruckslosigkeit</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Patienten mit Ausdruckslosigkeit</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Wanderrost-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">Durch eine Flaute im Veranstaltungskalender des Ortes sind einige Einwohner derart rastlos geworden, dass ihre fehlgeleiteten Ambitionen zu einem Ausbruch von Wanderrost führten.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">Nachdem Roderick Cushion eine besonders mitreißende Dankesrede gehalten hatte, fühlten sich einige Fans so beflügelt, dass sie spontan ihre eigenen Fähigkeiten grob überschätzten und in der Folge an Wanderrost erkrankten.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">Nachdem die ganze Insel mehrere Tage lang kein Fernsehsignal empfangen konnte, ist es zu einem Ausbruch von Wanderrost gekommen. Es war nur eine Frage der Zeit, ehe gelangweilte Einwohner angesichts der fehlenden Fernsehhelden und -heldinnen ihre Unterhaltung selbst in die Hand nahmen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Notfall: Wanderrost</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Wanderrost-Patienten</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Filmstar und Alleinspeisender Roderick Cushion hält sich gerade in seinem geheimen Anwesen hier auf der Insel auf, wo er sich langsam etwas einsam fühlt. Er würde gerne vorbeischauen und etwas Zeit mit anderen Leuten verbringen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Filmstar und Vielflieger Roderick Cushion sieht sich gerade hier vor Ort mögliche Drehorte für ein bis jetzt titel- und drehbuchloses Projekt an. Um die Reise zu rechtfertigen, braucht er ein paar offizielle Termine.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Filmstar und Raumverunstalter Roderick Cushion arbeitet an einer Kulisse für sein Privattheater an der Küste und hat angeblich „vergessen, wie die Welt eigentlich aussieht“. Sein Agent hat angefragt, ob er das Krankenhaus besuchen könnte, um sich ein Bild von der Wirklichkeit machen zu können.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">Der Filmstar und Teilzeitspion Roderick Cushion ist in der Gegend, um etwas abzuholen, das er bei seinem letzten Besuch zurückgelassen hat. Er möchte sich im Krankenhaus umsehen, weil er glaubt, dass der Gegenstand hier gelandet sein könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Roderick Cushion, der Filmstar und Beschützer des Countys, ist in der Gegend, um seinen außerirdischen Geldgebern neue Sitcom-Ideen vorzustellen. Seine Agenten haben angefragt, ob er das Krankenhaus besuchen kann, um seine Sponsoren mit dem Verweis auf „andere wichtige Verpflichtungen“ unter Druck zu setzen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">Der Filmstar und Freund der Galaxie Roderick Cushion ist in der Gegend, um seinen nebulösen Forscherfreunden einen Besuch abzustatten. Er würde gern im Krankenhaus „vorbeischauen“, um zu sehen, wie wir uns schlagen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">Popstar Jasmin Odyssee ist gerade vor Ort eingetroffen, um dem Pebberley Frog Sanctuary einen übergroßen Scheck zu überreichen. Ihre Agenten würden offenbar gerne noch weitere Wohltätigkeitsbesuche einplanen und haben angefragt, ob sie nicht das Krankenhaus besuchen dürfe.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">Popstar Jasmine Odyssey ist gerade auf der Insel, um mit den hier heimischen Murmelfischen einen Remix ihrer Single „Fischgeflüster“ aufzunehmen. Ihre Agenten haben angefragt, ob sie vielleicht bei uns im Krankenhaus vorbeischauen könnte, um etwas Normalität zu erleben, da ihr eigenes Leben ihr allmählich viel zu lächerlich wird.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">Popstar Jasmine Odyssey ist für ein exklusives Pop-up-Konzert angereist. Um sich etwas die Zeit zu vertreiben, bevor sie die glücklichen 34 Fans mit ihrer Musik beschallt, möchte sie gerne das Krankenhaus besuchen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">Popstar Jasmine Odyssey filmt hier in der Gegend gerade ein Video für ihre neue Single „Sonneschein und Sonnenbrand“. Da sie nicht zu viel Zeit in der Sonne verbringen möchte, haben ihre Agenten angefragt, ob sie im Krankenhaus eine UV-Pause einlegen kann.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">Popstar Jasmine Odyssey ist nach einer privaten Besichtigung der Goldpan-Absturzstelle in der Gegend. Sie möchte sich von all den haarsträubenden Verschwörungstheorien an einem Ort der Vernunft erholen, und ihre Agenten haben ihr diesbezüglich das Krankenhaus vorgeschlagen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">Popstar Jasmine Odyssey sucht hier in der Gegend ein Grundstück für ein Projekt namens „Jasmines Welt“. Sie möchte das Krankenhaus als Beispiel für erfolgreich realisierte Bauprojekte dieser Gegend heranziehen. Ihre Agenten haben einen Termin für einen Besuch angefragt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er wollte schon immer mal hier in der Gegend Urlaub machen, glaubt aber, dass eine Geschäftsreise ähnlich erholsam sein wird.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er fügte hinzu, dass er es durchaus amüsant finden könnte, wenn sich unser Krankenhaus in der Mitte eines Dschungels als Witz entpuppt – er wünscht sich nur, dieser Witz ginge nicht so sehr auf seine Kosten.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er fragte noch, auf welchem Plateau sich unser Krankenhaus befindet, und versicherte sich dann selbst, dass wir es ihm schon irgendwie mitteilen werden. Ach, Henry.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth \\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erklärt, dass er sich an die Sicherheitsprotokolle erinnert und „dass keine weiteren Drohungen nötig sind“.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth ergänzt, dass er gegen eine Gedächtnislöschung nichts einzuwenden hätte, da er die Prozedur letztes Mal als „angenehm erfrischend“ empfand.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">Bürgermeisterin Tabitha Windsock hat einen Besuch in der Basis eingeplant. Keine Sorge, sie bleibt über alles im Dunkeln. Sie wird nur etwas herumspazieren und ab und zu mit dem Kopf nicken.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">Bürgermeisterin Tabitha Windsock hat einen Besuch in der Basis eingeplant. Glücklicherweise ist sie der Meinung, dass sie schon alles weiß, also sollte sie kaum Fragen stellen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">Bürgermeisterin Tabitha Windsock hat einen Besuch in der Basis eingeplant. Ihr wurde nahegelegt, etwas Zeit an einem „Ort ohne Kameras“ zu verbringen. Es heißt, das sei „im besten Interesse des Countys“.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">Sally Figblanket, Reporterin für Radio Two Point, ist gerade hier in der Gegend, um Beschwerden eines „anonymen Butlers“ über dessen Chef nachzugehen. Anschließend würde sie gerne das Krankenhaus besichtigen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket ist gerade hier, um „einen weiteren Bericht über das Pebberley Frog Sanctuary“ zu verfassen. Sie hat angefragt, ob sie sich vielleicht im Krankenhaus vor den Fröschen verstecken könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket ist gerade angereist, um ein Interview mit Wiggy Silverbottom zu führen und herauszufinden, „was er eigentlich mit dieser Reise bezweckt“. Sie würde gerne vorbeischauen und nachsehen, ob er vielleicht hier im Krankenhaus steckt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">Wiggy Silverbottom trifft im Krankenhaus ein.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Wiggy-Besuch</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Wiggy Silverbottom</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Wiggy Silverbottom, selbsterklärter Forschungsreisender und Gründer dieses Krankenhauses, ist besorgt, dass er sich beim Entspannen in seiner Strandvilla etwas eingefangen haben könnte. Zur Beruhigung möchte er sich ein paar medizinische Geräte ansehen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Wiggy Silverbottom, selbsterklärter Forschungsreisender und Gründer dieses Krankenhauses, möchte herausfinden, wie die Forschung im Dschungel vorangeht. Er hat endlich den Mut gefunden, hierher zu reisen und es sich mit einigen Augen anzusehen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Wiggy Silverbottom, selbsterklärter Forschungsreisender und Gründer dieses Krankenhauses, ist beim Gedanken an den Ozean derart in Panik geraten, dass er nun gerne etwas Zeit weit über dem Meeresspiegel verbringen würde. \\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Wiggy Silverbottom hat sich vor Sorge um die Qualität unserer medizinischen Versorgung in seinem Badezimmer verbarrikadiert. Er hat deshalb mehrere Pressetermine verpasst und irgendwie haben die Medien Wind davon bekommen, dass wir an dem Debakel Schuld sind.\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn wir ihn aus dem Badezimmer herauslocken und zu einer Investition bewegen wollen.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">Wiggy Silverbottom wurde offenbar zuletzt in einer Hängematte gesehen, wo er leise vor sich hin weinte und einen Trüffel wie einen Apfel verspeiste.\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn wir ihn aufmuntern und eine Investition erhalten wollen.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">Wiggy Silverbottom fühlte sich offenbar von seinem Besuch dazu inspiriert, sich Gedanken über sein nächstes kostspieliges Unternehmen zu machen.\\nEr schien mit dem Krankenhaus nicht unzufrieden zu sein. Wir müssen uns aber weiter verbessern, wenn wir vermeiden wollen, dass er seine flüchtige Aufmerksamkeit und sein Geld etwas ganz anderem zuwendet.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Berichten zufolge hüpfte Wiggy Silverbottom nach seinem kürzlichen Besuch vor Freude. Dadurch stolperte er und schürfte sich das Knie auf, aber er ist dennoch guter Dinge.\\nEr hat dem Krankenhaus etwas mehr Geld zufließen lassen.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">Seit seinem Besuch hat Wiggy Silverbottom nicht aufgehört, von „seinem Krankenhaus“ zu schwärmen.\\nDass nun all seine reichen Freunde von unserem Erfolg gehört haben, ist gut für unseren Ruf. Außerdem hat er uns mehr Geld geschickt.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Wiggy Silverbottom, selbsterklärter Forschungsreisender und Gründer dieses Krankenhauses, ist gelangweilt und möchte sich bei uns in einer sterilen Umgebung die Zeit vertreiben. Sein Butler hat angefragt, ob wir ihn etwas bespaßen könnten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Giles der Butler hat uns gebeten, Wiggy Silverbottom zu einem „wichtigen Ereignis“ einzuladen, damit er mal eine Pause von Wiggy bekommt. Ich weiß nicht so recht, was der Butler damit meint, aber es könnte ja trotzdem eine gute Idee sein.\\nSollte das Krankenhaus Wiggy beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Wiggy Silverbottom, selbsterklärter Forschungsreisender und Gründer dieses Krankenhauses, möchte sich unsere Geräte ansehen, bevor er sich für seine nächste überflüssige Behandlung entscheidet.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Sie hat wohl aus einem nahegelegenen Sumpf einige Proben entnommen und möchte jetzt wissen, was wir hier treiben.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Sie hat in ihrer „Datenhütte“ einige Daten studiert und möchte sich jetzt etwas die Beine vertreten.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Sie hat langsam die Nase voll davon, sich mit Amphibien zu unterhalten, und möchte lieber mit ein paar Menschen plaudern.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Laut unseren Quellen hat er sich gerade eine „riesige Urlaubsmahlzeit“ gegönnt und jetzt steht ihm der Sinn danach, etwas Ärger zu machen.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Offenbar möchte er bei uns einen Geschäftsbesuch einlegen, damit er seinen gesamten Urlaub als Betriebsaufwand abrechnen kann.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Angeblich ist er wutschnaubend direkt in den Flieger gesprungen, nachdem er sich an unsere Expansionsrate erinnert hatte.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Anomaliewarnung: Uns erreichen Meldungen über einen Satellitenwiedereintritt.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Satellitenwiedereintritt</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">Achtung, in dieser Gegend wurde ein abstürzender Satellit gesichtet! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Anomaliewarnung: Es gibt Berichte über einen Meteorschauer hier in der Gegend.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Meteorschauer</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">Achtung, in dieser Gegend wurde ein Meteorschauer gesichtet! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">Patienten mit Fehlender Menschlichkeit treffen ein ...</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">Weil ein extraterrestrisches Fernsehnetzwerk den Roderick-Cushion-Film „Kollegen wie du und ich“ abgefangen hat, ist hier in der Gegend Fehlende Menschlichkeit ausgebrochen. Für Roderick hat sich das Publikum nicht groß interessiert, aber das Two Point County ist hervorragend angekommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">Nachdem das Two Point County im beliebten Weltraummagazin „Halbvollmond“ Platz 4 der „besten Umzugsziele der Galaxie“ erreichte, ist dort Fehlende Menschlichkeit ausgebrochen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">Einem größeren intergalaktischen Verkehrsunternehmen ist ein Druckfehler für Reisen ins Two Point County unterlaufen. Da das Unternehmen die sensationell günstigen Preise honorierte, ist im County nun Fehlende Menschlichkeit ausgebrochen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Notfall: Fehlende Menschlichkeit</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Patienten mit Fehlender Menschlichkeit</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">Patienten mit 2D treffen ein ...</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">Nachdem ein überbuchter Spaceliner mit einer Ladung verärgerter, auf engstem Raum gestapelter Reisender eintraf, kam es zu einem Ausbruch von 2D.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">Nach einer unverantwortlich aggressiven Tiefpreisaktion eines Anbieters für Do-it-yourself-Möbel sind unzählige einbauschrankhungrige Einheimische an 2D erkrankt.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">Seit der Busbetreiber von Crumley die Anzahl seiner Busse halbierte, um „die Summen, die wir ausgeben, auf weniger zu reduzieren“, häufen sich in der Gegend die 2D-Erkrankungen. Unzählige komprimierte Jahreskartenbesitzer müssen dringend behandelt werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Notfall: 2D</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Patienten mit 2D</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">Patienten mit Froschblut treffen ein ...</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">Ein schlechter Jahrgang Stubenfliegen brachte bei einer Reihe von „Fröschen“ den Kragen zum Platzen und führte zu einem Ausbruch von Froschblut. Die Frösche haben beschlossen, ihr Glück anderswo zu suchen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">Ein schlampig reparierter Zaun ermöglichte mehreren Bewohnern die Flucht aus dem Pebberley Frog Sanctuary und führte zu einem Ausbruch von Froschblut.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">Nachdem eine heldenhafte „Fröschin“ ihren Froschbrüdern und -schwestern die Flucht ermöglicht hatte, kam es zu einem Ausbruch von Froschblut. Sie haben die Heldin mittlerweile heiliggesprochen und wollen sich behandeln lassen. \\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Notfall: Froschblut</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Patienten mit Froschblut</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">Schädlingswarnung: Es gibt Berichte über Waschbären hier in der Gegend.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Waschbären</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">Achtung, in dieser Gegend wurden Waschbären gesichtet! Unsere Mülleimer sind in Gefahr.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">Verdeckte Journalistin trifft im Krankenhaus ein.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Geheime Visite</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Charlatene Fishwrapper</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">Charlatene Fishwrapper, die Journalistin des Two Point Squabbler, ist zu Besuch in Goldpan, um sich über unsere Operation zu informieren.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">Charlatene Fishwrapper, die Journalistin des Two Point Squabbler, will sich an den Aufpassern vorbei in die Basis schleichen, um Informationen zu sammeln.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">Charlatene Fishwrapper, die Journalistin des Two Point Squabbler, möchte das Krankenhaus im Namen der „frischen und freien Presse“ besuchen.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Charlatene Fishwrapper hat uns eine Notiz geschickt, die sie mit ausgeschnittenen Buchstaben aus Magazinen und Zeitungen verfasst hat. Darin steht: „Sie werden uns in die Schliche kommen, wenn ihr weiterhin so viel falsch anstellt.“ Das klingt nicht gerade gut. Wir müssen das Krankenhaus verbessern, wenn wir unerkannt bleiben und einen Bonus vom Two Point Squabbler erhalten wollen.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Charlatene Fishwrapper hat uns eine Notiz geschickt, die sie mit ausgeschnittenen Buchstaben aus Magazinen und Zeitungen verfasst hat. Darin steht: „Ich rate dazu, mehr besser zu sein.“ Wir sollten ihren Vorschlag beherzigen, wenn wir mit der Operation weiterkommen und einen Bonus vom Two Point Squabbler erhalten wollen.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Charlatene Fishwrapper hat uns eine Notiz geschickt, die sie mit ausgeschnittenen Buchstaben aus Magazinen und Zeitungen verfasst hat. Darin steht: „Keine Neuigkeiten. Over.“ Wir sollten das Krankenhaus verbessern, wenn wir ihre Recherchen unterstützen wollen. Das könnte uns auch einen Bonus vom Two Point Squabbler einbringen.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Charlatene Fishwrapper hat uns eine Notiz geschickt, die sie mit ausgeschnittenen Buchstaben aus Magazinen und Zeitungen verfasst hat. Darin steht: „Habe viele Adjektive für die Story. Verben auch.“ Das bedeutet wohl, dass sie mit dem Fortschritt der Operation zufrieden ist. Wir haben einen Bonus vom Two Point Squabbler erhalten.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Charlatene Fishwrapper hat uns eine Notiz geschickt, die sie mit ausgeschnittenen Buchstaben aus Magazinen und Zeitungen verfasst hat. Darin steht: „Gute Arbeiten. Weiter so. Muss tippen.“ Hoffentlich schickt sie uns bald längere und verständlichere Nachrichten. Na ja, immerhin scheint sie zufrieden zu sein. Wir haben einen großen Bonus vom Two Point Squabbler erhalten.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Geheime Visite</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">Charlatene Fishwrapper, Journalistin des Two Point Squabbler, hat ein plausibles Alibi gefunden und ist auf ihrem Weg hierher.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">Charlatene Fishwrapper, die Journalistin des Two Point Squabbler, muss sich eine Zeit lang vor ihrem Redakteur verstecken. Sie ist bereits auf dem Weg ins Krankenhaus.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">Charlatene Fishwrapper, die Journalistin des Two Point Squabbler, hat sich neues Spionagezubehör gekauft und möchte es testen.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Pflanze Samen ein und schau zu, wie daraus ein Krankenhaus wächst.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">Grundlagen der Gartenarbeit</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Öffne die Türen zum erstem grünen Krankenhaus des Countys.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Grüne Energie</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Behandle Patienten der Holistix-Naturkommune.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Schlag ein Lager auf</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">Holzwurmsyndrom-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">Es gab hier vor Ort einen Ausbruch von Holzwurmsyndrom, da eine neue Generation Holzwürmer das Larvenstadium hinter sich gelassen hat. Das ist schon eklig, aber irgendwie auch schön ... oder? \\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">Es gab hier vor Ort einen Ausbruch von Holzwurmsyndrom, nachdem ein ethisch fragwürdiges Möbelhaus Stücke unbekannten Ursprungs ins Programm genommen hat. Wir wissen beide genau, von wem ich hier spreche.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">Es gab hier vor Ort einen Ausbruch von Holzwurmsyndrom, weil zauberwütige Feen wahllos Holzspielzeug zum Leben erweckt haben. Typisch.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Notfall: Holzwurmsyndrom</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Holzwurmsyndrom-Patienten</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">Strohschreck-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">Es gab hier vor Ort einen Ausbruch von Strohschreck, nachdem ein Heuballen-Labyrinth teilweise zusammenstürzte und die Ausgänge versperrt wurden. Die Besucher irrten ewig umher und verloren jegliche Orientierung - also genau wofür sie bezahlt hatten.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">Es gab hier vor Ort einen Ausbruch von Strohschreck, nachdem eine besonders heftige Pollenfront den Allergikern alles abverlangte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">Es gab hier vor Ort einen Ausbruch von Strohschreck, nachdem bei einem Dorffest ein Traktor unkontrolliert in ein Weizenfeld bretterte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Notfall: Strohschreck</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Strohschreck-Patienten</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">Neo-Futorose-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">Es gab hier vor Ort einen Ausbruch von Neo-Futorose, nachdem ein fehlerhaftes Bungle-ware-Update sämtliche Nutzerdaten durch eine Liste von Holzblasinstrumenten ersetzte und diese nach Preis pro 100 Gramm sortierte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">Es gab hier vor Ort einen Ausbruch von Neo-Futorose, weil jemand am öffentlichen Computer der Bibliothek aus Versehen das Internet gelöscht hat. \\nSollten wir die Betroffenen erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">Es gab hier vor Ort einen Ausbruch von Neo-Futorose, weil eine Bürgerin trotz mehrfacher Warnung ihren neuen Mixer ans Internet angeschlossen hat. Mensch Trudy, musste das sein?\\nSollten wir die Betroffenen erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Notfall: Neo-Futorose</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Neo-Futorose-Patienten</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Filmstar und Möchtegern-Landarbeiter Roderick Cushion dreht seinen neuen Streifen „Schwing die Haufen“ hier in der Gegend. Er ist endlich wieder komplett sauber und möchte jetzt irgendwohin, wo es „weniger schlammig ist als dieses Feld“. Seine Agenten haben angefragt, ob er unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Filmstar und Getränkeschlucker Roderick Cushion stattet hier in der Gegend gerade seiner Pfirsichplantage einen Besuch ab. Der Saft der diesjährigen Ernte riecht nicht so merkwürdig wie der des Vorjahres, daher ist er guter Dinge und möchte gerne damit angeben. Seine Agenten haben angefragt, ob er unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Filmstar und Ein-Mann-Komposter Roderick Cushion befindet sich gerade hier in der Gegend, in der Hoffnung, etwas von dem Glanz von Bürgermeisterin Windsocks Umweltinitiative abzubekommen. Seine Agenten haben angefragt, ob er das Krankenhaus besuchen könnte, um ein paar Leute durch seine Gegenwart zu beehren.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">Popstar Jasmine Odyssey sucht gerade hier in der Gegend einen geeigneten Standort für ihr nächstes Konzert. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">Popstar Jasmine Odyssey ist gerade in der Gegend, um mit ein paar Freunden Joghurt zu schlecken. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">Popstar Jasmine Odyssey ist gerade in der Gegend, um die zeremonielle erste Fahrt einer neuen Einschienenbahn zu leiten. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">Jemand vom Grünzeugministerium trifft im Krankenhaus ein.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Öko-Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Öko-Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">Das Grünzeugministerium hat uns mitgeteilt, dass wir bei unserem letzten Öko-Rating eine Wertung von „Jämmerlich” erreicht haben.\\n\\nSie wollen, dass wir schnellstmöglich ändern, was wir tun. Oder es komplett sein lassen. Zur „Motivation“ hat uns das Ministerium eine Geldstrafe erteilt. Verständlich.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">Das Grünzeugministerium hat uns mitgeteilt, dass wir bei unserem letzten Öko-Rating eine Wertung von „Schlimm” erreicht haben.\\n\\nDiese schlechte Wertung beschmutzt den Ruf des Ministeriums, also wird es sich öffentlich von uns distanzieren. Außerdem müssen wir eine Geldstrafe zahlen. Sie haben kein Mitleid mit uns, da wir selbst daran schuld sind. Da haben sie wohl recht.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">Das Grünzeugministerium hat uns mitgeteilt, dass wir bei unserem letzten Öko-Rating eine Wertung von „Ausreichend” erreicht haben.\\n\\nLaut Ministerium sollten wir etwas sorgfältiger und umsichtiger vorgehen. Um uns dabei zu unterstützen, bietet das Ministerium einen finanziellen Anreiz – besteht aber darauf, dass das eigentlich nicht nötig sein sollte.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">Das Grünzeugministerium hat uns mitgeteilt, dass wir bei unserem letzten Öko-Rating eine Wertung von „Echt gut” erreicht haben.\\n\\nOffenbar schlagen wir uns besser als die meisten, was angeblich aber nur sehr, sehr wenig zu bedeuten hat. Wir haben noch Luft nach oben, aber das sind trotzdem gute Neuigkeiten.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">Das Grünzeugministerium hat uns mitgeteilt, dass wir bei unserem letzten Öko-Rating eine Wertung von „Grüntastisch” erreicht haben.\\n\\nDas Krankenhaus könnte so ewig weiterlaufen, ohne irgendwelche apokalyptischen Endzeiten auszulösen. Damit entsprechen wir erstaunlich genau den Vorstellungen des Ministeriums.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Öko-Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">Jemand vom Grünzeugministerium wird bald im Krankenhaus eintreffen, um ein Öko-Rating durchzuführen.\\n\\nDürfte eine nette Abwechslung sein, mal vom Amtssitz wegzukommen, bei dem es sich lediglich um eine von Pappkartons abgegrenzte Ecke im Büro der Bürgermeisterin handelt.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">Jemand vom Grünzeugministerium wird bald im Krankenhaus eintreffen, um ein Öko-Rating durchzuführen.\\n\\nDie Person wirkte sehr gestresst – hoffentlich kann das Krankenhaus sie etwas aufmuntern.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">Jemand vom Grünzeugministerium wird bald im Krankenhaus eintreffen, um ein Öko-Rating durchzuführen.\\n\\nOffenbar steht bald eine wichtige Debatte an und eine gute Wertung würde der Bürgermeisterin sehr helfen. Ich weiß zwar nicht, was das mit uns zu tun hat, aber anscheinend ist es so.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth fügte hinzu, dass er ja gerne seine Wanderstiefel tragen würde, wenn er sie nicht gerade seinem Bruder geliehen hätte.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erwähnte außerdem, dass er sehr gespannt darauf sei, inwiefern Feld-Wald-und-Wiesen-Ärzte sich wohl von normalen unterscheiden.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth \\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">Augustus Lavender, Geschäftsführer von Holistix, wird das Krankenhaus demnächst besuchen.\\n\\nEr würde gern im Krankenhaus vorbeischauen und mit ein paar gleichgesinnten Kräuterfressern plaudern.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">Augustus Lavender, Geschäftsführer von Holistix, wird das Krankenhaus demnächst besuchen.\\n\\nEr muss sich eine Weile lang verstecken, da einige seiner von ihrem „homöopathischen Bonus“ enttäuschten Angestellten mit Heugabeln und einer brennenden Strohpuppe vor seinem Haus aufmarschiert sind.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">Augustus Lavender, Geschäftsführer von Holistix, wird das Krankenhaus demnächst besuchen.\\n\\nEr ist gerade in der Gegend, um die Pilzernte für die neue „Pilzfußcreme\" seines Unternehmens zu inspizieren.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">Die Produzenten der Show hatten da eine Idee ...</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">Wir haben den Wunsch der Produzenten nicht erfüllt.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">Wir haben von den Produzenten &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; erhalten, da wir ihren Wunsch erfüllt haben.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">Die Produzenten der Show hatten eine Idee. Wenn wir ihren Wunsch in die Tat umsetzen, erhalten wir eine kleine Finanzspritze.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Idee der Produzenten</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Idee der Produzenten</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Produzentenwunsch nicht erfüllt</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Produzentenwunsch erfüllt</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Idee der Produzenten</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Lege den Grundstein für dein medizinisches Meisterwerk. Jede Geschichte hat einen Anfang.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Pilotfolge</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">Patienten mit Selbstbeschmutzung treffen ein ...</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">Es ist zu einem Ausbruch von Selbstbeschmutzung gekommen, nachdem beim Festival einige Besucher den Ausdruck „die Sau rauslassen“ etwas zu ernst nahmen. Die Schlammschlacht war aber angeblich ein Riesenspaß.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">Beim Festival ist Selbstbeschmutzung ausgebrochen, nachdem einige Besucher sich hinsetzen wollten, um ihren müden Tanzbeinen eine Pause zu gönnen, und dabei beinahe im Matsch versanken.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">In der Gegend wurden mehrere Personen mit Selbstbeschmutzung infiziert, nachdem irgendein Witzbold es für eine tolle Idee hielt, öffentlich schmutzige Wäsche zu waschen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Notfall: Selbstbeschmutzung</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Patienten mit Selbstbeschmutzung</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">Stunt-Syndrom-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">Nachdem einige Schauspieler ihre Stunts selbst übernommen haben, wurden deren Stunt-Doubles krank vor Sorge um ihr Einkommen, was zu einem Ausbruch von Stunt-Syndrom führte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">Eine Rabattaktion bei „Hansis Zirkusbedarf“ ist völlig außer Kontrolle geraten und hat sich negativ auf die Gesundheit der Bevölkerung ausgewirkt, wodurch es zu einem Ausbruch von Stunt-Syndrom kam.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">Nach einer Vorstellung von Roderick Cushions packendem Klassiker „Friss oder stirb“ ist es in der Gegend zu einem Ausbruch von Stunt-Syndrom gekommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Notfall: Stunt-Syndrom</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Patienten mit Stunt-Syndrom</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">Soldatensyndrom-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">Vor Ort ist es zu einem Ausbruch von Soldatensyndrom gekommen, nachdem ein übermütiger Maskenbildner mit industrieller Modelliermasse eine Gruppe von Komparsen in belebte Spielzeuge verwandelte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">Nachdem Bungle Pictures mehrere klassische Familienfilme hintereinander veröffentlichte, haben große Teile der Bevölkerung ihr inneres Kind nicht nur entdeckt, sondern auch rausgelassen, was zu einem Ausbruch von Soldatensyndrom geführt hat.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">Nachdem eine örtliche Spielzeugfabrik mangelhafte Produkte verbrannte und der dabei entstandene Qualm für besonders sauren und melancholischen Regen sorgte, ist es in der Gegend zu einem Ausbruch von Soldatensyndrom gekommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Notfall: Soldatensyndrom</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Patienten mit Soldatensyndrom</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Der Filmstar und allseits beliebte Fernsehdoktor Roderick Cushion filmt hier vor Ort gerade eine Folge von „Tupfer, Spritze, Amnesie“. Seine Agenten haben angefragt, ob er sich in unseren Feldern etwas die Beine vertreten dürfte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Filmstar und gelegentlicher Kalorienzähler Roderick Cushion hat sich auf der Suche nach dem VIP-Bereich in diese Gegend verirrt. Seine Agenten haben angefragt, ob wir ihn mit einer Tour durch das Krankenhaus ablenken könnten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Filmstar und angehender Vogelbeobachter Roderick Cushion ist gerade in der Gegend, um dem Falkenreservat von Mudbury einen Bronzefinken zu spenden. Seine Agenten haben angefragt, ob wir ihm trotz seines riesigen, stets wachsenden Vermögens ein Gratisticket für das Festival besorgen könnten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Zara hat eine der mit ihr befreundeten Berühmtheiten in das Krankenhaus eingeladen. Wir wissen nicht genau, um wen es sich handelt, aber die Person ist bereits unterwegs.\\nSollte das Krankenhaus die Person beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">Popstar Jasmine Odyssey ist gerade in der Gegend, um große Teile des Kunstbezirks aufzukaufen. Ihre Agenten haben angefragt, ob sie sich bei der Gelegenheit auch gleich in Plywood umsehen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">Popstar Jasmine Odyssey dreht hier in der Gegend gerade ein Musikvideo für ihre neue Single „Licht, Kamera, Fraktur“. Ihre Agenten haben angefragt, ob sie bei uns eine Pause einlegen und die Toilette benutzen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">Popstar Jasmine Odyssey ist gerade in der Gegend, um an einem ungenannten Ort eine ungenannte Person zu besuchen. Ihre Agenten haben angefragt, ob sie uns besuchen dürfte und erinnern daran, sie nicht anzusprechen, wenn sie uns nicht zuerst angesprochen hat.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth fügte hinzu, dass er mal Fernsehen geschaut hat und darin keinen Reiz gesehen hat – offenbar ist er aber gewillt, dem Fernsehen noch eine Chance zu geben.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth ließ uns außerdem wissen, dass er Posaune spielt und für einen Auftritt beim Festival bereitstünde, solange wir die Inspektion bestehen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth fügte hinzu, dass es ihm aufgrund seiner chronischen Seekrankheit und seinem allgemeinen Misstrauen gegenüber allen schwimmenden Objekten nicht möglich sein wird, die Yachten zu inspizieren.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">Ein prominenter Gast trifft an der Akademie ein.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Zaras Gast</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">Zara hat uns mitgeteilt, dass ihr Gast den Besuch als sehr unangenehm empfunden hat. Offenbar fühlte man sich wie im Krankenhaus. Hart, aber gerecht.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">Zara hat uns mitgeteilt, dass ihr Gast vom Krankenhaus etwas enttäuscht war. Vielleicht könnten wir nächstes Mal Lachsbeutelchen servieren?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">Zara hat uns mitgeteilt, dass ihr Gast das Krankenhaus gar nicht erwähnt hat – der Besuch hat also offenbar keinen bleibenden Eindruck hinterlassen. </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">Zara hat uns mitgeteilt, dass ihr Gast den Krankenhausbesuch sehr genossen hat. Zara hat uns als Wiedergutmachung eine Belohnung zukommen lassen, da sie scheinbar die Lorbeeren für unsere Leistung selbst eingeheimst hat.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">Zara hat uns mitgeteilt, dass ihr Gast den Besuch einfach wunderbar fand. Offenbar wollte der Gast sogar noch einmal vorbeikommen, doch Zara hat behauptet, dass wir schon „voll ausgebucht“ sind. Das hat sie scheinbar sehr genossen, denn sie hat uns eine große Belohnung zukommen lassen.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">Die Künstlerin Zara Fitzpocket trifft im Krankenhaus ein.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Zara Fitzpocket hat Roderick versprochen, ihn hinter den Kulissen zu besuchen. Sie befindet sich auf dem Weg zum Krankenhaus.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Zara Fitzpocket wird demnächst das Festival besuchen, um ein Bild zu knipsen und nach dem Rechten zu sehen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Zara Fitzpocket kommt nach Hause, um sich ein frisches Paar Socken zu holen. Bei der Gelegenheit möchte sie auch gleich dem Krankenhaus einen Besuch abstatten.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Zara Fitzpocket hat uns nach ihrem kürzlichen Besuch im Krankenhaus ein paar „Gedanken und Gefühle“ mitgeteilt. Sie schreibt, „Schätzchen, ich weiß nicht, was im Krankenhaus schiefgelaufen ist, aber es scheint unserer Initiative momentan nicht gerecht zu werden. Ich frage mich, ist es das, was ich von einem Krankenhaus erwarte? Ist es das, was ich von Kunst erwarte? Die Antwort ist im Augenblick ein klares ‚Nein‘. Machen Sie weiter und denken Sie daran, ein Fehlschlag ist lediglich eine Gelegenheit, es in Zukunft besser zu machen!“</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Zara Fitzpocket hat uns nach ihrem kürzlichen Besuch im Krankenhaus ein paar „Gedanken und Gefühle“ mitgeteilt. Sie schreibt, „Ihr Krankenhaus erinnert mich an den ersten Pfannkuchen. Der ist immer ein bisschen angebrannt, ein bisschen mangelhaft, ein klitzekleines bisschen unappetitlich. Heißen Sie Kritik willkommen, um Ihr wahres Potenzial zu entfalten. Essen Sie den schlechten Pfannkuchen, denn morgen ist ein neuer Tag. Schnappen Sie sich den Teig und gehen Sie munter wieder ans Wendwerk. Heute mag bitter sein, doch die Zukunft sieht einfach köstlich aus.“</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Zara Fitzpocket hat uns nach ihrem kürzlichen Besuch im Krankenhaus ein paar „Gedanken und Gefühle“ mitgeteilt. Sie schreibt, „Ich kann nicht behaupten, dass ich enttäuscht bin, noch bin ich sonderlich begeistert. Ich verstehe Ihre Vision, aber Sie müssen zugeben, es ist nicht besonders originär. Es ist ... ein Krankenhaus. Versuchen Sie etwas Neues! Sie haben uns so viel mehr zu bieten!“</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Zara Fitzpocket hat uns nach ihrem kürzlichen Besuch im Krankenhaus ein paar „Gedanken und Gefühle“ mitgeteilt. Sie schreibt, „Meine Erwartungen wurden exakt erfüllt. Der süße Nachgeschmack meines Besuchs liegt mir noch auf der Zunge – wie ein alter Freund. Gute Arbeit! Ich freue mich schon darauf, was Sie als Nächstes aus dem Hut zaubern.“</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Zara Fitzpocket hat uns nach ihrem kürzlichen Besuch im Krankenhaus ein paar „Gedanken und Gefühle“ mitgeteilt. Sie schreibt, „Ihr neuestes Krankenhaus ist ein wahrer Triumph! Eine exquisite Überraschung und ergötzlich raffiniert. Wie jedes großartige Kunstwerk hat Ihr Krankenhaus das County, und mein Leben, für immer verändert. Was für eine Erfahrung. Was für ein Krankenhaus. Ich danke Ihnen.“</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Kunstrezension</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Zara Fitzpocket ist es leid geworden, Farbe beim Trocknen zuzusehen, und befindet sich auf dem Weg zum Krankenhaus.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Zara Fitzpocket ist unterwegs zu einer Lachsverkostung, würde aber gerne auf einen Besuch vorbeikommen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Zara Fitzpocket fühlt sich bei ihrem aktuellen Gemälde etwas eingefahren und möchte für einen Tapetenwechsel das Krankenhaus besuchen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Anomaliewarnung: Uns erreichen Meldungen über einen Zeitsturm in dieser Epoche.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Zeitsturm</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">Achtung, in dieser Epoche wurde ein Zeitsturm gesichtet! Die Zeitportale laufen gleich auf Hochtouren.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Lege Zeitportale frei, indem du das Krankenhaus erweiterst und weitere Grundstücke kaufst.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Zeitportale finden</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Wenn du eigene Zeitportale baust, gibt dir das mehr Kontrolle über die Rate der Patientenaufnahmen.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Zeitportale erforschen</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">Patienten mit Drachitis treffen ein ...</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">Es gab in der Gegend einen Ausbruch von Drachitis, nachdem ein hiesiger Aristokrat ominöse längliche Früchte aus der Neuen Welt für eine Dinnerparty mitgenommen hatte. Diese Betroffenen wünschen eine Behandlung, um zu verhindern, dass sie mehr als ihre Zungen verbrennen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">Es gab in der Gegend einen Ausbruch von Drachitis, nachdem ein Feuerschlucker auf die komplette erste Zuschauerreihe im Zirkus geniest hatte. Sie sind alle davon überzeugt, dass es ansteckend ist. Ihre Familien wollen sie nun behandeln lassen, bevor sie die ganze Stadt abfackeln.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">Es gab in der Gegend einen Ausbruch von Drachitis, nachdem eine Gruppe verwirrter Aristokraten während eines Kälteeinbruchs den eigenen Atem mit Rauch verwechselt hatte. Ihre Familien haben es satt, dass ihre Wertsachen aufgetürmt werden und jemand darauf hockt, also wollen sie sie nun behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Notfall: Drachitis</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Drachitis-Patienten</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">Patienten mit Künstlicher Intelligenz treffen ein ...</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">Es gab in der Gegend einen Ausbruch von Künstlicher Intelligenz, nachdem ein Ausverkauf in einem Spielwarenladen einen Run auf Chemiebaukästen ausgelöst hatte. Wenn eine Küche oft genug explodiert, reißt selbst der nachsichtigsten Familie irgendwann der Geduldsfaden. Dann hilft nur noch eine Behandlung.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">Es gab in der Gegend einen Ausbruch von Künstlicher Intelligenz, nachdem das systemische Problem des Generationenreichtums eine Reihe von unqualifizierten Trotteln in Macht- und Verantwortungspositionen gebracht hatte. Davon haben eine Menge Leute inzwischen die Nase voll und wollen sie behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">Es gab in der Gegend einen Ausbruch von Künstlicher Intelligenz, nachdem ein Quantencomputerfehler dazu geführt hatte, dass alle Antworten in einem Multiple-Choice-Quiz auf Social Media gleichzeitig richtig waren. Die Familien halten ihre gnadenlose Selbstgefälligkeit nicht mehr aus und wollen sie nun behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Notfall: Künstliche Intelligenz</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Patienten mit Künstlicher Intelligenz</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">Patienten mit Mammutitis treffen ein ...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">Es gab in der Gegend einen Ausbruch von Mammutitis, nachdem ein Ablagefehler dazu geführt hatte, dass die Bedienungsanleitung eines neuen Webstuhls rückwärts eingraviert wurde. Ich bin beeindruckt, dass sie überhaupt Anleitungen lesen oder schreiben konnten ... Und wo haben sie überhaupt den Webstuhl her?\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">Es gab in der Gegend einen Ausbruch von Mammutitis, nachdem eine heftige Meinungsverschiedenheit über die Pflege von Stoßzähnen ausartete und die Beteiligten sich gegenseitig an den Haaren zogen. Sie haben ihren Streit mittlerweile zwar beigelegt, aber das Haar wächst trotzdem immer weiter.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">Es gab in der Gegend einen Ausbruch von Mammutitis, nachdem die (absolut nachvollziehbaren) Forderungen der Prähistorischen Friseurvereinigung nicht erfüllt wurden, was einen Streik auslöste. In der Zwischenzeit werden einige besonders überfälligen Termine zur Behandlung an uns überwiesen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Notfall: Mammutitis</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Mammutitis-Patienten</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Raumzeit-Dilatation</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Roderick Cushion, Filmstar und gefühlvoller Bartträger, wurde für ein unglaubliches historisches Drama gecastet. Nach der genauen historischen Ära hat er sich zwar nicht erkundigt, aber er möchte unser Krankenhaus trotzdem für etwas Method-Acting besuchen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Roderick Cushion, Filmstar und beliebtes Karikaturopfer, hat das Leben im Rampenlicht satt und will unser Krankenhaus besuchen. Er hofft, dass ihn dort niemand erkennt.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Roderick Cushion, Filmstar und Autogramm-Geschwindigkeitsrekordhalter, dreht für die Promi-Genealogie-Serie „Weißt du, wer ich bin?“ und glaubt, dass der Besuch deines Krankenhauses ihm eine Menge „unnötige“ Recherchen in öffentlichen Bibliotheken ersparen wird.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">Popstar Jasmine Odyssey wirbt für ihre rhetorische Hymne „Warum fragst du mich nicht warum?“. Ihre Agenten haben uns gebeten, sie zu einem Auftritt in unserem berühmten Zeitreise-Krankenhaus einzuladen. Warum genau haben wir lieber nicht gefragt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">Popstar Jasmine Odyssey wird bald selbst Regie beim Video für ihre kommende Single „Ich liebe dich wie eine Metapher“ führen. Sie sucht nach Drehorten in Zeit und Raum, um zu vermitteln, was auch immer das bedeuten mag. Ihre Agenten haben angefragt, ob wir einen Besuch einrichten könnten.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">Popstar Jasmine Odyssey arbeitet an ihrer Autobiografie „Jasmine Odyssey: Jasmines Odyssee, von Jasmine Odyssey“. Ihre Agenten wollen, dass sie unser anachronistisches Krankenhaus besucht, damit sie eine schöne Geschichte dafür bekommt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth merkte außerdem an, dass die ganzen Zeitreisen seinen Schreibstil beeinflussen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth freut sich außerdem darauf, die Stadt Clockwise so erleben zu dürfen, wie sie war, bevor sie den Maulwurfsmenschen anheim fiel.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth meinte weiterhin, dass er ein Naturliebhaber sei und sich darauf freue, den Einheimischen seine liebsten Schnitztechniken zu zeigen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">Captain Yesterday kommt im Krankenhaus an, ist angekommen und wird ankommen.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Yesterday-Besuch</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Captain Yesterday</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">Der Erfinder, Unternehmer und Zeitreise-Vermittler Captain Yesterday dreht einen neuen Gesternisierer-Werbespot und würde gerne das Krankenhaus besuchen, um Material zu sammeln.\\nWenn ihm gefällt, was er sieht, werden wir auf dem Shopping-Kanal vorgestellt, und er lässt uns weitere Finanzspritzen zukommen. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">Der Erfinder, Unternehmer und Zeitreise-Vermittler Captain Yesterday nimmt eine Auszeit vom Testen des Schmetterlingseffekts, damit er das Krankenhaus besuchen und sehen kann, wie es läuft.\\nWenn ihm gefällt, was er sieht, werden wir auf dem Shopping-Kanal vorgestellt, und er lässt uns weitere Finanzspritzen zukommen. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">Der Erfinder, Unternehmer und Zeitreise-Vermittler Captain Yesterday ist gerade von seinem übernächsten Besuch in unserem Krankenhaus zurückgekehrt und möchte unser Krankenhaus so besuchen, wie es ... jetzt ist. Alles ganz logisch, oder?\\nWenn ihm gefällt, was er sieht, werden wir auf dem Shopping-Kanal vorgestellt, und er lässt uns weitere Finanzspritzen zukommen. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">Wir haben gerade eine Zeitkapsel von Captain Yesterday gefunden. Sie enthält nichts außer einem klebrigen Zettel, auf dem in zitteriger Schrift ein von Tränen verschmiertes „WARUM?“ steht. Wir müssen einige Verbesserungen vornehmen, bevor seine Investoren zahlen.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">Wir haben gerade eine Zeitkapsel von Captain Yesterday gefunden. Er sagt, er ist froh, dass du das schreckliche Durcheinander beseitigen wirst, das er bei seinem letzten Besuch erlebt hat. Leg besser los, wenn du die Zukunft erfüllen und eine Investition erhalten möchtest.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">Wir haben gerade eine Zeitkapsel von Captain Yesterday gefunden. Sie enthält eine Tonaufnahme seiner jüngsten Präsentation vor den Investoren, die mit verhaltenem Höflichkeitsapplaus endet. (Einigermaßen) Gute Arbeit.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">Wir haben gerade eine Zeitkapsel von Captain Yesterday gefunden. Sie enthält einen Ordner voller Geschäftspläne und Familienrezepte. Da sind auch Fotos vom Krankenhaus und einige rätselhafte Diagramme mit Wörtern wie „DYNAMISCH“, „SYNERGIE“ und „LASAGNE“. Der Captain muss zufrieden sein, denn wir haben zusätzliche Mittel erhalten.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">Wir haben gerade eine Zeitkapsel von Captain Yesterday gefunden. Sie enthält eine Videoaufnahme von einem Dutzend Investoren, die sich ihm in einer Polonaise vor einem Geldberg anschließen. Sie müssen begeistert sein, weil sie einen Bruchteil davon zum Krankenhaus geschickt haben.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Yesterday-Besuch</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">Völlig unerwartet ist heute der Tag angebrochen, an den alle unliebsamen Aufgaben verschoben worden waren. Diese urplötzliche Konfrontation mit aufgeschobenen Versprechen hat zu einigem Haareraufen geführt, weshalb nun einige Menschen an Schopfschwund und anderen Krankheiten leiden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Sankt-Nimmerleins-Tag</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">Nachdem eine kritische Masse von Grillfans sich von der Sonne dazu inspirieren ließ, den Grill anzuheizen, ist eine Quantumsingularität entstanden, die durch eine plötzliche Umkehrung der Wetterverhältnisse diverse Wolkenbrüche und andere Krankheiten verursachte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Grillwetter</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">Eine Querfeldein-Schnitzeljagd nach der wohl exklusivsten Marmelade der Welt endete in einer Katastrophe, als das führende Team aufgrund einer Terminologieverwirrung versuchte, einen Bienenstock als Gehhilfe zu verwenden, was zu mehreren Fällen von Summschädel und anderen Krankheiten führte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Über Stock und Stein</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">Eine Höhlenexpedition musste evakuiert werden, nachdem ein Tunnel sich plötzlich entschied, kein Tunnel mehr sein zu wollen. Die Opfer leiden an Beinwirrwarr und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Ausgehöhlt</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">Vielleicht war es keine gute Idee, von „Stoßzeit“ zu sprechen, wenn man Zusammenstöße doch eigentlich vermeiden sollte? Haha. Nicht gut? Okay, dann spar ich mir den Witz bei der nächsten offenen Bühne. Jedenfalls ist es nach einem Auffahrunfall zu einem Ausbruch von Verkehrsstauung und anderen Krankheiten gekommen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Pendlerpanik</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">Bei einem örtlichen Kochduell hat eine Rivalität zwischen den Teilnehmenden gesundheitsgefährdende Ausmaße angenommen. Einige Patienten mit Topfschmerzen und anderen Krankheiten müssen dringend behandelt werden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Zu viele Köche</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">Eine Blockade in einem Kanal hat bei Besatzung und Passagieren von wartenden Schiffen zu einem Ausbruch von Verkehrsstauung und anderen Krankheiten geführt.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Ärger im Kanal</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Fast alle Experten sind sich einig, dass Hütten sich besser als Unterbringung eignen, wenn sie nicht gerade einen Berghang hinabschlittern. Die Opfer dieses Unfalls leiden an Beinwirrwarr und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Hüttenkuller</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">Nachdem ein leichtes Beben mehrere Bienennester aus ihren Bäumen stürzen ließ, ist es zu einem Ausbruch von Summschädel und anderen Krankheiten gekommen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Wacklige Waben</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">Nachdem in einer Toilettenpapierfabrik flüchtige Chemikalien ausgetreten waren, kam es zu einer verheerenden Explosion, unter deren Opfern nun einige an Vorzeitiger Mumifizierung und anderen Krankheiten leiden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Völlig von der Rolle</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">Sie lernen einfach nicht dazu: Nicht zum ersten Mal hat eine Gruppe von Tauchern beim Versuch, ihre Handys aufzuladen, einige Zitteraale verärgert, und sich Stromschlag und andere Krankheiten zugezogen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Aale Jahre wieder</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">Aufgrund eines Ausbruchs von Wolkenbruch und anderen Krankheiten an Bord eines Fischkutters läuft dieser zunehmend mit Regenwasser voll. Schicke Rettungsfahrzeuge zur Evakuierung, bevor das Schiff sinkt.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">Kein guter Fang</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">Einige Patienten müssen mit mäßiger Dringlichkeit von diesem Ort abgeholt werden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Geringfügiger Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">An diesem Ort befinden sich Personen, die medizinische Behandlung benötigen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Kleiner Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">Einige Personen leiden vermutlich an diesem Ort an irgendwas.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Unerheblicher Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">Patienten an diesem Ort haben um Abholung gebeten, aber es gibt offenbar „keine Eile“.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Zweitrangiger Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">Die wenigen Personen mit kleineren Problemchen an diesem Ort haben uns versprochen, dass sie ganz bestimmt nicht nur auf eine kostenlose Mitfahrgelegenheit aus sind.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Definitiv ein Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">Uns hat von diesem Ort kein Notruf erreicht, aber es sollte jeden Moment einer eintreffen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Möglicher Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Hier befinden sich tollpatschige Personen, die ins Krankenhaus gebracht werden müssen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Notfall: Frakturstation</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">An diesem Ort schwirren einige hilfsbedürftige Patienten umher.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Notfall: Summschädel</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">Patienten an diesem Ort müssen abgeholt werden, damit wir uns ihres Seitenstechens annehmen können.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Notfall: Spritzenhaus</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">Die Patienten an diesem Ort haben eine bittere Pille zu schlucken.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Notfall: Apotheke</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Einige Patienten an diesem Ort müssen abgeholt werden, damit wir sie wieder zur Vernunft bringen können.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Notfall: Psychiatrie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">An diesem Ort befinden sich einige Personen, bei denen unser Rettungsfahrzeug mal vorbeischneien sollte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Notfall: Schneeschreck</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">An diesem Ort befinden sich Personen, deren innere Organe neu arrangiert werden müssen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Notfall: Chirurgie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">An diesem Ort wurden einige Patienten im Regen stehen gelassen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Notfall: Wolkenbruch</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">Patienten an diesem Ort wären uns für eine Fahrt ins Krankenhaus und ein Bett sehr verbunden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Notfall: Station</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Nachdem einige Camper vergaßen, das Fliegengitter an ihrem Zelt über Nacht zu schließen, sind sie am Morgen mit Summschädel und anderen Krankheiten erwacht. Ich wusste gar nicht, dass Bienen nachtaktiv sind.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">Camping-Schwärmerei</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">Eine örtliche Diskothek hat sichere Grenzen für Ohrwürmer überschritten. Die irre Musik konnte glücklicherweise gestoppt werden, doch einige Betroffene leiden dennoch an Disco-Fieber und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Ansteckender Rhythmus</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">Nach einem nächtlichen Stromausfall haben die Anwohner im Überschwang über die Behebung des Problems mit der Nutzung elektrischer Geräte etwas übertrieben, wodurch es zu einem Ausbruch von Helles Köpfchen und anderen Krankheiten kam.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Licht aus</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">Übermäßiges Streuen in einem Tunnel hat die Deckenhöhe derart eingeschränkt, dass nun einige Personen am Schildkrötensyndrom und anderen Krankheiten leiden und einige Fahrzeuge unfreiwillig in Cabriolets verwandelt wurden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Tiefergelegt</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">Ein örtliches Theater ist buchstäblich in Lachen ausgebrochen und hat dabei enorme Infrastrukturschäden sowie einen Ausbruch von Narrzissmus und anderen Krankheiten verursacht.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Spaßkanone</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">Leider haben einige Angestellte einen Aufruf zur Überarbeitung missverstanden und sich völlig verausgabt, statt nur den ihnen vorgelegten Text umzuschreiben. Die Betroffenen müssen nun abgeholt und wegen Schildkrötensyndrom und anderen Krankheiten behandelt werden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">Arbeit will gelernt sein</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Patienten mit Höhenkoller und anderen Krankheiten sitzen auf dem Berg fest, da sie völlig verwirrt sind und nicht mehr wissen, wo oben und unten ist.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">Das höchste der Gefühle</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">Unverhofftes Glück an einem Automaten mit niedrigem Einsatz hat in einer Spielhalle an der Küste zu einer Flut von Kupfermünzen und einem Kurzschluss sämtlicher Automaten geführt. Die dort anwesenden Glücksspielfans leiden nun an Pixeliose und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Groschenlawine</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">Eine Häufung statischer Elektrizität in der Ballonfabrik hat bei vielen Arbeitern einen Stromschlag und andere Krankheiten verursacht.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Nicht ganz reibungslos</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Gipfel</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Piste</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Tunnel West</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Tunnel Ost</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Pointy Pass Point</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Skihütte</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Dschungelpfad</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Potts Hole</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Craggy Rocks</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Hochsee</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Walstrand</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Betts Shore</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Ailing-Industriezentrum</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Macbeth Towers</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">Das Best End</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Fleece Street</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">Stadtzentrum</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Einige Opfer stecken in der Klemme und müssen entklemmt werden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">Hilfe!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">An diesem Ort befinden sich Personen in großer, wenn auch nicht näher beschriebener Gefahr.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">Hilfe!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Opfer stecken auf/unter/in/außerhalb von (bitte Unzutreffendes streichen) einem Ort fest, wo sie nicht feststecken sollten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">Hilfe!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">Eine große Pfütze am Rand der Fahrbahn hat das wahre Übel im Herzen der Menschheit offenbart. Eine Unzahl unschuldiger Passanten wurden mit Wasser überschüttet, was zu Wolkenbruch und anderen Krankheiten führte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Fahrlässige Bespritzung</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">Ein plötzlicher Ausbruch von Fiesen Füßen hat zahllose Sandburgen in den Ruin gestürzt, was wiederum zu anderen Krankheiten und einer Menge weinender Kinder führte (letztere müssen aber nicht ins Krankenhaus).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Sandige Belagerung</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">Ein Räumungsverkauf von Schals während einer extremen Kaltwetterfront hat unter den übereifrigen Einkäufern einen Ausbruch von Vorzeitiger Mumifizierung und anderen Krankheiten verursacht.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Schalverkauf</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Einige Möwen scheinen neuerdings zum Trainieren ihrer Zielkünste größere und gefährlichere Gegenstände zu nutzen als jene, die die Natur ihnen geschenkt hat. Dies hat vermehrt zu Fällen von Summschädel und anderen Krankheiten geführt.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Möwenbombardement</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Starke Winde haben Slalomfahnen in ein Gehölz abseits der Piste geweht, was für einiges Durcheinander und mehrere Zusammenstöße sorgte. Die Opfer leiden an Summschädel und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Vom Winde verweht</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">Eine kleine Kollision am oberen Ende der Piste hat in der Folge zum Sturz mehrerer anderer Skifahrer und Snowboarder geführt, was einigen Personen einen Schneeschreck einjagte und bei anderen andere Krankheiten verursachte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Schneeballeffekt</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">Nachdem einige von Fiesen Füßen betroffene Spaßverderber dem lustigen Schneepersonenbau vor einer Skihütte ein Ende machten, haben sich die enttäuschten Urlauber nebst anderen Krankheiten auch einen Schneeschreck zugezogen. Das wird dem Tourismus schaden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Schneewehen</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Die Kapriolen plötzlicher Winde haben im Tunnel für unerwartete Witterungsverhältnisse gesorgt und so doppelt überraschende Wolkenbrüche und andere Krankheiten verursacht.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Tunnelwind</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">Wir haben unter Mitwirkung einiger Freiwilliger einen Notfall mit geringem Risiko inszeniert, damit du dich mit dem Prozess vertraut machen kannst.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">Mein erster Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">Mehrere Kletterer haben sich Fiese Füße zugezogen und sind nun nicht in der Lage, die Talsohle wieder zu erreichen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Gipfelstürmer</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">Ein Team von Arbeitern in einem Warenlager wurde in Missachtung deutlicher Sicherheitsvorschriften angewiesen, während einer Vollmondnacht zu arbeiten. Mehrere von ihnen leiden nun an Lykanthropie und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">Werenlager</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Nachdem Bewerber für einen Job auf dem Jahrmarkt zum Warten auf die falschen Seite eines Dosenwerfstands geschickt wurden, leiden nun mehrere von ihnen an Schildkrötensyndrom und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">Falsch dosiert</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">Eine Gruppe von Touristen ist bei einer Höhlenerkundung in den falschen Tunnel gekrochen und ist auf noch eine uralte, vergessene Zivilisation gestoßen. Diese Entdeckung wurde nur geringfügig von den noch aktiven Flüchen überschattet, die zu einem Ausbruch Vorzeitiger Mumifizierung und anderen Krankheiten unter den unverhofften Forschern führte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Falsch abgebogen</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">Eine Luxusyacht wurde von einigen Exemplaren der lokalen Fauna überrannt, nachdem diese sich in den Gepäckraum verirrt hatten. Im darauffolgenden Chaos kollidierte das Boot mit den Felsen. Patienten mit Tierischer Anziehungskraft und anderen Krankheiten müssen nun behandelt werden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Yachtfracht</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Schicke deinen Dreibeiner zu einem Notfall auf der Einsatzkarte.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Schicke dein Rettungsfahrzeug los</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Warte, bis Gretchen dein erstes Rettungsfahrzeug gewartet und auf seinen ersten Einsatz vorbereitet hat.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Repariere dein Rettungsfahrzeug</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Dieses Rettungsfahrzeug ist mit der besten Diagnosetechnik ausgestattet, die Bungle nur zu bieten hat.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Bungle-Hightech-Ambulanz</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Bei Holistix hält man viel auf die Funktionsweise ihrer Rettungsfahrzeuge, aber eigentlich ist das alles nur heiße Luft.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Holistix-Ballon</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Bei voller Aufladung halten die solarbetriebenen Gefährte von Holistix fast eine ganze Nacht.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Holistix-Solarrettung</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">Das Luftrettungsfahrzeug von Jumbo Mega Corp bietet hohe Geschwindigkeiten und noch höheren Komfort.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Jumbo-Jet</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Fahre im edlen Stretch-Rettungsfahrzeug von Jumbo Mega Corp mit Stil zu deiner OP vor.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Jumbousine</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">Die Luftrettung der Orbi-Stiftung ist in alle Richtungen gleichermaßen aerodynamisch.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Orbi-Kopter</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Roderick Cushion, Filmstar und professionelles Roderick-Cushion-Double, filmt hier vor Ort gerade seinen neusten Streifen „Musical! Das Musical“. Da im Augenblick sein Stimmdouble und sein Körperdouble seine Gesangseinlagen aufnehmen, hat er nichts weiter zu tun und würde uns zum Zeitvertreib gerne einen Besuch abstatten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Roderick Cushion, Filmstar und Präsident des Inoffiziellen Roderick-Cushion-Fanclubs, wirbt hier in der Gegend gerade für die demnächst veröffentlichte Fortsetzung seiner Autobiographie, „Küsschen von Cushion“. Seit seiner letzten Autobiographie ist nicht viel geschehen, er erhofft sich also von seinem Besuch bei uns ein paar unterhaltsame Anekdoten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Roderick Cushion, Filmstar und Stunt-Delegierer, hält sich gerade für seinen Auftritt bei der beliebten Reality-TV-Show „Promis und Palmen“ hier in der Gegend auf. Da das Wetter nicht mitspielt, hat er mehr Freizeit als erwartet und würde gerne das Krankenhaus besuchen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">Popstar Jasmine Odyssey wirbt hier in der Gegend gerade für ihr neustes Album „Schlüsselverlust“. Ihre Agenten haben vorgeschlagen, dass sie uns hier besuchen sollte; sie glaubt nämlich, ihre Schlüssel zuletzt hier gesehen zu haben.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">Popstar Jasmine Odyssey befindet sich gerade hier in der Gegend, nachdem ein exklusives Musikfestival auf einer privaten Insel, auf dem sie auftreten sollte, überraschend abgesagt wurde. Sie hofft sehr, dass wir hier bessere Sandwiches zu bieten haben.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">Popstar Jasmine Odyssey ist gerade in der Gegend, während ihr Tourbus aus dem Schnee befreit wird. Ihre Agenten haben vorgeschlagen, dass sie unser Krankenhaus besucht, denn „das ist billiger als ein Hotel und die Tour ist jetzt schon teuer genug“.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er lässt außerdem anfragen, ob wir nicht zufällig ein Taschentuch für seine tropfende Nase parat haben.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er lässt außerdem mitteilen, dass er unter extremer Flugangst leidet, und jegliche Fliegerei demnach bitte nur stattfinden soll, wenn er gerade nicht hinschaut.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er bittet darum, dass wir unsere Rettungsfahrzeuge nicht zu schnell fahren lassen, während er vor Ort ist.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Erdbebenwarnung: Es gibt Berichte über seismische Aktivität hier in der Gegend.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über Gewitter hier in der Gegend.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Gewittersturm</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">Achtung, in dieser Gegend ziehen Gewitter auf! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Erdbebenwarnung: Es gibt Berichte über heftige seismische Aktivität hier in der Gegend. *schluck*</string>
  <string name="Challenges/Earthquake_Large_Name">Schweres Erdbeben</string>
  <string name="Challenges/Earthquake_Name">Erdbeben</string>
  <string name="Challenges/Earthquake_NotificationMessage">Achtung, in dieser Gegend wurde seismische Aktivität gemessen! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/Earthquake_NotificationTitle">* Achtung! *</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Erdbebenwarnung: Es gibt Berichte über geringfügige seismische Aktivität hier in der Gegend.</string>
  <string name="Challenges/Earthquake_Small_Name">Leichtes Erdbeben</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Vulkanausbruch</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über vulkanische Aktivität hier in der Gegend.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">Achtung, in dieser Gegend wurde vulkanische Aktivität gemessen! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/Epidemic_AbandonMessage">Die TPCDC wurde gerufen, um die Epidemie zu bekämpfen.\\nAlle infizierten Menschen wurden geimpft und das Krankenhaus ist jetzt infektionsfrei. Vorerst jedenfalls!</string>
  <string name="Challenges/Epidemic_AbandonTitle">Ruf die TPCDC!</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Epidemie-Warnung: Eine infizierte Person wurde beim Verlassen des Krankenhauses bemerkt. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Epidemie-Warnung: Im Krankenhaus ist eine hoch ansteckende Krankheit ausgebrochen.</string>
  <string name="Challenges/Epidemic_Dance_Name">Epidemie: Tanzfieber</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit Tanzfieber gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nTanzfieber ist durch sorgloses und ungerechtfertigtes Tanzen zu erkennen. Die Krankheit breitet sich durch kräftiges (und rhythmisches) Niesen aus.</string>
  <string name="Challenges/Epidemic_Goal_CS">{[INFECTED]} infizierte Personen gefunden, {[VACCINES]} Impfstoffe verfügbar</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">Begib dich in den Impfmodus, indem du auf diese Impfstoff-Schaltfläche klickst. Oder impf eine Person, indem du sie auswählst und im Bildschirm mit den Informationen die Impfstoff-Schaltfläche klickst.\\nVerlasse den Impfmodus, indem du die rechte Maustaste drückst.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Epidemie: Fürchterlicher Fluch</string>
  <string name="Challenges/Epidemic_Name">Epidemie</string>
  <string name="Challenges/Epidemic_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit Fürchterlicher Fluch gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nDer Fürchterliche Fluch ist am Gang der Betroffenen zu erkennen, der an Patienten erinnert, die an Vorzeitiger Mumifizierung leiden. Die Krankheit breitet sich durch kräftiges (und uraltes) Niesen aus.</string>
  <string name="Challenges/Epidemic_NotificationTitle">Epidemie-Warnung!</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Bonus für erfolgreiches Impfen: {[BONUS]} pro Person</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Bonus für erfolgreiches Impfen: {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">Uns bleiben nicht genug Impfstoffe, um diese ansteckende Krankheit auszumerzen. Die TPCDC musste übernehmen, um das Problem zu beseitigen.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">Epidemie-Fehlschlag</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">Zu viele von der ansteckenden Krankheit infizierte Leute haben das Krankenhaus verlassen und die Krankheit in die Außenwelt getragen. Die TPCDC musste übernehmen, um das Problem zu beseitigen.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">Epidemie-Fehlschlag</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">Glückwunsch! Wir haben die ansteckende Krankheit erfolgreich ausgemerzt. Die TPCDC wird uns für unsere Anstrengungen belohnen!</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">Ansteckende Krankheit ausgelöscht!</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Bonus für übrige Impfstoffe: {[BONUS]} pro Impfdosis</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Bonus für übrige Impfstoffe: {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Infizierte Personen geimpft: {[CURED]}\\nÜbrige infizierte Personen: {[INFECTED]}\\nÜbrige Impfstoffe: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Epidemie: Schnarchnase</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit Schnarchnase gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nAn Schnarchnase erkrankte Patienten schlafen in den unpassendsten Umständen plötzlich ein. Die Krankheit breitet sich durch kräftiges (und schläfriges) Niesen aus.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Epidemie: Fitnessfieber</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit Fitnessfieber gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nFitnessfieber führt zu unfreiwilligen Dehnungsübungen, zwanghaftem Kreislauftraining und generellem Gesundheitsbewusstsein. Die Krankheit breitet sich durch kräftiges (und athletisches) Niesen aus.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Epidemie: WC-Wahn</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit WC-Wahn gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nWC-Wahn erkennt man an plötzlichen und ungeplanten Ausflügen zur Toilette. Die Krankheit breitet sich durch kräftiges (und zusammengekniffenes) Niesen aus.</string>
  <string name="Challenges/Epidemic_Tooltip">Epidemie: Eindämmung und Bekämpfung\\n\\nHalte nach infizierten Mitarbeitern und Patienten Ausschau. Du hast eine begrenzte Anzahl Impfstoffe, um die Ausbreitung der Infektion einzudämmen. Verschwende sie nicht: Wenn du nicht genug hast, um alle Infizierten zu heilen, schlägt deine Bekämpfung fehl. \\nWenn zu viele Infizierte in die nahegelegene Stadt kommen, scheiterst du.\\nWenn du aufgeben und deine Niederlage eingestehen möchtest, ruf die TPCDC, indem du auf das X klickst.</string>
  <string name="Challenges/Epidemic_Vomit_Name">Epidemie: Projektil-Dysfunktion</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit Projektil-Dysfunktion gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nProjektil-Dysfunktion ist leicht am vielen Erbrechen erkennbar. Die Krankheit breitet sich durch kräftiges (und ätzendes) Niesen aus.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Anomaliewarnung: Es gibt Berichte über Froschregen hier in der Gegend.</string>
  <string name="Challenges/FrogRain_Name">Froschregen</string>
  <string name="Challenges/FrogRain_NotificationMessage">Achtung, in dieser Gegend ist mit Froschregen zu rechnen!</string>
  <string name="Challenges/Ghosts_AdvisorMessage">Eine Gruppe von Ghulen ist im Krankenhaus aufgetaucht.</string>
  <string name="Challenges/Horde_Description">Jede Welle beginnt mit der Ankunft mehrerer Patienten. Wir müssen eine bestimmte Prozentzahl dieser Patienten heilen, um zur nächsten Welle fortzuschreiten.\\n\\nWenn wir {[CURE_STREAK]} Patienten hintereinander heilen, steigt unser Einkommen um {[INCOME_MULTIPLIER]}, solange wir die Serie halten können.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">Nächste Welle in {[DAYS]} Tagen[i2p_One]Nächste Welle in {[DAYS]} Tag</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Heilungsrate: {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nBenötigte Heilungsrate: {[TARGET]}\\nVerbleibende Patienten: {[REMAIN]}\\nHintereinander geheilt: {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Welle {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Horden-Herausforderung</string>
  <string name="Challenges/InArriving_CS">Steht vor der Tür ...</string>
  <string name="Challenges/InProgress_CS">Im Gang: {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Erhalte 3 Sterne im Unfallkrankenhaus</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Erhalte 3 Sterne im Unfallkrankenhaus</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Erhalte 3 Sterne im Forschungskrankenhaus</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Erhalte 3 Sterne im Forschungskrankenhaus</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Erhalte 3 Sterne im Wohlhabenden Krankenhaus</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Erhalte 3 Sterne im Wohlhabenden Krankenhaus</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Heile 1.000 Clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Heile 1.000 Clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Heile 1.000 Kubismus-Patienten</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Heile 1.000 Kubismus-Patienten</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Heile 10.000 Patienten</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Heile 1.000 Mumien</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Heile 1.000 Mumien</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Heile 10.000 Patienten</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Verdiene 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Verdiene 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Verdiene 10.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Verdiene 10.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Verdiene 100.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Verdiene 100.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Verdiene 1.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Verdiene 1.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Verdiene 5.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Verdiene 5.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Verdiene 20.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Verdiene 20.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Verdiene 10 Sterne</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Verdiene 10 Sterne</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Verdiene 20 Sterne</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Verdiene 20 Sterne</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Verdiene 30 Sterne</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Verdiene 30 Sterne</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Fange 100 Geister</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Fange 100 Geister</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Repariere 100 kaputte Geräte</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Repariere 100 kaputte Geräte</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Gieße 100 Pflanzen</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Gieße 100 Pflanzen</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Reinige 100 Toiletten</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Reinige 100 Toiletten</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Fülle 100 Verkaufsautomaten wieder auf</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Fülle 100 Verkaufsautomaten wieder auf</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Erhöhe den Unternehmenswert auf 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Erhöhe den Unternehmenswert auf 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Erhöhe den Unternehmenswert auf 5.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Erhöhe den Unternehmenswert auf 5.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Erhöhe den Unternehmenswert auf 20.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Erhöhe den Unternehmenswert auf 20.000.000 $</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Befördere 100 Assistenten</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Befördere 100 Assistenten</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Befördere 500 Mitarbeiter</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Befördere 100 Ärzte</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Befördere 100 Ärzte</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Befördere 100 Hausmeister</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Befördere 100 Hausmeister</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Befördere 500 Mitarbeiter</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Befördere 100 Krankenpfleger</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Befördere 100 Krankenpfleger</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Bilde 20 Mitarbeiter weiter</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Bilde einen Diagnose-Spezialisten aus</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Bilde einen Diagnose-Spezialisten aus</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Bilde 20 Mitarbeiter weiter</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Bilde einen Psychiatrie-Spezialisten aus</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Bilde einen Psychiatrie-Spezialisten aus</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Bilde einen Forschungs-Spezialisten aus</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Bilde einen Forschungs-Spezialisten aus</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Halte Ausschau nach Monobiestern, die im Krankenhaus herumflitzen. Mit dem Mauszeiger kannst du sie anvisieren und auf sie schießen.\\nSie halten sich besonders gern an dunklen Orten und unter Objekten auf.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Diese Herausforderungen müssen für den ersten Stern abgeschlossen werden</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">EverythingVille: 1-Stern-Herausforderungen</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Diese Ziele müssen für den zweiten Stern erreicht werden</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">2-Sterne-Ziele</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Demo-Herausforderung 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Demo-Herausforderung 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Demo-Herausforderung 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Krankenhaus-Herausforderung 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Krankenhaus-Herausforderung 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Krankenhaus-Herausforderung 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">Das Gesundheitsministerium von Two Point wird dieses Krankenhaus mit einem Stern bewerten, wenn wir folgende Ziele erreicht haben.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">1-Sterne-Krankenhaus</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">Das Gesundheitsministerium von Two Point wird dieses Krankenhaus mit zwei Sternen bewerten, wenn wir folgende Ziele erreicht haben.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">2-Sterne-Krankenhaus</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">Das Gesundheitsministerium von Two Point wird dieses Krankenhaus mit drei Sternen bewerten, wenn wir folgende Ziele erreicht haben.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">3-Sterne-Krankenhaus</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Heile 3 Patienten (versteckt)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Heile einen Patient</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Stelle bei einem Patient eine Diagnose</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Krankenhaus-Herausforderung 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Krankenhaus-Herausforderung 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Krankenhaus-Herausforderung 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">Versuche, innerhalb von 120 Tagen das meiste Geld zu verdienen.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Herausforderung: Geldscheffler</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Online Geld Verdienen</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Baue eine Entleuchtungsklinik (versteckt)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">Ein Job für Krause</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Glücklich und zufrieden</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Steigender Bedarf</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Baue einen Empfangsschalter</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Empfangsschalter</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Behandlungszimmer freischalten</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Station freischalten</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Messe dich mit der Konkurrenz und baue das attraktivste Krankenhaus auf.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Herausforderung: KH-Attraktivität</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Messe dich mit der Konkurrenz und heile die meisten Patienten.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Messe dich mit der Konkurrenz und heile die meisten Patienten auf einer Frakturstation.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Herausforderung: Frakturstation</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Herausforderung: Heilungen</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Messe dich mit der Konkurrenz und heile die meisten Patienten in der Chirurgie.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Herausforderung: Chirurgie</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Messe dich mit der Konkurrenz und erreiche die beste Heilungsrate.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Herausforderung: Heilungserfolg</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Heile Kubismus-Patienten</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Heile Patienten (Online)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Heile Patienten (Online)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Heile Patienten mit Portishead (Online)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Messe dich mit der Konkurrenz und stelle die meisten Diagnosen.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Herausforderung: Diagnosen</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Messe dich mit der Konkurrenz und verdiene das meiste Geld.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Herausforderung: Einkommen</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Geld verdienen (Online)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Messe dich mit der Konkurrenz und fange die meisten Geister.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Herausforderung: Geisterjäger</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Messe dich mit der Konkurrenz und verfüge über die meisten Mitarbeiter.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Herausforderung: Personal</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Messe dich mit der Konkurrenz und gewinne die höchstdotierte Hospital-Auszeichnung.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Herausforderung: Auszeichnung</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Messe dich mit der Konkurrenz darin, wer die längste Zeit ohne einen Patiententod erreicht.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Herausforderung: Tage seit letztem Todesfall</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Messe dich mit der Konkurrenz und erlege die meisten Monobiester.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Herausforderung: Monobiester</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Messe dich mit der Konkurrenz und verfüge über das Krankenhaus mit dem höchsten Prestige.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Herausforderung: Prestige</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Messe dich mit der Konkurrenz und befördere die meisten Mitarbeiter.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Herausforderung: Beförderung</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Messe dich mit der Konkurrenz und erziele die beste Bilanz.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Herausforderung: Bilanz</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Messe dich mit der Konkurrenz und gewinne die Auszeichnung für den besten Ruf.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Herausforderung: Ruf</string>
  <string name="Challenges/Objective_Online_Research_Description">Messe dich mit der Konkurrenz und unternehme die meisten Forschungsprojekte.</string>
  <string name="Challenges/Objective_Online_Research_Name">Herausforderung: Forschung</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Messe dich mit der Konkurrenz und bilde die meisten Mitarbeiter aus.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Herausforderung: Weiterbildung</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Messe dich mit der Konkurrenz und upgrade die meisten Maschinen.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Herausforderung: Upgrades</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Messe dich mit der Konkurrenz und impfe die meisten Personen, die mit ansteckenden Krankheiten infiziert wurden.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Herausforderung: Impfungen</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Heile Patienten in 90 Tagen.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Herausforderung: Heilungen</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Verdiene genug Geld in 90 Tagen.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Herausforderung: Einkommen</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Herausforderung: Weiterbildung</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Einige Patienten leiden an Krankheiten, die von Allgemeinmedizinern nicht diagnostiziert werden können. Errichte eine Allgemeine Diagnose.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Spezielle Krankheiten</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Mercuritis-Klinik</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Queen-Experte</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Topferei freischalten</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">Bungle Tech gewährt uns Zugriff auf einige ihrer Technologien, wenn wir einer Zusammenarbeit zustimmen.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">Neue Technologie</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Personal-Weiterbildung</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Krankenhaus-Herausforderung 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Herausforderung 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Zirkustherapie freischalten</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">Das Gesundheitsministerium von Two Point wird uns eine Weiterbildungslizenz erteilen, wenn wir nachweisen können, dass wir uns um das Wohl unserer Mitarbeiter kümmern.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Weiterbildungslizenz</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Heile 3 Patienten (versteckt)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Sieh dich im Gebäude um.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Besichtigung</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Heile einen Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Heile einen Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Heile einen Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Stelle bei einem Patient eine Diagnose</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Errichte eine Arztpraxis</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Errichte eine Arztpraxis</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Stelle einen Assistenten ein</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Stelle einen Assistenten ein</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Stelle einen Arzt ein</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Stelle einen Arzt ein</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">Ein Job für Krause</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Glücklich und zufrieden</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Einige Patienten leiden an Krankheiten, die von Allgemeinmedizinern nicht diagnostiziert werden können. Errichte eine Allgemeine Diagnose.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Einfaches Krankenhaus</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Verbessertes Krankenhaus</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Fortgeschrittenes Krankenhaus</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Errichte eine Apotheke</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Errichte eine Apotheke</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Platziere einen Empfangsschalter</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Empfangsschalter</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Entleuchtungsklinik freischalten</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Station freischalten</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Verletzungen 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">Verletzungen 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">Verletzungen 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Forschung 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Forschung 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Forschung 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Messe dich mit der Konkurrenz und betreibe innerhalb von 6 Monaten die meiste Forschung. Dazu werden wir unsere besten Eierköpfe brauchen!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Herausforderung: Forschung</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Messe dich mit der Konkurrenz und bilde innerhalb von 6 Monaten die meisten Mitarbeiter aus. Na los schon, lernt schneller!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Herausforderung: Weiterbildung</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Messe dich mit der Konkurrenz und erreiche innerhalb von 6 Monaten die höchste Heilungsrate. Holistix hat damit gedroht, ihre wirksamsten homöopathischen Mittel einzusetzen. Das sollten wir ernst nehmen.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Herausforderung: Heilungserfolg</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">Das Gesundheitsministerium des Two Point County wird uns eine Forschungslizenz erteilen, wenn wir unsere Kompetenz mit der maschinellen Ausstattung hier an der Universität nachweisen.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Forschungslizenz</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Wohlhabend 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Wohlhabend 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Wohlhabend 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Marketinglizenz</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Verlassen 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Verlassen 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Verlassen 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Öffentlich 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Öffentlich 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Öffentlich 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">Lord Foxbridge hat uns die Details unserer aktuellen Ziele mitgeteilt.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Schlechte Neuigkeiten. Wir haben unsere Ziele nicht erreicht. Lord Foxbridge wird weitere Zahlungen vorerst einstellen.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Schlechte Neuigkeiten. Wir haben unsere Ziele nicht erreicht. Lord Foxbridge wird weitere Zahlungen einstellen.\\nStrafe: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Gute Neuigkeiten. Wir haben unsere Ziele erreicht. Lord Foxbridge wird uns zusätzliche Mittel zur Verfügung stellen.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Gute Neuigkeiten. Wir haben unsere Ziele erreicht. Lord Foxbridge wird uns zusätzliche Mittel zur Verfügung stellen.\\nBelohnung: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">Lord Foxbridge hat uns die Details unserer Ziele für die nächsten Monate mitgeteilt (siehe die Zusammenfassung unten).\\nDiese Ziele müssen wir erreichen, um zusätzliche Mittel zur Unterstützung des Krankenhauses zu erhalten.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">Neue Ziele von Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Öffentliche Ziele</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Nachdem wir unsere Ziele nicht erreichten, hat Lord Foxbridge uns sein Mitgefühl ausgesprochen:\\n\\n„Ihr Schweinehunde! Sie haben mich zum Narren gemacht. Jetzt bekommen Sie von mir keinen Pfennig. Die Leute in Pelican Wharf sind allerdings begeistert, Die Aktien von Jumbo Healthcare sind gerade in die Höhe geschossen. Hahaha.“</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Nachdem wir unsere Ziele nicht erreichten, hat Lord Foxbridge uns sein Mitgefühl ausgesprochen:\\n\\n„Was für ein Pech! Das Krankenhaus Duckworth bekommt diesen Monat keine Geldspritze. Aber vielleicht leiste ich mir ein paar Edelstein-verzierte Gardinen für mein Büro. Also wirklich, tun Sie wenigstens so, als ob Sie sich anstrengen.“</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Da wir unsere Ziele erreicht haben, ließ Lord Foxbridge uns seine Glückwünsche ausrichten:\\n\\n„Feine Sache! Sicher sind wir uns alle einig, dass wir hier großartige Arbeit geleistet haben. Wir sind in unruhigem Fahrwasser, doch ich habe das Steuer fest in der Hand. „Kapitän Foxbridge“ klingt doch gar nicht schlecht. Na gut, dann werde ich mal in den öffentlichen Kassen graben und Ihnen eine kleine Finanzspritze zukommen lassen. Zur Not muss ich diesen Monat eben an Hubschrauberflügen sparen.“</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Da wir unsere Ziele erreicht haben, ließ Lord Foxbridge uns seine Glückwünsche ausrichten:\\n\\n„Hallo! Gute Arbeit, allesamt. Die Presse liebt es. Und mit „es“ meine ich natürlich mich. Champagner für alle! Für alle hier in meinem Büro. Ich werde Ihnen etwas zusätzliche Mittel zukommen lassen, aber werden Sie bloß nicht übermütig. Das sind schließlich öffentliche Gelder!“</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Nachricht von Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Ausbildung 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Ausbildung 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Ausbildung 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Desaster 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Desaster 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Desaster 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Epidemie 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Epidemie 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Epidemie 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Tourist 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Tourist 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Tourist 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Versagen 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Versagen 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Versagen 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Abschluss 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Abschluss 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Abschluss 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">High-Tech 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">High-Tech 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">High-Tech 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Aller Anfang</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Krankenhaus-Herausforderung 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Krankenhaus-Herausforderung 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Kamerasteuerung</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Kamerasteuerung</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Heile Patienten</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Heile Patienten</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Errichte eine Arztpraxis</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Errichte eine Arztpraxis</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Errichte eine Allgemeine Diagnose</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Stelle einen Assistenten ein</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Stelle einen Assistenten ein</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Stelle einen Arzt ein</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Stelle einen Arzt ein</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Krankenhaus-Herausforderung 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Krankenhaus-Herausforderung 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Krankenhaus-Herausforderung 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Errichte eine Apotheke</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Errichte eine Apotheke</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Platziere Bänke</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Platziere einen Abfalleimer</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Platziere einen Getränkeautomat</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Platziere Unterhaltung</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Platziere eine Pflanze</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Baue einen Empfangsschalter</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Empfangsschalter</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Drehe ein Objekt</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Drehe ein Objekt</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Kardiographie freischalten</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Behandlungszimmer freischalten</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Allgemeine Diagnose freischalten</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Station freischalten</string>
  <string name="Challenges/Objective_VS_Ward_Name">Endstation</string>
  <string name="Challenges/Online/StarsAchieved_CS">Sterne erhalten</string>
  <string name="Challenges/Online/TotalKudoshEarned">Gesamtes verdientes Kudosh</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Silber erhalten (gesamt)</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">PRESSE</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Geheilt: {0}&lt;/color&gt; &lt;color=#ff2222&gt;Fehlgeschlagen: {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">Patienten mit Pixeliose treffen ein ...</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">Eine Gruppe von Patienten mit Pixeliose benötigt Heilung!</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">Notfall: Pixeliose</string>
  <string name="Challenges/Patients_8Bit_Name">Patienten mit Pixeliose</string>
  <string name="Challenges/Patients_8bitten_Name">Patienten mit Pixeliose</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">Nachdem einige Spinnen mit niedriger Auflösung aus einem Labor von Bungle Tech entkommen sind, ist hier in der Gegend Pixeliose ausgebrochen. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">Nach einem plötzlichen Anstieg von Verkäufen von Second-Hand-Computerspielen ist hier in der Gegend Pixeliose ausgebrochen. Viele der alten in Leder gebundenen Scheiben und Spielmodule steckten voller Spinnen mit niedriger Auflösung. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">Eine Doku-Serie über die 80er-Jahre hat unter den Zuschauern neben Nostalgie auch 8-bittere Gefühle ausgelöst. Einige der Betroffenen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">Einige unter tierischer Anziehungskraft Leidende wurden mit knapper Not aus einer Tierhandlung geborgen, wo sie unter niedlichen Viechern begraben waren, und hoffen jetzt auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">Aufgrund eines falsch beschrifteten Reagenzglases wurde eine ganze Ladung von Bungles Hautcremes mit chemisch verstärkten Pheromonen versetzt. Ihre starke Wirkung führte zu einem Ausbruch von tierischer Anziehungskraft.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">Nachdem im Crumley-Megamarkt überschüssiges Hundefutter als „Herzhafter Fleischmix“ verkauft wurde, kam es zu einigen Fällen tierischer Anziehungskraft. Einige der Kunden hoffen nun auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">Patienten mit tierischer Anziehungskraft treffen ein ...</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">Eine Gruppe von Patienten mit tierischer Anziehungskraft benötigt Heilung.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Notfall: Tierische Anziehungskraft</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Patienten mit tierischer Anziehungskraft</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Notfall: Narrzissmus</string>
  <string name="Challenges/Patients_Clown_Name">Narrzissmus-Patienten</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">Eine Gruppe von Clowns ist aus dem nahen Cirque du Parfait entkommen. Die Clowns hoffen nun durch Behandlung wieder menschlich zu werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">Eine Gruppe von Clowns ist während einer Zaubervorführung aus dem nahen Cirque du Parfait verschwunden. Die Clowns hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">Eine Gruppe Clowns, die in einem Wellness-Center der Orbi-Stiftung auf Behandlung warteten, sind gegangen, weil ihnen dort alles zu komisch vorkam. Sie hoffen nun auf Behandlung andernorts.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">Einige Clowns sind von einem Zirkus entlaufen und hoffen auf Behandlung, um nicht mehr so albern sein zu müssen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">Einer Gruppe Clowns ist die wahnsinnig komische Flucht aus ihrem Zelt-Gefängnis gelungen, nachdem sie ihren Erdnusslieferanten bestochen hatten. Nun müssen sie behandelt werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">Kubismus-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">Eine Gruppe von Patienten mit Kubismus benötigt Heilung.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Notfall: Kubismus</string>
  <string name="Challenges/Patients_Cubism_Name">Kubismus-Patienten</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">Aufgrund einer besonders gut besuchten und provokativen Kunstausstellung ist hier vor Ort der Kubismus ausgebrochen. Eine Gruppe von Betroffenen verweilt noch immer in der Galerie und benötigt medizinische Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">Nachdem eine besonders ansprechende Miniserie zu einem plötzlichen Interesse an bildender Kunst führte, gab es einen Ausbruch von Kubismus. Eine Gruppe von Betroffenen hofft nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">Nachdem aufgrund einer enthusiastischen 6-Sterne-Kritik im Two Point Squabbler ein Buch über Kunstgeschichte auf der Bestseller-Liste landete, kam es hier in der Gegend zu einem Ausbruch von Kubismus. Einige der betroffenen Leser hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Notfall: Denim-Syndrom</string>
  <string name="Challenges/Patients_DNA_Name">Denim-Syndrom-Patienten</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">Eine Gruppe von DNS-Patienten wurden hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech plötzlich in einem Spalt verschwand. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">Eine Gruppe von DNS-Patienten ist von einem Wellness-Center der Orbi-Stiftung abgehauen und benötigt nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">Mehrere DNS-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie nicht genügend Werbeartikel gekauft hatten. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">Es kam zu einem Ausbruch verschiedener DNS-Störungen, nachdem eine mangelhafte Lieferung von Bungles Vitaminkeksen versehentlich in den Handel geriet. Sie führten zu genetischen Mutationen. Einige der Betroffenen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">Nachdem mit radioaktivem Wasser aus dem Fluss Bilge gewässerte Tomaten im Crumley-Megamarkt verkauften wurden, ist es zu einem Ausbruch verschiedener DNS-Störungen gekommen. Einige der Kunden hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">Patienten mit Denim-Syndrom treffen ein ...</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">Nachdem einige Proben von Bungles Versuchen mit selbstflickenden Hosen in die örtliche Wasserversorgung gelangten, ist es zum einem Ausbruch von Denim-Syndrom gekommen. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">Patienten mit Kaiser-Komplex treffen ein ...</string>
  <string name="Challenges/Patients_ENC_Intro_Message">Eine Gruppe nackter Patienten benötigt sofortige psychiatrische Behandlung.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Nacktes Entsetzen</string>
  <string name="Challenges/Patients_ENC_Name">Patienten mit Kaiser-Komplex</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">Stromschlag-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">Eine Gruppe von Patienten mit Stromschlag benötigt Heilung.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Notfall: Schockschwerenot</string>
  <string name="Challenges/Patients_ElectricShock_Name">Stromschlag-Patienten</string>
  <string name="Challenges/Patients_Emperor_Name">Nackte Patienten</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">Nachdem die Orbi-Stiftung einen Kurs über Textilien veranstaltet hat, ist es zu einem Ausbruch von Kaiser-Komplex gekommen. Einige der Betroffenen wurden von ihren Familien zur Behandlung geschickt.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">Nachdem ein Artikel über minimalistische Mode einige Leute mit fehlgeleiteter (wenngleich bewundernswerter) Überzeug erfüllt hat, kam es zu einigen Fällen von Kaiser-Komplex. Einige der Betroffenen wurden von ihren Familien zur Behandlung geschickt.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">Nachdem Jasmine Odyssey durch ihre auszügliche Kleiderpanne versehentlich einen neuen Modetrend startete, gab es diverse Fälle von Kaiser-Komplex. Einige ihrer Fans wurden von ihren Familien zur Behandlung geschickt.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">Fraktur-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">Einige Patienten müssen auf der Frakturstation behandelt werden.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Notfall: Fraktur</string>
  <string name="Challenges/Patients_Fracture_Name">Fraktur-Patienten</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">Einige Fraktur-Patienten haben ihren Aufenthalt in einer Holistix-Klinik abgeschlossen und sind nun frisch gepeelt für die weitere Behandlung bereit.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">Eine Gruppe von Fraktur-Patienten wurde hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech auf die Hochsee verlagert wurde. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">Einige Fraktur-Patienten haben sich von einem Orbi-Wellness-Center abgemeldet und hoffen nun andernorts auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">Mehrere Fraktur-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, weil sie die Preisstrategie kritisiert haben. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">Während einer kürzlichen Sonnenfinsternis kam es vermehrt zu Stürzen, was einige Frakturen zur Folge hatte. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">Probleme bei Tests von Bungles gedankengesteuerten Jetpacks hatten einige Frakturen zur Folge. Einige der Testteilnehmer hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Generic_Name">Patienten-Gruppe</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">Patienten für das DNS-Labor treffen ein ...</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">Eine Gruppe von Patienten bittet um Behandlung in einem DNS-Zimmer.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">Notfall: DNS</string>
  <string name="Challenges/Patients_Genetic_Name">DNS-Patienten</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">Patienten mit Grauer Anatomie treffen ein ...</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">Eine Gruppe von Patienten mit Grauer Anatomie verlangt sofortige Behandlung.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Notfall: Graue Anatomie</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Patienten mit Grauer Anatomie</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">Nach übermäßigem Bücherwälzen sind einige Studenten der Universität vorzeitig ergraut und leiden an Grauer Anatomie. Sie hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">Einige Studenten haben aufgrund der strengen Kleiderordnung für manche Fächer mit ihrer Lebensfreude auch sämtliche Farben verloren. Sie sind an Grauer Anatomie erkrankt und hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">Nachdem ein örtliches Kino einen 48-Stunden-Marathon mit Roderick Cushions klassischer Filmserie „Gefährliche Strumpfhosen“ veranstaltete, kam es zu einem Ausbruch von Grauer Anatomie – der Marathon dauerte einfach zu lang, und die Filme sind auch nicht so gut, wie man sie in Erinnerung hat. Einige der Zuschauer hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">Da gerade die Wartezeit bis zur nächsten Rugbysaison länger ist, als zu jeder anderen Zeit des Jahres, ist unter Jahresticketbesitzern der Sloop Graue Anatomie ausgebrochen. Sie sehnen sich nach sportlicher Unterhaltung und hoffen auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_Description">Nutze dein bestes Personal sowie deine beste Ausrüstung und setze Warteschlangenmanagement ein, um so viele Patienten wie möglich zu heilen.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">Einige Patienten hoffen auf Behandlung, nachdem das letzte noch verbleibende örtliche Krankenhaus geschlossen wurde.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">Es sind Schulferien – die Zeit, in die kranke Kinder diverse Erreger ins Haus schleppen und ihre Familien und Nachbarn anstecken. Einige Patienten hoffen nun auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">Einige Patienten wurden in einer Holistix-Klinik ohne Erfolg behandelt. Sie sind nun etwas ruhiger und bereit für weitere Maßnahmen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">Einige Wanderer haben sich bei einer Besteigung der Tumble Downs verletzt und müssen behandelt werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">Mehrere Patienten wurden nach der Schließung eines Krankenhauses von Bungle Medi-Tech hilflos zurückgelassen. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">Einige Bewohner von Smogley haben gesundheitliche Probleme, nachdem ein Großteil der Luft sich in eine aschgraue halbfeste Masse verwandelte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">Mehrere Patienten sind von einem Orbi-Wellness-Center entkommen und hoffen nun andernorts auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">Einige erkrankte Touristen wollen behandelt werden, damit sie so schnell wie möglich wieder ihren Urlaub genießen können.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">Mehrere Patienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie Essen von anderen Anbietern mitgebracht hatten. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">Einige Stadtbewohner sind vom modernen Leben dermaßen überfordert, dass sie nun für verschiedene Krankheiten behandelt werden müssen.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">Patienten für das Spritzenhaus treffen ein ...</string>
  <string name="Challenges/Patients_Inject_Intro_Message">Mehrere Patienten müssen sofort in einem Spritzenhaus behandelt werden.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Notfall: Spritzen</string>
  <string name="Challenges/Patients_Inject_Name">Injektions-Patienten</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">Einige Injektions-Patienten haben eine Holistix-Klinik verlassen. Sie verfügen nun über ausgezeichnete Kalium-Werte und sind bereit für die weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">Mehrere Injektions-Patienten wurden hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech ins All geschossen wurde. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">Mehrere Injektions-Patienten haben sich von einem Orbi-Wellness-Center abgesetzt und hoffen nun andernorts auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">Mehrere Injektions-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie sich „nicht ausreichend dankbar gezeigt“ hatten. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">Nachdem einige Dosen von „Burp!“ verkauft wurden, die „schlechten Sprudel“ enthielten, sind im gesamten County verschiedene medizinische Probleme aufgetreten, die per Injektion behandelt werden müssen. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">Nachdem vor der Küste des Two Point County eine mysteriöse Substanz gefunden wurde, ist es zu einem Ausbruch verschiedener Krankheiten gekommen, die per Injektion behandelt werden müssen. Einige Schwimmer hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">Leopardose-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Notfall: Leopardose</string>
  <string name="Challenges/Patients_Leopard_Name">Leopardose-Patienten</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">Nachdem Bungle Technologies Wurzelgemüse mit Raubkatzen kreuzte und die fehlgeschlagenen Versuchsobjekte an einen Crumley-Megamarkt verkaufte, ist es zu einem Ausbruch von Leopardose gekommen. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">Nachdem Bungles „Lebensecht“-Farben auf diversen Rummelplätzen zur Gesichtsbemalung eingesetzt wurden, gab es einen Ausbruch von Leopardose. Einige der Betroffenen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">Erleuchtete Patienten treffen ein ...</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">Helles Köpfchen-Patienten bitten um sofortige Behandlung.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Notfall: Helles Köpfchen</string>
  <string name="Challenges/Patients_LightHeaded_Name">Erleuchtete Patienten</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">In der Umgebung ist es zu einem Ausbruch von Erleuchtung gekommen, woraufhin die Lichtverschmutzung in Hogsport Rekordwerte erreicht hat. Einige Patienten möchten sofort behandelt werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">Einige Studenten der Universität haben beim Pauken für die Abschlussprüfungen die Bibliothek sechs Tage lang nicht verlassen. Diese äußerst hellen Köpfe sind nun an Erleuchtung erkrankt. Einige von ihnen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">Es gab hier vor Ort einen Ausbruch von Helles Köpfchen. Nachdem mehrere Piloten die Betroffenen mit der Landebahn-Beleuchtung verwechselt hatten, wäre neulich ein Flugzeug beinahe auf einem Kricketfeld gelandet. Das Kricketteam hofft nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">Es gab hier vor Ort einen Ausbruch von Helles Köpfchen und die meisten der Betroffenen hätten verständlicherweise gerne ihren richtigen Kopf wieder. Eine Gruppe von ihnen hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">Es gab hier vor Ort einen Ausbruch von Helles Köpfchen. Einige der Betroffenen haben durch eine Reihe von Leuchtsignalen erklären können, dass sie behandelt werden möchten.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Notfall: Hand des Midas</string>
  <string name="Challenges/Patients_Midas_Name">Hand-des-Midas-Patienten</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">Einige Schatzmeister der Orbi-Stiftung sind aufgrund eines zu hohen Goldanteils in ihrem Körper an der Hand des Midas erkrankt. Eine Gruppe von ihnen hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">Ein neues Fantasy-Drama löste bei einigen Bewohnern des Two Point County eine ebenso vage wie ungesunde Begeisterung für griechische Mythologie aus, was zu einem Ausbruch der Hand des Midas führte. Einige der Betroffenen hoffen auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">Mimenkrise-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Notfall: Mimenkrise</string>
  <string name="Challenges/Patients_Mime_Name">Mimenkrise-Patienten</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Notfall: Rock-and-Rollitis</string>
  <string name="Challenges/Patients_MockStar_Name">Patienten mit Rock-and-Rollitis</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">In der Umgebung von Lower Bullocks sind aufgrund übermäßigen Wunschdenkens einige Personen an Rock-and-Rollitis erkrankt. Ihre Familien wollen sie nun behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">Die Mitglieder des hiesigen Barbershop-Quartetts „The Four Freds“ glauben fälschlicherweise, dass sie sich bald auf eine riesige Stadion-Tour begeben. Sie haben nicht einmal Ersatzkräfte für ihr Friseurgeschäft angeheuert. Ihre Familien wollen sie nun wegen Rock-and-Rollitis behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">Nachdem ein mysteriöser Gasaustritt bei einem Rock-Konzert zu noch nie dagewesener Begeisterung führte, leiden einige Personen unter Rock-and-Rollitis. Ihre Familien wollen sie nun behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">Nach einer Reihe von übermäßig höflichen und positiven Kommentaren zu Karaoke-Auftritten sind einige Personen an Rock-and-Rollitis erkrankt. Die Familien der Betroffenen wollen sie nun behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">Patienten mit Monobrauen treffen ein ...</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Notfall: Monobraue</string>
  <string name="Challenges/Patients_Monobrow_Name">Monobraue-Patienten</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">Mumifizierte Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">Eine Gruppe von mumifizierten Patienten verlangt sofortige Behandlung.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Notfall: Mumien</string>
  <string name="Challenges/Patients_Mummy_Name">Mumifizierte Patienten</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">Nachdem die Orbi-Stiftung „Toilettenpapier-Therapie“ für die Besucher ihres Wellness-Centers anbot, ist es zu einem Ausbruch von vorzeitiger Mumifizierung gekommen. Einige der Besucher hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">Nachdem bei einer Bastelsendung für Kinder der Mumifizierungsvorgang vorgestellt wurde, sind mehrere arglose Eltern während ihres Nickerchens einbalsamiert worden. Einige von ihnen hoffen nun dringend auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">Nachdem einige Bürger einem Pyramidensystem der Orbi-Stiftung zum Opfer fielen, kam es zu einem Ausbruch von vorzeitiger Mumifizierung. Einige von ihnen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">Patienten mit Disco-Fieber treffen ein ...</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">Eine Gruppe von Patienten mit Disco-Fieber benötigt sofortige psychiatrische Behandlung.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Notfall: Disco-Fieber</string>
  <string name="Challenges/Patients_NightFever_Name">Disco-Fieber-Patienten</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">Nachdem die älteste Diskothek des Two Point County geschlossen wurde, reagierten die Bürger mit Wut, Hysterie und Massentänzen, was zu einem Ausbruch von Disco-Fieber führte. Einige der Betroffenen benötigen nun medizinische Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">Eine Gruppe von Komparsen am Set des neusten Streifen von Roderick Cushion steigerte sich zu sehr in ihre Rollen hinein. Nachdem sie sich weigerten, ihre Kostüme auszuziehen, kam es zu einem Ausbruch von Disco-Fieber. Die Produktionsfirma hätte die Klamotten gerne zurück und möchte die Betroffenen daher behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">In Bungles Hauptquartier wurden einige kryogenisch eingefrorene Musiker aus dem 20. Jahrhundert versehentlich aufgetaut. Sie tanzten prompt aus dem Gebäude und verursachten einen Ausbruch von Disco-Fieber. Sie hoffen nun auf Behandlung, um besser mit der heutigen Zeit zurechtzukommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">Patienten mit Topfschmerzen treffen ein ...</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">Eine Gruppe von Patienten mit Topfschmerzen verlangt sofortige Behandlung.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Notfall: Topfschmerzen</string>
  <string name="Challenges/Patients_Pandemic_Name">Topfschmerzen-Patienten</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">Nachdem ein 24-stündiger Freiluft-„Suppenmarathon“ in Flottering von einem plötzlichen Regenschauer überrascht wurde, kam es zu einem Ausbruch von Topfschmerzen. Einige der Suppenliebhaber sind zwar komplett trocken, benötigen aber Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">Nachdem einer der beliebtesten TV-Köche des Two Point County ein besonders kompliziertes Eintopfrezept demonstrierte, kam es hier in der Gegend zu einem Ausbruch von Topfschmerzen. Einige der Betroffenen suchen Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">Nachdem einige Töpfe fälschlicherweise ohne Antihaftbeschichtung verkauft wurden, sind mehrere Fälle von Topfschmerzen aufgetreten. Einige der Betroffenen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">Nach der verhängnisvollen zeitlichen Überschneidung einer Kostümparty mit dem Schlussverkauf beim größten Küchengeräte-Händler der Gegend kam es zu einem Ausbruch von Topfschmerzen. Einige der Partygäste hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">Apotheken-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">Eine Gruppe von Patienten bittet um Behandlung in einer Apotheke.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Notfall: Apotheke</string>
  <string name="Challenges/Patients_Pharm_Name">Apotheken-Patienten</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">Einige Apotheken-Patienten wurden in einer Holistix-Klinik behandelt. Sie strömen nun einen wohltuenden Duft aus und sind bereit für weitere Maßnahmen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">Mehrere Apotheken-Patienten wurden hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech sich über Nacht in Luft auflöste. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">Mehrere Apotheken-Patienten sind aus einem Orbi-Wellness-Center entkommen und hoffen nun andernorts auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">Einige Apotheken-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, nachdem sie sich „beleidigend“ über Mr. McNally geäußert hatten. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">Der neuste Internet-Trend führte dazu, dass viele Leute im County Textmarker verspeisten. Dadurch sind vermehrt Krankheiten aufgetreten, die in der Apotheke behandelt werden müssen. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">Nach einem Software-Update für die „Smart-Pflaster“ von Bungle ist es vermehrt zu Blutvergiftungen und anderen Krankheiten gekommen, die in der Apotheke behandelt werden müssen. Einige der Betroffenen hoffen auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">Kräutergarten-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">Eine Gruppe von Patienten benötigt Behandlung im Kräutergarten, nachdem einige übermütige Kleingärtner mit Radioaktivität herumgespielt und statt Superkräften Krankheiten entwickelt haben.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">Eine Gruppe von Patienten muss im Kräutergarten behandelt werden, nachdem es bei Jasmine Odysseys gefühlvollem Auftritt in einem örtlichen botanischen Garten zu einer Massenblüte kam, was zu einer Ansammlung von giftigen Sporen in der Luft führte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">Eine Gruppe von Patienten hofft auf Behandlung im Kräutergarten, nachdem ihren Beschwerden in einem Jumbo-Krankenhaus keine Abhilfe geschaffen werden konnte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Notfall: Kräutergarten</string>
  <string name="Challenges/Patients_PlantWard_Name">Kräutergarten-Patienten</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">Psychiatrie-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Psychiatrie-Notfall</string>
  <string name="Challenges/Patients_Psychiatry_Name">Psychiatrie-Patienten</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">Einige Psychiatrie-Patienten haben ihren Aufenthalt in einer Holistix-Klinik abgeschlossen. Mit einem wesentlich leichteren Geldbeutel sind sie nun für die weitere Behandlung bereit.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">Mehrere Psychiatrie-Patienten wurden nach dem plötzlichen Verschwinden eines Krankenhauses von Bungle Medi-Tech hilflos zurückgelassen. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">Mehrere Psychiatrie-Patienten wurden in einem Orbi-Wellness-Center enthemmt und enthemdet und müssen nun andernorts weiter behandelt werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">Einige Psychiatrie-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie sich nicht vor Mr. McNally verbeugt hatten. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">Ein an einem besonders regnerischen Sonntag ausgestrahlter Werbefilm der Orbi-Stiftung verwirrte weite Teile der Bevölkerung, wodurch es zu einem vermehrten Auftreten psychischer Störungen kam. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">Nachdem Radio Two Point versehentlich eine sonderbare und verstörende Frequenz ausstrahlte, sind mehrere psychische Störungen ausgebrochen. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">Patienten mit Rock-and-Rollitis treffen ein ...</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">Eine Gruppe von Patienten mit Rock-and-Rollitis benötigt sofortige psychiatrische Behandlung.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Notfall: Rock-and-Rollitis</string>
  <string name="Challenges/Patients_QueenComplex_Name">Patienten mit Rock-and-Rollitis</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Notfall: Schockschwerenot</string>
  <string name="Challenges/Patients_ShockHorror_Name">Stromschlag-Patienten</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">Einige „Wachsen in einer Stunde!“-Karotten von Bungle kamen in den Verkauf, bevor die statische Aufladung entfernt wurde. Diese hatte einige Stromschläge zur Folge. Einige Betroffene hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">Nachdem ein Experiment von Bungle versehentlich Strom durch sämtliche Löffel des County fließen ließ, kam es zu einem Ausbruch von Stromschlag. Einige Tee-Rührer und Jogurt-Esser hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">Nachdem Jasmine Odyssey ohne jede Vorwarnung eine neue Single veröffentlichte, führte die enorme Überraschung zu erhöhter statischer Elektrizität und einem Ausbruch von Stromschlag. Einige ihrer Fans hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Solo_Description">Nutze dein bestes Personal sowie deine beste Ausrüstung und setze Warteschlangenmanagement ein, um den Promi-Patienten zu diagnostizieren und zu heilen.</string>
  <string name="Challenges/Patients_Solo_Name">Promi-Patient</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Leider ist die Behandlung des Promi-Patienten fehlgeschlagen. Das ist gar nicht gut für unseren Ruf.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Sehr gut, wir haben den Promi-Patienten geheilt! Das Krankenhaus hat eine großzügige Spende erhalten. Ausgezeichnet.</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">Einer der Mitarbeiter der Geschmacksabteilung von „Burp!“ fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">Ein Familienmitglied des Bürgermeisters fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">Ein Mitglied von Jasmine Odysseys Tanztruppe fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">Ein Mitglied von Roderick Cushions Makeup-Crew fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">Einer der Direktoren von Radio Two Point fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">Ein führender Akademiker der Mitton University fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">Ein Spitzensportler des Two Point County fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">Ein besonders gut betuchtes Mitglied des örtlichen Adels fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">Eine der fähigsten Führungskräfte des Pelican Wharf fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">Ein Chefreporter des Two Point Squabbler fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">Einige Chirurgie-Patienten wurden hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech als rechtlich nicht mehr vorhanden erklärt wurde. Nun hoffen sie auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">Einige Chirurgie-Patienten wurden aus einem Orbi-Wellness-Center verwiesen und hoffen nun auf weitere Behandlung andernorts.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">Einige Chirurgie-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie die Verwaltungsgebühren nicht zahlen wollten. Sie hoffen nun auf weitere Behandlung andernorts.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">Exzessiver Kuchengenuss führte bei Besuchern eines Volkfestes zu schlimmem Bauchweh, das einen chirurgischen Eingriff erfordert. Einige von ihnen hoffen nun auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">Nachdem eine Werbeaktion von Cheesy Gubbins diverse Leute dazu brachte, versehentlich käsefarbige Räder zu verspeisen, sind chirurgische Eingriffe erforderlich. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">Chirurgie-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">Einige Patienten benötigen sofortige Behandlung in der Chirurgie.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Notfall: Chirurgie</string>
  <string name="Challenges/Patients_Surgical_Name">Chirurgie-Patienten</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">Patienten mit der Hand des Midas treffen ein ...</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">Patienten mit Schildkrötensyndrom treffen ein ...</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">Einige Patienten mit Schildkrötensyndrom bitten um sofortige Behandlung.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Notfall: Schildkrötensyndrom</string>
  <string name="Challenges/Patients_TurtleHead_Name">Patienten mit Schildkrötensyndrom</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">Nachdem Bungle Tech eine besonders leckere Kopfsalatsorte auf den Markt brachte, stieg der Salatkonsum um 380 %. Nun kam es zu einem Ausbruch des Schildkrötensyndroms und einige Patienten hoffen auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">Nachdem eine Brücke einstürzte, fielen mehrere Personen in die darunter fließende Bilge. Als sie von den am Ufer lebenden Schildkröten gebissen wurden, kam es zu einem Ausbruch von Schildkrötensyndrom. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">Nachdem ein Experiment von Bungle Tech unbeabsichtigterweise (und glücklicherweise nur vorübergehend) die Schwerkraft in Teilen des County erheblich erhöhte, ist es zu einem Ausbruch von Schildkrötensyndrom gekommen. Jetzt ist wieder alles im Normalzustand – mal abgesehen von den Betroffenen, die auf Behandlung hoffen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">Patienten mit Verbalem Durchfall treffen ein ...</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">Stationspatienten treffen ein ...</string>
  <string name="Challenges/Patients_Ward_Intro_Message">Einige Patienten bitten um sofortige Behandlung auf einer Station.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Notfall: Station</string>
  <string name="Challenges/Patients_Ward_Name">Stationspatienten</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">Einige Stationspatienten haben gerade eine Holistix-Klinik verlassen. Sie sind nun gut eingecremt und bereit für die weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">Einige Stationspatienten wurden hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech implodierte, und hoffen nun auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">Einige Stationspatienten sind aus einem Orbi-Wellness-Center geflohen und hoffen nun auf weitere Behandlung andernorts.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">Einige Stationspatienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie die Behandlungsmethoden infrage gestellt hatten. Sie hoffen nun auf weitere Behandlung andernorts.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">Nachdem ein Ultra-Bio-Bettwäsche-Sortiment von Holistix bei vielen Kunden Irritation und Entzündungen hervorrief, müssen diverse Krankheiten auf Station behandelt werden. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">Nachdem der Two Point Squabbler einen Bericht über „Schlafpositionen für Fortgeschrittene“ mit fehlerhaften Diagrammen veröffentlichte, kämpfen nun viele Menschen mit einer Reihe interner und externer Beschwerden, die auf Station behandelt werden müssen. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Erhalte einen Stern, indem du in diesem simulierten Krankenhausszenario Herausforderungen abschließt.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Stern-Herausforderung</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Setze gezieltes Marketing ein, um bestimmte Arten von Patienten ins Krankenhaus zu locken.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Ködern &amp; Kurieren</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">R.E.M.I. X zahlt &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; unserer gesamten laufenden Kosten.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">{[POINTS]} Forschungspunkte ({[PROJECT]})</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">{[POINTS]} Forschungspunkte</string>
  <string name="Challenges/RewardsNone_CS">Keine</string>
  <string name="Challenges/RewardsNone_F_CS">Keine</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Barbershop-Quartett</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Zirkusproblem</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Notfall: Frakturen</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Heile {[COUNT]} Patienten mit {[ILLNESS]}</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">Promi-Patienten-Gruppe</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Behandlungsraum: {[ROOM]} ({[COUNT]} im Krankenhaus)</string>
  <string name="Challenges/SpecialPatient_Score_CS">Du hast {[COUNT]} von {[TARGET]} Patienten geheilt</string>
  <string name="Challenges/SpecialPatient_VIP_Name">Promi-Patient</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Café</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Meine Mutter sagt, ich kann sehr gut kochen. Ich würde unheimlich gern kranken Menschen fades Essen servieren.“</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Aufnahme</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich finde, ich habe ein sehr freundliches Lächeln. Ich würde gerne neue Patienten im Krankenhaus damit begrüßen.“</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Patienten heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich heile gerne Patienten. Mir ist egal, wer sie sind. Ich sehe einfach gerne ihre glücklichen Gesichter. Das möchte ich noch öfter erleben!“</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Patienten heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich heile gerne Patienten. Egal, wer sie sind. Ich möchte die ganze Welt heilen.“</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Patienten heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Mein Cousin ist ein Clown. Er ist immer unheimlich fröhlich. Und unheimlich nervig. Ich möchte die Welt von dieser Plage befreien.“</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Patienten heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Meine Mutter hat ein sehr kantiges Gesicht. Ich liebe sie ja, aber es sieht schon etwas seltsam aus. Das hat mich inspiriert, Kubismus-Patienten zu behandeln.“</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Patienten in der Apotheke heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Es macht mir riesigen Spaß, andere Leute zum Einnehmen ihrer Medikamente zu zwingen. Die Apotheke wäre der ideale Arbeitsplatz für mich.“</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Patienten in der Psychiatrie heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich habe das Ziel, schweigend in einem gemütlichen Sessel zu sitzen und Leuten dabei zuzuhören, wie sie auf hohem Niveau jammern. Kannst du mir dabei helfen?“</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Patienten auf der Station heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich sehe Leuten gerne beim Schlafen zu. Dürfte ich vielleicht ein bisschen auf der Station arbeiten?“</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Hausmeister-Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Als Kind habe ich mal eine Packung Kekse auf der Straße fallen lassen. Das schlechte Gewissen lässt mich seitdem nicht mehr los. Vielleicht finde ich Erlösung, wenn ich nur genug Abfall wegräume.“</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Hausmeister-Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich liebe es, Dinge zu reparieren. Ich habe mal meinen Papa kaputtgemacht. Jetzt ist er wieder in Ordnung. Bei Maschinen kann das auch nicht so schwierig sein, oder?“</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Hausmeister-Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich träumte letzte Nacht, dass ich ein paar total verstopfte Toiletten reinigte. Das war ein intensives Erlebnis. Es geht mir nicht mehr aus dem Kopf. Bitte hilf mir!“</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Hausmeister-Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich hatte mal eine nette Pflanze namens Fred. Leider ist er verstorben, als ein Hase ihn im Vorbeikommen fraß. In Angedenken an Fred würde ich mich gerne um einige der Krankenhauspflanzen kümmern.“</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Behalte diesen unzufriedenen Mitarbeiter im Krankenhaus, indem du dich um ihre Hauptbeschwerden kümmerst, die Arbeitsumstände verbesserst oder das Gehalt erhöhst.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">Drohung von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Ausbildung abschließen</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich würde gerne etwas dazulernen. Ich bin sicher, ich habe noch einiges Potential. Dürfte ich eine Ausbildung machen?“</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} hat erfolgreich eine Ausbildung abgeschlossen und damit das Ziel erreicht.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Psychiatrie erlernen</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Psychiatrie ist das, wo man Sachen nur mit der Kraft des Geistes bewegen kann, oder? Egal, ich möchte es so oder so lernen.“</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} hat erfolgreich eine Ausbildung abgeschlossen und damit das Ziel erreicht.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Forschung erlernen</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich liebe es, Sachen zu erfinden. Ich habe haufenweise Ideen. Ich hab mal eine Kanone für meinen Hund gebaut. Und Roboterhände für meine Mutter. Denken Sie nur, was ich in der Medizin erreichen könnte …“</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} hat erfolgreich eine Ausbildung abgeschlossen und damit das Ziel erreicht.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Chirurgie erlernen</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich schneide gerne Leute auf. Ich würde am liebsten auch dafür bezahlt werden.“</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} hat erfolgreich eine Ausbildung abgeschlossen und damit das Ziel erreicht.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">In der Arztpraxis arbeiten</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Mein Vater war Allgemeinmediziner. Mein Großvater war Allgemeinmediziner. Mein Urgroßvater war leider ein Mörder. Aber ich denke, die Allgemeinmedizin liegt mir im Blut.“</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Mit Röntgenstrahlen arbeiten</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Das Skelett einer Person zu sehen hat so etwas ganz Intimes. Ich würde gerne mal ein paar Patienten durchleuchten. Öhm, sofern das in Ordnung ist?“</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Normalerweise mache ich keine Vorschläge. Aber neulich hatte ich diese geniale Idee und muss dauernd darüber nachdenken. Was, wenn wir Leute heilen würden ... wäre das nicht cool?“</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">„Ich weiß ja nicht, wie es Ihnen geht, aber ich finde diese ständigen Todesfälle etwas deprimierend. Wäre es vielleicht möglich, ein paar Monate ohne Todesfälle zu überstehen?“</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich wollte schon immer mal eine Menge Geld vor mir haben. Ich wollte mich jetzt nicht darin wälzen, ich bin ja kein Freak. Ich wollte es einfach mal mit eigenen Augen sehen.“</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} möchte gerne ein gewisses Karriereziel erreichen. Was meinst du?</string>
  <string name="Challenges/Staff_General_Goal_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">{[STAFF]} hat das Karriereziel nicht erreicht!</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">{[STAFF]} hat das gewünschte Karriereziel erreicht!</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">Jemand aus unserer Belegschaft, {[STAFF]}, hat uns einen Wunsch mitgeteilt. Was meinst du?</string>
  <string name="Challenges/Staff_General_Request_Name">Mitarbeiterwunsch</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">Leider haben wir den Wunsch von {[STAFF]} nicht erfüllen können.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">Sehr gut! Wir haben den Wunsch von {[STAFF]} erfolgreich erfüllt.</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">„Ich hatte früher immer Angst vor Geistern. Doch seit meinem Selbsterkenntnis-Training fühle ich mich nun von ihnen angezogen. Vielleicht könnten wir ein paar einfangen?“</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">„Es ist wirklich tragisch, wenn Patienten sterben. Und es ist umso schlimmer, wenn sie uns als Geist verfolgen. Andererseits kann ihre gesammelte Essenz für uns Forscher sehr nützlich sein.“</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">„Wir könnten hier so viel erreichen. Ein paar mehr Pflanzen platzieren, ein nettes Bild aufhängen, etwas Kunst. Wir könnten vielleicht sogar das Erbrochene aufwischen.“</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">„Mich juckt es überall. Mehr als gewöhnlich. Und ich kriege ständig Schnupfen. Könnten wir vielleicht die Hygiene hier etwas verbessern?“</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">„Bin denn nur ich hier am Erfrieren? Ich kann mein Gesicht nicht mehr spüren. Heizkörper kosten doch nicht die Welt, oder?“</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">„Ich kann mich vor lauter Schwitzen gar nicht konzentrieren. Ist die Klimaanlage kaputt?“</string>
  <string name="Challenges/Staff_Marketing_Intro">„Meine professionelle Meinung als Marketingexperte ist, dass wir mehr Marketing betreiben sollten. Schließlich werden dank Marketing Träume wahr.“</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">„Ich stelle gerade eine Perücke her. Für einen Freund. Ich brauche schleunigst jede Menge Haare. Könnten Sie vielleicht für mich ein paar dieser Monobiester fangen?“</string>
  <string name="Challenges/Staff_Promote_Intro">„Hast du schon mal darüber nachgedacht, ein paar Mitarbeiter zu befördern? Ich glaube, das Krankenhaus würde daraus profitieren.“</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n\"Schon seit ich ganz klein war, wollte ich wie ein berühmtes Gebäude verehrt und herausgestellt werden. Es wäre so schön, wenn dieses Krankenhaus den Status erreichen könnte, der mir als Person auf immer verwehrt bleiben wird.\"</string>
  <string name="Challenges/Staff_Research_Intro">„Meinen Rechnungen zufolge sollten wir X % mehr Forschung durchführen, wobei X für einen Wert größer Null steht.“</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">„Es wäre ein Traum, einen weitläufigen Arbeitsplatz voller luxuriöser Ausstattung zu haben. Etwas richtig hochwertiges. Was meinst du?“</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">„Ich hätte gerne ein richtig großes, schickes Pausenzimmer, um mich von der harten Arbeit zu erholen. Wie sieht’s aus, Chef?“</string>
  <string name="Challenges/Staff_StaffMorale_Intro">„Ich habe in letzter Zeit Probleme, meine Wut im Zaum zu halten. Und ich bin mir sicher, dass ich jemandem im Badezimmer schluchzen gehört habe. Denken Sie daran: ein glückliches Team ist ein produktives Team.“</string>
  <string name="Challenges/Staff_Training_Intro">„Wenn ich bei meinem Weiterbildungskurs eines gelernt habe, dann dass wir mehr Leute weiterbilden sollten. Solches Wissen ist wertvoll.“</string>
  <string name="Challenges/Staff_Training_Intro_V2">„Einige der Nachwuchskräfte sind etwas, nun ja, unfähig. Vielleicht sollten wir mehr Weiterbildungskurse anbieten?“</string>
  <string name="Challenges/Staff_Upgrade_Intro">„Wenn wir Upgrades für unsere Maschinen installieren, können wir mehr Patienten heilen und Diagnosen schneller stellen. Da ich selbst mich für Mechanik interessiere, kann ich das nur empfehlen.“</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Heile {[COUNT]} Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">{[COUNT]} geheilt</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Hole Notfallpatienten ab, indem du den Notfällen auf der Einsatzkarte Rettungsfahrzeuge zuweist.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Heilungsrate von {[RATE]} % für Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]} %</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Hole Notfallpatienten ab, indem du den Notfällen auf der Einsatzkarte Rettungsfahrzeuge zuweist.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Schaffe {[DAYS]} Tage ohne einen Todesfall vor Ort</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">{[DAYS]} seit letztem Todesfall vor Ort</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Reagiere häufig und schnell auf Notfälle, damit Patienten nicht vor Ort sterben.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Schaffe {[DAYS]} Tage ohne einen Todesfall infolge eines Notfalls</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">{[DAYS]} seit letztem Todesfall</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Hole Notfallpatienten ab, indem du den Notfällen auf der Einsatzkarte Rettungsfahrzeuge zuweist.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">Der Notfall-Ruf wird verbessert, indem man Patienten schnell einsammelt, um die Zahl der Todesfälle am Einsatzort zu minimieren, und indem man die eingesammelten Patienten heilt. Er wird aktualisiert, wenn der letzte Patient eines Notfalls dein Krankenhaus verlässt. Je höher der Schweregrad des Notfalls, desto mehr wirkt sich die Reaktion auf ihn auf deinen Ruf aus.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Erreiche Rang 1 bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Erreiche mindestens Rang 2 bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Erreiche mindestens Rang {[POSITION]} bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Erreiche Rang 1 bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Erreiche mindestens Rang 2 bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Erreiche mindestens Rang {[POSITION]} bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Erreiche Rang 1 bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Erreiche mindestens Rang 2 bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Erreiche mindestens Rang {[POSITION]} bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Erreiche Rang 1 bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Erreiche mindestens Rang 2 bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Erreiche mindestens Rang {[POSITION]} bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander Rang 1 bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang 2 bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander Rang 1 bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang 2 bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander Rang 1 bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang 2 bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander Rang 1 bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang 2 bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander Rang 1 beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang 2 beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} in der {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Rang: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">Die Ranglisten der Notfallrettungsliga werden jeweils zum Monatsanfang basierend auf deinen Leistungen im letzten Monat aktualisiert.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Erreiche Rang 1 beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Erreiche mindestens Rang 2 beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Erreiche mindestens Rang {[POSITION]} beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Erreiche mindestens Rang {[POSITION]} in der {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Rang: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">Die Ranglisten der Notfallrettungsliga werden jeweils zum Monatsanfang basierend auf deinen Leistungen im letzten Monat aktualisiert.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Hole {[COUNT]} % der Notfallpatienten ab</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]} %</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Hole Notfallpatienten ab, indem du den Notfällen auf der Einsatzkarte Rettungsfahrzeuge zuweist.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Hole {[COUNT]} Notfallpatienten ab</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">{[COUNT]} Patienten abgeholt</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Hole Notfallpatienten ab, indem du den Notfällen auf der Einsatzkarte Rettungsfahrzeuge zuweist.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Heilungsrate von {[SCORE]} für zeitverlorene Patienten </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Zeitverlorene Patienten geheilt: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">Zeitverlorene Patienten können wie alle anderen diagnostiziert und behandelt werden. Schätze deine Kapazitäten ab und entscheide, ob du sie behandeln kannst, bevor du sie zur Datumsbestimmung schickst.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Heile und schicke {[COUNT]} zeitverlorene Patienten zurück</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">{[COUNT_TIME_TRAVELLED]} von {[COUNT]} zurückgeschickt</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">Zeitverlorene Patienten können wie alle anderen diagnostiziert und behandelt werden. Schätze deine Kapazitäten ab und entscheide, ob du sie behandeln kannst, bevor du sie zur Datumsbestimmung schickst.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Heile {[COUNT]} zeitverlorene Patienten </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Zeitverlorene Patienten geheilt: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">Zeitverlorene Patienten können wie alle anderen diagnostiziert und behandelt werden. Schätze deine Kapazitäten ab und entscheide, ob du sie behandeln kannst, bevor du sie zur Datumsbestimmung schickst.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Schicke {[COUNT]} zeitverlorene Patienten zurück</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">{[COUNT_TIME_TRAVELLED]} von {[COUNT]} zurückgeschickt</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">Zeitverlorene Patienten wirken irgendwie fehl am Platz. Anstatt sie nach Hause zu schicken, kannst du sie in die Datumsbestimmung einweisen und sie dann in die Zeit zurückbringen, in die sie gehören.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Erreiche eine Budgetwertung von {[COUNT]}</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Baue {[COUNT]} Rettungsfahrzeuge</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Platziere {[COUNT]} {[ITEM0]} &amp; {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Platziere {[COUNT]} {[ITEM0]}, {[ITEM1]}, {[ITEM2]} &amp; {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Platziere {[COUNT]} {[ITEM]}</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Wähle ein Objekt aus der Objektliste.\\nMit der linken Maustaste kannst du ein Objekt platzieren.\\nUm ein gehaltenes Objekt zu drehen, halte die linke Maustaste gedrückt und bewege die Maus nach links oder rechts.\\nMit einem Rechtsklick legst du ein gehaltenes Objekt ab.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Baue eine Aufnahme</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Baue {[COUNT]} {[ROOM]}[i2p_One]Baue {[ROOM]}</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">So baust du ein Zimmer:\\nWähle ein Zimmer aus der Zimmer-Liste.\\nZiehe einen Grundriss mit der erforderlichen Größe.\\nPlatziere dann die erforderlichen Objekte im Zimmer.\\nKlicke auf den grünen Haken, um das Zimmer fertigzustellen.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Kaufe {[COUNT]} Ökostrom-Generatoren[i2p_One]Kaufe {[COUNT]} Ökostrom-Generator</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Kaufe Ökostrom-Generator, um deine Energieversorgung zu erhöhen. Du findest Windkraftanlagen, Solarmodule und Wasserkraftwerke in der Umgebung der Stadt.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Kaufe {[COUNT]} Gebäude[i2p_One]Kaufe {[COUNT]} Gebäude</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">Der monatliche Bonus, den uns das Hotel zahlt, kann zwischen {[LOWER]} und {[UPPER]} unserer aktuellen laufenden Kosten betragen. Der Betrag wird anhand deiner Heilungsrate im vorhergehenden dreimonatigen Auswertungszeitraum berechnet.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Überlege dir, deine überschüssige Energie zu nutzen, um eins oder mehr deiner geschlossenen Zimmer zu&lt;style=\"AdvisorHighlight\"&gt;öffnen&lt;/style&gt;.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Schließe ein Forschungsprojekt ab</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Fange {[COUNT]} Geister</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Räume {[COUNT]} Abfallstücke auf[i2p_One]Räume Abfall auf</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Repariere {[COUNT]} Maschinen[i2p_One]Repariere eine Maschine</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Gieße {[COUNT]} Pflanzen[i2p_One]Gieße eine Pflanze</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Fülle {[COUNT]} Verkaufsautomaten[i2p_One]Fülle einen Verkaufsautomaten</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Reinige {[COUNT]} Toiletten[i2p_One]Reinige eine Toilette</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Wische {[COUNT]}-mal den Boden[i2p_One]Wische einmal den Boden</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Schließe {[COUNT]} Marketingkampagnen ab.[i2p_One]Schließe eine Marketingkampagne ab.</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Schließe {[PROJECT]} Forschungsprojekt ab</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Schließe {[COUNT]} Forschungsprojekte ab[i2p_One]Schließe ein Forschungsprojekt ab</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Schließe {[COUNT]} Mehrspieler-Herausforderungen ab[i2p_One]Schließe eine Mehrspieler-Herausforderung ab</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Heile {[COUNT]} Patienten hintereinander in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Heile einige Patienten hintereinander. Schickst du einen Patienten heim oder haut einer ab, endet deine Serie.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Heile {[COUNT]} Patienten in: {[ROOM]}[i2p_One]Heile einen Patient in: {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Heile {[COUNT]} Patienten mit {[ILLNESS]} hintereinander</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Heile {[COUNT]} Patienten hintereinander</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Heile {[COUNT]} Patienten mit {[ILLNESS]} in: {[ROOM]}[i2p_One]Heile einen Patient mit {[ILLNESS]} in: {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Heile {[COUNT]} Patienten mit {[ILLNESS]}[i2p_One]Heile einen Patient mit {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Heile {[COUNT]} Patienten[i2p_One]Heile einen Patient</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Heile Patienten, indem du eine Diagnose stellen lässt und das entsprechende Behandlungszimmer bereitstellst. Um die Chancen einer Heilung zu verbessern, weise dem Behandlungszimmer dein bestes Personal zu und installiere Upgrades für die Geräte, wenn möglich.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">Heilungsrate von {[ILLNESS]}: {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">Heilungsrate von {[SCORE]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Heilungsrate von {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Patienten geheilt: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Erhöhe die Heilungsrate, indem du die besten Mitarbeiter zur Behandlung einsetzt und wenn möglich die Geräte verbesserst. Achte außerdem darauf, dass Patienten nicht sterben oder abhauen, bevor sie behandelt werden. Stelle sie zufrieden und erledige die Diagnose so schnell wie möglich.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">Schaffe {[DAYS]} Tage ohne einen Todesfall</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Stelle eine Diagnose bei {[COUNT]} Patienten und heile sie (Zimmer: {[ROOM]})[i2p_One]Stelle bei einem Patienten eine Diagnose und heile ihn (Zimmer: {[ROOM]})</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Stelle eine Diagnose bei {[COUNT]} Patienten und heile sie[i2p_One]Stelle bei einem Patienten eine Diagnose und heile ihn</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Diagnostiziere {[ILLNESS]} bei {[COUNT]} Patienten in: {[ROOM]}[i2p_One]Diagnostiziere {[ILLNESS]} bei einem Patient in: {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Diagnostiziere {[ILLNESS]} bei {[COUNT]} Patienten[i2p_One]Diagnostiziere {[ILLNESS]} bei einem Patient</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Stelle eine Diagnose bei {[COUNT]} Patienten in: {[ROOM]}[i2p_One]Stelle eine Diagnose bei einem Patient in: {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Stelle eine Diagnose bei {[COUNT]} Patienten[i2p_One]Stelle eine Diagnose bei einem Patient</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Zur Diagnose werden Patienten in der Arztpraxis untersucht. Wenn der Allgemeinmediziner sich mit der Diagnose nicht sicher ist, verweist er den Patient an andere Diagnosezimmer. Baue mehr Diagnosezimmer, um verschiedene Krankheiten zu diagnostizieren.</string>
  <string name="Challenges/SubGoals/Done_CS">Erledigt</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Verdiene {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">Noch {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Verdiene Geld, indem du Diagnosen stellst und Patienten behandelst. Du kannst auch die Preise erhöhen.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Verdiene {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">Noch {[SILVER]}</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Bewerbernummer</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Patientenfluss</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Erzeuge {[COUNT]} Einheiten Energie</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">Noch {[COUNT]}</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Infiziert: {[COUNT]}\\nImpfstoffe: {[VACCINES]}\\nEntkommen: {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">Noch {[COUNT]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Verpflege {[COUNT]} Personen</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Verpflege Patienten, indem du Regenwasser sammelst und Obst und Gemüse anbaust. Dafür ist Geduld gefragt, aber das Ergebnis ist allemal gesünder als all dieser oh-so-leckere, stark verarbeitete Müll.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Feure {[COUNT]} Mitarbeiter[i2p_One]Feure einen Mitarbeiter</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">Um einen Mitarbeiter zu feuern, wähle ihn aus und drücke dann die Schaltfläche „Feuern“. Gefeuertes Personal kann nicht wieder eingestellt werden.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Schließe eine allgemeine Marketingkampagne ab.</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Kaufe Ökostrom-Generatoren, um deine Energieversorgung zu erhöhen. Verschiedene Arten von Geräten versorgen dein Krankenhaus mit unterschiedlichen Mengen an Energie.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Stelle {[COUNT]} Assistenten ein[i2p_One]Stelle einen Assistenten ein</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Stelle {[COUNT]} Ärzte ein[i2p_One]Stelle einen Arzt ein</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Stelle {[COUNT]} Mitarbeiter ein</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Stelle {[COUNT]} Hausmeister ein[i2p_One]Stelle einen Hausmeister ein</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Stelle {[COUNT]} Krankenpfleger ein[i2p_One]Stelle einen Krankenpfleger ein</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">So stellst du Personal ein:\\nKlicke auf das Feld „Einstellen“.\\nWähle aus, welche Art Mitarbeiter du brauchst.\\nWähle einen Bewerber aus.\\nKlicke dann auf das Feld „Einstellen“.\\nPlatziere den neuen Mitarbeiter im Krankenhaus.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">KH-Attraktivität von {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Aktuelle Attraktivität: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Erhöhe die Attraktivität des Krankenhauses, indem du Pflanzen und andere dekorative Objekte platzierst. Achte auch darauf, dass du genügend Hausmeister einstellst, um für Ordnung und Sauberkeit zu sorgen.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Erreiche die Krankenhausstufe {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Aktuelle Stufe: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">Die Krankenhausstufe kannst du durch Expansion erhöhen. Baue mehr Zimmer und stelle mehr und besseres Personal ein oder bilde bestehende Mitarbeiter weiter und befördere sie.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Erhalte {[COUNT]} Sterne in {[LEVEL]}[i2p_One]Erhalte einen Stern in {[LEVEL]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Krankenhauswert von {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Aktueller Wert: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Erhöhe den Wert des Krankenhauses, indem du Geld verdienst, das Krankenhaus ausbaust und den Profit steigerst.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Hygiene-Wertung von {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Hygiene-Wertung: {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Verbessere die hygienischen Standards, indem du Desinfektionsspender, Waschbecken und Handtrockner platzierst. Weise deine Hausmeister an, jeglichen Müll in und um das Krankenhaus zu entfernen.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Schließe eine Krankheits-Marketingkampagne ab.</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Beeindrucke {[COUNT]} VIPs[i2p_One]Beeindrucke einen VIP</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Beeindruckende VIP-Gäste mit einem attraktiven, sauberen und gut geführten Krankenhaus, das reichlich Unterhaltung und aufwendig dekorierte Räume bietet.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Starte {[COUNT]} Marketingkampagnen[i2p_One]Starte eine Marketingkampagne</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Schließe eine Ausbildung ab</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Lerne {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Lass {[COUNT]} Geräte in Brand geraten[i2p_One]Lass ein Gerät in Brand geraten</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">Geräte geraten in Brand, wenn sie vom Instandhaltungspersonal vernachlässigt werden.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Lass {[COUNT]} Geräte explodieren[i2p_One]Lass ein Gerät explodieren</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">Geräte geraten in Brand, wenn sie vom Instandhaltungspersonal vernachlässigt werden. Wenn ein Feuer nicht gelöscht wird, explodiert das Gerät irgendwann.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Schließe eine Marketingkampagne ab.</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Schließe eine {[CAMPAIGN]}-Kampagne ab.</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Führe {[MONTHS]} Monate lang Marketingaktionen durch.</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Verbringe {[MONTHS]} Monate mit einer beliebigen Marketingkampagne.[i2p_One]Verbringe einen Monat mit einer beliebigen Marketingkampagne.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Bewege die Kamera</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">So bewegst du die Kamera:\\nHalte die rechte Maustaste gedrückt und ziehe den Boden.\\nOder bewege den Mauszeiger zum Bildschirmrand.\\nOder nutze die Tasten {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Neige die Kamera</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">So neigst du die Kamera:\\nHalte das Mausrad gedrückt und bewege die Maus nach hoch/runter.\\nOder nutze die Tasten {[Menu/InputActions/CameraPitchUp]} und {[Menu/InputActions/CameraPitchDown]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Drehe die Kamera</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">So drehst du die Kamera:\\nHalte das Mausrad gedrückt und bewege die Maus nach links/rechts.\\nOder nutze die Tasten {[Menu/InputActions/CameraRotateClockwise]} und {[Menu/InputActions/CameraRotateAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Mit der Kamera zoomen</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">So zoomst du mit der Kamera:\\nDrehe das Mausrad.\\nOder nutze die Tasten {[Menu/InputActions/CameraZoomIn]} und {[Menu/InputActions/CameraZoomOut]}.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">Du kannst ein geschlossenes Zimmer öffnen, wenn du genug Energie hast. Klicke auf das Zimmer und wähle \"Öffnen\" in den Zimmerdetails. Jedes aktive Zimmer kostet eine Energieeinheit.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Öffne {[COUNT]} Zimmer</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Erreiche einen Unternehmenswert von {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">Noch {[CASH]}</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Besitze {[COUNT]} Gebäude[i2p_One]Besitze {[COUNT]} Gebäude</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Besitze {[COUNT]} Grundstücke[i2p_One]Besitze {[COUNT]} Grundstück</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Klicke auf ein Grundstück, um das jeweilige Ziel zu sehen. Wähle dann „Herausforderung starten“, um das Ziel zu aktivieren. Wenn du die Kriterien erfüllst, wird das Grundstück freigeschaltet. Bis zu drei Grundstücksziele können gleichzeitig aktiv sein.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Erwerbe weitere Grundstücke oder Gebäude in der Nähe, um dein Krankenhaus auszubauen.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Verbleibende Patienten: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Unterhalte {[COUNT]} Patienten</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Sorge für das Entertainment deiner Patienten, um Langeweile zu vermeiden.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Opfere {[DEATHS]} Patienten</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Töte {[DEATHS]} Patienten[i2p_One]Töte einen Patienten</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Heile {[COUNT]} Patienten aus Zeitportalen</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Zeitportal-Patienten geheilt: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">Je mehr Zeitportale du kontrollierst, desto häufiger treffen diese Patienten ein.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Patientenfluss</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Speise das Patientenfluss-Transportsystem mit Energie, um für mehr neue Patienten im Krankenhaus zu sorgen.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Öffne Zimmer</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Jedes aktive Zimmer kostet eine Energieeinheit. Wenn du ein neues Zimmer eröffnen willst, deine Energievorräte aber bereits ausgeschöpft sind, musst du eventuell mehr Ökostrom-Generatoren bauen, andere Zimmer schließen oder Energie aus den Systemen für Bewerber und Patientenfluss abzweigen.</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Bewerber</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Speise das Bewerbersystem mit Energie, um den Anteil der Kandidaten zu erhöhen, die zum Einstellen zur Verfügung stehen.</string>
  <string name="Challenges/SubGoals/Power_Title">Energieversorgung</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">Durch Energie können Zimmer geöffnet und die Anzahl von Bewerbern sowie die Ankunftsrate neuer Patienten erhöht werden. Um mehr Energie zu erzeugen, musst du mehr Ökostrom-Generatoren bauen. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Empfange {[COUNT]} Patienten in: {[ROOM]}[i2p_One]Empfange einen Patienten in: {[ROOM]}</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Empfange {[COUNT]} Patienten[i2p_One]Empfange einen Patienten</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Erreiche eine Bilanz von {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">Noch {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Schließe Welle {[WAVE]} ab</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Aktuelle Welle: {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Schließe eine Rekrutierungs-Marketingkampagne ab.</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">Ruf von {[TARGET]}</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Aktueller Ruf: {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Verbessere den Ruf, indem du so viele Patienten wie möglich heilst, sie bei Laune hältst und durch Marketing und Besuche von Prominenten den Bekanntheitsgrad erhöhst.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Erhalte {[COUNT]} Forschungspunkte[i2p_One]Erhalte einen Forschungspunkt</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Schließe ein Forschungsprojekt in einem Forschungszimmer ab. Wähle die Forschungsstation und dann ein Projekt. Du brauchst einen Arzt mit Forschungsausbildung, um die Arbeiten durchzuführen.</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Enthülle {[COUNT_ALIENS]} außerirdische Eindringlinge.</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">{[COUNT_REVEALED]} von {[COUNT_ALIENS]} gefunden</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Halte die Augen nach außerirdischen Eindringlingen offen – sie verschwenden unsere Zeit und machen eine Sauerei. Schicke alle nach Hause, die du entdeckst. Ihre Tarnvorrichtung versagt ab und zu und sie zeigen menschenuntypische Verhaltensweisen; zum Beispiel durchsuchen sie Abfalleimer und machen ungewöhnlich viele Notizen. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Enttarne {[COUNT_ALIENS]} Paparazzi[i2p_One]Enttarne {[COUNT_ALIENS]} Paparazzo</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">{[COUNT_REVEALED]} von {[COUNT_ALIENS]} gefunden</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Halte die Augen nach Paparazzi offen – sie dringen in unsere Privatsphäre ein und verschwenden unsere Zeit. Du erkennst sie daran, wie sie in Mülleimern suchen, Fotos schießen oder sich Geheimnisse notieren. Schicke alle, die du entdeckst, mit ihren blitzenden Kameras nach Hause.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Lass Roderick Cushion im Zimmer „{[ROOM]}“ {[COUNT]} Patienten heilen[i2p_One]Lass Roderick Cushion im Zimmer „{[ROOM]}“ einen Patienten heilen</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Lass Roderick Cushion {[COUNT]} Patienten mit {[ILLNESS]} heilen[i2p_One]Lass Roderick Cushion einen Patienten mit {[ILLNESS]} heilen</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Lass Roderick Cushion {[COUNT]} Patienten heilen[i2p_One]Lass Roderick Cushion einen Patienten heilen</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Roderick Cushion muss womöglich erst geschult werden, um in bestimmten Zimmern arbeiten zu können. Er wird sämtliche Änderungen bei der Aufgabenzuweisung ignorieren, du kannst ihn aber aufheben und an einen beliebigen Ort versetzen.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Lass Roderick Cushion {[COUNT]} Patienten diagnostizieren[i2p_One]Lass Roderick Cushion einen Patienten diagnostizieren</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Baue {[COUNT]} Zimmer</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">Noch {[COUNT]}</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Erreiche mit einem Zimmer die Stufe {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Erreiche die Stufe {[LEVEL]} mit dem Zimmer „{[ROOM]}“</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Erhöhe das Ausstattungslevel eines Raums, indem du es vergrößerst und interessantere Objekte darin platzierst.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Drehe ein Objekt</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">So drehst du ein gehaltenes Objekt:\\nHalte die linke Maustaste gedrückt und bewege die Maus nach links/rechts.\\nOder nutze die Tasten {[Menu/InputActions/RotateItemClockwise]} und {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Erlege {[COUNT]} Monobiester.[i2p_One]Erlege ein Monobiest.</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Erreiche eine Zufriedenheit von {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">Aktuelle Zufriedenheit: {[PERCENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">Personalstimmung von {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Aktuelle Personalstimmung: {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">Um die Personalstimmung zu verbessern, sollten deine Mitarbeiter nicht überarbeitet werden, ihre Bedürfnisse befriedigen können, in einer angenehmen Umgebung arbeiten und Gehaltserhöhungen, Beförderungen und Weiterbildungen erhalten. Klicke auf einen Mitarbeiter, um zu sehen, welche Faktoren seine Stimmung beeinflussen.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Befördere {[COUNT]} Assistenten[i2p_One]Befördere einen Assistent</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Befördere {[COUNT]} Ärzte[i2p_One]Befördere einen Arzt</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Befördere {[COUNT]} Mitarbeiter[i2p_One]Befördere einen Mitarbeiter</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Befördere {[COUNT]} Hausmeister[i2p_One]Befördere einen Hausmeister</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Befördere {[COUNT]} Krankenpfleger[i2p_One]Befördere einen Krankenpfleger</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">Dein Personal sammelt bei der Arbeit Erfahrung. Mitarbeiter sind zur Beförderung bereit, wenn sie genug Erfahrung gesammelt und die nötige Weiterbildung abgeschlossen haben.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Bilde {[COUNT]} Assistenten in {[QUALIFICATION]} aus[i2p_One]Bilde einen Assistent in {[QUALIFICATION]} aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Bilde {[COUNT]} Assistenten aus[i2p_One]Bilde einen Assistent aus</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Bilde {[COUNT]} Ärzte in {[QUALIFICATION]} aus[i2p_One]Bilde einen Arzt in {[QUALIFICATION]} aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Bilde {[COUNT]} Ärzte aus[i2p_One]Bilde einen Arzt aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Bilde {[COUNT]} Mitarbeiter weiter[i2p_One]Bilde einen Mitarbeiter weiter</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Bilde {[COUNT]} Hausmeister in {[QUALIFICATION]} aus[i2p_One]Bilde einen Hausmeister in {[QUALIFICATION]} aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Bilde {[COUNT]} Hausmeister aus[i2p_One]Bilde einen Hausmeister aus</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Bilde {[COUNT]} Krankenpfleger in {[QUALIFICATION]} aus[i2p_One]Bilde einen Krankenpfleger in {[QUALIFICATION]} aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Bilde {[COUNT]} Krankenpfleger aus[i2p_One]Bilde einen Krankenpfleger aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Bilde {[COUNT]} Mitarbeiter in {[QUALIFICATION]} aus[i2p_One]Bilde einen Mitarbeiter in {[QUALIFICATION]} aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Bilde Roderick Cushion weiter</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">Mitarbeiter mit einem freien Weiterbildungsplatz können in einem Weiterbildungszimmer einen Kurs belegen. Befördere Mitarbeiter, damit sie sich weiterbilden können.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Erreiche einen Temperaturkomfort von {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Aktueller Temperaturkomfort: {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Erreiche eine komfortable Temperatur für Personal und Patienten, indem du Heizkörper und Klimaanlagen installierst.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Platziere Heizkörper im Krankenhaus, damit es wärmer wird.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Platziere Klimaanlagen im Krankenhaus, damit es kühler wird.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Zeitportalpatientenrate</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]} %</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">Je mehr Zeitportale du kontrollierst, desto häufiger treffen diese Patienten ein.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Erhalte {[COUNT]} Sterne[i2p_One]Erhalte einen Stern</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">Noch {[COUNT]}</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Installiere Upgrades an {[COUNT]} Maschinen[i2p_One]Installiere ein Upgrade</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Wähle erst die Maschine und dann die Upgrade-Option aus, sofern vorhanden. Um Upgrades für eine Maschine zu installieren, brauchst du einen Hausmeister mit Mechanikausbildung. Mehr Upgrades kannst du durch Forschung und Herausforderungen freischalten.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">Die monatlichen Mittel, die wir von Zara erhalten, können zwischen {[LOWER]} und {[UPPER]} unserer aktuellen laufenden Kosten betragen. Der Betrag wird anhand unserer VIBE-Wertung im vorhergehenden dreimonatigen Auswertungszeitraum berechnet.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Impfe {[COUNT]} infizierte Patienten</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">Wenn im Krankenhaus eine ansteckende Krankheit ausbricht, impfe alle Personen, die Symptome zeigen.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Dekoriere das Krankenhaus und vermeide Müll und Dreck.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Nutze verbesserte Maschinen und qualifiziertes Personal.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Stelle Desinfektionsspender und gute Ausstattung für Toiletten zur Verfügung.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Sorge dafür, dass Besucher unterhalten werden und genug zu essen bekommen.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Patientengesundheit</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Heile Patienten schnell (oder schicke sie nach Hause).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Nutze Marketing und positive Mund-zu-Mund-Propaganda.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Dekoriere alle Zimmer auf dem höchsten Niveau.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Biete ein positives Arbeitsklima mit guter Bezahlung.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">Die monatlichen Mittel, die wir von Holistix erhalten, können zwischen {[LOWER]} und {[UPPER]} unserer aktuellen laufenden Kosten betragen. Der Betrag wird anhand unserer Wertung auf dem Wellness-Index im vorhergehenden dreimonatigen Auswertungszeitraum berechnet.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Klicke auf ein überwuchertes Grundstück, um das jeweilige Ziel zu sehen. Wähle dann „Herausforderung starten“, um das Ziel zu aktivieren. Wenn du die Kriterien erfüllst, wird das Grundstück freigeschaltet. Bis zu drei Grundstücksziele können gleichzeitig aktiv sein.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">Wir haben eine Welle abgeschlossen. Wenn wir die benötigte Heilungsrate für die Welle erreicht haben, geht es mit der nächsten Welle weiter. Falls wir die Heilungsrate nicht schaffen, müssen wir die letzte Welle wiederholen.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Jede Welle beginnt mit der Ankunft mehrerer Patienten. Wir müssen alle Wellenziele erreichen, bevor alle Patienten aufgenommen wurden, um zur nächsten Welle fortzuschreiten.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">VIBE-Zahlungen</string>
  <string name="Challenges/Subgoals/VIBE_Title">VIBE-System</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Wellness-Zahlung</string>
  <string name="Challenges/Subgoals/Wellness_Title">Wellness-Index</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über ein gefährliches solares Ereignis hier in der Gegend.</string>
  <string name="Challenges/Sunbeam_Name">Solares Ereignis</string>
  <string name="Challenges/Sunbeam_NotificationMessage">Achtung, ein solares Ereignis wurde erfasst! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/TimeLimit_CS">{0} / {1} Tage[i2p_One]{0} / {1} Tag</string>
  <string name="Challenges/Travelling_CS">Unterwegs ...</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Zahlungsupdate: Zara zahlt nun die nächsten drei Monate &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; unserer gesamten laufenden Kosten, basierend auf unserer Wertung vom &lt;style=\"AdvisorHighlight\"&gt;VIBE-Systems&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">Gesundheitsinspektor Henry Jobsworth trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">Wir freuen uns Ihnen mitteilen zu können, dass in Kürze ein Inspektor vom Amt für Sicherheit und Gesundheit für eine Begutachtung Ihres Krankenhauses eintreffen wird. Herr Henry Jobsworth wird Ihre Diagnosegeräte genauestens untersuchen. Wir hoffen, dass alles in bester Ordnung ist!</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Bevorstehende Begutachtung</string>
  <string name="Challenges/VIPInspector_Reward0Message">Leider muss ich Ihnen mitteilen, dass Ihr Krankenhaus nicht den örtlichen Vorschriften für Gesundheit und Sicherheit gerecht wird. Ich werde meinen Befund an die Behörden weitergeben müssen. Sie sollten dringend alles auf Vordermann bringen.\\n\\nMit freundlichen Grüßen\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward1Message">Ich kann Ihnen mitteilen, dass Ihr Krankenhaus die Wertung „ausreichend“ erreicht hat. Es besteht reichlich Verbesserungspotential, doch ich konnte keine größeren Probleme feststellen. Bitte strengen Sie sich nächstes Mal mehr an.\\n\\nHochachtungsvoll\\n\\n Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward2Message">Ich kann mit Freude berichten, dass Ihr Krankenhaus allen örtlichen Vorschriften zu Gesundheit und Sicherheit gerecht wird. Ich bin überzeugt davon, dass Sie in Ihrem Krankenhaus für Sauberkeit und Ordnung sorgen. Ich werde meinen Befund demnächst publizieren. Sie werden daraufhin einen Bonus von 15.000 £ erhalten. Machen Sie weiter so.\\n\\nMit freundlichen Grüßen\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward3Message">Ich kann mit Freude berichten, dass Ihr Krankenhaus die örtlichen Vorschriften zu Gesundheit und Sicherheit übertrifft. Ich bin äußerst beeindruckt, wie Sie in Ihrem Krankenhaus für Sauberkeit und Ordnung sorgen. Ich werde meinen herausragenden Befund demnächst publizieren. Sie werden daraufhin einen Bonus von 30.000 £ erhalten. Mach weiter so.\\n\\nMit freundlichen Grüßen\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_RewardTitle">Befund der Begutachtung</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">Diese Gruppe von Patienten trifft ein ...</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">In einer Firma in der Umgebung ist eine mysteriöse Krankheit aufgetreten. Die Geschäftsleitung ist bereit, uns einen Bonus zu bezahlen, wenn wir die Heilung innerhalb von 180 Tagen abschließen. Sollen wir annehmen?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">Promi-Patienten-Gruppe</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">Leider haben wir nicht genügend Patienten der Gruppe geheilt. Das hat unserem Ruf geschadet und wir erhalten keine Belohnung.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Sondermeldung</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">Klasse! Wir konnten die komplette Patientengruppe heilen. Das hat unserem Ruf wirklich geholfen und wir erhalten eine tolle Belohnung.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Sehr gut, wir haben ausreichend viele Patienten der Gruppe geheilt. Das hat unserem Ruf geholfen und wir erhalten eine Belohnung.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Sondermeldung</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">Promi-Patient trifft ein …</string>
  <string name="Challenges/VIPPatient_NotificationMessage">Wir wurden von einer „sehr sehr wichtigen Person“ kontaktiert, die an einer mysteriösen Erkrankung leidet. Uns wird eine große Belohnung geboten, wenn wir eine Diagnose stellen und den Patient heilen können. Was meinst du?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">Promi-Patient</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">Leider haben wir den Promi-Patienten nicht heilen können.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Sondermeldung</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">Sehr gut, wir haben den Promi-Patienten geheilt! Wir haben eine riesige Schatzkiste erhalten!</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Sondermeldung</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">Filmstar Roderick Cushion trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">Der berühmte Schauspieler Roderick Cushion, Star der Filmreihe „Gefährliche Strumpfhosen“, möchte unser Krankenhaus besuchen. Sollen wir ihn einladen?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Filmstar-Besuch</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Schauspieler Roderick Cushion</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Filmstar und DVD-Ramschkistenstammgast Roderick Cushion dreht seinen neuen Streifen „Wenn die gehörnte Bergziege ruft“ hier in der Gegend. Seine Agenten haben angefragt, ob er unser Krankenhaus für etwas Werbung besuchen könnte. Sie haben uns versichert, dass er keine Ziegen mitbringen wird.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Filmstar und Werbegesicht Roderick Cushion hält sich gerade in seiner Villa in Flemington auf, um seine Autobiographie zu verfassen. Er würde sich gerne etwas die Beine vertreten, also haben seine Agenten angefragt, ob er uns hier besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Filmstar und Zwiebel-Einleger Roderick Cushion erhält von der Mitton University einen Ehrendoktortitel für seinen Beitrag zu Sachen, die von Leuten angeschaut werden. Seine Agenten haben angefragt, ob er uns hier besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Filmstar und lebende Schlagzeile Roderick Cushion nimmt sich hier in der Gegend etwas Auszeit, um von seiner unterirdischen Ranch nahe Smogley seine weitere Karriere zu planen. Er sollte mal wieder raus in die Sonne, also haben seine Agenten angefragt, ob er uns hier besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Filmstar und bekannter reicher Schnösel Roderick Cushion dreht hier gerade „Kinnhak und Poppo 3: Kevins Kopfgeld“. Seine Agenten haben uns mitgeteilt, dass er gerne das Krankenhaus besichtigen würde, da es hier in der Gegend wohl nichts anderes von Interesse gibt.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Filmstar und Pavianliebhaber Roderick Cushion hält sich nach seinem Besuch des Bungle-Hauptquartiers hier in der Gegend auf. Er begutachtete die Fortschritte beim Projekt „raketengetriebene Schuhanzieher“, in das er investiert hat. Das scheint nicht besonders gut gelaufen zu sein, denn nun möchte er ein paar Fans treffen, um sich aufzuheitern. Seine Agenten haben angefragt, ob er unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Filmstar und ranghohes Mitglied der Orbi-Stiftung Roderick Cushion filmt hier in der Umgebung gerade eine neue Staffel der Gameshow „Mag-ma, Jetzt Du!“. Seine Agenten haben uns mitgeteilt, dass er gerne das Krankenhaus besuchen würde, in das die Teilnehmer geschickt werden, nachdem sie in den Vulkan fallen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Filmstar und Cheesy-Gubbins-Markenbotschafter Roderick Cushion filmt hier in der Gegend eine Pilotsendung für sein neustes Werk: „Rodel-Rick: Ein Genie zum Küssen“. Anscheinend würde er gern mit ein paar „normalen“ Leuten über die Show sprechen … und über sich selbst. Seine Agenten haben angefragt, ob er uns hier besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Filmstar und Keks-Tunker Roderick Cushion macht gerade in seinem Strandpalast in Sweaty Palms Urlaub und möchte mal eine Pause vom Baden einlegen, damit er seine DVD-Verkäufe weiter antreiben kann. Seine Agenten haben angefragt, ob er unser Krankenhaus für etwas Publicity besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Filmstar und Gigant der Popkultur Roderick Cushion filmt hier in der Nähe einen Werbespot für Jumbos neue Manager-Goldpantoffeln. Er möchte Werbung für seinen nächsten Film machen, also haben seine Agenten angefragt, ob er hier vorbeikommen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Filmstar und Vorzeige-Selbstzweifler Roderick Cushion macht sich Sorgen, dass er in Vergessenheit gerät. Daher suchen seine Agenten nun nach Möglichkeiten, ihn näher ans Volk zu bringen (aber nicht zu nah, versteht sich). Sein emotionaler Zustand ist etwas heikel, aber wenn wir ihn willkommen heißen, geht es ihm bestimmt bald besser.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Filmstar und Lebemann Roderick Cushion hat hier in der Gegend gerade ein Penthouse-Apartment in einem Wolkenkratzer erworben. Dieser Höhenflug hat ihn allerdings schwindlig gemacht und nun möchte er wieder auf den Boden zurückkommen. Seine Agenten haben angefragt, ob er unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Roderick Cushions Besuch bei uns hat ihn so erschüttert, dass er sich entschlossen hat, einen neuen Film in der beliebten Horror-Reihe „Die grausigsten Gruselkrankenhäuser“ zu drehen. Ich persönlich freue mich auf den Film, denn die vorherigen 15 waren alle sehr unterhaltsam, aber für das Krankenhaus sind das keine guten Neuigkeiten.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Roderick Cushion war von seinem Besuch alles andere als beeindruckt. Angeblich hörte ihn jemand vor sich hin murmeln, dass er nächstes Mal sein Stunt-Double schicken würde. Oje.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">Roderick Cushion hat seinen Besuch in unserem Krankenhaus nicht in seinem Tagebuch erwähnt, das wöchentlich im Two Point Squabbler veröffentlicht wird. Das ist immerhin keine schlechte Beurteilung, aber ... hat er denn völlig vergessen, dass er hier war?\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn wir bei Promis in Zukunft einen bleibenden Eindruck hinterlassen wollen.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Roderick Cushion sah recht glücklich aus, als er das Krankenhaus verließ. Andererseits ist er ja Schauspieler, das muss also nichts bedeuten. Oh, und er hat uns etwas Geld zukommen lassen. Ich denke, das zählt.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">Sein Besuch im Krankenhaus hat Roderick Cushion so beeindruckt, dass er einen Film darüber drehen möchte! Er möchte die Filmrechte kaufen und so. Das ist großartige Publicity für uns. Und der Film wird bestimmt spannend.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Filmstar und stolzer Zeppelinbesitzer Roderick Cushion hofft nach einem kürzlichen Skandal auf etwas positive Presse. Seine Agenten haben angefragt, ob er das Krankenhaus besuchen könnte, um sich beim freundlichen Miteinander mit ein paar kranken Leuten ablichten zu lassen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Filmstar und ehemaliger Volksmusik-Kinderstar Roderick Cushion filmt hier in der Gegend gerade eine Adaption des fesselnden Psycho-Thriller-Bestsellers „Weg von den Kindern, das sind meine Kinder!“. Seine Agenten haben angefragt, ob er unser Krankenhaus für etwas gegenseitige Publicity besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Filmstar und Gesellschafter von Roachburger, Roderick Cushion, ist hier in der Gegend, um sein neuestes Projekt „Pullunder des Grauens“ mit anschließender Fragerunde vorzustellen. Seinen Agenten zufolge verkaufen sich die Tickets nicht gut, daher würde er gerne bei uns im Krankenhaus etwas die Werbetrommel rühren.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Filmstar und Radio Two Point-Zuhörer Roderick Cushion hat gerade „Friss oder stirb“ veröffentlicht, die neueste Folge der „Rasch und Rasend“-Serie. Seine Agenten haben angefragt, ob wir Interesse daran hätten, ihn für etwas Publicity zu empfangen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Filmstar und selbsternannter Menschenfreund Roderick Cushion filmt hier in der Nähe gerade die nächste Folge von Cecil Pudelskerns Serie „Drehpunkt“. Seine Agenten arrangieren gerade einige öffentliche Auftritte und haben angefragt, ob wir ihn gerne für einen Besuch empfangen würden.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Jasmin</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">Popstar Jasmine Odyssey wurde kürzlich in einen Skandal verwickelt, nachdem der Two Point Squabbler Fotos ihrer Villa in Flemington veröffentlichte, in der einzig ihre Katze lebt. Ihr Agent möchte, dass sie in der Presse etwas bodenständiger erscheint, und hat angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">Popstar Jasmine Odyssey hat einen Titel für ihre nächste Single: „Doktorspiele“. Nun möchte sie etwas Recherche darüber betreiben, wer diese „Doktoren“ eigentlich sind und was für Spiele sie spielen. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">Popstar Jasmine Odyssey besucht gerade ihre Lieblingsdozenten an der Mitton University, von denen sie mal ein paar Sachen gelernt hatte, bevor sie berühmt wurde. Ihre Agenten haben angefragt, ob sie vielleicht bei uns im Krankenhaus ihr Pharmazie-Wissen etwas auffrischen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">Popstar Jasmine Odyssey stellt gerade ihre neueste Single „Ich liebe dich mehr als meinen Lieblingsstift“ vor. Aus diesem Anlass möchte sie ein paar ganz normale Leute treffen und dabei ständig daran denken, dass sie etwas Besseres ist. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">Popstar Jasmine Odyssey hat ihre neue Single „Ein Name ist nur das, womit man etwas bezeichnet“ veröffentlicht und möchte jetzt ihren nur höchst geringfügig geänderten „neuen Look“ in der Öffentlichkeit zeigen. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">Popstar Jasmine Odyssey hat gerade ihre enge Freundin Sophie Nova, die Geschäftsführerin von Bungle Tech, zum Geburtstag besucht und ihr privat ein Ständchen vorgetragen. Wo sie gerade schon einmal hier in der Gegend ist, haben ihre Agenten angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">Popstar Jasmine Odyssey möchte sich gerne nach der Veröffentlichung ihres provokativen und, wie viele meinen, völlig sinnlosen Werks „Das ist keine Musik“ mit ihren Fans treffen. Offenbar erschien ihr im Traum unser Krankenhaus als der perfekte Ort dafür, daher haben ihre Agenten angefragt, ob wir sie für einen Besuch empfangen würden.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">Popstar Jasmine Odyssey filmt gerade hier in der Gegend ein Musikvideo für ihre nächste Single „Oh nein, nicht schon wieder“. Ihre Agenten haben angefragt, ob sie für etwas „Buzz“ im Vorfeld der Veröffentlichung unser Krankenhaus besuchen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">Popstar Jasmine Odyssey hat gerade in der Nähe von Sweaty Palms das Musikvideo für ihre neuste Single „Fischgeflüster“ abgedreht. Ihre Agenten haben angefragt, ob sie hier im Krankenhaus etwas dafür werben dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">Popstar Jasmine Odyssey betreibt gerade hier in der Umgebung Nachforschung für ihre neue Single namens „Im 84. Stock“, indem sie sämtliche Gebäude in Croquembouche besucht, die mindestens 84 Stockwerke haben. Ihre Agenten haben angefragt, ob wir Interesse daran hätten, sie für etwas Publicity zu empfangen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">Popstar Jasmine Odyssey hat gerade in Pelican Wharf ihre „Ideenlabor“ besucht, wo aktuell eine kombinierte Rhythmus- und Kaffeemaschine vollendet wird. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte, um Leuten von diesem Produkt zu berichten.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">Popstar Jasmine Odyssey ist für die Two Point Music Awards angereist. Es wird erwartet, dass ihr Album „Erlüstung“ jede einzelne Auszeichnung abräumt, da sonst keine Songs nominiert wurden. Ihre Agenten haben angefragt, ob sie unser Krankenhaus vor dem großen Ereignis besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">Popstar Jasmine Odyssey tourt gerade nach der Veröffentlichung ihres neusten Hits „Dein Gesicht riecht gut“ durch das County, um für ihr komplett aus Singles bestehendes Album „Erlüstung“ zu werben. Ihre Agenten haben angefragt, ob wir gern hätten, dass ihre Tour auch bei uns haltmacht.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">Popstar Jasmine Odyssey, die gerade ihren neusten Hit „Kein Gefühl ist mein Gefühl (Wenn ich Gefühle fühle)“ veröffentlicht hat, ist auf einer Tour durch das County und signiert alles, was die Fans ihr vor die Nase halten. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">Popstar Jasmine Odyssey hat mit ihrer neusten Single „Schlafen zu nächtlicher Stunde“ mal wieder das County auf den Kopf gestellt. Ihre Agenten haben angefragt, ob sie zur Feier der Veröffentlichung unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">Popstar Jasmine Odyssey plant verschiedene Auftritte, um Werbung für die Doku über ihr Rekorde-brechendes Album „Erlüstung“ zu machen. Ihre Agenten haben angefragt, ob wir sie gern hier im Krankenhaus empfangen würden.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">Popstar Jasmine Odyssey bewirbt die Markteinführung ihres ersten Parfums „Jasmin“ (das übrigens auch als Insektenspray dient). Ihre Agenten haben angefragt, ob sie bei uns für etwas Publicity vorbeikommen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Ihr Besuch bei uns hat Jasmine Odyssey derart erzürnt, dass sie auf ihrem beliebten Streaming-Kanal „Jaz Club“ gerade einen 24-stündigen Schweigeprotest sendet. Das mag manchen von uns eine Wohltat sein, doch für das Krankenhaus verheißt das nichts Gutes.\\nWir müssen dem Krankenhaus etwas nachhelfen, um in Zukunft besseres Feedback zu bekommen.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Jasmine Odyssey hat auf LifeSketch ein Bild des Krankenhauses gepostet. Es wurde mit einem Regenfilter bearbeitet und zeigt eine kleine gelbe Figur, die die Stirn runzelt. Offenbar hat sie ihren Besuch hier nicht genossen.\\nWir müssen dem Krankenhaus etwas nachhelfen, um in Zukunft besseres Feedback zu bekommen.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">Jasmine Odyssey hat uns seit ihrem Besuch hier nicht ein einziges Mal erwähnt. Na ja, einen Versuch war es wert. Immerhin hat es jemand geschafft, von ihr ein Foto zu knipsen, als sie hier war. Das ist ja auch was.\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn Promi-Besuche sich für uns lohnen sollen.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Jasmine Odyssey hat uns auf ChatFace erwähnt, wo sie die Person mit den meisten Followern im County ist. Wir gehören wohl jetzt zu ihren vier Lieblingskrankenhäusern. Außerdem hat sie uns einen dicken Scheck mit ihrem Gesicht darauf geschickt.\\nDas ist natürliche gute Publicity für uns, aber ich bin überzeugt, dass wir noch mehr herausholen könnten.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">Jasmine Odyssey erschien gestern bei einer Preisverleihung als Krankenhaus verkleidet. Sie redete die ganze Zeit nur über unser Krankenhaus und darüber, wie viel Geld sie uns spenden würde. Scheinbar hat ihr der Besuch wirklich gefallen.\\nDas hätte nicht besser laufen können, gute Arbeit!</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Popstar-Besuch</string>
  <string name="Challenges/VIP_Goal_Summary_General">Beeindrucke den VIP mit einem tollen Krankenhaus.</string>
  <string name="Challenges/VIP_Inspector_Name">Inspektor</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erwähnte ebenfalls, dass er während seines Aufenthalts in Hogsport auch vorhat, den Oily Cormorant zu beehren, wo es ihm zufolge die beste Chips-Auswahl im ganzen County gibt.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er erwähnte weiterhin, dass er beabsichtigt, auch der County-Bibliothek in Lower Bullocks einen Besuch abzustatten. Scheinbar kann er es gar nicht erwarten, sich mit Bibliothekarin Penelope Muffinger über Organisationssysteme zu streiten.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth sagt, er wird sein Mittagessen bei der alten Brücke einnehmen und dort den Passanten vorsintflutliche Baumethoden näherbringen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth fügte hinzu, dass seine Mutter an der Mitton University studiert hatte und dass er ein T-Shirt mit dem Wappen der Universität besitzt. Er ist sich allerdings nicht sicher, wo es abgeblieben ist.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erzählte dann, dass er im vorigen Frühjahr seine Brotbüchse irgendwo in den Tumble Downs verloren hatte, und sie bei seinem anstehende Besuch wiederzufinden hofft.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth freut sich außerdem darauf, in den Parks von Flemington zu lustwandeln, wo er bei einem früheren Besuch einmal eine Gedichtvorlesung hörte.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth drückte seine Hoffnung aus, dass die Dinge bei uns besser stehen als bei Bungle Tech. Er sagte, ein solches Erlebnis würde er ungern noch öfter durchmachen wollen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth freut sich darauf, einen der besonders leuchtenden und chemisch verzerrten Sonnenuntergänge zu bewundern, für welche diese Gegend bekannt ist.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth hofft, dass wir bei uns nicht das Wasser aus dem nahen Fluss Bilge verwenden.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth freut sich übrigens sehr darauf, in der Grockle Space Needle die Treppenstufen zu zählen. Er sagt es sei eine willkommene Abwechslung von den vielen Hotels, Restaurants und Krankenhäusern, die es hier in der Gegend zu inspizieren gilt.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth freut sich außerdem auf einen Besuch im Old Crock Museum, eines seiner liebsten Reiseziele im Bereich Schilder und Typographie.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth ließ uns ebenfalls wissen, dass er sich nicht darauf freut, diese Gegend zu besuchen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erwähnte weiterhin, dass er „schon wieder“ einen Gehstock aus dem Geschäft „Lean On Me“ in Pelican Wharf erwerben möchte, um ihn als neusten Teil seiner Sammlung an die Wand zu hängen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth sagte, dass er von uns zumindest voll funktionstüchtige Decken, Böden und Wände erwartet.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erwähnte auch, dass er pünktlich sein wird, wenngleich er sich in Croquembouche schon mehrmals verlaufen hat … \\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">Herr Jobsworth hat uns nach seinem kürzlichen Besuch einen Bericht geschickt. Er umfasst 30 Seiten, also haben wir ihn nicht durchgelesen, aber hier ist das Fazit: „Einfach entsetzlich. Nicht nur eine furchtbare Gesundheitseinrichtung, sondern ein furchtbarer Ort an sich. Es ist beeindruckend, wie unbeeindruckt ich bin. Meine Glückwünsche.“\\nDas ist kein guter Befund, aber immerhin können wir uns jetzt nur noch steigern.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">Herr Jobsworth hat uns nach seinem kürzlichen Besuch einen Bericht geschickt. Er umfasst 30 Seiten, also haben wir ihn nicht durchgelesen, aber hier ist das Fazit: „Alles in allem schlecht und nicht sicher. Für Patienten, die sich Genesung erhoffen, nicht zu empfehlen. Doch es hat seine Lichtblicke.“\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn es nächstes Mal besser laufen soll.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">Herr Jobsworth hat uns nach seinem kürzlichen Besuch einen Bericht geschickt. Er umfasst 30 Seiten, also haben wir ihn nicht durchgelesen, aber hier ist das Fazit: „Unheimlich durchschnittlich. Es gibt nichts, wodurch der Gesamteindruck auf gute oder schlechte Weise der Mittelmäßigkeit entgehen könnte.“\\nEs gibt also keinen Grund zur Klage, aber auch nicht viel Grund zur Freude.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">Herr Jobsworth hat uns nach seinem kürzlichen Besuch einen Bericht geschickt. Er umfasst 30 Seiten, also haben wir ihn nicht durchgelesen, aber hier ist das Fazit: „Eines der besseren Gesundheitsinstitute des County. Hat das Potential, ein Liebling der Krankenhauskenner zu werden. Gute Arbeit.“\\nAus der Feder einer der einflussreichsten Personen im Gesundheitswesen des County bedeutet das eine Menge!</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">Herr Jobsworth hat uns nach seinem kürzlichen Besuch einen Bericht geschickt. Er umfasst 30 Seiten, also haben wir ihn nicht durchgelesen, aber hier ist das Fazit: „Eine erstaunliche Leistung. Eine Einrichtung, die das Leben nicht nur verlängert, sondern auch bereichert. Besucher mögen aufgrund körperlicher Gebrechen dieses Krankenhaus aufsuchen, doch auch die Seele findet hier Heilung. Spektakulär.“\\nDas hätte wahrlich nicht besser laufen können. Großartige Neuigkeiten.</string>
  <string name="Challenges/VIP_Inspector_Title">Gesundheitsinspektion</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth hat seiner Nachricht außerdem die folgende Liste angehängt: „Eier, Ananassaft, Möhren, Cheesy Gubbins, Eier, Fischstäbchen(?)“\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth wünschte uns außerdem einen ungefährlichen Tag. \\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth sagte, er freut sich darauf, unsere Einrichtung gemäß der vom County festgelegten Vorschriften und Normen zu prüfen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erwähnte auch, dass wir jetzt nicht anfangen sollten, Änderungen vorzunehmen. Das sei geschummelt und außerdem hätten wir ohnehin keine Zeit dafür.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth sagte, wir würden ihn an seinem gelben Schutzhelm erkennen sowie an seinem Gesicht. \\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">Bürgermeisterin Tabitha Windsock trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">Bürgermeisterin Windsock besteht darauf, das Krankenhaus zu besuchen. Hier muss alles in bester Ordnung sein!</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Besuch des Bürgermeisters</string>
  <string name="Challenges/VIP_Mayor_Name">Bürgermeisterin Tabitha Windsock</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">Nach ihrem Besuch in unserem Krankenhaus wurde uns aus dem Büro von Tabitha Windsock folgende Nachricht zugestellt: „Ihre Organisation ist von derart umfassender Schrecklichkeit, dass wir nun keine Gewissensbisse mehr haben, wenn die Bürgermeisterin demnächst in einer Rede alle möglichen Probleme des County auf Ihr Krankenhaus schieben wird.“</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">Nach ihrem Besuch in unserem Krankenhaus wurde uns aus dem Büro von Tabitha Windsock folgende Nachricht zugestellt: „Das Gesundheitswesen ist stets ein heikles Thema und in Kürze stehen Wahlen an. Bitte sehen Sie zu, dass Sie Ihr Krankenhaus in Ordnung bringen, sonst wirkt sich das auf den Ruf der Bürgermeisterin aus.“</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">Nach ihrem Besuch in unserem Krankenhaus wurde uns aus dem Büro von Tabitha Windsock folgende Nachricht zugestellt: „Vielen Dank, dass Sie in dieser frohen/schwierigen Zeit Bürgermeisterin Tabitha Windsock durch den freundlichen Empfang in Ihrem Zuhause/an Ihrem Arbeitsplatz unterstützt haben. Wir wünschen einen schönen Tag. Und nicht vergessen – Windsock wählen!“</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">Nach ihrem Besuch in unserem Krankenhaus wurde uns aus dem Büro von Tabitha Windsock folgende Nachricht zugestellt: „Gute Arbeit. Einrichtungen wie Ihre erleichtern die Arbeit der Bürgermeisterin und verbessern ihren Beliebtheitsgrad. Oh, und für die Bürger des County sind sie auch gut.“</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">Nach ihrem Besuch in unserem Krankenhaus wurde uns aus dem Büro von Tabitha Windsock folgende Nachricht zugestellt: „Glückwunsch! Ihr großartiges Krankenhaus ist ein hervorragendes Beispiel für den Fortschritt, den Bürgermeisterin Windsock hergeleitet hat, und wird in der bevorstehenden Kampagne zur Wiederwahl Erwähnung finden.“</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">Bürgermeisterin Tabitha Windsock plant eine Reihe von öffentlichen Auftritten, damit die Wählerschaft endlich das Gesicht zum Namen kennenlernt, beziehungsweise den Namen zum Gesicht. Ihr Team hat angefragt, ob wir gerne einer der Standort für diese wichtige Gesichts-Namens-Assoziierung wären.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">Bürgermeisterin Tabitha Windsock ist es leid, dass niemand sie erkennt. Ihr Team hat daher angefragt, ob sie dem Krankenhaus einen offiziellen Besuch abstatten könnte, um ihren Bekanntheitsgrad zu erhöhen. Ich bin mir auch nicht sicher, wie sie aussieht, aber sie ist die Bürgermeisterin.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">Bürgermeisterin Tabitha Windsock steckt schlägertief in einem Skandal, nachdem ein Bericht veröffentlicht wurde, demzufolge sie 64 % ihrer Amtszeit beim Krocket verbracht hat. Ihr Team hat angefragt, ob sie das Krankenhaus besuchen dürfte, um den Eindruck zu machen, dass sie ihre Amtszeit produktiv nutzt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">Bürgermeisterin Tabitha Windsock steht im Wahlkampf für die zweijährlichen Halbregionalkammerwahlen im nächsten Quartal und ihr Team hat angefragt, ob sie im Krankenhaus für etwas Öffentlichkeitsarbeit erscheinen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">Bürgermeisterin Tabitha Windsock plant zu Beginn der neuen Initiative „Wir Machen Alle Dinge Besser“ einige öffentliche Auftritte. Ihr Team hat angefragt, ob wir sie im Rahmen dessen empfangen würden.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">Bürgermeisterin Tabitha Windsock stellt im ganzen County die Initiative „Schlechte Dinge Sind Schlecht“ vor. Ihr Team hat angefragt, ob wir sie für unsere Region bei uns empfangen würden.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">Bürgermeisterin Tabitha Windsock widerspricht der Anschuldigung, alle ihre Initiativen hätten das Wort „Ding“ im Titel, mit ihrer neuen Initiative „Das Ist Nicht Mein Ding“. Es ist nicht ganz klar, ob es dabei um irgendwas geht, aber ihr Team hat angefragt, ob wir sie für einen Besuch empfangen würden.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">Bürgermeisterin Tabitha Windsock schenkt neuerdings dem Gesundheitswesen im County ihre Aufmerksamkeit und ließ verlauten, es sei „wichtig, dass es kranken Leuten besser geht.“ Ihr Team hat daher angefragt, ob sie dem Krankenhaus einen Besuch abstatten könnte, um den Steuerzahlern zu demonstrieren, dass sie Worten auch Taten folgen lässt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">Bürgermeisterin Tabitha Windsock hat demnächst eine wichtige Entscheidung über die Zukunft der Förderung des Gesundheitswesens im County zu treffen. Ihr Team hat daher angefragt, ob sie dem Krankenhaus einen Besuch abstatten könnte, um herauszufinden, worum genau es sich beim Gesundheitswesen handelt und warum es vielleicht wichtig ist.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">Bürgermeisterin Tabitha Windsock stattet im ganzen County politische Besuche ab. Ihr Team hat angefragt, ob wir gerne ein Stopp auf ihrer Tour wären.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er uns in naher Zukunft einen Besuch abstatten wird. Herr Foxbridge ist es, der das ganze Geld in der Hand hat – kein Grund zur Sorge also.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets und können so eine Schließung verhindern.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er uns bald zum Zwecke einer Inspektion besuchen wird. Er sagte außerdem, dass niedrige Standards, Ausreden und fehlende Geldmittel nicht toleriert werden.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets und können so eine Schließung verhindern.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er uns bald besuchen wird, um zu sehen, wie wir vorankommen. Er wünschte uns Glück und schickte eine Audiodatei mit, die nichts als lautes Lachen enthält, das vermutlich von ihm stammt.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets und können so eine Schließung verhindern.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er erwartet von uns, dass wir gute Einnahmen haben – nicht wie diese „kostenlose Hippie-Absteige“.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er uns bald besuchen wird, um unsere Fortschritte zu prüfen. Er erhofft sich, dass wir seine Erwartungen bestätigen, und spielt auf beträchtliche Belohnungen an.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">Nach seinem Besuch in unserem Krankenhaus hat Tarquin Foxbrigde uns folgende handgeschriebene Nachricht zukommen lassen: „Der erbämliche Zustand Ihres sogenannten Krankenhauses hat mich regelrecht entzückt. Sollten Sie Ihre niedrigen Standards beibehalten, werden Ihre gesamte Einrichtung sowie Ihr Personal beschlagnahmt und zur Förderung von Regierungsinitiativen wiederverwertet. Schönen Tag noch.“</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">Nach seinem Besuch in unserem Krankenhaus hat Tarquin Foxbridge uns folgende handgeschriebene Nachricht zukommen lassen: „Dass Ihre Einrichtung auf geradezu spektakuläre Weise unterdurchschnittlich ist, hat mich kaum überrascht. Wenn Sie Ihre Leistungen nicht verbessern, werden Sie umgehend ersetzt.“</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">Nach seinem Besuch in unserem Krankenhaus hat Tarquin Foxbridge uns folgende handgeschriebene Nachricht zukommen lassen: „Es fällt mir schwer, zuzugeben, dass Ihre Leistungen als ausreichend einzuschätzen sind. Meine professionelle Integrität gebietet mir, Ihnen ans Herz legen, sich auf ganzer Linie zu verbessern. Ich persönlich allerdings wünsche mir aber, dass Sie ihr Unternehmen auf die amüsanteste Weise in den Sand setzen. Um es kurz zu fassen: seien Sie interessanter.“</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">Nach seinem Besuch in unserem Krankenhaus hat Tarquin Foxbridge uns folgende handgeschriebene Nachricht zukommen lassen: „Ich habe mit Überraschung festgestellt, dass Sie recht gute Arbeit leisten. Mir ist nicht ganz klar, wie es dazu kommen konnte, also ... machen Sie einfach so weiter.“</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">Nach seinem Besuch in unserem Krankenhaus hat Tarquin Foxbridge uns folgende handgeschriebene Nachricht zukommen lassen: „Ich bin hocherfreut darüber, dass sie offenbar meinen 117-Stufen-Plan für perfekte Gesundheitsversorgung erfolgreich umgesetzt haben. Es war ein wirklich ausgezeichneter Plan.“</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er freut sich darauf, unsere Einnahmen zu prüfen und uns entsprechend zu bewerten.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er erinnerte uns auch daran, dass es ihm gar nicht gefällt, wenn wertvolle Gewinne für Komfort und Wohlbefinden der Patienten verschwendet werden.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er erhofft sich, bei uns völlig neue und fortschrittliche Methoden des Geldscheffelns bewundern zu können.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er freut sich darauf, ein Krankenhaus zu besichtigen, dass auf eigenen Füßen stehen kann.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er hofft, dass wir uns bewusst sind, dass wir an erster Stelle dem Profit und nur an zweiter Stelle der Gesundheit dienen.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">Gesundheitsminister Tarquin Foxbridge trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Gesundheitsminister Tarquin Foxbridge möchte das Krankenhaus besuchen. Wir sollten ihn wohl besser empfangen.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Besuch des Gesundheitsministers</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Gesundheitsminister Tarquin Foxbridge</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">Radio Two Point-Reporterin Sally Figblanket trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">Radio Two Point-Reporterin Sally Figblanket ist an einem Besuch in unserem Krankenhaus interessiert. Was sollen wir ihr sagen?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Reporter-Besuch</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Reporterin Sally Figblanket</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket untersucht gerade den mysteriösen Gestank, der von der Merrydung-Farm ausgeht. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket untersucht gerade ein schrilles Heulen, das aus dem One Eyed Wallace dringt. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über mögliche Cremetorten-Vergiftung beim Cirque du Parfait nach. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über einen singenden Yeti nach. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket befragt gerade Studenten der Mitton University, welche Dozenten sie am liebsten mögen und welche am wenigsten. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten nach, dass Holistix 0,1%iges Kartoffelwasser verkauft, das weder Kartoffeln enthält, noch über die heilenden Kräfte der Kartoffel verfügt. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket verfasst gerade einen Bericht über einen Bewohner von Duckworth-upon-Bilge, der behauptet, eine neue Nuance der Farbe Beige entdeckt zu haben. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über leuchtende Pfützen in der Nähe des Bungle Tech-Hauptquartiers nach. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten nach, denen zufolge die Bewohner von Smogley nach einem plötzlichen Drecksturm ihr Rathaus verloren haben. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über ominöse und unmelodische Gesänge aus dem Hauptquartier der Orbi-Stiftung nach. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über um sich greifende Wasserball-Diebstähle in Sweaty Palms nach. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket berichtet gerade über das diesjährige Lachsfestival in Grockle Bay. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über wahnsinniges Gelächter nach, das aus dem Hauptquartier von Jumbo MegaCorp dringt. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket berichtet gerade über welchen Sport auch immer, der in der Sloop gespielt wird. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket berichtet gerade über die Eröffnung des neuen unterirdischen Ziegenmilchzentrums von Pelican Wharf. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">Sally Figblankets neuester Nachrichtenüberblick aus dem County wurde gerade veröffentlicht. Es geht darin um ein Krankenhaus, das „ebenso langweilig wie abstoßend“ ist. Du liebe Güte, damit meint sie unser Krankenhaus. Der Besuch lief wohl nicht so gut.\\nWir werden uns mehr anstrengen müssen, wenn wir nicht von der Presse verschrien werden wollen.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">Sally Figblankets neuester Nachrichtenüberblick aus dem County wurde gerade veröffentlicht. Sie macht sich darin schonungslos über unser Krankenhaus lustig. Sehr unterhaltsam ... aber nicht gut für uns.\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn wir mehr als eine Zielscheibe des Spotts sein wollen.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">Sally Figblankets neuester Nachrichtenüberblick aus dem County wurde gerade veröffentlicht. Über unser Krankenhaus hatte sie nichts zu sagen, außer dass es existiert. Nun, das ist immerhin etwas.\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn die Berichterstattung über uns in Zukunft positiv sein soll, statt nur neutral.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">Sally Figblankets neuester Nachrichtenüberblick aus dem County wurde gerade veröffentlicht. Vielleicht hatte sie nicht viel anderes zu berichten, aber jedenfalls wurde unser Krankenhaus positiv hervorgehoben.\\nDas ist natürliche gute Publicity für uns, aber vielleicht ist da noch mehr rauszuholen ...</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">Sally Figblankets neuester Nachrichtenüberblick aus dem County wurde gerade veröffentlicht. Es geht darin um ein Krankenhaus, das für das Gesundheitswesen des County eine neue Zukunft einläutet. Oh, sie meint uns! Das ist großartig!\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Audio- und Teilzeit-Video-Journalistin Sally Figblanket hat angefragt, ob sie unser Krankenhaus im Rahmen ihrer Forschungen für eine Denkschrift zum Thema Schlangestehen besuchen dürfte. Es klingt furchtbar, könnte aber für uns gute Presse bedeuten, wenn sie von ihrem Besuch hier positive Eindrücke mitnimmt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Radio Two Points hier-ansässige-aber-aufgrund-ihrer-journalistischen-Tätigkeit-meist-verreiste Sally Figblanket hat um einen Pressepass gebeten, um das Krankenhaus zu besuchen. Wir haben hier zwar keine „Pressepässe“, aber etwas öffentliches Interesse könnte für uns von Vorteil sein.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Engagierte Hinweis-Verfolgerin Sally Figblanket, Korrespondent für Radio Two Point, hat angefragt, ob sie unser Krankenhaus im Rahmen einer Serie über das Gesundheitswesen im County besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Sally Figblanket, Reporterin für Radio Two Point, hat angefragt, ob es hier irgendetwas Interessantes zu berichten gäbe. Das ist eine gute Gelegenheit, die Presse ins Krankenhaus zu locken. Und wer weiß, vielleicht findet sie ja tatsächlich etwas, was es in die Nachrichten schaffen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Sally Figblanket, Reporterin für Radio Two Point, möchte unser Krankenhaus besuchen. Ich weiß nicht, was es für sie hier zu berichten gäbe, aber ein Pressebesuch könnte für Publicity sorgen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">Sophie Nova hat uns in einer BMail mitgeteilt, dass sie von ihrem kürzlichen Besuch enttäuscht war und nun die zukünftige Beziehung zwischen unseren Unternehmen überdenkt.\\nWenn wir so weitermachen, wird Bungle Tech nicht all seine geheimen wissenschaftlichen Erkenntnisse mit uns teilen!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">Sophie Nova hat uns in einer BMail mitgeteilt, dass ihr kürzlicher Besuch hier sie nicht mit Inspiration, sondern mit Trauer erfüllte.\\nOje. Wir müssen dem Krankenhaus etwas nachhelfen, wenn wir das führende Technologie-Genie des County beeindrucken wollen.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">Sophie Nova hat uns in einer BMail mitgeteilt, dass ihr Besuch hier erfreulich war, wir aber noch reichlich Entwicklungspotential haben.\\nWenn wir enge Beziehungen zu Bungle Tech aufbauen, könnte das für uns in Zukunft von großem Nutzen sein. Frau Novas Besuch lief also nicht schlecht, hätte aber noch besser ausgehen können.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">Sophie Nova hat uns in einer BMail ihren Dank mitgeteilt und sagte, dass ihr bei dem Besuch einige gute Ideen gekommen sind.\\nBungle Tech lässt uns einen kleinen Teil ihrer neusten Forschungsergebnisse zukommen. Das ist genau, was wir brauchten.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">Sophie Nova hat uns in einer BMail ihren Dank mitgeteilt. Sie benutzte das Wort „hervorragend“ mehrmals und sagte, dass sie seit ihrem Besuch ohne Unterbrechung gearbeitet hat.\\nBungle Tech lässt uns einige ihrer Forschungsergebnisse zukommen. Gute Arbeit!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, hat uns mitgeteilt, dass sie unser Krankenhaus bald besuchen wird, um hier Inspiration zu finden. Sie befindet sich wohl nach der Markteinführung der 5. Generation von Bungle Techs patentiertem automatischen Pancake-Macher in einer Schaffenskrise.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, hat uns mitgeteilt, dass sie unser Krankenhaus bald besuchen wird, um hier Inspiration zu finden. Sie sucht wohl nach der Markteinführung des winzigen Aquarium-Butlers nach neuen Ideen.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, hat uns mitgeteilt, dass sie unser Krankenhaus bald besuchen wird, um hier Inspiration zu finden. Sie fragte auch, wie wir eigentlich unsere Maschinen kalibrieren, wollte es dann aber doch nicht wissen, weil sie sich „überraschen lassen möchte“.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, hat uns mitgeteilt, dass sie unser Krankenhaus bald besuchen wird, um hier Inspiration zu finden. Die Krankenhäuser von Bungle Medi-Tech haben wohl mit etwas Ineffizienz zu kämpfen, weshalb sie nun nach neuen Perspektiven sucht.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, hat uns mitgeteilt, dass sie unser Krankenhaus bald besuchen wird, um hier Inspiration zu finden. \\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Augustus Lavender von Holistix hat uns sein Beileid mitgeteilt. Offenbar befindet sich unser Krankenhaus in einer Ansammlung negativer Energie, gegen die selbst Heilkristalle nichts ausrichten können.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Augustus Lavender hat sich bedankt, dass er uns besuchen durfte, und hofft, dass wir uns die luftig leichten Kekse schmecken lassen, die er uns dagelassen hat. Ich glaube, ich verzichte.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Augustus Lavender von Holistix hat uns einen Brief geschickt. Er bedankt sich und richtet aus, dass der Wunderdünger der Natur völlig kostenlos ist. ... Danke, Augustus.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Augustus Lavender von Holistix hat angeblich am Ende seines Besuchs etwas selbst hergestellten Kompost auf dem Grundstück des Krankenhauses verteilt. Ich bin mir nicht sicher, was das heißt, aber es klingt etwas sonderbar.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">Augustus Lavender hat uns ein „Geschenk“ von Holistix zustellen lassen. Ich habe es vorsichtshalber vom Labor prüfen lassen. Wie sich herausstellt, handelt es sich um „homöopathisches Gift“. Es ist zum Verzehr geeignet und schmeckt sogar recht gut. Er scheint uns wirklich zu hassen.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, wird das Krankenhaus demnächst besuchen. Holistix hat kürzlich eine neue Version der „Stimmungsreiniger“ herausgebracht, die werden wir also bestimmt zu sehen bekommen.\\nHr. Lavender ist an sich harmlos, doch wir sollten darauf achten, dass er nicht zur Belästigung wird.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, wird das Krankenhaus demnächst besuchen. Scheinbar hat er vor, unsere Patienten vor unserer „Pseudomedizin“ zu warnen.\\nEr ist an sich harmlos, doch wir sollten darauf achten, dass er nicht zur Belästigung wird.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, wird das Krankenhaus demnächst besuchen. Aufgrund seines hohen Borretschkonsums kann er mitunter etwas aufgekratzt sein.\\nEr ist an sich harmlos, doch wir sollten darauf achten, dass er nicht zur Belästigung wird.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, wird das Krankenhaus demnächst besuchen. Man kann über ihn sagen, was man will, aber er duftet sehr gut.\\nEr ist an sich harmlos, doch wir sollten darauf achten, dass er nicht zur Belästigung wird.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, wird das Krankenhaus demnächst besuchen. Möglicherweise wird er versuchen, grobe Skizzen unserer Geräte anzufertigen, um sie später in einem „Pechritual“ zu verbrennen.\\nEr ist an sich harmlos, doch wir sollten darauf achten, dass er nicht zur Belästigung wird.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">Ein Informant von der Jumbo MegaCorp hat uns mitgeteilt, dass Jumbo McNally uns nach seinem kürzlichen Besuch von einer Art Liste gestrichen hat, nur noch selten über uns brummelt und im Allgemeinen sehr guter Dinge ist.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">Ein Informant von der Jumbo MegaCorp hat uns mitgeteilt, dass Jumbo McNally neuerdings im Büro über uns scherzt und uns nicht mehr als Bedrohung sieht.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">Ein Informant von der Jumbo MegaCorp hat uns mitgeteilt, dass Jumbo McNally nach seinem kürzlichen Besuch weder mehr noch weniger besorgt ist. Er ist der Meinung, dass er uns genau die richtige Menge an Aufmerksamkeit schenkt.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">Ein Informant von der Jumbo MegaCorp hat uns mitgeteilt, dass Jumbo McNally seit seinem kürzlichen Besuch sehr übelgelaunt ist, anderer Leute Mittagessen wegwirft und bisweilen in seinem Büro spontan aufheult.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">Ein Informant von der Jumbo MegaCorp hat uns mitgeteilt, dass Jumbo McNally nach seinem kürzlichen Besuch ein Spezialteam aufgestellt hat, das schnellstens herausfinden soll, wie unser Unternehmen zerstört werden kann.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. O je.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Wir sollten besser die Hausmeister warnen.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Meinen Quellen zufolge sind das schlechte Neuigkeiten.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Vielleicht ist er ja als Patient hier, aber das glaube ich kaum.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Wir sollten besser alles festschrauben, was wir behalten wollen.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Agatha Sphere soll beim Verlassen unseres Krankenhauses wie eine Wahnsinnige gegackert haben. Das kann nichts Gutes bedeuten. Was hat sie angestellt, während sie hier war?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">Aus einer durchgesickerten Mitteilung der Orbi-Stiftung geht hervor, dass Agatha Sphere bei ihrem Besuch hier einige neue Mitglieder rekrutieren konnte. Außerdem hielt sie das Krankenhaus wohl für „ziemlichen Schrott“. Das ist ja nicht gerade ideal.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">Berichten von der Orbi-Stiftung zufolge hat Agatha Sphere bei ihrer Krankenhaus-Tour einige „willensschwache Einfaltspinsel“ getroffen, hat aber davon abgesehen eine „stark neutrale“ Einstellung zu uns. Mhmmm.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">Einer der leitenden Ärzte der Orbi-Stiftung – oder „Oberster Heiler“, wie sie sich selbst nennen – hat berichtet, dass Agatha Sphere nach ihrem Besuch hier sehr frustriert schien. Vielleicht läuft es bei uns besser, als sie erwartet hatte?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">Die Orbi-Stiftung hat gerade ein neues Werbevideo veröffentlicht, das eine sehr durchschaubare Kritik unseres Krankenhauses in Form von sehr bizarren und etwas verstörenden Bildern enthält. Sie scheint uns wohl als Bedrohung zu sehen.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, wird das Krankenhaus demnächst besuchen. Sie ist nicht häufig zu sehen, also sollten wir uns wohl geehrt fühlen …\\nAndererseits ist zu erwarten, dass sie unsere Patienten belästigt und im Krankenhaus Ärger macht.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, wird das Krankenhaus demnächst besuchen. Wir sollten ihr nicht direkt in die Augen sehen. Wirklich.\\nAndererseits ist zu erwarten, dass sie unsere Patienten belästigt und im Krankenhaus Ärger macht.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, wird das Krankenhaus demnächst besuchen. Ich traue keiner Person, die das Tragen von Sandalen anpreist, und sie bildet da keine Ausnahme.\\nAndererseits ist zu erwarten, dass sie unsere Patienten belästigt und im Krankenhaus Ärger macht.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, wird das Krankenhaus demnächst besuchen. Sie hat vor, sich einige unserer Patienten zu schnappen und sie in gemütliche Gewänder zu stecken. Wenn das nicht der Inbegriff des Bösen ist, was dann?\\nAndererseits ist zu erwarten, dass sie unsere Patienten belästigt und im Krankenhaus Ärger macht.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, wird das Krankenhaus demnächst besuchen. Ich bin jetzt schon verwirrt ... Ich sollte mich hinlegen.\\nAndererseits ist zu erwarten, dass sie unsere Patienten belästigt und im Krankenhaus Ärger macht.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">Augustus Lavender, der Chef von Holistix Environmental Medicine &amp; Pharmaceuticals, kommt zu Besuch. Er sagte, dass wir die Rivalität zwischen unseren Unternehmen beilegen sollten und dass er nur vorbeschauen will, um Frieden und Liebe zu verbreiten. Ich bin mir nicht ganz sicher, was er damit meint. Wir sollten ihn im Auge behalten.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Besuch von Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">Konkurrent Augustus Lavender</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Jumbo McNally, Geschäftsführer der Jumbo MegaCorp, befindet sich Berichten zufolge auf dem Weg zu uns. Er möchte eine mögliche Fusion mit Jumbo Healthcare Inc. besprechen. Wir sollten ihn im Auge behalten. Er ist bekanntlich sehr reizbar, wenn es um Geschäftliches geht.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Besucher von Jumbo MegaCorp</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">Konkurrent Jumbo McNally</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">Agatha Sphere, Oberhaupt der Orbi-Stiftung, kommt zu Besuch. Sie hofft auf eine „offene Diskussion“ über unser Verhältnis zum Orbi-Ableger „Orbi Medical“. Das klang alles sehr überzeugend und definitiv nicht nach Gehirnwäsche. Ich finde ganz ehrlich, dass das eine fantastische Gelegenheit ist. Also habe ich sie sofort eingeladen. Und übrigens, ich glaube, ich bin in sie verliebt.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Besucher von der Orbi-Stiftung</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">Konkurrentin Agatha Sphere</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">Sophie Nova, Geschäftsführerin von Bungle Tech, trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">Sophie Nova, Geschäftsführerin von Bungle Tech, kommt zu Besuch. Sie hätte es gerne, dass wir Forschungserkenntnisse austauschen, um gemeinsam die Heilkunde voranzubringen. Bungle Healthcare hat in letzter Zeit einige interessante technologische und pharmakologische Entdeckungen gemacht. Dies könnte für uns eine gute Gelegenheit darstellen, sofern wir unsere Fortschritte in der Forschung demonstrieren können.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Besucher von Bungle Tech</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">Konkurrentin Sophie Nova</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">Wie ich höre, schickt Jumbo McNally einen seiner berüchtigtsten Mitarbeiter, um uns einen „Besuch“ abzustatten.\\nDiese Person wird genauso aussehen, wie jeder andere auch. Wir sollten die Augen offenhalten, falls jemand das Krankenhaus sabotiert.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">Die Jumbo MegaCorp schickt jemanden aus der Sabotageabteilung zu uns ins Krankenhaus.\\nDiese Person wird genauso aussehen, wie jeder andere auch. Wir sollten die Augen offenhalten, falls jemand das Krankenhaus sabotiert.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über eine Wasserhose hier in der Gegend.</string>
  <string name="Challenges/WaterTornado_Name">Wasserhose</string>
  <string name="Challenges/WaterTornado_NotificationMessage">Achtung, in dieser Gegend wurde eine Wasserhose gesichtet! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Jede Welle beginnt mit der Ankunft mehrerer Patienten. Wir müssen alle Wellenziele erreichen, bevor alle Patienten aufgenommen wurden, um zur nächsten Welle fortzuschreiten.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Aufgenommene Patienten: {[PROCESSED]} \\nVerbleibende Patienten: {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Wellenziel</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Wellenziel abgeschlossen</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Zahlungsupdate: Holistix zahlt nun die nächsten drei Monate &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; unserer gesamten laufenden Kosten, basierend auf unserer Wertung auf dem &lt;style=\"AdvisorHighlight\"&gt;Wellness-Index&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Hunger</string>
  <string name="Character/Attributes/02_Thirst_CS">Durst</string>
  <string name="Character/Attributes/03_Toilet_CS">Toilette</string>
  <string name="Character/Attributes/04_Boredom_CS">Langeweile</string>
  <string name="Character/Attributes/05_Litter_CS">Abfall</string>
  <string name="Character/Attributes/06_Energy_CS">Energie</string>
  <string name="Character/Attributes/07_Health_CS">Gesundheit</string>
  <string name="Character/Attributes/08_Happiness_CS">Zufriedenheit</string>
  <string name="Character/Attributes/09_XP_CS">ERF</string>
  <string name="Character/Attributes/10_Nausea_CS">Übelkeit</string>
  <string name="Character/Attributes/11_Hygiene_CS">Hygiene</string>
  <string name="Character/Attributes/12_Temperature_CS">Temperatur</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">{[PERCENT]} Kundenbetreuung</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">{[PERCENT]} Diagnosekompetenz in: {[ROOM]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">{[PERCENT]} Diagnosekompetenz</string>
  <string name="Character/Modifiers/Happiness_Description_CS">{[PERCENT]} Zufriedenheit</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">{[PERCENT]} Kompetenz</string>
  <string name="Character/Modifiers/Marketing_Description_CS">{[PERCENT]} Marketingkompetenz</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">{[PERCENT]} Tempo</string>
  <string name="Character/Modifiers/Research_Description_CS">{[PERCENT]} Forschungskompetenz</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Schnellere Gesternisierer-Konfiguration</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">{[PERCENT]} Lerntempo</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">{[PERCENT]} Lehrtempo</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">{[PERCENT]} Behandlungskompetenz in: {[ROOM]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">{[PERCENT]} Behandlungskompetenz</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">{[PERCENT]} Upgrade-Kompetenz</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Supervirus-Projekt abgeschlossen: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nKlick hier, um deine &lt;style=\"AdvisorHighlight\"&gt;Belohnungen&lt;/style&gt; abzuholen.</string>
  <string name="Collaborative/Button_Tooltip">Supervirus-Netzwerk\\nGemeinschaftsprojekte</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Heilungen (hintereinander)</string>
  <string name="Collaborative/Chat_Albert_Name">Albert Crank</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">Der Umfang dieses Projekts bereitet mir ziemliche Kopfschmerzen. Ich sollte mich hinlegen.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">Erster!</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Oh, das hätte ich beinah vergessen ... Das hier ist der Supervirus-Gruppenchat. Der Chat dient der Kommunikation mit anderen Projektteilnehmern. Hier können Teilnehmer Forschungsstrategien besprechen und sich freundlich unterhalten, wie ich es gerade tue. Schönen Tag noch.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">Hallo! Beginne mit einem Klick auf ein Forschungsfeld, um dir die Kriterien anzusehen. Wähle dann „Starten“ und begib dich zu einem deiner Krankenhäuser. Arbeite dich durch den Forschungsbaum und schließe die Siegesfelder ab, um das Projekt zu beenden.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">Nicht alle Forschungspfade führen zum Ziel. Je mehr Teilnehmer sich am Projekt beteiligen, desto schneller können fruchtlose Pfade identifiziert werden.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">Schon gewusst? Der Projektleiter kann Freunde dazu einladen, sich am Projekt zu beteiligen und einen Teil der Arbeitslast zu übernehmen. Halte nach Forschungsfeldern Ausschau, die Daten von mehr als einer Organisation benötigen.</string>
  <string name="Collaborative/Chat_Sophie_Name">Sophie Nova</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">Diese Technologie bietet zahlreiche Einsatzmöglichkeiten – mehr, als ich je aufzählen könnte. Das heißt aber nicht, dass ich es nicht trotzdem versuchen werde. Ich bin einfach so aufgeregt!</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">...</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">Als ob eure Arbeit an diesem Projekt nicht schon delikat genug wäre, habe ich außerdem einen Jahresvorrat von Cheesy Gubbins erhalten. Geschäftsführer zu sein ist gar nicht so übel, wie immer alle sagen! Danke an alle.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">Die Forschung steht schon länger an, aber ich bekomme Gänsehaut, wenn ich nur an Monobiester denke.</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">Das ist nicht mein erstes Experiment mit Geistern. Wer hätte gedacht, dass ein Geisterwecker einen am Morgen den Schreck in alle Glieder fahren lässt? ... Da muss eine bessere Idee her. Und dazu brauche ich euch.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">Hier geht’s um Liiiiieeeebe ... also los, sucht euch einen Partner!</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">Ganz ehrlich, für das Projekt wird mehr als eine Person gebraucht.</string>
  <string name="Collaborative/Chat_Title">Nachrichten</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Schließe dieses Ziel ab, um zum Gemeinschaftsprojekt beizusteuern.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Beschreibungstest für Gemeinschaftsziel</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Namenstest für Gemeinschaftsziel</string>
  <string name="Collaborative/Complete_ViewProject_CS">Projekt ansehen</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Lösche deine Daten und starte deine Gemeinschaftskarriere neu.</string>
  <string name="Collaborative/DeleteData_Complete">Gemeinschaftsdaten erfolgreich gelöscht.</string>
  <string name="Collaborative/DeleteData_Text">Möchtest du deine Gemeinschaftsdaten wirklich zurücksetzen?\\n\\nDu wirst deine Gemeinschaftskarriere neu starten, alle aktiven Projekte verlassen, aber alle verdienten Belohnungen behalten.</string>
  <string name="Collaborative/DeleteData_Title">Gemeinschaftskarriere neu starten</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Verbindung aufgrund von Zeitüberschreitung unterbrochen.</string>
  <string name="Collaborative/Error_FileCorruption_CS">Datei beschädigt</string>
  <string name="Collaborative/Error_RetrievingData_CS">Wir können die Daten von Projektleiter {0} leider nicht abrufen, da:\\n\\n{1}\\n\\nWir werden weiterhin versuchen, die Daten abzurufen. Wenn du nicht warten willst, kannst du das Projekt aufgeben. Wenn du das Projekt aufgibst, gehen alle deine Beiträge verloren.</string>
  <string name="Collaborative/Failed_Restart_CS">Neu starten</string>
  <string name="Collaborative/Feature_Intro_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Gemeinschaftsprojekte&lt;/style&gt; sind jetzt verfügbar! Arbeite mit anderen Krankenhausbetreibern zusammen, um neue Wege der Forschung einzuschlagen und geniale Entdeckungen zu machen.</string>
  <string name="Collaborative/GUI/Abandon">Aufgeben</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">Möchtest du die Arbeit an diesem Ziel wirklich aufgeben?\\n\\nAlle Fortschritte an diesem Ziel gehen verloren.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">Möchtest du die Arbeit an diesem Projekt wirklich aufgeben?\\n\\nKonsequenzen für Leiter/Teilnehmer sind Blablabla.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">Möchtest du die Arbeit an diesem Projekt wirklich aufgeben?\\n\\nDu bist der Leiter dieses Projekts. Wenn du das Projekt aufgibst, wird das gesamte Projekt eingestellt und alle Teilnehmer verlieren ihre Fortschritte.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">Möchtest du die Arbeit an diesem Projekt wirklich aufgeben?\\n\\nWenn du dieses Projekt verlässt, gehen alle deine Beiträge verloren.</string>
  <string name="Collaborative/GUI/Abandon_CS">Aufgeben</string>
  <string name="Collaborative/GUI/Abandoning_CS">Wird aufgegeben ...</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">Du hast bereits ein aktives Ziel im Projekt {0}. Wenn du dieses neue Ziel startest, gibst du {1} auf und verlierst alle zugehörigen Fortschritte.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">Du hast bereits ein aktives Ziel im globalen Projekt.  Wenn du dieses neue Ziel startest, gibst du das aktuelle auf und verlierst alle zugehörigen Fortschritte.</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">Du hast bereits ein aktives Ziel in einem Gemeinschaftsprojekt.  Wenn du dieses neue Ziel startest, gibst du das aktuelle auf und verlierst alle zugehörigen Fortschritte.</string>
  <string name="Collaborative/GUI/Chat">Chat</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">Nicht mehr lange ...</string>
  <string name="Collaborative/GUI/Collaborators">Projektmitarbeiter:</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">{0} Teilnehmer</string>
  <string name="Collaborative/GUI/Collect_CS">Einsammeln</string>
  <string name="Collaborative/GUI/Collected_CS">Eingesammelt</string>
  <string name="Collaborative/GUI/Completed">Vollendet</string>
  <string name="Collaborative/GUI/Completed_CS">Vollendet</string>
  <string name="Collaborative/GUI/Creating_CS">Wird erstellt ...</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">Noch {0:N0} Tag(e) ...</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">Ziel &lt;b&gt;{0}&lt;/b&gt; abgeschlossen!</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">Dem Projekt beigetreten!</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">Einladung abgelehnt!</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">Ziel &lt;b&gt;{0}&lt;/b&gt; gestartet!</string>
  <string name="Collaborative/GUI/GatheringData">Sammle Daten von anderen Unternehmen ...</string>
  <string name="Collaborative/GUI/Incomplete_CS">Unvollendet</string>
  <string name="Collaborative/GUI/InviteCollaborators">Teilnehmer einladen</string>
  <string name="Collaborative/GUI/Invites">Einladungen:</string>
  <string name="Collaborative/GUI/Join">Beitreten</string>
  <string name="Collaborative/GUI/Joining_CS">Beitritt erfolgt ...</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">Möchtest du {0} wirklich aus dem Projekt werfen?\\n\\nDabei gehen sämtliche Beiträge dieser Person verloren, was den Projektfortschritt beeinträchtigen kann.</string>
  <string name="Collaborative/GUI/Kick_CS">Hinauswerfen</string>
  <string name="Collaborative/GUI/KickedReason_CS">Du wurdest vom Projektleiter {0} aus dem Projekt geworfen. Gib das Projekt auf, um diesen Projektplatz verfügbar zu machen.</string>
  <string name="Collaborative/GUI/Kudosh">Kudosh:</string>
  <string name="Collaborative/GUI/Kudosh_CS">Kudosh:</string>
  <string name="Collaborative/GUI/Leader">Leiter</string>
  <string name="Collaborative/GUI/Letter_Signature">Vielen Dank für die fortwährende Unterstützung,\\n\\nSophie Nova\\nGeschäftsführerin von Bungle Tech</string>
  <string name="Collaborative/GUI/Log">Protokoll</string>
  <string name="Collaborative/GUI/NewResearchProject">Neues Forschungsprojekt:</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">Neues Forschungsprojekt:</string>
  <string name="Collaborative/GUI/OK_CS">Okay</string>
  <string name="Collaborative/GUI/PostMessage">Nachricht schicken ...</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Leiter: {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Empfohlen: {0}</string>
  <string name="Collaborative/GUI/Reject">Ablehnen</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Projektleiter:</string>
  <string name="Collaborative/GUI/Reward_CS">Belohnung: {0}</string>
  <string name="Collaborative/GUI/Rewards">Belohnungen:</string>
  <string name="Collaborative/GUI/Send">Senden</string>
  <string name="Collaborative/GUI/Start">Starten</string>
  <string name="Collaborative/GUI/StartNewProject">Neues Projekt starten:</string>
  <string name="Collaborative/GUI/StartProject">Projekt starten</string>
  <string name="Collaborative/GUI/Start_CS">Starten</string>
  <string name="Collaborative/GUI/Title">Supervirus-Netzwerk</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">Du kannst keine weiteren Projekte aufnehmen. Um ein neues Projekt zu starten, musst du ein laufendes aufgeben.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Einladung zurückziehen</string>
  <string name="Collaborative/GUI/Waiting_CS">Wartet</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Dein Beitrag:&lt;/b&gt; {0} Ziel(e) abgeschlossen</string>
  <string name="Collaborative/GUI/YourContribution_CS">Dein Beitrag:</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">{0} Ziel(e) abgeschlossen</string>
  <string name="Collaborative/GlobalProject">Globales Projekt</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Globales Projekt abgelaufen</string>
  <string name="Collaborative/Global_Animals_Complete">Das globale Pflegeviecher-Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nUnser neues Angebot medizinisch kompatibler Tiere kuriert zwar niemanden, aber sie bringen etwas Leben in die Bude.\\n\\nGute Arbeit, alle miteinander.</string>
  <string name="Collaborative/Global_Animals_Description">Schließe Forschungsziele ab und finde so heraus, welche Tiere für ein medizinisches Umfeld geeignet sind und dort Nutzen bringen.</string>
  <string name="Collaborative/Global_Animals_Name">Pflegeviecher</string>
  <string name="Collaborative/Global_ArtStatues_Complete">Das globale \"Sinnieren über Sterblichkeit\"-Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nZara Fitzpocket hat uns Folgendes geschickt:\\n„Ich danke Ihnen für die Inspiration für diese Arbeit. Ich denke, sie spricht für sich selbst, und wenn sie spricht, spricht sie von Ihnen. Was hören Sie, wenn Sie zuhören?“\\nDas klingt also ... gut?\\n\\nGute Arbeit.</string>
  <string name="Collaborative/Global_ArtStatues_Description">Inspiriere Zara Fitzpocket.</string>
  <string name="Collaborative/Global_ArtStatues_Name">Sinnieren über Sterblichkeit</string>
  <string name="Collaborative/Global_FruitLoot_Complete">Das globale Projekt „Fruchtrausch“ der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nMit all den Früchten sollten unsere Krankenhäuser sehr viel sommerlicher aussehen. Macht sie das auch zu besseren Krankenhäusern? Es liegt nicht an mir, das zu entscheiden. Aber sehen sie gut aus? Ja, ja, das tun sie.\\n\\nGute Arbeit, ihr alle. Genießt die Früchte eurer Arbeit.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Hilf der Supervirus-Initiative, etwas fruchtigen Geschmack in die Krankenhäuser des Countys zu bringen.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">Fruchtrausch</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">Das Projekt von Eis und Feuer der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nMit der Entwicklung dieser zwei großartigen Brunnen sollte Temperaturunwohlsein der Vergangenheit angehören.\\n\\nGute Arbeit, ihr alle.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Hilf dabei, Temperaturunwohlsein zu behandeln, indem du die heißesten und kältesten Dinge in Two Point County entwickelst.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">Ein Projekt von Eis und Feuer</string>
  <string name="Collaborative/Global_Jasmine_Complete">Das globale \"Wohlriechende Forschung\"-Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nJasmine Odyssey ist über die Ergebnisse unserer Forschung begeistert. Pointianer müssen jetzt nicht mehr die schwere Entscheidung treffen, ob sie lieber steril oder wohlriechend sein möchten.\\n\\nGute Arbeit.</string>
  <string name="Collaborative/Global_Jasmine_Description">Sammle Daten für Jasmine Odysseys Projekt „Wohlriechendes Desinfektionsgel“. Du erhältst Zugang zum Endergebnis sowie Belohnungen vom Popstar.</string>
  <string name="Collaborative/Global_Jasmine_Name">Wohlriechende Forschung</string>
  <string name="Collaborative/Global_MedSet_Complete">Das globale Gyronuss-Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nDer Abschluss dieses bahnbrechenden Projekts bedeutet einen Neuanfang für die Supervirus-Initiative. Wir haben eine nie zuvor gesehene Datenmenge gesammelt und eine Reihe neuer medizinischer Technologien entwickelt, die die Gyronuss verwendet.\\n\\nGlückwunsch! Ihr hört bald von mir ...</string>
  <string name="Collaborative/Global_MedSet_Description">Arbeite mit allen Organisationen des Supervirus-Netzwerks zusammen, um Anwendungsmöglichkeiten für die Gyronuss zu finden und die medizinische Technologie des Two Point County voranzubringen.</string>
  <string name="Collaborative/Global_MedSet_Name">Die Gyronuss</string>
  <string name="Collaborative/Global_Objective_Desc">Schließe dieses Ziel ab, um zum globalen Projekt beizusteuern.</string>
  <string name="Collaborative/Global_ProjectCompleted">Projekt abgeschlossen</string>
  <string name="Collaborative/Global_Snacks_Complete">Die Supervirus-Initiative gibt freudig bekannt, dass das globale Projekt „Gesunder Appetit“ erfolgreich abgeschlossen wurde.\\n\\nUnsere Snacks sind in aller Munde. Egal, ob du dafür oder dagegen bist ... Snacks. Snacks für alle.\\n\\nGute Arbeit, Leute.</string>
  <string name="Collaborative/Global_Snacks_Description">Hilf der Supervirus-Initative dabei, ganz neue Snacks auf Servierplatten zu entwickeln.</string>
  <string name="Collaborative/Global_Snacks_Name">Gesunder Appetit</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Gemeinschaftsziele abgeschlossen: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nBelohnungen: &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nKlicke hier, um den Projektstatus anzuzeigen.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; wurde aktualisiert. Klicke hier, um es dir anzusehen.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; und &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; wurden aktualisiert. Klicke hier, um es dir anzusehen.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; und &lt;style=\"AdvisorHighlight\"&gt;{2}&lt;/style&gt; wurden aktualisiert. Klicke hier, um es dir anzusehen.</string>
  <string name="Collaborative/Invite_Tooltip">Lade einen Freund ein, bei diesem Projekt mitzumischen.</string>
  <string name="Collaborative/Letter/Intro_Letter">Ihre Organisation wirkt höchst vielversprechend und wurde deshalb in die Supervirus-Initiative von Bungle Tech aufgenommen. Glückwunsch.\\n\\nDas Ziel der Supervirus-Initiative ist es, die klügsten Köpfe des County zusammenzubringen, um unsere schwierigsten medizinischen Probleme gemeinsam zu lösen. Seitdem hat sich die Supervirus-Initiative zur führenden Schnittstelle für alle Formen der Forschung und Technologie entwickelt.\\n\\nSie haben jetzt Zugriff auf das Supervirus-Netzwerk. Wenn Sie bereit sind, können Sie sich gleich in die wunderbare Welt der Gemeinschaftsforschung stürzen.</string>
  <string name="Collaborative/MetamapLetter_Animals">Ich war letztens unterwegs zu einem Krankenhaus und dachte mir: \"Hier sind eindeutig zu wenig Tiere\". Aber welche Viecher passen wohl in eine medizinische Einrichtung und leisten unseren Patienten und dem Personal gut Gesellschaft? Yaks? Emus? Schnabeltiere? Mir wurde schnell klar, dass ich die Entscheidung nicht alleine treffen konnte.\\n\\nIch möchte also herausfinden, welche Tiere sich am besten eignen. Besonders wichtig ist dabei, dass sie das Verhältnis \"Lebend : Tot\" in jedem Krankenhaus insgesamt verbessern.\\n\\nDie Supervirus-Initiative hat ein globales Projekt gestartet. Nutzen Sie das Supervirus-Netzwerk, um zum Projekt beizutragen und Belohnungen einzusammeln.</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">Die am wenigsten unbekannte Künstlerin von Two Point County, Zara Fitzpocket, steckt in einem kreativen Loch und will „mit dem Supervirus-Netzwerk zusammenarbeiten“, um diesem zu entkommen. Wir waren auch erst verwirrt, keine Sorge. Aber es scheint, als wollte sie nur, dass wir ein paar medizinische Aufgaben abschließen und sie zu einer Reihe von Arbeiten inspirieren, die sie „Sinnieren über Sterblichkeit“ nennt.\\n\\nDie Supervirus-Initiative hat ein globales Projekt gestartet. Nutzen Sie das Supervirus-Netzwerk, um zum Projekt beizutragen und Belohnungen einzusammeln.</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">Liegt es an mir oder sehen unsere Krankenhäuser in dieser Jahreszeit einfach nicht sommerlich genug aus?\\n\\nNach eingehender wissenschaftlicher Datenanalyse habe ich per Zufall entschieden, dass sie mit einem „fruchtigeren“ Design besser aussehen würden. Ich bin nicht sicher, was das genau bedeutet, aber dafür haben wir ja euch. Macht euch an die Arbeit.\\n\\nDie Supervirus-Initiative hat ein globales Projekt gestartet. Nutzen Sie das Supervirus-Netzwerk, um zum Projekt beizutragen und Belohnungen einzusammeln.</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\nSitzt ihr jemals zu Hause oder auf der Arbeit und merkt, dass euch unglaublich kalt ist? Was soll das denn? Ich persönlich will, dass das aufhört. Heizungen tun zwar ihr bestes, aber sie packen's einfach nicht. Darum brauchen wir etwas neues, etwas ... wärmeres. Manchmal wird mir auch zu heiß, und das ist – mindestens – genau so schlimm.\\n\\nIch schlage also vor, eine Lösung für diese nervigen, nicht idealen Temperaturen zu finden, indem wir ohne Ende forschen. Legen wir los.</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Jasmine Odyssey möchte mit ihrem „Wohlriechenden Desinfektionsgel“ zwei ihrer Lieblingsdinge vereinen: angenehme Düfte und saubere Hände. Sie hat die Supervirus-Initiative um die Sammlung riesiger Datenmengen gebeten, damit ihre Geruchstechniker das edelste, wohlriechendste Handdesinfektionsgel in der Geschichte des Two Point County entwickeln können.\\n\\nDie Supervirus-Initiative hat ein globales Projekt gestartet. Nutzen Sie das Supervirus-Netzwerk, um zum Projekt beizutragen und Belohnungen einzusammeln.</string>
  <string name="Collaborative/MetamapLetter_MedSet">Die Supervirus-Initiative freut sich, die Eröffnung ihres ersten globalen Projekts zu verkünden.\\n\\nBungle hat ein neues Dingenskirchen erschaffen: Quadra-Hyper-Neuro-Perma-Batho-Omni-Gyronuss, oder kurz Gyronuss. Wir haben auf den richtigen Moment gewartet, um die Mitglieder des Supervirus-Netzwerks für ein einziges Projekt zu vereinen. Mit der Entwicklung dieses fortschrittlichen Maschinenbauteils ist die Zeit gekommen!\\n\\nUnsere Wissenschaftler sind der Ansicht, dass es zahllose Anwendungsmöglichkeiten für die Gyronuss gibt und rufen das gesamte Supervirus-Netzwerk dazu auf, diverse Forschungsansätze zu verfolgen, um bei Designs für neue medizinische Technologien mitzuwirken.</string>
  <string name="Collaborative/MetamapLetter_Signature">Vielen Dank,\\nSophie Nova\\nGeschäftsführerin von Bungle Tech</string>
  <string name="Collaborative/MetamapLetter_Snacks">Ich wende mich an euch, meine Freunde, weil ich mir erhoffe, gemeinsam die Arbeitsplätze im County zu verbessern. Mein Plan basiert dabei auf zwei Grundprinzipien ...\\n\\nErstens hasse ich es, hungrig arbeiten zu müssen. Zweitens liebe ich es, von Servierplatten zu essen. \\n\\nDie Supervirus-Initiative hat ein globales Projekt gestartet. Nutzen Sie das Supervirus-Netzwerk, um zum Projekt beizutragen und Belohnungen einzusammeln.</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">Spielt nicht</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">{0}/{1} Spieler haben dieses Forschungsfeld abgeschlossen.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">Abgeschlossen von {0}/{1} Spielern</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Spielt Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">Bungle ist der Meinung, dass unerwünschte, lebendige Haarbündel ausgemerzt werden sollten. Sammle Daten über Monobiester und hilf dabei, ein modernes und schmerzloses Entsorgungsverfahren für diese lästigen Bodenkriecher zu entwickeln.\\n\\nDieses Projekt kann alleine abgeschlossen werden. Durch die Zusammenarbeit mit anderen Krankenhausbetreibern könnte der Fortschritt aber schneller vorangetrieben werden.</string>
  <string name="Collaborative/ProjectDescription_2">Gesundheitsinspektor Henry Jobsworth hat im Two Point Squabbler einen offenen Brief veröffentlicht: „Ich bin zum Schluss gekommen, dass wir den Zustand namens ‚Liebe‘ möglicherweise falsch verstanden haben. Was lange für eine völlig natürliche Seelenverfassung gehalten wurde, könnte in Wirklichkeit eine Krankheit sein. Sollte sich diese Vermutung bewahrheiten, wären damit alle bisher erfolgten Inspektionen null und nichtig. Sämtliche Gesundheitsversorgung müsste vorübergehend eingestellt werden, damit neue Inspektionen durchgeführt werden können.“\\n\\nDie Sache ist natürlich nicht annähernd so dringlich, wie Henry es sich ausmalt, denn im Ministerium wird Herrn Jobsworth recht wenig Aufmerksamkeit geschenkt. Es handelt sich aber durchaus um eine interessante Fragestellung und es würde ihn mit Sicherheit beruhigen, wenn wir sie klären könnten. Für dieses Forschungsprojekt wird mindestens eine weitere Organisation benötigt.</string>
  <string name="Collaborative/ProjectDescription_3">Die klugen Köpfe von Bungle haben eine bis dato unerschlossene Ressource des Two Point County identifiziert: die Verstorbenen. Erste Versuche, dahingeschiedene Bürger in die arbeitende Bevölkerung aufzunehmen, mussten eingestellt werden. Hilf ihnen dabei, sowohl diese Forschung als auch unsere Vorfahren wiederzubeleben, damit auch die Opfer unserer weniger erfolgreichen Behandlungen ihren Beitrag leisten können.\\n\\nAufgrund des großen Umfangs dieses Projekts empfiehlt sich die Zusammenarbeit mit mehreren Organisationen.</string>
  <string name="Collaborative/ProjectDescription_4">Die Oberkäsebosse von Cheesy Gubbins wollen die umfangreichste Studie in der Geschichte des Käse durchführen. Ihr Ziel ist es, „die heilige Balance zwischen Mensch und Käse zu finden, Two Point County für alle besser zu machen und die Zukunft des Gubbin zu entscheiden“.\\n\\nSie fordern eine gründliche Erforschung der körperlichen Verfassung der Pointianer, inwiefern diese durch Käse beeinflusst wurde und wie sie auf Käse reagiert. Wer hätte gedacht, dass es über Käse so viel zu wissen gibt? Außer den Leuten von Cheesy Gubbins, meine ich.</string>
  <string name="Collaborative/ProjectDescription_5">Es heißt, dass Sophie Nova eines Abends im Hauptquartier von Bungle Tech eine plötzliche Eingebung hatte, die sie natürlich sofort auf ihrem Bürolöwen-Notizblock festhielt: „Maschinen was denken wenn könnten“. Sie war sich ganz sicher, dass in diesem Kauderwelsch eine geniale Idee steckte, konnte aber ihren Geistesblitz selbst nicht recht verstehen. Mehrere Jahre und mehrere Tausend Notizblöcke später ergaben die Wörter plötzlich einen Sinn: „was wenn Maschinen denken könnten“.\\n\\nSeitdem träumt Sophie davon, dieses Projekt zu verfolgen – und jetzt geht der Traum endlich in Erfüllung. Es werden riesige Mengen verschiedenster Daten nötig sein, um künstliche Intelligenz für den Einsatz im Gesundheitswesen zu entwickeln.</string>
  <string name="Collaborative/ProjectName_1">Enthaarung</string>
  <string name="Collaborative/ProjectName_2">Liebeskrank</string>
  <string name="Collaborative/ProjectName_3">Totlast</string>
  <string name="Collaborative/ProjectName_4">Käseplatte</string>
  <string name="Collaborative/ProjectName_5">Maschinelles Lernen lernen</string>
  <string name="Collaborative/ProjectVictoryMessage_1">Ein weiteres Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nGlückwunsch für diesen erfolgreichen Beitrag zur Entwicklung des Two Point County.\\n\\nHeute feiern wir den längst überfälligen Sieg über die Monobiester. Ich persönlich bin zutiefst erleichtert.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">Ein weiteres Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nGlückwunsch für diesen erfolgreichen Beitrag zur Entwicklung des Two Point County.\\n\\nHiermit steht fest: „Liebe“ ist KEINE KRANKHEIT. Ich habe Herrn Jobsworth kontaktiert, um ihm die Ergebnisse mitzuteilen. Er hatte aber keine Ahnung, wovon ich eigentlich redete.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">Ein weiteres Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nGlückwunsch für diesen erfolgreichen Beitrag zur Entwicklung des Two Point County.\\n\\nWir haben die Nützlichkeit der Verstorbenen erhöht. Wir können nur hoffen, dass sie es sich auch so gewünscht hätten.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">Ein weiteres Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nGlückwunsch für diesen erfolgreichen Beitrag zur Entwicklung des Two Point County.\\n\\nWir wissen nun mehr über Käse, als je eine andere zivilisierte Gesellschaft auch nur wissen wollte. Die Führungskräfte von Cheesy Gubbins haben ihre Geschäftspläne für die nächsten 500 Jahre entsprechend der Forschungsresultate leicht angepasst. Sie sind hocherfreut und haben allen Teilnehmern als Zeichen ihrer Dankbarkeit einen Gedenksockel zugestellt.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">Ein weiteres Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nGlückwunsch für diesen erfolgreichen Beitrag zur Entwicklung des Two Point County.\\n\\nUnsere neue KI hat bereits begonnen, Witze zu reißen und Fragen zu stellen. Ich bin mir sicher, dass wir diesen Tag in Zukunft als neuen Anfang sehen werden ... nicht als Anfang vom Ende.</string>
  <string name="Collaborative/Rewards_???">???</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">Jasmine hat dir als Dankeschön eine ihrer EPs geschickt, die ihre Hit-Singles “Dein Gesicht riecht gut” und “Fischgeflüster” enthält.</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">Diese EP mit ihren Hit-Singles „Dein Gesicht riecht gut“ und „Fischgeflüster“ ist im County richtig eingeschlagen. </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">EP von Jasmine</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Musik</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Musik – Demnächst</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Unentdecktes Feld</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Beschreibungstest für Supervirus</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Namenstest für Supervirus</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Glückwunsch! Du hast das Alan-Huskins-Projekt abgeschlossen! Hol deine Belohnungen ab, bevor es zu spät ist.</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">Im Gemeinschaftsprojekt-Menü steht ein neues globales Projekt zur Verfügung.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Alan und Ben laden dich ein, sie bei der Lösung dieses Problems zu unterstützen.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">Das Alan-Huskins-Projekt</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Patienten heilen (zeitlich befristet)</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Geldmacher (zeitlich befristet)</string>
  <string name="Collaborative/TimedObjective_Research_Name">Forschung (zeitlich befristet)</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} Tage</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Abgeschlossene Felder: {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">Du hast dies abgeschlossen.</string>
  <string name="Collaborative/Tooltip_DeadEnd">Diese Forschungsrichtung endet leider in einer Sackgasse. Wir sollten andere, vielversprechendere Wege ausprobieren.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Neues Projekt starten</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Assistenten weiterbilden</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Ärzte weiterbilden</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Hausmeister weiterbilden</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Krankenpfleger weiterbilden</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Arbeite zusammen mit anderen Krankenhausbetreibern an speziellen Forschungsprojekten, um neue Technologie zu entdecken und Belohnungen zu erhalten.\\n\\nVersuche doch mal, ein Projekt zu starten!</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">Die Supervirus-Initiative</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">Dies ist das globale Supervirus-Netzwerk. Hier kannst du den Forschungsbaum eines aktiven globalen Projekts einsehen. Alle Mitglieder der Gemeinschaft müssen zusammenarbeiten, um dieses Projekt abzuschließen. Forschungsfelder müssen von einer bestimmten Anzahl Teilnehmer abgeschlossen werden, um den gesamten Forschungsbaum zu erkunden und die Siegesfelder für dieses Projekt zu finden. Jeder Teilnehmer kann nur ein Forschungsfeld gleichzeitig aktivieren, wähle also mit Bedacht. Mit etwas Glück haben andere Teilnehmer bereits einige Siegesfelder abgeschlossen. Vergiss nicht, die entsprechenden Belohnungen einzusammeln.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Globale Supervirus-Projekte</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">Hier siehst du das Supervirus-Netzwerk. Hier kannst du den Forschungsbaum von aktiven Projekten einsehen. Schließe Forschungsfelder ab, um den gesamten Forschungsbaum zu erkunden und die Siegesfelder zu finden, die zum Beenden des Projekts nötig sind. Forschungsfelder können in einem beliebigen deiner Krankenhäuser abgeschlossen werden. Du kannst nur ein Forschungsfeld gleichzeitig aktivieren, wähle also mit Bedacht.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Supervirus-Projekte</string>
  <string name="Collaborative/UpdatePending_CS">Update ausstehend: Aktuellste Projektdaten konnten nicht abgerufen werden.</string>
  <string name="Collaborative/VictoryNode_Name">Siegesfeld</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Klicke oder drücke zum Beenden eine beliebige Taste</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">Danke fürs Spielen!</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1"></string>
  <string name="DJ/Game Intro/Line_2"></string>
  <string name="DJ/Game Intro/Line_3"></string>
  <string name="DJ/Game Intro/Line_4"></string>
  <string name="DJ/Game Intro/Line_5"></string>
  <string name="DJ/Game Intro/Line_6"></string>
  <string name="DJ/SongArtists/BlueberryLonghorn">Blueberry Longhorn</string>
  <string name="DJ/SongArtists/BookSmell">Book Smell</string>
  <string name="DJ/SongArtists/BoysOnKrill">Jungs mit Shrimps</string>
  <string name="DJ/SongArtists/ChickenButter">Chicken Butter</string>
  <string name="DJ/SongArtists/CreditSequins">Credit Sequins</string>
  <string name="DJ/SongArtists/CuticleKarate">Cuticle Karate</string>
  <string name="DJ/SongArtists/EasilyEasely">Easily Easely</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">Egg and Terracotta Soldiers</string>
  <string name="DJ/SongArtists/FlemingtonLa">Flemington La</string>
  <string name="DJ/SongArtists/FourManTent">Four Man Tent</string>
  <string name="DJ/SongArtists/GibbonMoon">Gibbon Moon</string>
  <string name="DJ/SongArtists/HavingItLarge">Einmal in Groß</string>
  <string name="DJ/SongArtists/JULIA">J-U-L-I-A</string>
  <string name="DJ/SongArtists/JamThenScream">Jam Then Scream</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Jasmine Odyssey</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Jorge &amp; The Deuce</string>
  <string name="DJ/SongArtists/LindySue">Lindy-Sue and The Staircase Gang</string>
  <string name="DJ/SongArtists/NotMyCousin">Not My Cousin</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">One That Swings Away</string>
  <string name="DJ/SongArtists/PiñaCollider">Piña Collider</string>
  <string name="DJ/SongArtists/PostalCeviche">Postal Ceviche</string>
  <string name="DJ/SongArtists/ProjectVineyard">Project Vineyard</string>
  <string name="DJ/SongArtists/PuffinPot">Puffin Pot</string>
  <string name="DJ/SongArtists/RightFootLeft">Right Foot Left</string>
  <string name="DJ/SongArtists/SpeakingFaces">Speaking Faces</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Starfish &amp; Luna Tuna</string>
  <string name="DJ/SongArtists/SteamTrout">Steam Trout</string>
  <string name="DJ/SongArtists/TheHas">The Has</string>
  <string name="DJ/SongArtists/TheSoupSwoons">The Soup Swoons</string>
  <string name="DJ/SongArtists/TheStudMuffins">The Stud Muffins</string>
  <string name="DJ/SongArtists/TwoWithMustard">Two with Mustard</string>
  <string name="DJ/SongArtists/UncleMonk">Onkel Mönch Funkel</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Victoria Sponge-Muffin</string>
  <string name="DJ/SongArtists/Wend-E">Wend-E</string>
  <string name="DJ/SongArtists/WhatWhere">Was? Wohin?</string>
  <string name="DJ/SongNames/AstroJam">Astro Jam</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Aurora die Erforscherin</string>
  <string name="DJ/SongNames/Bassinets">Wiegenlied</string>
  <string name="DJ/SongNames/BigFootsCommute">Big Foots Arbeitsweg</string>
  <string name="DJ/SongNames/BungleInTheJungle">Hey, hier kommt Bungle</string>
  <string name="DJ/SongNames/CityGritty">Atemlos durch die Stadt</string>
  <string name="DJ/SongNames/CoastalCanopy">Coastal Canopy</string>
  <string name="DJ/SongNames/ComeOnOver">Schwing mal rüber</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Django In The Jungle</string>
  <string name="DJ/SongNames/FebricantFestival">Febricant Festival</string>
  <string name="DJ/SongNames/FiresideFling">Heiße Affäre</string>
  <string name="DJ/SongNames/FishWhispers">Fischgeflüster</string>
  <string name="DJ/SongNames/FossilFuel">Fossile Energie</string>
  <string name="DJ/SongNames/Frosty Bells">Frostige Glocken</string>
  <string name="DJ/SongNames/GoFutureSelf">Auf geht‘s, Zukunfts-Ich</string>
  <string name="DJ/SongNames/Gomer">Tanzen bis ins Koma</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Horror Jam</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Aurora die Schreckliche</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Mitternachtswolf</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Über den Nervenkitzel</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Schauderlied</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Grusel Hut Party</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">Bogey-Mann</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">Kürbisberg</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Hexes Schwester</string>
  <string name="DJ/SongNames/JingleFever">Klingelfieber</string>
  <string name="DJ/SongNames/MiamiSwing">Miami Swing</string>
  <string name="DJ/SongNames/MidnightBlue">Mitternachtsblues</string>
  <string name="DJ/SongNames/NeedleInTheHay">Nadel im Heuhaufen</string>
  <string name="DJ/SongNames/NiceSmellingFace">Dein Gesicht riecht gut</string>
  <string name="DJ/SongNames/NightWard">Schlafes Schwester</string>
  <string name="DJ/SongNames/OnCall">Bereitschaftsdienst</string>
  <string name="DJ/SongNames/RegainRecover">Erholen und zurückgewinnen</string>
  <string name="DJ/SongNames/RemedyHill">Über den Berg</string>
  <string name="DJ/SongNames/Route69">Route 69</string>
  <string name="DJ/SongNames/SambadeMedicana">Samba de Medicana</string>
  <string name="DJ/SongNames/SitcomStrum">Sitcom-Geklimper</string>
  <string name="DJ/SongNames/Stethoscopes">Stethoscopes and Kaleidoscopes</string>
  <string name="DJ/SongNames/Sundries">Potpourri</string>
  <string name="DJ/SongNames/TheGalereGala">Die Schlamassel-Gala</string>
  <string name="DJ/SongNames/TheGambleMan">Zockermann</string>
  <string name="DJ/SongNames/TheLastDose">Spritziges Ende</string>
  <string name="DJ/SongNames/ThePillagePeople">The Pillage People</string>
  <string name="DJ/SongNames/TheUrbanElectric">Der urbane Elektriker</string>
  <string name="DJ/SongNames/TheWaitingRoom">Im Wartezimmer</string>
  <string name="DJ/SongNames/TikiHutParty">Tiki Hut Party</string>
  <string name="DJ/SongNames/TouchingFrost">Eiskalt berührt</string>
  <string name="DJ/SongNames/WaterWednesdays">Wassermittwoch</string>
  <string name="DJ/SongNames/WetLaundry">Wäscheberg</string>
  <string name="Frontend/AmazonPromo_Description">Gehe zum Einstellungen-Menü, um deine Konten zu verbinden und eine wachsende Liste an Inhalten für deine Lieblingsspiele zu erhalten.</string>
  <string name="Frontend/AmazonPromo_Name">Amazon Prime-Angebote</string>
  <string name="Frontend/CampusPromo_Name">Two Point Campus vorbestellen</string>
  <string name="Frontend/CampusPromo_Popup_Back">Zurück</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">Hier einschreiben</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">Weitere Infos</string>
  <string name="Frontend/CampusPromo_Popup_Store">Vorbestellen</string>
  <string name="Frontend/CampusPromo_Popup_Text">Bestelle vor und mach dich bereit für die Lernanstalt mit einem Set exklusiver Objekte und Mitarbeiter-Anpassungen für Two Point Hospital und Two Point Campus. Enthält „Ritterrüstung“, „Zauberkessel“ und „Campus-Jacke“.</string>
  <string name="Frontend/CampusPromo__Popup_Title">Einschreiben und Einsteigerpaket erhalten</string>
  <string name="Frontend/Christmas_Items_2019_Description">Wir feiern das kalte Wetter, indem wir euch allen – ja, sogar dir – ein paar neue winterliche Gegenstände schenken. Finde sie mit dem Objekt-Filter „Sonderangebote\".</string>
  <string name="Frontend/Christmas_Items_2019_Name">Feine Sache</string>
  <string name="Frontend/ContinueButton">Fortfahren</string>
  <string name="Frontend/DidYouKnow_Name">Albert Cranks Tipps</string>
  <string name="Frontend/Exhibition_Pack_Description">Gib deinem nächsten Krankenhaus den kalten Charme einer Kunstgalerie mit Objekten wie der Armlosen Statue, dem Raketenschwein und der Labbrigen Uhr!</string>
  <string name="Frontend/Exhibition_Pack_Name">Ausstellungsobjektpaket</string>
  <string name="Frontend/FancyDress_Free_Description">Klicke hier, um dir das Kostümparty-Paket anzusehen und erhalte deine kostenlose Mitarbeiter-Anpassung „Trendiger Toter“.</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Kostümparty-Geschenk</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Raus aus diesen normalen Klamotten und rein in ... was anderes! Verkleide dein Krankenhaus mit Outfits und Objekten wie dem Pinguinanzug, dem Trendigen Toten und dem Römertropf!</string>
  <string name="Frontend/FancyDress_Pack_Name">Kostümparty-Paket</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">Wie immer ist das letzte vorgestellte Objekt unser bisher tollstes. Entwirf deine eigenen Objekte und teile sie über den Workshop, dann wirst du vielleicht auch eines Tages vorgestellt.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Vorgestelltes Workshop-Objekt</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Erfreue dich an den Objekten aus den ersten drei Globalen Supervirus-Projekten und dekoriere deine Toilette (nicht so, wie ihr denkt) mit der Goldenen Toilettensammlung.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Supervirus-Objekte: Erste Saison</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Abonniere den Hospital Pass, um die aktuellsten Nachrichten über Two Point Hospital sowie die Goldene Toilettensammlung und alle Objekte aus den ersten drei Globalen Supervirus-Projekten zu erhalten.</string>
  <string name="Frontend/JingleJame_Description">Wir sind stolz, Teil des Yogscast Jingle Jam 2019 zu sein. Klick hier für weitere Infos und unterstütze eine gute Sache, bei der 100 % der Einnahmen an wohltätige Organisationen gehen. Erhalte eine Reihe von Spielen und anderen Gimmicks, darunter unsere Mitarbeiter-Anpassung „Jingle Jimjams“.</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">Wir beginnen das Jahr des Büffels mit einem Gegenstand passend zum Neuen Mondjahr. </string>
  <string name="Frontend/Lunar2021_Items_Name">Jahr des Büffels</string>
  <string name="Frontend/Lunar_Items_Description">Wir beginnen das Jahr der Ratte mit unseren Gegenständen passend zum Neuen Mondjahr. Sie werden im Verlauf einer Woche veröffentlicht, also schau regelmäßig in den Objekt-Filter „Sonderangebote\".</string>
  <string name="Frontend/Lunar_Items_Name">Das Jahr der Ratte</string>
  <string name="Frontend/Music_Description">Du kannst jetzt deine Musikeinstellungen anpassen, bestimmte Songs aktivieren oder deaktivieren, und sogar deine eigene Musik hochladen und teilen. Öffne dazu unter Einstellungen die Audio-Seite.</string>
  <string name="Frontend/Music_Name">Radioanpassung</string>
  <string name="Frontend/NewCareerButton">Neues Spiel starten</string>
  <string name="Frontend/QuitButton">Verlassen</string>
  <string name="Frontend/Remix_Description">„Spiele“ herausfordernde, hypothetische Szenarien im Prototyp der Krankenhaussimulations-Software von Bungle Technologies. Mit Richtig Extremen Medizinischen Intelligenztests (X) werden Verwaltungsmitarbeiter ausgebildet, aber zuerst muss jemand (also du) das System selbst testen.</string>
  <string name="Frontend/Remix_Name">R.E.M.I. X</string>
  <string name="Frontend/Remix_NewToRemix_Name">Neu in R.E.M.I. X</string>
  <string name="Frontend/Remix_World2_Description">\\nR.E.M.I. X umfasst nun alternative Versionen von Mitton University, Tumble und Flemington – für alle Verwaltungsmitarbeiter, die in diesen Krankenhäusern eine 1-Sterne-Wertung erhalten haben.</string>
  <string name="Frontend/Retro_Pack_Description">Erlebe die glorreichen Tage der jüngeren Vergangenheit mit unvergesslichen Klassikern wie der Jukebox, dem Flipperautomaten und der Barbierstange!</string>
  <string name="Frontend/Retro_Pack_Name">Retro-Objektpaket</string>
  <string name="Frontend/RoomTemplates_Description">Nutze die neue Zimmervorlagen-Funktion, um deine liebsten Grundrisse zu speichern und sie überall hin mitzunehmen!</string>
  <string name="Frontend/RoomTemplates_Name">Zimmervorlagen</string>
  <string name="Frontend/SEGA60th_Description">Wir feiern 60 Jahre SEGA mit Arcade-Klassikern wie OutRun und Periscope.</string>
  <string name="Frontend/SEGA60th_Name">60. Jubiläum von SEGA</string>
  <string name="Frontend/SaveSlotsButton">Speicherplätze</string>
  <string name="Frontend/SettingsButton">Einstellungen</string>
  <string name="Frontend/Sonic30th_Pack_Description">Feiere 30 Jahre Sonic the Hedgehog mit neuen Objekten und Personalanpassungsoptionen!</string>
  <string name="Frontend/Sonic30th_Pack_Name">30. Jubiläum von Sonic</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">Um den Sommer zu feiern, haben wir ein Set mit Fleisch-tastischen Objekten hinzugefügt. Finde sie mit dem Objekt-Filter „Sonderangebote“.</string>
  <string name="Frontend/SummerFree_Items_2020_Name">Grillsaison</string>
  <string name="Frontend/SummerFree_Items_2021_Description">Der Sommer kommt und wir erweitern die botanische Vielfalt im Spiel. Finde sie mit dem Objekt-Filter „Sonderangebote“.</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Es grünt so grün</string>
  <string name="Frontend/Superbug_Beta_Name">Supervirus-Beta</string>
  <string name="Frontend/Superbug_Betal_Description">Die Supervirus-Initiative startet mit einer offenen Betaphase. Arbeite mit deinen Freunden und sämtlichen Mitgliedern der medizinischen Gemeinschaft zusammen, um Belohnungen zu erhalten und die Technologie von Two Point County zu modernisieren.</string>
  <string name="Frontend/Superbug_General_Description">Arbeite mit deinen Freunden und sämtlichen Mitgliedern der medizinischen Gemeinschaft an innovativen Forschungen, um einzigartige Belohnungen im Spiel zu entdecken. Öffne das Supervirus-Netzwerk, um loszulegen.</string>
  <string name="Frontend/Superbug_General_Name">Die Supervirus-Initiative</string>
  <string name="Frontend/Superbug_Global_Description">Momentan ist ein globales Supervirus-Projekt aktiv. Öffne das Supervirus-Netzwerk, um dazu beizutragen und Belohnungen einzusammeln!</string>
  <string name="Frontend/Superbug_Global_Name">Achtung: Globales Supervirus-Projekt!</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">Um ihre Zusammenarbeit mit der Supervirus-Initative zu feiern, bringt Jasmine Odyssey zwei ihrer Hitsingles zu einem Spiel in deiner Nähe. „Dein Gesicht riecht gut“ und „Fischgeflüster“ können beide aktiviert werden, indem du deine Musikliste auf der Audio-Seite in den Einstellungen bearbeitest.</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Hör dir Jasmine Odyssey an</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Jasmine Odyssey arbeitet mit der Supervirus-Initative zusammen, um einen Desinfektionsspender zu gestalten, der gut riecht und steril ist. Öffne das Supervirus-Netzwerk, um ihr zu helfen und wohlriechende Belohnungen zu verdienen.</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">Wohlriechender Desinfektionsspender?</string>
  <string name="GuiltTrip/GuiltTrip_000_F">„Meine Mutter war so stolz, als ich diesen Job bekam. Jetzt kann ich ihr nicht mehr in die Augen sehen.“</string>
  <string name="GuiltTrip/GuiltTrip_000_M">„Meine Mutter war so stolz, als ich diesen Job bekam. Jetzt kann ich ihr nicht mehr in die Augen sehen.“</string>
  <string name="GuiltTrip/GuiltTrip_001_F">„Ich hab mir gerade erst das Krankenhaus auf den Rücken tätowieren lassen. Wenn es jetzt jemand sieht, wird er dadurch an mein Versagen erinnert.“</string>
  <string name="GuiltTrip/GuiltTrip_001_M">„Ich hab mir gerade erst das Krankenhaus auf den Rücken tätowieren lassen. Wenn es jetzt jemand sieht, wird er dadurch an mein Versagen erinnert.“</string>
  <string name="GuiltTrip/GuiltTrip_002_F">„Dieser Beruf war mein Leben. Meine Kollegen waren für mich wie die Familie, die ich irgendwann mal hatte.“</string>
  <string name="GuiltTrip/GuiltTrip_002_M">„Dieser Beruf war mein Leben. Meine Kollegen waren für mich wie die Familie, die ich irgendwann mal hatte.“</string>
  <string name="GuiltTrip/GuiltTrip_003_F">„Meine Wohltätigkeitsorganisation versorgt notleidende Babyrobben mit Weihnachtsgeschenken. Dieses Jahr fällt wohl Weihnachten für die Babyrobben aus.“</string>
  <string name="GuiltTrip/GuiltTrip_003_M">„Meine Wohltätigkeitsorganisation versorgt notleidende Babyrobben mit Weihnachtsgeschenken. Dieses Jahr fällt wohl Weihnachten für die Babyrobben aus.“</string>
  <string name="GuiltTrip/GuiltTrip_004_F">„Ich bin mit meiner Familie extra für diesen Job hierhergezogen. Von nun an wird mich der Anblick jedes Umzugswagens und jeder Karte dieser Gegend quälen.“</string>
  <string name="GuiltTrip/GuiltTrip_004_M">„Ich bin mit meiner Familie extra für diesen Job hierhergezogen. Von nun an wird mich der Anblick jedes Umzugswagens und jeder Karte dieser Gegend quälen.“</string>
  <string name="GuiltTrip/GuiltTrip_005_F">„Ich finanziere die Butlerausbildung meines Onkels. Weißt du, wie viel das kostet? Ich auch nicht. Ich sollte mal nachsehen.“</string>
  <string name="GuiltTrip/GuiltTrip_005_M">„Ich finanziere die Butlerausbildung meines Onkels. Wissen Sie, wie viel das kostet? Ich auch nicht. Ich sollte mal nachsehen.“</string>
  <string name="GuiltTrip/GuiltTrip_006_F">„Wenn ich diesen Job verliere, muss ich alle meine Schwäne freilassen.“</string>
  <string name="GuiltTrip/GuiltTrip_006_M">„Wenn ich diesen Job verliere, muss ich alle meine Schwäne freilassen.“</string>
  <string name="GuiltTrip/GuiltTrip_007_F">„Ich bin ungeheuer reich. Ohne diesen Job müsste ich einen minimal weniger extravaganten Lebensstil ertragen. Wie können Sie mir das nur antun?“</string>
  <string name="GuiltTrip/GuiltTrip_007_M">„Ich bin ungeheuer reich. Ohne diesen Job müsste ich einen minimal weniger extravaganten Lebensstil ertragen. Wie können Sie mir das nur antun?“</string>
  <string name="GuiltTrip/GuiltTrip_008_F">„Dann muss ich wohl die antiken Spritzbeutel verhökern, die ich von meiner Urgroßmutter geerbt habe ...“</string>
  <string name="GuiltTrip/GuiltTrip_008_M">„Dann muss ich wohl die antiken Spritzbeutel verhökern, die ich von meiner Urgroßmutter geerbt habe ...“</string>
  <string name="GuiltTrip/GuiltTrip_009_F">„Ich habe gerade erst eine Hypothek aufgenommen! Warum werde ich ständig dafür bestraft, dem Ideal der Gesellschaft gerecht werden zu wollen?“</string>
  <string name="GuiltTrip/GuiltTrip_009_M">„Ich habe gerade erst eine Hypothek aufgenommen! Warum werde ich ständig dafür bestraft, dem Ideal der Gesellschaft gerecht werden zu wollen?“</string>
  <string name="GuiltTrip/GuiltTrip_010_F">„Erst hab ich meine Jeans bekleckert, und jetzt das. Mannomann. Was für eine Woche.“</string>
  <string name="GuiltTrip/GuiltTrip_010_M">„Erst hab ich meine Jeans bekleckert, und jetzt das. Mannomann. Was für eine Woche.“</string>
  <string name="GuiltTrip/GuiltTrip_011_F">„Mhm. Also ehrlich gesagt bin ich auf mein Gehalt hier ziemlich angewiesen. Werde ich weiterhin bezahlt, nachdem ich gefeuert wurde?“</string>
  <string name="GuiltTrip/GuiltTrip_011_M">„Mhm. Also ehrlich gesagt bin ich auf mein Gehalt hier ziemlich angewiesen. Werde ich weiterhin bezahlt, nachdem ich gefeuert wurde?“</string>
  <string name="GuiltTrip/GuiltTrip_012_F">„Na toll. Wie soll ich denn jetzt einen kranken Dachs und zwei Mütter versorgen?“</string>
  <string name="GuiltTrip/GuiltTrip_012_M">„Na toll. Wie soll ich denn jetzt einen kranken Dachs und zwei Mütter versorgen?“</string>
  <string name="GuiltTrip/GuiltTrip_013_F">„Das wird meinen Kindern gar nicht gefallen. Ich hätte nach dem ersten Dutzend aufhören sollen.“</string>
  <string name="GuiltTrip/GuiltTrip_013_M">„Das wird meinen Kindern gar nicht gefallen. Ich hätte nach dem ersten Dutzend aufhören sollen.“</string>
  <string name="GuiltTrip/GuiltTrip_014_F">„Mann, ich hatte mich gerade daran gewöhnt, nicht mehr hungrig zu sein.“</string>
  <string name="GuiltTrip/GuiltTrip_014_M">„Mann, ich hatte mich gerade daran gewöhnt, nicht mehr hungrig zu sein.“</string>
  <string name="GuiltTrip/GuiltTrip_015_F">„Meine Familie macht mir ohnehin gerne das Leben schwer. Klasse. Jetzt haben sie noch mehr Munition.“</string>
  <string name="GuiltTrip/GuiltTrip_015_M">„Meine Familie macht mir ohnehin gerne das Leben schwer. Klasse. Jetzt haben sie noch mehr Munition.“</string>
  <string name="GuiltTrip/GuiltTrip_016_F">„Liegt das daran, dass ich immer Medikamente geklaut hab?“</string>
  <string name="GuiltTrip/GuiltTrip_016_M">„Liegt das daran, dass ich immer Medikamente geklaut hab?“</string>
  <string name="GuiltTrip/GuiltTrip_017_F">„Ich hätte nicht so viel Zeit in ehrenamtliche Arbeit stecken sollen. Ach, wäre ich nur egoistischer gewesen.“</string>
  <string name="GuiltTrip/GuiltTrip_017_M">„Ich hätte nicht so viel Zeit in ehrenamtliche Arbeit stecken sollen. Ach, wäre ich nur egoistischer gewesen.“</string>
  <string name="GuiltTrip/GuiltTrip_018_F">„Ich glaube, mein Mann will mich schon seit Längerem verlassen. Das wird ihn jetzt wohl überzeugen.“</string>
  <string name="GuiltTrip/GuiltTrip_018_M">„Ich glaube, mein Mann will mich schon seit Längerem verlassen. Das wird ihn jetzt wohl überzeugen.“</string>
  <string name="GuiltTrip/GuiltTrip_019_F">„Durch diesen Job habe ich endlich wieder zu meiner Schwester zurückgefunden. Jetzt wird unsere Beziehung sicher wieder den Bach runtergehen.“</string>
  <string name="GuiltTrip/GuiltTrip_019_M">„Durch diesen Job habe ich endlich wieder zu meiner Schwester zurückgefunden. Jetzt wird unsere Beziehung sicher wieder den Bach runtergehen.“</string>
  <string name="GuiltTrip/GuiltTrip_020_F">„Die Arbeit hier gab mir endlich ein gewisses Selbstwertgefühl. Ich kann schon spüren, wie es rapide wieder schwindet.“</string>
  <string name="GuiltTrip/GuiltTrip_020_M">„Die Arbeit hier gab mir endlich ein gewisses Selbstwertgefühl. Ich kann schon spüren, wie es rapide wieder schwindet.“</string>
  <string name="GuiltTrip/GuiltTrip_021_F">„Meine Freunde wetten jedes Mal, wann ich wieder gefeuert werde. Wie schafft Dennis es nur, so oft zu gewinnen?“</string>
  <string name="GuiltTrip/GuiltTrip_021_M">„Meine Freunde wetten jedes Mal, wann ich wieder gefeuert werde. Wie schafft Dennis es nur, so oft zu gewinnen?“</string>
  <string name="GuiltTrip/GuiltTrip_022_F">„Geben Sie mir nur einen guten Gru– Oh, ich verstehe. Ja, das sehe ich ein.“</string>
  <string name="GuiltTrip/GuiltTrip_022_M">„Geben Sie mir nur einen guten Gru– Oh, ich verstehe. Ja, das sehe ich ein.“</string>
  <string name="GuiltTrip/GuiltTrip_023_F">„Okay, vielleicht war ich nicht besonders gut in meinem Job, aber ich habe doch viel mehr zu bieten als das.“</string>
  <string name="GuiltTrip/GuiltTrip_023_M">„Okay, vielleicht war ich nicht besonders gut in meinem Job, aber ich habe doch viel mehr zu bieten als das.“</string>
  <string name="GuiltTrip/GuiltTrip_024_F">„Sie sollten wissen, dass all der Respekt, den ich für Sie hatte, jetzt von blankem Hass ersetzt wird.“</string>
  <string name="GuiltTrip/GuiltTrip_024_M">„Sie sollten wissen, dass all der Respekt, den ich für Sie hatte, jetzt von blankem Hass ersetzt wird.“</string>
  <string name="GuiltTrip/GuiltTrip_025_F">„Mein Vater hatte nur eine Regel: Beschäme nicht die Familie. Tut mir leid, Papi.“</string>
  <string name="GuiltTrip/GuiltTrip_025_M">„Mein Vater hatte nur eine Regel: Beschäme nicht die Familie. Tut mir leid, Papi.“</string>
  <string name="GuiltTrip/GuiltTrip_026_F">„Eine Hellseherin hat vorausgesagt, dass dies passieren würde. Glückwunsch. Jetzt glaube ich an so ein Zeug. Na toll.”</string>
  <string name="GuiltTrip/GuiltTrip_026_M">„Eine Hellseherin hat vorausgesagt, dass dies passieren würde. Glückwunsch. Jetzt glaube ich an so ein Zeug. Na toll.”</string>
  <string name="GuiltTrip/GuiltTrip_027_F">„Ohne mich geht hier gar nichts! Äh, glaube ich zumindest ...“</string>
  <string name="GuiltTrip/GuiltTrip_027_M">„Ohne mich geht hier gar nichts! Äh, glaube ich zumindest ...“</string>
  <string name="GuiltTrip/GuiltTrip_028_F">„Ich kann ja jetzt schon all meine Äffchen kaum ernähren. Die werden echt sauer sein.“</string>
  <string name="GuiltTrip/GuiltTrip_028_M">„Ich kann ja jetzt schon all meine Äffchen kaum ernähren. Die werden echt sauer sein.“</string>
  <string name="GuiltTrip/GuiltTrip_029_F">„Jetzt kann ich endlich gemütlich zu Hause sitzen, während mein Schuldenberg wächst und wächst.“</string>
  <string name="GuiltTrip/GuiltTrip_029_M">„Jetzt kann ich endlich gemütlich zu Hause sitzen, während mein Schuldenberg wächst und wächst.“</string>
  <string name="HospitalEvent/BudgetRefund_CS">Budget-Rückerstattung</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Diagnosesicherheit {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">Diagnose von {[PATIENT]} abgeschlossen von {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Kredit frühzeitig zurückgezahlt</string>
  <string name="HospitalEvent/Earthquake_CS">Erdbeben!</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Monatliche Stromrechnung</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Epidemie aufgegeben</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Epidemie vorüber</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Epidemie fehlgeschlagen</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Epidemie unvollendet</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Epidemie erfolgreich</string>
  <string name="HospitalEvent/EpidemicStart_CS">Epidemie gestartet</string>
  <string name="HospitalEvent/GhostCaptured_CS">{[STAFF]} hat Geist von {[NAME]} eingefangen</string>
  <string name="HospitalEvent/HospitalReputation_CS">Krankenhausruf {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Krankheitsschwierigkeit: {0}</string>
  <string name="HospitalEvent/ItemBought_CS">{[ITEM]} gekauft</string>
  <string name="HospitalEvent/ItemSold_CS">{[ITEM]} verkauft</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">{[STAFF]} hat eine Toilette gereinigt</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">{[STAFF]} hat {[ITEM]} repariert</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">{[STAFF]} hat einen Geist gefangen</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">{[STAFF]} hat etwas Abfall beseitigt</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">{[STAFF]} hat etwas Abfall beseitigt</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">{[STAFF]} hat {[ITEM]} aufgefüllt</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">{[STAFF]} hat eine Pflanze gegossen</string>
  <string name="HospitalEvent/LoanRepayment_CS">Kredit zurückgezahlt</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Kredit aufgenommen</string>
  <string name="HospitalEvent/MachineExploded_CS">{[ITEM]} ist explodiert!</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">Upgrade von {[ITEM]} abgebrochen</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">{[STAFF]} hat Upgrade von {[ITEM]} abgeschlossen</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">Upgrade von {[ITEM]} wurde begonnen</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">{[CAMPAIGN]} wurde beendet</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">{[CAMPAIGN]} wurde gestartet</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} hat Marketing-Job gestartet: {[PROJECT]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">Ziel {[OBJECTIVE]} aufgegeben</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">Ziel {[OBJECTIVE]} fehlgeschlagen</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">Ziel {[OBJECTIVE]} unvollendet</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">Ziel {[OBJECTIVE]} erfolgreich</string>
  <string name="HospitalEvent/PatientArrival_CS">{[NAME]} ist eingetroffen</string>
  <string name="HospitalEvent/PatientDeath_CS">{[PATIENT]} ist verstorben</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]} ist abgehauen</string>
  <string name="HospitalEvent/PatientSentHome_CS">{[PATIENT]} wurde weggeschickt</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">{[PATIENT]} durch die Zeit geschickt</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS">{[PATIENT]} unbehandelt durch die Zeit geschickt</string>
  <string name="HospitalEvent/PlotBought_CS">{[NAME]} gekauft</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} ist beim Warten auf weitere Diagnosen abgehauen</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} ist abgehauen. Häufigste Beschwerden: {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} ist beim Warten auf ein Zimmer abgehauen: {[ROOM]}</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} hat {[NAME]} aufgenommen</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} hat sich geweigert, für {[ROOM]}  zu bezahlen</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} hat sich geweigert, für {[ITEM]}  zu bezahlen</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} hat sich geweigert, für {[ROOM]}  zu bezahlen</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} hat ein Forschungsprojekt begonnen: {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">{[PROJECT]} wurde abgeschlossen</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">{[PROJECT]} wurde gestartet</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Monatliche Verkaufszahlen</string>
  <string name="HospitalEvent/RoomBuilt_CS">{[ROOM]} gebaut</string>
  <string name="HospitalEvent/RoomSold_CS">{[ROOM]} verkauft</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} ist zur Arbeit zurückgekehrt</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} legt eine Pause ein</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} hat die Personalherausforderung aufgegeben</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} hat bei der Personalherausforderung versagt</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} hat die Personalherausforderung nicht abgeschlossen</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} hat die Personalherausforderung erfolgreich abgeschlossen</string>
  <string name="HospitalEvent/StaffFired_CS">{[STAFF]} wurde gefeuert</string>
  <string name="HospitalEvent/StaffHired_CS">{[STAFF]} wurde eingestellt</string>
  <string name="HospitalEvent/StaffPayRise_CS">{[STAFF]} hat Gehaltserhöhung erhalten</string>
  <string name="HospitalEvent/StaffPromoted_CS">{[STAFF]} wurde befördert</string>
  <string name="HospitalEvent/StaffResigned_CS">{[STAFF]} hat gekündigt</string>
  <string name="HospitalEvent/StaffSkill_CS">Personalkompetenz {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Mitarbeitergehälter gezahlt</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} hat {[QUALIFICATION]} erlernt</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} erlernt jetzt {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} lehrt jetzt {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">{[PATIENT]} von {[STAFF]} in {[ROOM]} geheilt</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">{[PATIENT]} von {[STAFF]} behandelt in {[ROOM]} (Todesfall)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">{[PATIENT]} von {[STAFF]} behandelt in {[ROOM]} (fehlgeschlagen)</string>
  <string name="HospitalEvent/Upgrades_CS">Upgrades {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">{[NAME]} ist eingetroffen</string>
  <string name="HospitalEvent/VIPArriving_CS">Trifft ein</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">{[NAME]} hat Besuch abgebrochen</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">Besuch von {[NAME]} ist fehlgeschlagen</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">Besuch von {[NAME]} ist unvollendet</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">Besuch von {[NAME]} ist erfolgreich</string>
  <string name="HospitalEvent/VIPLeaving_CS">Verlässt das Krankenhaus</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">{[PLURALNAME]} ist eingetroffen</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">{[NAME]} ist eingetroffen</string>
  <string name="HospitalEvent/VIPTouring_CS">Sieht sich alles an ...</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Besucht {[ROOM]}</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Rettungswache 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Rettungswache 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Rettungswache 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Rettungswache 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Rettungswache 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Rettungswache 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS">oder </string>
  <string name="HospitalPlot/BuyPlot_CS">Benötigt </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Bühne A</string>
  <string name="HospitalPlot/DLC/Studio_B">Bühne B</string>
  <string name="HospitalPlot/DLC/Studio_C">Bühne C</string>
  <string name="HospitalPlot/DLC/Studio_D">Bühne D</string>
  <string name="HospitalPlot/DLC/Studio_E">Bühne E</string>
  <string name="HospitalPlot/DLC/Studio_F">Bühne F</string>
  <string name="HospitalPlot/DLC/Studio_G">Bühne G</string>
  <string name="HospitalPlot/DLC/Studio_H">Bühne H</string>
  <string name="HospitalPlot/DLC/Studio_I">Bühne I</string>
  <string name="HospitalPlot/DLC/Studio_J">Bühne J</string>
  <string name="HospitalPlot/DLC/Studio_K">Bühne K</string>
  <string name="HospitalPlot/DLC/Studio_L">Bühne L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Grundstück 1</string>
  <string name="HospitalPlot/Electricity/Hydro">Wasserkraftwerk</string>
  <string name="HospitalPlot/Electricity/Solar">Solarmodul</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Windkraftanlage</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Grundstück 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Schnauzer-Flügel</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Schnurrbart-Annex</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Grundstück 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Grundstück 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Grundstück 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Grundstück 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Grundstück 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Grundstück 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/Plot16">Grundstück 16</string>
  <string name="HospitalPlot/Plot17">Grundstück 17</string>
  <string name="HospitalPlot/Plot18">Grundstück 18</string>
  <string name="HospitalPlot/Plot19">Grundstück 19</string>
  <string name="HospitalPlot/Plot_01">Grundstück 1</string>
  <string name="HospitalPlot/Plot_02">Grundstück 2</string>
  <string name="HospitalPlot/Plot_03">Grundstück 3</string>
  <string name="HospitalPlot/Plot_04">Grundstück 4</string>
  <string name="HospitalPlot/Plot_05">Grundstück 5</string>
  <string name="HospitalPlot/Plot_06">Grundstück 6</string>
  <string name="HospitalPlot/Plot_07">Grundstück 7</string>
  <string name="HospitalPlot/Plot_08">Grundstück 8</string>
  <string name="HospitalPlot/Plot_09">Grundstück 9</string>
  <string name="HospitalPlot/Plot_10">Grundstück 10</string>
  <string name="HospitalPlot/Plot_11">Grundstück 11</string>
  <string name="HospitalPlot/Plot_12">Grundstück 12</string>
  <string name="HospitalPlot/Plot_13">Grundstück 13</string>
  <string name="HospitalPlot/Plot_14">Grundstück 14</string>
  <string name="HospitalPlot/Plot_15">Grundstück 15</string>
  <string name="HospitalPlot/Plot_20">Grundstück 20</string>
  <string name="HospitalPlot/Plot_21">Grundstück 21</string>
  <string name="HospitalPlot/Plot_22">Grundstück 22</string>
  <string name="HospitalPlot/Plot_23">Grundstück 23</string>
  <string name="HospitalPlot/Plot_24">Grundstück 24</string>
  <string name="HospitalPlot/Plot_25">Grundstück 25</string>
  <string name="HospitalPlot/Plot_26">Grundstück 26</string>
  <string name="HospitalPlot/Plot_27">Grundstück 27</string>
  <string name="HospitalPlot/Plot_28">Grundstück 28</string>
  <string name="HospitalPlot/Plot_29">Grundstück 29</string>
  <string name="HospitalPlot/Plot_30">Grundstück 30</string>
  <string name="HospitalPlot/Plot_31">Grundstück 31</string>
  <string name="HospitalPlot/Plot_32">Grundstück 32</string>
  <string name="HospitalPlot/Plot_33">Grundstück 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\nund\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Grundstück 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Grundstück 7</string>
  <string name="Illness/8Bit_Description">Betroffene leiden unter bedrohlich niedrigen Leveln an Pixeldichte und ungesundem Verlangen nach der jüngeren Vergangenheit. Von Spinnen mit niedriger Auflösung verursachte Pixeliose.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">Pixeliose</string>
  <string name="Illness/AnimalMagnetism_Description">Von mutierten Pheromonen und/oder billigem Deodorant verursacht.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Tierische Anziehungskraft</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Drama-Tick</string>
  <string name="Illness/BarkingMad_Description">Eine psychische Störung, verursacht durch exzessives Hinternschnüffeln.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Hundeelend</string>
  <string name="Illness/BedFace_Description">Eine äußerst besorgniserregende Verzerrung des Gesichts, die durch komische Schlafpositionen verursacht wird. Ärzte empfehlen, die Schlafposition stets durch einen Bettwinkelmesser zu überprüfen.</string>
  <string name="Illness/BedFace_Name">Bettengesicht</string>
  <string name="Illness/BlownMind_Description">Der Patient ist völlig perplex. Wird häufig durch Konfrontation mit neuen Informationen hervorgerufen, die ein völliges Umdenken erfordern. Nach eingehender Analyse dieses Zustands haben Wissenschaftler folgende Gleichung aufstellen können: Verstand = Erschüttert. Leider hat diese Gleichung sich als völlig nutzlos herausgestellt.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Perplexsie</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Kopfsalat</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">Diese eklige Hautkrankheit wird durch schmutzige Toiletten verursacht. Sie kann durch einen teuren Medikamentencocktail aus der Apotheke geheilt werden. Oder durch Hexerei.</string>
  <string name="Illness/Bogwarts_Name">WC-Warzen</string>
  <string name="Illness/BrokenFace_Description">Eine Krankheit, die zu einer Deformierung des Gesichts führt. Zu den häufigsten Ursachen gehören Tagträumerei, Pseudoradieschen und viel zu schnelle Cricketbälle.</string>
  <string name="Illness/BrokenFace_Name">Gesichtsfraktur</string>
  <string name="Illness/BumRush_Description">Auch bekannt als „Lokusmanie“. Die Betroffenen scheinen ständig wissen zu müssen, wo sich die nächstgelegene Toilette befindet.</string>
  <string name="Illness/BumRush_Name">WC-Wahn</string>
  <string name="Illness/BurpingFever_Description">Behandlung durch Injektion.</string>
  <string name="Illness/BurpingFever_Name">Rülpsfieber</string>
  <string name="Illness/ChronicFlatulence_Description">Behandlung durch Injektion.</string>
  <string name="Illness/ChronicFlatulence_Name">Chronische Flatulenz</string>
  <string name="Illness/Clamp_Description">Lässt den Patienten nicht so schnell los. Betrifft viele lebende Statuen und Selfie-Spinner.</string>
  <string name="Illness/Clamp_Name">Verklemmung</string>
  <string name="Illness/ClownDisorder_Description">Eine Krankheit, die wahnwitzige Aktionen und allgemeines Herumalbern hervorruft. Entlaufenen Clowns muss der Humor restlos ausgetrieben werden, um Rückfälle zu vermeiden.</string>
  <string name="Illness/ClownDisorder_Name">Clownerei</string>
  <string name="Illness/CrossBones_Description">Tritt auf, wenn einem der Zorn bis in die Knochen fährt. Wird mitunter durch Piraterie ausgelöst. Wird auf der Frakturstation behandelt.</string>
  <string name="Illness/CrossBones_Name">Saure Knochen</string>
  <string name="Illness/Cubism_Description">Der Kubismus ist unter Kunstfreunden weit verbreitet und wird durch Kontakt mit Leinwänden übertragen. Interessanterweise scheinen Impressionisten über genetisch bedingte Immunität zu verfügen.</string>
  <string name="Illness/Cubism_Name">Kubismus</string>
  <string name="Illness/DLC_1/Anomalitis_Description">Ab und zu geschieht etwas sehr Ungewöhnliches, das wir uns einfach nicht erklären können. Glücklicherweise kann diese mysteriöse, nicht näher beschreibbare Krankheit auf der Station behandelt werden.\\nSeltsam ist es aber dennoch ...</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Anomalitis</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Betroffene haben besonders lebhafte und schillernde Träume, die zu lautem Schnarchen führen. Diese wohltuenden nächtlichen Erlebnisse müssen beendet werden, um die Zimmerlautstärke einzuhalten.</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Schnarchtrauma</string>
  <string name="Illness/DLC_1/BardFlu_Description">Betroffene sind an verpfuschten Zitaten aus historischen Theaterstücken sowie ihrer anachronistischen physischen Erscheinung zu erkennen. Diese Krankheit wird von mit Gänsefett ausgestopften Hosen, fauligen Früchten und der Verfolgung durch Bären hervorgerufen. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Drama-Tick</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Betroffene halten sich selbst für Hunde. Häufig wird diese Störung durch das Verzehren von Hundekuchen und Urinieren im Freien verursacht.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Hundeelend</string>
  <string name="Illness/DLC_1/Basic_Description">Inhaltsarme Beschallung aus zwei Richtungen führt zu oberflächlichem und klischeehaftem Verhalten. Zur Behandlung wird Surround-Sound mit mindestens 5 Kanälen empfohlen, um Individualität zu fördern. </string>
  <string name="Illness/DLC_1/Basic_Name">Stereotyp</string>
  <string name="Illness/DLC_1/Blaggis_Description">Dauerhaftes Lügen und ständiges Unvorbereitetsein führen zu schlechtem Gewissen, das Betroffenen mitunter schwer im Magen liegt. Die Schuldgefühle müssen operativ entfernt werden, bevor die Magenverstimmung zu schwerwiegenden Verdauungsstörungen führt.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Schwindelsucht</string>
  <string name="Illness/DLC_1/BloatyDread_Description">Nachdem der Druck der überlasteten Psyche abgelassen ist, wird sie durch äußerst clevere Therapie neu aufgebaut.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Blähpression</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">Der Oberschenkel wurde entbeint und ist weich und gallertartig. Die Schenkelknochen müssen nachwachsen und auf der Frakturstation gerichtet werden.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Schenkel ohne Knochen</string>
  <string name="Illness/DLC_1/BrainFarts_Description">Durch die ungesunde Angewohnheit, Gedanken zu unterdrücken, sammeln sich im Hirn benebelnde Gase, die wiederum zu Aussetzern, Gesichtsflatulenz und irrtümlichen Kommentaren führen.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Hirnfurz</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">Betroffene leiden unter Kältekopfschmerzen und werden plötzlich von lange verdrängten Erinnerungen überwältigt, speziell solchen von schlechten Erfahrungen mit gelben Schnee. Die Behandlung erfolgt durch Therapie, wobei der Psychiater ein vollständiges Vergessen der problematischen Erinnerungen bewirkt. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Hirnfrost</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Übermäßiger Käsegenuss führt zu Schwerfälligkeit, die den gesamten Körper betrifft. Zur Behandlung muss der überschüssige Käse entfernt werden.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Käseleib</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">Leichte bis schwere Schulterschmerzen, die von emotionaler oder tatsächlicher Kälte verursacht werden. Zu Risikofaktoren gehören fehlender Augenkontakt, Vorenthaltung warmer Kleidung und einsilbige SMS. Behandlungserfolge konnten durch eine Mischung aus Hustensaft und Frostschutzmittel im Verhältnis 5:1 erzielt werden.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Kalte Schulter</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">Betroffenen gefriert das Blut in den Adern, wodurch die Durchblutung stark beeinträchtigt wird. Zur Behandlung wird ein lebensrettender Emulgator injiziert.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Kaltes Grausen</string>
  <string name="Illness/DLC_1/DeadArm_Description">Der Arm des Patienten muss auf der Frakturstation gerichtet und wiederbelebt werden.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Toter Arm</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">Die Drüsen im Körper haben sich selbstständig gemacht und die Plätze getauscht. Dadurch laufen sämtliche Körperfunktionen in etwa so schlecht, wie es unter diesen Umständen zu erwarten ist. Um weitere Schäden zu vermeiden, müssen die Drüsen operativ wieder an Ort und Stelle gebracht werden.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Drüsendusel</string>
  <string name="Illness/DLC_1/Evergreen_Description">Übermäßig von Kiefernduft getränkte Luft wird vom Körper aufgenommen und verändert die DNS. Betroffene müssen sowohl von Wäldern als auch von Autos mit Duftbäumen ferngehalten und im DNS-Labor behandelt werden.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Immergrün</string>
  <string name="Illness/DLC_1/EyeCandy_Description">Aufgrund einer extremen Pupillenerweiterung sind die Augen größer als der Magen. Wird durch langes Anstarren von Kochsendungen und Süßigkeitenwerbung verursacht.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Augenschmaus</string>
  <string name="Illness/DLC_1/FacePlant_Description">Übermäßiger Frust über die Dummheit anderer zeigt sich durch palmenförmige Auswüchse im Gesicht des Patienten.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Gesichtspalme</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Betroffene ächzen und stöhnen mehr als üblich, sind teilnahmslos und erreichen vorübergehend eine Größe von bis zu 2,5 Metern. Einige geheilte Patienten berichteten, dass es ihnen während ihrer Krankheit vorkam, als gehören einige ihrer Körperteile eigentlich jemand anderem. Diese Krankheit wird durch das Anschauen alter Horrorfilme, die Lektüre von Gruselgeschichten und Identitätskrisen verursacht.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Monstermanie</string>
  <string name="Illness/DLC_1/Godzilla_Description">Diese Krankheit tritt besonders in entlegeneren Gebieten des Two Point County auf. Höchstwahrscheinlich werden Beschwerden durch die Sehnsucht nach dem Leben „in der Großstadt“ hervorgerufen. Betroffene imitieren einen Lebensstil, wie sie ihn bei Großstädtern für typisch halten. Metropolio tritt vorwiegend in zwei verschiedenen Formen auf. Dies ist die „reptilische“ Form.</string>
  <string name="Illness/DLC_1/Godzilla_Name">Reptil-Metropolio</string>
  <string name="Illness/DLC_1/Goobris_Description">Übermäßige Selbst-Verhätschelung führt zu Ablagerungen schmalzartigen, kristallisierten Selbstwertgefühls, welches die körperlichen Funktionen Betroffener beeinträchtigt und unausstehliches Verhalten verursacht. Um der genervten Mitmenschen willen muss dieser Schmalz vollständig entfernt werden.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Egoglibschmus</string>
  <string name="Illness/DLC_1/HalfPipe_Description">An einem Betroffenen durchgeführte Tests zeigten, dass Patienten genetisch halb Mensch, halb Skateboardrampe sind. Davon abgesehen hat diese potentiell tödliche Störung keinerlei Symptome. Dies hat zu weiteren Forschungen geführt, die wiederum zeigten, dass das genetische Material von Menschen und Skateboard-Anlagen zu 99,1 % identisch ist. Die Störung wird häufig durch verpatzte Tricks beim Skateboarden verursacht.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Halfpipe</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">Übermäßiger Umgang mit Immobilienmaklern führt dazu, dass Betroffene von Grundstückspreisen, Wasserdruck und Gardinen geradezu besessen sind.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Immobilienmakel</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Einige Körperteile sind um 90 oder teilweise 180 Grad um ihre eigene Achse verdreht. Wird häufig von fehlgeschlagenen Snowboardtricks verursacht, wobei der Betroffene versehentlich nicht alle Körperteile mitdreht.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">Umgekehrte 1080</string>
  <string name="Illness/DLC_1/Knightmare_Description">Um ihren Ängsten und Problemen zu entkommen, legen Betroffene einen Schutzpanzer an, der aus Kettenhemd, Panzerhandschuhen und unglaublich lauten Schuhen besteht. Um eine Überhitzung zu vermeiden, müssen Patienten vorsichtig aus ihrem Blechversteck herausgelockt werden.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Rüstungsfieber</string>
  <string name="Illness/DLC_1/LogicProblem_Description">Diese Störung wird von missverständlich formulierten Fragen und missverstandenen Denksportaufgaben hervorgerufen. Betroffene können Ursache und Wirkung nicht mehr unterscheiden und müssen daher behandelt werden. Was übrigens auch ein gutes Beispiel für die Art von logischem Zusammenhang ist, den ein solcher Patient nicht nachvollziehen könnte.</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Logisches Problem</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">Der Ellbogen ist wie ein Spiegel zersprungen. Wie unheimlich.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Ellbogenqual</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Betroffene fühlen sich von Geistern aus der Nachwelt belästigt, was ihnen mächtig auf den Geist geht. Zur Behandlung führt ein Psychiater eine Art fortgeschrittene Paarberatung durch, um ein friedliches Miteinander von Patient und ruhelosen Seelen zu erreichen.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Geisterwahn</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">Durch einen Mangel an Reizen sterben langsam die Nerven der Sprach- und Bewegungssteuerung des Betroffenen ab, was zu mehr und mehr stumpfsinnigen Äußerungen und Handlungen führt. Der Patient muss behandelt werden, bevor er sich zu Tode langweilt.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Nervtötung</string>
  <string name="Illness/DLC_1/Rantlers_Description">Eine uralte Krankheit, die durch mikroskopische Hornteilchen in der Wasserversorgung verursacht werden. Betroffene sind äußerst aggressiv und nehmen ihre Mitmenschen auf die Hörner. Die Heilung ist nur durch Abstoßen der Hörner möglich.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Verhornung</string>
  <string name="Illness/DLC_1/Robot_Description">Diese Krankheit tritt besonders in entlegeneren Gebieten des Two Point County auf. Höchstwahrscheinlich werden Beschwerden durch die Sehnsucht nach dem Leben „in der Großstadt“ hervorgerufen. Betroffene imitieren einen Lebensstil, wie sie ihn bei Großstädtern für typisch halten. Metropolio tritt vorwiegend in zwei verschiedenen Formen auf. Dies ist die „mechanische“ Form.</string>
  <string name="Illness/DLC_1/Robot_Name">Mechano-Metropolio</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">Zu den Symptomen gehört ein hörbares Knistern in beiden Knien, das vom Verzehr knuspriger Crèpes hervorgerufen wird.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Crèpitation</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Durch den Genuss der kaum verfeinerten und oft hochprozentigen Getränke, die während Feierlichkeiten in den Bergen des Two Point County ausgeschenkt werden, wird das Hirn verflüssigt.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Hirnschmalz</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">Diese Störung wird auch bisweilen als „Schneeballeffekt“ bezeichnet. Eine einzelne falsche Entscheidung führt zu einer Kettenreaktion, die das Urteilsvermögen des Betroffenen beeinträchtigt und mitunter zu schwerwiegenden Folgeschäden führt. Patienten müssen in einem Krankenhausbett rehabilitiert werden und sich vor Entlassung vollständig erholen, um weitere Fehlentscheidungen zu vermeiden.</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Urteilsunvermögen</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">Eine Krankheit, bei der die Zähne zu großen Teilen aus Nugat bestehen. Die Behandlung erfolgt durch das wirkungsvollste Mundwasser der Welt.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Zuckermäulchen</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">Eine Störung, die oft jahrelang unbemerkt bleibt, bevor sich erste Symptome zeigen. Bisweilen verläuft die Krankheit gänzlich asymptomatisch. Die Störung wird durch ein uraltes Gen hervorgerufen, das besonders in den Bewohnern der Pointy Mountains auftritt und karierte Verfärbungen sowie eine wollige Hauttextur hervorruft.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">Tartan-Telomere</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Dieses Phänomen wird sowohl durch schlechte Neuigkeiten als auch eisige Winde hervorgerufen. Betroffene sind sensibler gegenüber kaltem Wetter und werden durch eine hautverstärkende Injektion sowie durch gutes Zusprechen behandelt.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Dünne Haut</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">Die genauen Ursachen dieser Krankheit sind noch unbekannt, doch der Hauptverdacht liegt auf abenteuerlichen Zungenbrechern. Wird auf der Station behandelt.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Zungenbruch</string>
  <string name="Illness/DLC_2/8Ball_Description">Aufgrund mangelnder Auswahl an Freizeitaktivitäten haben Betroffene nichts als Billard im Kopf. Um die Besessenheit zu behandeln, muss der ganze Kopf entfernt und durch einen weniger vorbelasteten ersetzt werden.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Kugelkopf</string>
  <string name="Illness/DLC_2/BeachWail_Description">Betroffene sind vom Leid gestrandeter Wale so tief berührt, dass sie sich etwas zu tief in die Gefühlslage der unglücklichen Säuger versetzen. Sie beginnen mitunter, selbst Walgesang von sich zu geben.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Fortgeschrittener Walsinn</string>
  <string name="Illness/DLC_2/BlankLooks_Description">Die Gesichtszüge der Betroffenen sind komplett abhanden gekommen und müssen durch ein präzises hydraulisches Druckverfahren wiederhergestellt werden. Dieses Phänomen ist sowohl unter Amateur-Pokerspielern als auch chronischen Ja-Sagern weit verbreitet.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Ausdruckslosigkeit</string>
  <string name="Illness/DLC_2/Boxer_Name">Schattenboxer</string>
  <string name="Illness/DLC_2/BrainFarts_Description">Durch die ungesunde Unterdrückung von ungewollten Gedanken sowie Darmwinden sammeln sich im Gehirn benebelnde Gase, die wiederum zu Aussetzern, Gesichtsflatulenz und irrtümlichen Kommentaren führen. Die Gase müssen durch den Körper abgeleitet werden, ehe der enorme Druck dazu führt, dass der ganze Kopf explodiert.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Hirnfurz</string>
  <string name="Illness/DLC_2/Buccanear_Description">Betroffene fühlen sich unwiderstehlich vom Meer angezogen, obwohl sie sich zuvor nie marinen Aktivitäten gewidmet haben. Wird durch übermäßiges Lauschen an Muscheln sowie durch das Tragen von Ohrreifen aus zweiter Hand hervorgerufen. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Matrosis</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">Eine regionale Variante der Vogelverwirrung, häufig hervorgerufen durch den Versuch, die Verdienste anderer Leute als die eigenen auszugeben. Betroffene schmücken sich mit fremden Federn, bis sie von Kopf bis Fuß gefiedert sind. Muss dringend behandelt werden, bevor Betroffene voller Übermut einen fatalen Höhenflug wagen.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Unsittichkeit</string>
  <string name="Illness/DLC_2/CamelToe_Description">Erhöhte Schreckhaftigkeit führt zu einem geduckten Gang und Dauerzittern, wodurch die Fußknochen außerordentlich belastet und schließlich verformt werden. Betroffene beginnen auch mitunter, Haken zu schlagen.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Hasenfuß</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">Diese unnatürliche Wucherung im seitlichen Gesichtsbereich wird von einem auf der Insel heimischen Fungus hervorgerufen. Akustische und visuelle Normalität wird durch Verabreichung eines speziellen Unkrautvernichtungsmittels wiederhergestellt. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Blumenkohlohr</string>
  <string name="Illness/DLC_2/CrispySkin_Description">Die äußere Hautschicht Betroffener ist stellenweise knusprig. Tritt auf, wenn Sonnenbadende statt Sonnencreme Marinade auftragen.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Knusperhaut</string>
  <string name="Illness/DLC_2/Desserted_Description">Betroffene sind buchstäblich zum Platzen voll mit Süßspeisen und müssen dringend behandelt werden, um eine explosive Entleerung zu vermeiden. Diese Störung ist auf der Insel aufgrund des vielfältigen Angebots an ausgezeichneter Eiscreme weit verbreitet. Urlauber, die vom Unterhaltungsprogramm ihres Hotels enttäuscht sind, suchen häufig Trost in Desserts.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Dessertion</string>
  <string name="Illness/DLC_2/Explorer_Description">Andauernde Langeweile führt zu dumpfen Schmerzen und dem Drang nach Abenteuer. Die Betroffenen suchen häufig Linderung in äußerst riskanten Aktivitäten und gefährden dabei nicht nur sich selbst, sondern auch ihre Umwelt.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Wanderrost</string>
  <string name="Illness/DLC_2/FalseTan_Description">Eine Mutation, durch welche die Haut eine unnatürliche Tönung annimmt. Wird durch hinterhältige Machenschaften, archaische Rituale und gewisse kosmetische Sprays hervorgerufen. Der Körper muss von sämtlichen Spuren gereinigt werden, ehe das Herz selbst verschrumpelt und zu einem orangebraunen Schatten seiner selbst verkommt.</string>
  <string name="Illness/DLC_2/FalseTan_Name">Karottinodermie</string>
  <string name="Illness/DLC_2/FoolsMould_Description">Eine Pilzinfektion, die häufig von minderwertigem Schmuck und magischen Bohnen hervorgerufen wird. Den Pilz bekämpfenden Behandlungen werden in jüngster Zeit auch Zusätze beigemischt, welche den gesunden Menschenverstand anregen sollen.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Tandsschimmel</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">Die intensive Beschäftigung mit immer nebensächlicheren Details des Fußballsports haben die Begeisterung in eine Art Wahn verwandelt. Betroffene zeigen ein besonders tiefes Verständnis der Feinheiten und Effektivität verschiedener Standardsituationen und müssen dringend behandelt werden, bevor sämtliches Nicht-Fußballwissen aus ihrem Gehirn verdrängt wird.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Fußballfieber</string>
  <string name="Illness/DLC_2/HeatWave_Description">Tritt auf, wenn Personen bei schönem Wetter zu viel Zeit an der frischen Luft verbringen und in der Folge geradezu unverschämt heiter und freundlich werden. Behandlung ist dringend nötig, bevor der Betroffene in Ohnmacht fällt, überhitzt oder aufgrund von zu viel Geplauder die Stimme verliert.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Heißerkeit</string>
  <string name="Illness/DLC_2/Hermitism_Description">Bei Betroffenen ist die natürliche Wertschätzung eines adäquaten Strandkorbs in ungesunde Besessenheit umgeschlagen, wobei ihnen keiner groß oder schattig genug ist. Auf der Suche nach optimalem Sonnenschutz ziehen sie stets von einem Strandkorb zum Nächsten weiter. Unter den Betroffenen brechen mitunter erbitterte Kämpfe aus, in deren Folge Verlierer sich häufig in die Einsamkeit von Leuchttürmen zurückziehen, um ihren entblößten Leib zu schützen. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Einsiedlersyndrom</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">Ein erhöhtes Gefühlsaufkommen aufgrund von extremer emotionaler Stimulation überfordert das Gehirn, was zu teilweisem Kontrollverlust über die Extremitäten führt. Bis sämtliche Spuren der überflutenden Gefühle aus dem System entfernt wurden, können Betroffene sich nur schwer aufrechthalten.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Weiche Knie</string>
  <string name="Illness/DLC_2/JetLeg_Description">Bei Betroffenen stammt das genetische Material zur Hälfte aus Düsenantrieben, auch wenn dies oft lange unentdeckt bleibt. Häufig erinnern sich Patienten daran, schon als Kind alles andere als antriebslos gewesen zu sein. Sollte vorbeugend behandelt werden, um Motorschäden und Ölpannen zu vermeiden.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Düsentrieb</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">Die ungeschützte Beinpartie wurde von den Elementen derart in Mitleidenschaft gezogen, dass die Knie und Schienbeine dünn und durchscheinend wirken. Von übermäßigem Shorts-Tragen verursacht.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Scheinbein</string>
  <string name="Illness/DLC_2/LemonSoul_Description">Verursacht durch Einnahme von unverdünntem Essig zum Zwecke der Konservierung der inneren Organe. Betroffene berichten, dass sie sich „knackig“ und „länger haltbar“ fühlen; dies konnte aber aus medizinischer Sicht nicht bestätigt werden. Nachgewiesen werden konnte nur, dass Betroffene bei ihren Gesprächspartnern einen sauren Beigeschmack hinterlassen.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Vergurkung</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">Dieses Phänomen tritt besonders bei Naturliebhabern auf, die einen der vielen Obstbäume der Insel erklettern. In Folge eines Astbruches erleiden Betroffene ebenfalls einen oder mehrere Brüche – ob nun aus Mitleid mit dem Baum oder als Nebenwirkung ihres schweren Falls ist in medizinischen Kreisen noch umstritten.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Baumweh</string>
  <string name="Illness/DLC_2/Limpette_Description">Beeinträchtigung des Gangs, die durch das Ausrutschen auf einem Weichtier verursacht wird.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Schneckengang</string>
  <string name="Illness/DLC_2/LogicProblem_Description">Diese Störung wird von missverständlich formulierten Fragen und missverstandenen Denksportaufgaben hervorgerufen. Betroffene können Ursache und Wirkung nicht mehr unterscheiden und müssen daher behandelt werden. Was übrigens auch ein gutes Beispiel für die Art von logischem Zusammenhang ist, den ein solcher Patient nicht nachvollziehen könnte.</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Logisches Problem</string>
  <string name="Illness/DLC_2/LooseJowels_Description">Die Mund- und Kiefermuskulatur erschlafft zunehmend, wodurch beim Sprechen ein pfeifendes Geräusch entsteht. Wird durch unsinniges Gerede, Backpflaumengenuss und dramatisches Nach-Luft-Schnappen verursacht.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Backpfeifen</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">Dieses Phänomen wird durch enorme Selbstverherrlichung und Verschwendungssucht gekennzeichnet. Mitunter besteht auch der Drang, die nächstbeste Hauptstadt in Brand zu stecken. Betroffene müssen überzeugt werden, dass sie nicht der Herrscher einer antiken Zivilisation sind, und behutsam wieder ins Alltagsleben zurückgeführt werden.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Nerose</string>
  <string name="Illness/DLC_2/Oozmosis_Description">Die äußeren Schichten des Körpers lassen außer Schweiß auch andere Körperflüssigkeiten austreten. Zu den Symptomen gehören feuchte Haut, gelegentliches Tröpfeln sowie Pfützen um die Füße. Muss behandelt werden, bevor der Betroffene völlig austrocknet.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Flussmose</string>
  <string name="Illness/DLC_2/Painapple_Description">Die schwerwiegende Folge einer kulinarischen Verwechslung. Insekten mögen eiweißhaltig und daher nahrhaft sein, aber längst nicht alle sind als Dessert geeignet. Verwirrte Kuchenesser bekommen starke Schmerzen – und ein Aufklärungsblatt des Konditorenverbands.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Bienenstich</string>
  <string name="Illness/DLC_2/Parakeet_Name">Sittichstrolch</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Vom ruhigen Leben abseits des Festlands völlig überrascht, fallen einige Urlauber in eine Art Entspannungskoma. Durch eine präzise abgestimmte Behandlung kann die völlig losgelöste Seele wieder in den Körper finden.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Seelenbaumel</string>
  <string name="Illness/DLC_2/Roman_Name">Ruptured Testudo</string>
  <string name="Illness/DLC_2/SandyCrack_Description">Ein Phänomen, das nach zu langem Aufenthalt am Strand dazu führt, dass weite Teile des Körpers von Sand völlig bedeckt werden. Kann nur durch gezielte und wiederholte Anwendung von Wasser bekämpft werden.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Sandhose</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Wird durch Paranoia und allgemeines Misstrauen hervorgerufen. Betroffene fühlen sich von ihrem eigenen Schatten verfolgt und reagieren auf plötzliche Bewegungen und veränderte Lichtverhältnisse mit schreckhaften Schlägen und geschicktem Getänzel. Tritt besonders häufig bei Kampfsportlern vor einem „großen Kampf“ auf. Die Behandlung kann unterstützt werden, indem der Betroffene in ein Bett gelegt wird, wodurch seine Füße die optische Verbindung an den Schatten verlieren. Nein, wirklich.</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Schattenboxer</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">Besonders schlechte Mundhygiene führt zu einer Verselbstständigung der Zähne, die sich zu besseren Gebissen aufmachen.</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Weise Zähne</string>
  <string name="Illness/DLC_2/Trumidity_Description">Eine Störung unter Reisenden, die im Urlaub zu sich selbst finden. Im Bestreben, ein neues Kapitel aufzuschlagen, wollen sie sich all ihrer dunkelsten Geheimnisse entledigen. Ein Psychiater muss sie dazu bringen, den Mund zu halten, bevor sie sich selbst völlig ruinieren.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Beichtreiz</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Ein Befall, der zunächst unterhaltsam, auf Dauer aber äußerst lästig ist. Er muss behandelt werden, bevor der Betroffene jeglichen Spaß an Musik verliert. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Ohrwurm</string>
  <string name="Illness/DLC_2/WildSpore_Description">Entsteht, wenn Sporen berauschender Inselpflanzen in den Körper gelangen, wo sie wild wuchern und ein Nervengift absondern, welches bei Betroffenen zu rücksichtslosem und barbarischem Verhalten führt.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Verwilderung</string>
  <string name="Illness/DLC_3/Ant_Description">Betroffene sind vor allem an ihrem großen, ameisenartigen Kopf zu erkennen. Sollte durch eine Mischung aus Insektenmittel und Kartoffelpüree behandelt werden. Wird durch den Biss einer radioaktiven Ameise oder mangelhafte Teleporter-Hygiene hervorgerufen.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Verameisung</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">Betroffene entwickeln äußerst empfindliche, fluoreszierende Entzündungen. Wird durch Erntegut hervorgerufen, das durch Weltraumstaub kontaminiert wurde und daher nicht für den Verzehr geeignet ist. Erfordert Behandlung mit entzündungshemmenden Salben für die Gesäßregion.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Asteorrhoiden</string>
  <string name="Illness/DLC_3/Astro_Description">Bewohner anderer Planeten haben von Two Point County gehört und wollen sich diese Erfahrung nicht entgehen lassen. Sie haben viele Lichtjahre zurückgelegt, um Dinge zu erleben, die man hierzulande als völlig selbstverständlich ansieht. Zwar handelt es sich streng genommen nicht um eine Krankheit, doch es ist Therapie nötig, damit die Betroffenen ihr irdisches Leben voll auskosten können.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Fehlende Menschlichkeit</string>
  <string name="Illness/DLC_3/Astroknot_Description">Das Innenleben des Patienten hat sich zu komplexen Orbitalstrukturen verworren und muss entknotet werden. Wird durch das Studieren von Astrophysik verursacht oder durch Raumnahrung, die das Haltbarkeitsdatum überschritten hat.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Astroknoten</string>
  <string name="Illness/DLC_3/Cardboard_Description">Dieses Leiden wird durch Platzmangel in öffentlichen Verkehrsmitteln oder erniedrigende Erfahrungen bei der Montage von Selbstbaumöbeln verursacht. Betroffene müssen der Anleitung entsprechend sorgfältig wiederaufgebaut werden.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">2D</string>
  <string name="Illness/DLC_3/Confidentures_Description">Unfreiwilliges Wissen über geheime Informationen hat zu einem besorgniserregenden Maß an Zähneknirschen und Auf-die-Zunge-beißen geführt. Die Zähne haben sich vom Rest des Körpers gelöst und fühlen sich wie ein eigenständiges, potenziell abnehmbares Etwas an. Die Betroffenen müssen sich durch eine gezielte Therapie erst wieder mit ihrem eigenen Mund vertraut machen.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Diskretiodontose</string>
  <string name="Illness/DLC_3/Continuthumb_Description">Eine außergewöhnliche Hypermobilität des Daumens. Das könnte unter Umständen ganz praktisch sein, ist aber für gewöhnlich eher schmerzhaft und muss beHANDelt werden.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Überdaumen</string>
  <string name="Illness/DLC_3/Cosmoss_Description">Im Inneren des Leidenden wächst parasitäres Weltraummoos. Die Erkrankten erleben periodische Augenblicke kosmischen Friedens und erleiden dann einen qualvollen Tod. Die Behandlung erfolgt durch das Harz eines alten Mondbaums ... oder handelsübliches Unkrautvernichtungsmittel.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Kosmoos</string>
  <string name="Illness/DLC_3/Cow_Description">Betroffene empfinden ihre menschliche Existenz als zu anstrengend. Anstatt sich ihren Problemen zu stellen, ruhen sie sich auf Weiden aus und tun so, als wären sie Kühe. Muss schleunigst behandelt werden, damit die Leidenden nicht von außerirdischen Kuhsammlern entführt werden.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Rinderwahnsinn</string>
  <string name="Illness/DLC_3/CrapDalek_Description">Eine krankhafte Science-Fiction-Faszination führt dazu, dass Betroffene in das Kostüm einer futuristischen Lebensform schlüpfen und darin steckenbleiben. Sie müssen behandelt werden, bevor sie sich selbst völlig vergessen und bleibende Schäden davontragen. Das Kostüm ist nicht einmal besonders überzeugend.</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Robotick</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Betroffene benötigen Schutzkleidung, um in der Atmosphäre des Two Point County überleben zu können. Durch gezielte Behandlung und etwas Bettruhe können Patienten sich akklimatisieren. Patienten mit Tiefentaumel werden in einer wasserdichten Umgebung untergebracht, wo sie vor der Atmosphäre des County geschützt sind.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Tiefentaumel</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">Im Körper befindet sich ein kleines, überschüssiges Organ außerirdischen Ursprungs. Das „Terrestikel“ sollte entfernt werden, um spätere Komplikationen, wie z. B. einen unwillkürlichen Gravitationskollaps, zu verhindern. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Extraterrestikel</string>
  <string name="Illness/DLC_3/FlackHole_Description">Der Mund Betroffener produziert Wörter mit pathologisch hoher (und äußerst irritierender) Geschwindigkeit. Eine Behandlung ist nötig, um Ruhe und Frieden wiederherzustellen. Diese Krankheit wird durch anregende TV-Serien und bewusstseinsverändernde Weltraumfrüchte hervorgerufen. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Plappermaul</string>
  <string name="Illness/DLC_3/Frog_Description">Vor einigen Jahren stieß eine außerirdische Spezies bei der Suche nach ihren nächsten genetischen Verwandten auf die Frösche der Erde. Um beim Besuch ihrer Verwandten möglichst wenig Aufsehen zu erregen, nahmen sie die Form unserer heimischen Frösche an. Leider hatten sie die soziale Stellung und die technischen Fähigkeiten der einheimischen Frösche stark überschätzt und hatten keine Möglichkeit, den Planeten wieder zu verlassen. Von ihrem beschränkten Erdendasein frustriert schlüpfen sie nun in menschenähnliche Hüllen, um sich in Krankenhäusern behandeln zu lassen. Ihr Ziel ist es, ihre ursprüngliche Form wiederzuerlangen und nach Hause zurückzukehren.</string>
  <string name="Illness/DLC_3/Frog_Name">Froschblut</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">Die genetische Intelligenz des Leidenden degeneriert. Nach Ausbruch des Leidens fehlt neu gewachsenen Zellen das Intelli-Gen. Betroffene müssen schnell behandelt werden, um keine chronische Dummheit zu entwickeln.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Intelli-Gen-Defizit</string>
  <string name="Illness/DLC_3/Grunt_Description">Auch als „Handlangerphänomen“ bekannt. Die Ursache ist ein DNS-Fehler, der Betroffene dazu bringt, einfältig und eindimensional zu werden. Sie müssen schnell behandelt werden, bevor jemand mit finsteren Absichten sie ausnutzen kann.</string>
  <string name="Illness/DLC_3/Grunt_Name">Spießgesellen-Syndrom</string>
  <string name="Illness/DLC_3/HGSwells_Description">Steht für irgendwas. Diese Schwellung wird durch die krankhafte Furcht vor Alien-Invasionen ausgelöst ... oder den Zwang, alles zu glauben, was man im Radio hört.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">H. G. Schwells</string>
  <string name="Illness/DLC_3/HomeSick_Description">Verursacht Übelkeit, wenn Betroffene zu weit von zu Hause entfernt sind. Tritt gelegentlich auch als allergische Reaktion auf Wohnungseinrichtungen im Two Point County auf. Die Therapie muss bei den Leidenden erreichen, dass ihr Verständnis von „Daheim“ neu definiert wird. Therapeutische Hilfsmittel sind Raufasertapeten und Zierkissen.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Heimweh</string>
  <string name="Illness/DLC_3/Horrorscope_Description">Diese Infektion des Auges wird durch schmutzige Teleskope, Ferngläser oder Astronautenbrillen verursacht. Betroffene sagen erschütternde Ereignisse voraus und sehen echt eklige Dinge.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Horrorskop</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">Übermäßiger Umgang mit Immobilienmaklern führt dazu, dass Betroffene von Grundstückspreisen, Wasserdruck und Gardinen geradezu besessen sind. Zur Behandlung müssen alle Dekostoffe behutsam aus dem Stoff ihrer Träume entfernt werden.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Immobilienmakel</string>
  <string name="Illness/DLC_3/Isotrope_Description">Betroffene werden zu einem müden Abklatsch ihrer selbst. Wird durch übermäßige Absorption von Trends und Memes in sozialen Medien verursacht. Muss behandelt werden, bevor Patienten eine nervige Ausstrahlung entwickeln und zur Belastung ihrer Umwelt werden.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Klischose</string>
  <string name="Illness/DLC_3/Meteormites_Description">Mikroskopisch kleine Weltraumparasiten haben den Betroffenen zu ihrer neuen Heimat auserkoren. Da sich die Parasiten rasant weiterentwickeln, muss bei der Behandlung der Wirt als Lebensraum untauglich gemacht werden, bevor die Zivilisation der Meteormiten das apokalyptische Zeitalter erreicht.</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Meteormiten</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Die Betroffenen leiden unter Blasen, die durch das sockenfreie Tragen neuer Schuhe verursacht wurden ... oder durch Quantenschwingungen im Knöchelbereich. Das Leiden tritt häufig bei Personen auf, die sich an die Fußbekleidung eines neuen Sonnensystems anpassen müssen. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Wasserstoffblasen</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">Im Körper des Betroffenen hat sich um einen Punkt von extrem hoher Dichte ein Ring aus Brotkrümeln und Weltraumgestein gebildet, der nun im Inneren des Patienten seine Kreise zieht. Der behandelnde Chirurg muss den Gravitationspunkt extrahieren und die „Satelliten“ absaugen, damit der Patient nicht von innen nach außen gekrempelt wird. Dieses Leiden wird durch geschmuggelte Geleebonbons und Warp-Übelkeit hervorgerufen.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Planetenring</string>
  <string name="Illness/DLC_3/PropellerHead_Description">Eine parasitäre Erkrankung, die durch Weltraumzecken in der Luft übertragen wird. Befallene Wirte werden von der Liebe zur Fliegerei angesteckt. Sie tragen alberne Propellerhüte und stürzen sich von geringer Höhe aus zu Boden, um das Gleiten zu erlernen.</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Helikopf</string>
  <string name="Illness/DLC_3/Respirator_Description">Eine Schwerkraft-Unverträglichkeit führt dazu, dass Betroffene auf die ganze Welt allergisch reagieren. Wird durch Achterbahnfahrten während der Pollensaison und Niesen während des Wiedereintritts in die Atmosphäre verursacht.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Weltallergie</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">Betroffene stecken in einem hautengen, silbernen Anzug fest und müssen dringend behandelt werden, um nicht durch das ständige Scheuern völlig abgetragen zu werden. Betrifft vor allem Modebewusste, die ihrer Zeit einfach viel zu weit voraus sind.</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Science-Friktion</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">Ein Leiden, das im Inneren des Körpers einen schwerelosen Raum erzeugt. Die Organe schweben dabei frei und friedlich durch den Körper – ein extrem gefährlicher Zustand. Zur Beseitigung dieses Leidens muss die „Luftschleuse“ geöffnet und die Atmosphäre zurückgesetzt werden. Hervorgerufen wird es durch Weltraumschluckauf und die allgemeine Unfähigkeit, Situationen von großer Tragweite zu bewältigen.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Situative Schwerelosigkeit</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Betroffene benötigen Schutzkleidung, um in der Atmosphäre des Two Point County überleben zu können. Durch gezielte Behandlung und etwas Bettruhe können Patienten sich akklimatisieren. Patienten mit Höhentaumel werden in einer luftdichten Umgebung untergebracht, wo sie vor der Atmosphäre des County geschützt sind.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Höhentaumel</string>
  <string name="Illness/DLC_3/Sputnek_Description">Diese Art der Genickstarre tritt im Zusammenspiel mit den Mondphasen auf. Hervorgerufen wird sie durch langes Beobachten von Sternen, Planeten oder Satelliten.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Sputnikstarre</string>
  <string name="Illness/DLC_3/StarStruck_Description">Hierbei handelt es sich um Knochenbrüche, die durch herabfallende Sternenfragmente hervorgerufen wurden. Bei unterlassener Behandlung droht der Patient sternhagelvoll zu werden, was seine körperlichen und geistigen Fähigkeiten erheblich beeinträchtigt.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Sternhagel</string>
  <string name="Illness/DLC_3/SuperHero_Description">Betroffene haben sich selbst überzeugt, dass sie zu Höherem bestimmt sind als nur zum Türenaufhalten und Mülltrennen. Wird durch Sommerblockbuster im Kino und Alltagsstress hervorgerufen. Muss behandelt werden, bevor Patienten im Kampf gegen das Verbrechen den Kürzeren ziehen.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Heldenkomplex</string>
  <string name="Illness/DLC_3/Telemutation_Description">Teile des Betroffenen sind im Rahmen einer transgalaktischen Teleportation verloren gegangen. Der Patient ist nur noch eine temporäre, unvollständige Version jener Person, die er vor der Reise einmal war. Er muss sich sofort einer DNS-Wiederherstellung unterziehen, damit das Original aus den Überresten extrapoliert werden kann.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Telemutation</string>
  <string name="Illness/DLC_3/Warped_Description">Das Innenleben des Betroffenen hat sich wie nasses Holz verzogen. Verursacht wird dieses Leiden durch fehlerbehaftete Weltraumreisen und außergewöhnlich feuchtes Herbstwetter.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Krümmung</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">Für Betroffene geht einfach alles schief, weil ihr Körper unter einem schlechten Stern steht – oder so ähnlich. Wird durch fehlenden Einklang mit dem Mondzyklus, Fleischkonsum und übermäßige Einnahme von Glückskeksen verursacht.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Tierkreislaufschwäche</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">Die Hände Betroffener werden weich und breiig, ähnlich dem Fruchtfleisch einer reifen Avocado, und brechen oder fallen auch bei sehr vorsichtiger Handhabung schnell auseinander. Wird durch übermäßigen „Avo“-Genuss und frühmorgendliches Trendsetten hervorgerufen.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Avocado-Hand</string>
  <string name="Illness/DLC_4/Bioweasel_Description">Eine sehr aggressive bakterielle Infektion, die von Wieseln auf organisches Obst und Gemüse übertragen wird und schließlich nichtsahnende Salatesser angreift. Die DNA muss durch widerliche Chemikalien gereinigt werden – die gleiche Art von Chemikalien, die bei anderen Anbauweisen eingesetzt werden, um solche Probleme von vornherein zu vermeiden.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Biowiesel</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">Einige Drüsen des Körpers scheiden seltsam geformte Steine aus. Wie sind sie dahingekommen? Was haben sie zu bedeuten? Vielleicht weiß der Gruppenchat die Antwort. Wird durch das Teilen von Selfies vor uralten steinernen Bauwerken hervorgerufen.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Andruiden</string>
  <string name="Illness/DLC_4/BurningDesire_Description">Ein Funke hat, wie das so ist, einen Brand verursacht. Wird durch eine tiefe Leidenschaft für jemanden oder etwas, das Kauen von Grashalmen und das Musizieren mit einem Blähbauch verursacht.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Brennendes Verlangen</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Bei Betroffenen werden aus der Fuß- und Knöchelgegend gefährliche Abgase ausgestoßen. Die DNS des Patienten muss untersucht und die fehlerhaften Gene dauerhaft entfernt werden. Wird durch das Betreiben von Verbrennungsmotoren und fehlendes Umweltengagement hervorgerufen.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Bleifuß</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">Ein Unfall, der auf langen Fahrten, bei heftigem Niesen oder nach dem Verzehr von nicht durcherhitztem Fleisch passieren kann. Betroffene benötigen Wechselkleidung und jemanden, der ihnen beruhigend erklärt, dass das ja jedem mal passieren kann.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Braune Hosen</string>
  <string name="Illness/DLC_4/Colander_Description">Betroffene haben ein Gedächtnis wie ein Sieb. Scans zeigen, dass Patienten tatsächlich Löcher im Gehirn haben, was ihr mangelndes Erinnerungsvermögen erklärt. Es wird angenommen, dass Betroffene durch das Sieb auf dem Kopf ihren inneren Zustand widerspiegeln möchten. Es könnte aber auch einfach daran liegen, dass ihr gesunder Menschenverstand abhanden gekommen ist.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Versiebt</string>
  <string name="Illness/DLC_4/CraftAilment_Description">Bei Betroffenen gären komplexe Gefühle, bis Hopfen und Malz verloren sind und die Emotionen überschäumen. Diese müssen dann von einem Chirurgen sorgsam abgeschöpft und von Verteilern abgefüllt werden, die sich mit so etwas auskennen.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Lagerkoller</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">Im Körper von Betroffenen bilden sich rätselhafte, glasartige Kugeln. Dies könnte alles Mögliche bedeuten: Glück in der Liebe oder im Geschäft, eine ernste Gefahr oder auch besonders niedrige Preise. Die Kugeln müssen chirurgisch entfernt werden, bevor sie zerbersten und so das Glücksgleichgewicht des Patienten dauerhaft durcheinanderbringen oder gar enormen Körperschaden anrichten.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Glaskugeln</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">Diese Störung wurde einst mithilfe von langweiligen Diaschauen behandelt. Heutzutage setzt man eher auf die Behandlung durch Depressiva und Extrakt von Ennui.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Erheiterte Pupillen</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">Ständige Sorgen um das Klima haben bei Betroffenen dauerhafte psychische Schäden hinterlassen. Zur Behandlung muss ein Psychiater dem Patienten eine heile Welt vorgaukeln, dann wird alles wieder gut. Im Kopf des Patienten zumindest, nicht in der Welt.</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Ökokrise</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Landläufig auch als „einen Korb kriegen“ bezeichnet, fasst dieser Begriff verschiedenste Verletzungen zusammen, die beim Einklemmen von Händen oder Fingern in Korbwaren, speziell hastig geschlossenen Picknickkörben, auftreten können. Häufig durch schlechtes Picknickwetter und überstürztes Aufbrechen verursacht.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">Verflechtung</string>
  <string name="Illness/DLC_4/FlowerPot_Description">Betroffene versuchen ihre Hilfslosigkeit angesichts von Umweltproblem durch das geradezu besessene Ein- und Umtopfen von Nelken, Chrysanthemen, Geranien und Petunien wettzumachen. Zu den Symptomen gehören neben dem namensgebenden Blumentopf-Kopf auch nächtliches Unkrautjäten, blutunterlaufene Augen und eine Fixierung auf die Gartenwetter-Vorhersage.</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Blumenkopf</string>
  <string name="Illness/DLC_4/FootInMouth_Description">Eine Beeinträchtigung des Urteilsvermögens, verursacht durch Doppel-Dotter-Eier und übermäßige Teilnahme an sozialen Medien. Betroffene erlauben sich ein Fauxpas nach dem anderen und müssen behandelt werden, bevor sie noch im Boden versinken.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Fettzäpfchen</string>
  <string name="Illness/DLC_4/GreenFingers_Description">Häufig mit einem Talent für Gartenarbeit verwechselt, sorgt diese Störung für eine buchstäbliche Grünfärbung der Daumen. Betroffene sind auf Gartenarbeit versessen und müssen geheilt werden, bevor sie von ihrer riesigen Sammlung von Gartengeräten, Samentütchen und Pflanzerde begraben werden oder sich gar selbst vor dem ersten Frost ins Beet einbuddeln.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Grüner Daumen</string>
  <string name="Illness/DLC_4/HareHead_Description">Diese Krankheit wird durch exzentrische Verhaltensweisen wie ständiges Buddeln und erhöhte Schreckhaftigkeit ausgezeichnet. Betroffene sind leicht an ihrem Hasenkopf zu erkennen. Wird durch Fellallergien, Graskonsum und nächtliche Teegesellschaften verursacht.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Mümmelmose</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">Mangelndes Feingefühl führt bei Betroffenen zu einer schmerzhaften Schwellung des Handgelenks. Wird unter anderem durch starke Vereinfachung von Argumenten und das zu grobe Abmessen von Backzutaten verursacht. Zur Behandlung muss die interne Sensitivität des Patienten neu kalibriert werden, um weitere Belastung zu vermeiden.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Un-Gelenk</string>
  <string name="Illness/DLC_4/Incensed_Description">Billige, minderwertige Düfte rufen bei Betroffenen statt Gelassenheit einen unbändigen Zorn hervor. Patienten müssen durch ärztlich geprüfte und speziell auf sie abgestimmte Aromen beruhigt werden.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Räucherschmerzen</string>
  <string name="Illness/DLC_4/MageFright_Description">Fantasierollenspiele führen bei Betroffenen zu Zauberei-Verfolgungswahn. Man verabreiche ihnen eine kleine Dosis irgendwas und fasele von magischer Heilung.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Hexenwahn</string>
  <string name="Illness/DLC_4/Mulch_Description">Die Magenschleimhaut ist von Rindenstückchen und Hackspänen bedeckt. Betroffene sind an einem ungewöhnlichen Rascheln und Waldaroma zu erkennen. Wird durch den Verzehr von Erde und Pflanzenteilen hervorgerufen. Betroffenen wird geraten, auf ihrem Speiseplan Humus durch Hummus zu ersetzen.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Mulch</string>
  <string name="Illness/DLC_4/NastyTrip_Description">Ein besonders schwer zu richtender Bruch, verursacht durch einen schlimmen Sturz. Zu den Risikofaktoren gehören mangelnde Koordination, unsichtbare Baumwurzeln und die Ablenkung durch niedliche Eichhörnchen. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Schwerer Fall</string>
  <string name="Illness/DLC_4/Pesticitis_Description">Diese Krankheit verwandelt Betroffene in unausstehliche Nervensägen. Patienten zeigen Verhaltensweisen wie absichtlich beim Abbiegen zu spät die Spur zu wechseln oder noch völlig genießbare Lebensmittel zu entsorgen. Die Krankheit wird von Blattläusen und Maulwürfen übertragen; es ist aber auch möglich, sich direkt bei nervtötenden Kranken und kränkelnden Nervtötern anzustecken.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Landplage</string>
  <string name="Illness/DLC_4/PineDented_Description">Eine Verletzung, die bei fehlgeleiteten Zusammenstößen mit Bäumen auftritt. Merke: Wer sich mit Bäumen anlegt, ist auf dem Holzweg.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Matschbirne</string>
  <string name="Illness/DLC_4/Pinocchio_Description">Holzwürmer nisten sich in einem nichtsahnenden Wirt ein und lösen Schwindel aus. Der betroffene wird steif und hölzern, lügt jeden an, der nicht bei drei auf dem Baum ist und externalisiert sein Gewissen. Erst durch Behandlung fühlen sie sich wieder wie ein echter Mensch.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Holzwurmsyndrom</string>
  <string name="Illness/DLC_4/Puck_Description">Betroffene verwandeln sich in eine satyrische Form ihrer selbst und zeigen womöglich ungewöhnlich schelmische oder auch zickige Verhaltensweisen. Zur Behandlung muss der Patient bei den Hörnern gepackt und ihm das Gegenmittel zwangsverabreicht werden. Glücklicherweise sind Betroffene beim Essen nicht wählerisch.</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Verhammelt</string>
  <string name="Illness/DLC_4/Retrogaze_Description">Eine besondere Form der Nostalgie, wobei Betroffene unter Halluzinationen leiden, die ihnen die Welt „wie damals noch“ erscheinen lässt, häufig in einem warmen Sepiaton. Wird durch moderne, im allgemeinen vergleichsweise harmlose Probleme und irreguläre Gehirnaktivität verursacht. Patienten muss durch Therapie vermittelt werden, dass damals tatsächlich nicht alles besser war.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Retrostarre</string>
  <string name="Illness/DLC_4/Roadstool_Description">Der Magen-Darm-Trakt Betroffener wurde durch zu lange Reisen verstimmt. Die Behandlung zielt darauf ab, dass Betroffene sich wie zu Hause fühlen, sodass sie ihre Reisen komfortabel und unbeschwert fortsetzen können.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Reisedarm</string>
  <string name="Illness/DLC_4/Scarecrow_Description">Bei dieser extremen Form des Heuschnupfen juckt es den Erkrankten überall, er ist übellaunig und verteidigt zwanghaft Felder vor geflügelter Gefahr. Ach ja, und er besteht auf einmal aus Stroh ... das vergesse ich immer.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Strohschreck</string>
  <string name="Illness/DLC_4/Spellbound_Description">Ein Leiden, das sich vor allem auf dem stillen Örtchen bemerkbar macht. Häufig durch einen wohlgemeinten Verdauungszauber hervorgerufen, der im wahrsten Sinne des Wortes nach hinten losgegangen ist.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Lokus-Pokus</string>
  <string name="Illness/DLC_4/Sproutrage_Description">Eine Störung, die durch die endlose Debatte um die beste grüne Beilage hervorgerufen wird. Betroffene wurden von den verschiedensten Meinungen, Argumenten und Überzeugungen völlig überwältigt. Die Behandlung kann nur dann Erfolg haben, wenn die Personen im Umfeld des Patienten sich einem anderen Streitthema zuwenden.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Geschmacksverwirrung</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Diese Krankheit führt zu stümperhafter und geradezu peinlicher Ungeschicklichkeit. Betroffene haben meist jahrelang vorgegeben, dass sie alles unter Kontrolle haben, was zu einer dauerhaften Schädigung ihrer DNS geführt hat. Ihre Unfähigkeit muss aus ihrem genetischen Material entfernt werden, bevor wir alle davon ins Unglück gestürzt werden.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Stümperitis</string>
  <string name="Illness/DLC_4/Tech_Description">Der Betroffene wurde durch fehlerhafte, überholte oder virenverseuchte Technologie korrumpiert und muss nun mit einem Notfall-Update behandelt werden. Wird durch übermäßige Vernetzung und des Benutzen des Smartphones auf der Toilette ausgelöst.</string>
  <string name="Illness/DLC_4/Tech_Name">Neo-Futorose</string>
  <string name="Illness/DLC_4/TenderBox_Description">Betroffene werden von Schmerzen stark beeinträchtigt und duften leicht nach Rauch. Wird verursacht durch wiederholte erfolglose Versuche, auf langen Campingausflügen ein Feuer in Gang zu bringen.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Scheuerholz</string>
  <string name="Illness/DLC_4/VegNose_Description">Eine ansteckende Krankheit, welche die Nase von Betroffenen in eine Rübe verwandelt. Patienten wird geraten, ihre Nasen nicht in die Erde zu stecken und auch nicht so zu tun, als seien sie ein Trüffelschwein, auch wenn dieser Witz allseits beliebt ist.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Rübennase</string>
  <string name="Illness/DLC_4/WeepingIris_Description">Dauerhaftes Schluchzen führt bei Betroffenen zu undichten Körperöffnungen. Patienten müssen aufgemuntert werden, während eine chemische Behandlung die Wasserleitungen des Körpers verdichtet.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Wasserlinse</string>
  <string name="Illness/DLC_5/ActionHero_Description">Betroffene haben ein aufgeblasenes, völlig unrealistisches Bild ihrer eigenen Wichtigkeit und Fähigkeiten. Sie müssen milder psychiatrischer Schelte unterzogen werden, um von ihrem pathologisch hohen Ross wieder auf den Boden der Tatsachen gebracht zu werden. Wird hervorgerufen durch Kinokarten-Sonderangebote und die schlechte Angewohnheit, sich relativ kleine Komplimente zu Kopf steigen zu lassen. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Protagonie</string>
  <string name="Illness/DLC_5/ArtSick_Description">Eine Krankheit, die von leichter Langeweile bis zu intensiver, existentieller Verzweiflung reichen kann. Wird durch Farbdämpfe, unverdünnte Wasserfarben und Malen außerhalb der vorgegebenen Linien hervorgerufen.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Kunstweh</string>
  <string name="Illness/DLC_5/Blooper_Description">Der interne Code des Körpers wird durch einen schwerwiegenden Patzer beeinträchtigt, oft mit komischer Wirkung. Die unprofessionelle Sequenz muss aus der DNS entfernt und in das Bonusmaterial des Körpers übertragen werden. Betroffene leiden oft an unkontrollierbaren Lachanfällen oder fragen ständig nach ihrem „Text“. </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Ausrutscher</string>
  <string name="Illness/DLC_5/BlueBlood_Description">Der Lebenssaft des Patienten nimmt eine grelle, geradezu blasierte Blaufärbung an. Diese Krankheit wird durch Geld hervorgerufen, das oft über mehrere Generationen hinweg einfach so herumliegt. Das Blut von Betroffenen muss geprüft und das problematische Vermögen umgehend entfernt werden.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Blaues Blut</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">Veteranen der Bühne sowie medizinische Fachkräfte sind sich seit Langem der Gefahren bewusst, die entstehen, wenn man anderen „Viel Glück!“ wünscht. Tatsächlich sind jedes Jahr über 1,5 % aller Beinbrüche im Two Point County ironischerweise darauf zurückzuführen, dass gutgemeinte Unterstützer vergaßen, die wesentlich weniger risikobehaftete Floskel „Hals- und Beinbruch“ zu nutzen. Ob der Wunsch gut gemeint war, tut dabei nichts zur Sache. Es gilt die Devise: Erst denken, dann anderen Glück wünschen.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Hals- und Beinbruch</string>
  <string name="Illness/DLC_5/Canapains_Description">Betroffene leiden häppchenweise unter schmerzhaften Bauchkrämpfen. Wird durch dubioses Fingerfood und mies gereinigtes Tafelsilber verursacht. Die Behandlung nach Tageskarte sieht vor, in den Betroffenen herumzustochern, bis die Ursache ihrer Schmerzen – ein exotisches Ei, erlesene Gewürze oder ein geräuchertes Irgendwas – aus ihrem Bauchraum entfernt wurde. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Kanapeewehen</string>
  <string name="Illness/DLC_5/Concertoes_Description">Die Welt des Films will uns weismachen, dass Klaviere immer nur auf die Köpfe unglückseliger Zeitgenossen fallen ... Aber manchmal erwischt es eben die Füße – was auch alles andere als ideal ist. Aufgrund der Schwere der erlittenen Zehenbrüche erzeugen die Betroffenen beim Gehen Geräusche, die vage an klassische Musik erinnern.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Zehrenade</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">In den Fußknochen des Betroffenen haben sich Löcher gebildet, die editiert werden müssen. Die Knochen müssen sorgfältig restauriert und der Fuß danach in einen schützenden Analogfilm gewickelt werden. Dieses Leiden wird durch das Stolpern am Drehort, fallengelassene Filmrollen oder mitten in einer Szene stehen gelassene Kaffeebecher mit Firmenbranding verursacht ... </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Zehlluloidfraß</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">Eine Art allergische Reaktion auf die Technik des Überblendens, eine traditionelle Übergangstechnik in der Filmindustrie. Die Krankheit ist nicht mit bloßem Auge erkennbar, unter dem Mikroskop zeigt sich aber, dass die Zellen von Betroffenen scheinbar „verblassen“. Da diese Technik so häufig zum Einsatz kommt, ist die erfolgversprechendste Behandlungsmethode die vollständige Entfernung der Intoleranz aus ihrem Genmaterial.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Überblendung</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Chronische Bauchschmerzen, die durch übermäßiges Federführen und schimmelige Bagels verursacht werden.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Regiedarm</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">Die Hände des Betroffenen haben Geschmack am Dramatischen gefunden! Sie entwickeln dabei ein Eigenleben und tun Dinge allein „im Interesse des Plots“, was sich oft nachteilig und stark gesundheitsgefährdend auf den Betroffenen auswirkt. Sogenannte „Dramatatzen“ sind bekannt dafür, Schlägereien anzufangen, mit Getränken um sich zu werfen und sogar Dinge umzustoßen, die man nicht umstoßen sollte.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Dramatatzen</string>
  <string name="Illness/DLC_5/Dressage_Description">Eine Virusinfektion, die durch Pferde, Ställe und ärmellose Steppjacken übertragen wird. Die meisten Fälle verlaufen ohne Symptome, da die internen Organe sich lediglich auf elegante Weise entlang einer festen Route durch den Körper bewegen. Allerdings haben einige Ärzte leichten Tunnelblick und gelegentliches Wiehern festgestellt.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Dressage</string>
  <string name="Illness/DLC_5/Extrasensory_Description">Dieses Leiden befällt Schauspieler, die keine Sprechrollen haben oder deren Figuren Namen wie „müder alter Mann“ oder „Ballerina Nr.4“ tragen. Ein Leben voller inhaltloser Scheingespräche im Hintergrund von Cafészenen hat das Sozialverhalten der Betroffenen stark beeinträchtigt. Sie gestikulieren und murmeln dann nur noch in Intervallen herum und geben dabei in etwa Folgendes von sich: „Hurgh nu fa, ba-da-la-da-DA! Haha. Oh.“ Das zeigt doch nur mal wieder: Das Leben im Hintergrund imitiert die Kunst im Hintergrund ... </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Komparsenkakofonie</string>
  <string name="Illness/DLC_5/FlashBack_Description">Betroffene werden von plötzlichen Rückenschmerzen gequält, die durch heftige, in Verbindung mit Halluzinationen auftretende Déjà-vu-Erlebnisse verursacht werden. Die Patienten leiden dann beispielsweise an dem Irrglauben, sie wären zurück aus der Zukunft, um sich selbst zu retten – und zwar vor Rückenschmerzen. Sie müssen dann schnell eines Besseren belehrt werden, bevor sie sich wehtun ... oder es ihnen noch irgendwie gelingt, die Zukunft zu verändern.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Martyrücken</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">Ein Leiden, das erstmals von dem einst gefeierten aber heute verrufenen Psychiater Ebenezer Fourthwall erkannt wurde. Betroffene können die Realität nicht mehr von der Fiktion und die linke Bühnenseite nicht mehr von der rechten unterscheiden. Als Ursache dieses Leidens gelten versteckte Kameras, „Pranks“ und das totale Zusammenbrechen der eigenen Realität. In Extremfällen kam es sogar schon vor, dass die Betroffenen glaubten, sich in einer ausgeklügelten Simulation zu befinden.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Vierte-Wand-Verwirrung</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Winzig kleine Prellungen lassen bei Betroffenen das gesamte Bein anschwellen, sodass es dem Platzen gefährlich nahekommt. Bei Patienten muss durch einen chirurgischen Eingriff die körperliche Integrität wiederhergestellt werden. Hervorgerufen durch lange Nächte auf dem Parkett, das gleichzeitige Tanzen auf zu vielen Hochzeiten und übermäßiges Hüftwiegen.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Tanzbein</string>
  <string name="Illness/DLC_5/GuestCist_Description">Ein bei Organisatoren, Produzenten und Caterern häufig auftretendes Leiden. Die Eventplanung ist eine äußerst aufreibende Beschäftigung. In der Frühzeit des „Partyschmeißens“ galt die unschöne Geschwulst als Manifestation der uneingeladenen Gäste, deren Seelen darin gefangen waren. Am Ende der Feier wurde der Organisator oder die Organisatorin dann so lange mit Stöcken geschlagen, bis die Geschwulst platzte und die Seelen der Verschmähten wieder frei waren. Später wurde diese Praxis dann als zu gefährlich und außerdem viel zu eklig eingestuft.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Gästezyste</string>
  <string name="Illness/DLC_5/HeadBanger_Description">Eine extreme Form von Kopfschmerzen, durch die sich der Kopf des Betroffenen verhärtet und eine dezente, kaum wahrnehmbare metallische Beschaffenheit entwickelt. An diesem Leiden erkrankte Patienten müssen ihren Kopf eine Zeit lang stillhalten. Zusätzlich muss ihnen eine Injektion aus entspannten Vibes verabreicht werden. Verursacht wird dieses Leiden durch Powerchords, schwer metallhaltige Musik und Wassermangel.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Headbangerbirne</string>
  <string name="Illness/DLC_5/Hotdog_Description">Wahnvorstellungen lassen Betroffene glauben, dass es für ihre Karriere auf Dauer das Beste ist, stets ein Hotdog-Kostüm zu tragen. Patienten wird eine Portion Placebosenf verabreicht und ihnen versichert, dass nur sehr wenige berühmte Schauspieler sich je als Wurst verkleiden mussten. Wird hervorgerufen durch mangelnden Erfolg bei Vorsprechen und zu viel Vertrauen in die Weisheit eines Hotdogverkäufers.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Verwurstung</string>
  <string name="Illness/DLC_5/Limelit_Description">Die Eingeweide des Betroffenen schimmern in gelbgrünem Licht. Ein Chirurg muss das Problem operativ behandeln, bevor der Patient innerlich ausbrennt. Verursacht wird dieses Leiden durch plötzliches Medieninteresse und das versehentliche Verschlucken von Bühnenlichtern.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Rampenlichtbrand</string>
  <string name="Illness/DLC_5/Listless_Description">Eine Form von Exklusionstrauma, das durch eine krankhafte Beschäftigung mit der eigenen vermeintlichen Wichtigkeit verursacht wird. Betroffene sind extrem traurig, weil sie von anderen nicht als wichtig, geschweige denn „sehr wichtig“ wahrgenommen werden. Sie müssen davon überzeugt werden, dass VIP-Listen einfach nur Papier mit rein subjektiver Bedeutung sind. Falls nötig, muss ihr Selbstwertgefühl mit weiteren schändlichen Lügen wieder aufgebaut werden.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Listenlosigkeit</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Betroffene hören einen wiederkehrenden regelmäßigen Beat, der ihrer Meinung nach von einem winzigen magischen Wesen namens „Ohrgnom“ erzeugt wird. Nach abgeschlossener Gehörbehandlung – die rein gar nichts mit Gnomen zu tun hat – kann es vorkommen, dass die Patienten fortan an Magie glauben oder gar versuchen, eine wie auch immer geartete Quest für ihren Gnomfreund zu erledigen. Traurigerweise legen Erfahrungsberichte des behandelnden medizinischen Personals nahe, dass es am besten ist, die Patienten nicht aus ihrer Fantasiewelt zu reißen.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Metrognomie</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">Anders als der Name und der leicht plastikartige Geruch es vermuten lassen, befinden sich Betroffene in einem alles andere als perfekten Zustand. Die sonderbaren dafür verantwortlichen Bakterien werden meist durch besonders alte Sammelfiguren übertragen. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">Eingeschweißt</string>
  <string name="Illness/DLC_5/MoCap_Description">Durch übermäßige Anwendung von Spezialeffekten steckt der Körper von Betroffenen in einem Übergangsstadium zwischen der virtuellen Welt und der echten fest. Patienten müssen behandelt und vollständig aus dem Anzug geschält werden, bevor sie völlig in der Spielwelt verschwinden.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Bewegungskrankheit</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">Betroffene sind in gefährlichem Maße von ihrem Lebensstandard besessen. Um den Eindruck zu erwecken, dass sie über ein unbegrenztes Vermögen verfügen, geben sie jeden letzten Pfennig für Rennwagen, Zylinder und Fingerhüte aus. Um sie vor dem Bankrott zu retten, wird ihnen ein rührseliges Mittel injiziert, das sie überzeugt, dass nur böse Leute lügen und das wahrer Reichtum von innen kommt. Betroffene müssen ins Krankenhaus gehen. Direkt ins Krankenhaus. Nicht über ... Du weißt schon.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Monopolie</string>
  <string name="Illness/DLC_5/MudPerson_Name">Dreckspatz</string>
  <string name="Illness/DLC_5/Mud_Description">Tritt auf, wenn Betroffene versehentlich oder auch absichtlich eine Art psychedelischen Schlamm verschlucken. Es mag sehr spaßig sein, bei einem Musikfestival so richtig die Sau rauszulassen und sich mit Schlammschlachten und Tanzen im Matsch zu vergnügen, aber früher oder später ist der Mensch dabei nicht mehr vom Matsch zu unterscheiden. Betroffene müssen von innen und außen gründlich gereinigt werden.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Selbstbeschmutzung</string>
  <string name="Illness/DLC_5/PaperBag_Description">Betroffene glauben, sie würden von Spionen oder der internationalen Presse beobachtet werden. Um ihre Identität und Privatsphäre zu schützen, bedienen sie sich einer rudimentären und ineffizienten Art von Verkleidung. Um zu verhindern, dass sie noch schüchterner werden, ist eine Therapie erforderlich, die sie davon überzeugen muss, dass sich absolut niemand für sie interessiert. Und wem wollen sie schon etwas vormachen ...</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Papparanoia</string>
  <string name="Illness/DLC_5/Scream_Description">Betroffene legen die äußeren Kennzeichen eines extremen Schocks an den Tag ... und zwar permanent. Diese Krankheit wird häufig durch verwunschene Farbe übertragen, kann aber auch bei Besuchern von Kunstgalerien auftreten, wenn ihnen schlagartig bewusst wird, wie teuer das Kunstwerk ist, das ihnen gefällt.</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Kulturschock</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">Eine Krankheit, die die Tiefenwahrnehmung beeinträchtigt. Betroffene können flache Oberflächen nicht mehr verarbeiten und sind nicht in der Lage, festzustellen, ob ein Objekt bloß sehr klein ist oder einfach sehr weit weg. Hervorgerufen durch eine Intoleranz von Filmtricktechnik.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Perspektivenverwechslung</string>
  <string name="Illness/DLC_5/Sinewment_Description">Eine Lockerung der Fasern im Körper sorgt für erhebliche Schmerzen. Wird hervorgerufen durch Filme mit Happy End und wenn man beim Abspann geduldig bis zum Ende sitzen bleibt.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Auflösung</string>
  <string name="Illness/DLC_5/SnotTwist_Description">Die Gedanken Betroffener verflüssigen sich und tropfen aus der Nase. Wird durch ungeregelte Gedankengänge und zu häufigen Gebrauch innerer Monologe hervorgerufen.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Bewusstseinsstrom</string>
  <string name="Illness/DLC_5/SquareEyes_Description">Die Augen von Betroffenen nehmen buchstäblich eine viereckige Form an und sind von hinten beleuchtet. Patienten werden durch Anti-Pixel behandelt und angewiesen, mehr Abstand vom Bildschirm zu halten. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Viereckige Augen</string>
  <string name="Illness/DLC_5/StageHand_Description">Ein allgemeiner Begriff für diverse Knochengebrechen, die Arbeitern hinter der Kulisse von Theater-, Film- und Fernsehproduktionen zu schaffen machen. Zu den Risikofaktoren gehören Trockeneis, falsch platzierte Requisiten und nachlässiger Umgang mit Stuntwaffen.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Kulission</string>
  <string name="Illness/DLC_5/Stuntman_Description">Betroffene sind nicht mehr in der Lage, langweilige, aufregende und regelrecht gefährliche Aktivitäten zu unterscheiden und erleben sogar die banalsten Handlungen als großes Vergnügen. Sie müssen rekalibriert werden, da sie sonst Gefahr laufen, sich bei einem brillanten Kunststück das Genick zu brechen. Nicht alles im Leben sollte aufregend sein – diese Einstellung ist weder gesund noch realistisch. Tritt besonders bei Personen auf, die Treppengeländer hinunterrutschen, beim Einkaufen mit dem exakten Betrag bezahlen oder auf Filmsets herumtollen.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Stunt-Syndrom</string>
  <string name="Illness/DLC_5/ToySoldier_Description">Der Körper wurde von einem feindlichen, polymerartigen Parasiten befallen. Betroffene sind durch ihr komplett grün gefärbtes Äußeres und ihre starre Haltung zu erkennen. Sie marschieren unermüdlich weiter, bis sie – in Actionpose – komplett erstarren. Um ihre ursprüngliche Beweglichkeit zurückzuerlangen, müssen sie eingeschmolzen, filtriert und neu gegossen werden.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Soldatensyndrom</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">Unter diesem Begriff werden eine Reihe von Verletzungen am Knochenapparat zusammengefasst, die durch Kollisionen oder andere Unfälle mit Garderobenschränken oder ähnlich schweren Kostümbehältern bzw. Requisiten verursacht werden. Oftmals ist mangelnde Konzentration zum ungünstigsten Zeitpunkt die Ursache für dieses Leiden. Besonders gefährdet sind Tagträumer, Sandwichesser und Social-Media-Junkies, die ihre Augen nicht vom Display nehmen können.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Garderobendysfunktion</string>
  <string name="Illness/DLC_5/WritersBlock_Description">Es ist völlig normal, einen Pinsel im Haar zu haben, aber einen Bleistift mitten durch den Kopf ...?! Dieses fehlplatzierte Büroutensil blockiert den Teil des Gehirns, der verantwortlich ist für ... wie hieß das Wort doch gleich nochmal? Ach ja, „Sätze“! Jedenfalls muss der Bleistift entfernt werden, wenn sie wieder gut schreibulieren wollen.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Schreibblockade</string>
  <string name="Illness/DLC_6/AgeFright_Description"></string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name"></string>
  <string name="Illness/DLC_6/Beheaded_Description">Dieser Fall von Identitätsverlust kann einfach mit dem DeLux-Entleuchter umgekehrt werden. Auf mit den Köpfen.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Kopflosigkeit</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Betroffene Patienten haben ihre Körper mit Roboterteilen verstärkt, ohne die Roboter nach ihrer Meinung zu fragen. Jede Menge lustige Zwischenfälle und ernsthafte gesundheitliche Beschwerden waren die Folge.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Robopest</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">Umgangssprachlich als „Knappen-Ellenbogen“ bekannt. Dauernd Rüstungen herumzuschleppen, ist schlecht für die Unterarme.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Bläharm</string>
  <string name="Illness/DLC_6/BlueTeeth_Description"></string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name"></string>
  <string name="Illness/DLC_6/BoneHead_Description">Das Resultat unkluger Versuche, die Ohren mit rudimentärem Werkzeug zu säubern. Patienten berichten von einem „überraschendem Mangel an Widerstand“.</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Knochenkopf</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">Die Ärzte müssen die Hardware sicher entfernen, um Beschädigungen am Speicher zu vermeiden.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Speicherkopf</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">Eine extrem weit fortgeschrittene Mutation von Helles Köpfchen. Die Ärzte müssen die Hardware sicher entfernen, um Beschädigungen am Speicher zu vermeiden.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">Eine Form von Dornenkrankheit, die oft das Ergebnis fehlgeleiteter Versuche ist, cool und/oder verführerisch zu wirken.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Lippenrose</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">Eine Kieferfraktur, bei der ungefähr einmal pro Sekunde ein unfreiwilliges Ticken zu hören ist.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Tick-Tack-Kiefer</string>
  <string name="Illness/DLC_6/Codpiece_Description">Patienten behaupten, sie hätten sich auf dem Boot „verheddert“, wollen aber keine weiteren Details preisgeben. Mit etwas Bettruhe und dem richtigen Köder kommen sie bestimmt bald herausgeflutscht. Der zwischenzeitliche Fischgeruch muss allerdings hingenommen werden.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Dorschhaube</string>
  <string name="Illness/DLC_6/DinoSores_Description">Eine potenzielle Reaktion auf den Biss einer riesigen prähistorischen Echse. Patienten berichten von leichten Schwellungen, Hautrötungen und gekränktem Stolz über die Mitteilung, nicht sonderlich gut zu schmecken.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Dino-Happitis</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">Zu den sekundären Symptomen zählen das Horten von Gold, gelegentliches Fliegen und ein neu entdecktes romantisches Interesse an Eseln.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Drachitis</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Betroffene Patienten machen sich Sorgen über die Geschwindigkeit der menschlichen Evolution und deren Auswirkung auf die Jugend von heute. Als ich jung war, hatten wir Schuppen und einen riesigen flapsigen Schwanz – was gibt es daran denn bitte auszusetzen?</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Speedo-Sapiens</string>
  <string name="Illness/DLC_6/Forefraught_Description">Der betroffene Patient hat panische Angst, etwas zu tun. Egal, was. Tritt nach der Erkenntnis auf, dass Handlungen fürchterliche und sehr wahrscheinliche Konsequenzen haben.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Vorhersorge</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Patienten neigen dazu, fraktale Muster sehr genau zu betrachten und überall den goldenen Schnitt zu erkennen. Verursacht dadurch, dass die DNS eines Patienten etwas zu spiralförmig wird.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Verknöcherte Augen</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">Der betroffene Patient hat sich von seiner Herkunft und seinem Schicksal gelöst. Als Ursachen kommen das „Ausprobieren“ einer neuen Persönlichkeit, Scherze mit Fluxkompensatoren und das Stehen zwischen Schiebetüren in Frage. Toll für die Handlung, aber weniger gut für ihre Fähigkeit, zusammenhängend zu existieren.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Gebrochene Zeitachse</string>
  <string name="Illness/DLC_6/Futurism_Description">Der Kubismus ist im Laufe der Jahrhunderte mutiert, und dieser neue Erregerstamm kann sich durch digitale Bilder übertragen. Rangiert aber eher ganz unten auf meiner Wichtigkeitsskala. </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Futurismus</string>
  <string name="Illness/DLC_6/GlassDome_Description">Ein Zustand, den man an der Versprödung des Kopfes erkennt. Wird durch längeren Kontakt mit UV-Strahlung verursacht, und das Problem wird durch Wolkenmangel und konvexe Glasoberflächen an sonnigen Tagen noch verstärkt.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Glaskopf</string>
  <string name="Illness/DLC_6/HackingCough_Description">Eine Art Computervirus, der von Anfällen ultraschnellen Tippens gekennzeichnet ist. Häufige Ursachen sind fehlerhafte Gutscheincodes, das Vergessen des Passworts und exzessiver Gebrauch der Redewendung „Bin drin“.</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Hackerhusten</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Betroffene Patienten leiden unter explosionsartigen, unkontrollierbaren Kicheranfällen, die durch Witze ausgelöst werden, die sie vor Stunden, Tagen oder gar Jahren gehört haben. Man muss wohl dabei gewesen sein.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Historisches Lachen</string>
  <string name="Illness/DLC_6/Hologlands_Description">Ein trügerischer Zustand, der sich einer frühen Diagnose entzieht. Die Drüsen sehen leider völlig normal aus, wenn man sie sich aus dem richtigen Blickwinkel besieht.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Holodrüsen</string>
  <string name="Illness/DLC_6/Hotheaded_Description">Ein interessantes Beispiel für virale Evolution. In vorindustriellen Gesellschaften trat Helles Köpfchen typischerweise auf diese weniger fortgeschrittene aber zeitgemäßere Weise auf. Wird durch Schläfrigkeit am Kamin und das Spielen mit Stöcken hervorgerufen.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Hitzkopf</string>
  <string name="Illness/DLC_6/Jester_Description">Clownerei hat eine reiche und geschichtsträchtige Tradition, die direkt an der Wurzel beseitigt werden muss. Wird durch übermäßig anspruchsvolle Monarchen, das Schlucken von Feuer und die Erfindung des Jonglierens hervorgerufen.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Narretei-Infektion</string>
  <string name="Illness/DLC_6/KnightMites_Description">Diese Parasiten folgen einem strengen Ritterkodex. Die Behandlung sieht vor, sie zu einem Duell mit Balsame und Cremes herauszufordern, die durch das Werfen mikroskopisch kleiner Fehdehandschuhe aufgetragen werden.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Milben der Tafelrunde</string>
  <string name="Illness/DLC_6/LiveryDisease_Description"></string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name"></string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">Die Patienten wissen nicht, ob sie kommen oder gehen. Nach der ganzen Zeitreiserei würdest du das auch nicht mehr. Sie werden nie wieder dieselben sein (es sei denn, sie werden einer Grundbehandlung unterzogen).</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Durchdreher</string>
  <string name="Illness/DLC_6/MadScientist_Description">Betroffene Patienten sind trotz einer Fülle gegenteiliger handfester Beweise (und Verletzungen) völlig von ihrer eigenen wissenschaftlichen Begabung überzeugt. Eine kräftige Dosis Perspektive und ein Haarschnitt kriegen das aber in den Griff.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Künstliche Intelligenz</string>
  <string name="Illness/DLC_6/MissingLink_Description">Eine Wirbelsäulenverletzung, die chirurgisch behandelt wird, indem das betroffene, verlegte Knochenstück ersetzt wird. Kann Unbehagen, krumme Sitzhaltung und Verlaufen im Wald verursachen.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Fehlendes Bindeglied</string>
  <string name="Illness/DLC_6/Parapox_Description">Sowohl verursacht durch als auch die Ursache einer Virusinfektion, die allgemein als Parapox bekannt ist. Medizinisches Personal, das mit der Infektion zu tun hat, wird gebeten, nicht zu lang darüber nachzudenken.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Parapox</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">Das Gehirn sendet und empfängt Nachrichten über das Nervensystem durch in Kapseln aufgerollte Zettel. Wird am besten durch chirurgische Installation eines Intranet-Netzwerks und Einrichten der E-Mail-Adresse des Gehirns behandelt.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Rohrpost</string>
  <string name="Illness/DLC_6/Predestinitis_Description">Der Beginn der Prognositis ist ebenso vorhersehbar wie unvermeidlich. Wird ironischerweise oft durch Bemühungen verursacht, sie zu verhindern.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Prognositis</string>
  <string name="Illness/DLC_6/RockStar_Description">Bei dieser schwerwiegenden Mutation von Rock-and-Rollitis sind die Betroffenen trotz mehrerer Jahrtausende noch nicht stattgefundener Musiktradition felsenfest von ihrer eigenen Großartigkeit überzeugt.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Steinmusiksyndrom</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">Frühe Anzeichen dieser Krankheit sind Schwellungen und Rötungen der Lippen und der Zunge sowie klebrige Finger.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Rollende Steine</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Betroffene Patienten verspüren einen unbändigen Hunger nach politischer Macht, der durch einen stark erhöhten Toilettendrang abgeschwächt wird.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Amtsblase</string>
  <string name="Illness/DLC_6/Talknology_Description"> </string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name"></string>
  <string name="Illness/DLC_6/TarredPits_Description">Eine Ansammlung schwarzer Schlabbersubstanz in der Achselregion, die normalerweise Patienten befällt, die „Schwimmen verboten“-Hinweisschilder ignorieren. Das war nämlich nicht nur ein gut gemeinter Ratschlag. </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Teerachseln</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">Tanzen, bis der Arzt kommt - oder Warzen wachsen. Mit Zeitwarzen kommt auch das Tanzfieber.</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Zeitwarzen</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">Übermäßiges Haarwachstum im Gesicht kann, wenn es nicht behandelt wird, zu schweren sensorischen Beeinträchtigungen und tragischen Missgeschicken auf der Jagd führen.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Mammutitis</string>
  <string name="Illness/DLC_7/Alarmed_Description">Wenn man so häufig wie die Bewohner des Two Point County mit Notfallsituationen konfrontiert wird, kann das beträchtliche Stressreaktionen hervorrufen.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Sirenenscheu</string>
  <string name="Illness/DLC_7/BusyBody_Description">Vor allem in Geschäftsvierteln verbreitetes Symptom der Überarbeitung. Die Patienten wissen einfach nicht mehr, wann genug genug ist.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Hektik-Tick</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Durch Wirbelwinde verursachte Übelkeit mit Schwindelgefühlen. Patienten klagen, dass dieses Leiden ihr Leben buchstäblich durcheinander wirbelt.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Tornadotohuwabohu</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Ausgelöst durch andauernde Einwirkung extremer Kälte oder übersteigerte Coolness.</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Haarspitzenkatarrh</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">Patienten leiden unter stressbedingtem oder anderweitig verursachtem Haarschwund. Manche Leute machen sich eben buchstäblich eine Platte.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Schopfschwund</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">Durch den Kontakt mit gefährlichen Industriechemikalien können manche Patienten dieselben gefährlichen Eigenschaften wie eben jene Chemikalien entwickeln. Man ist eben doch, was man isst.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Toxische Taille</string>
  <string name="Illness/DLC_7/Hives_Description">Es wird empfohlen, den Bienenstock schnellstmöglich zu entfernen, da die Bienen bei langwierigeren Fällen gute Chancen hätten, einen Prozess wegen Hausfriedensbruchs zu gewinnen.</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Summschädel</string>
  <string name="Illness/DLC_7/MeanFeet_Description">Von den Waden abwärts zeichnen sich die Betroffenen durch einen mutwilligen Mangel an sozialen Hemmungen aus, der vom sonstigen Verhalten der Patienten völlig unabhängig ist.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Fiese Füße</string>
  <string name="Illness/DLC_7/Peaky_Description">Extreme Höhenangst, die beim Hinabblicken ausgelöst wird. „Verdammt noch mal, Terry, ich hab dir doch eben erst gesagt, du sollst das lassen. Mit dir kann man wirklich nirgendwo hin.“</string>
  <string name="Illness/DLC_7/Peaky_Name">Höhenkoller</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">Um die Hüftknochen der Betroffenen hat sich eine verkalkte Kruste gebildet. Wenn man die angebrannten Stellen abkratzt, werden sie sich aber schon merklich besser fühlen.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Beckenborke</string>
  <string name="Illness/DLC_7/PisteOff_Description">Skifahrer sind sich weitgehend einig, dass sie sich im Schnee wohler fühlen als in der Luft.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Pistenfieber</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">Alle Beinknochen sind zwar vorhanden, aber nicht zwangsweise in der richtigen Anordnung.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Beinwirrwarr</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Nachdem der Patient eine Art Zitteranfall erlitten hat, vibrieren die inneren Organe noch lange weiter. Weil diese Vibrationen bei chirurgischen Instrumenten hörbare Schwingungen auslösen können, werden Ärzte dazu angehalten, das „Jammen“ bei laufenden Operationen zu unterlassen.</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Zithernieren</string>
  <string name="Illness/DLC_7/Snowballed_Description">Ein häufiges Phänomen auf Skipisten. Kann eine Lawine nach sich ziehen – aus Schnee und aus Konsequenzen.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Schneeschreck</string>
  <string name="Illness/DLC_7/Sticky_Description">Patienten beschreiben dieses Gefühl so, als würde man mit einem Kaugummi am Schuh gehen – nur am ganzen Körper.</string>
  <string name="Illness/DLC_7/Sticky_Name">Klebrig</string>
  <string name="Illness/DLC_7/TrafficJam_Description">Schmutzablagerungen an allen Ecken und Enden, hervorgerufen durch übermäßig langes Sitzen in städtischen Umgebungen mit schlechter Luftqualität. Da soll noch mal jemand sagen, Stadtluft mache frei.</string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Verkehrsstauung</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Ein stark lokalisiertes Wetterphänomen, das erstmals bei Fran Healy diagnostiziert wurde.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Wolkenbruch</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Die Gefäßsysteme der Betroffenen zeigen aufgrund von starken Winden und Extremwetter deutliche Abnutzungserscheinungen. Ihr Innenleben erhält dadurch zwar einen rustikalen Look mit einem gewissen Charme, aber ansonsten hat dieses Leiden für die Patienten keinerlei Vorteile.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Wettervenen</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Eine Entzündung der Ohren, die gewöhnlicherweise durch längeren Kontakt mit aurikularen Reizstoffen hervorgerufen wird – zum Beispiel Meerwasser, Allergene oder Dubstep.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Feucht hinter den Ohren</string>
  <string name="Illness/DecisionRash_Description">Kann auftreten, wenn der oder die Betroffene eine überhastete Entscheidung treffen muss.</string>
  <string name="Illness/DecisionRash_Name">Entscheidungsekzem</string>
  <string name="Illness/DenimGenes_Description">Die Haut sieht wie Jeansstoff aus. Ein sehr irritierendes Leiden, vor allem, weil man nach dem Duschen ewig nicht trocken wird. Soll von Bungles genetisch modifizierten Jeans verursacht werden, weshalb ein Rückruf stattfand.</string>
  <string name="Illness/DenimGenes_Name">Denim-Syndrom</string>
  <string name="Illness/Electrified_Description">Das passiert, wenn man gleichzeitig ein Messer in einen Toaster und eine Gabel in eine Steckdose steckt.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Stromschlag</string>
  <string name="Illness/Emperor sSyndrome_Description">Patienten glauben, sie tragen Kleidung. Betrachter packt das nackte Entsetzen.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Kaisers Syndrom</string>
  <string name="Illness/EmperorComplex_Name">Kaiser-Komplex</string>
  <string name="Illness/FlatulentDNA_Description">Eine Genkrankheit.</string>
  <string name="Illness/FlatulentDNA_Name">Bläh-DNS</string>
  <string name="Illness/FloatyHead_Description">Verursacht durch ein aufgeblasenes Ego.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Luftikus</string>
  <string name="Illness/FloppyArm_Description">Von übermäßiger körperlicher Betätigung verursacht. Wird auf der Frakturstation behandelt.</string>
  <string name="Illness/FloppyArm_Name">Schlapparm</string>
  <string name="Illness/FloppyDiscs_Description">Ein Rückenleiden, das bei Betroffenen zu drastisch verringerter Aufnahmekapazität führt.</string>
  <string name="Illness/FloppyDiscs_Name">Floppy-Scheiben</string>
  <string name="Illness/Flumps_Description">Eine sehr missliche genetische Störung. Die Flumpen können zwar entfernt werden, wachsen aber häufig wieder nach. Genetische Neukonzeption ist in der Regel die einzige Lösung.</string>
  <string name="Illness/Flumps_Name">Flumpen</string>
  <string name="Illness/Frankenstein_Name">Frankenstein</string>
  <string name="Illness/FreudianLips_Description">Der unkontrollierbare Drang, angesichts einer Kamera die Lippen zum Kussmund zu schürzen. Er wird durch eine Anhäufung selbstverliebter Gedanken in der Großhirnrinde verursacht. Ein Psychiater muss die übermäßige Egozentrik in einen Becher abzapfen, woraufhin sie in einem Verbrennungsofen sicher beseitigt werden kann.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Entenschnute</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">Gruselige Gedanken haben den Kopf ausgehölt und die wichtigen Weichteile ersetzt. Obwohl ein Licht aus Augen, Nase und Mund strahlt, ist der Erkrankte nicht gerade die hellste Leuchte. Nicht zu verwechseln mit dem Krankheitsbild der Matschigen Melone.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Kürbiskopf</string>
  <string name="Illness/GeneticGurning_Description">Eine Genkrankheit.</string>
  <string name="Illness/GeneticGurning_Name">Genetische Verzerrung</string>
  <string name="Illness/GeneticMumps_Description">Eine Genkrankheit.</string>
  <string name="Illness/GeneticMumps_Name">Genetische Hamsterbacken</string>
  <string name="Illness/GreyAnatomy_Description">Existenzkrisen führen häufig zu völliger Verblassung. Dies kann mit Farbtherapie behandelt werden.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Graue Anatomie</string>
  <string name="Illness/Grout_Description">Die Mörtel-Ansteckung erfolgt meist im Badezimmer. Glücklicherweise ist moderne Medizin bei der Behandlung sehr effektiv – in früheren Tagen musste der Befall unter Schmerzen herausgekratzt werden.</string>
  <string name="Illness/Grout_Name">Mörteln</string>
  <string name="Illness/GurningLoins_Description">Ein sehr bedauernswertes Leiden, das man mit eigenen Augen sehen muss, um es zu glauben. Nur leider kann man es dann nicht mehr vergessen. Also am besten nicht ansehen. Wirklich.</string>
  <string name="Illness/GurningLoins_Name">Lendenverzerrung</string>
  <string name="Illness/HeartThrob_Description">Unerträglich attraktiv. Führt häufig zu Herzschmerz. Erfordert einen chirurgischen Eingriff, um den Betroffenen so abstoßend wie möglich aussehen zu lassen.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Herzensbrecher</string>
  <string name="Illness/HopHip_Description">Eine Verletzung, die durch übermäßiges Tanzen zu Teenagermusik verursacht wird. Wird auf der Frakturstation behandelt.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Zappelhüfte</string>
  <string name="Illness/HumerusInjury_Description">Eine irritierende Illumination des Oberarms.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Armleuchter</string>
  <string name="Illness/HurtyLeg_Description">Von übermäßiger körperlicher Betätigung verursacht. Wird auf der Frakturstation behandelt.</string>
  <string name="Illness/HurtyLeg_Name">Bein-Aua</string>
  <string name="Illness/Hyper_Description">Ständig auf der Suche nach Unterhaltung, Essen oder Getränken. Eine psychische Störung.</string>
  <string name="Illness/Hyper_Name">Hummeln im Hintern</string>
  <string name="Illness/InflatedEgo_Description">Ein gefährliches Aufstauen narzisstischer Gedanken. Bleibt das aufgeblasene Ego unbehandelt, beginnt es, aus jeder Pore zu tropfen, was für jede Person in unmittelbarer Nähe höchst unangenehm werden kann. Ein Psychiater muss mit einer riesigen Stecknadel das Ego vorsichtig ablassen.</string>
  <string name="Illness/InflatedEgo_Name">Aufgeblasenes Ego</string>
  <string name="Illness/JazzHand_Description">Eine Verletzung der Hand, die durch übermäßiges enthusiastisches Fingerschnippen und Händewedeln verursacht wird, ausgelöst durch ungezügelten Jazz-Konsum.</string>
  <string name="Illness/JazzHand_Name">Jazz-Hand</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Narrzissmus</string>
  <string name="Illness/JumboDNA_Description">Diese Krankheit lässt sich direkt zu den DNS-Laboren der Jumbo MegaCorp zurückverfolgen. Bei dem Versuch, einen Klon von sich zu erschaffen, der doppelt so groß wie er selbst ist, hat Jumbo McNally viele hundert Leute in die Welt gesetzt, deren Körper mit viel zu großen DNS-Molekülen vollgestopft sind.</string>
  <string name="Illness/JumboDNA_Name">Jumbo-DNS</string>
  <string name="Illness/LazyBones_Description">Eine Ermüdung des Skeletts aufgrund von Kalzium-Unterversorgung. Nach der Diagnose werden die Patienten umgehend auf eine Station verlegt, wo sie mehrere Tage verbringen müssen. Während des Aufenthalts werden sie dann von einem Krankenpfleger mit Milch und Keksen gefüttert.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Müde Knochen</string>
  <string name="Illness/LeopardSkin_Description">Eine Pigmentstörung, die in den letzten Jahren ziemlich in Mode gekommen ist. Diese Mutation hat ihren Ursprung im Labor des Zoos von Grockle Bay, nachdem ein Wissenschaftler dort versuchte, einen Hybriden aus Mensch und Katze zu erschaffen. Bei diesem Vorfall entstand auch die ähnliche Löwenkopfstörung.</string>
  <string name="Illness/LeopardSkin_Name">Leopardose</string>
  <string name="Illness/LightHeaded_Description">An Erleuchtung leidende Patienten erkennt man vor allem an ihrer Ausstrahlung.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Helles Köpfchen</string>
  <string name="Illness/LitterBug_Description">Wer an dieser von Stadtvögeln übertragenen Infektion leidet, lässt überall seinen Müll zurück.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Dreckspatz</string>
  <string name="Illness/Lycanthropy_Description">Lykanthropie wurde einst für ausgerottet gehalten, tritt nun aber wieder in verschiedenen gefährlichen Wäldern im ganzen Land auf. Die Krankheit wird durch direkte Bestrahlung von Vollmondlicht ausgelöst ... oder womöglich über Türklinken übertragen. Forscher sind sich darüber noch uneinig.</string>
  <string name="Illness/Lycanthropy_Name">Lykanthropie</string>
  <string name="Illness/MarkTestIllness_Description">Testkrankheit 1</string>
  <string name="Illness/MarkTestIllness_Name">Marks Testkrankheit</string>
  <string name="Illness/Mime_Description">Eine psychiatrische Erkrankung, durch die der Betroffene Objekte wahrnimmt, die real nicht existieren – in der Regel Kästen, in denen er gefangen ist. Einige Wissenschaftler spekulieren, dass der Kasten womöglich simultan existiert und nicht existiert, was zum bekannten Gedankenexperiment „Schrödingers Pantomime“ führte.</string>
  <string name="Illness/Mime_Name">Mimenkrise</string>
  <string name="Illness/MiseryGuts_Description">Chronische Miesepetrigkeit aufgrund eines nihilistischen Grimmdarms.</string>
  <string name="Illness/MiseryGuts_Name">Schlechtes Bauchgefühl</string>
  <string name="Illness/MonoBrow_Description">Extremer Haarwuchs, der sich meist durch einen aufbrausenden Lebensstil anbraut. Die Monobraue muss mit aller Vorsicht entfernt und anschließend in einem sicheren Behälter verwahrt werden.</string>
  <string name="Illness/MonoBrow_Name">Monobraue</string>
  <string name="Illness/MoodPoisoning_Description">Ein gefährliches Leiden, das zur schnellen Verschlechterung des Gesundheitszustandes führt. Befällt all jene, die zu viel auf die Meinung anderer geben.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Selfie-Sepsis</string>
  <string name="Illness/MuckyFeet_Description">Füße, die so schmutzig sind, dass sie vermutlich nie wieder sauber werden. Die reinste Bakterienschleuder.</string>
  <string name="Illness/MuckyFeet_Name">Schmuddelsohlen</string>
  <string name="Illness/Mummified_Description">Die Betroffenen wurden von ihren Familien für das Nachleben vorbereitet, haben aber nur ein Nickerchen gemacht. Einige Rituale und die ersten Stufen der Einbalsamierung müssen rückgängig gemacht werden.</string>
  <string name="Illness/Mummified_Name">Vorzeitige Mumifizierung</string>
  <string name="Illness/NightFever_Description">Eine psychiatrische Erkrankung, die zu spontanen Tanzanfällen führt. Ausgelöst durch andauernde Discokugel-Einwirkung.</string>
  <string name="Illness/NightFever_Name">Disco-Fieber</string>
  <string name="Illness/Pandemic_Description">Unwillkürliche Küchenutensilien-Bindung, oft ausgelöst durch durch extrem geringe Kochkünste. Der Topf muss vorsichtig mit einem großen Magneten entfernt werden.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Topfschmerzen</string>
  <string name="Illness/PelvicGurning_Description">Muss im OP operiert werden.</string>
  <string name="Illness/PelvicGurning_Name">Beckenverzerrung</string>
  <string name="Illness/PipeOrgans_Description">Die inneren Organe sind so angeordnet, dass sie mitreißende Melodien erzeugen, wenn der Betroffene zu Fuß unterwegs ist. Die Organe müssen operativ neu angeordnet werden.</string>
  <string name="Illness/PipeOrgans_Name">Operettenorgane</string>
  <string name="Illness/Poisoned_Description">Der Gesundheitszustand verschlechtert sich rapide. Behandlung durch Injektion.</string>
  <string name="Illness/Poisoned_Name">Vergiftung</string>
  <string name="Illness/Portishead_Description">Portishead betrifft Körper und Geist. Einst wurde angenommen, dass es durch Seeluft verursacht wird. Nun steht fest, dass die Krankheit hauptsächlich Personen befällt, die in Portishead leben.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Portishead</string>
  <string name="Illness/PottyMouth_Description">Macht der Patient den Mund auf, kommen furchtbare Sachen heraus. Passiert, wenn man verbal ins Klo greift.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Dreckiges Mundwerk</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Gedanken über die Antworten zum Fußball.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Taktikbrett</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">Der Kopf des Erkrankten wird von einem parasitischen Krustentier eingenommen. Zum Glück gibt es eine Behandlung, bei der die Kreatur von ihrem Opfer getrennt wird, wodurch dessen Kopf gesund und infektionsfrei zurückbleibt.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Kopfkrabbenbefall</string>
  <string name="Illness/PuddingBlood_Description">Eine Hautkrankheit, die verursacht wird, wenn der Nachtisch in die Blutbahn gelangt. Dem Patienten muss ein Antipuddingpulver gespritzt werden.</string>
  <string name="Illness/PuddingBlood_Name">Puddingblut</string>
  <string name="Illness/QueenComplex_Description">Der Patient hält sich für einen der größten Rockstars, den die Welt je erlebt hat, ist aber nur Ga Ga.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Rock-and-Rollitis</string>
  <string name="Illness/RockBottom_Description">Gesäßverknöcherung, wobei der Po grau und verwittert wirkt. Wird durch zu langes Sitzen auf ungemütlichen Stühlen verursacht.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Knochiger Hintern</string>
  <string name="Illness/RupturedHelix_Description">Eine Genkrankheit.</string>
  <string name="Illness/RupturedHelix_Name">Helixruptur</string>
  <string name="Illness/SeveredArmpits_Description">Muss im OP operiert werden.</string>
  <string name="Illness/SeveredArmpits_Name">Achselhöhlenabriss</string>
  <string name="Illness/ShatteredCheeks_Description">Wird auf der Frakturstation behandelt.</string>
  <string name="Illness/ShatteredCheeks_Name">Backenbruch</string>
  <string name="Illness/Shattered_Description">Zu den Symptomen zählen Erschöpfung, Schmerzen und Phasen allesverzehrender Agonie. Die Ursache ist unbekannt, in 99 % der dokumentierten Fälle trat die Zerschlagenheit kurz nach einem Sturz von einer Klippe auf.</string>
  <string name="Illness/Shattered_Name">Zerschlagenheit</string>
  <string name="Illness/SickSense_Description">Die verblüffende Fähigkeit, bevorstehende Erkrankungen zu erahnen. Macht sich immer am Sonntagabend bemerkbar.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Indisponiertheitsinstinkt</string>
  <string name="Illness/SlothSyndrome_Description">Wird auf der Station behandelt. Erfordert eine langwierige Behandlung.</string>
  <string name="Illness/SlothSyndrome_Name">Faultiersyndrom</string>
  <string name="Illness/Somnambulance_Description">Passiert, wenn Tagträumerei übergreift. Wird auf der Station behandelt.</string>
  <string name="Illness/Somnambulance_Name">Somnambulanz</string>
  <string name="Illness/SpinalBap_Description">Die Rückenwirbel sind in Teig gehüllt. Ist manchmal die Folge von Gartenunfällen, wird aber am häufigsten durch übermäßigen Brotkonsum ausgelöst (mehrere Laibe über der empfohlenen Tagesdosis).</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Rückenschrippe</string>
  <string name="Illness/SpontaneousCombustion_Description">Betroffene neigen dazu, ohne jegliche Vorwarnung Wutausbrüche zu bekommen, sodass Personen in ihrer Nähe in Tränen ausbrechen oder sich einnässen.</string>
  <string name="Illness/SpontaneousCombustion_Name">Spontane Megafonitis</string>
  <string name="Illness/SpontaneousCustard_Description">Behandlung durch Injektion.</string>
  <string name="Illness/SpontaneousCustard_Name">Spontane Glibberitis</string>
  <string name="Illness/StomachCake_Description">Eine gefährliche Konzentration von Süßspeisen im Magen – hervorgerufen durch den Verzehr von Nachtisch vor der Hauptmahlzeit. Die Obstruktion muss operativ entfernt werden.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Kuchenmagen</string>
  <string name="Illness/SuperbugX01_Description">Eine Testkrankheit, die anfänglich unbekannt ist und für die es kein Heilmittel gibt.</string>
  <string name="Illness/SuperbugX01_Name">Supererreger X01</string>
  <string name="Illness/TempName">Neue nicht-sichtbare Krankheit</string>
  <string name="Illness/TempName Description">Neue nicht-sichtbare Krankheitsbeschreibung</string>
  <string name="Illness/TouchOfMidas_Description">Eine Genkrankheit, die zu metallener Haut führt. Die Mutation konnte auf den berühmt-berüchtigten Dr. Midas der Orbi-Stiftung zurückgeführt werden.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Hand des Midas</string>
  <string name="Illness/TromBones_Description">Muss im OP operiert werden.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Posaunenknochen</string>
  <string name="Illness/TurtleHead_Description">Einziehen des Kopfes durch eine nach innen gekrümmte Wirbelsäule. Es muss eine hohe Menge Kraft mit einem Entkrötifizierungsgerät angewendet werden.</string>
  <string name="Illness/TurtleHead_Name">Schildkrötensyndrom</string>
  <string name="Illness/TutorialIllness1Temp Name">Beschreibung D Version 0.</string>
  <string name="Illness/TutorialIllness2Temp Name">Verklemmung Version 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">Verbaler Durchfall - die Krankheit, von der alle reden, breitet sich schnell aus und ist meilenweit zu hören.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Verbaler Durchfall</string>
  <string name="Illness/VirtualInsanity_Description">Der Patient hat sich in einer virtuellen Welt verloren. Zur Behandlung werden ihm eine rote und eine blaue Pille angeboten. Beide sind Placebos.</string>
  <string name="Illness/VirtualInsanity_Name">Virtual Insanity</string>
  <string name="Illness/WeakBladder_Description">Tritt häufig auf, wenn man sich zu lange in der Nähe von tropfenden Wasserhähnen aufhält. Betroffene bezeichnen sich selbst als „Toiletten-Enthusiast“ anstatt zuzugeben, dass sie ein Problem haben.</string>
  <string name="Illness/WeakBladder_Name">Schwache Blase</string>
  <string name="Inspector/CharacterMood/Environment">Umgebung</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Zufriedenheit und Energie</string>
  <string name="Inspector/CharacterMood/Temperature">Temperatur</string>
  <string name="Inspector/CharacterMood/TopComplaint">Negativ</string>
  <string name="Inspector/CharacterMood/TopPositives">Positiv</string>
  <string name="Inspector/Fully_Diagnosed_CS">Abgeschlossene Diagnosen</string>
  <string name="Inspector/HappinessPerMonth_CS">Zufriedenheit pro Monat</string>
  <string name="Inspector/Happiness_CS">Zufriedenheit</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Diagnosesicherheit:</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Krankheitsschwierigkeit:</string>
  <string name="Inspector/Patient/StaffSkill_CS">Personalkompetenz:</string>
  <string name="Inspector/Patient/Upgrades_CS">Upgrades:</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Status: Wurde ins Zimmer gerufen</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Status: Diagnose im Gang</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Status: Unterwegs zur Warteschlange</string>
  <string name="Inspector/PatientStatusQueuing_CS">Status: Steht in der Warteschlange</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Status: Behandlung im Gang</string>
  <string name="Inspector/PatientStatusWaiting_CS">Status: Wartet</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Marketingkampagne abbrechen</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Marketing</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Marketingkampagne starten</string>
  <string name="Inspector/Room/Optional_CS">Optional</string>
  <string name="Inspector/Room/Required_CS">Benötigt</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Forschungsprojekt abbrechen</string>
  <string name="Inspector/Room/Research/Research_CS">Forschung</string>
  <string name="Inspector/Room/Research/StartProject_CS">Forschungsprojekt starten</string>
  <string name="Inspector/Room/RoomValue_CS">Zimmerwert</string>
  <string name="Inspector/Room/TotalRevenue_CS">Einnahmen (gesamt)</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Weiterbildung: {[QUALIFICATION]}</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Ausbilder: {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Weiterbildung abbrechen</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Weiterbildung: Keine</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Kurs starten</string>
  <string name="Inspector/Room/Training/Training_CS">Weiterbildung</string>
  <string name="Inspector/Room/WhoCanUse">Wer kann es nutzen?</string>
  <string name="Inspector/RoomStats/ExtraStaff">Zusätzliches Personal:</string>
  <string name="Inspector/Room_PatientsProcessed">Aufgenommene Patienten</string>
  <string name="Inspector/Room_StaffTrained">Personal weitergebildet</string>
  <string name="Inspector/Staff/PerAnnum_CS">jährlich</string>
  <string name="Inspector/StaffInfo/Duration">Dauer:</string>
  <string name="Inspector/StaffInfo/Feeling">Zustand:</string>
  <string name="Inspector/StaffInfo/Traits">Merkmale:</string>
  <string name="Inspector/StaffStats/AwardsWon">Erhaltene Auszeichnungen</string>
  <string name="Inspector/StaffStats/Employment">Anstellung</string>
  <string name="Inspector/StaffStats/Promotions">Beförderungen</string>
  <string name="Inspector/StaffStats/TotalIncome">Erzeugte Erträge</string>
  <string name="Inspector/StaffStats/TotalPaid">Gehälter gezahlt</string>
  <string name="Inspector/StaffStats/Training">Weiterbildung</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Müll &amp; Abfall entsorgt</string>
  <string name="Inspector/StaffStats_CheckIns_CS">Aufnahmen</string>
  <string name="Inspector/StaffStats_CureRate_CS">Heilungsrate</string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Kundenbetreuung</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Betreute Kunden</string>
  <string name="Inspector/StaffStats_Deaths_CS">Verstorben</string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Diagnosekompetenz</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Sekret/Exkret entfernt</string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Geister gefangen</string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Geräte repariert</string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Kompetenz</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Marketingkampagnen</string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Marketingkompetenz</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Patienten geheilt</string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Diagnosen gestellt</string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Pflanzen gegossen</string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Forschungskompetenz</string>
  <string name="Inspector/StaffStats_Speed_CS">Tempo</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Toiletten gereinigt</string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Behandlungen erfolglos</string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Behandlungskompetenz</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Upgrade-Kompetenz</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Geräte aufgefüllt</string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Erfahrung auf aktuellem Rang:</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">Bereit für Beförderung</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Weiterbildung benötigt für Beförderung</string>
  <string name="Inspector/Stat_Attractiveness_CS">Krankenhausattraktivität {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Langeweile {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Diagnosesicherheit {0}</string>
  <string name="Inspector/Stat_Energy_CS">Energie {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Zufriedenheit {0}</string>
  <string name="Inspector/Stat_Health_CS">Gesundheit {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Hunger {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Hygiene {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Krankheitsschwierigkeit: {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Krankheits-Ruf {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Preis-Ruf {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Zimmerattraktivität {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Personalkompetenz: {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">Angenehm</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">Zu kalt!</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">Zu warm!</string>
  <string name="Inspector/Stat_Temperature_CS">Temperatur: {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Durst {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Klo-Bedürfnis {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Upgrades: {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Namensänderung akzeptieren</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Patientennamen ändern</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Zimmernamen ändern</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Mitarbeiternamen ändern</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Zufallsgetränke-automat</string>
  <string name="Item/PriceModifier_KioskTropical">Kioskhütte</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Automat mit saugfähigen Snacks</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">Einige Pflanzen welken und lassen die Blätter hängen, was die Stimmung der Patienten beeinträchtigt. Im Einstellen-Menü können Hausmeister angestellt werden, um die Pflanzen zu gießen.</string>
  <string name="Items/AirConUnit_Description">Eine mysteriöse Anlage, die es kalt werden lässt. Muss Magie sein.</string>
  <string name="Items/AirConUnit_Name">Klimaanlage</string>
  <string name="Items/AirConUnit_Small_Description">Sie ist nicht weiter weg, sondern lediglich kleiner als eine normale Klimaanlage.</string>
  <string name="Items/AirConUnit_Small_Name">Kleine Klimaanlage</string>
  <string name="Items/AirConUnit_Wall_Description">Pustet kalte Luft von der Decke herab.</string>
  <string name="Items/AirConUnit_Wall_Name">Wandklimaanlage</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">Man spürt förmlich, wie die Augen einem folgen.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Adlerstatue</string>
  <string name="Items/AnatomyModel_Description">Ein menschlicher Oberkörper, ohne den Rest des Menschen.</string>
  <string name="Items/AnatomyModel_Name">Anatomisches Modell</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Entfernt durch Einsatz von Druckluft mit größter Vorsicht Viecher vom Patienten. (Beim Feuern dieser Kanone kommen keine Tiere zu Schaden.)</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Ultraschallkanone</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Verbesserte Tier-Entfernung.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Ultraschallkanone II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Fortgeschrittene Tier-Entfernung.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Ultraschallkanone III</string>
  <string name="Items/ArcadeMachine_Description">Amüsement für Patienten und Mitarbeiter.</string>
  <string name="Items/ArcadeMachine_Name">Spielautomat</string>
  <string name="Items/Armchair_Description">Sitzkomfort sorgt für Zufriedenheit.</string>
  <string name="Items/Armchair_Name">Sessel</string>
  <string name="Items/Banana_Phone_Name">Bananentelefon</string>
  <string name="Items/BeanBag_Description">Eine Sitzgelegenheit zum Absacken.</string>
  <string name="Items/BeanBag_Name">Sitzsack</string>
  <string name="Items/Bed_Description">Bringt eine kranke Person unter.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">Wir haben Jasmine Odyssey-Bettwäsche erhalten, die ein Dankeschön für unsere Arbeit am Projekt sein soll.</string>
  <string name="Items/Bed_Jasmine_Description">Wohlriechende Träume garantiert.</string>
  <string name="Items/Bed_Jasmine_Name">Jasmine-Bett</string>
  <string name="Items/Bed_Jazza_Name">Jasmine-Bett</string>
  <string name="Items/Bed_Name">Bett</string>
  <string name="Items/BedsideTable_Description">Bietet Platz für den Krempel der Patienten.</string>
  <string name="Items/BedsideTable_Name">Nachttisch</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Gemeinschaftsbank</string>
  <string name="Items/BenchTwoSeater_Description">Zum Hinpflanzen und Wurzeln schlagen.</string>
  <string name="Items/BenchTwoSeater_Name">Bänke[i2p_One]Bank</string>
  <string name="Items/BenchTwoSeater_V2_Description">Da wird man gerne sesshaft. Eine violette Bank.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Violette Bank</string>
  <string name="Items/BenchTwoSeater_V3_Description">Die Bank deiner verchromten futuristischen Träume.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Silberne Bank</string>
  <string name="Items/Bin_Description">Ein Ort des Abfalls.\\nMuss von Hausmeistern entleert werden.</string>
  <string name="Items/Bin_Name">Abfalleimer[i2p_One]Abfalleimer</string>
  <string name="Items/Bin_Square_Description">Ein größerer, gefräßigerer Mülleimer.\\nMuss seltener entleert werden als ein normaler Abfalleimer.</string>
  <string name="Items/Bin_Square_Name">Mülltonne</string>
  <string name="Items/Bin_Toxic_Description">Ein besonders belastbarer Behälter.\\nDarin kann Sonderabfall auf besonders sorgsame und hygienische Art entsorgt werden.</string>
  <string name="Items/Bin_Toxic_Name">Giftmüllbehälter</string>
  <string name="Items/BookcaseOffice_Description">Wer mit der Auswahl nicht zufrieden ist, soll sich in eine Bibliothek verziehen.</string>
  <string name="Items/BookcaseOffice_Name">Bücherregal</string>
  <string name="Items/Bookcase_Trophy_Description">Die Trophäen stammen alle vom Flohmarkt, aber das muss ja keiner wissen.</string>
  <string name="Items/Bookcase_Trophy_Name">Trophäenschrank</string>
  <string name="Items/BrainChair_Description">Es gibt nicht viele Stühle, die auch eine praktische Ablage für das Gehirn bieten.</string>
  <string name="Items/BrainChair_Name">Gehirnstuhl</string>
  <string name="Items/Cafe_Food_Bin_Description">So viel Verschwendung macht einen ganz betroffen.\\nDient der Entsorgung von Essensresten.</string>
  <string name="Items/Cafe_Food_Bin_Name">Nahrungsabfalltonne</string>
  <string name="Items/Cafe_Table_and Seats_Description">Da fühlt man sich wieder wie in der Uni.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Cafétische und -stühle</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Kann echt was einstecken.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Ritterrüstung</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">Medizin der etwas anderen Art.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Zauberkessel</string>
  <string name="Items/Chair_Brain_Sensor_Name">Gehirnsensorstuhl</string>
  <string name="Items/Chair_Description">Hier ist Sitzfleisch gefragt.</string>
  <string name="Items/Chair_Massage_Name">Massagestuhl</string>
  <string name="Items/Chair_Name">Stuhl</string>
  <string name="Items/ChangingBooth_Description">Täuscht etwas Privatsphäre vor.\\nZum Umziehen geeignet.</string>
  <string name="Items/ChangingBooth_Name">Umkleide</string>
  <string name="Items/Charity_Pot_1_Description">Für Leute, die sich ein gutes Gewissen erkaufen wollen.</string>
  <string name="Items/Charity_Pot_1_Name">Spendendose</string>
  <string name="Items/Christmas_Kiosk_Description">Grottenschick.</string>
  <string name="Items/Christmas_Kiosk_Name">Gemütlicher Kiosk</string>
  <string name="Items/Christmas_Lights_Description">Die Atmosphäre besteht zu 80 % aus Beleuchtung, die andere Hälfte sind Sounds und einige Gerüche.</string>
  <string name="Items/Christmas_Lights_Name">Feenlichter</string>
  <string name="Items/Christmas_PresentSack_Description">Randvoll.</string>
  <string name="Items/Christmas_PresentSack_Name">Prall gefüllter Sack</string>
  <string name="Items/Christmas_Snowman_Description">Gewöhn dich nicht zu sehr dran.</string>
  <string name="Items/Christmas_Snowman_Name">Schneeperson</string>
  <string name="Items/Clock_1_Description">Ziemlich kaputt, aber wer ist das nicht?</string>
  <string name="Items/Clock_1_Name">Uhr</string>
  <string name="Items/Clown_Cannon_Description">Wurde einst bei der Belagerung von Flemington verwendet.</string>
  <string name="Items/Clown_Cannon_Name">Kanone</string>
  <string name="Items/Clown_Hay_Description">Zu Dekorationszwecken getrocknet.</string>
  <string name="Items/Clown_Hay_Name">Heu</string>
  <string name="Items/Clown_Lamp_Description">Festlich und funktionell.</string>
  <string name="Items/Clown_Lamp_Name">Zirkuslichter</string>
  <string name="Items/Clown_Machine_Description">Rekalibriert Patientenerwartungen durch Erhöhung der allgemeinen Trostlosigkeit.</string>
  <string name="Items/Clown_Machine_Name">Deprimator</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Verbesserte Trostlosigkeit.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Deprimator II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Fortgeschrittene Trostlosigkeit.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Deprimator III</string>
  <string name="Items/CoffeeMaker_Description">Produziert ein Aufputschmittel, das Ärzte zu sich nehmen können – warum auch immer.\\nEine Quelle von Koffein.</string>
  <string name="Items/CoffeeMaker_Name">Kaffeemaschine</string>
  <string name="Items/CoffeeTable_Description">Wer keinen Untersetzer benutzt, wird sofort gekündigt.</string>
  <string name="Items/CoffeeTable_Name">Kaffeetisch</string>
  <string name="Items/Conversation_Description">Gesprächsthema</string>
  <string name="Items/Conversation_Name">Gesprächsstoff</string>
  <string name="Items/Cupboard_Storage_Description">Enthält zehn verschiedene Kekssorten sowie etwas Toilettenpapier.</string>
  <string name="Items/Cupboard_Storage_Name">Schrank</string>
  <string name="Items/CureMachine_Description">Dient der Heilung einer ganzen Reihe generischer Krankheiten.</string>
  <string name="Items/CureMachine_Name">Heilungsmaschine</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Dank des Placebo-Effekts sind Nutzer fest davon überzeugt, dass dieser Stuhl komfortabler als andere ist.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Luxus-Sessel</string>
  <string name="Items/DLC_1/Armchair_V2_Description">Wurde möglicherweise mit Gardinen neu bezogen.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Karierter Sessel</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">Der erklärte Feind des anderen Sitzsacks, der manchmal als „normal“ verunglimpft wird.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Roter Sitzsack</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">Eine Nachbildung eines beliebten Designs von Zara Fitzpocket, einer Künstlerin aus dem Two Point County.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Raffinierte Bank</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Kann auch für andere Aktivitäten genutzt werden, davon wird aber abgeraten.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Sitzwürfel</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">Ein traditionelles Gerät zur Zeitmessung, welches sich durch regelmäßigen Lärm vernehmlich macht.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Kuckucksuhr</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Hagelkorn</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">Ein Speisebehälter, den man auch ohne opponierbare Daumen nutzen kann.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Hundenapf</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Entschuldigung, Kellner, da ist ein Knochen in meiner Suppe.</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">Ein stets beliebtes anorganisches Ziel zur Entladung von Hundepipi.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">Den Mund ganz schön voll genommen.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Großer Tennisball</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Du weißt nicht, wohin mit deinem Schlamm? Dieser Tank sorgt für Abhilfe.</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Schlammbehälter</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">Es ist unklar, wie das überhaupt möglich ist. Das gibt zu denken.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Stromflaschen</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">Ich hab sie mal angefasst. Hat sich komisch angefühlt.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Plasmakugel</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">Sollte nicht entfernt und herumgetragen werden.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Wandfackel</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Löscht den Durst\\nErhöht Chaos</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Löscht den Durst\\nErhöht die Zufriedenheit</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Stillt den Hunger\\nErhöht den Durst\\nSenkt den WC-Bedarf</string>
  <string name="Items/DLC_1/Globe_Description">Im Inneren liegt große Weisheit.</string>
  <string name="Items/DLC_1/Globe_Name">Globus</string>
  <string name="Items/DLC_1/HollyWreath_Description">Teil der festlichen Tradition, pflanzliche Stoffe ins Haus zu bringen.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Stechpalmen-Kranz</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Schenkt heiße Schokolade auf seriöse Weise aus. Gut geeignet für seriöse Geschäftsleute, die an seriösen Orten seriöse Geschäfte zu erledigen haben. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Heiße-Schokoladen-Maschine</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">Wird mit einem praktischen Tragestock geliefert.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Laterne</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Strategisch getarnte Vorrichtung zur Behandlung hundeähnlichen Verhaltens.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">Hundrum-Glücklich-Gerät</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Verbesserte Düfte und Reha-Funktionen.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">Hundrum-Glücklich-Gerät II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Fortgeschrittene Düfte und Reha-Funktionen.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">Hundrum-Glücklich-Gerät III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">Kaltes Wasser für die Heilung, ein großer Greifer zum Herausholen.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Kryomatik</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Verbesserte Gefriereinheiten und Greiferfunktionen.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Kryomatik II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Forgeschrittene Gefriereinheiten und Greiferfunktionen.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Kryomatik III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">Eine Simulation, die den Betroffenen davon überzeugt, dass er sich in einer Stadt befindet.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Stadtluft-Simulator</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Verbesserte Dehnbarkeit und urbane Stimmung.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Stadtluft-Simulator II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Fortgeschrittene Dehnbarkeit und urbane Stimmung.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Stadtluft-Simulator III</string>
  <string name="Items/DLC_1/MooseHead_Description">Eine Nachbildung von Gareth, dem geliebten König der Pointy Mountains.</string>
  <string name="Items/DLC_1/MooseHead_Name">Elchkopf</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">In jedem seltsamen Hundemensch steckt ein seltsamer Mensch. Das regt zum Nachdenken an, nicht wahr?</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Poster: Hundeelend</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Stellt die sichtbaren Symptome dar, die auftreten, wenn man sich fühlt, als stecke man im falschen Körper.</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Poster: Monstermanie</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">Ein (ganz und gar nicht) normaler Tag in einer normalen Stadt.</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Poster: Metropolio</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Hitziges Gerät zur Hitzeerzeugung.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Heizofen</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">Vermutlich einmal Teil einer größeren Brücke, die allerdings selbst von Miniaturgröße war.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Brückenfragment</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">Ein Gebäude, das zerstört wurde.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Zerstörtes Gebäude</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Zur Befestigung einer Stromleitung, oder Telefonleitung, oder WLAN-Leitung ... wer weiß das schon.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Mast</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">Ein Gebäude, dessen Zerstörung noch nicht abgeschlossen ist.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Brennendes Gebäude</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Recht groß für eine Miniatur.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Großes Gebäude</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Von durchschnittlicher Miniaturgröße.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Mittelgroßes Gebäude</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Winzig, sogar für eine Miniatur.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Kleines Gebäude</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">Der Ort, wo Wasser hergestellt wird.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Wasserturm</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">Ein Gerät, das Leuten das Gefühl gibt, dass sie beobachtet werden – auch, wenn dem gar nicht so ist.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Kamera</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Da stecken bestimmt allerhand wichtige Dinge drin.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Kiste</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">Bestrahlung, durch die Leute sich gleich viel wichtiger fühlen. Strahlt schmeichelhaftes Licht aus.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Lampe</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">Ein Teppich, der ein Pikass zeigt. Bei einem „Ass“ handelt es sich um einen von dreizehn Kartenwerten. „Pik“ ist die Bezeichnung einer der vier Kartenfarben. Alles in allem umfasst ein Deck also 52 Karten. Alles klar?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Ass-Teppich</string>
  <string name="Items/DLC_1/Rug_Cat_Description">Es heißt, wenn man diesen Teppich lange genug anstarrt, verbinden sich die vielen kleinen Katzen zu einer großen Katze.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Katzenteppich</string>
  <string name="Items/DLC_1/Rug_Duck_Description">„Wasser“, in entenartigem Gelb dargestellt, dient als Hintergrund für eine Gruppe von Enten, die selbst blau gefärbt sind. Diese Umkehrung soll entweder die paradoxe Verbindung zwischen ungleichen Dingen illustrieren ... oder nur Enten.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Ententeppich</string>
  <string name="Items/DLC_1/Rug_Fur_Description">Nachbildung des Fells eines mittleren bis großen Säugetiers.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Kunstfellteppich</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">Stets klassisch und stilvoll.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Teppich mit Leopardenmuster</string>
  <string name="Items/DLC_1/Rug_Retro_Description">Ein Erbstück, das von deinen Vorfahren aus dem 20. Jahrhundert stammt.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Retro-Teppich</string>
  <string name="Items/DLC_1/SkiRack_Description">Enthält dekorative Ski, die unter keinen Umständen mit echten Ski verwechselt werden dürfen. Dienen nur dem Ambiente.</string>
  <string name="Items/DLC_1/SkiRack_Name">Skiregal</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">Ich dachte, es handele sich hierbei um eine Sport- bzw. Spielwiese. Da lag ich wohl falsch.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Luxus-Sofa</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Wie ein Sofa, das eine Jacke trägt.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">Ein Design, welches sich die Form des Buchstaben „L“ zunutze macht, um den Markt für Sitzmöglichkeiten einzunehmen.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">Ecksofa</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Kariertes Sofa</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">Eine richtig aufgeputzte Pflanze.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Tanne</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Bestückt mit Varie-Tee – genau das richtige Getränk für Pointianer, die auch Durst auf etwas Nervenkitzel haben.\\nSollte die Gesundheit verbessern (könnte sie aber auch verschlechtern).</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Zufallsgetränke-automat</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Gefüllt mit Schokobiskuitkuchen-Bällen. Wer keine Zeit hat, zur Toilette zu gehen, kann mit diesem Snack kurzerhand ungewollte Körperflüssigkeiten aufsaugen.\\nSenkt den WC-Bedarf.</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Automat mit saugfähigen Snacks</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Hundenapf mit Knochen</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Feuerhydrant</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">Eine Sammlung ganz normaler Billardstöcke, die aber keinesfalls die viel teurere medizinische Ausführung ersetzen können.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Queue-Ständer</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">Eine Lampe, die den Raum unerklärlicherweise dunkler erscheinen lässt.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Wandleuchte</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">So richtig schön schäbig.</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">Neonschild: Schwarze Acht</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">Das ist keine Ananas.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Eisskulptur</string>
  <string name="Items/DLC_2/Aquarium_Description">Ein Querschnitt eines Flusses, Ozeans oder Sees.</string>
  <string name="Items/DLC_2/Aquarium_Name">Fischbecken</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">... aber normale Möbel sind nur bedingt für den Einsatz im Freien geeignet.</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Korbsessel</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">Eine etwas porösere Variante der standardmäßigen Bank.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Bambusbank</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">Ein Drucker, der ganze Gegenstände druckt, statt nur Bilder von Gegenständen.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">3D-Drucker</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">Es dauerte eine Weile, bis wir die richtige Materialmischung für den Gesichtsstempel gefunden hatten. Hier sind einige der interessantesten Fehlversuche.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Gesichterprototypen</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">Wir brauchen die eh nicht, aber man weiß ja nie.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Ersatzstempel</string>
  <string name="Items/DLC_2/Chair_Egg_Description">Wolltest du schon immer mal in einem Ei sitzen? Nein? Na gut.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Eierstuhl</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">Gilt das immer noch als Zimmermannshandwerk?</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Korbstuhl</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">Eine Kiste aus Holz, die vielleicht noch mehr Holz enthält. Vielleicht aber auch nicht.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Kiste</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Zeigt den Standort einiger Dinge im Verhältnis zum Standort anderer Dinge.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Karte</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">Das wohl niedlichste Stück medizinischer Ausrüstung, das je entwickelt wurde. Bitte nicht anfassen.</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Plüschleopard</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Ein brennender Stein. Wer weiß, wie das funktioniert.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Fackel</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">Hat weniger Reichweite als ein menschlicher Arm.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Donnerbüchse</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">Ein Meeressäuger und gleichzeitig ein Wasserspiel. Faszinierend, nicht wahr?</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Delfontäne</string>
  <string name="Items/DLC_2/Fridge_Description">Bewahrt Inhalte unter der Raumtemperatur auf. Schmückt sich mit Magneten statt Kleidung.</string>
  <string name="Items/DLC_2/Fridge_Name">Kühlschrank</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Löscht den Durst\\nErhöht die Gesundheit\\nErhöht Klo-Bedarf enorm</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Stillt den Hunger\\nVerringert die Langeweile</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Verleiht einer ausdruckslosen Person all die üblichen Teile eines normalen Gesichts, damit sie erkennbar ist und essen und reden kann und so.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Gesichtsstempel</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Verbesserte Hydraulik und Gesichtszügigkeit.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Gesichtsstempel II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Fortgeschrittene Hydraulik und Gesichtszügigkeit.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Gesichtsstempel III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Dient der präzisen Auskugelung und Versenkung des verwirrten Kopfes.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Denkanstoßer</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Verbesserte Queue-Ausrichtung und Kreideverteilung.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Denkanstoßer II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Fortgeschrittene Queue-Ausrichtung und Kreideverteilung.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Denkanstoßer III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">Ein Gerät, in dem sich Personen mit krankhafter und unrealistischer Abenteuersucht austollen können.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Entspanner</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Verbesserte Gefahrensimulation mit verringertem Risiko.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Entspanner II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Fortgeschrittene Gefahrensimulation mit noch weiter verringertem Risiko.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Entspanner III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name">Parakeet machine</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">parakeet machine 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Parakeet Machine 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">Perfekt für all jene, denen normales Golf einfach zu lange dauert.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Übungsgrün</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Klatsche einmal für „Glücklich“, zweimal für „Traurig“.</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Poster: Ausdruckslosigkeit</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">Die beliebteste Zeichentrickserie von Bungle Kidz wird von Studenten und Kleinkindern gleichermaßen geschätzt.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">Poster: Bürolöwen</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">Diese Illustration beruht auf dem Bericht eines Kugelkopf-Patienten, der in seinen Albträumen eine Tasche wieder und wieder verfehlte.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Poster: Kugelkopf</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">Erinnert daran, wahnhafte archäologische Ambitionen an Knochen auszuleben statt an geschützten Artefakten.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Poster: Wanderrost</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Unbeweglich und gefährlich.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Fleischfressende Pflanze</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Verbreitet Sommerlaune.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Palme</string>
  <string name="Items/DLC_2/ShipInBottle_Description">Ich habe mal versucht, das Schiff rauszuholen. Ist nicht zu empfehlen.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Buddelschiff</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">Kein echter Bambus. Kein echtes Stroh. Kein echtes Eis. Das Prinzip ist klar, oder?</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Kioskhütte</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">Man kann Gartenmöbel auch ins Wohnzimmer stellen ...</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Korbsofa</string>
  <string name="Items/DLC_2/Table_Wicker_Description">Die Oberfläche war sehr uneben, daher musste Glas drauf.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Korbtisch</string>
  <string name="Items/DLC_2/TalkingFish_Description">Eine Engelsstimme im Körper eines Fischs.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Singender Fisch</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">Eine Statue von einem erfundenen Vogel. Was für eine lächerliche Farbe.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Rosafarbener Vogel</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Enthält Swill. Gesund, dickflüssig und voller Ballaststoffe.</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Laxativ-Getränkeautomat</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">Hier gibt’s Morsel Men: für alle, die gern Minimenschen in verschiedenen Geschmacksrichtungen knuspern.</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Jux-Snackautomat</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">Das passende Outfit für einen Weltraumspaziergang.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Raumanzug</string>
  <string name="Items/DLC_3/Astro_Console_Description">Enthält einige Informationen über die Menschheit.</string>
  <string name="Items/DLC_3/Astro_Console_Name">Datenbank</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Stellt den Heimatplaneten der Menschen dar: die Erde.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">Weltkarte</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Macht futuristische Inneneinrichtungsträume wahr.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Weltraumbank</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">Für Abfall, den du nie wieder sehen willst.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Verbrennungsanlage</string>
  <string name="Items/DLC_3/Brain_Container_Description">Für die Nachwelt erhalten.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Eingelegtes Gehirn</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Dient der Aufbewahrung von sperrigen Scherzartikel-Stiften.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Schreibwarenfass</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Macht aus einem großen Ding viele kleine Dinge.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Aktenvernichter</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Alles, was man im Büro so braucht.</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Schreibwarenständer</string>
  <string name="Items/DLC_3/Chair_Director_Description">Ein Stuhl, der Autorität kennzeichnet.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Klappstuhl</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">Eine Quelle nahrhafter Elektrizität.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Ladestation</string>
  <string name="Items/DLC_3/FortuneTeller_Description">„Dein Käse wird gerieben.“</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Wahrsager</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">Taugt nicht als Nachtlicht.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Froschlampe</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">Macht immer wieder Spaß.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Schaukelpferd</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">Für Fälle von unvorhergesehener Nacktheit.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Ersatzkleidung</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Erhöht die Temperatur\\nHeiß, heiß, heiß!</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Lädt Robo-Hausmeister auf</string>
  <string name="Items/DLC_3/Function_RoboKit">Baut einen Robo-Hausmeister</string>
  <string name="Items/DLC_3/Function_WaterCooler">Löscht den Durst</string>
  <string name="Items/DLC_3/Gnome_Description">Schmiedet heimlich Pläne.</string>
  <string name="Items/DLC_3/Gnome_Name">Gartenzwerg</string>
  <string name="Items/DLC_3/LongCat_Description">Achtung: Nichts für Schreckhafte.</string>
  <string name="Items/DLC_3/LongCat_Name">Schachtelkätzchen</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Verbirgt Aliens durch einen Zentrifugalblitz.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Zentrifuge</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Verbesserte Anpassung.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Zentrifuge II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Fortgeschrittene Anpassung.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Zentrifuge III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Zerschreddert Personen und fügt sie neu zusammen, innerlich und äußerlich.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">3D-Drucker</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Verbesserte Charaktertiefe und Montagegeschwindigkeit.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">3D-Drucker II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Fortgeschrittene Charaktertiefe und Montagegeschwindigkeit.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">3D-Drucker III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Dient zur fließbandgestützten Schnellreifung von Amphibien.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Beregnungsanlage</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">Verbesserte Fließbandmonotonie.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Beregnungsanlage II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Fortgeschrittene Fließbandmonotonie.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Beregnungsanlage III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">Ein wirklich vorbildliches Raumschiff.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Raumschiffmodell</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Hier können entlaufene Monobiester ein neues Zuhause finden.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Monozirkus</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Vorsicht, bissig.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Schildkröten-Terrarium</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">„Sie sehen richtig gut aus.“</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Poster: Fehlende Menschlichkeit</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">Dieses Leiden ist nicht von Pappe.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Poster: 2D</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Nach unserer Behandlung hüpfen Sie gleich wieder nach Hause.</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Poster: Froschblut</string>
  <string name="Items/DLC_3/Plant_Alien_Description">Unsere Pflanzen würden auf anderen Planeten sicher auch komisch wirken.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Außerirdische Pflanze</string>
  <string name="Items/DLC_3/PuppetShow_Description">Es gibt kein menschliches Problem, das nicht durch Sockenpuppen dargestellt werden könnte.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Puppentheater</string>
  <string name="Items/DLC_3/RoboKit_Description">Batterien nicht im Lieferumfang enthalten.</string>
  <string name="Items/DLC_3/RoboKit_Name">Robo-Kit</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Hat stets eine helfende Hand parat.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Armbot</string>
  <string name="Items/DLC_3/Science_Station_Description">Vollgestopft, um Exzentrizität zu unterstützen.</string>
  <string name="Items/DLC_3/Science_Station_Name">Forschungsstation</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">Ein Bett, das eine Bruchlandung überstehen könnte.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Schlafkapsel</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Polygone für einen gesunden Rücken.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Geometrisches Sofa</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">So stellte man sich in der Vergangenheit die Sitzmöbel der Zukunft vor.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Sofa der Zukunft</string>
  <string name="Items/DLC_3/WaterCooler_Description">Ein einfallsloser Ort, um Kollegen zu treffen.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Wasserspender</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">Hat so einiges erlebt.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Bunter Sitzsack</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">Garantiert holzwurmfrei.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Baumstammbank</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Nichts ist für immer verloren.</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Recyclingtonne</string>
  <string name="Items/DLC_4/Bongos_Description">Günstig in der Familienpackung.</string>
  <string name="Items/DLC_4/Bongos_Name">Bongos</string>
  <string name="Items/DLC_4/ButterChurner_Description">„Interessante Technik“.</string>
  <string name="Items/DLC_4/ButterChurner_Name">Butterfass</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">Im Notfall:\\nGlas zerbrechen.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Insektenglas</string>
  <string name="Items/DLC_4/Candlestick_Description">Wachsbetropfter Feuerdreizack.</string>
  <string name="Items/DLC_4/Candlestick_Name">Kerzenständer</string>
  <string name="Items/DLC_4/D20_Description">So viele Ecken.</string>
  <string name="Items/DLC_4/D20_Name">Kryptoeder</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Röhrenförmig.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Langes Horn</string>
  <string name="Items/DLC_4/DimensionDoor_Description">Die Frage ist nicht, wer da klopft ... sondern was.</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Dimensionstor</string>
  <string name="Items/DLC_4/Doormat_Description">Lässt alle auf sich rumtrampeln.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Hau ab</string>
  <string name="Items/DLC_4/Doormat_Name">Fußmatte</string>
  <string name="Items/DLC_4/DreamCatcher_Description">Ein sicheres paar Hände.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Traumfänger</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">Für einen neuen Zweig der Medizin.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Blumenbett</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Jetzt noch pinker und medizinisch wertvoller.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Blütenbett</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">Nicht zu verwechseln mit dem Weinenberg. Der ist salziger.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Weinberg</string>
  <string name="Items/DLC_4/Function_FlowerBed">Heilt Patienten\\nSelbsterhaltend</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Stillt den Hunger\\nSelbsterhaltend</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Stillt den Hunger\\nLöscht den Durst\\nSelbsterhaltend</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Stillt den Hunger\\nSelbsterhaltend</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Löscht den Durst\\nSelbsterhaltend</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">Ein unangenehmer, aber unvermeidbarer Schritt auf dem Weg zur Besserung.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">Defabulierer</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Verbesserte Entwurmung und didaktische Effizienz</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">Defabulierer II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Verbesserte Entwurmung und didaktische Effizienz</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">Defabulierer III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Hier trennt sich die Spreu vom Weizen.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Häcksler</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Verbesserte Erträge.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Häcksler II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Noch bessere Erträge.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Häcksler III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">Ist neu und braucht schon ein Update.</string>
  <string name="Items/DLC_4/Machine_Tech_Name">Next-Generator</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Leistung verbessert und Dringlichkeit erhöht.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">Next-Generator II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Leistung verbessert und Dringlichkeit erhöht.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">Next-Generator III</string>
  <string name="Items/DLC_4/Parrot_Description">Wunderschöne Federn.</string>
  <string name="Items/DLC_4/Parrot_Name">Papagei</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">Das ist unser Plan.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Poster: Holzwurmsyndrom</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">Die Rache der Krähen.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Poster: Strohschreck</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">„Was, wenn wir nicht ausgeschlossen sind – sondern eingeschlossen?“</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Poster: Neo-Futorose</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Wählt Windsock.</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Poster: Windsock</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">Wackelige Beine.</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Puppenteile</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Aus deinen Albträumen direkt in dein Herz.</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Dolly</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Wo die Werkzeuge wohnen.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Werkbank</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Mais, Mais, Baby.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">Maisfeld</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">Hut ab.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Hutständer</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">Wächst nicht auf Bäumen.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Heuballen</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">Konfliktquelle.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Minibildschirme</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Hey, du da, kauf was.</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">Jetzt\\netwas\\nanders</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">noch\\nviel\\ndünner</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Großer Bildschirm</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">Steht jedem gut.</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Pullis</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">Ist etwas, Doktor?\\nWächst schnell.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Karotten</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">Wenn das Leben dir Zitronen gibt, mach einen Freudentanz.\\nWächst sehr langsam.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Zitronen</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">Du baust Tomaten an, ich hab sie auf den Augen.\\nWächst durchschnittlich schnell.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Tomaten</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">Vom Himmel gefallen.\\nFüllt sich mit der Zeit.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Regenwasser</string>
  <string name="Items/DLC_4/VirtualReality_Description">Wirklich virtuell.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Illusionsbrille</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Hängt nur so rum.</string>
  <string name="Items/DLC_4/WallPlant_Name">Hängepflanze</string>
  <string name="Items/DLC_4/WindChimes_Description">Am Anfang noch ganz lustig.</string>
  <string name="Items/DLC_4/WindChimes_Name">Windspiel</string>
  <string name="Items/DLC_5/ArtTank_Description">Kann höchstwahrscheinlich nicht zubeißen.</string>
  <string name="Items/DLC_5/ArtTank_Name">Künstlicher Hai</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Schickes Sitzmöbel.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">Französische Bank</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Frisst jeden Müll.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Abfallhai</string>
  <string name="Items/DLC_5/BoomBox_Description">Fühl den Bass bis in die Knochen.</string>
  <string name="Items/DLC_5/BoomBox_Name">Lautsprecher</string>
  <string name="Items/DLC_5/Chair_Throne_Description">Etwas übertrieben.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Thron</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">Und Schnitt!</string>
  <string name="Items/DLC_5/Clapperboard_Name">Filmklappe</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Für Leute, die gern den Mund zu voll nehmen.</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Riesenglas</string>
  <string name="Items/DLC_5/Diamond_Description">Bestes Preis-Leistungsverhältnis durch hohe Kompression.</string>
  <string name="Items/DLC_5/Diamond_Name">Juwel</string>
  <string name="Items/DLC_5/FilmAward_Description">Sehr geschätzt und kürzlich verlegt.</string>
  <string name="Items/DLC_5/FilmAward_Name">Goldene Statuette</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Stillt den Hunger\\nErhöht den Durst\\nErhöht Zufriedenheit enorm</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Gestandener Zeitgeber.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Standuhr</string>
  <string name="Items/DLC_5/IceSculpture_Description">Echt cool.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Eisige Kunst</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Anschließend gut abspülen.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Schmutzreibe-Wanne</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Verbesserte Schaumdichte und Schwammeffizienz.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Schmutzreibe-Wanne II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Fortgeschrittene Schaumdichte und Schwammeffizienz.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Schmutzreibe-Wanne III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">Für Jubel, Trubel und Langeweile.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Crash-Test</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Verbesserte Eintönigkeit und „Brumm-brumm“-Geräusche.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Crash-Test II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Fortgeschrittene Eintönigkeit und „Brumm-brumm“-Geräusche.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Crash-Test III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Zur Wiederverwertung plastizierter Patienten.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Schmelztiegel</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Verbesserte militärische Unterhaltung und Wärmezufuhr.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Schmelztiegel II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Fortgeschrittene militärische Unterhaltung und Wärmezufuhr.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Schmelztiegel III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">Wenn man das liest, ist es womöglich schon zu spät.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Schild: Rutschgefahr</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">Klassisches Comedy-Duo.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Wischmopp mit Eimer</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">Bei Schaumschlägern beliebt.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Seifenspender</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">Nicht noch ein Seifenspender.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Seifenschaumflasche</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Erhellt jedes Zimmer.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Neon-Eins</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Einfach strahlend.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Neon-Zwei</string>
  <string name="Items/DLC_5/Origami_Description">„Eine Gans.“</string>
  <string name="Items/DLC_5/Origami_Name">Origami</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">Mangelnde Hygiene ist schlecht für die Gesundheit.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Poster: Selbstbeschmutzung</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">Poster für Roderick Cushions Film „Friss oder stirb“.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Poster: Action</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">Poster für Roderick Cushions Film „Kollegen wie du und ich“.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Poster: Liebeskomödie</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">Poster für Roderick Cushions Film „Rotting Hill“.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Poster: Zombies</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">Bitte von Schluchten fernhalten.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Poster: Stunt-Syndrom</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Begib dich in Behandlung. Das ist ein Befehl.</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Poster: Soldatensyndrom</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">Sieh mal, es schwimmt.</string>
  <string name="Items/DLC_5/PoolToy_Name">Poolspielzeug</string>
  <string name="Items/DLC_5/Speakers_Description">„Geht‘s vielleicht etwas leiser?“\\n„Was?“</string>
  <string name="Items/DLC_5/Speakers_Name">Lautsprecherturm</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">Ein Standardeinheit des Vergnügens.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Fass voller Spaß</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Feuert an. Achtung: nicht feuerfest.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Fan-Imitat</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">Geht mit der Menge mit.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">Falscher Fan</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Jubel, Trubel, Heiterkeit.</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Wimpel</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">„Der Rest will mir nicht einfallen ...“</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">ABC-Blöcke</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">Geschichten für brave kleine Soldaten.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Kinderbücherregal</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">Voll bestückt.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Spielzeugkiste</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Hat stets die besten Rogen auf Vorrat, die man mit Geld nur auftreiben kann.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Feine-Häppchen-Automat</string>
  <string name="Items/DLC_6/4DChess_Description">Der Schlüssel zum Erfolg besteht darin, drei Züge im Nachhinein zu denken.</string>
  <string name="Items/DLC_6/4DChess_Name">4D-Schach</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Schickt zeitverlorene Patienten ins Krankenhaus.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Zeitportal</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">Ein Quantum Wachs.</string>
  <string name="Items/DLC_6/BanquetTable_Name">Tafel aus Wachs</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Da wird jeder Knochen wachsweich vor Entspannung.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Knochenbank</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Dein Müll ist jetzt das Problem einer anderen Galaxie.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Wurmloch-Abfalleimer</string>
  <string name="Items/DLC_6/Chair_Rock_Description">Ein unschlagbarer Klassiker.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Steinsessel</string>
  <string name="Items/DLC_6/EnergyBeam_Description">Wirkt besser als Kaffee und hat weniger Nebenwirkungen.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Energiestrahl</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Lässt Patienten erscheinen\\nErhöht die Raumzeit-Dilatation</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Reduziert Abfall\\nDu blickst in das Wurmloch, das Wurmloch blickt zurück</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Erzeugt einen Energieschub</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Identifiziert Epochen des Ursprungs.\\nSchickt Patienten durch die Zeit.</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Stillt Hunger oder Durst\\nErhöht die Unberechenbarkeit\\nStellt ein zufälliges Produkt her</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">Bekannt aus Funk und Fernsehen.</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Gesternisierer</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description"></string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Zeitportal</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">Erinnert an einfachere Zeiten.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Alte Zeitmaschine</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">Überraschend geräumig.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Alte Telefonzelle</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">Ein echter Klassiker.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Höhlenmalerei</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">Begib dich in Behandlung, wenn dir der Kopf vor Schläue platzt.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Künstliche Intelligenz-Hologramm</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">Optometrie, die vor dem geschriebenen Wort kam.</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Höhlen-Sehtesttafel</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Manche Symptome sind\\nwirklich schuppig.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Drachitis-Malerei</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">Heute Haar, morgen glatt.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Mammutitis-Platte</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">Aber mit einem sehr hübschen Geäst.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Gebüsch</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">Mit all den Nährstoffen, die ein wachsendes organisches Molekül benötigt.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Ursuppe</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Rundes Ding</string>
  <string name="Items/DLC_6/RoundThing_Description">Wird sich nie durchsetzen.</string>
  <string name="Items/DLC_6/RoundThing_Name">Rundes Ding</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">Geht weg wie warme Semmeln.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Geschnittenes Brot</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">Stein schmeichelt jedem Hinterteil.</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Steinsofa</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Bringt etwas Sinn in dieses Chaos.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Nichtlineare Wanduhr</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">Eine nützliche vierdimensionale Navigationshilfe.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Karte der Zeit</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">Empfindet auf Knopfdruck jede beliebige Speise nach.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Replikatorstation</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">Eine lebensechte Simulation.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Rettungsfahrzeug-Rennstrecke</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">Der vitruvianische Van.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Relikopter</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Relikopter II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Relikopter III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Führt schneller nach oben als eine Treppe.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Federballon</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Federballon II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Federballon III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">Ein Rettungsfahrzeug mit wenig Klomfort.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Ballonaufzug</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Ballonaufzug II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Ballonaufzug III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Mäßiges Tempo\\nMäßige Strapazierfähigkeit\\nNiedrige Kapazität\\nMäßige Diagnosen\\nKlassisches Design</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Niedriges Tempo\\nHohe Strapazierfähigkeit\\nHohe Kapazität\\nGute Diagnosen\\nKaum zu übersehen</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Hervorragendes Tempo\\nMäßige Strapazierfähigkeit\\nSehr niedrige Kapazität\\nSehr schlechte Diagnosen\\nErleichtert nicht nur die Arbeit</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Niedriges Tempo\\nSehr niedrige Strapazierfähigkeit\\nHervorragende Kapazität\\nSchlechte Diagnosen\\nSieht lustig aus</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Mäßiges Tempo\\nNiedrige Strapazierfähigkeit\\nMäßige Kapazität\\nMäßige Diagnosen\\nIn Kurven nicht sicher zu lenken</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">Hohes Tempo\\nHervorragende Strapazierfähigkeit\\nNiedrige Kapazität\\nSchlechte Diagnosen\\nEinschüchternde Präsenz</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">Überraschend geräumig.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Pantomobil</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Pantomobil II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Pantomobil III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Preiswert und praktisch. Na ja, vielleicht eher „oder“ als „und“.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">Dreibeiner</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">Dreibeiner II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">Dreibeiner III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Sirenen sind ja schön und gut, aber mit diesem Monster verschafft man sich wirklich überall Platz.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Großer Heiler</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Großer Heiler II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Großer Heiler III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">Das Kultobjekt für alle Arbeitsbienen.</string>
  <string name="Items/DLC_7/BeeRug_Name">Flauschiger Teppich</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Bitte nicht das Personal durch Betätigen der Sirenen stören.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Rettungswagenstuhl</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Für eine sauberere Welt.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Enteneimer</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Verliehen für herausragende Rettungserfolge.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Goldener Gips</string>
  <string name="Items/DLC_7/HoneyPot_Description">Pass auf, dass du nicht kleben bleibst.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Honigtopf</string>
  <string name="Items/DLC_7/Machine_Hives_Description">Darauf einen Toast.</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Honigklappe</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Verbessertes Rösten und dickerer Rauch.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Honigklappe II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Fortgeschrittenes Rösten und dickerer Rauch.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Honigklappe III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">Schaufelt, was das Zeug hält.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Flockenkanone</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Verbessertes Schaufeln und krasse Tricks.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Flockenkanone II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Fortgeschrittenes Schaufeln und krasse Tricks.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Flockenkanone III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">Liefert Vorhersagen zum Nachsagen.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Sturmentlasser</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Verbesserte Vorhersagen und phasenweise sonnig.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Sturmentlasser II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Fortgeschrittene Vorhersagen und phasenweise sonnig.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Sturmentlasser III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">Ist ein ziemlich cooler Typ.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Minischneemann</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">Ein Zeichen der Zeit.</string>
  <string name="Items/DLC_7/NeonSign_Name">Gretchen-Schild</string>
  <string name="Items/DLC_7/PlushPenguin_Description">Gibt dir das Gefühl, auch dazuzugehören.</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Knuddeliger Pinguin</string>
  <string name="Items/DLC_7/Poster_Hives_Description">Summ, summ, summ, Bienchen summt herum.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Poster: Summschädel</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Sie sind von der Rolle? Lassen Sie sich hier behandeln.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Poster: Schneeschreck</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">Heile, heile Segen, drei Tage Regen. Fragen Sie bei anhaltenden Symptomen ihren Arzt oder Apotheker.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Poster: Wolkenbruch</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">Achtung: nicht über den UV-Bogen stolpern!</string>
  <string name="Items/DLC_7/RainbowArches_Name">Regenbogenbögen</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">Geht ab wie ein geölter Blitz.</string>
  <string name="Items/DLC_7/Toboggan_Name">Rodelbuddy</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Pfütze</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">So präzise wie eine professionelle Wettervorhersage – in mindestens 70 % aller Fälle.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Wetterorakel</string>
  <string name="Items/DLC_Campus/Cauldron_Description"></string>
  <string name="Items/DLC_Campus/Cauldron_Name"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name"></string>
  <string name="Items/DNA_Machine_Description">Dient der Analyse und Manipulation genetischen Materials.</string>
  <string name="Items/DNA_Machine_Name">Heilixier</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Jetzt noch Heilixier-ischer.</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Heilixier II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">Am Heilixier-ischsten.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Heilixier III</string>
  <string name="Items/Debris_Ceiling_Name">Trümmer</string>
  <string name="Items/Debris_Frog_Name">Verdutzter Frosch</string>
  <string name="Items/Debris_LightningSoot_Name">Brandfleck</string>
  <string name="Items/Debris_MachinePart_Name">Maschinenteil</string>
  <string name="Items/Debris_Meteor_Name">Weltraumgestein</string>
  <string name="Items/Debris_Rock_Name">Heißer Fels</string>
  <string name="Items/Debris_Satellite_Name">Satellit</string>
  <string name="Items/Debris_Sunbeam_Name">Brandspuren</string>
  <string name="Items/Debris_WaterTornado_Name">Pfütze</string>
  <string name="Items/Defib_Description">Ein medizinisches Gerät, das wohl dem Aufwecken eingenickter Mitarbeiter dient.</string>
  <string name="Items/Defib_Name">Personaltreiber</string>
  <string name="Items/DiagnosisMachine_Description">Dient der grundsätzlichen Diagnose.</string>
  <string name="Items/DiagnosisMachine_Name">EasyScan</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Verbesserte Diagnosestandards.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">EasyScan II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Fortgeschrittene Diagnosestandards.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">EasyScan III</string>
  <string name="Items/Dirt_Name">Dreck</string>
  <string name="Items/DisplaySkeleton_Description">Zeigt Patienten, was im schlimmsten Fall passieren kann. Etwas makaber.</string>
  <string name="Items/DisplaySkeleton_Name">Skelettmodell</string>
  <string name="Items/Door_Cafe_Description">Türen eignen sich zum Betreten und manchmal auch zum Verlassen von Räumen.</string>
  <string name="Items/Door_Cafe_Name">Tür</string>
  <string name="Items/Door_Description">Türen eignen sich zum Betreten und manchmal auch zum Verlassen von Räumen.</string>
  <string name="Items/Door_Name">Tür</string>
  <string name="Items/Door_Reception_Description">Eine Tür, die sich nach oben und unten bewegt, nicht vor und zurück.</string>
  <string name="Items/Door_Reception_Name">Klappe</string>
  <string name="Items/Door_Toilet_Description">Türen eignen sich zum Betreten und bisweilen auch zum Verlassen von Räumen.</string>
  <string name="Items/Door_Toilet_Name">Tür</string>
  <string name="Items/Door_Ward_Description">Türen eignen sich zum Betreten und bisweilen auch zum Verlassen von Räumen.</string>
  <string name="Items/Door_Ward_Name">Stationstür</string>
  <string name="Items/DrugDispenser_Description">Die Legende besagt, dass in jedem solchen Gerät ein winziger Apotheker steckt. Produziert einen Medikamentencocktail.</string>
  <string name="Items/DrugDispenser_Name">Medikamentenmixer</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">Verbesserte (und brandneue!) Rezepte.</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Medikamentenmixer II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">Fortgeschrittene (und brandneue!) Rezepte.</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Medikamentenmixer III</string>
  <string name="Items/Ectoplasm_Description">EktoPlasma_Beschreibung</string>
  <string name="Items/Ectoplasm_Name">EktoPlasma</string>
  <string name="Items/Ectovat_Description">Eine neue, innovative Antwort auf die uralte Frage, wo man nach dem Tod hinkommt.</string>
  <string name="Items/Ectovat_Name">Ektobottich</string>
  <string name="Items/ExaminationTable_Description">Ein notwendiges Übel.\\nPatienten können auf diesem Tisch untersucht werden.</string>
  <string name="Items/ExaminationTable_Name">Untersuchungstisch</string>
  <string name="Items/ExerciseFrame_Description">Ein Spielplatz für Erwachsene.</string>
  <string name="Items/ExerciseFrame_Name">Trainingsgerüst</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">Aber du warst es nicht, oder?\\nEine Skulptur von Rolanda Cheesewater.</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Cheesewater-Statue</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">Die Form, für die sie sich entschieden hat.\\nEine Skulptur von Zara Fitzpocket.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Fitzpocket-Statue</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Etwas, das existiert.\\nEine Skulptur von Cecil Gasplank.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Gasplank-Statue</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">„Roboter lieben die Ziehharmonika.“\\n- Anonym</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Ziehharmonikatron</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">Absolut keine Bedrohung.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Armlose Statue</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">„Blub-Blob.“</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Blob-Fisch</string>
  <string name="Items/Exhibition_Pack/Bust_Description">Ist denen der Ton ausgegangen?</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Büste</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">Wir sehen uns, Weltraumcowboy.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Weltraumcowboy</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">Man denkt an einen Würfel, auch wenn es irgendwie keiner ist.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Seltsame Würfel</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Exzessiver Kuboid.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Hyperwürfel</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Angeblich ziemlich alt.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Grabesstille.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Ex-Echse</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Knochenmonster</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">Ich hab dieses Fossil gefunden! Also ist es meins!</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Fossil</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">Ein besessenes Besitztum.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Geisterspiegel</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">Gefangen in einem schrecklichen Kreislauf.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">Schwarz &amp; Weiß</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Einfach faszinierend.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Faszinator</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">König eines synthetischen Rudels.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Löwenkopf</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">Hat hier einfach wer liegenlassen.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Ein paar Schlüssel</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">Die Zeit war auch mal stabiler.</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Labbrige Uhr</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Vier Köpfe denken besser als einer.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Mount Gesichtsmore</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Später zu Zweirädriges Schiebedingens umbenannt.</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Veloziped</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">Weder ein Vogel noch ein Flugzeug.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Raketenschwein</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">Hinterlass Eindruck.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Nadelkunst</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">Zu gar nichts gut.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Kiefernzapfen</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Kunst mit reinrassigem Stammbaum.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Hundeporträt</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">Der ist gut gealtert.</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">Silberfuchs</string>
  <string name="Items/Exhibition_Pack/Snail_Description">Mit Vollspeed in die Moderne.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Maestropode</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">Live aus dem Weltraum.</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Sonnensystemmodell</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Symbol für das unzertrennliche Band zwischen Person und Katze.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Katzenperson</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">Guck mal, wie die schwingen.</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Schwingende Bälle</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Auch Wände kostümieren sich gern.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Wandgirlande</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Schokolade und so.</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Kuchenverkauf</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Wie ein Ankleidezimmer, nur kleiner.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Kostümkiste</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Immer im Kreis und dann in die Freiheit.</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Münzspirale</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">Ein Deckel für jede Jahreszeit.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Hutständer</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Dreh die Trommel. Gewinn 'nen Bommel.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Tombola</string>
  <string name="Items/FilingCabinet_Description">Zum Verstauen von Patientenakten und Liebesromanen.</string>
  <string name="Items/FilingCabinet_Mini_Description">Zweckmäßig und niedlich.</string>
  <string name="Items/FilingCabinet_Mini_Name">Mini-Aktenschrank</string>
  <string name="Items/FilingCabinet_Name">Aktenschrank</string>
  <string name="Items/FilingCabinet_Upgrade_Description">Bessere Diagnosen, zufriedenere Mitarbeiter.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Aktenschrank-Upgrade</string>
  <string name="Items/Filters/All">Alle</string>
  <string name="Items/Filters/Decorative">Dekoration</string>
  <string name="Items/Filters/Entertainment">Unterhaltung</string>
  <string name="Items/Filters/Exhibition">Ausstellung</string>
  <string name="Items/Filters/FancyDress">Kostümparty</string>
  <string name="Items/Filters/FoodDrink">Essen &amp; Getränke</string>
  <string name="Items/Filters/HealthSafety">Gesundheit &amp; Sicherheit</string>
  <string name="Items/Filters/Locked">Gesperrt</string>
  <string name="Items/Filters/Pictures">Bilder</string>
  <string name="Items/Filters/Plants">Pflanzen</string>
  <string name="Items/Filters/Promo_Name">Sonderangebote</string>
  <string name="Items/Filters/Recommended">Empfohlen</string>
  <string name="Items/Filters/Retro">Retro</string>
  <string name="Items/Filters/Rugs">Teppiche</string>
  <string name="Items/Filters/Seating">Sitze</string>
  <string name="Items/Filters/Superbug">Supervirus</string>
  <string name="Items/Filters/Temperature">Temperatur</string>
  <string name="Items/Filters/UGC">Von Spielern erstellt</string>
  <string name="Items/FireExtinguisher_Description">Stößt Feuerlöschschaum aus und macht sich nebenbei auch gut als Türstopper.\\nWird von Hausmeistern zur Feuerbekämpfung benötigt.</string>
  <string name="Items/FireExtinguisher_Name">Feuerlöscher[i2p_One]Feuerlöscher</string>
  <string name="Items/Flower_Vase_1_Description">Eine goldene Vase voller Blumen.</string>
  <string name="Items/Flower_Vase_1_Name">Blumenvase</string>
  <string name="Items/FluidAnalysis_Machine_Description">Entnimmt Flüssigkeiten aus Patienten und testet sie dann unter Hochgeschwindigkeit.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Flüssigkeitsbeschleuniger</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Verbesserte Fließgeschwindigkeit.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Flüssigkeitsbeschleuniger II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Fortgeschrittene Fließgeschwindigkeit.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Flüssigkeitsbeschleuniger III</string>
  <string name="Items/FractureWard_Bed_Description">Das technisch fortgeschrittenste Bett, das die Wissenschaft zu bieten hat. Klettern verboten.</string>
  <string name="Items/FractureWard_Bed_Name">Extensionsbett</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">Dein Augapfel.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Apfelstuhl</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">„Sieht aus wie ein Job für Banana Man.“</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Bananentelefon</string>
  <string name="Items/FruitLoot_TomatoClock_Description">Es ist immer Salatzeit.</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Tomatenuhr</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Dampf-Schrank</string>
  <string name="Items/Function_Attractiveness">Erhöht die Krankenhausattraktivität</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Erhöht das Krankenhausambiente und das Ausstattungslevel</string>
  <string name="Items/Function_Bin">Reduziert Abfall</string>
  <string name="Items/Function_BrainChair">Erzeugt beim Personal einen Gehirnboost</string>
  <string name="Items/Function_Cure">Heilt Patienten</string>
  <string name="Items/Function_Cure_Diagnose">Dient der Diagnose und Heilung.</string>
  <string name="Items/Function_Decoration">Dekorationsobjekt</string>
  <string name="Items/Function_Diagnose">Diagnostiziert Patienten</string>
  <string name="Items/Function_Drink">Löscht den Durst</string>
  <string name="Items/Function_Drink_Coffee">Löscht den Durst\\nErzeugt einen Koffeinschub</string>
  <string name="Items/Function_Drink_Energy">Löscht den Durst\\nErzeugt einen Energieschub</string>
  <string name="Items/Function_Drink_Luxury">Löscht den Durst\\nErhöht die Zufriedenheit</string>
  <string name="Items/Function_Drinking_Fountain">Löscht den Durst\\nNicht besonders hygienisch</string>
  <string name="Items/Function_Ectovat">Macht Geister nützlich</string>
  <string name="Items/Function_Energy">Erhöht die Energie</string>
  <string name="Items/Function_Entertainment">Verringert die Langeweile</string>
  <string name="Items/Function_Entertainment2">Bietet Unterhaltung</string>
  <string name="Items/Function_FireExtinguisher">Löscht Feuer</string>
  <string name="Items/Function_Food">Stillt den Hunger</string>
  <string name="Items/Function_Food_Luxury">Stillt den Hunger\\nErhöht die Zufriedenheit</string>
  <string name="Items/Function_Food_Salty">Stillt den Hunger\\nErhöht den Durst</string>
  <string name="Items/Function_Happiness">Erhöht die Zufriedenheit</string>
  <string name="Items/Function_Health">Erhöht die Gesundheit</string>
  <string name="Items/Function_Hygiene">Erhöht die Hygiene</string>
  <string name="Items/Function_Kiosk">Liefert Einkünfte</string>
  <string name="Items/Function_Kiosk_Cafe">Stillt den Hunger, löscht den Durst\\nErhöht die Zufriedenheit und Energie\\nMacht länger zufrieden\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Verringert die Langeweile\\nErhöht die Zufriedenheit</string>
  <string name="Items/Function_Kiosk_Gifts">Verringert die Langeweile\\nErhöht die Zufriedenheit</string>
  <string name="Items/Function_Kiosk_Tropical">Stillt den Hunger, löscht den Durst\\nErhöht die Zufriedenheit\\nDient der Abkühlung</string>
  <string name="Items/Function_Laughing_Gas">Erzeugt Lachitis</string>
  <string name="Items/Function_MonoBeast_Trap">Lockt Monobiester an</string>
  <string name="Items/Function_NS_Sanitiser">Erhöht die Hygiene\\nRiecht gut</string>
  <string name="Items/Function_Research">Forschungsassistenz</string>
  <string name="Items/Function_RoomPrestige">Erhöht Ausstattungslevel</string>
  <string name="Items/Function_Seating">Erhöht den Komfort</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Senkt die Temperatur enorm.</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Erhöht die Temperatur enorm.</string>
  <string name="Items/Function_Temperature_Cool">Senkt die Temperatur</string>
  <string name="Items/Function_Temperature_Heat">Erhöht die Temperatur</string>
  <string name="Items/Function_Toilet">Senkt den WC-Bedarf</string>
  <string name="Items/Function_TraineeDesk">Erhöht die Klassengröße</string>
  <string name="Items/GP_Lamp_Description">Wandelt elektrische Energie in Licht und Wärme um. Erstaunlich!</string>
  <string name="Items/GP_Lamp_Name">Lampe</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">Geisterjägerei</string>
  <string name="Items/GiantPipette_Description">Einfach überwältigend.</string>
  <string name="Items/GiantPipette_Name">Riesenpipette</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">Dieser Forschungsansatz hat zu einem neuen Design für einige neue medizinische Geräte geführt, die die Gyronuss verwenden.</string>
  <string name="Items/GoldenGubbins_Description">Nicht als Ersatz für Cheesy Gubbins geeignet.</string>
  <string name="Items/GoldenGubbins_Name">Goldene Gubbins</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">Jasmine hat dir ein dekoratives Exemplar ihres Albums „Erlüstung\" geschickt, um für deinen Beitrag zum Projekt zu danken.</string>
  <string name="Items/GoldenRecord_Description">Eine vergoldete und daher nicht abspielbare Kopie von Jasmine Odysseys Album „Erlüstung“.</string>
  <string name="Items/GoldenRecord_Name">Goldene Schallplatte</string>
  <string name="Items/HD_Fountain_1_Description">Verwandelt das Krankenhaus in einen englischen Garten.</string>
  <string name="Items/HD_Fountain_1_Name">Zimmerbrunnen</string>
  <string name="Items/HD_Fountain_Large_Description">Okay, vielleicht ein bisschen übertrieben.</string>
  <string name="Items/HD_Fountain_Large_Name">Großer Brunnen</string>
  <string name="Items/HandSanitiserDispenser_Description">Steril, aber etwas klebrig.</string>
  <string name="Items/HandSanitiserDispenser_Name">Desinfektions-spender</string>
  <string name="Items/HandSanitiser_Jazza_Name">Wohlriechender Desinfektionsspender</string>
  <string name="Items/Hologram_Description">Eher eindrucksvoll als nützlich.</string>
  <string name="Items/Hologram_Name">Hologramm</string>
  <string name="Items/Hospital_MainEntrance_Description">Haupteingang zum Krankenhaus</string>
  <string name="Items/Hospital_MainEntrance_Name">Haupteingang zum Krankenhaus</string>
  <string name="Items/Hospital_SideEntrance_Description">Nebeneingang zum Krankenhaus</string>
  <string name="Items/Hospital_SideEntrance_Name">Nebeneingang zum Krankenhaus</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Durchgefroren.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Eisbrunnen</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">Brandheiß.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Feuerbrunnen</string>
  <string name="Items/Injection_Machine_Description">Injiziert Sachen. Normalerweise Medizin in Patienten.</string>
  <string name="Items/Injection_Machine_Name">Spritzmeister</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Verbesserte Erfolgsrate beim Spritzen.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Spritzmeister II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Fortgeschrittene Erfolgsrate beim Spritzen.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Spritzmeister III</string>
  <string name="Items/Invalid_CS">Ein Gegenstand in diesem Krankenhaus sorgt für Probleme. Der Gegenstand (&lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;) befindet sich möglicherweise am falschen Ort oder ist nicht zugänglich und muss daher bewegt oder entfernt werden, bevor andere Gegenstände platziert werden können. Klicke hier, um ihn dir anzusehen.</string>
  <string name="Items/Laughing_Gas_Description">Ernsthaft wissenschaftlicher Unsinn.</string>
  <string name="Items/Laughing_Gas_Name">Kicherpumpe</string>
  <string name="Items/LeafletStand_Description">Enthält einige nützliche Broschüren über Sehenswürdigkeiten in der Nähe und darüber, wie man am besten am Leben bleibt.</string>
  <string name="Items/LeafletStand_Name">Broschürenständer</string>
  <string name="Items/Litter_1_Name">Abfall</string>
  <string name="Items/LoveStatue_Description">Eine Hommage an Romantik und Paarungsrituale im Allgemeinen.</string>
  <string name="Items/LoveStatue_Name">Liebesstatue</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Frohes niú-es Jahr.</string>
  <string name="Items/Lunar2021_Ox_Name">Der Büffel</string>
  <string name="Items/Lunar_Dragon_Corner_Description">Eine Änderung zum Besseren/Schlechteren.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Drachenecke</string>
  <string name="Items/Lunar_Dragon_Head_Description">Nur der Anfang.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Drachenkopf</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Auf einem Bein kann man nicht stehen.</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Drachenbeine</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Ganz ohne Beine.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Drachenstück</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Es geht zu Ende.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Drachenschwanz</string>
  <string name="Items/Lunar_Gong_Description">Lautmalerisch.</string>
  <string name="Items/Lunar_Gong_Name">Gong</string>
  <string name="Items/Lunar_Lanterns_Description">Starkes Leuchten.</string>
  <string name="Items/Lunar_Lanterns_Name">Mondlaternen</string>
  <string name="Items/Lunar_Rat_Description">„Das ist mein Jahr.\"</string>
  <string name="Items/Lunar_Rat_Name">Ratty</string>
  <string name="Items/MRI_Scanner_Description">Ein High-Tech-Scanner.</string>
  <string name="Items/MRI_Scanner_Name">M.E.G.A.-Scanner</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Verbesserte magnetische Kraft.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">M.E.G.A.-Scanner II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Fortgeschrittene magnetische Kraft.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">M.E.G.A.-Scanner III</string>
  <string name="Items/Machine_8Bit_Description">Verbessert die Pixeldichte und senkt gefährlich hohe Nostalgiewerte.</string>
  <string name="Items/Machine_8Bit_Name">Debugger</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">Verbesserte Grafikkarte, RAM-Ausstattung und USB-Ports.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Debugger II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">Fortgeschrittene Grafikkarte, RAM-Ausstattung und USB-Ports.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Debugger III</string>
  <string name="Items/Machine_Chromatherapy_Description">Damit bekommen vergraute Patienten etwas Farbe ins Gesicht.</string>
  <string name="Items/Machine_Chromatherapy_Name">Farbeimer</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Verbesserte Farbsättigung.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Farbeimer II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">Völlig gesättigt.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Farbeimer III</string>
  <string name="Items/Machine_Control_Console_Description">Eine Konsole zur Bedienung des Geräts.</string>
  <string name="Items/Machine_Control_Console_Name">Konsole</string>
  <string name="Items/Machine_Cubism_Description">Demontiert Kubismus-Patienten und konzipiert sie dann neu.</string>
  <string name="Items/Machine_Cubism_Name">Abrundungseinheit</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Verbesserte Neukonzeption.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Abrundungseinheit II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Fortgeschrittene Neukonzeption.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Abrundungseinheit III</string>
  <string name="Items/Machine_ElectricShock_Description">Lässt einem zwar die Haare zu Berge stehen, prickelt aber auch ganz angenehm.</string>
  <string name="Items/Machine_ElectricShock_Name">Entlader</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Verbesserte Entladungsleistung.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Entlader II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Fortgeschrittene Entladungsleistung.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Entlader III</string>
  <string name="Items/Machine_LightHeaded_Description">Wie viele Ärzte braucht man, um einen Glühbirnenkopf zu wechseln? Wie's scheint, nur einen.</string>
  <string name="Items/Machine_LightHeaded_Name">DeLux-Entleuchter</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Verbesserte Kopftransplantation.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">DeLux-Entleuchter II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Fortgeschrittene Kopftransplantation.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">DeLux-Entleuchter III</string>
  <string name="Items/Machine_Mummy_Description">Macht die Frühstadien der Mumifizierung rückgängig. Produziert nebenbei auch Klopapierrollen.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Ausgrabungsstätte</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Verbesserte Ausgrabung.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Ausgrabungsstätte II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Fortgeschrittene Ausgrabung.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Ausgrabungsstätte III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Gießt Gips geschwinder.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Gipsgießer</string>
  <string name="Items/MagazineRack_Description">Jemand hat schon alle Kreuzworträtsel ausgefüllt. Mit den falschen Antworten. Ansonsten recht unterhaltsam.</string>
  <string name="Items/MagazineRack_Name">Zeitschriftenständer</string>
  <string name="Items/Marketing_Armchair_Description">Wie ein Sofa, nur viel kleiner.</string>
  <string name="Items/Marketing_Armchair_Name">Sessel</string>
  <string name="Items/Marketing_Desk_Description">Hier kann man seine E-Mails in Ruhe checken.</string>
  <string name="Items/Marketing_Desk_Name">Marketing-Schreibtisch</string>
  <string name="Items/Marketing_DrawingBoard_Description">Man kann nicht alles auf dem Reißbrett planen, aber einen Versuch ist es wert.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Reißbrett</string>
  <string name="Items/Marketing_Flipboard_Description">Für modernes Brainstorming. Geistesblitze garantiert.</string>
  <string name="Items/Marketing_Flipboard_Name">Flipchart</string>
  <string name="Items/Marketing_Lamp_Description">Wandelt Elektrizität in Licht und Wärme um. Erstaunlich!</string>
  <string name="Items/Marketing_Lamp_Name">Lampe</string>
  <string name="Items/Marketing_LavaLamp_Description">„Ey, Alter!“</string>
  <string name="Items/Marketing_LavaLamp_Name">Lava-Lampe</string>
  <string name="Items/Marketing_Rug_Description">So lässt sich einiges unter den Teppich kehren.</string>
  <string name="Items/Marketing_Rug_Name">Teppich</string>
  <string name="Items/Marketing_Sofa_Description">Wie ein Sessel, nur viel größer.</string>
  <string name="Items/Marketing_Sofa_Name">Sofa</string>
  <string name="Items/Marketing_Table_Description">Hier werden Wunder wahr.\\nBenötigt zum Start einer neuen Marketing-Kampagne.</string>
  <string name="Items/Marketing_Table_Name">Marketingtisch</string>
  <string name="Items/Medical_Cabinet_1_Description">Enthält haufenweise abgelaufene Medikamente. Lässt das Zimmer professioneller aussehen.</string>
  <string name="Items/Medical_Cabinet_1_Name">Arzneischrank</string>
  <string name="Items/MonoBeast_Name">Monobiester</string>
  <string name="Items/MonoBeast_Trap_Description">Durch diese neueste Errungenschaft moderner Technik ist Entfernung von Monobiestern jetzt eine weniger haarige Angelegenheit.</string>
  <string name="Items/MonoBeast_Trap_Name">Enthaarer</string>
  <string name="Items/Mummy_Lamp_Description">Eine hübsche Fackel, die auch als Aschenbecher dient.</string>
  <string name="Items/Mummy_Lamp_Name">Fackel</string>
  <string name="Items/Mummy_Vase_1_Description">Gehört nicht hier hin.</string>
  <string name="Items/Mummy_Vase_1_Name">Vase</string>
  <string name="Items/Mummy_Vase_2_Description">Warum haben wir die überhaupt? Ist hoffentlich nur eine Kopie.</string>
  <string name="Items/Mummy_Vase_2_Name">Urne</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">Das Rezept wurde perfektioniert. Jasmine präsentiert voller Stolz: Wohlriechendes Desinfektionsgel. Gute Arbeit.</string>
  <string name="Items/NS_Sanitiser_Description">Es erfordert aufopferungsvolle Teamarbeit, um etwas so duftendes und doch so steriles zu entwickeln.</string>
  <string name="Items/NS_Sanitiser_Name">Wohlriechendes Desinfektionsgel</string>
  <string name="Items/Notice_Board_1_Description">Hier findet man alles von wichtigen Informationen zu nutzlosem Mumpitz.</string>
  <string name="Items/Notice_Board_1_Name">Anschlagbrett</string>
  <string name="Items/OfficeChair_Description">Wer weich sitzt, sitzt glücklich.</string>
  <string name="Items/OfficeChair_Name">Bürostuhl</string>
  <string name="Items/OfficeDesk_Description">Eine nützliche Barriere zwischen Personal und Patient.</string>
  <string name="Items/OfficeDesk_Name">Bürotisch</string>
  <string name="Items/OfficeDesk_NoChair_Description">Ein reizender Schreibtisch für ... Bürozeug eben.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Schreibtisch</string>
  <string name="Items/OnExploded_CS">Eines unserer Objekte ist explodiert: &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;! Wir müssen Ersatz kaufen. Sorge außerdem dafür, dass immer genug Feuerlöscher in der Nähe sind.</string>
  <string name="Items/OnFire_CS">Achtung, &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; brennt! Wir brauchen einen Hausmeister und einen Feuerlöscher!</string>
  <string name="Items/Pandemic_Machine_Description">Entfernt einen Topf vom darin feststeckenden Kopf.</string>
  <string name="Items/Pandemic_Machine_Name">Umtöpfer</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Verbesserte Extraktionsleistung.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Umtöpfer II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Fortgeschrittene Extraktionsleistung.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Umtöpfer III</string>
  <string name="Items/Pet_Ant_Description">Eine Supersammlung von Viren,\\ndie nicht so super sind.</string>
  <string name="Items/Pet_Ant_Name">Insektenfarm</string>
  <string name="Items/Pet_Goldfish_Description">Der Unfall ist schon vorprogrammiert.</string>
  <string name="Items/Pet_Goldfish_Name">Wasserkugel</string>
  <string name="Items/Pet_Hamster_Description">Hoffentlich nicht luftdicht.</string>
  <string name="Items/Pet_Hamster_Name">Kleinvieh-Gehege</string>
  <string name="Items/PhysiciansScale_Description">Ein Gerät, das den abstrakten sozialen Wert einer Person berechnet.</string>
  <string name="Items/PhysiciansScale_Name">Waage</string>
  <string name="Items/Picture_1_Description">Lässt einen vorübergehend vergessen, dass man im Krankenhaus ist.</string>
  <string name="Items/Picture_1_Name">Bild</string>
  <string name="Items/Picture_2_Description">Sogar laminiert. Definitiv echt.</string>
  <string name="Items/Picture_2_Name">Zertifikat</string>
  <string name="Items/Picture_Award_Jazza_Description">Ein Foto mit dem (aufgedruckten) Autogramm des Superstars. Abgefahren!</string>
  <string name="Items/Picture_Award_Jazza_Name">Foto von Jasmine Odyssey</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">Die dritthöchste Stufe der Gutheit: gut.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Bronzestern</string>
  <string name="Items/Picture_Award_Star_Gold_Description">Die allerhöchste Stufe der Gutheit: spitze.</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Goldstern</string>
  <string name="Items/Picture_Award_Star_Silver_Description">Die zweithöchste Stufe der Gutheit: besser.</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Silberstern</string>
  <string name="Items/Picture_Canvas_1_Description">Ein Kunstdruck von Rolanda Cheesewaters „Nr. 4: Ruf der Mittagspause“.</string>
  <string name="Items/Picture_Canvas_1_Name">Cheesewater-Druck</string>
  <string name="Items/Picture_Canvas_2_Description">Ein Kunstdruck von Cecil Gasplanks „Als Anspitzer verkleidet“.</string>
  <string name="Items/Picture_Canvas_2_Name">Gasplank-Druck</string>
  <string name="Items/Picture_Canvas_3_Description">Ein Kunstdruck von Zara Fitzingers „Pochierte Eier im All“.</string>
  <string name="Items/Picture_Canvas_3_Name">Fitzpocket-Druck</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Große Leinwand, kleiner Hund. Ziemlich verwirrend.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Hund auf Leinwand</string>
  <string name="Items/Picture_Expensive_Devs_Description">Eine unglaublich fotorealistische Abbildung von irgendwelchen Leuten. Unbekannter Herkunft.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Point-Gemälde</string>
  <string name="Items/Picture_Expensive_Doggo_Description">Das sieht aus, als wäre es tatsächlich ein echtes Gemälde. Man kann die Pinselstriche sehen und so. Es ist, als würde der Hund einem direkt ins Gesicht starren.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Kunst mit Hund</string>
  <string name="Items/Picture_Expensive_Mountains_Description">Ein Gemälde von den Bergen des Two Point County.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Berggemälde</string>
  <string name="Items/Picture_Jazza_Album_Name">Schallplatte „Jazza“</string>
  <string name="Items/Picture_Light_Box_Description">Hier werden die tollsten Scans verewigt.</string>
  <string name="Items/Picture_Light_Box_Name">Röntgenbilder-Sammlung</string>
  <string name="Items/Picture_Painting_Beach_Description">Fast, als ob man da wäre. Mit einer starken Betonung auf „fast“.</string>
  <string name="Items/Picture_Painting_Beach_Name">Strandgemälde</string>
  <string name="Items/Picture_Painting_Doggo_Description">Gemälde von einem Hund. Muss ein berühmter Hund gewesen sein.</string>
  <string name="Items/Picture_Painting_Doggo_Name">Gemälde eines Hundes</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">Man kann nur hoffen, dass die von Kinderhand gekritzelt wurden.</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Zeichnungen</string>
  <string name="Items/Picture_Poster_8bit_Description">Diese Leute sehen vielleicht ansprechend aus, haben aber ein ernstes Problem.</string>
  <string name="Items/Picture_Poster_8bit_Name">Poster: Pixeliose</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">Eine höchst detaillierte und außerdem höchst veraltete Darstellung des Organs, das uns den meisten Ärger macht.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Poster: Anatomie des Gehirns</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">Was Pablo der Öffentlichkeit vorenthielt.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Poster: Kubistische Anatomie</string>
  <string name="Items/Picture_Poster_Anatomy_Description">Hier kann man sehen, was in einem so drin steckt. Ganz ohne komplizierte Geräte.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Poster: Anatomie</string>
  <string name="Items/Picture_Poster_Animal_Description">Wenn Tiere derart auf dich reagieren, solltest du dich auf Tierische Anziehungskraft untersuchen lassen.</string>
  <string name="Items/Picture_Poster_Animal_Name">Poster: Tierische Anziehungskraft</string>
  <string name="Items/Picture_Poster_Clown_Description">Eine Aufklärungskampagne über Clownerei. Patienten mit Clownerei haben jede Menschlichkeit verloren, doch mit etwas Hilfe können sie sie wiedergewinnen.</string>
  <string name="Items/Picture_Poster_Clown_Name">Poster: Clownerei</string>
  <string name="Items/Picture_Poster_Cubism_Description">Eine Erinnerung an die Gefahren der Kunst. Man sollte sie in Maßen genießen.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Poster: Kubismus</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">Die optimale Ernährung – eine Frage des Geschmacks.</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Poster: Ernährungspyramide</string>
  <string name="Items/Picture_Poster_Grey_Description">Die Entdeckung dieses Winkels verhalf Forschern zu einem Durchbruch bei der Diagnose von Grauer Anatomie. Man nennt ihn den Winkel der emotionalen Wölbung.</string>
  <string name="Items/Picture_Poster_Grey_Name">Poster: Graue Anatomie</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">Erhellendes zu Helles Köpfchen-Patienten.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Poster: Erleuchtung</string>
  <string name="Items/Picture_Poster_MockStar_Description">Kostümpartys sind nur der Anfang einer Entwicklung, die oft zu umfassenden Wahnvorstellungen führt. Beim Kostümieren ist stets Vorsicht geboten.</string>
  <string name="Items/Picture_Poster_MockStar_Name">Poster: Rock-and-Rollitis</string>
  <string name="Items/Picture_Poster_Mummy_Description">Die Tatsache, dass Toilettenpapier den Körper chemisch beeinflussen kann, ist weitgehend unbekannt.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Poster: Vorzeitige Mumifizierung</string>
  <string name="Items/Picture_Poster_Pandemic_Description">Was mit einem lustigen Hut beginnt, kann schnell zu einem sehr unangenehmen Problem werden. Man sollte es nicht übertreiben.</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Poster: Topfschmerzen</string>
  <string name="Items/Picture_Poster_Shock_Description">Ein sichtbares Skelett ist ein sichtbares Problem.</string>
  <string name="Items/Picture_Poster_Shock_Name">Poster: Schockschwerenot</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">Eine Spielwiese für Schriftsetzer.</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Poster: Sehtest</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">Es gibt nur eine richtige Antwort. Also ganz entspannt!</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Poster: Rorschachtest</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">Die sichtbaren Symptome des Schildkrötensyndroms sind oft nur sehr schwer erkennbar. Diese Darstellung hilft bei der Identifikation.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Poster: Schildkrötensyndrom</string>
  <string name="Items/Pippette_Name">Pipette</string>
  <string name="Items/Plant_Cactus_Description">Fast wie ein Freund, nur stacheliger. Von Umarmungen ist abzuraten.\\nNicht sonderlich attraktiv, muss aber nur selten gegossen werden.</string>
  <string name="Items/Plant_Cactus_Name">Kaktus</string>
  <string name="Items/Plant_Large_Description">Nicht nur für Weihnachten: Muss regelmäßig gegossen werden.</string>
  <string name="Items/Plant_Large_Name">Pflanze</string>
  <string name="Items/Plant_RoseBush_Description">Rote Rosen. Hat die etwa jemand angemalt?\\nSieht schön aus, muss aber häufig gegossen werden.</string>
  <string name="Items/Plant_RoseBush_Name">Rosenstrauch</string>
  <string name="Items/Plant_SunFlower_Description">So holt man die Sonne ins Krankenhaus.\\nHübsch, muss aber regelmäßig gegossen werden.</string>
  <string name="Items/Plant_SunFlower_Name">Sonnenblume</string>
  <string name="Items/Plant_Yucca_Description">Wer weiß schon, was das ist?\\nHübsch anzusehen und muss nicht sehr häufig gegossen werden.</string>
  <string name="Items/Plant_Yucca_Name">Yucca</string>
  <string name="Items/PlotMachine_Avalanche">Lawinenstabilisator</string>
  <string name="Items/PlotMachine_Earthquake">Erdbebenstabilisator</string>
  <string name="Items/PlotMachine_Epidemic">Epidemiestabilisator</string>
  <string name="Items/PlotMachine_FrogRain">Froschstabilisator</string>
  <string name="Items/PlotMachine_Ghost">Geiststabilisator</string>
  <string name="Items/PlotMachine_Thunder">Gewittersturmstabilisator</string>
  <string name="Items/PlotMachine_Volcanic">Vulkanstabilisator</string>
  <string name="Items/PlotMachine_WaterTornado">Wasserhosenstabilisator</string>
  <string name="Items/Poo_Name">Haufen</string>
  <string name="Items/PriceModifier_ArcadeMachine">Spielautomat</string>
  <string name="Items/PriceModifier_Cafe">Café</string>
  <string name="Items/PriceModifier_DrinkMachine">Getränkeautomat</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Energy-Drink-Automat</string>
  <string name="Items/PriceModifier_GiftShop">Geschenkeladen</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Luxus-Getränkeautomat</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Luxus-Snackautomat</string>
  <string name="Items/PriceModifier_Newsagent">Zeitschriftenstand</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Salz-Snack-Automat</string>
  <string name="Items/PriceModifier_SnackMachine">Snackautomat</string>
  <string name="Items/PriceModifier_Telephone">Telefon</string>
  <string name="Items/Printer_1_Description">Druckt leider kein Geld. Wir haben's probiert.</string>
  <string name="Items/Printer_1_Name">Drucker</string>
  <string name="Items/Printer_Big_Name">Drucker</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Bietet endlosen Spielspaß (solange du Münzen hast).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Endless Spielautomat</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Genau wie das Original.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name">Horatio-Statue</string>
  <string name="Items/Promo/Am_Poster_Description">Diese Darstellung eines Gewächshauses verschafft dem Betrachter ein Gefühl von Wärme und hoher Luftfeuchtigkeit.</string>
  <string name="Items/Promo/Am_Poster_Name">Treibhaus-Druck</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Bedeckt einen begrenzten Bodenbereich. Neigt dazu, Staub einzufangen.</string>
  <string name="Items/Promo/Am_Rug_Name">Weltraum-Teppich</string>
  <string name="Items/Promo/CA_Bench_Description">Ausgefeilt, elegant ... und schrecklich für den Rücken.</string>
  <string name="Items/Promo/CA_Bench_Name">Bank ohne Rückenlehne</string>
  <string name="Items/Promo/CA_Canvas_Description">Eine zweidimensionale Oberfläche, die mit künstlerischen Tricks einen dreidimensionalen Raum abbildet.</string>
  <string name="Items/Promo/CA_Canvas_Name">Tal-Druck</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Aus qualitativ hochwertigem Bildhauerschaum. Sieht schwer aus.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Drachenstatue</string>
  <string name="Items/Promo/CA_FourSeasons_Description">Ein Quadriptychon (ja, Quadriptychon) über das Wetter.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Jahreszeitengemälde</string>
  <string name="Items/Promo/FM_BeanBag_Description">Das Altenteil der Fußbälle: Zusammengenäht, mit Bohnen vollgestopft und in einen Stuhl verwandelt.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Fußball-Sitzsack</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">Ein echtes T-Shirt, todschick hinter Glas verpackt.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Eingerahmtes Sporttrikot</string>
  <string name="Items/Promo/FM_Rug_Description">Diese detaillierte Darstellung eines Fußballfelds besteht aus künstlichem Kunstgras.</string>
  <string name="Items/Promo/FM_Rug_Name">Fußball-Teppich</string>
  <string name="Items/Psych_Armchair_Description">Nur für Qualifizierte.</string>
  <string name="Items/Psych_Armchair_Name">Psychiater-Sessel</string>
  <string name="Items/Psych_Bookcase_V1_Description">Bücher über Psychiatrie, die die Diagnosekompetenz erhöhen.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Diagnose-Bücherregal</string>
  <string name="Items/Psych_Bookcase_V2_Description">Bücher über Psychiatrie, die die Behandlungskompetenz erhöhen.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Behandlungs-Bücherregal</string>
  <string name="Items/Psych_ChangingScreen_Description">Das perfekte Geschenk für jemanden, der gern Verstecken spielt.</string>
  <string name="Items/Psych_ChangingScreen_Name">Sichtschutz</string>
  <string name="Items/Psych_Couch_Description">In der Psychiatrie wurde noch nie ein Behandlungsdurchbruch im Sitzen erreicht.</string>
  <string name="Items/Psych_Couch_Name">Psychiater-Couch</string>
  <string name="Items/Psych_Fireplace_Description">Sorgt für Wärme und ein nettes Ambiente.</string>
  <string name="Items/Psych_Fireplace_Name">Kamin</string>
  <string name="Items/Psych_Lamp_Description">Wandelt elektrische Energie in Licht und Wärme um. Erstaunlich!</string>
  <string name="Items/Psych_Lamp_Name">Lampe</string>
  <string name="Items/PunchingBag_Description">Wurde zum Training bei einer alten Sportart verwendet, bei der die Teilnehmer sich anscheinend gegenseitig die Köpfe einschlugen.</string>
  <string name="Items/PunchingBag_Name">Boxsack</string>
  <string name="Items/Radiation_Box_Description">Es wird sich anfühlen, als wären deine Hände in einem ganz anderen Zimmer.</string>
  <string name="Items/Radiation_Box_Name">Strahlungskiste</string>
  <string name="Items/RadiatorSmall_Description">Für die entlegenen Ecken.</string>
  <string name="Items/RadiatorSmall_Name">Kleiner Heizkörper</string>
  <string name="Items/Radiator_Description">Lebloses, heißes Ding.</string>
  <string name="Items/Radiator_Large_Description">Macht keine halben Sachen.</string>
  <string name="Items/Radiator_Large_Name">Großer Heizkörper</string>
  <string name="Items/Radiator_Mini_Description">Mini-Heizkörper</string>
  <string name="Items/Radiator_Mini_Name">Mini-Heizkörper</string>
  <string name="Items/Radiator_Name">Heizkörper</string>
  <string name="Items/Radio_1_Description">Bietet direkten Zugriff auf all die fragwürdigen Programme von Radio Two Point.</string>
  <string name="Items/Radio_1_Name">Radiogerät</string>
  <string name="Items/Radio_Boombox_1_Description">Stößt „Big Beats“ aus.</string>
  <string name="Items/Radio_Boombox_1_Name">Ghettoblaster</string>
  <string name="Items/ReceptionHatch_Description">Hier arbeiten die Empfangsmitarbeiter.</string>
  <string name="Items/ReceptionHatch_Name">Aufnahmestation</string>
  <string name="Items/Reception_Description">Hier können Patienten sich anmelden, wenn sie im Krankenhaus eintreffen.</string>
  <string name="Items/Reception_Flowers_1_Description">Blumen erfreuen die Mitarbeiter bei der Aufnahme.</string>
  <string name="Items/Reception_Flowers_1_Name">Blumen</string>
  <string name="Items/Reception_Flowers_2_Description">Die meisten wurden Patienten gestohlen.</string>
  <string name="Items/Reception_Flowers_2_Name">Mehr Blumen</string>
  <string name="Items/Reception_Name">Aufnahme</string>
  <string name="Items/Reception_Vase_Gold_Description">Sehr schick.</string>
  <string name="Items/Reception_Vase_Gold_Name">Goldene Blumenvase</string>
  <string name="Items/Research_Desk_Description">Randvoll mit Software.</string>
  <string name="Items/Research_Desk_Name">Forscher-Schreibtisch</string>
  <string name="Items/Research_Machine_Description">Sieht kompliziert aus.\\nWird genutzt, um ein Forschungsprojekt zu starten.</string>
  <string name="Items/Research_Machine_Name">Forschungsstation</string>
  <string name="Items/Research_Monitors_Description">Daten über Daten. Da ist jeder Wissenschaftler gleich ganz aus dem Häuschen.\\nErhöht Forschungstempo.</string>
  <string name="Items/Research_Monitors_Name">Forschungsanzeigen</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">Ein sehr fesselndes Stück Nostalgie.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Hypno-Stab</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">Ein Schrank von damals, den Leute echt unterhaltsam fanden.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Unterhaltungsschrank</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Spendenhund</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">So ein guter Junge.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">Kein nukularer Sicherheitsinspektor.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Nickende Ente</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Trampelt Müll platt.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Elefanten-Abfalleimer</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Verlassen die Bühne nach links.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Fliegende Enten</string>
  <string name="Items/Retro_Pack/Gramophone_Description">Musikspielender trompetenförmiger Roboterkumpel.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Grammophon</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">Randvoll mit Kaugummi aus Bobs Kauerei.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Kaugummispender</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Bietet eine begrenzte Menge Songs von anno dazumal.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Jukebox</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">Na, wer hat denn hier den langen Atem?</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Lungenkondensator</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Gibt Einblick darin, was unseren Vorvätern wichtig war.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Fleisch-Snack-Automat</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">Wenn man auch im Sitzen auffallen will.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Peacock-Stuhl</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">Hat mal einen Groschen gekostet. Jetzt nicht mehr.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Wilder Entenritt</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">Perfekt ausgeleuchteter Wandschrank.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Schminktisch</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">Die perfekte Gelegenheit, „Abpraller“ zu sagen.</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Flipperautomat</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">Der direkte Nachfolger der Höhlenmalerei.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Tonbandmaschine</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">Eine Nachbildung eines beliebten, jahrealten Designs von Maggie Fitzpocket, einer Künstlerin aus dem Two Point County.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Retro-Stuhl</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Misst Gewicht in einer längst überholten Einheit.</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Waage</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">So haben unsere Großeltern Reality-TV angeschaut.</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">Retro-Fernseher</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Verkauft Zuckerwaren und Nostalgie.</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Karnevalsstand</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">Das hier ist der Deckel.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Schuppig-kriechender Korb</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Roll sie hoch.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Kraftprobe</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">Von damals, als Dinge mit drei Ecken total in waren.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Dreieckstisch</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Dit olle Dingens.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Wasserklosett</string>
  <string name="Items/Retro_Pack/Trampoline_Description">Für alle, die sich mal wieder springlebendig fühlen wollen.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Trampolin</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Altmodischer Verletzungserzeuger.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Sprungkiste</string>
  <string name="Items/Rug_V1_Description">So lässt sich einiges unter den Teppich kehren.</string>
  <string name="Items/Rug_V1_Name">Teppich</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">So lässt sich einiges unter den Teppich kehren.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Kon-ventioneller Teppich</string>
  <string name="Items/RunningMachine_Description">Mehr als nur ein Fitnessgerät.</string>
  <string name="Items/RunningMachine_Name">Herzraser</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Verbesserte Laufbandgeschwindigkeit.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Herzraser II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Fortgeschrittene Laufbandgeschwindigkeit.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Herzraser III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">Damit kommt richtig Kohle rein.\\nSEGA 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Dream Catcher-Arcadespiel</string>
  <string name="Items/SEGA60th/OutRun_Description">Drücke Start!\\nWirf Münzen ein!\\nSEGA 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">OutRun-Arcadespiel</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Spaß – Spannung – Aufregung\\nSEGA 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Periscope-Arcadespiel</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">Willkommen in der Fantasy-Zone.\\nMach dich bereit!\\nSEGA 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Space Harrier-Mammut</string>
  <string name="Items/Server_1_Description">Keine Ahnung, wozu das gut ist. Aber es scheint seinen Zweck zu erfüllen.</string>
  <string name="Items/Server_1_Name">Server</string>
  <string name="Items/Server_AI_Description">Die andere schlauste Maschine im Two Point County.</string>
  <string name="Items/Server_AI_Name">Tiefsinniges Teil 2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">Froher Verlust? Unerwünschte Genesung? Hier gibt es was für jeden Anlass!</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Geschenkeladen</string>
  <string name="Items/Shop_Kiosk_Food_Description">Unidentifizierbares Zeug in allerlei Farben.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Café</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Kauft den neuesten offiziellen Krankenhaus-Krempel.</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Zeitschriftenstand</string>
  <string name="Items/Shop_Kiosk_V4_Description">Temporärer Laden.</string>
  <string name="Items/Shop_Kiosk_V4_Name">Kiosk 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Temporärer Laden.</string>
  <string name="Items/Shop_Kiosk_V5_Name">Kiosk 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Temporärer Laden.</string>
  <string name="Items/Shop_Kiosk_V6_Name">Kiosk 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Temporärer Laden.</string>
  <string name="Items/Shop_one needs to be deleted_Name">Imbiss- und Getränkeladen</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">Ungewöhnliche Wahl für ein Buffet, aber hau rein!</string>
  <string name="Items/Snacks_Cakes_Name">Süßspeisen-Buffet</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">Sauer macht lustig.</string>
  <string name="Items/Snacks_PickleJars_Name">Gurkenauswahl</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Nimm dir lieber noch eine Serviette.</string>
  <string name="Items/Snacks_Platter_Name">Herzhafte Platte</string>
  <string name="Items/Sofa_Description">Wie ein Sessel, nur viel größer.</string>
  <string name="Items/Sofa_Name">Sofa</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">Tritt nicht auf die Blumen.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Sonic-Blume</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">Macht sich gut im Hintergrund.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Sonic-Totem</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Ab in die Green Hill Zone.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Sonic-Baum</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">Der natürliche Lebensraum eines Igels.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Sonic-Poster</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">Ein Sammelobjekt.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Sonic-Ring</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">30 Jahre sind so schnell vergangen.</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Sonic-Teppich</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">Er steht zur Abwechslung mal still.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Sonic-Statue</string>
  <string name="Items/StaffRoom_DartBoard_Description">Ein eigens eingerichteter \"Wurfbereich\".</string>
  <string name="Items/StaffRoom_DartBoard_Name">Dartscheibe</string>
  <string name="Items/StaffRoom_Lamp_Description">Wandelt elektrische Energie in Licht und Wärme um. Erstaunlich!</string>
  <string name="Items/StaffRoom_Lamp_Name">Lampe</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Bringt einen wirklich zum Nachdenken.\\nDas zweite Werk aus Zara Fitzpockets Reihe „Sinnieren über Sterblichkeit“.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">Die Statue</string>
  <string name="Items/Statue_Duck_Description">Kunst, die sich selbst bewerten kann.\\nDas erste Werk aus Zara Fitzpockets Reihe „Sinnieren über Sterblichkeit“.</string>
  <string name="Items/Statue_Duck_Name">Daumen-hoch-Ente</string>
  <string name="Items/Statue_Ero_Name">Ero-Statue</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">Miss Odyssey hat dir eine Statue geschenkt, die von ihrer Freundin Zara Fitzpocket entworfen wurde.</string>
  <string name="Items/Statue_Jasmine_Description">Ein brauchbarer Ersatz in schweren Zeiten, wenn Fräulein Odyssey selbst nicht anwesend sein kann.</string>
  <string name="Items/Statue_Jasmine_Name">Jasmine-Statue</string>
  <string name="Items/Statue_Jazza_Name">Jasmine-Statue</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Trägt diesen Namen, seit das Unternehmen die Rechte an der Pflanze erstanden hat. (Nicht essbar)</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Cheesy-Gubbins-Pflanze</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">Sollte ungiftig sein.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Efeu</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">Bekam seinen Namen dank seines „gewürzartigen“ Dufts.</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Muskatellersalbei</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">Mit dem altbekannten Bürogras holst du dir einen Hauch Bürokratie ins Haus.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Grünlilie</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Ruhe deine Backen aus.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Burger-Sitzsack</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Serviert mit einer konstant weichen Konsistenz.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Hotdog-Kiosk</string>
  <string name="Items/SummerFree_Rug_Burger_Description">Wirklich gut gemacht.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Burger-Teppich</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">Man kann die Fußspuren beinahe schmecken.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Hotdog-Teppich</string>
  <string name="Items/Sunbeam_OnFire">&lt;style=\"AdvisorHighlight\"&gt;Brandspuren&lt;/style&gt; breiten sich im Krankenhaus aus! Wir brauchen einen &lt;style=\"AdvisorHighlight\"&gt;Hausmeister&lt;/style&gt; und einen &lt;style=\"AdvisorHighlight\"&gt;Feuerlöscher!&lt;/style&gt;</string>
  <string name="Items/Super_Computer_1_Description">Ein echt super Computer.\\nErhöht Forschungstempo.</string>
  <string name="Items/Super_Computer_1_Name">Supercomputer</string>
  <string name="Items/Super_Computer_AI_Description">Eine der zwei schlausten Maschinen im Two Point County.</string>
  <string name="Items/Super_Computer_AI_Name">Tiefsinniges Teil 1</string>
  <string name="Items/Surgery_MedicalSink_Description">Hergestellt von Ignaz Hygiene – eine Handwaschanlage für die medizinische Anwendung.</string>
  <string name="Items/Surgery_MedicalSink_Name">Medizinisches Waschbecken</string>
  <string name="Items/Surgery_OperationMonitor_Description">Zum Überwachen der Operation.</string>
  <string name="Items/Surgery_OperationMonitor_Name">OP-Monitor</string>
  <string name="Items/Surgery_OperationTable_Description">Der geeignetste Ort, um eine Operation durchzuführen.</string>
  <string name="Items/Surgery_OperationTable_Name">Operationstisch</string>
  <string name="Items/Surgery_WallMonitor_Description">Nützlich, um Kleinigkeiten zu sehen, die irgendwo im Patienten stecken.</string>
  <string name="Items/Surgery_WallMonitor_Name">Wand-Monitor</string>
  <string name="Items/SweetDispenser_Description">Käufliches Glück.</string>
  <string name="Items/SweetDispenser_Name">Süßigkeitenspender</string>
  <string name="Items/Telephone_Wall_1_Description">Alle Anrufe werden zum Zwecke unserer Erheiterung aufgezeichnet.</string>
  <string name="Items/Telephone_Wall_1_Name">Telefon</string>
  <string name="Items/Television_Description">Eine ultra-niedrigauflösende Mattscheibe, die nur drei Kanäle empfängt.</string>
  <string name="Items/Television_Name">Fernseher</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Test Tray Tidy</string>
  <string name="Items/ToiletCubicalGold_Description">Ein Thron, der König und Knappe gleichermaßen erfreut.</string>
  <string name="Items/ToiletCubicalGold_Name">Goldene Toilette</string>
  <string name="Items/ToiletCubicle_Description">Perfekt, um einen Gruß an die Stadtwerke zu schicken.\\nMuss von Hausmeistern instand gehalten werden.</string>
  <string name="Items/ToiletCubicle_Name">Toilettenkabine</string>
  <string name="Items/ToiletHandDryer_Description">Bläst Luft, die gerade warm genug ist, um die Hände fast zu trocknen, aber eben nur fast.\\nWird normalerweise gleich nach dem Waschbecken benutzt. Verbessert die Hygiene geringfügig.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">Die eleganteste Art, den Prozess der Ausscheidung abzuschließen.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Goldener Handtrockner</string>
  <string name="Items/ToiletHandDryer_Name">Handtrockner</string>
  <string name="Items/ToiletSinkUnit_Description">Ein Mittel gegen Schmutzigkeit.\\nVerbessert die Hygiene.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Unreaktiv der Hygiene wegen; glänzend des Ambientes wegen.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Goldenes Waschbecken</string>
  <string name="Items/ToiletSinkUnit_Name">Waschbecken</string>
  <string name="Items/ToiletSuiteGold_Description">Dekorier deine Toilette (nein, nicht so) mit diesem vergoldeten Satz aus Waschbecken, Handtrockner und natürlich einer Toilettenkabine.</string>
  <string name="Items/ToiletSuiteGold_Name">Goldene Toilettensammlung</string>
  <string name="Items/Training_Bookcase_1_Description">Geballtes Wissen. Die meisten Leute schauen sich aber nur die Bilder an ...</string>
  <string name="Items/Training_Bookcase_1_Name">Enzyklopädie-Bücherregal I</string>
  <string name="Items/Training_Bookcase_2_Description">Auf die Seitenränder sind obszöne, aber sehr aufschlussreiche Kommentare gekritzelt.</string>
  <string name="Items/Training_Bookcase_2_Name">Enzyklopädie-Bücherregal II</string>
  <string name="Items/Training_TraineeDesk_Description">Ein ehemaliger Schultisch.\\nHier machen Weiterzubildende ihre Ausbildung durch.</string>
  <string name="Items/Training_TraineeDesk_Name">Lehrlingstisch</string>
  <string name="Items/Training_TrainerLectern_Description">Von hier aus wird ganz plötzlich und unvorhergesehen mit vorübergehender Autorität gepredigt.\\nWird genutzt, um eine Weiterbildung zu starten.</string>
  <string name="Items/Training_TrainerLectern_Name">Rednerpult</string>
  <string name="Items/Training_Whiteboard_Description">Wir möchten das Personal daran erinnern, bitte keine Hintern auf das Whiteboard zu malen, es sei denn, es geschieht im Rahmen einer Anatomiestunde.</string>
  <string name="Items/Training_Whiteboard_Name">Whiteboard</string>
  <string name="Items/TurtleHead_Machine_Description">Eine äußerst fortschrittliche Saugglocke für die medizinische Anwendung.</string>
  <string name="Items/TurtleHead_Machine_Name">Turbo-Sauger</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Verbesserte Saugfähigkeit.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Turbo-Sauger II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Fortgeschrittene Saugfähigkeit.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Turbo-Sauger III</string>
  <string name="Items/VendingMachine_Coffee_Description">Spendet lauwarmen Bohnensaft.\\nEine Quelle von Koffein.</string>
  <string name="Items/VendingMachine_Coffee_Name">Kaffeeautomat</string>
  <string name="Items/VendingMachine_Drinks_Description">Hat alle aktuell verfügbaren Geschmacksrichtungen von „Burp!“.</string>
  <string name="Items/VendingMachine_Drinks_Name">Getränkeautomat</string>
  <string name="Items/VendingMachine_Energy_Description">Hier gibt es Pulpitation, ein Getränk, das vielleicht nicht legal sein sollte.</string>
  <string name="Items/VendingMachine_Energy_Name">Energy-Drink-Automat</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">Enthält Moose Juice, die reichhaltigste organische Substanz der ganzen Welt.\\nMuss seltener aufgefüllt werden.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Luxus-Getränkeautomat</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Enthält Jumbo Nuts. Sind trotz des Namens eigentlich ziemlich winzig.\\nMuss seltener aufgefüllt werden.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Luxus-Snack-Automat</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Enthält Briney Brittle – ein Riegel, der den gesamten wöchentlichen Salzbedarf abdeckt.</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Salz-Snack-Automat</string>
  <string name="Items/VendingMachine_Snacks_Description">Enthält Cheesy Gubbins, den beliebtesten (oder zumindest meistverbreiteten) Snack des Two Point County.</string>
  <string name="Items/VendingMachine_Snacks_Name">Snackautomat</string>
  <string name="Items/VolanicRock_Exploded">&lt;style=\"AdvisorHighlight\"&gt;Heiße Lava&lt;/style&gt; überflutet unser Krankenhaus! Sorge dafür, dass immer genug &lt;style=\"AdvisorHighlight\"&gt;Feuerlöscher&lt;/style&gt; in der Nähe sind.</string>
  <string name="Items/VolcanicRock_OnFire">&lt;style=\"AdvisorHighlight\"&gt;Heiße Lava&lt;/style&gt; brennt unser Krankenhaus nieder! Wir brauchen einen &lt;style=\"AdvisorHighlight\"&gt;Hausmeister&lt;/style&gt; und einen &lt;style=\"AdvisorHighlight\"&gt;Feuerlöscher!&lt;/style&gt;</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Erbrochenes</string>
  <string name="Items/Ward_Nurse_Locker_Description">Ein winziger privater Bereich.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Spind</string>
  <string name="Items/Ward_Nurse_Station_Description">Die Zentrale, von der aus die Station verwaltet wird.</string>
  <string name="Items/Ward_Nurse_Station_Name">Schwesternstation</string>
  <string name="Items/WaterDrinkingFountain_Description">Eine etwas widerliche Anlage zur Flüssigkeitsversorgung.</string>
  <string name="Items/WaterDrinkingFountain_Name">Trinkbrunnen</string>
  <string name="Items/Wee_Name">Pipi</string>
  <string name="Items/Window_Description">Perfekt für Gegner der Privatsphäre sowie Voyeure.</string>
  <string name="Items/Window_Hospital_Description">Perfekt für Gegner der Privatsphäre sowie Voyeure.</string>
  <string name="Items/Window_Hospital_Name">Krankenhausfenster</string>
  <string name="Items/Window_Medium_Description">Perfekt für Gegner der Privatsphäre ... und Voyeure. NICHT VERWENDET</string>
  <string name="Items/Window_Medium_Name">Fenster</string>
  <string name="Items/Window_Name">Fenster</string>
  <string name="Items/Wreckage_Description">Geräteüberbleibsel</string>
  <string name="Items/Wreckage_Name">Überreste</string>
  <string name="Items/XRay_Machine_Description">Ein Diagnosegerät, das das Problem des Patienten klar und deutlich macht.</string>
  <string name="Items/XRay_Machine_Name">Röntgenstrahlengerät</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Verbesserte Durchsicht.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">Röntgenstrahlengerät II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Fortgeschrittene Durchsicht.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">Röntgenstrahlengerät III</string>
  <string name="Items/XRay_Terminal_Description">Dient der Bedienung des Röntgenstrahlengeräts.</string>
  <string name="Items/XRay_Terminal_Name">Röntgenstrahlenkonsole</string>
  <string name="Items/_1_Description">Eine goldene Vase voller Blumen.</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">Du kannst zeitverlorene Patienten jederzeit in das &lt;style=\"AdvisorHighlight\"&gt;Datumsbestimmung&lt;/style&gt;-Zimmer schicken, falls du zu beschäftigt bist, sie vorher zu heilen.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Freigeschaltet nach 1 Stern in Flemington.</string>
  <string name="Levels/DLC_1/DLC_Description">Folge einer Bitte der Bigfoot-Stiftung und besuche die Pointy Mountains.</string>
  <string name="Levels/DLC_1/DLC_Name">Bigfoot</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">&lt;style=\"AdvisorHighlight\"&gt;Roquefort Castle&lt;/style&gt; jetzt verfügbar!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">&lt;style=\"AdvisorHighlight\"&gt;Hotel Underlook&lt;/style&gt; jetzt verfügbar!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">&lt;style=\"AdvisorHighlight\"&gt;Swelbard&lt;/style&gt; jetzt verfügbar!</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Verwandele das leerstehende Schloss einer Adelsfamilie in ein Krankenhaus für die umliegenden Berggemeinden.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nErstaunlicherweise sind Sie mit nur mehreren hundert Jahren Verspätung endlich an einem Ort voller Kultur angekommen. Mir persönlich ist es zuwider, eines unserer wertvollsten Altertümer auf diese Weise zu entwürdigen, aber immerhin ist ein funktionierendes Krankenhaus daraus geworden, was angeblich das Ziel war. Wie auch immer.\\n\\nTrampeln Sie weiter auf der Geschichte herum, um weitere Belohnungen zu verdienen, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWährend Ihr neustes Krankenhaus sich auf Höhen administrativer Legitimität schwingt, fallen die geheiligten Hallen von Roquefort Castle zunehmend der Unkenntlichkeit anheim.\\n\\n„Wem nützt das?“, frage ich.\\n„Den Anwohnern dieser Region,“ heißt es.\\nIch frage erneut: „Aber zu welchem Preis?“\\n\\nTrampeln Sie weiter auf der Geschichte herum, um weitere Belohnungen zu verdienen, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nSie haben es vollbracht. Sie haben im Namen des „Fortschritts“ die stolze Geschichte unseres County mit Füßen getreten.\\n\\nEiner meiner Untergebenen brachte die Meinung vor, dass Ihr Krankenhaus das Schloss erneut in seinem alten Glanz erstrahlen lässt. Diese Bemerkung war so derart lachhaft und idiotisch, dass ich darüber glatt für einen kurzen, süßen Moment meinen Schmerz über den Verlust vergaß.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Willkommen im Roquefort Castle, beziehungsweise einem der Roquefort Castles. Die Adelsfamilie Roquefort hat uns freundlicherweise eines ihrer Schlösser zur Verfügung gestellt, um darin ein Krankenhaus einzurichten.\\n\\nDie Familie hat außerdem Geräte bereitgestellt, die ursprünglich der Erquickung von Gästen dienten, die sich bei ihren berüchtigten Käse-Festmählern zu voll gegessen hatten. Die Kryomatik mag für Weintrinker konzipiert worden sein, doch sie findet in diesen gruseligen Landstrichen auch medizinische Anwendung.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Leiten Sie die medizinische Anlage dieses von Unglücken geplagten Urlaubsortes.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">Nachdem das Krankenhaus jetzt gut läuft, hat die Bigfoot-Stiftung Technologie zur Behandlung von Hundeelend-Patienten erworben und unserer Organisation gespendet.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">Wir sollten mit Patienten rechnen, die an Hundeelend leiden. Diese Krankheit tritt in dieser Gegend recht häufig auf, doch leider haben wir noch keine Möglichkeit zur Behandlung. Die Bigfoot-Stiftung will in etwas Ausrüstung für uns investieren, sobald das erste Krankenhaus gut läuft.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">Die kirren Köter</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Hundehütte</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch werde mein Verachten für die Dienstleistungsbranche vorübergehend zügeln und zugeben, dass es mir eine Freude war, weniger und weniger Beschwerden über diesen schrecklichen Ferienort zu empfangen. Sie haben sich etwas Beifall verdient. Aber klatschen Sie bitte nicht zu laut, das ist unziemlich. Und nun wieder zurück zur üblichen Abreibe: Ich bin sicher, dass man Sie schon in Kürze dazu abstellen wird, Betten zu machen und Ski zu wachsen.*Aufwieherndes Gelächter*\\n\\nVerdienen Sie weitere Belohnungen, um noch weiter in Vergessenheit zu geraten, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nSie haben wohl ein Händchen für Ihren neuen Sektor, was? Ich hoffe doch, dass der Zauber von Schlüsselkarten, Mini-Shampoofläschchen und Zimmerservice-Mahlzeiten sie nicht für immer von zivilisierteren Gefilden fernhält. Ich wüsste nicht, ob ich mich davon erholen könnte. Und beinah hätte ich die Minischokoladen auf den Kissen vergessen!\\n\\nLassen Sie sich weiter in Vergessenheit geraten, um weitere Belohnungen zu verdienen, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIhre Entscheidung, ein drittklassiges Hotel mit einem erstklassigen Krankenhaus auszustatten, bereitet mir noch immer Kopfzerbrechen. Haben Sie sich vielleicht erhofft, dass das Hotel allein durch die räumliche Nähe zu Ihrer Einrichtung an Qualität gewinnt? Vielleicht haben Sie einfach Spaß daran, hochwertige Krankenhäuser zu entwickeln. Aber je mehr ich darüber sinniere, desto mehr denke ich mir, dass das mir eigentlich sowieso piepegal ist.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Hotel Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Bär im Foyer“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Das furchtbarste Wochenende meines ganzen Lebens. Aber das Wetter war schön.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Die Kissen waren enttäuschend und unsere Schuhe sind verschwunden. Hätte besser sein können.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Unsere Koffer landeten im Gefrierschrank statt in unserem Kleiderschrank.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Unser Essen kam nicht. Bin vom Stuhl gefallen. Trauriger Hochzeitstag.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „War im Urlaub, hab mich mit was angesteckt, suboptimal.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Der Strom fiel aus, konnten nichts sehen. MUSSTEN DIE NACHT AUF DEM BERG VERBRINGEN!!!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Bewertung für Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Mein Mann und ich sind auf der empfohlenen Wanderung von einer Klippe gestürzt. Sind nicht beeindruckt.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „KLEBRIG“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Fauliger Fisch im Schrank“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Großzügiges Frühstuck. Reichlich Hering.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Echt coole Tapeten“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Das Bett war ein paar Zentimeter größer als erwartet. Kein großes Problem.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Keiner der Mitarbeiter hat mich gedemütigt. Das ging mir gegen den Strich.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Unheimlich akzeptabel“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Mein Zimmer hatte ein eigenes Badezimmer. Ich bin also jetzt ein Promi, oder? LOL. Schickes Hotel.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Da mir an diesem Wochenende ein Heiratsantrag gemacht wurde, sind meine Erinnerungen an den Urlaub wohl besser, als er tatsächlich war.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Ganz schön gruselig, Leute. Ein Muss für Freunde des Ungewöhnlichen und Verstörenden.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „es gibt berge im two point county? voll krass“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Wunderschöner Ausblick. Die perfekte Art, diese Gegend zu erleben.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Ereignis in Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Willkommen in Underlook. Das Hotel wird von Pech und schlechter Verwaltung geplagt, was zu häufigen Unfällen, Krankheitsausbrüchen und unzufriedenen Gästen führt. Da der Eigentümer von miesen Bewertungen und schwindenden Profiten die Nase voll hat, wurde nun ein „medizinisches Not-Budget“ bereitgestellt, um den Ruf des Hotels zu retten und weitere Rechtsstreitigkeiten zu vermeiden. Ihnen wurde angeboten, die brandneue medizinische Einrichtung des Hotels zu leiten.\\n\\nAnstatt für die Behandlung von Patienten bezahlt zu werden, erhalten Sie Geld für die Erfüllung von Zielen, die das Hotel festlegt sowie einen monatlichen Leistungsbonus, der sich nach Ihrem Erfolg bei der Behandlung von Gästen richtet. In den ersten drei Monaten werden alle laufenden Kosten von Ihrem monatlichen Bonus abgedeckt. Da Sie Teil des Hotels sind, werden sich alle negativen Medienberichte für das Hotel auch auf Sie auswirken. Vielleicht ist es an der Zeit, in Marketing zu investieren ... </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Hotel Underlook</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Bringe dieses alte Forschungsinstitut im entlegensten Winkel des Countys wieder auf Vordermann.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch dachte immer, Swelbard wäre ein rein fiktiver Ort, ein Mittel zum Zweck für fantastische Geschichten, um garstigen Gören Angst einzujagen. Ich war entsprechend überrascht, von Ihrem neusten Projekt zu hören. Wohin soll es denn als Nächstes gehen? Eine Gemeinde in den Wolken? Eine einsame Insel? Die unterirdische Heimat der Maulwurfsmenschen? All das würde mich nicht mehr überraschen, nachdem mir nun das Ausmaß Ihrer Narretei klar geworden ist.\\n\\nBleiben Sie im Land der Fantasie, um weitere Belohnungen zu verdienen, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nMan muss Ihren Pioniergeist und Ihre Zielstrebigkeit schon fast bewundern. Ihre Entscheidung, dem zivilisierten Leben den Rücken zu kehren und sich auf einem so leblosen und entlegenen Flecken Erde niederzulassen, spiegelt die Vitalität, die Haltlosigkeit und die schiere Torheit unserer Zeit wider.\\n\\nBleiben Sie im Land der Fantasie, um weitere Belohnungen zu verdienen, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nAls Verwaltungsbeamte ist es unsere Aufgabe, für jedes Getriebe den jeweils besten Ort zu finden, wo es am besten seinen Teil für das Wohlergehen der gesamten Maschine leisten kann. Mir ist nun klargeworden, dass Ihr zurückgezogenes Forschungsklinikum für die wissbegierigen Einsiedler unter uns wie geschaffen ist. Wenn wir diese sonderbare Ressource also gut einzusetzen wissen, sollte das unserer gesamten Gesundheitsinfrastruktur zugutekommen. Sehr raffiniert!</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Willkommen in Swelbard, der entlegensten Stadt im ganzen Two Point County. Du wurdest eingeladen, das Swelbard Research Institute durch die Gründung eines Forschungskrankenhauses zu regenerieren. Dort müssen die Krankheiten der Anwohner geheilt sowie hochkarätige Forschungsprojekte abgeschlossen werden.\\n\\nAufgrund der isolierten Lage von Swelbard könnte es schwierig werden, Personal zu rekrutieren. Alle verfügbaren Kandidaten sind höchstwahrscheinlich unqualifizierte, verzweifelte oder auch nur ungelernte Stadtbewohner, die einfach gerne dabei sein würden. Um die Bergbewohner zu heilen und den Ruf des Instituts zu polieren werden umfassende Weiterbildungsmaßnahmen nötig sein.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Swelbard Research Institute</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">Wir haben etwas Forschung abgeschlossen und dafür von den Stiftern des Instituts eine Spende von &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; erhalten! </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">Wir haben etwas Weiterbildung abgeschlossen und dafür von den Stiftern des Instituts eine Spende von &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; erhalten!</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">Sie haben wirklich großartige Arbeit geleistet. Ich möchte Ihnen noch einmal dafür danken, dass Sie sich hierher gewagt haben.\\n\\nWie ich sicher bereits erwähnte, werden die Einwohner der Pointy Mountains oft vernachlässigt. Ihre Zuwendung wird uns auf viele Arten und für lange Zeit von Nutzen sein.\\n\\nIch hoffe, Sie haben es genossen, diese ungewöhnliche Herausforderung auf sich zu nehmen.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Ihr Freund,\\nBartholomew F. Yeti</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">Sie haben den Bürgern von Swelbard nicht nur die Gesundheitsversorgung gebracht, die sie dringend brauchten – nein, sie haben auch dieser Stadt Ihre Identität zurückgegeben. Ich habe noch ein weiteres Projekt für Sie ...\\n\\nDie Familie Roquefort, eine der ältesten Adelsgeschlechter des County, möchte Ihnen eines ihrer leerstehenden Schlösser anbieten. Wie es scheint, suchen sie nach Jahrhunderten der Feudalherrschaft, Armut und mickrigen Mehlrationen nach Wegen, ihren schlechten Ruf etwas aufzubessern.\\n\\nEs wird Ihre Aufgabe sein, die Berggemeinden im Umfeld des Schlosses medizinisch zu versorgen. Sie haben dort wohl mit einigen schlossbedingten Eigenarten zu rechnen: ein ungewöhnlicher Grundriss, unerklärliche Luftzüge und der eine oder andere ... nun ja, Geist.\\n\\nViel Glück.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Ihr Freund,\\nBartholomew F. Yeti\\n\\nPS: Handschuhe? ...</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">Ich kontaktiere Sie im Namen der Bigfoot-Stiftung, die sich der Erhaltung der Region Pointy Mountains und der Unterstützung der dortigen Gemeinden widmet, die zu den am meisten vernachlässigten Bürgern des Two Point County gehören. Wir wurden bis jetzt ja noch nicht einmal in diesem Spiel erwähnt ...\\n\\nUnsere Gesundheitsversorgung schwächelt schon seit einiger Zeit. Als ich von Ihren Erfolgen im Rest des County hörte, fragte ich mich, ob Sie möglicherweise Interesse daran hätten, in die Pointy Mountains zu kommen und Patienten in höheren Lagen zu behandeln.\\n\\nDas Hotel Underlook, das größte und meistbesuchte Touristenziel, war kürzlich gezwungen, ein „Budget für medizinische Notfälle“ einzurichten. Ich habe mit dem Eigentümer gesprochen und er bietet Ihnen an, das neueröffnete Krankenhaus des Hotels zu leiten. Was meinen Sie?\\n\\nIch freue mich auf Ihre Rückmeldung.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Ihr Freund,\\nBartholomew F. Yeti\\n\\nPS: Packen Sie einen Schal ein.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">Ich bin höchst erfreut, dass Sie sich unserem Fleckchen Erde des Two Point County zuwenden. Vielen Dank! Ich glaube nicht, dass Underlook je so viele Besucher hatte – und schon gar nicht, dass jemals so viele auch wieder nach Hause zurückgekehrt sind. Das haben wir alles Ihnen zu verdanken.\\n\\nDieser Säule der regionalen Wirtschaft unter die Arme zu greifen, war ein großartiger Anfang, und Ihr Ruf breitet sich langsam aus. Die Stifter des Swelbard Research Institute haben mich kontaktiert und angefragt, ob Sie bereit wären, das Institut in ein Krankenhaus für die entlegenste Stadt des County umzuwandeln. Und während Sie schon da sind, könnten Sie auch gleich die Forschung dort wieder antreiben.\\n\\nMachen Sie weiter so.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Ihr Freund,\\nBartholomew F. Yeti\\n\\nPS: Und bringen Sie diesmal auch einen Hut mit.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Freigeschaltet nach 1 Stern in Flemington.\\nEmpfohlen nach 1 Stern in Duckworth-upon-Bilge.</string>
  <string name="Levels/DLC_2/DLC_Description">Bahne dir im Auftrag eines exzentrischen Millionärs einen Weg durch eine tropische Insel, um ein lebensverlängerndes Wässerchen zu finden. Sterilisiere dabei alles, was dir in die Finger kommt.</string>
  <string name="Levels/DLC_2/DLC_Name">Pebberley Island</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Bring dein Verwaltungstalent an den tropischen Küsten von Pebberley Island zum Tragen und hilf dem exzentrischen Millionär Wiggy Silverbottom bei seiner neuesten fixen Idee.\\n\\nAchtung: Wir empfehlen, dein Unternehmen zu vergrößern, neue Technologien zu sammeln und interessanteren Krankheiten auf dem Festland zu begegnen, bevor du diesen Auftrag annimmst.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">&lt;style=\"AdvisorHighlight\"&gt;Pebberley Reef&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">&lt;style=\"AdvisorHighlight\"&gt;Topless Mountain&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">&lt;style=\"AdvisorHighlight\"&gt;Overgrowth&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Da das Krankenhaus nun nicht mehr ganz so schmutzig ist, dürfen wir es offiziell als Krankenhaus bezeichnen und sogar Medizin praktizieren.\\n\\nUns wurde außerdem Technologie zur Behandlung von Patienten mit Ausdruckslosigkeit zugestellt. Mit dieser Krankheit ist hier auf der Insel zu rechnen.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Erste Eindrücke</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">Die Gegend der Insel mit der höchsten Bevölkerungsdichte ist heiß, schwül und wird von extremem Wetter geplagt.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nAls ich von Ihrer Ankunft in Pebberley Reef hörte, rechnete ich zunächst mit dem Schlimmsten: Dass irgendein peinlicher Fehltritt zum Untergang Ihres Unternehmens und zu Ihrer Flucht vom Festland geführt hat. Offenbar haben Sie aber lediglich einen Nervenzusammenbruch erlitten. Warum sonst sollten Sie hier ein Krankenhaus etablieren wollen? Jedenfalls bin ich sehr erleichtert und habe meine Sekretärin bereits angewiesen, dass sie keine weiteren Papiere mehr zerstören muss.\\n\\nRäkeln Sie sich weiter im Sand, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch würde Ihnen ja gerne ans Herz legen, Ihren Kuraufenthalt so lange fortzusetzen, bis Sie sich wirklich „geheilt“ fühlen. Aber leider muss die Gesundheit des County vorgehen. Hier auf dem Festland gibt es viel zu tun, nehme ich an. Wie viele Krankheitsfälle kann es auf dieser paradiesischen Insel schon geben?\\n\\nRäkeln Sie sich weiter im Sand, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nAn Ihrem Engagement habe ich nichts auszusetzen. Sie haben die Sache bis zum bitteren Ende durchgezogen. Pebberley verfügt nun nicht nur über beeindruckende Sandburgen und sanft plätschernde Wellen, sondern auch über eine erstklassige Gesundheitseinrichtung. Wie schön.\\nIch hoffe doch, dass Ihre Tortur damit ein Ende hat.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Willkommen in Pebberley Reef. Dieses Krankenhaus an der Küste von Pebberley Island wurde von Wigbert „Wiggy“ Silverbottom gegründet. Momentan läuft der Betrieb aber noch, wie sagt man, „inoffiziell“. Um von den Gesundheitsbehörden anerkannt zu werden und eine medizinische Lizenz zu erhalten, müssen wir das Krankenhaus erst einmal auf Vordermann bringen.\\n\\nWiggy scheint jeden, dem er irgendwann mal leichtfertig einen Job versprochen hat, in dieses Krankenhaus geschickt zu haben. Oder vielleicht hielt er es einfach für eine tolle Idee, all diese Leute hier als Hausmeister arbeiten zu lassen. Leider stehen uns keine medizinisch ausgebildeten Fachkräfte zur Verfügung. Wir müssen also eine Menge anderer, komplett unerfahrener Leute einstellen und ihr Können mit Weiterbildungen verbessern. Andererseits ist das Wetter in Pebberley so chaotisch, dass wir wohl ohnehin des Öfteren neues Personal einstellen müssen.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Besonders raues Wetter hat diesem Gebirge die Gipfel gekostet. Stattdessen gibt es dort nun eine Reihe schwer zugänglicher und äußerst mysteriöser Plateaus.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch hatte angenommen, dass jedem noch so törichtem Einfaltspinsel klar war, dass diese Pointianische Legende nicht buchstäblich verstanden werden sollte. Offenbar ist dem nicht so und es liegt nun an mir, Ihnen taktvoll beizubringen, dass es sich beim Wasser des Lebens nicht um einen Zaubertrank handelt. Dennoch haben Sie wohl genau das gefunden. Nun denn, viel Spaß mit Ihrem netten, aber völlig gewöhnlichen Wasser.\\n\\nAlbern Sie weiter in diesen Ruinen herum, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nNa sieh mal einer an. Wie ich höre, finden sich mehr und mehr kränkliche Besucher in Ihrem Krankenhaus ein. Der Gedanke daran ist zwar völlig abstrus, aber doch auf gewisse Weise recht befriedigend. Schmeichelhaftere Worte können Sie aus meiner Feder zu diesem Thema (und im Allgemeinen) nicht erwarten.\\n\\nAlbern Sie weiter in diesen Ruinen herum, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIhr Krankenhaus auf dem (wenn auch flachen) Gipfel eines Berges läuft also im wahrsten Sinne des Wortes spitzenmäßig. Aber könnten Sie vielleicht so gut sein, Ihre Kompetenz etwas weniger plump zu demonstrieren? Oder haben Sie vor, als Nächstes ein Krankenhaus auf dem Mond zu eröffnen? (Bitte fliegen Sie nicht auf den Mond.)</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Topless Mountain</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Willkommen in Topless Mountain. Die natürlichen Plateaus dieser Gegend sind wie geschaffen, um als Fundament für Gebäude zu dienen. Sie sind so wunderbar flach. Damit sind sie diesen Pointy Mountains im Norden eindeutig überlegen. Das Volk, das hier vor Urzeiten lebte, sah das offenbar auch so. Das ist an den Ruinen der uralten Gebäude zu erkennen, die hier in uralten Zeiten mit uralten Methoden errichtet wurden.\\n\\nLeider ist die Gegend sehr schwer zugänglich. Das hat zur Folge, dass hier eintreffende Touristen ihre lange Reise oft nicht ganz unbeschadet überstehen. Es ist damit zu rechnen, dass ganze Gruppen (wir nennen sie „Wellen“) kranker Ausflügler auf einmal hier hereinschneien. Während Sie sich um die Behandlung dieser Unglücklichen kümmern, werden Wiggys Leute die Ruinen untersuchen. Es wäre sicher keine schlechte Idee, die Ausgrabungen im Auge zu behalten. Je mehr interessante Objekte dort zutage gefördert werden, mit desto mehr Armleuchtern ist im Krankenhaus zu rechnen.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Topless Mountain</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Leben Sie in einem uralten, halbintelligenten Dschungel in harmonischem Einklang mit der Natur.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nAngesichts Ihres aktuellen Aufenthaltsorts gehe ich kaum davon aus, dass diese Nachricht Sie überhaupt erreicht. Doch als Gesundheitsminister ist es meine Aufgabe, bei Erreichen gewisser Kriterien ein solches Schreiben zu verfassen. Ich teile Ihnen also Folgendes mit: Blahblah, papperlapapp, hip hip hurra. Und so weiter.\\n\\nVerplempern Sie im Dschungel mehr Zeit, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWie ich höre, ist Ihr Aufenthaltsort seit meinem letzten Schreiben wesentlich zugänglicher geworden, was Sie wohl dem wachsenden Ruf Ihrer neusten „Zweigstelle“ zu verdanken haben. (Für Sie lasse ich sogar mal ein Wortspiel sprießen.) Mir scheint dieser Ausflug noch immer etwas außerhalb Ihres eigentlichen Aufgabengebiets zu liegen, aber um das zu bestätigen, müsste ich mich näher mit der Materie beschäftigen.\\n\\nVerplempern Sie im Dschungel mehr Zeit, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nWenn Sie glauben, dass ich Ihnen zur Wiederherstellung des natürlichen Gleichgewichts in einem uralten Dschungel gratuliere, können Sie lange warten – und haben offensichtlich ein völlig falsches Bild von meinen Pflichten. Das Krankenhaus ist allerdings zugegebenermaßen ganz manierlich.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">Overgrowth</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Willkommen in Overgrowth. Es ist schwer zu glauben, aber im Herzen dieses Dschungels lebten einst Menschen, bis der Wald von ihnen die Nase voll hatte und sie schlicht überwucherte. Die Leute waren gezwungen, ihre jahrtausendealte Heimat aufzugeben und ein Stückchen weiter weg zu ziehen.\\n\\nIm Vergleich zur Vegetation andernorts ist die Flora hier Menschen gegenüber etwas voreingenommen. Wenn wir uns aber gut um die Anwohner kümmern und das natürliche Gleichgewicht unterstützen, ist mit positiven Reaktionen zu rechnen. Bei unserer Ankunft wurden einige völlig unverständliche Schnitzereien an einigen Bäumen aufgefunden. Aus Sequenzen wie „Heile 10 Patienten“ konnten wir einfach nicht schlau werden. Ich würde vorschlagen, da mal einen Blick drauf zu werfen. Dann mal viel Glück! Und nicht vergessen: die Bäume schlafen nie …</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">Overgrowth</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">Nun habe ich das Objekt meiner Begierde tatsächlich gefunden. Aber wer hätte gedacht, dass ein auf Hörensagen und alten Fetzen Papier beruhender Mythos nicht ganz den Erwartungen entspricht? Eigentlich solle mich das ein klein wenig verärgern, vielleicht sogar beschämen. Doch ich muss eingestehen, dass ich erstaunlich guter Dinge bin. Schließlich war an der Reise nicht alles schlecht – der Ausblick war zum Beispiel herrlich. Sicher sollte mir all das eine Lektion sein, aber danach steht mir leider überhaupt nicht der Sinn. Ich stürze mich lieber sofort in mein nächstes Projekt.\\n\\nWo ist Giles geblieben? Wir müssen sofort nach Hause und die Arbeit an der Zeitmaschine beginnen.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Wiggy Silverbottom &amp; Giles</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">In Ordnung, Giles, ich diktiere jetzt einen Brief. Hören Sie zu, ja? Ich rede nämlich gleich. Giles? Giles! OK, los geht‘s.\\n\\nSehr geehrter – Giles, fügen Sie bitte den Namen ein –, Ich hoffe, es geht Ihnen gut, etc. pp. \\n\\nIch hege reges Interesse an der lebensspendenden Quelle, die angeblich auf Pebberley Island existiert. Meinen Untersuchungen zufolge kommen drei Gebiete als möglicher Standort infrage. Leider gibt es auf der Insel neben diesem Wunderwässerchen auch einige sehr ernste Krankheiten, die auf dem Festland nicht anzutreffen sind. SIE werden die Ehre haben, diese Orte in Vorbereitung auf unsere Ankunft zu sterilisieren, indem Sie dort ein paar vortreffliche Krankenhäuser errichten.\\n\\nIm Gegenzug erhalten Sie die Chance, Teil des großartigsten Durchbruchs in der Geschichte der Heilkunde zu werden. Natürlich komme ich auch für Ihre Spesen auf. Wir beginnen mit der Suche in Pebberley Reef.\\n\\nDann eine passende Floskel zum Abschied. Und was gibt’s zum Mittagessen? Giles? Giles, warum schreiben Sie noch? Giles. Giles!</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Giles, Sie haben mir versichert, dass unsere Nachforschungen alles berücksichtigt haben und dass wir diese Quelle auf jeden Fall finden würden, sofern sie sich auf der Insel befindet. Ich habe mich also entschlossen, Sie hier auf der Insel zurückzulassen, wenn wir die Quelle nicht finden. Das halte ich für vollkommen angemessen. Ich hoffe, sie werden mir das nicht übelnehmen.\\n\\nNun, wo war ich? Ah, ja. Wissen Sie, das ist vielleicht das letzte Mal, dass ich Ihnen etwas diktiere, Giles. Machen Sie das Beste daraus.\\n\\nGuten Tag, Ich hoffe, Sie freuen sich ebenso sehr auf den letzten Abschnitt unserer Reise wie ich. Die Ruinen wirken sehr vielversprechend. Hier werden wir fündig, da bin ich mir ganz sicher. Ich sage – äh, schreibe – Ihnen, ich kann die unbeschreibliche Tiefgründigkeit dieses Ortes geradezu schmecken.\\n\\nHervorragend. Giles, sagen Sie, wie kommt es noch gleich, dass ich meinen Tee nicht schmecken kann?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">Moral ist alles, Giles. Wir dürfen niemanden wissen lassen, wie enttäuschend und erfolglos unser erster Halt war.\\n\\nMal sehen ... Mein Freund, Ihre Leistung hat Ihren ohnehin bereits fabelhaften Ruf weiter gesteigert. Verzagen Sie nicht! Pebberley Reef bot sich als Start unserer Forschungsreise an, doch es muss nicht das Ende sein. Wir sind zuversichtlich, dass wir die Quelle am nächsten Standort weiter im Inselinneren finden werden. Also, munter weiter, Hogsport wurde schließlich auch nicht an einem Tag erbaut! Ich bin sicher, es hat mindestens eine Woche gedauert.\\n\\nAuf geht’s in den Dschungel! Achtung, fertig ... Da fällt mir ein, Giles, ist die Unterkunft für den nächsten Reiseabschnitt schon geklärt?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Freigeschaltet nach 1 Stern in Flemington.\\nEmpfohlen nach 1 Stern in Duckworth-upon-Bilge.</string>
  <string name="Levels/DLC_3/DLC_Description">Unterstütze die Nachforschungen zu den ungewöhnlichen Ereignissen im Süden des Countys, indem du Patienten mit „Kosmoskrankheiten“ behandelst.</string>
  <string name="Levels/DLC_3/DLC_Name">Unheimliche Begegnungen</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Stelle dich einer überirdischen Aufgabe und hilf der Journalistin Charlatene Fishwrapper bei der Untersuchung des mysteriösen „Goldpan-Skandals“.\\n\\nAchtung: Bevor du diesen Auftrag annimmst, empfehlen wir, auf dem Festland dein Unternehmen zu vergrößern, neue Technologien zu sammeln und mehr Krankheiten zu begegnen.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">&lt;style=\"AdvisorHighlight\"&gt;Camouflage Falls&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">&lt;style=\"AdvisorHighlight\"&gt;Goldpan&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">&lt;style=\"AdvisorHighlight\"&gt;Chasm 24&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">Ein geheimer, als Wohnungsbauprojekt getarnter Militärstützpunkt.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nMir wurde mitgeteilt, dass Sie sich an einem „geheimen Ort“ aufhalten. Das ist ja schön und gut. Doch solange Sie mir Ihren Aufenthaltsort vorenthalten, werde ich Ihnen auch meinen üblichen Wortwitz vorenthalten. Glückwunsch zum Krankenhaus. Wo immer es auch sein mag.\\n\\nStoßen Sie tiefer in die Schatten vor, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch bin auf einigen Widerstand gestoßen, weil ich „autorisierte Personen unter Druck gesetzt“ habe. Ich möchte mich bei Ihnen und diesen reizenden Funktionären entschuldigen und Sie zu Ihren gründlichen Korrespondenz-Kontrollprozeduren beglückwünschen ... Ich muss gestehen, dass mich diese Erfahrung doch etwas erschüttert hat, da mich Ihre Aktivitäten – und das ist mein voller Ernst – nicht im Geringsten interessieren.\\n\\nStoßen Sie tiefer in die Schatten vor, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nHervorragende Arbeit. Ich bin höchst erfreut über die exzellente Arbeit, die Sie bei der Unterstützung des Countys in Verbindung mit diesem streng geheimen Projekt geleistet haben. Darf ich Sie daran erinnern, dass ich die Annahme jeglicher vertraulicher Informationen verweigern werde, da mir unsere Sicherheit über alles geht. Sie können diesen reizenden Männern in dem Van vor meinem Haus also gerne mitteilen, dass sie dort nicht mehr zu warten brauchen.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Willkommen in Camouflage Falls – Two Point Countys hübschester Kleinstadt, die es gar nicht gibt. Nach mehreren Jahren voller Verzögerungen und verpasster Fristen bot sich diese Großbaustelle als optimaler Standort für eine geheime Regierungsbasis an. Eine perfekte Tarnung, nicht wahr? Diese Anlage wurde eingerichtet, um Bürger aus dem gesamten County zu behandeln, die in Folge des Vorfalls in der Nähe von Goldpan an „Kosmoskrankheiten“ leiden.\\n\\nAls Beteiligte an diesem Unternehmen werden wir ganze Wellen entführter Patienten behandeln und gleichzeitig spezielle Aufträge abschließen müssen. Um unser County erfolgreich gegen die Invasion außerirdischer Leiden zu verteidigen, müssen wir diese Ziele erfüllen, bevor die entsprechende Welle vorüber ist.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">Okay, ich offenbare: Ich sein auch außerirdisch und habe dich hinter das Licht geführt. Wir waren von euch, euren fremdartigen Ländern, eurer harmonischen Popmusik und euren Cheesy Gubbins sehr angenommen. Aber als wir hier auftauchten, erschienen Hügel nicht so spaßiger Gesundheitsprobleme. Wir haben entschlossen, einen Plan zu verwickeln, um diese Krankheiten zu bekämpfen und unsere Ankunft streng geheim zu halten.\\n\\nNach eindringender Untersuchung eurer Kultur aufdeckten wir, dass ihr der Entsorgung eines verdächtigen Regierungsabteils nicht widerstehen könntet. Stell dir vor, man würde uns auf die Schläuche kommen! Das wäre total verrückt. Würde nicht gut verlaufen. Überhaupt nicht. Kein gar nicht. Haha, ich schwafel schon wie euch Menschen. Wundersam.\\n\\nVielen Dank für deine Hilfen mit unserem Planet und euer! Bitte stillschweige weiter. Wobei Mann dir wohl sowieso nicht für voll nehmen würde! Tschüssi.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Grüße an Leiter. Erste-Sahne-Leistungen gewähren viele Genehmigung und Auftrag in Wohnveranlagung von Camouflage Falls. Aber ich habe saftige Daten. Diese Stadt hat ein Geheimnis. Ein supergroßes Geheimnis. Ich bin von dieser Überraschung sehr überrascht! Du auch, ja? Angeblich ist Stadt in Wirklichkeit vertrauliche Regierungsbasis.\\n\\nBürger mit Kosmoskrankheiten werden aus Kücheninseln, Hängematten und Spaziergängen entführt und zu ihrem eigenen Wahl nach Camouflage Falls verfördert. Wenn du den Kampf gegen Weltraumzicken siegst, erfassen wir vielleicht voll geschmierten Zugang und kommen der Sache auf den Boden.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">Grüße, kleiner Verweser. Ich bin es, Enthüllungsjournalisterin Charlatene Fishwrapper von Two Point Squabbler. Ich führe abgedeckte Presseermittlung durch und habe Genehmigung für deine Hilfe geschafft. Die Regierung detektiert klammerheimlich einen Weltraumabsturz, dabei sind viele krankheitliche Probleme in Umgebung und Stadtmenschen.\\n\\nHeile Leute und verhindere Armagehtschon, damit ich durchsichtigere Genehmigung für mich schaffe und über Heimlichkeiten der Regierung berichten und vorgehende Vorgänge herausfinden kann.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Leite Grußverhalten ein und beschaffe Sitzmöglichkeit ... In dieses Unternähen sind Außerirdische zerwickelt! Ich habe noch nicht auf den Grund der Informationen gekommen, aber ich bin herausgefunden, dass bei Aufprall in Nähe von Goldpan Außerirdische einschwebten. Zusammenarbeite noch einmal mit mir, dann sehen wir alle ihre Machenschaffen. Du bist jetzt voll freigegebene Person und wirst in tiefstes Kopfquartier gebracht. \\n\\nSie sagen, du musst Versteckapparat erwerfen für komische Alienleute, die überhaupt nicht so normal aussehen wie wir richtige Menschen. Die sehen wirklich überraschungsartig aus. Ich seinerseits habe bei meinem Sehen in Welt so was noch nie angeguckt. Bleibe auf dem Hut und beschere niemandem deine Vertraulichkeit.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Übertragung Ende,\\nCharlatene Fishwrapper</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">Das Gold der Hüfte</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">Es gibt Berichte, dass sich in dieser Stadt nahe der Absturzstelle seltsame Dinge ereignet haben.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nVor Ihnen hatte sich nur ein anderer Krankenhausleiter je in die Wüstenei des County vorgewagt. Diese zweifelhafte Person wurde zuletzt gesehen, wie sie sich mit Fast Food vollstopfte und dann ein Fahrzeug entwendete. Ihre Vorgabe lautet wie folgt: Tun Sie, was Sie nicht lassen können.\\n\\nBaden Sie in der Wüste ein wenig länger im Schweiß, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nZunächst warf Ihre Ankunft für mich allerlei Fragen auf. Was genau taten Sie da? Hatten Sie vor, sich dort niederzulassen, oder würden Sie bald wieder weiterreisen? Hatten Sie eine Art Plan oder folgten Sie lediglich dem Urbedürfnis, sich nach Süden auszubreiten? Glücklicherweise verflüchtigten sich diese Fragen bald, sodass ich mich nunmehr wieder viel interessanteren Dingen zuwenden kann.\\n\\nBaden Sie in der Wüste ein wenig länger im Schweiß, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nVermutlich haben Sie mittlerweile alle dort unten vorhandenen Lebewesen geheilt ... stolze 6 Stück. Das wirft für mich allerdings die Frage auf: Könnte eben jener ausgeprägte Beschäftigungsmangel der Grund für Ihren Ortswechsel gewesen sein? Ach, die Verlockungen eines ereignislosen Berufsalltags ... Ich kenne sie nur zu gut. Ich werde dieser Frage nachgehen. Einerseits, weil es mein Job ist, aber andererseits auch deshalb, weil mir mein Ehrgeiz verbietet, jemandem einen bequemeren Job als den meinen zu gönnen.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Goldpan</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">Bald verfügbar!</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Camouflage\\nFalls</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Willkommen in Goldpan. Das Leben der hiesigen Bevölkerung wird vom sogenannten „Goldpan-Skandal“ sowohl überschattet als auch bereichert. Damals hieß es, dass in der Nähe dieser Kleinstadt im Süden von Two Point County Außerirdische mit ihrem Raumschiff abgestürzt waren. Der Nachbau der Absturzstelle am Stadtrand ist schwer zu übersehen.\\n\\nDa sie sich jahrelang mit neugierigen Touristen herumschlagen mussten, sind die Einheimischen nicht die freundlichste Sorte Mensch. Doch wenn du sie mit famosen medizinischen Erfolgen überzeugst, haben sie vielleicht gegen eine Erweiterung des Krankenhauses in andere Teile der Stadt nichts einzuwenden. Einige der Außerirdischen (ja, sie sind tatsächlich hier gelandet) tarnen sich als Menschen und werden das Krankenhaus besuchen. Sie sind harmlos und lediglich neugierig, verschwenden aber unsere Zeit, ohne für Behandlungen zu zahlen. Außerdem werden sie eine Sauerei machen, wenn wir sie nicht davon abhalten. Identifiziere die Außerirdischen anhand von Tarnfeld-Pannen oder verdächtigen Verhaltensweisen und entlasse sie aus dem Krankenhaus.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Goldpan</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Begeben Sie sich in das unterirdische Hauptquartier der Operation.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nDer Bericht, den wir zu Ihrem neuesten Krankenhaus erhalten haben, wurde fast vollständig „redigiert“. Er enthält nur noch die Zahlen zu Ihren erreichten Zielvorgaben. Damit erfüllen Sie zwar technisch gesehen die Mindestvoraussetzungen für eine Bewertung durch das Ministerium, doch eines möchte ich klarstellen: Sie haben mich damit von Kopf bis Fuß beleidigt.\\n\\nMachen Sie meine Karriere auch in Zukunft zum Gespött, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch möchte den Besitzern der vielen Finger, die dieses Telegramm vermutlich auf dem Weg zu seinem Ziel berühren werden, einen wunderschönen Tag wünschen. Es gibt hier nichts zu zensieren. Ich bin einfach nur ein Minister, der seine Pflichten erfüllt. Ich wünsche Ihnen viel Erfolg bei Ihren Abänderungen. Mögen Ihre Spionage und Ihre schattenhaften Aktivitäten unser aller Leben auch weiterhin erfolgreich lenken. Die Zahlen lassen vermuten, dass sich Ihr Krankenhaus gut entwickelt. Aber was weiß ich schon.\\n\\nMachen Sie meine Karriere auch in Zukunft zum Gespött, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nNie zuvor haben wir einer Einrichtung auf Grundlage einer so dünnen Informationslage unsere höchste Auszeichnung verliehen. Ich persönlich empfinde es jedoch als sinnlos, eine standardisierte Bewertung an eine Institution zu vergeben, die für das Ministerium überhaupt nicht existiert.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Chasm 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Willkommen in Chasm 24. Wenn du diese Zeilen liest, hast du die höchste Sicherheitsfreigabe erreicht, die das County zu bieten hat. Diese Höhle wurde vor vielen Jahren den Maulwurfsmenschen abgekauft und von den Außerirdischen in ein Hochsicherheits-Forschungszentrum umgebaut (so etwas schreibt man nicht alle Tage ...).\\n\\nIn dieser extremen Umgebung tief unter der Oberfläche von Two Point County ist es deine Aufgabe, diese Gegend mithilfe von diversen Stabilisatoren zu, nun ja, stabilisieren. Es handelt sich um ein äußerst fortschrittliches und komplexes System, in dem verschiedene Stabilisatoren unterschiedliche Probleme verhindern. Für die Instandhaltung sind Hausmeister nötig, die eine Gehirnkapazität wie ein Computer haben. Gut, dass wir genau solche haben: Robo-Hausmeister. Alle diese Robo-Hausmeister sind zur Wartung der Stabilisatoren fähig und können je nach Modell auch einige gewöhnliche Hausmeisterarbeiten übernehmen. Achte also auf ihre Ausbildung. Du erhältst mehr Robo-Hausmeister, wenn du das Krankenhaus erweiterst. Jedes neue Grundstück verfügt aber auch über einen Stabilisator, der instandgehalten werden muss.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Chasm 24</string>
  <string name="Levels/DLC_4/DLC_Description">Unterstütze Bürgermeisterin Tabitha Windsock bei ihrer Kampagne durch die medizinische Versorgung der Mitstreiter ihrer Umweltinitiative. </string>
  <string name="Levels/DLC_4/DLC_Name">Unter Dem Radar</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Fördere Bürgermeisterin Windsocks Umweltinitiative und hilf ihr, wiedergewählt zu werden, indem du für die Mitstreiter der Initiative, ihre neusten Anhänger, medizinische Versorgung bereitstellst.\\n\\nAchtung: Wir empfehlen, dein Unternehmen zu vergrößern, neue Technologien zu sammeln und interessanteren Krankheiten zu begegnen, bevor du diesen Auftrag annimmst.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">&lt;style=\"AdvisorHighlight\"&gt;Old Newpoint&lt;/style&gt; jetzt verfügbar!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">&lt;style=\"AdvisorHighlight\"&gt;Windsock&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">&lt;style=\"AdvisorHighlight\"&gt;Wanderoff&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Baue in einer historischen Stadt des Two Point County Naturheilmittel an.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nNach all den sonderbaren Wendungen Ihrer absurden Karriere hätte ich niemals gedacht, dass wir einst mit Kürbissen und Nesseln um Ihre Aufmerksamkeit buhlen würden. Ich bezweifle nicht, dass Ihre Erzeugnisse höchster Güte sind, also lassen Sie mir doch eine Kiste davon zukommen. Besser noch, liefern Sie sie selbst und machen Sie Ihre Arbeit.\\n\\nBestelle weiter die Felder, um weitere Belohnungen zu verdienen, oder kehre von der Halbinsel zurück und setze deine Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nEine meiner Hilfskräfte musste sich ganze achtmal wiederholen, ehe ich die Tatsache, dass Sie angeblich Ihre eigene Medizin anbauen, für voll nehmen konnte. Wie bizarr. Ich nehme an, Sie erwarten, dass wir uns von Ihnen eine Gärtnerscheibe abschneiden und unsere eigenen Schreibwaren erzeugen? Wie Sie meinen.\\n\\nBestelle weiter die Felder, um weitere Belohnungen zu verdienen, oder kehre von der Halbinsel zurück und setze deine Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIch müsste einen der Historiker im Ministerium zu Rate ziehen, um herauszufinden, wann Old Newpoint sich zuletzt solcher Wichtigkeit erfreute, wie Sie es der Stadt beschert haben. Also habe ich genau das getan. Offenbar erfand damals, als es noch Newpoint hieß, die dort ansässige Minnie Marinara die erste Kelle. Sie befinden sich also in wahrlich illustrer Gesellschaft.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">Du kannst jetzt deine botanische Krankenversorgung weiter ausbauen, indem du Zitronen und Tomaten anbaust, Strohschreck-Patienten in der Farmakologie behandelst und neue pflanzliche Behandlungsmethoden für den Kräutergarten erforschst.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Auf die Kräuter, fertig, los</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Willkommen in Old Newpoint, der ersten Siedlung des aktuellen Zeitalters im Two Point County. Was tatsächlich geschehen ist, werden wir wohl nie wissen. Fest steht nur, dass die frühere Zivilisation des Two Point County durch ein verheerendes Unglück ausgelöscht worden war. In Old Newpoint, damals noch Newpoint genannt, schufen unsere Vorväter eine neue Zivilisation. Sie bauten Schuppen, fertigten Korbwaren an und begründeten all unsere Traditionen und Probleme.\\n\\nViele dieser Bräuche werden aus unerfindlichen Gründen noch immer gepflegt – merkwürdige Traditionen wie Kräutermedizin und Gartenbau. Die Bewohner legen wert auf gesunde, natürliche und nachhaltige Ernährung – Cheesy Gubbins sind hier verpönt. Du musst also für die Verpflegung Obst und Gemüse anbauen und Regenwasser sammeln. Doch das war noch nicht alles zum Thema Botanik, nein! Es werden außerdem Kräutergärten benötigt, um die krautigen Gebrechen dieser Region zu behandeln.\\nZeit, die Gartenhandschuhe anzuziehen.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Nutze Ökostrom in der ersten Ökostadt des County.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nHaben Sie vor, selbst auch etwas zu tun, oder überlassen Sie die Krankenhausführung dieser Tage gänzlich Mutter Natur? Für jene, die mir lästigerweise zu verstehen geben, dass Sie das Gesundheitswesen revolutioniert haben, habe ich nur eine Antwort: Und?\\n\\nLass dir weiter vom Wetter die Arbeit leichtmachen, um weitere Belohnungen zu verdienen, oder kehre von der Halbinsel zurück und setze deine Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch persönlich finde ja, dass Ihre schwimmende Apotheke eher einem Lastkahn ähnelt als einem Krankenhaus. Ich durchkämme daher schon seit geraumer Zeit die Annalen des Gesundheitswesens in der Hoffnung, dass es doch eine Möglichkeit gibt, Sie Ihres Amtes zu entheben – leider bis jetzt erfolglos. Schwimmen Sie nicht weg.\\n\\nLass dir weiter vom Wetter die Arbeit leichtmachen, um weitere Belohnungen zu verdienen, oder kehre von der Halbinsel zurück und setze deine Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nWie es scheint, sind Sie Ihrer Zeit weit voraus. Sie haben nicht nur ein Vorbild für das Krankenhaus der Zukunft, sondern gar für die Stadt der Zukunft entwickelt. Zu schade, dass wir noch im Hier und Jetzt leben und nicht schon im Hier und Dann. Womöglich verblasst Ihr Glanz, bevor Ihre Zeit gekommen ist. Wie schade.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Windsock</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">Denke daran: Ökostrom dient nicht nur der Stromversorgung von Zimmern, sondern beeinflusst auch die Transportsysteme der Stadt.\\n\\nWenn du das Patientenfluss-System mit Strom versorgst, treffen mehr neue Patienten im Krankenhaus ein. Das Bewerbersystem hingegen beeinflusst die Anzahl der Kandidaten, die zum Einstellen zur Verfügung stehen.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Ökostrom</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Willkommen in Windsock, der ersten Ökostadt des County und gleichzeitig dem teuersten Ding, das von der gleichen Person gegründet wurde, nach der es auch benannt ist. Die Stadt ist das Top-Thema in den News und provoziert Fragen wie: „Wie funktioniert das Ganze?“, „Warum machen wir das erst jetzt?” und „Wer hat dafür bezahlt?” Egal, was man sich vielleicht über Tabitha denkt, eines steht fest: Sie will definitiv wiedergewählt werden.\\n\\nWindsock City vertraut nicht auf die normalen Formen der Energieversorgung. Stattdessen wirst du also Ökostrom-Generatoren bauen müssen, um das Krankenhaus autark und umweltfreundlich mit Energie zu versorgen. Jeder einzelne Ökostrom-Generator, ob nun Windkraftanlage, Solarmodul oder Wasserkraftwerk, erhöht den Strom, der dem Krankenhaus zur Verfügung steht. Du kannst diesen Strom nutzen, um Zimmer zu eröffnen oder ihn in die Systeme für Patientenfluss und Bewerber speisen, um den Transport in der Stadt zu steuern.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Windsock City</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Kümmere dich um das Wohlergehen der Camper in diesem County-Park.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nSie unterstützen also die Bürgermeisterin dabei, das County grüner zu gestalten ... Ich muss sagen, es ist mir etwas unangenehm, wenn nun selbst das Gesundheitswesen in die Politik hineingezogen wird. Ist denn nichts mehr heilig? \\n\\nSetzen Sie die Kampagne fort, um weitere Belohnungen zu verdienen, oder kehren Sie von der Halbinsel zurück und setzen Sie Ihre Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWenn ich mir vorstelle, wie Sie auf dem Boden schlafen und Essen aus Blechdosen löffeln, Ihre Socken durchnässt, Ihr Hemd aus der Hose gerutscht, Ihr Hut schief auf dem Kopf ... Ach, es ist schauerlich. Also stelle ich mir das lieber nicht vor. Zeit für mein schönes, heißes Bad. Und ein Omelett.\\n\\nSetzen Sie die Kampagne fort, um weitere Belohnungen zu verdienen, oder kehren Sie von der Halbinsel zurück und setzen Sie Ihre Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nDank Ihrer provisorischen Klinik ist diese unwirtliche, verseuchte Jauchegrube voller Bretterbuden, haareflechtenden und fahnenschwenkenden Hippies, Kürbisbeeten und Suppenkesseln jetzt ein klein wenig weniger abstoßend. Hurra.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Wanderoff</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">Im Rahmen der Umweltinitiative der Bürgermeisterin werden Mitarbeiter vom Grünzeugministerium unser Krankenhaus besuchen und ein Öko-Rating durchführen.\\n\\nAbhängig von unserem Öko-Rating und deren Auswirkung auf den Wahlkampf der Bürgermeisterin erhalten wir von ihr Zuschüsse oder Geldstrafen.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Öko-Rating</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Willkommen im Wanderoff County Park, wo Holistix seit Jahren seltene, natürliche Rohstoffe anbauen. Als sie von den Plänen der Bürgermeisterin hörten, einen Probelauf ihrer Umweltinitiative hier in der Gegend zu starten, eröffneten sie eine Naturkommune, um sich die erhöhten Besucherzahlen zunutze zu machen. Deine Aufgabe ist es, dich um diese Besucher zu kümmern. Die Zahlungen von Holistix erhalten wir nur, wenn wir auf ihrer Rangliste hoch im Kurs stehen ... \\n\\nJa, die (nicht besonders) feinen Leute von Holistix haben einen so genannten Wellness-Index entwickelt. Dabei wird unter Berücksichtigung verschiedener Kriterien das allgemeine Wohlbefinden einer Gemeinschaft gemessen. Laut Holistix geht mit einem hohen Wellness-Index gleichzeitig auch eine höhere Bereitschaft zum Kauf ihrer organischen Produkte einher. Nur für das Behandeln und Diagnostizieren von Patienten erhalten wir nicht viel. Um gute Bewertungen zu erzielen, müssen wir uns vor allem auf sechs Bereiche konzentrieren: Personal- und Patientenzufriedenheit, Attraktivität, Hygiene, Instandhaltung und Heilungsrate.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Wanderoff County Park</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">Ich habe es geschafft! Ich wurde erneut zur Bürgermeisterin von Two Point County gewählt. Ohne Sie wäre das nicht möglich gewesen. Ich hoffe also, dass Sie sich ganz und gar verantwortlich fühlen.\\n\\nLeider ist die Zeit gekommen, unsere Umweltinitiative zu beenden. Manchmal muss man eben den Mut haben, auf einen Schritt vorwärts zwei Schritte zurück folgen zu lassen. Die öffentliche Meinung wendet sich anderen brennenden Themen zu und ich muss jedem Trend folgen, wenn ich erneut wiedergewählt werden möchte. Das bedeutet also, dass ich nicht ruhen werde, ehe nicht das nächste große Problem unserer Zeit gelöst wurde: die Erziehung unserer Hunde.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">Der Erfolg der Kommune in Wanderoff hat dem Grünzeugministerium einen großartigen Start bereitet. Da zeigt sich, dass in diesem County einiges möglich ist, wenn die Leute sich zusammenschließen und ein gemeinsames Ziel verfolgen: meine Wiederwahl.\\n\\nDer nächste Halt auf der Wahlkampftour ist Old Newpoint. Dort versuchen sich viele neue Bewohner enthusiastisch an traditionellen, umweltfreundlichen Aktivitäten wie zum Beispiel Gartenarbeit und ... was auch immer. Offenbar legt man dort so viel Wert auf Geschichte, dass alte Gebäude abgerissen und durch neue, noch älter wirkende Gebäude ersetzt werden. Schön, dass die Leute sich so für meine Kampagne engagieren.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">Es tut mir unheimlich leid, dass ich wieder nicht selbst anwesend sein konnte, aber Sie leisten im Namen von Team Windsock wirklich ganze Arbeit. Und ganz nebenbei war unser Aufenthalt in Old Newpoint ein weiterer Höhepunkt für das Grünzeugministerium. Jetzt müssen wir mit dem letzten Halt auf der Wahlkampftour nur noch den Sieg sichern. Das wird Ihnen gefallen. Der Moment ist gekommen: Wir eröffnen die erste Ökostadt des County, mein Geschenk an alle Bürger: Windsock City!\\n\\nTja, wenn die Leute keine Stadt nach Ihnen benennen, müssen Sie eben selbst eine bauen. Das ist natürlich nur ein kleiner Scherz. Genau das habe ich zwar getan, aber habe es nicht so gemeint, verstehen Sie? Es versteht einfach niemand mehr einen Scherz ... oder die Wahrheit. Die Leute hassen die Wahrheit. Was will ich eigentlich sagen? Blah blah blah. Jedenfalls ... Viel Erfolg!</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Wählen Sie:\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">Auf immer und ewig\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">Es ist wieder einmal soweit. Eine neue Bürgermeisterwahl steht bevor und ich bin zu dem Schluss gekommen, dass unsere Reise in eine grünere Zukunft schon längst überfällig ist. Unsere Meinungsumfragen zeigen, dass viele Wähler sich mit diesem Thema beschäftigen. Ich bin gewillt, die Bürde der positiven Berichterstattung auf mich zu nehmen, welche die Gründung eines Grünzeugministeriums hervorrufen wird.\\n\\nWenn die Leute in Zukunft an Tabitha Windsock denken, möchte ich, dass sie sich an meine Umweltinitiative erinnern. Und daran, wie ich dadurch wiedergewählt wurde. Bitte unterstützen Sie diese Initiative, indem Sie sich um diese umweltbewusste und neuerdings auch Windsock-wählende Gemeinschaft kümmern. In dieser Zeit der Not, Unsicherheit und niedrigen Wählerzufriedenheit brauche ich diese Menschen – Tote können ja bekanntlich nicht wählen.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Wählt\\nWindsock</string>
  <string name="Levels/DLC_5/DLC_Description">Begib dich zum Kunstbezirk, um die Künstlerin Zara Fitzpocket bei der Heilung der schwächelnden Kultur des Two Point County zu unterstützen.</string>
  <string name="Levels/DLC_5/DLC_Name">Kulturschock</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">&lt;style=\"AdvisorHighlight\"&gt;Mudbury Festival&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">&lt;style=\"AdvisorHighlight\"&gt;Fitzpocket-Akademie&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">&lt;style=\"AdvisorHighlight\"&gt;Plywood Studios&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Übernehmen Sie für das schwächelnde Musikfestival von Two Point County die Gastbetreuung und die medizinische Versorgung.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nAh, nun hat es Sie also in die Musikindustrie verschlagen? Das war wohl zu erwarten. Der kleinste Erfolg auf der Flimmerkiste und schon halten Sie sich für unfehlbar. Typisch. Was dürfen wir als Nächstes erwarten? Eine Kollektion an Küchenutensilien? Ein experimentelles Jazzalbum? Ich will es gar nicht wissen.\\n\\nLassen Sie weiter „die Sau raus“, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWir sind uns offenbar einig, dass jeder, der freiwillig im Schlamm herumstapft, um Musik und Fast Food zu konsumieren und dabei (angeblich) Spaß zu haben, dringend medizinische Versorgung benötigt. Wenn Sie mich fragen, verlor Livemusik ihren Reiz in dem Moment, als es möglich wurde, sie aufzunehmen – und keinen Tag später.\\n\\nLassen Sie weiter „die Sau raus“, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIch würde normalerweise davon Abstand nehmen, ein Mitglied der Verwaltung des Countys dafür zu loben, sich zu verdrücken und eine Karriere in der Musikindustrie einzuschlagen. Allerdings hatte unser Ministerium kürzlich mit einem Skandal um vertrauliche Patientenakten und einem außer Kontrolle geratenen Schlitten die Hände voll. Angesichts dessen bietet Ihre neue Karriere eine willkommene Ablenkung. Gut gemacht, altes Haus.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Willkommen in Mudbury. Das Festival ist nun schon seit ... einiger Zeit kein Erfolg mehr, aber wer weiß, vielleicht hat dieses Jahr die Durststrecke ja ein Ende. Du bist für die Gastbetreuung verantwortlich. Das umfasst Essen und Getränke, Komfort, Unterhaltung und natürlich die medizinische Versorgung. Es wird gemunkelt, dass Jasmine Odyssey einen Auftritt plant, aber man sagt auch, dass es Cheesy Gubbins regnen wird, ich würde also auf solche Gerüchte nicht allzu viel geben.\\n\\nDank all des Schlamms und dem Schmutz überall sind Festivals dieser Art ein fruchtbarer Nährboden für alle möglichen Krankheiten. Wir sollten also bereit sein, Wellen kränkelnder Musikliebhaber zu versorgen, wenn die verschiedenen Konzerte enden. Je besser wir uns schlagen, desto größer wird das Festival. Wenn es also besonders gut läuft, werden wir noch mehr Teile der wunderschönen Landschaft in Krankenhäuser verwandeln können. Das ist unsere Chance, dieses Festival zu einem Höhepunkt der Musik- und Medizingeschichte des Two Point County zu machen.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Feiere die quietschgesunden Künste mit einer Gala für die Reichen und Schönen in einem erlauchten Anwesen.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIn mir wächst langsam der Verdacht, dass dieses ganze Unterfangen für Sie nur dazu dient, sich bei der gesellschaftlichen Elite des County einzuschmeicheln. Es gibt wesentlich einfachere Wege, sich eine Einladung zu einer solchen Gala zu sichern, wissen Sie? Als langjähriger Freund der Fitzpockets hätte ich Ihnen damit behilflich sein können. Nicht, dass ich das getan hätte ...\\n\\nVerdrücken Sie weiter Appetithäppchen, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nNoch hat mich Ihre Ausstellung nicht überzeugt. Wie es scheint, haben Sie lediglich die ehrwürdigen Hallen der Fitzpocket-Akademie mit verschiedensten medizinischen Gerätschaften vollgestopft. In der Kunst wie auch im Gesundheitswesen kommt man bisweilen nicht umhin, die wirklich harten Fragen zu stellen. Ich frage also: „Ist das reiner Blödsinn?“\\n\\nVerdrücken Sie weiter Appetithäppchen, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIch hätte nicht gedacht, dass man ein Krankenhaus in ein Kunstobjekt verwandeln kann. Unsere Krankenhäuser sind allzu oft nichts als banale Kathedralen des Fleisches, komplett mit dem dazugehörigen Gestank und zweifelhafter Verrohrung. Und wie sich herausstellt, hatte ich recht: Es ist unmöglich. Aber Sie sind der Sache recht nahe gekommen, wofür Ihnen fast schon Respekt gebührt. Fast.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Fitzpocket-Akademie</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Willkommen zur Fitzpocket-Akademie, hier im hochexklusiven Viertel „Croque Madame“ im Kunstbezirk von Two Point. Das Familienanwesen der Fitzpockets, ein wunderschönes Exemplar der Prä-Giblet'schen Architektur, hat über die Jahre diversen Zwecken gedient – unter anderem als Kunstschule, als Hauptquartier des Geheimdiensts und sogar als Marmeladenfabrik. Es ist nur logisch, dass früher oder später auch ein Krankenhaus daraus werden würde, und diese Zeit ist jetzt gekommen.\\n\\nZaras „Team“ nutzt die patentierte VIBE-Technologie, um den Erfolg all ihrer Ausstellungen und Partys zu analysieren. Diese Unternehmung bildet dabei keine Ausnahme. Unsere Finanzierung hängt davon ab, wie VIBE unsere Leistung einschätzt. Wenn unsere Gäste sich gut amüsieren, alles sauber und ordentlich ist und nur wenige Leute sterben, winkt uns eine positive VIBE-Wertung. So gesehen haben gute Partys und gute Krankenhäuser wohl einiges gemeinsam ... Jedenfalls ist dies ein höchst exklusives Event, uneingeladene Paparazzi sollten also schleunigst vor die Tür befördert werden. Sie sind daran zu erkennen, dass sie Fotos knipsen, aus den Abfalleimern essen und sich allgemein einfach widerlich benehmen. Vergiss aber nicht, dich auch etwas zu amüsieren – das ist schließlich eine Party, und für die Reichen und Schönen muss alles ein Vergnügen sein, auch ein Aufenthalt im Krankenhaus.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Fitzpocket-Akademie</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Heile für die Kamera Patienten am Set von Two Points neuester Krankenhausserie.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nSie haben sich also entschlossen, ihr Glück im Showgeschäft zu versuchen? Nun, dies ist ein recht bewährter Pfad für jene, die im Gesundheitswesen erfolgreich waren, aber ich muss Sie warnen: Das wird übel enden. Ich bin weiterhin zuversichtlich, dass das Fernsehen nichts als eine vorübergehende, wenn auch äußerst langlebige, Modeerscheinung ist.\\n\\nSchwären Sie weiter in fiktiven Welten, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nDu liebe Güte. Ich wusste ja, dass Ihnen das alles zu Kopfe steigen würde. Als Ihr Freund hatte ich daher gehofft, dass Sie wesentlich weniger Erfolg haben würden. Nun wird es nicht mehr lange dauern, ehe Sie im widersprüchlich bezeichneten „Reality TV“ hysterisch herumkreischen und Ihren Kollaborateuren Saft ins Gesicht werfen. Wie schade.\\n\\nSchwären Sie weiter in fiktiven Welten, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\n„Man sollte aufhören, wenn's am Schönsten ist.“ Haben Sie das schon mal gehört? Leider ist es für Sie schon zu spät. Sie haben sämtliche müden Witze und abgelutschten Klischees ausgereizt und nun kann es mit Ihrer Show nur noch abwärts gehen. Der Goldesel ist erschöpft und speit statt Gold nur noch ... nun ja, Sie wissen schon. Aber was weiß ich schon? Ich bin ja nur der Gesundheitsminister.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Nun, da die Show angelaufen ist, werden die Produzenten uns ab und an mitteilen, was ihrer Meinung nach als Nächstes passieren sollte. Wenn ihre Ideen es in die Show schaffen, erhalten wir eine kleine Finanzspritze.\\n\\nIm Internet nehmen die Leute bei ihren Beschwerden kein Blatt vor den Mund, erst recht nicht in Sachen Fernsehen. Wenn jemand etwas Negatives über unsere Show zu sagen hat, wird das unseren Ruf beeinträchtigen. Glücklicherweise können wir den fiesen, gemeinen Schmähungen mit unserem Marketing entgegenwirken.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Wünsche und Kritik</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „So schlecht, dass es schon fast wieder gut ist. Ich kann nicht wegsehen.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Kompletter Müll. Aber nette Kostüme.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Ich habe ein paar Folgen verpasst und jetzt habe ich überhaupt keinen Durchblick mehr ...“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Warum heißt der Hauptcharakter Roderick Cushion?“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Ich liebe die Show – aber Bungle Pictures stürzt ständig ab :( “\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Ganz nett als Hintergrundbeschallung.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Die Serie ist total schlecht. Finde ich toll.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Die Titelmelodie haut echt rein, ehrlich gesagt“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Ich arbeite in einem Krankenhaus und kann sagen, die Serie ist total realistisch haha“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „OMG die Sache mit dem Patient war so was von traurig“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Genau wie diese andere Serie, nur dass sie diesmal in einem Krankenhaus spielt. Komplett abgekupfert.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Lass das Schauspielern sein, Roderick“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Ich kann es nicht abschalten. Wo ist die Fernbedienung?“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Tupfer, Spritze, Amnesie ... Das könnte ich gebrauchen, nachdem ich mir den Scheiß reingezogen hab!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Spritzmeister? So was gibt es doch in keinem modernen Krankenhaus mehr. LOL. Total unrealistisch.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Diese Serie ist den meisten Leuten einfach zu hoch. Sehr subtil.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Ich schau mir alles an, wo Roderick dabei ist.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „GEFÄHRLICHE STRUMPFHOSEN“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Das ist doch dieser Typ!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Das ist meine Serie. Ich glaub an dich, Serie!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Das Krankenhaus sieht toll aus. Ich wünschte, ich wäre wieder krank.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Wow, da sind so viele Leute gestorben. Tolles Drama.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Noch ein Mitarbeiter gefeuert – HAH! Raus aus Rodericks Krankenhaus!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Mit den ganzen neuen Charakteren wird es nie langweilig. Ich komme bei den ganzen Personalwechseln gar nicht mehr mit!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Die Technik in Tupfer, Spritze, Amnesie ist echt krass. Nehmt das, ihr ... Bakterien und so!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Willkommen in Plywood Studios. Die Produzenten einer neuen Krankenhausserie haben dich gebeten, ihre Show zu leiten. Sie wollen, dass jemand, der tatsächlich in der Krankenhausleitung tätig ist, der Show „Authentizität, Dynamik und eine gewisse skurrile Ausgefallenheit“ verleiht. In der Serie mit dem Titel „Tupfer, Spritze, Amnesie“ spielt Roderick Cushion einen Oberarzt, der aus unerfindlichen Gründen all sein medizinisches Wissen vergessen hat. Der Charakter wurde Doktor Roderick Cushion genannt, weil ... Ach, ehrlich gesagt will ich das nicht schon wieder durchkauen. Es ist für Herrn Cushion einfach leichter so. Belassen wir es dabei.\\n\\nUm eine spannende Show zu produzieren, die das ganze County in Atem hält, muss zunächst an der Hauptrolle, Doktor Roderick Cushion, gearbeitet werden. Die Zuschauer halten nicht viel von Charakteren, die nur auf der Stelle treten – das erinnert sie zu sehr an ihre eigene, zermürbend monotone Existenz. Roderick wird sich während der Drehpausen nicht mit den restlichen Darstellern abgeben (nicht mit DEM Gehalt!), er hat also sein eigenes Wohnmobil. Wenn er unauffindbar ist, ist er vermutlich dort. Oh, und damit das Ganze nicht langweilig wird, werden die Schauspieler echte Patienten heilen – oder es zumindest versuchen.\\nWas kann da schon schiefgehen?\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">Es heißt, ein wahres Kunstwerk ist nie vollendet. Es heißt, ein Bild ist mehr wert als tausend Worte. Es heißt, Kunst ist von Dauer und das Leben ist kurz. Aber was soll das alles bedeuten? Nun, da steckt sicher ein tieferer Sinn dahinter, aber ich persönlich habe für Sinnsprüche nicht viel übrig. Ich bin eine Frau der Tat und es wird Zeit für etwas Neues. Unser Projekt ist vorüber, aber heißt das, dass das alles nur eine Illusion war? Nein, natürlich nicht. Erinnern Sie sich nicht? Wenn nicht, war es tatsächlich ein voller Erfolg. Ich hätte das nicht ohne Sie über die Bühne bringen können, wir haben die Kulturlandschaft des County für immer verändert, und so weiter und so fort. \\n\\nIch muss los. Die Muse ruft mich. Ich höre sie, ein Flüstern im Wind ... „Mach was mit Makkaroni.“</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">Mein Name ist Zara Fitzpocket (ja, DIE Fitzpockets) und ich wende mich heute mit einer Bitte um Hilfe an Sie. Wo soll ich anfangen? ... Wie Sie vielleicht wissen, bin ich Künstlerin. Ich arbeite vorwiegend mit Collagen in Mischtechnik, Papiermaché und Ölfarben. Die Kunst hier im County kränkelt – und die Einwohner auch. Kann das Zufall sein? Ich glaube kaum. \\n\\nZu lange haben wir die Krankheit in unseren Köpfen, unseren Häusern und unseren Loft-Ateliers ignoriert. Was als allgemeine Durststrecke begann, ist mittlerweile eine Krankheit – Im wahrsten Sinne des Wortes. Keine Maßnahme, sei sie dramaturgischer, melodischer oder medizinischer Natur, kann allein Abhilfe schaffen. Nein, wir alle müssen an meinem bis dato größten Projekt zusammenarbeiten.\\n\\nMit meinen Kontakten und Ihren erstaunlichen Heilfähigkeiten müssen wir die schwächelnde Kultur im Two Point County aufpäppeln. Zuerst werden wir eine kleine Spritze benötigen. Und wer wäre besser für eine solche Injektion geeignet als ein Wunderkind des Gesundheitswesens wie Sie? Wenn Sie an dieser Kollaboration Interesse haben – was ich sehr hoffe – wird Ihre erste Aufgabe sie zu den Plywood Studios und der Filmindustrie führen! Denken Sie immer daran: Die Feder ist mächtiger als das Skalpell.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Glückwunsch, Ihre Show scheint gut zu laufen. Ich selbst habe keinen Fernseher, aber in den Zeitungen wurde umfassend darüber berichtet. Nicht, dass ich Zeitung lese. Jedenfalls haben Sie wohl ganze Arbeit geleistet. Roderick hat mir Dutzende Nachrichten hinterlassen, in denen er sich lang und breit über seine Leistungen auslässt. So arrogant habe ich ihn seit Jahren nicht mehr erlebt. Es ist wirklich herzerwärmend, dass er wieder ganz der Alte ist – nervtötend und egozentrisch.\\n\\nAber ruhen Sie sich jetzt nicht auf Ihren Lorbeeren aus! Ein weiterer Aspekt der Künste benötigt Ihre medizinische Aufmerksamkeit. Sie haben's sicher schon erraten: Als Nächstes erwartet Sie das Mudbury Festival – schon seit Jahren das reinste Desaster. Wenn Sie diese Herausforderung rein um der Sache willen nicht auf sich nehmen möchten, dann wird Sie sicher all die Anerkennung überzeugen, an die Sie sich mittlerweile bestimmt schon gewöhnt haben.\\nWer möchte schließlich NICHT berühmt sein?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Zara</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Unser kleines Projekt hat sich bis jetzt als äußerst erfolgreiches Konzept erwiesen, finden Sie nicht? Die Dinge stehen schon viel besser als zuvor und daher dachte ich mir, dass unser letztes Werk eine Gala zu Ehren der wiederhergestellten Gesundheit der Künste sein sollte. Ich selbst werde natürlich als Gastgeberin fungieren und bei der Gelegenheit meine neueste Ausstellung eröffnen.\\n\\nDie Gäste erwartet an der Fitzpocket-Akademie buchstäblich eine ganzheitliche Erfahrung für Körper und Geist. Ein Krankenhaus als Ode an die Kunst – und die Kunst des Feierns. Ah, ich habe mich wahrlich selbst übertroffen. Ich will den Tag nicht vor dem Abend loben, aber diese Kunstausstellung könnte all unsere Probleme lösen. Wenn alles gut geht, wird das County zu uns – den Schönen, Reichen und in Samt Gewandeten– als Bringer der Hoffnung und relativer Gesundheit aufsehen.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Freigeschaltet nach 1 Stern in Mitton University.</string>
  <string name="Levels/DLC_6/DLC_Description">Rette Patienten, die in einem medizinischen Abenteuer gestrandet sind, das die gesamte Geschichte von Two Point County umfasst.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">Verflick(s)te Zeit</string>
  <string name="Levels/DLC_6/DLC_Start_Description">Deine Kompetenzen sind einmal mehr gefragt, wenn der berüchtigte Erfinder Captain Yesterday die Macken und unerwarteten Konsequenzen seiner großartigen Zeitreisetechnologie auszubügeln versucht.</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-above-Thyme&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-upon-Thyme&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-before-Thyme&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Wir erhalten jedes Quartal ein Heilungsraten-Ziel für zeitverlorene Patienten, die wir in die Vergangenheit zurückgeschickt haben. Wenn wir das Ziel erreichen, werden wir mit zusätzlichen Finanzmitteln belohnt.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Yesterdays Ziel</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">Wir haben unsere Zielvorgaben nicht erreicht und nicht genug zeitverlorene Patienten geheilt, bevor wir sie in der Zeit zurückgeschickt haben.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">Wir haben &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; erhalten, weil wir zeitverlorene Patienten geheilt haben, bevor wir sie zurückschicken.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Freigeschaltet nach 1 Stern in Clockwise-before-Thyme.\\nEmpfohlen nach 1 Stern in Sweaty Palms.</string>
  <string name="Levels/DLC_6/R11_Future_Description">Eine futuristische Stadt wurde hoch über der mittlerweile unbewohnbaren Erde errichtet.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">Ein Patient aus einer anderen Zeit ist im Krankenhaus angekommen. Du kannst ihn je nach aktueller Kapazität entweder diagnostizieren und behandeln oder ihn direkt zur Datumsbestimmung schicken.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">Glückwunsch! Du hast deinen ersten zeitverlorenen Patienten in die richtige Zeit zurückgeschickt.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch bin nicht gerade begeistert über die ganze Extraarbeit, die Sie mit Ihrem Zeitreise-Unsinn auf meinem Schreibtisch abgeladen haben. Heute Nachmittag muss ich neun dieser elenden Briefe aufsetzen, und die gehen alle an Sie.\\n\\nVermeiden Sie weiterhin Spoiler, um zusätzliche Belohnungen zu verdienen, oder kehren Sie in den undankbaren Alltag der Gegenwart zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch würde ja gerne sagen, dass Ihre Bewertung „vergeben wurde“, aber das wurde sie nicht. Noch nicht. Ihr Krankenhaus wurde ja noch nicht mal gebaut. Betrachten Sie diese Auszeichnung als vorläufig.\\n\\nVermeiden Sie weiterhin Spoiler, um zusätzliche Belohnungen zu verdienen, oder kehren Sie in den undankbaren Alltag der Gegenwart zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nMüsste es in der Gegenwart - und natürlich auch in der Vergangenheit – nicht eine Art Ausgang geben, damit diese Zeitmaschine funktioniert? Und wann finden Sie endlich heraus, warum all diese Zeitportale aufgetaucht sind? Es ist beunruhigend, dass Sie dieses Rätsel nach all dieser „Zeit“ immer noch nicht aufgeklärt haben. Vielleicht haben Sie es schon immer gewusst, vielleicht werden Sie es auch nie wissen. Wie sonderbar, wie provokant, wie langweilig.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Clockwise-above-Thyme</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Willkommen in Clockwise-above-Thyme, der futuristischen Zuflucht der Menschen der Zukunft, die dort ein illusorisches Gefühl von Sicherheit vor den Gefahren der unbewohnbaren Erde genießen ... und die Vorzüge eines todschicken neues Krankenhauses. Topp! Allem Anschein nach hast du mit deiner Technologie versehentlich das Zeitgefüge zerrissen. Womöglich ist das Zeitreisen am Ende doch eine ziemlich heikle Angelegenheit?\\n\\nDie Zukunft wurde von Menschen aus der gesamten Geschichte des Two Point County überströmt, doch Captain Yesterday ist davon überzeugt, dass wir alles wieder ins Lot bringen können, wenn wir sie – oder zumindest die meisten von ihnen – wieder unversehrt nach Hause schicken. Er überreicht dir dazu die Schlüssel zum Gesternisierer (Patent angemeldet ... aber immer noch nicht bewilligt). Du findest sie in der Zimmer-Liste unter Datumsbestimmung. Der Captain hat dir einen großzügigen Preisnachlass von 5 % auf den Einzelhandelspreis gegeben. Was für ein cooler Typ.</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">Die Zukunft</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">Eine mittelalterliche Stadt wird von Rissen im Raum-Zeit-Kontinuum heimgesucht.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nDieser grässliche Wichtigtuer Admiral Yesteryear ist gerade in mein Büro geplatzt und faselte wirres Zeug über Sie, Zeitreisen und einen „Pasteurisierer“. Es ist keine Verständnisfrage, sondern eher eine Mir-egal-Frage.\\n\\nPfuschen Sie weiter am Zeitgefüge herum, um noch mehr Belohnungen zu verdienen, oder kehren Sie in die Gegenwart zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch finde es lustig, dass – aus meiner Perspektive – alle Leute, die Sie behandeln, schon lange Geschichte sind. Staub in den Fußnoten der Zeit. Ihre ganze harte Arbeit dort wirkt eher vergebens. Ist „dort“ überhaupt das richtige Wort? Ihre ganze Arbeit „dann“ ist vergebens. Besser.\\n\\nPfuschen Sie weiter am Zeitgefüge herum, um noch mehr Belohnungen zu verdienen, oder kehren Sie in die Gegenwart zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nMeine Sekretärin hat gerade nachgesehen, und es wird Sie bestimmt freuen, dass Sie keine gefährlichen und verwirrenden Änderungen an der Geschichte der Medizin verursacht haben. Scheinbar ist die Stadt und alles darin vor 500 Jahren auf rätselhafte Weise verschwunden. Keine Bauten, keine Zeugen, keine Abteilung für Kardiologie. Ist wahrscheinlich auch besser so.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Clockwise-upon-Thyme</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Durch den Ausbau der Krankenhäuser könntest du neue Zeitportale entdecken. Je mehr Zeitportale du findest, desto mehr Patienten werden in deinem Krankenhaus eintreffen.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Willkommen in Clockwise und der guten alten Zeit. Diese idyllische Kleinstadt hat sich seit der Einführung der Zeitreisetechnologie zu einem beliebten Reiseziel entwickelt. Wer konnte schon ahnen, dass das ernsthafte medizinische Konsequenzen nach sich ziehen könnte? Ich jedenfalls nicht! Aber was wirst DU jetzt unternehmen? Ach so ... klar ... Krankenhäuser.\\n\\nRisse im Zeitgefüge, oder vielmehr Zeitportale – wie wir sie nennen – erscheinen in „jüngster Zeit“ überall in der Stadt. Während du dein Krankenhaus ausbaust und weitere Zeitportale findest, wird dir auffallen, dass ihre Aktivität umso stärker zunimmt, je mehr wir das lokale Raum-Zeit-Gefüge ausdehnen. Tja, so ist eben die Wissenschaft!</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">Die Vergangenheit</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Freigeschaltet nach 1 Stern in Clockwise-upon-Thyme.\\nEmpfohlen nach 1 Stern in Melt Downs.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">Diese prähistorische Siedlung ist älter als fast alles, was wir kennen – selbst dieser Fluss namens Thyme.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">Alle paar Monate gibt uns Captain Yesterday ein neues Ziel, um die Hygiene-Wertung des Krankenhauses zu verbessern. Wenn wir das Ziel erreichen, bedeutet das für uns zusätzliches Geld.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Yesterdays Ziel</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">Wir haben Captain Yesterdays Hygiene-Ziel diesmal nicht erreicht.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">Wir haben &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; für unsere Hygiene-Wertung erhalten.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nWenn „die Zeit alle Wunden heilt“, brauchen Sie sich ja nicht mehr bemühen. Ist dann doch ohnehin alles überflüssig. Nichtsdestotrotz hoffe ich, dass Sie diese obligatorischen Glückwünsche erhalten, bevor sie jemand frisst. Oder Sie frisst.\\n\\nHauen Sie die Einheimischen für mehr Belohnungen weiter mit Ihrer wundersamen Technologie aus den Socken, oder kehren Sie in die Moderne zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWie genau bezahlen die Leute Sie für Ihre Dienste? Sand? Knochen? Fußnägel? Ach, behalten Sie es besser für sich. Ich würde mein Mittagessen gern in mir behalten.\\n\\nHauen Sie die Einheimischen für mehr Belohnungen weiter mit Ihrer wundersamen Technologie aus den Socken, oder kehren Sie in die Moderne zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nWenn die Leute von „den allerersten Aufzeichnungen“ in Hinsicht auf das Gesundheitswesen schwafeln, reden Sie von Ihnen. Diese Korrespondenz stellt die allerersten Aufzeichnungen dar, was bedeutet, dass Ihr prähistorisches Krankenhaus bis in alle Ewigkeit das absolute Minimum an Erwartungen verkörpern wird. Beeindruckend.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Clockwise-before-Thyme</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">Du kannst nun deine eigenen Zeitportale bauen, wodurch du etwas mehr Kontrolle über sie erlangen solltest. Sie haben sogar einen gepolsterten Landebereich. Das garantiert eine viel zivilisiertere Erfahrung als diese steinigen Risse im Boden. Deine neu entwickelten Zeitportale findest du in der Objektliste.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Zeitportale verwenden</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Willkommen in Clockwise-before-Thyme und dem Beginn der Zivilisation im Two Point County. Bei Captain Yesterday sind Beschwerden wegen verschollener Kunden eingegangen. Sie betreten ihren Gesternisierer und sind dann ... spurlos verschwunden. Wir sind zum frühsten Punkt in der Zeit gereist, den die Einstellungen des Gesternisierers zulassen, um herauszufinden, ob wir in dieser Sache etwas unternehmen können.\\n\\nMan hat uns einige von Captain Yesterdays – hauptsächlich auf Servietten hingekritzelte – Baupläne mitgegeben, damit wir im Forschungszimmer unsere eigenen Zeitportale entwickeln können. Wenn wir unsere eigenen Zeitportale haben, können wir damit den Patientenfluss steuern, Patienten aus der zeitlosen Leere retten und das Universum insgesamt besser verstehen. Nicht schlecht für einen Arbeitstag, schätze ich.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">Die ferne Vergangenheit</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">Ich weiß ja nicht, wie es Ihnen geht, aber ich finde es irgendwie total witzig, dass der Gesternisierer Zeitrisse erschaffen, Menschen Tausende Jahre in die Zukunft geschickt und dann versucht hat, sie wieder nach Hause zu schicken, sie stattdessen aber in der zeitlosen Leere zurückließ ... Wer gesagt hat, das Unternehmertum sei ein Kinderspiel, hatte jedenfalls keine Ahnung. Natürlich hat der Gesternisierer ein paar Macken, aber am Ende haben wir alles wieder in Ordnung gebracht.\\n\\nDie Behörden scheinen die humoristische Seite allerdings nicht zu sehen. Ich wurde angewiesen, den Gesternisierer „zum Wohl der Raumzeit und der Existenz wie wir sie kennen“ vom Markt zu nehmen ... Bla, bla, bla. Aber als Captain muss man schließlich wissen, wann es Zeit ist, das sinkende Schiff zu verlassen – stimmt‘s? Und während der Captain der Gegenwart langsam in unserer Vergangenheit verschwindet, so muss sich der Captain der Zukunft aus der Asche seiner vermeintlichen „groben unternehmerischen Fahrlässigkeit“ erheben.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Mit paradoxen Grüßen,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nWunderbar, die zeitlose Leere ist wieder das gute alte endlose Nichts, wie wir es kennen und lieben. Ich muss Ihnen allerdings etwas beichten: In die Zeit der Höhlenmenschen zu reisen hat leider nicht alles wieder in Ordnung gebracht. Wir müssen sogar noch weiter zurück reisen. Natürlich nicht in der Zeit, das haben wir schließlich schon hinter uns. Nein, ich meine im gesamten Zeitreiseprozess. Viele Ihrer jüngsten Patienten kamen durch einen Gesternisierer aus der Zukunft zu Ihnen. Wenn wir also nicht in die Zukunft reisen und diese Menschen zurückschicken, werden sie nie in der Vergangenheit angekommen sein und ... Nun, sagen wir mal, dann wird es erst richtig chaotisch.Ich werde Ihnen Prioritätszugriff auf den Gesternisierer geben, damit Sie diese Leute nach Hause schicken können. Wenn Sie sie dabei auch gleich noch heilen könnten, werde ich dafür sorgen, dass es sich für Sie lohnt. Ich vertrete schließlich ein Unternehmen der Reisebranche, also wäre es mir wohler, wenn die ersten Kunden des Gesternisierers nicht krank und elend auf der anderen Seite rauskommen – aber keine Sorge, falls es nicht anders geht. Die Rettung des Raum-Zeit-Gefüges hat oberste Priorität, und wir haben noch eine Zeitschleife abzuschließen!\\n\\n</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">Mit nachfolgenden Grüßen,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Hey, wie läuft‘s denn so? Was würden Sie tun, wenn ich Ihnen sage, dass Sie – zu einem äußerst konkurrenzfähigen Preis – durch Raum und Zeit reisen könnten? Vermutlich würden Sie erst mal fragen: „Wo ist da der Haken?“ ... Stimmt‘s? Nun, das ist ja das Beste daran, mein Freund: Es gibt weder einen Haken, noch Konsequenzen, noch wie auch immer geartete Fragen!\\n\\nIch bin Captain Yesterday, Erfinder, Unternehmer und Vollblut-Familienmensch ... Und ich präsentiere IHNEN den Gesternisierer (Patent beantragt), Ihre Komplettlösung für alles, was das Gestern, das Heute und das Morgen betrifft. Ich biete Ihnen – und wirklich nur Ihnen – einen einmaligen Preisnachlass von 100 % auf eine Reise durch die Zeit. Sie müssen wissen, dass es seit der Einführung dieser Technologie die ein oder andere ... sagen wir mal ... Komplikation gab. So was wie Kranke, die aus Löchern im Boden geschossen kommen. Was nun wirklich alles andere als ideal ist, da stimmen Sie mir sicher zu. Aber wenn Sie sich um sie kümmern und ich weiterhin meine Zeitmaschinen verkaufen kann, dann sind wir wieder dick im Geschäft.\\n\\nUnd hey, wenn alles nach Plan läuft, verkaufe ich Ihnen vielleicht sogar Ihren ganz eigenen Gesternisierer. Ziemlich cool, was?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">Mit vorausgehenden Grüßen,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">Ich glaube, Sie und ich, wir wären richtig gute Geschäftspartner. Ich kann es jetzt schon sehen: „Yesterday &amp; Co.“ Und SIE könnten das „Co.“ sein. Der erste Besuch lief fantastisch. Zeitreisen sind das Thema der Stunde! Das Geschäft brummt, die Kasse klingelt. Nun zu den schlechten Neuigkeiten ...\\n\\nWie es scheint, gibt es da wohl einige ... nun ... „Vermisste“. Ist an sich keine große Sache. Die Betroffenen scheinen einfach nicht mehr – nun, Sie wissen schon – zu existieren. Sie sind in der zeitlosen Leere verschollen, und eins können Sie mir glauben: da drin geht es drunter und drüber! Wir brauchen also mehr dieser Zeitportale, damit Sie sie da wieder rausholen können. Wir müssen so weit wie möglich in die Vergangenheit zurück, um unsere geschätzten Kunden wieder einzusammeln. Ich muss Ihnen ja bestimmt nicht erklären, wie wichtig Mundpropaganda für ein junges Unternehmen wie unseres ist. Und wer in der zeitlosen Leere festsitzt, wird uns bestimmt nicht weiterempfehlen.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Mit ursprünglichen Grüßen,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Freigeschaltet nach 1 Stern in Flemington.\\nEmpfohlen nach 1 Stern in Duckworth-upon-Bilge.</string>
  <string name="Levels/DLC_7/DLC_Description">Miss dich mit konkurrierenden Krankenhäusern und reagiere mit deinen Rettungsfahrzeugen so schnell wie möglich auf Notfälle.</string>
  <string name="Levels/DLC_7/DLC_Name">Rasante Rettung</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">&lt;style=\"AdvisorHighlight\"&gt;Pointy Pass&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">&lt;style=\"AdvisorHighlight\"&gt;Betts Shore&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">&lt;style=\"AdvisorHighlight\"&gt;Ailing&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">Im Gebirge lebt man bestenfalls gefährlich, momentan aber eher lebensgefährlich.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">Ich bin aus eigenem Antrieb empört, dass du den direkten Konkurrenzkampf mit Jumbo Mega Corp aufnehmen möchtest. Wenn sie nicht die absolute Kontrolle über die Region Pointy Pass behalten, werden sie – das ist meine völlig unabhängige und unparteiische Meinung – weniger Geld zur Finanzierung meiner politischen Kampagnen übrig haben.\\n\\nAlso: Du kannst weiter den steilen Hang deines beruflichen Abstiegs hinab rutschen, oder deinen Allerwertesten in Schwung bringen und alle Hindernisse wie Slalomstangen umtanzen.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Diese „Rettungen“ kann man fast nicht mehr als medizinische Dienstleistungen bezeichnen. Ich weiß daher nicht, wieso du erwartest, dass ich dir dazu gratuliere. Vielleicht wendest du dich besser an das „Hilfsministerium“. Und vergiss niemals, dass du meinem überragenden Scharfsinn nichts entgegenzusetzen hast ... von dem ich hier ohne jegliche Schadenfreunde leider Gebrauch machen musste.\\n\\nAlso: Du kannst weiter den steilen Hang deines beruflichen Abstiegs hinab rutschen, oder deinen Allerwertesten in Schwung bringen und alle Hindernisse wie Slalomstangen umtanzen.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">Du hast eine beneidenswerte Flotte aus Rettungsfahrzeugen aufgebaut, die Spitze der Ranglisten erobert und das Gesicht der Rettungsdienste für immer verändert. Hoffentlich bedeuten diese großen Erfolge, dass du nun endlich aufhörst.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Pointy Pass</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Rettungsfahrzeuge auszusenden ist deinem Notfall-Ruf noch zuträglicher als ein normaler Notfall. Die Opfer bei Rettungen werden noch vor Ort behandelt und dein Rettungsfahrzeug kehrt zurück, sobald es ihnen gut geht.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">Holistix hat seine eigenen Luftrettungsfahrzeuge entwickelt, um an zwei Fronten konkurrenzfähig zu sein. Jumbo Mega Corp hat hingegen genau beobachtet, was du und Gretchen mit euren Innovationen im Bereich der Rettungsfahrzeuge erreicht habt, und will nun auch ein dickes Stück von diesem Kuchen. Aber so wie ich dich kenne, willst du diesen leckeren Kuchen ganz für dich allein.\\nAll deine Patienten hier werden sich durch Notfälle ergeben, also brauchst du weder eine Arztpraxis noch eine Aufnahme.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">Ein ungewöhnlich hartnäckiger Wirbelsturm hat diesen Touristen-Hotspot getroffen.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">Wenn ich das richtig verstehe, hast du in Luftrettungsfahrzeuge investiert. Der Zeitpunkt könnte kaum besser gewählt sein – schließlich befinden wir uns mitten in einem Tropensturm. Erwarte bloß nicht, dass ich mich in eines dieser Dinger setze.\\n\\nDu kannst dem Sturm weiter „trotzen“ – oder auf den Boden der Tatsachen zurückkehren und dich wieder an die Arbeit machen.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">Eigentlich hätte dieser Sturm längst vorüber sein sollen, aber er scheint dich zu mögen. Ihr habt viel gemeinsam, du und dieser Sturm – ihr nehmt beide keine Rücksicht auf Verluste.\\n\\nDu kannst dem Sturm weiter „trotzen“ – oder auf den Boden der Tatsachen zurückkehren und dich wieder an die Arbeit machen.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">Mal ganz ehrlich: Ich mag das Resort in Zeiten wie diesen deutlich lieber. Man trifft nicht ständig auf diese lästigen jungen Leute, die all diese lästigen Junge-Leute-Dinge tun, wie „Fotos schießen“, „reden“ und „atmen“.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Betts Shore</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">Zu manchen Notfall-Patienten musst du fahren oder fliegen. Du musst Luftrettungsfahrzeuge entwickeln, um mit der Orbi-Stiftung für Luftrettung mithalten zu können.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">Bungle Tech konkurriert mit dir erneut um Patienten, doch am meisten solltest du dich vor der Orbi-Stiftung und ihren einzigartigen Luftrettungsfahrzeugen in Acht nehmen. Vielleicht kann Gretchen ein paar Rettungsfahrzeuge für dich entwickeln, die Patienten von Orten abholen können, die nicht über die Straßen zu erreichen sind.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Lerne die Grundlagen des Rettungsdienstgeschäfts in der Großstadt.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">Du sagst, du musst Notfallpatienten selbst abholen? Wie du deine wertvolle Zeit und Energie einteilst, geht mich ja wirklich nichts an, aber wenn du diesen Faulenzern einen Finger reichst, werden sie dir die Hand nehmen.\\n\\nDu kannst dein Leben weiter auf der Überholspur verbringen oder einfach mal in den Rückspiegel schauen und dein Fahrzeug sicher abstellen, bevor du dich wieder an die Arbeit machst.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">Wenn du nicht aufpasst, kann das sonst ganz schnell eskalieren. Erst fährst du sie zum Krankenhaus, als Nächstes kaufst du ihnen Drinks, passt auf ihre Haustiere auf und urplötzlich stehst du bei ihren Hochzeiten auf der Matte. Entsetzlich.\\n\\nDu kannst dein Leben weiter auf der Überholspur verbringen oder einfach mal in den Rückspiegel schauen und dein Fahrzeug sicher abstellen, bevor du dich wieder an die Arbeit machst.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">Also, wenn du mich fragst, sieht die Sache so aus: Jeder, der sich nicht dazu aufraffen kann, selbst ins Krankenhaus zu gehen, ist wahrscheinlich kerngesund und versucht einfach nur, einen freien Tag herauszuschinden. Als mich meine Sekretärin letztes Mal um einen Krankentag bat, habe ich den Lastwagen, der sie angefahren hatte, jedenfalls persönlich inspiziert. Man kann nie vorsichtig genug sein.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Ailing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Baue ein Rettungsfahrzeug.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Weise ein Rettungsfahrzeug einem Notfall zu.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Wolkenverarbeitung</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Gretchen wird ein wahres Wunder vollbringen müssen, um diesen Schrotthaufen straßentauglich zu bekommen.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">Dein neues Dreibeiner-Rettungsfahrzeug ist jetzt einsatzbereit! Klicke auf das Navi-Symbol, um die Notfalleinsatzkarte zu öffnen.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Wenn du auf einen Notfall klickst, erhältst du Informationen zum Status der Patienten vor Ort. Wenn du nicht schnell reagierst, könnten sie in Gefahr geraten!</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">Wenn du auf „Einsatz“ klickst, kannst du diesem Notfall ein Rettungsfahrzeug zuweisen.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Ärzte und Krankenpfleger mit Fahrausbildung werden benötigt, um deine Rettungsfahrzeuge zu steuern.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">Dein Rettungsfahrzeug kommt gerade im Krankenhaus an. Die abgeholten Patienten wurden dank des Personals und der Ausrüstung an Bord des Rettungsfahrzeugs bereits diagnostiziert. Sie müssen daher nicht zur Aufnahme oder in eine Arztpraxis gebracht werden.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">Du kannst nun eine Wolkenverarbeitung bauen, um Patienten zu behandeln, die unter Wolkenbruch leiden. Dein Krankenhaus ist in dieser Stadt nicht das einzige, das in Notfällen einschreitet. Holistix und Bungle Tech haben ihre eigenen Rettungswachen und werden von nun an mit dir konkurrieren.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">Um mehr Rettungsfahrzeuge zu bauen, klicke auf einen freien Platz auf der Notfallparkbucht.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">Die Stadt leidet unter widrigen Wetterbedingungen, die alle möglichen Notfälle verursachen – zusätzlich zu denen, die durch die allgemeine Tollpatschigkeit der Einwohner des Two Point County ohnehin schon entstehen. Bauen wir als Erstes ein Rettungsfahrzeug.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">Wir sind die Nummer Eins! Wir sind die Nummer Eins! Niemand versteht mehr von Rettungsfahrzeugen als wir! Ihr meint, ihr versteht was von Rettungsfahrzeugen? DANN ZEIGT MAL, WAS IHR DRAUF HABT. Wir werden euch zu Staub zermalmen und diesen Staub dann so schnell in ein Krankenhaus bringen, dass man euch wieder zusammenflicken kann und ihr eure Blamage VOLL auskosten könnt.\\n\\nSorry.\\n\\nIch bin einfach total aufgekratzt, weil ich mir dank dir MEINEN LEBENSTRAUM ERFÜLLEN KONNTE. AAAHHH!\\n\\nIch frage mich, was ich wohl als Nächstes austüfteln könnte. Wenn mir was Cooles einfällt, gebe ich dir Bescheid. Bis dahin ... danke.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">Die Notfallmedizin wird nie mehr wie früher sein!\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">Hey, Partner, wir haben es in die Spitzenliga geschafft und spielen jetzt ums Eingemachte.\\n\\nDiese Gegend ist die Notfallhauptstadt des Countys. Den Markt für Notfalltransporte haben Jumbo Mega Corp und Holistix hier so gut wie unter Dach und Fach – vor allem, seit sie ihre eigenen spezialgefertigten Rettungsfahrzeuge einsetzen (wie sind sie bloß auf DIE Idee gekommen, hmm?).\\n\\nIch will, dass wir es diesen Trittbrettfahrern so richtig zeigen und die Konkurrenz gnadenlos vernichten. Zeig keine Gnade und mach keine Gefangenen – außer, es handelt sich um Patienten. Die solltest du dann aber auch heilen. Also los, mach uns zur Nummer Eins!</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Ach ja, und nimm auch einen Schal mit.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">Sauber! Du hast in Ailing mordsmäßige Arbeit geleistet! Im übertragenden Sinn, meine ich – die meisten Patienten schienen ja überlebt zu haben.\\n\\nEs sieht jedenfalls ganz danach aus, als hätten unsere Innovationen ein paar wichtige Ohren aufhorchen lassen, denn andere Organisationen versuchen mittlerweile, ebenfalls ins Spezialrettungsfahrzeug-Business einzusteigen. Ich will nicht ins Hintertreffen geraten, nachdem wir so einen tollen Start hingelegt haben, also solltest du mit mir nach Betts Shore kommen. Es gibt dort nämlich Orte, die allein über die Straßen nicht zu erreichen sind. Das hat mich zu ein paar tollen Ideen beflügelt, die dich umhauen und uns im Rennen halten werden.\\n\\nVerstehst du? „Beflügelt“? Also „flugfähig“?</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">Ich will damit sagen, dass ich ein neues, fliegendes Rettungsfahrzeug entwickle.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Hey, also ähm, hallo. Du hast bestimmt noch nie von mir gehört – wir Boxenmechaniker machen ja normalerweise keine Schlagzeilen – aber ICH habe von DIR gehört. Und ich glaube, wir könnten einander helfen.\\n\\nDurch die ganzen Wetterkapriolen sieht man in letzter Zeit ja ständig diese langweiligen, so genannten Rettungsfahrzeuge durch die Straßen flitzen, und immer, wenn ich eins von diesen Dingern sehe, drängt sich mir die Frage auf, ob man da nicht etwas Spannenderes und Dynamischeres bauen könnte. Man könnte diese ganze Rettungsdienste-Szene doch einfach mal so richtig aufmischen.\\n\\nIch brauche dazu bloß ein paar Räder, etwas Motoröl und einen Traum. Ach ja, und ein Krankenhaus natürlich, damit man die Patienten auch irgendwo hinbringen kann. Aber das ist dein Spezialgebiet.\\n\\nAlso, das ist der Deal: Du leitest das Krankenhaus, und ich baue dir eine Flotte der besten Rettungsfahrzeuge, die du jemals gesehen hast.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">Abgemacht?\\nGretchen Gearbox</string>
  <string name="Levels/Dev_ALL_EverythingVille">Allstadt</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">&lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">&lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">Das hier ist &lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, wo dein erstes Krankenhaus steht. Klick es an, um anzufangen!</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">Willkommen im &lt;style=\"AdvisorHighlight\"&gt;Two Point County&lt;/style&gt;! Ich bin &lt;style=\"AdvisorHighlight\"&gt;Albert Crank&lt;/style&gt; und werde auf dieser Reise dein zuverlässiger &lt;style=\"AdvisorHighlight\"&gt;Berater&lt;/style&gt; sein.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">&lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">&lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">&lt;style=\"AdvisorHighlight\"&gt;Melt Downs&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">&lt;style=\"AdvisorHighlight\"&gt;Duckworth-upon-Bilge&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">&lt;style=\"AdvisorHighlight\"&gt;Smogley&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">&lt;style=\"AdvisorHighlight\"&gt;Sweaty Palms&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">&lt;style=\"AdvisorHighlight\"&gt;Blighton&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">&lt;style=\"AdvisorHighlight\"&gt;Grockle Bay&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">&lt;style=\"AdvisorHighlight\"&gt;Rotting Hill&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">&lt;style=\"AdvisorHighlight\"&gt;Croquembouche&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">&lt;style=\"AdvisorHighlight\"&gt;Pelican Wharf&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Psychiatriezimmer&lt;/style&gt; freigeschaltet!\\nBaue ein beeindruckendes Psychiatriezimmer, um für Zufriedenheit zu sorgen.</string>
  <string name="Levels/R1_IntroHospital2_Description">Expandiere durch die Gründung eines zweiten Krankenhauses.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">Oje, da ist jemand von den Toten wiederauferstanden. Wir werden einen Hausmeister mit einer Geisterjäger-Ausbildung brauchen!</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet. Blitzschnell haben Sie ein weiteres Mal zugeschlagen und Ihre Kritiker zum Gespött gemacht ...\\n\\nSie werden für Ihre Arbeiten zum Thema Innenleben von Maschinen bzw. menschlichem Verstand gelobt. Konzentrieren Sie sich jetzt auf Ihr wachsendes Imperium mit zwei Säulen. Oder fügen Sie ihm eine dritte Säule hinzu, indem Ihr in Flottering ein neues Krankenhaus eröffnet. Sonst ist das ja ein eher mickriges Imperium.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nDie Lebensdauer Ihres Unternehmens übertrifft selbst die kühnsten Wetten in unserem Büro. Wenn sie anwächst und Sie immer mehr Bälle in der Luft halten müssen, rückt der unvermeidliche Absturz immer näher. Denken Sie lieber nicht darüber nach.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nDie Anerkennung als erstklassige Einrichtung ist immer ein Erfolg, den es zu feiern gilt. Ihre Feier ist verdient, aber hoffentlich auch kurz, denn Sie müssen wieder an die Arbeit.</string>
  <string name="Levels/R1_IntroHospital2_Name">Lower Bullocks</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Upgrade: Apotheken-Medikamentenmixer II&lt;/style&gt; freigeschaltet!\\n&lt;style=\"AdvisorHighlight\"&gt;Upgrade: EasyScan II für allgemeine Diagnosen&lt;/style&gt; freigeschaltet!</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">Bungle Technologies gewährt uns Zugang zu einigen ihrer neuesten Entwicklungen: ein Upgrade für den Apotheken-Medikamentenmixer und den EasyScan für allgemeine Diagnosen. Wenn wir diese Upgrades für unsere Maschinen kaufen, verbessern wir ihre Leistung und können dadurch mehr Patienten diagnostizieren und heilen.\\n\\nUm Upgrades für eine Maschine zu installieren, brauchen wir einen Hausmeister mit Mechanikausbildung. Wähle erst die Maschine und dann die Upgrade-Option aus. Ein ausgebildeter Hausmeister wird die Upgrades dann mit der Zeit installieren.\\n\\nProbier es mal aus. Vielleicht hat Bungle ja noch mehr Technologie für uns ...</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">Neue Technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Topfereizimmer&lt;/style&gt; freigeschaltet!</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">Toll. Das Maschinen-Upgrade wurde installiert! Achte darauf, dass überall genug Feuerlöscher bereitstehen, damit unserer wertvollen Maschine nichts passiert.\\n\\nBungle Technologies dankt uns für unsere fortwährende Unterstützung ihrer Psychiatriepatienten. Sie gewähren uns Zugang zu einer ihrer Maschinen: dem Umtöpfer. Dieses Hightech-Gerät eignet sich hervorragend zum Entfernen unerwünschter Küchenutensilien. Halte nach Leuten Ausschau, die eine derartige Behandlung gebrauchen könnten!\\n\\nTreibe die Erweiterung des Krankenhauses voran, um noch mehr Technologie freizuschalten. Durch den Kauf eines neuen Grundstücks im näheren Umkreis erhalten wir den nötigen Platz, um das Krankenhaus weiterzuentwickeln.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">Neue Technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">Lass uns das Krankenhaus weiter ausbauen, während wir uns um die Psychiatrie-Patienten von Bungle kümmern ...</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">Wir wurden von Bungle Technologies kontaktiert. Dieses Unternehmen betreibt verschiedene Forschungskrankenhäuser im ganzen Land. Sie haben uns ein interessantes Angebot gemacht. Ihnen wurde erst kürzlich ihre psychiatrische Lizenz entzogen, wegen eines Vorfalls mit ... Ähm, es ist wohl besser, nicht ins Detail zu gehen. Sie beabsichtigen, ihre Psychiatriepatienten zu uns zu schicken und würden uns im Gegenzug den Kauf einiger ihrer neuesten Technologien ermöglichen.\\n\\nSolange unsere Organisation keine Forschungslizenz hat, müssen wir um jegliche technologische Unterstützung froh sein.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">Neue Technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Unterziehe ein Gerät einem Upgrade, um seine Leistung zu verbessern. Klicke ein Gerät in der &lt;style=\"AdvisorHighlight\"&gt;Apotheke&lt;/style&gt; oder der &lt;style=\"AdvisorHighlight\"&gt;allgemeinen Diagnose&lt;/style&gt; an und wähle dann die Upgrade-Option.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">Wir können unser Krankenhaus um neue Gebäude erweitern, indem wir Grundstücke in nächster Nähe erwerben. Sieh dich auf dem Krankenhausgelände um und halte deine Maus über ein Grundstück, um die Größe, die Form und den Preis des Grundstücks zu erfahren.\\n\\nWillst du ein Grundstück kaufen, klicke es an und wähle dann die Kauf-Option. Mit der Zeit entsteht darauf dann ein neues Gebäude.\\n\\nSobald das neue Gebäude fertiggestellt ist, kannst du den neu gewonnenen Platz nutzen, um dein Krankenhaus zu erweitern. Du kannst außerdem bereits existierende Zimmer zwischen den Grundstücken verschieben, wenn du sie neu anordnen willst.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Errichten neuer Gebäude</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Willkommen in Lower Bullocks. Dieses reizende kleine Dorf hat ein riesiges Problem. Ein bedeutender Anteil der Bevölkerung hält sich für Rockstars. Dafür gibt es nur ein Heilmittel ... Die Psychiatrie.\\n\\nNur Ärzte mit Psychiatrieausbildung werden in der Lage sein, Patienten im Psychiatriezimmer zu diagnostizieren und zu behandeln. Wir haben einen solchen Arzt gefunden, aber du solltest weiterhin nach Bewerbern Ausschau halten, die Qualifikationen in der Psychiatrie und anderen nützlichen Bereichen mitbringen.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Personalqualifikationen</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">Geräte können durch ein Upgrade leistungsfähiger gemacht werden. Ein verbessertes Diagnosegerät sorgt für schnelleren Fortschritt bei der Diagnose des Patienten. Ein verbessertes Behandlungsgerät erhöht die Wahrscheinlichkeit einer erfolgreichen Behandlung.\\n\\nUpgrades für jedes Gerät gibt es für das Abschließen von Herausforderungen und selbstverständlich auch durch eigene Forschung.\\n\\nSobald ein Upgrade freigeschaltet wurde, brauchen wir einen Hausmeister mit Mechanikausbildung, um Upgrades in den Geräten zu installieren. Um das zu tun, wähle erst das Gerät und dann die Upgrade-Option aus. Ein entsprechend ausgebildeter Hausmeister wird sich dann um die Arbeit kümmern.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Geräte-Upgrades installieren</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Zirkustherapie&lt;/style&gt; freigeschaltet!</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">Flottering hat in letzter Zeit ein gewisses Problem mit ... Clowns. Sie sind überall! Anscheinend fliehen sie immer wieder aus dem Wanderzirkus. Ihre Kapriolen können wirklich sehr lästig werden. Wir werden neue Ausrüstung brauchen, um mit ihnen fertigzuwerden.\\n\\nDie Orbi-Stiftung hat eine patentierte Methode zur geistigen Neukalibrierung von Clowns entwickelt, die ihnen bei der Wiedereingliederung in die Gesellschaft hilft. Man hat uns angeboten, die notwendige Ausrüstung bereitzustellen – sofern wir unsere Fähigkeiten beim „Formen“ unseres eigenen Personals nachweisen können. Das klingt für meine Ohren zwar etwas zwielichtig, aber ich will mir da kein Urteil anmaßen.</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Vorsicht ... Clowns!</string>
  <string name="Levels/R1_IntroHospital3_Description">Hier findest du Informationen über Personalentwicklung und Weiterbildungen.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIhr habt langsam den Dreh raus, wie ich sehe, und Sie zeigen, dass Sie Mitarbeiter auch intern fördern können. Das ist ja schrecklich vielversprechend. Also vielmehr schrecklich.\\n\\nBleiben Sie noch ein Weilchen, um die unerfahrene Belegschaft weiter zu fördern, oder machen Sie sich auf in neue Gefilde im frostigen Norden.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nGrößere Erfolge schüren höhere Erwartungen. Alle wollen \"ihren Anteil\". Bin mal gespannt, wie Sie mit gierigen Mitarbeitern zurechtkommen, die Sie von innen heraus zerlegen wie Parasiten, die Socken tragen. Alles Gute der ganzen Truppe unten in Flottering.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nBei dieser Sache haben Sie gezeigt, dass Sie das Potenzial anderer Leute zum Vorschein bringen können, wie Blut, das Sie aus Stein pressen. Dieses Wunder müssen Sie wiederholen, wenn Sie das noch mal schaffen wollen.</string>
  <string name="Levels/R1_IntroHospital3_Name">Flottering</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">Um das meiste aus unseren Mitarbeitern herauszuholen, müssen wir sie weiterbilden und befördern. Wenn jemand im Beruf genug Erfahrung gesammelt und eine Weiterbildung abgeschlossen hat, ist diese Person bereit für eine Beförderung. Die Beförderung erhöht die Kompetenz dieser Person und ermöglicht es ihr, eine neue Qualifikation zu erlernen. Vermutlich steht dann aber auch eine Gehaltserhöhung an.\\n\\nZuallererst brauchen wir aber eine Weiterbildungslizenz. Das Gesundheitsministerium von Two Point hat uns eine Lizenz versprochen, wenn wir nachweisen können, dass wir uns hier in Flottering um das Wohl unserer Mitarbeiter kümmern.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Personalentwicklung</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Weiterbildungszimmer&lt;/style&gt; freigeschaltet!</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">Tolle Neuigkeiten! Das Gesundheitsministerium von Two Point hat uns gerade eine Weiterbildungslizenz erteilt. Dadurch können wir unser Personal in jedem unserer Krankenhäuser weiterbilden.\\n\\nDer Bau eines Weiterbildungszimmers ermöglicht es dir, dein Personal zu schulen. Mitarbeiter mit einem freien Weiterbildungsplatz können einen Kurs belegen, um eine neue Qualifikation zu erlernen.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Weiterbildungslizenz</string>
  <string name="Levels/R1_IntroHospital3_Training_Text">Um eine Weiterbildung zu starten, klicke auf das Rednerpult oder setze einen geeigneten Mitarbeiter im Zimmer ab. Mitarbeiter werden um Weiterbildungen bitten, wenn sie bereit sind.\\n\\nWähle auf dem Weiterbildungsbildschirm die Qualifikation aus, die deine Mitarbeiter lernen sollen, weise einen Ausbilder zu und wähle schließlich aus, wer die Weiterbildung besuchen soll. Klicke auf das Start-Feld, wenn du bereit bist.\\n\\nDu kannst entweder einen eigenen Mitarbeiter mit den nötigen Qualifikationen als Ausbilder wählen ... ... Oder gegen Gebühr einen Gastausbilder anheuern.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">Weiterbildung</string>
  <string name="Levels/R1_TutorialHospital_Description">Hier beginnt deine Karriere als Krankenhausleiter. Lerne die Grundlagen in deinem ersten Krankenhaus!</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern – also einem von maximal drei Sternen – bewertet. Ich habe zur Feier des Tages Ihre Akte aus meinem Mülleimer gerettet.\\n\\nBauen Sie Ihr Unternehmen in Hogsport weiter aus, um hier noch mehr Ruhm, Reichtum und Schnickschnack zu ernten. Wenn Sie es eilig mit der Expansion haben, können Sie auch ein neues Krankenhaus in Lower Bullocks eröffnen.\\nSie haben ganz allein die Wahl.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWenn Sie mit Ihrem aktuellen Tempo weitermachen, haben Sie bald alles erreicht, was mit Ihrem ersten Krankenhaus möglich ist. Ich spüre, wie Ihr Selbstvertrauen wächst. Passen Sie auf, dass Sie nicht letztlich nur noch tiefer stürzen ...</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIch hoffe für Sie, dass Sie noch wissen, wie Sie so eine vorbildliche Einrichtung hingekriegt haben. Das County wird nämlich von Ihnen erwarten, dass Sie das endlos wiederholen können. Auf dass Sie das von Ihrem Mut befreit und mit der angemessenen Nervosität erfüllt.</string>
  <string name="Levels/R1_TutorialHospital_Name">Hogsport</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Toll. Bevor wir offiziell die Türen öffnen, brauchen wir eine Arztpraxis. Patienten werden in jeder Phase der Diagnose einen Allgemeinmediziner besuchen.\\n\\nBauen wir eine Arztpraxis …</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">Arztpraxis</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Toll. Bevor wir offiziell die Türen öffnen, brauchen wir eine Arztpraxis.\\n\\nPatienten werden in jeder Phase der Diagnose einen Allgemeinmediziner besuchen. Der Allgemeinmediziner untersucht Patienten und entscheidet, ob sie zur Behandlung oder zur weiteren Diagnose geschickt werden.\\n\\nBauen wir jetzt eine Arztpraxis ...</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">Arztpraxis</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">Klicke auf &lt;style=\"AdvisorHighlight\"&gt;Zimmer&lt;/style&gt; und danach auf &lt;style=\"AdvisorHighlight\"&gt;Arztpraxis&lt;/style&gt;. Zeichne einen Grundriss (Mindestgröße &lt;style=\"AdvisorHighlight\"&gt;3 x 3&lt;/style&gt;). Platziere eine Tür, einen Schreibtisch und einen Aktenschrank. Klicke dann auf das &lt;style=\"AdvisorHighlight\"&gt;grüne Häkchen&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">Um ein Zimmer zu bauen, klicke auf das Zimmer-Feld und wähle einen Eintrag aus der Liste aus.\\n\\nWenn du ein Zimmer ausgewählt hast, zeichne einen Grundriss mit der erforderlichen Größe.\\n\\nPlatziere dann die erforderlichen Objekte im Zimmer.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Zimmerbau</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">Wie der Name schon nahelegt, suchen Mitarbeiter das Pausenzimmer auf, wenn sie Pause machen. Füllen wir das Zimmer mit interessanter Ausstattung, damit sie sich vollständig erholen können, bevor ihre Pause vorüber ist.\\n\\nHinweis: Du kannst einen Mitarbeiter ins Pausenzimmer platzieren, damit er eine Pause macht, oder in einem Arbeitszimmer, um ihn dort arbeiten zu lassen. Um einen Mitarbeiter aufzuheben, halte den Mauszeiger auf ihn und halte die linke Maustaste gedrückt.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Pausenzimmer</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">In Stationen können Diagnosen erstellt und verschiedene Krankheiten behandelt werden. Die Aufnahme, Betreuung und Entlassung der Patienten nach erfolgreicher Behandlung erfordert einen Krankenpfleger.\\n\\nStatte eine Station mit mehreren Betten aus, um mehr als einen Patienten gleichzeitig behandeln zu können. Du kannst in den Zimmereinstellungen auch festlegen, wie viele Krankenpfleger hier arbeiten sollen. Dies ist vor allem dann nützlich, wenn du viele Patienten hast.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Stationen</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">Wir haben einen Patienten sämtlichen uns bekannten Diagnosemethoden unterzogen und wissen immer noch nicht, welche Behandlung nötig ist. Wir benötigen mehr Diagnosezimmer, sonst geht der Patient.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">Oje. Eine unserer Maschinen ist explodiert. Wir müssen die Trümmer wegräumen, die Überreste beseitigen und eine neue Maschine kaufen. Wir müssen auch sicherstellen, dass wir genug Feuerlöscher und Hausmeister haben.</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">Explosion!</string>
  <string name="Levels/R1_Tutorial_Fire_Text">Kleines Problem ... Wegen mangelhafter Instandhaltung ist eine unserer Maschinen in Flammen aufgegangen. Ein Hausmeister wird einen Feuerlöscher holen gehen und dann versuchen, das Feuer zu löschen, bevor es zu spät ist. Sorge dafür, dass immer genug Feuerlöscher in der Nähe sind.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">Feuer!</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Traurige Neuigkeiten: Unser erster Patient ist gestorben. Patienten können sterben, wenn eine Behandlung nicht anschlägt oder wenn sie zu lange warten müssen und sich ihr Gesundheitszustand verschlechtert. Der Tod eines Patienten ist schlecht für den Ruf des Krankenhauses.\\n\\nAußerdem kann es passieren, dass der Geist des verstorbenen Patienten das Krankenhaus heimsucht! Wenn das passiert, werden wir einen Hausmeister mit einer Geisterjäger-Ausbildung benötigen.</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Patiententod</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Wir haben jetzt alles Nötige, um einfache Krankheiten zu diagnostizieren und zu heilen. Mal sehen, ob unsere neuen Mitarbeiter ihren Aufgaben gewachsen sind!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Gut gemacht! Du hast unseren ersten Patienten geheilt! Wir haben etwas Geld verdient und den Ruf des Krankenhauses verbessert. Dadurch werden wir neue Patienten gewinnen.\\n\\nWenn ein Arzt oder ein Krankenpfleger einen Patienten behandelt, beeinflussen deren Fähigkeiten die Erfolgsaussichten. Bestimmte Krankheiten sind schwieriger zu behandeln als andere.\\n\\nDiagnostiziere und behandle weiterhin Patienten, damit wir genug Geld verdienen, um das Krankenhaus ausbauen zu können.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">Patient geheilt!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">Durch die Heilung von Patienten verbessern wir den &lt;style=\"AdvisorHighlight\"&gt;Krankenhausruf&lt;/style&gt;. Ein besserer Ruf zieht mehr Patienten an, wodurch wir auch mehr verdienen!</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Behalten wir unseren ersten Patienten im Auge, während er sich zur Arztpraxis begibt …</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Allgemeine Diagnose&lt;/style&gt; freigeschaltet!</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">Wir haben Berichte über neue Krankheiten in der Stadt erhalten. Sie könnten schwieriger zu diagnostizieren sein.\\n\\nWir müssen vielleicht ein neues Diagnosezimmer bauen. Wenn sich ein Allgemeinmediziner nicht sicher ist, wird er einen Patienten für weitere Diagnosen überweisen.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Weitere Diagnosen</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">Oje, da ist jemand von den Toten wiederauferstanden. Wir werden einen Hausmeister mit einer Geisterjäger-Ausbildung brauchen!</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">Wenn ein Patient stirbt, bleibt manchmal ein Teil von ihm zurück ... Traurigerweise der furchterregendste Teil. Das kann für jene von uns, die noch an ihrem Leben festhalten, eine ziemlich erschreckende Erfahrung sein. Außerdem sind Gespenster ziemlich schmuddelige Quälgeister – sie hinterlassen nämlich eine Spur aus Ektoplasma. Sie haben außerdem die Angewohnheit, sich aufzulösen und dann anderswo wieder aufzutauchen.\\n\\nWen rufst du dann an? Natürlich einen Hausmeister mit einer Geisterjäger-Ausbildung! Leute mit dieser Qualifikation sind mit den modernsten autopsychischen Geisterjägertechnologien vertraut. In Zukunft gelingt es uns vielleicht sogar, geistige Materie für unser Forschungsteam zu gewinnen.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Geister</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">Um ein gehaltenes Objekt zu drehen, halte die linke Maustaste gedrückt und bewege die Maus nach links oder rechts. Mit einem Rechtsklick legst du ein gehaltenes Objekt ab. Um ein Objekt aufzuheben, klicke ihn mit der linken Maustaste an und halte die Taste gedrückt.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Platziere ein paar Objekte, um einen schönen Wartebereich für Patienten einzurichten.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">Die Zufriedenheit von Personal und Patienten ist für einen reibungslosen Krankenhausbetrieb wichtig.\\n\\nPatienten werden mit zunehmender Zeit gelangweilt, durstig und hungrig. Sorge dafür, dass sie Zugang zu Unterhaltungsmöglichkeiten, Essen und Getränken haben und bequem sitzen können, solange sie auf Termine warten. Wenn sie unzufrieden werden, gehen sie in ein anderes Krankenhaus.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Patienten bei Laune halten</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Klicke auf &lt;style=\"AdvisorHighlight\"&gt;Einstellen&lt;/style&gt; und &lt;style=\"AdvisorHighlight\"&gt;Ärzte&lt;/style&gt;, um einen neuen Mitarbeiter auszuwählen. Platziere ihn dann in der Arztpraxis.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Ausgezeichnet. Wir brauchen jetzt einen Arzt für die Arztpraxis.\\n\\nStelle jetzt einen ein ...</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Doktor Whom</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Baue dein Krankenhaus weiter aus und heile Patienten, um deine erste Bewertung mit Goldstern erhalten ...</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Krankenhaus-Herausforderung</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Du kannst die &lt;style=\"AdvisorHighlight\"&gt;Krankenhausstufe&lt;/style&gt; erhöhen, indem du das Krankenhaus um neue Zimmer erweiterst und zusätzliches Personal einstellst.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">Wenn du das Krankenhaus um neue Zimmer erweiterst und zusätzliches Personal einstellst, erhöht sich die Krankenhausstufe. Ein größeres Krankenhaus zieht mehr Patienten an.\\n\\nWenn das Krankenhaus stärker ausgelastet ist, kann es zu längeren Warteschlangen kommen. Wir müssen mehr Arztpraxen und andere Zimmer bauen und mehr Personal einstellen, um die Belastung durch zusätzliche Patienten zu bewältigen.\\n\\nAchte auf Warteschlangen-Warnungen über den Zimmern. Du kannst auch mit der Maus über ein Zimmer fahren, um zu sehen, wie viele Patienten dort warten.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Krankenhausstufe</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Gute Neuigkeiten: Unser Krankenhaus ist nun eröffnet! Die ersten Patienten kommen. Nach der Anmeldung an der Aufnahme werden sie zum Allgemeinmediziner geschickt, um sich diagnostizieren zu lassen.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Krankenhaus eröffnet</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">Das Gesundheitsministerium von Two Point County ehrt die Errungenschaften aller Krankenhäuser des County. Wenn wir ein Krankenhaus aufbauen, das sich der Probleme der Anwohner annimmt, wird dem Krankenhaus offiziell eine Sterne-Wertung verliehen.\\n\\nDas bringt uns diverse Vorteile. Jeder Stern bringt eigene Belohnungen mit sich. Außerdem können wir dann weitere Krankenhäuser an anderen Standorten im County etablieren.\\n\\nBaue das Krankenhaus weiter aus, um eine 1-Sterne-Wertung zu erhalten.</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Krankenhaus-Sterne</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Objekt drehen:&lt;/style&gt; Halte die linke Maustaste gedrückt und bewege die Maus nach links oder rechts. Oder nutze die Tasten {[Menu/InputActions/RotateItemClockwise]} und {[Menu/InputActions/RotateItemAntiClockwise]}.\\n&lt;style=\"AdvisorHighlight\"&gt;Objekt platzieren:&lt;/style&gt; Mache einen Linksklick.\\n&lt;style=\"AdvisorHighlight\"&gt;Objekt ablegen:&lt;/style&gt; Mache einen Rechtsklick.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Objekt drehen: Wenn du ein Objekt hältst, halte die linke Maustaste gedrückt und bewege dann die Maus nach links oder rechts, um es zu drehen. Du kannst auch die Tasten {[Menu/InputActions/RotateItemClockwise]} und {[Menu/InputActions/RotateItemAntiClockwise]} verwenden.\\n\\nObjekt platzieren: Mit der linken Maustaste kannst du ein Objekt platzieren, den du hältst.\\n\\nObjekt ablegen: Mit einem Rechtsklick legst du ein gehaltenes Objekt ab. Dadurch wird ein Objekt in deinem Besitz verkauft.\\n\\nObjekt aufheben: Um ein Objekt aufzuheben, bewege den Mauszeiger darauf, dann klicke und halte die linke Maustaste gedrückt. Alternativ kannst du auch einfach klicken und schnell ziehen.\\n\\nObjekt verkaufen: Hebe ein Objekt auf und mache einen Rechtsklick. Oder bewege die Maus über das Objekt und drücke {[Menu/InputActions/DeleteItem]}.\\n\\nFreies Platzieren: Halte {[Menu/InputActions/DisableSnap]}, um das gehaltene Objekt frei zu bewegen und zu rotieren, ohne dass dieses an irgendwelchen Punkten einrastet.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Objektsteuerung</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">Um ein Objekt aufzuheben, bewege den Mauszeiger auf ihn, dann klicke und halte die linke Maustaste gedrückt. Alternativ kannst du auch einfach klicken und ziehen.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Toiletten&lt;/style&gt; sind jetzt verfügbar!</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Hausmeister leeren Abfalleimer und reinigen Toiletten, wenn nötig. Das ist wesentlich besser, als Abfälle und anderen ... Dreck wegkehren zu müssen.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Getränke und Snacks sind ein tolles Mittel, um Patienten bei Laune zu halten, aber wenn keine Mülleimer in der Nähe sind, kann das Krankenhaus bald voller Abfälle sein. Da wir gerade beim Thema sind: Personal und Patienten können schnell mürrisch werden, wenn keine Toiletten vorhanden sind. Du solltest vielleicht in hochwertiges Porzellan investieren.\\n\\nHausmeister erfüllen folgende Instandhaltungsaufgaben: Verkaufsautomaten nachfüllen, kehren, Mülleimer leeren und Toiletten entstopfen.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">Ein Job für Krause</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">Wir haben jetzt ein paar ziemlich teure Maschinen – du solltest dir über die Instandhaltung Gedanken machen. Der Zustand von Maschinen verschlechtert sich mit der Nutzung, also müssen sie von Zeit zu Zeit gewartet werden. Verwahrloste Maschinen können ein Feuerrisiko sein. Feuer gelten gemeinhin als ... äh ... schlecht fürs Geschäft.\\n\\nStelle einen Hausmeister ein, damit die Maschinen gewartet werden. Sorge dabei auch gleich dafür, dass überall Feuerlöscher aufgestellt sind. Vorsicht ist besser als Nachsicht, stimmt‘s?</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Hausmeister und Instandhaltung</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Hausmeister werden zu einer Maschine gerufen, wenn deren Instandhaltungswert unter 50 % sinkt. Du kannst auch in den Objektsoptionen direkt einen Hausmeister zur Reparatur rufen.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">Durch das Erreichen von Zielen und das Bewältigen von Herausforderungen verdient unsere Organisation Kudosh.\\n\\n Damit können wir Zugang zu neuen Objekten erhalten. Schau dir die Objektliste an. Jedes Objekt mit einem Schloss kann mit K freigeschaltet werden. Und das beste daran: Wir können das Objekt dann in jedem unserer Krankenhäuser kaufen.\\n\\n Setze es überlegt ein!</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Kudosh</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Entleuchtungsklinik&lt;/style&gt; freigeschaltet!\\nHeile damit Patienten, die unter Helles Köpfchen leiden.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Gut gemacht. Du hast die Entleuchtungsklinik freigeschaltet. Sie beinhaltet Hightech-Maschinen zur Behandlung von Patienten, die an Erleuchtung erkrankt sind.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">Entleuchtungsklinik freigeschaltet!</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">EILMELDUNG: Furchterregende neue Krankheit in der Stadt ausgebrochen! Schau in deinem Postfach nach, um mehr darüber zu erfahren.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">Eine seltsame neue Krankheit ist in der Stadt ausgebrochen ... Helles Köpfchen! Wir werden teure neue Ausrüstung brauchen, um damit fertigzuwerden.\\n\\nTreibe den Ausbau des Krankenhauses voran, um das Behandlungszimmer freizuschalten. Wir werden vermutlich auch eine neue Arztpraxis und zusätzliches Personal brauchen, um alles im Griff zu behalten.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">Eilmeldung</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Kamerasteuerung:&lt;/style&gt; Versuche, dich im Gebäude umzusehen. Halte die rechte Maustaste gedrückt und ziehe den Boden, bewege den Mauszeiger zum Bildschirmrand oder verwende die Tasten {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]} und {[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">Wahrscheinlich willst du dich erst einmal umsehen.\\n\\nSo bewegst du die Kamera:\\n- Halte die rechte Maustaste gedrückt und ziehe\\n- Bewege den Mauszeiger zum Bildschirmrand\\n- Nutze die Tasten {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} und {[Menu/InputActions/CameraPanRight]}.\\n\\nDu kannst außerdem mit dem Mausrad zoomen und mit der mittleren Maustaste die Kamera drehen und kippen.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Im Krankenhaus umsehen</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">Wenn du zur Karte zurückkehren willst, um ein anderes Krankenhaus zu besuchen, klicke auf das Schaltfeld &lt;style=\"AdvisorHighlight\"&gt;Karte&lt;/style&gt; in der unteren linken Ecke des Bildschirms.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">Du hast die &lt;style=\"AdvisorHighlight\"&gt;Apotheke&lt;/style&gt; freigeschaltet! Baue eine &lt;style=\"AdvisorHighlight\"&gt;Apotheke&lt;/style&gt; und stelle einen &lt;style=\"AdvisorHighlight\"&gt;Krankenpfleger&lt;/style&gt; ein.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">Wir haben unseren ersten Patienten diagnostiziert. Der Allgemeinmediziner hat dir eine Nachricht geschickt. Schau in der Nachrichtenliste unten rechts nach.\\n\\nWir werden wohl eine Apotheke bauen müssen, um den Patienten zu behandeln.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Nachrichten</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">EILMELDUNG: Verletzte Patienten unterwegs! Schau in deinem Postfach nach, um mehr darüber zu erfahren.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">Die Bürger von Two Point County sind in letzter Zeit wie besessen von Käserennen. Wir werden sehr wahrscheinlich bald einige neue Patienten mit Portishead haben. Wir werden ein neues Behandlungszimmer freischalten müssen.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">Eilmeldung</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">Deine Hauptziele werden immer oben rechts auf dem Bildschirm angezeigt. Bewege den Mauszeiger darüber, um mehr Details anzuzeigen.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Baue eine &lt;style=\"AdvisorHighlight\"&gt;Apotheke&lt;/style&gt; und stelle einen &lt;style=\"AdvisorHighlight\"&gt;Krankenpfleger&lt;/style&gt; ein.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">Klicke auf das &lt;style=\"AdvisorHighlight\"&gt;Objekte&lt;/style&gt;-Feld und wähle &lt;style=\"AdvisorHighlight\"&gt;Aufnahme&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Objekte platzieren:&lt;/style&gt; Mache einen Linksklick.\\n&lt;style=\"AdvisorHighlight\"&gt;Objekte drehen:&lt;/style&gt; Halte die linke Maustaste gedrückt und bewege die Maus nach links oder rechts.\\n&lt;style=\"AdvisorHighlight\"&gt;Objekt ablegen:&lt;/style&gt; Mache einen Rechtsklick.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">Das Krankenhaus braucht zuallererst eine Aufnahme. Dort können sich die Patienten anmelden, wenn sie im Krankenhaus eintreffen.\\n\\nBauen wir einen Empfangsschalter in der Nähe des Eingangs ...</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Aufnahme</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Klicke auf &lt;style=\"AdvisorHighlight\"&gt;Einstellen&lt;/style&gt; und dann auf &lt;style=\"AdvisorHighlight\"&gt;Assistenten&lt;/style&gt;. Wähle einen Bewerber aus und klicke dann auf das Feld &lt;style=\"AdvisorHighlight\"&gt;Einstellen&lt;/style&gt;. Platziere diesen durch einen Linksklick in der Nähe der Aufnahme.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">Toll. Wir brauchen einen Assistenten für den Empfang.\\n\\nStellen wir gleich einen ein ...\\n\\nKlicke auf das Feld „Einstellen“ und wähle „Assistenten“ aus, um dir die Bewerber anzusehen.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Empfangsmitarbeiter</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">Der Ruf des Krankenhauses verbessert sich mit jedem geheilten Patienten. Wenn eine Behandlung aber fehlschlägt, verschlechtert sich der Ruf – insbesondere, wenn ein Patient stirbt. Ein besserer Ruf lockt mehr Patienten und bessere Stellenbewerber an.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Krankenhausruf</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">Durch das Erreichen von Zielen und das Bewältigen von Herausforderungen verdient unsere Organisation &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Damit kannst du Objekte freischalten, die in all unseren Krankenhäusern eingesetzt werden können. Sieh auf der Objektliste nach, was wir uns leisten können.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">Dank der höheren Sterne-Bewertung des Krankenhauses hat unsere Organisation einen ganzen Haufen &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt; erhalten. Damit kannst du Objekte für unsere Krankenhäuser freischalten.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Pausenzimmer&lt;/style&gt; jetzt verfügbar!</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">Die Arbeit ermüdet deine Mitarbeiter, sodass sie früher oder später eine Pause machen müssen. Ein Pausenzimmer hilft ihnen, sich zu erholen und dann mit neuer Kraft weiterzuarbeiten. Auch Getränke und Snacks sorgen für zufriedenes Personal.\\n\\nWenn du ein Zimmer vergrößerst und es mit interessanten Objekten füllst, gilt es als prestigeträchtiger. Menschen, die ein solches Zimmer benutzen, werden zufriedener. Ein schönes Pausenzimmer hilft deinen Mitarbeitern, sich schneller zu erholen.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Personalenergie und Pausen</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Während du deinen ersten Patienten diagnostizierst, solltest du ein paar Bänke aufstellen, damit die wartenden Patienten nicht unzufrieden werden.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Station&lt;/style&gt; freigeschaltet! In Stationen können Diagnosen erstellt und verschiedene Krankheiten behandelt werden.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">Willkommen im Two Point County!\\n\\nBist du bereit, dein erstes Krankenhaus zu bauen und ein paar Patienten zu heilen?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Krankenhaus von Two Point</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Zoomen:&lt;/style&gt; Mausrad\\n&lt;style=\"AdvisorHighlight\"&gt;Drehen:&lt;/style&gt; Mausrad klicken + links/rechts ziehen\\n&lt;style=\"AdvisorHighlight\"&gt;Vertikal drehen:&lt;/style&gt; Mausrad klicken + oben/unten ziehen\\n</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">Benutze zum Heran- oder Wegzoomen das Mausrad.\\n\\nUm die Ansicht horizontal zu drehen, halte das Mausrad gedrückt und bewege die Maus nach links/rechts.\\n\\nUm die Ansicht vertikal zu drehen, halte das Mausrad gedrückt und bewege die Maus nach oben/unten.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Zoomen und drehen</string>
  <string name="Levels/R2_FractureHospital_Description">Behandle die verschiedensten Brüche und Schrammen auf diesem subalpinen Spielplatz – dem Mittelpunkt des Countys für Wandern, Angeln und Stürze.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nSie leisten hier wunderbare Arbeit beim Verarzten dieser törichten Freizeit-Spinner. Ich selbst war nie ein Freund von „Outdoor“-Aktivitäten. Das Land sollte dem Profit der Grundbesitzer dienen, nicht als Reiseziel für Wanderwütige.\\n\\nFahren Sie mit der Knochenklempnerei fort, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nSie tragen weiterhin zur Verbesserung der Gesundheit der schändlichen Sauerstoff-Junkies dieses Countys bei. Immer preisen sie die Heilkräfte ihrer geliebten „Frischluft“. Wenn Sie sich mal mit einem von ihnen unterhalten, wird offensichtlich, welch schwere Hirnschäden diese nichtsnutzigen Baumkuschler von diesen Aktivitäten davongetragen haben. Zurück zum Thema.\\n\\nFahren Sie mit der Knochenklempnerei fort, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIhr Sieg über die in der sogenannten „freien“ Natur erlittenen Verletzungen erfreut mich zutiefst.\\n\\nKrankenhausleitung: 1 – Mutter Natur: 0.</string>
  <string name="Levels/R2_FractureHospital_Name">Tumble</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Willkommen in Tumble. Diese Kleinstadt zieht Touristen aus dem ganzen County an, die dort die Tumble Ridge erklimmen und durch die Tumble Downs wandern. Zu unserem Glück kommt es dabei jährlich zu Hunderten Knochenbrüchen. Ka-tsching!\\n\\nWir müssen eine Frakturstation bauen, um all die Verletzungen behandeln zu können. Ich würde den Bau einer normalen Station und weiterer essenzieller Zimmer empfehlen. Sorge mit Heizkörpern dafür, dass niemand frieren muss.\\n\\nIn Tumble sind regelmäßig seismische Aktivitäten zu beobachten, deshalb sollten wir die Erdbebenwarnungen im Auge behalten. Wir werden außerdem Hausmeister brauchen, die sich um etwaige Schäden kümmern.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Krankenhaus von Tumble</string>
  <string name="Levels/R2_InjuriesHospital_Description">Behandle hier am Fuße des Berges eine Reihe von Blessuren. Und verhindere, dass die Leute alle erfrieren.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Underlook</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Willkommen in Underlook. In dieser Kleinstadt am Fuß des Berges liegt die Skistation von Underlook. Sie ist eine wunderbare Touristenattraktion, der wir jährlich Hunderte Knochenbrüche zu verdanken haben. Ka-tsching!\\n\\nHier herrschen extrem niedrige Temperaturen. Du wirst eine Menge Heizkörper kaufen müssen.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Krankenhaus von Underlook</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">Um ein Forschungsprojekt zu starten, klicke entweder auf die Forschungsstation oder setze einen geeigneten Forscher im Zimmer ab. Auf dem Forschungsbildschirm kannst du aus der Liste der verfügbaren Projekte eines auswählen.\\n\\nSobald ein Projekt begonnen wurde, brauchst du einen Arzt mit Forschungsausbildung, um die Forschungsarbeiten durchzuführen. Je nach Forschungskompetenz trägt dieser Arzt dann mit seiner Forschung zum Projekt bei.\\n\\nForschungserkenntnisse werden der gesamten Organisation zugänglich gemacht, genau wie unsere Entdeckungen. Du kannst ein Projekt in einem Krankenhaus beginnen und es dann in einem anderen Krankenhaus fortsetzen.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Forschung</string>
  <string name="Levels/R2_ResearchHospital_Description">Die Heimat einiger der hellsten Köpfe im Two Point County. Es mag hier etwas kalt sein, ist aber der perfekte Ort, um neue Technologien zu entwickeln: die Universitäts- und Forschungsklinik Mitton.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Gut gemacht, wir haben ein Forschungsprojekt abgeschlossen! Diese Entdeckung kann nun von der gesamten Organisation genutzt werden.\\n\\nNach Abschluss eines Projekts suchen sich Forscher anderswo eine neue Beschäftigung – es sei denn, wir starten ein weiteres Projekt. Während wir neue Entdeckungen machen und weitere Gebiete des Countys bereisen, werden unsere Eierköpfe neue Forschungsfelder vorschlagen. Halte also nach neuen Projekten Ausschau!</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">Forschungsprojekt abgeschlossen!</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nEin gutes Zeichen, dass Ihre Organisation anfängt, sich mit Forschung zu befassen. Unsere anfänglichen Notizen legten nahe, offenbar irrtümlicherweise, dass Sie dieser speziellen Aufgabe nicht gewachsen wären. Seien Sie versichert, dass der Verantwortliche für so eine fehlgeleitete Bemerkung unverzüglich seine Stelle verlieren wird.  Außer natürlich, das war ich ... man mag es sich kaum vorstellen.\\n\\nStürzen Sie sich in weitere Forschungsprojekte, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch habe gehört, dass Ihre Forschung und Entwicklung weiter vorankommt. Wie wunderbar für Sie.\\n\\nStürzen Sie sich in weitere Forschungsprojekte, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nSie haben ein erstklassiges Forschungsinstitut etabliert, das für die Universität von unschätzbarem Wert ist. Ich höre, dass sie sehr dankbar sind, und vermutlich sollte ich das auch sein. Tja, Pech gehabt.</string>
  <string name="Levels/R2_ResearchHospital_Name">Mitton University</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">Gute Neuigkeiten! Die Mitton University hat uns &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; für den Abschluss einiger Forschungsprojekte zukommen lassen.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">Tolle Neuigkeiten! Das Gesundheitsministerium von Two Point hat uns gerade eine Forschungslizenz erteilt. Dadurch können wir in jedem unserer Krankenhäuser neue Maschinen, Upgrades und mehr erforschen.\\n\\nUm ein Forschungsprojekt zu starten, benötigen wir ein Forschungszimmer und einen Arzt mit Forschungsausbildung.\\n\\nAuch die Diagnose und Behandlung von Patienten kann zu unserer Forschung beitragen. Das Einfangen von Geistern kann sehr ... erleuchtend sein.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Forschungslizenz</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">Gute Neuigkeiten! Die Mitton University hat uns &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; für den Abschluss einiger Weiterbildungen zukommen lassen.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">Der Rektor der Mitton University ist von unseren Fortschritten beeindruckt. Man hat uns eingeladen, für die Mitton University ein Forschungs- und Ausbildungskrankenhaus aufzubauen. Das ist eine tolle Chance für uns – wir können eine Forschungsabteilung aufbauen und neue Technologien entwickeln!\\n\\nWir werden jedoch nur Medizinstudenten und Krankenpfleger einstellen können, deshalb müssen wir für Weiterbildungsmöglichkeiten sorgen. Die Mitton University wird uns für jeden Mitarbeiter, den wir weiterbilden, und jedes Forschungsprojekt, das wir abschließen, zusätzliche Mittel zukommen lassen.\\n\\nZuallererst brauchen wir aber eine Forschungslizenz. Das Ministerium wird sie uns gewähren, wenn wir unsere technologische Kompetenz durch den Aufbau eines Krankenhauses mit einigen verbesserten Maschinen demonstrieren.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Mitton University</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">Um eine Marketingkampagne zu starten, klicke auf den Marketingtisch oder setze einen Assistenten mit Marketingausbildung in das Zimmer.\\n\\nAllgemeine Kampagnen verbessern den Ruf des Krankenhauses insgesamt.\\n\\nBewerbungskampagnen erhöhen die Anzahl der Kandidaten, die sich auf verschiedene Stellen bewerben.\\n\\nAufklärungskampagnen erhöhen die Anzahl der Patienten mit bestimmten Symptomen und verbessern deinen Ruf bei der Behandlung spezifischer Krankheiten. Hinweis: Schalte mehr Aufklärungskampagnen frei, indem du in jedem Gebiet neue Krankheiten entdeckst.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Marketing</string>
  <string name="Levels/R2_WealthyHospital_Description">Ein Krankenhaus in der wohlhabenden Stadt Flemington.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nEine wunderbare Stadt verdient ein wunderbares Krankenhaus, nicht wahr? Natürlich! Und genau das entwickeln Sie da gerade: ein Krankenhaus höchster Güte. Ihre Anstrengungen im Bereich Marketing sind nicht unbemerkt geblieben. Möge der Sirenengesang Ihres Unternehmens reiche Ernte von siechen Geldsäcken einbringen.\\n\\nSollte das Geldscheffeln seinen Reiz verlieren, könnten Sie weiter nach Osten vorstoßen, in das wohl stillste Örtchen des County ... wenn Sie wissen, was ich meine.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nDer Familienansitz der Foxbridges befindet sich im Raum Flemington, wie auch der Großteil der Foxbridge-Sippe. Diverse Familienmitglieder haben sich sehr positiv über Ihr Etablissement geäußert, was mich sehr erfreut. Es geht schließlich nichts darüber, Neuigkeiten direkt von der Quelle zu erfahren – der Quelle allen Geldes, versteht sich!\\n\\nWidmen Sie sich weiter dem Krankenhaus, das Flemington gebührt, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nDie Flemingtonier sind höchst anspruchsvolle Menschen. Es spricht für Sie und Ihre Organisation, dass Ihr Krankenhaus diesen Ansprüchen gerecht wird und sich wunderbar in unsere noble Stadt einfügt. Nobel geht die Welt zugrunde – aber dank Ihrer Arbeit auch bei bester Gesundheit.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">Tolle Neuigkeiten! Das Gesundheitsministerium des Two Point County hat uns gerade eine Marketinglizenz erteilt. Jetzt können wir Marketingkampagnen starten, um den Ruf unseres Krankenhauses zu verbessern und es attraktiver für Patienten und Personal zu machen.\\n\\nWir müssen ein Marketingzimmer bauen und einen Assistenten mit Marketingausbildung einstellen oder dafür weiterbilden.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Marketinglizenz</string>
  <string name="Levels/R2_WealthyHospital_Name">Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Willkommen in der wohlhabenden Stadt Flemington, deren Bewohner mehr Geld als Verstand haben. Verzeih mir das Wortspiel, aber ich glaube, hier könnten wir uns gesundstoßen, wenn wir eine Marketinglizenz hätten.\\n\\nWir können mithilfe von Marketingkampagnen unseren Ruf verbessern, mehr Patienten anziehen und bessere Mitarbeiter gewinnen.\\n\\nIch würde vorschlagen, dass wir unsere Forschung und unser Marketing auf eine Krankheit konzentrieren, unter der diese Gegend schon länger leidet: tierische Anziehungskraft.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Krankenhaus Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Willkommen in der wohlhabenden Stadt Flemington, deren Bewohner mehr Geld als Verstand haben. Verzeih mir das Wortspiel, aber ich glaube, wir könnten hier einen Mordsgewinn machen, wenn wir eine unserer neuen Abteilungen optimal einsetzen: Marketing.\\n\\nWir können mithilfe von Marketing-Kampagnen unseren Ruf verbessern, mehr Patienten anziehen und bessere Mitarbeiter gewinnen. Wir müssen ein Marketingzimmer bauen und es mit einem Assistenten mit Marketingausbildung besetzen.\\n\\nIch würde vorschlagen, dass wir unsere Forschung und unser Marketing auf eine Krankheit konzentrieren, unter der diese Gegend schon länger leidet: tierische Anziehungskraft.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Flemington</string>
  <string name="Levels/R3_AbandonedHospital_Description">Ein verlassenes Krankenhaus in der Nähe des Kraftwerks.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nEhrlich gesagt hatten wir nicht erwartet, dass an Ihrem aktuellen Standort überhaupt irgendetwas überleben könnte. Dass Sie also nicht nur überlebt haben, sondern auch noch anderen Leuten beim Überleben helfen, ist quasi ein Sahnehäubchen auf dem Krankenhauskuchen.\\n\\nSpielen Sie für weitere Belohnungen weiterhin mit Feuer, oder ziehen Sie sich in weniger gefährliche Gefilde zurück und erweitern Sie Ihre Organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nAngesichts der neuen Auswucherungen Ihres Horror-Hospitals möchte ich Sie bitten, wenigstens zu versuchen, es unter Kontrolle zu halten. Weiterhin wäre es wohl empfehlenswert, ab und zu die Festigkeit des Bodens zu prüfen, denn in der Vergangenheit gab es vereinzelt Probleme mit der, sagen wir, Haltbarkeit ... Leben Sie wohl.\\n\\nSpielen Sie für weitere Belohnungen weiterhin mit Feuer, oder ziehen Sie sich in weniger gefährliche Gefilde zurück und erweitern Sie Ihre Organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nSie haben eine wahre Monstrosität gezähmt und dessen ungezügelten Kräfte zu Ihren eigenen Zwecken eingesetzt ... Also, gute Arbeit. Nebenbei sind Sie auch ein viel besserer Mieter als diese grässlichen Leute von „Blungle“ oder wie die sich nennen.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Melt Downs</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">Das Kraftwerk Melt Downs scheint „technische Schwierigkeiten“ zu haben. Kraftwerkbetreiber Bungle Technologies hat in einer Pressemitteilung versichert, dass alles in Ordnung ist und kein Grund zur Panik besteht. Am selben Tag wurde auch das nahe gelegene Krankenhaus evakuiert. Anscheinend ist ein Experiment ihrer Forschungsabteilung schiefgegangen. Bürgermeisterin Windsock ist an uns mit der Bitte herangetreten, es zu übernehmen. Wir haben dort faszinierende Forschungspapiere vorgefunden, also sollten wir ihre Arbeit vielleicht fortsetzen?\\n\\nSieht so aus, als müsste hier erst mal etwas aufgeräumt werden. Gerüchten zufolge sollen in der Gegend auch sehr seltsame Patienten aufgetaucht sein. Ähm ... viel Glück!</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Krankenhaus von Melt Downs</string>
  <string name="Levels/R3_PublicHospital_Description">Unterstütze den Two Point-Gesundheitsdienst mit einem öffentlichen Krankenhaus.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">Es ist meine Aufgabe, Ihnen mitzuteilen, dass das Gesundheitsministerium von Two Point dieses Krankenhaus mit einem Stern bewertet hat.\\n\\nWir werden umgehend untersuchen, wie es dazu kommen konnte, aber zunächst können Sie mit Ihren erfolgreichen – wenn auch verdächtigen – Aktivitäten fortfahren.\\n\\nSie können jetzt aufhören und den tropischen Süden des County genießen. Natürlich dürfen Sie auch hier bleiben, wenn Sie tatsächlich so dumm sind.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">Es ist meine Aufgabe, dir mitzuteilen, dass das Gesundheitsministerium von Two Point dieses Krankenhaus mit zwei Sternen bewertet hat.\\n\\nDamit haben Sie sich in diesem Sektor ganz klar behauptet und können sich ganz frei und ungebunden neuen, würdigeren Herausforderungen widmen.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">3-Sterne-Status.\\n\\nGlückwünsche. \\n\\nLos, gehen Sie jetzt anderswo hin.</string>
  <string name="Levels/R3_PublicHospital_Name">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">Gesundheitsminister Tarquin Foxbridge hat uns um Hilfe gebeten. Das öffentliche Gesundheitssystem TPHS hat größere Schwierigkeiten. Das Hospital von Duckworth, eines der wenigen verbleibenden öffentlichen Krankenhäuser, hat seinen Leiter verloren. Lord Foxbridge hat vorgeschlagen, dass wir diesem öffentlichen Krankenhaus verwaltungstechnisch unter die Arme greifen. Das könnte sich für uns als vorteilhaft erweisen. Stups, stups ... Zwinker, zwinker ...\\n\\nFalls wir die Ziele des Ministeriums erreichen, erhalten wir einen Teil des County-Gesundheitsbudgets. Allerdings erhalten wir keinerlei Einkommen für Diagnosen, Behandlungen oder Verkäufe. Das könnte interessant werden ...</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_TeachingHospital_Description">Eine Uniklinik mit Schwerpunkt Chirurgie.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Glückwunsch. Das Gesundheitsministerium von Two Point hat Ihr Krankenhaus mit einem Stern bewertet. \\n\\nAh, Smogley. Ich hatte schon ganz vergessen, dass es existiert. Und ich bin alles andere als erfreut, daran erinnert zu werden. Für die Entwicklung Ihrer chirurgischen Methoden gebührt Ihnen Anerkennung, auch wenn besagte Methoden alles andere als fortgeschritten sind. Übrigens, wenn Sie schon darauf bestehen, Menschen aufzuschneiden und in ihnen herumzuwühlen, dann waschen Sie sich doch bitte die Hände. \\n\\nSpielen Sie weiter mit Innereien, um sich zusätzliche Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nDie Entwicklung Ihres Krankenhauses ist noch immer das bedeutendste Ereignis in Smogley, seit sich einmal die Wolken auftaten und die Einwohner zum ersten Mal die Sonne erblickten. Ich kann mir vorstellen, dass sie schon bald eine primitive Statue aus Lehm und Zweigen errichten werden, um Sie zu ehren.\\n\\nSpielen Sie weiter mit Innereien, um sich zusätzliche Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nSmogley ist allseits als trostloser Ort bekannt, der dringend einer bedeutenden Attraktion bedarf, um von Kartografen nicht völlig übergangen zu werden. Ihr ausgezeichnetes Krankenhaus könnte eine solche Attraktion sein. Die Leute würden von überall anreisen, um es sich anzusehen – wenn man es nur durch all das undurchsichtige graue Zeug hindurch sehen könnte, was dort als Luft gilt.</string>
  <string name="Levels/R3_TeachingHospital_Name">Smogley</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Willkommen in Smogley. Smogley liegt direkt vor der Großstadt, und die Bürgermeisterin brennt darauf, die Gegend weiterzubringen. Im Moment bedeutet das vor allem zweierlei: Umweltverschmutzung und Patienten, die operiert werden müssen.\\n\\nIch würde vorschlagen, du baust ein Schulungskrankenhaus auf und bildest dort Chirurgen aus. Die Chirurgie erfordert qualifizierte Ärzte und Krankenpfleger, aber sie ist auch ein lukratives Geschäft, also lohnt es sich.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Krankenhaus von Smogley</string>
  <string name="Levels/R4_DisasterHospital_Description">Das Resort „Sweaty Palms“ ist ein beliebter Urlaubsort für Leute, denen die häufigen Erdbeben und anderen Naturkatastrophen nichts ausmachen.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch erinnere mich noch, wie ich als Kind zum Besuch der Strände von Sweaty Palms gezwungen wurde. Ob es nun die dauernde Sonnenbestrahlung oder die ständige Bedrohung durch geschmolzene Lava war, aber meinen Nerven tat das gar nicht gut. Es freut mich, dass Sie sich trotz der Hitze und der sich anbahnenden Naturkatastrophen scheinbar besser schlagen, als der junge Foxbridge.\\n\\nSchwitzen Sie weiter, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nGanz offensichtlich haben Sie der „Verlockung“ der Strände widerstanden und sich stattdessen ganz Ihrer Arbeit gewidmet. Solche Dienstbeflissenheit ist bewundernswert.\\n\\nSchwitzen Sie weiter, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nEs wird mir geradezu warm ums Herz, zu sehen, dass diese Gegend einer konsequenten Verwaltungsmaschinerie nichts entgegenzusetzen hat. Sie befinden sich auf dem besten Wege, zum Helden aller Bürokraten zu werden.</string>
  <string name="Levels/R4_DisasterHospital_Name">Sweaty Palms</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Willkommen im Resort „Sweaty Palms“, einem wunderschönen Urlaubsziel. Leider wird dieses Gebiet auch von Erdbeben, vulkanischer Aktivität und anderen Naturkatastrophen heimgesucht. Und wenn man Verschwörungstheorien Glauben schenken will, gibt es dort dank der Orbi-Stiftung auch Katastrophen, die nicht natürlichen Ursprungs sind.\\n\\nIch habe die Einstellung einiger Hausmeister empfohlen, um die Instandhaltung der Maschinen zu gewährleisten und die Trümmer zu beseitigen. Explosionen können meiner Erfahrung nach etwas erschütternd sein. Ach ja, und eine Klimaanlage würde auch nicht schaden – es ist hier wahnsinnig heiß.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Krankenhaus von Sweaty Palms</string>
  <string name="Levels/R4_EpidemicHospital_Description">Hier wimmelt es nur so von ansteckenden Krankheiten. Sonst ganz nett.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Glückwunsch. Das Gesundheitsministerium von Two Point hat Ihr Krankenhaus mit einem Stern bewertet.\\n\\nBakterien sind in der Tat sehr klein, aber leider auch in sehr großer Zahl vorhanden, besonders in Blighton. Es ist kein Kinderspiel, eine solche Bedrohung in den Griff zu bekommen. Wir haben im Kampf gegen winzig kleine Dinger einen großen Sieg errungen.\\n\\nZiehen Sie in die nächste Schlacht oder stoßen Sie in die Stadt im Herzen des County vor. Sind Sie bereit, dem Ruf der Metropole zu folgen? Wissen Sie, ich habe fast das Gefühl, als wäre mir die Sache nicht völlig egal. Wie verstörend.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nEs war eine willkommene Abwechslung, einmal Berichte aus Blighton zu erhalten, die nicht aus rechtlichen Gründen sofort zerstört werden müssen. Vielen Dank dafür.\\n\\nWidmen Sie sich weiter dem Kampf gegen das Mikroskopische, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nUnsere diesbezüglichen Untersuchung sind noch nicht vollständig abgeschlossen, aber es scheint, dass Ihr Krankenhaus Blighton tatsächlich in einen angenehmen Ort verwandelt hat. Das sind unglaubliche Nachrichten – wenn auch etwas beunruhigend.</string>
  <string name="Levels/R4_EpidemicHospital_Name">Blighton</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Willkommen in Blighton. Es ist heiß, es ist schwül, und es wimmelt von den verschiedensten ansteckenden Krankheiten.\\n\\nAchte auf die Hygiene und sorge dafür, dass Impfstoffe bereitstehen!</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Krankenhaus von Blighton</string>
  <string name="Levels/R4_TouristHospital_Description">Touristen schleppen gern allerlei seltsame Krankheiten in dieses sonnige Städtchen ein.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nTourismus ist ohne Zweifel eine Art Leiden, doch er ist auch für die Wirtschaft des County unerlässlich. Und damit die Tourismusbranche erblühen kann, müssen die Touristen am Leben bleiben. Da dies nun gesichert ist, können die Touristen nach Hause zurückkehren und mit Urlaubsgeschichten ihre Freunde anlocken – und deren Geld.\\n\\nWidmen Sie sich weiter dem Gastgewerbe, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nSie sind weiterhin als Hüter der Tore erfolgreich, durch die die meisten Krankheiten unser County erreichen. Die Wirte dieser Krankheiten wollen in ihrer Freizeit etwas erleben, also vergessen Sie nicht, ihnen ein Spektakel zu bieten.\\n\\nWidmen Sie sich weiter dem Gastgewerbe, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nDas beliebteste Touristenziel unseres County verfügte noch nie über so adäquate medizinische Versorgung. Unsere Besucher sind nun im Großen und Ganzen gesund und zufrieden ... und geben reichlich Geld aus. Selbst Ihr Krankenhaus ist zu einer Art Touristenhochburg geworden. Bravo.</string>
  <string name="Levels/R4_TouristHospital_Name">Grockle Bay</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Willkommen in Grockle Bay. Der Ort ist eine wahre Touristenhochburg. Mach dich bereit, von verkeimten Urlaubern überrannt zu werden, denen die Hitze im Süden nicht bekommt.\\n\\nIch würde empfehlen, schnellstmöglich eine Klimaanlage zu installieren.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Krankenhaus von Grockle Bay</string>
  <string name="Levels/R5_FailingHospital_Description">Übernimm dieses angeschlagene Stadtkrankenhaus und hauche ihm neues Leben ein.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nDie Schulden dieses Krankenhauses beschäftigen mich schon seit einiger Zeit. Einmal hätte die Angelegenheit mir beinahe meinen Schlaf geraubt. Ich stand kurz davor, das Krankenhaus zu schließen, aber da Sie nun alles im Griff zu haben scheinen, kann ich mir den Papierkram sparen. Glückwunsch, Maestro.\\n\\nFahren Sie mit der Sanierung weiter fort, um sich noch mehr Belohnungen zu verdienen, oder lassen Sie diese unansehnliche Gegend zurück und erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWenn früher meine Vorgesetzten fragten, wie es denn um das Krankenhaus von Rotting Hill stehe, rettete ich sowohl ihr Gewissen als auch meinen Job und sagte, alles liefe bestens. Sie haben uns alle einen Gefallen getan, da dies nun zum ersten Mal tatsächlich der Wahrheit entspricht.\\n\\nFahren Sie mit der Sanierung weiter fort, um sich noch mehr Belohnungen zu verdienen, oder lassen Sie diese unansehnliche Gegend zurück und erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nAls Sie das Krankenhaus übernahmen, wäre niemand auf die Idee gekommen, dass wir eine wahre Bettpfannenwäscher-zum-Millionär-Geschichte erleben würden. So ausgedrückt ist das Ganze gerade Übelkeit erregend.</string>
  <string name="Levels/R5_FailingHospital_Name">Rotting Hill</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">Das Krankenhaus von Rotting Hill kriecht schon seit einiger Zeit auf dem Zahnfleisch. Diesen Umstand verdankt es größtenteils den skrupellosen Geschäftspraktiken von Jumbo Healthcare. Das Krankenhaus ist bankrott, sein Ruf ist schlecht und zu allem Übel riecht es auch noch leicht nach Kohl. Bürgermeisterin Windsock und das Gesundheitsministerium haben die schwierige Entscheidung getroffen, die Besitzrechte des Krankenhauses vom TPHS auf unsere Organisation zu übertragen.\\n\\nWenn wir dieses Krankenhaus aus der Krise führen wollen, werden wir einen Kredit brauchen!</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Krankenhaus von Rotting Hill</string>
  <string name="Levels/R5_FinalHospital_Description">Erbaue im geschäftigsten Teil der Innenstadt ein Krankenhaus. Mach dich auf einen mächtigen Ansturm gefasst. Viel Glück!</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIhre Organisation hat sich zum Goldstandard im Gesundheitswesen von Two Point County gemausert. Sie haben Ihre Konkurrenz weit hinter sich gelassen, ihre lang gehegten Hoffnungen und Träume zerschmettert und in den Staub getreten. Ein wohltuender Gedanke, nicht wahr?\\n\\nHelfen Sie der hektischsten Gegend des County auch weiterhin, um Ihr Vermächtnis zu zementieren.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWir sind sicherlich einer Meinung, wenn ich sage, dass es meiner exzellenten Führungsstärke zu verdanken ist, dass Sie die Grenzen Ihrer eher zweifelhaften Fähigkeiten überwinden konnten. Aber wo bleibt meine Anerkennung, mein längst überfälliger Aufstieg zu echter Berühmtheit, mein geschliffener Brief?\\nIch möchte Sie inständig darum bitten, über diese Ungerechtigkeit nachzudenken, statt sich an hingekritzelten Jubelarien zu ergötzen.\\n\\nHelfen Sie der hektischsten Gegend des County auch weiterhin, um Ihr Vermächtnis zu zementieren.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nDie Nachrichtenportale berichten mittlerweile von drohender „Überbevölkerung“ – ein größeres Kompliment kann man als Krankenhausleiter kaum bekommen.\\n\\nMöge Ihr Name für viele Generationen durch die Hallen das Ministeriums schallen, als Echo in unseren wenigen und viel zu kurzen Momenten der Stille und als Erinnerung an das wahre Potenzial des County. Vielleicht sollte ich das eines Tages in meinen Memoiren festhalten ...</string>
  <string name="Levels/R5_FinalHospital_Name">Croquembouche</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Willkommen im Herzen der Stadt. Das ist unsere bislang größte Herausforderung. Tausende Menschen strömen täglich durch Croquembouche. Die Hälfte davon ist meiner Meinung nach krank. Der Turm der Jumbo Mega Corporation ragt bedrohlich in der Ferne hervor. Jumbo Healthcare dominiert die Branche schon viel zu lange. Wenn es uns gelingt, hier ein erfolgreiches Krankenhaus aufzubauen, festigen wir unsere Position als eine der führenden Organisationen des Countys.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Krankenhaus von Croquembouche</string>
  <string name="Levels/R5_HighTechHospital_Description">Erbaue ein technologisch fortschrittliches Krankenhaus und heile die vielen Krankheiten, die diese Stadt plagen.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch verstehe vielleicht nicht viel von all dieser hochmodernen Technologie, aber wie es scheint, wissen Sie gut damit umzugehen.\\n\\nTreiben Sie die Modernisierung des County weiter voran, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nEs ist zwar äußerst erfreulich, dass Sie die medizinische Versorgung des County in die Zukunft tragen. Ich möchte Sie aber bitten, Ihre mechanischen Kollegen gut im Auge zu behalten – wir wollen ja nicht das Ende der Welt herbeiführen. Gute Arbeit jedenfalls.\\n\\nTreiben Sie die Modernisierung des County weiter voran, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nEs heißt, dass Automatisierung die Technik der Zukunft ist. Ich würde ja insgeheim etwas anderes behaupten, aber es ist wohl im Interesse meiner politischen Karriere, diese schlecht durchdachte Initiative zumindest öffentlich zu befürworten. Ich will nämlich nicht den Eindruck erwecken, lebensfremd zu sein. Außerdem ... gelten Fliegen in der Suppe als äußerst unappetitlich.</string>
  <string name="Levels/R5_HighTechHospital_Name">Pelican Wharf</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Willkommen in Pelican Wharf. Dieses Hightech-Zentrum ist unglaublich dynamisch, wird aber von ein paar lästigen Leiden heimgesucht. Es ist ein toller Ort für ein neues Krankenhaus, aber wir werden leistungsstarke Maschinen brauchen, wenn wir hier Erfolg haben wollen.\\n\\nIch würde vorschlagen, dass wir uns auf die Forschung und die bestmögliche Weiterentwicklung unserer Maschinen konzentrieren.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Krankenhaus von Pelican Wharf</string>
  <string name="Levels/Remix/Intro_Letter">Ich möchte dich also dazu einladen, R.E.M.I. X, oder Richtig Extreme Medizinische Intelligenztests ... X zu verwenden. Diese Software simuliert die Verwaltung eines Krankenhauses. Geradezu unvorstellbar, dass es so was gibt, nicht? In naher Zukunft soll sie dazu eingesetzt werden, die Verwaltungsmitarbeiter des County in einer sicheren Umgebung auszubilden, in der keine echten Menschen sterben. Aber noch ist sie nicht bereit. Die Software muss existierende Krankenhäuser analysieren, um ihre hypothetischen Gesundheitswesen-Szenarien glaubwürdig darzustellen. Diese Szenarien müssen natürlich auch getestet werden. Im besten Fall von jemandem, der weiß, was er tut.\\n\\nWenn das noch nicht klar war, bitte ich dich, die Software zu testen. Das wäre toll ... Danke!</string>
  <string name="Levels/Remix/Letter_LevelComplete">Level abgeschlossen</string>
  <string name="Levels/Remix/Letter_Rank">Rang</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">Sophie Nova\\nGeschäftsführer von Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Starte R.E.M.I. X und heile Horden von Patienten in einem künstlichen Hogsport.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Schalte Grundstücke durch das Abschließen von Herausforderungen frei. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">Die Grundstücke in diesem Level werden durch Herausforderungen freigeschaltet.\\nSchalte die Herausforderungen ab, um die Grundstücke freizuschalten und einen Stern zu erhalten.\\n\\nWas ist das? Na schön, wenn es sich so einfach anhört, kannst du es ja gleich erledigen. Meine Güte.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">FGK (Frei-Grundstück-Kultur)</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Profitiere von einer Karriereentwicklung (nicht deiner).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">R.E.M.I. X hat eine neue &lt;style=\"AdvisorHighlight\"&gt;Nebenaufgabe&lt;/style&gt; generiert.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Herausforderung nähert sich</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">Du hast eine Nebenaufgabe nicht abgeschlossen. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">Du hast eine Nebenaufgabe abgeschlossen.  Glückwunsch.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">R.E.M.I. X hat eine neue Nebenaufgabe generiert.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Nebenaufgabe</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">Oh nein, du hast eine Nebenaufgabe nicht abgeschlossen und wirst dafür bestraft.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">Glückwunsch! Du hast einen Preis für den erfolgreichen Abschluss einer Nebenaufgabe erhalten.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Nebenaufgabe: Ergebnisse </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">Weiterbildungsbonus!\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">In diesem Szenario hat R.E.M.I. X sämtliche Einkommensquellen stark verringert – auch Diagnose und Behandlung.\\n\\nAber keine Sorge – ja, ich merke, dass du dir Sorgen machst, ist das nicht seltsam? Du bekommst reichlich Geld dafür, Herausforderungen oder „Nebenaufgaben“ abzuschließen, bei denen es um die Personalentwicklung und die Weiterbildung der Mitarbeiter geht.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Nicht-tering</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">In diesem „Level“ behandelst du in einer digitalen Version von Hogsport eine Welle von Patienten nach der anderen. In R.E.M.I. X schließt du Ziele ab, um Sterne zu erhalten. Diese Sterne stehen eigentlich für gar nichts – zumindest keine standardisierte Bewertung von einer anerkannten Prüfungsstelle wie dem Gesundheitsministerium von Two Point. Sie sind lediglich ein Zeichen für deinen Fortschritt und sind damit eine allgemein anerkannte Vorgehensweise in Videospielen. Und ganz ehrlich: Jetzt, nachdem du von ihnen gehört hast, willst du jetzt einen, stimmt's?\\n\\nMan könnte vielleicht sagen, dass es geschmacklos ist, eine spieleähnliche Software über das Führen eines Krankenhauses zu erstellen, aber ... nun ja. Beschwer dich bei den Leuten von Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">R.E.M.I. X</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Ergreife Sicherheitsmaßnahmen und wappne dich für eine Schar Kranker und Verletzter.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">Kannst du dir vorstellen, wie es ist, ein Krankenhaus voller ungeschulter Mitarbeiter auf eine große Welle von Patienten vorzubereiten? Nun, du musst es dir nicht vorstellen, denn genau das steht dir jetzt bevor!\\n\\nR.E.M.I. X gewährt dir etwas Vorbereitungszeit, bevor sie anrücken, und zahlt fast alle deine laufenden Kosten – also schule dein Personal, erbaue Einrichtungen und denke an das, was man über gebrochene Knochen sagt ...\\nWas nicht kaputt ist, muss man auch nicht reparieren ... </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Stärke dich, bevor du andere stärkst.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Lerne aus Büchern, um den gesamten Krankenhaus-Campus zu erschließen.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">An der Mitton University werden zwei Bereiche ganz besonders geschätzt.\\nNein, nicht Behandlung und Diagnose, sondern Weiterbildung und Forschung!\\n\\nBeweise dein Geschick in beiden Bereichen, um doppelt geehrt zu werden, alle Gebäude der Universität freizuschalten und einen äußerst bedeutenden digitalen Stern zu erhalten.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">Schulprojekt</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Teste die Grenzen medizinischen Marketings aus.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">R.E.M.I. X hat eine neue &lt;style=\"AdvisorHighlight\"&gt;zeitlich befristete Nebenaufgabe&lt;/style&gt; generiert.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">R.E.M.I. X hat eine neue zeitlich befristete Nebenaufgabe generiert.\\n\\nNicht vergessen: Du kannst Marketingkampagnen durchführen, um Patienten mit bestimmten Krankheiten ins Krankenhaus zu locken.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Zeitlich befristete Nebenaufgabe</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Heile in einem bestimmten Zeitraum mehrere Patienten mit spezifischen Krankheiten, um zeitlich befristete \"Nebenaufgaben\" abzuschließen und finanzielle Belohnungen zu erhalten, während du an deinem Stufenfortschritt arbeitest.\\n\\nDu solltest dich aber nicht zurücklehnen und blindlings jeden beliebigen Patienten kurieren, der bei dir hereinschneit. Bediene dich stattdessen der Magie des Marketings, um deine Kundschaft zu kurieren und Patienten mit bestimmten Krankheiten ins Krankenhaus zu locken. Leg los, indem du von einem Marketingzimmer aus eine Apothekenkampagne startest.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">Der \"Ködern &amp; Kurieren\"-Trick</string>
  <string name="Levels/Sandbox_AvailableAt">Sandboxmodus freigeschaltet nach 1 Stern in Flottering.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">Der Plan besteht aus mehreren Teilen: eine Spur aus Hundekuchen und interessanten Düften, die ins Krankenhaus führt; eine Aufklärungskampagne, damit Familien hundeartiges Verhalten bei ihren Verwandten besser identifizieren können; und schließlich die Verteilung von mit unserem Logo versehenen Tennisbällen in umliegenden Parks.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Kampagne: Hundeelend</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Wir kontaktieren Mönche hier in der Gegend und bitten Sie, eine Wegbeschreibung zum Krankenhaus von allen verfügbaren Glockentürmen auszurufen. Diese Kampagne konzentriert sich besonders auf Standorte in der Nähe von verfallenen Gebäuden, düsteren Wäldern und Gebrauchtvideo-Läden.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Kampagne: Monstermanie</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">Mit unserem Logo bedruckte Popcorntüten und Getränkedosen werden an örtliche Kinos geschickt. Dort werden sie verteilt, wenn Actionfilme mit beeindruckenden Wolkenkratzern und romantische Komödien mit unrealistisch großen und sauberen Wohnungen gezeigt werden.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Kampagne: Metropolio</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">Aufgrund ihrer Besessenheit mit Billard sind Kugelköpfe besonders häufig in Lokalen anzutreffen, in denen auch seltsam geformte löchrige Tische mit Stoffbezug zu finden sind. Wir können Betroffene erreichen, indem wir Plakate auf günstigen Werbeplätzen in den dunklen Ecken dieser Lokale anbringen.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Kampagne: Kugelkopf</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Wir geben eine von B. F. Yeti vertonte audiovisuelle Kampagne in Auftrag, um auf die frühen Anzeichen von Ausdruckslosigkeit aufmerksam zu machen.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Kampagne: Ausdruckslosigkeit</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Wir zahlen den Two Point Squabbler, um subtile Hinweise in die Lokalkolumnen einzustreuen. Zusammen weisen sie darauf hin, dass unser Krankenhaus ein geheimes Verlies voller Artefakte beherbergt, geschützt von ein paar Dutzend Fallen und einem Golem, der Limericks von sich gibt.</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Kampagne: Wanderrost</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Kampagne: Fehlende Menschlichkeit</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">Eine Kampagne, die Bewohner anderer Planeten darauf aufmerksam macht, dass es noch nie leichter war, sich leise, still und heimlich in die Gesellschaft des Two Point County einzugliedern. Verbreitet wird diese frohe Kunde durch Rauchsignale, chemisch kodierte Nachrichten im Wasser und melodisches Kreischen.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Kampagne: Fehlende Menschlichkeit</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">Werde zum offiziellen Sponsor von Langstreckenraumverpackung. So wissen frisch ausgepackte kränkliche Reisende sofort, an wen sie sich wenden können.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Kampagne: 2D</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Zahlt für verschlüsselte Nachrichten an das Pebberley Frog Sanctuary und dessen Umgebung und macht so Amphibien, die ungewollt hier feststecken, auf unsere Dienste aufmerksam.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Kampagne: Froschblut</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Finanziere eine Reihe von versponnenen Verlockungen, um Betroffene in das Krankenhaus zu locken und ihnen gleichzeitig wichtige Lektionen über Ehrlichkeit und das Zimmerhandwerk nahezulegen.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Kampagne: Holzwurmsyndrom</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Lass Bauern aus der Umgebung entsprechende Botschaften durch Kornkreise aussenden, um deine Zielgruppe zu erreichen.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Kampagne: Strohschreck</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">Ein ausgeklügelter Ansatz, der das Problem in die Zange nimmt. Schritt 1: Lass ein paar kryptische Botschaften in den Quellcode der beliebtesten Softwareanwendungen des Countys einfließen. Schritt 2: Streue Hinweise dafür in einigen Foren. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Kampagne: Neo-Futorose</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Miete eine dieser wabernden Werbe-Windhosen an, die man sonst bei Autohaus-Eröffnungen sieht, um auf unsere Kräutergarten-Behandlung aufmerksam zu machen.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Kampagne: Kräutergarten</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Aufklärungsposter an Drachen und Fahnen sind bewährte Mittel, um die Aufmerksamkeit der schlammbehafteten Spinner des Countys auf sich zu ziehen. Wir planen außerdem Ansagen über Lautsprecheranlagen, im Radio und auf selbstgebrannten CDs. Diese Musikfreaks hören sich einfach alles an ... </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Kampagne: Selbstbeschmutzung</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Wir erreichen die Draufgänger-Gemeinde durch spezielle Anzeigen: winzig kleine auf der Innenseite von Schutzhelmen sowie riesengroße auf dem Boden, die sie beim Springen aus (und über) Flugzeugen nicht übersehen können.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Kampagne: Stunt-Syndrom</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Es lohnt sich, für eine Anzeige in den kleinen Broschüren zu zahlen, die Spielzeugpackungen beigelegt werden, schließlich lesen die Leute sich die immer ganz genau durch. Wir werden außerdem einige Plakate mit Bildern von Explosionen und Aufschriften wie „Kabumm!“ in Auftrag geben, um die Teile der Bevölkerung anzuziehen, die mit hoher Wahrscheinlichkeit mit militärischen Leiden zu kämpfen haben.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Kampagne: Soldatensyndrom</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Wenn du erst einmal ein paar Bienen mit informativen Tänzen angelockt hast, werden die Summschädel-Patienten in Schwärmen folgen.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Kampagne: Summschädel</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Wenn du ein paar Infoplakate zu deiner Schneeschreck-Behandlungsmethode an gefährdeten Berghängen aushängst, wissen Patienten nach der nächsten Lawine, wohin sie sich wenden müssen.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Kampagne: Schneeschreck</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Wolkenbruch-Patienten erreichst du am besten mit strategisch in Pfützen platzierten laminierten Flyern.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Kampagne: Wolkenbruch</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Bezahle die örtlichen Fahrlehrer dafür, ihren besten Schülern und Schülerinnen eine Karriere in der Medizin ans Herz zu legen.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Kampagne: Fahren</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">Die Werbefirma entwickelt gerade die richtige Schriftgröße, damit deine Botschaft am Boden auch noch aus 10.000 Metern Höhe zu erkennen ist.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Kampagne: Fliegen</string>
  <string name="Marketing/General_L_Desc">Gib unserem Ruf mit einer TV-Kampagne mit Weltstar Roderick Cushion einen ordentlichen Schub.</string>
  <string name="Marketing/General_L_Name">Große Kampagne</string>
  <string name="Marketing/General_M_Desc">Lass überall im County Krankenhaus-freundliche Poster aufhängen, um unseren Ruf aufzupolieren.</string>
  <string name="Marketing/General_M_Name">Mittlere Kampagne</string>
  <string name="Marketing/General_S_Desc">Hilf unserem Ruf mit einer Anzeige auf der Kontaktanzeigenseite im Lokalblatt „Two Point Squabbler“ ein wenig auf die Sprünge.</string>
  <string name="Marketing/General_S_Name">Kleine Kampagne</string>
  <string name="Marketing/Illness_8Bit_Desc">Eine Anzeigenkampagne, die niedrig aufgelöste Leute aufs Korn nimmt. Manchmal tut die Wahrheit eben weh.</string>
  <string name="Marketing/Illness_8Bit_Name">Kampagne: Pixeliose</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">Mithilfe einer Hochfrequenzpfeife werden verrückte Tiermenschen angezogen.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Kampagne: Tierische Anziehungskraft</string>
  <string name="Marketing/Illness_Clown_Desc">Clown-Kügelchen werden um das Krankenhaus herum verteilt und ziehen alle Clowns innerhalb von zwei Meilen an. Sie sind größtenteils sicher, nur etwa 1 % aller Clowns lösen sich auf.</string>
  <string name="Marketing/Illness_Clown_Name">Kampagne: Clownerei</string>
  <string name="Marketing/Illness_Cubism_Desc">Ein Infoblatt wird an die Kunstgalerien im County geschickt, um von Kubismus betroffene Menschen anzuziehen.</string>
  <string name="Marketing/Illness_Cubism_Name">Kampagne: Kubismus</string>
  <string name="Marketing/Illness_ElectricShock_Desc">Schalte eine Anzeige in einem Magazin, um die Aufmerksamkeit von Leuten zu erhaschen, die mit jedem Niesen ihren Mitmenschen einen Schlag verpassen.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Kampagne: Stromschlag</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">In der Werbepause einer beliebten Krankenhausserie über Ärzte und deren Liebesverwicklungen wird eine TV-Anzeige ausgestrahlt.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Kampagne: Graue Anatomie</string>
  <string name="Marketing/Illness_LightHeaded_Desc">Bei dieser Kampagne werden überall große Plakate mit Bildern von Motten aufgestellt. Diese ziehen Leute mit Glühbirnen-Köpfen besonders an. Seltsam.</string>
  <string name="Marketing/Illness_LightHeaded_Name">Kampagne: Helles Köpfchen</string>
  <string name="Marketing/Illness_Mummy_Desc">Um das Krankenhaus herum werden Schätze verteilt, um vorbeikommende Mumien anzulocken.</string>
  <string name="Marketing/Illness_Mummy_Name">Kampagne: Vorzeitige Mumifizierung</string>
  <string name="Marketing/Illness_Pandemic_Desc">Veröffentliche eine kurze Doku über die Leiden jener, die von küchenbasierten Störungen betroffen sind.</string>
  <string name="Marketing/Illness_Pandemic_Name">Kampagne: Topfschmerzen</string>
  <string name="Marketing/Illness_QueenComplex_Desc">Rund um das Krankenhaus wird laut Rockmusik gespielt. Davon werden Leute angelockt, die sich für Rockstars halten.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Kampagne: Queen-Komplex</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Heure eine Stegreif-Truppe an, die ein informatives Stück über DNS darbietet, um Patienten mit genetischen Störungen anzusprechen.</string>
  <string name="Marketing/Illness_Room_DNA_Name">Kampagne: DNS</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">In den unfallträchtigsten Gegenden des County werden Poster aufgestellt.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Kampagne: Frakturen</string>
  <string name="Marketing/Illness_Room_Injection_Desc">Eine Kampagne, bei der sich alles um Spritzen dreht. Die Leute stehen auf Spritzen.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Kampagne: Spritzen</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Starte eine Medienkampagne über all die tollen neuen Arzneien, die es bei uns im Krankenhaus gibt. Das sollte den Besucherandrang der Apotheke erhöhen.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Kampagne: Apotheke</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">Wir können Radio Two Point Geld geben, damit sie auf ihrer Frequenz unterschwellige Werbung senden, während alle schlafen. Das sollte einige Patienten in die Psychiatrie locken.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Kampagne: Psychiatrie</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">Eine Reihe von Postern über die Freuden, sich Sachen aus dem Körper schnippeln zu lassen. Soll mehr Patienten in die Chirurgie locken.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Kampagne: Chirurgie</string>
  <string name="Marketing/Illness_Room_Ward_Desc">Lass ein Gerücht umgehen, dass nichts gemütlicher ist, als ein Bett auf der Station. Das sollte der Anzahl stationär behandelter Patienten einen Aufschwung verleihen.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Kampagne: Station</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Produziere ein Info-Video, das den wissenschaftlichen Hintergrund unseres patentierten Turbo-Saugers aufzeigt und so hoffentlich Patienten mit Schildkrötensyndrom anzieht.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Kampagne: Schildkrötensyndrom</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Bringe unter Vorwand eines Gedichtwettbewerbs Assistenten dazu, sich um Jobs in unserem Krankenhaus zu bewerben.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Kampagne: Assistenten</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Besteche unsere Ärzte, damit sie bei ihren Ärztetreffen all ihren Ärztefreunden erzählen, wie toll es bei uns ist.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Kampagne: Ärzte</string>
  <string name="Marketing/Recruitment_Janitors_Desc">Eine Rekrutierungskampagne, um Curling-Profis und andere geübter Wischer und Kehrer als Hausmeister zu rekrutieren.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Kampagne: Hausmeister</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Schalte im „Two Point Squabbler“ eine ganze Anzeigenseite, um auf unsere Karrieremöglichkeiten für Krankenpfleger hinzuweisen.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Kampagne: Krankenpfleger</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Schicke einen Newsletter an die beliebtesten Gewächshäuser des Countys, um Genetik-Spezialisten anzulocken. Pflanzen unterscheiden sich nicht groß von Menschen, oder?</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Kampagne: Genetik</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Spende für Hugo Bürgens' „Paranormal Proaktiv“-Initiative, dann wird er bei den qualifizierten Geisterjägern in seinem Bekanntenkreis ein gutes Wort für uns einlegen.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Kampagne: Geisterjäger</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">Wir sollten andere Marketingexperten durch unseren subtilen Einsatz fortgeschrittener Werbemaßnahmen beeindrucken können. Miete ein Werbe-Luftschiff, so sollten wir sie ins Boot holen können.</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Kampagne: Marketing</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Schalte im führenden Ingenieursmagazin „Schraube locker“ eine Anzeige, um einen qualifizierten Mechaniker anzulocken.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Kampagne: Mechaniker</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">Eine unterschwellige Werbekampagne, die Psychiater gegen ihren Willen überzeugen soll, sich beim Krankenhaus zu bewerben.</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Kampagne: Psychiater</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">Inseriere im monatlichen Rundbrief der Selbsthilfegruppe ehemaliger Bungle-Angestellten. Vielleicht suchen ein paar qualifizierte Radiologen nach einem Job.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Kampagne: Radiologie</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">Eine Rekrutierungskampagne, um verrückte Wissenschaftler mit einem Hang zur Forschung anzuziehen.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Kampagne: Forscher</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">Lass in Metzgereien und Delikatessenläden Poster aufhängen, um arbeitslose Chirurgen zu rekrutieren.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Kampagne: Chirurgen</string>
  <string name="Menu/BuildRoom_Cancel">Zimmer abbrechen</string>
  <string name="Menu/BuildRoom_CancelMessage">Möchtest du die Zimmerbearbeitung abbrechen?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Fehler beheben</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Zimmermindestgröße ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">{[ITEM]} platzieren</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">Stufe {[Level]}</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Zu teuer</string>
  <string name="Menu/CareerStats/Balance_CS">Bilanz</string>
  <string name="Menu/CareerStats/CureRate_CS">Heilungsrate</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Jährlich geheilt</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Unternehmenswert</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Krankenhausstufe</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Wert des Krankenhauses</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Verdientes Kudosh</string>
  <string name="Menu/CareerStats/Reputation_CS">Ruf</string>
  <string name="Menu/CareerStats/SharePrice_CS">Aktienpreis</string>
  <string name="Menu/CareerStats/StaffCount_CS">Personalstand</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Personalstimmung</string>
  <string name="Menu/CareerStats/Stars_CS">Sterne</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Jährliches Einkommen</string>
  <string name="Menu/CashFlow/Expenses_CS">Ausgaben</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Einkommen im Vormonat</string>
  <string name="Menu/CashFlow/Revenue_CS">Einnahmen</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Ökostrom-Generator kaufen</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Ökostrom-Generator</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Verfügbar</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">Kaputt</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">Unterwegs</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">Wird Notfall nicht erreichen</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">Wird repariert</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">Vor Ort</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Kehrt zurück</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">Ankunft in:</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]} Min</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]} Sek</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Wird bei der nächsten Rückkehr des Rettungsfahrzeugs in dein Krankenhaus angewendet.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Zuweisen</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Einsatz</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Neu zuweisen</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} km</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} Tage</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Rettungsfahrzeuge zuweisen</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Nur auf dem Luftweg erreichbar</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">Notfallsymbol-Legende</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Schwerwiegender Notfall</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Schwerwiegende Notfälle haben einen höheren Schweregrad, mehr Patienten und einige Informationen darüber, welche Krankheiten zu erwarten sind.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Geringfügiger Notfall</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Geringfügige Notfälle haben einen niedrigeren Schweregrad und weniger Patienten.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">gefährdet</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">eingesammelt</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">tot</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">am Leben</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">Patientensymbol-Legende</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">stirbt</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Rettung</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">Rettungen werden vor Ort von deinem Rettungsfahrzeugen durchgeführt. Die Patienten werden nicht in dein Krankenhaus eingeliefert. Sie sind für deinen Notfall-Ruf mehr wert.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Nur über die Straße erreichbar</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Schweregrad</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">Bei Notfällen mit höherem Schweregrad sterben die Patienten schneller. Rettungsfahrzeuge holen immer zuerst die Patienten ab, die am meisten gefährdet sind, zu sterben.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Einsatz</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">Ligatabellen</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Notfall-Reaktion</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo Mega Corp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">Orbi-Stiftung</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">Du</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Heilungsrate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Todesrate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Notfall-Ruf</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Fehlschlagrate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Patienten abgeholt</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1.</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2.</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3.</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">Ligatabellen</string>
  <string name="Menu/FancyLetter/Closing">Mit wohlriechenden Grüßen,</string>
  <string name="Menu/FancyLetter/Dear">Geschätzter Krankenhausleiter,</string>
  <string name="Menu/FancyLetter/Signature">Tarquin Foxbridge\\nGesundheitsminister</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">Der Epic Games Launcher ist derzeit im Offline-Modus. Gehe zum ersten Start in den Online-Modus.\r\\n\r\\nIm Epic Games Launcher gehst du zu \"Einstellungen\", \"Präferenzen\", deaktivierst \"Offline-Modus-Browsing aktivieren\", verbindest dich mit dem Internet. Starte anschließend das Spiel neu.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Offline-Modus</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Details</string>
  <string name="Menu/GeneralNotification/ButtonLog">Protokoll</string>
  <string name="Menu/GeneralNotification/ButtonMood">Stimmung</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Spielen</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Warteschlange</string>
  <string name="Menu/GeneralNotification/ButtonScores">Punkte</string>
  <string name="Menu/GeneralNotification/ButtonStats">Statistik</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Herausforderungen: {0}</string>
  <string name="Menu/GeneralNotification/Classified">Die Herausforderungsdaten dieses Rivalen sind geheim!</string>
  <string name="Menu/GeneralNotification/GatheringInfo">Wir sammeln geraden Daten über die Herausforderung dieses Rivalen.</string>
  <string name="Menu/GeneralNotification/Kicked">Rausgeworfen</string>
  <string name="Menu/GeneralNotification/NoConnection">Zu diesem Rivalen liegen uns keine Informationen vor und es besteht keine Verbindung zu den Online Services.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Ziele</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">Dieser Rivale hat sich noch nicht an dieser Herausforderung versucht!</string>
  <string name="Menu/GeneralNotification/Select">Rivalen wählen</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Instandhaltung</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Upgrade</string>
  <string name="Menu/Hover_Ghost_Name_CS">Geist von {[NAME]}</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">{[DAYS]} Tage übrig</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Anklicken, um Marketingkampagne zu starten.</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]} / {[DURATION]} Monate</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Geheilt</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">Behandlung fehlgeschlagen</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Projekt: {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Anklicken, um ein Projekt zu starten.</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Zugewiesener Hausmeister: {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">Hausmeister mit {[QUALIFICATION]} benötigt!</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">Hausmeister benötigt!</string>
  <string name="Menu/Hover_Room_Closed_CS">Geschlossen</string>
  <string name="Menu/Hover_Room_Prestige_CS">Prestige: Stufe {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Warteschlange: {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Personal:</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Benötigtes Personal:</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Kurs starten</string>
  <string name="Menu/HubMenu/Hires">Einstellen</string>
  <string name="Menu/HubMenu/Illnesses">Krankheiten</string>
  <string name="Menu/HubMenu/Items">Objekte</string>
  <string name="Menu/HubMenu/Rooms">Zimmer</string>
  <string name="Menu/HubMenu/StaffJobs">Mitarbeiterjobs</string>
  <string name="Menu/HubMenu/StaffPay">Mitarbeitergehalt</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Attraktivität</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Langeweile</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Gesundheit</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Hunger</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Hygiene</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Instandhaltung</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Patientenzufriedenheit</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Personalenergie</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Personalzufriedenheit</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Temperatur</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Durst</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Toilette</string>
  <string name="Menu/Illness/Illness">Krankheit</string>
  <string name="Menu/Illness/TreatmentCost">Behandlungskosten</string>
  <string name="Menu/Illness/TreatmentRoom">Zimmer</string>
  <string name="Menu/Inbox/ArchiveButton">Archiv</string>
  <string name="Menu/Inbox/InboxButton">Posteingang</string>
  <string name="Menu/InputActions/Accept">Annehmen/Auswählen</string>
  <string name="Menu/InputActions/BuildAddMode">Zum Grundriss hinzufügen</string>
  <string name="Menu/InputActions/BuildSubMode">Aus dem Grundriss entfernen</string>
  <string name="Menu/InputActions/CameraPanDown">Kamera nach unten schwenken</string>
  <string name="Menu/InputActions/CameraPanLeft">Kamera nach links schwenken</string>
  <string name="Menu/InputActions/CameraPanRight">Kamera nach rechts schwenken</string>
  <string name="Menu/InputActions/CameraPanUp">Kamera nach oben schwenken</string>
  <string name="Menu/InputActions/CameraPitchDown">Kamera nach unten neigen</string>
  <string name="Menu/InputActions/CameraPitchUp">Kamera nach oben neigen</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Kamera gegen Uhrzeigersinn drehen</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Kamera im Uhrzeigersinn drehen</string>
  <string name="Menu/InputActions/CameraZoomIn">Mit Kamera heranzoomen</string>
  <string name="Menu/InputActions/CameraZoomOut">Mit Kamera herauszoomen</string>
  <string name="Menu/InputActions/Cancel">Abbrechen</string>
  <string name="Menu/InputActions/DeleteItem">Objekt löschen</string>
  <string name="Menu/InputActions/DisableSnap">Objekte am Raster ausrichten deaktivieren</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Finanzübersicht öffnen</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Patientenübersicht öffnen</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Personalübersicht öffnen</string>
  <string name="Menu/InputActions/QuickLoad">Schnellladen</string>
  <string name="Menu/InputActions/QuickSave">Schnellspeichern</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Objekt gegen Uhrzeigersinn drehen</string>
  <string name="Menu/InputActions/RotateItemClockwise">Objekt im Uhrzeigersinn drehen</string>
  <string name="Menu/InputActions/SkipToNextSong">Zum nächsten Song springen</string>
  <string name="Menu/InputActions/TimeSlowDown">Zeit verlangsamen</string>
  <string name="Menu/InputActions/TimeSpeedUp">Zeit beschleunigen</string>
  <string name="Menu/InputActions/ToggleIllnessList">Krankheitenliste ein/aus</string>
  <string name="Menu/InputActions/TogglePatientList">Patientenliste ein/aus</string>
  <string name="Menu/InputActions/TogglePause">Pause</string>
  <string name="Menu/InputActions/ToggleStaffList">Personalliste ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Attraktivitätsdaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Langeweiledaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Hungerdaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Hygienedaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Instandhaltungs-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Patientenzufriedenheits-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Patientengesundheits-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Personalenergie-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Personalzufriedenheits-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Temperaturdaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Durstdaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualToilet">WC-Bedarf-Ansicht ein/aus</string>
  <string name="Menu/Inspector/ButtonClose_CS">Schließen</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Kopieren</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Bearbeiten</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Details</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">Hoch</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Lege für die Jobs in diesem Zimmer eine hohe Priorität fest.</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Niedrig</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Lege für die Jobs in diesem Zimmer wieder eine normale Priorität fest.</string>
  <string name="Menu/Inspector/ButtonLog_CS">Protokoll</string>
  <string name="Menu/Inspector/ButtonMood_CS">Stimmung</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Objekte</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Öffnen</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Warte-\\nschlange</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Anpassen</string>
  <string name="Menu/Inspector/ButtonSell_CS">Verkaufen</string>
  <string name="Menu/Inspector/ButtonStats_CS">Statistik</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Vorlagen</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">Wollte nicht mehr auf weitere Diagnosen warten</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Termin</string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">Erfolgschance war: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">{[DAYS]} Tage seit Ankunft[i2p_One]{[DAYS]} Tag seit Ankunft</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Geschätzte Heilungschance: {[MIN]}–{[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Geschätzte Heilungschance: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">Wollte nicht mehr auf {[ROOM]} warten</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">Zufriedenheit ist auf Null gefallen</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Hauptbeschwerden</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">Geht bald</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Wird noch {[SECONDS]} Sekunden warten</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Löschen</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Überschreiben</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Umbenennen</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Neue Vorlage speichern</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">Tür muss Zimmer mit\\nKorridor verbinden</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Ungültige Eckenplatzierung</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Ungültiges Objekt für Zimmer</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">Nicht erreichbar</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Ungültige Startplatzierung</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Ungültige Wandplatzierung</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">Kann nicht an Fenster platziert werden</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">Aufnahmestation bereits vorhanden</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">Aufnahmestation führt nicht zu Korridor</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">Objekt ist zu teuer</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Zugriffspunkte sind blockiert</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">Muss an Innenwand platziert werden</string>
  <string name="Menu/Leaderboards/RemixBadges">R.E.M.I. X</string>
  <string name="Menu/Loading...">Lädt ...</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point-Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} zu {[APR]} p.a.</string>
  <string name="Menu/Loans/LoanCompany">Kreditinstitut</string>
  <string name="Menu/Loans/LoanExempt">Kreditbefreit</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} monatlich für {[MONTHS]} Monate</string>
  <string name="Menu/Loans/RepayLoan">Kredit erstatten</string>
  <string name="Menu/Loans/RequiresBalance_CS">Erfordert eine Bilanz von {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Erfordert eine Krankenhausstufe von {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">Erfordert einen Krankenhauswert von {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Erfordert einen Ruf von {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Kredit aufnehmen</string>
  <string name="Menu/Loans/TermsConditions">Geschäftsbedingungen</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Kampagne starten</string>
  <string name="Menu/Marketing/CampaignCost_CS">Kosten der Kampagne</string>
  <string name="Menu/Marketing/CampaignName">Name der Kampagne</string>
  <string name="Menu/Marketing/Duration_CS">Dauer: {[MONTHS]} Monate</string>
  <string name="Menu/Marketing/GeneralMarketing">Allgemeines\\nMarketing</string>
  <string name="Menu/Marketing/IllnessMarketing">Krankheits-\\nmarketing</string>
  <string name="Menu/Marketing/MarketingCampaigns">Marketingkampagnen</string>
  <string name="Menu/Marketing/RecruitmentMarketing">Rekrutierungs-\\nmarketing</string>
  <string name="Menu/Marketing/StartACampaign">Marketingkampagne starten</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">Deine Karriere konnte nicht gelöscht werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Fehler beim Löschen der Karriere</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">Fehler beim Löschen deiner Karriere.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Fehler beim Löschen der Karriere</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">Deine Karriere konnte nicht gespeichert werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Fehler beim Speichern der Karriere</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">Deine Karriere konnte nicht gespeichert werden.\\n\\nDeine Festplatte scheint voll zu sein. Schaff ein wenig Platz, dann sollte das Problem gelöst sein.\\n\\nWenn das nicht der Fall ist oder du einfach Hilfe brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Fehler beim Speichern der Karriere</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">Deine Karriere konnte nicht gespeichert werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Fehler beim Speichern der Karriere</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">Dein Krankenhaus konnte nicht gespeichert werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Fehler beim Speichern des Krankenhauses</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">Dein Krankenhaus konnte nicht gespeichert werden.\\n\\nDeine Festplatte scheint voll zu sein. Schaff ein wenig Platz, dann sollte das Problem gelöst sein.\\n\\nWenn das nicht der Fall ist oder du einfach Hilfe brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Fehler beim Speichern des Krankenhauses</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">Dein Krankenhaus konnte nicht gespeichert werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Fehler beim Speichern des Krankenhauses</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Deine Einstellungen konnten nicht gespeichert werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Fehler beim Speichern der Einstellungen</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">Deine Einstellungen konnten nicht gespeichert werden.\\n\\nDeine Festplatte scheint voll zu sein. Schaff ein wenig Platz, dann sollte das Problem gelöst sein.\\n\\nWenn das nicht der Fall ist oder du einfach Hilfe brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Fehler beim Speichern der Einstellungen</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">Deine Einstellungen konnten nicht gespeichert werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Fehler beim Speichern der Einstellungen</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">Dein Sandbox-Spielstand konnte nicht gelöscht werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Fehler beim Löschen der Sandbox.</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">Dein Sandbox-Spielstand konnte nicht gelöscht werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Fehler beim Löschen der Sandbox.</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">Dein Sandbox-Spielstand konnte nicht gespeichert werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Fehler beim Speichern der Sandbox</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">Dein Sandbox-Spielstand konnte nicht gespeichert werden.\\n\\nDeine Festplatte scheint voll zu sein. Schaff ein wenig Platz, dann sollte das Problem gelöst sein.\\n\\nWenn das nicht der Fall ist oder du einfach Hilfe brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Fehler beim Speichern der Sandbox</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">Dein Sandbox-Spielstand konnte nicht gespeichert werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Fehler beim Speichern der Sandbox</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">Du spielst gerade {[CURRENT_LEVEL]}.\\nMöchtest du speichern, bevor du das Krankenhaus wechselst?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">Krankenhaus wechseln?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">Möchtest du wirklich Schnellladen nutzen? Dann verlierst du den seit dem letzten Speichervorgang erzielten Fortschritt.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">Schnellladen?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">Möchtest du speichern, bevor du das Spiel verlässt und ins Menü zurückkehrst?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">Zurück zum Menü?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">Möchtest du speichern, bevor du das Spiel verlässt und auf den Desktop zurückkehrst?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">Zurück zum Desktop?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">Bist du sicher, dass du nochmal neu beginnen möchtest? Dein Fortschritt und Spielstand werden gelöscht.</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">Karriere neu starten?</string>
  <string name="Menu/Messages/AreYouSure_CS">Bist du sicher?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Abbrechen</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Deine gespeicherte Karriere scheint beschädigt zu sein und lädt nicht.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Deine Karriere-Speicherdaten stammen aus einer neueren Version des Spiels und können nicht geladen werden – vielleicht hast du sie bei einer öffentlichen Betaversion gespeichert?\\n\\nVersuche, zur Betaversion zurückzukehren, um den Speicherfortschritt fortzusetzen – oder starte die Karriere neu.\\n\\nWenn du denkst, dass die Speicherdaten laden sollten, hast du vielleicht einen Fehler entdeckt. Tut uns leid! Gehe zu support.sega.co.uk, um nach einer Lösung zu suchen oder melde das Problem.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Dein gespeichertes Krankenhaus scheint beschädigt zu sein und lädt nicht.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">Gespeichertes Krankenhaus kann nicht geladen werden.</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Deine Krankenhaus-Speicherdaten stammen aus einer neueren Version des Spiels und können nicht geladen werden – vielleicht hast du sie bei einer öffentlichen Betaversion gespeichert?\\n\\nVersuche, zur Betaversion zurückzukehren, um den Speicherfortschritt fortzusetzen – oder starte das Krankenhaus neu.\\n\\nWenn du denkst, dass die Speicherdaten laden sollten, hast du vielleicht einen Fehler entdeckt. Tut uns leid! Gehe zu support.sega.co.uk, um nach einer Lösung zu suchen oder melde das Problem.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Dein Sandbox-Spielstand scheint beschädigt zu sein und lädt nicht.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">Fehler beim Laden des Sandbox-Spielstands.</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Deine Sandbox-Speicherdaten stammen aus einer neueren Version des Spiels und können nicht geladen werden – vielleicht hast du sie bei einer öffentlichen Betaversion gespeichert?\\n\\nVersuche, zur Betaversion zurückzukehren, um den Speicherfortschritt fortzusetzen – oder starte die Karriere neu.\\n\\nWenn du denkst, dass die Speicherdaten laden sollten, hast du vielleicht einen Fehler entdeckt. Tut uns leid! Gehe zu support.sega.co.uk, um nach einer Lösung zu suchen oder melde das Problem.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Dein gespeichertes Krankenhaus konnte nicht geladen werden, da sich die Speicherdaten auf ein Krankenhaus beziehen, das nicht mehr exisitiert.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">Gespeicherte Karriere kann nicht geladen werden.</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Deine gespeicherte Karriere konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Fehler beim Laden der Karriere</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Deine gespeicherte Karriere konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.\\n\\nLeider könnte das Spiel jetzt instabil sein. Bitte beende das Spiel und starte es neu, bevor du einen anderen Spielstand lädst.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Fehler beim Laden der Karriere</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Wechsel ohne Speichern</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Speichern und wechseln</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">Möchtest du diesen Spielstand wirklich löschen?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">Spielstand löschen?</string>
  <string name="Menu/Messages/InboxButton">Der Posteingang: Hier werden alle Nachrichten gesammelt, damit du sie alle gleichzeitig ignorieren kannst.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Dein gespeichertes Krankenhaus konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Fehler beim Laden des Krankenhauses</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Dein gespeichertes Krankenhaus konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.\\n\\nLeider könnte das Spiel jetzt instabil sein. Bitte beende das Spiel und starte es neu, bevor du einen anderen Spielstand lädst.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Fehler beim Laden des Krankenhauses</string>
  <string name="Menu/Messages/Load_Backup_Console">Backup laden</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">Leider ist es nicht möglich, deinen Speicherstand zu laden. Versuche, das Backup zu laden oder das Level neuzustarten.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">Entschuldigung, dein Karriere-Speicherstand kann nicht geladen werden.</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Speicherstand konnte nicht geladen werden.</string>
  <string name="Menu/Messages/No_Button_CS">Nein</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">Entschuldigung, dein Karriere-Speicherstand kann nicht geladen werden. \\n\\nBitte wähle einen anderen Speicherstand oder starte deine Karriere neu.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">Entschuldigung, dein Karriere-Speicherstand kann nicht geladen werden. \\n\\nBitte starte das Level erneut.</string>
  <string name="Menu/Messages/OK_Button_CS">Okay</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Verlassen ohne Speichern</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Speichern und verlassen</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">Dieser Sandbox-Spielstand enthält von Spielern erstellte Inhalte, die der Urheber nicht im Steam Workshop veröffentlicht hat. Aus diesem Grund können die Inhalte nicht geladen werden und werden auf ihr übliches Aussehen zurückgesetzt.\\n\\nDu kannst daran leider nichts ändern, aber wende dich doch an den Urheber der Inhalte, wenn dies deiner Meinung nach ein Fehler ist.</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">Sandbox-Spielstand verwendet nicht veröffentlichte Inhalte.</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">Dieser Sandbox-Spielstand verwendet Steam Workshop-Inhalte, die du noch nicht abonniert hast. Wenn du ohne zu abonnieren fortfährst, wird das Aussehen der Objekte zurückgesetzt und sie sehen nicht so aus, wie der Urheber sich das vorgestellt hat.\\n\\nWenn du möchtest, dass die Inhalte korrekt dargestellt werden, solltest du abbrechen und dann über die Schaltflächen links jedes erforderliche Steam Workshop-Objekt abonnieren. Versuch es danach erneut.</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">Nicht alle Steam Workshop-Objekte abonniert.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Dein Sandbox-Spielstand konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Fehler beim Laden der Sandbox.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Dein Sandbox-Spielstand konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.\\n\\nLeider könnte das Spiel jetzt instabil sein. Bitte beende das Spiel und starte es neu, bevor du einen anderen Spielstand lädst.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Fehler beim Laden der Sandbox.</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">Das Spiel wurde zuletzt um {[LAST_SAVE_DATE_TIME]} gespeichert.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">Dieses Objekt kann nicht gelöscht werden. Es befinden sich {0} Exemplare im aktuellen Level.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">Löschen fehlgeschlagen!</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">Löscht {0} Instanzen im aktuellen Level.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">Bist du sicher, dass du das von einem Spieler erstellte Objekt '{0}' aus dem Installationsordner '{1}' löschen willst?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Von Spielern erstelltes Objekt löschen</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">Bilddatei konnte nicht geladen werden.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Fehler beim Laden des Bilds</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">Ein von Spielern erstelltes Objekt mit dem Namen '{0}' existiert bereits!</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">Ungültiger Name!</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Fehler und Warnungen findest du in deiner Two Point Hospital-Logdatei unter:\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">Du kannst keine Sonderzeichen in einem Objektnamen verwenden.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">Dieser Sandbox-Spielstand enthält von Spielern erstellte Inhalte, die der Urheber noch nicht im Steam Workshop veröffentlicht hat. Wenn du die Inhalte veröffentlichst, können Abonnenten deine lokalen Inhalte nicht mehr laden.\\n\\nWenn du das nicht tun willst, solltest du auf Abbrechen klicken, den Spielstand laden, alle nicht veröffentlichten von Spielern erstellten Inhalte veröffentlichten und alle platzierten Objekte mit ihrem Workshop-Gegenstück ersetzen. Versuch dann erneut, den Sandbox-Spielstand zu veröffentlichen.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">Sandbox-Spielstand verwendet nicht veröffentlichte Inhalte.</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">Interner Fehler bei der letzten ausgeführten SEI-Operation.</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">Etwas ist schiefgegangen!</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Keine Verbindung zum Steam Workshop - du musst online sein, um Inhalte im Steam Workshop zu veröffentlichen.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Steam Workshop-Fehler</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Weitere Informationen findest du unter dem Leitfaden für von Spielern erstellte Inhalte unter:\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">Updates zu Namen oder Beschreibungen von {0} abonnierten Workshop-Objekten wurden heruntergeladen.</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Workshopdaten-Updates erhalten</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">Du hast {0} neue oder aktualisierte Workshop-Objekte erhalten, die du abonniert hast.</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Workshop-Objekt-Updates erhalten</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">Beim Versuch, dieses Objekt im Steam Workshop zu veröffentlichen, ist ein Fehler aufgetreten.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Workshop-Veröffentlichungsfehler</string>
  <string name="Menu/Messages/Yes_Button_CS">Ja</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Karriereziele</string>
  <string name="Menu/Metagame/Careers/Collect">Einsammeln</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Two Point Foundation</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Karriere</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Karriere</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">R.E.M.I. X</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">R.E.M.I. X</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Verfügbare Belohnungen</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Karriereziele</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Kudosh\\nErhalte Kudosh durch das Abschließen von Herausforderungen. Damit kannst du neue Objekte freischalten.</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Organisationswert und Aktienpreis</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Unternehmenswert:&lt;/b&gt; {[VALUE]}\\n&lt;b&gt;Aktien:&lt;/b&gt; {[NUMSHARES]}\\n&lt;b&gt;Aktienpreis:&lt;/b&gt; {[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">R.E.M.I. X\\nErhalte durch das Abschließen der von Bungle simulierten Szenarien digitale Sterne.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Unternehmen umbenennen</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Organisationsprestige\\nDie gesamte Sterne-Wertung aller Krankenhäuser in der Organisation</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Reise jetzt nach Pebberley Island, aber Vorsicht – es könnte hart werden!</string>
  <string name="Menu/Metagame/Unlock_CS">Start</string>
  <string name="Menu/No">Nein</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Dauer: {0} Tage[i2p_One]Dauer: {0} Tag</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Belohnung: {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Herausforderer</string>
  <string name="Menu/OnlineSetup/SelectFriend">Wähle einen Freund zum Herausfordern</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">Du kannst Freunde herausfordern, wenn du mit den Online Services verbunden bist.\\n</string>
  <string name="Menu/Options/Audio">Audio</string>
  <string name="Menu/Options/Career">Karriere</string>
  <string name="Menu/Options/Controls">Steuerung</string>
  <string name="Menu/Options/Game">Spiel</string>
  <string name="Menu/Options/Language">Sprache</string>
  <string name="Menu/Options/Leaderboards">Bestenlisten</string>
  <string name="Menu/Options/Load">Spiel laden</string>
  <string name="Menu/Options/Load Game (debug)">Spiel laden (Debug)</string>
  <string name="Menu/Options/LoadShort">Laden</string>
  <string name="Menu/Options/LoadShort_CS">Laden</string>
  <string name="Menu/Options/Menu">Menü</string>
  <string name="Menu/Options/New">Neu</string>
  <string name="Menu/Options/New Game">Neues Spiel</string>
  <string name="Menu/Options/OK">Okay</string>
  <string name="Menu/Options/Online">Online</string>
  <string name="Menu/Options/Pause">Menü</string>
  <string name="Menu/Options/Preferences">Einstellungen</string>
  <string name="Menu/Options/Quick Load">Schnellladen</string>
  <string name="Menu/Options/Quick Save">Schnellspeichern</string>
  <string name="Menu/Options/Quit">Verlassen</string>
  <string name="Menu/Options/Quit to Desktop">Spiel beenden</string>
  <string name="Menu/Options/Quit to Map">Zurück zur Karte</string>
  <string name="Menu/Options/Quit to Menu">Zurück zum Menü</string>
  <string name="Menu/Options/Restart Game">Karriere neu starten</string>
  <string name="Menu/Options/Restart Level">Level neu starten</string>
  <string name="Menu/Options/Resume">Fortfahren</string>
  <string name="Menu/Options/Save Career">Karriere speichern</string>
  <string name="Menu/Options/Save Game">Spiel speichern</string>
  <string name="Menu/Options/Save Game Debug">Spiel speichern (Debug)</string>
  <string name="Menu/Options/SaveShort">Speichern</string>
  <string name="Menu/Options/SaveShort_CS">Speichern</string>
  <string name="Menu/Options/UnknownLevel_CS">Unbekannter Level</string>
  <string name="Menu/Options/Video">Grafik</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Vielleicht läuft es nächstes Jahr besser.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">Glückwunsch!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Jemand Anderen</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Vielen Dank für die Teilnahme. Wir sehen uns alle nächstes Jahr – gesund und munter!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">Der Sieg in der Kategorie „{[AWARD_NAME]}“ geht an ...</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">Willkommen bei der Preisverleihung!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">Es ist ein wunderbarer Abend, meine Damen und Herren.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">Sie wurden in {[COUNT]} Kategorien nominiert!</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Assistent des Jahres</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Arzt des Jahres</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Arbeitgeber des Jahres</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Krankenhaus des Jahres</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Hausmeister des Jahres</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Spielbar\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Freigeschaltet:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Sichtbar:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Krankenhaus mit höchstem Prestige</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">Keine Todesfälle</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Krankenpfleger des Jahres</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Alle öffnen</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Öffnen</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Patientenpreis</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Krankenhaus mit bester Forschung</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Aufsteigender Stern</string>
  <string name="Menu/Overview Menu/Awards/Title">Gesundheitspreis des Two Point County</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">Geht an den Assistenten, der dieses Jahr die meisten Patienten versorgt hat.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Geht an den Arzt mit der besten Leistung. Kandidaten werden anhand ihrer Behandlungserfolge, Diagnosepräzision und Forschungsbeiträge bewertet.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Geht an den besten Arbeitgeber, beruhend auf Personalzufriedenheit und Ruf.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">Geht an das Krankenhaus, das dieses Jahr die meisten Preise abgeräumt hat (man kann nie genug Preise haben).</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">Geht an den fleißigsten und geschicktesten Hausmeister des Jahres.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Ging zuletzt an: {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">Geht an das Krankenhaus mit dem schönsten Arbeitsumfeld.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">Eine spezielle Auszeichnung für Krankenhäuser, die im letzten Jahr keinen einzigen Todesfall verzeichneten.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">{[NUM_TIMES_WON]}-mal gewonnen</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">Geht an den Krankenpfleger mit der besten Leistung. Kandidaten werden anhand ihrer Behandlungserfolge und Diagnosepräzision bewertet.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">Eine besondere Ehrung, die von den Patienten selbst verliehen wird. Die Wahl wird in der Regel von Behandlungserfolg und Ruf beeinflusst.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">Geht an das führende Forschungskrankenhaus des County in diesem Jahr.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">Geht an die medizinische Fachkraft, die sich in diesem Jahr am meisten entwickelt hat.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Dieser Preis geht an das Krankenhaus, das dieses Jahr die meiste Weiterbildung betrieben hat.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Dieser Preis geht an das Krankenhaus, das dieses Jahr die meiste Weiterbildung betrieben hat.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Bestes Lehrkrankenhaus</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;Dr. {1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Krankenhauspreis gewonnen: {[AWARD_NAME]}</string>
  <string name="Menu/Overview Menu/EventLog/Date">Datum</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Diagnose</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Diagnose- \\nsicherheit</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Event-Beschreibung</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Schwere der\\nKrankheit</string>
  <string name="Menu/Overview Menu/EventLog/Money">Geld</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Ruf</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Personal-\\nkompetenz</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Upgrades</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Kontoauszug</string>
  <string name="Menu/Overview Menu/Finance/Cash">Guthaben</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Bilanz</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Gewinn &amp; Verlust</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Ausgaben</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Gewinn/Verlust der letzten drei Monate</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Gewinn/Verlust der letzten zwölf Monate</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Wert des Krankenhauses</string>
  <string name="Menu/Overview Menu/Finance/Loans">Kredite</string>
  <string name="Menu/Overview Menu/Finance/Month">Monat</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Profitfaktor</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Ausstehende Kredite</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Sachanlagen</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Gewinn / Verlust</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Gewinn-/Verlustentwicklung</string>
  <string name="Menu/Overview Menu/Finance/Q1">Q1</string>
  <string name="Menu/Overview Menu/Finance/Q2">Q2</string>
  <string name="Menu/Overview Menu/Finance/Q3">Q3</string>
  <string name="Menu/Overview Menu/Finance/Q4">Q4</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 Mon.</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Einnahmen</string>
  <string name="Menu/Overview Menu/Finance/Total">Gesamt</string>
  <string name="Menu/Overview Menu/Finance/Year">12 Mon.</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Heilungsrate</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Jährlich geheilt</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Wert des Krankenhauses</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Ruf</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Personalstimmung</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Jährlicher Gewinn</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Auszeichnungen</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Finanzen</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Bestenlisten</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Protokoll</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Patienten</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Richtlinie</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Personal</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Heilungsrate</string>
  <string name="Menu/Overview Menu/Patients/Cures">Geheilt</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Verstorben</string>
  <string name="Menu/Overview Menu/Patients/Fails">Fehlschläge</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Todesfälle</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Wirkungslos</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">Patienten kurz vor dem Tod: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Lange Schlangen: &lt;color=red&gt;{[MIN]} Personen&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Warnungen über lange Schlangen: &lt;color=red&gt;{[COUNT]} Zimmer&lt;/color&gt;[i2p_One]Warnungen über lange Schlange: &lt;color=red&gt;{[COUNT]} Zimmer&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Lange Schlangen: &lt;color=red&gt;{[MIN]}–{[MAX]} Personen&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">Patienten, die gleich abhauen: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">Patienten, die auf ein neues Zimmer warten: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Medizin</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Zufriedenheit</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Gesundheit</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Patientenübersicht</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Patientenstatistik (Gesamt)</string>
  <string name="Menu/Overview Menu/Patients/Patients">Patienten</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Besucher</string>
  <string name="Menu/Overview Menu/Patients/Prices">Preise</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Bekanntheitsgrad</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Abgehauen</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Ruf</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Weggeschickt</string>
  <string name="Menu/Overview Menu/Patients/Staff">Personal</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Medizinischer Ruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBasiert auf deinem Erfolg bei der Behandlung aller Patienten. Wird außerdem durch Marketing beeinflusst.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Krankenhausruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDer allgemeine Ruf beeinflusst die Menge an Patienten, die erscheinen und die Anzahl der Bewerbungen bei Ihrem Krankenhaus.\\nVerbessern Sie den Ruf des Krankenhauses, indem Sie Ihren Ruf in jeder der genannten Kategorien verbessern.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Patientenruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBasiert auf der Zufriedenheit und Anzahl der Patienten in deinem Krankenhaus.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Preis-Ruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBasiert auf den Besuchern in Rechnung gestellten Preisen im Verhältnis zum Preisdurchschnitt vor Ort.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Medienruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBasiert auf VIP-Besuchen, Auszeichnungen, Marketing und deinem Erfolg bei besonderen Herausforderungen.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Personalruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBasiert auf der Zufriedenheit und des Personals in deinem Krankenhaus und der Größe des Teams.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Besucher gesamt</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Behandlungen</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Mitarbeiter automatisch befördern</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">Wenn ein Mitarbeiter für die Beförderung bereit ist, wird dieser automatisch mit der Standard-Gehaltserhöhung befördert, um Zufriedenheit sicherzustellen.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Patienten automatisch zur Behandlung schicken</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Diagnosepersonal darf Patienten, deren Diagnosesicherheit den Diagnose-Schwellenwert erreicht oder überschreitet, automatisch zur Behandlung schicken, ohne dass die Diagnose erst von einem Allgemeinmediziner bestätigt werden muss.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Diagnose-Schwellwert</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">Die nötige Diagnosesicherheit, damit ein Patient zur Behandlung geschickt wird. Niedrigere Diagnosesicherheit reduziert die Chance auf erfolgreiche Behandlung.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Schnellbehandlungs-Entscheidung</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Warteschlangenlänge für Warnung</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">Gibt an, wie viele Personen sich in einer Warteschlange befinden müssen, damit die Warnung für dieses Zimmer angezeigt wird.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Zurücksetzen</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">Untätige Mitarbeiter verlassen Zimmer</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Erlaubt Mitarbeitern, das aktuelle Zimmer zu verlassen, wenn sie dort schon länger nichts zu tun hatten. Andernfalls bleiben sie in diesem Zimmer, bis sie einen Auftrag höherer Priorität erhalten oder eine Pause einlegen.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Weiterbildungs-Nachrichten</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Eine Nachricht wird angezeigt, wenn Mitarbeiter genügend Erfahrung für eine Beförderung gesammelt haben, aber erst weitergebildet werden müssen. Wird diese Option deaktiviert, werden diese Nachrichten direkt an die Verbrennungsanlage des Krankenhauses weitergeleitet.</string>
  <string name="Menu/Overview Menu/Policy/Title">Krankenhaus-Richtlinien</string>
  <string name="Menu/Overview Menu/Staff/AllButton">Alle</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Pausenrichtlinie</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Schieber für Pausenrichtlinie </string>
  <string name="Menu/Overview Menu/Staff/Count">Personalstand</string>
  <string name="Menu/Overview Menu/Staff/Energy">Energie</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Energie</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Gewinn/Verlust der letzten zwölf Monate</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Krankenhausattraktivität</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Krankenhaushygiene</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Krankenhausruf</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Krankenhaustemperatur</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Pausendauer&lt;/color&gt; {[DAYS]} Tag/e</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} von {[TOTAL]} Assistenten&lt;/color&gt; können gleichzeitig eine Pause einlegen ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} von {[TOTAL]} Ärzten&lt;/color&gt; können gleichzeitig eine Pause einlegen ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} von {[TOTAL]} Hausmeistern&lt;/color&gt; können gleichzeitig eine Pause einlegen ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} von {[TOTAL]} Krankenpflegern&lt;/color&gt; können gleichzeitig eine Pause einlegen ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Personalstimmung</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Stimmung</string>
  <string name="Menu/Overview Menu/Staff/Needs">Bedürfnisse</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Nummer</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Gehaltszufriedenheit</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">Mitarbeiter bereit für Beförderung</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">Mitarbeiter bereit für Weiterbildung</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Ausstattungslevel</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Personalentwicklung</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Personalenergie</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Personalübersicht</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">Mitarbeiter in den letzten 12 Monaten befördert</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Beförderungen</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Personalrang</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Personalstatus/-stimmung</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">Mitarbeiter in den letzten 12 Monaten weitergebildet</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Personalweiterbildung</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">Die durchschnittliche Energie aller Mitarbeiter.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">Die durchschnittliche Attraktivität des Krankenhauses.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">Die durchschnittliche Hygienebewertung des Krankenhauses.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">Die Temperaturkomfort-Bewertung des Krankenhauses.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">Die durchschnittliche Erfüllung der Hunger-, Durst- und Harndrang-Anforderungen.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">Die durchschnittliche Gehaltszufriedenheit aller Mitarbeiter.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">Das durchschnittliche Prestige aller Zimmer im Krankenhaus.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">Die durchschnittliche Zufriedenheit aller Mitarbeiter.</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Typ</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Jährliche Gehaltskosten gesamt</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Zeigt die prozentuale Änderung des Werts von vor {[NUM_MONTHS]} Monate im Vergleich mit dem aktuellen Wert.</string>
  <string name="Menu/Patients/Patient">Patient</string>
  <string name="Menu/Patients/PatientCount_CS">Patienten: {0}</string>
  <string name="Menu/Patients/Patients">Patienten</string>
  <string name="Menu/Patients/Status">Status</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">Und gib den Code ein</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">Um dein Konto mit Amazon zu verbinden, besuche bitte</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Amazon-Konto-Verbindung</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">Amazon-Konto erfolgreich verbunden. Du musst das Spiel neu starten, damit die Änderung ausgeführt werden kann. Jetzt neu starten?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">DJ-Lautstärke</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Gesamtlautstärke</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Musiklautstärke</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">Effektlautstärke</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Lautsprecher-Lautstärke</string>
  <string name="Menu/Preferences/BindingInstruction">Drücke eine beliebige Taste</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Drücke die ESC-Taste, um abzubrechen und die Tastenbelegung zu entfernen</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Taste festlegen für:\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Bildschirmrand-Scrollen aktivieren</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Objekt drehen in Mausrichtung\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Zimmereinrichtung automatisch platzieren</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Wandmagnetismus aktivieren (experimentell)</string>
  <string name="Menu/Preferences/Credits">Mitwirkende</string>
  <string name="Menu/Preferences/GUI/Advisor">Berater-Nachrichten</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">Nur hohe Priorität</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Niedrige Priorität ausschließen</string>
  <string name="Menu/Preferences/GUI/Advisor/None">Aus</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Alles anzeigen</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Nur höchste Priorität</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">Kamerasteuerung per Klick</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Feste Visualisierungsinfo</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Charakter-Info per Mausbewegung</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Objekt-Info per Mausbewegung</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Warteschlange-Info per Mausbewegung</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Visualisierungsinfo per Mausbewegung</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Pop-up-Geld-Hinweise</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Pop-up-Text-Hinweise</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Charakter-Statussymbole</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Objekt-Statussymbole</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Zimmer-Statussymbole</string>
  <string name="Menu/Preferences/GUI/Tooltips">Tooltips</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Beim Wechsel des Krankenhauses automatisch speichern</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Häufigkeit autom. Speichern für Karriere</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Deaktiviert</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">Jede Änderung</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">Nur wichtige Änderungen</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">Die meisten Änderungen</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">Um an Multiplayer-Aktivitäten mit deinen Steam- und Epic Games-Freunden teilzunehmen, musst du dein Steam-Konto mit Epic Online Services verknüpfen. Lehnst du dies ab, kannst du trotzdem mit deinen Steam-Freunden spielen.\\n\\nMöchtest du deine Steam- und Epic-Konten verknüpfen?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Bei Epic Online Services einloggen\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">Wenn du dich mit deinem Steam-Konto bei Epic Online Services einloggst, kannst du an Multiplayer-Aktivitäten mit deinen Steam-Freunden und deinen Epic-Games-Freunden teilnehmen.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Bei Epic Online Services ausloggen\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">Wenn du dich bei Epic Online Services ausloggst, kannst du deine Epic-Games-Freunde nicht mehr zu Multiplayer-Aktivitäten einladen. Deine Steam-Freunde kannst du aber weiterhin einladen.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Häufigkeit autom. Speichern für Level</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Deaktiviert</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Alle drei Monate</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Alle sechs Monate</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Jeden Monat</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Jedes Jahr</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Log-Stufe</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Minimale Log-Stufe, um eine Log-Datei anzulegen.\\n\\nSetze dies auf Info, wenn du Probleme feststellen willst oder dich der Kundendienst dazu aufgefordert hat.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Fehler</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Absturz</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Info</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Ausführlich</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Warnung</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Anzahl Sicherheitskopien der Speicherdaten</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Online-Sichtbarkeit</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Manuelle Spielstände überschreiben</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Workshop-Wiki öffnen</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Objekt-Drehungs-Empfindlichkeit</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">Achtung! Die gleiche Taste wurde mehreren Aktionen zugewiesen!</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Sprache (Audio)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Sprache</string>
  <string name="Menu/Preferences/Language/de">Deutsch (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">Englisch (English)</string>
  <string name="Menu/Preferences/Language/es">Spanisch (Español)</string>
  <string name="Menu/Preferences/Language/fr">Französisch (Français)</string>
  <string name="Menu/Preferences/Language/it">Italienisch (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Koreanisch (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Polnisch (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Brasilianisches Portugiesisch (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Russisch (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">V. Chinesisch (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">T. Chinesisch (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Mandarin-Chinesisch (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Zurücksetzen</string>
  <string name="Menu/Preferences/ResetToDefault">Standard</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Erweiterte Einstellungen</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Umgebungsverdeckung</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Aktiviert Umgebungsverdeckung, was die Lichtqualität in dunklen Bereichen verbessert.\\n\\nAusschalten, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Anisotropische Texturen</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Aktiviert anisotropische Filter für alle Texturen. Kann auch nur für bestimmte Texturen aktiviert werden.\\n\\nDies verbessert die Qualität von Texturen, die aus bestimmten Winkeln betrachtet werden.\\n\\nAusschalten, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Deaktivieren</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Einige Texturen</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Aktivieren</string>
  <string name="Menu/Preferences/Video/Antialiasing">Kantenglättung</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Aktiviert Kantenglättung, die kantige Ränder verringert.\\n\\nAusschalten, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Bestätigen</string>
  <string name="Menu/Preferences/Video/BasicSettings">Grundlegende Einstellungen</string>
  <string name="Menu/Preferences/Video/Bloom">Bloom</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Aktiviert Bloom, was die hellen Teile des Bildes schöner aussehen lässt.\\n\\nAusschalten, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Entfernung Charakterumrisse</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Legt die Entfernung fest, bei der Charaktere anfangen zu verblassen. Höhere Umriss-Entfernung behält Charaktere bei größerer Entfernung im Fokus. Wähle eine niedrigere Einstellung, um die CPU- und Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Tiefenschärfe</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Aktiviert die Tiefenschärfe, die nahe und weit entfernte Teile des Bildes subtil verschwimmen lässt.\\n\\nAusschalten, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Vollbild</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Vollbildmodus</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Exklusives Vollbild</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Vollbild-Fenster</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Maximiertes Fenster</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Wechselt zwischen Vollbild-Modi.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Fenstermodus</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Lässt das Spiel das gesamte Bild einnehmen.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Beleuchtungsqualität Krankenhaus</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">Hoch</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Niedrig</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Mittel</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Legt die Innenbeleuchtungsqualität des Krankenhauses fest.\\n\\nEine höhere Qualität aktiviert zusätzliche Effekte wie z. B. Spiegelungen der Deckenlampen.\\n\\nWähle eine niedrigere Einstellung, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Lichtdistanz</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Weit</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Mittel</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Nah</string>
  <string name="Menu/Preferences/Video/MapWater">Karte Wasserqualität</string>
  <string name="Menu/Preferences/Video/MapWater_High">Hoch</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Niedrig</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Mittel</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">Maximale FPS</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Begrenzt die maximale Bildrate, mit der das Spiel laufen kann.\\n\\nLege einen niedrigeren Wert fest, wenn dein Rechner zu heiß oder laut wird.</string>
  <string name="Menu/Preferences/Video/Particles">Partikel</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">Hoch</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Niedrig</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Ändere, wie viele Partikeleffekte in der Umgebung sichtbar sind.\\n\\nEine niedrigere Partikelqualität sorgt für eine bessere Leistung, verringert aber die Grafikqualität.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Grafikqualität-Voreinstellung</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">Hoch</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Niedrig</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Mittel</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Sehr hoch</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Sehr niedrig</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Wähle zwischen diversen Grafikqualität-Voreinstellungen.\\n\\nEine höhere Voreinstellung führt zu einer besseren Grafikqualität, aber schlechterer Leistung.\\n\\nEine niedrigere Voreinstellung verringert die Grafikqualität, verbessert aber die Leistung.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Texturen werden neu geladen</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">Dies kann abhängig von deinem System einige Minuten in Anspruch nehmen.</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Neue Auflösung angewendet. \\nBeibehalten?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Annehmen</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Wird zurückgesetzt in [{0}] …</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Zurücksetzen</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Auflösung</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Lege die Auflösung fest.\\n\\nEine höhere Auflösung lässt das ganze Spiel schärfer erscheinen.\\n\\nVerringere die Auflösung, um die CPU- und Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Shader-Qualität</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Wähle die Gesamt-Shader-Qualität.\\n\\nEine höhere Qualität aktiviert zusätzliche Grafik-Effekte.\\n\\nWähle eine niedrigere Einstellung, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Schattendistanz</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Weit</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Mittel</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Nah</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Legt die Entfernung fest, auf die Schatten ausgeblendet werden.\\n\\nEine große Entfernung führt dazu, dass Schatten länger sichtbar sind.\\n\\nWähle eine niedrigere Einstellung, um die CPU- und Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Schattenqualität</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Aktivieren</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Deaktivieren</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Nur harte Schatten</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Aktiviert weiche Schatten bei hoher Qualität oder zeigt bei niedriger Qualität harte Schatten an.\\n\\nWähle eine niedrigere Einstellung oder deaktiviere die Option, um die CPU- und Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Schattenauflösung</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">Hoch</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Niedrig</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Mittel</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Legt die Schattenauflösung fest.\\n\\nSchatten mit höherer Auflösung sehen schärfer aus.\\n\\nWähle eine niedrigere Einstellung, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Sehr hoch</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Texturdetails</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8 Größe</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Volle Größe</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2 Größe</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4 Größe</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Lege den Detailgrad der Texturen fest.\\n\\nVerringere die Texturdetails, um die Grafikleistung zu verbessern. Dies hilft besonders bei geringem Grafikspeicher.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Vsync</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">Ein (doppelt)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">Aus</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">Ein</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Synchronisiert die Bildrate des Spiels mit der Anzeigerate deines Bildschirms.\\n\\nVerringert Anzeigefehler, führt aber möglicherweise zu Eingabeverzögerung.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Fenster-Einstellungen</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">Weltdetails</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Legt die allgemeine Detailstufe der Welt fest.\\n\\nEine höhere Einstellung zeigt auch auf große Entfernung mehr Details.\\n\\nWähle eine niedrigere Einstellung, um die CPU- und Grafikleistung zu verbessern.</string>
  <string name="Menu/Prices/AllPrices_CS">Alle Preise</string>
  <string name="Menu/Prices/ChargeRate">Preise festlegen</string>
  <string name="Menu/Prices/ItemName">Objektname</string>
  <string name="Menu/Prices/ModifyAll_CS">Alle bearbeiten</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Diagnose</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Behandlung</string>
  <string name="Menu/Prices/PriceIncrease">Preiserhöhung in %</string>
  <string name="Menu/Prices/PriceReputation">Preis-Ruf</string>
  <string name="Menu/Prices/Prices">Preise</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Alle Preismodifikatoren um {[PERCENT]} verringern</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Alle Preismodifikatoren um {[PERCENT]} erhöhen</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Alle Preismodifikatoren zurücksetzen</string>
  <string name="Menu/Research/GreenLightFee">Startkosten</string>
  <string name="Menu/Research/Output_CS">Ausgabe</string>
  <string name="Menu/Research/ResearchProgress">Forschungsfortschritt</string>
  <string name="Menu/Research/SelectAProject">Projekt auswählen</string>
  <string name="Menu/Research/StartProjectButton">Projekt starten</string>
  <string name="Menu/Research/TitleResearch">Forschung</string>
  <string name="Menu/Research/TitleStartProject">Starte ein Forschungsprojekt</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Eingestelltes Personal: {[EMPLOYED]}\\nBewerber: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Eingestellte Assistenten: {[EMPLOYED]}\\nBewerber: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Eingestellte Ärzte: {[EMPLOYED]}\\nBewerber: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Filter</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Zwischen Raster- und Listenansichten wechseln</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Eingestellte Hausmeister: {[EMPLOYED]}\\nBewerber: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Eingestellte Krankenpfleger/-Schwestern: {[EMPLOYED]}\\nBewerber: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Einstellen</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">Freischaltung ab Krankenhausstufe {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">Stufe {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Arbeitszeugnis</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Rekrutierungskosten</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Einstellen</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Ablehnen</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">Alle</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Assistenten</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Ärzte</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Hausmeister</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Krankenpfleger</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Name</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Ausbildung</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Kompetenzen</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Gehalt</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Objekte</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Assistent</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Assistent mit {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Arzt</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Arzt mit {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Hausmeister</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Hausmeister mit {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Krankenpfleger</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Krankenpfleger mit {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Personal:&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Zimmer</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Suche ...</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">Keine vorhanden</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} vorhanden</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">Keine vorhanden</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} vorhanden</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt;Für {[SILVER]} freischalten\\n(Derzeit verfügbar: {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Checklisten-Beschreibung</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Bei allen Zimmern dieser Art anwenden</string>
  <string name="Menu/RoomCustomisation/Floors">Böden</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Nicht die Art von Chip. Eine andere Art von Chip.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Chips</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">Eine dieser Farben wurde erst vor kurzem entdeckt.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Atrium</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">Die meisten Leute mit einem Faible für Sechsecke werden dieses Muster mögen ... Davon bin ich überzeugt.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Schneebienen</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Gut gekuchter Boden.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Teigbraun</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Machen den Boden beinahe köstlich.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Marshmallow</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">Wenn die Katzen sich bewegen sollten, bitte an das Personal des Krankenhauses wenden.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Felidae</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">Sieht einfach nur schick aus und braucht keinen Strom.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Schaltkreise</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Sieht nicht flach aus, ist es aber tatsächlich doch.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Kuboidal</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Provokatives Dekor von Zara Fitzpocket, einer Künstlerin aus dem Two Point County.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Anflüge von Blau</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">Ist nur ein Name, sie ist keineswegs löchrig oder so.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Holzwurm</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">Inspiriert von Fischen.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Schuppen</string>
  <string name="Menu/RoomCustomisation/Title">Zimmeranpassung</string>
  <string name="Menu/RoomCustomisation/Walls">Wände</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Innenwände</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Außenwände</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">H</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">B</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">Vorlage enthält gesperrte Anpassungsoption.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">Vorlage enthält ein oder mehrere gesperrte Objekte.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Zimmertyp noch nicht verfügbar.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">Vorlage enthält fehlenden vom Spieler erstellten Inhalt.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Vorlage unvollendet</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Vorlage nicht verfügbar</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Neue Zimmervorlage umschalten</string>
  <string name="Menu/Sandbox/Cash_CS">Guthaben</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Desaster</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Epidemien</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Patientennotfälle</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Personalherausforderung</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">VIP-Besuche</string>
  <string name="Menu/Sandbox/CloudHospitals">Nutzer-Krankenhäuser</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">Dieser Sandbox-Spielstand scheint beschädigt zu sein und lädt nicht.\\n\\nStelle einen alten Backup wieder her oder gehe zu support.sega.co.uk, um nach einer Lösung zu suchen oder melde das Problem.</string>
  <string name="Menu/Sandbox/CreateHospital">Krankenhaus erstellen</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Erstelle ein Sandbox-Krankenhaus</string>
  <string name="Menu/Sandbox/Delete">Löschen</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">Möchtest du dieses Krankenhaus wirklich löschen? Dein Fortschritt geht verloren, und die Speicherdaten für dieses Level werden gelöscht.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Krankenhaus löschen</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Heruntergeladene Krankenhäuser</string>
  <string name="Menu/Sandbox/Edit">Bearbeiten</string>
  <string name="Menu/Sandbox/HospitalSettings">Krankenhaus-Einstellungen</string>
  <string name="Menu/Sandbox/Illnesses_All">Alle mit der Zeit</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">Alle von Beginn</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">Du hast es von Anfang an mit allen Krankheiten zu tun.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">Alle Krankheiten können auftreten. Mit der Zeit treten immer schwierigere Krankheiten auf.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Bigfoot</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Krankheiten, die in den Pointy Mountains (und im Bigfoot-DLC) gefunden wurden.</string>
  <string name="Menu/Sandbox/Illnesses_CS">Krankheiten</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Unheimliche Begegnungen</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Krankheiten, die im Süden von Two Point County vorkommen (und im DLC Unheimliche Begegnungen).</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Einfach</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Krankheiten, die leichter zu diagnostizieren sind und deren Behandlung eine höhere Erfolgschance hat.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Schwer</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Krankheiten, die schwerer zu diagnostizieren sind und deren Behandlung eine niedrigere Erfolgschance hat.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Pebberley Island</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Krankheiten, die im Pebberley-Island-DLC und jenseits des Festlands des Two Point County vorkommen.</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Mittel</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">Krankheiten, die etwas schwerer zu diagnostizieren sind und deren Behandlung eine mittlere Erfolgschance hat.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Nur sichtbare Symptome</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Nur Krankheiten mit sichtbaren Symptomen treten auf.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Einkommensmultiplikator</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">Ein Modifikator, der vor allen Anpassungen auf die Preise angewendet wird, die Menschen im Krankenhaus zahlen.</string>
  <string name="Menu/Sandbox/Items_CS">Objekte</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Personal einstellen</string>
  <string name="Menu/Sandbox/JobApplicants_Default">Standard</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">Einstellbares Personal kann auf jedem Rang sein und über einen beliebigen Ausbildungsstand verfügen.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">Alle Junior</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">Sämtliches einstellbares Personal ist auf dem niedrigsten Rang und verfügt über keinerlei Ausbildung.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Medizin-Studenten</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">Alle Doktoren und Krankenpfleger sind Studenten und verfügen über keinerlei Ausbildung.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Kudosh</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Symbol</string>
  <string name="Menu/Sandbox/LevelMap_CS">Karte</string>
  <string name="Menu/Sandbox/LevelName_CS">Name</string>
  <string name="Menu/Sandbox/LoadCloudSave">Laden</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Krankenhaus laden und mit neuem Spielstand fortfahren</string>
  <string name="Menu/Sandbox/MapSelect">Karte auswählen</string>
  <string name="Menu/Sandbox/MyHospitals">Meine Krankenhäuser</string>
  <string name="Menu/Sandbox/NewHospital">Neues Krankenhaus</string>
  <string name="Menu/Sandbox/Objectives_CS">Ziele</string>
  <string name="Menu/Sandbox/Objectives_Cures">Patienten heilen</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Heilen und erweitern</string>
  <string name="Menu/Sandbox/Objectives_Money">Geldmacher</string>
  <string name="Menu/Sandbox/Objectives_None">Keine</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Forschung &amp; Weiterbildung</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Personalentwicklung</string>
  <string name="Menu/Sandbox/Off">Aus</string>
  <string name="Menu/Sandbox/On">Ein</string>
  <string name="Menu/Sandbox/OpenWorkshop">Workshop</string>
  <string name="Menu/Sandbox/OverviewMessage">Im Modus Sandbox: Freies Spiel kannst du Krankenhäuser mit eigenen Einstellungen erstellen. Leite das Krankenhaus deiner Träume – oder Albträume. Du hast die Wahl.\\n\\nWähle eine Karte, gib deinem Krankenhaus einen Namen und lege fest, wie viel Guthaben und Kudosh du zu Beginn hast. Wähle, ob du Zimmer, Objekte und Upgrades über Forschung und Kudosh freischalten oder du sie von Anfang an haben willst. Lege Ziele und Herausforderungen fest oder schalte sie alle aus und suche deine eigenen Herausforderungen. Lege fest, welche Arten von Krankheiten du behandeln willst, wie schnell die Patienten auftauchen sollen und nimm andere Einstellungen vor.\\n\\nKlicke auf den Start-Button, wenn du bereit bist, ein neues Krankenhaus zu eröffnen. Du kannst deine Sandbox-Krankenhäuser im Reiter \"Meine Krankenhäuser\" durchsuchen und die Einstellungen für jedes von ihnen weiter anpassen.</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Patientenrate</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">Ein Modifikator für die Patientenrate, der nach Anwendung von Krankenhausstufe und Ruf eingerechnet wird.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">Alle</string>
  <string name="Menu/Sandbox/Plots_CS">Grundstücke im Besitz</string>
  <string name="Menu/Sandbox/Plots_Default">Standard</string>
  <string name="Menu/Sandbox/Publish">Teilen</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Dieses Krankenhaus im Steam Workshop veröffentlichen</string>
  <string name="Menu/Sandbox/Reset">Zurücksetzen</string>
  <string name="Menu/Sandbox/Rooms_CS">Zimmer</string>
  <string name="Menu/Sandbox/Sandbox">Sandbox</string>
  <string name="Menu/Sandbox/SandboxMenu">Sandbox-Menü</string>
  <string name="Menu/Sandbox/SelectHospital">Krankenhaus auswählen</string>
  <string name="Menu/Sandbox/SelectMap">Karte auswählen</string>
  <string name="Menu/Sandbox/Temperature_CS">Temperatur</string>
  <string name="Menu/Sandbox/Temperature_Cold">Kalt</string>
  <string name="Menu/Sandbox/Temperature_Hot">Heiß</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Gemäßigt</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Sehr kalt</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Sehr heiß</string>
  <string name="Menu/Sandbox/Title">Sandbox: Freies Spiel</string>
  <string name="Menu/Sandbox/UnlockAll">Alle freigeschaltet</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Mit Kudosh freischalten</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Mit Forschung freischalten</string>
  <string name="Menu/Sandbox/Upgrades_CS">Upgrades</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">Diese von Spielern erstellten Inhalte befinden sich nur auf diesem Rechner. Wenn du möchtest, dass andere diesen Spielstand nutzen können, solltest du die Inhalte veröffentlichen, bevor du den Spielstand teilst.</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">Diese von Spielern erstellten Inhalte befinden sich nur auf dem Rechner des Spielers, der diesen Spielstand geteilt hat und können deshalb nicht geladen werden.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Beschädigt</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">Deine gespeicherte Karriere scheint beschädigt zu sein und lädt nicht.\\n\\nStarte die Karriere neu, stelle einen alten Backup wieder her oder gehe zu support.sega.co.uk, um nach einer Lösung zu suchen oder melde das Problem.</string>
  <string name="Menu/Saving...">Speichern ...</string>
  <string name="Menu/Select/Patient/Boredom">Langeweile</string>
  <string name="Menu/Select/Patient/Discharge">Entlassen</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Behandlungsdetails</string>
  <string name="Menu/Select/Patient/Triage">Sichtung</string>
  <string name="Menu/Select/Research/Move">Bewegen</string>
  <string name="Menu/Select/Research/Sell">Verkaufen</string>
  <string name="Menu/Select/Research/Shelve">Zurückstellen</string>
  <string name="Menu/Select/Room/Attractiveness">Attraktivität</string>
  <string name="Menu/Select/Room/Edit">Bearbeiten</string>
  <string name="Menu/Select/Room/Hygiene">Hygiene</string>
  <string name="Menu/Select/Room/Objects">Objekte</string>
  <string name="Menu/Select/Room/Queue">Warte-\\nschlange</string>
  <string name="Menu/Select/Room/SelectQualification">Ausbildung wählen, die gelehrt werden soll</string>
  <string name="Menu/Select/Staff/All_CS">Alle</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">Möchtest du {[STAFF]} wirklich feuern?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Assistenten</string>
  <string name="Menu/Select/Staff/Decor">Dekor</string>
  <string name="Menu/Select/Staff/Doctors_CS">Ärzte</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Mitarbeiter feuern</string>
  <string name="Menu/Select/Staff/Hunger">Hunger</string>
  <string name="Menu/Select/Staff/Hygiene">Hygiene</string>
  <string name="Menu/Select/Staff/Janitors_CS">Hausmeister</string>
  <string name="Menu/Select/Staff/Nurses_CS">Krankenpfleger</string>
  <string name="Menu/Select/Staff/Thirst">Durst</string>
  <string name="Menu/Select/Staff/Toilet">Toilette</string>
  <string name="Menu/Select/Staff/Warmth">Wärme</string>
  <string name="Menu/Select/Staff/XP">ERF</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Nachricht öffnen</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">Warteschlange nach unten</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">Warteschlange nach oben</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Nach Hause schicken</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Sichtung</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Impfen</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Krankenhausgrundstück kaufen</string>
  <string name="Menu/Select_HospitalPlot_CS">Bauzeit: {[DAYS]}\\nGrundstücksgröße: {[SIZE]} m&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Genesungschance: {[MIN]}–{[MAX]} %</string>
  <string name="Menu/Select_Research_SelectProject_CS">Projekt auswählen</string>
  <string name="Menu/Select_Room_Close_CS">Schließen</string>
  <string name="Menu/Select_Room_Open_CS">Öffnen</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Status: Geschlossen</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Status: Offen</string>
  <string name="Menu/Select_StartPlotChallenge">Herausforderung starten</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Freunde, die dieses Level gespielt haben</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Krankenhausalter: {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Krankenhausalter: {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Krankenhausalter: {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} Monate[i2p_One]{[MONTHS]} Monat</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} Jahre[i2p_One]{[YEARS]} Jahr</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Krankenhaus-Datum</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Proft/Verlust p.a.</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Jahreseinkommen</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Jahresgehälter</string>
  <string name="Menu/Staff Menu/Ability">Kompetenzen</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]}: Erlauben\\nAusbildung in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]}: Erlauben</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]}: Erlauben\\nRoderick arbeitet überall, wo er kann.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]}: Erlauben\\nAusbildung in {[QUALIFICATION]}\\nRoderick arbeitet überall, wo er kann.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]}: Nicht erlauben\\nAusbildung in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]}: Nicht erlauben</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]}: N/A\\nNicht qualifiziert für {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Sonstige Ausgaben</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Gehaltszufriedenheit</string>
  <string name="Menu/Staff Menu/RevertChanges">Änderungen zurücksetzen</string>
  <string name="Menu/Staff Menu/Satisfaction">Zufriedenheit</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Gehaltswunsch stattgeben</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Gehaltswünschen stattgeben</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Allen Gehaltswünschen stattgeben</string>
  <string name="Menu/Staff Menu/StaffHappiness">Zufriedenheit</string>
  <string name="Menu/Staff Menu/StaffName">Mitarbeitername</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">Nettogewinn der letzten zwölf Monate</string>
  <string name="Menu/Staff Menu/YearlyIncome">Einnahmen der letzten zwölf Monate</string>
  <string name="Menu/Staff Menu/YearlyWages">Jahresgehälter</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Tarnmodus</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Bei allen Assistenten anwenden</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Bei allen Ärzten anwenden</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Bei allen Hausmeistern anwenden</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Bei allen Krankenpflegern anwenden</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Feinschmecker</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Campus-Jacke</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Hasenohren</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Festtagsgesicht</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Mysteriöse Maske</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Trinkhelm</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Pferdekopf</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Maskeradenmaske</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Hörnerhelm</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Zaubererzotteln</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Wolfsklamotten </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Spion-Anzug</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Diskodress</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Jogginganzug</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">Geri-Kleid</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Pyramidenträume</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Irgendwie fischig</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Ninjaklamotte</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Pinguinanzug</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Seehund</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Römertropf</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Trendiger Toter</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Farben umkehren</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Godrics Wahl</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Aubergine</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Zitrone</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Mitternacht</string>
  <string name="Menu/StaffCustomisation/Options/Default">Standard</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Blaue Naht</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Grüne Naht</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Graue Streifen</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Orangefarbene Armstreifen</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Türkise Armstreifen</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Ausgeblichen</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Dunkel</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Dunkler</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Auffälliges Gelb</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Auffälliges Orange</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Jingle Jimjams</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Grün</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Lila</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Blassgrün</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Blassblau</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Farben umkehren</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Amy</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Knuckles</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Sonic</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Tails</string>
  <string name="Menu/StaffCustomisation/Title">Mitarbeiter-Anpassung</string>
  <string name="Menu/StaffJobs/Level">Stufe</string>
  <string name="Menu/StaffJobs/NewApplicantInDays">Neue Bewerbung in</string>
  <string name="Menu/StaffJobs/Qualifications">Ausbildung</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">Alle Löhne {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Hohes Tempo</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Ausgaben: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Profit/Verlust: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Einnahmen: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Normales Tempo</string>
  <string name="Menu/TimeAndStats/Pause">Pause</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Stufe</string>
  <string name="Menu/TimeAndStats/SlowSpeed">Niedriges Tempo</string>
  <string name="Menu/TimeAndStats/Total_Silver">Silber: {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Zurücksetzen</string>
  <string name="Menu/Training/ButtonStartTraining">Kurs starten</string>
  <string name="Menu/Training/CoursesAvailable">Verfügbare Kurse </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Kosten: &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} pro Teilnehmer</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Kosten: {[UPFRONTCOST]} + {[TRAININGCOST]} pro Teilnehmer</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Gastausbilderin</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Gastausbilder</string>
  <string name="Menu/Training/NoneAvailable">Keine verfügbar</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">Es gibt keine offenen Weiterbildungszimmer.</string>
  <string name="Menu/Training/SelectACourse">Kurs auswählen</string>
  <string name="Menu/Training/SelectATrainee">Teilnehmer auswählen</string>
  <string name="Menu/Training/SelectATrainer">Ausbilder auswählen</string>
  <string name="Menu/Training/StartATrainingCourse">Starte eine Weiterbildung</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Lerntempo: {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Lehrtempo: {[SPEED]}</string>
  <string name="Menu/Training/Trained">Weitergebildet</string>
  <string name="Menu/Training/TraineeSlotAvailable">Platz verfügbar</string>
  <string name="Menu/Training/Trainees">Teilnehmer</string>
  <string name="Menu/Training/TraineesAvailable">Verfügbare Teilnehmer</string>
  <string name="Menu/Training/TrainersAvailable">Verfügbare Ausbilder</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Geschätzte Dauer: Unbekannt</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Geschätzte Dauer: {[DAYS]} Tage[i2p_One]Geschätzte Dauer: {[DAYS]} Tag</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Geschätzte Dauer: {[MIN]}–{[MAX]} Tage</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Studiengebühren</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Teilnehmer</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">zu teuer</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Vorabzahlung</string>
  <string name="Menu/Training/TrainingRooms">Weiterbildungszimmer</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Steam Workshop durchsuchen</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Workshop durchsuchen</string>
  <string name="Menu/UGC/Button_Create_CS">Erstellen</string>
  <string name="Menu/UGC/Button_Delete">Löschen</string>
  <string name="Menu/UGC/Button_Publish">Veröffentlichen</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Im Steam Workshop veröffentlichen</string>
  <string name="Menu/UGC/Button_Refresh">Aktualisieren</string>
  <string name="Menu/UGC/Button_Subscribe">Abonnieren</string>
  <string name="Menu/UGC/Button_Subscribe_All">Alle abonnieren</string>
  <string name="Menu/UGC/Button_Update_CS">Update</string>
  <string name="Menu/UGC/Button_Workshop">Workshop</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Boden</string>
  <string name="Menu/UGC/ContentType/Item_CS">Objekt</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Musikpaket</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Quadratischer Rahmen</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Leinwand</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Teurer Rahmen</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Holzrahmen</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Poster</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Bild</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Kreis</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Ecke</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Lang</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Oval</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Standard</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Teppich</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Krankenhaus</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Wand</string>
  <string name="Menu/UGC/Cost">Kosten</string>
  <string name="Menu/UGC/Cost_Tooltip">Der Preis dieses Objekts</string>
  <string name="Menu/UGC/Description">Beschreibung</string>
  <string name="Menu/UGC/Description_Default">Gib eine Objekt-Beschreibung ein ...</string>
  <string name="Menu/UGC/IconImage">Symbolbild</string>
  <string name="Menu/UGC/IconImage_Description">Wähle eine Bilddatei für das Symbol.</string>
  <string name="Menu/UGC/IconImage_Reset">Zurücksetzen auf Standardbild</string>
  <string name="Menu/UGC/Image">Bild</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">Bilddateien</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">Musikdateien</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Symbolbild wählen</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Wähle ein Bild.</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Musikdatei(en) wählen</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Vorschaubild auswählen</string>
  <string name="Menu/UGC/Image_Description">Wähle eine Bilddatei für dieses Objekt.</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Bildsuche öffnen</string>
  <string name="Menu/UGC/Image_Rotate">Bild drehen</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Gewählten Bildbereich bestätigen</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Gewählten Bildbereich bearbeiten</string>
  <string name="Menu/UGC/Items/EditItem_CS">Objektdefinition ändern</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Ein Objekt erstellen</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Objekt aktualisieren</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Musikpaket erstellen</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Musikpaket aktualisieren</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Bild erstellen</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Bild aktualisieren</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Teppich erstellen</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Teppich aktualisieren</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Objekte erstellen, teilen und herunterladen</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">Im Steam Workshop ansehen</string>
  <string name="Menu/UGC/Kudosh">Kudosh</string>
  <string name="Menu/UGC/Kudosh_Tooltip">Zum Freischalten dieses Objekts erforderliche Kudosh</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Lokal erstellte Inhalte&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Aus Workshop heruntergeladen&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Von Spielern erstelltes Objekt fehlt</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">Du musst mindestens einen Musiktitel aktivieren!</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Playlist-Fehler</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">Ein oder mehr Stücke mit bereits vorhandenem Dateinamen wurden erkannt und nicht zum Paket hinzugefügt.</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Musikpaket-Inhalte</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">Du hast die maximale Anzahl ({0}) an Musiktiteln innerhalb eines Musikpakets erreicht.</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Musikpaket-Inhalte</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">Damit werden alle externen Musikpakete deaktiviert und alle Songs von Radio Two Point aktiviert.\\n\\nMöchtest du wirklich fortfahren?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Musikliste zurücksetzen</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">Bei der Workshop-Veröffentlichung wurde die maximale Zeit überschritten.</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Workshop-Veröffentlichung fehlgeschlagen</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">Fortlaufend</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Zufällig</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Neuen Titel hinzufügen</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Neues Musikpaket erstellen</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Musikpaket bearbeiten</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Musikpaket-Titel ein-/ausblenden</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Titel entfernen</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">Die Bearbeitung für dieses Stück, um im Radio von Two Point Hospital gespielt zu werden, ist noch ausstehend!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">Dieses Stück wird gerade bearbeitet, um im Radio von Two Point Hospital gespielt zu werden!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">Dieses Stück kann aufgrund von Fehlern beim Dekodieren nicht abgespielt werden.</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Radio Two Point</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Neuen Titel hinzufügen</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Künstlername</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Zurück</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">Voreinstellung</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Bearbeiten</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Musikliste</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Abspielmodus</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Musikliste</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Paketname</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Songtitel</string>
  <string name="Menu/UGC/Name">Name</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Objektnamen eingeben ...</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Steam Workshop öffnen</string>
  <string name="Menu/UGC/PromoPanel/Button">Steam Workshop öffnen</string>
  <string name="Menu/UGC/PromoPanel/Description">Bilder, Teppiche, Wände, Böden und Sandbox-Krankenhäuser erstellen, teilen und herunterladen.</string>
  <string name="Menu/UGC/PromoPanel/Title">Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Innenausstatter</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Als neues Objekt erstellen</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Ein Workshop-Objekt erstellen</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Anderes aktualisieren</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Ein Workshop-Objekt aktualisieren</string>
  <string name="Menu/UGC/Publish/PackContents">Dieses Paket enthält:</string>
  <string name="Menu/UGC/Publish/PackContents_CS">Dieses Paket enthält:</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Nur Freunde</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Versteckt</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Öffentlich</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Im Steam Workshop veröffentlichen</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Nutzungsvereinbarung für Steam Workshop lesen</string>
  <string name="Menu/UGC/Publish/Title">Auf Steam Workshop teilen</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Workshop-Beschreibung</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Gib eine Objekt-Beschreibung ein ...</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Workshop-Vorschaubild auswählen</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Wähle eine Bilddatei, die im Workshop angezeigt wird.</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Workshop-Name</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Gib einen Objekt-Namen ein ...</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Empfohlene Auflösung: {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Bodendefinition ändern</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Wanddefinition ändern</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Eine Bodenbedeckung erstellen</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Bodenbedeckung aktualisieren</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Eine Wandbedeckung erstellen</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Wandbedeckung aktualisieren</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Wände und Böden erstellen, teilen und herunterladen</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">Im Steam Workshop ansehen</string>
  <string name="Menu/UGC/SubType">Unterart</string>
  <string name="Menu/UGC/Tooltip_LocalContent">Von Spielern erstelltes Objekt (lokal)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">Von Spielern erstelltes Objekt (abonniert)</string>
  <string name="Menu/UGC/Tooltip_UGC">Von Spielern erstellte Inhalte</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">Im Steam Workshop ansehen</string>
  <string name="Menu/UGC/Type">Typ</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Jährlicher Bonus</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Auszeichnungs-Countdown</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Volle Gehaltsüberprüfung</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Einkommen im Vorjahr:</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Jobtitel</string>
  <string name="Menu/ViewYearlyReview/Overview">Übersicht</string>
  <string name="Menu/ViewYearlyReview/Pay">Gehalt</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Potentieller jährlicher Bonus</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Mit Unterstützung von Burp!-Energy-Drinks</string>
  <string name="Menu/ViewYearlyReview/Title">Auszeichnungen und jährliche Bewertung</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Gehaltskosten gesamt</string>
  <string name="Menu/ViewYearlyReview/ViewButton">Ansehen</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Work-Life-Balance</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Jährliche Ziele</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">Hoch</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">Niedrig</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">Mittel</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Stimmung: Null</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Stimmung: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">{[VALUE]} Assistenten</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">{[VALUE]} Ärzte</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">{[VALUE]} Hausmeister</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">{[VALUE]} Krankenpfleger</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Ruf: + {[VALUE]} %</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">Gesamt: {[VALUE1]}, Während Pause erlaubt: {[VALUE2]} </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Schlecht</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">In Ordnung</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Großartig</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Beurteilung</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Heilungsrate von {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">Krankenhausstufe gesunken um {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">Krankenhausstufe gestiegen um {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">Krankenhauswert gesunken um {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">Krankenhauswert gestiegen um {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">{[VALUE]} Einkommen</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">{[VALUE]} wirkungslose Behandlungen</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">Keine Änderung der Krankenhausstufe</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">Keine Änderung des Rufs</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">Keine Änderung des Krankenhauswerts</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">{[VALUE]} Ausgaben</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">{[VALUE]} Patienten geheilt</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">{[VALUE]} Patiententode</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">{[VALUE]} Patienten weggeschickt</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">{[VALUE]} Nettogewinn</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">{[VALUE]} Patienten abgehauen</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">Ruf gesunken um {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">Ruf gestiegen um {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">{[VALUE]} Forschungspunkte erhalten</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">{[VALUE]} Kudosh erhalten</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">{[VALUE]} Mitarbeiter gefeuert</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">{[VALUE]} Mitarbeiter eingestellt</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">{[VALUE]} % Personalstimmung</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">{[VALUE]} Mitarbeiter weitergebildet</string>
  <string name="Menu/Yes">Ja</string>
  <string name="Misc/Assistants">Assistenten</string>
  <string name="Misc/Balance_CS">Bilanz</string>
  <string name="Misc/Bonus">Bonus</string>
  <string name="Misc/ButtonAbandonChallenge">Herausforderung abbrechen</string>
  <string name="Misc/ButtonClose_CS">Schließen</string>
  <string name="Misc/Cancel_CS">Abbrechen</string>
  <string name="Misc/CantLoad_CS">Kann nicht fortfahren</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">Tut mir leid! Die Speicherdaten scheinen beschädigt zu sein und können nicht geladen werden.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">Tut mir leid! Diese Speicherdaten stammen aus einer neueren Version des Spiels und können nicht geladen werden.</string>
  <string name="Misc/ColonSeparator_CS">: </string>
  <string name="Misc/Continue_CS">Fortfahren</string>
  <string name="Misc/Day_CS">Tag</string>
  <string name="Misc/Days_CS">{[DAYS]} Tage[i2p_One]{[DAYS]} Tag</string>
  <string name="Misc/Details_CS">Details</string>
  <string name="Misc/DiagnosisRequired_CS">Diagnose benötigt</string>
  <string name="Misc/Doctors">Ärzte</string>
  <string name="Misc/EnterItemSearchText">Suche ...</string>
  <string name="Misc/EnterName_CS">Name eingeben ...</string>
  <string name="Misc/EnterText_CS">Text eingeben …</string>
  <string name="Misc/GoldenToilet_SignupDescription">Abonniere den Hospital Pass, um die aktuellsten Nachrichten über Two Point Hospital zu erhalten und mit der Goldenen Toilette stilvoll aufs Klo zu gehen.</string>
  <string name="Misc/Installed">Installiert</string>
  <string name="Misc/Janitors">Hausmeister</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Rücktaste</string>
  <string name="Misc/KeyCode/Break">Pause</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">Feststelltaste</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Entf</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Pfeil runter</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">Ende</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Help</string>
  <string name="Misc/KeyCode/Home">Pos1</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Einfg</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Num 0</string>
  <string name="Misc/KeyCode/Keypad1">Num 1</string>
  <string name="Misc/KeyCode/Keypad2">Num 2</string>
  <string name="Misc/KeyCode/Keypad3">Num 3</string>
  <string name="Misc/KeyCode/Keypad4">Num 4</string>
  <string name="Misc/KeyCode/Keypad5">Num 5</string>
  <string name="Misc/KeyCode/Keypad6">Num 6</string>
  <string name="Misc/KeyCode/Keypad7">Num 7</string>
  <string name="Misc/KeyCode/Keypad8">Num 8</string>
  <string name="Misc/KeyCode/Keypad9">Num 9</string>
  <string name="Misc/KeyCode/KeypadDivide">Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Num Enter</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Num  ,</string>
  <string name="Misc/KeyCode/KeypadPlus">Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Alt L</string>
  <string name="Misc/KeyCode/LeftArrow">Pfeil links</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Command L</string>
  <string name="Misc/KeyCode/LeftControl">Strg L</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Umschalt L</string>
  <string name="Misc/KeyCode/LeftWindows">Windows L</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menu</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Num</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">Bild ab</string>
  <string name="Misc/KeyCode/PageUp">Bild auf</string>
  <string name="Misc/KeyCode/Pause">Pause</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">Drucken</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Eingabe</string>
  <string name="Misc/KeyCode/RightAlt">Right Alt</string>
  <string name="Misc/KeyCode/RightArrow">Pfeil rechts</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Windows R</string>
  <string name="Misc/KeyCode/RightControl">Strg R</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Umschalt R</string>
  <string name="Misc/KeyCode/RightWindows">Windows R</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">Rollen</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Leertaste</string>
  <string name="Misc/KeyCode/SysReq">SysReq</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tab</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Pfeil hoch</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Kudosh</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. All Rights Reserved. Developed by Two Point Studios. Console version co-developed by Red Kite Games Limited. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trade marks or trade marks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.  Portions of this program © 2020  Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Gesperrt</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Sterbeserie {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">Apr</string>
  <string name="Misc/Months/AugAbbr_CS">Aug</string>
  <string name="Misc/Months/DecAbbr_CS">Dez</string>
  <string name="Misc/Months/FebAbbr_CS">Feb</string>
  <string name="Misc/Months/JanAbbr_CS">Jan</string>
  <string name="Misc/Months/JulAbbr_CS">Jul</string>
  <string name="Misc/Months/JunAbbr_CS">Jun</string>
  <string name="Misc/Months/MarAbbr_CS">Mär</string>
  <string name="Misc/Months/MayAbbr_CS">Mai</string>
  <string name="Misc/Months/NovAbbr_CS">Nov</string>
  <string name="Misc/Months/OctAbbr_CS">Okt</string>
  <string name="Misc/Months/SepAbbr_CS">Sep</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">Nicht installiert</string>
  <string name="Misc/Nurses">Krankenpfleger</string>
  <string name="Misc/Play">Spielen</string>
  <string name="Misc/PreorderNow_CS">Vorbestellen</string>
  <string name="Misc/Prestige">Prestige</string>
  <string name="Misc/PrestigeLevel_CS">Stufe {0}</string>
  <string name="Misc/Prize_CS">Preis</string>
  <string name="Misc/Purchase">Kaufen</string>
  <string name="Misc/ReloadLastSave_CS">Letzten Spielstand laden</string>
  <string name="Misc/Reputation">Ruf</string>
  <string name="Misc/ReputationShort_CS">{[VALUE]} RUF</string>
  <string name="Misc/Reputation_CS">Ruf</string>
  <string name="Misc/RequiresDLC_CS">DLC benötigt: {0}</string>
  <string name="Misc/RequiresUGC_CS">SEI benötigt: {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">DLC benötigt:</string>
  <string name="Misc/Requires_DLC_List_Item_CS">DLC: {0}</string>
  <string name="Misc/Requires_List_Header">Benötigt:</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Lokaler SEI benötigt:</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">Lokaler SEI: {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">SEI benötigt:</string>
  <string name="Misc/Requires_UGC_List_Item_CS">SEI: {0}</string>
  <string name="Misc/Research">Forschung</string>
  <string name="Misc/RestartHospitalWarning_CS">Möchtest du mit diesem Krankenhaus wirklich von vorne anfangen? Dein Fortschritt geht verloren, und die Speicherdaten für dieses Level werden gelöscht.</string>
  <string name="Misc/RestartHospital_CS">Krankenhaus neu starten</string>
  <string name="Misc/Restart_CS">Neu starten</string>
  <string name="Misc/Rewards">Belohnungen</string>
  <string name="Misc/Score_CS">Punkte</string>
  <string name="Misc/Sell_CS">Verkaufen</string>
  <string name="Misc/Share_CS">Aktie</string>
  <string name="Misc/Signup">Anmelden</string>
  <string name="Misc/Start_CS">Start</string>
  <string name="Misc/TotalCures">Heilungen (gesamt)</string>
  <string name="Misc/TotalDeaths">Tode (gesamt)</string>
  <string name="Misc/TotalIneffectiveCures">Wirkungslose Behandlungen (gesamt)</string>
  <string name="Misc/TotalRageQuits">Abgehauen (gesamt)</string>
  <string name="Misc/UnassignedKey_CS">Taste nicht zugewiesen</string>
  <string name="Misc/Unknown_CS">Unbekannt</string>
  <string name="Misc/Unlocked">Freigeschaltet</string>
  <string name="Misc/UpgradedTo_CS">Upgrade zu {0}</string>
  <string name="Misc/Value_CS">Wert</string>
  <string name="Misc/YouArePlayingThisLevel_CS">Du spielst dieses Level!</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Bartholomew F.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Autor und Advokat der Bigfoot-Stiftung</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Yeti</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Wiggy</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Millionär</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Silverbottom</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Charlatene</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Verdeckte Journalistin</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Fishwrapper</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Flanolin</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Grünzeugministerium</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Onionsack</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Zara</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Künstlerin</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Fitzpocket</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Uk</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ak</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ik</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Ek</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ok</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">Ging in die Zeit zurück, um sich selbst (kostenlos) zu trainieren.</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Relativität</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Rhodes</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Byrd</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Ug</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Ag</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Ig</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Eg</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Og</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Captain</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Zeitreisender</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Yesterday</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">Der absolute Experte des Countys, wenn es darum geht, rote Ampeln zu ignorieren.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Mack</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Besteht darauf, dass das Landen genau wie das Abheben ist, nur rückwärts. Das ist wohl auch der Grund dafür, warum sie nur eines von beidem lehrt.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Philippa</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Gretchen</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Geniale Mechanikerin</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Gearbox</string>
  <string name="Names/Female_000">Millie-Boo</string>
  <string name="Names/Female_001">Jezebel</string>
  <string name="Names/Female_002">Brangelina</string>
  <string name="Names/Female_003">Pookie</string>
  <string name="Names/Female_004">Honey</string>
  <string name="Names/Female_005">Jacinta</string>
  <string name="Names/Female_006">Elvira</string>
  <string name="Names/Female_007">Jamie-Lynn</string>
  <string name="Names/Female_008">Kensington</string>
  <string name="Names/Female_009">Branwen</string>
  <string name="Names/Female_010">Candida</string>
  <string name="Names/Female_011">Agnes</string>
  <string name="Names/Female_012">Khloe</string>
  <string name="Names/Female_013">Kimmy</string>
  <string name="Names/Female_014">Thomasina</string>
  <string name="Names/Female_015">Lucinda</string>
  <string name="Names/Female_016">Willow</string>
  <string name="Names/Female_017">Dolly</string>
  <string name="Names/Female_018">Belle</string>
  <string name="Names/Female_019">Wendy</string>
  <string name="Names/Female_020">Lulu</string>
  <string name="Names/Female_021">Jezebel</string>
  <string name="Names/Female_022">Koo</string>
  <string name="Names/Female_023">Charlie</string>
  <string name="Names/Female_024">Noele</string>
  <string name="Names/Female_025">Ursula</string>
  <string name="Names/Female_026">Fliss</string>
  <string name="Names/Female_027">Nelly</string>
  <string name="Names/Female_028">Erica</string>
  <string name="Names/Female_029">Oosha</string>
  <string name="Names/Female_030">Grainne</string>
  <string name="Names/Female_031">Missy</string>
  <string name="Names/Female_032">Jennifer</string>
  <string name="Names/Female_033">Marnie</string>
  <string name="Names/Female_034">Raquel</string>
  <string name="Names/Female_035">Janet</string>
  <string name="Names/Female_036">Tiffany</string>
  <string name="Names/Female_037">Annika</string>
  <string name="Names/Female_038">Lola</string>
  <string name="Names/Female_039">Xanthe</string>
  <string name="Names/Female_040">Hortense</string>
  <string name="Names/Female_041">Beryl</string>
  <string name="Names/Female_042">Cat</string>
  <string name="Names/Female_043">Suze</string>
  <string name="Names/Female_044">Orlagh</string>
  <string name="Names/Female_045">Niamh</string>
  <string name="Names/Female_046">Juliet</string>
  <string name="Names/Female_047">Stephanie</string>
  <string name="Names/Female_048">Sophie</string>
  <string name="Names/Female_049">Hester</string>
  <string name="Names/Female_050">Edna</string>
  <string name="Names/Female_051">Katy</string>
  <string name="Names/Female_052">Rowena</string>
  <string name="Names/Female_053">Sue</string>
  <string name="Names/Female_054">Ellie</string>
  <string name="Names/Female_055">Samantha</string>
  <string name="Names/Female_056">Mabel</string>
  <string name="Names/Female_057">Macie</string>
  <string name="Names/Female_058">Isla</string>
  <string name="Names/Female_059">Esther</string>
  <string name="Names/Female_060">Georgia</string>
  <string name="Names/Female_061">Clary</string>
  <string name="Names/Female_062">Tabitha</string>
  <string name="Names/Female_063">Karen</string>
  <string name="Names/Female_064">Annabel</string>
  <string name="Names/Female_065">Isabelle</string>
  <string name="Names/Female_066">Clarabelle</string>
  <string name="Names/Female_067">Victoria</string>
  <string name="Names/Female_068">Gill</string>
  <string name="Names/Female_069">Ginny</string>
  <string name="Names/Female_070">Henrietta</string>
  <string name="Names/Female_071">Violetta</string>
  <string name="Names/Female_072">Yolanda</string>
  <string name="Names/Female_073">Denise</string>
  <string name="Names/Female_074">Penny</string>
  <string name="Names/Female_075">Belinda</string>
  <string name="Names/Female_076">Lara</string>
  <string name="Names/Female_077">Georgina</string>
  <string name="Names/Female_078">Emma</string>
  <string name="Names/Female_079">Kim</string>
  <string name="Names/Female_080">Natasha</string>
  <string name="Names/Female_081">Sian</string>
  <string name="Names/Female_082">Charlotte</string>
  <string name="Names/Female_083">Lucy</string>
  <string name="Names/Female_084">Sally</string>
  <string name="Names/Female_085">Joanna</string>
  <string name="Names/Female_086">Vera</string>
  <string name="Names/Female_087">Meryl</string>
  <string name="Names/Female_088">Dee</string>
  <string name="Names/Female_089">June</string>
  <string name="Names/Female_090">Tilly</string>
  <string name="Names/Female_091">Mandy</string>
  <string name="Names/Female_092">Petra</string>
  <string name="Names/Female_093">Jackie</string>
  <string name="Names/Female_094">Teresa</string>
  <string name="Names/Female_095">Davina</string>
  <string name="Names/Female_096">Claire</string>
  <string name="Names/Female_097">Tig</string>
  <string name="Names/Female_098">Minnie</string>
  <string name="Names/Female_099">Cressida</string>
  <string name="Names/Female_100">Poppy</string>
  <string name="Names/Female_101">Jemima</string>
  <string name="Names/Female_102">Beatrice</string>
  <string name="Names/Female_103">Norma</string>
  <string name="Names/Female_104">Nigella</string>
  <string name="Names/Female_105">Agatha</string>
  <string name="Names/Female_106">Antonia</string>
  <string name="Names/Female_107">Phoebe</string>
  <string name="Names/Female_108">Pam</string>
  <string name="Names/Female_109">Peggy</string>
  <string name="Names/Female_110">Pandora</string>
  <string name="Names/Female_111">Ellie</string>
  <string name="Names/Female_112">Zoe</string>
  <string name="Names/Female_113">Sabrina</string>
  <string name="Names/Female_114">Sylvia</string>
  <string name="Names/Female_115">Lauran</string>
  <string name="Names/Female_116">Lauren</string>
  <string name="Names/Female_117">Laura</string>
  <string name="Names/Female_118">Jules</string>
  <string name="Names/Female_119">Gertrude</string>
  <string name="Names/Female_120">Lily</string>
  <string name="Names/Female_121">Chloe</string>
  <string name="Names/Female_122">Amber</string>
  <string name="Names/Female_123">Jayne</string>
  <string name="Names/Female_124">Isobel</string>
  <string name="Names/Female_125">Imogen</string>
  <string name="Names/Female_126">Ace</string>
  <string name="Names/Female_127">Molly</string>
  <string name="Names/Female_128">Tabby</string>
  <string name="Names/Female_129">Fay</string>
  <string name="Names/Female_130">Jade</string>
  <string name="Names/Female_131">Ruby</string>
  <string name="Names/Female_132">Crystal</string>
  <string name="Names/Female_133">Pearl</string>
  <string name="Names/Female_134">Kelly</string>
  <string name="Names/Female_135">Penelope</string>
  <string name="Names/Female_136">Barbara</string>
  <string name="Names/Female_137">Jasmine</string>
  <string name="Names/Female_138">Skyler</string>
  <string name="Names/Female_139">Rose</string>
  <string name="Names/Female_140">Rosie</string>
  <string name="Names/Female_141">Whitney</string>
  <string name="Names/Female_142">Luka</string>
  <string name="Names/Female_143">Dahlia</string>
  <string name="Names/Female_144">Holly</string>
  <string name="Names/Female_145">Polly</string>
  <string name="Names/Female_146">Alice</string>
  <string name="Names/Female_147">Clementine</string>
  <string name="Names/Female_148">Robyn</string>
  <string name="Names/Female_149">Gwyneth</string>
  <string name="Names/Female_150">Gwendoline</string>
  <string name="Names/Female_151">Sophia</string>
  <string name="Names/Female_152">Natalie</string>
  <string name="Names/Female_153">Maisie</string>
  <string name="Names/Female_154">Emilia</string>
  <string name="Names/Female_155">Emily</string>
  <string name="Names/Female_156">Hannah</string>
  <string name="Names/Female_157">Carrie</string>
  <string name="Names/Female_158">Daisy</string>
  <string name="Names/Female_159">Kate</string>
  <string name="Names/Female_160">Katherine</string>
  <string name="Names/Female_161">Angelina</string>
  <string name="Names/Female_162">Angela</string>
  <string name="Names/Female_163">Florence</string>
  <string name="Names/Female_164">Betty</string>
  <string name="Names/Female_165">Camilla</string>
  <string name="Names/Female_166">Mia</string>
  <string name="Names/Female_167">Eve</string>
  <string name="Names/Female_168">Eva</string>
  <string name="Names/Female_169">Ava</string>
  <string name="Names/Female_170">Bella</string>
  <string name="Names/Female_171">Laila</string>
  <string name="Names/Female_172">Layla</string>
  <string name="Names/Female_173">Brandy</string>
  <string name="Names/Female_174">Lillian</string>
  <string name="Names/Female_175">Aubrey</string>
  <string name="Names/Female_176">Audrey</string>
  <string name="Names/Female_177">Nora</string>
  <string name="Names/Female_178">Stella</string>
  <string name="Names/Female_179">Eleanor</string>
  <string name="Names/Female_180">Alison</string>
  <string name="Names/Female_181">Alex</string>
  <string name="Names/Female_182">Alexa</string>
  <string name="Names/Female_183">Anna</string>
  <string name="Names/Female_184">Ariana</string>
  <string name="Names/Female_185">Hazel</string>
  <string name="Names/Female_186">Sarah</string>
  <string name="Names/Female_187">Piper</string>
  <string name="Names/Female_188">Aurora</string>
  <string name="Names/Female_189">Maya</string>
  <string name="Names/Female_190">Matilda</string>
  <string name="Names/Female_191">Naomi</string>
  <string name="Names/Female_192">Luna</string>
  <string name="Names/Female_193">Lydia</string>
  <string name="Names/Female_194">Kylie</string>
  <string name="Names/Female_195">Melissa</string>
  <string name="Names/Female_196">Melanie</string>
  <string name="Names/Female_197">Melinda</string>
  <string name="Names/Female_198">Linda</string>
  <string name="Names/Female_199">Julia</string>
  <string name="Names/Female_200">Vivian</string>
  <string name="Names/Female_201">Sandy</string>
  <string name="Names/Female_202">Ivy</string>
  <string name="Names/Female_203">Ingrid</string>
  <string name="Names/Female_204">Olivia</string>
  <string name="Names/Female_205">Olive</string>
  <string name="Names/Female_206">Tessa</string>
  <string name="Names/Female_207">Jess</string>
  <string name="Names/Female_208">Jessica</string>
  <string name="Names/Female_209">Dorothy</string>
  <string name="Names/Female_210">Dottie</string>
  <string name="Names/Female_211">Lucille</string>
  <string name="Names/Female_212">Amy</string>
  <string name="Names/Female_213">Maureen</string>
  <string name="Names/Female_214">Cassandra</string>
  <string name="Names/Female_215">Maddy</string>
  <string name="Names/Female_216">Madeline</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">So schick, wie es überhaupt nur irgendwie geht. Kann niemanden ausstehen.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Jemima</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">Styles</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">Einer der nettesten Menschen im ganzen County. Verurteilter Mörder.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Clive</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Dude</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Relativität</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Hat am Ende doch immer recht, was alle anderen tierisch nervt.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Gregory</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Mouse</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">Beste Allgemeinmedizinerin im ganzen Land. Gefährlich beim Minigolf.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Huggles</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Hat das Gen, das einen zum großartigen Wissenschaftler macht.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Rosie</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Franklin</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Besitzt die größte Bananensammlung im ganzen County.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Herman</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Freud</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">Absolventin der Mitton University und eine der Besten von Bungle. Erfinderin der Ultraschallsocke.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Imogen</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Crank</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Besonders gut im Sezieren. Total besessen von Brause.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">B.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Pepper</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">Hat einst einen Patienten mit einem Viehstock geheilt.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Meredith</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Beard</string>
  <string name="Names/GuestTrainer_Example_First">Baz</string>
  <string name="Names/GuestTrainer_Example_Last">Matty</string>
  <string name="Names/GuestTrainer_General_Description">Hat eine zusätzliche Zahnreihe und kann daher doppelt so strahlend grinsen.</string>
  <string name="Names/GuestTrainer_General_First">Sophie</string>
  <string name="Names/GuestTrainer_General_Last">Strahl</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Ist glücklich mit einem Geist verheiratet.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Peter</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Geist</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Moderator der Sendung „Hör mal, wer da jetzt hämmert“.</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Bert</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Bastelfix</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">Eine Ingenieurin von Weltklasse. Hat sich selbst ausfahrbare Hände als Upgrade verpasst.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Penelope</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Power</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Besitzt dreihundert Sorten Bettwäsche, alle mit Zeichentrickcharakteren darauf.</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Gordon</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Nightingale</string>
  <string name="Names/Male_000">Vince</string>
  <string name="Names/Male_001">Kendall</string>
  <string name="Names/Male_002">Randy</string>
  <string name="Names/Male_003">Josiah</string>
  <string name="Names/Male_004">Fredward</string>
  <string name="Names/Male_005">Cooper</string>
  <string name="Names/Male_006">Garth</string>
  <string name="Names/Male_007">Tarquin</string>
  <string name="Names/Male_008">Tobias</string>
  <string name="Names/Male_009">Derek</string>
  <string name="Names/Male_010">Norman</string>
  <string name="Names/Male_011">Forbes</string>
  <string name="Names/Male_012">Mick</string>
  <string name="Names/Male_013">Sebastian</string>
  <string name="Names/Male_014">Jeff</string>
  <string name="Names/Male_015">Benedict</string>
  <string name="Names/Male_016">Asquith</string>
  <string name="Names/Male_017">Bernie</string>
  <string name="Names/Male_018">Rupert</string>
  <string name="Names/Male_019">Ozzy</string>
  <string name="Names/Male_020">Arthur</string>
  <string name="Names/Male_021">Vladimir</string>
  <string name="Names/Male_022">Jock</string>
  <string name="Names/Male_023">Bartholomew</string>
  <string name="Names/Male_024">Magnus</string>
  <string name="Names/Male_025">Tex</string>
  <string name="Names/Male_026">Frobisher</string>
  <string name="Names/Male_027">Aldo</string>
  <string name="Names/Male_028">Gerald</string>
  <string name="Names/Male_029">Ozzie</string>
  <string name="Names/Male_030">Ross</string>
  <string name="Names/Male_031">Will</string>
  <string name="Names/Male_032">Alfie</string>
  <string name="Names/Male_033">Donald</string>
  <string name="Names/Male_034">Raphael</string>
  <string name="Names/Male_035">George</string>
  <string name="Names/Male_036">Clive</string>
  <string name="Names/Male_037">Barry</string>
  <string name="Names/Male_038">Kendall</string>
  <string name="Names/Male_039">Reg</string>
  <string name="Names/Male_040">Jack</string>
  <string name="Names/Male_041">Philip</string>
  <string name="Names/Male_042">Tommy</string>
  <string name="Names/Male_043">Ralph</string>
  <string name="Names/Male_044">Francis</string>
  <string name="Names/Male_045">Scotty</string>
  <string name="Names/Male_046">Cristiano</string>
  <string name="Names/Male_047">Terry</string>
  <string name="Names/Male_048">Henry</string>
  <string name="Names/Male_049">Christopher</string>
  <string name="Names/Male_050">Dan</string>
  <string name="Names/Male_051">Charlie</string>
  <string name="Names/Male_052">Frederick</string>
  <string name="Names/Male_053">Ernest</string>
  <string name="Names/Male_054">Sam</string>
  <string name="Names/Male_055">Tony</string>
  <string name="Names/Male_056">Dominic</string>
  <string name="Names/Male_057">Victor</string>
  <string name="Names/Male_058">Pete</string>
  <string name="Names/Male_059">Spike</string>
  <string name="Names/Male_060">Ian</string>
  <string name="Names/Male_061">David</string>
  <string name="Names/Male_062">Pat</string>
  <string name="Names/Male_063">Gordon</string>
  <string name="Names/Male_064">Brendan</string>
  <string name="Names/Male_065">Simon</string>
  <string name="Names/Male_066">Jonathan</string>
  <string name="Names/Male_067">Aaron</string>
  <string name="Names/Male_068">Paul</string>
  <string name="Names/Male_069">Bob</string>
  <string name="Names/Male_070">Lloyd</string>
  <string name="Names/Male_071">Sebastian</string>
  <string name="Names/Male_072">Max</string>
  <string name="Names/Male_073">Michael</string>
  <string name="Names/Male_074">Elvis</string>
  <string name="Names/Male_075">Marcus</string>
  <string name="Names/Male_076">Eric</string>
  <string name="Names/Male_077">Mervyn</string>
  <string name="Names/Male_078">William</string>
  <string name="Names/Male_079">Shane</string>
  <string name="Names/Male_080">Axel</string>
  <string name="Names/Male_081">Adam</string>
  <string name="Names/Male_082">Albert</string>
  <string name="Names/Male_083">Micky</string>
  <string name="Names/Male_084">Quentin</string>
  <string name="Names/Male_085">Rob</string>
  <string name="Names/Male_086">Tim</string>
  <string name="Names/Male_087">Angus</string>
  <string name="Names/Male_088">Kirk</string>
  <string name="Names/Male_089">Bosworth</string>
  <string name="Names/Male_090">Dennis</string>
  <string name="Names/Male_091">Finlay</string>
  <string name="Names/Male_092">Dwight</string>
  <string name="Names/Male_093">Oscar</string>
  <string name="Names/Male_094">Raj</string>
  <string name="Names/Male_095">Osman</string>
  <string name="Names/Male_096">Caleb</string>
  <string name="Names/Male_097">Josiah</string>
  <string name="Names/Male_098">Bobby</string>
  <string name="Names/Male_099">Jimmy</string>
  <string name="Names/Male_100">Brian</string>
  <string name="Names/Male_101">Herman</string>
  <string name="Names/Male_102">Marvin</string>
  <string name="Names/Male_103">Bert</string>
  <string name="Names/Male_104">Ernie</string>
  <string name="Names/Male_105">Cuthbert</string>
  <string name="Names/Male_106">Randy</string>
  <string name="Names/Male_107">Donald</string>
  <string name="Names/Male_108">Freddy</string>
  <string name="Names/Male_109">Fred</string>
  <string name="Names/Male_110">Trevor</string>
  <string name="Names/Male_111">Roger</string>
  <string name="Names/Male_112">Teddy</string>
  <string name="Names/Male_113">Ted</string>
  <string name="Names/Male_114">Howard</string>
  <string name="Names/Male_115">Boris</string>
  <string name="Names/Male_116">Arnold</string>
  <string name="Names/Male_117">Colin</string>
  <string name="Names/Male_118">Benny</string>
  <string name="Names/Male_119">Perry</string>
  <string name="Names/Male_120">Danny</string>
  <string name="Names/Male_121">Frank</string>
  <string name="Names/Male_122">Alfred</string>
  <string name="Names/Male_123">Keith</string>
  <string name="Names/Male_124">Walter</string>
  <string name="Names/Male_125">Monty</string>
  <string name="Names/Male_126">Bill</string>
  <string name="Names/Male_127">Billy</string>
  <string name="Names/Male_128">Hugh</string>
  <string name="Names/Male_129">Mac</string>
  <string name="Names/Male_130">Bernard</string>
  <string name="Names/Male_131">Ronald</string>
  <string name="Names/Male_132">Ben</string>
  <string name="Names/Male_133">Mark</string>
  <string name="Names/Male_134">Gary</string>
  <string name="Names/Male_135">Chris</string>
  <string name="Names/Male_136">Nigel</string>
  <string name="Names/Male_137">Noddy</string>
  <string name="Names/Male_138">Herbert</string>
  <string name="Names/Male_139">Burt</string>
  <string name="Names/Male_140">Clyde</string>
  <string name="Names/Male_141">Kevin</string>
  <string name="Names/Male_142">Harry</string>
  <string name="Names/Male_143">Ace</string>
  <string name="Names/Male_144">Benjamin</string>
  <string name="Names/Male_145">Benjy</string>
  <string name="Names/Male_146">Theodore</string>
  <string name="Names/Male_147">Desmond</string>
  <string name="Names/Male_148">Bertie</string>
  <string name="Names/Male_149">Robert</string>
  <string name="Names/Male_150">Gilbert</string>
  <string name="Names/Male_151">Timmy</string>
  <string name="Names/Male_152">Spencer</string>
  <string name="Names/Male_153">Blake</string>
  <string name="Names/Male_154">Dwayne</string>
  <string name="Names/Male_155">Roy</string>
  <string name="Names/Male_156">Raymond</string>
  <string name="Names/Male_157">Barney</string>
  <string name="Names/Male_158">Lionel</string>
  <string name="Names/Male_159">Geoffrey</string>
  <string name="Names/Male_160">Chuck</string>
  <string name="Names/Male_161">Bruce</string>
  <string name="Names/Male_162">Morris</string>
  <string name="Names/Male_163">Brad</string>
  <string name="Names/Male_164">Troy</string>
  <string name="Names/Male_165">Montgomery</string>
  <string name="Names/Male_166">Jake</string>
  <string name="Names/Male_167">Jacob</string>
  <string name="Names/Male_168">Dirk</string>
  <string name="Names/Male_169">Thomas</string>
  <string name="Names/Male_170">Edward</string>
  <string name="Names/Male_171">Edmund</string>
  <string name="Names/Male_172">Byron</string>
  <string name="Names/Male_173">Pedro</string>
  <string name="Names/Male_174">Felix</string>
  <string name="Names/Male_175">Logan</string>
  <string name="Names/Male_176">Franklin</string>
  <string name="Names/Male_177">Percy</string>
  <string name="Names/Male_178">Reginald</string>
  <string name="Names/Male_179">Archie</string>
  <string name="Names/Male_180">Archibald</string>
  <string name="Names/Male_181">Ned</string>
  <string name="Names/Male_182">Horatio</string>
  <string name="Names/Male_183">Steve</string>
  <string name="Names/Male_184">Gregory</string>
  <string name="Names/Male_185">Fabio</string>
  <string name="Names/Male_186">Jason</string>
  <string name="Names/Male_187">Warwick</string>
  <string name="Names/Male_188">Dave</string>
  <string name="Names/Male_189">Jasper</string>
  <string name="Names/Male_190">Clint</string>
  <string name="Names/Male_191">Hannibal</string>
  <string name="Names/Male_192">Homer</string>
  <string name="Names/Male_193">Isaac</string>
  <string name="Names/Male_194">Ludwig</string>
  <string name="Names/Male_195">Carlton</string>
  <string name="Names/Male_196">Carl</string>
  <string name="Names/Male_197">Herbie</string>
  <string name="Names/Male_198">Leo</string>
  <string name="Names/Male_199">Leonard</string>
  <string name="Names/Male_200">Robin</string>
  <string name="Names/Male_201">Miles</string>
  <string name="Names/Male_202">Milo</string>
  <string name="Names/Male_203">Alf</string>
  <string name="Names/Male_204">Peter</string>
  <string name="Names/Male_205">Rory</string>
  <string name="Names/Male_206">Richard</string>
  <string name="Names/Male_207">Rich</string>
  <string name="Names/Male_208">Lando</string>
  <string name="Names/Male_209">Orlando</string>
  <string name="Names/Male_210">Rolando</string>
  <string name="Names/Male_211">Lawrence</string>
  <string name="Names/Male_212">Niall</string>
  <string name="Names/Male_213">Hank</string>
  <string name="Names/Male_214">Titus</string>
  <string name="Names/Male_215">Godfrey</string>
  <string name="Names/Male_216">Randolf</string>
  <string name="Names/Male_217">Lester</string>
  <string name="Names/Male_218">Leroy</string>
  <string name="Names/Male_219">Lance</string>
  <string name="Names/Male_220">Jürgen</string>
  <string name="Names/Male_221">Joey</string>
  <string name="Names/Male_222">Jacques</string>
  <string name="Names/Male_223">Neville</string>
  <string name="Names/Male_224">Sammy</string>
  <string name="Names/Male_225">Wilbur</string>
  <string name="Names/Male_226">Rodney</string>
  <string name="Names/Male_227">Winston</string>
  <string name="Names/Male_228">Eugene</string>
  <string name="Names/Male_229">Nermal</string>
  <string name="Names/Male_230">Grant</string>
  <string name="Names/Male_231">Toby</string>
  <string name="Names/Male_232">Hugo</string>
  <string name="Names/Male_233">Zeke</string>
  <string name="Names/Surname_000">Smudge</string>
  <string name="Names/Surname_001">Trellis</string>
  <string name="Names/Surname_002">Lane</string>
  <string name="Names/Surname_003">Goth-Hancock</string>
  <string name="Names/Surname_004">Gschmeckle</string>
  <string name="Names/Surname_005">Angenehm</string>
  <string name="Names/Surname_006">Explosion</string>
  <string name="Names/Surname_007">Müllich</string>
  <string name="Names/Surname_008">Mictor</string>
  <string name="Names/Surname_009">Trossoch</string>
  <string name="Names/Surname_010">Hinternmeier</string>
  <string name="Names/Surname_011">Mastic</string>
  <string name="Names/Surname_012">Spießgesellen-Syndrom</string>
  <string name="Names/Surname_013">Bierer</string>
  <string name="Names/Surname_014">Infinity</string>
  <string name="Names/Surname_015">Pigmento</string>
  <string name="Names/Surname_016">Essig</string>
  <string name="Names/Surname_017">Grosslich</string>
  <string name="Names/Surname_018">Pratt</string>
  <string name="Names/Surname_019">G. Niestreich</string>
  <string name="Names/Surname_020">Eimer</string>
  <string name="Names/Surname_021">Ruck</string>
  <string name="Names/Surname_022">Kurven</string>
  <string name="Names/Surname_023">Treger</string>
  <string name="Names/Surname_024">Sofa</string>
  <string name="Names/Surname_025">Portillo</string>
  <string name="Names/Surname_026">Zehne</string>
  <string name="Names/Surname_027">Transformer</string>
  <string name="Names/Surname_028">Speisek-Ammer</string>
  <string name="Names/Surname_029">Meer</string>
  <string name="Names/Surname_030">Bane</string>
  <string name="Names/Surname_031">Stop</string>
  <string name="Names/Surname_032">Tarmacadam</string>
  <string name="Names/Surname_033">Scream</string>
  <string name="Names/Surname_034">Kiesl</string>
  <string name="Names/Surname_035">Kilmister</string>
  <string name="Names/Surname_036">Servation</string>
  <string name="Names/Surname_037">Catt</string>
  <string name="Names/Surname_038">Zyanid</string>
  <string name="Names/Surname_039">Feld</string>
  <string name="Names/Surname_040">Skiver</string>
  <string name="Names/Surname_041">Unten</string>
  <string name="Names/Surname_042">Skinner</string>
  <string name="Names/Surname_043">Dolittle</string>
  <string name="Names/Surname_044">Pudding</string>
  <string name="Names/Surname_045">Poonia</string>
  <string name="Names/Surname_046">Oshun</string>
  <string name="Names/Surname_047">Strong</string>
  <string name="Names/Surname_048">Lite</string>
  <string name="Names/Surname_049">Wollke</string>
  <string name="Names/Surname_050">Korbb</string>
  <string name="Names/Surname_051">Pike</string>
  <string name="Names/Surname_052">Tromml</string>
  <string name="Names/Surname_053">Oh</string>
  <string name="Names/Surname_054">Gamdschie</string>
  <string name="Names/Surname_055">Syrup</string>
  <string name="Names/Surname_056">Clubb</string>
  <string name="Names/Surname_057">Wright</string>
  <string name="Names/Surname_058">Nutt</string>
  <string name="Names/Surname_059">Wang</string>
  <string name="Names/Surname_060">Lost</string>
  <string name="Names/Surname_061">Claridge</string>
  <string name="Names/Surname_062">Trickett</string>
  <string name="Names/Surname_063">Fast</string>
  <string name="Names/Surname_064">Rang</string>
  <string name="Names/Surname_065">Hell</string>
  <string name="Names/Surname_066">Klaar</string>
  <string name="Names/Surname_067">Spong</string>
  <string name="Names/Surname_068">Mills</string>
  <string name="Names/Surname_069">Glasson</string>
  <string name="Names/Surname_070">Allmoor</string>
  <string name="Names/Surname_071">Rowe</string>
  <string name="Names/Surname_072">Milk</string>
  <string name="Names/Surname_073">Autschn</string>
  <string name="Names/Surname_074">Moore</string>
  <string name="Names/Surname_075">McCarthy</string>
  <string name="Names/Surname_076">Bunce</string>
  <string name="Names/Surname_077">Bind</string>
  <string name="Names/Surname_078">Eames</string>
  <string name="Names/Surname_079">Glaubich</string>
  <string name="Names/Surname_080">Asher</string>
  <string name="Names/Surname_081">Gump</string>
  <string name="Names/Surname_082">Terry</string>
  <string name="Names/Surname_083">Doom</string>
  <string name="Names/Surname_084">McBoatface</string>
  <string name="Names/Surname_085">Maniern</string>
  <string name="Names/Surname_086">Lerm</string>
  <string name="Names/Surname_087">Peters</string>
  <string name="Names/Surname_088">Fenderson</string>
  <string name="Names/Surname_089">Mund</string>
  <string name="Names/Surname_090">Mönch</string>
  <string name="Names/Surname_091">Mann</string>
  <string name="Names/Surname_092">Mason</string>
  <string name="Names/Surname_093">Bilk</string>
  <string name="Names/Surname_094">Woodstone</string>
  <string name="Names/Surname_095">Rutt</string>
  <string name="Names/Surname_096">Waters</string>
  <string name="Names/Surname_097">Dobson</string>
  <string name="Names/Surname_098">Parker</string>
  <string name="Names/Surname_099">Gurkn</string>
  <string name="Names/Surname_100">Pilchard</string>
  <string name="Names/Surname_101">Farce</string>
  <string name="Names/Surname_102">Torsion</string>
  <string name="Names/Surname_103">Ranzig</string>
  <string name="Names/Surname_104">Dick</string>
  <string name="Names/Surname_105">Limone</string>
  <string name="Names/Surname_106">Knuckles</string>
  <string name="Names/Surname_107">Junker</string>
  <string name="Names/Surname_108">Plopp</string>
  <string name="Names/Surname_109">Fudge</string>
  <string name="Names/Surname_110">Cresse</string>
  <string name="Names/Surname_111">Schüttler</string>
  <string name="Names/Surname_112">Ghurken</string>
  <string name="Names/Surname_113">Wetter</string>
  <string name="Names/Surname_114">Blancmange</string>
  <string name="Names/Surname_115">Moose</string>
  <string name="Names/Surname_116">Plebb</string>
  <string name="Names/Surname_117">Pullover</string>
  <string name="Names/Surname_118">Pumps</string>
  <string name="Names/Surname_119">Bilge</string>
  <string name="Names/Surname_120">Chopper</string>
  <string name="Names/Surname_121">Wums</string>
  <string name="Names/Surname_122">Von der Lippe</string>
  <string name="Names/Surname_123">Über-Farn</string>
  <string name="Names/Surname_124">Schweiß</string>
  <string name="Names/Surname_125">Boile</string>
  <string name="Names/Surname_126">Massive</string>
  <string name="Names/Surname_127">Puffin</string>
  <string name="Names/Surname_128">Marmalade</string>
  <string name="Names/Surname_129">Mond</string>
  <string name="Names/Surname_130">R. A. Barber</string>
  <string name="Names/Surname_131">Krüml</string>
  <string name="Names/Surname_132">Pudding</string>
  <string name="Names/Surname_133">Digestive</string>
  <string name="Names/Surname_134">Donner</string>
  <string name="Names/Surname_135">Tornado</string>
  <string name="Names/Surname_136">Hurricane</string>
  <string name="Names/Surname_137">Blizzard</string>
  <string name="Names/Surname_138">Vulkan</string>
  <string name="Names/Surname_139">Compost</string>
  <string name="Names/Surname_140">Fingers</string>
  <string name="Names/Surname_141">Hands</string>
  <string name="Names/Surname_142">M. A. Krele</string>
  <string name="Names/Surname_143">Sandaln</string>
  <string name="Names/Surname_144">Colossus</string>
  <string name="Names/Surname_145">Teppig</string>
  <string name="Names/Surname_146">Vorr-Hang</string>
  <string name="Names/Surname_147">Süß-Stoff</string>
  <string name="Names/Surname_148">Feela</string>
  <string name="Names/Surname_149">Dieblich</string>
  <string name="Names/Surname_150">Odyssey</string>
  <string name="Names/Surname_151">Sandwich</string>
  <string name="Names/Surname_152">Daks</string>
  <string name="Names/Surname_153">Pfundig</string>
  <string name="Names/Surname_154">Mayonnaise</string>
  <string name="Names/Surname_155">Wind-Müller</string>
  <string name="Names/Surname_156">Power</string>
  <string name="Names/Surname_157">Gsicht</string>
  <string name="Names/Surname_158">Dynamite</string>
  <string name="Names/Surname_159">Muesli</string>
  <string name="Names/Surname_160">Binge</string>
  <string name="Names/Surname_161">Retsl</string>
  <string name="Names/Surname_162">Berg</string>
  <string name="Names/Surname_163">Avocado</string>
  <string name="Names/Surname_164">Neugir</string>
  <string name="Names/Surname_165">Heimzahl</string>
  <string name="Names/Surname_166">Galaxy</string>
  <string name="Names/Surname_167">Frisur</string>
  <string name="Names/Surname_168">Hosn</string>
  <string name="Names/Surname_169">Eruption</string>
  <string name="Names/Surname_170">Cosmic</string>
  <string name="Names/Surname_171">Klopfer</string>
  <string name="Names/Surname_172">Belcher</string>
  <string name="Names/Surname_173">Korruption</string>
  <string name="Names/Surname_174">Casserole</string>
  <string name="Names/Surname_175">De La Creme</string>
  <string name="Names/Surname_176">Toff</string>
  <string name="Names/Surname_177">Boff</string>
  <string name="Names/Surname_178">Prime</string>
  <string name="Names/Surname_179">Trikot</string>
  <string name="Names/Surname_180">Pfann-Wenda</string>
  <string name="Names/Surname_181">Champion</string>
  <string name="Names/Surname_182">Akimbo</string>
  <string name="Names/Surname_183">Flopp</string>
  <string name="Names/Surname_184">Mullet</string>
  <string name="Names/Surname_185">Orange</string>
  <string name="Names/Surname_186">Brown</string>
  <string name="Names/Surname_187">Green</string>
  <string name="Names/Surname_188">Grey</string>
  <string name="Names/Surname_189">Silver</string>
  <string name="Names/Surname_190">Black</string>
  <string name="Names/Surname_191">White</string>
  <string name="Names/Surname_192">Gold</string>
  <string name="Names/Surname_193">Ginger</string>
  <string name="Names/Surname_194">Beige</string>
  <string name="Names/Surname_195">Plum</string>
  <string name="Names/Surname_196">Stahl</string>
  <string name="Names/Surname_197">Bronz</string>
  <string name="Names/Surname_198">Holts</string>
  <string name="Names/Surname_199">Diamant</string>
  <string name="Names/Surname_200">Pfirrsick</string>
  <string name="Names/Surname_201">Lila</string>
  <string name="Names/Surname_202">Bild</string>
  <string name="Names/Surname_203">Pfützer</string>
  <string name="Names/Surname_204">Horn</string>
  <string name="Names/Surname_205">Spanner</string>
  <string name="Names/Surname_206">Pong</string>
  <string name="Names/Surname_207">Fopp</string>
  <string name="Names/Surname_208">Dandy</string>
  <string name="Names/Surname_209">Rambo</string>
  <string name="Names/Surname_210">Mania</string>
  <string name="Names/Surname_211">Johnson</string>
  <string name="Names/Surname_212">Feucht</string>
  <string name="Names/Surname_213">Chutney</string>
  <string name="Names/Surname_214">Bolognese</string>
  <string name="Names/Surname_215">Orgije</string>
  <string name="Names/Surname_216">Flan</string>
  <string name="Names/Surname_217">Quiche</string>
  <string name="Names/Surname_218">Mojo</string>
  <string name="Names/Surname_219">Bergerac</string>
  <string name="Names/Surname_220">Bungle</string>
  <string name="Names/Surname_221">Regenbogen</string>
  <string name="Names/Surname_222">Reichlich</string>
  <string name="Names/Surname_223">Eir-Krem</string>
  <string name="Names/Surname_224">Entwerth</string>
  <string name="Names/Surname_225">Hoofalump</string>
  <string name="Names/Surname_226">Fromage</string>
  <string name="Names/Surname_227">Fiedle</string>
  <string name="Names/Surname_228">Kitzlich</string>
  <string name="Names/Surname_229">Sprützer</string>
  <string name="Names/Surname_230">Zuckinger</string>
  <string name="Names/Surname_231">Schlengler</string>
  <string name="Names/Surname_232">Juggle</string>
  <string name="Names/Surname_233">Winder</string>
  <string name="Names/Surname_234">Bet-Decker</string>
  <string name="Names/Surname_235">Kissner</string>
  <string name="Names/Surname_236">Nemesis</string>
  <string name="Names/Surname_237">Grumml</string>
  <string name="Names/Surname_238">Bapp</string>
  <string name="Names/Surname_239">Knurr</string>
  <string name="Names/Surname_240">Tingel</string>
  <string name="Names/Surname_241">Dingle</string>
  <string name="Names/Surname_242">Dangle</string>
  <string name="Names/Surname_243">Gruff</string>
  <string name="Names/Surname_244">Shandy</string>
  <string name="Names/Surname_245">Flaggel</string>
  <string name="Names/Surname_246">Beeves</string>
  <string name="Names/Surname_247">Derp</string>
  <string name="Names/Surname_248">Börp</string>
  <string name="Names/Surname_249">Styles</string>
  <string name="Names/Surname_250">Legend</string>
  <string name="Names/Surname_251">Sauce</string>
  <string name="Names/Surname_252">Tassilo</string>
  <string name="Names/Surname_253">Fluff</string>
  <string name="Names/Surname_254">Zaubra</string>
  <string name="Names/Surname_255">Miefig</string>
  <string name="Names/Surname_256">Turbo</string>
  <string name="Names/Surname_257">Deluxe</string>
  <string name="Names/Surname_258">Abb-Sturz</string>
  <string name="Names/Surname_259">Quack</string>
  <string name="Names/Surname_260">Teichner</string>
  <string name="Names/Surname_261">Bups</string>
  <string name="Names/Surname_262">Bobble</string>
  <string name="Names/Surname_263">Ezig</string>
  <string name="Names/Surname_264">Moor</string>
  <string name="Names/Surname_265">Nobble</string>
  <string name="Names/Surname_266">E. I. R. Becher</string>
  <string name="Names/Surname_267">Aubergine</string>
  <string name="Names/Surname_268">Brech</string>
  <string name="Names/Surname_269">Dusel</string>
  <string name="Names/Surname_270">Verblüff</string>
  <string name="Names/Surname_271">Stuss</string>
  <string name="Names/Surname_272">Unrat</string>
  <string name="Names/Surname_273">Funkle</string>
  <string name="Names/Surname_274">Latrine</string>
  <string name="Names/Surname_275">Muck</string>
  <string name="Names/Surname_276">Fenton</string>
  <string name="Names/Surname_277">Hunt</string>
  <string name="Names/Surname_278">Hundflut</string>
  <string name="Names/Surname_279">Eberkreuz</string>
  <string name="Names/Surname_280">Eastgate</string>
  <string name="Names/Surname_281">Dumpf</string>
  <string name="Names/Surname_282">Meuler</string>
  <string name="Names/Surname_283">Spucker</string>
  <string name="Names/Surname_284">Spüll</string>
  <string name="Names/Surname_285">Hoiler</string>
  <string name="Names/Surname_286">Juck</string>
  <string name="Names/Surname_287">Kord</string>
  <string name="Names/Surname_288">Futtrer</string>
  <string name="Names/Surname_289">Pfefferminz</string>
  <string name="Names/Surname_290">Fuchs</string>
  <string name="Names/Surname_291">Mork</string>
  <string name="Names/Surname_292">Gork</string>
  <string name="Names/Surname_293">Nerd</string>
  <string name="Names/Surname_294">Knallkopp</string>
  <string name="Names/Surname_295">Affich</string>
  <string name="Names/Surname_296">Narrig</string>
  <string name="Names/Surname_297">Marathon</string>
  <string name="Names/Surname_298">Löffl</string>
  <string name="Names/Surname_299">Seepock</string>
  <string name="Names/Surname_300">Forell</string>
  <string name="Names/Surname_301">Rhymes</string>
  <string name="Names/Surname_302">Biscotti</string>
  <string name="Names/Surname_303">Hammer</string>
  <string name="Names/Surname_304">Grotz</string>
  <string name="Names/Surname_305">Radical</string>
  <string name="Names/Surname_306">Titan</string>
  <string name="Names/Surname_307">Malaphor</string>
  <string name="Names/Surname_308">Stümper</string>
  <string name="Names/Surname_309">Wimpl</string>
  <string name="Names/Surname_310">Kleinlich</string>
  <string name="Names/Surname_311">Roffl</string>
  <string name="Names/Surname_312">Vogel</string>
  <string name="Names/Surname_313">Mopp</string>
  <string name="Names/Surname_314">Jazz</string>
  <string name="Names/Surname_315">Broccoli</string>
  <string name="Names/Surname_316">Cumberland</string>
  <string name="Names/Surname_317">Großlich</string>
  <string name="Names/Surname_318">Maverick</string>
  <string name="Names/Surname_319">Goose</string>
  <string name="Names/Surname_320">Iceman</string>
  <string name="Names/Surname_321">Dickens</string>
  <string name="Names/Surname_322">Barton</string>
  <string name="Names/Surname_323">Wirrung</string>
  <string name="Names/Surname_324">Markenfield</string>
  <string name="Names/Surname_325">Herrscher</string>
  <string name="Names/Surname_326">Grünlich</string>
  <string name="Names/Surname_327">Amethyst</string>
  <string name="Names/Surname_328">Popper</string>
  <string name="Names/Surname_329">G. Fahr</string>
  <string name="Names/Surname_330">Murdock</string>
  <string name="Names/Surname_331">Furcht</string>
  <string name="Names/Surname_332">Solomo</string>
  <string name="Names/Surname_333">Liebling</string>
  <string name="Names/Surname_334">Pomp</string>
  <string name="Names/Surname_335">Pollard</string>
  <string name="Names/Surname_336">Lovecraft</string>
  <string name="Names/Surname_337">Immergrün</string>
  <string name="Names/Surname_338">Steppenroller</string>
  <string name="Names/Surname_339">Eiman</string>
  <string name="Names/Surname_340">Blud-Bath</string>
  <string name="Names/Surname_341">Splitter</string>
  <string name="Names/Surname_342">Fairfax</string>
  <string name="Names/Surname_343">Sparrow</string>
  <string name="Names/Surname_344">Holunder</string>
  <string name="Names/Surname_345">Wurst</string>
  <string name="Names/Surname_346">Krust</string>
  <string name="Names/Surname_347">Pudl</string>
  <string name="Names/Surname_348">Fadn</string>
  <string name="Names/Surname_349">Cunk</string>
  <string name="Names/Surname_350">Noir</string>
  <string name="Names/Surname_351">Fossil</string>
  <string name="Names/Surname_352">Bamshoot</string>
  <string name="Names/Surname_353">Lilywhite</string>
  <string name="Names/Surname_354">Kokolores</string>
  <string name="Names/Surname_355">Radis</string>
  <string name="Names/Surname_356">Turmfalk</string>
  <string name="Names/Surname_357">Wanderfalk</string>
  <string name="Names/Surname_358">Falk</string>
  <string name="Names/Surname_359">Truller</string>
  <string name="Names/Surname_360">Stink</string>
  <string name="Names/Surname_361">Katzminz</string>
  <string name="Names/Surname_362">Longbottom</string>
  <string name="Names/Surname_363">Muskler</string>
  <string name="Names/Surname_364">Phoenix</string>
  <string name="Names/Surname_365">Fabbrik</string>
  <string name="Names/Surname_366">Beast</string>
  <string name="Names/Surname_367">Marinade</string>
  <string name="Names/Surname_368">Anorak</string>
  <string name="Names/Surname_369">Cardigan</string>
  <string name="Names/Surname_370">Ochsnbrust</string>
  <string name="Names/Surname_371">Findspeter</string>
  <string name="Names/Surname_372">Rückschleger</string>
  <string name="Names/Surname_373">Bonkhemmer</string>
  <string name="Names/Surname_374">Gossenflock</string>
  <string name="Names/Surname_375">Mastic</string>
  <string name="Names/Surname_376">Katzborn</string>
  <string name="Names/Surname_377">Blazer</string>
  <string name="Names/Surname_378">Untertreiber</string>
  <string name="Names/Surname_379">Higginbotham</string>
  <string name="Names/Surname_380">Gewölb</string>
  <string name="Names/Surname_381">Rückwart</string>
  <string name="Names/Surname_382">Jaeger</string>
  <string name="Names/Surname_383">Weber</string>
  <string name="Names/Surname_384">Macht</string>
  <string name="Names/Surname_385">McInbosh</string>
  <string name="Names/Surname_386">Steiner</string>
  <string name="Names/Surname_387">Lederer</string>
  <string name="Names/Surname_388">Leckrich</string>
  <string name="Names/Surname_389">Bank</string>
  <string name="Names/Surname_390">Hemdzog</string>
  <string name="Names/Surname_391">Holtsblas</string>
  <string name="Names/Surname_392">Luchs</string>
  <string name="Names/Surname_393">Pyramid</string>
  <string name="Names/Surname_394">Schachler</string>
  <string name="Names/Surname_395">Recher</string>
  <string name="Names/Surname_396">Bartler</string>
  <string name="Names/Surname_397">Ruckoler</string>
  <string name="Names/Surname_398">Klotz</string>
  <string name="Names/Surname_399">Wums</string>
  <string name="Names/Surname_400">Poweh</string>
  <string name="Names/Surname_401">Eggnog</string>
  <string name="Names/Surname_402">Lins</string>
  <string name="Names/Surname_403">Phantom</string>
  <string name="Names/Surname_404">Tort</string>
  <string name="Names/Surname_405">Pasteter</string>
  <string name="Names/Surname_406">Puma</string>
  <string name="Names/Surname_407">Panther</string>
  <string name="Names/Surname_408">Kätzer</string>
  <string name="Names/Surname_409">Tiger</string>
  <string name="Names/Surname_410">Leopard</string>
  <string name="Names/Surname_411">Löw</string>
  <string name="Names/Surname_412">Bullfrog</string>
  <string name="Names/Surname_413">Vareta</string>
  <string name="Names/Surname_414">Hulk</string>
  <string name="Names/Surname_415">Riese</string>
  <string name="Names/Surname_416">Held</string>
  <string name="Names/Surname_417">Schurk</string>
  <string name="Names/Surname_418">Lump</string>
  <string name="Names/Surname_419">Hengst</string>
  <string name="Names/Surname_420">de la Grotte</string>
  <string name="Names/Surname_421">Grotto</string>
  <string name="Names/Surname_422">Strudel</string>
  <string name="Names/Surname_423">Unfuch</string>
  <string name="Names/Surname_424">Pugwash</string>
  <string name="Names/Surname_425">Courgette</string>
  <string name="Names/Surname_426">Gurka</string>
  <string name="Names/Surname_427">Wimmrer</string>
  <string name="Names/Surname_428">Heuler</string>
  <string name="Names/Surname_429">Spargel</string>
  <string name="Names/Surname_430">Rotbet</string>
  <string name="Names/Surname_431">Tundra</string>
  <string name="Names/Surname_432">Wuest</string>
  <string name="Names/Surname_433">Tutswit</string>
  <string name="Names/Surname_434">Schot</string>
  <string name="Names/Surname_435">Husky</string>
  <string name="Names/Surname_436">Muffin</string>
  <string name="Names/Surname_437">Split</string>
  <string name="Names/Surname_438">Saug</string>
  <string name="Names/Surname_439">Burke</string>
  <string name="Names/Surname_440">Piggott</string>
  <string name="Names/Surname_441">Baaz</string>
  <string name="Names/Surname_442">Schlaaz</string>
  <string name="Names/Surname_443">Bapp</string>
  <string name="Names/Surname_444">Spaßbrems</string>
  <string name="Names/Surname_445">Spafford</string>
  <string name="Names/Surname_446">Bobbing</string>
  <string name="Names/Surname_447">Rumdruchs</string>
  <string name="Names/Surname_448">Stussler</string>
  <string name="Names/Surname_449">Tratschens</string>
  <string name="Names/Surname_450">MacGuffin</string>
  <string name="Names/Surname_451">Humbug</string>
  <string name="Names/Surname_452">Bartinger</string>
  <string name="Names/Surname_453">Veranda</string>
  <string name="Names/Surname_454">Vibes</string>
  <string name="Names/Surname_455">Schmatz</string>
  <string name="Names/Surname_456">Whiz</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Roderick</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Cushion</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Jasmine \"Jazz\"</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Odyssey</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Henry</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Jobsworth</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Tabitha</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Windsock</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Tarquin</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Foxbridge</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Sally</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Figblanket</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Augustus</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Lavender</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Jumbo</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">McNally</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Agatha</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Sphere</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">Sophie</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Nova</string>
  <string name="Notification/CancelRoom_Message">Möchtest du die Zimmerbearbeitung abbrechen?</string>
  <string name="Notification/CancelRoom_Title">Zimmer abbrechen</string>
  <string name="Notification/Challenge_ChallengeText_CS">Belohnungen: {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Strafen: {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">Neue Vorlage</string>
  <string name="Notification/DeleteTemplate_Message_CS">Möchtest du diese Zimmervorlage wirklich löschen?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Vorlage löschen?</string>
  <string name="Notification/DiagnosisMessage_Message">Einer unserer Patienten, {[NAME]}, hat all unsere Diagnosezimmer abgeklappert. Wir sind uns mit der Diagnose aber nur zu {[CERTAINTY]} sicher.\\n\\nWir können ihn bitten, zu warten, bis weitere Diagnosezimmer verfügbar sind, das Risiko einer Behandlung eingehen, oder ihn nach Hause schicken. Was möchtest du tun?</string>
  <string name="Notification/DiagnosisMessage_Message_f">Eine unserer Patientinnen, {[NAME]}, hat all unsere Diagnosezimmer abgeklappert. Wir sind uns mit der Diagnose aber nur zu {[CERTAINTY]} sicher.\\n\\nWir können sie bitten, zu warten, bis weitere Diagnosezimmer verfügbar sind, das Risiko einer Behandlung eingehen, oder sie nach Hause schicken. Was möchtest du tun?</string>
  <string name="Notification/DiagnosisMessage_Message_m">Einer unserer Patienten, {[NAME]}, hat all unsere Diagnosezimmer abgeklappert. Wir sind uns mit der Diagnose aber nur zu {[CERTAINTY]} sicher.\\n\\nWir können ihn bitten, zu warten, bis weitere Diagnosezimmer verfügbar sind, das Risiko einer Behandlung eingehen, oder ihn nach Hause schicken. Was möchten Sie tun?</string>
  <string name="Notification/DiagnosisMessage_Title">Diagnosebeschluss</string>
  <string name="Notification/FailStateGameOver_Message_CS">Leider ist unser Budget auf {[GAMEOVER]} gefallen.\\nWir wurden gewarnt, als es {[WARNING]} erreichte, doch seitdem ist es nur weiter bergab gegangen ...\\n\\nDas Krankenhaus wird jetzt geschlossen.</string>
  <string name="Notification/FailStateGameOver_Title">Krankenhaus bankrott</string>
  <string name="Notification/FailStateWarning_Message_CS">Uns wurde eine offizielle Warnung erteilt, da unser Budget gesunken ist auf \\n{[WARNING]}.\\n\\nSollte es bis auf {[GAMEOVER]} sinken, wird das Krankenhaus geschlossen.</string>
  <string name="Notification/FailStateWarning_Title">Bankrott-Warnung</string>
  <string name="Notification/NameTemplate_Title_CS">Neue Zimmervorlage benennen</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">Unsere Ärzte haben eine neue Krankheit entdeckt:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nWir werden den Patienten sofort zur Behandlung hierhin schicken: {[ROOM]}.</string>
  <string name="Notification/NewIllness_Message">Unsere Ärzte haben eine neue Krankheit entdeckt:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nWir werden den Patienten sofort zur Behandlung schicken.</string>
  <string name="Notification/NewIllness_Title">Neue Krankheit „{[ILLNESS]}“ entdeckt!</string>
  <string name="Notification/ObjectiveComplete_Message">Glückwunsch, du hast es geschafft!</string>
  <string name="Notification/ObjectiveComplete_Title">Ziel erreicht</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Herausforderung:\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nBelohnungen: {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">{[QUALIFICATION]} erlernt</string>
  <string name="Notification/RefusedToPay_CS">Hat sich geweigert, zu bezahlen</string>
  <string name="Notification/RenameTemplate_Title_CS">Vorlage umbenennen</string>
  <string name="Notification/ReplaceTemplate_Message_CS">Möchtest du diese Zimmervorlage wirklich überschreiben?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Vorlage überschreiben?</string>
  <string name="Notification/ResearchComplete_Message">Die Forschung ist abgeschlossen. Tolle Leistung!</string>
  <string name="Notification/ResearchComplete_Title">Forschung abgeschlossen</string>
  <string name="Notification/Response_Accept">Annehmen</string>
  <string name="Notification/Response_Continue">Fortfahren</string>
  <string name="Notification/Response_GetPatientToWait">Patient bitten, zu warten</string>
  <string name="Notification/Response_No">Nein</string>
  <string name="Notification/Response_NotNow">Nicht jetzt</string>
  <string name="Notification/Response_OK">Okay</string>
  <string name="Notification/Response_OpenMetaMap">Karte öffnen</string>
  <string name="Notification/Response_Promote">Befördern</string>
  <string name="Notification/Response_Reject">Ablehnen</string>
  <string name="Notification/Response_ReloadLastSave">Letzten Spielstand laden</string>
  <string name="Notification/Response_ReturnToMap">Zurück zur Karte</string>
  <string name="Notification/Response_SendPatientForTreatment">Patient behandeln</string>
  <string name="Notification/Response_SendPatientHome">Patient nach Hause schicken</string>
  <string name="Notification/Response_TrainNow">Jetzt weiterbilden</string>
  <string name="Notification/Response_ViewCredits">Mitwirkende ansehen</string>
  <string name="Notification/Response_Yes">Ja</string>
  <string name="Notification/RestartLevel_Message">Möchtest du mit diesem Krankenhaus wirklich von vorne anfangen? Dein Fortschritt geht verloren, und die Speicherdaten für dieses Level werden gelöscht.</string>
  <string name="Notification/RestartLevel_Title">Level neu starten?</string>
  <string name="Notification/SellInvalidItems_Message">Möchtest du {[COUNT]} ungültige Objekte für {[COST]} verkaufen?</string>
  <string name="Notification/SellInvalidItems_Title">Ungültige Objekte verkaufen?</string>
  <string name="Notification/SellRoom_Message_CS">Möchtest du dieses Zimmer für {[COST]} verkaufen?</string>
  <string name="Notification/SellRoom_Title_CS">Zimmer verkaufen</string>
  <string name="Notification/SessionResult_CS">Diagnose: {[DIAGNOSIS]}\\nZufriedenheit: {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Herausforderung:\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nBelohnungen: {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Zeitbegrenzung: {[DAYS]} Tag/e</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Personalherausforderung von {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">Möchtest du {[STAFF]} wirklich feuern?</string>
  <string name="Notification/StaffFire_Title_CS">Mitarbeiter feuern</string>
  <string name="Notification/StaffHasResigned_CS">{[STAFF]} hat gekündigt!</string>
  <string name="Notification/StaffPromoted_Message">{[STAFF]} wurde befördert und ist jetzt {[RANK]}!\\n\\nIn dieser Rolle sind Tempo und Effizienz erhöht. Das Gehalt wurde von {[SALARY]} auf {[NEWSALARY]} jährlich angehoben.</string>
  <string name="Notification/StaffPromoted_Title">Mitarbeiter befördert</string>
  <string name="Notification/StaffPromotion_Benefits_CS">Die Beförderung von ({[RANK]}) zu ({[NEXTRANK]}) gewährt:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} ({[RANK]}) kann jetzt zum nächsten Rang befördert werden: {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} ({[RANK]}) kann jetzt zum nächsten Rang befördert werden: {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} ({[RANK]}) kann jetzt zum nächsten Rang befördert werden: {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Biete eine Gehaltserhöhung an, um Mitarbeiter zufriedenzustellen:\\nAktuelles Gehalt: {[SALARY]}\\nNeues Gehalt: {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Beförderung</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Hinweis: Momentan sind {[COUNT]} Mitarbeiter sehr unzufrieden.[i2p_One]Hinweis: Momentan ist {[COUNT]} Mitarbeiter sehr unzufrieden.</string>
  <string name="Notification/StaffResignationWarning_Message_CS">{[STAFF]} ist sehr unzufrieden und droht zu kündigen!\\n\\n{[COMPLAINTS]}\\n\\nWir haben {[DAYS]} Tage Zeit, die Situation zu verbessern, sonst kündigt dieser Mitarbeiter.</string>
  <string name="Notification/StaffResignation_Message_CS">{[STAFF]} hat sich entschlossen, doch zu bleiben.</string>
  <string name="Notification/StaffResignation_Title">Warnung: Mitarbeiterkündigung</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">{[COUNT]} von {[TOTAL]} Weiterbildungszimmern stehen zur Verfügung.</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Aktuelle Ausbildung</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} hat im Beruf viel Erfahrung gesammelt. Dieser Mitarbeiter kann zum nächsthöheren Rang ({[RANK]}) befördert werden, sobald die benötigte Weiterbildung abgeschlossen wurde. Eine neue Qualifikation wird die Fähigkeiten des Mitarbeiters verbessern.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">Die Beförderung von Rang ({[RANK]}) zu ({[NEXTRANK]}) gewährt:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} hat im Beruf viel Erfahrung gesammelt. Sie kann zur {[RANK]} befördert werden, sobald sie die benötigte Weiterbildung abgeschlossen hat. Eine neue Qualifikation wird ihre Fähigkeiten verbessern.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} hat im Beruf viel Erfahrung gesammelt. Er kann zum {[RANK]} befördert werden, sobald er die benötigte Weiterbildung abgeschlossen hat. Eine neue Qualifikation wird seine Fähigkeiten verbessern.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;Ein Weiterbildungszimmer wird benötigt, um Mitarbeiter weiterzubilden.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Hinweis: Momentan sind {[COUNT]} weitere Mitarbeiter für eine Weiterbildung bereit.[i2p_One]Hinweis: Momentan ist ein weiterer Mitarbeiter für eine Weiterbildung bereit.</string>
  <string name="Notification/StaffTrainingRequired_Title">Weiterbildung benötigt</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Hinweis: Momentan sind {0} Mitarbeiter sehr unzufrieden.</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">Mehr Ziele abschließen, um folgendes Zimmer freizuschalten: {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Decision_CS">Was möchten Sie tun?</string>
  <string name="Notification/TreatmentMessage_Message">Ein Patient mit {[ILLNESS]} möchte sich behandeln lassen. Zimmer für Behandlung benötigt: {[ROOM]}.</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">Die Konstruktion wird {[COST]} kosten.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">{[ROOM]} muss erforscht werden</string>
  <string name="Notification/TreatmentMessage_Title">{[ROOM]} benötigt</string>
  <string name="Notification/TreatmentNewIllness_Message">Unsere Ärzte haben eine neue Krankheit entdeckt:\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nDer Patient möchte sich behandeln lassen. Dafür wird das folgende Zimmer benötigt: {[ROOM]}.</string>
  <string name="Notification/TreatmentNewIllness_Title">{[ROOM]} benötigt</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Nutze die Personal-, Patienten- und Krankheitenlisten, um die Menschen in deinem Krankenhaus im Auge zu haben und zu managen. Finde Mitarbeiter und Patienten schnell und spring dann zu ihrer Position im Krankenhaus.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Personal, Patienten und Krankheiten</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">Sieh die Welt durch eine topmoderne Krankenhausleiterbrille. Diese von Bungle Technologies entwickelte Hightech-Brille nutzt hochmoderne optische Sensoren und einen patentierten Algorithmus zur Privatsphäreverletzung, um den Zustand der Menschen und Objekte in deinem Blickfeld zu analysieren. Durch sorgfältige Kalibrierung konnten Wissenschaftler diese außergewöhnliche Erfindung dazu nutzen, ganz bestimmte Variablen zu messen. Beispielsweise, wie dringend jemand aufs Klo muss, oder wie sehr er sich gerade eine Tüte Chips wünscht. Dass wir das noch erleben dürfen.\\n\\nBenutze diese Visualisierungsmodi, um den Zustand des Krankenhauses, die Stimmung und Bedürfnisse der Patienten und Mitarbeiter sowie den Wartungszustand der Objekte im Krankenhaus zu analysieren.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Visualisierungsmodi</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">Im Reiter „Finanzen“ kannst du auf den geschäftlichen Überblick zugreifen und dir alle Aspekte des Krankenhauses genau ansehen. Du kannst auch die Preise anpassen, die du im Krankenhaus erhebst, und bei Bedarf einen Kredit aufnehmen.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Finanzen</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Nutze die Krankheitenliste, um nachzusehen, welche Krankheiten bisher in diesem Krankenhaus vorgekommen sind.\\n\\nSieh dir für jede Krankheit die Heilungsraten und Statistiken auf Basis der Patienten dieses Krankenhauses an. Du kannst dir auch deinen Ruf für die Behandlung jeder Krankheit ansehen. Dieser trägt zum allgemeinen Ruf deines Krankenhauses bei. Ein besserer Ruf in Bezug auf eine bestimmte Krankheit führt dazu, dass mehr Patienten mit Symptomen dieser Krankheit zu dir kommen.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Krankheitenliste</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Hier kannst du die Kreditangebote einer Reihe von Instituten einsehen, Kredite aufnehmen und bestehende Kredite zurückzahlen. Jedes Kreditinstitut bietet unterschiedliche Beträge, wobei die monatliche Rate vom Zahlungszeitraum und dem Zinssatz abhängt. Einige Kreditangebote werden erst verfügbar, wenn das Krankenhaus bestimmte Kriterien erfüllt.\\n\\nDu kannst den gewünschten Betrag mit dem Schieber anpassen, bevor du den Kredit aufnimmst. Sobald du einen Kredit aufgenommen hast, kannst du ihn jederzeit zurückzahlen – vorausgesetzt, du hast das Geld dafür.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Kredite</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">Im Geschäftsüberblick kannst du die Finanzen des Krankenhauses prüfen und die Personalübersicht, die Patientenübersicht sowie das Ereignisprotokoll einsehen. Außerdem kannst du die Bestenlisten studieren, um dein Krankenhaus mit denen anderer Organisationen zu vergleichen und die Auszeichnungen zu sehen, die es in den letzten Jahren erhalten hat.\\n\\nAm Ende jedes Jahres findet die Auszeichnungszeremonie statt, nach der du zum jährlichen Geschäftsrückblick eingeladen wirst.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Überblicksbildschirm</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Nutze die Patientenliste, um alle Patienten des Krankenhauses im Blick zu behalten. Hier kannst du ihre Diagnose, ihren Behandlungsfortschritt sowie ihre Gesundheit und Zufriedenheit prüfen. Finde schnell die Menschen, die unzufrieden oder ungesund sind, und beschleunige die Behandlung, indem du ihnen Priorität für ihre Termine gibst.\\n\\nKlicke auf einen Patienten der Liste, um zu dieser Person im Krankenhaus zu gelangen. Klicke auf die Pfeile neben jeder Spaltenüberschrift, um die Liste nach dieser Spalte zu sortieren.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Patientenliste</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Passe die Preise an, die du für Diagnose, Behandlung und andere Dienste im Krankenhaus verlangst. Bei der Errichtung eines neuen Krankenhauses werden die Preise standardmäßig auf den Marktwert für diesen Standort gesetzt – das ist der Betrag, den Besucher zu zahlen bereit sind.\\n\\nWenn du die Preise erhöhst, kannst du mehr Geld verdienen, aber es kann deinem Ruf schaden und es laufen dir möglicherweise Patienten weg. Wenn du die Preise senkst, bringt das weniger Geld ein, kann aber deinen Ruf verbessern.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Preisliste</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">Prüfe, welche Mitarbeiter für jede Aufgabe im Krankenhaus qualifiziert sind und bestimme, wer die jeweilige Aufgabe machen darf. Wenn du beispielsweise willst, dass nur die besten Mitarbeiter in der Arztpraxis arbeiten, kannst du diese Aufgabe für Assistenzärzte bzw. Nachwuchskräfte deaktivieren.\\n\\nStandardmäßig dürfen alle Mitarbeiter alle Aufgaben erfüllen, solange sie dafür ausgebildet sind. Nutze die Felder, um die Aufgaben für jede Person zu aktivieren und zu deaktivieren.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Aufgabenzuweisung für das Personal</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Prüfe die Bezahlung deiner Mitarbeiter und ihre Gehaltszufriedenheit. Mitarbeiter, die befördert oder weitergebildet werden, erwarten ein höheres Gehalt. Ihre Gehaltszufriedenheit wirkt sich auf ihre Gesamtzufriedenheit aus.\\n\\nDas Gesicht neben dem Gehalt jeder Person spiegelt ihre Gehaltszufriedenheit wider. Passe den Schieber unter dem Gehalt an und klicke dann auf Bestätigen, um jemandem eine Gehaltserhöhung zu geben. Wähle „Gehaltswünschen stattgeben“, um allen Mitarbeitern eine Gehaltserhöhung zu geben, die sich derzeit unterbezahlt fühlen.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Mitarbeitergehalt prüfen</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">Nutze die Personalliste, um Personen schnell auf Basis ihres Berufs, ihrer Kompetenzen und ihrer Ausbildung zu finden. Prüfe, was jede Person aktuell macht, und behalte ihre Zufriedenheit und Energie im Auge.\\n\\nKlicke auf eine Person in der Liste, um zu ihr zu gelangen. Nutze die Filter, um jede Art Mitarbeiter gesondert anzusehen. Klicke auf die Pfeile neben jeder Spaltenüberschrift, um die Liste nach dieser Spalte zu sortieren.\\n\\nMit dem Feld „Gehalt prüfen“ kannst du Gehälter und Gehaltszufriedenheit für jeden Mitarbeiter untersuchen. Mit dem Feld „Aufgabenzuweisung“ kannst du bestimmen, welche Aufgaben jeder Mitarbeiter erledigen darf.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Personalliste</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Tritt bei einer Reihe von zeitlich befristeten Herausforderungen gegen andere Krankenhausbetreiber an. Verdiene dir zusätzliche Belohnungen (und Gründe zum Angeben), indem du über deine Konkurrenten triumphierst. Nimm es mit Konkurrenten aus Two Point County auf oder fordere die Krankenhäuser deiner Freunde heraus.\\n\\nJede Herausforderung läuft für ein paar Monate. Du kannst gleichzeitig mit deinen Konkurrenten antreten oder zu unterschiedlichen Zeiten. Die Ergebnisse werden vom Wettbewerbskomitee Two Point festgehalten. Im Lauf der Herausforderung wirst du informiert, wie sich die einzelnen Teilnehmer an bestimmten Abschnitten geschlagen haben.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Tritt bei einer Reihe zeitlich befristeter Herausforderungen gegen andere Krankenhausbetreiber an. Verdiene zusätzliche Belohnungen (und Gründe zum Angeben), indem du über deine Konkurrenten triumphierst. Nimm es mit der Konkurrenz aus dem Two Point County auf oder fordere die Krankenhäuser deiner Online-Freunde heraus.\\n\\nJede Herausforderung läuft für ein paar Monate. Du kannst gleichzeitig mit deinen Konkurrenten antreten oder zu unterschiedlichen Zeiten. Die Ergebnisse werden vom Wettbewerbskomitee von Two Point festgehalten. Im Lauf der Herausforderung wirst du informiert, wie sich die einzelnen Teilnehmer in der jeweiligen Phase geschlagen haben.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Organisationsherausforderungen</string>
  <string name="Notification/Tutorial_Temperature_Text">In einigen Teilen des County ist es sehr kalt, in anderen sehr heiß. Wir müssen dafür zu sorgen, dass sich die Patienten wohlfühlen, indem wir sicherstellen, dass es nicht zu warm und nicht zu kalt ist. Patienten, die frieren oder schwitzen, werden irgendwann unzufrieden und verlassen früher oder später das Krankenhaus.\\n\\nIn kalten Gegenden solltest du Heizkörper überall im Krankenhaus platzieren. In heißen Gegenden brauchen wir Klimaanlagen. Finde mit dem Temperaturschema heraus, wo sich die kalten und heißen Ecken des Krankenhauses befinden.\\n\\nSorge dafür, dass überall im Krankenhaus Wohlfühltemperaturen herrschen, um unseren Temperaturkomfortwert zu optimieren.</string>
  <string name="Notification/Tutorial_Temperature_Title">Temperatur</string>
  <string name="Notification/UnlockSilverItem_Message">Möchtest du {[ITEM]} für {[SILVER]} freischalten?\\n{[BALANCE]} ist verfügbar.\\nEs kostet {[COST]}, dieses Objekt im Krankenhaus zu platzieren.</string>
  <string name="Notification/UnlockSilverItem_Title">Objekt freischalten</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">Möchtest du {[ITEM]} für {[SILVER]} freischalten?\\n{[BALANCE]} ist verfügbar.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Mitarbeiter-Anpassung freischalten</string>
  <string name="Online/CompleteAdvisorMessage_CS">Wir haben {0} mit {1} Punkten abgeschlossen. Wir sind auf dem {2}. Platz.\\nWir haben folgendes erhalten: {3}</string>
  <string name="Online/Completed_CS">VOLLENDET</string>
  <string name="Online/DayCountdown_CS">{0} / {1} Tage[i2p_One]{0} / {1} Tag</string>
  <string name="Online/EventLog_ChallengeStatus_CS">hat die Herausforderung abgeschlossen</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">hat bei der Heilung eines Patienten versagt</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">hat bei der Heilung eines Patienten mit  &lt;b&gt;{0}&lt;/b&gt; versagt</string>
  <string name="Online/EventLog_CuredPatient_CS">hat einen Patienten geheilt</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">hat einen Patienten mit &lt;b&gt;{0}&lt;/b&gt; geheilt</string>
  <string name="Online/EventLog_Day_CS">Tag {0}:</string>
  <string name="Online/EventLog_LoanTaken_CS">hat einen Kredit aufgenommen</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">hat einen Kredit von &lt;b&gt;{0}&lt;/b&gt; aufgenommen</string>
  <string name="Online/EventLog_NoEvent_CS">Noch keine Ereignisse registriert ...</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">hat einen Patienten diagnostiziert</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">hat bei einem Patienten „&lt;b&gt;{0}&lt;/b&gt;“ diagnostiziert</string>
  <string name="Online/EventLog_PatientDied_CS">hat einen Patienten auf dem Gewissen</string>
  <string name="Online/EventLog_PatientRageQuit_CS">ist ein Patient abgehauen</string>
  <string name="Online/EventLog_PatientSentHome_CS">hat einen Patienten nach Hause geschickt</string>
  <string name="Online/EventLog_PlotBought_CS">hat ein neues Grundstück gekauft</string>
  <string name="Online/EventLog_RoomBuilt_CS">hat ein neues Zimmer gebaut</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">hat dies gebaut: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">hat einen Mitarbeiter gefeuert</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">hat diesen Mitarbeiter gefeuert: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">hat einen neuen Mitarbeiter eingestellt</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">hat diesen Mitarbeiter eingestellt: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">hat einen Mitarbeiter befördert</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">hat diesen Mitarbeiter befördert: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Online-Herausforderungen</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat dich herausgefordert und deine Punktzahl übertroffen</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat dich herausgefordert und deine Punktzahl nicht übertroffen</string>
  <string name="Online/OnlineFriendChallengedYou_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat dich herausgefordert</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat dich herausgefordert und einen Gleichstand erreicht</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat die Herausforderung abgeschlossen</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat die Herausforderung gestartet</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8.</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5.</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_First_CS">1.</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4.</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Second_CS">2.</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7.</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6.</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Third_CS">3.</string>
  <string name="Online/ScreenshotTooltip_CS">Rivalen Screenshots schicken\\n&lt;size=80%&gt;Verbleibende Screenshots: {0}&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">Kein Online Service gefunden ...\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">Keine Netzwerkverbindung ...</string>
  <string name="Online/Status_Offline_CS">OFFLINE</string>
  <string name="Online/Status_Online_CS">ONLINE</string>
  <string name="Online/ZoomTooltip">Zoom umschalten</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">SEGA-Objekte landen in Two Point Hospital ...\\n\\nWillkommen zu unserem kostenlosen „Offener Eingriff“-Wochenende! Neu hier? Willkommen bei Two Point Hospital! Augen auf: Besondere Objekte aus Total War, Amplitude Studios, Sports Interactive und Half-Life tauchen im Spiel auf. Weitere Details auf unserer Webseite!</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">Nur dieses Wochenende: kostenlos spielen!</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">Gesundheit am Ende</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Behandlung für {[ILLNESS]} fehlgeschlagen</string>
  <string name="Patient/DeathRecord/Undefined_CS">Ungeklärter Tod</string>
  <string name="Patient/Status_Cured_CS">Geheilt!</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">Weitere Diagnose benötigt!</string>
  <string name="Patient/Status_Dying_Health_CS">Stirbt! (Gesundheit am Ende)</string>
  <string name="Patient/Status_Dying_Treatment_CS">Stirbt! (Behandlung fehlgeschlagen)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Weitere Diagnose benötigt</string>
  <string name="Patient/Status_GoingToReception_CS">Auf dem Weg zur Aufnahme</string>
  <string name="Patient/Status_GoingToRoom_CS">Termin: {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">Stürmt wütend raus!</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Behandlung erfolglos</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">{[ROOM]} benötigt!</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">Wartet auf Aufnahme</string>
  <string name="Qualification/Assistant_Admin_1_Description">Verbessert die Kompetenz bei der Aufnahme.</string>
  <string name="Qualification/Assistant_Admin_1_Name">Grundlagen der Administration</string>
  <string name="Qualification/Assistant_Catering_1_Description">Verbessert die Kompetenz in Cafés und Restaurants.</string>
  <string name="Qualification/Assistant_Catering_1_Name">Grundlagen der Gastronomie</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Ermöglicht einem Assistenten, in der Marketingabteilung zu arbeiten.</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Marketing</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Verleiht verbesserte Marketingkompetenz.</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Marketing II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Verleiht fortgeschrittene Marketingkompetenz.</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Marketing III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Verleiht erstklassige Marketingkompetenz.</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Marketing IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">Verleiht Marketingkompetenz von Weltrang.</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Marketing V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Verbessert die Kompetenz in Läden.</string>
  <string name="Qualification/Assistant_Retail_1_Name">Grundlagen des Einzelhandels</string>
  <string name="Qualification/Assistant_Service_1_Description">Verbessert die Aufnahme- und Verkaufskompetenz.</string>
  <string name="Qualification/Assistant_Service_1_Name">Kundenbetreuung</string>
  <string name="Qualification/Assistant_Service_2_Description">Verleiht verbesserte Aufnahme- und Verkaufskompetenz.</string>
  <string name="Qualification/Assistant_Service_2_Name">Kundenbetreuung II</string>
  <string name="Qualification/Assistant_Service_3_Description">Verleiht fortgeschrittene Aufnahme- und Verkaufskompetenz.</string>
  <string name="Qualification/Assistant_Service_3_Name">Kundenbetreuung III</string>
  <string name="Qualification/Assistant_Service_4_Description">Verleiht erstklassige Aufnahme- und Verkaufskompetenz.</string>
  <string name="Qualification/Assistant_Service_4_Name">Kundenbetreuung IV</string>
  <string name="Qualification/Assistant_Service_5_Description">Verleiht Aufnahme- und Verkaufskompetenz von Weltrang.</string>
  <string name="Qualification/Assistant_Service_5_Name">Kundenbetreuung V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Ermöglicht einem Assistenten, mit Datumsbestimmung zu arbeiten.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Gesternisierung</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Verbesserte Gesternisierung-Kompetenz.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Gesternisierung II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Fortgeschrittene Gesternisierung-Kompetenz.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Gesternisierung III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Erstklassige Gesternisierung-Kompetenz.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Gesternisierung IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">Gesternisierung-Kompetenz von Weltrang.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Gesternisierung V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Ermöglicht es einem Arzt oder Krankenpfleger, ein Straßenrettungsfahrzeug zu steuern.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Fahren</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Verleiht verbesserte Fahren-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Fahren II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Verleiht fortgeschrittene Fahren-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Fahren III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Verleiht erstklassige Fahren-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Fahren IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">Verleiht Fahren-Kompetenz von Weltrang.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Fahren V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Ermöglicht es einem Arzt oder Krankenpfleger, ein Luftrettungsfahrzeug zu steuern.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Fliegen</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Verleiht verbesserte Fliegen-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Fliegen II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Verleiht fortgeschrittene Fliegen-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Fliegen III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Verleiht erstklassige Fliegen-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Fliegen IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">Verleiht Fliegen-Kompetenz von Weltrang.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Fliegen V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Ermöglicht einem Hausmeister, Rettungsfahrzeuge zu warten.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Kfz-Mechanik</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Verleiht verbesserte Kfz-Mechanik-Kompetenz.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Kfz-Mechanik II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Verleiht fortgeschrittene Kfz-Mechanik-Kompetenz.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Kfz-Mechanik III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Verleiht erstklassige Kfz-Mechanik-Kompetenz.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Kfz-Mechanik IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">Verleiht Kfz-Mechanik-Kompetenz von Weltrang.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Kfz-Mechanik V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Verbessert die Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Diagnostik</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Verleiht verbesserte Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Diagnostik II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Verleiht fortgeschrittene Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Diagnostik III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Verleiht erstklassige Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Diagnostik IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">Verleiht Diagnosekompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Diagnostik V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Verbessert die allgemeinmedizinische Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">Allgemeinmedizin</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Verleiht verbesserte allgemeinmedizinische Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">Allgemeinmedizin II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Verleiht fortgeschrittene allgemeinmedizinische Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">Allgemeinmedizin III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Verleiht erstklassige allgemeinmedizinische Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">Allgemeinmedizin IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">Verleiht allgemeinmedizinische Diagnosekompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">Allgemeinmedizin V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Ermöglicht es einem Arzt, im DNS-Labor zu arbeiten.</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Genetik</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Ermöglicht es einem Arzt, als Psychiater zu arbeiten.</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Psychiatrie</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Verleiht verbesserte Psychiatriekompetenz.</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Psychiatrie II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Verleiht fortgeschrittene Psychiatriekompetenz.</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Psychiatrie III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Verleiht erstklassige Psychiatriekompetenz.</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Psychiatrie IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">Verleiht Psychiatriekompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Psychiatrie V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Ermöglicht es einem Arzt, den M.E.G.A.-Scanner zu betreiben.</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Radiologie</string>
  <string name="Qualification/Doctor_Research_1_Description">Ermöglicht es einem Arzt, Forschung zu betreiben.</string>
  <string name="Qualification/Doctor_Research_1_Name">Forschung</string>
  <string name="Qualification/Doctor_Research_2_Description">Verleiht verbesserte die Forschungskompetenz.</string>
  <string name="Qualification/Doctor_Research_2_Name">Forschung II</string>
  <string name="Qualification/Doctor_Research_3_Description">Verleiht fortgeschrittene Forschungskompetenz.</string>
  <string name="Qualification/Doctor_Research_3_Name">Forschung III</string>
  <string name="Qualification/Doctor_Research_4_Description">Verleiht erstklassige Forschungskompetenz.</string>
  <string name="Qualification/Doctor_Research_4_Name">Forschung IV</string>
  <string name="Qualification/Doctor_Research_5_Description">Verleiht Forschungskompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_Research_5_Name">Forschung V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Ermöglicht es einem Arzt, als Chirurg zu arbeiten.</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Chirurgie</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Verleiht verbesserte Chirurgiekompetenz.</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Chirurgie II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Verleiht fortgeschrittene Chirurgiekompetenz.</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Chirurgie III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Verleiht erstklassige Chirurgiekompetenz.</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Chirurgie IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">Verleiht Chirurgiekompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Chirurgie V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Verbessert die Behandlungskompetenz.</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Behandlung</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Verleiht verbesserte Behandlungskompetenz.</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Behandlung II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Verleiht fortgeschrittene Behandlungskompetenz.</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Behandlung III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Verleiht erstklassige Behandlungskompetenz.</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Behandlung IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">Verleiht Behandlungskompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Behandlung V</string>
  <string name="Qualification/General_Energy_1_Description">Lässt Energie langsamer schwinden, sodass der Mitarbeiter länger arbeiten kann, bevor eine Pause nötig ist.</string>
  <string name="Qualification/General_Energy_1_Name">Ausdauertraining</string>
  <string name="Qualification/General_Happiness_1_Description">Erhöht die Zufriedenheit.</string>
  <string name="Qualification/General_Happiness_1_Name">Emotionale Intelligenz</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Führt ein eher steriles Leben.</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Hygienelehrgang</string>
  <string name="Qualification/General_Leadership_1_Description">Inspiriert und motiviert Kollegen und Mitarbeiter.</string>
  <string name="Qualification/General_Leadership_1_Name">Führungsstärke</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Erhöht die Zufriedenheit von Patienten, mit denen der Mitarbeiter Umgang hat.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Patientenbetreuung</string>
  <string name="Qualification/General_Speed_1_Description">Erhöht Tempo und Effizienz.</string>
  <string name="Qualification/General_Speed_1_Name">Motivation</string>
  <string name="Qualification/General_Training_1_Description">Erhöht Lern- und Lehrtempo in einem Weiterbildungszimmer.</string>
  <string name="Qualification/General_Training_1_Name">Weiterbildungslehrgang</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Verbessert die Kompetenz beim Aufräumen und Beseitigen von Abfall.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">Grundlagen der Sauberkeit</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Versucht, nirgendwo ohne Feuerlöscher hinzugehen.</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Brandschutz</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Erhöht die Instandhaltungskompetenz in Bezug auf Pflanzen.</string>
  <string name="Qualification/Janitor_Gardening_1_Name">Grundlagen des Gartenbaus</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Ermöglicht einem Hausmeister, Geister aufzuspüren und einzufangen. Das kann bei der Forschung helfen und ermöglicht es verstorbenen Patienten, wieder mit ihren Angehörigen zusammenzukommen.</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Geisterjägerei</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Verbessert die Reparatur- und Instandhaltungskompetenz.</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Instandhaltung</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Verleiht verbesserte Reparatur- und Instandhaltungskompetenz.</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Instandhaltung II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Verleiht fortgeschrittene Reparatur- und Instandhaltungskompetenz.</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Instandhaltung III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Verleiht erstklassige Reparatur- und Instandhaltungskompetenz.</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Instandhaltung IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">Verleiht Reparatur- und Instandhaltungskompetenz von Weltrang.</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Instandhaltung V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Ermöglicht einem Hausmeister, an Geräten Upgrades zu installieren.</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Mechanik</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Verleiht verbesserte Upgrade-Kompetenz.</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Mechanik II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Verleiht fortgeschrittene Upgrade-Kompetenz.</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Mechanik III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Verleiht erstklassige Upgrade-Kompetenz.</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Mechanik IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">Verleiht Upgrade-Kompetenz von Weltrang.</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Mechanik V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Erhöht die Instandhaltungskompetenz in Bezug auf Abfalleimer.</string>
  <string name="Qualification/Janitor_Refuse_1_Name">Grundlagen der Müllabfuhr</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Erhöht die Instandhaltungskompetenz in Bezug auf Toiletten.</string>
  <string name="Qualification/Janitor_Toilets_1_Name">Grundlagen der Klempnerei</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Erhöht die Instandhaltungskompetenz in Bezug auf Verkaufsautomaten.</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Verkaufsautomaten-Verwaltung</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Verbessert die Diagnosekompetenz.</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Grundlagen der Diagnostik</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Erhöht die Behandlungskompetenz der Frakturstation.</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Frakturen</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Verbessert die Behandlungskompetenz der Frakturstation.</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Frakturen II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Verleiht der Frakturstation eine fortgeschrittene Behandlungskompetenz.</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Frakturen III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Verleiht der Frakturstation eine erstklassige Behandlungskompetenz.</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Frakturen IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">Verleiht der Frakturstation eine Behandlungskompetenz von Weltrang.</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Frakturen V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Verbessert die Injektionskompetenz.</string>
  <string name="Qualification/Nurse_Injections_1_Name">Spritzenverwaltung</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Verbessert die Apothekenkompetenz.</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Apothekenverwaltung</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Verbessert die Behandlungskompetenz.</string>
  <string name="Qualification/Nurse_Treatment_1_Name">Grundlagen der Behandlung</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Verbessert die Kompetenz bei der Stationsverwaltung.</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Stationsverwaltung</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Verbessert die Kompetenz bei der Stationsverwaltung.</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Stationsverwaltung II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Erweitert die Kompetenz bei der Stationsverwaltung.</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Stationsverwaltung III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Optimiert die Kompetenz bei der Stationsverwaltung.</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Stationsverwaltung IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">Perfektioniert die Kompetenz bei der Stationsverwaltung.</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Stationsverwaltung V</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Auf die Müllbeseitigung und das Leeren von Mülleimern programmiert.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">MüllBoy</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Auf die Wartung von Maschinen programmiert.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">FlickBuddy</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Auf das Gießen von Pflanzen und das Fangen von Geistern programmiert.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">Leben &amp; Tod</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Auf das Auffüllen von Verkaufsautomaten und die WC-Wartung programmiert.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">Rein &amp; Raus</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Auf Maschinen-Upgrades und das Löschen von Feuern programmiert.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">Bau &amp; Reparatur</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">Gute Neuigkeiten! Wir haben eine Erweiterung für den Debugger entworfen, die die Erfolgsrate der Behandlung erhöhen sollte.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/8BitMachineLevel1_Description">Erforsche Wege, wie Patienten mit Pixeliose effektiver behandelt werden können.</string>
  <string name="Research/8BitMachineLevel1_Name">Upgrade: Auflösungs-Labor</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">Endlich! Unsere neusten Entwürfe eröffnen völlig neue Möglichkeiten der Pixeliose-Therapie. Das ist das Nonplusultra. Mehr geht nicht, ehrlich.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/8BitMachineLevel2_Description">Wir haben da so eine Ahnung, dass die Behandlung im Auflösungs-Labor noch verbessert werden kann. Sagen Sie Bescheid, wenn wir uns der Sache annehmen sollen.</string>
  <string name="Research/8BitMachineLevel2_Name">Verbessertes Upgrade: Auflösungs-Labor</string>
  <string name="Research/8BitRoom_CompleteMessage">Wir haben einen Debugger entwickelt, der Patienten mit Pixeliose heilen soll.</string>
  <string name="Research/8BitRoom_Description">Die Schlauköpfe in der Zentrale glauben, es sei möglich, Personen hochzuskalieren. Das sollte genauer untersucht werden!</string>
  <string name="Research/8BitRoom_Name">Auflösungs-Labor</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">Wir haben ein verbessertes Gerät zur Behandlung von tierischer Anziehungskraft entwickelt.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Finde einen Weg, tierische Anziehungskraft besser zu behandeln.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Upgrade: Entwesungsanlage</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">Wir haben die ultimative Therapie für tierische Anziehungskraft entwickelt. Unsere ersten Versuche wirken dagegen ganz schön peinlich ...\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">Ich glaube, wir haben die Forschung im Bereich tierische Anziehungskraft so weit getrieben, wie es nur geht.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Verbessertes Upgrade: Entwesungsanlage</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">Wir haben einen neuen Apparat zur Behandlung von tierischer Anziehungskraft entwickelt.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Entwicken Sie ein Gerät, um ungewollte tierische Begleiter zu entfernen.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Entwesungsanlage</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">Geschafft! Behandelte Aliens sind jetzt noch besser getarnt als bisher. Ach ja, und außerdem überleben sie die Behandlung nun auch häufiger als zuvor. Das ist ein echter Bonus.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/AstroMachineLevel1_Description">Erforsche die Verbesserung unserer Methoden zur Tarnung von Aliens.</string>
  <string name="Research/AstroMachineLevel1_Name">Upgrade: Vermenschlichung</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">Tolle Neuigkeiten! Das Verfahren wurde perfektioniert. Es ist eine größtenteils sichere Verschleierung einer herausragenden medizinischen Täuschung.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/AstroMachineLevel2_Description">Eröffnet Möglichkeiten zur Verbesserung der Zentrifuge.</string>
  <string name="Research/AstroMachineLevel2_Name">Verbessertes Upgrade: Vermenschlichung</string>
  <string name="Research/CapturedGhost_CS">{[NAME]} gefangen</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} Forschungspunkte</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">Endlich! Wir haben eine Modifikation zur Verstärkung des Schredders entwickelt. Da Patienten nun bequem zerlegt werden können, sollte die Behandlung deutlich besser verlaufen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/CardboardMachineLevel1_Description">Untersuche, wie wir diese komischen Stauungen verhindern können.</string>
  <string name="Research/CardboardMachineLevel1_Name">Upgrade: 3D-Werkstatt</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">Durch eine stark verfeinerte Auswahl an Klebstoffen und Bastelpapier konnten wir die fortgeschrittenste Behandlung für das 2D-Syndrom entwickeln, die sich jemals jemand antun wird.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/CardboardMachineLevel2_Description">Untersuche, wie die Auswahl an kunsthandwerklichem Zubehör für unsere Maschinen verfeinert werden kann.</string>
  <string name="Research/CardboardMachineLevel2_Name">Verbessertes Upgrade: 3D-Werkstatt</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">Unsere Forschung hat Möglichkeiten zur Verbesserung unseres Farbtherapiegeräts aufgezeigt.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Untersuche Möglichkeiten, die Behandlung von Grauer Anatomie zu verbessern.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Upgrade: Farbtherapie</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">Wir haben unsere Technologie der Farbtherapie erheblich verbessern können. Fantastisch.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung installiert werden kann.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Bügeln Sie die letzten Mankos bei der Behandlung von Grauer Anatomie aus.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Verbessertes Upgrade: Farbtherapie</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">Unsere Schlaufüchse haben ein Farbtherapiegerät entwickelt! Sie kann zur Behandlung von Grauer Anatomie eingesetzt werden.</string>
  <string name="Research/ChromatherapyRoom_Description">Entwickel ein Gerät zur Heilung von Grauer Anatomie.</string>
  <string name="Research/ChromatherapyRoom_Name">Farbtherapie</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">Wir haben Möglichkeiten gefunden, unsere Clownerei-Behandlung zu verbessern!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/ClownMachineLevel1_Description">Erforsche neue Methoden zur verbesserten Behandlung von Clownerei.</string>
  <string name="Research/ClownMachineLevel1_Name">Upgrade: Zirkustherapie</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">Durch präzise Feinabstimmung können unsere Geräte den Betroffenen nun mit größerer Erfolgswahrscheinlichkeit das Lachen austreiben!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/ClownMachineLevel2_Description">Erforsche Methoden, um Clownerei besser zu behandeln.</string>
  <string name="Research/ClownMachineLevel2_Name">Verbessertes Upgrade: Zirkustherapie</string>
  <string name="Research/ClownRoom_CompleteMessage">Unsere Forscher haben ein neues Gerät zur Heilung von Narrzissmus entwickelt.</string>
  <string name="Research/ClownRoom_Description">Entwickle ein Gerät zur Heilung von Narrzissmus.</string>
  <string name="Research/ClownRoom_Name">Zirkustherapie</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">Wir haben einen verbesserten Apparat entwickelt, der anhand von umfassenden Informationen die Nuancen der Krankheit gezielt anspricht. \\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/CubismMachineLevel1_Description">Unsere Forscher könnten eine bessere Behandlungsmethode entwickeln, indem sie genau analysieren, welche Künstler für diesen Zustand verantwortlich sind.</string>
  <string name="Research/CubismMachineLevel1_Name">Upgrade: Abrundungstherapie</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Unser neuster Apparat kann nun die Inspiration des Kunstwerks ermitteln, das die Krankheit auslöste. Dies sollte es nun noch einfacher machen, Patienten wieder ins Konzept zu bringen. Eine runde Sache!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/CubismMachineLevel2_Description">Unsere Forscher glauben durch Anpassung unserer Methoden die Krankheit in ihrem impressionistischen Keim ersticken zu können.</string>
  <string name="Research/CubismMachineLevel2_Name">Verbessertes Upgrade: Abrundungstherapie</string>
  <string name="Research/CubismRoom_CompleteMessage">Unsere Forschung haben ein Verfahren zur Abrundung von an Kubismus leidenden Patienten entwickelt.</string>
  <string name="Research/CubismRoom_Description">Entwickel ein Gerät zur Neukonzeption von Kubismus-Patienten.</string>
  <string name="Research/CubismRoom_Name">Abrundungstherapie</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Gute Neuigkeiten! Dank unserer Forschung konnten wir ein Upgrade entwickeln, mit dessen Hilfe Patienten ihre Hunde-Identität zuverlässiger abstreifen können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Finde eine Möglichkeit, unsere Ausrüstung zur Behandlung von Hundeelend zu verbessern.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Upgrade: Hundehütte</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">Wir haben ein neues Upgrade entwickelt, durch welches die bis jetzt umfassendste Behandlung für Hundeelend möglich sein wird.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Erforsche Methoden, um unsere Hundeelend-Ausrüstung noch weiter zu verbessern.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Verbessertes Upgrade: Hundehütte</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">Wir haben eine Technologie entwickelt, die Hundemenschen in Menschen zurückverwandelt.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Entwirf Geräte zur Behandlung von Hundeelend-Patienten.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Hundehütte</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">Wir haben eine Verbesserung entwickelt, die zu höheren Erfolgsraten beim Gefrierprozess führen sollte. Auf diese Weise sollten wir mehr Patienten erfolgreich behandeln können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Finde Wege, die kryogenische Behandlung zu verbessern.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Upgrade: Reanimation</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">Wir haben ein Upgrade für unsere Gerätschaft entwickelt, welches das, äh, Greifer ... Ding ... viel effektiver macht. Ich weiß, das klingt nicht sehr hochtrabend und technisch. Aber das sind wirklich gute Neuigkeiten, ehrlich.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Lasse Verbesserungen erforschen, die unsere kryogenische Behandlung weiter optimieren.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Verbessertes Upgrade: Reanimation</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">Wir sind jetzt in der Lage, Patienten mit Monstermanie zu heilen.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Entwickle eine Behandlungsmethode zur Heilung von Monstermanie.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Reanimation</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">Wir haben es geschafft, das Drehbuch ergibt endlich Sinn. Laut unserer Analyse war der Butler schuld, oder es war alles nur ein Traum, oder der Held war eigentlich der Bösewicht ... oder so. Ehrlich gesagt habe ich es schon wieder vergessen. Es war nicht besonders gut. Aber das sollten wir für uns behalten.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Roderick Cushion, der Filmstar und selbsternannte Autor und Regisseur, hat noch ein neues Drehbuch, das er und sein „Erfindungsteam“ bei Plump it Up Productions Ltd. einfach nicht fertigschreiben können. Nun wendet er sich mit letzter Hoffnung an die Wissenschaft. Wenn wir das Drehbuch analysieren und die diversen Handlungslücken korrigieren können, wird er uns etwas Geld zukommen lassen. Außerdem werden wir im Abspann erwähnt ... falls der Film jemals tatsächlich gedreht wird.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Rodericks Drehbuch-Desaster</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">Wir haben unsere Analyse des Menüs von Roachburger abgeschlossen und sie an das RB-Hauptquartier weitgeleitet. Sie haben ein halbes Dutzend Anwälte angestellt (sowie drei Gurus) und bereiten sich offenbar auf eine außergerichtliche Einigung mit den Klägern vor. Dieser ganze Skandal war von vorne bis hinten das reinste Schlamassel – und wir steckten mit unserer Forschung mittendrin. Für uns hat das Ganze großartige Publicity gebracht, sodass wir endlich in Sachen Forschung im County wieder mit an vorderster Stelle stehen.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">Im County hat sich herumgesprochen, dass unser Forschungszentrum wieder aktiv ist. Nachdem wir belohnt worden sind, haben wir nun den größten Forschungsauftrag seit gut fünfzig Jahren erhalten. Der Eigentümer von Roachburger wurde gerichtlich dazu aufgefordert, das gesamte Menü genauestens analysieren zu lassen. In der Presse des gesamten County wird seit Tagen über nichts anderes berichtet. Dank diesem Fall könnte unser Institut ganz neue Höhen erreichen. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">Roachburger-Skandal</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">Wir haben unser umfassendes Gutachten der Lebensqualität im Two Point County abgeschlossen. Das Büro des Bürgermeisters ließ verlauten, dass die Ergebnisse genau dem entsprechen, was Beamte befürchtet hatten. Sie werden das Projekt nicht weiterführen und die Ergebnisse nicht veröffentlichen, haben uns aber für unsere Kooperation und unser Schweigen über diese Angelegenheit gedankt. Das mag etwas unheilvoll klingen, aber mit der Regierung des Two Point County an dieser Forschung zu arbeiten (die angeblich bestätigt hat, dass „alles bereits perfekt läuft“) macht uns definitiv zum führenden Forschungszentrum des County.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">Bürgermeisterin Windsock hatte in ihrer Kampagne versprochen, dass sie ein umfassendes Gutachten der Lebensqualität in Auftrag geben würde. Es soll herausfinden, ob und wie die Gesellschaft zum Wohle des Bürgertums umstrukturiert werden sollte. Ihr Büro hat sich mit uns in Verbindung gesetzt, um für die Regierung diese Forschung auszuführen. Die Ergebnisse dieses Projekts könnten die Zukunft des County bestimmen (auf immer und ewig). </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">Projekt Windsock</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Gute Neuigkeiten. Wir haben unsere Forschung im Auftrag von Cheesy Gubbins abgeschlossen. Der Käseanteil jedes einzelnen Gubbins wurde um 0,01 % erhöht. Sie sind hocherfreut.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">Die Hersteller der Cheesy Gubbins wollen einen Teil ihrer hochmodernen kulinarischen Forschung an Drittanbieter vergeben und haben dazu bei uns angefragt, ob wir Interesse an einer Zusammenarbeit hätten. Sie möchten ihre berühmten Gubbins noch käsiger machen. Wir sollen also die Zusammensetzung des aktuellen Rezepts untersuchen und herausfinden, ob der Käseanteil irgendwie weiter erhöht werden kann.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Cheesy Gubbins: Jetzt noch käsiger</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">Wir haben einige Verbesserungen entwickelt, welche die Behandlungserfahrung umfassender und therapeutischer gestalten werden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Erforsche, wie unsere Behandlung von Metropolio weiter verbessert werden kann.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Upgrade: Urbane Mythologie</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">Das fortschrittlichste Modell unseres Geräts kann jetzt Wirklichkeit werden. Wir glauben, dass die Simulation jetzt bis ins kleinste Detail das Stadtleben so darstellen kann, wie Betroffene es sich vorstellen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">Wir glauben, dass wir unser Verständnis von Metropolio und unsere Behandlungsmethoden mit einem letzten Upgrade perfektionieren können.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Verbessertes Upgrade: Urbane Mythologie</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">Wir haben unsere Analysen der alten Baupläne abgeschlossen. Wir werden ein paar kleinere Anpassungen vornehmen und einige veraltete Materialien mit neuen Erfindungen ersetzen. Danach sollte die Behandlung bestens funktionieren. Ein Hoch auf die Wissenschaftler!</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">Nach unserer Übernahme des Forschungszentrums haben wir Baupläne für ein Gerät zur Behandlung von Metropolio gefunden. Die Pläne sind schon recht alt, aber mit ein paar Tests sollten wir herausfinden können, ob sie etwas brauchbares enthalten.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Urbane Mythologie</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">Wir haben eine Behandlungsmethode gefunden, die sowohl gegen Reptil- als auch gegen Mechano-Metropolio hilft.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Entwickle eine wirklich dringend benötigte Therapie für Patienten mit Metropolio.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">Unsere Forscher haben neue Technologie entwickelt, welche die Treffsicherheit des Denkanstoßers um einiges erhöht.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Führe einige Simulationen durch, um die Zielgenauigkeit unserer Geräte zu verbessern.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Upgrade: Queuerulant</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">Wir haben die Hirnaktivität von 7 der 9 besten Billardspieler des Two Point County analysiert und diese Daten in unser neustes Upgrade eingebunden. Wir verfügen jetzt über den kompetentesten Billardautomat, den die Menschheit je gesehen hat.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">Wir stehen kurz davor, unsere Behandlung von Kugelkopf zu perfektionieren.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Verbessertes Upgrade: Queuerulant</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">Wir haben eine neue Maschine entwickelt! Der Denkanstoßer dient der Behandlung von Patienten mit Kugelkopf.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Entwickle eine Methode zur Behandlung von Kugelkopf.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Queuerulant</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Schon gehört? Wir haben ein Upgrade entwickelt, dass die Beschleunigung des Stempels verbessert. Die Behandlung sollte bei unseren Patienten jetzt viel mehr Eindruck machen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Finde Wege, die Behandlung für Ausdruckslosigkeit zu verbessern.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Upgrade: Ausfeilung</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">Wir haben einen winzigen Makel in der zweiten Stempelphase entdeckt, der zu etwas groben Zügen führte. Das neuste Upgrade sollte diesen Fehler beheben und die Technologie schön abrunden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Finde einen Weg, die Ausfeilungsausrüstung zu perfektionieren.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Verbessertes Upgrade: Ausfeilung</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Gute Neuigkeiten. Es war uns möglich, Baupläne für einen sogenannten Gesichtsstempel zu entwickeln. Dieser sollte bei Ausdruckslosigkeit Abhilfe schaffen.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Entwickeln Sie eine Behandlung für Patienten mit Ausdruckslosigkeit.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Ausfeilung</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">Wir haben ein Upgrade entwickelt, dass bei Patienten für mehr Angst und Schrecken … Entschuldigung, ich meinte Spaß und Heilung sorgen dürfte denn je zuvor.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">Unsere Forscher sind der Meinung, dass wir unsere Behandlung für Wanderrost verbessern sollten.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Upgrade: Abenteuerland</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">Dank dieser neusten Verbesserung liefert unsere Maschine jetzt die sichersten Nahtod-Erfahrungen, die man sich nur vorstellen kann.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Erforsche weitere Möglichkeiten zur Verbesserung unseres Abenteuerlands.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Verbessertes Upgrade: Abenteuerland</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">Wir haben ein Abenteuerland entwickelt! Damit können wir endlich von Wanderrost betroffene Patienten behandeln.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Entwickle eine Behandlungsmethode zur Heilung von Wanderrost</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Abenteuerland</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">Endlich! Wir haben eine brandneue Methode entwickelt, um Aliens als Menschen zu tarnen, und sie dreht sich echt schnell. Ich sollte betonen, dass die Vorrichtung für Menschen nicht sicher ist und unter keinen Umständen nur aus Jux benutzt werden sollte. Sie ist aber schon verdammt lustig.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Entwickle eine Methode, um Aliens wie Menschen aussehen zu lassen.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Vermenschlichung</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">Tolle Neuigkeiten! Wir haben eine Behandlung für Personen entwickelt, die wie Aufsteller aus Pappe aussehen. Die Betroffenen werden bestimmt erleichtert sein.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Finde heraus, wie Pappkartonmenschen „entpackt“ werden können.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">3D-Werkstatt</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">Geschafft! Jetzt können wir diesen Frosch-Aliens helfen, sich endlich wieder ganz normal zu fühlen.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Entwickle eine Maschine, die Frösche wieder in froschähnliche Menschen verwandelt.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Froschhalle</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">Durch dieses neuste Upgrade werden Patienten sich so fühlen, als würden sie tatsächlich von einem Wal verschluckt. Wir erhoffen uns dadurch selbstverständlich stark verbesserte Behandlungserfolge.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Versucht, die Behandlung durch eine realistischere theatralische Erfahrung zu verbessern. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Upgrade: Holzstation</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">Durch dieses Upgrade haben wir unsere Behandlung des Holzwurmsyndroms perfektioniert. Jetzt steckt in der Holzwurmsyndrom-Behandlung endlich nicht mehr der Wurm drin. Gute Arbeit.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Ziehen Sie die Fäden, um unsere Therapie für puppenartige Patienten zu verbessern.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Verbessertes Upgrade: Holzstation</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">Nichts hilft gegen Puppen so gut wie ... noch mehr Puppen. Wir können jetzt Patienten heilen, die am Holzwurmsyndrom leiden.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Finde heraus, wie Patienten mit Holzwurmsyndrom behandelt werden können.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Holzstation</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Gute Nachrichten! Mit der Entwicklung des Kräutergartens haben wir jetzt endlich einen Ort, an den wir kranke Menschen verpflanzen können.</string>
  <string name="Research/DLC_4/PlantWard_Description">Vertiefen Sie unser Wissen der Kräuterkunde, damit wir neue Krankheiten behandeln können und einem Gartencenter etwas näherkommen können.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">Dank unseres jüngsten Projekts weiß unsere Forschungsabteilung nun mehr über Gartenarbeit als sämtliche Gummistiefel-tragenden Fernsehmoderatoren zusammen. Angeblich haben sie ein paar sehr genaue Vorstellungen, wie man die Außenbereiche des Krankenhauses gestalten könnte.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Blumenbett installiert werden kann.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Analysieren Sie über Jahrzehnte gesammelte Pflanzendaten und Gärtnerhandbücher und finden Sie heraus, wie wir unsere Naturheilmittel noch wirksamer machen können.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Upgrade: Kräutergarten</string>
  <string name="Research/DLC_4/PlantWard_Name">Kräutergarten</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">Wer hätte das gedacht? Das Forschungsprojekt ist perfekt verlaufen. Ja, ernsthaft. Solche Dresche hat das Gesundheitswesen noch nie bezogen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Untersuche potenzielle Möglichkeiten zur Verbesserung unserer „medizinischen Dreschmaschine“.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Upgrade: Farmakologie</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">Dank unserem neusten Upgrade würden unsere Geräte auf einem echten Bauernhof nicht fehl am Platz erscheinen. Die Maschinen wären dort immer noch zu nichts nütze, das sieht man ihnen aber jetzt nicht mehr an.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Perfektioniere den Prozess der Patientenernte.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Verbessertes Upgrade: Farmakologie</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Unsere neuen Geräte sind dafür ausgelegt, Strohleute Schritt für Schritt zu behandeln.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Entwickle eine Heilmethode für Strohschreck, damit wir richtig Heu machen können.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Farmakologie</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">Es gibt Neues! Wie sich herausstellt, wird durch die Installation einer leistungsfähigen Grafikkarte die Darstellung wesentlich drastischer – und der Erfolg der Behandlung dadurch drastisch erhöht.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Entwirf die nächste Verbesserung für den Next-Generator.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Upgrade: Tech-Support</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Unser neustes Upgrade kommt in der bis jetzt schönsten Verpackung daher. Das nenne ich gute Arbeit.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Sorge dafür, dass die nächste Version des Next-Generators die beste wird.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Verbessertes Upgrade: Tech-Support</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">Geschafft! Unsere Behandlung für Neo-Futorose sollte Patienten durch das schicke, monochromatische Design anziehen.</string>
  <string name="Research/DLC_4/TechRoom_Description">Untersuche, wie man Patienten mit Neo-Futorose behandeln kann. </string>
  <string name="Research/DLC_4/TechRoom_Name">Tech-Support</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">Unsere Forschung hatte Erfolg! Durch unser neues, verbessertes Schäummittel werden Patienten womöglich sogar zu sauber und gesund.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Entwickle eine verbesserte Rezeptur für das medizinische Spülmittel, um den Behandlungserfolg zu erhöhen und es hautfreundlicher zu machen.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Upgrade: Waschsalon</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Großartige Neuigkeiten. Unsere Forscher haben den fortschrittlichsten Schwamm entwickelt, den das County je erlebt hat. Für den Laien mag er wie ein völlig normaler Schwamm aussehen, doch tatsächlich ist unser Produkt ganze vier, vielleicht sogar fünf Prozent besser als der Standard.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Teste einige neue Schwämme und erzeuge dabei nützliche Datenpunkte.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Verbessertes Upgrade: Waschsalon</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">Wir haben eine Behandlungsmethode zur Heilung von Selbstbeschmutzung entwickelt! Wir sollten das neue Gerät allerdings nicht zum Waschen von Geschirr oder Kleidung verwenden, auch wenn es so aussieht, als wäre es dafür bestens geeignet.</string>
  <string name="Research/DLC_5/MudRoom_Description">Untersuche Behandlungsmöglichkeiten für Patienten mit Selbstbeschmutzung.</string>
  <string name="Research/DLC_5/MudRoom_Name">Waschsalon</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">Geschafft! Die Forscher haben mit einer neuen Komponente, die unser Behandlungsverfahren ein klein wenig verbessert, wieder einmal die Grenzen der Medizin gesprengt. Wie aufregend!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Führe elektrifizierende Experimente durch, um unsere Behandlung von übermütigen Patienten zu verbessern.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Upgrade: Gefahrenzone</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">Dank der neusten Modifikation ist der Crash-Test nun ein mitreißender Triumph der Medizin. Die Forschungsabteilung ist von den Ergebnissen ganz gefesselt. \\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Erreiche bei der Behandlung von Stunt-Syndrom mit einem überwältigendem neuen Upgrade ungeahnte Höhen.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Verbessertes Upgrade: Gefahrenzone</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">Unsere Forscher haben eine wahre Glanzleistung hingelegt und eine Behandlung für das Stunt-Syndrom entwickelt.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Entwickle eine Heilmethode für Patienten mit Stunt-Syndrom.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Gefahrenzone</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">Großartig. Wir haben erfolgreich eine Verbesserung für das Vergrößerungsmodul unserer Maschine entwickelt. Das Einschmelzen von Patienten sollte jetzt wesentlich lustiger und effizienter vonstatten gehen – und auch etwas weniger Schmerzen bereiten.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Verwandle unser Gerät zur Behandlung von Soldatensyndrom in eine gut geölte Maschine.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Upgrade: Kriegsraum</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">Durch dieses neuste Upgrade wird die Kippfunktion von diesem großen Bottichding rekalibriert. Man könnte meinen, dass das wohl kaum einen Unterschied macht – aber damit läge man falsch. Die Ergebnisse sprechen für sich selbst. Wissenschaft ist echt spannend, oder?\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Untersuche Möglichkeiten, unsere Behandlung des Soldatensyndroms zu perfektionieren.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Verbessertes Upgrade: Kriegsraum</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">Achtung! Unser neues Behandlungsgerät ist für den Einsatz bereit. Wir können jetzt den Kampf mit dem Soldatensyndrom aufnehmen.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Entwickle eine Behandlungsmethode zur Heilung von Soldatensyndrom.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">Kriegsraum</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">Wir haben unsere eigene Version des Zeitportals entwickelt. Das sollte uns die Arbeit erleichtern ... oder aber deutlich komplizierter machen. </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Erzeugt einen Ankunftspunkt für zeitverlorene Patienten.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Zeitportal</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">Unsere Forscher meinen, sie hätten vergessen, was sie eigentlich lernen wollten, aber sie sind zu 99,9 % sicher, dass sie ihre Lernziele erreicht haben.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Einige „Experten“ haben angeregt, dass es eine gute Idee wäre, die Auswirkungen von Zeitreisen zu erforschen, bevor man durch die Zeit reist. Halte sie bei Laune, indem du untersuchst, was passiert, wenn du zurück in der Zeit reist, um dir selbst von den Ergebnissen deiner Forschung zu berichten.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Zeitreisen</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">Durch Einsatz der seit dem Jahr 1480 Jahr entwickelten Materialien konnte das Gewicht des Relikopters verringert werden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Vielleicht gelingt es ja durch die in den letzten 500 Jahren im Maschinenbau erreichten Fortschritte, die Patientenkapazität zu verbessern.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Upgrade: Relikopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">Wie sich herausstellte, stammte ein Zeichen auf den ursprünglichen Plänen nicht aus der Feder eines historischen Genies, sondern vielmehr aus seiner Kaffeetasse. Die Maschine fliegt jetzt deutlich besser.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">Wir sollten versuchen, noch etwas überschüssiges Gewicht loszuwerden, damit wir noch ein paar Patienten mehr da rein quetschen können.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Verbessertes Upgrade: Relikopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">Wir können jetzt Relikopter-Rettungsfahrzeuge bauen. Es überrascht mich, dass das Ding tatsächlich funktioniert.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Gretchen würde gern ein klassisches Vintage-Fahrzeug modifizieren.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Relikopter</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Durch Verbesserungen am Gerüst des Federballons kann er ein höheres – oder zumindest etwas höheres – Flugtempo erreichen, ohne zu platzen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">Der Federballon ist ein Rettungsfahrzeug der langsameren Sorte. Unsere Forscher wollen das ändern.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Upgrade: Federballon</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">Kennst du den Unterschied zwischen einem Blimp und einem Zeppelin? Tja, unsere Forscher kennen ihn jetzt.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Suche nach Möglichkeiten, noch mehr überschüssiges Gewicht loszuwerden und das Tempo des Federballons zu erhöhen.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Verbessertes Upgrade: Federballon</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">Wir können jetzt Federballon-Rettungsfahrzeuge bauen. Wenn man ein Luftschiff entwirft, das wie ein Vogel aussieht, fliegt man dann ... doppelt?</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">Gretchen hat eine Idee für ein neues Luftrettungsfahrzeug, das sie mithilfe von ausrangierten Werbeballons bauen möchte.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Federballon</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">Durch die verstärkten Schnüre bleiben alle Ballons etwas länger angebunden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Finde eine Lösung, die dafür sorgt, dass die Ballons etwas weniger häufig platzen.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Upgrade: Ballonaufzug</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">Durch eine stark verbesserte Knotentechnik bleibt das Helium länger in den Ballons.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Suche nach Lösungen, um die Strapazierfähigkeit der Ballons weiter zu verbessern.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Verbessertes Upgrade: Ballonaufzug</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">Wir können jetzt Ballonaufzug-Rettungsfahrzeuge bauen. Die Streifen machen sie schneller.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">Gretchen hat eine Idee, die zur Erschaffung des ultimativen persönlichen Rettungsdienst führen könnte.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Ballonaufzug</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">Dank unserer neuesten Verbesserungen an der Wachsschmelze sind die anderen Krankenhäuser aus lauter Neid grün wie Götterspeise geworden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Suche nach Möglichkeiten, um die Behandlung von Summschädel zu verbessern.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Upgrade: Wachsschmelze</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">Unter Einsatz fortschrittlichster Gartenbautechnologien konnte das Design unserer Honigklappe perfektioniert werden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">Unsere Forscher glauben, dass sie kurz davorstehen, unsere Behandlung von Summschädel zu perfektionieren.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Verbessertes Upgrade: Wachsschmelze</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">Wir haben ein Heilmittel entdeckt, das Summschädel den Stachel zieht.</string>
  <string name="Research/DLC_7/HivesRoom_Description">Finde ein Heilmittel für Summschädel.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Wachsschmelze</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">Indem wir den Großteil der Sitze entfernten, konnten wir die Zahl der Patienten, die in ein Pantomobil passen, sogar noch erhöhen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">Da passen jetzt schon ganz schön viele Patienten rein, aber was, wenn es noch mehr sein könnten?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Upgrade: Pantomobil</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">Unsere Forscher haben im Handschuhfach noch etwas ungenutzten Platz entdeckt, sodass wir die Patientenkapazität des Pantomobils noch weiter erhöhen können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Berate dich mit den Experten des örtlichen Zirkus, um die Patientenkapazität zu maximieren.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Verbessertes Upgrade: Pantomobil</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">Wir können jetzt Pantomobil-Rettungsfahrzeuge bauen. Mal sehen, wie viele Patienten sich da rein quetschen lassen.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Gretchen glaubt, dass Clownautos das Potenzial besitzen, das geräumigste aller Straßenrettungsfahrzeuge zu werden.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Pantomobil</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">Wie wäre es mit Bremsen? Ein einfaches „Ja“ als Antwort auf diese Frage verbessert den Dreibeiner bereits erheblich.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">Wir sind uns alle ziemlich sicher, dass der Dreibeiner als Rettungsfahrzeug noch einiges an Verbesserungspotenzial besitzt.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Upgrade: Dreibeiner</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">Unsere Forscher haben herausgefunden, dass man durch Schweißen eine deutlich festere Verbindung erzielt als mit Panzerband. Sie empfehlen daher, diese Verbesserung auf all unsere Dreibeiner anzuwenden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">Selbst dieses verbesserte Dreibeiner-Rettungsfahrzeug dürfte wohl kaum die Spitze der Ingenieurskunst darstellen.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">Verbessertes Upgrade: Dreibeiner</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Durch umfassende Simulationen haben wir bewiesen, dass man mit größeren Motoren schneller fahren kann.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Untersuche Möglichkeiten, die Drehzahl von großen Rädern zu erhöhen.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Upgrade: Großer Heiler</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">Durch eine neu eingestellte Aufhängung wird es wesentlich komfortabler, über andere Fahrzeuge hinüberzufahren.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">Es wäre toll, wenn wir von A nach B kommen könnten, ohne dabei um so viele Dinge herumfahren zu müssen.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Verbessertes Upgrade: Großer Heiler</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">Wir können jetzt Große Heiler bauen. Die sollten sich problemlos durch verkehrsreiche Straßen bahnen können.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">Was kommt da gerade über den Hügel? Gretchens neue Idee mit den Rettungsfahrzeugen.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Großer Heiler</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">Die Flockenkanone erzeugt jetzt aus verdichtetem Schnee ein noch feineres Pulver, sodass wir nicht nur auf der Piste eine bessere Figur machen, sondern auch bessere Behandlungsergebnisse erzielen können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Erforsche Verbesserungen für die Flockenkanone.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Upgrade: Pulverraum</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">Der frische Alpenduft wirkt entspannend auf unser medizinisches Personal, was die Präzision beim Einsatz der Flockenkanone verbessert.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Untersuche Möglichkeiten, den Pulverraum weiter zu verbessern.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Verbessertes Upgrade: Pulverraum</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Jetzt können wir Patienten mit Schneeschreck problemlos behandeln.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Entwickle eine Heilmethode für Patienten mit Schneeschreck.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Pulverraum</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">Wir haben unseren Sturmentlasser verbessert, sodass wir jetzt die Windgeschwindigkeit von Patienten messen können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">Finde heraus, wie wir die Präzision unserer meteorologischen Instrumente in der Wolkenverarbeitung verbessern können.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Upgrade: Wolkenverarbeitung</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Auf jeden Regen folgt auch Sonnenschein und dafür sorgen wir jetzt mit unserer optimierten Behandlung von Wolkenbruch.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Erweitere unsere Horizonte und finde eine Möglichkeit, unseren Sturmentlasser noch weiter zu verbessern.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Verbessertes Upgrade: Wolkenverarbeitung</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">In der Wolkenverarbeitung können wir jetzt Wolkenbruch behandeln.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Finde eine Heilmethode für Wolkenbruch.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Wolkenverarbeitung</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">Endlich! Wir konnten ein verbessertes Gerät für DNS-Labore entwickeln.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DNAMachineLevel1_Description">Wir sollten unsere Technologie überarbeiten und dieses Mal am richtigen Ende sparen.</string>
  <string name="Research/DNAMachineLevel1_Name">Upgrade: DNS-Labor</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">Die schlechte Nachricht: unser neues Gerät lässt das alte, nun ja, alt aussehen. Die gute Nachricht: wir haben ein neues Gerät ... Das hätte ich wohl zuerst sagen sollen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DNAMachineLevel2_Description">Entwickel ein Gerät, das genauere Analysen und präzisere Manipulation ermöglicht.</string>
  <string name="Research/DNAMachineLevel2_Name">Verbessertes Upgrade: DNS-Labor</string>
  <string name="Research/DNARoom_CompleteMessage">Wir haben ein neues DNS-Gerät erfunden! Es kann zur Behandlung von Patienten mit genetischen Störungen und zur Diagnose eingesetzt werden.</string>
  <string name="Research/DNARoom_Description">Entwickel ein Gerät zur Analyse und Manipulation menschlicher DNS.</string>
  <string name="Research/DNARoom_Name">DNS-Labor</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">Es wurde ein Apparat entwickelt, der raffiniertere und wirksamere Medikamente herstellen kann. Wir haben sie gleich selbst ausprobiert. Hauen echt rein.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">Es sollte möglich sein, ein Gerät zu entwickeln, das noch extravagantere Medikamentencocktails mixen kann.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Upgrade: Apotheke</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">Geschafft! Unser neuster Medikamentenautomat ist so fortgeschritten, dass es schon fast an Magie grenzt. Simsalabim!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Entwickel Technologie, die völlig neue Wege pharmazeutischer Alchemie für uns eröffnet.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Verbessertes Upgrade: Apotheke</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">Unser Forscherteam hat ein neues Gerät zur Behandlung elektrisierter Patienten entwickelt.</string>
  <string name="Research/ElectricShockRoom_Description">Entwerfen Sie eine Maschine zur Entladung dieser nervigen Leute, die ständig anderen Stromschläge verpassen.</string>
  <string name="Research/ElectricShockRoom_Name">Schocktherapie</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">Wir machen Fortschritte! Verbesserte Leitfähigkeit sollte bei der Schocktherapie zu besseren Ergebnissen führen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Bei der Schocktherapie besteht noch Verbesserungspotential.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Upgrade: Schocktherapie</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">Der Kreislauf schließt sich! Unsere Forscher haben ein Gerät entwickelt, das noch mehr Strom frisst als je zuvor. \\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">Wir stehen der Optimierung unserer Schocktherapiemethoden sehr nahe.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Verbessertes Upgrade: Schocktherapie</string>
  <string name="Research/EthicalResearch_CompleteMessage">Nach umfangreichen Tests an pflanzlichen und mineralischen Stoffen haben unsere Forscher ihre Ergebnisse veröffentlicht. Es ist ehrlich gesagt alles todlangweilig, sollte aber unseren Ruf verbessern.</string>
  <string name="Research/EthicalResearch_Description">Wir sollten neue Medikamente an Grünzeug und Mineralen testen, statt unsere Hausmeister als Versuchskaninchen zu missbrauchen. Das sollte unserem Ruf helfen.</string>
  <string name="Research/EthicalResearch_Name">Ethische Forschung</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Schon gehört? Wir können jetzt unsere Flüssigkeitsanalysegeräte zur Entnahme von reineren und nützlicheren Proben upgraden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">Unsere Geräte könnten modifiziert werden, um hochwertigere Proben zu gewinnen.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Upgrade: Flüssigkeitsanalyse</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">Wir haben den Flüssigkeitsbeschleuniger entwickelt! Wir können nun viel genauere Mikroanalysen vornehmen. Dabei werden Proben stark beschleunigt und durch den Apparat gejagt. Es ist wohl besser, nicht weiter darüber nachzudenken.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Erkunden Sie Methoden zur besseren Analyse von Flüssigkeitsproben.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Verbessertes Upgrade: Flüssigkeitsanalyse</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">Das Forschungsteam hat das perfekte Gerät entwickelt, um Patienten unter größtmöglichen Schmerzen Flüssigkeitsproben zu entnehmen. Wer gesund sein will, muss leiden.</string>
  <string name="Research/FluidAnalysisRoom_Description">Entwickel eine Maschine, um Patienten verschiedene Körperflüssigkeiten zu entnehmen. Das dient in erster Linie der Diagnose. Und hat außerdem einen enormen Unterhaltungswert.</string>
  <string name="Research/FluidAnalysisRoom_Name">Flüssigkeitsanalyse</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Gute Neuigkeiten. Mit unseren neuen Modifikationen konnten wir die Brutdauer drastisch stabilisieren. Und dieses komische Problem mit dem Fließband haben wir auch behoben. Es ist jetzt längst nicht mehr so komisch.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/FrogMachineLevel1_Description">Wir glauben, dass wir unsere Ausrüstung zur Behandlung von Froschblut verbessern können.</string>
  <string name="Research/FrogMachineLevel1_Name">Upgrade: Froschhalle</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">Dieses brandneue Update wird die gesamte Froschtransformationsszene auf uns neidisch machen. Nun, Szene ist vielleicht nicht ganz richtig ... Aber wenn es eine wäre, wären die jetzt froschgrün vor Neid.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/FrogMachineLevel2_Description">Wir stehen kurz davor, unsere Behandlung von Froschblut zu perfektionieren. Wir würden uns gerne gleich dranmachen, Boss.</string>
  <string name="Research/FrogMachineLevel2_Name">Verbessertes Upgrade: Froschhalle</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">Gute Neuigkeiten! Einige erfolgreiche Tests haben gezeigt, dass wir unsere Ausrüstung für die allgemeine Diagnose verbessern können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">Unsere Diagnoseeinrichtungen sind im Allgemeinen noch ausbaufähig.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Upgrade: Allgemeine Diagnose</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">Sie haben's geschafft! Wir verfügen nun über die fortschrittlichste Diagnoseausrüstung, die es je gab!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Finde noch mehr ausgefallene Wege, um unsere Diagnosegeräte zu revolutionieren.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Verbessertes Upgrade: Allgemeine Diagnose</string>
  <string name="Research/GeneralResearch_CompleteMessage">Ein paar allgemeine Forschungen über ... irgendwas halt wurden abgeschlossen. Das gibt einen Zuschuss!</string>
  <string name="Research/GeneralResearch_Description">Allgemeine Forschungen als Einnahmequelle für das Krankenhaus.</string>
  <string name="Research/GeneralResearch_Name">Allgemeine Forschung</string>
  <string name="Research/General_Complete_Advisor">Forschungsprojekt abgeschlossen!\\nBelohnung: {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">Anscheinend vermindert Stress beim Patienten die Wirksamkeit unserer Behandlung. Vielleicht sind es die riesigen Spritzen? Die neueste Forschung macht es möglich, dem Patienten beim Spritzen ein mildes Beruhigungsmittel zu verabreichen. Das sollte helfen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/InjectionMachineLevel1_Description">Untersuche den Einfluss von Stress auf Wirksamkeit von Injektionsbehandlungen.</string>
  <string name="Research/InjectionMachineLevel1_Name">Upgrade: Spritzenhaus</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">Hurra! Bei unserem neuesten Modell werden Medikamente dank eines Hilfsstoffes schneller durch den Körper transportiert und können ihre Wirkung besser entfalten.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/InjectionMachineLevel2_Description">Entwickle hochwertigere Injektionspräparate.</string>
  <string name="Research/InjectionMachineLevel2_Name">Verbessertes Upgrade: Spritzenhaus</string>
  <string name="Research/InjectionRoom_CompleteMessage">Das Forschungsteam hat ein brandneues Gerät konstruiert. Die Spritze ist riesig, aber Patienten werden sie gar nicht kommen sehen. Hoffentlich. Damit können wir jetzt verschiedenste Krankheiten heilen.</string>
  <string name="Research/InjectionRoom_Description">Entwickel einen Apparat, der Patienten ohne menschliches Eingreifen Injektionen verabreichen kann. Sie könnten ja ansteckend sein.</string>
  <string name="Research/InjectionRoom_Name">Spritzenhaus</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">Forschungsprojekt abgeschlossen!\\nNeues Upgrade erfunden: {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">Forschungsprojekt abgeschlossen!\\nNeues Objekt erfunden: {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">Unser neuster Entwurf sollte die Empfindlichkeit bei der Abkopplung verbessern und so die Erfolgsrate erhöhen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Einige Behandlungen waren aufgrund von Problemen bei der Abkopplung erfolglos. Untersuche Möglichkeiten, die Erfolgschance zu verbessern.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Upgrade: Entleuchtungsklinik</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Unsere neusten Simulationen haben brillante Ergebnisse geliefert und wir sind bereit, unser neues Verfahren zur Verkopfung einzusetzen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">Es sollte möglich sein, die Erfolgschancen bei der Verschmelzung von Körper und Ersatzkopf drastisch zu erhöhen.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Verbessertes Upgrade: Entleuchtungsklinik</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">Unsere Forscher haben ein neues Gerät zur Heilung von Helles Köpfchen entwickelt.</string>
  <string name="Research/LightHeadedRoom_Description">Entwickle ein Gerät zur Heilung von Helles Köpfchen.</string>
  <string name="Research/LightHeadedRoom_Name">Entleuchtungsklinik</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">Na, das ist ja mal komisch. Es hat sich herausgestellt, dass unsere Geräte nur mit 60 % Leistung liefen. Wir sollten diesem Modell einfach einen neuen Namen geben. Es wäre sowieso schwierig, die Leistung wieder runterzudrehen. Das merkt schon niemand ... Kommt auch nicht wieder vor!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/MRIMachineLevel1_Description">Wir sind der Ansicht, dass die Wirksamkeit unserer M.E.G.A.-Scanner durch einen ineffizienten Teil des Prozesses beeinträchtigt wird. Wenn wir Analysen durchführen, sollten wir den Grund dafür bestimmen können.</string>
  <string name="Research/MRIMachineLevel1_Name">Upgrade: M.E.G.A.-Scanner</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">Unsere Forscher haben ein neues Modell des M.E.G.A.-Scanners entwickelt. Es ist unheimlich gut. Fast zu gut für uns, ehrlich gesagt. Erste Sahne.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/MRIMachineLevel2_Description">Da die Geräte nun auf voller Leistung laufen, könnten wir darüber nachdenken, sie aufzurüsten, um bessere Diagnosen stellen zu können.</string>
  <string name="Research/MRIMachineLevel2_Name">Verbessertes Upgrade: M.E.G.A.-Scanner</string>
  <string name="Research/MRIRoom_CompleteMessage">Die Schlauköpfe haben mal wieder ihren Wert bewiesen! Das ultimative Diagnosegerät. Ein riesiger Scanner. Die reinste Schönheit. Er muss allerdings von einem Arzt mit Radiologieausbildung bedient werden.</string>
  <string name="Research/MRIRoom_Description">Nach der Entdeckung von Röntgenstrahlen vermuten Wissenschaftler nun die Existenz von Rösterstrahlen. Das ist natürlich Humbug. Idioten. Wir sollten lieber einen riesigen Magneten bauen und schauen, was passiert.</string>
  <string name="Research/MRIRoom_Name">M.E.G.A.-Scanner</string>
  <string name="Research/MiningBotcoins_CompleteMessage">Wir haben diese Forschung abgeschlossen und die Leute mit unserer wissenschaftlichen Integrität beeindruckt. Ich habe das Ergebnis in den Müll geschmissen und wir haben Kudosh verdient!</string>
  <string name="Research/MiningBotcoins_Description">Führe beeindruckende Forschung durch, um Kudosh von Medizinern zu verdienen.</string>
  <string name="Research/MiningBotcoins_Name">Kudosh erzeugen</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Frohe Kunde! Unsere Forscher haben eine Technologie entwickelt, mit der ein Sekret in den Behandlungsapparat eingespeist werden kann, das der Einbalsamierung entgegenwirkt.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/MummyMachineLevel1_Description">Die wenig beeindruckende Erfolgsquote der Behandlungen lässt sich möglicherweise darauf zurückführen, dass wir die Einbalsamierung nicht rückgängig machen können. Wir sollten unsere Therapiemethoden verfeinern.</string>
  <string name="Research/MummyMachineLevel1_Name">Upgrade: Kryptalogie</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">Wir haben herausgefunden, dass von den Konservierungssalzen hervorgerufene Austrocknung unsere Behandlungsversuche behindert. Daher werden die Entbalsamierungspräparate jetzt als befeuchtender Dunst verabreicht.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/MummyMachineLevel2_Description">Untersuche, welchem Aspekt des Mumifizierungsprozesses wir uns als Nächstes zuwenden sollten.</string>
  <string name="Research/MummyMachineLevel2_Name">Verbessertes Upgrade: Kryptalogie</string>
  <string name="Research/MummyRoom_CompleteMessage">Unsere Forscher haben eine neue Therapie entwickelt: die Ausgrabung! Sie dient der Behandlung von Patienten, die an vorzeitiger Mumifizierung leiden.</string>
  <string name="Research/MummyRoom_Description">Entwickel eine Methode zum Auswickeln von vorzeitig mumifizierten Patienten.</string>
  <string name="Research/MummyRoom_Name">Kryptalogie</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">Gute Neuigkeiten! Wir haben unsere Topfschmerztherapie überarbeitet.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/PandemicMachineLevel1_Description">Untersuche Möglichkeiten zur besseren Behandlung von Topfschmerzen.</string>
  <string name="Research/PandemicMachineLevel1_Name">Upgrade: Topferei</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">Die sensationellen Resultate unserer magnetischen Experimente zeigten, dass größere Magneten eine stärkere Wirkung haben.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/PandemicMachineLevel2_Description">Unsere Forschungsabteilung ist der Meinung, dass einige Tests mit Magneten unsere Technik beträchtlich verbessern könnten.</string>
  <string name="Research/PandemicMachineLevel2_Name">Verbessertes Upgrade: Topferei</string>
  <string name="Research/PandemicRoom_CompleteMessage">Unsere Forscher haben ein neues Gerät zur Heilung von Topfschmerzen entwickelt.</string>
  <string name="Research/PandemicRoom_Description">Entwickle ein Gerät, mit dem unter Topfschmerzen leidende Patienten von unerwünschten Küchengeräten befreit werden können.</string>
  <string name="Research/PandemicRoom_Name">Topferei</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">{[COUNT]} Forschungsprojekt(e)</string>
  <string name="Research/Prerequisite_GoldStars_CS">{[STARS]} Sterne</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Diagnostiziert Krankheit: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Freigeschaltete Krankheit: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Forschungsprojekt: {[PROJECT]}</string>
  <string name="Research/Prerequisite_Qualification_CS">Ausbildung: {[QUALIFICATION]}</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Upgrade: {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Zimmereinrichtung: {[ITEM]}</string>
  <string name="Research/Prerequisite_Room_CS">Zimmer: {[ROOM]}</string>
  <string name="Research/ProjectComplete_CS">{[PROJECT]} abgeschlossen!</string>
  <string name="Research/Room_Complete_Advisor">Forschungsprojekt abgeschlossen!\\nNeues Zimmer erfunden: {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">Wir können jetzt unsere Geräte in der Kardiologie upgraden, um bessere Diagnosen stellen zu können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/RunningMachineLevel1_Description">Etwas Forschung könnte uns dabei helfen, mehr aus unseren Heimtrai– ähm, EKG-Geräten herauszuholen.</string>
  <string name="Research/RunningMachineLevel1_Name">Upgrade: Kardiologie</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">Tolle Neuigkeiten! Unsere Laufbänder vermitteln uns nun umfassendere und hilfreichere Informationen. Wir wissen nicht einmal, was wir mit all diesen Daten anfangen sollen! ... Kleiner Scherz am Rande.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/RunningMachineLevel2_Description">Wir haben ein paar Ideen, wie wir die diagnostische Leistung unserer Kardiologie verbessern könnten.</string>
  <string name="Research/RunningMachineLevel2_Name">Verbessertes Upgrade: Kardiologie</string>
  <string name="Research/Training_Complete_Advisor">Forschungsprojekt abgeschlossen!\\nNeue Weiterbildung entwickelt: {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für die Kundenbetreuung entwickelt. Schule Assistenten, um sie noch effizienter zu machen.</string>
  <string name="Research/Training_CustomerService_Description">Untersuche neue Techniken im Bereich der Kundenbetreuung, um unsere Assistenten noch effizienter zu machen.</string>
  <string name="Research/Training_CustomerService_Name">Weiterbildung: Kundenbetreuung</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für den Bereich Diagnostik entwickelt. Bilde Ärzte und Krankenpfleger weiter, damit sie noch präzisere Diagnosen erstellen können.</string>
  <string name="Research/Training_Diagnosis_Description">Untersuche neue Diagnosemethoden, um die Diagnosekompetenz deiner Ärzte und Krankenpfleger zu verbessern.</string>
  <string name="Research/Training_Diagnosis_Name">Weiterbildung: Diagnose</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Hausmeister entwickelt, um ihre Kompetenz im Bereich der Feuerbekämpfung zu verbessern.</string>
  <string name="Research/Training_FireSafety_Description">Entwickle eine neue Weiterbildung für Hausmeister, um ihre Kompetenz im Bereich der Feuerbekämpfung zu verbessern.</string>
  <string name="Research/Training_FireSafety_Name">Weiterbildung: Brandschutz</string>
  <string name="Research/Training_Fractures_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Krankenpfleger entwickelt, um ihre Kompetenz im Bereich der Frakturbehandlung zu verbessern.</string>
  <string name="Research/Training_Fractures_Description">Entwickle eine neue Weiterbildung für Krankenpfleger, um ihre Kompetenz im Bereich der Frakturbehandlung zu verbessern.</string>
  <string name="Research/Training_Fractures_Name">Weiterbildung: Frakturen</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Allgemeinmediziner entwickelt. Bilde deine Ärzte weiter, damit sie in Arztpraxen noch effizientere Arbeit leisten können.</string>
  <string name="Research/Training_GeneralPractice_Description">Untersuche neue Techniken für Allgemeinmediziner, damit wir sie zu noch besseren Ärzten ausbilden können.</string>
  <string name="Research/Training_GeneralPractice_Name">Weiterbildung: Allgemeinmedizin</string>
  <string name="Research/Training_General_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt!</string>
  <string name="Research/Training_General_Description">Entwickle eine neue Weiterbildung, um die Leistung unseres Personals zu verbessern.</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, durch die unsere Mitarbeiter länger durchhalten werden, bevor sie eine Pause brauchen.</string>
  <string name="Research/Training_General_Energy_Description">Entwickle eine neue Weiterbildung, die unseren Mitarbeitern hilft, länger durchzuhalten, bevor sie eine Pause brauchen.</string>
  <string name="Research/Training_General_Energy_Name">Weiterbildung: Ausdauer</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, die die Kompetenz unsere Ärzte und Krankenpfleger im Bereich der Patientenbetreuung verbessern wird.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Entwickle eine neue Weiterbildung, die unseren Ärzten und Krankenpflegern hilft, ihre Patienten bei Laune zu halten.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Weiterbildung: Patientenbetreuung</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, um unser Personal besser bei Laune zu halten.</string>
  <string name="Research/Training_General_Happiness_Description">Entwickle eine neue Weiterbildung, um unser Personal besser bei Laune zu halten.</string>
  <string name="Research/Training_General_Happiness_Name">Weiterbildung: Emotionale Intelligenz</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, um das Hygienebewusstsein unseres Personals zu verbessern.</string>
  <string name="Research/Training_General_Hygiene_Description">Entwickle eine neue Weiterbildung, um das Hygienebewusstsein unseres Personals zu verbessern.</string>
  <string name="Research/Training_General_Hygiene_Name">Weiterbildung: Hygiene</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, um die Führungskompetenz unserer Mitarbeiter zu verbessern, damit sie andere besser begeistern können.</string>
  <string name="Research/Training_General_Leadership_Description">Entwickle eine neue Weiterbildung, um die Führungskompetenz unserer Mitarbeiter zu verbessern, damit sie andere besser begeistern können.</string>
  <string name="Research/Training_General_Leadership_Name">Weiterbildung: Führungsstärke</string>
  <string name="Research/Training_General_Name">Weiterbildung</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, um unsere Mitarbeiter schneller und effizienter zu machen.</string>
  <string name="Research/Training_General_Speed_Description">Entwickle eine neue Weiterbildung, um unsere Mitarbeiter schneller und effizienter zu machen.</string>
  <string name="Research/Training_General_Speed_Name">Weiterbildung: Motivation</string>
  <string name="Research/Training_General_Training_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, um die Lern- und Ausbildungskompetenz unseres Personals zu verbessern.</string>
  <string name="Research/Training_General_Training_Description">Entwickle eine neue Weiterbildung, um die Lern- und Ausbildungskompetenz unseres Personals zu verbessern.</string>
  <string name="Research/Training_General_Training_Name">Weiterbildung: Ausbildung</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Hausmeister entwickelt, um ihre Instandhaltungskompetenz zu verbessern.</string>
  <string name="Research/Training_Maintenance_Description">Entwickle eine neue Weiterbildung für Hausmeister, um ihre Instandhaltungskompetenz zu verbessern.</string>
  <string name="Research/Training_Maintenance_Name">Weiterbildung: Instandhaltung</string>
  <string name="Research/Training_Marketing_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für den Bereich Marketing entwickelt. Bilde unser Marketingteam weiter, damit es in Zukunft noch effektivere Kampagnen produziert.</string>
  <string name="Research/Training_Marketing_Description">Untersuche neue Marketingtechniken, damit unser Marketingteam noch effektiver arbeiten kann.</string>
  <string name="Research/Training_Marketing_Name">Weiterbildung: Marketing</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Hausmeister entwickelt, um ihre Upgradekompetenz zu verbessern.</string>
  <string name="Research/Training_Mechanics_Description">Entwickle eine neue Weiterbildung für Hausmeister, um ihre Upgradekompetenz zu verbessern.</string>
  <string name="Research/Training_Mechanics_Name">Weiterbildung: Mechanik</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Psychiater entwickelt. Bilde deine Psychiater weiter, damit sie auf ihrem Gebiet noch besser werden.</string>
  <string name="Research/Training_Psychiatry_Description">Untersuche neue psychiatrische Techniken, damit wir deine Psychiater noch besser machen können.</string>
  <string name="Research/Training_Psychiatry_Name">Weiterbildung: Psychiatrie</string>
  <string name="Research/Training_Research_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Forscher entwickelt. Bilde deine Forscher weiter, um sie noch produktiver zu machen.</string>
  <string name="Research/Training_Research_Description">Untersuche neue Forschungsmethoden, damit wir deine Forscher noch besser machen können.</string>
  <string name="Research/Training_Research_Name">Weiterbildung: Forschung</string>
  <string name="Research/Training_Surgery_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Chirurgen entwickelt. Bilde deine Chirurgen weiter, damit sie auf ihrem Gebiet noch besser werden.</string>
  <string name="Research/Training_Surgery_Description">Untersuche neue chirurgische Techniken, damit wir deine Chirurgen noch besser machen können.</string>
  <string name="Research/Training_Surgery_Name">Weiterbildung: Chirurgie</string>
  <string name="Research/Training_Treatment_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für den Bereich allgemeine Behandlungen entwickelt. Bilde Ärzte und Krankenpfleger weiter, damit sie noch besser im Heilen von Patienten werden.</string>
  <string name="Research/Training_Treatment_Description">Untersuche neue Behandlungsmethoden, um die Behandlungskompetenz deiner Ärzte und Krankenpfleger zu verbessern.</string>
  <string name="Research/Training_Treatment_Name">Weiterbildung: Behandlung</string>
  <string name="Research/Training_Ward_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Krankenpfleger entwickelt, um ihre Kompetenz im Bereich der Stationsverwaltung zu verbessern.</string>
  <string name="Research/Training_Ward_Description">Entwickle eine neue Weiterbildung für Krankenpfleger, um ihre Kompetenz im Bereich der Stationsverwaltung zu verbessern.</string>
  <string name="Research/Training_Ward_Name">Weiterbildung: Stationsverwaltung</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Schon gehört? Wir haben rundum verbesserte neue Beinhaken entworfen. Das mag etwas heikel klingen, aber laut unseren Simulationen hat die Sache keinen Haken!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Entwickel Methoden, um das Schildkrötensyndrom wirksamer zu behandeln.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Upgrade: Strecksaal</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">Das Forschungsteam hat ein neues Saugglockenmaterial entwickelt, das sich besser am Kopf des Patienten anschmiegt. Das sollte die Erfolgsrate erhöhen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">Aus der Schildkrötensyndrom-Therapie lässt sich bestimmt noch mehr herausholen.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Verbessertes Upgrade: Strecksaal</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">Unser Forschungsteam hat das ultimative Gerät zur Kopfextraktion entwickelt. Es ist wirklich herausragend. Patienten mit Schildkrötensyndrom werden ganz aus dem Häuschen sein.</string>
  <string name="Research/TurtleHeadRoom_Description">Entwickel ein Gerät, das möglichst vorsichtig und gewaltsam eingezogene Körperteile extrahieren kann. Das sollte Patienten mit Schildkrötensyndrom helfen, aus sich herauszukommen.</string>
  <string name="Research/TurtleHeadRoom_Name">Strecksaal</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">Die Eierköpfe der Forschungsabteilung haben das Röntgenstrahlengerät überarbeitet. Es ist ein bisschen teurer, wird aber bei der Diagnose ganz neue Perspektiven eröffnen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/XRayMachineLevel1_Description">Unsere Forschungsabteilung könnte mit etwas Zeit und Geduld das Röntgenstrahlengerät aufrüsten. Was meinst du?</string>
  <string name="Research/XRayMachineLevel1_Name">Upgrade: Radiologie</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">Die Nerds in FuE haben ein noch viel besseres Röntgenstrahlengerät entwickelt, das XRM-3000. Das öffnet einem wirklich die Augen!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/XRayMachineLevel2_Description">Die Forscher glauben, in Sachen Röntgenstrahlengerät können sie uns noch mehr Durchblick verschaffen. Wie sieht's aus, sollen sie ihren Hirnschmalz dafür anstrengen? Nicht, dass sie buchstäblich Schmalz im Hirn hätten ...</string>
  <string name="Research/XRayMachineLevel2_Name">Verbessertes Upgrade: Radiologie</string>
  <string name="Research/XRayRoom_CompleteMessage">Hey, Boss, wir haben ein Röntgenstrahlengerät entwickelt! Jetzt können wir den Leuten nicht nur durch die Kleidung gucken, sondern auch in sie hinein. Bin schon ganz gespannt, was wir da drinnen so finden. Also ... außer inneren Verletzungen eben.</string>
  <string name="Research/XRayRoom_Description">Nachdem Bungle Tech die Röral- und Rubalstrahlen entdeckte, die lediglich einen aus hundert Patienten vaporisieren, wird jetzt über die Existenz von „Röntgenstrahlen“ spekuliert. Diese Technologie könnte unsere Diagnoseverfahren revolutionieren.</string>
  <string name="Research/XRayRoom_Name">Radiologie</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo MegaCorp</string>
  <string name="Rivals/Rival_Cult_Name">Orbi-Stiftung</string>
  <string name="Rivals/Rival_Science_Name">Bungle Medi-Tech</string>
  <string name="Room/8Bit_Description">Heilt Patienten mit Pixeliose.\\nBehandelt Bugs, die zu niedriger Auflösung führen.</string>
  <string name="Room/8Bit_Description_Long">Hightech-Gerät zur Hochskalierung von Patienten, die an Pixeliose erkrankt sind.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/8Bit_Name">Auflösungs-Labor</string>
  <string name="Room/AnimalMagnetism_Description">Heilt Patienten mit tierischer Anziehungskraft.\\nNiemand sollte gegen seinen Willen von Tierchen umschwärmt werden.</string>
  <string name="Room/AnimalMagnetism_Description_Long">Eine Hightech-Maschine, mit der unter tierischer Anziehungskraft leidende Patienten von unerwünschten Tieren befreit werden können.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Krankenpfleger ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/AnimalMagnetism_Name">Entwesungsanlage</string>
  <string name="Room/Cafe_Description">Ein Zimmer, das der Verköstigung und Zerstreuung von Patienten und Personal dient.\\nFür das volle Erlebnis, das ein Verkaufsautomat einfach nicht bieten kann.</string>
  <string name="Room/Cafe_Description_Long">Es gibt nichts Angenehmeres als eine leckere Mahlzeit in einem Krankenhauscafé. Verkaufsautomaten sind ja schön und gut, wenn man einen schnellen Snack oder Durstlöscher braucht, aber eine Mahlzeit im Café wird Personal und Patienten länger zufriedenstellen.</string>
  <string name="Room/Cafe_Name">Café</string>
  <string name="Room/Cardio_Description">Dient der grundsätzlichen Diagnose.\\nLässt man kranke Leute rennen, könnte dabei etwas Interessantes oder gar Nützliches herauskommen.</string>
  <string name="Room/Cardio_Description_Long">Die Kardiologie ist ein guter erster Schritt, um einen Patienten zu diagnostizieren.\\nUm bessere Ergebnisse zu erzielen, wirst du Upgrades für die Maschine benötigen. Setze außerdem einen Krankenpfleger mit Diagnostikausbildung ein.</string>
  <string name="Room/Cardio_Name">Kardiologie</string>
  <string name="Room/Chromatherapy_Description">Heilt Patienten mit Grauer Anatomie.\\nBringt wieder Farbe ins Leben. </string>
  <string name="Room/Chromatherapy_Description_Long">An grauer Anatomie erkrankte Patienten kommen hierher, um „einen neuen Anstrich“ zu erhalten.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Krankenpfleger ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/Chromatherapy_Name">Farbtherapie</string>
  <string name="Room/ClownClinic_Description">Heilt Patienten mit Narrzissmus.\\nErmöglicht Clowns ein Leben nach dem Zirkus.</string>
  <string name="Room/ClownClinic_Description_Long">Clowns werden zur Behandlung hierher geschickt, um ihnen in Zukunft wieder ein normales Leben zu ermöglichen.\\nDas Verfahren wurde ursprünglich von der Orbi-Stiftung entwickelt, die anderen Organisationen den Kauf der erforderlichen Ausrüstung gestattet hat. Ihre patentierte „Enthumorisierungsmethode“ zur geistigen Neukalibrierung von Clowns unterstützt die Betroffenen bei der Wiedereingliederung in die Gesellschaft.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Setze außerdem einen Krankenpfleger ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/ClownClinic_Name">Zirkustherapie</string>
  <string name="Room/Cubism_Description">Heilt Patienten mit Kubismus.\\nBietet Neukonzeption für aus dem Konzept Geratene.</string>
  <string name="Room/Cubism_Description_Long">An Kubismus erkrankte Patienten werden hierher geschickt, um auseinandergenommen und wieder zusammengefügt zu werden.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/Cubism_Name">Abrundungstherapie</string>
  <string name="Room/DLC_1/BarkingMad_Description">Heilt Patienten mit Hundeelend.\\nNicht für echte Hunde geeignet.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">Die Hundehütte dient der Behandlung von Patienten mit Hundeelend.\\nVon außen mag die Maschine sehr vertraut aussehen, doch im Inneren steckt äußerst komplexe medizinische Technologie. Die leicht cartoonhafte Gestaltung dieses Geräts mag etwas unkonventionell wirken, doch dies dient der Beruhigung der Patienten und hilft dabei, sie in die im Inneren verborgene Maschinerie zu locken.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Apotheke außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Hundehütte</string>
  <string name="Room/DLC_1/Frankenstein_Description">Heilt Patienten mit Monstermanie.\\nDie Leiden und Probleme der Patienten werden einfach auf Eis gelegt.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">Die Reanimation dient der Behandlung von Patienten mit Monstermanie.\\nDie Behandlung beruht auf uralten Methoden zur Wiederbelebung. Kaltes Wasser dient der Erfrischung und Erquickung von Personen, deren Persönlichkeit sich geändert zu haben scheint. Betroffene werden innerhalb von Sekunden eingefroren, wodurch das „Selbst“ in den Mittelpunkt gerückt und der monströse Erreger beseitigt wird.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Klinik außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Reanimation</string>
  <string name="Room/DLC_1/RobotZilla_Description">Heilt Patienten mit Metropolio.\\nDieses maßstabgetreue Modell einer Großstadt hilft Patienten, ihre Träume von der Stadtexistenz auszuleben.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">Urbane Mythologie dient der Behandlung von Patienten mit Metropolio.\\nMithilfe komplexer Maschinerie aus elastischen Bändern, Flaschenzügen und Pappe wird eine typische Stadt nachempfunden, wie ein von Metropolio Betroffener sie sich vorstellt. Innerhalb der Simulation können Patienten ihre Sehnsüchte ausleben, um anschließend in ein gesundes, weniger besessenes Leben zurückzukehren.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Apotheke außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Urbane Mythologie</string>
  <string name="Room/DLC_2/BlankLooks_Description">Heilt Patienten mit Ausdruckslosigkeit.\\nUnter Hochdruck werden ausdruckslosen Patienten neue Gesichtszüge eingeprägt. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">Die Ausfeilung dient der Behandlung von Patienten mit Ausdruckslosigkeit.\\nEine erstaunliche Kombination aus hydraulischer Kraft und hochmoderner Präzisionsarbeit macht es möglich, ausdruckslosen Patienten wieder ein Gesicht zu geben. \\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Apotheke außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Ausfeilung</string>
  <string name="Room/DLC_2/EightBall_Description">Heilt Patienten mit Kugelkopf.\\nIn einer holzgetäfelten Umgebung werden Patienten von ihren Problemen befreit.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">Der Queuerulant dient der Behandlung von Patienten mit Kugelkopf.\\nIm Spätstadium der Krankheit passt das Äußere der Betroffenen sich ihrer inneren Besessenheit an. Abhilfe schafft nur die Versenkung der Acht, wodurch das Spiel und der Wahn beendet werden.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Klinik außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_2/EightBall_Name">Queuerulant</string>
  <string name="Room/DLC_2/Explorer_Description">Heilt Patienten mit Wanderrost.\\nSimuliert Abenteuer und verleiht dem Patienten ein Erfolgsgefühl.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">Das Abenteuerland dient der Behandlung von Patienten mit Wanderrost.\\nPatienten erleben darin ein gefährliches Abenteuer voller Tücken, werden dabei aber nur minimalem Risiko ausgesetzt. Der Abenteuerdrang des Patienten wird damit gestillt. Gleichzeitig haben geheilte Patienten das Gefühl, etwas erreicht zu haben – und das, ohne einen Finger zu rühren.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Apotheke außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_2/Explorer_Name">Abenteuerland</string>
  <string name="Room/DLC_2/Parakeet_Name">Goldener Käfig</string>
  <string name="Room/DLC_3/Astro_Description">Heilt Patienten mit Fehlender Menschlichkeit.\\nErmöglicht Wesen von anderen Planeten eine reibungslose Umsiedlung ins Two Point County.</string>
  <string name="Room/DLC_3/Astro_Description_Long">Vermenschlichung dient der Behandlung von Patienten mit Fehlender Menschlichkeit.\\nAliens können sich einem Intensivkurs für menschliches Aussehen und menschliche Verhaltensweisen unterziehen.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise dem Fachbereich außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_3/Astro_Name">Vermenschlichung</string>
  <string name="Room/DLC_3/Cardboard_Description">Heilt Patienten mit 2D.\\nBaut Personen mit dem Großteil der erforderlichen Teile auf.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">3D-Werkstatt dient der Behandlung von Patienten mit 2D.\\nSchreibwaren sollten gemäß ihres Verwendungszwecks benutzt werden, und nicht, um Probleme wie Druckerstaus zu beheben.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise dem Fachbereich außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_3/Cardboard_Name">3D-Werkstatt</string>
  <string name="Room/DLC_3/Frog_Description">Heilt Patienten mit Froschblut.\\nVerwandelt die uns bekannten Frösche in uns unbekannte Aliens.</string>
  <string name="Room/DLC_3/Frog_Description_Long">Die Froschhalle dient der Behandlung von Patienten mit Froschblut.\\nNach dem Vorbild einer Kindertagesstätte aufgebaut, um die gesunde Entwicklung unserer außerirdischen froschähnlichen Gäste zu fördern. Dass die meisten von ihnen Hunderte Jahre alt sind, sollte uns dabei nicht stören.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise dem Fachbereich außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_3/Frog_Name">Froschhalle</string>
  <string name="Room/DLC_4/Pinocchio_Description">Heilt Patienten mit Holzwurmsyndrom.\\nAls hättest du eine \"Wal\".</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">Holzstation dient der Behandlung von Patienten mit Holzwurmsyndrom.\\nDie Alternative wäre die unausweichliche Verholzung.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise dem Fachbereich außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Holzstation</string>
  <string name="Room/DLC_4/PlantWard_Description">Behandelt eine Reihe von Krankheiten.\\nSpüre die Macht von Naturheilmitteln.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">Der Kräutergarten wird zur Behandlung einer Reihe von krautigen Krankheiten eingesetzt.\\nDie Aufnahme, Betreuung und Entlassung der Patienten nach erfolgreicher Behandlung erfordert einen Krankenpfleger.\\nStatte einen Kräutergarten mit mehreren „medizinischen Pflanzen“ aus, um mehr als einen Patienten gleichzeitig behandeln zu können.\\nDu kannst in den Zimmereinstellungen auch festlegen, dass hier mehr Krankenpfleger arbeiten sollen. Dies ist vor allem dann nützlich, wenn du viele Patienten hast.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades erforschen müssen. Weise außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_4/PlantWard_Name">Kräutergarten</string>
  <string name="Room/DLC_4/Scarecrow_Description">Heilt Patienten mit Strohschreck.\\nErntet nicht nur Applaus, sondern auch jede Menge Stroh.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">Farmakologie dient der Behandlung von Patienten mit Strohschreck.\\nEinmal vom Patienten extrahiert, kann das überflüssige Stroh in einem der zahlreichen Anwendungsgebiete für Stroh recycelt werden. Mir fällt gerade kein Beispiel ein, aber da gibt es bestimmt jede Menge Möglichkeiten.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise dem Fachbereich außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Farmakologie</string>
  <string name="Room/DLC_4/Tech_Description">Heilt Patienten mit Neo-Futorose.\\nInstallation wird vorbereitet.</string>
  <string name="Room/DLC_4/Tech_Description_Long">Tech-Support dient der Behandlung von Patienten mit Neo-Futorose.\\nNeo-Futurose behandelt man besser frühzeitig, da es ansonsten zu Rucklern kommt und irgendwann die gesamte Technik im County simultan abschmiert.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_4/Tech_Name">Tech-Support</string>
  <string name="Room/DLC_5/Mud_Description">Heilt Patienten mit Selbstbeschmutzung.\\nEntfernt Schmutz und durch Schlamm übertragene Krankheiten.</string>
  <string name="Room/DLC_5/Mud_Description_Long">Der Waschsalon dient der Behandlung von Patienten mit Selbstbeschmutzung.\\nVerabreicht über einen ferngesteuerten, für die medizinische Anwendung vorgesehenen Schwamm eine komplexe Mischung aus Spülmittel und hydrophoben Steroiden. \\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_5/Mud_Name">Waschsalon</string>
  <string name="Room/DLC_5/Stuntman_Description">Heilt Patienten mit Stunt-Syndrom.\\nRekalibriert Patienten, die stets die Gefahr suchen.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">Die Gefahrenzone dient der Behandlung von Patienten mit Stunt-Syndrom.\\nInspiriert von aufwendigen Filmproduktionen und diesen kleinen Schaukelautomaten, die man in Einkaufszentren sieht, ist der Crash-Test dazu angelegt, durch eine präzise ausgewogene Mischung aus Langeweile und Aufregung das Vergnügungszentrum des Patienten neu zu kalibrieren. \\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_5/Stuntman_Name">Gefahrenzone</string>
  <string name="Room/DLC_5/ToySoldier_Description">Heilt Patienten mit Soldatensyndrom.\\nRettet Menschen aus ihrer harten, grünen Schale.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">Der Kriegsraum dient der Behandlung von Patienten mit Soldatensyndrom.\\nPatienten werden zu einem Soldatenbrei geschmolzen und anschließend gefiltert, um sämtliche Tendenzen zur Kriegstreiberei und spielzeugartigen Neigungen zu entfernen. Nach der Filtration können Patienten wieder in ihre ursprüngliche organische und weniger schiesswütige Form gegossen werden. \\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_5/ToySoldier_Name">Kriegsraum</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Bricht die Struktur von Raum und Zeit sicher auf.\\nBringt Patienten in den richtigen Zeitraum zurück.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">Datumsbestimmung wird verwendet, um zeitverlorene Patienten nach Hause zurückzubringen.\\nPatienten werden vom Gesternisierer genau datiert, der sich dann entsprechend konfiguriert. Der Patient muss lediglich durch das wirbelnde Portal treten, um wieder in seiner angestammten Epoche zu landen. Dort kann er dann in einem wie auch immer gearteten Hexenprozess, der ihn dort garantiert erwartet, von seinen lustigen Abenteuern erzählen.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Datumsbestimmung</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Hier wacht die Rettungswache.</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Rettungswache</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Heilt Patienten mit Summschädel.\\nWie der Honig gewonnen, so ist er zerronnen.</string>
  <string name="Room/DLC_7/Hives_Description_Long">Patienten werden zur Wachsschmelze geschickt, um ihren vor wütenden Bienen brummenden Summschädel zu entfernen.\\n\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_7/Hives_Name">Wachsschmelze</string>
  <string name="Room/DLC_7/Snowballed_Description">Heilt Patienten mit Schneeschreck.\\nEine effektive Behandlung für eingeschneite Personen.</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">Schweres Gerät zur Schneeräumung hilft dabei, Patienten mit Schneeschreck aus ihrer misslichen Lage zu befreien.\\n\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_7/Snowballed_Name">Pulverraum</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Heilt Patienten, die unter Wolkenbruch leiden.\\nDamit gibt es keinen Grund mehr, ein Gesicht wie sieben Tage Regenwetter zu machen.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Verbessert die langfristige Prognose für Patienten mit Wolkenbruch.\\n\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Wolkenverarbeitung</string>
  <string name="Room/DNAAnalysis_Description">Heilt eine Reihe genetisch bedingter Krankheiten.\\nFortschrittliche Diagnose.\\nAnalyse und Bearbeitung von DNS.</string>
  <string name="Room/DNAAnalysis_Description_Long">Das DNS-Labor ist ein wichtiger Bestandteil bei der Behandlung seltsamer genetischer Störungen. Außerdem ist es ein wertvolles diagnostisches Werkzeug. Dieses Zimmer erfordert einen Arzt mit Genetikausbildung.\\nUm die Resultate zu verbessern, erforsche Upgrades für diese Maschine und installiere sie. Setze außerdem einen Arzt mit erweiterter Diagnose- und Behandlungskompetenz ein.</string>
  <string name="Room/DNAAnalysis_Name">DNS-Labor</string>
  <string name="Room/ElectricShock_Description">Heilt Patienten mit Stromschlag.\\nZapft den Strom von Patienten ab, die unter Spannung stehen.</string>
  <string name="Room/ElectricShock_Description_Long">An Stromschlag erkrankte Patienten werden hierher geschickt, um entladen und dann entlassen zu werden.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/ElectricShock_Name">Schocktherapie</string>
  <string name="Room/Filters/All">Alle</string>
  <string name="Room/Filters/Diagnosis">Diagnose</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Mittelalterlich</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Prähistorisch</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Modern</string>
  <string name="Room/Filters/Facilities">Abteilungen</string>
  <string name="Room/Filters/Treatment">Behandlung</string>
  <string name="Room/FluidAnalysis_Description">Fortschrittliche Diagnose.\\nExtrahiert Flüssigkeiten zur Analyse ... und manchmal auch nur zum Spaß.</string>
  <string name="Room/FluidAnalysis_Description_Long">Eine Hightech-Diagnosemaschine extrahiert Flüssigkeiten. Sie wird hauptsächlich zu Untersuchungszwecken eingesetzt, aber manchmal auch einfach nur zum Spaß.\\nUm die Resultate zu verbessern, erforsche Upgrades für diese Maschine und installiere sie. Setze außerdem einen Krankenpfleger mit Diagnostikausbildung ein.</string>
  <string name="Room/FluidAnalysis_Name">Flüssigkeitsanalyse</string>
  <string name="Room/FractureWard_Description">Behandelt eine Reihe von Knochenproblemen.\\nNichts ist so gebrochen, dass man es nicht mit ein bisschen Pappmaschee wieder hinbiegen kann.</string>
  <string name="Room/FractureWard_Description_Long">Frakturstationen dienen der Behandlung einer Reihe von knochenbasierten Krankheiten. Die Aufnahme, Betreuung und Entlassung der Patienten nach erfolgreicher Behandlung erfordert einen Krankenpfleger.\\nStatte eine Station mit mehreren Betten aus, um mehr als einen Patienten gleichzeitig behandeln zu können.\\nDu kannst in den Zimmereinstellungen auch festlegen, dass hier mehr Krankenpfleger arbeiten sollen. Dies ist vor allem dann nützlich, wenn du viele Patienten hast.\\nSetze Krankenpfleger mit einer Ausbildung in Stationsverwaltung ein, um die Heilungsraten zu verbessern.</string>
  <string name="Room/FractureWard_Name">Frakturstation</string>
  <string name="Room/GPOffice_Description">Diagnose, Sprechstunde und menschliche Interaktion.\\nPatienten müssen in jeder Phase der Diagnose einen Allgemeinmediziner besuchen. Dieser entscheidet, wo der Patient als nächstes hin soll.</string>
  <string name="Room/GPOffice_Description_Long">Die Arztpraxis ist eines der wichtigsten Zimmer jedes Krankenhauses. Nachdem sich ein Patient an der Aufnahme angemeldet hat, ist seine nächste Station die Arztpraxis. Dort wird von einem Arzt eine vorläufige Diagnose erstellt und über das weitere Vorgehen entschieden.\\n\\nWenn die Diagnosesicherheit hoch genug ist, wird der Arzt die Krankheit identifizieren und dem Patienten die erforderliche Behandlung verschreiben.\\n\\nAndernfalls wird der Arzt den Patienten weiteren Untersuchungen unterziehen. Er wird dann auf Diagnosetechniken setzen, die bei diesem Patienten bislang noch nicht angewendet wurden. Zu diesem Zweck wird er je nach seiner Kompetenzstufe die erfolgversprechendste verfügbare Diagnosemethode auswählen.\\n\\nNachdem sich ein Patient weiteren Diagnosen unterzogen hat, kehrt er in eine Arztpraxis zurück. Ein Arzt wird dann den Diagnosefortschritt prüfen und falls möglich über die nächsten Schritte entscheiden.</string>
  <string name="Room/GPOffice_Name">Arztpraxen[i2p_Zero]Arztpraxis[i2p_One]Arztpraxis</string>
  <string name="Room/GeneralDiagnosis_Description">Dient der grundsätzlichen Diagnose.\\nFür Scans und Reflextests.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">Ein einfaches Diagnosezimmer ist ein guter nächster Schritt, wenn ein Allgemeinmediziner einen Patienten nicht diagnostizieren kann.\\nUm bessere Ergebnisse zu erzielen, wirst du Upgrades für die Maschine benötigen. Setze außerdem einen Krankenpfleger mit Diagnostikausbildung ein.</string>
  <string name="Room/GeneralDiagnosis_Name">Allgemeine Diagnose</string>
  <string name="Room/HospitalBuilding_Description">Krankenhaus im Bau</string>
  <string name="Room/HospitalBuilding_Name">Krankenhausgebäude</string>
  <string name="Room/HospitalUnbuilt_Description">Potentielles Krankenhausgebäude</string>
  <string name="Room/HospitalUnbuilt_Name">Unfertiges Krankenhaus</string>
  <string name="Room/Hospital_Description">Krankenhausgebäude</string>
  <string name="Room/Hospital_Name">Krankenhaus</string>
  <string name="Room/Injection_Description">Behandelt eine Reihe von Krankheiten.\\nDie spritzigste aller Behandlungsmethoden.</string>
  <string name="Room/Injection_Description_Long">Injektionen werden zur Behandlung einer Reihe von Krankheiten eingesetzt.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Krankenpfleger ein, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/Injection_Name">Spritzenhaus</string>
  <string name="Room/LightHeaded_Description">Heilt Patienten mit Helles Köpfchen.\\nWechselt Birnenköpfe seit 2017.</string>
  <string name="Room/LightHeaded_Description_Long">Die Entleuchtungsklinik heilt Patienten, die unter Helles Köpfchen leiden. Die Maschine schraubt ihre Glühbirnen ab und ersetzt sie mit einer Prothese aus einem 3D-Drucker. Der neue Kopf ist zwar komplett nutzlos, sieht aber immerhin halbwegs ansprechend aus.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise der Klinik außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/LightHeaded_Name">Entleuchtungsklinik</string>
  <string name="Room/MRIScanner_Description">Extrem fortschrittliche Diagnose.\\nDas Geheimnis dahinter ist wohl ein Magnet oder so.</string>
  <string name="Room/MRIScanner_Description_Long">Ein Hightech-Diagnosezimmer. Hervorragend geeignet, um die verschiedensten Krankheiten zu diagnostizieren.\\nUm die Resultate zu verbessern, erforsche Upgrades für den M.E.G.A.-Scanner und installiere sie. Setze außerdem Ärzte mit Diagnostik- oder Radiologieausbildung ein.</string>
  <string name="Room/MRIScanner_Name">M.E.G.A.-Scanner</string>
  <string name="Room/Marketing_Description">Starte Werbekampagnen, um den Krankenhausruf zu verbessern, Patienten mit bestimmten Krankheiten anzulocken und spezielle Mitarbeiter zu rekrutieren\\nWähle einen Marketingtisch und suche dann eine Marketing-Kampagne aus, um sie zu starten.</string>
  <string name="Room/Marketing_Description_Long">Marketing ist ein tolles Mittel, um den Ruf des Krankenhauses zu verbessern und es attraktiver für Patienten und Personal zu machen.\\nUm eine Marketingkampagne zu starten, klicke auf den Marketingtisch oder setze einen Assistenten mit Marketingqualifikation in das Zimmer.\\nAllgemeine Kampagnen verbessern den Ruf des Krankenhauses insgesamt.\\nBewerbungskampagnen erhöhen die Anzahl der Kandidaten, die sich auf verschiedene Stellen bewerben.\\nAufklärungskampagnen erhöhen die Anzahl der Patienten mit bestimmten Symptomen und verbessern deinen Ruf bei der Behandlung spezifischer Krankheiten. Hinweis: Schalte mehr Aufklärungskampagnen frei, indem du in jedem Gebiet neue Krankheiten entdeckst.\\nUm deine Resultate zu verbessern, weise dem Zimmer mehr Marketingpersonal zu und setze auf Mitarbeiter mit einer höheren Marketingkompetenz.</string>
  <string name="Room/Marketing_Name">Marketing</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">{[AMOUNT]} Diagnosevermögen</string>
  <string name="Room/Modifiers/Research_Description_CS">{[AMOUNT]} Forschungsvermögen</string>
  <string name="Room/Modifiers/Training_Description_CS">{[AMOUNT]} Weiterbildungstempo</string>
  <string name="Room/Modifiers/Treatment_Description_CS">{[AMOUNT]} Behandlungsvermögen</string>
  <string name="Room/MummyClinic_Description">Heilt vorzeitig mumifizierte Patienten.\\nBefreit den Menschen vom Monster, leider aber nicht umgekehrt.</string>
  <string name="Room/MummyClinic_Description_Long">Kryptalogie wird zur Heilung von Patienten eingesetzt, die unter vorzeitiger Mumifizierung leiden. Die Bandagen werden dabei behutsam entfernt, um dem Patienten ins Gedächtnis zu rufen, dass er eigentlich noch lebt.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Weise dem Fachbereich außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/MummyClinic_Name">Kryptalogie</string>
  <string name="Room/OperatingTheater_Description">Behandelt eine Reihe von Krankheiten.\\nHier findet die gute alte Methode „Aufschneiden und Reingucken“ Anwendung.</string>
  <string name="Room/OperatingTheater_Description_Long">Chirurgie wird zur Behandlung einer Reihe von Krankheiten eingesetzt. Sie erfordert einen in diesem Fachbereich ausgebildeten Arzt und einen Krankenpfleger als Unterstützung.\\nUm die Heilungsraten zu verbessern, weise dieser Station einen Arzt mit hoher Chirurgiekompetenz zu.</string>
  <string name="Room/OperatingTheater_Name">Chirurgie</string>
  <string name="Room/PandemicClinic_Description">Heilt Patienten mit Topfschmerzen.\\nEntfernt Töpfe von darin feststeckenden Köpfen.</string>
  <string name="Room/PandemicClinic_Description_Long">In der Topferei werden Patienten behandelt, die unter Topfschmerzen leiden.\\nDas maschinelle Behandlungsverfahren wurde ursprünglich von Bungle Technologies entwickelt, doch das Unternehmen hat anderen Organisationen den Kauf dieser Technologie gestattet.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise der Klinik außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/PandemicClinic_Name">Topferei</string>
  <string name="Room/Pharmacy_Description">Behandelt eine Reihe von Krankheiten.\\nHier wird alles serviert, was die Medizin so zu bieten hat.</string>
  <string name="Room/Pharmacy_Description_Long">Apotheken tragen zur Behandlung einer Reihe von Krankheiten bei.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise der Apotheke außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/Pharmacy_Name">Apotheke</string>
  <string name="Room/Psychiatry_Description">Dient der Diagnose und Heilung diverser psychischer Störungen.\\nBehandelt Geisteskrankheiten.</string>
  <string name="Room/Psychiatry_Description_Long">Die Psychiatrie dient zur Diagnose und Behandlung einer Reihe psychischer Erkrankungen.\\nUm die Resultate zu verbessern, weise dieser Station einen Arzt mit hoher Psychiatriekompetenz zu.</string>
  <string name="Room/Psychiatry_Name">Psychiatrie</string>
  <string name="Room/Reception_Description">Hier können sich Patienten nach ihrer Ankunft im Krankenhaus anmelden.\\nJede Reise muss irgendwo ihren Anfang nehmen ...</string>
  <string name="Room/Reception_Description_Long">Besucher melden sich an der Aufnahme an, wenn sie im Krankenhaus ankommen. Die Empfangsmitarbeiter schicken Patienten dann gleich zu einer Arztpraxis weiter, damit die Diagnose beginnen kann.\\nSetze Assistenten ein, die in der Kundenbetreuung ausgebildet wurden, um Patientenanmeldungen schneller bearbeiten zu können.\\nFüge dem Aufnahmebereich mehr Stationen hinzu, damit hier mehr Empfangsmitarbeiter arbeiten können.</string>
  <string name="Room/Reception_Name">Aufnahme</string>
  <string name="Room/Research_Description">Starte Forschungsprojekte, um neue Geräte zu entwickeln, und sorge dafür, dass Krankheiten besser diagnostiziert und behandelt werden können.\\nWähle eine Forschungsstation und suche dann ein Forschungsprojekt aus, um es zu starten.</string>
  <string name="Room/Research_Description_Long">Um ein Forschungsprojekt zu starten, klicke entweder auf die Forschungsstation oder setze einen geeigneten Forscher im Zimmer ab. Auf dem Forschungsbildschirm kannst du aus der Liste der verfügbaren Projekte eines auswählen.\\nSobald ein Projekt begonnen wurde, brauchst du einen Arzt mit Forschungsausbildung, um die Forschungsarbeiten durchzuführen. Je nach Forschungskompetenz trägt dieser Arzt dann mit seiner Forschung zum Projekt bei.\\nForschungserkenntnisse werden der gesamten Organisation zugänglich gemacht, genau wie unsere Entdeckungen. Du kannst ein Projekt in einem Krankenhaus beginnen und es dann in einem anderen Krankenhaus fortsetzen.\\nUm den Forschungsfortschritt zu beschleunigen, beschäftige mehrere Forscher und verbessere ihre Forschungskompetenz. Statte das Zimmer außerdem mit Spezialausrüstung aus.</string>
  <string name="Room/Research_Name">Forschung</string>
  <string name="Room/StaffRoom_Description">Hier können sich Mitarbeiter während ihrer Pause entspannen.\\nPlatziere einen Mitarbeiter hier, damit er eine Pause einlegt.</string>
  <string name="Room/StaffRoom_Description_Long">Wie der Name schon nahelegt, suchen Mitarbeiter das Pausenzimmer auf, um sich dort zu erholen und neue Kräfte zu schöpfen. In einem größeren Zimmer mit interessanter Ausstattung werden sie sich vollständig erholen, bevor ihre Pause vorüber ist. Das Personal ist produktiver, wenn es voller Energie ist.\\nWenn der Energielevel der Mitarbeiter sinkt, werden sie eine Pause machen wollen. Die Richtlinien des Krankenhauses sehen vor, dass immer nur ein bestimmter Prozentsatz einer bestimmten Personalgruppe gleichzeitig eine Pause einlegen kann. Du kannst diese Richtlinien im Abschnitt „Personal“ auf dem Übersichtsbildschirm anpassen.\\nHinweis: Du kannst einen Mitarbeiter ins Pausenzimmer platzieren, damit er eine Pause macht, oder du platzierst ihn in einem Arbeitszimmer, um ihn dort arbeiten zu lassen.</string>
  <string name="Room/StaffRoom_Name">Pausenzimmer</string>
  <string name="Room/Toilet_Description">Hier kommen Leute, um ... na ja, ist schon klar, oder?\\nJederzeit bereit.</string>
  <string name="Room/Toilet_Description_Long">Viele der größten Ideen der Menschheit wurden während eines WC-Besuchs geboren. In einer aktuellen Umfrage belegte die Toilette Platz 1 in der Rangliste der beliebtesten Plätze zum Verrichten der Notdurft.\\nAchte darauf, dass deine Toiletten immer sauber sind, weil andernfalls die Hygiene leidet und sich Keime im Rest des Krankenhauses ausbreiten können. Und da wir gerade beim Thema sind: Vergiss auf keinen Fall, auch Waschbecken und Handtrockner zu installieren.</string>
  <string name="Room/Toilet_Name">Toiletten</string>
  <string name="Room/Training_Description">Hier können Mitarbeiter neue Fähigkeiten erlernen.\\nStarte eine Weiterbildung, indem du einen Mitarbeiter hier platzierst oder ein Rednerpult anklickst, eine Ausbildung wählst und dann weiterzubildende Mitarbeiter hinzufügst.</string>
  <string name="Room/Training_Description_Long">Um eine Weiterbildung zu starten, klicke auf das Rednerpult oder setze einen geeigneten Mitarbeiter im Zimmer ab. Mitarbeiter werden um Weiterbildung bitten, wenn sie bereit sind.\\nWähle auf dem Weiterbildungsbildschirm die Qualifikation aus, die deine Mitarbeiter lernen sollen, weise einen Ausbilder zu und wähle schließlich aus, wer die Weiterbildung besuchen soll. Klicke auf das Start-Feld, wenn du bereit bist.\\nDu kannst entweder einen eigenen Mitarbeiter mit den nötigen Qualifikationen als Ausbilder wählen ... oder gegen Gebühr einen Gastausbilder anheuern.\\nUm das Lerntempo zu erhöhen, statte das Zimmer mit zusätzlichen Weiterbildungsressourcen aus und setze Mitarbeiter mit erweiterter Ausbildungskompetenz ein.</string>
  <string name="Room/Training_Name">Weiterbildung</string>
  <string name="Room/TurtleHeadClinic_Description">Heilt Patienten mit Schildkrötensyndrom.\\nHilft Leuten, die etwas zu tief in sich gegangen sind.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">Diese leistungsstarke Maschine wird zur Heilung von Patienten eingesetzt, die unter dem Schildkrötensyndrom leiden.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem Ärzte ein, die in Behandlungstechniken ausgebildet wurden.</string>
  <string name="Room/TurtleHeadClinic_Name">Strecksaal</string>
  <string name="Room/Ward_Description">Dient der Diagnose und Heilung diverser Krankheiten.\\nWie eine Frühstückspension, nur ohne Frühstück.</string>
  <string name="Room/Ward_Description_Long">In Stationen können Diagnosen erstellt und verschiedene Krankheiten behandelt werden. Die Aufnahme, Betreuung und Entlassung der Patienten nach erfolgreicher Behandlung erfordert einen Krankenpfleger.\\nStatte eine Station mit mehreren Betten aus, um mehr als einen Patienten gleichzeitig behandeln zu können.\\nDu kannst in den Zimmereinstellungen auch festlegen, dass hier mehr Krankenpfleger arbeiten sollen. Dies ist vor allem dann nützlich, wenn du viele Patienten hast.\\nSetze Krankenpfleger mit einer Ausbildung in Stationsverwaltung, Diagnose und Behandlung ein, um bessere Resultate zu erzielen.</string>
  <string name="Room/Ward_Name">Station</string>
  <string name="Room/XRay_Description">Fortschrittliche Diagnose.\\nBesonders gut dafür geeignet, Dinge zu finden, die in Leuten verloren gegangen sind.</string>
  <string name="Room/XRay_Description_Long">Ein Hightech-Diagnosezimmer. Hervorragend geeignet, um eine Reihe von Krankheiten zu diagnostizieren – insbesondere, wenn dabei Frakturen im Spiel sind.\\nUm die Resultate zu verbessern, erforsche Upgrades für das Röntgenstrahlengerät und installiere sie. Setze außerdem Ärzte mit Diagnostik- oder Radiologieausbildung ein.</string>
  <string name="Room/XRay_Name">Radiologie</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">Robo-Hausmeister: MüllBoy</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">Robo-Hausmeister: FlickBuddy</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">Robo-Hausmeister: Leben &amp; Tod</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">Robo-Hausmeister: Rein &amp; Raus</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">Robo-Hausmeister: Bau &amp; Reparatur</string>
  <string name="Staff/DropResult_InvalidNav_CS">Ungültiges Verschieben</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">{[ROOM]}: keine Arbeit für {[STAFF]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS">{[ROOM]}: {[STAFF]} kann hier nicht arbeiten</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">{[ROOM]}: {[STAFF]} kann hier nicht arbeiten</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">{[ROOM]}: {[STAFF]} kann hier nicht arbeiten</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(Warten zum Ablösen von {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n({[STAFF]} ablösen)</string>
  <string name="Staff/DropResult_RequiresQualification_CS">{[ROOM]}: {[QUALIFICATION]}-Ausbildung benötigt, um hier zu arbeiten</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Marketingkampagne starten</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Forschungsprojekt starten</string>
  <string name="Staff/DropResult_TakeBreak_CS">Pause einlegen</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">Kann {[QUALIFICATION]} nicht erlernen</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Lerne {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Learn_CS">Neue Ausbildung lernen</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">Zimmer ist voll ausgelastet</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">Keine Ausbildung verfügbar</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">Kein leerer Weiterbildungsplatz</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">{[QUALIFICATION]} lehren</string>
  <string name="Staff/DropResult_Training_Teach_CS">Eine Ausbildung lehren</string>
  <string name="Staff/JobAction_BlockedToilet_CS">{[ITEM]} reinigen</string>
  <string name="Staff/JobAction_BrokenMachine_CS">{[ITEM]} reparieren</string>
  <string name="Staff/JobAction_Litter_CS">{[ITEM]} säubern</string>
  <string name="Staff/JobAction_MedicalWaste_CS">{[ITEM]} entfernen</string>
  <string name="Staff/JobAction_OutOfStock_CS">{[ITEM]} auffüllen</string>
  <string name="Staff/JobAction_WiltedPlant_CS">{[ITEM]} gießen</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Zuweisen: {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">Einsatzleitung mit {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">Reinigt {[ITEM]}</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">Repariert {[ITEM]}</string>
  <string name="Staff/JobDescription_Litter_CS">Säubert {[ITEM]}</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">Entfernt {[ITEM]}</string>
  <string name="Staff/JobDescription_OutOfStock_CS">Füllt {[ITEM]} auf</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">Gießt {[ITEM]}</string>
  <string name="Staff/Pay_Happy_CS">Mit Gehalt glücklich</string>
  <string name="Staff/Pay_Happy_CS_F">Mit Gehalt glücklich</string>
  <string name="Staff/Pay_Happy_CS_M">Mit Gehalt glücklich</string>
  <string name="Staff/Pay_Satisfied_CS">Mit Gehalt zufrieden</string>
  <string name="Staff/Pay_Satisfied_CS_F">Mit Gehalt zufrieden</string>
  <string name="Staff/Pay_Satisfied_CS_M">Mit Gehalt zufrieden</string>
  <string name="Staff/Pay_Unhappy_CS">Mit Gehalt unzufrieden</string>
  <string name="Staff/Pay_Unhappy_CS_F">Mit Gehalt unzufrieden</string>
  <string name="Staff/Pay_Unhappy_CS_M">Mit Gehalt unzufrieden</string>
  <string name="Staff/Pay_VeryHappy_CS">Mit Gehalt sehr glücklich</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Mit Gehalt sehr glücklich</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Mit Gehalt sehr glücklich</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Mit Gehalt sehr unzufrieden</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Mit Gehalt sehr unzufrieden</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Mit Gehalt sehr unzufrieden</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">{[SKILL]} Diagnosekompetenz</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">{[SKILL]} Instandhaltungskompetenz</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">{[SKILL]} Marketingkompetenz</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">{[SPEED]} Bewegungstempo</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 Weiterbildungsplatz</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">{[SKILL]} Behandlungskompetenz</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">{[SKILL]} Upgrade-Kompetenz</string>
  <string name="Staff/RecordText/Assistant_CS">Leistungen in dieser Zeit: {[PEOPLE]} Personen betreut und {[PAID]} erhalten.</string>
  <string name="Staff/RecordText/Assistant_F_CS">Leistungen in dieser Zeit: {[PEOPLE]} Personen betreut und {[PAID]} erhalten.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">Leistungen in dieser Zeit: {[PATIENTS]} Patienten versorgt, {[KILLED]} getötet, {[CURED]} geheilt, {[EARNED]} für das Krankenhaus eingenommen und {[PAID]} erhalten.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">Leistungen in dieser Zeit: {[PATIENTS]} Patienten versorgt, {[KILLED]} getötet, {[CURED]} geheilt, {[EARNED]} für das Krankenhaus eingenommen und {[PAID]} erhalten.</string>
  <string name="Staff/RecordText/EmployedTime_CS">Dauer der Anstellung: {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">Dauer der Anstellung: {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">Leistungen in dieser Zeit: {[JOBS]} Aufgaben abgeschlossen und {[PAID]} erhalten.</string>
  <string name="Staff/RecordText/Janitor_F_CS">Leistungen in dieser Zeit: {[JOBS]} Aufgaben abgeschlossen und {[PAID]} erhalten.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">MüllBoy: Auf die Müllbeseitigung und das Leeren von Mülleimern programmiert.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Feger</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Leroux</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">FlickBuddy: Auf die Wartung von Maschinen programmiert.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Audrey</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">Fixsimmons</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">Leben &amp; Tod: Auf das Gießen von Pflanzen und das Fangen von Geistern programmiert.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Sprinkler</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">Phantasma</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">Rein &amp; Raus: Auf das Auffüllen von Verkaufsautomaten und die WC-Wartung programmiert.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Phylles</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Abb-Sturz</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">Bau &amp; Reparatur: Auf Maschinen-Upgrades und das Löschen von Feuern programmiert.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Zahnrich</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Löscher</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Assistent</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Assistentin</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Chefassistent</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Chefassistentin</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Nachwuchsassistent</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Nachwuchsassistentin</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Leitender Assistent</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Leitende Assistentin</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Assistenzpraktikant</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Assistenzpraktikantin</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Facharzt</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Fachärztin</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Arzt</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Ärztin</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Assistenzarzt</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Assistenzärztin</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Chefarzt</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Chefärztin</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Medizinstudent</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Medizinstudentin</string>
  <string name="Staff/Staff_GuestTrainer">Gastausbilder</string>
  <string name="Staff/Staff_GuestTrainer_F">Gastausbilderin</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Chefhausmeister</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Chefhausmeisterin</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Hausmeister</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Hausmeisterin</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Nachwuchshausmeister</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Nachwuchshausmeisterin</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Leitender Hausmeister</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Leitende Hausmeisterin</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Hausmeisterpraktikant</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Hausmeisterpraktikantin</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Oberpfleger</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Oberschwester</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Nachwuchspfleger</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Nachwuchsschwester</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Krankenpfleger</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Krankenpfleger</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Stationspfleger</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Stationsschwester</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Pflegeschüler</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Pflegeschülerin</string>
  <string name="Staff/Status_FireFight_CS_F">{[ITEM]} löschen</string>
  <string name="Staff/Status_FireFight_CS_M">{[ITEM]} löschen</string>
  <string name="Staff/Status_FireFighting_CS_F">Löscht {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_M">Löscht {[ITEM]}</string>
  <string name="Staff/Status_Fired_CS_F">Gefeuert!</string>
  <string name="Staff/Status_Fired_CS_M">Gefeuert!</string>
  <string name="Staff/Status_Ghostbust_CS_F">Geist jagen</string>
  <string name="Staff/Status_Ghostbust_CS_M">Geist jagen</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Jagt einen Geist</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Jagt einen Geist</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Unterwegs nach: {[ROOM]}</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Unterwegs nach: {[ROOM]}</string>
  <string name="Staff/Status_LookingForWork_CS_F">Sucht nach Arbeit</string>
  <string name="Staff/Status_LookingForWork_CS_M">Sucht nach Arbeit</string>
  <string name="Staff/Status_Maintain_CS_F">{[ITEM]} warten ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">{[ITEM]} warten ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">Wartet {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">Wartet {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">Macht Pause (in Bereitschaft)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">Macht Pause (in Bereitschaft)</string>
  <string name="Staff/Status_OnBreak_CS_F">Macht Pause</string>
  <string name="Staff/Status_OnBreak_CS_M">Macht Pause</string>
  <string name="Staff/Status_Resigned_CS_F">Hat gekündigt!</string>
  <string name="Staff/Status_Resigned_CS_M">Hat gekündigt!</string>
  <string name="Staff/Status_Service_CS_F">{[ITEM]} instand halten</string>
  <string name="Staff/Status_Service_CS_M">{[ITEM]} instand halten</string>
  <string name="Staff/Status_Servicing_CS_F">Hält {[ITEM]} instand</string>
  <string name="Staff/Status_Servicing_CS_M">Hält {[ITEM]} instand</string>
  <string name="Staff/Status_Trained_CS_F">Studiert {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_Trained_CS_M">Studiert {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Führt Weiterbildung durch</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Führt Weiterbildung durch</string>
  <string name="Staff/Status_Training_CS_F">Lehrt {[QUALIFICATION]}</string>
  <string name="Staff/Status_Training_CS_M">Lehrt {[QUALIFICATION]}</string>
  <string name="Staff/Status_Upgrade_CS_F">{[ITEM]} upgraden</string>
  <string name="Staff/Status_Upgrade_CS_M">{[ITEM]} upgraden</string>
  <string name="Staff/Status_Upgrading_CS_F">Installiert Upgrade für {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_M">Installiert Upgrade für {[ITEM]}</string>
  <string name="Staff/Status_WorkIn_CS_F">In {[ROOM]} arbeiten</string>
  <string name="Staff/Status_WorkIn_CS_M">In {[ROOM]} arbeiten</string>
  <string name="Staff/Status_WorkingIn_CS_F">Arbeitet in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_M">Arbeitet in {[ROOM]}</string>
  <string name="Staff/Title_Doctor_F_CS">Dr.</string>
  <string name="Staff/Title_Doctor_M_CS">Dr.</string>
  <string name="Staff/Title_Nurse_F_CS">Schwester</string>
  <string name="Staff/Title_Nurse_M_CS">Pfleger</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">Voller Energie</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">Voller Energie</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">Erschöpft</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">Erschöpft</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Müde</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Müde</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Schöne Umgebung</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Schöne Umgebung</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Zu kalt</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Zu kalt</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Zu warm</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Zu warm</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">Hässliche Umgebung</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">Hässliche Umgebung</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} ist ganz nett</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} ist ganz nett</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} ist furchtbar</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} ist furchtbar</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">Gelangweilt</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">Gelangweilt</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">Sehr gelangweilt</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">Sehr gelangweilt</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Hungrig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Hungrig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Sehr hungrig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Sehr hungrig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Schmutzig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Schmutzig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Sehr schmutzig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Sehr schmutzig</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Vermüllt</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Vermüllt</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Sehr vermüllt</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Sehr vermüllt</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Fühlt sich krank</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Fühlt sich krank</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Fühlt sich sehr krank</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Fühlt sich sehr krank</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Durstig</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Durstig</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Sehr durstig</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Sehr durstig</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Muss aufs Klo</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Muss aufs Klo</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Muss dringend aufs Klo</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Muss dringend aufs Klo</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Gutes Gehalt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Gutes Gehalt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Faires Gehalt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Faires Gehalt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Unterbezahlt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Unterbezahlt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Überbezahlt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Überbezahlt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">Ausgebeutet</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">Ausgebeutet</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Möchte Beförderung</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">Akzeptables Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">Akzeptables Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Nettes Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Nettes Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Schönes Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Schönes Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">Tolles Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">Tolles Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">Geniales Zimmer!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">Geniales Zimmer!</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Möchte Weiterbildung</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Möchte Weiterbildung</string>
  <string name="Staff/ViewModeJobAssignment_CS">Aufgabenzuweisung</string>
  <string name="Staff/ViewModePayReview_CS">Gehalt prüfen</string>
  <string name="Staff/ViewModeStaffList_CS">Personalliste</string>
  <string name="StatusEffects/AwardWinner_Description">Gewann kürzlich eine Auszeichnung</string>
  <string name="StatusEffects/AwardWinner_Description_F">Gewann kürzlich eine Auszeichnung</string>
  <string name="StatusEffects/AwardWinner_Description_M">Gewann kürzlich eine Auszeichnung</string>
  <string name="StatusEffects/AwardWinner_Name">Preisträger</string>
  <string name="StatusEffects/AwardWinner_Name_F">Preisträgerin</string>
  <string name="StatusEffects/AwardWinner_Name_M">Preisträger</string>
  <string name="StatusEffects/BitSick_Description">Übergibt sich womöglich</string>
  <string name="StatusEffects/BitSick_Description_F">Übergibt sich womöglich</string>
  <string name="StatusEffects/BitSick_Description_M">Übergibt sich womöglich</string>
  <string name="StatusEffects/BitSick_Name">Flau im Magen</string>
  <string name="StatusEffects/BitSick_Name_F">Flau im Magen</string>
  <string name="StatusEffects/BitSick_Name_M">Flau im Magen</string>
  <string name="StatusEffects/Boredom_High_Description">Braucht etwas Unterhaltung.</string>
  <string name="StatusEffects/Boredom_High_Description_F">Braucht etwas Unterhaltung.</string>
  <string name="StatusEffects/Boredom_High_Description_M">Braucht etwas Unterhaltung.</string>
  <string name="StatusEffects/Boredom_High_Name">Gelangweilt</string>
  <string name="StatusEffects/Boredom_High_Name_F">Gelangweilt</string>
  <string name="StatusEffects/Boredom_High_Name_M">Gelangweilt</string>
  <string name="StatusEffects/BrainWashed_Description">Wurde von der Orbi-Stiftung einer Gehirnwäsche unterzogen</string>
  <string name="StatusEffects/BrainWashed_Description_F">Wurde von der Orbi-Stiftung einer Gehirnwäsche unterzogen</string>
  <string name="StatusEffects/BrainWashed_Description_M">Wurde von der Orbi-Stiftung einer Gehirnwäsche unterzogen</string>
  <string name="StatusEffects/BrainWashed_Name">Gehirnwäsche-Opfer</string>
  <string name="StatusEffects/BrainWashed_Name_F">Gehirnwäsche-Opfer</string>
  <string name="StatusEffects/BrainWashed_Name_M">Gehirnwäsche-Opfer</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">Cafétablett</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">Cafétablett</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">Cafétablett</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">Hatte im Café eine leckere Mahlzeit.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">Hatte im Café eine leckere Mahlzeit.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">Hatte im Café eine leckere Mahlzeit.</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Gutes Essen</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Gutes Essen</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Gutes Essen</string>
  <string name="StatusEffects/CaffeineBuzz_Description">Schlaf ist überbewertet.</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">Schlaf ist überbewertet.</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">Schlaf ist überbewertet.</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Koffeinschub</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Koffeinschub</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Koffeinschub</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">Gehört überhaupt nicht hierher.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">Gehört überhaupt nicht hierher.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Zeitverloren</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Zeitverloren</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Kam durch ein Zeitportal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Kam durch ein Zeitportal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Zeitkrank</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Zeitkrank</string>
  <string name="StatusEffects/Disgusted_Description_F">Hat etwas Ekliges gesehen</string>
  <string name="StatusEffects/Disgusted_Description_M">Hat etwas Ekliges gesehen</string>
  <string name="StatusEffects/Disgusted_Name_F">Angeekelt</string>
  <string name="StatusEffects/Disgusted_Name_M">Angeekelt</string>
  <string name="StatusEffects/Dizzy_Description">Wacklig auf den Beinen.</string>
  <string name="StatusEffects/Dizzy_Description_F">Wacklig auf den Beinen.</string>
  <string name="StatusEffects/Dizzy_Description_M">Wacklig auf den Beinen.</string>
  <string name="StatusEffects/Dizzy_Name">Schwindelig</string>
  <string name="StatusEffects/Dizzy_Name_F">Schwindelig</string>
  <string name="StatusEffects/Dizzy_Name_M">Schwindelig</string>
  <string name="StatusEffects/DropLitter_Name">Abfallentsorgung</string>
  <string name="StatusEffects/DropLitter_Name_F">Abfallentsorgung</string>
  <string name="StatusEffects/DropLitter_Name_M">Abfallentsorgung</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">Von einem Erdbeben erschüttert.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">Von einem Erdbeben erschüttert.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">Von einem Erdbeben erschüttert.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Zittert</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Zittert</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Zittert</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">Das Herzklopfen ist echt.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">Das Herzklopfen ist echt.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">Das Herzklopfen ist echt.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Energieschub</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Energieschub</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Energieschub</string>
  <string name="StatusEffects/Energy_Energised_Description">Fühlt sich erfrischt.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Fühlt sich erfrischt.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Fühlt sich erfrischt.</string>
  <string name="StatusEffects/Energy_Energised_Name">Voller Energie</string>
  <string name="StatusEffects/Energy_Energised_Name_F">Voller Energie</string>
  <string name="StatusEffects/Energy_Energised_Name_M">Voller Energie</string>
  <string name="StatusEffects/Energy_Exhausted_Description">Braucht wirklich eine Pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">Braucht wirklich eine Pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">Braucht wirklich eine Pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">Erschöpft</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">Erschöpft</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">Erschöpft</string>
  <string name="StatusEffects/Energy_Tired_Description">Könnte eine Pause vertragen.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Könnte eine Pause vertragen.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Könnte eine Pause vertragen.</string>
  <string name="StatusEffects/Energy_Tired_Name">Müde</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Müde</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Müde</string>
  <string name="StatusEffects/FastRun_Name">Schnelllauf</string>
  <string name="StatusEffects/FastRun_Name_F">Schnelllauf</string>
  <string name="StatusEffects/FastRun_Name_M">Schnelllauf</string>
  <string name="StatusEffects/Fire_Panic_Description">So hol doch jemand einen Feuerlöscher!</string>
  <string name="StatusEffects/Fire_Panic_Description_F">So hol doch jemand einen Feuerlöscher!</string>
  <string name="StatusEffects/Fire_Panic_Description_M">So hol doch jemand einen Feuerlöscher!</string>
  <string name="StatusEffects/Fire_Panic_Name">In Panik</string>
  <string name="StatusEffects/Fire_Panic_Name_F">In Panik</string>
  <string name="StatusEffects/Fire_Panic_Name_M">In Panik</string>
  <string name="StatusEffects/Ghost_Fear_Description">So fang doch jemand diesen Geist!</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">So fang doch jemand diesen Geist!</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">So fang doch jemand diesen Geist!</string>
  <string name="StatusEffects/Ghost_Fear_Name">Hat Angst vor Geistern</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Hat Angst vor Geistern</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Hat Angst vor Geistern</string>
  <string name="StatusEffects/Happy_Name">Glücklich</string>
  <string name="StatusEffects/Happy_Name_F">Glücklich</string>
  <string name="StatusEffects/Happy_Name_M">Glücklich</string>
  <string name="StatusEffects/Health_Low_Description">Steht kurz vor dem Tod!</string>
  <string name="StatusEffects/Health_Low_Description_F">Steht kurz vor dem Tod!</string>
  <string name="StatusEffects/Health_Low_Description_M">Steht kurz vor dem Tod!</string>
  <string name="StatusEffects/Health_Low_Name">Gesundheit kritisch</string>
  <string name="StatusEffects/Health_Low_Name_F">Gesundheit kritisch</string>
  <string name="StatusEffects/Health_Low_Name_M">Gesundheit kritisch</string>
  <string name="StatusEffects/HeartThrob_Crush_Description">Hat sich in einen Schnuckiputz aus der Gegend verliebt</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">Hat sich in einen Schnucki aus der Gegend verliebt</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">Hat sich in einen Schnuckiputz aus der Gegend verliebt</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Ist verknallt</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Ist verknallt</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Ist verknallt</string>
  <string name="StatusEffects/Hunger_High_Description">Braucht einen Snack.</string>
  <string name="StatusEffects/Hunger_High_Description_F">Braucht einen Snack.</string>
  <string name="StatusEffects/Hunger_High_Description_M">Braucht einen Snack.</string>
  <string name="StatusEffects/Hunger_High_Name">Hungrig</string>
  <string name="StatusEffects/Hunger_High_Name_F">Hungrig</string>
  <string name="StatusEffects/Hunger_High_Name_M">Hungrig</string>
  <string name="StatusEffects/Hygiene_Low_Description">Ich bin voller Bazillen. Igitt.</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">Ich bin voller Bazillen. Igitt.</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">Ich bin voller Bazillen. Igitt.</string>
  <string name="StatusEffects/Hygiene_Low_Name">Mangelhafte Hygiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Mangelhafte Hygiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Mangelhafte Hygiene</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Epidemie</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Epidemie</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Epidemie</string>
  <string name="StatusEffects/Illness_Sniffles_Description">Eine Erkältung, die durch mangelhafte Hygiene verursacht wird.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">Eine Erkältung, die durch mangelhafte Hygiene verursacht wird.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">Eine Erkältung, die durch mangelhafte Hygiene verursacht wird.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Schnupfen</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Schnupfen</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Schnupfen</string>
  <string name="StatusEffects/Injured_Description">Das tat weh!</string>
  <string name="StatusEffects/Injured_Description_F">Das tat weh!</string>
  <string name="StatusEffects/Injured_Description_M">Das tat weh!</string>
  <string name="StatusEffects/Injured_Name">Verletzt</string>
  <string name="StatusEffects/Injured_Name_F">Verletzt</string>
  <string name="StatusEffects/Injured_Name_M">Verletzt</string>
  <string name="StatusEffects/LaughingGas_Description_F">Nach einer Nase Kicherpumpe dezent von Lachkrämpfen gebeutelt.</string>
  <string name="StatusEffects/LaughingGas_Description_M">Nach einer Nase Kicherpumpe dezent von Lachkrämpfen gebeutelt.</string>
  <string name="StatusEffects/LaughingGas_Name_F">Lachitis</string>
  <string name="StatusEffects/LaughingGas_Name_M">Lachitis</string>
  <string name="StatusEffects/Nausea_High_Description">Fühlt sich nicht so gut.</string>
  <string name="StatusEffects/Nausea_High_Description_F">Fühlt sich nicht so gut.</string>
  <string name="StatusEffects/Nausea_High_Description_M">Fühlt sich nicht so gut.</string>
  <string name="StatusEffects/Nausea_High_Name">Leidet an Übelkeit</string>
  <string name="StatusEffects/Nausea_High_Name_F">Leidet an Übelkeit</string>
  <string name="StatusEffects/Nausea_High_Name_M">Leidet an Übelkeit</string>
  <string name="StatusEffects/Nausea_Name">Übelkeit</string>
  <string name="StatusEffects/Nausea_Name_F">Übelkeit</string>
  <string name="StatusEffects/Nausea_Name_M">Übelkeit</string>
  <string name="StatusEffects/Nausea_Urgent_Description">Ich muss mich gleich übergeben!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">Ich muss mich gleich übergeben!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">Ich muss mich gleich übergeben!</string>
  <string name="StatusEffects/Nausea_Urgent_Name">Übergibt sich gleich</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">Übergibt sich gleich</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">Übergibt sich gleich</string>
  <string name="StatusEffects/NavBlocked_Name">Verirrt</string>
  <string name="StatusEffects/NavBlocked_Name_F">Verirrt</string>
  <string name="StatusEffects/NavBlocked_Name_M">Verirrt</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Riecht wie Jasmine</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Riecht wie Jasmine</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Duftet gut</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Duftet gut</string>
  <string name="StatusEffects/Offended_Description_F">Verletzt und gekränkt</string>
  <string name="StatusEffects/Offended_Description_M">Verletzt und gekränkt</string>
  <string name="StatusEffects/Offended_Name_F">Beleidigt</string>
  <string name="StatusEffects/Offended_Name_M">Beleidigt</string>
  <string name="StatusEffects/Patient_Unhappy_Description">Haut gleich ab.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">Haut gleich ab.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">Haut gleich ab.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">Unzufrieden</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">Unzufrieden</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">Unzufrieden</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Reaktion</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Reaktion</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Reaktion</string>
  <string name="StatusEffects/Reaction_Dance_Name">Reaktion</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Reaktion</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Reaktion</string>
  <string name="StatusEffects/Reaction_Death_Description">Hat jemanden sterben gesehen!</string>
  <string name="StatusEffects/Reaction_Death_Description_F">Hat jemanden sterben gesehen!</string>
  <string name="StatusEffects/Reaction_Death_Description_M">Hat jemanden sterben gesehen!</string>
  <string name="StatusEffects/Reaction_Death_Name">Jemand starb</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Jemand starb</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Jemand starb</string>
  <string name="StatusEffects/Reaction_Electrified_Description">Jemand ist elektrifiziert!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">Jemand ist elektrifiziert!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">Jemand ist elektrifiziert!</string>
  <string name="StatusEffects/Reaction_Electrified_Name">Geschockt</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">Geschockt</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">Geschockt</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Reaktion auf Nacktheit</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Reaktion auf Nacktheit</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Reaktion auf Nacktheit</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Wegen eines schlimmen Ausbruchs verärgert.</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Wegen eines schlimmen Ausbruchs verärgert.</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Wegen eines schlimmen Ausbruchs verärgert.</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Verärgert</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Verärgert</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Verärgert</string>
  <string name="StatusEffects/Reaction_Scared_Name">Verängstigte Reaktion</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Verängstigte Reaktion</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Verängstigte Reaktion</string>
  <string name="StatusEffects/RisingStar_Name">Aufsteigender Stern</string>
  <string name="StatusEffects/RisingStar_Name_F">Aufsteigender Stern</string>
  <string name="StatusEffects/RisingStar_Name_M">Aufsteigender Stern</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_InLove_Description">Hat mit jemand ganz Besonderem gesprochen.</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">Hat mit jemand ganz Besonderem gesprochen.</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">Hat mit jemand ganz Besonderem gesprochen.</string>
  <string name="StatusEffects/Romantic_InLove_Name">Verliebt</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">Verliebt</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">Verliebt</string>
  <string name="StatusEffects/Salty_Description">Diese Snacks haben mich durstig gemacht.</string>
  <string name="StatusEffects/Salty_Description_F">Diese Snacks haben mich durstig gemacht.</string>
  <string name="StatusEffects/Salty_Description_M">Diese Snacks haben mich durstig gemacht.</string>
  <string name="StatusEffects/Salty_Name">Salziger Nachgeschmack</string>
  <string name="StatusEffects/Salty_Name_F">Salziger Nachgeschmack</string>
  <string name="StatusEffects/Salty_Name_M">Salziger Nachgeschmack</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">Hat Gesundheitsminister Tarquin Foxbridge gesehen</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">Hat den Gesundheitsminister gesehen</string>
  <string name="StatusEffects/Saw_Jasmine_Description">Hat Popstar Jasmine Odyssey gesehen</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Völlig überwältigt</string>
  <string name="StatusEffects/Saw_Mayor_Description">Hat Bürgermeisterin Tabitha Windsock gesehen</string>
  <string name="StatusEffects/Saw_Mayor_Name">Hat die Bürgermeisterin gesehen</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">Hat den Boss einer großen Firma gesehen</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">Hat einen CEO gesehen</string>
  <string name="StatusEffects/Saw_Rodrick_Description">Hat Filmstar Roderick Cushion gesehen</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Völlig überwältigt</string>
  <string name="StatusEffects/SentHome_Description">Unterwegs zu einem anderen Krankenhaus.</string>
  <string name="StatusEffects/SentHome_Description_F">Unterwegs zu einem anderen Krankenhaus.</string>
  <string name="StatusEffects/SentHome_Description_M">Unterwegs zu einem anderen Krankenhaus.</string>
  <string name="StatusEffects/SentHome_Name">Weggeschickt</string>
  <string name="StatusEffects/SentHome_Name_F">Weggeschickt</string>
  <string name="StatusEffects/SentHome_Name_M">Weggeschickt</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Traurig über das Ableben eines Patienten.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Traurig über das Ableben eines Patienten.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Traurig über das Ableben eines Patienten.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">Hat einen Patienten auf dem Gewissen</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">Hat einen Patienten auf dem Gewissen</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">Hat einen Patienten auf dem Gewissen</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Traurig wegen einer gescheiterten Behandlung.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Traurig wegen einer gescheiterten Behandlung.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Traurig wegen einer gescheiterten Behandlung.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Glücklich wegen einer erfolgreichen Heilung.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Glücklich wegen einer erfolgreichen Heilung.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Glücklich wegen einer erfolgreichen Heilung.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">Hat einen Patienten geheilt</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">Hat einen Patienten geheilt</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">Hat einen Patienten geheilt</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Kurzzeitig und künstlich herbeigeführte Erhöhung der Hirnleistung.</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Kurzzeitig und künstlich herbeigeführte Erhöhung der Hirnleistung.</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Gehirnboost</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Gehirnboost</string>
  <string name="StatusEffects/Staff_Happy_Description">Ich liebe meinen Job!</string>
  <string name="StatusEffects/Staff_Happy_Description_F">Ich liebe meinen Job!</string>
  <string name="StatusEffects/Staff_Happy_Description_M">Ich liebe meinen Job!</string>
  <string name="StatusEffects/Staff_Happy_Name">Glücklich</string>
  <string name="StatusEffects/Staff_Happy_Name_F">Glücklich</string>
  <string name="StatusEffects/Staff_Happy_Name_M">Glücklich</string>
  <string name="StatusEffects/Staff_Promoted_Description">Freut sich über die Beförderung.</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Freut sich über die Beförderung.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Freut sich über die Beförderung.</string>
  <string name="StatusEffects/Staff_Promoted_Name">Befördert</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Befördert</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Befördert</string>
  <string name="StatusEffects/Staff_Unhappy_Description">Ich hasse meinen Job!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">Ich hasse meinen Job!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">Ich hasse meinen Job!</string>
  <string name="StatusEffects/Staff_Unhappy_Name">Unzufrieden</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">Unzufrieden</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">Unzufrieden</string>
  <string name="StatusEffects/Temperature_Cold_Description">Heizkörper würden nicht schaden.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Heizkörper würden nicht schaden.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Heizkörper würden nicht schaden.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Zu kalt</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Zu kalt</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Zu kalt</string>
  <string name="StatusEffects/Temperature_Hot_Description">Eine Klimaanlage würde nicht schaden.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">Eine Klimaanlage würde nicht schaden.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">Eine Klimaanlage würde nicht schaden.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Zu warm</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Zu warm</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Zu warm</string>
  <string name="StatusEffects/Thirst_High_Description">Braucht was zu trinken.</string>
  <string name="StatusEffects/Thirst_High_Description_F">Braucht was zu trinken.</string>
  <string name="StatusEffects/Thirst_High_Description_M">Braucht was zu trinken.</string>
  <string name="StatusEffects/Thirst_High_Name">Durstig</string>
  <string name="StatusEffects/Thirst_High_Name_F">Durstig</string>
  <string name="StatusEffects/Thirst_High_Name_M">Durstig</string>
  <string name="StatusEffects/Toilet_Accident_Description">Hatte einen Unfall ...</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">Hatte einen Unfall ...</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">Hatte einen Unfall ...</string>
  <string name="StatusEffects/Toilet_Accident_Name">Schwer verschmutzt</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">Schwer verschmutzt</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">Schwer verschmutzt</string>
  <string name="StatusEffects/Toilet_Need_High_Description">Dick oder dünn? Wir wissen es nicht genau.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">Dick oder dünn? Wir wissen es nicht genau.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">Dick oder dünn? Wir wissen es nicht genau.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Muss aufs Klo</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Muss aufs Klo</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Muss aufs Klo</string>
  <string name="StatusEffects/Toilet_Urgent_Description">Der Maulwurf sieht gleich Tageslicht!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">Der Maulwurf sieht gleich Tageslicht!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">Der Maulwurf sieht gleich Tageslicht!</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Muss dringend aufs Klo</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Muss dringend aufs Klo</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Muss dringend aufs Klo</string>
  <string name="StatusEffects/Treatment_Death_Description">Stirbt wegen fehlgeschlagener Behandlung!</string>
  <string name="StatusEffects/Treatment_Death_Description_F">Stirbt wegen fehlgeschlagener Behandlung!</string>
  <string name="StatusEffects/Treatment_Death_Description_M">Stirbt wegen fehlgeschlagener Behandlung!</string>
  <string name="StatusEffects/Treatment_Death_Name">Stirbt</string>
  <string name="StatusEffects/Treatment_Death_Name_F">Stirbt</string>
  <string name="StatusEffects/Treatment_Death_Name_M">Stirbt</string>
  <string name="StatusEffects/Treatment_Effective_Description">Die Behandlung war erfolgreich.</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">Die Behandlung war erfolgreich.</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">Die Behandlung war erfolgreich.</string>
  <string name="StatusEffects/Treatment_Effective_Name">Geheilt</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Geheilt</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Geheilt</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">Die Behandlung hat nicht angeschlagen.</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">Die Behandlung hat nicht angeschlagen.</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">Die Behandlung hat nicht angeschlagen.</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">Ein Krankenpfleger kam vorbei und hat sich um den Patienten gekümmert.</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">Ein Krankenpfleger kam vorbei und hat sich um den Patienten gekümmert.</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Krankenpfleger-Besuch</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Krankenpfleger-Besuch</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">Nutzeravatar konnte nicht abgerufen werden.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">Kontotransaktionen für den aktuellen Nutzer konnten nicht abgerufen werden.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Fehler</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">Erfolgsdaten für den aktuellen Nutzer konnten nicht abgerufen werden.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">Der aktuelle Nutzer hat sich geändert. Zurück zum Hauptmenü.</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Info</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">Der aktuell angemeldete Nutzer hat nicht die nötigen Rechte zum Starten dieser App.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Cloud-Speicherdaten für den aktuellen Nutzer konnten nicht geladen werden.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">{[Menu/InputActions/StartScreenContinue]} Drücken, um zu starten.</string>
  <string name="TRC/Network/ConnectionLost">Internetverbindung verloren. Online-Funktionen nicht mehr verfügbar.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} Tagen[i2p_Zero]0 Tage[i2p_One]1 Tag</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} Monate[i2p_Zero]0 Monate[i2p_One]1 Monat</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">vor 1 Tag</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">vor {[DAYS]} Tagen[i2p_One]vor {[DAYS]} Tag</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">vor 1 Stunde</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">vor {[HOURS]} Stunden</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">vor langer Zeit</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">vor 1 Minute</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">vor {[MINUTES]} Minuten</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]} Min</string>
  <string name="TimeSpan/TimeSpan_Now_CS">gerade eben</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]} Sek</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} Jahre[i2p_Zero]0 Jahre[i2p_One]1 Jahr</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">Bartholomew F. Yeti, Autor und Advokat der Bigfoot-Stiftung, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">Wiggy Silverbottom besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">Charlatene Fishwrapper, Journalistin des Two Point Squabbler, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">Flanolin Onionsack vom Grünzeugministerium besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">Die Künstlerin Zara Fitzpocket besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Zur Datumsbestimmung schicken</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">Patienten aus dieser Zeit zurückschicken?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">Captain Yesterday besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Mitarbeitergehälter: {[WAGES]}\\nAndere Ausgaben: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Behandlung: {[TREATMENT]}\\nDiagnose: {[DIAGNOSIS]}\\nAndere Einnahmen: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Profitfaktor:\\n{[VALUE1]} (12 Monate Gewinn/Verlust / 4) \\nx {[VALUE2]} (Anzahl der profitablen Monate im letzten Jahr)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">Die Krankenhausstufe spiegelt die Größe des Krankenhauses wider, basierend auf der Anzahl der Zimmer und Mitarbeiter. Eine höhere Krankenhausstufe bringt mehr Patienten und Stellenbewerbungen mit sich.</string>
  <string name="Tooltip/HospitalPin_Balance">Bilanz:</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Freunde, die dieses Level gespielt haben</string>
  <string name="Tooltip/HospitalPin_Prestige">Krankenhausstufe:</string>
  <string name="Tooltip/HospitalPin_Reputation">Ruf:</string>
  <string name="Tooltip/HospitalPin_Value">Krankenhauswert:</string>
  <string name="Tooltip/HubMenu_Characters">Charaktere</string>
  <string name="Tooltip/HubMenu_DataView">Datenansicht</string>
  <string name="Tooltip/HubMenu_Finance">Finanzen</string>
  <string name="Tooltip/HubMenu_Hires">Stelle einen Mitarbeiter ein</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Bewerber ablehnen</string>
  <string name="Tooltip/HubMenu_Items">Kaufe ein Objekt</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Zurück zur Karte\\nNeue Levels: {[COUNT]}</string>
  <string name="Tooltip/HubMenu_Map_CS">Karte</string>
  <string name="Tooltip/HubMenu_Options">Optionen</string>
  <string name="Tooltip/HubMenu_Rooms">Baue ein Zimmer</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Nachricht öffnen</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Impfen</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Zur Behandlung schicken</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Nach Hause schicken</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Zimmer schließen</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Eine Kopie dieses Zimmers erstellen</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Wände und Böden anpassen</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Grundriss bearbeiten</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Einrichtung bearbeiten</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Zimmer eröffnen</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Nicht genug Energie</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Zimmer verkaufen</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">Sollen Patienten für die Diagnose hierher geschickt werden?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">Sollen Patienten für die Behandlung hierher geschickt werden?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Pause einlegen</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Mitarbeiter-Anpassung</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Feuern</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Jobs</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Gehalt prüfen</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Aufheben</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Befördern</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Zurück an die Arbeit</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Weiterbilden</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Reinige Toiletten</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Repariere Maschinen</string>
  <string name="Tooltip/JobDescription_Fire_CS">Lösche Feuer</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Jage Geister</string>
  <string name="Tooltip/JobDescription_Litter_CS">Müll entfernen</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Abfall entfernen</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Fülle Automaten auf</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Upgrade Maschinen</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Gieße Pflanzen</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Erhalte einen Stern in {[LEVEL1]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Erhalte einen Stern in {[LEVEL1]} oder {[LEVEL2]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Erhalte einen Stern in {[LEVEL1]}, {[LEVEL2]} oder {[LEVEL3]}</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Kaufe {[LEVEL]} für {[COUNT]} Silber</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Erhalte insgesamt mindestens {[COUNT]} Sterne</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Offline</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Forschungsabteilung</string>
  <string name="Tooltip/Online_SteamAvatarName">Name (online)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">Bereit für Weiterbildung</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Personal mit dieser Ausbildung: {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">Weiterbildung</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">Der Ruf basiert auf den Resultaten von Patientenbesuchen, der Zufriedenheit der Personen im Krankenhaus, den Preisen sowie der Öffentlichkeitsarbeit des Krankenhauses. Ein besserer Ruf sorgt für mehr Patienten und Stellenbewerbungen.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">In Ordnung</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">In Ordnung</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Gut</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Gut</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Großartig</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Großartig</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Schlecht</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Schlecht</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Sehr schlecht</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Sehr schlecht</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Vollendet</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">Im Gang ...</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">ERF zeigt an, wie viel Erfahrung dieser Mitarbeiter hat. Ein Mitarbeiter mit viel Erfahrung ist effektiver.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Zum Zimmer hinzufügen</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Zimmer bauen (noch nicht bereit)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Zimmer bauen</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Kosten für Änderungen</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Raumausstattungslevel</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Aus Zimmer entfernen</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Verfügbare Upgrades: {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Frauen</string>
  <string name="Tooltip/RoomMenu/Male">Männer</string>
  <string name="Tooltip/RoomMenu/Patients">Patienten</string>
  <string name="Tooltip/RoomMenu/Staff">Personal</string>
  <string name="Tooltip/SaveSlots/Copy">Kopieren</string>
  <string name="Tooltip/SaveSlots/Delete">Löschen</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Projekt abbrechen</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Hausmeister rufen wegen: {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Anfrage für {[ACTION]} abbrechen</string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">Upgrade {[NAME]} ist zu teuer\\nKosten: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Instandhaltung {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">Keine Hausmeister mit {[QUALIFICATION]}-Ausbildung</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Aufheben</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Kosten: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">Voll ausgelastet!\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Für {[COST]} verkaufen</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Projekt auf Eis legen</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Von Spielern erstelltes Objekt bearbeiten</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Objektdefinition ändern</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">Im Steam Workshop ansehen</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Upgrade abbrechen</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">Zu {[NAME]} upgraden\\n{[DESC]}\\n{[MODIFIERS]}\\nErfordert Hausmeister mit Ausbildung in {[QUALIFICATION]}\\nKosten: {[COST]}\\nGeschätzte Zeit für Upgrade: {[DAYS]} Tage</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Upgradefortschritt: {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Kurs abbrechen</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Gib allen Mitarbeitern auf der Liste eine kleine Lohnerhöhung.</string>
  <string name="Tooltip/StaffMenu_Assistants">Assistenten</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Gehaltserhöhung bestätigen</string>
  <string name="Tooltip/StaffMenu_Doctor">Ärzte</string>
  <string name="Tooltip/StaffMenu_Doctors">Ärzte</string>
  <string name="Tooltip/StaffMenu_Janitors">Hausmeister</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Aufgabenzuweisung</string>
  <string name="Tooltip/StaffMenu_Nurses">Krankenpfleger</string>
  <string name="Tooltip/StaffMenu_Overview">Personalübersicht</string>
  <string name="Tooltip/StaffMenu_PayReview">Gehalt prüfen</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Gebe allen Mitarbeitern, die sich unterbezahlt fühlen, eine Gehaltserhöhung, um sie zufrieden zu stellen.</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Erhalte Kudosh für deine Organisation, indem du Herausforderungen abschließt.\\nDamit kannst du Objekte aus der Liste freischalten.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">Jahr: {0:00}</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Benötigte Weiterbildungseinheiten: {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Für Weiterbildung geeignetes Personal: {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Personal mit dieser Ausbildung: {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">Filmstar Roderick Cushion besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">Popstar Jasmine Odyssey besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_Inspector">Gesundheitsinspektor Henry Jobsworth besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_Mayor">Bürgermeisterin Tabitha Windsock besteht darauf, das Krankenhaus zu besuchen. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_Minister">Gesundheitsminister Tarquin Foxbridge besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Sally Figblanket, Reporterin für Radio Two Point, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">Sophie Nova, Geschäftsführerin von Bungle Tech, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Augustus Lavender, Geschäftsführer von Holistix, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">Jumbo McNally, Geschäftsführer der Jumbo MegaCorp, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Hundeelend</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Hundeelend</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Frankenstein</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Frankenstein</string>
  <string name="Traits/Trait_000_F">Betrügt bei Brettspielen</string>
  <string name="Traits/Trait_000_M">Betrügt bei Brettspielen</string>
  <string name="Traits/Trait_001_F">Hortet Besteck</string>
  <string name="Traits/Trait_001_M">Hortet Besteck</string>
  <string name="Traits/Trait_002_F">Ihre Komplimente klingen unaufrichtig</string>
  <string name="Traits/Trait_002_M">Seine Komplimente klingen unaufrichtig</string>
  <string name="Traits/Trait_003_F">Schluckt Kaugummi runter</string>
  <string name="Traits/Trait_003_M">Schluckt Kaugummi runter</string>
  <string name="Traits/Trait_004_F">Trägt selten Hüte</string>
  <string name="Traits/Trait_004_M">Trägt selten Hüte</string>
  <string name="Traits/Trait_005_F">Spricht kein Spanisch</string>
  <string name="Traits/Trait_005_M">Spricht kein Spanisch</string>
  <string name="Traits/Trait_006_F">Schreibt eigenen Namen falsch</string>
  <string name="Traits/Trait_006_M">Schreibt eigenen Namen falsch</string>
  <string name="Traits/Trait_007_F">Liebt Schreibwaren</string>
  <string name="Traits/Trait_007_M">Liebt Schreibwaren</string>
  <string name="Traits/Trait_008_F">Glaubt (fälschlicherweise), dass sie übernatürliche Kräfte hat</string>
  <string name="Traits/Trait_008_M">Glaubt (fälschlicherweise), dass er übernatürliche Kräfte hat</string>
  <string name="Traits/Trait_009_F">War noch nie im Weltall</string>
  <string name="Traits/Trait_009_M">War noch nie im Weltall</string>
  <string name="Traits/Trait_010_F">Lässt immer Wechselgeld fallen</string>
  <string name="Traits/Trait_010_M">Lässt immer Wechselgeld fallen</string>
  <string name="Traits/Trait_011_F">Glaubt, dass Wolken auch Gefühle haben</string>
  <string name="Traits/Trait_011_M">Glaubt, dass Wolken auch Gefühle haben</string>
  <string name="Traits/Trait_012_F">Pfeift schräg</string>
  <string name="Traits/Trait_012_M">Pfeift schräg</string>
  <string name="Traits/Trait_013_F">Erwidert Gefallen nie</string>
  <string name="Traits/Trait_013_M">Erwidert Gefallen nie</string>
  <string name="Traits/Trait_014_F">Verliert ständig Kinder aus den Augen</string>
  <string name="Traits/Trait_014_M">Verliert ständig Kinder aus den Augen</string>
  <string name="Traits/Trait_015_F">Stellt aus Versehen mit Fremden Augenkontakt her</string>
  <string name="Traits/Trait_015_M">Stellt aus Versehen mit Fremden Augenkontakt her</string>
  <string name="Traits/Trait_016_F">Fester Händedruck</string>
  <string name="Traits/Trait_016_M">Fester Händedruck</string>
  <string name="Traits/Trait_017_F">Erzählt tolle Gutenachtgeschichten</string>
  <string name="Traits/Trait_017_M">Erzählt tolle Gutenachtgeschichten</string>
  <string name="Traits/Trait_018_F">Hat noch nie einen Bleistift besessen</string>
  <string name="Traits/Trait_018_M">Hat noch nie einen Bleistift besessen</string>
  <string name="Traits/Trait_019_F">Kann nicht Auto fahren</string>
  <string name="Traits/Trait_019_M">Kann nicht Auto fahren</string>
  <string name="Traits/Trait_020_F">Geringfügig stilvoller als andere</string>
  <string name="Traits/Trait_020_M">Geringfügig stilvoller als andere</string>
  <string name="Traits/Trait_021_F">Hängt „Defekt“-Schilder an völlig funktionstüchtige Geräte</string>
  <string name="Traits/Trait_021_M">Hängt „Defekt“-Schilder an völlig funktionstüchtige Geräte</string>
  <string name="Traits/Trait_022_F">Eine wahre Plage</string>
  <string name="Traits/Trait_022_M">Eine wahre Plage</string>
  <string name="Traits/Trait_023_F">Spricht weder zu laut noch zu leise</string>
  <string name="Traits/Trait_023_M">Spricht weder zu laut noch zu leise</string>
  <string name="Traits/Trait_024_F">Hat ein Buch über Tacker geschrieben</string>
  <string name="Traits/Trait_024_M">Hat ein Buch über Tacker geschrieben</string>
  <string name="Traits/Trait_025_F">Hilft gerne anderen beim Umzug</string>
  <string name="Traits/Trait_025_M">Hilft gerne anderen beim Umzug</string>
  <string name="Traits/Trait_026_F">Sehr gut im Kabelsortieren</string>
  <string name="Traits/Trait_026_M">Sehr gut im Kabelsortieren</string>
  <string name="Traits/Trait_027_F">Starkes linkes Bein</string>
  <string name="Traits/Trait_027_M">Starkes linkes Bein</string>
  <string name="Traits/Trait_028_F">Hat kein Profil im Internet</string>
  <string name="Traits/Trait_028_M">Hat kein Profil im Internet</string>
  <string name="Traits/Trait_029_F">Halbprofi im Jonglieren</string>
  <string name="Traits/Trait_029_M">Halbprofi im Jonglieren</string>
  <string name="Traits/Trait_030_F">Hat beim Bowlen mal ganze 73 Punkte geschafft</string>
  <string name="Traits/Trait_030_M">Hat beim Bowlen mal ganze 73 Punkte geschafft</string>
  <string name="Traits/Trait_031_F">Arbeitet langsam, um beschäftigter zu wirken</string>
  <string name="Traits/Trait_031_M">Arbeitet langsam, um beschäftigter zu wirken</string>
  <string name="Traits/Trait_032_F">Sollte mittlerweile einen Plan haben</string>
  <string name="Traits/Trait_032_M">Sollte mittlerweile einen Plan haben</string>
  <string name="Traits/Trait_033_F">Beherrscht Schreibschrift nicht</string>
  <string name="Traits/Trait_033_M">Beherrscht Schreibschrift nicht</string>
  <string name="Traits/Trait_034_F">Ging als Kind angeln, seitdem nie wieder</string>
  <string name="Traits/Trait_034_M">Ging als Kind angeln, seitdem nie wieder</string>
  <string name="Traits/Trait_035_F">Hat mal eine Ballonfahrt gebucht und dann gekniffen</string>
  <string name="Traits/Trait_035_M">Hat mal eine Ballonfahrt gebucht und dann gekniffen</string>
  <string name="Traits/Trait_036_F">Großer Fan von Meeressäugern</string>
  <string name="Traits/Trait_036_M">Großer Fan von Meeressäugern</string>
  <string name="Traits/Trait_037_F">Besitzt eine Armbrust</string>
  <string name="Traits/Trait_037_M">Besitzt eine Armbrust</string>
  <string name="Traits/Trait_038_F">Kann besser stricken, als man erwarten würde</string>
  <string name="Traits/Trait_038_M">Kann besser stricken, als man erwarten würde</string>
  <string name="Traits/Trait_039_F">Kauft ständig neue Schals und trägt sie dann nicht</string>
  <string name="Traits/Trait_039_M">Kauft ständig neue Schals und trägt sie dann nicht</string>
  <string name="Traits/Trait_040_F">Hört sich am Telefon hochgewachsener an</string>
  <string name="Traits/Trait_040_M">Hört sich am Telefon hochgewachsener an</string>
  <string name="Traits/Trait_041_F">Im Herzen eine Taube</string>
  <string name="Traits/Trait_041_M">Im Herzen eine Taube</string>
  <string name="Traits/Trait_042_F">Reißt Witze, um Stille zu überbrücken</string>
  <string name="Traits/Trait_042_M">Reißt Witze, um Stille zu überbrücken</string>
  <string name="Traits/Trait_043_F">Liebt es, aus großer Höhe zu fallen</string>
  <string name="Traits/Trait_043_M">Liebt es, aus großer Höhe zu fallen</string>
  <string name="Traits/Trait_044_F">Macht immer weiter</string>
  <string name="Traits/Trait_044_M">Macht immer weiter</string>
  <string name="Traits/Trait_045_F">Fürchtet sich vor der Dunkelheit und ihren Implikationen</string>
  <string name="Traits/Trait_045_M">Fürchtet sich vor der Dunkelheit und ihren Implikationen</string>
  <string name="Traits/Trait_046_F">Lacht mit anderen, nicht über sie</string>
  <string name="Traits/Trait_046_M">Lacht mit anderen, nicht über sie</string>
  <string name="Traits/Trait_047_F">Kann sehr gut im Dunkeln sehen</string>
  <string name="Traits/Trait_047_M">Kann sehr gut im Dunkeln sehen</string>
  <string name="Traits/Trait_048_F">Hat es mal mit einem Obstgarten aufgenommen</string>
  <string name="Traits/Trait_048_M">Hat es mal mit einem Obstgarten aufgenommen</string>
  <string name="Traits/Trait_049_F">Ging mit Jasmine Odyssey zur Schule</string>
  <string name="Traits/Trait_049_M">Ging mit Jasmine Odyssey zur Schule</string>
  <string name="Traits/Trait_050_F">Wird von ihren Angehörigen gehasst</string>
  <string name="Traits/Trait_050_M">Wird von ihren Angehörigen gehasst</string>
  <string name="Traits/Trait_051_F">Hält rote Marmeladen für überbewertet</string>
  <string name="Traits/Trait_051_M">Hält rote Marmeladen für überbewertet</string>
  <string name="Traits/Trait_052_F">Sehnt sich nach Ruhe und Frieden</string>
  <string name="Traits/Trait_052_M">Sehnt sich nach Ruhe und Frieden</string>
  <string name="Traits/Trait_053_F">Vertraut der Post</string>
  <string name="Traits/Trait_053_M">Vertraut der Post</string>
  <string name="Traits/Trait_054_F">Backwaren rufen bei ihr Schamgefühle hervor</string>
  <string name="Traits/Trait_054_M">Backwaren rufen bei ihm Schamgefühle hervor</string>
  <string name="Traits/Trait_055_F">Hat ihre Fische verloren</string>
  <string name="Traits/Trait_055_M">Hat seine Fische verloren</string>
  <string name="Traits/Trait_056_F">Hat die Handschrift einer langweiligen Person</string>
  <string name="Traits/Trait_056_M">Hat die Handschrift einer langweiligen Person</string>
  <string name="Traits/Trait_057_F">Vergisst Namen</string>
  <string name="Traits/Trait_057_M">Vergisst Namen</string>
  <string name="Traits/Trait_058_F">Hupt auf Aufforderung</string>
  <string name="Traits/Trait_058_M">Hupt auf Aufforderung</string>
  <string name="Traits/Trait_059_F">Hat ihre Kalenderorganisation noch nie in den Griff gekriegt</string>
  <string name="Traits/Trait_059_M">Hat seine Kalenderorganisation noch nie in den Griff gekriegt</string>
  <string name="Traits/Trait_060_F">Vergräbt Essen für später</string>
  <string name="Traits/Trait_060_M">Vergräbt Essen für später</string>
  <string name="Traits/Trait_061_F">Erfüllt ihren Zweck</string>
  <string name="Traits/Trait_061_M">Erfüllt seinen Zweck</string>
  <string name="Traits/Trait_062_F">Versteht ansatzweise die Funktion von Digitalspeichern</string>
  <string name="Traits/Trait_062_M">Versteht ansatzweise die Funktion von Digitalspeichern</string>
  <string name="Traits/Trait_063_F">Hat die Lebenseinstellung „man weiß ja nie“</string>
  <string name="Traits/Trait_063_M">Hat die Lebenseinstellung „man weiß ja nie“</string>
  <string name="Traits/Trait_064_F">Völlig daneben</string>
  <string name="Traits/Trait_064_M">Völlig daneben</string>
  <string name="Traits/Trait_065_F">Hat kein einziges Muttermal</string>
  <string name="Traits/Trait_065_M">Hat kein einziges Muttermal</string>
  <string name="Traits/Trait_066_F">Wird wahrscheinlich wieder sündigen</string>
  <string name="Traits/Trait_066_M">Wird wahrscheinlich wieder sündigen</string>
  <string name="Traits/Trait_067_F">Moralisch zweifelhaft</string>
  <string name="Traits/Trait_067_M">Moralisch zweifelhaft</string>
  <string name="Traits/Trait_068_F">Baut Artischocken auf professionellem Niveau an</string>
  <string name="Traits/Trait_068_M">Baut Artischocken auf professionellem Niveau an</string>
  <string name="Traits/Trait_069_F">Genau wie alle anderen</string>
  <string name="Traits/Trait_069_M">Genau wie alle anderen</string>
  <string name="Traits/Trait_070_F">Ihr Lieblingsgeschmack ist „gelb“</string>
  <string name="Traits/Trait_070_M">Sein Lieblingsgeschmack ist „gelb“</string>
  <string name="Traits/Trait_071_F">Kichert über Posaunen</string>
  <string name="Traits/Trait_071_M">Kichert über Posaunen</string>
  <string name="Traits/Trait_072_F">Tanzt, als ob es durchaus ein Morgen geben könnte</string>
  <string name="Traits/Trait_072_M">Tanzt, als ob es durchaus ein Morgen geben könnte</string>
  <string name="Traits/Trait_073_F">Hasst Ordnungszahlen</string>
  <string name="Traits/Trait_073_M">Hasst Ordnungszahlen</string>
  <string name="Traits/Trait_074_F">Kreativ im Mittelfeld</string>
  <string name="Traits/Trait_074_M">Kreativ im Mittelfeld</string>
  <string name="Traits/Trait_075_F">Ziemlich gut beim Boule</string>
  <string name="Traits/Trait_075_M">Ziemlich gut beim Boule</string>
  <string name="Traits/Trait_076_F">Weiche Hände</string>
  <string name="Traits/Trait_076_M">Weiche Hände</string>
  <string name="Traits/Trait_077_F">Beherrscht das Alphabet</string>
  <string name="Traits/Trait_077_M">Beherrscht das Alphabet</string>
  <string name="Traits/Trait_078_F">Bleibt ständig in Bäumen stecken</string>
  <string name="Traits/Trait_078_M">Bleibt ständig in Bäumen stecken</string>
  <string name="Traits/Trait_079_F">Kann schwimmen</string>
  <string name="Traits/Trait_079_M">Kann schwimmen</string>
  <string name="Traits/Trait_080_F">Mag Essen, das man schälen kann</string>
  <string name="Traits/Trait_080_M">Mag Essen, das man schälen kann</string>
  <string name="Traits/Trait_081_F">Hat einen Hund ohne Nase</string>
  <string name="Traits/Trait_081_M">Hat einen Hund ohne Nase</string>
  <string name="Traits/Trait_082_F">Hat das Potential, ein erfolgreiches Mittelklasse-Spiel zu entwickeln</string>
  <string name="Traits/Trait_082_M">Hat das Potential, ein erfolgreiches Mittelklasse-Spiel zu entwickeln</string>
  <string name="Traits/Trait_083_F">Hat es die Sprache verschlagen</string>
  <string name="Traits/Trait_083_M">Hat es die Sprache verschlagen</string>
  <string name="Traits/Trait_084_F">Hat mal ein Buch gelesen</string>
  <string name="Traits/Trait_084_M">Hat mal ein Buch gelesen</string>
  <string name="Traits/Trait_085_F">Verfügt über ausgezeichnete Tiefenwahrnehmung</string>
  <string name="Traits/Trait_085_M">Verfügt über ausgezeichnete Tiefenwahrnehmung</string>
  <string name="Traits/Trait_086_F">Benutzt zu viel Basilikum</string>
  <string name="Traits/Trait_086_M">Benutzt zu viel Basilikum</string>
  <string name="Traits/Trait_087_F">Freut sich über Sticker</string>
  <string name="Traits/Trait_087_M">Freut sich über Sticker</string>
  <string name="Traits/Trait_088_F">Ausreichend geschickt</string>
  <string name="Traits/Trait_088_M">Ausreichend geschickt</string>
  <string name="Traits/Trait_089_F">Bewundert Leute, die schnitzen können</string>
  <string name="Traits/Trait_089_M">Bewundert Leute, die schnitzen können</string>
  <string name="Traits/Trait_090_F">Recycelt alles, was geht</string>
  <string name="Traits/Trait_090_M">Recycelt alles, was geht</string>
  <string name="Traits/Trait_091_F">Begeisterte Heimwerkerin</string>
  <string name="Traits/Trait_091_M">Begeisterter Heimwerker</string>
  <string name="Traits/Trait_092_F">Traut Fischhändlern nicht</string>
  <string name="Traits/Trait_092_M">Traut Fischhändlern nicht</string>
  <string name="Traits/Trait_093_F">Kein Unikum</string>
  <string name="Traits/Trait_093_M">Kein Unikum</string>
  <string name="Traits/Trait_094_F">Hat eine Vorliebe für Holzdielen</string>
  <string name="Traits/Trait_094_M">Hat eine Vorliebe für Holzdielen</string>
  <string name="Traits/Trait_095_F">Atmet durch die Nase</string>
  <string name="Traits/Trait_095_M">Atmet durch die Nase</string>
  <string name="Traits/Trait_096_F">Jagt im Park Tieren hinterher</string>
  <string name="Traits/Trait_096_M">Jagt im Park Tieren hinterher</string>
  <string name="Traits/Trait_097_F">Besitzt nur ein Paar Schuhe</string>
  <string name="Traits/Trait_097_M">Besitzt nur ein Paar Schuhe</string>
  <string name="Traits/Trait_098_F">Klatscht nicht im Takt</string>
  <string name="Traits/Trait_098_M">Klatscht nicht im Takt</string>
  <string name="Traits/Trait_099_F">Hat keine feste Meinung über Nachtschattengewächse</string>
  <string name="Traits/Trait_099_M">Hat keine feste Meinung über Nachtschattengewächse</string>
  <string name="Traits/Trait_100_F">Hat nachweislich falsche Überzeugungen</string>
  <string name="Traits/Trait_100_M">Hat nachweislich falsche Überzeugungen</string>
  <string name="Traits/Trait_101_F">Mehr Selters als Sekt</string>
  <string name="Traits/Trait_101_M">Mehr Selters als Sekt</string>
  <string name="Traits/Trait_102_F">Sammelt Alben, die sich schlecht verkauften</string>
  <string name="Traits/Trait_102_M">Sammelt Alben, die sich schlecht verkauften</string>
  <string name="Traits/Trait_103_F">Gibt beim Nudelessen Anlass zum Fremdschämen</string>
  <string name="Traits/Trait_103_M">Gibt beim Nudelessen Anlass zum Fremdschämen</string>
  <string name="Traits/Trait_104_F">Ehemalige TV-Köchin</string>
  <string name="Traits/Trait_104_M">Ehemaliger TV-Koch</string>
  <string name="Traits/Trait_105_F">Hat mal in der Schule den Talentwettbewerb gewonnen</string>
  <string name="Traits/Trait_105_M">Hat mal in der Schule den Talentwettbewerb gewonnen</string>
  <string name="Traits/Trait_106_F">War mal an einem Schwertkampf beteiligt</string>
  <string name="Traits/Trait_106_M">War mal an einem Schwertkampf beteiligt</string>
  <string name="Traits/Trait_107_F">Baut Rüben an und verschenkt sie</string>
  <string name="Traits/Trait_107_M">Baut Rüben an und verschenkt sie</string>
  <string name="Traits/Trait_108_F">Spitzt ihre Stifte mit einem Hackbeil</string>
  <string name="Traits/Trait_108_M">Spitzt seine Stifte mit einem Hackbeil</string>
  <string name="Traits/Trait_109_F">Süchtig nach Brausepulver</string>
  <string name="Traits/Trait_109_M">Süchtig nach Brausepulver</string>
  <string name="Traits/Trait_110_F">Schläft auf dem Fußboden</string>
  <string name="Traits/Trait_110_M">Schläft auf dem Fußboden</string>
  <string name="Traits/Trait_111_F">Hat immer einen Löffel dabei</string>
  <string name="Traits/Trait_111_M">Hat immer einen Löffel dabei</string>
  <string name="Traits/Trait_112_F">Kennt die Definition eines Nadelbaums</string>
  <string name="Traits/Trait_112_M">Kennt die Definition eines Nadelbaums</string>
  <string name="Traits/Trait_113_F">Konnte mal diverse Knoten binden, hat aber alles vergessen</string>
  <string name="Traits/Trait_113_M">Konnte mal diverse Knoten binden, hat aber alles vergessen</string>
  <string name="Traits/Trait_114_F">Wollte schon immer Admiralin werden</string>
  <string name="Traits/Trait_114_M">Wollte schon immer Admiral werden</string>
  <string name="Traits/Trait_115_F">Hat ein Teleskop geschenkt bekommen und kann damit nichts anfangen</string>
  <string name="Traits/Trait_115_M">Hat ein Teleskop geschenkt bekommen und kann damit nichts anfangen</string>
  <string name="Traits/Trait_116_F">Sprintet im Schlaf</string>
  <string name="Traits/Trait_116_M">Sprintet im Schlaf</string>
  <string name="Traits/Trait_117_F">Nimmt gern die Treppe</string>
  <string name="Traits/Trait_117_M">Nimmt gern die Treppe</string>
  <string name="Traits/Trait_118_F">Übergibt sich beim Aufprall</string>
  <string name="Traits/Trait_118_M">Übergibt sich beim Aufprall</string>
  <string name="Traits/Trait_119_F">Sieht unsere Chancen schlecht</string>
  <string name="Traits/Trait_119_M">Sieht unsere Chancen schlecht</string>
  <string name="Traits/Trait_120_F">Isst einmal täglich Vanillepudding</string>
  <string name="Traits/Trait_120_M">Isst einmal täglich Vanillepudding</string>
  <string name="Traits/Trait_121_F">Hält Marzipan für giftig</string>
  <string name="Traits/Trait_121_M">Hält Marzipan für giftig</string>
  <string name="Traits/Trait_122_F">Kennt beim Seilspringen keine Zurückhaltung</string>
  <string name="Traits/Trait_122_M">Kennt beim Seilspringen keine Zurückhaltung</string>
  <string name="Traits/Trait_123_F">Wacht zu Sonnenaufgang auf</string>
  <string name="Traits/Trait_123_M">Wacht zu Sonnenaufgang auf</string>
  <string name="Traits/Trait_124_F">An Taxidermie interessiert</string>
  <string name="Traits/Trait_124_M">An Taxidermie interessiert</string>
  <string name="Traits/Trait_125_F">Hat Angst vor Robben</string>
  <string name="Traits/Trait_125_M">Hat Angst vor Robben</string>
  <string name="Traits/Trait_126_F">Würde dich zum Spaß auf der Rechnung sitzen lassen</string>
  <string name="Traits/Trait_126_M">Würde dich zum Spaß auf der Rechnung sitzen lassen</string>
  <string name="Traits/Trait_127_F">Kann sich nie ein Passwort merken</string>
  <string name="Traits/Trait_127_M">Kann sich nie ein Passwort merken</string>
  <string name="Traits/Trait_128_F">Beherrscht Zeitmanagement (durch Planung)</string>
  <string name="Traits/Trait_128_M">Beherrscht Zeitmanagement (durch Planung)</string>
  <string name="Traits/Trait_129_F">Hat Angst vor Kellen</string>
  <string name="Traits/Trait_129_M">Hat Angst vor Kellen</string>
  <string name="Traits/Trait_130_F">Weiß mit Servietten umzugehen</string>
  <string name="Traits/Trait_130_M">Weiß mit Servietten umzugehen</string>
  <string name="Traits/Trait_131_F">Kann Geschenke besser einpacken als du</string>
  <string name="Traits/Trait_131_M">Kann Geschenke besser einpacken als du</string>
  <string name="Traits/Trait_132_F">Hat von Streichern die Nase voll</string>
  <string name="Traits/Trait_132_M">Hat von Streichern die Nase voll</string>
  <string name="Traits/Trait_133_F">Wollte Umhänge wieder modisch machen</string>
  <string name="Traits/Trait_133_M">Wollte Umhänge wieder modisch machen</string>
  <string name="Traits/Trait_134_F">Würde dir das nicht empfehlen</string>
  <string name="Traits/Trait_134_M">Würde dir das nicht empfehlen</string>
  <string name="Traits/Trait_135_F">Hat keine Lust mehr auf kurze Hosen</string>
  <string name="Traits/Trait_135_M">Hat keine Lust mehr auf kurze Hosen</string>
  <string name="Traits/Trait_136_F">Hat diese eine Show gesehen</string>
  <string name="Traits/Trait_136_M">Hat diese eine Show gesehen</string>
  <string name="Traits/Trait_137_F">Vergisst nie ihre Jacke</string>
  <string name="Traits/Trait_137_M">Vergisst nie seine Jacke</string>
  <string name="Traits/Trait_138_F">Ist auf einem Bauernhof aufgewachsen</string>
  <string name="Traits/Trait_138_M">Ist auf einem Bauernhof aufgewachsen</string>
  <string name="Traits/Trait_139_F">Hat Altlasten</string>
  <string name="Traits/Trait_139_M">Hat Altlasten</string>
  <string name="Traits/Trait_140_F">Hat einen Strauß als besten Freund</string>
  <string name="Traits/Trait_140_M">Hat einen Strauß als besten Freund</string>
  <string name="Traits/Trait_141_F">Hält sich für nicht fotogen</string>
  <string name="Traits/Trait_141_M">Hält sich für nicht fotogen</string>
  <string name="Traits/Trait_142_F">Sagt Bluetooth, meint aber WLAN</string>
  <string name="Traits/Trait_142_M">Sagt Bluetooth, meint aber WLAN</string>
  <string name="Traits/Trait_143_F">Hat etwas zu verlieren</string>
  <string name="Traits/Trait_143_M">Hat etwas zu verlieren</string>
  <string name="Traits/Trait_144_F">Antwortet nicht auf Einladungen</string>
  <string name="Traits/Trait_144_M">Antwortet nicht auf Einladungen</string>
  <string name="Traits/Trait_145_F">Gehört fürs Unterwürzen bestraft</string>
  <string name="Traits/Trait_145_M">Gehört fürs Unterwürzen bestraft</string>
  <string name="Traits/Trait_146_F">Schämt sich ihrer selbst</string>
  <string name="Traits/Trait_146_M">Schämt sich seiner selbst</string>
  <string name="Traits/Trait_147_F">Hält den U14-Rekord im Weitsprung</string>
  <string name="Traits/Trait_147_M">Hält den U14-Rekord im Weitsprung</string>
  <string name="Traits/Trait_148_F">Wurde mal von einem Speer durchbohrt</string>
  <string name="Traits/Trait_148_M">Wurde mal von einem Speer durchbohrt</string>
  <string name="Traits/Trait_149_F">Wird von Kindersicherungen ausgebremst</string>
  <string name="Traits/Trait_149_M">Wird von Kindersicherungen ausgebremst</string>
  <string name="Traits/Trait_150_F">Glaubt fest, dass sie mal einen Yeti getroffen und mit ihm Mittag gegessen hat</string>
  <string name="Traits/Trait_150_M">Glaubt fest, dass er mal einen Yeti getroffen und mit ihm Mittag gegessen hat</string>
  <string name="Traits/Trait_151_F">Wird komplett aus der Bahn geworfen, wenn Firmen ihr Logo ändern</string>
  <string name="Traits/Trait_151_M">Wird komplett aus der Bahn geworfen, wenn Firmen ihr Logo ändern</string>
  <string name="Traits/Trait_152_F">Weiß nicht, wohin mit sich selbst</string>
  <string name="Traits/Trait_152_M">Weiß nicht, wohin mit sich selbst</string>
  <string name="Traits/Trait_153_F">Metaphysisch verstimmt</string>
  <string name="Traits/Trait_153_M">Metaphysisch verstimmt</string>
  <string name="Traits/Trait_154_F">Gab schon so oft vor, „dieses eine“ Buch gelesen zu haben, dass sie nun glaubt, es wirklich gelesen zu haben</string>
  <string name="Traits/Trait_154_M">Gab schon so oft vor, „dieses eine“ Buch gelesen zu haben, dass er nun glaubt, es wirklich gelesen zu haben</string>
  <string name="Traits/Trait_155_F">Hat es fast zum Gipfel der Spitzen Berge geschafft</string>
  <string name="Traits/Trait_155_M">Hat es fast zum Gipfel der Spitzen Berge geschafft</string>
  <string name="Traits/Trait_156_F">Sollte mal in den Spiegel gucken</string>
  <string name="Traits/Trait_156_M">Sollte mal in den Spiegel gucken</string>
  <string name="Traits/Trait_157_F">Hat eine feste Meinung zu Bleistift-Härtegraden</string>
  <string name="Traits/Trait_157_M">Hat eine feste Meinung zu Bleistift-Härtegraden</string>
  <string name="Traits/Trait_158_F">Bereut das eine oder andere</string>
  <string name="Traits/Trait_158_M">Bereut das eine oder andere</string>
  <string name="Traits/Trait_159_F">Findet Comics gut</string>
  <string name="Traits/Trait_159_M">Findet Comics gut</string>
  <string name="Traits/Trait_160_F">Findet Comics schlecht</string>
  <string name="Traits/Trait_160_M">Findet Comics schlecht</string>
  <string name="Traits/Trait_161_F">Weiß ein gutes Gläschen zu schätzen</string>
  <string name="Traits/Trait_161_M">Weiß ein gutes Gläschen zu schätzen</string>
  <string name="Traits/Trait_162_F">Macht gerne Nickerchen</string>
  <string name="Traits/Trait_162_M">Macht gerne Nickerchen</string>
  <string name="Traits/Trait_163_F">Sehr angenehmer Tischgast</string>
  <string name="Traits/Trait_163_M">Sehr angenehmer Tischgast</string>
  <string name="Traits/Trait_164_F">Erschreckt sich vor Nebel</string>
  <string name="Traits/Trait_164_M">Erschreckt sich vor Nebel</string>
  <string name="Traits/Trait_165_F">Hat ein ungutes Gefühl bei der Sache</string>
  <string name="Traits/Trait_165_M">Hat ein ungutes Gefühl bei der Sache</string>
  <string name="Traits/Trait_166_F">Schreibt für ihre Freunde einen Comic über ihre Freunde</string>
  <string name="Traits/Trait_166_M">Schreibt für seine Freunde einen Comic über seine Freunde</string>
  <string name="Traits/Trait_167_F">Hält Kuchen in hohen Ehren</string>
  <string name="Traits/Trait_167_M">Hält Kuchen in hohen Ehren</string>
  <string name="Traits/Trait_168_F">Macht aus der Ferne einen imposanten Eindruck</string>
  <string name="Traits/Trait_168_M">Macht aus der Ferne einen imposanten Eindruck</string>
  <string name="Traits/Trait_169_F">Träumt von einer wenigstens etwas besseren Zukunft</string>
  <string name="Traits/Trait_169_M">Träumt von einer wenigstens etwas besseren Zukunft</string>
  <string name="Traits/Trait_170_F">Fragt sich, was eigentlich der Sinn des Ganzen ist</string>
  <string name="Traits/Trait_170_M">Fragt sich, was eigentlich der Sinn des Ganzen ist</string>
  <string name="Traits/Trait_171_F">Macht sich keine großen Hoffnungen</string>
  <string name="Traits/Trait_171_M">Macht sich keine großen Hoffnungen</string>
  <string name="Traits/Trait_172_F">Rechnet nicht mit Mitgefühl</string>
  <string name="Traits/Trait_172_M">Rechnet nicht mit Mitgefühl</string>
  <string name="Traits/Trait_173_F">Hat das eigene Team gut im Blick</string>
  <string name="Traits/Trait_173_M">Hat das eigene Team gut im Blick</string>
  <string name="Traits/Trait_174_F">Spielt gerne Probleme herunter</string>
  <string name="Traits/Trait_174_M">Spielt gerne Probleme herunter</string>
  <string name="Traits/Trait_175_F">Bedauert ihre Wahl der Badfliesen</string>
  <string name="Traits/Trait_175_M">Bedauert seine Wahl der Badfliesen</string>
  <string name="Traits/Trait_176_F">Weiß Tapete zu schätzen</string>
  <string name="Traits/Trait_176_M">Weiß Tapete zu schätzen</string>
  <string name="Traits/Trait_177_F">Wendet Sarkasmus bei den banalsten Sachen an</string>
  <string name="Traits/Trait_177_M">Wendet Sarkasmus bei den banalsten Sachen an</string>
  <string name="Traits/Trait_178_F">Hat ihre ganz eigene Quirlmethode</string>
  <string name="Traits/Trait_178_M">Hat seine ganz eigene Quirlmethode</string>
  <string name="Traits/Trait_179_F">Schwingt sich zur Entspannung aufs Indoor-Rad</string>
  <string name="Traits/Trait_179_M">Schwingt sich zur Entspannung aufs Indoor-Rad</string>
  <string name="Traits/Trait_180_F">Weint bei Sitcoms</string>
  <string name="Traits/Trait_180_M">Weint bei Sitcoms</string>
  <string name="Traits/Trait_181_F">Eine hervorragende Beifahrerin</string>
  <string name="Traits/Trait_181_M">Ein hervorragender Beifahrer</string>
  <string name="Traits/Trait_182_F">Ist mal in die Tourifälle gestürzt</string>
  <string name="Traits/Trait_182_M">Ist mal in die Tourifälle gestürzt</string>
  <string name="Traits/Trait_183_F">Gibt sich Mühe, trotzdem trotzig</string>
  <string name="Traits/Trait_183_M">Gibt sich Mühe, trotzdem trotzig</string>
  <string name="Traits/Trait_184_F">Versierte Skatspielerin</string>
  <string name="Traits/Trait_184_M">Versierter Skatspieler</string>
  <string name="Traits/Trait_185_F">Hat gute Erinnerungen</string>
  <string name="Traits/Trait_185_M">Hat gute Erinnerungen</string>
  <string name="Traits/Trait_186_F">Spielt beidhändig</string>
  <string name="Traits/Trait_186_M">Spielt beidhändig</string>
  <string name="Traits/Trait_187_F">Ziemlich fragwürdig</string>
  <string name="Traits/Trait_187_M">Ziemlich fragwürdig</string>
  <string name="Traits/Trait_188_F">Anstrengender Partygast</string>
  <string name="Traits/Trait_188_M">Anstrengender Partygast</string>
  <string name="Traits/Trait_189_F">Merkt, wenn ein Feuerwerk stattfindet</string>
  <string name="Traits/Trait_189_M">Merkt, wenn ein Feuerwerk stattfindet</string>
  <string name="Traits/Trait_190_F">Hat mit Bossfights zu kämpfen</string>
  <string name="Traits/Trait_190_M">Hat mit Bossfights zu kämpfen</string>
  <string name="Traits/Trait_191_F">Freundet sich mit Vierbeinern an</string>
  <string name="Traits/Trait_191_M">Freundet sich mit Vierbeinern an</string>
  <string name="Traits/Trait_192_F">Mag ihr Steak roh, weil sie gehört hat, Rohkost sei gesund</string>
  <string name="Traits/Trait_192_M">Mag sein Steak roh, weil er gehört hat, Rohkost sei gesund</string>
  <string name="Traits/Trait_193_F">Zählt schon nicht mehr mit</string>
  <string name="Traits/Trait_193_M">Zählt schon nicht mehr mit</string>
  <string name="Traits/Trait_194_F">Ist nicht mehr die Gleiche</string>
  <string name="Traits/Trait_194_M">Ist nicht mehr der Gleiche</string>
  <string name="Traits/Trait_195_F">Hat Mühe, „die kleinen Dinge im Leben“ wahrzunehmen</string>
  <string name="Traits/Trait_195_M">Hat Mühe, „die kleinen Dinge im Leben“ wahrzunehmen</string>
  <string name="Traits/Trait_196_F">Hat ein gutes Herz</string>
  <string name="Traits/Trait_196_M">Hat ein gutes Herz</string>
  <string name="Traits/Trait_197_F">Bad &gt; Dusche</string>
  <string name="Traits/Trait_197_M">Bad &gt; Dusche</string>
  <string name="Traits/Trait_198_F">Hat keine Ahnung, was sie tut</string>
  <string name="Traits/Trait_198_M">Hat keine Ahnung, was er tut</string>
  <string name="Traits/Trait_199_F">Macht immer wieder kleine Ausflüge</string>
  <string name="Traits/Trait_199_M">Macht immer wieder kleine Ausflüge</string>
  <string name="Traits/Trait_200_F">Ein edles Gemüt</string>
  <string name="Traits/Trait_200_M">Ein edles Gemüt</string>
  <string name="Traits/Trait_201_F">Eine von vielen</string>
  <string name="Traits/Trait_201_M">Einer von vielen</string>
  <string name="Traits/Trait_202_F">Komplett austauschbar</string>
  <string name="Traits/Trait_202_M">Komplett austauschbar</string>
  <string name="Traits/Trait_203_F">Glaubt, sie hätte „ein Übereinkommen“ mit Enten</string>
  <string name="Traits/Trait_203_M">Glaubt, er hätte „ein Übereinkommen“ mit Enten</string>
  <string name="Traits/Trait_204_F">Mehr Wurst als Brötchen</string>
  <string name="Traits/Trait_204_M">Mehr Wurst als Brötchen</string>
  <string name="Traits/Trait_205_F">Hat noch viel vor sich</string>
  <string name="Traits/Trait_205_M">Hat noch viel vor sich</string>
  <string name="Traits/Trait_206_F">Gibt auf Dating-Seiten ein falsches Bild von sich</string>
  <string name="Traits/Trait_206_M">Gibt auf Dating-Seiten ein falsches Bild von sich</string>
  <string name="Traits/Trait_207_F">Hat versehentlich Tabitha Windsock gewählt</string>
  <string name="Traits/Trait_207_M">Hat versehentlich Tabitha Windsock gewählt</string>
  <string name="Traits/Trait_208_F">Leidet an lebensgefährlicher Unentschlossenheit</string>
  <string name="Traits/Trait_208_M">Leidet an lebensgefährlicher Unentschlossenheit</string>
  <string name="Traits/Trait_209_F">Auch nur ein Mensch</string>
  <string name="Traits/Trait_209_M">Auch nur ein Mensch</string>
  <string name="Traits/Trait_210_F">Wirft den ersten Stein</string>
  <string name="Traits/Trait_210_M">Wirft den ersten Stein</string>
  <string name="Traits/Trait_211_F">Eigentlich in Ordnung</string>
  <string name="Traits/Trait_211_M">Eigentlich in Ordnung</string>
  <string name="Traits/Trait_212_F">Arbeitet, um zu leben</string>
  <string name="Traits/Trait_212_M">Arbeitet, um zu leben</string>
  <string name="Traits/Trait_213_F">Kennt einen Partytrick</string>
  <string name="Traits/Trait_213_M">Kennt einen Partytrick</string>
  <string name="Traits/Trait_214_F">Hat nie inhaliert</string>
  <string name="Traits/Trait_214_M">Hat nie inhaliert</string>
  <string name="Traits/Trait_215_F">Weiß, wo die Party steigt</string>
  <string name="Traits/Trait_215_M">Weiß, wo die Party steigt</string>
  <string name="Traits/Trait_216_F">Hält alles für verdächtig</string>
  <string name="Traits/Trait_216_M">Hält alles für verdächtig</string>
  <string name="Traits/Trait_217_F">Glaubt an gute Absichten</string>
  <string name="Traits/Trait_217_M">Glaubt an gute Absichten</string>
  <string name="Traits/Trait_218_F">Helferin in der Not</string>
  <string name="Traits/Trait_218_M">Helfer in der Not</string>
  <string name="Traits/Trait_219_F">Springt gerne im Dreieck</string>
  <string name="Traits/Trait_219_M">Springt gerne im Dreieck</string>
  <string name="Traits/Trait_220_F">Hält jede Party für eine Kostümparty</string>
  <string name="Traits/Trait_220_M">Hält jede Party für eine Kostümparty</string>
  <string name="Traits/Trait_221_F">Hat eine feste Lieblingsmarmelade</string>
  <string name="Traits/Trait_221_M">Hat eine feste Lieblingsmarmelade</string>
  <string name="Traits/Trait_222_F">Hat man gerne bei Picknicks dabei</string>
  <string name="Traits/Trait_222_M">Hat man gerne bei Picknicks dabei</string>
  <string name="Traits/Trait_223_F">Lebte einst in den Spitzen Bergen</string>
  <string name="Traits/Trait_223_M">Lebte einst in den Spitzen Bergen</string>
  <string name="Traits/Trait_224_F">Magie + 5</string>
  <string name="Traits/Trait_224_M">Magie + 5</string>
  <string name="Traits/Trait_225_F">Gründungsmitglied der Gesellschaft für Scherzreime am Gymnasium Hogsport</string>
  <string name="Traits/Trait_225_M">Gründungsmitglied der Gesellschaft für Scherzreime am Gymnasium Hogsport</string>
  <string name="Traits/Trait_226_F">Hat einen eigenen Komposthaufen</string>
  <string name="Traits/Trait_226_M">Hat einen eigenen Komposthaufen</string>
  <string name="Traits/Trait_227_F">Bringt immer was zum Naschen mit</string>
  <string name="Traits/Trait_227_M">Bringt immer was zum Naschen mit</string>
  <string name="Traits/Trait_228_F">Einfach unverbesserlich</string>
  <string name="Traits/Trait_228_M">Einfach unverbesserlich</string>
  <string name="Traits/Trait_229_F">Tut ihre Arbeit, so ungefähr</string>
  <string name="Traits/Trait_229_M">Tut seine Arbeit, so ungefähr</string>
  <string name="Traits/Trait_230_F">Kann sich nicht recht dran erinnern</string>
  <string name="Traits/Trait_230_M">Kann sich nicht recht dran erinnern</string>
  <string name="Traits/Trait_231_F">Bleibt unter Stress ruhig und unmotiviert</string>
  <string name="Traits/Trait_231_M">Bleibt unter Stress ruhig und unmotiviert</string>
  <string name="Traits/Trait_232_F">Hat ein eigenes Bastelzimmer</string>
  <string name="Traits/Trait_232_M">Hat ein eigenes Bastelzimmer</string>
  <string name="Traits/Trait_233_F">Brät einfach alles</string>
  <string name="Traits/Trait_233_M">Brät einfach alles</string>
  <string name="Traits/Trait_234_F">Profitiert von Vetternwirtschaft</string>
  <string name="Traits/Trait_234_M">Profitiert von Vetternwirtschaft</string>
  <string name="Traits/Trait_235_F">Sehr belesen</string>
  <string name="Traits/Trait_235_M">Sehr belesen</string>
  <string name="Traits/Trait_236_F">Zieht ironische Spitznamen magisch an</string>
  <string name="Traits/Trait_236_M">Zieht ironische Spitznamen magisch an</string>
  <string name="Traits/Trait_237_F">Rachelüstig</string>
  <string name="Traits/Trait_237_M">Rachelüstig</string>
  <string name="Traits/Trait_238_F">Kann alles auf die lange Bank schieben, sogar die Bank selbst</string>
  <string name="Traits/Trait_238_M">Kann alles auf die lange Bank schieben, sogar die Bank selbst</string>
  <string name="Traits/Trait_239_F">Blinzelt ihrem eigenen Spiegelbild zu</string>
  <string name="Traits/Trait_239_M">Blinzelt seinem eigenen Spiegelbild zu</string>
  <string name="Traits/Trait_240_F">Teilzeit-Wohnzimmerturnerin</string>
  <string name="Traits/Trait_240_M">Teilzeit-Wohnzimmerturner</string>
  <string name="Traits/Trait_241_F">Herzhaft &gt; süß</string>
  <string name="Traits/Trait_241_M">Herzhaft &gt; süß</string>
  <string name="Traits/Trait_242_F">Kung-Fu-Griff inbegriffen</string>
  <string name="Traits/Trait_242_M">Kung-Fu-Griff inbegriffen</string>
  <string name="Traits/Trait_243_F">Schafft nie, sich am Riemen zu reißen</string>
  <string name="Traits/Trait_243_M">Schafft nie, sich am Riemen zu reißen</string>
  <string name="Traits/Trait_244_F">Verkündet gern ihre Meinung über Schriftarten</string>
  <string name="Traits/Trait_244_M">Verkündet gern seine Meinung über Schriftarten</string>
  <string name="Traits/Trait_245_F">Liebt Desserts</string>
  <string name="Traits/Trait_245_M">Liebt Desserts</string>
  <string name="Traits/Trait_246_F">Hasst überzählige Tanten</string>
  <string name="Traits/Trait_246_M">Hasst überzählige Tanten</string>
  <string name="Traits/Trait_247_F">Hat mal einen Sommer als Schäferhund verbracht</string>
  <string name="Traits/Trait_247_M">Hat mal einen Sommer als Schäferhund verbracht</string>
  <string name="Traits/Trait_248_F">Könnte mehr wissen</string>
  <string name="Traits/Trait_248_M">Könnte mehr wissen</string>
  <string name="Traits/Trait_249_F">Hat ein neues Auflaufrezept „erfunden“</string>
  <string name="Traits/Trait_249_M">Hat ein neues Auflaufrezept „erfunden“</string>
  <string name="Traits/Trait_250_F">Hat Stelle für „beste Freundin“ zu vergeben</string>
  <string name="Traits/Trait_250_M">Hat Stelle für „bester Freund“ zu vergeben</string>
  <string name="Traits/Trait_251_F">Hat immer die richtigen Batterien</string>
  <string name="Traits/Trait_251_M">Hat immer die richtigen Batterien</string>
  <string name="Traits/Trait_252_F">Hat Nebenjob als Patientin</string>
  <string name="Traits/Trait_252_M">Hat Nebenjob als Patient</string>
  <string name="Traits/Trait_253_F">Baut gerne Falltüren</string>
  <string name="Traits/Trait_253_M">Baut gerne Falltüren</string>
  <string name="Traits/Trait_254_F">Flügelstürmer der Reservemannschaft des FC Flottering</string>
  <string name="Traits/Trait_254_M">Flügelstürmer der Reservemannschaft des FC Flottering</string>
  <string name="Traits/Trait_255_F">Wollte schon immer eine Mottensammlung anfangen</string>
  <string name="Traits/Trait_255_M">Wollte schon immer eine Mottensammlung anfangen</string>
  <string name="Traits/Trait_256_F">Glaubt, der Snack hieße „Cheesy Gobelins“</string>
  <string name="Traits/Trait_256_M">Glaubt, der Snack hieße „Cheesy Gobelins“</string>
  <string name="Traits/Trait_257_F">Sieht gerne bei Duellen zu</string>
  <string name="Traits/Trait_257_M">Sieht gerne bei Duellen zu</string>
  <string name="Traits/Trait_258_F">Glaubt, dass Münzen häufiger auf „Zahl“ landen</string>
  <string name="Traits/Trait_258_M">Glaubt, dass Münzen häufiger auf „Zahl“ landen</string>
  <string name="Traits/Trait_259_F">Glaubt, dass dank der Ironie des Schicksals alle Glückszahlen eigentlich Pechzahlen sind</string>
  <string name="Traits/Trait_259_M">Glaubt, dass dank der Ironie des Schicksals alle Glückszahlen eigentlich Pechzahlen sind</string>
  <string name="Traits/Trait_260_F">Sammelt Sondereditionen von Burp!</string>
  <string name="Traits/Trait_260_M">Sammelt Sondereditionen von Burp!</string>
  <string name="Traits/Trait_261_F">Eine alte Seebärin</string>
  <string name="Traits/Trait_261_M">Ein alter Seebär</string>
  <string name="Traits/Trait_262_F">Hat mangelndes Sehvermögen</string>
  <string name="Traits/Trait_262_M">Hat mangelndes Sehvermögen</string>
  <string name="Traits/Trait_263_F">Hat eine Dauerkarte für die Sloop</string>
  <string name="Traits/Trait_263_M">Hat eine Dauerkarte für die Sloop</string>
  <string name="Traits/Trait_264_F">Boykottiert aus ökologischen Gründen Produkte von Bungle Tech</string>
  <string name="Traits/Trait_264_M">Boykottiert aus ökologischen Gründen Produkte von Bungle Tech</string>
  <string name="Traits/Trait_265_F">Hat mal einen Aal gemietet</string>
  <string name="Traits/Trait_265_M">Hat mal einen Aal gemietet</string>
  <string name="Traits/Trait_266_F">Verträgt scharfe Speisen überdurchschnittlich gut</string>
  <string name="Traits/Trait_266_M">Verträgt scharfe Speisen überdurchschnittlich gut</string>
  <string name="Traits/Trait_267_F">Spielt Rückhand einhändig</string>
  <string name="Traits/Trait_267_M">Spielt Rückhand einhändig</string>
  <string name="Traits/Trait_268_F">Besitzt eine elegante Tasche</string>
  <string name="Traits/Trait_268_M">Besitzt eine elegante Tasche</string>
  <string name="Traits/Trait_269_F">Tut „das“</string>
  <string name="Traits/Trait_269_M">Tut „das“</string>
  <string name="Traits/Trait_270_F">Beschäftigt sich intensiv mit den Flugeigenschaften von Papierflugzeugen</string>
  <string name="Traits/Trait_270_M">Beschäftigt sich intensiv mit den Flugeigenschaften von Papierflugzeugen</string>
  <string name="Traits/Trait_271_F">Einsiedlerin</string>
  <string name="Traits/Trait_271_M">Einsiedler</string>
  <string name="Traits/Trait_272_F">Joghurtgenießerin</string>
  <string name="Traits/Trait_272_M">Joghurtgenießer</string>
  <string name="Traits/Trait_273_F">Entwirft Fäustlinge</string>
  <string name="Traits/Trait_273_M">Entwirft Fäustlinge</string>
  <string name="Traits/Trait_274_F">Duftet immer gut</string>
  <string name="Traits/Trait_274_M">Duftet immer gut</string>
  <string name="Traits/Trait_275_F">Kann sich nie Liedtexte merken</string>
  <string name="Traits/Trait_275_M">Kann sich nie Liedtexte merken</string>
  <string name="Traits/Trait_276_F">Findet Briefe mit Siegeln faszinierend</string>
  <string name="Traits/Trait_276_M">Findet Briefe mit Siegeln faszinierend</string>
  <string name="Traits/Trait_277_F">Sehr begabt im Steinehüpfen</string>
  <string name="Traits/Trait_277_M">Sehr begabt im Steinehüpfen</string>
  <string name="Traits/Trait_278_F">Liebt die Natur so sehr, dass sie sie glatt heiraten würde</string>
  <string name="Traits/Trait_278_M">Liebt die Natur so sehr, dass er sie glatt heiraten würde</string>
  <string name="Traits/Trait_279_F">Liebt das Kauen</string>
  <string name="Traits/Trait_279_M">Liebt das Kauen</string>
  <string name="Traits/Trait_280_F">Hält Jasmine Odyssey für überbewertet</string>
  <string name="Traits/Trait_280_M">Hält Jasmine Odyssey für überbewertet</string>
  <string name="Traits/Trait_281_F">Zieht Jasmin Odysseys frühe Alben vor</string>
  <string name="Traits/Trait_281_M">Zieht Jasmin Odysseys frühe Alben vor</string>
  <string name="Traits/Trait_282_F">Hört sich von Nigel Bickleworth nichts mehr an</string>
  <string name="Traits/Trait_282_M">Hört sich von Nigel Bickleworth nichts mehr an</string>
  <string name="Traits/Trait_283_F">Ist überzeugt, mal Harrison Wolff getroffen zu haben</string>
  <string name="Traits/Trait_283_M">Ist überzeugt, mal Harrison Wolff getroffen zu haben</string>
  <string name="Traits/Trait_284_F">Dachte bis vor Kurzem, Ricky Hawthorne sei schon verstorben</string>
  <string name="Traits/Trait_284_M">Dachte bis vor Kurzem, Ricky Hawthorne sei schon verstorben</string>
  <string name="Traits/Trait_285_F">Steht mit Krawattenknoten auf Kriegsfuß</string>
  <string name="Traits/Trait_285_M">Steht mit Krawattenknoten auf Kriegsfuß</string>
  <string name="Traits/Trait_286_F">Orbling 2. Stufe</string>
  <string name="Traits/Trait_286_M">Orbling 2. Stufe</string>
  <string name="Traits/Trait_287_F">Orbolus 6. Stufe</string>
  <string name="Traits/Trait_287_M">Orbolus 6. Stufe</string>
  <string name="Traits/Trait_288_F">Orbonaut 9. Stufe</string>
  <string name="Traits/Trait_288_M">Orbonaut 9. Stufe</string>
  <string name="Traits/Trait_289_F">Orbelisk 14. Stufe</string>
  <string name="Traits/Trait_289_M">Orbelisk 14. Stufe</string>
  <string name="Traits/Trait_290_F">Kann von Senf nicht genug kriegen</string>
  <string name="Traits/Trait_290_M">Kann von Senf nicht genug kriegen</string>
  <string name="Traits/Trait_291_F">Bewertet grundsätzlich alles mit 7/10</string>
  <string name="Traits/Trait_291_M">Bewertet grundsätzlich alles mit 7/10</string>
  <string name="Traits/Trait_292_F">Von der Orbi-Stiftung für „kuboistisches“ Verhalten entlassen worden</string>
  <string name="Traits/Trait_292_M">Von der Orbi-Stiftung für „kuboistisches“ Verhalten entlassen worden</string>
  <string name="Traits/Trait_293_F">Mehr Steak als Sauce</string>
  <string name="Traits/Trait_293_M">Mehr Steak als Sauce</string>
  <string name="Traits/Trait_294_F">Fängt Frisbeescheiben wie ein Hund</string>
  <string name="Traits/Trait_294_M">Fängt Frisbeescheiben wie ein Hund</string>
  <string name="Traits/Trait_295_F">Sieht nur, was sie sehen will</string>
  <string name="Traits/Trait_295_M">Sieht nur, was er sehen will</string>
  <string name="Traits/Trait_296_F">Avantgarde</string>
  <string name="Traits/Trait_296_M">Avantgarde</string>
  <string name="Traits/Trait_297_F">Freut sich auf unerwartete Wendungen</string>
  <string name="Traits/Trait_297_M">Freut sich auf unerwartete Wendungen</string>
  <string name="Traits/Trait_298_F">Genussmensch</string>
  <string name="Traits/Trait_298_M">Genussmensch</string>
  <string name="Traits/Trait_299_F">Lässt den Teebeutel drin</string>
  <string name="Traits/Trait_299_M">Lässt den Teebeutel drin</string>
  <string name="Traits/Trait_Argumentative_Description">Streitet gern</string>
  <string name="Traits/Trait_Argumentative_Description_F">Streitet gern</string>
  <string name="Traits/Trait_Argumentative_Description_M">Streitet gern</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Streitet mit anderen streitsüchtigen Zeitgenossen.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Streitet mit anderen streitsüchtigen Zeitgenossen.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Streitlustig</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Streitlustig</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Streitlustig</string>
  <string name="Traits/Trait_Boring_Description">Unglaublich langweilig</string>
  <string name="Traits/Trait_Boring_Description_F">Unglaublich langweilig</string>
  <string name="Traits/Trait_Boring_Description_M">Unglaublich langweilig</string>
  <string name="Traits/Trait_Boring_Effect_F">Langweilt Leute zu Tode.</string>
  <string name="Traits/Trait_Boring_Effect_M">Langweilt Leute zu Tode.</string>
  <string name="Traits/Trait_Boring_ShortName">Langweilig</string>
  <string name="Traits/Trait_Boring_ShortName_F">Langweilig</string>
  <string name="Traits/Trait_Boring_ShortName_M">Langweilig</string>
  <string name="Traits/Trait_Charming_Description">Charmant</string>
  <string name="Traits/Trait_Charming_Description_F">Charmant</string>
  <string name="Traits/Trait_Charming_Description_M">Charmant</string>
  <string name="Traits/Trait_Charming_Effect_F">Muntert Leute auf, denen sie begegnet.</string>
  <string name="Traits/Trait_Charming_Effect_M">Muntert Leute auf, denen er begegnet.</string>
  <string name="Traits/Trait_Charming_ShortName">Charmant</string>
  <string name="Traits/Trait_Charming_ShortName_F">Charmant</string>
  <string name="Traits/Trait_Charming_ShortName_M">Charmant</string>
  <string name="Traits/Trait_Clumsy_Description">Unfallrisiko</string>
  <string name="Traits/Trait_Clumsy_Description_F">Unfallrisiko</string>
  <string name="Traits/Trait_Clumsy_Description_M">Unfallrisiko</string>
  <string name="Traits/Trait_Clumsy_Effect_F">Zerbricht so manches ... oder so manchen.</string>
  <string name="Traits/Trait_Clumsy_Effect_M">Zerbricht so manches ... oder so manchen.</string>
  <string name="Traits/Trait_Clumsy_ShortName">Tollpatschig</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Tollpatschig</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Tollpatschig</string>
  <string name="Traits/Trait_Dirty_Description">Aus Gewohnheit schmutzig</string>
  <string name="Traits/Trait_Dirty_Description_F">Aus Gewohnheit schmutzig</string>
  <string name="Traits/Trait_Dirty_Description_M">Aus Gewohnheit schmutzig</string>
  <string name="Traits/Trait_Dirty_Effect_F">Verschmutzt das Krankenhaus.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Verschmutzt das Krankenhaus.</string>
  <string name="Traits/Trait_Dirty_ShortName">Schmutzig</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Schmutzig</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Schmutzig</string>
  <string name="Traits/Trait_Entertainer_Description">Klassenclown</string>
  <string name="Traits/Trait_Entertainer_Description_F">Klassenclown</string>
  <string name="Traits/Trait_Entertainer_Description_M">Klassenclown</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Unterhält Leute mit tollen Tanzschritten.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Unterhält Leute mit tollen Tanzschritten.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Entertainer</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Entertainerin</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Entertainer</string>
  <string name="Traits/Trait_Evil_Description">Hat eine dunkle Seite</string>
  <string name="Traits/Trait_Evil_Description_F">Hat eine dunkle Seite</string>
  <string name="Traits/Trait_Evil_Description_M">Hat eine dunkle Seite</string>
  <string name="Traits/Trait_Evil_Effect_F">Hat Spaß an bösen Taten.</string>
  <string name="Traits/Trait_Evil_Effect_M">Hat Spaß an bösen Taten.</string>
  <string name="Traits/Trait_Evil_ShortName">Böse</string>
  <string name="Traits/Trait_Evil_ShortName_F">Böse</string>
  <string name="Traits/Trait_Evil_ShortName_M">Böse</string>
  <string name="Traits/Trait_Funny_Description">Lustig</string>
  <string name="Traits/Trait_Funny_Description_F">Lustig</string>
  <string name="Traits/Trait_Funny_Description_M">Lustig</string>
  <string name="Traits/Trait_Funny_Effect_F">Bringt Leute zum Lachen.</string>
  <string name="Traits/Trait_Funny_Effect_M">Bringt Leute zum Lachen.</string>
  <string name="Traits/Trait_Funny_ShortName">Lustig</string>
  <string name="Traits/Trait_Funny_ShortName_F">Lustig</string>
  <string name="Traits/Trait_Funny_ShortName_M">Lustig</string>
  <string name="Traits/Trait_GreenFingers_Description">Grüner Daumen</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Grüner Daumen</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Grüner Daumen</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">Gießt gerne Pflanzen, wenn ihr langweilig ist.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">Gießt gerne Pflanzen, wenn ihm langweilig ist.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Grüner Daumen</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Grüner Daumen</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Grüner Daumen</string>
  <string name="Traits/Trait_Hangry_Description">Hungerlaunig</string>
  <string name="Traits/Trait_Hangry_Description_F">Hungerlaunig</string>
  <string name="Traits/Trait_Hangry_Description_M">Hungerlaunig</string>
  <string name="Traits/Trait_Hangry_Effect_F">Wird unleidlich, wenn sie Hunger hat.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Wird unleidlich, wenn er Hunger hat.</string>
  <string name="Traits/Trait_Hangry_ShortName">Hungerlaunig</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Hungerlaunig</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Hungerlaunig</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Positiv</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Positiv</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Positiv</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">Zufriedener als der Durchschnitt.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">Zufriedener als der Durchschnitt.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Positiv</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Positiv</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Positiv</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Grantig</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Grantig</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Grantig</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">Unzufriedener als der Durchschnitt.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">Unzufriedener als der Durchschnitt.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Grantig</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Grantig</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Grantig</string>
  <string name="Traits/Trait_Healer_Description">Hat magische heilende Hände</string>
  <string name="Traits/Trait_Healer_Description_F">Hat magische heilende Hände</string>
  <string name="Traits/Trait_Healer_Description_M">Hat magische heilende Hände</string>
  <string name="Traits/Trait_Healer_Effect_F">Verbessert die Gesundheit von Patienten.</string>
  <string name="Traits/Trait_Healer_Effect_M">Verbessert die Gesundheit von Patienten.</string>
  <string name="Traits/Trait_Healer_ShortName">Heilerisch begabt</string>
  <string name="Traits/Trait_Healer_ShortName_F">Heilerisch begabt</string>
  <string name="Traits/Trait_Healer_ShortName_M">Heilerisch begabt</string>
  <string name="Traits/Trait_Hygenic_Description">Hygienisch</string>
  <string name="Traits/Trait_Hygenic_Description_F">Hygienisch</string>
  <string name="Traits/Trait_Hygenic_Description_M">Hygienisch</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Achtet stets auf Hygiene.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Achtet stets auf Hygiene.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Hygienisch</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Hygienisch</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Hygienisch</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">Verpixelt</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">Verpixelt</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">Verpixelt</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Eckig</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Disco</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Disco</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Kaiserlich</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Queen</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Ergraut</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">Das Mädchen von nebenan</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">Das Mädchen von nebenan</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">Der Junge von nebenan</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">Ständiges Ziel unerwiderter Anbetung.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">Ständiges Ziel unerwiderter Anbetung.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Herzensbrecher</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Herzensbrecherin</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Herzensbrecher</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Pantomime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Pantomime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Pantomime</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">Augenbrauen, die sich in der Mitte treffen und wie eine einzige Braue aussehen</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">Augenbrauen, die sich in der Mitte treffen und wie eine einzige Braue aussehen.</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">Augenbrauen, die sich in der Mitte treffen und wie eine einzige Braue aussehen.</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Monobraue</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Monobraue</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Monobraue</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Mumie</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Mumie</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Mumie</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Fieber</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Disco</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Disco</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Rock-and-Rollitis</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Rock-and-Rollitis</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Rock-and-Rollitis</string>
  <string name="Traits/Trait_Inspiring_Description">Inspiriert</string>
  <string name="Traits/Trait_Inspiring_Description_F">Inspiriert</string>
  <string name="Traits/Trait_Inspiring_Description_M">Inspiriert</string>
  <string name="Traits/Trait_Inspiring_Effect_F">Inspiriert andere Menschen.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">Inspiriert andere Menschen.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Inspiriert</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Inspiriert</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Inspiriert</string>
  <string name="Traits/Trait_Lazy_Description">Wird schnell müde</string>
  <string name="Traits/Trait_Lazy_Description_F">Wird schnell müde</string>
  <string name="Traits/Trait_Lazy_Description_M">Wird schnell müde</string>
  <string name="Traits/Trait_Lazy_Effect_F">Will mehr Pausen.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Will mehr Pausen.</string>
  <string name="Traits/Trait_Lazy_ShortName">Faul</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Faul</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Faul</string>
  <string name="Traits/Trait_Learn_Fast_Description">Hat Potential</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">Hat Potential</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">Hat Potential</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">Schnell von Begriff, wird schnell lernen.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">Schnell von Begriff, wird schnell lernen.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Schnellmerker</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Schnellmerkerin</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Schnellmerker</string>
  <string name="Traits/Trait_Learn_Slow_Description">Hat nur Stroh im Kopf</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">Hat nur Stroh im Kopf</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">Hat nur Stroh im Kopf</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">Schwer von Begriff, wird sich mit neuem Wissen schwer tun.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">Schwer von Begriff, wird sich mit neuem Wissen schwer tun.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Schlafmützig</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Schlafmützig</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Schlafmützig</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Clown</string>
  <string name="Traits/Trait_Limp_Description">Humpelt</string>
  <string name="Traits/Trait_Limp_Description_F">Humpelt</string>
  <string name="Traits/Trait_Limp_Description_M">Humpelt</string>
  <string name="Traits/Trait_Limp_Effect_F">Hat verringertes Gehtempo.</string>
  <string name="Traits/Trait_Limp_Effect_M">Hat verringertes Gehtempo.</string>
  <string name="Traits/Trait_Limp_ShortName">Humpeln</string>
  <string name="Traits/Trait_Limp_ShortName_F">Humpeln</string>
  <string name="Traits/Trait_Limp_ShortName_M">Humpeln</string>
  <string name="Traits/Trait_Litterer_Description">Schmutzfink</string>
  <string name="Traits/Trait_Litterer_Description_F">Schmutzfink</string>
  <string name="Traits/Trait_Litterer_Description_M">Schmutzfink</string>
  <string name="Traits/Trait_Litterer_Effect_F">Lässt überall im Krankenhaus Abfall liegen.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Lässt überall im Krankenhaus Abfall liegen.</string>
  <string name="Traits/Trait_Litterer_ShortName">Schmutzfink</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Schmutzfink</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Schmutzfink</string>
  <string name="Traits/Trait_Motivated_Description">Motiviert</string>
  <string name="Traits/Trait_Motivated_Description_F">Motiviert</string>
  <string name="Traits/Trait_Motivated_Description_M">Motiviert</string>
  <string name="Traits/Trait_Motivated_Effect_F">Hat ein erhöhtes Gehtempo.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Hat ein erhöhtes Gehtempo.</string>
  <string name="Traits/Trait_Motivated_ShortName">Motiviert</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Motiviert</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Motiviert</string>
  <string name="Traits/Trait_Narcolepsy_Description">Wird ganz plötzlich von Schlaf übermannt</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">Wird ganz plötzlich von Schlaf übermannt.</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">Wird ganz plötzlich von Schlaf übermannt.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">Schläft zufällig ab und zu ein.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">Schläft zufällig ab und zu ein.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Verschlafen</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Verschlafen</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Verschlafen</string>
  <string name="Traits/Trait_Nasty_Description">Garstig</string>
  <string name="Traits/Trait_Nasty_Description_F">Garstig</string>
  <string name="Traits/Trait_Nasty_Description_M">Garstig</string>
  <string name="Traits/Trait_Nasty_Effect_F">Verärgert andere Leute.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Verärgert andere Leute.</string>
  <string name="Traits/Trait_Nasty_ShortName">Garstig</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Garstig</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Garstig</string>
  <string name="Traits/Trait_NauseaInducing_Description">Übelerregend</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Übelerregend</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Übelerregend</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Löst bei anderen Leuten Übelkeit aus.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Löst bei anderen Leuten Übelkeit aus.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Ekelhaft</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Ekelhaft</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Ekelhaft</string>
  <string name="Traits/Trait_Nausea_Description">Führt zu Erbrechen.</string>
  <string name="Traits/Trait_Nausea_Description_F">Führt zu Erbrechen.</string>
  <string name="Traits/Trait_Nausea_Description_M">Führt zu Erbrechen.</string>
  <string name="Traits/Trait_Nausea_ShortName">Übelkeit</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Übelkeit</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Übelkeit</string>
  <string name="Traits/Trait_PayHigh_Description">Will mehr Geld</string>
  <string name="Traits/Trait_PayHigh_Description_F">Will mehr Geld</string>
  <string name="Traits/Trait_PayHigh_Description_M">Will mehr Geld</string>
  <string name="Traits/Trait_PayHigh_Effect_F">Hat hohe Gehaltsvorstellungen.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">Hat hohe Gehaltsvorstellungen.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Teuer</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Teuer</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Teuer</string>
  <string name="Traits/Trait_PayLow_Description">Arbeitet für einen Apfel und ein Ei</string>
  <string name="Traits/Trait_PayLow_Description_F">Arbeitet für einen Apfel und ein Ei</string>
  <string name="Traits/Trait_PayLow_Description_M">Arbeitet für einen Apfel und ein Ei</string>
  <string name="Traits/Trait_PayLow_Effect_F">Hat niedrige Gehaltsvorstellungen.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Hat niedrige Gehaltsvorstellungen.</string>
  <string name="Traits/Trait_PayLow_ShortName">Günstig</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Günstig</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Günstig</string>
  <string name="Traits/Trait_Romantic_Description">Hält das Leben für eine romantische Komödie</string>
  <string name="Traits/Trait_Romantic_Description_F">Hält das Leben für eine romantische Komödie</string>
  <string name="Traits/Trait_Romantic_Description_M">Hält das Leben für eine romantische Komödie</string>
  <string name="Traits/Trait_Romantic_Effect_F">Verliebt sich ständig neu.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Verliebt sich ständig neu.</string>
  <string name="Traits/Trait_Romantic_ShortName">Romantiker</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Romantikerin</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Romantiker</string>
  <string name="Traits/Trait_Scary_Description">Unheimlich</string>
  <string name="Traits/Trait_Scary_Description_F">Unheimlich</string>
  <string name="Traits/Trait_Scary_Description_M">Unheimlich</string>
  <string name="Traits/Trait_Scary_Effect_F">Erschreckt andere Leute ... aber vermutlich unabsichtlich.</string>
  <string name="Traits/Trait_Scary_Effect_M">Erschreckt andere Leute ... aber vermutlich unabsichtlich.</string>
  <string name="Traits/Trait_Scary_ShortName">Unheimlich</string>
  <string name="Traits/Trait_Scary_ShortName_F">Unheimlich</string>
  <string name="Traits/Trait_Scary_ShortName_M">Unheimlich</string>
  <string name="Traits/Trait_ShortTemper_Description">Reizbar</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Reizbar</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Reizbar</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">Wird unleidlich, wenn sie unzufrieden ist.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">Wird unleidlich, wenn er unzufrieden ist.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Reizbar</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Reizbar</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Reizbar</string>
  <string name="Traits/Trait_Teach_Fast_Description">Geborener Mentor</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">Geborene Mentorin</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">Geborener Mentor</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Ihr ist kein Lehrplan zu kompliziert.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Ihm ist kein Lehrplan zu kompliziert.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Lehrer</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Lehrerin</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Lehrer</string>
  <string name="Traits/Trait_Thief_Description">Stiehlt gerne</string>
  <string name="Traits/Trait_Thief_Description_F">Stiehlt gerne</string>
  <string name="Traits/Trait_Thief_Description_M">Stiehlt gerne</string>
  <string name="Traits/Trait_Thief_Effect_F">Freizeitkleptomanin.</string>
  <string name="Traits/Trait_Thief_Effect_M">Freizeitkleptomane.</string>
  <string name="Traits/Trait_Thief_ShortName">Diebisch</string>
  <string name="Traits/Trait_Thief_ShortName_F">Diebisch</string>
  <string name="Traits/Trait_Thief_ShortName_M">Diebisch</string>
  <string name="Traits/Trait_Tidy_Description">Blitzeblank</string>
  <string name="Traits/Trait_Tidy_Description_F">Blitzeblank</string>
  <string name="Traits/Trait_Tidy_Description_M">Blitzeblank</string>
  <string name="Traits/Trait_Tidy_Effect_F">Sorgt gern für Ordnung.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Sorgt gern für Ordnung.</string>
  <string name="Traits/Trait_Tidy_ShortName">Sauber</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Sauber</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Sauber</string>
  <string name="Traits/Trait_Tireless_Description">Energiegeladen</string>
  <string name="Traits/Trait_Tireless_Description_F">Energiegeladen</string>
  <string name="Traits/Trait_Tireless_Description_M">Energiegeladen</string>
  <string name="Traits/Trait_Tireless_Effect_F">Braucht nicht so schnell eine Pause.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Braucht nicht so schnell eine Pause.</string>
  <string name="Traits/Trait_Tireless_ShortName">Unermüdlich</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Unermüdlich</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Unermüdlich</string>
  <string name="Traits/Trait_ToiletRage_Description">Kriegt Klokoller</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Kriegt Klokoller</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Kriegt Klokoller</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Wird zornig, wenn sie aufs Klo muss.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Wird zornig, wenn er aufs Klo muss.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Klokoller</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Klokoller</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Klokoller</string>
  <string name="Traits/Trait_Unhygienic_Description">Unhygienisch</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Unhygienisch</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Unhygienisch</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">Wäscht sich nicht die Hände.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">Wäscht sich nicht die Hände.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Unhygienisch</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Unhygienisch</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Unhygienisch</string>
  <string name="Traits/Trait_Unmotivated_Description">Unmotiviert</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Unmotiviert</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Unmotiviert</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Läuft langsamer als normal.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Läuft langsamer als normal.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Unmotiviert</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Unmotiviert</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Unmotiviert</string>
  <string name="Traits/Trait_Vandal_Description">Hat Spaß am Zerstören</string>
  <string name="Traits/Trait_Vandal_Description_F">Hat Spaß am Zerstören</string>
  <string name="Traits/Trait_Vandal_Description_M">Hat Spaß am Zerstören</string>
  <string name="Traits/Trait_Vandal_Effect_F">Wird zerstörerisch, wenn sie nichts zu tun hat.</string>
  <string name="Traits/Trait_Vandal_Effect_M">Wird zerstörerisch, wenn er nichts zu tun hat.</string>
  <string name="Traits/Trait_Vandal_ShortName">Vandale</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Vandalin</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Vandale</string>
  <string name="Traits/Trait_Vomit_Description">Kränklich</string>
  <string name="Traits/Trait_Vomit_Description_F">Kränklich</string>
  <string name="Traits/Trait_Vomit_Description_M">Kränklich</string>
  <string name="Traits/Trait_Vomit_Effect_F">Übergibt sich ständig.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Übergibt sich ständig.</string>
  <string name="Traits/Trait_Vomit_ShortName">Kränklich</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Kränklich</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Kränklich</string>
  <string name="Traits/Trait_WeakBladder_Description">Schwache Blase</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Schwache Blase</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Schwache Blase</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Muss öfter zur Toilette als andere.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Muss öfter zur Toilette als andere.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Schwache Blase</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Schwache Blase</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Schwache Blase</string>
  <string name="Video/Intro/Subtitle_01">Im Krankenhaus von Two Point</string>
  <string name="Video/Intro/Subtitle_02">stimmen 52 % der Patienten der Aussage zu, dass sie hier gesünder wurden.</string>
  <string name="Video/Intro/Subtitle_03">Unsere genauestens kalibrierte Ausrüstung wird von mitfühlenden Medizinern bedient.</string>
  <string name="Video/Intro/Subtitle_04">Viele von ihnen haben Medizin studiert oder zumindest Schwarzwaldklinik geschaut.</string>
  <string name="Video/Intro/Subtitle_05">Hmmm ...</string>
  <string name="Video/Intro/Subtitle_06">Narrzissmus ist nicht zum Lachen.</string>
  <string name="Video/Intro/Subtitle_07">Überlassen Sie sich und Ihre übergroße Nase einfach uns.</string>
  <string name="Video/Intro/Subtitle_08">Wir erschaffen eine strahlende Zukunft und wirklich nichts kann sich uns in den Weg stellen.</string>
  <string name="Video/Intro/Subtitle_09">Sie verdienen einfach das Beste ...</string>
  <string name="Video/Intro/Subtitle_10">also kommen Sie ins Krankenhaus von Two Point.</string>
  <string name="Video/Intro/Subtitle_11">Wir suchen neues Personal. Neue Patienten. Und für Sie ein neues Ich.</string>
  <string name="Video/Intro/Subtitle_12">Kann ich jetzt golfen gehen? Ich hab um 3 Abschlag!</string>
  <string name="Video/Intro/Subtitle_4a">Das Schildkrötensyndrom?</string>
  <string name="Video/Intro/Subtitle_4b">Wir kümmern uns gern um Sie und Ihren nicht sichtbaren Kopf.</string>
  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Berühmter Schauspieler</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Popstar</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Gesundheitsinspektor</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Bürgermeister</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Gesundheitsminister</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Radioreporter</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">Chef von Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">Chef von Jumbo MegaCorp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">Orbi-Stiftung</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">Chef von Bungle Tech</string>
</resources>
