"/Menu/Metagame/UnlockPin_Desc_DLC2_CS","Travel to Pebberly Island now, but it might be a bit hard!"
"/Menu/Metagame/Unlock_CS","Start"
"Advisor/CareerGoalComplete_CS","Career Goal Achieved: <style=""AdvisorHighlight"">{[OBJECTIVE]}</style>\nTo collect your reward, go to the career goals list on the map."
"Advisor/CareerGoalRewards_CS","The Two Point Health Ministry has awarded you: <style=""AdvisorHighlight"">{[REWARD]}</style>"
"Advisor/Challenge_Completed","Challenge Completed: <style=""AdvisorHighlight"">{[NAME]}</style>\nReward: <style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Advisor/Challenge_Failed","Challenge Failed: <style=""AdvisorHighlight"">{[NAME]}</style>\nPenalty: <style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Advisor/Challenge_HordeWave","Wave <style=""AdvisorHighlight"">{[WAVE]}</style> is starting now!"
"Advisor/Challenge_HordeWave_Failed","We cured {[CURED]} of {[PROCESSED]} patients during the last wave. Unfortunately, our cure rate of {[CURERATE]} needed to be {[TARGET]} and we'll need to repeat that wave."
"Advisor/CheckLeaderboards_CS","Check the Leaderboards tab, in the Overview screen, to see how you're doing compared to your friends and rival hospitals."
"Advisor/DLC_Opportunities","There are some <style=""AdvisorHighlight"">new opportunities</style> for our organisation in the <style=""AdvisorHighlight"">North</style> and <style=""AdvisorHighlight"">South</style> of the County. Take a look."
"Advisor/Finance_CashFlowWarning","The hospital isn't covering its costs. We should consider lowering our outgoings... or making more money."
"Advisor/Finance_LowMoney","Our money is getting quite low and I'm not sure we can afford our bills. Do you think we need a loan?"
"Advisor/Finance_NegativeMoney","The hospital is in debt. Maybe we should take out a loan."
"Advisor/Finance_RefusedToPay_Diagnosis_CS","A patient has refused to pay <style=""AdvisorHighlight"">{[PRICE]}</style> for diagnosis in the <style=""AdvisorHighlight"">{[ROOM]}</style>. Maybe prices are too high?"
"Advisor/Finance_RefusedToPay_Item_CS","A patient has refused to pay <style=""AdvisorHighlight"">{[PRICE]}</style> for a <style=""AdvisorHighlight"">{[ITEM]}</style>. Maybe prices are too high?"
"Advisor/Finance_RefusedToPay_Treatment_CS","A patient has refused to pay <style=""AdvisorHighlight"">{[PRICE]}</style> for treatment of <style=""AdvisorHighlight"">{[ILLNESS]}</style> in the <style=""AdvisorHighlight"">{[ROOM]}</style>. Maybe prices are too high?"
"Advisor/General_LowHygiene","Hygiene levels in the hospital are getting unpleasantly low. You could consider adding sinks or placing sanitiser dispensers."
"Advisor/General_LowReputation","The hospital is starting to get a bad reputation."
"Advisor/General_LowReputation_Medical","Curing more of the patients visiting the hospital would help improve our Hospital Reputation."
"Advisor/General_LowReputation_Patient","Keeping patients happier would help to improve our Hospital Reputation."
"Advisor/General_LowReputation_Prices","Reducing prices a bit would help to improve our Hospital Reputation"
"Advisor/General_LowReputation_Special","Getting some better publicity would help to improve our Hospital Reputation. Try impressing VIPs or doing some marketing."
"Advisor/General_LowReputation_Staff","Making our staff happier would help improve our Hospital Reputation."
"Advisor/General_NeedMoreCardiologyRooms","There's a queue outside of Cardiology. Is it worth building another room?"
"Advisor/General_NeedMoreChromatherapyRooms","There's a queue outside of Chromatherapy. Is it worth building another room?"
"Advisor/General_NeedMoreClownClinicRooms","There's a queue outside of a Clown Clinic. Is it worth building another one?"
"Advisor/General_NeedMoreCryptologyRooms","There's a queue outside of Cryptology. Is it worth building another room?"
"Advisor/General_NeedMoreDNALabRooms","There's a queue outside of a DNA Lab. Is it worth building another one?"
"Advisor/General_NeedMoreDeLuxClinicRooms","There's a queue outside of a De-Lux Clinic. Is it worth building another one?"
"Advisor/General_NeedMoreFluidAnalysisRooms","There's a queue outside of Fluid Analysis. Is it worth building another room?"
"Advisor/General_NeedMoreFractureWardRooms","There's a queue outside of a Fracture Ward. Is it worth building another one?"
"Advisor/General_NeedMoreGPRooms","There's a queue outside of a GP's Office. Is it worth building another one?"
"Advisor/General_NeedMoreGeneralDiagnosisRooms","There's a queue outside of General Diagnosis. Is it worth building another room?"
"Advisor/General_NeedMoreHeadOfficeRooms","There's a queue outside of a Head Office. Is it worth building another one?"
"Advisor/General_NeedMoreInectionRooms","There's a queue outside of an Injection Room. Is it worth building another one?"
"Advisor/General_NeedMoreMEGAScanRooms","There's a queue outside of M.E.G.A Scan. Is it worth building another room?"
"Advisor/General_NeedMorePansLabRooms","There's a queue outside of a Pans Lab. Is it worth building another one?"
"Advisor/General_NeedMorePestControlRooms","There's a queue outside of Pest Control. Is it worth building another room?"
"Advisor/General_NeedMorePharmacyRooms","There's a queue outside of a Pharmacy. Is it worth building another one?"
"Advisor/General_NeedMorePsychiatryRooms","There's a queue outside of Psychiatry. Is it worth building another room?"
"Advisor/General_NeedMoreRecurveryRooms","There's a queue outside of a Recurvery Room. Is it worth building another one?"
"Advisor/General_NeedMoreResolutionLabRooms","There's a queue outside of a Resolution Lab. Is it worth building another one?"
"Advisor/General_NeedMoreShockClinicRooms","There's a queue outside of a Shock Clinic. Is it worth building another one?"
"Advisor/General_NeedMoreSurgeryRooms","There's a queue outside of Surgery. Is it worth building another room?"
"Advisor/General_NeedMoreWardRooms","There's a queue outside of a Ward. Is it worth building another one?"
"Advisor/General_NeedMoreXRayRooms","There's a queue outside of X-Ray. Is it worth building another room?"
"Advisor/HospitalLevel_Increase","Well done, the <style=""AdvisorHighlight"">Hospital Level</style> has increased.\nKeep expanding to attract more patients and staff."
"Advisor/Item_Unlocked_CS","<style=""AdvisorHighlight"">{[UNLOCK]}</style> unlocked!"
"Advisor/Maintenance_BlockedToilets","There are a lot of blocked toilets in the hospital and it's starting to become rather unhygienic. You could hire more janitors."
"Advisor/Maintenance_BlockedToiletsNoJanitor","There are a lot of blocked toilets in the hospital. Hire a Janitor, from the Hire menu, and they'll take care of it."
"Advisor/Maintenance_BrokenMachine","Our {[ITEM]} needs maintenance. A Janitor will be called to carry out repairs, to make sure it doesn't become a fire hazard."
"Advisor/Maintenance_BrokenMachineNoJanitors","Our {[ITEM]} needs maintenance. Hire a Janitor, from the Hire menu, to carry out repairs."
"Advisor/Maintenance_LotsOfLitter","There's a lot of litter around the hospital. You should consider placing more bins."
"Advisor/Maintenance_LotsOfLitterNoJanitor","There's a lot of litter around the hospital. You should consider placing more bins and hiring a Janitor, from the Hire menu, to keep them clean."
"Advisor/Maintenance_MachineUpgrade","We can upgrade our <style=""AdvisorHighlight"">{[MACHINE]}</style> to make it more effective. If you select the item and choose to upgrade it, a Janitor trained in {[QUALIFICATION]} can apply the upgrade."
"Advisor/Maintenance_MedicalWaste","There's a lot of 'medical waste' on the floor. Some patients have made complaints. You might need more Janitors to clean it up."
"Advisor/Maintenance_MedicalWasteNoJanitors","There's a lot of 'medical waste' on the floor. Some patients have made complaints. You may need to hire Janitors, from the Hire menu, to clean it up."
"Advisor/Maintenance_OutOfStock","Several of our vending machines are out of stock. You could hire more janitors to keep them well stocked."
"Advisor/Maintenance_OutOfStockNoJanitors","Several of our vending machines are out of stock. You can hire a Janitor, from the Hire menu, to take care of it."
"Advisor/Maintenance_Plants","Quite a few plants are wilting and it's making the patients miserable. Try hiring more janitors to keep them watered."
"Advisor/Maintenance_PlantsNoJanitors","Quite a few plants are looking limp and it's making the patients miserable. You can hire a Janitor, from the Hire menu, to keep them watered."
"Advisor/MarketingCampaignComplete_CS","Marketing Campaign Completed: <style=""AdvisorHighlight"">{[CAMPAIGN]}</style>"
"Advisor/NavigationFailed","{[NAME]} is unable to get to where they want to be. You might need to rearrange things to unblock the route."
"Advisor/NavigationFailed_Destination","{[NAME]} is unable to get to where they want to be ({[DEST]}). You might need to rearrange things to unblock the route."
"Advisor/Patients_Cured_10","Good news, we've cured <style=""AdvisorHighlight"">10</style> patients in total! Each cure boosts our <style=""AdvisorHighlight"">Reputation</style>, which will attract even more patients to the hospital."
"Advisor/Patients_Cured_100","Good news, we've cured <style=""AdvisorHighlight"">100</style> patients in total! Each cure boosts our <style=""AdvisorHighlight"">Reputation</style>, which will attract even more patients to the hospital."
"Advisor/Patients_Cured_20","Good news, we've cured <style=""AdvisorHighlight"">20</style> patients in total! Each cure boosts our <style=""AdvisorHighlight"">Reputation</style>, which will attract even more patients to the hospital."
"Advisor/Patients_Cured_5","Good news, we've cured <style=""AdvisorHighlight"">5</style> patients in total! Each cure boosts our <style=""AdvisorHighlight"">Reputation</style>, which will attract even more patients to the hospital."
"Advisor/Patients_Cured_50","Good news, we've cured <style=""AdvisorHighlight"">50</style> patients in total! Each cure boosts our <style=""AdvisorHighlight"">Reputation</style>, which will attract even more patients to the hospital."
"Advisor/Patients_Diagnosed","Our doctors have diagnosed a patient with <style=""AdvisorHighlight"">{[ILLNESS]}</style>, but it requires a <style=""AdvisorHighlight"">{[ROOM]}</style> for treatment. You should consider building one."
"Advisor/Patients_Hungry","Some of our patients are really hungry. Consider buying vending machines or adding kiosks."
"Advisor/Patients_LowHygiene","Some of our patients are dirtier than they'd like. We should really try to keep the hospital less filthy. You could also consider adding sinks or placing sanitiser dispensers."
"Advisor/Patients_NeedAttractiveness","Some of our patients are disgusted with the state of the hospital. Think about making it a nicer environment."
"Advisor/Patients_NeedBoredom","Some of our patients are really bored. Consider providing them with some entertainment."
"Advisor/Patients_NeedGPOffice","We need a <style=""AdvisorHighlight"">GP's Office</style> to be able to diagnose patients."
"Advisor/Patients_NeedHappiness","Some of our patients are getting bad tempered. We should really try to make them happier."
"Advisor/Patients_NeedHealth","Some of our patients are looking a bit ropey. We need to get them seen faster."
"Advisor/Patients_NeedMoreDiagnosisRooms","Our doctors have exhausted all the forms of diagnosis available for a patient. We need to build other diagnosis rooms."
"Advisor/Patients_NeedSeating","Some of our patients are being forced to stand whilst they are waiting. I'm sure they'd appreciate somewhere to sit."
"Advisor/Patients_NeedTemperature","Some of our patients are freezing. You could consider buying more radiators."
"Advisor/Patients_NeedToilet","Some of our patients are desperate for the loo. Help them out and build more toilets."
"Advisor/Patients_NeedTooHot","Some of our patients are boiling hot. You could consider adding more air conditioning."
"Advisor/Patients_PatientDied","A patient has died in the hospital."
"Advisor/Patients_PatientDied_DiagnosisFatal","A patient is dying after a failed treatment in our <style=""AdvisorHighlight"">{[ROOM]}</style>. The diagnosis certainty was only <style=""AdvisorHighlight"">{[DIAGNOSIS]}</style>, which will have reduced the chances of success."
"Advisor/Patients_PatientDied_DiagnosisIneffective","A patient is leaving after treatment was ineffective in our <style=""AdvisorHighlight"">{[ROOM]}</style>. The diagnosis certainty was only <style=""AdvisorHighlight"">{[DIAGNOSIS]}</style>, which will have reduced the chances of success."
"Advisor/Patients_PatientDied_HealthHygiene","A patient has died due to deteriorating health. Keep an eye on hygiene levels, if they are low this can cause health to deteriorate faster."
"Advisor/Patients_PatientDied_HealthOther","A patient has died due to deteriorating health. This is bad for our reputation. Try to get people seen quicker. Keep queues short, or move unhealthy people to the front of the queue."
"Advisor/Patients_PatientDied_OtherFatal","A patient is dying after treatment failed in our <style=""AdvisorHighlight"">{[ROOM]}</style>. Keep improving staff and equipment to increase the chances of successfully curing people."
"Advisor/Patients_PatientDied_OtherIneffective","A patient is leaving after treatment was ineffective in our <style=""AdvisorHighlight"">{[ROOM]}</style>. Keep improving staff and equipment to increase the chances of successfully curing people."
"Advisor/Patients_PatientDied_StaffSkillFatal","A patient is dying after a failed treatment in our <style=""AdvisorHighlight"">{[ROOM]}</style>. Maybe <style=""AdvisorHighlight"">{[STAFF]}</style> needs more training to increase their treatment skill?"
"Advisor/Patients_PatientDied_StaffSkillIneffective","A patient is leaving after treatment was ineffective in our <style=""AdvisorHighlight"">{[ROOM]}</style>. Maybe <style=""AdvisorHighlight"">{[STAFF]}</style> needs more training to increase their treatment skill?"
"Advisor/Patients_PatientDied_UpgradeFatal","A patient is dying after a failed treatment in our <style=""AdvisorHighlight"">{[ROOM]}</style>. Maybe our <style=""AdvisorHighlight"">{[MACHINE]}</style> could be upgraded to make it more effective?"
"Advisor/Patients_PatientDied_UpgradeIneffective","A patient is leaving after treatment was ineffective in our <style=""AdvisorHighlight"">{[ROOM]}</style>. Maybe our <style=""AdvisorHighlight"">{[MACHINE]}</style> could be upgraded to make it more effective?"
"Advisor/Patients_RageQuit","A patient has had enough of the way you are running the hospital and has stormed out."
"Advisor/Patients_RageQuit_FurtherDiagnosis","A patient has given up waiting for <style=""AdvisorHighlight"">new diagnosis rooms</style>, and is storming out. This will be bad for our reputation."
"Advisor/Patients_RageQuit_NoComplaints","waiting too long"
"Advisor/Patients_RageQuit_Unhappy","A patient is unhappy with the hospital and is storming out. Their top complaints include: <style=""AdvisorHighlight"">{[COMPLAINTS]}</style>. They were in the hospital for <style=""AdvisorHighlight"">{[DAYS]} days</style>."
"Advisor/Patients_RageQuit_Waiting","A patient has given up waiting for a <style=""AdvisorHighlight"">{[ROOM]}</style>, and is storming out. This will be bad for our reputation."
"Advisor/Patients_Thirsty","Some of our patients are thirsty. You could consider buying some vending machines or adding kiosks."
"Advisor/ReceptionNeeded","We need a <style=""AdvisorHighlight"">Reception</style> so that visitors can check in."
"Advisor/Reputation_Good","<style=""AdvisorHighlight"">Hospital Reputation</style> is now <style=""AdvisorHighlight"">Good</style>. This will attract even more patients and staff."
"Advisor/Reputation_Great","<style=""AdvisorHighlight"">Hospital Reputation</style> is now <style=""AdvisorHighlight"">Great</style>. This will attract even more patients and staff."
"Advisor/ResearchProjectComplete_CS","Research Project Completed: <style=""AdvisorHighlight"">{[PROJECT]}</style>\nOutput: <style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Advisor/Research_DiagnosisRooms","Researching new diagnosis machines and upgrades will help us diagnose patients faster. This will help to reduce queue sizes and waiting times, which should improve cure rates."
"Advisor/RoomMissingRequiredItem","Our <style=""AdvisorHighlight"">{[ROOM]}</style> is missing a <style=""AdvisorHighlight"">{[ITEM]}</style>. It won't function without one."
"Advisor/Room_TooSmall","The room is not big enough for the required items yet. Extend the room to meet the minimum size requirements."
"Advisor/SandboxFreeplay_Unlocked","<style=""AdvisorHighlight"">Sandbox: Freeplay</style> unlocked! Create hospitals with your own custom settings. Access sandbox mode from the main menu."
"Advisor/Social_FriendHigherScore","A rival hospital owned by {0} has {1} of {2}. Ours is currently only {3}."
"Advisor/Social_FriendLowerScore","Our hospital has {1} of {3}. That is way better than {0}'s hospital, which is only {2}!"
"Advisor/Social_LeaderboardBoast","Advisor_Social_LeaderboardBoast"
"Advisor/Social_LeaderboardBoast_TopFriend","We've just taken a look at our {1}. Apparently {0}, our online rival has the highest score {2}. Our score is only {3}. We should be more like them."
"Advisor/Social_LeaderboardBoast_TopPlayer","This is great! Compared to our online rivals, our hospital has the highest {0} with a score of {1}!"
"Advisor/Staff_HireMoreAssistants","A lot of patients are queueing for services run by Assistants, but there aren't any available. Consider hiring more assistants."
"Advisor/Staff_HireMoreDoctors","A lot of patients are queueing outside rooms that are run by Doctors, but there aren't any available. Consider hiring more doctors."
"Advisor/Staff_HireMoreNurses","A lot of patients are queueing outside rooms that are run by Nurses, but there aren't any available. Consider hiring more nurses."
"Advisor/Staff_LowMorale","Our staff have quite low morale. You could consider paying them more or letting them go on more breaks."
"Advisor/Staff_NeedQualification","We have a <style=""AdvisorHighlight"">{[ROOM]}</style> room but we don't have a <style=""AdvisorHighlight"">{[STAFF]}</style> with the <style=""AdvisorHighlight"">{[QUALIFICATION]}</style> qualification."
"Advisor/Staff_NeedStaffRoom","Our staff are getting tired, but they don't have a staff room to go to."
"Advisor/Staff_PayDissatisfaction","Some of our staff are unsatisfied with their pay, you should consider giving them a raise. Take a look at Pay Review in our Staff list."
"Advisor/Staff_Promoted_CS","<style=""AdvisorHighlight"">{[NAME]}</style> has been promoted from <style=""AdvisorHighlight"">{[OLDTITLE]}</style> to <style=""AdvisorHighlight"">{[NEWTITLE]}</style>"
"Advisor/Staff_ReadyForPromotion","Quite a few of our staff are ready for promotion. Make sure you pay them some attention or they will feel ignored."
"Advisor/Staff_ReadyForTraining","Quite a few of our staff have free training slots. Maximise their potential by training them up in a Training Room."
"Advisor/Staff_ReadyForTrainingNoRoom","Quite a few of our staff have free training slots. You need to build a Training Room to maximise their potential!"
"Advisor/Staff_Resignation_CS","<style=""AdvisorHighlight"">{[STAFF]}</style> is very unhappy and threatening to leave. Their top complaints include: <style=""AdvisorHighlight"">{[COMPLAINTS]}</style>."
"Advisor/Staff_Resigned_CS","<style=""AdvisorHighlight"">{[STAFF]}</style> has resigned! Their top complaints include: <style=""AdvisorHighlight"">{[COMPLAINTS]}</style>. We need to keep the rest of our staff happy."
"Advisor/Staff_RoomNeedsStaff","Our <style=""AdvisorHighlight"">{[ROOM]}</style> needs a <style=""AdvisorHighlight"">{[STAFF]}</style>. Go to the Hire menu to get one."
"Advisor/Staff_TooManyAssistants","We might have too many assistants, several are currently idle."
"Advisor/Staff_TooManyDoctors","We might have too many doctors, several are currently idle."
"Advisor/Staff_TooManyJanitors","We might have too many janitors, several are currently idle."
"Advisor/Staff_TooManyNurses","We might have too many nurses, several are currently idle."
"Advisor/Temperature_Cold","This part of the county is quite cold. We'll need to put down some radiators to keep people warm."
"Advisor/Temperature_Hot","This part of the county is quite hot. We'll need to put down some air-conditioning units to keep people comfortable."
"Advisor/Tips_FireSafety","Did You Know: If a machine isn't maintained properly, it can catch fire. A Janitor will then have to find a fire extinguisher to put out the fire, otherwise the machine may explode!"
"Advisor/Tips_HospitalAttractiveness","Did You Know: You can make the hospital more attractive by placing plants and decorative items. This helps keep staff and patients happy."
"Advisor/Tips_HospitalHygiene","Did You Know: If hygiene levels are low, the health of patients will deteriorate faster. Keep the hospital as clean as possible, make sure toilets have sinks, and place hand sanitiser dispensers."
"Advisor/Tips_HospitalPolicy","Did You Know: You can adjust hospital policy in the overview screen. Set diagnosis and treatment policy, and staff guidelines, to run the hospital your way."
"Advisor/Tips_IllnessList","Did You Know: You can view a list of discovered illnesses in the characters tab, in the bottom left. Use this to check cure rates and reputation with each illness."
"Advisor/Tips_Item_Copy","Did You Know: You can create a copy of an item by holding the Left Control key and clicking on an item in the hospital."
"Advisor/Tips_Item_FreePlacement","Did You Know: When holding an item, you can freely place it at any angle and position by holding the {[Menu/InputActions/DisableSnap]} key."
"Advisor/Tips_Item_PickUp","Did You Know: You can pick up an item by hovering over it and holding down the Left Mouse Button. Or click-and-drag to quickly pick it up."
"Advisor/Tips_Item_Rotate","Did You Know: You can rotate a held item by holding down the Left Mouse Button and dragging left/right. Or use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys."
"Advisor/Tips_ItemsList_Filters","Did You Know: In the items list, you can view items by category using the 'Filter' button at the top of the menu."
"Advisor/Tips_Kudosh","Did You Know: Earn Kudosh for our organisation by increasing the Star ratings of our hospitals, and completing other challenges. Use it to unlock new items."
"Advisor/Tips_Loans","Did You Know: You can take out loans in the finance tab, if you need some extra cash."
"Advisor/Tips_MapHospitalTravel","Did You Know: You can return to any hospital within our organisation using the map. All of the rooms and items we've unlocked will be available."
"Advisor/Tips_MultiplayerChallenges","Did You Know: We can compete with other hospitals in the area, and earn more rewards, by taking part in <style=""AdvisorHighlight"">Organisation Challenges</style>. View available challenges by clicking on the tab in the top-right."
"Advisor/Tips_Needs_Boredom","Did You Know: Patients become bored over time. Place interesting items around waiting areas to keep them entertained and happy."
"Advisor/Tips_Needs_Hunger","Did You Know: Patients and staff become hungry over time. Provide snacks around the hospital to keep them happy."
"Advisor/Tips_Needs_Thirst","Did You Know: Patients and staff become thirsty over time. Provide drinks around the hospital to keep them happy."
"Advisor/Tips_Needs_Toilet","Did You Know: Patients and staff will want access to toilets, especially after eating or drinking. Ensure we have enough toilets to avoid accidents…"
"Advisor/Tips_OverviewScreen","Did You Know: You can access the hospital overview screen in the finance tab. Use this to analyse the hospital finances, staff, patients, awards and more."
"Advisor/Tips_PatientList","Did You Know: You can view a list of all patients in the characters tab. Use the patient list to monitor their diagnosis, treatment, happiness and health."
"Advisor/Tips_PlotBuying","Did You Know: We can construct new hospital buildings to give us more space to expand. Hover over plots of land nearby to see what's for sale."
"Advisor/Tips_PriceList","Did You Know: You can adjust the prices we charge in the finance tab. Increase or reduce prices for diagnosis, treatment, and other revenue sources."
"Advisor/Tips_QueueManagement","Did You Know: You can move a patient up or down the queue for a room using the patient info panel, or the queue tab in the room info panel. Prioritise patients based on health, happiness, or potential income."
"Advisor/Tips_Queues","Did You Know: Hover over a room to see the people queueing for it - each person's queue position appears above them. Keep an eye out for long queues."
"Advisor/Tips_RoomPrestige","Did You Know: Build larger rooms and fill them with interesting items to increase their prestige. Staff working there will be happier, and patients visiting will become happier too."
"Advisor/Tips_Room_AddItems","Did You Know: You can access the items list for an existing room by clicking on the floor of the room, then clicking the Items button."
"Advisor/Tips_Room_AddSub","Did You Know: When building a room, click the Right Mouse Button to cycle between building tools and required items."
"Advisor/Tips_Room_Copy","Did You Know: You can create a copy of a room and all of its contents by clicking on the room and selecting the 'Copy' option."
"Advisor/Tips_Room_Customisation","Did You Know: You can customise a room's walls and floor by clicking on the room and selecting the 'Customise' option in the room info panel."
"Advisor/Tips_Room_Edit","Did You Know: You can edit a room by clicking on the floor of the room, then select the Edit button. This will temporarily close the room."
"Advisor/Tips_Room_MoveRotate","Did You Know: When building a room, you can pick it up by clicking on the floor of the room. You can then move, rotate and place it like an item."
"Advisor/Tips_StaffList","Did You Know: You can view a list of all staff in the characters tab. Use the staff list to monitor staff, review their pay, and control the jobs they do."
"Advisor/Tips_Staff_BreakPolicy","Did You Know: You can adjust the break policy for each staff type in the overview screen. Set how many staff of each type can take a break at the same time, and the break duration."
"Advisor/Tips_Staff_Breaks","Did You Know: Staff will go on a break when their energy is low, as long as there aren't too many staff of that type already on a break."
"Advisor/Tips_Staff_Customisation","Did You Know: You can customise a staff member's outfit by selecting them and clicking on the 'Staff Customisation' button in the staff info panel."
"Advisor/Tips_Staff_PickUp","Did You Know: You can pick up a member of staff by hovering over them and holding the Left Mouse Button. Or click-and-drag to quickly pick them up."
"Advisor/Tips_UGC_Create","Did You Know: You can design your own pictures, rugs, walls and floors by clicking on the workshop button in the items list and the room customisation menu."
"Advisor/Tips_UpgradeMachines","Did You Know: Upgrading machines makes them more effective. Once we have an upgrade unlocked, we can select to upgrade a machine. We'll need a Janitor trained in Mechanics to carry out the work."
"Advisor/Tips_VisualisationModes","Did You Know: You can use the visualisation tab to view the hospital based on environmental factors, happiness, health, energy, needs, maintenance, and more."
"Advisor/TrainingCourseComplete_CS","Training Course Complete: <style=""AdvisorHighlight"">{[QUALIFICATION]}</style>"
"Challenges/ArrivingInDays_CS","Arriving in {0} days…[i2p_Zero]Arriving today…[i2p_One]Arriving tomorrow…"
"Challenges/BarbershopQuartet_AdvisorMessage","They're here!!!"
"Challenges/BarbershopQuartet_FailMessage","Sadly we didn't cure enough of the barbershop quartet."
"Challenges/BarbershopQuartet_FailTitle","Special Report"
"Challenges/BarbershopQuartet_NotificationMessage","A local barbershop quartet called The Four Freddies need our help. They've offered a generous reward. Shall we accept?"
"Challenges/BarbershopQuartet_NotificationTitle","Barbershop Quartet"
"Challenges/BarbershopQuartet_SuccessMessage","Well done, the barbershop quartet are on the road to recovery. They have a generous donation for us."
"Challenges/BarbershopQuartet_SuccessTitle","Special Report"
"Challenges/Budget_AdvisorMessage_CS","Bonus Update: We cured <style=""AdvisorHighlight"">{[CURED]}</style> of <style=""AdvisorHighlight"">{[PROCESSED]}</style> guests during the last evaluation period. The hotel will now cover <style=""AdvisorHighlight"">{[PERCENT]}</style> of our total running costs for the next 3 months."
"Challenges/Budget_ObjectiveMenuCureRate_CS","Cure Rate: {[RATE]}"
"Challenges/Budget_ObjectiveMenuItem_CS","Running Costs Covered: {[PERCENT]}\nNext Evaluation Period Begins: {[MONTH]}"
"Challenges/CelebrityVisit_AdvisorMessage","Popstar Jasmine Odyssey is arriving at the hospital."
"Challenges/CelebrityVisit_NotificationMessage","We've been contacted by the agent of a local celebrity who is interested in visiting the hospital. Her name is Jasmine ""Jazz"" Odyssey. She's a pop star or something like that. God knows. Apparently the kids view her as some kind of musical deity. Could give us some good publicity. Shall we accept the visit?"
"Challenges/CelebrityVisit_NotificationTitle","Celebrity Visit"
"Challenges/CelebrityVisit_RewardFailMessage","Unfortunately it looks like Jasmine Odyssey wasn't a big fan of the hospital. She's just released her new song, ""Hospital Atrocity Exhibition"". It's got one of those explicit lyrics stickers on the front. This is not a good sign."
"Challenges/CelebrityVisit_RewardFailTitle","Publicity Update"
"Challenges/CelebrityVisit_RewardPassMessage","It appears that our hospital didn't make much of an impression on Jasmine Odyssey. She hasn't posted anything on ChatFace, nothing on Growler either. In her live stream on Fumble she's currently staring at a biscuit. I guess we need to try harder next time."
"Challenges/CelebrityVisit_RewardPassTitle","Publicity Update"
"Challenges/CelebrityVisit_RewardSuccessMessage","Jasmine Odyssey has just posted a photo of the hospital on Bungle (I don't know what that is, but apparently the youngsters love it). It's a selfie taken outside the main entrance. She's doing one of those pouty faces and holding a biscuit. I guess that's a good sign. The photo has received 300 Bear Love, whatever that means. She must have enjoyed her visit. Good work everyone."
"Challenges/CelebrityVisit_RewardSuccessTitle","Publicity Update"
"Challenges/CelebrityVisit_RewardSuperbMessage","Good news. Jasmine Odyssey has just released a new song, ""Ultimate Rainbow Hospital Unicorn Jazz Biscuits"". We think this is a good sign, but honestly the lyrics are gibberish to me. She's kindly offered to donate some money to the hospital too!"
"Challenges/CelebrityVisit_RewardSuperbTitle","Publicity Update"
"Challenges/CircusIncident_AdvisorMessage","Clowns are arriving…"
"Challenges/CircusIncident_NotificationMessage","The Two Point Circus left their cages unlocked and all of the clowns have escaped. They were last spotted heading in our direction on tiny bicycles. If we can deal with the clowns I'm sure the circus will reward us. Shall we let them in?"
"Challenges/CircusIncident_NotificationTitle","Circus Incident"
"Challenges/CircusIncident_RewardFailMessage","Sadly we didn't cure enough of the clowns."
"Challenges/CircusIncident_RewardFailTitle","Special Report"
"Challenges/CircusIncident_RewardPerfectMessage","Good job, we cured all the clowns. The circus is very pleased with us."
"Challenges/CircusIncident_RewardSuccessMessage","Good job, we cured most of the clowns. The circus is very pleased."
"Challenges/CircusIncident_RewardSuccessTitle","Special Report"
"Challenges/DLC/VIP_Bigfoot_Name","Bartholomew F. Yeti"
"Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage","We've begun a new budget evaluation period."
"Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name","Performance Bonus"
"Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage","Disaster Warning: There are reports of an avalanche in the area."
"Challenges/DLC_1/Earthquake_Avalanche_Name","Avalanche"
"Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage","Warning, an avalanche has been detected in the area! This could damage our machinery."
"Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage","Disaster Warning: There are reports of hailstorms in the area."
"Challenges/DLC_1/Earthquake_Hailstorm_Name","Hailstorm"
"Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage","Warning, hailstorms have been detected in the area! This could damage our machinery."
"Challenges/DLC_1/GhostInvulnerable_AdvisorMessage","Supernatural Warning: The Ghost of Sir Tucker has decided to visit/haunt the hospital."
"Challenges/DLC_1/GhostInvulnerable_Name","Sir Tucker"
"Challenges/DLC_1/GhostInvulnerable_NotificationMessage","We can't figure it out, but our ghost capture equipment doesn't work on this old-boy. We'll just have to hope that he doesn't cause too much trouble."
"Challenges/DLC_1/GhostStorm_AdvisorMessage","Supernatural Warning: A band of ghosts are haunting the hospital."
"Challenges/DLC_1/GhostStorm_Name","Ghost Storm"
"Challenges/DLC_1/GhostStorm_NotificationMessage","Local mediums have forecast an upsurge in hauntings in the area. The souls are supposed to range from 'Troubled' to 'Mildly Bothered'. We should look out for more ghosts in the hospital."
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro","The owner of the Underlook Hotel has sent us our latest target."
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1","We failed to complete a target set by the owner of the Underlook Hotel."
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1","We've been given <style=""AdvisorHighlight"">{[REWARDS]}</style> by the Underlook Hotel, for achieving a target."
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro","We've been set a target by the hotel, if we're able to achieve it we'll receive some funding."
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title","News from Hotel Management"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name","Hotel Target"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1","Failed Target"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1","Achieved Target"
"Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title","Message from Underlook Hotel"
"Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor","Bard Flu patients are arriving…"
"Challenges/DLC_1/Patients_BardFlu_Intro_Message","There’s been an outbreak of Bard Flu in the area after Two Point TV commissioned a heavy handed reimagining of an old play that led to dangerous levels of the ‘pretending to know anything about old plays’ phenomenon. Their families are sick of them mispronouncing the characters’ names and are sending them for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2","There’s been an outbreak of Bard Flu in the area after parents helped their children study for exams this season and became more invested in old theatrics than they thought they would. The exams are over now so their families are sending them for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3","There’s been an outbreak of Bard Flu after some blips in the local quality of life led to overly dramatic longing for better, older times with funny trousers, banquets and filthy, filthy water. Their families are sending them for treatment, partly to remind them that there didn’t use to be hospitals.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_BardFlu_Intro_Title","Bard Flu Emergency"
"Challenges/DLC_1/Patients_BardFlu_Name","Bard Flu Patients"
"Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor","Barking Mad patients are arriving…"
"Challenges/DLC_1/Patients_BarkingMad_Intro_Message","There’s been an outbreak of Barking Mad in the area after the emergency food carried by rescue dogs, in the mountains, was accidentally restocked with dog food. There’s group of rescued people who were appalled, then pleasantly surprised, looking for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2","There’s been an outbreak of Barking Mad in the area after the “Sleep Easy” playlist on Bungle Music mistakenly added “Who’s a good boy? You’re a good boy”, a popular canine training guide, voiced by Roderick Cushion. There are a group of indoctrinated, but well-trained, dog-people looking for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3","There’s been an outbreak of Barking Mad in the area after some of the local population responded to a cutlery shortage by eating with their faces, and found that they liked it. There’s a group, in need of a napkin, looking for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_BarkingMad_Intro_Title","Barking Mad Emergency"
"Challenges/DLC_1/Patients_BarkingMad_Name","Barking Mad Patients"
"Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor","Monster Mishmash patients are arriving…"
"Challenges/DLC_1/Patients_Frankenstein_Intro_Message","There’s been an outbreak of Monster Mishmash in the area after a costume party led people to question why they wear what they usually wear and, eventually, why they do anything they do at all. There’s a group of party goers, suffering from identity crises, looking for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2","There’s been an outbreak of Monster Mishmash in the area after viewers at a test-screening of an upcoming and provocative horror film felt an uncomfortable amount of empathy with its hideous creature. There’s a group of entertained people, quietly questioning everything, looking for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3","There’s been an outbreak of Monster Mishmash in the area after some local gargoyles became angry and cursed the community. It’s possible that 'cursed by gargoyle' isn’t the cause, but that’s what people are saying. There’s a group, paranoid about gargoyles, looking for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_Frankenstein_Intro_Title","Monster Mishmash Emergency"
"Challenges/DLC_1/Patients_Frankenstein_Name","Monster Mishmash Patients"
"Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor","Knightmares patients are arriving…"
"Challenges/DLC_1/Patients_Knightmare_Intro_Message","There’s been an outbreak of Knightmares in the area after a group of “Cellars and Goblins” enthusiasts became irritable after a 96 hour play-through and refused to resurface or take their costumes off. Their families are sick of this happening and are sending them for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2","There’s been an outbreak of Knightmares in the area after the teachers in the history department of a local school were demonstrating medieval equipment and found that everything seemed better in a suit of armour. Their families want them to pull their heads out of the steel-plated sand, and are sending them for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3","There’s been an outbreak of Knightmares in the area after Jasmine Odyssey performed her single “The Ramparts of Love” and set about a wave of copycat clothing. There’s a group of superfans that feel they’ve become closer to her, and their families are sending them for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_Knightmare_Intro_Title","Knightmares Emergency"
"Challenges/DLC_1/Patients_Knightmare_Name","Knightmares Patients"
"Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2","There’s been an outbreak of Metropolism in the area after recent blackouts of electricity, heating and internet coverage have reinforced a blanket desire to live in an area with better infrastructure. There’s a group of people that want to check their email looking for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3","There’s been an outbreak of Metropolism in the area after local convenience shops brought forward their closing time to 3 p.m. causing widespread panic and a longing for 24 hour chocolate access. A group of snack deprived yokels are mildly hungry and looking for treatment.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor","Metropolism patients are arriving…"
"Challenges/DLC_1/Patients_Robotzilla_Intro_Message","There’s been an outbreak of Metropolism in the area after Roderick Cushion’s breakout film, the comedic romance hit “Rotting Hill” recently aired on Two Point TV. A group of vicarious popcorn-munchers are looking for treatment\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_1/Patients_Robotzilla_Intro_Title","Metropolism Emergency"
"Challenges/DLC_1/Patients_Robotzilla_Name","Metropolism Patients"
"Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor","Advocate for the Bigfoot Foundation is arriving at the hospital."
"Challenges/DLC_1/VIP_Bigfoot_Intro_Title","Yeti Visit"
"Challenges/DLC_1/VIP_Bigfoot_Name","Bigfoot"
"Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message","Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is curious to know how we’re getting on with supporting the Underlook Hotel. He’s asked if he could come for a visit.\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?"
"Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message","Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti wants to know how we’re getting on in Swelbard. He’s asked if he could come for a visit.\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?"
"Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message","Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti has asked how we’re getting on trying to run a hospital in Roquefort Castle. He’s asked if he could come for a visit.\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?"
"Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1","Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said things like: ""It can't be easy"", ""chin up"" and ""don't be discouraged"". All-in-all it wasn't very encouraging. We'll need to improve the hospital if we want to receive anything other than a list of polite clichés. Imagine what he's told the Bigfoot Foundation..."
"Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2","Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's sure everything will turn around soon and that we ""shouldn't worry"". Sort of makes you worry, doesn't it? We'll need to improve the hospital if we want to receive funding or publicity from the Bigfoot Foundation."
"Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3","Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's sure we're heading in the right direction and will soon be making the Foundation proud. I suppose that means we're not doing that yet, but at least we're not doing badly."
"Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4","Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's ""so pleased"" to see that we're doing well, and wishes us the best until we see him again. What a nice guy. We've been sent a reward by the Bigfoot Foundation and get mentioned in their latest newsletter."
"Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5","Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that we've ""totally exceeded"" his expectations. It's good that he's pleased, but did he not expect us to do well? We've been sent a grant by the Bigfoot Foundation, are being featured on their website, and Mr Yeti is, apparently, writing a poem in our honour."
"Challenges/DLC_1/VIP_Bigfoot_Title","Yeti Visit"
"Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message","Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti has been editing a friend's work, but got carried away and now realises that he hasn't spoken out loud in several days. He's asked if can come and see how we're getting on, partly to break his involuntary silence.\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?"
"Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message","Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is working on a play for the Pointy Mountain Theatre and Badminton Company, and wants to test out some of the dialogue on real, breathing people. He’s asked if he could come for a visit.\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?"
"Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message","Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is in the area talking to students at a local primary school about his children's classics, such as ""The Grunch"" and ""The Bindlewaaf That Lost Its Scarf"". He’s asked if he could come for a visit, whilst he's here.\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?"
"Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message","Film star, and gravity-sceptic, Roderick Cushion is in the area trying to get some space and find himself after he/it disappeared during a long stint on set. He’d like to see some other faces after getting lost in a mirror, so his agents have asked if we’d host him for a visit.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message","Film star, and ally to the mole-people, Roderick Cushion is in the area for undisclosed tax purposes. His agents say that he’s feeling “morally dirty”, and have asked whether we’d host him for a visit to get him feeling nice and ethically upstanding, again.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message","Film star, and flamingo owner, Roderick Cushion is in the area filming a remake of the classic “Snowbody Knows, Snowbody Cares”. Filming has been going on a bit, and he’s now very cold. His agents have asked if we’d host him for a visit so that he can thaw out.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message","Popstar Jasmine Odyssey is in the area filming a, perhaps overly literal, video for her latest single “Get to the Point (and Say Summit)”, but hasn’t seen any locals in three days and is starting to feel lonely. Her agents have asked if we’d like to host her for a visit.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message","Popstar Jasmine Odyssey is in the area promoting the release of the Pointy Mountain edition of her hit album “Salivation”, including the bonus track “Hairballs & Hat Stands”, featuring local yeti-starlet Wilma Bluefir. Her agents have asked if we’d like to host her for a visit?\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message","Popstar Jasmine Odyssey in the area after hosting a party in her Pointy Mountain lodge for the ‘anyone who’s anything and also quite young’ crowd of Two Point County. She’s feeling a bit delicate, and thinks a hospital might be best place for her right now. Her agents have asked we’d like to host her for a visit.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message","Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that, whilst he may not have enjoyed his previous trips to the Underlook Hotel, the kitchen does make a considerably above average boiled egg.\nHe’ll be arriving soon, a good report would help our reputation."
"Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message","Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth went on to say that he wasn’t sure exactly how one gets to Swelbard, but that he’s sure that he’ll figure it out.\nHe’ll be arriving soon, a good report would help our reputation."
"Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message","Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth also noted that he once travelled to see the Roquefort castles but was escorted from the premises by men with lances. He’s looking forward to a less “pokey” experience.\nHe’ll be arriving soon, a good report would help our reputation."
"Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message","Mayor Tabitha Windsock would like to come and visit the people of the Pointy Mountains. Her office mentioned that reports that the Mayor “only recently remembered that mountain people can vote too” are “ridiculous slander”.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message","Mayor Tabitha Windsock has been under fire from the Two Point press recently, for all the things she’s been doing and not doing. Her office have asked if we could host her for a visit, but note that she is in no way “hiding”, as the Daily Sneer suggests.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message","Mayor Tabitha Windsock is touring the County, and has asked to visit the hospital on a stop planned in the area, her office added that that rumours that this stop was booked “by mistake” have no basis in truth, reality or general existence.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area in investigating reports of peculiar, yellow snow. She’s asked to stop by so she can ask our patients and staff if they know anything about it. It could be a good opportunity to get some publicity.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area due to claims that a band of rag-tag Moose are tricking climbers out of their much-needed supplies. She’s asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area, covering the annual Two Point County Toboggan Championship. She’s asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message","Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that her grandfather was a founding member of the Institute and she looks forward to seeing what state the place is in.\nIf she's impressed with the hospital, she might share some information that could help our research department."
"Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message","Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that she often visited the Institute when she was little, and it's a big reason why she went into research. She’s looking forward to visiting again.\nIf she's impressed with the hospital, she might share some information that could help our research department."
"Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message","Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that she still has family in town, and for the purpose of efficiency it’s wonderful to be able to combine family and work in one trip.\nIf she's impressed with the hospital, she might share some information that could help our research department."
"Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. There were reports in the Daily Sneer recently that Mr McNally was hoping to buy the Underlook Hotel and turn it into a detention centre for the Moose of the region, which he's said to despise. I'd imagine that he'll want to see us doing badly, so the owner is forced to sell.\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy."
"Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It's thought that Mr McNally is waiting for the region's economy to collapse entirely before arriving with all things Jumbo and establishing a uniform monopoly over everything everyone needs.\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy."
"Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Mr McNally went to school with the owner of the Hotel and, due to a decade-old feud over the last slice of a squid pie, has long vowed to see his downfall.\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy."
"Challenges/DLC_2/Atoll_Patients_Solo_Name","VIP Patient"
"Challenges/DLC_2/Atoll_Patients_Solo_V1_IntroMessage",
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10","Plot 10 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11","Plot 11 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12","Plot 12 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13","Plot 13 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14","Plot 14 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15","Plot 15 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16","Plot 16 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17","Plot 17 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18","Plot 18 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19","Plot 19 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2","Plot 2 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20","Plot 20 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21","Plot 21 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22","Plot 22 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23","Plot 23 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24","Plot 24 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25","Plot 25 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26","Plot 26 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27","Plot 27 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28","Plot 28 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29","Plot 29 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3","Plot 3 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30","Plot 30 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31","Plot 31 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32","Plot 32 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33","Plot 33 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4","Plot 4 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5","Plot 5 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6","Plot 6 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7","Plot 7 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8","Plot 8 Objective"
"Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9","Plot 9 Objective"
"Challenges/DLC_2/Objective_UnlockBlank_Description","The island's medical authorities have higher standards than back on the mainland. Get cleaning."
"Challenges/DLC_2/Objective_UnlockBlank_Name","Medical Licence"
"Challenges/DLC_2/Patients_8Ball_Arrival_Advisor","Screwball patients are arriving…"
"Challenges/DLC_2/Patients_8Ball_Intro_Message","There's been an outbreak of Screwball after the next season of Bureaucats was postponed, causing an unprecedented rise in the densest forms of despair.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_2/Patients_8Ball_Intro_Message_V2","There's been an outbreak of Screwball in the area after a long stretch of slightly subpar weather pushed some of the population into poor health.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_2/Patients_8Ball_Intro_Message_V3","There's been an outbreak of Screwball in the area after a table at a local pub continued to eat coins, without yielding its collection of balls, despite the owner indicating the matter had been fixed.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_2/Patients_8Ball_Intro_Title","Screwball Emergency"
"Challenges/DLC_2/Patients_8Ball_Name","Screwball Patients"
"Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor","Blank Look patients are arriving…"
"Challenges/DLC_2/Patients_BlankLooks_Intro_Message","There's been an outbreak of Blank Look in the area after an unseasonably warm period caused people's features to fade in the sun.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2","There's been an outbreak of Blank Look in the area after a batch of Cheesy Gubbins were distributed without undergoing the ‘Cheesing’ phrase. The diabolical, plain Gubbins have sapped all the character out of unwitting munchers.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3","There's been an outbreak of Blank Look in the area after Mayor Tabitha Windsock gave a remarkably poorly structured 55 minute address. The rambling has caused some damage to a number of the most politically dedicated residents.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_2/Patients_BlankLooks_Intro_Title","Blank Look Emergency"
"Challenges/DLC_2/Patients_BlankLooks_Name","Blank Look Patients"
"Challenges/DLC_2/Patients_Explorer_Arrival_Advisor","Wanderust patients area arriving…"
"Challenges/DLC_2/Patients_Explorer_Intro_Message","There's been an outbreak Wanderust after a natural lull in the area’s social calendar was met with unrest and a previously unseen degree of misguided ambition.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_2/Patients_Explorer_Intro_Message_V2","There's been an outbreak Wanderust in the area after a stirring acceptance speech by Roderick Cushion encouraged people to have an overly lofty understanding of their own abilities.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_2/Patients_Explorer_Intro_Message_V3","There's been an outbreak Wanderust after TV signal went down on the island. It was only a matter of days before several members of the community believed themselves to be their favourite small-screen heroes and heroines.\nWe’ll be rewarded if we treat this group, should we have them sent here?"
"Challenges/DLC_2/Patients_Explorer_Intro_Title","Wanderust Emergency"
"Challenges/DLC_2/Patients_Explorer_Name","Wanderust Patients"
"Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message","Film star, and diner of one, Roderick Cushion is staying in his secret, island mansion and has become a little lonely. He’d like to visit and spend some time with other people.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message","Film star, and frequent flyer, Roderick Cushion is in the area looking at locations to film an unnamed and undeveloped project, and now he’s trying to cobble together an itinerary to justify the trip.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message","Film star, and inferior designer, Roderick Cushion is working on a set for his private, coastal theatre but has “forgotten what places look like”. His agent has asked if he could come to the hospital for some points of reference.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message","Popstar Jasmine Odyssey is in the area presenting a novelty cheque to the Pebberley Frog Sanctuary. Her agents have said that they’re trying to fit as much goodwill into the trip as possible, and wondered if we’d like to host her at the hospital.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message","Popstar Jasmine Odyssey is in the area recording a remixed version of her single ""Fish Whispers"" with audio from the island’s rare breed of Muttering Fish. Her agents have asked if she could visit the hospital for some “ordinary time”, as it’s all become a bit ridiculous for her.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message","Popstar Jasmine Odyssey is in the area for an exclusive pop-up concert. She needs something to do, before she plays to those lucky 34 fans, and her agents have asked if she can come and see the hospital.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message","Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He notes that he longed to visit the area on a holiday once in his life, but thinks working the entire time will be more or less the same.\nHe’ll be arriving soon, a good report would help our reputation."
"Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message","Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He adds that, if this is a joke, and there is no hospital in the middle of a jungle, he’s perfectly willing to find it funny, he just wished that it wasn’t so drastically at his expense.\nHe’ll be arriving soon, a good report would help our reputation."
"Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message","Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He went on to ask us which plateau our hospital is located on, before assuring himself that we’d make it clear, somehow. Oh, Henry.\nHe’ll be arriving soon, a good report would help our reputation."
"Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area after “an anonymous butler” lodged a complaint about their boss and, after following that up, wants to come and see the hospital whilst she’s here.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area doing “another story about the Pebberley Frog Sanctuary”. She’s asked if she can hide from the frogs by coming to the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area trying to get an interview with Wiggy Silverbottom about “whatever it is he’s trying to do on this trip”. She’s asked if she can come and see if he’s at the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor","Wiggy Silverbottom is arriving at the hospital."
"Challenges/DLC_2/VIP_RichGuy_Intro_Title","Wiggy Visit"
"Challenges/DLC_2/VIP_RichGuy_Name","Wiggy Silverbottom"
"Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message","Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom is concerned that he caught something while relaxing in his beachfront residence and wants to come and look at some medical equipment to soothe himself.\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?"
"Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message","Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom wants to know how the search is going in the jungle and has plucked up the courage to come and see first-hand.\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?"
"Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message","Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom has freaked himself out thinking about the ocean and would like to spend some time well above sea-level. \nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?"
"Challenges/DLC_2/VIP_RichGuy_Reward_Message_1","Wiggy Silverbottom is concerned about the quality of the healthcare we're providing and he's locked himself in his bathroom. He's even missed a few calls to the press, whilst he's been in there, and somehow they've found out that it's our fault.\nWe'll need to improve the hospital if we want him to come out and give us an investment."
"Challenges/DLC_2/VIP_RichGuy_Reward_Message_2","Wiggy Silverbottom was last seen crying in a hammock and eating a truffle like an apple.\nWe'll need to improve the hospital if we want to perk him up and receive an investment."
"Challenges/DLC_2/VIP_RichGuy_Reward_Message_3","After his visit, Wiggy Silverbottom apparently started talking about ideas for his next expensive enterprise.\nHe didn't seem unhappy with the hospital, but we'll need to improve if we want to overcome his short attention span and receive any additional investment."
"Challenges/DLC_2/VIP_RichGuy_Reward_Message_4","Wiggy Silverbottom was seen skipping after his recent visit to the hospital. He fell, and grazed his knee, but he's still quite pleased.\nHe's invested some more money in the hospital."
"Challenges/DLC_2/VIP_RichGuy_Reward_Message_5","Wiggy Silverbottom hasn't stopped talking about ""his hospital"" since the visit.\nNews of our success reaching all of his wealthy friends has helped our reputation and he's sent us a sizeable investment."
"Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message","Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom is bored and wants to kill some time in a sterile environment, his butler has asked if we’ll “entertain” him on a visit.\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?"
"Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message","Giles the butler has asked us to invite Wiggy Silverbottom to the hospital for an “important visit”, so that he can have a break from Wiggy. I’m not really sure what he’s talking about, but it might still be a good idea.\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?"
"Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message","Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom wants to browse our equipment before deciding which superfluous treatment he should undergo next.\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?"
"Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message","Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She was taking samples from a local swamp and wants to see what we’re up to.\nIf she's impressed with the hospital, she might share some information that could help our research department."
"Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message","Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She was looking at some data in her “data hut” and fancies a wander.\nIf she's impressed with the hospital, she might share some information that could help our research department."
"Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message","Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She’s become sick of talking to frogs and would like to talk to some people instead.\nIf she's impressed with the hospital, she might share some information that could help our research department."
"Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Our sources suggest that he’s “had a big, holiday lunch” and now feels like causing some trouble.\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy."
"Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It’s understood that he wants to do this brief bit of business, so he can claim the entire trip as an expense.\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy."
"Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. He’s supposed to have flown straight here after being overcome with anger when he remembered our rate of expansion.\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy."
"Challenges/Earthquake_AdvisorMessage","Earthquake Warning: There are reports of seismic activity in the area."
"Challenges/Earthquake_Description",
"Challenges/Earthquake_ElectricalStorm_AdvisorMessage","Disaster Warning: There are reports of electrical storms in the area."
"Challenges/Earthquake_ElectricalStorm_Name","Electrical Storm"
"Challenges/Earthquake_ElectricalStorm_NotificationMessage","Warning, electrical storms have been detected in the area! This could damage our machinery."
"Challenges/Earthquake_Large_AdvisorMessage","Earthquake Warning: There are reports of enormous seismic activity in the area. *gulp*"
"Challenges/Earthquake_Large_Name","Large Earthquake"
"Challenges/Earthquake_Name","Earthquake"
"Challenges/Earthquake_NotificationMessage","Warning, seismic activity has been detected in the area! This could damage our machinery."
"Challenges/Earthquake_NotificationTitle","* Warning! *"
"Challenges/Earthquake_Small_AdvisorMessage","Earthquake Warning: There are reports of low-level seismic activity in the area."
"Challenges/Earthquake_Small_Name","Small Earthquake"
"Challenges/Earthquake_Volcanic_Name","Volcanic Eruption"
"Challenges/Earthquake_Volcano_AdvisorMessage","Disaster Warning: There are reports of volcanic activity in the area."
"Challenges/Earthquake_Volcano_NotificationMessage","Warning, volcanic activity has been detected in the area! This could damage our machinery."
"Challenges/Epidemic_AbandonMessage","The TPCDC have been called in to deal with the Epidemic.\nAll infected people have been vaccinated and your Hospital is now free of infection. For now!"
"Challenges/Epidemic_AbandonTitle","Call the TPCDC!"
"Challenges/Epidemic_AdvisorInfectedLeftHospital","Epidemic Warning: An infected person was detected leaving the hospital."
"Challenges/Epidemic_AdvisorMessage","Epidemic Warning: There's been an outbreak of a highly contagious disease in the hospital."
"Challenges/Epidemic_Dance_Name","Epidemic: Jitter Bug"
"Challenges/Epidemic_Dance_NotificationMessage","Jitter Bug, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\n\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\n\nJitter Bug is characterised by carefree and unjustifiable dancing. The disease spreads through a powerful (and rhythmic) sneeze."
"Challenges/Epidemic_Description",
"Challenges/Epidemic_Goal_CS","{[INFECTED]} Infected People Detected, {[VACCINES]} Vaccines Available"
"Challenges/Epidemic_HowTo_Tooltip","To enter vaccination mode, click on this vaccine button, or vaccinate an individual by selecting them and clicking the vaccine button on their info screen.\nExit vaccination mode by clicking the right mouse button."
"Challenges/Epidemic_Mummy_Name","Epidemic: Abominable Curse"
"Challenges/Epidemic_Name","Epidemic"
"Challenges/Epidemic_NotificationMessage","Abominable Curse, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\n\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\n\nAbominable Curse is characterised by a peculiar walk, reminiscent of patients suffering from Premature Mummification. The disease spreads through a powerful (and ancient) sneeze."
"Challenges/Epidemic_NotificationTitle","Epidemic Warning!"
"Challenges/Epidemic_RewardCuredBonusPerPerson_CS","Successful Vaccinations Bonus: {[BONUS]} per person"
"Challenges/Epidemic_RewardCuredBonus_CS","Successful Vaccinations Bonus: {[BONUS]}"
"Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage","We don't have enough vaccines left to eradicate the contagious disease. The TPCDC have had to step in to resolve the matter."
"Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle","Epidemic Fail!"
"Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage","Too many people with the contagious disease have left the hospital, spreading it to the outside world. The TPCDC have had to step in to resolve the matter."
"Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle","Epidemic Fail!"
"Challenges/Epidemic_RewardSuccessMessage","Well done! We successfully eradicated the contagious disease. The TPCDC will reward us for our outstanding efforts!"
"Challenges/Epidemic_RewardSuccessTitle","Contagious Disease Eradicated!"
"Challenges/Epidemic_RewardVaccinesBonus_CS","Vaccines Remaining Bonus: {[BONUS]} per vaccine"
"Challenges/Epidemic_RewardVaccinesLeftBonus_CS","Vaccines Remaining Bonus: {[BONUS]}"
"Challenges/Epidemic_Score_CS","Infected People Vaccinated: {[CURED]}\nInfected People Remaining: {[INFECTED]}\nVaccines Remaining: {[VACCINES]}"
"Challenges/Epidemic_Sleep_Name","Epidemic: Nodoff"
"Challenges/Epidemic_Sleep_NotificationMessage","Nodoff, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\n\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\n\nNodoff is characterised by sudden sleep in inappropriate settings. The disease spreads through a powerful (and drowsy) sneeze."
"Challenges/Epidemic_Sporty_Name","Epidemic: Jogger's Ripple"
"Challenges/Epidemic_Sporty_NotificationMessage","The Jogger’s Ripple Effect, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\n\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\n\nJogger’s Ripple is characterised by involuntary bouts of stretching, cardiovascular exercise and general health-conscious-ness. The disease spreads through a powerful (and athletic) sneeze."
"Challenges/Epidemic_Toilet_Name","Epidemic: Bum Rush"
"Challenges/Epidemic_Toilet_NotificationMessage","Bum Rush a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\n\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\n\nBum Rush is characterised by abrupt and unplanned trips to the toilet. The disease spreads through a powerful (and clenched) sneeze."
"Challenges/Epidemic_Tooltip","Epidemic: Contain and Control\n\nWatch and listen for infected staff and patients. You have a limited number of vaccines to help curtail the spread of the infection. Do not waste them - if you do not have enough to cure all the infected, you will have failed to control it. \nIf too many infected escape to the nearby town, you will have failed to contain it.\nTo abandon all efforts and admit defeat, call in the TPCDC by clicking on the X"
"Challenges/Epidemic_Vomit_Name","Epidemic: Projectile Dysfunction"
"Challenges/Epidemic_Vomit_NotificationMessage","Projectile Dysfunction, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\n\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\n\nProjectile Dysfunction is characterised by lots and lots of vomiting. The disease spreads through a powerful (and acidic) sneeze."
"Challenges/FrogRain_AdvisorMessage","Anomaly Warning: There are reports of frogs falling from the sky."
"Challenges/FrogRain_Name","Frog Storm"
"Challenges/FrogRain_NotificationMessage","Warning, frog storms have been detected in the area!"
"Challenges/Ghosts_AdvisorMessage","A Gaggle of Ghouls have appeared in the Hospital"
"Challenges/Horde_Description","Each wave begins with a number of patients arriving. We'll need to cure a certain % of those patients in order to progress to the next wave.\n\nIf we cure {[CURE_STREAK]} patients in a row, our income will be increased by {[INCOME_MULTIPLIER]} for as long as we maintain the streak."
"Challenges/Horde_ObjectiveMenuCountdown_CS","Next Wave in {[DAYS]} Days[i2p_One]Next Wave in {[DAYS]} Day"
"Challenges/Horde_ObjectiveMenuProgress_CS","Cure Rate: {[CURED]}/{[PROCESSED]} ({[PERCENT]})\nTarget Cure Rate: {[TARGET]}\nPatients Remaining: {[REMAIN]}\nCured in a Row: {[STREAK]}"
"Challenges/Horde_ObjectiveMenuWave_CS","Wave {[WAVE]}"
"Challenges/Horde_Title","Horde Challenge"
"Challenges/InArriving_CS","Arriving..."
"Challenges/InProgress_CS","In Progress: {0}"
"Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description","Get 3 Stars in Injuries Hospital"
"Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name","Get 3 Stars in Injuries Hospital"
"Challenges/Metagame_Objective_AllStars_ResearchHospital_Description","Get 3 Stars in Research Hospital"
"Challenges/Metagame_Objective_AllStars_ResearchHospital_Name","Get 3 Stars in Research Hospital"
"Challenges/Metagame_Objective_AllStars_WealthyHospital_Description","Get 3 Stars in Wealthy Hospital"
"Challenges/Metagame_Objective_AllStars_WealthyHospital_Name","Get 3 Stars in Wealthy Hospital"
"Challenges/Metagame_Objective_CurePatients_Clown_Description","Cure 1,000 Clowns"
"Challenges/Metagame_Objective_CurePatients_Clown_Name","Cure 1,000 Clowns"
"Challenges/Metagame_Objective_CurePatients_Cubism_Description","Cure 1,000 Cubism Patients"
"Challenges/Metagame_Objective_CurePatients_Cubism_Name","Cure 1,000 Cubism Patients"
"Challenges/Metagame_Objective_CurePatients_Description","Cure 10,000 Patients"
"Challenges/Metagame_Objective_CurePatients_Mummy_Description","Cure 1,000 Mummies"
"Challenges/Metagame_Objective_CurePatients_Mummy_Name","Cure 1,000 Mummies"
"Challenges/Metagame_Objective_CurePatients_Name","Cure 10,000 Patients"
"Challenges/Metagame_Objective_EarnMoney_1_Description","Earn $1,000,000"
"Challenges/Metagame_Objective_EarnMoney_1_Name","Earn $1,000,000"
"Challenges/Metagame_Objective_EarnMoney_2_Description","Earn $10,000,000"
"Challenges/Metagame_Objective_EarnMoney_2_Name","Earn $10,000,000"
"Challenges/Metagame_Objective_EarnMoney_3_Description","Earn $100,000,000"
"Challenges/Metagame_Objective_EarnMoney_3_Name","Earn $100,000,000"
"Challenges/Metagame_Objective_EarnSilver_1_Description","Earn 1,000 Silver"
"Challenges/Metagame_Objective_EarnSilver_1_Name","Earn 1,000 Silver"
"Challenges/Metagame_Objective_EarnSilver_2_Description","Earn 5,000 Silver"
"Challenges/Metagame_Objective_EarnSilver_2_Name","Earn 5,000 Silver"
"Challenges/Metagame_Objective_EarnSilver_3_Description","Earn 20,000 Silver"
"Challenges/Metagame_Objective_EarnSilver_3_Name","Earn 20,000 Silver"
"Challenges/Metagame_Objective_EarnStars_1_Description","Earn 10 Stars"
"Challenges/Metagame_Objective_EarnStars_1_Name","Earn 10 Stars"
"Challenges/Metagame_Objective_EarnStars_2_Description","Earn 20 Stars"
"Challenges/Metagame_Objective_EarnStars_2_Name","Earn 20 Stars"
"Challenges/Metagame_Objective_EarnStars_3_Description","Earn 30 Stars"
"Challenges/Metagame_Objective_EarnStars_3_Name","Earn 30 Stars"
"Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description","Capture 100 Ghosts"
"Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name","Capture 100 Ghosts"
"Challenges/Metagame_Objective_MaintenanceJob_Machines_Description","Fix 100 Broken Machines"
"Challenges/Metagame_Objective_MaintenanceJob_Machines_Name","Fix 100 Broken Machines"
"Challenges/Metagame_Objective_MaintenanceJob_Plants_Description","Water 100 Plants"
"Challenges/Metagame_Objective_MaintenanceJob_Plants_Name","Water 100 Plants"
"Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description","Unblock 100 Toilets"
"Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name","Unblock 100 Toilets"
"Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description","Restock 100 Vending Machines"
"Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name","Restock 100 Vending Machines"
"Challenges/Metagame_Objective_OrganisationValue_1_Description","Get Foundation Value to $1,000,000"
"Challenges/Metagame_Objective_OrganisationValue_1_Name","Get Foundation Value to $1,000,000"
"Challenges/Metagame_Objective_OrganisationValue_2_Description","Get Foundation Value to $5,000,000"
"Challenges/Metagame_Objective_OrganisationValue_2_Name","Get Foundation Value to $5,000,000"
"Challenges/Metagame_Objective_OrganisationValue_3_Description","Get Foundation Value to $20,000,000"
"Challenges/Metagame_Objective_OrganisationValue_3_Name","Get Foundation Value to $20,000,000"
"Challenges/Metagame_Objective_PromoteStaff_Assistants_Description","Promote 100 Assistants"
"Challenges/Metagame_Objective_PromoteStaff_Assistants_Name","Promote 100 Assistants"
"Challenges/Metagame_Objective_PromoteStaff_Description","Promote 500 Staff"
"Challenges/Metagame_Objective_PromoteStaff_Doctors_Description","Promote 100 Doctors"
"Challenges/Metagame_Objective_PromoteStaff_Doctors_Name","Promote 100 Doctors"
"Challenges/Metagame_Objective_PromoteStaff_Janitors_Description","Promote 100 Janitors"
"Challenges/Metagame_Objective_PromoteStaff_Janitors_Name","Promote 100 Janitors"
"Challenges/Metagame_Objective_PromoteStaff_Name","Promote 500 Staff"
"Challenges/Metagame_Objective_PromoteStaff_Nurses_Description","Promote 100 Nurses"
"Challenges/Metagame_Objective_PromoteStaff_Nurses_Name","Promote 100 Nurses"
"Challenges/Metagame_Objective_TrainStaff_Description","Train 20 Staff"
"Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description","Train a Diagnosis Specialist"
"Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name","Train a Diagnosis Specialist"
"Challenges/Metagame_Objective_TrainStaff_Name","Train 20 Staff"
"Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description","Train a Psychiatry Specialist"
"Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name","Train a Psychiatry Specialist"
"Challenges/Metagame_Objective_TrainStaff_Research_Description","Train a Research Specialist"
"Challenges/Metagame_Objective_TrainStaff_Research_Name","Train a Research Specialist"
"Challenges/Monobeast_HowTo_Tooltip","Watch out for monobeasts scurrying around the Hospital, use your mouse pointer to target and shoot them.\nLook out for them hiding in dark places and under objects."
"Challenges/Objective_ALL_LevelObjective1_Description","Complete These Challenges to Gain your First STAR"
"Challenges/Objective_ALL_LevelObjective1_Name","EverythingVille 1 STAR Challenges"
"Challenges/Objective_ALL_LevelObjective2_Description","Do these Objectives to get your second star"
"Challenges/Objective_ALL_LevelObjective2_Name","2 Star Ojectives"
"Challenges/Objective_ALL_LevelScript_Description",
"Challenges/Objective_ALL_LevelScript_Name",
"Challenges/Objective_DemoHospital1_GoldStar_1_Description",
"Challenges/Objective_DemoHospital1_GoldStar_1_Name","Demo Challenge 1"
"Challenges/Objective_DemoHospital1_GoldStar_2_Description",
"Challenges/Objective_DemoHospital1_GoldStar_2_Name","Demo Challenge 2"
"Challenges/Objective_DemoHospital1_GoldStar_3_Description",
"Challenges/Objective_DemoHospital1_GoldStar_3_Name","Demo Challenge 3"
"Challenges/Objective_DemoHospital_Persistent_CureCubismPatients_Description",
"Challenges/Objective_DemoHospital_Persistent_CureCubismPatients_Name",
"Challenges/Objective_DemoHospital_Persistent_CurePatients_Description",
"Challenges/Objective_DemoHospital_Persistent_CurePatients_Name",
"Challenges/Objective_DemoHospital_Persistent_TotalIncome_Description",
"Challenges/Objective_DemoHospital_Persistent_TotalIncome_Name",
"Challenges/Objective_HTL_LevelObjective1_Description",
"Challenges/Objective_HTL_LevelObjective1_Name","Hospital Challenge 1"
"Challenges/Objective_HTL_LevelObjective2_Description",
"Challenges/Objective_HTL_LevelObjective2_Name","Hospital Challenge 1"
"Challenges/Objective_HTL_LevelObjective3_Description",
"Challenges/Objective_HTL_LevelObjective3_Name","Hospital Challenge 1"
"Challenges/Objective_HospitalStarRating1_Description",
"Challenges/Objective_HospitalStarRating1_Name","The Two Point Health Ministry will award the hospital a 1 Star rating if we can achieve these targets."
"Challenges/Objective_HospitalStarRating2_Description",
"Challenges/Objective_HospitalStarRating2_Name","1 Star Hospital"
"Challenges/Objective_HospitalStarRating3_Description",
"Challenges/Objective_HospitalStarRating3_Name","The Two Point Health Ministry will award the hospital a 2 Star rating if we can achieve these targets."
"Challenges/Objective_HotSeat_Player1_Description",
"Challenges/Objective_HotSeat_Player1_Name","2 Star Hospital"
"Challenges/Objective_HotSeat_Player2_Description",
"Challenges/Objective_HotSeat_Player2_Name","The Two Point Health Ministry will award the hospital a 3 Star rating if we can achieve these targets."
"Challenges/Objective_HotSeat_Player3_Description",
"Challenges/Objective_HotSeat_Player3_Name","3 Star Hospital"
"Challenges/Objective_LevelScript_DemoHospital1_Description",
"Challenges/Objective_LevelScript_DemoHospital1_Name",
"Challenges/Objective_LevelScript_HotSeatLevel_Description",
"Challenges/Objective_LevelScript_HotSeatLevel_Name",
"Challenges/Objective_LevelScript_Sandbox_Description",
"Challenges/Objective_LevelScript_Sandbox_Name",
"Challenges/Objective_LevelScript_TeachingHospital_Description",
"Challenges/Objective_LevelScript_TeachingHospital_Name",
"Challenges/Objective_NewDemo_BuildCubism_Description",
"Challenges/Objective_NewDemo_BuildCubism_Name","Cure 3 Patients (hidden)"
"Challenges/Objective_NewDemo_Cure10Patients_Description",
"Challenges/Objective_NewDemo_Cure10Patients_Name","Cure Patients"
"Challenges/Objective_NewDemo_Cure1Patient_Description",
"Challenges/Objective_NewDemo_Cure1Patient_Name","Cure a Patient"
"Challenges/Objective_NewDemo_Cure2Patients_Description",
"Challenges/Objective_NewDemo_Cure2Patients_Name","Cure Patients"
"Challenges/Objective_NewDemo_Cure3Patients_Description",
"Challenges/Objective_NewDemo_Cure3Patients_Name","Cure Patients"
"Challenges/Objective_NewDemo_Cure5Patients_Description",
"Challenges/Objective_NewDemo_Cure5Patients_Name","Cure Patients"
"Challenges/Objective_NewDemo_Diagnose1Patient_Description",
"Challenges/Objective_NewDemo_Diagnose1Patient_Name","Diagnose a Patient"
"Challenges/Objective_NewDemo_LevelObjective1_Description",
"Challenges/Objective_NewDemo_LevelObjective1_Name","Hospital Challenge 1"
"Challenges/Objective_NewDemo_LevelObjective2_Description",
"Challenges/Objective_NewDemo_LevelObjective2_Name","Hospital Challenge 2"
"Challenges/Objective_NewDemo_LevelObjective3_Description",
"Challenges/Objective_NewDemo_LevelObjective3_Name","Hospital Challenge 3"
"Challenges/Objective_NewDemo_LevelScript_Freeplay_Description",
"Challenges/Objective_NewDemo_LevelScript_Freeplay_Name",
"Challenges/Objective_NewDemo_LevelScript_Tutorial_Description",
"Challenges/Objective_NewDemo_LevelScript_Tutorial_Name",
"Challenges/Objective_NewDemo_OnlineEarnMoney_Description","Compete to earn the most money within a 120 day period."
"Challenges/Objective_NewDemo_OnlineEarnMoney_Name","Cash Grab Challenge"
"Challenges/Objective_NewDemo_TimedEarnMoney_Description",
"Challenges/Objective_NewDemo_TimedEarnMoney_Name","Online Earn Money"
"Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Description",
"Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name","Build Light Headed Clinic (hidden)"
"Challenges/Objective_NewDemo_Tutorial_Janitors_Description",
"Challenges/Objective_NewDemo_Tutorial_Janitors_Name","Charlie Work"
"Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Description",
"Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name","Keeping People Happy"
"Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Description",
"Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name","Increasing Demand"
"Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description","Build a Reception Desk"
"Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name","Reception Desk"
"Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Description",
"Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name","Unlock Treatment Room"
"Challenges/Objective_NewDemo_Tutorial_UnlockWard_Description",
"Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name","Unlock Ward"
"Challenges/Objective_Online_Attractiveness_Description","Compete with rival organisations to have the most attractive hospital."
"Challenges/Objective_Online_Attractiveness_Name","Hospital Attractiveness Challenge"
"Challenges/Objective_Online_CurePatients_Description","Compete against other organisations to cure the most patients."
"Challenges/Objective_Online_CurePatients_Fractures_Description","Compete against other organisations to cure the most patients in a Fracture Ward."
"Challenges/Objective_Online_CurePatients_Fractures_Name","Fracture Ward Challenge"
"Challenges/Objective_Online_CurePatients_Name","Cures Challenge"
"Challenges/Objective_Online_CurePatients_Surgery_Description","Compete against other organisations to cure the most patients in Surgery."
"Challenges/Objective_Online_CurePatients_Surgery_Name","Surgery Challenge"
"Challenges/Objective_Online_CureRate_Description","Compete against other organisations to get the highest cure rate."
"Challenges/Objective_Online_CureRate_Name","Cure Rate Challenge"
"Challenges/Objective_Online_Cure_Cubism_Description",
"Challenges/Objective_Online_Cure_Cubism_Name","Cure Cubism Patients"
"Challenges/Objective_Online_Cure_Patients_6Months_Description",
"Challenges/Objective_Online_Cure_Patients_6Months_Name","Cure Patients (Online)"
"Challenges/Objective_Online_Cure_Patients_Description",
"Challenges/Objective_Online_Cure_Patients_Name","Cure Patients (Online)"
"Challenges/Objective_Online_Cure_Portishead_Description",
"Challenges/Objective_Online_Cure_Portishead_Name","Cure Portishead Patients (Online)"
"Challenges/Objective_Online_DiagnosePatients_Description","Compete against other organisations to diagnose the most patients."
"Challenges/Objective_Online_DiagnosePatients_Name","Diagnosis Challenge"
"Challenges/Objective_Online_EarnMoney_Description",
"Challenges/Objective_Online_EarnMoney_Name","Compete against other organisations to earn the most money."
"Challenges/Objective_Online_Earn_Money_Description","Income Challenge"
"Challenges/Objective_Online_Earn_Money_Name","Earn Money (Online)"
"Challenges/Objective_Online_GhostCapture_Description","Compete against other organisations to capture the most ghosts."
"Challenges/Objective_Online_GhostCapture_Name","Ghost Capture Challenge"
"Challenges/Objective_Online_HireStaff_Description","Compete with rival organisations to have the most Staff."
"Challenges/Objective_Online_HireStaff_Name","Hire Challenge"
"Challenges/Objective_Online_HospitalValue_Description","Compete against other organisations to win the most valuable hospital award."
"Challenges/Objective_Online_HospitalValue_Name","Value Challenge"
"Challenges/Objective_Online_LastDeath_Description","Compete with rival organisations to go the longest time without a losing a patient."
"Challenges/Objective_Online_LastDeath_Name","Days Since Last Death Challenge"
"Challenges/Objective_Online_Monobeasts_Description","Compete with rival organisations to shoot the most monobeasts."
"Challenges/Objective_Online_Monobeasts_Name","Monobeast Challenge"
"Challenges/Objective_Online_Prestige_Description","Compete with rival organisations to have the most prestigeous hospital."
"Challenges/Objective_Online_Prestige_Name","Prestige Challenge"
"Challenges/Objective_Online_PromoteStaff_Description","Compete against other organisations to promote the most staff."
"Challenges/Objective_Online_PromoteStaff_Name","Promotion Challenge"
"Challenges/Objective_Online_ReachBalance_Description","Compete with Rival Organisations to accumulate the largest balance."
"Challenges/Objective_Online_ReachBalance_Name","Balance Challenge"
"Challenges/Objective_Online_Reputation_Description","Compete against other organisations to win the award for highest reputation."
"Challenges/Objective_Online_Reputation_Name","Reputation Challenge"
"Challenges/Objective_Online_Research_Description","Compete with rival organisations to do the most research."
"Challenges/Objective_Online_Research_Name","Research Challenge"
"Challenges/Objective_Online_TrainStaff_Description","Compete against other organisations to train the most staff."
"Challenges/Objective_Online_TrainStaff_Name","Training Challenge"
"Challenges/Objective_Online_Upgrade_Description","Compete against other organisations to upgrade the most machines."
"Challenges/Objective_Online_Upgrade_Name","Upgrades Challenge"
"Challenges/Objective_Online_Vaccinate_Description","Compete against other organisations to vaccinate the most people infected by contagious diseases."
"Challenges/Objective_Online_Vaccinate_Name","Vaccinate Challenge"
"Challenges/Objective_Optional_Cure_Medium_90Days_Description","Cure patients in 90 days."
"Challenges/Objective_Optional_Cure_Medium_90Days_Name","Cures Challenge"
"Challenges/Objective_Optional_Earn_Medium_90Days_Description","Earn enough money in 90 days."
"Challenges/Objective_Optional_Earn_Medium_90Days_Name","Income Challenge"
"Challenges/Objective_Optional_Train_Medium_90Days_Description",
"Challenges/Objective_Optional_Train_Medium_90Days_Name","Training Challenge"
"Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description","Some patients will have diseases that GP's can't diagnose. Build a General Diagno"
"Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name","Special Illnesses"
"Challenges/Objective_R1_IntroHospital2_LevelObjective2_Description",
"Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name","Major Queen Facility"
"Challenges/Objective_R1_IntroHospital2_LevelObjective3_Description",
"Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name","Queen Expert"
"Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name","Unlock Pans Lab"
"Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description","Bungle Technologies will give us access to some of their tech if we work with them."
"Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name","New Technology"
"Challenges/Objective_R1_IntroHospital3_LevelObjective1_Description",
"Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name","Training Staff"
"Challenges/Objective_R1_IntroHospital3_LevelObjective2_Description",
"Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name","Hospital Challenge 2"
"Challenges/Objective_R1_IntroHospital3_LevelObjective3_Description",
"Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name","Challenge 3"
"Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name","Unlock Clown Clinic"
"Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description","The Two Point Health Ministry will grant us a training licence if we can demonstrate our commitment to staff wellbeing."
"Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name","Training Licence"
"Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Description",
"Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name","Cure 3 Patients (hidden)"
"Challenges/Objective_R1_TutorialHospital_CameraMove_Description","Take a look around the building."
"Challenges/Objective_R1_TutorialHospital_CameraMove_Name","Look Around"
"Challenges/Objective_R1_TutorialHospital_Cure10Patients_Description",
"Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name","Cure Patients"
"Challenges/Objective_R1_TutorialHospital_Cure1Patients_Description",
"Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name","Cure a Patient"
"Challenges/Objective_R1_TutorialHospital_Cure2Patients_Description",
"Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name","Cure Patients"
"Challenges/Objective_R1_TutorialHospital_Cure3Patients_Description",
"Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name","Cure Patients"
"Challenges/Objective_R1_TutorialHospital_Cure5Patients_Description",
"Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name","Cure Patients"
"Challenges/Objective_R1_TutorialHospital_CurePatient_Description","Cure a Patient"
"Challenges/Objective_R1_TutorialHospital_CurePatient_Name","Cure a Patient"
"Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Description",
"Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name","Diagnose a Patient"
"Challenges/Objective_R1_TutorialHospital_GPOffice_Description","Build a GP Office"
"Challenges/Objective_R1_TutorialHospital_GPOffice_Name","Build a GP Office"
"Challenges/Objective_R1_TutorialHospital_HireAssistant_Description","Hire an Assistant"
"Challenges/Objective_R1_TutorialHospital_HireAssistant_Name","Hire an Assistant"
"Challenges/Objective_R1_TutorialHospital_HireDoctor_Description","Hire a Doctor"
"Challenges/Objective_R1_TutorialHospital_HireDoctor_Name","Hire a Doctor"
"Challenges/Objective_R1_TutorialHospital_Janitors_Description",
"Challenges/Objective_R1_TutorialHospital_Janitors_Name","Charlie Work"
"Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Description",
"Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name","Keeping People Happy"
"Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description","Some patients will have diseases that GP's can't diagnose. Build a General Diagnosis"
"Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name","Basic Hospital"
"Challenges/Objective_R1_TutorialHospital_LevelObjective2_Description",
"Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name","Improved Hospital"
"Challenges/Objective_R1_TutorialHospital_LevelObjective3_Description",
"Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name","Advanced Hospital"
"Challenges/Objective_R1_TutorialHospital_Pharmacy_Description","Build a Pharmacy"
"Challenges/Objective_R1_TutorialHospital_Pharmacy_Name","Build a Pharmacy"
"Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description","Place a Reception Desk"
"Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name","Reception Desk"
"Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Description",
"Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name","Unlock De-lux Clinic"
"Challenges/Objective_R1_TutorialHospital_UnlockWard_Description",
"Challenges/Objective_R1_TutorialHospital_UnlockWard_Name","Unlock Ward"
"Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Description",
"Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name","Injuries 1"
"Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Description",
"Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name","injuries 2"
"Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Description",
"Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name","injuries 3"
"Challenges/Objective_R2_ResearchHospital_LevelObjective1_Description",
"Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name","Research 1"
"Challenges/Objective_R2_ResearchHospital_LevelObjective2_Description",
"Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name","Research 2"
"Challenges/Objective_R2_ResearchHospital_LevelObjective3_Description",
"Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name","Research 3"
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description","Compete against other organisations to generate the most research in a 6 month period. We'll need our top boffins!"
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name","Research Challenge"
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description","Compete against other organisations to train the most staff in a 6 month period. Learn harder, people!"
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name","Training Challenge"
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description","Compete against other organisations to get the highest cure rate in a 6 month period. Holistix have threatened to use their most potent homeopathic remedies. Be afraid."
"Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name","Cure Rate Challenge"
"Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description","The Two Point Health Ministry will grant us a research licence if we can demonstrate our expertise with machinery here in the university."
"Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name","Research Licence"
"Challenges/Objective_R2_WealthyHospital_LevelObjective1_Description",
"Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name","Wealthy 1"
"Challenges/Objective_R2_WealthyHospital_LevelObjective2_Description",
"Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name","Wealthy 2"
"Challenges/Objective_R2_WealthyHospital_LevelObjective3_Description",
"Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name","Wealthy 3"
"Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name","Marketing Licence"
"Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Description",
"Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name","Abandoned 1"
"Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Description",
"Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name","Abandoned 2"
"Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Description",
"Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name","Abandoned 3"
"Challenges/Objective_R3_PublicHospital_LevelObjective1_Description",
"Challenges/Objective_R3_PublicHospital_LevelObjective1_Name","Public 1"
"Challenges/Objective_R3_PublicHospital_LevelObjective2_Description",
"Challenges/Objective_R3_PublicHospital_LevelObjective2_Name","Public 2"
"Challenges/Objective_R3_PublicHospital_LevelObjective3_Description",
"Challenges/Objective_R3_PublicHospital_LevelObjective3_Name","Public 3"
"Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro","Lord Foxbridge has contacted us with details of our latest targets."
"Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure","Bad news. We failed to achieve our targets. Lord Foxbridge will withhold extra funding for now."
"Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2","Bad news. We failed to achieve our targets. Lord Foxbridge will withhold extra funding.\nPenalty: <style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success","Good news. We achieved our targets. Lord Foxbridge will provide us with some extra funding."
"Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2","Good news. We achieved our targets. Lord Foxbridge will provide us with extra funding.\nReward: <style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Challenges/Objective_R3_PublicHospital_Target_Intro","Lord Foxbridge has contacted us with details of our targets for the upcoming months - see the summary below.\nWe'll need to achieve this if we want extra funding to keep the hospital going."
"Challenges/Objective_R3_PublicHospital_Target_Intro_Title","New Targets from Lord Foxbridge"
"Challenges/Objective_R3_PublicHospital_Target_Name","Public Targets"
"Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1","Lord Foxbridge sent a memo to offer his commiserations, after we failed to achieve our targets:\n\n""You swines! You're making me look like an oaf. No extra funding for you, I'm afraid. Having said that, the chaps down at Pelican Wharf are loving this. Shares in Jumbo Healthcare just skyrocketed. Boff!"""
"Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2","Lord Foxbridge sent a memo to offer his commiserations, after we failed to achieve our targets:\n\n""Oh shoot! No extra funding for Duckworth Hospital this month. Might splash out on some of those new ruby-lined curtains for the office though. Come on chaps, at least make it look like you're trying."""
"Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1","Lord Foxbridge sent a memo to congratulate us on achieving our targets:\n\n""Jolly good! I'm sure you'll agree we did an excellent job there. I really am steering this ship through choppy waters. Captain Foxbridge has a nice ring to it. Right, I suppose I can crack open the public coffers and allow you a small amount of additional funding. Maybe I'll cut down on the number of helicopter trips I make this month."""
"Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2","Lord Foxbridge sent a memo to congratulate us on achieving our targets:\n\n""Tally ho! Another job well done. The papers love it. And by it I mean me. Champagne all round. Well, here at least. I'll be transferring over some additional funds, but don't you get any ideas. That's public money you scallywags!"""
"Challenges/Objective_R3_PublicHospital_Target_Outro_Title","Message from Lord Foxbridge"
"Challenges/Objective_R3_TeachingHospital_LevelObjective1_Description",
"Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name","Teaching 1"
"Challenges/Objective_R3_TeachingHospital_LevelObjective2_Description",
"Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name","Teaching 2"
"Challenges/Objective_R3_TeachingHospital_LevelObjective3_Description",
"Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name","Teaching 3"
"Challenges/Objective_R4_DisasterHospital_LevelObjective1_Description",
"Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name","Disaster 1"
"Challenges/Objective_R4_DisasterHospital_LevelObjective2_Description",
"Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name","Disaster 2"
"Challenges/Objective_R4_DisasterHospital_LevelObjective3_Description",
"Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name","Distaster 3"
"Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Description",
"Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name","Epidemic 1"
"Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Description",
"Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name","Epidemic 2"
"Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Description",
"Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name","Epidemic 3"
"Challenges/Objective_R4_TouristHospital_LevelObjective1_Description",
"Challenges/Objective_R4_TouristHospital_LevelObjective1_Name","Tourist 1"
"Challenges/Objective_R4_TouristHospital_LevelObjective2_Description",
"Challenges/Objective_R4_TouristHospital_LevelObjective2_Name","Tourist 2"
"Challenges/Objective_R4_TouristHospital_LevelObjective3_Description",
"Challenges/Objective_R4_TouristHospital_LevelObjective3_Name","Tourist 3"
"Challenges/Objective_R5_FailingHospital_LevelObjective1_Description",
"Challenges/Objective_R5_FailingHospital_LevelObjective1_Name","Failing 1"
"Challenges/Objective_R5_FailingHospital_LevelObjective2_Description",
"Challenges/Objective_R5_FailingHospital_LevelObjective2_Name","Failing 2"
"Challenges/Objective_R5_FailingHospital_LevelObjective3_Description",
"Challenges/Objective_R5_FailingHospital_LevelObjective3_Name","Failing 3"
"Challenges/Objective_R5_FinalHospital_LevelObjective1_Description",
"Challenges/Objective_R5_FinalHospital_LevelObjective1_Name","Final 1"
"Challenges/Objective_R5_FinalHospital_LevelObjective2_Description",
"Challenges/Objective_R5_FinalHospital_LevelObjective2_Name","Final 2"
"Challenges/Objective_R5_FinalHospital_LevelObjective3_Description",
"Challenges/Objective_R5_FinalHospital_LevelObjective3_Name","Final 3"
"Challenges/Objective_R5_HighTechHospital_LevelObjective1_Description",
"Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name","High Tech 1"
"Challenges/Objective_R5_HighTechHospital_LevelObjective2_Description",
"Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name","High Tech 2"
"Challenges/Objective_R5_HighTechHospital_LevelObjective3_Description",
"Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name","High Tech 3"
"Challenges/Objective_STL_LevelObjective1_Description",
"Challenges/Objective_STL_LevelObjective1_Name","Getting Set up"
"Challenges/Objective_STL_LevelObjective2_Description",
"Challenges/Objective_STL_LevelObjective2_Name","Hospital Challenge 2"
"Challenges/Objective_STL_LevelObjective3_Description",
"Challenges/Objective_STL_LevelObjective3_Name","Hospital Challenge 3"
"Challenges/Objective_TeachingHospital_GoldStar_1_Description",
"Challenges/Objective_TeachingHospital_GoldStar_1_Name",
"Challenges/Objective_TeachingHospital_GoldStar_2_Description",
"Challenges/Objective_TeachingHospital_GoldStar_2_Name",
"Challenges/Objective_TeachingHospital_GoldStar_3_Description",
"Challenges/Objective_TeachingHospital_GoldStar_3_Name",
"Challenges/Objective_TestLevelScript_Description",
"Challenges/Objective_TestLevelScript_Name",
"Challenges/Objective_VS_BuildGPOffice_Description",
"Challenges/Objective_VS_BuildGPOffice_Name",
"Challenges/Objective_VS_CameraControls_Description","Camera Controls"
"Challenges/Objective_VS_CameraControls_Name","Camera Controls"
"Challenges/Objective_VS_Cardio_Description",
"Challenges/Objective_VS_Cardio_Name",
"Challenges/Objective_VS_CorridorItems_Description",
"Challenges/Objective_VS_CorridorItems_Name",
"Challenges/Objective_VS_CurePatient_Description","Cure Patients"
"Challenges/Objective_VS_CurePatient_Name","Cure Patients"
"Challenges/Objective_VS_GPOffice_Description","Build a GP Office"
"Challenges/Objective_VS_GPOffice_Name","Build a GP Office"
"Challenges/Objective_VS_GeneralDiagnosis_Description",
"Challenges/Objective_VS_GeneralDiagnosis_Name","Build General Diagnosis"
"Challenges/Objective_VS_HireAssistant_Description","Hire an Assistant"
"Challenges/Objective_VS_HireAssistant_Name","Hire an Assistant"
"Challenges/Objective_VS_HireDoctor_Description","Hire a Doctor"
"Challenges/Objective_VS_HireDoctor_Name","Hire a Doctor"
"Challenges/Objective_VS_LevelObjective1_Description",
"Challenges/Objective_VS_LevelObjective1_Name","Hospital Challenge 1"
"Challenges/Objective_VS_LevelObjective2_Description",
"Challenges/Objective_VS_LevelObjective2_Name","Hospital Challenge 2"
"Challenges/Objective_VS_LevelObjective3_Description",
"Challenges/Objective_VS_LevelObjective3_Name","Hospital Challenge 3"
"Challenges/Objective_VS_LevelScript_Freeplay_Description",
"Challenges/Objective_VS_LevelScript_Freeplay_Name",
"Challenges/Objective_VS_LevelScript_Tutorial_Description",
"Challenges/Objective_VS_LevelScript_Tutorial_Name",
"Challenges/Objective_VS_Pharmacy_Description","Build Pharmacy"
"Challenges/Objective_VS_Pharmacy_Name","Build Pharmacy"
"Challenges/Objective_VS_PlaceBenches_Description",
"Challenges/Objective_VS_PlaceBenches_Name","Place Benches"
"Challenges/Objective_VS_PlaceBin_Description",
"Challenges/Objective_VS_PlaceBin_Name","Place Bin"
"Challenges/Objective_VS_PlaceDrinksMachine_Description",
"Challenges/Objective_VS_PlaceDrinksMachine_Name","Place Drinks Machine"
"Challenges/Objective_VS_PlaceEntertainment_Description",
"Challenges/Objective_VS_PlaceEntertainment_Name","Place Entertainment"
"Challenges/Objective_VS_PlaceFireExtinguisher_Description",
"Challenges/Objective_VS_PlaceFireExtinguisher_Name",
"Challenges/Objective_VS_PlacePlants_Description",
"Challenges/Objective_VS_PlacePlants_Name","Place Plant"
"Challenges/Objective_VS_PlaceRadiator_Description",
"Challenges/Objective_VS_PlaceRadiator_Name",
"Challenges/Objective_VS_PlaceReceptionDesk_Description","Build a Reception Desk"
"Challenges/Objective_VS_PlaceReceptionDesk_Name","Reception Desk"
"Challenges/Objective_VS_Reception_Description",
"Challenges/Objective_VS_Reception_Name",
"Challenges/Objective_VS_RotateRoomItem_Description","Rotate an Item"
"Challenges/Objective_VS_RotateRoomItem_Name","Rotate an Item"
"Challenges/Objective_VS_UnlockCardiography_Description",
"Challenges/Objective_VS_UnlockCardiography_Name","Unlock Cardiography"
"Challenges/Objective_VS_UnlockCubismClinic_Description",
"Challenges/Objective_VS_UnlockCubismClinic_Name","Unlock Treatment Room"
"Challenges/Objective_VS_UnlockGeneralDiagnosis_Description",
"Challenges/Objective_VS_UnlockGeneralDiagnosis_Name","Unlock General Diagnosis"
"Challenges/Objective_VS_UnlockWard_Description",
"Challenges/Objective_VS_UnlockWard_Name","Unlock Ward"
"Challenges/Objective_VS_Ward_Description",
"Challenges/Objective_VS_Ward_Name","Ward & Peace"
"Challenges/Online/StarsAchieved_CS","Stars Achieved"
"Challenges/Online/TotalKudoshEarned","Total Kudosh Earned"
"Challenges/Online/TotalSilverEarned_CS","Total Silver Earned"
"Challenges/PatientsCuredAndFailed_CS","<color=#22ff22>Cured: {0}</color> <color=#ff2222>Failed: {1}</color>"
"Challenges/Patients_8Bit_Arrival_Advisor","8-bitten patients are arriving…"
"Challenges/Patients_8Bit_Intro_Message","A group of 8-bitten patients need curing!"
"Challenges/Patients_8Bit_Intro_Title","8-bit Emergency"
"Challenges/Patients_8Bit_Name","8-bitten Patients"
"Challenges/Patients_8bitten_Name","8-bitten Patients"
"Challenges/Patients_8bitten_R3_Intro_Message","There's been an outbreak of 8-bitten in the area after some low-res spiders escaped from a Bungle research facility. There's a group looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_8bitten_R5_Intro_Message","There's been an outbreak of 8-bitten in the area after a surge in second-hand game sales got dangerous. Many of the ancient, leather-bound disc and cartridge cases were found to be crawling with low-res spiders. There's a group looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_8bitten_V1_Intro_Message","There's been an outbreak of 8-bitten after a recent docuseries about the 90s caused a spike in nostalgia and never-before-seen rates of breeding in low-res spiders. A group of suffers are looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_AnimalMag_V1_Intro_Message","A group of Animal Magnetism sufferers have been salvaged from a pet shop, where they were submerged in creatures, and are now looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_AnimalMag_V2_Intro_Message","There's been an outbreak of Animal Magnetism after a mislabelled test tube meant that an entire batch of Bungle's skin-care line contained powerful, and scientifically heightened, pheromones.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_AnimalMag_V3_Intro_Message","There's been an outbreak of Animal Magnetism in the area after the Crumley Megamarket sold surplus supplies of dog food as ""Meaty Human Chow"". There's a group of shoppers looking for treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_AnimalMagnetism_Arrival_Advisor","Animal Magnetism patients are arriving…"
"Challenges/Patients_AnimalMagnetism_Intro_Message","A group of Animal Magnetism patients need curing."
"Challenges/Patients_AnimalMagnetism_Intro_Title","Animal Magnetism Emergency"
"Challenges/Patients_AnimalMagnetism_Name","Animal Magnetism Patients"
"Challenges/Patients_Clown_Intro_Title","Jest Infection Emergency"
"Challenges/Patients_Clown_Name","Jest Infection Patients"
"Challenges/Patients_Clown_R1_V1_Intro_Message","A group of Clowns have escaped from the nearby Cirque du Parfait and are looking for treatment to make themselves human again.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Clown_R1_V2_Intro_Message","A group of Clowns disappeared from the nearby Cirque du Parfait, during a magic show, and are now looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Clown_R1_V3_Intro_Message","A group of Clowns who were waiting for treatment at an Orb Foundation wellness centre have left because it was too strange for them. They're now looking for treatment elsewhere.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Clown_V1_Intro_Message","A number of Clowns have run away from a travelling circus and are looking for treatment to stop being so silly.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Clown_V2_Intro_Message","A group of Clowns need treatment after paying off the peanut delivery man and making an elaborate, and hilarious, escape from their tented captivity.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Cubism_Arrival_Advisor","Cubism patients are arriving…"
"Challenges/Patients_Cubism_Intro_Message","A group of Cubism patients need curing."
"Challenges/Patients_Cubism_Intro_Title","Cubism Emergency"
"Challenges/Patients_Cubism_Name","Cubism Patients"
"Challenges/Patients_Cubism_V1_Intro_Message","There's been an outbreak of Cubism in the area due to a particularly popular and provocative art exhibition. There's a group sufferers still at the gallery and looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Cubism_V2_Intro_Message","There's been an outbreak of Cubism in the area after a well-made mini-series led to a spike in the popularity of fine-art, a group of sufferers are looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Cubism_V3_Intro_Message","There's been an outbreak of Cubism in the area after a bullish 6 star review in the Two Point Squabbler pushed an Art-History book into an unlikely spot on the best-sellers list. A group of readers are now looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_DNA_Intro_Title","Denim Genes Emergency"
"Challenges/Patients_DNA_Name","Denim Genes Patients"
"Challenges/Patients_DNA_R3_Intro_Message","A group of DNA patients have been stranded after a Bungle Medi-Tech Hospital fell into a fissure, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_DNA_R4_Intro_Message","A group of DNA patients have run away from an Orb Wellness Centre, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_DNA_R5_Intro_Message","A group of DNA patients were kicked out of a Jumbo Hospital for not buying enough merchandise, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_DNA_V1_Intro_Message","There's been an outbreak of DNA-related illnesses after Bungle accidently distributed a faulty batch of their ""Daily Vitamin Biscuit"", that led to cases of genetic mutation. A group are looking for treatment, now.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_DNA_V2_Intro_Message","There's been an outbreak of DNA-related illnesses after tomatoes, watered by a radioactive supply from the river Bilge, sold by a Crumley Megamarket caused a range of genetic mutations. There's a group of shoppers looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_DenimGenes_Arrival_Advisor","Denim Genes patients are arriving…"
"Challenges/Patients_Denim_R3_Intro_Message","There's been an outbreak of Denim Genes in the area after trace samples of a Bungle design for regenerating trousers made it into the water supply. There's a group looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_ENC_Arrival_Advisor","Emperor Complex patients are arriving…"
"Challenges/Patients_ENC_Intro_Message","A group of naked patients require immediate Psychiatric treatment."
"Challenges/Patients_ENC_Intro_Title","Nude Awakening"
"Challenges/Patients_ENC_Name","Emperor Complex Patients"
"Challenges/Patients_ElectricShock_Arrival_Advisor","Shock Horror patients are arriving…"
"Challenges/Patients_ElectricShock_Intro_Message","A group of Shock patients need curing."
"Challenges/Patients_ElectricShock_Intro_Title","Shock Horror Emergency"
"Challenges/Patients_ElectricShock_Name","Shock Horror Patients"
"Challenges/Patients_Emperor_Name","Naked Patients"
"Challenges/Patients_Emperor_R4_Intro_Message","There's been an outbreak of Emperor Complex after The Orb Foundation started running a course in textiles. A group are being sent for treatment by their families.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Emperor_V1_Intro_Message","There's been an outbreak of Emperor Complex after a popular article about minimalist fashion led to a wave of misguided, but somewhat admirable, conviction. A group are being sent for treatment by their families.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Emperor_V2_Intro_Message","There's been an outbreak of Emperor Complex after Jasmine Odyssey accidently started a trend when she… you know the story. A group of fans are being sent for treatment by their families.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Fracture_Arrival_Advisor","Fractured patients are arriving…"
"Challenges/Patients_Fracture_Intro_Message","A group of patients require treatment in a Fracture Ward."
"Challenges/Patients_Fracture_Intro_Title","Fracture Emergency"
"Challenges/Patients_Fracture_Name","Fracture Patients"
"Challenges/Patients_Fracture_R2_Intro_Message","A group of Fracture Ward patients have finished their time at a Holistix hospital, and are now exfoliated and looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Fracture_R3_Intro_Message","A group of Fracture Ward patients have been stranded after a Bungle Medi-Tech Hospital was relocated out to sea, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Fracture_R4_Intro_Message","A group of Fracture Ward patients have unenrolled from an Orb Wellness Centre, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Fracture_R5_Intro_Message","A group of Fracture Ward patients were kicked out of a Jumbo Hospital for criticising pricing strategies, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Fracture_V1_Intro_Message","There's been an outbreak of Fracture Ward-related illnesses after a recent eclipse led to widespread falling down. There's a group looking for treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Fracture_V2_Intro_Message","There's been an outbreak of Fracture Ward-related illnesses after complications from testing Bungle's mind-controlled jetpack. A group of testers are looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Generic_Name","Patient Group"
"Challenges/Patients_Genetic_Arrival_Advisor","Patients for DNA Lab are arriving…"
"Challenges/Patients_Genetic_Intro_Message","A group of patients are requesting treatment in a DNA room."
"Challenges/Patients_Genetic_Intro_Title","DNA Emergency"
"Challenges/Patients_Genetic_Name","DNA Patients"
"Challenges/Patients_GreyAnatomy_Arrival_Advisor","Grey Anatomy patients are arriving…"
"Challenges/Patients_GreyAnatomy_Intro_Message","A group of Grey Anatomy patients are requesting immediate treatment."
"Challenges/Patients_GreyAnatomy_Intro_Title","Grey Anatomy Emergency"
"Challenges/Patients_GreyAnatomy_Name","Grey Anatomy Patients"
"Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message","A group of students from the University have lost all their colour due to excessive book learning, causing Grey Anatomy, and are now looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message","A group of students have had their colour sapped by strict and unintelligible dress codes for certain classes, and have contracted Grey Anatomy. There's a group of them looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_GreyAnatomy_V1_Intro_Message","There's been an outbreak of Grey Anatomy after a local cinema hosted a 48-hour marathon of Roderick Cushion's classic ""Perilous Spandex"" series, but it was a bit long and, frankly, the films didn't hold up. A group from the audience are looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_GreyAnatomy_V2_Intro_Message","There's been an outbreak of Grey Anatomy amongst season ticket holders at The Sloop as we hit that time of year furthest away from the season. They're desperate for sport and looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Group_Description","Use your best staff, and equipment, and utilise queue management to cure as many of the patient group as you can."
"Challenges/Patients_Group_General_R1_V1","A group of patients are looking for treatment after the last remaining County hospital in the area was shut down.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Group_General_R1_V2","There's been an outbreak of sickness in the area after a wave of disease-ridden children returned home for the holidays. A group of parents are looking for treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Group_General_R2_V1","A group of patients have been unsuccessfully treated at a Holistix hospital, and are now slightly calmer and looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Group_General_R2_V2","A group of hikers have hurt themselves on a walk in the Tumble Downs, and are looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Group_General_R3_V1","A group of patients have been stranded after a Bungle Medi-Tech Hospital was shut down, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Group_General_R3_V2","A group of townspeople from Smogley have fallen ill after large portions of the air temporarily became and ash coloured semi-solid, they're looking for treatment, now.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Group_General_R4_V1","A group of patients have escaped from an Orb Wellness Centre, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Group_General_R4_V2","A group of tourists have fallen ill and need treatment so they can get back to enjoying their holiday.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Group_General_R5_V1","A group of patients were kicked out of a Jumbo Hospital for eating non-Jumbo products on-site, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Group_General_R5_V2","A group of people in the city have become overwhelmed by modern life and are now looking for treatment for a variety of illnesses.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Inject_Arrival_Advisor","Patients for Injection Room are arriving…"
"Challenges/Patients_Inject_Intro_Message","A group of patients require immediate treatment in an Injection Room."
"Challenges/Patients_Inject_Intro_Title","Injections Emergency"
"Challenges/Patients_Inject_Name","Injection Patients"
"Challenges/Patients_Injection_R2_Intro_Message","A group of Injection patients have left a Holistix hospital, and are now high in potassium and looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Injection_R3_Intro_Message","A group of Injection patients have been stranded after a Bungle Medi-Tech Hospital was fired into space, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Injection_R4_Intro_Message","A group of Injection patients have defected from an Orb Wellness Centre, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Injection_R5_Intro_Message","A group of Injection patients were kicked out of a Jumbo Hospital for ""not being sufficiently grateful"", and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Injection_V1_Intro_Message","There's been an outbreak of Injection-related illnesses after cans of Burp! containing ""bad fizz"" were sold and caused a number of medical complications across the County. There's a group looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Injection_V2_Intro_Message","There's been an outbreak of Injection-related illnesses after a strange substance was found in the water along Two Point County's coastline. There's a group of swimmers looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Leopard_Arrival_Advisor","Leopard Skin patients are arriving…"
"Challenges/Patients_Leopard_Intro_Title","Leopard Skin Emergency"
"Challenges/Patients_Leopard_Name","Leopard Skin Patients"
"Challenges/Patients_Leopard_R3_Intro_Message","There's been an outbreak of Leopard Skin after Bungle Technologies cross-bread root vegetables with big cats, and the failed attempts were then sold by a Crumley Megamarket. There's a group looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Leopard_V1_Intro_Message","There's been an outbreak of Leopard Skin after Bungle's ""Still (a)life"" paint was used as face paint in town fairs across the County. A group of the young at heart are now looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_LightHeaded_Arrival_Advisor","Lightheaded patients are arriving…"
"Challenges/Patients_LightHeaded_Intro_Message","Patients with Lightheadedness are requesting immediate treatment."
"Challenges/Patients_LightHeaded_Intro_Title","Lightheadedness Emergency"
"Challenges/Patients_LightHeaded_Name","Lightheaded Patients"
"Challenges/Patients_Lightheadedness_R1_Intro_Message","There's been an outbreak of Lightheadeness in the area, causing record levels of light pollution in Hogsport, a group of patients are looking for treatment, now.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Lightheadedness_R2_Intro_Message","A group of students from the university were revising for their upcoming exams and didn't leave the library for six days. They've become too bright and have contracted Lightheadednes. A group of them are looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Lightheadedness_V1_Intro_Message","There's been an outbreak of Lightheadedness in the area. There have been several cases of pilots mistaking sufferers for landing lights, most recently, a plane narrowly avoided landing on a cricket pitch. That cricket team are now looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Lightheadedness_V2_Intro_Message","There's been an outbreak of Lightheadedness in the area, and, understandably, most of the sufferers would like their heads back. There's a group looking for treatment, now.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Lightheadedness_V3_Intro_Message","There's been an outbreak of Lightheadedness in the area and, once they'd managed to communicate with a series of blink and flashes it was clear that, a group of them would like treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Midas_Intro_Title","Touch of Midas Emergency"
"Challenges/Patients_Midas_Name","Touch of Midas Patients"
"Challenges/Patients_Midas_R4_Intro_Message","There's been an outbreak of Touch of Midas after treasurers at The Orb Foundation fell ill due an excess of gold in their systems. There's a group looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Midas_V1_Intro_Message","There's been an outbreak of Touch of Midas after the County's favourite new fantasy-drama led to an unhealthy and vague affinity to Greek mythology. A group are looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Mime_Arrival_Advisor","Mime Crisis patients are arriving…"
"Challenges/Patients_Mime_Intro_Title","Mime Crisis Emergency"
"Challenges/Patients_Mime_Name","Mime Crisis Patients"
"Challenges/Patients_MockStar_Intro_Title","Mock Star Emergency"
"Challenges/Patients_MockStar_Name","Mock Star Patients"
"Challenges/Patients_MockStar_R1_Intro_Message","There's been an outbreak of Mock Star after a build-up of wishful thinking in the Lower Bullocks area. Their families are sending them for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_MockStar_V1_Intro_Message","A local barbershop quartet, called The Four Freds, wrongly believes that they're about to embark on a massive stadium tour. They haven't even arranged for anyone to run their Barber Shop. Their families are sending them for treatment for Mock Star.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_MockStar_V2_Intro_Message","There's a group suffering from Mock Star after a mysterious gas leak at a local rock concert led to never-before-seen levels of enthusiasm. Their families are sending them for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_MockStar_V3_Intro_Message","There's been an outbreak of Mock Star after a recent spike in polite and positive responses to karaoke performances. The families of the afflicted are sending them for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Monobrow_Arrival_Advisor","Monobrow patients are arriving…"
"Challenges/Patients_Monobrow_Intro_Title","Monobrow Emergency"
"Challenges/Patients_Monobrow_Name","Monobrow Patients"
"Challenges/Patients_Mummy_Arrival_Advisor","Mummified patients are arriving…"
"Challenges/Patients_Mummy_Intro_Message","A group of Mummified patients are requesting immediate treatment."
"Challenges/Patients_Mummy_Intro_Title","Mummy Issues"
"Challenges/Patients_Mummy_Name","Mummified Patients"
"Challenges/Patients_Mummy_R4_Intro_Message","There's been an outbreak of Premature Mummification after The Orb Foundation began performing ""Toilet Paper Therapy"" on members at its wellness centres. There's a group of attendees looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Mummy_V1_Intro_Message","There's been an outbreak of Premature Mummification in the area after a children's Arts & Crafts show demonstrating the technique led to a number of napping parents being embalmed. There's a group of them looking for treatment, now.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Mummy_V2_Intro_Message","There's been an outbreak of Premature Mummification after a number of citizens fell victim to an Orb Foundation pyramid scheme. There's a group of them looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_NightFever_Arrival_Advisor","Night Fever patients are arriving…"
"Challenges/Patients_NightFever_Intro_Message","A group of Night Fever patients require immediate Psychiatric treatment."
"Challenges/Patients_NightFever_Intro_Title","Night Fever Emergency"
"Challenges/Patients_NightFever_Name","Night Fever Patients"
"Challenges/Patients_NightFever_R2_Intro_Message","There's been an outbreak of Night Fever after the closure of the County's oldest discotheque led to fury, mass hysteria and dancing. There's a group in need of treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_NightFever_V1_Intro_Message","There's been an outbreak of Night Fever after a group of extras on-set at the latest Roderick Cushion film got carried away and didn't want to take off their costumes. The production company needs the clothes back and is looking to send them for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_NightFever_V2_Intro_Message","There's been an outbreak of Night Fever after some cryogenically frozen rascals from the 20th century were accidently defrosted at Bungle HQ and danced right out the front door. They're looking for treatment to fit in better in the modern day.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Pandemic_Arrival_Advisor","Pandemic patients are arriving…"
"Challenges/Patients_Pandemic_Intro_Message","A group of Pandemic patients are requesting immediate treatment."
"Challenges/Patients_Pandemic_Intro_Title","Pandemic Emergency"
"Challenges/Patients_Pandemic_Name","Pandemic Patients"
"Challenges/Patients_Pandemic_R1_Intro_Message","There's been an outbreak of Pandemic in the area after a 24-hour outdoor ""Soup-a-thon"" in Flottering got caught in unforecast showers. A group of the soup heads are bone-dry, but looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Pandemic_V1_Intro_Message","There's been an outbreak of Pandemic in the area after one of Two Point County's most popular TV Chefs demonstrated a particularly complicated stew recipe, and there's a group looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Pandemic_V2_Intro_Message","There's been an outbreak of Pandemic after a range of saucepans were mislabelled as non-stick. A group of sufferers are now looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Pandemic_V3_Intro_Message","There's been an outbreak of Pandemic after a last minute costume party coincided with a massive sale in the area's largest kitchenware outlet. A group of partygoers are looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Pharm_Arrival_Advisor","Patients for Pharmacy are arriving…"
"Challenges/Patients_Pharm_Intro_Message","A group of patients are requesting immediate treatment in a Pharmacy."
"Challenges/Patients_Pharm_Intro_Title","Pharmacy Emergency"
"Challenges/Patients_Pharm_Name","Pharmacy Patients"
"Challenges/Patients_Pharmacy_R2_Intro_Message","A group of Pharmacy patients have been processed by a Holistix hospital, and are now nicely scented and looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Pharmacy_R3_Intro_Message","A group of Pharmacy patients have been stranded after a Bungle Medi-Tech Hospital dissolved over night, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Pharmacy_R4_Intro_Message","A group of Pharmacy patients have broken out of an Orb Wellness Centre, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Pharmacy_R5_Intro_Message","A group of Pharmacy patients were kicked out of a Jumbo Hospital for making ""slanderous"" comments about Mr McNally, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Pharmacy_V1_Intro_Message","There's been an outbreak of Pharmacy-related illnesses after a recent craze that involved eating highlighter pens took the County by storm. There's a group looking for treatment, now.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Pharmacy_V2_Intro_Message","There's been an outbreak of Pharmacy-related illnesses after a software update for Bungle's ""Smart-Plasters"" led to multiples cases of blood poisoning. A group are looking for treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Psychiatry_Arrival_Advisor","Patients for Psychiatry are arriving…"
"Challenges/Patients_Psychiatry_Intro_Title","Psychiatry Emergency"
"Challenges/Patients_Psychiatry_Name","Psychiatry Patients"
"Challenges/Patients_Psychiatry_R2_Intro_Message","A group of Psychiatry patients have finished treatment at a Holistix hospital, and are now poorer and looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Psychiatry_R3_Intro_Message","A group of Psychiatry patients have been stranded after a Bungle Medi-Tech Hospital disappeared, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Psychiatry_R4_Intro_Message","A group of Psychiatry patients have de-robed from an Orb Wellness Centre, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Psychiatry_R5_Intro_Message","A group of Psychiatry patients were kicked out of a Jumbo Hospital for failing to bow to Mr McNally, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Psychiatry_V1_Intro_Message","There's been an outbreak of Psychiatric illnesses after a self-made promotional film from The Orb Foundation was aired on a particularly rainy Sunday and unhinged huge parts of the County. There's a group looking for treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Psychiatry_V2_Intro_Message","There's been an outbreak of Psychiatric illnesses after Two Point Radio accidentally sent out a strange and distressing frequency. There's a group looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_QueenComplex_Arrival_Advisor","Mock Star patients are arriving…"
"Challenges/Patients_QueenComplex_Intro_Message","A group of Mock Stars require immediate Psychiatric treatment."
"Challenges/Patients_QueenComplex_Intro_Title","Mock Star Emergency"
"Challenges/Patients_QueenComplex_Name","Mock Star Patients"
"Challenges/Patients_ShockHorror_Intro_Title","Shock Horror Emergency"
"Challenges/Patients_ShockHorror_Name","Shock Horror Patients"
"Challenges/Patients_ShockHorror_R3_Intro_Message","There been an outbreak of Shock Horror in the area after a batch of Bungle's 'grown in an hour' carrots didn't have the static charge removed. There's a group of sufferers looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_ShockHorror_V1_Intro_Message","There's been an outbreak of Shock Horror after a Bungle experiment accidently sent an electric current through all of the County's spoons. There's a group of yoghurt eaters looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_ShockHorror_V2_Intro_Message","There's been an outbreak of Shock Horror after Jasmine Odyssey released a new single without warning and caused dangerous levels of surprise and static electricity. There's a group of fans looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_Solo_Description","Use your best staff, and equipment, and utilise queue management to diagnose and cure the VIPatient."
"Challenges/Patients_Solo_Name","VIP Patient"
"Challenges/Patients_Solo_Reward_Message_Fail","Bad news, we failed to cure the VIP patient. This won't be great for our reputation."
"Challenges/Patients_Solo_Reward_Message_Success","Good news, we cured the VIP patient! A generous donation has been made to the hospital. Excellent."
"Challenges/Patients_Solo_V10_Intro_Message","One of Burp!'s flavour creation team is unwell and looking for treatment.\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?"
"Challenges/Patients_Solo_V1_Intro_Message","One of the Mayor's cousins is unwell and looking for treatment.\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?"
"Challenges/Patients_Solo_V2_Intro_Message","One of Jasmine Odyssey's background performers is unwell and looking for treatment.\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?"
"Challenges/Patients_Solo_V3_Intro_Message","One of Roderick Cushion's make-up crew is unwell and looking for treatment.\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?"
"Challenges/Patients_Solo_V4_Intro_Message","One of Two Point Radio's executives is unwell and looking for treatment.\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?"
"Challenges/Patients_Solo_V5_Intro_Message","One of Mitton University's leading academics is unwell and looking for treatment.\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?"
"Challenges/Patients_Solo_V6_Intro_Message","One of Two Point County's leading athletes is unwell and looking for treatment.\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?"
"Challenges/Patients_Solo_V7_Intro_Message","One of the area's fanciest aristocrats is unwell and looking for treatment.\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?"
"Challenges/Patients_Solo_V8_Intro_Message","One of Pelican Wharf's shiniest business minds is unwell and looking for treatment.\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?"
"Challenges/Patients_Solo_V9_Intro_Message","One of the Two Point Squabbler's lead writers is unwell and looking for treatment.\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?"
"Challenges/Patients_Surgery_R3_Intro_Message","A group of Surgery patients have been stranded after a Bungle Medi-Tech Hospital was declared not legally there anymore, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Surgery_R4_Intro_Message","A group of Surgery patients have been expelled from an Orb Wellness Centre, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Surgery_R5_Intro_Message","A group of Surgery patients were kicked out of a Jumbo Hospital for refusing to pay the service charge, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Surgery_V1_Intro_Message","There's been an outbreak of Surgery-related illnesses after attendees at a local town fair had their insides ruined by cake. There's a group of them looking for treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Surgery_V2_Intro_Message","There's been an outbreak of Surgery-related illnesses after a promotion by Cheesy Gubbins led to a number of people accidentally consuming cheese-coloured ball bearings. There's a group looking for treatment, now.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Surgical_Arrival_Advisor","Patients for Surgery are arriving…"
"Challenges/Patients_Surgical_Intro_Message","A group of patients require immediate treatment in Surgery."
"Challenges/Patients_Surgical_Intro_Title","Surgery Emergency"
"Challenges/Patients_Surgical_Name","Surgical Patients"
"Challenges/Patients_TouchOfMidas_Arrival_Advisor","Touch of Midas patients are arriving…"
"Challenges/Patients_TurtleHead_Arrival_Advisor","Turtle Head patients are arriving…"
"Challenges/Patients_TurtleHead_Intro_Message","A group of Turtle Head patients are requesting immediate treatment."
"Challenges/Patients_TurtleHead_Intro_Title","Turtle Head Emergency"
"Challenges/Patients_TurtleHead_Name","Turtle Head Patients"
"Challenges/Patients_TurtleHead_R3_Intro_Message","There's been an outbreak of Turtle Head after Bungle produced an unusually delicious strain of lettuce that has the area's consumption up 380%, and there's a group looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_TurtleHead_V1_Intro_Message","There's been an outbreak of Turtle Head after a bridge collapsed, causing a number of people to fall into the river Bilge and get bitten by its indigenous turtles. There's a group looking for treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_TurtleHead_V2_Intro_Message","There's been an outbreak of Turtle Head after a Bungle experiment inadvertendly, and temporarily, strengthened the gravity in certain parts of the County. It's alright now, except for the group looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Patients_VerbalDiarrhea_Arrival_Advisor","Verbal Diarrhea patients are arriving…"
"Challenges/Patients_Ward_Arrival_Advisor","Patients for the Ward are arriving…"
"Challenges/Patients_Ward_Intro_Message","A group of patients are requesting immediate treatment on a Ward."
"Challenges/Patients_Ward_Intro_Title","Ward Emergency"
"Challenges/Patients_Ward_Name","Ward Patients"
"Challenges/Patients_Ward_R2_Intro_Message","A group of Ward patients have just left a Holistix hospital, and are now moisturised and looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Ward_R3_Intro_Message","A group of Ward patients have been stranded after a Bungle Medi-Tech Hospital imploded, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Ward_R4_Intro_Message","A group of Ward patients have fled from an Orb Wellness Centre, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Ward_R5_Intro_Message","A group of Ward patients were kicked out of a Jumbo Hospital for questioning treatment methods, and are now looking for further treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Ward_V1_Intro_Message","There's been an outbreak of Ward-related illnesses after a range of ultra-organic bedding from Holistix caused widespread irritation and inflammation. There's a group looking for treatment.\nWe'll be rewarded if we treat this group of patients, should we have them sent here?"
"Challenges/Patients_Ward_V2_Intro_Message","There's been an outbreak of Ward-related illnesses after the Two Point Squabbler released a feature on ""Advanced Sleeping Positions"" with incorrect diagrams, that led to a range of internal and external conditions. There's a group looking for treatment.\nWe'll be rewarded if we treat this group, should we have them sent here?"
"Challenges/Reward_ResearchPoints_CS","{[POINTS]} Research Points ({[PROJECT]})"
"Challenges/Reward_ResearchPoints_Random_CS","{[POINTS]} Research Points"
"Challenges/RewardsNone_CS","None"
"Challenges/RewardsNone_F_CS","None"
"Challenges/SpecialPatient_BarbershopQuartet_Description",
"Challenges/SpecialPatient_BarbershopQuartet_Name","Barbershop Quartet"
"Challenges/SpecialPatient_Clowns_Description",
"Challenges/SpecialPatient_Clowns_Name","Circus Incident"
"Challenges/SpecialPatient_Fractures_Emergency_Description",
"Challenges/SpecialPatient_Fractures_Emergency_Name","Fractures Emergency"
"Challenges/SpecialPatient_Goal_CS","Cure {[COUNT]} Patients with {[ILLNESS]}"
"Challenges/SpecialPatient_Group_TimeLimit_Description",
"Challenges/SpecialPatient_Group_TimeLimit_Name","VIP Patient Group"
"Challenges/SpecialPatient_Room_Goal_CS","Treatment Room: {[ROOM]} ({[COUNT]} in the Hospital)"
"Challenges/SpecialPatient_Score_CS","You cured {[COUNT]} out of {[TARGET]} patients"
"Challenges/SpecialPatient_VIP_Description",
"Challenges/SpecialPatient_VIP_Name","VIP Patient"
"Challenges/StaffChallenge_Assistant_Cafe_Description","Cafe"
"Challenges/StaffChallenge_Assistant_Cafe_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""My mum thinks I'm an excellent cook. I'd love to serve slop to sick people."""
"Challenges/StaffChallenge_Assistant_Cafe_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Assistant_Reception_Description","Reception"
"Challenges/StaffChallenge_Assistant_Reception_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I think I have a very welcoming face. I'd love to use it on new patients arriving at the hospital."""
"Challenges/StaffChallenge_Assistant_Reception_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Cure_Any_Doctor_Description","Cure Patients"
"Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I love curing patients. I don't care who. I just love seeing their happy faces. I want to do it more!"""
"Challenges/StaffChallenge_Cure_Any_Doctor_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Cure_Any_Nurse_Description","Cure Patients"
"Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I love curing patients. Anyone will do. I just want to heal the world."""
"Challenges/StaffChallenge_Cure_Any_Nurse_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Cure_Illness_Clown_Description","Cure Patients"
"Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""My cousin is a clown. He's always so happy. It's extremely irritating. I want to cleanse the world of this scourge."""
"Challenges/StaffChallenge_Cure_Illness_Clown_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Cure_Illness_Cubism_Description","Cure Patients"
"Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""My mum has a really angular face. I love her, but it is a bit odd. It's inspired me to cure Cubism patients..."""
"Challenges/StaffChallenge_Cure_Illness_Cubism_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Cure_Room_Pharmacy_Description","Cure Patients in Pharmacy"
"Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I really enjoy forcing other people to take drugs. Seems like the Pharmacy would be the ideal place for me."""
"Challenges/StaffChallenge_Cure_Room_Pharmacy_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Cure_Room_Psychiatry_Description","Cure Patients in Psychiatry"
"Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""It's a personal goal of mine to listen to people yapping on about their first world problems while I sit in silence in a comfy chair. Can you help?"""
"Challenges/StaffChallenge_Cure_Room_Psychiatry_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Cure_Room_Ward_Description","Cure Patients in Ward"
"Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I've always enjoyed watching people sleep. Can I work on the Ward for a bit?"""
"Challenges/StaffChallenge_Cure_Room_Ward_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Janitor_Litter_Description","Janitor Jobs"
"Challenges/StaffChallenge_Janitor_Litter_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""Once, when I was a child, I dropped a packet of biscuits in the street. I've been feeling guilty about it ever since. Maybe if I clean up enough litter, I can at last find redemption."""
"Challenges/StaffChallenge_Janitor_Litter_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Janitor_RepairMachines_Description","Janitor Jobs"
"Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I love repairing stuff. I once broke my dad. He's okay now. Machines can't be that different, right?"""
"Challenges/StaffChallenge_Janitor_RepairMachines_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Janitor_UnblockToilets_Description","Janitor Jobs"
"Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I had a dream last night about unblocking some really dirty toilets. It was intense. It's all I can think about now. Please help me!"""
"Challenges/StaffChallenge_Janitor_UnblockToilets_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Janitor_WaterPlants_Description","Janitor Jobs"
"Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I used to have a nice plant called Fred. Sadly he died when a passing rabbit ate him. I'd like to make it up to Fred by looking after some of the hospital plants."""
"Challenges/StaffChallenge_Janitor_WaterPlants_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Resignation_Description","Get this disgruntled staff member to stay by addressing their top complaints, improving working conditions or increasing their salary."
"Challenges/StaffChallenge_Resignation_Name","{[STAFF]} Threat"
"Challenges/StaffChallenge_Training_Learn_Anything_Description","Learn Qualification"
"Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I'd really like to learn some new skills. I think I have untapped potential. Can I go on a training course?"""
"Challenges/StaffChallenge_Training_Learn_Anything_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage","{[STAFF]} has successfully learnt a new qualification, achieving their goal."
"Challenges/StaffChallenge_Training_Learn_Psychiatry_Description","Learn Psychiatry"
"Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""Is psychiatry the one where I can move things with my mind? Regardless, I'd really like to learn it."""
"Challenges/StaffChallenge_Training_Learn_Psychiatry_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage","{[STAFF]} has successfully learnt a new qualification, achieving their goal."
"Challenges/StaffChallenge_Training_Learn_Research_Description","Learn Research"
"Challenges/StaffChallenge_Training_Learn_Research_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I love inventing stuff. I've got loads of ideas. I built a cannon for my dog. Fitted my mum with robot hands. Just imagine what I could achieve if I applied myself to medical science..."""
"Challenges/StaffChallenge_Training_Learn_Research_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage","{[STAFF]} has successfully learnt a new qualification, achieving their goal."
"Challenges/StaffChallenge_Training_Learn_Surgery_Description","Learn Surgery"
"Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I really enjoy cutting people. I'd love to be able to do this and get paid for it."""
"Challenges/StaffChallenge_Training_Learn_Surgery_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage","{[STAFF]} has successfully learnt a new qualification, achieving their goal."
"Challenges/StaffChallenge_Work_GPOffice_Description","Work in GP's Office"
"Challenges/StaffChallenge_Work_GPOffice_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""My father was a GP. My grandfather was a GP. My great grandfather was a murderer, sadly. But anyway, I think being a GP is in my blood."""
"Challenges/StaffChallenge_Work_GPOffice_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/StaffChallenge_Work_XRay_Description","Work in X-ray"
"Challenges/StaffChallenge_Work_XRay_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""There's something so intimate about seeing a person's skeleton. I'd love to X-ray a few patients. Erm, if that's okay?"""
"Challenges/StaffChallenge_Work_XRay_Name","{[STAFF]} Goal"
"Challenges/StaffChallenge_Work_XRay_OutroFailedMessage","{[STAFF]} failed to complete the challenge!"
"Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage","{[STAFF]} has successfully completed the challenge!"
"Challenges/Staff_Cure_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I'm not usually one for suggestions, but the other day I had this great idea, and I can't stop thinking about it. What if we were to, like, cure some people… wouldn't that be cool?"""
"Challenges/Staff_DaysWithoutDeath_Intro","""I don't know about you, but I find the relentless stream of deaths somewhat depressing. Do you think we could go a few months without any fatalities?"""
"Challenges/Staff_EarnMoney_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""I've always wanted to see a large sum of money, in person. I don’t want to roll around on it, or anything, I'm not weird. I just want to look at it with my eyes."""
"Challenges/Staff_General_Goal_Intro","{[STAFF]} has a career goal they would like to achieve. What do you think?"
"Challenges/Staff_General_Goal_Name","{[STAFF]} Goal"
"Challenges/Staff_General_Goal_Outro_Failed","{[STAFF]} failed to complete their career goal!"
"Challenges/Staff_General_Goal_Outro_Success","{[STAFF]} has successfully completed their career goal!"
"Challenges/Staff_General_Name","{[STAFF]}"
"Challenges/Staff_General_Request_Intro","We've received a request from one of our staff, {[STAFF]}. What do you think?"
"Challenges/Staff_General_Request_Name","Staff Request"
"Challenges/Staff_General_Request_Outro_Failed","Unfortunately, we failed to complete the request from {[STAFF]}."
"Challenges/Staff_General_Request_Outro_Success","Well done, we successfully completed the request from {[STAFF]}!"
"Challenges/Staff_Ghosts_Janitor_Intro","""I used to be terrified of ghosts. But since my autopsychic training, I find them strangely alluring. Maybe we should capture a few?"""
"Challenges/Staff_Ghosts_Researcher_Intro","""It's very sad when a patient dies. Doubly so when they return to haunt us. Having said that, harvesting their essence can be very enlightening for us researchers."""
"Challenges/Staff_Hospital_Attractiveness_Intro","""There's so much we could do with this place. A few more plants, a nice picture, some art perhaps. Maybe even clean up that vomit?"""
"Challenges/Staff_Hospital_Hygiene_Intro","""I'm feeling very itchy. More so than usual. That and I keep getting the sniffles. Can we improve hygiene levels around here?"""
"Challenges/Staff_Hospital_Temperature_Cold_Intro","""Am I the only one who's freezing? I can't feel my face anymore. Radiators aren't that expensive, are they?"""
"Challenges/Staff_Hospital_Temperature_Hot_Intro","""I'm all hot and sweaty, I can barely concentrate. Is the air-conditioning broken?"""
"Challenges/Staff_Marketing_Intro","""As a marketing expert, I really think we should do more marketing. After all, marketing is where dreams become reality."""
"Challenges/Staff_MonoBeasts_Intro","""I'm making a wig. For a friend. I need a lot of hair, ASAP. Could you catch me some of those monobeasts?"""
"Challenges/Staff_Promote_Intro","""Have you considered promoting some of our staff? I think it would greatly benefit the hospital."""
"Challenges/Staff_Reputation_IntroMessage","{[STAFF]} has a request for us, what do you think?\n\n""Ever since I was small, I've longed to be revered and distinguished like a famous building. It would be such a delight to see this hospital reach the kind of standing that I, a person, can only dream of."""
"Challenges/Staff_Research_Intro","""According to my calculations, we should be doing X% more research, where X is more than zero."""
"Challenges/Staff_RoomPrestige_Intro","""It would be great to work in a really spacious environment with lots of luxury furnishing. Something really prestigious. What do you think?"""
"Challenges/Staff_RoomPrestige_StaffRoom_Intro","""I'd love to have a really big, plush staff room to relax in on my break. How about it, boss?"""
"Challenges/Staff_StaffMorale_Intro","""I've been experiencing a lot of rage recently. I'm sure I heard someone sobbing in the toilets too. Don't forget, a happy team is a productive team."""
"Challenges/Staff_Training_Intro","""If there's one thing I learned from my training masterclass, it's that we should train people. Wisdom like that is precious."""
"Challenges/Staff_Training_Intro_V2","""Some of the more junior staff are a bit, well, rubbish. Maybe we should run a few more training courses?"""
"Challenges/Staff_Upgrade_Intro","""Upgrading our machines could really help us cure more patients, and diagnose people faster. As a mechanics enthusiast, I highly recommend it!"""
"Challenges/SubGoals/BuildItem_Goal_CS","Place {[COUNT]} {[ITEM]}"
"Challenges/SubGoals/BuildItem_Tooltip","Select an item from the Items list.\nTo place an item, click the Left Mouse Button.\nTo rotate a held item, hold the Left Mouse Button and drag left/right.\nTo get rid of a held item, click the Right Mouse Button."
"Challenges/SubGoals/BuildReception_Goal_CS","Build a Reception"
"Challenges/SubGoals/BuildRoom_Goal_CS","Build {[COUNT]} {[ROOM]}[i2p_One]Build a {[ROOM]}"
"Challenges/SubGoals/BuildRoom_Tooltip","To build a room:\nSelect a room from the Rooms list.\nDrag out a floorplan of the appropriate size.\nThen place the required items in the room.\nTo complete the room, click the green tick."
"Challenges/SubGoals/BuyPlots_Goal_CS","Buy {[COUNT]} Buildings[i2p_One]Buy {[COUNT]} Building"
"Challenges/SubGoals/ChallengeBudget_ToolTip_CS","The monthly bonus that you receive from the hotel can vary between {[LOWER]} and {[UPPER]} of your current running costs, depending on your cure rate during the previous 3 month evaluation period."
"Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS","Complete a Research Project"
"Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS","Capture {[COUNT]} Ghosts"
"Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS","Sweep up {[COUNT]} bits of litter[i2p_One]Sweep up a bit of litter"
"Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS","Repair {[COUNT]} Machines[i2p_One]Fix a broken machine"
"Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS","Water {[COUNT]} Plants[i2p_One]Water a plant"
"Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS","Restock {[COUNT]} Vending Machines[i2p_One]Restock a vending machine"
"Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS","Unblock {[COUNT]} Toilets[i2p_One]Unblock a toilet"
"Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS","Mop up {[COUNT]} bits of mess[i2p_One]Mop up a bit of mess"
"Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS","Complete {[COUNT]} Marketing Campaigns[i2p_One]Complete a Marketing Campaign"
"Challenges/SubGoals/CompleteResearchProject_Goal_CS","Complete {[PROJECT]} Research Project"
"Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS","Complete {[COUNT]} Research Projects[i2p_One]Complete a Research Project"
"Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS","Complete {[COUNT]} Multiplayer Challenges[i2p_One]Complete a Multiplayer Challenge"
"Challenges/SubGoals/CurePatientsInRoom_Goal_CS","Cure {[COUNT]} Patients in {[ROOM]}[i2p_One]Cure a Patient in {[ROOM]}"
"Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS","Cure {[COUNT]} Patients with {[ILLNESS]} in {[ROOM]}[i2p_One]Cure a Patient with {[ILLNESS]} in {[ROOM]}"
"Challenges/SubGoals/CurePatientsWithIllness_Goal_CS","Cure {[COUNT]} Patients with {[ILLNESS]}[i2p_One]Cure a Patient with {[ILLNESS]}"
"Challenges/SubGoals/CurePatients_Goal_CS","Cure {[COUNT]} Patients[i2p_One]Cure a Patient"
"Challenges/SubGoals/CurePatients_Tooltip","Cure patients by diagnosing them and providing the treatment room they require. To increase the chances of successfully curing a patient, assign your best staff to the treatment room, and upgrade your machines if you can."
"Challenges/SubGoals/CureRateIllness_Goal_CS","{[ILLNESS]} Cure Rate {[SCORE]}"
"Challenges/SubGoals/CureRateRoom_Goal_CS","Cure Rate of {[SCORE]} in {[ROOM]}"
"Challenges/SubGoals/CureRate_Goal_CS","Cure Rate of {[SCORE]}"
"Challenges/SubGoals/CureRate_Progress_CS","Patients Cured: {[CURED]} / {[TOTAL]} ({[SCORE]})"
"Challenges/SubGoals/CureRate_Tooltip","Increase your cure rate by using your best staff for treatment, and upgrading machines where possible. Also, make sure patients don't leave or die before they get to treatment - keep them happy and diagnose them as fast as you can."
"Challenges/SubGoals/DaysSinceLastDeath_CS","Go {[DAYS]} days without a death"
"Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS","Diagnose and Cure {[COUNT]} Patients in {[ROOM]}[i2p_One]Diagnose and Cure a Patient in {[ROOM]}"
"Challenges/SubGoals/DiagnoseCurePatients_Goal_CS","Diagnose and Cure {[COUNT]} Patients[i2p_One]Diagnose and Cure a Patient"
"Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS","Diagnose {[COUNT]} Patients with {[ILLNESS]} in {[ROOM]}[i2p_One]Diagnose a Patient with {[ILLNESS]} in {[ROOM]}"
"Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS","Diagnose {[COUNT]} Patients with {[ILLNESS]}[i2p_One]Diagnose a Patient with {[ILLNESS]}"
"Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS","Diagnose {[COUNT]} Patients in {[ROOM]}[i2p_One]Diagnose a Patient in {[ROOM]}"
"Challenges/SubGoals/DiagnosePatients_Goal_CS","Diagnose {[COUNT]} Patients[i2p_One]Diagnose a Patient"
"Challenges/SubGoals/DiagnosePatients_Tooltip","Diagnose patients with a GP's Office. If the GP isn't sure about the diagnosis, they will send the patient to other diagnosis rooms. Build more diagnosis rooms to help diagnose different illnesses."
"Challenges/SubGoals/Done_CS","Done"
"Challenges/SubGoals/EarnMoney_Goal_CS","Earn {[CASH]}"
"Challenges/SubGoals/EarnMoney_Progress_CS","{[CASH]} remaining"
"Challenges/SubGoals/EarnMoney_Tooltip","Earn money by diagnosing and treating patients. Consider increasing prices too."
"Challenges/SubGoals/EarnSilver_Goal_CS","Earn {[SILVER]}"
"Challenges/SubGoals/EarnSilver_Progress_CS","{[SILVER]} remaining"
"Challenges/SubGoals/Epidemic_CS","Infected: {[COUNT]}\nVaccines: {[VACCINES]}\nEscaped: {[ESCAPED]}"
"Challenges/SubGoals/HireStaff_Assistant_Goal_CS","Hire {[COUNT]} Assistants[i2p_One]Hire an Assistant"
"Challenges/SubGoals/HireStaff_Doctor_Goal_CS","Hire {[COUNT]} Doctors[i2p_One]Hire a Doctor"
"Challenges/SubGoals/HireStaff_Goal_CS","Hire {[COUNT]} Staff"
"Challenges/SubGoals/HireStaff_Janitor_Goal_CS","Hire {[COUNT]} Janitors[i2p_One]Hire a Janitor"
"Challenges/SubGoals/HireStaff_Nurse_Goal_CS","Hire {[COUNT]} Nurses[i2p_One]Hire a Nurse"
"Challenges/SubGoals/HireStaff_Tooltip","To hire staff:\nClick on the Hire button.\nSelect the staff type you want.\nSelect a job applicant.\nClick the Hire button.\nPlace them in the hospital."
"Challenges/SubGoals/HospitalAttractiveness_Goal_CS","Hospital Attractiveness of {[TARGET]}"
"Challenges/SubGoals/HospitalAttractiveness_Progress_CS","Current Attractiveness {[SCORE]}"
"Challenges/SubGoals/HospitalAttractiveness_Tooltip","Increase hospital attractiveness by placing plants and other decorative items. Also make sure you have enough Janitors to clear up waste and keep things clean."
"Challenges/SubGoals/HospitalPrestige_Goal_CS","Get Hospital Level to {[TARGET]}"
"Challenges/SubGoals/HospitalPrestige_Progress_CS","Current Level: {[SCORE]}"
"Challenges/SubGoals/HospitalPrestige_Tooltip","Increase your Hospital Level by expanding! Build more rooms, hire more and better qualified staff, or promote and train your existing staff."
"Challenges/SubGoals/HospitalStarRating_Goal_CS","Get {[COUNT]} stars in {[LEVEL]}[i2p_One]Get a star in {[LEVEL]}"
"Challenges/SubGoals/HospitalValue_Goal_CS","Hospital Value of {[TARGET]}"
"Challenges/SubGoals/HospitalValue_Progress_CS","Current Value {[SCORE]}"
"Challenges/SubGoals/HospitalValue_Tooltip","Increase Hospital Value by earning money, expanding the hospital and increasing overall profits."
"Challenges/SubGoals/Hygiene_Goal_CS","Hygiene Rating of {[RATING]}"
"Challenges/SubGoals/Hygiene_Progress_CS","Hygiene Rating {[RATING]}"
"Challenges/SubGoals/Hygiene_Tooltip","Improve hygiene levels by placing hand sanitiser dispensers, sinks and hand dryers, as well as getting your janitors to clean up any waste around the hospital."
"Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS","Launch {[COUNT]} Marketing Campaigns[i2p_One]Launch a Marketing Campaign"
"Challenges/SubGoals/LearnAnyQualification_Goal_CS","Learn any Qualification"
"Challenges/SubGoals/LearnQualification_Goal_CS","Learn {[QUALIFICATION]}"
"Challenges/SubGoals/MarketingCampaignCompleteAny_CS","Complete a Marketing Campaign"
"Challenges/SubGoals/MarketingCampaignComplete_CS","Complete a {[CAMPAIGN]} campaign"
"Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS","Spend {[MONTHS]} months on any marketing campaign[i2p_One]Spend a month on any marketing campaign"
"Challenges/SubGoals/MoveCamera_Pan_Goal_CS","Move the Camera"
"Challenges/SubGoals/MoveCamera_Pan_Tooltip","To move the camera:\nHold the Right Mouse Button and drag on the ground.\nOr move the cursor to the edges of the screen.\nOr use the {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]} keys."
"Challenges/SubGoals/MoveCamera_Pitch_Goal_CS","Pitch the Camera"
"Challenges/SubGoals/MoveCamera_Pitch_Tooltip","To pitch the camera:\nHold the Middle Mouse Button and move the mouse up/down.\nOr use the {[Menu/InputActions/CameraPitchUp]} and {[Menu/InputActions/CameraPitchDown]} keys."
"Challenges/SubGoals/MoveCamera_Rotate_Goal_CS","Rotate the Camera"
"Challenges/SubGoals/MoveCamera_Rotate_Tooltip","To rotate the camera:\nHold the Middle Mouse Button and drag the mouse left/right.\nOr use the {[Menu/InputActions/CameraRotateClockwise]} and {[Menu/InputActions/CameraRotateAntiClockwise]} keys."
"Challenges/SubGoals/MoveCamera_Zoom_Goal_CS","Zoom the Camera"
"Challenges/SubGoals/MoveCamera_Zoom_Tooltip","To zoom:\nScroll the Mouse Wheel.\nOr use the {[Menu/InputActions/CameraZoomIn]} and {[Menu/InputActions/CameraZoomOut]} keys."
"Challenges/SubGoals/OrganisationValue_Goal_CS","Get an Organisation Value of {[CASH]}"
"Challenges/SubGoals/OrganisationValue_Progress_CS","{[CASH]} remaining"
"Challenges/SubGoals/OwnPlots_Goal_CS","Own {[COUNT]} Buildings[i2p_One]Own {[COUNT]} Building"
"Challenges/SubGoals/OwnPlots_Goal_CS_Jungle","Own {[COUNT]} Plots[i2p_One]Own {[COUNT]} Plot"
"Challenges/SubGoals/OwnPlots_Tooltip","Buy another plot of land or building nearby to expand your hospital."
"Challenges/SubGoals/PatientDeaths_CS","Sacrifice {[DEATHS]} Patients"
"Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS","Process {[COUNT]} Patients in {[ROOM]}[i2p_One]Process a Patient in {[ROOM]}"
"Challenges/SubGoals/ProcessPatients_Goal_CS","Process {[COUNT]} Patients[i2p_One]Process a Patient"
"Challenges/SubGoals/ReachBalance_Goal_CS","Get Balance to {[CASH]}"
"Challenges/SubGoals/ReachBalance_Progress_CS","{[CASH]} remaining"
"Challenges/SubGoals/ReachHordeWave_Goal_CS","Complete Wave {[WAVE]}"
"Challenges/SubGoals/ReachHordeWave_Progress_CS","Currently on Wave: {[WAVE]}"
"Challenges/SubGoals/Reputation_Goal_CS","Reputation of {[TARGET]}"
"Challenges/SubGoals/Reputation_Progress_CS","Current Reputation {[SCORE]}"
"Challenges/SubGoals/Reputation_Tooltip","Increase Reputation by curing as many patients as you can, keeping people happy, and gaining publicity from special visitors and marketing."
"Challenges/SubGoals/ResearchPoints_Goal_CS","Generate {[COUNT]} Research Points[i2p_One]Generate a research point"
"Challenges/SubGoals/Research_Tooltip","Complete research in a Research Room. Select the research pod, then choose a project. You'll need a Doctor with a Research Qualification to carry out the work."
"Challenges/SubGoals/RoomPrestigeAny_CS","Get a Level {[LEVEL]} Room"
"Challenges/SubGoals/RoomPrestige_CS","Get a Level {[LEVEL]} {[ROOM]}"
"Challenges/SubGoals/RoomPrestige_Tooltip","Increase the prestige level of a room by making it larger, and adding more interesting items to it."
"Challenges/SubGoals/RotateItem_Goal_CS","Rotate an Item"
"Challenges/SubGoals/RotateItem_Tooltip","To rotate a held item:\nHold the Left Mouse Button and drag left/right.\nOr use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys."
"Challenges/SubGoals/ShootMonoBeast_Goal_CS","Shoot {[COUNT]} Monobeasts[i2p_One]Shoot a Mono Beast"
"Challenges/SubGoals/StaffHappiness_Goal_CS","Happiness to {[TARGET]}"
"Challenges/SubGoals/StaffHappiness_Progress_CS","Current Happiness {[PERCENT]}"
"Challenges/SubGoals/StaffMorale_Goal_CS","Staff Morale of {[TARGET]}"
"Challenges/SubGoals/StaffMorale_Progress_CS","Current Staff Morale: {[CURRENT]}"
"Challenges/SubGoals/StaffMorale_Tooltip","To increase Staff Morale, make sure staff don't get too tired, ensure they can satisfy their needs, give them a nice working environment, and give them pay rises, promotions and training. Select a member of staff to see what is affecting their mood."
"Challenges/SubGoals/StaffPromote_Assistant_Goal_CS","Promote {[COUNT]} Assistants[i2p_One]Promote an Assistant"
"Challenges/SubGoals/StaffPromote_Doctor_Goal_CS","Promote {[COUNT]} Doctors[i2p_One]Promote a Doctor"
"Challenges/SubGoals/StaffPromote_Goal_CS","Promote {[COUNT]} Staff[i2p_One]Promote a Staff member"
"Challenges/SubGoals/StaffPromote_Janitor_Goal_CS","Promote {[COUNT]} Janitors[i2p_One]Promote a Janitor"
"Challenges/SubGoals/StaffPromote_Nurse_Goal_CS","Promote {[COUNT]} Nurses[i2p_One]Promote a Nurse"
"Challenges/SubGoals/StaffPromote_Tooltip","Staff gain experience as they work. They will be ready for promotion when they have enough experience, and when they have completed some training."
"Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS","Train {[COUNT]} Assistants in {[QUALIFICATION]}[i2p_One]Train an Assistant in {[QUALIFICATION]}"
"Challenges/SubGoals/StaffTrain_Assistant_Goal_CS","Train {[COUNT]} Assistants[i2p_One]Train an Assistant"
"Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS","Train {[COUNT]} Doctors in {[QUALIFICATION]}[i2p_One]Train a Doctor in {[QUALIFICATION]}"
"Challenges/SubGoals/StaffTrain_Doctor_Goal_CS","Train {[COUNT]} Doctors[i2p_One]Train a Doctor"
"Challenges/SubGoals/StaffTrain_Goal_CS","Train {[COUNT]} Staff[i2p_One]Train a Staff member"
"Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS","Train {[COUNT]} Janitors in {[QUALIFICATION]}[i2p_One]Train a Janitor in {[QUALIFICATION]}"
"Challenges/SubGoals/StaffTrain_Janitor_Goal_CS","Train {[COUNT]} Janitors[i2p_One]Train a Janitor"
"Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS","Train {[COUNT]} Nurses in {[QUALIFICATION]}[i2p_One]Train a Nurse in {[QUALIFICATION]}"
"Challenges/SubGoals/StaffTrain_Nurse_Goal_CS","Train {[COUNT]} Nurses[i2p_One]Train a Nurse"
"Challenges/SubGoals/StaffTrain_Qualification_Goal_CS","Train {[COUNT]} Staff in {[QUALIFICATION]}[i2p_One]Train a Staff member in {[QUALIFICATION]}"
"Challenges/SubGoals/StaffTrain_Tooltip","Staff with a free training slot can be sent on a training course in a Training Room. Promote staff to allow them to do more training."
"Challenges/SubGoals/ThermalComfort_Goal_CS","Thermal Comfort of {[TARGET]}"
"Challenges/SubGoals/ThermalComfort_Progress_CS","Thermal Comfort {[SCORE]}"
"Challenges/SubGoals/ThermalComfort_Tooltip","Keep the temperature comfortable for staff and patients by placing radiators or air-conditioning units."
"Challenges/SubGoals/ThermalComfort_Tooltip_Cold","Keep people warm by placing radiators around the hospital."
"Challenges/SubGoals/ThermalComfort_Tooltip_Hot","Keep people cool by placing air-conditioning units around the hospital."
"Challenges/SubGoals/TotalStars_Goal_CS","Get {[COUNT]} stars[i2p_One]Get a star"
"Challenges/SubGoals/TotalStars_Progress_CS","{[COUNT]} remaining"
"Challenges/SubGoals/UpgradeItem_Goal_CS","Upgrade {[COUNT]} Machines[i2p_One]Upgrade a Machine"
"Challenges/SubGoals/UpgradeItem_Tooltip","Select a machine and choose the upgrade option if you have one available. You'll need a Janitor with a Mechanics Qualification to apply the upgrade. Unlock more upgrades through research and challenges."
"Challenges/SubGoals/Vaccination_Goal_CS","Vaccinate {[COUNT]} Infected People"
"Challenges/SubGoals/Vaccination_Tooltip","When there is a contagious disease in the hospital, vaccinate people who exhibit the symptoms."
"Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip","Click on an overgrown plot to view its objective. Select ""Start Challenge"" to activate that objective, then achieve the criteria in order to unlock that plot. Up to three plot objectives can be active at the same time."
"Challenges/Subgoals/ReachHordeWave_Tooltip","A wave is completed, and we'll advance to the next wave, if we're able to achieve the target cure rate for that wave. If the target cure rate isn't met, we'll have to repeat the last wave."
"Challenges/Sunbeam_AdvisorMessage","Disaster Warning: There are reports of a solar event affecting the area."
"Challenges/Sunbeam_Name","Solar Event"
"Challenges/Sunbeam_NotificationMessage","Warning, a solar event has been detected! This could damage our machinery."
"Challenges/TimeLimit_CS","{0} / {1} days[i2p_One]{0} / {1} day"
"Challenges/Travelling_CS","Travelling ..."
"Challenges/VIPInspector_AdvisorMessage","Health Inspector Henry Jobsworth is arriving at the hospital."
"Challenges/VIPInspector_NotificationMessage","We are delighted to announce that the Board of Health and Safety will be sending one of our inspectors to your hospital shortly for an inspection. Mr Henry Jobsworth will arrive and be carrying out inspections of your diagnosis equipment. We hope everything is in ship-shape!"
"Challenges/VIPInspector_NotificationTitle","Notice of Inspection"
"Challenges/VIPInspector_Reward0Message","I am unhappy to report that your hospital does not meet the local Health & Safety standards and regulations. I will have to publically report my findings to the local authority. You need to tidy up your act!\n\nRegards,\nMr Henry Jobsworth"
"Challenges/VIPInspector_Reward1Message","I am able to report that your hospital has received a 'satisfactory' rating. There is plenty of room for improvement, but no major problems. Please make more of an effort next time.\n\nKindest regards,\n\n Mr Henry Jobsworth."
"Challenges/VIPInspector_Reward2Message","I am happy to report that your hospital has met the local health and saftey standards and regulations. I am satisfied that you are running your hospital in a clean and orderly manner. I will submit a public report very soon and you shall receive a bonus of £15,000 for your hospital. Keep up the good work.\n\nRegards,\nMr Henry Jobsworth"
"Challenges/VIPInspector_Reward3Message","I am delighted to report that your hospital has surpassed the local health and saftey standards and regulations. I am highly impressed that you are running your hospital in a clean and orderly manner. I will submit a glowing public report very soon and you shall receive a bonus of £30,000 for your hospital. Keep up the good work.\n\nRegards,\nMr Henry Jobsworth"
"Challenges/VIPInspector_RewardTitle","Inspection Report"
"Challenges/VIPPatientGroup_AdvisorMessage","That group of patients are arriving…"
"Challenges/VIPPatientGroup_NotificationMessage","A local company have come down with some mysterious illness. They're willing to pay us extra if we can cure them within 180 days. Shall we accept?"
"Challenges/VIPPatientGroup_NotificationTitle","VIP Patient Group"
"Challenges/VIPPatientGroup_RewardFailMessage","Sadly we didn't cure enough of the patient group. This has damaged our reputation and we haven't been sent a reward."
"Challenges/VIPPatientGroup_RewardFailTitle","Special Report"
"Challenges/VIPPatientGroup_RewardPerfectMessage","Perfect! We cured the entire group of patients. This has really helped our reputation and we've been sent a big reward."
"Challenges/VIPPatientGroup_RewardSuccessMessage","Well done, we cured enough of the patient group. This has helped our reputation and we've been sent a reward."
"Challenges/VIPPatientGroup_RewardSuccessTitle","Special Report"
"Challenges/VIPPatient_AdvsiorMessage","VIP patient arriving..."
"Challenges/VIPPatient_NotificationMessage","We've been contacted by a local 'very very important person' who is suffering from some mysterious ailment. They're offering a big reward if we can diagnose and cure them. What do you think?"
"Challenges/VIPPatient_NotificationTitle","VIP Patient"
"Challenges/VIPPatient_RewardFailMessage","Sadly we didn't cure the VIP patient."
"Challenges/VIPPatient_RewardFailTitle","Special Report"
"Challenges/VIPPatient_RewardSuccessMessage","Well done, we cured the VIP patient! We've received a massive box of treasure!"
"Challenges/VIPPatient_RewardSuccessTitle","Special Report"
"Challenges/VIP_Celebrity_Actor_Arrival_Advisor","Film star Roderick Cushion is arriving at the hospital."
"Challenges/VIP_Celebrity_Actor_Intro_Message","Famous actor Roderick Cushion, star of the Perilous Spandex films, is interested in visiting the hospital. Shall we invite him in?"
"Challenges/VIP_Celebrity_Actor_Intro_Title","Movie Star Visit"
"Challenges/VIP_Celebrity_Actor_Name","Actor Roderick Cushion"
"Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message","Film star, and person from those DVDs, Roderick Cushion is in the area filming ""Tales of a Pointy Mountain Goat"". His agents have asked if we'd like to host him for a promotional visit, and have assured us that none of the goats will be joining him.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message","Film star, and face for hire, Roderick Cushion is currently staying in his Flemington based mansion trying to write his memoirs. He'd like some fresh air, though, so his agents have asked if we'd like to host him for a visit.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message","Film star, and onion pickler, Roderick Cushion is in the area receiving an honorary doctorate from Mitton University for contributions to things that get watched. His agents have asked if we'd like to host him for a visit whilst he's here.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message","Film star, and walking headline, Roderick Cushion is in the area taking some time off and planning his 'next move' from his underground ranch near Smogley. He's going stir crazy and needs some sunlight, so his agents have asked if we'd like to host him for a visit.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message","Film star, and notable rich person, Roderick Cushion is in the area filming the much anticipated ""Squarejaw and Bippy 3: The race to Kevin's bounty"". His agents have said that he'd like to come to see the hospital since there isn't much else of interest in the area, which isn't a great start, admittedly.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message","Film star, and baboon enthusiast, Roderick Cushion is in the area after visiting Bungle Headquarters to check on an investment he made on a design for ""rocket-propelled shoehorns"". It hasn't gone well, and now he'd like to meet some fans to make him feel better. His agents have asked if we'd like to host him for a visit.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message","Film star, and high ranking member of The Orb Foundation, Roderick Cushion is in the area filming a new season of the game show ""Mag-ma, you're it!"". His agents have said that Roderick wants to see one of the hospitals that the contestants get sent to after they've fallen into the volcano.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message","Film star, and ambassador for Cheesy Gubbins, Roderick Cushion is in the area filming a pilot he's written called ""Riderock Pillow: Handsome Genius Man"". Apparently he'd like to talk to some regular people about the show, and himself, and his agents have asked if we'd be willing to host him at the hospital.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message","Film star, and biscuit dipper, Roderick Cushion is on holiday in his Sweaty Palms beach palace and wants to take a break from the pool to keep DVD sales ticking over. His agents have asked if we'd like to host him for some publicity.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message","Film star, and pop-culture juggernaut, Roderick Cushion is in the area filming an advert for Jumbo's new line of executive gold-plated office slippers. He's looking to promote his next film, so his agents have asked if want to host him for a visit.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message","Film star, and poster-person for self-doubt, Roderick Cushion is concerned that people are forgetting who he is, so his agents are looking at opportunities for exposure (although, I'm assured he'll be fully clothed). He's a bit delicate at the moment, but could make it over soon if we wanted to accept.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message","Film star, and man-about-County, Roderick Cushion is in the area after buying a high-rise penthouse flat. He's not enjoying the height, though, and would like to come down. His agents have asked if we'd like to host him for a visit.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_Reward_Message_1","Roderick Cushion was so appalled by his visit that he has decided to make a new film in the popular horror series Horror Hospital of Horror. I'm actually looking forward to it as I enjoyed the previous fifteen films, but it's not great news for the hospital unfortunately."
"Challenges/VIP_Celebrity_Actor_Reward_Message_2","Roderick Cushion was decidedly unimpressed with his visit. Apparently someone overheard him muttering that next time he'll just send his stunt double. Oh dear."
"Challenges/VIP_Celebrity_Actor_Reward_Message_3","Roderick Cushion didn't include his visit to the hospital in his public diary that gets published every week in the Two Point Squabbler. He can't have hated it, I suppose, but... did he forget coming here?\nWe'll need to improve the hospital if we want celebrities to remember their visits."
"Challenges/VIP_Celebrity_Actor_Reward_Message_4","Roderick Cushion seemed very happy as he left our hospital. But then, he is an actor, how can one tell? Oh he sent a wad of cash too. I guess that counts."
"Challenges/VIP_Celebrity_Actor_Reward_Message_5","Roderick Cushion was so impressed with our hospital he wants to make a movie about his visit! He's offered to buy the rights and everything. This is some great publicity, and sounds like an enthralling movie."
"Challenges/VIP_Celebrity_Actor_V1_Intro_Message","Film star, and Zeppelin owner, Roderick Cushion is looking for some positive press after a recent scandal. His agents have asked if he could come to the hospital to 'play nice' with some sick people.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_V2_Intro_Message","Film star, and former child folk music performer, Roderick Cushion is in the area filming an adaptation of the bestselling psychological thriller and all-around page turner ""Get away from those children, those are my children!"". His agents have asked if we're interested in hosting him for a visit for some mutual publicity.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_V3_Intro_Message","Film star, and Roach Burger shareholder, Roderick Cushion is in the area doing Q&A screenings of his latest project ""Unstoppable Nightmare Cardigan"". His agents have said that they're struggling to sell tickets, so have asked if we'd like to host Roderick for some press.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_V4_Intro_Message","Film star, and Two Point Radio listener, Roderick Cushion has just released the latest instalment in the Brisk and Livid series ""My Way Code"". His agents have asked if we'd be interested in hosting him for some publicity.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Actor_V5_Intro_Message","Film star, and self-proclaimed philanthropist, Roderick Cushion is in the area filming the next instalment of the Cecil Fulcrum series ""Pivot Point"". His agents are lining up some publicity for him and have asked if we'd be interested in having him in for a visit.\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_F_Description",
"Challenges/VIP_Celebrity_PopStar_F_Name",
"Challenges/VIP_Celebrity_PopStar_F_Name","Jazmine"
"Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message","Popstar Jasmine Odyssey was recently involved in a scandal when the Two Point Squabbler released pictures of the Flemington-based mansion where her cat lives. Her agent is looking for some press to make her seem grounded, so they've asked if we'd consider hosting her at the hospital.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message","Popstar Jasmine Odyssey has a title for her next single ""Playing Doctor""(I didn't know that's how it worked), and is looking to do some background research on who Doctors are and how exactly they play. Her agents have asked if we could host her for a visit.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message","Popstar Jasmine Odyssey is in the area visiting her favourite professors from Mitton University, where, before being famous, she learnt some things. Her agents have asked if she could visit the hospital, as she'd like to brush up on her Pharmacology.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message","Popstar Jasmine Odyssey is promoting her newest single ""When We're Together (and No-one Else is There)"" and she's looking to celebrate by walking around some normal people and thinking about how special she is. Her agents have asked if we'd like to host her for a visit.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message","Popstar Jasmine Odyssey recently released another single, ""A Name is Just What Something's Called"", and is looking to show off her very slightly altered 'new look' in public. Her agents have asked if we'd like to host her for a visit.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message","Popstar Jasmine Odyssey is in the area after singing at a private birthday party for her close friend, and CEO of Bungle, Sophie Nova. Her agents have asked if we'd like to host her for some publicity, whilst she's here.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message","Popstar Jasmine Odyssey, fresh off her provocative and, some say, nonsensical track ""Not Actually Music"", is looking for opportunities to meet her fans. Apparently she dreamt that our hospital was the perfect spot, so her agents have asked if we'd like to host her for a visit.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message","Popstar Jasmine Odyssey is in the area filming a music video for her upcoming single ""Oh no, not again"". Her agents have asked if she could come to the hospital as part of, what they called, the ""pre-release buzz"".\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message","Popstar Jasmine Odyssey, is in the area after filming the music video for her latest single, ""Fish Whispers"", near Sweaty Palms. Her agents have asked if she could come to do some publicity for it at the hospital.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message","Popstar Jasmine Odyssey, is in the area doing research for her new single ""On the 84th Floor"" by going to all the buildings in Croquembouche that have an 84th floor. Her agents have asked if we'd be interested in hosting her for some publicity.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message","Popstar Jasmine Odyssey, is in the area after visiting her 'Idea-Lab' in Pelican Wharf where they're finishing up a high-tech 2-in-1 drum/coffee machine. Her agents have asked if we'd like to host her for a visit so she could tell people about it.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message","Popstar Jasmine Odyssey, is in the area for the Two Point Music Awards, where her record selling album ""Salivation"" is expected to win every award after no other songs . Her agents have asked if we'd like to host her for visit before the big night.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_V1_Intro_Message","Popstar Jasmine Odyssey, fresh off her hit single ""Nice Smelling Face"", is touring the County promoting her revolutionary all-singles album ""Salivation"". Her representatives have asked if we'd like to be a stop on her Countywide tour.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_V2_Intro_Message","Popstar Jasmine Odyssey, fresh off the smash hit ""Ain't No Feeling Like the Feeling I Feel (When I'm Feeling Feelings)"" is touring the County signing anything people are willing to thrust at her. Her agents have asked if we'd like to host her for a visit.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_V3_Intro_Message","Popstar Jasmine Odyssey just released another County-changing single ""Sleeping in the Night-Time"". Her agents have asked if we'd like to host her for a visit to accompany the release.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_V4_Intro_Message","Popstar Jasmine Odyssey is making a series of appearances to support the film about her record setting album, ""Salivation"". Her agents have asked if we'd like to host one of the visits in the hospital.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_PopStar_V5_Intro_Message","Popstar Jasmine Odyssey is promoting the launch of her first fragrance (and bug spray) ""Jasmine"". Her agents have asked if we’d like to host her for some publicity.\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?"
"Challenges/VIP_Celebrity_Popstar_Reward_Message_1","Jasmine Odyssey was so apoplectic with rage after her visit that she's currently live streaming 24 hours of silence as a protest on her popular Jaz Club channel. Sweet relief for some of us, but bad news for the hospital.\nWe'll need to improve the hospital if we want positive feedback in the future."
"Challenges/VIP_Celebrity_Popstar_Reward_Message_2","Jasmine Odyssey posted a picture of the hospital on LifeSketch with a rainy filter and a tiny yellow man with a frown. It seems like she didn't enjoy her time here.\nWe'll need to improve the hospital if we want positive feedback in the future."
"Challenges/VIP_Celebrity_Popstar_Reward_Message_3","Jasmine Odyssey hasn't mentioned us since she left the hospital. Oh well. Someone managed to get a photo of her when she was here, at least. So… there's that.\nWe'll need to improve the hospital if we want to benefit more from celebrity visits."
"Challenges/VIP_Celebrity_Popstar_Reward_Message_4","Jasmine Odyssey has been talking about us on ChatFace, where she's the most followed person in the County. Apparently we're now in her top-4 favourite hospitals, and she's sent us a big cheque with her face on it.\nThis is good publicity for the hospital, but I'm sure we could get an even better reaction..."
"Challenges/VIP_Celebrity_Popstar_Reward_Message_5","Jasmine Odyssey made an appearance at an awards show last night dressed as a hospital. She wouldn't stop talking about us and all the money she intends to donate! She must have really enjoyed her visit.\nThat went perfectly, great job everyone!"
"Challenges/VIP_Celebrity_Popstar_Title","Popstar Visit"
"Challenges/VIP_Goal_Summary_General","Impress the VIP with a nice Hospital"
"Challenges/VIP_Inspector_Description",
"Challenges/VIP_Inspector_Name","Inspector"
"Challenges/VIP_Inspector_R1_V1_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to add that he intends to visit The Oily Cormorant whilst he's in Hogsport, home to, he says, the finest crisp selection in the County.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R1_V2_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth then includes an addendum in which he lays out his intentions to visit the Lower Bullocks County Library. He says that he eagerly awaits arguing with Ms Penelopa Stuffage - a librarian I presume - about organisational systems.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R1_V3_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth states that he intends to eat his lunch by the ancient bridge, and explain archaic engineering principles to passers-by.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R2_V1_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that his mother went to Mitton University and that he has a t-shirt featuring its insignia, although, he isn't sure where it is.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R2_V2_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth then said that he lost his lunchbox on a walk in Tumble Downs the previous Spring, and hopes to find it on this upcoming visit.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R2_V3_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also says that he looks forward to ""meandering"" Flemington's parks, where, on an earlier visit, he once heard some poetry being read.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R3_V1_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to say that he hopes we're not running things as Bungle were, adding that he won't put himself through that many more times.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R3_V2_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he hopes to catch one of the area's famous luminescent and chemically distorted sunsets whilst he's in the area.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R3_V3_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth states that he hopes we're not using the water from the river Bilge.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R4_V1_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth notes that he looks forward to counting the stairs in the Grockle Space Needle, a welcome relief, he says, from all of the inspecting in such a hotel, restaurant and hospital dense area.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R4_V2_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to say that he looks forward to visiting the Old Crock Museum, one of his favourite signage and typography destinations.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R4_V3_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he does not look forward to visiting the area.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R5_V1_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also says that he intends to buy ""yet another"" walking stick, from the Pelican Wharf shop Lean On Me, to add to his collection and hang on his wall.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R5_V2_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth notes that he expects us, at the bare minimum, to have fully functioning ceiling, floor and wall facilities.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_R5_V3_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he shouldn't be late, but does warn us that he has history of getting lost in Croquembouche... \nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_Reward_Message_1","Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: ""Just awful. More than just a terrible healthcare institution, a terrible place to be. I'm impressed that I can be this unimpressed. Congratulations.""\nThe report didn't go well, but there's nowhere to go from here but up."
"Challenges/VIP_Inspector_Reward_Message_2","Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: ""Essentially bad and unsafe, I couldn't recommend it for anyone looking to get better. Although, not without its bright spots.""\nWe'll have to improve the hospital if we want to do better next time."
"Challenges/VIP_Inspector_Reward_Message_3","Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: ""Incredibly mediocre, with no features that sway the overall product, neither negatively nor positively, outside of the realm of the ordinary.""\nNothing to complain about here, but not much to be happy about either."
"Challenges/VIP_Inspector_Reward_Message_4","Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: ""One of our County's better medical destinations. Destined to be a favourite of the sickly enthusiast in the know. Well done.""\nAn encouraging report from an influential figure in County healthcare!"
"Challenges/VIP_Inspector_Reward_Message_5","Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: ""A remarkable achievement. An establishment that not only elongates lives, but enriches them. A visit to this hospital may begin with an ailing body, but it ends with the healing of the soul. Spectacular.""\nThe report couldn't have gone any better. Great news."
"Challenges/VIP_Inspector_Title","Health Inspection"
"Challenges/VIP_Inspector_V1_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also included the following list as an attachment: ""eggs, pineapple juice, carrots, cheesy gubbins, eggs, fish fingers(?)""\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_V2_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth went on to wish us an unhazardous day. \nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_V3_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth went on to say that he looks forward to assessing our facility according to County mandated standards and regulations.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_V4_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth added that we shouldn't start doing anything differently, now, as that would be cheating and we don't have time.\nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Inspector_V5_Intro_Message","Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that we'll recognise him by his yellow helmet, as well as his face. \nHe'll be arriving soon, a good report would help our reputation."
"Challenges/VIP_Mayor_Arrival_Advisor","Mayor Tabitha Windsock is arriving at the hospital."
"Challenges/VIP_Mayor_Intro_Message","Mayor Tabitha Windsock is insisting on visiting the hospital. We'll need to keep the place tidy!"
"Challenges/VIP_Mayor_Intro_Title","Mayoral Visit"
"Challenges/VIP_Mayor_Name","Mayor Tabitha Windsock"
"Challenges/VIP_Mayor_Reward_Message_1","Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Your establishment is so comprehensively terrible that we no longer feel bad for planning to blame it for all manner of the County’s problems in one of the Mayor’s upcoming speeches.”"
"Challenges/VIP_Mayor_Reward_Message_2","Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Healthcare is a touchy subject, and there are elections on the horizon. Please sort yourselves out and stop making Mayor Windsock look bad!”"
"Challenges/VIP_Mayor_Reward_Message_3","Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Thank you for supporting Mayor Tabitha Windsock in this time of need/celebration by hosting her at your place of work/home. Have a wonderful day, and don‘t forget to Vote Windsock.“"
"Challenges/VIP_Mayor_Reward_Message_4","Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Well done, establishments like yours make the Mayor’s job easier, increase her approval, and, oh yes, are good for the people of the County.”"
"Challenges/VIP_Mayor_Reward_Message_5","Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Congratulations, your terrific hospital is the perfect example of progress under Mayor Windsock and will be featured in her upcoming re-election campaign.”"
"Challenges/VIP_Mayor_V10_Intro_Message","Mayor Tabitha Windsock is making a series of visits to help her electorate put a face to a name/name to a face. Her team have asked if we'd like to be one of the venues for this important name-face association.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Mayor_V1_Intro_Message","Mayor Tabitha Windsock is sick of no-one recognising her, so her team have asked if she could make an official visit to the hospital to increase her notoriety. I'm not sure what she looks like either, but she is the Mayor.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Mayor_V2_Intro_Message","Mayor Tabitha Windsock has found herself mallet-deep in scandal after a report suggested she'd spent 64% of her term playing croquet. Her team have asked if she could visit the hospital to create the impression that she does something.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Mayor_V3_Intro_Message","Mayor Tabitha Windsock is campaigning for the bi-annual-semi-regional-chamber elections next quarter, her team have asked if she can make an appearance in the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Mayor_V4_Intro_Message","Mayor Tabitha Windsock is making a series of appearances to accompany the launch of the ""Making All Things Better"" initiative. Her team have asked if we'd like to host one of her appearances.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Mayor_V5_Intro_Message","Mayor Tabitha Windsock is travelling the ""Bad Things are Bad"" initiative around the County, and her team have asked if we'd like to be our region's stop.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Mayor_V6_Intro_Message","Mayor Tabitha Windsock is refuting the claim that all of her initiatives contain the word ""Thing"" with the ""That's Not My Thing"" initiative. It's really unclear what it's about, if anything, beyond that, but her team have asked if we'd like to host a visit.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Mayor_V7_Intro_Message","Mayor Tabitha Windsock has recently turned her attention to healthcare in the County, saying: ""It's important that sick people get better."" Her team have asked if she could make an official visit to the hospital so she can be seen putting taxpayer money where her mouth is.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Mayor_V8_Intro_Message","Mayor Tabitha Windsock has an important decision coming on the future of medical funding in the county. Her team have asked if she could make a visit to the hospital to see what exactly healthcare is and why it might be important.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Mayor_V9_Intro_Message","Mayor Tabitha Windsock is doing the political rounds around the County. Her team have asked if we'd like to be a stop on her tour.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Minister_R3_V1_Intro_Message","Health Minister Tarquin Foxbridge has notified us that he'll be making an official visit in the near future. Mr Foxbridge is in charge of all the money, so, no pressure.\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open."
"Challenges/VIP_Minister_R3_V2_Intro_Message","Health Minister Tarquin Foxbridge has let us know that he'll be coming to the hospital for an inspection. He goes on to say that low standards, excuses and a lack of money will not be tolerated.\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open."
"Challenges/VIP_Minister_R3_V3_Intro_Message","Health Minister Tarquin Foxbridge has informed us that he'll be stopping by to check on our progress. He wished us luck and attached an audio file of -what I assume is his own - laughter.\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open."
"Challenges/VIP_Minister_R5_V1_Intro_Message","Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He adds that we better be making some money unlike that ""freebie hippie cesspit"".\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward."
"Challenges/VIP_Minister_R5_V2_Intro_Message","Health Minister Tarquin Foxbridge has told us that he'll be making a visit to check on our progress. He says that he hopes we can prove his point for him, and alludes to significant rewards.\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward."
"Challenges/VIP_Minister_Reward_Message_1","Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I was delightfully mortified at the condition of your, so-called, hospital. If you maintain this standard your equipment, your establishment and all of your staff will be collected and recycled to fund government initiatives. Toodles.“"
"Challenges/VIP_Minister_Reward_Message_2","Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I was unsurprised to find that your establishment was, if nothing else, spectacularly sub-par. Perform better or you will be replaced, posthaste.”"
"Challenges/VIP_Minister_Reward_Message_3","Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m saddened to say that you’re performing to an adequate standard. My professional integrity implores you to improve in every way; my personal desires, however, ask you to crash and burn in as amusing a fashion as possible. Simply, be more interesting.”"
"Challenges/VIP_Minister_Reward_Message_4","Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m surprised to say that you’re actually doing rather well. I don’t know how you’ve managed it, but keep it up, I suppose.”"
"Challenges/VIP_Minister_Reward_Message_5","Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m thrilled to see that you’ve succeeded in executing my 117 step plan for ideal healthcare. What an excellent plan it was.”"
"Challenges/VIP_Minister_V1_Intro_Message","Health Minister Tarquin Foxbridge has informed us that he'll vising the hospital soon. He looks forward to seeing how much money we're making and judging us accordingly.\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward."
"Challenges/VIP_Minister_V2_Intro_Message","Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He also reminds us that wasting valuable profits on patient comfort and well-being will not be looked on kindly.\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward."
"Challenges/VIP_Minister_V3_Intro_Message","Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He states that he hopes to see new and cutting edge money-making technology at work.\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward."
"Challenges/VIP_Minister_V4_Intro_Message","Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He adds that he looks forward to seeing a hospital that can stand on its own two feet.\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward."
"Challenges/VIP_Minister_V5_Intro_Message","Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He hopes we remember that we are a business first and a hospital second.\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward."
"Challenges/VIP_Politician_HealthMinister_Arrival_Advisor","Health Minister Tarquin Foxbridge is arriving at the hospital."
"Challenges/VIP_Politician_HealthMinister_IntroMessage","Health Minister Tarquin Foxbridge would like to visit the hospital. We should probably comply."
"Challenges/VIP_Politician_HealthMinister_Intro_Title","Health Minister Visit"
"Challenges/VIP_Politician_HealthMinister_Name","Health Minister Tarquin Foxbridge"
"Challenges/VIP_Radio_Reporter_Arrival_Advisor","Two Point Radio Reporter Sally Figblanket is arriving at the hospital."
"Challenges/VIP_Radio_Reporter_Intro_Message","Two Point Radio reporter Sally Figblanket is interested in visiting the hospital. What shall we say?"
"Challenges/VIP_Radio_Reporter_Intro_Title","Reporter Visit"
"Challenges/VIP_Radio_Reporter_Name","Reporter Sally Figblanket"
"Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area investigating mysterious smells coming from Merrydung farm. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area investigating a high pitched wailing sound coming from One Eyed Wallace. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area investigating claims of cream-pie poisoning at the Cirque du Parfait. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of a singing Yeti. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area polling students from Mitton University on their most and least favourite professors. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports that Holistix are selling 0.1% Potato Water that doesn't contain any potatoes, nor possess any of their curative potato powers. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area covering a story in Duckworth-Upon-Bilge where a resident claims to have found a new shade of beige. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of fluorescent puddles around Bungle's headquarters. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports that the townspeople of Smogley have lost their town hall after a flash filth-storm. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of ominous and amelodic chanting coming from the Orb Foundation's headquarters. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of rampant beachball theft in Sweaty Palms. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area covering this year's salmon festival in Grockle Bay. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of maniacal laughter coming from Jumbo headquarters. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area covering whatever sport it is they play at The Sloop. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message","Reporter for Two Point Radio, Sally Figblanket is in the area covering the opening of Pelican Wharf's new underground, boutique goat's milk emporium. She's asked if she can stop by to do a story on the hospital.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_Reward_Message_1","Sally Figblanket's latest County round-up just went live. It's a feature on a hospital that's ""as boring as it is disgusting"". Oh no, it's about us. That went badly.\nWe'll need to improve the hospital if we don't want to be shamed in the press."
"Challenges/VIP_Radio_Reporter_Reward_Message_2","Sally Figblanket's latest County round-up just went live. She makes some jokes at our expense, they're ruthlessly cruel, but pretty funny actually ha-ha… Anyway.\nWe'll need to improve the hospital if we want to feature as anything more than comic relief."
"Challenges/VIP_Radio_Reporter_Reward_Message_3","Sally Figblanket's latest County round-up just went live. She doesn't say much about the hospital, except that it exists. It's good for people to know that, I suppose…\nWe'll need to improve the hospital if we want people to add anything positive when mentioning us."
"Challenges/VIP_Radio_Reporter_Reward_Message_4","Sally Figblanket's latest County round-up just went live. Maybe it was a slow news day, but we get a nice-big-positive mention in it!\nThis is good publicity for the hospital, but I wonder if it could be better…"
"Challenges/VIP_Radio_Reporter_Reward_Message_5","Sally Figblanket's latest County round-up just went live. It's a feature on a hospital that's leading the County's healthcare into the future. Oh, it's about us. Great news!"
"Challenges/VIP_Radio_Reporter_V1_Intro_Message","Audio, and part-time-visual, journalist Sally Figblanket has asked if she can visit the hospital as part of an exposé she's putting together about queuing. It sounds terrible, but it could be an opportunity for some good press if she's impressed whilst she's here.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_V2_Intro_Message","Two Point Radio's resident person-that-isn't-often-there-because-they're-a-reporter Sally Figblanket has requested a ""press-pass"" to come and visit the hospital. We definitely don't have anything like that, but some publicity could be good for us.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_V3_Intro_Message","Go-getting lead follower, Sally Figblanket, correspondent for Two Point Radio, has asked if she can visit the hospital as part of a series she's doing on the healthcare in the County.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_V4_Intro_Message","Sally Figblanket, reporter for Two Point Radio, has been in touch asking if there's anything news worthy in the hospital. This could be a good opportunity to trick her into coming here for some press and, who knows, maybe she'll find something.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_Radio_Reporter_V5_Intro_Message","Sally Figblanket, reporter for Two Point Radio, is asking to visit the hospital. I'm not sure what she'd be looking for, but it could lead to some publicity.\nIf she's impressed with the hospital it could be good for our reputation. What do you think?"
"Challenges/VIP_RivalBoss_Bungle_Reward_Message_1","Sophie Nova has sent us a BMail to say that she was disappointed by her recent visit, and it’s made her unsure about our companies’ relationship moving forward.\nBungle aren’t going to share all of the their secret science magic with us if we keep this up!"
"Challenges/VIP_RivalBoss_Bungle_Reward_Message_2","Sophie Nova has sent us a BMail to say that her recent visit didn’t inspire her and, actually, made her quite sad.\nOh dear. We’ll need to improve the hospital if we want to impress the County’s leading technological mind."
"Challenges/VIP_RivalBoss_Bungle_Reward_Message_3","Sophie Nova has sent us a BMail to say that she was pleased to visit, but doesn’t think we’ve reached our potential, yet.\nHaving a strong relationship with Bungle Technologies could be very important for the future of our organisation. It didn’t go badly, but Ms Nova’s visit could have gone much better!"
"Challenges/VIP_RivalBoss_Bungle_Reward_Message_4","Sophie Nova has sent us a BMail to thank us, and say that her visit has given her some exciting ideas.\nBungle are sending us a little of their recent research. Just what we needed, I think."
"Challenges/VIP_RivalBoss_Bungle_Reward_Message_5","Sophie Nova has sent us a BMail to thank us, she used the word brilliant five times and says that she hasn’t stopped working since.\nBungle are sending us some of their research. Great job, Boss."
"Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message","Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She adds that she has inventor's block after releasing the 5th generation of Bungle's patented automated pancake maker.\nIf she's impressed with the hospital, she might share some information that could help our research department."
"Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message","Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She says that's she's looking for some new ideas after the release of the tiny aquarium butler.\nIf she's impressed with the hospital, she might share some information that could help our research department."
"Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message","Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She went on to ask how we calibrate our cure machines, before deciding she didn't want to know because she ""wants it to be a surprise"".\nIf she's impressed with the hospital, she might share some information that could help our research department."
"Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message","Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She said that Bungle Medi-Tech hospitals have been experiencing some inefficiencies, and she needs a fresh perspective.\nIf she's impressed with the hospital, she might share some information that could help our research department."
"Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message","Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. \nIf she's impressed with the hospital, she might share some information that could help our research department."
"Challenges/VIP_RivalBoss_Holistix_Reward_Message_1","Augustus Lavender from Holistix contacted us to offer his condolences. Apparently our hospital is located in a pocket of negative energy that even healing crystals can't fix."
"Challenges/VIP_RivalBoss_Holistix_Reward_Message_2","Augustus Lavender thanks us for allowing him to visit and hopes we enjoy the Holistix Light-as-Air Biscuits he left for us. I'll pass, thanks."
"Challenges/VIP_RivalBoss_Holistix_Reward_Message_3","Augustus Lavender from Holistix sent us a letter. He expresses his thanks, and says the nature's miracle-grow is free of charge. Um, thanks Augustus."
"Challenges/VIP_RivalBoss_Holistix_Reward_Message_4","Augustus Lavender from Holistix reportedly scattered some of his special homemade compost in the hospital grounds as he left. I'm not sure what that means but it sounds a bit weird."
"Challenges/VIP_RivalBoss_Holistix_Reward_Message_5","We received a 'gift' from Holistix, courtesy of Augustus Lavender. I was a bit suspicious so I sent it to the lab. Apparently it's what's known as a 'homeopathic poison'. It's entirely safe to drink and actually quite tasty. He must really hate us."
"Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message","Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. They recently released a new line of 'mood cleansers', so those are sure to make an appearance.\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance."
"Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message","Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. Apparently he intends to warn our patients that the medicine we provide is ""made-up"".\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance."
"Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message","Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. He can get a bit lively due to the high amount of borage in his diet.\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance."
"Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message","Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. Say what you like about the guy, he does smell good.\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance."
"Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message","Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. You may see him drawing rough sketches of our equipment to burn, later, in 'bad luck rituals'.\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance."
"Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1","A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has crossed us off of some kind of list, has almost completely stopped muttering about us and is in very good spirits."
"Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2","A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has begun making jokes about us around the office, and no longer considers us a threat."
"Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3","A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally is no more worried or comfortable than he was before. He believes he is paying us the exact right amount of attention."
"Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4","A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has been in a bad mood, throwing away people’s lunches and wailing, erratically, in his office."
"Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5","A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has set up a ‘flash team’ to figure out, as quickly as possible, a means by which to destroy our entire organisation."
"Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Oh dear.\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy."
"Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. We should probably warn the janitorial staff.\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy."
"Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. My sources seem to suggest that this isn't good news.\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy."
"Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It might mean that he's sick, but I doubt it.\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy."
"Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. We should probably bolt down anything we'd like to keep.\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy."
"Challenges/VIP_RivalBoss_Orb_Reward_Message_1","Agatha Sphere from The Orb Foundation was heard cackling maniacally as she left the hospital earlier. This cannot be a good thing. What did she do during her visit?!"
"Challenges/VIP_RivalBoss_Orb_Reward_Message_2","A leaked memo from The Orb Foundation reports that Agatha Sphere managed to find some new recruits during her hospital tour earlier, adding that she thought the hospital was ""a bit rubbish"". Not ideal, to be honest."
"Challenges/VIP_RivalBoss_Orb_Reward_Message_3","Reports from The Orb Foundation suggest that Agatha Sphere bumped into a few ""weak minded simpletons"" during her hospital tour, but otherwise has ""strong feelings of neutrality"" towards us. Hmmm."
"Challenges/VIP_RivalBoss_Orb_Reward_Message_4","According to an Orb Foundation senior doctor, or 'supreme healer' as they like to be known, Agatha Sphere returned from her visit looking quite frustrated. Maybe we're doing better than she expected?"
"Challenges/VIP_RivalBoss_Orb_Reward_Message_5","The Orb Foundation just released a new promotional video containing a thinly veiled attack on our hospital in the form of some very bizarre and slightly disturbing imagery. Agatha Sphere must have felt threatened by her visit."
"Challenges/VIP_RivalBoss_Orb_V1_Intro_Message","Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. It's not often she makes appearances, so we should feel honoured, I suppose…\nWe should expect her to bother our patients, and disrupt the hospital."
"Challenges/VIP_RivalBoss_Orb_V2_Intro_Message","Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. Don't look directly into her eyes, trust me.\nWe should expect her to bother our patients, and disrupt the hospital."
"Challenges/VIP_RivalBoss_Orb_V3_Intro_Message","Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. I'm suspicious of anyone who promotes the wearing of sandals, and she is no exception.\nWe should expect her to bother our patients, and disrupt the hospital."
"Challenges/VIP_RivalBoss_Orb_V4_Intro_Message","Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. She intends to take some of our patients and put them in comfortable robes. If that's not evil, I'm not sure what is.\nWe should expect her to bother our patients, and disrupt the hospital."
"Challenges/VIP_RivalBoss_Orb_V5_Intro_Message","Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. I feel confused already… I need to lie down.\nWe should expect her to bother our patients, and disrupt the hospital."
"Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor","Rival executive, and CEO of Holistix, Augustus Lavender is arriving at the hospital."
"Challenges/VIP_Rival_Boss_AltMed_Intro_Message","Augustus Lavender, the boss of Holistix Environmental Medicine & Pharmaceuticals, is coming to visit. He said any rivalry between our companies should be forgotten, and he just wants to come and spread peace and love. Not really sure what that means. Let's keep an eye on him."
"Challenges/VIP_Rival_Boss_AltMed_Intro_Title","Visitor from Holistix"
"Challenges/VIP_Rival_Boss_AltMed_Name","Rival Boss Augustus Lavender"
"Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor","Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is arriving at the hospital."
"Challenges/VIP_Rival_Boss_BigBad_Intro_Message","Jumbo McNally, CEO of Jumbo Mega Corp, is reportedly on his way to visit. He wants to discuss a possible merger with Jumbo Healthcare Inc. Let's keep an eye on him. He's notoriously short tempered when it comes to business."
"Challenges/VIP_Rival_Boss_BigBad_Intro_Title","Visitor from Jumbo Mega Corp"
"Challenges/VIP_Rival_Boss_BigBad_Name","Rival Boss Jumbo McNally"
"Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor","Rival executive, and CEO of The Orb Foundation, Agatha Sphere is arriving at the hospital."
"Challenges/VIP_Rival_Boss_Cult_Intro_Message","Agatha Sphere, Supreme Leader of The Orb Foundation, is coming to visit. She wants to have an open discussion on our relationship with their subsidiary Orb Medical. It all sounded very convincing, no hint of brainwashing, I honestly think this is a fantastic opportunity. So I invited her immediately. Also, just FYI, I think I love her now."
"Challenges/VIP_Rival_Boss_Cult_Intro_Title","Visitor from The Orb Foundation"
"Challenges/VIP_Rival_Boss_Cult_Name","Rival Boss Agatha Sphere"
"Challenges/VIP_Rival_Boss_Science_Arrival_Advisor","Rival executive, and CEO of Bungle Technologies, Sophie Nova is arriving at the hospital."
"Challenges/VIP_Rival_Boss_Science_Intro_Message","Sophie Nova, CEO of Bungle Technologies, is coming to visit. She would love for us to be able to share knowledge to help make advances in medical science. Bungle Healthcare have made some interesting technological and pharmaceutical discoveries recently. This could be an interesting opportunity if we can demonstrate our advances in research."
"Challenges/VIP_Rival_Boss_Science_Intro_Title","Visitor from Bungle Technologies"
"Challenges/VIP_Rival_Boss_Science_Name","Rival Boss Sophie Nova"
"Challenges/VIP_Saboteur_V1_Intro_Message","I'm hearing that Jumbo McNally has sent one of his most nefarious employees to ""pay us a visit"".\nThey'll be indistinguishable from everyone else, but we should be on the lookout for someone damaging the hospital."
"Challenges/VIP_Saboteur_V2_Intro_Message","Jumbo Mega Corp are sending someone from their sabotage division to the hospital.\nThey'll be indistinguishable from everyone else, but we should be on the lookout for someone damaging the hospital."
"Challenges/WaterTornado_AdvisorMessage","Disaster Warning: There are reports of a water tornado in the area."
"Challenges/WaterTornado_Name","Water Tornado"
"Challenges/WaterTornado_NotificationMessage","Warning, a water tornado has been detected in the area! This could damage our machinery."
"Character/Attributes/01_Hunger_CS","Hunger"
"Character/Attributes/02_Thirst_CS","Thirst"
"Character/Attributes/03_Toilet_CS","Toilet"
"Character/Attributes/04_Boredom_CS","Boredom"
"Character/Attributes/05_Litter_CS","Litter"
"Character/Attributes/06_Energy_CS","Energy"
"Character/Attributes/07_Health_CS","Health"
"Character/Attributes/08_Happiness_CS","Happiness"
"Character/Attributes/09_XP_CS","XP"
"Character/Attributes/10_Nausea_CS","Nausea"
"Character/Attributes/11_Hygiene_CS","Hygiene"
"Character/Attributes/12_Temperature_CS","Temperature"
"Character/Modifiers/CustomerService_Description_CS","{[PERCENT]} Customer Service Skill"
"Character/Modifiers/DiagnosisRoom_Description_CS","{[PERCENT]} Diagnosis Skill in {[ROOM]}"
"Character/Modifiers/Diagnosis_Description_CS","{[PERCENT]} Diagnosis Skill"
"Character/Modifiers/Happiness_Description_CS","{[PERCENT]} Happiness"
"Character/Modifiers/Maintenance_Description_CS","{[PERCENT]} Maintenance Skill"
"Character/Modifiers/Marketing_Description_CS","{[PERCENT]} Marketing Skill"
"Character/Modifiers/MovementSpeed_Description_CS","{[PERCENT]} Speed"
"Character/Modifiers/Research_Description_CS","{[PERCENT]} Research Skill"
"Character/Modifiers/TrainingLearning_Description_CS","{[PERCENT]} Learning Speed"
"Character/Modifiers/TrainingTeaching_Description_CS","{[PERCENT]} Teaching Speed"
"Character/Modifiers/TreatmentRoom_Description_CS","{[PERCENT]} Treatment Skill in {[ROOM]}"
"Character/Modifiers/Treatment_Description_CS","{[PERCENT]} Treatment Skill"
"Character/Modifiers/UpgradeItem_Description_CS","{[PERCENT]} Upgrade Skill"
"Collaborative/Collaborative_Objective_Desc_Test","Collab Objective Description Test"
"Collaborative/Collaborative_Objective_Name_Test","Collab Objective Name Test"
"Collaborative/SuperBug_Objective_Desc_Test","Super Bug Description Test"
"Collaborative/SuperBug_Objective_Name_Test","Super Bug Name Test"
"Credits/Accounts Assistant","Accounts Assistant"
"Credits/Accounts Payable Supervisor","Accounts Payable Supervisor"
"Credits/Additional Music & Support","Additional Music & Support"
"Credits/Administration and Finance Coordinator","Administration and Finance Coordinator"
"Credits/Assistant Mastering Technician","Assistant Mastering Technician"
"Credits/Assistant PR & Events Manager, Americas","Assistant PR & Events Manager, Americas"
"Credits/Audio Consultant","Audio Consultant"
"Credits/Audio by","Music and Sound Design"
"Credits/Brand Licensing","Brand Licensing"
"Credits/Brand Manager","Brand Manager"
"Credits/Business Analysis Manager","Business Analysis Manager"
"Credits/Business Analyst","Business Analyst"
"Credits/Business Analysts","Business Analysts"
"Credits/Business Development Director","Business Development Director"
"Credits/Business Planning","Business Planning"
"Credits/Business Planning Associate","Business Planning Associate"
"Credits/Business Planning Co-ordinator","Business Planning Co-ordinator"
"Credits/CFO","CFO"
"Credits/COO","COO"
"Credits/CTO, Publishing","CTO, Publishing"
"Credits/ClickToExit","Click or press any key to exit"
"Credits/Clown Competition Winners","Jest Infection Named By"
"Credits/Commercial Coordinator","Commercial Coordinator"
"Credits/Commercial Director (SOA and Atlus)","Commercial Director (SOA and Atlus)"
"Credits/Commercial Director, Japanese IP","Commercial Director, Japanese IP"
"Credits/Commercial Publishing","Commercial Publishing"
"Credits/Community Manager","Community Manager"
"Credits/Community Marketing Manager","Community Marketing Manager"
"Credits/Compliance QA Senior Tester","Compliance QA Senior Tester"
"Credits/Compliance QA Team Leads","Compliance QA Team Leads"
"Credits/Compliance QA Tester","Compliance QA Tester"
"Credits/Content Director","Content Director"
"Credits/Corporate","Corporate"
"Credits/Corporate Office Manager","Corporate Office Manager"
"Credits/Creative Designer","Creative Designer"
"Credits/Creative Lead","Creative Lead"
"Credits/Creative Project Manager","Creative Project Manager"
"Credits/Creative Services","Creative Services"
"Credits/Credit Control Manager","Credit Control Manager"
"Credits/Customer Service Manager","Customer Service Manager"
"Credits/Customer Support Assistant","Customer Support Assistant"
"Credits/Data Architect","Data Architect"
"Credits/Developed By","Developed By"
"Credits/Development Babies","Development Babies"
"Credits/Development Service Administrator","Development Service Administrator"
"Credits/Development Team","Development Team"
"Credits/Digital Distribution Administrator","Digital Distribution Administrator"
"Credits/Director of Brand Licensing (EU)","Director of Brand Licensing (EU)"
"Credits/Director of Business Analysis","Director of Business Analysis"
"Credits/Director of HR","Director of HR"
"Credits/Director of Legal and Business Affairs","Director of Legal and Business Affairs"
"Credits/Director of Technology","Director of Technology"
"Credits/EMEA Sales Account Manager","EMEA Sales Account Manager"
"Credits/EMEA Sales Director","EMEA Sales Director"
"Credits/EVP, Publishing","EVP, Publishing"
"Credits/Equipment & Mastering Coordinator","Equipment & Mastering Coordinator"
"Credits/Equipment & Shift Coordinator","Equipment & Shift Coordinator"
"Credits/Equipment Mastering Coordinator","Equipment & Mastering Coordinator"
"Credits/Equipment Shift Coordinator","Equipment & Shift Coordinator"
"Credits/Facilities Manager","Facilities Manager"
"Credits/Finance","Finance"
"Credits/Finance Business Partner","Finance Business Partner"
"Credits/Finance Controller","Finance Controller"
"Credits/Finance Director","Finance Director"
"Credits/Finance Manager","Finance Manager"
"Credits/Functionality QA Lead","Functionality QA Lead"
"Credits/Functionality QA Senior Tester","Functionality QA Senior Tester"
"Credits/Functionality QA Testers","Functionality QA Testers"
"Credits/Game Play and BETA Testing","Game Play/BETA Testing"
"Credits/General Counsel","General Counsel"
"Credits/Group Finance Manager","Group Finance Manager"
"Credits/HR","HR"
"Credits/HR Advisor","HR Advisor"
"Credits/HR Assistant","HR Assistant"
"Credits/HR Manager","HR Manager"
"Credits/HR Systems & Insights Manager","HR Systems & Insights Manager"
"Credits/Head of Brand","Head of Brand"
"Credits/Head of Business Planning","Head of Business Planning"
"Credits/Head of Commercial Analysis","Head of Commercial Analysis"
"Credits/Head of Console and Partnerships","Head of Console and Partnerships"
"Credits/Head of Creative Services","Head of Creative Services"
"Credits/Head of Design & Development","Head of Design & Development"
"Credits/Head of Design Development","Head of Design & Development"
"Credits/Head of Licensing","Head of Licensing"
"Credits/Head of Live Operations & Development","Head of Live Operations & Development"
"Credits/Head of Live Operations Development","Head of Live Operations & Development"
"Credits/Head of Network and Security","Head of Network and Security"
"Credits/Head of Operations","Head of Operations"
"Credits/Head of PR","Head of PR"
"Credits/Head of Production","Head of Production"
"Credits/Head of Program Office","Head of Program Office"
"Credits/Head of QA","Head of QA"
"Credits/Head of QA Localisation","Head of QA & Localisation"
"Credits/Head of Studio Localisation and ESD","Head of Studio Localisation and ESD"
"Credits/IT","IT"
"Credits/IT Support Manager","IT Support Manager"
"Credits/Junior Business Analyst","Junior Business Analyst"
"Credits/Junior Commercial Analyst","Junior Commercial Analyst"
"Credits/Junior Data Developer","Junior Data Developer"
"Credits/Junior Digital Account Manager","Junior Digital Account Manager"
"Credits/Junior Graphic Designer","Junior Graphic Designer"
"Credits/Junior IT Support Apprentice","Junior IT Support Apprentice"
"Credits/Junior IT Support Technician","Junior IT Support Technician"
"Credits/Junior IT Support Technicians","Junior IT Support Technicians"
"Credits/Junior SDET","Junior SDET"
"Credits/Lead Interactive Designer","Lead Interactive Designer"
"Credits/Legal","Legal"
"Credits/Legal & Licensing Co-ordinator","Legal & Licensing Co-ordinator"
"Credits/Legal Counsel","Legal Counsel"
"Credits/Legal Executive","Legal Executive"
"Credits/Legal Licensing Co-ordinator","Legal & Licensing Co-ordinator"
"Credits/Licensing Co-ordinator","Licensing Co-ordinator"
"Credits/Linux Live Operations Engineer","Linux Live Operations Engineer"
"Credits/Live Operations Monitoring Engineer","Live Operations Monitoring Engineer"
"Credits/Live Operations Monitoring Engineers","Live Operations Monitoring Engineers"
"Credits/Live Operations Monitoring Lead","Live Operations Monitoring Lead"
"Credits/Localisation Engineer","Localisation Engineer"
"Credits/Localisation Manager","Localisation Manager"
"Credits/Localisation Project Manager","Localisation Project Manager"
"Credits/Localisation QA Lead","Localisation QA Lead"
"Credits/Localisation QA Senior Tester","Localisation QA Senior Tester"
"Credits/Localisation QA Senior Testers","Localisation QA Senior Testers"
"Credits/Localisation QA Supervisor","Localisation QA Supervisor"
"Credits/Localisation QA Team Lead","Localisation QA Team Lead"
"Credits/Localisation QA Testers","Localisation QA Testers"
"Credits/Management Accountant","Management Accountant"
"Credits/Marketing Assistant","Marketing Assistant"
"Credits/Marketing Director","Marketing Director"
"Credits/Marketing Manager","Marketing Manager"
"Credits/Marketing PR and Comms","Marketing, PR and Comms"
"Credits/Martin Servante title","SVP of Strategy, Development Services \n& Brand Licensing, Consumer Research"
"Credits/Mastering & Build Engineer","Mastering & Build Engineer"
"Credits/Mastering & Equipment Manager","Mastering & Equipment Manager"
"Credits/Mastering Build Engineer","Mastering & Build Engineer"
"Credits/Mastering Equipment Manager","Mastering & Equipment Manager"
"Credits/Network and Security Manager","Network and Security Manager"
"Credits/Network and Security Technician","Network and Security Technician"
"Credits/Network and Security Technicians","Network and Security Technicians"
"Credits/Office Dog","Office Dog"
"Credits/Online","Online"
"Credits/Online Services Developer","Online Services Developer"
"Credits/Operations","Operations"
"Credits/Operations Co-ordinator","Operations Co-ordinator"
"Credits/Oracle Applications Support","Oracle Applications Support"
"Credits/Oracle Finance Applications Support","Oracle Finance Applications Support"
"Credits/Others","Supporting Pets"
"Credits/PR Manager","PR Manager"
"Credits/PR Manager Americas","PR Manager, Americas"
"Credits/PR Manager, Japanese IP","PR Manager, Japanese IP"
"Credits/Payroll & Benefits Manager","Payroll & Benefits Manager"
"Credits/Payroll Benefits Manager","Payroll & Benefits Manager"
"Credits/Process & TCM Manager","Process & TCM Manager"
"Credits/Process TCM Manager","Process & TCM Manager"
"Credits/Product Development","Product Development"
"Credits/Product Development Manager","Product Development Manager"
"Credits/Product Launch Administrator","Product Launch Administrator"
"Credits/Product Launch Assistant","Product Launch Assistant"
"Credits/Product Launch Manager","Product Launch Manager"
"Credits/Product Launch Supervisor","Product Launch Supervisor"
"Credits/Product Manager","Product Manager"
"Credits/Product Marketing & PR Assistant","Product Marketing & PR Assistant"
"Credits/Product Marketing & PR Assistant, Japanese IP","Product Marketing & PR Assistant, Japanese IP"
"Credits/Product Marketing Manager, Japanese IP","Product Marketing Manager, Japanese IP"
"Credits/Product Marketing PR Assistant","Product Marketing & PR Assistant"
"Credits/Production Manager","Production Manager"
"Credits/Project Lead","Project Lead"
"Credits/Project Manager","Project Manager"
"Credits/Published By","Published By"
"Credits/Publishing Project Manager","Publishing Project Manager"
"Credits/Receptionist","Receptionist"
"Credits/Research Assistant","Research Assistant"
"Credits/Research Executive","Research Executive"
"Credits/Research Manager","Research Manager"
"Credits/Resource Manager","Resource Manager"
"Credits/Retail Licensing Manager","Retail Licensing Manager"
"Credits/SVP Business Planning","SVP, Business Planning"
"Credits/SVP Commercial Publishing","SVP, Commercial Publishing"
"Credits/SVP, Business Planning","SVP, Business Planning"
"Credits/Searchlight","Searchlight"
"Credits/SegaInternalTPSTeam","Brand and Community Team"
"Credits/Senior Business Analyst","Senior Business Analyst"
"Credits/Senior Business Manager","Senior Business Manager"
"Credits/Senior Business Planning Analyst","Senior Business Planning Analyst"
"Credits/Senior Content Manager","Senior Content Manager"
"Credits/Senior HR Manager","Senior HR Manager"
"Credits/Senior Legal Counsel","Senior Legal Counsel"
"Credits/Senior Licensing Manager","Senior Licensing Manager"
"Credits/Senior Marketing Manager Americas","Senior Marketing Manager, Americas"
"Credits/Senior Operations Manager Japanese IP","Senior Operations Manager, Japanese IP"
"Credits/Senior Producer","Senior Producer"
"Credits/Senior Product Launch Manager","Senior Product Launch Manager"
"Credits/Senior Product Manager","Senior Product Manager"
"Credits/Senior SDET","Senior SDET"
"Credits/Senior Systems Infrastructure Analyst","Senior Systems Infrastructure Analyst"
"Credits/Senior Video Suite Editor","Senior Video Suite Editor"
"Credits/Senior Web Designer","Senior Web Designer"
"Credits/Special Thanks","Special Thanks"
"Credits/Steam Marketing Co-ordinator","Steam Marketing Co-ordinator"
"Credits/Submission Manager","Submission Manager"
"Credits/Support","Support"
"Credits/Talent Acquistion & Engagement Manager","Talent Acquistion & Engagement Manager"
"Credits/Talent Engagement Manager","Talent & Engagement Manager"
"Credits/Technical Business Analyst","Technical Business Analyst"
"Credits/Technical Director","Technical Director"
"Credits/Testology QA Academy","Testology QA Academy"
"Credits/Thanks for playing","Thanks for playing!"
"Credits/Training and Recruitment Supervisor","Training and Recruitment Supervisor"
"Credits/VP Digital Business","VP, Digital Business"
"Credits/VP of Production and Development Services","VP of Production and Development Services"
"Credits/VP, Digital Business","VP, Digital Business"
"Credits/VP, HR","VP, HR"
"Credits/Video Suite Assistant","Video Suite Assistant"
"Credits/Video Suite Editor","Video Suite Editor"
"Credits/Video Suite Manager","Video Suite Manager"
"Credits/Voice Actor","Voice of the Two Point Radio DJs"
"Credits/Web Analytics Producer","Web & Analytics Producer"
"Credits/Web Developer","Web Developer"
"DJ/Game Intro/Line_1","Welcome to another beautiful day in Two Point County. If you find yourself in Lower Bullocks this morning, don't forget it's 'Hug-a-Hog' day down at Merrydung Farm-"
"DJ/Game Intro/Line_2","‐which is why the human species is doomed. Meanwhile, fresh snow has fallen on the Pointy Mountains. Not so great news for researchers at the medical campus, whose lab equipment has frozen again‐"
"DJ/Game Intro/Line_3","‐they might count themselves lucky they're not employed at the Melt Downs, where a small industrial incident has taken local temperatures to record highs‐"
"DJ/Game Intro/Line_4","‐Sweaty Palms recorded its fifth earthquake of the year, would you believe it? Apparently, the shocks were felt all the way in Grockle Bay Zoo, but it's said the animals are doing just fine‐"
"DJ/Game Intro/Line_5","‐the Croquembouche stock market showed corporate giants Jumbo still leading the way, despite stiff competition from its rivals. Well, their company motto is ""crush all opposition"", after all‐"
"DJ/Game Intro/Line_6","‐so we turn our attention to Hogsport, where we have just learned that our esteemed Health and Safety inspector, Henry Jobsworth, has approved the opening of a new hospital. We shall follow its progress with interest… and do to remember to listen to Two Point Radio for all the latest County news."
"DJ/SongArtists/BlueberryLonghorn","Blueberry Longhorn"
"DJ/SongArtists/BookSmell","Book Smell"
"DJ/SongArtists/BoysOnKrill","Boys On Krill"
"DJ/SongArtists/ChickenButter","Chicken Butter"
"DJ/SongArtists/CuticleKarate","Cuticle Karate"
"DJ/SongArtists/EggAndTerracottaSoldiers","Egg and Terracotta Soldiers"
"DJ/SongArtists/FlemingtonLa","Flemington La"
"DJ/SongArtists/HavingItLarge","Having It Large"
"DJ/SongArtists/JULIA","J-U-L-I-A"
"DJ/SongArtists/JamThenScream","Jam Then Scream"
"DJ/SongArtists/JorgeAndTheDeuce","Jorge & The Deuce"
"DJ/SongArtists/LegalCheese","Legal Cheese"
"DJ/SongArtists/LindySue","Lindy-Sue and The Staircase Gang"
"DJ/SongArtists/NotMyCousin","Not My Cousin"
"DJ/SongArtists/PiñaCollider","Piña Collider"
"DJ/SongArtists/PostalCeviche","Postal Ceviche"
"DJ/SongArtists/ProjectVineyard","Project Vineyard"
"DJ/SongArtists/PuffinPot","Puffin Pot"
"DJ/SongArtists/SpeakingFaces","Speaking Faces"
"DJ/SongArtists/Starfish&LunaTuna","Starfish & Luna Tuna"
"DJ/SongArtists/TwoWithMustard","Two with Mustard"
"DJ/SongArtists/UncleMonk","Uncle Monk Funkle"
"DJ/SongArtists/WhatWhere","What? Where?"
"DJ/SongNames/AuroraTheExplorer","Aurora the Explorer"
"DJ/SongNames/Bassinets","Bassinets"
"DJ/SongNames/BigFootsCommute","Big Foot's Commute"
"DJ/SongNames/CoastalCanopy","Coastal Canopy"
"DJ/SongNames/ComeOnOver","Come On Over"
"DJ/SongNames/DjangoInTheJungle","Django In The Jungle"
"DJ/SongNames/Frosty Bells","Frosty Bells"
"DJ/SongNames/Gomer","Gomer"
"DJ/SongNames/JingleFever","Jingle Fever"
"DJ/SongNames/MiamiSwing","Miami Swing"
"DJ/SongNames/MidnightBlue","Midnight Blue"
"DJ/SongNames/NightWard","Night Ward"
"DJ/SongNames/OnCall","On Call"
"DJ/SongNames/RegainRecover","Recover & Regain"
"DJ/SongNames/RemedyHill","Remedy Hill"
"DJ/SongNames/SambadeMedicana","Samba de Medicana"
"DJ/SongNames/Sundries","Sundries"
"DJ/SongNames/TheGambleMan","The Gamble Man"
"DJ/SongNames/TheLastDose","The Last Dose"
"DJ/SongNames/TheWaitingRoom","The Waiting Room"
"DJ/SongNames/TikiHutParty","Tiki Hut Party"
"DJ/SongNames/WaterWednesdays","Water Wednesdays"
"DJ/SongNames/WetLaundry","Wet Laundry"
"Frontend/ContinueButton","Continue"
"Frontend/DidYouKnow_Name","Albert Crank's Tips"
"Frontend/FeaturedWorkshopItem_Description","As always, the latest featured item is our favourite yet. Design your own items and share them on Workshop, and maybe, one day, you'll be featured too."
"Frontend/FeaturedWorkshopItem_Name","Featured Workshop Item"
"Frontend/NewCareerButton","Start New Game"
"Frontend/QuitButton","Quit"
"Frontend/SaveSlotsButton","Save Slots"
"Frontend/SettingsButton","Settings"
"GuiltTrip/GuiltTrip_000_F","“My mother was so proud of me for getting this job, now I won’t be able to look at her in the face.”"
"GuiltTrip/GuiltTrip_000_M","“My mother was so proud of me for getting this job, now I won’t be able to look at her in the face.”"
"GuiltTrip/GuiltTrip_001_F","“I just tattooed this hospital on my back, now whenever someone sees it they’ll be reminded of what a failure I am.”"
"GuiltTrip/GuiltTrip_001_M","“I just tattooed this hospital on my back, now whenever someone sees it they’ll be reminded of what a failure I am.”"
"GuiltTrip/GuiltTrip_002_F","“This job was all I had, the other staff are like the family I used to have until I misplaced them.”"
"GuiltTrip/GuiltTrip_002_M","“This job was all I had, the other staff are like the family I used to have until I misplaced them.”"
"GuiltTrip/GuiltTrip_003_F","“I run a charity that gives baby seals the Christmas they deserve. It looks like Christmas is cancelled for the baby seals this year…”"
"GuiltTrip/GuiltTrip_003_M","“I run a charity that gives baby seals the Christmas they deserve. It looks like Christmas is cancelled for the baby seals this year…”"
"GuiltTrip/GuiltTrip_004_F","“I moved my family here for this job, now, whenever I see our house, a moving-van, or a map that includes this area of the County, I’ll be tormented by my inability to succeed.”"
"GuiltTrip/GuiltTrip_004_M","“I moved my family here for this job, now, whenever I see our house, a moving-van, or a map that includes this area of the County, I’ll be tormented by my inability to succeed.”"
"GuiltTrip/GuiltTrip_005_F","“I’m trying to put my uncle through butlering school. Do you know how much that costs? Neither do I, I really should check.”"
"GuiltTrip/GuiltTrip_005_M","“I’m trying to put my uncle through butlering school. Do you know how much that costs? Neither do I, I really should check.”"
"GuiltTrip/GuiltTrip_006_F","“If I lose this job, I’ll have to set free all of my swans.”"
"GuiltTrip/GuiltTrip_006_M","“If I lose this job, I’ll have to set free all of my swans.”"
"GuiltTrip/GuiltTrip_007_F","“I’m incredibly wealthy, but losing this job would force me to become slightly less extravagant. How could you do that to someone?”"
"GuiltTrip/GuiltTrip_007_M","“I’m incredibly wealthy, but losing this job would force me to become slightly less extravagant. How could you do that to someone?”"
"GuiltTrip/GuiltTrip_008_F","“I guess I’ll have to sell those antique icing bags that my great grandmother left me…”"
"GuiltTrip/GuiltTrip_008_M","“I guess I’ll have to sell those antique icing bags that my great grandmother left me…”"
"GuiltTrip/GuiltTrip_009_F","“I just took out a mortgage, why must I be constantly punished for trying to aspire to the life that society has established as an ideal.”"
"GuiltTrip/GuiltTrip_009_M","“I just took out a mortgage, why must I be constantly punished for trying to aspire to the life that society has established as an ideal.”"
"GuiltTrip/GuiltTrip_010_F","“First that stain on my jeans, now this. Wow. What a week.”"
"GuiltTrip/GuiltTrip_010_M","“First that stain on my jeans, now this. Wow. What a week.”"
"GuiltTrip/GuiltTrip_011_F","“Hmm. Okay, well, I had become pretty dependant on the money you were paying me. Will I continue to receive the money, once I’ve been fired?”"
"GuiltTrip/GuiltTrip_011_M","“Hmm. Okay, well, I had become pretty dependant on the money you were paying me. Will I continue to receive the money, once I’ve been fired?”"
"GuiltTrip/GuiltTrip_012_F","“Great. I’ve got a poorly badger and two mothers to feed.”"
"GuiltTrip/GuiltTrip_012_M","“Great. I’ve got a poorly badger and two mothers to feed.”"
"GuiltTrip/GuiltTrip_013_F","“My children won’t be thrilled with this. I regret having so many of them.”"
"GuiltTrip/GuiltTrip_013_M","“My children won’t be thrilled with this. I regret having so many of them.”"
"GuiltTrip/GuiltTrip_014_F","“Oh man, I’d really started to get fond of eating.”"
"GuiltTrip/GuiltTrip_014_M","“Oh man, I’d really started to get fond of eating.”"
"GuiltTrip/GuiltTrip_015_F","“My family give me a hard time as it is. Perfect. They’re going to love this.”"
"GuiltTrip/GuiltTrip_015_M","“My family give me a hard time as it is. Perfect. They’re going to love this.”"
"GuiltTrip/GuiltTrip_016_F","“It’s because I took all that medicine, isn’t it?”"
"GuiltTrip/GuiltTrip_016_M","“It’s because I took all that medicine, isn’t it?”"
"GuiltTrip/GuiltTrip_017_F","“I shouldn’t have spent all that time volunteering. If only I’d been more self-centred.”"
"GuiltTrip/GuiltTrip_017_M","“I shouldn’t have spent all that time volunteering. If only I’d been more self-centred.”"
"GuiltTrip/GuiltTrip_018_F","“I have a feeling my husband was on the cusp of leaving me. This will do it I reckon.”"
"GuiltTrip/GuiltTrip_018_M","“I have a feeling my husband was on the cusp of leaving me. This will do it I reckon.”"
"GuiltTrip/GuiltTrip_019_F","“My estranged sister got back in touch after she found out I had this job. Now our relationship will, surely, crumble again.”"
"GuiltTrip/GuiltTrip_019_M","“My estranged sister got back in touch after she found out I had this job. Now our relationship will, surely, crumble again.”"
"GuiltTrip/GuiltTrip_020_F","""During my time here, I finally managed to find some self-worth. I can already feel it fading.”"
"GuiltTrip/GuiltTrip_020_M","""During my time here, I finally managed to find some self-worth. I can already feel it fading.”"
"GuiltTrip/GuiltTrip_021_F","“My friends have a pool going on when I’m next going to get fired. How does Dennis keep getting it right?”"
"GuiltTrip/GuiltTrip_021_M","“My friends have a pool going on when I’m next going to get fired. How does Dennis keep getting it right?”"
"GuiltTrip/GuiltTrip_022_F","“Give me one good reaso- Oh right, yeah. Fair enough, then.”"
"GuiltTrip/GuiltTrip_022_M","“Give me one good reaso- Oh right, yeah. Fair enough, then.”"
"GuiltTrip/GuiltTrip_023_F","“If you think I wasn't good at my job, maybe you have a point; but, I bring so much more to the table than that.”"
"GuiltTrip/GuiltTrip_023_M","“If you think I wasn't good at my job, maybe you have a point; but, I bring so much more to the table than that.”"
"GuiltTrip/GuiltTrip_024_F","“I think you should know. Most of the respect I had for you, has now been replaced with loathing.”"
"GuiltTrip/GuiltTrip_024_M","“I think you should know. Most of the respect I had for you, has now been replaced with loathing.”"
"GuiltTrip/GuiltTrip_025_F","“My dad only had one rule: ‘Don’t humiliate the family’. Well, sorry dad.”"
"GuiltTrip/GuiltTrip_025_M","“My dad only had one rule: ‘Don’t humiliate the family’. Well, sorry dad.”"
"GuiltTrip/GuiltTrip_026_F","“A psychic told me this would happen. So, well done. Now I believe in that stuff. Great job.”"
"GuiltTrip/GuiltTrip_026_M","“A psychic told me this would happen. So, well done. Now I believe in that stuff. Great job.”"
"GuiltTrip/GuiltTrip_027_F","“This place will grind to a halt without me! Probably…”"
"GuiltTrip/GuiltTrip_027_M","“This place will grind to a halt without me! Probably…”"
"GuiltTrip/GuiltTrip_028_F","“I could barely afford to feed all those gibbons as it is. They are going to be furious.”"
"GuiltTrip/GuiltTrip_028_M","“I could barely afford to feed all those gibbons as it is. They are going to be furious.”"
"GuiltTrip/GuiltTrip_029_F","“Now I have more time to sit at home, in silence, slowly but surely piling up debt.”"
"GuiltTrip/GuiltTrip_029_M","“Now I have more time to sit at home, in silence, slowly but surely piling up debt.”"
"HospitalEvent/BudgetRefund_CS","Budget Refund"
"HospitalEvent/DiagnosisCertainty_CS","Diagnosis Certainty {0}"
"HospitalEvent/DiagnosisSessionCompleted_CS","{[PATIENT]} diagnosed by {[STAFF]} in {[ROOM]}"
"HospitalEvent/EarlyLoanRepayment_CS","Early Loan Repayment"
"HospitalEvent/Earthquake_CS","Earthquake!"
"HospitalEvent/EnergyBillPaid_CS","Monthly Energy Bill"
"HospitalEvent/EpidemicEnd_Abandoned_CS","Epidemic abandoned"
"HospitalEvent/EpidemicEnd_CS","Epidemic Ended"
"HospitalEvent/EpidemicEnd_Failed_CS","Epidemic failed"
"HospitalEvent/EpidemicEnd_Incomplete_CS","Epidemic incomplete"
"HospitalEvent/EpidemicEnd_Successful_CS","Epidemic successful"
"HospitalEvent/EpidemicStart_CS","Epidemic Started"
"HospitalEvent/GhostCaptured_CS","Ghost of {[NAME]} captured by {[STAFF]}"
"HospitalEvent/HospitalReputation_CS","Hospital Reputation {0}"
"HospitalEvent/IllnessDifficulty_CS","Illness Difficulty {0}"
"HospitalEvent/ItemBought_CS","Bought {[ITEM]}"
"HospitalEvent/ItemSold_CS","Sold {[ITEM]}"
"HospitalEvent/JanitorJobCompleted_BlockedToilet_CS","{[STAFF]} unblocked a toilet"
"HospitalEvent/JanitorJobCompleted_BrokenMachine_CS","{[STAFF]} repaired {[ITEM]}"
"HospitalEvent/JanitorJobCompleted_Ghost_CS","{[STAFF]} captured a ghost"
"HospitalEvent/JanitorJobCompleted_Litter_CS","{[STAFF]} cleaned up some rubbish"
"HospitalEvent/JanitorJobCompleted_MedicalWaste_CS","{[STAFF]} cleaned up some waste"
"HospitalEvent/JanitorJobCompleted_OutOfStock_CS","{[STAFF]} restocked {[ITEM]}"
"HospitalEvent/JanitorJobCompleted_WiltedPlant_CS","{[STAFF]} watered a plant"
"HospitalEvent/LoanRepayment_CS","Loan Repayment"
"HospitalEvent/LoanTakenOut_CS","Loan Taken Out"
"HospitalEvent/MachineExploded_CS","{[ITEM]} exploded!"
"HospitalEvent/MachineUpgradeCancelled_CS","{[ITEM]} Upgrade cancelled"
"HospitalEvent/MachineUpgradeComplete_CS","{[ITEM]} Upgrade completed by {[STAFF]}"
"HospitalEvent/MachineUpgradeStarted_CS","{[ITEM]} Upgrade started"
"HospitalEvent/MarketingCampaignEnd_CS","{[CAMPAIGN]} ended"
"HospitalEvent/MarketingCampaignStart_CS","{[CAMPAIGN]} started"
"HospitalEvent/MarketingJobStartedByStaff_CS","{[STAFF]} started marketing job {[PROJECT]}"
"HospitalEvent/ObjectiveCompleted_Abandoned_CS","{[OBJECTIVE]} objective abandoned"
"HospitalEvent/ObjectiveCompleted_Failed_CS","{[OBJECTIVE]} objective failed"
"HospitalEvent/ObjectiveCompleted_Incomplete_CS","{[OBJECTIVE]} objective incomplete"
"HospitalEvent/ObjectiveCompleted_Successful_CS","{[OBJECTIVE]} objective successful"
"HospitalEvent/PatientArrival_CS","{[NAME]} arrived"
"HospitalEvent/PatientDeath_CS","{[PATIENT]} died"
"HospitalEvent/PatientRageQuit_CS","{[PATIENT]} rage quit"
"HospitalEvent/PatientSentHome_CS","{[PATIENT]} sent home"
"HospitalEvent/PlotBought_CS","Bought {[NAME]}"
"HospitalEvent/RageQuit_FurtherDiagnosis","{[NAME]} rage quit after waiting for further diagnosis"
"HospitalEvent/RageQuit_Happiness","{[NAME]} rage quit. Top complaint(s): {[COMPLAINTS]}"
"HospitalEvent/RageQuit_WaitingForRoom","{[NAME]} rage quit after waiting for a {[ROOM]}"
"HospitalEvent/ReceptionCheckIn_CS","{[STAFF]} checked {[NAME]} in at reception"
"HospitalEvent/RefusedToPay_Diagnosis_CS","{[NAME]} refused to pay for the {[ROOM]}"
"HospitalEvent/RefusedToPay_Item_CS","{[NAME]} refused to pay for a {[ITEM]}"
"HospitalEvent/RefusedToPay_Treatment_CS","{[NAME]} refused to pay for the {[ROOM]}"
"HospitalEvent/ResearchJobStartedByStaff_CS","{[STAFF]} started researching {[PROJECT]}"
"HospitalEvent/ResearchProjectCompleted_CS","{[PROJECT]} completed"
"HospitalEvent/ResearchProjectStarted_CS","{[PROJECT]} started"
"HospitalEvent/RetailMonthlySummary_CS","Monthly retail sales"
"HospitalEvent/RoomBuilt_CS","Built {[ROOM]}"
"HospitalEvent/RoomSold_CS","Sold {[ROOM]}"
"HospitalEvent/StaffBreakEnd_CS","{[STAFF]} returned to work"
"HospitalEvent/StaffBreakStart_CS","{[STAFF]} went on a break"
"HospitalEvent/StaffChallengeCompleted_Abandoned_CS","{[STAFF]} abandoned Staff Challenge"
"HospitalEvent/StaffChallengeCompleted_Failed_CS","{[STAFF]} failed Staff Challenge"
"HospitalEvent/StaffChallengeCompleted_Incomplete_CS","{[STAFF]} didn't complete Staff Challenge"
"HospitalEvent/StaffChallengeCompleted_Successful_CS","{[STAFF]} completed Staff Challenge successfully"
"HospitalEvent/StaffFired_CS","{[STAFF]} fired"
"HospitalEvent/StaffHired_CS","{[STAFF]} hired"
"HospitalEvent/StaffPayRise_CS","{[STAFF]} got a pay rise"
"HospitalEvent/StaffPromoted_CS","{[STAFF]} promoted"
"HospitalEvent/StaffResigned_CS","{[STAFF]} resigned"
"HospitalEvent/StaffSkill_CS","Staff Skill {0}"
"HospitalEvent/StaffWagesPaid_CS","Staff Wages Paid"
"HospitalEvent/TraineeCompletedCourse_CS","{[STAFF]} learned {[QUALIFICATION]}"
"HospitalEvent/TraineeStartedCourse_CS","{[STAFF]} started learning {[QUALIFICATION]}"
"HospitalEvent/TrainerStartedCourse_CS","{[STAFF]} started teaching {[QUALIFICATION]}"
"HospitalEvent/TreatmentSessionCompleted_Cured_CS","{[PATIENT]} cured by {[STAFF]} in {[ROOM]}"
"HospitalEvent/TreatmentSessionCompleted_Death_CS","{[PATIENT]} treated by {[STAFF]} in {[ROOM]} (fatal)"
"HospitalEvent/TreatmentSessionCompleted_Ineffective_CS","{[PATIENT]} treated by {[STAFF]} in {[ROOM]} (failed)"
"HospitalEvent/Upgrades_CS","Upgrades {0}"
"HospitalEvent/VIPArrival_CS","{[NAME]} arrived"
"HospitalEvent/VIPArriving_CS","Arriving"
"HospitalEvent/VIPExit_Abandoned_CS","{[NAME]} abandoned visit"
"HospitalEvent/VIPExit_Failed_CS","{[NAME]} visit failed"
"HospitalEvent/VIPExit_Incomplete_CS","{[NAME]} incomplete visit"
"HospitalEvent/VIPExit_Successful_CS","{[NAME]} visit success"
"HospitalEvent/VIPLeaving_CS","Leaving the Hospital"
"HospitalEvent/VIPPatientGroupPlural_CS","{[PLURALNAME]} arrived"
"HospitalEvent/VIPPatientGroup_CS","{[NAME]} arrived"
"HospitalEvent/VIPTouring_CS","Touring..."
"HospitalEvent/VIPVisitingRoom_CS","Visiting {[ROOM]}"
"HospitalPlot/AbandonedHospital_Plot_00_Name","Plot 1"
"HospitalPlot/AbandonedHospital_Plot_01_Name","Plot 2"
"HospitalPlot/AbandonedHospital_Plot_02_Name","Plot 3"
"HospitalPlot/AbandonedHospital_Plot_03_Name","Plot 4"
"HospitalPlot/AbandonedHospital_Plot_04_Name","Plot 5"
"HospitalPlot/AbandonedHospital_Plot_05_Name","Plot 6"
"HospitalPlot/AbandonedHospital_Plot_06_Name","Plot 7"
"HospitalPlot/BuyPlotSeparator_CS","or"
"HospitalPlot/BuyPlot_CS","Requires"
"HospitalPlot/Config_Plot_00_Name","Plot 0"
"HospitalPlot/DemoHospital_Plot_00_Name","Plot 1"
"HospitalPlot/DisasterHospital_Plot_00_Name","Plot 1"
"HospitalPlot/DisasterHospital_Plot_01_Name","Plot 2"
"HospitalPlot/DisasterHospital_Plot_02_Name","Plot 3"
"HospitalPlot/DisasterHospital_Plot_03_Name","Plot 4"
"HospitalPlot/DisasterHospital_Plot_04_Name","Plot 5"
"HospitalPlot/DisasterHospital_Plot_05_Name","Plot 6"
"HospitalPlot/DisasterHospital_Plot_06_Name","Plot 7"
"HospitalPlot/DisasterHospital_Plot_07_Name","Plot 8"
"HospitalPlot/DisasterHospital_Plot_08_Name","Plot 9"
"HospitalPlot/EditTestLevel_Plot_00_Name","Plot 0"
"HospitalPlot/EditTestLevel_Plot_01_Name","Plot 1"
"HospitalPlot/EpidemicHospital_Plot_00_Name","Plot 1"
"HospitalPlot/EpidemicHospital_Plot_01_Name","Plot 2"
"HospitalPlot/EpidemicHospital_Plot_02_Name","Plot 3"
"HospitalPlot/EpidemicHospital_Plot_03_Name","Plot 4"
"HospitalPlot/EpidemicHospital_Plot_04_Name","Plot 5"
"HospitalPlot/EpidemicHospital_Plot_05_Name","Plot 6"
"HospitalPlot/EpidemicHospital_Plot_06_Name","Plot 7"
"HospitalPlot/EpidemicHospital_Plot_07_Name","Plot 8"
"HospitalPlot/EpidemicHospital_Plot_08_Name","Plot 9"
"HospitalPlot/EpidemicHospital_Plot_09_Name","Plot 10"
"HospitalPlot/Everything Level_Plot_00_Name","Plot 0"
"HospitalPlot/Everything Level_Plot_01_Name","Moustachio Wing"
"HospitalPlot/Everything Level_Plot_02_Name","Grouncho Annex"
"HospitalPlot/FailingHospital_Plot_00_Name","Plot 1"
"HospitalPlot/FailingHospital_Plot_01_Name","Plot 2"
"HospitalPlot/FailingHospital_Plot_02_Name","Plot 3"
"HospitalPlot/FailingHospital_Plot_03_Name","Plot 4"
"HospitalPlot/FailingHospital_Plot_04_Name","Plot 5"
"HospitalPlot/FailingHospital_Plot_05_Name","Plot 6"
"HospitalPlot/FailingHospital_Plot_06_Name","Plot 7"
"HospitalPlot/FailingHospital_Plot_07_Name","Plot 8"
"HospitalPlot/FailingHospital_Plot_08_Name","Plot 9"
"HospitalPlot/FailingHospital_Plot_09_Name","Plot 10"
"HospitalPlot/FinalHospital_Plot_00_Name","Plot 1"
"HospitalPlot/FinalHospital_Plot_01_Name","Plot 2"
"HospitalPlot/FinalHospital_Plot_02_Name","Plot 3"
"HospitalPlot/FinalHospital_Plot_03_Name","Plot 4"
"HospitalPlot/FinalHospital_Plot_04_Name","Plot 5"
"HospitalPlot/FinalHospital_Plot_05_Name","Plot 6"
"HospitalPlot/FinalHospital_Plot_06_Name","Plot 7"
"HospitalPlot/FinalHospital_Plot_07_Name","Plot 8"
"HospitalPlot/FinalHospital_Plot_08_Name","Plot 9"
"HospitalPlot/FinalHospital_Plot_09_Name","Plot 10"
"HospitalPlot/FinalHospital_Plot_10_Name","Plot 11"
"HospitalPlot/FinalHospital_Plot_11_Name","Plot 12"
"HospitalPlot/FinalHospital_Plot_12_Name","Plot 13"
"HospitalPlot/HarryTestLevel_Plot_00_Name","Plot 1"
"HospitalPlot/HarryTestLevel_Plot_01_Name","Plot 2"
"HospitalPlot/HarryTestLevel_Plot_02_Name","Plot 3"
"HospitalPlot/HarryTestLevel_Plot_03_Name","Plot 4"
"HospitalPlot/HighTechHospital_Plot_00_Name","Plot 1"
"HospitalPlot/HighTechHospital_Plot_01_Name","Plot 2"
"HospitalPlot/HighTechHospital_Plot_02_Name","Plot 3"
"HospitalPlot/HighTechHospital_Plot_03_Name","Plot 4"
"HospitalPlot/HighTechHospital_Plot_04_Name","Plot 5"
"HospitalPlot/HighTechHospital_Plot_05_Name","Plot 6"
"HospitalPlot/HighTechHospital_Plot_06_Name","Plot 7"
"HospitalPlot/HighTechHospital_Plot_07_Name","Plot 8"
"HospitalPlot/HighTechHospital_Plot_08_Name","Plot 9"
"HospitalPlot/HighTechHospital_Plot_09_Name","Plot 10"
"HospitalPlot/HotSeatLevel_Plot_00_Name","Plot 0"
"HospitalPlot/InjuriesHospital_Plot_00_Name","Plot 1"
"HospitalPlot/InjuriesHospital_Plot_01_Name","Plot 2"
"HospitalPlot/InjuriesHospital_Plot_02_Name","Plot 3"
"HospitalPlot/InjuriesHospital_Plot_03_Name","Plot 4"
"HospitalPlot/InjuriesHospital_Plot_04_Name","Plot 5"
"HospitalPlot/IntroHospital2_Plot_00_Name","Plot 1"
"HospitalPlot/IntroHospital2_Plot_01_Name","Plot 2"
"HospitalPlot/IntroHospital2_Plot_02_Name","Plot 3"
"HospitalPlot/IntroHospital2_Plot_03_Name","Plot 4"
"HospitalPlot/IntroHospital3_Plot_00_Name","Plot 1"
"HospitalPlot/IntroHospital3_Plot_01_Name","Plot 2"
"HospitalPlot/IntroHospital3_Plot_02_Name","Plot 3"
"HospitalPlot/IntroHospital3_Plot_03_Name","Plot 4"
"HospitalPlot/IntroHospital3_Plot_04_Name","Plot 5"
"HospitalPlot/NewDemoLevel_Plot_00_Name","Plot 1"
"HospitalPlot/NewDemoLevel_Plot_01_Name","Plot 2"
"HospitalPlot/NewDemoLevel_Plot_02_Name","Plot 3"
"HospitalPlot/Plot16","Plot 16"
"HospitalPlot/Plot17","Plot 17"
"HospitalPlot/Plot18","Plot 18"
"HospitalPlot/Plot19","Plot 19"
"HospitalPlot/Plot_01","Plot 1"
"HospitalPlot/Plot_02","Plot 2"
"HospitalPlot/Plot_03","Plot 3"
"HospitalPlot/Plot_04","Plot 4"
"HospitalPlot/Plot_05","Plot 5"
"HospitalPlot/Plot_06","Plot 6"
"HospitalPlot/Plot_07","Plot 7"
"HospitalPlot/Plot_08","Plot 8"
"HospitalPlot/Plot_09","Plot 9"
"HospitalPlot/Plot_10","Plot 10"
"HospitalPlot/Plot_11","Plot 11"
"HospitalPlot/Plot_12","Plot 12"
"HospitalPlot/Plot_13","Plot 13"
"HospitalPlot/Plot_14","Plot 14"
"HospitalPlot/Plot_15","Plot 15"
"HospitalPlot/Plot_20","Plot 20"
"HospitalPlot/Plot_21","Plot 21"
"HospitalPlot/Plot_22","Plot 22"
"HospitalPlot/Plot_23","Plot 23"
"HospitalPlot/Plot_24","Plot 24"
"HospitalPlot/Plot_25","Plot 25"
"HospitalPlot/Plot_26","Plot 26"
"HospitalPlot/Plot_27","Plot 27"
"HospitalPlot/Plot_28","Plot 28"
"HospitalPlot/Plot_29","Plot 29"
"HospitalPlot/Plot_30","Plot 30"
"HospitalPlot/Plot_31","Plot 31"
"HospitalPlot/Plot_32","Plot 32"
"HospitalPlot/Plot_33","Plot 33"
"HospitalPlot/PrerequisiteSeperator_CS","\nand\n"
"HospitalPlot/PublicHospital_Plot_00_Name","Plot 1"
"HospitalPlot/PublicHospital_Plot_01_Name","Plot 2"
"HospitalPlot/PublicHospital_Plot_02_Name","Plot 3"
"HospitalPlot/PublicHospital_Plot_03_Name","Plot 4"
"HospitalPlot/PublicHospital_Plot_04_Name","Plot 5"
"HospitalPlot/PublicHospital_Plot_05_Name","Plot 6"
"HospitalPlot/PublicHospital_Plot_06_Name","Plot 7"
"HospitalPlot/PublicHospital_Plot_07_Name","Plot 8"
"HospitalPlot/PublicHospital_Plot_08_Name","Plot 9"
"HospitalPlot/ResearchHospital_Plot_00_Name","Plot 1"
"HospitalPlot/ResearchHospital_Plot_01_Name","Plot 2"
"HospitalPlot/ResearchHospital_Plot_02_Name","Plot 3"
"HospitalPlot/ResearchHospital_Plot_03_Name","Plot 4"
"HospitalPlot/ResearchHospital_Plot_04_Name","Plot 5"
"HospitalPlot/ResearchHospital_Plot_05_Name","Plot 6"
"HospitalPlot/ResearchHospital_Plot_06_Name","Plot 7"
"HospitalPlot/ResearchHospital_Plot_07_Name","Plot 8"
"HospitalPlot/SamTestLevel_Plot_00_Name","Plot 1"
"HospitalPlot/SamTestLevel_Plot_01_Name","Plot 2"
"HospitalPlot/SandboxHospital_Plot_00_Name","Plot 1"
"HospitalPlot/SandboxHospital_Plot_01_Name","Plot 2"
"HospitalPlot/SandboxHospital_Plot_02_Name","Plot 3"
"HospitalPlot/SandboxHospital_Plot_03_Name","Plot 4"
"HospitalPlot/SandboxHospital_Plot_04_Name","Plot 5"
"HospitalPlot/SandboxHospital_Plot_05_Name","Plot 6"
"HospitalPlot/SandboxHospital_Plot_06_Name","Plot 7"
"HospitalPlot/SandboxHospital_Plot_07_Name","Plot 8"
"HospitalPlot/SandboxHospital_Plot_08_Name","Plot 9"
"HospitalPlot/SandboxHospital_Plot_09_Name","Plot 10"
"HospitalPlot/TeachingHospital_Plot_00_Name","Plot 0"
"HospitalPlot/TeachingHospital_Plot_01_Name","Plot 2"
"HospitalPlot/TeachingHospital_Plot_02_Name","Plot 3"
"HospitalPlot/TeachingHospital_Plot_03_Name","Plot 4"
"HospitalPlot/TeachingHospital_Plot_04_Name","Plot 5"
"HospitalPlot/TeachingHospital_Plot_05_Name","Plot 6"
"HospitalPlot/TeachingHospital_Plot_06_Name","Plot 7"
"HospitalPlot/TestLevel_Plot_00_Name","Plot 0"
"HospitalPlot/TouristHospital_Plot_00_Name","Plot 1"
"HospitalPlot/TouristHospital_Plot_01_Name","Plot 2"
"HospitalPlot/TouristHospital_Plot_02_Name","Plot 3"
"HospitalPlot/TouristHospital_Plot_03_Name","Plot 4"
"HospitalPlot/TouristHospital_Plot_04_Name","Plot 5"
"HospitalPlot/TouristHospital_Plot_05_Name","Plot 6"
"HospitalPlot/TouristHospital_Plot_06_Name","Plot 7"
"HospitalPlot/TouristHospital_Plot_07_Name","Plot 8"
"HospitalPlot/TouristHospital_Plot_08_Name","Plot 9"
"HospitalPlot/TutorialHospital_Plot_00_Name","Plot 1"
"HospitalPlot/VSLevel_Plot_00_Name","Plot 0"
"HospitalPlot/WealthyHospital_Plot_00_Name","Plot 1"
"HospitalPlot/WealthyHospital_Plot_01_Name","Plot 2"
"HospitalPlot/WealthyHospital_Plot_02_Name","Plot 3"
"HospitalPlot/WealthyHospital_Plot_03_Name","Plot 4"
"HospitalPlot/WealthyHospital_Plot_04_Name","Plot 5"
"HospitalPlot/WealthyHospital_Plot_05_Name","Plot 6"
"HospitalPlot/WealthyHospital_Plot_06_Name","Plot 7"
"Illness/8Bit_Description","Sufferers exhibit dangerously low levels of pixel density and an unhealthy longing for the recent past. Caused by bytes from low-res spiders."
"Illness/8Bit_Name","8-bitten"
"Illness/AnimalMagnetism_Description","Caused by mutated pheromones and/or cheap deodorant."
"Illness/AnimalMagnetism_Name","Animal Magnetism"
"Illness/BardFlu_Name","Bard Flu"
"Illness/BarkingMad_Description","A psychiatric condition caused by too much bottom sniffing."
"Illness/BarkingMad_Name","Barking Mad"
"Illness/BedFace_Description","A quite alarming contortion of the face, caused by sleeping at a strange angle. Doctors recommend always using a bed protractor to monitor your sleeping angles."
"Illness/BedFace_Name","Bed Face"
"Illness/BlownMind_Description","A severe boggling of the mind. Often caused by exposure to new, sometimes paradigm-altering, information. Through careful analysis of this condition, scientists have been able to derive the equation: Mind = Blown. Sadly this equation has proven to be entirely useless."
"Illness/BlownMind_Name","Blown Mind"
"Illness/BoggledMind_Name","Boggled Mind"
"Illness/Bogwarts_Description","A rather disgusting skin condition caused by filthy toilets. It can be cured with an expensive cocktail of drugs carefully prepared in the Pharmacy. Or with witchcraft."
"Illness/Bogwarts_Name","Bogwarts"
"Illness/BrokenFace_Description","A condition that renders the face defective. Notable causes include: daydreaming, faulty radishes and high-velocity cricket balls."
"Illness/BrokenFace_Name","Broken Face"
"Illness/BumRush_Description","Also known as 'toilet enthusiasm', the sufferer always seems to want to know where the nearest toilet is."
"Illness/BumRush_Name","Bum Rush"
"Illness/BurpingFever_Description","Requires an injection."
"Illness/BurpingFever_Name","Burping Fever"
"Illness/ChronicFlatulence_Description","Requires an injection."
"Illness/ChronicFlatulence_Name","Chronic Flatulence"
"Illness/Clamp_Description","Once this grips a patient it doesn’t let go. Afflicts many living statues and selfie-taking chumps."
"Illness/Clamp_Name","Clamp"
"Illness/ClownDisorder_Description","A personality disorder causing high jinks and general buffoonery. Escaped clowns must have their sense-of-humour completely excised to prevent a future relapse."
"Illness/ClownDisorder_Name","Clown Complex"
"Illness/CrossBones_Description","Skeletal rage, sometimes triggered by piracy. Requires a Fracture Ward."
"Illness/CrossBones_Name","Cross Bones"
"Illness/Cubism_Description","A common illness in those visiting art galleries, cubism spreads on contact with canvas. Interestingly, Impressionists are believed to be genetically immune to it."
"Illness/Cubism_Name","Cubism"
"Illness/DLC_1/Anomalitis_Description","Every now and then something unusual happens and we're not sure why. Luckily enough, this vague and mysterious condition can be treated in a Ward.\nStill, what are the chances?..."
"Illness/DLC_1/Anomalitis_Name","Anomalitis"
"Illness/DLC_1/AuroraSnorealis_Description","Sufferers experience vivid and colourful dreams that cause raucous snoring. They must be cured of these hugely positive experiences in order to keep the volume down."
"Illness/DLC_1/AuroraSnorealis_Name","Aurora Snorealis"
"Illness/DLC_1/BardFlu_Description","Sufferers begin using typically Elizabethan language incorrectly and out of context, as well as adopting certain physical anachronisms. Caused by goose fat-stuffed trousers, rotten fruit and being pursued by bears."
"Illness/DLC_1/BardFlu_Name","Bard Flu"
"Illness/DLC_1/BarkingMad_Description","Sufferers are convinced that they're canine. Common causes include trying dog biscuits and the slippery slope of going to the bathroom outside."
"Illness/DLC_1/BarkingMad_Name","Barking Mad"
"Illness/DLC_1/Basic_Description","Caused by a low-acid diet that leads to simplistic and culturally derivative behaviour. A popular treatment involves a mixture of lemon juice and chemicals that promote individuality."
"Illness/DLC_1/Basic_Name","Basic"
"Illness/DLC_1/Blaggis_Description","Prolonged lying and unpreparedness have caused a deposit of oatmeal, onions and a variety of spices in the stomach. The mixture must be removed by a surgeon before the heart, lungs and other organs dislodge themselves and enter the stomach, completing the fatal, albeit resourceful, recipe."
"Illness/DLC_1/Blaggis_Name","Blaggis"
"Illness/DLC_1/BloatyDread_Description","The overburdened psyche must be burst and then reconstituted using very clever therapy."
"Illness/DLC_1/BloatyDread_Name","Bloaty Dread"
"Illness/DLC_1/BonelessThighs_Description","The upper leg has become soft and gelatinous. The bones need to be regrown and set in a Fracture Ward."
"Illness/DLC_1/BonelessThighs_Name","Boneless Thighs"
"Illness/DLC_1/BrainFarts_Description","An unhealthy habit of repressing thoughts has led to a build up of mind-numbing gas, causing clumsy mistakes, face flatulence and erroneous comments."
"Illness/DLC_1/BrainFarts_Name","Brain Farts"
"Illness/DLC_1/BrainFreeze_Description","A condition characterised by flashbacks and ice cream-headaches, often caused by bad experiences with yellow snow. Once a psychiatrist has tricked them into forgetting the memories forever, everything will be alright."
"Illness/DLC_1/BrainFreeze_Name","Brain Freeze"
"Illness/DLC_1/CheeseBored_Description","Apathy and general woodenness caused by a surplus of cheese in the system, which must now be removed."
"Illness/DLC_1/CheeseBored_Name","Cheese Bored"
"Illness/DLC_1/ColdShoulder_Description","A form of shoulder pain, or discomfort, due to thermal or emotional coldness. Caused by a lack of eye contact, withheld jumpers or brief texts. The best treatment is thought to be five parts cough syrup to one part anti-freeze."
"Illness/DLC_1/ColdShoulder_Name","Cold Shoulder"
"Illness/DLC_1/CurdledBlood_Description","The blood has separated into its components, becoming lumpy and dangerously useless. Sufferers must receive an emulsifying injection in order to stay alive."
"Illness/DLC_1/CurdledBlood_Name","Curdled Blood"
"Illness/DLC_1/DeadArm_Description","The patient’s arm requires restructuring and resuscitation in a Fracture Ward."
"Illness/DLC_1/DeadArm_Name","Dead Arm"
"Illness/DLC_1/DisplacedGlands_Description","The various glands of the body have gone rogue, switching places and now work as poorly as you'd expect. A surgeon must go in and rearrange everything to prevent any further damage."
"Illness/DLC_1/DisplacedGlands_Name","Displaced Glands"
"Illness/DLC_1/Evergreen_Description","Excessive amounts of pine-scented freshness in the body have altered the DNA. The sufferer needs to stay away from forests and car fresheners, and be taken for treatment in a DNA lab."
"Illness/DLC_1/Evergreen_Name","Evergreen"
"Illness/DLC_1/EyeCandy_Description","The eye has begun to secrete a hard, sugary substance. Caused by looking at the visually appealing and eating too much fudge."
"Illness/DLC_1/EyeCandy_Name","Eye Candy"
"Illness/DLC_1/FacePlant_Description","Recurring collisions with the ground have caused microscopic moss to grow on the person's face."
"Illness/DLC_1/FacePlant_Name","Face Plant"
"Illness/DLC_1/Frankenstein_Description","Sufferers are likely to be groan-ier than usual, unresponsive and, temporarily, up to 8ft tall. Several cured patients have noted that, while afflicted, they felt as though parts of their body weren't their own. Caused by watching old horror films, Gothic literature and identity crises."
"Illness/DLC_1/Frankenstein_Name","Monster Mishmash"
"Illness/DLC_1/Godzilla_Description","A condition most common in the outskirts of Two Point County. Believed to stem from a longing for a life in 'the big city', sufferers act out, what they naively believe to be, a typical city lifestyle. Metropolism manifests itself in two main strains, this is its 'Reptilian' form."
"Illness/DLC_1/Godzilla_Name","Reptilian Metropolism"
"Illness/DLC_1/Goobris_Description","Excessive self-indulgence has led to a build-up of materialised self-worth, blocking the sufferer's internal systems and making them insufferable to be around. The slime must be removed from their system - and their general vibe - for everyone's sake."
"Illness/DLC_1/Goobris_Name","Goobris"
"Illness/DLC_1/HalfPipe_Description","Tests to a sufferer of this condition reveal that they're genetically half human and half pipe, but, other than that, there are no signs of the potentially fatal illness. In fact, the lack of symptoms led to ground-breaking research which found that humans and pipes are actually 99.1% genetically identical. Caused by unstuck landings and misguided attempts at plumbing."
"Illness/DLC_1/HalfPipe_Name","Half Pipe"
"Illness/DLC_1/Hyperrealty_Description","Overexposure to the housing market has resulted in an unhealthy relationship with territory, as well as fixations on water pressure and curtains."
"Illness/DLC_1/Hyperrealty_Name","Hyperrealty"
"Illness/DLC_1/Inverted1080_Description","Parts of the body are facing the wrong way, at 90, and in some cases 180, degrees to their usual position. Caused by a failed attempt to rotate in the air whilst on a snowboard, thus inverting the body's 1080."
"Illness/DLC_1/Inverted1080_Name","Inverted 1080"
"Illness/DLC_1/Knightmare_Description","Sufferers seek solace from their bad dreams, and the problems that have caused them, in chainmail, gauntlets and outrageously loud shoes. They must be coaxed out of their tin suit of denial, even if it is surprisingly slimming."
"Illness/DLC_1/Knightmare_Name","Knightmares"
"Illness/DLC_1/LogicProblem_Description","A condition caused by poorly worded questions and misheard TV quizzes. The sufferer is unable to make sense of basic cause and effect, therefore they need treatment. Like that… they wouldn’t have understood that."
"Illness/DLC_1/LogicProblem_Name","Logic Problem"
"Illness/DLC_1/MenaceElbow_Description","The elbow has shattered like a broken mirror, how sinister."
"Illness/DLC_1/MenaceElbow_Name","Menace Elbow"
"Illness/DLC_1/Paranoyance_Description","Sufferers believe that they're being bothered by spirits from the world of the dead, and it's really getting on their nerves. A psychiatrist conducts an advanced form of relationship counselling so that the spirits and the patient are able to get on better."
"Illness/DLC_1/Paranoyance_Name","Paranoyance"
"Illness/DLC_1/PathalogicalTediousness_Description","A lack of stimulation has sent the motor and verbal systems into a tail-spin, making the sufferer do and say increasingly dull things, they must be helped before they bore themselves to death."
"Illness/DLC_1/PathalogicalTediousness_Name","Pathological Tediousness"
"Illness/DLC_1/Rantlers_Description","An ancient affliction said to come from small pieces of antler getting into the water supply. Sufferers display bouts of rage, sometimes butting heads, but more commonly just complain and shout a lot."
"Illness/DLC_1/Rantlers_Name","Rantlers"
"Illness/DLC_1/Robot_Description","A condition most common in the outskirts of Two Point County. Believed to stem from a longing for a life in 'the big city', sufferers act out, what they naively believe to be, a typical city lifestyle. Metropolism manifests itself in two main strains, this is its 'Mechanical' form."
"Illness/DLC_1/Robot_Name","Mechanical Metropolism"
"Illness/DLC_1/ShinBlintz_Description","Symptoms include: Discomfort in both shins after beginning a meal, as well as a faint cheesy smell emanating from the kneecaps."
"Illness/DLC_1/ShinBlintz_Name","Shin Blintz"
"Illness/DLC_1/SkullChutney_Description","Areas of the brain have begun to pickle, often caused by drinking the primitive and potent beverages distributed during festivities in the mountain towns of Two Point County."
"Illness/DLC_1/SkullChutney_Name","Skull Chutney"
"Illness/DLC_1/SoreJudgement_Description","A condition at one time known as ""The Snowball Effect"". An initial bad decision has harmed the sufferer's judgement, leading to worse decisions that cause increasingly significant damage. The sufferer's judgement needs rehabilitation and recuperation in a hospital bed to avoid 'Snowballing' any further."
"Illness/DLC_1/SoreJudgement_Name","Sore Judgement"
"Illness/DLC_1/SweetTeeth_Description","A condition characterised by teeth that are partially constituted of nougat. Sufferers must be given the most powerful mouth-wash in the world."
"Illness/DLC_1/SweetTeeth_Name","Sweet Teeth"
"Illness/DLC_1/TartanTelemores_Description","A condition that stays dormant for years before surfacing, and often never surfaces at all. This ancient gene, most commonly found in people from around the Pointy Mountains, causes the, now patterned, skin to take on a woollen texture."
"Illness/DLC_1/TartanTelemores_Name","Tartan Telomeres"
"Illness/DLC_1/ThinSkinned_Description","Caused by exposure to bad news and icy winds, sufferers, who exhibit increased sensitivity to the cold, as well as occasional leaking, need a skin-fortifying injection, and to be told something nice about themselves."
"Illness/DLC_1/ThinSkinned_Name","Thin Skinned"
"Illness/DLC_1/TongueSplinters_Description","It's clear how this happened. Patients require treatment in a Ward."
"Illness/DLC_1/TongueSplinters_Name","Tongue Splinters"
"Illness/DLC_2/8Ball_Description","Recurrent bafflement has caused a build-up of extremely dense negative feelings. The heavy head must be removed, and a lighter, less tormented replacement attached, whilst the sufferer can still carry its weight."
"Illness/DLC_2/8Ball_Name","Screwball"
"Illness/DLC_2/BeachWail_Description","Most commonly caused by falling asleep on the sand only to have a nightmare. The sufferer hears, and sometimes mimics, a throaty, warbling melody."
"Illness/DLC_2/BeachWail_Name","Beach Wail"
"Illness/DLC_2/BlankLooks_Description","The sufferer's facial features have receded out of existence and must be coaxed back with subtle, hydraulic machinery. Unfortunately common amongst people-pleasers, yes-men and crowd-enthusiasts."
"Illness/DLC_2/BlankLooks_Name","Blank Look"
"Illness/DLC_2/Boxer_Description",
"Illness/DLC_2/Boxer_Name","Boxer"
"Illness/DLC_2/BrainFarts_Description","Repressed thoughts and stifled 'wind' have led to the build-up of a mind-numbing gas, causing clumsy mistakes, face flatulence and erroneous comments. The gas must be re-rerouted through the body before the pressure becomes too much and the head explodes."
"Illness/DLC_2/BrainFarts_Name","Brain Farts"
"Illness/DLC_2/Buccanear_Description","Sufferers are haunted by 'the call of the ocean', despite no previous experience of, nor association with, life at sea. Caused by listening to shells and second-hand earrings. "
"Illness/DLC_2/Buccanear_Name","Buccanear"
"Illness/DLC_2/BudgieStruggler_Description","A regionally specific form of avian-turmoil. Sufferers start by dressing flamboyantly, moving on to clothes laced with feathers, and, eventually, to fully-fledged bird suits. Requires treatment before they attempt to fly from a great height or sit on some eggs."
"Illness/DLC_2/BudgieStruggler_Name","Budgie Struggler"
"Illness/DLC_2/CamelToe_Description","The sufferer's toes have fused into two distinct sections, well-suited for movement across the dunes, but un-ideal in essentially every other way. Contracted from camel-infested sand."
"Illness/DLC_2/CamelToe_Name","Camel Toe"
"Illness/DLC_2/CauliflowerEars_Description","Caused by a microscopic fungus found in the island's soil, the sufferer's ears have crusted over with plant matter. They need to be given a particular, human-friendly, form of weed killer to recover auditory and aesthetic normalcy. "
"Illness/DLC_2/CauliflowerEars_Name","Cauliflower Ears"
"Illness/DLC_2/CrispySkin_Description","The sufferer's exterior has become crunchy, in places. Caused by using marinade instead of sun cream."
"Illness/DLC_2/CrispySkin_Name","Crispy Skin"
"Illness/DLC_2/Desserted_Description","Sufferers are filled, to capacity, with pudding. They must be treated before their insides burst. A condition particularly rife in the area, due to the island's excellent ice cream. Holidaymakers, given an afternoon to their own devices, will seek comfort in frozen custard."
"Illness/DLC_2/Desserted_Name","Desserted"
"Illness/DLC_2/Explorer_Description","Prolonged feelings of sameness have led to dull, tedious pain and a craving for adventure. The sufferer's tendency to search for relief in highly precarious, unimaginative, activities mean that they pose a great risk to themselves and others until they experience some kind of payoff."
"Illness/DLC_2/Explorer_Name","Wanderust"
"Illness/DLC_2/FalseTan_Description","A mutation characterised by a lurid tinging of the skin. Caused by malevolent practices, archaic rituals or potent cosmetic sprays. The body needs to be purged of this deceptive abnormality before the heart shrivels and darkens to a roasted, orange hue."
"Illness/DLC_2/FalseTan_Name","False Tan"
"Illness/DLC_2/FoolsMould_Description","A fungal infection often contracted from fake jewellery and magic beans. Treatments designed to solely fight the fungus have given way, in recent times, to blends that also stimulate the body's common sense facilities."
"Illness/DLC_2/FoolsMould_Name","Fool's Mould"
"Illness/DLC_2/FootballCrazy_Description","Recognition for increasingly peripheral aspects of football have turned a passion for the game into an obsession. Sufferers exhibit, above everything else, a heightened appreciation for set-piece efficacy, and must be sent for therapy before all their faculties are totally overrun by sporting minutia."
"Illness/DLC_2/FootballCrazy_Name","Football Crazy"
"Illness/DLC_2/HeatWave_Description","Excessive time in the fine weather has caused the individual to become unreasonably and deliriously friendly. They must be sent for treatment before they faint, overheat or make more friendships than they can sustain."
"Illness/DLC_2/HeatWave_Name","Heat Wave"
"Illness/DLC_2/Hermitism_Description","An obsessive fondness for their beach towel has taken a dark turn, and they now seek other, larger beach towels in which to engulf themselves. Competition for towels amongst sufferers can be fierce, so those without a towel might be found in reclusive solitude, often in lighthouses. "
"Illness/DLC_2/Hermitism_Name","Hermitism"
"Illness/DLC_2/JelliedFeels_Description","Highly affecting stimuli have caused the sufferer's feelings to congeal, blocking the body's sensory circulation. Mood swings, from severe numbness to sensitivity, will persist, until the deposits of solid sentiment are removed from the system."
"Illness/DLC_2/JelliedFeels_Name","Jellied Feels"
"Illness/DLC_2/JetLeg_Description","The fact often remains hidden for years , but an individual with this condition is actually part plane. It will likely make a great deal of sense in retrospect, as they recall being unusually fast children. Should be treated to avoid dealing with engine failure or oil issues in later life."
"Illness/DLC_2/JetLeg_Name","Jet Leg"
"Illness/DLC_2/KnobblyKnee_Description","The exposed knees have begun to succumb to the elements, turning pointy and misshapen. Caused by excessive shorts-wearing."
"Illness/DLC_2/KnobblyKnee_Name","Knobbly Knee"
"Illness/DLC_2/LemonSoul_Description","A high-citrus diet has begun to cure the body's more enigmatic components. Oh, and that's cure as in 'cook', not 'fix'. Just to be clear: this is an illness, not a good thing."
"Illness/DLC_2/LemonSoul_Name","Lemon Soul"
"Illness/DLC_2/LimbEmpathy_Description","A phenomenon that can occur when climbing in one of the island's many fruit trees. If a branch breaks, sometimes an individual breaks one or multiple limbs out of sheer compassion for the tree, or it might happen when they hit the ground. Medical science is yet to reach a consensus."
"Illness/DLC_2/LimbEmpathy_Name","Limb Empathy"
"Illness/DLC_2/Limpette_Description","Sufferers exhibit a minorly impaired gait after being slightly hobbled by slipping on a mollusc."
"Illness/DLC_2/Limpette_Name","Limpette"
"Illness/DLC_2/LogicProblem_Description","A condition caused by poorly worded questions and misheard TV quizzes. The sufferer is unable to make sense of basic cause and effect, therefore they need treatment. Like that… they wouldn't have understood that."
"Illness/DLC_2/LogicProblem_Name","Logic Problem"
"Illness/DLC_2/LooseJowels_Description","The neck and lower-face have become loose and need to be pharmaceutically re-tightened before they fall off. Caused by talking nonsense, chewing on prunes or a gasp-heavy daily routine."
"Illness/DLC_2/LooseJowels_Name","Loose Jowels"
"Illness/DLC_2/NerologicalImbalance_Description","A crippling lack of direction has led to a deranged, costumed, desire to be told what to do by a supreme authority figure. Once they've been convinced that they're not from an ancient civilisation, sufferers need to be helped with the pressures of modern life."
"Illness/DLC_2/NerologicalImbalance_Name","Nerological Imbalance"
"Illness/DLC_2/Oozmosis_Description","The outermost membrane has become less selective. Early signs include: surface moisture, minor dripping and puddle formations. Needs to be corrected before all of their innards move outwards."
"Illness/DLC_2/Oozmosis_Name","Oozmosis"
"Illness/DLC_2/Painapple_Description","You're not supposed to eat the really spikey part of the fruit, or of anything really, that should be self-explanatory. When you do, this is what happens to you. The tiny shards of organic shrapnel combine with the fruit's characteristic tartness to create significant discomfort."
"Illness/DLC_2/Painapple_Name","Painapple"
"Illness/DLC_2/Parakeet_Description",
"Illness/DLC_2/Parakeet_Name","Parakeet"
"Illness/DLC_2/PlacidReflux_Description","Overwhelmed by how calm life can be away from the mainland, the body has been sent into a state of shock and total chemical imbalance. Sufferers must be stabilised before they shut down."
"Illness/DLC_2/PlacidReflux_Name","Placid Reflux"
"Illness/DLC_2/Roman_Description",
"Illness/DLC_2/Roman_Name","Ruptured Testudo"
"Illness/DLC_2/SandyCrack_Description","Parts of the body, so dried out by sand, have begun to crack, crumble and disintegrate entirely. Sufferers need to be chemically rehydrated with... water, mostly."
"Illness/DLC_2/SandyCrack_Name","Sandy Crack"
"Illness/DLC_2/ShadowBoxer_Description","Caused by feelings of paranoia and general distrust. Sufferers are wary of their own silhouette, responding to sudden movements and changes in light with dextrous footwork and skittish violence. Common in athletes in the lead up on a 'big fight'. Treatment can be aided by lying them down in a bed, thereby disconnecting their feet from the 'feet of their shadow'. Really, it helps."
"Illness/DLC_2/ShadowBoxer_Name","Shadow Boxer"
"Illness/DLC_2/ToothMutiny_Description","Poor dental hygiene has led to revolting teeth with a tendency to revolt."
"Illness/DLC_2/ToothMutiny_Name","Tooth Mutiny"
"Illness/DLC_2/Trumidity_Description","An onset of panic, caused by high levels of atmospheric moisture, have caused the sufferer to confess all of their darkest secrets. A psychiatrist must convince them to shut up, and cool down, before they ruin their life."
"Illness/DLC_2/Trumidity_Name","Trumidity"
"Illness/DLC_2/VestedInsects_Description","Tiny, smartly-dressed bugs, believed to be the classy relatives of the common flea, are throwing a microscopic soirée on, or within, the body of the afflicted. "
"Illness/DLC_2/VestedInsects_Name","Vested Insects"
"Illness/DLC_2/WildSpore_Description","An airborne affliction contracted from one of the island's more intoxicating plants. Sufferers may seem a little... off, behaving recklessly or, at worse, acting totally feral."
"Illness/DLC_2/WildSpore_Name","Wild Spore"
"Illness/DecisionRash_Description","An unpleasant rash triggered when the sufferer is forced to make a decision too quickly."
"Illness/DecisionRash_Name","Decision Rash"
"Illness/DenimGenes_Description","Skin has the appearance of denim. Causes a great deal of irritation, mainly due to the time it takes to dry after a shower. Believed to be caused by Bungle's genetically-engineered jeans, which have since been recalled."
"Illness/DenimGenes_Name","Denim Genes"
"Illness/Electrified_Description","This is what happens if you simultaneously put a knife in a toaster and a fork in a power socket."
"Illness/Electrified_Name","Shock Horror"
"Illness/Emperor sSyndrome_Description","Patients believe they are clothed. They are in for a nude awakening."
"Illness/Emperor sSyndrome_Name","Emperor's Syndrome"
"Illness/EmperorComplex_Name","Emperor Complex"
"Illness/FlatulentDNA_Description","A genetic condition."
"Illness/FlatulentDNA_Name","Flatulent DNA"
"Illness/FloatyHead_Description","Caused by an overinflated ego."
"Illness/FloatyHead_Name","Floaty Head"
"Illness/FloppyArm_Description","Caused by excessive physical activity. Requires a Fracture Ward."
"Illness/FloppyArm_Name","Floppy Arm"
"Illness/FloppyDiscs_Description","A spinal discombobulation that leaves the sufferer with very limited memory."
"Illness/FloppyDiscs_Name","Floppy Discs"
"Illness/Flumps_Description","A most unfortunate genetic condition. Although the flumps can be removed, they frequently grow back. Genetic recombobulation is usually the only option."
"Illness/Flumps_Name","Flumps"
"Illness/Frankenstein_Name","Frankenstein"
"Illness/FreudianLips_Description","A tendency to pout excessively when faced with a camera. Caused by a build up of lewd thoughts in the cerebral cortex. A psychiatrist must use a subconscious tap to drain the excess thoughts into a beaker, after which they can be safely disposed of in an incinerator."
"Illness/FreudianLips_Name","Freudian Lips"
"Illness/GeneticGurning_Description","A genetic condition."
"Illness/GeneticGurning_Name","Genetic Gurning"
"Illness/GeneticMumps_Description","A genetic condition."
"Illness/GeneticMumps_Name","Genetic Mumps"
"Illness/GreyAnatomy_Description","Existential despair frequently leads to a loss of colour. Requires Chromatherapy."
"Illness/GreyAnatomy_Name","Grey Anatomy"
"Illness/Grout_Description","Grout is frequently transmitted in bathrooms, and modern medication is effective, unlike earlier times, when it had to be dug out painfully with a screwdriver."
"Illness/Grout_Name","Grout"
"Illness/GurningLoins_Description","A quite unfortunate condition that has to be seen to be believed. But also cannot be unseen. Just don't look at it. Trust me."
"Illness/GurningLoins_Name","Gurning Loins"
"Illness/HeartThrob_Description","Painfully attractive. Often leads to heart ache. Requires surgery to make the sufferer as repulsive as possible."
"Illness/HeartThrob_Name","Heart Throb"
"Illness/HopHip_Description","An injury caused by too much hipping and hopping to young people's music. Requires treatment in a Fracture Ward."
"Illness/HopHip_Name","Hop Hip"
"Illness/HumerusInjury_Description","Patients are really not amused by this injury of the upper arm."
"Illness/HumerusInjury_Name","Humerus Injury"
"Illness/HurtyLeg_Description","Caused by excessive physical activity. Requires a Fracture Ward."
"Illness/HurtyLeg_Name","Hurty Leg"
"Illness/Hyper_Description","Constantly looking for entertainment, food or drink. A psychiatric condition."
"Illness/Hyper_Name","Hyper"
"Illness/InflatedEgo_Description","A dangerous build up of narcissistic thoughts. If left untreated, parts of the ego begin to protrude from every orifice, which is highly unpleasant for anyone nearby. A psychiatrist must carefully deflate the ego using a massive pin."
"Illness/InflatedEgo_Name","Inflated Ego"
"Illness/JazzHand_Description","A hand injury caused by too much enthusiastic thumb clicking, hand waving, and skin burns resulting from prolonged exposure to acid jazz."
"Illness/JazzHand_Name","Jazz Hand"
"Illness/JestInfection_Name","Jest Infection"
"Illness/JumboDNA_Description","This condition can be traced back to the DNA Labs of Jumbo Mega Corp. Attempting to create a clone of himself that was twice as big, boss Jumbo McNally inadvertently ended up creating hundreds of people with extra large DNA molecules squeezed into normal-sized bodies."
"Illness/JumboDNA_Name","Jumbo DNA"
"Illness/LazyBones_Description","Skeletal fatigue caused by a lack of calcium in the diet. Upon diagnosis, the patient should be immediately rushed to a ward where they must sleep for several days whilst being fed milk and cookies by a nurse."
"Illness/LazyBones_Name","Lazy Bones"
"Illness/LeopardSkin_Description","A skin abnormality that has become quite fashionable in recent years. This mutation originated in the labs at Grockle Bay Zoo, after a scientist attempted to create a human-cat hybrid, the same incident that led to the related condition, Lion Head."
"Illness/LeopardSkin_Name","Leopard Skin"
"Illness/LightHeaded_Description","Lightheaded patients are notable due to their bulbous heads."
"Illness/LightHeaded_Name","Lightheadedness"
"Illness/LitterBug_Description","A bacterial infection that causes the sufferer to discard items at random."
"Illness/LitterBug_Name","Litter Bug"
"Illness/Lycanthropy_Description","Once thought to be extinct, Lycanthropy is making a comeback in dangerous forests across the land. Sufferers get it from direct exposure to light from the full moon, or possibly from door handles. Research is ongoing to discover which."
"Illness/Lycanthropy_Name","Lycanthropy"
"Illness/MarkTestIllness_Description","Test Illness 1"
"Illness/MarkTestIllness_Name","Mark Test Illness"
"Illness/Mime_Description","A psychiatric condition that causes the sufferer to perceive things that don't exist, usually boxes within which they are trapped. Some scientists have speculated that the box may both exist and not exist, leading to the well known thought experiment, Schrodinger's Mime."
"Illness/Mime_Name","Mime Crisis"
"Illness/MiseryGuts_Description","Chronic grumpiness due to a nihilistic semi-colon."
"Illness/MiseryGuts_Name","Misery Guts"
"Illness/MonoBrow_Description","Extreme hair growth, caused by excessive consumption of both highbrow and lowbrow entertainment. The monobrow must be carefully removed and placed in a secure container to prevent it from escaping."
"Illness/MonoBrow_Name","Monobrow"
"Illness/MoodPoisoning_Description","A dangerous condition that causes the sufferer's health to deteriorate fast. Caused by paying too much attention to what other people think."
"Illness/MoodPoisoning_Name","Mood Poisoning"
"Illness/MuckyFeet_Description","Feet so grubby that the filth will never come out. Spreads germs like wildfire."
"Illness/MuckyFeet_Name","Mucky Feet"
"Illness/Mummified_Description","The afflicted have been wrapped for the afterlife by their families, but were only taking a nap. There are rituals, and the initial stages of embalming, to be undone."
"Illness/Mummified_Name","Premature Mummification"
"Illness/NightFever_Description","A psychiatric condition leading to spontaneous outbreaks of dancing. Caused by prolonged exposure to mirrorballs."
"Illness/NightFever_Name","Night Fever"
"Illness/Pandemic_Description","Involuntary attachment to kitchen utensils, caused by extremely low levels of culinary skill. The pan must be carefully removed with a massive magnet."
"Illness/Pandemic_Name","Pandemic"
"Illness/PelvicGurning_Description","Requires surgery in an Operating Theater."
"Illness/PelvicGurning_Name","Pelvic Gurning"
"Illness/PipeOrgans_Description","The internal organs are arranged in such a way that they create dramatic music when the sufferer walks. Requires surgery to rearrange the organs."
"Illness/PipeOrgans_Name","Pipe Organs"
"Illness/Poisoned_Description","Health is deteriorating fast. Requires an injection."
"Illness/Poisoned_Name","Poisoned"
"Illness/Portishead_Description","Portishead affects both body and mind. Once thought to be caused by proximity to sea air, it’s now known to be chiefly caused by living in Portishead."
"Illness/Portishead_Name","Portishead"
"Illness/PottyMouth_Description","When the patient opens their mouth, terrible things happen. Caused by drinking water from a toilet sink, or a toilet."
"Illness/PottyMouth_Name","Potty Mouth"
"Illness/Promo/FM_DrawingBoard_Description","Musings on the answer to football."
"Illness/Promo/FM_DrawingBoard_Name","Tactics Board"
"Illness/Promo/Va_HeadCrab_Description","The sufferer's head has been seized by a rare form of parasitic crustacean. Fortunately, a treatment is available that wrenches the creature from the victim, leaving their head healthy and uninfested."
"Illness/Promo/Va_HeadCrab_Name","Headcrabedness"
"Illness/PuddingBlood_Description","A skin condition caused by dessert escaping into the blood stream. An anti-pudding gel must be injected into the patient."
"Illness/PuddingBlood_Name","Pudding Blood"
"Illness/QueenComplex_Description","Patients believe themselves to be one of the greatest rockstars the world has ever seen, but are sadly ga ga."
"Illness/QueenComplex_Name","Mock Star"
"Illness/RockBottom_Description","Petrification of the backside, making it appear weathered and grey. Caused by low quality chairs."
"Illness/RockBottom_Name","Rock Bottom"
"Illness/RupturedHelix_Description","A genetic condition."
"Illness/RupturedHelix_Name","Ruptured Helix"
"Illness/SeveredArmpits_Description","Requires surgery in an Operating Theater."
"Illness/SeveredArmpits_Name","Severed Armpits"
"Illness/ShatteredCheeks_Description","Requires a Fracture Ward."
"Illness/ShatteredCheeks_Name","Shattered Cheeks"
"Illness/Shattered_Description","Symptoms include exhaustion, aching, and sometimes all-consuming agony. The cause is unknown, but in 99% of documented cases it occurs shortly after falling off a cliff."
"Illness/Shattered_Name","Shattered"
"Illness/SickSense_Description","An uncanny ability to predict the imminent onset of sickness. Caused by Sunday evenings."
"Illness/SickSense_Name","Sick Sense"
"Illness/SlothSyndrome_Description","Requires a Ward. Takes a long time to treat."
"Illness/SlothSyndrome_Name","Sloth Syndrome"
"Illness/Somnambulance_Description","Day dreaming gone bad. Requires a Ward."
"Illness/Somnambulance_Name","Somnambulance"
"Illness/SpinalBap_Description","The vertebrae have become engulfed in dough. Can be the result of gardening accidents, but most commonly caused by eating too much bread, often several loaves over the recommended daily amount."
"Illness/SpinalBap_Name","Spinal Bap"
"Illness/SpontaneousCombustion_Description","The sufferer has a tendency to, without prior warning or reasonable context, break into fits of rage, causing colleagues, passersby and loved ones to cry and/or soil themselves."
"Illness/SpontaneousCombustion_Name","Spontaneous Combustion"
"Illness/SpontaneousCustard_Description","Requires an injection."
"Illness/SpontaneousCustard_Name","Spontaneous Custard"
"Illness/StomachCake_Description","A dangerous build up of dessert in the stomach, caused by eating pudding before your main meal. Requires surgery to remove the blockage."
"Illness/StomachCake_Name","Stomach Cake"
"Illness/SuperbugX01_Description","A test superbug illness that is initially unknown with no cure."
"Illness/SuperbugX01_Name","Superbug X01"
"Illness/TempName","New Non Visual Illness"
"Illness/TempName Description","New Non Visual Description"
"Illness/TouchOfMidas_Description","A genetic condition leading to metallic skin. The mutation has been traced back to the notorious Dr Midas of The Orb Foundation."
"Illness/TouchOfMidas_Name","Touch Of Midas"
"Illness/TromBones_Description","Requires surgery in an Operating Theater."
"Illness/TromBones_Name","Trom Bones"
"Illness/TurtleHead_Description","Retraction of the head due to an introverted spine. An excessive amount of force must be applied using an anti-turtling device."
"Illness/TurtleHead_Name","Turtle Head"
"Illness/TutorialIllness1Temp Name","Verbal D version 0"
"Illness/TutorialIllness2Temp Name","Clamp ver 0"
"Illness/VerbalDiarrhoea_Description","The disease people can’t stop talking about, Verbal Diarrhoea spreads fast and can be heard for miles."
"Illness/VerbalDiarrhoea_Name","Verbal Diarrhoea"
"Illness/VirtualInsanity_Description","Lost in a VR world. Psychiatrist's offer the patient red and blue pills, both of which are placebos."
"Illness/VirtualInsanity_Name","Virtual Insanity"
"Illness/WeakBladder_Description","Proximity to dripping taps frequently triggers this illness. Sufferers like to describe themselves as 'toilet enthusiasts', denying that it is a problem."
"Illness/WeakBladder_Name","Weak Bladder"
"Inspector/CharacterMood/Environment","Environment"
"Inspector/CharacterMood/HappinessAndEnergy","Happiness & Energy"
"Inspector/CharacterMood/Temperature","Temperature"
"Inspector/CharacterMood/TopComplaint","Top Complaints"
"Inspector/CharacterMood/TopPositives","Top Positives"
"Inspector/Fully_Diagnosed_CS","Fully Diagnosed"
"Inspector/HappinessPerMonth_CS","Happiness p/month"
"Inspector/Happiness_CS","Happiness"
"Inspector/Patient/DiagnosisCertainty_CS","Diagnosis Certainty:"
"Inspector/Patient/IllnessDifficulty_CS","Illness Difficulty:"
"Inspector/Patient/StaffSkill_CS","Staff Skill:"
"Inspector/Patient/Upgrades_CS","Upgrades:"
"Inspector/PatientStatusCalledIntoRoom_CS","Status: Called into Room"
"Inspector/PatientStatusDiagnosisInProgress_CS","Status: Diagnosis in Progress"
"Inspector/PatientStatusGoingToQueue_CS","Status: Heading for queue"
"Inspector/PatientStatusQueuing_CS","Status: Queuing"
"Inspector/PatientStatusTreatmentInProgress_CS","Status: Treatment in Progress"
"Inspector/PatientStatusWaiting_CS","Status: Waiting"
"Inspector/Room/Marketing/CancelCampaign_CS","Cancel Marketing Campaign"
"Inspector/Room/Marketing/Marketing_CS","Marketing"
"Inspector/Room/Marketing/StartCampaign_CS","Start Marketing Campaign"
"Inspector/Room/Optional_CS","Optional"
"Inspector/Room/Required_CS","Required"
"Inspector/Room/Research/CancelProject_CS","Cancel Research Project"
"Inspector/Room/Research/Research_CS","Research"
"Inspector/Room/Research/StartProject_CS","Start Research Project"
"Inspector/Room/RoomValue_CS","Room Value"
"Inspector/Room/TotalRevenue_CS","Total Revenue"
"Inspector/Room/Training/AssignedCourse_CS","Course: {[QUALIFICATION]}"
"Inspector/Room/Training/AssignedTrainer_CS","Trainer: {[STAFF]}"
"Inspector/Room/Training/CancelCourse_CS","Cancel Training Course"
"Inspector/Room/Training/NoAssignedCourse_CS","Course: None"
"Inspector/Room/Training/StartCourse_CS","Start Training Course"
"Inspector/Room/Training/Training_CS","Training"
"Inspector/Room/WhoCanUse","Who Can Use?"
"Inspector/RoomStats/ExtraStaff","Extra Staff:"
"Inspector/RoomValue_CS",
"Inspector/Room_PatientsProcessed","Patients Processed"
"Inspector/Room_StaffTrained","Staff Trained"
"Inspector/Staff/PerAnnum_CS","p.a."
"Inspector/StaffInfo/Duration","Duration:"
"Inspector/StaffInfo/Feeling","Feeling:"
"Inspector/StaffInfo/Traits","Traits:"
"Inspector/StaffStats/AwardsWon","Awards Won"
"Inspector/StaffStats/Employment","Employment"
"Inspector/StaffStats/Promotions","Promotions"
"Inspector/StaffStats/TotalIncome","Income Generated"
"Inspector/StaffStats/TotalPaid","Wages Paid"
"Inspector/StaffStats/Training","Training"
"Inspector/StaffStats_BinsEmptied_CS","Bins & Rubbish Cleared"
"Inspector/StaffStats_CheckIns_CS","Check-Ins"
"Inspector/StaffStats_CureRate_CS","Cure Rate"
"Inspector/StaffStats_CustomerServiceSkill_CS","Customer Service Skill"
"Inspector/StaffStats_CustomersServed_CS","Customers Served"
"Inspector/StaffStats_Deaths_CS","Deaths"
"Inspector/StaffStats_DiagnosisSkill_CS","Diagnosis Skill"
"Inspector/StaffStats_FloorsCleaned_CS","Waste Cleaned Up"
"Inspector/StaffStats_GhostsCaptured_CS","Ghosts Captured"
"Inspector/StaffStats_MachinesRepaired_CS","Machines Repaired"
"Inspector/StaffStats_MaintenanceSkill_CS","Maintenance Skill"
"Inspector/StaffStats_MarketingCampaigns_CS","Marketing Campaigns"
"Inspector/StaffStats_MarketingSkill_CS","Marketing Skill"
"Inspector/StaffStats_PatientsCured_CS","Patients Cured"
"Inspector/StaffStats_PatientsDiagnosed_CS","Patients Diagnosed"
"Inspector/StaffStats_PlantsWatered_CS","Plants Watered"
"Inspector/StaffStats_ResearchSkill_CS","Research Skill"
"Inspector/StaffStats_Speed_CS","Speed"
"Inspector/StaffStats_ToiletsUnblocked_CS","Toilets Unblocked"
"Inspector/StaffStats_TreatmentFailed_CS","Treatments Failed"
"Inspector/StaffStats_TreatmentSkill_CS","Treatment Skill"
"Inspector/StaffStats_UpgradeSkill_CS","Upgrade Skill"
"Inspector/StaffStats_VendingMachines_CS","Machines Restocked"
"Inspector/Staff_CurrentExpInRank_CS","Experience in Current Rank:"
"Inspector/Staff_ReadyForPromotion_CS","Ready for Promotion"
"Inspector/Staff_TrainingRequiredToPromote_CS","Training Required for Promotion"
"Inspector/Stat_Attractiveness_CS","Hospital Attractiveness {0}"
"Inspector/Stat_Boredom_CS","Boredom {0}"
"Inspector/Stat_DiagnosisCertainty_CS","Diagnosis Certainty {0}"
"Inspector/Stat_Energy_CS","Energy {0}"
"Inspector/Stat_Happiness_CS","Happiness {0}"
"Inspector/Stat_Health_CS","Health {0}"
"Inspector/Stat_Hunger_CS","Hunger {0}"
"Inspector/Stat_Hygiene_CS","Hygiene {0}"
"Inspector/Stat_IllnessDifficulty_CS","Illness Difficulty: {[VALUE]}"
"Inspector/Stat_IllnessReputation_CS","Illness Reputation {0}"
"Inspector/Stat_PriceReputation_CS","Price Reputation {0}"
"Inspector/Stat_RoomAttractiveness_CS","Room Attractiveness {0}"
"Inspector/Stat_StaffSkill_CS","Staff Skill: {[VALUE]}"
"Inspector/Stat_Temp_Comfortable_CS","Comfortable"
"Inspector/Stat_Temp_TooCold_CS","Too Cold!"
"Inspector/Stat_Temp_TooHot_CS","Too Hot!"
"Inspector/Stat_Temperature_CS","Temperature: {0}"
"Inspector/Stat_Thirst_CS","Thirst {0}"
"Inspector/Stat_Toilet_CS","Need Toilet {0}"
"Inspector/Stat_Upgrades_CS","Upgrades: {[VALUE]}"
"Inspector/TitleEdit/AcceptNameButton_CS","Accept the name change"
"Inspector/TitleEdit/PatientNameEditButton_CS","Change the patient's name"
"Inspector/TitleEdit/RoomNameEditButton_CS","Change the name of the room"
"Inspector/TitleEdit/StaffNameEditButton_CS","Change the staff member's name"
"Item/PriceModifier_GambleDrinkMachine","Chance Drink Machine"
"Item/PriceModifier_KioskTropical","Kiosk Hut"
"Item/PriceModifier_SpongeSnackMachine","Absorbant Snack Machine"
"Items/Advisor_Maintenance_PlantsNoJanitors","Quite a few plants are wilting and looking limp and it's making your patients miserable. You can hire a Janitor from the Hire menu to keep them watered."
"Items/AirConUnit_Description","A mysterious 'cold-making' box: probably magic."
"Items/AirConUnit_Name","Air Con Unit"
"Items/AirConUnit_Small_Description","Not further away, actually smaller than a regular unit."
"Items/AirConUnit_Small_Name","Small Air Con Unit"
"Items/AnatomyModel_Description","A human chest, without the human."
"Items/AnatomyModel_Name","Anatomy Model"
"Items/AnimalMagnetism_Machine_Description","Dislodges creatures from the patient with delicate care and pressurized air. (No animals are harmed in the firing of this cannon.)"
"Items/AnimalMagnetism_Machine_Name","Ultrasonic Cannon"
"Items/AnimalMagnetism_Machine_Upgrade_0_Description","Improved critter removal."
"Items/AnimalMagnetism_Machine_Upgrade_0_Name","Ultrasonic Cannon II"
"Items/AnimalMagnetism_Machine_Upgrade_1_Description","Advanced critter removal."
"Items/AnimalMagnetism_Machine_Upgrade_1_Name","Ultrasonic Cannon III"
"Items/ArcadeMachine_Description","Keep patients and staff entertained."
"Items/ArcadeMachine_Name","Arcade Machine"
"Items/Armchair_Description","Comfy seating to keep people happy."
"Items/Armchair_Name","Armchair"
"Items/BeanBag_Description","A bag (mostly) full of beans."
"Items/BeanBag_Name","Bean Bag"
"Items/Bed_Description","Stores one sick person."
"Items/Bed_Name","Bed"
"Items/BedsideTable_Description","A table on which patients can place their tat."
"Items/BedsideTable_Name","Bedside Table"
"Items/BenchTwoSeater_Description","A place to sit; a place to live."
"Items/BenchTwoSeater_Name","Benches[i2p_One]Bench"
"Items/BenchTwoSeater_V2_Description","What you'd expect. A bench that is purple."
"Items/BenchTwoSeater_V2_Name","Purple Bench"
"Items/BenchTwoSeater_V3_Description","The bench of your futuristic chrome plated dreams."
"Items/BenchTwoSeater_V3_Name","Silver Bench"
"Items/Bin_Description","A locus of local litter.\nRequires emptying by a Janitor."
"Items/Bin_Name","Bins[i2p_One]Bin"
"Items/Bin_Square_Description","A bigger, hungrier bin.\nNeeds emptying less often than a regular bin."
"Items/Bin_Square_Name","Big Bin"
"Items/Bin_Toxic_Description","A resilient receptacle.\nContains waste in a more respectable, attractive and hygienic manner."
"Items/Bin_Toxic_Name","Toxic-Waste Bin"
"Items/BookcaseOffice_Description","If you'd like to see a broader selection... go to a library."
"Items/BookcaseOffice_Name","Bookcase"
"Items/Bookcase_Trophy_Description","The trophies are from a car boot sale, but patients don't need to know that."
"Items/Bookcase_Trophy_Name","Trophy Case"
"Items/Cafe_Food_Bin_Description","A device that quantifies how ungrateful you are.\nFor the unwanted remnants of a meal."
"Items/Cafe_Food_Bin_Name","Food Bin"
"Items/Cafe_Table_and Seats_Description","Like school all over again."
"Items/Cafe_Table_and Seats_Name","Cafe Table & Chairs"
"Items/Chair_Description","Hardly comfortable or comfortably hard?"
"Items/Chair_Name","Chair"
"Items/ChangingBooth_Description","Poorly simulates privacy.\nPeople change their outfit here."
"Items/ChangingBooth_Name","Screen"
"Items/Charity_Pot_1_Description","A cheap way to ease your conscience."
"Items/Charity_Pot_1_Name","Charity Pot"
"Items/Clock_1_Description","Broken inside, but who isn't?"
"Items/Clock_1_Name","Clock"
"Items/Clown_Cannon_Description","Originally used in the siege of Flemington."
"Items/Clown_Cannon_Name","Cannon"
"Items/Clown_Hay_Description","Dried for ornamental purposes."
"Items/Clown_Hay_Name","Hay"
"Items/Clown_Lamp_Description","Festive and functional."
"Items/Clown_Lamp_Name","Circus Lights"
"Items/Clown_Machine_Description","Recalibrates the patient's expectations through exposure to dreariness."
"Items/Clown_Machine_Name","Dehumorfier"
"Items/Clown_Machine_Upgrade_0_Description","Improved levels of dreariness."
"Items/Clown_Machine_Upgrade_0_Name","Dehumorfier II"
"Items/Clown_Machine_Upgrade_1_Description","Advanced levels of dreariness."
"Items/Clown_Machine_Upgrade_1_Name","Dehumorfier III"
"Items/CoffeeMaker_Description","Produces a drug that doctors are able to take, for some reason.\nA source of caffeine."
"Items/CoffeeMaker_Name","Coffee Maker"
"Items/CoffeeTable_Description","Failure to use a coaster will result in immediate termination."
"Items/CoffeeTable_Name","Coffee Table"
"Items/Conversation_Description","Conversation Point"
"Items/Conversation_Name","Conversation Item"
"Items/Cupboard_Storage_Description","Filled with ten different types of biscuits, and some toilet roll."
"Items/Cupboard_Storage_Name","Cupboard"
"Items/CureMachine_Description","Cures a wide range of generic whitebox illnesses."
"Items/CureMachine_Name","Cure Machine"
"Items/DLC_1/Armchair_Luxury_Description","Utilises the placebo effect by convincing users that it should be more comfortable than other chairs."
"Items/DLC_1/Armchair_Luxury_Name","Luxury Armchair"
"Items/DLC_1/Armchair_V2_Description","May have been reupholstered with curtains."
"Items/DLC_1/Armchair_V2_Name","Chequered Armchair"
"Items/DLC_1/BeanBag_V2_Description","The mortal enemy of the other, some say regular, beanbag."
"Items/DLC_1/BeanBag_V2_Name","Red Bean Bag"
"Items/DLC_1/BenchTwoSeater_Luxury_Description","A replica of the design made popular by Two Point County artist and designer Zara Fitzpocket."
"Items/DLC_1/BenchTwoSeater_Luxury_Name","Sophisticated Bench"
"Items/DLC_1/Chair_Square_Artsy_Description","Can, but should not, be used for other activities."
"Items/DLC_1/Chair_Square_Artsy_Name","Cube of Sitting"
"Items/DLC_1/Clock_Cookoo_Description","A traditional time-telling device, designed to periodically shout at you."
"Items/DLC_1/Clock_Cookoo_Name","Cuckoo Clock"
"Items/DLC_1/Debris_Ice_Name","Hailstone"
"Items/DLC_1/Dog_Bowl_V1_Description","A drinking receptacle that doesn't require opposable thumbs."
"Items/DLC_1/Dog_Bowl_V1_Name","Dog Bowl"
"Items/DLC_1/Dog_Bowl_V2_Description","Waiter, waiter, there's a bone in my soup."
"Items/DLC_1/Dog_Hydrant_Description","The preferred inorganic destination for dog urine."
"Items/DLC_1/Dog_TennisBall_Description","A real mouthful."
"Items/DLC_1/Dog_TennisBall_Name","Big Tennis Ball"
"Items/DLC_1/Frankenstein_Chamber_Description","Everyone needs a place to keep their ooze, this can be yours."
"Items/DLC_1/Frankenstein_Chamber_Name","Ooze Tank"
"Items/DLC_1/Frankenstein_Chambers_Description","Not sure how this is accomplished. So there's that."
"Items/DLC_1/Frankenstein_Chambers_Name","Bottled Electricity"
"Items/DLC_1/Frankenstein_PlasmBall_Description","When I touched it, it made me feel funny."
"Items/DLC_1/Frankenstein_PlasmBall_Name","Plasma Ball"
"Items/DLC_1/Frankenstein_Torch_Description","Should not be removed and walked around with."
"Items/DLC_1/Frankenstein_Torch_Name","Wall Torch"
"Items/DLC_1/Function_Drink_Gamble","Reduces Thirst\nIncreases Chaos"
"Items/DLC_1/Function_Drink_HotChocolate","Reduces Thirst\nIncreases Happiness"
"Items/DLC_1/Function_Food_Sponge","Reduces Hunger\nIncreases Thirst\nReduces Toilet Need"
"Items/DLC_1/Globe_Description","Great wisdom lies at its core."
"Items/DLC_1/Globe_Name","Globe"
"Items/DLC_1/HollyWreath_Description","Part of the festive tradition of bringing plant matter inside."
"Items/DLC_1/HollyWreath_Name","Holly Wreath"
"Items/DLC_1/HotChocolateMaker_Description","Dispenses liquid chocolate in a professional manner for grown up business people with serious things to do and places to be."
"Items/DLC_1/HotChocolateMaker_Name","Hot Chocolate Maker"
"Items/DLC_1/Lantern_Stick_Description","Comes with a handy stick."
"Items/DLC_1/Lantern_Stick_Name","Lantern"
"Items/DLC_1/Machine_BarkingMad_Description","Strategically disguised equipment for treating dog-like tendencies."
"Items/DLC_1/Machine_BarkingMad_Name","K9-Away"
"Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description","Improved smell and rehabilitation capabilities."
"Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name","K9-Away II"
"Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description","Advanced smell and rehabilitation capabilities."
"Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name","K9-Away III"
"Items/DLC_1/Machine_Frankenstein_Description","Cold water to cure, a big claw to retrieve."
"Items/DLC_1/Machine_Frankenstein_Name","Cryomatic"
"Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description","Improved freezing units and claw abilities."
"Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name","Cryomatic II"
"Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description","Advanced freezing units and claw abilities."
"Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name","Cryomatic III"
"Items/DLC_1/Machine_RobotZilla_Description","A simulation that convinces the sufferer that they're in a city."
"Items/DLC_1/Machine_RobotZilla_Name","Inner-City-Simulator"
"Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description","Improved elastication and urban-feel."
"Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name","Inner-City-Simulator II"
"Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description","Advanced elastication and urban-feel."
"Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name","Inner-City-Simulator III"
"Items/DLC_1/MooseHead_Description","A recreation of Gareth, the beloved king of the Pointy Mountains."
"Items/DLC_1/MooseHead_Name","Moose Head"
"Items/DLC_1/Picture_Poster_Dog_Description","Inside every weird dog-person there's a weird person. Pretty thought provoking, right?"
"Items/DLC_1/Picture_Poster_Dog_Name","Barking Mad Poster"
"Items/DLC_1/Picture_Poster_Frankenstein_Description","Demonstrates the visual effects of not feeling yourself."
"Items/DLC_1/Picture_Poster_Frankenstein_Name","Monster Mishmash Poster"
"Items/DLC_1/Picture_Poster_Robotzilla_Description","(Not) The average day in the average city."
"Items/DLC_1/Picture_Poster_Robotzilla_Name","Metropolism Poster"
"Items/DLC_1/Radiator_Fireplace_Description","Expels great heat with great rage."
"Items/DLC_1/Radiator_Fireplace_Name","Furnace"
"Items/DLC_1/RobotZilla_Building_Bridge_Description","Presumably used to be part of a larger, but still miniature, bridge."
"Items/DLC_1/RobotZilla_Building_Bridge_Name","Bridge Fragment"
"Items/DLC_1/RobotZilla_Building_Destroyed_Description","A building that has been destroyed."
"Items/DLC_1/RobotZilla_Building_Destroyed_Name","Destroyed Building"
"Items/DLC_1/RobotZilla_Building_Electric_Description","Carries electricity or phone calls or Wi-Fi, I don’t know."
"Items/DLC_1/RobotZilla_Building_Electric_Name","Pylon"
"Items/DLC_1/RobotZilla_Building_Lamp_Description","A building still in the process of being destroyed."
"Items/DLC_1/RobotZilla_Building_Lamp_Name","Burning Building"
"Items/DLC_1/RobotZilla_Building_Large_Description","Quite big for a miniature."
"Items/DLC_1/RobotZilla_Building_Large_Name","Large Building"
"Items/DLC_1/RobotZilla_Building_Medium_Description","Typically miniature."
"Items/DLC_1/RobotZilla_Building_Medium_Name","Medium Building"
"Items/DLC_1/RobotZilla_Building_Small_Description","Miniature, even for a miniature."
"Items/DLC_1/RobotZilla_Building_Small_Name","Small Building"
"Items/DLC_1/RobotZilla_Building_Water_Description","The place where water is made."
"Items/DLC_1/RobotZilla_Building_Water_Name","Water Tower"
"Items/DLC_1/Robotzilla_Set_Camera_Description","A device that suggests to people that they're being recorded, even when they're not."
"Items/DLC_1/Robotzilla_Set_Camera_Name","Camera"
"Items/DLC_1/Robotzilla_Set_Crate_Description","Seems like it must be filled with important things."
"Items/DLC_1/Robotzilla_Set_Crate_Name","Crate"
"Items/DLC_1/Robotzilla_Set_Lamp_Description","A 'makes-people-feel-more-important' ray. Emits flattering light."
"Items/DLC_1/Robotzilla_Set_Lamp_Name","Lamp"
"Items/DLC_1/Rug_AceCard_Description","A rug depicting the ace of spades; an 'ace' being one of 13 ranks of card, 'spades' being one of the 4 suits that those 13 ranks of card appear in, making-up a deck of 52 cards. Got it?"
"Items/DLC_1/Rug_AceCard_Name","Ace Rug"
"Items/DLC_1/Rug_Cat_Description","It's thought that if you look at it just right, the cats become one big cat."
"Items/DLC_1/Rug_Cat_Name","Cat Rug"
"Items/DLC_1/Rug_Duck_Description","A 'sea' of the typically anatine yellow serves as a backdrop for a raft of ducks, in a pond-like blue. A provocative inversion, it either represents the paradoxical connection of disparate things - or, ducks."
"Items/DLC_1/Rug_Duck_Name","Duck Rug"
"Items/DLC_1/Rug_Fur_Description","An imitation of a large to medium-large mammal."
"Items/DLC_1/Rug_Fur_Name","Faux Rug"
"Items/DLC_1/Rug_Leopard_Description","A way to class up the joint."
"Items/DLC_1/Rug_Leopard_Name","Leopard Rug"
"Items/DLC_1/Rug_Retro_Description","A rug handed down by our ancestors from the 20th Century."
"Items/DLC_1/Rug_Retro_Name","Retro Rug"
"Items/DLC_1/SkiRack_Description","Holds decorative skis, which should not be mistaken for… skis. For ambience only."
"Items/DLC_1/SkiRack_Name","Ski Rack"
"Items/DLC_1/Sofa_Luxury_Description","I thought it was an exercise/play area. I was mistaken."
"Items/DLC_1/Sofa_Luxury_Name","Luxury Sofa"
"Items/DLC_1/Sofa_V2_Description","Like a sofa wearing a jacket."
"Items/DLC_1/Sofa_V2_L_Description","A design that uses the power of the letter 'L' to corner the sitting market."
"Items/DLC_1/Sofa_V2_L_Name","L-Shaped Sofa"
"Items/DLC_1/Sofa_V2_Name","Chequered Sofa"
"Items/DLC_1/Tree_Xmas_Description","A plant wearing black tie."
"Items/DLC_1/Tree_Xmas_Name","Fir Tree"
"Items/DLC_1/VendingMachine_Gamble_Description","Stocked with Probabili-Tea, the drink for the Pontian just as thirsty for a thrill as they are actually thirsty.\nShould increase health, but might decrease health."
"Items/DLC_1/VendingMachine_Gamble_Name","Chance Drink Machine"
"Items/DLC_1/VendingMachine_ReduceToilet_Description","Stocked with Chocolate Spongy Cake Balls. Designed for those without time for the toilet, this snack absorbs your unwanted bodily fluids.\nReduces toilet need."
"Items/DLC_1/VendingMachine_ReduceToilet_Name","Absorbent Snack Machine"
"Items/DLC_1Dog_Bowl_V2_Name","Dog Bowl and Bone"
"Items/DLC_1Dog_Hydrant_Name","Fire Hydrant"
"Items/DLC_2/8Ball_Cues_Description","A collection of regular cues that inspired, but should not be mistaken for, their much more expensive medical counterpart."
"Items/DLC_2/8Ball_Cues_Name","Cue Rack"
"Items/DLC_2/8Ball_Lamp_Description","A light that somehow makes the room look darker."
"Items/DLC_2/8Ball_Lamp_Name","Wall Lamp"
"Items/DLC_2/8Ball_NeonSign_Description","Dingy in the best way."
"Items/DLC_2/8Ball_NeonSign_Name","8 Ball Sign"
"Items/DLC_2/AirConUnit_Tropical_Description","This is not a pineapple."
"Items/DLC_2/AirConUnit_Tropical_Name","Ice Sculpture"
"Items/DLC_2/Aquarium_Description","A localised cross-section of river, ocean or lake."
"Items/DLC_2/Aquarium_Name","Fish Enclosure"
"Items/DLC_2/Armchair_Wicker_Description","…but shouldn't take regular furniture outside."
"Items/DLC_2/Armchair_Wicker_Name","Wicker Armchair"
"Items/DLC_2/BenchTwoSeater_Tropical_Description","The bench's porous cousin."
"Items/DLC_2/BenchTwoSeater_Tropical_Name","Bamboo Bench"
"Items/DLC_2/BlankLooks_3DPrinter_Description","A printer that makes things instead of pictures of things."
"Items/DLC_2/BlankLooks_3DPrinter_Name","3D Printer"
"Items/DLC_2/BlankLooks_DisplayFaces_Description","It took a series of prototype faces before we got the materials just right. Here are some of our favourite iterative mistakes."
"Items/DLC_2/BlankLooks_DisplayFaces_Name","Prototype Faces"
"Items/DLC_2/BlankLooks_Spares_Description","We won't need them, but, still, just in case."
"Items/DLC_2/BlankLooks_Spares_Name","Spare Stamps"
"Items/DLC_2/Chair_Egg_Description","Have you ever wanted to sit in an egg? No? Alright then."
"Items/DLC_2/Chair_Egg_Name","Egg Chair"
"Items/DLC_2/Chair_Wicker_Description","Still technically carpentry?"
"Items/DLC_2/Chair_Wicker_Name","Wicker Chair"
"Items/DLC_2/Explorer_Crate_Description","A box made of wood, that may, or may not, contain more wood."
"Items/DLC_2/Explorer_Crate_Name","Crate"
"Items/DLC_2/Explorer_Map_Description","Explains where some things are in relation to other things."
"Items/DLC_2/Explorer_Map_Name","Map"
"Items/DLC_2/Explorer_StuffedLeopard_Description","An adorable piece of scientific equipment. No playing."
"Items/DLC_2/Explorer_StuffedLeopard_Name","Stuffed Leopard"
"Items/DLC_2/Explorer_Torch_Description","Stone that is inexplicably on fire."
"Items/DLC_2/Explorer_Torch_Name","Torch"
"Items/DLC_2/Explorer_WeaponRack_Description","Has less range than the human arm."
"Items/DLC_2/Explorer_WeaponRack_Name","Blunderbuss"
"Items/DLC_2/Fountain_Tropical_Description","Part waterborne mammal, part water feature, there's a little something for everyone."
"Items/DLC_2/Fountain_Tropical_Name","Dolphountain"
"Items/DLC_2/Fridge_Description","Keeps its contents below room temperature. Wears magnets instead of clothes."
"Items/DLC_2/Fridge_Name","Fridge"
"Items/DLC_2/Function_Drinks_Laxative","Reduces Thirst\nIncreases Health\nDrastically Increases Toilet Need"
"Items/DLC_2/Function_Snacks_Toy","Reduces Hunger\nReduces Boredom"
"Items/DLC_2/Machine_BlankLooks_Description","Stamps a featureless person with all of the traditional qualities of the human face, making them recognisable and allowing them to eat and stuff."
"Items/DLC_2/Machine_BlankLooks_Name","Face Stamp"
"Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description","Improved hydraulic power and degree of featural sensitivity."
"Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name","Face Stamp II"
"Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description","Advanced hydraulic power and degree of featural sensitivity."
"Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name","Face Stamp III"
"Items/DLC_2/Machine_EightBall_Description","Precisely dislodges, and pockets, the smooth, weighty and bewildered head."
"Items/DLC_2/Machine_EightBall_Name","Autocue"
"Items/DLC_2/Machine_EightBall_Upgrade_0_Description","Improved cue-optimisation and sud-absorption."
"Items/DLC_2/Machine_EightBall_Upgrade_0_Name","Autocue II"
"Items/DLC_2/Machine_EightBall_Upgrade_1_Description","Advanced cue-optimisation and sud-absorption."
"Items/DLC_2/Machine_EightBall_Upgrade_1_Name","Autocue III"
"Items/DLC_2/Machine_Explorer_Description","A device that provides an outlet for those with a pathological, unrealistic, thirst for adventure."
"Items/DLC_2/Machine_Explorer_Name","Counterfeat"
"Items/DLC_2/Machine_Explorer_Upgrade_0_Description","Improved simulation of danger, with less actual danger."
"Items/DLC_2/Machine_Explorer_Upgrade_0_Name","Counterfeat II"
"Items/DLC_2/Machine_Explorer_Upgrade_1_Description","Advanced simulation of danger, with even less actual danger."
"Items/DLC_2/Machine_Explorer_Upgrade_1_Name","Counterfeat III"
"Items/DLC_2/Machine_Parakeet_Description",
"Items/DLC_2/Machine_Parakeet_Name","Parakeet machine"
"Items/DLC_2/Machine_Parakeet_Upgrade_0_Description",
"Items/DLC_2/Machine_Parakeet_Upgrade_0_Name","parakeet machine 2"
"Items/DLC_2/Machine_Parakeet_Upgrade_1_Description",
"Items/DLC_2/Machine_Parakeet_Upgrade_1_Name","Parakeet Machine 3"
"Items/DLC_2/MiniGolf_Description","A smaller, wackier version of golf."
"Items/DLC_2/MiniGolf_Name","Putting Green"
"Items/DLC_2/Picture_Poster_BlankLooks_Description","Clap once for happy, twice for sad."
"Items/DLC_2/Picture_Poster_BlankLooks_Name","Blank Look Poster"
"Items/DLC_2/Picture_Poster_Bureaucats_Description","The flagship cartoon of Bungle Kidz, popular amongst small children and university students."
"Items/DLC_2/Picture_Poster_Bureaucats_Name","Bureaucats Poster"
"Items/DLC_2/Picture_Poster_EightBall_Description","An illustration based on an account given by a Screwball patient, in which they detailed a recurring nightmare."
"Items/DLC_2/Picture_Poster_EightBall_Name","Screwball Poster"
"Items/DLC_2/Picture_Poster_Explorer_Description","A reminder to vent your delusional archaeological aspirations on bones, not perilously protected artefacts."
"Items/DLC_2/Picture_Poster_Explorer_Name","Wanderust Poster"
"Items/DLC_2/Plant_Carnivorous_Description","Dangerous and immobile."
"Items/DLC_2/Plant_Carnivorous_Name","Carnivorous Plant"
"Items/DLC_2/Plant_Palm_Description","Radiates summer vibes."
"Items/DLC_2/Plant_Palm_Name","Palm Tree"
"Items/DLC_2/ShipInBottle_Description","I've tried removing the ship. I wouldn't recommend it."
"Items/DLC_2/ShipInBottle_Name","Bottled Ship"
"Items/DLC_2/Shop_Kiosk_Tropical_Description","Not real bamboo. Not real straw. Not real ice cream. You get the picture."
"Items/DLC_2/Shop_Kiosk_Tropical_Name","Kiosk Hut"
"Items/DLC_2/Sofa_Wicker_Description","You can bring patio furniture inside…"
"Items/DLC_2/Sofa_Wicker_Name","Wicker Sofa"
"Items/DLC_2/Table_Wicker_Description","Its surface wasn't flat. Thus the glass."
"Items/DLC_2/Table_Wicker_Name","Wicker Table"
"Items/DLC_2/TalkingFish_Description","The voice of an angel, the body of a fish."
"Items/DLC_2/TalkingFish_Name","Singing Fish"
"Items/DLC_2/Tropical_Flamingo_Description","A statue of a ludicrously coloured, fictional bird."
"Items/DLC_2/Tropical_Flamingo_Name","Pink Bird"
"Items/DLC_2/VendingMachine_Drinks_Laxative_Description","Stocked with Swill. Healthy, thick and loaded with roughage."
"Items/DLC_2/VendingMachine_Drinks_Laxative_Name","Laxative Drink Machine"
"Items/DLC_2/VendingMachine_Snacks_Toy_Description","Stocked with Morsel Men, the snack that features a whole cast of different flavoured characters."
"Items/DLC_2/VendingMachine_Snacks_Toy_Name","Amusing Snack Machine"
"Items/DNA_Machine_Description","For the analysis and manipulation of genetic material."
"Items/DNA_Machine_Name","Healixir"
"Items/DNA_Machine_Upgrade_0_Description","Even Healixir-ier."
"Items/DNA_Machine_Upgrade_0_Name","Healixir II"
"Items/DNA_Machine_Upgrade_1_Description","The Healixir-iest."
"Items/DNA_Machine_Upgrade_1_Name","Healixir III"
"Items/Debris_Ceiling_Name","Debris"
"Items/Debris_Frog_Name","Dazed Frog"
"Items/Debris_LightningSoot_Name","Lightning Soot"
"Items/Debris_MachinePart_Name","Machine Part"
"Items/Debris_Rock_Name","Hot Rock"
"Items/Debris_Sunbeam_Name","Scorch Mark"
"Items/Debris_WaterTornado_Name","Puddle"
"Items/DiagnosisMachine_Description","A machine for basic diagnosis."
"Items/DiagnosisMachine_Name","EZ-Scan"
"Items/DiagnosisMachine_Upgrade_0_Description","Improved generic standards."
"Items/DiagnosisMachine_Upgrade_0_Name","EZ-Scan II"
"Items/DiagnosisMachine_Upgrade_1_Description","Advanced generic standards."
"Items/DiagnosisMachine_Upgrade_1_Name","EZ-Scan III"
"Items/Dirt_Name","Dirt"
"Items/DisplaySkeleton_Description","An example, to patients, of what can happen. A tad macabre."
"Items/DisplaySkeleton_Name","Display Skeleton"
"Items/Door_Cafe_Description","Doors are considered useful for entering, and sometimes leaving, rooms."
"Items/Door_Cafe_Name","Door"
"Items/Door_Description","Doors are considered useful for entering, and sometimes leaving, rooms."
"Items/Door_Name","Door"
"Items/Door_Reception_Description","A door that moves up-and-down, rather than in-and-out."
"Items/Door_Reception_Name","Hatch"
"Items/Door_Toilet_Description","Doors are considered useful for entering, and sometimes leaving, rooms."
"Items/Door_Toilet_Name","Door"
"Items/Door_Ward_Description","Doors are considered useful for entering, and sometimes leaving, rooms."
"Items/Door_Ward_Name","Ward Door"
"Items/DrugDispenser_Description","Legend has it that a tiny pharmacist lives in each machine. Produces a cocktail of drugs."
"Items/DrugDispenser_Name","Drug Mixer"
"Items/DrugDispenser_Upgrade_0_Description","Improved (and all new!) recipes."
"Items/DrugDispenser_Upgrade_0_Name","Drug Mixer II"
"Items/DrugDispenser_Upgrade_1_Description","Advanced (and all new!) recipes."
"Items/DrugDispenser_Upgrade_1_Name","Drug Mixer III"
"Items/Ectoplasm_Description","Ectoplasm_Description"
"Items/Ectoplasm_Name","EctoPlasm"
"Items/ExaminationTable_Description","A necessary evil.\nPatients can be examined on this table."
"Items/ExaminationTable_Name","Examination Table"
"Items/ExerciseFrame_Description","A play area for grown-ups."
"Items/ExerciseFrame_Name","Exercise Frame"
"Items/FilingCabinet_Description","Stores medical records and romantic novels."
"Items/FilingCabinet_Mini_Description","Functional and adorable."
"Items/FilingCabinet_Mini_Name","Mini Filing Cabinet"
"Items/FilingCabinet_Name","Filing Cabinet"
"Items/FilingCabinet_Upgrade_Description","Better diagnosis, happier staff."
"Items/FilingCabinet_Upgrade_Name","Filing Cabinet Upgrade"
"Items/Filters/All","All"
"Items/Filters/Decorative","Decorative"
"Items/Filters/Entertainment","Entertainment"
"Items/Filters/FoodDrink","Food & Drink"
"Items/Filters/HealthSafety","Health & Safety"
"Items/Filters/Locked","Locked"
"Items/Filters/Pictures","Pictures"
"Items/Filters/Plants","Plants"
"Items/Filters/Promo_Name","Special"
"Items/Filters/Recommended","Recommended"
"Items/Filters/Rugs","Rugs"
"Items/Filters/Seating","Seating"
"Items/Filters/Temperature","Temperature"
"Items/Filters/UGC","User-Generated"
"Items/FireExtinguisher_Description","Sneezes anti-fire foam and doubles as a doorstop.\nA Janitor will need one of these if there's a fire."
"Items/FireExtinguisher_Name","Extinguishers[i2p_One]Extinguisher"
"Items/Flower_Vase_1_Description","A golden vase full of flowers"
"Items/Flower_Vase_1_Name","Flower Vase"
"Items/FluidAnalysis_Machine_Description","Takes fluids out of people and then tests them at high speeds."
"Items/FluidAnalysis_Machine_Name","Fluid Accelerator"
"Items/FluidAnalysis_Machine_Upgrade_0_Description","Improved fluid velocity."
"Items/FluidAnalysis_Machine_Upgrade_0_Name","Fluid Accelerator II"
"Items/FluidAnalysis_Machine_Upgrade_1_Description","Advanced fluid velocity."
"Items/FluidAnalysis_Machine_Upgrade_1_Name","Fluid Accelerator III"
"Items/FractureWard_Bed_Description","The most technical bed science has to offer. No climbing."
"Items/FractureWard_Bed_Name","Traction Bed"
"Items/Function_Attractiveness","Increases Hospital Attractiveness"
"Items/Function_Attractiveness_RoomPrestige","Increases Hospital Attractiveness and Room Prestige"
"Items/Function_Bin","Reduces Litter"
"Items/Function_Cure","Cures Patients"
"Items/Function_Cure_Diagnose","Cures and Diagnoses Patients"
"Items/Function_Decoration","Decorative Item"
"Items/Function_Diagnose","Diagnoses Patients"
"Items/Function_Drink","Reduces Thirst"
"Items/Function_Drink_Coffee","Reduces Thirst\nGives Caffeine Buzz"
"Items/Function_Drink_Energy","Reduces Thirst\nGives Energy Buzz"
"Items/Function_Drink_Luxury","Reduces Thirst\nIncreases Happiness"
"Items/Function_Drinking_Fountain","Reduces Thirst\nNot Very Hygenic"
"Items/Function_Energy","Increases Energy"
"Items/Function_Entertainment","Reduces Boredom"
"Items/Function_Entertainment2","Provides Entertainment"
"Items/Function_FireExtinguisher","Extinguishes Fires"
"Items/Function_Food","Reduces Hunger"
"Items/Function_Food_Luxury","Reduces Hunger\nIncreases Happiness"
"Items/Function_Food_Salty","Reduces Hunger\nIncreases Thirst"
"Items/Function_Happiness","Increases Happiness"
"Items/Function_Health","Increases Health"
"Items/Function_Hygiene","Increases Hygiene"
"Items/Function_Kiosk","Provides Income"
"Items/Function_Kiosk_Cafe","Reduces Hunger, Thirst\nIncreases Happiness, Energy\nSatisfied For Longer"
"Items/Function_Kiosk_Flowers","Reduces Boredom\nIncreases Happiness"
"Items/Function_Kiosk_Gifts","Reduces Boredom\nIncreases Happiness"
"Items/Function_Kiosk_Tropical","Reduces Hunger, Thirst\nIncreases Happiness\nKeeps People Cool"
"Items/Function_Research","Assists in Research"
"Items/Function_RoomPrestige","Increases Room Prestige"
"Items/Function_Seating","Increases Comfort"
"Items/Function_Temperature_Cool","Decreases Temperature"
"Items/Function_Temperature_Heat","Increases Temperature"
"Items/Function_Toilet","Reduces Toilet Need"
"Items/Function_TraineeDesk","Increases Class Size"
"Items/GP_Lamp_Description","Converts electrical energy into light and heat. You stupid?"
"Items/GP_Lamp_Name","Lamp"
"Items/GhostCapture_Description","GhostCapture_Description"
"Items/GhostCapture_Name","GhostCapture"
"Items/HD_Fountain_1_Description","All it takes to make your hospital more like a Victorian garden."
"Items/HD_Fountain_1_Name","Indoor Fountain"
"Items/HD_Fountain_Large_Description","Okay, probably a bit much."
"Items/HD_Fountain_Large_Name","Large Fountain"
"Items/HandSanitiserDispenser_Description","Sterile but sticky."
"Items/HandSanitiserDispenser_Name","Hand Sanitiser"
"Items/Hospital_MainEntrance_Description","Hospital Main Entrance"
"Items/Hospital_MainEntrance_Name","Hospital Main Entrance"
"Items/Hospital_SideEntrance_Description","Hospital Side Entrance"
"Items/Hospital_SideEntrance_Name","Hospital Side Entrance"
"Items/Injection_Machine_Description","Inject things, mostly medicine, into patients for treatment."
"Items/Injection_Machine_Name","Jab Master"
"Items/Injection_Machine_Upgrade_0_Description","Improved injection success."
"Items/Injection_Machine_Upgrade_0_Name","Jab Master II"
"Items/Injection_Machine_Upgrade_1_Description","Advanced injection success."
"Items/Injection_Machine_Upgrade_1_Name","Jab Master III"
"Items/LeafletStand_Description","Contains some handy leaflets, offering guidance on local hotspots and how best to stay alive."
"Items/LeafletStand_Name","Leaflet Stand"
"Items/Litter_1_Name","Litter"
"Items/MRI_Scanner_Description","A high-tech scanner."
"Items/MRI_Scanner_Name","M.E.G.A Scanner"
"Items/MRI_Scanner_Upgrade_0_Description","Improved magnet power."
"Items/MRI_Scanner_Upgrade_0_Name","M.E.G.A Scanner II"
"Items/MRI_Scanner_Upgrade_1_Description","Advanced magnet power."
"Items/MRI_Scanner_Upgrade_1_Name","M.E.G.A Scanner III"
"Items/Machine_8Bit_Description","Increases pixel density and lowers dangerously high levels of nostalgia."
"Items/Machine_8Bit_Name","Debugger"
"Items/Machine_8Bit_Upgrade_0_Description","Improved GPU, RAM and no. of USB ports."
"Items/Machine_8Bit_Upgrade_0_Name","Debugger II"
"Items/Machine_8Bit_Upgrade_1_Description","Advanced GPU, RAM and no. of USB ports."
"Items/Machine_8Bit_Upgrade_1_Name","Debugger III"
"Items/Machine_Chromatherapy_Description","For the reapplication of colour onto desaturated patients."
"Items/Machine_Chromatherapy_Name","Colourizer"
"Items/Machine_Chromatherapy_Upgrade_0_Description","Enhanced saturation."
"Items/Machine_Chromatherapy_Upgrade_0_Name","Colourizer II"
"Items/Machine_Chromatherapy_Upgrade_1_Description","Fully saturated."
"Items/Machine_Chromatherapy_Upgrade_1_Name","Colourizer III"
"Items/Machine_Control_Console_Description","A console for controlling the machine."
"Items/Machine_Control_Console_Name","Console"
"Items/Machine_Cubism_Description","Disassembles and then recombobulates patients suffering from Cubism."
"Items/Machine_Cubism_Name","Recurvery Unit"
"Items/Machine_Cubism_Upgrade_0_Description","Improved recombobulation."
"Items/Machine_Cubism_Upgrade_0_Name","Recurvery Unit II"
"Items/Machine_Cubism_Upgrade_1_Description","Advanced recombobulation."
"Items/Machine_Cubism_Upgrade_1_Name","Recurvery Unit III"
"Items/Machine_ElectricShock_Description","Hair raising, but also creates a pleasant tingling sensation."
"Items/Machine_ElectricShock_Name","Discharger"
"Items/Machine_ElectricShock_Upgrade_0_Description","Improved discharge ability."
"Items/Machine_ElectricShock_Upgrade_0_Name","Discharger II"
"Items/Machine_ElectricShock_Upgrade_1_Description","Advanced discharge ability."
"Items/Machine_ElectricShock_Upgrade_1_Name","Discharger III"
"Items/Machine_LightHeaded_Description","How many doctors does it take to change a lightbulb head? One, apparently."
"Items/Machine_LightHeaded_Name","De-Lux O-Luxe"
"Items/Machine_LightHeaded_Upgrade_0_Description","Improved head replacement."
"Items/Machine_LightHeaded_Upgrade_0_Name","De-Lux O-Luxe II"
"Items/Machine_LightHeaded_Upgrade_1_Description","Advanced head replacement."
"Items/Machine_LightHeaded_Upgrade_1_Name","De-Lux O-Luxe III"
"Items/Machine_Mummy_Description","Reverses the initial stages of mummification. Produces rolls of toilet paper, too."
"Items/Machine_Mummy_Name","Decrypter"
"Items/Machine_Mummy_Upgrade_0_Description","Improved decryption."
"Items/Machine_Mummy_Upgrade_0_Name","Decrypter II"
"Items/Machine_Mummy_Upgrade_1_Description","Advanced decryption."
"Items/Machine_Mummy_Upgrade_1_Name","Decrypter III"
"Items/Machine_Plaster_Caster_Description","Casts plaster faster."
"Items/Machine_Plaster_Caster_Name","Plaster Caster"
"Items/MagazineRack_Description","Someone has filled in all the crosswords with the wrong answers. Otherwise, mildly entertaining."
"Items/MagazineRack_Name","Magazine Rack"
"Items/Marketing_Armchair_Description","Like a really small sofa."
"Items/Marketing_Armchair_Name","Armchair"
"Items/Marketing_Desk_Description","A place where you can check your email."
"Items/Marketing_Desk_Name","Marketeer's Desk"
"Items/Marketing_DrawingBoard_Description","Somewhere to return to after a plan has fallen through."
"Items/Marketing_DrawingBoard_Name","Drawing Board"
"Items/Marketing_Flipboard_Description","Can be filled with ideas that, supposedly, can't be bad."
"Items/Marketing_Flipboard_Name","Flipboard"
"Items/Marketing_Lamp_Description","Converts electrical energy into light and heat. You stupid?"
"Items/Marketing_Lamp_Name","Lamp"
"Items/Marketing_LavaLamp_Description","“Dude”"
"Items/Marketing_LavaLamp_Name","Lava Lamp"
"Items/Marketing_Rug_Description","Useful for covering up jam stains."
"Items/Marketing_Rug_Name","Rug"
"Items/Marketing_Sofa_Description","Like a really big chair."
"Items/Marketing_Sofa_Name","Sofa"
"Items/Marketing_Table_Description","Where the magic happens.\nUse to start a new Marketing Campaign."
"Items/Marketing_Table_Name","Marketing Table"
"Items/Medical_Cabinet_1_Description","Full of expired medicine, makes the room look more professional."
"Items/Medical_Cabinet_1_Name","Medicine Cabinet"
"Items/MonoBeast_Name","Monobeasts"
"Items/Mummy_Lamp_Description","A delightful sacrificial torch that doubles as an ash tray."
"Items/Mummy_Lamp_Name","Torch"
"Items/Mummy_Vase_1_Description","Should be somewhere else."
"Items/Mummy_Vase_1_Name","Vase"
"Items/Mummy_Vase_2_Description","Why do we have access to these? Hopefully a replica."
"Items/Mummy_Vase_2_Name","Urn"
"Items/Notice_Board_1_Description","Home to important information, obscure nonsense and everything in between."
"Items/Notice_Board_1_Name","Notice Board"
"Items/OfficeChair_Description","A comfortable bottom is a happy bottom."
"Items/OfficeChair_Name","Office Chair - CAN WE REMOVE THIS AS AN ITEM"
"Items/OfficeDesk_Description","A useful buffer between the staff and the sickly."
"Items/OfficeDesk_Name","Office Desk"
"Items/OfficeDesk_NoChair_Description","A delightful desk for desky things."
"Items/OfficeDesk_NoChair_Name","Desk - CAN WE DELETE ITEM & PREFAB?"
"Items/OnExploded_CS","Our <style=""AdvisorHighlight"">{[ITEM]}</style> has exploded! We'll need to buy a replacement. Also, make sure there are enough Fire Extinguishers in the area."
"Items/OnFire_CS","Our <style=""AdvisorHighlight"">{[ITEM]}</style> is on fire! We need a Janitor and a Fire Extinguisher!"
"Items/Pandemic_Machine_Description","Removes a pan from the head stuck within it."
"Items/Pandemic_Machine_Name","Extract-a-Pan"
"Items/Pandemic_Machine_Upgrade_0_Description","Improved extraction capabilities."
"Items/Pandemic_Machine_Upgrade_0_Name","Extract-a-Pan II"
"Items/Pandemic_Machine_Upgrade_1_Description","Advanced extraction capabilities."
"Items/Pandemic_Machine_Upgrade_1_Name","Extract-a-Pan III"
"Items/PhysiciansScale_Description","A device that calculates your abstract social value."
"Items/PhysiciansScale_Name","Weighing Scales"
"Items/Picture_1_Description","Have a lovely time looking at a lovely picture."
"Items/Picture_1_Name","Picture"
"Items/Picture_2_Description","Laminated for authenticity."
"Items/Picture_2_Name","Certificate"
"Items/Picture_Award_Jazza_Description","A (print) signed photo of the superstar herself: “wicked”."
"Items/Picture_Award_Jazza_Name","Jasmine Odyssey Photo"
"Items/Picture_Award_Star_Bronze_Description","The third highest level of goodness: Good."
"Items/Picture_Award_Star_Bronze_Name","Bronze Star Award"
"Items/Picture_Award_Star_Gold_Description","The first highest level of goodness: Yas."
"Items/Picture_Award_Star_Gold_Name","Gold Star Award"
"Items/Picture_Award_Star_Silver_Description","The second highest level of goodness: Great."
"Items/Picture_Award_Star_Silver_Name","Silver Star Award"
"Items/Picture_Canvas_1_Description","A print of Rolanda Cheesewater's ""No. 4: Not long to lunchtime""."
"Items/Picture_Canvas_1_Name","Cheesewater Canvas"
"Items/Picture_Canvas_2_Description","A print of Cecil Gasplank's ""Dressed as a pencil sharpener""."
"Items/Picture_Canvas_2_Name","Gasplank Canvas"
"Items/Picture_Canvas_3_Description","A print of Zara Fitzpocket's ""Poached eggs in space""."
"Items/Picture_Canvas_3_Name","Fitzpocket Canvas"
"Items/Picture_Canvas_Doggo_Description","Big canvas; little dog. It's actually quite confusing."
"Items/Picture_Canvas_Doggo_Name","Dog Canvas"
"Items/Picture_Expensive_Devs_Description","An incredibly photo-realistic depiction of some people. Origin unknown."
"Items/Picture_Expensive_Devs_Name","Pointy Painting"
"Items/Picture_Expensive_Doggo_Description","This looks like it might actually be a painting, you can see brush strokes and everything. It feels like there's a dog right in your face."
"Items/Picture_Expensive_Doggo_Name","Dog Art"
"Items/Picture_Expensive_Mountains_Description","A painting depicting the County’s namesake mountains."
"Items/Picture_Expensive_Mountains_Name","Mountains Painting"
"Items/Picture_Light_Box_Description","A Hall of Fame for our favourite scans ever."
"Items/Picture_Light_Box_Name","X-ray Board"
"Items/Picture_Painting_Beach_Description","The next best thing from really being there... a distant second, admittedly."
"Items/Picture_Painting_Beach_Name","Beach Painting"
"Items/Picture_Painting_Doggo_Description","A painting of a dog. Maybe it’s a famous dog."
"Items/Picture_Painting_Doggo_Name","Dog Painting"
"Items/Picture_Painting_Expensive_Drawings_Description","We hope someone's kids did these."
"Items/Picture_Painting_Expensive_Drawings_Name","Drawings"
"Items/Picture_Poster_8bit_Description","It's all well and good that they look charming, but these people have a problem."
"Items/Picture_Poster_8bit_Name","8-bitten Poster"
"Items/Picture_Poster_Anatomy_Brain_Description","A detailed, albeit dated, diagram of the organ responsible for this mess."
"Items/Picture_Poster_Anatomy_Brain_Name","Brain Anatomy Poster"
"Items/Picture_Poster_Anatomy_Cubism_Description","What Pablo didn't show you."
"Items/Picture_Poster_Anatomy_Cubism_Name","Cubism Anatomy Poster"
"Items/Picture_Poster_Anatomy_Description","A way to see how you look inside without machines or tools."
"Items/Picture_Poster_Anatomy_Name","Anatomy Poster"
"Items/Picture_Poster_Animal_Description","If animals respond to you in this way, it's possible that you have Animal Magnetism."
"Items/Picture_Poster_Animal_Name","Animal Magnetism Poster"
"Items/Picture_Poster_Clown_Description","A clown awareness campaign. Clowns aren't people anymore, but they can be again, with help."
"Items/Picture_Poster_Clown_Name","Clown Poster"
"Items/Picture_Poster_Cubism_Description","A reminder that Art is dangerous. Enjoy in moderation."
"Items/Picture_Poster_Cubism_Name","Cubism Poster"
"Items/Picture_Poster_FoodPyramid_Description","An optimal diet; an optional diet."
"Items/Picture_Poster_FoodPyramid_Name","Food Pyramid Poster"
"Items/Picture_Poster_Grey_Description","The discovery of this angle was a breakthrough in diagnosing Grey Anatomy. It's termed the angle of emotional concavity."
"Items/Picture_Poster_Grey_Name","Grey Anatomy Poster"
"Items/Picture_Poster_LightHeaded_Description","See how patients with Lightheadedness are wired."
"Items/Picture_Poster_LightHeaded_Name","Lightheaded Poster"
"Items/Picture_Poster_MockStar_Description","Fancy dress is a gateway to total delusion. Be smart when cladding yourself or others."
"Items/Picture_Poster_MockStar_Name","Mock Star Poster"
"Items/Picture_Poster_Mummy_Description","Not enough people know that toilet paper can chemically alter the body."
"Items/Picture_Poster_Mummy_Name","Premature Mummification Poster"
"Items/Picture_Poster_Pandemic_Description","It's all fun-and-games until it gets stuck. Know when to end the joke safely."
"Items/Picture_Poster_Pandemic_Name","Pandemic Poster"
"Items/Picture_Poster_Shock_Description","If you can see their skeleton, you can see they have a problem."
"Items/Picture_Poster_Shock_Name","Shock Horror Poster"
"Items/Picture_Poster_Test_Eye_Description","Fun with font size."
"Items/Picture_Poster_Test_Eye_Name","Eye Test Poster"
"Items/Picture_Poster_Test_Rorschach_Description","An ancient pass/fail test: no pressure."
"Items/Picture_Poster_Test_Rorschach_Name","Rorschach Poster"
"Items/Picture_Poster_TurtleHead_Description","A helpful reminder of how to help identify the subtle visual cues of Turtle Head."
"Items/Picture_Poster_TurtleHead_Name","Turtle Head Poster"
"Items/Plant_Cactus_Description","Like a friend, but pointier: no hugging.\nNot that attractive, but requires very little watering."
"Items/Plant_Cactus_Name","Cactus"
"Items/Plant_Large_Description","Not just for Christmas. Requires watering."
"Items/Plant_Large_Name","Plant"
"Items/Plant_RoseBush_Description","Might have been painted… currently they’re red.\nBeautiful, but requires frequent watering."
"Items/Plant_RoseBush_Name","Rosebush"
"Items/Plant_SunFlower_Description","A little sunshine right in your hospital.\nPretty, but requires regular watering."
"Items/Plant_SunFlower_Name","Sunflower"
"Items/Plant_Yucca_Description","I don't know what this is.\nQuite attractive, doesn't need much watering."
"Items/Plant_Yucca_Name","Yucca"
"Items/Poo_Name","Poo"
"Items/PriceModifier_ArcadeMachine","Arcade Machine"
"Items/PriceModifier_Cafe","Cafe"
"Items/PriceModifier_DrinkMachine","Drink Machine"
"Items/PriceModifier_EnergyDrinkMachine","Energy Drink Machine"
"Items/PriceModifier_GiftShop","Gift Shop"
"Items/PriceModifier_LuxuryDrinkMachine","Luxury Drink Machine"
"Items/PriceModifier_LuxurySnackMachine","Luxury Snack Machine"
"Items/PriceModifier_Newsagent","Newsagent"
"Items/PriceModifier_SaltySnackMachine","Salty Snack Machine"
"Items/PriceModifier_SnackMachine","Snack Machine"
"Items/PriceModifier_Telephone","Telephone"
"Items/Printer_1_Description","Does not print money, we've tried."
"Items/Printer_1_Name","Printer"
"Items/Promo/Am_ArcadeMachine_Description","Provides endless gameplay (if you keep inserting coins)."
"Items/Promo/Am_ArcadeMachine_Name","Endless Arcade Machine"
"Items/Promo/Am_HoratioStatue_Description","Just like the original."
"Items/Promo/Am_HoratioStatue_Name","Horatio Statue"
"Items/Promo/Am_Poster_Description","This portrayal of a greenhouse will give you a warm, almost humid, feeling."
"Items/Promo/Am_Poster_Name","Hothouse Canvas"
"Items/Promo/Am_Rug_Description","Covers a limited amount of floor space. Tends to collect Dust."
"Items/Promo/Am_Rug_Name","Space Rug"
"Items/Promo/CA_Bench_Description","Intricate, elegant… not all that supportive."
"Items/Promo/CA_Bench_Name","Backless Bench"
"Items/Promo/CA_Canvas_Description","A 2D surface that uses artistic techniques to depict 3D space."
"Items/Promo/CA_Canvas_Name","Valley Canvas"
"Items/Promo/CA_DragonStatue_Description","Made of high-quality sculpting foam. Looks heavy."
"Items/Promo/CA_DragonStatue_Name","Dragon Ornament"
"Items/Promo/CA_FourSeasons_Description","A quadriptych (yes, quadriptych) about weather."
"Items/Promo/CA_FourSeasons_Name","Seasonal Paintings"
"Items/Promo/FM_BeanBag_Description","Retired footballs have been sewn together, filled with beans and turned into chairs."
"Items/Promo/FM_BeanBag_Name","Football Bean Bag"
"Items/Promo/FM_Framed_TShirt_Description","A genuine shirt prestigiously framed behind glass."
"Items/Promo/FM_Framed_TShirt_Name","Framed Sportswear"
"Items/Promo/FM_Rug_Description","This detailed depiction of a football pitch is made of artificial artificial-grass."
"Items/Promo/FM_Rug_Name","Pitch Rug"
"Items/Psych_Armchair_Description","Reserved for the qualified."
"Items/Psych_Armchair_Name","Psychiatrist's Armchair"
"Items/Psych_Bookcase_V1_Description","Psychiatric books that improve diagnosis ability."
"Items/Psych_Bookcase_V1_Name","Diagnostic Bookcase"
"Items/Psych_Bookcase_V2_Description","Psychiatric books that improve treatment ability."
"Items/Psych_Bookcase_V2_Name","Treatment Bookcase"
"Items/Psych_ChangingScreen_Description","The perfect gift for a hide 'n' seek enthusiast."
"Items/Psych_ChangingScreen_Name","Changing Screen"
"Items/Psych_Couch_Description","No one ever made a breakthrough sitting upright."
"Items/Psych_Couch_Name","Psychiatric Couch"
"Items/Psych_Fireplace_Description","Provides warmth and ambience."
"Items/Psych_Fireplace_Name","Fireplace"
"Items/Psych_Lamp_Description","Converts electrical energy into light and heat. You stupid?"
"Items/Psych_Lamp_Name","Lamp"
"Items/PunchingBag_Description","Used for training in an ancient sport in which competitors would apparently punch each other in the head."
"Items/PunchingBag_Name","Punching Bag"
"Items/RadiatorSmall_Description","For those hard to reach places."
"Items/RadiatorSmall_Name","Small Radiator"
"Items/Radiator_Description","Inanimate hot thing."
"Items/Radiator_Large_Description","Not messing around."
"Items/Radiator_Large_Name","Large Radiator"
"Items/Radiator_Mini_Description","Mini Radiator"
"Items/Radiator_Mini_Name","Mini Radiator"
"Items/Radiator_Name","Radiator"
"Items/Radio_1_Description","Direct access to all of Two Point Radio's questionable content."
"Items/Radio_1_Name","Radio"
"Items/Radio_Boombox_1_Description","Secretes 'Big-Beats'."
"Items/Radio_Boombox_1_Name","Boombox Radio"
"Items/ReceptionHatch_Description","Receptionists work here."
"Items/ReceptionHatch_Name","Reception Pod"
"Items/Reception_Description","Patients can register here when they arrive at the hospital."
"Items/Reception_Flowers_1_Description","Flowers to keep receptionists happy."
"Items/Reception_Flowers_1_Name","Flowers"
"Items/Reception_Flowers_2_Description","Most of them are stolen from patients."
"Items/Reception_Flowers_2_Name","More Flowers"
"Items/Reception_Name","Reception"
"Items/Reception_Vase_Gold_Description","Fancy."
"Items/Reception_Vase_Gold_Name","Gold Flower Vase"
"Items/Research_Desk_Description","Filled to the brim with software."
"Items/Research_Desk_Name","Researcher's Desk"
"Items/Research_Machine_Description","Seems complicated.\nUse to begin a research project."
"Items/Research_Machine_Name","Research Pod"
"Items/Research_Monitors_Description","An explosion of data. Enough to make any scientist giddy with excitement.\nBoosts research speed."
"Items/Research_Monitors_Name","Research Monitors"
"Items/Rug_V1_Description","Useful for covering up jam stains."
"Items/Rug_V1_Name","Rug"
"Items/Rug_Violet_TwitchCon_Description","Useful for covering up jam stains."
"Items/Rug_Violet_TwitchCon_Name","Convention-al Rug"
"Items/RunningMachine_Description","More than just gym equipment."
"Items/RunningMachine_Name","Heart Racer"
"Items/RunningMachine_Upgrade_0_Description","Improved belt speed."
"Items/RunningMachine_Upgrade_0_Name","Heart Racer II"
"Items/RunningMachine_Upgrade_1_Description","Advanced belt speed."
"Items/RunningMachine_Upgrade_1_Name","Heart Racer III"
"Items/Server_1_Description","I've forgotten what this does. Seems good though."
"Items/Server_1_Name","Server"
"Items/Shop_Kiosk_Flowers_Description","Celebrating a Loss? Mourning a Recovery? There’s something for every occasion!"
"Items/Shop_Kiosk_Flowers_Name","Gift Shop"
"Items/Shop_Kiosk_Food_Description","Unidentifiable matter in a variety of colours."
"Items/Shop_Kiosk_Food_Name","Café"
"Items/Shop_Kiosk_Gifts_Description","Buy the latest officially licensed hospital stuff."
"Items/Shop_Kiosk_Gifts_Name","Newsagent"
"Items/Shop_Kiosk_V4_Description","Temporary Shop"
"Items/Shop_Kiosk_V4_Name","Kiosk 4"
"Items/Shop_Kiosk_V5_Description","Temporary Shop"
"Items/Shop_Kiosk_V5_Name","Kiosk 5"
"Items/Shop_Kiosk_V6_Description","Temporary Shop"
"Items/Shop_Kiosk_V6_Name","Kiosk 6"
"Items/Shop_one needs to be deleted_Description","Temporary Shop"
"Items/Shop_one needs to be deleted_Name","Food & Drink Shop - TO BE DELETED?"
"Items/Sofa_Description","Like a really big chair."
"Items/Sofa_Name","Sofa"
"Items/StaffRoom_DartBoard_Description","Please stop playing with syringes. Seriously. Stop."
"Items/StaffRoom_DartBoard_Name","Dart Board"
"Items/StaffRoom_Lamp_Description","Converts electrical energy into light and heat. You stupid?"
"Items/StaffRoom_Lamp_Name","Lamp"
"Items/Sunbeam_Exploded",
"Items/Sunbeam_OnFire","A <style=""AdvisorHighlight"">Scorch Mark</style> is burning our Hospital! We need a <style=""AdvisorHighlight"">Janitor</style> and a <style=""AdvisorHighlight"">Fire Extinguisher!</style>"
"Items/Super_Computer_1_Description","A computer that's really super.\nBoosts research speed."
"Items/Super_Computer_1_Name","Super Computer"
"Items/Surgery_MedicalSink_Description","From Ignaz Hygiene - a medical grade hand washing facility."
"Items/Surgery_MedicalSink_Name","Medical Sink"
"Items/Surgery_OperationMonitor_Description","For monitoring the operation."
"Items/Surgery_OperationMonitor_Name","Operation Monitor"
"Items/Surgery_OperationTable_Description","The best place to conduct surgery."
"Items/Surgery_OperationTable_Name","Operating Table"
"Items/Surgery_WallMonitor_Description","Useful for spotting lost bits 'n' bobs inside of the patient."
"Items/Surgery_WallMonitor_Name","Wall Monitor"
"Items/SweetDispenser_Description","Happiness you can buy."
"Items/SweetDispenser_Name","Sweet Dispenser"
"Items/Telephone_Wall_1_Description","All calls will be recorded for our amusement."
"Items/Telephone_Wall_1_Name","Telephone"
"Items/Television_Description","An ultra-low-definition telly box with 3 functioning channels."
"Items/Television_Name","Television"
"Items/TestObject_Description","TestObject_Description"
"Items/TestObject_Name","Test Tray Tidy"
"Items/ToiletCubicalGold_Description","A throne fit for king and squire alike."
"Items/ToiletCubicalGold_Name","Golden Toilet"
"Items/ToiletCubicle_Description","The perfect place to drop the kids off at the pool.\nRequires maintenance by a janitor."
"Items/ToiletCubicle_Name","Toilet Cubicle"
"Items/ToiletHandDryer_Description","Provides the 'warm breath' experience.\nTypically used after a sink. Slightly improves hygiene levels."
"Items/ToiletHandDryer_Gold_Description","The most sophisticated way to conclude the excretion process."
"Items/ToiletHandDryer_Gold_Name","Golden Hand Dryer"
"Items/ToiletHandDryer_Name","Hand Dryer"
"Items/ToiletSinkUnit_Description","The antidote to filthiness.\nImproves hygiene levels."
"Items/ToiletSinkUnit_Gold_Description","Unreactive for hygiene purposes; shiny for interior-design purposes."
"Items/ToiletSinkUnit_Gold_Name","Golden Sink"
"Items/ToiletSinkUnit_Name","Sink"
"Items/ToiletSuiteGold_Description","Decorate your toilet (not like that) with this gilded set, complete with sink, hand dryer and, of course, the toilet cubicle, itself."
"Items/ToiletSuiteGold_Name","Golden Toilet Suite"
"Items/Training_Bookcase_1_Description","Contains a lot of useful information, but people just tend to look at the pictures…"
"Items/Training_Bookcase_1_Name","Encyclopedia Bookcase I"
"Items/Training_Bookcase_2_Description","The margins are filled with rude, but informative, comments."
"Items/Training_Bookcase_2_Name","Encyclopedia Bookcase II"
"Items/Training_TraineeDesk_Description","Salvaged from abandoned schools.\nWhere a trainee will learn their new qualification."
"Items/Training_TraineeDesk_Name","Trainee Desk"
"Items/Training_TrainerLectern_Description","Suddenly and inexplicably ordains with temporary authority.\nUse to start a training course."
"Items/Training_TrainerLectern_Name","Lectern"
"Items/Training_Whiteboard_Description","Staff are reminded not to draw bottoms on the whiteboard, unless strictly required to for an anatomy class."
"Items/Training_Whiteboard_Name","Whiteboard"
"Items/TurtleHead_Machine_Description","An extremely sophisticated medical plunger."
"Items/TurtleHead_Machine_Name","Turbo-Plunger"
"Items/TurtleHead_Machine_Upgrade_0_Description","Improved plungeryness."
"Items/TurtleHead_Machine_Upgrade_0_Name","Turbo-Plunger II"
"Items/TurtleHead_Machine_Upgrade_1_Description","Advanced plungeryness."
"Items/TurtleHead_Machine_Upgrade_1_Name","Turbo-Plunger III"
"Items/VendingMachine_Coffee_Description","Dispenses tepid bean juice.\nA source of caffeine."
"Items/VendingMachine_Coffee_Name","Coffee Machine"
"Items/VendingMachine_Drinks_Description","Stocked with all of the latest flavours of Burp!"
"Items/VendingMachine_Drinks_Name","Drinks Machine"
"Items/VendingMachine_Energy_Description","Stocked with Pulpitation, a drink that's just about legal."
"Items/VendingMachine_Energy_Name","Energy Drinks Machine"
"Items/VendingMachine_LuxuryDrinks_Description","Stocked with Moose Juice, the most densely organic substance on the planet.\nRequires restocking less often."
"Items/VendingMachine_LuxuryDrinks_Name","Luxury Drinks Machine"
"Items/VendingMachine_LuxurySnacks_Description","Stocked with Jumbo Nuts. Despite their name, are actually quite small.\nRequires restocking less often."
"Items/VendingMachine_LuxurySnacks_Name","Luxury Snacks Machine"
"Items/VendingMachine_SaltySnacks_Description","Stocked with Briney Brittle, your weekly salt in one convenient bar."
"Items/VendingMachine_SaltySnacks_Name","Salty Snacks Machine"
"Items/VendingMachine_Snacks_Description","Stocked with Cheesy Gubbins, Two Point County's most frequently seen snack."
"Items/VendingMachine_Snacks_Name","Snack Machine"
"Items/VolanicRock_Exploded","<style=""AdvisorHighlight"">Hot Magma</style> has exploded all over our Hospital! Make sure there are enough <style=""AdvisorHighlight"">Fire Extinguishers</style> in the area."
"Items/VolcanicRock_OnFire","<style=""AdvisorHighlight"">Hot Magma</style> is burning our Hospital! We need a <style=""AdvisorHighlight"">Janitor</style> and a <style=""AdvisorHighlight"">Fire Extinguisher!</style>"
"Items/Vomit_1_Description","Vomit_1_Description"
"Items/Vomit_1_Name","Vomit"
"Items/Ward_Nurse_Locker_Description","A tiny private space."
"Items/Ward_Nurse_Locker_Name","Locker"
"Items/Ward_Nurse_Station_Description","The hub from which the ward is run."
"Items/Ward_Nurse_Station_Name","Nurse Station"
"Items/WaterDrinkingFountain_Description","A slightly gross hydration contraption."
"Items/WaterDrinkingFountain_Name","Drinking Fountain"
"Items/Wee_Name","Wee"
"Items/Window_Description","Perfect for privacy-haters and peeping toms."
"Items/Window_Hospital_Description","Perfect for privacy-haters and peeping toms."
"Items/Window_Hospital_Name","Hospital Window"
"Items/Window_Medium_Description","Perfect for privacy-haters and peeping toms. NOT USED"
"Items/Window_Medium_Name","Window"
"Items/Window_Name","Window"
"Items/Wreckage_Description","Machine wreckage"
"Items/Wreckage_Name","Wreckage"
"Items/XRay_Machine_Description","A diagnostic machine that makes a patient's problem transparently clear."
"Items/XRay_Machine_Name","X-ray Machine"
"Items/XRay_Machine_Upgrade_0_Description","Improved levels of transparency."
"Items/XRay_Machine_Upgrade_0_Name","X-ray Machine II"
"Items/XRay_Machine_Upgrade_1_Description","Advanced levels of transparency."
"Items/XRay_Machine_Upgrade_1_Name","X-ray Machine III"
"Items/XRay_Terminal_Description","Used to operate the x-ray machine."
"Items/XRay_Terminal_Name","X-ray Terminal"
"Items/_1_Description","Golden vase full of flowers"
"Levels/DLC_1/DLC_AvailableAt","Unlocked after 1 Star on Flemington"
"Levels/DLC_1/DLC_Description","Take a request from the Bigfoot Foundation and visit the Pointy Mountains."
"Levels/DLC_1/DLC_Name","Bigfoot"
"Levels/DLC_1/Map_IntroText_R6_CastleHospital","<style=""AdvisorHighlight"">Roquefort Castle</style> now available!"
"Levels/DLC_1/Map_IntroText_R6_InjuriesHospital","<style=""AdvisorHighlight"">Underlook Hotel</style> now available!"
"Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital","<style=""AdvisorHighlight"">Swelbard</style> now available!"
"Levels/DLC_1/R6_CastleHospital_Description","Turn an aristocratic family’s spare castle into a hospital for the neighbouring mountain community."
"Levels/DLC_1/R6_CastleHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nRemarkably, you’re only a few centuries late of finding yourself in a culturally relevant place. Debasing one of our most precious antiquities may disgust me, but you do seem to have a functional hospital on your hands, and I'm told that is ""the point"". Sigh.\n\nContinue to spit in the face of history for more rewards, or return to civilisation and get back to work."
"Levels/DLC_1/R6_CastleHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nAs your newest hospital rises classlessly into administrative legitimacy, so too do the hallowed halls of Roquefort Castle become slowly, and all too surely, unrecognisable\n\n“Who does this benefit?”, I ask\n“The local population”, they reply.\nI ask again: “At what cost?”\n\nContinue to spit in the face of history for more rewards, or return to civilisation and get back to work."
"Levels/DLC_1/R6_CastleHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nWell, you’ve done it, you’ve completed this monstrous corruption of our County’s past in the name of supposed ‘progress’.\n\nI overheard one of my subordinates remark that the castle has reached, through your hospital, the lofty heights of its yesteryear once again. The patent and amusing idiocy of this remark gave me some respite from the pain, if only for a sweet, fleeting moment."
"Levels/DLC_1/R6_CastleHospital_Name","Roquefort Castle"
"Levels/DLC_1/R6_CastleHospital_Welcome_Text","Welcome to Roquefort Castle, well, one of the Roquefort Castles. The aristocratic Roquefort family have kindly loaned us one of their castles to set up a hospital.\n\nThe family have also given us some technology that they commissioned to help revitalise party guests after their infamous cheese banquets. The Cryomatic may have been designed for wine-heads, but it's also found to have medical applications in this ghoulish part of the County."
"Levels/DLC_1/R6_CastleHospital_Welcome_Title","Roquefort Castle"
"Levels/DLC_1/R6_InjuriesHospital_Description","Run the medical facility of this much-maligned resort."
"Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text","The hospital is up and running, now, the Bigfoot Foundation have acquired the technology to treat patients with Barking Mad and donated it to our organisation."
"Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text","We're likely to receive some Barking Mad patients, a common ailment in this part of the County, but our organisation doesn't have any way of treating them. The Bigfoot Foundation have said that they'll invest in some equipment for us, once we get our first hospital off the ground."
"Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title","The Nuts Mutts"
"Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title","Doghouse"
"Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nI will try to restrain my contempt for the service industry, for a moment, to say that I have enjoyed receiving fewer complaints about the state of that dreadful resort. Do give yourself an ovation, sedentary, standing or otherwise. We now return to our scheduled ribbing: they’ll have you turning down beds and waxing skis in no time, I’m sure. *Guffaw*\n\nContinue down the rabbit-hole of obscurity for more rewards, or return to civilization and get back to work."
"Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nYou’re showing quite the knack for your new sector, aren’t you? I do hope that the glamour of key cards, miniature ablution aids and food on small, metallic trolleys doesn’t sway you away from us forever. I’m not sure if I’d recover. Oh, and don’t forget the pillow mints.\n\nContinue down the rabbit-hole of obscurity for more rewards, or return to civilization and get back to work."
"Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nI find it very curious that you’ve decided to provide a third-rate hotel with a first-rate hospital. Perhaps you were hoping that the hotel might accrue quality through sheer proximity. Perhaps you just like developing high-quality hospitals. You know, the more that I think about it, the more that I think that, perhaps, I don’t care."
"Levels/DLC_1/R6_InjuriesHospital_Name","Underlook Hotel"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">1/5</style> “Bear in foyer”\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">1/5</style> “The worst weekend of my life, nice weather though.”\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">1/5</style> “Pillows were guff, shoes disappeared too. Weak time”\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">1/5</style> “Luggage got taken to freezer instead of room”\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">1/5</style> “Food never came. Fell off chair. Sad anniversary.”\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">1/5</style> “Went on holiday, caught a disease, not ideal”\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">1/5</style> “Electricity outage. Couldn’t see - STUCK ON MOUNTAIN OVERNIGHT!!!”\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">1/5</style> “Suggested walk taken, husband and I fell down precipice. Unimpressed”\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">1/5</style> “STICKY”\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">1/5</style> “Rotten fish in cupboard”\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">3/5</style> ""Breakfast was generous. Lots of herring""\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">3/5</style> ""Pretty cool selection of wallpaper""\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">3/5</style> ""The bed was a few inches bigger than I'd expected, which was fine.""\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">3/5</style> ""None of the staff humiliated me. I hate it when that happens.""\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">3/5</style> ""endlessly acceptable""\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">4/5</style> ""My room had a bathroom attached to it. I'm a celebrity, right? Lol. Fancy place.""\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">4/5</style> ""Got engaged that weekend, so I have an inflated memory of how good our trip was.""\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">4/5</style> ""It's spooky up there, man. A must for a fan of the unregular and disnormal.""\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">4/5</style> ""I didn't know their were mountain in two point!? So cool""\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor","Underlook Hotel review: <style=""AdvisorHighlight"">4/5</style> ""Beautiful up there - a great way to see the area.""\n<style=""AdvisorHighlight"">{[REWARDS]}</style>"
"Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title","Event in Underlook"
"Levels/DLC_1/R6_InjuriesHospital_Welcome_Text","Welcome to Underlook. This Hotel & Resort suffers from misfortune and bad management, resulting in accidents, outbreaks of disease and unhappy guests. The owner is sick of negative reviews and diminishing profits, so they've set up a ‘medical emergency budget’ to salvage the hotel’s reputation and avoid any more lawsuits. You’ve been invited to run the resort’s brand-new medical facility.\n\nInstead of being paid for processing patients, you’ll be given money for completing targets set by the hotel, and receive a monthly performance bonus based on how successfully you've been treating guests. For the first three months, all of your running costs will be covered by your monthly bonus. As you’re a part of the hotel, you’ll have to contend with all of the bad press it receives: it might be worth investing in some marketing…"
"Levels/DLC_1/R6_InjuriesHospital_Welcome_Title","Underlook Hotel & Ski Resort"
"Levels/DLC_1/R6_MoreTrainingHospital_Description","Revive this old research institute, based in the County's most remote town."
"Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nI had thought that Swelbard was a fictional place, a mechanism with which one might tell a fantastical story, or frighten a miscreant child, so you can imagine my surprise when word reached me of your latest endeavour. Where next will you go: a municipality in the sky, some deserted island, the subterranean home of the mole-people? I would be unsurprised, knowing now that your thirst for the nonsensical knows no bounds.\n\nStay in fantasy-land for more rewards, or return to civilization and get back to work."
"Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nThere is something quaintly admirable about your pioneering, single-minded spirit. That you should choose to ignore the location of civilised life and flippantly plant your flag in such lifeless and distant ground is a reminder of the vitality, instability and sheer stupidity so characteristic of our times.\n\nStay in fantasy-land for more rewards, or return to civilization and get back to work."
"Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nWe, as administrators, are tasked with searching for the best place for each cog for the sake of the machine at large. I can see, now, that your reclusive research hospital is the perfect place, a safe-haven, for the inquisitive hermits amongst us. Properly utilising this peculiar resource should prove beneficial to our wider healthcare infrastructure. How delectably cunning."
"Levels/DLC_1/R6_MoreTrainingHospital_Name","Swelbard"
"Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text","Welcome to Swelbard, the most remote town in all of Two Point County. You’ve been invited to rejuvenate the Swelbard Research Institute by setting up a research hospital. As well as treating the area’s ills, you’ll need to complete some of the Institute’s outstanding research.\n\nSwelbard is an isolated place, so it may be difficult to find staff willing to come here. Any available candidates are likely to be unqualified, desperate, or unskilled townspeople that feel like pitching-in. You’ll need to train your faculty if you’re going to cure some mountain-people and salvage the Institute’s reputation from the academic toilet."
"Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title","Swelbard Research Institute"
"Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor","The benefactors of the Institute have sent us a grant of <style=""AdvisorHighlight"">{[REWARDS]}</style> for completing some research!"
"Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor","The benefactors of the Institute have sent us a grant of <style=""AdvisorHighlight"">{[REWARDS]}</style> for completing some training!"
"Levels/DLC_1/R6_Yeti_Letter_OneStarEach","You really have done a great job, and thank you, again, for coming to the region at all.\n\nAs I believe I alluded to previously, the people of the Pointy Mountains aren't often paid much attention. I think the benefits of the care you have offered will be manifold and long-lasting.\n\nHopefully you enjoyed stretching your administrative legs."
"Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature","Your friend,\nBartholomew F. Yeti"
"Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital","You didn’t just give the people of Swelbard the excellent healthcare that they deserve, you gave their town its identity back. I’ve got one more project lined up for you...\n\nI’ve been contacted by the Roquefort family, one of the oldest families in the County, and they’ve offered to let you use one of their spare castles. It seems that they’re still looking for some positive publicity in their community after centuries of feudalism, squalor and meanly-rationed wheat.\n\nYou’ll be providing healthcare for the mountain community that lives around the castle. I’m told that you should expect some castle-related idiosyncrasies: an unusual layout, unexplained drafts and the occasional - um, well - ghost apparently.\n\nBest of luck."
"Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature","Your friend,\nBartholomew F. Yeti\n\nP.S. Gloves?..."
"Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital","I’m an ambassador for the Bigfoot Foundation, a group that helps preserve the Pointy Mountain region and support its mountain communities, often the most overlooked people in all of Two Point County - we weren’t even in the game until now…\n\nOur healthcare has been lagging behind for some time, and when I heard about the good work you’ve been doing down in the County, I thought I’d reach out and see whether you’d consider coming to the Pointy Mountains to treat people at a higher altitude?\n\nThe Underlook Hotel, the region’s biggest tourist hotspot, has recently been forced to introduce a ‘medical emergency budget’. I’ve spoken to the owner and he’s very keen for you to come and run the hotel’s newly opened hospital. What do you say?\n\nI look forward to hearing from you."
"Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature","Your friend,\nBartholomew F. Yeti\n\nP.S. Pack a scarf."
"Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital","I’m so pleased that you decided to come to our corner of Two Point County, Thank you! I’m not sure that they’ve ever had so many people visiting Underlook, and they’ve certainly never had so many people returning home, and it's all thanks to you.\n\nHelping a pillar of the region’s economy was a great start, and you’re beginning to gain a reputation. The benefactors of the Swelbard Research Institute have been in touch, in fact, they’ve asked if you’d consider converting the Institute into a hospital for our County’s most remote town. Whilst you’re there, why don’t you try and get their research off the ground again?\n\nKeep up the good work."
"Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature","Your friend,\nBartholomew F. Yeti\n\nP.S. Bring a hat this time, too."
"Levels/DLC_2/DLC_AvailableAt","Unlocked after 1 Star on Flemington\nRecommended after 1 Star on Duckworth-upon-Bilge"
"Levels/DLC_2/DLC_Description","Blaze a sterilised trail through a tropical island for an eccentric millionaire in search of a fabled source of death-defying water."
"Levels/DLC_2/DLC_Name","Pebberley Island"
"Levels/DLC_2/DLC_Start_Description","Take your administrative talents to the tropical shores of Pebberley Island and help eccentric millionaire Wiggy Silverbottom with his latest obsession.\n\nWarning: We recommend expanding your organisation, gaining more technology and encountering more illnesses, on the mainland, before accepting this request."
"Levels/DLC_2/Map_IntroText_R6_AtollHospital","<style=""AdvisorHighlight"">Pebberley Reef</style> now available!"
"Levels/DLC_2/Map_IntroText_R6_HordeHospital","<style=""AdvisorHighlight"">Topless Mountain</style> now available!"
"Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital","<style=""AdvisorHighlight"">Overgrowth</style> now available!"
"Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text","Now that the hospital is less filthy we're legally allowed to call it a hospital. Oh, and start doing medicine and all that.\n\nWe've also been sent the technology to treat patients with Blank Look, a disease we're likely to encounter while we're on the island."
"Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title","Drawing a Blank"
"Levels/DLC_2/R7_AtollHospital_Description","The most densely populated area of the island is hot, sticky and prone to extreme weather."
"Levels/DLC_2/R7_AtollHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nWhen I was first informed of your arrival in Pebberley Reef, I feared the worst. That some kind of embarrassing, organisation-collapsing indecency had caused you to flee our shores. When I learned that you were, in fact, establishing a hospital, I understood you were merely suffering a breakdown. Needless to say, I’m thrilled and have stopped shredding my papers.\n\nContinue to luxuriate in the sand for more rewards, or return to the mainland and get back to work."
"Levels/DLC_2/R7_AtollHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nI would love to encourage you to elongate your rehabilitative stay for as long as you feel is ‘necessary’. However, as much as I’d rather you were feeling better, the health of the county comes first and there’s plenty to do over here - I’d imagine. Besides, how much work could there possibly be in our County’s paradise?\n\nContinue to luxuriate in the sand for more rewards, or return to the mainland and get back to work."
"Levels/DLC_2/R7_AtollHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nI cannot fault your commitment. You’ve certainly followed through on the bit. Pebberley now boasts a first-rate healthcare facility amidst its sandcastles and gentle, foamy swell, how positively charming for them…\nI hope that this concludes your little ordeal."
"Levels/DLC_2/R7_AtollHospital_Name","Pebberley Reef"
"Levels/DLC_2/R7_AtollHospital_Welcome_Text","Welcome to Pebberley Reef. Wigbert “Wiggy” Silverbottom has funded this hospital on the coast of Pebberley Island. Currently, we’re not exactly what you would term ‘official’. We’ll need to clean the place up a bit before the island’s medical authorities are willing to recognise this as a hospital and give us a medical license.\n\nWiggy’s using the hospital to make good on all those times he’s offered someone a job without thinking it through; for some reason he thought it’d be a good idea for them to work as our janitorial staff. We won’t have access to a pool of highly trained medical janitors. Instead, we’ll be able to hire other, random, totally inexperienced people. We’ll need to get training, or maybe just hire loads of them, as Pebberley receives some of the most erratic and unique weather in the County."
"Levels/DLC_2/R7_AtollHospital_Welcome_Title","Pebberley Reef"
"Levels/DLC_2/R7_HordeHospital_Description","Inclement weather knocked the peaks off of this mountain, leaving a series of hard to reach, deeply mysterious, plateaus."
"Levels/DLC_2/R7_HordeHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nIt is clear to me, that any simpleton would understand that this piece of Pointian mythology was not described literally… I am deeply concerned that it should fall to me to inform you that when the legend speaks of “reinvigoration” it speaks figuratively and not of a magic potion. All the same, you have found it, for some reason. Enjoy your pretty, albeit totally ordinary, bit of water.\n\nContinue to muck about in some ruins for more rewards, or return to the mainland and get back to work."
"Levels/DLC_2/R7_HordeHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nWell, well. I’m hearing that wave after wave of sickly visitors are finding their way to your hospital. The image this brings to mind is, while totally ridiculous, not altogether unsatisfactory. That is as complimentary as I’m willing to get on the matter, and, as a rule, ever.\n\nContinue to muck about in some ruins for more rewards, or return to the mainland and get back to work."
"Levels/DLC_2/R7_HordeHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nSo, you’ve finished developing a world class hospital, on top of a mountain…You might want to think about demonstrating your ability in a less symbolically heavy-handed manner. Where next, a hospital on the moon? (Please don’t go to the moon)."
"Levels/DLC_2/R7_HordeHospital_Name","Topless Mountain"
"Levels/DLC_2/R7_HordeHospital_Welcome_Text","Welcome to Topless Mountain. The incredible natural plateaus of this area are perfect building foundations. They’re just so flat. Much more suitable than those pointy Pointy mountains they have in the north. The ancient people certainly thought so, that’s why they did lots of building here back in the ancient times, with their ancient tools.\n\nThe transport out here is a nightmare, as you can imagine, and tourists that make it this far tend to have gotten sick on their travels, so big groups (we’re calling them ‘waves’) of sickly sightseers will be turning up all at once. Whilst you’re treating them, Wiggy’s crew will be excavating the ruins. It might be worth keeping an eye on their progress: the more they find, and restore, the more boneheads we’ll get turning up at the hospital."
"Levels/DLC_2/R7_HordeHospital_Welcome_Title","Topless Mountain"
"Levels/DLC_2/R7_JungleClearingHospital_Description","Co-exist with nature in an ancient, semi-sentient jungle."
"Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nI have very little hope that this communication will reach you - you being where you are - however, it is part of my role as Health Minister to send these letters whenever the appropriate criteria have been met. Here goes: la-la, flip-tee-dee, bleh. And so on.\n\nContinue to lollygag in a jungle for more rewards, or return to the mainland and get back to work."
"Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nIt is my understanding that, since the time of my last letter, your location has become drastically less remote, due to the growing reputation of your most recent ‘branch’ (a little arboricultural humour for you there). I might point out that this all seems a little outside the realm of your job description, but hey-ho. That’d mean me looking into it.\n\nContinue to lollygag in a jungle for more rewards, or return to the mainland and get back to work."
"Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nIf you expect me to commend you on restoring the equilibrium of an ancient jungle, then you may be waiting some time, and I’d suggest that your understanding of my role is brutally, irreparably flawed. Nice hospital though."
"Levels/DLC_2/R7_JungleClearingHospital_Name","Overgrowth"
"Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text","Welcome to Overgrowth. It’s hard to believe, but a community used to live at the heart of this jungle before it got angry with them and, you know, ‘over grew’. People who had lived here for millennia were forced to leave their home, and live down the road a bit.\n\nThe plants here are pretty judgemental, for vegetation, but might respond positively if you care for the people and restore balance to the area. When we arrived we found incomprehensible word and number sequences written into the bark of some of the trees. Try as we may, we just couldn’t make any sense of “Cure 10 Patients”, you should probably take a look. Good luck and, remember, the trees are watching!"
"Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title","Overgrowth"
"Levels/DLC_2/R7_Wiggy_Letter_OneStarEach","If you had told me that we’d find the treasure we so eagerly sought, only to find that a myth largely predicated on hearsay and dusty old bits of paper wasn’t totally factual or literal, I’d have assumed that I’d be disappointed, humiliated even. Instead, I confess, I’m rather tickled. I did like it there, lovely views and so on. There’s a lesson to be learned, I’m sure, but I’d rather move on, immediately, to something else.\n\nNow, Giles, let’s get home and start work on that time machine."
"Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature","Wiggy Silverbottom & Giles"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll","Ok Giles, take a letter. Are you listening, because I’m about to start talking? Giles? Giles! Ok, good.\n\nGreetings - find out their name - I hope you’re well, etc. etc. \n\nMy interests reside in the iconic, immortality granting spring that’s said to inhabit Pebberley Island. My research has identified three probable locations on the island. My chief-concern is that the island is filled with all-manner of diseases, most of which aren’t found on the mainland. YOU have been chosen to sterilise our path to the spring with some of your rather splendid hospitals.\n\nIn return, I offer you glory in your field: be a part of the greatest breakthrough in the history of healthcare, indeed, it’s very endpoint! Oh, and I’ll pay for your trip. We start our search in Pebberley Reef.\n\nAnd sign-off with whatever makes sense. Now, what’s for lunch?... Giles? Giles, why are you still writing? Giles. Giles!"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature","Wiggy Silverbottom"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde","Giles, you assured me that our research was totally comprehensive, that if this spring was on this island we would find it. So, I have decided, that if it’s not here, you won’t be returning with us to the mainland. It only seems fair, and I’m sure you’ll understand.\n\nNow, where was I? Ah yes. This may be your last time taking my dictation, Giles. Savour it.\n\nDear esteemed colleague. I hope you’re as excited for our final stop as I am. The ruins seem immensely promising. This will be it, I’m sure. As I speak - I mean write - I can positively taste the ineffable profundity of it all.\n\nExcellent. Now, why can’t I taste my tea, Giles, remind me?"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature","Wiggy Silverbottom"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing","Morale is paramount, Giles. It’s important that we don’t let them know how disappointing and fruitless our first stop was.\n\nLet’s start with… My friend, your performance outdid your already stellar reputation. Do not be disheartened, Pebberley Reef was the logical starting point, but only the beginning! We have great hopes for finding the spring on our next stop further inland. As they say, Hogsport wasn’t built in a day!... it took at least a few days, I’m sure.\n\nRace you to the jungle, eh! On that note, has accommodation been finalised for the next leg, Giles?"
"Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature","Wiggy Silverbottom"
"Levels/Dev_ALL_EverythingVille","Everything Ville"
"Levels/Map_IntroText_R1_IntroHospital2","<style=""AdvisorHighlight"">Lower Bullocks</style> now available!"
"Levels/Map_IntroText_R1_IntroHospital3","<style=""AdvisorHighlight"">Flottering</style> now available!"
"Levels/Map_IntroText_R1_TutorialHospital","This is <style=""AdvisorHighlight"">Hogsport</style>, and here's your first hospital. Click on it to get started!"
"Levels/Map_IntroText_R1_TwoPointCounty","Welcome to <style=""AdvisorHighlight"">Two Point County</style>! I'm <style=""AdvisorHighlight"">Albert Crank</style>, I'll be your trusty <style=""AdvisorHighlight"">advisor</style> on this journey."
"Levels/Map_IntroText_R2_Fracture Hospital","<style=""AdvisorHighlight"">Tumble</style> now available!"
"Levels/Map_IntroText_R2_ResearchHospital","<style=""AdvisorHighlight"">Mitton University</style> now available!"
"Levels/Map_IntroText_R2_WealthyHospital","<style=""AdvisorHighlight"">Flemington</style> now available!"
"Levels/Map_IntroText_R3_AbandonedHospital","<style=""AdvisorHighlight"">Melt Downs</style> now available!"
"Levels/Map_IntroText_R3_PublicHospital","<style=""AdvisorHighlight"">Duckworth-upon-Bilge</style> now available!"
"Levels/Map_IntroText_R3_TeachingHospital","<style=""AdvisorHighlight"">Smogley</style> now available!"
"Levels/Map_IntroText_R4_DisasterHospital","<style=""AdvisorHighlight"">Sweaty Palms</style> now available!"
"Levels/Map_IntroText_R4_EpidemicHospital","<style=""AdvisorHighlight"">Blighton</style> now available!"
"Levels/Map_IntroText_R4_TouristHospital","<style=""AdvisorHighlight"">Grockle Bay</style> now available!"
"Levels/Map_IntroText_R5_FailingHospital","<style=""AdvisorHighlight"">Rotting Hill</style> now available!"
"Levels/Map_IntroText_R5_FinalHospital","<style=""AdvisorHighlight"">Croquembouche</style> now available!"
"Levels/Map_IntroText_R5_HighTechHospital","<style=""AdvisorHighlight"">Pelican Wharf</style> now available!"
"Levels/R1_IntroHospital2_BuildPsych_Advisor","<style=""AdvisorHighlight"">Psychiatry</style> room unlocked!\nBuild an impressive Psychiatry room to keep people happy."
"Levels/R1_IntroHospital2_Description","Expand the organisation by establishing a second hospital."
"Levels/R1_IntroHospital2_Ghost_Advisor","Oh dear, a patient appears to have returned from the dead. We'll need a Janitor with a Ghost Capture Qualification!"
"Levels/R1_IntroHospital2_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry. Like lightning, you have made a mockery of your detractors by striking a second time…\n\nYou are commended on your endeavours into the inner workings of machines and the human mind, respectively. Now, focus on your budding two-headed empire, or add a third head, by opening a new hospital in Flottering, as it’s currently not much of an empire."
"Levels/R1_IntroHospital2_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nYour organisation’s lifespan continues to eclipse even the most daring predictions from our office-wide wager. As you grow larger, and procure new plates that require spinning, the inevitable crash draws nearer and nearer. Best not to think about it."
"Levels/R1_IntroHospital2_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nBeing recognised as a first-class establishment is always an accomplishment to be celebrated. May your festivities be righteous, but brief, then get back to work."
"Levels/R1_IntroHospital2_Name","Lower Bullocks"
"Levels/R1_IntroHospital2_NewTech2_Advisor","<style=""AdvisorHighlight"">Pharmacy Drug Mixer II Upgrade</style> unlocked!\n<style=""AdvisorHighlight"">General Diagnosis EZ-Scan II Upgrade</style> unlocked!"
"Levels/R1_IntroHospital2_NewTech2_Text","Bungle Technologies have given us access to some of their latest technology: a Pharmacy Drug Mixer upgrade, and a General Diagnosis EZ-Scan machine upgrade. If we buy these for our machines, they will become more powerful, helping us diagnose and cure more patients.\n\nTo upgrade a machine, we'll need a Janitor with a Mechanics Qualification. Select the machine and choose the upgrade option. A qualified Janitor will then upgrade the machine over time.\n\nGive it a try and Bungle might have some more tech for us..."
"Levels/R1_IntroHospital2_NewTech2_Title","New Technology"
"Levels/R1_IntroHospital2_NewTech3_Advisor","<style=""AdvisorHighlight"">Pans Lab</style> room unlocked!"
"Levels/R1_IntroHospital2_NewTech3_Text","Great, the machine upgrade is complete! Make sure we've got a few fire extinguishers dotted around to keep our precious machine safe.\n\nBungle Technologies are grateful for our continued support with their psychiatry patients, and have given us access to one of their machines: the Extract-a-Pan. This high tech gadget is great for removal of unwanted kitchen utensils. Look out for people in need of this!\n\nContinue expanding the hospital to unlock some more technology. Buying another plot of land nearby will give us more space to develop the hospital."
"Levels/R1_IntroHospital2_NewTech3_Title","New Technology"
"Levels/R1_IntroHospital2_NewTech_Advisor","Let's build up the hospital a bit while we deal with some of the psychiatry patients from Bungle..."
"Levels/R1_IntroHospital2_NewTech_Text","We've been contacted by Bungle Technologies, who run various research hospitals across the county. They have an interesting proposition for us. Their psychiatry licence was recently revoked due to an incident with... well it's best not to go into it. They want to send us psychiatry patients, and in exchange will allow us to buy some of their latest technology.\n\nUntil our organisation acquires a research licence, we need all the technology we can get our hands on."
"Levels/R1_IntroHospital2_NewTech_Title","New Technology"
"Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor","Upgrade a machine to make it more powerful. Click on a machine in the <style=""AdvisorHighlight"">Pharmacy</style> or <style=""AdvisorHighlight"">General Diagnosis</style>, then select the upgrade option."
"Levels/R1_IntroHospital2_PlotBuying_Text","We can construct new hospital buildings by purchasing plots of land nearby. Take a look around the hospital grounds - hover over nearby plots to see the size and shape of the plot, and the price.\n\nTo buy a plot, click on it and choose the purchase option. A new building will then be constructed over time.\n\nOnce the new building is complete, we can use the extra space to expand the hospital. We can also move existing rooms between plots if we want to rearrange things."
"Levels/R1_IntroHospital2_PlotBuying_Title","Constructing New Buildings"
"Levels/R1_IntroHospital2_StaffQualifications_Text","Welcome to Lower Bullocks. It's a lovely little village with a big problem. A significant proportion of the population believe themselves to be rock stars. There's only one thing that can cure this... Psychiatry.\n\nOnly Doctors with a Psychiatry Qualification will be able to diagnose and treat people in a Psychiatry room. We've managed to find one, but you should keep your eyes peeled for job applicants with Psychiatry and other useful qualifications."
"Levels/R1_IntroHospital2_StaffQualifications_Title","Staff Qualifications"
"Levels/R1_IntroHospital2_Upgrades_Text","Machines can be upgraded to make them more effective. An upgraded diagnosis machine gives a bigger boost to a patient's diagnosis. An upgraded treatment machine is more likely to successfully cure patients.\n\nUpgrades for each machine can be acquired by completing challenges, and eventually through our own research too.\n\nOnce we have unlocked an upgrade, we'll need a Janitor trained in Mechanics to upgrade each machine. To upgrade a machine, select it and choose the upgrade option. A qualified Janitor will carry out the required work over time."
"Levels/R1_IntroHospital2_Upgrades_Title","Upgrading Machines"
"Levels/R1_IntroHospital3_Clown_Advisor","<style=""AdvisorHighlight"">Clown Clinic</style> unlocked!"
"Levels/R1_IntroHospital3_Clown_Text","Flottering has had a bit of a problem recently... clowns. They're everywhere! Apparently they keep escaping from the travelling circus. Their high jinks can be a real nuisance. We'll need some new equipment to deal with them.\n\nThe Orb Foundation have a patented method for recalibrating the minds of clowns, supporting their rehabilitation back into society. They have offered to supply us with the necessary equipment if we can demonstrate our ability to 'mould' our own staff. Sounds a bit sinister to me, but who am I to judge?"
"Levels/R1_IntroHospital3_Clown_Title","Beware... Clowns!"
"Levels/R1_IntroHospital3_Description","Learn about staff development and training."
"Levels/R1_IntroHospital3_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nYou’re getting rather good at this, I see, and showing signs of an ability to develop staff from within. How terribly promising. Which is to say: how terrible.\n\nStay there to nurture this fledgling talent, or abandon it altogether and move on to pastures new in our chilly Northern region."
"Levels/R1_IntroHospital3_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nGreater success gives birth to greater expectations. Everyone wants their supposedly 'fair share'. I'm curious to see how you cope as hungry employees begin to eat away at you like sock-wearing parasites from within. Best wishes to the whole gang down at Flottering."
"Levels/R1_IntroHospital3_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nOn this venture, you have demonstrated an ability to eke potential out of others, like much needed blood from so many stones, a miracle that you will need to duplicate, if you're ever to do this again."
"Levels/R1_IntroHospital3_Name","Flottering"
"Levels/R1_IntroHospital3_StaffDev_Text","To get the most out of our staff, we'll need to train and promote them. When someone has gained enough experience on the job, and had some training, they will be ready for promotion. By promoting them, their skills increase and they are able to learn a new qualification. They might also want a pay rise.\n\nFirstly though, we'll need a training licence. The Two Point Health Ministry has promised to grant us a licence if we can demonstrate our commitment to staff wellbeing here in Flottering."
"Levels/R1_IntroHospital3_StaffDev_Title","Staff Development"
"Levels/R1_IntroHospital3_TrainingLicence_Advisor","<style=""AdvisorHighlight"">Training Room</style> unlocked!"
"Levels/R1_IntroHospital3_TrainingLicence_Text","Great news, the Two Point Health Ministry has granted us a training licence! This will allow us to train staff in all of our hospitals.\n\nBuilding a Training Room allows you to run a training course. Staff with a free training slot can go on a course to learn a new qualification."
"Levels/R1_IntroHospital3_TrainingLicence_Title","Training Licence"
"Levels/R1_IntroHospital3_Training_Text","To start a training course, click on the lectern, or drop a suitable member of staff into the room. Staff will also request training when they're ready.\n\nIn the training screen, select the qualification you want staff to learn, assign a trainer, and select the staff you wish to send on this course. When you're ready, click the start button.\n\nWhen picking a trainer, you can use your own staff, choosing one of their qualifications to teach. Or you can pay extra to bring in a guest trainer."
"Levels/R1_IntroHospital3_Training_Title","Training"
"Levels/R1_TutorialHospital_Description","Begin your career as a hospital administrator. Learn the basics of the job by establishing your first hospital!"
"Levels/R1_TutorialHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating - that’s one out of a possible three - by the Two Point Health Ministry. I have retrieved your file from my bin to celebrate.\n\nContinue to develop your enterprise in Hogsport, for further esteem and trinkets, if you believe that you’re capable of more. Alternatively, run before you can walk and begin to expand your organisation by opening a new hospital in Lower Bullocks.\nThe choice, as they say, is yours."
"Levels/R1_TutorialHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nIf you proceed at your current pace, you will have achieved everything that you can in your founding establishment soon enough. I can sense your confidence inflating: careful that you don’t build yourself up for an even greater fall…"
"Levels/R1_TutorialHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nI hope, for your sake, that you remember how you were able to concoct such a model institution, because the County will expect you to repeat this feat ‘ad infinitum’. May this free you of gumption and fill you with nerves."
"Levels/R1_TutorialHospital_Name","Hogsport"
"Levels/R1_Tutorial_BuildGP0_Text","Great. Before we officially open, we'll need a GP's Office. Patients will visit a GP at each stage of diagnosis.\n\nLet's build a GP's Office now..."
"Levels/R1_Tutorial_BuildGP0_Title","GP's Office"
"Levels/R1_Tutorial_BuildGP2_Text","Great. Before we officially open, we'll need a GP's Office.\n\nPatients will visit a Doctor working as a General Practitioner at each stage of diagnosis. The GP will assess patients and decide if they are ready for treatment, or if they require further diagnosis.\n\nLet's build a GP's Office now..."
"Levels/R1_Tutorial_BuildGP2_Title","General Practitioner's Office"
"Levels/R1_Tutorial_BuildGP_Advisor","Click on <style=""AdvisorHighlight"">Rooms</style>, then <style=""AdvisorHighlight"">GP's Office</style>. Drag out a floorplan (minimum size <style=""AdvisorHighlight"">3 x 3</style>). Place a Door, Office Desk and Filing Cabinet. Then click the <style=""AdvisorHighlight"">green tick</style>."
"Levels/R1_Tutorial_BuildGP_Text","To build a room, click on the Rooms button and pick one from the list.\n\nWith a room selected, drag out a floorplan of the appropriate size.\n\nThen place the required items in the room."
"Levels/R1_Tutorial_BuildGP_Title","Room Building"
"Levels/R1_Tutorial_BuiltStaffRoom_Text","Staff will head to a Staff Room when they're on a break. Fill the room with interesting items to help them become fully refreshed before their break ends.\n\nNote: You can place a member of staff in a Staff Room to make them take a break, or in a work room to make them work there. To pick up a member of staff, hover over them and hold the Left Mouse Button."
"Levels/R1_Tutorial_BuiltStaffRoom_Title","Staff Room"
"Levels/R1_Tutorial_BuiltWard_Text","Wards can be used for diagnosis, and also to treat a range of illnesses. A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\n\nAdd multiple beds to a Ward to deal with more than one patient at a time. You can also adjust the number of nurses that should work there in the room settings - this is useful if you have lots of patients."
"Levels/R1_Tutorial_BuiltWard_Title","Wards"
"Levels/R1_Tutorial_DiagnosisExhausted_Advisor","We've exhausted all forms of diagnosis on a patient, and we still don't know how to treat them. We'll need some more diagnosis rooms, otherwise the patient will leave."
"Levels/R1_Tutorial_Explosion_Text","Oh dear. One of our machines exploded. We'll need to clear up the debris, get rid of the wreckage and buy a new machine. Let's make sure we have enough Fire Extinguishers and Janitors too."
"Levels/R1_Tutorial_Explosion_Title","Explosion!"
"Levels/R1_Tutorial_Fire_Text","Slight problem... One of our machines is on fire due to poor maintenance! A Janitor will look for a Fire Extinguisher and attempt to put out the fire before it's too late. Make sure there are enough Fire Extinguishers nearby."
"Levels/R1_Tutorial_Fire_Title","Fire!"
"Levels/R1_Tutorial_FirstDeath_Text","Sad news, our first patient death. Patients can die if a treatment fails, or if they are waiting too long and their health deteriorates. The hospital reputation will suffer as a result.\n\nThere's also a chance the patient will return to haunt the hospital! If this happens, we'll need a Janitor with a Ghost Capture qualification."
"Levels/R1_Tutorial_FirstDeath_Title","Patient Death"
"Levels/R1_Tutorial_FirstPatientCure_Advisor","Now we have everything we need to diagnose and cure a simple illness. Let's see if our new staff are up to the task!"
"Levels/R1_Tutorial_FirstPatientCure_Text","Well done, we've cured our first patient! We've earned some money, and the hospital's reputation has improved, which will attract more patients.\n\nWhen a doctor or nurse treats a patient, their ability will influence the chance of success. Some illnesses are tougher than others.\n\nContinue diagnosing and treating patients to keep the money coming in, so we can expand the hospital."
"Levels/R1_Tutorial_FirstPatientCure_Title","Patient Cured!"
"Levels/R1_Tutorial_FirstPatientCured_Advisor","By curing patients, we improve the <style=""AdvisorHighlight"">Hospital Reputation</style>. This will attract more patients, allowing us to bring in more money!"
"Levels/R1_Tutorial_FirstPatient_Advisor","Let's keep an eye on our first patient as they head for diagnosis with the GP..."
"Levels/R1_Tutorial_FurtherDiag_Advisor","<style=""AdvisorHighlight"">General Diagnosis</style> unlocked!"
"Levels/R1_Tutorial_FurtherDiag_Text","We're hearing reports of some new illnesses in town. These might be harder to diagnose.\n\nWe may need to build a new diagnosis room. If a GP isn't certain, they will send a patient for further diagnosis."
"Levels/R1_Tutorial_FurtherDiag_Title","Further Diagnosis"
"Levels/R1_Tutorial_Ghost_Advisor","Oh dear, a patient appears to have returned from the dead. We'll need a Janitor with a Ghost Capture Qualification!"
"Levels/R1_Tutorial_Ghost_Text","When a patient dies, sometimes a part of them remains. The most terrifying part, sadly. This can be quite upsetting for those of us still clinging on to life. Not only that, but ghosts are messy blighters, leaving a trail of ectoplasm. They also have a habit of dematerialising and popping up elsewhere.\n\nWho should we call? A Janitor with a Ghost Capture Qualification, of course. They are fully trained with the latest autopsychic ghost-suction technology. In future we might even be able to harvest spiritual matter for use by our research team."
"Levels/R1_Tutorial_Ghost_Title","Ghosts"
"Levels/R1_Tutorial_HappyItemRotate_Advisor","To rotate a held item, hold the Left Mouse Button and drag left/right. To get rid of a held item, click the Right Mouse Button. To pick up an item, hold the Left Mouse Button on it."
"Levels/R1_Tutorial_Happy_Advisor","Place some items to make a nice waiting area for patients."
"Levels/R1_Tutorial_Happy_Text","It's important to keep your staff and patients happy, to ensure the hospital runs smoothly.\n\nPatients will get bored, thirsty and hungry over time. Make sure they have access to entertainment, food, drinks, and a comfy seat, when they're between appointments. If they become unhappy, they will leave to go to another hospital."
"Levels/R1_Tutorial_Happy_Title","Keeping People Happy"
"Levels/R1_Tutorial_HireDoc_Advisor","Click on <style=""AdvisorHighlight"">Hire</style>, then <style=""AdvisorHighlight"">Doctors</style>, then select someone to hire. Place them in the GP's Office."
"Levels/R1_Tutorial_HireDoc_Text","Excellent. Now we'll need a Doctor to run the GP's Office.\n\nHire one now..."
"Levels/R1_Tutorial_HireDoc_Title","Doctor Whom"
"Levels/R1_Tutorial_HospitalChallenge_Text","Continue to expand your hospital and cure patients to acquire your first gold-star rating..."
"Levels/R1_Tutorial_HospitalChallenge_Title","Hospital Challenge"
"Levels/R1_Tutorial_HospitalLevel_Advisor","Increase <style=""AdvisorHighlight"">Hospital Level</style> by expanding the hospital with more rooms and staff."
"Levels/R1_Tutorial_HospitalLevel_Text","As you expand the hospital with more rooms and staff, the Hospital Level increases. A larger hospital attracts more patients.\n\nAs the hospital gets busier, queues may start to get long. We may need to build more GP's Offices and other rooms, and hire more staff, to deal with the extra patients.\n\nLook out for queue warnings above rooms. You can also hover over a room to highlight people queueing for that room."
"Levels/R1_Tutorial_HospitalLevel_Title","Hospital level"
"Levels/R1_Tutorial_HospitalOpen_Text","Good news, our hospital is now open for business! Patients are starting to arrive. After they register at Reception they'll be sent to the GP for diagnosis."
"Levels/R1_Tutorial_HospitalOpen_Title","Hospital Open"
"Levels/R1_Tutorial_HospitalStarRating_Text","The Two Point Health Ministry is keen to recognise the achievements of every hospital in the county. If we can build a hospital that satisfies the needs of the local area, the hospital will be awarded an official Star rating.\n\nThis will be great for our organisation. Not only does each star come with associated rewards, but it will also allow us to establish new hospitals around the county.\n\nContinue to expand the hospital to acquire a 1 Star rating..."
"Levels/R1_Tutorial_HospitalStarRating_Title","Hospital Star Rating"
"Levels/R1_Tutorial_ItemControls1_Advisor","<style=""AdvisorHighlight"">Rotate Item:</style> Hold the Left Mouse Button and drag left/right. Or use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.\n<style=""AdvisorHighlight"">Place Item:</style> Click the Left Mouse Button.\n<style=""AdvisorHighlight"">Cancel Item:</style> Click the Right Mouse Button."
"Levels/R1_Tutorial_ItemControls_Text","Rotate an Item: When holding an item, click and hold the Left Mouse Button and then drag left/right to rotate it. You can also use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.\n\nPlace an Item: When holding an item, click the Left Mouse Button to place it.\n\nCancel an Item: When holding an item, click the Right Mouse Button to get rid of it. This will sell an owned item.\n\nPick Up an Item: Hover over an item, then click and hold the Left Mouse Button. Or click and drag to pick it up quickly.\n\nSell an Item: Pick up the item and click the Right Mouse Button. Or hover over the item and press the {[Menu/InputActions/DeleteItem]} key.\n\nFree Placement: Hold the {[Menu/InputActions/DisableSnap]} key to freely move and rotate the held item, without any grid-snapping or angle-snapping."
"Levels/R1_Tutorial_ItemControls_Title","Item Controls"
"Levels/R1_Tutorial_ItemPickUp_Title","If you want to pick up an item, hover over it, then click and hold the Left Mouse Button. Or click and drag to quickly pick it up."
"Levels/R1_Tutorial_JanitorPt2_Advisor","<style=""AdvisorHighlight"">Toilets</style> now available!"
"Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor","Janitors will empty bins and unblock toilets when required. This is much better than having to sweep up litter and, erm, other waste."
"Levels/R1_Tutorial_JanitorPt2_Text","Drinks and snacks are great for keeping people happy, but they can lead to littering if there are no bins nearby. While we're at it, staff and patients will get pretty grumpy if they don't have access to any toilets. You might want to invest in some quality porcelain.\n\nJanitors will help maintain all of these: restocking vending machines, sweeping up litter, emptying bins, and unblocking toilets."
"Levels/R1_Tutorial_JanitorPt2_Title","Charlie Work"
"Levels/R1_Tutorial_Janitor_Text","Now that we've got some expensive machinery, we should think about looking after it. Machines will deteriorate with use, and will need repairing from time to time. If a machine falls into disrepair it can be a fire hazard. Fires are generally considered, erm, bad for business.\n\nHire a Janitor to maintain machines. While you're at it, make sure we've got some Fire Extinguishers nearby. Better safe than sorry, right?"
"Levels/R1_Tutorial_Janitor_Title","Janitors & Maintenance"
"Levels/R1_Tutorial_Janitors_Advisor","Janitors will be called to repair a machine when its maintenance level falls below 50%. You can also request that a Janitor repair it immediately through the item options."
"Levels/R1_Tutorial_Kudos_Text","By completing objectives and challenges, our organisation earns Kudosh. \n\n We can use this to gain access to new items. Take a look at the items list. Any item with a padlock can be unlocked using K. Best of all, we can then purchase that item in any of our hospitals.\n\n Use it wisely!"
"Levels/R1_Tutorial_Kudos_Title","Kudosh"
"Levels/R1_Tutorial_Lightheaded2_Advisor","<style=""AdvisorHighlight"">De-lux Clinic</style> unlocked!\nUse this to cure patients with Lightheadedness."
"Levels/R1_Tutorial_Lightheaded2_Text","Well done, you've unlocked the De-lux Clinic. This includes some high tech machinery to deal with Lightheaded patients."
"Levels/R1_Tutorial_Lightheaded2_Title","De-lux Clinic Unlocked!"
"Levels/R1_Tutorial_Lightheaded_Advisor","NEWS FLASH: Terrifying new illness in town! Check your messages for details."
"Levels/R1_Tutorial_Lightheaded_Text","There's a peculiar new illness in town... Lightheadedness! We're going to need some expensive new equipment to deal with this.\n\nContinue expanding the hospital to unlock the treatment room. We may also need another GP's Office and some more staff to keep on top of things."
"Levels/R1_Tutorial_Lightheaded_Title","News Flash"
"Levels/R1_Tutorial_LookAround_Advisor","<style=""AdvisorHighlight"">Moving the Camera:</style> Try looking around the building. Hold the Right Mouse Button and drag on the ground, or move the cursor to the edges of the screen, or use the {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} and {[Menu/InputActions/CameraPanRight]} keys."
"Levels/R1_Tutorial_LookAround_Text","First things first, you'll probably want to have a look around.\n\nTo move around the hospital:\n- Hold the Right Mouse Button and drag\n- Move the cursor to the edges of the screen\n- Use the {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} and {[Menu/InputActions/CameraPanRight]} keys\n\nYou can also zoom with the Mouse Wheel, and rotate and pitch with the Middle Mouse Button."
"Levels/R1_Tutorial_LookAround_Title","Looking around the Hospital"
"Levels/R1_Tutorial_MapButton_Advisor","If you want to return to the map to go to another hospital, just click on the <style=""AdvisorHighlight"">Map Button</style> in the bottom left corner of the screen."
"Levels/R1_Tutorial_Messages_Advisor","You've unlocked the <style=""AdvisorHighlight"">Pharmacy</style>! Build a <style=""AdvisorHighlight"">Pharmacy</style>, and hire a <style=""AdvisorHighlight"">Nurse</style>."
"Levels/R1_Tutorial_Messages_Text","We've diagnosed our first patient. The GP has sent you a message - have a look at the message list in the bottom-right.\n\nLooks like we'll need to build a Pharmacy to treat the patient."
"Levels/R1_Tutorial_Messages_Title","Messages"
"Levels/R1_Tutorial_NewsFlash_Advisor","NEWS FLASH: Injured patients incoming! Check your messages for details."
"Levels/R1_Tutorial_NewsFlash_Text","The people of Two Point County have recently become obsessed with cheese-rolling. We're likely to see patients with Portishead coming in soon. We'll need to unlock a new treatment room."
"Levels/R1_Tutorial_NewsFlash_Title","News Flash"
"Levels/R1_Tutorial_Objectives_Advisor","Your main objectives will always appear in the top-right of the screen. Hover over them for more details."
"Levels/R1_Tutorial_Pharmacy_Advisor","Build a <style=""AdvisorHighlight"">Pharmacy</style>, and hire a <style=""AdvisorHighlight"">Nurse</style>."
"Levels/R1_Tutorial_ReceptionPickUp_Advisor","Click on the <style=""AdvisorHighlight"">Items</style> button and select <style=""AdvisorHighlight"">Reception</style>."
"Levels/R1_Tutorial_ReceptionPlaceItem_Advisor","<style=""AdvisorHighlight"">Place Item:</style> Click the Left Mouse Button.\n<style=""AdvisorHighlight"">Rotate Item:</style> Hold the Left Mouse Button and drag left/right.\n<style=""AdvisorHighlight"">Cancel Item:</style> Click the Right Mouse Button."
"Levels/R1_Tutorial_Reception_Text","The first thing the hospital will need is a Reception. Patients will head here when they arrive at the hospital.\n\nLet's build a Reception Desk near the entrance..."
"Levels/R1_Tutorial_Reception_Title","Reception"
"Levels/R1_Tutorial_Receptionist_Advisor","Click on <style=""AdvisorHighlight"">Hire</style>, then <style=""AdvisorHighlight"">Assistants</style>. Select a job applicant, then click on the <style=""AdvisorHighlight"">Hire</style> button. Drop them near Reception by left-clicking."
"Levels/R1_Tutorial_Receptionist_Text","Great. We'll need an Assistant to run Reception.\n\nLet's hire one now...\n\nClick the Hire button and select Assistants to view job applicants."
"Levels/R1_Tutorial_Receptionist_Title","Receptionist"
"Levels/R1_Tutorial_Reputation_Text","Hospital Reputation increases with each patient successfully cured, but decreases when a treatment fails, especially if a patient dies. A higher reputation attracts more patients and better staff for hire."
"Levels/R1_Tutorial_Reputation_Title","Hospital Reputation"
"Levels/R1_Tutorial_Silver_Advisor","By completing objectives and challenges, our organisation earns <style=""AdvisorHighlight"">Kudosh</style>. You can use this to unlock items to use in any of our hospitals. Check the items list to see what we can afford."
"Levels/R1_Tutorial_Silver_StarRating_Advisor","By increasing the hospital's Star rating, our organisation has earned a heap of <style=""AdvisorHighlight"">Kudosh</style>. Use this to unlock new items for our hospitals."
"Levels/R1_Tutorial_StaffBreaks_Advisor","<style=""AdvisorHighlight"">Staff Room</style> now available!"
"Levels/R1_Tutorial_StaffBreaks_Text","Staff get tired as they work, and will eventually go on a break. A Staff Room will help them relax and return to work energised. Drinks and snacks help keep them happy too.\n\nIf you make a room larger, and fill it with interesting items, it will be considered more prestigious. People using a high prestige room will become happier. A nice Staff Room will also help staff regain energy faster."
"Levels/R1_Tutorial_StaffBreaks_Title","Staff Energy & Breaks"
"Levels/R1_Tutorial_WaitBench_Advisor","Whilst we're diagnosing our first patient, consider putting down some benches to keep people happy while they're waiting."
"Levels/R1_Tutorial_Ward_Advisor","<style=""AdvisorHighlight"">Ward</style> unlocked! Wards can be used for diagnosis, but also to treat a range of illnesses."
"Levels/R1_Tutorial_Welcome_Text","Welcome to Two Point County!\n\nAre you ready to start building your first hospital, and curing some patients?"
"Levels/R1_Tutorial_Welcome_Title","Two Point Hospital"
"Levels/R1_Tutorial_ZoomRotating_Advisor","<style=""AdvisorHighlight"">Zoom:</style> Mouse Wheel\n<style=""AdvisorHighlight"">Rotate:</style> Middle Mouse Button drag left/right\n<style=""AdvisorHighlight"">Pitch:</style> Middle Mouse Button drag up/down"
"Levels/R1_Tutorial_ZoomRotating_Text","To zoom in and out, use the Mouse Wheel.\n\nTo rotate the view, hold the Middle Mouse Button and move the mouse left/right.\n\nTo pitch the view, hold the Middle Mouse Button and move the mouse up/down."
"Levels/R1_Tutorial_ZoomRotating_Title","Zooming & Rotating"
"Levels/R2_FractureHospital_Description","Treat all manner of breaks and bruises in this sub-subalpine playground, the County's home for hiking, fishing and falling down."
"Levels/R2_FractureHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nYou’re doing a smashing job of gluing back together all of those witless activity-bandits. I’ve never seen the appeal of pursuits ‘al fresco’, myself. Land should be owned and profited from, not used as a venue for wanton perambulation.\n\nContinue with your osteological upkeep for more rewards, or go elsewhere and expand your organisation."
"Levels/R2_FractureHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nYou continue to improve the health of our County’s more disreputable oxygen junkies. Oh, how they praise the curative powers of their beloved “fresh” air. If you’ve ever spoken to one of them, you’re sure to see that it has clearly damaged their brains, the sloppy, tree-loving buffoons. I digress.\n\nContinue with your osteological upkeep for more rewards, or go elsewhere and expand your organisation."
"Levels/R2_FractureHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nI take considerable vicarious pleasure in your victory over the allegedly “great” outdoors.\n\nHospital administration - 1; Mother nature - 0."
"Levels/R2_FractureHospital_Name","Tumble"
"Levels/R2_FractureHospital_Welcome_Text","Welcome to Tumble. This small town attracts tourists from across the county to climb Tumble Ridge and hike along the Tumble Downs. Lucky for us, this generates hundreds of fractured bones each year. Cha-ching!\n\nWe'll need to build a Fracture Ward to deal with these injuries. I recommend building a standard Ward and other essentials too. Make sure to keep everyone warm with some radiators.\n\nTumble has been known to experience seismic activity, so look out for earthquake warnings. We'll need Janitors ready to deal with any damage."
"Levels/R2_FractureHospital_Welcome_Title","Tumble Hospital"
"Levels/R2_InjuriesHospital_Description","Deal with a range of injuries in this town at the base of the mountain. Oh and try to stop people from freezing too."
"Levels/R2_InjuriesHospital_Name","Underlook"
"Levels/R2_InjuriesHospital_Welcome_Text","Welcome to Underlook. This small town at the base of the mountain is home to the Underlook Ski Resort. It's a wonderful tourist attraction, and, lucky for us, generates hundreds of fractured bones each year. Cha-ching!\n\nTemperatures are extremely low here. You'll need to splash out on lots of radiators."
"Levels/R2_InjuriesHospital_Welcome_Title","Underlook Hospital"
"Levels/R2_ResearchHospital_BuildResearch_Text","To start a research project, either click on the research pod, or drop a researcher into the room. In the research screen, you can select a project from the available projects list.\n\nOnce a project has been started, you'll need a Doctor with a Research Qualification to carry out the work. They will contribute research to the project over time, based on their research skill.\n\nResearch is shared across the whole organisation, as are the discoveries we make. You can start a project in one hospital and then continue work on it in another hospital."
"Levels/R2_ResearchHospital_BuildResearch_Title","Research"
"Levels/R2_ResearchHospital_Description","Home to some of the brightest minds in Two Point County. It may be chilly, but it's also the perfect place for us to start developing some new technology: Mitton University Research & Teaching Hospital."
"Levels/R2_ResearchHospital_FinishedResearch_Text","Well done, we've completed a research project! This discovery can be used across the whole organisation.\n\nWhen a project is completed, researchers will look for work elsewhere, unless we kick off another project. As we make new discoveries, and travel to new parts of the county, our boffins will propose new areas for research. Keep your eyes peeled for new projects!"
"Levels/R2_ResearchHospital_FinishedResearch_Title","Research Project Complete!"
"Levels/R2_ResearchHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nIt bodes well that your organisation has begun to dabble in research. Our initial notes suggested, wrongly it seems, that you weren’t well suited to this particular task. Rest assured that whoever was responsible for such an off-the-mark-remark will be losing their job forthwith. Unless it was me, of course… perish the thought.\n\nContinue with your studies for more rewards, or go elsewhere and expand your organisation."
"Levels/R2_ResearchHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nI hear that your research and development has been taking further strides: bully for you.\n\nContinue with your studies for more rewards, or go elsewhere and expand your organisation."
"Levels/R2_ResearchHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nYou have established a first-class research institute and a terrific boon to the university. I’m told that they’re very grateful and I’d imagine that I’m supposed to be too. Alas."
"Levels/R2_ResearchHospital_Name","Mitton University"
"Levels/R2_ResearchHospital_ResearchBonus_Advisor","Good news! Mitton University have awarded us <style=""AdvisorHighlight"">{[REWARDS]}</style> for the completion of some research."
"Levels/R2_ResearchHospital_ResearchLicense_Text","Great news, the Two Point Health Ministry has granted us a research licence! This will allow any of our hospitals to research new machines, upgrades and more.\n\nTo kick off a research project we'll need a Research Room and a Doctor with a Research Qualification.\n\nDiagnosis and treatment of patients can also contribute to research progress. Harvesting ghosts can also be very... enlightening."
"Levels/R2_ResearchHospital_ResearchLicense_Title","Research Licence"
"Levels/R2_ResearchHospital_TrainingBonus_Advisor","Good news! Mitton University have awarded us <style=""AdvisorHighlight"">{[REWARDS]}</style> for the completion of some training."
"Levels/R2_ResearchHospital_Welcome_Text","The vice-chancellor of Mitton University has been impressed with our progress, and we've been invited to establish Mitton University Research & Teaching Hospital. This is a great opportunity for us, we can set up a research department and develop some new tech!\n\nWe'll only be able to recruit student doctors and nurses here, so we'll need to train them up. Mitton University will provide us with extra funds for each person we train, and each research project we complete.\n\nFirstly though, we'll need a research licence. The ministry will grant us one if we can demonstrate our technical prowess by establishing a hospital with some upgraded machinery."
"Levels/R2_ResearchHospital_Welcome_Title","Mitton University"
"Levels/R2_WealthyHospital_BuiltMarketing_Text","To start a marketing campaign, click on the Marketing Table, or drop an Assistant with a Marketing Qualification into the room.\n\nGeneral campaigns improve the hospital's overall reputation.\n\nRecruitment campaigns attract more job applicants of various types.\n\nIllness campaigns attract more patients exhibiting certain symptoms, and improve your reputation with specific illnesses. Note: Unlock more illness campaigns by discovering more illnesses in each area."
"Levels/R2_WealthyHospital_BuiltMarketing_Title","Marketing"
"Levels/R2_WealthyHospital_Description","A hospital in the wealthy town of Flemington."
"Levels/R2_WealthyHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nA fine town is deserving of a fine hospital, don’t you think? Of course you do: that’s precisely what you’ve begun developing. Top drawer. Your efforts in the world of marketing have not gone unnoticed. May your corporate siren-song bring forth a bounty of cash-rich sickos.\n\nIf you grow tired of making us money, I suggest that you venture Eastward into the County’s most toilet-y region."
"Levels/R2_WealthyHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nThe Foxbridge homestead resides in the greater-Flemington area, as do much of the Foxbridge clan. It has been a delight to hear so many positive things about your establishment from them all. There’s nothing like news straight from the horse’s mouth, or the mouth of horse owners - rather!\n\nContinue building the hospital that Flemington deserves for more rewards, or go elsewhere and expand your organisation."
"Levels/R2_WealthyHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nFlemingtonians are a sophisticated breed, so it reflects well on you and your organisation that your hospital lives up to their lofty standards and fits into our most noble of towns. I hope you’re able to spread civility as well as you’re able to stop the spreading of germs."
"Levels/R2_WealthyHospital_MarketingLicence_Text","Great news, the Two Point Health Ministry has granted us a marketing licence! This will allow us to run marketing campaigns to improve our reputation, and attract more patients and staff to the hospital.\n\nBuild a Marketing Room and hire (or train) an Assistant with a Marketing Qualification to run the campaigns."
"Levels/R2_WealthyHospital_MarketingLicence_Title","Marketing Licence"
"Levels/R2_WealthyHospital_Name","Flemington"
"Levels/R2_WealthyHospital_Welcome2_Text","Welcome to Flemington, a wealthy town where the people have more money than sense. I think we could make a killing here (pardon the expression) if we can get ourselves a marketing licence.\n\nWe can use marketing campaigns to improve our reputation, attract more patients and recruit better staff.\n\nI suggest we focus our research, and marketing, on an illness that has been plaguing the area for a while: Animal Magnetism."
"Levels/R2_WealthyHospital_Welcome2_Title","Flemington Hospital"
"Levels/R2_WealthyHospital_Welcome_Text","Welcome to Flemington, a wealthy town where the people have more money than sense. I think we could make a killing here (if you'll pardon the expression) if we use one of our new departments: Marketing.\n\nWe can use marketing campaigns to improve our reputation, attract more patients and recruit better staff. We'll need to build a Marketing Room and hire an Assistant with a Marketing Qualification to work there.\n\nI suggest we focus our research and marketing on an illness that has been plaguing the area for a while: Animal Magnetism."
"Levels/R2_WealthyHospital_Welcome_Title","Flemington"
"Levels/R3_AbandonedHospital_Description","An abandoned hospital near the power plant."
"Levels/R3_AbandonedHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nIn truth, we feared that nothing could survive in the grounds that you currently occupy, so to hear that you’re not just alive, but managing to treat people is, certainly, gravy on the proverbial goose.\n\nContinue to play with fire for more rewards, or flee that unstable place and expand your organisation."
"Levels/R3_AbandonedHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nAs I hear word of your Franken-hospital expanding, I ask that you do try to keep it under control. In addition, you may want to periodically check the firmness of the ground, as there have been, shall we say, resistance based issues in the past… Fare thee well.\n\nContinue to play with fire for more rewards, or flee that unstable place and expand your organisation."
"Levels/R3_AbandonedHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nYou have pacified a total monstrosity, taming its unbridled power and channelling it to serve your purpose… so, splendid job with that. I should add that you are much better tenants than those ghastly Blungle people."
"Levels/R3_AbandonedHospital_Name","Melt Downs"
"Levels/R3_AbandonedHospital_Welcome_Text","The Melt Downs Power Plant seems to be experiencing some 'technical difficulties'. Bungle Technologies, owners of the power plant, have put out a press release saying everything is fine, no need to panic. The very same day they also evacuated this nearby hospital. Apparently an experiment in their research department went awry. Mayor Windsock has asked if we could take over. We found some intriguing research papers scattered around, maybe we should continue their work?\n\nLooks like the place needs a bit of a tidy up first. Also, rumour has it there are some very strange patients showing up in the local area. Erm, good luck!"
"Levels/R3_AbandonedHospital_Welcome_Title","Melt Downs Hospital"
"Levels/R3_PublicHospital_Description","Assist the Two Point Health Service with a public hospital."
"Levels/R3_PublicHospital_Letter_Star_1","I’m required to inform you that the Two Point Health Ministry has awarded your hospital a 1 Star rating.\n\nWe have launched an investigation into how this was possible, but do keep up the good, albeit suspicious, work.\n\nQuit whilst you’re ahead and move on to the County’s tropical South, or stay there, of all places, if you really are, indeed, that stupid."
"Levels/R3_PublicHospital_Letter_Star_2","I’m required to inform you that the Two Point Health Ministry has awarded your hospital a 2 Star rating.\n\nSurely you’ve proven yourself in the sector and should take your talents onto a new, and more deserving, challenge."
"Levels/R3_PublicHospital_Letter_Star_3","3 Star status.\n\nFelicitations. \n\nGo do something else."
"Levels/R3_PublicHospital_Name","Duckworth-upon-Bilge"
"Levels/R3_PublicHospital_Welcome_Text","Health Minister Tarquin Foxbridge has requested our assistance. The county's public health system, the TPHS, is struggling to cope. Duckworth Hospital, one of the few remaining public hospitals, has lost its administrator. Lord Foxbridge has proposed that we help run this public hospital. Could be good for us. Nudge nudge, wink wink.\n\nIf we can meet the Ministry’s targets we'll receive some of the County’s healthcare budget, but we won't receive income for any diagnosis, treatment or retail. This could be interesting..."
"Levels/R3_PublicHospital_Welcome_Title","Duckworth-upon-Bilge"
"Levels/R3_TeachingHospital_Description","A teaching hospital focused on surgery."
"Levels/R3_TeachingHospital_Letter_Star_1","Congratulations. The Two Point Health Ministry has awarded your hospital a 1 Star rating. \n\nAh Smogley. I always forget about dear old Smogley. I do not thank you for reminding me of its existence. My compliments on the development of your surgical practices, although it is rather base as far as practices go. If you’re going to insist on rummaging around inside of people do remember to wash your hands. \n\nContinue tinkering with innards for more rewards, or go elsewhere and expand your organisation."
"Levels/R3_TeachingHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nThe development of your hospital continues to be the most significant thing to happen to Smogley since that cloud momentarily parted and its people were first introduced to the sun. I’d imagine they’re planning a primitive statue, made of mud and twigs, in your likeness.\n\nContinue tinkering with innards for more rewards, or go elsewhere and expand your organisation."
"Levels/R3_TeachingHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nSmogley, as we know, is a dire place, in dire need of a feature to alert the cartographers to its existence. Your excellent hospital may well be that feature. People would come from miles around to see it, if anyone could see through that opaque guff Smogley has in place of air."
"Levels/R3_TeachingHospital_Name","Smogley"
"Levels/R3_TeachingHospital_Welcome_Text","Welcome to Smogley. Based just outside the city, the mayor is keen to help develop this area. Currently this means it receives a generous supply of two things: pollution, and patients requiring surgery.\n\nI'd recommend building up a teaching hospital and training some surgeons. Surgery requires a qualified doctor, and a nurse, but it brings in the big bucks so it's worth it."
"Levels/R3_TeachingHospital_Welcome_Title","Smogley Hospital"
"Levels/R4_DisasterHospital_Description","The Sweaty Palms resort is a delightful holiday destination, if you don't mind the frequent earthquakes and other natural disasters."
"Levels/R4_DisasterHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nI remember being forced to visit the beaches of Sweaty Palms as a child. There was something about that incessant sun and the threat of molten lava that played on my nerves. I’m pleased to see that you seem to be faring much better, with the heat and the threat of natural disasters, than the young Foxbridge.\n\nContinue to perspire for more rewards, or go elsewhere and expand your organisation."
"Levels/R4_DisasterHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nIt is clear that the allure of the so-called ‘beach life’ has been outmatched by your devotion to your post. I applaud this rousing display of priorities.\n\nContinue to perspire for more rewards, or go elsewhere and expand your organisation."
"Levels/R4_DisasterHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nIt is positively heart-warming to learn that the environment is no match for ruthless administration. I’m sure that you are swiftly becoming the hero of bureaucrats everywhere."
"Levels/R4_DisasterHospital_Name","Sweaty Palms"
"Levels/R4_DisasterHospital_Welcome_Text","Welcome to Sweaty Palms Resort, a beautiful holiday destination. Sadly, it's also plagued by earthquakes, volcanic activity, and other natural disasters. Also some unnatural disasters, thanks to The Orb Foundation if the conspiracy theorists are to be believed.\n\nI recommend hiring a few Janitors to keep machines repaired and clear up any debris. Explosions can be a bit upsetting, in my experience. Oh and some air-conditioning would be nice, it's boiling around here."
"Levels/R4_DisasterHospital_Welcome_Title","Sweaty Palms Hospital"
"Levels/R4_EpidemicHospital_Description","This town is riddled with contagious diseases. But otherwise lovely."
"Levels/R4_EpidemicHospital_Letter_Star_1","Congratulations. The Two Point Health Ministry has awarded your hospital a 1 Star rating.\n\nYes, germs may be rather small, but it is no small feat to contain a peril so multitudinous, and we know of nowhere that contains them in such an abundance than Blighton. This is an important battle won in the fight against very tiny things.\n\nContinue the fight, or venture into the city at the heart of the County. The metropolis beckons, are you prepared to answer its call? You know, I think I might be somewhat invested: how very disturbing."
"Levels/R4_EpidemicHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nIt has been a refreshing change to receive reports from Blighton that we don’t have to destroy for legal reasons, I thank you for that.\n\nContinue your fight against the microscopic for more rewards, or go elsewhere and expand your organisation."
"Levels/R4_EpidemicHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nIt’s remarkable, and we’re still cross-checking, but some of our data suggests that your hospital may have actually made Blighton a nice place. This is tremendous, if not unsettling, news."
"Levels/R4_EpidemicHospital_Name","Blighton"
"Levels/R4_EpidemicHospital_Welcome_Text","Welcome to Blighton. It's hot, it's sticky, and it's plagued by all sorts of contagious diseases.\n\nKeep an eye on hygiene levels, and vaccines at the ready!"
"Levels/R4_EpidemicHospital_Welcome_Title","Blighton Hospital"
"Levels/R4_TouristHospital_Description","Tourists like to bring all manner of peculiar illnesses to this wonderful sunny town."
"Levels/R4_TouristHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nTourism is, undoubtedly, a disease of sorts, but it’s also vital for the livelihood of the County. For tourism to thrive, the tourists themselves must survive. Now that this is happening, they can return home to tell their friends… and their friends’ money.\n\nContinue working in hospitality for more rewards, or go elsewhere and expand your organisation."
"Levels/R4_TouristHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nYou continue to successfully monitor the portal through which most illnesses enter the county. The people they reside within are people of leisure and do like a spectacle, so remember to put on a show.\n\nContinue working in hospitality for more rewards, or go elsewhere and expand your organisation."
"Levels/R4_TouristHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nNever has our County’s premier tourist destination been so fittingly medically supported, our visitors are, by and large, healthy, happy and spending lots of money. Your hospital has even become quite the hotspot, itself. Bravo."
"Levels/R4_TouristHospital_Name","Grockle Bay"
"Levels/R4_TouristHospital_Welcome_Text","Welcome to Grockle Bay. It's a tourist hotspot. Prepare to be inundated with germ-ridden holiday makers who can't cope with the heat in the south.\n\nI recommend investing in some air-conditioning at the earliest opportunity."
"Levels/R4_TouristHospital_Welcome_Title","Grockle Bay Hospital"
"Levels/R5_FailingHospital_Description","Take over this failing inner city hospital and turn it around."
"Levels/R5_FailingHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nLong has the debt of this hospital been weighing on my mind. I’m sorry to say that at one point it almost affected my rest. I came very close to shutting it down, but now that you’ve steadied the ship I don’t have to do all that paperwork. Here’s to you, maestro.\n\nContinue this restoration project for more rewards, or leave that ragtag neighbourhood and expand your organisation."
"Levels/R5_FailingHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nPreviously, when asked about the state of the Rotting Hill hospital by my superiors, I would save their worries, and my job, and say that everything was going swimmingly. You have done us all a great favour by allowing me to speak to them with newfound and unprecedented veracity.\n\nContinue this restoration project for more rewards, or leave that ragtag neighbourhood and expand your organisation."
"Levels/R5_FailingHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nWho would have thought, when you took over this hospital, that we were in store for such archetypal rags-to-riches tale. Now that I’ve put it in those terms, I find it quite sickening."
"Levels/R5_FailingHospital_Name","Rotting Hill"
"Levels/R5_FailingHospital_Welcome_Text","Rotting Hill Hospital has been on its last legs for a while, thanks in part to the ruthless business practices of Jumbo Healthcare. It's out of cash, reputation is poor, and it smells faintly of cabbage. Mayor Windsock and the Health Ministry have made the tough decision to transfer ownership from the Two Point Health Service over to our organisation.\n\nWe'll need a loan if we want to turn this place around!"
"Levels/R5_FailingHospital_Welcome_Title","Rotting Hill Hospital"
"Levels/R5_FinalHospital_Description","Build a hospital in the busiest part of the city centre. Prepare for an onslaught. Good luck!"
"Levels/R5_FinalHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nYour organisation has become the gold standard for healthcare in Two Point County. You’ve risen above all competition, leaving their long-held hopes and dreams lying, soiled, in a shabby tatters, on the ground. A soothing thought, is it not?\n\nContinue aiding the County’s most hectic area to cement your legacy."
"Levels/R5_FinalHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nI’m sure we’re in agreeance that my sterling leadership is to thank for you overcoming some of your more questionable qualities. But where exactly is my acclaim, my long-overdue notoriety, my fancy letter?\nI implore you to reflect on this injustice in place of any pencilled-in jubilatory shenanigans.\n\nContinue aiding the County’s most hectic area to cement your legacy."
"Levels/R5_FinalHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nThe news media have begun to deliberate concernedly about “overpopulation”, surely there is no greater compliment to a hospital administrator.\n\nYour name shall reverberate through the halls of the Ministry for generations, interrupting our all-too-brief silences and reminding us of the County’s true potential. Maybe at some point I’ll commit it to memory…"
"Levels/R5_FinalHospital_Name","Croquembouche"
"Levels/R5_FinalHospital_Welcome_Text","Welcome to the heart of the city. This is it, our toughest challenge yet. Thousands of people flood through Croquembouche every day. At least half of them are sick, in my opinion. The tower of Jumbo Mega Corporation looms in the distance. Jumbo Healthcare have dominated for too long. If we can build a successful hospital here, we will cement our position as one of the top organisations in the county."
"Levels/R5_FinalHospital_Welcome_Title","Croquembouche Hospital"
"Levels/R5_HighTechHospital_Description","Build a high tech hospital to help cure the many illnesses plaguing the city."
"Levels/R5_HighTechHospital_Letter_Star_1","Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\n\nI may not understand all of your newfangled gadgetry, but I am pleased to hear that you’re putting it to good use.\n\nContinue modernising the County for more rewards, or go elsewhere and expand your organisation."
"Levels/R5_HighTechHospital_Letter_Star_2","Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\n\nAlthough I’m delighted to hear that you’re propelling our County’s healthcare into the future, as it were, I ask that you to be wary of your mechanical associates, lest we unwittingly bring about the end of times. Anyway, smashing job.\n\nContinue modernising the County for more rewards, or go elsewhere and expand your organisation."
"Levels/R5_HighTechHospital_Letter_Star_3","Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\n\nI’m told that the future depends upon increased automation, and, whilst I might contend the point behind closed doors, I’m well aware that it’s in my best political interest to support this ill-conceived cause publically. I refuse to seem out of touch, you see, besides… no one likes a moth in the marmalade."
"Levels/R5_HighTechHospital_Name","Pelican Wharf"
"Levels/R5_HighTechHospital_Welcome_Text","Welcome to Pelican Wharf. This high-tech hub is bustling with activity, and plagued by some tricky ailments. It's a great place to set up a new hospital, but we'll need some powerful machinery if we want to flourish here.\n\nI recommend focusing on research, and upgrading our machines as much as possible."
"Levels/R5_HighTechHospital_Welcome_Title","Pelican Wharf Hospital"
"Marketing/DLC_1/Illness_BarkingMad_Desc","The proposed plan is a manifold approach, including: a breadcrumb trail of dog biscuits and interesting smells leading to the hospital; an awareness campaign helping families better spot dog-like behaviour in a loved one; and, hospital branded tennis balls being left at nearby parks."
"Marketing/DLC_1/Illness_BarkingMad_Name","Barking Mad Campaign"
"Marketing/DLC_1/Illness_Frankenstein_Desc","Local monks are contacted and asked to drone the whereabouts of the hospital off of any available bell towers. Particular attention is given to locations near derelict buildings, gloomy forests and second-hand video shops."
"Marketing/DLC_1/Illness_Frankenstein_Name","Monster Mishmash Campaign"
"Marketing/DLC_1/Illness_Robotzilla_Desc","Branded popcorn and drink containers are sent to local cinemas to be used during showings of, and to dampen the effects of, action films with shiny skyscrapers and rom-coms with impossibly clean, high-ceiling-ed flats."
"Marketing/DLC_1/Illness_Robotzilla_Name","Metropolism Campaign"
"Marketing/DLC_2/Illness_8Ball_Desc","We suspect that people with Screwball spend more time than usual at ankle-level, as they often collapse from the weight of their heads. Target them by renting out lots of reasonably priced signage opportunities close to the ground."
"Marketing/DLC_2/Illness_8Ball_Name","Screwball Campaign"
"Marketing/DLC_2/Illness_BlankLooks_Desc","Commission an audio-visual advert, voiced by B. F. Yeti, to spread awareness about the early signs of facelessness."
"Marketing/DLC_2/Illness_BlankLooks_Name","Blank Look Campaign"
"Marketing/DLC_2/Illness_Explorer_Desc","Pay the Two Point Squabbler to leave a series of subtle verbal clues, that when pieced together suggest the hospital contains a secret artefact-riddled dungeon, protected by a limerick telling golem and a few dozen traps."
"Marketing/DLC_2/Illness_Explorer_Name","Wanderust Campaign"
"Marketing/General_L_Desc","Give our reputation a massive boost with a huge TV campaign, featuring superstar actor Roderick Cushion."
"Marketing/General_L_Name","Large Campaign"
"Marketing/General_M_Desc","Boost our reputation by commissioning a series of pro-hospital posters around the County."
"Marketing/General_M_Name","Medium Campaign"
"Marketing/General_S_Desc","Give our reputation a small boost with an advert in the lonely hearts column in the Two Point Squabbler."
"Marketing/General_S_Name","Small Campaign"
"Marketing/Illness_8Bit_Desc","An advertising campaign to bit-shame low-rez people. Sometimes you've got to be cruel to be kind."
"Marketing/Illness_8Bit_Name","8-bitten Campaign"
"Marketing/Illness_AnimalMagnetism_Desc","A high pitched whistle is used to attract crazy animal people."
"Marketing/Illness_AnimalMagnetism_Name","Animal Magnetism Campaign"
"Marketing/Illness_Clown_Desc","Clown pellets are scattered around the hospital grounds, attracting any clowns within a two mile radius. They're mostly safe, causing only 1% of clowns to dissolve."
"Marketing/Illness_Clown_Name","Clown Campaign"
"Marketing/Illness_Cubism_Desc","An awareness pamphlet is sent to the County's art galleries to attract sufferers of Cubism."
"Marketing/Illness_Cubism_Name","Cubism Campaign"
"Marketing/Illness_ElectricShock_Desc","Put out a magazine ad to attract people that keep electrocuting their pets and loved ones every time they sneeze."
"Marketing/Illness_ElectricShock_Name","Shock Horror Campaign"
"Marketing/Illness_GreyAnatomy_Desc","A TV advertising campaign, broadcast during a popular medical drama about doctors snogging each other."
"Marketing/Illness_GreyAnatomy_Name","Grey Anatomy Campaign"
"Marketing/Illness_LightHeaded_Desc","A billboard campaign featuring large pictures of moths, which for some reason seems to attract people with light bulbs for heads. Weird."
"Marketing/Illness_LightHeaded_Name","Lightheadedness Campaign"
"Marketing/Illness_Mummy_Desc","Treasure is distributed around the hospital grounds in an attempt to lure any passing mummies."
"Marketing/Illness_Mummy_Name","Premature Mummification Campaign"
"Marketing/Illness_Pandemic_Desc","A short documentary is released focusing on the plight of those suffering from kitchen based calamities."
"Marketing/Illness_Pandemic_Name","Pandemic Campaign"
"Marketing/Illness_QueenComplex_Desc","Loud rock music is played around the hospital grounds, attracting people deluded into thinking they are a rock star."
"Marketing/Illness_QueenComplex_Name","Royal Flush Campaign"
"Marketing/Illness_Room_DNA_Desc","Have a local am-dram society put on an educational mood piece explaining what DNA is to try and attract patients with genetic illnesses."
"Marketing/Illness_Room_DNA_Name","DNA Campaign"
"Marketing/Illness_Room_FractureWard_Desc","Advertisements are installed in the County's most accident-prone locations."
"Marketing/Illness_Room_FractureWard_Name","Fracture Campaign"
"Marketing/Illness_Room_Injection_Desc","A campaign centred around needles: people just love needles."
"Marketing/Illness_Room_Injection_Name","Injection Campaign"
"Marketing/Illness_Room_Pharmacy_Desc","Start an awareness campaign for all of the wonderful new drugs our hospital is using. Should bring in more patients for the Pharmacy."
"Marketing/Illness_Room_Pharmacy_Name","Pharmacy Campaign"
"Marketing/Illness_Room_Psychiatry_Desc","We can pay Two Point Radio to pump out an untraceable but effective advert on their frequency whilst everyone sleeps. That should lure patients for Psychiatry."
"Marketing/Illness_Room_Psychiatry_Name","Psychiatry Campaign"
"Marketing/Illness_Room_Surgery_Desc","Campaign for more Surgery patients by paying for a series of posters depicting the advantages of having things taken out of you."
"Marketing/Illness_Room_Surgery_Name","Surgery Campaign"
"Marketing/Illness_Room_Ward_Desc","Start a rumour that our Ward beds are the comfiest around. That should be enough to see a rise in the number of Ward patients."
"Marketing/Illness_Room_Ward_Name","Ward Campaign"
"Marketing/Illness_TurtleHead_Desc","Attract Turtle Head patients using an informative video explaining the science behind our patented Turbo-Plunger."
"Marketing/Illness_TurtleHead_Name","Turtle Head Campaign"
"Marketing/Recruitment_Assistants_Desc","Fake a poetry competition to trick assistants into applying for positions at our hospital."
"Marketing/Recruitment_Assistants_Name","Assistant Campaign"
"Marketing/Recruitment_Doctors_Desc","Pay our Doctors to say good things about us to all of their Doctor friends at one of their Doctor meetings."
"Marketing/Recruitment_Doctors_Name","Doctor Campaign"
"Marketing/Recruitment_Janitors_Desc","A recruitment drive to attract professional curlers and other fearsome sweepers to work as Janitors."
"Marketing/Recruitment_Janitors_Name","Janitor Campaign"
"Marketing/Recruitment_Nurses_Desc","Pay for a spread in the Two Point Squabbler advertising all of our great nursing opportunities."
"Marketing/Recruitment_Nurses_Name","Nurse Campaign"
"Marketing/Recruitment_Qualification_Genetics_Desc","Send a newsletter to all of the County's most prominent greenhouses to attract specialists in genetics. Plants can't be that different from people."
"Marketing/Recruitment_Qualification_Genetics_Name","Genetics Campaign"
"Marketing/Recruitment_Qualification_GhostCapture_Desc","Make a donation to Harrison Wolff's 'Paranormally Proactive' initiative and he'll put in a good word with some of the qualified ghost-hunters he knows."
"Marketing/Recruitment_Qualification_GhostCapture_Name","Ghost Capture Campaign"
"Marketing/Recruitment_Qualification_Marketing_Desc","We should be able to impress fellow marketeers with our nuanced use of advanced marketing techniques. Rent an advertising blimp, that should get them on board."
"Marketing/Recruitment_Qualification_Marketing_Name","Marketing Campaign"
"Marketing/Recruitment_Qualification_Mechanics_Desc","Put an advert in Nuts About Bolts, the County's premier engineering editorial to attract a qualified mechanic."
"Marketing/Recruitment_Qualification_Mechanics_Name","Mechanics Campaign"
"Marketing/Recruitment_Qualification_Psychiatry_Desc","A subliminal advertising campaign to encourage psychiatrists to apply to work at the hospital, against their will."
"Marketing/Recruitment_Qualification_Psychiatry_Name","Psychiatrist Campaign"
"Marketing/Recruitment_Qualification_Radiology_Desc","Pay to have an ad put into this month's 'Ex-Bungle Employees Support Group' newsletter to see if there are any qualified radiologists looking for a job."
"Marketing/Recruitment_Qualification_Radiology_Name","Radiology Campaign"
"Marketing/Recruitment_Qualification_Research_Desc","A recruitment drive to attract mad scientist types with an interest in research."
"Marketing/Recruitment_Qualification_Research_Name","Researcher Campaign"
"Marketing/Recruitment_Qualification_Surgery_Desc","Put up posters in butchers and delis around Two Point County to attract out of work surgeons."
"Marketing/Recruitment_Qualification_Surgery_Name","Surgeon Campaign"
"Menu/BuildRoom_Cancel","Cancel Room"
"Menu/BuildRoom_CancelMessage","Do you want to stop editing this room?"
"Menu/BuildRoom_FixInvalidItems_CS","Fix Invalid Items"
"Menu/BuildRoom_MinimumRoomSize_CS","Minimum Room Size ({[X]} x {[Y]})"
"Menu/BuildRoom_PlaceItem_CS","Place {[ITEM]}"
"Menu/BuildRoom_RoomPrestige_CS","Level {[Level]}"
"Menu/BuildRoom_Unaffordable_CS","Unaffordable"
"Menu/CareerStats/Balance_CS","Balance"
"Menu/CareerStats/CureRate_CS","Cure Rate"
"Menu/CareerStats/CuresPerYear_CS","Cures Per Year"
"Menu/CareerStats/FoundationValue_CS","Foundation Value"
"Menu/CareerStats/HospitalLevel_CS","Hospital level"
"Menu/CareerStats/HospitalValue_CS","Hospital Value"
"Menu/CareerStats/KudoshEarned_CS","Kudosh Earned"
"Menu/CareerStats/Reputation_CS","Reputation"
"Menu/CareerStats/StaffCount_CS","Staff Count"
"Menu/CareerStats/StaffMorale_CS","Staff Morale"
"Menu/CareerStats/Stars_CS","Stars"
"Menu/CareerStats/YearlyIncome_CS","Yearly Income"
"Menu/CashFlow/Expenses_CS","Expenses"
"Menu/CashFlow/LastMonthsIncome_CS","Last Months Income"
"Menu/CashFlow/Revenue_CS","Revenue"
"Menu/FancyLetter/Closing","Yours fragrantly,"
"Menu/FancyLetter/Dear","Dear Hospital Administrator,"
"Menu/FancyLetter/Signature","Tarquin Foxbridge\nHealth Minister"
"Menu/GeneralNotification/ButtonInfo","Info"
"Menu/GeneralNotification/ButtonLog","Log"
"Menu/GeneralNotification/ButtonMood","Mood"
"Menu/GeneralNotification/ButtonPlay","Play"
"Menu/GeneralNotification/ButtonQueue","Queue"
"Menu/GeneralNotification/ButtonScores","Scores"
"Menu/GeneralNotification/ButtonStats","Stats"
"Menu/GeneralNotification/Challenges_CS","Challenges: {0}"
"Menu/GeneralNotification/Classified","This rival's challenge data is classified!"
"Menu/GeneralNotification/GatheringInfo","We are currently gathering information on this rival's challenge"
"Menu/GeneralNotification/Kicked","Kicked"
"Menu/GeneralNotification/NoConnection","We have no information on this rival and there is no connection to the Steam services."
"Menu/GeneralNotification/Objectives","Objectives"
"Menu/GeneralNotification/RivalNotYetAttempted","This rival has not yet attempted this challenge!"
"Menu/GeneralNotification/Select","Select your rivals"
"Menu/HoverMenu/Room/Maintenance","Maintenance"
"Menu/HoverMenu/Room/Upgrade","Upgrade"
"Menu/Hover_Ghost_Name_CS","{[NAME]} (RIP)"
"Menu/Hover_HospitalPlot_DaysLeft_CS","Days left: {[DAYS]}"
"Menu/Hover_Marketing_LaunchCampaign_CS","Click to Launch a marketing campaign"
"Menu/Hover_Marketing_TimeLeft_CS","{[ELAPSED]} / {[DURATION]} months"
"Menu/Hover_Patient_IllnessCured_CS","Cured"
"Menu/Hover_Patient_IllnessTreatmentFailed_CS","Treatment Failed"
"Menu/Hover_Research_ProjectName_CS","Project: {[NAME]}"
"Menu/Hover_Research_StartProject_CS","Click to Start a Project"
"Menu/Hover_RoomItem_JanitorAssigned_CS","Janitor Assigned: {[STAFF]}"
"Menu/Hover_RoomItem_JanitorQualificationRequired_CS","Janitor with {[QUALIFICATION]} Required!"
"Menu/Hover_RoomItem_JanitorRequired_CS","Janitor Required!"
"Menu/Hover_Room_Closed_CS","Closed"
"Menu/Hover_Room_Prestige_CS","Prestige Level: {[LEVEL]}"
"Menu/Hover_Room_QueueLength_CS","Queue Length: {[LENGTH]}"
"Menu/Hover_Room_StaffList_CS","Staff:"
"Menu/Hover_Room_StaffRequired_CS","Staff Required:"
"Menu/Hover_Training_StartCourse_CS","Start a Training Course"
"Menu/HubMenu/Hires","Hire"
"Menu/HubMenu/Illnesses","Illnesses"
"Menu/HubMenu/Items","Items"
"Menu/HubMenu/Rooms","Rooms"
"Menu/HubMenu/StaffJobs","Staff Jobs"
"Menu/HubMenu/StaffPay","Staff Pay"
"Menu/HubMenu/Visualisations/Tooltips/Attractiveness","Attractiveness"
"Menu/HubMenu/Visualisations/Tooltips/Boredom","Boredom"
"Menu/HubMenu/Visualisations/Tooltips/Health","Health"
"Menu/HubMenu/Visualisations/Tooltips/Hunger","Hunger"
"Menu/HubMenu/Visualisations/Tooltips/Hygiene","Hygiene"
"Menu/HubMenu/Visualisations/Tooltips/Maintenance","Maintenance"
"Menu/HubMenu/Visualisations/Tooltips/PatientHappiness","Patient Happiness"
"Menu/HubMenu/Visualisations/Tooltips/StaffEnergy","Staff Energy"
"Menu/HubMenu/Visualisations/Tooltips/StaffHappiness","Staff Happiness"
"Menu/HubMenu/Visualisations/Tooltips/Temperature","Temperature"
"Menu/HubMenu/Visualisations/Tooltips/Thirst","Thirst"
"Menu/HubMenu/Visualisations/Tooltips/Toilet","Toilet"
"Menu/Illness/Illness","Illness"
"Menu/Illness/TreatmentCost","Treatment Cost"
"Menu/Illness/TreatmentRoom","Room"
"Menu/Inbox/ArchiveButton","Archive"
"Menu/Inbox/InboxButton","Inbox"
"Menu/InputActions/Accept","Accept/Select"
"Menu/InputActions/BuildAddMode","Add to Floor Plan"
"Menu/InputActions/BuildSubMode","Remove from Floor Plan"
"Menu/InputActions/CameraPanDown","Pan Camera Down"
"Menu/InputActions/CameraPanLeft","Pan Camera Left"
"Menu/InputActions/CameraPanRight","Pan Camera Right"
"Menu/InputActions/CameraPanUp","Pan Camera Up"
"Menu/InputActions/CameraPitchDown","Pitch Camera Down"
"Menu/InputActions/CameraPitchUp","Pitch Camera Up"
"Menu/InputActions/CameraRotateAntiClockwise","Rotate Camera Anticlockwise"
"Menu/InputActions/CameraRotateClockwise","Rotate Camera Clockwise"
"Menu/InputActions/CameraZoomIn","Zoom In Camera"
"Menu/InputActions/CameraZoomOut","Zoom Out Camera"
"Menu/InputActions/Cancel","Cancel"
"Menu/InputActions/DeleteItem","Delete Item"
"Menu/InputActions/DisableSnap","Disable Item Snap to Grid"
"Menu/InputActions/OpenOverviewFinance","Open Overview Finance"
"Menu/InputActions/OpenOverviewPatient","Open Overview Patient"
"Menu/InputActions/OpenOverviewStaff","Open Overview Staff"
"Menu/InputActions/QuickLoad","Quick Load"
"Menu/InputActions/QuickSave","Quick Save"
"Menu/InputActions/RotateItemAntiClockwise","Rotate Item Anticlockwise"
"Menu/InputActions/RotateItemClockwise","Rotate Item Clockwise"
"Menu/InputActions/SkipToNextSong","Skip to Next Song"
"Menu/InputActions/TimeSlowDown","Slow Down Time"
"Menu/InputActions/TimeSpeedUp","Speed Up Time"
"Menu/InputActions/ToggleIllnessList","Toggle Illnesses List"
"Menu/InputActions/TogglePatientList","Toggle Patient List"
"Menu/InputActions/TogglePause","Toggle Pause"
"Menu/InputActions/ToggleStaffList","Toggle Staff List"
"Menu/InputActions/ToggleVisualAttractiveness","Toggle Attractiveness Data View"
"Menu/InputActions/ToggleVisualBoredom","Toggle Boredom Data View"
"Menu/InputActions/ToggleVisualHunger","Toggle Hunger Data View"
"Menu/InputActions/ToggleVisualHygiene","Toggle Hygiene Data View"
"Menu/InputActions/ToggleVisualMaintenance","Toggle Maintenance Data View"
"Menu/InputActions/ToggleVisualPatientHappiness","Toggle Patient Happiness Data View"
"Menu/InputActions/ToggleVisualPatientHealth","Toggle Patient Health Data View"
"Menu/InputActions/ToggleVisualStaffEnergy","Toggle Staff Energy Data View"
"Menu/InputActions/ToggleVisualStaffHappiness","Toggle Staff Happiness Data View"
"Menu/InputActions/ToggleVisualTemperature","Toggle Temperature Data View"
"Menu/InputActions/ToggleVisualThirst","Toggle Thirst Data View"
"Menu/InputActions/ToggleVisualToilet","Toggle Toilet Need Data View"
"Menu/Inspector/ButtonClose_CS","Close"
"Menu/Inspector/ButtonCopy_CS","Copy"
"Menu/Inspector/ButtonEdit_CS","Edit"
"Menu/Inspector/ButtonInfo_CS","Info"
"Menu/Inspector/ButtonJobPriorityHigh_CS","High"
"Menu/Inspector/ButtonJobPriorityHigher_CS","Make the job(s) in this room High Priority"
"Menu/Inspector/ButtonJobPriorityLow_CS","Low"
"Menu/Inspector/ButtonJobPriorityLower_CS","Return the job(s) in this room to Default Priority"
"Menu/Inspector/ButtonLog_CS","Log"
"Menu/Inspector/ButtonMood_CS","Mood"
"Menu/Inspector/ButtonObjects_CS","Items"
"Menu/Inspector/ButtonOpen_CS","Open"
"Menu/Inspector/ButtonQueue_CS","Queue"
"Menu/Inspector/ButtonRoomCustomisation","Customise"
"Menu/Inspector/ButtonSell_CS","Sell"
"Menu/Inspector/ButtonStats_CS","Stats"
"Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS","Gave up waiting for further diagnosis"
"Menu/Inspector/Patient/Appointment_CS","Appointment"
"Menu/Inspector/Patient/ChanceOfSuccess_CS","Chance of Success was: {[VALUE]}"
"Menu/Inspector/Patient/DaysSinceArrival_CS","{[DAYS]} days since arrival[i2p_One]{[DAYS]} day since arrival"
"Menu/Inspector/Patient/EstimatedChanceMinMax_CS","Estimated Chance of Cure: {[MIN]} - {[MAX]}"
"Menu/Inspector/Patient/EstimatedChanceValue_CS","Estimated Chance of Cure: {[VALUE]}"
"Menu/Inspector/Patient/GaveUpWaiting_CS","Gave up waiting for {[ROOM]}"
"Menu/Inspector/Patient/HappinessReachedZero_CS","Happiness reached zero"
"Menu/Inspector/Patient/TopComplaints_CS","Top Complaints"
"Menu/Inspector/Patient/WillLeaveSoon_CS","Will leave soon"
"Menu/Inspector/Patient/WillingToWait_CS","Willing to wait {[SECONDS]} seconds"
"Menu/ItemInvalid_DoorExitNotToHospital_CS","Door must join room\nto a corridor"
"Menu/ItemInvalid_InvalidCornerLocation_CS","Invalid corner location"
"Menu/ItemInvalid_InvalidItemForRoom_CS","Invalid item for room"
"Menu/ItemInvalid_InvalidNavigation_CS","Not reachable"
"Menu/ItemInvalid_InvalidStartLocations_CS","Invalid start location(s)"
"Menu/ItemInvalid_InvalidWallLocation_CS","Invalid wall location"
"Menu/ItemInvalid_NeighbouringWindowAtLocation_CS","Neighbouring window at location"
"Menu/ItemInvalid_ServingHatchAtLocation_CS","Reception Pod at location"
"Menu/ItemInvalid_ServingHatchNotExitToHospital_CS","Reception Pod doesn't face corridor"
"Menu/ItemInvalid_Unaffordable_CS","Can't afford item"
"Menu/ItemInvalid_UnreachableInteractionPoints_CS","Unreachable interaction points"
"Menu/ItemInvalid_WindowNotIntoHospital_CS","Window doesn't look into hospital"
"Menu/Loading...","Loading..."
"Menu/Loans/CompanyName_SmellMyCash","Smell My Cash"
"Menu/Loans/CompanyName_Swindles","Swindles"
"Menu/Loans/CompanyName_TwoPointBank","Two Point Bank"
"Menu/Loans/LoanAmount_CS","{[AMOUNT]} @ {[APR]} p.a."
"Menu/Loans/LoanCompany","Loan Company"
"Menu/Loans/LoanExempt","Loan Exempt"
"Menu/Loans/LoanRepaymentDetail_CS","{[AMOUNT]} per month for {[MONTHS]} months"
"Menu/Loans/RepayLoan","Repay Loan"
"Menu/Loans/RequiresBalance_CS","Requires a balance of {[VALUE]}"
"Menu/Loans/RequiresHospitalLevel_CS","Requires a hospital level of {[VALUE]}"
"Menu/Loans/RequiresHospitalValue_CS","Requires a hospital value of {[VALUE]}"
"Menu/Loans/RequiresReputation_CS","Requires a reputation of {[VALUE]}"
"Menu/Loans/TakeLoan","Take Loan"
"Menu/Loans/TermsConditions","Terms & Conditions"
"Menu/Marketing/ButtonLaunchCampaign","Launch Campaign"
"Menu/Marketing/CampaignCost_CS","Campaign Cost"
"Menu/Marketing/CampaignName","Campaign Name"
"Menu/Marketing/Duration_CS","Duration: {[MONTHS]} months"
"Menu/Marketing/GeneralMarketing","General\nMarketing"
"Menu/Marketing/IllnessMarketing","Illness\nMarketing"
"Menu/Marketing/MarketingCampaigns","Marketing Campaigns"
"Menu/Marketing/RecruitmentMarketing","Recruitment\nMarketing"
"Menu/Marketing/StartACampaign","Start a Marketing Campaign"
"Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS","Deleting your career save failed, because access to the file was denied.\n\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\n\nIf you need support resolving this problem, please go to: support.sega.co.uk"
"Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS","Deleting Career Save Failed"
"Menu/Message/Career_Delete_Save_Failed_General_Body_CS","Deleting your career save failed.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't\nbe happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Message/Career_Delete_Save_Failed_General_Title_CS","Deleting Career Save Failed"
"Menu/Message/Career_Save_Failed_Access_Denied_Body_CS","Saving your career failed, because access to the file was denied.\n\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\n\nIf you need support resolving this problem, please go to: support.sega.co.uk"
"Menu/Message/Career_Save_Failed_Access_Denied_Title_CS","Saving Career Failed"
"Menu/Message/Career_Save_Failed_Disk_Full_Body_CS","Saving your career failed.\n\nYour disk appears to be full, free up some space and this problem should go away.\n\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk"
"Menu/Message/Career_Save_Failed_Disk_Full_Title_CS","Saving Career Failed"
"Menu/Message/Career_Save_Failed_General_Body_CS","Saving your career failed.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't\nbe happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Message/Career_Save_Failed_General_Title_CS","Saving Career Failed"
"Menu/Message/Level_Save_Failed_Access_Denied_Body_CS","Saving your hospital failed, because access to the file was denied.\n\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\n\nIf you need support resolving this problem, please go to: support.sega.co.uk"
"Menu/Message/Level_Save_Failed_Access_Denied_Title_CS","Saving Hospital Failed"
"Menu/Message/Level_Save_Failed_Disk_Full_Body_CS","Saving your hospital failed.\n\nYour disk appears to be full, free up some space and this problem should go away.\n\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk"
"Menu/Message/Level_Save_Failed_Disk_Full_Title_CS","Saving Hospital Failed"
"Menu/Message/Level_Save_Failed_General_Body_CS","Saving your hospital failed.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't\nbe happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Message/Level_Save_Failed_General_Title_CS","Saving Hospital Failed"
"Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS","Saving your preferences failed, because access to the file was denied.\n\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\n\nIf you need support resolving this problem, please go to: support.sega.co.uk"
"Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS","Saving Preferences Failed"
"Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS","Saving your preferences failed.\n\nYour disk appears to be full, free up some space and this problem should go away.\n\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk"
"Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS","Saving Preferences Failed"
"Menu/Message/Preferences_Save_Failed_General_Body_CS","Saving your preferences failed.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't\nbe happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Message/Preferences_Save_Failed_General_Title_CS","Saving Preferences Failed"
"Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS","Deleting your sandbox save failed, because access to the file was denied.\n\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\n\nIf you need support resolving this problem, please go to: support.sega.co.uk"
"Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS","Deleting Sandbox Save Failed"
"Menu/Message/Sandbox_Delete_Failed_General_Body_CS","Deleting your sandbox save failed.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't\nbe happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Message/Sandbox_Delete_Failed_General_Title_CS","Deleting Sandbox Save Failed"
"Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS","Saving your sandbox failed, because access to the file was denied.\n\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\n\nIf you need support resolving this problem, please go to: support.sega.co.uk"
"Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS","Saving Sandbox Failed"
"Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS","Saving your sandbox failed.\n\nYour disk appears to be full, free up some space and this problem should go away.\n\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk"
"Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS","Saving Sandbox Failed"
"Menu/Message/Sandbox_Save_Failed_General_Body_CS","Saving your sandbox failed.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't\nbe happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Message/Sandbox_Save_Failed_General_Title_CS","Saving Sandbox Failed"
"Menu/Messages/AreYouSureChangeLevel_CS","You're currently playing {[CURRENT_LEVEL]}.\nDo you want to save before changing hospital?"
"Menu/Messages/AreYouSureChangeLevel_Title_CS","Change Hospital?"
"Menu/Messages/AreYouSureQuickLoad_CS","Are you sure you want to quick load? You will lose your progress since last save."
"Menu/Messages/AreYouSureQuickLoad_Title_CS","Quick Load?"
"Menu/Messages/AreYouSureQuitToMenu_CS","Do you want to save before quitting to menu?"
"Menu/Messages/AreYouSureQuitToMenu_Title_CS","Quit to Menu?"
"Menu/Messages/AreYouSureQuit_CS","Do you want to save before quitting to desktop?"
"Menu/Messages/AreYouSureQuit_Title_CS","Quit to Desktop?"
"Menu/Messages/AreYouSureRestart_CS","Are you sure you want to restart? All progress and level saves will be deleted!"
"Menu/Messages/AreYouSureRestart_Title_CS","Restart Career?"
"Menu/Messages/AreYouSure_CS","Are you sure?"
"Menu/Messages/Cancel_Button_CS","Cancel"
"Menu/Messages/CantLoadCareerSaveBroken_CS","Your career save appears to be corrupt and won't load.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't\nbe happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Messages/CantLoadCareerSave_Too_New_CS","Your career save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\n\nTry returning to the beta version to continue the save - or, alternatively, restart the career.\n\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem."
"Menu/Messages/CantLoadLevelSaveBroken_CS","Your hospital save appears to be corrupt and won't load.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't\nbe happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Messages/CantLoadLevelSave_CS","Can't Load Hospital Save"
"Menu/Messages/CantLoadLevelSave_Too_New_CS","Your hospital save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\n\nTry returning to the beta version to continue the save - or, alternatively, restart the hospital.\n\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem."
"Menu/Messages/CantLoadSandboxSaveBroken_CS","Your sandbox save appears to be corrupt and won't load.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't\nbe happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Messages/CantLoadSandboxSave_CS","Can't Load Sandbox Save"
"Menu/Messages/CantLoadSandboxSave_Too_New_CS","Your sandbox save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\n\nTry returning to the beta version to continue the save - or, alternatively, restart the career.\n\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem."
"Menu/Messages/CantLoadSaveNotExist_CS","Your hospital save could not be loaded, as it is for a hospital which doesn't exist any more."
"Menu/Messages/CantLoadSave_CS","Can't Load Career Save"
"Menu/Messages/Career_Load_Failed_Body_CS","Your career save has failed to load.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Messages/Career_Load_Failed_Title_CS","Loading Career Save Failed"
"Menu/Messages/Career_Load_Failed_Unstable_Body_CS","Your career save has failed to load.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk\n\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save."
"Menu/Messages/Career_Load_Failed_Unstable_Title_CS","Loading Career Save Failed"
"Menu/Messages/ChangeLevelDontSave_CS","Change without Saving"
"Menu/Messages/ChangeLevelSave_CS","Save and Change"
"Menu/Messages/Delete_Save_File_Body_CS","Are you sure you want to delete this save file?"
"Menu/Messages/Delete_Save_File_Title_CS","Delete save file?"
"Menu/Messages/InboxButton","Your Inbox, all your messages in one convenient location that you can ignore."
"Menu/Messages/Level_Load_Failed_Body_CS","Your hospital save has failed to load.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Messages/Level_Load_Failed_Title_CS","Loading Hospital Save Failed"
"Menu/Messages/Level_Load_Failed_Unstable_Body_CS","Your hospital save has failed to load.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk\n\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save."
"Menu/Messages/Level_Load_Failed_Unstable_Title_CS","Loading Hospital Save Failed"
"Menu/Messages/No_Button_CS","No"
"Menu/Messages/OK_Button_CS","OK"
"Menu/Messages/QuitDontSave_Button_CS","Quit without Saving"
"Menu/Messages/QuitSave_Button_CS","Save and Quit"
"Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS","This sandbox save uses user-generated content that the author hasn't published to Steam Workshop, so it won't be able to be loaded, and will revert to default appearance.\n\nThere's nothing you can do about this, but please contact the Workshop item creator to fix this, if you think it is an error!"
"Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS","Sandbox save uses unpublished content"
"Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS","This sandbox save uses Steam Workshop content that you haven't yet subscribed to. If you continue without subscribing, items will revert to default appearance and won't appear quite as the author intended.\n\nIf you want this content to appear correctly, please cancel, then subscribe to each required Steam Workshop item using the buttons on the left, and try again!"
"Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS","Not subscribed to all Steam Workshop items"
"Menu/Messages/Sandbox_Load_Failed_Body_CS","Your sandbox save has failed to load.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk"
"Menu/Messages/Sandbox_Load_Failed_Title_CS","Loading Sandbox Save Failed"
"Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS","Your sandbox save has failed to load.\n\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\n\nWe're really sorry.\n\nFor support, and to report the problem, please go to: support.sega.co.uk\n\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save."
"Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS","Loading Sandbox Save Failed"
"Menu/Messages/TimeSinceLastSave_CS","Your game was last saved at: {[LAST_SAVE_DATE_TIME]}"
"Menu/Messages/UGC/DeleteFailed_Body_CS","Cannot delete this item as there are currently {0} instances placed in the current level."
"Menu/Messages/UGC/DeleteFailed_Title_CS","Delete failed!"
"Menu/Messages/UGC/DeleteInstances_CS","This will delete {0} instances in the current level."
"Menu/Messages/UGC/DeleteLocalMod_Body_CS","Are you sure you want to delete the user-generated item '{0}' from installed path '{1}' ?"
"Menu/Messages/UGC/DeleteLocalMod_Title_CS","Delete User-Generated Item"
"Menu/Messages/UGC/ImageLoadFailed_Body_CS","The image file failed to load."
"Menu/Messages/UGC/ImageLoadFailed_Title_CS","Loading Image Failed"
"Menu/Messages/UGC/InvalidTitle_Body_CS","A local user-generated item already exists with title '{0}'!"
"Menu/Messages/UGC/InvalidTitle_Title_CS","Invalid title!"
"Menu/Messages/UGC/LogFileLocation_CS","Check for errors and warnings in your Two Point Hospital log file located in folder:\n{0}"
"Menu/Messages/UGC/NoSpecialCharacters_Body_CS","You cannot use special characters in an item's title"
"Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS","This sandbox save uses user-generated content that is not yet published to Steam Workshop. If you publish it, subscribers won't be able to load your local content.\n\nIf this isn't what you want to do, please press cancel, load the save, publish all unpublished user-generated content, and replace any placed items with their Workshop versions, then try sharing the sandbox save again."
"Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS","Sandbox save uses unpublished content"
"Menu/Messages/UGC/SomeThingWentWrong_Body_CS","There was an internal error during the last UGC operation performed"
"Menu/Messages/UGC/SomeThingWentWrong_Title_CS","Something went wrong!"
"Menu/Messages/UGC/SteamWorkshopError_Body_CS","Unable to contact Steam Workshop - you must be online to publish to Steam Workshop."
"Menu/Messages/UGC/SteamWorkshopError_Title_CS","Steam Workshop Error"
"Menu/Messages/UGC/UGCDocumentationLink_CS","Refer to the Two Point Hospital User-Generated Content documentation found at:\nwiki.twopointstudios.com"
"Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS","You have received title or description updates to {0} workshop items to which you have subscribed."
"Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS","Workshop Data Updates Received"
"Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS","You have received {0} new or updated Workshop items to which you have subscribed."
"Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS","Workshop Item Updates Received"
"Menu/Messages/UGC/WorkshopPublishError_Body_CS","An error occurred attempting to publish this item to Steam Workshop."
"Menu/Messages/UGC/WorkshopPublishError_Title_CS","Workshop Publish Error"
"Menu/Messages/Yes_Button_CS","Yes"
"Menu/Metagame/Careers/CareerGoals","Career Goals"
"Menu/Metagame/Careers/Collect","Collect"
"Menu/Metagame/Foundation/Two Point Foundation","Two Point Foundation"
"Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS","Rewards available for collection"
"Menu/Metagame/Tooltips/CareerGoalsButton_CS","Career Goals"
"Menu/Metagame/Tooltips/Kudosh","Kudosh\nEarn Kudosh by completing challenges. Use it to unlock new items"
"Menu/Metagame/Tooltips/OrganisationValue","Organisation Value & Share Price"
"Menu/Metagame/Tooltips/OrganisationValueDetail_CS","<b>Organisation Value:</b> {[VALUE]}\n<b>Shares:</b> {[NUMSHARES]}\n<b>Share Price:</b> {[SHAREPRICE]}"
"Menu/Metagame/Tooltips/RenameOrganisation","Rename foundation"
"Menu/Metagame/Tooltips/TotalStars","Organisation Prestige\nThe total Star rating of all hospitals within the organisation"
"Menu/No","No"
"Menu/OnlineSetup/ChallengeLength_CS","Length: {0} days[i2p_One]Length: {0} day"
"Menu/OnlineSetup/ChallengeReward_CS","Reward: {0}"
"Menu/OnlineSetup/Challengers","Challengers"
"Menu/OnlineSetup/SelectFriend","Select a friend to challenge"
"Menu/OnlineSetup/SelectFriendOffline","You can challenge friends if you connect to Steam"
"Menu/Options/Audio","Audio"
"Menu/Options/Career","Career"
"Menu/Options/Controls","Controls"
"Menu/Options/Game","Game"
"Menu/Options/Language","Language"
"Menu/Options/Leaderboards","Leaderboards"
"Menu/Options/Load","Load Game"
"Menu/Options/Load Game (debug)","Load Game (debug)"
"Menu/Options/LoadShort","Load"
"Menu/Options/LoadShort_CS","Load"
"Menu/Options/Menu","Menu"
"Menu/Options/New","New"
"Menu/Options/New Game","New Game"
"Menu/Options/OK","OK"
"Menu/Options/Online","Online"
"Menu/Options/Pause","Menu"
"Menu/Options/Preferences","Preferences"
"Menu/Options/Quick Load","Quick Load"
"Menu/Options/Quick Save","Quick Save"
"Menu/Options/Quit","Quit"
"Menu/Options/Quit to Desktop","Quit to Desktop"
"Menu/Options/Quit to Map","Quit to Map"
"Menu/Options/Quit to Menu","Quit to Menu"
"Menu/Options/Restart Game","Restart Career"
"Menu/Options/Restart Level","Restart Level"
"Menu/Options/Resume","Resume"
"Menu/Options/Save",
"Menu/Options/Save Career","Save Career"
"Menu/Options/Save Game","Save Game"
"Menu/Options/Save Game Debug","Save Game (debug)"
"Menu/Options/SaveShort","Save"
"Menu/Options/SaveShort_CS","Save"
"Menu/Options/UnknownLevel_CS","Unknown level"
"Menu/Options/Video","Video"
"Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS","Better luck next year."
"Menu/Overview Menu/Awards/Announcer/Congratulations_CS","Congratulations!"
"Menu/Overview Menu/Awards/Announcer/NotYou_CS","Not you"
"Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS","Thanks for coming, stay healthy and we'll see you all next year!"
"Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS","The winner of {[AWARD_NAME]} is…"
"Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS","Welcome to The Awards!"
"Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS","What a great evening ladies and gentlemen."
"Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS","You've been nominated in {[COUNT]} categories!"
"Menu/Overview Menu/Awards/AssistantAward","Assistant of the Year"
"Menu/Overview Menu/Awards/DoctorAwards","Doctor of the Year"
"Menu/Overview Menu/Awards/EmployerAward","Employer of the Year"
"Menu/Overview Menu/Awards/HospitalAward","Hospital of the Year"
"Menu/Overview Menu/Awards/JanitorAward","Janitor of the Year"
"Menu/Overview Menu/Awards/LevelsPlayable_CS","Playable\n{0}\n"
"Menu/Overview Menu/Awards/LevelsUnlocked_CS","Unlocked:\n{0}\n"
"Menu/Overview Menu/Awards/LevelsVisible_CS","Visible:\n{0}\n"
"Menu/Overview Menu/Awards/MostPrestigious","Most Prestigious Hospital"
"Menu/Overview Menu/Awards/NoDeaths","No Deaths"
"Menu/Overview Menu/Awards/NurseAward","Nurse of the Year"
"Menu/Overview Menu/Awards/OpenAllButton","Open All"
"Menu/Overview Menu/Awards/OpenButton","Open"
"Menu/Overview Menu/Awards/PatientsChoice","Patients' Choice Award"
"Menu/Overview Menu/Awards/ResearcherAward","Best Research Hospital"
"Menu/Overview Menu/Awards/RisingStar","Rising Star"
"Menu/Overview Menu/Awards/Title","Two Point County Healthcare Award Ceremony"
"Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear","Awarded to the Assistant who processed the most patients this year."
"Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear","Awarded to the best performing Doctor. Candidates are graded on their treatment quality, diagnostic accuracy and contributions to research."
"Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear","Awarded to the best employer according to staff happiness and reputation."
"Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear","Awarded to the winningest hospital of the year (because they need more awards)."
"Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear","Awarded to the busiest and handiest Janitor of the year."
"Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS","Last Won By: {[STAFF_MEMBER_NAME]}"
"Menu/Overview Menu/Awards/Tooltips/MostPrestigious","Awarded to the hospital with the nicest working environment."
"Menu/Overview Menu/Awards/Tooltips/NoDeaths","A special award given to hospitals that went the whole year without a single patient death."
"Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS","Times Won: {[NUM_TIMES_WON]}"
"Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear","Awarded to the best performing Nurse. Candidates are graded on their treatment quality and diagnostic accuracy."
"Menu/Overview Menu/Awards/Tooltips/PatientsChoice","A special honour awarded by the patients themselves. They tend to vote based on treatment success and reputation."
"Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear","Awarded to the leading Research hospital in the County this year."
"Menu/Overview Menu/Awards/Tooltips/RisingStar","Awarded to the medical professional who improved the most this year."
"Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear","Awarded to the hospital that conducted the most Training this year."
"Menu/Overview Menu/Awards/Tooltips/TrainerAward","Awarded to the hospital that conducted the most Training this year."
"Menu/Overview Menu/Awards/TrainerAward","Best Teaching Hospital"
"Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>{1}</b></size>\n<alpha=#CF>{2}</color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>Dr {1}</b></size>\n<alpha=#CF>{2}</color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>{2}</b></size></color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>{2}</b></size></color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>{1}</b></size>\n<alpha=#CF>{2}</color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>{2}</b></size></color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/NoDeaths","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>{2}</b></size></color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>{1}</b></size>\n<alpha=#CF>{2}</color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>{2}</b></size></color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>{2}</b></size></color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/RisingStar","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>{1}</b></size>\n<alpha=#CF>{2}</color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear","<color=#704902>The Burp! Award for\n<color=#B87804><b>{0}</b></color>\nis presented to...\n\n<color=#B87804><size=150%><b>{2}</b></size></color>\n\nPrize:\n<color=#B87804>{3}</color></color>"
"Menu/Overview Menu/EventLog/AwardWon_CS","Hospital award won: {[AWARD_NAME]}"
"Menu/Overview Menu/EventLog/Date","Date"
"Menu/Overview Menu/EventLog/Diagnosis","Diagnosis"
"Menu/Overview Menu/EventLog/DiagnosisCertainty","Diagnosis \nCertainty"
"Menu/Overview Menu/EventLog/EventDescription","Event Description"
"Menu/Overview Menu/EventLog/Illness Difficulty","Illness\nDifficulty"
"Menu/Overview Menu/EventLog/Money","Money"
"Menu/Overview Menu/EventLog/Reputation","Reputation"
"Menu/Overview Menu/EventLog/StaffSkill","Staff Skill"
"Menu/Overview Menu/EventLog/Upgrades","Upgrades"
"Menu/Overview Menu/Finance/BankStatement","Bank Statement"
"Menu/Overview Menu/Finance/Cash","Cash"
"Menu/Overview Menu/Finance/CashBalance","Cash Balance"
"Menu/Overview Menu/Finance/CashFlow","Profit & Loss"
"Menu/Overview Menu/Finance/Expenses","Expenses"
"Menu/Overview Menu/Finance/FinancialQuarterProfits","Last 3 Months Profit/Loss"
"Menu/Overview Menu/Finance/FinancialYearProfits","Last 12 Months Profit/Loss"
"Menu/Overview Menu/Finance/HospitalValue","Hospital Value"
"Menu/Overview Menu/Finance/Loans","Loans"
"Menu/Overview Menu/Finance/Month","Month"
"Menu/Overview Menu/Finance/MonthAndYear_CS","{[MONTH_ABBR]} {[YEAR]}"
"Menu/Overview Menu/Finance/NetProfit","Profit Factor"
"Menu/Overview Menu/Finance/OutstandingLoans","Outstanding Loans"
"Menu/Overview Menu/Finance/PhysicalAssets","Physical Assets"
"Menu/Overview Menu/Finance/ProfitLoss","Profit / Loss"
"Menu/Overview Menu/Finance/ProfitLossTrends","Profit & Loss Trends"
"Menu/Overview Menu/Finance/Q1","Q1"
"Menu/Overview Menu/Finance/Q2","Q2"
"Menu/Overview Menu/Finance/Q3","Q3"
"Menu/Overview Menu/Finance/Q4","Q4"
"Menu/Overview Menu/Finance/Quarter","3 mth."
"Menu/Overview Menu/Finance/Revenue","Revenue"
"Menu/Overview Menu/Finance/Total","Total"
"Menu/Overview Menu/Finance/Year","12 mth."
"Menu/Overview Menu/Leaderboard/CureRate","Cure Rate"
"Menu/Overview Menu/Leaderboard/CuresPerYear","Cures Per Year"
"Menu/Overview Menu/Leaderboard/HospitalValue","Hospital Value"
"Menu/Overview Menu/Leaderboard/Reputation","Reputation"
"Menu/Overview Menu/Leaderboard/StaffMorale","Staff Morale"
"Menu/Overview Menu/Leaderboard/YearlyProfits","Yearly Profits"
"Menu/Overview Menu/OverviewMenu_Awards","Awards"
"Menu/Overview Menu/OverviewMenu_Finance","Finance"
"Menu/Overview Menu/OverviewMenu_Leaderboards","Leaderboards"
"Menu/Overview Menu/OverviewMenu_Log","Log"
"Menu/Overview Menu/OverviewMenu_Patients","Patients"
"Menu/Overview Menu/OverviewMenu_Policy","Policy"
"Menu/Overview Menu/OverviewMenu_Staff","Staff"
"Menu/Overview Menu/Patients/CureRate","Cure Rate"
"Menu/Overview Menu/Patients/Cures","Cures"
"Menu/Overview Menu/Patients/Deaths","Deaths"
"Menu/Overview Menu/Patients/Fails","Fails"
"Menu/Overview Menu/Patients/Fatalities","Fatalities"
"Menu/Overview Menu/Patients/Ineffective","Ineffective"
"Menu/Overview Menu/Patients/Info_CloseToDeath","People Close to Death: <color=red>{[COUNT]}</color>"
"Menu/Overview Menu/Patients/Info_LongQueue","Long Queues: <color=red>{[MIN]} People</color>"
"Menu/Overview Menu/Patients/Info_LongQueueWarning","Long Queue Warnings: <color=red>{[COUNT]} Rooms</color>[i2p_One]Long Queue Warnings: <color=red>{[COUNT]} Room</color>"
"Menu/Overview Menu/Patients/Info_LongQueue_MinMax","Long Queues: <color=red>{[MIN]}-{[MAX]} People</color>"
"Menu/Overview Menu/Patients/Info_RageQuit","People About to Rage Quit: <color=red>{[COUNT]}</color>"
"Menu/Overview Menu/Patients/Info_WaitingForRoom","People Waiting for a New Room: <color=red>{[COUNT]}</color>"
"Menu/Overview Menu/Patients/Medical","Medical"
"Menu/Overview Menu/Patients/PatientHappiness","Happiness"
"Menu/Overview Menu/Patients/PatientHealth","Health"
"Menu/Overview Menu/Patients/PatientOverview","Patient Overview"
"Menu/Overview Menu/Patients/PatientStats","Patient Statistics (Total)"
"Menu/Overview Menu/Patients/Patients","Patients"
"Menu/Overview Menu/Patients/PatientsInHospital","Visitors"
"Menu/Overview Menu/Patients/Prices","Prices"
"Menu/Overview Menu/Patients/Publicity","Publicity"
"Menu/Overview Menu/Patients/RageQuit","Rage Quit"
"Menu/Overview Menu/Patients/Reputation","Reputation"
"Menu/Overview Menu/Patients/SentHome","Sent Home"
"Menu/Overview Menu/Patients/Staff","Staff"
"Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS","<b>Medical Reputation: {[VALUE]} ({[REPUTATION]})</b>\nBased on how successful you are at curing patients with each illness. Also influenced by marketing."
"Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS","<b>Hospital Reputation: {[VALUE]} ({[REPUTATION]})</b>\nOverall reputation influences the rate at which patients arrive and new staff apply for a job at the hospital.\nImprove the hospital's reputation by improving its reputation in each of the areas below."
"Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS","<b>Patient Reputation: {[VALUE]} ({[REPUTATION]})</b>\nBased on the happiness of patients in the hospital, and how many there are."
"Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS","<b>Prices Reputation: {[VALUE]} ({[REPUTATION]})</b>\nBased on the prices you charge visitors, relative to market prices in this area."
"Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS","<b>Media Reputation: {[VALUE]} ({[REPUTATION]})</b>\nBased on VIP visits, awards, marketing, and success in other special challenges."
"Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS","<b>Staff Reputation: {[VALUE]} ({[REPUTATION]})</b>\nBased on the happiness of staff working at the hospital, and the size of your team."
"Menu/Overview Menu/Patients/TotalVisitors","Total Visitors"
"Menu/Overview Menu/Patients/Treatments","Treatments"
"Menu/Overview Menu/Policy/AutoPromoteStaff","Promote Staff Automatically"
"Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip","When a staff member is ready for promotion, automatically promote them with the default payrise to keep them satisfied."
"Menu/Overview Menu/Policy/AutoSendForTreatment","Send Patients for Treatment Automatically"
"Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip","Allow diagnosis staff to send patients directly for treatment when their Diagnosis Certainty is at or above the Diagnosis Threshold, without referral back to a GP for final diagnosis."
"Menu/Overview Menu/Policy/DiagnosisThreshold","Diagnosis Threshold for Treatment"
"Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip","The Diagnosis Certainty required for a patient to be sent for treatment. Lower Diagnosis Certainty results in a reduced chance of treatment success."
"Menu/Overview Menu/Policy/FastTrackTreatmentDecision","Fast-Track Treatment Decision"
"Menu/Overview Menu/Policy/QueueWarningLength","Queue Warning Length"
"Menu/Overview Menu/Policy/QueueWarningLength_Tooltip","How many people must be in a queue for a room for a queue warning to appear above the room."
"Menu/Overview Menu/Policy/Reset","Reset"
"Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle","Staff Leave Rooms when Idle"
"Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip","Allow staff to leave the room they are working in if they have been idle for some time. Otherwise they will stay in the room until they are called to a higher priority job, or go on a break."
"Menu/Overview Menu/Policy/StaffTrainingMessages","Staff Training Messages"
"Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip","Receive messages when staff are experienced enough for promotion but require some training first. If disabled, all such mail is redirected to the hospital incinerator."
"Menu/Overview Menu/Policy/Title","Hospital Policy"
"Menu/Overview Menu/Staff/AllButton","All"
"Menu/Overview Menu/Staff/BreakColumn","Break Policy"
"Menu/Overview Menu/Staff/BreakPolicySlider","Break Policy Slider"
"Menu/Overview Menu/Staff/Count","Staff Count"
"Menu/Overview Menu/Staff/Energy","Energy"
"Menu/Overview Menu/Staff/EnergyColumn","Energy"
"Menu/Overview Menu/Staff/FinancialProfits","Last 12 Months Profit/Loss"
"Menu/Overview Menu/Staff/HospitalAttractiveness","Hospital Attractiveness"
"Menu/Overview Menu/Staff/HospitalHygiene","Hospital Hygiene"
"Menu/Overview Menu/Staff/HospitalReputation","Hospital Reputation"
"Menu/Overview Menu/Staff/HospitalTemperatue","Hospital Temperature"
"Menu/Overview Menu/Staff/Info_BreakDuration","<color=red>Break Duration</color> {[DAYS]} Days"
"Menu/Overview Menu/Staff/Info_BreakInfoAssistants","<color=red>{[ALLOWED]} of {[TOTAL]} Assistants</color> can take a break at the same time ({[PERCENTAGE]})"
"Menu/Overview Menu/Staff/Info_BreakInfoDoctors","<color=red>{[ALLOWED]} of {[TOTAL]} Doctors</color> can take a break at the same time ({[PERCENTAGE]})"
"Menu/Overview Menu/Staff/Info_BreakInfoJanitors","<color=red>{[ALLOWED]} of {[TOTAL]} Janitors</color> can take a break at the same time ({[PERCENTAGE]})"
"Menu/Overview Menu/Staff/Info_BreakInfoNurses","<color=red>{[ALLOWED]} of {[TOTAL]} Nurses</color> can take a break at the same time ({[PERCENTAGE]})"
"Menu/Overview Menu/Staff/Morale","Staff Morale"
"Menu/Overview Menu/Staff/MoraleColumn","Morale"
"Menu/Overview Menu/Staff/Needs","Needs"
"Menu/Overview Menu/Staff/NumberColumn","Number"
"Menu/Overview Menu/Staff/PaySatisfaction","Pay Satisfaction"
"Menu/Overview Menu/Staff/ReadyForPromotion","staff ready for promotion"
"Menu/Overview Menu/Staff/ReadyForTraining","staff ready for training"
"Menu/Overview Menu/Staff/RoomPrestige","Room Prestige"
"Menu/Overview Menu/Staff/StaffDevelopment","Staff Development"
"Menu/Overview Menu/Staff/StaffEnergy","Staff Energy"
"Menu/Overview Menu/Staff/StaffOverview","Staff Overview"
"Menu/Overview Menu/Staff/StaffPromoted","staff promoted in the last 12 months"
"Menu/Overview Menu/Staff/StaffPromotions","Staff Promotions"
"Menu/Overview Menu/Staff/StaffRank","Staff Rank"
"Menu/Overview Menu/Staff/StaffStatus","Staff Status/Morale"
"Menu/Overview Menu/Staff/StaffTrained","staff trained in the last 12 months"
"Menu/Overview Menu/Staff/StaffTraining","Staff Training"
"Menu/Overview Menu/Staff/TooltipBarEnergy","The average energy of all staff"
"Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness","The average attractiveness of the hospital"
"Menu/Overview Menu/Staff/TooltipBarHospitalHygiene","The average hygiene rating in the hospital"
"Menu/Overview Menu/Staff/TooltipBarHospitalTemperature","The thermal comfort rating of the hospital"
"Menu/Overview Menu/Staff/TooltipBarNeeds","The average satisfaction of hunger, thirst and toilet-need"
"Menu/Overview Menu/Staff/TooltipBarPaySatisfaction","The average pay satisfaction of all staff"
"Menu/Overview Menu/Staff/TooltipBarRoomPrestige","The average prestige rating of all rooms in the hospital"
"Menu/Overview Menu/Staff/TooltipBarStaffMorale","The average happiness of all staff"
"Menu/Overview Menu/Staff/TypeColumn","Type"
"Menu/Overview Menu/Staff/WageBill","Total Annual Wage Bill"
"Menu/Overview Menu/TrendTooltips/General","Shows the percentage change from the value {[NUM_MONTHS]} months ago to the current value"
"Menu/Patients/Patient","Patient"
"Menu/Patients/PatientCount_CS","Patients: {0}"
"Menu/Patients/Patients","Patients"
"Menu/Patients/Status","Status"
"Menu/Preferences/Audio/DJVolumeLabel","DJ Volume"
"Menu/Preferences/Audio/MasterVolumeLabel","Master volume"
"Menu/Preferences/Audio/MusicVolumeLabel","Music volume"
"Menu/Preferences/Audio/SFXVolumeLabel","SFX volume"
"Menu/Preferences/Audio/TannoyVolumeLabel","Tannoy volume"
"Menu/Preferences/BindingInstruction","Press a button on your keyboard"
"Menu/Preferences/CancelBindingInstruction","Press the Escape key to cancel and remove the key binding"
"Menu/Preferences/Control/ActionBeingBound","Binding key for action:\n{[ACTION]}"
"Menu/Preferences/Control/EnableEdgeScrollingLabel","Enable Edge Scrolling"
"Menu/Preferences/Control/MouseDirectionRotateLabel","Mouse Direction Rotate Item"
"Menu/Preferences/Control/UseRoomItemSnapLabel","Use Room Item Snap"
"Menu/Preferences/Control/UseWallMagnetism","Use Wall Magnetism (experimental)"
"Menu/Preferences/Credits","Credits"
"Menu/Preferences/GUI/Advisor","Advisor Messages"
"Menu/Preferences/GUI/Advisor/High_Priority","High Priority Only"
"Menu/Preferences/GUI/Advisor/No_Low_Priority","Exclude Low Priority"
"Menu/Preferences/GUI/Advisor/None","Off"
"Menu/Preferences/GUI/Advisor/Show_Everything","Show everything"
"Menu/Preferences/GUI/Advisor/Very_High_Priority","Very High Priority Only"
"Menu/Preferences/GUI/Camera_Follow","Camera Follow on Click"
"Menu/Preferences/GUI/Hold/Visualisation","Visualisation Info on Hold"
"Menu/Preferences/GUI/Hover/Character","Character Hover Info"
"Menu/Preferences/GUI/Hover/Item","Item Hover Info"
"Menu/Preferences/GUI/Hover/Queue","Queue Hover Info"
"Menu/Preferences/GUI/Hover/Visualisation","Visualisation Info on Hover"
"Menu/Preferences/GUI/Popups/Money","Pop-up Money Notifiers"
"Menu/Preferences/GUI/Popups/Text","Pop-up Text Notifiers"
"Menu/Preferences/GUI/Status_Icons/Character","Character Status Icons"
"Menu/Preferences/GUI/Status_Icons/Item","Item Status Icons"
"Menu/Preferences/GUI/Status_Icons/Rooms","Room Status Icons"
"Menu/Preferences/GUI/Tooltips","Tooltips"
"Menu/Preferences/Game/AutoSaveOnLevelChangeLabel","Autosave when changing hospital"
"Menu/Preferences/Game/CareerAutoSaveFrequencyLabel","Career autosave frequency"
"Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled","Disabled"
"Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange","Every change"
"Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly","Important changes only"
"Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges","Most changes"
"Menu/Preferences/Game/LevelAutoSaveFrequencyLabel","Level autosave frequency"
"Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled","Disabled"
"Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months","Every 3 months"
"Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months","Every 6 months"
"Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth","Every month"
"Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear","Every year"
"Menu/Preferences/Game/LogLevel_Label","Log Level"
"Menu/Preferences/Game/LogLevel_Tooltip","Minimum log level to write to log file.\n\nSet this to Info if trying to diagnose problems, or if instructed to by support."
"Menu/Preferences/Game/LogLevel_Value_Debug","Debug"
"Menu/Preferences/Game/LogLevel_Value_Error","Error"
"Menu/Preferences/Game/LogLevel_Value_Fatal","Fatal"
"Menu/Preferences/Game/LogLevel_Value_Information","Info"
"Menu/Preferences/Game/LogLevel_Value_Verbose","Verbose"
"Menu/Preferences/Game/LogLevel_Value_Warning","Warning"
"Menu/Preferences/Game/NumRollingAutoSavesLabel","Number of save backups to keep"
"Menu/Preferences/Game/OnlineVisibilityToggleLabel","Online Visibility"
"Menu/Preferences/Game/RollManualSavesLabel","Roll manual Saves"
"Menu/Preferences/Game/WorkshopHelp","Open workshop wiki"
"Menu/Preferences/Item_Rotation_Sensitivity","Item Rotation Sensitivity"
"Menu/Preferences/KeyboardBindingConflictWarning","Warning! The same keyboard button is used for multiple actions!"
"Menu/Preferences/Language/LanguageAudioLabel","Language (Audio)"
"Menu/Preferences/Language/LanguageLabel","Language"
"Menu/Preferences/Language/de","German (Deutsch)"
"Menu/Preferences/Language/en","English (English)"
"Menu/Preferences/Language/es","Spanish (Español)"
"Menu/Preferences/Language/fr","French (Français)"
"Menu/Preferences/Language/it","Italian (Italiano)"
"Menu/Preferences/Language/pl","Polish (Polski)"
"Menu/Preferences/Language/ru","Russian (Русский)"
"Menu/Preferences/Language/zh-CN","Simplified Chinese (简体中文)"
"Menu/Preferences/Language/zh-TW","Traditional Chinese (繁體中文)"
"Menu/Preferences/Language/zh-cmn","Mandarin (普通话)"
"Menu/Preferences/ResetKeyboardBindings","Reset Keyboard Bindings"
"Menu/Preferences/ResetToDefault","Default"
"Menu/Preferences/Video/AdvancedQualitySettings","Advanced Settings"
"Menu/Preferences/Video/AmbientOcclusion","Ambient Occlusion"
"Menu/Preferences/Video/AmbientOcclusion_Tooltip","Enables ambient occlusion, which increases lighting quality in dark corners.\n\nDisable to increase graphics performance."
"Menu/Preferences/Video/AnisoTexturesLabel","Anisotropic Textures"
"Menu/Preferences/Video/AnisoTextures_Tooltip","Enables anisotropic filtering for all textures, or can be enabled for some textures only.\n\nThis improves quality of textures viewed at glancing angles.\n\nDisable to increase graphics performance."
"Menu/Preferences/Video/AnisotropicFiltering_Disable_CS","Disable"
"Menu/Preferences/Video/AnisotropicFiltering_Enable_CS","Some Textures"
"Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS","Enable"
"Menu/Preferences/Video/Antialiasing","Anti-aliasing"
"Menu/Preferences/Video/Antialiasing_Tooltip","Enables anti-aliasing, which reduces jagged edges.\n\nDisable to increase graphics performance."
"Menu/Preferences/Video/ApplyResolutionButton","Apply"
"Menu/Preferences/Video/BasicSettings","Basic Settings"
"Menu/Preferences/Video/Bloom","Bloom"
"Menu/Preferences/Video/Bloom_Tooltip","Enables bloom, which makes bright parts of the scene look nicer.\n\nDisable to increase graphics performance."
"Menu/Preferences/Video/CharacterDrawDistance_Label","Character Draw Distance"
"Menu/Preferences/Video/CharacterDrawDistance_Tooltip","Chooses distance that characters start fading out. Higher draw distance keeps characters in view at longer distances. Choose a lower setting to improve CPU and graphics performance."
"Menu/Preferences/Video/DepthOfField","Depth Of Field"
"Menu/Preferences/Video/DepthOfField_Tooltip","Enables depth of field, which subtly blurs near and far parts of the scene.\n\nDisable to increase graphics performance."
"Menu/Preferences/Video/FullScreenLabel","Fullscreen"
"Menu/Preferences/Video/FullScreenModeLabel","Fullscreen Mode"
"Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen","Exclusive Fullscreen"
"Menu/Preferences/Video/FullScreenMode_FullScreenWindow","Fullscreen Window"
"Menu/Preferences/Video/FullScreenMode_MaximizedWindow","Maximized Window"
"Menu/Preferences/Video/FullScreenMode_Tooltip","Chooses between fullscreen modes."
"Menu/Preferences/Video/FullScreenMode_Windowed","Windowed"
"Menu/Preferences/Video/FullScreen_Tooltip","Sets the game to take up the whole of the display."
"Menu/Preferences/Video/HospitalLightingQuality","Hospital Lighting Quality"
"Menu/Preferences/Video/HospitalLightingQuality_High","High"
"Menu/Preferences/Video/HospitalLightingQuality_Low","Low"
"Menu/Preferences/Video/HospitalLightingQuality_Medium","Medium"
"Menu/Preferences/Video/HospitalLightingQuality_Tooltip","Chooses between options for hospital interior lighting quality.\n\nHigher quality includes more effects, e.g. ceiling light reflections.\n\nChoose a lower setting to increase graphics performance."
"Menu/Preferences/Video/LightFadeDistance","Light Fade Distance"
"Menu/Preferences/Video/LightFadeDistance_Far","Far"
"Menu/Preferences/Video/LightFadeDistance_Medium","Medium"
"Menu/Preferences/Video/LightFadeDistance_Near","Near"
"Menu/Preferences/Video/MapWater","Map Water Quality"
"Menu/Preferences/Video/MapWater_High","High"
"Menu/Preferences/Video/MapWater_Low","Low"
"Menu/Preferences/Video/MapWater_Medium","Medium"
"Menu/Preferences/Video/MaxFPS_Label","Maximum FPS"
"Menu/Preferences/Video/MaxFPS_Tooltip","Limits the maximum framerate the game can run at.\n\nLower this if you find your machine is running too hot or loud."
"Menu/Preferences/Video/Particles","Particles"
"Menu/Preferences/Video/ParticlesQuality_High","High"
"Menu/Preferences/Video/ParticlesQuality_Low","Low"
"Menu/Preferences/Video/Particles_Tooltip","Change how many particle effects are visible in the environment.\r\n\r\nLowering the particle quality level will improve performance but reduce visual quality."
"Menu/Preferences/Video/QualityLabel","Graphics Quality Preset"
"Menu/Preferences/Video/QualitySetting_High","High"
"Menu/Preferences/Video/QualitySetting_Low","Low"
"Menu/Preferences/Video/QualitySetting_Medium","Medium"
"Menu/Preferences/Video/QualitySetting_Very High","Very High"
"Menu/Preferences/Video/QualitySetting_Very Low","Very Low"
"Menu/Preferences/Video/Quality_Tooltip","Chooses between several graphics quality presets.\n\nHigher presets offer better graphics quality, but lower performance.\n\nLower presets reduce graphics quality for better performance."
"Menu/Preferences/Video/ReloadingTextures","Reloading Textures"
"Menu/Preferences/Video/ReloadingTexturesDetail","Depending on your system, this can take up to a few minutes."
"Menu/Preferences/Video/ResolutionChanged","Resolution change applied. Accept?"
"Menu/Preferences/Video/ResolutionChanged_Accept","Accept"
"Menu/Preferences/Video/ResolutionChanged_Timeout_CS","Will revert in [{0}]..."
"Menu/Preferences/Video/ResolutionChanged_Undo","Undo"
"Menu/Preferences/Video/ResolutionLabel","Resolution"
"Menu/Preferences/Video/Resolution_Tooltip","Sets window resolution.\n\nHigher resolution makes the whole game appear sharper.\n\nReduce resolution to increase CPU and graphics performance."
"Menu/Preferences/Video/ShaderQuality_Label","Shader Quality"
"Menu/Preferences/Video/ShaderQuality_Tooltip","Chooses overall level of shader quality.\n\nHigher quality includes more graphics effects.\n\nChoose a lower setting to improve graphics performance."
"Menu/Preferences/Video/ShadowFadeDistance","Shadow Fade Distance"
"Menu/Preferences/Video/ShadowFadeDistance_Far","Far"
"Menu/Preferences/Video/ShadowFadeDistance_Medium","Medium"
"Menu/Preferences/Video/ShadowFadeDistance_Near","Near"
"Menu/Preferences/Video/ShadowFadeDistance_Tooltip","Chooses distance to fade shadows out completely.\n\nHigher distance keeps shadows in view for longer.\n\nChoose a lower setting to increase graphics and CPU performance."
"Menu/Preferences/Video/ShadowQualityLabel","Shadow Quality"
"Menu/Preferences/Video/ShadowQuality_All_CS","Enable"
"Menu/Preferences/Video/ShadowQuality_Disable_CS","Disable"
"Menu/Preferences/Video/ShadowQuality_HardOnly_CS","Hard Shadows Only"
"Menu/Preferences/Video/ShadowQuality_Tooltip","Enables high quality soft shadows, or can be set to lower quality hard shadows.\n\nDisable or choose a lower setting to increase graphics and CPU performance."
"Menu/Preferences/Video/ShadowResolutionLabel","Shadow Resolution"
"Menu/Preferences/Video/ShadowResolution_High_CS","High"
"Menu/Preferences/Video/ShadowResolution_Low_CS","Low"
"Menu/Preferences/Video/ShadowResolution_Medium_CS","Medium"
"Menu/Preferences/Video/ShadowResolution_Tooltip","Chooses shadow resolution level.\n\nHigher shadow resolution looks sharper.\n\nChoose a lower setting to increase graphics performance."
"Menu/Preferences/Video/ShadowResolution_VeryHigh_CS","Very High"
"Menu/Preferences/Video/TextureQualityLabel","Texture Detail"
"Menu/Preferences/Video/TextureQuality_Eigth_CS","1/8 Size"
"Menu/Preferences/Video/TextureQuality_Full_CS","Full Size"
"Menu/Preferences/Video/TextureQuality_Half_CS","1/2 Size"
"Menu/Preferences/Video/TextureQuality_Quarter_CS","1/4 Size"
"Menu/Preferences/Video/TextureQuality_Tooltip","Chooses different sizes of texture to use.\n\nReduce texture detail to improve graphics performance, particularly if you have low video memory."
"Menu/Preferences/Video/VSyncLabel","Vertical Sync"
"Menu/Preferences/Video/VSync_Double_CS","On (Double)"
"Menu/Preferences/Video/VSync_Off_CS","Off"
"Menu/Preferences/Video/VSync_On_CS","On"
"Menu/Preferences/Video/VSync_Tooltip","Synchronises the game framerate with your display's refresh rate.\n\nReduces screen tearing, but may increase input delay."
"Menu/Preferences/Video/WindowSettings","Window Settings"
"Menu/Preferences/Video/WorldDetail_Label","World Detail"
"Menu/Preferences/Video/WorldDetail_Tooltip","Chooses overall detail level of the world.\n\nHigher world detail keeps more detail in view at longer view distances.\n\nChoose a lower setting to improve CPU and graphics performance."
"Menu/Prices/AllPrices_CS","All Prices"
"Menu/Prices/ChargeRate","Charge Rate"
"Menu/Prices/ItemName","Item Name"
"Menu/Prices/ModifyAll_CS","Modify All"
"Menu/Prices/PrefixDiagnosis_CS","Diagnosis"
"Menu/Prices/PrefixTreatment_CS","Treatment"
"Menu/Prices/PriceIncrease","% Price Increase"
"Menu/Prices/PriceReputation","Price Reputation"
"Menu/Prices/Prices","Prices"
"Menu/Prices/TooltipModifyMinus_CS","Decrease all price modifiers by {[PERCENT]}"
"Menu/Prices/TooltipModifyPlus_CS","Increase all price modifiers by {[PERCENT]}"
"Menu/Prices/TooltipModifyReset_CS","Reset all price modifiers to zero"
"Menu/Research/GreenLightFee","Green Light Fee"
"Menu/Research/Output_CS","Output"
"Menu/Research/ResearchProgress","Research Progress"
"Menu/Research/SelectAProject","Select a Project"
"Menu/Research/StartProjectButton","Start Project"
"Menu/Research/TitleResearch","Research"
"Menu/Research/TitleStartProject","Start a Research project"
"Menu/Ribbon Menu/AllStaffCount_Tooltip","Staff Employed: {[EMPLOYED]}\nJob Applicants: {[APPLICANTS]}"
"Menu/Ribbon Menu/AssistantsCount_Tooltip","Assistants Employed: {[EMPLOYED]}\nJob Applicants: {[APPLICANTS]}"
"Menu/Ribbon Menu/DoctorCount_Tooltip","Doctors Employed: {[EMPLOYED]}\nJob Applicants: {[APPLICANTS]}"
"Menu/Ribbon Menu/FilterButton","Filter"
"Menu/Ribbon Menu/Grid Toggle Button","Toggle between grid and list views"
"Menu/Ribbon Menu/JanitorsCount_Tooltip","Janitors Employed: {[EMPLOYED]}\nJob Applicants: {[APPLICANTS]}"
"Menu/Ribbon Menu/NurseCount_Tooltip","Nurses Employed: {[EMPLOYED]}\nJob Applicants: {[APPLICANTS]}"
"Menu/Ribbon Menu/RibbonMenu_Hire","Hire"
"Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked","Increase Hospital Level to {[LEVEL]} to unlock"
"Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel","Level {[LEVEL]}"
"Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle","Employment Reference"
"Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee","Recruitment Fee"
"Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton","Hire"
"Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton","Reject"
"Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory","All"
"Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory","Assistants"
"Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory","Doctors"
"Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory","Janitors"
"Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory","Nurses"
"Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name","Name"
"Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications","Qualifications"
"Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank","Ability"
"Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary","Salary"
"Menu/Ribbon Menu/RibbonMenu_Items","Items"
"Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS","Assistant"
"Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS","Assistant with {[QUALIFICATION]}"
"Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS","Doctor"
"Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS","Doctor with {[QUALIFICATION]}"
"Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS","Janitor"
"Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS","Janitor with {[QUALIFICATION]}"
"Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS","Nurse"
"Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS","Nurse with {[QUALIFICATION]}"
"Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS","<b>Staff:</b>"
"Menu/Ribbon Menu/RibbonMenu_Rooms","Rooms"
"Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder","Search..."
"Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS","None in the hospital"
"Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS","{[COUNT]} in the hospital"
"Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS","None in the hospital"
"Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS","{[COUNT]} in the hospital"
"Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS","<color=#2B00FF>Unlock for {[SILVER]}\n(Current Total {[AVAILABLE]})</color>"
"Menu/RoomChecklist/ChecklistDescription","Check list description"
"Menu/RoomCustomisation/ApplyToAllRoomsOfType","Apply to all Rooms of this Type"
"Menu/RoomCustomisation/Floors","Floors"
"Menu/RoomCustomisation/Floors","Not that kind of chip. A different kind of chip."
"Menu/RoomCustomisation/Options/Floor_Chips_Name","Chips"
"Menu/RoomCustomisation/Options/Floor_Diamonds_Description","One of these colours has only recently been discovered."
"Menu/RoomCustomisation/Options/Floor_Diamonds_Name","Atrium"
"Menu/RoomCustomisation/Options/Floor_Hexagons_Description","Most people that like hexagons will like this pattern... I'd have thought."
"Menu/RoomCustomisation/Options/Floor_Hexagons_Name","Snow Bees"
"Menu/RoomCustomisation/Options/Floor_Squares_Description","Cake the floor."
"Menu/RoomCustomisation/Options/Floor_Squares_Name","Battenbrown"
"Menu/RoomCustomisation/Options/Floor_Waves_Description","Make the ground vaguely delicious."
"Menu/RoomCustomisation/Options/Floor_Waves_Name","Marshmallow"
"Menu/RoomCustomisation/Options/Wall_Cats_Description","If you notice the cats moving, please alert hospital staff."
"Menu/RoomCustomisation/Options/Wall_Cats_Name","Feline"
"Menu/RoomCustomisation/Options/Wall_Circuits_Description","Purely aesthetic, doesn't require power."
"Menu/RoomCustomisation/Options/Wall_Circuits_Name","Circuits"
"Menu/RoomCustomisation/Options/Wall_Evil_Description","Doesn't look flat, but is, in fact, flat."
"Menu/RoomCustomisation/Options/Wall_Evil_Name","Cuboidal"
"Menu/RoomCustomisation/Options/Wall_Example_Description","Provocative decor from Two Point County artist and designer Zara Fitzpocket."
"Menu/RoomCustomisation/Options/Wall_Example_Name","Whiffs of Blue"
"Menu/RoomCustomisation/Options/Wall_MP_CA_Description","Just a name, not structurally unsound."
"Menu/RoomCustomisation/Options/Wall_MP_CA_Name","Woodworm"
"Menu/RoomCustomisation/Options/Wall_Toilets_Description","Inspired by fishes."
"Menu/RoomCustomisation/Options/Wall_Toilets_Name","Scales"
"Menu/RoomCustomisation/Title","Room Customisation"
"Menu/RoomCustomisation/Walls","Walls"
"Menu/RoomCustomisation/Walls_Inner","Inner Walls"
"Menu/RoomCustomisation/Walls_Outer","Outer Walls"
"Menu/RoomSizeUI/HeightAbbr","H"
"Menu/RoomSizeUI/WidthAbbr","W"
"Menu/Sandbox/Cash_CS","Cash"
"Menu/Sandbox/Challenges_Disasters_CS","Disasters"
"Menu/Sandbox/Challenges_Epidemics_CS","Epidemics"
"Menu/Sandbox/Challenges_Patients_CS","Patient Emergencies"
"Menu/Sandbox/Challenges_Staff_CS","Staff Challenges"
"Menu/Sandbox/Challenges_VIPs_CS","VIP Visits"
"Menu/Sandbox/CloudHospitals","User Hospitals"
"Menu/Sandbox/Corrupt_Description_CS","This sandbox save appears to be corrupt and won't load.\n\nRestore an old backup, or head to support.sega.co.uk to check for solutions or report the problem."
"Menu/Sandbox/CreateHospital","Create a Hospital"
"Menu/Sandbox/CreateSandboxHospital","Create Sandbox Hospital"
"Menu/Sandbox/Delete","Delete"
"Menu/Sandbox/DeleteHospitalWarningMessage_CS","Are you sure you want to delete this hospital? Your current progress will be lost, and the save file for this level will be deleted."
"Menu/Sandbox/DeleteHospitalWarningTitle_CS","Delete Hospital"
"Menu/Sandbox/DownloadedHospitals","Downloaded Hospitals"
"Menu/Sandbox/Edit","Edit"
"Menu/Sandbox/HospitalSettings","Hospital Settings"
"Menu/Sandbox/Illnesses_All","All over Time"
"Menu/Sandbox/Illnesses_All_Immediate","All from the Start"
"Menu/Sandbox/Illnesses_All_Immediate_Tooltip","All illnesses are active from the beginning."
"Menu/Sandbox/Illnesses_All_Tooltip","All illnesses can appear. More difficult illnesses become active over time."
"Menu/Sandbox/Illnesses_Bigfoot","Bigfoot"
"Menu/Sandbox/Illnesses_Bigfoot_Tooltip","Illnesses found in the Pointy Mountains (and Bigfoot DLC)"
"Menu/Sandbox/Illnesses_CS","Illnesses"
"Menu/Sandbox/Illnesses_Easy","Easy"
"Menu/Sandbox/Illnesses_Easy_Tooltip","Illnesses that are easier to diagnose, with a higher chance of treatment success."
"Menu/Sandbox/Illnesses_Hard","Hard"
"Menu/Sandbox/Illnesses_Hard_Tooltip","Illnesses that are harder to diagnose, with a lower chance of treatment success."
"Menu/Sandbox/Illnesses_Jungle","Pebberley Island"
"Menu/Sandbox/Illnesses_Jungle_Tooltip","Illnesses found off of the mainland of Two Point County (and Pebberley Island DLC)."
"Menu/Sandbox/Illnesses_Medium","Medium"
"Menu/Sandbox/Illnesses_Medium_Tooltip","Illnesses that are moderately challenging to diagnose and treat."
"Menu/Sandbox/Illnesses_Visual","Visible Symptoms Only"
"Menu/Sandbox/Illnesses_Visual_Tooltip","Only illnesses with visible symptoms are active."
"Menu/Sandbox/IncomeMultiplier_CS","Income Multiplier"
"Menu/Sandbox/IncomeMultiplier_Tooltip","A modifier to the prices people will pay in this location, before any adjustments are made."
"Menu/Sandbox/Items_CS","Items"
"Menu/Sandbox/JobApplicants_CS","Staff Hiring"
"Menu/Sandbox/JobApplicants_Default","Default"
"Menu/Sandbox/JobApplicants_Default_Tooltip","Staff for hire can be any rank, with a range of qualifications."
"Menu/Sandbox/JobApplicants_Junior","All Junior"
"Menu/Sandbox/JobApplicants_Junior_Tooltip","All staff for hire are lowest rank, with no qualifications."
"Menu/Sandbox/JobApplicants_MedicalStudents","Medical Students"
"Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip","All doctors and nurses for hire are students, with no qualifications."
"Menu/Sandbox/Kudosh_CS","Kudosh"
"Menu/Sandbox/LevelIcon_CS","Icon"
"Menu/Sandbox/LevelMap_CS","Map"
"Menu/Sandbox/LevelName_CS","Name"
"Menu/Sandbox/LoadCloudSave","Load"
"Menu/Sandbox/LoadCloudSave_Tooltip","Load this hospital and continue it as a new save-game"
"Menu/Sandbox/MapSelect","Map Select"
"Menu/Sandbox/MyHospitals","My Hospitals"
"Menu/Sandbox/NewHospital","New Hospital"
"Menu/Sandbox/Objectives_CS","Objectives"
"Menu/Sandbox/Objectives_Cures","Cure Patients"
"Menu/Sandbox/Objectives_CuresValue","Cure & Expand"
"Menu/Sandbox/Objectives_Money","Moneymaker"
"Menu/Sandbox/Objectives_None","None"
"Menu/Sandbox/Objectives_ResearchTraining","Research & Training"
"Menu/Sandbox/Objectives_StaffDevelopment","Staff Development"
"Menu/Sandbox/Off","Off"
"Menu/Sandbox/On","On"
"Menu/Sandbox/OpenWorkshop","Workshop"
"Menu/Sandbox/OverviewMessage","In Sandbox: Freeplay mode, you can create hospitals with your own custom settings. Run the hospital of your dreams, or your nightmares. The choice is yours.\n\nSelect a map, name your hospital, and choose how much cash and Kudosh you want to start with. Decide whether you want to unlock rooms, items and upgrades with research and Kudosh, or have them all available from the start. Set objectives and challenges, or turn them all off and make your own fun. Choose what types of illnesses you want to face, set the pace of patient arrivals, and adjust other settings for the level.\n\nWhen you're ready, click the Start button to open your new hospital. You can browse all of your sandbox hospitals in the My Hospitals tab, and continue to adjust the settings for each one."
"Menu/Sandbox/PatientArrivalRate_CS","Patient Arrival Rate"
"Menu/Sandbox/PatientArrivalRate_Tooltip","A modifier to the rate at which patients arrive, after Hospital Level and Reputation are factored in."
"Menu/Sandbox/Plots_AllOwned","All"
"Menu/Sandbox/Plots_CS","Plots Owned"
"Menu/Sandbox/Plots_Default","Default"
"Menu/Sandbox/Publish","Share"
"Menu/Sandbox/Publish_Tooltip","Upload this hospital to Steam Workshop"
"Menu/Sandbox/Reset","Reset"
"Menu/Sandbox/Rooms_CS","Rooms"
"Menu/Sandbox/Sandbox","Sandbox"
"Menu/Sandbox/SandboxMenu","Sandbox Menu"
"Menu/Sandbox/SelectHospital","Select a Hospital"
"Menu/Sandbox/SelectMap","Select a Map"
"Menu/Sandbox/Temperature_CS","Temperature"
"Menu/Sandbox/Temperature_Cold","Cold"
"Menu/Sandbox/Temperature_Hot","Hot"
"Menu/Sandbox/Temperature_Temperate","Temperate"
"Menu/Sandbox/Temperature_VeryCold","Very Cold"
"Menu/Sandbox/Temperature_VeryHot","Very Hot"
"Menu/Sandbox/Title","Sandbox: Freeplay"
"Menu/Sandbox/UnlockAll","All Unlocked"
"Menu/Sandbox/UnlockWithKudosh","Unlock with Kudosh"
"Menu/Sandbox/UnlockWithResearch","Unlock with Research"
"Menu/Sandbox/Upgrades_CS","Upgrades"
"Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip","This user-generated content is local to your machine. Consider publishing it before sharing this sandbox save, if you want others to have it!"
"Menu/Sandbox/UsesUnpublishedUGC_Tooltip","This user-generated content is local to the user that shared this save, so cannot be loaded."
"Menu/SaveSlotScreen/Corrupt_CS","Corrupt"
"Menu/SaveSlotScreen/Corrupt_Description_CS","This career save appears to be corrupt and won't load.\n\nRestart the career, restore an old backup, or head to support.sega.co.uk to check for solutions or report the problem."
"Menu/Saving...","Saving…"
"Menu/Select/Patient/Boredom","Boredom"
"Menu/Select/Patient/Discharge","Discharge"
"Menu/Select/Patient/TreatmentInfo","Treatment Info"
"Menu/Select/Patient/Triage","Triage"
"Menu/Select/Research/Move","Move"
"Menu/Select/Research/Sell","Sell"
"Menu/Select/Research/Shelve","Shelve"
"Menu/Select/Room/Attractiveness","Attractiveness"
"Menu/Select/Room/Edit","Edit"
"Menu/Select/Room/Hygiene","Hygiene"
"Menu/Select/Room/Objects","Objects"
"Menu/Select/Room/Queue","Queue"
"Menu/Select/Room/SelectQualification","Select Qualification to Teach"
"Menu/Select/Staff/All_CS","All"
"Menu/Select/Staff/AreYouSureFire_CS","Are you sure you want to fire {[STAFF]}?"
"Menu/Select/Staff/Assistants_CS","Assistants"
"Menu/Select/Staff/Decor","Decor"
"Menu/Select/Staff/Doctors_CS","Doctors"
"Menu/Select/Staff/FireStaffNotification_CS","Fire Staff"
"Menu/Select/Staff/Hunger","Hunger"
"Menu/Select/Staff/Hygiene","Hygiene"
"Menu/Select/Staff/Janitors_CS","Janitors"
"Menu/Select/Staff/Nurses_CS","Nurses"
"Menu/Select/Staff/Thirst","Thirst"
"Menu/Select/Staff/Toilet","Toilet"
"Menu/Select/Staff/Warmth","Warmth"
"Menu/Select/Staff/XP","XP"
"Menu/SelectMenuPatient/OpenMessage_CS","Open message"
"Menu/SelectMenuPatient/QueueDown_CS","Queue down"
"Menu/SelectMenuPatient/QueueUp_CS","Queue up"
"Menu/SelectMenuPatient/SendHome_CS","Send home"
"Menu/SelectMenuPatient/Triage_CS","Triage"
"Menu/SelectMenuPatient/Vaccinate_CS","Vaccinate"
"Menu/Select_BuyHospitalPlot_CS","Buy hospital plot"
"Menu/Select_HospitalPlot_CS","Days to Build: {[DAYS]}\nPlot Size: {[SIZE]} m<sup>2</sup>"
"Menu/Select_Patient_ChanceOfCuring_CS","Chance of Curing: {[MIN]}-{[MAX]}%"
"Menu/Select_Research_SelectProject_CS","Select a Project"
"Menu/Select_Room_Close_CS","Close"
"Menu/Select_Room_Open_CS","Open"
"Menu/Select_Room_StatusClosed_CS","Status: Closed"
"Menu/Select_Room_StatusOpen_CS","Status: Open"
"Menu/Select_StartPlotChallenge","Start Challenge"
"Menu/SelectedHospital/FriendsPlaying","Friends who have played this level"
"Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS","Hospital Age: {[MONTHS_STRING]}"
"Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS","Hospital Age: {[YEARS_STRING]}, {[MONTHS_STRING]}"
"Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS","Hospital Age: {[YEARS_STRING]}"
"Menu/SelectedHospital/HospitalAgeMonths_CS","{[MONTHS]} Months[i2p_One]{[MONTHS]} Month"
"Menu/SelectedHospital/HospitalAgeYears_CS","{[YEARS]} Years[i2p_One]{[YEARS]} Year"
"Menu/SelectedHospital/HospitalDate_CS","Hospital Date"
"Menu/StafPayReview/YearlyCashFlow_CS","Yearly Cash Flow"
"Menu/StafPayReview/YearlyIncome_CS","Yearly Income"
"Menu/StafPayReview/YearlyWages_CS","Yearly Wages"
"Menu/Staff Menu/Ability","Ability"
"Menu/Staff Menu/JobToggle/AllowedQualification_CS","{[JOB]}: Allowed\nQualified in {[QUALIFICATION]}"
"Menu/Staff Menu/JobToggle/Allowed_CS","{[JOB]}: Allowed"
"Menu/Staff Menu/JobToggle/NotAllowedQualification_CS","{[JOB]}: Not Allowed\nQualified in {[QUALIFICATION]}"
"Menu/Staff Menu/JobToggle/NotAllowed_CS","{[JOB]}: Not Allowed"
"Menu/Staff Menu/JobToggle/Unqualified_CS","{[JOB]}: N/A\nUnqualified in {[QUALIFICATION]}"
"Menu/Staff Menu/OtherOutgoings","Other Expenses"
"Menu/Staff Menu/PaySatisfaction","Pay Satisfaction"
"Menu/Staff Menu/RevertChanges","Revert Changes"
"Menu/Staff Menu/Satisfaction","Satisfaction"
"Menu/Staff Menu/SatisfyPayRequest","Satisfy Pay Request"
"Menu/Staff Menu/SatisfyPayRequests","Satisfy Pay Requests"
"Menu/Staff Menu/SatisyAllPayRequests","Satisfy All Pay Requests"
"Menu/Staff Menu/StaffHappiness","Happiness"
"Menu/Staff Menu/StaffName","Staff Name"
"Menu/Staff Menu/YearlyCashFlow","12 mth Profit"
"Menu/Staff Menu/YearlyIncome","12 mth Revenue"
"Menu/Staff Menu/YearlyWages","Annual Wages"
"Menu/StaffCustomisation/ApplyToAllAssistantsButton","Apply to all Assistants"
"Menu/StaffCustomisation/ApplyToAllDoctorsButton","Apply to all Doctors"
"Menu/StaffCustomisation/ApplyToAllJanitorsButton","Apply to all Janitors"
"Menu/StaffCustomisation/ApplyToAllNursesButton","Apply to all Nurses"
"Menu/StaffCustomisation/Options/Assistant_V2","Inverse"
"Menu/StaffCustomisation/Options/Assistant_V3","Godric's Choice"
"Menu/StaffCustomisation/Options/Assistant_V4","Aubergine"
"Menu/StaffCustomisation/Options/Assistant_V5","Lemon"
"Menu/StaffCustomisation/Options/Assistant_V6","Midnight"
"Menu/StaffCustomisation/Options/Default","Default"
"Menu/StaffCustomisation/Options/Doctor_V2","Blue Trim"
"Menu/StaffCustomisation/Options/Doctor_V3","Green Trim"
"Menu/StaffCustomisation/Options/Doctor_V4","Grey Body Stripes"
"Menu/StaffCustomisation/Options/Doctor_V5","Orange Arm Stripes"
"Menu/StaffCustomisation/Options/Doctor_V6","Turquoise Arm Stripes"
"Menu/StaffCustomisation/Options/Janitor_V2","Faded"
"Menu/StaffCustomisation/Options/Janitor_V3","Dark"
"Menu/StaffCustomisation/Options/Janitor_V4","Darker"
"Menu/StaffCustomisation/Options/Janitor_V5","Highly Visible Yellow"
"Menu/StaffCustomisation/Options/Janitor_V6","Highly Visible Orange"
"Menu/StaffCustomisation/Options/Nurse_V2","Green"
"Menu/StaffCustomisation/Options/Nurse_V3","Purple"
"Menu/StaffCustomisation/Options/Nurse_V4","Pale Green"
"Menu/StaffCustomisation/Options/Nurse_V5","Pale Blue"
"Menu/StaffCustomisation/Options/Nurse_V6","Inverse"
"Menu/StaffCustomisation/Title","Staff Customisation"
"Menu/StaffJobs/Level","Level"
"Menu/StaffJobs/NewApplicantInDays","New Applicant in"
"Menu/StaffJobs/Qualifications","Qualifications"
"Menu/StaffPayReview/AllPayIncrease_CS","All Pay\n<size=130%>{0}</size>"
"Menu/TimeAndStats/FastForward","Fast Speed"
"Menu/TimeAndStats/Month_Expenses_Amount","Expenses: {[AMOUNT]}"
"Menu/TimeAndStats/Month_NetIncome_Amount","Profit/Loss: {[AMOUNT]}"
"Menu/TimeAndStats/Month_Revenue_Amount","Revenue: {[AMOUNT]}"
"Menu/TimeAndStats/NormalSpeed","Normal Speed"
"Menu/TimeAndStats/Pause","Pause"
"Menu/TimeAndStats/PrestigeLevel_CS","Level"
"Menu/TimeAndStats/SlowSpeed","Slow Speed"
"Menu/TimeAndStats/Total_Silver","Silver: {[AMOUNT]}"
"Menu/Training/ButtonReset","Reset"
"Menu/Training/ButtonStartTraining","Start Training"
"Menu/Training/CoursesAvailable","Courses Available"
"Menu/Training/GuestTrainerCostCannotAfford_CS","Fees: <color=red>{[UPFRONTCOST]}</color> + {[TRAININGCOST]} per Trainee"
"Menu/Training/GuestTrainerCost_CS","Fees: {[UPFRONTCOST]} + {[TRAININGCOST]} per Trainee"
"Menu/Training/GuestTrainer_Name_F_CS","Guest Trainer"
"Menu/Training/GuestTrainer_Name_M_CS","Guest Trainer"
"Menu/Training/NoneAvailable","None Available"
"Menu/Training/SelectACourse","Select a Course"
"Menu/Training/SelectATrainee","Select a Trainee"
"Menu/Training/SelectATrainer","Select a Trainer"
"Menu/Training/StartATrainingCourse","Start a training course"
"Menu/Training/ToolTip_TraineeLearningSpeed_CS","Learning Speed: {[SPEED]}"
"Menu/Training/ToolTip_TrainerTeachingSpeed_CS","Teaching Speed: {[SPEED]}"
"Menu/Training/Trained","Trained"
"Menu/Training/TraineeSlotAvailable","Slot Available"
"Menu/Training/Trainees","Trainees"
"Menu/Training/TraineesAvailable","Trainees Available"
"Menu/Training/TrainersAvailable","Trainers Available"
"Menu/Training/TrainingCourseDaysRemainingUnknown_CS","Estimated Duration: Unknown"
"Menu/Training/TrainingCourseDaysRemaining_CS","Estimated Duration: {[DAYS]} Days[i2p_One]Estimated Duration: {[DAYS]} Day"
"Menu/Training/TrainingCourseDaysRemaining_Range_CS","Estimated Duration: {[MIN]}-{[MAX]} Days"
"Menu/Training/TrainingGuestTrainerCompletionFees_CS","Tuition Fees"
"Menu/Training/TrainingGuestTrainerTrainees_CS","Trainees"
"Menu/Training/TrainingGuestTrainerUnaffordable_CS","unaffordable"
"Menu/Training/TrainingGuestTrainerUpfrontCost_CS","Upfront Fee"
"Menu/Training/TrainingRooms","Training Rooms"
"Menu/UGC/BrowseSteamWorkshop","Browse Steam Workshop"
"Menu/UGC/Button_BrowseSteamWorkshop","Browse Workshop"
"Menu/UGC/Button_Create_CS","Create"
"Menu/UGC/Button_Delete","Delete"
"Menu/UGC/Button_Publish","Publish"
"Menu/UGC/Button_Publish_Tooltip","Publish to Steam Workshop"
"Menu/UGC/Button_Refresh","Refresh"
"Menu/UGC/Button_Subscribe","Subscribe"
"Menu/UGC/Button_Subscribe_All","Subscribe to all"
"Menu/UGC/Button_Update_CS","Update"
"Menu/UGC/Button_Workshop","Workshop"
"Menu/UGC/ContentType/Floor_CS","Floor"
"Menu/UGC/ContentType/Item_CS","Item"
"Menu/UGC/ContentType/Picture/AwardOffice_CS","Square Frame"
"Menu/UGC/ContentType/Picture/Canvas_CS","Canvas"
"Menu/UGC/ContentType/Picture/FrameExpensive_CS","Expensive Frame"
"Menu/UGC/ContentType/Picture/Frame_CS","Wooden Frame"
"Menu/UGC/ContentType/Picture/Poster_CS","Poster"
"Menu/UGC/ContentType/Picture_CS","Picture"
"Menu/UGC/ContentType/Rug/Circle_CS","Circle"
"Menu/UGC/ContentType/Rug/Corner_CS","Corner"
"Menu/UGC/ContentType/Rug/Long_CS","Long"
"Menu/UGC/ContentType/Rug/Oval_CS","Oval"
"Menu/UGC/ContentType/Rug/Standard_CS","Standard"
"Menu/UGC/ContentType/Rug_CS","Rug"
"Menu/UGC/ContentType/SandboxHospital_CS","Hospital"
"Menu/UGC/ContentType/Wall_CS","Wall"
"Menu/UGC/Cost","Cost"
"Menu/UGC/Cost_Tooltip","The price of this item"
"Menu/UGC/Description","Description"
"Menu/UGC/Description_Default","Enter item description ..."
"Menu/UGC/IconImage","Icon Image"
"Menu/UGC/IconImage_Description","Choose an image file to use for the icon"
"Menu/UGC/IconImage_Reset","Reset to default image"
"Menu/UGC/Image","Image"
"Menu/UGC/ImageBrowser/ImageFiles_CS","Image Files"
"Menu/UGC/ImageBrowser/SelectIconImage_CS","Select an Icon Image"
"Menu/UGC/ImageBrowser/SelectImage_CS","Select an Image"
"Menu/UGC/ImageBrowser/SelectPreviewImage_CS","Select a Preview Image"
"Menu/UGC/Image_Description","Choose an image file for this item"
"Menu/UGC/Image_OpenImageBrowser","Open image browser"
"Menu/UGC/Image_Rotate","Rotate image"
"Menu/UGC/Image_SelectionArea_Confirm_CS","Confirm image selection area"
"Menu/UGC/Image_SelectionArea_Edit_CS","Edit image selection area"
"Menu/UGC/Items/EditItem_CS","Edit item definition"
"Menu/UGC/Items/Title_Item_Create_CS","Create an Item"
"Menu/UGC/Items/Title_Item_Update_CS","Update Item"
"Menu/UGC/Items/Title_Picture_Create_CS","Create a Picture"
"Menu/UGC/Items/Title_Picture_Update_CS","Update Picture"
"Menu/UGC/Items/Title_Rug_Create_CS","Create a Rug"
"Menu/UGC/Items/Title_Rug_Update_CS","Update Rug"
"Menu/UGC/Items/UGCButtonTooltip","Create, share and download items"
"Menu/UGC/Items/ViewInSteamWorkshop_CS","View in Steam Workshop"
"Menu/UGC/Kudosh","Kudosh"
"Menu/UGC/Kudosh_Tooltip","The Kudosh required to unlock this item"
"Menu/UGC/Misc/ContentSourceLocal_CS","<color=#0000FF>Locally created content</color>"
"Menu/UGC/Misc/ContentSourceWorkshop_CS","<color=#0000FF>Downloaded from Workshop</color>"
"Menu/UGC/MissingItem_Name_CS","Missing User-Generated Item"
"Menu/UGC/Name","Name"
"Menu/UGC/NameAndType_CS","{[NAME]} ({[TYPE]})"
"Menu/UGC/Name_Default","Enter item name ..."
"Menu/UGC/OpenSteamWorkshop","Open Steam Workshop"
"Menu/UGC/PromoPanel/Button","Open Steam Workshop"
"Menu/UGC/PromoPanel/Description","Create, share and download pictures, rugs, walls, floors, and sandbox hospitals."
"Menu/UGC/PromoPanel/Title","Steam Workshop"
"Menu/UGC/PromoPanel/Title_InteriorDesigner","Interior Designer"
"Menu/UGC/Publish/Button_CreateAsNewItem","Create as New Item"
"Menu/UGC/Publish/Button_Create_CS","Create Workshop Item"
"Menu/UGC/Publish/Button_UpdateOther","Update Other"
"Menu/UGC/Publish/Button_Update_CS","Update Workshop Item"
"Menu/UGC/Publish/PackContents","This Pack Contains:"
"Menu/UGC/Publish/PackContents_CS","This Pack Contains:"
"Menu/UGC/Publish/Privacy_FriendsOnly","Friends Only"
"Menu/UGC/Publish/Privacy_Private","Hidden"
"Menu/UGC/Publish/Privacy_Public","Public"
"Menu/UGC/Publish/PublishToSteamWorkshop","Publish to Steam Workshop"
"Menu/UGC/Publish/ReadSteamWorkshopAgreement","Read Steam Workshop User Agreement"
"Menu/UGC/Publish/Title","Share on Steam Workshop"
"Menu/UGC/Publish/WorkshopDescription","Workshop Description"
"Menu/UGC/Publish/WorkshopDescription_Default","Enter item description ..."
"Menu/UGC/Publish/WorkshopPreviewImage","Workshop Preview Image"
"Menu/UGC/Publish/WorkshopPreviewImage_Description","Choose an image file to display on Workshop"
"Menu/UGC/Publish/WorkshopTitle","Workshop Title"
"Menu/UGC/Publish/WorkshopTitle_Default","Enter item title ..."
"Menu/UGC/RecommendedResolution_CS","Recommended resolution: {[WIDTH]} x {[HEIGHT]}"
"Menu/UGC/RoomCustomisation/EditFloor_CS","Edit floor definition"
"Menu/UGC/RoomCustomisation/EditWall_CS","Edit wall definition"
"Menu/UGC/RoomCustomisation/Title_Floor_Create_CS","Create a Floor Covering"
"Menu/UGC/RoomCustomisation/Title_Floor_Update_CS","Update Floor Covering"
"Menu/UGC/RoomCustomisation/Title_Wall_Create_CS","Create a Wall Covering"
"Menu/UGC/RoomCustomisation/Title_Wall_Update_CS","Update Wall Covering"
"Menu/UGC/RoomCustomisation/UGCButtonTooltip","Create, share and download walls and floors"
"Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS","View in Steam Workshop"
"Menu/UGC/SubType","Sub-Type"
"Menu/UGC/Tooltip_LocalContent","User-generated item (local)"
"Menu/UGC/Tooltip_SubscribedContent","User-generated item (subscribed)"
"Menu/UGC/Tooltip_UGC","User-generated content"
"Menu/UGC/Tooltip_ViewSteamWorkshop","View in Steam Workshop"
"Menu/UGC/Type","Type"
"Menu/ViewYearlyReview/AnnualBonus","Annual Bonus"
"Menu/ViewYearlyReview/AwardCountdown","Awards Countdown"
"Menu/ViewYearlyReview/FullPayReview","Full Pay Review"
"Menu/ViewYearlyReview/IncomeLastYear","Income Last Year:"
"Menu/ViewYearlyReview/JobTitle","Job Title"
"Menu/ViewYearlyReview/Overview","Overview"
"Menu/ViewYearlyReview/Pay","Pay"
"Menu/ViewYearlyReview/PotentialAnnualBonus","Potential Annual Bonus"
"Menu/ViewYearlyReview/SponseredBy","Sponsered by Burp! Energy Drinks"
"Menu/ViewYearlyReview/Title","Awards & Yearly Review"
"Menu/ViewYearlyReview/TotalStaffWages","Total Staff Wages:"
"Menu/ViewYearlyReview/ViewButton","View"
"Menu/ViewYearlyReview/WorklifeBalance","Worklife Balance"
"Menu/ViewYearlyReview/YearlyTargets","Yearly Targets"
"Menu/YearlyBusinessReview/MoraleHigh_CS","High"
"Menu/YearlyBusinessReview/MoraleLow_CS","Low"
"Menu/YearlyBusinessReview/MoraleMedium_CS","Medium"
"Menu/YearlyBusinessReview/MoraleNone_CS","Morale: None"
"Menu/YearlyBusinessReview/Morale_CS","Morale: {[VALUE]}"
"Menu/YearlyBusinessReview/NumAssistants_CS","{[VALUE]} Assistants"
"Menu/YearlyBusinessReview/NumDoctors_CS","{[VALUE]} Doctors"
"Menu/YearlyBusinessReview/NumJanitors_CS","{[VALUE]} Janitors"
"Menu/YearlyBusinessReview/NumNurses_CS","{[VALUE]} Nurses"
"Menu/YearlyBusinessReview/Reputation_CS","Reputation: +{[VALUE]}%"
"Menu/YearlyBusinessReview/TotalAllowed_CS","Total {[VALUE1]} , Allowed on a Break: {[VALUE2]}"
"Menu/YearlyReviewStats/AppraisalBad_CS","Bad"
"Menu/YearlyReviewStats/AppraisalFine_CS","Fine"
"Menu/YearlyReviewStats/AppraisalGreat_CS","Great"
"Menu/YearlyReviewStats/Appraisal_CS","Appraisal"
"Menu/YearlyReviewStats/CureRateOf_CS","Cure rate of {[VALUE]}%"
"Menu/YearlyReviewStats/HospitalLevelDownBy_CS","Hospital Level down by {[VALUE]}"
"Menu/YearlyReviewStats/HospitalLevelUpBy_CS","Hospital Level up by {[VALUE]}"
"Menu/YearlyReviewStats/HospitalValueDownBy_CS","Hospital value down by {[VALUE]}"
"Menu/YearlyReviewStats/HospitalValueUpBy_CS","Hospital value up by {[VALUE]}"
"Menu/YearlyReviewStats/Income_CS","{[VALUE]} Income"
"Menu/YearlyReviewStats/IneffectiveTreatments_CS","{[VALUE]} Ineffective Treatments"
"Menu/YearlyReviewStats/NoChangeInLevel_CS","No change in Hospital Level"
"Menu/YearlyReviewStats/NoChangeInReputation_CS","No change in Reputation"
"Menu/YearlyReviewStats/NoChangeInValue_CS","No change in Hospital value"
"Menu/YearlyReviewStats/Outgoings_CS","{[VALUE]} Outgoings"
"Menu/YearlyReviewStats/PatientsCured_CS","{[VALUE]} Patients Cured"
"Menu/YearlyReviewStats/PatientsDeaths_CS","{[VALUE]} Patients Deaths"
"Menu/YearlyReviewStats/PatientsSentHome_CS","{[VALUE]} Patients Sent Home"
"Menu/YearlyReviewStats/Profit_CS","{[VALUE]} Profit"
"Menu/YearlyReviewStats/RageQuits_CS","{[VALUE]} Rage Quits"
"Menu/YearlyReviewStats/ReputationDownBy_CS","Reputation down by {[VALUE]}%"
"Menu/YearlyReviewStats/ReputationUpBy_CS","Reputation up by {[VALUE]}%"
"Menu/YearlyReviewStats/ResearchPointsEarned_CS","{[VALUE]} Research Points Earned"
"Menu/YearlyReviewStats/SilverEarned_CS","{[VALUE]} Kudosh Earned"
"Menu/YearlyReviewStats/StaffFired_CS","{[VALUE]} Staff Fired"
"Menu/YearlyReviewStats/StaffHired_CS","{[VALUE]} Staff Hired"
"Menu/YearlyReviewStats/StaffMorale_CS","{[VALUE]}% Staff Morale"
"Menu/YearlyReviewStats/StaffTrained_CS","{[VALUE]} Staff Trained"
"Menu/Yes","Yes"
"Misc/Assistants","Assistants"
"Misc/Balance_CS","Balance"
"Misc/Bonus","Bonus"
"Misc/ButtonAbandonChallenge","Abandon Challenge"
"Misc/ButtonClose_CS","Close"
"Misc/Cancel_CS","Cancel"
"Misc/CantLoad_CS","Can't continue"
"Misc/CantLoad_Corrupt_Tooltip_CS","Sorry, this save file appears to be corrupt, so it can't be loaded."
"Misc/CantLoad_TooNew_Tooltip_CS","Sorry, this save file is from a newer version of the game, so it can't be loaded."
"Misc/ColonSeparator_CS",":"
"Misc/Continue_CS","Continue"
"Misc/Day_CS","day"
"Misc/Days_CS","{[DAYS]} days[i2p_One]{[DAYS]} day"
"Misc/Details_CS","Details"
"Misc/DiagnosisRequired_CS","Diagnosis Required"
"Misc/Doctors","Doctors"
"Misc/EnterName_CS","Enter name ..."
"Misc/EnterText_CS","Enter text ..."
"Misc/GoldenToilet_SignupDescription","Sign up for Hospital Pass to receive the latest news about Two Point Hospital, and to toilet in style with the golden toilet."
"Misc/Installed","Installed"
"Misc/Janitors","Janitors"
"Misc/KeyCode/A","A"
"Misc/KeyCode/Alpha0",0
"Misc/KeyCode/Alpha1",1
"Misc/KeyCode/Alpha2",2
"Misc/KeyCode/Alpha3",3
"Misc/KeyCode/Alpha4",4
"Misc/KeyCode/Alpha5",5
"Misc/KeyCode/Alpha6",6
"Misc/KeyCode/Alpha7",7
"Misc/KeyCode/Alpha8",8
"Misc/KeyCode/Alpha9",9
"Misc/KeyCode/AltGr","AltGr"
"Misc/KeyCode/Ampersand","&"
"Misc/KeyCode/Asterisk","*"
"Misc/KeyCode/At","@"
"Misc/KeyCode/B","B"
"Misc/KeyCode/BackQuote","`"
"Misc/KeyCode/Backslash","\"
"Misc/KeyCode/Backspace","Backspace"
"Misc/KeyCode/Break","Pause"
"Misc/KeyCode/C","C"
"Misc/KeyCode/CapsLock","Caps Lock"
"Misc/KeyCode/Caret","^"
"Misc/KeyCode/Clear","Clear"
"Misc/KeyCode/Colon",":"
"Misc/KeyCode/Comma",0
"Misc/KeyCode/D","D"
"Misc/KeyCode/Delete","Delete"
"Misc/KeyCode/Dollar","$"
"Misc/KeyCode/DoubleQuote",""""
"Misc/KeyCode/DownArrow","Down"
"Misc/KeyCode/E","E"
"Misc/KeyCode/End","End"
"Misc/KeyCode/Equals","="
"Misc/KeyCode/Escape","Escape"
"Misc/KeyCode/Exclaim","!"
"Misc/KeyCode/F","F"
"Misc/KeyCode/F1","F1"
"Misc/KeyCode/F10","F10"
"Misc/KeyCode/F11","F11"
"Misc/KeyCode/F12","F12"
"Misc/KeyCode/F13","F13"
"Misc/KeyCode/F14","F14"
"Misc/KeyCode/F15","F15"
"Misc/KeyCode/F2","F2"
"Misc/KeyCode/F3","F3"
"Misc/KeyCode/F4","F4"
"Misc/KeyCode/F5","F5"
"Misc/KeyCode/F6","F6"
"Misc/KeyCode/F7","F7"
"Misc/KeyCode/F8","F8"
"Misc/KeyCode/F9","F9"
"Misc/KeyCode/G","G"
"Misc/KeyCode/Greater",">"
"Misc/KeyCode/H","H"
"Misc/KeyCode/Hash","#"
"Misc/KeyCode/Help","Help"
"Misc/KeyCode/Home","Home"
"Misc/KeyCode/I","I"
"Misc/KeyCode/Insert","Insert"
"Misc/KeyCode/J","J"
"Misc/KeyCode/K","K"
"Misc/KeyCode/Keypad0","Num 0"
"Misc/KeyCode/Keypad1","Num 1"
"Misc/KeyCode/Keypad2","Num 2"
"Misc/KeyCode/Keypad3","Num 3"
"Misc/KeyCode/Keypad4","Num 4"
"Misc/KeyCode/Keypad5","Num 5"
"Misc/KeyCode/Keypad6","Num 6"
"Misc/KeyCode/Keypad7","Num 7"
"Misc/KeyCode/Keypad8","Num 8"
"Misc/KeyCode/Keypad9","Num 9"
"Misc/KeyCode/KeypadDivide","Num /"
"Misc/KeyCode/KeypadEnter","Num Enter"
"Misc/KeyCode/KeypadEquals","Num ="
"Misc/KeyCode/KeypadMinus","Num -"
"Misc/KeyCode/KeypadMultiply","Num *"
"Misc/KeyCode/KeypadPeriod","Num ."
"Misc/KeyCode/KeypadPlus","Num +"
"Misc/KeyCode/L","L"
"Misc/KeyCode/LeftAlt","Left Alt"
"Misc/KeyCode/LeftArrow","Left"
"Misc/KeyCode/LeftBracket","["
"Misc/KeyCode/LeftCommand","Left Command"
"Misc/KeyCode/LeftControl","Left Control"
"Misc/KeyCode/LeftParen","("
"Misc/KeyCode/LeftShift","Left Shift"
"Misc/KeyCode/LeftWindows","Left Windows"
"Misc/KeyCode/Less","<"
"Misc/KeyCode/M","M"
"Misc/KeyCode/Menu","Menu"
"Misc/KeyCode/Minus",0
"Misc/KeyCode/N","N"
"Misc/KeyCode/None",
"Misc/KeyCode/Numlock","Num Lock"
"Misc/KeyCode/O","O"
"Misc/KeyCode/P","P"
"Misc/KeyCode/PageDown","Page Down"
"Misc/KeyCode/PageUp","Page Up"
"Misc/KeyCode/Pause","Pause"
"Misc/KeyCode/Period","."
"Misc/KeyCode/Plus",0
"Misc/KeyCode/Print","Print Screen"
"Misc/KeyCode/Q","Q"
"Misc/KeyCode/Question","?"
"Misc/KeyCode/Quote",
"Misc/KeyCode/R","R"
"Misc/KeyCode/Return","Return"
"Misc/KeyCode/RightAlt","Right Alt"
"Misc/KeyCode/RightArrow","Right"
"Misc/KeyCode/RightBracket","]"
"Misc/KeyCode/RightCommand","Right Command"
"Misc/KeyCode/RightControl","Right Control"
"Misc/KeyCode/RightParen",")"
"Misc/KeyCode/RightShift","Right Shift"
"Misc/KeyCode/RightWindows","Right Windows"
"Misc/KeyCode/S","S"
"Misc/KeyCode/ScrollLock","Scroll Lock"
"Misc/KeyCode/Semicolon",";"
"Misc/KeyCode/Slash","/"
"Misc/KeyCode/Space","Space"
"Misc/KeyCode/SysReq","SysReq"
"Misc/KeyCode/T","T"
"Misc/KeyCode/Tab","Tab"
"Misc/KeyCode/U","U"
"Misc/KeyCode/Underscore","_"
"Misc/KeyCode/UpArrow","Up"
"Misc/KeyCode/V","V"
"Misc/KeyCode/W","W"
"Misc/KeyCode/X","X"
"Misc/KeyCode/Y","Y"
"Misc/KeyCode/Z","Z"
"Misc/Kudosh","Kudosh"
"Misc/Legal_Text","© Two Point Studios 2018. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners."
"Misc/Locked_CS","Locked"
"Misc/MonoBeast_KillStreak_CS","Kill Streak {[COUNT]}"
"Misc/Months/AprAbbr_CS","Apr"
"Misc/Months/AugAbbr_CS","Aug"
"Misc/Months/DecAbbr_CS","Dec"
"Misc/Months/FebAbbr_CS","Feb"
"Misc/Months/JanAbbr_CS","Jan"
"Misc/Months/JulAbbr_CS","Jul"
"Misc/Months/JunAbbr_CS","Jun"
"Misc/Months/MarAbbr_CS","Mar"
"Misc/Months/MayAbbr_CS","May"
"Misc/Months/NovAbbr_CS","Nov"
"Misc/Months/OctAbbr_CS","Oct"
"Misc/Months/SepAbbr_CS","Sep"
"Misc/NameSeparator_CS",
"Misc/NotInstalled","Not Installed"
"Misc/Nurses","Nurses"
"Misc/Play","Play"
"Misc/PreorderNow_CS","Pre-Order"
"Misc/Prestige","Prestige"
"Misc/PrestigeLevel_CS","Level {0}"
"Misc/Prize_CS","Prize"
"Misc/Purchase","Purchase"
"Misc/ReloadLastSave_CS","Reload Last Save"
"Misc/Reputation","Reputation"
"Misc/ReputationShort_CS","{[VALUE]} REP"
"Misc/Reputation_CS","Reputation"
"Misc/RequiresDLC_CS","Requires DLC: {0}"
"Misc/RequiresUGC_CS","Requires UGC: {0}"
"Misc/Requires_DLC_List_Header_CS","Requires DLC: {0}"
"Misc/Requires_DLC_List_Item_CS","DLC: {0}"
"Misc/Requires_List_Header","Requires:"
"Misc/Requires_Local_UGC_List_Header_CS","Requires local UGC:"
"Misc/Requires_Local_UGC_List_Item_CS","Local UGC: {0}"
"Misc/Requires_UGC_List_Header_CS","Requires UGC:"
"Misc/Requires_UGC_List_Item_CS","UGC: {0}"
"Misc/Research","Research"
"Misc/RestartHospitalWarning_CS","Are you sure you want to restart this hospital? Your current progress will be lost, and the save file for this level will be deleted."
"Misc/RestartHospital_CS","Restart Hospital"
"Misc/Restart_CS","Restart"
"Misc/Rewards","Rewards"
"Misc/Score_CS","Score"
"Misc/Sell_CS","Sell"
"Misc/Share_CS","share"
"Misc/Signup","Sign Up"
"Misc/Start_CS","Start"
"Misc/TotalCures","Total Cures"
"Misc/TotalDeaths","Total Deaths"
"Misc/TotalIneffectiveCures","Total Ineffective Treatments"
"Misc/TotalRageQuits","Total Rage Quits"
"Misc/UnassignedKey_CS","Unassigned Key"
"Misc/Unknown_CS","Unknown"
"Misc/Unlocked","Unlocked"
"Misc/UpgradedTo_CS","Upgraded to {0}"
"Misc/Value_CS","Value"
"Misc/YouArePlayingThisLevel_CS","You are playing this level!"
"Names/DLC_1/Visitor_VIP_Bigfoot_ First","Bartholomew F."
"Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle","Author & Advocate for Bigfoot Foundation"
"Names/DLC_1/Visitor_VIP_Bigfoot_Last","Yeti"
"Names/DLC_2/Visitor_VIP_RichGuy_ First","Wiggy"
"Names/DLC_2/Visitor_VIP_RichGuy_JobTitle","Moneybags"
"Names/DLC_2/Visitor_VIP_RichGuy_Last","Silverbottom"
"Names/Female_000","Millie-Boo"
"Names/Female_001","Jezebel"
"Names/Female_002","Brangelina"
"Names/Female_003","Pookie"
"Names/Female_004","Honey"
"Names/Female_005","Jacinta"
"Names/Female_006","Elvira"
"Names/Female_007","Jamie-Lynn"
"Names/Female_008","Kensington"
"Names/Female_009","Branwen"
"Names/Female_010","Candida"
"Names/Female_011","Agnes"
"Names/Female_012","Khloe"
"Names/Female_013","Kimmy"
"Names/Female_014","Thomasina"
"Names/Female_015","Lucinda"
"Names/Female_016","Willow"
"Names/Female_017","Dolly"
"Names/Female_018","Belle"
"Names/Female_019","Wendy"
"Names/Female_020","Lulu"
"Names/Female_021","Jezebel"
"Names/Female_022","Koo"
"Names/Female_023","Charlie"
"Names/Female_024","Noele"
"Names/Female_025","Ursula"
"Names/Female_026","Fliss"
"Names/Female_027","Nelly"
"Names/Female_028","Erica"
"Names/Female_029","Oosha"
"Names/Female_030","Grainne"
"Names/Female_031","Missy"
"Names/Female_032","Jennifer"
"Names/Female_033","Marnie"
"Names/Female_034","Raquel"
"Names/Female_035","Janet"
"Names/Female_036","Tiffany"
"Names/Female_037","Annika"
"Names/Female_038","Lola"
"Names/Female_039","Xanthe"
"Names/Female_040","Hortense"
"Names/Female_041","Beryl"
"Names/Female_042","Cat"
"Names/Female_043","Suze"
"Names/Female_044","Orlagh"
"Names/Female_045","Niamh"
"Names/Female_046","Juliet"
"Names/Female_047","Stephanie"
"Names/Female_048","Sophie"
"Names/Female_049","Hester"
"Names/Female_050","Edna"
"Names/Female_051","Cat"
"Names/Female_052","Rowena"
"Names/Female_053","Sue"
"Names/Female_054","Ellie"
"Names/Female_055","Samantha"
"Names/Female_056","Mabel"
"Names/Female_057","Macie"
"Names/Female_058","Isla"
"Names/Female_059","Esther"
"Names/Female_060","Georgia"
"Names/Female_061","Clary"
"Names/Female_062","Tabitha"
"Names/Female_063","Karen"
"Names/Female_064","Annabel"
"Names/Female_065","Isabelle"
"Names/Female_066","Clarabelle"
"Names/Female_067","Victoria"
"Names/Female_068","Gill"
"Names/Female_069","Ginny"
"Names/Female_070","Henrietta"
"Names/Female_071","Violet"
"Names/Female_072","Yolanda"
"Names/Female_073","Denise"
"Names/Female_074","Penny"
"Names/Female_075","Belinda"
"Names/Female_076","Lara"
"Names/Female_077","Georgina"
"Names/Female_078","Emma"
"Names/Female_079","Kim"
"Names/Female_080","Natasha"
"Names/Female_081","Sian"
"Names/Female_082","Charlotte"
"Names/Female_083","Lucy"
"Names/Female_084","Sally"
"Names/Female_085","Joanna"
"Names/Female_086","Vera"
"Names/Female_087","Meryl"
"Names/Female_088","Dee"
"Names/Female_089","June"
"Names/Female_090","Tilly"
"Names/Female_091","Mandy"
"Names/Female_092","Petra"
"Names/Female_093","Jackie"
"Names/Female_094","Teresa"
"Names/Female_095","Davina"
"Names/Female_096","Claire"
"Names/Female_097","Tig"
"Names/Female_098","Minnie"
"Names/Female_099","Cressida"
"Names/Female_100","Poppy"
"Names/Female_101","Jemima"
"Names/Female_102","Beatrice"
"Names/Female_103","Norma"
"Names/Female_104","Nigella"
"Names/Female_105","Agatha"
"Names/Female_106","Antonia"
"Names/Female_107","Phoebe"
"Names/Female_108","Pam"
"Names/Female_109","Peggy"
"Names/Female_110","Pandora"
"Names/Female_111","Ellie"
"Names/Female_112","Zoe"
"Names/Female_113","Sabrina"
"Names/Female_114","Sylvia"
"Names/Female_115","Lauran"
"Names/Female_116","Lauren"
"Names/Female_117","Laura"
"Names/Female_118","Jules"
"Names/Female_119","Gertrude"
"Names/Female_120","Lily"
"Names/Female_121","Chloe"
"Names/Female_122","Amber"
"Names/Female_123","Jayne"
"Names/Female_124","Isobel"
"Names/Female_125","Imogen"
"Names/Female_126","Ace"
"Names/Female_127","Molly"
"Names/Female_128","Tabby"
"Names/Female_129","Fay"
"Names/Female_130","Jade"
"Names/Female_131","Ruby"
"Names/Female_132","Crystal"
"Names/Female_133","Pearl"
"Names/Female_134","Kelly"
"Names/Female_135","Penelope"
"Names/Female_136","Barbara"
"Names/Female_137","Jasmine"
"Names/Female_138","Skyler"
"Names/Female_139","Rose"
"Names/Female_140","Rosie"
"Names/Female_141","Whitney"
"Names/Female_142","Luka"
"Names/Female_143","Dahlia"
"Names/Female_144","Holly"
"Names/Female_145","Polly"
"Names/Female_146","Alice"
"Names/Female_147","Clementine"
"Names/Female_148","Robyn"
"Names/Female_149","Gwyneth"
"Names/Female_150","Gwendoline"
"Names/Female_151","Sophia"
"Names/Female_152","Natalie"
"Names/Female_153","Maisie"
"Names/Female_154","Emilia"
"Names/Female_155","Emily"
"Names/Female_156","Hannah"
"Names/Female_157","Carrie"
"Names/Female_158","Daisy"
"Names/Female_159","Kate"
"Names/Female_160","Katherine"
"Names/Female_161","Angelina"
"Names/Female_162","Angela"
"Names/Female_163","Florence"
"Names/Female_164","Betty"
"Names/Female_165","Camilla"
"Names/Female_166","Mia"
"Names/Female_167","Eve"
"Names/Female_168","Eva"
"Names/Female_169","Ava"
"Names/Female_170","Bella"
"Names/Female_171","Laila"
"Names/Female_172","Layla"
"Names/Female_173","Brandy"
"Names/Female_174","Lillian"
"Names/Female_175","Aubrey"
"Names/Female_176","Audrey"
"Names/Female_177","Nora"
"Names/Female_178","Stella"
"Names/Female_179","Eleanor"
"Names/Female_180","Alison"
"Names/Female_181","Alex"
"Names/Female_182","Alexa"
"Names/Female_183","Anna"
"Names/Female_184","Ariana"
"Names/Female_185","Hazel"
"Names/Female_186","Sarah"
"Names/Female_187","Piper"
"Names/Female_188","Aurora"
"Names/Female_189","Maya"
"Names/Female_190","Matilda"
"Names/Female_191","Naomi"
"Names/Female_192","Luna"
"Names/Female_193","Lydia"
"Names/Female_194","Kylie"
"Names/Female_195","Melissa"
"Names/Female_196","Melanie"
"Names/Female_197","Melinda"
"Names/Female_198","Linda"
"Names/Female_199","Julia"
"Names/Female_200","Vivian"
"Names/Female_201","Sandy"
"Names/Female_202","Ivy"
"Names/Female_203","Ingrid"
"Names/Female_204","Olivia"
"Names/Female_205","Olive"
"Names/Female_206","Tessa"
"Names/Female_207","Jess"
"Names/Female_208","Jessica"
"Names/Female_209","Dorothy"
"Names/Female_210","Dottie"
"Names/Female_211","Lucille"
"Names/Female_212","Amy"
"Names/Female_213","Maureen"
"Names/Female_214","Cassandra"
"Names/Female_215","Maddy"
"Names/Female_216","Madeline"
"Names/GuestTrainer_Assistant_Marketing_Description","Totally fabulous in every conceivable way. Hates everyone."
"Names/GuestTrainer_Assistant_Marketing_First","Jemima"
"Names/GuestTrainer_Assistant_Marketing_Last","Styles"
"Names/GuestTrainer_Assistant_Service_Description","One of the nicest people in the county. Convicted murderer."
"Names/GuestTrainer_Assistant_Service_First","Clive"
"Names/GuestTrainer_Assistant_Service_Last","Dude"
"Names/GuestTrainer_Doctor_Diagnosis_Description","Somehow always ends up being right, much to everyone's annoyance."
"Names/GuestTrainer_Doctor_Diagnosis_First","Gregory"
"Names/GuestTrainer_Doctor_Diagnosis_Last","Mouse"
"Names/GuestTrainer_Doctor_GeneralPractice_Description","Finest GP in all the land. Dangerous when playing mini golf."
"Names/GuestTrainer_Doctor_GeneralPractice_First","E."
"Names/GuestTrainer_Doctor_GeneralPractice_Last","Huggles"
"Names/GuestTrainer_Doctor_Misc_Description","Has the 'awesome at science' gene."
"Names/GuestTrainer_Doctor_Misc_First","Rosie"
"Names/GuestTrainer_Doctor_Misc_Last","Franklin"
"Names/GuestTrainer_Doctor_Psychiatry_Description","Owns the largest collection of bananas in the county."
"Names/GuestTrainer_Doctor_Psychiatry_First","Herman"
"Names/GuestTrainer_Doctor_Psychiatry_Last","Freud"
"Names/GuestTrainer_Doctor_Research_Description","Graduate of Mitton University, and one of Bungle's finest. Invented ultrasonic socks."
"Names/GuestTrainer_Doctor_Research_First","Imogen"
"Names/GuestTrainer_Doctor_Research_Last","Crank"
"Names/GuestTrainer_Doctor_Surgery_Description","Particularly skilled at dissection. Obsessed with fizzy drinks."
"Names/GuestTrainer_Doctor_Surgery_First","B."
"Names/GuestTrainer_Doctor_Surgery_Last","Pepper"
"Names/GuestTrainer_Doctor_Treatment_Description","Once cured a patient with a cattle-prod."
"Names/GuestTrainer_Doctor_Treatment_First","Meredith"
"Names/GuestTrainer_Doctor_Treatment_Last","Beard"
"Names/GuestTrainer_Example_First","Baz"
"Names/GuestTrainer_Example_Last","Matty"
"Names/GuestTrainer_General_Description","Has a second set of teeth, making her grin twice as effective."
"Names/GuestTrainer_General_First","Sophie"
"Names/GuestTrainer_General_Last","Smiles"
"Names/GuestTrainer_Janitor_GhostCapture_Description","Happily married to a ghost."
"Names/GuestTrainer_Janitor_GhostCapture_First","Peter"
"Names/GuestTrainer_Janitor_GhostCapture_Last","Geist"
"Names/GuestTrainer_Janitor_Maintenance_Description","Host of the TV show Spanner Time."
"Names/GuestTrainer_Janitor_Maintenance_First","Bert"
"Names/GuestTrainer_Janitor_Maintenance_Last","Fixit"
"Names/GuestTrainer_Janitor_Upgrade_Description","A world-class engineer. Upgraded herself with telescopic hands."
"Names/GuestTrainer_Janitor_Upgrade_First","Penelope"
"Names/GuestTrainer_Janitor_Upgrade_Last","Power"
"Names/GuestTrainer_Nurse_Misc_Description","Owns three hundred sets of bedding, all featuring cartoon characters."
"Names/GuestTrainer_Nurse_Misc_First","Gordon"
"Names/GuestTrainer_Nurse_Misc_Last","Nightingale"
"Names/Male_000","Vince"
"Names/Male_001","Kendall"
"Names/Male_002","Randy"
"Names/Male_003","Josiah"
"Names/Male_004","Fredward"
"Names/Male_005","Cooper"
"Names/Male_006","Garth"
"Names/Male_007","Tarquin"
"Names/Male_008","Tobias"
"Names/Male_009","Derek"
"Names/Male_010","Norman"
"Names/Male_011","Forbes"
"Names/Male_012","Mick"
"Names/Male_013","Sebastian"
"Names/Male_014","Jeff"
"Names/Male_015","Benedict"
"Names/Male_016","Asquith"
"Names/Male_017","Bernie"
"Names/Male_018","Rupert"
"Names/Male_019","Ozzy"
"Names/Male_020","Arthur"
"Names/Male_021","Vladimir"
"Names/Male_022","Jock"
"Names/Male_023","Bartholomew"
"Names/Male_024","Magnus"
"Names/Male_025","Tex"
"Names/Male_026","Frobisher"
"Names/Male_027","Aldo"
"Names/Male_028","Gerald"
"Names/Male_029","Ozzie"
"Names/Male_030","Ross"
"Names/Male_031","Will"
"Names/Male_032","Alfie"
"Names/Male_033","Donald"
"Names/Male_034","Raphael"
"Names/Male_035","George"
"Names/Male_036","Clive"
"Names/Male_037","Barry"
"Names/Male_038","Kendall"
"Names/Male_039","Reg"
"Names/Male_040","Jack"
"Names/Male_041","Philip"
"Names/Male_042","Tommy"
"Names/Male_043","Ralph"
"Names/Male_044","Francis"
"Names/Male_045","Scotty"
"Names/Male_046","Cristiano"
"Names/Male_047","Terry"
"Names/Male_048","Henry"
"Names/Male_049","Christopher"
"Names/Male_050","Dan"
"Names/Male_051","Charlie"
"Names/Male_052","Frederick"
"Names/Male_053","Ernest"
"Names/Male_054","Sam"
"Names/Male_055","Tony"
"Names/Male_056","Dominic"
"Names/Male_057","Victor"
"Names/Male_058","Pete"
"Names/Male_059","Spike"
"Names/Male_060","Ian"
"Names/Male_061","David"
"Names/Male_062","Pat"
"Names/Male_063","Gordon"
"Names/Male_064","Brendan"
"Names/Male_065","Simon"
"Names/Male_066","Jonathan"
"Names/Male_067","Aaron"
"Names/Male_068","Paul"
"Names/Male_069","Bob"
"Names/Male_070","Lloyd"
"Names/Male_071","Sebastian"
"Names/Male_072","Max"
"Names/Male_073","Michael"
"Names/Male_074","Elvish"
"Names/Male_075","Marcus"
"Names/Male_076","Eric"
"Names/Male_077","Mervyn"
"Names/Male_078","William"
"Names/Male_079","Shane"
"Names/Male_080","Andrew"
"Names/Male_081","Adam"
"Names/Male_082","Albert"
"Names/Male_083","Micky"
"Names/Male_084","Quentin"
"Names/Male_085","Rob"
"Names/Male_086","Tim"
"Names/Male_087","Angus"
"Names/Male_088","Kirk"
"Names/Male_089","Bosworth"
"Names/Male_090","Dennis"
"Names/Male_091","Finlay"
"Names/Male_092","Dwight"
"Names/Male_093","Oscar"
"Names/Male_094","Raj"
"Names/Male_095","Osman"
"Names/Male_096","Caleb"
"Names/Male_097","Josiah"
"Names/Male_098","Bobby"
"Names/Male_099","Jimmy"
"Names/Male_100","Brian"
"Names/Male_101","Herman"
"Names/Male_102","Marvin"
"Names/Male_103","Bert"
"Names/Male_104","Ernie"
"Names/Male_105","Cuthbert"
"Names/Male_106","Randy"
"Names/Male_107","Donald"
"Names/Male_108","Freddy"
"Names/Male_109","Fred"
"Names/Male_110","Trevor"
"Names/Male_111","Roger"
"Names/Male_112","Teddy"
"Names/Male_113","Ted"
"Names/Male_114","Howard"
"Names/Male_115","Boris"
"Names/Male_116","Arnold"
"Names/Male_117","Colin"
"Names/Male_118","Benny"
"Names/Male_119","Perry"
"Names/Male_120","Dicky"
"Names/Male_121","Frank"
"Names/Male_122","Alfred"
"Names/Male_123","Keith"
"Names/Male_124","Walter"
"Names/Male_125","Monty"
"Names/Male_126","Bill"
"Names/Male_127","Billy"
"Names/Male_128","Hugh"
"Names/Male_129","Mac"
"Names/Male_130","Bernard"
"Names/Male_131","Ronald"
"Names/Male_132","Ben"
"Names/Male_133","Mark"
"Names/Male_134","Gary"
"Names/Male_135","Chris"
"Names/Male_136","Nigel"
"Names/Male_137","Noddy"
"Names/Male_138","Herbert"
"Names/Male_139","Burt"
"Names/Male_140","Clyde"
"Names/Male_141","Kevin"
"Names/Male_142","Harry"
"Names/Male_143","Ace"
"Names/Male_144","Benjamin"
"Names/Male_145","Benjy"
"Names/Male_146","Theodore"
"Names/Male_147","Desmond"
"Names/Male_148","Bertie"
"Names/Male_149","Robert"
"Names/Male_150","Gilbert"
"Names/Male_151","Timmy"
"Names/Male_152","Spencer"
"Names/Male_153","Blake"
"Names/Male_154","Dwayne"
"Names/Male_155","Roy"
"Names/Male_156","Raymond"
"Names/Male_157","Barney"
"Names/Male_158","Lionel"
"Names/Male_159","Geoffrey"
"Names/Male_160","Chuck"
"Names/Male_161","Bruce"
"Names/Male_162","Morris"
"Names/Male_163","Brad"
"Names/Male_164","Troy"
"Names/Male_165","Montgomery"
"Names/Male_166","Jake"
"Names/Male_167","Jacob"
"Names/Male_168","Dirk"
"Names/Male_169","Thomas"
"Names/Male_170","Edward"
"Names/Male_171","Edmund"
"Names/Male_172","Byron"
"Names/Male_173","Pedro"
"Names/Male_174","Felix"
"Names/Male_175","Logan"
"Names/Male_176","Franklin"
"Names/Male_177","Percy"
"Names/Male_178","Reginald"
"Names/Male_179","Archie"
"Names/Male_180","Archibald"
"Names/Male_181","Ned"
"Names/Male_182","Horatio"
"Names/Male_183","Steve"
"Names/Male_184","Gregory"
"Names/Male_185","Fabio"
"Names/Male_186","Jason"
"Names/Male_187","Warwick"
"Names/Male_188","Dave"
"Names/Male_189","Jasper"
"Names/Male_190","Clint"
"Names/Male_191","Hannibal"
"Names/Male_192","Homer"
"Names/Male_193","Isaac"
"Names/Male_194","Ludwig"
"Names/Male_195","Carlton"
"Names/Male_196","Carl"
"Names/Male_197","Herbie"
"Names/Male_198","Leo"
"Names/Male_199","Leonard"
"Names/Male_200","Robin"
"Names/Male_201","Miles"
"Names/Male_202","Milo"
"Names/Male_203","Alf"
"Names/Male_204","Peter"
"Names/Male_205","Rory"
"Names/Male_206","Richard"
"Names/Male_207","Rich"
"Names/Male_208","Lando"
"Names/Male_209","Orlando"
"Names/Male_210","Rolando"
"Names/Male_211","Lawrence"
"Names/Male_212","Niall"
"Names/Male_213","Hank"
"Names/Male_214","Titus"
"Names/Male_215","Godfrey"
"Names/Male_216","Randolf"
"Names/Male_217","Lester"
"Names/Male_218","Leroy"
"Names/Male_219","Lance"
"Names/Male_220","Jurgen"
"Names/Male_221","Joey"
"Names/Male_222","Jacques"
"Names/Male_223","Neville"
"Names/Male_224","Sammy"
"Names/Male_225","Wilbur"
"Names/Male_226","Rodney"
"Names/Male_227","Winston"
"Names/Male_228","Eugene"
"Names/Male_229","Nermal"
"Names/Male_230","Grant"
"Names/Male_231","Toby"
"Names/Male_232","Hugo"
"Names/Male_233","Zeke"
"Names/Surname_000","Smudge"
"Names/Surname_001","Trellis"
"Names/Surname_002","Lane"
"Names/Surname_003","Goth-Hancock"
"Names/Surname_004","Flavour"
"Names/Surname_005","Comfortable"
"Names/Surname_006","Explosion"
"Names/Surname_007","Rubbish"
"Names/Surname_008","Mictor"
"Names/Surname_009","Trossoch"
"Names/Surname_010","Bottomley"
"Names/Surname_011","Mastic"
"Names/Surname_012","Grunt"
"Names/Surname_013","Beer"
"Names/Surname_014","Infinity"
"Names/Surname_015","Pigmento"
"Names/Surname_016","Vinegar"
"Names/Surname_017","Bigly"
"Names/Surname_018","Pratt"
"Names/Surname_019","Masterstroke"
"Names/Surname_020","Bucket"
"Names/Surname_021","Ruck"
"Names/Surname_022","Curves"
"Names/Surname_023","Wielder"
"Names/Surname_024","Sofa"
"Names/Surname_025","Portillo"
"Names/Surname_026","Teeth"
"Names/Surname_027","Transformer"
"Names/Surname_028","Larder"
"Names/Surname_029","Ocean"
"Names/Surname_030","Bane"
"Names/Surname_031","Stop"
"Names/Surname_032","Tarmacadam"
"Names/Surname_033","Scream"
"Names/Surname_034","Pebble"
"Names/Surname_035","Kilmister"
"Names/Surname_036","Servation"
"Names/Surname_037","Catt"
"Names/Surname_038","Cyanide"
"Names/Surname_039","Field"
"Names/Surname_040","Skiver"
"Names/Surname_041","Bottom"
"Names/Surname_042","Skinner"
"Names/Surname_043","Dolittle"
"Names/Surname_044","Porridge"
"Names/Surname_045","Poonia"
"Names/Surname_046","Oshun"
"Names/Surname_047","Strong"
"Names/Surname_048","Lite"
"Names/Surname_049","Cloude"
"Names/Surname_050","Baskett"
"Names/Surname_051","Pike"
"Names/Surname_052","Drumm"
"Names/Surname_053","Oh"
"Names/Surname_054","Gamgee"
"Names/Surname_055","Syrup"
"Names/Surname_056","Clubb"
"Names/Surname_057","Wight"
"Names/Surname_058","Nutt"
"Names/Surname_059","Wang"
"Names/Surname_060","Lost"
"Names/Surname_061","Claridge"
"Names/Surname_062","Trickett"
"Names/Surname_063","Fast"
"Names/Surname_064","Rang"
"Names/Surname_065","Bright"
"Names/Surname_066","Clear"
"Names/Surname_067","Spong"
"Names/Surname_068","Mills"
"Names/Surname_069","Glasson"
"Names/Surname_070","Allmoor"
"Names/Surname_071","Rowe"
"Names/Surname_072","Milk"
"Names/Surname_073","Hurt"
"Names/Surname_074","Moore"
"Names/Surname_075","McCarthy"
"Names/Surname_076","Bunce"
"Names/Surname_077","Bind"
"Names/Surname_078","Eames"
"Names/Surname_079","Credible"
"Names/Surname_080","Asher"
"Names/Surname_081","Gump"
"Names/Surname_082","Terry"
"Names/Surname_083","Doom"
"Names/Surname_084","McBoatface"
"Names/Surname_085","Manners"
"Names/Surname_086","Noise"
"Names/Surname_087","Peters"
"Names/Surname_088","Fenderson"
"Names/Surname_089","Mouth"
"Names/Surname_090","Monk"
"Names/Surname_091","Mann"
"Names/Surname_092","Mason"
"Names/Surname_093","Bilk"
"Names/Surname_094","Woodstone"
"Names/Surname_095","Rutt"
"Names/Surname_096","Waters"
"Names/Surname_097","Dobson"
"Names/Surname_098","Parker"
"Names/Surname_099","Pickles"
"Names/Surname_100","Pilchard"
"Names/Surname_101","Farce"
"Names/Surname_102","Tension"
"Names/Surname_103","Rancid"
"Names/Surname_104","Dick"
"Names/Surname_105","Lemon"
"Names/Surname_106","Knuckles"
"Names/Surname_107","Junk"
"Names/Surname_108","Plopp"
"Names/Surname_109","Fudge"
"Names/Surname_110","Cress"
"Names/Surname_111","Shaker"
"Names/Surname_112","Gherkin"
"Names/Surname_113","Wetter"
"Names/Surname_114","Blancmange"
"Names/Surname_115","Moose"
"Names/Surname_116","Plebb"
"Names/Surname_117","Pullover"
"Names/Surname_118","Pumps"
"Names/Surname_119","Bilge"
"Names/Surname_120","Chopper"
"Names/Surname_121","Thump"
"Names/Surname_122","Lipps"
"Names/Surname_123","Roadkill"
"Names/Surname_124","Sweat"
"Names/Surname_125","Bulge"
"Names/Surname_126","Massive"
"Names/Surname_127","Puffin"
"Names/Surname_128","Marmalade"
"Names/Surname_129","Moon"
"Names/Surname_130","Rhubarb"
"Names/Surname_131","Crumble"
"Names/Surname_132","Pudding"
"Names/Surname_133","Digestive"
"Names/Surname_134","Thunder"
"Names/Surname_135","Tornado"
"Names/Surname_136","Hurricane"
"Names/Surname_137","Blizzard"
"Names/Surname_138","Volcano"
"Names/Surname_139","Compost"
"Names/Surname_140","Fingers"
"Names/Surname_141","Hands"
"Names/Surname_142","Mackerel"
"Names/Surname_143","Sandals"
"Names/Surname_144","Colossus"
"Names/Surname_145","Carpet"
"Names/Surname_146","Curtains"
"Names/Surname_147","Sweetener"
"Names/Surname_148","Blunder"
"Names/Surname_149","Pilfer"
"Names/Surname_150","Odyssey"
"Names/Surname_151","Sandwich"
"Names/Surname_152","Badger"
"Names/Surname_153","Pound"
"Names/Surname_154","Mayonnaise"
"Names/Surname_155","Windmill"
"Names/Surname_156","Power"
"Names/Surname_157","Face"
"Names/Surname_158","Dynamite"
"Names/Surname_159","Muesli"
"Names/Surname_160","Binge"
"Names/Surname_161","Riddle"
"Names/Surname_162","Mountain"
"Names/Surname_163","Avocado"
"Names/Surname_164","Curious"
"Names/Surname_165","Payback"
"Names/Surname_166","Galaxy"
"Names/Surname_167","Haircut"
"Names/Surname_168","Trousers"
"Names/Surname_169","Eruption"
"Names/Surname_170","Cosmic"
"Names/Surname_171","Thumper"
"Names/Surname_172","Belcher"
"Names/Surname_173","Corruption"
"Names/Surname_174","Casserole"
"Names/Surname_175","De La Creme"
"Names/Surname_176","Toff"
"Names/Surname_177","Boff"
"Names/Surname_178","Prime"
"Names/Surname_179","Leotard"
"Names/Surname_180","Spatula"
"Names/Surname_181","Champion"
"Names/Surname_182","Akimbo"
"Names/Surname_183","Flopp"
"Names/Surname_184","Mullet"
"Names/Surname_185","Orange"
"Names/Surname_186","Brown"
"Names/Surname_187","Green"
"Names/Surname_188","Grey"
"Names/Surname_189","Silver"
"Names/Surname_190","Black"
"Names/Surname_191","White"
"Names/Surname_192","Gold"
"Names/Surname_193","Ginger"
"Names/Surname_194","Beige"
"Names/Surname_195","Plum"
"Names/Surname_196","Steel"
"Names/Surname_197","Brass"
"Names/Surname_198","Wood"
"Names/Surname_199","Diamond"
"Names/Surname_200","Peach"
"Names/Surname_201","Purple"
"Names/Surname_202","Picture"
"Names/Surname_203","Puddle"
"Names/Surname_204","Horn"
"Names/Surname_205","Spanner"
"Names/Surname_206","Pong"
"Names/Surname_207","Fopp"
"Names/Surname_208","Dandy"
"Names/Surname_209","Rambo"
"Names/Surname_210","Mania"
"Names/Surname_211","Johnson"
"Names/Surname_212","Damp"
"Names/Surname_213","Chutney"
"Names/Surname_214","Bolognese"
"Names/Surname_215","De Bauchery"
"Names/Surname_216","Flan"
"Names/Surname_217","Quiche"
"Names/Surname_218","Mojo"
"Names/Surname_219","Bergerac"
"Names/Surname_220","Bungle"
"Names/Surname_221","Rainbow"
"Names/Surname_222","Rampant"
"Names/Surname_223","Custard"
"Names/Surname_224","Duckworth"
"Names/Surname_225","Hoofalump"
"Names/Surname_226","Fromage"
"Names/Surname_227","Fiddle"
"Names/Surname_228","Tickle"
"Names/Surname_229","Muddle"
"Names/Surname_230","Fidget"
"Names/Surname_231","Wriggle"
"Names/Surname_232","Juggle"
"Names/Surname_233","Squirm"
"Names/Surname_234","Duvet"
"Names/Surname_235","Pillow"
"Names/Surname_236","Nemesis"
"Names/Surname_237","Grumble"
"Names/Surname_238","Bapp"
"Names/Surname_239","Growl"
"Names/Surname_240","Tingle"
"Names/Surname_241","Dingle"
"Names/Surname_242","Dangle"
"Names/Surname_243","Gruff"
"Names/Surname_244","Shandy"
"Names/Surname_245","Flogg"
"Names/Surname_246","Beeves"
"Names/Surname_247","Derp"
"Names/Surname_248","Burp"
"Names/Surname_249","Styles"
"Names/Surname_250","Legend"
"Names/Surname_251","Sauce"
"Names/Surname_252","Cups"
"Names/Surname_253","Fluff"
"Names/Surname_254","Wizard"
"Names/Surname_255","Pungent"
"Names/Surname_256","Turbo"
"Names/Surname_257","Deluxe"
"Names/Surname_258","Plunge"
"Names/Surname_259","Quack"
"Names/Surname_260","Pond"
"Names/Surname_261","Boop"
"Names/Surname_262","Bobble"
"Names/Surname_263","Vape"
"Names/Surname_264","Bog"
"Names/Surname_265","Nobble"
"Names/Surname_266","Codpiece"
"Names/Surname_267","Aubergine"
"Names/Surname_268","Chunder"
"Names/Surname_269","Fuddle"
"Names/Surname_270","Baffle"
"Names/Surname_271","Guff"
"Names/Surname_272","Dross"
"Names/Surname_273","Funkle"
"Names/Surname_274","Latrine"
"Names/Surname_275","Muck"
"Names/Surname_276","Fenton"
"Names/Surname_277","Hunt"
"Names/Surname_278","Dogflud"
"Names/Surname_279","Hogsback"
"Names/Surname_280","Eastgate"
"Names/Surname_281","Dump"
"Names/Surname_282","Gob"
"Names/Surname_283","Flob"
"Names/Surname_284","Flush"
"Names/Surname_285","Sobb"
"Names/Surname_286","Itch"
"Names/Surname_287","Corduroy"
"Names/Surname_288","Nosh"
"Names/Surname_289","Peppermint"
"Names/Surname_290","Fox"
"Names/Surname_291","Bork"
"Names/Surname_292","Dork"
"Names/Surname_293","Nerd"
"Names/Surname_294","Boffin"
"Names/Surname_295","Tool"
"Names/Surname_296","Fool"
"Names/Surname_297","Marathon"
"Names/Surname_298","Spoon"
"Names/Surname_299","Barnacle"
"Names/Surname_300","Trout"
"Names/Surname_301","Rhymes"
"Names/Surname_302","Biscotti"
"Names/Surname_303","Hammer"
"Names/Surname_304","Grot"
"Names/Surname_305","Radical"
"Names/Surname_306","Titan"
"Names/Surname_307","Malaphor"
"Names/Surname_308","Dabble"
"Names/Surname_309","Bunting"
"Names/Surname_310","Quibble"
"Names/Surname_311","Roffle"
"Names/Surname_312","Bird"
"Names/Surname_313","Mop"
"Names/Surname_314","Jazz"
"Names/Surname_315","Broccoli"
"Names/Surname_316","Cumberland"
"Names/Surname_317","Biggles"
"Names/Surname_318","Maverick"
"Names/Surname_319","Goose"
"Names/Surname_320","Iceman"
"Names/Surname_321","Dickens"
"Names/Surname_322","Barton"
"Names/Surname_323","Fluster"
"Names/Surname_324","Markenfield"
"Names/Surname_325","Sovereign"
"Names/Surname_326","Greenside"
"Names/Surname_327","Amethyst"
"Names/Surname_328","Popper"
"Names/Surname_329","Peril"
"Names/Surname_330","Murdock"
"Names/Surname_331","Dread"
"Names/Surname_332","Solomon"
"Names/Surname_333","Darling"
"Names/Surname_334","Pomp"
"Names/Surname_335","Pollard"
"Names/Surname_336","Lovecraft"
"Names/Surname_337","Periwinkle"
"Names/Surname_338","Tumbleweed"
"Names/Surname_339","Eggman"
"Names/Surname_340","Carnage"
"Names/Surname_341","Shambles"
"Names/Surname_342","Fairfax"
"Names/Surname_343","Sparrow"
"Names/Surname_344","Elderflower"
"Names/Surname_345","Sausage"
"Names/Surname_346","Crusts"
"Names/Surname_347","Poodle"
"Names/Surname_348","Filament"
"Names/Surname_349","Cunk"
"Names/Surname_350","Noir"
"Names/Surname_351","Fossil"
"Names/Surname_352","Bamshoot"
"Names/Surname_353","Lilywhite"
"Names/Surname_354","Malarkey"
"Names/Surname_355","Raddish"
"Names/Surname_356","Kestrel"
"Names/Surname_357","Peregrine"
"Names/Surname_358","Hawk"
"Names/Surname_359","Trollope"
"Names/Surname_360","Stench"
"Names/Surname_361","Catnip"
"Names/Surname_362","Longbottom"
"Names/Surname_363","Studmuffin"
"Names/Surname_364","Phoenix"
"Names/Surname_365","Factory"
"Names/Surname_366","Beast"
"Names/Surname_367","Marinade"
"Names/Surname_368","Anorak"
"Names/Surname_369","Cardigan"
"Names/Surname_370","Brisket"
"Names/Surname_371","Findlater"
"Names/Surname_372","Backthumper"
"Names/Surname_373","Thwockhammer"
"Names/Surname_374","Gutterflake"
"Names/Surname_375","Mastic"
"Names/Surname_376","Catborne"
"Names/Surname_377","Blazer"
"Names/Surname_378","Underdriver"
"Names/Surname_379","Higginbotham"
"Names/Surname_380","Vault"
"Names/Surname_381","Backweedle"
"Names/Surname_382","Hunter"
"Names/Surname_383","Weaver"
"Names/Surname_384","Force"
"Names/Surname_385","McInbosh"
"Names/Surname_386","Brick"
"Names/Surname_387","Rawhide"
"Names/Surname_388","Goodie"
"Names/Surname_389","Bench"
"Names/Surname_390","Shirtdress"
"Names/Surname_391","Woodwind"
"Names/Surname_392","Lynx"
"Names/Surname_393","Pyramid"
"Names/Surname_394","Chess"
"Names/Surname_395","Rake"
"Names/Surname_396","Whisker"
"Names/Surname_397","Rocket"
"Names/Surname_398","Chump"
"Names/Surname_399","Thump"
"Names/Surname_400","Buthurt"
"Names/Surname_401","Eggnog"
"Names/Surname_402","Lentils"
"Names/Surname_403","Phantom"
"Names/Surname_404","Tart"
"Names/Surname_405","Pie"
"Names/Surname_406","Cougar"
"Names/Surname_407","Panther"
"Names/Surname_408","Kitten"
"Names/Surname_409","Tiger"
"Names/Surname_410","Leopard"
"Names/Surname_411","Lion"
"Names/Surname_412","Bullfrog"
"Names/Surname_413","Traitor"
"Names/Surname_414","Hulk"
"Names/Surname_415","Giant"
"Names/Surname_416","Hero"
"Names/Surname_417","Villain"
"Names/Surname_418","Rascal"
"Names/Surname_419","Stud"
"Names/Surname_420","de la Grotte"
"Names/Surname_421","Grotto"
"Names/Surname_422","Strudel"
"Names/Surname_423","Hogwash"
"Names/Surname_424","Pugwash"
"Names/Surname_425","Courgette"
"Names/Surname_426","Cucumber"
"Names/Surname_427","Mewling"
"Names/Surname_428","Whimper"
"Names/Surname_429","Asparagus"
"Names/Surname_430","Beetroot"
"Names/Surname_431","Tundra"
"Names/Surname_432","Desert"
"Names/Surname_433","Tootsuite"
"Names/Surname_434","Husk"
"Names/Surname_435","Husky"
"Names/Surname_436","Muffin"
"Names/Surname_437","Banoffee"
"Names/Surname_438","Vacuum"
"Names/Surname_439","Burke"
"Names/Surname_440","Piggott"
"Names/Surname_441","Gunge"
"Names/Surname_442","Slime"
"Names/Surname_443","Goop"
"Names/Surname_444","Buzzkill"
"Names/Surname_445","Spafford"
"Names/Surname_446","Bobbing"
"Names/Surname_447","Pussyfoot"
"Names/Surname_448","Codswallop"
"Names/Surname_449","Chinwag"
"Names/Surname_450","MacGuffin"
"Names/Surname_451","Humbug"
"Names/Surname_452","Beardsley"
"Names/Surname_453","Patio"
"Names/Surname_454","Vibes"
"Names/Surname_455","Pucker"
"Names/Surname_456","Whiz"
"Names/Visitor_VIP_Celebrity_Actor_M_First","Roderick"
"Names/Visitor_VIP_Celebrity_Actor_M_Last","Cushion"
"Names/Visitor_VIP_Celebrity_PopStar_F_First","Jasmine ""Jazz"""
"Names/Visitor_VIP_Celebrity_PopStar_F_Last","Odyssey"
"Names/Visitor_VIP_HealthInspector_M_First","Henry"
"Names/Visitor_VIP_HealthInspector_M_Last","Jobsworth"
"Names/Visitor_VIP_Mayor_F_First","Tabitha"
"Names/Visitor_VIP_Mayor_F_Last","Windsock"
"Names/Visitor_VIP_Politician_HealthMinister_M_First","Tarquin"
"Names/Visitor_VIP_Politician_HealthMinister_M_Last","Foxbridge"
"Names/Visitor_VIP_Radio_Reporter_F_First","Sally"
"Names/Visitor_VIP_Radio_Reporter_F_Last","Figblanket"
"Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First","Augustus"
"Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last","Lavender"
"Names/Visitor_VIP_Rival_Boss_BigBad_M_First","Jumbo"
"Names/Visitor_VIP_Rival_Boss_BigBad_M_Last","McNally"
"Names/Visitor_VIP_Rival_Boss_Cult_F_First","Agatha"
"Names/Visitor_VIP_Rival_Boss_Cult_F_Last","Sphere"
"Names/Visitor_VIP_Rival_Boss_Science_F_First","Sophie"
"Names/Visitor_VIP_Rival_Boss_Science_F_Last","Nova"
"Notification/CancelRoom_Message","Do you want to stop editing this room?"
"Notification/CancelRoom_Title","Cancel Room"
"Notification/Challenge_ChallengeText_CS","Rewards: {[REWARDS]}"
"Notification/Challenge_PenaltyText_CS","Penalties: {[REWARDS]}"
"Notification/DiagnosisMessage_Message","One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\n\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?"
"Notification/DiagnosisMessage_Message_f","One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\n\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?"
"Notification/DiagnosisMessage_Message_m","One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\n\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?"
"Notification/DiagnosisMessage_Title","Diagnosis Decision"
"Notification/FailStateGameOver_Message_CS","Unfortunately our budget has reached {[GAMEOVER]}.\nWe were warned when it was {[WARNING]} and things only got worse from there…\n\nThe hospital is being shut down."
"Notification/FailStateGameOver_Title","Bankruptcy Notice"
"Notification/FailStateWarning_Message_CS","We've been given an official warning due to our budget reaching \n{[WARNING]}.\n\nIf our budget reaches {[GAMEOVER]} the hospital will be shut down."
"Notification/FailStateWarning_Title","Bankruptcy Warning"
"Notification/NewIllnessRoomBuilt_Message","Our doctors have discovered a new illness:\n{[ILLNESS]}\n\n{[DESCRIPTION]}\n\nWe'll send the patient for treatment in our {[ROOM]}."
"Notification/NewIllness_Message","Our doctors have discovered a new illness:\n{[ILLNESS]}\n\n{[DESCRIPTION]}\n\nWe'll send the patient for treatment immediately."
"Notification/NewIllness_Title","New Illness {[ILLNESS]} Discovered!"
"Notification/ObjectiveComplete_Message","Well done, you did it!"
"Notification/ObjectiveComplete_Title","Objective Complete"
"Notification/PatientChallenge_ChallengeText_CS","Challenge:\n{[OBJECTIVE]}\n{[ROOM]}\n{[TIMELIMIT]}\nRewards: {[REWARDS]}"
"Notification/QualificationLearned_CS","{[QUALIFICATION]} learned"
"Notification/RefusedToPay_CS","Refused to Pay"
"Notification/ResearchComplete_Message","Research is completed, well done you!"
"Notification/ResearchComplete_Title","Research Complete"
"Notification/Response_Accept","Accept"
"Notification/Response_Continue","Continue"
"Notification/Response_GetPatientToWait","Get Patient to Wait"
"Notification/Response_No","No"
"Notification/Response_NotNow","Not Now"
"Notification/Response_OK","OK"
"Notification/Response_OpenMetaMap","Open Map"
"Notification/Response_Promote","Promote"
"Notification/Response_Reject","Reject"
"Notification/Response_ReloadLastSave","Reload Last Save"
"Notification/Response_ReturnToMap","Return to Map"
"Notification/Response_SendPatientForTreatment","Send Patient for Treatment"
"Notification/Response_SendPatientHome","Send Patient Home"
"Notification/Response_TrainNow","Train Now"
"Notification/Response_ViewCredits","View Credits"
"Notification/Response_Yes","Yes"
"Notification/RestartLevel_Message","Are you sure you want to restart this hospital? Your current progress will be lost, and the save file for this level will be deleted."
"Notification/RestartLevel_Title","Restart Level?"
"Notification/SellInvalidItems_Message","Do you want to sell {[COUNT]} invalid items for {[COST]}?"
"Notification/SellInvalidItems_Title","Sell Invalid Items?"
"Notification/SellRoom_Message_CS","Do you want to sell this room for {[COST]}?"
"Notification/SellRoom_Title_CS","Sell Room"
"Notification/SessionResult_CS","Diagnosis {[DIAGNOSIS]}\nHappiness {[HAPPINESS]}"
"Notification/StaffChallenge_ChallengeText_CS","Challenge:\n{[OBJECTIVE]}\n{[TIMELIMIT]}\nRewards: {[REWARDS]}"
"Notification/StaffChallenge_TimeLimitText_CS","Time Limit: {[DAYS]} days"
"Notification/StaffChallenge_TooltipText_CS","Staff Challenge from {[NAME]}"
"Notification/StaffFire_Message_CS","Are you sure you want to fire {[STAFF]}?"
"Notification/StaffFire_Title_CS","Fire Staff"
"Notification/StaffHasResigned_CS","{[STAFF]} has resigned!"
"Notification/StaffPromoted_Message","{[STAFF]}, has been promoted to become a {[RANK]}!\n\nThis role brings with it increased speed and effectiveness. Their salary has increased from {[SALARY]} to {[NEWSALARY]} pa."
"Notification/StaffPromoted_Title","Staff Promoted"
"Notification/StaffPromotion_Benefits_CS","Promotion from {[RANK]} to {[NEXTRANK]} will provide:\n{[BENEFITS]}"
"Notification/StaffPromotion_Message","{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}."
"Notification/StaffPromotion_Message_F","{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}."
"Notification/StaffPromotion_Message_M","{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}."
"Notification/StaffPromotion_PayRise_CS","Offer a pay rise to keep staff happy:\nCurrent Salary: {[SALARY]}\nNew Salary: {[NEWSALARY]}"
"Notification/StaffPromotion_Title","Staff Promotion"
"Notification/StaffResignationWarning_MessageNote_CS","Note: There are {[COUNT]} members of staff who are very unhappy at the moment.[i2p_One]Note: There is {[COUNT]} member of staff who is very unhappy at the moment."
"Notification/StaffResignationWarning_Message_CS","{[STAFF]} is very unhappy and threatening to quit!\n\n{[COMPLAINTS]}\n\nThey have given us {[DAYS]} days to improve things, otherwise they will resign."
"Notification/StaffResignation_Message_CS","{[STAFF]} has decided to stay after all."
"Notification/StaffResignation_Title","Staff Resignation Warning"
"Notification/StaffTrainingRequired_AvailableRooms_CS","{[COUNT]} of our {[TOTAL]} Training Rooms are available."
"Notification/StaffTrainingRequired_CurrentQualifications","Current Qualifications"
"Notification/StaffTrainingRequired_Message","{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities."
"Notification/StaffTrainingRequired_Message_CS","Promotion from {[RANK]} to {[NEXTRANK]} will provide:\n{[BENEFITS]}"
"Notification/StaffTrainingRequired_Message_f","{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities."
"Notification/StaffTrainingRequired_Message_m","{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities."
"Notification/StaffTrainingRequired_NoTrainingRoom_CS","<color=#ffff00>A Training Room is required to train staff.</color>"
"Notification/StaffTrainingRequired_OtherStaff_CS","Note: There are {[COUNT]} other members of staff ready for training.[i2p_One]Note: There is one other member of staff ready for training."
"Notification/StaffTrainingRequired_Title","Staff Training Required"
"Notification/StaffVeryUnhapppyNote_CS","Note: There are {0} members of staff who are very unhappy at the moment."
"Notification/TreatmentMessage_CompleteObjectives_CS","Complete more objectives to unlock {[ROOM]}"
"Notification/TreatmentMessage_Decision_CS","What would you like to do?"
"Notification/TreatmentMessage_Message","A patient with {[ILLNESS]} is seeking treatment. Room required to treat them: {[ROOM]}."
"Notification/TreatmentMessage_ResearchCost_CS","It will cost {[COST]} to build."
"Notification/TreatmentMessage_ResearchNeeded_CS","You need to Research: {[ROOM]}"
"Notification/TreatmentMessage_Title","{[ROOM]} Required"
"Notification/TreatmentNewIllness_Message","Our doctors have discovered a new illness:\n\n{[ILLNESS]}\n\n{[DESCRIPTION]}\n\nThe patient is seeking treatment. We will need a {[ROOM]} in order to treat them."
"Notification/TreatmentNewIllness_Title","{[ROOM]} Required"
"Notification/Tutorial_GUI_HubMenu_Characters_Text","Use the staff list, patient list and illness list to monitor and manage the people in your hospital. Quickly find staff and patients and then jump to them in the hospital."
"Notification/Tutorial_GUI_HubMenu_Characters_Title","Staff, Patients & Illnesses"
"Notification/Tutorial_GUI_HubMenu_DataView_Text","View the world with state-of-the-art Hospital Administrator Goggles. Designed by Bungle Technologies, these high-tech spectacles use advanced optical sensors and a patented 'Privacy Invasion' algorithm to analyse the state of people and items within the field of view. Through careful calibration, scientists have been able to harness the powers of this extraordinary invention to detect such things as: how much someone needs the toilet, or how much they want a packet of crisps. Inspiring stuff.\n\nUse these visualisation modes to analyse the state of the hospital environment, the moods and needs of patients and staff, and the maintenance levels of items in the hospital."
"Notification/Tutorial_GUI_HubMenu_DataView_Title","Visualisation Modes"
"Notification/Tutorial_GUI_HubMenu_Finance_Text","In the finance tab you can access the business overview screen for a deep dive on all aspects of the hospital. You can also adjust the prices you charge in this hospital, and take out a loan if you need more cash."
"Notification/Tutorial_GUI_HubMenu_Finance_Title","Finance"
"Notification/Tutorial_GUI_HubMenu_Illnesses_Text","Use the illnesses list to review which illnesses have been encountered in this hospital so far.\n\nView cure rates and statistics for each illness based on the patients that have visited the hospital. Also see your reputation for dealing with each illness, which feeds into the hospital's overall medical reputation. A higher reputation with an illness will attract more patients exhibiting the symptoms of that illness."
"Notification/Tutorial_GUI_HubMenu_Illnesses_Title","Illnesses List"
"Notification/Tutorial_GUI_HubMenu_Loans_Text","Here you can view loan offers from a range of companies, take out loans and repay existing loans. Each loan company offers a different amount of money, with a monthly repayment based on the repayment period and interest rate. Some loan offers will only become available once the hospital meets certain criteria.\n\nYou can adjust the amount you want to borrow before taking out the loan, using the slider. Once you have taken out a loan, you can repay it at any time as long as you have enough money."
"Notification/Tutorial_GUI_HubMenu_Loans_Title","Loans"
"Notification/Tutorial_GUI_HubMenu_Overview_Text","In the business overview screen you can review the hospital finances, staff overview, patient overview, and hospital event log. You can also view leaderboards comparing your hospital to those owned by other organisations, and see the awards the hospital has won in previous years.\n\nAt the end of each year, the Hospital Awards Ceremony takes place, after which you are invited to the yearly business review."
"Notification/Tutorial_GUI_HubMenu_Overview_Title","Overview Screen"
"Notification/Tutorial_GUI_HubMenu_Patients_Text","Use the patient list to monitor all of the patients in the hospital, review their diagnosis and treatment progress, and health and happiness. Quickly find people who are unhappy or unhealthy and fast-track them by bumping them up the queue for their appointment.\n\nClick on a patient in the list to jump to that person in the hospital. Click on the arrows by each column heading to sort the list based on that column."
"Notification/Tutorial_GUI_HubMenu_Patients_Title","Patients List"
"Notification/Tutorial_GUI_HubMenu_Prices_Text","Adjust the prices you charge for diagnosis, treatment, and other things in the hospital. On establishing a new hospital, the prices default to the market rate for that location - visitors will be willing to pay these prices.\n\nIncreasing prices will bring in more money but can damage your reputation and cause patients to storm out. Decreasing prices will bring in less money but can help boost your reputation."
"Notification/Tutorial_GUI_HubMenu_Prices_Title","Prices List"
"Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text","See which staff members are qualified to carry out each type of job in the hospital, and control who is allowed to do each job. For example, if you only want your best staff working in a GP's Office, you can disable that job for junior staff.\n\nBy default, each staff member is allowed to do every job, as long as they are qualified for it. Use the buttons to enable and disable each job for each person."
"Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title","Staff Job Assignment"
"Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text","Review the salaries of your staff, and see how satisfied they are with their pay. As staff are promoted and trained, they will expect a higher salary. Their pay satisfaction will affect their overall happiness.\n\nThe face next to each person's salary indicates their pay satisfaction level. To give someone a pay rise, adjust the slider below their salary and then click the confirm button. To quickly give pay rises to all people who feel underpaid, use the 'Satisfy Pay Requests' button."
"Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title","Staff Pay Review"
"Notification/Tutorial_GUI_HubMenu_Staff_Text","Use the staff list to quickly find people based on their job, ability and qualifications. See what each person is currently doing, and keep an eye on their happiness and energy.\n\nClick on someone in the list to jump to that person in the hospital. Use the job filters to view each staff type separately. Click on the arrows by each column heading to sort the list based on that column.\n\nUse the Pay Review button to review salaries and pay satisfaction for each staff member. Use the Job Assignment button to control which jobs each person is allowed to do."
"Notification/Tutorial_GUI_HubMenu_Staff_Title","Staff List"
"Notification/Tutorial_GUI_MultiplayerChallenges_Text","Compete with other healthcare organisations in a range of timed challenges. Earn extra rewards, and bragging rights, by triumphing over your rivals. Take on rival organisations from Two Point County, or challenge hospitals owned by your Steam friends.\n\nEach challenge takes place over a number of months. You can compete at the same time as your rivals, or at separate times, and your results are recorded by the Two Point Competition Committee. You'll receive updates throughout the challenge on how each participant was doing at that stage of the competition."
"Notification/Tutorial_GUI_MultiplayerChallenges_Title","Organisation Challenges"
"Notification/Tutorial_Temperature_Text","Some parts of the county are quite cold, or too hot. We'll need to keep people comfortable by ensuring they're warm enough, but also not too warm. If people are too cold or too hot they can become unhappy and may eventually leave.\n\nIn cold locations, place radiators around the hospital. In hot locations we'll need air-conditioning. Use the temperature visualisation mode to identify cold and hot areas of the hospital.\n\nMake all of the hospital a comfortable temperature to maximise our Thermal Comfort rating."
"Notification/Tutorial_Temperature_Title","Temperature"
"Notification/UnlockSilverItem_Message","Do you want to unlock the {[ITEM]} for {[SILVER]}?\nYou have {[BALANCE]} available.\nEach one will cost {[COST]} to place in the hospital."
"Notification/UnlockSilverItem_Title","Unlock Item"
"Notification/UnlockStaffCustomisationSilverItem_Message","Do you want to unlock the {[ITEM]} for {[SILVER]}?\nYou have {[BALANCE]} available."
"Notification/UnlockStaffCustomisationSilverItem_Title","Unlock Staff Customisation"
"Online/CompleteAdvisorMessage_CS","We've completed the {0} with a score of {1}. We're in {2} place.\nWe've been awarded: {3}"
"Online/Completed_CS","COMPLETED"
"Online/DayCountdown_CS","{0} / {1} days[i2p_One]{0} / {1} day"
"Online/EventLog_ChallengeStatus_CS","finished the challenge"
"Online/EventLog_CuredPatientIneffective_CS","failed to cure a patient"
"Online/EventLog_CuredPatientIneffective_Specific_CS","failed to cure a patient with <b>{0}</b>"
"Online/EventLog_CuredPatient_CS","cured a patient"
"Online/EventLog_CuredPatient_Specific_CS","cured a patient with <b>{0}</b>"
"Online/EventLog_Day_CS","Day {0}:"
"Online/EventLog_LoanTaken_CS","took out a loan"
"Online/EventLog_LoanTaken_Specific_CS","took out a loan for <b>{0}</b>"
"Online/EventLog_NoEvent_CS","No events logged yet..."
"Online/EventLog_PatientDiagnosed_CS","diagnosed a patient"
"Online/EventLog_PatientDiagnosed_Specific_CS","diagnosed a patient with <b>{0}</b>"
"Online/EventLog_PatientDied_CS","killed a patient"
"Online/EventLog_PatientRageQuit_CS","had a patient rage quit"
"Online/EventLog_PatientSentHome_CS","sent a patient home"
"Online/EventLog_PlotBought_CS","bought a new plot"
"Online/EventLog_RoomBuilt_CS","built a new room"
"Online/EventLog_RoomBuilt_Specific_CS","built a <b>{0}</b>"
"Online/EventLog_StaffFired_CS","fired a staff member"
"Online/EventLog_StaffFired_Specific_CS","fired a <b>{0}</b>"
"Online/EventLog_StaffHired_CS","hired a new staff member"
"Online/EventLog_StaffHired_Specific_CS","hired a <b>{0}</b>"
"Online/EventLog_StaffPromoted_CS","promoted a staff member"
"Online/EventLog_StaffPromoted_Specific_CS","promoted a <b>{0}</b>"
"Online/OnlineChallenges","Online Challenges"
"Online/OnlineFriendChallengedAndBeat_CS","<b>{[FRIEND_NAME]}</b> challenged you and beat your score"
"Online/OnlineFriendChallengedAndDidntBeat_CS","<b>{[FRIEND_NAME]}</b> challenged you and didn't beat your score"
"Online/OnlineFriendChallengedYou_CS","<b>{[FRIEND_NAME]}</b> challenged you"
"Online/OnlineFriendDrewWithYourScore_CS","<b>{[FRIEND_NAME]}</b> challenged you drew with your score"
"Online/OnlineFriendFinishedTheChallenged_CS","<b>{[FRIEND_NAME]}</b> finished the challenge"
"Online/OnlineFriendStartedTheChallenged_CS","<b>{[FRIEND_NAME]}</b> started the challenge"
"Online/OrdinalNumber_Eigth_Big_CS","<size=350%>8</size>th"
"Online/OrdinalNumber_Eigth_CS","8th"
"Online/OrdinalNumber_Fifth_Big_CS","<size=350%>5</size>th"
"Online/OrdinalNumber_Fifth_CS","5th"
"Online/OrdinalNumber_First_Big_CS","<size=350%>1</size>st"
"Online/OrdinalNumber_First_CS","1st"
"Online/OrdinalNumber_Fourth_Big_CS","<size=350%>4</size>th"
"Online/OrdinalNumber_Fourth_CS","4th"
"Online/OrdinalNumber_Second_Big_CS","<size=350%>2</size>nd"
"Online/OrdinalNumber_Second_CS","2nd"
"Online/OrdinalNumber_Seventh_Big_CS","<size=350%>7</size>th"
"Online/OrdinalNumber_Seventh_CS","7th"
"Online/OrdinalNumber_Sixth_Big_CS","<size=350%>6</size>th"
"Online/OrdinalNumber_Sixth_CS","6th"
"Online/OrdinalNumber_Third_Big_CS","<size=350%>3</size>rd"
"Online/OrdinalNumber_Third_CS","3rd"
"Online/ScreenshotTooltip_CS","Send a screenshot to rivals\n<size=80%>Remaining shots: {0}</size>"
"Online/Status_OfflineReason_CantFindSteam_CS","No Steam service found..."
"Online/Status_OfflineReason_NoNetwork_CS","No network connection..."
"Online/Status_Offline_CS","OFFLINE"
"Online/Status_Online_CS","ONLINE"
"Online/ZoomTooltip","Toggle Zoom"
"OpeningScreen/Carousel_MarchPromo_Description","SEGA items land in Two Point Hospital…\r\n\nWelcome to our Open Surgery Free Weekend! If you’re just joining us, welcome to Two Point Hospital! Keep an eye out for special items appearing in the game from Total War, Amplitude Studios, Sports Interactive and Half Life. Click for more details on our website!"
"OpeningScreen/Carousel_MarchPromo_Title","We’re free to play just for this weekend."
"Patient/DeathRecord/HealthDepleted_CS","Health depleted"
"Patient/DeathRecord/TreatmentFailed_CS","Treatment failed for {[ILLNESS]}"
"Patient/DeathRecord/Undefined_CS","Mysterious Death"
"Patient/Status_Cured_CS","Cured!"
"Patient/Status_DiagnosisRoomRequired_CS","More Diagnosis Required!"
"Patient/Status_Dying_Health_CS","Dying! (Health Depleted)"
"Patient/Status_Dying_Treatment_CS","Dying! (Treatment Failed)"
"Patient/Status_FurtherDiagnosisRequired_CS","Further Diagnosis Required"
"Patient/Status_GoingToReception_CS","Going to Reception"
"Patient/Status_GoingToRoom_CS","Appointment: {[ROOM]}"
"Patient/Status_RageQuitting_CS","Rage Quitting!"
"Patient/Status_TreatmentIneffective_CS","Treatment Ineffective"
"Patient/Status_TreatmentRoomRequired_CS","{[ROOM]} Required!"
"Patient/Status_WaitingForReceptionist_CS","Waiting for Receptionist"
"Qualification/Assistant_Admin_1_Description","Increased skill in Reception"
"Qualification/Assistant_Admin_1_Name","Administration 101"
"Qualification/Assistant_Catering_1_Description","Increased skill in Cafes and Restaurants"
"Qualification/Assistant_Catering_1_Name","Catering 101"
"Qualification/Assistant_Marketing_1_Description","Allows an Assistant to work in Marketing"
"Qualification/Assistant_Marketing_1_Name","Marketing"
"Qualification/Assistant_Marketing_2_Description","Enhanced marketing skills"
"Qualification/Assistant_Marketing_2_Name","Marketing II"
"Qualification/Assistant_Marketing_3_Description","Advanced marketing skills"
"Qualification/Assistant_Marketing_3_Name","Marketing III"
"Qualification/Assistant_Marketing_4_Description","Elite marketing skills"
"Qualification/Assistant_Marketing_4_Name","Marketing IV"
"Qualification/Assistant_Marketing_5 Description","World-class marketing skills"
"Qualification/Assistant_Marketing_5_Name","Marketing V"
"Qualification/Assistant_Retail_1_Description","Increased skill in Shops"
"Qualification/Assistant_Retail_1_Name","Retail 101"
"Qualification/Assistant_Service_1_Description","Increased reception and retail skills"
"Qualification/Assistant_Service_1_Name","Customer Service"
"Qualification/Assistant_Service_2_Description","Enhanced reception and retail skills"
"Qualification/Assistant_Service_2_Name","Customer Service II"
"Qualification/Assistant_Service_3_Description","Advanced reception and retail skills"
"Qualification/Assistant_Service_3_Name","Customer Service III"
"Qualification/Assistant_Service_4_Description","Elite reception and retail skills"
"Qualification/Assistant_Service_4_Name","Customer Service IV"
"Qualification/Assistant_Service_5_Description","World-class reception and retail skills"
"Qualification/Assistant_Service_5_Name","Customer Service V"
"Qualification/Doctor_Diagnosis_1_Description","Increased diagnosis skills"
"Qualification/Doctor_Diagnosis_1_Name","Diagnostics"
"Qualification/Doctor_Diagnosis_2_Description","Enhanced diagnosis skills"
"Qualification/Doctor_Diagnosis_2_Name","Diagnostics II"
"Qualification/Doctor_Diagnosis_3_Description","Advanced diagnosis skills"
"Qualification/Doctor_Diagnosis_3_Name","Diagnostics III"
"Qualification/Doctor_Diagnosis_4_Description","Elite diagnosis skills"
"Qualification/Doctor_Diagnosis_4_Name","Diagnostics IV"
"Qualification/Doctor_Diagnosis_5_Description","World-class diagnosis skills"
"Qualification/Doctor_Diagnosis_5_Name","Diagnostics V"
"Qualification/Doctor_GeneralPractice_1_Description","Increased GP diagnosis skills"
"Qualification/Doctor_GeneralPractice_1_Name","General Practice"
"Qualification/Doctor_GeneralPractice_2_Description","Enhanced GP diagnosis skills"
"Qualification/Doctor_GeneralPractice_2_Name","General Practice II"
"Qualification/Doctor_GeneralPractice_3_Description","Advanced GP diagnosis skills"
"Qualification/Doctor_GeneralPractice_3_Name","General Practice III"
"Qualification/Doctor_GeneralPractice_4_Description","Elite GP diagnosis skills"
"Qualification/Doctor_GeneralPractice_4_Name","General Practice IV"
"Qualification/Doctor_GeneralPractice_5_Description","World-class GP diagnosis skills"
"Qualification/Doctor_GeneralPractice_5_Name","General Practice V"
"Qualification/Doctor_Genetics_1_Description","Allows a Doctor to work in a DNA Lab"
"Qualification/Doctor_Genetics_1_Name","Genetics"
"Qualification/Doctor_Psychiatry_1_Description","Allows a Doctor to work in Psychiatry"
"Qualification/Doctor_Psychiatry_1_Name","Psychiatry"
"Qualification/Doctor_Psychiatry_2_Description","Enhanced psychiatry skills"
"Qualification/Doctor_Psychiatry_2_Name","Psychiatry II"
"Qualification/Doctor_Psychiatry_3_Description","Advanced psychiatry skills"
"Qualification/Doctor_Psychiatry_3_Name","Psychiatry III"
"Qualification/Doctor_Psychiatry_4_Description","Elite psychiatry skills"
"Qualification/Doctor_Psychiatry_4_Name","Psychiatry IV"
"Qualification/Doctor_Psychiatry_5_Description","World-class psychiatry skills"
"Qualification/Doctor_Psychiatry_5_Name","Psychiatry V"
"Qualification/Doctor_Radiology_1_Description","Allows a Doctor to use a M.E.G.A Scanner"
"Qualification/Doctor_Radiology_1_Name","Radiology"
"Qualification/Doctor_Research_1_Description","Allows a Doctor to work in Research"
"Qualification/Doctor_Research_1_Name","Research"
"Qualification/Doctor_Research_2_Description","Enhanced research skills"
"Qualification/Doctor_Research_2_Name","Research II"
"Qualification/Doctor_Research_3_Description","Advanced research skills"
"Qualification/Doctor_Research_3_Name","Research III"
"Qualification/Doctor_Research_4_Description","Elite research skills"
"Qualification/Doctor_Research_4_Name","Research IV"
"Qualification/Doctor_Research_5_Description","World-class research skills"
"Qualification/Doctor_Research_5_Name","Research V"
"Qualification/Doctor_Surgery_1_Description","Allows a Doctor to work in Surgery"
"Qualification/Doctor_Surgery_1_Name","Surgery"
"Qualification/Doctor_Surgery_2_Description","Enhanced surgery skills"
"Qualification/Doctor_Surgery_2_Name","Surgery II"
"Qualification/Doctor_Surgery_3_Description","Advanced surgery skills"
"Qualification/Doctor_Surgery_3_Name","Surgery III"
"Qualification/Doctor_Surgery_4_Description","Elite surgery skills"
"Qualification/Doctor_Surgery_4_Name","Surgery IV"
"Qualification/Doctor_Surgery_5_Description","World-class surgery skills"
"Qualification/Doctor_Surgery_5_Name","Surgery V"
"Qualification/Doctor_Treatment_1_Description","Increased treatment skills"
"Qualification/Doctor_Treatment_1_Name","Treatment"
"Qualification/Doctor_Treatment_2_Description","Enhanced treatment skills"
"Qualification/Doctor_Treatment_2_Name","Treatment II"
"Qualification/Doctor_Treatment_3_Description","Advanced treatment skills"
"Qualification/Doctor_Treatment_3_Name","Treatment III"
"Qualification/Doctor_Treatment_4_Description","Elite treatment skills"
"Qualification/Doctor_Treatment_4_Name","Treatment IV"
"Qualification/Doctor_Treatment_5_Description","World-class treatment skills"
"Qualification/Doctor_Treatment_5_Name","Treatment V"
"Qualification/General_Energy_1_Description","Energy drains at a reduced rate. Work for longer before requiring a break."
"Qualification/General_Energy_1_Name","Stamina Training"
"Qualification/General_Happiness_1_Description","Increased happiness."
"Qualification/General_Happiness_1_Name","Emotional Intelligence"
"Qualification/General_HygieneMasterclass_1_Description","Lives a more sterilised life"
"Qualification/General_HygieneMasterclass_1_Name","Hygiene Masterclass"
"Qualification/General_Leadership_1_Description","Inspires and motivates fellow staff"
"Qualification/General_Leadership_1_Name","Leadership"
"Qualification/General_PatientHappiness_1_Description","Increase the happiness of patients when dealing with them."
"Qualification/General_PatientHappiness_1_Name","Bedside Manner"
"Qualification/General_Speed_1_Description","Increased speed and efficiency."
"Qualification/General_Speed_1_Name","Motivation"
"Qualification/General_Training_1_Description","Increased teaching and learning speed in a Training Room."
"Qualification/General_Training_1_Name","Training Masterclass"
"Qualification/Janitor_Cleaning_1_Description","Increased skill at cleaning and sweeping up waste."
"Qualification/Janitor_Cleaning_1_Name","Cleaning 101"
"Qualification/Janitor_FireSafety_1_Description","Tries to carry a fire extinguiser wherever they go"
"Qualification/Janitor_FireSafety_1_Name","Fire Safety"
"Qualification/Janitor_Gardening_1_Description","Increased Maintenance Skill with Plants"
"Qualification/Janitor_Gardening_1_Name","Horticulture 101"
"Qualification/Janitor_GhostCapture_1_Description","Allows a Janitor to detect and capture ghosts. This can help with research, and allows us to reunite patients with their loved ones, in a little jar."
"Qualification/Janitor_GhostCapture_1_Name","Ghost Capture"
"Qualification/Janitor_Maintenance_1_Description","Increased repair and maintenance skills"
"Qualification/Janitor_Maintenance_1_Name","Maintenance"
"Qualification/Janitor_Maintenance_2_Description","Enhanced repair and maintenance skills"
"Qualification/Janitor_Maintenance_2_Name","Maintenance II"
"Qualification/Janitor_Maintenance_3_Description","Advanced repair and maintenance skills"
"Qualification/Janitor_Maintenance_3_Name","Maintenance III"
"Qualification/Janitor_Maintenance_4_Description","Elite repair and maintenance skills"
"Qualification/Janitor_Maintenance_4_Name","Maintenance IV"
"Qualification/Janitor_Maintenance_5_Description","World-class repair and maintenance skills"
"Qualification/Janitor_Maintenance_5_Name","Maintenance V"
"Qualification/Janitor_Mechanics_1_Description","Allows a Janitor to Upgrade Machines"
"Qualification/Janitor_Mechanics_1_Name","Mechanics"
"Qualification/Janitor_Mechanics_2_Description","Enhanced upgrading skills"
"Qualification/Janitor_Mechanics_2_Name","Mechanics II"
"Qualification/Janitor_Mechanics_3_Description","Advanced upgrading skills"
"Qualification/Janitor_Mechanics_3_Name","Mechanics III"
"Qualification/Janitor_Mechanics_4_Description","Elite upgrading skills"
"Qualification/Janitor_Mechanics_4_Name","Mechanics IV"
"Qualification/Janitor_Mechanics_5_Description","World-class upgrading skills"
"Qualification/Janitor_Mechanics_5_Name","Mechanics V"
"Qualification/Janitor_Refuse_1_Description","Increased Maintenance Skill with Bins"
"Qualification/Janitor_Refuse_1_Name","Refuse Collection 101"
"Qualification/Janitor_Toilets_1_Description","Increased Maintenance Skill with Toilets"
"Qualification/Janitor_Toilets_1_Name","Plumbing 101"
"Qualification/Janitor_VendingMachines_1_Description","Increased Maintenance Skill with Vending Machines"
"Qualification/Janitor_VendingMachines_1_Name","Vending Machine Management"
"Qualification/Nurse_Diagnosis_1_Description","Increased diagnosis skills"
"Qualification/Nurse_Diagnosis_1_Name","Diagnostics Level 1"
"Qualification/Nurse_FractureWard_1_Description","Increased Fracture Ward treatment"
"Qualification/Nurse_FractureWard_1_Name","Fractures"
"Qualification/Nurse_FractureWard_2_Description","Enhanced Fracture Ward treatment"
"Qualification/Nurse_FractureWard_2_Name","Fracture II"
"Qualification/Nurse_FractureWard_3_Description","Advanced Fracture Ward treatment"
"Qualification/Nurse_FractureWard_3_Name","Fractures III"
"Qualification/Nurse_FractureWard_4_Description","Elite Fracture Ward treatment"
"Qualification/Nurse_FractureWard_4_Name","Fractures IV"
"Qualification/Nurse_FractureWard_5_Description","World-class Fracture Ward treatment"
"Qualification/Nurse_FractureWard_5_Name","Fractures V"
"Qualification/Nurse_Injections_1_Description","Increased injection skills"
"Qualification/Nurse_Injections_1_Name","Injection Administration"
"Qualification/Nurse_Pharmacy_1_Description","Increased pharmacy skills"
"Qualification/Nurse_Pharmacy_1_Name","Pharmacy Management"
"Qualification/Nurse_Treatment_1_Description","Increased Treatment Skill"
"Qualification/Nurse_Treatment_1_Name","Treatment Administration 101"
"Qualification/Nurse_WardManagement_1_Description","Increased ward management skills"
"Qualification/Nurse_WardManagement_1_Name","Ward Management"
"Qualification/Nurse_WardManagement_2_Description","Enhanced ward management skills"
"Qualification/Nurse_WardManagement_2_Name","Ward Management II"
"Qualification/Nurse_WardManagement_3_Description","Advanced ward management skills"
"Qualification/Nurse_WardManagement_3_Name","Ward Management III"
"Qualification/Nurse_WardManagement_4_Description","Elite ward management skills"
"Qualification/Nurse_WardManagement_4_Name","Ward Management IV"
"Qualification/Nurse_WardManagement_5_Description","World-class ward management skills"
"Qualification/Nurse_WardManagement_5_Name","Ward Management V"
"Research/8BitMachineLevel1_CompleteMessage","Good News. We've developed an addition to the Debugger that should improve treatment success.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/8BitMachineLevel1_Description","Research ways of improving our equipment to better treat 8-bitten patients."
"Research/8BitMachineLevel1_Name","Upgrade: Resolution Lab"
"Research/8BitMachineLevel2_CompleteMessage","Success! Our new designs have pushed 8-bitten treatment to a whole new level, and as far as they will ever go. So don't ask us to do it again.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/8BitMachineLevel2_Description","We suspect there's one more development that could be made to our treatment in the Resolution Clinic. Let us know if you want us to look into it."
"Research/8BitMachineLevel2_Name","Advanced Upgrade: Resolution Lab"
"Research/8BitRoom_CompleteMessage","We've invented a Debugger to cure 8-bitten patients."
"Research/8BitRoom_Description","The boffins at HQ hypothesise that it may be possible to up-res a person. Worth investigation!"
"Research/8BitRoom_Name","Resolution Lab"
"Research/AnimalMagnetismMachineLevel1_CompleteMessage","We've developed an improved cure machine to treat Animal Magnetism.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/AnimalMagnetismMachineLevel1_Description","Analyse a way to better treat Animal Magnetism."
"Research/AnimalMagnetismMachineLevel1_Name","Upgrade: Pest Control"
"Research/AnimalMagnetismMachineLevel2_CompleteDescription","We've developed the ultimate Animal Magnetism treatment. Our first machine looks terrible, now…\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/AnimalMagnetismMachineLevel2_Description","We think we've almost taken our Animal Magnetism research as far as it can go."
"Research/AnimalMagnetismMachineLevel2_Name","Advanced Upgrade: Pest Control"
"Research/AnimalMagnetismRoom_CompleteMessage","We've invented a new machine designed to tackle Animal Magnetism."
"Research/AnimalMagnetismRoom_Description","Design a machine to expunge unwanted beasties attached to people."
"Research/AnimalMagnetismRoom_Name","Pest Control"
"Research/CapturedGhost_CS","Captured {[NAME]}"
"Research/CapturedGhost_ResearchPoints_CS","+{[POINTS]} Research Points"
"Research/ChromatherapyMachineLevel1_CompleteMessage","Our research has shown us some improvements that could be made to our Chromatherapy machine.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/ChromatherapyMachineLevel1_Description","Research ways of improving Grey Anatomy treatment."
"Research/ChromatherapyMachineLevel1_Name","Upgrade: Chromatherapy"
"Research/ChromatherapyMachineLevel2_CompleteMessage","We've found a means of drastically improving our designs for Chromatherapy. Cracking.\n\nYou've unlocked a new upgrade that can now be applied by a janitor qualified in mechanics."
"Research/ChromatherapyMachineLevel2_Description","Smooth out the last remaining inefficiencies in our treatment of Grey Anatomy."
"Research/ChromatherapyMachineLevel2_Name","Advanced Upgrade: Chromatherapy"
"Research/ChromatherapyRoom_CompleteMessage","Our boffins have designed a Chromatherapy Machine! Use it to cure Grey Anatomy."
"Research/ChromatherapyRoom_Description","Design a machine to cure Grey Anatomy."
"Research/ChromatherapyRoom_Name","Chromatherapy"
"Research/ClownMachineLevel1_CompleteMessage","We've found improvements that can be made to our Clown treating equipment!\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/ClownMachineLevel1_Description","Research new methods for improving our Clown rehabilitation process."
"Research/ClownMachineLevel1_Name","Upgrade: Clown Clinic"
"Research/ClownMachineLevel2_CompleteMessage","Through precise fine tuning, we're capable of equipment that decimates whimsical trauma much more successfully!\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/ClownMachineLevel2_Description","Investigate methods for better rehabilitating clowns."
"Research/ClownMachineLevel2_Name","Advanced Upgrade: Clown Clinic"
"Research/ClownRoom_CompleteMessage","Our researchers have designed a new machine to cure patients suffering from Jest Infection."
"Research/ClownRoom_Description","Design a machine to cure patients suffering from Jest Infection."
"Research/ClownRoom_Name","Clown Clinic"
"Research/CubismMachineLevel1_CompleteMessage","We've developed an enhanced, more informed, machine capable of targeting the nuances of patient's condition. \n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/CubismMachineLevel1_Description","Our researchers suspect it's possible to develop a method of better treating patients by identifying and responding to the basic ratio of artists responsible for their, particular condition."
"Research/CubismMachineLevel1_Name","Upgrade: Recurvery Room"
"Research/CubismMachineLevel2_CompleteDescription","Our newest machine can now determine the artwork that inspired the artwork that caused the illness. This should lead to a much smoother recombobulation process. Take that, Art.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/CubismMachineLevel2_Description","Our researchers believe some tweaks to our treatment could tackle the sickness at its impressionistic roots."
"Research/CubismMachineLevel2_Name","Advanced Upgrade: Recurvery Room"
"Research/CubismRoom_CompleteMessage","Our researchers have designed a Recurvery Unit, ideal for disassembling and recombobulating Cubism patients."
"Research/CubismRoom_Description","Design a machine to recombobulate patients suffering from Cubism."
"Research/CubismRoom_Name","Recurvery Room"
"Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage","Good news, our research has revealed an upgrade that should help patients reject their canine identities more consistently.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_1/BarkingMadMachineLevel1_Description","Look into improving the machinery that's used in our treatment of Barking Mad."
"Research/DLC_1/BarkingMadMachineLevel1_Name","Upgrade: Doghouse"
"Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage","We've designed a new upgrade that, when implemented, will give us the most comprehensive treatment of Barking Mad yet.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_1/BarkingMadMachineLevel2_Description","Research methods to further improve our Barking Mad equipment."
"Research/DLC_1/BarkingMadMachineLevel2_Name","Advanced Upgrade: Doghouse"
"Research/DLC_1/BarkingMadRoom_CompleteMessage","We've developed the technology to turn dog-people back into people."
"Research/DLC_1/BarkingMadRoom_Description","Design equipment to treat Barking Mad patients."
"Research/DLC_1/BarkingMadRoom_Name","Doghouse"
"Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage","We've developed an improvement that should lead to a more successful freezing process. This new tech should help us cure more patients.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_1/FrankensteinMachineLevel1_Description","Investigate ways to improve our cryogenic treatment process."
"Research/DLC_1/FrankensteinMachineLevel1_Name","Upgrade: Reanimation"
"Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage","I know this won't sound all that technical, but we found an improvement that can be made to our machinery that makes the whole… claw… thing much more effective. Trust me, this is great news, really.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_1/FrankensteinMachineLevel2_Description","Research improvements that can be made to perfect our cryogenic treatment process."
"Research/DLC_1/FrankensteinMachineLevel2_Name","Advanced Upgrade: Reanimation"
"Research/DLC_1/FrankensteinRoom_CompleteMessage","We're now able to treat patients with Monster Mishmash."
"Research/DLC_1/FrankensteinRoom_Description","Develop a treatment for Monster Mishmash."
"Research/DLC_1/FrankensteinRoom_Name","Reanimation"
"Research/DLC_1/MoreTraining_Project1_CompleteMessage","We've done it, the script now holds together. Our analysis revealed that it was important that the butler did it, or they were dreaming, or the good guy was actually a bad guy, or something… To be honest I can't really remember, it didn't seem very good, but let's keep that to ourselves."
"Research/DLC_1/MoreTraining_Project1_Description","Film star, and self proclaimed writer and director, Roderick Cushion has another script that he, and his 'invention team' at Plump it Up Productions Ltd, just can't seem to finish, so now he's turning to science. If we can conduct some analysis and reconcile the script's plot holes then they'll send us some money, and we'll be included in the credits, if this one ever gets made..."
"Research/DLC_1/MoreTraining_Project1_Name","Roderick's Plot Hole"
"Research/DLC_1/MoreTraining_Project2_CompleteMessage","We've finished our analysis of the Roachburger menu and sent it off to RB Headquarters. They've hired a few dozen lawyers and three gurus and are apparently working on a settlement with the accusers. It's been a great big scandalous mess and our research has been at its juicy and mysterious centre. This has been great publicity for the institute, which is now a power in County research again."
"Research/DLC_1/MoreTraining_Project2_Description","Word of the Institute's resurgence has reached the County and now we've been rewarded, the Institute just received its biggest inquiry in half a century. The owner of Roachburger has been court ordered to conduct analysis on their entire menu. This case is a County-wide press event and could elevate the Institute to new heights."
"Research/DLC_1/MoreTraining_Project2_Name","Roachburger Scandal"
"Research/DLC_1/MoreTraining_Project3_CompleteMessage","We've finished our comprehensive evaluation of life in Two Point County. The mayor's office said that the results were exactly what they were afraid of. They won't be pursuing the project any further, or publishing the results, but thanked us for our cooperation and our continued silence on the matter. A bit sinister I suppose, but working with the Two Point's government, on this project that apparently ""confirmed everything is already perfect"", has cemented Swelbard as the County's definitive centre of research."
"Research/DLC_1/MoreTraining_Project3_Description","Mayor Windsock promised in her campaign that she would lead an evaluation of Two Point County life so thorough that it would conclude whether, and how, society should be restructured for the betterment of civilian life. The Mayor's office have made contact with us about conducting this governmental research, the results of which might define the future of the County (forever)."
"Research/DLC_1/MoreTraining_Project3_Name","Project Windsock"
"Research/DLC_1/MoreTraining_Project4_CompleteMessage","Great news, we've completed our work for Cheesy Gubbins. The cheese profile of each gubbin has been increased by 0.01%. They're thrilled."
"Research/DLC_1/MoreTraining_Project4_Description","The makers of Cheesy Gubbins are looking to outsource some of their cutting-edge culinary science, and have asked if we'd be interested in working with them. They're hoping to make their famous gubbins even cheesier, so want us to analyse the constitution of their recipe to see if the cheese density can be amplified further."
"Research/DLC_1/MoreTraining_Project4_Name","Cheesier Gubbins"
"Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage","We've developed some improvements that we believe will lead to a more immersive, therapeutic experience.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_1/RobotZillaMachineLevel1_Description","Research how we can improve our treatment of Metropolism."
"Research/DLC_1/RobotZillaMachineLevel1_Name","Upgrade: Urban Mythology"
"Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage","The finest iteration of our machinery can now be realised. We believe the simulation is now totally indistinguishable from what sufferers imagine a city to be like.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_1/RobotZillaMachineLevel2_Description","We think we're close to maximising our understanding of Metropolism and producing a final upgrade for our treatment machinery."
"Research/DLC_1/RobotZillaMachineLevel2_Name","Advanced Upgrade: Urban Mythology"
"Research/DLC_1/RobotzillaRoom_CompleteMessage","We've finished running tests on those old blueprints and after a few adjustments, and replacing some out-of-date materials with things that have been discovered since, the treatment should work really well. Here’s to you, old scientist people."
"Research/DLC_1/RobotzillaRoom_Description","When we took over the Research Institute we found the plans for a cure for Metropolism. The blueprints are pretty old, but we should run some tests and see if there's anything useful there."
"Research/DLC_1/RobotzillaRoom_Name","Urban Mythology"
"Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage","We've produced a treatment for both Reptilian and Mechanical Metropolism."
"Research/DLC_1/RobotzillaRoom_Sandbox_Description","Develop some much-needed therapy for patients with Metropolism."
"Research/DLC_2/8BallMachineLevel1_CompleteMessage","Our researchers have designed some new technology that should give the Autocue a much crisper, medically excellent, 'shot'.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_2/8BallMachineLevel1_Description","Run some simulations to improve our equipment's ball-striking capabilities."
"Research/DLC_2/8BallMachineLevel1_Name","Upgrade: Correcting Pool"
"Research/DLC_2/8BallMachineLevel2_CompleteMessage","Our latest update integrates data obtained by studying the brain activity of 7 of the 9 best snooker players in Two Point County to make the most competent cue-wielding medical equipment humanity has ever seen.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_2/8BallMachineLevel2_Description","We think we're close to perfecting our equipment for treating Screwball."
"Research/DLC_2/8BallMachineLevel2_Name","Advanced Upgrade: Correcting Pool"
"Research/DLC_2/8BallRoom_CompleteMessage","We've developed a new machine! The Autocue should cure patients suffering from Screwball."
"Research/DLC_2/8BallRoom_Description","Design a method for treating patients with Screwball."
"Research/DLC_2/8BallRoom_Name","Correcting Pool"
"Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage","Great news. We've developed an upgrade that should optimise stamp acceleration. Faces should take to their hosts at a much more successful rate, now.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_2/BlankLooksMachineLevel1_Description","Explore ways of improving our treatment of Blank Looks."
"Research/DLC_2/BlankLooksMachineLevel1_Name","Upgrade: Indentification"
"Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage","We found that a minor flaw in the 'secondary stamping phase' was letting down the rest of our treatment method. This next upgrade should fix that and round off the technology nicely.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_2/BlankLooksMachineLevel2_Description","Find a way to perfect our Indentification equipment."
"Research/DLC_2/BlankLooksMachineLevel2_Name","Advanced Upgrade: Indentification"
"Research/DLC_2/BlankLooksRoom_CompleteMessage","Good news. Our latest research has produced plans for a Face Stamp. This should provide a cure for featurelessness."
"Research/DLC_2/BlankLooksRoom_Description","Research a way to treat patients with Blank Look."
"Research/DLC_2/BlankLooksRoom_Name","Indentification"
"Research/DLC_2/ExplorerMachineLevel1_CompleteMessage","We've developed an enhancement that should really scare, I mean, thrill and cure, patients better than ever.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_2/ExplorerMachineLevel1_Description","Our researchers think we should look into improving our treatment of Wanderust."
"Research/DLC_2/ExplorerMachineLevel1_Name","Upgrade: Escape Room"
"Research/DLC_2/ExplorerMachineLevel2_CompleteMessage","This latest improvement will turn our facilities into the safest, seemingly death-defying, experience yet.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DLC_2/ExplorerMachineLevel2_Description","Investigate further improvements that could be made to our Escape Room equipment."
"Research/DLC_2/ExplorerMachineLevel2_Name","Advanced Upgrade: Escape Room"
"Research/DLC_2/ExplorerRoom_CompleteMessage","We've produced designs for an Escape Room! We now have a form of therapy to treat adventure-sick visitors."
"Research/DLC_2/ExplorerRoom_Description","Develop a treatment for patients with Wanderust."
"Research/DLC_2/ExplorerRoom_Name","Escape Room"
"Research/DNAMachineLevel1_CompleteMessage","Success! We have developed a more effective machine for DNA Labs.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DNAMachineLevel1_Description","We think we could go back and take some of the corners that we cut the first time."
"Research/DNAMachineLevel1_Name","Upgrade: DNA Lab"
"Research/DNAMachineLevel2_CompleteMessage","Bad News: our new machine makes our original machine look rubbish. Good news: we now have the new machine. I probably should have led with that, right?\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DNAMachineLevel2_Description","Develop equipment capable of more detailed analysis and precise manipulation."
"Research/DNAMachineLevel2_Name","Advanced Upgrade: DNA Lab"
"Research/DNARoom_CompleteMessage","We've invented a DNA Machine! Use it to cure patients with genetic conditions, and for diagnosis."
"Research/DNARoom_Description","Design a machine to analyse and manipulate a person's DNA."
"Research/DNARoom_Name","DNA Lab"
"Research/DrugDispenserMachineLevel1_CompleteMessage","We've developed a machine that makes more intricate, and, generally, stronger, medicines. We've tried some, they're great.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DrugDispenserMachineLevel1_Description","We believe it's possible to design a machine capable of serving even fancier drug cocktails."
"Research/DrugDispenserMachineLevel1_Name","Upgrade: Pharmacy"
"Research/DrugDispenserMachineLevel2_CompleteMessaage","We've done it! Our newest model of drug dispenser is as close to magic as we're likely to get. Shazam.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/DrugDispenserMachineLevel2_Description","Research a component that will make a whole new avenue of pharmaceutical alchemy available to us."
"Research/DrugDispenserMachineLevel2_Name","Advanced Upgrade: Pharmacy"
"Research/ElectricShockRoom_CompleteMessage","The research team have invented a new machine to cure Electrified patients."
"Research/ElectricShockRoom_Description","Design a machine to de-electrify those annoying people who keep giving everyone static shocks."
"Research/ElectricShockRoom_Name","Shock Clinic"
"Research/ElectroShockMachineLevel1_CompleteMessage","Progress! Improved conductivity should give us better results in our Electroshock treatment.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/ElectroShockMachineLevel1_Description","Adjustments could be made to enhance our Electroshock treatment."
"Research/ElectroShockMachineLevel1_Name","Upgrade: Shock Clinic"
"Research/ElectroShockMachineLevel2_CompleteMessage","Great news! Our researchers have designed a machine that is, what they've called, ""thirstier"" for electricity. \n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/ElectroShockMachineLevel2_Description","We think we're very close to optimising our Electroshock treatment."
"Research/ElectroShockMachineLevel2_Name","Advanced Upgrade: Shock Clinic"
"Research/EthicalResearch_CompleteMessage","After extensive vegetable and mineral testing, our Researchers have published their data to the wider community. It's pretty boring stuff to be honest, but should improve our reputation."
"Research/EthicalResearch_Description","Conduct tests on vegetables and minerals, rather than testing all our new drugs and machines on the janitors. Should help improve our reputation."
"Research/EthicalResearch_Name","Ethical Research"
"Research/FluidAnalysisMachineLevel1_CompleteMessage","Great news. We can now upgrade our fluid analysis machinery to achieve purer, more useful fluid samples.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/FluidAnalysisMachineLevel1_Description","We believe our designs could be improved to obtain higher quality samples."
"Research/FluidAnalysisMachineLevel1_Name","Upgrade: Fluid Analysis"
"Research/FluidAnalysisMachineLevel2_CompleteMessage","We've developed the Fluid Accelerator! We can now conduct a more detailed form of micro-analysis. It does involve rapidly firing samples through the machine, but it's probably best not to think about that.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/FluidAnalysisMachineLevel2_Description","Explore means of better analysing fluid samples."
"Research/FluidAnalysisMachineLevel2_Name","Advanced Upgrade: Fluid Analysis"
"Research/FluidAnalysisRoom_CompleteMessage","The research team have designed the ideal machine to extract fluids from patients whilst causing maximum pain. Excellent."
"Research/FluidAnalysisRoom_Description","Design a machine to extract a range of fluids from patients. For diagnostic purposes primarily. But also just for fun."
"Research/FluidAnalysisRoom_Name","Fluid Analysis"
"Research/GeneralDiagnosisMachineLevel1_CompleteMessage","Good news! Some successful prototypes suggest that we can improve our General Diagnosis equipment for better results.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/GeneralDiagnosisMachineLevel1_Description","We believe our diagnosis equipment could be, generally, better."
"Research/GeneralDiagnosisMachineLevel1_Name","Upgrade: General Diagnosis"
"Research/GeneralDiagnosisMachineLevel2_CompleteMessage","They've cracked it. We now have the designs for our most in-depth diagnostic equipment yet!\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/GeneralDiagnosisMachineLevel2_Description","Research obscure means of further revolutionising our most basic diagnostic equipment."
"Research/GeneralDiagnosisMachineLevel2_Name","Advanced Upgrade: General Diagnosis"
"Research/GeneralResearch_CompleteMessage","We've completed some general research, about 'things'. Have a grant!"
"Research/GeneralResearch_Description","General research to earn some money for the hospital."
"Research/GeneralResearch_Name","General Research"
"Research/General_Complete_Advisor","Research project completed!\nReward: {[REWARD]}"
"Research/InjectionMachineLevel1_CompleteMessage","It seems that patient anxiety was undermining the effectiveness of our treatment. Must be the big needle. Our researchers have developed technology that secretes a mild sedative through the needle. That should help.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/InjectionMachineLevel1_Description","Investigate the effects of stress on the effectiveness of our injection treatment."
"Research/InjectionMachineLevel1_Name","Upgrade: Injection Room"
"Research/InjectionMachineLevel2_CompleteMessage","Yes! We've designed a model that attaches an ancillary chemical to the treatment that takes it around the body faster, leading to heightened effectiveness.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/InjectionMachineLevel2_Description","Research superior injection concoctions."
"Research/InjectionMachineLevel2_Name","Advanced Upgrade: Injection Room"
"Research/InjectionRoom_CompleteMessage","The research team have designed a brand new machine. The syringe is massive, but don't worry, I don't think patients will see it coming. This'll allow us to cure a range of illnesses."
"Research/InjectionRoom_Description","Design a machine capable of injecting patients without having to touch them. They are filthy after all."
"Research/InjectionRoom_Name","Injection Room"
"Research/ItemUpgrade_Complete_Advisor","Research project completed!\nNew upgrade invented: {[REWARD]}"
"Research/Item_Complete_Advisor","Research project completed!\nNew item invented: {[REWARD]}"
"Research/LightHeadedMachineLevel1_CompleteMessage","We've managed to design an upgrade that improves 'removal' sensitivity, we should have fewer problems, now.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/LightHeadedMachineLevel1_Description","Some treatments have been unsuccessful due to issues with 'removal', research better methods for improved results."
"Research/LightHeadedMachineLevel1_Name","Upgrade: De-Lux Clinic"
"Research/LightHeadedMachineLevel2_CompleteMessage","Great news, we've been getting great results in our simulations, so we can roll out an updated and much improved head formulation process.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/LightHeadedMachineLevel2_Description","We believe improvements could be made to significantly increase the success rate of the body and replacement-head intermingling step."
"Research/LightHeadedMachineLevel2_Name","Advanced Upgrade: De-Lux Clinic"
"Research/LightHeadedRoom_CompleteMessage","Our researchers have designed a new machine to cure patients suffering from Lightheadedness."
"Research/LightHeadedRoom_Description","Design a machine to cure patients suffering from Lightheadedness."
"Research/LightHeadedRoom_Name","De-Lux Clinic"
"Research/MRIMachineLevel1_CompleteMessage","Ok, so - weird one - turns out we had the machines running on 60%. Better call this model something new, and it's actually a little complicated to turn back to 100%, so no one should find out… Won't happen again!\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/MRIMachineLevel1_Description","We believe there's an inefficiency holding back the effectiveness of our M.E.G.A Scanners, if we conduct some analysis we should be able to find what's wrong."
"Research/MRIMachineLevel1_Name","Upgrade: M.E.G.A Scan"
"Research/MRIMachineLevel2_CompleteMessage","Our researches have developed a new iteration of the M.E.G.A Scanner. It's great, really, like, almost too good for us, to be honest. Top drawer.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/MRIMachineLevel2_Description","Now that we have the machines running on full power, we could think about developing some upgrades to generate better diagnosis."
"Research/MRIMachineLevel2_Name","Advanced Upgrade: M.E.G.A Scan"
"Research/MRIRoom_CompleteMessage","The boffins have done it again! The ultimate diagnosis machine. A massive scanner. It's a thing of beauty. It's powerful, but will require a Doctor with a Radiology Qualification."
"Research/MRIRoom_Description","With the discovery of X-Rays, some scientists have speculated on the possible existence of Y-Rays. Clearly that's absurd. Idiots. Let's design a massive magnet and see if it's useful for something."
"Research/MRIRoom_Name","M.E.G.A Scan"
"Research/MiningBotcoins_CompleteMessage","We've completed that research and impressed people with our scientific integrity. I've binned the results and we've earned some Kudosh!"
"Research/MiningBotcoins_Description","Conduct some impressive research to earn Kudosh from the medical community."
"Research/MiningBotcoins_Name","Generate Kudosh"
"Research/MummyMachineLevel1_CompleteMessage","Rejoice. Our researchers have developed an upgrade that secretes a chemical into the treatment environment that should reverse some of the effects of the embalming liquids.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/MummyMachineLevel1_Description","We believe some of our ineffective treatments are caused by our current inability to counteract the embalming process. We should research methods for improving our treatment."
"Research/MummyMachineLevel1_Name","Upgrade: Cryptology"
"Research/MummyMachineLevel2_CompleteMessage","We've found that dehydration, caused by salting, is a real road-block for our treatment success. That's why we've converted the anti-embalming chemicals into a moisturising mist.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/MummyMachineLevel2_Description","Research which part of the mummification process is most useful for us to combat, next."
"Research/MummyMachineLevel2_Name","Advanced Upgrade: Cryptology"
"Research/MummyRoom_CompleteMessage","Our researchers have invented a new machine, the Decrypter! Use it to cure patients suffering from Premature Mummification."
"Research/MummyRoom_Description","Design a machine to remove bandages from patients afflicted with Premature Mummification."
"Research/MummyRoom_Name","Cryptology"
"Research/PandemicMachineLevel1_CompleteMessage","Good news! We've revised the design for our Pandemic machinery.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/PandemicMachineLevel1_Description","Investigate improvements we can make to our treatment of Pandemic."
"Research/PandemicMachineLevel1_Name","Upgrade: Pans Lab"
"Research/PandemicMachineLevel2_CompleteMessage","Here are our findings from the magnet experiments: we found that stronger magnets worked… Better.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/PandemicMachineLevel2_Description","Our research department believes that some tests on experimental magnet usage could greatly improve our tech."
"Research/PandemicMachineLevel2_Name","Advanced Upgrade: Pans Lab"
"Research/PandemicRoom_CompleteMessage","Our researchers have designed a new machine to cure patients suffering from Pandemic."
"Research/PandemicRoom_Description","Design a machine to remove unwanted kitchen utensils from patients suffering from Pandemic."
"Research/PandemicRoom_Name","Pans Lab"
"Research/Prerequisite_CompletedResearchProjects_CS","{[COUNT]} Research Project(s)"
"Research/Prerequisite_GoldStars_CS","{[STARS]} Gold Stars"
"Research/Prerequisite_IllnessDiagnosed_CS","Diagnoses Illness: {[ILLNESS]}"
"Research/Prerequisite_IllnessUnlocked_CS","Unlocked Illness: {[ILLNESS]}"
"Research/Prerequisite_Project_CS","Research Project {[PROJECT]}"
"Research/Prerequisite_Qualification_CS","Qualification: {[QUALIFICATION]}"
"Research/Prerequisite_RoomItemUpgrade_CS","Upgrade: {[UPGRADE]}"
"Research/Prerequisite_RoomItem_CS","Room Item: {[ITEM]}"
"Research/Prerequisite_Room_CS","Room: {[ROOM]}"
"Research/ProjectComplete_CS","{[PROJECT]} complete!"
"Research/Room_Complete_Advisor","Research project completed!\nNew room invented: {[REWARD]}"
"Research/RunningMachineLevel1_CompleteMessage","We can now upgrade our equipment in cardiology to conduct more conclusive diagnosis.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/RunningMachineLevel1_Description","Some research could enable us to get more out of our tread- um, diagnostic running machines."
"Research/RunningMachineLevel1_Name","Upgrade: Cardiology"
"Research/RunningMachineLevel2_CompleteMessage","Great news! Our running machines now give us more and better information. The best information, we don't even know what to do with it all, yet. Just kidding.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/RunningMachineLevel2_Description","We have some ideas that could improve the diagnostic benefits of our Cardiology department."
"Research/RunningMachineLevel2_Name","Advanced Upgrade: Cardiology"
"Research/Training_Complete_Advisor","Research project completed!\nNew training course developed: {[REWARD]}"
"Research/Training_CustomerService_CompleteMessage","Good news. We've developed a new training course on customer service. Train assistants to make them even more efficient."
"Research/Training_CustomerService_Description","Investigate new customer service techniques to help make our assistants even more efficient."
"Research/Training_CustomerService_Name","Training: Customer Service"
"Research/Training_Diagnosis_CompleteMessage","Good news. We've developed a new training course on diagnostics. Train doctors and nurses to make them even better at diagnosis."
"Research/Training_Diagnosis_Description","Investigate new diagnostic methods to help improve the diagnosis skill of our doctors and nurses."
"Research/Training_Diagnosis_Name","Training: Diagnosis"
"Research/Training_FireSafety_CompleteMessage","Good news. We've developed a new training course for janitors to help them fight fires."
"Research/Training_FireSafety_Description","Develop a new training course for janitors to help them fight fires."
"Research/Training_FireSafety_Name","Training: Fire Safety"
"Research/Training_Fractures_CompleteMessage","Good news. We've developed a new training course for nurses to improve their skills on a fracture ward."
"Research/Training_Fractures_Description","Develop a new training course for nurses to improve their skills on a fracture ward."
"Research/Training_Fractures_Name","Training: Fractures"
"Research/Training_GeneralPractice_CompleteMessage","Good news. We've developed a new training course for GPs. Train your doctors to make them even more effective in a GP's Office."
"Research/Training_GeneralPractice_Description","Investigate new general practice techniques to help us train even better GPs."
"Research/Training_GeneralPractice_Name","Training: General Practice"
"Research/Training_General_CompleteMessage","Good news. We've developed a new training course!"
"Research/Training_General_Description","Develop a new training course to help improve our staff."
"Research/Training_General_Energy_CompleteMessage","Good news. We've developed a new training course to help our staff work for longer before needing a break."
"Research/Training_General_Energy_Description","Develop a new training course to help our staff work for longer before needing a break."
"Research/Training_General_Energy_Name","Training: Stamina"
"Research/Training_General_HappinessPatient_CompleteMessage","Good news. We've developed a new training course to help our doctors and nurses improve their bedside manner."
"Research/Training_General_HappinessPatient_Description","Develop a new training course to help our doctors and nurses keep their patients happy."
"Research/Training_General_HappinessPatient_Name","Training: Bedside Manner"
"Research/Training_General_Happiness_CompleteMessage","Good news. We've developed a new training course to help keep our staff happy."
"Research/Training_General_Happiness_Description","Develop a new training course to help keep our staff happy."
"Research/Training_General_Happiness_Name","Training: Emotional Intelligence"
"Research/Training_General_Hygiene_CompleteMessage","Good news. We've developed a new training course to make our staff more hygienic."
"Research/Training_General_Hygiene_Description","Develop a new training course to make our staff more hygienic."
"Research/Training_General_Hygiene_Name","Training: Hygiene"
"Research/Training_General_Leadership_CompleteMessage","Good news. We've developed a new training course to improve the leadership skills of our staff, helping them to inspire others."
"Research/Training_General_Leadership_Description","Develop a new training course to improve the leadership skills of our staff, helping them to inspire others."
"Research/Training_General_Leadership_Name","Training: Leadership"
"Research/Training_General_Name","Training"
"Research/Training_General_Speed_CompleteMessage","Good news. We've developed a new training course to make our staff faster and more efficient."
"Research/Training_General_Speed_Description","Develop a new training course to make our staff faster and more efficient."
"Research/Training_General_Speed_Name","Training: Motivation"
"Research/Training_General_Training_CompleteMessage","Good news. We've developed a new training course to make our staff better teachers, and better trainees too."
"Research/Training_General_Training_Description","Develop a new training course to make our staff better teachers, and better trainees too."
"Research/Training_General_Training_Name","Training: Education"
"Research/Training_Maintenance_CompleteMessage","Good news. We've developed a new training course for janitors to improve their maintenance skills."
"Research/Training_Maintenance_Description","Develop a new training course for janitors to improve their maintenance skills."
"Research/Training_Maintenance_Name","Training: Maintenance"
"Research/Training_Marketing_CompleteMessage","Good news. We've developed a new training course on marketing. Train our marketing team to make them even more productive during a campaign."
"Research/Training_Marketing_Description","Investigate new marketing techniques to help train even better marketers."
"Research/Training_Marketing_Name","Training: Marketing"
"Research/Training_Mechanics_CompleteMessage","Good news. We've developed a new training course for janitors to improve their upgrading skills."
"Research/Training_Mechanics_Description","Develop a new training course for janitors to improve their upgrading skills."
"Research/Training_Mechanics_Name","Training: Mechanics"
"Research/Training_Psychiatry_CompleteMessage","Good news. We've developed a new training course for psychiatrists. Train your psychiatrists to make them even better at psychiatry."
"Research/Training_Psychiatry_Description","Investigate new psychiatric techniques to help us train even better psychiatrists."
"Research/Training_Psychiatry_Name","Training: Psychiatry"
"Research/Training_Research_CompleteMessage","Good news. We've developed a new training course for researchers. Train your researchers to make them even more productive."
"Research/Training_Research_Description","Investigate new research methods to help us train even better researchers."
"Research/Training_Research_Name","Training: Research"
"Research/Training_Surgery_CompleteMessage","Good news. We've developed a new training course for surgeons. Train your surgeons to make them even better at surgery."
"Research/Training_Surgery_Description","Investigate new surgical techniques to help us train even better surgeons."
"Research/Training_Surgery_Name","Training: Surgery"
"Research/Training_Treatment_CompleteMessage","Good news. We've developed a new training course on general treatment. Train doctors and nurses to make them even better at curing patients."
"Research/Training_Treatment_Description","Investigate new treatment methods to help improve the treatment skill of our doctors and nurses."
"Research/Training_Treatment_Name","Training: Treatment"
"Research/Training_Ward_CompleteMessage","Good news. We've developed a new training course for nurses to improve their skills on a ward."
"Research/Training_Ward_Description","Develop a new training course for nurses to improve their skills on a ward."
"Research/Training_Ward_Name","Training: Ward Management"
"Research/TurtleHeadMachineLevel1_CompleteMessage","Great news. We've developed new and improved leg clamps. Really technical, I know. But the simulation results were very promising!\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/TurtleHeadMachineLevel1_Description","Research methods for making Turtle Head treatment more successful."
"Research/TurtleHeadMachineLevel1_Name","Upgrade: Head Office"
"Research/TurtleHeadMachineLevel2_CompleteMessage","We've designed a new, composite, plunger material that is more responsive to the patient's, you know, head. Results should improve after this upgrade.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/TurtleHeadMachineLevel2_Description","We believe there's room for more improvements to our TurtleHead equipment."
"Research/TurtleHeadMachineLevel2_Name","Advanced Upgrade: Head Office"
"Research/TurtleHeadRoom_CompleteMessage","Our research team have designed the ultimate head extraction device. It really is top notch. Patients with Turtle Head will be delighted."
"Research/TurtleHeadRoom_Description","Design a machine to carefully and violently extract submerged body parts. This will hopefully help us cure patients with Turtle Head."
"Research/TurtleHeadRoom_Name","Head Office"
"Research/XRayMachineLevel1_CompleteMessage","The boffins in R&D have invented a new upgraded X-Ray machine! It's a bit more expensive, but will make it much easier to diagnose patients.\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/XRayMachineLevel1_Description","Our research department think they could improve on our X-Ray Machine if you gave them some time. What do you think?"
"Research/XRayMachineLevel1_Name","Upgrade: X-Ray"
"Research/XRayMachineLevel2_CompleteMessage","The mega-nerds in R&D have invented an even better X-Ray machine, the XRM-3000. It's amazing!\n\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics."
"Research/XRayMachineLevel2_Description","Research think they can improve on their last X-Ray machine. Care to let them stretch their theoretical legs? Not that their legs are theoretical…"
"Research/XRayMachineLevel2_Name","Advanced Upgrade: X-Ray"
"Research/XRayRoom_CompleteMessage","Good news, we've invented an X-Ray Machine! Now we can not only see through people's clothes, we can actually see inside them. This could be extremely useful for locating lost items. And maybe investigating internal injuries."
"Research/XRayRoom_Description","After Bungle Tech's discovery of V-Rays and W-Rays, which only vaporise one in every hundred patients, scientists have speculated on the possible existence of an ""X"" Ray. This could revolutionise patient diagnosis."
"Research/XRayRoom_Name","X-Ray"
"Rivals/Rival_AlternativeMedicine_Name","Holistix"
"Rivals/Rival_BigBad_Name","Jumbo Mega Corp"
"Rivals/Rival_Cult_Name","The Orb Foundation"
"Rivals/Rival_Science_Name","Bungle Medi-Tech"
"Room/8Bit_Description","Cures patients with 8-bitten.\nTreats bytes from low-resolution bugs."
"Room/8Bit_Description_Long","High-tech machinery to uprez patients who are 8-bitten.\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained in treatment."
"Room/8Bit_Name","Resolution Lab"
"Room/AnimalMagnetism_Description","Cures patients with Animal Magnetism.\nNo one should be unwillingly covered in animals."
"Room/AnimalMagnetism_Description_Long","High-tech machinery to remove unwanted animals from patients suffering from Animal Magnetism.\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained in treatment."
"Room/AnimalMagnetism_Name","Pest Control"
"Room/Cafe_Description","A room dedicated to the feeding and entertaining of patients and staff.\nFor the fulfilling experience a vending machine can't offer."
"Room/Cafe_Description_Long","There's nothing more satisfying than a delicious meal in a hospital café. Vending machines are fine for a quick snack or drink, but a meal in a café will keep staff and patients satisfied for a lot longer."
"Room/Cafe_Name","Café"
"Room/Cardio_Description","Basic Diagnosis.\nMaking sick people run could produce some interesting, and maybe even useful, results."
"Room/Cardio_Description_Long","Cardiology is a good first step in diagnosing a patient.\nTo improve results, you'll need upgrades for the machine. Also use a nurse trained in diagnostics."
"Room/Cardio_Name","Cardiology"
"Room/Chromatherapy_Description","Cures patients with Grey Anatomy.\nReintroduce colour into your life."
"Room/Chromatherapy_Description_Long","Patients suffering from Grey Anatomy are sent here to have their colour reapplied.\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained in treatment."
"Room/Chromatherapy_Name","Chromatherapy"
"Room/ClownClinic_Description","Cures patients with Jest Infection.\nClowns are rehabilitated for post-circus life."
"Room/ClownClinic_Description_Long","Clowns are sent here for treatment, allowing them to return to a normal life.\nOriginally developed by The Orb Foundation, who have allowed other organisations to purchase the required equipment. Their patented 'dehumourfication' method recalibrates the minds of clowns, supporting their rehabilitation back into society.\nTo improve cure rates, you'll need upgrades for the machine. Also use a nurse trained in treatment."
"Room/ClownClinic_Name","Clown Clinic"
"Room/Cubism_Description","Cures patients with Cubism.\nReconstitutional services for the discombobulated."
"Room/Cubism_Description_Long","Patients suffering from Cubism are sent here to be disassembled and recombobulated.\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained with extra treatment skills."
"Room/Cubism_Name","Recurvery Room"
"Room/DLC_1/BarkingMad_Description","Cures patients with Barking Mad.\nNot suitable for actual dogs."
"Room/DLC_1/BarkingMad_Description_Long","The Doghouse is used to cure patients with Barking Mad.\nDon't be fooled by the familiar exterior, this is complex medical technology. The almost cartoonish look of this equipment might be unorthodox, but it soothes the sufferer and lures them into the jaws of the seamlessly housed equipment within.\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills."
"Room/DLC_1/BarkingMad_Name","Doghouse"
"Room/DLC_1/Frankenstein_Description","Cures patients with Monster Mishmash.\nPatients have their problems and disease blast-frozen out of them, hopefully."
"Room/DLC_1/Frankenstein_Description_Long","Reanimation is used to cure patients with Monster Mishmash.\nThe method is a modern take on an ancient method of rejuvenation, whereby cold water is used to refresh, reawaken and restore an individual not acting themselves. The sufferer is frozen solid and thawed in a matter of seconds, centring 'the self' and eliminating the monstrous pathogen.\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills."
"Room/DLC_1/Frankenstein_Name","Reanimation"
"Room/DLC_1/RobotZilla_Description","Cures patients with Metropolism.\nThis scale model of a cityscape enables patients to live out their urban dreams."
"Room/DLC_1/RobotZilla_Description_Long","Urban Mythology is used to cure patients with Metropolism.\nA complex combination of pullies, elastication and cardboard is used to recreate the archetypal city, as perceived by a sufferer of Metropolism. Within the simulation it is hoped that patients are able to vent their, now irrational, desires and return to a healthy, less fixated life.\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills."
"Room/DLC_1/RobotZilla_Name","Urban Mythology"
"Room/DLC_2/BlankLooks_Description","Cures patients with Blank Look.\nEmboss features onto blank faces with high-impact machinery. "
"Room/DLC_2/BlankLooks_Description_Long","Indentification is used to cure patients with Blank Look.\nAn astounding combination of early industrial force and ultra-modern, high-tech delicacy, expertly balanced to restore a patient from a state of facelessness. \nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills."
"Room/DLC_2/BlankLooks_Name","Indentification"
"Room/DLC_2/EightBall_Description","Cures patients with Screwball.\nRemedies the sufferer's problems in a soothing, pub-like environment."
"Room/DLC_2/EightBall_Description_Long","The Correcting Pool is used to cure patients with Screwball.\nOnce tests found that heads of the disease didn't just resemble snooker balls, but had developed a remarkably similar make-up it wasn't long before trials of, shall we say, 'thematic' machinery proved incredibly successful.\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills."
"Room/DLC_2/EightBall_Name","Correcting Pool"
"Room/DLC_2/Explorer_Description","Cures patients with Wanderust.\nImitates adventure, promoting a sense of achievement."
"Room/DLC_2/Explorer_Description_Long","The Escape Room is used to cure patients with Wanderust.\nProvides the experience of a haphazard and perilous adventure with a fraction of the danger. Cured patients will have their itch for exploration scratched and an immense sense of achievement based on nothing tangible.\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills."
"Room/DLC_2/Explorer_Name","Escape Room"
"Room/DLC_2/Parakeet_Description",
"Room/DLC_2/Parakeet_Description_Long",
"Room/DLC_2/Parakeet_Name","Bird Cage"
"Room/DNAAnalysis_Description","Cures a range of Genetic illnesses.\nHigh-Tech Diagnosis.\nAnalyse and Manipulate DNA."
"Room/DNAAnalysis_Description_Long","The DNA Lab is used to cure a range of peculiar genetic conditions. It is also a powerful tool for diagnosis. This room requires a Doctor trained in Genetics.\nTo improve results, research and apply upgrades to the machine. Also use a doctor trained with extra diagnosis and treatment skills."
"Room/DNAAnalysis_Name","DNA Lab"
"Room/ElectricShock_Description","Cures patients with Shock Horror.\nFarms electricity from charged patients."
"Room/ElectricShock_Description_Long","Patients suffering from Shock Horror are sent here to be discharged, after which they can be… discharged.\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained with extra treatment skills."
"Room/ElectricShock_Name","Shock Clinic"
"Room/Filters/All","All"
"Room/Filters/Diagnosis","Diagnosis"
"Room/Filters/Facilities","Facilities"
"Room/Filters/Treatment","Treatment"
"Room/FluidAnalysis_Description","High-Tech Diagnosis.\nExtracts fluids for analysis, and sometimes for fun."
"Room/FluidAnalysis_Description_Long","A high-tech diagnosis machine extracts fluids. Primarily for investigation, but sometimes just for fun.\nTo improve results, research and apply upgrades to the machine. Also use a nurse trained in diagnostics."
"Room/FluidAnalysis_Name","Fluid Analysis"
"Room/FractureWard_Description","Cures a range of Bone-related injuries.\nThere's nothing so broken that papier-mâché won't help."
"Room/FractureWard_Description_Long","Fracture Wards are used to treat a range of bone-related injuries A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\nAdd multiple beds to a ward to deal with more than one patient at a time.\nYou can also adjust the room settings to request that more nurses work here - this is useful if you have lots of patients.\nTo improve cure rates, use nurses trained in ward management."
"Room/FractureWard_Name","Fracture Ward"
"Room/GPOffice_Description","Diagnosis, consultation and basic human interaction.\nPatients must visit a GP at each stage of diagnosis. The GP decides where to send them next."
"Room/GPOffice_Description_Long","The General Practitioner's Office is one of the most important rooms in any hospital. After a patient checks in at reception, they will be sent to see a doctor at a GP's Office. The doctor will perform preliminary diagnosis, and decide where to send the patient next.\n\nIf the diagnosis certainty is high enough, the doctor will identify the illness and send the patient for the appropriate treatment.\n\nOtherwise, the doctor will send the patient for further diagnosis. The doctor will select a type of diagnosis available in the hospital that has not already been used with this patient, choosing the one they think will be most informative based on their level of expertise.\n\nAfter a patient has been for further diagnosis, they will return to a GP's Office. A doctor will review their diagnosis progress, adding to it where possible, and decide on next steps."
"Room/GPOffice_Name","GP's Offices[i2p_Zero]GP's Office[i2p_One]GP's Office"
"Room/GeneralDiagnosis_Description","Basic Diagnosis.\nFor scanning and reflex checks."
"Room/GeneralDiagnosis_Description_Long","A basic diagnosis room, a good next step if a GP can't diagnose a patient.\nTo improve results, you'll need upgrades for the machine. Also use a nurse trained in diagnostics."
"Room/GeneralDiagnosis_Name","General Diagnosis"
"Room/HospitalBuilding_Description","Hospital in progress"
"Room/HospitalBuilding_Name","Hospital Building"
"Room/HospitalUnbuilt_Description","Potential hospital building"
"Room/HospitalUnbuilt_Name","Hospital Unbuilt"
"Room/Hospital_Description","Hospital Building"
"Room/Hospital_Name","Hospital"
"Room/Injection_Description","Cures a range of illnesses.\nThe pointiest of all the treatment methods."
"Room/Injection_Description_Long","Injections are used to treat a range of illnesses.\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained with extra treatment skills."
"Room/Injection_Name","Injection Room"
"Room/LightHeaded_Description","Cures patients with Lightheadedness.\nUn-screwing heads since 2017."
"Room/LightHeaded_Description_Long","The De-Lux Clinic cures patients suffering from Lightheadedness. The machine unscrews their bulbous head and replaces it with a 3D printed substitute. The new head is entirely useless but usually looks vaguely acceptable.\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills."
"Room/LightHeaded_Name","De-Lux Clinic"
"Room/MRIScanner_Description","Super-High-Tech Diagnosis.\nThe secret ingredient is magnets, or something."
"Room/MRIScanner_Description_Long","A super high-tech diagnosis room. Great for diagnosing a wide range of illnesses.\nTo improve results, research and apply upgrades to the M.E.G.A. Scanner. Also use doctors trained in diagnostics or radiology."
"Room/MRIScanner_Name","M.E.G.A Scan"
"Room/Marketing_Description","Run marketing campaigns to improve hospital reputation, attract patients with particular illnesses and staff of certain types.\nStart a marketing campaign by selecting a marketing table and choosing a campaign."
"Room/Marketing_Description_Long","Marketing is a great way to improve the hospital's reputation, and attract more patients and staff to the hospital.\nTo start a marketing campaign, click on the Marketing Table, or drop an Assistant with a Marketing Qualification into the room.\nGeneral campaigns improve the hospital's overall reputation.\nRecruitment campaigns attract more job applicants of various types.\nIllness campaigns attract more patients exhibiting certain symptoms, and improve your reputation with specific illnesses. Note: Unlock more illness campaigns by discovering more illnesses in each area.\nTo improve results, assign more marketing staff to the room, and use staff trained in higher levels of marketing."
"Room/Marketing_Name","Marketing"
"Room/Modifiers/Diagnosis_Description_CS","{[AMOUNT]} Diagnosis Power"
"Room/Modifiers/Research_Description_CS","{[AMOUNT]} Research Power"
"Room/Modifiers/Training_Description_CS","{[AMOUNT]} Training Speed"
"Room/Modifiers/Treatment_Description_CS","{[AMOUNT]} Treatment Power"
"Room/MummyClinic_Description","Cures patients with Premature Mummification.\nTakes the man out of the monster, but not the other way around."
"Room/MummyClinic_Description_Long","Cryptology is used to cure patients suffering from Premature Mummification. The bandages are carefully removed in the hope that this will remind the patient that they are actually still alive.\nTo improve cure rates, research and apply upgrades to the machine. Also assign a nurse trained with extra treatment skills."
"Room/MummyClinic_Name","Cryptology"
"Room/OperatingTheater_Description","Cures a range of illnesses.\nHome of the age-old 'Cut Them Open' method."
"Room/OperatingTheater_Description_Long","Surgery is used to treat a range of illnesses. This requires a Doctor trained in Surgery, and a Nurse to assist them.\nTo improve cure rates, assign a doctor trained with higher levels of surgery skill."
"Room/OperatingTheater_Name","Surgery"
"Room/PandemicClinic_Description","Cures patients with Pandemic.\nRemoves pans from the head stuck within them."
"Room/PandemicClinic_Description_Long","The Pans Lab is used to cure Pandemic patients.\nOriginally designed by Bungle Technologies, the company has allowed other organisations to purchase the required machinery.\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills."
"Room/PandemicClinic_Name","Pans Lab"
"Room/Pharmacy_Description","Cures a range of illnesses.\nServes everything on the medicinal menu."
"Room/Pharmacy_Description_Long","Pharmacies are used to cure a range of illnesses.\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills."
"Room/Pharmacy_Name","Pharmacy"
"Room/Psychiatry_Description","Cures and Diagnoses a range of Psychiatric illnesses.\nTreats ailments of the mind."
"Room/Psychiatry_Description_Long","Psychiatry can be used to diagnose and treat a range of psychiatric conditions.\nTo improve results, assign a doctor trained in higher levels of psychiatry."
"Room/Psychiatry_Name","Psychiatry"
"Room/Reception_Description","Patients register here after arriving at the hospital.\nEvery journey begins somewhere..."
"Room/Reception_Description_Long","Visitors check in at reception when they first arrive at the hospital. The receptionist sends patients straight to a GP's Office for diagnosis to begin.\nTo process people faster, use assistants trained in customer service.\nAdd more pods to the reception area to allow more receptionists to work there."
"Room/Reception_Name","Reception"
"Room/Research_Description","Launch research projects to design new types of equipment, and become better at diagnosing and curing illnesses.\nStart a research project by selecting a research pod and choosing a project."
"Room/Research_Description_Long","To start a research project, either click on the research pod, or drop a researcher into the room. In the research screen, you can select a project from the available projects list.\nOnce a project has been started, you'll need a Doctor with a Research Qualification to carry out the work. They will contribute research to the project over time, based on their research skill.\nResearch is shared across the whole organisation, as are the discoveries we make. You can start a project in one hospital and then continue work on it in another hospital.\nTo speed up research progress, use multiple researchers, train them in higher level research qualifications, and add specialist equipment to the room."
"Room/Research_Name","Research"
"Room/StaffRoom_Description","Staff relax here when on a break.\nPlace someone here to make them take a break."
"Room/StaffRoom_Description_Long","Staff will head to a Staff Room when they're on a break, looking to relax and get their energy levels up. A larger room filled with interesting items will help them become fully refreshed before their break time is over. Energised staff are more productive.\nWhen staff are working, they will want to take a break when their energy levels get low. Hospital policy allows a percentage of each staff type to take a break at one time. You can adjust these policies in the staff section of the overview screen.\nNote: You can place a member of staff in a Staff Room to make them take a break, or place them in a work room to make them work there."
"Room/StaffRoom_Name","Staff Room"
"Room/Toilet_Description","People should… you know, here.\nWhere it's always toilet time."
"Room/Toilet_Description_Long","Many of humanity's greatest ideas and endeavours were dreamt up during a visit to the lavatory. In a recent survey, the toilet also topped the list of the county's favourite places to take a dump.\nMake sure to keep your toilets clean, otherwise hygiene levels can drop and spread germs to the rest of the hospital. On that topic, don't forget to install sinks and hand dryers."
"Room/Toilet_Name","Toilets"
"Room/Training_Description","Teach staff new qualifications.\nStart a training course by dropping a member of staff here or selecting a lectern, picking which qualification you want to teach, then adding trainees."
"Room/Training_Description_Long","To start a training course, click on the lectern, or drop a suitable member of staff into the room. Staff will also request training when they're ready.\nIn the training screen, select the qualification you want staff to learn, assign a trainer, and select the staff you wish to send on this course. When you're ready, click the start button.\nWhen picking a trainer, you can use your own staff, choosing one of their qualifications to teach. Or you can pay extra to bring in a guest trainer.\nTo increase training speed, add extra training resources to the room, and use staff with additional training skills."
"Room/Training_Name","Training"
"Room/TurtleHeadClinic_Description","Cures patients with Turtle Head.\nRestores heads to their original depth."
"Room/TurtleHeadClinic_Description_Long","This powerful machine is used to cure patients suffering with Turtle Head.\nTo improve cure rates, research and apply upgrades to the machine. Also use doctors trained in treatment."
"Room/TurtleHeadClinic_Name","Head Office"
"Room/Ward_Description","Cures and Diagnoses a range of illnesses.\nLike a B&B without the breakfast."
"Room/Ward_Description_Long","Wards can be used for diagnosis, and also to treat a range of illnesses. A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\nAdd multiple beds to a ward to deal with more than one patient at a time.\nYou can also adjust the room settings to request that more nurses work here - this is useful if you have lots of patients.\nTo improve results, use nurses trained in ward management, diagnosis and treatment."
"Room/Ward_Name","Ward"
"Room/XRay_Description","High-Tech Diagnosis.\nExcellent for spotting items lost inside of people."
"Room/XRay_Description_Long","A high-tech diagnosis room. Great for diagnosing a range of illnesses, in particular fracture-based illnesses.\nTo improve results, research and apply upgrades to the X-Ray machine. Also use doctors trained in diagnostics or radiology."
"Room/XRay_Name","X-Ray"
"Staff/DropResult_InvalidNav_CS","Invalid Navigation"
"Staff/DropResult_InvalidRoomJanitor_CS","No {[STAFF]} work in {[ROOM]}"
"Staff/DropResult_InvalidRoom_CS","{[STAFF]} cannot work in {[ROOM]}"
"Staff/DropResult_InvalidRoom_CS_F","{[STAFF]} cannot work in {[ROOM]}"
"Staff/DropResult_InvalidRoom_CS_M","{[STAFF]} cannot work in {[ROOM]}"
"Staff/DropResult_ReplaceStaffWait_CS","{[JOB]}\n(wait to replace {[STAFF]})"
"Staff/DropResult_ReplaceStaff_CS","{[JOB]}\n(replace {[STAFF]})"
"Staff/DropResult_RequiresQualification_CS","{[QUALIFICATION]} qualification required to work in {[ROOM]}"
"Staff/DropResult_StartMarketingProject_CS","Start Marketing Campaign"
"Staff/DropResult_StartResearchProject_CS","Start Research Project"
"Staff/DropResult_TakeBreak_CS","Take a Break"
"Staff/DropResult_Training_InvalidCourse_CS","Unable to learn {[QUALIFICATION]}"
"Staff/DropResult_Training_LearnQualification_CS","Learn {[QUALIFICATION]}"
"Staff/DropResult_Training_Learn_CS","Learn a qualification"
"Staff/DropResult_Training_MaxCapacity_CS","Room is at maximum capacity"
"Staff/DropResult_Training_NoQualificationsToTeach_CS","No Qualifications to Teach"
"Staff/DropResult_Training_NoSlots_CS","No Empty Training Slot"
"Staff/DropResult_Training_TeachQualification_CS","Teach {[QUALIFICATION]}"
"Staff/DropResult_Training_Teach_CS","Teach a qualification"
"Staff/JobAction_BlockedToilet_CS","Unblock {[ITEM]}"
"Staff/JobAction_BrokenMachine_CS","Repair {[ITEM]}"
"Staff/JobAction_Litter_CS","Clean Up {[ITEM]}"
"Staff/JobAction_MedicalWaste_CS","Clean Up {[ITEM]}"
"Staff/JobAction_OutOfStock_CS","Restock {[ITEM]}"
"Staff/JobAction_WiltedPlant_CS","Water {[ITEM]}"
"Staff/JobDescription_BlockedToilet_CS","Unblocking {[ITEM]}"
"Staff/JobDescription_BrokenMachine_CS","Repairing {[ITEM]}"
"Staff/JobDescription_Litter_CS","Cleaning Up {[ITEM]}"
"Staff/JobDescription_MedicalWaste_CS","Cleaning Up {[ITEM]}"
"Staff/JobDescription_OutOfStock_CS","Restocking {[ITEM]}"
"Staff/JobDescription_WiltedPlant_CS","Watering {[ITEM]}"
"Staff/Pay_Happy_CS","Happy with Pay"
"Staff/Pay_Happy_CS_F","Happy with Pay"
"Staff/Pay_Happy_CS_M","Happy with Pay"
"Staff/Pay_Satisfied_CS","Satisfied with Pay"
"Staff/Pay_Satisfied_CS_F","Satisfied with Pay"
"Staff/Pay_Satisfied_CS_M","Satisfied with Pay"
"Staff/Pay_Unhappy_CS","Unhappy with Pay"
"Staff/Pay_Unhappy_CS_F","Unhappy with Pay"
"Staff/Pay_Unhappy_CS_M","Unhappy with Pay"
"Staff/Pay_VeryHappy_CS","Very Happy with Pay"
"Staff/Pay_VeryHappy_CS_F","Very Happy with Pay"
"Staff/Pay_VeryHappy_CS_M","Very Happy with Pay"
"Staff/Pay_VeryUnhappy_CS","Very Unhappy with Pay"
"Staff/Pay_VeryUnhappy_CS_F","Very Unhappy with Pay"
"Staff/Pay_VeryUnhappy_CS_M","Very Unhappy with Pay"
"Staff/Rank_Benefit_DiagnosisSkill_CS","{[SKILL]} Diagnosis Skill"
"Staff/Rank_Benefit_MaintenanceSkill_CS","{[SKILL]} Maintenance Skill"
"Staff/Rank_Benefit_MarketingSkill_CS","{[SKILL]} Marketing Skill"
"Staff/Rank_Benefit_MovementSpeed_CS","{[SPEED]} Movement Speed"
"Staff/Rank_Benefit_TrainingSlot_CS","+1 Training Slot"
"Staff/Rank_Benefit_TreatmentSkill_CS","{[SKILL]} Treatment Skill"
"Staff/Rank_Benefit_UpgradeSkill_CS","{[SKILL]} Upgrade Skill"
"Staff/RecordText/Assistant_CS","In that time they've serviced {[PEOPLE]} people and have been paid {[PAID]}."
"Staff/RecordText/Assistant_F_CS","In that time they've serviced {[PEOPLE]} people and have been paid {[PAID]}."
"Staff/RecordText/DoctorNurse_CS","In that time they've processed {[PATIENTS]} patients, killed {[KILLED]}, cured {[CURED]}, earned {[EARNED]} for the hospital and have been paid {[PAID]}."
"Staff/RecordText/DoctorNurse_F_CS","In that time they've processed {[PATIENTS]} patients, killed {[KILLED]}, cured {[CURED]}, earned {[EARNED]} for the hospital and have been paid {[PAID]}."
"Staff/RecordText/EmployedTime_CS","They have been employed for {[TIME]}."
"Staff/RecordText/EmployedTime_F_CS","They have been employed for {[TIME]}."
"Staff/RecordText/Janitor_CS","In that time they've completed {[JOBS]} jobs and have been paid {[PAID]}."
"Staff/RecordText/Janitor_F_CS","In that time they've completed {[JOBS]} jobs and have been paid {[PAID]}."
"Staff/StaffFormattedTitleAndName_CS","{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}"
"Staff/Staff_Assistant_Rank_Assistant","Assistant"
"Staff/Staff_Assistant_Rank_Assistant_F","Assistant"
"Staff/Staff_Assistant_Rank_Head_Assistant","Head Assistant"
"Staff/Staff_Assistant_Rank_Head_Assistant_F","Head Assistant"
"Staff/Staff_Assistant_Rank_Junior_Assistant","Junior Assistant"
"Staff/Staff_Assistant_Rank_Junior_Assistant_F","Junior Assistant"
"Staff/Staff_Assistant_Rank_Senior_Assistant","Senior Assistant"
"Staff/Staff_Assistant_Rank_Senior_Assistant_F","Senior Assistant"
"Staff/Staff_Assistant_Rank_Work Ex_Assistant","Intern Assistant"
"Staff/Staff_Assistant_Rank_Work Ex_Assistant_F","Intern Assistant"
"Staff/Staff_Doctor_Rank_Consultant","Consultant"
"Staff/Staff_Doctor_Rank_Consultant_F","Consultant"
"Staff/Staff_Doctor_Rank_Doctor","Doctor"
"Staff/Staff_Doctor_Rank_Doctor_F","Doctor"
"Staff/Staff_Doctor_Rank_Junior_Doctor","Junior Doctor"
"Staff/Staff_Doctor_Rank_Junior_Doctor_F","Junior Doctor"
"Staff/Staff_Doctor_Rank_Senior_Consultant","Senior Consultant"
"Staff/Staff_Doctor_Rank_Senior_Consultant_F","Senior Consultant"
"Staff/Staff_Doctor_Rank_Student_Doctor","Student Doctor"
"Staff/Staff_Doctor_Rank_Student_Doctor_F","Student Doctor"
"Staff/Staff_GuestTrainer","Guest Trainer"
"Staff/Staff_GuestTrainer_F","Guest Trainer"
"Staff/Staff_Janitor_Rank_Head_Janitor","Head Janitor"
"Staff/Staff_Janitor_Rank_Head_Janitor_F","Head Janitor"
"Staff/Staff_Janitor_Rank_Janitor","Janitor"
"Staff/Staff_Janitor_Rank_Janitor_F","Janitor"
"Staff/Staff_Janitor_Rank_Junior_Janitor","Junior Janitor"
"Staff/Staff_Janitor_Rank_Junior_Janitor_F","Junior Janitor"
"Staff/Staff_Janitor_Rank_Senior_Janitor","Senior Janitor"
"Staff/Staff_Janitor_Rank_Senior_Janitor_F","Senior Janitor"
"Staff/Staff_Janitor_Rank_Work Ex_Janitor","Intern Janitor"
"Staff/Staff_Janitor_Rank_Work Ex_Janitor_F","Intern Janitor"
"Staff/Staff_Nurse_Rank_Chief_Nurse","Chief Nurse"
"Staff/Staff_Nurse_Rank_Chief_Nurse_F","Chief Nurse"
"Staff/Staff_Nurse_Rank_Junior_Nurse","Junior Nurse"
"Staff/Staff_Nurse_Rank_Junior_Nurse_F","Junior Nurse"
"Staff/Staff_Nurse_Rank_Nurse","Nurse"
"Staff/Staff_Nurse_Rank_Nurse_F","Nurse"
"Staff/Staff_Nurse_Rank_Senior_Nurse","Senior Nurse"
"Staff/Staff_Nurse_Rank_Senior_Nurse_F","Senior Nurse"
"Staff/Staff_Nurse_Rank_Student_Nurse","Student Nurse"
"Staff/Staff_Nurse_Rank_Student_Nurse_F","Student Nurse"
"Staff/Status_FireFight_CS_F","Extinguish {[ITEM]}"
"Staff/Status_FireFight_CS_M","Extinguish {[ITEM]}"
"Staff/Status_FireFighting_CS_F","Extinguishing {[ITEM]}"
"Staff/Status_FireFighting_CS_M","Extinguishing {[ITEM]}"
"Staff/Status_Fired_CS_F","Fired!"
"Staff/Status_Fired_CS_M","Fired!"
"Staff/Status_Ghostbust_CS_F","Capture a Ghost"
"Staff/Status_Ghostbust_CS_M","Capture a Ghost"
"Staff/Status_Ghostbusting_CS_F","Capturing a Ghost"
"Staff/Status_Ghostbusting_CS_M","Capturing a Ghost"
"Staff/Status_GoingToRoom_CS_F","Going to {[ROOM]}"
"Staff/Status_GoingToRoom_CS_M","Going to {[ROOM]}"
"Staff/Status_LookingForWork_CS_F","Looking for Work"
"Staff/Status_LookingForWork_CS_M","Looking for Work"
"Staff/Status_Maintain_CS_F","Maintain {[ITEM]} ({[DESC]})"
"Staff/Status_Maintain_CS_M","Maintain {[ITEM]} ({[DESC]})"
"Staff/Status_Maintaining_CS_F","Maintaining {[ITEM]} ({[DESC]})"
"Staff/Status_Maintaining_CS_M","Maintaining {[ITEM]} ({[DESC]})"
"Staff/Status_OnBreakOnCall_CS_F","On a Break (On Call)"
"Staff/Status_OnBreakOnCall_CS_M","On a Break (On Call)"
"Staff/Status_OnBreak_CS_F","On a Break"
"Staff/Status_OnBreak_CS_M","On a Break"
"Staff/Status_Resigned_CS_F","Resigned!"
"Staff/Status_Resigned_CS_M","Resigned!"
"Staff/Status_Service_CS_F","Service {[ITEM]}"
"Staff/Status_Service_CS_M","Service {[ITEM]}"
"Staff/Status_Servicing_CS_F","Servicing {[ITEM]}"
"Staff/Status_Servicing_CS_M","Servicing {[ITEM]}"
"Staff/Status_Trained_CS_F","Learning {[QUALIFICATION]} ({[PERCENT]})"
"Staff/Status_Trained_CS_M","Learning {[QUALIFICATION]} ({[PERCENT]})"
"Staff/Status_TrainingNoCourse_CS_F","Running a Training Course"
"Staff/Status_TrainingNoCourse_CS_M","Running a Training Course"
"Staff/Status_Training_CS_F","Teaching {[QUALIFICATION]}"
"Staff/Status_Training_CS_M","Teaching {[QUALIFICATION]}"
"Staff/Status_Upgrade_CS_F","Upgrade {[ITEM]}"
"Staff/Status_Upgrade_CS_M","Upgrade {[ITEM]}"
"Staff/Status_Upgrading_CS_F","Upgrading {[ITEM]}"
"Staff/Status_Upgrading_CS_M","Upgrading {[ITEM]}"
"Staff/Status_WorkIn_CS_F","Work in {[ROOM]}"
"Staff/Status_WorkIn_CS_M","Work in {[ROOM]}"
"Staff/Status_WorkingIn_CS_F","Working in {[ROOM]}"
"Staff/Status_WorkingIn_CS_M","Working in {[ROOM]}"
"Staff/Title_Doctor_F_CS","Dr"
"Staff/Title_Doctor_M_CS","Dr"
"Staff/Title_Nurse_F_CS","Nurse"
"Staff/Title_Nurse_M_CS","Nurse"
"Staff/UnhappyFlavour/EnergyEnergised_CS_F","Energised"
"Staff/UnhappyFlavour/EnergyEnergised_CS_M","Energised"
"Staff/UnhappyFlavour/EnergyExhausted_CS_F","Exhausted"
"Staff/UnhappyFlavour/EnergyExhausted_CS_M","Exhausted"
"Staff/UnhappyFlavour/EnergyTired_CS_F","Tired"
"Staff/UnhappyFlavour/EnergyTired_CS_M","Tired"
"Staff/UnhappyFlavour/EnvironmentAttractive_CS_F","Attractive Environment"
"Staff/UnhappyFlavour/EnvironmentAttractive_CS_M","Attractive Environment"
"Staff/UnhappyFlavour/EnvironmentCold_CS_F","Too Cold"
"Staff/UnhappyFlavour/EnvironmentCold_CS_M","Too Cold"
"Staff/UnhappyFlavour/EnvironmentHot_CS_F","Too Hot"
"Staff/UnhappyFlavour/EnvironmentHot_CS_M","Too Hot"
"Staff/UnhappyFlavour/EnvironmentUgly_CS_F","Ugly Environment"
"Staff/UnhappyFlavour/EnvironmentUgly_CS_M","Ugly Environment"
"Staff/UnhappyFlavour/LevelIsNice_CS_F","{[LEVELNAME]} is lovely"
"Staff/UnhappyFlavour/LevelIsNice_CS_M","{[LEVELNAME]} is lovely"
"Staff/UnhappyFlavour/Level_CS_F","{[LEVELNAME]} is horrible"
"Staff/UnhappyFlavour/Level_CS_M","{[LEVELNAME]} is horrible"
"Staff/UnhappyFlavour/Needs_Boredom_CS_F","Bored"
"Staff/UnhappyFlavour/Needs_Boredom_CS_M","Bored"
"Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F","Very Bored"
"Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M","Very Bored"
"Staff/UnhappyFlavour/Needs_Hunger_CS_F","Hungry"
"Staff/UnhappyFlavour/Needs_Hunger_CS_M","Hungry"
"Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F","Very Hungry"
"Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M","Very Hungry"
"Staff/UnhappyFlavour/Needs_Hygiene_CS_F","Unclean"
"Staff/UnhappyFlavour/Needs_Hygiene_CS_M","Unclean"
"Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F","Very Unclean"
"Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M","Very Unclean"
"Staff/UnhappyFlavour/Needs_Litter_CS_F","Litter"
"Staff/UnhappyFlavour/Needs_Litter_CS_M","Litter"
"Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F","Very Litter"
"Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M","Very Litter"
"Staff/UnhappyFlavour/Needs_Nausea_CS_F","Feel Sick"
"Staff/UnhappyFlavour/Needs_Nausea_CS_M","Feel Sick"
"Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F","Feel Very Sick"
"Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M","Feel Very Sick"
"Staff/UnhappyFlavour/Needs_Thirst_CS_F","Thirsty"
"Staff/UnhappyFlavour/Needs_Thirst_CS_M","Thirsty"
"Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F","Very Thirsty"
"Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M","Very Thirsty"
"Staff/UnhappyFlavour/Needs_Toilet_CS_F","Needs the Toilet"
"Staff/UnhappyFlavour/Needs_Toilet_CS_M","Needs the Toilet"
"Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F","Desperate for the Toilet"
"Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M","Desperate for the Toilet"
"Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F","Good Pay"
"Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M","Good Pay"
"Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F","Fair Pay"
"Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M","Fair Pay"
"Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F","Underpaid"
"Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M","Underpaid"
"Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F","Overpaid"
"Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M","Overpaid"
"Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F","Pay Rage"
"Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M","Pay Rage"
"Staff/UnhappyFlavour/PromotionWanted_CS","Wants Promotion"
"Staff/UnhappyFlavour/RoomPrestige_0_F","OK Room"
"Staff/UnhappyFlavour/RoomPrestige_0_M","OK Room"
"Staff/UnhappyFlavour/RoomPrestige_1_F","Nice Room"
"Staff/UnhappyFlavour/RoomPrestige_1_M","Nice Room"
"Staff/UnhappyFlavour/RoomPrestige_2_F","Good Room"
"Staff/UnhappyFlavour/RoomPrestige_2_M","Good Room"
"Staff/UnhappyFlavour/RoomPrestige_3_F","Amazing Room!"
"Staff/UnhappyFlavour/RoomPrestige_3_M","Amazing Room!"
"Staff/UnhappyFlavour/RoomPrestige_4_F","Outstanding Room!"
"Staff/UnhappyFlavour/RoomPrestige_4_M","Outstanding Room!"
"Staff/UnhappyFlavour/StaffRankAssistant1_CS","Rank"
"Staff/UnhappyFlavour/StaffRankAssistant2_CS","Rank"
"Staff/UnhappyFlavour/StaffRankAssistant3_CS","Rank"
"Staff/UnhappyFlavour/StaffRankAssistant4_CS","Rank"
"Staff/UnhappyFlavour/StaffRankAssistant5_CS","Rank"
"Staff/UnhappyFlavour/StaffRankDoctor1_CS","Rank"
"Staff/UnhappyFlavour/StaffRankDoctor2_CS","Rank"
"Staff/UnhappyFlavour/StaffRankDoctor3_CS","Rank"
"Staff/UnhappyFlavour/StaffRankDoctor4_CS","Rank"
"Staff/UnhappyFlavour/StaffRankDoctor5_CS","Rank"
"Staff/UnhappyFlavour/StaffRankJanitor1_CS","Rank"
"Staff/UnhappyFlavour/StaffRankJanitor2_CS","Rank"
"Staff/UnhappyFlavour/StaffRankJanitor3_CS","Rank"
"Staff/UnhappyFlavour/StaffRankJanitor4_CS","Rank"
"Staff/UnhappyFlavour/StaffRankJanitor5_CS","Rank"
"Staff/UnhappyFlavour/StaffRankNurse1_CS","Rank"
"Staff/UnhappyFlavour/StaffRankNurse2_CS","Rank"
"Staff/UnhappyFlavour/StaffRankNurse3_CS","Rank"
"Staff/UnhappyFlavour/StaffRankNurse4_CS","Rank"
"Staff/UnhappyFlavour/StaffRankNurse5_CS","Rank"
"Staff/UnhappyFlavour/TrainingSlots_CS_F","Wants Training"
"Staff/UnhappyFlavour/TrainingSlots_CS_M","Wants Training"
"Staff/ViewModeJobAssignment_CS","Job Assignment"
"Staff/ViewModePayReview_CS","Pay Review"
"Staff/ViewModeStaffList_CS","Staff List"
"StatusEffects/AwardWinner_Description","Won an award recently"
"StatusEffects/AwardWinner_Description_F","Won an award recently"
"StatusEffects/AwardWinner_Description_M","Won an award recently"
"StatusEffects/AwardWinner_Name","Award Winner"
"StatusEffects/AwardWinner_Name_F","Award Winner"
"StatusEffects/AwardWinner_Name_M","Award Winner"
"StatusEffects/BitSick_Description","Might throw up"
"StatusEffects/BitSick_Description_F","Might throw up"
"StatusEffects/BitSick_Description_M","Might throw up"
"StatusEffects/BitSick_Name","Feeling Sick"
"StatusEffects/BitSick_Name_F","Feeling Sick"
"StatusEffects/BitSick_Name_M","Feeling Sick"
"StatusEffects/Boredom_High_Description","Needs some entertainment."
"StatusEffects/Boredom_High_Description_F","Needs some entertainment."
"StatusEffects/Boredom_High_Description_M","Needs some entertainment."
"StatusEffects/Boredom_High_Name","Bored"
"StatusEffects/Boredom_High_Name_F","Bored"
"StatusEffects/Boredom_High_Name_M","Bored"
"StatusEffects/BrainWashed_Description","Brainwashed by The Orb Foundation"
"StatusEffects/BrainWashed_Description_F","Brainwashed by The Orb Foundation"
"StatusEffects/BrainWashed_Description_M","Brainwashed by The Orb Foundation"
"StatusEffects/BrainWashed_Name","Brainwashed"
"StatusEffects/BrainWashed_Name_F","Brainwashed"
"StatusEffects/BrainWashed_Name_M","Brainwashed"
"StatusEffects/Cafe_Holding_Tray_Description",
"StatusEffects/Cafe_Holding_Tray_Description_F",
"StatusEffects/Cafe_Holding_Tray_Description_M",
"StatusEffects/Cafe_Holding_Tray_Name","Cafe Holding Tray"
"StatusEffects/Cafe_Holding_Tray_Name_F","Cafe Holding Tray"
"StatusEffects/Cafe_Holding_Tray_Name_M","Cafe Holding Tray"
"StatusEffects/Cafe_Satisfied_Description","Had a delicious meal in the cafe."
"StatusEffects/Cafe_Satisfied_Description_F","Had a delicious meal in the cafe."
"StatusEffects/Cafe_Satisfied_Description_M","Had a delicious meal in the cafe."
"StatusEffects/Cafe_Satisfied_Name","Nice Meal"
"StatusEffects/Cafe_Satisfied_Name_F","Nice Meal"
"StatusEffects/Cafe_Satisfied_Name_M","Nice Meal"
"StatusEffects/CaffeineBuzz_Description","Who needs sleep anyway?"
"StatusEffects/CaffeineBuzz_Description_F","Who needs sleep anyway?"
"StatusEffects/CaffeineBuzz_Description_M","Who needs sleep anyway?"
"StatusEffects/CaffeineBuzz_Name","Caffeine Buzz"
"StatusEffects/CaffeineBuzz_Name_F","Caffeine Buzz"
"StatusEffects/CaffeineBuzz_Name_M","Caffeine Buzz"
"StatusEffects/Disgusted_Description_F","Saw something revolting"
"StatusEffects/Disgusted_Description_M","Saw something revolting"
"StatusEffects/Disgusted_Name_F","Disgusted"
"StatusEffects/Disgusted_Name_M","Disgusted"
"StatusEffects/Dizzy_Description","Feeling wobbly."
"StatusEffects/Dizzy_Description_F","Feeling wobbly."
"StatusEffects/Dizzy_Description_M","Feeling wobbly."
"StatusEffects/Dizzy_Name","Dizzy"
"StatusEffects/Dizzy_Name_F","Dizzy"
"StatusEffects/Dizzy_Name_M","Dizzy"
"StatusEffects/DropLitter_Name","Disposing of Litter"
"StatusEffects/DropLitter_Name_F","Disposing of Litter"
"StatusEffects/DropLitter_Name_M","Disposing of Litter"
"StatusEffects/Earthquake_Reaction_Description","Scared by an earthquake."
"StatusEffects/Earthquake_Reaction_Description_F","Scared by an earthquake."
"StatusEffects/Earthquake_Reaction_Description_M","Scared by an earthquake."
"StatusEffects/Earthquake_Reaction_Name","Quaking"
"StatusEffects/Earthquake_Reaction_Name_F","Quaking"
"StatusEffects/Earthquake_Reaction_Name_M","Quaking"
"StatusEffects/EnergyDrinkBuzz_Description","The pulpitations are real."
"StatusEffects/EnergyDrinkBuzz_Description_F","The pulpitations are real."
"StatusEffects/EnergyDrinkBuzz_Description_M","The pulpitations are real."
"StatusEffects/EnergyDrinkBuzz_Name","Energy Buzz"
"StatusEffects/EnergyDrinkBuzz_Name_F","Energy Buzz"
"StatusEffects/EnergyDrinkBuzz_Name_M","Energy Buzz"
"StatusEffects/Energy_Energised_Description","Feeling refreshed."
"StatusEffects/Energy_Energised_Description_F","Feeling refreshed."
"StatusEffects/Energy_Energised_Description_M","Feeling refreshed."
"StatusEffects/Energy_Energised_Name","Energised"
"StatusEffects/Energy_Energised_Name_F","Energised"
"StatusEffects/Energy_Energised_Name_M","Energised"
"StatusEffects/Energy_Exhausted_Description","Really needs a break."
"StatusEffects/Energy_Exhausted_Description_F","Really needs a break."
"StatusEffects/Energy_Exhausted_Description_M","Really needs a break."
"StatusEffects/Energy_Exhausted_Name","Exhausted"
"StatusEffects/Energy_Exhausted_Name_F","Exhausted"
"StatusEffects/Energy_Exhausted_Name_M","Exhausted"
"StatusEffects/Energy_Tired_Description","Ready for a break."
"StatusEffects/Energy_Tired_Description_F","Ready for a break."
"StatusEffects/Energy_Tired_Description_M","Ready for a break."
"StatusEffects/Energy_Tired_Name","Tired"
"StatusEffects/Energy_Tired_Name_F","Tired"
"StatusEffects/Energy_Tired_Name_M","Tired"
"StatusEffects/FastRun_Description",
"StatusEffects/FastRun_Description_F",
"StatusEffects/FastRun_Description_M",
"StatusEffects/FastRun_Name","Fast Run"
"StatusEffects/FastRun_Name_F","Fast Run"
"StatusEffects/FastRun_Name_M","Fast Run"
"StatusEffects/Fire_Panic_Description","Someone get a fire extinguisher!"
"StatusEffects/Fire_Panic_Description_F","Someone get a fire extinguisher!"
"StatusEffects/Fire_Panic_Description_M","Someone get a fire extinguisher!"
"StatusEffects/Fire_Panic_Name","Panicking"
"StatusEffects/Fire_Panic_Name_F","Panicking"
"StatusEffects/Fire_Panic_Name_M","Panicking"
"StatusEffects/Ghost_Fear_Description","Somebody catch that ghost!"
"StatusEffects/Ghost_Fear_Description_F","Somebody catch that ghost!"
"StatusEffects/Ghost_Fear_Description_M","Somebody catch that ghost!"
"StatusEffects/Ghost_Fear_Name","Scared of Ghost"
"StatusEffects/Ghost_Fear_Name_F","Scared of Ghost"
"StatusEffects/Ghost_Fear_Name_M","Scared of Ghost"
"StatusEffects/Happy_Description",
"StatusEffects/Happy_Description_F",
"StatusEffects/Happy_Description_M",
"StatusEffects/Happy_Name","Happy"
"StatusEffects/Happy_Name_F","Happy"
"StatusEffects/Happy_Name_M","Happy"
"StatusEffects/Health_Low_Description","Close to death!"
"StatusEffects/Health_Low_Description_F","Close to death!"
"StatusEffects/Health_Low_Description_M","Close to death!"
"StatusEffects/Health_Low_Name","Health Low"
"StatusEffects/Health_Low_Name_F","Health Low"
"StatusEffects/Health_Low_Name_M","Health Low"
"StatusEffects/HeartThrob_Crush_Description","Fell for a local heart throb"
"StatusEffects/HeartThrob_Crush_Description_F","Fell for a local heart throb"
"StatusEffects/HeartThrob_Crush_Description_M","Fell for a local heart throb"
"StatusEffects/HeartThrob_Crush_Name","Has a Crush"
"StatusEffects/HeartThrob_Crush_Name_F","Has a Crush"
"StatusEffects/HeartThrob_Crush_Name_M","Has a Crush"
"StatusEffects/Hunger_High_Description","Needs a snack."
"StatusEffects/Hunger_High_Description_F","Needs a snack."
"StatusEffects/Hunger_High_Description_M","Needs a snack."
"StatusEffects/Hunger_High_Name","Hungry"
"StatusEffects/Hunger_High_Name_F","Hungry"
"StatusEffects/Hunger_High_Name_M","Hungry"
"StatusEffects/Hygiene_Low_Description","Germs all over me. Yuck."
"StatusEffects/Hygiene_Low_Description_F","Germs all over me. Yuck."
"StatusEffects/Hygiene_Low_Description_M","Germs all over me. Yuck."
"StatusEffects/Hygiene_Low_Name","Low Hygiene"
"StatusEffects/Hygiene_Low_Name_F","Low Hygiene"
"StatusEffects/Hygiene_Low_Name_M","Low Hygiene"
"StatusEffects/Illness_Epidemic_Test1_Description",
"StatusEffects/Illness_Epidemic_Test1_Description_F",
"StatusEffects/Illness_Epidemic_Test1_Description_M",
"StatusEffects/Illness_Epidemic_Test1_Name","Epidemic"
"StatusEffects/Illness_Epidemic_Test1_Name_F","Epidemic"
"StatusEffects/Illness_Epidemic_Test1_Name_M","Epidemic"
"StatusEffects/Illness_Sniffles_Description","A cold caused by low hygiene."
"StatusEffects/Illness_Sniffles_Description_F","A cold caused by low hygiene."
"StatusEffects/Illness_Sniffles_Description_M","A cold caused by low hygiene."
"StatusEffects/Illness_Sniffles_Name","Sniffles"
"StatusEffects/Illness_Sniffles_Name_F","Sniffles"
"StatusEffects/Illness_Sniffles_Name_M","Sniffles"
"StatusEffects/Injured_Description","That was painful!"
"StatusEffects/Injured_Description_F","That was painful!"
"StatusEffects/Injured_Description_M","That was painful!"
"StatusEffects/Injured_Name","Injured"
"StatusEffects/Injured_Name_F","Injured"
"StatusEffects/Injured_Name_M","Injured"
"StatusEffects/Nausea_Description",
"StatusEffects/Nausea_Description_F",
"StatusEffects/Nausea_Description_M",
"StatusEffects/Nausea_High_Description","Feeling a bit sick."
"StatusEffects/Nausea_High_Description_F","Feeling a bit sick."
"StatusEffects/Nausea_High_Description_M","Feeling a bit sick."
"StatusEffects/Nausea_High_Name","Nauseous"
"StatusEffects/Nausea_High_Name_F","Nauseous"
"StatusEffects/Nausea_High_Name_M","Nauseous"
"StatusEffects/Nausea_Name","Nausea"
"StatusEffects/Nausea_Name_F","Nausea"
"StatusEffects/Nausea_Name_M","Nausea"
"StatusEffects/Nausea_Urgent_Description","I'm going to throw up!"
"StatusEffects/Nausea_Urgent_Description_F","I'm going to throw up!"
"StatusEffects/Nausea_Urgent_Description_M","I'm going to throw up!"
"StatusEffects/Nausea_Urgent_Name","Going to Vomit"
"StatusEffects/Nausea_Urgent_Name_F","Going to Vomit"
"StatusEffects/Nausea_Urgent_Name_M","Going to Vomit"
"StatusEffects/NavBlocked_Name","Feeling Lost"
"StatusEffects/NavBlocked_Name_F","Feeling Lost"
"StatusEffects/NavBlocked_Name_M","Feeling Lost"
"StatusEffects/Offended_Description_F","Feeling hurt and slighted"
"StatusEffects/Offended_Description_M","Feeling hurt and slighted"
"StatusEffects/Offended_Name_F","Offended"
"StatusEffects/Offended_Name_M","Offended"
"StatusEffects/Patient_Unhappy_Description","About to rage quit."
"StatusEffects/Patient_Unhappy_Description_F","About to rage quit."
"StatusEffects/Patient_Unhappy_Description_M","About to rage quit."
"StatusEffects/Patient_Unhappy_Name","Unhappy"
"StatusEffects/Patient_Unhappy_Name_F","Unhappy"
"StatusEffects/Patient_Unhappy_Name_M","Unhappy"
"StatusEffects/Reaction_Cheer_Description",
"StatusEffects/Reaction_Cheer_Description_F",
"StatusEffects/Reaction_Cheer_Description_M",
"StatusEffects/Reaction_Cheer_Name","Reaction"
"StatusEffects/Reaction_Cheer_Name_F","Reaction"
"StatusEffects/Reaction_Cheer_Name_M","Reaction"
"StatusEffects/Reaction_Dance_Description",
"StatusEffects/Reaction_Dance_Description_F",
"StatusEffects/Reaction_Dance_Description_M",
"StatusEffects/Reaction_Dance_Name","Reaction"
"StatusEffects/Reaction_Dance_Name_F","Reaction"
"StatusEffects/Reaction_Dance_Name_M","Reaction"
"StatusEffects/Reaction_Death_Description","Saw someone die!"
"StatusEffects/Reaction_Death_Description_F","Saw someone die!"
"StatusEffects/Reaction_Death_Description_M","Saw someone die!"
"StatusEffects/Reaction_Death_Name","Someone Died"
"StatusEffects/Reaction_Death_Name_F","Someone Died"
"StatusEffects/Reaction_Death_Name_M","Someone Died"
"StatusEffects/Reaction_Electrified_Description","Someone is electrified!"
"StatusEffects/Reaction_Electrified_Description_F","Someone is electrified!"
"StatusEffects/Reaction_Electrified_Description_M","Someone is electrified!"
"StatusEffects/Reaction_Electrified_Name","Shocked"
"StatusEffects/Reaction_Electrified_Name_F","Shocked"
"StatusEffects/Reaction_Electrified_Name_M","Shocked"
"StatusEffects/Reaction_EmperorsNewClothes_Description",
"StatusEffects/Reaction_EmperorsNewClothes_Description_F",
"StatusEffects/Reaction_EmperorsNewClothes_Description_M",
"StatusEffects/Reaction_EmperorsNewClothes_Name","Reaction to naked"
"StatusEffects/Reaction_EmperorsNewClothes_Name_F","Reaction to naked"
"StatusEffects/Reaction_EmperorsNewClothes_Name_M","Reaction to naked"
"StatusEffects/Reaction_Nasty_Description","Upset by a nasty outburst"
"StatusEffects/Reaction_Nasty_Description_F","Upset by a nasty outburst"
"StatusEffects/Reaction_Nasty_Description_M","Upset by a nasty outburst"
"StatusEffects/Reaction_Nasty_Name","Annoyed"
"StatusEffects/Reaction_Nasty_Name_F","Annoyed"
"StatusEffects/Reaction_Nasty_Name_M","Annoyed"
"StatusEffects/Reaction_Scared_Description",
"StatusEffects/Reaction_Scared_Description_F",
"StatusEffects/Reaction_Scared_Description_M",
"StatusEffects/Reaction_Scared_Name","Scared Reaction"
"StatusEffects/Reaction_Scared_Name_F","Scared Reaction"
"StatusEffects/Reaction_Scared_Name_M","Scared Reaction"
"StatusEffects/RisingStar_Description",
"StatusEffects/RisingStar_Description_F",
"StatusEffects/RisingStar_Description_M",
"StatusEffects/RisingStar_Name","Rising Star"
"StatusEffects/RisingStar_Name_F","Rising Star"
"StatusEffects/RisingStar_Name_M","Rising Star"
"StatusEffects/Romantic_FlirtingFail_Description","Flirting Failed"
"StatusEffects/Romantic_FlirtingFail_Description_F","Flirting Failed"
"StatusEffects/Romantic_FlirtingFail_Description_M","Flirting Failed"
"StatusEffects/Romantic_FlirtingFail_Name","Flirting Failed"
"StatusEffects/Romantic_FlirtingFail_Name_F","Flirting Failed"
"StatusEffects/Romantic_FlirtingFail_Name_M","Flirting Failed"
"StatusEffects/Romantic_InLove_Description","Spoke to someone that makes them happy"
"StatusEffects/Romantic_InLove_Description_F","Spoke to someone that makes them happy"
"StatusEffects/Romantic_InLove_Description_M","Spoke to someone that makes them happy"
"StatusEffects/Romantic_InLove_Name","In Love"
"StatusEffects/Romantic_InLove_Name_F","In Love"
"StatusEffects/Romantic_InLove_Name_M","In Love"
"StatusEffects/Salty_Description","Those snacks made me thirsty."
"StatusEffects/Salty_Description_F","Those snacks made me thirsty."
"StatusEffects/Salty_Description_M","Those snacks made me thirsty."
"StatusEffects/Salty_Name","Salty Aftertaste"
"StatusEffects/Salty_Name_F","Salty Aftertaste"
"StatusEffects/Salty_Name_M","Salty Aftertaste"
"StatusEffects/Saw_HealthMinister_Description","Saw Health Minister Tarquin Foxbridge"
"StatusEffects/Saw_HealthMinister_Name","Saw the Health Minister"
"StatusEffects/Saw_Jasmine_Description","Saw Popstar Jasmine Odyssey"
"StatusEffects/Saw_Jasmine_Name","Starstruck"
"StatusEffects/Saw_Mayor_Description","Saw Mayor Tabitha Windsock"
"StatusEffects/Saw_Mayor_Name","Saw the Mayor"
"StatusEffects/Saw_RivalBoss_Description","Saw the Boss of a Large Company"
"StatusEffects/Saw_RivalBoss_Name","Saw a CEO"
"StatusEffects/Saw_Rodrick_Description","Saw Film Star Roderick Cushion"
"StatusEffects/Saw_Rodrick_Name","Starstruck"
"StatusEffects/SentHome_Description","Going to another hospital"
"StatusEffects/SentHome_Description_F","Going to another hospital"
"StatusEffects/SentHome_Description_M","Going to another hospital"
"StatusEffects/SentHome_Name","Sent Home"
"StatusEffects/SentHome_Name_F","Sent Home"
"StatusEffects/SentHome_Name_M","Sent Home"
"StatusEffects/StaffTreatmentFailedDeath_Description","Sad about killing someone."
"StatusEffects/StaffTreatmentFailedDeath_Description_F","Sad about killing someone."
"StatusEffects/StaffTreatmentFailedDeath_Description_M","Sad about killing someone."
"StatusEffects/StaffTreatmentFailedDeath_Name","Killed Someone"
"StatusEffects/StaffTreatmentFailedDeath_Name_F","Killed Someone"
"StatusEffects/StaffTreatmentFailedDeath_Name_M","Killed Someone"
"StatusEffects/StaffTreatmentFailed_Description","Sad about a treatment failing."
"StatusEffects/StaffTreatmentFailed_Description_F","Sad about a treatment failing."
"StatusEffects/StaffTreatmentFailed_Description_M","Sad about a treatment failing."
"StatusEffects/StaffTreatmentFailed_Name","Treatment Failed"
"StatusEffects/StaffTreatmentFailed_Name_F","Treatment Failed"
"StatusEffects/StaffTreatmentFailed_Name_M","Treatment Failed"
"StatusEffects/StaffTreatmentSuccess_Description","Happy about curing someone."
"StatusEffects/StaffTreatmentSuccess_Description_F","Happy about curing someone."
"StatusEffects/StaffTreatmentSuccess_Description_M","Happy about curing someone."
"StatusEffects/StaffTreatmentSuccess_Name","Cured a Patient"
"StatusEffects/StaffTreatmentSuccess_Name_F","Cured a Patient"
"StatusEffects/StaffTreatmentSuccess_Name_M","Cured a Patient"
"StatusEffects/Staff_Happy_Description","I love my job!"
"StatusEffects/Staff_Happy_Description_F","I love my job!"
"StatusEffects/Staff_Happy_Description_M","I love my job!"
"StatusEffects/Staff_Happy_Name","Happy"
"StatusEffects/Staff_Happy_Name_F","Happy"
"StatusEffects/Staff_Happy_Name_M","Happy"
"StatusEffects/Staff_Promoted_Description","Pleased with the promotion."
"StatusEffects/Staff_Promoted_Description_F","Pleased with the promotion."
"StatusEffects/Staff_Promoted_Description_M","Pleased with the promotion."
"StatusEffects/Staff_Promoted_Name","Promoted"
"StatusEffects/Staff_Promoted_Name_F","Promoted"
"StatusEffects/Staff_Promoted_Name_M","Promoted"
"StatusEffects/Staff_Unhappy_Description","I hate my job!"
"StatusEffects/Staff_Unhappy_Description_F","I hate my job!"
"StatusEffects/Staff_Unhappy_Description_M","I hate my job!"
"StatusEffects/Staff_Unhappy_Name","Unhappy"
"StatusEffects/Staff_Unhappy_Name_F","Unhappy"
"StatusEffects/Staff_Unhappy_Name_M","Unhappy"
"StatusEffects/Temperature_Cold_Description","Radiators would be nice."
"StatusEffects/Temperature_Cold_Description_F","Radiators would be nice."
"StatusEffects/Temperature_Cold_Description_M","Radiators would be nice."
"StatusEffects/Temperature_Cold_Name","Too Cold"
"StatusEffects/Temperature_Cold_Name_F","Too Cold"
"StatusEffects/Temperature_Cold_Name_M","Too Cold"
"StatusEffects/Temperature_Hot_Description","Air-conditioning would be nice."
"StatusEffects/Temperature_Hot_Description_F","Air-conditioning would be nice."
"StatusEffects/Temperature_Hot_Description_M","Air-conditioning would be nice."
"StatusEffects/Temperature_Hot_Name","Too Hot"
"StatusEffects/Temperature_Hot_Name_F","Too Hot"
"StatusEffects/Temperature_Hot_Name_M","Too Hot"
"StatusEffects/Thirst_High_Description","Needs a drink."
"StatusEffects/Thirst_High_Description_F","Needs a drink."
"StatusEffects/Thirst_High_Description_M","Needs a drink."
"StatusEffects/Thirst_High_Name","Thirsty"
"StatusEffects/Thirst_High_Name_F","Thirsty"
"StatusEffects/Thirst_High_Name_M","Thirsty"
"StatusEffects/Toilet_Accident_Description","Had an accident..."
"StatusEffects/Toilet_Accident_Description_F","Had an accident..."
"StatusEffects/Toilet_Accident_Description_M","Had an accident..."
"StatusEffects/Toilet_Accident_Name","Heavily Soiled"
"StatusEffects/Toilet_Accident_Name_F","Heavily Soiled"
"StatusEffects/Toilet_Accident_Name_M","Heavily Soiled"
"StatusEffects/Toilet_Need_High_Description","Number 1 or number 2. We're not sure."
"StatusEffects/Toilet_Need_High_Description_F","Number 1 or number 2. We're not sure."
"StatusEffects/Toilet_Need_High_Description_M","Number 1 or number 2. We're not sure."
"StatusEffects/Toilet_Need_High_Name","Needs the Toilet"
"StatusEffects/Toilet_Need_High_Name_F","Needs the Toilet"
"StatusEffects/Toilet_Need_High_Name_M","Needs the Toilet"
"StatusEffects/Toilet_Urgent_Description","I'm touching cloth!"
"StatusEffects/Toilet_Urgent_Description_F","I'm touching cloth!"
"StatusEffects/Toilet_Urgent_Description_M","I'm touching cloth!"
"StatusEffects/Toilet_Urgent_Name","Desperate for the Toilet"
"StatusEffects/Toilet_Urgent_Name_F","Desperate for the Toilet"
"StatusEffects/Toilet_Urgent_Name_M","Desperate for the Toilet"
"StatusEffects/Treatment_Death_Description","Dying due to failed treatment!"
"StatusEffects/Treatment_Death_Description_F","Dying due to failed treatment!"
"StatusEffects/Treatment_Death_Description_M","Dying due to failed treatment!"
"StatusEffects/Treatment_Death_Name","Dying"
"StatusEffects/Treatment_Death_Name_F","Dying"
"StatusEffects/Treatment_Death_Name_M","Dying"
"StatusEffects/Treatment_Effective_Description","Treatment was successful"
"StatusEffects/Treatment_Effective_Description_F","Treatment was successful"
"StatusEffects/Treatment_Effective_Description_M","Treatment was successful"
"StatusEffects/Treatment_Effective_Name","Cured"
"StatusEffects/Treatment_Effective_Name_F","Cured"
"StatusEffects/Treatment_Effective_Name_M","Cured"
"StatusEffects/Treatment_Ineffective_Description","Treatment wasn't successful"
"StatusEffects/Treatment_Ineffective_Description_F","Treatment wasn't successful"
"StatusEffects/Treatment_Ineffective_Description_M","Treatment wasn't successful"
"StatusEffects/Treatment_Ineffective_Name","Treatment Failed"
"StatusEffects/Treatment_Ineffective_Name_F","Treatment Failed"
"StatusEffects/Treatment_Ineffective_Name_M","Treatment Failed"
"StatusEffects/WardPatients_Visited_Description_F","A Nurse came by and administered some care!"
"StatusEffects/WardPatients_Visited_Description_M","A Nurse came by recently and administered some care!"
"StatusEffects/WardPatients_Visited_Name_F","Visited by Nurse"
"StatusEffects/WardPatients_Visited_Name_M","Visited by Nurse"
"TimeSpan/Days_CS","{[DAYS]} days[i2p_Zero]0 days[i2p_One]1 day"
"TimeSpan/Months_CS","{[MONTHS]} months[i2p_Zero]0 months[i2p_One]1 month"
"TimeSpan/NumericDay_CS","{[DAYS]}"
"TimeSpan/NumericMonth_CS","{[MONTHS]}"
"TimeSpan/NumericYear_CS","{[YEAR]}"
"TimeSpan/TimeSpan_DayAgo_CS","1 day ago"
"TimeSpan/TimeSpan_DaysAgo_CS","{[DAYS]} days ago[i2p_One]{[DAYS]} day ago"
"TimeSpan/TimeSpan_HourAgo_CS","1 hour ago"
"TimeSpan/TimeSpan_HoursAgo_CS","{[HOURS]} hours ago"
"TimeSpan/TimeSpan_LongTimeAgo_CS","a long time ago"
"TimeSpan/TimeSpan_MinuteAgo_CS","1 minute ago"
"TimeSpan/TimeSpan_MinutesAgo_CS","{[MINUTES]} minutes ago"
"TimeSpan/TimeSpan_Now_CS","just now"
"TimeSpan/Years_CS","{[YEARS]} years[i2p_Zero]0 years[i2p_One]1 year"
"Tooltip/DLC_1/VIP_Visit_Bigfoot","Bartholomew F. Yeti, author and advocate for the Bigfoot Foundation, is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Tooltip/DLC_2/VIP_Visit_RichGuy","Wiggy Silverbottom is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Tooltip/FinanceTab_CashFlow_Expenses_CS","Staff Wages: {[WAGES]}\nOther: {[OTHER]}"
"Tooltip/FinanceTab_CashFlow_Revenue_CS","Treatment: {[TREATMENT]}\nDiagnosis: {[DIAGNOSIS]}\nOther: {[OTHER]}"
"Tooltip/FinanceTab_ProfitFactor_CS","Profit Factor:\n{[VALUE1]} (12 months Profit/Loss / 4) \nx {[VALUE2]} (Number of Profitable Months in last 12)"
"Tooltip/HospitalLevel_ProgressBar","The Hospital Level is a measure of the overall size of your hospital based on the rooms and staff. Having a higher hospital level means that you will attract more patients and job applicants."
"Tooltip/HospitalPin_Balance","Balance:"
"Tooltip/HospitalPin_FriendsLabel","Friends who have played this level"
"Tooltip/HospitalPin_Prestige","Hospital Level:"
"Tooltip/HospitalPin_Reputation","Reputation:"
"Tooltip/HospitalPin_Value","Hospital Value:"
"Tooltip/HubMenu_Characters","Characters"
"Tooltip/HubMenu_DataView","Data View"
"Tooltip/HubMenu_Finance","Finance"
"Tooltip/HubMenu_Hires","Hire a staff member"
"Tooltip/HubMenu_Hires_RejectJobApplicant","Reject job applicant"
"Tooltip/HubMenu_Items","Buy an item"
"Tooltip/HubMenu_MapNewLevels_CS","Return to Map\n{[COUNT]} New Levels"
"Tooltip/HubMenu_Map_CS","Map"
"Tooltip/HubMenu_Options","Options"
"Tooltip/HubMenu_Rooms","Build a room"
"Tooltip/InspectorDataCharacter_Message_CS","Open Message"
"Tooltip/InspectorDataCharacter_Vaccinate_CS","Vaccinate"
"Tooltip/InspectorDataPatient_SendForTreatment_CS","Send for Treatment"
"Tooltip/InspectorDataPatient_SendHome_CS","Send Home"
"Tooltip/InspectorDataRoom_Close_CS","Close the room"
"Tooltip/InspectorDataRoom_Copy_CS","Create a copy of this room"
"Tooltip/InspectorDataRoom_Customisation",
"Tooltip/InspectorDataRoom_Edit_CS","Edit room blueprint"
"Tooltip/InspectorDataRoom_Objects_CS","Edit room objects"
"Tooltip/InspectorDataRoom_Open_CS","Open the room"
"Tooltip/InspectorDataRoom_Sell_CS","Sell the room"
"Tooltip/InspectorDataRoom_ToggleDiagnosis","Allow patients to be sent here for diagnosis?"
"Tooltip/InspectorDataRoom_ToggleTreatment","Allow patients to be sent here for treatment?"
"Tooltip/InspectorDataStaff_Break_CS","Take a Break"
"Tooltip/InspectorDataStaff_Customise_CS","Staff Customisation"
"Tooltip/InspectorDataStaff_Fire_CS","Fire"
"Tooltip/InspectorDataStaff_Jobs_CS","Jobs"
"Tooltip/InspectorDataStaff_PayReview_CS","Pay Review"
"Tooltip/InspectorDataStaff_Pickup_CS","Pick Up"
"Tooltip/InspectorDataStaff_Promote_CS","Promote"
"Tooltip/InspectorDataStaff_ReturnWork_CS","Return To Work"
"Tooltip/InspectorDataStaff_Train_CS","Train"
"Tooltip/JobDescription_BlockedToilet_CS","Unblock Toilets"
"Tooltip/JobDescription_BrokenMachine_CS","Repair Machines"
"Tooltip/JobDescription_Fire_CS","Extinguish Fires"
"Tooltip/JobDescription_Ghost_CS","Capture Ghosts"
"Tooltip/JobDescription_Litter_CS","Clean Up Rubbish"
"Tooltip/JobDescription_MedicalWaste_CS","Clean Up Waste"
"Tooltip/JobDescription_OutOfStock_CS","Restock Machines"
"Tooltip/JobDescription_Upgrade_CS","Upgrade Machines"
"Tooltip/JobDescription_WiltedPlant_CS","Water Plants"
"Tooltip/LevelPrerequisite_LevelHasStars1_CS","Get a star in {[LEVEL1]}"
"Tooltip/LevelPrerequisite_LevelHasStars2_CS","Get a star in {[LEVEL1]} or {[LEVEL2]}"
"Tooltip/LevelPrerequisite_LevelHasStars3_CS","Get a star in {[LEVEL1]}, {[LEVEL2]} or {[LEVEL3]}"
"Tooltip/LevelPrerequisite_SilverUnlock_CS","Purchase {[LEVEL]} for {[COUNT]} silver"
"Tooltip/LevelPrerequisite_TotalStars_CS","Get total stars to {[COUNT]} or above"
"Tooltip/MapPinOnline_NotOnline_CS","Not Online"
"Tooltip/MapPinOnline_ResearchDepartment_CS","Research Department"
"Tooltip/Online_SteamAvatarName","Name (online)"
"Tooltip/Qualification_ReadyForTraining_CS","Ready for Training"
"Tooltip/Qualification_StaffCount_CS","Staff with this Qualification: {[COUNT]}"
"Tooltip/Qualification_Training","Training"
"Tooltip/Reputation_ProgressBar_Explanation","Reputation is based on the outcome of a patient's visit, the happiness of people in the hospital, the prices you charge and other publicity the hospital receives. Having a higher reputation means you will attract more patients and job applicants."
"Tooltip/Reputation_ProgressBar_Fine","Fine"
"Tooltip/Reputation_ProgressBar_Fine_CS","Fine"
"Tooltip/Reputation_ProgressBar_Good","Good"
"Tooltip/Reputation_ProgressBar_Good_CS","Good"
"Tooltip/Reputation_ProgressBar_Great","Great"
"Tooltip/Reputation_ProgressBar_Great_CS","Great"
"Tooltip/Reputation_ProgressBar_Poor","Poor"
"Tooltip/Reputation_ProgressBar_Poor_CS","Poor"
"Tooltip/Reputation_ProgressBar_VeryPoor","Very Poor"
"Tooltip/Reputation_ProgressBar_VeryPoor_CS","Very Poor"
"Tooltip/ResearchNetwork_Completed_CS","Completed"
"Tooltip/ResearchNetwork_InProgress_CS","In Progress..."
"Tooltip/RibbonMenu_HireSection_StaffLevel","XP shows the level of experience that the member of staff has. A staff member with a high XP will be more effective."
"Tooltip/RibbonMenu_RoomBuild_AddToRoom","Add to Room"
"Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS","Build Room (not ready yet)"
"Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS","Build Room"
"Tooltip/RibbonMenu_RoomBuild_Cost","Cost of Changes"
"Tooltip/RibbonMenu_RoomBuild_RoomPrestige","Room Prestige Level"
"Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom","Subtract from Room"
"Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS","Upgrades Available: {[COUNT]}"
"Tooltip/RoomMenu/Female","Female"
"Tooltip/RoomMenu/Male","Male"
"Tooltip/RoomMenu/Patients","Patients"
"Tooltip/RoomMenu/Staff","Staff"
"Tooltip/SaveSlots/Copy","Copy"
"Tooltip/SaveSlots/Delete","Delete"
"Tooltip/SelectMenuMarketing_CancelProject","Cancel Project"
"Tooltip/SelectMenuRoomItem_CallJanitor_CS","Call Janitor to {[ACTION]}"
"Tooltip/SelectMenuRoomItem_CancelJanitor_CS","Cancel Request to {[ACTION]}"
"Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS","Can't afford upgrade {[NAME]}\nCost: {[COST]}"
"Tooltip/SelectMenuRoomItem_Maintenance_CS","Maintenance {[LEVEL]}"
"Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS","No Janitors with {[QUALIFICATION]} qualification"
"Tooltip/SelectMenuRoomItem_Pickup_CS","Pick Up"
"Tooltip/SelectMenuRoomItem_Sell_CS","Sell for {[COST]}"
"Tooltip/SelectMenuRoomItem_Shelve_CS","Shelve Project"
"Tooltip/SelectMenuRoomItem_UGCButton","Edit User Generated Item"
"Tooltip/SelectMenuRoomItem_UGC_Edit_CS","Edit item definition"
"Tooltip/SelectMenuRoomItem_UGC_Workshop_CS","View in Steam Workshop"
"Tooltip/SelectMenuRoomItem_UpgradeCancel_CS","Cancel Upgrade"
"Tooltip/SelectMenuRoomItem_UpgradeDetails_CS","Upgrade to {[NAME]}\n{[DESC]}\n{[MODIFIERS]}\nRequires a Janitor trained in {[QUALIFICATION]}\nCost: {[COST]}\nEstimated Upgrade Time: {[DAYS]} Days"
"Tooltip/SelectMenuRoomItem_UpgradeProgress_CS","Upgrade Progress {[PERCENT]}"
"Tooltip/SelectMenuTraining_CancelCourse","Cancel Course"
"Tooltip/StaffMenu_AllPayRise","Give a small pay rise to every staff member in the list."
"Tooltip/StaffMenu_Assistants","Assistants"
"Tooltip/StaffMenu_ConfirmPayRise","Confirm Pay Rise"
"Tooltip/StaffMenu_Doctor","Doctors"
"Tooltip/StaffMenu_Doctors","Doctors"
"Tooltip/StaffMenu_Janitors","Janitors"
"Tooltip/StaffMenu_JobAssignment","Job Assignment"
"Tooltip/StaffMenu_Nurses","Nurses"
"Tooltip/StaffMenu_Overview","Staff Overview"
"Tooltip/StaffMenu_PayReview","Pay Review"
"Tooltip/StaffMenu_SatisfyPayRequests","Give pay rises to all staff who feel underpaid, to keep them satisfied"
"Tooltip/TimeAndStatsMenu_Kudosh","Earn Kudosh for your organisation by completing challenges.\nUse it to unlock items in the item list."
"Tooltip/TimeAndStatsMenu_Year_CS","Year {0:00}"
"Tooltip/TrainingCourse_PointsRequired_CS","Training Units Required: {[POINTS]}"
"Tooltip/TrainingCourse_StaffAbleToLearn_CS","Staff able to Learn this: {[COUNT]}"
"Tooltip/TrainingCourse_StaffWithQualification_CS","Staff with this Qualification: {[COUNT]}"
"Tooltip/VIP_Visit_Celebrity_Actor","Film Star Roderick Cushion is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Tooltip/VIP_Visit_Celebrity_PopStar","Popstar Jasmine Odyssey is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Tooltip/VIP_Visit_Inspector","Health Inspector Henry Jobsworth is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Tooltip/VIP_Visit_Mayor","Mayor Tabitha Windsock is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Tooltip/VIP_Visit_Minister","Health Minister Tarquin Foxbridge is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Tooltip/VIP_Visit_Radio_Reporter","Sally Figblanket, reporter for Two Point Radio, is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Tooltip/VIP_Visit_RivalBoss_Bungle","Sophie Nova, CEO of Bungle Technologies, is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Tooltip/VIP_Visit_RivalBoss_Holistix","Augustus Lavender, CEO of Holistix, is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Tooltip/VIP_Visit_RivalBoss_Jumbo","Jumbo McNally, CEO of Jumbo Mega Corp, is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Tooltip/VIP_Visit_RivalBoss_Orb","Agatha Sphere, CEO of the Orb Foundation, is visiting the hospital. Click here to follow along on their visit, once they've arrived."
"Traits/DLC_1/Trait_IllnessBarkingMad_Description_F",
"Traits/DLC_1/Trait_IllnessBarkingMad_Description_M",
"Traits/DLC_1/Trait_IllnessBarkingMad_Effect_F",
"Traits/DLC_1/Trait_IllnessBarkingMad_Effect_M",
"Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F","Barking Mad"
"Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M","Barking Mad"
"Traits/DLC_1/Trait_IllnessFrankenstein_Description_F",
"Traits/DLC_1/Trait_IllnessFrankenstein_Description_M",
"Traits/DLC_1/Trait_IllnessFrankenstein_Effect_F",
"Traits/DLC_1/Trait_IllnessFrankenstein_Effect_M",
"Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F","Frankenstein"
"Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M","Frankenstein"
"Traits/Trait_000_F","Cheats at board games"
"Traits/Trait_000_M","Cheats at board games"
"Traits/Trait_001_F","Hoards cutlery"
"Traits/Trait_001_M","Hoards cutlery"
"Traits/Trait_002_F","Their compliments sound fake"
"Traits/Trait_002_M","Their compliments sound fake"
"Traits/Trait_003_F","Swallows gum"
"Traits/Trait_003_M","Swallows gum"
"Traits/Trait_004_F","Rarely wears hats"
"Traits/Trait_004_M","Rarely wears hats"
"Traits/Trait_005_F","Doesn’t speak Spanish"
"Traits/Trait_005_M","Doesn’t speak Spanish"
"Traits/Trait_006_F","Can’t spell their name"
"Traits/Trait_006_M","Can’t spell their name"
"Traits/Trait_007_F","Loves stationery"
"Traits/Trait_007_M","Loves stationery"
"Traits/Trait_008_F","Believes they have psychic powers, they don’t"
"Traits/Trait_008_M","Believes they have psychic powers, they don’t"
"Traits/Trait_009_F","Never been to space"
"Traits/Trait_009_M","Never been to space"
"Traits/Trait_010_F","Drops their change"
"Traits/Trait_010_M","Drops their change"
"Traits/Trait_011_F","Thinks clouds probably have feelings"
"Traits/Trait_011_M","Thinks clouds probably have feelings"
"Traits/Trait_012_F","A bad whistler"
"Traits/Trait_012_M","A bad whistler"
"Traits/Trait_013_F","Never returns favours"
"Traits/Trait_013_M","Never returns favours"
"Traits/Trait_014_F","Loses track of children"
"Traits/Trait_014_M","Loses track of children"
"Traits/Trait_015_F","Makes accidental eye contact with strangers"
"Traits/Trait_015_M","Makes accidental eye contact with strangers"
"Traits/Trait_016_F","Has a good handshake"
"Traits/Trait_016_M","Has a good handshake"
"Traits/Trait_017_F","Great at bedtime stories"
"Traits/Trait_017_M","Great at bedtime stories"
"Traits/Trait_018_F","Hasn’t owned a pencil"
"Traits/Trait_018_M","Hasn’t owned a pencil"
"Traits/Trait_019_F","Can’t drive"
"Traits/Trait_019_M","Can’t drive"
"Traits/Trait_020_F","Slightly heightened sense of style"
"Traits/Trait_020_M","Slightly heightened sense of style"
"Traits/Trait_021_F","Puts ‘Out of Order’ signs on things that aren’t"
"Traits/Trait_021_M","Puts ‘Out of Order’ signs on things that aren’t"
"Traits/Trait_022_F","A real burden"
"Traits/Trait_022_M","A real burden"
"Traits/Trait_023_F","Talks at just the right volume"
"Traits/Trait_023_M","Talks at just the right volume"
"Traits/Trait_024_F","Wrote a book about staplers"
"Traits/Trait_024_M","Wrote a book about staplers"
"Traits/Trait_025_F","Will help you move at the weekend"
"Traits/Trait_025_M","Will help you move at the weekend"
"Traits/Trait_026_F","Excels at organising cables"
"Traits/Trait_026_M","Excels at organising cables"
"Traits/Trait_027_F","Strong left peg"
"Traits/Trait_027_M","Strong left peg"
"Traits/Trait_028_F","Doesn’t have an internet presence"
"Traits/Trait_028_M","Doesn’t have an internet presence"
"Traits/Trait_029_F","Semi-professional juggler"
"Traits/Trait_029_M","Semi-professional juggler"
"Traits/Trait_030_F","Once bowled a ‘73’"
"Traits/Trait_030_M","Once bowled a ‘73’"
"Traits/Trait_031_F","Feigns tardiness to seem busy"
"Traits/Trait_031_M","Feigns tardiness to seem busy"
"Traits/Trait_032_F","Should really have a plan by now"
"Traits/Trait_032_M","Should really have a plan by now"
"Traits/Trait_033_F","Yet to master cursive"
"Traits/Trait_033_M","Yet to master cursive"
"Traits/Trait_034_F","Used to fish as a child, hasn’t since"
"Traits/Trait_034_M","Used to fish as a child, hasn’t since"
"Traits/Trait_035_F","Booked a hot air balloon ride but chickened out"
"Traits/Trait_035_M","Booked a hot air balloon ride but chickened out"
"Traits/Trait_036_F","A real fan of waterborne mammals"
"Traits/Trait_036_M","A real fan of waterborne mammals"
"Traits/Trait_037_F","Owns a crossbow"
"Traits/Trait_037_M","Owns a crossbow"
"Traits/Trait_038_F","Better at knitting than you’d think"
"Traits/Trait_038_M","Better at knitting than you’d think"
"Traits/Trait_039_F","Keeps buying scarfs but doesn’t use them"
"Traits/Trait_039_M","Keeps buying scarfs but doesn’t use them"
"Traits/Trait_040_F","Sounds taller on the phone"
"Traits/Trait_040_M","Sounds taller on the phone"
"Traits/Trait_041_F","A pigeon at heart"
"Traits/Trait_041_M","A pigeon at heart"
"Traits/Trait_042_F","Makes jokes to fill the silence"
"Traits/Trait_042_M","Makes jokes to fill the silence"
"Traits/Trait_043_F","Thrives when falling from a great height"
"Traits/Trait_043_M","Thrives when falling from a great height"
"Traits/Trait_044_F","Keeps on trucking"
"Traits/Trait_044_M","Keeps on trucking"
"Traits/Trait_045_F","Afraid of the dark and its implications"
"Traits/Trait_045_M","Afraid of the dark and its implications"
"Traits/Trait_046_F","Laughs with, not at, people"
"Traits/Trait_046_M","Laughs with, not at, people"
"Traits/Trait_047_F","Excellent night-vision"
"Traits/Trait_047_M","Excellent night-vision"
"Traits/Trait_048_F","Once battled an orchard"
"Traits/Trait_048_M","Once battled an orchard"
"Traits/Trait_049_F","Went to school with Jasmine Odyssey"
"Traits/Trait_049_M","Went to school with Jasmine Odyssey"
"Traits/Trait_050_F","Their loved ones resent them"
"Traits/Trait_050_M","Their loved ones resent them"
"Traits/Trait_051_F","Thinks red jams are overrated"
"Traits/Trait_051_M","Thinks red jams are overrated"
"Traits/Trait_052_F","Needs peace and quiet"
"Traits/Trait_052_M","Needs peace and quiet"
"Traits/Trait_053_F","Trusts the postal service"
"Traits/Trait_053_M","Trusts the postal service"
"Traits/Trait_054_F","Experiences bakery induced shame"
"Traits/Trait_054_M","Experiences bakery induced shame"
"Traits/Trait_055_F","Lost their fish"
"Traits/Trait_055_M","Lost their fish"
"Traits/Trait_056_F","Their handwriting makes them seem boring"
"Traits/Trait_056_M","Their handwriting makes them seem boring"
"Traits/Trait_057_F","Forgets names"
"Traits/Trait_057_M","Forgets names"
"Traits/Trait_058_F","Honks when prompted"
"Traits/Trait_058_M","Honks when prompted"
"Traits/Trait_059_F","Has never used a calendar the way they’d hoped to"
"Traits/Trait_059_M","Has never used a calendar the way they’d hoped to"
"Traits/Trait_060_F","Buries food for later"
"Traits/Trait_060_M","Buries food for later"
"Traits/Trait_061_F","A means to an end"
"Traits/Trait_061_M","A means to an end"
"Traits/Trait_062_F","Understands digital memory to an extent"
"Traits/Trait_062_M","Understands digital memory to an extent"
"Traits/Trait_063_F","Thinks you can never really know"
"Traits/Trait_063_M","Thinks you can never really know"
"Traits/Trait_064_F","A real mess"
"Traits/Trait_064_M","A real mess"
"Traits/Trait_065_F","Totally moleless"
"Traits/Trait_065_M","Totally moleless"
"Traits/Trait_066_F","Probably going to sin again"
"Traits/Trait_066_M","Probably going to sin again"
"Traits/Trait_067_F","Morally ambiguous"
"Traits/Trait_067_M","Morally ambiguous"
"Traits/Trait_068_F","Cultivates artichokes to a competitive standard"
"Traits/Trait_068_M","Cultivates artichokes to a competitive standard"
"Traits/Trait_069_F","Just like everyone else"
"Traits/Trait_069_M","Just like everyone else"
"Traits/Trait_070_F","Their favourite flavour is yellow"
"Traits/Trait_070_M","Their favourite flavour is yellow"
"Traits/Trait_071_F","Giggles at trombones"
"Traits/Trait_071_M","Giggles at trombones"
"Traits/Trait_072_F","Dances like tomorrow is a real possibility"
"Traits/Trait_072_M","Dances like tomorrow is a real possibility"
"Traits/Trait_073_F","Loathes ordinal numbers"
"Traits/Trait_073_M","Loathes ordinal numbers"
"Traits/Trait_074_F","Creative in the low-post"
"Traits/Trait_074_M","Creative in the low-post"
"Traits/Trait_075_F","A competent player of spin"
"Traits/Trait_075_M","A competent player of spin"
"Traits/Trait_076_F","Soft hands"
"Traits/Trait_076_M","Soft hands"
"Traits/Trait_077_F","A proficient user of the alphabet"
"Traits/Trait_077_M","A proficient user of the alphabet"
"Traits/Trait_078_F","Gets stuck in trees"
"Traits/Trait_078_M","Gets stuck in trees"
"Traits/Trait_079_F","Knows how to swim"
"Traits/Trait_079_M","Knows how to swim"
"Traits/Trait_080_F","Loves peeled food"
"Traits/Trait_080_M","Loves peeled food"
"Traits/Trait_081_F","Their dog has no nose"
"Traits/Trait_081_M","Their dog has no nose"
"Traits/Trait_082_F","Has the potential to develop an effective mid-range game"
"Traits/Trait_082_M","Has the potential to develop an effective mid-range game"
"Traits/Trait_083_F","Can't even"
"Traits/Trait_083_M","Can't even"
"Traits/Trait_084_F","Read a book once"
"Traits/Trait_084_M","Read a book once"
"Traits/Trait_085_F","Immaculate depth perception"
"Traits/Trait_085_M","Immaculate depth perception"
"Traits/Trait_086_F","Overuses basil"
"Traits/Trait_086_M","Overuses basil"
"Traits/Trait_087_F","Gets excited when receiving a sticker"
"Traits/Trait_087_M","Gets excited when receiving a sticker"
"Traits/Trait_088_F","Suitably dexterous"
"Traits/Trait_088_M","Suitably dexterous"
"Traits/Trait_089_F","Admires anyone that can whittle"
"Traits/Trait_089_M","Admires anyone that can whittle"
"Traits/Trait_090_F","A disciplined recycler"
"Traits/Trait_090_M","A disciplined recycler"
"Traits/Trait_091_F","Has a passion for domestic woodwork"
"Traits/Trait_091_M","Has a passion for domestic woodwork"
"Traits/Trait_092_F","Doesn’t trust fishmongers"
"Traits/Trait_092_M","Doesn’t trust fishmongers"
"Traits/Trait_093_F","Not one of a kind"
"Traits/Trait_093_M","Not one of a kind"
"Traits/Trait_094_F","Fond of wooden floors"
"Traits/Trait_094_M","Fond of wooden floors"
"Traits/Trait_095_F","Breathes through their nose"
"Traits/Trait_095_M","Breathes through their nose"
"Traits/Trait_096_F","Chases animals at the park"
"Traits/Trait_096_M","Chases animals at the park"
"Traits/Trait_097_F","Only owns one pair of shoes"
"Traits/Trait_097_M","Only owns one pair of shoes"
"Traits/Trait_098_F","Claps out of time"
"Traits/Trait_098_M","Claps out of time"
"Traits/Trait_099_F","Unsure about nightshades"
"Traits/Trait_099_M","Unsure about nightshades"
"Traits/Trait_100_F","Has objectively bad opinions"
"Traits/Trait_100_M","Has objectively bad opinions"
"Traits/Trait_101_F","More soup than sandwich"
"Traits/Trait_101_M","More soup than sandwich"
"Traits/Trait_102_F","Collects music that sold poorly"
"Traits/Trait_102_M","Collects music that sold poorly"
"Traits/Trait_103_F","Eats pasta disgracefully"
"Traits/Trait_103_M","Eats pasta disgracefully"
"Traits/Trait_104_F","Former TV chef"
"Traits/Trait_104_M","Former TV chef"
"Traits/Trait_105_F","Won their school talent contest once"
"Traits/Trait_105_M","Won their school talent contest once"
"Traits/Trait_106_F","Has been in a sword fight"
"Traits/Trait_106_M","Has been in a sword fight"
"Traits/Trait_107_F","Grows turnips to give as gifts"
"Traits/Trait_107_M","Grows turnips to give as gifts"
"Traits/Trait_108_F","Sharpens their pencils with a cleaver"
"Traits/Trait_108_M","Sharpens their pencils with a cleaver"
"Traits/Trait_109_F","Has a sherbet problem"
"Traits/Trait_109_M","Has a sherbet problem"
"Traits/Trait_110_F","Sleeps on the floor"
"Traits/Trait_110_M","Sleeps on the floor"
"Traits/Trait_111_F","Always has a spoon on them"
"Traits/Trait_111_M","Always has a spoon on them"
"Traits/Trait_112_F","Can define “conifer”"
"Traits/Trait_112_M","Can define “conifer”"
"Traits/Trait_113_F","Has forgotten all the knots they used to know how to tie"
"Traits/Trait_113_M","Has forgotten all the knots they used to know how to tie"
"Traits/Trait_114_F","Always wanted to be an Admiral"
"Traits/Trait_114_M","Always wanted to be an Admiral"
"Traits/Trait_115_F","Can’t operate the telescope they were given"
"Traits/Trait_115_M","Can’t operate the telescope they were given"
"Traits/Trait_116_F","Sleep gallops"
"Traits/Trait_116_M","Sleep gallops"
"Traits/Trait_117_F","Likes to take the stairs"
"Traits/Trait_117_M","Likes to take the stairs"
"Traits/Trait_118_F","Vomits on impact"
"Traits/Trait_118_M","Vomits on impact"
"Traits/Trait_119_F","Doesn’t like our chances"
"Traits/Trait_119_M","Doesn’t like our chances"
"Traits/Trait_120_F","Eats custard once a day"
"Traits/Trait_120_M","Eats custard once a day"
"Traits/Trait_121_F","Believes marzipan is toxic"
"Traits/Trait_121_M","Believes marzipan is toxic"
"Traits/Trait_122_F","Skips rope with abandon"
"Traits/Trait_122_M","Skips rope with abandon"
"Traits/Trait_123_F","Wakes at dawn"
"Traits/Trait_123_M","Wakes at dawn"
"Traits/Trait_124_F","Curious about taxidermy"
"Traits/Trait_124_M","Curious about taxidermy"
"Traits/Trait_125_F","Scared of seals"
"Traits/Trait_125_M","Scared of seals"
"Traits/Trait_126_F","Would leave without you for a joke"
"Traits/Trait_126_M","Would leave without you for a joke"
"Traits/Trait_127_F","Has always forgotten their password"
"Traits/Trait_127_M","Has always forgotten their password"
"Traits/Trait_128_F","Time Control (through scheduling)"
"Traits/Trait_128_M","Time Control (through scheduling)"
"Traits/Trait_129_F","Afraid of ladles"
"Traits/Trait_129_M","Afraid of ladles"
"Traits/Trait_130_F","Great with napkins"
"Traits/Trait_130_M","Great with napkins"
"Traits/Trait_131_F","Wraps presents better than you"
"Traits/Trait_131_M","Wraps presents better than you"
"Traits/Trait_132_F","Sick of string sections"
"Traits/Trait_132_M","Sick of string sections"
"Traits/Trait_133_F","Tried to bring back capes"
"Traits/Trait_133_M","Tried to bring back capes"
"Traits/Trait_134_F","Wouldn’t recommend it"
"Traits/Trait_134_M","Wouldn’t recommend it"
"Traits/Trait_135_F","Tired of buying shorts"
"Traits/Trait_135_M","Tired of buying shorts"
"Traits/Trait_136_F","Has seen 'that' show"
"Traits/Trait_136_M","Has seen 'that' show"
"Traits/Trait_137_F","Never forgets a jacket"
"Traits/Trait_137_M","Never forgets a jacket"
"Traits/Trait_138_F","Was raised on a farm"
"Traits/Trait_138_M","Was raised on a farm"
"Traits/Trait_139_F","Has baggage"
"Traits/Trait_139_M","Has baggage"
"Traits/Trait_140_F","Their best friend is an ostrich"
"Traits/Trait_140_M","Their best friend is an ostrich"
"Traits/Trait_141_F","Thinks they aren't photogenic"
"Traits/Trait_141_M","Thinks they aren't photogenic"
"Traits/Trait_142_F","Says Bluetooth when they mean Wi-Fi"
"Traits/Trait_142_M","Says Bluetooth when they mean Wi-Fi"
"Traits/Trait_143_F","Has something to lose"
"Traits/Trait_143_M","Has something to lose"
"Traits/Trait_144_F","Doesn’t RSVP"
"Traits/Trait_144_M","Doesn’t RSVP"
"Traits/Trait_145_F","Criminally under-seasons, everything, always"
"Traits/Trait_145_M","Criminally under-seasons, everything, always"
"Traits/Trait_146_F","Embarrassed by who they are"
"Traits/Trait_146_M","Embarrassed by who they are"
"Traits/Trait_147_F","Holds the U14 long jump record"
"Traits/Trait_147_M","Holds the U14 long jump record"
"Traits/Trait_148_F","Was once pierced by a spear"
"Traits/Trait_148_M","Was once pierced by a spear"
"Traits/Trait_149_F","Thwarted by anything childproofed"
"Traits/Trait_149_M","Thwarted by anything childproofed"
"Traits/Trait_150_F","Believes they saw, and “had lunch with”, a yeti"
"Traits/Trait_150_M","Believes they saw, and “had lunch with”, a yeti"
"Traits/Trait_151_F","Unnerved by rebranding"
"Traits/Trait_151_M","Unnerved by rebranding"
"Traits/Trait_152_F","Has lost their sense of direction"
"Traits/Trait_152_M","Has lost their sense of direction"
"Traits/Trait_153_F","Metaphysically disgruntled"
"Traits/Trait_153_M","Metaphysically disgruntled"
"Traits/Trait_154_F","Pretends to have read 'that' book so often, that they now think they might have"
"Traits/Trait_154_M","Pretends to have read 'that' book so often, that they now think they might have"
"Traits/Trait_155_F","Nearly got to the top of the Pointy Mountains"
"Traits/Trait_155_M","Nearly got to the top of the Pointy Mountains"
"Traits/Trait_156_F","Needs to look in the mirror"
"Traits/Trait_156_M","Needs to look in the mirror"
"Traits/Trait_157_F","Opinionated about pencil hardness"
"Traits/Trait_157_M","Opinionated about pencil hardness"
"Traits/Trait_158_F","Has some regrets"
"Traits/Trait_158_M","Has some regrets"
"Traits/Trait_159_F","Thinks cartoons are good"
"Traits/Trait_159_M","Thinks cartoons are good"
"Traits/Trait_160_F","Thinks cartons are bad"
"Traits/Trait_160_M","Thinks cartons are bad"
"Traits/Trait_161_F","Appreciates a glass of something"
"Traits/Trait_161_M","Appreciates a glass of something"
"Traits/Trait_162_F","Likes a lie down"
"Traits/Trait_162_M","Likes a lie down"
"Traits/Trait_163_F","A delightful dinner guest"
"Traits/Trait_163_M","A delightful dinner guest"
"Traits/Trait_164_F","Startled by fog"
"Traits/Trait_164_M","Startled by fog"
"Traits/Trait_165_F","Has a bad feeling about this"
"Traits/Trait_165_M","Has a bad feeling about this"
"Traits/Trait_166_F","Distributes a comic strip amongst, and featuring, their friends"
"Traits/Trait_166_M","Distributes a comic strip amongst, and featuring, their friends"
"Traits/Trait_167_F","Cherishes pie"
"Traits/Trait_167_M","Cherishes pie"
"Traits/Trait_168_F","Seems impressive from a distance"
"Traits/Trait_168_M","Seems impressive from a distance"
"Traits/Trait_169_F","Dreams of a slightly better tomorrow"
"Traits/Trait_169_M","Dreams of a slightly better tomorrow"
"Traits/Trait_170_F","Questions the point of it all"
"Traits/Trait_170_M","Questions the point of it all"
"Traits/Trait_171_F","Isn’t holding their breath"
"Traits/Trait_171_M","Isn’t holding their breath"
"Traits/Trait_172_F","Doubts you care"
"Traits/Trait_172_M","Doubts you care"
"Traits/Trait_173_F","Good downfield vision"
"Traits/Trait_173_M","Good downfield vision"
"Traits/Trait_174_F","Doesn’t think it’s a big deal"
"Traits/Trait_174_M","Doesn’t think it’s a big deal"
"Traits/Trait_175_F","Regrets their choice of bathroom tile"
"Traits/Trait_175_M","Regrets their choice of bathroom tile"
"Traits/Trait_176_F","Appreciates wallpaper"
"Traits/Trait_176_M","Appreciates wallpaper"
"Traits/Trait_177_F","Sarcastically frames trivial things"
"Traits/Trait_177_M","Sarcastically frames trivial things"
"Traits/Trait_178_F","Has their own whisking method"
"Traits/Trait_178_M","Has their own whisking method"
"Traits/Trait_179_F","Spins to feel better"
"Traits/Trait_179_M","Spins to feel better"
"Traits/Trait_180_F","Cries at sitcoms"
"Traits/Trait_180_M","Cries at sitcoms"
"Traits/Trait_181_F","An exceptional passenger"
"Traits/Trait_181_M","An exceptional passenger"
"Traits/Trait_182_F","Fell off Grockle Falls"
"Traits/Trait_182_M","Fell off Grockle Falls"
"Traits/Trait_183_F","Contrary despite their best efforts"
"Traits/Trait_183_M","Contrary despite their best efforts"
"Traits/Trait_184_F","Right arm fast medium"
"Traits/Trait_184_M","Right arm fast medium"
"Traits/Trait_185_F","Has good memories"
"Traits/Trait_185_M","Has good memories"
"Traits/Trait_186_F","Switch hitter"
"Traits/Trait_186_M","Switch hitter"
"Traits/Trait_187_F","Generally dubious"
"Traits/Trait_187_M","Generally dubious"
"Traits/Trait_188_F","A handful at parties"
"Traits/Trait_188_M","A handful at parties"
"Traits/Trait_189_F","Tends to notice fireworks"
"Traits/Trait_189_M","Tends to notice fireworks"
"Traits/Trait_190_F","Gets stuck on boss fights"
"Traits/Trait_190_M","Gets stuck on boss fights"
"Traits/Trait_191_F","Befriends quadrupeds"
"Traits/Trait_191_M","Befriends quadrupeds"
"Traits/Trait_192_F","Asks for steak ""well-done"" because they don't want it done badly"
"Traits/Trait_192_M","Asks for steak ""well-done"" because they don't want it done badly"
"Traits/Trait_193_F","Has lost count"
"Traits/Trait_193_M","Has lost count"
"Traits/Trait_194_F","Isn’t the same anymore"
"Traits/Trait_194_M","Isn’t the same anymore"
"Traits/Trait_195_F","Struggles to notice 'the little things'"
"Traits/Trait_195_M","Struggles to notice 'the little things'"
"Traits/Trait_196_F","Has a heart of gold"
"Traits/Trait_196_M","Has a heart of gold"
"Traits/Trait_197_F","Bath > Shower"
"Traits/Trait_197_M","Bath > Shower"
"Traits/Trait_198_F","Doesn’t know what they’re doing"
"Traits/Trait_198_M","Doesn’t know what they’re doing"
"Traits/Trait_199_F","Wanders off on trips"
"Traits/Trait_199_M","Wanders off on trips"
"Traits/Trait_200_F","A scholar and a gentleperson"
"Traits/Trait_200_M","A scholar and a gentleperson"
"Traits/Trait_201_F","Just a statistic"
"Traits/Trait_201_M","Just a statistic"
"Traits/Trait_202_F","Unavoidably replaceable"
"Traits/Trait_202_M","Unavoidably replaceable"
"Traits/Trait_203_F","Believes they have ""an understanding"" with ducks"
"Traits/Trait_203_M","Believes they have ""an understanding"" with ducks"
"Traits/Trait_204_F","More bacon than eggs"
"Traits/Trait_204_M","More bacon than eggs"
"Traits/Trait_205_F","Going places"
"Traits/Trait_205_M","Going places"
"Traits/Trait_206_F","Misrepresents themselves on dating sites"
"Traits/Trait_206_M","Misrepresents themselves on dating sites"
"Traits/Trait_207_F","Accidentally voted for Tabitha Windsock"
"Traits/Trait_207_M","Accidentally voted for Tabitha Windsock"
"Traits/Trait_208_F","Indecisive to the point of self-destruction"
"Traits/Trait_208_M","Indecisive to the point of self-destruction"
"Traits/Trait_209_F","Only human"
"Traits/Trait_209_M","Only human"
"Traits/Trait_210_F","Casts the first stone"
"Traits/Trait_210_M","Casts the first stone"
"Traits/Trait_211_F","Basically fine"
"Traits/Trait_211_M","Basically fine"
"Traits/Trait_212_F","Works 9-5 as a way to make a living"
"Traits/Trait_212_M","Works 9-5 as a way to make a living"
"Traits/Trait_213_F","Has a party trick"
"Traits/Trait_213_M","Has a party trick"
"Traits/Trait_214_F","Never inhaled"
"Traits/Trait_214_M","Never inhaled"
"Traits/Trait_215_F","Knows where the party’s at"
"Traits/Trait_215_M","Knows where the party’s at"
"Traits/Trait_216_F","Suspicious of things"
"Traits/Trait_216_M","Suspicious of things"
"Traits/Trait_217_F","Believes they mean well"
"Traits/Trait_217_M","Believes they mean well"
"Traits/Trait_218_F","Clutch (in non-hospital situations)"
"Traits/Trait_218_M","Clutch (in non-hospital situations)"
"Traits/Trait_219_F","Double jump"
"Traits/Trait_219_M","Double jump"
"Traits/Trait_220_F","Assumes all parties are fancy dress"
"Traits/Trait_220_M","Assumes all parties are fancy dress"
"Traits/Trait_221_F","Has a favourite type of marmalade"
"Traits/Trait_221_M","Has a favourite type of marmalade"
"Traits/Trait_222_F","A real treat on picnics"
"Traits/Trait_222_M","A real treat on picnics"
"Traits/Trait_223_F","Used to live in the Pointy Mountains"
"Traits/Trait_223_M","Used to live in the Pointy Mountains"
"Traits/Trait_224_F","Magic +5"
"Traits/Trait_224_M","Magic +5"
"Traits/Trait_225_F","Founding member of the Hogsport Grammar School Limerick Society"
"Traits/Trait_225_M","Founding member of the Hogsport Grammar School Limerick Society"
"Traits/Trait_226_F","Makes their own compost"
"Traits/Trait_226_M","Makes their own compost"
"Traits/Trait_227_F","The friend that brings crisps"
"Traits/Trait_227_M","The friend that brings crisps"
"Traits/Trait_228_F","Just the worst"
"Traits/Trait_228_M","Just the worst"
"Traits/Trait_229_F","Does a, if not the, job"
"Traits/Trait_229_M","Does a, if not the, job"
"Traits/Trait_230_F","Doesn’t remember that night"
"Traits/Trait_230_M","Doesn’t remember that night"
"Traits/Trait_231_F","Unfazed and unmotivated by pressure"
"Traits/Trait_231_M","Unfazed and unmotivated by pressure"
"Traits/Trait_232_F","Arts and crafts fiend"
"Traits/Trait_232_M","Arts and crafts fiend"
"Traits/Trait_233_F","Compulsive fryer"
"Traits/Trait_233_M","Compulsive fryer"
"Traits/Trait_234_F","The product of nepotism"
"Traits/Trait_234_M","The product of nepotism"
"Traits/Trait_235_F","Well read"
"Traits/Trait_235_M","Well read"
"Traits/Trait_236_F","A lightning rod for ironic nicknames"
"Traits/Trait_236_M","A lightning rod for ironic nicknames"
"Traits/Trait_237_F","Vengeful"
"Traits/Trait_237_M","Vengeful"
"Traits/Trait_238_F","Knows the etymology of “procrastinate” - you can guess how.."
"Traits/Trait_238_M","Knows the etymology of “procrastinate” - you can guess how.."
"Traits/Trait_239_F","Winks at their own reflection"
"Traits/Trait_239_M","Winks at their own reflection"
"Traits/Trait_240_F","Part-time living room gymnast"
"Traits/Trait_240_M","Part-time living room gymnast"
"Traits/Trait_241_F","Savoury > Sweet"
"Traits/Trait_241_M","Savoury > Sweet"
"Traits/Trait_242_F","Comes with Kung Fu grip"
"Traits/Trait_242_M","Comes with Kung Fu grip"
"Traits/Trait_243_F","Consistently fails to get a grip"
"Traits/Trait_243_M","Consistently fails to get a grip"
"Traits/Trait_244_F","Opinionated about fonts"
"Traits/Trait_244_M","Opinionated about fonts"
"Traits/Trait_245_F","Loves pudding"
"Traits/Trait_245_M","Loves pudding"
"Traits/Trait_246_F","Hates surplus aunts"
"Traits/Trait_246_M","Hates surplus aunts"
"Traits/Trait_247_F","Spent a summer as a sheepdog"
"Traits/Trait_247_M","Spent a summer as a sheepdog"
"Traits/Trait_248_F","Could know more"
"Traits/Trait_248_M","Could know more"
"Traits/Trait_249_F","‘Invented’ a new kind of casserole"
"Traits/Trait_249_M","‘Invented’ a new kind of casserole"
"Traits/Trait_250_F","Has an opening for the role of ‘Best Friend’"
"Traits/Trait_250_M","Has an opening for the role of ‘Best Friend’"
"Traits/Trait_251_F","Always has the right batteries"
"Traits/Trait_251_M","Always has the right batteries"
"Traits/Trait_252_F","Moonlights as a patient"
"Traits/Trait_252_M","Moonlights as a patient"
"Traits/Trait_253_F","Enjoys installing trap doors"
"Traits/Trait_253_M","Enjoys installing trap doors"
"Traits/Trait_254_F","WA for Flottering 2nd VII"
"Traits/Trait_254_M","WA for Flottering 2nd VII"
"Traits/Trait_255_F","Keeps forgetting to start their moth collection"
"Traits/Trait_255_M","Keeps forgetting to start their moth collection"
"Traits/Trait_256_F","Believes the snack is called Cheesy “Goblins”"
"Traits/Trait_256_M","Believes the snack is called Cheesy “Goblins”"
"Traits/Trait_257_F","Enjoys attending duels"
"Traits/Trait_257_M","Enjoys attending duels"
"Traits/Trait_258_F","Suspects you do see more ‘tails’"
"Traits/Trait_258_M","Suspects you do see more ‘tails’"
"Traits/Trait_259_F","Believes all lucky numbers are actually unlucky in some kind of cosmic joke"
"Traits/Trait_259_M","Believes all lucky numbers are actually unlucky in some kind of cosmic joke"
"Traits/Trait_260_F","Collects limited editions of Burp!"
"Traits/Trait_260_M","Collects limited editions of Burp!"
"Traits/Trait_261_F","A salty sea dog"
"Traits/Trait_261_M","A salty sea dog"
"Traits/Trait_262_F","Doesn’t have perfect vision"
"Traits/Trait_262_M","Doesn’t have perfect vision"
"Traits/Trait_263_F","Season ticket holder at The Sloop"
"Traits/Trait_263_M","Season ticket holder at The Sloop"
"Traits/Trait_264_F","Has boycotted Bungle products for environmental reasons"
"Traits/Trait_264_M","Has boycotted Bungle products for environmental reasons"
"Traits/Trait_265_F","Once rented an eel"
"Traits/Trait_265_M","Once rented an eel"
"Traits/Trait_266_F","Slightly above average spice tolerance"
"Traits/Trait_266_M","Slightly above average spice tolerance"
"Traits/Trait_267_F","One-handed backhand"
"Traits/Trait_267_M","One-handed backhand"
"Traits/Trait_268_F","Has an elegant bag"
"Traits/Trait_268_M","Has an elegant bag"
"Traits/Trait_269_F","Doing ‘them’"
"Traits/Trait_269_M","Doing ‘them’"
"Traits/Trait_270_F","Paper airplane theoretician"
"Traits/Trait_270_M","Paper airplane theoretician"
"Traits/Trait_271_F","A hermit"
"Traits/Trait_271_M","A hermit"
"Traits/Trait_272_F","Yoghurt connoisseur"
"Traits/Trait_272_M","Yoghurt connoisseur"
"Traits/Trait_273_F","Designs mittens"
"Traits/Trait_273_M","Designs mittens"
"Traits/Trait_274_F","Always smells good"
"Traits/Trait_274_M","Always smells good"
"Traits/Trait_275_F","Doesn’t retain lyrics"
"Traits/Trait_275_M","Doesn’t retain lyrics"
"Traits/Trait_276_F","Excited by wax sealed letters"
"Traits/Trait_276_M","Excited by wax sealed letters"
"Traits/Trait_277_F","A talented skimmer of stones"
"Traits/Trait_277_M","A talented skimmer of stones"
"Traits/Trait_278_F","Hugs trees, like, literally hugs them"
"Traits/Trait_278_M","Hugs trees, like, literally hugs them"
"Traits/Trait_279_F","Loves to chew"
"Traits/Trait_279_M","Loves to chew"
"Traits/Trait_280_F","Thinks Jasmine Odyssey is overrated"
"Traits/Trait_280_M","Thinks Jasmine Odyssey is overrated"
"Traits/Trait_281_F","Prefers Jasmine Odyssey’s first few albums"
"Traits/Trait_281_M","Prefers Jasmine Odyssey’s first few albums"
"Traits/Trait_282_F","Doesn’t listen to Nigel Bickleworth anymore"
"Traits/Trait_282_M","Doesn’t listen to Nigel Bickleworth anymore"
"Traits/Trait_283_F","Thinks they once saw Harrison Wolff"
"Traits/Trait_283_M","Thinks they once saw Harrison Wolff"
"Traits/Trait_284_F","Thought, until recently, that Ricky Hawthorne was dead"
"Traits/Trait_284_M","Thought, until recently, that Ricky Hawthorne was dead"
"Traits/Trait_285_F","Can't tie a tie unless they're wearing it"
"Traits/Trait_285_M","Can't tie a tie unless they're wearing it"
"Traits/Trait_286_F","Level 2 Orbling"
"Traits/Trait_286_M","Level 2 Orbling"
"Traits/Trait_287_F","Level 6 Orbstacle"
"Traits/Trait_287_M","Level 6 Orbstacle"
"Traits/Trait_288_F","Level 9 Orbonaut"
"Traits/Trait_288_M","Level 9 Orbonaut"
"Traits/Trait_289_F","Level 14 Orbelisk"
"Traits/Trait_289_M","Level 14 Orbelisk"
"Traits/Trait_290_F","Uses mustard like butter"
"Traits/Trait_290_M","Uses mustard like butter"
"Traits/Trait_291_F","Tends to rate things 7/10"
"Traits/Trait_291_M","Tends to rate things 7/10"
"Traits/Trait_292_F","Dismissed by The Orb Foundation for ""Cuboidal"" behaviour"
"Traits/Trait_292_M","Dismissed by The Orb Foundation for ""Cuboidal"" behaviour"
"Traits/Trait_293_F","More roast than toast"
"Traits/Trait_293_M","More roast than toast"
"Traits/Trait_294_F","Catches frisbees 'dog style'"
"Traits/Trait_294_M","Catches frisbees 'dog style'"
"Traits/Trait_295_F","Susceptible to confirmation bias"
"Traits/Trait_295_M","Susceptible to confirmation bias"
"Traits/Trait_296_F","Avant-garde"
"Traits/Trait_296_M","Avant-garde"
"Traits/Trait_297_F","Still loves plot twists"
"Traits/Trait_297_M","Still loves plot twists"
"Traits/Trait_298_F","Relish enthusiast"
"Traits/Trait_298_M","Relish enthusiast"
"Traits/Trait_299_F","Leaves the bag in"
"Traits/Trait_299_M","Leaves the bag in"
"Traits/Trait_Argumentative_Description","Likes to argue"
"Traits/Trait_Argumentative_Description_F","Likes to argue"
"Traits/Trait_Argumentative_Description_M","Likes to argue"
"Traits/Trait_Argumentative_Effect_F","Argues with other argumentative people."
"Traits/Trait_Argumentative_Effect_M","Argues with other argumentative people."
"Traits/Trait_Argumentative_ShortName","Argumentative"
"Traits/Trait_Argumentative_ShortName_F","Argumentative"
"Traits/Trait_Argumentative_ShortName_M","Argumentative"
"Traits/Trait_Boring_Description","Terribly dull"
"Traits/Trait_Boring_Description_F","Terribly dull"
"Traits/Trait_Boring_Description_M","Terribly dull"
"Traits/Trait_Boring_Effect_F","Makes people bored."
"Traits/Trait_Boring_Effect_M","Makes people bored."
"Traits/Trait_Boring_ShortName","Boring"
"Traits/Trait_Boring_ShortName_F","Boring"
"Traits/Trait_Boring_ShortName_M","Boring"
"Traits/Trait_Charming_Description","Charming"
"Traits/Trait_Charming_Description_F","Charming"
"Traits/Trait_Charming_Description_M","Charming"
"Traits/Trait_Charming_Effect_F","Makes people happier when interacting with them."
"Traits/Trait_Charming_Effect_M","Makes people happier when interacting with them."
"Traits/Trait_Charming_ShortName","Charming"
"Traits/Trait_Charming_ShortName_F","Charming"
"Traits/Trait_Charming_ShortName_M","Charming"
"Traits/Trait_Clumsy_Description","Accident prone"
"Traits/Trait_Clumsy_Description_F","Accident prone"
"Traits/Trait_Clumsy_Description_M","Accident prone"
"Traits/Trait_Clumsy_Effect_F","Sometimes breaks things. Or people."
"Traits/Trait_Clumsy_Effect_M","Sometimes breaks things. Or people."
"Traits/Trait_Clumsy_ShortName","Clumsy"
"Traits/Trait_Clumsy_ShortName_F","Clumsy"
"Traits/Trait_Clumsy_ShortName_M","Clumsy"
"Traits/Trait_Dirty_Description","Dirty habits"
"Traits/Trait_Dirty_Description_F","Dirty habits"
"Traits/Trait_Dirty_Description_M","Dirty habits"
"Traits/Trait_Dirty_Effect_F","Makes the hospital dirty."
"Traits/Trait_Dirty_Effect_M","Makes the hospital dirty."
"Traits/Trait_Dirty_ShortName","Dirty"
"Traits/Trait_Dirty_ShortName_F","Dirty"
"Traits/Trait_Dirty_ShortName_M","Dirty"
"Traits/Trait_Entertainer_Description","Class clown"
"Traits/Trait_Entertainer_Description_F","Class clown"
"Traits/Trait_Entertainer_Description_M","Class clown"
"Traits/Trait_Entertainer_Effect_F","Entertains people with their sweet dance moves."
"Traits/Trait_Entertainer_Effect_M","Entertains people with their sweet dance moves."
"Traits/Trait_Entertainer_ShortName","Entertainer"
"Traits/Trait_Entertainer_ShortName_F","Entertainer"
"Traits/Trait_Entertainer_ShortName_M","Entertainer"
"Traits/Trait_Evil_Description","Has a dark side"
"Traits/Trait_Evil_Description_F","Has a dark side"
"Traits/Trait_Evil_Description_M","Has a dark side"
"Traits/Trait_Evil_Effect_F","Enjoys doing evil things."
"Traits/Trait_Evil_Effect_M","Enjoys doing evil things."
"Traits/Trait_Evil_ShortName","Evil"
"Traits/Trait_Evil_ShortName_F","Evil"
"Traits/Trait_Evil_ShortName_M","Evil"
"Traits/Trait_Funny_Description","Funny"
"Traits/Trait_Funny_Description_F","Funny"
"Traits/Trait_Funny_Description_M","Funny"
"Traits/Trait_Funny_Effect_F","Makes people laugh."
"Traits/Trait_Funny_Effect_M","Makes people laugh."
"Traits/Trait_Funny_ShortName","Funny"
"Traits/Trait_Funny_ShortName_F","Funny"
"Traits/Trait_Funny_ShortName_M","Funny"
"Traits/Trait_GreenFingers_Description","Green Fingers"
"Traits/Trait_GreenFingers_Description_F","Green Fingers"
"Traits/Trait_GreenFingers_Description_M","Green Fingers"
"Traits/Trait_GreenFingers_Effect_F","Likes to water plants when idle."
"Traits/Trait_GreenFingers_Effect_M","Likes to water plants when idle."
"Traits/Trait_GreenFingers_ShortName","Green Fingers"
"Traits/Trait_GreenFingers_ShortName_F","Green Fingers"
"Traits/Trait_GreenFingers_ShortName_M","Green Fingers"
"Traits/Trait_Hangry_Description","Hangry"
"Traits/Trait_Hangry_Description_F","Hangry"
"Traits/Trait_Hangry_Description_M","Hangry"
"Traits/Trait_Hangry_Effect_F","Becomes nasty when hungry."
"Traits/Trait_Hangry_Effect_M","Becomes nasty when hungry."
"Traits/Trait_Hangry_ShortName","Hangry"
"Traits/Trait_Hangry_ShortName_F","Hangry"
"Traits/Trait_Hangry_ShortName_M","Hangry"
"Traits/Trait_Happiness_Higher_Description","Positive"
"Traits/Trait_Happiness_Higher_Description_F","Positive"
"Traits/Trait_Happiness_Higher_Description_M","Positive"
"Traits/Trait_Happiness_Higher_Effect_F","Happiness is higher than average."
"Traits/Trait_Happiness_Higher_Effect_M","Happiness is higher than average."
"Traits/Trait_Happiness_Higher_ShortName","Positive"
"Traits/Trait_Happiness_Higher_ShortName_F","Positive"
"Traits/Trait_Happiness_Higher_ShortName_M","Positive"
"Traits/Trait_Happiness_Lower_Description","Grumpy"
"Traits/Trait_Happiness_Lower_Description_F","Grumpy"
"Traits/Trait_Happiness_Lower_Description_M","Grumpy"
"Traits/Trait_Happiness_Lower_Effect_F","Happiness is lower than average."
"Traits/Trait_Happiness_Lower_Effect_M","Happiness is lower than average."
"Traits/Trait_Happiness_Lower_ShortName","Grumpy"
"Traits/Trait_Happiness_Lower_ShortName_F","Grumpy"
"Traits/Trait_Happiness_Lower_ShortName_M","Grumpy"
"Traits/Trait_Healer_Description","Has magic healing hands"
"Traits/Trait_Healer_Description_F","Has magic healing hands"
"Traits/Trait_Healer_Description_M","Has magic healing hands"
"Traits/Trait_Healer_Effect_F","Increases the health of patients."
"Traits/Trait_Healer_Effect_M","Increases the health of patients."
"Traits/Trait_Healer_ShortName","Healer"
"Traits/Trait_Healer_ShortName_F","Healer"
"Traits/Trait_Healer_ShortName_M","Healer"
"Traits/Trait_Hygenic_Description","Hygienic"
"Traits/Trait_Hygenic_Description_F","Hygienic"
"Traits/Trait_Hygenic_Description_M","Hygienic"
"Traits/Trait_Hygenic_Effect_F","Likes to stay clean and hygienic."
"Traits/Trait_Hygenic_Effect_M","Likes to stay clean and hygienic."
"Traits/Trait_Hygenic_ShortName","Hygienic"
"Traits/Trait_Hygenic_ShortName_F","Hygienic"
"Traits/Trait_Hygenic_ShortName_M","Hygienic"
"Traits/Trait_Illness8Bit_Description",
"Traits/Trait_Illness8Bit_Description_F",
"Traits/Trait_Illness8Bit_Description_M",
"Traits/Trait_Illness8Bit_Effect_F",
"Traits/Trait_Illness8Bit_Effect_M",
"Traits/Trait_Illness8Bit_ShortName","8Bit traits"
"Traits/Trait_Illness8Bit_ShortName_F","8Bit traits"
"Traits/Trait_Illness8Bit_ShortName_M","8Bit traits"
"Traits/Trait_IllnessClown_Description",
"Traits/Trait_IllnessClown_Description_F",
"Traits/Trait_IllnessClown_Description_M",
"Traits/Trait_IllnessClown_Effect_F",
"Traits/Trait_IllnessClown_Effect_M",
"Traits/Trait_IllnessClown_ShortName","Clown"
"Traits/Trait_IllnessClown_ShortName_F","Clown"
"Traits/Trait_IllnessClown_ShortName_M","Clown"
"Traits/Trait_IllnessCubism_Description",
"Traits/Trait_IllnessCubism_Description_F",
"Traits/Trait_IllnessCubism_Description_M",
"Traits/Trait_IllnessCubism_Effect_F",
"Traits/Trait_IllnessCubism_Effect_M",
"Traits/Trait_IllnessCubism_ShortName","Night"
"Traits/Trait_IllnessCubism_ShortName_F","Night"
"Traits/Trait_IllnessCubism_ShortName_M","Night"
"Traits/Trait_IllnessElectrified_Description","Electrified"
"Traits/Trait_IllnessElectrified_Description_F","Electrified"
"Traits/Trait_IllnessElectrified_Description_M","Electrified"
"Traits/Trait_IllnessElectrified_Effect_F","Electrified"
"Traits/Trait_IllnessElectrified_Effect_M","Electrified"
"Traits/Trait_IllnessElectrified_ShortName","Electrified"
"Traits/Trait_IllnessElectrified_ShortName_F","Electrified"
"Traits/Trait_IllnessElectrified_ShortName_M","Electrified"
"Traits/Trait_IllnessEmperorsNewClothes_Description",
"Traits/Trait_IllnessEmperorsNewClothes_Description_F",
"Traits/Trait_IllnessEmperorsNewClothes_Description_M",
"Traits/Trait_IllnessEmperorsNewClothes_Effect_F",
"Traits/Trait_IllnessEmperorsNewClothes_Effect_M",
"Traits/Trait_IllnessEmperorsNewClothes_ShortName","Queen"
"Traits/Trait_IllnessEmperorsNewClothes_ShortName_F","Queen"
"Traits/Trait_IllnessEmperorsNewClothes_ShortName_M","Queen"
"Traits/Trait_IllnessGreyAnatomy_Description",
"Traits/Trait_IllnessGreyAnatomy_Description_F",
"Traits/Trait_IllnessGreyAnatomy_Description_M",
"Traits/Trait_IllnessGreyAnatomy_Effect_F",
"Traits/Trait_IllnessGreyAnatomy_Effect_M",
"Traits/Trait_IllnessGreyAnatomy_ShortName","Clown"
"Traits/Trait_IllnessGreyAnatomy_ShortName_F","Clown"
"Traits/Trait_IllnessGreyAnatomy_ShortName_M","Clown"
"Traits/Trait_IllnessHeartThrob_Description","The girl next door"
"Traits/Trait_IllnessHeartThrob_Description_F","The girl next door"
"Traits/Trait_IllnessHeartThrob_Description_M","The boy next door"
"Traits/Trait_IllnessHeartThrob_Effect_F","The target of unrequited idolization."
"Traits/Trait_IllnessHeartThrob_Effect_M","The target of unrequited idolization."
"Traits/Trait_IllnessHeartThrob_ShortName","Heart-Throb"
"Traits/Trait_IllnessHeartThrob_ShortName_F","Heart-Throb"
"Traits/Trait_IllnessHeartThrob_ShortName_M","Heart-Throb"
"Traits/Trait_IllnessJazzHands_Description","Jazz Hands"
"Traits/Trait_IllnessJazzHands_Description_F","Jazz Hands"
"Traits/Trait_IllnessJazzHands_Description_M","Jazz Hands"
"Traits/Trait_IllnessJazzHands_Effect_F","Jazz Hands"
"Traits/Trait_IllnessJazzHands_Effect_M","Jazz Hands"
"Traits/Trait_IllnessJazzHands_ShortName","Jazz Hands"
"Traits/Trait_IllnessJazzHands_ShortName_F","Jazz Hands"
"Traits/Trait_IllnessJazzHands_ShortName_M","Jazz Hands"
"Traits/Trait_IllnessMime_Description",
"Traits/Trait_IllnessMime_Description_F",
"Traits/Trait_IllnessMime_Description_M",
"Traits/Trait_IllnessMime_Effect_F",
"Traits/Trait_IllnessMime_Effect_M",
"Traits/Trait_IllnessMime_ShortName","Mime"
"Traits/Trait_IllnessMime_ShortName_F","Mime"
"Traits/Trait_IllnessMime_ShortName_M","Mime"
"Traits/Trait_IllnessMonoBrow_Description","A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow"
"Traits/Trait_IllnessMonoBrow_Description_F","A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow"
"Traits/Trait_IllnessMonoBrow_Description_M","A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow"
"Traits/Trait_IllnessMonoBrow_Effect_F",
"Traits/Trait_IllnessMonoBrow_Effect_M",
"Traits/Trait_IllnessMonoBrow_ShortName","Monobrow"
"Traits/Trait_IllnessMonoBrow_ShortName_F","Monobrow"
"Traits/Trait_IllnessMonoBrow_ShortName_M","Monobrow"
"Traits/Trait_IllnessMummy_Description",
"Traits/Trait_IllnessMummy_Description_F",
"Traits/Trait_IllnessMummy_Description_M",
"Traits/Trait_IllnessMummy_Effect_F",
"Traits/Trait_IllnessMummy_Effect_M",
"Traits/Trait_IllnessMummy_ShortName","Mummy"
"Traits/Trait_IllnessMummy_ShortName_F","Mummy"
"Traits/Trait_IllnessMummy_ShortName_M","Mummy"
"Traits/Trait_IllnessNightFever_Description",
"Traits/Trait_IllnessNightFever_Description_F",
"Traits/Trait_IllnessNightFever_Description_M",
"Traits/Trait_IllnessNightFever_Effect_F",
"Traits/Trait_IllnessNightFever_Effect_M",
"Traits/Trait_IllnessNightFever_ShortName","Night"
"Traits/Trait_IllnessNightFever_ShortName_F","Night"
"Traits/Trait_IllnessNightFever_ShortName_M","Night"
"Traits/Trait_IllnessQueen_Description",
"Traits/Trait_IllnessQueen_Description_F",
"Traits/Trait_IllnessQueen_Description_M",
"Traits/Trait_IllnessQueen_Effect_F",
"Traits/Trait_IllnessQueen_Effect_M",
"Traits/Trait_IllnessQueen_ShortName","Mock Star"
"Traits/Trait_IllnessQueen_ShortName_F","Mock Star"
"Traits/Trait_IllnessQueen_ShortName_M","Mock Star"
"Traits/Trait_Inspiring_Description","Inspiring"
"Traits/Trait_Inspiring_Description_F","Inspiring"
"Traits/Trait_Inspiring_Description_M","Inspiring"
"Traits/Trait_Inspiring_Effect_F","Inspires other people."
"Traits/Trait_Inspiring_Effect_M","Inspires other people."
"Traits/Trait_Inspiring_ShortName","Inspiring"
"Traits/Trait_Inspiring_ShortName_F","Inspiring"
"Traits/Trait_Inspiring_ShortName_M","Inspiring"
"Traits/Trait_Lazy_Description","Tires easily"
"Traits/Trait_Lazy_Description_F","Tires easily"
"Traits/Trait_Lazy_Description_M","Tires easily"
"Traits/Trait_Lazy_Effect_F","Wants more frequent breaks."
"Traits/Trait_Lazy_Effect_M","Wants more frequent breaks."
"Traits/Trait_Lazy_ShortName","Lazy"
"Traits/Trait_Lazy_ShortName_F","Lazy"
"Traits/Trait_Lazy_ShortName_M","Lazy"
"Traits/Trait_Learn_Fast_Description","Has potential"
"Traits/Trait_Learn_Fast_Description_F","Has potential"
"Traits/Trait_Learn_Fast_Description_M","Has potential"
"Traits/Trait_Learn_Fast_Effect_F","A quick learner that should develop quickly."
"Traits/Trait_Learn_Fast_Effect_M","A quick learner that should develop quickly."
"Traits/Trait_Learn_Fast_ShortName","Fast Learner"
"Traits/Trait_Learn_Fast_ShortName_F","Fast Learner"
"Traits/Trait_Learn_Fast_ShortName_M","Fast Learner"
"Traits/Trait_Learn_Slow_Description","Cheese for brains"
"Traits/Trait_Learn_Slow_Description_F","Cheese for brains"
"Traits/Trait_Learn_Slow_Description_M","Cheese for brains"
"Traits/Trait_Learn_Slow_Effect_F","A slow learner that will take some time to develop."
"Traits/Trait_Learn_Slow_Effect_M","A slow learner that will take some time to develop."
"Traits/Trait_Learn_Slow_ShortName","Stupid"
"Traits/Trait_Learn_Slow_ShortName_F","Stupid"
"Traits/Trait_Learn_Slow_ShortName_M","Stupid"
"Traits/Trait_LegCastLeft_Description",
"Traits/Trait_LegCastLeft_Description_F",
"Traits/Trait_LegCastLeft_Description_M",
"Traits/Trait_LegCastLeft_Effect_F",
"Traits/Trait_LegCastLeft_Effect_M",
"Traits/Trait_LegCastLeft_ShortName","Clown"
"Traits/Trait_LegCastLeft_ShortName_F","Clown"
"Traits/Trait_LegCastLeft_ShortName_M","Clown"
"Traits/Trait_LegCastRight_Description",
"Traits/Trait_LegCastRight_Description_F",
"Traits/Trait_LegCastRight_Description_M",
"Traits/Trait_LegCastRight_Effect_F",
"Traits/Trait_LegCastRight_Effect_M",
"Traits/Trait_LegCastRight_ShortName","Clown"
"Traits/Trait_LegCastRight_ShortName_F","Clown"
"Traits/Trait_LegCastRight_ShortName_M","Clown"
"Traits/Trait_Limp_Description","Limps"
"Traits/Trait_Limp_Description_F","Limps"
"Traits/Trait_Limp_Description_M","Limps"
"Traits/Trait_Limp_Effect_F","Reduced walking speed due to a limp."
"Traits/Trait_Limp_Effect_M","Reduced walking speed due to a limp."
"Traits/Trait_Limp_ShortName","Limp"
"Traits/Trait_Limp_ShortName_F","Limp"
"Traits/Trait_Limp_ShortName_M","Limp"
"Traits/Trait_Litterer_Description","Litterer"
"Traits/Trait_Litterer_Description_F","Litterer"
"Traits/Trait_Litterer_Description_M","Litterer"
"Traits/Trait_Litterer_Effect_F","Drops litter around the hospital."
"Traits/Trait_Litterer_Effect_M","Drops litter around the hospital."
"Traits/Trait_Litterer_ShortName","Litterer"
"Traits/Trait_Litterer_ShortName_F","Litterer"
"Traits/Trait_Litterer_ShortName_M","Litterer"
"Traits/Trait_Motivated_Description","Motivated"
"Traits/Trait_Motivated_Description_F","Motivated"
"Traits/Trait_Motivated_Description_M","Motivated"
"Traits/Trait_Motivated_Effect_F","Walks faster than normal speed."
"Traits/Trait_Motivated_Effect_M","Walks faster than normal speed."
"Traits/Trait_Motivated_ShortName","Motivated"
"Traits/Trait_Motivated_ShortName_F","Motivated"
"Traits/Trait_Motivated_ShortName_M","Motivated"
"Traits/Trait_Narcolepsy_Description","Suffers from spontaneous bouts of snoozing"
"Traits/Trait_Narcolepsy_Description_F","Suffers from spontaneous bouts of snoozing"
"Traits/Trait_Narcolepsy_Description_M","Suffers from spontaneous bouts of snoozing"
"Traits/Trait_Narcolepsy_Effect_F","Will fall asleep, at random, every now and then."
"Traits/Trait_Narcolepsy_Effect_M","Will fall asleep, at random, every now and then."
"Traits/Trait_Narcolepsy_ShortName","Sleepy"
"Traits/Trait_Narcolepsy_ShortName_F","Sleepy"
"Traits/Trait_Narcolepsy_ShortName_M","Sleepy"
"Traits/Trait_Nasty_Description","Nasty"
"Traits/Trait_Nasty_Description_F","Nasty"
"Traits/Trait_Nasty_Description_M","Nasty"
"Traits/Trait_Nasty_Effect_F","Upsets other people."
"Traits/Trait_Nasty_Effect_M","Upsets other people."
"Traits/Trait_Nasty_ShortName","Nasty"
"Traits/Trait_Nasty_ShortName_F","Nasty"
"Traits/Trait_Nasty_ShortName_M","Nasty"
"Traits/Trait_NauseaInducing_Description","Nausea inducing"
"Traits/Trait_NauseaInducing_Description_F","Nausea inducing"
"Traits/Trait_NauseaInducing_Description_M","Nausea inducing"
"Traits/Trait_NauseaInducing_Effect_F","Makes people feel sick."
"Traits/Trait_NauseaInducing_Effect_M","Makes people feel sick."
"Traits/Trait_NauseaInducing_ShortName","Gross"
"Traits/Trait_NauseaInducing_ShortName_F","Gross"
"Traits/Trait_NauseaInducing_ShortName_M","Gross"
"Traits/Trait_Nausea_Description","Causes vomiting"
"Traits/Trait_Nausea_Description_F","Causes vomiting"
"Traits/Trait_Nausea_Description_M","Causes vomiting"
"Traits/Trait_Nausea_Effect_F",
"Traits/Trait_Nausea_Effect_M",
"Traits/Trait_Nausea_ShortName","Nausea"
"Traits/Trait_Nausea_ShortName_F","Nausea"
"Traits/Trait_Nausea_ShortName_M","Nausea"
"Traits/Trait_PayHigh_Description","Wants more money"
"Traits/Trait_PayHigh_Description_F","Wants more money"
"Traits/Trait_PayHigh_Description_M","Wants more money"
"Traits/Trait_PayHigh_Effect_F","High salary expectations."
"Traits/Trait_PayHigh_Effect_M","High salary expectations."
"Traits/Trait_PayHigh_ShortName","Expensive"
"Traits/Trait_PayHigh_ShortName_F","Expensive"
"Traits/Trait_PayHigh_ShortName_M","Expensive"
"Traits/Trait_PayLow_Description","Will work for peanuts"
"Traits/Trait_PayLow_Description_F","Will work for peanuts"
"Traits/Trait_PayLow_Description_M","Will work for peanuts"
"Traits/Trait_PayLow_Effect_F","Reduced salary expectations."
"Traits/Trait_PayLow_Effect_M","Reduced salary expectations."
"Traits/Trait_PayLow_ShortName","Cheap"
"Traits/Trait_PayLow_ShortName_F","Cheap"
"Traits/Trait_PayLow_ShortName_M","Cheap"
"Traits/Trait_Romantic_Description","Thinks their life is a romcom"
"Traits/Trait_Romantic_Description_F","Thinks their life is a romcom"
"Traits/Trait_Romantic_Description_M","Thinks their life is a romcom"
"Traits/Trait_Romantic_Effect_F","Constantly falling in and out of love."
"Traits/Trait_Romantic_Effect_M","Constantly falling in and out of love."
"Traits/Trait_Romantic_ShortName","Romantic"
"Traits/Trait_Romantic_ShortName_F","Romantic"
"Traits/Trait_Romantic_ShortName_M","Romantic"
"Traits/Trait_Scary_Description","Scary"
"Traits/Trait_Scary_Description_F","Scary"
"Traits/Trait_Scary_Description_M","Scary"
"Traits/Trait_Scary_Effect_F","Scares people. Accidentally we think."
"Traits/Trait_Scary_Effect_M","Scares people. Accidentally we think."
"Traits/Trait_Scary_ShortName","Scary"
"Traits/Trait_Scary_ShortName_F","Scary"
"Traits/Trait_Scary_ShortName_M","Scary"
"Traits/Trait_ShortTemper_Description","Short Temper"
"Traits/Trait_ShortTemper_Description_F","Short Temper"
"Traits/Trait_ShortTemper_Description_M","Short Temper"
"Traits/Trait_ShortTemper_Effect_F","Becomes nasty when unhappy."
"Traits/Trait_ShortTemper_Effect_M","Becomes nasty when unhappy."
"Traits/Trait_ShortTemper_ShortName","Short Temper"
"Traits/Trait_ShortTemper_ShortName_F","Short Temper"
"Traits/Trait_ShortTemper_ShortName_M","Short Temper"
"Traits/Trait_Teach_Fast_Description","A natural mentor"
"Traits/Trait_Teach_Fast_Description_F","A natural mentor"
"Traits/Trait_Teach_Fast_Description_M","A natural mentor"
"Traits/Trait_Teach_Fast_Effect_F","Whizzes through any syllabus."
"Traits/Trait_Teach_Fast_Effect_M","Whizzes through any syllabus."
"Traits/Trait_Teach_Fast_ShortName","Teacher"
"Traits/Trait_Teach_Fast_ShortName_F","Teacher"
"Traits/Trait_Teach_Fast_ShortName_M","Teacher"
"Traits/Trait_Thief_Description","Likes to steal"
"Traits/Trait_Thief_Description_F","Likes to steal"
"Traits/Trait_Thief_Description_M","Likes to steal"
"Traits/Trait_Thief_Effect_F","Steals things when idle."
"Traits/Trait_Thief_Effect_M","Steals things when idle."
"Traits/Trait_Thief_ShortName","Thief"
"Traits/Trait_Thief_ShortName_F","Thief"
"Traits/Trait_Thief_ShortName_M","Thief"
"Traits/Trait_Tidy_Description","Clean and tidy"
"Traits/Trait_Tidy_Description_F","Clean and tidy"
"Traits/Trait_Tidy_Description_M","Clean and tidy"
"Traits/Trait_Tidy_Effect_F","Keeps things tidy."
"Traits/Trait_Tidy_Effect_M","Keeps things tidy."
"Traits/Trait_Tidy_ShortName","Tidy"
"Traits/Trait_Tidy_ShortName_F","Tidy"
"Traits/Trait_Tidy_ShortName_M","Tidy"
"Traits/Trait_Tireless_Description","High energy"
"Traits/Trait_Tireless_Description_F","High energy"
"Traits/Trait_Tireless_Description_M","High energy"
"Traits/Trait_Tireless_Effect_F","Works longer before needing a break."
"Traits/Trait_Tireless_Effect_M","Works longer before needing a break."
"Traits/Trait_Tireless_ShortName","Tireless"
"Traits/Trait_Tireless_ShortName_F","Tireless"
"Traits/Trait_Tireless_ShortName_M","Tireless"
"Traits/Trait_ToiletRage_Description","Gets toilet rage"
"Traits/Trait_ToiletRage_Description_F","Gets toilet rage"
"Traits/Trait_ToiletRage_Description_M","Gets toilet rage"
"Traits/Trait_ToiletRage_Effect_F","Gets angry when they need the toilet."
"Traits/Trait_ToiletRage_Effect_M","Gets angry when they need the toilet."
"Traits/Trait_ToiletRage_ShortName","Toilet Rage"
"Traits/Trait_ToiletRage_ShortName_F","Toilet Rage"
"Traits/Trait_ToiletRage_ShortName_M","Toilet Rage"
"Traits/Trait_Unhygienic_Description","Unhygienic"
"Traits/Trait_Unhygienic_Description_F","Unhygienic"
"Traits/Trait_Unhygienic_Description_M","Unhygienic"
"Traits/Trait_Unhygienic_Effect_F","Doesn't wash their hands."
"Traits/Trait_Unhygienic_Effect_M","Doesn't wash their hands."
"Traits/Trait_Unhygienic_ShortName","Unhygienic"
"Traits/Trait_Unhygienic_ShortName_F","Unhygienic"
"Traits/Trait_Unhygienic_ShortName_M","Unhygienic"
"Traits/Trait_Unmotivated_Description","Unmotivated"
"Traits/Trait_Unmotivated_Description_F","Unmotivated"
"Traits/Trait_Unmotivated_Description_M","Unmotivated"
"Traits/Trait_Unmotivated_Effect_F","Walks slower than normal speed."
"Traits/Trait_Unmotivated_Effect_M","Walks slower than normal speed."
"Traits/Trait_Unmotivated_ShortName","Unmotivated"
"Traits/Trait_Unmotivated_ShortName_F","Unmotivated"
"Traits/Trait_Unmotivated_ShortName_M","Unmotivated"
"Traits/Trait_Vandal_Description","Enjoys breaking things"
"Traits/Trait_Vandal_Description_F","Enjoys breaking things"
"Traits/Trait_Vandal_Description_M","Enjoys breaking things"
"Traits/Trait_Vandal_Effect_F","Breaks things when idle."
"Traits/Trait_Vandal_Effect_M","Breaks things when idle."
"Traits/Trait_Vandal_ShortName","Vandal"
"Traits/Trait_Vandal_ShortName_F","Vandal"
"Traits/Trait_Vandal_ShortName_M","Vandal"
"Traits/Trait_Vomit_Description","Sickly"
"Traits/Trait_Vomit_Description_F","Sickly"
"Traits/Trait_Vomit_Description_M","Sickly"
"Traits/Trait_Vomit_Effect_F","Vomits a lot."
"Traits/Trait_Vomit_Effect_M","Vomits a lot."
"Traits/Trait_Vomit_ShortName","Sickly"
"Traits/Trait_Vomit_ShortName_F","Sickly"
"Traits/Trait_Vomit_ShortName_M","Sickly"
"Traits/Trait_WeakBladder_Description","Weak bladder"
"Traits/Trait_WeakBladder_Description_F","Weak bladder"
"Traits/Trait_WeakBladder_Description_M","Weak bladder"
"Traits/Trait_WeakBladder_Effect_F","Needs the toilet more often than most."
"Traits/Trait_WeakBladder_Effect_M","Needs the toilet more often than most."
"Traits/Trait_WeakBladder_ShortName","Weak Bladder"
"Traits/Trait_WeakBladder_ShortName_F","Weak Bladder"
"Traits/Trait_WeakBladder_ShortName_M","Weak Bladder"
"Video/Intro/Subtitle_01","At Two Point Hospital,"
"Video/Intro/Subtitle_02","over 52% of our patients believe they leave healthier than when they arrived."
"Video/Intro/Subtitle_03","Our precisely calibrated equipment is operated by compassionate healthcare practitioners."
"Video/Intro/Subtitle_04","Many of whom have even been to medical school, or watched ER."
"Video/Intro/Subtitle_05","Mmmm."
"Video/Intro/Subtitle_06","Jest Infection is no laughing matter."
"Video/Intro/Subtitle_07","Put your trust, and oversized shoes, in our capable hands."
"Video/Intro/Subtitle_08","We’re building a brighter, safer future and hardly anything will stand in our way."
"Video/Intro/Subtitle_09","You deserve the best…"
"Video/Intro/Subtitle_10","...so join us at Two Point Hospital."
"Video/Intro/Subtitle_11","We’re open for new staff. New patients. And a new you."
"Video/Intro/Subtitle_12","Can I go play golf yet? I’m teeing off at 3!"
"Video/Intro/Subtitle_4a","If you suffer from Turtle Head,"
"Video/Intro/Subtitle_4b","let us ease your worries, and noggin, gently out of your body."
"Visitor/Visitor_Celebrity_Actor_JobTitle","Famous Actor"
"Visitor/Visitor_Celebrity_PopStar_JobTitle","Pop Star"
"Visitor/Visitor_Health_Inspector_JobTitle","Health Inspector"
"Visitor/Visitor_Mayor_JobTitle","Mayor"
"Visitor/Visitor_Politician_HealthMinister_JobTitle","Health Minister"
"Visitor/Visitor_Radio_Reporter_JobTitle","Radio Reporter"
"Visitor/Visitor_Rival_Boss_AltMed_JobTitle","CEO of Holistix"
"Visitor/Visitor_Rival_Boss_BigBad_JobTitle","CEO of Jumbo Mega Corp"
"Visitor/Visitor_Rival_Boss_Cult_JobTitle","The Orb Foundation"
"Visitor/Visitor_Rival_Boss_Science_JobTitle","CEO of Bungle Tech"
