"#DESC_FOOD_NONE","No food selected.\n\nPick a crop from below."
"#DESC_FOOD_FISH","Locally sourced fish straight from the pond. Good source of essential fats and nutrients.\nNutritions: Average"
"#DESC_FOOD_FISH","Locally sourced fish straight from the pond. Good source of essential fats and nutrients.\nNutrition: Average"
"#DESC_FOOD_MEAT","One of the basic Food types each colonists need to avoid Malnutrition. Just eating bellies full is not enough in the long term. People also need all vitamins and nutrients that come from a diverse food palette.\n\nFish, Venison and Insects are counted as Meat."
"#DESC_FOOD_EGG","A very good source of Protein. Chickens in a Ranch lay Eggs that can be used for colonist Food."
"#DESC_FOOD_LETTUCE","Lettuce Description TODO"
"#DESC_FOOD_CORN","CORN or maize is a fast grower that can yield multiple small harvests in a short amount of time. Very low endurance against catastrophes.\n\nGrowth rate: Normal\nYield: Low\nResilience: Low\nNutrition: Poor"
"#DESC_FOOD_POTATO","POTATOES grow slowly but provides a nice harvest. As the edible parts are underground, it endures catastrophes better than many other crops.\n\nGrowth rate: Slow\nYield: Medium\nResilience: High\nNutrition: Poor"
"#DESC_FOOD_CORN","CORN or maize is a fast grower that can yield multiple small harvests in a short amount of time. Very low endurance against Catastrophes.\n\nGrowth rate: Normal\nYield: Low\nResilience: Low\nNutrition: Poor"
"#DESC_FOOD_POTATO","POTATOES grow slowly but provide a nice harvest. As the edible parts are underground, it endures Catastrophes better than many other crops.\n\nGrowth rate: Slow\nYield: Medium\nResilience: High\nNutrition: Poor"
"#DESC_FOOD_WHEAT","WHEAT is a type of grain famous for its incredibly versatile processing potential. Grows relatively fast and gives a good yield.\n\nGrowth rate: Normal\nYield: Medium\nResilience: Medium\nNutrition: None"
"#DESC_FOOD_CABBAGE","CABBAGE is easy to grow, resistant and yield a good harvest. Cabbages are a fine choice for a post-apocalyptic farmer.\n\nGrowth rate: Normal\nYield: Medium\nResilience: High\nNutrition: Average"
"#DESC_FOOD_CABBAGE","CABBAGE is easy to grow, resistant and yields a good harvest. Cabbages are a fine choice for a post-apocalyptic farmer.\n\nGrowth rate: Normal\nYield: Medium\nResilience: High\nNutrition: Average"
"#DESC_FOOD_CARROT","CARROTS are a fast-growing crop with adequate yield but low resistance, packed with beneficial nutrients for the whole family.\n\nGrowth rate: Fast\nYield: Medium\nResilience: Low\nNutrition: Average"
"#DESC_FOOD_PEANUT","PEANUTS are mostly hidden underground inside nature's own packaging. They give a good harvest and endure against catastrophes fairly well.\n\nGrowth rate: Very fast\nYield: Medium\nResilience: Medium\nNutrition: Poor"
"#DESC_FOOD_SOYBEAN","SOYBEANS are luscious and plentiful in harvest. They can supply a large community with necessary protein but withers easily.\n\nGrowth rate: Normal\nYield: High\nResilience: Low\nNutrition: Poor"
"#DESC_FOOD_PEANUT","PEANUTS are mostly hidden underground inside nature's own packaging. They give a good harvest and endure against Catastrophes fairly well.\n\nGrowth rate: Very fast\nYield: Medium\nResilience: Medium\nNutrition: Poor"
"#DESC_FOOD_SOYBEAN","SOYBEANS are luscious and plentiful in harvest. They can supply a large community with necessary protein but wither easily.\n\nGrowth rate: Normal\nYield: High\nResilience: Low\nNutrition: Poor"
"#DESC_FOOD_CRICKETS","CRICKETS are common and nutritious edible insects. They grow quickly but offer a mediocre yield.\n\nGrowth rate: Fast\nYield: Low\nNutrition: Poor"
"#DESC_FOOD_COCKROACHES","COCKROACHES have an acute sense of taste and smell, helping them avoid toxics. This, along with natural immunities, helps them grow quickly and in large numbers.\n\nGrowth rate: Slow\nYield: Medium\nNutrition: Poor"
"#DESC_FOOD_COCKROACHES","COCKROACHES have an acute sense of taste and smell, helping them avoid toxins. This, along with natural immunities, helps them grow quickly and in large numbers.\n\nGrowth rate: Slow\nYield: Medium\nNutrition: Poor"
"#DESC_FOOD_MEALWORMS","MEALWORMS are the larval form of beetles. They grow at a medium pace and offer a good yield.\n\nGrowth rate: Medium\nYield: Medium\nNutrition: Poor"
"#DESC_FOOD_BUFFALOWORMS","BUFFALOWORMS turn from a milky color to yellow once they are ready for harvest. They grow rather slowly but offer a substantial yield.\n\nGrowth rate: Slow\nYield: High\nNutrition: Average"
"#DESC_FOOD_WAXWORMS","WAXWORMS are low in protein but high in fat and are simple to grow. They mature fast and offer a medium-sized yield.\n\nGrowth rate: Fast\nYield: Medium\nNutrition: Poor"
"#DESC_FOOD_WAXWORMS","WAXWORMS are low in protein but high in fat and are simple to grow. They mature fast and offer a decent yield.\n\nGrowth rate: Fast\nYield: Medium\nNutrition: Poor"
"#DEPOSIT_PLANK","Plank"
"#DEPOSIT_CONRETE_LARGE","Large Concrete Ruin"
"#DEPOSIT_CONRETE_SMALL","Small Concrete Ruin"
...
...
@@ -1512,8 +1512,8 @@
"#NOTIFICATION_DISASTER_MAGNETIC_STORM_INCOMING_DESC","Store Energy and stockpile repair materials"
"#NOTIFICATION_DISASTER_PANDEMIC_INCOMING_DESC","Prepare to cure the sick quickly"
"#NOTIFICATION_DISASTER_INCOMING_MANY_DESC","Prepare for the worst"
"#RESOURCE_WOOD_DESC","Refinable material.\n\nCut-down tree trunks refined into Firewood at the Logging Camp or Planks by the Sawmill."
"#RESOURCE_PLANK_DESC","Building material.\n\nBasic building material produced at the Sawmill or scavenged from locations around the World Map."
"#RESOURCE_WOOD_DESC","Refinable material.\n\nCut-down tree trunks refined into Firewood at the Logging Camp or Planks with either the Lumber Yard or Sawmill."
"#RESOURCE_PLANK_DESC","Building material.\n\nBasic building material produced at either the Lumber Yard or Sawmill and scavenged from locations around the World Map."
"#RESOURCE_ENERGY_DESC","A unit of power.\n\nProduced at Power Plants and stored in Batteries, required by most high-end buildings."
"#RESOURCE_FOOD_DESC","Crucial for colonists and in constant demand, a wide variety of food from vegetables to meat and insects is critical for survival."
"#RESOURCE_METAL_DESC","Material for refining and building.\n\nScavenge from Metal deposits by building a Scrapper. Some locations in the World Map contain Metal."
...
...
@@ -1525,7 +1525,7 @@
"#RESOURCE_FIBER_DESC","Refinable material.\n\nVarious sheets of fiber large and strong enough for weaving to create Clothing at the Tailor."
"#RESOURCE_DEBRIS_DESC","Refinable material.\n\nMiscellaneous metal bits which can be separated and cleaned up for Metal or Junk by the Scrapper."
"#RESOURCE_TRASH_DESC","Refinable material.\n\nOld trash which can be separated and cleaned up for usable Plastic or Fiber by the Recycler."
"#RESOURCE_FIREWOOD_DESC","Refined resource.\n\nUsed for cooking raw food into nutritious Meals at the Cookhouse or Mess Hall. Created by the Logging Camp."
"#RESOURCE_FIREWOOD_DESC","Refined resource.\n\nUsed for warming up Saunas and cooking raw food into nutritious Meals at the Cookhouse or Mess Hall. Created by the Logging Camp."
"#RESOURCE_CONCRETE_DESC","Building material.\n\nBasic building material that can be found from the ruins around the colony and from various locations in the World Map."
"#RESOURCE_WEAPONS_DESC","Specialist item.\n\nWeapons provide necessary firepower to attack the well-defended bandit camps across the World Map."
"#RESOURCE_ALCOHOL_DESC","TODO"
...
...
@@ -1567,7 +1567,7 @@
"#RESOURCE_COMPONENT","Component"
"#RESOURCE_COMPONENT_DESC","Advanced building material.\n\nUsed for structures that produce or consume energy and refined further into Electronics for high-end buildings."
"#RESOURCE_BREAD","Bread"
"#RESOURCE_BREAD_DESC","Highquality Food.\n\nIs manufactured in Bakeries. Increases happiness and keeps hunger away for longer.\nNutrition: None"
"#RESOURCE_BREAD_DESC","High-quality Food.\n\nIs manufactured in Bakeries. Increases happiness and keeps hunger away for longer.\nNutrition: None"
"#RESOURCE_BUFFALOWORMS_DESC","Young Buffaloworms turn from a milky color to yellow once they are ready for harvest. They grow rather slowly but offer a substantial yield.\n\nGrowth rate: Slow\nYield: High"
"#RESOURCE_CABBAGE_DESC","Easy to grow and yielding a good harvest, cabbage is a good choice for a post-apocalyptic farmer.\n\nGrowth rate: Normal\nYield: Medium"
"#RESOURCE_COCKROACHES_DESC","Cockroaches have an acute sense of taste and smell, helping them avoid toxics. This, along with natural immunities, helps them grow quickly and in large numbers.\n\nGrowth rate: Slow\nYield: Medium"
...
...
@@ -1625,11 +1625,11 @@
"#TOPIC_SURVIVOR_GROUP_INFO","SURVIVOR GROUP"
"#TOPIC_SURVIVOR_SUPPLIES","Supplies"
"#RESOURCE_JERKY","Jerky"
"#RESOURCE_JERKY_DESC","High quality Food.\n\nCured meat jerky, tough but full of energy and protein. Can be found only from the World Map.\nNutrition: None"
"#RESOURCE_JERKY_DESC","High-quality Food.\n\nCured meat jerky, tough but full of energy and protein. Can be found only on the World Map.\nNutrition: None"
"#RESOURCE_PROTEINBARS","Candy Bars"
"#RESOURCE_PROTEINBARS_DESC","It is not a bit more healthy than it was back in the day, but even the stale taste cracks a smile on your face. Can be found only from the World Map.\nNutrition: None"
"#RESOURCE_PROTEINBARS_DESC","Not much healthier than back in the day, but the stale taste cracks a smile on your face. Can be found only on the World Map.\nNutrition: None"
"#RESOURCE_CANNEDFRUIT","Canned Fruit"
"#RESOURCE_CANNEDFRUIT_DESC","High quality Food.\n\nCanned fruits preserved in sugary water containing lots of energy. Can be found only from the World Map.\nNutrition: None"
"#RESOURCE_CANNEDFRUIT_DESC","High-quality Food.\n\nCanned fruit preserved in sugary water containing lots of energy. Can be found only on the World Map.\nNutrition: None"
"#TOPIC_TECH_UNLOCKED","UNLOCKED"
"#TOPIC_PLACE","PLACE"
"#TOPIC_PLACE_MANY","PLACE MANY"
...
...
@@ -1672,7 +1672,7 @@
"#RECIPE_MEAL_VEGMEAT_NAME","Nutrient Meal"
"#RECIPE_MEAL_VEGMEAT_DESC","A Meal prepared from a combination of Vegetables and Meat. A healthy option that gives you all the right macro- and micronutrients to avoid Malnutrition."
"#RECIPE_SOUP_MEAL_NAME","Soup"
"#RECIPE_SOUP_MEAL_DESC","Warm Soup can be prepared from any combination of available Food resources. It keeps bellies full, but eating soup long-term will affect morale and reduce colonist happiness.\nNutrition: None"
"#RECIPE_SOUP_MEAL_DESC","Warm Soup can be prepared from any combination of available Food resources. It keeps bellies full, but eating soup long-term will affect morale and reduce Colonist Happiness.\nNutrition: None"
"#RECIPE_MEAL_INSECT_NAME","Insect Meal"
"#RECIPE_MEAL_INSECTMEAL_DESC","An Insect Meal is an unusual stew made from every type of available insect. Insects are a good alternative to meat.\nNutrition: Average"
"#RESOURCE_MEALINSECT","Insect Meal"
...
...
@@ -1684,7 +1684,7 @@
"#NOTIFICATION_WATER_SHORTAGE_INFO","Increase water production"
"#DISASTER_INFO_HEAT_WAVE","Intense and oppressive heat takes over the area as moisture evaporates. Colonists struggle to keep hydrated and cool while working. Plants wither in the cracked soil.\n\n- Colonists drink double the normal amount\n- Crop yields on open Fields suffer\n- Build and fill Water Towers and stockpile Food to survive."
"#DISASTER_INFO_HEAT_WAVE","Intense and oppressive heat takes over the area as moisture evaporates. Colonists struggle to keep hydrated and cool while working. Plants wither in the cracked soil.\n\n- Colonists drink double the normal amount.\n- Crop yields on open Fields suffer.\n- Build and fill Water Towers while stockpiling Food to survive."
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED","Heat Wave is upon us"
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED_DESC","Water use doubled, crops might wither."
...
...
@@ -1704,8 +1704,8 @@
"#RESOURCE_BIOFUEL","Biofuel"
"#RESOURCE_BIOFUEL_DESC","A barrel of Fuel made from renewable energy crops."
"#RECIPE_MEAL_MIXED_DESC","A Mixed Meal includes both Meat and Vegetables and contain all vitamins and nutrients a colonist needs to survive and avoid malnutrition."
"#DESC_FOOD_VENISON","Type of Meat the Trapper produces by hunting wild animals around the colony.\nNutrition: Poor"
"#DESC_FOOD_BERRIES","Wild, slightly mutated, colorful berries that grow around the colony. A good source of Food in the early game or a supplement to help through hard times. Use the work area of the Food Storage to gather Berries.\nNutrition: Average"
"#DESC_FOOD_VENISON","Type of Meat the Trapper produces by hunting wild animals around the Colony.\nNutrition: Poor"
"#DESC_FOOD_BERRIES","Wild, slightly mutated, colorful berries that grow around the colony. A good source of Food in the early game or a supplement to help through hard times. Use the Work Area of the Food Storage to gather Berries.\nNutrition: Average"
"#NOTIFICATION_DISASTER_ARRIVED_MANY","Multiple catastrophes are upon the colony!"
"#NOTIFICATION_DISASTER_MUTATION_INCOMING","Someone is about to get mutated!"
"#NOTIFICATION_PERSON_MUTATED","A colonist is suffering from serious mutations."
...
...
@@ -1816,7 +1816,7 @@
"#NOTIFICATION_PERSON_MUTATED_MANY","{0} colonists are suffering from serious mutations."
"#RESOURCE_RESEARCH","Science Points"
"#RESOURCE_FLAX","Flax"
"#DESC_FOOD_FLAX","FLAX is grown for its Fiber content rather than food, providing the colony a stable source of tailoring materials. Produces Fiber but no Food.\n\nGrowth rate: Medium\nYield: Low\nResilience: Medium\nNutrition: Not edible"
"#DESC_FOOD_FLAX","FLAX is grown for its Fiber content rather than as Food, providing the colony a stable source of tailoring materials. Produces Fiber but no Food.\n\nGrowth rate: Medium\nYield: Low\nResilience: Medium\nNutrition: Not edible"
"#BUTTON_EXPAND_CHART","Expand Chart"
"#RESOURCE_SEED","Seed"
"#TOPIC_TRADE_IMPORT","Import"
...
...
@@ -1870,7 +1870,7 @@
"#TOPIC_GRAPHS_AXIS_QUANTITY","Quantity"
"#TOPIC_HARVESTABLE_CROPS","Harvestable Crops"
"#RESOURCE_SUNFLOWER","Sunflowers"
"#DESC_FOOD_SUNFLOWER","SUNFLOWER type is not grown for Food but for its energy potential. Harvested seeds are turned to Oil to be processed at a Refinery for Fuel.\n\nGrowth rate: Medium\nYield: Low\nResilience: Medium\nNutrition: Not edible"
"#DESC_FOOD_SUNFLOWER","SUNFLOWER is not grown for Food but for its energy potential. Harvested seeds are turned to Oil to be processed at a Refinery for Fuel.\n\nGrowth rate: Medium\nYield: Low\nResilience: Medium\nNutrition: Not edible"
"#RESOURCE_SUNFLOWER_DESC","This variant of Sunflower is not grown for Food but for their energy potential. Harvested seeds are turned into Oil and then processed at a Refinery to keep vehicles running."
"#RESOURCE_FLAX_SEED","Seed: Flax"
"#RESOURCE_SUNFLOWER_SEED","Seed: Sunflower"
...
...
@@ -1949,7 +1949,7 @@
"#TOPIC_RESEARCH_TIME","Research Time"
"#TOPIC_TIME","Time"
"#BUTTON_DIPLOMACY","Diplomacy"
"#RESOURCE_CURRENCY_DESC","Silver coins of the old world used in trading"
"#RESOURCE_CURRENCY_DESC","Silver coins of the old world used in trading."
"#TOPIC_VALUE","Item value"
"#TOPIC_EXCHANGE_BALANCE","Balance"
"#RESOURCE_RESEARCH_DESC","Accumulated knowledge used for unlocking new technologies in the Tech Tree."
...
...
@@ -2058,19 +2058,19 @@
"#DEATH_BY_BANDIT","Killed by a bandit"
"#DEATH_BY_WILD_BEAST","Killed by a wild beast"
"#DEATH_DEFINED_ENEMY","Killed by {0}"
"#TOOLTIP_RENAME_SPECIALIST","Rename specialist"
"#TOOLTIP_RENAME_SPECIALIST_CONTENT","Here you can rename your specialist."
"#TOOLTIP_RENAME_COLONIST","Rename colonist"
"#TOOLTIP_RENAME_COLONIST_CONTENT","Here you can rename your colonist."
"#TOOLTIP_RENAME_SPECIALIST","Rename Specialist"
"#TOOLTIP_RENAME_SPECIALIST_CONTENT","Here you can rename your Specialist."
"#TOOLTIP_RENAME_COLONIST","Rename Colonist"
"#TOOLTIP_RENAME_COLONIST_CONTENT","Here you can rename your Colonist."
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK","Specialist is under attack!"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Your specialist is engaged in combat."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Make more nutritious food from meat and vegetables"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","Your colonists need more nutritious food soon!"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Your Specialist is engaged in combat."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Make more nutritious food from meat and vegetables."
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","Your Colonists need more nutritious food soon!"
"#TOOLTIP_GIVE_FEEDBACK","Bug reporting"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","Give us feedback or report a bug."
"#NOTIFICATION_BUILDING_UNDER_ATTACK","Building is under attack"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0} is under attack"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Use guards or specialists to defeat the attacker"
"#NOTIFICATION_BUILDING_UNDER_ATTACK","Building is under attack."
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0} is under attack."
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Use Guards or Specialists to defeat the attacker."
"#CATEGORY_HOUSING","Shelters"
"#CATEGORY_STORAGE","Storage"
"#CATEGORY_FOOD","Food"
...
...
@@ -2515,7 +2515,7 @@
"#DESC_GUARD_POST_DIRECT_CONTROL","The Guard Posts protect your Colony against all enemies. Guards patrol around the building and automatically react to threats inside their Work Area. They can also be selected and directly commanded to attack other enemies as well. \n\nColonists working as Guards can be equipped with weapons, which make them more effective."
"#GUNSMITH","Gunsmith"
"#DESC_GUNSMITH","Gunsmith creates weapons so Colonists won't have to bring a knife into a gunfight. Creating reliable firearms isn't fast or cheap."
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Wait for the combat to end to start repairs"
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Wait for the combat to end to start repairs."
"#PERSON_CONDITION_TITLE","Conditions"
"#PERSON_STATE_IDLE","Idling"
"#PERSON_STATE_WALKING","Walking"
...
...
@@ -3039,7 +3039,7 @@
"#PERSON_CONDITION_DEHYDRATED_DESC","A very serious condition caused by lack of access to potable Water.\n\nCan lead to Death."
"#PERSON_CONDITION_HUNGRY_DESC","Hunger is a familiar companion for every survivor, but it leads to Starvation if food is scarce for too long. It is good to always have Food in storages when hard working colonists come to find their daily meals. Keeping your colonists' bellies full keep them happier and working more effectively."
"#PERSON_CONDITION_STARVING_DESC","Starving colonists have not eaten for a long while and will die soon if they don't get something to eat."
"#PERSON_CONDITION_TIRED_DESC","Colonists get tired when they work and take care of everyday tasks in the colony. Make sure that there are enough shelters for all colonists so they get a good night's sleep every day. Without a proper shelter they might eventually get Exhausted."
"#PERSON_CONDITION_TIRED_DESC","Colonists get tired when they work and take care of everyday tasks in the Colony. Make sure that there are enough Shelters for all Colonists so they get a good night's sleep every day. Without proper shelter, they might eventually get Exhausted."
"#PERSON_CONDITION_EXHAUSTED_DESC","Prolonged sleep deprivation due to lack of shelter is affecting ability to work. Penalty to Production Speed."
"#PERSON_CONDITION_INJURED_DESC","Any kind of accident in the daily life can lead to Injury. Untreated Injuries will lead to death, but they are easy to heal in any medical facility. Having Medicine at hand helps injured colonists to heal faster."
"#PERSON_CONDITION_WOUNDED_DESC","A severe wound is causing continuous health loss and Production Speed penalties until healed by a Medic or Doctor."
...
...
@@ -3217,13 +3217,64 @@
"#PERSON_CONDITION_UNCLEAN","Dirty"
"#PERSON_CONDITION_UNCLEAN_DESC","This colonist's personal hygiene is low, and it might lead to infections if they have no place to wash."
"#PERSON_VALUE_NOURISHMENT","Diet"
"#PERSON_STATUS_MALNOURISHED","Colonist is suffering from malnourishment"
"#PERSON_STATUS_MALNOURISHED","Colonist is suffering from malnourishment."
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Food does not contain enough nutritions to stay healthy. Add more diversity to food to avoid malnourishment."
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Food does not contain enough nutrients to promote health healthy. Add more diversity to Food to avoid Malnourishment."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Food offers diversity and is balanced between meat and vegetables. Also the quality of the food is good. Healthy diet makes people happy."
"#PERSON_CONDITION_NORMAL_NOURISHED_DESC","There is enough variety and nutritional value in the food to stay healthy."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Food offers diversity and is balanced between meat and vegetables. Also the quality of the food is good. A healthy diet makes people happy."
"#COLONIST_COMMENT_INJURED_04","Just a scratch... I'm fine!"
"#COLONIST_COMMENT_INJURED_05","It hurts when I move."
"#COLONIST_COMMENT_RESEARCH_COMPLETED_05","You should never doubt human ingenuity."
"#COLONIST_COMMENT_RESEARCH_COMPLETED_06","Theory turned into practice!"
"#COLONIST_COMMENT_SPECIALIST_JOINED_09","I already feel more secure with them around."
"#COLONIST_COMMENT_SPECIALIST_JOINED_10","A new specialist? Lucky day!"
"#COLONIST_COMMENT_SPECIALIST_JOINED_11","We need all the expertise that we can get."
"#SPECIALIST_NAME_SPECIALIST1","Rose"
"#SPECIALIST_ARCHETYPE_SPECIALIST1","Scavenger"
"#SPECIALIST_DESCRIPTION_SPECIALIST1","Born and raised a natural fast-talker, she is the type of person who wraps you around her finger without noticing. She picked up the family trading business with ease and was doing just fine for herself before the catastrophe."
...
...
@@ -3265,7 +3316,7 @@
"#SPECIALIST_DESCRIPTION_SPECIALIST13","With no venues around anymore, he decided to simply take the stage with him. When doing business, he keeps humming and singing with a rocking melody. As such entertainment is rare, it keeps bringing people back as if mesmerized by him."
"#SPECIALIST_NAME_SPECIALIST14","Dame"
"#SPECIALIST_ARCHETYPE_SPECIALIST14","Fighter"
"#SPECIALIST_DESCRIPTION_SPECIALIST14","Poverty, war, sickness, loss, she witnessed and fought through it all. Decades of hardships have ground her into a tough and fearless woman. She sees death as nothing more than old friend, one who knows better than to try and lay a hand on her."
"#SPECIALIST_DESCRIPTION_SPECIALIST14","Poverty, war, sickness, loss, she witnessed and fought through it all. Decades of hardships have ground her into a tough and fearless woman. She sees death as nothing more than an old friend, one who knows better than to try and lay a hand on her."
"#SPECIALIST_NAME_SPECIALIST15","Gorky"
"#SPECIALIST_ARCHETYPE_SPECIALIST15","Fighter"
"#SPECIALIST_DESCRIPTION_SPECIALIST15","Having spent his entire life amidst a large family, he simply can't bear to live alone. He will cling onto people, willing to shed his blood and risk his life for them. When standing between his family and their enemy, he is an absolutely terrifying sight."
...
...
@@ -3304,7 +3355,7 @@
"#SPECIALIST_DESCRIPTION_SPECIALIST26","Before the apocalypse, he was on track to become a professional runner. Now he can’t help but to feel bitter, like he and the rest of humanity had been robbed of their future. It’s only when running, with his heart drumming against his chest, that he feels some relief."
"#SPECIALIST_NAME_SPECIALIST27","Hakim"
"#SPECIALIST_ARCHETYPE_SPECIALIST27","Scientist"
"#SPECIALIST_DESCRIPTION_SPECIALIST27","He spent most of his life as an overqualified village doctor, tending to common illnesses and injuries. When the apocalypse came, he couldn’t turn away from the suffering, and ended up leaving to for a larger city nearby. But after that there was another place needing his help, and another, and another..."
"#SPECIALIST_DESCRIPTION_SPECIALIST27","He spent most of his life as an overqualified village doctor, tending to common illnesses and injuries. When the apocalypse came, he couldn’t turn away from the suffering, and ended up leaving for a larger city nearby. But after that there was another place needing his help, and another, and another..."
"#SPECIALIST_NAME_SPECIALIST28","Scrappa"
"#SPECIALIST_ARCHETYPE_SPECIALIST28","Fighter"
"#SPECIALIST_DESCRIPTION_SPECIALIST28","He seems to always be functioning just below his breaking point. Such recklessness would be a death wish, if his mind wasn’t just as overcharged as his body. So far fighting has been the only way for him to let off steam and avoid becoming a jittery mess."
...
...
@@ -3391,7 +3442,7 @@
"#SPECIALIST_DESCRIPTION_SPECIALIST55","She has experienced drastic changes both in her personal and professional life. As a biologist, she has always been fascinated with butterflies and their complete transformation from one form into another. Perhaps humanity could achieve something similar as well?"
"#SPECIALIST_NAME_SPECIALIST56","Mishka"
"#SPECIALIST_ARCHETYPE_SPECIALIST56","Leader"
"#SPECIALIST_DESCRIPTION_SPECIALIST56","There's a softness to him which only a few medics could still hang onto. The desire to help, comfort and heal is always with him in whatever he does. Patients who curse and fight back are the ones who get the biggest, warmest smile from him."
"#SPECIALIST_DESCRIPTION_SPECIALIST56","There's a softness to him which few other medics have held onto. The desire to help, comfort and heal is always with him in whatever he does. Patients who curse and fight back are the ones who get the biggest, warmest smile from him."
"#SPECIALIST_NAME_SPECIALIST57","Domino"
"#SPECIALIST_ARCHETYPE_SPECIALIST57","Scavenger"
"#SPECIALIST_DESCRIPTION_SPECIALIST57","She dreamt of being a singer, touring bars and venues for years, but never got her big break. Afterwards, her intelligence and compassion drove her to practise medicine. But she never stopped singing, not even while doing surgeries."
...
...
@@ -3406,7 +3457,7 @@
"#SPECIALIST_DESCRIPTION_SPECIALIST60","He grew up reading about the days the world was still uncharted with new lands waiting beyond the horizon. That attitude stuck, and even today he'll get excited just by finding something he hasn't seen before and he has a knack for spotting something truly unique."
"#SPECIALIST_NAME_SPECIALIST61","Danube"
"#SPECIALIST_ARCHETYPE_SPECIALIST61","Fighter"
"#SPECIALIST_DESCRIPTION_SPECIALIST61","You won't get many opportunities for smalltalk with her. The straight-to-the-point attitude might scare away some, but it makes trading a lot simpler. Whatever you offer, you won't have to worry about hurting her feelings, just remember that she doesn't care much about yours either."
"#SPECIALIST_DESCRIPTION_SPECIALIST61","You won't get many opportunities for smalltalk with her. The straight-to-the-point attitude might scare away some, but it makes trading a lot simpler. Whatever you offer, you won't have to worry about hurting her feelings, just remember that she doesn't care much about yours either."
"#SPECIALIST_NAME_SPECIALIST62","Tudor"
"#SPECIALIST_ARCHETYPE_SPECIALIST62","Scavenger"
"#SPECIALIST_DESCRIPTION_SPECIALIST62","He prefers calling himself ""trade specialist"" to a mere trader. This higher-than-thou attitude is something he upholds in every aspect of his life. Despite his snobby attitude he's still a competent trader, and perhaps even more insistent on getting the best possible deal."
...
...
@@ -4114,7 +4165,7 @@
"#EVENT_DESPERATE_04_FAIL_DESC","The man looks flabbergasted. ”You’re kidding! Well, I never… Guess I’ll have to find someone who can appreciate the finer things in life”, he says before turning around and wobbling toward the sunset."
"#EVENT_DESPERATE_04_GIVE_HELP","Give him Medicine"
"#EVENT_DESPERATE_04_REFUSE_HELP","Turn him away"
"#EVENT_DESPERATE_05_NOTIFICATION_HEADER","Strange noises coming from the gate."
"#EVENT_DESPERATE_05_NOTIFICATION_HEADER","Strange noises coming from the gate"
"#EVENT_DESPERATE_05_NOTIFICATION_DESC","Something about an ”unique item”"
"#EVENT_DESPERATE_05_NAME","A piece of the past"
"#EVENT_DESPERATE_05_DESC","You see a person, wrapped in layers of cloth, rubber and mud, standing at the gate. There’s a slight twitch behind their goggles as you approach. ”Need things. Trade me? This, I know is unique,” the person says and starts unpacking a mysterious item standing on a wooden cart, revealing a pristine looking computer protected by plates of lead."
...
...
@@ -4364,7 +4415,7 @@
"#EVENT_NEGOTIATION_02_ACCEPT","Accept the offer"
"#EVENT_NEGOTIATION_02_REFUSE","Tell them to take a hike"
"#EVENT_NEGOTIATION_02_SUCCESS_NAME","Anything for progress"
"#EVENT_NEGOTIATION_02_SUCCESS_DESC","They seem like such a trustworthy bunch, so you decide to accept the offer. One colonist is brought forth, quickly measured, interviewed and finally injected repeatedly until their arm looks like it was attacked by a mosquito swarm. ”All done, thank you for your cooperation and see you soon. Hail science!” the leader declares and the group leaves. The colonist shows no sings of side-effects, and a later visit from the scientists verifies that the experiment was a moderate success."
"#EVENT_NEGOTIATION_02_SUCCESS_DESC","They seem like such a trustworthy bunch, so you decide to accept the offer. One colonist is brought forth, quickly measured, interviewed and finally injected repeatedly until their arm looks like it was attacked by a mosquito swarm. ”All done, thank you for your cooperation and see you soon. Hail science!” the leader declares and the group leaves. The colonist shows no signs of side-effects, and a later visit from the scientists verifies that the experiment was a moderate success."
"#EVENT_NEGOTIATION_02_FAILURE_NAME","Anything for progress"
"#EVENT_NEGOTIATION_02_FAILURE_DESC","They seem like such a trustworthy bunch, so you decide to accept the offer. One colonist is brought forth, measured, interviewed and injected repeatedly until their arm looks like a mosquito feasting ground. ”All done, thank you for your cooperation and see you soon. Hail science!” the leader declares and the group leaves. However, the Colonist quickly falls ill, and when the scientists return for a check-up, they are immediately chased away by furious Colonists."
"#EVENT_NEGOTIATION_02_REFUSE_NAME","Anything for progress"
"#EVENT_BANDIT_ATTACK_03_NOTIFICATION_DESC","Like a horde of enraged beasts"
"#EVENT_BANDIT_ATTACK_03_NAME","Beyond Reason"
"#EVENT_BANDIT_ATTACK_03_DESC","You’re not quite sure what you’re looking at; men or animals. Nevertheless, the frenzied group of bandits circles outside the gate, their mouths foaming and their eyes wide. ”Fires! The Mammoth rises! Stomp, stomp, stomp!” one of them babbles."
"#EVENT_BANDIT_ATTACK_03_DESC","You’re not quite sure what you’re looking at—men or animals. Nevertheless, the frenzied group of bandits circles outside the gate, their mouths foaming and their eyes wide. ”Fires! The Mammoth rises! Stomp, stomp, stomp!” one of them babbles."
"#EVENT_BANDIT_ATTACK_03_PREPARE","Prepare for battle"
"#EVENT_BANDIT_ATTACK_03_THREAT","Threaten the horde"
"#EVENT_BANDIT_ATTACK_03_DISTRACT","Try to distract them"
...
...
@@ -4891,7 +4942,7 @@
"#EVENT_SECOND_CHANCES_01B_ALLOW_NOTIFICATION_HEADER","A fight has started"
"#EVENT_SECOND_CHANCES_01B_ALLOW_NOTIFICATION_DESC","You can hear people cheering"
"#EVENT_SECOND_CHANCES_01B_ALLOW_NAME","The Failure of Forgiveness"
"#EVENT_SECOND_CHANCES_01B_ALLOW_DESC","You arrive to find a group of colonists battering the people you let in earlier. “I told you! They were stealing, these rats need to be thrown out!” one of the colonists yells as the fighters are torn from each other. The pressure of the group forces you to exile the criminals, but the supposedly stolen goods are nowhere to be found."
"#EVENT_SECOND_CHANCES_01B_ALLOW_DESC","You arrive to find a group of colonists battering the people you let in earlier. “I told you! They were stealing, these rats need to be thrown out!” one of the colonists yells as the fighters are torn from each other. The colony succumbs to infighting as the morale plummets, and yet the supposedly stolen goods are nowhere to be found."
"#EVENT_SECOND_CHANCES_01B_DENY_NOTIFICATION_HEADER","One of the colonists approaches you"
"#EVENT_SECOND_CHANCES_01B_DENY_NOTIFICATION_DESC","He’s reading a small note"
"#EVENT_SECOND_CHANCES_01B_DENY_NAME","Rewards of Trust"
...
...
@@ -5784,7 +5835,7 @@
"#CODEX_DAMAGED_CROPS_HEADLINE","CROP RESILIENCE"
"#CODEX_DAMAGED_CROPS","Crops have different levels of <mark>resilience</mark>. Whereas <mark>Corn</mark> is easily affected, <mark>Potatoes</mark> can survive longer in less than ideal conditions. Resistance levels of all available Crops are visible in the Seed selection menu.\n\nRemember to check up on your plants from time to time to see if they are flourishing as expected!"
"#CODEX_HEAT_WAVE_HEADLINE","HEAT WAVE"
"#CODEX_HEAT_WAVE","Intense and oppressive heat takes over the area as moisture evaporates. Colonists struggle to keep hydrated and cool while working. Plants wither in the cracked soil.\n\n- Colonists drink double the normal amount.\n- Crop yields on open Fields suffer.\n- Build and fill Water Towers and stockpile Food to survive."
"#CODEX_HEAT_WAVE","Intense and oppressive heat takes over the area as moisture evaporates. Colonists struggle to keep hydrated and cool while working. Plants wither in the cracked soil.\n\n- Colonists drink double the normal amount.\n- Crop yields on open Fields suffer.\n- Build and fill Water Towers while stockpiling Food to survive."
"#TUTORIAL_CODEX_FOOD_STORAGE_BERRIES","Gather berries by moving the <mark>Work Area</mark> of your <mark>Food Storage</mark> on top of the bushes so your Colonists know where to go.\n\nMore permanent sources of Food can be established with <mark>Trappers</mark>, <mark>Fishing Huts</mark> and <mark>Fields</mark>.\n\n<mark>Hungry</mark> Colonists work less efficiently. Those who cannot eat will slowly starve to death. To avoid this, build some of the various Food-producing buildings.\n\nStable production of both <mark>Meat</mark> and <mark>Vegetables</mark> is advisable in the long term to avoid <mark>Malnutrition</mark>."
"#TUTORIAL_CODEX_SETTIME_HEADLINE","GAME SPEED"
...
...
@@ -5806,7 +5857,7 @@
"#TUTORIAL_CODEX_PLASTIC_HEADLINE","REFINING"
"#TUTORIAL_CODEX_PLASTIC","Plastic and Metal are used as construction materials and other products. Fiber and Junk can be refined into items; Fiber is turned into <quad name=Cloth><mark>Clothing</mark> and Junk into <quad name=Parts><mark>Parts</mark>.\n\nResearch ""Industrial Mining'' to build Extractors once above-ground deposits have run dry."
"#TUTORIAL_CODEX_STORAGES","Some Storages need to be unlocked from the <mark>Tech Tree</mark> before you can build them. These storages include:\n\n<mark>General Storage</mark>: Large refined items and Food\n- <mark>Nuclear Waste Storage</mark>: Stores hazardous Nuclear Waste from an Environmental Station."
"#TUTORIAL_CODEX_STORAGES","Some Storages need to be unlocked from the <mark>Tech Tree</mark> before you can build them. These storages include:\n\n- <mark>General Storage</mark>: Large refined items and Food\n- <mark>Nuclear Waste Storage</mark>: Stores hazardous Nuclear Waste from an Environmental Station."
"#TUTORIAL_CODEX_OUTPOSTS_HEADLINE","SETTING UP AN OUTPOST"
"#TUTORIAL_CODEX_OUTPOSTS","To set up an Outpost, first research the <mark>Frontier Outposts</mark> tech from the Exploration category and build the <mark>Outpost Depot</mark> in the Colony. Once built, select <mark>Establish Outpost</mark> from the Depot's menu. This will send you to the World Map to select a suitable location. Outposts can be built on any <mark>Neutral Sector</mark>, meaning sectors <mark>without</mark> a <mark>Bandit Camp</mark> or a <mark>Society</mark>. Once built, moving Specialists to that Outpost sends their scavenged resources automatically to the Depot Storage back at the Colony. If the Depot at the Colony is destroyed, the connected Outpost is also lost."
"#TUTORIAL_DIALOG_COLONY_COMBAT_MESSAGE","<mark>Specialists</mark> in the Colony can be ordered to <mark>Move</mark> or <mark>Attack</mark> enemies by first selecting them and then pointing at the target and giving a command to move or attack. Specialists play a vital role in protecting colonists against <mark>wild animals</mark> and more."
"#CODEX_COLONY_COMBAT_HEADLINE","ANIMALS"
"#CODEX_COLONY_COMBAT","There are various species roaming near the Colony. These animals vary in strength and you should always take caution when setting buildings or ordering Colonists to collect Resources near their territories.\n\n<mark>Majestic Deer</mark>—A non-aggressive species that will nonetheless protect itself if provoked.\n\n<mark>Rat Beetle</mark>—These creatures can look innocent, but hordes of them can quickly surprise an unwary Colonist. They are especially easy to spot in the night as their eyes glow red in the dark!\n\n<mark>Wild Hog</mark>—Wild Hogs have spikes on their back and an overall fearsome look. These slightly-mutated hogs are not to be taken lightly.\n\n<mark>Killer Kodiak</mark>—Far from your average teddy, these “bears” mean business. Even a Specialist with combat expertise will have a hard time taking one down.\n\n<mark>Sandworm</mark>—Sandworms are the most fearsome animal on the scale, having the ability to hide underground and take Colonists and Specialists by surprise. They have immense strength, so try to keep an eye to spot their heads peeking out on the surface."
"#TUTORIAL_DIALOG_GATE_COMBAT_MESSAGE","<mark>Bandits</mark> have arrived at the gate, and there is a good chance the conflict will escalate into a firefight. Call <mark>Specialists</mark> home and upgrade <mark>the Gate’s</mark> defenses to fend off the attackers. Good luck!"
...
...
@@ -5866,12 +5917,12 @@
"#TECH_ADVANCED_FARMING","Advanced Farming"
"#TECH_DELICACIES","Delicacies"
"#TECH_CHEF_TRAINING","Chef Training"
"#TECH_COMMUNAL_EATING_DESC","More centralized solutions to feed a growing number of hungry mouths. Warm meals keep hunger away and put a smile on everyone’s face, so it doesn't hurt to put some extra love in the food everyone eats.\n\nThe Cookhouse creates and distributes nutritious <mark>Meals</mark> prepared from raw Food ingredients.\n\nA Logging Camp produces Firewood for the Cookhouses to operate."
"#TECH_COMMUNAL_EATING_DESC","More centralized solutions to feed a growing number of hungry mouths. Warm meals keep hunger away and put a smile on everyone’s face, so it doesn't hurt to put some extra love in the food everyone eats.\n\nThe Cookhouse creates and distributes nutritious <mark>Meals</mark> prepared from raw Food ingredients.\n\nA Logging Camp produces <quad name=Firewood> <mark>Firewood</mark> for the Cookhouses to operate."
"#TECH_PROTECTED_CROPS_DESC","<mark>Greenhouses</mark> shield the crops from the elements. They can function even through a <mark>Nuclear Fallout</mark>, providing security in food production during more difficult times."
"#TECH_ALTERNATIVE_PROTEINS_DESC","Post-apocalyptic societies must find new and more efficient sources of protein. Edible insects can provide just that. <mark>Insect Farms</mark> function similarly to <mark>Fields</mark> but provide steadier <mark>Food</mark> production and an alternative to Meat.\n\nFind new types of insect eggs to bolster yields even further."
"#TECH_BORING_METHODS_DESC","Clean <mark>Water</mark> can be hard to come by, especially in dry climates. <mark>Bore Wells</mark> are drilled as deep as required to tap into water reserves, which allows placing them on any soil type."
"#TECH_ADVANCED_FARMING_DESC","Takes farming to the next level as larger fields yield bigger harvests that help in feeding even the largest of colonies. Placing them on <mark>Fertile</mark> soil grants an extra production bonus."
"#TECH_DELICACIES_DESC","Even in the aftermath, people crave a bit of luxury. The smell of freshly baked <mark>Bread</mark> can have a surprisingly large effect on morale.\n\nA <mark>Mill</mark> grinds <mark>Wheat</mark> into <mark>Flour</mark>, which is then turned into Bread at the <mark>Bakery</mark>."
"#TECH_DELICACIES_DESC","Even in the aftermath, people crave a bit of luxury. The smell of freshly baked <quad name=Bread> <mark>Bread</mark> can have a surprisingly large effect on morale.\n\nA <mark>Mill</mark> grinds <quad name=Wheat> <mark>Wheat</mark> into <quad name=Flour> <mark>Flour</mark>, which is then turned into Bread at the <mark>Bakery</mark>."
"#TECH_CHEF_TRAINING_DESC","Feeding a large number of people requires discipline and organization. Chef Training unlocks the <mark>Mess Hall</mark>, where cooks prepare large amounts of <mark>Meals</mark> for hungry colonists."
"#TECH_ENERGY_PRODUCTION_ONE","Energy Production I"
"#TECH_JUNK_RECYCLING","Junk Recycling"
...
...
@@ -5882,10 +5933,10 @@
"#TECH_MASS_PRODUCTION","Mass Production"
"#TECH_RARE_METALS","Rare Metals"
"#TECH_ENERGY_PRODUCTION_ONE_DESC","Getting the power back on is a major step toward rebuilding civilization. <mark>Solar Panels</mark> and <mark>Wind Turbines</mark> provide clean <mark>Energy</mark> in small quantities. Solar Panels work only during the day, Wind Turbines operate day and night."
"#TECH_JUNK_RECYCLING_DESC","Scrapper's side product, <mark>Junk</mark> is useful and even valuable for those able to recycle it. The <mark>Mechanic Shop</mark> converts it into mechanical <mark>Parts</mark>, which are required in advanced construction and item creation.\n\nProduces <quad name=Parts> <mark>Parts</mark>"
"#TECH_ENERGY_STORAGE1_DESC","Producing <mark>Energy</mark> without storing it can be a recipe for disaster. Repurposed <mark>Battery Racks</mark> can hold a decent charge and keep things running even when Energy production has halted."
"#TECH_JUNK_RECYCLING_DESC","Scrapper's side product, <quad name=Scrap> <mark>Junk</mark> is useful and even valuable for those able to recycle it. The <mark>Mechanic Shop</mark> converts it into mechanical <quad name=Parts> <mark>Parts</mark>, which are required in advanced construction and item creation."
"#TECH_ENERGY_STORAGE1_DESC","Producing <quad name=Energy> <mark>Energy</mark> without storing it can be a recipe for disaster. Repurposed <mark>Battery Racks</mark> can hold a decent charge and keep things running even when Energy production has halted."
"#TECH_ENERGY_PRODUCTION_TWO_DESC","High-end production and entertainment buildings require large amounts of <mark>Energy</mark> to function, which makes creating bigger power plants necessary. A <mark>Large Solar Panel</mark> can also fold itself to protect its panels during catastrophes and a <mark>Large Wind Turbine</mark> towers over most other colony structures.\n\nSolar Panels produce <quad name=Energy> <mark>Energy</mark> only during the day. Wind Turbines require more maintenance."
"#TECH_INDUSTRIAL_MINING_DESC","Scavenging construction materials by hand will only take you so far. Heavy machinery like <mark>Extractors</mark> will greatly boost production, but it requires both constant maintenance and large amounts of <mark>Energy</mark> to extract Metal, Plastic and Concrete."
"#TECH_INDUSTRIAL_MINING_DESC","Scavenging construction materials by hand will only take you so far. Heavy machinery like <mark>Extractors</mark> will greatly boost production, but it requires both constant maintenance and large amounts of <quad name=Energy> <mark>Energy</mark> to extract <quad name=Metal> <mark>Metal</mark>, <quad name=Plastic> <mark>Plastic</mark> and <quad name=Concrete> <mark>Concrete</mark>."
"#TECH_AUTOMATION_DESC","Giving menial tasks to computing devices frees up colonists for other duties. The <mark>Electronics Factory</mark> is a massive high-tech building able to create advanced <mark>Electronics</mark> for automation if it is supplied with <mark>Components</mark>, <mark>Rare</mark> metals and <mark>Energy</mark>."
"#TECH_MASS_PRODUCTION_DESC","Computer-controlled mining equipment is the final step in mass-producing construction materials. <mark>Automated Extractors</mark> work without human supervision, unless they’ve broken down.\n\nExtractors require plenty of <mark>Energy</mark> to produce <mark>Metal</mark>, <mark>Plastic</mark> and <mark>Concrete</mark> for the colony."
"#TECH_RARE_METALS_DESC","<mark>Rare Metals</mark> must be separated from the ground with a specialized <mark>Magnetic Separator</mark>. It sifts through the material, filtering out the unwanted bits. The resulting Rare Metals are used in high-end production.\n\nRequires<mark>Energy</mark> to function."
...
...
@@ -5910,9 +5961,9 @@
"#TECH_MEDICAL_CENTER","Medical Center"
"#TECH_MEDICINE_PRODUCTION","Medicine Production"
"#TECH_SECURE_STORAGE_DESC","Valuable goods deserve a proper place to be stored. A <mark>General Storage</mark> is a converted and reinforced shipping container able to withstand the elements and thieves alike.\n\nStores all resources that can be stored in a <mark>Food Storage</mark> or in a <mark>Warehouse</mark>."
"#TECH_HAZMAT_ENGINEERING_DESC","Clearing heavily polluted soil without proper equipment is a death sentence. An <mark>Environmental Station</mark> provides the means to clear <mark>Pollution Deposits</mark> and store the waste in a <mark>Nuclear Waste Storage</mark>."
"#TECH_HAZMAT_ENGINEERING_DESC","Clearing heavily polluted soil without proper equipment is a death sentence. An <mark>Environmental Station</mark> provides the means to clear <quad name=Pollution> <mark>Pollution Deposits</mark> and store the waste in a <mark>Nuclear Waste Storage</mark>."
"#TECH_CENTRALIZED_REPAIRS_DESC","Keeping track of all repairs in a large colony is a hassle. A <mark>Maintenance Depot</mark> automatically fixes damaged buildings within its work radius provided it is staffed and supplied properly."
"#TECH_REINFORCED_GATE_DESC","Approaching a reinforced gate makes anyone respect a Society living behind it a bit more. <mark>Survivor Groups</mark> are questioned in more detail before being allowed to join the Colony. Sometimes, questioning can reveal important information about the group's conditions."
"#TECH_REINFORCED_GATE_DESC","Approaching a reinforced <mark>Gate</mark> makes anyone respect a Society living behind it a bit more. <mark>Survivor Groups</mark> are questioned in more detail before being allowed to join the Colony. Sometimes, questioning can reveal important information about the group's conditions."
"#TECH_MEDICAL_CENTER_DESC","There is no way to keep a large colony healthy with a simple <mark>Medical Tent</mark>. A properly managed <mark>Field Hospital</mark> is both more spacious and effective in treating a wide variety of conditions."
"#TECH_MEDICINE_PRODUCTION_DESC","Finding usable medicine in the wastelands is almost pure luck. With a <mark>Medical Lab</mark>, the colony can produce the required pills and antibiotics itself, provided it is supplied with generous amounts of raw materials, scientists and <quad name=Energy> <mark>Energy</mark>."
"#TECH_TEAM_OPERATIONS","Team Operations"
...
...
@@ -5930,15 +5981,15 @@
"#TECH_FERTILIZERS","Fertilizers"
"#TECH_FERTILIZERS_DESC","Putting something a little extra like mulch on the soil helps the plants to grow bigger and faster. Affects all Fields and Greenhouses."
"#TECH_COATED_HOPPERS","Coated Hoppers"
"#TECH_COATED_HOPPERS_DESC","Getting those grains to slide smoothly on a coated surface ensures that you enjoy fresh bread that much quicker. Isn't it relaxing to just look at those grains go."
"#TECH_COATED_HOPPERS_DESC","Getting those grains to slide smoothly on a coated surface ensures that you enjoy fresh <mark>Bread</mark> that much quicker. Isn't it relaxing to just look at those grains go."
"#TECH_ORGANIZED_KITCHEN","Organized Kitchen"
"#TECH_ORGANIZED_KITCHEN_DESC","Kitchen's no place for chaos. Proper arrangements and organization means more meals are produced quicker and with less cursing."
"#TECH_ORGANIZED_KITCHEN_DESC","Kitchen's no place for chaos. Proper arrangements and organization means more <mark>meals</mark> are produced quicker and with less cursing."
"#TECH_EFFICIENT_COMPONENTS_DESC","Tinkering with Component placement and functions means better efficiency, so components are less likely to get damaged. This helps to reduce repair and maintenance costs."
"#TECH_QUALITY_CAPACITORS","Quality Capacitors"
"#TECH_QUALITY_CAPACITORS_DESC","Running high-voltage current as efficiently as possible allows packing a bit more juice in the same space."
"#TECH_CONVEYOR_BELTS","Conveyor Belts"
"#TECH_CONVEYOR_BELTS_DESC","An endless smooth stream of materials on a conveyor belt can be mesmerizing to watch and shows a definite sign of progress. Improves production speed for all extractors."
"#TECH_CONVEYOR_BELTS_DESC","An endless smooth stream of materials on a conveyor belt can be mesmerizing to watch and shows a definite sign of progress. Improves production speed for all <mark>Extractors</mark>."
"#TECH_STERILE_SPACES","Sterile Spaces"
"#TECH_STERILE_SPACES_DESC","Dirty work surfaces and uncontrolled particles have no place in an Electronics Factory. A clean, sterile area means less time fixing errors and cleaning dust off components."
"#TECH_SELF-DIAGNOSTICS","Self-diagnostics"
...
...
@@ -5946,7 +5997,7 @@
"#TECH_NEODYMIUM_MAGNETS","Neodymium Magnets"
"#TECH_NEODYMIUM_MAGNETS_DESC","While normal magnets are nice, rare earth neodymium magnets are magical. Their incredible pulling power helps separate the wants from the want-nots in an instant improving the Magnetic Separator's production speed."
"#TECH_INTERIOR_WALLS","Interior Walls"
"#TECH_INTERIOR_WALLS_DESC","A large open space shared with other residents discourages intimacy. Crude interior walls gives couples some much-needed privacy. Children are more likely to be born in Tenements and Emergency Shelters."
"#TECH_INTERIOR_WALLS_DESC","A large open space shared with other residents discourages intimacy. Crude interior walls gives couples some much-needed privacy. Children are more likely to be born in <mark>Tenements</mark> and <mark>Emergency Shelters</mark>."
"#TECH_PICTURE_BOOKS","Picture Books"
"#TECH_PICTURE_BOOKS_DESC","Words are hard for a small child. Picture books help the early learning process tremendously with their informative, colored imagery."
"#TECH_INDOOR_PLUMBING","Sweet Porcelain"
...
...
@@ -5960,7 +6011,7 @@
"#TECH_STACKED_BURIAL_BEDS","Stacked Burial Beds"
"#TECH_STACKED_BURIAL_BEDS_DESC","Laying the dead on the ground is simple but undignified. Stacked beds are not the perfect solution either but increase the capacity of Burial Pits."
"#TECH_RUBBER_SCRUBBERS","Rubber Scrubbers"
"#TECH_RUBBER_SCRUBBERS_DESC","Pollution disposal is dirty and dangerous business. Proper scrubbers handle the removal of hazardous material faster, so colonists need to spend less time in the glowing soil."
"#TECH_RUBBER_SCRUBBERS_DESC","<quad name=Pollution> <mark>Pollution</mark> disposal is dirty and dangerous business. Proper scrubbers handle the removal of hazardous material faster, so colonists need to spend less time in the glowing soil."
"#TECH_LIGHTWEIGHT_TOOLS","Lightweight Tools"
"#TECH_LIGHTWEIGHT_TOOLS_DESC","Getting rid of unnecessary weight allows maintenance workers to operate on a larger area while probably having to sweat a little less at the same time."
"#TECH_HEDGEHOG_DEFENCE","Hedgehog Defense"
...
...
@@ -5970,7 +6021,7 @@
"#TECH_IMPROVED_RECIPES","Improved Recipes"
"#TECH_IMPROVED_RECIPES_DESC","There are many ways of creating medicine, some more wasteful than others. Better recipes allow for items to be produced with less raw materials."
"#TECH_CROWBARS","Crowbars"
"#TECH_CROWBARS_DESC","Pulling old metal or stuck plastic bits apart with your bare hands is tough. Crowbars allow colonists to scavenge deposits faster and without hurting themselves."
"#TECH_CROWBARS_DESC","Pulling old <quad name=Metal> <mark>Metal</mark> or stuck <quad name=Plastic> <mark>Plastic</mark> bits apart with your bare hands is tough. Crowbars allow colonists to scavenge deposits faster and without hurting themselves."
"#TECH_CARGO_HAULER","Cargo Hauler"
"#TECH_CARGO_HAULER_DESC","Once the assault team has cleared the area of bandits, it's time to reap the profits. A specialized Pickup allows Specialists to haul more loot back to the colony than ever before."
"#TECH_MAP-MAKING","Map-making"
...
...
@@ -6008,19 +6059,19 @@
"#TECH_ENERGY_STORAGE2","Battery Stacking"
"#TECH_ENERGY_STORAGE2_DESC","Producing <quad name=Energy><mark>Energy</mark> without storing it is just a waste. Tinkering with <mark>Battery Racks</mark> allows them to be chained together for even greater effect. They will keep things running even when Energy production has halted."
"#TECH_FRONTIER_OUTPOSTS","Frontier Outposts"
"#TECH_FRONTIER_OUTPOSTS_DESC","Unlocks Outpost Depots used for establishing and maintaining Outposts on the World Map. Expanding your Colony's influence past its borders is essential for the Colony's survival. Outposts allow Specialists to drop off their scavenged resources without travelling back to the Colony. After dropping the resources off at the Outpost, they are automatically transferred to the Colony. One Outpost Depot can support a single Outpost."
"#TECH_FRONTIER_OUTPOSTS_DESC","Unlocks <mark>Outpost Depots</mark> used for establishing and maintaining <mark>Outposts</mark> on the World Map. Expanding your Colony's influence past its borders is essential for the Colony's survival.\n\nOutposts allow <mark>/Specialists<mark> to drop off their scavenged resources without travelling back to the Colony. After dropping the resources off at the Outpost, they are automatically transferred to the Colony. One Outpost Depot can support a single Outpost."
"#TECH_BIO_FUEL_FORMULA","Biofuel Formula"
"#TECH_BIO_FUEL_FORMULA_DESC","Unlocks Refinery for manufacturing <quad name=Fuel> <mark>Fuel</mark> from Sunflower seeds. Refineries are essential in providing a steady source of Fuel for the Colony's exploration needs. Without Fuel, vehicles cannot be repaired.\n\nRefineries require <quad name=Oil> <mark>Oil</mark> made from <quad name=Sunflower> <mark>Sunflower seeds</mark> to function."
"#TECH_MOTORIZED_EXPLORATION","Motorization"
"#TECH_MOTORIZED_EXPLORATION_DESC","Unlocks Garages for repairing and storing cars found on the World Map. Found vehicles must first be brought to a Garage to be repaired by a Specialist."
"#TECH_MOTORIZED_EXPLORATION_DESC","Unlocks <mark>Garages</mark> for repairing and storing cars found on the World Map. Found <mark>Vehicles</mark> must first be brought to a Garage to be repaired by a <mark>Specialist</mark>."
"#TECH_SURVIVAL_SKILLS","Survival Skills"
"#TECH_SURVIVAL_SKILLS_DESC","Hunting and fishing are some of the oldest survival skills known to man. The same tricks our ancestors used to fish and hunt in the Stone Age are as valuable now as they were back in the day. Luckily, there are no mammoths or saber-tooth cats to worry about."
"#TECH_WIDER_PIERS","Wider Piers"
"#TECH_WIDER_PIERS_DESC","A bigger Pier means more Fishers, and more Fishers means more Fish for your Colonists."
"#TECH_WIDER_PIERS_DESC","A bigger Pier means more Fishers, and more Fishers means more <quad name=Fish> <mark>Fish</mark> for your Colonists."
"#TECH_LINE_COOKS","Line Cooks"
"#TECH_LINE_COOKS_DESC","Flailing around next to pointy and hot things is a recipe for disaster. Line cook training helps several people work efficiently and safely in the kitchen."
"#TECH_HEATED_HIVES","Heated Hives"
"#TECH_HEATED_HIVES_DESC","Insects tend to multiply rapidly. Heating their hives instead of the entire building helps them grow fat and crunchy in a controlled environment while saving Energy."
"#TECH_HEATED_HIVES_DESC","Insects tend to multiply rapidly. Heating their hives instead of the entire building helps them grow fat and crunchy in a controlled environment while saving <quad name=Energy> <mark>Energy</mark>."
"#TECH_HARDY_PLANTS","Hardy Plants"
"#TECH_HARDY_PLANTS_DESC","Post-apocalyptic conditions are not very friendly to one's crops. Breeding hardier plants helps them endure the elements until they are ripe for harvest."
"#TECH_SCAVENGER_TEAMS","Scavenger Teams"
...
...
@@ -6030,15 +6081,15 @@
"#TECH_RECYCLING","Recycling"
"#TECH_RECYCLING_DESC","When resources are scarce, recycling is paramount. Colonists are now taught to use repair resources more sparingly."
"#TECH_CRAFTSMANSHIP","Craftsmanship"
"#TECH_CRAFTSMANSHIP_DESC","Basic knowledge of tool and clothing manufacturing means faster production and less thumbs smacked by hammers or pierced by needles."
"#TECH_CRAFTSMANSHIP_DESC","Basic knowledge of <quad name=Tools> <mark>Tool</mark> and <quad name=Cloth> <mark>Clothing</mark> manufacturing means faster production and less thumbs smacked by hammers or pierced by needles."
"#TECH_APPRENTICESHIP","Apprentices"
"#TECH_APPRENTICESHIP_DESC","A proper relationship between workers means more products created for Colonists and less thrown at those you're working alongside."
"#TECH_CONTROLLED_BURN","Controlled Burn"
"#TECH_CONTROLLED_BURN_DESC","Creating better burning kilns limits how much Oil is wasted in biofuel processing. Doing more with less is the name of the game."
"#TECH_CONTROLLED_BURN_DESC","Creating better burning kilns limits how much <quad name=Oil> <mark>Oil</mark> is wasted in biofuel processing. Doing more with less is the name of the game."
"#TECH_DURABLE_COMPONENTS","Durable Components"
"#TECH_DURABLE_COMPONENTS_DESC","Reinforcing used Components means less of them implode when things go south."
"#TECH_DURABLE_COMPONENTS_DESC","Reinforcing used <quad name=Component> <mark>Components</mark> means less of them implode when things go south."
"#TECH_JUNIOR_ENGINEERS","Junior Engineers"
"#TECH_JUNIOR_ENGINEERS_DESC","The cabin might get a bit crowded at times, but additional workers help keep the valuable Extractors running longer each day."
"#TECH_JUNIOR_ENGINEERS_DESC","The cabin might get a bit crowded at times, but additional workers help keep the valuable <mark>Extractors</mark> running longer each day."
"#TECH_RATIONING","Rationing"
"#TECH_RATIONING_DESC","Teaching even the most hard-headed and hungry to ration supplies is no easy task, but it is definitely worth the effort with no supermarkets around."
"#TECH_DRILLED_WELLS","Drilled Wells"
...
...
@@ -6048,7 +6099,7 @@
"#TECH_CHANTS","Chants"
"#TECH_CHANTS_DESC","Recovering old familiar songs and coming up with new ones creates a sense of community and togetherness when reminiscing of what’s been lost."
"#TECH_PAVEMENT","Pavement"
"#TECH_PAVEMENT_DESC","Caesars and pharaohs figured stone-paved roads the way to bring a bit of civilization to a settlement—and keep their sandals clean."
"#TECH_PAVEMENT_DESC","Caesars and pharaohs figured stone-paved <mark>roads</mark> are the way to bring a bit of civilization to a settlement—and keep their sandals clean."
"#TECH_MEDICAL_TRAINING","Medical Training"
"#TECH_MEDICAL_TRAINING_DESC","Without a steady supply of medicine and medical equipment, people have to rely on simple, straightforward methods of healing. Learning about these is key in keeping your population safe."
"#TECH_NURSES","Nurses"
...
...
@@ -6068,7 +6119,7 @@
"#TECH_ENGINE_OVERHAUL","Engine Overhaul"
"#TECH_ENGINE_OVERHAUL_DESC","While it is a miracle the big ol' clankers haven't all rusted shut, their engines are surely in need of more than a quick tune-up."
"#TECH_BLOWTORCHES","Blowtorches"
"#TECH_BLOWTORCHES_DESC","Cutting or bending metal is an arduous process. With blowtorches, it's still slow, but it makes the work quicker and more bearable.\n\nFaster vehicle repairs."
"#TECH_BLOWTORCHES_DESC","Cutting or bending metal is an arduous process. With blowtorches, it's still slow, but it makes the work quicker and more bearable.\n\nFaster <mark>Vehicle</mark> repairs."
"#TECH_BACKSEATS","Backseats"
"#TECH_BACKSEATS_DESC","It's not going to be comfy, but cramming an extra seat in the hatchback allows a trio of Specialists to roam the wasteland with speed."
"#TECH_ALLTERRAIN_TIRES","All-terrain Tires"
...
...
@@ -6076,7 +6127,7 @@
"#TECH_BASIC_FARMING","Basic Farming"
"#TECH_BASIC_FARMING_DESC","It sounds relatively simple to grow something in the dirt, but this age-old knowledge has been lost when most of the population moved to big cities. If it helped hunter-gatherer tribes grow into great civilizations, it might be worth learning for a post-apocalyptic society."
"#TECH_SKINNING","Skinning"
"#TECH_SKINNING_DESC","Using every bit of the animal is not only respectful but also smart. Meat can be eaten and skins turned to Fiber <quad name=Fiber> by processing the carcass properly."
"#TECH_SKINNING_DESC","Using every bit of the animal is not only respectful but also smart. Meat can be eaten and skins turned to <quad name=Fiber> Fiber by processing the carcass properly."
"#TECH_CHEAPER_MEALS","Cheaper Meals"
"#TECH_CHEAPER_MEALS_DESC","Some cooking methods use the same ingredients more efficiently than others, even if the end result is a bit less appetizing. Good thing colonists are generally just happy to have something to eat."
"#TECH_BIGGER_BARRELS","Bigger Barrels"
...
...
@@ -6084,19 +6135,19 @@
"#TECH_ROOF_SUPPORTS","Roof Supports"
"#TECH_ROOF_SUPPORTS_DESC","In general, colonists appreciate their shelters not caving in on them while they sleep. Proper supports prop up the roof and strengthen the structure to a point."
"#TECH_WIND_POWER1","Wind Power I"
"#TECH_WIND_POWER1_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Wind Turbines</mark> provide a reliable and steady <mark>Energy</mark> source."
"#TECH_WIND_POWER1_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Wind Turbines</mark> provide a reliable and steady <quad name=Energy> <mark>Energy</mark> source."
"#TECH_WIND_POWER2","Wind Power II"
"#TECH_WIND_POWER2_DESC","Getting the power back on is a major step toward rebuilding civilization. <mark>Large Wind Turbines</mark> provide clean <mark>Energy</mark> in large quantities."
"#TECH_WIND_POWER2_DESC","Getting the power back on is a major step toward rebuilding civilization. <mark>Large Wind Turbines</mark> provide clean <quad name=Energy> <mark>Energy</mark> in large quantities."
"#TECH_SOLAR_POWER1","Solar Power I"
"#TECH_SOLAR_POWER1_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Solar Panels</mark> are an efficient way to produce <mark>Energy</mark> during the day."
"#TECH_SOLAR_POWER1_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Solar Panels</mark> are an efficient way to produce <quad name=Energy> <mark>Energy</mark> during the day."
"#TECH_SOLAR_POWER2","Solar Power II"
"#TECH_SOLAR_POWER2_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Large Solar Panels</mark> provides cheap, clean <mark>Energy</mark> in moderate quantities. Solar Panels shut down during the night."
"#TECH_SOLAR_POWER2_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Large Solar Panels</mark> provides cheap, clean <quad name=Energy> <mark>Energy</mark> in moderate quantities. Solar Panels shut down during the night."
"#TECH_POWER_SAWS","Power Saws"
"#TECH_POWER_SAWS_DESC","Scavenging planks for construction will inevitably come to an end at some point. A proper Sawmill guarantees a steady supply of that sweet, sweet timber."
"#TECH_POWER_SAWS_DESC","Scavenging <quad name=Plank> Planks for construction will inevitably come to an end at some point. A proper Sawmill guarantees a steady supply of that sweet, sweet timber."
"#TECH_CEILINGS","Supported Walls"
"#TECH_CEILINGS_DESC","Building more than one floor is not as straightforward as it sounds. Making them cheap and sturdy at the same time is a real feat of engineering."
"#TECH_CABINETS","Cabinets"
"#TECH_CABINETS_DESC","A selection of classic game arcade cabinets explain why Colonists willingly spend hours on end inside this dark, noisy space and come out happier than they went in."
"#TECH_CABINETS_DESC","A selection of classic <mark>Game Arcade</mark> cabinets explain why Colonists willingly spend hours on end inside this dark, noisy space and come out <mark>happier</mark> than they went in."
"#TECH_DECORATIONS3_DESC","A reasonably elegant set of decorations to jazz up your growing Colony."
"#TECH_DECORATIONS4","Electric Decorations"
"#TECH_DECORATIONS4_DESC","Powered-up decorations to finalize your advanced settlement. Electric Lights require small amounts of <quad=Energy> <mark>Energy</mark>."
"#TECH_DECORATIONS4_DESC","Powered-up decorations to finalize your advanced settlement. Electric Lights require small amounts of <quad name=Energy> <mark>Energy</mark>."
"#TECH_SPIRIT_LEVELS","Spirit Levels"
"#TECH_SPIRIT_LEVELS_DESC","This common yet handy builder's tool helps avoid mistakes and do-overs, especially when repairing larger structures like Tenements."
"#TECH_HEAVY_TARPS","Heavy Tarps"
"#TECH_HEAVY_TARPS_DESC","It's not much in terms of comfort, but making the tarps in tents more rigid gives them a bit more strength and lessens the feeling your home might fly off at a modest breeze."
"#TECH_RECLAIMED_MATERIALS_DESC","Knowing how to process different types of scrap metal means an item thought to be trash might end up becoming a treasure—relatively speaking."
"#TECH_RECLAIMED_MATERIALS_DESC","Knowing how to process different types of scrap <quad name=Metal> <mark>Metal</mark> means an item thought to be trash might end up becoming a treasure—relatively speaking."
"#TECH_WEATHERPROOF_SEAMS","Weatherproof Seams"
"#TECH_WEATHERPROOF_SEAMS_DESC","Learning to do seams that hold up in the rain, snow or meteor storm means tents and emergency shelters can be repaired with small patches instead of replacing entire sections."
"#TECH_WEATHERPROOF_SEAMS_DESC","Learning to do seams that hold up in the rain, snow or meteor storm means <mark>tents</mark> and <mark>emergency shelters</mark> can be repaired with small patches instead of replacing entire sections."
"#TECH_SPECIAL_TEXT_PLACE_ON_ANY_SOIL","Can be built on any soil"
"#TECH_SPECIAL_TEXT_WORKS_DURING_FALLOUT","Works also during a nuclear fallout"
...
...
@@ -6168,19 +6219,19 @@
"#TECH_JUNKER","Junker"
"#TECH_JUNKER_DESC","A real junker can make junk last a lot further than your average Joe. Putting every single bit of scrap to good use can make a huge difference in the apocalypse."
"#TECH_CIRCUIT_BREAKERS","Circuit Breakers"
"#TECH_CIRCUIT_BREAKERS_DESC","Power Plants are some of the most vulnerable Buildings. Circuit breakers help protect these sources of lovely Energy by cutting the connection before permanent damage occurs."
"#TECH_CIRCUIT_BREAKERS_DESC","Power Plants are some of the most vulnerable Buildings. Circuit breakers help protect these sources of lovely <quad name=Energy> <mark>Energy</mark> by cutting the connection before permanent damage occurs."
"#TECH_METAL_BENDER","Metal Bender"
"#TECH_METAL_BENDER_DESC","Robots bending damaged girders and sheet metal isn't really a thing in the apocalypse. Once people re-learn to do it themselves, fixing seemingly totalled buildings becomes surprisingly cheap."
"#TECH_CLEANSING","Cleansing"
"#TECH_CLEANSING_DESC","Hygiene in the post-apocalypse seems like a minor thing to worry about. Yet, if completely forgotten, it will lead to diseases that would have been easily prevented with a nice shower and a bit of socializing in a hot sauna."
"#TECH_CLEANSING_DESC","<mark>Hygiene</mark> in the post-apocalypse seems like a minor thing to worry about. Yet, if completely forgotten, it will lead to diseases that would have been easily prevented with a nice shower and a bit of socializing in a hot <mark>Sauna</mark>.\n\nSaunas require <quad name=Firewood> <mark>Firewood</mark> to function."
"#TECH_SURGE_PROTECTORS","Surge Protectors"
"#TECH_SURGE_PROTECTORS_DESC","Directing massive amounts of Energy harmlessly to the ground requires ample protection. But once that's sorted, Lightning Rods will help the Colony to protect itself from destructive lightning strikes."
"#TECH_SURGE_PROTECTORS_DESC","Directing massive amounts of <quad name=Energy> <mark>Energy</mark> harmlessly to the ground requires ample protection. But once that's sorted, <mark>Lightning Rods</mark> will help the Colony to protect itself from destructive lightning strikes."
"#TECH_RIGID_CHASSIS","Rigid Chassis"
"#TECH_RIGID_CHASSIS_DESC","Your standard sedan was not really built for off-road driving. Reinforcing its chassis allows the humble vehicle to take more punishment, so you can take advantage of its speed without it falling apart."
"#TECH_RIGID_CHASSIS_DESC","Your standard <mark>Sedan</mark> was not really built for off-road driving. Reinforcing its chassis allows the humble vehicle to take more punishment, so you can take advantage of its speed without it falling apart."
"#TECH_SWEET_PORCELAIN","Sweet Porcelain"
"#TECH_SWEET_PORCELAIN_DESC","The smooth touch of porcelain is definitely a luxury in the aftermath. Shanties with an actual indoor toilet are loved by the tenants and envied by their neighbors."
"#TECH_SWEET_PORCELAIN_DESC","The smooth touch of porcelain is definitely a luxury in the aftermath. <mark>Shanties</mark> with an actual indoor toilet are loved by the tenants and envied by their neighbors."
"#TECH_FORTRESS","Fortress"
"#TECH_FORTRESS_DESC","A prosperous Colony attracts all sorts of attention. Keep unwanted visitors and Bandits away by building your Gate strong and tall like a fortress."
"#TECH_FORTRESS_DESC","A prosperous Colony attracts all sorts of attention. Keep unwanted visitors and Bandits away by building your <mark>Gate</mark> strong and tall like a fortress."
"#TOPIC_TECH_CAT_BUILDING","Building unlock"
"#TOPIC_TECH_CAT_BUILDING_DESC","Unlocks a new building"
"#TOPIC_TECH_CAT_EFFICIENCY","Efficiency"
...
...
@@ -6193,6 +6244,6 @@
"#TOPIC_TECH_CAT_WORLD_DESC","Enhances actions on the World Map"
"#TOPIC_ACTIVE_RESEARCH","Active research"
"#TECH_WEAPON_CRAFTING","Weapon Crafting"
"#TECH_WEAPON_CRAFTING_DESC","Fighting post-apocalyptic wildlife and crazed bandits at melee range isn't the smartest thing one could do. A Gunsmith supplies Guards with proper weapons to defend the Colony."
"#TECH_WEAPON_CRAFTING_DESC","Fighting post-apocalyptic wildlife and crazed bandits at melee range isn't the smartest thing one could do. A <mark>Gunsmith</mark> supplies Guards with proper <quad name=Guard_Rifle><mark>Weapons</mark> to defend the Colony.\n\nGunsmiths require <quad name=Metal> <mark>Metal</mark> and <quad name=Parts> <mark>Parts</mark> to function."
"#TECH_GUARDIANS","Guardians"
"#TECH_GUARDIANS_DESC","Guards are the backbone of defending the Colony against hostile animals or people. Assign people to Guard Posts so they'll gear up and focus on protecting their fellow Colonists."
"#TECH_GUARDIANS_DESC","Guards are the backbone of defending the Colony against <mark>hostile</mark> animals or people. Assign people to <mark>Guard Posts</mark> so they'll gear up and focus on protecting their fellow Colonists."
"#ANNOUNCEMENT_PATCHNOTES_MS14_IMPROVEMENTS_TEXT","Other notable changes include more fluid and expanded use of vehicles, tooltips for stored Resources, automatic return to Colony for Specialists, big Plank deposits to compensate for Sawmill now unlocking later, reducing Soybean yield slightly and setting early Catastrophe warning without Radar to one day."
"#PREGAME_IDEOLOGY_TITLE","意识形态"
"#PREGAME_IDEOLOGY_DESCRIPTION","There's no survival guide for a post-apocalypse like this. Different people have different ideas on how to survive with none more right or wrong than the other. Unlocks more options in the Tech Tree. What kind of a leader are you?"
"#DESC_FOOD_CORN","CORN or maize is a fast grower that can yield multiple small harvests in a short amount of time. Very low endurance against catastrophes.\n\nGrowth rate: Normal\nYield: Low\nResilience: Low"
"#DESC_FOOD_POTATO","POTATOES grows slowly but provides a nice harvest. As the edible parts are underground, it endures catastrophes better than many other crops.\n\nGrowth rate: Slow\nYield: Medium\nResilience: High"
"#DESC_FOOD_WHEAT","WHEAT: A type of grain famous for its incredibly versatile processing potential. Grows relatively fast and gives a good yield.\n\nGrowth rate: Normal\nYield: Medium\nResilience: Medium"
"#DESC_FOOD_CABBAGE","CABBAGE: Easy to grow, resistant and yielding a good harvest, cabbages are a fine choice for a post-apocalyptic farmer.\n\nGrowth rate: Normal\nYield: Medium\nResilience: High"
"#DESC_FOOD_CARROT","CARROTS are a fast-growing crop with adequate yield but low resistance, packed with beneficial nutrients for the whole family.\n\nGrowth rate: Fast\nYield: Medium\nResilience: Low"
"#DESC_FOOD_PEANUT","PEANUTS: Mostly hidden underground inside nature's own packaging, give a good harvest and endure against catastrophes fairly well.\n\nGrowth rate: Very fast\nYield: Medium\nResilience: Medium"
"#DESC_FOOD_SOYBEAN","SOYBEANS: Luscious and plentiful in harvest, can supply a large community with necessary protein but withers easily.\n\nGrowth rate: Normal\nYield: High\nResilience: Low"
"#DESC_FOOD_CRICKETS","CRICKETS are common and nutritious edible insects. They grow quickly but offer a mediocre yield.\n\nGrowth rate: Fast\nYield: Low"
"#DESC_FOOD_COCKROACHES","COCKROACHES have an acute sense of taste and smell, helping them avoid toxics. This, along with natural immunities, helps them grow quickly and in large numbers.\n\nGrowth rate: Slow\nYield: Medium"
"#DESC_FOOD_MEALWORMS","MEALWORMS are the larval form of beetles. They grow at a medium pace and offer a good yield.\n\nGrowth rate: Medium\nYield: Medium"
"#DESC_FOOD_BUFFALOWORMS","BUFFALOWORMS turn from a milky color to yellow once they are ready for harvest. They grow rather slowly but offer a substantial yield.\n\nGrowth rate: Slow\nYield: High"
"#DESC_FOOD_WAXWORMS","WAXWORMS are low in protein but high in fat and are simple to grow. They mature fast and offer a medium-sized yield.\n\nGrowth rate: Fast\nYield: Medium"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Food does not contain enough nutritions to stay healthy. Add more diversity to food to avoid malnourishment."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Food offers diversity and is balanced between meat and vegetables. Also the quality of the food is good. Healthy diet makes people happy."
"#DESC_FOOD_NONE","Keine Nahrung ausgewählt.\n\nWähle eine Nutzpflanze aus."
"#DESC_FOOD_FISH","Lokal gefangener Fisch, direkt aus dem Teich. Gute Quelle für essenzielle Fette und Nährstoffe."
"#DESC_FOOD_FISH","Lokal gefangener Fisch, direkt aus dem Teich. Gute Quelle für essenzielle Fette und Nährstoffe.\nNährwert: Durchschnittlich"
"#DESC_FOOD_MEAT","Eine der Grundnahrungsmittel, die jeder Kolonist benötigt, um Unterernährung zu vermeiden. Ein voller Magen allein reicht nicht aus, die Menschen brauchen auch alle Vitamine und Nährstoffe, die Teil einer ausgewogenen Nahrung sind.\n\nFisch, Wild und Insekten zählen als Fleisch."
"#DESC_FOOD_EGG","Eine sehr gute Proteinquelle. Hühner auf einem Bauernhof legen Eier, die die Kolonisten essen können."
"#DESC_FOOD_LETTUCE","Salatbeschreibung"
"#DESC_FOOD_CORN","MAIS wächst schnell und kann in kurzer Zeit mehrere kleine Ernten hervorbringen. Sehr geringe Ausdauer gegen Katastrophen.\n\nWachstumsrate: normal\nErtrag: niedrig\nWiderstandsfähigkeit: niedrig"
"#DESC_FOOD_POTATO","KARTOFFELN wachsen langsam, aber liefern eine beachtliche Ernte. Da der essbare Teil unter der Erde wächst, überlebt sie Katastrophen besser als andere Nutzpflanzen.\n\nWachstumsrate: langsam\nErtrag: mittel\nWiderstandsfähigkeit: hoch"
"#DESC_FOOD_WHEAT","WEIZEN: Eine Getreidesorte, die für ihr unglaublich vielseitiges Verarbeitungspotenzial bekannt ist. Wächst relativ schnell und ergibt einen guten Ertrag.\n\nWachstumsrate: normal\nErtrag: mittel\nWiderstandsfähigkeit: mittel"
"#DESC_FOOD_CABBAGE","KOHL ist einfach anzubauen und bringt eine schöne Ernte. Er ist eine gute Wahl für postapokalyptische Bauern.\n\nWachstumsrate: normal\nErtrag: mittel\nWiderstandsfähigkeit: hoch"
"#DESC_FOOD_CARROT","KAROTTEN sind schnell wachsende Nutzpflanzen mit ausreichenden Erträgen und reich an nützlichen Nährstoffen für die ganze Familie.\n\nWachstumsrate: schnell\nErtrag: mittel\nWiderstandsfähigkeit: niedrig"
"#DESC_FOOD_PEANUT","ERDNÜSSE: Die Natur hat sich für die unterirdisch wachsenden Nüsse eine ganz eigene Verpackung ausgedacht. Sie liefern eine gute Ernte und halten Katastrophen ziemlich gut aus.\n\nWachstumsrate: sehr schnell\nErtrag: mittel\nWiderstandsfähigkeit: mittel"
"#DESC_FOOD_SOYBEAN","SOJABOHNEN sind köstlich und bringen viele Ernten. Sie können eine große Gemeinschaft mit den notwendigen Proteinen versorgen.\n\nWachstumsrate: normal\nErtrag: hoch\nWiderstandsfähigkeit: niedrig"
"#DESC_FOOD_CRICKETS","GRILLEN treten häufig auf und sind nahrhafte, essbare Insekten. Sie wachsen schnell, bieten aber einen mittelmäßigen Ertrag.\n\nWachstumsrate: schnell\nErtrag: niedrig"
"#DESC_FOOD_COCKROACHES","KAKERLAKEN besitzen ein ausgeprägtes Geschmacks- und Geruchsvermögen, was ihnen hilft, Giftstoffe zu vermeiden. Zusammen mit natürlichen Immunitäten gelingt es ihnen so, schnell in großer Zahl zu wachsen.\n\nWachstumsrate: langsam\nErtrag: mittel"
"#DESC_FOOD_MEALWORMS","MEHLWÜRMER sind Larven von Käfern. Sie wachsen mit mittlerer Geschwindigkeit und liefern einen schönen Ertrag.\n\nWachstumsrate: mittel\nErtrag: mittel"
"#DESC_FOOD_BUFFALOWORMS","GETREIDESCHIMMELKÄFER verfärben sich von einer milchigen Farbe zu einem gelben Ton, sobald sie erntereif sind. Sie wachsen eher langsam, liefern aber einen beachtlichen Ertrag.\n\nWachstumsrate: langsam\nErtrag: hoch"
"#DESC_FOOD_WAXWORMS","WACHSWÜRMER sind proteinarm, aber fettreich und einfach zu züchten. Sie wachsen schnell und bieten einen mittelgroßen Ertrag.\n\nWachstumsrate: schnell\nErtrag: mittel"
"#DESC_FOOD_CORN","MAIS wächst schnell und kann in kurzer Zeit mehrere kleine Ernten hervorbringen. Sehr geringe Ausdauer gegen Katastrophen.\n\nWachstumsrate: Normal\nErtrag: Niedrig\nWiderstandsfähigkeit: Niedrig\nNährwert: Gering"
"#DESC_FOOD_POTATO","KARTOFFELN wachsen langsam, aber liefern eine beachtliche Ernte. Da der essbare Teil unter der Erde wächst, überlebt sie Katastrophen besser als andere Nutzpflanzen.\n\nWachstumsrate: Langsam\nErtrag: Mittel\nWiderstandsfähigkeit: Hoch\nNährwert: Gering"
"#DESC_FOOD_WHEAT","WEIZEN: Eine Getreidesorte, die für ihr unglaublich vielseitiges Verarbeitungspotenzial bekannt ist. Wächst relativ schnell und ergibt einen guten Ertrag.\n\nWachstumsrate: Normal\nErtrag: Mittel\nWiderstandsfähigkeit: Mittel\nNährwert: Null"
"#DESC_FOOD_CABBAGE","KOHL ist einfach anzubauen und bringt eine schöne Ernte. Er ist eine gute Wahl für postapokalyptische Bauern.\n\nWachstumsrate: Normal\nErtrag: Mittel\nWiderstandsfähigkeit: Hoch\nNährwert: Durchschnittlich"
"#DESC_FOOD_CARROT","KAROTTEN sind schnell wachsende Nutzpflanzen mit ausreichenden Erträgen und reich an nützlichen Nährstoffen für die ganze Familie.\n\nWachstumsrate: Schnell\nErtrag: Mittel\nWiderstandsfähigkeit: Niedrig\nNährwert: Durchschnittlich"
"#DESC_FOOD_PEANUT","ERDNÜSSE: Die Natur hat sich für die unterirdisch wachsenden Nüsse eine ganz eigene Verpackung ausgedacht. Sie liefern eine gute Ernte und halten Katastrophen ziemlich gut aus.\n\nWachstumsrate: Sehr schnell\nErtrag: Mittel\nWiderstandsfähigkeit: Mittel\nNährwert: Gering"
"#DESC_FOOD_SOYBEAN","SOJABOHNEN sind köstlich und bringen viele Ernten. Sie können eine große Gemeinschaft mit den notwendigen Proteinen versorgen.\n\nWachstumsrate: Normal\nErtrag: Hoch\nWiderstandsfähigkeit: Niedrig\nNährwert: Gering"
"#DESC_FOOD_CRICKETS","Grillen treten häufig auf und sind nahrhafte, essbare Insekten. Sie wachsen schnell, bieten aber einen mittelmäßigen Ertrag.\n\nWachstumsrate: Schnell\nErtrag: Niedrig\nNährwert: Gering"
"#DESC_FOOD_COCKROACHES","Kakerlaken besitzen ein ausgeprägtes Geschmacks- und Geruchsvermögen, was ihnen hilft, Giftstoffe zu vermeiden. Zusammen mit natürlichen Immunitäten gelingt es ihnen so, schnell in großer Zahl zu wachsen.\n\nWachstumsrate: Langsam\nErtrag: Mittel\nNährwert: Gering"
"#DESC_FOOD_MEALWORMS","MEHLWÜRMER sind Larven von Käfern. Sie wachsen mit mittlerer Geschwindigkeit und liefern einen schönen Ertrag.\n\nWachstumsrate: Mittel\nErtrag: Mittel\nNährwert: Gering"
"#DESC_FOOD_BUFFALOWORMS","GETREIDESCHIMMELKÄFER verfärben sich von einer milchigen Farbe zu einem gelben Ton, sobald sie erntereif sind. Sie wachsen eher langsam, liefern aber einen beachtlichen Ertrag.\n\nWachstumsrate: Langsam\nErtrag: Hoch\nNährwert: Durchschnittlich"
"#DESC_FOOD_WAXWORMS","Wachswürmer sind proteinarm, aber fettreich und einfach zu züchten. Sie wachsen schnell und bieten einen mittelgroßen Ertrag.\n\nWachstumsrate: Schnell\nErtrag: Mittel\nNährwert: Null"
"#DEPOSIT_PLANK","Bretter"
"#DEPOSIT_CONRETE_LARGE","Große Zementruine"
"#DEPOSIT_CONRETE_SMALL","Kleine Zementruine"
...
...
@@ -1558,7 +1558,7 @@
"#TOOLTIP_RADIO_CONTENT","Hier spielt die Musik - finde deinen neuen Lieblingssender."
"#MENU_PHOTO_MODE","FOTOMODUS"
"#RESOURCE_FLOUR","Mehl"
"#RESOURCE_FLOUR_DESC","Wird aus Weizen hergestellt.\n\nDas Mehl selbst kann nur als Rohstoff für die Herstellung von Broten in der Bäckerei genutzt werden."
"#RESOURCE_FLOUR_DESC","Wird aus Weizen hergestellt.\n\nDas Mehl selbst kann nur als Rohstoff für die Herstellung von Broten in der Bäckerei genutzt werden.\nNährwert: Nicht essbar"
"#RESOURCE_CORN_DESC","Der Mais wächst schnell und kann in kurzer Zeit mehrere kleine Ernten hervorbringen. Sehr geringe Ausdauer gegen Katastrophen.\n\nWachstumsrate: normal\nErtrag: niedrig"
"#RESOURCE_FISH_DESC","Lokal gefangener Fisch, direkt aus dem Teich. Gute Quelle für essenzielle Fette und Nährstoffe."
"#RESOURCE_POTATO_DESC","Kartoffeln wachsen langsam, aber liefern eine beachtliche Ernte. Da der essbare Teil unter der Erde wächst, überlebt sie Katastrophen besser als andere Nutzpflanzen.\n\nWachstumsrate: langsam\nErtrag: mittel"
...
...
@@ -1568,7 +1568,7 @@
"#RESOURCE_COMPONENT","Komponente"
"#RESOURCE_COMPONENT_DESC","Fortschrittliches Baumaterial.\n\nWird in energieproduzierenden oder -verbrauchenden Gebäuden eingesetzt. Für den Einsatz in hochmodernen Gebäuden wird es zu Elektronik weiterverarbeitet."
"#RESOURCE_BREAD","Brot"
"#RESOURCE_BREAD_DESC","Qualitativ hochwertige Nahrung.\n\nWird in Bäckereien hergestellt. Erhöht die Zufriedenheit und vertreibt den Hunger für längere Zeit."
"#RESOURCE_BREAD_DESC","Qualitativ hochwertige Nahrung.\n\nWird in Bäckereien hergestellt. Erhöht die Zufriedenheit und vertreibt den Hunger für längere Zeit.\nNährwert: Null"
"#RESOURCE_BUFFALOWORMS_DESC","Junge Getreideschimmelkäfer verfärben sich von einer milchigen Farbe zu einem gelben Ton, sobald sie erntereif sind. Sie wachsen eher langsam, liefern aber einen beachtlichen Ertrag.\n\nWachstumsrate: langsam\nErtrag: hoch"
"#RESOURCE_CABBAGE_DESC","Kohl ist einfach anzubauen und bringt eine schöne Ernte. Er ist eine gute Wahl für postapokalyptische Bauern.\n\nWachstumsrate: normal\nErtrag: mittel"
"#RESOURCE_COCKROACHES_DESC","Kakerlaken besitzen ein ausgeprägtes Geschmacks- und Geruchsvermögen, was ihnen hilft, Giftstoffe zu vermeiden. Zusammen mit natürlichen Immunitäten gelingt es ihnen so, schnell in großer Zahl zu wachsen.\n\nWachstumsrate: langsam\nErtrag: mittel"
...
...
@@ -1626,11 +1626,11 @@
"#TOPIC_SURVIVOR_GROUP_INFO","ÜBERLEBENDENGRUPPE"
"#TOPIC_SURVIVOR_SUPPLIES","Vorräte"
"#RESOURCE_JERKY","Dörrfleisch"
"#RESOURCE_JERKY_DESC","Qualitativ hochwertige Nahrung.\n\nTrockenfleisch, zäh, aber es liefert viel Energie und Eiweiß. Kann nur auf der Weltkarte gefunden werden."
"#RESOURCE_PROTEINBARS","Proteinriegel"
"#RESOURCE_PROTEINBARS_DESC","Qualitativ hochwertige Nahrung.\n\nProteinreiche, abgepackte Riegel mit Nüssen, Getreide und anderen Zutaten. Trocken, aber essbar. Kann nur auf der Weltkarte gefunden werden."
"#RESOURCE_JERKY_DESC","Qualitativ hochwertige Nahrung.\n\nTrockenfleisch, zäh, aber es liefert viel Energie und Eiweiß. Kann nur auf der Weltkarte gefunden werden.\nNährwert: Null"
"#RESOURCE_PROTEINBARS","Schokoriegel"
"#RESOURCE_PROTEINBARS_DESC","Kein Stück gesünder, als früher, doch selbst der abgestandene Geschmack zaubert ein Lächeln auf dein Gesicht. Kann nur auf der Weltkarte gefunden werden.\nNährwert: Null"
"#RESOURCE_CANNEDFRUIT","Obstkonserven"
"#RESOURCE_CANNEDFRUIT_DESC","Qualitativ hochwertige Nahrung.\n\nObstkonserven, die in zuckerhaltigem Wasser eingekocht wurden und viel Energie enthalten. Können nur auf der Weltkarte gefunden werden."
"#RESOURCE_CANNEDFRUIT_DESC","Qualitativ hochwertige Nahrung.\n\nObstkonserven, die in zuckerhaltigem Wasser eingekocht wurden und viel Energie enthalten. Können nur auf der Weltkarte gefunden werden.\nNährwert: Null"
"#NOTIFICATION_NEED_BUILDING_MEDICAL_DESC","Baue eine medizinische Einrichtung, um sie zu heilen."
"#RECIPE_MEAL_VEG_NAME","Gemüsemahl"
"#RECIPE_MEAL_VEG_DESC","Ein Gemüsemahl ist ein köstlicher Gemüseeintopf, der aus einer Mischung der verfügbaren Gemüsesorten zubereitet wird."
"#RECIPE_MEAL_VEG_DESC","Ein Gemüsemahl ist ein köstlicher Gemüseeintopf, der aus einer Mischung der verfügbaren Gemüsesorten zubereitet wird.\nNährwert: Durchschnittlich"
"#RECIPE_MEAL_MEAT_NAME","Fleischmahl"
"#RECIPE_MEAL_MEAT_DESC","Ein Fleischmahl ist ein deftiger Fleischeintopf aus verschiedenen Fleischsorten. Fisch wird übrigens auch als Fleisch gezählt."
"#RECIPE_MEAL_MEAT_DESC","Ein Fleischmahl ist ein deftiger Fleischeintopf aus verschiedenen Fleischsorten. Fisch wird übrigens auch als Fleisch gezählt.\nNährwert: Durchschnittlich"
"#RECIPE_MEAL_VEGMEAT_NAME","Nahrhafte Mahlzeit"
"#RECIPE_MEAL_VEGMEAT_DESC","Eine Mahlzeit, die aus einer Mischung von Gemüse und Fleisch zubereitet wurde. Eine gesunde Option, die dir all die wichtigen Makro- und Mikronährstoffe liefert, durch die eine Unterernährung vermieden werden kann."
"#RECIPE_SOUP_MEAL_NAME","Suppe"
"#RECIPE_SOUP_MEAL_DESC","Eine warme Suppe, die aus den gerade verfügbaren Nahrungsressourcen zubereitet wird. Zwar füllt sie den Magen, aber Suppenkonsum über einen langen Zeitraum senkt die Moral und reduziert die Zufriedenheit der Kolonisten."
"#RECIPE_SOUP_MEAL_DESC","Eine warme Suppe, die aus den gerade verfügbaren Nahrungsressourcen zubereitet wird. Zwar füllt sie den Magen, aber Suppenkonsum über einen langen Zeitraum senkt die Moral und reduziert die Zufriedenheit der Kolonisten.\nNährwert: Null"
"#RECIPE_MEAL_INSECT_NAME","Insektenmahl"
"#RECIPE_MEAL_INSECTMEAL_DESC","Ein Insektenmahl ist ein ungewöhnlicher Eintopf aus allen möglichen Insektenarten, die gerade verfügbar sind. Insekten stellen eine gute Alternative zu Fleisch dar."
"#RECIPE_MEAL_INSECTMEAL_DESC","Ein Insektenmahl ist ein ungewöhnlicher Eintopf aus allen möglichen Insektenarten, die gerade verfügbar sind. Insekten stellen eine gute Alternative zu Fleisch dar.\nNährwert: Durchschnittlich"
"#RESOURCE_MEALINSECT","Insektenmahl"
"#RESOURCE_MEALINSECT_DESC","Ein Alternative zu Fleischmahlzeiten."
"#RESOURCE_TOOLS_2_DESC","Langlebiges Werkzeug"
...
...
@@ -1690,7 +1690,7 @@
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED","Hitzewelle findet gerade statt"
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED_DESC","Wasserverbrauch hat sich verdoppelt, Nutzpflanzen könnten vertrocknen"
"#RESOURCE_MEALMIXED","Kombimahl"
"#RESOURCE_MEALMIXED_DESC","Eine ausgeglichene und nahrhafte Mahlzeit aus gebratenem Fleisch und Gemüse"
"#RESOURCE_MEALMIXED_DESC","Eine ausgeglichene und nahrhafte Mahlzeit aus gebratenem Fleisch und Gemüse.\nNährwert: Gut"
"#TOPIC_SUMMARY_COLONY_HAPPINESS","Zufriedenheit der Kolonie"
"#TOPIC_SUMMARY_POPULATION","Bevölkerung"
...
...
@@ -1705,8 +1705,8 @@
"#RESOURCE_BIOFUEL","Biotreibstoff"
"#RESOURCE_BIOFUEL_DESC","Ein Benzinfass, das aus erneuerbaren Pflanzen gefertigt wurde."
"#RECIPE_MEAL_MIXED_DESC","Eine gemischte Mahlzeit besteht aus Fleisch und Gemüse. So kann sich ein Kolonist dank der darin enthaltenen Vitamine und Nährstoffe gesund ernähren und Unterernährung vermeiden."
"#DESC_FOOD_VENISON","Die Art Fleisch, das Fallensteller durch die Jagd von wilden Tieren in der Kolonie produzieren."
"#DESC_FOOD_BERRIES","Wilde, leicht mutierte, farbenreiche Beeren, die direkt überall in der Kolonie wachsen. Eine gute Nahrungsquelle zum Spielanfang oder eine Nahrungsergänzung in schweren Zeiten. Verwende die Arbeitszone des Lebensmittellagers, um Beeren zu sammeln."
"#DESC_FOOD_VENISON","Die Art Fleisch, das Fallensteller durch die Jagd von wilden Tieren in der Kolonie produzieren.\nNährwert: Gering"
"#DESC_FOOD_BERRIES","Wilde, leicht mutierte, farbenreiche Beeren, die direkt überall in der Kolonie wachsen. Eine gute Nahrungsquelle zum Spielanfang oder eine Nahrungsergänzung in schweren Zeiten. Verwende die Arbeitszone des Lebensmittellagers, um Beeren zu sammeln.\nNährwert: Durchschnittlich"
"#NOTIFICATION_DISASTER_ARRIVED_MANY","Der Kolonie stehen mehrere Katastrophen bevor!"
"#NOTIFICATION_DISASTER_MUTATION_INCOMING","Jemand steht kurz davor, zu mutieren!"
"#NOTIFICATION_PERSON_MUTATED","Ein Kolonist leidet an ernsthaften Mutationen."
...
...
@@ -1817,7 +1817,7 @@
"#NOTIFICATION_PERSON_MUTATED_MANY","{0} Kolonisten leiden an ernsthaften Mutationen"
"#RESOURCE_RESEARCH","Wissenschaftspunkte"
"#RESOURCE_FLAX","Flachs"
"#DESC_FOOD_FLAX","FLACHS wird nicht als Nahrung, sondern für seinen Fasergehalt angebaut, wodurch die Kolonie eine zuverlässige Quelle für Nähmaterial erhält. Produziert Fasern, aber keine Nahrung.\n\nWachstumsrate: mittel\nErtrag: niedrig\nWiderstandsfähigkeit: mittel"
"#DESC_FOOD_FLAX","FLACHS wird nicht als Nahrung, sondern für seinen Fasergehalt angebaut, wodurch die Kolonie eine zuverlässige Quelle für Nähmaterial erhält. Produziert Fasern, aber keine Nahrung.\n\nWachstumsrate: Mittel\nErtrag: Niedrig\nWiderstandsfähigkeit: Mittel\nNährwert: Nicht essbar"
"#DESC_FOOD_SUNFLOWER","Dieser Typ SONNENBLUME wird nicht für die Herstellung von Nahrung angebaut, sondern als Energiequelle. Die gesammelten Kerne werden zu Öl gepresst und in Raffinerien zu Benzin verarbeitet.\n\nWachstumsrate: mittel\nErtrag: niedrig\nWiderstandsfähigkeit: mittel"
"#DESC_FOOD_SUNFLOWER","Dieser Typ SONNENBLUME wird nicht für die Herstellung von Nahrung angebaut, sondern als Energiequelle. Die gesammelten Kerne werden zu Öl gepresst und in Raffinerien zu Benzin verarbeitet.\n\nWachstumsrate: Mittel\nErtrag: Niedrig\nWiderstandsfähigkeit: Mittel\nNährwert: Nicht essbar"
"#RESOURCE_SUNFLOWER_DESC","Eine Variante von Sonnenblumen, die nicht für die Herstellung von Nahrung, sondern als Energiequelle angebaut wird. Die gesammelten Kerne werden zu Öl gepresst und in Raffinerien zu Benzin verarbeitet."
"#TOOLTIP_RENAME_COLONIST_CONTENT","Hier kannst du deinen Kolonisten umbenennen."
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK","Spezialist wird angegriffen!"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Dein Spezialist ist in einen Kampf verwickelt."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Stelle mehr nahrhafte Nahrung aus Fleisch und Gemüse her."
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","Deine Kolonisten brauchen schon bald mehr nahrhafte Nahrung!"
"#TOOLTIP_GIVE_FEEDBACK","Fehlermeldung"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","Gib uns Feedback oder melde einen Fehler."
"#NOTIFICATION_BUILDING_UNDER_ATTACK","Gebäude wird angegriffen"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0} wird angegriffen"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Setze Wachen oder Spezialisten ein, um den Angreifer zu besiegen"
"#CATEGORY_HOUSING","Unterkünfte"
"#CATEGORY_STORAGE","Lager"
"#CATEGORY_FOOD","Nahrung"
...
...
@@ -2516,7 +2516,7 @@
"#DESC_GUARD_POST_DIRECT_CONTROL","Wachposten schützen deine Kolonie vor Feinden. Wachen patrouillieren rund um das Gebäude und reagieren automatisch auf jede Gefahr in ihrem Revier. Sie können auch direkt ausgewählt und angeordnet werden, andere Feinde anzugreifen. \n\nKolonisten, die als Wachen arbeiten, können mit Waffen ausgerüstet werden, was ihre Effektivität erhöht."
"#GUNSMITH","Waffenschmied"
"#DESC_GUNSMITH","Waffenschmiede stellen Waffen her, damit Kolonisten nicht mit Messern gegen Gewehre kämpfen müssen. Die Herstellung guter Waffen ist weder schnell, noch billig."
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Wait for the combat to end to start repairs"
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Warte, bis der Kampf zu Ende ist, um mit der Reparatur zu beginnen"
"#PERSON_CONDITION_TITLE","Zustand"
"#PERSON_STATE_IDLE","Tut nichts"
"#PERSON_STATE_WALKING","Geht"
...
...
@@ -3218,13 +3218,13 @@
"#PERSON_CONDITION_UNCLEAN","Dreckig"
"#PERSON_CONDITION_UNCLEAN_DESC","Die persönliche Hygiene dieser Kolonisten lässt sehr zu wünschen übrig, was Infektionen nach sich ziehen kann, wenn sie keine Waschmöglichkeit bekommen."
"#PERSON_VALUE_NOURISHMENT","Ernährung"
"#PERSON_STATUS_MALNOURISHED","Colonist is suffering from malnourishment"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Food does not contain enough nutritions to stay healthy. Add more diversity to food to avoid malnourishment."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Food offers diversity and is balanced between meat and vegetables. Also the quality of the food is good. Healthy diet makes people happy."
"#PERSON_STATUS_MALNOURISHED","Ein Kolonist leidet an Unterernährung."
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Die Nahrung enthält zu wenige Nährstoffe. Gestalte das Essen abwechslungsreicher, um Unterernährung zu vermeiden."
"#PERSON_CONDITION_NORMAL_NOURISHED_DESC","Die Nahrung ist ausgewogen und nahrhaft genug, um Kolonisten gesund zu erhalten."
"#PERSON_CONDITION_WELL_NOURISHED","Wohlgenährt"
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Die Mischung aus Fleisch und Gemüse ist vielseitig und ausgewogen. Auch die Qualität der Nahrung ist gut. Gesundes Essen macht die Leute glücklich."
"#SPECIALIST_NAME_SPECIALIST1","Rose"
"#SPECIALIST_ARCHETYPE_SPECIALIST1","Plünderer"
"#SPECIALIST_DESCRIPTION_SPECIALIST1","Von Kindesbeinen an schon eine sprachliche Schaumschlägerin, ist sie die Art von Mensch, die dich mühelos um ihren Finger wickelt. Sie ist mit Leichtigkeit in das Handelsgeschäft der Familie eingestiegen und machte als Ein-Frau-Unternehmung gute Geschäfte kurz bevor die Katastrophe geschah."
"#DESC_FOOD_NONE","No food selected.\n\nPick a crop from below."
"#DESC_FOOD_FISH","Locally sourced fish straight from the pond. Good source of essential fats and nutrients.\nNutritions: Average"
"#DESC_FOOD_FISH","Locally sourced fish straight from the pond. Good source of essential fats and nutrients.\nNutrition: Average"
"#DESC_FOOD_MEAT","One of the basic Food types each colonists need to avoid Malnutrition. Just eating bellies full is not enough in the long term. People also need all vitamins and nutrients that come from a diverse food palette.\n\nFish, Venison and Insects are counted as Meat."
"#DESC_FOOD_EGG","A very good source of Protein. Chickens in a Ranch lay Eggs that can be used for colonist Food."
"#DESC_FOOD_LETTUCE","Lettuce Description TODO"
"#DESC_FOOD_CORN","CORN or maize is a fast grower that can yield multiple small harvests in a short amount of time. Very low endurance against catastrophes.\n\nGrowth rate: Normal\nYield: Low\nResilience: Low\nNutrition: Poor"
"#DESC_FOOD_POTATO","POTATOES grow slowly but provides a nice harvest. As the edible parts are underground, it endures catastrophes better than many other crops.\n\nGrowth rate: Slow\nYield: Medium\nResilience: High\nNutrition: Poor"
"#DESC_FOOD_CORN","CORN or maize is a fast grower that can yield multiple small harvests in a short amount of time. Very low endurance against Catastrophes.\n\nGrowth rate: Normal\nYield: Low\nResilience: Low\nNutrition: Poor"
"#DESC_FOOD_POTATO","POTATOES grow slowly but provide a nice harvest. As the edible parts are underground, it endures Catastrophes better than many other crops.\n\nGrowth rate: Slow\nYield: Medium\nResilience: High\nNutrition: Poor"
"#DESC_FOOD_WHEAT","WHEAT is a type of grain famous for its incredibly versatile processing potential. Grows relatively fast and gives a good yield.\n\nGrowth rate: Normal\nYield: Medium\nResilience: Medium\nNutrition: None"
"#DESC_FOOD_CABBAGE","CABBAGE is easy to grow, resistant and yield a good harvest. Cabbages are a fine choice for a post-apocalyptic farmer.\n\nGrowth rate: Normal\nYield: Medium\nResilience: High\nNutrition: Average"
"#DESC_FOOD_CABBAGE","CABBAGE is easy to grow, resistant and yields a good harvest. Cabbages are a fine choice for a post-apocalyptic farmer.\n\nGrowth rate: Normal\nYield: Medium\nResilience: High\nNutrition: Average"
"#DESC_FOOD_CARROT","CARROTS are a fast-growing crop with adequate yield but low resistance, packed with beneficial nutrients for the whole family.\n\nGrowth rate: Fast\nYield: Medium\nResilience: Low\nNutrition: Average"
"#DESC_FOOD_PEANUT","PEANUTS are mostly hidden underground inside nature's own packaging. They give a good harvest and endure against catastrophes fairly well.\n\nGrowth rate: Very fast\nYield: Medium\nResilience: Medium\nNutrition: Poor"
"#DESC_FOOD_SOYBEAN","SOYBEANS are luscious and plentiful in harvest. They can supply a large community with necessary protein but withers easily.\n\nGrowth rate: Normal\nYield: High\nResilience: Low\nNutrition: Poor"
"#DESC_FOOD_PEANUT","PEANUTS are mostly hidden underground inside nature's own packaging. They give a good harvest and endure against Catastrophes fairly well.\n\nGrowth rate: Very fast\nYield: Medium\nResilience: Medium\nNutrition: Poor"
"#DESC_FOOD_SOYBEAN","SOYBEANS are luscious and plentiful in harvest. They can supply a large community with necessary protein but wither easily.\n\nGrowth rate: Normal\nYield: High\nResilience: Low\nNutrition: Poor"
"#DESC_FOOD_CRICKETS","CRICKETS are common and nutritious edible insects. They grow quickly but offer a mediocre yield.\n\nGrowth rate: Fast\nYield: Low\nNutrition: Poor"
"#DESC_FOOD_COCKROACHES","COCKROACHES have an acute sense of taste and smell, helping them avoid toxics. This, along with natural immunities, helps them grow quickly and in large numbers.\n\nGrowth rate: Slow\nYield: Medium\nNutrition: Poor"
"#DESC_FOOD_COCKROACHES","COCKROACHES have an acute sense of taste and smell, helping them avoid toxins. This, along with natural immunities, helps them grow quickly and in large numbers.\n\nGrowth rate: Slow\nYield: Medium\nNutrition: Poor"
"#DESC_FOOD_MEALWORMS","MEALWORMS are the larval form of beetles. They grow at a medium pace and offer a good yield.\n\nGrowth rate: Medium\nYield: Medium\nNutrition: Poor"
"#DESC_FOOD_BUFFALOWORMS","BUFFALOWORMS turn from a milky color to yellow once they are ready for harvest. They grow rather slowly but offer a substantial yield.\n\nGrowth rate: Slow\nYield: High\nNutrition: Average"
"#DESC_FOOD_WAXWORMS","WAXWORMS are low in protein but high in fat and are simple to grow. They mature fast and offer a medium-sized yield.\n\nGrowth rate: Fast\nYield: Medium\nNutrition: Poor"
"#DESC_FOOD_WAXWORMS","WAXWORMS are low in protein but high in fat and are simple to grow. They mature fast and offer a decent yield.\n\nGrowth rate: Fast\nYield: Medium\nNutrition: Poor"
"#DEPOSIT_PLANK","Plank"
"#DEPOSIT_CONRETE_LARGE","Large Concrete Ruin"
"#DEPOSIT_CONRETE_SMALL","Small Concrete Ruin"
...
...
@@ -1512,8 +1512,8 @@
"#NOTIFICATION_DISASTER_MAGNETIC_STORM_INCOMING_DESC","Store Energy and stockpile repair materials"
"#NOTIFICATION_DISASTER_PANDEMIC_INCOMING_DESC","Prepare to cure the sick quickly"
"#NOTIFICATION_DISASTER_INCOMING_MANY_DESC","Prepare for the worst"
"#RESOURCE_WOOD_DESC","Refinable material.\n\nCut-down tree trunks refined into Firewood at the Logging Camp or Planks by the Sawmill."
"#RESOURCE_PLANK_DESC","Building material.\n\nBasic building material produced at the Sawmill or scavenged from locations around the World Map."
"#RESOURCE_WOOD_DESC","Refinable material.\n\nCut-down tree trunks refined into Firewood at the Logging Camp or Planks with either the Lumber Yard or Sawmill."
"#RESOURCE_PLANK_DESC","Building material.\n\nBasic building material produced at either the Lumber Yard or Sawmill and scavenged from locations around the World Map."
"#RESOURCE_ENERGY_DESC","A unit of power.\n\nProduced at Power Plants and stored in Batteries, required by most high-end buildings."
"#RESOURCE_FOOD_DESC","Crucial for colonists and in constant demand, a wide variety of food from vegetables to meat and insects is critical for survival."
"#RESOURCE_METAL_DESC","Material for refining and building.\n\nScavenge from Metal deposits by building a Scrapper. Some locations in the World Map contain Metal."
...
...
@@ -1525,7 +1525,7 @@
"#RESOURCE_FIBER_DESC","Refinable material.\n\nVarious sheets of fiber large and strong enough for weaving to create Clothing at the Tailor."
"#RESOURCE_DEBRIS_DESC","Refinable material.\n\nMiscellaneous metal bits which can be separated and cleaned up for Metal or Junk by the Scrapper."
"#RESOURCE_TRASH_DESC","Refinable material.\n\nOld trash which can be separated and cleaned up for usable Plastic or Fiber by the Recycler."
"#RESOURCE_FIREWOOD_DESC","Refined resource.\n\nUsed for cooking raw food into nutritious Meals at the Cookhouse or Mess Hall. Created by the Logging Camp."
"#RESOURCE_FIREWOOD_DESC","Refined resource.\n\nUsed for warming up Saunas and cooking raw food into nutritious Meals at the Cookhouse or Mess Hall. Created by the Logging Camp."
"#RESOURCE_CONCRETE_DESC","Building material.\n\nBasic building material that can be found from the ruins around the colony and from various locations in the World Map."
"#RESOURCE_WEAPONS_DESC","Specialist item.\n\nWeapons provide necessary firepower to attack the well-defended bandit camps across the World Map."
"#RESOURCE_ALCOHOL_DESC","TODO"
...
...
@@ -1567,7 +1567,7 @@
"#RESOURCE_COMPONENT","Component"
"#RESOURCE_COMPONENT_DESC","Advanced building material.\n\nUsed for structures that produce or consume energy and refined further into Electronics for high-end buildings."
"#RESOURCE_BREAD","Bread"
"#RESOURCE_BREAD_DESC","Highquality Food.\n\nIs manufactured in Bakeries. Increases happiness and keeps hunger away for longer.\nNutrition: None"
"#RESOURCE_BREAD_DESC","High-quality Food.\n\nIs manufactured in Bakeries. Increases happiness and keeps hunger away for longer.\nNutrition: None"
"#RESOURCE_BUFFALOWORMS_DESC","Young Buffaloworms turn from a milky color to yellow once they are ready for harvest. They grow rather slowly but offer a substantial yield.\n\nGrowth rate: Slow\nYield: High"
"#RESOURCE_CABBAGE_DESC","Easy to grow and yielding a good harvest, cabbage is a good choice for a post-apocalyptic farmer.\n\nGrowth rate: Normal\nYield: Medium"
"#RESOURCE_COCKROACHES_DESC","Cockroaches have an acute sense of taste and smell, helping them avoid toxics. This, along with natural immunities, helps them grow quickly and in large numbers.\n\nGrowth rate: Slow\nYield: Medium"
...
...
@@ -1625,11 +1625,11 @@
"#TOPIC_SURVIVOR_GROUP_INFO","SURVIVOR GROUP"
"#TOPIC_SURVIVOR_SUPPLIES","Supplies"
"#RESOURCE_JERKY","Jerky"
"#RESOURCE_JERKY_DESC","High quality Food.\n\nCured meat jerky, tough but full of energy and protein. Can be found only from the World Map.\nNutrition: None"
"#RESOURCE_JERKY_DESC","High-quality Food.\n\nCured meat jerky, tough but full of energy and protein. Can be found only on the World Map.\nNutrition: None"
"#RESOURCE_PROTEINBARS","Candy Bars"
"#RESOURCE_PROTEINBARS_DESC","It is not a bit more healthy than it was back in the day, but even the stale taste cracks a smile on your face. Can be found only from the World Map.\nNutrition: None"
"#RESOURCE_PROTEINBARS_DESC","Not much healthier than back in the day, but the stale taste cracks a smile on your face. Can be found only on the World Map.\nNutrition: None"
"#RESOURCE_CANNEDFRUIT","Canned Fruit"
"#RESOURCE_CANNEDFRUIT_DESC","High quality Food.\n\nCanned fruits preserved in sugary water containing lots of energy. Can be found only from the World Map.\nNutrition: None"
"#RESOURCE_CANNEDFRUIT_DESC","High-quality Food.\n\nCanned fruit preserved in sugary water containing lots of energy. Can be found only on the World Map.\nNutrition: None"
"#TOPIC_TECH_UNLOCKED","UNLOCKED"
"#TOPIC_PLACE","PLACE"
"#TOPIC_PLACE_MANY","PLACE MANY"
...
...
@@ -1672,7 +1672,7 @@
"#RECIPE_MEAL_VEGMEAT_NAME","Nutrient Meal"
"#RECIPE_MEAL_VEGMEAT_DESC","A Meal prepared from a combination of Vegetables and Meat. A healthy option that gives you all the right macro- and micronutrients to avoid Malnutrition."
"#RECIPE_SOUP_MEAL_NAME","Soup"
"#RECIPE_SOUP_MEAL_DESC","Warm Soup can be prepared from any combination of available Food resources. It keeps bellies full, but eating soup long-term will affect morale and reduce colonist happiness.\nNutrition: None"
"#RECIPE_SOUP_MEAL_DESC","Warm Soup can be prepared from any combination of available Food resources. It keeps bellies full, but eating soup long-term will affect morale and reduce Colonist Happiness.\nNutrition: None"
"#RECIPE_MEAL_INSECT_NAME","Insect Meal"
"#RECIPE_MEAL_INSECTMEAL_DESC","An Insect Meal is an unusual stew made from every type of available insect. Insects are a good alternative to meat.\nNutrition: Average"
"#RESOURCE_MEALINSECT","Insect Meal"
...
...
@@ -1684,7 +1684,7 @@
"#NOTIFICATION_WATER_SHORTAGE_INFO","Increase water production"
"#DISASTER_INFO_HEAT_WAVE","Intense and oppressive heat takes over the area as moisture evaporates. Colonists struggle to keep hydrated and cool while working. Plants wither in the cracked soil.\n\n- Colonists drink double the normal amount\n- Crop yields on open Fields suffer\n- Build and fill Water Towers and stockpile Food to survive."
"#DISASTER_INFO_HEAT_WAVE","Intense and oppressive heat takes over the area as moisture evaporates. Colonists struggle to keep hydrated and cool while working. Plants wither in the cracked soil.\n\n- Colonists drink double the normal amount.\n- Crop yields on open Fields suffer.\n- Build and fill Water Towers while stockpiling Food to survive."
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED","Heat Wave is upon us"
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED_DESC","Water use doubled, crops might wither."
...
...
@@ -1704,8 +1704,8 @@
"#RESOURCE_BIOFUEL","Biofuel"
"#RESOURCE_BIOFUEL_DESC","A barrel of Fuel made from renewable energy crops."
"#RECIPE_MEAL_MIXED_DESC","A Mixed Meal includes both Meat and Vegetables and contain all vitamins and nutrients a colonist needs to survive and avoid malnutrition."
"#DESC_FOOD_VENISON","Type of Meat the Trapper produces by hunting wild animals around the colony.\nNutrition: Poor"
"#DESC_FOOD_BERRIES","Wild, slightly mutated, colorful berries that grow around the colony. A good source of Food in the early game or a supplement to help through hard times. Use the work area of the Food Storage to gather Berries.\nNutrition: Average"
"#DESC_FOOD_VENISON","Type of Meat the Trapper produces by hunting wild animals around the Colony.\nNutrition: Poor"
"#DESC_FOOD_BERRIES","Wild, slightly mutated, colorful berries that grow around the colony. A good source of Food in the early game or a supplement to help through hard times. Use the Work Area of the Food Storage to gather Berries.\nNutrition: Average"
"#NOTIFICATION_DISASTER_ARRIVED_MANY","Multiple catastrophes are upon the colony!"
"#NOTIFICATION_DISASTER_MUTATION_INCOMING","Someone is about to get mutated!"
"#NOTIFICATION_PERSON_MUTATED","A colonist is suffering from serious mutations."
...
...
@@ -1816,7 +1816,7 @@
"#NOTIFICATION_PERSON_MUTATED_MANY","{0} colonists are suffering from serious mutations."
"#RESOURCE_RESEARCH","Science Points"
"#RESOURCE_FLAX","Flax"
"#DESC_FOOD_FLAX","FLAX is grown for its Fiber content rather than food, providing the colony a stable source of tailoring materials. Produces Fiber but no Food.\n\nGrowth rate: Medium\nYield: Low\nResilience: Medium\nNutrition: Not edible"
"#DESC_FOOD_FLAX","FLAX is grown for its Fiber content rather than as Food, providing the colony a stable source of tailoring materials. Produces Fiber but no Food.\n\nGrowth rate: Medium\nYield: Low\nResilience: Medium\nNutrition: Not edible"
"#BUTTON_EXPAND_CHART","Expand Chart"
"#RESOURCE_SEED","Seed"
"#TOPIC_TRADE_IMPORT","Import"
...
...
@@ -1870,7 +1870,7 @@
"#TOPIC_GRAPHS_AXIS_QUANTITY","Quantity"
"#TOPIC_HARVESTABLE_CROPS","Harvestable Crops"
"#RESOURCE_SUNFLOWER","Sunflowers"
"#DESC_FOOD_SUNFLOWER","SUNFLOWER type is not grown for Food but for its energy potential. Harvested seeds are turned to Oil to be processed at a Refinery for Fuel.\n\nGrowth rate: Medium\nYield: Low\nResilience: Medium\nNutrition: Not edible"
"#DESC_FOOD_SUNFLOWER","SUNFLOWER is not grown for Food but for its energy potential. Harvested seeds are turned to Oil to be processed at a Refinery for Fuel.\n\nGrowth rate: Medium\nYield: Low\nResilience: Medium\nNutrition: Not edible"
"#RESOURCE_SUNFLOWER_DESC","This variant of Sunflower is not grown for Food but for their energy potential. Harvested seeds are turned into Oil and then processed at a Refinery to keep vehicles running."
"#RESOURCE_FLAX_SEED","Seed: Flax"
"#RESOURCE_SUNFLOWER_SEED","Seed: Sunflower"
...
...
@@ -1949,7 +1949,7 @@
"#TOPIC_RESEARCH_TIME","Research Time"
"#TOPIC_TIME","Time"
"#BUTTON_DIPLOMACY","Diplomacy"
"#RESOURCE_CURRENCY_DESC","Silver coins of the old world used in trading"
"#RESOURCE_CURRENCY_DESC","Silver coins of the old world used in trading."
"#TOPIC_VALUE","Item value"
"#TOPIC_EXCHANGE_BALANCE","Balance"
"#RESOURCE_RESEARCH_DESC","Accumulated knowledge used for unlocking new technologies in the Tech Tree."
...
...
@@ -2058,19 +2058,19 @@
"#DEATH_BY_BANDIT","Killed by a bandit"
"#DEATH_BY_WILD_BEAST","Killed by a wild beast"
"#DEATH_DEFINED_ENEMY","Killed by {0}"
"#TOOLTIP_RENAME_SPECIALIST","Rename specialist"
"#TOOLTIP_RENAME_SPECIALIST_CONTENT","Here you can rename your specialist."
"#TOOLTIP_RENAME_COLONIST","Rename colonist"
"#TOOLTIP_RENAME_COLONIST_CONTENT","Here you can rename your colonist."
"#TOOLTIP_RENAME_SPECIALIST","Rename Specialist"
"#TOOLTIP_RENAME_SPECIALIST_CONTENT","Here you can rename your Specialist."
"#TOOLTIP_RENAME_COLONIST","Rename Colonist"
"#TOOLTIP_RENAME_COLONIST_CONTENT","Here you can rename your Colonist."
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK","Specialist is under attack!"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Your specialist is engaged in combat."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Make more nutritious food from meat and vegetables"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","Your colonists need more nutritious food soon!"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Your Specialist is engaged in combat."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Make more nutritious food from meat and vegetables."
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","Your Colonists need more nutritious food soon!"
"#TOOLTIP_GIVE_FEEDBACK","Bug reporting"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","Give us feedback or report a bug."
"#NOTIFICATION_BUILDING_UNDER_ATTACK","Building is under attack"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0} is under attack"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Use guards or specialists to defeat the attacker"
"#NOTIFICATION_BUILDING_UNDER_ATTACK","Building is under attack."
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0} is under attack."
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Use Guards or Specialists to defeat the attacker."
"#CATEGORY_HOUSING","Shelters"
"#CATEGORY_STORAGE","Storage"
"#CATEGORY_FOOD","Food"
...
...
@@ -2515,7 +2515,7 @@
"#DESC_GUARD_POST_DIRECT_CONTROL","The Guard Posts protect your Colony against all enemies. Guards patrol around the building and automatically react to threats inside their Work Area. They can also be selected and directly commanded to attack other enemies as well. \n\nColonists working as Guards can be equipped with weapons, which make them more effective."
"#GUNSMITH","Gunsmith"
"#DESC_GUNSMITH","Gunsmith creates weapons so Colonists won't have to bring a knife into a gunfight. Creating reliable firearms isn't fast or cheap."
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Wait for the combat to end to start repairs"
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Wait for the combat to end to start repairs."
"#PERSON_CONDITION_TITLE","Conditions"
"#PERSON_STATE_IDLE","Idling"
"#PERSON_STATE_WALKING","Walking"
...
...
@@ -3039,7 +3039,7 @@
"#PERSON_CONDITION_DEHYDRATED_DESC","A very serious condition caused by lack of access to potable Water.\n\nCan lead to Death."
"#PERSON_CONDITION_HUNGRY_DESC","Hunger is a familiar companion for every survivor, but it leads to Starvation if food is scarce for too long. It is good to always have Food in storages when hard working colonists come to find their daily meals. Keeping your colonists' bellies full keep them happier and working more effectively."
"#PERSON_CONDITION_STARVING_DESC","Starving colonists have not eaten for a long while and will die soon if they don't get something to eat."
"#PERSON_CONDITION_TIRED_DESC","Colonists get tired when they work and take care of everyday tasks in the colony. Make sure that there are enough shelters for all colonists so they get a good night's sleep every day. Without a proper shelter they might eventually get Exhausted."
"#PERSON_CONDITION_TIRED_DESC","Colonists get tired when they work and take care of everyday tasks in the Colony. Make sure that there are enough Shelters for all Colonists so they get a good night's sleep every day. Without proper shelter, they might eventually get Exhausted."
"#PERSON_CONDITION_EXHAUSTED_DESC","Prolonged sleep deprivation due to lack of shelter is affecting ability to work. Penalty to Production Speed."
"#PERSON_CONDITION_INJURED_DESC","Any kind of accident in the daily life can lead to Injury. Untreated Injuries will lead to death, but they are easy to heal in any medical facility. Having Medicine at hand helps injured colonists to heal faster."
"#PERSON_CONDITION_WOUNDED_DESC","A severe wound is causing continuous health loss and Production Speed penalties until healed by a Medic or Doctor."
...
...
@@ -3217,13 +3217,64 @@
"#PERSON_CONDITION_UNCLEAN","Dirty"
"#PERSON_CONDITION_UNCLEAN_DESC","This colonist's personal hygiene is low, and it might lead to infections if they have no place to wash."
"#PERSON_VALUE_NOURISHMENT","Diet"
"#PERSON_STATUS_MALNOURISHED","Colonist is suffering from malnourishment"
"#PERSON_STATUS_MALNOURISHED","Colonist is suffering from malnourishment."
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Food does not contain enough nutritions to stay healthy. Add more diversity to food to avoid malnourishment."
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Food does not contain enough nutrients to promote health healthy. Add more diversity to Food to avoid Malnourishment."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Food offers diversity and is balanced between meat and vegetables. Also the quality of the food is good. Healthy diet makes people happy."
"#PERSON_CONDITION_NORMAL_NOURISHED_DESC","There is enough variety and nutritional value in the food to stay healthy."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Food offers diversity and is balanced between meat and vegetables. Also the quality of the food is good. A healthy diet makes people happy."
"#COLONIST_COMMENT_INJURED_04","Just a scratch... I'm fine!"
"#COLONIST_COMMENT_INJURED_05","It hurts when I move."
"#COLONIST_COMMENT_RESEARCH_COMPLETED_05","You should never doubt human ingenuity."
"#COLONIST_COMMENT_RESEARCH_COMPLETED_06","Theory turned into practice!"
"#COLONIST_COMMENT_SPECIALIST_JOINED_09","I already feel more secure with them around."
"#COLONIST_COMMENT_SPECIALIST_JOINED_10","A new specialist? Lucky day!"
"#COLONIST_COMMENT_SPECIALIST_JOINED_11","We need all the expertise that we can get."
"#SPECIALIST_NAME_SPECIALIST1","Rose"
"#SPECIALIST_ARCHETYPE_SPECIALIST1","Scavenger"
"#SPECIALIST_DESCRIPTION_SPECIALIST1","Born and raised a natural fast-talker, she is the type of person who wraps you around her finger without noticing. She picked up the family trading business with ease and was doing just fine for herself before the catastrophe."
...
...
@@ -3265,7 +3316,7 @@
"#SPECIALIST_DESCRIPTION_SPECIALIST13","With no venues around anymore, he decided to simply take the stage with him. When doing business, he keeps humming and singing with a rocking melody. As such entertainment is rare, it keeps bringing people back as if mesmerized by him."
"#SPECIALIST_NAME_SPECIALIST14","Dame"
"#SPECIALIST_ARCHETYPE_SPECIALIST14","Fighter"
"#SPECIALIST_DESCRIPTION_SPECIALIST14","Poverty, war, sickness, loss, she witnessed and fought through it all. Decades of hardships have ground her into a tough and fearless woman. She sees death as nothing more than old friend, one who knows better than to try and lay a hand on her."
"#SPECIALIST_DESCRIPTION_SPECIALIST14","Poverty, war, sickness, loss, she witnessed and fought through it all. Decades of hardships have ground her into a tough and fearless woman. She sees death as nothing more than an old friend, one who knows better than to try and lay a hand on her."
"#SPECIALIST_NAME_SPECIALIST15","Gorky"
"#SPECIALIST_ARCHETYPE_SPECIALIST15","Fighter"
"#SPECIALIST_DESCRIPTION_SPECIALIST15","Having spent his entire life amidst a large family, he simply can't bear to live alone. He will cling onto people, willing to shed his blood and risk his life for them. When standing between his family and their enemy, he is an absolutely terrifying sight."
...
...
@@ -3304,7 +3355,7 @@
"#SPECIALIST_DESCRIPTION_SPECIALIST26","Before the apocalypse, he was on track to become a professional runner. Now he can’t help but to feel bitter, like he and the rest of humanity had been robbed of their future. It’s only when running, with his heart drumming against his chest, that he feels some relief."
"#SPECIALIST_NAME_SPECIALIST27","Hakim"
"#SPECIALIST_ARCHETYPE_SPECIALIST27","Scientist"
"#SPECIALIST_DESCRIPTION_SPECIALIST27","He spent most of his life as an overqualified village doctor, tending to common illnesses and injuries. When the apocalypse came, he couldn’t turn away from the suffering, and ended up leaving to for a larger city nearby. But after that there was another place needing his help, and another, and another..."
"#SPECIALIST_DESCRIPTION_SPECIALIST27","He spent most of his life as an overqualified village doctor, tending to common illnesses and injuries. When the apocalypse came, he couldn’t turn away from the suffering, and ended up leaving for a larger city nearby. But after that there was another place needing his help, and another, and another..."
"#SPECIALIST_NAME_SPECIALIST28","Scrappa"
"#SPECIALIST_ARCHETYPE_SPECIALIST28","Fighter"
"#SPECIALIST_DESCRIPTION_SPECIALIST28","He seems to always be functioning just below his breaking point. Such recklessness would be a death wish, if his mind wasn’t just as overcharged as his body. So far fighting has been the only way for him to let off steam and avoid becoming a jittery mess."
...
...
@@ -3391,7 +3442,7 @@
"#SPECIALIST_DESCRIPTION_SPECIALIST55","She has experienced drastic changes both in her personal and professional life. As a biologist, she has always been fascinated with butterflies and their complete transformation from one form into another. Perhaps humanity could achieve something similar as well?"
"#SPECIALIST_NAME_SPECIALIST56","Mishka"
"#SPECIALIST_ARCHETYPE_SPECIALIST56","Leader"
"#SPECIALIST_DESCRIPTION_SPECIALIST56","There's a softness to him which only a few medics could still hang onto. The desire to help, comfort and heal is always with him in whatever he does. Patients who curse and fight back are the ones who get the biggest, warmest smile from him."
"#SPECIALIST_DESCRIPTION_SPECIALIST56","There's a softness to him which few other medics have held onto. The desire to help, comfort and heal is always with him in whatever he does. Patients who curse and fight back are the ones who get the biggest, warmest smile from him."
"#SPECIALIST_NAME_SPECIALIST57","Domino"
"#SPECIALIST_ARCHETYPE_SPECIALIST57","Scavenger"
"#SPECIALIST_DESCRIPTION_SPECIALIST57","She dreamt of being a singer, touring bars and venues for years, but never got her big break. Afterwards, her intelligence and compassion drove her to practise medicine. But she never stopped singing, not even while doing surgeries."
...
...
@@ -3406,7 +3457,7 @@
"#SPECIALIST_DESCRIPTION_SPECIALIST60","He grew up reading about the days the world was still uncharted with new lands waiting beyond the horizon. That attitude stuck, and even today he'll get excited just by finding something he hasn't seen before and he has a knack for spotting something truly unique."
"#SPECIALIST_NAME_SPECIALIST61","Danube"
"#SPECIALIST_ARCHETYPE_SPECIALIST61","Fighter"
"#SPECIALIST_DESCRIPTION_SPECIALIST61","You won't get many opportunities for smalltalk with her. The straight-to-the-point attitude might scare away some, but it makes trading a lot simpler. Whatever you offer, you won't have to worry about hurting her feelings, just remember that she doesn't care much about yours either."
"#SPECIALIST_DESCRIPTION_SPECIALIST61","You won't get many opportunities for smalltalk with her. The straight-to-the-point attitude might scare away some, but it makes trading a lot simpler. Whatever you offer, you won't have to worry about hurting her feelings, just remember that she doesn't care much about yours either."
"#SPECIALIST_NAME_SPECIALIST62","Tudor"
"#SPECIALIST_ARCHETYPE_SPECIALIST62","Scavenger"
"#SPECIALIST_DESCRIPTION_SPECIALIST62","He prefers calling himself ""trade specialist"" to a mere trader. This higher-than-thou attitude is something he upholds in every aspect of his life. Despite his snobby attitude he's still a competent trader, and perhaps even more insistent on getting the best possible deal."
...
...
@@ -4114,7 +4165,7 @@
"#EVENT_DESPERATE_04_FAIL_DESC","The man looks flabbergasted. ”You’re kidding! Well, I never… Guess I’ll have to find someone who can appreciate the finer things in life”, he says before turning around and wobbling toward the sunset."
"#EVENT_DESPERATE_04_GIVE_HELP","Give him Medicine"
"#EVENT_DESPERATE_04_REFUSE_HELP","Turn him away"
"#EVENT_DESPERATE_05_NOTIFICATION_HEADER","Strange noises coming from the gate."
"#EVENT_DESPERATE_05_NOTIFICATION_HEADER","Strange noises coming from the gate"
"#EVENT_DESPERATE_05_NOTIFICATION_DESC","Something about an ”unique item”"
"#EVENT_DESPERATE_05_NAME","A piece of the past"
"#EVENT_DESPERATE_05_DESC","You see a person, wrapped in layers of cloth, rubber and mud, standing at the gate. There’s a slight twitch behind their goggles as you approach. ”Need things. Trade me? This, I know is unique,” the person says and starts unpacking a mysterious item standing on a wooden cart, revealing a pristine looking computer protected by plates of lead."
...
...
@@ -4364,7 +4415,7 @@
"#EVENT_NEGOTIATION_02_ACCEPT","Accept the offer"
"#EVENT_NEGOTIATION_02_REFUSE","Tell them to take a hike"
"#EVENT_NEGOTIATION_02_SUCCESS_NAME","Anything for progress"
"#EVENT_NEGOTIATION_02_SUCCESS_DESC","They seem like such a trustworthy bunch, so you decide to accept the offer. One colonist is brought forth, quickly measured, interviewed and finally injected repeatedly until their arm looks like it was attacked by a mosquito swarm. ”All done, thank you for your cooperation and see you soon. Hail science!” the leader declares and the group leaves. The colonist shows no sings of side-effects, and a later visit from the scientists verifies that the experiment was a moderate success."
"#EVENT_NEGOTIATION_02_SUCCESS_DESC","They seem like such a trustworthy bunch, so you decide to accept the offer. One colonist is brought forth, quickly measured, interviewed and finally injected repeatedly until their arm looks like it was attacked by a mosquito swarm. ”All done, thank you for your cooperation and see you soon. Hail science!” the leader declares and the group leaves. The colonist shows no signs of side-effects, and a later visit from the scientists verifies that the experiment was a moderate success."
"#EVENT_NEGOTIATION_02_FAILURE_NAME","Anything for progress"
"#EVENT_NEGOTIATION_02_FAILURE_DESC","They seem like such a trustworthy bunch, so you decide to accept the offer. One colonist is brought forth, measured, interviewed and injected repeatedly until their arm looks like a mosquito feasting ground. ”All done, thank you for your cooperation and see you soon. Hail science!” the leader declares and the group leaves. However, the Colonist quickly falls ill, and when the scientists return for a check-up, they are immediately chased away by furious Colonists."
"#EVENT_NEGOTIATION_02_REFUSE_NAME","Anything for progress"
"#EVENT_BANDIT_ATTACK_03_NOTIFICATION_DESC","Like a horde of enraged beasts"
"#EVENT_BANDIT_ATTACK_03_NAME","Beyond Reason"
"#EVENT_BANDIT_ATTACK_03_DESC","You’re not quite sure what you’re looking at; men or animals. Nevertheless, the frenzied group of bandits circles outside the gate, their mouths foaming and their eyes wide. ”Fires! The Mammoth rises! Stomp, stomp, stomp!” one of them babbles."
"#EVENT_BANDIT_ATTACK_03_DESC","You’re not quite sure what you’re looking at—men or animals. Nevertheless, the frenzied group of bandits circles outside the gate, their mouths foaming and their eyes wide. ”Fires! The Mammoth rises! Stomp, stomp, stomp!” one of them babbles."
"#EVENT_BANDIT_ATTACK_03_PREPARE","Prepare for battle"
"#EVENT_BANDIT_ATTACK_03_THREAT","Threaten the horde"
"#EVENT_BANDIT_ATTACK_03_DISTRACT","Try to distract them"
...
...
@@ -4891,7 +4942,7 @@
"#EVENT_SECOND_CHANCES_01B_ALLOW_NOTIFICATION_HEADER","A fight has started"
"#EVENT_SECOND_CHANCES_01B_ALLOW_NOTIFICATION_DESC","You can hear people cheering"
"#EVENT_SECOND_CHANCES_01B_ALLOW_NAME","The Failure of Forgiveness"
"#EVENT_SECOND_CHANCES_01B_ALLOW_DESC","You arrive to find a group of colonists battering the people you let in earlier. “I told you! They were stealing, these rats need to be thrown out!” one of the colonists yells as the fighters are torn from each other. The pressure of the group forces you to exile the criminals, but the supposedly stolen goods are nowhere to be found."
"#EVENT_SECOND_CHANCES_01B_ALLOW_DESC","You arrive to find a group of colonists battering the people you let in earlier. “I told you! They were stealing, these rats need to be thrown out!” one of the colonists yells as the fighters are torn from each other. The colony succumbs to infighting as the morale plummets, and yet the supposedly stolen goods are nowhere to be found."
"#EVENT_SECOND_CHANCES_01B_DENY_NOTIFICATION_HEADER","One of the colonists approaches you"
"#EVENT_SECOND_CHANCES_01B_DENY_NOTIFICATION_DESC","He’s reading a small note"
"#EVENT_SECOND_CHANCES_01B_DENY_NAME","Rewards of Trust"
...
...
@@ -5784,7 +5835,7 @@
"#CODEX_DAMAGED_CROPS_HEADLINE","CROP RESILIENCE"
"#CODEX_DAMAGED_CROPS","Crops have different levels of <mark>resilience</mark>. Whereas <mark>Corn</mark> is easily affected, <mark>Potatoes</mark> can survive longer in less than ideal conditions. Resistance levels of all available Crops are visible in the Seed selection menu.\n\nRemember to check up on your plants from time to time to see if they are flourishing as expected!"
"#CODEX_HEAT_WAVE_HEADLINE","HEAT WAVE"
"#CODEX_HEAT_WAVE","Intense and oppressive heat takes over the area as moisture evaporates. Colonists struggle to keep hydrated and cool while working. Plants wither in the cracked soil.\n\n- Colonists drink double the normal amount.\n- Crop yields on open Fields suffer.\n- Build and fill Water Towers and stockpile Food to survive."
"#CODEX_HEAT_WAVE","Intense and oppressive heat takes over the area as moisture evaporates. Colonists struggle to keep hydrated and cool while working. Plants wither in the cracked soil.\n\n- Colonists drink double the normal amount.\n- Crop yields on open Fields suffer.\n- Build and fill Water Towers while stockpiling Food to survive."
"#TUTORIAL_CODEX_FOOD_STORAGE_BERRIES","Gather berries by moving the <mark>Work Area</mark> of your <mark>Food Storage</mark> on top of the bushes so your Colonists know where to go.\n\nMore permanent sources of Food can be established with <mark>Trappers</mark>, <mark>Fishing Huts</mark> and <mark>Fields</mark>.\n\n<mark>Hungry</mark> Colonists work less efficiently. Those who cannot eat will slowly starve to death. To avoid this, build some of the various Food-producing buildings.\n\nStable production of both <mark>Meat</mark> and <mark>Vegetables</mark> is advisable in the long term to avoid <mark>Malnutrition</mark>."
"#TUTORIAL_CODEX_SETTIME_HEADLINE","GAME SPEED"
...
...
@@ -5806,7 +5857,7 @@
"#TUTORIAL_CODEX_PLASTIC_HEADLINE","REFINING"
"#TUTORIAL_CODEX_PLASTIC","Plastic and Metal are used as construction materials and other products. Fiber and Junk can be refined into items; Fiber is turned into <quad name=Cloth><mark>Clothing</mark> and Junk into <quad name=Parts><mark>Parts</mark>.\n\nResearch ""Industrial Mining'' to build Extractors once above-ground deposits have run dry."
"#TUTORIAL_CODEX_STORAGES","Some Storages need to be unlocked from the <mark>Tech Tree</mark> before you can build them. These storages include:\n\n<mark>General Storage</mark>: Large refined items and Food\n- <mark>Nuclear Waste Storage</mark>: Stores hazardous Nuclear Waste from an Environmental Station."
"#TUTORIAL_CODEX_STORAGES","Some Storages need to be unlocked from the <mark>Tech Tree</mark> before you can build them. These storages include:\n\n- <mark>General Storage</mark>: Large refined items and Food\n- <mark>Nuclear Waste Storage</mark>: Stores hazardous Nuclear Waste from an Environmental Station."
"#TUTORIAL_CODEX_OUTPOSTS_HEADLINE","SETTING UP AN OUTPOST"
"#TUTORIAL_CODEX_OUTPOSTS","To set up an Outpost, first research the <mark>Frontier Outposts</mark> tech from the Exploration category and build the <mark>Outpost Depot</mark> in the Colony. Once built, select <mark>Establish Outpost</mark> from the Depot's menu. This will send you to the World Map to select a suitable location. Outposts can be built on any <mark>Neutral Sector</mark>, meaning sectors <mark>without</mark> a <mark>Bandit Camp</mark> or a <mark>Society</mark>. Once built, moving Specialists to that Outpost sends their scavenged resources automatically to the Depot Storage back at the Colony. If the Depot at the Colony is destroyed, the connected Outpost is also lost."
"#TUTORIAL_DIALOG_COLONY_COMBAT_MESSAGE","<mark>Specialists</mark> in the Colony can be ordered to <mark>Move</mark> or <mark>Attack</mark> enemies by first selecting them and then pointing at the target and giving a command to move or attack. Specialists play a vital role in protecting colonists against <mark>wild animals</mark> and more."
"#CODEX_COLONY_COMBAT_HEADLINE","ANIMALS"
"#CODEX_COLONY_COMBAT","There are various species roaming near the Colony. These animals vary in strength and you should always take caution when setting buildings or ordering Colonists to collect Resources near their territories.\n\n<mark>Majestic Deer</mark>—A non-aggressive species that will nonetheless protect itself if provoked.\n\n<mark>Rat Beetle</mark>—These creatures can look innocent, but hordes of them can quickly surprise an unwary Colonist. They are especially easy to spot in the night as their eyes glow red in the dark!\n\n<mark>Wild Hog</mark>—Wild Hogs have spikes on their back and an overall fearsome look. These slightly-mutated hogs are not to be taken lightly.\n\n<mark>Killer Kodiak</mark>—Far from your average teddy, these “bears” mean business. Even a Specialist with combat expertise will have a hard time taking one down.\n\n<mark>Sandworm</mark>—Sandworms are the most fearsome animal on the scale, having the ability to hide underground and take Colonists and Specialists by surprise. They have immense strength, so try to keep an eye to spot their heads peeking out on the surface."
"#TUTORIAL_DIALOG_GATE_COMBAT_MESSAGE","<mark>Bandits</mark> have arrived at the gate, and there is a good chance the conflict will escalate into a firefight. Call <mark>Specialists</mark> home and upgrade <mark>the Gate’s</mark> defenses to fend off the attackers. Good luck!"
...
...
@@ -5866,12 +5917,12 @@
"#TECH_ADVANCED_FARMING","Advanced Farming"
"#TECH_DELICACIES","Delicacies"
"#TECH_CHEF_TRAINING","Chef Training"
"#TECH_COMMUNAL_EATING_DESC","More centralized solutions to feed a growing number of hungry mouths. Warm meals keep hunger away and put a smile on everyone’s face, so it doesn't hurt to put some extra love in the food everyone eats.\n\nThe Cookhouse creates and distributes nutritious <mark>Meals</mark> prepared from raw Food ingredients.\n\nA Logging Camp produces Firewood for the Cookhouses to operate."
"#TECH_COMMUNAL_EATING_DESC","More centralized solutions to feed a growing number of hungry mouths. Warm meals keep hunger away and put a smile on everyone’s face, so it doesn't hurt to put some extra love in the food everyone eats.\n\nThe Cookhouse creates and distributes nutritious <mark>Meals</mark> prepared from raw Food ingredients.\n\nA Logging Camp produces <quad name=Firewood> <mark>Firewood</mark> for the Cookhouses to operate."
"#TECH_PROTECTED_CROPS_DESC","<mark>Greenhouses</mark> shield the crops from the elements. They can function even through a <mark>Nuclear Fallout</mark>, providing security in food production during more difficult times."
"#TECH_ALTERNATIVE_PROTEINS_DESC","Post-apocalyptic societies must find new and more efficient sources of protein. Edible insects can provide just that. <mark>Insect Farms</mark> function similarly to <mark>Fields</mark> but provide steadier <mark>Food</mark> production and an alternative to Meat.\n\nFind new types of insect eggs to bolster yields even further."
"#TECH_BORING_METHODS_DESC","Clean <mark>Water</mark> can be hard to come by, especially in dry climates. <mark>Bore Wells</mark> are drilled as deep as required to tap into water reserves, which allows placing them on any soil type."
"#TECH_ADVANCED_FARMING_DESC","Takes farming to the next level as larger fields yield bigger harvests that help in feeding even the largest of colonies. Placing them on <mark>Fertile</mark> soil grants an extra production bonus."
"#TECH_DELICACIES_DESC","Even in the aftermath, people crave a bit of luxury. The smell of freshly baked <mark>Bread</mark> can have a surprisingly large effect on morale.\n\nA <mark>Mill</mark> grinds <mark>Wheat</mark> into <mark>Flour</mark>, which is then turned into Bread at the <mark>Bakery</mark>."
"#TECH_DELICACIES_DESC","Even in the aftermath, people crave a bit of luxury. The smell of freshly baked <quad name=Bread> <mark>Bread</mark> can have a surprisingly large effect on morale.\n\nA <mark>Mill</mark> grinds <quad name=Wheat> <mark>Wheat</mark> into <quad name=Flour> <mark>Flour</mark>, which is then turned into Bread at the <mark>Bakery</mark>."
"#TECH_CHEF_TRAINING_DESC","Feeding a large number of people requires discipline and organization. Chef Training unlocks the <mark>Mess Hall</mark>, where cooks prepare large amounts of <mark>Meals</mark> for hungry colonists."
"#TECH_ENERGY_PRODUCTION_ONE","Energy Production I"
"#TECH_JUNK_RECYCLING","Junk Recycling"
...
...
@@ -5882,10 +5933,10 @@
"#TECH_MASS_PRODUCTION","Mass Production"
"#TECH_RARE_METALS","Rare Metals"
"#TECH_ENERGY_PRODUCTION_ONE_DESC","Getting the power back on is a major step toward rebuilding civilization. <mark>Solar Panels</mark> and <mark>Wind Turbines</mark> provide clean <mark>Energy</mark> in small quantities. Solar Panels work only during the day, Wind Turbines operate day and night."
"#TECH_JUNK_RECYCLING_DESC","Scrapper's side product, <mark>Junk</mark> is useful and even valuable for those able to recycle it. The <mark>Mechanic Shop</mark> converts it into mechanical <mark>Parts</mark>, which are required in advanced construction and item creation.\n\nProduces <quad name=Parts> <mark>Parts</mark>"
"#TECH_ENERGY_STORAGE1_DESC","Producing <mark>Energy</mark> without storing it can be a recipe for disaster. Repurposed <mark>Battery Racks</mark> can hold a decent charge and keep things running even when Energy production has halted."
"#TECH_JUNK_RECYCLING_DESC","Scrapper's side product, <quad name=Scrap> <mark>Junk</mark> is useful and even valuable for those able to recycle it. The <mark>Mechanic Shop</mark> converts it into mechanical <quad name=Parts> <mark>Parts</mark>, which are required in advanced construction and item creation."
"#TECH_ENERGY_STORAGE1_DESC","Producing <quad name=Energy> <mark>Energy</mark> without storing it can be a recipe for disaster. Repurposed <mark>Battery Racks</mark> can hold a decent charge and keep things running even when Energy production has halted."
"#TECH_ENERGY_PRODUCTION_TWO_DESC","High-end production and entertainment buildings require large amounts of <mark>Energy</mark> to function, which makes creating bigger power plants necessary. A <mark>Large Solar Panel</mark> can also fold itself to protect its panels during catastrophes and a <mark>Large Wind Turbine</mark> towers over most other colony structures.\n\nSolar Panels produce <quad name=Energy> <mark>Energy</mark> only during the day. Wind Turbines require more maintenance."
"#TECH_INDUSTRIAL_MINING_DESC","Scavenging construction materials by hand will only take you so far. Heavy machinery like <mark>Extractors</mark> will greatly boost production, but it requires both constant maintenance and large amounts of <mark>Energy</mark> to extract Metal, Plastic and Concrete."
"#TECH_INDUSTRIAL_MINING_DESC","Scavenging construction materials by hand will only take you so far. Heavy machinery like <mark>Extractors</mark> will greatly boost production, but it requires both constant maintenance and large amounts of <quad name=Energy> <mark>Energy</mark> to extract <quad name=Metal> <mark>Metal</mark>, <quad name=Plastic> <mark>Plastic</mark> and <quad name=Concrete> <mark>Concrete</mark>."
"#TECH_AUTOMATION_DESC","Giving menial tasks to computing devices frees up colonists for other duties. The <mark>Electronics Factory</mark> is a massive high-tech building able to create advanced <mark>Electronics</mark> for automation if it is supplied with <mark>Components</mark>, <mark>Rare</mark> metals and <mark>Energy</mark>."
"#TECH_MASS_PRODUCTION_DESC","Computer-controlled mining equipment is the final step in mass-producing construction materials. <mark>Automated Extractors</mark> work without human supervision, unless they’ve broken down.\n\nExtractors require plenty of <mark>Energy</mark> to produce <mark>Metal</mark>, <mark>Plastic</mark> and <mark>Concrete</mark> for the colony."
"#TECH_RARE_METALS_DESC","<mark>Rare Metals</mark> must be separated from the ground with a specialized <mark>Magnetic Separator</mark>. It sifts through the material, filtering out the unwanted bits. The resulting Rare Metals are used in high-end production.\n\nRequires<mark>Energy</mark> to function."
...
...
@@ -5910,9 +5961,9 @@
"#TECH_MEDICAL_CENTER","Medical Center"
"#TECH_MEDICINE_PRODUCTION","Medicine Production"
"#TECH_SECURE_STORAGE_DESC","Valuable goods deserve a proper place to be stored. A <mark>General Storage</mark> is a converted and reinforced shipping container able to withstand the elements and thieves alike.\n\nStores all resources that can be stored in a <mark>Food Storage</mark> or in a <mark>Warehouse</mark>."
"#TECH_HAZMAT_ENGINEERING_DESC","Clearing heavily polluted soil without proper equipment is a death sentence. An <mark>Environmental Station</mark> provides the means to clear <mark>Pollution Deposits</mark> and store the waste in a <mark>Nuclear Waste Storage</mark>."
"#TECH_HAZMAT_ENGINEERING_DESC","Clearing heavily polluted soil without proper equipment is a death sentence. An <mark>Environmental Station</mark> provides the means to clear <quad name=Pollution> <mark>Pollution Deposits</mark> and store the waste in a <mark>Nuclear Waste Storage</mark>."
"#TECH_CENTRALIZED_REPAIRS_DESC","Keeping track of all repairs in a large colony is a hassle. A <mark>Maintenance Depot</mark> automatically fixes damaged buildings within its work radius provided it is staffed and supplied properly."
"#TECH_REINFORCED_GATE_DESC","Approaching a reinforced gate makes anyone respect a Society living behind it a bit more. <mark>Survivor Groups</mark> are questioned in more detail before being allowed to join the Colony. Sometimes, questioning can reveal important information about the group's conditions."
"#TECH_REINFORCED_GATE_DESC","Approaching a reinforced <mark>Gate</mark> makes anyone respect a Society living behind it a bit more. <mark>Survivor Groups</mark> are questioned in more detail before being allowed to join the Colony. Sometimes, questioning can reveal important information about the group's conditions."
"#TECH_MEDICAL_CENTER_DESC","There is no way to keep a large colony healthy with a simple <mark>Medical Tent</mark>. A properly managed <mark>Field Hospital</mark> is both more spacious and effective in treating a wide variety of conditions."
"#TECH_MEDICINE_PRODUCTION_DESC","Finding usable medicine in the wastelands is almost pure luck. With a <mark>Medical Lab</mark>, the colony can produce the required pills and antibiotics itself, provided it is supplied with generous amounts of raw materials, scientists and <quad name=Energy> <mark>Energy</mark>."
"#TECH_TEAM_OPERATIONS","Team Operations"
...
...
@@ -5930,15 +5981,15 @@
"#TECH_FERTILIZERS","Fertilizers"
"#TECH_FERTILIZERS_DESC","Putting something a little extra like mulch on the soil helps the plants to grow bigger and faster. Affects all Fields and Greenhouses."
"#TECH_COATED_HOPPERS","Coated Hoppers"
"#TECH_COATED_HOPPERS_DESC","Getting those grains to slide smoothly on a coated surface ensures that you enjoy fresh bread that much quicker. Isn't it relaxing to just look at those grains go."
"#TECH_COATED_HOPPERS_DESC","Getting those grains to slide smoothly on a coated surface ensures that you enjoy fresh <mark>Bread</mark> that much quicker. Isn't it relaxing to just look at those grains go."
"#TECH_ORGANIZED_KITCHEN","Organized Kitchen"
"#TECH_ORGANIZED_KITCHEN_DESC","Kitchen's no place for chaos. Proper arrangements and organization means more meals are produced quicker and with less cursing."
"#TECH_ORGANIZED_KITCHEN_DESC","Kitchen's no place for chaos. Proper arrangements and organization means more <mark>meals</mark> are produced quicker and with less cursing."
"#TECH_EFFICIENT_COMPONENTS_DESC","Tinkering with Component placement and functions means better efficiency, so components are less likely to get damaged. This helps to reduce repair and maintenance costs."
"#TECH_QUALITY_CAPACITORS","Quality Capacitors"
"#TECH_QUALITY_CAPACITORS_DESC","Running high-voltage current as efficiently as possible allows packing a bit more juice in the same space."
"#TECH_CONVEYOR_BELTS","Conveyor Belts"
"#TECH_CONVEYOR_BELTS_DESC","An endless smooth stream of materials on a conveyor belt can be mesmerizing to watch and shows a definite sign of progress. Improves production speed for all extractors."
"#TECH_CONVEYOR_BELTS_DESC","An endless smooth stream of materials on a conveyor belt can be mesmerizing to watch and shows a definite sign of progress. Improves production speed for all <mark>Extractors</mark>."
"#TECH_STERILE_SPACES","Sterile Spaces"
"#TECH_STERILE_SPACES_DESC","Dirty work surfaces and uncontrolled particles have no place in an Electronics Factory. A clean, sterile area means less time fixing errors and cleaning dust off components."
"#TECH_SELF-DIAGNOSTICS","Self-diagnostics"
...
...
@@ -5946,7 +5997,7 @@
"#TECH_NEODYMIUM_MAGNETS","Neodymium Magnets"
"#TECH_NEODYMIUM_MAGNETS_DESC","While normal magnets are nice, rare earth neodymium magnets are magical. Their incredible pulling power helps separate the wants from the want-nots in an instant improving the Magnetic Separator's production speed."
"#TECH_INTERIOR_WALLS","Interior Walls"
"#TECH_INTERIOR_WALLS_DESC","A large open space shared with other residents discourages intimacy. Crude interior walls gives couples some much-needed privacy. Children are more likely to be born in Tenements and Emergency Shelters."
"#TECH_INTERIOR_WALLS_DESC","A large open space shared with other residents discourages intimacy. Crude interior walls gives couples some much-needed privacy. Children are more likely to be born in <mark>Tenements</mark> and <mark>Emergency Shelters</mark>."
"#TECH_PICTURE_BOOKS","Picture Books"
"#TECH_PICTURE_BOOKS_DESC","Words are hard for a small child. Picture books help the early learning process tremendously with their informative, colored imagery."
"#TECH_INDOOR_PLUMBING","Sweet Porcelain"
...
...
@@ -5960,7 +6011,7 @@
"#TECH_STACKED_BURIAL_BEDS","Stacked Burial Beds"
"#TECH_STACKED_BURIAL_BEDS_DESC","Laying the dead on the ground is simple but undignified. Stacked beds are not the perfect solution either but increase the capacity of Burial Pits."
"#TECH_RUBBER_SCRUBBERS","Rubber Scrubbers"
"#TECH_RUBBER_SCRUBBERS_DESC","Pollution disposal is dirty and dangerous business. Proper scrubbers handle the removal of hazardous material faster, so colonists need to spend less time in the glowing soil."
"#TECH_RUBBER_SCRUBBERS_DESC","<quad name=Pollution> <mark>Pollution</mark> disposal is dirty and dangerous business. Proper scrubbers handle the removal of hazardous material faster, so colonists need to spend less time in the glowing soil."
"#TECH_LIGHTWEIGHT_TOOLS","Lightweight Tools"
"#TECH_LIGHTWEIGHT_TOOLS_DESC","Getting rid of unnecessary weight allows maintenance workers to operate on a larger area while probably having to sweat a little less at the same time."
"#TECH_HEDGEHOG_DEFENCE","Hedgehog Defense"
...
...
@@ -5970,7 +6021,7 @@
"#TECH_IMPROVED_RECIPES","Improved Recipes"
"#TECH_IMPROVED_RECIPES_DESC","There are many ways of creating medicine, some more wasteful than others. Better recipes allow for items to be produced with less raw materials."
"#TECH_CROWBARS","Crowbars"
"#TECH_CROWBARS_DESC","Pulling old metal or stuck plastic bits apart with your bare hands is tough. Crowbars allow colonists to scavenge deposits faster and without hurting themselves."
"#TECH_CROWBARS_DESC","Pulling old <quad name=Metal> <mark>Metal</mark> or stuck <quad name=Plastic> <mark>Plastic</mark> bits apart with your bare hands is tough. Crowbars allow colonists to scavenge deposits faster and without hurting themselves."
"#TECH_CARGO_HAULER","Cargo Hauler"
"#TECH_CARGO_HAULER_DESC","Once the assault team has cleared the area of bandits, it's time to reap the profits. A specialized Pickup allows Specialists to haul more loot back to the colony than ever before."
"#TECH_MAP-MAKING","Map-making"
...
...
@@ -6008,19 +6059,19 @@
"#TECH_ENERGY_STORAGE2","Battery Stacking"
"#TECH_ENERGY_STORAGE2_DESC","Producing <quad name=Energy><mark>Energy</mark> without storing it is just a waste. Tinkering with <mark>Battery Racks</mark> allows them to be chained together for even greater effect. They will keep things running even when Energy production has halted."
"#TECH_FRONTIER_OUTPOSTS","Frontier Outposts"
"#TECH_FRONTIER_OUTPOSTS_DESC","Unlocks Outpost Depots used for establishing and maintaining Outposts on the World Map. Expanding your Colony's influence past its borders is essential for the Colony's survival. Outposts allow Specialists to drop off their scavenged resources without travelling back to the Colony. After dropping the resources off at the Outpost, they are automatically transferred to the Colony. One Outpost Depot can support a single Outpost."
"#TECH_FRONTIER_OUTPOSTS_DESC","Unlocks <mark>Outpost Depots</mark> used for establishing and maintaining <mark>Outposts</mark> on the World Map. Expanding your Colony's influence past its borders is essential for the Colony's survival.\n\nOutposts allow <mark>/Specialists<mark> to drop off their scavenged resources without travelling back to the Colony. After dropping the resources off at the Outpost, they are automatically transferred to the Colony. One Outpost Depot can support a single Outpost."
"#TECH_BIO_FUEL_FORMULA","Biofuel Formula"
"#TECH_BIO_FUEL_FORMULA_DESC","Unlocks Refinery for manufacturing <quad name=Fuel> <mark>Fuel</mark> from Sunflower seeds. Refineries are essential in providing a steady source of Fuel for the Colony's exploration needs. Without Fuel, vehicles cannot be repaired.\n\nRefineries require <quad name=Oil> <mark>Oil</mark> made from <quad name=Sunflower> <mark>Sunflower seeds</mark> to function."
"#TECH_MOTORIZED_EXPLORATION","Motorization"
"#TECH_MOTORIZED_EXPLORATION_DESC","Unlocks Garages for repairing and storing cars found on the World Map. Found vehicles must first be brought to a Garage to be repaired by a Specialist."
"#TECH_MOTORIZED_EXPLORATION_DESC","Unlocks <mark>Garages</mark> for repairing and storing cars found on the World Map. Found <mark>Vehicles</mark> must first be brought to a Garage to be repaired by a <mark>Specialist</mark>."
"#TECH_SURVIVAL_SKILLS","Survival Skills"
"#TECH_SURVIVAL_SKILLS_DESC","Hunting and fishing are some of the oldest survival skills known to man. The same tricks our ancestors used to fish and hunt in the Stone Age are as valuable now as they were back in the day. Luckily, there are no mammoths or saber-tooth cats to worry about."
"#TECH_WIDER_PIERS","Wider Piers"
"#TECH_WIDER_PIERS_DESC","A bigger Pier means more Fishers, and more Fishers means more Fish for your Colonists."
"#TECH_WIDER_PIERS_DESC","A bigger Pier means more Fishers, and more Fishers means more <quad name=Fish> <mark>Fish</mark> for your Colonists."
"#TECH_LINE_COOKS","Line Cooks"
"#TECH_LINE_COOKS_DESC","Flailing around next to pointy and hot things is a recipe for disaster. Line cook training helps several people work efficiently and safely in the kitchen."
"#TECH_HEATED_HIVES","Heated Hives"
"#TECH_HEATED_HIVES_DESC","Insects tend to multiply rapidly. Heating their hives instead of the entire building helps them grow fat and crunchy in a controlled environment while saving Energy."
"#TECH_HEATED_HIVES_DESC","Insects tend to multiply rapidly. Heating their hives instead of the entire building helps them grow fat and crunchy in a controlled environment while saving <quad name=Energy> <mark>Energy</mark>."
"#TECH_HARDY_PLANTS","Hardy Plants"
"#TECH_HARDY_PLANTS_DESC","Post-apocalyptic conditions are not very friendly to one's crops. Breeding hardier plants helps them endure the elements until they are ripe for harvest."
"#TECH_SCAVENGER_TEAMS","Scavenger Teams"
...
...
@@ -6030,15 +6081,15 @@
"#TECH_RECYCLING","Recycling"
"#TECH_RECYCLING_DESC","When resources are scarce, recycling is paramount. Colonists are now taught to use repair resources more sparingly."
"#TECH_CRAFTSMANSHIP","Craftsmanship"
"#TECH_CRAFTSMANSHIP_DESC","Basic knowledge of tool and clothing manufacturing means faster production and less thumbs smacked by hammers or pierced by needles."
"#TECH_CRAFTSMANSHIP_DESC","Basic knowledge of <quad name=Tools> <mark>Tool</mark> and <quad name=Cloth> <mark>Clothing</mark> manufacturing means faster production and less thumbs smacked by hammers or pierced by needles."
"#TECH_APPRENTICESHIP","Apprentices"
"#TECH_APPRENTICESHIP_DESC","A proper relationship between workers means more products created for Colonists and less thrown at those you're working alongside."
"#TECH_CONTROLLED_BURN","Controlled Burn"
"#TECH_CONTROLLED_BURN_DESC","Creating better burning kilns limits how much Oil is wasted in biofuel processing. Doing more with less is the name of the game."
"#TECH_CONTROLLED_BURN_DESC","Creating better burning kilns limits how much <quad name=Oil> <mark>Oil</mark> is wasted in biofuel processing. Doing more with less is the name of the game."
"#TECH_DURABLE_COMPONENTS","Durable Components"
"#TECH_DURABLE_COMPONENTS_DESC","Reinforcing used Components means less of them implode when things go south."
"#TECH_DURABLE_COMPONENTS_DESC","Reinforcing used <quad name=Component> <mark>Components</mark> means less of them implode when things go south."
"#TECH_JUNIOR_ENGINEERS","Junior Engineers"
"#TECH_JUNIOR_ENGINEERS_DESC","The cabin might get a bit crowded at times, but additional workers help keep the valuable Extractors running longer each day."
"#TECH_JUNIOR_ENGINEERS_DESC","The cabin might get a bit crowded at times, but additional workers help keep the valuable <mark>Extractors</mark> running longer each day."
"#TECH_RATIONING","Rationing"
"#TECH_RATIONING_DESC","Teaching even the most hard-headed and hungry to ration supplies is no easy task, but it is definitely worth the effort with no supermarkets around."
"#TECH_DRILLED_WELLS","Drilled Wells"
...
...
@@ -6048,7 +6099,7 @@
"#TECH_CHANTS","Chants"
"#TECH_CHANTS_DESC","Recovering old familiar songs and coming up with new ones creates a sense of community and togetherness when reminiscing of what’s been lost."
"#TECH_PAVEMENT","Pavement"
"#TECH_PAVEMENT_DESC","Caesars and pharaohs figured stone-paved roads the way to bring a bit of civilization to a settlement—and keep their sandals clean."
"#TECH_PAVEMENT_DESC","Caesars and pharaohs figured stone-paved <mark>roads</mark> are the way to bring a bit of civilization to a settlement—and keep their sandals clean."
"#TECH_MEDICAL_TRAINING","Medical Training"
"#TECH_MEDICAL_TRAINING_DESC","Without a steady supply of medicine and medical equipment, people have to rely on simple, straightforward methods of healing. Learning about these is key in keeping your population safe."
"#TECH_NURSES","Nurses"
...
...
@@ -6068,7 +6119,7 @@
"#TECH_ENGINE_OVERHAUL","Engine Overhaul"
"#TECH_ENGINE_OVERHAUL_DESC","While it is a miracle the big ol' clankers haven't all rusted shut, their engines are surely in need of more than a quick tune-up."
"#TECH_BLOWTORCHES","Blowtorches"
"#TECH_BLOWTORCHES_DESC","Cutting or bending metal is an arduous process. With blowtorches, it's still slow, but it makes the work quicker and more bearable.\n\nFaster vehicle repairs."
"#TECH_BLOWTORCHES_DESC","Cutting or bending metal is an arduous process. With blowtorches, it's still slow, but it makes the work quicker and more bearable.\n\nFaster <mark>Vehicle</mark> repairs."
"#TECH_BACKSEATS","Backseats"
"#TECH_BACKSEATS_DESC","It's not going to be comfy, but cramming an extra seat in the hatchback allows a trio of Specialists to roam the wasteland with speed."
"#TECH_ALLTERRAIN_TIRES","All-terrain Tires"
...
...
@@ -6076,7 +6127,7 @@
"#TECH_BASIC_FARMING","Basic Farming"
"#TECH_BASIC_FARMING_DESC","It sounds relatively simple to grow something in the dirt, but this age-old knowledge has been lost when most of the population moved to big cities. If it helped hunter-gatherer tribes grow into great civilizations, it might be worth learning for a post-apocalyptic society."
"#TECH_SKINNING","Skinning"
"#TECH_SKINNING_DESC","Using every bit of the animal is not only respectful but also smart. Meat can be eaten and skins turned to Fiber <quad name=Fiber> by processing the carcass properly."
"#TECH_SKINNING_DESC","Using every bit of the animal is not only respectful but also smart. Meat can be eaten and skins turned to <quad name=Fiber> Fiber by processing the carcass properly."
"#TECH_CHEAPER_MEALS","Cheaper Meals"
"#TECH_CHEAPER_MEALS_DESC","Some cooking methods use the same ingredients more efficiently than others, even if the end result is a bit less appetizing. Good thing colonists are generally just happy to have something to eat."
"#TECH_BIGGER_BARRELS","Bigger Barrels"
...
...
@@ -6084,19 +6135,19 @@
"#TECH_ROOF_SUPPORTS","Roof Supports"
"#TECH_ROOF_SUPPORTS_DESC","In general, colonists appreciate their shelters not caving in on them while they sleep. Proper supports prop up the roof and strengthen the structure to a point."
"#TECH_WIND_POWER1","Wind Power I"
"#TECH_WIND_POWER1_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Wind Turbines</mark> provide a reliable and steady <mark>Energy</mark> source."
"#TECH_WIND_POWER1_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Wind Turbines</mark> provide a reliable and steady <quad name=Energy> <mark>Energy</mark> source."
"#TECH_WIND_POWER2","Wind Power II"
"#TECH_WIND_POWER2_DESC","Getting the power back on is a major step toward rebuilding civilization. <mark>Large Wind Turbines</mark> provide clean <mark>Energy</mark> in large quantities."
"#TECH_WIND_POWER2_DESC","Getting the power back on is a major step toward rebuilding civilization. <mark>Large Wind Turbines</mark> provide clean <quad name=Energy> <mark>Energy</mark> in large quantities."
"#TECH_SOLAR_POWER1","Solar Power I"
"#TECH_SOLAR_POWER1_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Solar Panels</mark> are an efficient way to produce <mark>Energy</mark> during the day."
"#TECH_SOLAR_POWER1_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Solar Panels</mark> are an efficient way to produce <quad name=Energy> <mark>Energy</mark> during the day."
"#TECH_SOLAR_POWER2","Solar Power II"
"#TECH_SOLAR_POWER2_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Large Solar Panels</mark> provides cheap, clean <mark>Energy</mark> in moderate quantities. Solar Panels shut down during the night."
"#TECH_SOLAR_POWER2_DESC","Getting the power back on is a major step toward rebuilding a civilization. <mark>Large Solar Panels</mark> provides cheap, clean <quad name=Energy> <mark>Energy</mark> in moderate quantities. Solar Panels shut down during the night."
"#TECH_POWER_SAWS","Power Saws"
"#TECH_POWER_SAWS_DESC","Scavenging planks for construction will inevitably come to an end at some point. A proper Sawmill guarantees a steady supply of that sweet, sweet timber."
"#TECH_POWER_SAWS_DESC","Scavenging <quad name=Plank> Planks for construction will inevitably come to an end at some point. A proper Sawmill guarantees a steady supply of that sweet, sweet timber."
"#TECH_CEILINGS","Supported Walls"
"#TECH_CEILINGS_DESC","Building more than one floor is not as straightforward as it sounds. Making them cheap and sturdy at the same time is a real feat of engineering."
"#TECH_CABINETS","Cabinets"
"#TECH_CABINETS_DESC","A selection of classic game arcade cabinets explain why Colonists willingly spend hours on end inside this dark, noisy space and come out happier than they went in."
"#TECH_CABINETS_DESC","A selection of classic <mark>Game Arcade</mark> cabinets explain why Colonists willingly spend hours on end inside this dark, noisy space and come out <mark>happier</mark> than they went in."
"#TECH_DECORATIONS3_DESC","A reasonably elegant set of decorations to jazz up your growing Colony."
"#TECH_DECORATIONS4","Electric Decorations"
"#TECH_DECORATIONS4_DESC","Powered-up decorations to finalize your advanced settlement. Electric Lights require small amounts of <quad=Energy> <mark>Energy</mark>."
"#TECH_DECORATIONS4_DESC","Powered-up decorations to finalize your advanced settlement. Electric Lights require small amounts of <quad name=Energy> <mark>Energy</mark>."
"#TECH_SPIRIT_LEVELS","Spirit Levels"
"#TECH_SPIRIT_LEVELS_DESC","This common yet handy builder's tool helps avoid mistakes and do-overs, especially when repairing larger structures like Tenements."
"#TECH_HEAVY_TARPS","Heavy Tarps"
"#TECH_HEAVY_TARPS_DESC","It's not much in terms of comfort, but making the tarps in tents more rigid gives them a bit more strength and lessens the feeling your home might fly off at a modest breeze."
"#TECH_RECLAIMED_MATERIALS_DESC","Knowing how to process different types of scrap metal means an item thought to be trash might end up becoming a treasure—relatively speaking."
"#TECH_RECLAIMED_MATERIALS_DESC","Knowing how to process different types of scrap <quad name=Metal> <mark>Metal</mark> means an item thought to be trash might end up becoming a treasure—relatively speaking."
"#TECH_WEATHERPROOF_SEAMS","Weatherproof Seams"
"#TECH_WEATHERPROOF_SEAMS_DESC","Learning to do seams that hold up in the rain, snow or meteor storm means tents and emergency shelters can be repaired with small patches instead of replacing entire sections."
"#TECH_WEATHERPROOF_SEAMS_DESC","Learning to do seams that hold up in the rain, snow or meteor storm means <mark>tents</mark> and <mark>emergency shelters</mark> can be repaired with small patches instead of replacing entire sections."
"#TECH_SPECIAL_TEXT_PLACE_ON_ANY_SOIL","Can be built on any soil"
"#TECH_SPECIAL_TEXT_WORKS_DURING_FALLOUT","Works also during a nuclear fallout"
...
...
@@ -6168,19 +6219,19 @@
"#TECH_JUNKER","Junker"
"#TECH_JUNKER_DESC","A real junker can make junk last a lot further than your average Joe. Putting every single bit of scrap to good use can make a huge difference in the apocalypse."
"#TECH_CIRCUIT_BREAKERS","Circuit Breakers"
"#TECH_CIRCUIT_BREAKERS_DESC","Power Plants are some of the most vulnerable Buildings. Circuit breakers help protect these sources of lovely Energy by cutting the connection before permanent damage occurs."
"#TECH_CIRCUIT_BREAKERS_DESC","Power Plants are some of the most vulnerable Buildings. Circuit breakers help protect these sources of lovely <quad name=Energy> <mark>Energy</mark> by cutting the connection before permanent damage occurs."
"#TECH_METAL_BENDER","Metal Bender"
"#TECH_METAL_BENDER_DESC","Robots bending damaged girders and sheet metal isn't really a thing in the apocalypse. Once people re-learn to do it themselves, fixing seemingly totalled buildings becomes surprisingly cheap."
"#TECH_CLEANSING","Cleansing"
"#TECH_CLEANSING_DESC","Hygiene in the post-apocalypse seems like a minor thing to worry about. Yet, if completely forgotten, it will lead to diseases that would have been easily prevented with a nice shower and a bit of socializing in a hot sauna."
"#TECH_CLEANSING_DESC","<mark>Hygiene</mark> in the post-apocalypse seems like a minor thing to worry about. Yet, if completely forgotten, it will lead to diseases that would have been easily prevented with a nice shower and a bit of socializing in a hot <mark>Sauna</mark>.\n\nSaunas require <quad name=Firewood> <mark>Firewood</mark> to function."
"#TECH_SURGE_PROTECTORS","Surge Protectors"
"#TECH_SURGE_PROTECTORS_DESC","Directing massive amounts of Energy harmlessly to the ground requires ample protection. But once that's sorted, Lightning Rods will help the Colony to protect itself from destructive lightning strikes."
"#TECH_SURGE_PROTECTORS_DESC","Directing massive amounts of <quad name=Energy> <mark>Energy</mark> harmlessly to the ground requires ample protection. But once that's sorted, <mark>Lightning Rods</mark> will help the Colony to protect itself from destructive lightning strikes."
"#TECH_RIGID_CHASSIS","Rigid Chassis"
"#TECH_RIGID_CHASSIS_DESC","Your standard sedan was not really built for off-road driving. Reinforcing its chassis allows the humble vehicle to take more punishment, so you can take advantage of its speed without it falling apart."
"#TECH_RIGID_CHASSIS_DESC","Your standard <mark>Sedan</mark> was not really built for off-road driving. Reinforcing its chassis allows the humble vehicle to take more punishment, so you can take advantage of its speed without it falling apart."
"#TECH_SWEET_PORCELAIN","Sweet Porcelain"
"#TECH_SWEET_PORCELAIN_DESC","The smooth touch of porcelain is definitely a luxury in the aftermath. Shanties with an actual indoor toilet are loved by the tenants and envied by their neighbors."
"#TECH_SWEET_PORCELAIN_DESC","The smooth touch of porcelain is definitely a luxury in the aftermath. <mark>Shanties</mark> with an actual indoor toilet are loved by the tenants and envied by their neighbors."
"#TECH_FORTRESS","Fortress"
"#TECH_FORTRESS_DESC","A prosperous Colony attracts all sorts of attention. Keep unwanted visitors and Bandits away by building your Gate strong and tall like a fortress."
"#TECH_FORTRESS_DESC","A prosperous Colony attracts all sorts of attention. Keep unwanted visitors and Bandits away by building your <mark>Gate</mark> strong and tall like a fortress."
"#TOPIC_TECH_CAT_BUILDING","Building unlock"
"#TOPIC_TECH_CAT_BUILDING_DESC","Unlocks a new building"
"#TOPIC_TECH_CAT_EFFICIENCY","Efficiency"
...
...
@@ -6193,6 +6244,6 @@
"#TOPIC_TECH_CAT_WORLD_DESC","Enhances actions on the World Map"
"#TOPIC_ACTIVE_RESEARCH","Active research"
"#TECH_WEAPON_CRAFTING","Weapon Crafting"
"#TECH_WEAPON_CRAFTING_DESC","Fighting post-apocalyptic wildlife and crazed bandits at melee range isn't the smartest thing one could do. A Gunsmith supplies Guards with proper weapons to defend the Colony."
"#TECH_WEAPON_CRAFTING_DESC","Fighting post-apocalyptic wildlife and crazed bandits at melee range isn't the smartest thing one could do. A <mark>Gunsmith</mark> supplies Guards with proper <quad name=Guard_Rifle><mark>Weapons</mark> to defend the Colony.\n\nGunsmiths require <quad name=Metal> <mark>Metal</mark> and <quad name=Parts> <mark>Parts</mark> to function."
"#TECH_GUARDIANS","Guardians"
"#TECH_GUARDIANS_DESC","Guards are the backbone of defending the Colony against hostile animals or people. Assign people to Guard Posts so they'll gear up and focus on protecting their fellow Colonists."
"#TECH_GUARDIANS_DESC","Guards are the backbone of defending the Colony against <mark>hostile</mark> animals or people. Assign people to <mark>Guard Posts</mark> so they'll gear up and focus on protecting their fellow Colonists."
"#DESC_FOOD_NONE","No seleccionaste alimentos.\n\nElige un cultivo."
"#DESC_FOOD_FISH","Pescado local, sacado de las charcas. Buena fuente de nutrientes y grasas esenciales."
"#DESC_FOOD_FISH","Pescado local, sacado de las charcas. Buena fuente de nutrientes y grasas esenciales.\nNutrientes: medios."
"#DESC_FOOD_MEAT","Uno de los tipos básicos de comida que todos los colonos necesitan para evitar la malnutrición. La gente necesita todas las vitaminas y nutrientes de una dieta diversa.\n\nEl pescado, el venado y los insectos se consideran carne."
"#DESC_FOOD_EGG","Muy buena fuente de proteínas. Las gallinas de una granja ponen huevos que pueden usarse en la comida de los colonos."
"#DESC_FOOD_LETTUCE","Descripción de lechuga PENDIENTE"
"#DESC_FOOD_CORN","El MAÍZ es un cultivo que crece rápido y puede proporcionar múltiples cosechas en un período de tiempo corto. Muy poca resistencia a catástrofes.\n\nVelocidad de crecimiento: Normal.\nProducción: Baja\nResistencia: Baja"
"#DESC_FOOD_POTATO","Las PAPAS crecen lentamente pero la cosecha es buena. Como la parte comestible está bajo tierra, resisten las catástrofes mejor que muchos cultivos.\n\nVelocidad de crecimiento: Lenta\nProducción: Media\nResistencia: Alta"
"#DESC_FOOD_WHEAT","El TRIGO es un cultivo conocido por su versatilidad y facilidad de procesado. Crece relativamente rápido y produce cantidades razonables.\n\nVelocidad de crecimiento: Normal\nProducción: Media\nResistencia: Media"
"#DESC_FOOD_CABBAGE","Fácil de cultivar y con cosecha abundante, la COL es una buena elección para una granja postapocalíptica.\n\nVelocidad de crecimiento: Normal\nProducción: Media\nResistencia: Baja"
"#DESC_FOOD_CARROT","Las ZANAHORIAS son un cultivo que crece rápido y produce una cantidad decente, además tienen nutrientes beneficiosos para toda la familia.\n\nVelocidad de crecimiento: Rápida\nProducción: Media\nResistencia: Baja"
"#DESC_FOOD_PEANUT","Por lo general, el MANÍ está bajo tierra y viene empacado por la naturaleza. Su cosecha es abundante y resiste bien las catástrofes.\n\nVelocidad de crecimiento: Muy rápida\nProducción: Media\nResistencia: Media"
"#DESC_FOOD_SOYBEAN","La SOYA produce cosechas abundantes y proporciona proteínas para comunidades grandes.\n\nVelocidad de producción: Normal\nProducción: Alta\nResistencia: Baja"
"#DESC_FOOD_CRICKETS","Los GRILLOS son insectos comunes, comestibles y nutritivos. Crecen rápidamente pero la cantidad es mediocre.\n\nVelocidad de crecimiento: Rápida\nProducción: Baja"
"#DESC_FOOD_COCKROACHES","Las CUCARACHAS tienen un sentido del gusto y el olfato muy agudo, lo que las ayuda a evitar venenos. Junto a sus inmunidades naturales, esto hace que crezcan y se multipliquen rápidamente.\n\nVelocidad de crecimiento: Lenta\nProducción: Media"
"#DESC_FOOD_MEALWORMS","Los GUSANOS DE HARINA son larvas de escarabajo. Crecen a velocidad media y la producción es buena.\n\nVelocidad de crecimiento: Lenta\nProducción: Media"
"#DESC_FOOD_BUFFALOWORMS","Las CRÍAS DE ESCARABAJO de la cama cambian de un color lechoso a amarillo cuando están listas para la recogida. Crecen lentamente, pero la cantidad es sustancial.\n\nVelocidad de crecimiento: Lenta\nProducción: Alta"
"#DESC_FOOD_WAXWORMS","Los GUSANOS DE CERA no tienen muchas proteínas, pero son ricos en grasa y es fácil criarlos. Maduran rápidamente con una producción media.\n\nVelocidad de crecimiento: Rápida\nProducción: Media"
"#DESC_FOOD_CORN","El MAÍZ es un cultivo que crece rápido y puede proporcionar múltiples cosechas en un período de tiempo corto. Muy poca resistencia a catástrofes.\n\nVelocidad de crecimiento: Normal.\nProducción: Baja\nResistencia: Baja\nNutrición: Baja"
"#DESC_FOOD_POTATO","Las PAPAS crecen lentamente pero la cosecha es buena. Como la parte comestible está bajo tierra, resisten las catástrofes mejor que muchos cultivos.\n\nVelocidad de crecimiento: Lenta\nProducción: Media\nResistencia: Alta\nNutrición: Baja"
"#DESC_FOOD_WHEAT","El TRIGO es un cultivo conocido por su versatilidad y facilidad de procesado. Crece relativamente rápido y produce cantidades razonables.\n\nVelocidad de crecimiento: Normal\nProducción: Media\nResistencia: Media\nNutrición: Ninguna"
"#DESC_FOOD_CABBAGE","La COL es fácil de cultivar y da cosechas abundantes, es una buena elección para una granja postapocalíptica.\n\nVelocidad de crecimiento: Normal\nProducción: Media\nResistencia: Baja\nNutrición: Media"
"#DESC_FOOD_CARROT","Las ZANAHORIAS son un cultivo que crece rápido y produce una cantidad decente, además tienen nutrientes beneficiosos para toda la familia.\n\nVelocidad de crecimiento: Rápida\nProducción: Media\nResistencia: Baja\nNutrición: Media"
"#DESC_FOOD_PEANUT","Por lo general, el MANÍ está bajo tierra y viene empacado por la naturaleza. Su cosecha es abundante y resiste bien las catástrofes.\n\nVelocidad de crecimiento: Muy rápida\nProducción: Media\nResistencia: Media\nNutrición: Baja"
"#DESC_FOOD_SOYBEAN","La SOYA produce cosechas abundantes y proporciona proteínas para comunidades grandes.\n\nVelocidad de producción: Normal\nProducción: Alta\nResistencia: Baja\nNutrición: Baja"
"#DESC_FOOD_CRICKETS","Los GRILLOS son insectos comunes, comestibles y nutritivos. Crecen rápidamente pero la cantidad es mediocre.\n\nVelocidad de crecimiento: Rápida\nProducción: Baja\nNutrición: Baja"
"#DESC_FOOD_COCKROACHES","Las CUCARACHAS tienen un sentido del gusto y el olfato muy agudo, lo que las ayuda a evitar venenos. Junto a sus inmunidades naturales, esto hace que crezcan y se multipliquen rápidamente.\n\nVelocidad de crecimiento: Lenta\nProducción: Media\nNutrición: Baja"
"#DESC_FOOD_MEALWORMS","Los GUSANOS DE HARINA son larvas de escarabajo. Crecen a velocidad media y la producción es buena.\n\nVelocidad de crecimiento: Lenta\nProducción: Media\nNutrición: Baja"
"#DESC_FOOD_BUFFALOWORMS","Las CRÍAS DE ESCARABAJO de la cama cambian de un color lechoso a amarillo cuando están listas para la recogida. Crecen lentamente, pero la cantidad es sustancial.\n\nVelocidad de crecimiento: Lenta\nProducción: Alta\nNutrición: Media"
"#DESC_FOOD_WAXWORMS","Los GUSANOS DE CERA no tienen muchas proteínas, pero son ricos en grasa y es fácil criarlos. Maduran rápidamente con una producción media.\n\nVelocidad de crecimiento: Rápida\nProducción: Media\nNutrición: Baja"
"#DEPOSIT_PLANK","Tablones"
"#DEPOSIT_CONRETE_LARGE","Ruinas de concreto grandes"
"#DEPOSIT_CONRETE_SMALL","Ruinas de concreto pequeñas"
...
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@@ -1558,7 +1558,7 @@
"#TOOLTIP_RADIO_CONTENT","Sintoniza una de las emisoras."
"#MENU_PHOTO_MODE","MODO FOTO"
"#RESOURCE_FLOUR","Harina"
"#RESOURCE_FLOUR_DESC","Procesada del trigo.\n\nLa harina en sí no se puede comer, pero con una panadería podrías hacer pan."
"#RESOURCE_FLOUR_DESC","Procesada del trigo.\n\nLa harina en sí no se puede comer, pero con una panadería podrías hacer pan.\nNutrición: No comestible"
"#RESOURCE_CORN_DESC","El maíz es un cultivo que crece rápido y puede proporcionar múltiples cosechas en un período de tiempo corto. Muy poca resistencia a catástrofes.\n\nVelocidad de crecimiento: Normal.\nProducción: Baja"
"#RESOURCE_FISH_DESC","Pescado local, sacado de las charcas. Buena fuente de nutrientes y grasas esenciales."
"#RESOURCE_POTATO_DESC","Las papas crecen lentamente pero la cosecha es buena. Como la parte comestible está bajo tierra, resisten las catástrofes mejor que muchos cultivos.\n\nVelocidad de crecimiento: Lenta\nProducción: Media"
...
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@@ -1568,7 +1568,7 @@
"#RESOURCE_COMPONENT","Componente"
"#RESOURCE_COMPONENT_DESC","Material de construcción avanzado.\n\nSe usa para edificios que producen o consumen energía y se refina para producir electrónica para edificios de alto nivel."
"#RESOURCE_BREAD","Pan"
"#RESOURCE_BREAD_DESC","Alimento de alta calidad.\n\nSe produce en panaderías. Aumenta la felicidad y evita el hambre durante más tiempo."
"#RESOURCE_BREAD_DESC","Alimento de alta calidad.\n\nSe produce en panaderías. Aumenta la felicidad y evita el hambre durante más tiempo.\nNutrición: Ninguna"
"#RESOURCE_BUFFALOWORMS_DESC","Las crías del escarabajo de la cama cambian de un color lechoso a amarillo cuando están listas para la recogida. Crecen lentamente, pero la cantidad es sustancial.\n\nVelocidad de crecimiento: Lenta\nProducción: Alta"
"#RESOURCE_CABBAGE_DESC","Fácil de cultivar y con cosecha abundante, la col es una buena elección para una granja postapocalíptica.\n\nVelocidad de crecimiento: Normal\nProducción: Media"
"#RESOURCE_COCKROACHES_DESC","Las cucarachas tienen un sentido del gusto y el olfato muy agudo, lo que las ayuda a evitar venenos. Junto a sus inmunidades naturales, esto hace que crezcan y se multipliquen rápidamente.\n\nVelocidad de crecimiento: Lenta\nProducción: Media"
...
...
@@ -1626,11 +1626,11 @@
"#TOPIC_SURVIVOR_GROUP_INFO","GRUPO DE SOBREVIVIENTES"
"#TOPIC_SURVIVOR_SUPPLIES","Suministros"
"#RESOURCE_JERKY","Cecina"
"#RESOURCE_JERKY_DESC","Comida de alta calidad.\n\nCarne de cecina curada, dura pero con mucha energía y proteínas. Solo se encuentra en el mapa del mundo."
"#RESOURCE_PROTEINBARS","Barritas de proteínas"
"#RESOURCE_PROTEINBARS_DESC","Comida de alta calidad.\n\nBarritas de frutos secos y grano ricas en proteínas. Secas pero comestibles. Solo se encuentran en el mapa del mundo."
"#RESOURCE_JERKY_DESC","Comida de alta calidad.\n\nCarne de cecina curada, dura pero con mucha energía y proteínas. Solo se encuentra en el mapa del mundo.\nNutrición: Ninguna"
"#RESOURCE_PROTEINBARS","Barra de caramelo"
"#RESOURCE_PROTEINBARS_DESC","Es tan poco sana como antes del Apocalipsis, pero te hará sonreír aunque esté un poco rancia. Solo se encuentra en el mapa del mundo.\nNutrición: Ninguna"
"#RESOURCE_CANNEDFRUIT","Lata de fruta"
"#RESOURCE_CANNEDFRUIT_DESC","Alimentos de alta calidad.\n\nFrutas conservadas en almíbar que contienen una gran cantidad de energía. Solo se encuentran en el mapa del mundo."
"#RESOURCE_CANNEDFRUIT_DESC","Alimentos de alta calidad.\n\nFrutas conservadas en almíbar que contienen una gran cantidad de energía. Solo se encuentran en el mapa del mundo.\nNutrición: Ninguna"
"#NOTIFICATION_NEED_BUILDING_MEDICAL_DESC","Construye una instalación médica para curar sus problemas."
"#RECIPE_MEAL_VEG_NAME","Comida vegetal"
"#RECIPE_MEAL_VEG_DESC","Una comida vegetal es delicioso estofado de vegetales hecho con los que había disponibles en el lugar."
"#RECIPE_MEAL_VEG_DESC","Una comida vegetal es delicioso estofado hecho con los vegetales que había disponibles en el lugar.\nNutrición: Media"
"#RECIPE_MEAL_MEAT_NAME","Comida carnívora"
"#RECIPE_MEAL_MEAT_DESC","Una comida carnívora es un estofado de carne de varias carnes distintas. El pescado se considera carne."
"#RECIPE_MEAL_MEAT_DESC","Una comida carnívora es un estofado de varias carnes distintas. El pescado se considera carne.\nNutrición: Media"
"#RECIPE_MEAL_VEGMEAT_NAME","Comida nutritiva"
"#RECIPE_MEAL_VEGMEAT_DESC","Una comida preparada con carne y verduras. Una opción sana que te da los macro y micronutrientes necesarios para no morir de malnutrición."
"#RECIPE_SOUP_MEAL_NAME","Sopa"
"#RECIPE_SOUP_MEAL_DESC","Puedes preparar una sopa caliente con cualquier combinación de comida disponible. Llena el estómago, pero comer solo sopa hará que bajen la felicidad y la moral de los colonos."
"#RECIPE_SOUP_MEAL_DESC","Puedes preparar una sopa caliente con cualquier combinación de comida disponible. Llena el estómago, pero comer solo sopa hará que bajen la felicidad y la moral de los colonos.\nNutrición: Ninguna"
"#RECIPE_MEAL_INSECT_NAME","Comida insectívora"
"#RECIPE_MEAL_INSECTMEAL_DESC","Una comida insectívora es un delicioso estofado hecho con todos los insectos que había disponibles. Los insectos son una buena alternativa a la carne."
"#RECIPE_MEAL_INSECTMEAL_DESC","Una comida insectívora es un delicioso estofado hecho con todos los insectos que había disponibles. Los insectos son una buena alternativa a la carne.\nNutrición: Media"
"#RESOURCE_MEALINSECT","Comida insectívora"
"#RESOURCE_MEALINSECT_DESC","Una opción alternativa a las comidas hechas con carne."
"#RESOURCE_TOOLS_2_DESC","Herramientas avanzadas"
...
...
@@ -1690,7 +1690,7 @@
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED","Llegó la ola de calor."
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED_DESC","Se duplica el gasto de agua, los cultivos se pueden marchitar."
"#RESOURCE_MEALMIXED","Comida mixta"
"#RESOURCE_MEALMIXED_DESC","Una comida equilibrada y nutritiva con carne y verduras."
"#RESOURCE_MEALMIXED_DESC","Una comida equilibrada y nutritiva con carne y verduras.\nNutrición: Buena"
"#TOPIC_SURVIVOR_GROUP_SURVIVORS","Grupo de sobrevivientes"
"#TOPIC_SUMMARY_COLONY_HAPPINESS","Felicidad de la colonia"
"#TOPIC_SUMMARY_POPULATION","Población"
...
...
@@ -1705,8 +1705,8 @@
"#RESOURCE_BIOFUEL","Biocombustible"
"#RESOURCE_BIOFUEL_DESC","Un barril de combustible preparado con fuentes de energía renovable."
"#RECIPE_MEAL_MIXED_DESC","Una comida mixta incluye carne y verduras, que contiene todas las vitaminas y nutrientes que los colonos necesitan para evitar la malnutrición."
"#DESC_FOOD_VENISON","Tipo de carne que produce el trampero cazando animales salvajes cerca de la colonia."
"#DESC_FOOD_BERRIES","Bayas silvestres, coloridas y ligeramente mutadas que crecen en los alrededores de la colonia. Una buena fuente de alimento al principio de la partida y un suplemento en malas épocas. Usa la zona de trabajo del almacén de alimentos para recogerlas."
"#DESC_FOOD_VENISON","Tipo de carne que produce el trampero cazando animales salvajes cerca de la colonia.\nNutrición: Baja"
"#DESC_FOOD_BERRIES","Bayas silvestres, coloridas y ligeramente mutadas que crecen en los alrededores de la colonia. Una buena fuente de alimento al principio de la partida y un suplemento en malas épocas. Usa la zona de trabajo del almacén de alimentos para recogerlas.\nNutrición: Media"
"#NOTIFICATION_DISASTER_ARRIVED_MANY","¡Llegan varias catástrofes a la colonia!"
"#NOTIFICATION_DISASTER_MUTATION_INCOMING","¡Alguien está a punto de mutar!"
"#DESC_FOOD_FLAX","El LINO se cultiva más por su contenido en fibra que como alimento, otorgando a la colonia una fuente estable de materiales de sastrería. Produce fibra, pero no alimentos.\n\nVelocidad de crecimiento: Media\nProducción: Baja\nResistencia: Media"
"#DESC_FOOD_FLAX","El LINO se cultiva más por su contenido en fibra que como alimento, otorgando a la colonia una fuente estable de materiales de sastrería. Produce fibra, pero no alimentos.\n\nVelocidad de crecimiento: Media\nProducción: Baja\nResistencia: Media\nNutrición: No comestible"
"#BUTTON_EXPAND_CHART","Ampliar mapa de navegación"
"#RESOURCE_SEED","Semilla"
"#TOPIC_TRADE_IMPORT","Importar"
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...
@@ -1871,7 +1871,7 @@
"#TOPIC_GRAPHS_AXIS_QUANTITY","Cantidad"
"#TOPIC_HARVESTABLE_CROPS","Cultivos cosechables"
"#RESOURCE_SUNFLOWER","Girasoles"
"#DESC_FOOD_SUNFLOWER","Esta variante de los GIRASOLES no se cultiva para conseguir alimentos, sino por su potencial energético. Las semillas cosechadas se convierten en aceite que luego se procesa en la refinería para que funcionen tus vehículos.\n\nVelocidad de crecimiento: Media\nProducción: Baja\nResistencia: Media"
"#DESC_FOOD_SUNFLOWER","Esta variante de los GIRASOLES no se cultiva para conseguir alimentos, sino por su potencial energético. Las semillas cosechadas se convierten en aceite que luego se procesa en la refinería para que funcionen tus vehículos.\n\nVelocidad de crecimiento: Media\nProducción: Baja\nResistencia: Media\nNutrición: No comestible"
"#RESOURCE_SUNFLOWER_DESC","Variante de los girasoles que no se cultiva para conseguir alimentos, sino por su potencial energético. Las semillas cosechadas se convierten en aceite que luego se procesa en la refinería para que funcionen tus vehículos."
"#RESOURCE_FLAX_SEED","Semillas: Lino"
"#RESOURCE_SUNFLOWER_SEED","Semillas: Girasol"
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@@ -2055,23 +2055,23 @@
"#ITEM_WEAPON_1_DESC","Este rifle de daño medio posee una cadencia de disparo lenta."
"#TOOLTIP_ASSIGN_COLONIST","Asignar colono"
"#TOOLTIP_ASSIGN_COLONIST_CONTENT","Asignar colono a trabajar en este edificio"
"#DEATH_COMBAT","Murió en combate"
"#DEATH_COMBAT","Combate"
"#DEATH_BY_BANDIT","Murió a manos de un bandido"
"#DEATH_BY_WILD_BEAST","Murió por ataque de un animal"
"#DEATH_DEFINED_ENEMY","Murió por causa de {0}"
"#TOOLTIP_RENAME_SPECIALIST","Rename specialist"
"#TOOLTIP_RENAME_SPECIALIST_CONTENT","Here you can rename your specialist."
"#TOOLTIP_RENAME_COLONIST","Rename colonist"
"#TOOLTIP_RENAME_COLONIST_CONTENT","Here you can rename your colonist."
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK","Specialist is under attack!"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Your specialist is engaged in combat."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Make more nutritious food from meat and vegetables"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","Your colonists need more nutritious food soon!"
"#TOOLTIP_GIVE_FEEDBACK","Bug reporting"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","Give us feedback or report a bug."
"#NOTIFICATION_BUILDING_UNDER_ATTACK","Building is under attack"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0} is under attack"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Use guards or specialists to defeat the attacker"
"#TOOLTIP_RENAME_SPECIALIST_CONTENT","Aquí puedes cambiar el nombre de tu especialista."
"#TOOLTIP_RENAME_COLONIST","Renombrar colono"
"#TOOLTIP_RENAME_COLONIST_CONTENT","Aquí puedes cambiar el nombre de tu colono."
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK","¡Atacan a tu especialista!"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Tu especialista está en combate."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Fabrica comida más nutritiva a partir de carne y vegetales."
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","¡Tus colonos necesitarán comida más nutritiva pronto!"
"#TOOLTIP_GIVE_FEEDBACK","Informar de error"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","Envía un comentario o informa de un error."
"#NOTIFICATION_BUILDING_UNDER_ATTACK","¡Atacan un edificio!"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","¡{0} bajo ataque!"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Usa guardias o especialistas para derrotar a la fuerza atacante."
"#CATEGORY_HOUSING","Refugios"
"#CATEGORY_STORAGE","Almacenaje"
"#CATEGORY_FOOD","Alimentos"
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@@ -2516,7 +2516,7 @@
"#DESC_GUARD_POST_DIRECT_CONTROL","El puesto de vigilancia protege tu colonia de los enemigos. Los guardias patrullan alrededor del edificio y reaccionan de forma automática a las amenazas que haya en su zona de trabajo. También es posible seleccionarles y ordenarles atacar a otros enemigos.\n\nLos colonos que ejercen de guardias pueden llevar armas para ser más eficaces."
"#GUNSMITH","Armero"
"#DESC_GUNSMITH","El armero fabrica armas con el fin de que los colonos no necesiten sacar sus cuchillos en pleno tiroteo. Fabricar armas de fuego fiables no es rápido ni barato."
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Wait for the combat to end to start repairs"
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Esperando a que termine el combate para iniciar las reparaciones."
"#PERSON_CONDITION_TITLE","Estados"
"#PERSON_STATE_IDLE","Esperando"
"#PERSON_STATE_WALKING","Caminando"
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...
@@ -2547,7 +2547,7 @@
"#PERSON_CONDITION_HOMELESS","Sin hogar"
"#PERSON_CONDITION_SICK","Enfermedad"
"#PERSON_CONDITION_INFECTED","Infección"
"#PERSON_CONDITION_MALNOURISHED","Malnutrición"
"#PERSON_CONDITION_MALNOURISHED","Desnutrición"
"#PERSON_CONDITION_POISONED","Envenenamiento"
"#PERSON_CONDITION_CRIMINAL","Crimen"
"#PERSON_CONDITION_NOTOOLS","Falta de herramientas"
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...
@@ -3040,7 +3040,7 @@
"#PERSON_CONDITION_DEHYDRATED_DESC","Un estado muy grave causado por falta de agua potable.\n\nPuede ocasionar la muerte."
"#PERSON_CONDITION_HUNGRY_DESC","El hambre acompaña a todos los sobrevivientes, pero puede convertirse en inanición si la comida escasea por demasiado tiempo. Es bueno tener comida en los almacenes cuando los colonos trabajadores quieren su alimento diario. Si sus estómagos están llenos, serán más felices y más eficientes en el trabajo."
"#PERSON_CONDITION_STARVING_DESC","Lleva mucho tiempo sin comer y morirá si no encuentra alimentos."
"#PERSON_CONDITION_TIRED_DESC","Los colonos se cansan de trabajar y realizar sus tareas diarias en la colonia. Asegúrate de que hay suficientes refugios para todos los colonos, para que así puedan dormir bien todas las noches. Sin un refugio, acabarán agotados."
"#PERSON_CONDITION_TIRED_DESC","Los colonos se cansan de trabajar y de realizar sus tareas diarias en la colonia. Asegúrate de que hay suficientes refugios para todos los colonos, para que así puedan dormir bien todas las noches. Sin un refugio, acabarán agotados."
"#PERSON_CONDITION_EXHAUSTED_DESC","La falta de sueño prolongada afecta a su capacidad de trabajo. Penaliza su velocidad de producción."
"#PERSON_CONDITION_INJURED_DESC","Cualquier accidente puede ocasionar heridas. Las heridas que no se tratan pueden causar la muerte, pero es sencillo tratarlas en cualquier instalación médica. La medicina acelera la recuperación de los colonos heridos."
"#PERSON_CONDITION_WOUNDED_DESC","Una herida grave que causa pérdida constante de salud y penaliza la velocidad de producción hasta que un médico la trate."
...
...
@@ -3218,13 +3218,13 @@
"#PERSON_CONDITION_UNCLEAN","Sucio(a)"
"#PERSON_CONDITION_UNCLEAN_DESC","La higiene personal de este colono está baja, lo que puede llevar a infecciones si no tienen dónde lavarse."
"#PERSON_VALUE_NOURISHMENT","Dieta"
"#PERSON_STATUS_MALNOURISHED","Colonist is suffering from malnourishment"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Food does not contain enough nutritions to stay healthy. Add more diversity to food to avoid malnourishment."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Food offers diversity and is balanced between meat and vegetables. Also the quality of the food is good. Healthy diet makes people happy."
"#PERSON_STATUS_MALNOURISHED","Un colono sufre una grave malnutrición."
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","La comida no tiene suficientes nutrientes para ser saludable. Añade más diversidad a la comida para evitar la malnutrición."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","La comida es diversa y combina carne y verduras. Además, todo es de buena calidad. Una dieta sana hace feliz a la gente."
"#SPECIALIST_NAME_SPECIALIST1","Rose"
"#SPECIALIST_ARCHETYPE_SPECIALIST1","Buscadora"
"#SPECIALIST_DESCRIPTION_SPECIALIST1","Nació con facilidad para hablar y practicó desde niña. Es la clase de persona que te convence de algo sin que te des cuenta. Siguió el negocio familiar y se hizo comerciante. Tuvo bastante éxito hasta que llegó la catástrofe."
"#DESC_FOOD_NONE","Aucune nourriture sélectionnée.\n\nChoisssez une culture ci-dessous."
"#DESC_FOOD_FISH","Du poisson pêché localement dans une mare. Une bonne source de graisses et de nutriments essentiels."
"#DESC_FOOD_FISH","Du poisson pêché localement dans une mare. Une bonne source de graisses et de nutriments essentiels.\nNutrition : moyenne"
"#DESC_FOOD_MEAT","Un des bases de l'alimentation dont les colons ont besoin, pour éviter la malnutrition. Se nourrir exclusivement de baies ne suffit pas à long terme. Les gens ont besoin d'une alimentation variée, et des vitamines et des nutriments qu'on trouve dans la viande.\n\nLe poisson, le gibier et les insectes font partie de la catégorie ""viande""."
"#DESC_FOOD_EGG","Une très bonne source de protéine. Les poules d'élevage pondent des œufs qui peuvent être utilisés comme nourriture par les colons."
"#DESC_FOOD_LETTUCE","Description salade"
"#DESC_FOOD_CORN","Le MAÏS est une plante qui pousse rapidement et peut produire plusieurs petites récoltes en peu de temps. Très peu résistant face aux catastrophes.\n\nVitesse de croissance : normale\nRendement : Bas\nRésilience : basse"
"#DESC_FOOD_POTATO","Les POMMES DE TERRE poussent lentement, mais offrent de bonnes récoltes. La partie comestible se trouve sous terre, ce qui rend la pomme de terre plus résistante aux catastrophes que d'autres cultures.\n\nVitesse de croissance : lente\nRendement : moyen\nRésilience : haute"
"#DESC_FOOD_WHEAT","Le BLÉ est un type de culture connu pour son incroyable potentiel d'acclimatation et sa polyvalence. Pousse relativement vite et donne de bonnes récoltes.\n\nVitesse de croissance : normale\nRendement : moyen\nRésilience : moyenne"
"#DESC_FOOD_CABBAGE","Facile à faire pousser et donnant de bonnes récoltes, le CHOU est un bon choix pour le fermier post-apocalyptique.\n\nVitesse de croissance : normale\nRendement : moyen\nRésilience : Élevée"
"#DESC_FOOD_CARROT","Les carottes sont des plantes qui poussent rapidement avec un rendement correct. Elles offrent des nutriments pour toute la famille.\n\nVitesse de croissance : rapide\nRendement : moyen\nRésilience : basse"
"#DESC_FOOD_PEANUT","Dissimulée dans un emballage naturel, la cacahuète offre de bonnes récoltes et résiste assez bien aux catastrophes.\n\nVitesse de croissance : très rapide\nRendement : moyen\nRésilience : moyenne"
"#DESC_FOOD_SOYBEAN","Succulent et abondant en récolte, le SOJA peut fournir en protéine de nombreuses personnes.\n\nVitesse de croissance : normale\nRendement : élevé\nRésilience : faible"
"#DESC_FOOD_CRICKETS","Les CRIQUETS sont des insectes comestibles nutritifs et assez répandus. Ils se développent rapidement, mais le rendement est assez faible.\n\nVitesse de croissance : rapide\nRendement : faible"
"#DESC_FOOD_COCKROACHES","Les CAFARDS ont un sens du goût et de l'odeur très développés, ce qui leur permet d'éviter les éléments toxiques. Leur résistance naturelle leur permet également de se développer en très grand nombre.\n\nVitesse de croissance : lente\nRendement : moyen"
"#DESC_FOOD_MEALWORMS","Les VERS DE FARINE sont des larves de scarabées. Ils se développent à un rythme moyen et offrent un rendement assez bon.\n\nVitesse de croissance : moyenne\nRendement : moyen"
"#DESC_FOOD_BUFFALOWORMS","Les VERS BUFFALO prennent une teinte jaune quand ils sont prêts à être récoltés. Ils se développent assez lentement, mais leur rendement est bon.\n\nVitesse de croissance : lente\nRendement : élevé"
"#DESC_FOOD_WAXWORMS","Les VERS TEIGNES sont pauvres en protéine, mais riches en graisse. Ils sont très faciles à élever. Ils se développent vite, et offrent un rendement correct.\n\nVitesse de croissance : rapide\nRendement : moyen"
"#DESC_FOOD_CORN","Le MAÏS est une plante qui pousse rapidement et peut produire plusieurs petites récoltes en peu de temps. Très peu résistant face aux catastrophes.\n\nVitesse de croissance : normale\nRendement : Bas\nRésilience : basse\nNutrition : faible"
"#DESC_FOOD_POTATO","Les POMMES DE TERRE poussent lentement, mais offrent de bonnes récoltes. La partie comestible se trouve sous terre, ce qui rend la pomme de terre plus résistante aux catastrophes que d'autres cultures.\n\nVitesse de croissance : lente\nRendement : moyen\nRésilience : haute\nNutrition : faible"
"#DESC_FOOD_WHEAT","Le BLÉ est un type de culture connu pour son incroyable potentiel d'acclimatation et sa polyvalence. Pousse relativement vite et donne de bonnes récoltes.\n\nVitesse de croissance : normale\nRendement : moyen\nRésilience : moyenne\nNutrition : aucune"
"#DESC_FOOD_CABBAGE","Facile à faire pousser et donnant de bonnes récoltes, le CHOU est un bon choix pour le fermier post-apocalyptique.\n\nVitesse de croissance : normale\nRendement : moyen\nRésilience : Élevée\nNutrition : moyenne"
"#DESC_FOOD_CARROT","Les carottes sont des plantes qui poussent rapidement avec un rendement correct. Elles offrent des nutriments pour toute la famille.\n\nVitesse de croissance : rapide\nRendement : moyen\nRésilience : basse\nNutrition : moyenne"
"#DESC_FOOD_PEANUT","Dissimulée dans un emballage naturel, la cacahuète offre de bonnes récoltes et résiste assez bien aux catastrophes.\n\nVitesse de croissance : très rapide\nRendement : moyen\nRésilience : moyenne\nNutrition : faible"
"#DESC_FOOD_SOYBEAN","Succulent et abondant en récolte, le SOJA peut fournir en protéine de nombreuses personnes.\n\nVitesse de croissance : normale\nRendement : élevé\nRésilience : faible\nNutrition : faible"
"#DESC_FOOD_CRICKETS","Les criquets sont des insectes comestibles nutritifs et assez répandus. Ils se développent rapidement, mais le rendement est assez faible.\n\nVitesse de croissance : rapide\nRendement : faible\nNutrition : faible"
"#DESC_FOOD_COCKROACHES","Les cafards ont un goût et une odeur très pénétrants, ce qui leur permet d'éviter les éléments toxiques. Leur résistance naturelle leur permet également de se développer en très grand nombre.\n\nVitesse de croissance : lente\nRendement : moyen\nNutrition : faible"
"#DESC_FOOD_MEALWORMS","Les VERS DE FARINE sont des larves de scarabées. Ils se développent à un rythme moyen et offrent un rendement assez bon.\n\nVitesse de croissance : moyenne\nRendement : moyen\nNutrition : faible"
"#DESC_FOOD_BUFFALOWORMS","Les VERS BUFFALO prennent une teinte jaune quand ils sont prêts à être récoltés. Ils se développent assez lentement, mais leur rendement est bon.\n\nVitesse de croissance : lente\nRendement : élevé\nNutrition : moyenne"
"#DESC_FOOD_WAXWORMS","Les VERS CIRÉS sont pauvres en protéine, mais riches en graisse. Ils sont très faciles à élever. Ils se développent vite, et offrent un rendement correct.\n\nVitesse de croissance : rapide\nRendement : moyen\nNutrition : faible"
"#DEPOSIT_PLANK","Planche"
"#DEPOSIT_CONRETE_LARGE","Grande ruine en ciment"
"#DEPOSIT_CONRETE_SMALL","Petite ruine en ciment"
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@@ -1558,7 +1558,7 @@
"#TOOLTIP_RADIO_CONTENT","Écoutez l'une des radios disponibles."
"#MENU_PHOTO_MODE","MODE PHOTO"
"#RESOURCE_FLOUR","Farine"
"#RESOURCE_FLOUR_DESC","Produit transformé à partir de blé.\n\nLa farine ne peut être consommée directement, mais elle entre dans la composition du pain fabriqué dans une boulangerie."
"#RESOURCE_FLOUR_DESC","Produit transformé à partir de blé.\n\nLa farine ne peut être consommée directement, mais elle entre dans la composition du pain fabriqué dans une boulangerie.\nNutrition : non comestible"
"#RESOURCE_CORN_DESC","Le maïs est une plante qui pousse rapidement et peut produire plusieurs petites récoltes en peu de temps. Très peu résistant face aux catastrophes.\n\nVitesse de croissance : normale\nRendement : limité"
"#RESOURCE_FISH_DESC","Du poisson pêché localement dans une mare. Une bonne source de graisses et de nutriments essentiels."
"#RESOURCE_POTATO_DESC","Les pommes de terre poussent lentement, mais offre de bonnes récoltes. La partie comestible se trouve sous terre, ce qui rend la pomme de terre plus résistante aux catastrophes que d'autres cultures.\n\nVitesse de croissance : lente\nRendement : moyen"
...
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@@ -1568,7 +1568,7 @@
"#RESOURCE_COMPONENT","Composants"
"#RESOURCE_COMPONENT_DESC","Matériaux avancés de construction.\n\nUtilisés pour bâtir des structures qui produisent ou consomment de l'énergie. Peuvent être transformés en éléments électroniques pour des bâtiments sophistiqués."
"#RESOURCE_BREAD","Pain"
"#RESOURCE_BREAD_DESC","Nourriture de grande qualité.\n\nPeut être fabriquée dans une boulangerie. Augmente le bonheur et empêche la faim chez vos colons pour une période plus longue."
"#RESOURCE_BREAD_DESC","Nourriture de grande qualité.\n\nPeut être fabriquée dans une boulangerie. Augmente le bonheur et empêche la faim chez vos colons pour une période plus longue.\nNutrition : aucune"
"#RESOURCE_BUFFALOWORMS_DESC","Les vers buffalo prennent une teinte jaune quand ils sont prêts à être récoltés. Ils se développent assez lentement, mais leur rendement est bon.\n\nVitesse de croissance : lente\nRendement : élevé"
"#RESOURCE_CABBAGE_DESC","Facile à faire pousser et donnant de bonnes récoltes, le chou est un bon choix pour le fermier post-apocalyptique.\n\nVitesse de croissance : normale\nRendement : moyen"
"#RESOURCE_COCKROACHES_DESC","Les cafards ont un goût et une odeur très pénétrants, ce qui leur permet d'éviter les éléments toxiques. Leur résistance naturelle leur permet également de se développer en très grand nombre.\n\nVitesse de croissance : lente\nRendement : moyen"
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@@ -1626,11 +1626,11 @@
"#TOPIC_SURVIVOR_GROUP_INFO","GROUPE DE SURVIVANTS"
"#TOPIC_SURVIVOR_SUPPLIES","Provisions"
"#RESOURCE_JERKY","Bœuf séché"
"#RESOURCE_JERKY_DESC","Nourriture de grande qualité.\n\nCe bœuf séché est assez dur à mâcher, mais plein d'énergie et de protéine. Peut être trouvé uniquement sur la carte du monde."
"#RESOURCE_PROTEINBARS","Barres protéinées"
"#RESOURCE_PROTEINBARS_DESC","Nourriture de grande qualité.\n\nBarres protéinées renfermant des noix, des graines et d'autres ingrédients. Aliment assez sec, mais mangeable. Peut être trouvé uniquement sur la carte du monde."
"#RESOURCE_JERKY_DESC","Nourriture de grande qualité.\n\nCe bœuf séché est assez dur à mâcher, mais plein d'énergie et de protéine. Peut être trouvé uniquement sur la carte du monde.\nNutrition : aucune"
"#RESOURCE_PROTEINBARS","Barres chocolatées"
"#RESOURCE_PROTEINBARS_DESC","Ces confiseries sont toujours aussi peu recommandables, mais elles mettront un sourire sur le visage de quiconque en croque une bouchée, même si elles sont aujourd'hui un peu rances.\nNutrition : aucune"
"#RESOURCE_CANNEDFRUIT","Fruit en conserve"
"#RESOURCE_CANNEDFRUIT_DESC","Nourriture de grande qualité.\n\nUn mélange de fruits en conserve, préservés par un jus sucré. Contient beaucoup d'énergie et d'eau. Peut être trouvé uniquement sur la Carte du monde."
"#RESOURCE_CANNEDFRUIT_DESC","Nourriture de grande qualité.\n\nUn mélange de fruits en conserve, préservés par un jus sucré. Contient beaucoup d'énergie et d'eau. Peut être trouvé uniquement sur la Carte du monde.\nNutrition : aucune"
"#TOPIC_TECH_UNLOCKED","DÉBLOQUÉ"
"#TOPIC_PLACE","PLACER"
"#TOPIC_PLACE_MANY","PLACER PLUSIEURS"
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@@ -1667,15 +1667,15 @@
"#NOTIFICATION_NEED_BUILDING_MEDICAL","Les colons ont besoin d'assistance médicale."
"#NOTIFICATION_NEED_BUILDING_MEDICAL_DESC","Construisez un bâtiment médical pour guérir les malades."
"#RECIPE_MEAL_VEG_NAME","Repas de légumes"
"#RECIPE_MEAL_VEG_DESC","Un Repas végétarien est un très bon ragoût de légumes cuisiné en combinant une grande variété de légumes disponibles."
"#RECIPE_MEAL_VEG_DESC","Un Repas végétarien est un très bon ragoût de légumes cuisiné en combinant une grande variété de légumes disponibles.\nNutrition : moyenne"
"#RECIPE_MEAL_MEAT_NAME","Repas de viande"
"#RECIPE_MEAL_MEAT_DESC","Un Repas de viande est un solide ragoût de viande cuite fait à partir d'une grande variété de viandes. Le poisson fait partie de la viande."
"#RECIPE_MEAL_MEAT_DESC","Un Repas de viande est un solide ragoût de viande cuite fait à partir d'une grande variété de viandes. Le poisson fait partie de la viande.\nNutrition : moyenne"
"#RECIPE_MEAL_VEGMEAT_NAME","Repas nutritif"
"#RECIPE_MEAL_VEGMEAT_DESC","Un repas préparé avec une combinaison de légumes et de viandes. Une saine option pour vous donner les bonnes vitamines et les nutriments nécessaires pour éviter la malnutrition."
"#RECIPE_SOUP_MEAL_NAME","Soupe"
"#RECIPE_SOUP_MEAL_DESC","Une soupe chaude qui peut être préparée en combinant plusieurs ressources de nourriture. Cela garde l'estomac bien plein, mais sur le long terme, la soupe affecte le moral des colons, et fait baisser le bonheur de la colonie."
"#RECIPE_SOUP_MEAL_DESC","Une soupe chaude qui peut être préparée en combinant plusieurs ressources de nourriture. Cela garde l'estomac bien plein, mais sur le long terme, la soupe affecte le moral des colons, et fait baisser le bonheur de la colonie.\nNutrition : aucune"
"#RECIPE_MEAL_INSECT_NAME","Repas d'insectes"
"#RECIPE_MEAL_INSECTMEAL_DESC","Un Repas d'insectes est un ragoût étrange préparé avec toutes les ressources d'insectes disponibles. Les insectes sont une bonne alternative à la viande."
"#RECIPE_MEAL_INSECTMEAL_DESC","Un Repas d'insectes est un ragoût étrange préparé avec toutes les ressources d'insectes disponibles. Les insectes sont une bonne alternative à la viande.\nNutrition : moyenne"
"#RESOURCE_MEALINSECT","Repas d'insectes"
"#RESOURCE_MEALINSECT_DESC","Une option alternative aux repas de viande."
"#RESOURCE_TOOLS_2_DESC","Outils durables"
...
...
@@ -1690,7 +1690,7 @@
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED","La vague de chaleur est là."
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED_DESC","Besoins en eau doublés, risques pour les récoltes"
"#RESOURCE_MEALMIXED","Repas mixte"
"#RESOURCE_MEALMIXED_DESC","Un repas équilibré et nutritif composé de viande cuite et de légumes."
"#RESOURCE_MEALMIXED_DESC","Un repas équilibré et nutritif composé de viande cuite et de légumes.\nNutrition : bonne"
"#TOPIC_SURVIVOR_GROUP_SURVIVORS","Groupe de survivants"
"#TOPIC_SUMMARY_COLONY_HAPPINESS","Bonheur dans la colonie"
"#TOPIC_SUMMARY_POPULATION","Population"
...
...
@@ -1705,8 +1705,8 @@
"#RESOURCE_BIOFUEL","Biocarburant"
"#RESOURCE_BIOFUEL_DESC","Un baril de carburant produit à partir d'énergie renouvelable."
"#RECIPE_MEAL_MIXED_DESC","Un Repas mixte est un plat sain comprenant de la viande et des légumes, qui contient toutes les vitamines et les nutriments nécessaires à un survivant qui veut éviter la malnutrition."
"#DESC_FOOD_VENISON","Type de viande produite par le trappeur en chassant des animaux sauvages autour de la colonie."
"#DESC_FOOD_BERRIES","Des baies sauvages colorées qui ont un peu muté. Elles poussent autour de la colonie. Une bonne source de nourriture au début du jeu ou un complément précieux pour vous aider à traverser les moments difficiles. Utilisez la zone de travail pour ramasser les baies jusqu'à un garde-manger."
"#DESC_FOOD_VENISON","Type de viande produite par le trappeur en chassant des animaux sauvages autour de la colonie.\nNutrition : faible"
"#DESC_FOOD_BERRIES","Des baies sauvages colorées qui ont un peu muté. Elles poussent autour de la colonie. Une bonne source de nourriture au début du jeu ou un complément précieux pour vous aider à traverser les moments difficiles. Utilisez la zone de travail pour ramasser les baies jusqu'à un garde-manger.\nNutrition : moyenne"
"#NOTIFICATION_DISASTER_ARRIVED_MANY","Plusieurs catastrophes approchent de la colonie !"
"#NOTIFICATION_DISASTER_MUTATION_INCOMING","Quelqu'un est sur le point de muter !"
"#NOTIFICATION_PERSON_MUTATED","Un colon souffre de mutations sévères."
...
...
@@ -1817,7 +1817,7 @@
"#NOTIFICATION_PERSON_MUTATED_MANY","{0} colons souffrent de mutations sévères"
"#RESOURCE_RESEARCH","Points de science"
"#RESOURCE_FLAX","Lin"
"#DESC_FOOD_FLAX","Le LIN est cultivé pour sa teneur élevée en fibres plutôt qu'en tant que nourriture, ce qui fournit à la colonie une source stable de matériaux de couture. Produit de la fibre, mais pas de nourriture. \n\nTaux de croissance : moyen \nRendement : faible\nRésilience : moyenne"
"#DESC_FOOD_FLAX","Le LIN est cultivé pour sa teneur élevée en fibres plutôt qu'en tant que nourriture, ce qui fournit à la colonie une source stable de matériaux de couture. Produit de la fibre, mais pas de nourriture. \n\nTaux de croissance : moyen \nRendement : faible\nRésilience : moyenne\nNutrition : non comestible"
"#BUTTON_EXPAND_CHART","Agrandir Graphique"
"#RESOURCE_SEED","Seed"
"#TOPIC_TRADE_IMPORT","Importer"
...
...
@@ -1871,7 +1871,7 @@
"#TOPIC_GRAPHS_AXIS_QUANTITY","Quantité"
"#TOPIC_HARVESTABLE_CROPS","Cultures récoltables"
"#RESOURCE_SUNFLOWER","Tournesols"
"#DESC_FOOD_SUNFLOWER","Cette variante de TOURNESOL n'est pas cultivée pour l'alimentation, mais pour son potentiel énergétique. Les graines récoltées sont transformées en huile puis traitées dans une raffinerie afin de les transformer en carburant.\n\nTaux de croissance : Moyen \nRendement : Faible\nRésilience : moyenne"
"#DESC_FOOD_SUNFLOWER","Cette variante de TOURNESOL n'est pas cultivée pour l'alimentation, mais pour son potentiel énergétique. Les graines récoltées sont transformées en huile puis traitées dans une raffinerie afin de les transformer en carburant.\n\nTaux de croissance : Moyen \nRendement : Faible\nRésilience : moyenne\nNutrition : non comestible"
"#RESOURCE_SUNFLOWER_DESC","Cette variante de tournesol n'est pas cultivée pour l'alimentation, mais pour son potentiel énergétique. Les graines récoltées sont transformées en huile puis traitées dans une raffinerie afin de maintenir les véhicules en fonctionnement."
"#RESOURCE_FLAX_SEED","Graines : Lin"
"#RESOURCE_SUNFLOWER_SEED","Graines : Tournesol"
...
...
@@ -2055,23 +2055,23 @@
"#ITEM_WEAPON_1_DESC","Une carabine de base, causant des dégâts modérés et avec une cadence de tir lente."
"#TOOLTIP_ASSIGN_COLONIST","Affecter un colon"
"#TOOLTIP_ASSIGN_COLONIST_CONTENT","Affecter un colon pour travailler dans ce bâtiment"
"#DEATH_COMBAT","Tué au combat"
"#DEATH_COMBAT","Combat"
"#DEATH_BY_BANDIT","Tué par un bandit"
"#DEATH_BY_WILD_BEAST","Tué par une bête sauvage"
"#DEATH_DEFINED_ENEMY","Tué par {0}"
"#TOOLTIP_RENAME_SPECIALIST","Rename specialist"
"#TOOLTIP_RENAME_SPECIALIST_CONTENT","Here you can rename your specialist."
"#TOOLTIP_RENAME_COLONIST","Rename colonist"
"#TOOLTIP_RENAME_COLONIST_CONTENT","Here you can rename your colonist."
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK","Specialist is under attack!"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Your specialist is engaged in combat."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Make more nutritious food from meat and vegetables"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","Your colonists need more nutritious food soon!"
"#TOOLTIP_GIVE_FEEDBACK","Bug reporting"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","Give us feedback or report a bug."
"#NOTIFICATION_BUILDING_UNDER_ATTACK","Building is under attack"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0} is under attack"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Use guards or specialists to defeat the attacker"
"#TOOLTIP_RENAME_SPECIALIST","Renommer le spécialiste"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK","Un spécialiste est attaqué !"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Votre spécialiste est engagé dans un combat."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Faites de la nourriture plus nourrissante avec de la viande et des légumes"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","Vos colons on besoin de nourriture plus nourrissante très rapidement !"
"#TOOLTIP_GIVE_FEEDBACK","Signaler un bug"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","Envoyez vos commentaires ou signalez un bug."
"#NOTIFICATION_BUILDING_UNDER_ATTACK","Le bâtiment est attaqué"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0} est en train de se faire attaquer"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Utilisez des gardes ou des spécialistes pour vaincre l'assaillant"
"#CATEGORY_HOUSING","Abris"
"#CATEGORY_STORAGE","Bâtiment stockage"
"#CATEGORY_FOOD","Nourriture"
...
...
@@ -2516,7 +2516,7 @@
"#DESC_GUARD_POST_DIRECT_CONTROL","Les postes de garde protègent votre colonie contre tous les ennemis. Les gardes patrouillent autour du bâtiment et réagissent automatiquement aux menaces dans leur zone de travail. Ils peuvent également être sélectionnés et directement commandés pour attaquer d'autres ennemis. \n\nLes colons qui travaillent comme gardes peuvent être équipés d'armes, ce qui les rend plus efficaces."
"#GUNSMITH","Armurier"
"#DESC_GUNSMITH","L'armurier crée des armes pour que les colons ne viennent pas se battre avec un couteau face à des gens armés de fusils. Créer des armes à feu fiables n'est ni rapide ni bon marché."
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Wait for the combat to end to start repairs"
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Attendez le combat soit terminé pour commencer les réparations"
"#PERSON_CONDITION_TITLE","Maladies"
"#PERSON_STATE_IDLE","Ne fait rien"
"#PERSON_STATE_WALKING","Marche"
...
...
@@ -3218,13 +3218,13 @@
"#PERSON_CONDITION_UNCLEAN","Sale"
"#PERSON_CONDITION_UNCLEAN_DESC","L'hygiène personnelle de ce colon laisse à désirer, et cela peut conduire à des infections s'il n'a pas d'endroit pour se laver."
"#PERSON_VALUE_NOURISHMENT","Régime alimentaire"
"#PERSON_STATUS_MALNOURISHED","Colonist is suffering from malnourishment"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Food does not contain enough nutritions to stay healthy. Add more diversity to food to avoid malnourishment."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Food offers diversity and is balanced between meat and vegetables. Also the quality of the food is good. Healthy diet makes people happy."
"#PERSON_STATUS_MALNOURISHED","Un colon souffre de malnutrition."
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","La nourriture n'est pas assez nourrissante pour rester en bonne santé. Diversifiez la nourriture pour éviter la malnutrition."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","La nourriture est variée et équilibrée entre la viande et les légumes. La qualité de la nourriture est bonne. Un bon régime rend les gens heureux."
"#SPECIALIST_NAME_SPECIALIST1","Rose"
"#SPECIALIST_ARCHETYPE_SPECIALIST1","Recycleur"
"#SPECIALIST_DESCRIPTION_SPECIALIST1","Rose a toujours eu un débit de mitraillette. C'est le genre de personne qui vous embobine sans que vous vous en rendiez compte. Elle a tout naturellement repris le commerce familial et tout allait bien pour elle, avant la catastrophe."
"#USER_FEEDBACK_BUTTON_DESC","Powiedz nam, co sądzisz o grze!"
...
...
@@ -1087,22 +1087,22 @@
"#ITEM_TOOLS_2","Narz. zaaw."
"#TOPIC_BALANCE","Bilans"
"#DESC_FOOD_NONE","Nie wybrano żadnego pożywienia.\n\nWybierz zasiew poniżej."
"#DESC_FOOD_FISH","Ryby prosto z jeziora. Dobre źródło niezbędnych tłuszczów i składników odżywczych."
"#DESC_FOOD_FISH","Ryby prosto z jeziora. Dobre źródło niezbędnych tłuszczów i składników odżywczych.\nSkł. odżywcze: średnio"
"#DESC_FOOD_MEAT","Jeden z podstawowych rodzajów żywności. Każdy kolonizator musi unikać Niedożywienia. W dłuższym rozrachunku najadanie się wcale nie gwarantuje przeżycia. Ludzie potrzebują również wszystkich witamin i składników odżywczych, które znajdują się w różnych rodzajach żywności.\n\nRyby, dziczyzna i owady są uznawane za mięso."
"#DESC_FOOD_EGG","Bardzo dobre źródło protein. Kurczaki na Ranczo składają Jaja, z których można wytwarzać żywność dla kolonizatorów."
"#DESC_FOOD_LETTUCE","Opis sałaty DO ZROBIENIA"
"#DESC_FOOD_CORN","KUKURYDZA rośnie szybko i w krótkim czasie można ją zebrać w małych ilościach kilka razy. Bardzo niska odporność na katastrofy.\n\nTempo wzrostu: normalne\nZbiory: małe\nOdporność: niska"
"#DESC_FOOD_POTATO","ZIEMNIAKI rosną powoli, ale zazwyczaj jest ich dużo. Bulwy ziemniaków rosną pod ziemią, więc wszelkie katastrofy znoszą one lepiej niż inne uprawy.\n\nTempo wzrostu: powolne\nZbiory: średnie\nOdporność: wysoka"
"#DESC_FOOD_WHEAT","PSZENICA jest znana z tego, że można ją przetwarzać na wiele różnych sposobów. Rośnie szybko i daje obfite plony.\n\nTempo wzrostu: normalne\nZbiory: średnie\nOdporność: średnia"
"#DESC_FOOD_CABBAGE","KAPUSTA jest prosta w hodowli, odporna i daje spore plony – to dobry wybór dla postapokaliptycznego rolnika.\n\nTempo wzrostu: normalne\nZbiory: średnie\nOdporność: wysoka"
"#DESC_FOOD_CARROT","MARCHEWKI rosną szybko i dają spore plony, ale nie są zbyt odporne. Zapewniają składniki odżywcze dla całej rodziny.\n\nTempo wzrostu: szybkie\nPlony: średnie\nOdporność: niska"
"#DESC_FOOD_PEANUT","ORZESZKI ZIEMNE rosną pod ziemią, dają wysokie plony, a łupinki pozwalają im przetrwać katastrofy.\n\nTempo wzrostu: bardzo szybkie\nZbiory: średnie\nOdporność: średnia"
"#DESC_FOOD_SOYBEAN","SOJA zapewnia niezbędne proteiny dla nawet bardzo dużych społeczności i daje bardzo obfite zbiory, ale jest delikatna.\n\nTempo wzrostu: normalne\nZbiory: duże\nOdporność: niska"
"#DESC_FOOD_CRICKETS","ŚWIERSZCZE są popularnymi i pożywnymi owadami jadalnymi. Rosną szybko, ale nigdy nie ma ich zbyt dużo.\n\nTempo wzrostu: szybkie\nZbiory: małe"
"#DESC_FOOD_COCKROACHES","KARALUCHY mają bardzo czuły zmysł węchu i smaku, co pozwala im unikać toksyn. To, a także ich naturalna odporność, sprawiają, że bardzo szybko zwiększają swoją liczebność.\n\nTempo wzrostu: powolne\nZbiory: średnie"
"#DESC_FOOD_MEALWORMS","MĄCZNIAKI to larwy żuków. Rosną umiarkowanie szybko i jest ich zazwyczaj sporo.\n\nTempo wzrostu: średnie\nZbiory: średnie"
"#DESC_FOOD_BUFFALOWORMS","PLEŚNIKOWCE w kolorze żółtym są już dobre do spożycia. Rosną raczej wolno, ale zazwyczaj jest ich sporo.\n\nTempo wzrostu: szybkie\nZbiory: duże"
"#DESC_FOOD_WAXWORMS","WOSKOWCE nie zawierają za dużo białka, ale mają sporo tłuszczów i są proste w hodowli. Szybko rosną i jest ich umiarkowanie dużo.\n\nTempo wzrostu: szybkie\nZbiory: średnie"
"#DESC_FOOD_CORN","KUKURYDZA rośnie szybko i w krótkim czasie można ją zebrać w małych ilościach kilka razy. Bardzo niska odporność na katastrofy.\n\nTempo wzrostu: normalne\nZbiory: małe\nOdporność: niska\nSkł. odżywcze: mało"
"#DESC_FOOD_POTATO","ZIEMNIAKI rosną powoli, ale zazwyczaj jest ich dużo. Bulwy ziemniaków rosną pod ziemią, więc wszelkie katastrofy znoszą one lepiej niż inne uprawy.\n\nTempo wzrostu: powolne\nZbiory: średnie\nOdporność: wysoka\nSkł. odżywcze: mało"
"#DESC_FOOD_WHEAT","PSZENICA jest znana z tego, że można ją przetwarzać na wiele różnych sposobów. Rośnie szybko i daje obfite plony.\n\nTempo wzrostu: normalne\nZbiory: średnie\nOdporność: średnia\nSkł. odżywcze: brak"
"#DESC_FOOD_CABBAGE","KAPUSTA jest prosta w hodowli, odporna i daje spore plony – to dobry wybór dla postapokaliptycznego rolnika.\n\nTempo wzrostu: normalne\nZbiory: średnie\nOdporność: wysoka\nSkł. odżywcze: średnio"
"#DESC_FOOD_CARROT","MARCHEWKI rosną szybko i dają spore plony, ale nie są zbyt odporne. Zapewniają składniki odżywcze dla całej rodziny.\n\nTempo wzrostu: szybkie\nPlony: średnie\nOdporność: niska\nSkł. odżywcze: średnio"
"#DESC_FOOD_PEANUT","ORZESZKI ZIEMNE rosną pod ziemią, dają wysokie plony, a łupinki pozwalają im przetrwać katastrofy.\n\nTempo wzrostu: bardzo szybkie\nZbiory: średnie\nOdporność: średnia\nSkł. odżywcze: mało"
"#DESC_FOOD_SOYBEAN","SOJA zapewnia niezbędne proteiny dla nawet bardzo dużych społeczności i daje bardzo obfite zbiory, ale jest delikatna.\n\nTempo wzrostu: normalne\nZbiory: duże\nOdporność: niska\nSkł. odżywcze: mało"
"#DESC_FOOD_CRICKETS","ŚWIERSZCZE są popularnymi i pożywnymi owadami jadalnymi. Rosną szybko, ale nigdy nie ma ich zbyt dużo.\n\nTempo wzrostu: szybkie\nZbiory: małe\nSkł. odżywcze: mało"
"#DESC_FOOD_COCKROACHES","KARALUCHY mają bardzo czuły węch i smak, co pozwala im unikać toksyn. To, a także ich naturalna odporność, sprawia, że bardzo szybko zwiększają swoją liczebność.\n\nTempo wzrostu: powolne\nZbiory: średnie\nSkł. odżywcze: mało"
"#DESC_FOOD_MEALWORMS","MĄCZNIAKI to larwy żuków. Rosną umiarkowanie szybko i jest ich zazwyczaj sporo.\n\nTempo wzrostu: średnie\nZbiory: średnie\nSkł. odżywcze: mało"
"#DESC_FOOD_BUFFALOWORMS","PLEŚNIKOWCE w kolorze żółtym są już dobre do spożycia. Rosną raczej wolno, ale zazwyczaj jest ich sporo.\n\nTempo wzrostu: szybkie\nZbiory: duże\nSkł. odżywcze: średnio"
"#DESC_FOOD_WAXWORMS","Woskowce nie zawierają za dużo białka, ale mają sporo tłuszczów i są proste w hodowli. Szybko rosną i jest ich umiarkowanie dużo.\n\nTempo wzrostu: szybkie\nZbiory: średnie\nSkł. odżywcze: średnio"
"#DEPOSIT_PLANK","Deski"
"#DEPOSIT_CONRETE_LARGE","Duże betonowe ruiny"
"#DEPOSIT_CONRETE_SMALL","Małe betonowe ruiny"
...
...
@@ -1558,7 +1558,7 @@
"#TOOLTIP_RADIO_CONTENT","Posłuchaj różnych stacji radiowych."
"#MENU_PHOTO_MODE","TRYB FOTOGRAFICZNY"
"#RESOURCE_FLOUR","Mąka"
"#RESOURCE_FLOUR_DESC","Uzyskuje się z pszenicy.\n\nMąki nie można spożywać, ale służy ona do wypiekania Chleba w Piekarni."
"#RESOURCE_FLOUR_DESC","Uzyskuje się z pszenicy.\n\nMąki nie można spożywać, ale służy ona do wypiekania Chleba w Piekarni.\nSkł. odżywcze: niejadalna"
"#RESOURCE_CORN_DESC","Kukurydza rośnie szybko i w krótkim czasie można ją zebrać kilka razy. Bardzo niska odporność na katastrofy.\n\nTempo wzrostu: normalne\nZbiory: małe"
"#RESOURCE_FISH_DESC","Ryby prosto z jeziora. Dobre źródło niezbędnych tłuszczów i składników odżywczych."
"#RESOURCE_POTATO_DESC","Ziemniaki rosną powoli, ale zazwyczaj jest ich dużo. Bulwy ziemniaków rosną pod ziemią, więc wszelkie katastrofy znoszą one lepiej niż inne uprawy.\n\nTempo wzrostu: powolne\nZbiory: średnie"
...
...
@@ -1568,7 +1568,7 @@
"#RESOURCE_COMPONENT","Podzespół"
"#RESOURCE_COMPONENT_DESC","Zaawansowany materiał budowlany.\n\nPozwala konstruować budynki wytwarzające lub magazynujące energię; można przekształcać w Elektronikę niezbędną w zaawansowanych budynkach."
"#RESOURCE_BREAD","Chleb"
"#RESOURCE_BREAD_DESC","Żywność dobrej jakości.\n\nProdukowany w Piekarniach chleb zwiększa Szczęście i zwalcza głód na długi czas."
"#RESOURCE_BREAD_DESC","Żywność dobrej jakości.\n\nProdukowany w Piekarniach chleb zwiększa Szczęście i zwalcza głód na długi czas.\nSkł. odżywcze: brak"
"#RESOURCE_BUFFALOWORMS_DESC","Młode pleśnikowce w kolorze żółtym są już dobre do spożycia. Rosną raczej wolno, ale zazwyczaj jest ich sporo.\n\nTempo wzrostu: szybkie\nZbiory: duże"
"#RESOURCE_CABBAGE_DESC","Kapusta jest prosta w hodowli i daje spore plony. Dobry wybór dla postapokaliptycznego rolnika.\n\nTempo wzrostu: normalne\nZbiory: średnie"
"#RESOURCE_COCKROACHES_DESC","Karaluchy mają bardzo czuły węch i smak, co pozwala im unikać toksyn. To, a także ich naturalna odporność, sprawia, że bardzo szybko zwiększają swoją liczebność.\n\nTempo wzrostu: powolne\nZbiory: średnie"
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...
@@ -1626,11 +1626,11 @@
"#TOPIC_SURVIVOR_GROUP_INFO","GRUPA OCALAŁYCH"
"#TOPIC_SURVIVOR_SUPPLIES","Zapasy"
"#RESOURCE_JERKY","Suszone mięso"
"#RESOURCE_JERKY_DESC","Wysokojakościowa żywność.\n\nSuszone mięso jest twarde, ale zawiera mnóstwo protein i daje energię do działania. Można znaleźć tylko na mapie świata."
"#RESOURCE_PROTEINBARS","Batoniki proteinowe"
"#RESOURCE_PROTEINBARS_DESC","Wysokojakościowa żywność.\n\nBatoniki proteinowe zawierają orzechy, ziarna i inne składniki. Są suche, ale pożywne. Można znaleźć tylko na mapie świata."
"#RESOURCE_JERKY_DESC","Wysokojakościowa żywność.\n\nSuszone mięso jest twarde, ale zawiera mnóstwo protein i daje energię do działania. Można znaleźć tylko na mapie świata.\nSkł. odżywcze: brak"
"#RESOURCE_PROTEINBARS","Batoniki"
"#RESOURCE_PROTEINBARS_DESC","Tak samo niezdrowe jak w przeszłości, ale nawet po latach potrafią rozpogodzić każdego. Można je znaleźć tylko na Mapie świata.\nSkł. odżywcze: brak"
"#RESOURCE_CANNEDFRUIT","Owoce w puszce"
"#RESOURCE_CANNEDFRUIT_DESC","Wysokojakościowa żywność.\n\nPuszkowane owoce w syropie dające mnóstwo energii. Można znaleźć tylko na Mapie świata."
"#RESOURCE_CANNEDFRUIT_DESC","Wysokojakościowa żywność.\n\nPuszkowane owoce w syropie dające mnóstwo energii. Można je znaleźć tylko na Mapie świata.\nSkł. odżywcze: brak"
"#TOPIC_TECH_UNLOCKED","ODBLOKOWANE"
"#TOPIC_PLACE","ROZSTAW"
"#TOPIC_PLACE_MANY","ROZSTAW WIELE"
...
...
@@ -1667,15 +1667,15 @@
"#NOTIFICATION_NEED_BUILDING_MEDICAL","Kolonizatorzy potrzebują pomocy medycznej"
"#NOTIFICATION_NEED_BUILDING_MEDICAL_DESC","Postaw budynek szpitalny, aby wyleczyć kolonizatorów"
"#RECIPE_MEAL_VEG_NAME","Posiłek wegetariański"
"#RECIPE_MEAL_VEG_DESC","Wegetariański posiłek to pyszny gulasz warzywny z wielu gatunków jarzyn."
"#RECIPE_MEAL_VEG_DESC","Wegetariański posiłek to pyszny gulasz warzywny z wielu gatunków jarzyn.\nSkł. odżywcze: średnio"
"#RECIPE_MEAL_MEAT_NAME","Posiłek mięsny"
"#RECIPE_MEAL_MEAT_DESC","Mięsny posiłek to konkretny gulasz z wielu rodzajów mięs. Ryby to też mięso."
"#RECIPE_MEAL_MEAT_DESC","Mięsny posiłek to konkretny gulasz z wielu rodzajów mięs. Ryby to też mięso.\nSkł. odżywcze: średnio"
"#RECIPE_MEAL_VEGMEAT_NAME","Pożywny posiłek"
"#RECIPE_MEAL_VEGMEAT_DESC","Posiłek przygotowany z warzyw i mięsa. Doskonałe źródło mikro- i makroelementów pozwalające uniknąć niedożywienia."
"#RECIPE_SOUP_MEAL_NAME","Zupa"
"#RECIPE_SOUP_MEAL_DESC","Gorącą Zupę można przygotować z różnych rodzajów żywności. Zupa daje poczucie sytości, ale na dłuższą metę obniża morale i poziom szczęścia kolonizatorów."
"#RECIPE_SOUP_MEAL_DESC","Gorącą Zupę można przygotować z różnych rodzajów żywności. Zupa daje poczucie sytości, ale na dłuższą metę obniża morale i poziom szczęścia kolonizatorów.\nSkł. odżywcze: brak"
"#RECIPE_MEAL_INSECT_NAME","Posiłek z owadów"
"#RECIPE_MEAL_INSECTMEAL_DESC","Robaczany posiłek to nietypowy gulasz z różnych owadów będących doskonałym zastępnikiem mięsa."
"#RECIPE_MEAL_INSECTMEAL_DESC","Robaczany posiłek to nietypowy gulasz z różnych owadów będących doskonałym zastępnikiem mięsa.\nSkł. odżywcze: średnio"
"#RESOURCE_MEALINSECT","Posiłek z owadów"
"#RESOURCE_MEALINSECT_DESC","Alternatywa dla dań mięsnych."
"#RESOURCE_TOOLS_2_DESC","Trwałe narzędzia"
...
...
@@ -1690,7 +1690,7 @@
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED","Atakuje fala ciepła"
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED_DESC","Zużycie wody podwoiło się, uprawy mogą więdnąć"
"#RESOURCE_MEALMIXED","Posiłek mieszany"
"#RESOURCE_MEALMIXED_DESC","Zrównoważony i pożywny posiłek zawierający gotowane mięso i warzywa"
"#RESOURCE_MEALMIXED_DESC","Zrównoważony i pożywny posiłek zawierający gotowane mięso i warzywa.\nSkł. odżywcze: dużo"
"#TOPIC_SUMMARY_COLONY_HAPPINESS","Szczęście w kolonii"
"#TOPIC_SUMMARY_POPULATION","Ludność"
...
...
@@ -1705,8 +1705,8 @@
"#RESOURCE_BIOFUEL","Biopaliwo"
"#RESOURCE_BIOFUEL_DESC","Baryłka paliwa wyprodukowanego z odnawialnych upraw energetycznych."
"#RECIPE_MEAL_MIXED_DESC","Mieszany posiłek zawiera mięso, warzywa oraz wszystkie niezbędne witaminy i składniki odżywcze, których potrzebuje kolonista, aby przeżyć i uniknąć niedożywienia."
"#DESC_FOOD_VENISON","Mięso dostarczane przez Trapera polującego na dzikie zwierzęta."
"#DESC_FOOD_BERRIES","Dzikie, nieznacznie zmutowane, kolorowe jagody rosnące wokół kolonii. Dobre źródło pożywienia we wczesnej fazie gry. Później bywa przydatne w trudnych czasach. Jagody można zbierać, ustawiając obszar roboczy Magazynu żywności w odpowiednim miejscu."
"#DESC_FOOD_VENISON","Mięso dostarczane przez Trapera polującego na dzikie zwierzęta.\nSkł. odżywcze: mało"
"#DESC_FOOD_BERRIES","Dzikie, nieznacznie zmutowane, kolorowe jagody rosnące wokół kolonii. Dobre źródło pożywienia we wczesnej fazie gry. Później bywa przydatne w trudnych czasach. Jagody można zbierać, ustawiając obszar roboczy Magazynu żywności w odpowiednim miejscu.\nSkł. odżywcze: średnio"
"#NOTIFICATION_DISASTER_ARRIVED_MANY","Kolonię dotknęło wiele katastrof!"
"#NOTIFICATION_PERSON_MUTATED","Kolonizator zachowuje się dziwnie z powodu poważnych mutacji"
...
...
@@ -1817,7 +1817,7 @@
"#NOTIFICATION_PERSON_MUTATED_MANY","{0} kolonizatorów cierpi z powodu poważnych mutacji"
"#RESOURCE_RESEARCH","Punkty badań"
"#RESOURCE_FLAX","Len"
"#DESC_FOOD_FLAX","LEN uprawiany jest ze względu na włókna, a nie walory spożywcze; zapewnia kolonii stabilne źródło materiałów krawieckich. Zapewnia Włókna, a nie Żywność.\n\nTempo wzrostu: średnie\nZbiory: niskie\nOdporność: średnia"
"#DESC_FOOD_FLAX","LEN uprawiany jest ze względu na włókna, a nie walory spożywcze; zapewnia kolonii stabilne źródło materiałów krawieckich. Zapewnia Włókna, a nie Żywność.\n\nTempo wzrostu: średnie\nZbiory: niskie\nOdporność: średnia\nSkł. odżywcze: niejadalny"
"#BUTTON_EXPAND_CHART","Rozwiń wykres"
"#RESOURCE_SEED","Nasiono"
"#TOPIC_TRADE_IMPORT","Import"
...
...
@@ -1871,7 +1871,7 @@
"#TOPIC_GRAPHS_AXIS_QUANTITY","Ilość"
"#TOPIC_HARVESTABLE_CROPS","Uprawy do zbioru"
"#RESOURCE_SUNFLOWER","Słoneczniki"
"#DESC_FOOD_SUNFLOWER","SŁONECZNIKÓW nie uprawia się do celów spożywczych, ale ze względu na ich walory energetyczne. Z nasion wytwarza się olej, który następnie w Rafinerii jest przetwarzany na paliwo.\n\nTempo wzrostu: średnie\nZbiory: niskie\nOdporność: średnia"
"#DESC_FOOD_SUNFLOWER","SŁONECZNIKÓW nie uprawia się do celów spożywczych, ale ze względu na ich walory energetyczne. Z nasion wytwarza się olej, który następnie w Rafinerii jest przetwarzany na paliwo.\n\nTempo wzrostu: średnie\nZbiory: niskie\nOdporność: średnia\nSkł. odżywcze: niejadalne"
"#RESOURCE_SUNFLOWER_DESC","Ta odmiana słonecznika nie jest uprawiana dla celów spożywczych, ale ze względu na jej walory energetyczne. Z nasion wytwarza się olej, który następnie w Rafinerii jest przetwarzany na paliwo napędzające pojazdy."
"#RESOURCE_FLAX_SEED","Nasiono: len"
"#RESOURCE_SUNFLOWER_SEED","Nasiono: słonecznik"
...
...
@@ -2055,23 +2055,23 @@
"#ITEM_WEAPON_1_DESC","Prosta strzelba o niskiej szybkostrzelności i średnim poziomie zadawanych obrażeń."
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Pokonaj wroga z pomocą strażników lub specjalistów"
"#CATEGORY_HOUSING","Schronienia"
"#CATEGORY_STORAGE","Przechowywanie"
"#CATEGORY_FOOD","Żywność"
...
...
@@ -2516,7 +2516,7 @@
"#DESC_GUARD_POST_DIRECT_CONTROL","Posterunki strażników chronią kolonizatorów przed wrogami. Strażnicy patrolują teren wokół budynku i automatycznie reagują na zagrożenia pojawiające się w obszarze ich działania. Ponadto można ich wybrać i bezpośrednio wysłać w celu zaatakowania wskazanego wroga. \n\nKolonizatorów pełniących funkcję strażników można wyposażyć w broń, przez co są bardziej wydajni w swojej roli."
"#GUNSMITH","Rusznikarz"
"#DESC_GUNSMITH","Rusznikarz wytwarza broń, aby kolonizatorzy nie musieli chodzić na pojedynki strzeleckie z finką. Niezawodna broń powstaje długo i nie jest tania."
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Wait for the combat to end to start repairs"
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Poczekaj na zakończenie walki i rozpocznij naprawy"
"#PERSON_CONDITION_TITLE","Warunki"
"#PERSON_STATE_IDLE","Nic nie robi"
"#PERSON_STATE_WALKING","Chodzi"
...
...
@@ -2547,7 +2547,7 @@
"#PERSON_CONDITION_HOMELESS","Bezdomność"
"#PERSON_CONDITION_SICK","Choroba"
"#PERSON_CONDITION_INFECTED","Infekcja"
"#PERSON_CONDITION_MALNOURISHED","Niedożywienie"
"#PERSON_CONDITION_MALNOURISHED","Zła dieta"
"#PERSON_CONDITION_POISONED","Zatrucie"
"#PERSON_CONDITION_CRIMINAL","Przestępca"
"#PERSON_CONDITION_NOTOOLS","Bez narzędzi"
...
...
@@ -3219,13 +3219,13 @@
"#PERSON_CONDITION_UNCLEAN","Brudny"
"#PERSON_CONDITION_UNCLEAN_DESC","Higiena osobista tego kolonizatora pozostawia wiele do życzenia. Jeśli nie ma się gdzie umyć, to może się rozchorować."
"#PERSON_VALUE_NOURISHMENT","Dieta"
"#PERSON_STATUS_MALNOURISHED","Colonist is suffering from malnourishment"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Food does not contain enough nutritions to stay healthy. Add more diversity to food to avoid malnourishment."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Food offers diversity and is balanced between meat and vegetables. Also the quality of the food is good. Healthy diet makes people happy."
"#PERSON_STATUS_MALNOURISHED","Kolonizator cierpi z powodu niedożywienia"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Pożywienie nie zapewnia wystarczającej ilości składników odżywczych. Zapewnij zbilansowaną dietę, aby kolonizatorzy byli zdrowi."
"#PERSON_CONDITION_NORMAL_NOURISHED_DESC","Wystarczający poziom składników odżywczych w pożywieniu."
"#PERSON_CONDITION_WELL_NOURISHED","Dobra dieta"
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Posiłki zawierają właściwe proporcje mięsa i warzyw. Jedzenie jest również dobrej jakości. Zdrowa dieta powoduje, że kolonizatorzy są szczęśliwi."
"#SPECIALIST_NAME_SPECIALIST1","Rose"
"#SPECIALIST_ARCHETYPE_SPECIALIST1","Poszukiwacz"
"#SPECIALIST_DESCRIPTION_SPECIALIST1","W rozmowie potrafi omotać każdego. Błyskawicznie przejęła rodzinną firmę handlową i przed katastrofą doskonale ją prowadziła."
"#DESC_FOOD_NONE","Nenhum alimento selecionado.\n\nEscolha uma plantação abaixo."
"#DESC_FOOD_FISH","Peixe pescado em uma lagoa da região. Boa fonte de gorduras e nutrientes essenciais."
"#DESC_FOOD_FISH","Peixe pescado em uma lagoa da região. Boa fonte de gorduras e nutrientes essenciais.\nNutrição: média"
"#DESC_FOOD_MEAT","Um dos tipos básicos de alimentos que todo colono precisa para evitar a desnutrição. No longo prazo, simplesmente comer até a barriga ficar cheia não basta. As pessoas também precisam de todas as vitaminas e nutrientes provenientes de uma paleta alimentar diversificada.\n\nConsideram-se como carne peixes, carnes de caça e insetos."
"#DESC_FOOD_EGG","Uma fonte muito boa de proteínas. As galinhas de um rancho botam ovos que podem ser usados na alimentação dos colonos."
"#DESC_FOOD_LETTUCE","Descrição da alface"
"#DESC_FOOD_CORN","O MILHO cresce rápido e produz múltiplas colheitas pequenas em um curto período. Possui resistência muito baixa a catástrofes.\n\nCrescimento: normal\nProdução: baixa\nResistência: baixa"
"#DESC_FOOD_POTATO","A BATATA cresce devagar, mas a colheita é farta. Como a parte comestível fica debaixo da terra, ela resiste melhor a catástrofes do que muitas outras plantações.\n\nCrescimento: lento\nProdução: média\nResistência: alta"
"#DESC_FOOD_WHEAT","O TRIGO é um grão conhecido pela impressionante versatilidade de uso. Cresce relativamente rápido e rende uma boa produção.\n\nCrescimento: normal\nProdução: média\nResistência: média"
"#DESC_FOOD_CABBAGE","O REPOLHO é fácil de cultivar, resistente e produz uma boa colheita, sendo uma boa opção para o agricultor pós-apocalíptico.\n\nCrescimento: normal\nProdução: média\nResistência: média"
"#DESC_FOOD_CARROT","As CENOURAS crescem rápido, rendem uma boa produção (ainda que pouco resistentes) e estão cheias de nutrientes benéficos para toda a família.\n\nCrescimento: rápido\nProdução: média\nResistência: baixa"
"#DESC_FOOD_PEANUT","Os AMENDOINS ficam escondidos na terra em embalagens feitas pela própria natureza, rendendo uma boa colheita e resistindo muito bem a catástrofes.\n\nCrescimento: muito rápido\nProdução: média\nResistência: média"
"#DESC_FOOD_SOYBEAN","A SOJA conta com colheita abundante e exuberante, podendo suprir as necessidades de proteína de uma grande comunidade, apesar de sua plantação ser pouco resistente.\n\nCrescimento: normal\nProdução: alta\nResistência: baixa"
"#DESC_FOOD_CRICKETS","Os GRILOS são insetos comestíveis comuns e nutritivos. Crescem rápido, mas a produção é baixa.\n\nCrescimento: rápido\nProdução: baixa"
"#DESC_FOOD_COCKROACHES","As BARATAS têm paladar e olfato aguçados, o que ajuda a evitar alimentos tóxicos. Isso, aliado à imunidade natural, facilita sua grande proliferação.\n\nCrescimento: lento\nProdução: média"
"#DESC_FOOD_MEALWORMS","A LARVA-DA-FARINHA é o estágio larval do besouro. Cresce num ritmo moderado e rende uma boa produção.\n\nCrescimento: médio\nProdução: média"
"#DESC_FOOD_BUFFALOWORMS","A LARVA-DE-CASCUDINHO nasce com uma cor leitosa e fica amarela quando está pronta para a colheita. Cresce bem devagar, mas sua produção é considerável.\n\nCrescimento: lento\nProdução: alta"
"#DESC_FOOD_WAXWORMS","A TRAÇA-DA-CERA é pobre em proteína, mas rica em gordura e de criação fácil. Cresce rápido e rende uma produção mediana.\n\nCrescimento: rápido\nProdução: média"
"#DESC_FOOD_CORN","O MILHO cresce rápido e produz múltiplas colheitas pequenas em um curto período. Possui resistência muito baixa a catástrofes.\n\nCrescimento: normal\nProdução: baixa\nResistência: baixa\nNutrição: baixa"
"#DESC_FOOD_POTATO","A BATATA cresce devagar, mas a colheita é farta. Como a parte comestível fica debaixo da terra, ela resiste melhor a catástrofes do que muitas outras plantações.\n\nCrescimento: lento\nProdução: média\nResistência: alta\nNutrição: baixa"
"#DESC_FOOD_WHEAT","O TRIGO é um grão conhecido pela impressionante versatilidade de uso. Cresce relativamente rápido e rende uma boa produção.\n\nCrescimento: normal\nProdução: média\nResistência: média\nNutrição: nenhuma"
"#DESC_FOOD_CABBAGE","O REPOLHO é fácil de cultivar, resistente e produz uma boa colheita, sendo uma boa opção para o agricultor pós-apocalíptico.\n\nCrescimento: normal\nProdução: média\nResistência: média\nNutrição: média"
"#DESC_FOOD_CARROT","As CENOURAS crescem rápido, rendem uma boa produção (ainda que pouco resistentes) e estão cheias de nutrientes benéficos para toda a família.\n\nCrescimento: rápido\nProdução: média\nResistência: baixa\nNutrição: média"
"#DESC_FOOD_PEANUT","Os AMENDOINS ficam escondidos na terra em embalagens feitas pela própria natureza, rendendo uma boa colheita e resistindo muito bem a catástrofes.\n\nCrescimento: muito rápido\nProdução: média\nResistência: média\nNutrição: baixa"
"#DESC_FOOD_SOYBEAN","A SOJA conta com colheita abundante e exuberante, podendo suprir as necessidades de proteína de uma grande comunidade, apesar de sua plantação ser pouco resistente.\n\nCrescimento: normal\nProdução: alta\nResistência: baixa\nNutrição: baixa"
"#DESC_FOOD_CRICKETS","Os GRILOS são insetos comestíveis comuns e nutritivos. Crescem rápido, mas a produção é baixa.\n\nCrescimento: rápido\nProdução: baixa\nNutrição: baixa"
"#DESC_FOOD_COCKROACHES","As BARATAS possuem paladar e olfato aguçados, o que ajuda a evitar alimentos tóxicos. Isso, aliado à imunidade natural, facilita a sua grande proliferação.\n\nCrescimento: lento\nProdução: média\nNutrição: baixa"
"#DESC_FOOD_MEALWORMS","A LARVA-DA-FARINHA é o estágio larval do besouro. Cresce num ritmo moderado e rende uma boa produção.\n\nCrescimento: médio\nProdução: média\nNutrição: baixa"
"#DESC_FOOD_BUFFALOWORMS","A LARVA-DE-CASCUDINHO nasce com uma cor leitosa e fica amarela quando está pronta para a colheita. Cresce bem devagar, mas sua produção é considerável.\n\nCrescimento: lento\nProdução: alta\nNutrição: média"
"#DESC_FOOD_WAXWORMS","A TRAÇA-DA-CERA é pobre em proteína, mas é rica em gordura e sua criação é fácil. Elas crescem rápido e rendem uma produção mediana.\n\nCrescimento: rápido\nProdução: média\nNutrição: baixa"
"#DEPOSIT_PLANK","Tábuas"
"#DEPOSIT_CONRETE_LARGE","Ruína de concreto grande"
"#DEPOSIT_CONRETE_SMALL","Ruína de concreto pequena"
...
...
@@ -1558,7 +1558,7 @@
"#TOOLTIP_RADIO_CONTENT","Sintonize em uma das diversas estações de rádio."
"#MENU_PHOTO_MODE","MODO FOTOGRAFIA"
"#RESOURCE_FLOUR","Farinha"
"#RESOURCE_FLOUR_DESC","Processada a partir do trigo.\n\nA farinha em si não serve como alimento, mas é utilizada para fazer pão na padaria."
"#RESOURCE_FLOUR_DESC","Processada a partir do trigo.\n\nA farinha em si não serve como alimento, mas é utilizada para fazer pão na padaria.\nNutrição: não comestível"
"#RESOURCE_CORN_DESC","O milho cresce rápido e produz múltiplas colheitas pequenas em um curto período. Possui resistência muito baixa a catástrofes.\n\nCrescimento: normal\nProdução: baixa"
"#RESOURCE_FISH_DESC","Peixe pescado em uma lagoa da região. Boa fonte de gorduras e nutrientes essenciais."
"#RESOURCE_POTATO_DESC","A batata cresce devagar, mas a colheita é farta. Como a parte comestível fica debaixo da terra, ela resiste melhor às catástrofes do que muitas outras plantações.\n\nCrescimento: lento\nProdução: média"
...
...
@@ -1568,7 +1568,7 @@
"#RESOURCE_COMPONENT","Componente"
"#RESOURCE_COMPONENT_DESC","Material de construção avançado.\n\nUsado em estruturas que produzem ou consomem energia. Também pode ser transformado em eletrônicos para edificações de ponta."
"#RESOURCE_BREAD","Pão"
"#RESOURCE_BREAD_DESC","Alimento de alta qualidade.\n\nProduzido nas padarias, ele aumenta a felicidade e evita a fome por um período mais logo."
"#RESOURCE_BREAD_DESC","Alimento de alta qualidade.\n\nProduzido nas padarias, ele aumenta a felicidade e evita a fome por um período mais logo.\nNutrição: nenhuma"
"#RESOURCE_BUFFALOWORMS_DESC","A larva-de-cascudinho nasce com uma cor leitosa e fica amarela quando está pronta para a colheita. Ela cresce bem devagar, mas sua produção é considerável.\n\nCrescimento: lento\nProdução: alta"
"#RESOURCE_CABBAGE_DESC","Fácil de cultivar e produzindo uma boa colheita, o repolho é uma boa opção para o agricultor pós-apocalíptico.\n\nCrescimento: normal\nProdução: média"
"#RESOURCE_COCKROACHES_DESC","As baratas possuem paladar e olfato aguçados, o que ajuda a evitar alimentos tóxicos. Isso, aliado à imunidade natural, facilita a sua grande proliferação.\n\nCrescimento: lento\nProdução: média"
...
...
@@ -1626,11 +1626,11 @@
"#TOPIC_SURVIVOR_GROUP_INFO","GRUPO DE SOBREVIVÊNCIA"
"#TOPIC_SURVIVOR_SUPPLIES","Suprimentos"
"#RESOURCE_JERKY","Charque"
"#RESOURCE_JERKY_DESC","Alimento de alta qualidade.\n\nCarne curada, dura, mas cheia de energia e proteína. Só pode ser encontrado no mapa-múndi."
"#RESOURCE_PROTEINBARS","Barrinhas de proteína"
"#RESOURCE_PROTEINBARS_DESC","Alimento de alta qualidade.\n\nBarrinhas ricas em proteínas com castanhas, grãos e outros ingredientes. Secas, mas comestíveis. Só podem ser encontradas no mapa-múndi."
"#RESOURCE_JERKY_DESC","Alimento de alta qualidade.\n\nCarne curada, dura, mas cheia de energia e proteína. Só pode ser encontrado no mapa-múndi.\nNutrição: nenhuma"
"#RESOURCE_PROTEINBARS","Barrinhas doces"
"#RESOURCE_PROTEINBARS_DESC","Não ficou nada mais saudável do que antigamente, mas até mesmo o sabor rançoso de vencido abre um sorriso no rosto. Você só encontra no mapa-múndi.\nNutrição: nenhuma"
"#RESOURCE_CANNEDFRUIT","Frutas em calda"
"#RESOURCE_CANNEDFRUIT_DESC","Alimento de alta qualidade.\n\nFrutas enlatadas conservadas em uma calda açucarada contendo muita energia. Só podem ser encontradas no mapa-múndi."
"#RESOURCE_CANNEDFRUIT_DESC","Alimento de alta qualidade.\n\nFrutas enlatadas conservadas em uma calda açucarada contendo muita energia. Só podem ser encontradas no mapa-múndi.\nNutrição: nenhuma"
"#TOPIC_TECH_UNLOCKED","DESBLOQUEADO"
"#TOPIC_PLACE","POSICIONAR"
"#TOPIC_PLACE_MANY","POSICIONAR VÁRIOS"
...
...
@@ -1667,15 +1667,15 @@
"#NOTIFICATION_NEED_BUILDING_MEDICAL","Os colonos precisam de assistência médica"
"#NOTIFICATION_NEED_BUILDING_MEDICAL_DESC","Construa uma instalação médica para tratá-los"
"#RECIPE_MEAL_VEG_NAME","Refeição de vegetais"
"#RECIPE_MEAL_VEG_DESC","Uma refeição de vegetais é um delicioso ensopado de legumes feito com qualquer combinação de vegetais disponíveis."
"#RECIPE_MEAL_VEG_DESC","Uma refeição de vegetais é um delicioso ensopado de legumes feito com qualquer combinação de vegetais disponíveis.\nNutrição: média"
"#RECIPE_MEAL_MEAT_NAME","Refeição de carne"
"#RECIPE_MEAL_MEAT_DESC","Uma refeição de carne é um ensopado de carne assada feito com qualquer combinação de carnes. Peixe também conta como carne."
"#RECIPE_MEAL_MEAT_DESC","Uma refeição de carne é um ensopado de carne assada feito com qualquer combinação de carnes. Peixe também conta como carne.\nNutrição: média"
"#RECIPE_MEAL_VEGMEAT_NAME","Refeição nutritiva"
"#RECIPE_MEAL_VEGMEAT_DESC","Refeição preparada a partir de uma combinação de vegetais e carnes. Uma opção saudável que oferece as vitaminas e nutrientes necessários para evitar a desnutrição."
"#RECIPE_SOUP_MEAL_NAME","Sopa"
"#RECIPE_SOUP_MEAL_DESC","A sopa quentinha pode ser preparada com qualquer combinação de alimentos disponíveis. Ela satisfaz, mas ficar comendo sopa durante muito tempo desanima e diminui a felicidade dos colonos."
"#RECIPE_SOUP_MEAL_DESC","A sopa quentinha pode ser preparada com qualquer combinação de alimentos disponíveis. Ela satisfaz, mas ficar comendo sopa durante muito tempo desanima e diminui a felicidade dos colonos.\nNutrição: nenhuma"
"#RECIPE_MEAL_INSECT_NAME","Refeição de inseto"
"#RECIPE_MEAL_INSECTMEAL_DESC","Uma refeição de inseto é um ensopado inusitado preparado com qualquer combinação de insetos disponíveis. Os insetos são uma boa alternativa às carnes."
"#RECIPE_MEAL_INSECTMEAL_DESC","Uma refeição de inseto é um ensopado inusitado preparado com qualquer combinação de insetos disponíveis. Os insetos são uma boa alternativa às carnes.\nNutrição: média"
"#RESOURCE_MEALINSECT","Refeição de inseto"
"#RESOURCE_MEALINSECT_DESC","Uma alternativa às refeições feitas com carne."
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED","A onda de calor chegou"
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED_DESC","O uso de água dobrou, talvez as plantações murchem"
"#RESOURCE_MEALMIXED","Refeição mista"
"#RESOURCE_MEALMIXED_DESC","Uma refeição equilibrada e nutritiva de carne e vegetais cozidos"
"#RESOURCE_MEALMIXED_DESC","Uma refeição equilibrada e nutritiva de carne e vegetais cozidos\nNutrição: boa"
"#TOPIC_SURVIVOR_GROUP_SURVIVORS","Grupo de sobrevivência"
"#TOPIC_SUMMARY_COLONY_HAPPINESS","Felicidade da colônia"
"#TOPIC_SUMMARY_POPULATION","População"
...
...
@@ -1705,8 +1705,8 @@
"#RESOURCE_BIOFUEL","Biocombustível"
"#RESOURCE_BIOFUEL_DESC","Um barril de combustível feito de plantações energéticas renováveis."
"#RECIPE_MEAL_MIXED_DESC","Uma refeição mista, incluindo carne e legumes, contendo todas as vitaminas e nutrientes necessários para um colono evitar a desnutrição e sobreviver."
"#DESC_FOOD_VENISON","Tipo de carne que o armadilheiro produz caçando animais selvagens ao redor da colônia."
"#DESC_FOOD_BERRIES","Frutinhas selvagens coloridas e com uma ligeira mutação que crescem ao redor da colônia. Boa fonte de alimento no início do jogo ou um suplemento para ajudar em tempos difíceis. Use a área de trabalho do depósito de alimento para coletar as frutinhas."
"#DESC_FOOD_VENISON","Tipo de carne que o armadilheiro produz caçando animais selvagens ao redor da colônia.\nNutrição: baixa"
"#DESC_FOOD_BERRIES","Frutinhas selvagens coloridas e com uma ligeira mutação que crescem ao redor da colônia. Boa fonte de alimento no início do jogo ou um suplemento para ajudar em tempos difíceis. Use a área de trabalho do depósito de alimento para coletar as frutinhas.\nNutrição: média"
"#NOTIFICATION_DISASTER_ARRIVED_MANY","Catástrofes múltiplas acometeram a colônia!"
"#NOTIFICATION_DISASTER_MUTATION_INCOMING","Alguém está prestes a ficar com uma mutação!"
"#NOTIFICATION_PERSON_MUTATED","Um colono está sofrendo de mutações graves"
...
...
@@ -1817,7 +1817,7 @@
"#NOTIFICATION_PERSON_MUTATED_MANY","{0} colonos estão sofrendo de mutações graves"
"#RESOURCE_RESEARCH","Pontos de pesquisa"
"#RESOURCE_FLAX","Linho"
"#DESC_FOOD_FLAX","O LINHO é cultivado pelo conteúdo em fibras em vez de alimento, proporcionando uma fonte estável de materiais de costura à colônia. Produz fibras, mas não alimento.\n\nCrescimento: médio\nProdução: baixa\nResistência: média"
"#DESC_FOOD_FLAX","O LINHO é cultivado pelo conteúdo em fibras em vez de alimento, proporcionando uma fonte estável de materiais de costura à colônia. Produz fibras, mas não alimento.\n\nCrescimento: médio\nProdução: baixa\nResistência: média\nNutrição: não comestível"
"#BUTTON_EXPAND_CHART","Expandir gráfico"
"#RESOURCE_SEED","Semente"
"#TOPIC_TRADE_IMPORT","Importar"
...
...
@@ -1871,7 +1871,7 @@
"#TOPIC_GRAPHS_AXIS_QUANTITY","Quantidade"
"#TOPIC_HARVESTABLE_CROPS","Plantações colhíveis"
"#RESOURCE_SUNFLOWER","Girassóis"
"#DESC_FOOD_SUNFLOWER","Esta variante dos GIRASSÓIS não é cultivada para a alimentação, mas pelo seu potencial energético. As sementes colhidas são transformadas em óleo, que será processado numa refinaria e convertido em combustível.\n\nCrescimento: médio\nProdução: baixa\nResistência: média"
"#DESC_FOOD_SUNFLOWER","Esta variante dos GIRASSÓIS não é cultivada para a alimentação, mas pelo seu potencial energético. As sementes colhidas são transformadas em óleo, que será processado numa refinaria e convertido em combustível.\n\nCrescimento: médio\nProdução: baixa\nResistência: média\nNutrição: não comestível"
"#RESOURCE_SUNFLOWER_DESC","Variante do girassol não cultivada para a alimentação, mas pelo seu potencial energético. As sementes colhidas são transformadas em óleo, depois processadas numa refinaria para manter os veículos em funcionamento."
"#RESOURCE_FLAX_SEED","Sementes: Linho"
"#RESOURCE_SUNFLOWER_SEED","Semente: Girassol"
...
...
@@ -2055,23 +2055,23 @@
"#ITEM_WEAPON_1_DESC","Uma espingarda simples com danos medianos e cadência de tiro lenta."
"#TOOLTIP_ASSIGN_COLONIST","Designar colono"
"#TOOLTIP_ASSIGN_COLONIST_CONTENT","Designe um colono para trabalhar nesta edificação."
"#DEATH_COMBAT","Morreu em combate"
"#DEATH_COMBAT","Combate"
"#DEATH_BY_BANDIT","Morreu para um bandido"
"#DEATH_BY_WILD_BEAST","Morreu para um animal selvagem"
"#DEATH_DEFINED_ENEMY","Morreu para {0}"
"#TOOLTIP_RENAME_SPECIALIST","Rename specialist"
"#TOOLTIP_RENAME_SPECIALIST_CONTENT","Here you can rename your specialist."
"#TOOLTIP_RENAME_COLONIST","Rename colonist"
"#TOOLTIP_RENAME_COLONIST_CONTENT","Here you can rename your colonist."
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK","Specialist is under attack!"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Your specialist is engaged in combat."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Make more nutritious food from meat and vegetables"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","Your colonists need more nutritious food soon!"
"#TOOLTIP_GIVE_FEEDBACK","Bug reporting"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","Give us feedback or report a bug."
"#NOTIFICATION_BUILDING_UNDER_ATTACK","Building is under attack"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0} is under attack"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Use guards or specialists to defeat the attacker"
"#TOOLTIP_RENAME_SPECIALIST_CONTENT","Aqui você pode renomear seu especialista."
"#TOOLTIP_RENAME_COLONIST","Renomear colono"
"#TOOLTIP_RENAME_COLONIST_CONTENT","Aqui você pode renomear seu colono."
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK","Especialista sob ataque!"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Seu especialista está travando um combate."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Faça alimentos mais nutritivos usando carne e vegetais"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","Seus colonos precisam de alimentos mais nutritivos logo!"
"#TOOLTIP_GIVE_FEEDBACK","Relatar bugs"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","Dê seu feedback ou relate um bug."
"#NOTIFICATION_BUILDING_UNDER_ATTACK","Edificação sob ataque"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0} está sob ataque"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Use guardas ou especialistas para derrotar o atacante"
"#CATEGORY_HOUSING","Abrigos"
"#CATEGORY_STORAGE","Armazenamento"
"#CATEGORY_FOOD","Alimento"
...
...
@@ -2516,7 +2516,7 @@
"#DESC_GUARD_POST_DIRECT_CONTROL","As guaritas protegem sua colônia contra todos os inimigos. Os guardas patrulham a edificação e reagem automaticamente às ameaças dentro de sua respectiva área de trabalho. Você também pode selecioná-los e mandá-los atacar outros inimigos diretamente.\n\nÉ possível armar os colonos que trabalham como guardas, para serem mais eficazes."
"#GUNSMITH","Armeiro"
"#DESC_GUNSMITH","O armeiro cria armas para que os colonos não precisem usar facas num tiroteio. Criar armas de fogo confiáveis não é rápido nem barato."
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Wait for the combat to end to start repairs"
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Aguarde o combate terminar para iniciar os reparos"
"#PERSON_CONDITION_TITLE","Condições"
"#PERSON_STATE_IDLE","Fazendo nada"
"#PERSON_STATE_WALKING","Andando"
...
...
@@ -3218,13 +3218,13 @@
"#PERSON_CONDITION_UNCLEAN","Sujo(a)"
"#PERSON_CONDITION_UNCLEAN_DESC","A higiene pessoal deste colono é baixa, podendo acarretar infecções se não tiver onde se lavar."
"#PERSON_VALUE_NOURISHMENT","Dieta"
"#PERSON_STATUS_MALNOURISHED","Colonist is suffering from malnourishment"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Food does not contain enough nutritions to stay healthy. Add more diversity to food to avoid malnourishment."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Food offers diversity and is balanced between meat and vegetables. Also the quality of the food is good. Healthy diet makes people happy."
"#PERSON_STATUS_MALNOURISHED","Colono(a) sofrendo de desnutrição"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Os alimentos não contêm nutrientes suficientes para manter a saúde do colono. Acrescente mais diversidade aos alimentos para evitar a desnutrição."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Os alimentos oferecem diversidade e equilíbrio entre carne e vegetais. Além disso, a qualidade dos alimentos é boa. Uma dieta saudável deixa as pessoas felizes."
"#SPECIALIST_DESCRIPTION_SPECIALIST1","Boa de lábia desde pequena, ela é o tipo de pessoa que convence os outros a fazerem o que ela quer sem nem perceberem. Ela assumiu os negócios da família com facilidade e tinha uma vida boa antes da catástrofe."
"#USER_FEEDBACK_BUTTON_DESC","Поделитесь с нами своими соображениями!"
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...
@@ -1087,22 +1087,22 @@
"#ITEM_TOOLS_2","Продвинутые инструменты"
"#TOPIC_BALANCE","Баланс"
"#DESC_FOOD_NONE","Пища не выбрана.\n\nВыберите семена ниже."
"#DESC_FOOD_FISH","Местная рыба прямо из пруда. Отличный источник незаменимых жиров и питательных веществ."
"#DESC_FOOD_FISH","Местная рыба прямо из пруда. Отличный источник незаменимых жиров и полезных веществ.\nСбалансированность: средняя."
"#DESC_FOOD_MEAT","Один из основных пищевых продуктов, позволяющих избежать недоедания и набить брюхо. Однако в долгосрочной перспективе этого недостаточно: людям нужны витамины и микроэлементы, и дать их может только разнообразный рацион.\n\nРыба, дичь и насекомые считаются мясом."
"#DESC_FOOD_EGG","Отличный источник белка. Куры в загонах откладывают яйца, которые колонисты употребляют в пищу."
"#DESC_FOOD_LETTUCE","Описание латука"
"#DESC_FOOD_CORN","КУКУРУЗА растет быстро и за короткий срок может дать несколько урожаев. Очень боится катастроф.\n\nСкорость роста: обычная.\nУрожай: маленький.\nСтойкость: низкая."
"#DESC_FOOD_POTATO","КАРТОФЕЛЬ медленно растет, зато дает прекрасный урожай. Он переносит катастрофы лучше многих других культур, потому что его съедобные клубни созревают под землей.\n\nСкорость роста: низкая.\nУрожай: средний.\nСтойкость: высокая."
"#DESC_FOOD_WHEAT","ПШЕНИЦА: зерновая культура, которая хорошо поддается переработке. Довольно быстро растет и дает отличный урожай.\n\nСкорость роста: обычная.\nУрожай: средний.\nСтойкость: средняя."
"#DESC_FOOD_CABBAGE","КАПУСТУ легко выращивать, она дает неплохой урожай и не боится катастроф. Идеальная культура для фермеров, переживших апокалипсис.\n\nСкорость роста: обычная.\nУрожай: средний.\nСтойкость: высокая."
"#DESC_FOOD_CARROT","МОРКОВЬ быстро растет, дает достойный урожай и содержит много полезных веществ, но очень боится катастроф.\n\nСкорость роста: высокая.\nУрожайность: средняя.\nСтойкость: низкая."
"#DESC_FOOD_PEANUT","АРАХИС дает отличный урожай, а его подземные плоды, защищенные прочной оболочкой, неплохо переносят природные катаклизмы.\n\nСкорость роста: очень высокая.\nУрожайность: средняя.\nСтойкость: средняя."
"#DESC_FOOD_SOYBEAN","СОЕВЫЕ БОБЫ дают обильный урожай и являются отличным источником белка для большой общины, однако боятся катастроф.\n\nСкорость роста: обычная.\nУрожай: высокий.\nСтойкость: низкая."
"#DESC_FOOD_CRICKETS","СВЕРЧКИ — это довольно распространенные съедобные насекомые. Они быстро растут, но дают не особенно впечатляющий приплод.\n\nСкорость роста: высокая.\nПриплод: маленький."
"#DESC_FOOD_COCKROACHES","ТАРАКАНЫ обладают отличным обонянием и развитыми вкусовыми ощущениями, поэтому они с легкостью избегают ядов и токсинов. Благодаря природному иммунитету они невероятно быстро размножаются.\n\nСкорость роста: низкая.\nПриплод: средний."
"#DESC_FOOD_MEALWORMS","МУЧНЫЕ ЧЕРВИ — это личинки жуков. Они растут со средней скоростью, но дают неплохой приплод.\n\nСкорость роста: средняя.\nПриплод: средний."
"#DESC_FOOD_BUFFALOWORMS","МАЛЫЕ МУЧНЫЕ ЧЕРВИ становятся пригодны к употреблению в пищу, когда меняют цвет с белого на желтый. Растут эти черви довольно медленно, зато дают большое потомство.\n\nСкорость роста: низкая.\nПриплод: большой."
"#DESC_FOOD_WAXWORMS","ВОСКОВЫЕ ЧЕРВИ не особенно богаты белком, зато содержат много жиров. Кроме того, их легко выращивать: они быстро растут и дают среднее по количеству потомство.\n\nСкорость роста: высокая.\nПриплод: средний."
"#DESC_FOOD_CORN","КУКУРУЗА растет быстро и за короткий срок может дать несколько урожаев. Очень боится катастроф.\n\nСкорость роста: обычная.\nУрожай: маленький.\nСтойкость: низкая.\nСбалансированность: низкая."
"#DESC_FOOD_POTATO","КАРТОФЕЛЬ медленно растет, зато дает прекрасный урожай. Он переносит катастрофы лучше многих других культур, потому что его съедобные клубни созревают под землей.\n\nСкорость роста: низкая.\nУрожай: средний.\nСтойкость: высокая.\nСбалансированность: низкая."
"#DESC_FOOD_WHEAT","ПШЕНИЦА: зерновая культура, которая хорошо поддается переработке. Довольно быстро растет и дает отличный урожай.\n\nСкорость роста: обычная.\nУрожай: средний.\nСтойкость: средняя.\nСбалансированность: нет."
"#DESC_FOOD_CABBAGE","КАПУСТУ легко выращивать, она дает неплохой урожай и почти не боится катастроф. Идеальная культура для фермеров, переживших апокалипсис.\n\nСкорость роста: обычная.\nУрожай: средний.\nСтойкость: высокая.\nСбалансированность: средняя."
"#DESC_FOOD_CARROT","МОРКОВЬ быстро растет, дает достойный урожай и содержит много полезных веществ, но очень боится катастроф.\n\nСкорость роста: высокая.\nУрожайность: средняя.\nСтойкость: низкая.\nСбалансированность: средняя."
"#DESC_FOOD_PEANUT","АРАХИС дает отличный урожай, а его подземные плоды, защищенные прочной оболочкой, неплохо переносят природные катаклизмы.\n\nСкорость роста: очень высокая.\nУрожайность: средняя.\nСтойкость: средняя.\nСбалансированность: низкая."
"#DESC_FOOD_SOYBEAN","СОЕВЫЕ БОБЫ дают обильный урожай и являются отличным источником белка для большой общины, однако боятся катастроф.\n\nСкорость роста: обычная.\nУрожай: высокий.\nСтойкость: низкая.\nСбалансированность: низкая."
"#DESC_FOOD_CRICKETS","СВЕРЧКИ — это довольно распространенные съедобные насекомые. Они быстро растут, но дают не особенно впечатляющий приплод.\n\nСкорость роста: высокая.\nПриплод: маленький.\nСбалансированность: низкая."
"#DESC_FOOD_COCKROACHES","ТАРАКАНЫ обладают отличным обонянием и развитыми вкусовыми ощущениями, поэтому они с легкостью избегают ядов и токсинов. Благодаря природному иммунитету они невероятно быстро размножаются.\n\nСкорость роста: низкая.\nПриплод: средний.\nСбалансированность: низкая."
"#DESC_FOOD_MEALWORMS","МУЧНЫЕ ЧЕРВИ — это личинки жуков. Они растут со средней скоростью, но дают неплохой приплод.\n\nСкорость роста: средняя.\nПриплод: средний.\nСбалансированность: низкая."
"#DESC_FOOD_BUFFALOWORMS","МАЛЫЕ МУЧНЫЕ ЧЕРВИ становятся пригодны к употреблению в пищу, когда меняют цвет с белого на желтый. Растут эти черви довольно медленно, зато дают большое потомство.\n\nСкорость роста: низкая.\nПриплод: большой.\nСбалансированность: средняя."
"#DESC_FOOD_WAXWORMS","ВОСКОВЫЕ ЧЕРВИ не особенно богаты белком, зато содержат много жиров. Кроме того, их легко выращивать: они быстро растут и дают среднее по количеству потомство.\n\nСкорость роста: высокая.\nПриплод: средний.\nСбалансированность: низкая."
"#RESOURCE_FIBER_DESC","Сырье.\n\nРазнокалиберные отрезы достаточно прочной ткани, из которой портной сможет пошить одежду."
"#RESOURCE_DEBRIS_DESC","Сырье.\n\nРазнокалиберные куски металла, которые на станции приема лома сортируются и превращаются в металл или утиль."
"#RESOURCE_TRASH_DESC","Сырье.\n\nРазный мусор, который на станции по переработке сортируется и превращается в пластик или волокно."
"#RESOURCE_FIREWOOD_DESC","Обработанный ресурс.\n\nИспользуется для превращения сырой пищи в питательные рационы на кухне или в столовой. Производится в лесозаготовочном лагере."
"#RESOURCE_FIREWOOD_DESC","Обработанный ресурс.\n\nИспользуется для превращения сырой пищи в питательные пайки на кухне или в столовой. Производится в лесозаготовочном лагере."
"#RESOURCE_CONCRETE_DESC","Строительный материал.\n\nОсновной строительный материал, который можно добыть на свалке или найти на карте мира."
"#RESOURCE_WEAPONS_DESC","Предмет специалиста.\n\nОружие дает специалистам столь необходимое преимущество при нападении на хорошо охраняемые бандитские лагеря на карте мира."
"#RESOURCE_ALCOHOL_DESC","ЗАГЛУШКА"
...
...
@@ -1558,7 +1558,7 @@
"#TOOLTIP_RADIO_CONTENT","Поймайте одну из нескольких радиостанций."
"#MENU_PHOTO_MODE","ФОТОРЕЖИМ"
"#RESOURCE_FLOUR","Мука"
"#RESOURCE_FLOUR_DESC","Изготавливается из пшеницы.\n\nСама по себе мука в пищу не годится, зато пекарни могут испечь из нее хлеб."
"#RESOURCE_FLOUR_DESC","Изготавливается из пшеницы.\n\nСама по себе мука в пищу не годится, зато пекарни могут испечь из нее хлеб.\nПитательность: несъедобно."
"#RESOURCE_CORN_DESC","Кукуруза растет быстро и за короткий срок может дать несколько урожаев. Очень боится катастроф.\n\nСкорость роста: обычная.\nУрожай: маленький."
"#RESOURCE_FISH_DESC","Местная рыба по вкусу и питательности ничуть не уступает мясу. Отличный источник незаменимых жиров и питательных веществ."
"#RESOURCE_POTATO_DESC","Картофель медленно растет, зато дает прекрасный урожай. Он переносит катастрофы лучше многих других культур, потому что его съедобные клубни развиваются под землей.\n\nСкорость роста: низкая.\nУрожай: средний."
...
...
@@ -1568,7 +1568,7 @@
"#RESOURCE_COMPONENT","Комплектующие"
"#RESOURCE_COMPONENT_DESC","Сложный строительный материал.\n\nИспользуется для возведения зданий, производящих или расходующих энергию. Можно преобразовать в электронику для зданий высшего технологического уровня."
"#RESOURCE_BREAD","Хлеб"
"#RESOURCE_BREAD_DESC","Пища высокого качества.\n\nПроизводится в пекарнях. Повышает счастье и надолго утоляет голод."
"#RESOURCE_BREAD_DESC","Пища высокого качества.\n\nПроизводится в пекарнях. Повышает счастье и надолго утоляет голод.\nСбалансированность: нет."
"#RESOURCE_BUFFALOWORMS_DESC","Когда малые мучные черви меняют цвет с белого на желтый, они становятся пригодны к употреблению в пищу. Растут эти черви довольно медленно, зато дают большое потомство.\n\nСкорость роста: низкая.\nПриплод: большой."
"#RESOURCE_CABBAGE_DESC","Капусту легко выращивать, а урожай она дает вполне неплохой. Идеальная культура для фермеров, переживших апокалипсис.\n\nСкорость роста: обычная.\nУрожай: средний."
"#RESOURCE_COCKROACHES_DESC","У тараканов отличное обоняние и развитые вкусовые ощущения, поэтому они с легкостью избегают ядов и токсинов. Благодаря природному иммунитету они невероятно быстро размножаются.\n\nСкорость роста: низкая.\nПриплод: средний."
...
...
@@ -1579,10 +1579,10 @@
"#RESOURCE_PEANUT_DESC","Арахис дает отличный урожай, а его подземные плоды, защищенные прочной оболочкой, неплохо переносят природные катаклизмы.\n\nСкорость роста: высокая.\nУрожай: маленький."
"#RESOURCE_SOYBEAN_DESC","Соевые бобы дают обильный урожай отличного источника белка для большой общины.\n\nСкорость роста: обычная.\nУрожай: высокий."
"#RESOURCE_CARROT_DESC","Морковь быстро растет, дает достойный урожай и содержит достаточно питательных веществ для всей семьи.\n\nСкорость роста: высокая.\nУрожай: маленький."
"#RESOURCE_MEALVEG","Овощные рационы"
"#RESOURCE_MEALVEG_DESC","Ящик овощных рационов."
"#RESOURCE_MEALMEAT","Мясные рационы"
"#RESOURCE_MEALMEAT_DESC","Ящик мясных рационов."
"#RESOURCE_MEALVEG","Растительные пайки"
"#RESOURCE_MEALVEG_DESC","Ящик пайков, приготовленных из культурных растений."
"#RESOURCE_MEALMEAT","Мясные пайки"
"#RESOURCE_MEALMEAT_DESC","Ящик мясных пайков."
"#TOPIC_RESOURCE","Ресурс"
"#LOCATE_BUILDING","Показать это здание"
"#LOCATE_COLONIST","Показать этого колониста"
...
...
@@ -1626,11 +1626,11 @@
"#TOPIC_SURVIVOR_GROUP_INFO","ГРУППА ВЫЖИВШИХ"
"#TOPIC_SURVIVOR_SUPPLIES","Припасы"
"#RESOURCE_JERKY","Вяленое мясо"
"#RESOURCE_JERKY_DESC","Качественная пища.\n\nОбработанное вяленое мясо, жесткое, но очень питательное и богатое белком. Можно найти только на карте мира."
"#RESOURCE_PROTEINBARS","Протеиновые батончики"
"#RESOURCE_PROTEINBARS_DESC","Качественная пища.\n\nОбогащенные белком батончики, изготовленные из злаков, орехов и других ингредиентов. Сухие, но съедобные. Можно найти только на карте мира."
"#RESOURCE_JERKY_DESC","Качественная пища.\n\nОбработанное вяленое мясо, жесткое, но очень питательное и богатое белком. Можно найти только на карте мира.\nСбалансированность: нет."
"#RESOURCE_PROTEINBARS","Шоколадные батончики"
"#RESOURCE_PROTEINBARS_DESC","Глобальная катастрофа не сделала шоколадные батончики более здоровой пищей, но даже после истечения срока годности они способны поднять настроение. Найти их можно только на карте мира.\nСбалансированность: нет."
"#RESOURCE_CANNEDFRUIT","Консервированные фрукты"
"#RESOURCE_CANNEDFRUIT_DESC","Качественная пища.\n\nКонсервированные фрукты в сахарном сиропе очень питательны. Можно найти только на карте мира."
"#RESOURCE_CANNEDFRUIT_DESC","Качественная пища.\n\nКонсервированные фрукты в сахарном сиропе содержат много калорий. Можно найти только на карте мира.\nСбалансированность: нет."
"#TOPIC_TECH_UNLOCKED","ОТКРЫТО"
"#TOPIC_PLACE","РАЗМЕСТИТЬ"
"#TOPIC_PLACE_MANY","РАЗМЕСТИТЬ НЕСКОЛЬКО"
...
...
@@ -1666,18 +1666,18 @@
"#NOTIFICATION_CEMETERY_FULL_DESC","Постройте больше могильников"
"#NOTIFICATION_NEED_BUILDING_MEDICAL","Колонистам нужна помощь врачей"
"#NOTIFICATION_NEED_BUILDING_MEDICAL_DESC","Постройте медицинское учреждение, чтобы лечить колонистов"
"#RECIPE_MEAL_VEG_NAME","Растительные рационы"
"#RECIPE_MEAL_VEG_DESC","Овощные рационы — это вкуснейшая овощная похлебка, которая готовится из любых доступных овощей."
"#RECIPE_MEAL_MEAT_NAME","Мясные рационы"
"#RECIPE_MEAL_MEAT_DESC","Мясные рационы — это наваристая похлебка, которую можно приготовить из любого доступного мяса. Рыба тоже сойдет."
"#RECIPE_MEAL_VEGMEAT_NAME","Питательные рационы"
"#RECIPE_MEAL_VEGMEAT_DESC","Рационы, приготовленные из овощей и мяса. Это здоровая пища, которая содержит все необходимые витамины и микроэлементы, а значит, спасает от недоедания."
"#RECIPE_MEAL_VEG_NAME","Растительные пайки"
"#RECIPE_MEAL_VEG_DESC","В растительные пайки входит вкуснейшее рагу, которое готовится из любых доступных культурных растений.\nСбалансированность: средняя."
"#RECIPE_MEAL_MEAT_NAME","Мясные пайки"
"#RECIPE_MEAL_MEAT_DESC","В мясные пайки входит питательное рагу, которое можно приготовить из любого доступного мяса. Рыба тоже сойдет.\nСбалансированность: средняя."
"#RECIPE_MEAL_VEGMEAT_NAME","Питательные пайки"
"#RECIPE_MEAL_VEGMEAT_DESC","Пайки, приготовленные из овощей и мяса. Это здоровая пища, которая содержит все необходимые витамины и микроэлементы, а значит, спасает от недоедания."
"#RECIPE_SOUP_MEAL_NAME","Суп"
"#RECIPE_SOUP_MEAL_DESC","Горячий суп можно приготовить из любого сочетания доступных пищевых продуктов. Он позволяет насытиться, но если питаться только им, через какое-то время и боевой дух, и счастье колонистов пострадают."
"#RECIPE_MEAL_INSECT_NAME","Рационы из насекомых"
"#RECIPE_MEAL_INSECTMEAL_DESC","Рационы из насекомых — это необычная похлебка, которую готовят из любых доступных насекомых, которые прекрасно заменяют мясо."
"#RESOURCE_MEALINSECT","Рационы из насекомых"
"#RESOURCE_MEALINSECT_DESC","Альтернатива рационам, приготовленным из мяса."
"#RECIPE_SOUP_MEAL_DESC","Горячий суп можно приготовить из любого сочетания доступных пищевых продуктов. Он позволяет насытиться, но если питаться только им, через какое-то время и боевой дух, и счастье колонистов пострадают.\nСбалансированность: нет."
"#RECIPE_MEAL_INSECT_NAME","Пайки из насекомых"
"#RECIPE_MEAL_INSECTMEAL_DESC","В пайки из насекомых входит необычное рагу, которое готовят из любых доступных насекомых, прекрасно заменяющих мясо.\nСбалансированность: средняя."
"#RESOURCE_MEALINSECT","Пайки из насекомых"
"#RESOURCE_MEALINSECT_DESC","Альтернатива пайкам, приготовленным из мяса."
"#RESOURCE_TOOLS_2_DESC","Надежные инструменты"
"#RESOURCE_CLOTH_2","Защитная одежда"
"#RESOURCE_CLOTH_2_DESC","Предмет для колонистов.\n\nНабор более качественной и прочной одежды, которая лучше защищает колонистов от холода и облучения."
"#RESOURCE_OIL_BARREL_DESC","Бочка с нефтью, из которой можно сделать топливо."
"#RESOURCE_BIOFUEL","Биотопливо"
"#RESOURCE_BIOFUEL_DESC","Бочка топлива из растительного сырья."
"#RECIPE_MEAL_MIXED_DESC","Смешанные рационы готовят из мяса и овощей. В них есть все необходимые витамины и питательные вещества, которые позволяют колонистам избежать недоедания."
"#DESC_FOOD_VENISON","Мясо, которое добывают звероловы, охотясь на диких зверей в окрестностях колонии."
"#DESC_FOOD_BERRIES","Слегка мутировавшие разноцветные дикие ягоды, которые растут в окрестностях колонии. Хороший источник пищи в начале игры, который поможет пережить трудные времена. Для сбора ягод переместите на них рабочую зону склада провизии."
"#RECIPE_MEAL_MIXED_DESC","Смешанные пайки готовят из мяса и овощей. В них есть все необходимые витамины и питательные вещества, которые позволяют колонистам избежать недоедания."
"#DESC_FOOD_VENISON","Мясо, которое добывают звероловы, охотясь на диких зверей в окрестностях колонии.\nСбалансированность: низкая."
"#DESC_FOOD_BERRIES","Слегка мутировавшие разноцветные дикие ягоды, которые растут в окрестностях колонии. Хороший источник пищи в начале игры, который поможет пережить трудные времена. Для сбора ягод переместите на них рабочую зону склада провизии.\nСбалансированность: средняя."
"#NOTIFICATION_DISASTER_ARRIVED_MANY","На колонию обрушилось несколько катастроф!"
"#NOTIFICATION_DISASTER_MUTATION_INCOMING","Кажется, один из колонистов вот-вот мутирует!"
"#NOTIFICATION_PERSON_MUTATED","Колонист страдает от серьезной мутации"
...
...
@@ -1817,7 +1817,7 @@
"#NOTIFICATION_PERSON_MUTATED_MANY","Колонистов страдает от серьезной мутации: {0}"
"#RESOURCE_RESEARCH","Очки науки"
"#RESOURCE_FLAX","Лен"
"#DESC_FOOD_FLAX","ЛЕН выращивают не ради пищи, а ради волокна, из которого колонисты изготавливают одежду. Есть его нельзя.\n\nСкорость роста: средняя.\nУрожайность: низкая.\nСтойкость: средняя."
"#DESC_FOOD_FLAX","ЛЕН выращивают не ради пищи, а ради волокна, из которого колонисты изготавливают одежду. Есть его нельзя.\n\nСкорость роста: средняя.\nУрожайность: низкая.\nСтойкость: средняя.\nСбалансированность: несъедобно."
"#BUTTON_EXPAND_CHART","Развернуть график"
"#RESOURCE_SEED","Зерно"
"#TOPIC_TRADE_IMPORT","Импорт"
...
...
@@ -1850,7 +1850,7 @@
"#RESOURCE_VEGETABLE_DESC","К овощам относятся также пригодные в пищу ягоды, корнеплоды, различные виды зерновых и орехов."
"#RESOURCE_MEAT_DESC","Мясо — это не только дичь, но еще и рыба."
"#RESOURCE_INSECT_DESC","Насекомые, в том числе сверчки и мучные черви, являются прекрасным источником белка."
"#RESOURCE_MEAL_DESC","Готовые рационы вкуснее сырой пищи и гораздо лучше насыщают. А еще их можно готовить из самых разных продуктов."
"#RESOURCE_MEAL_DESC","Готовые пайки вкуснее сырой пищи и гораздо лучше насыщают. А еще их можно готовить из самых разных продуктов."
"#TOPIC_SUMMARY_CHARTS","ТАБЛИЦЫ"
"#NOTIFICATION_TRADE_OFFERS_AVAILABLE","Доступны новые торговые сделки"
"#NOTIFICATION_TRADE_OFFERS_AVAILABLE_DESC","Откройте меню торговли, чтобы начать переговоры"
...
...
@@ -1871,7 +1871,7 @@
"#TOPIC_GRAPHS_AXIS_QUANTITY","Количество"
"#TOPIC_HARVESTABLE_CROPS","Культурные растения"
"#RESOURCE_SUNFLOWER","Подсолнечник"
"#DESC_FOOD_SUNFLOWER","ПОДСОЛНЕЧНИК выращивают для изготовления масла, которое после переработки на химкомбинате можно использовать в качестве топлива. В пищу это масло не годится.\n\nСкорость роста: средняя.\nУрожайность: низкая.\nСтойкость: средняя."
"#DESC_FOOD_SUNFLOWER","ПОДСОЛНЕЧНИК выращивают для изготовления масла, которое после переработки на химкомбинате можно использовать в качестве топлива. В пищу это масло не годится.\n\nСкорость роста: средняя.\nУрожайность: низкая.\nСтойкость: средняя.\nСбалансированность: несъедобно."
"#RESOURCE_SUNFLOWER_DESC","Из семян такого подсолнечника изготавливают масло, которое после переработки на химкомбинате может выступать в качестве топлива для транспорта. В пищу он не годится."
"#RESOURCE_FLAX_SEED","Семя: лен"
"#RESOURCE_SUNFLOWER_SEED","Семя: подсолнечник"
...
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@@ -2013,7 +2013,7 @@
"#TOOLTIP_TRADE_CATEGORY_ALL","Все"
"#TOOLTIP_TRADE_CATEGORY_ALL_CONTENT","Все ресурсы и предметы для торговли"
"#TOOLTIP_TRADE_CATEGORY_FOOD","Пища"
"#TOOLTIP_TRADE_CATEGORY_FOOD_CONTENT","Съедобные сырые продукты и рационы"
"#TOOLTIP_TRADE_CATEGORY_FOOD_CONTENT","Съедобные сырые продукты и пайки"
"#TOOLTIP_TRADE_CATEGORY_SEEDS","Семена и яйца"
"#TOOLTIP_TRADE_CATEGORY_SEEDS_CONTENT","Семена растений и яйца насекомых"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","Ваш специалист сражается."
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","Производите более полезную пищу из мяса и овощей"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","Колонистам скоро понадобится более полезная пища!"
"#TOOLTIP_GIVE_FEEDBACK","Сообщение об ошибке"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","Расскажите нам об ошибке или поделитесь своим мнением."
"#NOTIFICATION_BUILDING_UNDER_ATTACK","На здание напали"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0} под угрозой"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","Прикажите охранникам или специалистам прогнать врага"
"#CATEGORY_HOUSING","Жилища"
"#CATEGORY_STORAGE","Склады"
"#CATEGORY_FOOD","Пища"
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@@ -2516,7 +2516,7 @@
"#DESC_GUARD_POST_DIRECT_CONTROL","Сторожевые посты защищают вашу колонию от всех типов врагов. Охранники патрулируют территорию вокруг здания и автоматически реагируют на угрозы в пределах своей рабочей зоны. Кроме того, вы можете выбрать охранника и отдать ему прямой приказ атаковать врага. \n\nКолонистов-охранников можно вооружить, чтобы повысить их эффективность."
"#GUNSMITH","Оружейная мастерская"
"#DESC_GUNSMITH","Оружейники изготавливают оружие, чтобы колонисты не оказались в серьезной перестрелке с одним ножом. Надежное оружие делается долго и стоит дорого."
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Wait for the combat to end to start repairs"
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","Перед тем, как взяться за ремонт, дождитесь завершения боя"
"#PERSON_CONDITION_TITLE","Состояние"
"#PERSON_STATE_IDLE","Ожидание"
"#PERSON_STATE_WALKING","Идет"
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@@ -3218,13 +3218,13 @@
"#PERSON_CONDITION_UNCLEAN","Пора вымыться"
"#PERSON_CONDITION_UNCLEAN_DESC","Этот специалист может заболеть, если не помоется в ближайшее время."
"#PERSON_VALUE_NOURISHMENT","Диета"
"#PERSON_STATUS_MALNOURISHED","Colonist is suffering from malnourishment"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","Food does not contain enough nutritions to stay healthy. Add more diversity to food to avoid malnourishment."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Food offers diversity and is balanced between meat and vegetables. Also the quality of the food is good. Healthy diet makes people happy."
"#PERSON_STATUS_MALNOURISHED","Колонист страдает от недоедания"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","В рационе недостаточно питательных веществ. Кормите людей более разнообразной пищей, чтобы избежать недоедания."
"#PERSON_CONDITION_WELL_NOURISHED_DESC","Разнообразный и сбалансированный рацион, состоящий из животной и растительной пищи. Качественное питание делает ваших людей счастливыми."
"#SPECIALIST_NAME_SPECIALIST1","Роза"
"#SPECIALIST_ARCHETYPE_SPECIALIST1","Собиратель"
"#SPECIALIST_DESCRIPTION_SPECIALIST1","Она — прирожденный торговец. Она с детства умела обвести собеседника вокруг пальца и убедить его в чем угодно. Девочка с легкостью освоила все премудрости семейного ремесла и до катастрофы жила очень неплохо, ни в чем не нуждаясь."