"#LOADING_HINT_1","浩劫後的世界殘酷又危險，而死亡也是其中的一環，但別因此失去信心"
"#LOADING_HINT_2","建造大門後即可造訪世界地圖"
"#LOADING_HINT_3","維持基本生存的需求會需要水、食物和庇護所"
"#LOADING_HINT_4","建立大門將會讓外界都看得到你的殖民地，所以請做好會有造訪者前來尋求協助或要求資源的準備"
"#LOADING_HINT_5","在接納新的生還者之前，請確保你的殖民地可以擁有足夠的資源以支持他們"
"#LOADING_HINT_6","如果有做好充足的準備，災難將不代表世界末日"
"#LOADING_HINT_7","不要僅依賴一種形式的食物生產"
"#LOADING_HINT_8","別忘了讓你的專家們回到殖民地，以讓他們恢復體力"
"#LOADING_HINT_9","請多留意各個專家在探索時的狀態，有些狀態會比其他的還要致命"
"#LOADING_HINT_10","社群是您不可多得的盟友、交易夥伴和資訊來源"
"#LOADING_HINT_11","新的作物能夠產出更富饒的收穫，也能承受更惡劣的環境。所以請注意看管作物的種子"
"#LOADING_HINT_12","充足的儲備糧食和醫療用品能夠幫助你的殖民地渡過危機"
"#LOADING_HINT_13","肥沃的土壤對於食物和水的產出而言十分重要，因此在其他區域建造建築將會是較好的選擇"
"#LOADING_HINT_14","螢光綠色的東西通常都不太健康"
"#LOADING_HINT_15","兒童成長的速度緩慢，因此不能僅依靠新生人口來擴建殖民地"
"#LOADING_HINT_16","提前收穫農地裡的作物，以避免它們在災難肆虐時被毀壞"
"#LOADING_HINT_17","脫水將會造成非常嚴重的問題。因此，請確保殖民地中持續擁有足夠的水源和儲水設施"
"#LOADING_HINT_18","如果沒有可居住的庇護所，居民們就只能睡在地上了"
"#LOADING_HINT_19","搬運工會建造和維修建築物與搬運資源，工人們則會被指派至特定建築"
"#LOADING_HINT_20","部件是建造能源建築和高等建築的關鍵材料"
"#LOADING_HINT_21","雖然生產速度較慢，但狩獵屋和漁屋也是穩定的食物來源"
"#LOADING_HINT_22","可以透過拆除建築物來獲得一些額外的資源"
"#LOADING_HINT_23","遊戲開始時，殖民地中將會有一些初始資源以利您開始重建家園"
"#LOADING_HINT_24","殖民地中的部分居民的生產力會比其他居民更高，但還是請嘗試照顧好他們所有人"
"#LOADING_HINT_25","在初始區域附近搜尋食物和資源，讓你的殖民地存活下去"
"#LOADING_HINT_26","大部分事件的回應選項都不分對錯，因此不妨選擇最適合您殖民地的選項"
"#LOADING_HINT_27","盡快解決各類感染源，以防止其晉升為傳染病"
"#LOADING_HINT_28","醫療人員能治癒幾乎任何一種病症，但是使用正確的藥品能讓他們更快的控制病情"
"#LOADING_HINT_29","心情愉快的居民能增加你的聲望值，並增加前往大門的生還者"
"#LOADING_HINT_30","浩劫吞噬了地球上無數人的性命，所以請隨時準備好應對突發狀況"
"#LOADING_HINT_31","環保站能清除受污染的區域，釋出更多土地來讓您做進一步的建設"
"#LOADING_HINT_32","居民死亡後，將其埋葬才是正確又明智的做法。因為屍體會傳播疾病，還會讓人心情低落"
"#LOADING_HINT_33","按照自己喜歡的方式進行遊戲，使用滑鼠鍵盤或遊戲手把皆可"
"#LOADING_HINT_34","所有專家任務都需要行動點數（ＡＰ）才能執行"
"#LOADING_HINT_35","房屋受損後，其保護能力會降低，因此請盡量將他們保持於完好狀態"
"#LOADING_HINT_36","確保建築材料儲備充足，以便隨時進行維修"
"#LOADING_HINT_37","以物易物的貿易方式取代了大部份的貨幣貿易，因此請保證物品充足，以便進行貿易"
"#LOADING_HINT_38","偶爾讓專家們回到殖民地或前哨站，以便在殖民地留下戰利品"
"#LOADING_HINT_39","載具能夠大幅提高專家在世界地圖上的移動速度"
"#LOADING_HINT_40","儲備存放材料，糧倉用來存放食物，而倉庫則用來存放加工品"
"#LOADING_HINT_41","專家們會在殖民地裡幫忙處理各項事務。在收到命令時，他們就會去搜索資源、建造建築或是修理建築。"
"##LOADING_HINT_33","按照自己喜歡的方式進行遊戲，使用滑鼠鍵盤或遊戲手把皆可"
"##LOADING_HINT_33_NX","按照自己喜歡的方式進行遊戲，使用Joy-Con™控制器或Pro控制器皆可"
"##LOADING_HINT_33_PS","按照自己喜歡的方式進行遊戲，使用無線手把或滑鼠鍵盤皆可"
"##LOADING_HINT_33_XBOX","按照自己喜歡的方式進行遊戲，使用手把或滑鼠鍵盤皆可"
"#GAME_TITLE","Surviving the Aftermath"
"#GAME_TITLE_TITLE","SURVIVING THE AFTERMATH"
"#DIALOG_OK","確定"
"#DIALOG_CANCEL","取消"
"#BUTTON_SELECT","選擇"
"#BUTTON_CONFIRM","確認"
"#BUTTON_CHANGE_USER","更改檔案"
"#BUTTON_BACK","返回"
"#BUTTON_CANCEL","取消"
"#BUTTON_SUBMIT","提交"
"#BUTTON_MAIN_MENU","主選單"
"#TOPIC_PLAY","開始遊戲"
"#TOPIC_SELECT","選擇"
"#TOPIC_ACTION","行動"
"#TOPIC_CONTINUE","繼續"
"#BUTTON_NAVIGATE","切換"
"#BUTTON_TABS","瀏覽頁面"
"#BUTTON_OK","確認"
"#BUTTON_DELETE","刪除"
"#BUTTON_LOAD","載入遊戲"
"#BUTTON_SAVE","保存遊戲"
"#RADIO_CHANNEL_DEFAULT","末日電台"
"#RADIO_CHANNEL_NO_RADIO","關閉無線電台"
"#NAVIGATE","切換"
"#BUTTON_CLOSE","關閉"
"#BUTTON_ROTATE","旋轉"
"#BUTTON_PLACE_MANY","放置多個"
"#RADIO_CHANNEL_WILD_FRONTIER","邊境荒野電台"
"#RADIO_VISION_TRAIN","視覺訓練電台"
"#RADIO_SKYLIGHTS","天窗電台"
"#RADIO_AFTERLIGHT","晚霞電台"
"#MENU_START","開始"
"#MENU_NEW_GAME","新遊戲"
"#MENU_LOAD","載入"
"#MENU_SAVE","保存"
"#MENU_SETTINGS","設定"
"#MENU_MODS","模組"
"#MENU_PARADOX","PARADOX帳戶"
"#MENU_PARADOX_CREATE_ACCOUNT","創建帳戶"
"#MENU_PARADOX_LOGIN","登入"
"#MENU_PARADOX_LOGOUT","登出"
"#MENU_PARADOX_LINK","連結"
"#MENU_PARADOX_UNLINK","取消連結"
"#MENU_CREDITS","開發人員名單"
"#MENU_BACK","返回"
"#MENU_EXIT","退出"
"#MENU_QUIT","關閉"
"#MENU_QUICK_GAME","快速遊戲"
"#MENU_TUTORIAL","新手教學"
"#MENU_CONTINUE","繼續"
"#BUTTON_RESTORE_DEFAULTS","恢復初始設定"
"#TOPIC_SETTINGS","設定"
"#TOPIC_SETTINGS_SMALL","設定"
"#SETTINGS_OPTIONS","選項"
"#SETTINGS_OPTIONS_TITLE","選項"
"#SETTINGS_GENERAL_TAB","一般"
"#SETTINGS_LANGUAGE","語言"
"#BUTTON_QUIT","退出"
"#SETTINGS_CONTROLS_TAB","控制"
"#SETTINGS_KEYBOARD","鍵盤"
"#SETTINGS_MOUSE","滑鼠"
"#TOPIC_PRESS_ANY_KEY_TO_START","按任意鍵開始"
"#TOPIC_PRESS_ANY_BUTTON_TO_START","按任意按鈕開始"
"#TOPIC_PRESS","按下"
"#TOPIC_TO_START","開始"
"#TOPIC_CLOSE","關閉"
"#TOPIC_DIFFICULTY_BONUS","難度"
"#SETTINGS_WINDOW_MODE_FULL_SCREEN_WINDOW","全螢幕視窗"
"#SETTINGS_WINDOW_MODE_MAXIMIZED_WINDOW","視窗最大化"
"#SETTINGS_WINDOW_MODE_EXCLUSIVE_FULL_SCREEN","全螢幕"
"#SETTINGS_WINDOW_MODE_WINDOWED","視窗化"
"#SETTINGS_QUALITY_LEVEL_OFF","關"
"#SETTINGS_QUALITY_LEVEL_LOW","低"
"#SETTINGS_QUALITY_LEVEL_MEDIUM","中"
"#SETTINGS_QUALITY_LEVEL_HIGH","高"
"#SETTINGS_QUALITY_LEVEL_CUSTOM","自訂"
"#COLONY_NAME_TOO_LONG_ERROR_CONTENT","殖民地名稱最多可包含１０個字元。"
"#SETTINGS_KEY_BINDING_PAN_UP","向上平移"
"#SETTINGS_KEY_BINDING_PAN_DOWN","向下平移"
"#SETTINGS_KEY_BINDING_PAN_LEFT","向左平移"
"#SETTINGS_KEY_BINDING_PAN_RIGHT","向右平移"
"#SETTINGS_KEY_BINDING_CENTER_TO_COLONY","視角鎖定到殖民地"
"#SETTINGS_KEY_BINDING_ROTATE_CAMERA_LEFT","向左旋轉鏡頭"
"#SETTINGS_KEY_BINDING_ROTATE_CAMERA_RIGHT","向右旋轉鏡頭"
"#SETTINGS_KEY_BINDING_ZOOM_IN","放大"
"#SETTINGS_KEY_BINDING_ZOOM_OUT","縮小"
"#SETTINGS_KEY_BINDING_RESET_CAMERA","重置鏡頭"
"#SETTINGS_KEY_BINDING_PAUSE_GAME","暫停遊戲"
"#SETTINGS_KEY_BINDING_BUILD_MENU","建築選單"
"#SETTINGS_KEY_BINDING_WORLD_MAP","世界地圖"
"#SETTINGS_KEY_BINDING_COLONY_STATISTICS","統計數值"
"#SETTINGS_KEY_BINDING_RADIO_CHANNEL_MENU","無線電"
"#SETTINGS_KEY_BINDING_TECH_TREE","科技樹"
"#SETTINGS_AUDIO_TAB","音訊"
"#SETTINGS_MASTER_VOLUME","主音量"
"#SETTINGS_SFX_VOLUME","音效音量"
"#SETTINGS_MUSIC_VOLUME","音樂音量"
"#SETTINGS_GRAPHICS_TAB","圖形"
"#SETTINGS_OPTION_LEVEL_LOW","低"
"#SETTINGS_OPTION_LEVEL_MEDIUM","中"
"#SETTINGS_OPTION_LEVEL_HIGH","高"
"#SETTINGS_OPTION_LEVEL_ULTRA","超高"
"#SETTINGS_OPTION_LEVEL_CUSTOM","自訂"
"#SETTINGS_USE_VSYNC","使用垂直同步"
"#SETTINGS_RESOLUTION","解析度"
"#SETTINGS_WINDOW_MODE","視窗模式"
"#SETTINGS_SELECT_DISPLAY","選擇顯示器"
"#SETTINGS_DISPLAY","顯示{0}"
"#SETTINGS_REFRESH_RATE","刷新率"
"#SETTINGS_FRAME_RATE_LIMIT","幀數限制"
"#SETTINGS_ASPECT_RATIO","縱橫比"
"#SETTINGS_BRIGHTNESS","亮度"
"#SETTINGS_CONTRAST","對比度"
"#SETTINGS_ADVANCED OPTIONS","進階選項"
"#SETTINGS_TEXTURE_QUALITY","紋理品質"
"#SETTINGS_SHADOW_QUALITY","陰影品質"
"#SETTINGS_LEVEL_OF_DETAIL","細節等級"
"#SETTINGS_WATER_REFLECTIONS","水面反射"
"#SETTINGS_FOLIAGE_QUALITY","植物品質"
"#SETTINGS_VIEW_DISTANCE","視野距離"
"#SETTINGS_ANISOTROPY","各向異性"
"#SETTINGS_ANTIALIASING","抗鋸齒效果"
"#SETTINGS_SSAO","SSAO"
"#SETTINGS_OPTION_ON","開"
"#SETTINGS_OPTION_OFF","關"
"#SETTINGS_ENABLE_EDGE_SCROLLING","邊緣滾動"
"#SETTINGS_CAPTURE_MOUSE","擷取滑鼠"
"#SETTINGS_INVERT_CAMERA_ROTATION","鏡頭反轉"
"#POPULATION","人口"
"#CATEGORY_HOUSING","庇護所"
"#CATEGORY_STORAGE","倉儲"
"#CATEGORY_FOOD","食物"
"#CATEGORY_PRODUCTION","資源"
"#CATEGORY_UTILITIES","產品"
"#CATEGORY_WATER","水"
"#CATEGORY_ENERGY","能源"
"#CATEGORY_HEALTH","健康與安全"
"#CATEGORY_ENTERTAINMENT","幸福"
"#CATEGORY_MANAGEMENT","裝飾"
"#CATEGORY_ROAD","道路"
"#TOPIC_ACTIVE","正在運作"
"#TOPIC_DEACTIVE","已暫停運作"
"#TOPIC_BUILDING_STATUS","訊息"
"#TOPIC_BUILDING_HEALTH","耐久度"
"#TOPIC_BUILDING_EFFICIENCY","效率"
"#TOPIC_BUILDING_HEALTH_TITLE","耐久度"
"#TOPIC_BUILDING_EFFICIENCY_TITLE","效率"
"#TOPIC_PRIORITY","優先順序"
"#LOW","低"
"#MEDIUM","中"
"#HIGH","高"
"#NONE","無"
"#TOPIC_REPAIR","維修"
"#TOPIC_REPAIR_REQUESTED","已請求維修"
"#TOPIC_REPAIR_STARTED","已開始維修"
"#TOPIC_REPAIR_COST","維修成本"
"#TOPIC_EDIT_WORKAREA","移動工作區"
"#TOPIC_DESTROY_BUILDING","拆除"
"#TOPIC_CANCEL_DESTRUCTION","取消拆除"
"#PAUSE_BUTTON","暫停"
"#UNPAUSE_BUTTON","取消暫停"
"#RESUME_BUTTON","恢復"
"#OCCUPANTS_TITLE","居住者"
"#TOPIC_STATUS","狀態"
"#TOPIC_CAPACITY","容量"
"#TOPIC_CONDITION_TITLE","狀況"
"#TOPIC_CONDITION","狀況"
"#TOPIC_PRODUCTION","生產"
"#TOPIC_PRODUCTION_TITLE","生產"
"#TOPIC_CONSUMPTION","消耗"
"#TOPIC_CONSUMPTION_TITLE","消耗"
"#TOPIC_OCCUPANTS","居住者"
"#TOPIC_OCCUPANTS_TITLE","居住者"
"#TOPIC_VIEW_OCCUPANTS","查看居住者"
"#TOPIC_BUILDING_STORAGE_CAPACITY","容量"
"#TOPIC_STORAGE","倉儲"
"#TOPIC_STORAGE_TITLE","儲存量"
"#COLONIST_COMMENT_INJURED_01","我受傷了……很嚴重的傷……"
"#COLONIST_COMMENT_INJURED_02","我好像弄斷了什麼東西。"
"#COLONIST_COMMENT_INJURED_03","我需要包紮。"
"#COLONIST_COMMENT_RADIATION_SICKNESS_01","我是不是……在發光？"
"#COLONIST_COMMENT_RADIATION_SICKNESS_02","我覺得我好像離輻射太近了……"
"#COLONIST_COMMENT_RADIATION_SICKNESS_03","我在掉頭髮欸……哦不……不……"
"#COLONIST_COMMENT_INFECTION_01","我現在感覺非常虛弱。"
"#COLONIST_COMMENT_INFECTION_02","有人覺得冷嗎？我都在發抖了。"
"#COLONIST_COMMENT_INFECTION_03","頭暈目眩……我需要躺一下。"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_01","我不行了……我要出去。快讓我出去！"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_02","離我遠一點！"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_03","我家在哪裡……我迷路了……"
"#COLONIST_COMMENT_FULLY_HEALED_01","感覺神清氣爽！"
"#COLONIST_COMMENT_FULLY_HEALED_02","重獲健康的感覺真好！"
"#COLONIST_COMMENT_FULLY_HEALED_03","啊，活力十足！"
"#COLONIST_COMMENT_POLLUTION_CLEARED_01","又少了一個會發光的東西要擔心了！"
"#COLONIST_COMMENT_POLLUTION_CLEARED_02","永別了，綠色混蛋，沒人會想念你的！"
"#COLONIST_COMMENT_POLLUTION_CLEARED_03","那些髒東西終於消失了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_01","我們能餵飽這麼多人嗎？"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_02","噢太好了，留給我們的食物又變得更少了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_03","是還嫌我不夠餓嗎。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_01","能見到新面孔真好！"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_02","別擔心，你們現在安全了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_03","歡迎來到我們的殖民地，這附近最棒的地方！"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_01","我不想死！"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_02","為什麼是這時候來！？"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_03","我們撐不過去的！"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_01","總算撐過去了！"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_02","我們又一次死裡逃生了。"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_03","哈，小菜一碟！"
"#COLONIST_COMMENT_CHILD_BORN_01","我們有孩子了！"
"#COLONIST_COMMENT_CHILD_BORN_02","快看看那張小臉蛋……"
"#COLONIST_COMMENT_CHILD_BORN_03","嗨，小傢伙，歡迎來到這個世界。"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_01","土匪找上門了！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_02","進攻！所有人，一起保衛殖民地！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_03","土匪來了！所有人拿起武器！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_01","知道教訓了吧！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_02","我們才不可能會輸呢！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_03","下次就換我們去找你了！"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_01","不知道還能不能再承受一次"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_02","可惡的土匪……他們應該全部都去死！"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_03","我們損失慘重……"
"#COLONIST_COMMENT_ISSUE_TRADE_COMPLETED_01","來自{0}的一批新物資！"
"#COLONIST_COMMENT_ISSUES_TRADE_COMPLETED_02","{0}送了一些物資給我們！"
"#COLONIST_COMMENT_TRADE_COMPLETED_03","快看啊，有人了禮物給我們！"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_01","社會的發展是停不下來的！"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_02","又一項新的發現！"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_03","嘿，我們終於搞清楚了！"
"#COLONIST_COMMENT_SPECIALIST_JOINED_01","那位專家看起來好猛喔！"
"#COLONIST_COMMENT_ISSUE_SPECIALIST_JOINED_02","我敢打賭{0}一定經歷了不少"
"#COLONIST_COMMENT_SPECIALIST_JOINED_03","很高興有可靠的人加入我們。"
"#COLONIST_COMMENT_ISSUE_SPECIALIST_JOINED_04","{0}看起來是個已經想通的人。"
"#COLONIST_COMMENT_ISSUE_SPECIALIST_JOINED_05","有{0}跟我們一起，真是是太幸運了！"
"#COLONIST_COMMENT_SPECIALIST_JOINED_06","你看到那位新來的專家了嗎？"
"#COLONIST_COMMENT_SPECIALIST_JOINED_07","希望那位專家會保護我們。"
"#COLONIST_COMMENT_SPECIALIST_JOINED_08","有你幫助我們真是太幸運了！"
"#COLONIST_COMMENT_INJURED_04","只是擦傷而已……我沒事！"
"#COLONIST_COMMENT_INJURED_05","我一動就會痛。"
"#COLONIST_COMMENT_INJURED_06","啊！好，真的很痛。"
"#COLONIST_COMMENT_RADIATION_SICKNESS_04","我覺得我要吐了。"
"#COLONIST_COMMENT_RADIATION_SICKNESS_05","我覺得頭暈，而且完全沒有食慾。"
"#COLONIST_COMMENT_RADIATION_SICKNESS_06","所以那東西是有輻射的囉？"
"#COLONIST_COMMENT_INFECTION_04","我全身是汗，又口乾舌燥。"
"#COLONIST_COMMENT_INFECTION_05","我覺得頭痛欲裂。"
"#COLONIST_COMMENT_INFECTION_06","為什麼我還是這麼累？我幾乎沒辦法清楚思考了。"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_04","誰快點讓它停下來，快救救我！"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_05","一切都是沒用的，這世界就是場噩夢！"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_06","每一天都這樣……一切都會再重來……明天也是……"
"#COLONIST_COMMENT_FULLY_HEALED_04","我終於完全康復了。"
"#COLONIST_COMMENT_FULLY_HEALED_05","我整個人都覺得神清氣爽！"
"#COLONIST_COMMENT_FULLY_HEALED_06","我們的醫護人員真是專業。"
"#COLONIST_COMMENT_POLLUTION_CLEARED_04","不客氣囉，地球！"
"#COLONIST_COMMENT_POLLUTION_CLEARED_05","廢物帶出去，進步跟著來。"
"#COLONIST_COMMENT_POLLUTION_CLEARED_06","清理我們自己髒亂的感覺真不錯。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_04","現在是要我們吃土嗎？"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_05","過沒多久他們救會搶著要更多食物了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_06","好啊，那你乾脆讓所有人都進來就好了嘛。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_04","希望你們都準備好要工作了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_05","歡迎大家，快進來休息一下吧。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_06","多多益善！"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_04","連這個都來？我們受的苦難還不夠多嗎？"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_05","拜託讓我們撐過去……"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_06","要是我們全死光怎麼辦？"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_04","我還以為我們都要完蛋了。"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_05","想的美啊，大自然。下次再來啊！"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_06","只是天氣不好而已，沒什麼好擔心的。"
"#COLONIST_COMMENT_CHILD_BORN_04","多可愛的孩子啊！"
"#COLONIST_COMMENT_CHILD_BORN_05","來小傢伙，笑一個。"
"#COLONIST_COMMENT_CHILD_BORN_06","又有個孩子出生了！我們還有希望！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_04","準備戰鬥！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_05","把他們趕回去！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_06","保護自己，保護殖民地！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_04","我們勝利了！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_05","下次離我們遠一點！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_06","鮮血換來的勝利。"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_04","他們每個人都是人渣……"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_05","是我們太弱了。"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_06","要是下次更糟怎麼辦？"
"#COLONIST_COMMENT_TRADE_COMPLETED_04","新物資終於來了。"
"#COLONIST_COMMENT_TRADE_COMPLETED_05","這筆交易真的很划算！"
"#COLONIST_COMMENT_TRADE_COMPLETED_06","有人能來幫我下貨嗎？"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_04","快看啊—這就是科學！"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_05","絕對不要懷疑人類的聰明才智。"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_06","理論付諸實踐！"
"#COLONIST_COMMENT_SPECIALIST_JOINED_09","有他們在身邊，我感到更安全了。"
"#COLONIST_COMMENT_SPECIALIST_JOINED_10","一位新的專家？我們運氣真好！"
"#COLONIST_COMMENT_SPECIALIST_JOINED_11","我們需要所有我們能得到的專業知識。"
"#COLONIST_COMMENT_INJURED_07","好，這真的很痛。"
"#COLONIST_COMMENT_INJURED_08","它……不應該彎成這個角度的，對吧？"
"#COLONIST_COMMENT_INJURED_09","我流血了……我在流血！"
"#COLONIST_COMMENT_INJURED_10","我的手臂動不了了……"
"#COLONIST_COMMENT_INJURED_11","我好像撞到頭了……"
"#COLONIST_COMMENT_RADIATION_SICKNESS_07","該死的輻射……"
"#COLONIST_COMMENT_RADIATION_SICKNESS_08 ","我就知道我離輻射太近了……"
"#COLONIST_COMMENT_RADIATION_SICKNESS_09 ","不可能！我不可能生病的啊！"
"#COLONIST_COMMENT_RADIATION_SICKNESS_10","輻射真的是人類永遠的敵人！"
"#COLONIST_COMMENT_RADIATION_SICKNESS_11","為什麼沒人清理廢料？！"
"#COLONIST_COMMENT_INFECTION_07","我可能需要躺一會兒……"
"#COLONIST_COMMENT_INFECTION_08","我頭痛欲裂。"
"#COLONIST_COMMENT_INFECTION_09","一直……咳個……不停……"
"#COLONIST_COMMENT_INFECTION_10","發燒了？可是我現在不能生病啊！"
"#COLONIST_COMMENT_INFECTION_11","我感覺渾身無力……"
"#COLONIST_COMMENT_FULLY_HEALED_07","我感到神清氣爽！"
"#COLONIST_COMMENT_FULLY_HEALED_08","謝謝你們照顧我。"
"#COLONIST_COMMENT_FULLY_HEALED_09","恢復健康，該回去工作了！"
"#COLONIST_COMMENT_FULLY_HEALED_10","現在我渾身舒暢，多虧有你。"
"#COLONIST_COMMENT_FULLY_HEALED_11","居然一點也不痛了！"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_07","那我想我們就只能吃樹皮了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_08","好啊，那我們都餓死算了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_09","搞得好像我們食物很多一樣。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_10","草根這種東西不知道能不能吃……"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_11","這樣每個人能分到的食物就更少了……"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_07","來更多的人手了啊？太好了！"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_08","朋友們，歡迎歡迎！"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_09","殖民地可真是越來越熱鬧了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_10","走！去歡迎我們的新鄰居。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_11","嗯，團結力量大。"
"#COLONIST_COMMENT_CHILD_BORN_07","恭喜這對新生父母！"
"#COLONIST_COMMENT_CHILD_BORN_08","這麼小，但卻又這麼充滿著朝氣。"
"#COLONIST_COMMENT_CHILD_BORN_09","你長大以後一定會很強壯。"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_07","去大門口！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_08","別讓他們跑了！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_09","為自己而戰，為殖民地而戰！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_10","他們一定會為攻擊我們而後悔的！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_11","是時候贏取我們的自由了！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_07","他們從來不會記取教訓，你說是吧？"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_08","算他們活該。"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_09","真可惜，我都還沒出力他們就跑了。"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_07","我們還經得起多少損失？"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_08","我恨這個世界……"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_09","可惡……"
"#COLONIST_COMMENT_RAT_SWARM_01","老鼠正在啃食我們的作物！"
"#COLONIST_COMMENT_RAT_SWARM_02","滾開，你們這些臭老鼠！"
"#COLONIST_COMMENT_RAT_SWARM_03","老鼠正在攻擊我們的農田！"
"#COLONIST_COMMENT_RAT_SWARM_04","農田裡老鼠成群！"
"#COLONIST_COMMENT_RAT_SWARM_05","老鼠正在我們的農田裡大肆啃食！"
"#COLONIST_COMMENT_POLLUTION_CLOUD_01","那個垃圾箱爆炸了！"
"#COLONIST_COMMENT_POLLUTION_CLOUD_02","噴出的臭氣真讓人噁心！"
"#COLONIST_COMMENT_POLLUTION_CLOUD_03","以前還不知道那攤粉色黏液會爆炸。"
"#COLONIST_COMMENT_POLLUTION_CLOUD_04","那堆污染物看起來很危險！"
"#COLONIST_COMMENT_POLLUTION_CLOUD_05","那堆廢料快要爆炸了！"
"#COLONIST_COMMENT_SPACE_JUNK_01","那是個……衛星嗎？"
"#COLONIST_COMMENT_SPACE_JUNK_02","天空正在下沉！"
"#COLONIST_COMMENT_SPACE_JUNK_03","太空垃圾來襲！"
"#COLONIST_COMMENT_SPACE_JUNK_04","金屬雨從天而降！"
"#COLONIST_COMMENT_SPACE_JUNK_05","快躲起來！"
"#COLONIST_COMMENT_FALL_01","這兒開始降溫了"
"#COLONIST_COMMENT_FALL_02","哈……最好穿上暖和點的衣服"
"#COLONIST_COMMENT_FALL_03","是只有我感覺冷，還是真的降溫了？"
"#COLONIST_COMMENT_FALL_04","天氣有些反常"
"#COLONIST_COMMENT_FALL_05","我敢保證昨天都比這暖和"
"#COLONIST_COMMENT_WINTER_01","下雪了！"
"#COLONIST_COMMENT_WINTER_02","這下作物一定完蛋了"
"#COLONIST_COMMENT_WINTER_03","外面太冷了！"
"#COLONIST_COMMENT_WINTER_04","真想在這附近洗個熱水澡……"
"#COLONIST_COMMENT_WINTER_05","來堆雪人吧！"
"#COLONIST_COMMENT_WINTER_06","趕緊結束這一切……"
"#COLONIST_COMMENT_WINTER_07","已經下雪了嗎？"
"#COLONIST_COMMENT_WINTER_08","太好了，現在我們也感覺到冷了！"
"#COLONIST_COMMENT_WINTER_09","我現在要怎麼釣魚？"
"#COLONIST_COMMENT_WINTER_10","可惜我們不能去湖面冰釣"
"#COLONIST_COMMENT_SPRING_01","積雪開始融化了！"
"#COLONIST_COMMENT_SPRING_02","天氣終於暖和起來了！"
"#COLONIST_COMMENT_SPRING_03","我賭寒冷早晚會再度襲來"
"#COLONIST_COMMENT_SPRING_04","又到了種莊稼的時候了！"
"#COLONIST_COMMENT_SPRING_05","反正我也不想掃雪了"
"#SPECIALIST_DESCRIPTION_SPECIALIST1","她從小就善於言辭，正是能在你毫無察覺的情況下任意擺佈你的那種人。她輕鬆接管了家族生意，並且在災難發生前一直把所有事都打理得井井有條。"
"#SPECIALIST_DESCRIPTION_SPECIALIST2","他買賣過各種用汽油發動的小玩意兒，且囤積物資的習慣也讓他在以物易物的時代獲益匪淺。而且有傳聞說他現在收藏著一架全新的直升機，不過因為這個老傢伙的視力已不如以往，所以駕駛這架直升機可能有點危險。"
"#SPECIALIST_DESCRIPTION_SPECIALIST3","她在海上行動就像在陸地上一樣輕鬆。在飛速行駛的汽車上她仍能保持精準的槍法，還會在對戰後縱情豪飲，這些特點讓她頗富傳奇色彩。目前仍不知道是什麼讓她的一隻眼睛失明，但這並不影響她高超的射擊能力。"
"#SPECIALIST_DESCRIPTION_SPECIALIST4","他出生於軍人家庭，他的職業生涯在孩提時期便定下了基調。在服役期間，他的表現不僅達到，甚至遠超過他的同儕幾乎不可能實現的期望，他至今仍對此洋洋自得。他偏好參與前線戰鬥，所以別派他去執行偵查類型任務。"
"#SPECIALIST_DESCRIPTION_SPECIALIST5","他不喜歡閒聊或其他任何類型的談話，較偏好一個人獨處。出身極度貧困的他很快就學會了如何從垃圾堆中搜刮有價值的東西，並且保護自己的收穫，避免被能力較差的競爭對手搶走。他本質上並不是個粗魯的人，只是較注重個人空間。"
"#SPECIALIST_DESCRIPTION_SPECIALIST6","身為一個得不到一點關愛或疼愛的侏儒，他在性格形成時期是在個青少年組成的幫派中度過的。他學著自己偷竊謀生，並不去擔心自己的未來。如果他能找到值得追隨的事業或領導者，這種敏銳的生存本能便會派上用場。"
"#SPECIALIST_DESCRIPTION_SPECIALIST7","她是三姐妹中唯一的生還者。在浩劫摧毀她們所住的小鎮時，她失去了她的姐妹們，並被迫面對獨自一人的世界。她喜歡四處搜尋探索，但是在夜晚，她總會留出片刻寧靜，為她的兩個姐妹默哀。"
"#SPECIALIST_DESCRIPTION_SPECIALIST8","他總是和大家格格不入，認為陰謀論十分有趣並沉迷其中。他經常發表關於古神、無人間諜機或顛覆性貓咪迷因的無稽之談，不過這些對其他人幾乎沒有任何意義。但是他的機敏和偏執讓他成為了優秀的偵察員。"
"#SPECIALIST_DESCRIPTION_SPECIALIST12","她從分崩離析的城市中看到無限的機會；無數的寶物正等著被發掘。對她來說，冒險就是將銅線纏成球或撬開一台舊電視機。你可能認為她只是在玩弄一堆廢棄物，但是對她來說每件東西有著一段珍貴的回憶。"
"#SPECIALIST_DESCRIPTION_SPECIALIST13","由於現在已經沒有任何場地可以表演，他決定將舞台帶著一起走。在做生意時，他會哼唱節奏活潑的歌曲。由於這類的餘興節目已很少見，他的作風因此吸引了許多回頭客，就像是被他迷住了一樣。"
"#SPECIALIST_DESCRIPTION_SPECIALIST14","貧窮、戰爭、疾病和死亡，她見證並度過了這一切的困境。數十年來的艱難困苦將她淬鍊成了一位不屈不饒並無所畏懼的女人。死亡對她而言只不過是位老朋友，一位懂得不要去惹她的朋友。"
"#SPECIALIST_DESCRIPTION_SPECIALIST15","他一輩子都生活在一個大家庭裡，因此無法忍受獨自一人的生活。為了保護人們，他願意冒生命的危險為他們流血犧牲奉獻。在保護家人而對抗敵人時，他絕對會是一名可怕的對手。"
"#SPECIALIST_DESCRIPTION_SPECIALIST16","大多數的拾荒者都試圖在市區中尋找財富，但她在森林中更感到自在。她在森林裡找到了平靜與安寧，還能在完全的隱藏自己的蹤跡。此外，她也擅長勘察地形，能夠找到大多數人認為已經遺失的東西。"
"#SPECIALIST_DESCRIPTION_SPECIALIST17","她已經徹底的瞭解了世界的殘酷。她身上無數的傷疤和斷骨使她變得比多數人都謹慎小心，因此她也不常脫下她的盔甲。得益於她善於預想未來變化的本性，幾乎沒有什麼廢墟能危險到讓她難以執行搜尋任務。"
"#SPECIALIST_DESCRIPTION_SPECIALIST18","她的第一個女兒出生於浩劫之後，之後數年裡她又生了幾個兒子，但這絲毫沒有對她產生任何阻礙。要說有什麼不同的話，她反而變得更願意冒生命危險，並在需要時勇於面對威脅。她會說：「如果不為了他們，我還能為誰勇敢呢？」"
"#SPECIALIST_DESCRIPTION_SPECIALIST19","浩劫打破了他打算一輩子當軍人的夢想，他只在軍隊裡待了很短的一段時間。與大多數人不同的是，他仍然相信可以重建曾經的社會，並為可能已不存在的國家效力。儘管他的從軍經歷讓他成為了一名優秀的偵查兵，但有些人擔心他仍然在逃避現實。"
"#SPECIALIST_DESCRIPTION_SPECIALIST21","他對於自己的工作能與病人安全地待在一起，但他的妻子在外面執行搜尋任務這件事感到愧疚。不過，看到妻子平安歸來時感到的快樂幾乎能夠彌補她離開時的悲傷。如果他們的孩子還在他身邊，他會感到更輕鬆，但到頭來他們待在某個安全的地方還是比較好。"
"#SPECIALIST_DESCRIPTION_SPECIALIST24","災難過後，他知道過去的生活已一去不復返。「庫存」、「季度收益」和「績效評估」等詞彙已毫無意義，像他這樣的人是最先被掠奪的目標。但是，他決定繼續做自己擅長的貿易，這更多是出於洩恨而非任何其他目的。"
"#SPECIALIST_DESCRIPTION_SPECIALIST25","他是個完美主義者，經常追求完美到沮喪的地步。他稱之為年齡的智慧，儘管有些人反駁他在晚年已經變得偏執，但這種偏執確實派上了用場；如果他說已經清空了某個地方，那麼你可以確信，他已經搜尋了每個最不引人注意的角落。"
"#SPECIALIST_DESCRIPTION_SPECIALIST26","浩劫發生前，他正準備成為職業跑步運動員。現在，他只能感到痛苦，仿佛他和其他人類被剝奪了未來。只有在跑步時，感覺到心臟在胸膛裡砰砰跳動的時候，他才感到些許安慰。"
"#SPECIALIST_DESCRIPTION_SPECIALIST28","他似乎總是以瀕臨極限的方式在戰鬥。如果不是因為他的理智和身體一樣強大，這種魯莽的行為就等於是在送死。到目前為止，戰鬥是他發洩多餘精力並避免緊張混亂的唯一方式。"
"#SPECIALIST_DESCRIPTION_SPECIALIST29","在她動盪的童年時期，她在格鬥術中找到了自我。她不僅從她的自保能力中獲得了自信，還知道何時該使用這種能力以及何時該放下。最重要的是，人們終於開始給予她極大的尊重。"
"#SPECIALIST_DESCRIPTION_SPECIALIST30","他至今始終無法成功適應新世界的秩序。他不斷四處旅行，在任何可以求職的地方打工，但是他從未真正的安定下來。見識廣闊的他能夠幾乎出於本能地挑選出最快的路線以及最具價值的目標。"
"#SPECIALIST_DESCRIPTION_SPECIALIST32","即使在學術界混跡多年，他依然成功地將自己的經濟知識重新運用到實踐中。更令人驚訝的是，看到自己的整個研究領域付之一炬，他並沒有傷心欲絕。相反的，他對有機會擺脫舊體制的束縛，一切重新開始而感到興奮不已。"
"#SPECIALIST_DESCRIPTION_SPECIALIST33","他終於從舊世界的偏見中解脫了，現在他很享受那份他一直都想得到的尊重。在這個世界裡，價值比其他任何因素都更重要。他非常瞭解自己作為商人和談判者的價值，且不願意對任何交易讓步。"
"#SPECIALIST_DESCRIPTION_SPECIALIST35","他永遠都是房間裡個頭最大的那個人，因此他一生都在受到旁人不必要的關注。即使發現個頭大的優勢後，他仍然對此感到十分不自在。他不想參與戰鬥，但是又不得不戰鬥。"
"#SPECIALIST_DESCRIPTION_SPECIALIST36","她為浩劫中消失的文化感到痛惜。她會收藏書籍、畫作等和文化相關的所有東西，並嘗試保護部份文化遺產。她在藝術－尤其是建築方面的知識－可幫助識別倒塌的建築物，以及這些建築物中可能藏有的東西。"
"#SPECIALIST_DESCRIPTION_SPECIALIST39","她發現自己小巧的身軀在搜尋危險建築物時對她十分有利。另一方面，總有人想踩到她頭上來利用她的體型。不過她總能敏銳地發現，並很快地強烈打回這些企圖。"
"#SPECIALIST_DESCRIPTION_SPECIALIST40","甚至連其他偵察員都很尊敬他。他每晚只需睡幾個小時，白天也從來不需要放慢腳步。更令人困惑的是，在殘酷的荒地中穿梭時，他似乎很享受這些永無止境的危險旅行。"
"#SPECIALIST_DESCRIPTION_SPECIALIST41","她相信言辭就像縫針和藥物一樣能治癒傷痛。「心事重重就像纏在脖子上的套索一樣，令人難以喘息」，她會這麼跟你說。她自己有任何想法都會說出來，無論這些話會多傷人，並且她也鼓勵他人以同樣的方式對待她。"
"#SPECIALIST_DESCRIPTION_SPECIALIST43","在獨居幾十年後，他現在已經無法好好與其他人共處了。由於他之前養成自給自足的能力，只要他能安靜地工作，就會把幾乎任何東西都拆解一遍。這種愚鈍的個性讓他多次受傷並留下無數傷疤，不過他也以此為榮。"
"#SPECIALIST_DESCRIPTION_SPECIALIST44","沒有人知道她的真名，也不知道她為何蒙面。不過簡單的答案是她只是想體驗扮演蒙面正義使者的快感。如果真是這樣，大概也沒有人能責怪她毆打強盜和其他邪惡人渣的喜好了。"
"#SPECIALIST_DESCRIPTION_SPECIALIST46","她認為浩劫肯定是出於某種神力，而這也是人類遭受打擊，再次變得卑微的原因。在被黑暗包圍的荒野裡遊蕩時，這股信念給了她莫大的勇氣。"
"#SPECIALIST_DESCRIPTION_SPECIALIST47","她敏銳的感官是出於需求而被磨練出來的。在帶領家人穿過新形成的荒地時，她的母性本能促使她提防每個可能的威脅和避難所。即使到現在，在家人獲得安全保護的情況下，她很樂意被派去出外勤。"
"#SPECIALIST_DESCRIPTION_SPECIALIST48","在浩劫之前，他就已如磐石一樣堅強。軟弱的人是不可能爬上黑幫頭目的位置，從他毫無憐憫或猶豫的戰鬥方式便可看出這點。但是他背上一道猙獰的長疤也解釋了他為何決定永遠離開黑幫生活。"
"#SPECIALIST_DESCRIPTION_SPECIALIST49","他早在浩劫以前就過著流浪的日子，並習慣用能找到的任何東西想辦法度日。無論是需要搭建庇護所、收集工具還是搜尋貴重物品，這些他都會。這讓他成為了出色的拾荒者，儘管與其他人合作仍然令他感到有點不自在。"
"#SPECIALIST_DESCRIPTION_SPECIALIST50","她過去經常周遊世界，在各處為博物館和私人收藏家尋找或買賣珍貴的工藝品。現在的她買賣的則是些完全不同的寶物。雖然仍然運用相同的交易原則，但多講述幾個過去的精彩故事，可以為達成交易帶來意想不到的效果。"
"#SPECIALIST_DESCRIPTION_SPECIALIST51","他總是能表現得自然冷靜，並相信所有事情都能迎來滿意的結果。他能在最緊張的情況下保持頭腦清醒。如果環境看起來很陌生，無法確定前進方向，他也知道並不需要為此亂了陣腳。"
"#SPECIALIST_DESCRIPTION_SPECIALIST52","他擁有著過人的分析頭腦又不失務實，但他一直都找不到正確的途徑來發揮所長。經過純粹出於必要而進行的搜尋後，他發現自己的頭腦在這方面很有用。他能有效的從廢棄物中搜尋物資，而這能力讓他因此與眾不同。"
"#SPECIALIST_DESCRIPTION_SPECIALIST57","她曾經夢想成為一名歌手，她在各個酒吧和場所輾轉駐唱數年，但從未得到很好的演出機會。後來，她的機敏聰慧和慈悲之心驅使她選擇行醫，但是她從未停止唱歌，甚至在做手術時也要哼唱。"
"#SPECIALIST_DESCRIPTION_SPECIALIST60","他從小就讀過許多描述地平線以外的世界與未知領域的故事。那份憧憬一直迴盪在他腦海中。即便到今天，他還是會對沒有看過的東西興奮不已，而且他也很善於發現獨特的事物。"
"#SPECIALIST_DESCRIPTION_SPECIALIST61","身為一個不愛閒話家常的人，她直率的作風可能會令人卻步，但是這樣讓她的買賣簡單得多。無論你出價多少，你都不用擔心傷害她的感情，因為她對你的感情也不怎麼在乎。"
"#SPECIALIST_DESCRIPTION_SPECIALIST62","他偏好自稱為「貿易專家」，而不是名一般的商人。他在生活的各個方面都保持著這種高人一等的態度。雖然他自命不凡，但仍是個有能力的商人，而且可能更堅持於盡可能獲得最佳交易條件。"
"#SPECIALIST_DESCRIPTION_SPECIALIST63","她不僅擁有發達的肌肉，而且還擁有強大的戰術頭腦。曾經作為特種部隊隊長的她非常清楚該使用那些手段來消除目標。除此之外，她真正的優點在於她能鼓舞他人與她並肩作戰。"
"#SPECIALIST_DESCRIPTION_SPECIALIST64","她以前是當地的綜合格鬥冠軍，曾九次衛冕該頭銜。現在她依然保持著冠軍作風，但也瞭解拳擊場外的戰鬥完全不同。有一點是，她現在開始會下黑手了。"
"#SPECIALIST_DESCRIPTION_SPECIALIST65","她話不多，較偏好用行動和成果來表達自己。她時常會一言不發地離開，然後帶回滿袋子的可回收廢料，之後很快又再次離開。有人曾問她要不要待久一點，她搖搖頭說到：「這裡不是我的家，外面才是」。"
"#SPECIALIST_DESCRIPTION_SPECIALIST66","她一輩子都被周圍的人貶低，她的父母、老師及合作夥伴等都瞧不起她，但她自己從來沒有看不起自己。如果不達到自己的最好成績，無論經歷多少困難，她都不會接受，因為放棄的話就證明了他們是對的。"
"#SPECIALIST_DESCRIPTION_SPECIALIST67","善於應對水域是她有別於其他偵察員的特點。其他人將河流與湖泊視為障礙，而她卻將它們看作是一種優勢。無論是有船還是需要製造一艘船，只要找到水路，她便能非常快速地到達目的地。"
"#SPECIALIST_DESCRIPTION_SPECIALIST68","他是個知曉如何在濃密的森林和未知的崎嶇小路中行走的開路先鋒。因為他很樂意在需要時獵捕食物，在長時間的偵查任務中生存對他而言是件輕而易舉的事。必要時他會和其他人待在一起，但是沒人能讓他一直保持興趣。"
"#SPECIALIST_DESCRIPTION_SKYLINER","這位芬蘭人好像把地面當作熔岩一樣。她總是想要爬得更高，不管她攀登的是什麼東西，她總想到達頂端。她在樹頂和廢棄的摩天大樓頂層停留的時間比在地面上還多。她身上有一些舊傷痕和擦傷，向人們講述著她從有利位置下降時的那些不太成功的經歷。"
"#SPECIALIST_DESCRIPTION_PLATYPUS","瑞士劍尾魚是一位了不起的北歐冒險家，她號稱自己在浩劫發生前是瑞典女王。她不但是一位熱心的城市設計師，也願意帶著自己的部隊參加戰爭。她還宣稱自己曾是某個魔法教會的信徒，也曾幫助外星人征服星系。還真是多才多藝呢。"
"#SPECIALIST_DESCRIPTION_SPECIALIST72","這位沉默寡言的戰士身上有一種高貴的氣質。她腰間掛著兩把異常鋒利的劍，無數舊傷疤見證了戰爭的勝敗。但是，千萬不要試圖觸碰她的珍藏品，除非你想自己的大拇指被乾淨俐落切斷，成為眾多斷指中的一根。"
"#SPECIALIST_DESCRIPTION_SPECIALIST73","他如同卡車一樣雄壯結實，儘管上了年紀，但仍然是個大塊頭。挑戰這個老練又滿臉鬍子的打手完全是找死，但仍有許多人躍躍欲試。戰鬥為他贏得了尊重，卻也讓他付出了一隻眼睛的代價，不過他的對手損失更慘重就是了。"
"#SPECIALIST_DESCRIPTION_SPECIALIST74","他就是那種你會稱為怪人的人。這個樂觀的老強盜從來不隱藏自己有罪的過去，反而樂於向願意聽的人講述自己的古老故事，比如拙劣的銀行搶劫和高風險的逃亡。從那以後，他可能已經改過自新，但睡覺時依然會睜著一隻眼睛，枕頭下面也放著一把充滿殺氣的刀。"
"#SPECIALIST_DESCRIPTION_SPECIALIST75","需要老式數位時鐘或木制火車汽笛？抑或是幾雙螢光綠色的運動鞋和一包奶粉？她那兒全都有。沒有什麼倉庫是這位一直嘻嘻哈哈的專家不能用廢棄物填滿的。這讓她成了一名寶貴的拾荒者，但同時也是一個噩夢般的室友。"
"#SPECIALIST_DESCRIPTION_SPECIALIST76","很難說他停在了哪裡，灌木叢又是從哪裡開始生長的。他鬆散的髮辮和濃密的鬍鬚與樹枝樹葉纏在一起，你非常確定，還在那堆東西裡看到了一個松鼠窩。快速高效地穿過這片荒地對他來說根本不是什麼難事，而且絕對比走鋪裝道路更適合他。"
"#SPECIALIST_DESCRIPTION_SPECIALIST77","她總是熱衷於帶有閃亮亮東西的古典極簡風格。這似乎與她幾近孩子氣又總是好奇的舉止相悖。她總是像小狗一樣衝在最前面，急切地想要知道下個角落或小山後面有什麼。"
"#SPECIALIST_DESCRIPTION_SPECIALIST79","如果法律書籍裡裡面有張帶著海軍訓練手冊的兒童照片，那一定就是他小時候的樣貌。他做事既高效又精準，領導能力極強，且在管理上公平公正，因此備受稱讚。儘管弱者在爭取完美的路上會遭人踐踏，但多虧了有他，那些成功堅持下來的人才有辦法展翅翱翔。"
"#SPECIALIST_DESCRIPTION_SPECIALIST80","你難以想像，像她這樣外表粗魯的人，在人事管理這方面會有這麼好的眼光和如此細膩的作風。她時而沉默寡言，時而脾氣暴躁，寧願一個人待著。但到了緊要關頭，她就完全變了一個人似的，用自己的方式解決人際關係、後勤和管理方面的問題。"
"#SPECIALIST_DESCRIPTION_SPECIALIST81","巴倫大半輩子都待在一支屢戰屢勝的突襲隊裡，因此相當富有。他願意把財富分享給大家，因而擁有一群近乎虔誠的追隨者。不過巴倫有點迷信，所以不要問他有關數字3的事。"
"#POPUP_SURVIVOR_GROUP_FLAVOR1","把門打開，我們只是想找個庇護所。不要把這搞得更麻煩。"
"#POPUP_SURVIVOR_GROUP_FLAVOR2","你一定得讓我們進去，我們已經無處可去了。你想看著我們死在你得家門口嗎？"
"#POPUP_SURVIVOR_GROUP_FLAVOR3","求求你，我們已經失去了很多，請可憐可憐我們。我們什麼都願意，救救我們，拜託你了！"
"#POPUP_SURVIVOR_GROUP_FLAVOR4","我們能夠幫你，請讓我們進去吧。我們聽說北方的一些殖民地已經聯合起來了，你將會需要所有的支援。"
"#POPUP_SURVIVOR_GROUP_FLAVOR5","我們沒法再繼續前進了，外面簡直是人間地獄……一群野獸吞噬了所有的營地。"
"#POPUP_SURVIVOR_GROUP_FLAVOR6","我都給你跪下了，真誠地懇求你。我們都是善良的人，你肯定能看出來吧？求求你了，可憐可憐你的同胞吧。"
"#POPUP_SURVIVOR_GROUP_FLAVOR7","嘿，你這是在浪費時間。我聽說巨型風暴席捲了大半個大陸，等風暴來臨時，我們都將不復存在。"
"#POPUP_SURVIVOR_GROUP_FLAVOR8","看看你，營地、庇護所、工作，應有盡有。覺得自己太高貴，不適合睡在樹底下是嗎？是啊，其實是不太好玩。"
"#POPUP_SURVIVOR_GROUP_FLAVOR9","這份工作幹得真是完美！沒多少人能像這樣並肩奮戰，但你們……或許這次真的能夠逢凶化吉。"
"#POPUP_SURVIVOR_GROUP_FLAVOR10","我們走了好幾個月才來到這。我的腳每週都會磨破，但看到這些，我想一切都是值得的。"
"#POPUP_SURVIVOR_GROUP_FLAVOR11","我們在荒野中迷路了好幾個月……我開始想就剩我們幾個人了，外面除了野獸以外什麼都沒有。"
"#POPUP_SURVIVOR_GROUP_FLAVOR12","這裡有樂手嗎？我很久都沒有聽過音樂了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR13","能讓我們進去嗎？我們不會傷害你的。我們保證。拜託了，別害羞啊。"
"#POPUP_SURVIVOR_GROUP_FLAVOR14","你們聽到那個好消息了嗎？南方那邊終於有人搞清楚怎麼做汽水了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR15","那是最悲哀的事，我不得不埋葬我的兒子。我儘量挖得深一點……我很慶幸，他不用再忍受輻射。"
"#POPUP_SURVIVOR_GROUP_FLAVOR16","你聽說實情了嗎？是牙醫幹的，牙醫和花匠。那些機靈的傢伙。"
"#POPUP_SURVIVOR_GROUP_FLAVOR17","我們的食物在一個月前耗盡，本來以為死定了。結果來了一群人，把我們的袋子裝滿了肉以後，什麼也沒說就走了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR18","我們來自附近的一座牧場，那裡應有盡有。但後來野豬闖入，我們唯獨沒有的東西就是子彈。"
"#POPUP_SURVIVOR_GROUP_FLAVOR19","要我說的話，那些土匪就是一群可悲的鼠輩。他們不斷向我們撲過來，搞得我現在身上還弄不掉身上的血跡。你有什麼建議嗎？"
"#POPUP_SURVIVOR_GROUP_FLAVOR20","我沒想到能在這裡找到這些，感覺就像個徵兆一樣。也許我們就是注定會來到這裡，也許這就是大災難的旨意。"
"#POPUP_SURVIVOR_GROUP_FLAVOR21","開門，否則我就把它拆了！你以為我拆不了嗎？好吧，你可能是對的。那麼，拜託你開門好嗎？"
"#POPUP_SURVIVOR_GROUP_FLAVOR22","似乎越來越多殖民地冒了出來。很快我們就能擁有一座像樣的城市。一場浩劫與人類的意志相比又算得了什麼？"
"#POPUP_SURVIVOR_GROUP_FLAVOR23","我們所經歷的暴風雪之猛烈，說了你可能也不會相信。我們失去了一半的隊員，也因為大地結凍的關係，我們甚至沒辦法把他們埋葬。"
"#POPUP_SURVIVOR_GROUP_FLAVOR24","有些人說一切都是一場陰謀。這個地球想像對抗病毒一樣解決掉我們。他們認為反抗沒有任何意義。"
"#POPUP_SURVIVOR_GROUP_FLAVOR25","人們一直在試圖修補汽車，但那不會解決我們的問題。關鍵在於火車。想像一下，如果能讓一輛火車動起來，那麼一切都將不同。"
"#POPUP_SURVIVOR_GROUP_FLAVOR26","你是怎麼做到這一切的？你們這裡應有盡有，你們究竟殺了多少人才得到這一切？算了，我其實不想知道。"
"#POPUP_SURVIVOR_GROUP_FLAVOR27","你知道好笑的是什麼嗎？我們把這場災難稱之為浩劫，但世界依然鳥語花香，只有人類在受苦。"
"#POPUP_SURVIVOR_GROUP_FLAVOR28","聽說海岸邊有人自封為王；「荒原之王，新時代的統治者。」"
"#POPUP_SURVIVOR_GROUP_FLAVOR29","我聽說海的那邊情況更好。他們甚至又開始經營劇院了。藝術，我們永遠也擺脫不了它。"
"#POPUP_SURVIVOR_GROUP_FLAVOR30","因為我們違抗命令，所以殖民地流放了我們。是啊，我寧願死也不願像畜生一樣活著。畢竟我們終將歸於塵土。"
"#POPUP_SURVIVOR_GROUP_FLAVOR31","人類是可以很偉大的。我們之前遇到一群人，他們在樹上建立了營地。雖然有些不方便，但易於防禦。"
"#POPUP_SURVIVOR_GROUP_FLAVOR32","我知道政府依然存在。他們只是在等待，等我們消滅搗亂者之後，這樣他們就能繼續統治剩下的人。"
"#POPUP_SURVIVOR_GROUP_FLAVOR33","動物的體型好像越長越大了。前幾天晚上，我們看到一頭跟馬一樣大的狼在森林中遊蕩。"
"#POPUP_SURVIVOR_GROUP_FLAVOR34","你們有人會講笑話嗎？我知道這聽起來有點奇怪，不過放聲大笑能帶來的效果，可能會出乎你們的意料。"
"#POPUP_SURVIVOR_GROUP_FLAVOR35","真希望我以前是個農夫。我聽說現在他們被像先知一樣被供奉著呢。"
"#POPUP_SURVIVOR_GROUP_FLAVOR36","建造這個地方是件好事。我們必須保護僅存的土地，因為大部份都已經消亡了。實際上到底還剩下了多少呢？"
"#POPUP_SURVIVOR_GROUP_FLAVOR37","你能讓我們進去嗎？我不知道還能去哪、還能做什麼？我不是個領袖，只是小隊遇襲後出來負責的。"
"#POPUP_SURVIVOR_GROUP_FLAVOR38","很高興仍能看到大家齊心協力。全國上下都有這種情況。"
"#POPUP_SURVIVOR_GROUP_FLAVOR39","有些人說他們看到有鹿在輻射區裡遊蕩。我覺得根本就是一派胡言。"
"#POPUP_SURVIVOR_GROUP_FLAVOR40","只要你讓我們進去，我保證不會讓你失望。我們願意工作，不管做什麼都比在外面好。"
"#POPUP_SURVIVOR_GROUP_FLAVOR41","像這樣的地方給了我希望。現在人們都認為災難是上天給我們的懲罰，但或許有一天，我們能把它當作正常天氣來看待。"
"#POPUP_SURVIVOR_GROUP_FLAVOR42","我們來這的途中迷路了。那裡的雜草是如此之茂密，我本來還以為沒人會找到我們的屍體。"
"#POPUP_SURVIVOR_GROUP_FLAVOR43","你能提供我們一點庇護嗎？我們真的非常倒楣，不管是土匪還是地獄的業火我們都經歷過了。我們是絕對不會找你麻煩的。"
"#POPUP_SURVIVOR_GROUP_FLAVOR44","我聽說有些人徹底成了野人。他們像動物一樣生活在樹林裡，赤手空拳的在打獵。"
"#POPUP_SURVIVOR_GROUP_FLAVOR45","我想要相信人們可以長久團結……但我真的不知道。經歷了發生在我們身上的事情後……我已經不確定了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR46","我認為在最後會是輻射將我們徹底毀滅。不管遇到什麼，我們都能活下去，但我們自己製造的毒藥卻不行。"
"#POPUP_SURVIVOR_GROUP_FLAVOR47","我聽說其他地方不像這裡一樣。聽說有些地方沒有遭遇災難。你覺得他們是不是其實……只是在看著我們受苦？"
"#POPUP_SURVIVOR_GROUP_FLAVOR48","我覺得土匪不像以前那麼多了，可能是因為只有團結合作才有辦法對抗大自然吧。"
"#POPUP_SURVIVOR_GROUP_FLAVOR49","據說外面有些孩子已經不知道過去是什麼樣子了。他們只見過這個悲慘、殘酷的世界。"
"#POPUP_SURVIVOR_GROUP_FLAVOR50","你能讓我們進去嗎？我不想說我們經歷的事情了。我們都來到這裡了不是嗎？所有人都活著，大家都安全。我們成功了，對吧？"
"#POPUP_SURVIVOR_GROUP_FLAVOR51","外面根本一片混亂，我們已經失去了兩位領袖跟兩名成員。你一定得讓我們進去！"
"#POPUP_SURVIVOR_GROUP_FLAVOR52","聽著，其他殖民地都拒絕了我們。如果不讓我們進去的話，我們都會死的！"
"#POPUP_SURVIVOR_GROUP_FLAVOR53","我們一直以來都在躲避著土匪、疾病和從天而降的隕石。"
"#POPUP_SURVIVOR_GROUP_FLAVOR54","我們聽說山上有出現真正的大腳怪，甚至可能還有一整群呢！"
"#POPUP_SURVIVOR_GROUP_FLAVOR55","人們開始懷疑，為什麼過了這麼久還沒有人建立新政府。一切彷彿都像是策劃好的一樣。"
"#POPUP_SURVIVOR_GROUP_FLAVOR56","你這裡的東西很好，但都沒用處。人類已經玩完了。這個殘忍、暴虐的世界將把我們塑造成另一種新的存在。"
"#POPUP_SURVIVOR_GROUP_FLAVOR57","我覺得這都只是在拖延無可避免的結果。我們需要制定方案並建造船隻，跨過海洋。不可能所有地方都像這裡一樣。"
"#POPUP_SURVIVOR_GROUP_FLAVOR58","我終於發現了真相，一切都是蓄意造成的。世界在嫉妒我們，所以試圖想消滅我們，但我們還在這。"
"#POPUP_SURVIVOR_GROUP_FLAVOR59","我們害怕輻射，但我們應該擁抱它才對。大多數的人都將灰飛煙滅，但強者將生存並進化！"
"#POPUP_SURVIVOR_GROUP_FLAVOR60","我爸爸曾經看到雲上飄著一座巨大的城堡。那是精英們居住的地方，他們策劃了我們的末日，只是在等待對的時機。"
"#POPUP_SURVIVOR_GROUP_FLAVOR61","我敢肯定，這一切都是上天的審判。只是我們究竟犯了多大的罪孽，淹死我們還不夠？還非得承受這般苦難？"
"#POPUP_SURVIVOR_GROUP_FLAVOR62","再等一會兒。他們快來了。看那日出，他們終有一天將到來：黎明騎士終將淨化這片土地。"
"#POPUP_SURVIVOR_GROUP_FLAVOR63","現在還不要放棄希望。援軍即將抵達，他們會帶著充足的食物，還有可以將這片土地化為樂土的科技。"
"#POPUP_SURVIVOR_GROUP_FLAVOR64","哇，我們曾經那麼肯定世界即將滅亡，你還記得嗎？瞧瞧這個殖民地，這是新文明的開端！"
"#POPUP_SURVIVOR_GROUP_FLAVOR65","我還以為……你們真的一起住在這裡？我們一路走來，逃避所有人，我真的以為這就是世界的現貌了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR66","這一定耗費了不少功夫。但是，你不必再從恐懼中驚醒，每天還有工作可以做。真是太美好了！"
"#POPUP_SURVIVOR_GROUP_FLAVOR67","我沒想能在這裡發現這些。你們的目標是什麼？建造一個營地？小鎮？城市？也許你們能比想像中更快實現目標。"
"#POPUP_SURVIVOR_GROUP_FLAVOR68","你知道嗎，你們所做的事情需要極大的勇氣；勇於希冀更好的未來。我忍不住為此感到欽佩。"
"#POPUP_SURVIVOR_GROUP_FLAVOR69","我看到你們做了很多事情。你們難道不怕某一天所有的努力都付之一炬嗎？"
"#POPUP_SURVIVOR_GROUP_FLAVOR70","聽著，我幾個月來一直在旅行，這是我第一次遇到這樣的地方。你們知道自己有多了不起嗎？"
"#POPUP_SURVIVOR_GROUP_FLAVOR71","這個地方太過好到讓人不敢相信是真的。你們是不是在藏著什麼東西？沒關係，我懂的。現在的規矩跟以前不太一樣。"
"#POPUP_SURVIVOR_GROUP_FLAVOR72","我不相信是政府設計了這一切。人沒有那麼殘忍，但人卻非常愚蠢。有人犯下了不可挽回的錯誤。"
"#POPUP_SURVIVOR_GROUP_FLAVOR73","你不覺得政府那樣憑空消失很奇怪嗎？就好像他們有專門用於國家毀滅的備用計畫一樣。"
"#POPUP_SURVIVOR_GROUP_FLAVOR74","過去我們是一個國家，但現在廢墟上冒出好幾個國家。假以時日，等他們壯大以後，就會互相發動戰爭。"
"#POPUP_SURVIVOR_GROUP_FLAVOR75","我們曾試著建造這樣的地方，但最後沒有成功。我們因為缺乏資源，導致人們開始彼此爭鬥。你們到底是怎麼做到的？"
"#POPUP_SURVIVOR_GROUP_FLAVOR76","這看起來不錯，但我想你目光需要更加遠大。你應該要建造一座城市，並形成一個國家。否則別人會趕在你之前這樣做。"
"#POPUP_SURVIVOR_GROUP_FLAVOR77","他們說北方大地常年被冰雪覆蓋。如果人們在戶外超過一小時，就會整個人凍僵。"
"#POPUP_SURVIVOR_GROUP_FLAVOR78","是戰爭導致了這一切，我曾經看到過徵兆。去夠遠的地方就能發現它們；大地上的傷疤，城市曾經矗立的地方被化成巨大的坑洞。"
"#POPUP_SURVIVOR_GROUP_FLAVOR79","維持著這樣的地方運作一定很辛苦，但相信我，這是值得的。你們在這裡延續著人類的文明。"
"#POPUP_SURVIVOR_GROUP_FLAVOR80","我們的祖先曾面對過更加惡劣的環境，但他們還是同心協力的渡過了難關。我們也可以達到，甚至超過往日的高度。"
"#POPUP_SURVIVOR_GROUP_FLAVOR81","我必須承認，我永遠也無法做到你所做的這一切。你晚上睡得安穩嗎？是否感到自豪或是安全？還是說肩上所背負的責任讓你無法入睡？"
"#POPUP_SURVIVOR_GROUP_FLAVOR82","你想聽一個好笑的故事嗎？我們之前遇到一夥人在一家銀行搜刮物資。ˊ而他們竟然只想著要把鈔票當柴燒、把硬幣融成金屬來用。"
"#POPUP_SURVIVOR_GROUP_FLAVOR83","這個世界一直在改變著我們。我們之前被一群人偷襲，他們不說話，只透過手勢傳達訊息。我們根本沒聽到他們接近。"
"#POPUP_SURVIVOR_GROUP_FLAVOR84","嘿，你有沒有想過要搬到海邊？我們曾經有一次捕到一條像頭牛一樣大的魚，雖然說無法分辨那是什麼品種。"
"#POPUP_SURVIVOR_GROUP_FLAVOR85","你不知道這裡的狀況有多好。我曾經見過……漫天遍野的大火。到了早上，只剩無盡的黑色灰燼。"
"#POPUP_SURVIVOR_GROUP_FLAVOR86","你知道我懷念什麼嗎？蜂蜜。我已經好久沒看過蜜蜂了，不知道它們是消失了，還是只是……躲起來了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR87","只有了不起的人物才能造出這樣的地方；一個家，但不是只為自己。你這樣做，是出於需求還是同情？"
"#POPUP_SURVIVOR_GROUP_FLAVOR88","希望我有早點找到這樣的營地。讓我惱火的不是天氣，而是缺乏安全感。在外面根本不知道有什麼東西會突然偷襲你。"
"#POPUP_SURVIVOR_GROUP_FLAVOR89","我看到人們又開始找回信仰。他們祈求寬恕，祈求力量和懲罰。而你又為什麼祈禱呢？"
"#POPUP_SURVIVOR_GROUP_FLAVOR90","你不覺得很累嗎？像是那種沒法繼續奮鬥，寧願躺下讓這個殘酷的世界為所欲為的感覺？"
"#POPUP_SURVIVOR_GROUP_FLAVOR91","我也曾經住在這樣的社區過。在那裡的生活很好，但後來我們因為發展壯大而出現了政治鬥爭。所以我就離開了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR92","你們這裡很好，但我覺得可能還不夠。我們一直沒有弄清楚這一切的成因是什麼，所以誰能確定浩劫會不會再次降臨？"
"#POPUP_SURVIVOR_GROUP_FLAVOR93","我聽說這樣的營地已經開始團結起來。我們將會擁有聯盟，甚至是國家。很快的，戰爭一定就會再次爆發。"
"#POPUP_SURVIVOR_GROUP_FLAVOR94","你的殖民地有什麼信仰嗎？你們應該要有，一個充滿罪孽的社群終將走向滅亡。我們必須持續的祈求上天的寬恕。"
"#POPUP_SURVIVOR_GROUP_FLAVOR95","哇，你們竟然利用僅有的破爛建造了這個！新事物終於從舊世界的屍體上發芽了！"
"#POPUP_SURVIVOR_GROUP_FLAVOR96","我一直在想，災難發生時不可能所有科技都不管用啊。那些飛機、坦克和其他東西都跑哪裡去了？"
"#POPUP_SURVIVOR_GROUP_FLAVOR97","拜託，你得聽我說！我發誓我是親眼看到的。之前有架飛機從空中飛過！"
"#POPUP_SURVIVOR_GROUP_FLAVOR98","來這裡的路上，我遇到一個瘋子。他一直說自己看到一群人在看他，隔著一面隱形牆觀察他。"
"#POPUP_SURVIVOR_GROUP_FLAVOR99","我想你們這裡應該沒有電影看吧？有沒有喜劇片？我從沒想過自己會這麼想念卓別林。"
"#POPUP_SURVIVOR_GROUP_FLAVOR100","人們說政府沒有崩潰，他們只是還沒走出自己的庇護所。不過他們好像也沒理由出來吧？"
"#POPUP_SURVIVOR_GROUP_FLAVOR101","嘿，試著保持希望！過去的我曾經一度迷失方向，直到親眼目睹浩劫後第一個新生兒的誕生。那瞬間改變了一切。"
"#POPUP_SURVIVOR_GROUP_FLAVOR102","我懷疑我們的時間是否已經耗盡？是否只是在苟延殘喘而已？人們都說外面有比我們還要高等的新物種在不斷出現。"
"#POPUP_SURVIVOR_GROUP_FLAVOR103","我們來這裡的路上看到了一個奇異的景象：樹林裡有個長的像訓練場的地方。我在想那到底是幹什麼用的？"
"#POPUP_SURVIVOR_GROUP_FLAVOR104","我在來這裡的路上遇到了一個車隊。一群怪傢伙，有說有笑。他們說自己的一生中，都從沒像現在這般自由。"
"#EVENT_HUNTING_01_NOTIFICATION_HEADER","居民請求"
"#EVENT_HUNTING_01_NOTIFICATION_DESC","有人想去大門外冒險"
"#EVENT_HUNTING_01_NAME","狩獵機會"
"#EVENT_HUNTING_01_DESC","幾位居民前來徵求你的許可，請你允許他們打開<mark>大門</mark>。他們聽到不遠處有動物的聲響並想去進行狩獵。這個行動非常危險，人們可能會因此受傷或發生更嚴重的事故，但也可能會為殖民地帶來更多食物。"
"#HUNTING_GO","允許他們前去打獵"
"#HUNTING_STAY","拒絕請求，這太危險了"
"#EVENT_HUNTING_01_MEAT_NAME","狩獵機會"
"#EVENT_HUNTING_01_MEAT_DESC","獵人們帶回了<mark>肉</mark>！<mark>大門</mark>外的確有群動物在平原上吃著發螢光的草。獵人們粗糙的戰術成功了，殖民地獲得了一批不錯的肉。"
"#EVENT_HUNTING_01_BERRIES_NAME","狩獵機會"
"#EVENT_HUNTING_01_BERRIES_DESC","獵人們神情凝重的回到了大門旁。獵物不是早就離去，就是根本沒來過。一些人在回來的路上採摘了一些野生<mark>漿果</mark>，以避免空手而回。"
"#EVENT_HUNTING_01_FAIL_NAME","狩獵機會"
"#EVENT_HUNTING_01_FAIL_DESC","獵人們來到大門下，似乎在抱怨著什麼。很顯然這次的狩獵並不順利，但沒人願意承擔責任。"
"#EVENT_HUNTING_01_STAY_NAME","狩獵機會"
"#EVENT_HUNTING_01_STAY_DESC","你的答覆招致了一些嘀咕和低聲的抗議。獵人們回到殖民地，似乎決心過幾天後再次嘗試說服你。"
"#EVENT_HUNTING_02_NOTIFICATION_HEADER","注意！有熊出沒！"
"#EVENT_HUNTING_02_NOTIFICATION_DESC","有人想獵捕那頭熊"
"#EVENT_HUNTING_02_NAME","狩獵機會"
"#EVENT_HUNTING_02_DESC","一群居民告知你說在不到一小時之前，他們看到了一頭年邁的熊路過營地。牠走得很慢，也貌似受了傷，但可能還剩不少力氣。如果能捕獲的話，這頭熊能為殖民地帶來數量可觀的肉。"
"#HUNTING_02_GO","讓他們嘗試獵捕那頭熊"
"#HUNTING_02_STAY","叫他們放了那頭熊"
"#EVENT_HUNTING_02_MEAT_NAME","狩獵機會"
"#EVENT_HUNTING_02_MEAT_DESC","獵人們帶回了那頭熊。牠非常的巨大，耗了５個成年人的力氣才勉強把牠扛了回來。從傷口上判斷，牠很明顯在之前就已經受了傷。看來今天是上天眷顧勇者，這些<mark>肉</mark>夠大家吃好幾天了。"
"#EVENT_HUNTING_02_BERRIES_NAME","狩獵機會"
"#EVENT_HUNTING_02_BERRIES_DESC","獵人們回來了，而且個個垂頭喪氣。他們沒找到熊的蹤跡，但為了避免離開殖民地太遠，不得不打道回府。他們在途中找到了一些漿果，但比起他們追逐的獵物，這些漿果根本微不足道。"
"#EVENT_HUNTING_02_FAIL_NAME","狩獵機會"
"#EVENT_HUNTING_02_FAIL_DESC","獵人們這次空手而歸，其中兩人一瘸一拐的，其他人全身汗流浹背。結果是因為有一群狼已經盯上了那頭熊，而把獵人們視為了競爭對手。沒人喪命已經算是個奇跡了。"
"#EVENT_HUNTING_02_STAY_NAME","狩獵機會"
"#EVENT_HUNTING_02_STAY_DESC","獵人們反駁了幾句，但最後還是接受了你的決定。沒人想要因此受傷，但今天一整天，他們滿腦子想的都是那些沒能到手的食物。"
"#EVENT_HUNTING_03_NOTIFICATION_HEADER","獵兔季節"
"#EVENT_HUNTING_03_NOTIFICATION_DESC","有居民想嘗試設置新的陷阱"
"#EVENT_HUNTING_03_NAME","獵兔季節"
"#EVENT_HUNTING_03_DESC","三位居民解釋說，他們正在製作一種新的捕獵兔子用陷阱，並想把它們設置再營地外圍。這些陷阱裝置貌似確實會有功效，但讓居民們出去活動一定會有相對應的風險。"
"#HUNTING_03_GO","允許他們外出"
"#HUNTING_03_STAY","不值得冒這個險"
"#EVENT_HUNTING_03_MEAT_NAME","獵兔季節"
"#EVENT_HUNTING_03_MEAT_DESC","他們在離開一段時間後歸來，每人背上都背著兩三隻兔子。看來他們的陷阱非常有效，而且外頭的兔子數量也不少。"
"#EVENT_HUNTING_03_ONERABBIT_NAME","獵兔季節"
"#EVENT_HUNTING_03_ONERABBIT_DESC","在離開許久之後，那幾個人終於回來了。他們只帶回來一隻病弱的兔子，這份<mark>野味</mark>最多也只夠兩個人吃。"
"#EVENT_HUNTING_03_FAIL_NAME","獵兔季節"
"#EVENT_HUNTING_03_FAIL_DESC","那幾個人終於回來了，看起來愁眉苦臉又疲憊不堪。兔子不僅沒有落入陷阱，他們還因為在受污染的土地上四處搜尋，導致身體非常不適。"
"#EVENT_HUNTING_03_STAY_NAME","獵兔季節"
"#EVENT_HUNTING_03_STAY_DESC","幾人本因為覺得能幫到殖民地而感到興奮，現在則看來有些失望。他們不情願地接受了你的決定，但回到崗位的途中，手裡還緊緊抓著他們做的陷阱裝置。"
"#EVENT_HUNTING_04_NOTIFICATION_HEADER","順流而下"
"#EVENT_HUNTING_04_NOTIFICATION_DESC","居民想去探索"
"#EVENT_HUNTING_04_NAME","順流而下"
"#EVENT_HUNTING_04_DESC","你的一群居民對附近的河流有點好奇，想去看看它是否適合用來旅行。他們自己造了一艘簡易的木筏，並迫不及待地想測試它的漂浮能力，還想看看沿著河岸能找到些什麼東西。"
"#HUNTING_04_GO","讓他們去試試"
"#HUNTING_04_STAY","叫他們別自找麻煩"
"#EVENT_HUNTING_04_SUPPLIES_NAME","順流而下"
"#EVENT_HUNTING_04_SUPPLIES_DESC","小隊離開了快一整天，回來時船上裝滿了各種補給品。他們一直在河上漂著，甚至還經過了一座廢棄的並且沒有被其他拾荒者動過的捕魚小屋。"
"#EVENT_HUNTING_04_FISH_NAME","順流而下"
"#EVENT_HUNTING_04_FISH_DESC","小隊終於回到了殖民地，成果差強人意。小船中途開始漏水，更糟的是，他們遇到了急流，使得他們在這趟旅程中飽受了折磨。他們好不容易才抓到了一些<mark>魚</mark>，算是這次唯一的收穫了。"
"#EVENT_HUNTING_04_FAIL_NAME","順流而下"
"#EVENT_HUNTING_04_FAIL_DESC","小隊終於返回，卻是空手而歸。途中小船沉沒，居民沒能取回收集到的裝備。聽到附近的樹林中傳來聲響，他們決定逃離，放棄了潛入水中取回沉沒裝備的打算。"
"#EVENT_HUNTING_04_STAY_NAME","順流而下"
"#EVENT_HUNTING_04_STAY_DESC","小隊看起來非常失落，但你解釋了自己為何做出這種決定，他們也因此冷靜下來。雖然沿著河流可能會找到一些好東西，但也潛藏著許多危險。你決定目前最好還是暫時徒步出行。"
"#EVENT_SLAVERS_01_NOTIFICATION_HEADER","奴隸商人"
"#EVENT_SLAVERS_01_NOTIFICATION_DESC","他們來是為了做筆交易，至少這次是如此"
"#EVENT_SLAVERS_01_NAME","奴隸商人"
"#EVENT_SLAVERS_01_DESC","一個裝備精良的強盜部隊氣勢洶洶地靠近<mark>大門</mark>。幾位隨從從卡車上拖出一小群俘虜，領導人對著你喊道：「門後面那個，快點滾下來！我帶來了一批急著想工作的奴隸，無論你那裡有什麼工作，他們都搶著要做呢！當然了，價格也很合理。」"
"#SLAVES_ONE","交易一名俘虜"
"#SLAVES_TWO","交易兩名俘虜"
"#SLAVES_THREE","交易三名俘虜"
"#SLAVERS_DECLINE","拒絕跟他們做這種交易"
"#EVENT_SLAVERS_01_SUCCESS_NAME","奴隸商人"
"#EVENT_SLAVERS_01_SUCCESS_DESC","「我就知道你能理解當今世界的規矩」。領導人點了點頭，土匪拖著其他絕望的俘虜回到卡車上。「好好享受你買的東西吧！我們再去招募一些人，之後還會再來！」"
"#EVENT_SLAVERS_01_FAIL_NAME","奴隸商人"
"#EVENT_SLAVERS_01_FAIL_DESC","聽到你的回答，領導人失望的情緒看起來勝過了憤怒。「自視清高的傢伙是吧？你知道嗎，你本來有機會拯救幾個小鬼的，現在其他的主人會怎麼對待他們就很難說了。」他笑著繼續：「也許下次我們再路過這裡時，可以抓幾個你們的人湊數。」然後他們就掉頭加速離開了。"
"#EVENT_DUMPSTER_01_NOTIFICATION_HEADER","居民有話要說"
"#EVENT_DUMPSTER_01_NOTIFICATION_DESC","是關於垃圾掩埋場的事"
"#EVENT_DUMPSTER_01_NAME","垃圾堆裡的寶藏"
"#EVENT_DUMPSTER_01_DESC","兩位居民帶著興奮的表情來找你談話。聽說他們在不遠處發現了一座過去的垃圾掩埋場。雖然那裡臭氣熏天，但惡臭可能也讓其他拾荒者避而遠之，也就是說，垃圾堆中可能還藏有好東西。前去探險的話可能會有不少收穫，但不帶任何裝備的話絕對會非常危險。多給他們一層<mark>衣物</mark>和一套<mark>工具</mark>就能提升他們的防護和效率。"
"#EVENT_DUMPSTER_GO_KITTED","允許並給予裝備"
"#EVENT_DUMPSTER_GO_BARE","允許"
"#EVENT_DUMPSTER_STAY","拒絕請求"
"#EVENT_DUMPSTER_01_SUCCESS_DESC","在你看到他們之前，你先聞到刺鼻的氣味。一個人形垃圾堆靠近<mark>大門</mark>，大喊「非常成功！」垃圾掩埋場確實不曾有人動過，這次行動的戰利品非常豐厚，但必需先把它們清洗乾淨。"
"#EVENT_DUMPSTER_01_PARTIAL_DESC","兩位居民回來了，身上的氣味比你想像的還難聞。行動途中遇到一些困難，而且其中一人不出所料地染上疾病。他們並未一無所獲，但明顯對收穫不太滿意。"
"#EVENT_DUMPSTER_01_FAILURE_DESC","明顯出了什麼問題。兩人臉色蒼白而且咳個不停。他們沒有攜帶任何戰利品，互相倚靠著才能勉強 保持站立的姿勢。他們需要立刻獲得醫療救助，才能確保生命安全。"
"#EVENT_DUMPSTER_01_DECLINE_DESC","雖然讓他們跳進一堆垃圾裡表面上聽起來是個很誘人的提議，但你不同意讓他們冒著生病和其他風險，追尋可能並不存在的東西。兩人不情願的同意了。"
"#EVENT_CRATE_01_NOTIFICATION_HEADER","有人在喊叫"
"#EVENT_CRATE_01_NOTIFICATION_DESC","最好確認一下發生了什麼事"
"#EVENT_CRATE_01_NAME","神秘寶箱"
"#EVENT_CRATE_01_DESC","一位憤怒的居民在不停踱步，臉色由於高聲喊叫而通紅，雙眼發瘋似地搜尋<mark>儲備區</mark>周邊。「我一定就是放在這裡了，一定是這裡！」他指著說。你問他出什麼事了，他說他把一個裝滿<mark>食物</mark>的木箱放在地上後，起身去找些喝的。等他回來時，木箱就不見了。"
"#EVENT_CRATE_01_SOMEONE","告訴他可能有人把箱子拿到倉庫了"
"#EVENT_CRATE_01_SEARCH","組織搜索隊尋找失蹤的木箱"
"#EVENT_CRATE_01_ACCUSE","指責他隨意放置貴重物品"
"#EVENT_CRATE_01_SOMEONE_DESC","「肯定是有人看到木箱亂放在地上，就把它放到糧倉裡了。」你如此告訴那個面紅耳赤的人。別擔心，回去幹活吧。那個人聽了你的解釋便鬆了一口氣，冷靜了下來。"
"#EVENT_CRATE_01_SEARCH_DESC","你叫幾個居民放下手上的工作，去尋找失蹤的木箱。搜索似乎毫無進展，其中一人突然大喊，帶著大家來到旁邊的一棵樹。你找到幾個裝著食物的盒子埋在土裡，裡面的食物被吃了一半，旁邊還有蹄印。部份食物還能吃，被送回了倉庫。"
"#EVENT_CRATE_01_ACCUSE_DESC","「要嘛就是你偷了，要嘛就是你弄丟了，所以你不是個小偷，就是個傻瓜。」你喊道。「不管是怎麼回事，不能再有下一次了。」旁邊的居民似乎很滿意這種結果。"
"#EVENT_DIGGING_01_NOTIFICATION_HEADER","居民挖出了某些東西"
"#EVENT_DIGGING_01_NOTIFICATION_DESC","看起來是一堆資源"
"#EVENT_DIGGING_01_NAME","四處挖掘"
"#EVENT_DIGGING_01_DESC","你聽到建築工人那裡傳來響亮的「叮」一聲。一位居民在建造庇護所時，無意間用鏟子打到了一堆埋在土裡的資源上。他想用一些資源改善自己的新房子，並拿出一半捐獻給殖民地當作建築材料。"
"#EVENT_DIGGING_01_METAL","收下金屬"
"#EVENT_DIGGING_01_PLASTIC","收下塑膠"
"#EVENT_DIGGING_01_BOTH","兩個都要"
"#EVENT_DIGGING_01_METAL_DESC","你大方地接受居民捐獻的金屬。這位居民轉而回到自己簡陋的帳篷中，開始修建一套過分精緻的塑膠排水系統。"
"#EVENT_DIGGING_01_PLASTIC_DESC","你感謝居民捐獻的塑膠。他滿懷憧憬，計畫著用金屬強化自己寒酸的帳篷，以抵禦自然災害，你祝他好運。"
"#EVENT_DIGGING_01_BOTH_DESC","「比起個人，殖民地更需要這些材料」你如此解釋。一番討價還價後，他終於妥協並交出了金屬和塑膠。圍觀的人似乎不認同這種結果，但他們很可能一兩天後就會忘掉這件事。"
"#EVENT_HUNTING_05_NOTIFICATION_HEADER","一位女士找上你"
"#EVENT_HUNTING_05_NOTIFICATION_DESC","她有一個主意"
"#EVENT_HUNTING_05_NAME","新發現"
"#EVENT_HUNTING_05_DESC","你的居民中有一位你從未注意過的女士前來找你。她說她需要在森林裡檢查一些重要的東西，但卻無法解釋那到底是什麼。那東西與菌類和藥品有關，但她說得斷斷續續，找不到確切的詞語表達。"
"#HUNTING_05_GO","允許她外出"
"#HUNTING_05_STAY","指使她留下"
"#EVENT_HUNTING_05_SUCCESS_NAME","新發現"
"#EVENT_HUNTING_05_SUCCESS_DESC","她收拾好行囊走進森林。過了好一會兒她才回來，帶著一些玻璃瓶，裝滿了奇形怪狀的菌菇。她驚叫道：「我就知道，新的突變，太好了。」看來一直以來你身邊都藏著一位真菌學家。"
"#EVENT_HUNTING_05_PARTIAL_NAME","新發現"
"#EVENT_HUNTING_05_PARTIAL_DESC","這位女士收拾好行囊消失在森林裡。過了很久你才看見她拖著步子穿過大門，腰上掛著奇形怪狀的菌菇，但看起來很失望。她解釋道：「沒有藥，只是抗生素，有點用，但幫助不大。」她似乎向別人隱瞞了自己的科學才能，顯然她想進一步追求事業。"
"#EVENT_HUNTING_05_FAIL_NAME","新發現"
"#EVENT_HUNTING_05_FAIL_DESC","她收拾好行囊走進森林。你一直在等她，直到夜幕降臨，然而第二天早上她依然沒有回來。一個救援隊被派去營救，發現她躺在一些菌菇旁邊，顯然是病了。她手上的傷口沒有包紮，某種感染已經從傷口處擴散開來。"
"#EVENT_HUNTING_05_STAY_NAME","你不能冒險"
"#EVENT_HUNTING_05_STAY_DESC","你告訴她不能冒險讓她一個人去，尤其是因為她無法解釋到底在尋找什麼。她努力想找到合適的詞語，一句話說了好幾遍，最終她點了點頭，不再來找你。"
"#EVENT_HUNTING_06_NOTIFICATION_HEADER","一位科學家需要幫助"
"#EVENT_HUNTING_06_NOTIFICATION_DESC","她想要整理思緒"
"#EVENT_HUNTING_06_NAME","心靈祥和"
"#EVENT_HUNTING_06_DESC","一位更具科學頭腦的居民找上你。一個非常棘手的問題已經困擾了她許久，她想離開殖民地旅行，整理思緒。更讓人擔心的是，她想獨自行動。"
"#HUNTING_06_GO","讓她去"
"#HUNTING_06_STAY","拒絕她"
"#EVENT_HUNTING_06_SUCCESS_NAME","心靈祥和"
"#EVENT_HUNTING_06_SUCCESS_DESC","她為旅行做好了準備，說完再見便踏上了一條偏僻的小路。很長一段時間你都沒有聽到她的任何消息，直到她突然衝進大門驚呼：「我知道了，我終於知道了！」她衝過了你身邊，直接進入她的實驗室。"
"#EVENT_HUNTING_06_PARTIAL_NAME","心靈祥和"
"#EVENT_HUNTING_06_PARTIAL_DESC","她為旅行做好了準備，說完再見便踏上了一條偏僻的小路。過了一陣她蓬頭垢面的回來了。顯然這次的旅行並沒有很平靜。她解釋：「我有一個點子……只是我沒能真的完成它。」說完她便拖著疲憊的身軀回到了實驗室。"
"#EVENT_HUNTING_06_FAIL_NAME","心靈祥和"
"#EVENT_HUNTING_06_FAIL_DESC","她為旅行做好了準備，說完再見便踏上了一條偏僻的小路。你以為要過一陣子才會有她的消息，但才過了大概一個小時她就一瘸一拐地回來了。她咕噥著：「野豬……我差點逃不掉。」"
"#EVENT_HUNTING_06_STAY_NAME","心靈祥和"
"#EVENT_HUNTING_06_STAY_DESC","你告訴她，僅僅為了轉換心情不值得冒險在外遊蕩。那一瞬間她看起來快崩潰了。她回答：「好吧，只是別指望最近能有什麼突破。」然後回到了實驗室。"
"#EVENT_LOST_01_NOTIFICATION_HEADER","一個小小的朋友失蹤了"
"#EVENT_LOST_01_NOTIFICATION_DESC","你能把牠帶回家嗎？"
"#EVENT_LOST_01_NAME","不復天真"
"#EVENT_LOST_01_DESC","一個小女孩找上你，她淚眼汪汪，鼻子下面掛著一條鼻涕。她聲音嘶啞地哀求著：「我找不到我的貓了！求求你，牠一定是跑掉了！沒有牠我睡不著，牠讓我感到很安心！」你可以派人搜索附近的樹林，但這真的值得嗎？"
"#EVENT_LOST_01_PARTY","派出一支搜索隊"
"#EVENT_LOST_01_REFUSE","拒絕女孩的請求"
"#EVENT_LOST_01_PARTY_SUCCESS_NAME","不復天真"
"#EVENT_LOST_01_PARTY_SUCCESS_DESC","幾個居民冒險外出找貓。女孩很高興，但你知道並不一定能找得到。不過小隊很快就帶著一隻巨大的白貓回來了。從小隊一起帶回來的<mark>魚</mark>來判斷，牠應該是去河邊狩獵了。「毛毛夫人！」女孩尖叫著抱住貓，貓愜意地發出呼嚕呼嚕的聲音。"
"#EVENT_LOST_01_PARTY_FAIL_NAME","不復天真"
"#EVENT_LOST_01_PARTY_FAIL_DESC","幾個居民冒險外出找貓。女孩很高興，但你知道並不一定能找得到。不過小隊很快帶著一隻巨大的白貓回來了。從他們身上的傷口判斷，牠對陌生人並不怎麼友好。「毛毛夫人！」女孩尖叫著抱住貓，貓愜意地發出呼嚕呼嚕的聲音。"
"#EVENT_LOST_01_REFUSE_NAME","不復天真"
"#EVENT_LOST_01_REFUSE_DESC","你可以看到女孩在你面前心都碎了。「但是……但是……」她啜泣著，然後哭著跑走了。她的哭嚎持續了一會兒，能肯定的是，其他居民們一定也都聽見了。"
"#EVENT_KIDS_01_NOTIFICATION_HEADER","有人一直在偷木材"
"#EVENT_KIDS_01_NOTIFICATION_DESC","你最好查個水落石出"
"#EVENT_KIDS_01_NAME","妥善的防護"
"#EVENT_KIDS_01_DESC","有人似乎一直在偷倉庫裡的<mark>木材</mark>。你命令幾個居民調查，出乎意料的是，他們帶回了一群吵鬧的孩子，每只胳膊下面都夾著一個。看來這群孩子在附近的森林裡用木材為自己建了個樹屋。"
"#EVENT_KIDS_01_APPROVE","保留樹屋"
"#EVENT_KIDS_01_DISMANTLE","拆除樹屋"
"#EVENT_KIDS_01_APPROVE_NAME","妥善的防護"
"#EVENT_KIDS_01_APPROVE_DESC","你決定讓孩子們享受自己的樂趣。說到底，少了幾塊木材又算什麼呢？孩子們聽到他們寶貴的樹屋得以保留，高興得眉飛色舞，一再感謝你。第二天你在門階下發現了一張粗糙但卻非常五彩斑斕的感謝卡，用可能是手指畫的東西裝飾著。"
"#EVENT_KIDS_01_DISMANTLE_NAME","妥善的防護"
"#EVENT_KIDS_01_DISMANTLE_DESC","你告訴孩子們，殖民地的寶貴資源不能浪費在什麼可笑的樹屋上。孩子們開始哭喊起來，但你仍堅定自己的立場。第二天早上你回到工作崗位後，發現門上寫著一條消息，看起來是用泥巴（你希望是泥巴）寫著：「大便腦袋」。"
"#EVENT_HANDCRAFT_01_NOTIFICATION_HEADER","一位居民有個主意"
"#EVENT_HANDCRAFT_01_NOTIFICATION_DESC","來點舊式的手工藝品怎麼樣？"
"#EVENT_HANDCRAFT_01_NAME","不僅僅是一點羊毛"
"#EVENT_HANDCRAFT_01_DESC","一位居民找到你，神情非常緊張。她說可以為殖民地提供一些<mark>衣物</mark>。在她還是個孩子的時候，她的祖母教過她一些方法。她貌似……相當有自信自己還記得怎麼做。問題是，你能相信她的技能嗎？"
"#EVENT_HANDCRAFT_01_APPROVE","給她一些布料"
"#EVENT_HANDCRAFT_01_REFUSE","拒絕她的請求"
"#EVENT_HANDCRAFT_01_APPROVE_SUCCESS_NAME","不僅僅是一點羊毛"
"#EVENT_HANDCRAFT_01_APPROVE_SUCCESS_DESC","你給了她一些纖維，她似乎很感激你的信任。不出所料，這項工作花了一些時間，但最終她帶著一些絕對令人驚歎的傳統服裝回來了。你很確定，這些衣服不只可以保暖，也會非常好看。"
"#EVENT_HANDCRAFT_01_APPROVE_FAIL_NAME","不僅僅是一點羊毛"
"#EVENT_HANDCRAFT_01_APPROVE_FAIL_DESC","你給了她一些布料纖維，她似乎很感激你的信任。過了一段時間以後，因為沒聽到她的消息，你決定登門拜訪。沒被毀掉的那點纖維被做成了一件滿是補丁、做工極差的大衣，肯定連一丁點的水滴都擋不住。「對不起，我真的盡力了」，女人說到，不敢與你對視。"
"#EVENT_HANDCRAFT_01_REFUSE_NAME","不僅僅是一點羊毛"
"#EVENT_HANDCRAFT_01_REFUSE_DESC","鑒於這個女人對自己好像並沒有那麼自信，你決定不予理會。她看起來很失望，但卻無從爭辯。她說，「好吧，我只是覺得可能幫得上忙而已，沒關係。」然後便離開了。"
"#EVENT_CAR_FIX_01_NOTIFICATION_HEADER","破車釘鈴鐺鋃地開向殖民地"
"#EVENT_CAR_FIX_01_NOTIFICATION_DESC","這輛車需要修理和保養"
"#EVENT_CAR_FIX_01_NAME","鄰家技師"
"#EVENT_CAR_FIX_01_DESC","你注視著一輛款式老舊的破車緩慢地接近殖民地，車身上覆蓋著一層層的泥巴和鐵銹。它最後在離殖民地一段距離外停了下來，一名男子鑽出車子並向你揮揮手。他穿著破破爛爛的衣服，留著令人羨慕的鬍子。「大家好呀！能不能拜託你們幫我個忙，修一修這輛生銹的破東西？」"
"#EVENT_CAR_FIX_01_FIX","幫他修車"
"#EVENT_CAR_FIX_01_DECLINE","拒絕幫助"
"#EVENT_CAR_FIX_01_FIX_NAME","鄰家技師"
"#EVENT_CAR_FIX_01_FIX_DESC","你召集了一群最善長修理機械的居民，來到男子面前。「太感謝你們啦！我不知道它怎麼了，每隔一陣子就會熄火，不過一旦我加滿油，它就又能動了。」"
"#EVENT_CAR_FIX_01_IGNITION","是點火裝置出了問題"
"#EVENT_CAR_FIX_01_ENGINE","問題出在引擎上"
"#EVENT_CAR_FIX_01_FUEL_TANK","是油箱有問題"
"#EVENT_CAR_FIX_01_IGNITION_NAME","鄰家技師"
"#EVENT_CAR_FIX_01_IGNITION_DESC","你開始調整點火裝置，一塊一塊地把它拆開，並檢查每一個零件。但重新組裝好之後，車卻無法發動了。「哎！好吧，謝謝你們的幫忙。我想這匹老馬的壽命已經到頭了，你們可以拆了它回收零件，或者隨便怎麼處理都行。」男人歎著氣說。他收拾好自己的隨身物品，向你告別，然後一步一步地往荒野走去。"
"#EVENT_CAR_FIX_01_ENGINE_NAME","鄰家技師"
"#EVENT_CAR_FIX_01_ENGINE_DESC","你開始檢查引擎，並一塊一塊地把它拆開，並檢查每一個零件。但重新組裝好之後，車仍然無法發動。「哎！好吧，謝謝你們幫忙。我想這匹老馬的壽命已經到頭了，你們可以拆了它回收零件，或者隨便怎麼處理都行。」男人歎著氣說。他收拾好自己的隨身物品，向你告別，然後一步一步地往荒野走去。"
"#EVENT_CAR_FIX_01_FUEL_TANK_NAME","鄰家技師"
"#EVENT_CAR_FIX_01_FUEL_TANK_DESC","你開始檢查油箱，並一塊一塊地把它拆開，並檢查每一個零件。結果發現確實是油箱的問題，汽油消耗到一定程度之後，油箱就無法繼續將汽油送往引擎。你手下的機械師使出渾身解數，將油箱修繕一新，汽車立即恢復了活力。「太棒啦！太謝謝你們了，你們都是受祝福的人，每個人都是！」男子驚歎不已。男人交給你一些私人物品以表達謝意，然後腳踩油門駕車離去。"
"#EVENT_CAR_FIX_01_DECLINE_NAME","鄰家技師"
"#EVENT_CAR_FIX_01_DECLINE_DESC","你告訴男子，如果用殖民地的起重機把車吊起來，車會不會散架都是個問題。「哦，那真是可惜，」男子說到：「好吧，我想反正是時候擺脫這堆垃圾了。」男人將隨身物品裝進背包裡，向你揮手告別，然後徒步離開，將破車置之腦後。你覺得這東西一定會越看越礙眼，最好還是趕快把它拆了。"
"#EVENT_BEAST_03_NOTIFICATION_HEADER","你聽到大聲尖叫"
"#EVENT_BEAST_03_NOTIFICATION_DESC","有什麼東西過來了"
"#EVENT_BEAST_03_NAME","困於蹄下"
"#EVENT_BEAST_03_DESC","一群居民向你衝來，臉上寫滿了恐慌。一隻瘋狂的突變野牛闖入了殖民地，而且已經在牠的活動範圍內拆掉了幾頂帳篷。這個問題需要儘快解決，但你也不想貿然行事，以免進一步激怒野牛。"
"#EVENT_BEAST_03_FOOD","給野牛提供食物"
"#EVENT_BEAST_03_CHASE","驅趕野牛"
"#EVENT_BEAST_03_HUNT","設法制伏野牛"
"#EVENT_BEAST_03_FOOD_NAME","困於蹄下"
"#EVENT_BEAST_03_FOOD_DESC","居民用樹葉和野草在殖民地中央堆起一頓美味大餐。野牛很快踏著沉重的腳步趕來，在牠龐大身軀的對比之下，周圍的一切都顯得很矮小。繞著食物轉了一會兒之後，牠平靜下來開始進食。你看著牠吃完，等待牠的下一步行動。幸運的是，野牛似乎對這頓美食很滿意，並轉身回到了森林。"
"#EVENT_BEAST_03_CHASE_NAME","困於蹄下"
"#EVENT_BEAST_03_CHASE_DESC","你和其他居民聚在一起，拿著鍋碗瓢盆、金屬板以及手頭任何能發出噪音的物品。你慢慢接近野牛，盡你所能製造雜訊，希望能嚇跑牠。有一陣子這隻野獸似乎開始緊張，並且準備攻擊你。然而牠的眼神發生了變化，反而開始後退，穿過帳篷奔回森林。"
"#EVENT_BEAST_03_HUNT_FAIL_NAME","困於蹄下"
"#EVENT_BEAST_03_HUNT_FAIL_DESC","居民拼湊起一些臨時武器，朝這頭野獸走去。牠在帳篷中到處翻找，在牠龐大身軀的對比之下，周圍的一切都顯得很矮小。居民準備好長矛之後便投擲出去，兩支沒打中，一支只有擦破點皮，另一支從側面刺入牠的身體。野牛立即被激怒，開始盲目地瘋狂攻擊周圍的居民。居民們勉強躲過攻擊，但完全無法阻止狂怒的野獸。等牠終於逃進森林裡時，你發現你們的帳篷已經徹底被摧毀了。"
"#EVENT_BEAST_03_HUNT_SUCCESS_NAME","困於蹄下"
"#EVENT_BEAST_03_HUNT_SUCCESS_DESC","幾位居民利用一切能派上用場的東西，拼湊起一些臨時武器，出發去制伏野牛。他們看見牠在帳篷中到處翻找，在牠龐大身軀的對比之下，周圍的一切都顯得很矮小。居民準備好長矛之後便投擲出去，所有人都命中目標，這隻野獸踉蹌了幾步最終摔倒在地。居民們解決了牠，難以相信他們竟然如此幸運。你不僅保護了殖民地，還設法獲得了一些新鮮肉食。"
"#EVENT_SHELTER_01_NOTIFICATION_HEADER","其中一棟建築出了狀況"
"#EVENT_SHELTER_01_NOTIFICATION_DESC","看來是建造過程中有人偷工減料"
"#EVENT_SHELTER_01_NAME","地基不穩"
"#EVENT_SHELTER_01_DESC","並非每個人都擅長建築這門藝術，但你的一位居民似乎對此一竅不通。這位居民的<mark>帳篷</mark>看起來隨時都有可能倒塌，黏合不良的塑料正在慢慢裂開。不管怎樣，居民堅稱他知道自己在做什麼。"
"#EVENT_SHELTER_01_IMPROVE","加固這頂帳篷"
"#EVENT_SHELTER_01_IGNORE","置之不理"
"#EVENT_SHELTER_01_IMPROVE_NAME","地基不穩"
"#EVENT_SHELTER_01_IMPROVE_DESC","你決定無視居民的意願，對其住所稍作調整。居民似乎全程對這番折騰都感到不滿，但完工後還是小聲的道了謝。"
"#EVENT_SHELTER_01_IGNORE_NAME","地基不穩"
"#EVENT_SHELTER_01_IGNORE_DESC","你還沒來得及轉身，支柱就倒下來，簡陋的帳篷也跟著垮掉。就在居民奮力逃出廢墟時，帳篷突然燃燒起來。你聽到了咒駡聲，說都是一本古老的瑞典語手冊的錯。"
"#EVENT_VERMIN_01_NOTIFICATION_HEADER","一位居民對你有所隱瞞"
"#EVENT_VERMIN_01_NOTIFICATION_DESC","你將可能面臨害蟲的侵擾"
"#EVENT_VERMIN_01_NAME","害蟲飼養"
"#EVENT_VERMIN_01_DESC","據你所知，一位居民一直在殖民地內秘密飼養<mark>鼠甲蟲</mark>。飼養員被一群憤怒的居民團團圍住，要求他給個說法。飼養員試圖解釋鼠甲蟲實際上是一種被誤會的生物，牠們天性溫和，甚至很聰明。飼養員祈求能留下這些動物，但其他居民擔心如果讓這些害蟲活下去，情況可能會迅速惡化。"
"#EVENT_VERMIN_01_CONSERVE","沒什麼好驚慌的"
"#EVENT_VERMIN_01_EXTERMINATE","把這些害蟲處理掉"
"#EVENT_VERMIN_01_CONSERVE_NAME","害蟲飼養"
"#EVENT_VERMIN_01_CONSERVE_DESC","你派一群人去宣傳這只是一種愛好，只是有點奇怪罷了。飼養員衝過來握住你的手，激動地保證會看好這些鼠甲蟲。為了表達對你的感謝，飼養員與你分享了一些他正在進行的昆蟲再生特性研究。"
"#EVENT_VERMIN_01_EXTERMINATE_NAME","害蟲飼養"
"#EVENT_VERMIN_01_EXTERMINATE_DESC","你命令其他居民沒收並消滅這些害蟲，但飼養員堅決不肯。「牠們都是我的孩子！除非我死，否則你們別想奪走牠們！」飼養員一邊喊叫，一邊釋放這些動物對居民的憤怒。"
"#EVENT_CHILD_01_NOTIFICATION_HEADER","殖民地附近出現了一個奇怪的孩子"
"#EVENT_CHILD_01_NOTIFICATION_DESC","那孩子生活在這裡的時間遠早於我們"
"#EVENT_CHILD_01_NAME","廢墟之中"
"#EVENT_CHILD_01_DESC","在尋找材料時，一名<mark>回收站</mark>工人發現了一個生活在垃圾堆裡的孩子。這並不是你們殖民地的孩子，且一定已經在那裡生活了很久。你來到一個用塑膠瓶和橡皮筋搭起來的破爛地方。孩子盯著地面小聲說：「這裡是我家，我沒有別的地方可以去。」"
"#EVENT_CHILD_01_REJECT","趕走孩子"
"#EVENT_CHILD_01_WELCOME","讓孩子加入殖民地"
"#EVENT_CHILD_01_REJECT_NAME","廢墟之中"
"#EVENT_CHILD_01_REJECT_DESC","你下令把孩子趕出你的領地，你沒有多餘的資源再多養一張嘴，尤其是一個無法用工作來證明自己價值的孩子。孩子被悄悄帶離了他的家，準備離開。越過大門，你瞥見那孩子緊緊抓著他的小背包，黯然回望著你。邁著遲疑的步伐，消失在荒野中。"
"#EVENT_CHILD_01_WELCOME_NAME","廢墟之中"
"#EVENT_CHILD_01_WELCOME_DESC","你看著那個坐在一堆廢墟上的孩子，眼圈烏黑又面頰瘦削。你問孩子是否願意加入你的殖民地，解釋說這些資源會慢慢用於其他用途。孩子看起來既不高興也不悲傷，只安靜地點了點頭並牽著你的手跟隨你一起往殖民地走去。"
"#EVENT_WELL_02_NOTIFICATION_HEADER","天氣無常"
"#EVENT_WELL_02_NOTIFICATION_DESC","這不是你平常會見到的雲"
"#EVENT_WELL_02_NAME","好井不嚐"
"#EVENT_WELL_02_DESC","災後的天氣無法預測，但這些雲似乎是完全憑空出現的。黑色的水滴在接觸到任何物體時都會發出嘶嘶聲，雨水開始傾盆而下。「這是酸雨，大家快躲起來」你尖叫著指揮大家躲雨。很快有人指出<mark>水井</mark>的水龍頭還開著，也就是說裡面的水很可能會被污染。 。"
"#EVENT_WELL_02_WAIT","等最糟糕的時刻過去"
"#EVENT_WELL_02_PROTECT","組建臨時裝甲"
"#EVENT_WELL_02_RISK","承擔風險"
"#EVENT_WELL_02_WAIT_NAME","好井不嚐"
"#EVENT_WELL_02_WAIT_DESC","你認為絕不能讓任何人為這件事冒生命危險。酸雨一會兒就停了，很快大家都好奇地圍在水井旁，但似乎並沒有人願意嘗一口。一位不受歡迎的居民被推出去做這件事，喝過井水之後，這個人立刻倒了下來。看來這段時間最好喝先前儲存的水。"
"#EVENT_WELL_02_PROTECT_NAME","好井不嚐"
"#EVENT_WELL_02_PROTECT_DESC","一位勇敢的居民全副武裝衝進雨裡去保護水井。勇士跑回來時，大家都在歡呼，但勇士本人卻表示這沒什麼，不過這種英勇行為還是鼓舞了每個人的精神。"
"#EVENT_WELL_02_RISK_NAME","好井不嚐"
"#EVENT_WELL_02_RISK_DESC","一位勇敢的居民衝進雨裡去保護水井。回來時，你發現勇士已經非常痛苦了，但最嚴重的是，勇士摔倒在燃燒的水坑裡。回到其他人身邊時，勇士顯然急需治療。居民們歡呼雀躍，如釋重負。至少目前而言殖民地的水源安全了。"
"#EVENT_VISION_01_NOTIFICATION_HEADER","一位居民看見了幻覺"
"#EVENT_VISION_01_NOTIFICATION_DESC","他能預知未來嗎？"
"#EVENT_VISION_01_NAME","陰暗幻象"
"#EVENT_VISION_01_DESC","一位年長的居民聲稱有大新聞要告訴你。他渾身發抖，顯得十分沮喪。「我看見……一道毀天滅地的亮光……它今晚就會襲來……」你想進一步詢問此事，但居民因為壓力過大暈了過去。該怎樣處理此事，決定權在你手上。"
"#EVENT_VISION_01_FALLOUT","準備好應對核放射塵"
"#EVENT_VISION_01_FIRE","準備好應對大火"
"#EVENT_VISION_01_METEOR","準備好應對隕石"
"#EVENT_VISION_01_IGNORE","忽略警告"
"#EVENT_VISION_01_FALLOUT_NAME","陰暗幻象"
"#EVENT_VISION_01_FALLOUT_DESC","你認為該幻象預示著災難性的核放射塵即將到來。你把居民們召集到安全的地方，並開始強化建築。在還沒有確實開始動工之前，你看到<mark>應急避難所</mark>燃起了大火並冒著黑煙。看來你錯誤地解讀這種徵兆。"
"#EVENT_VISION_01_FIRE_NAME","陰暗幻象"
"#EVENT_VISION_01_FIRE_DESC","你相信該幻象預言著大火災難即將到來。你讓所有居民檢查他們的房屋，以防火災。果然不出所料，你聽說一位居民的壁爐過熱，差點就把整個殖民地都點著了。看來你也有「預見火災」的天賦。"
"#EVENT_VISION_01_METEOR_NAME","陰暗幻象"
"#EVENT_VISION_01_METEOR_DESC","你認為該幻象預示著災難性的隕石即將襲來。你把居民們召集到安全的地方，並開始強化大家的天花板。在還沒有確實動工之前，你看到遠處地面冒起大團黑煙。看來你錯誤地解讀了這種徵兆。"
"#EVENT_VISION_01_IGNORE_NAME","陰暗幻象"
"#EVENT_VISION_01_IGNORE_DESC","你看不出有什麼理由來相信這個老頭，很明顯的他已經神智不清了。你決定像平常一樣度過這一天。你離開了這位可憐的老頭並回到工作崗位上，卻看到空中一個燃燒的物體正向殖民地飛哮而來。看來你錯誤地解讀了這個徵兆。"
"#EVENT_UNEVEN_01_NOTIFICATION_HEADER","營地裡的騷動"
"#EVENT_UNEVEN_01_NOTIFICATION_DESC","有人在帳篷內喊叫"
"#EVENT_UNEVEN_01_NAME","不穩固的地面"
"#EVENT_UNEVEN_01_DESC","你聽到一個<mark>帳篷</mark>內傳來沉悶的叫喊聲，你衝進去。裡面沒有居民，地面正中間有個大洞。顯然，帳篷建在不結實的地面上，結果地陷了，還吞噬了一位居民。搭建一架梯子應該就能幫助居民毫髮無傷地出來。"
"#EVENT_UNEVEN_01_LADDER","建造一架臨時梯子"
"#EVENT_UNEVEN_01_CLIMB","告訴居民直接跳上來"
"#EVENT_UNEVEN_01_LADDER_DESC","你命令旁邊的居民從儲備中拿出一些<mark>木材</mark>，你們一起搭建了一個粗糙但能用的梯子，降到大坑中。墜落的居民爬了上來，心有餘悸。但他毫髮未傷，洞也小心填了起來，以防類似事故再次出現。"
"#EVENT_UNEVEN_01_CLIMB1_DESC","墜落的居民見你似乎不怎麼同情他的遭遇，有些不知所措。他咒駡了幾句以後爬了上來。雖然他滿身是汗，但沒有受傷。人們把洞填上，以防類似的事故再次發生。"
"#EVENT_UNEVEN_01_CLIMB2_DESC","墜落的居民有些失望地看著你，但他開始向上爬。突然間，他抓著的一個樹根脫落。居民奮力抓住一塊突出的岩石，手被嚴重割傷，但幸好他沒有掉下去。他忍住疼痛和傷，努力爬了上來。人們填補了大坑，以防再發生事故。"
"#EVENT_DESPERATE_02_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_DESPERATE_02_NOTIFICATION_DESC","一個人求你拯救他的弟弟"
"#EVENT_DESPERATE_02_NAME","兄弟情深"
"#EVENT_DESPERATE_02_DESC","兩人互相攙扶著靠近大門。其中一人情況很糟，拖著腳艱難前行。「我們需要<mark>藥品</mark>！求求你，他快不行了！」另一個人瘋狂喊道。「他到踩了陷阱……我沒想到會這麼嚴重。」"
"#EVENT_DESPERATE_02_SUCCESS_NAME","兄弟情深"
"#EVENT_DESPERATE_02_SUCCESS_DESC","「上天保佑你。我們已經失去了爸爸和媽媽，我不想也埋葬他。」那個人邊說邊收下藥品。「拿去吧，這是我們家花園種的。」他說完後給你一小包<mark>種子</mark>。"
"#EVENT_DESPERATE_02_FAIL_NAME","兄弟情深"
"#EVENT_DESPERATE_02_FAIL_DESC","「你的心真黑，像個屍體一樣爛透了！」那人叫道，你的回覆讓他失去了理智。「好吧。我會把弟弟埋了，就像我埋葬我父母一樣，只不過不會有人來埋葬我。」兩人轉身離開，慢慢消失在視野中。"
"#EVENT_DESPERATE_02_GIVE_HELP","給他們一些藥品"
"#EVENT_DESPERATE_02_REFUSE_HELP","拒絕兄弟倆的請求"
"#EVENT_DESPERATE_03_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_DESPERATE_03_NOTIFICATION_DESC","她是怎麼一個人來到這裡的？"
"#EVENT_DESPERATE_03_NAME","母親的擔憂"
"#EVENT_DESPERATE_03_DESC","一位外貌枯槁的女人朝著大門走來，背上背著一個破舊的背包。「你們有沒有任何<mark>藥品</mark>？」她問道，好像在逛商店一樣。「我有四個孩子，而你知道的，他們就像強力磁鐵一樣會吸引病毒跟細菌。我可以拿些東西跟你交換。」"
"#EVENT_DESPERATE_03_SUCCESS_NAME","母親的擔憂"
"#EVENT_DESPERATE_03_SUCCESS_DESC","「謝謝你，你幫我擺脫了許多不眠之夜。來吧，在這邊的隨便挑。」女人說著打開背包，裡面裝滿<mark>種子</mark>。"
"#EVENT_DESPERATE_03_FAIL_NAME","母親的擔憂"
"#EVENT_DESPERATE_03_FAIL_DESC","「好吧。我可能只能試試一些偏方了。你可能也沒有什麼藥品。」她說著轉身離開。她的身影很快就消失在森林中。"
"#EVENT_DESPERATE_03_GIVE_HELP","給她藥品"
"#EVENT_DESPERATE_03_REFUSE_HELP","讓她離開"
"#EVENT_DESPERATE_04_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_DESPERATE_04_NOTIFICATION_DESC","看起來是個有趣的傢伙"
"#EVENT_DESPERATE_04_NAME","謙遜的提議"
"#EVENT_DESPERATE_04_DESC","你看到一堆衣物、網子、和背包搖搖擺擺地朝大門走來。在那堆東西下面，一個邋遢的人探出頭來說。「你好啊，朋友！你願意與我交換一些<mark>藥品</mark>嗎？我有很多好東西，你一定會喜歡的！」"
"#EVENT_DESPERATE_04_SUCCESS_NAME","謙遜的提議"
"#EVENT_DESPERATE_04_SUCCESS_DESC","「多謝了，朋友」，那個人咧著嘴笑道。「給你，我們說好的。有的人說這吃起來像雞肉，但其實比雞肉還好吃！」他邊說邊興高采烈地遞給你一些<mark>昆蟲卵</mark>。"
"#EVENT_DESPERATE_04_FAIL_NAME","謙遜的提議"
"#EVENT_DESPERATE_04_FAIL_DESC","那人似乎非常驚訝。「你開玩笑吧！我從沒有……我想我只能繼續尋找，看誰懂得欣賞生命中的美好」他說著轉身離開，搖搖晃晃地朝夕陽走去。"
"#EVENT_DESPERATE_04_GIVE_HELP","給他藥品"
"#EVENT_DESPERATE_04_REFUSE_HELP","請他離開"
"#EVENT_DESPERATE_05_NOTIFICATION_HEADER","大門處傳來奇怪的聲音"
"#EVENT_DESPERATE_05_NOTIFICATION_DESC","關於「獨特物品」的事"
"#EVENT_DESPERATE_05_NAME","過去的碎片"
"#EVENT_DESPERATE_05_DESC","你看到一個人站在大門口，他裹著一層層的衣物、橡膠、和淤泥。隨著你接近，他那雙躲在護目鏡後的眼睛輕輕顫動。「需要東西。跟我交易？這個，我知道它獨一無二。」說著，他開始從木推車上打開一個神秘包裹，裡面是一台用鉛板保護著的嶄新電腦。"
"#EVENT_DESPERATE_05_SUCCESS_NAME","過去的碎片"
"#EVENT_DESPERATE_05_SUCCESS_DESC","幾個居民合力將電腦從推車上卸下。神秘人從居民們戴著手套的手中接過食物，再把食物堆放到推車上。電腦抬進屋後，神秘人轉身說：「再見了，老朋友。」"
"#EVENT_DESPERATE_05_FAIL_NAME","過去的碎片"
"#EVENT_DESPERATE_05_FAIL_DESC","他的神情藏在層層衣服下，讓人無法捉摸。「好吧，你的損失，我們去找另一家。」神秘人說完就走了，緩緩拉著在他們身後的推車，每一步都帶著橡膠鞋的吱吱聲。"
"#EVENT_DESPERATE_05_GIVE_HELP","接受交易"
"#EVENT_DESPERATE_05_REFUSE_HELP","拒絕交易"
"#EVENT_DESPERATE_06_NOTIFICATION_HEADER","有人大門口吵吵鬧鬧"
"#EVENT_DESPERATE_06_NOTIFICATION_DESC","一個小家庭需要幫助"
"#EVENT_DESPERATE_06_NAME","不尋常的監護人"
"#EVENT_DESPERATE_06_DESC","一名男子和他的三個孩子正在大門口吵吵鬧鬧。一看到你靠近，他立刻把包扔在地上開始翻找。「求求你了，我的孩子們需要食物……如果你願意分我一點，我就給你這個……」說著，他拿起一本厚厚的筆記本，上面寫著「物理課堂筆記」。"
"#EVENT_DESPERATE_06_SUCCESS_NAME","不尋常的監護人"
"#EVENT_DESPERATE_06_SUCCESS_DESC","男人把書遞給你時險些把它掉在地上。他說：「謝謝，太謝謝你了。我只是名工友，但不知道為什麼我覺得這可能很重要，我希望它能幫得上你。」看著他把新鮮食物塞進包裡，孩子們的臉上充滿了快樂。"
"#EVENT_DESPERATE_06_FAIL_NAME","不尋常的監護人"
"#EVENT_DESPERATE_06_FAIL_DESC","男人一臉難以置信的看了一眼這本書說：「但是……我以為這會有點什麼用。我帶著它那麼久……完全沒有用？」你目送那群人離開，看見男人把書扔進泥坑裡，書濕透了，而書裡可能含有的知識也一定全毀了。"
"#EVENT_DESPERATE_06_GIVE_HELP","接受書本"
"#EVENT_DESPERATE_06_REFUSE_HELP","拒絕交易"
"#EVENT_EXPEDITION_01_NOTIFICATION_HEADER","天空中的奇怪亮光"
"#EVENT_EXPEDITION_01_NOTIFICATION_DESC","可能是危險，也可能是機會"
"#EVENT_EXPEDITION_01_NAME","渾沌嘉年華"
"#EVENT_EXPEDITION_01_DESC","夜空中出現了奇怪的彩色亮光。你似乎很清楚亮光的來源，可以派一支小隊去看看。問題是，你要武裝居民並做最壞的打算，還是要讓他們循著亮光，並善用路上發現的各種機會？"
"#EVENT_EXPEDITION_01_SECURITY","派一支小隊負責維安"
"#EVENT_EXPEDITION_01_INVESTIGATION","派一支小隊負責調查"
"#EVENT_EXPEDITION_01_IGNORE","忽略亮光"
"#EVENT_EXPEDITION_01_SECURITY_NAME","渾沌嘉年華"
"#EVENT_EXPEDITION_01_SECURITY_DESC","你派出一支全副武裝並隨時投入戰鬥的小隊。他們長途跋涉，穿過森林，發現了一個廢棄的小型遊樂園，不知怎麼的，遊樂園還在運轉。他們專心搜尋<mark>部件</mark>時遭到了攻擊。一群打扮的向小丑的土匪從廢墟中跳出來，但最終還是被小隊擊退，讓他們得以安全逃走。"
"#EVENT_EXPEDITION_01_INVESTIGATION_NAME","渾沌嘉年華"
"#EVENT_EXPEDITION_01_INVESTIGATION_DESC","你派出一支只攜帶了輕武器的小隊。他們長途跋涉，穿過森林，發現了一個廢棄的小型遊樂園，而且不知為何還在運轉。他們剛從摩天輪上收集完<mark>零件</mark>就遭到了攻擊。一群打扮成小丑的土匪從廢墟中跳出來，並打傷了一位居民。小隊們差點沒辦法全身而退。"
"#EVENT_EXPEDITION_01_IGNORE_NAME","渾沌嘉年華"
"#EVENT_EXPEDITION_01_IGNORE_DESC","你認為那些亮光不值得調查。日子如往常一樣一天天過去，但有一天，居民的尖叫聲刺透了你的耳膜。一群穿著小丑裝扮的土匪從亮光的源頭前來襲擊了殖民地。在打鬥中，他們沒能搶走任何資源，但使幾位居民受了傷。傷口可以癒合，但被小丑襲擊的心理創傷將會永遠伴隨著他們。"
"#EVENT_WITCH_01_NOTIFICATION_HEADER","一位老婦人突然出現在大門前"
"#EVENT_WITCH_01_NOTIFICATION_DESC","而且是真的憑空出現"
"#EVENT_WITCH_01_NAME","女巫的智慧"
"#EVENT_WITCH_01_DESC","看到一位老婦人站在大門前，你非常驚訝。她臉上的皺紋像花生一樣，身子佝僂著。沒有人有看到她的到來。\n\n這位老婦人咯咯笑著：「有興趣猜謎嗎？回答這個謎題：<mark>我出生時高，去世時矮，我是什麼？」</mark>"
"#EVENT_WITCH_01_TIME","時間"
"#EVENT_WITCH_01_DAY","一天"
"#EVENT_WITCH_01_CANDLE","蠟燭"
"#EVENT_WITCH_01_PRIDE","驕傲"
"#EVENT_WITCH_01_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_01_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，這樣是不行的。」她轉過身，開始慢慢地朝森林走去。所有人盯著這個奇怪的老婦人看了一會兒，然後才回到日常的工作中。當你試圖再看她一眼時，她已經消失了。"
"#EVENT_WITCH_01_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_01_SUCCESS_DESC","老婦人咧開那沒什麼牙齒的嘴，她皺巴巴的臉上浮現出一個燦爛的笑容。「沒錯，答對了！」她把手伸進長袍，遞給你一個裝滿藥品的籃子，然後轉過身，步履蹣跚地朝森林走去。"
"#EVENT_WITCH_02_NOTIFICATION_HEADER","一位老婦人突然出現在大門前"
"#EVENT_WITCH_02_NOTIFICATION_DESC","而且是真的憑空出現"
"#EVENT_WITCH_02_NAME","女巫的智慧"
"#EVENT_WITCH_02_DESC","看到一位老婦人站在大門前，你非常驚訝。她臉上的皺紋像花生一樣，身子佝僂著。沒有人有看到她的到來。\n\n這位老婦人咯咯笑著：「有興趣猜謎嗎？回答這個謎題：<mark>「窮人擁有它，富人需要它，吃了就會死。它是什麼？」</mark>"
"#EVENT_WITCH_02_HUMILITY","謙遜"
"#EVENT_WITCH_02_NOTHING","什麼都沒有"
"#EVENT_WITCH_02_MONEY","金錢"
"#EVENT_WITCH_02_SPACE","空間"
"#EVENT_WITCH_02_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_02_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，這樣是不行的。」她轉過身，開始慢慢地朝森林走去。所有人盯著這個奇怪的老婦人看了一會兒，然後才回到日常的工作中。當你試圖再看她一眼時，她已經消失了。"
"#EVENT_WITCH_02_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_02_SUCCESS_DESC","老婦人咧開那沒什麼牙齒的嘴，蒼老的臉上露出燦爛的笑容。「對，就是這個！」說完便把手伸進長袍裡，遞給你一個裝滿藥品的籃子。然後她轉過身子，步履蹣跚地朝森林走去。"
"#EVENT_WITCH_03_NOTIFICATION_HEADER","一位老婦人突然出現在大門前"
"#EVENT_WITCH_03_NOTIFICATION_DESC","而且是真的憑空出現"
"#EVENT_WITCH_03_NAME","女巫的智慧"
"#EVENT_WITCH_03_DESC","看到一位老婦人站在大門前，你非常驚訝。她臉上的皺紋像花生一樣，身子佝僂著。沒有人有看到她的到來。\n\n這位老婦人咯咯笑著：「有興趣猜謎嗎？回答這個謎題：<mark>「我越大，你擁有的就越少。我是什麼？」</mark>"
"#EVENT_WITCH_03_ARROGANCE","傲慢"
"#EVENT_WITCH_03_SICKNESS","疾病"
"#EVENT_WITCH_03_LIE","謊言"
"#EVENT_WITCH_03_HOLE","洞穴"
"#EVENT_WITCH_03_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_03_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，這樣是不行的。」她轉過身，開始慢慢地朝森林走去。所有人盯著這個奇怪的老婦人看了一會兒，然後才回到日常的工作中。當你試圖再看她一眼時，她已經消失了。"
"#EVENT_WITCH_03_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_03_SUCCESS_DESC","老婦人咧開那沒什麼牙齒的嘴，蒼老的臉上露出燦爛的笑容。「對，就是這個！」說完便把手伸進長袍裡，遞給你一個裝滿藥品的籃子。然後她轉過身子，步履蹣跚地朝森林走去。"
"#EVENT_WITCH_05_NOTIFICATION_HEADER","有訪客前來"
"#EVENT_WITCH_05_NOTIFICATION_DESC","她來得很突然"
"#EVENT_WITCH_05_NAME","女巫的智慧"
"#EVENT_WITCH_05_DESC","一位老婦人在大門口耐心地等待，她滿臉都是皺紋，看起來年事已高。沒有人看到她是怎麼來的。她咧開嘴笑了笑，露出了嘴裡為數不多的幾顆牙：「有興趣猜謎嗎？回答這個謎題：<mark>「我滋養萬物，且我大過一切事物，但我每天都會消失。我是什麼？」</mark>"
"#EVENT_WITCH_05_ANSWER1","雨水"
"#EVENT_WITCH_05_ANSWER2","狂風"
"#EVENT_WITCH_05_ANSWER3","烈日"
"#EVENT_WITCH_05_ANSWER4","憐憫"
"#EVENT_WITCH_05_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_05_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，根本不是那樣。」她在原地繞了幾圈，然後開始慢慢地朝森林走去。所有人盯著這個奇怪的老婦人看了一會兒，然後才回到日常的工作中。很快她就消失在人們的視線之中。"
"#EVENT_WITCH_05_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_05_SUCCESS_DESC","老婦人笑的更開心了：「對，就是這個！」說完便把手伸進長袍裡，遞給你一個裝滿<mark>碘丸</mark>的籃子。你伸手接過了籃子，可她什麼話都沒說，隨即轉身朝森林走去。"
"#EVENT_WITCH_06_NOTIFICATION_HEADER","一位老婦人看著你"
"#EVENT_WITCH_06_NOTIFICATION_DESC","她來自什麼地方？"
"#EVENT_WITCH_06_NAME","女巫的智慧"
"#EVENT_WITCH_06_DESC","一位滿臉皺紋的老婦人出現在了大門前，沒有任何預兆。沒有人看到她是怎麼來的。老婦人開始喀喀地笑：「有興趣猜謎嗎？回答這個謎題：<mark>「我不請自來，沒有人看到我。當我提早前來時，死神與我如影隨形。我是什麼？」</mark>"
"#EVENT_WITCH_06_ANSWER1","霜"
"#EVENT_WITCH_06_ANSWER2","毒藥"
"#EVENT_WITCH_06_ANSWER3","噩運"
"#EVENT_WITCH_06_ANSWER4","一條蛇"
"#EVENT_WITCH_06_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_06_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，根本不是那樣。」她轉過身，一瘸一拐地朝森林走去。居民回到了自己的工作當中。一些居民好奇地回頭看了看老婦人，可她早已消失得無影無蹤。"
"#EVENT_WITCH_06_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_06_SUCCESS_DESC","老婦人咧開那沒什麼牙齒的嘴，蒼老的臉上露出燦爛的笑容。「對，就是這個！」說完便把手伸進長袍裡，遞給你一個裝滿<mark>碘丸</mark>的籃子。然後她轉過身子，步履蹣跚地朝森林走去。"
"#EVENT_WITCH_07_NOTIFICATION_HEADER","一位年老的陌生人出現了"
"#EVENT_WITCH_07_NOTIFICATION_DESC","真是奇怪"
"#EVENT_WITCH_07_NAME","女巫的智慧"
"#EVENT_WITCH_07_DESC","一位老婦人站在大門前，她佈滿皺紋的臉上全是塵土。居民滿臉疑惑的互相對望著，想知道她是怎麼一路來到這裡的。老婦人開始喀喀喀地笑：「有興趣猜謎嗎？回答這個謎題：<mark>「我家住地底，可下雨時我又會重回地表。我是什麼？」</mark>"
"#EVENT_WITCH_07_ANSWER1","一隻鼴鼠"
"#EVENT_WITCH_07_ANSWER2","一朵花"
"#EVENT_WITCH_07_ANSWER3","一條蚯蚓"
"#EVENT_WITCH_07_ANSWER4","一塊岩石"
"#EVENT_WITCH_07_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_07_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，根本不是那樣。」她轉過身，把自己的駝背對向了你，然後慢悠悠地朝森林走去。一些居民還在擔心她能否順利抵達森林，可直覺告訴你，這位老婦人沒有大家看到的那麼簡單。"
"#EVENT_WITCH_07_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_07_SUCCESS_DESC","老婦人咧開沒牙的嘴，滿是皺紋的臉上露出燦爛的笑容。「對，就是這個！」說完便把手伸進長袍裡，遞給你一個裝滿藥丸的籃子。然後她轉過身子，慢慢地朝森林走去。"
"#EVENT_RADIATION_BOX_01_NOTIFICATION_HEADER","居民找到什麼東西"
"#EVENT_RADIATION_BOX_01_NOTIFICATION_DESC","他們不確定這是什麼"
"#EVENT_RADIATION_BOX_01_NAME","地下珍寶"
"#EVENT_RADIATION_BOX_01_DESC","居民在殖民地附近的地底發現了一個結實的大箱子。你不確定它是由什麼做成的，你只能辨別出這是某種很沉的黑色金屬。"
"#EVENT_RADIATION_BOX_01_OPEN","打開箱子"
"#EVENT_RADIATION_BOX_01_IGNORE","置之不理"
"#EVENT_RADIATION_BOX_01_COLONISTS","向居民徵求意見"
"#EVENT_RADIATION_BOX_01_OPEN_NAME","地下珍寶"
"#EVENT_RADIATION_BOX_01_OPEN_DESC","居民用鏟子狠狠地敲了幾下箱子，箱子上方裂開，露出了裡面的科學手冊和圖表。居民立馬抱頭跪倒在地，你突然意識到，這些檔是因為有輻射才會被如此小心翼翼地保護起來。"
"#EVENT_RADIATION_BOX_01_IGNORE_NAME","地下珍寶"
"#EVENT_RADIATION_BOX_01_IGNORE_DESC","箱子埋在這裡一定是有原因的，你不想摻和任何你搞不懂的事情。居民把這個不吉利的箱子埋回了土裡，視線所及處再也見不到箱子的蹤影，對此他們感到十分高興。"
"#EVENT_RADIATION_BOX_01_COLONISTS_NAME","地下珍寶"
"#EVENT_RADIATION_BOX_01_COLONISTS_DESC","一位居民認出箱子是由鉛製成的，所以裡面裝的東西肯定有輻射。"
"#EVENT_RADIATION_BOX_01_OPEN_CAREFUL","小心打開箱子"
"#EVENT_RADIATION_BOX_01_OPEN_CAREFUL_NAME","地下珍寶"
"#EVENT_RADIATION_BOX_01_OPEN_CAREFUL_DESC","居民做好了必要的保護措施，或是與之最為接近的準備工作，然後打開了箱子。箱子裡裝有科學手冊和圖表，把它們放在這裡一定是為了安全起見。"
"#EVENT_BEAST_01_NOTIFICATION_HEADER","一隻野獸正在悄悄靠近大門"
"#EVENT_BEAST_01_NOTIFICATION_DESC","這不容忽視"
"#EVENT_BEAST_01_NAME","陌鹿相逢"
"#EVENT_BEAST_01_DESC","一頭巨大的突變鹿正在大門處徘徊，牠有兩米高，四米寬，看起來非常具有攻擊性。用弓箭射殺牠是最安全的辦法，但先誘捕牠的話，就能確保所有的肉都完好無損。"
"#EVENT_BEAST_01_SHOOT","射殺這頭鹿"
"#EVENT_BEAST_01_TRAP","先誘捕這頭鹿"
"#EVENT_BEAST_01_SHOOT_NAME","陌鹿相逢"
"#EVENT_BEAST_01_SHOOT_DESC","你讓居民射殺這頭鹿。人們帶了幾把粗糙的獵弓到大門這裡。箭擊中鹿的軀幹，但牠卻沒有倒下，開始用鹿角猛烈地撞擊大門。另一支箭又射中了，然後再一支，再一支。終於這頭鹿倒下了，牠現在看起來更像是一頭豪豬，體液從牠的腸子裡流出來，鹿肉的好部位都被毀了。"
"#EVENT_BEAST_01_TRAP_SUCCESS_NAME","陌鹿相逢"
"#EVENT_BEAST_01_TRAP_SUCCESS_DESC","幾個居民帶著一張大網子和一些替代用的武器走出大門。鹿衝向他們，但他們設法把網子扔到鹿身上，將牠絆倒。牠倒下的時候，地板都在震動。居民狠狠揮下斧頭，乾淨俐落地砍下鹿頭，剩下的整個軀幹都可以用來收割成肉。"
"#EVENT_BEAST_01_TRAP_FAIL_NAME","陌鹿相逢"
"#EVENT_BEAST_01_TRAP_FAIL_DESC","幾個居民帶著一張大網子和一些替代用的武器走出大門。鹿衝向他們，朝牠扔過去的網子立刻就被甩開了。一位居民被正面撞飛，倒在地上血流不止。其他的居民設法取回了網子，終於打倒了這頭動物。居民狠狠揮下斧頭，乾淨俐落地砍下鹿頭，剩下的整個軀幹都可以用來收割成肉。"
"#EVENT_POISON_01_NOTIFICATION_HEADER","一位居民中毒了"
"#EVENT_POISON_01_NOTIFICATION_DESC","你願意賭上他們的性命嗎？"
"#EVENT_POISON_01_NAME","疾病的來源"
"#EVENT_POISON_01_DESC","一名神志不清的居民被抬進營地。他似乎中了什麼東西的毒，但他說不出那是什麼。如果你願意冒險，更深入的治療可能會快速治癒他，並讓你找到毒物的源頭。對於研究來說可能非常寶貴。"
"#EVENT_POISON_01_RISKY","冒這個風險"
"#EVENT_POISON_01_CONSERVATIVE","慢慢來，穩紮穩打"
"#EVENT_POISON_01_RISKY_SUCCESS_NAME","疾病的來源"
"#EVENT_POISON_01_RISKY_SUCCESS_DESC","您認為這些資訊值得賭一把。這名男子被抬去接受治療，儘管接下來幾個小時他非常艱難痛苦，但治療過程良好，也恢復了神智。根據他的說明，你發現一隻奇怪的藍色老鼠在一棵樹裡築巢，並將其捕獲進行研究。"
"#EVENT_POISON_01_RISKY_FAIL_NAME","疾病的來源"
"#EVENT_POISON_01_RISKY_FAIL_DESC","您認為這些資訊值得賭一把，這名男子被抬去接受治療，但時間一分一秒過去，他的狀況卻沒有絲毫改善。你不得不延長治療。儘管毒性漸漸消散，傷口卻依然受感染。當這名男子終於醒來，告訴你是一隻奇怪的藍老鼠咬了他時，老鼠的蹤跡卻已經無處可尋了。"
"#EVENT_POISON_01_CONSERVATIVE_NAME","疾病的來源"
"#EVENT_POISON_01_CONSERVATIVE_DESC","你不願意拿自己人民的生命做賭注。這名男子被抬去接受治療，並在精心的護理下恢復了健康。他醒來後，想不起來發生了什麼。看起來再次發生中毒事件的風險依然存在，但至少他現在沒事了。"
"#EVENT_FEAST_01_NOTIFICATION_HEADER","居民們正在聚集"
"#EVENT_FEAST_01_NOTIFICATION_DESC","他們有個請求"
"#EVENT_FEAST_01_NAME","一場盛宴！"
"#EVENT_FEAST_01_DESC","一小部份居民提出一個請求。每個人的生活都很艱難，所以他們想舉辦收穫祭，鼓舞大家的士氣。生活中已經有太多令人不快的事情。但舉辦宴會需要消耗大量食物儲備。"
"#FEAST_CORN","一場玉米盛宴"
"#FEAST_FISH","一場魚肉盛宴"
"#FEAST_MEAT","一場肉的盛宴"
"#FEAST_NONE","無法撥出任何食物"
"#EVENT_FEAST_RESULT_NAME","一場盛宴！"
"#EVENT_FEAST_RESULT_DESC","人們得知消息大喜過望，並紛紛開始準備。臨時搭建的餐桌擺滿食物，大家圍坐在周圍。雖然比不上宮廷宴會，但人們因此而興奮，這超乎你的想像。"
"#EVENT_FEAST_RESULT_DECLINE_NAME","一場盛宴！"
"#EVENT_FEAST_RESULT_DELINE_DESC","你努力跟大家解釋，殖民地拿不出多餘的資源舉辦宴會。面對殘酷的現實，大家沒有多少爭議，但所有人臉上都充滿了失望。"
"#EVENT_FEAST_03_NOTIFICATION_HEADER","是時候慶祝一下了？"
"#EVENT_FEAST_03_NOTIFICATION_DESC","居民打算準備一場宴會"
"#EVENT_FEAST_03_NAME","慶祝式的發洩"
"#EVENT_FEAST_03_DESC","有人在議論，應該為居民舉辦一個盛大又華麗的宴會。這當然有助於提升大家的士氣，但是像這樣的一場慶典花費肯定不小。"
"#EVENT_FEAST_03_REFUSE","拒絕"
"#EVENT_FEAST_03_ALLOW","允許"
"#EVENT_FEAST_03_REFUSE_NAME","慶祝式的發洩"
"#EVENT_FEAST_03_REFUSE_DESC","你告訴居民們近期不會舉辦任何慶典。你不能把資源浪費在這種事情上。你的回覆帶來了居民們的一片死寂。你相信在接下來的日子裡，肯定會有不少對冷酷又失望的眼睛緊盯著自己。"
"#EVENT_FEAST_03_ALLOW_NAME","慶祝式的發洩"
"#EVENT_FEAST_03_ALLOW_DESC","殖民地裡擺滿了桌子，菜都上齊了，飲料的也倒滿了。隨著慶典的進行，人們很快便將疲憊拋在了腦後。突然一聲巨大的噪音響遍整個慶典。一個男子掀翻了幾張桌子，把吃的都打翻在地。周圍的人十分震驚，有的甚至快哭了。「你們一個個都怎麼了？！一群蠢貨，有什麼值得慶祝的嗎？！我們都要死！我們沒有希望了，一點都沒有！」男子怒氣沖沖地說到。"
"#EVENT_FEAST_03_SUBDUE","武力制伏"
"#EVENT_FEAST_03_SYMPATHY","表示同情"
"#EVENT_FEAST_03_SUBDUE_NAME","慶典上的發洩"
"#EVENT_FEAST_03_SUBDUE_DESC","你向男子周圍的人示意，讓他們把他帶走。男子被制伏住，但被拖走時嘴裡還喊著：「蠢貨！我們都會死！別再欺騙自己了，這一切越快結束越好！」男子被帶走，人們終於聽不到他的聲音，打算讓慶典繼續進行。然而此時大家的心情都很糟糕，已無法繼續慶祝。"
"#EVENT_FEAST_03_SYMPATHY_NAME","慶典上的發洩"
"#EVENT_FEAST_03_SYMPATHY_DESC","你靠近這個男子，告訴他你理解發生在他身上的事情並感到抱歉，但你們可以生存下去，事情會好起來的。聽起來很難讓人相信，但是好事總需多磨。男子崩潰了，很快他就被前來安慰他的居民圍住了。「對不起……我不是有意破壞大家的慶典，但我真的好難過。」男子哽咽道。儘管發生了一段小插曲，慶典還是繼續進行了下去，氣氛甚至比之前還要好。"
"#EVENT_LOOTING_01_NOTIFICATION_HEADER","居民有話說"
"#EVENT_LOOTING_01_NOTIFICATION_DESC","他們看到一些有趣的東西"
"#EVENT_LOOTING_01_NAME","搜尋物資"
"#EVENT_LOOTING_01_DESC","幾位居民看到深深的裂口下面有一輛車。雖然車裡可能還有一些有用的東西，但是不帶合適的裝備爬下去會很危險。即使是這樣，他們仍想進行嘗試，堅信結果一定會值得。"
"#LOOTING_GO","讓他們試試"
"#LOOTING_STAY","拒絕，這不值得他們去冒險"
"#EVENT_LOOTING_01_LOOT_NAME","搜尋物資"
"#EVENT_LOOTING_01_LOOT_DESC","小隊幫助一位居民垂降下去。下面確實有一輛越野車卡在裂縫中，但空間太過狹小，落石砸在車身上，發出了令人不安的聲響，鏽跡斑斑的車門也已卡死。經過一連串的咕噥和咒駡後，一批物資才被拖出了山谷。"
"#EVENT_LOOTING_01_INJURY_NAME","搜尋物資"
"#EVENT_LOOTING_01_INJURY_DESC","一名隊員垂降入裂縫。一輛越野車卡在岩石中，來回搖擺，看起來岌岌可危。但隊員堅稱很安全，可以繼續行動。隊員猛力拉開車門，一塊岩石脫落，整輛車歪斜著掉了下去，落下時還碰到了隊員，讓他受了重傷。物資消失不見了，但至少沒人喪命。"
"#EVENT_LOOTING_01_BOTH_NAME","搜尋物資"
"#EVENT_LOOTING_01_BOTH_DESC","一輛越野車卡在岩壁上，看起來岌岌可危。一位隊員降下去，後座上有東西引起了她的注意。她快速的拉起後座上的包裹，但不小心踢到了側門，導致越野車墜落。隊員被安全拉回地面，手裡拿著豐厚的戰利品。"
"#EVENT_LOOTING_01_STAY_NAME","搜尋物資"
"#EVENT_LOOTING_01_STAY_DESC","你聲稱沒有專業裝備和訓練就爬下去會有太多未知因素。車裡可能什麼東西也沒有，所以乾脆別管它了。居民們似乎對你的決定有些不滿。"
"#EVENT_BRAWL_02_NOTIFICATION_HEADER","一對夫婦正在吵架"
"#EVENT_BRAWL_02_NOTIFICATION_DESC","他們吵架聲音很大"
"#EVENT_BRAWL_02_NAME","兒童人權"
"#EVENT_BRAWL_02_DESC","一對夫婦前來找你，問你殖民地有沒有關於養育子女的特殊規定。母親認為孩子們有責任分擔家務供作，但父親認為孩子們還太小，應該允許他們整天玩耍。"
"#BRAWL_02_MOTHER","支持母親這一方"
"#BRAWL_02_FATHER","支持父親的一方"
"#BRAWL_02_EDUCATE","計畫讓小孩受教育"
"#BRAWL_02_IGNORE","無視兩人意見的分歧"
"#EVENT_BRAWL_02_RESULT_MOTHER_DESC","你告訴兩人，在這裡的每一位居民都要為殖民地貢獻心力，包含兒童。雖然讓兒童工作不太人道，但考慮到父母工作已經很辛苦，讓兒童盡力幫忙並無不妥。"
"#EVENT_BRAWL_02_RESULT_FATHER_DESC","你告訴兩人，雖然生活艱難，但他們不應草率選擇短期的解決方案。讓孩子擁有快樂的童年很重要，這樣他們才能成長為一名有擔當的殖民地成員。"
"#EVENT_BRAWL_02_RESULT_EDUCATE_DESC","你同意就算是小孩也應該出一份力，但不認為讓他們處理家務是個好主意。你答應考慮如何教育他們，讓他們在做簡單家務的同時，學會如何承擔責任。"
"#EVENT_BRAWL_02_RESULT_IGNORE_DESC","你告訴兩人，這是他們的私人問題，並不是你的職責。一對父母如何撫養子女，完全是兩人的責任，你拒絕為此承擔任何功勞或責備。"
"#EVENT_BRAWL_03_NOTIFICATION_HEADER","兩名拾荒者在爭吵"
"#EVENT_BRAWL_03_NOTIFICATION_DESC","似乎是關於信仰問題"
"#EVENT_BRAWL_03_NAME","宗教議題"
"#EVENT_BRAWL_03_DESC","你發現有兩位拾荒者在爭吵。其中一位出於宗教原因，決定開始齋戒；但另一位認為，這樣做對別人不公平。他聲稱那位宗教信徒變得緩慢又遲鈍，落後於自己的工作進度。"
"#BRAWL_03_ACCUSER","贊同指責的一方"
"#BRAWL_03_RELIGION","贊同宗教信徒"
"#BRAWL_03_WORK","讓宗教信徒以後做更多工作"
"#BRAWL_03_IGNORE","忽略分歧"
"#EVENT_BRAWL_03_RESULT_ACCUSER_DESC","你告訴那位信徒，雖然他的觀點很重要，但殖民地的利益高於一切。他有信仰宗教的權力，但如果這影響了工作效率，將視同其他違規行為。"
"#EVENT_BRAWL_03_RESULT_RELIGION_DESC","你向指責的一方解釋說，雖然看起來可能不太公平，但是殖民地中的所有人都應有權按照自己的喜好貫徹自己的宗教信仰。在能提升他們士氣的考量下從長期來看，這將顯著提升每個人的生產力。"
"#EVENT_BRAWL_03_RESULT_WORK_DESC","意識到問題的複雜性，你允許那個虔誠的信徒繼續齋戒。但是如果工作進度有落後，他必須在齋戒結束後加班來彌補。"
"#EVENT_BRAWL_03_RESULT_IGNORE_DESC","不願就信仰問題做出任何決斷，你決定不插手這次的紛爭。也許某些更有經驗的人能夠幫助他們。但對你來說，人們的信仰是你絕不會干涉的問題。"
"#EVENT_LASTHOPE_01_NOTIFICATION_HEADER","大門外集結了一小群人"
"#EVENT_LASTHOPE_01_NOTIFICATION_DESC","他們似乎經歷了不少事情"
"#EVENT_LASTHOPE_01_NAME","我們最後的希望"
"#EVENT_LASTHOPE_01_DESC","一群衣衫襤褸的人拖著沉重的步伐走向<mark>大門</mark>。他們的衣服又破又髒，而且還有乾掉的血跡。其中一人向你懇求：「我們遭到土匪襲擊，整個車隊被砸得稀巴爛。我們已經無處可去了，你能幫幫我們嗎？我們願意給你任何東西，請施捨一些<mark>藥品</mark>或庇護。」"
"#LASTHOPE_IN","讓這些人進入殖民地並呼叫醫生"
"#LASTHOPE_AID","給他們一些藥品並祝他們好運"
"#LASTHOPE_OUT","拒絕請求"
"#EVENT_LASTHOPE_01_IN_NAME","我們最後的希望"
"#EVENT_LASTHOPE_01_IN_DESC","你的慷慨讓他們大吃一驚。除了感謝以外，他們無話可說。建議傷者盡速送醫。"
"#EVENT_LASTHOPE_01_AID_NAME","我們最後的希望"
"#EVENT_LASTHOPE_01_AID_DESC","「你太善良了，謝謝你！」領隊表示，並獻上他們所剩無幾的物資。他們的物資微不足道，完全不及<mark>藥品</mark>寶貴的價值。"
"#EVENT_LASTHOPE_01_OUT_NAME","我們最後的希望"
"#EVENT_LASTHOPE_01_OUT_DESC","「但、但是，你是我們最後的希望啊！我們在野外無法生存，現在絕對不可能！」領隊憤怒地吶喊。「希望以後你遇到麻煩時，能夠遇到比你自己還要善良的人幫助你！」"
"#EVENT_WANDERER_01_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_WANDERER_01_NOTIFICATION_DESC","一個頭戴兜帽的人想跟你談談"
"#EVENT_WANDERER_01_NAME","孤獨的流浪者"
"#EVENT_WANDERER_01_DESC","一個身著破舊大衣的人接近了大門，頭戴兜帽遮住了臉。他對自己的出身和動機都守口如瓶，但表示他想加入殖民地並擔任科學家來幫助大家。他說話時總是不時地回頭張望，看起來一直很緊張。"
"#WANDERER_IN","打開大門，讓流浪者進來"
"#WANDERER_OUT","讓流浪者離開，關閉大門。"
"#EVENT_WANDERER_01_STEAL_NAME","孤獨的流浪者"
"#EVENT_WANDERER_01_STEAL_DESC","才剛一開門，流浪者便馬上衝向最近的<mark>食物</mark>儲藏點。他抓起一把食物，塞進大衣口袋，迅速地趕在大門關閉前鑽了出去，只剩守衛呆呆地站在那裡。頭戴兜帽的傢伙步伐輕快，不一會兒就消失在荒野中。"
"#EVENT_WANDERER_01_JOIN_NAME","孤獨的流浪者"
"#EVENT_WANDERER_01_JOIN_DESC","「等等，真的嗎？你真的要讓我進去？從沒有人這樣做過，你應該要更小心防範外人的。」雖然嘴巴上是這樣說，但孤獨的流浪者還是被你的好客打動。他在殖民地中逛了一圈，返回來對你說：「我能不能……那個……加入你們然後待在這裡？」"
"#EVENT_WANDERER_01_OUT_NAME","孤獨的流浪者"
"#EVENT_WANDERER_01_OUT_DESC","眼看大門關閉，流浪者說：「聽著，我只是想跟你們要點吃的果腹而已好嗎！」他轉身朝荒原走去，一路憤怒地踢著地上的石子。"
"#EVENT_BLACKMAIL_01_NAME","勒索"
"#EVENT_BLACKMAIL_01_DESC","一群土匪靠近大門，後面還拖著一個人。領頭的拿槍指著俘虜的腦袋喊道：「你們的人在我們營地旁邊搗亂，被我抓到了！想讓他活著回去，就拿你們的補給品來換」。那個俘虜絕對不是你們殖民地的人，但你知道他的性命就要不保了。"
"#EVENT_BLACKMAIL_01_NOTIFICATION_HEADER","一群土匪接近了大門"
"#EVENT_BLACKMAIL_01_NOTIFICATION_DESC","而且他們還拖著一個人"
"#PAY_BANDITS","答應土匪的要求"
"#DECLINE_BANDITS","拒絕土匪的要求"
"#EVENT_BLACKMAIL_01_SUCCESS_NAME","勒索"
"#EVENT_BLACKMAIL_01_SUCCESS_DESC","你不情願地答應了土匪的要求。土匪帶著贖金，一路有說有笑的離開。俘虜被釋放後便發誓效忠於你和這個殖民地，承諾努力工作以報答救命之恩。"
"#EVENT_BLACKMAIL_01_FAIL_NAME","勒索"
"#EVENT_BLACKMAIL_01_FAIL_DESC","「等等，什麼？你殖民地裡的那堆垃圾會比個活人還重要？我只能說，你們真是冷血。」土匪頭子一邊喊著，一邊帶著手下消失在荒原中，後面拖著那名俘虜。不一會兒，傳來了一聲槍響，不斷的迴盪在遠方。"
"#EVENT_JAMMED_01_NOTIFICATION_HEADER","扭曲尖銳的雜訊在殖民地中迴響"
"#EVENT_JAMMED_01_NOTIFICATION_DESC","一定是出了非常非常大的差錯"
"#EVENT_JAMMED_01_NAME","緊緊卡死"
"#EVENT_JAMMED_01_DESC","一位居民朝你衝過來，慌忙地解釋說一台挖掘機出了問題。你跟著他，發現有台挖掘機完全停轉了，偶爾發出刺耳的聲音或抽動一下。另一位居民已經在檢查機器內部了。她說：「我們發現一些鬆動的碎片卡在齒輪之間，我想我可以把它拔出來，這樣可以避免進一步的損壞。」"
"#EVENT_JAMMED_01_ALLOW","讓她把碎片拔出來"
"#EVENT_JAMMED_01_DENY","用安全的方法完成"
"#EVENT_JAMMED_01_ALLOW_NAME","緊緊卡死"
"#EVENT_JAMMED_01_ALLOW_DESC","這位居民毫不猶豫地把腳固定在挖掘機上，把手伸進機器裡往外拉。挖掘機發出刺耳的聲音，但突然有什麼東西彈了出來，居民迅速抽回手。她的手安然無恙，緊緊抓著一塊彎曲的金屬。儘管挖掘機仍然需要維修，但這一冒險的舉動成功的把損壞降到了最低。"
"#EVENT_JAMMED_01_DENY_NAME","緊緊卡死"
"#EVENT_JAMMED_01_DENY_DESC","你腦海中浮現出一幅畫面，有人的手在機器裡被壓碎，這讓你渾身起雞皮疙瘩。你告訴居民，你絕對不會那樣做，而是會關掉挖掘機並把它拆開。你讓人把機器關閉，並將其拆到剛好能把那塊討厭的碎片拔出來的程度。挖掘機需要大修，但至少沒有人的胳膊被壓成肉泥。"
"#EVENT_NEGOTIATION_03_NOTIFICATION_HEADER","你的鋸木廠突然停止了生產"
"#EVENT_NEGOTIATION_03_NOTIFICATION_DESC","需要進行一些激烈談判"
"#EVENT_NEGOTIATION_03_NAME","藍領階級的權益"
"#EVENT_NEGOTIATION_03_DESC","當你到達鋸木廠想進行檢查時，你看見一個男人將自己綁在機器旁邊。他手裡舉著一把巨大的鏟子，正好位於運轉著的機器可觸及的範圍之外，隨時準備將它塞進去。他吼道：「我受夠整天工作但一無所獲的日子了！我的工作理應獲得報酬，就像過去一樣！」"
"#EVENT_NEGOTIATION_03_PAY","付錢給他"
"#EVENT_NEGOTIATION_03_ATTACK","設法把他拉走"
"#EVENT_NEGOTIATION_03_DECLINE","拒絕付錢"
"#EVENT_NEGOTIATION_03_PAY_NAME","藍領階級的權益"
"#EVENT_NEGOTIATION_03_PAY_DESC","你不情願地按照男人要求的金額把錢給了他。他收下了，看起來有些驚訝，不太相信自己的要求竟然真的得到了滿足。鋸木廠恢復正常工作，但你不確定從長遠來看，讓步是否是個正確的選擇。"
"#EVENT_NEGOTIATION_03_ATTACK_SUCCESS_NAME","藍領階級的權益"
"#EVENT_NEGOTIATION_03_ATTACK_SUCCESS_DESC","你悄悄告訴幾位居民，要他們制伏那個男人。當你和他交涉時，居民們包圍了鋸木廠並從他身後慢慢接近。男人還沒意識到發生什麼事，就被抓住拉走，遠離了機器。他懇求道：「夠了、夠了，好吧，我會工作，我只是受夠了，只是這樣而已！」"
"#EVENT_NEGOTIATION_03_EXTRA_WORK","懲罰男人做額外工作"
"#EVENT_NEGOTIATION_03_FORGIVE","放他一馬"
"#EVENT_NEGOTIATION_03_EXTRA_WORK_NAME","藍領階級的權益"
"#EVENT_NEGOTIATION_03_EXTRA_WORK_DESC","你告訴男人，為了懲罰他的行為，他將必須要做額外的工作。男人惡狠狠地看了你一眼，顯然很不高興，而你在處理這種情況時採取的措施如此之強硬，為其他居民留下了深刻印象。"
"#EVENT_NEGOTIATION_03_FORGIVE_NAME","藍領階級的權益"
"#EVENT_NEGOTIATION_03_FORGIVE_DESC","你告訴男人他不會受到懲罰，但下次就沒這麼走運了。每個人都在努力的求生，但同時仍然需要為他人考慮。男人看起來鬆了一口氣，但也真誠地感到懊悔。"
"#EVENT_NEGOTIATION_03_ATTACK_FAIL_NAME","藍領階級的權益"
"#EVENT_NEGOTIATION_03_ATTACK_FAIL_DESC","你悄悄告訴幾位居民，要他們制伏那個男人。你繼續和他交涉，居民們則包圍了鋸木廠並從他身後慢慢接近。他們還沒能成功接近就被男人發現了，他把鏟子扔進機器，機器卡住了，還發出可怕的怪聲。男人被抓住時喊道：「看看你逼我做了什麼！」"
"#EVENT_NEGOTIATION_03_DECLINE_NAME","藍領階級的權益"
"#EVENT_NEGOTIATION_03_DECLINE_DESC","你告訴男人你不會屈服於敲詐，每個人都在努力工作，並獲得殖民地所能提供的一切。聽了你的話，他把鏟子抓在手裡，但並沒有把它塞進機器，而是疲憊地歎了一口氣後，就把它放在一邊。「我只是太累了，老大，僅此而已。」男人說完後便離開了。"
"#EVENT_NEIGHBORS_01_NOTIFICATION_HEADER","兩位鄰居正在為某件事情爭吵"
"#EVENT_NEIGHBORS_01_NOTIFICATION_DESC","太陽底下沒有新鮮事"
"#EVENT_NEIGHBORS_01_NAME","共同資金"
"#EVENT_NEIGHBORS_01_DESC","兩位居民正在為一個生鏽的金屬盒爭論不休，金屬盒放在二人之間的地面上。兩人都聲稱盒子裡的硬幣是自己的。男人找到了盒子而女人打開了鎖。盒子裡有大量硬幣，足夠在有需要的時候幫到整個殖民地。"
"#EVENT_NEIGHBORS_01_MAN","與男人談話"
"#EVENT_NEIGHBORS_01_WOMAN","與女人談話"
"#EVENT_NEIGHBORS_01_JUDGEMENT","作出你的判斷"
"#EVENT_NEIGHBORS_01_JUDGEMENT_NAME","共同資金"
"#EVENT_NEIGHBORS_01_JUDGEMENT_DESC","作出您認為合適的判斷。"
"#EVENT_NEIGHBORS_01_MAN_NAME","共同資金"
"#EVENT_NEIGHBORS_01_MAN_DESC","你向男人詢問他是怎樣找到盒子的，他解釋說：「我們本來是在周邊搜尋做飯用的動植物。穿過一片灌木叢時，我注意到有個地方異常乾淨，沒長任何植物，挖了一會兒後我發現那裡埋著一個箱子。如果不是因為我，我們根本不會擁有這些硬幣，所以我覺得我理應得到80%的硬幣。」"
"#EVENT_NEIGHBORS_01_WOMAN_NAME","共同資金"
"#EVENT_NEIGHBORS_01_WOMAN_DESC","你向女人詢問她是怎樣設法打開盒子的，她說：「唉，他一直又砸又敲，但是看起來絲毫沒有進展，而我倒是很會用工具。一開始需要一些耐心和專注力，但等到熟悉它的原理之後，我就成功打開了鎖。如果沒有我，我們擁有的不過是一個生鏽的盒子，所以我覺得我理應得到40%的硬幣。」"
"#EVENT_NEIGHBORS_01_8020","贊同男人"
"#EVENT_NEIGHBORS_01_4060","贊同女人"
"#EVENT_NEIGHBORS_01_TAX33","將三分之一的硬幣充公，剩下的平分"
"#EVENT_NEIGHBORS_01_TAX100","將所有硬幣充公"
"#EVENT_NEIGHBORS_01_8020_NAME","共同資金"
"#EVENT_NEIGHBORS_01_8020_DESC","如果沒有男人，就沒有硬幣可以分享，所以你同意讓他保留80%的硬幣。可以理解女人的沮喪，但她也只能拿走屬於她的部份，目前問題似乎已得到解決。"
"#EVENT_NEIGHBORS_01_4060_NAME","共同資金"
"#EVENT_NEIGHBORS_01_4060_DESC","如果沒有女人的幫助，硬幣還是會被鎖在箱子裡，所以你同意讓她保留40%的硬幣。可以理解男人的沮喪，但他也只能拿走屬於他的部份，目前問題似乎已得到解決。"
"#EVENT_NEIGHBORS_01_TAX33_NAME","共同資金"
"#EVENT_NEIGHBORS_01_TAX33_DESC","由於很難兩全其美，所以你決定拿出三分之一的硬幣歸殖民地所有，剩下的平均分成兩份。兩位鄰居雖然對這項決定頗有微詞，但就結果來說，他們似乎也很滿意最終有個解決方案。"
"#EVENT_NEIGHBORS_01_TAX100_NAME","共同資金"
"#EVENT_NEIGHBORS_01_TAX100_DESC","你知道這筆錢對殖民地有多大幫助，所以你決定必須將所有錢用於公共利益。兩位鄰居幾乎都要跳起來撲向你，但受到懲罰的威脅後，他們很快退了回去。儘管並非所有人都滿意你的方法，但錢是你的了，想怎麼用就怎麼用。有時你會聽到他們背地裡小聲說著「暴政」和「獨裁者」之類的話。"
"#EVENT_LAZY_01_NOTIFICATION_HEADER","工作開始累積了起來"
"#EVENT_LAZY_01_NOTIFICATION_DESC","某些人沒有履行自己的職責"
"#EVENT_LAZY_01_NAME","偷懶的方案"
"#EVENT_LAZY_01_DESC","這一天非常忙碌，但你用眼睛餘光注意到一位居民仰面躺著，盯著開闊的天空發呆。被質問時，居民咧起嘴笑了，牙齒半露並歎息到：「發生這一切後，我們又得到了一次好好生活的機會。你為什麼不也一起把握當下呢？」"
"#EVENT_LAZY_01_SCOLD","「振作一點，我們還有工作要做。」"
"#EVENT_LAZY_01_CHILL","加入他"
"#EVENT_LAZY_01_SCOLD_NAME","偷懶的方案"
"#EVENT_LAZY_01_SCOLD_DESC","你擺出你的權威姿態，命令這位居民像其他人一樣履行自己的職責。居民臉上帶著假笑，但還是站了起來開始工作。走之前告訴你：「活著的意義就在於每一刻的小確幸，你有一天也會明白的。」其他人似乎很高興，因為又多了一個能幫忙的人。"
"#EVENT_LAZY_01_CHILL_NAME","偷懶的方案"
"#EVENT_LAZY_01_CHILL_DESC","聽了居民的話，你才意識到自己已經很久沒有體驗過快樂了。你一邊漫不經心地討論著過去的生活方式，一邊看著雲朵飄過，周圍的一切都如此平靜。最後，居民給了你一個奇怪的木盒，說：「把快樂帶回來。」與此同時，其他居民卻沒那麼高興，因為他們需要承擔更多工作。"
"#EVENT_RELIGION_01_NOTIFICATION_HEADER","居民找到了一些閃閃發光的東西"
"#EVENT_RELIGION_01_NOTIFICATION_DESC","這是上天傳來的旨意嗎？"
"#EVENT_RELIGION_01_NAME","前人的遺物"
"#EVENT_RELIGION_01_DESC","居民們在附近的森林裡發現了一些「非比尋常」的東西，於是過來找你。一件美麗的聖物在陽光下閃著金色光芒。上面有兩顆像眼睛一樣閃閃發光的石頭，清澈到你甚至能看見自己的身影。居民們相信這是好運的象徵，希望為它舉行紀念儀式。"
"#EVENT_RELIGION_01_ALLOW","允許居民進行崇拜"
"#EVENT_RELIGION_01_FORBID","把雕像熔掉"
"#EVENT_RELIGION_01_CEREMONY_NAME","前人的遺物"
"#EVENT_RELIGION_01_CEREMONY_DESC","你不覺得接納這件聖物會造成什麼危害，因為這樣一來這裡的每個人都能得到來自上天的鼓勵。大家在殖民地邊境舉行了一場小型儀式，居民們拿出祭品，唱起了還記得的幾首歌。儘管這個地方很快就被野豬佔領，但居民們對未來更有希望了。"
"#EVENT_RELIGION_01_FIGHT_NAME","前人的遺物"
"#EVENT_RELIGION_01_FIGHT_DESC","你不覺得接納這件聖物會造成什麼危害，因為這樣一來這裡的每個人都能得到來自上天的鼓勵。突然大家開始爭吵，因為並非所有人都願意在這種「欺騙」上浪費材料。大家彼此揮舞著拳頭與互砸物品，中間還夾雜著痛苦的咒駡聲。最後所有人都精疲力盡，聖物也不見了。可能是被人偷走，也可能是掉在泥裡被人遺忘，總之這也許算是最好的結局。"
"#EVENT_RELIGION_01_FORBID_NAME","前人的遺物"
"#EVENT_RELIGION_01_FORBID_DESC","殖民地中出現詭異的神像只會帶來危害。你認為此時此刻，資源更重要。但令你驚訝的是，神像並沒有被融成金子，反而在空氣中彌漫著因燃燒油漆和塑膠而散發出的臭味。感受到周圍惡意的目光時，你祈禱居民所信仰的力量只是憑空想像。"
"#EVENT_CHILD_02_NOTIFICATION_HEADER","一個孩子來到大門"
"#EVENT_CHILD_02_NOTIFICATION_DESC","他一個人在這裡幹什麼？"
"#EVENT_CHILD_02_NAME","孤單的兒童"
"#EVENT_CHILD_02_DESC","一名孤單的小孩步履艱難，慢慢地來到大門前。他神色慌張，時而抬頭看著大門，時而扭頭看向自己身後。「你們看到我媽媽了嗎？她一直都沒回來，我也開始覺得好餓……」"
"#EVENT_CHILD_02_REJECT","叫他離開"
"#EVENT_CHILD_02_WELCOME","收留這個孩子"
"#EVENT_CHILD_02_REJECT_NAME","孤單的兒童"
"#EVENT_CHILD_02_REJECT_DESC","你告訴孩子說你沒見過他媽媽，但也許他應該去其他村莊問問。你注意到他立即換了一副面孔，皺著眉頭，向著大門吐起了口水。「隨便你啦，笨蛋！」，他一邊跑開一邊大喊著。你看著這一幕目瞪口呆，隨後回到了日常工作中，但你仍能聽到遠處汽車開走的聲音。"
"#EVENT_CHILD_02_WELCOME_NAME","孤單的兒童"
"#EVENT_CHILD_02_WELCOME_DESC","你打開了大門，那孩子突然間衝進了殖民地，開始往自己口袋裡塞食物和其他物資。正當你準備上去阻止這一行徑，一群土匪從敞開的大門驅車直入。汽車轉向開出了殖民地，可還有一名強盜轉過頭對著你得意地笑。居民們一頭霧水，並準備戰鬥。"
"#EVENT_JAMMED_02_NOTIFICATION_HEADER","臭煙彌漫在空氣中"
"#EVENT_JAMMED_02_NOTIFICATION_DESC","這一天就這樣被毀了！"
"#EVENT_JAMMED_02_NAME","機器故障"
"#EVENT_JAMMED_02_DESC","來自<mark>修理廠</mark>的惡臭煙味傳遍了整個殖民地。當你來到機械車間時，你看到工人痛苦地蜷縮在機器前。「我不知道發生了什麼！它剛剛……壞掉了。」"
"#EVENT_JAMMED_02_FIX","維修機器"
"#EVENT_JAMMED_02_HIT","敲打機器"
"#EVENT_JAMMED_02_FIX_NAME","機器故障"
"#EVENT_JAMMED_02_FIX_DESC","你決定把機器零件拆開來確定問題所在。唉，你發現問題出在核心，那裡看起來像是有一大團勉強能吃的口香糖片，它們有一部份已經融化了，看起來很噁心。工人臉漲的通紅，堅持要你拿走一些<mark>零件</mark>，並讓你不再討論此事。"
"#EVENT_JAMMED_02_SUCCESS_NAME","機器故障"
"#EVENT_JAMMED_02_SUCCESS_DESC","你試著敲了下機器，因為你好像記得這是處理故障機器的正確方式。就像咳嗽一樣，機器吐出了一些<mark>垃圾<mark>，並立即恢復了規律的平靜吐息。工人高興地拍了拍你的背，很快回到了工作之中。"
"#EVENT_JAMMED_02_FAILURE_NAME","機器故障"
"#EVENT_JAMMED_02_FAILURE_DESC","你試著敲了下機器，因為你好像記得這是處理故障機器的正確方式。工人往後退了幾步，因為機器好像已經完全失控。煙霧開始彌漫整個房間，沒過一會兒機器就自己著火了。你跑了出來，並在想要是剛才沒敲機器，還有沒有更好的解決辦法。"
"#EVENT_LOCKED_01_NOTIFICATION_HEADER","一個神秘的箱子出現了"
"#EVENT_LOCKED_01_NOTIFICATION_DESC","但要怎麼打開呢？"
"#EVENT_LOCKED_01_NAME","反鎖"
"#EVENT_LOCKED_01_DESC","獵人在森林裡發現了一個有趣的東西。一個古怪的舊箱子，裡面傳來奇怪的響聲。箱子沒有上鎖，從居民發紫的指尖來看，蠻力是打不開箱子的。箱子的一側還刻著一行字：「投放鑰匙，我將分享我的秘密」。怎樣才能打開箱子？"
"#EVENT_LOCKED_01_WATER","泡在冷水裡"
"#EVENT_LOCKED_01_FIRE","點火"
"#EVENT_LOCKED_01_FOOD","提供食物"
"#EVENT_LOCKED_01_HAMMER","用錘子砸碎"
"#EVENT_LOCKED_01_WATER_NAME","反鎖"
"#EVENT_LOCKED_01_WATER_DESC","你提來一桶水，並將箱子完全浸泡在水裡。箱子一下子爆開並炸壞了木桶，噴出的惡臭氣體迅速彌漫在空氣中。在逃跑中，你努力瞥了一眼箱子的殘骸，只看到熔化的碎片和一塊半邊損毀的金屬牌，上面僅寫著兩個字：「傻子」。"
"#EVENT_LOCKED_01_FIRE_NAME","反鎖"
"#EVENT_LOCKED_01_FIRE_DESC","你把箱子放進了火箱裡，慢慢地把火燒旺。在高溫之下，箱子彈開並露出了裡面的物品。你收集了箱子裡的戰利品，包括一堆銀色硬幣和一張奇怪的手寫紙條：「孩子，恭喜你！你完成了我的最終挑戰並贏得了我的遺產。」"
"#EVENT_LOCKED_01_FOOD_NAME","反鎖"
"#EVENT_LOCKED_01_FOOD_DESC","你帶了一些食物到箱子旁，但什麼都沒發生。在你試圖把馬鈴薯塞進箱子的某個裂縫時，箱子突然彈開並四處噴射惡臭氣體。在逃跑中，你努力瞥了一眼箱子的殘骸，只看到熔化的碎片和一塊半邊損毀的金屬牌，上面僅寫著兩個字：「傻子」。"
"#EVENT_LOCKED_01_HAMMER_NAME","反鎖"
"#EVENT_LOCKED_01_HAMMER_DESC","你給獵人一把大槌子，要他狠狠地砸。他用力槌了之後箱子突然彈開，噴出惡臭的氣體彌漫在空氣中。在逃跑的時候，你瞥了一眼箱子的殘骸，只看到熔化的碎片和一塊半邊損毀的金屬牌，上面僅寫著兩個字：「傻子」。"
"#EVENT_RANCH_FIRE_01_NOTIFICATION_HEADER","牧場正在冒煙"
"#EVENT_RANCH_FIRE_01_NOTIFICATION_DESC","要沒時間了"
"#EVENT_RANCH_FIRE_01_NAME","一片狼藉"
"#EVENT_RANCH_FIRE_01_DESC","你和居民們來到現場，看見牧場有一堵牆著火了。一定是太陽直射點燃了乾草，火順勢蔓延到了牆壁上。現在火勢不大，但很快就可能變成熊熊大火。居民應該……"
"#EVENT_RANCH_FIRE_01_WATER","找水"
"#EVENT_RANCH_FIRE_01_INSIDE","衝進去撲滅乾草上的火"
"#EVENT_RANCH_FIRE_01_WATER_NAME","一片狼藉"
"#EVENT_RANCH_FIRE_01_WATER_DESC","居民們注意到了大火，於是開始盡自己所能取水救火。你們一起撲滅了大火，但是在這期間牆壁已經被燒掉了一大塊。"
"#EVENT_RANCH_FIRE_01_INSIDE_NAME","一片狼藉"
"#EVENT_RANCH_FIRE_01_INSIDE_DESC","一位居民自願衝進牧場，看見牆邊一堆乾草正在燃燒。她環顧四周……"
"#EVENT_RANCH_FIRE_01_STOMP","用腳把火踩滅"
"#EVENT_RANCH_FIRE_01_SHOVEL","抓起鐵鍬"
"#EVENT_RANCH_FIRE_01_STOMP_NAME","一片狼藉"
"#EVENT_RANCH_FIRE_01_STOMP_DESC","居民幾乎是跳到了乾草堆上，拼命跺腳想把火撲滅。但這舉止實際上並沒有用，反而像是給了大火更多的空氣來燃燒。隨著火勢越來越大，她只能被迫逃出牧場，眼睜睜看著大火吞沒一切。"
"#EVENT_RANCH_FIRE_01_SHOVEL_NAME","一片狼藉"
"#EVENT_RANCH_FIRE_01_SHOVEL_DESC","居民把鏟子插進地裡，開始往燃燒的乾草堆上鏟土。效果立竿見影，在沙子的掩埋下，大火與氧氣隔絕，開始逐漸熄滅，隨後牆上的火焰也熄滅了。"
"#EVENT_RANCH_DAMAGE_01_NOTIFICATION_HEADER","牧場需要修理"
"#EVENT_RANCH_DAMAGE_01_NOTIFICATION_DESC","晚修總比不修好吧？"
"#EVENT_RANCH_DAMAGE_01_NAME","強制維修"
"#EVENT_RANCH_DAMAGE_01_DESC","你的居民正在抱怨牧場的狀況。動物們能輕易地衝出劣質的木製柵欄，在牧場工作根本就不安全。他們要求你有所作為。"
"#EVENT_RANCH_DAMAGE_01_FIX","解決最明顯的問題"
"#EVENT_RANCH_DAMAGE_01_REMODEL","重建柵欄"
"#EVENT_RANCH_DAMAGE_01_IGNORE","忽略這一問題"
"#EVENT_RANCH_DAMAGE_01_FIX_NAME","強制維修"
"#EVENT_RANCH_DAMAGE_01_FIX_DESC","你分配一些資源來解決牧場內最為嚴重的損傷。動物再也跑不出柵欄了，但柵欄依舊是用劣質的木頭製成的，居民在裡面仍然覺得不太安全。"
"#EVENT_RANCH_DAMAGE_01_REMODEL_NAME","強制維修"
"#EVENT_RANCH_DAMAGE_01_REMODEL_DESC","你給出了足夠的資源，開始從頭設計整個牧場內部。居民現在有了可維持數年的安全工作環境，他們對你十分感激。"
"#EVENT_RANCH_DAMAGE_01_IGNORE_NAME","強制維修"
"#EVENT_RANCH_DAMAGE_01_IGNORE_DESC","你向他們聳了聳肩。對付幾隻吵鬧的動物對他們來說應該不是問題吧？居民極不情願地回到工作中，因為他們在照顧牲畜時必須隨時保持警惕。"
"#EVENT_RANCH_DISEASE_01_NOTIFICATION_HEADER","你的牧場染疫了"
"#EVENT_RANCH_DISEASE_01_NOTIFICATION_DESC","而且不僅僅是流感的程度"
"#EVENT_RANCH_DISEASE_01_NAME","傳染性牲畜"
"#EVENT_RANCH_DISEASE_01_DESC","一種難以對付的病毒正在你的牧場內擴散。牲畜如果不接受治療的話，就有可能死去，並將疾病傳染給你的居民。"
"#EVENT_RANCH_DISEASE_01_ANTIBIOTICS","使用抗生素"
"#EVENT_RANCH_DISEASE_01_RESEARCH","研究疾病"
"#EVENT_RANCH_DISEASE_01_IGNORE","忽略病毒"
"#EVENT_RANCH_DISEASE_01_ANTIBIOTICS_NAME","傳染性牲畜"
"#EVENT_RANCH_DISEASE_01_ANTIBIOTICS_DESC","你給你的牲畜注射抗生素，希望能消除感染。果然抗生素對這種疾病相當有效，動物們恢復了健康。"
"#EVENT_RANCH_DISEASE_01_RESEARCH_NAME","傳染性牲畜"
"#EVENT_RANCH_DISEASE_01_RESEARCH_DESC","一位喜歡科學的居民檢查了動物，發現該病毒會導致動物嚴重缺乏鐵質。給動物餵食藥物和富含營養的料理，並讓牠們好好休息，就能讓牠們完全恢復健康。但在此之前，你的一些居民感染了這種疾病。"
"#EVENT_RANCH_DISEASE_01_IGNORE_NAME","傳染性牲畜"
"#EVENT_RANCH_DISEASE_01_IGNORE_DESC","疾病就是生活的一部份，很可能這次的疾病會和往常一樣自行消失。果然動物們恢復了健康，但此時傳染病已經擴散到了整個殖民地。"
"#EVENT_ANIMALS_01_NOTIFICATION_HEADER","一群野豬在附近遊蕩"
"#EVENT_ANIMALS_01_NOTIFICATION_DESC","牠們可能會引起麻煩"
"#EVENT_ANIMALS_01_NAME","豬餓難耐"
"#EVENT_ANIMALS_01_DESC","一群好鬥的野豬一直在製造麻煩，而且已經有一段時間了。它們持續的在殖民地周圍徘徊，顯然是在尋找食物。你的居民想知道是否應該在場面失控前解決這個問題。"
"#EVENT_ANIMALS_01_ATTACK","攻擊野豬群"
"#EVENT_ANIMALS_01_LURE","用食物把牠們引開"
"#EVENT_ANIMALS_01_IGNORE","忽略這個問題"
"#EVENT_ANIMALS_01_ATTACK_NAME","豬餓難耐"
"#EVENT_ANIMALS_01_ATTACK_DESC","居民聚集在殖民地邊緣，等待著野豬群經過。當野豬群走到居民面前時，他們襲擊了野豬群。野豬群暴怒，朝居民猛衝過去。"
"#EVENT_ANIMALS_01_LURE_NAME","豬餓難耐"
"#EVENT_ANIMALS_01_LURE_DESC","居民收集了一堆看起來很美味的食物，並將它們放在離開殖民地的小路上。當野豬群再次繞到你附近時，牠們注意到了食物，於是跟隨食物走進了森林深處，去尋找更多的食物。"
"#EVENT_ANIMALS_01_IGNORE_NAME","豬餓難耐"
"#EVENT_ANIMALS_01_IGNORE_DESC","你的防禦工事夠穩固，幾隻過度發育的小豬應該不是什麼問題。但正當你和居民解釋此事時，殖民地內回蕩起一陣大叫：野豬群拼命衝進了殖民地，弄傷了一些居民，並開始在殖民地內遊蕩。"
"#EVENT_ANIMALS_02_NOTIFICATION_HEADER","老鼠正在啃食你的作物"
"#EVENT_ANIMALS_02_NOTIFICATION_DESC","該如何處理這個問題？"
"#EVENT_ANIMALS_02_NAME","鼠災防治"
"#EVENT_ANIMALS_02_DESC","討厭的老鼠愛上了你的作物，牠們可以很輕鬆地吃掉一大片作物。居民看見牠們在空樹幹周圍跑來跑去，牠們一定是在裡面建了一個窩。"
"#EVENT_ANIMALS_02_SMOKE","從遠處把牠們燻出來"
"#EVENT_ANIMALS_02_TRAP","誘捕老鼠並獲取鼠肉"
"#EVENT_ANIMALS_02_SMOKE_NAME","鼠災防治"
"#EVENT_ANIMALS_02_SMOKE_DESC","一位居民靠近了鼠窩，將一小塊纖維和草放在一起，並將其點燃丟進了空樹幹裡，然後慢慢後退。很快老鼠就從樹幹中衝了出來，跑進了森林深處。"
"#EVENT_ANIMALS_02_TRAP_SUCCESS_NAME","鼠災防治"
"#EVENT_ANIMALS_02_TRAP_SUCCESS_DESC","一位居民發明了一種簡易的捕鼠器，用一些吃剩的食物作為誘餌。要過一段時間老鼠才會對食物產生興趣，可一旦上鉤之後，就會在美味大餐的誘惑下鑽進籠子裡。只需要拉一下繩子，就可以把牠們關在這個臨時搭建的籠子裡，使其成為肉的來源。"
"#EVENT_ANIMALS_02_TRAP_FAIL_NAME","鼠災防治"
"#EVENT_ANIMALS_02_TRAP_FAIL_DESC","要過一段時間老鼠才會對食物產生興趣，可是一旦上鉤之後，牠們就會在美味大餐的誘惑下鑽進籠子裡。附近的居民觸發了陷阱，但是老鼠在被困住之前全都衝了出來。老鼠非常憤怒，準備攻擊。"
"#EVENT_ANIMALS_03_NOTIFICATION_HEADER","居民抓住了什麼東西"
"#EVENT_ANIMALS_03_NOTIFICATION_DESC","看起來體型巨大"
"#EVENT_ANIMALS_03_NAME","熊熊獵活？"
"#EVENT_ANIMALS_03_DESC","居民拖著一個大塊頭，牠既有皮毛，又有爪子和牙齒。這是一隻活生生的熊！「我們發現本尼躺在森林裡昏迷不醒，可能是吃了獵人下了藥的誘餌。我們可以訓練牠，讓牠為我們工作！」他們說到。居民的眼中洋溢著孩子般的喜悅。"
"#EVENT_ANIMALS_03_KILL","殺掉熊並獲取熊肉"
"#EVENT_ANIMALS_03_FREE","放過牠"
"#EVENT_ANIMALS_03_WAIT","看看牠表現如何"
"#EVENT_ANIMALS_03_KILL_NAME","熊熊獵活？"
"#EVENT_ANIMALS_03_KILL_DESC","你搖了搖頭，說這隻熊最大的利用價值就是牠的熊肉。居民們看起來十分傷心，你可以看到不只一位居民嘴唇在發抖，但是沒有一個人敢反駁。熊被迅速地殺死了，沒有受到痛苦。"
"#EVENT_ANIMALS_03_FREE_NAME","熊熊獵活？"
"#EVENT_ANIMALS_03_FREE_DESC","你對著居民大吼，叫他們在熊醒來前將其帶回森林裡。居民想要反駁，但殖民地的其他人也開始批評他們，然後幾乎是把他們和熊一起推回了荒野中。這樣的處理方式一定更讓人放心。"
"#EVENT_ANIMALS_03_WAIT_NAME","熊熊獵活？"
"#EVENT_ANIMALS_03_WAIT_DESC","你決定迎合居民，因為他們看起來像是鐵了心要這麼做。熊一醒來，立刻發現自己已經被包圍，於是掙脫了鐐銬，很快地站起來。牠露出尖牙，發出了低沉的咆哮聲。"
"#EVENT_FISHERY_DAMAGE_01_NOTIFICATION_HEADER","捕魚小屋遭到破壞"
"#EVENT_FISHERY_DAMAGE_01_NOTIFICATION_DESC","人為失誤的錯"
"#EVENT_FISHERY_DAMAGE_01_NAME","冒煙的鮭魚"
"#EVENT_FISHERY_DAMAGE_01_DESC","一位居民正在被鄰居們嚴厲指責，還被他們推來推去。看來居民在捕魚小屋工作的時候睡著了，燃起的小營火失去了控制。現在捕魚小屋面臨著被燒毀的風險，而且今天捕的魚都還在裡面。"
"#EVENT_FISHERY_DAMAGE_01_FISH","讓他去把魚拿回來"
"#EVENT_FISHERY_DAMAGE_01_FIRE","先把火給撲滅"
"#EVENT_FISHERY_DAMAGE_01_FISH_NAME","冒煙的鮭魚"
"#EVENT_FISHERY_DAMAGE_01_FISH_DESC","這個懶鬼幾乎是被人群推回了捕魚小屋。幸運的是火勢沒怎麼蔓延，他只受了點小傷就把魚給搶救了出來，可這一過程耗時太長，此時大火已經吞沒了捕魚小屋。"
"#EVENT_FISHERY_DAMAGE_01_FIRE_NAME","冒煙的鮭魚"
"#EVENT_FISHERY_DAMAGE_01_FIRE_DESC","一支小分隊受命去滅火。他們成功撲滅了大火，可裡面所有的魚都被燒得一乾二淨。"
"#EVENT_MESS_HALL_DAMAGE_01_NOTIFICATION_HEADER","食堂裡傳來尖叫聲"
"#EVENT_MESS_HALL_DAMAGE_01_NOTIFICATION_DESC","所有人都衝出了食堂"
"#EVENT_MESS_HALL_DAMAGE_01_NAME","飲食風波"
"#EVENT_MESS_HALL_DAMAGE_01_DESC","只有一位居民還在空蕩蕩的食堂裡，他汗流浹背，看起來明顯神智不清。他一隻手握著燃燒著的樹枝，另一隻手抓著沾滿汽油的破布。「你給我吃的是什麼？！」他大吼道。"
"#EVENT_MESS_HALL_DAMAGE_01_CALM","勸他冷靜下來"
"#EVENT_MESS_HALL_DAMAGE_01_REACH","搶奪燃燒的樹枝"
"#EVENT_MESS_HALL_DAMAGE_01_CALM_NAME","飲食風波"
"#EVENT_MESS_HALL_DAMAGE_01_CALM_DESC","看得出來，這名居民有些猶豫，不過也確實冷靜了下來：「我好幾天沒睡覺了……他們給我吃了點東西，從那以後我耳邊就有東西唱個不停！」你注意到他幾乎不會眨眼。"
"#EVENT_MESS_HALL_DAMAGE_01_EXPLAIN","向他解釋說這是個誤會"
"#EVENT_MESS_HALL_DAMAGE_01_ASK","問他是不是去過森林"
"#EVENT_MESS_HALL_DAMAGE_01_EXPLAIN_NAME","飲食風波"
"#EVENT_MESS_HALL_DAMAGE_01_EXPLAIN_DESC","之前還平靜如初的居民突然暴怒：「誤會？！你是說我腦袋裡一直縈繞的那首歌也是誤會？！」他大吼大叫，把沾滿汽油的破布和燃燒著的樹枝往地板一扔。食堂瞬間淪為火海，不過你倆都成功逃了出來。居民被帶去接受治療，看起來他像是接觸了某種致幻藥物。"
"#EVENT_MESS_HALL_DAMAGE_01_ASK_NAME","飲食風波"
"#EVENT_MESS_HALL_DAMAGE_01_ASK_DESC","居民有些猶豫地點了點頭：「沒錯……我當時正在找漿果……」他一邊說著一邊伸出了雙手，像是要抓住什麼東西。然後他注意到了手上紅腫的擦傷：「噢……這是什麼時候傷到的？」居民徹底冷靜了下來，手上的樹枝也被拿走。快速檢查表明，他接觸過某種致幻藥物。"
"#EVENT_MESS_HALL_DAMAGE_01_REACH_NAME","飲食風波"
"#EVENT_MESS_HALL_DAMAGE_01_REACH_DESC","另一位居民朝著他猛衝過去，可他神經緊繃，立刻向後退了幾步。「沉默終將來臨！」他大吼大叫道，然後把沾滿汽油的破布和燃燒著的樹枝往地板一扔。食堂瞬間淪為火海，不過你倆都成功逃了出來。居民被帶去接受治療，看起來他像是接觸了某種致幻藥物。"
"#EVENT_BATTERY_DAMAGE_01_NOTIFICATION_HEADER","一個土匪正在威脅你"
"#EVENT_BATTERY_DAMAGE_01_NOTIFICATION_DESC","電力網岌岌可危"
"#EVENT_BATTERY_DAMAGE_01_NAME","一觸即發"
"#EVENT_BATTERY_DAMAGE_01_DESC","一個土匪成功的潛入了殖民地。他站在電池架的旁邊，手裡拿著某種像炸藥的東西。「好了各位，豎起耳朵聽好了！要是你們能上供幾批不錯的供品給我，這東西今天就會安然無恙，聽懂了嗎？」"
"#EVENT_BATTERY_DAMAGE_01_SOME","給土匪數量可觀的供品"
"#EVENT_BATTERY_DAMAGE_01_ALL","給土匪大量的供品"
"#EVENT_BATTERY_DAMAGE_01_REFUSE","拒絕付錢"
"#EVENT_BATTERY_DAMAGE_01_PAY_NAME","一觸即發"
"#EVENT_BATTERY_DAMAGE_01_PAY_DESC","土匪示意叫你把供品放在離他幾公尺遠的地方。「多謝，非常感謝。現在你最好等我走了再行動，不然我就把這東西給炸掉！」他說道，然後抱起供品跑向了遠方。"
"#EVENT_BATTERY_DAMAGE_01_REFUSE_FAKE_NAME","一觸即發"
"#EVENT_BATTERY_DAMAGE_01_REFUSE_FAKE_DESC","「哦，真的嗎？嗯……那好……再見！」土匪說完便離去，並消失在荒野之中。居民靠近土匪留下的爆炸裝置仔細觀察，發現它根本就不起作用。"
"#EVENT_BATTERY_DAMAGE_01_REFUSE_REAL_NAME","一觸即發"
"#EVENT_BATTERY_DAMAGE_01_REFUSE_REAL_DESC","「哦，真的嗎？嘿嘿……嘣！」土匪大叫道。他將炸藥引線點燃，你感到眼前有陣光一閃而過，隨後他把炸藥扔到了電池底部，猛烈爆炸造成的大火將它完全吞噬。在一片混亂之中，土匪成功逃脫。"
"#EVENT_CAR_KIDNAPPING_01_NOTIFICATION_HEADER","發現一輛奇怪的車"
"#EVENT_CAR_KIDNAPPING_01_NOTIFICATION_DESC","有人小心翼翼地把它偽裝了起來"
"#EVENT_CAR_KIDNAPPING_01_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_DESC","居民發現了一輛藏在森林裡的廂型車。它看起來狀態還不錯，只是需要一些修理，還沒有完全壞掉。居民是聽到車裡傳來的低聲喊叫才來到這裡，不過從貨車偽裝的方式來看，駕駛員並不想被人發現。"
"#EVENT_CAR_KIDNAPPING_01_SEIZE","奪取廂型車"
"#EVENT_CAR_KIDNAPPING_01_IGNORE","置之不顧"
"#EVENT_CAR_KIDNAPPING_01_SEIZE_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_SEIZE_DESC","居民組成小隊，悄悄溜進了這輛可疑的廂型車中。他們發現兩個土匪正在修理貨車底部。"
"#EVENT_CAR_KIDNAPPING_01_SCARE","把土匪嚇跑"
"#EVENT_CAR_KIDNAPPING_01_ATTACK","攻擊土匪"
"#EVENT_CAR_KIDNAPPING_01_SCARE_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_SCARE_DESC","居民齊聲恐嚇土匪，他們嚇得立刻轉過頭來。看到眼前黑壓壓的人群，他們拔腿就跑。居民打開了貨車車廂，發現裡面坐著五個被捆得嚴嚴實實的人，他們的嘴巴都給堵上了。"
"#EVENT_CAR_KIDNAPPING_01_ATTACK_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_ATTACK_DESC","居民撲向土匪， 在一陣短暫的扭打後，土匪倒在地上。在劫掠他們之後，居民打開了廂型車，發現裡面坐著五個人被牢牢地綁起來，嘴巴也都被堵住了。"
"#EVENT_CAR_KIDNAPPING_01_ACCEPT","把他們納入殖民地"
"#EVENT_CAR_KIDNAPPING_01_DENY","把他們打發走"
"#EVENT_CAR_KIDNAPPING_01_ACCEPT_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_ACCEPT_DESC","這些人獲得了自由，而且在殖民地受到熱烈歡迎。他們對此不勝感激，簡直不能相信自己最後還能住進新家。"
"#EVENT_CAR_KIDNAPPING_01_DENY_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_DENY_DESC","這些人獲得了自由，並大概知道了自己目前的所在地。他們看起來打算堅定地活下去，但這種事情很難下定論。"
"#EVENT_CAR_KIDNAPPING_01_IGNORE_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_IGNORE_DESC","居民決定忽視這輛可疑的廂型車，這很可能是個陷阱。"
"#MISSION_START_SCOUTING","偵察"
"#LOCATION_HOSPITAL","醫院"
"#LOCATION_FACTORY","工廠"
"#LOCATION_CONCRETE_FACTORY","水泥工廠"
"#LOCATION_FARM","牧場"
"#LOCATION_MILITARY_BASE","軍事基地"
"#LOCATION_TOWN","廢棄的城鎮"
"#LOCATION_GAS_STATION","加油站"
"#LOCATION_OIL","加油機"
"#LOCATION_WAREHOUSE","倉庫"
"#LOCATION_CAMPING_SITE","露營區"
"#LOCATION_CONSTRUCTION_SITE","建築工地"
"#LOCATION_DINER","餐廳"
"#LOCATION_MOTEL","汽車旅館"
"#LOCATION_RADAR","雷達"
"#LOCATION_TRUCK","舊卡車"
"#LOCATION_BANDITS","土匪巢穴"
"#LOCATION_ELECTRONICS_STORE","電子用品店"
"#LOCATION_EMPTY","空地"
"#LOCATION_JETLINER_CRASH_SITE","噴射機墜機點"
"#LOCATION_MUSEUM","博物館"
"#LOCATION_TIMBER_MILL","木材廠"
"#LOCATION_STRANDED_TANKER","擱淺的油輪"
"#LOCATION_NUCLEAR_POWER_PLANT","核電廠"
"#LOCATION_SHOPPING_CENTER","購物中心"
"#LOCATION_AIRPLANE_HANGARS","停機坪"
"#LOCATION_AIRPORT","機場"
"#LOCATION_APOTHECARY","藥局"
"#LOCATION_MECHANIC_SHOP","修理廠"
"#LOCATION_CONVENIENCE_STORE","便利商店"
"#LOCATION_CRASHED_AIRPLANE","墜毀的飛機"
"#LOCATION_CRASHED_HELICOPTER","墜落的直升機"
"#LOCATION_ISOLATED_CABIN","孤零零的小木屋"
"#LOCATION_MACHINE_SHOP","製造廠"
"#LOCATION_MILITARY_CAMP","軍營"
"#LOCATION_OBSERVATORY","天文臺"
"#LOCATION_ORDNANCE_WORKS","兵工廠"
"#LOCATION_POLICE_STATION","警察局"
"#LOCATION_RADIO_STATION","無線電台"
"#LOCATION_TNT_STORAGE_IGLOO","爆裂物倉庫"
"#LOCATION_TRAILER_PARK","拖車公園"
"#LOCATION_CAR_MECHANIC_SHOP","修車廠"
"#LOCATION_DOWNTOWN","荒廢的市中心區"
"#LOCATION_ABANDONED_SUBURBS","廢棄的郊區"
"#SMALL_TOWN","小城鎮"
"#DEVASTATED_HIGHRISE","毀壞的高層建築"
"#LOCATION_UNKNOWN","未探索區域"
"#TUTORIAL_NOTIFICATIO_BUILD_MESSAGE","按此學習如何操作。"
"#BUTTON_RESEARCH","研究"
"#TOPIC_TECH_TREE","科技樹"
"#TOPIC_TECH_TREE_TITLE","科技樹"
"#QUEST_ABANDON","放棄任務"
"#QUEST_ACCEPT","接受任務"
"#BUTTON_OPTION_POSITIVE","很棒"
"#BUTTON_OPTION_NEGATIVE","不好"
"#TOPIC_NAVIGATE","切換"
"#TOPIC_RATE_GAME","您有什麼看法？"
"#POPUP_RATE_GAME_QUESTION","本遊戲將會持續進行更新及改善，但以遊戲目前的狀況，您會如何評價本遊戲？"
"#FEEDBACK_TOPIC_1","錯誤"
"#FEEDBACK_TOPIC_2","性能"
"#FEEDBACK_TOPIC_3","建議"
"#FEEDBACK_TOPIC_4","其他"
"#FEEDBACK_CATEGORY_1","殖民地"
"#FEEDBACK_CATEGORY_2","世界地圖"
"#FEEDBACK_CATEGORY_3","畫面與音效"
"#FEEDBACK_CATEGORY_4","遊戲內容"
"#FEEDBACK_CATEGORY_5","科技樹"
"#FEEDBACK_CATEGORY_6","災難"
"#FEEDBACK_CATEGORY_7","其它建議和意見"
"#FEEDBACK_CATEGORY_1_SUB_1","建築"
"#FEEDBACK_CATEGORY_1_SUB_2","居民"
"#FEEDBACK_CATEGORY_1_SUB_3","工作和職業"
"#FEEDBACK_CATEGORY_1_SUB_4","資源"
"#FEEDBACK_CATEGORY_1_SUB_5","其他"
"#FEEDBACK_CATEGORY_2_SUB_1","移動"
"#FEEDBACK_CATEGORY_2_SUB_2","位置和探索"
"#FEEDBACK_CATEGORY_2_SUB_3","專家"
"#FEEDBACK_CATEGORY_2_SUB_4","土匪和社群"
"#FEEDBACK_CATEGORY_2_SUB_5","其他"
"#FEEDBACK_CATEGORY_3_SUB_1","建築和居民"
"#FEEDBACK_CATEGORY_3_SUB_2","殖民地和地圖地形"
"#FEEDBACK_CATEGORY_3_SUB_3","使用者介面和圖示"
"#FEEDBACK_CATEGORY_3_SUB_4","音效"
"#FEEDBACK_CATEGORY_3_SUB_5","音樂"
"#FEEDBACK_CATEGORY_3_SUB_6","其他"
"#FEEDBACK_CATEGORY_4_SUB_1","遊戲整體"
"#FEEDBACK_CATEGORY_4_SUB_2","食物和水"
"#FEEDBACK_CATEGORY_4_SUB_3","能源"
"#FEEDBACK_CATEGORY_4_SUB_4","活動"
"#FEEDBACK_CATEGORY_4_SUB_5","其他"
"#FEEDBACK_CATEGORY_5_SUB_1","科學點數"
"#FEEDBACK_CATEGORY_5_SUB_2","科學家"
"#FEEDBACK_CATEGORY_5_SUB_3","進度"
"#FEEDBACK_CATEGORY_5_SUB_4","其他"
"#FEEDBACK_CATEGORY_6_SUB_1","核放射塵"
"#FEEDBACK_CATEGORY_6_SUB_2","電磁風暴"
"#FEEDBACK_CATEGORY_6_SUB_3","隕石雨"
"#FEEDBACK_CATEGORY_6_SUB_4","傳染病"
"#FEEDBACK_CATEGORY_6_SUB_5","其他"
"#FEEDBACK_CATEGORY_7_SUB_1","其他"
"#IMPORTANCE","嚴重程度："
"#EVENT_RESULT_RECEIVE_RESOURCES","增加{0}"
"#EVENT_RESULT_GIVE_RESOURCES","減少{0}"
"#EVENT_RESULT_RECEIVE_COLONISTS","增加{0}個居民"
"#EVENT_RESULT_GIVE_COLONISTS","減少{0}個居民"
"#EVENT_RESULT_SET_CONDITION","{0}居民{1}"
"#USER_FEEDBACK_TITLE","回饋"
"#USER_FEEDBACK_BUTTON_TITLE","用戶回饋"
"#USER_FEEDBACK_BUTTON_DESC","將您的想法告訴我們！"
"#POPUP_QUIT_GAME_TITLE","退出遊戲"
"#POPUP_QUIT_GAME","退出遊戲"
"#POPUP_QUIT_CONTENT","確定要退出遊戲嗎？"
"#TOPIC_CONFIRM","確認"
"#TOPIC_CANCEL","取消"
"#NOTIFICATION_GAME_SAVED","遊戲已保存"
"#NOTIFICATION_GAME_SAVED_TITLE","遊戲已保存"
"#NOTIFICATION_GAME_LOADED","遊戲已載入"
"#NOTIFICATION_GAME_LOADED_TITLE","遊戲已載入"
"#NOTIFICATION_SAVED","已保存"
"#USER_FEEDBACK_QUESTION_RATE_EXPERIENCE","到目前為止，您會如何評價目前為止的體驗？"
"#USER_FEEDBACK_QUESTION_EARLY_GAME_FUN_LONG","大門的建成，標誌著您實現了第一座里程碑。您喜歡遊戲初期的體驗嗎？"
"#USER_FEEDBACK_QUESTION_EARLY_GAME_FUN","請問您目前對遊戲初期的體驗還滿意嗎？"
"#USER_FEEDBACK_QUESTION_WORLDMAP_INTERESTING","世界地圖是否讓您感到有趣？"
"#USER_FEEDBACK_QUESTION_EVENTS_INTERESTING","您是否對遊戲內的各項事件感到滿意？"
"#USER_FEEDBACK_QUESTION_DIFFICULTY","您覺得遊戲的難度等級如何？"
"#USER_FEEDBACK_ANSWER_DIFFICULTY_TOO_EASY","太簡單"
"#USER_FEEDBACK_ANSWER_DIFFICULTY_JUST_RIGHT","剛剛好"
"#USER_FEEDBACK_ANSWER_DIFFICULTY_TOO_HARD","太困難"
"#USER_FEEDBACK_ANSWER_SKIP","跳過"
"#USER_FEEDBACK_ANSWER_YES","是"
"#USER_FEEDBACK_ANSWER_NO","否"
"#BUTTON_GIVE_FEEDBACK","用戶回饋"
"#BUTTON_SKIP","跳過"
"#COMING_SOON","即將推出"
"#POPUP_CONTROLLER_DISCONNECTED_TITLE","已斷開手把連線"
"#POPUP_CONTROLLER_DISCONNECTED_CONTENT","已失去與手把的連接，請重新連接手把。"
"#LOAD_VERSION_NOT_MATCH_TITLE","存檔版本過舊"
"#LOAD_VERSION_NOT_MATCH_HEADLINE","抱歉，存檔與目前的遊戲版本不相符，或者存檔已損壞。\n可能會無法按照預期的載入遊戲。仍要繼續嗎？"
"#POPUP_EARLY_ACCESS_TITLE","重要資訊"
"#POPUP_EARLY_ACCESS_CONTENT","本遊戲仍在開發之中。遊戲可能會，也可能不會隨著時間發生變化，或作為最終產品發佈。在未完成的狀態下，遊戲可能無法正常運行，也可能存在一些問題。遊戲最新版本的完整細節、提供回饋的方式和錯誤報告都可以在 survivingtheaftermath.com 上找到。"
"#TOPIC_BUTTON_CHANGE","切換"
"#USER_FEEDBACK_INFO_GIVE_FEEDBACK_TO_IMPROVE_GAME","提供意見以協助我們改善遊戲。告知我們您所發現的漏洞，並說說您喜歡或討厭的地方。我們歡迎您的任何意見！"
"#TOPIC_FEEDBACK_CATEGORIES","選擇類別……"
"#FEEDBACK_TOPIC_DETAILS","詳細資訊"
"#FEEDBACK_WRITE_DETAILS","提供回饋"
"#FEEDBACK_LABEL_NOT_INTERESTING","乏味"
"#FEEDBACK_LABEL_VERY_INTERESTING","有趣"
"#FEEDBACK_LABEL_VERY_DIFFICULT","困難"
"#FEEDBACK_LABEL_EASY","簡單"
"#FEEDBACK_LABEL_POOR","差勁"
"#FEEDBACK_LABEL_MEDIOCRE","一般"
"#FEEDBACK_LABEL_FAIR","平均"
"#FEEDBACK_LABEL_GOOD","很棒"
"#FEEDBACK_LABEL_EXCELLENT","優秀"
"#USER_FEEDBACK_QUESTION_COLONY_1","到目前為止，您會如何評價這款遊戲中的殖民地建造？"
"#USER_FEEDBACK_QUESTION_WORLD_MAP_1","到目前為止，您會如何評價這款遊戲中的世界地圖部份？"
"#USER_FEEDBACK_QUESTION_VISUALS_AND_SOUNDS_1","到目前為止，您會如何評價這款遊戲的畫面和音效？"
"#USER_FEEDBACK_QUESTION_GAMEPLAY_1","到目前為止，您會如何評價整體遊戲的遊玩過程？"
"#USER_FEEDBACK_QUESTION_TECH_TREE_1","到目前為止，您會如何評價這款遊戲中的科技樹？"
"#USER_FEEDBACK_QUESTION_CATASTROPHES_1","到目前為止，您會如何評價這款遊戲中的災難？"
"#FEEDBACK_TOPIC_OPTIONAL","（可選）"
"#FEEDBACK_TOPIC_INFO_OPTIONAL","可選"
"#FEEDBACK_SENT_TOPIC","回饋已發送！"
"#FEEDBACK_THANK_YOU_MESSAGE","感謝您寶貴的意見，這將協助我們為您和其他所有玩家打造更好的遊戲體驗。"
"#FEEDBACK_ERROR_TOPIC","無法提交回饋"
"#FEEDBACK_ERROR_CATEGORY_REQUIRED","未選擇類別，請選擇。"
"#FEEDBACK_ERROR_WRITE_SOMETHING","未編寫資訊，請輸入。"
"#WRITE_SOMETHING","在此輸入"
"#LOAD_NO_FILE_SELECTED_TITLE","未選擇檔案"
"#LOAD_NO_FILE_SELECTED_CONTENT","載入失敗。載入前請先選擇存檔。"
"#BUTTON_ADJUST_RATING","調整評分"
"#BUTTON_FEEDBACK_WRITE_DETAILS","編寫回饋"
"#TOPIC_FEEDBACK_QUESTIONS","選擇問題……"
"#FEEDBACK_ERROR_QUESTION_REQUIRED","未選擇問題，請選擇一個問題。"
"#FEEDBACK_CATEGORY_1_QUESTION_1","到目前為止，您會如何評價這款遊戲中的殖民地建造部份？"
"#FEEDBACK_CATEGORY_1_QUESTION_2","到目前為止，您會如何評價這款遊戲中的居民？"
"#FEEDBACK_CATEGORY_1_QUESTION_3","您會如何評價管理工作場所的難度？"
"#FEEDBACK_CATEGORY_1_QUESTION_4","您會如何評價收集和管理資源的難度？"
"#FEEDBACK_CATEGORY_1_QUESTION_5","還有其他與殖民地相關的回饋嗎？"
"#FEEDBACK_CATEGORY_2_QUESTION_1","到目前為止，您會如何評價這款遊戲中的世界地圖部份？"
"#FEEDBACK_CATEGORY_2_QUESTION_2","您會如何評價在世界地圖上移動的難度？"
"#FEEDBACK_CATEGORY_2_QUESTION_3","到目前為止，您會如何評價這款遊戲中的探索部份？"
"#FEEDBACK_CATEGORY_2_QUESTION_4","到目前為止，您會如何評價這款遊戲中的各名專家？"
"#FEEDBACK_CATEGORY_2_QUESTION_5","到目前為止，您對於在世界地圖中遭遇土匪和社群的滿意程度如何？"
"#FEEDBACK_CATEGORY_2_QUESTION_6","還有其他與世界地圖相關的回饋嗎？"
"#FEEDBACK_CATEGORY_3_QUESTION_1","到目前為止，您會如何評價這款遊戲的畫面與音效？"
"#FEEDBACK_CATEGORY_3_QUESTION_2","您會如何評價這款遊戲中建築和人物的視覺效果？"
"#FEEDBACK_CATEGORY_3_QUESTION_3","您會如何評價這款遊戲中環境的視覺效果？"
"#FEEDBACK_CATEGORY_3_QUESTION_4","您會如何評價這款遊戲的使用者介面？"
"#FEEDBACK_CATEGORY_3_QUESTION_5","您會如何評價這款遊戲的使用者圖示？"
"#FEEDBACK_CATEGORY_3_QUESTION_6","您會如何評價這款遊戲的音效？"
"#FEEDBACK_CATEGORY_3_QUESTION_7","您會如何評價這款遊戲的音樂？"
"#FEEDBACK_CATEGORY_3_QUESTION_8","還有其他與畫面與音效相關的回饋嗎？"
"#FEEDBACK_CATEGORY_4_QUESTION_1","到目前為止，您會如何評價整體遊戲的遊玩過程？"
"#FEEDBACK_CATEGORY_4_QUESTION_2","您會如何評價在遊戲中管理食物和水資源的難度？"
"#FEEDBACK_CATEGORY_4_QUESTION_3","您會如何評價在遊戲中管理能源的難度？"
"#FEEDBACK_CATEGORY_4_QUESTION_4","到目前為止，您會如何評價這款遊戲中的各項任務？"
"#FEEDBACK_CATEGORY_4_QUESTION_5","還有其他與遊戲內容相關的回饋嗎？"
"#FEEDBACK_CATEGORY_5_QUESTION_1","到目前為止，您會如何評價這款遊戲中的科技樹？"
"#FEEDBACK_CATEGORY_5_QUESTION_2","您會如何評價收集和管理科學點數的難度？"
"#FEEDBACK_CATEGORY_5_QUESTION_3","到目前為止，您會如何評價這款遊戲中的科學家？"
"#FEEDBACK_CATEGORY_5_QUESTION_4","您會如何評價升級科技樹內項目所帶給您的進步感？"
"#FEEDBACK_CATEGORY_5_QUESTION_5","請問是否還有其他與科技樹相關的回饋？"
"#FEEDBACK_CATEGORY_6_QUESTION_1","到目前為止，您會如何評價這款遊戲中的災難部份？"
"#FEEDBACK_CATEGORY_6_QUESTION_2","到目前為止，您認為遭遇核輻射落塵災難的有趣程度如何？"
"#FEEDBACK_CATEGORY_6_QUESTION_3","到目前為止，您認為遭遇電磁風暴災難的的有趣程度如何？"
"#FEEDBACK_CATEGORY_6_QUESTION_4","到目前為止，您認為遭遇流星雨災難的有趣程度如何？"
"#FEEDBACK_CATEGORY_6_QUESTION_5","到目前為止，您認為遭遇傳染病災難的有趣程度如何？"
"#FEEDBACK_CATEGORY_6_QUESTION_6","到目前為止，您認為遭遇熱浪災難的有趣程度如何？"
"#FEEDBACK_CATEGORY_6_QUESTION_7","請問是否還有其他與災難相關的回饋？"
"#FEEDBACK_LABEL_DIFFICULT","非常困難"
"#FEEDBACK_LABEL_VERY_EASY","非常簡單"
"#FEEDBACK_LABEL_NOT_AT_ALL_INTERESTING","非常無趣"
"#FEEDBACK_LABEL_EXTREMELY_INTERESTING","非常有趣"
"#FEEDBACK_LABEL_NOT_SATISFYING","不滿意"
"#FEEDBACK_LABEL_SATISFYING","非常滿意"
"#FEEDBACK_LABEL_NEUTRAL","一般"
"#FEEDBACK_LABEL_CHALLENGING","有挑戰性"
"#FEEDBACK_LABEL_LOW_IMPORTANCE","不重要"
"#FEEDBACK_LABEL_HIGH_IMPORTANCE","非常重要"
"#FEEDBACK_LABEL_LOW_SERIOUSNESS","不嚴重"
"#FEEDBACK_LABEL_HIGH_SERIOUSNESS","很嚴重"
"#FEEDBACK_CATEGORY_8","其它建議和意見"
"#TOPIC_BUILDING_WORKAREA_EFFICIENCY","工作區效率"
"#ERROR_LOADING_TASKS_HEADLINE","存檔錯誤"
"#ERROR_LOADING_TASKS_MESSAGE","載入存檔出錯。有些數值將重置為預設值。遊戲應可以從中恢復，但可能引起其他問題。"
"#LOGGING_IN_WAIT","登入中，請稍後"
"#LOAD_FILE_OUTDATED","對不起，該檔案與新的遊戲版本不相容。"
"#LOAD_GAME_OLD","您載入的存檔來自更新版本的遊戲。在載入前請更新遊戲。"
"#TOPIC_VOTE_NOW","投票進行中"
"#TOPIC_VOTE_NOW_2","立即投票！"
"#TOPIC_VOTING_COMPLETE","投票完成"
"#TOPIC_VOTE_NEXT_CATASTROPHE","為下一個災難投票"
"#TOPIC_VOTE_EVENT_SELECTION","為選擇的事件投票"
"#TOPIC_VOTE_RESULT","投票結果"
"#TOPIC_VOTE_SKIP","跳過"
"#TOPIC_VOTE_IGNORE","忽略"
"#TOPIC_VOTE_TIME_LEFT","剩餘時間"
"#VOTE_HELP_DESC","在Twitch聊天框輸入指令，為某個選項投票。"
"#VOTE_RESULT_DESC","結果已計入，選項已選擇。"
"#FEEDBACK_CATEGORY_BUG","錯誤"
"#FEEDBACK_CATEGORY_COLONY","殖民地"
"#FEEDBACK_CATEGORY_WM","世界地圖"
"#FEEDBACK_CATEGORY_TUTORIAL","新手教學"
"#FEEDBACK_CATEGORY_INTERFACE_AND_CONTROLS","使用者介面與控制"
"#FEEDBACK_CATEGORY_VISUALS_AND_SOUND","畫面與音效"
"#FEEDBACK_CATEGORY_DEPTH_AND_CHALLENGE","深度與挑戰"
"#FEEDBACK_CATEGORY_TECH_TREE","科技樹"
"#FEEDBACK_CATEGORY_EVENTS_AND_QUESTS","事件與任務"
"#FEEDBACK_CATEGORY_OTHER","其他"
"#FEEDBACK_QUESTION_COLONY_BUILDING","到目前為止，您會如何評價這款遊戲中的殖民地建造部份？"
"#FEEDBACK_QUESTION_WORKPLACES","您會如何評價工作場所的管理？"
"#FEEDBACK_QUESTION_RESOURCE_MANAGEMENT","您會如何評價資源的收集和管理？"
"#FEEDBACK_QUESTION_HAPPINESS","您會如何評價殖民地幸福度的管理？"
"#FEEDBACK_QUESTION_FOLLOWING_COLONISTS","就您的理解，您會如何評價居民們的各種行為？"
"#FEEDBACK_QUESTION_INTEREST_IN_COLONISTS","您會如何評價您對各個居民的興趣程度？"
"#FEEDBACK_QUESTION_EXPLORATION","到目前為止，您會如何評價這款遊戲中的探索部份？"
"#FEEDBACK_QUESTION_TRADE","到目前為止，您會如何評價這款遊戲中的貿易系統？"
"#FEEDBACK_QUESTION_COMBAT","到目前為止，您會如何評價這款遊戲中的戰鬥系統？"
"#FEEDBACK_QUESTION_DIPLOMACY","到目前為止，您會如何評價這款遊戲中的外交系統？"
"#FEEDBACK_QUESTION_SPECIALISTS","到目前為止，您會如何評價這款遊戲中的各名專家？"
"#FEEDBACK_QUESTION_OUTPOSTS","您認為前哨站的實用程度如何？"
"#FEEDBACK_QUESTION_TUTORIAL","您認為新手教學對您在遊戲初期有多大幫助？"
"#FEEDBACK_QUESTION_SENSE_OF_DIRECTION","您認為遊戲在給予指導方面做得如何？"
"#FEEDBACK_QUESTION_UI","您會如何評價這款遊戲的使用者介面？"
"#FEEDBACK_QUESTION_ICONS","您會如何評價這款遊戲中各種圖示的使用？"
"#FEEDBACK_QUESTION_CONTROLS","您會如何評價這款遊戲中的操控？"
"#FEEDBACK_QUESTION_VISUALS","您會如何評價這款遊戲的視覺效果？"
"#FEEDBACK_QUESTION_SOUND_EFFECTS","您會如何評價這款遊戲的音效？"
"#FEEDBACK_QUESTION_MUSIC","您會如何評價這款遊戲的音樂？"
"#FEEDBACK_QUESTION_DEPTH_OF_MECHANICS","您會如何評價遊戲中各項系統的深度？"
"#FEEDBACK_QUESTION_DIFFICULT_CHOICES","您認為這款遊戲在讓您做出艱難抉擇方面做得如何？"
"#FEEDBACK_QUESTION_FOOD_AND_WATER","您會如何評價在遊戲中管理食物和水資源的難度？"
"#FEEDBACK_QUESTION_ENERGY","您會如何評價在遊戲中管理能源的難度？"
"#FEEDBACK_QUESTION_DIFFICULTY_SETTING","到目前為止，您所遇到的挑戰是否符合您開局時所選的難度設置？"
"#FEEDBACK_QUESTION_THINGS_TO_DO","您會如何評價這款遊戲中各項可做事情的豐富程度？"
"#FEEDBACK_QUESTION_ENOUGH_RESOURCES","您是否認為遊戲提供了足夠的資源？"
"#FEEDBACK_QUESTION_ENOUGH_SPECIALISTS","您是否認為遊戲提供了足夠的專家？"
"#FEEDBACK_QUESTION_ENOUGH_COLONISTS","您是否認為遊戲提供了足夠的居民？"
"#FEEDBACK_QUESTION_TECH_TREE","到目前為止，您會如何評價這款遊戲中的科技樹？"
"#FEEDBACK_QUESTION_SCIENCE_POINTS","您會如何評價科學點數的收集和管理？"
"#FEEDBACK_QUESTION_TECH_TREE_OPTIONS","到目前為止，您會如何評價這款遊戲中科技樹的選項數量？"
"#FEEDBACK_QUESTION_CATASTROPHES","到目前為止，您會如何評價這款遊戲中的各類災難？"
"#FEEDBACK_QUESTION_CATASTROPHES_CHALLENGE","您認為各項災難的挑戰性如何？"
"#FEEDBACK_QUESTION_ANTI_CATASTROPHE","您會如何評價這款遊戲中抗災難建築的有用程度？"
"#FEEDBACK_QUESTION_COLONY_EVENTS","您會如何評價殖民地中發生的各項事件？"
"#FEEDBACK_QUESTION_QUESTS","到目前為止，您會如何評價這款遊戲中的各項事件？"
"#FEEDBACK_QUESTION_OTHER","請問是否有對遊戲的任何其他回饋？"
"#FEEDBACK_LABEL_LOW","低"
"#FEEDBACK_LABEL_HIGH","高"
"#BUTTON_READ_MORE","閱讀更多"
"#TOPIC_READ_MORE","閱讀更多"
"#BUTTON_FILTER_CATEGORIES","資源篩選"
"#BUTTON_CYCLE_PANELS","更改面板"
"#SAVE_BLOCK_REASON_EVENT_ACTIVE","在事件期間無法保存"
"#TOPIC_LOADING","讀取中…"
"#XBOX_CONTROLLER_DL","左"
"#XBOX_CONTROLLER_DR","右"
"#XBOX_CONTROLLER_DU","上"
"#XBOX_CONTROLLER_DD","下"
"#XBOX_CONTROLLER_DLR","左或右"
"#XBOX_CONTROLLER_DUD","上或下"
"#XBOX_CONTROLLER_D","十字鍵"
"#XBOX_CONTROLLER_LS","Ｌ３鈕（按下操作桿）"
"#XBOX_CONTROLLER_RS","Ｒ３鈕（按下操作桿）"
"#XBOX_CONTROLLER_SUBMIT","Ａ按鈕"
"#XBOX_CONTROLLER_CANCEL","Ｂ按鈕"
"#XBOX_CONTROLLER_TOP_ACTION_1","Ｘ按鈕"
"#XBOX_CONTROLLER_TOP_ACTION_2","Ｙ按鈕"
"#XBOX_CONTROLLER_LB","Ｌ１按鈕"
"#XBOX_CONTROLLER_RB","Ｒ１按鈕"
"#XBOX_CONTROLLER_LT","Ｌ２按鈕"
"#XBOX_CONTROLLER_RT","Ｒ２按鈕"
"#XBOX_CONTROLLER_CENTER","指南"
"#XBOX_CONTROLLER_CENTER_LEFT","返回"
"#XBOX_CONTROLLER_CENTER_RIGHT","開始"
"#PS4_CONTROLLER_DL","左"
"#PS4_CONTROLLER_DR","右"
"#PS4_CONTROLLER_DU","上"
"#PS4_CONTROLLER_DD","下"
"#PS4_CONTROLLER_DLR","左或右"
"#PS4_CONTROLLER_DUD","上或下"
"#PS4_CONTROLLER_D","方向鍵"
"#PS4_CONTROLLER_LS","Ｌ３鈕（按下操作桿）"
"#PS4_CONTROLLER_RS","Ｒ３鈕（按下操作桿）"
"#PS4_CONTROLLER_SUBMIT","交叉按鈕"
"#PS4_CONTROLLER_CANCEL","圓圈按鈕"
"#PS4_CONTROLLER_TOP_ACTION_1","正方按鈕"
"#PS4_CONTROLLER_TOP_ACTION_2","三角按鈕"
"#PS4_CONTROLLER_LB","Ｌ１"
"#PS4_CONTROLLER_RB","Ｒ１"
"#PS4_CONTROLLER_LT","Ｌ２"
"#PS4_CONTROLLER_RT","Ｒ２"
"#PS4_CONTROLLER_CENTER","觸控面板"
"#PS4_CONTROLLER_CENTER_LEFT","ＳＨＡＲＥ按鈕"
"#PS4_CONTROLLER_CENTER_RIGHT","設定"
"#SWITCH_CONTROLLER_DL","左按鈕"
"#SWITCH_CONTROLLER_DR","右按鈕"
"#SWITCH_CONTROLLER_DU","上按鈕"
"#SWITCH_CONTROLLER_DD","下按鈕"
"#SWITCH_CONTROLLER_DLR","左或右按鈕"
"#SWITCH_CONTROLLER_DUD","上或下按鈕"
"#SWITCH_CONTROLLER_D","方向按鈕"
"#SWITCH_CONTROLLER_LS","左操作桿"
"#SWITCH_CONTROLLER_RS","右操作桿"
"#SWITCH_CONTROLLER_SUBMIT","Ａ按鈕"
"#SWITCH_CONTROLLER_CANCEL","Ｂ按鈕"
"#SWITCH_CONTROLLER_TOP_ACTION_1","Ｙ按鈕"
"#SWITCH_CONTROLLER_TOP_ACTION_2","Ｘ按鈕"
"#SWITCH_CONTROLLER_LB","Ｌ按鈕"
"#SWITCH_CONTROLLER_RB","Ｒ按鈕"
"#SWITCH_CONTROLLER_LT","ＺＬ按鈕"
"#SWITCH_CONTROLLER_RT","ＺＲ按鈕"
"#SWITCH_CONTROLLER_CENTER","Ｈｏｍｅ按鈕"
"#SWITCH_CONTROLLER_CENTER_LEFT","－按鈕"
"#SWITCH_CONTROLLER_CENTER_RIGHT","＋"
"#SAVE_BLOCK_REASON_WORLD_MAP_ACTION","行動中無法存檔"
"#BUTTON_LEARN","瞭解"
"#BUTTON_DO_NOT_ASK","不再詢問"
"#TOPIC_PER_DAY","{0}／天"
"##POPUP_CONTROLLER_DISCONNECTED_TITLE_NX","已斷開JOY-CON™控制器連線"
"##POPUP_CONTROLLER_DISCONNECTED_TITLE_NX_PRO","已斷開Pro控制器連線"
"##POPUP_CONTROLLER_DISCONNECTED_TITLE","已斷開滑鼠鍵盤連線"
"##POPUP_CONTROLLER_DISCONNECTED_TITLE_XBOX","已斷開手把連線"
"##POPUP_CONTROLLER_DISCONNECTED_TITLE_PS","已斷開無線手把連線"
"##POPUP_CONTROLLER_DISCONNECTED_CONTENT","已失去連線，請重新連接裝置。"
"##POPUP_CONTROLLER_DISCONNECTED_CONTENT_NX","已失去連線，請重新連接JOY-CON™控制器。"
"##POPUP_CONTROLLER_DISCONNECTED_CONTENT_NX_PRO","已失去連線，請重新連接Pro控制器。"
"##POPUP_CONTROLLER_DISCONNECTED_CONTENT_XBOX","已失去連線，請重新連接手把。"
"##POPUP_CONTROLLER_DISCONNECTED_CONTENT_PS","已失去連線，請重新連接無線手把。"
"#SAVE_BLOCK_REASON_INGAME_INTRO","開頭動畫期間無法存檔"
"#SETTINGS_QUICK_WM_ACTIONS","世界地圖快速行動"
"#SETTINGS_QUICK_WM_MOVEMENT","世界地圖快速移動"
"#SETTINGS_AUTOSAVE","快速世界地圖移動"
"#SETTINGS_AUTOSAVE_FREQUENCY","自動保存頻率"
"#SETTINGS_MINUTES_SHORT","分"
"#SETTING_MINUTES","分鐘"
"#SETTINGS_TUTORIAL","新手教學"
"#TOPIC_MOUSE1","滑鼠左鍵１"
"#TOPIC_MOUSE_LEFT","滑鼠左鍵"
"#TOPIC_MOUSE2","滑鼠右鍵２"
"#TOPIC_MOUSE_RIGHT","滑鼠右鍵"
"#TOPIC_MOUSE3","滑鼠滾輪３"
"#TOPIC_MOUSE_MIDDLE","滑鼠滾輪"
"#TOPIC_CONTROLLER_LAYOUT","手把按鈕配置"
"#SETTINGS_INVERT_MOUSE_WHEEL","滑鼠滾輪反轉"
"#SETTINGS_ZOOM_SPEED","縮放速度"
"#SETTINGS_CAMERA_PAN_SPEED","鏡頭平移速度"
"#SETTINGS_SCROLL_OUTSIDE_WINDOW","視窗外滾動"
"#SETTINGS_CAMERA_MOVEMENT_SPEED","鏡頭移動速度"
"#SETTINGS_MOUSE_PANNING","滑鼠平移"
"#SETTINGS_CONTROLLER_ON_OR_OFF","手把"
"#SETTINGS_KEY_BINDINGS","按鍵綁定"
"#SETTINGS_CONTROLLER_LAYOUT","手把按鈕配置"
"#SETTINGS_STICK_LAYOUT","搖杆佈局"
"#SETTINGS_CONTROLLER_VIBRATION","手把振動"
"#SETTINGS_KEY_BINDING_ROTATE_CAMERA_UP","向上旋轉鏡頭"
"#SETTINGS_KEY_BINDING_ROTATE_CAMERA_DOWN","向下旋轉鏡頭"
"#SETTINGS_KEY_BINDING_SPEED_UP","速度加快"
"#SETTINGS_KEY_BINDING_SPEED_DOWN","速度減慢"
"#SETTINGS_KEY_BINDING_TOGGLE_MAX_SPEED","切換最快速度"
"#SETTINGS_KEY_BINDING_ROTATE_BUILDING_RIGHT","向右旋轉建築"
"#SETTINGS_KEY_BINDING_ROTATE_BUILDING_LEFT","向左旋轉建築"
"#SETTINGS_KEY_BINDING_PAUSE_MENU","暫停選單"
"#SETTINGS_KEY_BINDING_SPECIALIST_MENU","專家頁面"
"#SETTINGS_KEY_BINDING_COLONY_LOG","殖民地日誌"
"#SETTINGS_KEY_BINDING_INCREASE_PRIORITY","提升優先順序"
"#SETTINGS_KEY_BINDING_DECREASE_PRIORITY","降低優先順序"
"#SETTINGS_KEY_BINDING_PAUSE_SELECTED","暫停已選項目"
"#SETTINGS_KEY_BINDING_SALVAGE_SELECTED","回收已選建築"
"#SETTINGS_KEY_BINDING_REPAIR_SELECTED","維修已選建築"
"#SETTINGS_KEY_BINDING_ADD_WORK_SLOT","添加工作位置"
"#SETTINGS_KEY_BINDING_REMOVE_WORK_SLOT","刪除工作位置"
"#SETTINGS_KEY_BINDING_SELECT_TARGET","選擇目標"
"#SETTINGS_KEY_BINDING_SELECT_GATE","選擇大門"
"#SETTINGS_KEY_BINDING_ASSIGN_TO_BUILDING","分配到建築"
"#SETTINGS_KEY_BINDING_ATTACK_TARGET","攻擊目標"
"#SETTINGS_KEY_BINDING_PLACE_PRIMARY_WORK_AREA","放置主要工作區"
"#SETTINGS_KEY_BINDING_PLACE_SECONDARY_WORK_AREA","放置次要工作區"
"#SETTINGS_KEY_BINDING_PLACE_TERTIARY_WORK_AREA","放置第三工作區"
"#SETTINGS_KEY_BINDING_TOGGLE_SOIL_OVERLAY","切換土地臨時設施"
"#SETTINGS_KEY_BINDING_TOGGLE_RESOURCE_ICONS","切換資源圖示"
"#SETTINGS_KEY_BINDING_CHALLENGES","挑戰"
"#SETTINGS_KEY_BINDING_NEXT_BUILDING","下一個建築"
"#SETTINGS_KEY_BINDING_PREVIOUS_BUILDING","上一個建築"
"#SETTINGS_KEY_BINDING_NEXT_COLONIST","下一個居民"
"#SETTINGS_KEY_BINDING_PREVIOUS_COLONIST","上一個居民"
"#SETTINGS_KEY_BINDING_NEXT_SPECIALIST","下一個專家"
"#SETTINGS_KEY_BINDING_PREVIOUS_SPECIALIST","上一個專家"
"#SETTINGS_KEY_BINDING_PIN_UNPIN_SELECTED","固定／取消固定已選取目標"
"#SETTINGS_KEY_BINDING_CLEAR_PINNED","清除固定項目"
"#SETTINGS_KEY_BINDING_RENAME_SELECTED","重命名已選取目標"
"#SETTINGS_KEY_BINDING_FOLLOW_SELECTED","跟隨已選取目標"
"#SETTINGS_KEY_BINDING_QUICK_SAVE","快速保存"
"#SETTINGS_KEY_BINDING_QUICK_LOAD","快速載入"
"#SETTINGS_AMBIENT_VOLUME","環境音量"
"#SETTINGS_MUTE_ALL","靜音"
"#SETTINGS_MUTE_WHEN_MINIMIZED","視窗最小化時靜音"
"#SETTINGS_MUTE_MENU_MUSIC","功能表音樂靜音"
"#SETTINGS_SUBTITLES","字幕"
"#SETTINGS_SOFT_PARTICLES","粒子柔化"
"#SETTINGS_REALTIME_REFLECTIONS","即時反射"
"#SETTINGS_TERRAIN","地形"
"#SETTINGS_EFFECTS","效果"
"#SETTINGS_BLOOM","全螢幕泛光"
"#SETTINGS_POSTPROCESSING","後期處理"
"#SETTINGS_MESH_QUALITY","網格品質"
"#SETTINGS_LIGHTING_QUALITY","光照品質"
"#SETTINGS_SAFE_AREA_SIZE","可視區域"
"#SETTINGS_COLORBLIND_MODE","色覺障礙模式"
"#SETTINGS_BRIGHTNESS_CONTENT","調整亮度等級，直至幾乎無法看到圖像"
"#SETTINGS_FULL_SCREEN","全螢幕"
"#SETTINGS_WINDOWED","視窗化"
"#SETTINGS_BORDERLESS_WINDOW","無邊框視窗"
"#SETTINGS_EXCLUSIVE_FULL_SCREEN","全螢幕"
"#SETTINGS_MAXIMIZED_WINDOW","最大化視窗"
"#SETTINGS_FULL_SCREEN_WINDOW","全螢幕視窗"
"#SETTINGS_APPLY","應用"
"#SETTINGS_OK","確定"
"#SETTINGS_CANCEL","關閉"
"#PAUSE_SETTINGS","設定"
"#SETTINGS_DISCARD_TITLE","放棄設定"
"#SETTINGS_DISCARD_CONTENT","確定要關閉設定嗎？尚未保存的更改將被放棄。"
"#SETTINGS_APPLY_CHANGES_TITLE","應用更改"
"#SETTINGS_APPLY_CHANGES_TEXT","要應用對設定進行的更改嗎？"
"#SETTINGS_CHANGE_TAB_TITLE","更改未保存"
"#SETTINGS_CHANGE_TAB_CONTENT","更改尚未保存，要放棄更改並切換選項頁面嗎？"
"#TOPIC_SAVE_VERSION_NUMBER","版本"
"#SAVE_ERROR_TITLE","保存時出現錯誤"
"#SAVE_NO_NAME_CONTENT","需要先命名存檔才能保存"
"#SAVE_OVERWRITE_TITLE","存檔已存在"
"#SAVE_OVERWRITE_CONTENT","是否覆蓋現有的存檔？"
"#SAVE_OK","保存"
"#SAVE_CLOSE","關閉"
"#TOPIC_SAVE","保存遊戲"
"#SAVE_GAME","保存遊戲"
"#TOPIC_LOAD_GAME","載入遊戲"
"#SAVE_NEW","新建存檔"
"#SAVE_NEW_SAVE_CONTENT","為此新存檔輸入名稱。"
"#SAVE_NAME","名稱"
"#SAVE_VERSION","版本{0}"
"#SAVE_ERROR_NOT_FULL_PATH","提供的存檔路徑為相對路徑，請使用完整路徑。"
"#SAVE_ERROR_NO_FILE_NAME","檔案名為空，或其中僅包含空格"
"#SAVE_ERROR_ILLEGAL_CHARACTERS","存檔路徑包含非法字元。"
"#SAVE_ERROR_NO_PERMISSION","沒有保存至所選路徑的許可權，請使用其他路徑。"
"#SAVE_ERROR_SEMICOLON","存檔路徑包含位於非法位置的分號。"
"#SAVE_ERROR_PATH_TOO_LONG","存檔路徑過長，請使用更短的存檔名稱。"
"#SAVE_ERROR_UNKNOWN","保存遊戲時出現未知錯誤。"
"#SAVE_DELETE_TITLE","刪除已保存的遊戲"
"#SAVE_DELETE_MESSAGE","即將刪除已保存的遊戲！確定刪除？"
"#SAVE_DELETE_FAILED_TITLE","刪除失敗"
"#SAVE_DELETE_FAILED_MESSAGE","已保存的遊戲刪除失敗。"
"#BUTTON_SETTINGS_RESTORE_DEFAULTS","恢復預設值"
"#POPUP_CONFIRM_ARE_YOU_SURE","是否確定執行？"
"#POPUP_CONFIRM_ARE_YOU_SURE_CONTENT","此操作會將所有選項重置為預設值，\n\n確定重置選項？"
"#POPUP_EXIT_DESKTOP_TITLE","退出到桌面"
"#POPUP_EXIT_DESKTOP_CONTENT","確定要退出遊戲嗎？"
"#PARADOX_NOT_LINKED","帳戶關聯目前不可用"
"#PARADOX_LINKED","未連結－帳戶連結目前不可用"
"#PARADOX_LOGIN_TITLE","登入您的Paradox帳戶"
"#PARADOX_EMAIL","電子郵件地址"
"#PARADOX_PASSWORD","密碼"
"#PARADOX_FORGOT","忘記密碼？"
"#PARADOX_REMEMBER_ME","記住我的密碼"
"#PARADOX_LOGIN","登入"
"#PARADOX_NO_ACCOUNT","還沒有帳戶？"
"#PARADOX_CREATE_ACCOUNT","創建帳戶"
"#PARADOX_CREATE_ACCOUNT_TITLE","創建Paradox帳戶"
"#PARADOX_COUNTRY","地區"
"#PARADOX_BIRTHDAY","出生日期"
"#PARADOX_YEAR","年"
"#PARADOX_MONTH","月"
"#PARADOX_DAY","日"
"#PARADOX_TERMS","我已經閱讀並接受《使用條款》"
"#PARADOX_PRIVACY","我已經閱讀並理解《隱私政策》"
"#PARADOX_NEWSLETTER","我想要接收來自{0}和Paradox Interactive的新聞和推廣服務"
"#PARADOX_ALREADY_ACCOUNT","已經擁有帳戶？"
"#PARADOX_READ_TERMS","閱讀《使用條款》"
"#PARADOX_READ_PRIVACY","閱讀《隱私政策》"
"#PARADOX_YOU_CONFIRM","點擊「創建帳戶」即表示確認已閱讀、理解並接受使用條款和隱私政策。"
"#ACCOUNT_NOT_LOGGED_IN","尚未登入"
"#ACCOUNT_INVALID_EMAIL","電子郵件格式無效"
"#ACCOUNT_INVALID_PASSWORD","密碼無效，密碼應由至少６個字元組成（最多１２８個字元）"
"#ACCOUNT_INVALID_COUNTRY","請從下拉式功能表選擇所在國家／地區"
"#ACCOUNT_INVALID_DATE","請從下拉式功能表選擇出生日期"
"#ACCOUNT_ERROR_HEADLINE","帳戶創建出現錯誤"
"#ACCOUNT_LOGGED_IN_TITLE","登入成功"
"#ACCOUNT_LOGGED_IN","以{0}登入"
"#ACCOUNT_LOGIN_FAILED_TITLE","登入失敗"
"#ACCOUNT_LOGIN_FAILED_MESSAGE","登入失敗，請檢查您的電子郵件和密碼。"
"#ACCOUNT_LOGOUT_TITLE","退出"
"#ACCOUNT_LOGOUT_MESSAGE","要退出嗎？"
"#ACCOUNT_CREATE_FAILED_TITLE","創建帳戶失敗"
"#ACCOUNT_CREATE_FAILED_MESSAGE","創建帳戶時出現錯誤"
"#ACCOUNT_NOT_LINKED","您的帳戶目前尚未連結"
"#ACCOUNT_LINKED","您的帳戶已連結"
"#ACCOUNT_LINK_TITLE","正在關聯帳戶"
"#ACCOUNT_LINK_MESSAGE","要連結您的帳戶嗎？"
"#ACCOUNT_UNLINK_TITLE","取消關聯帳戶"
"#ACCOUNT_UNLINK_MESSAGE","要取消關聯帳戶嗎？"
"#ACCOUNT_CONFIRM_LINK_STEAM","此Steam帳戶已經關聯到其他Paradox帳戶，要覆蓋此連結嗎？"
"#ACCOUNT_OVERWRITE_LINK_STEAM","此Paradox帳戶已經關聯到其他Steam帳戶，要覆蓋此連結嗎？"
"#ACCOUNT_SUCCESS_LINK_STEAM","操作成功！您的Paradox帳戶已連結到您的Steam帳戶。"
"##ACCOUNT_CONFIRM_LINK_XBOX","此Xbox帳戶已經連結到其他Paradox帳戶，要覆蓋此連結嗎？"
"##ACCOUNT_OVERWRITE_LINK_XBOX","此Paradox帳戶已經連結到其他Xbox帳戶，要覆蓋此連結嗎？"
"##ACCOUNT_SUCCESS_LINK_XBOX","操作成功！您的Paradox帳戶已連結到您的Xbox帳戶。"
"#ACCOUNT_LINK_ERROR","連結帳戶時發生錯誤"
"#PREGAME_CATEGORY_HEADER_00","環境"
"#PREGAME_CATEGORY_HEADER_01","災難"
"#PREGAME_CATEGORY_HEADER_02","資源"
"#PREGAME_CATEGORY_HEADER_03","生還者"
"#PREGAME_CATEGORY_HEADER_04","挑戰"
"#PREGAME_CATEGORY_HEADER_05","守門人"
"#PREGAME_CATEGORY_HEADER_06","概覽"
"#PREGAME_CATEGORY_HEADER_07","標誌"
"#PREGAME_DESCRIPTION_01","只有少數人還能想起點燃這一切災難的火光。全球浩劫的連鎖反應抹殺了地球上絕大部份的人口，也導致人們開始兵戈相向。在浩劫後的世界，倖存的人們必須在餘波中尋求生機。"
"#PREGAME_DESCRIPTION_02","事件發生不久後，極端的天氣、環境和其他災難接踵而至，它們已經成了日常生活中的一部份。"
"#PREGAME_DESCRIPTION_03","隨著災難頻頻襲擊各個大陸，現代文明也一點一滴地遭受毀滅。世界各地的城市均遭摧毀，整個地球都遭遇了難以恢復的損壞。"
"#PREGAME_DESCRIPTION_04","整個地球無處不遭破壞，其規模之大令人難以想像。在各種災難毫無止盡的頻繁襲擊下，大自然脆弱的平衡已被打破。曾經肥沃的大地，現在則佈滿了乾涸的放射物坑洞。"
"#PREGAME_DESCRIPTION_05","每個人都有自己無法承受的極限。人們的最終目標不僅僅是生存下去，他們還需要希望。最終，人們也找到了一線生機。儘管來到這裡的路途無比艱辛，但是過去的一切也將隨之煙消雲散。"
"#PREGAME_DESCRIPTION_06","同心協力，身邊的夥伴決定著你的生死。雖然他們並不完美，但還是堅持到了現在，你可以將性命託付給他們，他們也會向你付諸同樣的信任。"
"#PREGAME_DESCRIPTION_07","這些生還者將面對各種各樣的挑戰，可能會遭遇土匪，也可能要為自己的行為付出代價。世界的其他地方還有很多社群，如果你對他們抱有任何不友善的想法，他們定會毫不猶豫地反抗。"
"#PREGAME_DESCRIPTION_08","人生總是不公平的，但有的時候，你會發現自己並不是一個人。不知道是上天無形的守護，還是只是命運使然，但你都感覺的到冥冥之中，有人在守護著你。"
"#PREGAME_OPTION_01","城市均遭受毀滅，但大自然依舊蓬勃生長"
"#PREGAME_OPTION_02","整個世界杳無人煙且毫不留情"
"#PREGAME_OPTION_03","這個星球已經成了荒蕪一物的不毛之地"
"#PREGAME_OPTION_04","最壞的已經過去，我們該開始重建了"
"#PREGAME_OPTION_04_ALT1","最壞的已經過去，我們該開始重建了"
"#PREGAME_OPTION_04_ALT2","最壞的已經過去，我們該開始重建了"
"#PREGAME_OPTION_05","這個世界仍然充滿著危險，但我們會撐過去的"
"#PREGAME_OPTION_05_ALT1","這個世界仍然充滿著危險，但我們會撐過去的"
"#PREGAME_OPTION_05_ALT2","這個世界仍然充滿著危險，但我們會撐過去的"
"#PREGAME_OPTION_06","浩劫彷彿從未結束一樣"
"#PREGAME_OPTION_06_ALT1","浩劫彷彿從未結束一樣"
"#PREGAME_OPTION_06_ALT2","浩劫彷彿從未結束一樣"
"#PREGAME_OPTION_07","旅程才剛剛開始而已"
"#PREGAME_OPTION_08","補給品已開始消耗殆盡"
"#PREGAME_OPTION_09","窮極一切手段，求得一線生機"
"#PREGAME_OPTION_10","頑強不屈，發誓要在世上重建繁榮的人們"
"#PREGAME_OPTION_11","能照顧自己的數名生還者"
"#PREGAME_OPTION_12","無法適應目前生活又迷茫的人們"
"#PREGAME_OPTION_13","前方還有一些未知的困難"
"#PREGAME_OPTION_14","未來還有許多困難"
"#PREGAME_OPTION_15","你將面臨無數挑戰"
"#PREGAME_OPTION_16","眼前的道路具有挑戰性，但值得人們努力"
"#PREGAME_OPTION_17","這將是一條充滿血淚的路，但也絕對是公平的"
"#PREGAME_OPTION_18","苦難還是生存，在此一搏吧"
"#PREGAME_EFFECT_00","氣候溫和濕潤"
"#PREGAME_EFFECT_01","肥沃的土壤：大量"
"#PREGAME_EFFECT_02","氣候和濕度適中"
"#PREGAME_EFFECT_03","肥沃的土壤：多塊小面積"
"#PREGAME_EFFECT_04","氣候炎熱乾燥"
"#PREGAME_EFFECT_05","肥沃的土壤：極少"
"#PREGAME_EFFECT_06","災難偶發"
"#PREGAME_EFFECT_07","污染程度低"
"#PREGAME_EFFECT_08","災難常見"
"#PREGAME_EFFECT_09","污染程度一般"
"#PREGAME_EFFECT_10","災難頻繁"
"#PREGAME_EFFECT_11","污染程度高"
"#PREGAME_EFFECT_12","初始資源豐富"
"#PREGAME_EFFECT_13","８名成人，４名兒童"
"#PREGAME_EFFECT_14","初始資源一般"
"#PREGAME_EFFECT_15","７名成人，３名兒童"
"#PREGAME_EFFECT_16","初始資源稀少"
"#PREGAME_EFFECT_17","５名成人，２名兒童"
"#PREGAME_EFFECT_18","強硬、果斷、堅定"
"#PREGAME_EFFECT_20","值得信賴、可尊可敬、堅持不懈"
"#PREGAME_EFFECT_22","怪人、罪犯、奇人"
"#PREGAME_EFFECT_24","難度：低"
"#PREGAME_EFFECT_25","零散的土匪集團"
"#PREGAME_EFFECT_26","難度：中等"
"#PREGAME_EFFECT_27","土匪集團較多"
"#PREGAME_EFFECT_28","難度：困難"
"#PREGAME_EFFECT_29","大量的亡命土匪"
"#PREGAME_EFFECT_30","建築師－善良、樂於幫助"
"#PREGAME_EFFECT_32","生存主義者－稍有挑戰性，但公平公正"
"#PREGAME_EFFECT_34","混亂無序－沒有任何限制，萬事皆有可能"
"#PREGAME_SUMMARY_TITLE","概覽"
"#PREGAME_SUMMARY_FIELD_00","環境"
"#PREGAME_SUMMARY_FIELD_01","災難"
"#PREGAME_SUMMARY_FIELD_02","資源"
"#PREGAME_SUMMARY_FIELD_03","生還者"
"#PREGAME_SUMMARY_FIELD_04","挑戰"
"#PREGAME_SUMMARY_FIELD_05","守門人"
"#PREGAME_SUMMARY_FIELD_00_TEXT_01","氣候溫和濕潤，肥沃的土壤豐富"
"#PREGAME_SUMMARY_FIELD_00_TEXT_02","氣候和濕度適中，肥沃的土壤呈小塊分佈"
"#PREGAME_SUMMARY_FIELD_00_TEXT_03","氣候炎熱乾燥，肥沃的土壤極少"
"#PREGAME_SUMMARY_FIELD_01_TEXT_01","偶發，污染程度：低"
"#PREGAME_SUMMARY_FIELD_01_TEXT_02","常見，污染程度：一般"
"#PREGAME_SUMMARY_FIELD_01_TEXT_03","頻繁，污染程度：高"
"#PREGAME_SUMMARY_FIELD_02_TEXT_01","初始資源豐富，居民：８名成人，４名兒童"
"#PREGAME_SUMMARY_FIELD_02_TEXT_02","初始資源一般，居民：７名成人，３名兒童"
"#PREGAME_SUMMARY_FIELD_02_TEXT_03","５名成人，３名兒童"
"#PREGAME_SUMMARY_FIELD_03_TEXT_01","強硬、果斷、堅定"
"#PREGAME_SUMMARY_FIELD_03_TEXT_02","值得信賴、可尊可敬、堅持不懈"
"#PREGAME_SUMMARY_FIELD_03_TEXT_03","怪人、罪犯、奇人"
"#PREGAME_SUMMARY_FIELD_04_TEXT_01","低難度，零散的土匪集團"
"#PREGAME_SUMMARY_FIELD_04_TEXT_02","中等難度，土匪集團較多"
"#PREGAME_SUMMARY_FIELD_04_TEXT_03","困難難度，大量的亡命土匪"
"#PREGAME_SUMMARY_FIELD_05_TEXT_01","Easy"
"#PREGAME_SUMMARY_FIELD_05_TEXT_02","Medium"
"#PREGAME_SUMMARY_FIELD_05_TEXT_03","Hard"
"#PREGAME_FLAG_CUSTOMIZATION","你的小隊已經準備好在新的旗幟下團結互助"
"#PREGAME_COLONY_NAME_CUSTOMIZATION","你的小隊已經準備好在新的旗幟下團結互助，並且將殖民地命名為"
"#PREGAME_ENTER_NAME","輸入殖民地名稱。不能包含某些特殊字元。"
"#PREGAME_COLONY_NAME_SUGGESTION_01","哈佛德"
"#PREGAME_COLONY_NAME_SUGGESTION_02","棕谷"
"#PREGAME_COLONY_NAME_SUGGESTION_03","阿爾徹斯特"
"#PREGAME_COLONY_NAME_SUGGESTION_04","伊格波里斯"
"#PREGAME_COLONY_NAME_SUGGESTION_05","艾夏爾"
"#PREGAME_COLONY_NAME_SUGGESTION_06","葛隆地夫"
"#PREGAME_COLONY_NAME_SUGGESTION_07","法蘭托"
"#PREGAME_COLONY_NAME_SUGGESTION_08","烏魯賽特"
"#PREGAME_COLONY_NAME_SUGGESTION_09","科維"
"#PREGAME_COLONY_NAME_SUGGESTION_10","丹不里居"
"#PREGAME_COLONY_NAME_SUGGESTION_11","普利亞伍德"
"#PREGAME_COLONY_NAME_SUGGESTION_12","維伯里"
"#PREGAME_COLONY_NAME_SUGGESTION_13","某處"
"#PREGAME_COLONY_NAME_SUGGESTION_14","英維爾"
"#PREGAME_COLONY_NAME_SUGGESTION_15","艾迪那港"
"#PREGAME_COLONY_NAME_SUGGESTION_16","平僱斯坦"
"#PREGAME_COLONY_NAME_SUGGESTION_17","洛克巴托"
"#PREGAME_COLONY_NAME_SUGGESTION_18","新喀里多尼亞"
"#PREGAME_COLONY_NAME_SUGGESTION_19","愛吉伯恩"
"#PREGAME_COLONY_NAME_SUGGESTION_20","懷特米爾"
"#PREGAME_COLONY_NAME_SUGGESTION_21","艾許佛"
"#PREGAME_COLONY_NAME_SUGGESTION_22","瓦倫汀"
"#PREGAME_COLONY_NAME_SUGGESTION_23","歐利拉"
"#PREGAME_COLONY_NAME_SUGGESTION_24","史凱萊特"
"#PREGAME_COLONY_NAME_SUGGESTION_25","佛邁爾"
"#PREGAME_BACK_BUTTON_TITLE","返回主選單"
"#PREGAME_BACK_BUTTON_CONTENT","所有未保存的進度都將遺失。確定要返回主選單嗎？"
"#PREGAME_FERTILE","氣候：溫和，濕度：高，肥沃的土壤：大量"
"#PREGAME_NORMAL","氣候：適中，濕度：正常，肥沃的土壤：一般"
"#PREGAME_ARID","氣候：炎熱，濕度：低，肥沃的土壤：極少"
"#PREGAME_CAT_LOW","災難：偶發，污染程度：低"
"#PREGAME_CAT_NORMAL","災難：常見，污染程度：一般"
"#PREGAME_CAT_HIGH","災難：頻繁，污染程度：高"
"#PREGAME_RESOURCES_HIGH","初始資源：豐富，居民：１２人"
"#PREGAME_RESOURCES_NORMAL","初始資源：適中，居民：１０人"
"#PREGAME_RESOURCES_LOW","初始資源：稀少，居民：８人"
"#PREGAME_PEOPLE_HARDY","強硬、果斷、堅定"
"#PREGAME_PEOPLE_NORMAL","值得信賴、可尊可敬、堅持不懈"
"#PREGAME_PEOPLE_WEAK","怪人、罪犯、奇人"
"#PREGAME_DIFFICULTY_LOW","低難度，土匪較少，社群友好。"
"#PREGAME_DIFFICULTY_MEDIUM","中等難度，土匪較多，社群中立。"
"#PREGAME_DIFFICULTY_HIGH","困難難度，大量的亡命土匪，社群強大。"
"#PREGAME_AI_NORMAL","建築師"
"#PREGAME_AI_CRUEL","生存主義者"
"#PREGAME_AI_CHAOTIC","混亂無序"
"#COLONY_NAME_TOO_LONG_ERROR","殖民地名稱過長"
"#MODS_TOPIC","選擇模組"
"#MODS_TOPIC_TITLE","選擇模組"
"#MODS_VERSION","版本：{0}"
"#MODS_ACTIVATE","啟動"
"#MODS_DEACTIVATE","停用"
"#MODS_EXIT","退出"
"#BUTTON_RENAME","重新命名"
"#BUTTON_RANDOMIZE_NAME","隨機命名"
"#SETTINGS_ACCOUNT_INFO","帳號資訊"
"#TOPIC_SELECT_MAP_SEED","選擇地圖種子"
"#TOPIC_TYPE_IN_YOUR_MAP_SEED_CONTENT","輸入自己的地圖種子。"
"#SETTINGS_SHOW_TUTORIAL","顯示新手教學"
"#SETTINGS_AUTO_SAVE","自動保存"
"#SETTINGS_AUTO_SAVE_FREQUENCY","自動保存頻率"
"#SETTINGS_DAYS","天"
"#SETTINGS_LANGUAGE_ENGLISH","英文"
"#SETTINGS_LANGUAGE_FRENCH","法文"
"#SETTINGS_LANGUAGE_GERMAN","德文"
"#SETTINGS_LANGUAGE_SPANISH","西班牙文"
"#SETTINGS_LANGUAGE_PORTUGUESE","葡萄牙文"
"#SETTINGS_LANGUAGE_RUSSIAN","俄文"
"#SETTINGS_LANGUAGE_POLISH","波蘭文"
"#SETTINGS_LANGUAGE_CHINESE","中文"
"#SETTINGS_GRAPHIC_QUALITY","畫面品質"
"#SETTINGS_OPTION_UNLIMITED","無限制"
"#PREGAME_TUTORIAL_HEADER","新手教學"
"#PREGAME_TUTORIAL_DESC_1","您即將進入浩劫後的世界，在這裡建造殖民地無疑是一個巨大的挑戰。新手教學能夠指引你在這個嚴酷的環境中生存和發展，協助您學習基礎遊戲玩法、介面和遊戲概念。是否開啟此功能？"
"#PREGAME_TUTORIAL_DESC_2","完整新手教學帶領您瞭解基本遊戲玩法、介面和遊戲理念。有限新手教學選項僅提供最基礎的指導。"
"#PREGAME_TUTORIAL_OPTION_1","是"
"#PREGAME_TUTORIAL_OPTION_2","否"
"#PREGAME_TUTORIAL_OPTION_3","完整新手教學"
"#PREGAME_TUTORIAL_OPTION_4","簡化新手教學"
"#PREGAME_TUTORIAL_OPTION_5","關閉新手教學"
"#PREGAME_TUTORIAL_EFFECT_1","顯示新手教學訊息"
"#PREGAME_TUTORIAL_EFFECT_2","隱藏新手教學訊息"
"#PREGAME_TUTORIAL_EFFECT_3","完整新手教學和引導"
"#PREGAME_TUTORIAL_EFFECT_4","簡化引導"
"#PREGAME_TUTORIAL_EFFECT_5","新手教學已關閉"
"#PREGAME_TUTORIAL_SUMMARY_HEADER","新手教學"
"#PREGAME_EFFECT_COLONISTS","{0}名成人，{0}名兒童"
"#PREGAME_SUMMARY_COLONY_NAME","殖民地名稱"
"#PREGAME_SUMMARY_COLONY_MOTTO","殖民地座右銘"
"#PREGAME_COLONY_MOTTO_SUGGESTION_01","名譽失，吾寧死。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_02","在陰影之下，我們將茁壯。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_03","從未被人征服，永遠令人畏懼。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_04","團結就是力量。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_05","承受並克服。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_06","分而治之。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_07","世人之天堂。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_08","重建與繁榮。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_09","祝你好運，並天天開心。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_10","適應並克服。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_11","為了更好的明天。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_12","生存與發展。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_13","絕不默默的走向黑暗。"
"#BUTTON_RANDOMIZE_MOTTO","隨機座右銘"
"#PREGAME_EFFECT_ENVIRONMENT_1_B","肥沃的土壤：４０％"
"#PREGAME_EFFECT_ENVIRONMENT_2_B","肥沃的土壤：２５％"
"#PREGAME_EFFECT_ENVIRONMENT_3_B","肥沃的土壤：１０％"
"#PREGAME_EFFECT_CATASTROPHES_1_B","污染等級：２０％"
"#PREGAME_EFFECT_CATASTROPHES_2_B","污染等級：３５％"
"#PREGAME_EFFECT_CATASTROPHES_3_B","污染等級：６０％"
"#PREGAME_RESOURCES_STORY","每個人的承受能力都有極限。最終，人們再也無力繼續前進。大家盼望著將過去的一切拋諸腦後，僅有的一點補給品成為了唯一的希望和保障。"
"#PREGAME_COLONISTS_STORY","你身邊的人關係著你的生死。儘管他們並不完美，但你們攜手一路走來。你可以將性命託付給他們，他們也會向你付諸同樣的信任。"
"#PREGAME_EFFECT_COLONISTS_1_B","８名成人，４名兒童"
"#PREGAME_EFFECT_COLONISTS_2_B","７名成人，３名兒童"
"#PREGAME_EFFECT_COLONISTS_3_B","５名成人，３名兒童"
"#PREGAME_CHALLENGE_HEADER","世界挑戰"
"#PREGAME_DESCRIPTION_CHALLENGE_1","前方還有一些未知的挑戰"
"#PREGAME_DESCRIPTION_CHALLENGE_2","未來還有許多挑戰"
"#PREGAME_DESCRIPTION_CHALLENGE_3","你將面臨無數挑戰"
"#PREGAME_EFFECT_CHALLENGE_1_A","簡單探索"
"#PREGAME_EFFECT_CHALLENGE_1_B","分散的土匪團體"
"#PREGAME_EFFECT_CHALLENGE_2_A","艱難探索"
"#PREGAME_EFFECT_CHALLENGE_2_B","有組織的土匪"
"#PREGAME_EFFECT_CHALLENGE_3_A","那是一場浩劫"
"#PREGAME_EFFECT_CHALLENGE_3_B","對抗亡命土匪"
"#COLOR","顏色"
"#TOPIC_COLOR","顏色"
"#FLAG_ICON","圖示"
"#TOPIC_FLAG_ICON","圖示"
"#SLOGAN","口號"
"#TOPIC_SLOGAN","口號"
"#ACCOUNT_CREATE_SUCCESS_TITLE","帳戶創建成功"
"#ACCOUNT_CREATE_SUCCESS_MESSAGE","感謝您創建Paradox帳戶"
"#SETTINGS_GAMEPAD_BUILD_MODE","建造模式"
"#SETTINGS_GAMEPAD_BUILD_MENU","建築選單"
"#SETTINGS_GAMEPAD_WORLD_MAP","世界地圖"
"#SETTINGS_GAMEPAD_NAVIGATE_TABS","瀏覽標籤"
"#SETTINGS_GAMEPAD_ROTATE_BUILDING","旋轉建築"
"#SETTINGS_GAMEPAD_NAVIGATE_MENU","瀏覽活動選單"
"#SETTINGS_GAMEPAD_SPEED_UP","右方向鍵：加快遊戲速度"
"#SETTINGS_GAMEPAD_SPEED_DOWN","左方向鍵：減緩遊戲速度"
"#SETTINGS_GAMEPAD_GAME_MENU","下方向鍵：打開遊戲選單"
"#SETTINGS_GAMEPAD_TOP_BAR","上方向鍵：啟動頂部工具條"
"#SETTINGS_GAMEPAD_OPTIONS","選項"
"#SETTINGS_GAMEPAD_PAN","平移視角"
"#SETTINGS_GAMEPAD_ROTATE_ZOOM","旋轉／縮放視角"
"#SETTINGS_GAMEPAD_SELECT","選取／確認"
"#SETTINGS_GAMEPAD_DESELECT","取消選取"
"#SETTINGS_GAMEPAD_BUILD","建造"
"#SETTINGS_GAMEPAD_BACK","返回"
"#SETTINGS_GAMEPAD_CANCEL","取消／關閉"
"#SETTINGS_GAMEPAD_DISMISS","關閉通知"
"#SETTINGS_GAMEPAD_BUILD_MANY","建造並保持選取"
"#SETTINGS_GAMEPAD_NOTIFICATIONS","通知"
"#SETTINGS_GAMEPAD_SPECIALIST_INFO","專家資訊"
"#SETTINGS_GAMEPAD_COLONY_VIEW","殖民地視角"
"#SETTINGS_GAMEPAD_SPECIALIST_BROWSE","瀏覽專家"
"#COLONY_HAS_NO_NAME_ERROR","殖民地名稱無效"
"#COLONY_HAS_NO_NAME_ERROR_CONTENT","殖民地必須要有名稱"
"#COLONY_HAS_NO_MOTTO_ERROR","殖民地座右銘無效"
"#COLONY_HAS_NO_MOTTO_ERROR_CONTENT","殖民地必須要有座右銘"
"#COLONY_MOTTO_TOO_LONG_ERROR","殖民地座右銘過長"
"#COLONY_MOTTO_TOO_LONG_ERROR_CONTENT","殖民地座右銘包含太多字元"
"#PREGAME_ENTER_MOTTO","輸入座右銘。不能包含某些特殊字元。"
"#SETTINGS_DEADZONE","盲區"
"#SETTINGS_RESTORE_DEFAULTS_TITLE","恢復預設值"
"#SETTINGS_RESTORE_DEFAULTS_TEXT","這會使所有設定恢復為預設值，確定要繼續嗎？"
"#SETTINGS_REQUIRE_RELOAD","重新載入遊戲以應用更改。"
"#BUTTON_START_MODDING","開始創建模組"
"#TOPIC_SETTINGS_KEY_BINDINGS","按鍵綁定"
"#SETTINGS_KEY_BINDING_SPEED_NORMAL","正常速度"
"#SETTINGS_KEY_BINDING_SPEED_FAST","加快速度"
"#SETTINGS_KEY_BINDING_SPEED_FASTEST","最快速度"
"#SETTINGS_KEY_BINDING_TILT","傾斜鏡頭"
"#KEYBINDING_CONFLICT_TITLE","發現衝突"
"#KEYBINDING_CONFLICT_DESC","發現衝突按鍵綁定。替換現有按鍵綁定？"
"#KEYBINDING_NOT_ALLOWED","請求按鍵與受保護鍵位衝突。按鍵綁定不可用。"
"#PROMPT_NAVIGATE_HYPERLINKS","導航連結"
"#PROMPT_TOGGLE_HYPERLINK_MODE","切換連結模式"
"#PROMPT_OPEN_HYPERLINK","開啟連結"
"#ANNOUNCEMENT_EA_INCENTIVE_TITLE","探路者獎勵已解鎖！"
"#ANNOUNCEMENT_EA_INCENTIVE_TEXT","感謝您參與此遊戲的預覽活動！希望您遊玩愉快，並幫助我們進一步改善遊戲！特此送上一套專屬物品，以展示您的先驅精神。"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTITLE_1","探路者雕像"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTEXT_1","這座全金屬打造的雕像代表著初代居民面對逆境時所彰顯的堅韌精神。此為裝飾建築。"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTITLE_2","探路者旗幟符號"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTEXT_2","三個符號，象徵著勇氣與毅力，用來裝飾殖民地旗幟。"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTITLE_3","Surviving the Aftermath桌布"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTEXT_3","一幅以大門和居民為主題的精美桌布。"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTITLE_4","論壇頭像和圖示"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTEXT_4","全新PARADOX論壇遊戲主題徽章型頭像和圖示。"
"#ANNOUNCEMENT_PDX_INCENTIVE_TITLE","PARADOX帳戶獎勵已解鎖！"
"#ANNOUNCEMENT_PDX_INCENTIVE_TEXT","感謝您將PARADOX帳戶連結至SURVIVING THE AFTERMATH！特此為擁有PARADOX帳戶的玩家送上幾個專屬遊戲獎勵。"
"#ANNOUNCEMENT_PDX_INCENTIVE_SUBTITLE_1","鴨嘴獸殖民地旗幟符號"
"#ANNOUNCEMENT_PDX_INCENTIVE_SUBTEXT_1","可愛的旗幟符號，描繪了這個星球上最為矛盾的生物。"
"#ANNOUNCEMENT_PDX_INCENTIVE_SUBTITLE_2","專屬專家：「鴨嘴獸」"
"#ANNOUNCEMENT_PDX_INCENTIVE_SUBTEXT_2","「鴨嘴獸」 是一位了不起的北歐冒險家，她號稱自己在浩劫發生前是瑞典的女王。她不但是一位熱心的城市設計師，也願意帶著自己的部隊參加戰爭。她還宣稱自己曾是一名魔法教會的信徒，也曾幫助外星人征服各個星系。還真是多才多藝呢。"
"#ANNOUNCEMENT_SM_INCENTIVE_TITLE","Surviving Mars獎勵已解鎖！"
"#ANNOUNCEMENT_SM_INCENTIVE_TEXT","感謝您支持並購買Surviving Mars和Surviving the Aftermath！為了表示我們的感激之情，同時為了讓紅色星球融入這款遊戲，特此送上這份禮品。"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTITLE_1","定制風力發電機"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTEXT_1","一台外形似曾相識的風力發電機，滿足入門級能源生產需求。研究「能源生產量Ｉ」後解鎖。"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTITLE_2","Surviving Mars殖民地旗幟符號"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTEXT_2","三個太空旅行主題符號，用來裝飾殖民地旗幟。"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTITLE_3","專屬專家：「火星人」"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTEXT_3","「火星人」 一心想讓被紅色侵襲的星球恢復綠色，為此他苦苦鑽研，突破限制。菌菇實驗、大氣核花粉爆炸和劑量可疑的咖啡因攝取使得「火星人」成了一個不受歡迎的人。在浩劫之後，連水管和火藥都被視作珍貴資源，「火星人」的所有實驗和高等推進力學的學位就更難有用武之地了。"
"#ANNOUNCEMENT_CITIES_INCENTIVE_TITLE","Cities: Skylines獎勵已解鎖！"
"#ANNOUNCEMENT_CITIES_INCENTIVE_TEXT","為同時擁有Cities: Skylines和Surviving the Aftermath的玩家們歡呼三聲！特此送上精選獎勵供您使用。"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTITLE_1","天際線雕像"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTEXT_1","摩天大樓、飛機和起重機的立體雕像，配有熟悉的藍鳥。此為裝飾建築。"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTITLE_2","Cities: Skylines殖民地旗幟符號"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTEXT_2","三個殖民地旗幟符號，懷念經典城市建造遊戲。"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTITLE_3","專屬專家：「天際來客」"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTEXT_3","這位芬蘭人好像把地面當作熔岩一樣。天際線總是想要爬得更高，不管她攀登的是什麼東西，她總想到達頂端。她在樹頂和廢棄的摩天大樓頂層停留的時間比在地面上還多。她身上有一些舊傷痕和擦傷，向人們講述著她從多個位置下降時的那些不太成功的經歷。"
"#TARGET_DESC","提供更多資訊以協助我們，感謝您！"
"#ACCOUNT_LOGGED_IN_NO_NAME","已登入"
"#SETTINGS_KEY_BINDING_TUTORIALS_MENU","新手教學頁面"
"#SETTINGS_KEY_BINDING_RADIO_MENU","無線電台選單"
"#SETTINGS_KEY_BINDING_RESEARCH_MENU","研究選項頁面"
"#SETTINGS_KEY_BINDING_SPECIALISTS_MENU","專家頁面"
"#SETTINGS_KEY_BINDING_STATISTICS_MENU","殖民地統計頁面"
"#SETTINGS_FOG_QUALITY","霧氣品質"
"#SETTINGS_ENABLE_GAMEPAD","啟用遊戲手把"
"#SETTINGS_CHANGE_VIEW_WITH_ZOOM","透過縮放改變視野"
"#TOPIC_UPDATE_NOTES","更新日誌"
"#ANNOUNCEMENT_WHATSNEW_TOPIC","全新內容"
"#ANNOUNCEMENT_PATCHNOTES_MS11_TITLE","殖民地擴張"
"#ANNOUNCEMENT_PATCHNOTES_MS11_DESC","首次的大型更新將擴展殖民地建設的機能，並推出新建築與新機制。同時也對舊的建築做了改良。希望各位會喜歡這次的更新，因為這只是我們長期計畫的第一步！"
"#ANNOUNCEMENT_PATCHNOTES_MS11_GAMEPLAY_SUBTITLE","遊戲內容"
"#ANNOUNCEMENT_PATCHNOTES_MS11_BUILDINGS_SUBTITLE","新建築"
"#ANNOUNCEMENT_PATCHNOTES_MS11_GRAPHICS_SUBTITLE","畫面"
"#ANNOUNCEMENT_PATCHNOTES_MS11_BALANCE_SUBTITLE","平衡性"
"#ANNOUNCEMENT_PATCHNOTES_MS11_GAMEPLAY_TEXT","One of the biggest changes in gameplay are the work areas and efficiency of different buildings. From now on, the various soil types, water areas and forests affect the productivity and placement of different buildings in the game. Another improvement regarding the resource management is the possibility to edit resources in storage buildings.\n\nThis update also adds new ways to affect colonist happiness. For example, unburied corpses now inflict a Happiness penalty to colonists. Other things that make their lives more miserable are certain Catastrophes that now cause splash damage to their surroundings, as well as Nuclear Waste deposits sometimes harming nearby buildings and people.\n\nThere are also improvements that have been greatly requested by the community. The combat against bandits in the World Map now shows a prediction of the possible outcome. Also, Science Points are now easier to earn, as they can be earned from various events.\n\nOther improvements include renaming of Colonists and Specialists, the ability to use zoom to transition between views, and showing more information about the production and consumption of resources."
"#ANNOUNCEMENT_PATCHNOTES_MS11_BUILDINGS_TEXT","One of the biggest critiques has been the finite resources. This updates begins to address that by adding three new Extractors buildings, which scavenge the much-needed resources from barren soil. Maintenance Depot makes repairs easier as it automates them inside its work area. Two new storage buildings include the Nuclear Waste Storage and a Large Battery Rack. Last but certainly not least, The Gate can now be upgraded to show more info about incoming survivor groups."
"#ANNOUNCEMENT_PATCHNOTES_MS11_GRAPHICS_TEXT","The most notable visual improvements are the terrain materials on the World Map. This is only the first step in this journey, but it shows the direction we are going in. Other improvements include a new fog system and extensive updates in the game UI."
"#ANNOUNCEMENT_PATCHNOTES_MS11_BALANCE_TEXT","更新日誌"
"#PARADOX_THANKS","感謝您創建Paradox帳戶！我們已發送了一個連結給您，用於確認您的電子郵寄地址"
"##PARADOX_LINK_XBOX","Paradox Interactive將連接至您的Microsoft帳戶，讓您可以在遊戲開始時自動登入到Paradox帳戶。如果您不想繼續使用此功能，請至 Paradox帳戶頁面取消連結"
"##PARADOX_LINK_SUCCESS","操作成功！您的Paradox帳戶已連接至您的Xbox帳戶。"
"#TOPIC_CHANGELOG_HISTORY","更改日誌"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS11_1","殖民地擴張"
"#BUTTON_ANNOUNCEMENT_EA_INCENTIVE","探路者獎勵已解鎖！"
"#BUTTON_ANNOUNCEMENT_PDX_INCENTIVE","PARADOX帳戶獎勵已解鎖！"
"#BUTTON_CHANGELOG_HISTORY","開啟更新日誌"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS12_1","土匪和社群"
"#ANNOUNCEMENT_PATCHNOTES_MS12_TITLE","土匪和社群"
"#ANNOUNCEMENT_PATCHNOTES_MS12_DESC","遊戲的第二個更新著重在世界地圖，但是殖民地內也有很多新的事物。新的功能包括社群、前哨站、初版貿易系統以及世界地圖的視覺效果提升。我們同樣修復了其他的一些問題和bug。例如修改了災難和水的平衡、居民卡死等等。可以在Paradox官方論壇上查看更詳細的更新說明。"
"#ANNOUNCEMENT_PATCHNOTES_MS12_OUTPOSTS_SUBTITLE","前哨站"
"#ANNOUNCEMENT_PATCHNOTES_MS12_OUTPOSTS_TEXT","在殖民地建造新的前哨站倉庫讓玩家能夠在世界地圖上設立前哨站。專家可以在前哨站卸下資源，無需返回殖民地。"
"#ANNOUNCEMENT_PATCHNOTES_MS12_TRADE_SUBTITLE","貿易"
"#ANNOUNCEMENT_PATCHNOTES_MS12_TRADE_TEXT","在初版貿易系統中，世界地圖上會出現其他的社群。發現他們並用新的貿易功能表和他們進行貿易。需要貿易中心來保持貿易線路運行。"
"#ANNOUNCEMENT_PATCHNOTES_MS12_BALANCE_SUBTITLE","平衡性"
"#ANNOUNCEMENT_PATCHNOTES_MS12_BALANCE_TEXT","現在將有更多方法在災難中生存下來，輻射也沒有之前那麼的致命。水資源的消耗和生產有了許多更動。減緩了出生率，生還者團體已做調整，能良好的與更大的殖民地互動。可以從完整更新檔說明中查看其他的平衡性調整。"
"#ANNOUNCEMENT_PATCHNOTES_MS12_GAMEPLAY_SUBTITLE","遊戲內容"
"#ANNOUNCEMENT_PATCHNOTES_MS12_GAMEPLAY_TEXT","在世界地圖上可以一次性將專家多個回合的移動串連起來。更新後的挖掘機需要放在新的地底礦床附近，會在大型堆積物下方找到。\n你會遇到３１名新專家，１１個新事件。面對選項，需要你從中做出艱難的決定。"
"#ANNOUNCEMENT_PATCHNOTES_MS12_GRAPHICS_SUBTITLE","畫面"
"#ANNOUNCEMENT_PATCHNOTES_MS12_GRAPHICS_TEXT","最大的視覺提升是世界地圖上新的特定生物群系地形和道路。其他的包括略微提升的災難效果、事件動畫和新的居民頭像。"
"#SETTINGS_ENABLE_TWITCH_INTEGRATION","啟用Twitch整合功能"
"#SETTINGS_DISABLE_TWITCH_INTEGRATION","關閉Twitch整合功能"
"#TOPIC_INPUT_TWITCH_USERNAME","Twitch用戶名"
"#INPUT_TWITCH_USERNAME_DESC","輸入Twitch用戶名以繼續。"
"#SETTINGS_KEY_BINDING_TRADE_MENU","貿易選單"
"#SETTINGS_KEY_BINDING_ROTATE_LEFT","向左旋轉（建造模式）"
"#SETTINGS_KEY_BINDING_ROTATE_RIGHT","向右旋轉（建造模式）"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS13_1","遠征"
"#ANNOUNCEMENT_PATCHNOTES_MS13_TITLE","遠征"
"#ANNOUNCEMENT_PATCHNOTES_MS13_DESC","這次的更新我們繼續拓展世界地圖的機制。在這個全新的系統中，我們讓玩家們能夠將在世界地圖中找到的載具保留在殖民地中。在本遊戲搶鮮體驗的過程中，我們希望能夠一步一步加入新的遊戲機制並加以改善。這次我們著重在前次更新中所推出的貿易系統，並對其做了大幅度的改良。很期待能聽到各位對這系統的感想。另外一項調整則是給予農田額外的用途。從現在開始，您將能夠在農田上耕種非食用的作物。例如，您可選擇專注於耕種食用作物，或是種些可以用來貿易的其他作物。詳情請見Paradox官方討論區上的更新日誌。"
"#ANNOUNCEMENT_PATCHNOTES_MS13_VEHICLES_SUBTITLE","載具"
"#ANNOUNCEMENT_PATCHNOTES_MS13_VEHICLES_TEXT","載具可在世界地圖上被發現，但必須先將它們帶回殖民地的車庫翻修過後才能再次使用。載具能讓專家們快速並有效率的在世界地圖上移動。一輛載具一次可載送多名專家。我們在本次更新中將載具分成三個種類，因此各載具的數質將會依類別而有所不同。"
"#ANNOUNCEMENT_PATCHNOTES_MS13_TRADE_SUBTITLE","貿易的改良"
"#ANNOUNCEMENT_PATCHNOTES_MS13_TRADE_TEXT","在浩劫後的世界裡，金錢已失去了存在的意義。真正的價值在於社群與社群之間所能互相提供的幫助，以及你在他人之間的名聲。你對其他社群所提出的要求都會消耗聲譽值，而相對地，你所提供對方的每一次協助也會讓你獲得聲譽值。沒錯，從現在開始，其他社群也會時不時向你尋求協助。他們也會販賣牲畜與蟲卵。"
"#ANNOUNCEMENT_PATCHNOTES_MS13_SPECIALISTS_SUBTITLE","專家"
"#ANNOUNCEMENT_PATCHNOTES_MS13_SPECIALISTS_TEXT","我們改善世界地圖畫面的下一步即是全新的專家模組。在之前，所有專家們使用的外觀模組都是同一個，但從現在開始，您可直接透過他們全新的外觀來分辨他們各自的專長為何。本次更新包含了偵查兵、戰士、拾荒者、科學家、以及領導者的男女版本總共十個新角色模組。"
"#ANNOUNCEMENT_PATCHNOTES_MS13_TWITCH_SUBTITLE","Twitch支援"
"#ANNOUNCEMENT_PATCHNOTES_MS13_TWITCH_TEXT","最後，從現在開始，您可在Twitch實況中參與遊戲過程！在事件發生時做選擇或是透過挑選下一個殖民地內的災難來引導不同的遊戲走向。"
"#SETTINGS_TWITCH_VOTING_COUNTDOWN","Twitch投票倒數計時"
"#SETTINGS_TWITCH_CHANNEL_NAME","Twitch頻道"
"#SETTINGS_TWITCH_INTEGRATION_ENABLED","已啟用Twitch整合功能"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS14_1","偉大的思想"
"#ANNOUNCEMENT_PATCHNOTES_MS14_TITLE","偉大的思想"
"#ANNOUNCEMENT_PATCHNOTES_MS14_DESC","這次地更新包含了殖民地以及世界地圖兩者的更動。變化最大的部份即是科技樹的延伸。現在除了可以解鎖建築物之外，還能升級各種改良型科技。科技樹內總共有７９個項目可解鎖。在世界地圖上的各個社群現在也都有了各自獨具風格的領袖。在未來，我們還會加入更多與他們互動的機制。我們也持續的在提升遊戲畫面品質，例如殖民地光源的改善以及專家角色模組的細節強化。在遊戲體驗改善方面，我們拓展了載具的使用並加入了車庫機制。詳情請見Paradox官方討論區中的更新日誌。"
"#ANNOUNCEMENT_PATCHNOTES_MS14_TECHTREE_SUBTITLE","科技樹"
"#ANNOUNCEMENT_PATCHNOTES_MS14_TECHTREE_TEXT","我們在本次的更新對科技樹的部份進行了大幅的擴展。現在除了能在科技樹解鎖建築物以外，還能透過增加建築物的工作欄位來提升它們的效率、加速生產…等。這將是我們讓玩家們能夠打造出獨一無二的殖民地過程中的第一步。科技選項從現在開始會需要花費些許時間以及科技點數。"
"#ANNOUNCEMENT_PATCHNOTES_MS14_LEADERS_SUBTITLE","社群領導人"
"#ANNOUNCEMENT_PATCHNOTES_MS14_LEADERS_TEXT","社群將不再只是地圖上的一個名稱。它們的領袖們都擁有各自獨特的風格和理念，並用自己的方法試圖在末日中求生。我們在未來還會新增更多與他們互動的機制，好讓您能夠從中選出你喜歡的幾位，並打下任何敢跟你做對的領袖。"
"#ANNOUNCEMENT_PATCHNOTES_MS14_VISUALS_SUBTITLE","畫面"
"#ANNOUNCEMENT_PATCHNOTES_MS14_VISUALS_TEXT","我們持續的在提升本遊戲的畫面品質，希望能夠讓末日後的世界更有魅力。這次的更新將殖民地的光源做了全面的翻新。此更新將完全地改變殖民地在白天和夜晚的整體畫面。居民的模組也做過了調整。"
"#ANNOUNCEMENT_PATCHNOTES_MS14_IMPROVEMENTS_SUBTITLE","其他改善部份"
"#ANNOUNCEMENT_PATCHNOTES_MS14_IMPROVEMENTS_TEXT","Other notable changes include more fluid and expanded use of vehicles, tooltips for stored Resources, automatic return to Colony for Specialists, big Plank deposits to compensate for Sawmill now unlocking later, reducing Soybean yield slightly and setting early Catastrophe warning without Radar to one day."
"#PREGAME_IDEOLOGY_TITLE","意識形態"
"#PREGAME_IDEOLOGY_DESCRIPTION","世上沒有任何一本生存指南能教你怎麼面對浩劫後的世界。每個人對於該如何生存下去都有自己的看法，也無法評斷誰對誰錯。請問您是怎麼樣的一位領導者呢？可在科技樹解鎖更多的相關選項。"
"#PREGAME_IDEOLOGY_HEADER","意識形態"
"#PREGAME_IDEOLOGY_OPTION_0","生存主義者"
"#PREGAME_IDEOLOGY_OPTION_1","殖民地建造者"
"#PREGAME_IDEOLOGY_OPTION_2","荒地探索者"
"#PREGAME_EFFECT_IDEOLOGY_0","科技樹內將有能夠充分挖掘現有資源的升級選項"
"#PREGAME_EFFECT_IDEOLOGY_1","科技樹內的選項多為保持殖民地運行發展的升級項目"
"#PREGAME_EFFECT_IDEOLOGY_2","科技樹內將有各種能協助你深入探索殖民地及其周邊的先進技術"
"#PREGAME_IDEOLOGY_SUMMARY_FIELD","意識形態"
"#PREGAME_IDEOLOGY_SUMMARY_FIELD_TEXT_0","生存主義者"
"#PREGAME_IDEOLOGY_SUMMARY_FIELD_TEXT_1","建築師"
"#PREGAME_IDEOLOGY_SUMMARY_FIELD_TEXT_2","混亂無序"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS15_1","避難所"
"#ANNOUNCEMENT_PATCHNOTES_MS15_TITLE","避難所"
"#ANNOUNCEMENT_PATCHNOTES_MS15_DESC","This update’s main addition provides more variety to Catastrophes. First off, they're phased in slower and peak at different stages. New ways to counter the harsh elements include buildings like the Lighting Rod and Saunas. Bartering has been improved in a big way, as we've introduced Coins into the game and redone the UI. The Tech Tree has also received a major update in the form of reducing its five branches to four."
"#ANNOUNCEMENT_PATCHNOTES_MS15_CATASTROPHE_SUBTITLE","災難"
"#ANNOUNCEMENT_PATCHNOTES_MS15_CATASTROPHE_TEXT","The familiar catastrophes you already know and love to hate have been given more varied stages to keep you on the edge. They'll start slow and ramp up as they go. Crops are now sensitive to catastrophes around them and will wither from stress during Heat Waves and Nuclear Fallouts instead of vanishing immediately."
"#ANNOUNCEMENT_PATCHNOTES_MS15_ANTI_SUBTITLE","防災建築"
"#ANNOUNCEMENT_PATCHNOTES_MS15_ANTI_TEXT","When a Catastrophe is drawing near, you need to prepare. Build Lighting Rods to keep your electrical buildings safe and working. Saunas, on the other hand, provide a helpful way to stay clean and avoid infections, even after the Catastrophe."
"#ANNOUNCEMENT_PATCHNOTES_MS15_BARTER_SUBTITLE","全新的貿易系統"
"#ANNOUNCEMENT_PATCHNOTES_MS15_BARTER_TEXT","The trading system has gone through further changes this past month. Trading has a brand new interface and no longer uses Reputation as a form of payment, as we are introducing Coins into the mix. Coins can be traded in and exchanged at the cost of Resources. Also, the Societies have a new selection of Goods from Materials and Medicine to the likes of vehicles and Seeds. Get out there and find the best deals!"
"#ANNOUNCEMENT_PATCHNOTES_MS15_IMPROVEMENTS_SUBTITLE","其他改善部份"
"#ANNOUNCEMENT_PATCHNOTES_MS15_IMPROVEMENTS_TEXT","Some other improvements include new building variations, lighting tweaks and visual improvements to the sky, new models for events and the tech tree has been rearranged to provide the best possible experience. Lastly, the new pre-game selection of Ideologies allows you to select what kind of a leader you’d be and what unique advancements you bring to the table. This feature will be expanded in the future."
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS16_1","充滿敵意的世界"
"#ANNOUNCEMENT_PATCHNOTES_MS16_TITLE","充滿敵意的世界"
"#ANNOUNCEMENT_PATCHNOTES_MS16_DESC","This update brings you enemies at the Gate, but it also gives you a fighting chance against them with the new Colony Combat feature. Hostile forces might attack your Colony while mutated wildlife has grown more aggressive. There are also major improvements to Trading and Tech Tree plus new Vehicles and a modest Outhouse to help with early game hygiene."
"#ANNOUNCEMENT_PATCHNOTES_MS16_COMBAT_SUBTITLE","殖民地戰鬥"
"#ANNOUNCEMENT_PATCHNOTES_MS16_COMBAT_TEXT","Bandits and desperate people can now resort to direct attacks against the Colony. Fight back by upgrading the Gate and posting Guards to defend it. If the enemy breaks through, protect the Colony with your Specialists, which you can now control directly in the Colony view."
"#ANNOUNCEMENT_PATCHNOTES_MS16_WILDLIFE_SUBTITLE","野生動物"
"#ANNOUNCEMENT_PATCHNOTES_MS16_WILDLIFE_TEXT","Mutated animals have grown more numerous and aggressive, and now pose a threat to your Colonists. Some of these wild beasts guard resource deposits around the Colony, and others will attack your people in a fit of rage. Colonists will fight back to defend themselves but Specialists are required to deal with more serious threats."
"#ANNOUNCEMENT_PATCHNOTES_MS16_BARTER_SUBTITLE","特殊折扣"
"#ANNOUNCEMENT_PATCHNOTES_MS16_BARTER_TEXT","Trading with Societies continues to be improved. They now offer new special deals with special discounts, which also raise your Reputation. And the better your Rep with them is the sweeter deals you'll get. But don't dump unwanted resources on them, as they'll pay less and be annoyed with you if you do."
"#ANNOUNCEMENT_PATCHNOTES_MS16_IMPROVEMENTS_SUBTITLE","其他改善部份"
"#ANNOUNCEMENT_PATCHNOTES_MS16_IMPROVEMENTS_TEXT","Colonists will voice their opinions on various events. Research progress is now shown in the notification area. The new Van and Offroader vehicles can be found on the World Map and in trade deals. Buildings stop functioning in critical condition and some conditions prevent your Colonists from working. And the annoying Happiness change sound effect has been fixed!"
"#ANNOUNCEMENT_PATCHNOTES_MS16_CHANGES_SUBTITLE","使用者介面更動"
"#ANNOUNCEMENT_PATCHNOTES_MS16_CHANGES_TEXT","The Camera is now panned with the right mouse button. Specialists are ordered from the Colony to the World Map via the ""Send to World Map"" button on their info panel."
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS17_1","法律與秩序"
"#ANNOUNCEMENT_PATCHNOTES_MS17_TITLE","法律與秩序"
"#ANNOUNCEMENT_PATCHNOTES_MS17_DESC","Avoiding Malnutrition requires that you supply your Colonists with varied Food to eat. Guards protect the Colony from external and internal threats, especially when equipped with the new rifles from the Gunsmith. Colonists may now turn hostile if you treat them poorly enough and cause havoc."
"#ANNOUNCEMENT_PATCHNOTES_MS17_MALNUTRITION_SUBTITLE","營養不良"
"#ANNOUNCEMENT_PATCHNOTES_MS17_MALNUTRITION_TEXT","The new nutrition system means that meat, vegetables and other food items must be served equally to keep hunger and malnutrition at bay. Ignoring this for long can cause severe consequences and is equally slow to recover from."
"#ANNOUNCEMENT_PATCHNOTES_MS17_GUARDS_SUBTITLE","守衛"
"#ANNOUNCEMENT_PATCHNOTES_MS17_GUARDS_TEXT","Colonists can be now assigned to Guard Posts to increase the safety of your people. Guards can be equipped with rifles as they patrol around their posts scanning for threats. They're also visually distinctive with heavier protective armor."
"#ANNOUNCEMENT_PATCHNOTES_MS17_HOSTILE_SUBTITLE","懷恨在心"
"#ANNOUNCEMENT_PATCHNOTES_MS17_HOSTILE_TEXT","If the colony Happiness declines too much, some of your colonists might turn hostile. Hostile people must be dealt swiftly and decisively, so have some Guards at hand at all times. Keep an eye on colony Happiness and allow the people some time off to spend at a Memorial, Theater or an Arena."
"#ANNOUNCEMENT_PATCHNOTES_MS17_IMPROVEMENTS_SUBTITLE","事件"
"#ANNOUNCEMENT_PATCHNOTES_MS17_IMPROVEMENTS_TEXT","Event system has been expanded with certain results spawning wild beasts or bandits and the requested resources scale better to allow players more options to choose from. New events have been added especially to the early game."
"#ANNOUNCEMENT_PATCHNOTES_MS17_CHANGES_SUBTITLE","其他改善部份"
"#ANNOUNCEMENT_PATCHNOTES_MS17_CHANGES_TEXT","Hostile units should overlap less during combat, wild animal visibility has been improved, colonist suffer injuries from engaging in combat and roads have gotten a visual overhaul with Dirt Roads becoming combinable into larger areas similar to Paved ones."
"#SETTINGS_KEY_BINDING_HIGHLIGHT_ENTITIES","突出顯示活體生物"
"#SETTINGS_KEY_BINDING_TOGGLE_POLLUTION_MAP","污染分佈圖"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS18_1","被汙染的大地"
"#ANNOUNCEMENT_PATCHNOTES_MS18_TITLE","被汙染的大地"
"#ANNOUNCEMENT_PATCHNOTES_MS18_DESC","Our biggest update yet adds depth by connecting old features and adding a ton of new layers to surviving in a harsh environment. Pollution from deposits and certain buildings are now a serious threat. Water system has been upgraded to a deeper and more interesting one. Those elusive Components can now be manufactured from Rare Metals and a slew of improvements have been added to fields, items, production and more."
"#ANNOUNCEMENT_PATCHNOTES_MS18_POLLUTION_SUBTITLE","污染"
"#ANNOUNCEMENT_PATCHNOTES_MS18_POLLUTION_TEXT","Pollution deposits now spread their harmful effect to buildings and people alike. Some of your own structures causes this as well, so plan your colony accordingly by using the new Pollution Overlay feature. Colonists and Maintenance depots can also decontaminate buildings as needed."
"#ANNOUNCEMENT_PATCHNOTES_MS18_WATER_SUBTITLE","水２．０"
"#ANNOUNCEMENT_PATCHNOTES_MS18_WATER_TEXT","Water is now divided into two categories: Clean drinking water and water used by buildings. New buildings have been added to offer more options to produce and distribute this vital liquid. Clean Water Storages service your colonists as before, while Water Towers distribute water to buildings like Greenhouses and Mess Halls within their area of effect."
"#ANNOUNCEMENT_PATCHNOTES_MS18_RARE_SUBTITLE","稀有金屬與部件"
"#ANNOUNCEMENT_PATCHNOTES_MS18_RARE_TEXT","Players are now able to produce their own Components within the colony. A Magnetic Separator can be built on top of a Rare Metal deposit and the resulting products delivered to an Electronics Factory. These late-game buildings will ensure the long-term success of the colony in the aftermath."
"#ANNOUNCEMENT_PATCHNOTES_MS18_UI_SUBTITLE","新圖示與工作區的改善"
"#ANNOUNCEMENT_PATCHNOTES_MS18_UI_TEXT","Buildings and Work Areas have received a major quality-of-life update. New and clearer 3D floaters have been added and Work Areas especially have been improved. The new banner in the center of the area can now be moved without going to the building's menu and the area displays how many resources are still left inside it."
"#ANNOUNCEMENT_PATCHNOTES_MS18_CHANGES_SUBTITLE","其他改善部份"
"#ANNOUNCEMENT_PATCHNOTES_MS18_CHANGES_TEXT","There are too many new additions to list, but here's a few good ones: Aqua Farm has been added for growing Fish, Field fertility is now calculated per-tile-basis and new Colonist items such as durable clothing and weapons have been added. Production limits can now be set per item type and the game features new reputation-dependent Society events."
"#BUTTON_AUTO_SELECT","隨機"
"#PREGAME_SPECIALISTS_SELECT_DESC","選擇你的起始專家小隊。"
"#TOPIC_PREGAME_SPECIALISTS","專家"
"#PREGAME_OPTION_07_PLENTY_RESOURCES","這個團隊已經提前準備就緒"
"#PREGAME_OPTION_08_AVERAGE_RESOURCES","每個人都盡可能的搜集了資源"
"#PREGAME_OPTION_09_SCARCE_RESOURCES","人們幾乎一無所有"
"#PREGAME_DESCRIPTION_05_STARTING_RESOURCES","面對即將到來的浩劫，有些人早有準備並為災後的生活囤積了一些資源；有些人在危機四伏的荒野上穿梭，盡可能搜尋一切資源；而最不幸的人們則被迫離開已化為廢墟的城市。除了身上的衣物，他們一無所有。"
"#PREGAME_COLONY_NAME_SUGGESTION_26","卓利亞"
"#PREGAME_COLONY_NAME_SUGGESTION_27","索恩克里夫"
"#PREGAME_COLONY_NAME_SUGGESTION_28","貝姆爾"
"#PREGAME_COLONY_NAME_SUGGESTION_29","艾爾德郡"
"#PREGAME_COLONY_NAME_SUGGESTION_30","奧克斯潭"
"#PREGAME_COLONY_NAME_SUGGESTION_31","貝來威"
"#PREGAME_COLONY_NAME_SUGGESTION_32","苦泉鎮"
"#PREGAME_COLONY_NAME_SUGGESTION_33","卡薩達加"
"#PREGAME_COLONY_NAME_SUGGESTION_34","萊德威爾"
"#PREGAME_COLONY_NAME_SUGGESTION_35","亞力山卓"
"#PREGAME_COLONY_NAME_SUGGESTION_36","阿瑪迪約"
"#PREGAME_COLONY_NAME_SUGGESTION_37","雷德克里夫"
"#PREGAME_COLONY_NAME_SUGGESTION_38","新阿爾比恩"
"#PREGAME_COLONY_NAME_SUGGESTION_39","克魯格瀑布"
"#PREGAME_COLONY_NAME_SUGGESTION_40","美里迪安"
"#PREGAME_COLONY_NAME_SUGGESTION_41","厄爾卡斯特"
"#SETTINGS_CRASH_REPORTING","錯誤報告"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS19_1","拓荒者"
"#ANNOUNCEMENT_PATCHNOTES_MS19_TITLE","拓荒者"
"#ANNOUNCEMENT_PATCHNOTES_MS19_DESC","This update adds a new phase to the very beginning of the game as you command Specialists to set up a Campsite and other buildings for your first settlers. It also includes a new Ranch for breeding livestock, improved hunting and much more."
"#ANNOUNCEMENT_PATCHNOTES_MS19_START_SUBTITLE","全新的開始"
"#ANNOUNCEMENT_PATCHNOTES_MS19_START_TEXT","You now start with three Specialists who'll prepare the camp for your colonists. You’re free to explore the area, scavenge resources, construct initial buildings and clear hostile wildlife before shooting a signal flare from the new Campsite to tell your people it’s safe to arrive."
"#ANNOUNCEMENT_PATCHNOTES_MS19_RANCH_SUBTITLE","牧場與牲畜"
"#ANNOUNCEMENT_PATCHNOTES_MS19_RANCH_TEXT","Colonists can now reseach and build a Ranch to raise animals like Chicken or Sheep, but they must first be bought from other Societies. They'll provide the Colony with plenty of Meat but also other byproducts like Eggs and Wool used as Fiber."
"#ANNOUNCEMENT_PATCHNOTES_MS19_SPEED_CHANGE_SUBTITLE","道路＆居民移動速度"
"#ANNOUNCEMENT_PATCHNOTES_MS19_SPEED_CHANGE_TEXT","Colonist off-road walking speed has been reduced. At the same time, moving around the Colony on dirt or paved road is faster. Build an extensive network of roads to ensure smooth logistics, as this makes them more important than ever before."
"#ANNOUNCEMENT_PATCHNOTES_MS19_HUNTING_SUBTITLE","狩獵"
"#ANNOUNCEMENT_PATCHNOTES_MS19_HUNTING_TEXT","The local wildlife can now be harvested for meat once killed. The bigger the animal, the more meat it'll yield. But remember to gather it quickly, as it'll rot away if left to the elements."
"#ANNOUNCEMENT_PATCHNOTES_MS19_CHANGES_SUBTITLE","其他改善部份"
"#ANNOUNCEMENT_PATCHNOTES_MS19_CHANGES_TEXT","Resources and especially Food will now decay if left on the ground for long periods. Colonist walking speeds have been adjusted and building roads is more important than ever. Specialist can now build, scavenge, repair and carry resource boxes."
"#SETTINGS_RENDERING_RESOLUTION_SCALE","渲染解析度"
"#SETTINGS_CONTROLLER_PROMPT_TYPE","手把提示風格"
"#SETTINGS_PLATFORM_SWITCH","Switch"
"#SETTINGS_PLATFORM_XBOX","XBOX"
"#SETTINGS_PLATFORM_PS4","PS4"
"#PREGAME_TUTORIAL_DESC_1_WARNING","由於遊戲內容的大幅變更，建議所有玩家開啟新手教學。"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS20_1","未知的領域"
"#ANNOUNCEMENT_PATCHNOTES_MS20_TITLE","未知的領域"
"#ANNOUNCEMENT_PATCHNOTES_MS20_DESC","Scout the local areas for resources and dangers, take advantage of the more detailed Energy production, deal with aging colonists and admire the improved colony map visuals."
"#ANNOUNCEMENT_PATCHNOTES_MS20_START_SUBTITLE","殖民地探索"
"#ANNOUNCEMENT_PATCHNOTES_MS20_START_TEXT","The colony is now covered with thick fog which you can unveil by scouting the area with a Specialist. This'll reveal both new resource deposits and threats around the colony."
"#ANNOUNCEMENT_PATCHNOTES_MS20_ENERGY_SUBTITLE","能源生產"
"#ANNOUNCEMENT_PATCHNOTES_MS20_ENERGY_TEXT","Energy is now distributed via the new Transformer building. It'll supply all Energy consumers inside its effective area if there's at least one Energy producer or storage near it."
"#ANNOUNCEMENT_PATCHNOTES_MS20_VISUALS_SUBTITLE","殖民地畫質"
"#ANNOUNCEMENT_PATCHNOTES_MS20_VISUALS_TEXT","Terrain textures, plants, bushes and trees have gotten a makeover! Check all the changes in-game as you push back the fog around the colony."
"#ANNOUNCEMENT_PATCHNOTES_MS20_AGING_SUBTITLE","居民老化"
"#ANNOUNCEMENT_PATCHNOTES_MS20_AGING_TEXT","Colonists will now age and eventually die of natural causes. Survivor groups have been made slightly bigger and birth rates have been increased to balance this out, resulting in a more dynamic population."
"#ANNOUNCEMENT_PATCHNOTES_MS20_CHANGES_SUBTITLE","其他改善部份"
"#ANNOUNCEMENT_PATCHNOTES_MS20_CHANGES_TEXT","Nearly all Food is polluted to some extent - scavenge preserved types from the map and upgrade your own production. People now flee from combat when seriously hurt and won't idle injured if there's space at a medical facility."
"#METADATA_TIMESTAMP","時間和日期"
"#METADATA_DAYCOUNT","日"
"#METADATA_POPULATION","人口"
"#METADATA_MODCOUNT","已啟用模組"
"#METADATA_NO_METADATA","無資料顯示"
"#SETTINGS_KEY_BINDING_OVERLAY_MENU","覆蓋選單"
"#METADATA_VERSION","版本"
"#SETTINGS_KEY_BINDING_TOGGLE_OVERLAY","切換上次使用的覆蓋功能表"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS21_1","荒地之謎"
"#ANNOUNCEMENT_PATCHNOTES_MS21_TITLE","荒地之謎"
"#ANNOUNCEMENT_PATCHNOTES_MS21_DESC","This update marks a full year of Early Access development. Its main feature, Quests, takes specialists outside the colony to meet interesting people, make decisions and gain valuable resources. The World Map has received a big update to be more fluid and enjoyable."
"#ANNOUNCEMENT_PATCHNOTES_MS21_QUESTS_SUBTITLE","任務"
"#ANNOUNCEMENT_PATCHNOTES_MS21_QUESTS_TEXT","Quests take you outside the colony, searching for sources of odd transmissions, lost loot and other opportunities. Some are shorter, some longer and involve making choices along the way. They're a great way to earn the most valuable resources like Silver or Science Points."
"#ANNOUNCEMENT_PATCHNOTES_MS21_WM_SUBTITLE","世界地圖"
"#ANNOUNCEMENT_PATCHNOTES_MS21_WM_TEXT","Actions now cost a set amount of APs instead of all that's left. Sectors are scaled up and locations scavenged completely on one command. Rules of WM combat are better communicated and chance of making critical misses and hits is added."
"#ANNOUNCEMENT_PATCHNOTES_MS21_OVERLAYS_SUBTITLE","分佈圖"
"#ANNOUNCEMENT_PATCHNOTES_MS21_OVERLAYS_TEXT","New Overlays help the player to identify issues and plan the colony development by highlighting concepts like Water and Energy production, Pollution, building status and more."
"#ANNOUNCEMENT_PATCHNOTES_MS21_TECH_SUBTITLE","科技樹"
"#ANNOUNCEMENT_PATCHNOTES_MS21_TECH_TEXT","The Tech Tree has been updated with cleaner visuals and restructuring information on what you gain when unlocking new technologies. This should help direct your scientific efforts better towards the things your colony needs."
"#ANNOUNCEMENT_PATCHNOTES_MS21_CHANGES_SUBTITLE","其他改善部份"
"#ANNOUNCEMENT_PATCHNOTES_MS21_CHANGES_TEXT","In other improvements we got a new Specialist, Baron, to celebrate our one year anniversary, improved colonist and specialist info panels and tons of smaller improvements and balance changes."
"#ANNOUNCEMENT_STEAM_INCENTIVE_TITLE","Steam獎勵已解鎖！"
"#ANNOUNCEMENT_STEAM_INCENTIVE_TEXT","Thank you for joining us on Steam Early Access! Have fun with the game and if able, help us improve it more by sending your feedback and bug reports to us via the in-game bug tracker!"
"#ANNOUNCEMENT_STEAM_INCENTIVE_SUBTITLE_1","獎勵：Steam旗幟符號"
"#ANNOUNCEMENT_STEAM_INCENTIVE_SUBTEXT_1","Raise this vaguely familiar symbol high above your colony to let the people know you've joined Steam Early Access."
"#ANNOUNCEMENT_BARON_INCENTIVE_SUBTITLE_2","獎勵：專家「巴倫」"
"#ANNOUNCEMENT_BARON_INCENTIVE_SUBTEXT_2","Our 1st Year Anniversary Specialist ""Baron"" will help you smite down your enemies. He's available right at the start of a new game."
"#ANNOUNCEMENT_EPIC_INCENTIVE_TITLE","Epic獎勵已解鎖！"
"#ANNOUNCEMENT_EPIC_INCENTIVE_TEXT","Thank you for being a part of the Early Access on Epic Store! Help us improve the game even more by sending your feedback and bug reports to us via the in-game bug tracker and enjoy Surviving the Aftermath!"
"#ANNOUNCEMENT_EPIC_INCENTIVE_SUBTITLE_1","獎勵：Epic旗幟符號"
"#ANNOUNCEMENT_EPIC_INCENTIVE_SUBTEXT_1","Raise this ""inspired"" flag symbol above your colony to let the people know you've joined Early Access on Epic Store."
"#ANNOUNCEMENT_XBOX_INCENTIVE_TITLE","Xbox獎勵已解鎖！"
"#ANNOUNCEMENT_XBOX_INCENTIVE_TEXT","Thank you for being a part of the Xbox Game Preview with us! Help improve the game even more by sending your feedback via the in-game tool and enjoy Surviving the Aftermath!"
"#SETTINGS_GAMEPAD_OVERLAY","切換分佈圖"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS22_1","核子冬天"
"#ANNOUNCEMENT_PATCHNOTES_MS22_TITLE","核子冬天"
"#ANNOUNCEMENT_PATCHNOTES_MS22_DESC","The new Winter Storm challenges the colony throughout its long duration. Build Heaters to keep your Shelters warm and stock up Food. Embark on new kinds of Quests with new combat options, procure new Superior-quality items for your colonists along with improved World Map UI, Statistics, new overlays and balance changes."
"#ANNOUNCEMENT_PATCHNOTES_MS22_WINTER_SUBTITLE","冬天"
"#ANNOUNCEMENT_PATCHNOTES_MS22_WINTER_TEXT","The three-part Winter starts slowly, warning you of the impending cold. But when the Winter Storm hits, people start to get cold and even hypothermic if the player hasn't prepared for it. New gameplay mechanics, visuals and challenges are part of survival in this season! And remember to harvest your crops early, as the Winter will kill all but the hardiest ones in a flash."
"#ANNOUNCEMENT_PATCHNOTES_MS22_TEMP_SUBTITLE","溫度"
"#ANNOUNCEMENT_PATCHNOTES_MS22_TEMP_TEXT","With Winter comes the dropping temperatures. Help colonists endure this by building heaters, providing them with Firewood or Energy and upgrading both your Shelters and Clothing. The new Temperature overlay helps with finding possible issues and the new Protective Clothing slows down the effects of the freezing weather."
"#ANNOUNCEMENT_PATCHNOTES_MS22_COMBAT_SUBTITLE","戰鬥任務"
"#ANNOUNCEMENT_PATCHNOTES_MS22_COMBAT_TEXT","New and expanded Quests have been added. Some of them require Specialists to deal with all types of bandits in order to complete them. Bandits are often found sitting on hefty piles of loot, so fighting them will be worth the trouble."
"#ANNOUNCEMENT_PATCHNOTES_MS22_ITEMS_SUBTITLE","高級物品"
"#ANNOUNCEMENT_PATCHNOTES_MS22_ITEMS_TEXT","Superior Tools, Protective Clothing and Automatic Rifles are rare and valuable, but extremely effective in what they do. They last a long time and provide excellent protection for your colonists be it the elements or a bandit raid."
"#ANNOUNCEMENT_PATCHNOTES_MS22_CHANGES_SUBTITLE","其他改善部份"
"#ANNOUNCEMENT_PATCHNOTES_MS22_CHANGES_TEXT","Improved Statistics view, Soil Fertility and Temperature overlays, World Map UI improvements, more visible Quest locations and more have been added. Notable balance changes include faster extractors, more durable vehicles, less polluting Outhouses and Saunas and a bigger Transformer effective range."
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS23_1","建築升級"
"#ANNOUNCEMENT_PATCHNOTES_MS23_TITLE","建築升級"
"#ANNOUNCEMENT_PATCHNOTES_MS23_DESC","In this update we're introducing building upgrades as a way to boost or specialize your colony buildings to your liking. We've also reworked the Tech Tree, differentiating various crops and insects better and more."
"#ANNOUNCEMENT_PATCHNOTES_MS23_UPGRADES_SUBTITLE","建築升級"
"#ANNOUNCEMENT_PATCHNOTES_MS23_UPGRADES_TEXT","Certain colony buildings can now be upgraded to better or more specialized versions after unlocking them from the Tech Tree. Upgrades are applied from the building info panel, requiring time and resources to complete. Upgrades include, for instance, better productivity for Fishing Huts or larger capacity for Tents at the cost of Happiness and much more."
"#ANNOUNCEMENT_PATCHNOTES_MS23_TECH_SUBTITLE","科技樹"
"#ANNOUNCEMENT_PATCHNOTES_MS23_TECH_TEXT","Tech Tree is nearing its final form. It's now been divided into five branches with each having more alternative progression paths. Upgrades have been added there as well and the entire tree has received clearer visuals on the status of each tech node."
"#ANNOUNCEMENT_PATCHNOTES_MS23_CROP_SUBTITLE","作物與昆蟲變更"
"#ANNOUNCEMENT_PATCHNOTES_MS23_CROP_TEXT","Crops and insects are now more distinct from each other and provide interesting options for the player to choose from. Hardy crops are now very well equipped to resist withering while the faster growing ones offer a quicker fix to your immediate food shortages."
"#ANNOUNCEMENT_PATCHNOTES_MS23_WM_SUBTITLE","世界地圖區域大小"
"#ANNOUNCEMENT_PATCHNOTES_MS23_WM_TEXT","Sectors are now once again slightly smaller to reduce the amount of empty space. Their contents have also been updates and you should see a nice variety of scavengable resources while exploring. The user interface has also received more usability improvements."
"#ANNOUNCEMENT_PATCHNOTES_MS23_CHANGES_SUBTITLE","其他改善部份"
"#ANNOUNCEMENT_PATCHNOTES_MS23_CHANGES_TEXT","The Bakery has gotten a few more recipes with Cinnamon Buns and Beetle Bread, which offer interesting alternatives to plain Bread. Electronics have been added on the World Map and Electronics Factory to provide a way to upgrade your Extractors into fully automated Auto-Extractors."
"#SETTINGS_GAMEPAD_CYCLE_LAYOUT","循環配置"
"##TOPIC_CONTROLLER_LAYOUT","手把按鈕配置"
"##TOPIC_CONTROLLER_LAYOUT_XBOX","手把按鈕配置"
"##TOPIC_CONTROLLER_LAYOUT_PS","無線手把按鈕配置"
"##TOPIC_CONTROLLER_LAYOUT_NX","JOY-CON™控制器按鈕配置"
"#TOPIC_CONTROLLER_LAYOUT_NX_PRO","PRO控制器按鈕配置"
"##SETTINGS_CONTROLLER_ON_OR_OFF_PC","手把"
"##SETTINGS_CONTROLLER_ON_OR_OFF_NX","Joy-Con™控制器"
"##SETTINGS_CONTROLLER_ON_OR_OFF_NX_PRO","Pro控制器"
"##SETTINGS_CONTROLLER_LAYOUT","手把按鈕配置"
"##SETTINGS_CONTROLLER_LAYOUT_XBOX","手把按鈕配置"
"##SETTINGS_CONTROLLER_LAYOUT_PS","無線手把按鈕配置"
"##SETTINGS_CONTROLLER_LAYOUT_NX","Joy-Con™控制器按鈕配置"
"##SETTINGS_CONTROLLER_LAYOUT_NX_PRO","Pro控制器按鈕配置"
"##SETTINGS_CONTROLLER_VIBRATION_","手把震動"
"##SETTINGS_CONTROLLER_VIBRATION_XBOX","手把震動"
"##SETTINGS_CONTROLLER_VIBRATION_PS","手把震動"
"##SETTINGS_CONTROLLER_VIBRATION_NX","Joy-Con™控制器震動"
"##SETTINGS_CONTROLLER_VIBRATION_NX_PRO","Pro控制器震動"
"##SETTINGS_ENABLE_GAMEPAD","啟用手把"
"##SETTINGS_CONTROLLER_PROMPT_TYPE","手把提示風格"
"##SETTINGS_CONTROLLER_PROMPT_TYPE_XBOX","手把提示風格"
"##SETTINGS_CONTROLLER_PROMPT_TYPE_PS","無線手把提示風格"
"##SETTINGS_CONTROLLER_PROMPT_TYPE_NX","Joy-Con™控制器提示風格"
"##SETTINGS_CONTROLLER_PROMPT_TYPE_NX_PRO","Pro控制器提示風格"
"#SETTINGS_LANGUAGE_JAPANESE","日文"
"#SETTINGS_LANGUAGE_KOREAN","韓文"
"#SETTINGS_LANGUAGE_CHINESE_TRADITIONAL","繁體中文"
"#ACCOUNT_FETCH_DOCUMENT_FAILED_TITLE","文件擷取失敗"
"#ACCOUNT_ERROR_NO_INTERNET_CONNECTION","連線錯誤"
"#ACCOUNT_CREATE_FAILED_ALREADY_EXISTS","此電子郵件地址已有人使用"
"#SAVE_MAX_SAVE_DATA_REACHED_CONTENT","已達最大存檔數量"
"#SETTINGS_CLOUDS","關閉雲朵特效"
"#SETTINGS_AMBIENT_OCCLUSION","關閉環境光遮蔽"
"#SETTINGS_TERRAIN_QUALITY","地形品質"
"#SETTINGS_GAMEPAD_SPEED_UP_PS","右方向鍵：加快遊戲速度"
"#SETTINGS_GAMEPAD_SPEED_DOWN_PS","左方向鍵：減緩遊戲速度"
"#SETTINGS_GAMEPAD_GAME_MENU_PS","下方向鍵：打開遊戲選單"
"#SETTINGS_GAMEPAD_TOP_BAR_PS","上方向鍵：啟動頂部工具條"
"#ACCOUNT_ERROR_PSN_REQUIRED","PlayStation™Network account required."
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_EP3","Foundation"
"#ANNOUNCEMENT_PATCHNOTES_EP3_TITLE","Foundation"
"#ANNOUNCEMENT_PATCHNOTES_EP3_DESC","This patch is the first major improvement to take the game towards a direction where construction, not micromanagement, is the key to success. Improvements in the game's balance are many including more optimized production and consumption of resources, reductions in colonist's downtime and changed eating habits. New buildings include a Cemetery and a Medical Lab, but also upgrades to existing buildings. In addition the world map combat has been changed to time based allowing several specialists fight bandits simultaneously. The ""negative resource"" bug has also been fixed."
"#ANNOUNCEMENT_PATCHNOTES_EP3_BUILDER_SUBTITLE","Building and Production"
"#ANNOUNCEMENT_PATCHNOTES_EP3_BUILDER_TEXT","Challenges in Surviving the Aftermath should be overcome on a higher level by constructing buildings and finding resources instead of micromanaging individual colonists. Alongside with the downtime changes resource production have been increased and construction requirements increased respectively."
"#ANNOUNCEMENT_PATCHNOTES_EP3_DOWNTIME_SUBTITLE","Downtime reduction"
"#ANNOUNCEMENT_PATCHNOTES_EP3_DOWNTIME_TEXT","Previously colonists spent a large chunk of their day sleeping, washing up and in entertainment buildings. These activities are now completed quicker, and as a result, production should now be more consistent. People will still need their basic needs met, so you can't forgo building shelters, outhouses and arenas."
"#ANNOUNCEMENT_PATCHNOTES_EP3_BUILDINGS_SUBTITLE","Medical Lab and Cemetery"
"#ANNOUNCEMENT_PATCHNOTES_EP3_BUILDINGS_TEXT","The highly requested Medical Lab has arrived! After unlocking it from the Tech Tree, this late game building starts manufacturing different kinds of medicine if you have the Medicinal Herbs and other resources readily available. The new Cemetery, on the other hand, is a bigger and non-polluting option for the Burial Pit."
"#ANNOUNCEMENT_PATCHNOTES_EP3_UPGRADES_SUBTITLE","Building upgrades"
"#ANNOUNCEMENT_PATCHNOTES_EP3_UPGRADES_TEXT","You will now need to upgrade your Toolshops, Tailors and Gunsmiths to access higher-grade Tools, Clothes and Weapons. Their visuals will also improve to reflect their more advanced status."
"#ANNOUNCEMENT_PATCHNOTES_EP3_CHANGES_SUBTITLE","Other Improvements"
"#ANNOUNCEMENT_PATCHNOTES_EP3_CHANGES_TEXT","Other improvements include sortable Statistics, performance fixes, and a multi-turn combat akin to other World Map missions. You can command your Specialist to attack a bandit and return later to see the results. You can also attack a location with multiple Specialists for added effect."
"#SETTINGS_KEY_BINDING_MILESTONE_MENU","Milestone Menu"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_EP4","Prestige and Performance"
"#ANNOUNCEMENT_PATCHNOTES_EP4_TITLE","Prestige and Performance"
"#ANNOUNCEMENT_PATCHNOTES_EP4_DESC","This update improves performance and AI in many ways, but also adds a new feature called milestones. The milestone system adds a new layer of goals for you to strive for and gain prestige while doing so."
"#ANNOUNCEMENT_PATCHNOTES_EP4_MILESTONES_SUBTITLE","Milestones and Prestige"
"#ANNOUNCEMENT_PATCHNOTES_EP4_MILESTONES_TEXT","Milestones act as goals on the road towards a self-sufficient colony with each rewarding the player with Prestige points. Higher difficulty and faster completion reward bonus points. Prestige tells about the progression in the game, but also about how well you’re doing."
"#ANNOUNCEMENT_PATCHNOTES_EP4_PERFORMANCE_SUBTITLE","Performance Boost"
"#ANNOUNCEMENT_PATCHNOTES_EP4_PERFORMANCE_TEXT","Better performance with more efficient pathfinding, smarter colonist personal status updates, leaner construction zone calculations, plugged memory leaks and more. This optimization work will continue throughout the game’s development."
"#ANNOUNCEMENT_PATCHNOTES_EP4_AI_SUBTITLE","Colonist AI"
"#ANNOUNCEMENT_PATCHNOTES_EP4_AI_TEXT","Certain colony tasks are given a higher priority in extreme conditions. Colonists are now smarter in rushing for resources or treatment when there's not enough for all. Idle ones will build roads when there’s nothing else to do and those with disabled workplaces will find other tasks to do."
"#ANNOUNCEMENT_PATCHNOTES_EP4_DIFFICULTY_SUBTITLE","Difficulty and Gatekeeper"
"#ANNOUNCEMENT_PATCHNOTES_EP4_DIFFICULTY_TEXT","The overall difficulty has been adjusted in many ways. Catastrophe selection in the pre-game now has a bigger influence on the gameplay and catastrophes in general are shorter, but more intense. Gatekeeper is also improved to create more interesting challenges based on the situation."
"#ANNOUNCEMENT_PATCHNOTES_EP4_CHANGES_SUBTITLE","Other Improvements"
"#ANNOUNCEMENT_PATCHNOTES_EP4_CHANGES_TEXT","Bandit sectors now block movement before they're dealt with. Status icons have been added to the Specialist menu. Societies now spawn closer to player colony. Water Well, Recycler, Scrapper, Shanty, Sauna and Outhouse can now be upgraded."
"##SETTINGS_GAMEPAD_SPEED_UP_NX","Right Button: Game speed up"
"##SETTINGS_GAMEPAD_SPEED_DOWN_NX","Left Button: Game speed down"
"##SETTINGS_GAMEPAD_GAME_MENU_NX","Down Button: Open Game Menu"
"##SETTINGS_GAMEPAD_TOP_BAR_NX","Up Button: Activate top bar"
"##PARADOX_LINK_NX","Paradox Interactive will link your Nintendo account to allow you to get automatically logged in to your Paradox Account when starting the game. Should you no longer wish to use this feature, go to the Paradox account screen and unlink."
"##PARADOX_LINK_SUCCESS_NX","Success! Your Paradox Account has been linked to your Nintendo Account."
"##ACCOUNT_CONFIRM_LINK_NX","This Nintendo Account is already linked to a different Paradox Account. Would you like to overwrite the link?"
"##ACCOUNT_OVERWRITE_LINK_NX","This Paradox Account is already linked to a different Nintendo Account. Would you like to overwrite the link?"
"##PARADOX_LINK_PS","Paradox Interactive will link your Account for PlayStation™Network to allow you to get automatically logged in to your Paradox Account when starting the game. Should you no longer wish to use this feature, go to the Paradox account screen and unlink."
"##ACCOUNT_CONFIRM_LINK_PS","This Account for PlayStation™Network is already linked to a different Paradox Account. Would you like to overwrite the link?"
"##ACCOUNT_OVERWRITE_LINK_PS","This Paradox Account is already linked to a different account. Would you like to overwrite the link?"
"##PARADOX_LINK_SUCCESS_PS","Success! Your Paradox Account has been linked to your account."
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_EP5","Remnants"
"#ANNOUNCEMENT_PATCHNOTES_EP5_TITLE","Remnants"
"#ANNOUNCEMENT_PATCHNOTES_EP5_DESC","This update adds support for mods via Steam Workshop, improves colony terrain generation and overhauls Outposts while preparing the foundation for the future. It also includes AI and quality of life improvements, and a slight increase to max population limit."
"#ANNOUNCEMENT_PATCHNOTES_EP5_WORKSHOP_SUBTITLE","Steam Workshop"
"#ANNOUNCEMENT_PATCHNOTES_EP5_WORKSHOP_TEXT","The Steam Workshop support allows players to easily add, manage and download modifications and extra content for the game. Existing mods need to be updated before using them in the Workshop."
"#ANNOUNCEMENT_PATCHNOTES_EP5_SOIL_SUBTITLE","Colony Map Generation"
"#ANNOUNCEMENT_PATCHNOTES_EP5_SOIL_TEXT","Soil and deposit generation has been reworked for more varied post-apocalyptic scenery and gameplay. Soil areas are bigger and large deposits spawn into concentrated clusters. This makes progression more interesting when deciding where to expand your colony or its production."
"#ANNOUNCEMENT_PATCHNOTES_EP5_OUTPOST_SUBTITLE","Outposts and Settlers"
"#ANNOUNCEMENT_PATCHNOTES_EP5_OUTPOST_TEXT","The renewal of the Outpost system starts in this update. From now on outposts are built by a new unit type by converting a Specialist into a Settler at the Outpost Depot. This unit then heads to World Map to build our current resource transport outpost on a free sector. We'll be introducing more outpost features in future updates."
"#ANNOUNCEMENT_PATCHNOTES_EP5_AI_SUBTITLE","AI and Quality of Life"
"#ANNOUNCEMENT_PATCHNOTES_EP5_AI_TEXT","The new ""Build Next"" system allows setting one building as priority and replaces the old priority system that created a lot of issues. Colonists also prioritize carrying resources in danger of decaying and stock up buildings like Burners more evenly. Several advanced utility buildings like the Large Transformer can now be built straight from the Build Menu once researched. AI has been improved also regarding colonist's eating habits."
"#ANNOUNCEMENT_PATCHNOTES_EP5_CHANGES_SUBTITLE","Other Improvements"
"#ANNOUNCEMENT_PATCHNOTES_EP5_CHANGES_TEXT","Resources dropped at the colony are now clearly visible next to the Gate. Construction zone info panels have been updated to show more accurate information. Bandit camps have more health but less damage to reduce the number of trips back home to heal. Mess Hall is now the only place to make Mixed or Insect Meals, but also produces them faster. Nuclear Fallout will now irradiate less people."
"#ANNOUNCEMENT_PATCHNOTES_EP5_OTHER_TITLE","Remnants"
"#ANNOUNCEMENT_PATCHNOTES_EP5_OTHER_DESC","This update improves colony terrain and deposit generation and overhauls Outposts while preparing the foundation for the future. It also includes AI and quality of life improvements with a slight increase to max population limit."
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_EP6","Trailblazers"
"#ANNOUNCEMENT_PATCHNOTES_EP6_TITLE","Trailblazers"
"#ANNOUNCEMENT_PATCHNOTES_EP6_DESC","This time we focused on adding depth to existing features and revamping some of the old ones, especially on the world map. Outposts are expanded further, combat involves multiple bandits and scouting the colony has been streamlined."
"#ANNOUNCEMENT_PATCHNOTES_EP6_OUTPOSTS_SUBTITLE","Outposts"
"#ANNOUNCEMENT_PATCHNOTES_EP6_OUTPOSTS_TEXT","The outpost system from the previous update has been expanded with two new outpost types that allow exploiting sectors on the world map in a completely new way. Research outposts produce science points from new types of science locations and survivor outposts find wandering survivors from the wasteland to request them to join your colony."
"#ANNOUNCEMENT_PATCHNOTES_EP6_WMCOMBAT_SUBTITLE","World Map Combat"
"#ANNOUNCEMENT_PATCHNOTES_EP6_WMCOMBAT_TEXT","New rules of engagement change how damage is divided between attackers and defenders. This adds larger bandit groups on the map which require the player to use different tactics with a varied number of specialists. This new system includes a new combat UI with a balance of power indicator to help assess the threat better and track how well you're doing, or how reinforcements or retreats affect the battle."
"#ANNOUNCEMENT_PATCHNOTES_EP6_SCOUTING_SUBTITLE","Colony Exploration"
"#ANNOUNCEMENT_PATCHNOTES_EP6_SCOUTING_TEXT","In our efforts to reduce micromanagement, all scouting efforts are now handled by the Campsite and the new Scout Towers, which slowly reveal the area around them automatically. Both can also be upgraded further. The final Command Center upgrade is able to reveal the entire colony map almost instantly."
"#ANNOUNCEMENT_PATCHNOTES_EP6_PREFABS_SUBTITLE","Prefab Buildings"
"#ANNOUNCEMENT_PATCHNOTES_EP6_PREFABS_TEXT","Prefabricated or ""prefab"" buildings have been added to the start of the game to help with the very first stages. They are free to place and require no builders but function like any other building of the same type once completed. This is the first version of the feature which will be expanded upon later."
"#ANNOUNCEMENT_PATCHNOTES_EP6_QUEUE_SUBTITLE","Research Queue"
"#ANNOUNCEMENT_PATCHNOTES_EP6_QUEUE_TEXT","Technologies can be now queued within a single category. Once a tech has been researched, your colonists will automatically start with the next one in the queue. Just set a target tech you want to aim at and go back to managing the colony as research continues in the background."
"#ANNOUNCEMENT_PATCHNOTES_EP6_CHANGES_SUBTITLE","Other improvements"
"#ANNOUNCEMENT_PATCHNOTES_EP6_CHANGES_TEXT","You can now set a minimum carrier count from the Campsite to help avoid accidentally assigning all your carriers into other tasks, hindering both the logistics and construction in the colony. Colonists pick up and drop resource boxes faster. Guards and specialists are more responsive when engaging hostiles inside the colony. Numerous balance changes and bug fixes."
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_EP7","Control"
"#ANNOUNCEMENT_PATCHNOTES_EP7_TITLE","Control"
"#ANNOUNCEMENT_PATCHNOTES_EP7_DESC","This update focuses on improving our existing features. This includes more accurate information for buildings and battles with bandits, combat balance changes, a more proactive way of acquiring new specialists and a colony-wide alarm system."
"#ANNOUNCEMENT_PATCHNOTES_EP7_ALARM_SUBTITLE","Colony alarm"
"#ANNOUNCEMENT_PATCHNOTES_EP7_ALARM_TEXT","The new Alarm button in the main UI calls all your colonists to take shelter inside their homes while guards and specialists attack possible threats more aggressively. We’re also slowing down combat in the colony to give players more time to react to threats."
"#ANNOUNCEMENT_PATCHNOTES_EP7_SPECS_SUBTITLE","Specialist Acquisition"
"#ANNOUNCEMENT_PATCHNOTES_EP7_SPECS_TEXT","The new ""Recruit a specialist"" button in the specialist menu allows you to send a word out that you’re looking for help. This summons a random specialist at the gate who you can then hire or decline."
"#ANNOUNCEMENT_PATCHNOTES_EP7_BUILDING_SUBTITLE","Building info"
"#ANNOUNCEMENT_PATCHNOTES_EP7_BUILDING_TEXT","Building info panel has been revamped to give more accurate information about various states and issues. Inaccurate information has been removed to reduce confusion and various status messages help you understand why a building is having production problems."
"#ANNOUNCEMENT_PATCHNOTES_EP7_HEALING_SUBTITLE","Medical Outpost"
"#ANNOUNCEMENT_PATCHNOTES_EP7_HEALING_TEXT","The outpost system has been expanded with the requested Medical Outpost. Once built on the world map by a settler, it allows one specialist to patch themselves up without having to return to the colony."
"#ANNOUNCEMENT_PATCHNOTES_EP7_WMUI_SUBTITLE","World Map UI"
"#ANNOUNCEMENT_PATCHNOTES_EP7_WMUI_TEXT","Several improvements have been done to provide a smoother user experience on the world map. A better balance of power indicator has been added on the floater, so you can see how the fights are going while navigating on the world map and a new context-sensitive command menu collects all the actions together in one place."
"#ANNOUNCEMENT_PATCHNOTES_EP7_CHANGES_SUBTITLE","Other improvements"
"#ANNOUNCEMENT_PATCHNOTES_EP7_CHANGES_TEXT","Balance and visualization changes to colony scouting to make ranges clearer, new hostile unit variant, balance changes to world map bandits, ability to use multiple food types in the events."
"#SETTINGS_PARTICLE_QUALITY","Particle Quality"
"#SETTINGS_POST_PROCESSING_QUALITY","Post-processing Quality"
"#SETTINGS_SAFE_AREA_SIZE","Safe Area Size"
"#RESOURCE_WOOD","原木"
"#RESOURCE_PLANK","木材"
"#RESOURCE_ENERGY","能源"
"#RESOURCE_ENERGY_STORAGE","儲備能源"
"#RESOURCE_ENERGY_BALANCE","能源淨產量"
"#RESOURCE_FOOD","食物"
"#RESOURCE_METAL","金屬"
"#RESOURCE_SCRAP","廢棄物"
"#RESOURCE_PARTS","零件"
"#RESOURCE_TOOLS","基礎工具"
"#RESOURCE_WATER","水"
"#RESOURCE_WATER_STORAGE","儲備用水"
"#RESOURCE_WATER_BALANCE","水資源淨產量"
"#RESOURCE_CLOTH","基本衣物"
"#RESOURCE_FIBER","纖維"
"#RESOURCE_DEBRIS","廢金屬"
"#RESOURCE_TRASH","塑膠垃圾"
"#RESOURCE_FIREWOOD","木柴"
"#RESOURCE_CONCRETE","水泥"
"#RESOURCE_WEAPONS","武器"
"#RESOURCE_ALCOHOL","酒精"
"#RESOURCE_FUEL","燃料"
"#RESOURCE_MEDICINE","藥品"
"#RESOURCE_COMPONENTS","部件"
"#RESOURCE_PLASTIC","塑膠"
"#RESOURCE_ENTERTAINMENT","娛樂箱"
"#RESOURCE_HERBAL","草藥"
"#RESOURCE_IODINE","碘丸"
"#RESOURCE_ANTIBIOTICS","抗生素"
"#RESOURCE_VACCINE","疫苗"
"#RESOURCE_ELECTRONICS","電子元件"
"#RESOURCE_POLLUTION","污染"
"#RESOURCE_CORN","玉米"
"#RESOURCE_FISH","魚"
"#RESOURCE_MEAT","肉"
"#RESOURCE_EGG","雞蛋"
"#RESOURCE_WHEAT","小麥"
"#RESOURCE_POTATO","馬鈴薯"
"#RESOURCE_CABBAGE","高麗菜"
"#RESOURCE_LETTUCE","萵苣"
"#RESOURCE_TOMATO","番茄"
"#RESOURCE_VENISON","野味"
"#RESOURCE_BERRIES","漿果"
"#RESOURCE_CARROT","胡蘿蔔"
"#RESOURCE_PEANUT","花生"
"#RESOURCE_SOYBEAN","大豆"
"#RESOURCE_CRICKETS","蟋蟀"
"#RESOURCE_COCKROACHES","蟑螂"
"#RESOURCE_MEALWORMS","麵包蟲"
"#RESOURCE_BUFFALOWORMS","水牛蟲"
"#RESOURCE_WAXWORMS","蠟蟲"
"#RESOURCE_CORN_SEED","種子：玉米"
"#RESOURCE_POTATO_SEED","種子：馬鈴薯"
"#RESOURCE_WHEAT_SEED","種子：小麥"
"#RESOURCE_CABBAGE_SEED","種子：高麗菜"
"#RESOURCE_LETTUCE_SEED","種子：萵苣"
"#RESOURCE_TOMATO_SEED","種子：番茄"
"#RESOURCE_CARROT_SEED","種子：胡蘿蔔"
"#RESOURCE_PEANUT_SEED","種子：花生"
"#RESOURCE_SOYBEAN_SEED","種子：大豆"
"#RESOURCE_CRICKETS_SEED","卵：蟋蟀"
"#RESOURCE_COCKROACHES_SEED","卵：蟑螂"
"#RESOURCE_MEALWORMS_SEED","卵：麵包蟲"
"#RESOURCE_BUFFALOWORMS_SEED","卵：水牛蟲"
"#RESOURCE_WAXWORMS_SEED","卵：蠟蟲"
"#ITEM_CLOTHES_1","基本衣物"
"#ITEM_CLOTHES_2","結實衣物"
"#ITEM_TOOLS_1","基礎工具"
"#ITEM_TOOLS_2","耐用工具"
"#TOPIC_BALANCE","淨產量"
"#DESC_FOOD_NONE","從未選擇食物。\n\n解釋：\n\n生長速度：讓作物成長到標準尺寸所需的時間\n產量：每一塊農田可產出的食物\n適應能力：在災難中收穫的時間\n耕作時間：耕作、種植和收割的時間\n汙染：居民食用之後會得到的汙染\n貿易價值：每次交易可換到的銀幣 下方選擇其中一種"
"#DESC_FOOD_FISH","本地出產的魚可從池塘直接獲得，此類魚是補充必要脂肪和營養的理想之選。\n\n營養：一般\n\n汙染：重度"
"#DESC_FOOD_MEAT","居民需要攝取各類食物才能避免營養不良。長遠看來，僅僅吃飽還不夠。人們還需要從多種食物中獲取維生素和營養物質。\n\n魚、野味和昆蟲均算肉類。"
"#DESC_FOOD_EGG","很棒的蛋白質來源。牧場中的雞會下蛋，可當作居民的食物。"
"#DESC_FOOD_LETTUCE","萵苣說明"
"#DESC_FOOD_CORN","玉米（又名玉蜀黍）生長較快，可以在短時間內少量收割多次，但其抗災能力非常弱。\n\n生長速度：中\n產量：低\n適應能力：低\n營養：差\n污染：中"
"#DESC_FOOD_POTATO","馬鈴薯生長緩慢，但產量較高。由於馬鈴薯可食用的部份生長在地下，所以相比於許多其他作物，馬鈴薯承受災害的能力更強。\n\n生長速度：慢\n產量：中\n適應能力：高\n營養：差\n污染：中"
"#DESC_FOOD_WHEAT","小麥可通過多種流程進行加工，因此備受喜愛。生長速度相對較快，產量也較高。\n\n生長速度：中\n產量：中\n適應能力：中\n營養：無\n污染：中"
"#DESC_FOOD_CABBAGE","高麗菜易於種植，產量高、適應能力好，是農夫在經歷浩劫後不錯的選擇。\n\n生長速度：中\n產量：中\n適應能力：高\n營養：一般\n污染：中"
"#DESC_FOOD_CARROT","胡蘿蔔生長較快，產量充足，但適應能力低。富含各種營養，適合全家食用。\n\n生長速度：快\n產量：中\n適應能力：低\n營養：一般\n污染：中"
"#DESC_FOOD_PEANUT","花生大多在土裡生長，產量高，抗災能力也相當強。\n\n生長速度：極快\n產量：中\n適應能力：中\n營養：差\n污染：中"
"#DESC_FOOD_SOYBEAN","大豆為栽種簡單，造成的汙染又低，且產量極高。可提供大量必需的蛋白質，但是極易枯萎。\n\n生長速度：中\n產量：高\n適應能力：低\n營養：差\n污染：無"
"#DESC_FOOD_CRICKETS","蟋蟀是一種營養豐富又常見的可食昆蟲。它們生長迅速，但產量一般。\n\n生長速度：快\n產量：低\n營養：差\n污染：高"
"#DESC_FOOD_COCKROACHES","蟑螂的味覺和嗅覺都非常敏銳，幫助它們避開有毒物質。這種特性加上天然的免疫力讓它們能夠快速大量生長。\n\n生長速度：慢\n產量：中\n營養：差\n污染：中"
"#DESC_FOOD_MEALWORMS","麵包蟲是甲蟲的幼蟲，生長速度適中，產量較高。\n\n生長速度：中\n產量：中\n營養：差\n污染：高"
"#DESC_FOOD_BUFFALOWORMS","水牛蟲從乳白色變成黃色時即可收割，生長緩慢，但產量可觀。\n\n生長速度：慢\n產量：高\n營養：一般\n污染：中"
"#DESC_FOOD_WAXWORMS","蠟蟲的蛋白質含量低，但脂肪含量高且生長要求較低，成熟速度也快。產量中等。\n\n生長速度：快\n產量：中\n營養：差\n污染：中"
"#DEPOSIT_PLANK","木材"
"#DEPOSIT_CONRETE_LARGE","大型水泥塊廢墟"
"#DEPOSIT_CONRETE_SMALL","小型水泥塊廢墟"
"#DEPOSIT_DEBRIS","金屬"
"#DEPOSIT_FOOD_SMALL","漿果"
"#DEPOSIT_TRASH","塑膠"
"#DEPOSIT_WOOD","原木"
"#DEPOSIT_POLLUTION","污染"
"#DESC_DEPOSIT_PLANK","可隨時收集的木材堆。\n\n可透過儲備區功能或是專家進行收集。"
"#DESC_DEPOSIT_CONRETE_LARGE","大型廢墟，堆積著大量可收集的水泥塊。\n\n可透過儲備區功能或是專家進行收集。"
"#DESC_DEPOSIT_CONRETE_SMALL","可收集的小水泥塊堆。\n\n可用儲備區或是專家收集。"
"#DESC_DEPOSIT_DEBRIS","一堆金屬殘片。廢料站可在其中搜尋金屬和廢棄物。\n\n無法用專家收集。"
"#DESC_DEPOSIT_FOOD_SMALL","一叢營養豐富的可食漿果。\n\n可透過糧倉功能或是專家收集。"
"#DESC_DEPOSIT_TRASH","一堆一般垃圾。回收站可在其中搜尋塑膠和纖維。\n\n無法用專家收集。"
"#DESC_DEPOSIT_WOOD","一棵樹"
"#DESC_DEPOSIT_POLLUTION","放射性物質的堆積物，可能會向周圍釋放有毒物質。\n\n清理這片區域需要可操作的環保站。需先從科技樹解鎖才能建造（有害物質工程）。"
"#NOTIFICATION_DEATH_COLDNESS","{0}死於凍寒"
"#NOTIFICATION_DEATH_HUNGER","{0}死於飢餓"
"#NOTIFICATION_DEATH_THIRST","{0}死於口渴"
"#NOTIFICATION_DEATH_AGE","{0}自然死亡"
"#NOTIFICATION_DEATH_RADIATION","{0}死於輻射病"
"#NOTIFICATION_DEATH_INJURY","{0}死於受傷"
"#NOTIFICATION_DEATH_EXHAUSTION","{0}已過勞死"
"#NOTIFICATION_DEATH_MALNUTRITION","{0}死於營養不良"
"#NOTIFICATION_DEATH_SUICIDE","{0}自殺身亡"
"#NOTIFICATION_DEATH_UNKNOWN","{0}遭到殺害"
"#NOTIFICATION_DEATH_INFECTION","{0}死於傳染病"
"#NOTIFICATION_PERSON_DIED","居民{0}死亡"
"#NOTIFICATION_PERSON_DIED_MANY","{0}名居民死於{1}"
"#NOTIFICATION_PERSON_DISEASED","居民{0}病逝"
"#NOTIFICATION_PERSON_DISEASED_MANY","{0}名居民患病"
"#NOTIFICATION_PERSON_INJURED","居民{0}受傷"
"#NOTIFICATION_PERSON_INJURED_MANY","{0}名居民受傷"
"#NOTIFICATION_PERSON_INFECTED","居民{0}被感染"
"#NOTIFICATION_PERSON_INFECTED_MANY","{0}名居民被感染"
"#NOTIFICATION_PERSON_HYPOTHERMIC","居民{0}目前為失溫狀態"
"#NOTIFICATION_PERSON_HYPOTHERMIC_MANY","{0}名居民已進入失溫狀態"
"#NOTIFICATION_PERSON_EXHAUSTED","居民{0}精疲力竭"
"#NOTIFICATION_PERSON_EXHAUSTED_MANY","{0}名居民精疲力竭"
"#NOTIFICATION_PERSON_RADIATED","居民{0}遭到輻射汙染"
"#NOTIFICATION_PERSON_RADIATED_MANY","{0}名居民遭到輻射汙染"
"#NOTIFICATION_PERSON_DEHYDRATED","居民{0}出現脫水現象"
"#NOTIFICATION_PERSON_DEHYDRATED_MANY","{0}名居民出現脫水現象"
"#NOTIFICATION_PERSON_MALNOURISHED","居民{0}營養不良"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY","{0}名居民營養不良"
"#NOTIFICATION_PERSON_HOMELESS","居民{0}無家可歸"
"#NOTIFICATION_PERSON_HOMELESS_MANY","{0}名居民無家可歸"
"#NOTIFICATION_PERSON_BORN","{0}出生了"
"#NOTIFICATION_PERSON_BORN_MANY","{0}名兒童出生"
"#NOTIFICATION_PERSON_GREW_UP","{0}已成年"
"#NOTIFICATION_PERSON_GREW_UP_MANY","{0}名居民已成年"
"#NOTIFICATION_PERSON_GREW_DESC","並且準備好為殖民地奉獻心力"
"#NOTIFICATION_PERSON_GAINED_ITEM","居民{0}收到了{1}"
"#NOTIFICATION_PERSON_LOST_ITEM","居民{0}的{1}損壞"
"#NOTIFICATION_BUILDING_READY","建造已完成：{0}"
"#NOTIFICATION_BUILDING_READY_MANY","{0}個建造任務完成"
"#NOTIFICATION_BUILDING_ON_FIRE","{0}已嚴重受損！"
"#NOTIFICATION_BUILDING_IN_CRITICAL_CONDITION","{0}即將倒塌"
"#NOTIFICATION_BUILDING_DESTROYED","{0}已被摧毀"
"#NOTIFICATION_BUILDING_DESTROYED_MANY","多個建築被摧毀"
"#NOTIFICATION_BUILDING_NOT_WORKING","{0}未正常運作（{1}）"
"#NOTIFICATION_BUILDING_WITHOUT_POWER","{0}沒有電力"
"#NOTIFICATION_BUILDING_WITHOUT_WATER","{0}沒有水資源"
"#NOTIFICATION_STORAGE_SPACE_FULL","倉儲已滿"
"#NOTIFICATION_STORAGE_SPACE_FULL_DESC","{0}已滿"
"#NOTIFICATION_ALLSTORAGES_FULL_OF_RESOURCE","所有倉儲已滿{0}"
"#NOTIFICATION_STORED_GOODS_ROTTING","由於儲存不善，你的一些貨物正在腐爛。"
"#NOTIFICATION_OUT_OF_CONSTRUCTION_RESOURCES","{0}的建造材料不足"
"#NOTIFICATION_OUT_OF_CONSTRUCTION_RESOURCES_MANY","多個建造區域缺乏資源"
"#NOTIFICATION_OUT_OF_BUILDING_RESOURCES","{0}缺乏資源"
"#NOTIFICATION_OUT_OF_BUILDING_RESOURCES_MANY","多個建築缺乏資源"
"#NOTIFICATION_SURVIVOR_GROUP_EXPIRED_MANY","多個生還者團體離開了大門"
"#NOTIFICATION_DEPOSIT_DEPLETED","堆積物已耗盡"
"#NOTIFICATION_DEPOSIT_DEPLETED_MANY","{0}個堆積物已耗盡"
"#NOTIFICATION_DEPOSIT_DEPLETED_DESC","{0}已耗盡"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_TRASH","沒有塑膠堆積物"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_TRASH_DESC","將工作區延伸到塑膠堆積物"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_DEBRIS","沒有金屬堆積物"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_DEBRIS_DESC","將工作區延伸到金屬堆積物"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_POLLUTION_DESC","工作區內無污染"
"#NOTIFICATION_WORLD_MAP_PARTY_RETURNED","{0}小隊已返回"
"#NOTIFICATION_WATER_SHORTAGE","水資源短缺"
"#NOTIFICATION_WATER_SHORTAGE_DESC","在產量增加前將消耗儲備資源"
"#NOTIFICATION_WATER_SHORTAGE_MANY","多個居民感到口渴"
"#NOTIFICATION_ENERGY_SHORTAGE","能源短缺"
"#NOTIFICATION_ENERGY_SHORTAGE_DESC","在產量增加前將消耗儲備資源"
"#NOTIFICATION_SURVIVOR_GROUP_ARRIVED","一群生還者來到了大門前"
"#NOTIFICATION_SURVIVOR_GROUP_EXPIRED","大門前的生還者已離開"
"#NOTIFICATION_RESOURCES_LOW_FOOD","食物不足"
"#NOTIFICATION_RESOURCES_LOW_FOOD_DESC","獲取更多的食物，否則人們即將餓死！"
"#NOTIFICATION_RESOURCES_LOW_TOOLS","工具不足"
"#NOTIFICATION_RESOURCES_LOW_TOOLS_DESC","在世界地圖上搜尋或透過工具間生產更多工具"
"#NOTIFICATION_RESOURCES_LOW_CLOTHES","衣物不足"
"#NOTIFICATION_RESOURCES_LOW_CLOTHES_DESC","在世界地圖上搜集或透過製衣坊生產更多衣物"
"#NOTIFICATION_DISASTER_INCOMING_DESC","距離災難來襲還有{0}天"
"#NOTIFICATION_DISASTER_FALLOUT_INCOMING","核輻射塵即將來襲"
"#NOTIFICATION_DISASTER_FALLOUT_ARRIVED","核輻射塵已抵達"
"#NOTIFICATION_DISASTER_FALLOUT_ARRIVED_DESC","小心強烈的輻射和暴雨"
"#NOTIFICATION_DISASTER_METEOR_STORM_INCOMING","流星雨即將來襲"
"#NOTIFICATION_DISASTER_METEOR_STORM_ARRIVED","流星雨來襲"
"#NOTIFICATION_DISASTER_METEOR_STORM_ARRIVED_DESC","建築將遭受嚴重衝擊"
"#NOTIFICATION_DISASTER_MAGNETIC_STORM_INCOMING","預測到電磁風暴"
"#NOTIFICATION_DISASTER_MAGNETIC_STORM_ARRIVED","電磁風暴肆虐"
"#NOTIFICATION_DISASTER_MAGNETIC_STORM_ARRIVED_DESC","發電廠和電氣設備可能遭到損壞"
"#NOTIFICATION_DISASTER_PANDEMIC_INCOMING","預測到流行病傳染"
"#NOTIFICATION_DISASTER_PANDEMIC_ARRIVED","流行病正在擴大傳染中"
"#NOTIFICATION_DISASTER_PANDEMIC_ARRIVED_DESC","快速應對，否則將會有人死去"
"#NOTIFICATION_DISASTER_INCOMING_MANY","多個災難正在逼近！"
"#NOTIFICATION_PROFESSIONS_NOT_ENOUGH_WORKERS","{0}不足"
"#NOTIFICATION_PROFESSIONS_NOT_ENOUGH_DESC","從其他建築中分出一些"
"#NOTIFICATION_GAME_SAVED_MANY","已保存遊戲！"
"#NOTIFICATION_EVENT_SYSTEM_EVENT_LAUNCHED","事件已開始"
"#NOTIFICATION_EVENT_SYSTEM_EVENT_LAUNCHED_DESC","事件即將發生"
"#NOTIFICATION_WORLD_MAP_TEAM_AP_REFILLED","專家可開始行動"
"#NOTIFICATION_WORLD_MAP_TEAM_AP_REFILLED_DESC","進入世界地圖"
"#DISASTER_TITLE_FALLOUT","核輻射塵"
"#DISASTER_INFO_FALLOUT","地平線開始由藍色變為充滿毒素的綠色，空氣彷彿灼燒著人們的肺。這些跡象都是危機即將出現的前兆。\n\n在核輻射塵肆虐期間，強烈的輻射對於即將枯萎的作物、瀕死的居民和搖搖欲墜的建築都是一種持續的威脅。在放射塵消散前，你將無法播種新作物。嚴重的輻射病、口渴和疲憊將威脅每一個人。\n\n－趕在作物凋零前進行收割。\n－儲備碘丸快速治療輻射病。\n－建造更多醫療帳篷，或指派更多人前往現有醫療帳篷以幫助患者。\n－建造廁所與三溫暖以減少居民患病人數。"
"#DISASTER_TITLE_MAGNETIC_STORM","電磁風暴"
"#DISASTER_INFO_MAGNETIC_STORM","空氣中彌漫著淡淡的臭氧味。電子設備開始自行斷電，發電廠一個接一個地停止運轉。殖民地周圍短路的部件開始引發電氣火災。\n\n－能源生產關閉。\n－生產或消耗能源的建築可能遭到破壞。\n－建造電池架並將電池充滿電，以保證殖民地平穩運轉，度過風暴。"
"#DISASTER_TITLE_PANDEMIC","流行病"
"#DISASTER_INFO_PANDEMIC","流行病的前兆已經出現。起初只是咳嗽，然後患者開始發燒。人們開始紛紛病倒，殖民地陷入停頓。應對流行病的關鍵就在於你的反應速度。設置多個有救護人員駐點的醫療建築就幾乎能完全抑制流行病的傳播，但如果不加以控制，流行病就會像野火一樣蔓延\n\n－流行病將一波一波地侵襲殖民地並感染居民。\n－未接受治療的居民將死亡。\n－疾病會造成身體脫水，增加殖民地的耗水量。\n－建造足夠的醫療設施治療感染患者。\n－抗生素能加速治癒過程。可在世界地圖上搜集抗生素。\n－解鎖並建造三溫暖以減少生病的居民數量。"
"#DISASTER_TITLE_METEOR_STORM","流星雨"
"#DISASTER_INFO_METEOR_STORM","在浩劫發生前，人們說看到流星時許下願望就能成真。這很難令現在的人們信服，因為現在只要看到流星，人們只會祈禱能活過這天，但往往也不能如願。天空變為紅色，燃燒的岩石墜入大氣層。致命的隕石將如雨點一般猛烈的襲擊殖民地，並造成大面積損傷。\n\n－隕石會對建築和人造成損傷。\n－儲備充足的建築材料已利居民進行及時搶修。\n－預備多名搬運工進行搶修。\n－建造更好的庇護所來保護居民們的安全。"
"#ANIMAL_GIANT_RAT","巨鼠"
"#ANIMAL_WHITETAIL_DEER","白尾鹿"
"#ANIMAL_WILD_BOAR","野豬"
"#TOOLTIP_DAY","當前天數"
"#TOOLTIP_DAY_CONTENT","殖民地存活的天數。"
"#TOOLTIP_POPULATION","總人口"
"#TOOLTIP_POPULATION_CONTENT","殖民地的總人口。"
"#TOOLTIP_WORKERS","工人"
"#TOOLTIP_WORKERS_CONTENT","工人們搬運資源，進行建造工作並修理建築。"
"#TOOLTIP_CHILDREN","兒童"
"#TOOLTIP_CHILDREN_CONTENT","兒童可以在學校接受教育並於１６歲時開始在殖民地工作"
"#TOOLTIP_PLAY","開始"
"#TOOLTIP_PAUSE_SPEED","暫停遊戲"
"#TOOLTIP_PAUSE_SPEED_CONTENT","暫停遊戲。"
"#TOOLTIP_NORMAL_SPEED","正常速度(1x)"
"#TOOLTIP_HIGH_SPEED","快速(2x)"
"#TOOLTIP_TOP_SPEED","最快速度(5x)"
"#TOOLTIP_SPEED_CONTENT","調整遊戲速度。"
"#TOOLTIP_BUILD_MENU","建造選單"
"#TOOLTIP_BUILD_MENU_CONTENT","查看、選擇並建造所有建築選項。"
"#TOOLTIP_RESOURCES","資源"
"#TOOLTIP_PEOPLE","人員"
"#TOOLTIP_PEOPLE_CONTENT","顯示殖民地居民的分工方式。"
"#TOOLTIP_SPECIALISTS","專家"
"#TOOLTIP_SPECIALISTS_CONTENT","顯示殖民地所有專家的詳細資訊。"
"#TOOLTIP_RESEARCH","科技樹"
"#TOOLTIP_RESEARCH_CONTENT","利用科學點數解鎖科技樹中的新技術。"
"#TOOLTIP_WORLD_MAP","世界地圖"
"#TOOLTIP_WORLD_MAP_CONTENT","打開世界地圖。"
"#TOOLTIP_ROADS","道路"
"#TOOLTIP_ROADS_CONTENT","建造不同的道路類型。"
"#TOOLTIP_HOUSING","庇護所"
"#TOOLTIP_HOUSING_CONTENT","建造不同類型的庇護所。"
"#TOOLTIP_STORAGE","倉儲"
"#TOOLTIP_STORAGE_CONTENT","建造不同的倉儲建築。"
"#TOOLTIP_FOOD","食物"
"#TOOLTIP_FOOD_CONTENT","建造不同的食物生產建築。"
"#TOOLTIP_WATER","水資源"
"#TOOLTIP_WATER_CONTENT","水資源生產和儲備設施。"
"#TOOLTIP_RESOURCES_CONTENT","資源生產及精煉。"
"#TOOLTIP_PRODUCTS","產品"
"#TOOLTIP_PRODUCTS_CONTENT","用於生產最終產品和物品的建築。"
"#TOOLTIP_HEALTH_SAFETY","健康與安全"
"#TOOLTIP_HEALTH_SAFETY_CONTENT","用於照顧居民健康與安全的建築。"
"#TOOLTIP_EXPLORATION","探索"
"#TOOLTIP_EXPLORATION_CONTENT","與專家和世界探索相關的建築。"
"#TOOLTIP_DECORATION","裝飾"
"#TOOLTIP_DECORATION_CONTENT","能讓殖民地環境變得更優美。"
"#TOOLTIP_ENERGY","能源"
"#TOOLTIP_ENERGY_CONTENT","能源生產和儲備設施。"
"#TOOLTIP_ENTERTAINMENT","娛樂"
"#TOOLTIP_ENTERTAINMENT_ENTERTAINMENT","讓人們能夠進行消遣或回味過去的日子。"
"#TOOLTIP_CLOSE_PANEL","關閉"
"#TOOLTIP_CLOSE_PANEL_CONTENT","關閉此選單。"
"#TOOLTIP_PROFESSIONS","職業"
"#TOOLTIP_PROFESSIONS_CONTENT","顯示殖民地居民的分工方式。"
"#TOOLTIP_TEAMS","專家"
"#TOOLTIP_TEAMS_CONTENT","顯示所有專家。"
"#TOOLTIP_COLONY_INFO","殖民地統計"
"#TOOLTIP_COLONY_INFO_CONTENT","有關殖民地、居民以及世界地圖的所有基本資訊和統計資料。"
"#TOOLTIP_FOOD_BOX","食物"
"#TOOLTIP_FOOD_BOX_CONTENT","一箱食物。"
"#TOOLTIP_FOOD_HERBS_BOX","草藥"
"#TOOLTIP_FOOD_HERBS_BOX_CONTENT","一箱草藥。"
"#TOOLTIP_FOOD_BERRIES_BOX","野生漿果"
"#TOOLTIP_FOOD_BERRIES_BOX_CONTENT","一箱野生漿果。"
"#TOOLTIP_FOOD_CORN_BOX","玉米"
"#TOOLTIP_FOOD_CORN_BOX_CONTENT","一箱玉米。"
"#TOOLTIP_FOOD_POTATOE_BOX","馬鈴薯"
"#TOOLTIP_FOOD_POTATOE_BOX_CONTENT","一箱馬鈴薯。"
"#TOOLTIP_FOOD_CABBAGE_BOX","高麗菜"
"#TOOLTIP_FOOD_CABBAGE_BOX_CONTENT","一箱高麗菜。"
"#TOOLTIP_FOOD_CARROT_BOX","胡蘿蔔"
"#TOOLTIP_FOOD_CARROT_BOX_CONTENT","一箱胡蘿蔔。"
"#TOOLTIP_FOOD_SOYBEAN_BOX","大豆"
"#TOOLTIP_FOOD_SOYBEAN_BOX_CONTENT","一箱大豆。"
"#TOOLTIP_FOOD_PEANUT_BOX","花生"
"#TOOLTIP_FOOD_PEANUT_BOX_CONTENT","一箱花生。"
"#TOOLTIP_FOOD_WHEAT_BOX","小麥"
"#TOOLTIP_FOOD_WHEAT_BOX_CONTENT","一箱小麥。"
"#TOOLTIP_FOOD_FLOUR_BOX","麵粉"
"#TOOLTIP_FOOD_FLOUR_BOX_CONTENT","一箱麵粉。"
"#TOOLTIP_FOOD_BREAD_BOX","麵包"
"#TOOLTIP_FOOD_BREAD_BOX_CONTENT","一箱麵包。"
"#TOOLTIP_FOOD_SWEET_BREAD_BOX","甜麵包"
"#TOOLTIP_FOOD_SWEET_BREAD_BOX_CONTENT","一箱甜麵包。"
"#TOOLTIP_FOOD_FISH_BOX","魚"
"#TOOLTIP_FOOD_FISH_BOX_CONTENT","一箱魚。"
"#TOOLTIP_FOOD_VENISON_BOX","野味"
"#TOOLTIP_FOOD_VENISON_BOX_CONTENT","狩獵野生動物所獲得的一箱野味。"
"#TOOLTIP_FOOD_MEAT","肉"
"#TOOLTIP_FOOD_MEAT_CONTENT","處理牧場動物所得的一箱肉。"
"#TOOLTIP_FOOD_INSECT_BOX","昆蟲"
"#TOOLTIP_FOOD_INSECT_BOX_CONTENT","一箱昆蟲。"
"#TOOLTIP_FOOD_CRICKET_BOX","蟋蟀"
"#TOOLTIP_FOOD_CRICKET_BOX_CONTENT","一箱蟋蟀。"
"#TOOLTIP_FOOD_MEALWORM_BOX","麵包蟲"
"#TOOLTIP_FOOD_MEALWORM_BOX_CONTENT","一箱麵包蟲。"
"#TOOLTIP_FOOD_LOCUST_BOX","蚱蜢"
"#TOOLTIP_FOOD_LOCUST_BOX_CONTENT","一箱蚱蜢。"
"#TOOLTIP_FOOD_DRINKS_BOX","飲品"
"#TOOLTIP_FOOD_DRINKS_BOX_CONTENT","一箱飲品。"
"#TOOLTIP_FOOD_MEAL_BOX","料理"
"#TOOLTIP_FOOD_MEAL_BOX_CONTENT","一箱料理。"
"#TOOLTIP_FOOD_VEG_MEAL_BOX","素料理"
"#TOOLTIP_FOOD_VEG_MEAL_BOX_CONTENT","一箱只包含蔬菜的料理。"
"#TOOLTIP_FOOD_MEAT_MEAL_BOX","肉料理"
"#TOOLTIP_FOOD_MEAT_MEAL_BOX_CONTENT","一箱用肉做的料理。"
"#TOOLTIP_FOOD_INSECT_MEAL_BOX","昆蟲料理"
"#TOOLTIP_FOOD_INSECT_MEAL_BOX_CONTENT","一箱用昆蟲做的料理。"
"#TOOLTIP_FOOD_SOUP_BOX","湯飯"
"#TOOLTIP_FOOD_SOUP_BOX_CONTENT","一箱湯飯。"
"#TOOLTIP_FOOD_LUXURY_MEAL_BOX","豪華料理"
"#TOOLTIP_FOOD_LUXURY_MEAL_BOX_CONTENT","一箱豪華料理。"
"#TOOLTIP_CONCRETE_BOX","水泥塊"
"#TOOLTIP_CONCRETE_BOX_CONTENT","一箱水泥塊。"
"#TOOLTIP_LOG_BOX","原木"
"#TOOLTIP_LOG_BOX_CONTENT","一箱原木。"
"#TOOLTIP_PLANK_BOX","木材"
"#TOOLTIP_PLANK_BOX_CONTENT","一箱木材。"
"#TOOLTIP_METAL_BOX","金屬"
"#TOOLTIP_METAL_BOX_CONTENT","一箱金屬。"
"#TOOLTIP_PLASTIC_BOX","塑膠"
"#TOOLTIP_PLASTIC_BOX_CONTENT","一箱塑膠。"
"#TOOLTIP_TRASH_BOX","垃圾"
"#TOOLTIP_TRASH_BOX_CONTENT","一箱垃圾。"
"#TOOLTIP_SCRAP_BOX","廢料"
"#TOOLTIP_SCRAP_BOX_CONTENT","一箱廢料。"
"#TOOLTIP_JUNK_BOX","廢棄物"
"#TOOLTIP_JUNK_BOX_CONTENT","一箱廢棄物。"
"#TOOLTIP_ANIMAL_COW","乳牛"
"#TOOLTIP_ANIMAL_COW_CONTENT","馴養的牧場動物。"
"#TOOLTIP_ANIMAL_CHICKEN","雞"
"#TOOLTIP_ANIMAL_CHICKEN_CONTENT","馴養的牧場動物。"
"#TOOLTIP_ANIMAL_GOAT","山羊"
"#TOOLTIP_ANIMAL_GOAT_CONTENT","馴養的牧場動物。"
"#TOOLTIP_ANIMAL_PIG","豬"
"#TOOLTIP_ANIMAL_PIG_CONTENT","馴養的牧場動物。"
"#TOOLTIP_ANIMAL_WILDBOAR","野豬"
"#TOOLTIP_ANIMAL_WILDBOAR_CONTENT","野生動物，偶爾會襲擊居民。"
"#TOOLTIP_ANIMAL_DEER","雄偉的公鹿"
"#TOOLTIP_ANIMAL_DEER_CONTENT","野生動物。"
"#TOOLTIP_ANIMAL_MOUSE","兇猛的野鼠"
"#TOOLTIP_ANIMAL_MOUSE_CONTENT","一種野生動物。"
"#TOOLTIP_ANIMAL_BEAR","熊"
"#TOOLTIP_ANIMAL_BEAR_CONTENT","危險的野生動物。"
"#TOOLTIP_SOIL_BARREN","貧瘠的土壤"
"#TOOLTIP_SOIL_BARREN_CONTENT","貧瘠的土壤上無法鑽井或開墾普通農田。"
"#TOOLTIP_SOIL_FERTILE","肥沃的土壤"
"#TOOLTIP_SOIL_FERTILE_CONTENT","通過普通農田上種植作物時能獲得額外收割。"
"#TOOLTIP_SOIL_NORMAL","普通的土壤"
"#TOOLTIP_SOIL_NORMAL_CONTENT","對種植糧食或建造沒有限制。"
"#TOOLTIP_SOIL_WASTELAND","荒地"
"#TOOLTIP_SOIL_WASTELAND_CONTENT","有害土壤，不能用於建造或食物生產。"
"#TOOLTIP_BIOME_PLAINS","平原"
"#TOOLTIP_BIOME_PLAINS_CONTENT","樹木繁茂地區，部份區域有森林覆蓋。適於旅行。"
"#TOOLTIP_BIOME_DESERT","沙漠"
"#TOOLTIP_BIOME_DESERT_CONTENT","適於旅行，但這種環境中常有土匪橫行。"
"#TOOLTIP_BIOME_MARSH","沼澤地"
"#TOOLTIP_BIOME_MARSH_CONTENT","環境潮濕，難以穿越。"
"#TOOLTIP_BIOME_WASTELAND","荒地"
"#TOOLTIP_BIOME_WASTELAND_CONTENT","環境危險，多個區域污染嚴重。"
"#TOOLTIP_BIOME_URBAN","市區"
"#TOOLTIP_BIOME_URBAN_CONTENT","舊城市的廢墟。方向複雜，難以穿越，並且部份區域充滿危險。"
"#TOOLTIP_BIOME_TUNDRA","苔原"
"#TOOLTIP_BIOME_TUNDRA_CONTENT","環境苛刻，只有最強悍的土匪才有辦法生存。"
"#TOOLTIP_BIOME_MOUNTAIN","山脈"
"#TOOLTIP_BIOME_MOUNTAIN_CONTENT","難以穿越的地形，必須繞道而行"
"#TOOLTIP_FOREST","森林"
"#TOOLTIP_FOREST_CONTENT","一小片森林。很容易在此發現野生動物。"
"#TOOLTIP_WOODS","森林"
"#TOPIC_RESEARCH","科學點數"
"#TOPIC_FOOD","食物"
"#TOPIC_WATER","水資源"
"#TOPIC_ENERGY","能源"
"#TOPIC_FIBER","纖維"
"#TOPIC_PLASTIC","塑膠"
"#TOPIC_SCRAP","廢棄物"
"#TOPIC_PLANK","木材"
"#TOPIC_WOOD","原木"
"#TOPIC_CONCRETE","水泥塊"
"#TOPIC_METAL","金屬"
"#TOPIC_PARTS","零件"
"#TOPIC_COMPONENT","部件"
"#TOPIC_TOOLS","工具"
"#TOPIC_CLOTHES","衣物"
"#TOPIC_MEDICINE","藥品"
"#TOPIC_ENTERTAINMENT","娛樂箱"
"#TOPIC_HERBAL","草藥"
"#TOPIC_MEDICINE1","藥品"
"#TOPIC_IODINE","碘丸"
"#TOPIC_VACCINE","疫苗"
"#TOPIC_ELECTRONICS","電子元件"
"#TOPIC_COLONY_SUMMARY_TITLE","殖民地統計"
"#TOPIC_SUMMARY_COLONY","殖民地統計"
"#TOPIC_COLONY_NEEDS","需求"
"#TOPIC_SUMMARY_GENERAL","概覽"
"#TOPIC_SUMMARY_NEEDS","需求"
"#TOPIC_QUANTITY","數量"
"#TOPIC_CHANGE","更改"
"#TOPIC_SUMMARY_RESOURCES","資源"
"#TOPIC_SUMMARY_COLONISTS","居民"
"#TOPIC_SUMMARY_COLONISTS_TITLE","居民"
"#TOPIC_SUMMARY_BUILDINGS","建築"
"#TOPIC_BACK","返回"
"#GAME_PAUSED_TITLE","遊戲已暫停"
"#GAME_PAUSED_RESUME_GAME","繼續遊戲"
"#GAME_PAUSED_SAVE_GAME","保存遊戲"
"#GAME_PAUSED_LOAD_GAME","載入遊戲"
"#GAME_PAUSED_SETTINGS","設定"
"#GAME_PAUSED_EXIT_TO_MAIN_MENU","退回主選單"
"#GAME_PAUSED_RESUME_GAME_TITLE","繼續遊戲"
"#GAME_PAUSED_SAVE_GAME_TITLE","保存遊戲"
"#GAME_PAUSED_LOAD_GAME_TITLE","載入遊戲"
"#GAME_PAUSED_SETTINGS_TITLE","設定"
"#GAME_PAUSED_EXIT_TO_MAIN_MENU_TITLE","退回主選單"
"#AGE_GROUP_ELDER","老人"
"#AGE_GROUP_ADULT","成人"
"#AGE_GROUP_TEENAGER","青少年"
"#AGE_GROUP_CHILD","兒童"
"#AGE_GROUP_INFANT","嬰兒"
"#INFO_ACTIVATE_DEPOSIT","從合適的建築中設定工作區到此處，以搜集這些資源"
"#INFO_ACTIVATE_DEPOSIT_PLASTIC","移動回收站工作區至此區域進行收集"
"#INFO_ACTIVATE_DEPOSIT_METAL","移動廢料站工作區至此區域進行收集"
"#INFO_ACTIVATE_DEPOSIT_PLANK","移動儲備區工作區至此區域進行收集"
"#INFO_ACTIVATE_DEPOSIT_BERRIES","移動糧倉工作區至此區域進行收集"
"#INFO_ACTIVATE_DEPOSIT_POLLUTION","移動環保站工作區至此區域處理污染物。"
"#TOPIC_HAZARDS","危險"
"#GATEKEEPER_LOG","守門人日誌"
"#TOPIC_RESEARCH_COST","研究成本"
"#OK","確定"
"#POPUP_GAMEOVER_TITLE","遊戲結束"
"#POPUP_GAMEOVER","遊戲結束"
"#POPUP_GAMEOVER_CONTENT1","居民全數死亡。遊戲失敗。"
"#POPUP_GAMEOVER_CONTENT2","這個世界不會憐憫任何人，只有強者才能得以生存。"
"#POPUP_GAMEOVER_CONTENT3","只有最強大的殖民地才能得以生存，但你的殖民地並不在此之列。"
"#POPUP_GAMEOVER_CONTENT4","這就是你本次旅程的終點。所有居民均已死亡，專家們也已離去。"
"#TOPIC_SUMMARY_COLONY_TITLE","概覽"
"#TOPIC_SUMMARY_GENERAL_TITLE","總體概況"
"#TOPIC_DAYS_SURVIVED","生存天數"
"#TOPIC_DEATH_TOTAL","死亡總人數"
"#TOPIC_CATASTROPHES","倖存的災難次數"
"#TOPIC_SURVIVOR_GROUPS","已接納的生還者團體"
"#TOPIC_SURVIVORS_ACCEPTED","已接納的生還者數"
"#TOPIC_COLONY_HEALTH","平均健康狀況"
"#TOPIC_COLONY_HAPPINESS","平均幸福度"
"#TOPIC_TOTAL_POPULATION","人口"
"#TOPIC_ADULTS","成人"
"#TOPIC_CHILDREN","兒童"
"#TOPIC_SUMMARY_EDUCATED","曾受教育"
"#TOPIC_STUDENTS","學生"
"#TOPIC_SUMMARY_BUILDINGS_TITLE","建築"
"#TOPIC_BUILDINGS","殖民地建築"
"#TOPIC_SHELTERS","庇護所總數"
"#TOPIC_FOOD_PRODUCTION","食物生產"
"#TOPIC_MATERIAL_PRODUCTION","資源生產"
"#TOPIC_ITEM_PRODUCTION","產品製造"
"#TOPIC_DAMAGED","受損"
"#TOPIC_SUMMARY_ WORLD_MAP_TITLE","世界地圖"
"#TOPIC_SPECIALISTS_TOTAL","專家"
"#TOPIC_MISSIONS","執行任務的專家"
"#TOPIC_OUTSIDE_SOCIETIES","接觸社群"
"#TOPIC_BANDITS","土匪"
"#TOPIC_SCOUTED_SECTOR","已偵察區域"
"#TOPIC_HOSTILE_SECTOR","土匪區域"
"#TOPIC_LOCATIONS_FOUND","位置"
"#TOPIC_SUMMARY_RESOURCES_TITLE","資源"
"#TOPIC_TOGGLE_TIME","切換時間"
"#TOPIC_CHANGE_PROFESSION","更改偏好工作"
"#TOPIC_POPULATION","人口"
"#TOPIC_BUILDING","建築"
"#TOPIC_WORKER_SLOTS","工人欄位"
"#MENU_TITLE_RESOURCES","資源"
"#MENU_DESC_RESOURCES","資源和總體消耗率。"
"#MENU_DESC_PROFESSIONS","居民分為兩個主要群體。\n\n搬運工：負責資源搬運、建築和維修工作。\n工人：能在指定的建築中工作。\n\n成人：能夠成為搬運工或工人。\n老人：能夠成為搬運工或工人，但是無法生育。\n兒童：可以幫忙搬運箱子。如果有建造學校，還能接受教育。"
"#TOPIC_PROFESSIONS","職業"
"#TOPIC_COLONIST_JOBS","居民工作"
"#TOPIC_BANISH","驅逐"
"#TOPIC_COLONISTS","居民"
"#NOTIFICATION_BUILDING_IN_CRITICAL_CONDITION_DESC","快速標記維修"
"#NOTIFICATION_SURVIVOR_GROUP_ARRIVED_DESC","你需要做出決策"
"#NOTIFICATION_SURVIVOR_GROUP_EXPIRED_DESC","他們不能再等了"
"#NOTIFICATION_DISASTER_FALLOUT_INCOMING_DESC","收割作物並讓醫護人員做好準備"
"#NOTIFICATION_DISASTER_METEOR_STORM_INCOMING_DESC","最好儲備充足的維修材料"
"#NOTIFICATION_DISASTER_MAGNETIC_STORM_INCOMING_DESC","儲存能源並儲備維修材料"
"#NOTIFICATION_DISASTER_PANDEMIC_INCOMING_DESC","準備迅速治療病患"
"#NOTIFICATION_DISASTER_INCOMING_MANY_DESC","做好最壞的準備"
"#RESOURCE_WOOD_DESC","可加工材料。\n\n砍伐樹木，在伐木場加工為柴火；在鋸木場或鋸木廠製成木材。\n\n重量：中"
"#RESOURCE_PLANK_DESC","建築材料。\n\n由鋸木場或鋸木廠製作，也可於世界地圖地點上搜尋的基礎建築材料。\n\n重量：一般"
"#RESOURCE_ENERGY_DESC","電力的單位。\n\n由發電廠生產並儲存在電池中，被多數高端建築所需要。\n\n重量：一般"
"#RESOURCE_FOOD_DESC","種類多樣的食物對居民至關重要，對食物的需求也持續不斷，無論是蔬菜、肉類、還是昆蟲，都是生存下去的必需品。"
"#RESOURCE_METAL_DESC","建築和可加工材料。\n\n通過使用廢料站搜尋金屬堆積物取得。世界地圖中某些地點也蘊藏著金屬。\n\n重量：一般"
"#RESOURCE_SCRAP_DESC","可加工材料。\n\n廢料站收集金屬產生的副產品，可在修理廠加工為有用的零件。\n\n重量：輕"
"#RESOURCE_PARTS_DESC","建築材料。\n\n高端機械零件，用於高級建築和物品。\n\n重量：重"
"#RESOURCE_TOOLS_DESC","居民物品。\n\n用於挖掘、切割的工具，能夠顯著提升工作效率。可在工具間製作，或在世界地圖中進行搜尋。\n\n重量：輕"
"#RESOURCE_WATER_DESC","孕育和維繫生命的基本元素，沒有水井提供水，居民將迅速消亡。"
"#RESOURCE_CLOTH_DESC","居民物品。\n\n多層衣物，能夠提供些許保護，抵禦不利的自然環境、防止失溫和輻射汙染。\n\n重量：輕"
"#RESOURCE_FIBER_DESC","可加工物品。\n\n多張面積和強度足夠的纖維，可在製衣坊製成衣物。\n\n重量：輕"
"#RESOURCE_DEBRIS_DESC","可加工材料。\n\n雜亂的金屬碎片，可由廢料工人分揀和清洗，製成金屬或廢棄物。"
"#RESOURCE_TRASH_DESC","可加工物品。\n\n老舊垃圾，可由回收站分揀和清洗，製成可使用的塑膠或纖維。"
"#RESOURCE_FIREWOOD_DESC","經過加工的資源。\n\n用於讓殖民地和三溫暖保持溫暖，以及把生食調理成營養豐富的料理。由伐木場生產。\n\n重量：一般"
"#RESOURCE_CONCRETE_DESC","建築材料。\n\n基礎建築材料，在廢墟或世界地圖中搜尋或提取。\n\n重量：一般"
"#RESOURCE_WEAPONS_DESC","專家物品。\n\n武器可為專家提供必要的火力，讓其有能力攻擊世界地圖上各處防禦完備的土匪營地。"
"#RESOURCE_ALCOHOL_DESC","TODO"
"#RESOURCE_FUEL_DESC","建造和維修車輛時使用的可燃液體。在浩劫後的世界裡十分受歡迎。\n\n重量：一般"
"#RESOURCE_MEDS_DESC","各種醫療產品，用於治療居民外傷、輻射病等疾病。"
"#RESOURCE_COMPONENTS_DESC","進階建築材料。\n\n用於建造產能或耗能建築。\n\n重量：重"
"#RESOURCE_PLASTIC_DESC","建築和可加工材料。\n\n使用回收站從堆積物中搜尋塑膠。也能通過搜尋世界地圖中的某些位置獲取。\n\n重量：輕"
"#RESOURCE_ENTERTAINMENT_DESC","建築材料。\n\n舊世界遺留的各種娛樂產品，娛樂建築中不可或缺的器材。只能在世界地圖中找到。\n\n重量：重"
"#RESOURCE_HERBAL_DESC","簡單的天然藥劑，可應對多種疾病。不可單獨作為治療物品使用。\n\n重量：輕"
"#RESOURCE_IODINE_DESC","能夠吸收輻射的含碘藥丸，可用於治療輻射病。使用碘丸能夠大幅提升輻射病治癒速度。\n\n重量：一般"
"#RESOURCE_ANTIBIOTICS_DESC","治癒感染的有效途徑。使用抗生素能夠大幅提升感染治癒速度。\n\n重量：一般"
"#RESOURCE_VACCINE_DESC","解毒劑，用於淨化體內有害物質。能夠治癒中毒。"
"#RECIPE_ELECTRONICS_DESC","建築材料。\n\n用於最高級的建築。使用部件加工而成，也可在世界地圖中進行搜尋。\n\n重量：重"
"#RESOURCE_SCIENCE_DESC","積累知識，用於解鎖科技樹中的新科技。"
"#TOPIC_ITEMS","物品"
"#TOPIC_MATERIALS","材料"
"#ITEM_CLOTHES_EMPTY","衣物不足"
"#ITEM_CLOTHES_EMPTY_DESC","在大地圖上尋找或透過製衣坊生產更多衣物"
"#ITEM_TOOLS_EMPTY","工具不足"
"#ITEM_TOOLS_EMPTY_DESC","在大地圖上尋找或透過工具間生產更多工具"
"#ITEM_CLOTHES_1_DESC","提供對抗惡劣自然環境的基本保護。"
"#ITEM_CLOTHES_2_DESC","提供對抗惡劣自然環境的進階保護。"
"#ITEM_TOOLS_1_DESC","一套工具組。為所有工作類型提供生產加成。"
"#ITEM_TOOLS_2_DESC","一套工具組。為所有工作類型提供大量生產加成。"
"#TOPIC_ITEM_DURABILITY","耐久度"
"#TOPIC_RADIO","無線電台"
"#TOPIC_RADIO_TITLE","無線電台"
"#TOOLTIP_RADIO","無線電台"
"#TOOLTIP_RADIO_CONTENT","收聽多個無線電台的其中一個。"
"#MENU_PHOTO_MODE","照相模式"
"#RESOURCE_FLOUR","麵粉"
"#RESOURCE_FLOUR_DESC","由小麥加工而成。\n\n麵粉本身不能當作食物食用，但可以當作麵包店製作麵包的原材料。\n\n營養：不可食用"
"#RESOURCE_CORN_DESC","玉米生長較快，可以在短時間內少量收割多次，但其抗災能力非常弱。\n\n生長速度：中\n產量：低\n汙染：中度"
"#RESOURCE_FISH_DESC","魚為遊戲內的其中一種肉類。本地出產的魚可從池塘直接獲得，此類魚是補充必要脂肪和營養的理想之選。\n\n營養：一般\n汙染：重度"
"#RESOURCE_POTATO_DESC","馬鈴薯生長緩慢，但產量較高。由於馬鈴薯可食用的部份生長在地下，所以相比於許多其他作物，馬鈴薯承受災難的能力更強。\n\n生長速度：慢\n產量：中\n汙染：中度"
"#RESOURCE_VENISON_DESC","新鮮肉類，來自狩獵者捕獲的鹿等當地野生動物，偶爾也能捕獲兔子。\n營養：高\n污染：極重度"
"#RESOURCE_WHEAT_DESC","由於可用於多種加工，這種穀物備受人們喜愛，生長速度相對較快，產量較高。\n\n生長速度：中\n產量：中\n韌性：中"
"#RESOURCE_POLLUTION_DESC","危險污染物存放在相對安全的容器中，儲存於廢料庫中。"
"#RESOURCE_COMPONENT","部件"
"#RESOURCE_COMPONENT_DESC","高級建築材料。\n\n用於生產或消耗能源的建築。可進一步加工為電子元件，用於高端建築。\n\n重量：重"
"#RESOURCE_BREAD","麵包"
"#RESOURCE_BREAD_DESC","高品質食品。\n\n在麵包房中生產。增加幸福度，長時間消除饑餓感。\n營養：無\n\n汙染：輕度"
"#RESOURCE_BUFFALOWORMS_DESC","可收割時，小水牛蟲會從乳白色變成黃色，生長緩慢，但產量可觀。\n\n生長速度：慢\n產量：高\n汙染：中度"
"#RESOURCE_CABBAGE_DESC","高麗菜易於種植，產量高，是浩劫農夫們的首選之一。\n\n生長速度：中\n產量：中\n汙染：中度"
"#RESOURCE_COCKROACHES_DESC","蟑螂的味覺和嗅覺都非常敏銳，幫助它們避開有毒物質。這種特性加上天然的免疫力讓它們能夠快速大量生長。\n\n生長速度：慢\n產量：中\n汙染：輕度"
"#RESOURCE_BERRIES_DESC","附近的漿果能為居民額外補充一些營養。採集容易，但並不持久。\n\n營養：低\n汙染：中度"
"#RESOURCE_CRICKETS_DESC","蟋蟀是一種營養豐富的常見可食昆蟲。它們生長迅速，但產量一般。\n\n生長速度：快\n產量：低\n汙染：重度"
"#RESOURCE_MEALWORMS_DESC","麵包蟲是甲蟲的幼蟲，生長速度適中，產量較高。\n\n生長速度：快\n產量：低\n汙染：重度"
"#RESOURCE_WAXWORMS_DESC","蠟蟲的蛋白質含量低，但脂肪含量高，生長要求較低，成熟速度快，產量適中。\n\n生長速度：快\n產量：中\n汙染：中度"
"#RESOURCE_PEANUT_DESC","花生大多在土裡生長，收割產量高，抵抗災難的能力也相當強。\n\n生長速度：快\n產量：低\n汙染：中度"
"#RESOURCE_SOYBEAN_DESC","大豆口感美味，收割產量高，可提供大量必需的蛋白質。\n\n生長速度：中\n產量：低\n\n汙染：輕度"
"#RESOURCE_CARROT_DESC","胡蘿蔔是生長較快的一種作物，產量充足，富含各種營養，適合全家食用。\n\n生長速度：快\n產量：低\n汙染：中度"
"#RESOURCE_MEALVEG","素食料理"
"#RESOURCE_MEALVEG_DESC","一箱只包含蔬菜的料理。"
"#RESOURCE_MEALMEAT","肉料理"
"#RESOURCE_MEALMEAT_DESC","用肉做的料理。口感很硬，飽足感很高。\n\n營養：一般\n汙染：中度"
"#TOPIC_RESOURCE","資源"
"#LOCATE_BUILDING","顯示此建築"
"#LOCATE_COLONIST","顯示此居民"
"#TOPIC_PHOTO_MODE","照像模式"
"#TOPIC_FOV","視野範圍"
"#TOPIC_TIME_OF_DAY","時間"
"#TOPIC_VIGNETTE","插圖"
"#TOPIC_BLOOM_STRENGTH","泛光"
"#TOPIC_TILT_SHIFT","傾斜位移"
"#TOGGLE_UI_BUTTON","介面隱藏"
"#TOPIC_PAUSE","暫停"
"#TOPIC_UNPAUSE","取消暫停"
"#TOPIC_COLONY_RESOURCES","殖民地資源"
"#TOPIC_INFO","資訊"
"#TOPIC_BUILDING_INFO","建築資訊"
"#TOPIC_COLONIST_INFO","居民資訊"
"#TOPIC_COLONY_NEEDS_TITLE","需求"
"#TOPIC_COLONY_RESOURCES_TITLE","資源"
"#TOPIC_STATISTICS","殖民地統計"
"#TOPIC_WORLD_MAP","世界地圖"
"#TOOLTIP_COLONISTS_STUDENT","學生"
"#TOOLTIP_COLONISTS_STUDENT_CONTENT","目前在學校就讀的兒童。"
"#TOOLTIP_COLONISTS_EDUCATED","已教育"
"#TOOLTIP_COLONISTS_EDUCATED_CONTENT","受過教育的居民工作效率更高。"
"#TOPIC_RENAME","重新命名"
"#TUTORIAL_LIBRARY","新手教學"
"#TOPIC_TUTORIAL_LIBRARY","新手教學"
"#GAME_CODEX","百科"
"#TOPIC_GAME_CODEX","百科"
"#TOOLTIP_TUTORIAL_LIBRARY","新手教學"
"#TOOLTIP_TUTORIAL_LIBRARY_CONTENT","閱讀遊戲教學，瞭解更多遊戲相關內容。"
"#TOOLTIP_GAME_CODEX","已讀取遊戲"
"#NO_SEED_SELECTED_DESC","尚未選擇種子。"
"#NO_ITEM_SELECTED_DESC","尚未選擇物品。"
"#NO_RECEIPT_SELECTED_DESC","尚未選擇配方。"
"#TOPIC_SELECT_ITEM","選擇物品"
"#TOPIC_SELECT_RECEIPT","選擇配方"
"#TOPIC_SELECT_ITEM_TITLE","選擇物品"
"#TOPIC_SELECT_RECEIPT_TITLE","選擇配方"
"#TOPIC_SELECT_SEED_TITLE","選擇種子"
"#TOPIC_SURVIVOR_GROUP_INFO","生還者團體"
"#TOPIC_SURVIVOR_SUPPLIES","補給品"
"#RESOURCE_JERKY","肉乾"
"#RESOURCE_JERKY_DESC","高品質食品。\n\n醃制過的肉乾，肉質堅硬，但富含能量和蛋白質。只能在世界地圖中找到。\n營養：無\n污染：無"
"#RESOURCE_PROTEINBARS","糖果"
"#RESOURCE_PROTEINBARS_DESC","即便在當下，糖果也不能算健康飲食，但即使是變質的糖果也能讓人們泛起笑容。只能在世界地圖中找到。\n營養：無\n污染：無"
"#RESOURCE_CANNEDFRUIT","水果罐頭"
"#RESOURCE_CANNEDFRUIT_DESC","高品質食品。\n\n用糖水保存的水果罐頭，富含能量。只有在世界地圖中才能找到。\n營養：無\n污染：無"
"#TOPIC_TECH_UNLOCKED","解鎖"
"#TOPIC_PLACE","放置"
"#TOPIC_PLACE_MANY","放置多個"
"#TOPIC_ROTATE","旋轉"
"#TOPIC_REFUNDS","回收這棟建築，並獲得以下資源。"
"#TOPIC_LOCATE","定位"
"#TOPIC_OPEN_SLOT","打開欄位"
"#TOPIC_CLOSE_SLOT","關閉欄位"
"#TOPIC_DESELECT","取消選取"
"#TOOLTIP_SELECT_CROPS","選擇作物"
"#TOOLTIP_SELECT_CROPS_CONTENT","選擇一種作物，在這塊農田上種植。"
"#TOOLTIP_ASSIGN_WORKER","分派工人"
"#TOOLTIP_ASSIGN_WORKER_CONTENT","分派一位居民到此處工作。"
"#BUTTON_SELECT_SPECIALIST","選擇專家"
"#TOPIC_SELECT_SPECIALIST","選擇專家"
"#NOTIFICATION_PERSON_HOMELESS_DESC","建造更多庇護所"
"#NOTIFICATION_PERSON_HOMELESS_MANY_DESC","建造更多庇護所"
"#NOTIFICATION_DISASTER_SPACE_JUNK","墜落的太空垃圾"
"#NOTIFICATION_DISASTER_SPACE_JUNK_DESC","準備好迎接衝擊！"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_TREE","沒有樹木"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_TREE_DESC","移動工作區至樹木以繼續生產"
"#TOOLTIP_CARRIERS","搬運工"
"#NOTIFICATION_NO_CARRIERS","沒有閒置的搬運工"
"#NOTIFICATION_NO_CARRIERS_DESC","你需要他們搬運資源、建造和維修設施"
"#TOPIC_DAY","日"
"#TOOLTIP_HELP","幫助"
"#TOOLTIP_HELP_CONTENT","遊戲的資訊庫，包含教學和其他有用資訊。"
"#TOOLTIP_MENU","選單(Esc)"
"#TOOLTIP_MENU_CONTENT","保存、載入、選項、照片模式、退出遊戲和其他重要選單。"
"#NOTIFICATION_BURIAL_PIT_FULL","埋葬坑已滿"
"#NOTIFICATION_BURIAL_PIT_FULL_DESC","建造更多埋葬坑"
"#NOTIFICATION_CEMETERY_FULL","墳墓已滿"
"#NOTIFICATION_CEMETERY_FULL_DESC","建造更多埋葬地點"
"#NOTIFICATION_NEED_BUILDING_MEDICAL","居民需要醫療支援"
"#NOTIFICATION_NEED_BUILDING_MEDICAL_DESC","建造醫療設施以治癒他們"
"#RECIPE_MEAL_VEG_NAME","素料理"
"#RECIPE_MEAL_VEG_DESC","素料理是用所有可獲得的蔬菜做成的美味燉蔬菜。\n\n營養：一般\n汙染：輕度"
"#RECIPE_MEAL_MEAT_NAME","肉料理"
"#RECIPE_MEAL_MEAT_DESC","肉料理是用各種肉類烹製而成的一大份燉肉。魚也算作肉類。\n\n營養：一般\n汙染：中度"
"#RECIPE_MEAL_VEGMEAT_NAME","營養料理"
"#RECIPE_MEAL_VEGMEAT_DESC","用多種蔬菜和肉做成的食物。提供您所需要的所有一般攝取和微量營養素以防止營養不良。"
"#RECIPE_SOUP_MEAL_NAME","湯"
"#RECIPE_SOUP_MEAL_DESC","將任何可用的食品資源隨意搭配，都可以製成熱湯。湯可以填飽肚子，但長期食用會影響士氣並降低居民的幸福感。\n營養：無"
"#RECIPE_MEAL_INSECT_NAME","昆蟲料理"
"#RECIPE_MEAL_INSECTMEAL_DESC","昆蟲料理是用所有可獲得的昆蟲製成的獨特燉菜。昆蟲是肉類的優質替代品。\n\n營養：一般\n汙染：中度"
"#RESOURCE_MEALINSECT","昆蟲料理"
"#RESOURCE_MEALINSECT_DESC","肉類料理的替代品，對環境的汙染較少。\n\n營養：一般\n汙染：中度"
"#RESOURCE_TOOLS_2","耐用工具"
"#RESOURCE_TOOLS_2_DESC","沒有工具的居民工作效率較低。耐用工具比基礎工具略為有效，且具備更高的耐久度。\n\n重量：中"
"#RESOURCE_CLOTH_2","結實衣物"
"#RESOURCE_CLOTH_2_DESC","居民物品。\n\n一套改良衣物，耐久度更高，防護嚴寒和輻射的能力更強。\n\n重量：中"
"#RESOURCE_MEDICINE_DESC","一小批醫療補給，可以加快普通傷勢的癒合速度。\n\n重量：中"
"#NOTIFICATION_WATER_SHORTAGE_INFO","增加水資源產量"
"#TOOLTIP_COLONY_HAPPINESS_DESC","任何事都會影響殖民地整體幸福感"
"#DISASTER_TITLE_HEAT_WAVE","熱浪"
"#DISASTER_INFO_HEAT_WAVE","嚴酷的熱浪席捲整個地區，水分全部蒸發。居民工作異常艱辛，他們努力保持涼爽，補充水分。土地龜裂，湖泊乾涸，植物枯萎。\n\n－居民飲水量是平時的兩倍。\n－農田作物產量下降。\n－建造儲備用水並蓄滿水，同時儲存食物以繼續生存。"
"#NOTIFICATION_DISASTER_HEAT_WAVE_INCOMING","熱浪即將來襲"
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED","熱浪來襲"
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED_DESC","用水量加倍，作物可能枯萎"
"#RESOURCE_MEALMIXED","混合料理"
"#RESOURCE_MEALMIXED_DESC","烹製的肉食和蔬菜，均衡營養膳食。\n\n營養：高\n汙染：中度"
"#TOPIC_SURVIVOR_GROUP_SURVIVORS","生還者團體"
"#TOPIC_SUMMARY_COLONY_HAPPINESS","殖民地幸福度"
"#TOPIC_SUMMARY_POPULATION","人口"
"#TOPIC_SUMMARY_COLONY_HEALTH","平均健康狀況"
"#TOPIC_SUMMARY_GENERAL_BUILDINGS","建築"
"#TOPIC_SUMMARY_EFFECT","影響"
"#TOPIC_SUMMARY_TOTAL_HAPPINESS_EFFECT","總計"
"#DEATH_UNKNOWN","神秘死因"
"#NOTIFICATION_DEATH_MUTATION","{0}死於突變"
"#RESOURCE_OIL_BARREL","油桶"
"#RESOURCE_OIL_BARREL_DESC","一桶油，可提煉為燃料。"
"#RESOURCE_BIOFUEL","生物燃料"
"#RESOURCE_BIOFUEL_DESC","一桶燃料，由可再生能源作物製成。"
"#RECIPE_MEAL_MIXED_DESC","混合料理有肉和蔬菜，包含居民生存和避免營養不良所需的所有維生素和營養。\n\n營養：一般\n汙染：中度"
"#DESC_FOOD_VENISON","肉食種類，狩獵屋通過在殖民地周邊捕獵野生動物生產。\n營養：一般\n污染：非常高"
"#DESC_FOOD_BERRIES","殖民地周邊生長的野生漿果，輕微突變又色彩繽紛。遊戲早期良好的食物來源，也是度過艱難時刻的良好輔助補充。使用糧倉的工作區收集漿果。\n營養：一般\n污染：中度"
"#NOTIFICATION_DISASTER_ARRIVED_MANY","多重災難襲擊殖民地！"
"#NOTIFICATION_DISASTER_MUTATION_INCOMING","有人即將突變！"
"#NOTIFICATION_PERSON_MUTATED","一位居民身患嚴重突變"
"#NOTIFICATION_PERSON_MUTATED_DESC","在醫療設施中治療突變的居民"
"#NOTIFICATION_DISASTER_RAT_SWARM_INCOMING","最近鼠患貌似特別嚴重"
"#NOTIFICATION_DISASTER_RAT_SWARM_ARRIVED","老鼠正在啃食我們的食物！"
"#NOTIFICATION_DISASTER_RAT_SWARM_ARRIVED_DESC","種植更耐久的作物和受保護的農田避免這種現象"
"#NOTIFICATION_DISASTER_OVERCHARGE_INCOMING","部份建築線路老化"
"#NOTIFICATION_DISASTER_OVERCHARGE_ARRIVED","發生嚴重短路！"
"#NOTIFICATION_DISASTER_OVERCHARGE_ARRIVED_DESC","維修受損建築"
"#NOTIFICATION_DISASTER_ACID_RAIN_INCOMING","空氣似乎更加潮濕，毒性也更大"
"#NOTIFICATION_DISASTER_ACID_RAIN_ARRIVED","酸雨傾盆而下"
"#NOTIFICATION_DISASTER_ACID_RAIN_ARRIVED_DESC","維修建築，準備好新衣物"
"#TOPIC_SUMMARY_TOTAL_SURVIVOR_GROUPS","生還者團體拜訪總次數"
"#TOPIC_SUMMARY_ACCEPTED_SURVIVOR_GROUPS","給予庇護的生還者團體數"
"#DEPOSIT_UNDERGROUND_METAL","地下金屬"
"#DESC_DEPOSIT_UNDERGROUND_METAL","被掩埋的金屬堆積物只能使用金屬挖掘機獲取。"
"#DEPOSIT_UNDERGROUND_PLASTIC","地下塑膠"
"#DESC_DEPOSIT_UNDERGROUND_PLASTIC","被掩埋的塑膠堆積物只能使用塑膠挖掘機獲取。"
"#DEPOSIT_UNDERGROUND_CONCRETE","地下廢墟"
"#DESC_DEPOSIT_UNDERGROUND_CONCRETE","被掩埋的水泥塊只能使用水泥塊挖掘機獲取。"
"#DEPOSIT_UNDERGROUND_RARE","地下稀有金屬"
"#DESC_DEPOSIT_UNDERGROUND_RARE","被掩埋的稀有金屬堆積物，可使用磁力分離器提取和加工。"
"#DEPOSIT_OIL_BARRELS","油桶"
"#DESC_DEPOSIT_OIL_BARRELS","裝滿各種廢物油料的大桶，可在精煉廠加工為燃料。"
"#SPECIALIST_TEAM_CREATE_TEAM","創建小隊"
"#SPECIALIST_TEAM_TEAM CREATION","小隊創建"
"#TOPIC_SPECIALIST_TEAM_TEAM CREATION","小隊創建"
"#SPECIALIST_TEAM_ADD_SPECIALIST","添加專家"
"#SPECIALIST_TEAM_DISMANTLE_TEAM","拆分小隊"
"#SPECIALIST_TEAM_DISBAND_TEAM","解散小隊"
"#SPECIALIST_TEAM_VEHICLE","車輛"
"#SPECIALIST_TEAM_SPECIALISTS","專家"
"#SPECIALIST_TEAM_GEAR","裝備"
"#SPECIALIST_TEAM_CREATE_NEW_TEAM","創建新的小隊"
"#TOPIC_SPECIALIST_TEAM_CREATE_NEW_TEAM","創建新的小隊"
"#SPECIALIST_TEAM_STATISTICS","小隊數值"
"#TOPIC_SPECIALIST_TEAM_ASSIGN","指派"
"#SPECIALIST_TEAM_ASSIGN","指派"
"#SPECIALIST_TEAM_REMOVE_SPECIALIST","移除"
"#SPECIALIST_TEAM_REMOVE_FROM_TEAM","移出小隊"
"#SPECIALIST_TEAM_SELECT_SPECIALISTS_INFO","選擇一名或多名專家"
"#SPECIALIST_TEAM_ATTACK_BONUS","戰力加成"
"#SPECIALIST_TEAM_ATTACK_BONUS_INFO","所有小隊成員戰力{0}"
"#SPECIALIST_TEAM_SELECT_VEHICLE","選擇車輛"
"#TOPIC_SPECIALIST_TEAM_SELECT_VEHICLE","選擇車輛"
"#SPECIALIST_TEAM_SELECT_SPECIALISTS","選擇專家"
"#TOPIC_SPECIALIST_TEAM_SELECT_SPECIALISTS","選擇專家"
"#SPECIALIST_TEAM_SELECT_ARMOR","選擇裝甲"
"#TOPIC_SPECIALIST_TEAM_SELECT_ARMOR","選擇裝甲"
"#SPECIALIST_TEAM_SELECT_WEAPONS","選擇武器"
"#TOPIC_SPECIALIST_TEAM_SELECT_WEAPONS","選擇武器"
"#SPECIALIST_TEAM_SELECT_EQUIPMENT","選擇裝備"
"#TOPIC_SPECIALIST_TEAM_SELECT_EQUIPMENT","選擇裝備"
"#SPECIALIST_TEAM_SELECTED","已選擇"
"#SPECIALIST_TEAM_SHOW_ALL_TEAMS","顯示所有小隊"
"#SPECIALIST_TEAM_FULL","小隊已滿"
"#SPECIALIST_TEAM_CAR_FULL","車輛已滿"
"#SPECIALIST_TEAM_TEAMS_READY","{0}小隊已就緒"
"#SPECIALIST_TEAM_TEAMS","小隊"
"#TOPIC_SPECIALIST_TEAM_TEAMS","小隊"
"#RESOURCE_CAR_ENGINE","汽車引擎"
"#RESOURCE_CAR_ENGINE_DESC","汽車最重要的部件，讓汽車能夠行駛。"
"#CAR_TYPE_LIGHT_1","金龜車"
"#CAR_TYPE_LIGHT_1_DESC","車速較快，越野能力強，使其成為良好的偵察用車。但車上空間不大，無法裝載太多專家或貨物。"
"#CAR_TYPE_MEDIUM_1","皮卡"
"#CAR_TYPE_MEDIUM_1_DESC","速度、防護和運輸能力均衡。"
"#CAR_TYPE_HEAVY_1","卡車"
"#CAR_TYPE_HEAVY_1_DESC","車速慢，但防禦力強。可裝載大型專家小隊。開著這輛野獸踏上戰場，土匪根本無機可乘。"
"#CAR_TYPE_BANDIT_1","肌肉車"
"#CAR_TYPE_BANDIT_1_DESC","土匪喜歡駕駛肌肉車炫耀。聲浪澎湃，車速也快，不過實用性在浩劫後的世界並不突出。"
"#SPECIALIST_TEAM_ALPHA","Alpha"
"#SPECIALIST_TEAM_BRAVO","Bravo"
"#SPECIALIST_TEAM_CHARLIE","Charlie"
"#SPECIALIST_TEAM_DELTA","Delta"
"#SPECIALIST_TEAM_ECHO","Echo"
"#SPECIALIST_TEAM_FOXTROT","Foxtrot"
"#SPECIALIST_TEAM_GOLF","Golf"
"#SPECIALIST_TEAM_HOTEL","Hotel"
"#SPECIALIST_TEAM_INDIA","India"
"#SPECIALIST_TEAM_JULIET","Juliet"
"#SPECIALIST_TEAM_KILO","Kilo"
"#SPECIALIST_TEAM_LIMA","Lima"
"#SPECIALIST_TEAM_MIKE","Mike"
"#SPECIALIST_TEAM_NOVEMBER","November"
"#SPECIALIST_TEAM_OSCAR","Oscar"
"#SPECIALIST_TEAM_PAPA","Papa"
"#SPECIALIST_TEAM_QUEBEC","Quebec"
"#SPECIALIST_TEAM_ROMEO","Romeo"
"#SPECIALIST_TEAM_SIERRA","Sierra"
"#SPECIALIST_TEAM_TANGO","Tango"
"#NOTIFICATION_SPECIALIST_TEAM_DESTROYED","專家小隊已被消滅"
"#NOTIFICATION_SPECIALIST_TEAM_DESTROYED_DESC","您的一個小隊已被消滅"
"#NOTIFICATION_SPECIALIST_TEAM_WAITING_ORDERS","專家小隊待命中"
"#NOTIFICATION_SPECIALIST_TEAM_READY","專家小隊已就緒"
"#NOTIFICATION_SPECIALIST_TEAM_RECOVERED","專家小隊已完全恢復"
"#NOTIFICATION_SPECIALIST_TEAM_ASSEMBLED","專家小隊已集結"
"#NOTIFICATION_SPECIALIST_TEAM_IS_RECOVERING","專家小隊恢復中"
"#NOTIFICATION_SPECIALIST_TEAM_IS_RECOVERING_DESC","其中一個小隊需要時間恢復"
"#TOPIC_SUMMARY_AVERAGE_CONSUMPTION","平均消耗量"
"#TOPIC_SUMMARY_AVERAGE_PRODUCTION","平均產量"
"#TOPIC_SUMMARY_AVERAGE_DEMAND","需求"
"#TOPIC_SUMMARY_AVERAGE_USAGE","已用"
"#TOPIC_SUMMARY_AVERAGE_DAILY_CONSUMPTION","每日消耗量"
"#TOPIC_SUMMARY_AVERAGE_DAILY_PRODUCTION","每日產量"
"#TOPIC_SUMMARY_PER_DAY","{0}／天"
"#NOTIFICATION_NO_STORAGE_FOR_RESOURCE","建造一個{0}"
"#NOTIFICATION_PERSON_MUTATED_MANY","{0}位居民身體嚴重突變"
"#RESOURCE_RESEARCH","科學點數"
"#RESOURCE_FLAX","亞麻"
"#DESC_FOOD_FLAX","種植亞麻的目的是為了獲取纖維而非食物，進而為殖民地提供穩定的製衣材料來源。收穫纖維但不出產食物。\n\n生長速度：中\n產量：低\n適應能力：中\n消耗氣力：一般\n\n註記：不可食用"
"#BUTTON_EXPAND_CHART","展開圖表"
"#RESOURCE_SEED","種子"
"#TOPIC_TRADE_IMPORT","進口"
"#TOPIC_TRADE_QUANTITY","數量"
"#TOPIC_TRADE_DEALS_EXPIRE","交易到期日："
"#TOPIC_TRADE_ACTIVE_ROUTES","可用的貿易路線"
"#TOPIC_TRADE_POPUP_CONFIRM_TITLE","確認交易"
"#TOPIC_TRADE_POPUP_CONFIRM_MESSAGE","確定要開始交易嗎"
"#TOPIC_TRADE_POPUP_CANCEL_TITLE","取消交易"
"#TOPIC_TRADE_POPUP_CANCEL_MESSAGE","確定要取消交易嗎"
"#TOPIC_TRADE_INSTRUCTIONS","在世界地圖上發現社群，接受交易。還需要貿易中心來管理交易。"
"#BUTTON_TRADE","貿易"
"#TIME_FORMAT_DAYS","{0}天"
"#TIME_FORMAT_HOURS","{0}小時"
"#SAVE_FAILED_MESSAGE","抱歉，出現了一個問題，無法保存遊戲。請提交錯誤報告並重新開啟遊戲。"
"#INFO_ACTIVATE_DEPOSIT_UNDERGROUND_PLASTIC","建造塑膠挖掘機以獲取資源"
"#INFO_ACTIVATE_DEPOSIT_UNDERGROUND_METAL","建造金屬挖掘機以獲取資源"
"#INFO_ACTIVATE_DEPOSIT_UNDERGROUND_RUIN","建造水泥塊挖掘機以獲取資源"
"#INFO_MOVE_CLOSER_TO_UNDERGROUND_DEPOSIT","接近地下堆積物"
"#TOPIC_TOTAL","總計"
"#INFO_BUILD_MORE_TRADE_CENTERS_TO_TRADE","建造更多貿易中心接受交易"
"#INFO_TRADE_MENU_ASSIGN_WORKERS","貿易中心缺乏工人。指派居民到貿易中心工作以接受交易。"
"#INFO_TRADE_MENU_GENERAL_ERROR_TRADE_CENTER","確保您有足夠的貿易中心，且其中有足夠的工人，才能接受交易。"
"#NOTIFICATION_TRADE_COMPLETE","商隊已到達"
"#NOTIFICATION_TRADE_COMPLETE_DESC","新資源已卸貨在大門旁"
"#NOTIFICATION_TRADE_COMPLETE_MANY","商隊已到達"
"#NOTIFICATION_TRADE_COMPLETE_MANY_DESC","新資源現卸貨至大門倉庫"
"#TOPIC_TRADE_COMPLETED","交易完成"
"#TOPIC_TRADE_CONFIRMED","交易確認"
"#RESOURCE_VEGETABLE_DESC","蔬菜包括漿果、根菜類、穀物類以及可供人食用的多種堅果。"
"#RESOURCE_MEAT_DESC","肉包括野味和魚等食物。"
"#RESOURCE_INSECT_DESC","昆蟲（如麵包蟲和蟋蟀）是新的蛋白質有效來源。"
"#RESOURCE_MEAL_DESC","比起生食，料理更能填飽肚子，也更可口，根據食材的不同，也能有多種形式。"
"#TOPIC_SUMMARY_CHARTS","圖表"
"#NOTIFICATION_TRADE_OFFERS_AVAILABLE","新的交易已開啟"
"#NOTIFICATION_TRADE_OFFERS_AVAILABLE_DESC","打開交易功能表，開始商談"
"#NOTIFICATION_TRADE_OFFERS_AVAILABLE_MANY","新的交易已開啟"
"#NOTIFICATION_TRADE_OFFERS_AVAILABLE_MANY_DESC","打開交易功能表，開始商談"
"#INFO_ROTATE_BUILDING","旋轉建築"
"#RESOURCE_CURRENCY_COINS","硬幣"
"#RESOURCE_CURRENCY_GOLD","金"
"#RESOURCE_CURRENCY_BOLT","螺栓"
"#RESOURCE_CURRENCY_SHELL","貝殼"
"#INFO_TRADE_MENU_ALREADY_TRADING","您已經在與該社群交易。"
"#TOPIC_TRADE_COST","費用"
"#TOPIC_TRADE_PRICE","價格"
"#TOPIC_CURRENCY","貨幣"
"#TOPIC_GATE_STORAGE_FULL","大門倉庫已滿"
"#TOPIC_GAME_STATISTICS_GRAPHS","圖表"
"#GAME_STATISTICS_GRAPHS","圖表"
"#TOPIC_GRAPHS_AXIS_QUANTITY","數量"
"#TOPIC_GAME_STATISTICS_COLONISTS","居民"
"#TOPIC_HARVESTABLE_CROPS","可收割作物"
"#RESOURCE_SUNFLOWER","向日葵"
"#DESC_FOOD_SUNFLOWER","種植這種向日葵是為了利用其能源價值而非食用價值。收割後的種子可以製作成燃油。經過煉油廠處理後，可用作燃料。\n\n生長速度：中\n產量：低\n適應能力：中\n營養：不可食用"
"#RESOURCE_SUNFLOWER_DESC","種植這種向日葵變種是為了利用其能源價值而非食用價值。收割後的種子可以製作成燃油，經過精煉廠處理後，可為車輛提供行駛的動力。"
"#RESOURCE_FLAX_SEED","種子：亞麻"
"#RESOURCE_SUNFLOWER_SEED","種子：向日葵"
"#RESOURCE_OIL","燃油"
"#RESOURCE_OIL_DESC","燃油是製造生物燃料以及保持殖民地順利運作的重要元素。可以從交易和搜尋取得，或從向日葵的作物製作。\n\n重量：輕"
"#TOPIC_TRADE_OFFER","幫助"
"#TOPIC_TRADE_DELIVERIES","運送"
"#TOPIC_TRADE_MAX_ITEMS","最多物品／一次運送"
"#TOPIC_TRADE_DEADLINE","最後期限"
"#TOPIC_TRADE_OFFERS","社群供應"
"#TOPIC_TRADE_REQUESTS","社群需求"
"#TOPIC_BREAKING","今日損壞"
"#POPUP_REVIEW_TITLE","評價"
"#POPUP_REVIEW_MESSAGE","請問您目前對遊戲初期的體驗還滿意嗎？"
"#STATUS_NEED_MORE_REPUTATION","需要更多聲譽"
"#TOPIC_TRADE_MISSING_REPUTATION","聲譽不足，無法進行交易"
"#STATUS_FAILED","失敗"
"#STATUS_COMPLETED","完成"
"#TOPIC_TRADE_BUY","需求"
"#TOPIC_TRADE_SELL","供應"
"#STATUS_DEADLINE_CLOSE","接近最後期限"
"#STATUS_PAUSED","已暫停"
"#TOPIC_TRADE_EXPORTS","出口供應："
"#TOPIC_TRADE_IMPORTS","進口供應："
"#TRADE_STATUS_FAIL_PENDING","失敗的運送{0}／{1}"
"#STATUS_REPUTATION_SUFFERS","聲譽受損"
"#TRADE_STATUS_GOOD","準時的運送。"
"#INFO_YOU_CAN_MISS_DELIVERIES","你僅能有{0}次失敗的運送。"
"#INFO_YOU_CANT_MISS_MORE_DELIVERIES","已不能再運送失敗。"
"#RESOURCE_RESPECT","尊重"
"#TOPIC_FAVOR","幫助"
"#TOPIC_IMPORT_REQUEST","需求"
"#TOPIC_EXPORT_OFFER","供應"
"#TOPIC_IMPORT","進口"
"#TOPIC_EXPORT","出口"
"#TOPIC_FAVOR_PENALTY","懲罰："
"#TOPIC_FAVOR_BONUS","額外："
"#TOPIC_CANCEL_TRADE","取消交易"
"#TOPIC_CANCEL_FAVOR","取消幫助"
"#TOPIC_AGREE","同意"
"#TOPIC_TRADE_MENU_REQUESTS","需求："
"#TOPIC_TRADE_MENU_OFFERS","供應："
"#NOTIFICATION_TRADE_FAILED","交易失敗"
"#NOTIFICATION_TRADE_FAILED_DESC","您的聲譽已降低。"
"#NOTIFICATION_TRADE_FAILED_SOCIETY","交易因{0}失敗"
"#NOTIFICATION_TRADE_FAILED_SOCIETY_DESC","聲譽減少{0}"
"#TOPIC_TIME_TO_COMPLETE","完成時間"
"#STATUS_PENALTY_COMING","您因無法兌現承諾而導致聲譽降低。"
"#STATUS_LACK_RESOURCES","您目前缺乏完成這個幫助所需的資源。"
"#TOPIC_TO_DATE","目前為止"
"#NOTIFICATION_TRADE_FAVORS_AVAILABLE","有社群正在尋求幫助"
"#NOTIFICATION_TRADE_FAVORS_AVAILABLE_DESC","開啟交易功能表，查看對方想要什麼。"
"#TOPIC_TRADE_NOT_ENOUGH_REPUTATION","聲譽不足，無法接受交易"
"#TOPIC_TRADE_FAVORS_EXPIRE","幫助到期日："
"#TOPIC_ACTIVE_FAVORS","可用幫助"
"#STATUS_TRADE_RECEIVED_BONUS","獎勵{0}聲譽"
"#STATUS_TRADE_RECEIVED_PENALTY","懲罰{0}聲譽"
"#STATUS_TRADE_FAVOR_COMPLETE","幫助完成"
"#STATUS_TRADE_FAVOR_FAILED","幫助失敗"
"#STATUS_TRADE_COULD_NOT_DELIVER_IN_TIME","您無法按時運送需求的資源。"
"#STATUS_TRADE_DELIVERED_IN_TIME","所有物品按時送達。"
"#STATUS_TRADE_DELIVERED_AHEAD_OF_TIME","所有物品超前送達！"
"#INFO_TRADE_INCREASE_REPUTATION_TO_REQUEST","增加您的聲譽以尋求幫助。"
"#STATUS_REPUTATION_LOW","您的聲譽較低"
"#STATUS_REPUTATION_VERY_LOW","您的聲譽目前非常低"
"#TOPIC_REPUTATION_LOW","低"
"#TOPIC_REPUTATION_VERY_LOW","非常低"
"#TOPIC_REPUTATION_AVERAGE","中等"
"#TOPIC_REPUTATION_HIGH","高"
"#TOPIC_REPUTATION_GOOD","很棒"
"#TOPIC_REPUTATION_VERY HIGH","非常高"
"#DEPOSIT_PLANK_LARGE","毀壞的木屋"
"#DESC_DEPOSIT_PLANK_LARGE","一間舊木屋的殘骸，有許多木材待人收集。\n\n可透過儲備區功能或是專家進行收集。"
"#NOTIFICATION_RESEARCH_COMPLETE","{0}完成"
"#NOTIFICATION_RESEARCH_COMPLETE_DESC","{0}研究完成"
"#TOPIC_RESEARCH_TIME","研究時間"
"#TOPIC_TIME","時間"
"#BUTTON_DIPLOMACY","外交"
"#RESOURCE_CURRENCY_DESC","舊世界的銀幣，用於貿易"
"#TOPIC_VALUE","物品價值"
"#TOPIC_EXCHANGE_BALANCE","淨產量"
"#RESOURCE_RESEARCH_DESC","積累知識，用於解鎖科技樹中的新科技。"
"#TOPIC_SAVE_BLOCKED_GENERIC","存檔關閉"
"#TOPIC_SAVE_BLOCKED_COMBAT","戰鬥期間無法存檔（請先擊敗敵人）"
"#TITLE_COMBAT_RESULT_VICTORY","勝利！"
"#TITLE_COMBAT_RESULT_VICTORY_DESC","殖民地戰勝了敵人！"
"#TITLE_COMBAT_RESULT_DEFEAT","戰敗！"
"#TITLE_COMBAT_RESULT_DEFEAT_DESC","是時候埋葬死者、治療傷者並重建失去的一切了。"
"#TITLE_COMBAT_RESULT_OVER","戰鬥結束"
"#TITLE_COMBAT_RESULT_OVER_DESC","戰鬥平息，雙方人員紛紛撤退，以便清點死者並治療傷患。"
"#COMBAT_EVENT_REFUSE_DEFAULT","沒門！"
"#COMBAT_EVENT_ACCEPT_DEFAULT","好吧"
"#COMBAT_EVENT_WAIT_DEFAULT","等等"
"#RESOURCE_CURRENCY","貨幣"
"#TOPIC_GATE_UNDER_ATTACK","大門遭到攻擊！"
"#TOPIC_COLONY_UNDER_ATTACK","殖民地遭到攻擊！"
"#TOOLTIP_ANIMAL_BIG_RATBEETLE","大型鼠甲蟲"
"#TOOLTIP_ANIMAL_BIG_RATBEETLE_CONTENT","巨大而貪婪的昆蟲。"
"#TOOLTIP_ANIMAL_RATBEETLE","鼠甲蟲"
"#TOOLTIP_ANIMAL_RATBEETLE_CONTENT","又大又貪婪的甲蟲。"
"#TOOLTIP_ANIMAL_SANDWORM","沙蟲"
"#TOOLTIP_ANIMAL_SANDWORM_CONTENT","巨型突變蜈蚣，會從地底竄出攻擊獵物。"
"#NOTIFICATION_ONGOING_RESEARCH","研究{0}"
"#NOTIFICATION_COMBAT_RATS","饑腸轆轆的兇惡老鼠"
"#NOTIFICATION_COMBAT_RATS_DESC","它們饑不擇食"
"#NOTIFICATION_COMBAT_BOARS","大量憤怒的野豬"
"#NOTIFICATION_COMBAT_BOARS_DESC","它們正在朝殖民地衝來！"
"#NOTIFICATION_COMBAT_BEARS","發狂的棕熊"
"#NOTIFICATION_COMBAT_BEARS_DESC","一大群惡熊正在靠近！"
"#NOTIFICATION_COMBAT_RATBEETLES","一群鼠甲蟲"
"#NOTIFICATION_COMBAT_RATBEETLES_DESC","大型突變蟲子來襲！"
"#NOTIFICATION_COMBAT_SANDWORMS","沙蟲警報"
"#NOTIFICATION_COMBAT_SANDWORMS_DESC","大規模地下威脅逼近！"
"#NOTIFICATION_COMBAT_DEADRATS","死鼠幫來襲"
"#NOTIFICATION_COMBAT_DEADRATS_DESC","做好防禦準備！"
"#NOTIFICATION_COMBAT_RIPPERS","開膛手發現了你的殖民地"
"#NOTIFICATION_COMBAT_RIPPERS_DESC","土匪即將發起攻擊！"
"#NOTIFICATION_COMBAT_WOLFGANG","狼群幫正在四處尋覓"
"#NOTIFICATION_COMBAT_WOLFGANG_DESC","保護殖民地！"
"#NOTIFICATION_COMBAT_NOMADS","邊境遊民來襲"
"#NOTIFICATION_COMBAT_NOMADS_DESC","保護殖民地！"
"#NOTIFICATION_COMBAT_DOOMSDAY","末日武裝入侵"
"#NOTIFICATION_COMBAT_DOOMSDAY_DESC","大型敵對部隊來襲！"
"#NOTIFICATION_COMBAT_TRIBUNAL","裁決武裝來襲"
"#NOTIFICATION_COMBAT_TRIBUNAL_DESC","狂熱分子來襲，做好防禦準備！"
"#TITLE_COMBAT_BREACHED","大門已被攻破！"
"#TITLE_COMBAT_BREACHED_DESC","你的防禦工事已被攻破，竭盡所能保護殖民地及其居民！"
"#TOPIC_TRADE_DEAL_SUPRLUS","過剩"
"#TOPIC_TRADE_DEAL_NEEDED","缺乏"
"#NOTIFICATION_DEATH_COMBAT","{0}在戰鬥中被擊殺"
"#TOPIC_CONFIRM_TRADE","確認交易"
"#TOPIC_SELL","賣出資源"
"#TOPIC_BUY","購買資源"
"#TOPIC_SPECIAL_DEAL","特別交易"
"#NOTIFICATION_COMBAT_WILDLIFE","野獸肆虐"
"#NOTIFICATION_COMBAT_WILDLIFE_DESC","兇猛的動物正在接近殖民地"
"#NOTIFICATION_COMBAT_UNDER_ATTACK","居民遭到攻擊！"
"#NOTIFICATION_COMBAT_UNDER_ATTACK_DESC","盡一切可能幫助他們"
"#TOOLTIP_TRADE_CATEGORY_ALL","所有"
"#TOOLTIP_TRADE_CATEGORY_ALL_CONTENT","所有可交易的資源和物品"
"#TOOLTIP_TRADE_CATEGORY_FOOD","食物"
"#TOOLTIP_TRADE_CATEGORY_FOOD_CONTENT","可食用的生食和料理"
"#TOOLTIP_TRADE_CATEGORY_SEEDS","種子和蟲卵"
"#TOOLTIP_TRADE_CATEGORY_SEEDS_CONTENT","作物種子和蟲卵"
"#TOOLTIP_TRADE_CATEGORY_LOW_END","基本資源"
"#TOOLTIP_TRADE_CATEGORY_LOW_END_CONTENT","低端材料和資源"
"#TOOLTIP_TRADE_CATEGORY_HIGH_END","進階資源"
"#TOOLTIP_TRADE_CATEGORY_HIGH_END_CONTENT","加工過的稀有資源，具有很高的價值"
"#TOOLTIP_TRADE_CATEGORY_COLONISTS","消耗品"
"#TOOLTIP_TRADE_CATEGORY_COLONISTS_CONTENT","供居民使用的資源"
"#TOOLTIP_TRADE_CATEGORY_SPECIALISTS","探索"
"#TOOLTIP_TRADE_CATEGORY_SPECIALISTS_CONTENT","專家用資源和裝備"
"#TOOLTIP_TRADE_CATEGORY_OTHER","其他"
"#TOOLTIP_TRADE_CATEGORY_OTHER_CONTENT","其他資源和材料"
"#TOPIC_ALREADY_TRADING","已在交易中"
"#RESOURCE_TOILET_PAPER","廁所紙"
"#TOPIC_TRADE_ONGOING","貿易（進行中）"
"#TOPIC_NOT_ENOUGH_COINS","{0}不足"
"#TOOLTIP_COLONY_VIEW","殖民地視角"
"#TOPIC_GATE_HEALTH","大門"
"#TOPIC_RAIDERS_HEALTH","掠奪者"
"#TOPIC_COLONY_COMBAT","殖民地戰鬥"
"#TOPIC_COMBAT_COUNT","戰鬥"
"#TOPIC_COMBATS_WON","戰鬥獲勝"
"#TOPIC_KILLED_ENEMIES","擊殺敵人"
"#TOPIC_LOST_COLONISTS","陣亡居民"
"#TOPIC_LOST_SPECIALISTS","陣亡專家"
"#TOPIC_LOST_BUILDINGS","破壞建築"
"#NOTIFICATION_COLONY_COMBAT","敵人入侵殖民地！"
"#NOTIFICATION_COLONY_COMBAT_DESC","保護你的居民！"
"#RESOURCE_GUARD_RIFLE","獵槍"
"#RESOURCE_GUARD_RIFLE_DESC","粗糙但效果不錯的基礎槍械，守衛可以拿來保護殖民地。容易損壞。\n\n重量：中"
"#NOTIFICATION_PERSON_HOSTILE","居民{0}轉化為敵對狀態！"
"#NOTIFICATION_PERSON_HOSTILE_MANY","{0}名居民變成敵對狀態！"
"#ANIMAL_KODIAK_KILLER","殺人棕熊"
"#NOTIFICATION_COMBAT_UNDER_ATTACK_MANY","居民正在承受傷害！"
"#NOTIFICATION_COMBAT_UNDER_ATTACK_MANY_DESC","多名居民處於危險之中"
"#ITEM_WEAPON_EMPTY","十字弓"
"#ITEM_WEAPON_EMPTY_DESC","粗糙的十字弓，傷害較低。所有守衛的默認武器。"
"#ITEM_WEAPON_1","獵槍"
"#ITEM_WEAPON_1_DESC","簡單的獵槍，傷害中等，射速慢。"
"#TOOLTIP_ASSIGN_COLONIST","指派居民"
"#TOOLTIP_ASSIGN_COLONIST_CONTENT","指派居民進入建築工作。"
"#DEATH_COMBAT","戰鬥"
"#DEATH_BY_BANDIT","被土匪殺害"
"#DEATH_BY_WILD_BEAST","被野獸殘殺"
"#DEATH_DEFINED_ENEMY","被{0}殺害"
"#TOOLTIP_RENAME_SPECIALIST","重新命名專家"
"#TOOLTIP_RENAME_SPECIALIST_CONTENT","可在此為專家重新命名。"
"#TOOLTIP_RENAME_COLONIST","重新命名居民"
"#TOOLTIP_RENAME_COLONIST_CONTENT","可在此為居民重新命名。"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK","專家正遭受攻擊！"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","專家正在戰鬥。"
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","利用肉類和蔬菜製作更有營養的食物"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","你的居民急需更有營養的食物！"
"#TOOLTIP_GIVE_FEEDBACK","錯誤回報"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","提供回饋或報告錯誤。"
"#NOTIFICATION_BUILDING_UNDER_ATTACK","建築遭到攻擊！"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0}遭到攻擊"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK_DESC","使用守衛或專家擊敗攻擊者"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","使用守衛或專家擊敗攻擊者"
"#ITEM_WEAPONS_2","霰彈槍"
"#ITEM_WEAPONS_2_DESC","基礎的霰彈槍，傷害中等，射速慢。"
"#RESOURCE_CLOTH_3","高級衣物"
"#RESOURCE_CLOTH_3_DESC","居民物品。\n\n耐用的隔離服，提供高級的輻射和自然環境防護。\n\n重量：重"
"#RESOURCE_TOOLS_3","高級工具"
"#RESOURCE_TOOLS_3_DESC","居民物品。\n\n用於挖掘、切割的工具，能夠顯著提升工作效率。非常有效和耐用。\n\n重量：重"
"#RESOURCE_GUARD_PISTOL","手槍"
"#RESOURCE_GUARD_PISTOL_DESC","簡單的手槍，守衛可用它保護殖民地。容易損壞。"
"#RESOURCE_GUARD_SHOTGUN","霰彈槍"
"#RESOURCE_GUARD_SHOTGUN_DESC","守衛的有效武器。容易損壞。"
"#RESOURCE_GUARD_AR","自動步槍"
"#RESOURCE_GUARD_AR_DESC","改良的步槍能提供守衛更優越的火力。容易損壞"
"#RESOURCE_RARE","稀有金屬"
"#RESOURCE_RARE_DESC","用於生產高階部件和電子產品的材料，很有價值但是很難找到。\n\n重量：重"
"#BUILDING_CONSUMPTION","建築消耗"
"#DISTRIBUTION_STORAGE","建築用儲備"
"#RECIPE_TOOLS_1_NAME","基礎工具"
"#RECIPE_TOOLS_1_DESC","居民物品。\n\n用於挖掘、切割的工具，能夠提升工作效率。\n\n效率：普通\n\n耐久度：普通\n\n重量：輕"
"#RECIPE_TOOLS_2_NAME","耐用工具"
"#RECIPE_TOOLS_2_DESC","居民物品。\n\n用於挖掘、切割的工具，能夠顯著提升工作效率。\n\n效率：普通\n\n耐久度：高\n\n重量：一般"
"#RECIPE_CLOTH_1_NAME","基本衣物"
"#RECIPE_CLOTH_1_DESC","居民物品。\n\n多層衣物，能夠提供少量保護，抵禦不利的自然環境、防止失溫和輻射汙染。\n\n防護等級：低\n\n耐久度：低\n\n重量：輕"
"#RECIPE_CLOTH_2_NAME","結實衣物"
"#RECIPE_CLOTH_2_DESC","居民物品。\n\n一套改良衣物，耐久度更高，防護嚴寒和輻射的能力也更強。\n\n防護等級：普通\n\n耐久度：普通\n\n重量：一般"
"#RECIPE_WEAPON_1_NAME","獵槍"
"#RECIPE_WEAPON_1_DESC","守衛物品。\n\n簡單的獵槍，傷害中等，射速慢。容易損壞。\n\n傷害：低\n\n耐久度：普通"
"#RECIPE_WEAPON_2_NAME","霰彈槍"
"#RECIPE_WEAPON_2_DESC","守衛物品。\n\n一把可靠的霰彈槍，用於保護殖民地，高傷害低射速。容易損壞。\n\n傷害：中等\n\n耐久度：普通"
"#ITEM_WEAPON_2","霰彈槍"
"#ITEM_WEAPON_2_DESC","一把可靠的霰彈槍，傷害高，射速低。"
"#RESOURCE_GUARD_RIFLE_2","霰彈槍"
"#RESOURCE_GUARD_RIFLE_2_DESC","一把可靠的霰彈槍，用於保護殖民地，傷害高，射速低。容易損壞。\n\n重量：中"
"#TOPIC_ERA_GATE_BUILT","邁進新世界"
"#CONTENT_ERA_GATE_BUILT","恭喜你，您已經成功重建了大門，並可以開始造訪<mark>世界地圖</mark>！\n\n現在周圍廣闊的土地等待著你的<mark>專家</mark>去探索。周遭的生還者們也會注意到這一進展，你的殖民地很快就會開始吸引更多的人——在那其中既有好人，也有走投無路的人，偶爾會出現騙子，也會有希望你的殖民地被燒毀的人。\n\n利用守衛來鞏固大門的安全或者在大門附近留幾位專家，在遭遇不可避免的<mark>襲擊</mark>時保護自己。"
"#DRINKING_STORAGE","飲用水儲備"
"#INFO_ACTIVATE_DEPOSIT_UNDERGROUND_RARE","建造磁力分離器來提取稀有金屬。"
"#DEPOSIT_RICHNESS_LOW","含量：低"
"#DEPOSIT_RICHNESS_MEDIUM","含量：中"
"#DEPOSIT_RICHNESS_HIGH","含量：高"
"#DEPOSIT_RICHNESS","含量{0}"
"#TOOLTIP_POLLUTION_MAP","污染分佈"
"#TOPIC_SELECT_BLUEPRINT","選擇藍圖"
"#TOPIC_SELECT_BLUEPRINT_TITLE","選擇藍圖"
"#TOOLTIP_SEND_TO_WM_NO_GATE","需要大門"
"#TOOLTIP_SEND_TO_WM_NO_GATE_CONTENT","建造大門來將專家送往世界地圖"
"#RECIPE_TOOLS_3_NAME","高級工具"
"#RECIPE_TOOLS_3_DESC","居民物品。\n\n用於挖掘、切割的工具，能夠顯著提升工作效率。\n\n效率：高\n\n耐久度：高\n\n重量：重"
"#RECIPE_CLOTH_3_NAME","防護衣物"
"#RECIPE_CLOTH_3_DESC","居民物品。\n\n一套適當絕緣的衣物，提供高級防護，抵禦寒冷和輻射。\n\n防護等級：高\n\n耐久度：普通\n\n重量：重"
"#RECIPE_WEAPON_3_NAME","自動步槍"
"#RECIPE_WEAPON_3_DESC","守衛物品。\n\n改良的步槍能提供守衛更優越的火力。容易損壞。\n\n傷害：高\n\n耐久度：普通"
"#NOTIFICATION_BUILDING_POLLUTED","{0}已被污染"
"#NOTIFICATION_BUILDING_POLLUTED_DESC","命令你的居民去清除受污染的建築"
"#NOTIFICATION_BUILDING_POLLUTED_MANY","{0}棟建築已被污染"
"#NOTIFICATION_BUILDING_POLLUTED_MANY_DESC","清除污染以讓建築正常運作"
"#BUILDING_STATUS_POLLUTED","建築受到污染，必須派人來清除"
"#POLLUTION_LEVEL_X","污染等級{0}"
"#POLLUTION_LEVEL_1","１級污染"
"#POLLUTION_LEVEL_2","２級污染"
"#POLLUTION_LEVEL_3","３級污染"
"#POLLUTION_LEVEL_4","４級污染"
"#TOPIC_LOW","低"
"#TOPIC_HIGH","高"
"#TOPIC_LETHAL","致命"
"#ANIMAL_NONE_NAME","無"
"#ANIMAL_NONE_DESC","未選擇牲畜。\n\n從下方挑選其中一種。"
"#ANIMAL_CHICKEN_NAME","雞"
"#ANIMAL_CHICKEN_DESC","普通雞群，繁殖速度較快。可以很快將牧場填滿。\n\n體型：小\n繁殖速度：快\n肉：２５／隻\n耗水量：１／隻\n副產品：雞蛋"
"#ANIMAL_SHEEP_NAME","羊"
"#ANIMAL_SHEEP_DESC","羊不但可以產出肉，還能產出可製成纖維的羊毛。\n\n體型：中\n繁殖速度：正常\n肉：４０／隻\n耗水量：２／隻\n副產品：纖維"
"#ANIMAL_COW_NAME","牛"
"#ANIMAL_COW_DESC","乳牛和公牛統稱為牛。牛隻成長速度緩慢，最終會成為體型龐大、性格溫順的牲畜。\n\n體型：大\n繁殖速度：慢\n肉：８０／頭\n耗水量：３／頭\n副產品：牛奶"
"#FLARE_DESC","受專家發射的信號彈吸引，小隊的剩餘人馬終於抵達了已收拾妥當的營地。儘管未來一片坎坷，但大家現在就應該開始重建，將這片危機四伏的土地改造為家園！"
"#RESOURCE_MILK","牛奶"
"#DESC_FOOD_MILK","在牧場中養牛產出的副產品。\n污染：中度"
"#TOPIC_NOTIFICATIONS","按鍵提示"
"#TOPIC_DISMISS","關閉"
"#TOPIC_OPEN_HELP_PAGE","閱讀更多"
"#NOTIFICATION_SPECIALIST_DIED","你的專家已死亡！"
"#DEPOSIT_CARCASS_RAT","老鼠屍體"
"#DESC_DEPOSIT_CARCASS_RAT","巨型老鼠的新鮮屍體，還有些肉可以回收利用。"
"#DEPOSIT_CARCASS_RATBEETLE","小型鼠甲蟲屍體"
"#DESC_DEPOSIT_CARCASS_RATBEETLE","鼠甲蟲的新鮮屍體，還有些肉可以回收利用。"
"#DEPOSIT_CARCASS_DEER","鹿的屍體"
"#DESC_DEPOSIT_CARCASS_DEER","鹿的新鮮屍體，還有許多優質肉可以回收利用。"
"#DEPOSIT_CARCASS_BOAR","野豬屍體"
"#DESC_DEPOSIT_CARCASS_BOAR","野豬的新鮮屍體，還有許多優質肉可以回收利用。"
"#DEPOSIT_CARCASS_RATBEETLE_MED","大型鼠甲蟲屍體"
"#DESC_DEPOSIT_CARCASS_RATBEETLE_MED","大型鼠甲蟲的新鮮屍體，還有許多肉可以回收利用。"
"#DEPOSIT_CARCASS_KODIAK","熊的屍體"
"#DESC_DEPOSIT_CARCASS_KODIAK","一隻大熊的新鮮屍體，還有許多肉可以回收利用。"
"#DEPOSIT_CARCASS_SANDWORM","沙蟲屍體"
"#DESC_DEPOSIT_CARCASS_SANDWORM","巨型沙蟲的新鮮屍體，還有大量肉可以回收利用。"
"#ANIMAL_PIG_NAME","野豬"
"#ANIMAL_PIG_DESC","獨具慧眼的居民通過馴養野豬獲取了大量的可食肉類。\n\n體型：中\n繁殖速度：慢\n肉：５０／隻\n耗水量：２／隻\n副產品：無"
"#FLARE_TITLE","居民已抵達"
"#GAME_OVER_TITLE","殖民地已滅亡"
"#GAME_OVER_DESC","居民在這個充滿敵意的世界裡看不到未來。儘管你盡了最大的努力，殖民地還是滅亡了。隨著時間流逝，它將被世人所遺忘。\n\n我們必須再次振作起來，在別處重建往日的家園。"
"#BUILDING_BLOCKED_REQUIRES_CAMPSITE","建造營地以解鎖"
"#BUILDING_BLOCKED_REQUIRES_COLONISTS","通過營地邀請居民以解鎖"
"#BUILDING_BLOCKED_ALREADY_BUILT","你已經擁有此建築"
"#TOPIC_WORK_AREA_HOSTILE_ANIMAL","{0}兇猛的動物"
"#TOPIC_WORK_AREA_HOSTILE_BANDIT","{0}敵對土匪"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK_MANY","建築遭到攻擊！"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_MANY_DESC","部份建築正在遭受攻擊"
"#RESOURCE_EGG_DESC","很棒的蛋白質來源。牧場中的雞會下蛋，可當作居民的食物。\n汙染：低"
"#RESOURCE_MILK_DESC","乳牛產的牛奶富含脂肪和營養物質，能讓小牛和人類都變得強壯。\n汙染：中度"
"#TOOLTIP_BANDIT_DEAD_RAT","死鼠土匪"
"#TOOLTIP_BANDIT_DEAD_RAT_CONTENT","一群裝備粗劣的亡命土匪。"
"#TOOLTIP_BANDIT_DOOMSDAY_MILITIA","末日武裝土匪"
"#TOOLTIP_BANDIT_DOOMSDAY_MILITIA_CONTENT","其裝備精良、組織有序。具有極高的危險性。"
"#TOOLTIP_BANDIT_FRONTIER_NOMAD","邊境遊民土匪"
"#TOOLTIP_BANDIT_FRONTIER_NOMAD_CONTENT","一群四處遊蕩的悍匪，裝備精良。"
"#TOOLTIP_BANDIT_RIPPER","開膛手土匪"
"#TOOLTIP_BANDIT_RIPPER_CONTENT","擅長拆除建築。"
"#TOOLTIP_BANDIT_TRIBUNAL","裁決土匪"
"#TOOLTIP_BANDIT_TRIBUNAL_CONTENT","裝備精良的狂熱分子，具有極高的危險性。"
"#TOOLTIP_BANDIT_WOLF_GANG","狼群幫土匪"
"#TOOLTIP_BANDIT_WOLF_GANG_CONTENT","卑鄙的伏擊者，配有遠程武器。"
"#TOPIC_WORK_AREA_UNEXPLORED","無法放置工作區"
"#TOPIC_ELDERS","老人"
"#RESOURCE_PRIMEMEAT","優質肉"
"#DESC_FOOD_PRIMEMEAT","從殖民地內圈養的牲畜身上獲取的優質肉食，比野味更沒有受到污染。\n\n營養：高\n污染：中度"
"#RESOURCE_PRIMEMEAT_DESC","從殖民地內圈養牲畜身上獲取的優質肉食，較野味而言污染更少。\n營養：高\n污染：中度"
"#EVENT_WAIT","繼續準備"
"#NOTIFICATION_PERSON_GREW_ELDER","{0}現在年事已高"
"#NOTIFICATION_PERSON_GREW_ELDER_MANY","{0}位居民現在年事已高"
"#NOTIFICATION_PERSON_GREW_ELDER_DESC","且命不久矣"
"#OVERLAY_POLLUTION_HIGH","重度污染"
"#OVERLAY_POLLUTION_NORMAL","中度污染"
"#OVERLAY_POLLUTION_LOW","輕度污染"
"#OVERLAY_POLLUTION_NONE","無污染"
"#OVERLAY_FERTILITY_MAP","土壤肥沃度分佈圖"
"#OVERLAY_ENERGY_MAP","能源分佈圖"
"#OVERLAY_WATER_MAP","水資源分佈圖"
"#OVERLAY_BLOCKED","被阻擋"
"#OVERLAY_NOT_COVERED","未覆蓋"
"#OVERLAY_COVERED","覆蓋區域"
"#OVERLAY_RUINED","已損毀"
"#OVERLAY_BUILDING_MAP","建築分佈圖"
"#OVERLAY_TEMPERATURE_MAP","溫度分佈圖"
"#OVERLAY_WARM","溫暖"
"#OVERLAY_COLD","寒冷"
"#OVERLAY_FREEZING","極寒"
"#OVERLAY_COLONIST_MAP","居民分佈圖"
"#OVERLAY_CORPSE","死亡"
"#OVERLAY_BUILDING_HEALTH_MAP","建築耐久度分佈圖"
"#OVERLAY_DEPOSIT","堆積物分佈圖"
"#TOOLTIP_HOSTILE","敵對居民"
"#TOOLTIP_HOSTILE_CONTENT","正在攻擊其他居民和建築！"
"#TOOLTIP_ANSWER_TO_FEEDBACK_QUESTIONS","開啟回饋查詢"
"#ITEM_WEAPON_EMPTY_SHORT_DESC","傷害：低"
"#ITEM_WEAPON_1_SHORT_DESC","傷害：中"
"#ITEM_WEAPON_2_SHORT_DESC","傷害：高"
"#ITEM_TOOLS_EMPTY_SHORT_DESC","效率：{0}％"
"#ITEM_TOOLS_EFFECT_SHORT_DESC","效率：{0}％"
"#ITEM_CLOTHES_EMPTY_SHORT_DESC","無防護"
"#ITEM_CLOTHES_EFFECT_SHORT_DESC","防護：{0}％"
"#TOPIC_SHELTER","庇護所"
"#TOOLTIP_FIND_A_SPOT_FOR_COLONY","找個好位置設立營地"
"#TOOLTIP_PREPARE_COLONY_FOR_COLONISTS","籌備殖民地，迎接第一批居民"
"#TOOLTIP_SPECIALIST_LOW_ON_HEALTH","傷勢恢復中"
"#TOOLTIP_SPECIALIST_IDLE","幫忙打理殖民地或探索世界地圖"
"#TOOLTIP_OVERLAY_WATER","水資源"
"#TOOLTIP_OVERLAY_ENERGY","能源"
"#TOOLTIP_OVERLAY_POLLUTION","污染"
"#TOOLTIP_OVERLAY_RESOURCES","資源"
"#TOOLTIP_OVERLAY_BUILDINGS","建築"
"#TOOLTIP_OVERLAY_FERTILITY","土壤肥沃度"
"#TOOLTIP_OVERLAY_NONE","無"
"#TOOLTIP_OVERLAY_LIVING_ENTITIES","生物"
"#TOOLTIP_OVERLAY_MAIN_BUTTON","分佈圖"
"#TOOLTIP_OVERLAY_BUILDING_HEALTH","建築耐久度"
"#FLARE_FORCED_DESC","您的第一批居民已抵達！當時他們瀕臨彈盡源絕的窘境，但一直都沒有收到信號。因為不能坐以待斃，於是便漫無目的地在危機四伏的荒地上流浪，最後終於找到了通往殖民地的路。如今他們擺脫了惡劣的環境和四處遊蕩的土匪，所有人都感到更安全了。"
"#STATUS_BROKEN_VEHICLE","需要修理車輛以提高其行駛速度"
"#OVERLAY_BUILDING_ENTERTAINMENT","娛樂"
"#OVERLAY_BUILDING_SECURITY","安全"
"#OVERLAY_BUILDING_UTILITY","產品"
"#OVERLAY_BUILDING_MANAGEMENT","裝飾"
"#OVERLAY_BUILDING_HOUSING","住宅"
"#OVERLAY_BUILDING_WATER","水資源"
"#OVERLAY_BUILDING_ENERGY","能源"
"#OVERLAY_BUILDING_FOOD","食物"
"#OVERLAY_BUILDING_ROAD","道路"
"#OVERLAY_BUILDING_HEALTH","健康"
"#OVERLAY_BUILDING_PRODUCTION","資源"
"#OVERLAY_BUILDING_STORAGE","倉儲"
"#TOPIC_FREE_SHELTER_SLOTS_IN_COLONY","庇護所空間"
"#OVERLAY_BUILDING","建築"
"#OVERLAY_RESOURCES","資源"
"#OVERLAY_RESOURCES_FOOD","食物"
"#OVERLAY_RESOURCES_WOOD","木材"
"#OVERLAY_RESOURCES_CONCRETE","水泥塊"
"#OVERLAY_RESOURCES_PLASTIC","塑膠"
"#OVERLAY_RESOURCES_METAL","金屬"
"#OVERLAY_RESOURCES_RARE_METALS","稀有金屬"
"#OVERLAY_RESOURCES_POLLUTION","污染"
"#OVERLAY_WATER","水資源"
"#OVERLAY_WATER_PRODUCTION","生產建築"
"#OVERLAY_WATER_DISTRIBUTION","配給建築"
"#OVERLAY_WATER_STORAGE","淨水儲備"
"#OVERLAY_WATER_CONSUMER","消耗建築"
"#OVERLAY_WATER_PAUSED","已暫停"
"#OVERLAY_WATER_DISTURBED","癱瘓建築"
"#OVERLAY_ENERGY","能源"
"#OVERLAY_ENERGY_PRODUCTION","生產建築"
"#OVERLAY_ENERGY_DISTRIBUTION","配給建築"
"#OVERLAY_ENERGY_STORAGE","儲能建築"
"#OVERLAY_ENERGY_CONSUMER","消耗建築"
"#OVERLAY_ENERGY_PAUSED","已暫停"
"#OVERLAY_ENERGY_DISTURBED","癱瘓建築"
"#OVERLAY_ENERGY_DISASTER_DEFENSE","抗災難"
"#OVERLAY_POLLUTION","污染"
"#OVERLAY_POLLUTION_MIN","0"
"#OVERLAY_POLLUTION_MAX","1"
"#OVERLAY_LIVING_BEINGS","生物"
"#OVERLAY_LIVING_BEINGS_SPECIALIST","專家"
"#OVERLAY_LIVING_BEINGS_COLONIST","居民"
"#OVERLAY_LIVING_BEINGS_BANDIT","土匪"
"#OVERLAY_LIVING_BEINGS_ANIMAL_NONAGGRESSIVE","溫順的動物"
"#OVERLAY_LIVING_BEINGS_ANIMAL_AGGRESSIVE","兇猛的動物"
"#OVERLAY_BUILDING_HEALTH_TITLE","建築耐久度"
"#OVERLAY_BUILDING_HEALTH_MIN","0"
"#OVERLAY_BUILDING_HEALTH_MAX","1"
"#TOOLTIP_OVERLAY_EXIT","退出分佈圖"
"#OVERLAY_BUILDING_FOREST","森林"
"#OVERLAY_LIVING_ENTITIES","生物"
"#OVERLAY_HEALTH","健康與安全"
"#TOOLTIP_SPECIALIST_ALREADY_LEAVING","前往世界地圖中"
"#LOAD_MODS_NOT_MATCH_TITLE","未找到模組"
"#LOAD_MODS_NOT_MATCH_CONTENT","未找到保存此檔案所需要的模組。"
"#OVERLAY_ENERGY_CONSUMER_TOOLTIP","耗能建築是消耗能源的建築。它們必須通過變壓器與工作中的產能建築或儲能建築相連。"
"#OVERLAY_ENERGY_DISTRIBUTOR_TOOLTIP","變壓器能夠將耗能建築相連至產能建築和儲能建築。所有的耗能建築都需要連接能源才能正常運作。\n\n可通過連結變壓器的有效區域來將能源轉移到更遠的地方。變壓器的有效區域必須重合才能連結。"
"#OVERLAY_ENERGY_STORAGE_TOOLTIP","儲能建築能夠儲存殖民地內未消耗的能源，以備不時之需。它們可以保證殖民地在電磁風暴一類的災難來襲時安然無恙。"
"#OVERLAY_ENERGY_DISASTER_TOOLTIP","防禦性建築是抵禦毀滅性災難的強力盾牌。放置在能源建築附近即可保護這些建築，避免受到大部分電磁風暴造成的傷害。"
"#OVERLAY_ENERGY_PRODUCER_TOOLTIP","生產建築能夠生產能源，並可通過變壓器將能源傳輸至耗能建築和儲能建築。"
"#OVERLAY_WATER_CONSUMER_TOOLTIP","耗水建築是消耗水的建築，必須在附近有水塔時才能正常運作。"
"#OVERLAY_WATER_DISTRIBUTOR_TOOLTIP","水塔可在其有效範圍內向耗水建築供水。"
"#OVERLAY_WATER_STORAGE_TOOLTIP","乾淨的淨水儲備可為居民儲存飲用水源。淨水儲備可以儲存殖民地內多餘的水資源，這些水資源將不會用於建築。"
"#OVERLAY_WATER_PRODUCER_TOOLTIP","產水建築可以生產水源，供居民、淨水儲備和耗水建築使用。生產的水源會先給居民使用，剩下的則會自動轉移到殖民地各處的淨水儲備。"
"#OVERLAY_DISRUPTED_TOOLTIP","癱瘓的建築不是受損嚴重、受災難影響、就是缺少運作所需的資源而無法正常運轉。它們不會生產或消耗資源。選則癱瘓建築可在其狀態列中查看更多資訊。"
"#OVERLAY_PAUSED_TOOLTIP","在重新開始生產以前，暫停的建築不會消耗任何資源。"
"#OVERLAY_HEAT_NORMAL_TOOLTIP","區域加熱升溫，建築運作正常。"
"#OVERLAY_HEAT_CHILLY_TOOLTIP","區域寒冷，建築物的效率可能會受到影響。"
"#OVERLAY_HEAT_SOURCE_TOOLTIP","熱源能夠在有效範圍內為建築提供熱能。即使是在寒冷的環境下，升溫後的建築也能正常運作。"
"#OVERLAY_HEAT_IMMUNE_TOOLTIP","建築不受溫度變化的影響，在炙熱或嚴寒的天氣下都可正常運轉。"
"#OVERLAY_LIVING_SPECIALIST_TOOLTIP","專家可在殖民地內和世界地圖上工作。他們能夠執行偵察、搜尋和建造等命令，還能在有需要時保護殖民地的安危。"
"#OVERLAY_LIVING_COLONIST_TOOLTIP","居民是殖民地內的主要勞動力。按年齡層可劃分為兒童、成人和老人。"
"#OVERLAY_LIVING_DOCILE_TOOLTIP","溫順的動物不會主動發動攻擊。"
"#OVERLAY_LIVING_HOSTILE_TOOLTIP","兇猛的動物會在專家或居民靠近其領地時發動攻擊。"
"#OVERLAY_LIVING_BANDIT_TOOLTIP","土匪會極盡所能地襲擊居民和建築。"
"#OVERLAY_POLLUTION_TOOLTIP","污染分佈圖將顯示遭受污染的區域。堆積物和建築產生的污染會引發輻射病並擴散污染。"
"#OVERLAY_HEAT_TOOLTIP","溫度分佈圖將顯示建築的溫度。在暴風雪期間必須為建築供暖，以防止其結冰和居民失溫。"
"#OVERLAY_HEALTH_TOOLTIP","耐久度分佈圖將顯示建築的健康狀況。耐久度過低的建築將會有起火或損毀的風險。"
"#OVERLAY_BUILDING_HOUSING_TOOLTIP","庇護所是居民的一項基本需求。居民可在庇護所中睡覺、生育和取暖。"
"#OVERLAY_BUILDING_STORAGE_TOOLTIP","倉儲類建築可以防止資源腐壞。不同類型的倉儲可以儲存不同類型的資源。"
"#OVERLAY_BUILDING_RESOURCES_TOOLTIP","資源類建築可以生產基礎材料和更加高級的材料。這些資源可以直接投入使用，也可以進一步加工。"
"#OVERLAY_BUILDING_PRODUCTS_TOOLTIP","生產類建築可以將基礎資源製成物品和高階產品。"
"#OVERLAY_BUILDING_WATER_TOOLTIP","水資源類建築可以滿足居民的基本需求，並維持某些建築正常運作。"
"#OVERLAY_BUILDING_ENERGY_TOOLTIP","在生產更加高級的產品時需要用到能源類建築。"
"#OVERLAY_BUILDING_HEALTH_TOOLTIP","健康與安全類建築可以改善居民的健康、衛生和生活環境。"
"#OVERLAY_BUILDING_DECORATIONS_TOOLTIP","裝飾可以為居民營造一個更加舒適的生活環境。"
"#OVERLAY_BUILDING_ROAD_TOOLTIP","道路可以加快居民在殖民地內的行走速度，使得各項工作更有效率。"
"#OVERLAY_BUILDING_FOREST_TOOLTIP","林業類建築可以在殖民地附近種植或砍伐樹木。"
"#OVERLAY_BUILDING_SECURITY_TOOLTIP","維安類建築可以攔截想要進入殖民地的不速之客，一旦失守，殖民地的大門將會大大敞開。"
"#OVERLAY_DEPOSIT_POLLUTION_TOOLTIP","一堆會污染所占區域的危險物質，並可能向其周圍擴散有毒廢料。"
"#OVERLAY_DEPOSIT_RARE_TOOLTIP","稀有材料必須由磁力分離器挖掘而得。"
"#OVERLAY_DEPOSIT_CONCERE_TOOLTIP","堅固的建築材料。"
"#OVERLAY_DEPOSIT_PLANK_TOOLTIP","用於建造的各式木材。"
"#OVERLAY_DEPOSIT_METAL_TOOLTIP","用於修造建築和生產物品的多功能材料，需要用廢料站來回收。"
"#OVERLAY_DEPOSIT_PLASTIC_TOOLTIP","具有多種用途的柔性材料，需要用回收站來回收。"
"#OVERLAY_DEPOSIT_FOOD_TOOLTIP","營養豐富的食用漿果和死掉的野生動物屍體。"
"#TOOLTIP_PERSON_AGE","居民不會青春永駐，到頭來也會衰老和死亡。可將居民劃分為兒童、成人和老人，在行為舉止上也會略有不同。"
"#TOOLTIP_PERSON_AGE_ADULT","成人可作為工人或搬運工來幫忙建設殖民地。他們在高興時生育機率更高。"
"#TOOLTIP_PERSON_AGE_CHILD","兒童可以幫忙搬運箱子，但是不能將其指派到建築內進行修理或建造工作。若有建造學校的話，他們則會前往學校接受教育。"
"#TOOLTIP_PERSON_AGE_ELDER","老人正逐漸的邁向人生的尾端。他們可作為工人或搬運工來幫忙建設殖民地，但將無法進行生育。"
"#TOOLTIP_PERSON_SHELTER","居民生活的地方。生活環境將影響居民的幸福度和生育能力，並保護他們免受污染和惡劣天氣等自然環境因素的影響。"
"#TOOLTIP_PERSON_SHELTER_NONE","有居民無家可歸。這將會對他們的工作表現、幸福度以及抵抗疾病和天氣的能力產生負面影響。"
"#TOOLTIP_PERSON_SHELTER_POOR","居住在簡陋的庇護所裡。幸福度降低。"
"#TOOLTIP_PERSON_SHELTER_NORMAL","居住在一般的庇護所裡。幸福度小幅提高。"
"#TOOLTIP_PERSON_SHELTER_GOOD","居住在舒適的庇護所裡。幸福度大幅提高。"
"#TOOLTIP_PERSON_WORKPLACE","居民工作的地方。如果沒有為居民指定工作場所，他們將作為搬運工來建造和修理建築或者是搬運資源。"
"#TOOLTIP_PERSON_CARRIER","未被分配到任何特定建築內建造、修理和搬運資源的人。"
"#TOOLTIP_PERSON_WORKER","已被分配到特定建築工作的人。他們會在調離崗位前一直在建築內工作，除非意外發生。"
"#TOOLTIP_PERSON_HAPPINESS_HAPPINESS","居民的幸福度越高，他們的工作效率就越高。幸福度高的成年居民生育的可能性也越高。幸福度低的成年居民將有自殺或是轉化為敵對居民的風險，事情一旦發生將無法挽回。"
"#TOOLTIP_SPECIALIST_HEALTH","健康值為專家能夠承受的傷害。健康值歸零時專家將會死亡。專家在殖民地中會逐漸恢復健康值。"
"#TOOLTIP_BUILDING_HEALTH","建築的狀態。建築可以進行修復，但如果建築著火則需要立刻處理，因為大火會持續降低建築的耐久度。耐久度歸零時建築將會損毀，建築內的資源也無法搶救。"
"#TOOLTIP_BUILDING_POLLUTION","污染程度。高度污染的建築必須清理乾淨，因為它會將污染物傳遞給在建築內工作的工人，並可能導致建築停止運作。"
"#TOOLTIP_BUILDING_CAPACITY","容量將顯示倉儲的可用空間。如果此倉儲容量已滿，就會將多餘的資源搬運到其他倉儲；如果沒有額外的儲存空間，將會將資源放在地上任其腐爛。"
"#TOOLTIP_PERSON_STATE","居民活動。居民會自行努力工作來滿足其需求，比如居民受傷後會去尋求醫療救助，累了就會去睡覺。如果無法滿足自身的基本需求，居民的幸福度將會降低。"
"#TOOLTIP_SPECIALIST_STATE","專家當前從事的活動。根據給與的命令不同，此狀態將會有所變化。"
"#OVERLAY_TEMPERATURE","溫度"
"#OVERLAY_TEMPERATURE_MIN","極寒"
"#OVERLAY_TEMPERATURE_MAX","正常"
"#RESOURCE_GUARD_RIFLE_3","自動步槍"
"#RESOURCE_GUARD_RIFLE_3_DESC","可提供大量火力，射速極高。自動步槍是保衛殖民地的高級武器。容易損壞。\n\n重量：重"
"#OVERLAY_TEMPERATURE_HEATERS","加熱器"
"#OVERLAY_TEMPERATURE_ACTIVE","活躍"
"#OVERLAY_TEMPERATURE_WAITING_FOR_RESOURCES","等待資源"
"#OVERLAY_TEMPERATURE_PAUSED","已暫停"
"#ITEM_TOOLS_3","高級工具"
"#ITEM_TOOLS_3_DESC","用於挖掘、切割的工具，能夠顯著提升工作效率。"
"#ITEM_CLOTHES_3","防護衣物"
"#ITEM_CLOTHES_3_DESC","一套適當絕緣的衣物，提供高級防護，可抵禦寒冷和輻射。"
"#ITEM_WEAPON_3","自動步槍"
"#ITEM_WEAPON_3_DESC","改良的步槍能提供守衛更優越的火力。容易損壞"
"#OVERLAY_TEMPERATURE_AOE_INNER","溫暖區域"
"#OVERLAY_TEMPERATURE_AOE_OUTER","寒冷區域"
"#OVERLAY_TEMPERATURE_MID","寒冷"
"#DISASTER_TITLE_WINTER","暴風雪"
"#DISASTER_INFO_WINTER","第一片雪花和清晨的霜凍預兆著暴風雪的來臨。氣溫急轉直下，由最初的微寒變成了冰天雪地。居民想盡一切辦法保持著自己的體溫。\n\n相關資訊和建議：\n－加熱器可在其有效範圍內保持庇護所和工作場所的溫暖。\n－暴露在冰天雪地裡的居民將會進入「寒冷」狀態，並導致幸福度降低。\n持續性的「寒冷」會演變為「失溫」，並導致生命值降低。\n－衣物可以減緩寒冷的侵蝕速度，升級後的衣物防護效果更佳。\n－作物和湖泊最終都會結冰，並停止生產。\n－牧場裡的動物在附近沒有加熱器供暖的情況下將會死去。"
"#NOTIFICATION_DISASTER_WINTER_ARRIVED","暴風雪來襲"
"#NOTIFICATION_DISASTER_WINTER_ARRIVED_DESC","目前氣溫極低，必須提升殖民地溫度"
"#NOTIFICATION_DISASTER_WINTER_INCOMING","暴風雪即將來襲"
"#TOPIC_ALL_ITEMS","姓名"
"#TOPIC_COLONIST_AGE_GROUP","年齡"
"#TOPIC_COLONIST_STATUS","行動"
"#TOPIC_COLONIST_HEALTH","健康"
"#TOPIC_COLONIST_CONDITIONS","條件"
"#TOPIC_ITEM_WEAPON","武器"
"#TOPIC_ITEM_CLOTHES","衣物"
"#TOPIC_ITEM_TOOLS","工具"
"#TOPIC_COLONIST_SHELTER","庇護所"
"#TOPIC_COLONIST_WORK_PLACE","工作崗位"
"#TOPIC_COLONIST_HAPPINESS","幸福"
"#TOPIC_COLONIST_POLLUTION","污染"
"#RESOURCE_CATEGORY_NONE","低端資源"
"#RESOURCE_CATEGORY_FOOD","生食"
"#RESOURCE_CATEGORY_MEAL","餐食"
"#RESOURCE_CATEGORY_LOW_END_MATERIALS","基本資源"
"#RESOURCE_CATEGORY_HIGH_END_MATERIALS","高端資源"
"#RESOURCE_CATEGORY_OTHER","其他"
"#TOPIC_RESOURCE_TYPE","資源類型"
"#TOPIC_RESOURCE_PRODUCTION","生產中"
"#TOPIC_RESOURCE_CONSUMPTION","日常消耗量"
"#TOPIC_RESOURCE_CARRIED","不在倉儲內"
"#TOPIC_RESOURCE_BALANCE","淨產量"
"#TOPIC_RESOURCE_STORED","處於倉儲內"
"#TOPIC_RESOURCE_PRODUCTION_RATE","日常產量"
"#TOPIC_BUILDING_TYPE","建築類型"
"#TOPIC_BUILDING_CONTAMINATION","污染"
"#TOPIC_BUILDING_PRIORITY","優先順序"
"#TOPIC_BUILDING_CAPACITY","容量"
"#TOPIC_ENERGY CONSUMPTION","能源消耗"
"#TOPIC_SERVICE_SLOTS","居住空位"
"#TOPIC_BUILDING_SEED","選擇"
"#TOPIC_BUILDING_PRODUCTION","日常產量"
"#TOOLTIP_OVERLAY_TEMPERATURE","溫度"
"#TOOLTIP_OVERLAY_PERSON_HEALTH","居民健康狀況"
"#NOTIFICATION_BUILDING_FROZEN","{0}結冰"
"#NOTIFICATION_BUILDING_FROZEN_DESC","用加熱器融化結冰的建築"
"#NOTIFICATION_BUILDING_FROZEN_MANY","{0}座建築結冰"
"#NOTIFICATION_BUILDING_FROZEN_MANY_DESC","用加熱器融化結冰的建築"
"#RESOURCE_CATEGORY_COLONISTS","物品"
"#BUILDING_STATUS_FROZEN","建築已經結冰，必須為其加熱升溫"
"#BUILDING_STATUS_COLD","建築內部寒冷，從而效率降低"
"#TOPIC_DAILY","每日"
"#TOPIC_ALL_TIME","每月"
"#OVERLAY_FERTILITY_MIN","貧瘠"
"#OVERLAY_FERTILITY_MID","正常"
"#OVERLAY_FERTILITY_MAX","肥沃"
"#NOTIFICATION_DISASTER_AUTUMN_ARRIVED","已進入秋天"
"#NOTIFICATION_DISASTER_AUTUMN_INCOMING","天氣逐漸轉冷"
"#ITEM_WEAPON_3_SHORT_DESC","最大傷害"
"#OVERLAY_BUILDING_FOOD_TOOLTIP","能將原材料加工成料理的建築。食物為居民們的生存的關鍵。"
"#OVERLAY_BUILDING_ENTERTAINMENT_TOOLTIP","娛樂建築將在居民們造訪它們之後提升幸幅度。"
"#OVERLAY_HEAT_WAITING_FOR_RESOURCES_TOOLTIP","不同的熱源將會需要不同的資源運作（木柴或是能源）。搬運工將會將柴火送至火爐，而變壓器將會為暖氣機供給能源。"
"#OVERLAY_FERTILITY_TOOLTIP","水井與農田等建築物的效率取決於建設範圍內的土壤品質。肥沃的土壤將提供最好的加乘，而貧瘠的土壤將幾乎不會有任何效果。樹木的生長速度也會受其影響。"
"#OVERLAY_HEAT_DISABLED_TOOLTIP","建築因寒冷狀態而失效或暫停運作。"
"#RECIPE_BREAD","麵包"
"#RECIPE_BREAD_DESC","高品質食品。\n\n麵包生產于麵包房，可增加幸福度，長時間消除饑餓感。\n\n營養：一般\n污染：低"
"#NO_DATA","—"
"#RECIPE_ELECTRONICS","電子元件"
"#RECIPE_COMPONENT","部件"
"#RECIPE_COMPONENT_DESC","進階建築材料。\n\n用於生產或消耗能源的建築。可進一步加工為電子元件，用於高端建築。\n\n重量：重"
"#RESOURCE_ELECTRONICS_DESC","建築材料。\n\n非常高端的材料，用於最高級的建築。使用部件加工而成，也可在世界地圖中進行搜尋。\n\n重量：重"
"#MENU_DESC_OTHER","鮮少被使用但仍非常重要的殖民地資源。"
"#RECIPE_CINNAMON_BUN","肉桂捲"
"#RECIPE_CINNAMON_BUN_DESC","高級食物。\n\n於麵包店加工製成。令人懷念的美食一定能提振人心，雖然裡面肉桂的來源是個謎。\n\n營養：好\n汙染：無"
"#RECIPE_BEETLE_BREAD","甲蟲麵包"
"#RECIPE_BEETLE_BREAD_DESC","高級食物。\n\n於麵包店加工製成。其中一個增加每日蛋白質攝取量最好的方法就是把新鮮的蟲子加到麵團裡面。又脆又好吃！\n\n營養：非常好\n汙染：無"
"#RESOURCE_CINNAMONBUN","肉桂捲"
"#RESOURCE_CINNAMONBUN_DESC","高級食物。\n\n於麵包店加工製成。令人懷念的美食一定能提振人心，雖然裡面肉桂的來源是個謎。\n\n營養：好\n汙染：無"
"#RESOURCE_BEETLEBREAD","甲蟲麵包"
"#RESOURCE_BEETLEBREAD_DESC","高級食物。\n\n於麵包店加工製成。其中一個增加每日蛋白質攝取量最好的方法就是把新鮮的蟲子加到麵團裡面。又脆又好吃！\n\n營養：非常好\n汙染：無"
"#OVERLAY_LIVING_BEINGS_CARRIER","搬運工"
"#OVERLAY_LIVING_BEINGS_WORKER","工人"
"#OVERLAY_LIVING_BEINGS_GUARD","守衛"
"#OVERLAY_LIVING_BEINGS_CHILD","兒童"
"#OVERLAY_LIVING_BEINGS_GUARD_TOOLTIP","守衛可在大門或是守衛亭保護殖民地並抵禦外來的威脅。任職守衛的居民監控自己被分派的範圍，但也可像專家一樣直接控制。"
"#NOTIFICATION_NO_STORAGE_FOR_RESOURCE_DESC","閒置在地上的資源若是未妥善儲存將會腐壞"
"#RECIPE_ANTIBIOTICS","抗生素"
"#RECIPE_ANTIBIOTICS_DESC","抵抗感染的有效治療方法。使用抗生素將會大幅加速感染的治療速度。\n\n重量：一般"
"#RECIPE_IODINE","碘丸"
"#RECIPE_IODINE_DESC","能利用吸收輻射的碘成分來治療輻射病。使用碘丸將會大幅加速輻射病的治療速度。\n\n重量：一般"
"#RECIPE_HERBAL","草本藥方"
"#RECIPE_HERBAL_DESC","簡單的天然藥劑，可應對多種疾病。不可單獨作為治療物品使用。\n\n重量：輕"
"#RECIPE_MEDICINE","藥品"
"#RECIPE_MEDICINE_DESC","一小箱醫療用品，可以加快傷勢的癒合速度。\n\n重量：中"
"#RESOURCE_MEDICINALHERB","藥草"
"#RESOURCE_MEDICINALHERB_DESC","能在溫室內耕種的各類藥草。非常適合用於藥品製造。\n\n需要在溫室中培養。\n\n生長速度：非常快速\n收穫：一般\n消耗氣力：低\n\n註記：不可食用"
"#RESOURCE_MEDICINALHERB_SEED","種子：藥草"
"#DESC_FOOD_MEDICINALHERB","能在溫室內耕種的各類藥草。非常適合用於藥品製造。\n\n需要在溫室中培養。\n\n生長速度：非常快速\n收穫：一般\n消耗氣力：低\n\n註記：不可食用"
"#TOPIC_MILESTONES_UNLOCKED","完成"
"#TOPIC_MILESTONES","里程碑"
"#MILESTONES_DESC","達成里程碑以獲得榮譽值。遊戲難度與達成速度將會影響分數。"
"#TOPIC_BONUS_FOR_DIFFICULTY","難度加成"
"#TOPIC_BONUS_FOR_DAY","天數加成"
"#TOPIC_MILESTONE_COMPLETED","完成時間"
"#TOPIC_BASE_PRESTIGE","基礎榮譽值"
"#TOPIC_PRESTIGE_EARNED","已獲得榮譽值總和"
"#TOPIC_COLONY_PRESTIGE","殖民地榮譽值"
"#NOTIFICATION_MILESTONE_COMPLETED","已達成里程碑"
"#MILESTONE_CATEGORY_COLONY_1","全新的開始"
"#MILESTONE_CATEGORY_WM_1","進入荒野"
"#MILESTONE_CATEGORY_COLONY_2","建造基地"
"#MILESTONE_CATEGORY_WM_2","拓展視野"
"#MILESTONE_CATEGORY_COLONY_3","避風港"
"#MILESTONE_CATEGORY_WM_3","廣大的世界"
"#MILESTONE_MEET_A_SOCIETY","第一次接觸"
"#MILESTONE_INVITE_COLONISTS","拓荒者"
"#MILESTONE_UNLOCK_FIRST_TECH","重拾知識"
"#MILESTONE_TRADE_A_SEED","種子生意"
"#MILESTONE_COLONYBORN","在地生長"
"#MILESTONE_POPULATION_20","小城鎮"
"#MILESTONE_WIN_COLONY_COMBAT","還擊戰術"
"#MILESTONE_HEAL_COLONISTS","治癒之手"
"#MILESTONE_DEFEAT_RATBEETLES","花園裡的大自然"
"#MILESTONE_BUILD_THE_GATE","邁向世界"
"#MILESTONE_ENERGY","發展的火光"
"#MILESTONE_UPGRADE_5","反覆的進步"
"#MILESTONE_DAY_50","我們做得到"
"#MILESTONE_CLEAN_FIRST_POLLUTION","環保取向"
"#MILESTONE_COLONY_BORN_DEAD","塵歸塵"
"#MILESTONE_EDUCATED_COLONISTS","用功讀書"
"#MILESTONE_POPULATION_100","荒野綠洲"
"#MILESTONE_TRADE_25_TIMES","投資未來"
"#MILESTONE_POPULATION_50","加入行列"
"#MILESTONE_100_DAYS","往百邁進"
"#MILESTONE_MEET_ALL_SOCIETIES","熟能熟路"
"#MILESTONE_POPULATION_150","快是個大都會"
"#MILESTONE_ALL_TECHS_UNLOCKED","科學展覽"
"#MILESTONE_SPECIALIST_SLOTS_FULL","非常特別"
"#MILESTONE_ALL_POLLUTION_CLEARED","綠能發展"
"#MILESTONE_BUILD_ALL","未來的建築師"
"#MILESTONE_INVITE_COLONISTS_DESC","「我們已奠下了新家園的基礎，但這個地方還少了靈魂。該把人們召集過來了。」"
"#MILESTONE_INVITE_COLONISTS_COMPLETED_DESC","「離開我們的碉堡來到這裡是個非常冒險的決定，但光是陽光打在身上的溫暖就讓我對未來充滿了希望。」"
"#MILESTONE_POPULATION_20_DESC","「人多做起事來就會比較輕鬆。我們應該要找更多人來協助我們建造新的文明。」"
"#MILESTONE_POPULATION_20_COMPLETED_DESC","「雖然離完工還差得很遠，但是個好的開始。我們準備往一座又大又繁榮的殖民地邁進！」"
"#MILESTONE_MEET_A_SOCIETY_DESC","「雖然外面的世界如此的荒涼，但它還是十分的遼闊。我們不會是唯一的生還者。我們應該要出發去尋找週遭的人們。"
"#MILESTONE_MEET_A_SOCIETY_COMPLETED_DESC","「就跟我想的一樣，我們不是唯一倖存的人。希望這些人是友善的。」"
"#MILESTONE_UNLOCK_FIRST_TECH_DESC","「人類所累積的知識有很大一部分都在浩劫與我們無盡的掙扎中消逝了，但可能還有地方保存著它們。我們應該隨時留意並尋找有用的資訊。」"
"#MILESTONE_UNLOCK_FIRST_TECH_COMPLETED_DESC","「我們找到了一些有關舊時代發明的資訊。知識就是力量，我們必須想辦法找到更多。」"
"#MILESTONE_TRADE_A_SEED_DESC","「據說目前還有一些稀有物種的種子在市面上流通。我們能耕種的作物種類越多，就越有辦法適應各種不同的情況。」"
"#MILESTONE_TRADE_A_SEED_COMPLETED_DESC","「謝天謝地有人把這些保存了起來。把資源花在農業上準沒錯。」"
"#MILESTONE_COLONYBORN_DESC","「無論世界把什麼樣的苦難推到我們身上來，只要有新的生命能到來就是個奇蹟。我們的下一代將會把我們的希望帶向未來。」"
"#MILESTONE_COLONYBORN_COMPLETED_DESC","「殖民地迎接了新生命的到來！希望我們能夠為他們構築一個安全的社會，讓他們能好好長大成人。」"
"#MILESTONE_DEFEAT_RATBEETLES_DESC","「有這些野獸在外遊蕩將會使拓展領地更加的困難。我有種預感它們也是這麼認為…」"
"#MILESTONE_DEFEAT_RATBEETLES_COMPLETED_DESC","「滾遠一點吧，野獸！無情的粉碎擋在眼前的一切就是人類的真髓！」"
"#MILESTONE_BUILD_THE_GATE_DESC","「如果有打算要離開這個家園的話，我們就必須要有能力保護自己。或許該建造一座能夠把威脅抵擋在外的大門，以防我們哪天暴露了自己的位置。」"
"#MILESTONE_BUILD_THE_GATE_COMPLETED_DESC","「有了大門所提供的防護，我們終於能夠安心的探索周遭的世界了。一起邁向更好的未來吧！」"
"#MILESTONE_COLONY_BORN_DEAD_DESC","「在這個ˊ時代裡，步入老年不是每個人都有機會體驗的。如果能看到一個人走完他的一生的話就好了。」"
"#MILESTONE_COLONY_BORN_DEAD_COMPLETED_DESC","「目睹了我們的長者與他所累積的知識與記憶逝去很令人難過。願他能夠安息。」"
"#MILESTONE_UPGRADE_5_DESC","「與其從頭開始，不如試試改建現有的建築吧？這樣一定會更有效率。」"
"#MILESTONE_UPGRADE_5_COMPLETED_DESC","「沒有人是生而完美的。只有持續的進步能讓我們前進。」"
"#MILESTONE_POPULATION_100_DESC","「我們的殖民地是所有難民們的避風港，而我們也隨時都歡迎更多的幫手。我們應該讓更多人近來才對。」"
"#MILESTONE_POPULATION_100_COMPLETED_DESC","「越多加入我們人就代表越少人會在外面遊蕩並加入土匪們、製造問題。」"
"#MILESTONE_TRADE_25_TIMES_DESC","「建立友邦能夠讓雙方的社群一同成長茁壯，你不覺得嗎？」"
"#MILESTONE_TRADE_25_TIMES_COMPLETED_DESC","「我們現在有好多物資從各地進來，我都快記不清那個是哪個了。幸好那不是我的工作。」"
"#MILESTONE_100_DAYS_DESC","「要好好過日子不是件輕鬆的事，但只要我們團結就能克服一切。抬起頭來向前走吧！」"
"#MILESTONE_100_DAYS_COMPLETED_DESC","「我的天啊！我從沒想過我們有辦法走到這一天。未來看起來越來越樂觀了！」"
"#MILESTONE_MEET_ALL_SOCIETIES_DESC","「我們需要知道我們正在面對的是什麼樣的人。就算事最偏遠地區的社群都有可能提供有用的資訊或資源。」"
"#MILESTONE_MEET_ALL_SOCIETIES_COMPLETED_DESC","「這麼多個社群，而有些的狀況也比其它來的好。我相信我們一定都能夠共榮共存。希望他們也這麼認為。」"
"#MILESTONE_ALL_TECHS_UNLOCKED_DESC","「從過去學習，並為未來活下去。如果我們能學習這些書中所蘊藏的知識的話，我們一定可以打造出一個更好的世界！」"
"#MILESTONE_ALL_TECHS_UNLOCKED_COMPLETED_DESC","「科學萬歲！我們已經比任何人的都探索了更多了，至少目前是如此。」"
"#MILESTONE_SPECIALIST_SLOTS_FULL_DESC","「你能想像嗎？有一大群專業的人才加入我們，多到我們都容納不下。」"
"#MILESTONE_SPECIALIST_SLOTS_FULL_COMPLETED_DESC","「這麼多有能力的人，是都要為我們效力嗎？這好像做夢一樣。」"
"#MILESTONE_POPULATION_150_DESC","「我想在目睹一次…一個人滿為患的小鎮。就像以前月球還完整的時候一樣。」"
"#MILESTONE_POPULATION_150_COMPLETED_DESC","「一座生氣蓬勃的殖民地，真是個嘆為觀止的景象。如果我闔上雙眼的話就好像能想像的出舊世界的容貌一樣，許許多多繁忙的都市與人山人海的街道。」"
"#MILESTONE_HEAL_COLONISTS_DESC","「健康的人就是有生產力的人。即便是小傷都有可能會致命，所以擁有足夠的醫護人員與藥品是非常重要的。」"
"#MILESTONE_HEAL_COLONISTS_COMPLETED_DESC","「任何一個傷口或感冒都有可能致命，但你看看現在的我們！不是我在講，但我們的醫護人員各個都是經驗老道的專家。」"
"#MILESTONE_ALL_POLLUTION_CLEARED_DESC","「環境的汙染雖說是前人留下來的，但我們還是應該盡力去解決這個問題。一起來清除汙染吧，為了我們的下一代。」"
"#MILESTONE_ALL_POLLUTION_CLEARED_COMPLETED_DESC","「我們雖然不一定能夠解決人類搞出的所有問題，但這一點還是做得到的。」"
"#MILESTONE_EDUCATED_COLONISTS_DESC","「閱讀與寫作雖說已經是過去才需要的活動了，但如果我們不教導孩童怎麼樣好好使用板手，我們該怎麼生存下去？」"
"#MILESTONE_EDUCATED_COLONISTS_COMPLETED_DESC","「教育本身是有價值的，但希望我們的孩子們能利用所學到的東西來改善我們的生活環境。」"
"#MILESTONE_CLEAN_FIRST_POLLUTION_DESC","「這附近的空氣讓我覺得呼吸困難，而且每次經過這些受汙染的池子時我都覺得很不舒服。或許我們該做些什麼…」"
"#MILESTONE_CLEAN_FIRST_POLLUTION_COMPLETED_DESC","「真沒想到空氣可以感覺這麼乾淨！」"
"#MILESTONE_ENERGY_DESC","「真希望有人能協助我們座這些苦力活。人們以前應該不是這樣做的吧？」"
"#MILESTONE_ENERGY_COMPLETED_DESC","「終於回到軌道上了。雖然我們短期內不太可能像以前一樣看電視了…好想念以前跟我媽媽一起看肥皂劇的日子。」"
"#POPUP_BUILD_NEXT_TOPIC","調整優先順序？"
"#POPUP_BUILD_NEXT_DESC","一次只能將一棟建築設定為優先建造。是否要更換您的選擇？"
"#TOPIC_RESOURCES_THOUSANDS","{0}ｋ"
"#TOPIC_RESOURCES_MILLIONS","{0}Ｍ"
"#MILESTONE_ENERGY_TASK","提升能源生產量至30。"
"#MILESTONE_ENERGY_TASK_COMPLETED","已提升能源生產量至30。"
"#MILESTONE_CLEAN_FIRST_POLLUTION_TASK","清除5處污染沉積物。"
"#MILESTONE_CLEAN_FIRST_POLLUTION_TASK_COMPLETED","已清除5處污染沉積物。"
"#MILESTONE_EDUCATED_COLONISTS_TASK","教育10名兒童。"
"#MILESTONE_EDUCATED_COLONISTS_TASK_COMPLETED","已教育10位居民。"
"#MILESTONE_ALL_POLLUTION_CLEARED_TASK","清除所有的污染沉積物。"
"#MILESTONE_ALL_POLLUTION_CLEARED_TASK_COMPLETED","已清除所有的污染沉積物。"
"#MILESTONE_HEAL_COLONISTS_TASK","治癒50位居民。"
"#MILESTONE_HEAL_COLONISTS_TASK_COMPLETED","已治癒50位居民。"
"#MILESTONE_POPULATION_150_TASK","提升人口數量至100人。"
"#MILESTONE_POPULATION_150_TASK_COMPLETED","人口數量已達到100人。"
"#MILESTONE_SPECIALIST_SLOTS_FULL_TASK","同時擁有10位活著的專家角色。"
"#MILESTONE_SPECIALIST_SLOTS_FULL_TASK_COMPLETED","曾同時擁有10位活著的專家角色。"
"#MILESTONE_ALL_TECHS_UNLOCKED_TASK","解鎖100項科技選項。"
"#MILESTONE_ALL_TECHS_UNLOCKED_TASK_COMPLETED","已解鎖100項科技選項。"
"#MILESTONE_MEET_ALL_SOCIETIES_TASK","認識所有的社群。"
"#MILESTONE_MEET_ALL_SOCIETIES_TASK_COMPLETED","已認識所有的社群。"
"#MILESTONE_100_DAYS_TASK","存活至第100天。"
"#MILESTONE_100_DAYS_TASK_COMPLETED","已活過第100天。"
"#MILESTONE_TRADE_25_TIMES_TASK","與一個社群交易25次。"
"#MILESTONE_TRADE_25_TIMES_TASK_COMPLETED","已與一個社群交易25次。"
"#MILESTONE_POPULATION_100_TASK","提升人口數量至50人。"
"#MILESTONE_POPULATION_100_TASK_COMPLETED","人口數量已達到50人。"
"#MILESTONE_UPGRADE_5_TASK","在殖民地同時擁有5棟已升級的建築。"
"#MILESTONE_UPGRADE_5_TASK_COMPLETED","曾在殖民地同時擁有5棟已升級的建築。"
"#MILESTONE_COLONY_BORN_DEAD_TASK","有生於殖民地的居民自然死亡。"
"#MILESTONE_COLONY_BORN_DEAD_TASK_COMPLETED","生於殖民地的居民自然死亡。"
"#MILESTONE_BUILD_THE_GATE_TASK","建造大門。"
"#MILESTONE_BUILD_THE_GATE_TASK_COMPLETED","已建造大門。"
"#MILESTONE_DEFEAT_RATBEETLES_TASK","擊敗10隻敵對野生動物。"
"#MILESTONE_DEFEAT_RATBEETLES_TASK_COMPLETED","已擊敗10隻敵對野生動物。"
"#MILESTONE_COLONYBORN_TASK","孩童在殖民地出生。"
"#MILESTONE_COLONYBORN_TASK_COMPLETED","第一名孩童已在殖民地出生。"
"#MILESTONE_TRADE_A_SEED_TASK","與一個社群交易種子。"
"#MILESTONE_TRADE_A_SEED_TASK_COMPLETED","已與一個社群交易種子。"
"#MILESTONE_UNLOCK_FIRST_TECH_TASK","解鎖5項科技選項。"
"#MILESTONE_UNLOCK_FIRST_TECH_TASK_COMPLETED","已解鎖5項科技選項。"
"#MILESTONE_MEET_A_SOCIETY_TASK","找到一個社群。"
"#MILESTONE_MEET_A_SOCIETY_TASK_COMPLETED","已找到一個社群。"
"#MILESTONE_POPULATION_20_TASK","提升人口數量至25人。"
"#MILESTONE_POPULATION_20_TASK_COMPLETED","人口數量已達到25人。"
"#MILESTONE_INVITE_COLONISTS_TASK","邀請第一批居民至殖民地。"
"#MILESTONE_INVITE_COLONISTS_TASK_COMPLETED","第一批居民已抵達殖民地。"
"#POPUP_BUILD_NEXT_CURRENT","目前："
"#POPUP_BUILD_NEXT_NEW","新："
"#POPUP_BUILD_NEXT_CONFIRMATION","調整優先順序？"
"#NOTIFICATION_WORLD_MAP_OUTPOST_COMPLETED","前哨站已就緒"
"#NOTIFICATION_WORLD_MAP_OUTPOST_COMPLETED_DESC","建築已完成"
"#NOTIFICATION_WORLD_MAP_CONVOY_ARRIVED","前哨站商隊已抵達"
"#NOTIFICATION_WORLD_MAP_CONVOY_ARRIVED_DESC","Resources dropped off at the campsite"
"#NOTIFICATION_WORLD_MAP_CONVOY_ARRIVED_MANY","Outpost convoys arrived"
"#NOTIFICATION_WORLD_MAP_CONVOY_ARRIVED_MANY_DESC","Resources dropped off at the campsite"
"#NOTIFICATION_WORLD_MAP_COLONIST_CONVOY_ARRIVED","Survivors from outpost arrived"
"#NOTIFICATION_WORLD_MAP_COLONIST_CONVOY_ARRIVED_DESC","{0} survivor(s) joined the colony"
"#DESC_TOPIC_SETTLER","Unit used to found the colony by unpacking the campsite."
"#TOPIC_STAT_TRADE_VALUE","Trade value "
"#TOPIC_STAT_POLLUTION","Pollution"
"#TOPIC_STAT_RESILIENCE","Resilience"
"#TOPIC_STAT_EFFORT","Effort"
"#TOPIC_STAT_GROWTH_RATE","Growth rate"
"#TOPIC_STAT_YIELD","Yield"
"#TOPIC_STAT_VEGE_NUTRITION","Plant-based nutrition"
"#TOPIC_STAT_MEAT_NUTRITION","Meat-based nutrition"
"#TOPIC_STAT_HUNGER_FILL","Filling rate"
"#TOPIC_MEAT_PER_ANIMAL","Meat per animal"
"#TOPIC_WATER_PER_ANIMAL","Water consumption"
"#TOPIC_SIDE_PRODUCT","By-product"
"#TOPIC_STAT_SIZE","Size"
"#TOPIC_STAT_BREEDING_SPEED","Breeding speed"
"#TOPIC_STAT_DURABILITY","Durability"
"#TOPIC_STAT_EFFICIENCY","Efficiency"
"#TOPIC_STAT_DAMAGE","Strength"
"#TOPIC_STAT_PROTECTION","Protection"
"#TOPIC_STAT_WEIGHT","Weight"
"#TOPIC_ALARM_STATE","Alarm"
"#DESC_ALARM_STATE","Colonists run for cover. \nGuards and specialists target hostiles on a larger area. \nColony happiness penalty."
"#ALARM_YELLOW","Lockdown"
"#ALARM_YELLOW_DESC","Colonists run for cover. \nGuards and specialists target hostiles on a larger area. \nColony happiness penalty."
"#ALARM_RED","Red"
"#TOPIC_NOT_ACQUIRED","Not yet acquired"
"#CATEGORY_SECURITY","探索"
"#TENT","帳篷"
"#HOUSE","房屋"
"#TWO_STORY_HOUSE","兩層房屋"
"#SHANTY","棚屋"
"#STORAGE_OUTSIDE","儲備"
"#STORAGE_INSIDE","倉庫"
"#STORAGE_FOOD","糧倉"
"#SOLAR_GENERATOR","太陽能板"
"#WELL","水井"
"#BATTERY","電池架"
"#GUARD_TOWER","守衛塔"
"#MISSION_CONTROL","任務控制"
"#SCAVENGER","廢料站"
"#WATER_PURIFIER","淨水站"
"#WATER_TOWER","水塔"
"#WATER_TOWER_LVL2","大型水塔"
"#WIND_GENERATOR","風力發電機"
"#WIND_TURBINE","大型風力發電機"
"#MECHANIC_SHOP","修理廠"
"#RECYCLER","回收站"
"#FORESTER","林務站"
"#TRAPPER","狩獵屋"
"#SAWMILL","鋸木廠"
"#TAILOR","製衣坊"
"#MEDICAL_TENT","醫療帳篷"
"#TOOLSHOP","工具間"
"#BUNKER","碉堡"
"#TRUCK","損壞的卡車"
"#BAGS","背包"
"#EMERGENCY_SHELTER","應急庇護所"
"#TENEMENT","公寓"
"#SCHOOL","學校"
"#FISHERY","捕魚碼頭"
"#GATE","大門"
"#GATE_DESTROYED","大門廢墟"
"#FIELD_SMALL","小型農田"
"#FIELD_MEDIUM","中型農田"
"#FIELD_LARGE","大型農田"
"#STORM_DOME","鬥技場"
"#GREENHOUSE","溫室"
"#ROAD","泥巴路"
"#BUSH1","大片綠色灌木"
"#BUSH2","大片黃色灌木"
"#BUSH3","粉色花叢"
"#BUSH4","白色花叢"
"#BUSH5","小片綠色灌木"
"#BUSH6","高大的綠色灌木"
"#BUSH7","紅色花朵"
"#BUSH8","粉色小花"
"#BUSH9","白色小花"
"#BUSH10","綠樹"
"#DECORATION1","瓶子樹"
"#DECORATION2","瓶子仙人掌"
"#DECORATION3","塑膠花"
"#DECORATION4","原木花"
"#DECORATION5","塑膠三色堇"
"#DECORATION6","紙風車"
"#TRADE_CENTER","貿易中心"
"#ENVIRONMENTAL_STATION","環保站"
"#LOGGING_CAMP","伐木廠"
"#THE_PIT","埋葬坑"
"#SECURE_STORAGE","安全儲藏庫"
"#COOKHOUSE","伙房"
"#MESS_HALL","食堂"
"#BORE_WELL","鑽井"
"#FIELD_HOSPITAL","戰地醫院"
"#MAINTENANCE_DEPOT","修理廠"
"#MEMORIAL","紀念碑"
"#LARGE_SOLAR_PANEL","大型太陽能板"
"#RADAR","雷達站"
"#INSECT_FARM","昆蟲牧場"
"#BAKERY","麵包店"
"#MILL","磨坊"
"#MED_LAB","醫學實驗室"
"#LIBRARY","圖書館"
"#GAME_ARCADE","遊戲室"
"#MOVIE_THEATRE","電影院"
"#CONCRETE_MIXER","水泥塊挖掘機"
"#METAL_EXTRACTOR","金屬挖掘機"
"#PLASTIC_EXTRACTOR","塑膠挖掘機"
"#ELECTRONICS_FACTORY","電子元件廠"
"#CONCRETE_AUTO_EXTRACTOR","水泥塊自動挖掘機"
"#METAL_AUTOEXTRACTOR","金屬自動挖掘機"
"#PLASTIC_AUTOEXTRACTOR","塑膠自動挖掘機"
"#MAGNETIC_SEPARATOR","磁力分離器"
"#MOTOR_SHOP","修車廠"
"#GARAGE","車庫"
"#REFINERY","精煉廠"
"#DESC_TENT","這種簡陋的庇護所是成本較低的短期應急住處。沒有防輻射保護，且很容易被災難破壞。\n\n幸福度小幅降低\n－在冬天時必須透過熱源保暖"
"#DESC_HOUSE","舒適的高品質住處。房屋承受災難的能力高於低端庇護所，能夠提供良好的防輻射保護。\n\n幸福度大幅升高\n－在冬天時必須透過熱源保暖"
"#DESC_TWO_STORY_HOUSE","經歷浩劫後，此類房屋堪稱最優質的住所。此類堅固的庇護所提供充足的空間、保護以及相對的舒適感。防輻射保護優秀。\n\n幸福度大幅升高\n－在冬天時必須透過設立熱源保暖"
"#DESC_SHANTY","改良版庇護所，有一定的防輻射保護，且不像帳篷那麼容易遭到破壞。\n\n幸福度小幅升高\n－在冬天時必須透過熱源保暖"
"#DESC_STORAGE_OUTSIDE","儲存所有類型的原材料和建築資源。\n\n無法儲存食物或其他易損資源。\n\n使用儲備物資來建造工作區以從小型堆積物中收集木材和水泥塊。"
"#DESC_STORAGE_INSIDE","儲存加工過的資源和貴重物品，例如工具、衣物、藥品等。食物和建築材料無法儲存在倉庫中。"
"#DESC_STORAGE_FOOD","儲存殖民地種植或獵捕的各種食物類型，也可儲存從世界地圖中搜集的稀有食物。\n\n使用糧倉建築工作區從殖民地附近的漿果叢中收集漿果。"
"#DESC_SOLAR_GENERATOR","能夠以低成本和高效率，小規模生產可再生能源的方法。\n\n－僅能在白天運作"
"#DESC_WELL","水源之一，對居民的生存至關重要。建造時必須在其他水井的一段距離以外。\n\n肥沃的土壤比普通的土壤產水量更高，而貧瘠的土壤不產水。\n\n－不能建造在貧瘠的土壤上"
"#DESC_BATTERY","能儲存多餘的能源。\n\n當消耗量超過生產量時，將會啟用儲存的能源。"
"#DESC_GUARD_TOWER","保護殖民地免遭野獸、土匪和罪犯的侵擾。在殖民地周邊建造更多守衛塔以增加應對威脅的反應時間。"
"#DESC_MISSION_CONTROL","用來取代營地的主要管理建築。專家小隊在殖民地裡面時，可以用於作準備和恢復。小隊在殖民地外面執行任務時，則可用作為支援性建築。"
"#DESC_SCAVENGER","從金屬堆積物中搜尋金屬和廢棄物。\n\n金屬是建築的主要材料，而廢棄物可進一步回收成為寶貴的零件。"
"#DESC_WATER_PURIFIER","增加水井的產水量。\n\n能淨化受污染的水，進而提高來自受污染水源的當前產水量。\n部件可透過搜尋世界地圖上的各個地點來獲取。"
"#DESC_WATER_TOWER","在小範圍內為建築物儲存和配水。"
"#DESC_WATER_TOWER_LVL2","儲存大量水源。重要建築，以防消耗量突然超過產量。"
"#DESC_WIND_GENERATOR","生產能源。\n\n比太陽能電池板更有效、更可靠，但所需維修次數較多。"
"#DESC_WIND_TURBINE","生產大量能源。\n\n比太陽能板更有效、更可靠，但所需維修次數較多。"
"#DESC_MECHANIC_SHOP","回收廢料站產生的廢棄物來製造寶貴的機械零件。零件可以廣泛使用於生產加工資源和建造高級建築。"
"#DESC_RECYCLER","從塑膠堆積物中搜尋塑膠和纖維。\n\n塑膠用於建築和加工資源的生產。纖維是生產衣物時所需的重要原材料。"
"#DESC_FORESTER","培育樹苗並將其種植於指定工作區。樹木是重要原材料，可用於生產木材和柴火。\n\n從樹苗成長至樹木所需的時間取決於土壤類型。貧瘠的土壤非常不適合種植樹木。\n－樹苗無法在冬天種植"
"#DESC_TRAPPER","在森林裡捕捉小型動物，為饑餓的居民提供野味。製作少量纖維（動物毛皮）作為副產品。在災難期間工作效率會降低。\n\n在樹木繁茂的區域工作效率最高。"
"#DESC_SAWMILL","由鋸木場升級而成。\n\n將指定工作區的樹木砍下來鋸成木材。相較純粹使用人力作業，使用能源可以大幅增加作業效率。"
"#DESC_TAILOR","使用纖維製作衣物。\n\n在充滿危險的世界裡，具有保護和保暖作用衣物是生存的必需品。居民定期需要新衣物，因為舊衣物會在嚴酷的環境中快速磨損。"
"#DESC_MEDICAL_TENT","治療各種身體狀況的居民。如果擁有多種藥物加快治癒過程，則治癒速度更快。可治療的病症為受傷、感染、輻射病和突變。精神疾病將無法在醫療設施中治癒（例如：絕望）。"
"#DESC_TOOLSHOP","把金屬製造成工具。\n\n製造新工具能協助居民更有效率地完成工作。如果沒有工具，居民們的工作效率將會大幅降低。所有工具都會損壞，但有些工作對於工具的耐久度消耗更大。"
"#DESC_BUNKER","可儲存初始物資和水。\n\n被摧毀的碉堡已不再適合居住，但它的蓄水設施仍然可用。無法儲存資源。回收廢墟可獲得額外資源。"
"#DESC_TRUCK","可儲存初始物資和水。\n\n這輛卡車已經無法修理，你能開到這裡就很不錯了。無法儲存新的資源。回收卡車可獲取額外資源。"
"#DESC_BAGS","儲存著初始物資和水。\n\n一堆雜亂的資源。數量並不多，但你得靠這些資源撐過去，重建家園。無法儲存資源。回收這堆物品可獲取額外資源。"
"#DESC_EMERGENCY_SHELTER","可容納數名居民的臨時庇護所。造價低廉，但無法抵抗災難。無法防護輻射。居民棲身於這種擁擠的庇護所時，生育意願會降低。\n\n幸福度小幅降低\n－大幅降低生育率\n－在冬天時必須透過設立熱源保暖"
"#DESC_TENEMENT","成本較低的居住方式，可容納多名居民。對災難和輻射有一定程度的防護能力。居民棲身於這種擁擠的庇護所時，生育意願會降低。\n\n幸福度小幅升高\n－降低生育率\n－在冬天時必須透過設立熱源保暖"
"#DESC_SCHOOL","如果有設立學校，兒童在童年期間將會前往學校接受教育。上學時間夠長的兒童成年後將成為受過教育的人。教育可以提高工作效率。一所學校一次能教育的兒童數量有限。\n\n－在冬天時必須設立熱源保暖"
"#DESC_FISHERY","捕捉當地的魚類作為食物。必須建置在岸邊。在災難期間工作效率會降低。\n\n－作用區內需要有大量的水才能有效率地運作\n－必須建置於岸邊\n－在冬天時必須設立熱源保暖"
"#DESC_GATE","浩劫之後，最具代表性的景觀就是每個殖民地的大門。人們的命運將會在大門被決定。在這生死的一線之間，有人會獲准進入，而其它人將會被拒於門外。\n\n殖民地的第一座大門是個從遠方就能看到的地標性建築。大門能夠吸引友善的生還者，也可能會引來為了生存不顧一切的掠奪者。"
"#DESC_GATE_DESTROYED","從建造功能表中重建倒塌的大門，吸引更多的人加入殖民地，包括可指派前往世界地圖進行探索的專家。"
"#DESC_FIELD_SMALL","食物生長速度較慢，但產量較大。\n\n在戶外生長的作物可培植成食物。某些災難會摧毀農作物，而且在事件期間也無法進行耕種。\n\n－農作物在冬天、熱浪和核放射塵發生期間將會枯萎"
"#DESC_FIELD_MEDIUM","食物生長速度較慢，但產量較大。\n\n在戶外生長的作物可培植成食物。某些災難會摧毀農作物，而且在事件期間也無法進行耕種。\n\n產量是小型農田的兩倍，但佔地也為兩倍，而且需要兩名工人才能有效率地運作。\n\n－農作物在冬天、熱浪和核放射塵發生期間將會枯萎"
"#DESC_FIELD_LARGE","食物生長速度較慢，但產量較大。\n\n在戶外生長的作物可培植成食物。某些災難會摧毀農作物，而且在事件期間也無法進行耕種。\n\n產量是小型農田的四倍，但佔地也為四倍，而且需要三名工人才能有效率地運作。\n\n－農作物在冬天、熱浪和核放射塵發生期間將會枯萎"
"#DESC_STORM_DOME","閒暇時，居民會來到鬥技場找樂子。痛打別人或者看別人被痛打，不僅能夠釋放壓力，還能顯著提升幸福度，效果非凡！那些殺不死你的，只會讓你變得更強大。"
"#DESC_GREENHOUSE","更為有效和可靠的食物種植方式。即使在災難期間，在溫室裡種植食物也能免於污染。"
"#DESC_ROAD","簡易的泥土道路。能讓居民在殖民地內移動更快、更輕鬆。"
"#DESC_BUSH1","大型裝飾用綠色灌木，用於美化殖民地。"
"#DESC_BUSH2","大型裝飾用黃色灌木，用於美化殖民地。"
"#DESC_BUSH3","裝飾用的粉色花叢，用於美化殖民地。"
"#DESC_BUSH4","小型白色的裝飾用花叢，用於美化殖民地。"
"#DESC_BUSH5","茂盛的綠色裝飾用灌木，用於美化殖民地。\n\n－不能種植於貧瘠的土壤上。"
"#DESC_BUSH6","茂盛的綠色裝飾用灌木，用於美化殖民地。\n\n－不能種植於貧瘠的土壤上。"
"#DESC_BUSH7","美麗的紅色花朵，用於美化殖民地。"
"#DESC_BUSH8","美麗的粉色花朵，用於美化殖民地。"
"#DESC_BUSH9","美麗的白色花朵，用於美化殖民地。"
"#DESC_BUSH10","高大又茂密的樹，用於美化殖民地。\n\n－不能種植於貧瘠的土壤上。"
"#DESC_DECORATION1","鋼筋和空瓶製成的裝飾樹。真有創意！"
"#DESC_DECORATION2","被切成仙人掌形狀的綠色舊汽水瓶。"
"#DESC_DECORATION3","黏在吸管上的彩色塑膠被剪成了花的形狀。"
"#DESC_DECORATION4","裝飾性的廢棄木料，上面黏上了塑膠小花。"
"#DESC_DECORATION5","空塑膠瓶的底部黏了一些吸管，做得像一個小花盆一樣。"
"#DESC_DECORATION6","五顏六色的紙折成的可愛小風車。"
"#DESC_TRADE_CENTER","允許與已發現的社群進行貿易。使用貿易功能表或在地圖上選擇社群來發起「幫助」。每個工人每次只能處理一項「幫助」任務；委派更多的工人，以便同時處理多項貿易。"
"#DESC_ENVIRONMENTAL_STATION","從污染堆積物中收集受污染的土壤，對其進行安全淨化，並儲存在廢料庫中，從而讓生活環境更安全舒適。\n\n－會造成污染"
"#DESC_LOGGING_CAMP","在指定區域伐木並將其鋸成柴火。"
"#DESC_THE_PIT","樸素的埋葬坑，用於埋葬結束了塵世掙扎的居民。給死者一個體面的安息之所，能夠讓生者獲得些許寬慰。毀掉墓坑會降低整個殖民地的幸福度。屍體會在約一周後腐爛，空出新的位置給那些剛去世的死者。\n\n－會造成污染。"
"#DESC_SECURE_STORAGE","儲存電子元件和娛樂箱。\n\n為武器、電子元件和藥品等高價值物品建造的存放空間，配備裝甲和護衛人員。"
"#DESC_COOKHOUSE","用食材烹製溫暖的料理。料理不僅能提供多種營養，還能讓生活更舒適。"
"#DESC_MESS_HALL","與伙房相比，食堂可以更快、更有效率地用基本的食材烹製溫暖的料理。料理不僅能提供營養，還能讓生活更舒適。"
"#DESC_BORE_WELL","鑽井挖得非常深，提供穩定的水源。不受土壤限制，可放置於任何土壤上。"
"#DESC_FIELD_HOSPITAL","進階的大容量醫療建築，能夠以比醫療帳篷更快的速度治療多名居民。使用恰當的藥品可更快治癒疾病。病症包括受傷、感染、輻射病，甚至突變。"
"#DESC_MAINTENANCE_DEPOT","自動執行修理和去污染工作。分配至修理廠的居民會自動清潔並修理工作區內受影響的建築。"
"#DESC_MEMORIAL","居民可在這座紀念碑祭奠在浩劫及其後的餘波中失去生命的人們。紀念碑不能使逝者復生，但能帶來幸福感，並給生者堅持下去的意義。"
"#DESC_LARGE_SOLAR_PANEL","太陽能板的改良版，效率更高。可伸縮面板，使其不那麼易受災難影響。\n\n－僅能在白天運作\n－在電磁風暴發生期間將停止運作"
"#DESC_RADAR","提前發出災難預警。災害來臨時，每一刻都很寶貴。這個先進的偵測系統能讓殖民地贏得先機，準備應對即將來臨的災難。"
"#DESC_INSECT_FARM","昆蟲營養豐富，且能夠替代肉類。挑剔的食客們在浩劫後沒有多少選擇，所以與其整天啃蔬菜，不如也試著嚐嚐鮮嫩多汁的昆蟲。"
"#DESC_BAKERY","新鮮的麵包是奢侈品，製作過程比其他食物類型更繁瑣，但能提供相當於一頓餐食的營養。"
"#DESC_MILL","烘焙過程的關鍵環節。磨坊將小麥粒磨成細麵粉，以便在麵包店中使用。"
"#DESC_MED_LAB","醫學實驗室雖然採用搜尋來的各種資源建造而成，但卻稱得上一件令人讚歎的工程作品，醫學實驗室能為居民生產重要藥品。"
"#DESC_LIBRARY","電視已不復存在，所以使用書本保存知識和故事便重新成為了最實用的方法。每個人都能找到自己喜歡的書和漫畫。居民可在閒暇時間前往圖書館，出來後他們會感到更加幸福。\n\n－在冬天時必須設立熱源保暖"
"#DESC_GAME_ARCADE","費力重建的街機遊戲點亮了這座建築，讓人們從殘酷的現實中得到短暫的緩解。建造成本非常高，但鑒於它提供的幸福度，絕對值得進行投資。"
"#DESC_MOVIE_THEATRE","存放了搜尋來的各種稀奇古怪的電影，居民能將自己喜怒哀樂寄託於其中。片尾致謝播放時，幸福度一定會飆升。"
"#DESC_CONCRETE_MIXER","從地下堆積物中挖掘水泥塊。浩劫顛覆了整個星球，大型建築現在被深深掩埋。\n\n－必須放置於地下廢墟上\n－會造成污染"
"#DESC_METAL_EXTRACTOR","使用大塊磁鐵從貧瘠土壤中挖掘金屬和廢棄物。這項工作進展緩慢，但能為殖民地保證長期的金屬來源。\n\n－需要能源才能運轉\n－必須放置於地下金屬堆積物上\n－會造成污染"
"#DESC_PLASTIC_EXTRACTOR","從地下堆積物中挖掘塑膠和纖維。數十年來不加節制地使用塑膠污染了地球，但不可分解的特性意味著可以從幾乎任何地方找到塑膠。\n\n－必須放置於地下塑膠堆積物上\n－會造成污染"
"#DESC_ELECTRONICS_FACTORY","高端生產設施。可提供全自動挖掘機和其他能源消耗建築所需的部件和電子元件。"
"#DESC_CONCRETE_AUTO_EXTRACTOR","由水泥挖掘機升級而成。\n\n自動從地下堆積物中挖掘水泥塊。比人工操縱的挖掘機慢，但是不需要工人操作來挖掘水泥。\n\n－會造成污染。"
"#DESC_METAL_AUTOEXTRACTOR","由金屬挖掘機升級而成。\n\n自動從地下堆積物中挖掘金屬。比人工操縱的挖掘機慢，但是不需要工人操作來挖掘金屬。\n\n－會造成污染"
"#DESC_PLASTIC_AUTOEXTRACTOR","由塑膠挖掘機升級而成。\n\n自動從地下堆積物中挖掘塑膠。比人工操縱的挖掘機慢，但是不需要工人操作來挖掘塑膠。\n\n－會造成污染"
"#DESC_MAGNETIC_SEPARATOR","磁力分離器從地下堆積物中挖掘資源，並將稀有金屬分離出來，供生產高階產品使用。\n\n－會造成污染"
"#DESC_MOTOR_SHOP","修車廠使用搜尋來的各種零碎元件，經過一番改造，為專家小隊製造出輕型和中型汽車。"
"#DESC_GARAGE","車庫是殖民地中修理和停放車輛的地方。也可以用來把專家小隊集結到一輛車上，然後送往世界地圖。\n\n－需要一名專家進行汽車修理。"
"#DESC_REFINERY","從燃油中提煉燃料。燃料是汽車和汽車維修所必需的資源。\n\n－會造成污染"
"#CONSTRUCTION_COST","建設成本"
"#DESC_GATE_EVENT_FRIENDLY_GROUP","一群疲憊的生還者正在尋找一個安全的地方落腳。他們的領隊走近大門，希望加入你的殖民地。作為交換，他們會提供剩下的所有物資，以及願意進行勞動的人員。"
"#DESC_GATE_EVENT_PARTY_RETURNS_FAILURE","一名受傷的任務領隊來到大門前，蹣跚地走了幾步後便倒在了地上。巡邏的護衛將他扶了起來，他講述了自己被土匪伏擊而失去手下和物資的經歷。他似乎受到了不小的驚嚇，需要一些時間才能從這一打擊中走出來。整個社群的人聽到這個消息後都灰心喪氣。"
"#DESC_GATE_EVENT_PARTY_RETURNS_LOSS","一群疲憊的人完成任務後歸來，雖然折損了一些人手，但或多或少完成了任務。小隊成員需要休息一段時間來療傷，調整心態。看到這群人歸來，整個社群都松了一口氣，同時也為逝去的夥伴哀悼。"
"#DESC_GATE_EVENT_PARTY_RETURNS_SUCCESS","凱旋歸來！任務進行得很順利，並且損失極小。領隊做了簡單的任務報告，為了慶祝，他打開了私藏的威士忌酒分給成員們。領隊近期可能不再接受任務，不過整個社群的士氣都因此次成功而提升不少。"
"#PAUSE_BUILDING_TITLE","暫停建造"
"#INFO_HOUSE_FAMILIES_COUNT","入住家庭{0}／{1}"
"#INFO_FIELD_WAITING_SEED_SELECTION","等待選擇"
"#INFO_FIELD_NEXT_SEED","{0}"
"#INFO_FIELD_WAITING_PLANTING_WORKER","準備種植"
"#INFO_FIELD_PLANTING","種植{0}"
"#TOPIC_PRODUCTION_SELECTION_FIELD","選擇下一個"
"#TOPIC_PRODUCTION_SELECTION_TAILOR","選擇產量"
"#TOPIC_FIELD_HARVEST_NOW","立即收割"
"#INFO_FIELD_PLANTING_WORKER_REQUIRED","準備種植"
"#INFO_FIELD_CROP_GROWING","生長{0}"
"#INFO_FIELD_HARVEST_WORKER_REQUIRED","等待居民"
"#INFO_FIELD_HARVESTING","收割{0}"
"#INFO_FIELD_HARVEST_NOW","立即收割"
"#INFO_FIELD_HARVEST_NOW_YIELD","產量{0}"
"#INFO_HOUSE_FAMILY_COUNT","入住家庭{0}／{1}"
"#INFO_TREATMENT_TREATING","正在處理"
"#INFO_PRODUCTION_CHECK_PREREQUISITES","確認生產需求"
"#INFO_PRODUCTION_WAITING_RESOURCES","等待資源中"
"#INFO_PRODUCTION_WAITING_TRANSFER_JOBS","資源配送中"
"#INFO_PRODUCTION_WAITING_WORKER","等待工人"
"#INFO_PRODUCTION_PROCESSING_STARTED","已開始生產"
"#INFO_PRODUCTION_ACTIVE","正常運作"
"#INFO_PRODUCTION_WAITING_AVAILABLE_PERSONNEL","未分配工人"
"#INFO_PRODUCTION_NO_ACTIVE_DEPOSITS","工作區沒有堆積物"
"#INFO_CONSTRUCTION_WAITING","等待資源"
"#INFO_CONSTRUCTION_STARTED","已開始建造"
"#INFO_CONSTRUCTION_WAITING_BUILDER","等待建築工人中"
"#INFO_BUILDING_DESTROYED","建築被破壞"
"#BUTTON_REBUILD_BUILDING","重建"
"#INFO_ON_FIRE","著火"
"#INFO_DESTROYED","毀壞"
"#INFO_COLLAPSED","倒塌"
"#INFO_REPAIRS_NEEDED","需要維修"
"#INFO_IMMEDIATE_REPAIRS_NEEDED","需要立即維修"
"#TOPIC_PATIENT_SLOTS","病人空位"
"#TOPIC_COLONIST_CAPACITY","居民空位"
"#TOPIC_FAMILY_CAPACITY","家庭空位"
"#TOPIC_STUDENT_CAPACITY","學生空位"
"#TOPIC_WATER_PRODUCTION","水資源生產"
"#TOPIC_WATER_CONSUMPTION","耗水量"
"#TOPIC_WATER_STORAGE","容量"
"#TOPIC_ENERGY_CONSUMPTION","能源消耗"
"#TOPIC_ENERGY_PRODUCTION","能源生產量"
"#TOPIC_ENERGY_STORAGE","容量"
"#TOPIC_RESOURCE_STORAGE","儲存量"
"#TOPIC_CORPSE_CAPACITY","空位"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_WOOD_DESC","工作區內沒有樹木"
"#NOTIFICATION_IS_FULL","{0}：已滿"
"#INFO_CORPSE_STORAGE_FULL","沒有足夠空間放置屍體"
"#INFO_BUILDING_OPTIONS","選項"
"#TOPIC_CANCEL_CONSTRUCTION","取消建造"
"#INFO_PRODUCTION_PROGRESS_TITLE","狀態"
"#INFO_HOUSE_OCCUPANTS_COUNT","{0}／{1}"
"#ROAD_DECONSTRUCTION","拆毀道路"
"#DESC_ROAD_DECONSTRUCTION","清除已建或已規劃的道路。"
"#TOPIC_DZ","{0}廢墟"
"#DESC_DZ","必須清除以便為新建築留出空間。"
"#INFO_FIELD_WAITING_HARVEST_WORKER","等待工人收割"
"#INFO_FIELD_WAITING_CULTIVATING","耕作土壤"
"#INFO_FIELD_CONTAMINATED","受污染"
"#INFO_FIELD_DISASTER_BLOCKING","等待災難結束"
"#PATHFINDER","探路者雕像"
"#DESC_PATHFINDER","紀念那些為了創造人類的新黎明而迷失方向、備受煎熬、以及犧牲奉獻的人們的雕像。"
"#SKYLINES","天際線雕像"
"#DESC_SKYLINES","一座令人印象深刻，如同透視畫一般的紀念碑，獻給那些努力向上、永不止步的人們。向建築師和創造者們致敬。"
"#INFO_PRODUCTION_WAITING_CONSTRUCTION_RESOURCES","正在等待建築材料"
"#INFO_CONSTRUCTION_WAITING_CARRIER","正在等待搬運工"
"#INFO_CONSTRUCTION_WAITING_RESOURCES","正在等待資源"
"#TOPIC_CONSTRUCTION_MATERIALS","建築材料"
"#TOPIC_UNDER_CONSTRUCTION","建造中"
"#INFO_FIELD_WAITING_CULTIVATION_WORKER","正在等待耕作"
"#INFO_FIELD_CULTIVATING","耕作中"
"#INFO_UNEVEN_TERRAIN","地形不平"
"#INFO_BLOCKED_PLACEMENT","地下物體使得建設受阻"
"#INFO_ALL_CLEAR","可建造"
"#INFO_NEED_WATER_TILES","離水源太遠"
"#INFO_NEED_LAND_TILES","需要建造在岸邊"
"#INFO_NO_PLACEMENT_BARREN","不能建造在貧瘠的土壤上"
"#INFO_FIELD_PREPARING","狀態"
"#INFO_FIELD_GROWING","生長中"
"#TOPIC_CLEAR","清除"
"#INFO_FIELD_WAITING_SEED","等待選擇作物"
"#INFO_FIELD_NO_SEED","已暫停"
"#INFO_FIELD_WAITING_GROWTH","等待中"
"#TOPIC_CANCEL_REPAIR","取消維修"
"#INFO_REPAIRING","維修中{0}"
"#INFO_WORKING_NORMALLY","正常運作"
"#INFO_NO_DEPOSITS_INSIDE_WORK_AREA","工作區沒有堆積物"
"#INFO_SCAVENGING","搜集"
"#INFO_CUTTING_TREES","正在伐木"
"#BRAZIER01","火盆"
"#DESC_BRAZIER01","火盆中的熊熊大火能照亮一大片區域。"
"#LANTERNHOLDER01","燈籠"
"#DESC_LANTERNHOLDER01","掛在一支杆子上的燈籠。"
"#SIMPLETORCH01","火把"
"#DESC_SIMPLETORCH01","簡易火把，照亮夜晚。"
"#INFO_BUILDING_WAITING_REPAIRS","等待維修中"
"#INFO_NO_RESOURCES_REQUIRED","不需要建築資源。"
"#ROAD2","鋪裝道路"
"#DESC_ROAD2","改善的道路能讓殖民地內居民的移動更便捷。"
"#GENERAL_STORAGE","通用儲藏庫"
"#DESC_GENERAL_STORAGE","安全的大型倉庫，能夠儲存大量的食物、物品和稀有資源。"
"#DESC_TENT_HAPPINESS","這種簡陋的庇護所是成本較低的短期應急住所。沒有防輻射保護，很容易遭到災難破壞。如果居民被迫長期居住在帳篷中，其幸福度將會下降。"
"#DESC_EMERGENCY_SHELTER_HAPPINESS","成本較低的居住方式，可容納多名居民。對災難和輻射有一定防護能力。居民棲身於這種擁擠的庇護所時，生育意願會降低。只有迫不得已才會棲身於此，如果居民被迫長期居住在帳篷中，其幸福度將會大幅下降。"
"#DESC_SHANTY_HAPPINESS","改良版庇護所，能起到一定的防輻射作用，且不像帳篷那麼容易遭到破壞。棚屋中的居民會感到滿足，但這種居住環境無法額外提升幸福度。"
"#DESC_TENEMENT_HAPPINESS","可容納數名居民的臨時庇護所。建造廉價，但無法抵抗災難。無法防護輻射。公寓中的居民不會感到很幸福，生活在這種擁擠的房屋將會降低生育率。"
"#DESC_HOUSE_HAPPINESS","舒適高品質住所，能夠提升居民幸福度。房屋承受災難的能力好於低端庇護所，能夠提供良好的防輻射保護。"
"#DESC_TWO_STORY_HOUSE_HAPPINESS","經歷浩劫後，此類房屋堪稱最優質的住所。此類堅固的庇護所提供充足的空間、保護以及相對的舒適感。防輻射保護優秀。同時能夠提升住戶幸福度。"
"#ELECTRICLAMPSMALL01","小型街燈"
"#ELECTRICLAMPMEDIUM01","中型街燈"
"#ELECTRICLAMPLARGE01","大型街燈"
"#DESC_ELECTRICLAMPSMALL01","樸素的小型電燈柱。"
"#DESC_ELECTRICLAMPMEDIUM01","高大的燈柱，可在道路上建造。"
"#DESC_ELECTRICLAMPLARGE01","高大的四面燈柱，可照亮一大片區域。"
"#BUTTON_ACTIVATE_INFO_PANEL","啟動資訊面板"
"#NOTIFICATION_ENERGY_SHORTAGE_INFO","增加能源產量或關閉建築"
"#HEAVY_MOTOR_SHOP","重型修車廠"
"#DESC_HEAVY_MOTOR_SHOP","配有重型機械和設備，可組裝重型車輛。"
"#LARGE_GARAGE","大型車庫"
"#DESC_LARGE_GARAGE","比普通車庫擁有更多的車位，可保養重型車輛。"
"#LARGE_BATTERY","大型電池架"
"#DESC_LARGE_BATTERY","能大量儲存多餘的能源。\n\n當消耗量超過生產量時，將會啟用儲存的能源。"
"#IRRIGATED_FIELD","灌溉農田"
"#DESC_IRRIGATED_FIELD","由農田升級而成。\n\n配有灌溉系統的農田，甚至可以放置於貧瘠土壤上。雖不能保護農田免遭墜落物的傷害，但由於優良土壤稀少，它能夠提供更大的自由度。\n\n－作物在暴風雪、熱浪與核放射塵來臨時將枯萎。"
"#COMMAND_CENTER","指揮中心"
"#DESC_COMMAND_CENTER","設備比戰情中心更好，可以支援龐大殖民地的管理建築。"
"#GATE2","大門強化"
"#DESC_GATE2","堅固的大門透出權威之感，讓靠近的人不由地尊敬門後的殖民地。生還者團體願意透露更多關於自己和現狀的資訊，你能更深入瞭解他們，然後再決定是否讓他們進入。"
"#INFO_ENTERTAINMENT_ACTIVE","建築開放"
"#INFO_FIELD_WAITING_CROP_SELECTION","選擇下一個作物"
"#INFO_FIELD_WAITING_INSECT_SELECTION","選擇下一個昆蟲"
"#INFO_FIELD_WAITING_BREEDING_WORKER","繁殖就緒"
"#INFO_FIELD_BREEDING","正在繁殖{0}"
"#INFO_PRODUCTION_HUNTING_STARTED","狩獵中"
"#INFO_PRODUCTION_FISHING_STARTED","捕魚中"
"#BUILDING_INFO_HAPPINESS_BOOST","每次拜訪幸福度提升"
"#BUILDING_INFO_VISITORS","訪客"
"#BUILDING_INFO_GARAGE_REPAIRING","維修中"
"#BUILDING_INFO_GARAGE_REPAIRING_STATUS","維修中{0}"
"#BUILDING_INFO_MOTOR_SHOP_ASSEMBLING_STATUS","正在組裝{0}"
"#NOTIFICATION_GARAGE_FULL","車庫已滿"
"#NOTIFICATION_GARAGE_FULL_PLURAL","車庫已滿"
"#NOTIFICATION_NEED_MORE_GARAGES","建造更多車庫"
"#BUILDING_INFO_SPECIALIST_SLOT","專家位置"
"#BUILDING_INFO_ASSIGN_SPECIALIST","指派專家"
"#TOPIC_BUILDING_INFO_ASSIGN_SPECIALIST","指派專家"
"#ASSIGN_SPECIALIST_TO_BUILDING","指派專家到建築"
"#WIND_GENERATOR_MARS","火星的風力發電機"
"#DESC_WIND_GENERATOR_MARS","生產能源。\n\n比太陽能板更有效、更可靠，但所需維修次數較多。"
"#INFO_BUILDING_TOO_CLOSE","同類型建築距離過近"
"#TOPIC_STORAGE_EDIT","資源儲備"
"#STORAGE_EDIT_BUTTON","允許資源"
"#TOPIC_DEMOLISH_BUILDING","回收"
"#TOPIC_WORK_AREA_EFFICIENCY_CURRENT","當前效率"
"#TOPIC_WORK_AREA_EFFICIENCY_NEW","新效率"
"#NUCLEAR_STORAGE","廢料庫"
"#DESC_NUCLEAR_STORAGE","有害污染物過於危險，不能放置於地上不處理。廢料庫可將受污染的物料儲存於看不見且相對安全的地方。\n\n會造成污染。"
"#RESIZE_WORK_AREA_CONSOLE","工作區範圍大小調整"
"#RESIZE_WORK_AREA_PC","按住左Ctrl並滾動滑鼠滾輪以重劃工作區範圍"
"#INFO_ONLY_PLACEMENT_BARREN","必須建造在貧瘠的土地上"
"#TOPIC_CREATE_OUTPOST","建造前哨站"
"#TOPIC_VIEW_OUTPOST","查看前哨站"
"#TOPIC_OUTPOST","前哨站"
"#INFO_WM_BLOCKED_PLACEMENT","將前哨站放置於一個顯示地點。"
"#INFO_BUILDING_OUTPOST_NOT_PLACED","尚未放置前哨站"
"#OUTPOST_DEPOT","前哨總站"
"#DESC_OUTPOST_DEPOT","可以在世界地圖上的中立區域建造前哨站。專家可以將資源放入前哨站，前哨站會自動將資源轉移到相連倉庫的儲存區域。\n\n－建造一座前哨站將會需要使用一名專家"
"#INFO_ONLY_PLACEMENT_NEAR_UNDERGROUND_DEPOSIT","必須放置於地下堆積物附近"
"#INFO_BUILDING_PAUSED","已暫停"
"#BUTTON_BUILD_MULTIPLE_CONSOLE","建造多個"
"#BUTTON_BUILD_MULTIPLE_PC","按住Ｓｈｉｆｔ以建造多個"
"#BUTTON_ROTATE_PC","按住Ｒ旋轉"
"#BUTTON_ROTATE_PC_BINDABLE","按住{0}旋轉"
"#TOPIC_BUILDING_REPAIRINFO","維修情況"
"#TOPIC_ASSIGN_SPECIALIST","指派專家"
"#TOPIC_BUILDING_SELECT_SPECIALIST","選擇專家"
"#STATUS_SPECIALIST_NOT_ASSIGNED","專家未指派"
"#STATUS_SPECIALIST_NOT_AVAILABLE","專家不可用"
"#STATUS_CAR_IS_REPAIRED","汽車在維修中"
"#STATUS_NOT_ENOUGH_FUEL","燃料不足"
"#TOPIC_ASSIGNED_SPECIALISTS","指派的專家"
"#STATUS_CAR_FULL","所有乘客欄位已滿"
"#TOPIC_CARGO_CAPACITY","載貨容量"
"#TOPIC_REPAIR_SPEED","維修速度"
"#STATUS_REPAIRS_REQUESTED","已請求維修"
"#TOPIC_GARAGE_ASSEMBLE_TEAM","集結小隊"
"#NOTIFICATION_CARS_MANY_WAITING_REPAIRS","{0}量車等待維修"
"#NOTIFICATION_ALL_GARAGES_FULL","所有車庫已滿"
"#NOTIFICATION_ALL_GARAGES_FULL_DESC","建造更多車庫"
"#STATUS_MISSING_SPECIALIST","缺少專家"
"#INFO_WAITING_FOR_SPECIALIST","等待專家中"
"#INFO_CAR_IS_BEING_REPAIRED","汽車正在維修中"
"#NOTIFICATION_CAR_REPAIRS_COMPLETE","汽車已可用"
"#NOTIFICATION_CAR_REPAIRS_COMPLETE_DESC","汽車已完成維修，隨時可以出發"
"#INFO_GARAGE_NO_VEHICLES_DESC","從世界地圖發現的汽車通常都是破損的，需要送回殖民地修理。"
"#TOPIC_BUILDING_IDLE","閒置"
"#INFO_FIELD_HARVEST_DECAYING","作物正在枯萎"
"#LIGHTNING_ROD","避雷針"
"#DESC_LIGHTNING_ROD","建設一塊保護區域，引導雷擊通過自身流向地面，避免建築受到傷害。承受幾次雷擊後容易損壞。在電磁風暴發生時非常有用。"
"#SAUNA","三溫暖"
"#DESC_SAUNA","基本清潔對於居民健康至關重要。三溫暖能讓居民洗掉身上的有害懸浮微粒和病原體，避免日後染上疾病。遭遇傳染病時非常有用。\n\n－需要連接水塔\n－會造成污染"
"#LUMBER_YARD","鋸木場"
"#DESC_LUMBER_YARD","鋸木場中的工人砍伐指定區域的樹木，並將其加工為木材。由於鋸木場依賴人工，所以生產速度較慢，但還是能完成工作。"
"#OUTHOUSE","廁所"
"#DESC_OUTHOUSE","基本的衛生是健康殖民地的必要條件。可供居民洗手和方便。使廁所遠離水源，避免造成污染。\n\n－會造成污染"
"#PARKINGLOT","停車場"
"#DESC_PARKINGLOT","一個簡單的臨時區域，可用於儲藏未使用的車輛以供專家使用。"
"#GUARD_POST","守衛亭"
"#DESC_GUARD_POST","守衛亭可保護你的殖民地免遭所有敵人侵襲。守衛在建築周邊巡邏，對自己工作區中出現的威脅自動做出反應。\n\n擔任守衛的居民可以配備武器，以便更有效率地完成任務。"
"#DESC_GUARD_POST_DIRECT_CONTROL","守衛亭可保護你的殖民地免遭所有敵人侵襲。守衛在建築周邊巡邏，對自己工作區中出現的威脅自動做出反應。你還可以選中守衛，並直接命令他們攻擊其他敵人。\n\n擔任守衛的居民可以配備武器，以便更有效率地完成任務。"
"#GUNSMITH","槍械工作室"
"#DESC_GUNSMITH","槍械工作室負責製造武器，這樣居民才不需要手持刀具參與槍戰。製造可靠的槍械費時且費力，成本也不低。"
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","等待戰鬥結束以開始維修"
"#TOPIC_BUILDING_POLLUTION_TITLE","污染"
"#TOPIC_BUILDING_POLLUTION","污染"
"#TOPIC_DECONTAMINATE","去污染"
"#TOPIC_PRODUCTION_LIMIT","生產上限"
"#TOPIC_SET_PRODUCTION_LIMIT","設置生產上限"
"#TOPIC_SET_PRODUCTION_LIMIT_DESC","生產最多這一數量的儲存物品（０代表無限）。"
"#INFO_PRODUCTION_OUTPUT_LIMIT_MET","已至生產上限"
"#TOPIC_WORK_AREA","工作區"
"#WORK_AREA_NO_DEPOSITS_DESC","沒有堆積物"
"#WATER_COLLECTOR","集水箱"
"#DESC_WATER_COLLECTOR","生產少量的水。需要工人從當地池塘或是湖泊中收集水。\n\n－必須建在岸上\n－在熱浪和核放射塵期間停止運作\n－在冬天時必須設立熱源保暖"
"#WATER_PUMP","幫浦"
"#DESC_WATER_PUMP","生產大量水的有效途徑。\n\n－必須建在岸上。\n－在熱浪和核放射塵期間停止運作。\n－在冬天時必須透過設立熱源保暖"
"#WATER_STORAGE_LARGE","大型淨水儲備"
"#DESC_WATER_STORAGE_LARGE","在兩個巨大的水箱裡為居民儲備大量乾淨的飲用水。"
"#WATER_STORAGE_SMALL","淨水儲備"
"#DESC_WATER_STORAGE_SMALL","為居民儲備適量乾淨的飲用水。"
"#AQUA_FARM","養殖魚場"
"#DESC_AQUA_FARM","水產養殖業的早期形式，能為殖民地提供大量的魚。\n\n－必須建置在岸邊\n－會造成污染\n－在冬天時必須設立熱源保暖"
"#DESC_VEHICLE_STORAGE_EMPTY","車輛能大幅提升專家在世界地圖上的移動速度"
"#INFO_FIELD_INFERTILE_SOIL","在貧瘠的土壤上不會生長。"
"#WATER_TOWER_LARGE","大型水塔"
"#DESC_WATER_TOWER_LARGE","在大範圍內為建築物儲存和分配大量的水。"
"#TOPIC_POLLUTION_SHIELDING_LEVEL","污染防護{0}"
"#RANCH_1","牧場"
"#DESC_RANCH_1","為牲畜提供安全的養殖環境，並提供些許防護以抵禦惡劣的自然環境。想要讓動物存活並繁殖，就必須安排工人照料，並為其提供水資源。\n\n－牲畜需另外取得\n－牲畜在冬天需要保持溫暖才有辦法存活"
"#RANCH_2","大型牧場"
"#DESC_RANCH_2","由牧場升級而成。\n\n可以容納牧場兩倍的牲畜，並提供適度的防護，避免牲畜受到自然災害的傷害。想要讓動物存活並繁殖，就必須安排工人照料，並為其提供水資源。\n\n－動物需要另外取得\n－牲畜在冬天需要保持溫暖才有辦法存活\n－會造成污染"
"#TOPIC_SPLIT_ANIMALS","分配至新牧場"
"#TOPIC_BUTCHER_ANIMALS","屠宰"
"#TOOLTIP_INVITE_COLONISTS","發射信號彈"
"#TOPIC_INVITE_COLONISTS","邀請居民"
"#TOOLTIP_INVITE_COLONISTS_CONTENT","發射信號彈以邀請第一批居民入住"
"#CAMPSITE","營地"
"#DESC_CAMPSITE","新殖民地的第一個建築，能夠儲存有限的資源和水。建造營地即可解鎖其他建築選項。你也可以在營地中發射信號彈，邀請第一批居民入住。"
"#STATUS_RANCH_SELECT_ANIMAL","選擇要飼養的動物類型"
"#STATUS_RANCH_BUTCHERING","屠宰動物"
"#STATUS_RANCH_WAITING_ANIMALS","等待動物到達"
"#STATUS_RANCH_MISSING_WORKER","缺少工人，次要資源生產已暫停"
"#STATUS_RANCH_MISSING_WATER","缺少水資源，動物處於脫水狀態且有性命之虞"
"#STATUS_RANCH_MISSING_WATER_AND_WORKER","缺少水資源和工人，動物瀕臨死亡"
"#STATUS_RANCH_INFECTED","牧場遭受感染"
"#INFO_UNEXPLORED_AREA","無法放置於未探索區域"
"#BLOCK_REASON_REQUIRES_COLONISTS","邀請居民以解鎖"
"#BLOCK_REASON_REQUIRES_CAMPSITE","建造營地以解鎖"
"#BLOCK_REASON_ALREADY_BUILT","只允許建造１個"
"#TRANSFORMER","變壓器"
"#DESC_TRANSFORMER","能將能源從一個地方轉移到另一個地方的設備。變壓器會在其有效區域內分配能源。"
"#TOPIC_VEHICLE_SELECTION","車輛選擇"
"#TOPIC_ABORT_DEMOLITION","中止拆遷"
"#TOPIC_SALVAGE_CONFIRM","確定要拆除已選建築嗎？"
"#BUILDING_STATUS_DISABLED_BY_CATASTROPHE","受災難影響而陷入癱瘓"
"#INFO_FIELD_DAMAGED","遭破壞"
"#INFO_NO_EFFICIENCY_MISSING_TREES","工作區內沒有樹木"
"#INFO_LOW_EFFICIENCY_LITTLE_TREES","效率：低，需要更多樹木"
"#INFO_MEDIUM_EFFICIENCY_AVG_TREES","效率：中"
"#INFO_HIGH_EFFICIENCY_LOT_TREES","效率：高"
"#INFO_LOW_EFFICIENCY_LITTLE_WATER_TILES","效率：低，需要更多的水"
"#INFO_MEDIUM_EFFICIENCY_AVG_WATER_TILES","效率：中"
"#INFO_HIGH_EFFICIENCY_LOT_WATER_TILES","效率：高"
"#BUILDING_STATUS_OUTSIDE_ENERGY_GRID","於電力供給範圍外"
"#INFO_MEDIUM_EFFICIENCY_WELL_AVG_FERTILE_SOIL","效率：中"
"#INFO_HIGH_EFFICIENCY_WELL_LOT_FERTILE_SOIL","效率：高"
"#INFO_LOW_EFFICIENCY_WELL_LITTLE_FERTILE_SOIL","效率：低，需要更多的水"
"#INFO_BUILDING_OUTSIDE_WATER_STORAGE_AREA","附近需要淨水儲備"
"#HEATER","火爐"
"#DESC_HEATER","在暴風雪期間使用。\n\n火爐是小型殖民地中一種簡單的取暖措施。其產生的熊熊烈焰足以溫暖鄰近區域，而且能夠防止遠處的建築物完全結冰。\n\n－可讓工作場所和庇護所更暖和\n－可防止岸邊的建築結冰"
"#ENERGYHEATER","暖氣機"
"#DESC_ENERGYHEATER","在暴風雪期間使用。\n\n一種以能源做為動力的進階取暖裝置，適用於較為大型的殖民地。暖氣機的發熱片能將產生的熱量擴散到大片區域，防止建築結冰。\n\n－可加熱工作場所和庇護所。\n－可防止岸邊的建築結冰。"
"#INFO_HEATER_ACTIVE","產生熱量"
"#BLOCK_REASON_REQUIRES_GATE","建造大門來解鎖"
"#INFO_FIELD_FROZEN","農田已結冰。"
"#INFO_FIELD_BURNED","農田已燒毀。"
"#TOPIC_UPGRADE","升級"
"#LABEL_UPGRADING","升級中"
"#FIELD_IRRIGATED_SMALL","小型灌溉農田"
"#FIELD_IRRIGATED_MEDIUM","中型灌溉農田"
"#FIELD_IRRIGATED_LARGE","大型灌溉農田"
"#BUILDING_STATUS_DISABLED_BY_EFFICIENCY","此建築因效率過低而暫停運作"
"#TRANSFORMER_LARGE","大型變壓器"
"#DESC_TRANSFORMER_LARGE","由變壓器升級而成。\n\n能將能源從一個地方轉移到另一個地方的設備。相較於一般的變壓器有著更大的涵蓋範圍。"
"#HEATER_LVL2","升壓火爐"
"#DESC_HEATER_LVL2","由火爐升級而成。\n\n透過燃燒大量的柴火並更有效率的導熱技術，能在更大的範圍內保持建築物的溫暖。再也不用跟野生動物搶位子了！"
"#ENERGYHEATER_LVL2","工業用暖氣機"
"#DESC_ENERGYHEATER_LVL2","由暖氣機升級而成。\n\n能夠將熱度傳至極遠的距離，但同時也將消耗更多資源。"
"#TENT_LVL2","擁擠的帳篷"
"#DESC_TENT_LVL2","由帳篷升級而成。\n\n短期的應急措施。沒有任何抗輻射效果且容易被災難破壞。有著比一般帳篷還大的容量，但內部狹窄的空間將造成更多住戶之間的摩擦。\n\n－幸福度降低\n\n－在暴風雪期間必須透過設立熱源保暖"
"#HOUSE_LVL2","加熱房屋"
"#DESC_HOUSE_LVL2","由房屋升級而成。\n\n一間能比擬舊世界住家的房子。所配置的自動恆溫系統另其他的居民們羨慕不已。\n\n－大幅幸福度加乘\n\n－必須與電源相連"
"#TWO_STORY_HOUSE_LVL2","加熱兩層房屋"
"#DESC_TWO_STORY_HOUSE_LVL2","由兩層房屋升級而成。\n\n可比得上舊世界住家的寬敞房子。所配置的自動恆溫系統另其他的居民們羨慕不已。\n\n－大幅幸福度加乘\n\n－必須與電源相連"
"#FISHERY_LVL2","冰釣小屋"
"#DESC_FISHERY_LVL2","由捕魚小屋升級而成。\n\n配備了能讓人在各種季節捕魚的用具。維修時將花費更多資源，但在暴風雪期間不需要加設供熱設備。"
"#LIGHTNING_ROD_LVL2","避雷塔"
"#DESC_LIGHTNING_ROD_LVL2","由避雷針升級而成。\n\n擴大的保護範圍能更有效的防止電磁風暴與偶發的過度充電所帶給耗能建築的損害。這個巨大的塔能承受更多次的衝擊，因此也將需要更頻繁的維修。"
"#EMERGENCY_SHELTER_LVL2","擁擠的應急庇護所"
"#DESC_EMERGENCY_SHELTER_LVL2","由應急庇護所升級而成。\n\n能夠容納比一般應急庇護所更多人的短期用住所。居民們在如此狹窄又不適的空間內將不會有任何生育意願。容易被災難和輻射影響。\n\n－幸福度降低\n－大幅降低生育率\n－在冬季時必須透過設立熱源保暖"
"#DESC_FIELD_IRRIGATED_SMALL","由小型農田升級而成。\n\n在缺乏肥沃土壤的情況下，設立有效的灌溉系統可讓作物在貧瘠的土壤上生長。這雖然無法防止作物受到風雨摧殘，但將能讓它們在熱浪發生期間存活下來。\n\n－作物在暴風雪與輻射塵期間仍會枯萎\n\n－需要水資源"
"#DESC_FIELD_IRRIGATED_MEDIUM","由中型農田升級而成。\n\n在缺乏肥沃土壤的情況下，設立有效的灌溉系統可讓作物在貧瘠的土壤上生長。這雖然無法防止作物受到風雨摧殘，但將能讓它們在熱浪發生期間存活下來。\n\n－作物在暴風雪與輻射塵期間仍會枯萎\n\n－需要水資源"
"#DESC_FIELD_IRRIGATED_LARGE","由大型農田升級而成。\n\n在缺乏肥沃土壤的情況下，設立有效的灌溉系統可讓作物在貧瘠的土壤上生長。這雖然無法防止作物受到風雨摧殘，但將能讓它們在熱浪發生期間存活下來。\n\n－作物在暴風雪與輻射塵期間仍會枯萎\n\n－需要水資源"
"#TOOLSHOP_UPGRADE","高級工具間"
"#DESC_TOOLSHOP_UPGRADE","用高級資源製造工具。\n\n製造新工具來協助居民更有效率地完成工作。如果沒有工具，居民們的工作效率將會大幅降低。所有工具都有他們的耐久度，但較高品質的工具耐久度會更高。"
"#TAILOR_UPGRADE","高級製衣坊"
"#DESC_TAILOR_UPGRADE","用高級資源製作衣物。\n\n在充滿危險的世界裡，具有保護和保暖作用的衣物是生存必需品。高級製衣坊能製造品質更好的衣物，能夠提升對寒冷及汙染的防護。"
"#GUNSMITH_UPGRADE","高級槍械工作室"
"#DESC_GUNSMITH_UPGRADE","負責製造供守衛用的精良武器。製造可靠的武器既費時又昂貴。"
"#TRAPPER_UPGRADE","獸皮加工屋"
"#DESC_TRAPPER_UPGRADE","利用動物毛皮製作少量的纖維，並可為饑餓的居民提供少量的野味。在災難期間工作效率會降低。\n\n在樹木繁茂的區域工作效率最高。"
"#CEMETERY","墓地"
"#DESC_CEMETERY","一個莊嚴的安息處，並為居民們提供了一個可以悼念亡者的地方。殖民地內有個像樣的安息處將提升整體幸福度，而拆除它將會造成幸福度大幅降低。屍體在墓地中腐壞速度較墓坑裡慢。\n\n－不會造成汙染"
"#WELL_UPGRADE","鑽井"
"#DESC_WELL_UPGRADE","水源之一，對居民的生存至關重要。建造時必須在其他水井的一段距離之外。\n\n肥沃的土壤比普通的土壤產水量更高，而貧瘠的土壤不產水。\n\n－不能建造在貧瘠的土壤上"
"#SAUNA_UPGRADE","蒸氣三溫暖"
"#DESC_SAUNA_UPGRADE","基本清潔對於居民健康至關重要。蒸氣三溫暖能讓居民洗掉身上的有害懸浮微粒和病原體，避免日後染上疾病。遭遇傳染病時非有用，並可協助抵禦冰風暴，三溫暖的蒸氣能暫時減緩居民凍傷的速度。\n\n－需要連接水塔"
"#OUTHOUSE_UPGRADE","馬桶"
"#DESC_OUTHOUSE_UPGRADE","清潔是一座健康殖民地的重點要務。讓居民們能夠自主進行清潔並用水處理他們的自然廢料。\n\n－需要在水塔運作範圍內"
"#RECYCLER_UPGRADE","快速回收站"
"#DESC_RECYCLER_UPGRADE","能用更快的速度從塑膠堆積物中搜尋塑膠和纖維。\n\n塑膠用於建築和加工資源的生產。纖維是生產衣物時所需的重要原材料。"
"#SCAVENGER_UPGRADE","快速廢料站"
"#DESC_SCAVENGER_UPGRADE","能用更快的速度從金屬堆積物中搜尋金屬和廢棄物。\n\n金屬是建築的主要材料，而廢棄物可進一步回收成為寶貴的零件。"
"#BUTTON_BUILD_NEXT","隨即建造"
"#BUTTON_CANCEL_BUILD_NEXT","取消優先順序"
"#TOPIC_PREFAB_COUNT","自由設置：{0}"
"#INFO_CANCEL_PREFAB","回收自由設置"
"#TITLE_CREATE_SETTLER","創建殖民者"
"#DESC_CREATE_SETTLER","殖民者可在世界地圖上建造前哨站。您將失去所選的專家。\n\n專家→殖民者"
"#TOPIC_CREATE_SETTLER","創建殖民者"
"#INFO_CONSTRUCTION_RESOURCES_COMING","資源配送中"
"#INFO_CONSTRUCTION_NO_CARRIER_ASSIGNED","正在等待閒置搬運工"
"#INFO_CONSTRUCTION_NO_BUILDER_ASSIGNED","正在等待閒置工人"
"#INFO_CONSTRUCTION_BUILDING","建構中"
"#INFO_BUILDING_MANUAL_PAUSE","Manually paused"
"#INFO_BUILDING_NOT_ENOUGH_RESOURCES","Insufficient resources"
"#INFO_BUILDING_STATUS_IN_PROCESS","In progress"
"#INFO_CONSTRUCTION_PENDING","等候中"
"#INFO_PRODUCTION_WORKER_AWAY","Worker away"
"#INFO_PRODUCTION_GATHERING_RESOURCES","Gathering resources"
"#INFO_PRODUCTION_BRINGING_RESOURCES","Bringing resources"
"#INFO_PRODUCTION_DELIVERING_PRODUCTS","Delivering products to storage"
"#TOPIC_PRODUCTION_CURRENT_AMOUNT","Production Limit"
"#TOPIC_SPECIALIST_INTO_SETTLER","選擇專家"
"#TOPIC_CARRIER_COUNT","搬運工數量"
"#SHANTY_UPGRADE","舒適棚屋"
"#DESC_SHANTY_UPGRADE","一座中型的庇護所，有一定的防輻射保護，且不像帳篷那麼容易遭到破壞。改過的設施與空間的擴增將提升生活品質。\n\n幸福度小幅升高\n－在冬天時必須透過熱源保暖"
"#TENEMENT_UPGRADE","舒適公寓"
"#DESC_TENEMENT_UPGRADE","能夠抵禦輻射與災難傷害的舒適建築。改良的私人與公共區域能夠降低人際之間的摩擦並讓社群更團結。\n\n－幸福度加成\n－生育率提升\n－在冬天時必須透過熱源保暖"
"#INFO_BUILDING_COLONISTS_RESERVED_AS_CARRIERS","工人不足：均已被指派為搬運工"
"#INFO_BUILDING_COLONISTS_TITLE","工人"
"#INFO_BUILDING_COLONISTS_NO_WORKER_ASSIGNED","閒置崗位：未指派工人"
"#INFO_BUILDING_COLONISTS_ASSIGN_WORKER","閒置崗位：指派一名工人"
"#INFO_BUILDING_COLONISTS_WORKER_ASSIGNED","已指派工人"
"#SCOUT_TOWER","Scout Tower"
"#DESC_SCOUT_TOWER","These simple towers reveal small portions of their surroundings, expanding the buildable area and uncovering new resources to scavenge. They can also defend themselves when attacked.\n\n- Fast scouting"
"#INFO_SCOUTING_DONE","Scouted:"
"#WORKER_STATE_WORKING","At work"
"#WORKER_STATE_AWAY","Away"
"#TOPIC_CONFIRM_UPGRADE","Upgrade Building"
"#DESC_CONFIRM_UPGRADE","Upgrading is a permanent choice. This action will remove the original building."
"#WARNING_CONFIRM_UPGRADE","Start the upgrade?"
"#INFO_BUILDING_SEARCHING_WORKER_TITLE","Assigning"
"#INFO_BUILDING_SEARCHING_WORKER_DESC","Queuing for an available worker"
"#INFO_BUILDING_AVAILABLE_WORK_SLOT_TITLE","Free slot"
"#INFO_BUILDING_AVAILABLE_WORK_SLOT_DESC","No worker assigned"
"#INFO_BUILDING_CONDITIONS_MORE","{0} more:"
"#BUTTON_SHOW_BUILDING_STATUSES","Show Statuses"
"#TOPIC_BUILDING_CONDITION_PLAYER_ISSUED","Issued by Player"
"#TOPIC_BUILDING_CONDITION_CRITICAL","Critical Issues"
"#TOPIC_BUILDING_CONDITION_MODERATE","Moderate Issues"
"#DESC_CARRIER_COUNT","Carriers are colonists handling tasks including basic resource transport, scavenging and repairing. Minimum carrier count ensures some colonists are always available to do these tasks."
"#INFO_BUILDING_SCAVENGE_IN_PROGRESS","Production in progress"
"#INFO_BUILDING_CONDITION_BEING_REMOVED","Demolishing..."
"#INFO_BUILDING_CONDITION_BEING_REPAIRED","Repairing..."
"#INFO_BUILDING_CONDITION_PAUSED","Manually paused"
"#INFO_BUILDING_CONDITION_DESTROYED","Destroyed"
"#INFO_BUILDING_CONDITION_CRITICALLY_DAMAGED","Critically damaged"
"#INFO_BUILDING_CONDITION_DAMAGED","Damaged"
"#INFO_BUILDING_CONDITION_DISASTER_BLOCKING","Disabled by disaster"
"#INFO_BUILDING_CONDITION_FROZEN","Frozen"
"#INFO_BUILDING_CONDITION_NO_ENERGY_NETWORK","Not connected to electricity network"
"#INFO_BUILDING_CONDITION_NO_WATER_DISTRIBUTION","Not connected to water network"
"#INFO_BUILDING_CONDITION_ENERGY_SHORTAGE","Not enough energy production"
"#INFO_BUILDING_CONDITION_WATER_SHORTAGE","Not enough water production"
"#INFO_BUILDING_CONDITION_LACK_OF_RESOURCES","Insufficient resources"
"#INFO_BUILDING_CONDITION_NO_WORKERS","No free workers"
"#INFO_BUILDING_CONDITION_NO_ACTIVE_WORK_SLOTS","No worker assigned"
"#INFO_BUILDING_CONDITION_PRODUCTION_LIMIT_MET","Production limit met"
"#INFO_BUILDING_CONDITION_UNDER_MINIMUM_EFFICIENCY","Efficiency too low"
"#INFO_BUILDING_CONDITION_NO_TREES","No trees in work area"
"#INFO_BUILDING_CONDITION_NO_ACTIVE_DEPOSITS","No active deposits in work area"
"#INFO_BUILDING_CONDITION_WAITING_SEED_SELECTION","No seed selected"
"#INFO_BUILDING_CONDITION_STORAGE_ALMOST_FULL","Storage almost full"
"#INFO_BUILDING_IDLE","Building idle"
"#INFO_BUILDING_STATUS_NORMAL","Building operational"
"#TOOLTIP_CURRENT_AMOUNT","Current Amount"
"#TOOLTIP_CURRENT_AMOUNT_DESC","Shows current amount of resources in relation to production limit, if one has been set"
"#PERSON_CONDITION_TITLE","狀態"
"#PERSON_STATE_IDLE","閒置"
"#PERSON_STATE_WALKING","行走中"
"#PERSON_STATE_WORKING","工作中"
"#PERSON_STATE_SLEEP","睡覺中"
"#PERSON_STATE_CARRYING","搬運中"
"#PERSON_STATE_HOME","在家中"
"#PERSON_STATE_TRANSITIONING","改變中"
"#PERSON_STATE_DEAD","死亡"
"#PERSON_EDUCATED","受過教育"
"#PERSON_UNEDUCATED","未受教育"
"#PERSON_CONDITION_COLD","寒冷"
"#PERSON_CONDITION_HYPOTHERMIC","失溫"
"#PERSON_CONDITION_HOT","曬傷"
"#PERSON_CONDITION_HEATSTROKE","中暑"
"#PERSON_CONDITION_THIRSTY","乾渴"
"#PERSON_CONDITION_DEHYDRATED","脫水"
"#PERSON_CONDITION_HUNGRY","饑餓"
"#PERSON_CONDITION_STARVING","極度饑餓"
"#PERSON_CONDITION_TIRED","疲勞"
"#PERSON_CONDITION_EXHAUSTED","精疲力竭"
"#PERSON_CONDITION_INJURED","受傷"
"#PERSON_CONDITION_WOUNDED","受致命傷"
"#PERSON_CONDITION_RADIATION_POISONING","輻射中毒"
"#PERSON_CONDITION_RADIATION_SICKNESS","輻射病"
"#PERSON_CONDITION_STRESSED","壓力大"
"#PERSON_CONDITION_DESPAIR","絕望"
"#PERSON_CONDITION_HOMELESS","無家可歸"
"#PERSON_CONDITION_SICK","生病"
"#PERSON_CONDITION_INFECTED","被感染"
"#PERSON_CONDITION_MALNOURISHED","營養不良"
"#PERSON_CONDITION_POISONED","中毒"
"#PERSON_CONDITION_CRIMINAL","罪犯"
"#PERSON_CONDITION_NOTOOLS","沒有工具"
"#PERSON_CONDITION_NOCLOTHES","衣衫襤褸"
"#PERSON_CONDITION_PTSD","創傷症候群"
"#PERSON_VALUE_HEALTH","健康"
"#PERSON_VALUE_AGE","年齡"
"#PERSON_VALUE_HAPPINESS","幸福度"
"#PERSON_VALUE_TEMPERATURE","溫度"
"#PERSON_VALUE_THIRST","口渴"
"#PERSON_VALUE_HUNGER","饑餓"
"#PERSON_VALUE_TIREDNESS","疲勞"
"#PERSON_VALUE_RADIATION","輻射"
"#PERSON_VALUE_CRIMINALITY","犯罪"
"#PERSON_VALUE_EDUCATION","教育"
"#PERSON_VALUE_NAME","姓名"
"#PERSON_BACKGROUND_TITLE","背景故事"
"#PERSON_TRAITS_TITLE","特點"
"#PERSON_TRAITS_NEEDS_TITLE","特點和需求"
"#PERSON_BACKGROUND_PROFESSION","偏好工作"
"#PERSON_BACKGROUND_NAME_DEFAULT_ADULT","成年人"
"#PERSON_BACKGROUND_NAME_DEFAULT_CHILD","兒童"
"#PERSON_BACKGROUND_NAME_BG001","TODO"
"#PERSON_BACKGROUND_NAME_WANDERER","流浪者"
"#PERSON_BACKGROUND_NAME_SCROUNGER","拾荒者"
"#PERSON_BACKGROUND_NAME_VETERAN","老兵"
"#PERSON_BACKGROUND_NAME_PIONEER","先鋒"
"#PERSON_BACKGROUND_NAME_SPEED_FREAK","速度狂人"
"#PERSON_BACKGROUND_NAME_WARMONGER","戰爭狂人"
"#PERSON_BACKGROUND_NAME_SURVIVALIST","生存主義者"
"#PERSON_BACKGROUND_NAME_BLOODIED","嗜血"
"#PERSON_BACKGROUND_NAME_BUTCHER","屠夫"
"#PERSON_BACKGROUND_NAME_MOVIE_STAR","電影明星"
"#PERSON_BACKGROUND_NAME_MENTAL_PATIENT","精神病患"
"#PERSON_BACKGROUND_NAME_DRIFTER","漂流者"
"#PERSON_BACKGROUND_NAME_DARK_PAST","黑暗往事"
"#PERSON_BACKGROUND_NAME_HERMIT","隱士"
"#PERSON_BACKGROUND_NAME_MAD_SCIENTIST","瘋狂科學家"
"#PERSON_BACKGROUND_NAME_INFLUENCER","意見領袖"
"#PERSON_BACKGROUND_NAME_OLD_SCHOOL","老派"
"#PERSON_BACKGROUND_NAME_CULTIST","狂熱教徒"
"#PERSON_BACKGROUND_NAME_PARAMEDIC","護理人員"
"#PERSON_BACKGROUND_NAME_MATHEMATICIAN","數學家"
"#PERSON_BACKGROUND_NAME_DESK_JOCKEY","辦公室職員"
"#PERSON_BACKGROUND_NAME_HIRED_HAND","雇工"
"#PERSON_BACKGROUND_NAME_APPRENTICE","學徒"
"#PERSON_BACKGROUND_NAME_PRODUCER","製作人"
"#PERSON_BACKGROUND_NAME_DEVELOPER","開發者"
"#PERSON_BACKGROUND_DESC_DEFAULT_ADULT","對殖民地有所貢獻的成員，他會為了自己和周圍的人努力工作。"
"#PERSON_BACKGROUND_DESC_DEFAULT_CHILD","在這個世界中做一名兒童既不容易，也不快樂，但他們不會虛度光陰。他們迫切的渴望盡快長大，並為殖民地貢獻一份心力。"
"#PERSON_BACKGROUND_DESC_BG001","流浪的生還者"
"#PERSON_BACKGROUND_DESC_WANDERER","過往的罪孽造就了這個廢土上衣衫襤褸的流浪者。漂泊千里，歷經艱辛萬苦又孤獨無助。雖然身體傷痕累累，但心靈靜如止水。"
"#PERSON_BACKGROUND_DESC_SCROUNGER","人生總是不公平的，為搜尋寶貴物品不顧個人安危。"
"#PERSON_BACKGROUND_DESC_VETERAN","目睹過許多不可思議的事情，但不是每次都有躲過這些經歷所帶來的創傷。他的精神熬過了低谷，但肉體不堪重負。"
"#PERSON_BACKGROUND_DESC_PIONEER","一名經驗豐富的工兵，參加過多次戰鬥，身上留下的傷疤可以作為佐證。總是在修理各種裝置或設備，或者是研究爆炸性材料。"
"#PERSON_BACKGROUND_DESC_SPEED_FREAK","一心追求速度，無論前途有多麼險峻。身為一名徹頭徹尾的車迷，他根本不關心自身的安危。"
"#PERSON_BACKGROUND_DESC_WARMONGER","偏好各式各樣的暴力和衝突，而且場面越大越好。總是在尋找更強大的武器。"
"#PERSON_BACKGROUND_DESC_SURVIVALIST","很高興看到舊世界消滅殆盡以及新世界的重建。很可能在森林裡某處建了一座秘密基地。"
"#PERSON_BACKGROUND_DESC_BLOODIED","偏好用暴力解決所有的問題，且不怕弄髒自己的雙手。"
"#PERSON_BACKGROUND_DESC_BUTCHER","不完全是個聰明的人，但卻是使用刀刃和其他「器具」的專家。絕對有辦法照顧自己和他人。"
"#PERSON_BACKGROUND_DESC_MOVIE_STAR","曾經是名動作電影的明星。絕非外表看起來的那麼簡單，是個徒手格鬥專家。"
"#PERSON_BACKGROUND_DESC_MENTAL_PATIENT","浩劫前因某種重症而接受治療。勞動似乎能夠分散他的注意力，減輕精神上的病痛。"
"#PERSON_BACKGROUND_DESC_DRIFTER","一路顛沛流離，從一個城鎮漂泊到另一個城鎮，過著居無定所的艱苦生活。喜歡自己一個人獨來獨往。"
"#PERSON_BACKGROUND_DESC_DARK_PAST","雖然不願提起，但過去曾經歷過可怕的事。"
"#PERSON_BACKGROUND_DESC_HERMIT","天生的獨行俠，而且會在黑暗中自言自語。曾經獨自生活在山中。"
"#PERSON_BACKGROUND_DESC_MAD_SCIENTIST","智商越高，麻煩越多。當有辦法專注於手頭上的工作時，無疑是一位天才。有可能引爆過一兩個實驗室。"
"#PERSON_BACKGROUND_DESC_INFLUENCER","永遠都站在時代潮流的尖端，並對普羅大眾佈道。"
"#PERSON_BACKGROUND_DESC_OLD_SCHOOL","認為以前的作法才是對的，並覺得應該恢復舊時代的體制。不會同情也不願妥協。"
"#PERSON_BACKGROUND_DESC_CULTIST","曾是個村子裡的邪教成員。總是全心全意地投入他的目標，拒絕為任何事物動搖其信仰。"
"#PERSON_BACKGROUND_DESC_PARAMEDIC","總是第一個到達現場，並隨時準備拯救生命。浩劫後的世界也未能改變其本性。"
"#PERSON_BACKGROUND_DESC_MATHEMATICIAN","堅信通過公式和函數能解釋宇宙萬物的奧秘。偏好秩序勝過自由；功能勝過形式。"
"#PERSON_BACKGROUND_DESC_DESK_JOCKEY","過去從事朝九晚五的辦公室工作，但現在一切都已徹底改變。"
"#PERSON_BACKGROUND_DESC_HIRED_HAND","過去經常處理各種奇怪的瑣事，但沒有學到任何實用的特殊技能。"
"#PERSON_BACKGROUND_DESC_APPRENTICE","在職涯發展上曾經前途一片光明，且為一名知名導師的學徒。直到一切都崩塌為止。"
"#PERSON_BACKGROUND_DESC_PRODUCER","處理任務列表和流程圖的能力無與倫比，希望將來能夠再次派上用場。"
"#PERSON_BACKGROUND_DESC_DEVELOPER","從負責改建閣樓到負責搜尋對抗酸雨的金屬箔片，這可不在他原先的未來五年計畫裡。"
"#PERSON_BACKGROUND_DESC_MARTYR","罪惡感和曾經犯下的錯誤一直困擾著他。總是努力拯救他人，不顧個人安危。"
"#PERSON_BACKGROUND_DESC_UNPREPARED","曾經舒適安逸的生活方式讓他很難適應災難後危機四伏的世界。"
"#PERSON_BACKGROUND_DESC_HOMELESS","雖然孤身一人、無家可歸，但還是面臨不斷接踵而來的危險。"
"#PERSON_BACKGROUND_DESC_VETERAN2","總是深陷危機，有時因為自願，有時因為習慣。腦海中英雄主義的幻想讓他的身體付出了代價。"
"#PERSON_BACKGROUND_DESC_SCROUNGER2","人身安全對他來說是一種奢侈。總是在搜尋物資的過程中遇上麻煩。"
"#PERSON_BACKGROUND_DESC_SCAREDY_CAT","總是畏懼他人並隨時準備拳腳相向，拒絕成為第一個倒下的那個人。"
"#PERSON_BACKGROUND_DESC_BRUTE","天生魁梧壯碩，也充分利用了這個特點。行動絲毫不講策略，只會付諸蠻力。"
"#PERSON_BACKGROUND_DESC_TOP_DOG","尊崇弱肉強食的自然法則。冷酷無情、講求效率，但從不為了殘忍而殘忍。"
"#PERSON_BACKGROUND_DESC_SARGE","身為著名軍官的他，現在對混亂的本質宣戰。作風時而高尚，時而瘋狂。"
"#PERSON_BACKGROUND_DESC_VIPER","總是計畫著下一步行動，然後在最預料不到的時機出擊。比起迎面痛擊更喜歡從背後放冷箭。"
"#PERSON_BACKGROUND_DESC_RELAPSING","浩劫後的世界並沒有給他太多精神健康方面的支持。目前狀態良好，但隨時都有可能會復發。"
"#PERSON_BACKGROUND_DESC_DARK_PAST2","內心背負沉重往事，情緒也因此受到拖累。"
"#PERSON_BACKGROUND_DESC_NUMB","對世界上的任何恐怖和奇妙的事物皆已麻木。"
"#PERSON_BACKGROUND_DESC_MANAGER","曾經將工作視為自己的一切，不過那些工作也都已經消失了。現在試著想用其他事物填補心中的空虛感。"
"#PERSON_BACKGROUND_DESC_PARTY_ANIMAL","非常外向的一個人，社交基本上對他來說已經是個生理需求。除非跟他人處在一起，否則無法獲得滿足感。"
"#PERSON_BACKGROUND_DESC_PRAGMATIST","不嚴格遵守道德準則，見風轉舵的一個人。認為這個世界充斥著各種灰色地帶。"
"#PERSON_BACKGROUND_DESC_PARENT","家庭勝過一切。為了保護家人不惜一切代價，無論是面對什麼樣的困難。"
"#PERSON_BACKGROUND_DESC_OLD_SCHOOL2","拒絕讓新世界扭曲舊世界的道德準則。每個人都要遵守國法家規，決不妥協。"
"#PERSON_BACKGROUND_DESC_EXTREMIST","非常時期需要非常手段。相信只有做出犧牲，才能建立更好的新世界。"
"#PERSON_BACKGROUND_DESC_MERITOCRAT","相信普羅大眾應由非凡的人物領導。只有少數偉人才有能力拯救所有人。"
"#PERSON_BACKGROUND_DESC_TEACHER","發現領導一群生還者與領導一班學生沒什麼差別。"
"#PERSON_BACKGROUND_DESC_JANITOR","曾經是一名清潔工，日復一日做著相同的工作；現在身為生還者，面對永無止境的挑戰，很難說哪種生活更糟糕。"
"#PERSON_BACKGROUND_DESC_ARTIST","浩劫後的荒原很難找到顏料和畫筆，但對藝術的需求依然存在。"
"#PERSON_BACKGROUND_DESC_MUSICIAN","不能低估星空下的一把吉他對人們產生的影響。"
"#PERSON_BACKGROUND_DESC_OVERSEER","從建造摩天大樓淪落到搭建茅草屋，但好笑的是，基本的原理仍然適用。"
"#PERSON_TRAIT_NAME_FOOTLESS","獨腳"
"#PERSON_TRAIT_NAME_RADFIEND","輻射狂人"
"#PERSON_TRAIT_NAME_SCARRED","傷痕累累"
"#PERSON_TRAIT_NAME_ONE_EYED","獨眼"
"#PERSON_TRAIT_NAME_HOOKHAND","鉤子手"
"#PERSON_TRAIT_NAME_HAIRY","多毛"
"#PERSON_TRAIT_NAME_CAVED_SKULL","塌陷的頭顱"
"#PERSON_TRAIT_NAME_SKIN_DISEASE","皮膚病"
"#PERSON_TRAIT_NAME_CATASTROFAN","災難愛好者"
"#PERSON_TRAIT_NAME_MASOCHIST","受虐狂"
"#PERSON_TRAIT_NAME_DRIVEN","奮發圖強"
"#PERSON_TRAIT_NAME_BROKEN_KNUCKLES","受傷的拳頭"
"#PERSON_TRAIT_NAME_HORRORS_PAST","過去的恐懼"
"#PERSON_TRAIT_NAME_HAEMOPHOBIC","恐血症"
"#PERSON_TRAIT_NAME_BULLET_SPONGE","子彈海綿"
"#PERSON_TRAIT_NAME_MINE_SWEEPER","掃雷專家"
"#PERSON_TRAIT_NAME_PARANOID","神經質"
"#PERSON_TRAIT_NAME_WANDERER","流浪者"
"#PERSON_TRAIT_NAME_DAYDREAMER","愛做白日夢"
"#PERSON_TRAIT_NAME_OBSESSED","癡迷"
"#PERSON_TRAIT_NAME_GLUTTON","暴食者"
"#PERSON_TRAIT_NAME_SUICIDAL","自殺傾向"
"#PERSON_TRAIT_NAME_POET","詩人"
"#PERSON_TRAIT_NAME_HEDONIST","享樂主義者"
"#PERSON_TRAIT_NAME_SPIRITUAL","心靈寄託"
"#PERSON_TRAIT_NAME_AUTHORITARIAN","專制"
"#PERSON_TRAIT_NAME_HARD_WORKER","勤勞"
"#PERSON_TRAIT_NAME_SLOTH","懶惰"
"#PERSON_TRAIT_NAME_CAMEL","駱駝"
"#PERSON_TRAIT_NAME_RECKLESS","魯莽"
"#PERSON_TRAIT_NAME_PICKY","挑食"
"#PERSON_TRAIT_NAME_LAZY","懶散"
"#PERSON_TRAIT_NAME_CLUMSY","笨拙"
"#PERSON_TRAIT_NAME_GREEN_THUMB","園藝高手"
"#PERSON_TRAIT_NAME_FANATIC","狂熱"
"#PERSON_TRAIT_NAME_OPTIMIST","樂觀"
"#PERSON_TRAIT_NAME_PESSIMIST","悲觀"
"#PERSON_TRAIT_NAME_ATHLETIC","強健"
"#PERSON_TRAIT_NAME_INTROVERT","隱士"
"#PERSON_TRAIT_NAME_EXTROVERT","擴張主義者"
"#PERSON_TRAIT_NAME_WORKAHOLIC","工作狂"
"#PERSON_TRAIT_NAME_LUDDITE","盧德主義者"
"#PERSON_TRAIT_NAME_COMPETITIVE","好勝"
"#PERSON_TRAIT_NAME_TOUGH","堅韌"
"#PERSON_TRAIT_NAME_HEALTHY","健康"
"#PERSON_TRAIT_NAME_INDIFFERENT","冷漠"
"#PERSON_TRAIT_NAME_FASTING","節食中"
"#PERSON_TRAIT_NAME_A_D_H_D","過動"
"#PERSON_TRAIT_NAME_FAST_LEARNER","學習能力強"
"#PERSON_TRAIT_NAME_STRONG_KID","強壯的孩子"
"#PERSON_TRAIT_NAME_BURN_VICTIM","燒傷患者"
"#PERSON_TRAIT_NAME_SNAPPED","舊傷"
"#PERSON_TRAIT_NAME_REFLUX","反胃"
"#PERSON_TRAIT_NAME_FROSTBITTEN","凍傷"
"#PERSON_TRAIT_NAME_CLAWED","抓傷"
"#PERSON_TRAIT_NAME_EXTRA_PADDING","額外護墊"
"#PERSON_TRAIT_NAME_MARTIAL_ARTIST","武術家"
"#PERSON_TRAIT_NAME_BLEEDER","血流不止"
"#PERSON_TRAIT_NAME_ADRENALINE_JUNKIE","熱衷冒險"
"#PERSON_TRAIT_NAME_WASHED_UP","過氣"
"#PERSON_TRAIT_NAME_FORMER_HUNTER","前獵人"
"#PERSON_TRAIT_NAME_FEARFUL","易受驚"
"#PERSON_TRAIT_NAME_STRESS_EATER","化壓力為食欲"
"#PERSON_TRAIT_NAME_OBSESSIVE","強迫症"
"#PERSON_TRAIT_NAME_BOSSY","專橫"
"#PERSON_TRAIT_NAME_COMFORT_SEEKER","追求安逸"
"#PERSON_TRAIT_NAME_IDEALIST","理想主義者"
"#PERSON_TRAIT_NAME_RITUALISTIC","固守儀式"
"#PERSON_TRAIT_NAME_SELFLESS","無私"
"#PERSON_TRAIT_NAME_PUNCTUAL","守時"
"#PERSON_TRAIT_NAME_SUSPICIOUS","多疑"
"#PERSON_TRAIT_NAME_PEOPLE_PERSON","人緣好"
"#PERSON_TRAIT_NAME_FARMHAND","農工"
"#PERSON_TRAIT_NAME_LOITERER","遊手好閒"
"#PERSON_TRAIT_NAME_PICTURE_OF_HEALTH","健康典範"
"#PERSON_TRAIT_NAME_GENETIC_LOTTERY","優良基因"
"#PERSON_TRAIT_NAME_BEEN_THERE","歷盡滄桑"
"#PERSON_TRAIT_NAME_BELIEVER","信徒"
"#PERSON_TRAIT_NAME_RESIGNED","認命"
"#PERSON_TRAIT_NAME_FIGHT_FAN","格鬥迷"
"#PERSON_TRAIT_NAME_REVERENT","虔誠"
"#PERSON_TRAIT_NAME_SWEET_TOOTH","喜好甜食"
"#PERSON_TRAIT_NAME_ENTERTAINMENT","娛樂"
"#PERSON_TRAIT_NAME_DECORATION","裝飾"
"#PERSON_TRAIT_NAME_POWER_HUNGRY","渴望權力"
"#PERSON_TRAIT_NAME_IMAGINED_ILLNESS","幻想疾病"
"#PERSON_TRAIT_NAME_CONSERVATOR","守舊"
"#PERSON_TRAIT_NAME_PETROLHEAD","車迷"
"#PERSON_TRAIT_NAME_PROPER_BURIAL","厚葬"
"#PERSON_TRAIT_NAME_EDUCATOR","教育家"
"#PERSON_TRAIT_NAME_PROSPECTOR","探勘者"
"#PERSON_TRAIT_NAME_BOOKWORM","書呆子"
"#PERSON_TRAIT_NAME_FISH_FAN","釣魚愛好者"
"#PERSON_TRAIT_NAME_LOGGER","樵夫"
"#PERSON_TRAIT_NAME_ENVIRONMENTAL","環保"
"#PERSON_TRAIT_NAME_HANDYMAN","雜務工"
"#PERSON_TRAIT_NAME_TRADER","商人"
"#PERSON_TRAIT_NAME_SUN_WORSHIPPER","太陽崇拜"
"#PERSON_TRAIT_NAME_ARSONIST","縱火犯"
"#PERSON_TRAIT_NAME_COP","警察"
"#PERSON_TRAIT_NAME_GEARHEAD","機械迷"
"#PERSON_TRAIT_NAME_TECH_MESSIAH","科技大師"
"#PERSON_TRAIT_NAME_SMART","聰明"
"#PERSON_TRAIT_NAME_MASTER_BUILDER","建築大師"
"#PERSON_TRAIT_NAME_PACKRAT","挑夫"
"#PERSON_TRAIT_NAME_CLEVER","機靈"
"#PERSON_TRAIT_NAME_PERFECTIONIST","完美主義者"
"#PERSON_TRAIT_DESC_FOOTLESS","因為曾經踩到一個生鏽的陷阱而失去了一條腿。當時用小刀切掉了整支腳才活了下來。"
"#PERSON_TRAIT_DESC_RADFIEND","因為長時間暴露在輻射汙染下，皮膚已如磚頭般厚重。"
"#PERSON_TRAIT_DESC_SCARRED","身經百戰又傷痕累累。形象很適合浩劫後的世界。"
"#PERSON_TRAIT_DESC_ONE_EYED","曾因為想賺外快而參與過一個惡名昭彰的地下格鬥賽，結果卻因此丟了一隻眼睛。"
"#PERSON_TRAIT_DESC_HOOKHAND","因為少了一隻手而不得不用義肢。"
"#PERSON_TRAIT_DESC_HAIRY","基因突變導致體毛生長異常旺盛。"
"#PERSON_TRAIT_DESC_CAVED_SKULL","不記得自己為何受傷，但疼痛總是持續不斷，讓他夜夜難眠。"
"#PERSON_TRAIT_DESC_SKIN_DISEASE","因為糟糕的環境而導致皮膚和免疫系統劣化。"
"#PERSON_TRAIT_DESC_CATASTROFAN","災難發生期間心情會更加愉悅。"
"#PERSON_TRAIT_DESC_MASOCHIST","喜歡感到疼痛，並從自殘中獲得滿足。健康值全滿時將會刻意對自己造成傷害。"
"#PERSON_TRAIT_DESC_DRIVEN","深思熟慮，有時候會有突發奇想的點子"
"#PERSON_TRAIT_DESC_BROKEN_KNUCKLES","拳頭不是傷痕累累，就是鮮血淋漓。在沒人看的時候，會向地面或牆壁揮拳發洩。"
"#PERSON_TRAIT_DESC_HORRORS_PAST","很難忘記曾經目睹過的慘狀，因此經常藉由辛勤工作來放空大腦。"
"#PERSON_TRAIT_DESC_HAEMOPHOBIC","對鮮血有著非理性的恐懼感。看到或觸碰到血液會讓所有感官麻木，並感到呼吸困難。"
"#PERSON_TRAIT_DESC_BULLET_SPONGE","多次中槍且體內還殘留著子彈。如果這世上還有金屬探測器的話，一定能被這個人觸發。"
"#PERSON_TRAIT_DESC_MINE_SWEEPER","曾赴地雷區進行掃雷工作，是少數活下來的幸運兒之一。只丟了一隻腳的一部份和另一隻的幾根腳趾。"
"#PERSON_TRAIT_DESC_PARANOID","對任何人與任何事都心存懷疑。是個神經質又不理性的人。"
"#PERSON_TRAIT_DESC_WANDERER","過往的罪孽造就了眼前這名衣衫襤褸的流浪者"
"#PERSON_TRAIT_DESC_DAYDREAMER","難以專注於手頭上的工作，總愛幻想過去的美好時光。"
"#PERSON_TRAIT_DESC_OBSESSED","極度專注於盡快做好每一件事，認真到令人厭煩的地步。"
"#PERSON_TRAIT_DESC_GLUTTON","食慾驚人，且即使他人還餓著肚子，他也一樣照吃不誤。"
"#PERSON_TRAIT_DESC_SUICIDAL","已對整個世界絕望，認為只有死亡才能讓自己解脫。"
"#PERSON_TRAIT_DESC_POET","喜歡長時間在樹林裡散步，除了自言自語以外沒有其他目的。"
"#PERSON_TRAIT_DESC_HEDONIST","總是將自己的舒適放在第一順位。"
"#PERSON_TRAIT_DESC_SPIRITUAL","相信著比人類還重要某個事物。"
"#PERSON_TRAIT_DESC_AUTHORITARIAN","相信著絕對的控制、強勢的領導和嚴謹的紀律。因此會在殖民地擁有５位以上的專家時更認真的工作。"
"#PERSON_TRAIT_DESC_HARD_WORKER","努力工作的程度超過其他人。"
"#PERSON_TRAIT_DESC_SLOTH","睡眠時間比他人都要長。"
"#PERSON_TRAIT_DESC_CAMEL","口渴到能一口氣喝乾一座湖。"
"#PERSON_TRAIT_DESC_RECKLESS","總是不假思索就投身於各種事物。"
"#PERSON_TRAIT_DESC_PICKY","對食物極其挑剔，每天都只會吃一點。"
"#PERSON_TRAIT_DESC_LAZY","對工作毫不關心。"
"#PERSON_TRAIT_DESC_CLUMSY","時常跌倒。"
"#PERSON_TRAIT_DESC_GREEN_THUMB","認為感受著指間的泥土是世界上最棒的感覺。"
"#PERSON_TRAIT_DESC_FANATIC","展開雙手無條件的服從使命的召喚。"
"#PERSON_TRAIT_DESC_OPTIMIST","似乎不太受世上的紛擾影響。"
"#PERSON_TRAIT_DESC_PESSIMIST","凡事總往最壞的方向想。"
"#PERSON_TRAIT_DESC_ATHLETIC","天賦異稟的運動員。速度快、耐力又好。"
"#PERSON_TRAIT_DESC_INTROVERT","會因為新的團體加入而感到焦慮。"
"#PERSON_TRAIT_DESC_EXTROVERT","總是敞開胸懷歡迎新的團體加入。"
"#PERSON_TRAIT_DESC_WORKAHOLIC","閒不下來的一個人，每天都在忙著找事做。"
"#PERSON_TRAIT_DESC_LUDDITE","喜歡用老辦法做事，憎恨新的技術。"
"#PERSON_TRAIT_DESC_COMPETITIVE","凡事都喜歡爭第一。一切都要做到最好，不然就至少要最快。"
"#PERSON_TRAIT_DESC_TOUGH","身體像用磚頭砌出來的一樣堅固，再多的苦難都能承受。"
"#PERSON_TRAIT_DESC_HEALTHY","雖然身處逆境，但還是個健康的典範。"
"#PERSON_TRAIT_DESC_INDIFFERENT","對所有事情都漠不關心。"
"#PERSON_TRAIT_DESC_FASTING","只靠著少量的食物勉強度日。"
"#PERSON_TRAIT_DESC_A_D_H_D","很難為了一件事去集中精神。"
"#PERSON_TRAIT_DESC_FAST_LEARNER","吸收知識的速度就像塊海綿一樣。"
"#PERSON_TRAIT_DESC_STRONG_KID","有著異於同齡孩子們的強壯體魄。"
"#PERSON_TRAIT_DESC_BURN_VICTIM","沒能跑過一場森林大火。"
"#PERSON_TRAIT_DESC_SNAPPED","曾經狠狠的摔了一跤，因而摔傷脊柱，導致行動不便。"
"#PERSON_TRAIT_DESC_REFLUX","因為輻射中毒而導致進食時感到陣陣噁心。"
"#PERSON_TRAIT_DESC_FROSTBITTEN","在某個寒冷的夜晚因為濕著腳睡覺，導致他失去了五根腳趾和半隻腳。"
"#PERSON_TRAIT_DESC_CLAWED","曾經有頭兇殘的野獸在他身上留下了許多記號；滿臉傷疤，鼻子殘缺。"
"#PERSON_TRAIT_DESC_EXTRA_PADDING","基因突變導致他的身體更容易吸收和囤積脂肪。"
"#PERSON_TRAIT_DESC_MARTIAL_ARTIST","認為自己是個專業的格鬥選手，一心追求強健的體魄。"
"#PERSON_TRAIT_DESC_BLEEDER","因為不願意休息而導致傷口無法正常癒合。"
"#PERSON_TRAIT_DESC_ADRENALINE_JUNKIE","只有在危險和致命的情形下，才能感到充滿活力。"
"#PERSON_TRAIT_DESC_WASHED_UP","偶爾沉醉於他們寶貴的記憶，然後就能再次看到希望的曙光。"
"#PERSON_TRAIT_DESC_FORMER_HUNTER","因為一次慘烈的打獵事故，導致他受到了永久性的傷害。"
"#PERSON_TRAIT_DESC_FEARFUL","知道可怕的事隨時都會發生，就像以前一樣。"
"#PERSON_TRAIT_DESC_STRESS_EATER","透過暴飲暴食來面對壓力和困難。"
"#PERSON_TRAIT_DESC_OBSESSIVE","受許多強迫性的想法和小儀式所困。"
"#PERSON_TRAIT_DESC_BOSSY","我行我素的一個人，不理會旁人的意見。"
"#PERSON_TRAIT_DESC_COMFORT_SEEKER","希望透過提升庇護所的品質來最小化生命中的痛苦，並最大化自身的舒適。"
"#PERSON_TRAIT_DESC_IDEALIST","相信每個人心中善良的那一面。"
"#PERSON_TRAIT_DESC_RITUALISTIC","根據嚴苛的宗教儀式安排每一天的生活。"
"#PERSON_TRAIT_DESC_SELFLESS","優先考慮他人的需求，並從中獲得成就感。"
"#PERSON_TRAIT_DESC_PUNCTUAL","穩定的組織、守時和日程規劃讓他們感到安心。"
"#PERSON_TRAIT_DESC_SUSPICIOUS","新的生還者加入殖民地時，幸福度會降低。"
"#PERSON_TRAIT_DESC_PEOPLE_PERSON","新的生還者加入殖民地時，幸福度會提升。"
"#PERSON_TRAIT_DESC_FARMHAND","喜歡看到植物蓬勃生長。"
"#PERSON_TRAIT_DESC_LOITERER","總是盡可能讓自己從容不迫。"
"#PERSON_TRAIT_DESC_PICTURE_OF_HEALTH","他的身體神聖而不可侵犯，隨時都保持在最佳狀態，並讓傷勢能夠快速復原。"
"#PERSON_TRAIT_DESC_GENETIC_LOTTERY","有幸得到優秀的基因。"
"#PERSON_TRAIT_DESC_BEEN_THERE","因為一生歷經苦難，而練就出一副結實又耐操的身軀。"
"#PERSON_TRAIT_DESC_BELIEVER","他的宗教背景使他們能夠在絕望中看見光芒。"
"#PERSON_TRAIT_DESC_RESIGNED","已經徹底的放棄了一切，認為生命已不再有任何意義。"
"#PERSON_TRAIT_DESC_FIGHT_FAN","渴望鬥技場中的暴力娛樂。"
"#PERSON_TRAIT_DESC_IMAGINED_ILLNESS","希望能有一座條件良好的戰地醫院。"
"#PERSON_TRAIT_DESC_REVERENT","需要一座紀念碑來弔念亡者。"
"#PERSON_TRAIT_DESC_SWEET_TOOTH","渴望麵包店的烘焙食品。"
"#PERSON_TRAIT_DESC_CONSERVATOR","希望林務站的人員多種樹。"
"#PERSON_TRAIT_DESC_PETROLHEAD","希望殖民地中能有間修車廠。"
"#PERSON_TRAIT_DESC_PROPER_BURIAL","希望死者能夠被葬在一座墳墓裡。"
"#PERSON_TRAIT_DESC_EDUCATOR","想讓孩子們上學。"
"#PERSON_TRAIT_DESC_PROSPECTOR","想看到一台金屬挖掘機。"
"#PERSON_TRAIT_DESC_BOOKWORM","希望能有間圖書館來儲藏知識。"
"#PERSON_TRAIT_DESC_FISH_FAN","喜歡捕魚和烹飪魚肉。"
"#PERSON_TRAIT_DESC_LOGGER","認為所謂的進步就是開墾森林，並把樹木做成木柴。"
"#PERSON_TRAIT_DESC_ENVIRONMENTAL","希望周邊的污染物能被清除掉。"
"#PERSON_TRAIT_DESC_HANDYMAN","認為管理有序的殖民地才是個好殖民地。"
"#PERSON_TRAIT_DESC_TRADER","希望殖民地能與其他社區進行貿易。"
"#PERSON_TRAIT_DESC_SUN_WORSHIPPER","認為充分利用太陽的能源應該是首要任務。"
"#PERSON_TRAIT_DESC_ARSONIST","想看到世界毀滅殆盡。"
"#PERSON_TRAIT_DESC_COP","喜歡警備充足的殖民地。"
"#PERSON_TRAIT_DESC_GEARHEAD","對車輛的瞭解超過對人。"
"#PERSON_TRAIT_DESC_TECH_MESSIAH","對一切新的技術無比癡迷，到令人難以置信的地步。"
"#PERSON_TRAIT_DESC_SMART","才華洋溢、觀察敏銳的研究者。"
"#PERSON_TRAIT_DESC_MASTER_BUILDER","總是在製作、建造、焊接、修復各種玩意兒。"
"#PERSON_TRAIT_DESC_PACKRAT","天賦異稟，能夠背負比常人更重的擔子，並同時保持高速行走。"
"#PERSON_TRAIT_DESC_CLEVER","反應速度極快，且時常會有新的發現。"
"#PERSON_TRAIT_DESC_PERFECTIONIST","追求完美，時常花費大量時間處理細枝末節。"
"#PERSON_TRAIT_EFFECT_FOOTLESS","<color=red>行走速度－１５％</color>"
"#PERSON_TRAIT_EFFECT_RADFIEND","<color=green>輻射抗性＋２０％</color>"
"#PERSON_TRAIT_EFFECT_SCARRED","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_ONE_EYED","<color=red>生產速度－５％</color>"
"#PERSON_TRAIT_EFFECT_HOOKHAND","<color=red>生產速度－１５％</color>"
"#PERSON_TRAIT_EFFECT_HAIRY","<color=green>寒冷抗性＋２０％</color>"
"#PERSON_TRAIT_EFFECT_CAVED_SKULL","<color=red>最大健康－２０</color>"
"#PERSON_TRAIT_EFFECT_SKIN_DISEASE","<color=red>輻射抗性－２０％</color>"
"#PERSON_TRAIT_EFFECT_CATASTROFAN","<color=green>災難期間幸福度＋３０％</color>"
"#PERSON_TRAIT_EFFECT_MASOCHIST","<color=red>最大健康－２０</color>"
"#PERSON_TRAIT_EFFECT_DRIVEN","<color=green>生產速度＋１５％</color>"
"#PERSON_TRAIT_EFFECT_BROKEN_KNUCKLES","<color=red>生產速度－５％</color>"
"#PERSON_TRAIT_EFFECT_HORRORS_PAST","<color=green>生產速度＋５％</color>"
"#PERSON_TRAIT_EFFECT_HAEMOPHOBIC","<color=red>看到血會受不了</color>"
"#PERSON_TRAIT_EFFECT_BULLET_SPONGE","<color=red>生產速度－５％，最大健康－２０％</color>"
"#PERSON_TRAIT_EFFECT_MINE_SWEEPER","<color=red>行走速度－２５％</color>"
"#PERSON_TRAIT_EFFECT_PARANOID","<color=red>生產速度－５％</color>"
"#PERSON_TRAIT_EFFECT_WANDERER","<color=red>行走速度－２５％</color>"
"#PERSON_TRAIT_EFFECT_DAYDREAMER","<color=red>生產速度－５％</color>"
"#PERSON_TRAIT_EFFECT_OBSESSED","<color=green>生產速度＋１５％</color>"
"#PERSON_TRAIT_EFFECT_GLUTTON","<color=red>兩倍饑餓感</color>"
"#PERSON_TRAIT_EFFECT_SUICIDAL","""TODO trait effect ""&MID(People!A378, 22,LEN(People!A271))"
"#PERSON_TRAIT_EFFECT_POET","<color=red>生產速度－５％</color>"
"#PERSON_TRAIT_EFFECT_HEDONIST","<color=red>不喜歡住在簡陋的庇護所裡</color>"
"#PERSON_TRAIT_EFFECT_SPIRITUAL","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_AUTHORITARIAN","<color=green>殖民地有專家時，生產速度＋１５％</color>"
"#PERSON_TRAIT_EFFECT_HARD_WORKER","<color=green>生產速度＋１５％</color>"
"#PERSON_TRAIT_EFFECT_SLOTH","<color=red>休息速度－５０％</color>"
"#PERSON_TRAIT_EFFECT_CAMEL","<color=red>耗水量增加</color>"
"#PERSON_TRAIT_EFFECT_RECKLESS","<color=red>生產速度－５％</color>"
"#PERSON_TRAIT_EFFECT_PICKY","<color=green>饑餓速度－１５％</color>"
"#PERSON_TRAIT_EFFECT_LAZY","<color=red>生產速度－１５％</color>"
"#PERSON_TRAIT_EFFECT_CLUMSY","<color=red>行走速度－２５％</color>"
"#PERSON_TRAIT_EFFECT_GREEN_THUMB","<color=green>生產速度＋５％</color>"
"#PERSON_TRAIT_EFFECT_FANATIC","<color=green>幾乎不會疲勞</color>"
"#PERSON_TRAIT_EFFECT_OPTIMIST","<color=green>最大幸福度＋２０％</color>"
"#PERSON_TRAIT_EFFECT_PESSIMIST","<color=red>最大幸福度－２０％</color>"
"#PERSON_TRAIT_EFFECT_ATHLETIC","<color=green>最大健康與行走速度＋２０％</color>"
"#PERSON_TRAIT_EFFECT_INTROVERT","<color=red>生還者加入殖民地時，幸福度降低</color>"
"#PERSON_TRAIT_EFFECT_EXTROVERT","<color=green>生還者加入殖民地時，幸福度提升</color>"
"#PERSON_TRAIT_EFFECT_WORKAHOLIC","<color=green>疲勞速度－１５％</color>"
"#PERSON_TRAIT_EFFECT_LUDDITE","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_COMPETITIVE","<color=green>行走速度＋２０％</color>"
"#PERSON_TRAIT_EFFECT_TOUGH","<color=green>最大健康＋２０％</color>"
"#PERSON_TRAIT_EFFECT_HEALTHY","<color=green>傷癒速度加快</color>"
"#PERSON_TRAIT_EFFECT_INDIFFERENT","<color=red>生產速度－５％</color>"
"#PERSON_TRAIT_EFFECT_FASTING","<color=green>饑餓速度降低</color>"
"#PERSON_TRAIT_EFFECT_A_D_H_D","<color=red>受教育所需時間較長</color>"
"#PERSON_TRAIT_EFFECT_FAST_LEARNER","<color=green>受教育所需時間較短</color>"
"#PERSON_TRAIT_EFFECT_STRONG_KID","<color=green>搬運速度提升</color>"
"#PERSON_TRAIT_EFFECT_BURN_VICTIM","<color=red>輻射抗性－２０％</color>"
"#PERSON_TRAIT_EFFECT_SNAPPED","<color=red>生產速度－１５％</color>"
"#PERSON_TRAIT_EFFECT_REFLUX","<color=red>最大健康－２０</color>"
"#PERSON_TRAIT_EFFECT_FROSTBITTEN","<color=red>行走速度－２５％</color>"
"#PERSON_TRAIT_EFFECT_CLAWED","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_EXTRA_PADDING","<color=green>寒冷抗性＋２０％</color>"
"#PERSON_TRAIT_EFFECT_MARTIAL_ARTIST","<color=green>最大健康＋３０％</color>"
"#PERSON_TRAIT_EFFECT_BLEEDER","<color=red>最大健康－２０</color>"
"#PERSON_TRAIT_EFFECT_ADRENALINE_JUNKIE","<color=green>災難期間幸福度＋３０％</color>"
"#PERSON_TRAIT_EFFECT_WASHED_UP","<color=green>生產速度＋５％</color>"
"#PERSON_TRAIT_EFFECT_FORMER_HUNTER","<color=red>最大健康－２０</color>"
"#PERSON_TRAIT_EFFECT_FEARFUL","<color=red>生產速度－１５％</color>"
"#PERSON_TRAIT_EFFECT_STRESS_EATER","<color=red>兩倍饑餓感</color>"
"#PERSON_TRAIT_EFFECT_OBSESSIVE","<color=red>生產速度－１５％</color>"
"#PERSON_TRAIT_EFFECT_BOSSY","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_COMFORT_SEEKER","<color=red>住在沒有電力的庇護所時，最大幸福度－３０％</color>"
"#PERSON_TRAIT_EFFECT_IDEALIST","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_RITUALISTIC","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_SELFLESS","<color=green>幾乎不會疲勞</color>"
"#PERSON_TRAIT_EFFECT_PUNCTUAL","<color=green>行走速度＋２０％</color>"
"#PERSON_TRAIT_EFFECT_SUSPICIOUS","<color=red>不信任新來的陌生人</color>"
"#PERSON_TRAIT_EFFECT_PEOPLE_PERSON","<color=green>喜歡結交新朋友</color>"
"#PERSON_TRAIT_EFFECT_FARMHAND","<color=green>喜歡用自己的雙手做事</color>"
"#PERSON_TRAIT_EFFECT_LOITERER","<color=red>行走速度－２５％</color>"
"#PERSON_TRAIT_EFFECT_PICTURE_OF_HEALTH","<color=green>最大健康＋２０％</color>"
"#PERSON_TRAIT_EFFECT_GENETIC_LOTTERY","<color=green>傷癒速度加快</color>"
"#PERSON_TRAIT_EFFECT_BEEN_THERE","<color=green>最大健康＋３０％</color>"
"#PERSON_TRAIT_EFFECT_BELIEVER","<color=green>最大幸福度＋２０％</color>"
"#PERSON_TRAIT_EFFECT_RESIGNED","<color=red>生產速度－１５％</color>"
"#PERSON_TRAIT_EFFECT_ARSONIST","<color=red>如果幸福度低時，可能會對建築物放火</color>"
"#PERSON_TRAIT_EFFECT_COP","<color=green>維安嚴密時，提升幸福度</color>"
"#PERSON_TRAIT_EFFECT_GEARHEAD","<color=green>作為技師將提升幸福度</color>"
"#PERSON_TRAIT_EFFECT_TECH_MESSIAH","<color=green>發現新技術時將提升幸福度</color>"
"#PERSON_TRAIT_EFFECT_SMART","<color=green>作為科學家時將增加生產速度</color>"
"#PERSON_TRAIT_EFFECT_MASTER_BUILDER","<color=green>建造速度提升</color>"
"#PERSON_TRAIT_EFFECT_PACKRAT","<color=green>搬運物品時，行走速度提升</color>"
"#PERSON_TRAIT_EFFECT_CLEVER","<color=green>作為工程師時將提升生產速度</color>"
"#PERSON_TRAIT_EFFECT_PERFECTIONIST","<color=red>生產速度降低</color>"
"#PERSON_TRAIT_NEED_EXTROVERT","時常需要看到新人加入殖民地。"
"#PERSON_TRAIT_NEED_EXTROVERT_ACTIVE","因有新人到來而感到開心"
"#PERSON_TRAIT_NEED_EXTROVERT_INACTIVE","因沒有新人到來而感到煩悶"
"#PERSON_TRAIT_NEED_INTROVERT","不希望有新人加入殖民地。"
"#PERSON_TRAIT_NEED_INTROVERT_ACTIVE","因有新人到來而感到焦慮"
"#PERSON_TRAIT_NEED_INTROVERT_INACTIVE","因沒有新人到來而覺得開心"
"#PERSON_TRAIT_NEED_FIGHT_FAN","渴望鬥技場中的暴力娛樂。"
"#PERSON_TRAIT_NEED_FIGHT_FAN_ACTIVE","鬥技場已建造。"
"#PERSON_TRAIT_NEED_FIGHT_FAN_INACTIVE","鬥技場未建造。"
"#PERSON_TRAIT_NEED_REVERENT","需要一座紀念碑來弔念亡者。"
"#PERSON_TRAIT_NEED_REVERENT_ACTIVE","紀念碑已建造。"
"#PERSON_TRAIT_NEED_REVERENT_INACTIVE","紀念碑未建造。"
"#PERSON_TRAIT_NEED_SWEET_TOOTH","渴望麵包店的烘焙食品。"
"#PERSON_TRAIT_NEED_SWEET_TOOTH_ACTIVE","已建造麵包店。"
"#PERSON_TRAIT_NEED_SWEET_TOOTH_INACTIVE","未建造麵包店。"
"#PERSON_TRAIT_NEED_ENTERTAINMENT","放鬆精神，暫時不考慮手頭的事情。"
"#PERSON_TRAIT_NEED_ENTERTAINMENT_ACTIVE","造訪了一座娛樂建築。"
"#PERSON_TRAIT_NEED_ENTERTAINMENT_INACTIVE","未造訪娛樂建築。"
"#PERSON_TRAIT_NEED_DECORATION","認為浩劫後的景觀不應只有灰色和棕色。"
"#PERSON_TRAIT_NEED_DECORATION_ACTIVE","喜歡做裝飾。"
"#PERSON_TRAIT_NEED_DECORATION_INACTIVE","看不到有任何裝飾。"
"#PERSON_TRAIT_NEED_POWER_HUNGRY","只有恢復供電，才能重新開始建造。"
"#PERSON_TRAIT_NEED_POWER_HUNGRY_ACTIVE","已建造發電廠。"
"#PERSON_TRAIT_NEED_POWER_HUNGRY_INACTIVE","未建造發電廠。"
"#PROFESSION_UNASSIGNED","工人"
"#PROFESSION_ASSIGNED","已指派"
"#PROFESSION_WORKER","工人"
"#PROFESSION_BUILDER","建築工人"
"#PROFESSION_CRAFTSMAN","工匠"
"#PROFESSION_SCAVENGER","拾荒者"
"#PROFESSION_FARMER","農夫"
"#PROFESSION_HUNTER","獵人"
"#PROFESSION_COOK","廚師"
"#PROFESSION_MEDIC","醫生"
"#PROFESSION_MECHANIC","機師"
"#PROFESSION_ENGINEER","工程師"
"#PROFESSION_SCIENTIST","科學家"
"#PROFESSION_GUARD","守衛"
"#PROFESSION_FISHERMAN","漁民"
"#PROFESSION_ANY","任意"
"#PROFESSION_UNASSIGNED_PLURAL","工人"
"#PROFESSION_ASSIGNED_PLURAL","已指派"
"#PROFESSION_WORKER_PLURAL","工人"
"#PROFESSION_BUILDER_PLURAL","建築工人"
"#PROFESSION_CRAFTSMAN_PLURAL","工匠"
"#PROFESSION_SCAVENGER_PLURAL","拾荒者"
"#PROFESSION_FARMER_PLURAL","農夫"
"#PROFESSION_HUNTER_PLURAL","獵人"
"#PROFESSION_COOK_PLURAL","廚師"
"#PROFESSION_MEDIC_PLURAL","醫生"
"#PROFESSION_MECHANIC_PLURAL","機師"
"#PROFESSION_ENGINEER_PLURAL","工程師"
"#PROFESSION_SCIENTIST_PLURAL","科學家"
"#PROFESSION_GUARD_PLURAL","守衛"
"#PROFESSION_FISHERMAN_PLURAL","漁民"
"#DEATH_COLDNESS","寒冷"
"#DEATH_HUNGER","饑餓"
"#DEATH_THIRST","口渴"
"#DEATH_AGE","年老"
"#DEATH_RADIATION","輻射"
"#DEATH_INJURY","受傷"
"#DEATH_EXHAUSTION","過勞"
"#DEATH_MALNUTRITION","營養不良"
"#DEATH_SUICIDE","自殺"
"#DEATH_INFECTION","感染"
"#INFO_PERSON_BUTTON_CHANGE_SKILL","更改偏好工作"
"#TOPIC_HEALTH","健康"
"#TOPIC_HEALTH_TITLE","健康"
"#TOPIC_HAPPINESS","幸福"
"#TOPIC_HAPPINESS_TITLE","幸福"
"#TOPIC_EDUCATED","教育"
"#TOPIC_EDUCATED_TITLE","教育"
"#INFO_PERSON_GENDER","性別"
"#INFO_PERSON_GENDER_TITLE","性別"
"#TOPIC_CURRENT_JOB","職業"
"#TOPIC_WORKPLACE","工作崗位"
"#TOPIC_TOOL","工具"
"#TOPIC_PROTECTIVE_CLOTHING","衣物"
"#TOPIC_AGE_GROUP_ELDER","老人"
"#TOPIC_AGE_GROUP_ADULT","成年人"
"#TOPIC_AGE_GROUP_TEENAGER","青少年"
"#TOPIC_AGE_GROUP_CHILD","兒童"
"#TOPIC_AGE_GROUP_INFANT","嬰兒"
"#TOPIC_AGE","年齡"
"#TOPIC_DEATH_REASON","死因："
"#PERSON_CONDITION_COLD_DESC","由於缺乏合適的衣物及庇護所而感到寒冷，尤其在遇到低溫時。\n\n可能會導致失溫。"
"#PERSON_CONDITION_HYPOTHERMIC_DESC","由於長期暴露於寒冷中，將不斷承受傷害。只有獲得合適的衣物、庇護所，或者氣溫升高，才能避免失溫。"
"#PERSON_CONDITION_HOT_DESC","暴露於高溫將帶來種種問題。\n\n可能導致中暑。"
"#PERSON_CONDITION_HEATSTROKE_DESC","持續的曝曬已經嚴重影響能力。降低移動和生產速度。"
"#PERSON_CONDITION_THIRSTY_DESC","感到乾渴並需要飲水。\n\n持續處於乾渴狀態可能導致脫水。"
"#PERSON_CONDITION_DEHYDRATED_DESC","缺乏飲用水而導致的嚴重症狀。\n\n可能造成死亡。"
"#PERSON_CONDITION_HUNGRY_DESC","生還者常常食不果腹，但如果食物短缺時間過長，則可能導致饑餓。最好隨時儲存一些食物，這樣辛勤工做的居民們才不會餓肚子。居民吃飽肚子後幸福感會增加，工作效率也會更高。"
"#PERSON_CONDITION_STARVING_DESC","挨餓的居民已長時間未進食，再不吃點東西的話將會很快死亡。"
"#PERSON_CONDITION_TIRED_DESC","經過一天的辛勞，居民自然會感到疲憊。確保庇護所數量充足，讓居民們每天都能睡個好覺。若沒有合適的居所，居民們最終將會精疲力竭。"
"#PERSON_CONDITION_EXHAUSTED_DESC","由於長期沒有合適的庇護所而缺乏睡眠，導致影響工作能力和生產速度降低。"
"#PERSON_CONDITION_INJURED_DESC","日常生活中的任何意外都有可能會讓人受傷。不對傷害進行治療則會導致死亡，但是它們在任何醫療機構都可以輕易的被治癒。藥物可以加速居民的康復速度。"
"#PERSON_CONDITION_WOUNDED_DESC","嚴重的傷口導致健康持續惡化，同時生產速度降低，只有醫護人員或醫師治癒後才能好轉。"
"#PERSON_CONDITION_RADIATION_POISONING_DESC","暴露於高劑量的輻射。情況會持續惡化為輻射病。搬進條件更好的庇護所及穿上一些衣物可提供對輻射更好的防護。"
"#PERSON_CONDITION_RADIATION_SICKNESS_DESC","體內累積了大量的輻射，並正在迅速侵蝕身體。除非透過藥物或醫生治療，否則健康將急劇惡化。使用碘丸可加快治癒過程。"
"#PERSON_CONDITION_STRESSED_DESC","接二連三的艱難困苦讓人們心情低落。倍感壓力的居民在生活中感受不到幸福，這可能導致他們陷入絕望。需增加幸福度，為居民提供更多娛樂，並努力改善整體環境。"
"#PERSON_CONDITION_DESPAIR_DESC","長期的不幸福感導致人們陷入絕望。絕望的居民已經失去了活下去的動力。他們可能會離開殖民地，自殘甚至自殺。"
"#PERSON_CONDITION_HOMELESS_DESC","無家可歸的居民沒有棲身之所，他們更容易受傷、疲勞，或是患上致命疾病。長期生活在受污染的天空下也會影響他們的幸福度。"
"#PERSON_CONDITION_SICK_DESC","輕微疾病，可能會導致感染。"
"#PERSON_CONDITION_INFECTED_DESC","重大疾病正在導致健康持續惡化，生產速度也降低。不及時治療感染將會導致死亡。使用抗生素能夠大幅提升治癒速度。受感染居民的耗水量是健康居民的兩倍。"
"#PERSON_CONDITION_MALNOURISHED_DESC","食譜單一會造成居民養分攝取不足以及嚴重的營養不良。食物可分為三大類。基礎食物僅能果腹，但營養較低。其他兩類食物為肉類和蔬菜，每位居民都需要攝取充足的量。營養不良的居民非常虛弱且極易死亡。從營養不良中恢復是一個漫長的過程，需要營養不良者長期攝取多種食物才能恢復。"
"#PERSON_CONDITION_POISONED_DESC","有毒物質正在他們的血液中竄流，造成健康狀況持續惡化。需服藥或者就醫治療。"
"#PERSON_CONDITION_CRIMINAL_DESC","已屢次顯露出犯罪傾向，必須予以逮捕並做出相對應的懲罰。"
"#PERSON_CONDITION_NOTOOLS_DESC","沒有工具的居民工作速度極其緩慢。製造或在大地圖上搜尋更多工具。"
"#PERSON_CONDITION_NOCLOTHES_DESC","缺乏合適的衣物可能導致更多嚴重的問題。製造或在大地圖上搜尋更多衣物。"
"#PERSON_CONDITION_PTSD_DESC","這個人已失去理智，導致完全無法正常生活。"
"#TOPIC_PROFESSION","職業"
"#TOPIC_PERSON_ACTIVITY","活動"
"#TOPIC_CONDITIONS","條件"
"#GENDER_FEMALE","女"
"#GENDER_MALE","男"
"#EDUCATION_LEVEL_INSCHOOL","在校就讀"
"#EDUCATION_LEVEL_UNEDUCATED","未受教育"
"#EDUCATION_LEVEL_EDUCATED","已受教育"
"#PERSON_HAPPINESS_LEVEL_0","絕望"
"#PERSON_HAPPINESS_LEVEL_1","悶悶不樂"
"#PERSON_HAPPINESS_LEVEL_2","滿意"
"#PERSON_HAPPINESS_LEVEL_3","高興"
"#PERSON_HAPPINESS_LEVEL_4","狂喜"
"#PERSON_STATE_TREATED","正在接受治療"
"#TOPIC_COLONIST","基本資訊"
"#TOPIC_TRAITS_NEEDS","詳細資訊"
"#PERSON_STATE_GOING_TO_EAT","正在前去吃飯"
"#PERSON_STATE_GOING_TO_WORK","正在前去工作"
"#PERSON_STATE_GOING_TO_SLEEP","準備回家睡覺"
"#PERSON_STATE_GOING_TO_TREATMENT","正在前去接受治療"
"#PERSON_STATE_HAVING_GOOD_TIME","興高采烈"
"#PERSON_STATE_UNHAPPY","悶悶不樂"
"#TOPIC_PERSON_STATE","狀態"
"#TOPIC_PERSON_STATUS","狀態"
"#TOPIC_PERSON_STATUS_BUILDING","建築"
"#TOPIC_PERSON_STATE_GOING_TO_SCHOOL","正在上學路上"
"#PERSON_EVENT_NEED_POORLY_RESTED_NAME","休息不佳"
"#PERSON_EVENT_NEED_POORLY_RESTED_DESC","在差勁的庇護所睡得不舒服"
"#PERSON_EVENT_NEED_RESTED_NAME","休息充足"
"#PERSON_EVENT_NEED_RESTED_DESC","在舒適的庇護所休息。"
"#PERSON_EVENT_NEED_GROUND_RESTED_NAME","睡在戶外"
"#PERSON_EVENT_NEED_GROUND_RESTED_DESC","因缺少庇護所而不得不席地而睡。"
"#PERSON_EVENT_NEED_POOR_RESTED_NAME","休息不佳"
"#PERSON_EVENT_NEED_POOR_RESTED_DESC","在簡陋的庇護所裡睡不好覺。"
"#PERSON_EVENT_NEED_NORMAL_RESTED_NAME","休息"
"#PERSON_EVENT_NEED_NORMAL_RESTED_DESC","在舒適的庇護所裡睡得很好。"
"#PERSON_EVENT_NEED_WELL_RESTED_NAME","休息充分"
"#PERSON_EVENT_NEED_WELL_RESTED_DESC","在舒適的房屋睡了個好覺。"
"#PERSON_EVENT_NEED_WELL_FED_NAME","營養充足"
"#PERSON_EVENT_NEED_WELL_FED_NAME_DESC","吃了一頓大餐。"
"#PERSON_EVENT_NEED_HOUSING_DEATH_NAME","哀悼中"
"#PERSON_EVENT_NEED_HOUSING_DEATH_DESC","家庭中有人去世。"
"#PERSON_EVENT_NEED_BIRTH_NAME","兒童出生"
"#PERSON_EVENT_NEED_BIRTH_DESC","家庭成員生產。"
"#PERSON_EVENT_NEED_MEMORIAL_NAME","已向死者致以敬意"
"#PERSON_EVENT_NEED_MEMORIAL_DESC","想起了人生並非一直如此。"
"#PERSON_EVENT_NEED_GAME_ARCADE_NAME","打電動中"
"#PERSON_EVENT_NEED_GAME_ARCADE_DESC","在螢光閃爍中盡情享受經典遊戲帶來的刺激感。"
"#PERSON_EVENT_NEED_LIBRARY_NAME","正在看書"
"#PERSON_EVENT_NEED_LIBRARY_DESC","沉浸於充滿友情、海盜、太空探險和愛情的故事中。"
"#PERSON_EVENT_NEED_MOVIE_THEATRE_NAME","正在看電影"
"#PERSON_EVENT_NEED_MOVIE_THEATRE_DESC","正在欣賞大螢幕上的一部好片。"
"#PERSON_EVENT_NEED_STORM_DOME_NAME","正在看人打鬥"
"#PERSON_EVENT_NEED_STORM_DOME_DESC","在野蠻的運動中找樂子。"
"#PERSON_STATE_ENTERTAINED","減輕壓力"
"#PERSON_STATE_ENTERING","路過中"
"#COLONY_HAPPINESS_LEVEL_0","絕望"
"#COLONY_HAPPINESS_LEVEL_1","悶悶不樂"
"#COLONY_HAPPINESS_LEVEL_2","滿意"
"#COLONY_HAPPINESS_LEVEL_3","高興"
"#COLONY_HAPPINESS_LEVEL_4","狂喜"
"#COLONY_HAPPINESS_LEVEL_0_DESC","居民們滿懷悲痛，傷心欲絕。儘快提升幸福度，否則居民將開始採取極端行動以試圖結束苦難。"
"#COLONY_HAPPINESS_LEVEL_1_DESC","人們不滿現狀，許多人不願按正常速度工作。"
"#COLONY_HAPPINESS_LEVEL_2_DESC","居民們既不悲傷，也不開心。他們希望好事發生，同時懼怕悲劇出現。"
"#COLONY_HAPPINESS_LEVEL_3_DESC","人們對未來保持著樂觀的態度，心情愉悅。許多人願意加倍努力工作。"
"#COLONY_HAPPINESS_LEVEL_4_DESC","居民們心情愉悅且精力十足，這是以目前的環境來說最好的情況了。"
"#PERSON_HAPPINESS_LEVEL_0_DESC","絕望的居民不願繼續苟活。如果不能在他們的生活中增添一些幸福感，他們可能會採取極端手段。"
"#PERSON_HAPPINESS_LEVEL_1_DESC","不滿現狀，不願按正常速度工作。"
"#PERSON_HAPPINESS_LEVEL_2_DESC","既不悲傷，也不開心。希望好事發生，同時害怕悲劇出現。"
"#PERSON_HAPPINESS_LEVEL_3_DESC","對未來保持著樂觀態度，心情愉悅。願意加倍努力工作。"
"#PERSON_HAPPINESS_LEVEL_4_DESC","心情愉悅且精力十足，這是以目前的環境來說最好的情況了。"
"#PERSON_CONDITION_MUTATED","已突變"
"#PERSON_CONDITION_MUTATED_DESC","長期暴露於輻射引發嚴重問題，需要很長的時間才能治癒。"
"#DEATH_MUTATION","突變"
"#PERSON_EVENT_NEED_GENERIC_NEGATIVE_CATASTROPHE_NAME","恐懼死亡"
"#PERSON_EVENT_NEED_GENERIC_NEGATIVE_CATASTROPHE_DESC","每一刻都有可能會是終點。有些人也許認為人能夠習慣持續不斷的災難……其實根本沒有這回事。"
"#PERSON_EVENT_NEED_HOME_DESTROYED_NAME","家園已毀"
"#PERSON_EVENT_NEED_HOME_DESTROYED_DESC","失去了家園，雖然那不是理想中的居所，但終究還是個家。被迫重頭來過非常的令人心痛。"
"#PERSON_STATE_SOCIAL_INTERACTION","休息中"
"#PERSON_EVENT_NEED_CORPSE_DECAYED_NAME","腐爛的屍體"
"#PERSON_EVENT_NEED_CORPSE_DECAYED_DESC","目睹腐爛的屍體擺放在地上，沒有妥當的安葬。"
"#PERSON_EVENT_NEED_BURIAL_SITE_DESTRUCTION_NAME","埋葬坑被摧毀"
"#PERSON_EVENT_NEED_BURIAL_SITE_DESTRUCTION_DESC","因埋葬坑被褻瀆與摧毀而感到憤怒"
"#PERSON_TRAIT_NAME_EDUCATED","已受教育"
"#PERSON_TRAIT_DESC_EDUCATED","學會了如何在浩劫過後的世界裡有效率的工作。"
"#PERSON_TRAIT_EFFECT_EDUCATED","<color=green>生產速度＋１５％</color>"
"#PERSON_STATE_IN_SCHOOL","在校就讀"
"#TOPIC_RENAME_PERSON","重命名居民"
"#TOPIC_RENAME_PERSON_DESC","為你的居民設置自訂姓名。"
"#TOPIC_RENAME_SPECIALIST","重命名專家"
"#TOPIC_RENAME_SPECIALIST_DESC","為你的專家設置自訂姓名。"
"#PERSON_STATE_SANITIZING","清洗中"
"#PERSON_STATE_COMBAT","戰鬥中"
"#PERSON_CONDITION_UNCLEAN","骯髒"
"#PERSON_CONDITION_UNCLEAN_DESC","這位居民的個人衛生狀況很差，如果沒有地方清洗的話，有可能會被感染。"
"#PERSON_VALUE_NOURISHMENT","飲食"
"#PERSON_STATUS_MALNOURISHED","居民正在遭受營養不良的折磨"
"#PERSON_CONDITION_POORLY_NOURISHED","營養不足"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","食物中所含的營養不足以維持健康。增加食物種類以防營養不良。"
"#PERSON_CONDITION_NORMAL_NOURISHED","營養充足"
"#PERSON_CONDITION_NORMAL_NOURISHED_DESC","食物中含有充足的營養，而且食物種類也較為豐富，足以維持健康。"
"#PERSON_CONDITION_WELL_NOURISHED","營養良好"
"#PERSON_CONDITION_WELL_NOURISHED_DESC","食物種類豐富，肉類和蔬菜均衡。食物品質良好。健康的飲食讓人們心情愉悅。"
"#PERSON_STATE_LEAVE_COLONY","出發中"
"#COLONIST_COMMENT_GAME_START_01","是時候捲起袖子開始建設了！"
"#COLONIST_COMMENT_GAME_START_02","把營地打理好，方便更多居民入住！"
"#COLONIST_COMMENT_GAME_START_03","開始為其他人打理營地吧！"
"#COLONIST_COMMENT_GAME_START_04","我們首先需要的是水、食物和庇護所。"
"#COLONIST_COMMENT_GAME_START_05","其他人馬上就要到了，我們先把營地建立起來吧！"
"#COLONIST_COMMENT_GAME_START_06","好了，那我們就先來解決必需品的問題，然後再發射信號彈！"
"#COLONIST_COMMENT_GAME_START_07","大家一起設置好營地，然後開始搜尋資源吧！"
"#COLONIST_COMMENT_GAME_START_08","人們會需要水、食物和庇護所，所以趕快動起來吧！"
"#COLONIST_COMMENT_GAME_START_09","記得在一切準備就緒之後發射信號彈！"
"#TOPIC_ELDER","老人"
"#PERSON_CONDITION_THIRSTY_SHORT_DESC","需要飲水"
"#PERSON_CONDITION_DEHYDRATED_SHORT_DESC","需要飲水"
"#PERSON_CONDITION_HUNGRY_SHORT_DESC","需要食物"
"#PERSON_CONDITION_STARVING_SHORT_DESC","需要食物"
"#PERSON_CONDITION_TIRED_SHORT_DESC","需要休息"
"#PERSON_CONDITION_EXHAUSTED_SHORT_DESC","需要休息"
"#PERSON_CONDITION_INJURED_SHORT_DESC","需要醫生"
"#PERSON_CONDITION_RADIATION_SICKNESS_SHORT_DESC","需要醫生"
"#PERSON_CONDITION_STRESSED_SHORT_DESC","需要提升幸福度"
"#PERSON_CONDITION_DESPAIR_SHORT_DESC","需要提升幸福度"
"#PERSON_CONDITION_HOMELESS_SHORT_DESC","需要庇護所"
"#PERSON_CONDITION_INFECTED_SHORT_DESC","需要醫生"
"#PERSON_CONDITION_MALNOURISHED_SHORT_DESC","需要更加多樣化的食物"
"#PERSON_CONDITION_CRIMINAL_SHORT_DESC","罪無可恕"
"#PERSON_CONDITION_NOTOOLS_SHORT_DESC","需要工具"
"#PERSON_CONDITION_NOCLOTHES_SHORT_DESC","需要衣物"
"#PERSON_CONDITION_DIRTY_SHORT_DESC","需要清潔"
"#PERSON_CONDITION_UNARMED_SHORT_DESC","需要武器"
"#PERSON_VALUE_CONTAMINATION","污染"
"#PERSON_NEEDS_TITLE","條件和需求"
"#PERSON_EQUIPMENT_TITLE","裝備"
"#INFO_PERSON_BUTTON_FOLLOW","跟隨此人"
"#PERSON_CONDITION_MUTATED_SHORT_DESC","需要治療"
"#PERSON_CONDITION_WOUNDED_SHORT_DESC","需要治療"
"#PERSON_CONDITION_RADIATION_POISONING_SHORT_DESC","需要治療"
"#PERSON_CONDITION_POISONED_SHORT_DESC","需要治療"
"#PERSON_CONDITION_UNCLEAN_SHORT_DESC","需要洗澡"
"#COLONY_HAPPINESS_LEVEL_NO_COLONISTS_DESC","殖民地內空無一人。"
"#PERSON_NO_CONDITIONS","沒有條件"
"#PERSON_NO_NEEDS","沒有需求"
"#PERSON_NEEDS_EFFECT","{0}點幸福度"
"#PERSON_TRAIT_NAME_COLONY_BORN","在殖民地內出生"
"#PERSON_TRAIT_EFFECT_COLONY_BORN","至死不渝的忠誠居民"
"#PERSON_TRAIT_DESC_COLONY_BORN","一出生就成了殖民地內的一員。"
"#PERSON_CONDITION_HYGIENE_RED","骯髒"
"#PERSON_CONDITION_HYGIENE_RED_DESC","這位居民的個人衛生狀況很差，如果沒有地方清洗的話，有可能會被感染。"
"#PERSON_CONDITION_HYGIENE_RED_SHORT_DESC","易於感染"
"#PERSON_VALUE_HEALTH_DESC","居民的總體幸福度。受患病和打鬥等諸多因素的影響。"
"#PERSON_VALUE_CONTAMINATION_DESC","污染等級。受污染的食物、某些災難和環境的影響。"
"#PERSON_VALUE_MALNUTRITION_DESC","肉類和蔬菜類食物的營養平衡。同時攝入肉類和蔬菜可以預防營養不良。"
"#PERSON_VALUE_HUNGER_DESC","饑餓。食用不同種類的食物可以防止居民挨餓。"
"#PERSON_VALUE_THIRST_DESC","口渴。讓你的居民多喝水，否則他們可能會脫水，導致健康值降低。"
"#PERSON_VALUE_TEMPERATURE_DESC","體溫。加熱升溫庇護所並為居民提供衣物，可讓他們在暴風雪期間維持體溫。"
"#PERSON_VALUE_MALNUTRITION","營養不良"
"#PERSON_VALUE_HYGIENE","衛生"
"#PERSON_VALUE_HYGIENE_DESC","個人衛生。居民需要在廁所和三溫暖房中洗澡，保持自身清潔。"
"#NOTIFICATION_PERSON_DIED_COLDNESS_MANY","{0}名居民凍死了"
"#PERSON_NAME_FEMALE_01","伊莎貝拉"
"#PERSON_NAME_FEMALE_02","夏洛特"
"#PERSON_NAME_FEMALE_03","艾蜜莉亞"
"#PERSON_NAME_FEMALE_04","伊芙琳"
"#PERSON_NAME_FEMALE_05","艾比嘉兒"
"#PERSON_NAME_FEMALE_06","哈普"
"#PERSON_NAME_FEMALE_07","艾蜜莉"
"#PERSON_NAME_FEMALE_08","伊莉莎白"
"#PERSON_NAME_FEMALE_09","艾芙莉"
"#PERSON_NAME_FEMALE_10","蘇菲亞"
"#PERSON_NAME_FEMALE_11","艾拉"
"#PERSON_NAME_FEMALE_12","麥迪森"
"#PERSON_NAME_FEMALE_13","史嘉蕾"
"#PERSON_NAME_FEMALE_14","維多利亞"
"#PERSON_NAME_FEMALE_15","雅莉亞"
"#PERSON_NAME_FEMALE_16","葛蕾絲"
"#PERSON_NAME_FEMALE_17","克羅伊"
"#PERSON_NAME_FEMALE_18","卡蜜拉"
"#PERSON_NAME_FEMALE_19","潘妮洛普"
"#PERSON_NAME_FEMALE_20","萊莉"
"#PERSON_NAME_FEMALE_21","蕾拉"
"#PERSON_NAME_FEMALE_22","莉莉安"
"#PERSON_NAME_FEMALE_23","諾拉"
"#PERSON_NAME_FEMALE_24","佐伊"
"#PERSON_NAME_FEMALE_25","蜜拉"
"#PERSON_NAME_FEMALE_26","奧布莉"
"#PERSON_NAME_FEMALE_27","漢娜"
"#PERSON_NAME_FEMALE_28","莉莉"
"#PERSON_NAME_FEMALE_29","艾迪森"
"#PERSON_NAME_FEMALE_30","艾蕾諾"
"#PERSON_NAME_FEMALE_31","娜塔莉"
"#PERSON_NAME_FEMALE_32","露娜"
"#PERSON_NAME_FEMALE_33","沙瓦娜"
"#PERSON_NAME_FEMALE_34","布魯克琳"
"#PERSON_NAME_FEMALE_35","史黛拉"
"#PERSON_NAME_FEMALE_36","海澤"
"#PERSON_NAME_FEMALE_37","愛莉"
"#PERSON_NAME_FEMALE_38","派絲里"
"#PERSON_NAME_FEMALE_39","奧德蕾"
"#PERSON_NAME_FEMALE_40","維莉特"
"#PERSON_NAME_FEMALE_41","唐娜"
"#PERSON_NAME_FEMALE_42","黛博拉"
"#PERSON_NAME_FEMALE_43","安吉拉"
"#PERSON_NAME_FEMALE_44","羅賓"
"#PERSON_NAME_FEMALE_45","蘿莎"
"#PERSON_NAME_FEMALE_46","金"
"#PERSON_NAME_FEMALE_47","希薇亞"
"#PERSON_NAME_FEMALE_48","約瑟芬"
"#PERSON_NAME_FEMALE_49","愛普莉"
"#PERSON_NAME_FEMALE_50","蓋兒"
"#PERSON_NAME_FEMALE_51","吉兒"
"#PERSON_NAME_FEMALE_52","艾琳"
"#PERSON_NAME_FEMALE_53","維拉莉"
"#PERSON_NAME_FEMALE_54","貝希"
"#PERSON_NAME_FEMALE_55","塔瑪拉"
"#PERSON_NAME_FEMALE_56","艾莉卡"
"#PERSON_NAME_FEMALE_57","貝琳達"
"#PERSON_NAME_FEMALE_58","歐帕"
"#PERSON_NAME_FEMALE_59","芙蘿拉"
"#PERSON_NAME_FEMALE_60","伊莉亞娜"
"#PERSON_NAME_MALE_01","盧卡斯"
"#PERSON_NAME_MALE_02","連恩"
"#PERSON_NAME_MALE_03","伊森"
"#PERSON_NAME_MALE_04","奧利維"
"#PERSON_NAME_MALE_05","雅各"
"#PERSON_NAME_MALE_06","喬治"
"#PERSON_NAME_MALE_07","哈利"
"#PERSON_NAME_MALE_08","傑克"
"#PERSON_NAME_MALE_09","諾亞"
"#PERSON_NAME_MALE_10","查理"
"#PERSON_NAME_MALE_11","穆罕莫德"
"#PERSON_NAME_MALE_12","湯瑪斯"
"#PERSON_NAME_MALE_13","奧斯卡"
"#PERSON_NAME_MALE_14","威廉"
"#PERSON_NAME_MALE_15","詹姆士"
"#PERSON_NAME_MALE_16","亨利"
"#PERSON_NAME_MALE_17","里奧"
"#PERSON_NAME_MALE_18","阿飛"
"#PERSON_NAME_MALE_19","約書亞"
"#PERSON_NAME_MALE_20","佛萊迪"
"#PERSON_NAME_MALE_21","亞契"
"#PERSON_NAME_MALE_22","艾薩克"
"#PERSON_NAME_MALE_23","亞歷山大"
"#PERSON_NAME_MALE_24","約瑟夫"
"#PERSON_NAME_MALE_25","愛德華"
"#PERSON_NAME_MALE_26","山謬"
"#PERSON_NAME_MALE_27","邁克斯"
"#PERSON_NAME_MALE_28","丹尼爾"
"#PERSON_NAME_MALE_29","亞瑟"
"#PERSON_NAME_MALE_30","羅根"
"#PERSON_NAME_MALE_31","提奧"
"#PERSON_NAME_MALE_32","哈里森"
"#PERSON_NAME_MALE_33","班傑明"
"#PERSON_NAME_MALE_34","梅森"
"#PERSON_NAME_MALE_35","賽巴斯汀"
"#PERSON_NAME_MALE_36","芬利"
"#PERSON_NAME_MALE_37","亞當"
"#PERSON_NAME_MALE_38","狄倫"
"#PERSON_NAME_MALE_39","薩克利"
"#PERSON_NAME_MALE_40","萊利"
"#PERSON_NAME_MALE_41","安東尼奧"
"#PERSON_NAME_MALE_42","曼威爾"
"#PERSON_NAME_MALE_43","李"
"#PERSON_NAME_MALE_44","萊利"
"#PERSON_NAME_MALE_45","布萊德利"
"#PERSON_NAME_MALE_46","凱爾"
"#PERSON_NAME_MALE_47","法蘭西斯"
"#PERSON_NAME_MALE_48","雷"
"#PERSON_NAME_MALE_49","喬爾"
"#PERSON_NAME_MALE_50","唐"
"#PERSON_NAME_MALE_51","馬克斯"
"#PERSON_NAME_MALE_52","亞歷克斯"
"#PERSON_NAME_MALE_53","提姆"
"#PERSON_NAME_MALE_54","達斯汀"
"#PERSON_NAME_MALE_55","馬克"
"#PERSON_NAME_MALE_56","杜安"
"#PERSON_NAME_MALE_57","米契爾"
"#PERSON_NAME_MALE_58","拉斐爾"
"#PERSON_NAME_MALE_59","邁克斯"
"#PERSON_NAME_MALE_60","德偉恩"
"#PERSON_EVENT_NEED_COMFORT_NAME","At ease"
"#PERSON_EVENT_NEED_DISCOMFORT_NAME","Nervous"
"#PERSON_EVENT_NEED_MINOR_DISCOMFORT_NAME","Bored"
"#EVENT_NEED_COMFORT","At ease"
"#EVENT_NEED_DISCOMFORT","Nervous"
"#EVENT_NEED_MINOR_DISCOMFORT","Bored"
"#PERSON_EVENT_NEED_ALARM_HAPPINESS_PENALTY_NAME","Alarm"
"#PERSON_EVENT_NEED_ALARM_HAPPINESS_PENALTY_DESC","Unhappy due to ongoing colony alarm"
"#SPECIALIST_NAME_SPECIALIST1","蘿絲"
"#SPECIALIST_ARCHETYPE_SPECIALIST1","拾荒者"
"#SPECIALIST_NAME_SPECIALIST2","威勒"
"#SPECIALIST_ARCHETYPE_SPECIALIST2","拾荒者"
"#SPECIALIST_NAME_SPECIALIST3","邦尼"
"#SPECIALIST_ARCHETYPE_SPECIALIST3","戰士"
"#SPECIALIST_NAME_SPECIALIST4","弗利茲"
"#SPECIALIST_ARCHETYPE_SPECIALIST4","戰士"
"#SPECIALIST_NAME_SPECIALIST5","禿鷹"
"#SPECIALIST_ARCHETYPE_SPECIALIST5","拾荒者"
"#SPECIALIST_NAME_SPECIALIST6","平克曼"
"#SPECIALIST_ARCHETYPE_SPECIALIST6","拾荒者"
"#SPECIALIST_NAME_SPECIALIST7","克蘿"
"#SPECIALIST_ARCHETYPE_SPECIALIST7","偵察員"
"#SPECIALIST_NAME_SPECIALIST8","泰貢"
"#SPECIALIST_ARCHETYPE_SPECIALIST8","偵察員"
"#SPECIALIST_NAME_SPECIALIST9","史黛拉"
"#SPECIALIST_ARCHETYPE_SPECIALIST9","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST9","浩劫過後的荒蕪世界讓她受了不少折磨，環境的驟變讓這個曾經樂觀的人瀕臨崩潰。但她的手術經驗十分的受重視。在拯救生命時，她有時會發現內心深處彷彿找回了曾經的自己。"
"#SPECIALIST_NAME_SPECIALIST10","麥克"
"#SPECIALIST_ARCHETYPE_SPECIALIST10","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST10","大家都很喜歡這個人。災難似乎對他一絲影響都沒有，他在任何時候都能保持自若的神情和富有感染力的笑聲。但他的醫術是從哪裡學來的呢？沒人知道答案。每次被問到這方面的問題時，他都會避而不答。"
"#SPECIALIST_NAME_SPECIALIST11","林奈"
"#SPECIALIST_ARCHETYPE_SPECIALIST11","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST11","他是個極端的一個人物。雖然他不可能與他認為「不夠格」的人合作，但毫無疑問的，他擁有著天才般的科學頭腦。他經常用自己的邏輯對所有事情進行爭論，從植物群落分類到碘攝入率，什麼都不肯放過。"
"#SPECIALIST_NAME_SPECIALIST12","妲芬娜"
"#SPECIALIST_ARCHETYPE_SPECIALIST12","拾荒者"
"#SPECIALIST_NAME_SPECIALIST13","維加斯"
"#SPECIALIST_ARCHETYPE_SPECIALIST13","偵察員"
"#SPECIALIST_NAME_SPECIALIST14","黛姆"
"#SPECIALIST_ARCHETYPE_SPECIALIST14","戰士"
"#SPECIALIST_NAME_SPECIALIST15","葛奇"
"#SPECIALIST_ARCHETYPE_SPECIALIST15","戰士"
"#SPECIALIST_NAME_SPECIALIST16","納迪亞"
"#SPECIALIST_ARCHETYPE_SPECIALIST16","拾荒者"
"#SPECIALIST_NAME_SPECIALIST17","艾比斯"
"#SPECIALIST_ARCHETYPE_SPECIALIST17","拾荒者"
"#SPECIALIST_NAME_SPECIALIST18","琴"
"#SPECIALIST_ARCHETYPE_SPECIALIST18","偵察員"
"#SPECIALIST_NAME_SPECIALIST19","理可"
"#SPECIALIST_ARCHETYPE_SPECIALIST19","偵察員"
"#SPECIALIST_NAME_SPECIALIST20","凱特"
"#SPECIALIST_ARCHETYPE_SPECIALIST20","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST20","她剛從醫學院畢業，第一份工作是在老家的廢墟中執行一班３４小時的任務。這份工作很不容易，她也經常在想，如果沒有她女朋友的幫助，自己能否撐過來。她現在還是女朋友的助手，兩人在一起合作無間。"
"#SPECIALIST_NAME_SPECIALIST21","阿拉密斯"
"#SPECIALIST_ARCHETYPE_SPECIALIST21","偵察員"
"#SPECIALIST_NAME_SPECIALIST22","勒芙蕾絲"
"#SPECIALIST_ARCHETYPE_SPECIALIST22","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST22","很少有人能像她一般的堅強。這世上好像沒有什麼能讓她慌亂的事物，不論是饑餓、疾病甚至是災難，都嚇不倒她。這些對她來說都只是一些小小的麻煩而已。這樣的性格讓她撐過了那些令人無比沮喪的研究工作，並忍受手中那些簡陋的儀器。"
"#SPECIALIST_NAME_SPECIALIST23","渦輪"
"#SPECIALIST_ARCHETYPE_SPECIALIST23","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST23","他似乎認同科學就等於是實驗的這個觀點。如果向他提出任何問題，他第二天便能給出各種相關的十多種解決方案及安全標準。雖然他實驗失敗的次數比大多數科學家都多，但他的實驗結果也更有創意。"
"#SPECIALIST_NAME_SPECIALIST24","薩特"
"#SPECIALIST_ARCHETYPE_SPECIALIST24","拾荒者"
"#SPECIALIST_NAME_SPECIALIST25","拉杰"
"#SPECIALIST_ARCHETYPE_SPECIALIST25","拾荒者"
"#SPECIALIST_NAME_SPECIALIST26","明加第"
"#SPECIALIST_ARCHETYPE_SPECIALIST26","偵察員"
"#SPECIALIST_NAME_SPECIALIST27","哈基姆"
"#SPECIALIST_ARCHETYPE_SPECIALIST27","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST27","他的大半輩子都在村子內擔任一名大材小用的醫生，治療各種常見疾病和傷痛。浩劫來臨時，他無法對受苦的人們置之不理，最後離開村子去附近的一座大城市。但之後又有另一個地方需要他的幫助，一個接著一個……"
"#SPECIALIST_NAME_SPECIALIST28","史凱帕"
"#SPECIALIST_ARCHETYPE_SPECIALIST28","戰士"
"#SPECIALIST_NAME_SPECIALIST29","潛行者"
"#SPECIALIST_ARCHETYPE_SPECIALIST29","戰士"
"#SPECIALIST_NAME_SPECIALIST30","諾瑪德"
"#SPECIALIST_ARCHETYPE_SPECIALIST30","拾荒者"
"#SPECIALIST_NAME_SPECIALIST31","安特沃夫"
"#SPECIALIST_ARCHETYPE_SPECIALIST31","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST31","他是個性格複雜的人物。既是熱情前衛的科學家，又是個十足的怪咖。在他看來，這兩種都是為世界重新帶來歡樂與笑容的方式。他聲稱自己讀大學的費用都是靠當馬戲團小丑賺來的，不過大家都不確定這是不是他開的另一個玩笑。"
"#SPECIALIST_NAME_SPECIALIST32","蘇別克"
"#SPECIALIST_ARCHETYPE_SPECIALIST32","偵察員"
"#SPECIALIST_NAME_SPECIALIST33","老張"
"#SPECIALIST_ARCHETYPE_SPECIALIST33","拾荒者"
"#SPECIALIST_NAME_SPECIALIST34","波特"
"#SPECIALIST_ARCHETYPE_SPECIALIST34","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST34","在第一次的核輻射襲擊他們居住的城市後不久，他的丈夫便患上了輻射病。他活了下來，但是該事件對兩人都造成了徹底的影響。現在，他們希望保護其他人免遭相同的際遇，通過他的科學專業知識，他們有機會挽救無數生命。"
"#SPECIALIST_NAME_SPECIALIST35","熊貓"
"#SPECIALIST_ARCHETYPE_SPECIALIST35","戰士"
"#SPECIALIST_NAME_SPECIALIST36","紅龍"
"#SPECIALIST_ARCHETYPE_SPECIALIST36","偵察員"
"#SPECIALIST_NAME_SPECIALIST37","阿瑪拉"
"#SPECIALIST_ARCHETYPE_SPECIALIST37","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST37","浩劫後世界的殘酷現實對她造成了巨大的打擊。作為過去的主任醫師，她已經很多年沒有參與過實際工作，而是一直都埋首於各種文獻中。但是，她後來決定迎接挑戰，即使一切已經變得比以往熟悉的世界更混亂，她也毫不畏懼。"
"#SPECIALIST_NAME_SPECIALIST38","莉娜"
"#SPECIALIST_ARCHETYPE_SPECIALIST38","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST38","她是一名受人尊敬的遺傳學家，並在自己的領域中找到了慰藉。畢竟，人類還繼續的在活著。儘管人類文明已經毀滅，但他們的精髓還在。或許事情的改變並沒有像大家認為的那麼多。"
"#SPECIALIST_NAME_SPECIALIST39","紫雕"
"#SPECIALIST_ARCHETYPE_SPECIALIST39","拾荒者"
"#SPECIALIST_NAME_SPECIALIST40","阿布索隆"
"#SPECIALIST_ARCHETYPE_SPECIALIST40","偵察員"
"#SPECIALIST_NAME_SPECIALIST41","瑪卡威"
"#SPECIALIST_ARCHETYPE_SPECIALIST41","偵察員"
"#SPECIALIST_NAME_SPECIALIST42","智司"
"#SPECIALIST_ARCHETYPE_SPECIALIST42","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST42","比起許多人，他給自己更多更大的壓力。其他人都在睡覺時，他還會保持清醒數小時。他很清楚，這世界上的科學家已經所剩無幾，而且沒幾位還能夠發揮自己的專業。每天清晨，心中巨大的動力會驅使他穿上實驗室的工作服。但是如果他無法完成工作……又會由誰來完成呢？"
"#SPECIALIST_NAME_SPECIALIST43","蘭卡斯特"
"#SPECIALIST_ARCHETYPE_SPECIALIST43","拾荒者"
"#SPECIALIST_NAME_SPECIALIST44","加洛特"
"#SPECIALIST_ARCHETYPE_SPECIALIST44","戰士"
"#SPECIALIST_NAME_SPECIALIST45","海克絲"
"#SPECIALIST_ARCHETYPE_SPECIALIST45","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST45","她對死亡一向都從容鎮靜。她能在死亡的必然和寧靜中找到安寧，這種心態意外地讓她成為比大多數同行更優秀的醫生。當你覺得無需執著於死者時，會更容易將注意力放在活人身上。"
"#SPECIALIST_NAME_SPECIALIST46","西格恩"
"#SPECIALIST_ARCHETYPE_SPECIALIST46","偵察員"
"#SPECIALIST_NAME_SPECIALIST47","娜拉"
"#SPECIALIST_ARCHETYPE_SPECIALIST47","偵察員"
"#SPECIALIST_NAME_SPECIALIST48","布羅克"
"#SPECIALIST_ARCHETYPE_SPECIALIST48","戰士"
"#SPECIALIST_NAME_SPECIALIST49","小袋鼠"
"#SPECIALIST_ARCHETYPE_SPECIALIST49","拾荒者"
"#SPECIALIST_NAME_SPECIALIST50","小熊"
"#SPECIALIST_ARCHETYPE_SPECIALIST50","偵察員"
"#SPECIALIST_NAME_SPECIALIST51","維爾特"
"#SPECIALIST_ARCHETYPE_SPECIALIST51","偵察員"
"#SPECIALIST_NAME_SPECIALIST52","羅伯茲"
"#SPECIALIST_ARCHETYPE_SPECIALIST52","拾荒者"
"#SPECIALIST_NAME_SPECIALIST53","達瑞斯"
"#SPECIALIST_ARCHETYPE_SPECIALIST53","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST53","有人可能認為他甚至還未意識到浩劫已然發生。這個性情溫和的男人似乎對工作以外的任何事情都沒多大興趣，他只會努力追求工作上的完美。給他一個過得去的實驗，他就很滿足了。"
"#SPECIALIST_NAME_SPECIALIST54","畢夏"
"#SPECIALIST_ARCHETYPE_SPECIALIST54","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST54","他曾是一名軍醫。現在雖然已經離開戰區，但仍然在重操舊業。以前是在帳篷裡進行急診手術，現在變成了給貧窮和無家可歸之人的秘密診所。這讓他學會了如何在不太理想的條件下使用臨時準備的工具和醫療用品來治療病人。"
"#SPECIALIST_NAME_SPECIALIST55","艾莉卡"
"#SPECIALIST_ARCHETYPE_SPECIALIST55","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST55","她的個人生活和工作上都經歷了翻天覆地的變化。作為生物學家，她一直對蝴蝶以及牠們從一種形態變成另一種形態的整個蛻變過程著迷。或許，人類也可能達成類似的事情？"
"#SPECIALIST_NAME_SPECIALIST56","米希卡"
"#SPECIALIST_ARCHETYPE_SPECIALIST56","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST56","現在只有少數醫生還會像他一樣態度這麼溫和。他做的任何事情，都是出自於幫助、安慰和治癒別人的動機。那些咒罵和不願配合的病人，反而可以得到他最燦爛、最溫暖的微笑。"
"#SPECIALIST_NAME_SPECIALIST57","多米諾"
"#SPECIALIST_ARCHETYPE_SPECIALIST57","拾荒者"
"#SPECIALIST_NAME_SPECIALIST58","火箭人"
"#SPECIALIST_ARCHETYPE_SPECIALIST58","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST58","他的世界隨著周圍的社會一起崩塌了。他曾經以星星為目標，一點一點慢慢前進。如今他的生活被侷限在殖民地內的小世界中，只能想盡辦法存活下去。"
"#SPECIALIST_NAME_SPECIALIST59","艾維"
"#SPECIALIST_ARCHETYPE_SPECIALIST59","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST59","在眾多極端條件威脅植物和農作物的情況下，人類想要生存下來，像她這樣的植物學家會起到很大的作用。在工作之餘，她很喜歡開玩笑，並且她有一個壞習慣，經常半夜大笑，吵醒其他人。"
"#SPECIALIST_NAME_SPECIALIST60","波羅"
"#SPECIALIST_ARCHETYPE_SPECIALIST60","偵察員"
"#SPECIALIST_NAME_SPECIALIST61","多瑙"
"#SPECIALIST_ARCHETYPE_SPECIALIST61","戰士"
"#SPECIALIST_NAME_SPECIALIST62","督德"
"#SPECIALIST_ARCHETYPE_SPECIALIST62","拾荒者"
"#SPECIALIST_NAME_SPECIALIST63","瑪凱達"
"#SPECIALIST_ARCHETYPE_SPECIALIST63","戰士"
"#SPECIALIST_NAME_SPECIALIST64","爪刀"
"#SPECIALIST_ARCHETYPE_SPECIALIST64","戰士"
"#SPECIALIST_NAME_SPECIALIST65","依努克"
"#SPECIALIST_ARCHETYPE_SPECIALIST65","拾荒者"
"#SPECIALIST_NAME_SPECIALIST66","札莉"
"#SPECIALIST_ARCHETYPE_SPECIALIST66","拾荒者"
"#SPECIALIST_NAME_SPECIALIST67","虎鯨"
"#SPECIALIST_ARCHETYPE_SPECIALIST67","偵察員"
"#SPECIALIST_NAME_SPECIALIST68","布恩"
"#SPECIALIST_ARCHETYPE_SPECIALIST68","偵察員"
"#SPECIALIST_STATE_IDLE","可開始行動"
"#SPECIALIST_STATE_PREPARING_FOR_MISSION","準備中"
"#SPECIALIST_STATE_IN_MISSION","執行任務中："
"#SPECIALIST_STATE_POST_MISSION_COOLDOWN","休息中"
"#SPECIALIST_STATE_CITYLEADER","殖民地領導者"
"#SPECIALIST_MISSION_STATE_SCOUTING","偵察中"
"#SPECIALIST_MISSION_STATE_SCAVENGING","搜尋中"
"#SPECIALIST_MISSION_STATE_TRADING","交易中"
"#SPECIALIST_MISSION_STATE_SCIENCE","探索中"
"#SPECIALIST_MISSION_STATE_COMBAT","戰鬥中"
"#SPECIALIST_MISSION_TRAVELING","旅行中"
"#SPECIALIST_MISSION_CAMP","露營中"
"#SPECIALIST_MISSION_RETURNING_HOME","回家途中"
"#SPECIALIST_SKILL_SKILLSET","角色"
"#TOPIC_ASSIGNMENT","任務"
"#TOPIC_SKILLS","技能"
"#SPECIALIST_SKILL_LEADERSHIP","領導力"
"#SPECIALIST_SKILL_EXPLORATION","探索"
"#SPECIALIST_SKILL_COMBAT","戰力"
"#SPECIALIST_SKILL_CHARISMA","貿易"
"#SPECIALIST_SKILL_INTELLECT","研究"
"#SPECIALIST_SKILL_PERCEPTION","搜尋"
"#SPECIALIST_SKILL_MEDICAL","醫療"
"#SPECIALIST_SKILL_ENDURANCE","恢復"
"#SPECIALIST_SKILL_LEADERSHIP_DESC","為所分配的建築增加產量。"
"#SPECIALIST_SKILL_EXPLORATION_DESC","行動點數。"
"#SPECIALIST_SKILL_COMBAT_DESC","基礎攻擊傷害。"
"#SPECIALIST_SKILL_CHARISMA_DESC","與社群貿易的熟練度。"
"#SPECIALIST_SKILL_INTELLECT_DESC","每次行動的科學點數收集率。"
"#SPECIALIST_SKILL_PERCEPTION_DESC","每次行動的資源搜尋率。"
"#SPECIALIST_SKILL_MEDICAL_DESC","醫藥包治癒效果。"
"#SPECIALIST_SKILL_ENDURANCE_DESC","殖民地治癒速度。"
"#SPECIALIST_SKILL_ALL","領導力：為所分配的建築增加產量。\n探索：行動點數。\n戰力：基礎攻擊傷害。\n貿易：與社群貿易的熟練度。\n研究：每次行動的科學點數收集率。\n搜尋：每次行動的資源搜尋率。\n醫療：醫藥包治癒效果。\n恢復：殖民地治癒速度。"
"#NOT_ENOUGH_AP","行動點數不足！"
"#TOPIC_ SPECIALIST_TEAM_SIDE_MENU","專家小隊"
"#AP_REFILL_INFO","每天都會回復一定行動點。"
"#TIME_TO_AP_REFILL","次日恢復時間：{0}"
"#NO_AP","行動點數恢復中"
"#TEAM_MEMBER_HASCOOLDOWN","傷勢恢復中"
"#TEAM_AT_COLONY","在殖民地"
"#TEAM_READY","等待命令"
"#ACTION_CYCLE","行動循環"
"#TOPIC_ASSIGN_VEHICLE","選擇車輛"
"#VEHICLE_TYPE","類型"
"#VEHICLE_SPECS_SPEED","速度"
"#VEHICLE_SPECS_NAVIGATION","機動性"
"#VEHICLE_SPECS_DEFENCE","裝甲"
"#VEHICLE_SPECS_CARRY_SPACE","乘客"
"#VEHICLE_SPECS_CARGO_SPACE","載貨容量"
"#VEHICLE_SPECS_COMBAT","戰力"
"#VEHICLE_SPECS_DURABILITY","耐久度"
"#VEHICLE1","技術車"
"#VEHICLE1_DESC","輕裝甲小貨車，行駛速度快，有利於執行偵查任務。"
"#VEHICLE2","越野車"
"#VEHICLE2_DESC","容量與速度的均衡組合，有利於開展貿易和搜尋任務。"
"#VEHICLE3","SUV"
"#VEHICLE3_DESC","全副武裝的裝甲野獸，能抵擋傷害，非常適合執行戰鬥任務。"
"#TOPIC_SPECIALISTS","專家"
"#EQUIPMENT_INVENTORY","裝備"
"#EQUIPMENT_INVENTORY_TITLE","裝備"
"#SPECIALIST_INVENTORY","庫存"
"#SPECIALIST_INVENTORY_TITLE","庫存"
"#TOPIC_SPECIALITY","專家"
"#SPECIALITY_FIGHTER","戰士"
"#SPECIALITY_SCAVENGER","拾荒者"
"#SPECIALITY_SCOUT","偵察員"
"#SPECIALITY_SCIENTIST","科學家"
"#SPECIALIST_NAME_MARTIAN","火星人"
"#SPECIALIST_ARCHETYPE_MARTIAN","科學家"
"#SPECIALIST_DESCRIPTION_MARTIAN","一心想把那顆紅色星球綠化的他，為此苦苦鑽研，突破限制。菌菇實驗、大氣核花粉爆炸和劑量可疑的咖啡因攝入使他成為了不受歡迎的人。在浩劫之後，連水管和黑火藥都被視作珍貴資源，他的所有實驗和高等推進力學的學位就更難有用武之地了。"
"#SPECIALIST_NAME_SKYLINER","天際線"
"#SPECIALIST_ARCHETYPE_SKYLINER","偵察員"
"#SPECIALIST_NAME_PLATYPUS","劍尾魚"
"#SPECIALIST_ARCHETYPE_PLATYPUS","拾荒者"
"#SPECIALIST_SKILL_DEFENCE","防禦"
"#SPECIALIST_SKILL_SCAVENGE","搜尋"
"#SPECIALIST_SKILL_RESEARCH","研究"
"#SPECIALIST_DIED","專家{0}已死亡"
"#TOPIC_SPECIALIST_STATUS","狀態"
"#TOPIC_SPECIALIST_INFO_SPECIALIST_TEAM","小隊"
"#TOPIC_SINGLE_SPECIALIST","專家"
"#SPECIALIST_SKILL_SPEED","速度"
"#SPECIALIST_SKILL_MOVEMENT","移動"
"#SPECIALIST_SKILL_ATTACK","戰力"
"#SPECIALIST_SKILL_RECOVERY","恢復"
"#SPECIALIST_INFO_SKILL_LEADERSHIP_DESC","殖民地效率（即將推出）"
"#SPECIALIST_INFO_SKILL_EXPLORATION_DESC","行動點數加成基礎值"
"#SPECIALIST_INFO_SKILL_ATTACK_DESC","影響基礎攻擊力"
"#SPECIALIST_INFO_SKILL_RESEARCH_DESC","科學點數倍數（研究任務）"
"#SPECIALIST_INFO_SKILL_SCAVENGE_DESC","資源倍數（搜尋任務）"
"#SPECIALIST_INFO_SKILL_RECOVERY_DESC","影響殖民地治癒速度"
"#SPECIALIST_INFO_SKILL_DEFENCE_DESC","基礎防禦"
"#SPECIALIST_NAME_SPECIALIST72","劍聖"
"#SPECIALIST_ARCHETYPE_SPECIALIST72","戰士"
"#SPECIALIST_NAME_SPECIALIST73","巴羅爾"
"#SPECIALIST_ARCHETYPE_SPECIALIST73","戰士"
"#SPECIALIST_NAME_SPECIALIST74","姆加"
"#SPECIALIST_ARCHETYPE_SPECIALIST74","拾荒者"
"#SPECIALIST_NAME_SPECIALIST75","挑夫"
"#SPECIALIST_ARCHETYPE_SPECIALIST75","拾荒者"
"#SPECIALIST_NAME_SPECIALIST76","德魯伊"
"#SPECIALIST_ARCHETYPE_SPECIALIST76","偵察員"
"#SPECIALIST_NAME_SPECIALIST77","喜鵲"
"#SPECIALIST_ARCHETYPE_SPECIALIST77","偵察員"
"#SPECIALIST_NAME_SPECIALIST78","巴克先生"
"#SPECIALIST_ARCHETYPE_SPECIALIST78","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST78","他的行為舉止就像從17世紀穿越回來的人似的，用著過時的詞，沒幾個人能聽懂他在說什麼。有一次他的室內實驗失敗，導致臉上大部份皮膚千瘡百孔，就像樹皮一樣。在高貴和冷漠的舉止背後，是一位敏銳的科學天才，隨時準備揭開宇宙的奧秘。"
"#SPECIALIST_NAME_SPECIALIST79","馬歇爾"
"#SPECIALIST_ARCHETYPE_SPECIALIST79","戰士"
"#SPECIALIST_NAME_SPECIALIST80","唐娜"
"#SPECIALIST_ARCHETYPE_SPECIALIST80","偵查員"
"#LEAVE_COLONY","送往世界地圖"
"#SPECIALIST_NAME_SPECIALIST81","巴倫"
"#SPECIALIST_ARCHETYPE_SPECIALIST81","戰士"
"#TOPIC_SPECIALIST_SKILL_SPEED_VALUE","{0}行動點數"
"#TOPIC_SPECIALIST_SKILL_COMBAT_VALUE","{0}點傷害"
"#TOPIC_SPECIALIST_SKILL_RESEARCH_VALUE","{0}科學點數／天"
"#TOPIC_SPECIALIST_SKILL_SCAVENGE_VALUE","＋{0}％"
"#TOPIC_SPECIALIST_SKILL_RECOVERY_VALUE","{0}健康／天"
"#TOOLTIP_SPECIALIST_SELECTION_ON_THE_WM","世界地圖"
"#TOOLTIP_SPECIALIST_SELECTION_AT_THE_COLONY","殖民地"
"#SPECIALIST_STATUS_IDLE","閒置"
"#SPECIALIST_STATUS_MOVING","移動中"
"#SPECIALIST_STATUS_RESEARCH","研究中"
"#SPECIALIST_STATUS_SCAVENGE","搜集中"
"#SPECIALIST_STATUS_COMBAT","戰鬥中"
"#SPECIALIST_STATUS_DEAD","死亡"
"#SPECIALIST_STATUS_BUILD","建構中"
"#SPECIALIST_STATUS_REST","休息中"
"#TOPIC_SPECIALIST_SKILL_HEALTH_VALUE","{0} HP"
"#HIRE_SPECIALIST_TOOLTIP_HEADER","Recruit a specialist"
"#HIRE_SPECIALIST_STATUS_AVAILABLE","Available"
"#HIRE_SPECIALIST_TOOLTIP_STATUS_COOLDOWN","Cooldown: {0}"
"#HIRE_SPECIALIST_TOOLTIP_STATUS_UNAVAILABLE","Unavailable"
"#POPUP_SURVIVOR_GROUP_TITLE","生還者們正在尋找庇護所"
"#POPUP_SURVIVOR_GROUP_CONTENT","生還者團體資訊"
"#POPUP_SURVIVOR_GROUP_DESC","一群衣衫襤褸的生還者在殖民地外紮了營。他們的領導人來到大門前請求友好協商。疲憊的生還者們正在尋找一個安全的棲身之地。"
"#POPUP_SURVIVOR_GROUP_ACCEPT","接受"
"#POPUP_SURVIVOR_GROUP_REJECT","拒絕"
"#POPUP_SURVIVOR_GROUP_IGNORE","暫時忽略"
"#POPUP_SURVIVOR_GROUP_QUICK_TITLE","生還者："
"#POPUP_SURVIVOR_GROUP_QUICK_INFO","專家：{0}｜成年人：{1}｜小孩： {2}"
"#EVENT_DONE","完成"
"#EVENT_DEBUG_SKIP","Skip event result (DEBUG failsafe)"
"#EVENT_ATGATE_01_NOTIFICATION_HEADER","大門事件"
"#EVENT_ATGATE_01_NOTIFICATION_DESC","有人來到了大門前"
"#EVENT_CONSTRUCTION_START","建造開始{0}"
"#EVENT_BUILDING_START","建造完成{0}"
"#EVENT_NIGHT_STARTED","夜晚開始"
"#EVENT_NIGHT_ENDED","夜晚結束"
"#EVENT_PERSON_GAINED_CONDITION","{0}獲得{1}"
"#EVENT_PERSON_LOST_CONDITION","{0}失去{1}"
"#EVENT_MERCHANT_01_NAME","流動商人"
"#EVENT_MERCHANT_01_DESC","一輛貨車孤零零地朝著大門緩慢前進，車上的重物壓得車身吱吱作響。「親愛的居民們，大家好！」司機叫道。「不知道各位先生女士們是否有興趣在這個美好的日子裡與我交換一些物品呢？」"
"#EVENT_MERCHANT_01_NOTIFICATION_HEADER","流動商人"
"#EVENT_MERCHANT_01_NOTIFICATION_DESC","一輛色彩繽紛的貨車駛向了大門"
"#EVENT_MERCHANT_02_NAME","流動商人"
"#EVENT_MERCHANT_02_DESC","一輛大型貨車，裡面裝滿各式各樣的貨物，在大門口等候。一位奇裝異服的人在門口吶喊：「嘿！聽說你們想以物換物？有喜歡的嗎？」"
"#EVENT_MERCHANT_02_NOTIFICATION_HEADER","流動商人"
"#EVENT_MERCHANT_02_NOTIFICATION_DESC","一輛貨品滿載的貨車在大門口等候"
"#EVENT_MERCHANT_03_NAME","流動商人"
"#EVENT_MERCHANT_03_DESC","一輛貨車突然刹車停在大門外面。車輛明顯屬於一位商人，但車上空空如也。「今天我為最特別的各位準備了最特別的商品。我們來做個交易，你們覺得如何？」"
"#EVENT_MERCHANT_03_NOTIFICATION_HEADER","流動商人"
"#EVENT_MERCHANT_03_NOTIFICATION_DESC","有人正在大門口等著"
"#EVENT_MERCHANT_04_NAME","流動商人"
"#EVENT_MERCHANT_04_DESC","「好吧，我還有這些東西。但除此之外沒有其他的了，要不要就看你囉！」"
"#EVENT_MERCHANT_RESULT_DECLINE_NAME","流動商人"
"#EVENT_MERCHANT_RESULT_DELINE_DESC","「那就下次吧，女士們先生們！別見外啊！」商人把貨品放回車上，爬上駕駛位，開著車漸漸遠去。"
"#TRADE_ACCEPT","接受交易"
"#TRADE_HAGGLE","你還有什麼別的東西嗎？"
"#TRADE_REJECT","不接受交易"
"#EVENT_MERCHANT_RESULT_NAME","交易完成"
"#EVENT_MERCHANT_RESULT_DESC","「感謝您的捧場！我很快就會再來的！」商人邊喊著邊收拾好貨車就隨即離去。"
"#EVENT_DESPERATE_01_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_DESPERATE_01_NOTIFICATION_DESC","一名孩童正在請求的幫助"
"#EVENT_DESPERATE_01_NAME","急迫的懇求"
"#EVENT_DESPERATE_01_DESC","一個小孩和一位無精打采的婦女手拉著手靠近大門。她的狀況很顯然的非常差，並需要醫療護理。「求求你，能給我媽媽一些<mark>藥品</mark>嗎？」，小孩喊道，聲音十分急迫。「我們打算去東邊找爸爸，但媽媽在路上生病了！」。"
"#EVENT_DESPERATE_01_SUCCESS_NAME","急迫的懇求"
"#EVENT_DESPERATE_01_SUCCESS_DESC","「謝謝你，謝謝你，謝謝你！」他不停道謝，並接過你手中的藥品。「我本來是要把這些留給爸爸的，但我想把它送給你」孩童說，小手中捧著一把<mark>種子</mark>。"
"#EVENT_DESPERATE_01_FAIL_NAME","急迫的懇求"
"#EVENT_DESPERATE_01_FAIL_DESC","「你這個壞人，為什麼不救救我媽媽？！」小孩含著淚水喊道：「我要叫我爸爸過來教訓你一頓！」。兩人轉身離去，緩緩的消失在荒原中。"
"#GIVE_HELP","給他們一些藥品"
"#REFUSE_HELP","拒絕小孩的請求"
"#EVENT_TRADERBANDIT_01_NOTIFICATION_HEADER","一個土匪在大門前"
"#EVENT_TRADERBANDIT_01_NOTIFICATION_DESC","他的行為有些怪異"
"#EVENT_TRADERBANDIT_01_NAME","商人土匪"
"#EVENT_TRADERBANDIT_01_DESC","一名男子背著一個大背包走近大門，裡面裝滿了藍圖、測量儀和其他物品。他一身土匪裝束，但行為卻不像土匪。「喂喂！我能跟這裡的負責人談談嗎？在下是一名建築大師，你們最好聽好我的指示！」他正在建造某種紀念碑，需要建築材料。「我們來做個交易吧！」"
"#TRADE_ILLEGAL","問他是否有更「有趣」的東西可以交易"
"#EVENT_TRADERBANDIT_RESULT_TRADE_NAME","商人土匪"
"#EVENT_TRADERBANDIT_RESULT_TRADE_DESC","「非常感謝！」自稱建築大師的人說。在居民嚴密注視下，土匪完成了交易，然後帶著材料離開了，一路上還吹著口哨。"
"#EVENT_TRADERBANDIT_RESULT_UPSET_NAME","商人土匪"
"#EVENT_TRADERBANDIT_RESULT_UPSET_DESC","「我看起來像個騙子嗎？我是一個誠實的土匪，只想在世界和歷史上留名。再見！」一連串的盤問很顯然的讓這名土匪非常生氣。他快步地離開，並消失在遠方。"
"#EVENT_TRADERBANDIT_RESULT_DECLINE_NAME","商人土匪"
"#EVENT_TRADERBANDIT_RESULT_DECLINE_DESC","「懇請你們這高貴偉大的殖民地，容我這位真誠的商人在此交易。我要的真的不多！是因為我的穿著很奇怪嗎？拜託，我加入幫派的時候又沒辦法選自己的服裝！」他一直滔滔不絕，直到他終於耗盡最後一絲氣力。他放棄說服守衛，轉身離開，嘴裡仍念念有詞。"
"#EVENT_BRAWL_01_NOTIFICATION_HEADER","殖民地裡的騷動"
"#EVENT_BRAWL_01_NOTIFICATION_DESC","兩位居民正在打架"
"#EVENT_BRAWL_01_NAME","打架"
"#EVENT_BRAWL_01_DESC","推開人牆，你看到兩位居民在地上打成一團。一看到你出現，兩人都站了起來互相咒駡。顯然其中一個人整天都在騷擾另一個人，他最後受不了，揮拳打了那個人。兩人現在都鼻青臉腫。"
"#BRAWL_PUNISH_INSTIGATOR","懲罰挑釁的一方"
"#BRAWL_PUNISH_FIGHTER","懲罰出手的一方"
"#BRAWL_HEAL_BOTH","給他們藥品"
"#BRAWL_IGNORE","讓他們繼續打"
"#EVENT_BRAWL_RESULT_INSTIGATOR_DESC","你把責任歸咎於挑起事端的人，稱他應該明白這個時候人們應該團結合作，不應該騷擾他人。一部份的人群不同意你的決定，而怪罪出手的那個人。"
"#EVENT_BRAWL_RESULT_FIGHTER_DESC","你認為先動手的人應該承擔責任。如果這種小事都能讓他失去理智，那麼遇到真正的困難時，根本沒有生存的希望。人群中有人不滿你的決定，而怪罪挑釁者。"
"#EVENT_BRAWL_RESULT_HEAL_DESC","「處理一下傷口，然後就給我回去工作！」你吼著。「我們需要所有人齊心協力，所以你們全都給我冷靜！」看來民眾們對你處理方式很滿意，隨即紛紛散去，儘管有人希望你能懲罰得更嚴厲一些。"
"#EVENT_BRAWL_RESULT_IGNORE_DESC","你讓兩位鬥毆者自行解決，目前還有更重要的事情需要處理。看到你不願指責任何一方，民眾顯然有些不快。"
"#EVENT_VANMAN_01_NOTIFICATION_HEADER","一輛貨車靠近"
"#EVENT_VANMAN_01_NOTIFICATION_DESC","看看出了什麼事"
"#EVENT_VANMAN_01_NAME","神秘的貨車司機老丹"
"#EVENT_VANMAN_01_DESC","一輛紅色貨車猛地停下，一個人走下車，然後立刻爬上車頂：「注意了！神秘貨車司機老丹帶著標誌性的神秘貨車再次到來！如果想獲得車內的東西，僅需少量捐助就能收入囊中！」只要有人詢問，他就回答說：「付錢自己看看吧！」"
"#VANMAN_PAY1","用食物支付"
"#VANMAN_PAY2","用資源支付"
"#VANMAN_PASS","不予理會"
"#EVENT_VANMAN_01_RESULT_RESOURCES1_NAME","神秘的貨車司機老丹"
"#EVENT_VANMAN_01_RESULT_RESOURCES1_DESC","老丹道謝後把東西收起來。他用力拉開側門，兩個藏在裡面的二手禮炮炸響，飛出一團可憐的紙屑和塵土。「這就是你們的獎品！儘管享用吧！」"
"#EVENT_VANMAN_01_RESULT_RESOURCES2_NAME","神秘的貨車司機老丹"
"#EVENT_VANMAN_01_RESULT_RESOURCES2_DESC","老丹接過東西放好。他誇張地一把拉開側門，藏在車裡的兩個禮炮射出一團骯髒紙屑和塵土。「是大獎！你中了大獎了！我向您獻上最誠摯的祝賀。我們一定還會再見面的，我保證！」"
"#EVENT_VANMAN_01_RESULT_CHILD_NAME","神秘的貨車司機老丹"
"#EVENT_VANMAN_01_RESULT_CHILD_DESC","當老丹收下物品時，你們倆都依稀聽到奇怪的聲音。神秘人似乎對這個聲音感到非常困惑。他慢慢地推開車門，裡面有一個年輕的偷渡者，大口咀嚼著一根吃掉一半的<mark>胡蘿蔔</mark>。「你他媽……」，他說到。「好吧，你既然買了，你就得收下」，老丹說完便把小孩趕出來，然後離開了殖民地。"
"#EVENT_VANMAN_01_RESULT_NOTHING1_NAME","神秘的貨車司機老丹"
"#EVENT_VANMAN_01_RESULT_NOTHING1_DESC","老丹收下東西打開側門。「哇，太糟了」，他邊說邊咧著嘴假笑，貨車裡空空如也。「下次好運！」老丹跳進車裡，踩下油門，隨即消失在遠處。"
"#EVENT_VANMAN_01_RESULT_NOTHING2_NAME","神秘的貨車司機老丹"
"#EVENT_VANMAN_01_RESULT_NOTHING2_DESC","老丹接過東西放好。他誇張地打開側門，裡面有個箱子，裝著幾根可憐的小胡蘿蔔。「至少你得到了一點東西！」他說。還沒等你發問，老丹便開著貨車匆匆消失在荒原中。"
"#EVENT_VANMAN_01_PASS_NAME","神秘的貨車司機老丹"
"#EVENT_VANMAN_01_PASS_DESC","「噢，你真掃興。人生總得大膽的冒險幾次嘛！」老丹跳下車頂，便開車駛出大門。他還說等你決定享受生活時，他會再過來。"
"#EVENT_APOTHECARY_01_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_APOTHECARY_01_NOTIFICATION_DESC","看起來是個科學家"
"#EVENT_APOTHECARY_01_NAME","藥劑師"
"#EVENT_APOTHECARY_01_DESC","一位婦人緩緩走來，她頭上有幾縷白色和藍色的頭髮，腰間兩個玻璃藥瓶隨著她的腳步叮噹作響。她的「實驗服」雖已破舊不堪，但仍不失尊嚴。「我聽說這附近有座殖民地需要藥品，那肯定就是你們了。大家都稱呼我為藥劑師，能否為你們效勞？」"
"#EVENT_APOTHECARY_RESULT_NAME","藥劑師"
"#EVENT_APOTHECARY_RESULT_DESC","「希望你們不要一次用光。我之後還會再來，在你們需要的時候再次為大家效力。」她快速地鞠了一躬，然後走回她的車，藥瓶還在叮噹作響。"
"#EVENT_APOTHECARY_RESULT_DECLINE_NAME","藥劑師"
"#EVENT_APOTHECARY_RESULT_DELINE_DESC","「這代表你不是很窮就是很富有。希望你是後者。畢竟這些東西也不是長在樹上的。」她收拾好包裹，微微點了頭，然後離開大門。"
"#EVENT_WIZARD_01_NOTIFICATION_HEADER","有位怪人在大門前"
"#EVENT_WIZARD_01_NOTIFICATION_DESC","他想會見領導人"
"#EVENT_WIZARD_01_NAME","神奇醫生"
"#EVENT_WIZARD_01_DESC","一個非常怪異的人接近你，從遠方就伸出手準備握手。「你好、你好、你好，我回來了！」他說，「我回來了嗎？我以前來過這裡嗎？不管了，神奇醫生在此聽候你差遣！」他又說「用了我即將申請專利的配方，任何病痛都可以解除。配方是科學和魔法！」他聲稱能夠瞬間治癒所有居民，而且無需任何報酬。"
"#WIZARD_AGREE","沒理由拒絕，應該。讓居民接受治療。"
"#WIZARD_DECLINE","還是不要比較好。拒絕他。"
"#EVENT_WIZARD_01_RESULT_NOTHING_NAME","神奇醫生"
"#EVENT_WIZARD_01_RESULT_NOTHING_DESC","居民喝下味道難聞的藥水。什麼都沒發生。「真的嗎？我確定這次配方沒問題。可能發光石還需更加光亮……啊，學到老活到老。再見，我還會回來的！」他再次和你握手，隨即轉身離開，走時嘴邊還不停的碎唸著一些關於月球岩石的話。"
"#EVENT_WIZARD_01_RESULT_MIXED_NAME","神奇醫生"
"#EVENT_WIZARD_01_RESULT_MIXED_DESC","居民喝下味道難聞的藥水。一開始什麼都沒發生，但突然幾個人開始痛苦地抽搐。他們的病症不但沒有減輕，反而還出現了其他症狀。「怎麼又來！」神奇醫生喊道，說著一溜煙跑向樹林，以免居民撲向他。"
"#EVENT_WIZARD_01_RESULT_CURED_NAME","神奇醫生"
"#EVENT_WIZARD_01_RESULT_CURED_DESC","居民喝下味道難聞的藥水。起初什麼都沒發生。突然他們摔倒在地，渾身抽搐。神奇醫生滿臉憂慮。抽搐停止之後，居民們緩緩起身，似乎病好了！「成功了，真的成功了！」神奇醫生蹦跳著吶喊。「我是說，當然管用，我很清楚。好了，現在我要去用科學和魔法治癒另一個村莊！」"
"#EVENT_WIZARD_01_DECLINE_NAME","神奇醫生"
"#EVENT_WIZARD_01_DECLINE_DESC","「真的嗎？但這配方可是經過精心調製的呢，成分是玉米粉、草藥和羚羊，再加少許磨碎的發光石。我可是不計成本研發這個藥！有些人根本不尊重科學，也不尊重魔法。」他跟你道別，然後拖著雙腳走進曠野中。"
"#EVENT_GLOW_01_NOTIFICATION_HEADER","一位居民行為怪異"
"#EVENT_GLOW_01_NOTIFICATION_DESC","最好過去看看"
"#EVENT_GLOW_01_NAME","大放異彩"
"#EVENT_GLOW_01_DESC","一位居民身體不適，連最簡單的工作都無法完成。甚至走路都東倒西歪。你把她拉到一旁，問她是不是生病了。「不，我很好，這條小溪的溪水閃閃發光，我一直把溪水當藥喝。」你看到她說話時，牙齒上依稀發出綠色微光。"
"#EVENT_GLOW_01_MEDIC","要求她立刻就醫"
"#EVENT_GLOW_01_CHECK","查看她提到的神奇溪水"
"#EVENT_GLOW_01_MEDIC_DESC","「但我強壯如牛！」她大聲喊道，但立刻招致劇烈疼痛。顯然，受到輻射污染的水源讓她中毒不淺，必須儘快救治。"
"#EVENT_GLOW_01_CHECK_DESC","她帶你來到之前提到的小溪。溪水看起來很清澈，似乎可以飲用。仔細檢查上游後，發現泥沙裡埋著一個小容器。容器中洩露的物質淨化了溪水中的病原體，但溪水顯然有輻射。這個發現讓她十分驚恐，然後她保證不再碰這裡的水。"
"#EVENT_MERCS_01_NOTIFICATION_HEADER","門口有一小隊兇神惡煞的人"
"#EVENT_MERCS_01_NOTIFICATION_DESC","他們要求會見領導人"
"#EVENT_MERCS_01_NAME","傭兵團"
"#EVENT_MERCS_01_DESC","一輛裝甲車緩緩停下，幾個全副武裝的人走了下來。他們很明顯有軍隊的背景，但是他們從制服換成了五花八門的服裝，有些人的衣服上還用獎盃裝飾。他們的領導人過來跟你說：「我們正在追捕土匪，請你分一些補給品給我們。」你還沒回話，他馬上接著說：「不對，我們命令你給我們一些補給。畢竟我們是在為你們這些平民冒著生命危險。」"
"#EVENT_MERCS_01_SUPPLIES","給他們補給品"
"#EVENT_MERCS_01_SCRAPS","給他們一些東西"
"#EVENT_MERCS_01_REFUSE","拒絕，並告訴他們拿不出多餘的物品"
"#EVENT_MERCS_01_THREAT","拒絕，並告訴他們你絕不容忍威脅"
"#EVENT_MERCS_01_RESULT1_DESC","你招呼幾個居民過來，告訴他們收集傭兵需要的物品。「我一眼就看得出你是個講理的人。用不著害怕我這些歡快的夥計們，前提是你們得乖乖聽話。」一夥人返回卡車上，消失在荒原中。"
"#EVENT_MERCS_01_RESULT2_DESC","「這不是我想要的！」他叫道。你獻上的一些資源似乎沒有取悅傭兵的領導人。「如果我的人因為這個受一點傷，我就鏟平這個村子！」傭兵推開你的人，拿著箱子加速離開。"
"#EVENT_MERCS_01_RESULT3_DESC","「我不相信你。也許我們應該自己過去看看」他說。領導人示意他的手下去倉庫看看。你的居民看到這一幕，推開試圖從倉庫偷東西的人，眾人扭打在一起，還有人受了傷。「這裡不值得吵吵鬧鬧的，走了！」領導人終於大喊。卡車加速離開，居民們鬆了一口氣。"
"#EVENT_MERCS_01_DECLINE_DESC","「你不是總喜歡扮演救世主嗎？看我們冒著槍林彈雨追捕土匪，你卻捨不得拿出一丁點倉庫裡的物資，現在還侮辱我們？」領導人點點頭，兩名傭兵朝附近的居民開火。然後一夥人快速離開，消失在遠處。"
"#EVENT_PARTYCALYPSE_01_NOTIFICATION_HEADER","大門前出現一陣騷動"
"#EVENT_PARTYCALYPSE_01_NOTIFICATION_DESC","聽起來像是……一場派對？"
"#EVENT_PARTYCALYPSE_01_NAME","末日派對"
"#EVENT_PARTYCALYPSE_01_DESC","震耳欲聾的歌聲在天空回蕩，還有鼓聲和號角聲。十幾個身著彩色衣服的人找到你。「這是世界末日，老兄！幹嘛浪費時間拔草幹苦工啊？我們一起享樂吧！這裡有一些食物和其他東西，讓我們進去一起派對吧！」他們接著打開幾個裝著食物的箱子，似乎準備跟殖民地分享。"
"#EVENT_PARTYCALYPSE_01_JOIN","讓他們進來，讓居民加入派對"
"#EVENT_PARTYCALYPSE_01_WARY","讓他們進來，但請居民保持距離"
"#EVENT_PARTYCALYPSE_01_DECLINE","拒絕他們的請求"
"#EVENT_PARTYCALYPSE_01_JOIN_DESC","「太屌了！就讓我們像世界就要毀滅一般的狂歡吧！」這群人拖著幾箱<mark>食物</mark>進入殖民地。短暫的戒備後，居民們開始加入派對。但永不落幕的派對離開後，幾個居民生病了。他們帶來的東西受到了污染，現在你得處理生病的人。"
"#EVENT_PARTYCALYPSE_01_WARY_DESC","「我本來想讓我們能像時日不多的大家庭一樣狂歡的！」居民們顯然不滿你的指示，幾個人違背命令，加入了狂歡。在派對終於落幕後，那群人離開了。幾個違背命令加入狂歡的居民病得不輕，需要醫護。食物也受到污染，必須扔掉。"
"#EVENT_PARTYCALYPSE_01_DECLINE_DESC","那夥人和你的居民都對你的決定感到失望。「這麼說你要為了一個毫不關心你死活的世界，工作到最後一絲氣力？」派對成員轉身離開，邊走邊唱，只是歌聲不再那麼歡快。"
"#EVENT_WAGON_01_NOTIFICATION_HEADER","一位居民找到什麼東西"
"#EVENT_WAGON_01_NOTIFICATION_DESC","外面有一輛神秘的馬車"
"#EVENT_WAGON_01_NAME","廢棄財產"
"#EVENT_WAGON_01_DESC","一位居民跑向你。他說在搜尋途中，有人在不遠處看到一輛丟棄的馬車。馬車上蓋著一張防水布，所以他們不知道裡面有什麼。馬車周圍有一些腳印，但沒人能看出腳印通向何方。居民想去尋找馬車，因為裡面可能有一些寶貴的物品。"
"#EVENT_WAGON_GO_ARMED","搜尋馬車，但給居民武器"
"#EVENT_WAGON_GO_PEACEFULLY","搜尋馬車"
"#EVENT_WAGON_STAY","前去查看太危險"
"#EVENT_WAGON_01_SUCCESS_DESC","一個小隊的居民冒險外出。他們沒多久就回來了。他們找到了許多補給品，還有兩具屍體。疾病似乎奪走了那兩個人的生命，讓他們沒辦法堅持下去。"
"#EVENT_WAGON_01_PARTIAL_DESC","一個小隊的居民冒險外出尋找馬車。他們去了很久，最後終於回來了。馬車裡只有一點補給品，但這還不是最糟的。人們推著馬車經過一塊輻射區，幾位居民已經出現輻射病的症狀。"
"#EVENT_WAGON_01_FAILURE_DESC","小隊消失在你的視線不久後，你就聽到了槍聲。他們回來時，其中幾人顯然已經受傷。他們在馬車裡休息，在被持槍的陌生人驚醒後，本能地開槍射擊。陌生人現在已經死亡，你還要照顧幾個受傷的居民。"
"#EVENT_WAGON_01_DECLINE_DESC","情況讓你有些不安。事情聽起來太完美，不像是真的，倒像是一個陷阱。你拒絕了他們的請求，這顯然讓居民有些生氣，因為他們堅信寶藏就在門口。等有人鼓起勇氣再次前去尋找，馬車早已消失不見。"
"#EVENT_PARASITE_01_NOTIFICATION_HEADER","一位居民行為十分不友善"
"#EVENT_PARASITE_01_NOTIFICATION_DESC","這件事需要處理"
"#EVENT_PARASITE_01_NAME","討人厭的來訪者"
"#EVENT_PARASITE_01_DESC","最近，一位居民行為怪異，經常對著別人喊叫，總是一副很生氣的樣子。你找上他並詢問出了什麼事。他說是因為食物吃不夠，他總是肚子餓。這一切聽起來都很詭異，因為他獲得的食物跟大家一樣多。"
"#EVENT_PARASITE_01_MEDIC","請他去看醫生"
"#EVENT_PARASITE_01_CHECK","檢查他的糧食"
"#EVENT_PARASITE_01_MEDIC_DESC","他雖然不太樂意去做檢查，但最終獲得了幫助讓他安心了許多。結果他感染了寄生蟲，而且寄生蟲已經在他腸道內存活了很久。"
"#EVENT_PARASITE_01_CHECK_DESC","他有些不情願地帶你回到家。你翻看他的口糧，仔細在燈下查看，你看到寄生蟲蟲卵。身體裡有這些東西，難怪他會感到飢餓。"
"#EVENT_FEUD_NOTIFICATION_HEADER","激烈爭論"
"#EVENT_FEUD_NOTIFICATION_DESC","最好查看一下"
"#EVENT_FEUD_01_NAME","家庭糾紛"
"#EVENT_FEUD_01_DESC","你正在工作，突然聽到前門傳來憤怒的喊叫聲。你放下工作，趕到大門口，看到一對情侶正在爭吵。站在門邊的年輕男子一直說他受夠了，說他要追隨自己的信仰，成為大自然的一部份。他的男朋友，一個高大的男人，不停哀求他留下，求他不要為了傻事丟掉性命。"
"#EVENT_FEUD_01_FORBID","不准他走"
"#EVENT_FEUD_01_SUPPORT","每個人都有選擇的權力"
"#EVENT_FEUD_01_IGNORE","不關我的事"
"#EVENT_FEUD_01_RESULT1_DESC","你告訴那個人，如果他離開營地的話，不僅會丟掉自己的性命，還會讓大家也面臨危險。失去任何一個人對於整個殖民地都是重大的損失。那個人猶豫了一會兒，最後終於改變了自己的看法。他快步走過他的同伴和你的身邊，回到了營地中。"
"#EVENT_FEUD_01_RESULT2_DESC","你告訴那個人，這個營地裡的每個人都有權選擇自己的道路，即使那可能不是最好的選擇。門口的人看了一眼他的同伴，然後轉身離開。他的同伴倒在地上，滿臉淚水。"
"#EVENT_FEUD_01_RESULT3_DESC","這種事很顯然應該交給他們兩人自己解決。你面前的人懇求他的同伴不要走，他變得愈發絕望，最後終於改變了語氣；他請求跟他一起走。一聽到這句話，站在大門邊的年輕人顯然很吃驚。他來回踱步，然後眼神中又閃爍出光芒。他默默地回到夥伴身邊，並擁抱了他。你決定給兩人一點空間。"
"#EVENT_HUMAN_TRIALS_01_NOTIFICATION_HEADER","科學家前來找你"
"#EVENT_HUMAN_TRIALS_01_NOTIFICATION_DESC","可能會需要做出一點犧牲"
"#EVENT_HUMAN_TRIALS_01_NAME","人體試驗"
"#EVENT_HUMAN_TRIALS_01_DESC","一名研究員前來找到你。她說他們在研究新型疫苗，以對抗在輻射中突變的病毒。他們已經完成了能力所及的所有試驗，但現在他們需要展開人體試驗。問題是他們找不到任何健康的老鼠或其他動物，也就是說這是第一次活體試驗。"
"#EVENT_HUMAN_TRIALS_01_AGREE","准許他們的要求"
"#EVENT_HUMAN_TRIALS_01_REFUSE","拒絕她的請求"
"#EVENT_HUMAN_TRIALS_01_RESULT1_DESC","你請她開始進行人體試驗。她挑選了三個人，為他們施打了新開發的疫苗，每人接種的版本都不一樣。其中兩人一切正常，還展現出免疫力增強的跡象，但第三個人病得很重。人們顯然認為這是個非常成功的實驗。"
"#EVENT_HUMAN_TRIALS_01_RESULT2_DESC","你告訴她，在動物試驗完成之前，絕不允許她進行人體試驗。她顯然有些失望，但同意按照你的指令行事。隨著時間流逝，怎麼樣也找不到可用於試驗的健康動物，此研究也因此停滯。"
"#PERSON_EVENT_NEED_AGREE_NAME","意見一致"
"#PERSON_EVENT_NEED_AGREE_DESC","人們贊同你最近做出的決定"
"#PERSON_EVENT_NEED_TRIP_SUCCESS_NAME","有人想去大門外冒險"
"#PERSON_EVENT_NEED_TRIP_SUCCESS_DESC","近期的外出行程很成功"
"#PERSON_EVENT_NEED_HUNT_NAME","成功狩獵"
"#PERSON_EVENT_NEED_HUNT_DESC","獵人帶著食物凱旋而歸"
"#PERSON_EVENT_NEED_BANDITS1_NAME","小型土匪事件"
"#PERSON_EVENT_NEED_BANDITS1_DESC","有群土匪引起了一些爭端"
"#PERSON_EVENT_NEED_BANDITS2_NAME","土匪事件"
"#PERSON_EVENT_NEED_BANDITS2_DESC","與土匪重大對峙"
"#PERSON_EVENT_NEED_BANDITS3_NAME","重大土匪事件"
"#PERSON_EVENT_NEED_BANDITS3_DESC","危及生命的土匪事件"
"#PERSON_EVENT_NEED_INDECISION_NAME","優柔寡斷"
"#PERSON_EVENT_NEED_INDECISION_DESC","你未能明確立場"
"#PERSON_EVENT_NEED_DISAGREE_NAME","意見不同"
"#PERSON_EVENT_NEED_DISAGREE_DESC","有人不同意你的決定"
"#PERSON_EVENT_NEED_DECLINE_NAME","拒絕請求"
"#PERSON_EVENT_NEED_DECLINE_DESC","你拒絕了居民的請求"
"#PERSON_EVENT_NEED_FEAST_NAME","盛宴"
"#PERSON_EVENT_NEED_FEAST_DESC","徹夜大吃大喝讓人們非常開心"
"#PERSON_EVENT_NEED_HOSTILITIES_NAME","敵意"
"#PERSON_EVENT_NEED_HOSTILITIES_DESC","近期外界的敵意讓人們感到不安"
"#PERSON_EVENT_NEED_LUCK_NAME","幸運"
"#PERSON_EVENT_NEED_LUCK_DESC","最近的好運氣提升了整體士氣"
"#PERSON_EVENT_NEED_FALLOUT_NAME","核輻射塵"
"#PERSON_EVENT_NEED_FALLOUT_DESC","大量輻射正在造成恐慌"
"#PERSON_EVENT_NEED_PANDEMIC_NAME","流行病"
"#PERSON_EVENT_NEED_PANDEMIC_DESC","害怕感染正降低士氣"
"#PERSON_EVENT_NEED_MAGSTORM_NAME","電磁風暴"
"#PERSON_EVENT_NEED_MAGSTORM_DESC","沉悶的天氣和電閃雷鳴正在造成恐慌"
"#PERSON_EVENT_NEED_METEORS_NAME","流星雨"
"#PERSON_EVENT_NEED_METEORS_DESC","周圍所受到的的破壞讓人們感到害怕"
"#TOPIC_INSPECT","檢查"
"#TOPIC_INSPECT_TITLE","檢查"
"#POPUP_SURVIVOR_GROUP_ROB","搶劫他們"
"#POPUP_SURVIVOR_GROUP_THEIR_SUPPLIES","他們的補給品"
"#POPUP_SURVIVOR_GROUP_SUPPLIES","補給品"
"#EVENT_MERCHANTBIG_01_NAME","大生意"
"#EVENT_MERCHANTBIG_01_DESC","一輛貨車孤零零地朝大門緩慢前進，車上的重物壓得整台車吱吱作響。「大家好，親愛的居民們」，司機叫道。「不知到各位先生女士們是否有興趣在這個美好的日子裡與我交換物資？」"
"#EVENT_MERCHANTBIG_01_NOTIFICATION_HEADER","大生意"
"#EVENT_MERCHANTBIG_01_NOTIFICATION_DESC","一輛滿載的貨車在大門口等候"
"#EVENT_MERCHANTBIG_02_NAME","大生意"
"#EVENT_MERCHANTBIG_02_DESC","一輛大型貨車，裡面裝滿各式各樣的貨物，在大門口等候。一位奇裝異服的人在門口吶喊：「嘿！聽說你們想以物換物？有喜歡的嗎？」"
"#EVENT_MERCHANTBIG_02_NOTIFICATION_HEADER","大生意"
"#EVENT_MERCHANTBIG_02_NOTIFICATION_DESC","一輛滿載的貨車在大門口等候"
"#EVENT_MERCHANTBIG_03_NAME","大生意"
"#EVENT_MERCHANTBIG_03_DESC","一輛貨車猛地刹車停在大門外面。車輛明顯屬於一位商人，但車上空空如也。「今天我為最特別各位準備了最特別的商品。我們來做個交易如何？」"
"#EVENT_MERCHANTBIG_03_NOTIFICATION_HEADER","大生意"
"#EVENT_MERCHANTBIG_03_NOTIFICATION_DESC","一輛滿載的貨車在大門口等候"
"#EVENT_MERCHANTBIG_RESULT_DECLINE_NAME","大生意"
"#EVENT_MERCHANTBIG_RESULT_DELINE_DESC","「那就下次吧，女士們先生們！別忘了我啊！」商人把樣品放回車上，爬上駕駛位，開著車漸漸走遠。"
"#EVENT_MERCHANTBIG_RESULT_NAME","交易完成"
"#EVENT_MERCHANTBIG_RESULT_DESC","「感謝各為給我這個機會！我很快還會再來的！」商人邊喊邊收拾好貨品後便隨即離開。"
"#EVENT_MERCHANTBIG_04_NAME","流動商人"
"#EVENT_MERCHANTBIG_04_DESC","「好吧，我還有這些東西。但現在沒有其他了，要不要隨你！」"
"#EVENT_RESULT_MODIFY_HAPPINESS","{0}幸福度"
"#EVENT_APOTHECARYBIG_01_NAME","大藥商"
"#EVENT_TRADING_01_NOTIFICATION_HEADER","大門前有些商人"
"#EVENT_TRADING_01_NOTIFICATION_DESC","但他們看起來有點不一樣"
"#EVENT_TRADING_01_NAME","道德不能當飯吃"
"#EVENT_TRADING_01_DESC","一隻商隊已抵達大門。但是，他們全副武裝，臉上塗了油彩，還帶著大量武器，這讓你聯想到了掠奪者，而不是曾經見過的任何一種商人。「女士們先生們，你們好！我們想知道，嗯……你們想看看我們這裡的好東西嗎？」其中一個人說著打開了箱子。你在貨物周圍看到了鮮血和灰燼，還有一些認不太出來的肉。"
"#EVENT_TRADING_01_TRADE1","與他們交易"
"#EVENT_TRADING_01_REFUSE","拒絕交易"
"#EVENT_TRADING_01_TRADE_NAME","道德不能當飯吃"
"#EVENT_TRADING_01_TRADE_DESC","這隻商隊興高采烈的跟你交易貨物。「很好很好，謝謝你，呃……跟我們交易！」領頭的人邊說邊鞠躬，並轉著手臂，好像要逃走的樣子。他們離開時，你注意到你的人民瞥了一眼剛買的貨物，好像它們會散發幅射汙染一樣。"
"#EVENT_TRADING_01_REFUSE_NAME","道德不能當飯吃"
"#EVENT_TRADING_01_REFUSE_DESC","那個男人朝地上啐了一口，吐出一團噁心的唾沫、黏液和血。「一群不切實際的人，對嗎？很好，那我們就把這些好貨帶去別的地方！」那群人轉過身，那個男人最後看了你一眼，大喊：「膽小鬼！」儘管沒有抓住機會，但你的人民貌似對你的選擇很滿意。"
"#EVENT_INSTRUMENTS_01_NOTIFICATION_HEADER","居民需要提神"
"#EVENT_INSTRUMENTS_01_NOTIFICATION_DESC","有個人可能有辦法"
"#EVENT_INSTRUMENTS_01_NAME","鼓舞士氣的樂曲"
"#EVENT_INSTRUMENTS_01_DESC","一名居民一臉激動地向你走來。「嘿老大，我可以幫你給這裡的人們一點額外的鼓舞。如果你給我一些材料，我可以製造一種樂器，用音樂讓他們更輕鬆地工作。我可以製作吉他、鼓……或者，天哪，我可以製作一架教堂風琴嗎？求你了，製作一架教堂風琴是我夢寐以求的事！」"
"#EVENT_INSTRUMENTS_01_GUITAR","製作吉他"
"#EVENT_INSTRUMENTS_01_DRUMS","製作鼓"
"#EVENT_INSTRUMENTS_01_ORGANS","製作教堂風琴"
"#EVENT_INSTRUMENTS_01_GUITAR_NAME","鼓舞士氣的樂曲"
"#EVENT_INSTRUMENTS_01_GUITAR_DESC","過了一段時間，那名男子終於帶著一把做工精緻的吉他回來了。他在一些工人附近坐下，開始演奏優美的旋律，讓人想起了以前的爵士樂。你可以立即看到工人們的精神振奮起來了。"
"#EVENT_INSTRUMENTS_01_DRUMS_NAME","鼓舞士氣的樂曲"
"#EVENT_INSTRUMENTS_01_DRUMS_DESC","過了一段時間，那名男子終於帶著一對大鼓回來了。他把它們放在一些工人附近，開始敲打起來，一開始是軍國主義節奏，後來突然變成了一首搖滾歌曲獨奏。你可以看到他的演奏大幅振奮工人的精神。"
"#EVENT_INSTRUMENTS_01_ORGANS_NAME","鼓舞士氣的樂曲"
"#EVENT_INSTRUMENTS_01_ORGANS_DESC","過了很長一段時間，終於你看到那名男子搬運一架巨大的管風琴回來了。他設法把管風琴拉到殖民地中心，迫不及待地坐在了管風琴後面。一首華麗、包羅萬象的歌曲回蕩在空氣中，就像一首神聖的讚美詩。工人看起來很困惑，但不知怎麼的，這奇異的演出讓他們忘記了所有疲憊。"
"#EVENT_FEAST_02_NOTIFICATION_HEADER","是否該慶祝一下了？"
"#EVENT_FEAST_02_NOTIFICATION_DESC","居民們想要舉辦一場宴會"
"#EVENT_FEAST_02_NAME","急需的旋律"
"#EVENT_FEAST_02_DESC","為了慶祝取得的成就並撫平失望情緒，居民們想要舉辦一場宴會。宴會需要消耗一些資源，但適時的慶祝會讓人們更加團結。"
"#EVENT_FEAST_02_REFUSE","拒絕"
"#EVENT_FEAST_02_ALLOW","允許"
"#EVENT_FEAST_02_REFUSE_NAME","急需的旋律"
"#EVENT_FEAST_02_REFUSE_DESC","在你拒絕他們的要求時，你可以從居民的眼中看到了無比失望。對他們解釋資源不能濫用，或者承諾將來會安排類似的活動都無濟於事。就像你告訴一群孩子所有假日都已取消一樣，說什麼都沒有用。"
"#EVENT_FEAST_02_ALLOW_NAME","急需的旋律"
"#EVENT_FEAST_02_ALLOW_DESC","宴會準備就緒，慶祝活動開啟。大家大快朵頤，開懷暢飲。居民們唱起了愉快的歌曲。你聽著他們的歌聲，歌快唱完時，你才模模糊糊地想起自己聽過這首歌：「……嘿，雖然我們衣衫襤褸，雖然我們日夜辛勞……」"
"#EVENT_FEAST_02_ALLOW_01","不加入他們"
"#EVENT_FEAST_02_ALLOW_02","「……但我們不後悔誕生在這世上！」"
"#EVENT_FEAST_02_ALLOW_03","「……黑夜來臨，是默哀的時間了！」"
"#EVENT_FEAST_02_ALLOW_04","「……但這都沒差，因為還能吃飽！」"
"#EVENT_FEAST_02_RESULT_01_NAME","急需的旋律"
"#EVENT_FEAST_02_RESULT_01_DESC","當你唱完最後一句，周圍的人群爆發出熱烈的掌聲和歡笑聲。坐在你身旁的那些人，每個人都開玩笑似的來拍拍你的背或者弄亂你的頭髮。他們很高興看到領導人其實就和他們一樣。"
"#EVENT_FEAST_02_RESULT_02_NAME","急需的旋律"
"#EVENT_FEAST_02_RESULT_02_DESC","你的聲音似乎壓過了其他人，人們安靜地等著你唱完。大家困惑地看著彼此，不久後宴會恢復正常。你感覺到自己可能給人一種「脫節」的印象。"
"#EVENT_FEAST_02_RESULT_03_NAME","急需的旋律"
"#EVENT_FEAST_02_RESULT_03_DESC","你的聲音似乎壓過了其他人，人們安靜地等著你唱完。當你唱完最後一句，疑惑從人們臉上消失，大家大笑起來。居民們笑彎了腰，眼淚控制不住地從眼眶中流出，所有的壓力和沮喪在這一刻是都被釋放了出來。所有人都很開心，因為總算有一件可以讓他們開懷大笑的事了。"
"#EVENT_FEAST_02_RESULT_04_NAME","急需的旋律"
"#EVENT_FEAST_02_RESULT_04_DESC","你站在一旁看著，周圍的人群飽含感情地唱完了這首歌，之後爆發出由衷的掌聲和歡笑聲。宴會結束，大夥邁著輕快的步伐，回去忙自己每天要做的工作了，有些人還哼著之前的旋律。"
"#EVENT_NEGOTIATION_01_NOTIFICATION_HEADER","一群生還者來到大門"
"#EVENT_NEGOTIATION_01_NOTIFICATION_DESC","他們似乎有一項有趣的提議"
"#EVENT_NEGOTIATION_01_NAME","永不消亡的文字"
"#EVENT_NEGOTIATION_01_DESC","一群可能是你所見過最憔悴的人來到了大門。他們衣衫襤褸、骯髒不堪而且渾身是傷，完美展現出生還者精疲力竭的畫面。他們當中的領導人向前邁出一步。「你好，正如你所見，我們一家經歷了許多風雨。你可能無法收留我們所有人，但能滿足我們一個小小請求嗎？收留我爺爺，治好他並把他的故事寫下來。這樣我們家族的遺產就不會隨著我們一起消失了。」"
"#EVENT_NEGOTIATION_01_REFUSE","拒絕這個請求"
"#EVENT_NEGOTIATION_01_ACCEPT","收留爺爺"
"#EVENT_NEGOTIATION_01_EVERYONE","收留他們所有人"
"#EVENT_NEGOTIATION_01_REFUSE_NAME","永不消亡的文字"
"#EVENT_NEGOTIATION_01_REFUSE_DESC","看著這一群奇怪的人，你決定拒絕。人群後面的老人身體微微顫抖。「200年的家族歷史，就要這樣消失了……」他開始嚎啕大哭，隨後咳了好一陣子。其他人很快跑去幫他，你一個人默默地看著這一切。"
"#EVENT_NEGOTIATION_01_ACCEPT_NAME","永不消亡的文字"
"#EVENT_NEGOTIATION_01_ACCEPT_DESC","人群中充滿了喜悅，紛紛站到一旁，給老人讓出一條路。有一些人不捨的告別，但是每個人似乎都同意這是生活在這個嚴酷的世界所必需付出的代價。這樣的話，即使自己死去，家族的一部份還可以繼續活下去。"
"#EVENT_NEGOTIATION_01_EVERYONE_NAME","永不消亡的文字"
"#EVENT_NEGOTIATION_01_EVERYONE_DESC","女子看起來有些困惑。「……真的嗎？！你真的……我們可能算不上是什麼有價值的人……不，真是太感謝你了！」整個家族都激動得熱淚盈眶，附近的居民見狀給了你一連串的掌聲。看來至少今天冒險去同情他們是值得的。"
"#EVENT_EXPEDITION_02_NOTIFICATION_HEADER","一個奇怪的氣球落在了地上"
"#EVENT_EXPEDITION_02_NOTIFICATION_DESC","氣球上貼了一封訊息"
"#EVENT_EXPEDITION_02_NAME","藏寶圖"
"#EVENT_EXPEDITION_02_DESC","一個像氣象氣球的奇怪物體在空中飄蕩，最後落在了殖民地中間。氣球似乎攜帶著某種測量設備，但是無法確定是哪一種。氣球上貼著一張紙，紙上寫著：「在永動蛇轉彎的地方，走上一年，找到一個森林裡面的老傢伙，幫幫我們。」你應該把探險隊送去哪？"
"#EVENT_EXPEDITION_02_OPTION_01","離河灣365步遠的老樹"
"#EVENT_EXPEDITION_02_OPTION_02","離路彎365步遠的老樹"
"#EVENT_EXPEDITION_02_OPTION_03","離河灣12步遠的大石頭"
"#EVENT_EXPEDITION_02_IGNORE","忽略這個訊息"
"#EVENT_EXPEDITION_02_SUCCESS_NAME","藏寶圖"
"#EVENT_EXPEDITION_02_SUCCESS_DESC","你對這一資訊進行解碼，並派一組人馬去氣球飄來的地方調查。過了一段時間，他們帶回來各種科學設備。有一個隱蔽的研究設施藏在小山洞裡，不過前些日子不幸遭到劫匪襲擊。"
"#EVENT_EXPEDITION_02_FAILURE_NAME","藏寶圖"
"#EVENT_EXPEDITION_02_FAILURE_DESC","你對這一資訊進行了解碼，派了一隊人馬去氣球飄來的地方調查。你等了又等，他們終於回來了，但是並沒有帶回任何東西。那裡除了雜草以外什麼都沒有。不管氣球攜帶的是什麼資訊，似乎都失去了它的意義。"
"#EVENT_EXPEDITION_02_IGNORE_NAME","藏寶圖"
"#EVENT_EXPEDITION_02_IGNORE_DESC","你把紙撕碎後扔掉了。搜尋它可能會帶來更多麻煩，不太值得。不過氣球本身有一些有用的零件，所以這整件事已經算對你有利了。"
"#EVENT_NEGOTIATION_02_NOTIFICATION_HEADER","大門前有一群穿著異常整潔的人"
"#EVENT_NEGOTIATION_02_NOTIFICATION_DESC","他們有一個奇怪的提議"
"#EVENT_NEGOTIATION_02_NAME","為了一切發展"
"#EVENT_NEGOTIATION_02_DESC","一群你認為是科學家的人來到了大門前。他們戴著眼鏡、穿著實驗用白袍以及其他一些科學相關的小東西。「同胞們，你們好！你們有幸被選中參與實驗，改善人類的生活！我們一直在努力研究新的治療方法和藥物，現在只需要一名健康的試驗者來驗證它們的效果！當然啦，參與者會獲得相對應的獎勵。」一位女士大喊著，同時指向他們帶來的一箱貴重物品。"
"#EVENT_NEGOTIATION_02_ACCEPT","接受他們的提議"
"#EVENT_NEGOTIATION_02_REFUSE","叫他們滾遠點"
"#EVENT_NEGOTIATION_02_SUCCESS_NAME","為了發展不惜一切"
"#EVENT_NEGOTIATION_02_SUCCESS_DESC","他們似乎是一群值得相信的人，所以你決定接受這個提議。一名居民被帶了過來，他們快速地對其進行了測量、面談並給他不停注射藥物，直到他的手臂腫的像被一群蚊子叮過一樣。「都做完了，感謝你的合作，下次再見。科學萬歲！」領導人宣佈完後，他們便都離開了。而那個居民沒有表現出任何副作用的跡象，之後科學家再次來訪，證明那是個成功的實驗。"
"#EVENT_NEGOTIATION_02_FAILURE_NAME","為了發展不惜一切"
"#EVENT_NEGOTIATION_02_FAILURE_DESC","他們似乎是一群值得相信的人，所以你決定接受這個提議。一名居民被帶了過來，他們快速地對其進行了測量、面談並給他不停注射藥物，直到他的手臂腫的像被一群蚊子叮過一樣。「都做完了，感謝你的合作，下次再見。科學萬歲！」領導人宣佈完後，他們便都離開了。然而那個居民很快就一病不起，當科學家來查看時，立刻就被憤怒的居民趕走了。"
"#EVENT_NEGOTIATION_02_REFUSE_NAME","為了發展不惜一切"
"#EVENT_NEGOTIATION_02_REFUSE_DESC","你看了一眼你的居民，他們都憤怒地搖著頭。「沒錯，我們不同意。」你說。看起來很樂觀的科學家們臉馬上就垮下來。「詛咒你們！你們會後悔的。科學將打倒你們！」領導人宣佈完後，他們一群人便離去了。"
"#EVENT_BEAST_02_NOTIFICATION_HEADER","有人在樹林中發現了奇怪的東西"
"#EVENT_BEAST_02_NOTIFICATION_DESC","只是迷信而已嗎？"
"#EVENT_BEAST_02_NAME","生吞活剝"
"#EVENT_BEAST_02_DESC","一群居民帶來了一個令人不安的發現：一頭死掉的野豬，身體兩側有兩個巨大的穿刺傷口，每一個傷口都有一隻手那麼深。一部份的毛和皮都被溶解了，好像有什麼東西把牠吞下去又吐了出來。能做到這件事的生物對殖民地也會是一個巨大的威脅。你會採取行動還是做好防禦準備？"
"#EVENT_BEAST_02_SEARCH","派居民去追捕這隻神秘野獸"
"#EVENT_BEAST_02_DEFENSE","加強你的防禦"
"#EVENT_BEAST_02_SEARCH_NAME","生吞活剝"
"#EVENT_BEAST_02_SEARCH_DESC","一隻狩獵小隊冒險尋找這個罪魁禍首。他們發現大量蹤跡，然後跟著這些蹤跡一步步走向森林深處，最終來到了一個荒無人煙的小村莊。這裡的房屋被破壞，屋內的物品散落一地，但是沒有發生過殺戮的跡象。人們在搜索區域找尋有用資源的時候，其中一個人的眼角餘光看到了些什麼，在倒塌的房屋後面的一座小山似乎動了。小隊衝進屋子，做好了戰鬥準備，但是什麼都沒有發現。他們只好返回殖民地，希望危機已經解除。"
"#EVENT_BEAST_02_DEFENSE_NAME","生吞活剝"
"#EVENT_BEAST_02_DEFENSE_DESC","殖民地周邊佈置了守衛進行巡邏。一開始巡邏還是頭等大事，但很快就變成了例行公事而已，因為沒有發現什麼異常。但到了晚上，一個居民呆呆地看著樹林，發現「地面」在樹之間變換位置。很快響起了警報，居民們奔向那個奇怪的東西。人們發出的怒吼聲似乎把它嚇跑了，逃跑的路上弄斷了不少灌木和小樹。人們只發現一隻被勒死的鹿，這一跡象表明怪物在用餐時被人們粗暴地打斷了。"
"#EVENT_EXPEDITION_03_NOTIFICATION_HEADER","一位居民一直在做噩夢"
"#EVENT_EXPEDITION_03_NOTIFICATION_DESC","他堅稱這些噩夢都是有含義的"
"#EVENT_EXPEDITION_03_NAME","鬧鬼的小鎮"
"#EVENT_EXPEDITION_03_DESC","一為居民前來找你，臉上帶著深深的黑眼圈。他告訴你離這不遠處有個村莊，其中的居民在某個夜晚全部離奇死亡。他最近路過那個村莊，拿走了一些東西，結果現在被可怕的噩夢所困擾。他堅信這些都是那些陰魂不散的村民導致的，只有把他們的東西還回去才能讓這一切恢復正常。"
"#EVENT_EXPEDITION_03_SCIENCE","採取科學方法"
"#EVENT_EXPEDITION_03_SUPERNATURAL","撫慰那些不安的靈魂"
"#EVENT_EXPEDITION_03_REFUSE","沒時間管這些胡說八道"
"#EVENT_EXPEDITION_03_SCIENCE_NAME","鬧鬼的小鎮"
"#EVENT_EXPEDITION_03_SCIENCE_DESC","你不相信有超自然的事物存在，但絕對有什麼地方不太對勁。你派出了一隊人馬去檢查那個小鎮，為他們配備了所有你能收集到的武器。他們確實發現了一個空無一人的村莊，已及到處都被青草和苔蘚埋沒的房屋骨架。進一步檢查後，他們發現村莊裡有種有毒氣體不斷從地底冒出。這種氣體能夠置人於死地，即使吸入微小的劑量也會讓人產生幻覺。偵察隊對這個解釋很滿意，收集了所有有用的資源後便返回了殖民地。"
"#EVENT_EXPEDITION_03_SUPERNATURAL_NAME","鬧鬼的小鎮"
"#EVENT_EXPEDITION_03_SUPERNATURAL_DESC","看到這個男子如此認真，你決定尊重他的請求。他拿來從村莊帶走的東西和一群居民一起冒險前往那個村莊。他們到達後，確實如男子所說，鎮上到處都是骨架，骨架旁還有盤子、杯子、書籍和其他私人物品，一切都好像定格在他們死亡的瞬間。男子恭敬地將物品放回其中一個小屋裡，然後與大家一起返回。之後男子帶著解脫的笑容找到了你，交給你一些奇怪的東西，希望你收下以示感激。"
"#EVENT_EXPEDITION_03_REFUSE_NAME","鬧鬼的小鎮"
"#EVENT_EXPEDITION_03_REFUSE_DESC","你不理會這個男子，跟他說比起他的鬼故事，你有更重要的事情要關心。男子聽後十分沮喪，只好接受你的決定。然而不久後，你意識到這個男子從殖民地消失了。搜尋隊沒有找到他的蹤跡，他的朋友也不知道他去了哪。所以稍後他出現在大門前時，你感到很驚訝，但他已是精疲力竭，身中劇毒。「我得把那些東西還回去。」他掙扎地解釋，「我終於可以好好睡一覺了。」"
"#EVENT_STRANGER_01_NOTIFICATION_HEADER","一個奇怪的男子在大門前大聲下著命令"
"#EVENT_STRANGER_01_NOTIFICATION_DESC","這個場景讓你想起了什麼……"
"#EVENT_STRANGER_01_NAME","電影製作併發症"
"#EVENT_STRANGER_01_DESC","你來到了大門，發現一個穿著又髒又破的奇怪男子用卷起來的報紙當喇叭在門前大喊：「趕快行動起來！你還在等什麼？這是你戰前最重要的一次演講，多用點心思吧！」很明顯，他看起來不太聰明。那麼你打算發表怎樣的演講呢？"
"#EVENT_STRANGER_01_HONOR","充滿榮譽感的演講"
"#EVENT_STRANGER_01_GLORY","以榮耀為主題進行演講"
"#EVENT_STRANGER_01_LOOT","承諾將帶來財富的演講"
"#EVENT_STRANGER_01_REFUSE","忽視這個瘋子"
"#EVENT_STRANGER_01_HONOR_NAME","電影製作併發症"
"#EVENT_STRANGER_01_HONOR_DESC","你打算迎合這個奇怪的男子。「我的兄弟姐妹們，」你轉向了你的居民，「看著你們，我感受到了各位一顆顆充滿勇氣的心，每一個都比太陽的光芒還要寶貴……」男子專心地聽著你的演講，把卷成圓筒的報紙放在眼前，手裡還轉著不存在的手柄，看起來就像在拍攝一樣。「太棒了，真是太棒了！」在你完成演講後，他大聲喊道。他把手伸進手提箱，拿出來某樣東西給你，「拿去，今天完工了。但你先研究一下這個來準備明天的演出－也順便吃點什麼吧。」他說完便離開了。"
"#EVENT_STRANGER_01_GLORY_NAME","電影製作併發症"
"#EVENT_STRANGER_01_GLORY_DESC","你打算迎合這個奇怪的男子。「我的永恆守衛，」你轉向了你的居民，「看著你們，我就知道你們異於常人。你們如同野獸般勇猛嗜血、視死如歸，值得為你們今天的戰役譜成一首讚歌，千古傳唱……」男子專心地聽著你的演講，把卷成圓筒的報紙放在眼前，手裡還搖動著不存在的手柄，看起來就像在拍攝一樣。「不錯，很經典！」在你完成演講後，他大聲喊道。他把手伸進手提箱，拿出來某樣東西給你，「拿去，今天完工了。但你先研究一下這個來準備明天的演出－也順便吃點什麼吧。」他說完便離開了。"
"#EVENT_STRANGER_01_LOOT_NAME","電影製作併發症"
"#EVENT_STRANGER_01_LOOT_DESC","你打算迎合這個奇怪的男子。「好了，你們這些無名之輩，」你轉向了你的居民，「你們知道那排士兵後面有什麼嗎？黃金！多到你無法想像的黃金！今天這場戰役打贏了，你就有機會過上貴族一般的生活……」男子專心地聽著你的演講，把卷成圓筒的報紙放在眼前，手裡還搖動著不存在的手柄，看起來就像在拍攝一樣。「有點過於新穎，但還算不錯。」在你完成演講後，他大聲喊道。他把手伸進手提箱，拿出來某樣東西給你，「拿去，今天完工了。但你先研究一下這個來準備明天的演出－也順便吃點什麼吧。」他說完便離開了。"
"#EVENT_STRANGER_01_REFUSE_NAME","電影製作併發症"
"#EVENT_STRANGER_01_REFUSE_DESC","你讓這個男子趕快離開，男子用力地把報紙扔到了地上。「這是叛變！你這個沒用的工會笨蛋，我要讓你永遠無法再待在這個行業！你會對你今天背叛曼福雷德．史地布拉爵士的行為感到後悔的！」在你想找機會說些什麼的時候，男子早已憤慨地離開了。"
"#EVENT_STRANGER_02_NOTIFICATION_HEADER","有人發現了一個小偷"
"#EVENT_STRANGER_02_NOTIFICATION_DESC","趕快想辦法，以免他溜了"
"#EVENT_STRANGER_02_NAME","隱藏的財富"
"#EVENT_STRANGER_02_DESC","殖民地突然傳來一聲叫喊：「有小偷！我們之中有個小偷！」你匆忙趕到營地邊，看到一個歷經滄桑的人朝樹林裡跑去。幾個居民緊緊追著那名「小偷」。「我們該拿他怎麼辦？」其中一個人問道。"
"#EVENT_STRANGER_02_MERCIFUL","寬恕他"
"#EVENT_STRANGER_02_VENGEFUL","要他付出代價"
"#EVENT_STRANGER_02_FAIR","公平的處置他"
"#EVENT_STRANGER_02_IGNORE","無視他"
"#EVENT_STRANGER_02_MERCIFUL_NAME","隱藏的財富"
"#EVENT_STRANGER_02_MERCIFUL_DESC","你告訴居民要寬容一點。他們追著逃跑的小偷，很快把他圍在了附近的山洞中，山洞裡塞滿了各式各樣的手工藝品和小物件。「不！不要拿走我的寶貝！我需要它們！」小偷苦苦哀求著，口水從那張沒有牙齒的嘴落到他那可以給鳥築巢的鬍子上。居民們紛紛拿回被偷走的寶貝，警告他以後不要再踏入這個殖民地。看小偷的樣子，他好像聽明白了。"
"#EVENT_STRANGER_02_VENGEFUL_NAME","隱藏的財富"
"#EVENT_STRANGER_02_VENGEFUL_DESC","你告訴居民對他進行報復。他們追著逃跑的小偷，很快把他圍在了附近的山洞中，山洞裡塞滿了各式各樣的手工藝品和小物件。「不！不要拿走我的寶貝！我需要它們！」小偷苦苦哀求著，口水從那張沒有牙齒的嘴落到他那長的像鳥巢的鬍子上。居民衝進山洞，近乎抓狂地從小偷身上搶回那些寶貝，有些人甚至被尖銳的物品割傷了，而小偷則痛苦地嚎啕大哭。"
"#EVENT_STRANGER_02_FAIR_NAME","隱藏的財富"
"#EVENT_STRANGER_02_FAIR_DESC","你告訴居民要公正地對待他。他們追著逃跑的小偷，很快把他圍在了附近的山洞中，山洞裡塞滿了各式各樣的手工藝品和小物件。「不！不要拿走我的寶貝！我需要它們！」小偷苦苦哀求著，口水從那張沒有牙齒的嘴落到他那長的像鳥巢的鬍子上。居民拿回被偷走的寶貝，還順帶拿走了一些其他東西作為補償。小偷看起來充滿了自責。"
"#EVENT_STRANGER_02_IGNORE_NAME","隱藏的財富"
"#EVENT_STRANGER_02_IGNORE_DESC","你讓居民都回來，不值得冒這個險去追小偷。他們略顯猶豫地停了下來，便陸續返回營地。讓小偷就這樣跑了，他們多少有些憤憤不平。"
"#EVENT_DEPARTURE_01_NOTIFICATION_HEADER","一位居民前來找你"
"#EVENT_DEPARTURE_01_NOTIFICATION_DESC","她想去追尋更美好的事物"
"#EVENT_DEPARTURE_01_NAME","偉大的未知領域"
"#EVENT_DEPARTURE_01_DESC","一名看起來很緊張但卻又很興奮的女子前來找你。「嘿，我一直在想，呃……這裡是很棒沒有錯，但是外面肯定有更多的事物值得去發現，不是嗎？我……有點想去親眼看看。絕對不是說這裡不好，但我可能很快要離開這裡了。我要去追尋那些更多、更美好的事物。」"
"#EVENT_DEPARTURE_01_GUILT","告訴她，她的行為太過自私"
"#EVENT_DEPARTURE_01_WARN","警告她，外面的世界很危險"
"#EVENT_DEPARTURE_01_EQUIP","給她裝備並祝她好運"
"#EVENT_DEPARTURE_01_GUILT_NAME","偉大的未知領域"
"#EVENT_DEPARTURE_01_GUILT_DESC","你向這個女人解釋道，如果她離開，其他人需要接過她手裡的工作。而這個人可能是病人、小孩、傷者或者老人。做事只考慮自己是非常自私的，她應該立刻拋棄這些想法。這個女人盯著你看了好一會兒，明顯已經產生了動搖。「好吧，我還是留下吧。」她沮喪地說道，然後背著背包離開了。"
"#EVENT_DEPARTURE_01_WARN_NAME","偉大的未知領域"
"#EVENT_DEPARTURE_01_WARN_DESC","你試著向這個女人解釋外面的世界有多麼的危險。外面有野獸、強盜、風暴還有鬼知道什麼的一堆東西。她的生存機率絕對不會太高。而且如果她無法活著回來，受罪的就是關心她的那些人。女子的表情開始產生了變化。「呃……我可能需要再考慮一下。」她一邊說著，一邊把已經用不到的生存工具箱交給了你。"
"#EVENT_DEPARTURE_01_EQUIP_NAME","偉大的未知領域"
"#EVENT_DEPARTURE_01_EQUIP_DESC","看到這個女人的意志如此堅定，你盡自己所能地為她提供最好的裝備，並祝她好運。可以離開居住地，去外面的世界探險，她感到欣喜若狂。但一段時間後，你看見她回來了，裹著好幾層動物的毛皮，背著巨大的背包，這身行頭差點讓你認不出她。她從身後的背包中拿出貨物交給了你，說：「其實外面的世界也沒有想像中那麼美好。」"
"#EVENT_RACE_01_NOTIFICATION_HEADER","兩輛車朝大門衝了過來"
"#EVENT_RACE_01_NOTIFICATION_DESC","而且車速極快"
"#EVENT_RACE_01_NAME","極速挑戰"
"#EVENT_RACE_01_DESC","兩輛汽車快速在路上疾行，並且在大門外緊急刹車，將泥土和野草噴得到處都是。其中一輛車裡走出一個男人，戴著厚厚的防風眼鏡，頭上頂著方格花紋的頭盔。「嘿，有人想參加比賽嗎？如果你覺得自己可以擊敗冠軍，我們可以一起湊點獎品搞個比賽。順便說一下，冠軍就是我本人。」他一邊說著，一邊露出得意洋洋的笑容。"
"#EVENT_RACE_01_SABOTAGE","跟他較量一番，但在事前對他的車動手腳"
"#EVENT_RACE_01_SPEED","跟他較量一番，並在事前完整的調校車子引擎"
"#EVENT_RACE_01_TRACTION","跟他較量一番，在牽引力方面做點投資"
"#EVENT_RACE_01_DECLINE","拒絕挑戰"
"#EVENT_RACE_01_SABOTAGE_NAME","極速挑戰"
"#EVENT_RACE_01_SABOTAGE_DESC","你接受了提議並開始為比賽做準備。當你們在討論具體的路線和其他細節時，一位居民偷偷摸到車手的賽車旁，準備做些手腳以確保你獲取優勢。比賽馬上就要開始了，你的成員已上車就位。旗子一揮，賽車疾馳而去……卻發出一陣刺耳的雜訊，減速後不久就停了下來。冠軍從車裡探出身來，看上去有些尷尬。「呃……好像我們都遇上了一些技術問題，真遺憾。」"
"#EVENT_RACE_01_SPEED_NAME","極速挑戰"
"#EVENT_RACE_01_SPEED_DESC","你接受了提議並開始為比賽做準備。你決定調整好引擎，以確保汽車能發揮出最高速度。不久之後，比賽準備就緒，你的成員都已上車就位。旗子一揮，賽車疾馳而去。冠軍搶得先機，但你的隊伍在終點線前努力完成了反超。居民們歡呼雀躍，衝上去擁抱車手們。勝利者獲得了獎品。"
"#EVENT_RACE_01_TRACTION_NAME","極速挑戰"
"#EVENT_RACE_01_TRACTION_DESC","你接受了提議並開始為比賽做準備。你決定調整好懸架來迎接比賽，並清潔輪胎以保證賽車獲得最佳抓地力。不久之後，比賽準備就緒，你的成員已上車就位。旗子一揮，賽車疾馳而去。冠軍取得先機，但在彎道上你的成員完成了幾次漂亮的轉彎，奪得領先地位，並將優勢保持到了最後。居民們歡呼雀躍，衝上去擁抱車手們。這次決策大獲成功，勝利令人喜不自勝。"
"#EVENT_RACE_01_DECLINE_NAME","極速挑戰"
"#EVENT_RACE_01_DECLINE_DESC","你狐疑地看著這兩輛賽車，決定拒絕這個提議。冠軍輕笑道：「沒膽面對挑戰？好吧，也許這是明智的選擇。我本來就是無與倫比的。」兩輛車掉了頭，往遠方的地平線飛馳而去。即使已經看不見車子的蹤影，人們還是能聽到引擎的咆哮聲。"
"#EVENT_MUD_01_NOTIFICATION_HEADER","一名看起來很疲憊的女子正在接近殖民地"
"#EVENT_MUD_01_NOTIFICATION_DESC","她全身都是污泥"
"#EVENT_MUD_01_NAME","幫人一把"
"#EVENT_MUD_01_DESC","你略為調侃地看著這位腰以下全是污泥的女子走近殖民地，她每走一步都會在身後留下一塊塊汙跡。「很抱歉打擾你，能幫我一把嗎？我的車陷在爛泥裡了，如果能幫我把車推出來的話，我很樂意報答你。」"
"#EVENT_MUD_01_ACCEPT","幫她一把"
"#EVENT_MUD_01_DECLINE","讓她自己想辦法"
"#EVENT_MUD_01_ACCEPT_SUCCESS_NAME","幫人一把"
"#EVENT_MUD_01_ACCEPT_SUCCESS_DESC","你決定幫她一把，但其實是很多把。你召集了一幫居民，前往車輛拋錨的地方，確實是卡在一灘爛泥裡。大家把一些繩子綁在車底下，然後一起開始推車。女子輕輕踩動油門，其他人在車後面推。一開始汽車紋絲不動，不過後來還是漸漸向前動了起來。大夥花了不少功夫，最終成功將車推了出來。「太感謝你們了。來，請收下這些。」女子一邊說著，一邊交給你適量的獎勵。你瞥見在後面推車的居民們，發現他們脖子以下全都是污泥。看來所有人都得好好洗個澡了。"
"#EVENT_MUD_01_ACCEPT_FAIL_NAME","幫人一把"
"#EVENT_MUD_01_ACCEPT_FAIL_DESC","你決定幫她一把，但其實是很多把。你召集了一幫居民，前往車輛拋錨的地方，確實是卡在一灘爛泥裡。大家把一些繩子綁在車底下，然後一起開始推車。女子輕輕踩動油門，其他人在車後面推。儘管所有人用盡全力，汽車還是紋絲不動。女子走下車，看起來像被打敗了一樣。「好吧，我想我哪兒都去不了了……你們不會正好有張空床吧？」"
"#EVENT_MUD_01_TAKE","讓她加入"
"#EVENT_MUD_01_EXILE","讓她自生自滅"
"#EVENT_MUD_01_TAKE_NAME","幫人一把"
"#EVENT_MUD_01_TAKE_DESC","你告訴這名女子你很樂意讓她加入殖民地。她看起來鬆了一口氣。「哦，太謝謝你了，我保證不會讓你失望的。」她大聲說。"
"#EVENT_MUD_01_EXILE_NAME","幫人一把"
"#EVENT_MUD_01_EXILE_DESC","女子看起來心煩意亂，但卻似乎並不驚訝。「好吧，值得一試。但到目前為止我一個人也活的好好的，我會想辦法。我知道我會的。我必須活下去。」直到這時，你才發覺她眼中閃爍著鋼鐵般堅定的光芒。"
"#EVENT_MUD_01_DECLINE_NAME","幫忙推一把"
"#EVENT_MUD_01_DECLINE_DESC","鑒於離開殖民地風險太大，你告訴女子自己幫不了她。她回過頭來，流露出毫不掩飾的鄙視和憤怒。「哦，你們這兒有一大幫人，卻不願意幫我這個落單的人？好吧，膽小鬼們！」她吐了口口水，然後離開了。"
"#EVENT_CRAFTING_01_NOTIFICATION_HEADER","一位身上沾著機油的居民向你走來"
"#EVENT_CRAFTING_01_NOTIFICATION_DESC","她的眼中散發著瘋狂的光芒"
"#EVENT_CRAFTING_01_NAME","機械巨獸"
"#EVENT_CRAFTING_01_DESC","一位不修邊幅的女子向你走來，她腰上系著一整套工具。「老大老大，你聽我說！我只需要一點點零件，就可以建造……超大……超快……就像輻射閃電一樣，我跟你說！像車一樣的那種東西，嗯……我的意思是說，你懂我的意思對吧？！」"
"#EVENT_CRAFTING_01_APPROVE","讓她進行……實驗？"
"#EVENT_CRAFTING_01_DECLINE","她別想得到珍貴的零件"
"#EVENT_CRAFTING_01_SUCCESS_NAME","機械巨獸"
"#EVENT_CRAFTING_01_SUCCESS_DESC","你允許她使用任何需要的零件，她馬上跑去進行測試。這一天過得十分平靜……直到一聲震耳欲聾的巨響突然炸開，回蕩在整個殖民地上空。女子從她的臨時工作坊裡鑽出來，渾身都是灰塵，不停的咳著煙。「看來結果有點差強人意……不過還是取得了一些有趣的進展，也許以後能夠派上用場。」她一邊咳嗽，一邊解釋。"
"#EVENT_CRAFTING_01_FAIL_NAME","機械巨獸"
"#EVENT_CRAFTING_01_FAIL_DESC","你允許她使用任何需要的零件，她馬上跑去進行測試。這一天過得十分平靜……直到一股強烈的氣味飄進了你的鼻子裡。你追尋那股氣味，發現這名女子站在她的臨時工作坊前面，整個小屋正在著火。「仔細想想，打開窗戶很顯然不足以取代一套冷卻系統。好吧，也許這就是活到老學到老吧。」她一邊說，一邊拍了拍你的肩膀。"
"#EVENT_CRAFTING_01_DECLINE_NAME","機械巨獸"
"#EVENT_CRAFTING_01_DECLINE_DESC","她感到非常的失望。「什麼，真的假的啊？！可是……一定不會……我們只需要就像那樣……咻的一路衝向地平線！好吧，看來你真的不懂。」她一邊說著一邊邁步離去。"
"#EVENT_CULT_01_NOTIFICATION_HEADER","有關一座奇異殖民地的傳言正在流傳"
"#EVENT_CULT_01_NOTIFICATION_DESC","那裡是不是有一些不詳的事情正在發生？"
"#EVENT_CULT_01_NAME","城牆內的花園"
"#EVENT_CULT_01_DESC","居民們談論著一座周圍城牆聳立的孤城，且這一殖民地離這裡不遠。沒人見過有人從城中進出，但有人發誓自己在晚上聽到過那個方向傳來的鼓聲迴響。有些居民覺得最好去探查一下，搞清楚那裡到底是個什麼情況。"
"#EVENT_CULT_01_GO","召集一支偵察隊"
"#EVENT_CULT_01_STAY","絕不能靠近那裡"
"#EVENT_CULT_01_GO_NAME","城牆內的花園"
"#EVENT_CULT_01_GO_DESC","你召集了一支精幹的小隊，並派遣他們前往這處奇異的殖民地。他們到達時，發現城牆高聳，似乎無法突破。他們環繞城牆查勘，突然聽到牆的另一邊傳來一陣低語：「你好，有人在嗎？請你們幫幫我們，我們必須得出去！儀式馬上就要結束了，而且我覺得我的家人是不可能熬過下一場儀式的。有人嗎？」"
"#EVENT_CULT_01_HELP","幫助他們"
"#EVENT_CULT_01_TOOLS","給他們一些裝備"
"#EVENT_CULT_01_IGNORE","無視他們的懇求"
"#EVENT_CULT_01_HELP_NAME","城牆內的花園"
"#EVENT_CULT_01_HELP_DESC","偵察隊將裝備收集起來，勉強做出了一個臨時繩梯。陌生人跑過去召集他的家人，居民們則試著將繩梯扔過高牆。他們試了好幾次，繩梯總算到了另一側。很快，一家五口人爬過牆來，他們都穿著紅色衣服，上面有白色的圓形，而且看起來極度營養不良。一家人迅速地朝殖民地外跑去，沒讓其他人發現。"
"#EVENT_CULT_01_TOOLS_NAME","城牆內的花園"
"#EVENT_CULT_01_TOOLS_DESC","居民們不想冒被抓獲的風險，所以他們將一些繩子、衣服、木頭之類的東西捆成一個包裹，扔過牆去，但沒人回應。偵察隊沒能發現進城的路，也沒發現其他生命跡象，只能打道回府。一段時間後，一位年輕人出現在大門後，他穿著紅色衣服，上面有白色的圓形，看起來極度營養不良。「我是唯一一個跑出來的人。」他一邊說，一邊努力忍著自己的淚水。"
"#EVENT_CULT_01_IGNORE_NAME","城牆內的花園"
"#EVENT_CULT_01_IGNORE_DESC","居民們陷入了沉默。「你們還在嗎？」那邊的人又問了一次，然後便不作聲了。偵察隊繼續執行任務，比之前更加的用心，但還是沒能找到城牆的缺口。他們回到殖民地，幾乎沒帶回什麼新資訊，但求救的呼聲仍然在他們的耳畔迴響。"
"#EVENT_CULT_02_NOTIFICATION_HEADER","一群奇怪的人正在接近大門"
"#EVENT_CULT_02_NOTIFICATION_DESC","他們看起來有點像商人"
"#EVENT_CULT_02_NAME","投資信仰"
"#EVENT_CULT_02_DESC","一隊人馬走向殖民地，個個都穿著飾有金色和綠色複雜圖案的長袍。他們撐著擁有裝飾的大傘，在傘下完全曬不到太陽。走在最前面的男人在身上圍著一條絲巾，他對你說：「孩子們！你們能幫我們完成神聖的使命嗎？赫利俄斯不久就會降臨塵世。我們必須平息祂熾熱的怒火！拜託你了，跟我們一起準備迎接祂的降臨吧！」"
"#EVENT_CULT_02_TRADE_01","與他們進行交易"
"#EVENT_CULT_02_TRADE_02","與他們進行交易"
"#EVENT_CULT_02_TRADE_03","與他們進行交易"
"#EVENT_CULT_02_DECLINE","拒絕進行交易"
"#EVENT_CULT_02_TRADE_NAME","投資信仰"
"#EVENT_CULT_02_TRADE_DESC","交易完成後，赫利俄斯的追隨者們抽動傘中的線，展露出傘頂貼附的數百面鏡子。他們開始繞著領袖走動，將陽光反射至身邊的地面上，形成一種頗具美感的舞蹈。「祝福！我等今日乃是受祝福之人！為黑暗祈禱，只因世間萬物都好過祂的永恆之火！」"
"#EVENT_CULT_02_DECLINE_NAME","投資信仰"
"#EVENT_CULT_02_DECLINE_DESC","男子的淚水奪眶而出。「失敗了！真是失敗啊，孩子們，我已經感受到祂的怒火在灼燒我的心臟了！」赫利俄斯的追隨者們丟棄了陽傘，陽光立即照射到了他們身上，他們痛苦地哀泣著。這種行為持續了一段時間，然後他們重新振作起來，打道回府。"
"#EVENT_TRADING_02_NOTIFICATION_HEADER","有人看見一群人正爬向大門"
"#EVENT_TRADING_02_NOTIFICATION_DESC","這些到底是什麼人？"
"#EVENT_TRADING_02_NAME","大自然的呼喚"
"#EVENT_TRADING_02_DESC","真的有一群人在爬向殖民地，四肢著地，身上一絲不掛。他們在地上丟棄了一堆亂七八糟的東西，很顯然他們也用不著了。其中一人爬上前來，他的鼻樑高聳，眼神銳利。「有……吃……吃……吃的嗎？」他奮力的低吼道。"
"#EVENT_TRADING_02_TRADE_01","與他們進行交易"
"#EVENT_TRADING_02_TRADE_02","與他們進行交易"
"#EVENT_TRADING_02_TRADE_03","與他們進行交易"
"#EVENT_TRADING_02_DECLINE","拒絕進行交易"
"#EVENT_TRADING_02_TRADE_NAME","大自然的呼喚"
"#EVENT_TRADING_02_TRADE_DESC","你們剛把食物放到地上，這群人就衝了上去，迅速抓取食物，然後又跑到遠處。他們咬了幾口，又嗅了幾下，然後便跑回荒野之中。你沒想到用四肢奔跑竟然也能這麼快。"
"#EVENT_TRADING_02_DECLINE_NAME","大自然的呼喚"
"#EVENT_TRADING_02_DECLINE_DESC","你拒絕了這項提議，儘管你也不是很清楚這些人有沒有理解你的意思。最後，這群人的領袖似乎明白了狀況。他向你露出牙齒咆哮著，剩下的人也很快有樣學樣。居民們趕快去拿武器，但這幫人沒有發動攻擊，而是轉頭離開，迅速地消失在荒野之中。"
"#EVENT_RESEARCH_01_NOTIFICATION_HEADER","有人發現了一個奇怪的裝置"
"#EVENT_RESEARCH_01_NOTIFICATION_DESC","它隱藏著什麼秘密呢？"
"#EVENT_RESEARCH_01_NAME","知識背後的危險"
"#EVENT_RESEARCH_01_DESC","一位居民帶給你一件外表怪異的設備，他說是在附近一輛廢棄的汽車裡找到的。你看了看這件設備，發現這是一台無線電發射器。稍微研究之後，你發現它還能將資訊傳送回源頭，並藉此掌握了此地的座標。問題來了，你敢不敢冒險前往此地呢？"
"#EVENT_RESEARCH_01_FOLLOW","跟隨無線電"
"#EVENT_RESEARCH_01_DECLINE","按兵不動"
"#EVENT_RESEARCH_01_FOLLOW_NAME","知識背後的危險"
"#EVENT_RESEARCH_01_FOLLOW_DESC","你決定派出一支隊伍進行調查。他們在樹林地下發現了一處廢棄的研究設施。此地遭到放射性物質污染，而且大多數研究材料都封存在安全容器裡面。離開之前，調查小隊只弄到少量物資。回來後，他們問你是不是應該繼續調查那些遭污染的研究材料，還是置之不理。"
"#EVENT_RESEARCH_01_INVESTIGATE","調查那些材料"
"#EVENT_RESEARCH_01_DISREGARD","忽略那些材料"
"#EVENT_RESEARCH_01_INVESTIGATE_NAME","知識背後的危險"
"#EVENT_RESEARCH_01_INVESTIGATE_DESC","居民們開啟了密封的容器，然後盡可能仔細地檢查了這些材料。這個設施似乎是用於研究放射區的，大多數已經搜集到的資料看起來都能派上用場，但是也比較枯燥……只有一張照片除外。一隻體型異常巨大的鹿，鹿角呈放射狀，身上的毛皮一片漆黑，似乎沒有受輻射影響。但居民們看來並沒有像照片中的鹿一樣，有些人已經產生輻射病的症狀。"
"#EVENT_RESEARCH_01_DISREGARD_NAME","知識背後的危險"
"#EVENT_RESEARCH_01_DISREGARD_DESC","考慮到這些材料的放射性，您認為再進行調查風險太大，決定將其置之不顧。那些未受污染的物品還是提供了一些有益的啟示，所以這趟旅程也不是完全沒有收割。"
"#EVENT_RESEARCH_01_DECLINE_NAME","知識背後的危險"
"#EVENT_RESEARCH_01_DECLINE_DESC","廢棄車輛裡的神秘發射器？當然啦，聽起來一點都不危險呢！你讓居民們拆卸這台發射器，覺得這才是處理這情況最安全的方式。"
"#EVENT_COMBUSTION_01_NOTIFICATION_HEADER","你的工具匠想ˊ找你談談"
"#EVENT_COMBUSTION_01_NOTIFICATION_DESC","他對某樣東西感到很興奮"
"#EVENT_COMBUSTION_01_NAME","燃燒入門"
"#EVENT_COMBUSTION_01_DESC","你的工具匠向你走來，帶來了一塊像舊割草機引擎的廢棄物。「哦光榮的領袖，我一直都很想加工這種東西！製造普通工具當然是很好，但如果能有台真正的內燃機，那就完全不一樣了。」他需要一些金屬、零件和燃料來發動它。引擎雖然破破爛爛，但工具匠仍是熱情滿滿，盡力地想要修好它。"
"#EVENT_COMBUSTION_01_APPROVE","嘗試一下"
"#EVENT_COMBUSTION_01_REFUSE","別冒把自己炸飛的風險"
"#EVENT_COMBUSTION_01_APPROVE_SUCCESS_NAME","燃燒入門"
"#EVENT_COMBUSTION_01_APPROVE_SUCCESS_DESC","你讓他拿走必要的資源。片刻之後，一個工具間裡傳來「砰」的一聲巨響，然後是劈裡啪啦的聲音和歡呼：「成功了！成功了！成功了！不管怎麼說，都好歹成功了一會兒。我等不及再試一次了！」工具間遭受了一些損傷，大部份資源都毀了，但是工具匠興高采烈，你也從中獲得了一些有價值的啟示。"
"#EVENT_COMBUSTION_01_APPROVE_FAIL_NAME","燃燒入門"
"#EVENT_COMBUSTION_01_APPROVE_FAIL_DESC","你讓這個人拿走他需要的資源。工具間裡回蕩著叮噹聲和幾句咒駡，但隨後聲音戛然而止，工具匠從小屋裡跑出來並迅速臥倒。幾秒後，一場猛烈的爆炸使得殖民地為之震撼，整座建築燃燒起來。「老大對不起，我可能接錯了一些零件，但現在我懂更多了！」"
"#EVENT_COMBUSTION_01_REFUSE_NAME","燃燒入門"
"#EVENT_COMBUSTION_01_REFUSE_DESC","你告訴這個人，讓他專心準備那些工具，他的割草機計畫要等下次再說了。"
"#EVENT_PYRO_01_NOTIFICATION_HEADER","一封寫給你的神秘信件"
"#EVENT_PYRO_01_NOTIFICATION_DESC","被用斧頭釘在門上"
"#EVENT_PYRO_01_NAME","爆炸信件"
"#EVENT_PYRO_01_DESC","一位居民拿著一封信朝你衝過來：「老大！有人用斧頭把這封信釘在門上，是給你的，而且只有你才可以看。」這封信有一部份燒焦了，聞起來隱約有火藥和汽油的味道。信上說：「很高興認識你。你的殖民地發展得很好，我也想要分一杯羹。我在你寶貴的殖民地周圍安裝了幾顆炸彈，如果你不能滿足我的要求，炸彈就會爆炸。」隨信附有一份資源列表，以及一個偏遠的卸貨點路線。"
"#EVENT_PYRO_01_AGREE","按勒索信上說的做"
"#EVENT_PYRO_01_AMBUSH","照做，但試著設下埋伏"
"#EVENT_PYRO_01_REFUSE","這很明顯只是虛張聲勢"
"#EVENT_PYRO_01_AGREE_NAME","爆炸信件"
"#EVENT_PYRO_01_AGREE_DESC","你懷疑這只是虛張聲勢，但並不想冒險。你召集居民，把資源送去信上指定的地點。回到殖民地後，你下令徹查所有的炸彈。經歷了幾場虛驚和一次失敗的拆除後，居民帶著一些偽裝成塑膠桶和瓶子的燃料炸彈回來，不過這些炸彈現在已經沒有用了。"
"#EVENT_PYRO_01_AMBUSH_SUCCESS_NAME","爆炸信件"
"#EVENT_PYRO_01_AMBUSH_SUCCESS_DESC","你假裝照做，但決定伏擊勒索者。放下資源後，幾位居民藏進了樹林裡。過一會兒，你聽到巨大的引擎聲，一輛裝甲卡車停在卸貨點，兩名荒地遊民從車上下來。陷阱啟動後，居民隨即發動攻擊。土匪被迫逃跑，但逃跑前成功遠端引爆了一顆炸彈。幸好事情沒有變得更糟……"
"#EVENT_PYRO_01_AMBUSH_FAIL_NAME","爆炸信件"
"#EVENT_PYRO_01_AMBUSH_FAIL_DESC","你假裝照做，但決定埋伏勒索者。放下資源後，幾位居民藏進了樹林裡。過一會兒，你聽到巨大的引擎聲，一輛裝甲卡車開了過來，一位居民被車頭燈照到，暴露了埋伏。車廂上的荒地遊民立刻伸手抓住戰利品。他們開車離開時，你聽到遠處傳來幾聲爆炸聲。"
"#EVENT_PYRO_01_REFUSE_NAME","爆炸信件"
"#EVENT_PYRO_01_REFUSE_DESC","你很確定這封信是虛張聲勢。不可能有人偷偷溜進來，在你的眼前把炸彈放置在殖民地周圍，而且還不只一顆炸彈。交貨時間過去了，就在你以為安全的時候，有幾處發生了猛烈的爆炸。"
"#EVENT_PARTY_HARD_01_NOTIFICATION_HEADER","房屋裡的喧鬧"
"#EVENT_PARTY_HARD_01_NOTIFICATION_DESC","意想不到的噪音"
"#EVENT_PARTY_HARD_01_NAME","盡情狂歡"
"#EVENT_PARTY_HARD_01_DESC","你順著歡快的聲音，發現一群居民擠在房屋裡，開心地唱歌喊叫。桌子上的瓶子說明他們設法找到了一些酒，但你並不知道來源是哪裡。「噢嘿，想加入我們嗎？！」一位居民大聲地說。"
"#EVENT_PARTY_HARD_01_DISBAND","解散派對"
"#EVENT_PARTY_HARD_01_CONFISCATE","把酒沒收"
"#EVENT_PARTY_HARD_01_ALLOW","讓他們吃喝玩樂"
"#EVENT_PARTY_HARD_01_DISBAND_NAME","盡情狂歡"
"#EVENT_PARTY_HARD_01_DISBAND_DESC","你命令居民停止浪費時間，回去做些更有用的事情。他們試圖抗議，但你威脅他們如果不照做將會有更嚴重的後果，這讓他們迅速起身離開。一切似乎都已恢復正常，然而第二天晚上，有人朝你的房屋扔瓶子，把你從夢中吵醒了。"
"#EVENT_PARTY_HARD_01_CONFISCATE_NAME","盡情狂歡"
"#EVENT_PARTY_HARD_01_CONFISCATE_DESC","你不想破壞氣氛，但又覺得酒精這東西風險太大，便把酒都收了起來。這個決定引起了一些抗議，但另一首歌很快把居民們的注意力吸引到別處。接下來的幾天，殖民地的氣氛似乎也更加愉快了。"
"#EVENT_PARTY_HARD_01_ALLOW_NAME","盡情狂歡"
"#EVENT_PARTY_HARD_01_ALLOW_DESC","你給了大夥一個發洩的機會。他們似乎很高興，音樂和叫喊聲也越來越大，直到突然變成徹頭徹尾的尖叫。你衝回房屋前，只看到那棟房子和其他幾座都著火了。貌似有人想要燃起篝火，但完全沒意識到要把篝火移到屋外。"
"#EVENT_KNOT_01_NOTIFICATION_HEADER","殖民地中的能源問題"
"#EVENT_KNOT_01_NOTIFICATION_DESC","發生什麼事了？"
"#EVENT_KNOT_01_NAME","戈爾迪之結"
"#EVENT_KNOT_01_DESC","一名慌亂的居民蹣跚的朝你走來，他的臉色既蒼白又通紅。他說：「嗯……我們遇到了點小問題。」他帶著你走到一台風力發電機前，渦輪機轉子被一個看起來像大風箏的東西纏住了。渦輪機下面站著兩個滿臉驚慌的孩子，其中一個大聲說：「我們非常抱歉，但我們不是故意的！」"
"#EVENT_KNOT_01_HELP","找人爬上去把渦輪機修好"
"#EVENT_KNOT_01_FATHER","讓孩子們的父親修"
"#EVENT_KNOT_01_CHILD","讓其中一個孩子修"
"#EVENT_KNOT_01_CHILD_NAME","戈爾迪之結"
"#EVENT_KNOT_01_CHILD_DESC","你轉身對著孩子們，非常嚴厲地說他們做了一件壞事，人們可能會因此受傷，因此他們必須把渦輪機修好。兩個孩子淚眼汪汪、深感內疚地看著你。最後，女孩擦了擦鼻子，朝渦輪機走過去。她設法爬了大約兩英尺，然後就沒了力氣，跌跌撞撞地下來了，雖然很沮喪，但好在沒受傷。看來孩子們還是沒法把他們弄的爛攤子收拾好。"
"#EVENT_KNOT_01_HELP_NAME","戈爾迪之結"
"#EVENT_KNOT_01_HELP_DESC","尋找志願者時，有一個女人從你身邊匆匆走過。「噢親愛的，你們這是做了什麼？」她問孩子們，而孩子們只是低聲抽泣。「好吧，給我一點時間。」她說著，瞥了一眼渦輪機。不一會兒，她就已經脫掉鞋，輕鬆地爬上了渦輪機。沒幾分鐘，她就爬到了渦輪機頂部，又花了一點時間清理轉子。「好啦。聽好，以後不許在機器附近玩，懂了沒？」她爬下來後歎了口氣，孩子們則不停的點頭。"
"#EVENT_KNOT_01_FATHER_NAME","戈爾迪之結"
"#EVENT_KNOT_01_FATHER_DESC","孩子們的父親看起來非常害怕，但並沒有違抗你的命令。他朝渦輪機走過去，開始緩慢地往上爬。「別掉下來喔爸爸！」父親試圖尋找另一個落腳點時，小女孩朝他大聲喊著。他花了很久才爬到渦輪機頂部，清理轉子則花了更長時間。他剛爬下來，孩子們就衝過去抱住了他。經過這次事件，渦輪機好像受到了嚴重破壞。"
"#EVENT_WIRE_01_NOTIFICATION_HEADER","一名驚慌失措的居民急匆匆地朝你跑過來"
"#EVENT_WIRE_01_NOTIFICATION_DESC","一群歇斯底里的人跟著他"
"#EVENT_WIRE_01_NAME","千鈞一髮"
"#EVENT_WIRE_01_DESC","一群人朝你衝過來，像是在逃命一樣。那名驚慌失措的居民含糊不清地說：「我……老大，我不知道……我以為那只是一塊廢料！」你過了一會兒才明白發生什麼事。不知怎麼回事，因為非常不幸的巧合，那位居民意外地把一顆炸彈帶回了殖民地，而且這顆炸彈現在有爆炸的危險。"
"#EVENT_WIRE_01_DISARM","拆除炸彈"
"#EVENT_WIRE_01_DETONATE","在安全距離外引爆炸彈"
"#EVENT_WIRE_01_DISARM_INSPECT_NAME","千鈞一髮"
"#EVENT_WIRE_01_DISARM_INSPECT_DESC","你的一位最有技術天賦的居民靠近炸彈，仔細觀察一番，說他應該能夠把炸彈拆除，但是還需要一些額外的人手和工具。"
"#EVENT_WIRE_01_DISARM_TOOLS","給他工具"
"#EVENT_WIRE_01_DISARM_WITHOUT","嘗試不用工具拆除炸彈"
"#EVENT_WIRE_01_DISARM_DETONATE","在安全距離外引爆炸彈"
"#EVENT_WIRE_01_DISARM_TOOLS_NAME","千鈞一髮"
"#EVENT_WIRE_01_DISARM_TOOLS_DESC","你把必要的工具給他，在其他居民的幫助下，他開始拆除炸彈。每個人都聚精會神地看著他作業，安靜得連一根針掉在地上的聲音都能聽見。最後，他高興地舉起手，你終於可以鬆一口氣了。「謝天謝地，總算都弄好了。天啊，太驚險了。」他歎了口氣，緊張地笑了。"
"#EVENT_WIRE_01_DISARM_SUCCESS_NAME","千鈞一髮"
"#EVENT_WIRE_01_DISARM_SUCCESS_DESC","你看到這位居民的臉色變得慘白。不過他還是轉身朝炸彈走去，儘管情況很不理想，但他仍然決定盡力而為。人群靜得連一根針掉在地上的聲音都能聽見。最後，他高興地舉起手，你終於鬆一口氣了。「哇，我做到了，我真的做到了。從沒想過我竟然能做到！」他難以置信地狂笑起來。"
"#EVENT_WIRE_01_DISARM_FAIL_NAME","千鈞一髮"
"#EVENT_WIRE_01_DISARM_FAIL_DESC","你看到這位居民的臉色變得慘白，儘管如此，他還是轉身朝炸彈走去，儘管情況很不理想，但他仍然決定盡力而為。人群靜得連一根針掉在地上的聲音都能聽見。突然，他轉身撲向你。所有人都意識到要發生的事情，跌跌撞撞地逃離炸彈。一場驚天動地的爆炸向你襲來，猛烈的爆炸吞沒了殖民地。大火熄滅後，你看到建築受到嚴重的破壞，一些居民也受傷了。"
"#EVENT_WIRE_01_DETONATE_NAME","千鈞一髮"
"#EVENT_WIRE_01_DETONATE_DESC","你把居民聚集起來，確保炸彈附近沒有人。你用瓶子、燃油和一些破布做了一個自製燃燒瓶，將其點燃並朝炸彈扔去。它擊中目標後碎掉了，火焰將其吞沒。過了一下子，什麼都沒有發生。突然衝擊波席捲整個殖民地，猛烈的爆炸佔據了你的視線。大火熄滅後，你看到建築受到嚴重的破壞，但好險沒有人受傷。"
"#EVENT_SUPERIOR_WEAPON_01_NOTIFICATION_HEADER","奇怪的機器逼近"
"#EVENT_SUPERIOR_WEAPON_01_NOTIFICATION_DESC","可能會很危險"
"#EVENT_SUPERIOR_WEAPON_01_NAME","精良的武器"
"#EVENT_SUPERIOR_WEAPON_01_DESC","你既恐懼又懷疑地看著現實中真實存在的投石機朝營地衝過來，停在有一段距離的地方。過了一會兒，幾輛卡車朝大門駛來。一個全副武裝的傢伙走上前說：「你們聽著，都聽好了！我們已經把你們包圍了！如果你們滿足不了我們的要求，就準備好被我們的終極武器徹底摧毀吧！只要你們乖乖聽話，就能保住性命！」"
"#EVENT_SUPERIOR_WEAPON_01_ACCEPT","答應土匪的要求"
"#EVENT_SUPERIOR_WEAPON_01_REFUSE","拒絕受到勒索"
"#EVENT_SUPERIOR_WEAPON_01_REFUSE_FAIL_NAME","精良的武器"
"#EVENT_SUPERIOR_WEAPON_01_REFUSE_FAIL_DESC","你叫他們去找別人玩戰爭遊戲。「那就這樣吧」，土匪回答。他朝投石機發出信號，一陣嗖嗖聲後，巨大的石塊劃破天空，砸向殖民地。人們驚慌地四散逃竄，巨石落下來，輕鬆地把建築夷為平地。襲擊猛烈迅速，你已經可以看到土匪正朝著下一個受害者前去。"
"#EVENT_SUPERIOR_WEAPON_01_REFUSE_SUCCESS_NAME","精良的武器"
"#EVENT_SUPERIOR_WEAPON_01_REFUSE_SUCCESS_DESC","你告訴土匪，讓他們去找別人玩戰爭遊戲。「那就這樣吧」，土匪回答。他朝投石機發出信號，一陣嗖嗖聲後，巨大的石塊劃破天空，砸向殖民地。巨石從空中紛紛落下，人們驚慌地四散逃竄，但是只有幾座建築受損，這真是幸運到難以置信。同樣幸運的是，土匪沒有留下來檢查他們的成果，而是離開去尋找下一個目標。"
"#EVENT_SUPERIOR_WEAPON_01_ACCEPT_NAME","精良的武器"
"#EVENT_SUPERIOR_WEAPON_01_ACCEPT_DESC","你朝遠處高聳的戰爭機器瞥了一眼，並不情願地答應了強盜的要求。他說到：「明智之舉，這位大人。在此向你告別。」然後迅速地趕回投石機旁。土匪們信守承諾離開了，啟程尋找下一個受害者。"
"#EVENT_EXPERIMENT_01_NOTIFICATION_HEADER","這片土地上藏著許多謎團"
"#EVENT_EXPERIMENT_01_NOTIFICATION_DESC","你敢來挑戰嗎？"
"#EVENT_EXPERIMENT_01_NAME","真的令人著迷的真菌"
"#EVENT_EXPERIMENT_01_DESC","幾位居民在一些汙染堆積物附近發現了一種奇怪的鮮紅色真菌，它似乎能夠抵禦汙染堆積物的有害影響。你可以將它拿到醫療帳篷進行試驗，但這需要時間和資源。進行試驗的代價很高，而你的居民不一定願意將資源花在非緊急需求上。"
"#EVENT_EXPERIMENT_01_RESOURCES1","給予大量資源"
"#EVENT_EXPERIMENT_01_RESOURCES2","提供部份資源"
"#EVENT_EXPERIMENT_01_DENY","置之不顧"
"#EVENT_EXPERIMENT_01_SUCCESS_NAME","真的令人著迷的真菌"
"#EVENT_EXPERIMENT_01_SUCCESS_DESC","你的居民提取了一些真菌後開始工作，經過大量的測量、切割、稀釋、顯微鏡觀察等流程後，他們帶著欣喜的表情回來找你。他們成功地從真菌中提取出了污染吸收劑，並將其提煉成藥品。你又一次成功從大自然播下的種子中收割了成果。"
"#EVENT_EXPERIMENT_01_FAIL_NAME","真的令人著迷的真菌"
"#EVENT_EXPERIMENT_01_FAIL_DESC","你的居民提取了一些真菌後開始工作，經過大量的測量、切割、稀釋、顯微鏡觀察等流程後…似乎無事發生。最終居民們帶著緊張的表情回來找你，其中一位解釋道：「呃…所以我們運氣不太好。」顯然，真菌污染了醫療帳篷，而且樂此不疲，醫療帳篷的大部份結構已被腐蝕殆盡，需要大量的維修工作。"
"#EVENT_EXPERIMENT_01_DENY_NAME","真的令人著迷的真菌"
"#EVENT_EXPERIMENT_01_DENY_DESC","對於居民的身體健康來說，研究突變真菌似乎並不是最佳選擇，因此你決定放棄這次機會。另外，這種紅色真菌在放射性水坑旁邊顯得非常漂亮。"
"#COMBAT_DEADCREEK_01_NAME","敵對死亡溪流武裝"
"#COMBAT_DEADCREEK_01_DESC","死亡溪流首領怒氣衝衝地帶著自己的部下來到門前。「你已經逍遙了太久，膽小鬼。趕快拿東西，要不然就把你埋了！」敵人裝備有步槍和炸彈。"
"#COMBAT_DEADCREEK_01_NOTIFICATION_HEADER","即將發起攻擊！"
"#COMBAT_DEADCREEK_01_NOTIFICATION_DESC","敵對死亡溪流武裝"
"#COMBAT_DEADCREEK_01_INSULT","來啊！"
"#COMBAT_DEADCREEK_01_PAY","好吧，求你們走吧！"
"#COMBAT_DEADCREEK_01_NEGOTIATE","少點行嗎？"
"#COMBAT_DEADCREEK_01_NEGOTIATE_SUCCESS_NAME","敵對死亡溪流武裝"
"#COMBAT_DEADCREEK_01_NEGOTIATE_SUCCESS_DESC","「好啊，你不僅是個膽小鬼，還是個窮鬼嗎？好吧，但這是最低價。趕快拿東西，否則我們要進攻了！」"
"#COMBAT_DEADCREEK_01_REFUSE","那就打一仗吧"
"#COMBAT_DEADCREEK_01_ACCEPT","拿去，趕快走"
"#COMBAT_DEADCREEK_01_NEGOTIATE_FAIL_NAME","敵對死亡溪流武裝"
"#COMBAT_DEADCREEK_01_NEGOTIATE_FAIL_DESC","「哈，開弓沒有回頭箭。準備好見上帝吧，混蛋們！」炸彈飛過大門落進殖民地，進攻開始。"
"#COMBAT_DEADCREEK_01_LATER","給我們點時間準備"
"#COMBAT_DEADCREEK_01_LATER_NAME","敵對死亡溪流武裝"
"#COMBAT_DEADCREEK_01_LATER_DESC","「好吧，但是別指望我們下次還會這麼寬宏大量！」死亡溪流武裝離開了殖民地。如果不想開戰，最好準備好他們要的資源。"
"#COMBAT_DEADCREEK_01_POSTPONE_NAME","死亡溪流武裝又回來了"
"#COMBAT_DEADCREEK_01_POSTPONE_DESC","「我們已經給了你們喘息的機會，現在交出貨物，否則我們就要武力奪取了！」已經沒有迴旋餘地，如果不交出物資，就要遭到攻擊。"
"#COMBAT_DEADCREEK_01_POSTPONE_NOTIFICATION_HEADER","死亡溪流武裝又回來了"
"#COMBAT_DEADCREEK_01_POSTPONE_NOTIFICATION_DESC","他們要求你遵守諾言"
"#COMBAT_DEADCREEK_01_POSTPONE_PAY","交出物資"
"#COMBAT_DEADCREEK_01_POSTPONE_FIGHT","不，放馬過來吧！"
"#EVENT_RELIGION_ATTACK_01_NOTIFICATION_HEADER","一群奇怪的人正在接近殖民地"
"#EVENT_RELIGION_ATTACK_01_NOTIFICATION_DESC","他們帶著大鐘……和武器"
"#EVENT_RELIGION_ATTACK_01_NAME","天譴"
"#EVENT_RELIGION_ATTACK_01_DESC","一支看似邪教的團體抵達門前。他們帶著許多大鐘，每走一步敲響一次。他們背上還背著槍。領導人說道：「聽我說，沒有信仰的人們。綠色女神將要唱起聖歌為我們祈福，而這需要祭品。」"
"#EVENT_RELIGION_ATTACK_01_ALL","贈與大量資源"
"#EVENT_RELIGION_ATTACK_01_SOME","贈與部份資源"
"#EVENT_RELIGION_ATTACK_01_DENY","我才不怕你們這些怪胎呢！"
"#EVENT_RELIGION_ATTACK_01_ALL_NAME","天譴"
"#EVENT_RELIGION_ATTACK_01_ALL_DESC","你湊齊一大堆資源，信眾們圍著資源敲響大鐘，然後撿起資源。「謝謝你，綠色女神一定會為你們帶來蓬勃生機。」領導人如此宣告。"
"#EVENT_RELIGION_ATTACK_01_SOME_NAME","天譴"
"#EVENT_RELIGION_ATTACK_01_SOME_DESC","領導者看著你的祭品，表現出極大厭惡。「看來你們毫無信仰，而且自私自利。那我們需要什麼就自己拿了，絕不能危及女神的神聖使命！」"
"#EVENT_RELIGION_ATTACK_01_DENY_NAME","天譴"
"#EVENT_RELIGION_ATTACK_01_DENY_DESC","那群人發出一陣驚呼，然後猛力敲擊自己的大鐘。「褻瀆者！我們要以女神的名意將你們消滅！」"
"#EVENT_RELIGION_ATTACK_02_NOTIFICATION_HEADER","狂熱的宗教分子朝殖民地進軍"
"#EVENT_RELIGION_ATTACK_02_NOTIFICATION_DESC","他們的吟唱令人不寒而慄"
"#EVENT_RELIGION_ATTACK_02_NAME","大肅清"
"#EVENT_RELIGION_ATTACK_02_DESC","狂熱份子來到門前，他們的吟唱愈加響亮，極具侵略性。他們的領導人眼睛裡充滿殺氣，舉起手來示意其他人安靜。「我們是這個新世界的獵食者！我們負責清理世上的寄生蟲，讓世界獲得新生！」"
"#EVENT_RELIGION_ATTACK_02_RESOURCES","贈與資源好讓他們離開"
"#EVENT_RELIGION_ATTACK_02_THREAT","激怒狂熱份子，讓他們發起進攻"
"#EVENT_RELIGION_ATTACK_02_MOCK","侮辱他們的「化裝舞會」"
"#EVENT_RELIGION_ATTACK_02_RESOURCES_NAME","大肅清"
"#EVENT_RELIGION_ATTACK_02_RESOURCES_DESC","領導人笑道：「財物對我們毫無價值。我們只要一樣東西：鮮血。」"
"#EVENT_RELIGION_ATTACK_02_THREAT_NAME","大肅清"
"#EVENT_RELIGION_ATTACK_02_THREAT_DESC","聽到你的威脅，眾人歡快地吟唱。「好，很好，這將是一場光輝的獵殺！」領導人如此說道。他揮動手杖，指著你的方向。"
"#EVENT_RELIGION_ATTACK_02_MOCK_NAME","大肅清"
"#EVENT_RELIGION_ATTACK_02_MOCK_DESC","狂熱份子們發出暴怒的吼叫，不過也有幾個人羞愧地低下了頭。領導人舉起武器，大喊：「盡情嘲笑我們吧，結果都是一樣。準備好被清洗吧。」"
"#EVENT_GROUP_ATTACK_01_NOTIFICATION_HEADER","一群衣衫襤褸的人在大門外聚集"
"#EVENT_GROUP_ATTACK_01_NOTIFICATION_DESC","他們無比絕望，為了擺脫困境什麼都願意做……"
"#EVENT_GROUP_ATTACK_01_NAME","非常時期"
"#EVENT_GROUP_ATTACK_01_DESC","你能看出來門口聚集的人群飽經風霜。他們滿身是傷、衣衫襤褸、面容憔悴，武器也殘破不堪。最前面的女人說：「我們走了好幾天路。求求你們，我們需要食物……否則我們就活不下去了。」"
"#EVENT_GROUP_ATTACK_01_EXTRA","給予大量食物"
"#EVENT_GROUP_ATTACK_01_LITTLE","給予少量食物"
"#EVENT_GROUP_ATTACK_01_DENY","我們什麼都給不了"
"#EVENT_GROUP_ATTACK_01_EXTRA_NAME","非常時期"
"#EVENT_GROUP_ATTACK_01_EXTRA_DESC","看到你送來的補給，他們驚訝地看著你。「謝謝你，萬分感謝。我知道這不多，但請你收下……我們留著也沒用，」領導人說著給你遞上一些貨幣。"
"#EVENT_GROUP_ATTACK_01_LITTLE_NAME","非常時期"
"#EVENT_GROUP_ATTACK_01_LITTLE_DESC","人群看著食物，有些懷疑，也有些欣慰。「非常感謝。我知道在這樣的世界行善並不容易。我們不會忘記的。」領導人說。"
"#EVENT_GROUP_ATTACK_01_DENY_NAME","非常時期"
"#EVENT_GROUP_ATTACK_01_DENY_DESC","領導人眼神裡有一絲傷感。那群人放下背包，拿起武器。「我告訴過你，我們需要食物。抱歉。」"
"#EVENT_GROUP_ATTACK_02_NOTIFICATION_HEADER","一群暴怒的人走向殖民地"
"#EVENT_GROUP_ATTACK_02_NOTIFICATION_DESC","來者不善"
"#EVENT_GROUP_ATTACK_02_NAME","致命的錯誤"
"#EVENT_GROUP_ATTACK_02_DESC","你看到一群暴怒的生還者來到大門前，他們的表情因憤怒而扭曲，雙手緊緊握住武器。「殺人犯！你要為自己的行為付出代價！」其中一人吶喊。他們隨時準備發動攻擊。"
"#EVENT_GROUP_ATTACK_02_MISTAKE","說他們誤會了"
"#EVENT_GROUP_ATTACK_02_DETER","問他們是否真的認為自己能贏"
"#EVENT_GROUP_ATTACK_02_MOCK","笑著請他們試試看"
"#EVENT_GROUP_ATTACK_02_MISTAKE_NAME","致命的錯誤"
"#EVENT_GROUP_ATTACK_02_MISTAKE_DESC","你的話讓人群更加憤怒。他們已經無法理性思考。「說謊！我們要報仇！」"
"#EVENT_GROUP_ATTACK_02_DETER_NAME","致命的錯誤"
"#EVENT_GROUP_ATTACK_02_DETER_DESC","有人朝你扔了一顆石頭，石頭從你身邊飛過。那個人邊埋怨邊朝地上吐口水。「你以為我們會在乎嗎？！」"
"#EVENT_GROUP_ATTACK_02_MOCK_NAME","致命的錯誤"
"#EVENT_GROUP_ATTACK_02_MOCK_DESC","面前的生還者們極其悲傷、憤怒，嗜血成性的他們爆發出一陣恐怖的哀嚎。他們拿起武器朝你直衝過來，眼神中沒有一絲恐懼。"
"#EVENT_BANDIT_ATTACK_01_NOTIFICATION_HEADER","你看到一群土匪正在接近"
"#EVENT_BANDIT_ATTACK_01_NOTIFICATION_DESC","這絕對不是什麼好事"
"#EVENT_BANDIT_ATTACK_01_NAME","荒地征服者"
"#EVENT_BANDIT_ATTACK_01_DESC","一群喧囂得近乎歡樂的土匪圍在殖民地外面，他們身上的鎧甲看似是東拼西湊來的，卻又精巧細緻。他們的領導人是一位頭髮浸滿鮮血的女人，她對著大門說：「嘿嘿嘿！不管你有沒有準備好，我們都要來囉！」"
"#EVENT_BANDIT_ATTACK_01_BRIBE1","試著賄賂他們"
"#EVENT_BANDIT_ATTACK_01_BRIBE2","試著賄賂他們"
"#EVENT_BANDIT_ATTACK_01_DENY","說自己早就準備好了"
"#EVENT_BANDIT_ATTACK_01_BRIBE_NAME","荒地征服者"
"#EVENT_BANDIT_ATTACK_01_BRIBE_DESC","那位女人咯咯笑著說：「你聾了還是傻了啊？我們要征服你這座小殖民地，就像我們之前征服其他地方一樣。我們就是為此而活的！」"
"#EVENT_BANDIT_ATTACK_01_DENY_NAME","荒地征服者"
"#EVENT_BANDIT_ATTACK_01_DENY_DESC","女人笑著敲了敲自己的鎧甲。其他人也開始敲擊，每敲一下，他們便越加的瘋狂。「噢，你真可愛。你是永遠沒辦法為我們做準備的……」"
"#EVENT_BANDIT_ATTACK_02_NOTIFICATION_HEADER","你看到一群土匪接近大門"
"#EVENT_BANDIT_ATTACK_02_NOTIFICATION_DESC","他們似乎……在喊著什麼口號"
"#EVENT_BANDIT_ATTACK_02_NAME","死亡之榮耀"
"#EVENT_BANDIT_ATTACK_02_DESC","隨著土匪逐漸靠近，你清楚地聽到了他們的口號：「死亡！戰鬥！死亡、死亡！戰鬥！」他們的進攻毫無章法，只是一股腦的朝殖民地衝過來。"
"#EVENT_BANDIT_ATTACK_02_BRIBE","賄賂他們"
"#EVENT_BANDIT_ATTACK_02_THREAT","威脅他們"
"#EVENT_BANDIT_ATTACK_02_PREPARE","準備戰鬥"
"#EVENT_BANDIT_ATTACK_02_BRIBE_NAME","死亡之榮耀"
"#EVENT_BANDIT_ATTACK_02_BRIBE_DESC","土匪們似乎根本聽不到你提出的條件。他們像洪水般向殖民地襲來。野蠻又原始，試圖吞噬一切。"
"#EVENT_BANDIT_ATTACK_02_THREAT_NAME","死亡之榮耀"
"#EVENT_BANDIT_ATTACK_02_THREAT_DESC","你的威脅似乎讓土匪們更加興奮了。停頓片刻之後，他們又開始呼喊新的口號：「給我們死亡！給我們死亡！給我們死亡！」"
"#EVENT_BANDIT_ATTACK_02_PREPARE_NAME","死亡之榮耀"
"#EVENT_BANDIT_ATTACK_02_PREPARE_DESC","你轉身面向居民，告訴他們這一仗是無法避免的，那不如乾脆滿足土匪的願望。居民們點頭同意，並做好戰鬥準備。"
"#EVENT_BANDIT_ATTACK_03_NOTIFICATION_HEADER","你聽到有東西正在靠近"
"#EVENT_BANDIT_ATTACK_03_NOTIFICATION_DESC","像是一群發狂的野獸一樣"
"#EVENT_BANDIT_ATTACK_03_NAME","超越常理"
"#EVENT_BANDIT_ATTACK_03_DESC","你不確定你眼前的這個是什麼，是人還是野獸。這群狂熱的土匪在門外打轉，他們唾沫橫飛、怒目圓睜。「火焰！長毛象的崛起！踐踏、踐踏、踐踏！」其中一人含糊不清地說。"
"#EVENT_BANDIT_ATTACK_03_PREPARE","準備迎戰"
"#EVENT_BANDIT_ATTACK_03_THREAT","威脅他們"
"#EVENT_BANDIT_ATTACK_03_DISTRACT","試著引開他們"
"#EVENT_BANDIT_ATTACK_03_PREPARE_NAME","超越常理"
"#EVENT_BANDIT_ATTACK_03_PREPARE_DESC","居民們才剛配置好防線，瘋狂的土匪們就衝到了門前。"
"#EVENT_BANDIT_ATTACK_03_DISTRACT_NAME","超越常理"
"#EVENT_BANDIT_ATTACK_03_DISTRACT_DESC","無濟於事，他們全都已陷入瘋狂，根本聽不進你說的話。你們別無選擇，只能拿起武器準備戰鬥。"
"#EVENT_GROUP_ATTACK_03_NOTIFICATION_HEADER","一群疲倦的旅行者們正聚集在門外"
"#EVENT_GROUP_ATTACK_03_NOTIFICATION_DESC","他們的眼中充滿了絕望"
"#EVENT_GROUP_ATTACK_03_NAME","身不由己"
"#EVENT_GROUP_ATTACK_03_DESC","這群龍蛇混雜的人們看起來非常的疲倦。他們衣衫襤褸，而且身上裝備看起來都是路上撿來的破爛。「求求你們了，可憐可憐我們吧。我們的家人在那些傢伙手上……我們必須帶點東西回去！」一名男子向你乞求。"
"#EVENT_GROUP_ATTACK_03_FOOD","給他們食物"
"#EVENT_GROUP_ATTACK_03_TECH","給他們藥品"
"#EVENT_GROUP_ATTACK_03_DENY","「我沒有東西能夠給你們。」"
"#EVENT_GROUP_ATTACK_03_GIVE_NAME","身不由己"
"#EVENT_GROUP_ATTACK_03_GIVE_DESC","這群人鬆了一大口氣。「謝謝，我們不想開戰。這肯定能幫到我們。」"
"#EVENT_GROUP_ATTACK_03_DENY_NAME","身不由己"
"#EVENT_GROUP_ATTACK_03_DENY_DESC","這群人看了看彼此，一開始猶豫不決，但還是下定了決心。「抱歉，我們不能接受。我們必須帶點東西回去，所以……對不起了。」男人說著並拿出了武器。"
"#EVENT_BANDIT_ATTACK_04_NOTIFICATION_HEADER","你看到一群土匪正在接近"
"#EVENT_BANDIT_ATTACK_04_NOTIFICATION_DESC","這絕對不是什麼好事"
"#EVENT_BANDIT_ATTACK_04_NAME","討價還價"
"#EVENT_BANDIT_ATTACK_04_DESC","土匪們手持武器、身披鎧甲，他們的企圖不言而喻。土匪們的領導人連他自己手下都不敢直視他。他走上前說：「不錯，這地方很棒。有沒有什麼多餘的東西能分給我們這些可憐的荒地浪人呢？」"
"#EVENT_BANDIT_ATTACK_04_BRIBE1","給他們足夠的食物"
"#EVENT_BANDIT_ATTACK_04_BRIBE2","給他們一些資源"
"#EVENT_BANDIT_ATTACK_04_DENY","叫他們自己想辦法來搶"
"#EVENT_BANDIT_ATTACK_04_FAIL_NAME","討價還價"
"#EVENT_BANDIT_ATTACK_04_FAIL_DESC","領導人搖搖頭。「就這些？不行，我想我們還是自己進去看看吧。這樣容易多了，對吧。」"
"#EVENT_BANDIT_ATTACK_04_SUCCESS_NAME","討價還價"
"#EVENT_BANDIT_ATTACK_04_SUCCESS_DESC","領導人深深地給了你一個戲劇性的鞠躬。 「感激不盡，我的好朋友們。看來我們以後還得再過來拜訪幾次了！」土匪們收起戰利品轉身離開。你們安全了，不過這肯定只是暫時的。"
"#EVENT_BANDIT_ATTACK_04_DENY_NAME","討價還價"
"#EVENT_BANDIT_ATTACK_04_DENY_DESC","首領揮了揮他手上的武器。「是群勇敢的傢伙是吧？好，等我們收拾完你們，看你們還敢不敢嘴硬。」"
"#EVENT_UPRISING_01_NOTIFICATION_HEADER","一觸即發的勢態？"
"#EVENT_UPRISING_01_NOTIFICATION_DESC","居民們非常的憤怒"
"#EVENT_UPRISING_01_NAME","居民暴動"
"#EVENT_UPRISING_01_DESC","最近惡劣的環境使居民遭受了嚴重的損失，越來越多人開始對你表示不滿。一些居民抱怨你做得不夠，甚至還有人指責你涉貪汙。關於你囤積資源的謠言傳遍了整個殖民地。目前不安定的情況隨時都有可能急轉直下。"
"#EVENT_UPRISING_01_REWARD","將資源分發給居民"
"#EVENT_UPRISING_01_IGNORE","忽視他們對你的詆毀"
"#EVENT_UPRISING_01_REWARD_NAME","居民暴動"
"#EVENT_UPRISING_01_REWARD_DESC","你把一些資源收集起來，並分享給了居民們。這樣做後，關於你的謠言和指責便漸漸的消失……只少暫時是如此。"
"#EVENT_UPRISING_01_IGNORE_NAME","居民暴動"
"#EVENT_UPRISING_01_IGNORE_DESC","為這種毫無根據的詆毀提供獎賞可不是什麼好主意。只要你像往常一樣，不停地證明自己，這些流言蜚語肯定會不攻自破。"
"#EVENT_UPRISING_01B_REWARD_NOTIFICATION_HEADER","居民的情緒似乎發生了轉變"
"#EVENT_UPRISING_01B_REWARD_NOTIFICATION_DESC","形勢逐漸好轉"
"#EVENT_UPRISING_01B_REWARD_NAME","慷慨解囊"
"#EVENT_UPRISING_01B_REWARD_DESC","當你在殖民地四處走動時，居民紛紛向你打招呼，你注意到他們臉上洋溢著比以往更加快樂的笑容。有你在身邊，他們表示非常感激。看來你最近的慷慨行為有效地扭轉了輿論導向。"
"#EVENT_UPRISING_01B_IGNORE_NOTIFICATION_HEADER","居民的幸福度不斷下降"
"#EVENT_UPRISING_01B_IGNORE_NOTIFICATION_DESC","有些人採取了極端的行動"
"#EVENT_UPRISING_01B_IGNORE_NAME","懷恨與忽視"
"#EVENT_UPRISING_01B_IGNORE_DESC","殖民地內的情勢惡化。面對懷疑，你選擇了忽略，這樣做無疑是火上加油。居民們的負面情緒正在加劇，許多人開始反對你的領導。"
"#EVENT_SECOND_CHANCES_01_NOTIFICATION_HEADER","一些可疑的人靠近了大門"
"#EVENT_SECOND_CHANCES_01_NOTIFICATION_DESC","你的居民似乎認出了他們"
"#EVENT_SECOND_CHANCES_01_NAME","改過自新"
"#EVENT_SECOND_CHANCES_01_DESC","一群形跡可疑的人站在大門後，乞求居民讓他們進去。有位居民轉頭跟你說：「我們不能讓這些人進來！我認識他們，他們是一群卑鄙小人，應該要讓他們死在外面，直到屍體腐爛為止！」這群人極力否認他的所有指控，懇求你能大發慈悲，不然他們必定會死在外頭。"
"#EVENT_SECOND_CHANCES_01_ALLOW","放他們進來"
"#EVENT_SECOND_CHANCES_01_DENY","請他們離開"
"#EVENT_SECOND_CHANCES_01_ALLOW_NAME","改過自新"
"#EVENT_SECOND_CHANCES_01_ALLOW_DESC","居民對他們的指控雖然值得擔憂，但你並不打算讓這些人曝屍荒野。你邀請他們進入殖民地，這些人非常感激，但是你能感受到背後有無數雙充滿怒火的眼睛盯著你，灼燒著你的後背。"
"#EVENT_SECOND_CHANCES_01_DENY_NAME","改過自新"
"#EVENT_SECOND_CHANCES_01_DENY_DESC","你朝居民點了點頭，與這些可疑的人相比，你的居民明顯更值得你的信任。當那群人被要求離開後，原本還在懇求的人群，立即變得一副懷恨在心的樣子，離開時還不停地咒駡。"
"#EVENT_SECOND_CHANCES_01B_ALLOW_NOTIFICATION_HEADER","發生了一場鬥毆"
"#EVENT_SECOND_CHANCES_01B_ALLOW_NOTIFICATION_DESC","你可以聽到人們在喝彩"
"#EVENT_SECOND_CHANCES_01B_ALLOW_NAME","原諒的代價"
"#EVENT_SECOND_CHANCES_01B_ALLOW_DESC","你趕到現場，發現一群居民正在和你先前放進來的人打架。這群人扭打在一起，互相撕扯，其中一位居民朝你喊道：「我早跟你說過了！他們在偷東西，應該把這些卑鄙的傢伙趕出去！」迫於居民的壓力，你不得不流放這些罪犯，但到處都找不到那些被偷走的物品。"
"#EVENT_SECOND_CHANCES_01B_DENY_NOTIFICATION_HEADER","一位居民前來找你"
"#EVENT_SECOND_CHANCES_01B_DENY_NOTIFICATION_DESC","他開始閱讀一張小紙條"
"#EVENT_SECOND_CHANCES_01B_DENY_NAME","信任的獎勵"
"#EVENT_SECOND_CHANCES_01B_DENY_DESC","這位居民看起來有點緊張，但還是努力講出他要說的話：「呃，老大，我想感謝你前陣子在大門做的事情。那些人過去是一群壞蛋，但你做出了正確的選擇，所以我很高興能夠跟隨你。我一直在為你說好話，別的我可能做不了，但至少我能做這個。」"
"#EVENT_ACCUSATIONS_01_NOTIFICATION_HEADER","抓住了一名罪犯"
"#EVENT_ACCUSATIONS_01_NOTIFICATION_DESC","決定她的命運"
"#EVENT_ACCUSATIONS_01_NAME","不明指控"
"#EVENT_ACCUSATIONS_01_DESC","一名女子被帶到了你面前。人們發現她在撰寫關於你的殖民地的報導，報導裡詳細描述了這裡的人口、資源、防禦工事等內容。其他居民指控她故意將紙條留在野外，好讓土匪找到，但是她否認了：「我只是想指引人們來到這裡，讓他們知道有一個安全的地方等著他們。」"
"#EVENT_ACCUSATIONS_01_PUNISHMENT","判處監禁"
"#EVENT_ACCUSATIONS_01_EXONERATE","放她一馬"
"#EVENT_ACCUSATIONS_01_PUNISHMENT_NAME","不明指控"
"#EVENT_ACCUSATIONS_01_PUNISHMENT_DESC","讓外部人員瞭解你殖民地的情況會讓你和所有居民處於極度的危險中。你下令審問這名女子。也許經歷了這些之後，將來她在做類似的危險事情之前會三思而後行。"
"#EVENT_ACCUSATIONS_01_EXANNORATE_NAME","不明指控"
"#EVENT_ACCUSATIONS_01_EXANNORATE_DESC","並沒有任何有力的證據能證明這一項指控，因此基於公平公正的考量，現在只能放走這名女子。她一再向你表示感謝，並承諾以後會更加小心。另一方面，指控她的那些人則對你的寬恕行為感到極為憤怒。"
"#EVENT_ACCUSATION_01B_PUNISHMENT_NOTIFICATION_HEADER","一名有點眼熟的女子威脅著要離開"
"#EVENT_ACCUSATION_01B_PUNISHMENT_NOTIFICATION_DESC","她似乎下定了決心"
"#EVENT_ACCUSATION_01B_PUNISHMENT_NAME","善良的代價"
"#EVENT_ACCUSATION_01B_PUNISHMENT_DESC","前陣子被你監禁的那名女子急匆匆地向著大門走去，身後跟著其他居民，他們正在懇求她留下來。她瞥了你一眼，臉上的表情像石頭一樣僵硬，她說：「我告訴過你，我只是想幫助別人。如果你覺得你能逼我做個無情的人……你得再好好想想。」你只能眼睜睜看著她走出大門，消失在荒野中。"
"#EVENT_ACCUSATION_01B_EXONERATE_NOTIFICATION_HEADER","一名有點眼熟的女子來找你"
"#EVENT_ACCUSATION_01B_EXONERATE_NOTIFICATION_DESC","她像是去外面走了一趟"
"#EVENT_ACCUSATION_01B_EXONERATE_NAME","狠下心來"
"#EVENT_ACCUSATION_01B_EXONERATE_DESC","你曾在其他居民面前為這名女子辯護，如今她找到了你。她手中拿著一疊紙條，每一張都沾滿了泥土和污垢。「那個，我……這些是我留在殖民地周圍想讓其他人找到的紙條。我不想大家陷入危險之中，所以……對不起」她說著將紙條撕碎「以後我不會再這樣懦弱了。我向你保證，我會幫你保護這個殖民地的安全的。」"
"#EVENT_TRIBE_01_NOTIFICATION_HEADER","有人在殖民地周圍發現了奇怪的腳印"
"#EVENT_TRIBE_01_NOTIFICATION_DESC","這些足跡絕對不是我們的人留下的"
"#EVENT_TRIBE_01_NAME","詭譎的腳印"
"#EVENT_TRIBE_01_DESC","在殖民地外發現了一些奇特的腳印，從形狀來看，很像動物留下的，但是分佈方式卻和人類相似。這個發現在殖民地內引發了擔憂，是什麼樣的扭曲生物在周圍遊蕩？"
"#EVENT_TRIBE_01_INVESTIGATE","調查"
"#EVENT_TRIBE_01_IGNORE","無視"
"#EVENT_TRIBE_01_TRAP","製作陷阱"
"#EVENT_TRIBE_01_INVESTIGATE_NAME","詭譎的腳印"
"#EVENT_TRIBE_01_INVESTIGATE_DESC","居民中有一小群人挺身而出，去追蹤這些足跡。當他們到達森林深處時，足跡將他們引向了一顆空心的樹，樹的內部埋藏著一些工具。腳印並沒有延伸到更遠的地方，看起來，你要面對的不只是簡單的動物。"
"#EVENT_TRIBE_01_IGNORE_NAME","詭譎的腳印"
"#EVENT_TRIBE_01_IGNORE_DESC","雖然眼前的情況看起來確實很奇特，但大概也沒什麼好擔心的。現在有更緊急的問題需要處理。"
"#EVENT_TRIBE_01_TRAP_NAME","詭譎的腳印"
"#EVENT_TRIBE_01_TRAP_DESC","你設法拼湊出一個簡單的陷阱，這樣的陷阱應該能抓住任何奇怪的野獸。陷阱被單獨留在了殖民地外，當你返回查看時，發現陷阱觸發了，卻沒有抓到任何東西。不小心觸發這個陷阱的不速之客似乎剪斷了繩子……但是他們還留下了一個裝滿補給品的背包。"
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","發現了一名不速之客"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","他馬上就要逃走了"
"#EVENT_TRIBE_02_NAME","飢餓的口，忙碌的手"
"#EVENT_TRIBE_02_DESC","你的居民突然前來找你，拽著你來到了殖民地邊緣的某棵樹前。你抬頭望去，勉強可以看到一個模糊的身影在樹叢中穿梭著，原來是一個小偷，他沒有發出任何聲音，打扮得像個動物一樣，偷吃了你們的一些食物。"
"#EVENT_TRIBE_02_FOOD","要回你們的食物"
"#EVENT_TRIBE_02_FREE","放他走"
"#EVENT_TRIBE_02_ATTACK","攻擊小偷"
"#EVENT_TRIBE_02_FOOD_NAME","飢餓的口，忙碌的手"
"#EVENT_TRIBE_02_FOOD_DESC","你告訴小偷最好把食物還來。樹梢上傳來沙沙聲……在你還沒來得及注意的時候，小偷已經跳到了另一棵樹上。你的居民正準備追擊，但小偷已經跳到地上跑掉了。"
"#EVENT_TRIBE_02_FREE_NAME","飢餓的口，忙碌的手"
"#EVENT_TRIBE_02_FREE_DESC","你有點同情這個絕望的小偷，然後告訴他可以留著食物，畢竟沒有人喜歡餓著肚子。你的居民有點怨言，但還是遵從你的指示回到了殖民地。"
"#EVENT_TRIBE_02_ATTACK_NAME","飢餓的口，忙碌的手"
"#EVENT_TRIBE_02_ATTACK_DESC","你告訴你的居民，盡可能地給小偷好看。他們開始搖晃著樹，向小偷投擲石塊。很快，一個裝滿食物的袋子掉到了地上。就在你翻閱贓物的時候，小偷抓住機會溜走了。"
"#EVENT_TRIBE_03_NOTIFICATION_HEADER","殖民地前面出現了一個奇怪的建築物"
"#EVENT_TRIBE_03_NOTIFICATION_DESC","誰知道它是做什麼用的"
"#EVENT_TRIBE_03_NAME","神秘的祭品"
"#EVENT_TRIBE_03_DESC","殖民地前豎起了一座古怪的祭壇。石板上印有動物圖案，而祭壇前的獸皮上則印有各種食物、肉類、蔬菜和穀物的粗糙圖案。"
"#EVENT_TRIBE_03_FOOD","在祭壇上放上食物"
"#EVENT_TRIBE_03_IGNORE","無視這個祭壇"
"#EVENT_TRIBE_03_SPOILED","在祭壇上放已變質的食物"
"#EVENT_TRIBE_03_FOOD_NAME","神秘的祭品"
"#EVENT_TRIBE_03_FOOD_DESC","你收集了一些食物放在祭壇上。稍後過去查看時發現食物消失了，取而代之的是一堆放在華麗木盤上的種子。"
"#EVENT_TRIBE_03_IGNORE_NAME","神秘的祭品"
"#EVENT_TRIBE_03_IGNORE_DESC","你對祭壇視若無睹。你不會將寶貴的資源浪費在某些狂熱分子的妄想儀式上。當你再次回去查看祭壇時，它已經消失了。"
"#EVENT_TRIBE_03_SPOILED_NAME","神秘的祭品"
"#EVENT_TRIBE_03_SPOILED_DESC","你讓居民去收集所有能找到的變質食物，然後放在祭壇上。過了一會兒，你注意到一定有人離開祭壇後又再次返回，因為你發現了一堆破碎的殘骸。"
"#EVENT_TRIBE_04A_NOTIFICATION_HEADER","一個眼熟的部落逐漸接近殖民地"
"#EVENT_TRIBE_04A_NOTIFICATION_DESC","你好像曾經和他們起過衝突"
"#EVENT_TRIBE_04A_NAME","文明的呼喚"
"#EVENT_TRIBE_04A_DESC","一個小部落來到你的殖民地的邊境，所有人都穿著獸皮，身上佩戴著獸類紀念品。其中一位戴著鹿角的老女人走上前說：「朋友，很抱歉我們在你家周圍偷偷摸摸的都不露面，但你對我們很好，所以我們想提出最後一個請求。我們這裡有兩個人想走出叢林與你們一起生活，作為交換我們會提供一些物品，你願意接受他們嗎？」"
"#EVENT_TRIBE_04A_ACCEPT","接受他們"
"#EVENT_TRIBE_04A_REFUSE","拒絕它們的請求請求"
"#EVENT_TRIBE_04A_ACCEPT_NAME","文明的呼喚"
"#EVENT_TRIBE_04A_ACCEPT_DESC","兩名部落成員苦樂參半地告別了原先的部落，帶著豐富的物品來到你的殖民地。老女人點點頭：「好好生活，讓我們一起生存下去，共同發展。」"
"#EVENT_TRIBE_04A_REFUSE_NAME","文明的呼喚"
"#EVENT_TRIBE_04A_REFUSE_DESC","部落成員流露出失落地神情說「雖然很難過，但並不是每個族群都有能力供養新成員，祝你們變得更強大，也祝你們成功，再見。」"
"#EVENT_TRIBE_04B_NOTIFICATION_HEADER","一個熟悉的部落逐漸接近殖民地"
"#EVENT_TRIBE_04B_NOTIFICATION_DESC","你好像曾經和他們起過衝突"
"#EVENT_TRIBE_04B_NAME","受絕望驅使"
"#EVENT_TRIBE_04B_DESC","一個小部落來到你的殖民地的邊境，所有人都穿著獸皮，身上佩戴著獸類紀念品。其中一位戴著鹿角的老女人走上前說：「你好，我知道我們之間存在敵意，發生了一些越界的行為。但現在我們走投無路，所以懇求你能幫忙，請給我們食物，我們迫切需要食物。」"
"#EVENT_TRIBE_04B_ACCEPT","給他們食物"
"#EVENT_TRIBE_04B_REFUSE","拒絕"
"#EVENT_TRIBE_04B_ACCEPT_NAME","受絕望驅使"
"#EVENT_TRIBE_04B_ACCEPT_DESC","部落收下了你的物品，對你一再致謝。「謝謝你，謝謝，這裡，這個給你，不算多，但我們再也用不上了。」老女人說著遞給了你幾本用鹿皮精心包裹著的舊書。"
"#EVENT_TRIBE_04B_REFUSE_NAME","受絕望驅使"
"#EVENT_TRIBE_04B_REFUSE_DESC","老女人瞳孔緊縮，眼中流露出怒火，憤恨地說「你還有人性嗎？好吧，那你就眼睜睜看著周圍人全都死去，再來看看你自己覺得如何吧。」部落回到森林時，你看到有什麼東西飛了過來。一排的燃燒彈擊中了你的建築物，大火燒了起來。那是部落最後的攻擊。"
"#EVENT_EXTORTION_01_NOTIFICATION_HEADER","一名傭兵孤身一人找上門"
"#EVENT_EXTORTION_01_NOTIFICATION_DESC","他想跟你談談"
"#EVENT_EXTORTION_01_NAME","高尚的小人"
"#EVENT_EXTORTION_01_DESC","一個身著傭兵服裝的男人獨身一人來到大門前，說到：「你的殖民地不錯，但你確定這玩意兒能好好保護它嗎？我和我的同事可以用非常合理的價格保護你的居民免受野生動物跟土匪之類的侵襲。」"
"#EVENT_EXTORTION_01_PAY","交出物資"
"#EVENT_EXTORTION_01_POSTPONE","我需要更多時間"
"#EVENT_EXTORTION_01_DECLINE","謝謝，但我們不需要"
"#EVENT_EXTORTION_01_PAY_DESC","「感謝你，親愛的首領！我一看到你和這個美麗的村莊就知道你會是個通情達理的人。我們一定能共同走向繁榮。」你還沒來得及問出所謂的保護工作如何展開，他就已經走遠了。"
"#EVENT_EXTORTION_01_POSTPONE_DESC","「那當然了，我們不是不講道理的人！我過幾天再來，你可以趁著這段時間採購必需品。」"
"#EVENT_EXTORTION_01_DECLINE_DESC","「我覺得你沒聽懂我在說什麼。我們本來打算以禮貌溫和的方式做這件事，但你讓我們別無選擇。兄弟們，給他個教訓！」話剛講完，車子就加速衝向大門，一群武裝土匪跳下車準備攻擊。"
"#EVENT_EXTORTION_01B_NOTIFICATION_HEADER","一個熟悉的男人找上門"
"#EVENT_EXTORTION_01B_NOTIFICATION_DESC","傭兵在等待你的回答"
"#EVENT_EXTORTION_01B_NAME","高尚的小人"
"#EVENT_EXTORTION_01B_DESC","你看見一個穿著傭兵服裝的男人來到大門前，他看起來很眼熟，這次他不是一個人。「你該付下一階段的錢了，你知道規矩。交出物資，我們就繼續保護你們免受其他…野獸和土匪的威脅！」"
"#EVENT_EXTORTION_01B_PAY","交出物資"
"#EVENT_EXTORTION_01B_POSTPONE","我需要更多時間"
"#EVENT_EXTORTION_01B_DECLINE","謝謝，但我們不需要"
"#EVENT_EXTORTION_01B_PAY_DESC","「太棒了，我相信這對你我雙方來說都是一筆利潤豐厚的交易。下次見！」男人帶著你的物資再次消失在遠方。"
"#EVENT_EXTORTION_01B_POSTPONE_DESC","「不行，這可說不通。我給了你足夠的時間準備物資。我想你需要點教訓才能學會謙卑和守時。我免費教教你！」話剛講完，他的武裝暴徒同夥就襲擊了大門。"
"#EVENT_EXTORTION_01B_DECLINE_DESC","「我覺得你沒聽懂我在說什麼。我們本來打算以禮貌溫和的方式做這件事，但你讓我們別無選擇。兄弟們，給他個教訓！」話剛講完，車子就加速衝向大門，一群武裝土匪跳下車準備攻擊。"
"#EVENT_WELL_01_NOTIFICATION_HEADER","一位悲傷的女士前來找你"
"#EVENT_WELL_01_NOTIFICATION_DESC","人們開始生病"
"#EVENT_WELL_01_NAME","大面積感染"
"#EVENT_WELL_01_DESC","一位悲傷的女子向你走來。她說：「我的朋友生病了，就他的個人衛生情況看來，這其實並不意外。但我鄰居就因為喝了那口井裡的水，現在也出現了同樣的情況，你一定要好好調查！你可以派人看管那它，或者修整清理那口井。」"
"#EVENT_WELL_01_GUARD","派居民看守水井"
"#EVENT_WELL_01_CLEAN","將水井清理乾淨"
"#EVENT_WELL_01_DECLINE","我沒時間處理這種事"
"#EVENT_WELL_01_GUARD_DESC","你安排了幾位居民在執行日常任務期間留意水井，看是否有任何異常之處。女子似乎很滿意你的決定。"
"#EVENT_WELL_01_CLEAN_DESC","你下令徹底修整並清理水井，以防止任何污染從土壤滲入水中。女子似乎很滿意你的決定。"
"#EVENT_WELL_01_DECLINE_DESC","看的出這名女子非常沮喪，因為你對她的疑慮置之不理，聲稱自己目前有更重要的事。"
"#EVENT_WELL_01B_NOTIFICATION_HEADER","守井人員前來找你"
"#EVENT_WELL_01B_NOTIFICATION_DESC","他發現了某樣東西"
"#EVENT_WELL_01B_NAME","大面積感染"
"#EVENT_WELL_01B_DESC","一位你派去看守水井的居民找到你。他拽著一個小男孩來到你面前，說到：「我按你吩咐的做了，老闆，然後發現了他，他一直在往井裡扔木棍、發光的石頭和蠑螈之類的東西，顯然是太無聊了。」"
"#EVENT_WELL_01B_SCOLD","責備孩子"
"#EVENT_WELL_01B_LET","放過他"
"#EVENT_WELL_01C_NOTIFICATION_HEADER","一位眼熟的女子前來找你"
"#EVENT_WELL_01C_NOTIFICATION_DESC","感染尚未結束"
"#EVENT_WELL_01C_NAME","大面積感染"
"#EVENT_WELL_01C_DESC","之前那位憂心忡忡的女士再次前來找你，她說：「我覺得清理工作一點都沒有用，生病的人更多了！我敢肯定絕對是有人在背後搞鬼！」"
"#EVENT_WELL_01C_POST","派一位居民看守水井"
"#EVENT_WELL_01C_DECLINE","按兵不動"
"#EVENT_WELL_01C_POST_DESC","你安排了幾位居民在執行日常任務期間留意水井，看是否有任何異常之處。女子似乎很滿意你的決定。"
"#EVENT_WELL_01C_DECLINE_DESC","女子感到非常沮喪，因為你對她的疑慮置之不理，聲稱自己目前有更重要的事。感染不斷蔓延，幾位居民決定瞞著你檢查水井。結果發現井底充滿了亂七八糟的木棍、發光的石頭、甚至還有小動物在裡面。它們是不可能自己跑到井底去的。"
"#EVENT_RESULT_INCREASE_REPUTATION","通過{0}獲得{1}聲譽"
"#EVENT_RESULT_DECREASE_REPUTATION","通過{0}損失{1}聲譽"
"#EVENT_RESULT_SET_REPUTATION","{0}聲譽設為{1}"
"#EVENT_FARMER_01_NOTIFICATION_HEADER","一位農夫正在做一些不尋常的事情"
"#EVENT_FARMER_01_NOTIFICATION_DESC","一些有創意的事"
"#EVENT_FARMER_01_NAME","農夫的主意"
"#EVENT_FARMER_01_DESC","你走過一片<mark>農田</mark>，看見一位農民背著一件大型噴霧器，裡面裝著奇怪的液體。他自稱是化學家，並告訴你他發明了一種有效的新型殺蟲劑，可能會讓收成翻倍。他相信這種混合液很有效，但它滿是泡泡，看起來一點也不可靠。"
"#EVENT_FARMER_01_USE","允許使用殺蟲劑"
"#EVENT_FARMER_01_DECLINE","太冒險了"
"#EVENT_FARMER_01_SUCCESS_NAME","農夫的主意"
"#EVENT_FARMER_01_SUCCESS_DESC","農夫顯得很高興，一時間好像一切都如他所說的一樣順利。但很快事情就明顯出現了問題。農夫開始咳嗽和喘氣，植物也出現了腐爛的跡象。其他人迅速帶著農夫去呼吸新鮮空氣，但對於枯萎的植物，他們也無能為力。"
"#EVENT_FARMER_01_FAILURE_NAME","農夫的主意"
"#EVENT_FARMER_01_FAILURE_DESC","農民看起來很高興，很快就回到農田之中。他仔細地用殺蟲劑把農作物噴了一遍，一切都如他所說的一樣順利。農作物立刻就開始恢復生氣，葉子綻放出明亮的色彩。農民感到很驕傲，並且給了你一批貨物，據說這些是他以前成功實驗的成果。"
"#EVENT_FARMER_01_DECLINE_NAME","農夫的主意"
"#EVENT_FARMER_01_DECLINE_DESC","你極力阻止農夫使用這種混合液。你責怪農夫，說他是在拿所有人的健康來冒險，並警告他不要再獨自工作。農夫很生氣，可是你還能看到他眼中泛著希望。「下一次，我將提供一樁你無法拒絕的交易。」"
"#EVENT_LOVE_01_NOTIFICATION_HEADER","空氣中瀰漫著一股氣氛"
"#EVENT_LOVE_01_NOTIFICATION_DESC","難道是……戀愛嗎？"
"#EVENT_LOVE_01_NAME","愛的傳統"
"#EVENT_LOVE_01_DESC","一位年輕女子前來向你尋求建議。她頭上插著新鮮的野花，練上掛著甜美的歪嘴笑容。她指著一位居民歎了口氣，那人渾身是泥，身上的汗臭味甚至可以傳遍方圓幾里。「那就是我的夢中情人。告訴我，傳統的求愛方式是什麼？」"
"#EVENT_LOVE_01_FLOWERS","野花花冠"
"#EVENT_LOVE_01_FOOD","烤野豬"
"#EVENT_LOVE_01_PENDANT","腳趾甲墜飾"
"#EVENT_LOVE_01_FORGET","算了吧"
"#EVENT_LOVE_01_FLOWERS_NAME","愛的傳統"
"#EVENT_LOVE_01_FLOWERS_DESC","你告訴她，求愛最重要的一點就是要親力親為。溫柔的話和野花花冠一定會吸引到他。「是的，就是這個了！」她大叫道，隨後便跑開為愛人準備禮物去了。"
"#EVENT_LOVE_01_FOOD_NAME","愛的傳統"
"#EVENT_LOVE_01_FOOD_DESC","你想起了一句關於征服愛人和胃的老話。你建議她為他做一頓家常菜，而且最好用自己打獵而來的肉。「是的，就是這個了！」她大叫道，隨後便跑開為愛人準備禮物去了。"
"#EVENT_LOVE_01_PENDANT_NAME","愛的傳統"
"#EVENT_LOVE_01_PENDANT_DESC","你告訴女孩，粗曠的禮物最合適，這樣可以顯示他們兩個都是同一種類型的人。「是的，就是這個了！」她大叫並立刻跑去為愛人準備禮物了。\n\n這件事情會需要一段時間才會知道結果"
"#EVENT_LOVE_01_FORGET_NAME","愛的傳統"
"#EVENT_LOVE_01_FORGET_DESC","「那些傳統的方式都已經消逝了。此外，很明顯他對你不感興趣。」在殖民地裡，你需要的是強壯的工人，而不是浪費時間互相追求的人。她十分震驚，同時也備受打擊。之後她低落且消沉地離開了，任由野花從她的頭上掉在漆黑的道路上。"
"#EVENT_LOVE_02A_NOTIFICATION_HEADER","一位居民很傷心"
"#EVENT_LOVE_02A_NOTIFICATION_DESC","你讓她情緒低落"
"#EVENT_LOVE_02A_NAME","傷心難癒"
"#EVENT_LOVE_02A_DESC","一位眼熟的年輕女子向你走了過來，你之前給過她建議。「你故意的，」她小聲地說，「在收到……東西之後，他說他更多的是把我當成朋友……反正我也不在乎。」儘管她說的時候很生氣，但當她跺著腳離開的時候，你看到她淚流不止。"
"#EVENT_LOVE_02B_NOTIFICATION_HEADER","一對夫婦正打算結婚"
"#EVENT_LOVE_02B_NOTIFICATION_DESC","他們把你當什麼人了，婚禮協調員嗎？"
"#EVENT_LOVE_02B_NAME","更多愛的傳統"
"#EVENT_LOVE_02B_DESC","你感到一股熟悉的汗味伴隨著野花芳香撲面而來。是你之前給過建議那對夫婦，他們緊緊相擁。「你的建議相當成功！我們想儘快結婚，但要怎樣舉行婚禮才合適呢？」"
"#EVENT_LOVE_02B_GRAND","盛大的慶典"
"#EVENT_LOVE_02B_SMALL","在家舉辦婚禮"
"#EVENT_LOVE_02B_MINIMAL","簡單的儀式"
"#EVENT_LOVE_02B_GRAND_NAME","更多愛的傳統"
"#EVENT_LOVE_02B_GRAND_DESC","你決定讓殖民地裡的每個人都慶祝一下。這是一場罕見的盛典，整個殖民地歡聚一堂，共同慶賀。夫婦互道甜言蜜語，居民們吃著東西跳起了舞。在所有人中，這對新婚夫婦笑的最開心。"
"#EVENT_LOVE_02B_SMALL_NAME","更多愛的傳統"
"#EVENT_LOVE_02B_SMALL_DESC","婚禮迅速準備就緒，來的都是朋友和家人，可氣氛卻平淡至極。一位客人決定用她自己製作且「絕對安全」的螢光棒裝飾這個平平無奇的地方。婚禮很成功，每個人都很開心，可是螢光棒的放射性毒液漏了出來，把婚禮場地搞得一團糟。"
"#EVENT_LOVE_02B_MINIMAL_NAME","更多愛的傳統"
"#EVENT_LOVE_02B_MINIMAL_DESC","你想起一個適合這個新世界的古老儀式。你一邊解釋該傳統，一邊將一把老舊的釘耙放在地上。這對夫婦遲疑了片刻，跳到了釘耙的另一邊，成為了新婚夫婦。正當他們奔走慶祝的時候，一對好奇的目擊者路過，並為這對夫婦鼓掌歡呼。"
"#EVENT_SOCIETY_01_NOTIFICATION_HEADER","全副武裝的社群正在接近"
"#EVENT_SOCIETY_01_NOTIFICATION_DESC","最好做好防禦準備"
"#EVENT_SOCIETY_01_NAME","敵對社群"
"#EVENT_SOCIETY_01_DESC","來自[SOCIETY_NAME]的軍隊就停駐在你的大門外。他們從頭到腳全副武裝，沒有一絲破綻，他們是來戰鬥的。有一個人死死地盯著你：「恐怕我們不能再忍受這些侮辱了，你的殖民地……今天就會遭殃。」"
"#EVENT_SOCIETY_01_BRIBE","交出資源平息此事"
"#EVENT_SOCIETY_01_SURRENDER","向他們投降"
"#EVENT_SOCIETY_01_THREATEN","說你要殺光他們"
"#EVENT_SOCIETY_01_BRIBE_NAME","敵對社群"
"#EVENT_SOCIETY_01_BRIBE_DESC","他們失望地看著你：「這並不是資源的問題。你也知道重點是什麼，在這個世界上我們不能示弱。」"
"#EVENT_SOCIETY_01_SURRENDER_NAME","敵對社群"
"#EVENT_SOCIETY_01_SURRENDER_DESC","這個人重重地歎了口氣：「值得欽佩，但那毫無作用。我們要用鮮血染紅這裡，讓你們為以前的侮辱行為付出代價。所以準備戰鬥吧！」"
"#EVENT_SOCIETY_01_THREATEN_NAME","敵對社群"
"#EVENT_SOCIETY_01_THREATEN_DESC","進攻者的臉上沒有一絲猶豫：「或許吧，又或許我們會宰了你，一決勝負吧。」"
"#EVENT_SOCIETY_02_NOTIFICATION_HEADER","另一個社群小隊即將到來"
"#EVENT_SOCIETY_02_NOTIFICATION_DESC","看起來不像是來觀光的"
"#EVENT_SOCIETY_02_NAME","令人不安的社群"
"#EVENT_SOCIETY_02_DESC","[SOCIETY_NAME]的軍隊在你的大門前整齊列隊，只要一聲令下，他們就會立馬進攻。「你們無法再阻擋我們前進的步伐，是時候讓你們出局了！」"
"#EVENT_SOCIETY_02_INVITE","來啊，放馬過來"
"#EVENT_SOCIETY_02_BRIBE1","也許我們還能對你有所幫助？"
"#EVENT_SOCIETY_02_BRIBE2","接受我們的道歉嗎？"
"#EVENT_SOCIETY_02_THREATEN","冒這個險真的值得嗎？"
"#EVENT_SOCIETY_02_INVITE_NAME","令人不安的社群"
"#EVENT_SOCIETY_02_INVITE_DESC","領導人舉起一隻手，然後狠狠地往下一揮。軍隊準備好了武器。「我們當然會。」"
"#EVENT_SOCIETY_02_BRIBE_NAME","令人不安的社群"
"#EVENT_SOCIETY_02_BRIBE_DESC","領導人面無表情，沉默不動：「這會是一場……公平的交易，用一點貨物來爭取一些額外時間。」"
"#EVENT_SOCIETY_02_THREATEN_NAME","令人不安的社群"
"#EVENT_SOCIETY_02_THREATEN_DESC","領導人掃視著你的守衛和防禦工事。你能猜到他正在謹慎思考。「嗯，看來還不是時候。但下次我們就會有所準備。」"
"#EVENT_SOCIETY_03_NOTIFICATION_HEADER","一個社群前來談判"
"#EVENT_SOCIETY_03_NOTIFICATION_DESC","聽聽他們能提供什麼"
"#EVENT_SOCIETY_03_NAME","友好的社群"
"#EVENT_SOCIETY_03_DESC","[SOCIETY_NAME]的男男女女們帶著沉甸甸的箱子，看來他們準備和你進行交易。「你好！我有筆生意想跟你談談。我們缺少某些物資，要是你願意和我們交易的話，我們將不勝感激。」"
"#EVENT_SOCIETY_03_GENEROUS","給他們優惠價"
"#EVENT_SOCIETY_03_FAIR","公平交易"
"#EVENT_SOCIETY_03_BAD","爭取最好的價格"
"#EVENT_SOCIETY_03_REFUSE","拒絕進行交易"
"#EVENT_SOCIETY_03_GENEROUS_NAME","友好的社群"
"#EVENT_SOCIETY_03_GENEROUS_DESC","領導人明顯地很吃驚：「你真是太慷慨了！謝謝你，希望以後我們可以用這個來進行建設。」"
"#EVENT_SOCIETY_03_FAIR_NAME","後現代外交"
"#EVENT_SOCIETY_03_FAIR_DESC","領導人點了點頭：「公平，很公平。那就這麼說定了，我相信這是一場讓雙方都開心的交易。」"
"#EVENT_SOCIETY_03_BAD_NAME","友好的社群"
"#EVENT_SOCIETY_03_BAD_DESC","領導人考慮了一下你的提案：「價格很高……但我想我也只能接受。沒想到你是這樣一個冷酷無情的談判者。」"
"#EVENT_SOCIETY_03_REFUSE_NAME","友好的社群"
"#EVENT_SOCIETY_03_REFUSE_DESC","這群人互相看了看，大費周章卻一無所獲，大家都顯得有點困惑和失望。「我知道了，那我們只好去別處交易了。有點可惜，但無能為力。」"
"#EVENT_SOCIETY_04_NOTIFICATION_HEADER","另一個社群的隊伍來到了這裡"
"#EVENT_SOCIETY_04_NOTIFICATION_DESC","他們好像需要幫助"
"#EVENT_SOCIETY_04_NAME","伸出援手"
"#EVENT_SOCIETY_04_DESC","[SOCIETY_NAME]小隊的首領向你走近，他舉著雙手張開五指，看起來沒有帶武器。「你好，恐怕我們需要做一些説明。一場事故毀壞了我們的殖民地，我們需要額外的人力來修理它。你能借我們一些嗎？」"
"#EVENT_SOCIETY_04_COLONISTS","借一些人手"
"#EVENT_SOCIETY_04_REFUSE","拒絕請求"
"#EVENT_SOCIETY_04_COLONISTS_SUCCESS_NAME","伸出援手"
"#EVENT_SOCIETY_04_COLONISTS_SUCCESS_DESC","你召集了幾位志願者，他們打包好自己的裝備，跟著使者返回了社群所在地。後來他們渾身都是泥和汗的回來了，但對於自己能夠幫得上忙，他們感到十分滿意。更重要的是，他們還因努力工作收到了一些感謝禮。"
"#EVENT_SOCIETY_04_COLONISTS_FAIL_NAME","伸出援手"
"#EVENT_SOCIETY_04_COLONISTS_FAIL_DESC","你召集了幾位志願者，他們打包好自己的裝備，跟著使者返回了社群所在地。後來他們滿身泥濘且精疲力盡地回來了。其中有幾個人走路一瘸一拐的，很明顯工地上有發生事故。不過好在社群送給他們一些禮物以示感謝。"
"#EVENT_SOCIETY_04_REFUSE_NAME","伸出援手"
"#EVENT_SOCIETY_04_REFUSE_DESC","特使滿臉失望地看著你：「我們本以為能指望你的，這些話我們可不是逢人就說。但好吧，你說的算。我們會想辦法自己解決的。」"
"#EVENT_SOCIETY_05_NOTIFICATION_HEADER","你有來自附近社群的訪客"
"#EVENT_SOCIETY_05_NOTIFICATION_DESC","他們要給你一些東西"
"#EVENT_SOCIETY_05_NAME","友誼的果實"
"#EVENT_SOCIETY_05_DESC","來自[SOCIETY_NAME]的小商隊拖來一輛看起來裝得滿滿當當的小車。領導人笑著拉起你的手，熱情地和你握手：「朋友，感謝你對我們的種種善舉。請收下我們的禮物，並記住我們之間的這些關係彌足珍貴。」"
"#EVENT_SOCIETY_05_ACCEPT","接受禮物"
"#EVENT_SOCIETY_05_REFUSE","拒絕禮物"
"#EVENT_SOCIETY_05_ACCEPT_NAME","友誼的果實"
"#EVENT_SOCIETY_05_ACCEPT_DESC","商隊將貨物搬了進來。兩邊的成員彼此親切地微笑著，互相正式地問候，還開著一些友好的玩笑。在這個世界上，有盟友可以信任是件不錯的事。"
"#EVENT_SOCIETY_05_REFUSE_NAME","友誼的果實"
"#EVENT_SOCIETY_05_REFUSE_DESC","他們顯得很困惑，但最終也安然接受了。「你太客氣了。好吧，如果你不需要這些，那我們將用它們來加強我們的社群。不過請記住，如果你需要幫助的話隨時可以找我們。」"
"#EVENT_SOCIETY_06_NOTIFICATION_HEADER","來自另一個殖民地的訪客來到這裡"
"#EVENT_SOCIETY_06_NOTIFICATION_DESC","似乎出了什麼問題"
"#EVENT_SOCIETY_06_NAME","緊要關頭"
"#EVENT_SOCIETY_06_DESC","來自[SOCIETY_NAME]的小隊來到你的大門。「你好朋友，我們不想麻煩你，但我們需要你的説明。我們的社群遭到了土匪的襲擊，快撐不住了。我們需要裝備和一些額外人力來趕走他們。」"
"#EVENT_SOCIETY_06_ALL","給他們一些裝備和人力"
"#EVENT_SOCIETY_06_EQUIPMENT","給他們裝備"
"#EVENT_SOCIETY_06_COLONISTS","派一些居民"
"#EVENT_SOCIETY_06_REFUSE","拒絕這個請求"
"#EVENT_SOCIETY_06_ALL_NAME","緊要關頭"
"#EVENT_SOCIETY_06_ALL_DESC","你立刻看到他們臉上表情舒緩了下來。「謝謝，謝謝你。拜託了，我們必須快點。」你的一些居民跟隨小隊匆忙趕回了他們的社群所在地。幸運的是，你的居民全都活著回來了，但都受了傷。土匪被擊退後，你的盟友又一次獲得了安全。"
"#EVENT_SOCIETY_06_COLONISTS_NAME","緊要關頭"
"#EVENT_SOCIETY_06_COLONISTS_DESC","你立刻看到他們臉上表情舒緩了下來。「謝謝，謝謝你。拜託了，我們必須快點。」居民集結完畢，準備好物資，跟隨小隊匆忙趕回了他們的社群所在地。幸運的是，你的居民全都活著回來了，儘管有的人已經奄奄一息。土匪被擊退後，你的盟友又一次獲得了安全。"
"#EVENT_SOCIETY_06_EQUIPMENT_NAME","緊要關頭"
"#EVENT_SOCIETY_06_EQUIPMENT_DESC","小隊對於你的回答反應不一。一些人鬆了一口氣，另一些人則難以置信地盯著你看。「那好吧，我們本來期望得到更多的……但我想這就行了。祝我們好運，祈禱我們能活下來。」"
"#EVENT_SOCIETY_06_REFUSE_NAME","緊要關頭"
"#EVENT_SOCIETY_06_REFUSE_DESC","你立刻發現你的話深深地刺痛了他們，就像一把小刀插進了他們的背裡。「真的嗎？我還以為我們……好吧，我想這個世界上再也沒有真正的友誼了。就這樣吧，我們要不是靠自己活下來，就是在奮鬥中死去。」"
"#EVENT_RANCH_BANDITS_01_NOTIFICATION_HEADER","有人在牧場裡"
"#EVENT_RANCH_BANDITS_01_NOTIFICATION_DESC","他們在找什麼？"
"#EVENT_RANCH_BANDITS_01_NAME","食肉小偷"
"#EVENT_RANCH_BANDITS_01_DESC","居民告訴你，他們剛剛看到了幾個奇怪的人影偷偷溜進了牧場。他們人數眾多，所以一定要小心行事。"
"#EVENT_RANCH_BANDITS_01_AMBUSH","伏擊他們"
"#EVENT_RANCH_BANDITS_01_CONFRONT","面對他們"
"#EVENT_RANCH_BANDITS_01_AMBUSH_NAME","食肉小偷"
"#EVENT_RANCH_BANDITS_01_AMBUSH_DESC","你召集了居民並開始向牧場走去。你們藏在牧場周圍，靜靜等待。沒過一會兒你們就看見牧場大門打開，一群土匪帶著一些偷來的牲畜走了出來。居民從牧場四面跳出，打了這些土匪一個措手不及。"
"#EVENT_RANCH_BANDITS_01_CONFRONT_NAME","食肉小偷"
"#EVENT_RANCH_BANDITS_01_CONFRONT_DESC","你召集了居民並開始向牧場走去。四周非常安靜，但當你拉開牧場大門時，你發現一群土匪正在偷你的牲畜。「哦，哦不。聽著，我們只是需要一些肉……」他們中的一個試著解釋道。"
"#EVENT_RANCH_BANDITS_01_RUN","讓他們快滾"
"#EVENT_RANCH_BANDITS_01_STEAL","要求他們交出身上的財物"
"#EVENT_RANCH_BANDITS_01_RUN_NAME","食肉小偷"
"#EVENT_RANCH_BANDITS_01_RUN_DESC","這群土匪立刻放開了動物，快速從你身邊衝過去。他們明顯鬆了一口氣，很高興能全身而退。"
"#EVENT_RANCH_BANDITS_01_STEAL_NAME","食肉小偷"
"#EVENT_RANCH_BANDITS_01_STEAL_DESC","「天哪！你看，我們沒多少了。」其中一個土匪懇求道。儘管如此，土匪們還是給了你他們所有的東西，然後和你擦身而過，慢慢地走進了荒野之中。"
"#EVENT_RANCH_ANIMALS_01_NOTIFICATION_HEADER","老鼠在牧場滋生"
"#EVENT_RANCH_ANIMALS_01_NOTIFICATION_DESC","鼠患成了一個難題"
"#EVENT_RANCH_ANIMALS_01_NAME","不速之客"
"#EVENT_RANCH_ANIMALS_01_DESC","有人告訴你，老鼠已經把牧場當做自己的新家。老鼠會騷擾牲畜，還會吃掉牠們的食物。如果不處理這個情況，老鼠滋生的問題可能會變得無法控制。"
"#EVENT_RANCH_ANIMALS_01_ATTACK","攻擊這些老鼠"
"#EVENT_RANCH_ANIMALS_01_IGNORE","忽略這個問題"
"#EVENT_RANCH_ANIMALS_01_ATTACK_NAME","不速之客"
"#EVENT_RANCH_ANIMALS_01_ATTACK_DESC","你和一群居民向牧場走去。其中一位居民走進牧場，想把老鼠趕出來。老鼠很快就從建築內黑暗的角落衝出來。牠們一到屋外就攻擊最先看到的人。"
"#EVENT_RANCH_ANIMALS_01_IGNORE_NAME","不速之客"
"#EVENT_RANCH_ANIMALS_01_IGNORE_DESC","老鼠？我們真的不能和老鼠一起共存嗎？你決定任其自由發展，幾隻小老鼠能造成什麼危害？你的居民咆哮著提出抗議。很快你就開始注意到老鼠食量驚人。"
"#EVENT_SAWMILL_DAMAGE_02_NOTIFICATION_HEADER","居民們有一個提議"
"#EVENT_SAWMILL_DAMAGE_02_NOTIFICATION_DESC","可能會對產量有所幫助"
"#EVENT_SAWMILL_DAMAGE_02_NAME","小小的改造"
"#EVENT_SAWMILL_DAMAGE_02_DESC","居民向你提議，他注意到只需要改造一下鋸木廠，就可以暫時提高其工作效率。只是這樣做可能會損壞其中的設備。"
"#EVENT_SAWMILL_DAMAGE_02_ALLOW","讓他放手去做"
"#EVENT_SAWMILL_DAMAGE_02_DENY","拒絕他的請求"
"#EVENT_SAWMILL_DAMAGE_02_SUCCESS_NAME","小小的改造"
"#EVENT_SAWMILL_DAMAGE_02_SUCCESS_DESC","你改造了鋸木廠，大幅度提高了產量。除此以外，幸運女神似乎也在對你微笑，因為你根本就沒發現有什麼損傷。"
"#EVENT_SAWMILL_DAMAGE_02_FAIL_NAME","小小的改造"
"#EVENT_SAWMILL_DAMAGE_02_FAIL_DESC","你改造了鋸木廠，大幅度提高了產量。然而機器發出了可怕的尖叫聲，這意味著內部零件發生了損壞。"
"#EVENT_SAWMILL_DAMAGE_02_DENY_NAME","小小的改造"
"#EVENT_SAWMILL_DAMAGE_02_DENY_DESC","你不打算為一時的利益而去冒損壞設備的風險。對於目前來說，正常的生產速度就已經足夠使用了。"
"#EVENT_CAR_FIX_02_NOTIFICATION_HEADER","發現一輛廢棄的汽車"
"#EVENT_CAR_FIX_02_NOTIFICATION_DESC","這輛車可能會很有用"
"#EVENT_CAR_FIX_02_NAME","修車窘境"
"#EVENT_CAR_FIX_02_DESC","汽車是在樹林深處發現的。它看起來已經面目全非，很可能再也無法修復。但能肯定的一點就是可以把它拆來獲取零件。不過要是你想試著修好它的話也可以試試。"
"#EVENT_CAR_FIX_02_FIX","修理汽車"
"#EVENT_CAR_FIX_02_RESOURCES","拆卸汽車以獲取資源"
"#EVENT_CAR_FIX_02_FIX_NAME","修車窘境"
"#EVENT_CAR_FIX_02_FIX_DESC","居民們開始著手修理汽車，在大費周章之後，居民渾身是汗，還受了些輕傷。可這輛車竟然比修理之前的情況還要糟糕。「我們盡力了，可運氣不大好……我認為在修理過程中有更多的零件壞掉了。」一位居民解釋道。"
"#EVENT_CAR_FIX_02_RESOURCES_NAME","修車窘境"
"#EVENT_CAR_FIX_02_RESOURCES_DESC","居民開始拆卸汽車上一切有價值的東西。雖然拆卸過程花費了一些時間，但最終你還是得到了一大批可用的零件和資源。「要是能看到那輛迷人的老車再度奔馳就好了。」一位居民回憶道。"
"#EVENT_CAR_UPGRADE_01_NOTIFICATION_HEADER","一輛汽車正在靠近"
"#EVENT_CAR_UPGRADE_01_NOTIFICATION_DESC","……開的不快不慢的"
"#EVENT_CAR_UPGRADE_01_NAME","家庭旅行"
"#EVENT_CAR_UPGRADE_01_DESC","這輛車髒兮兮的，看起來飽經滄桑。一對夫妻從裡面走了出來，可是丈夫馬上就返回車內安撫小孩。「你好！我們打算開過一片崎嶇不平的路面，可是正如你所看到的，我們的車需要升級一下。你能幫幫我們嗎？」"
"#EVENT_CAR_UPGRADE_01_INTERIOR","幫他們升級車子內裝"
"#EVENT_CAR_UPGRADE_01_HULL","幫他們升級車身"
"#EVENT_CAR_UPGRADE_01_DIAGNOSTICS","幫他們升級儀錶盤"
"#EVENT_CAR_UPGRADE_01_EVERYTHING","幫他們全面升級車輛"
"#EVENT_CAR_UPGRADE_01_DENY","不提供幫助"
"#EVENT_CAR_UPGRADE_01_SOME_NAME","家庭旅行"
"#EVENT_CAR_UPGRADE_01_SOME_DESC","這對夫妻很樂意為你提供的幫助和資源支付報酬。你們一起很快就把汽車修好了。「不錯，真不錯！現在它看起來真像輛新車，」這位丈夫一邊說，一邊用手拂去眉毛上的汗珠，「相當感謝，很抱歉吵到了你們，可惜我們的孩子是一點耐心都沒有。」"
"#EVENT_CAR_UPGRADE_01_ALL_NAME","家庭旅行"
"#EVENT_CAR_UPGRADE_01_ALL_DESC","這對夫妻對你的回答感到十分高興。你們一起很快就把汽車修好了。「相當感謝，我這老夥計現在看起來幾乎就和全新的一樣，」這位丈夫驚歎道，「就連孩子們似乎都愛上了它，我已經好久沒見他們這麼安靜了。」"
"#EVENT_CAR_UPGRADE_01_DENY_NAME","家庭旅行"
"#EVENT_CAR_UPGRADE_01_DENY_DESC","這對夫妻相互瞥視了對方一眼，眼神裡有些失望和無奈。「就這樣嗎？聽到這話我很難過，」這位妻子一邊說，一邊轉向了孩子們，「好了孩子們，我們去下一站吧。」汽車緩緩開走了，甚至都沒有半刻停留。"
"#EVENT_CAR_BET_01_NOTIFICATION_HEADER","一個車隊正在靠近"
"#EVENT_CAR_BET_01_NOTIFICATION_DESC","你可以聽到音樂聲"
"#EVENT_CAR_BET_01_NAME","時來運轉"
"#EVENT_CAR_BET_01_DESC","一個車隊飛速駛向殖民地，它們看起來一輛比一輛豪華。一位穿著華麗、金光閃爍的男人從一輛車裡站了起來：「你好，你好呀！我們來這裡是為了給你提供一些娛樂活動！你覺得我們哪位賽車手能榮獲今天比賽的冠軍？下好離手！」"
"#EVENT_CAR_BET_01_SPIKY","表面帶刺的汽車"
"#EVENT_CAR_BET_01_HEARTS","印有桃心的汽車"
"#EVENT_CAR_BET_01_ANTLERS","有鹿角的汽車"
"#EVENT_CAR_BET_01_GREEN","綠色的汽車"
"#EVENT_CAR_BET_01_IGNORE","不參與賭博"
"#EVENT_CAR_BET_01_SUCCESS_NAME","時來運轉"
"#EVENT_CAR_BET_01_SUCCESS_DESC","你將看好的車手寫在了一張紙條上，並將紙條密封得嚴嚴實實。比賽開始了，你看著自己選中的車手成功加速衝過了終點線，取得了比賽的勝利。「真了不起，你可真是慧眼識珠！這是給你的獎金。這下我們又要去周遊四海了！」這位渾身金光閃爍的男人說到，隨後便領著車隊駛離了大門口。"
"#EVENT_CAR_BET_01_FAIL_NAME","時來運轉"
"#EVENT_CAR_BET_01_FAIL_DESC","你將看好的車手寫在了一張紙條上，並將紙條密封得嚴嚴實實。比賽開始了，你看著自己選中的車手勇往直前，拼命追趕，但最終還是沒能奪得冠軍。「噢，真可惜。不過換一種角度來看，我們也玩的很開心不是嗎？就這樣吧，都已經過去了。」這位渾身金光閃爍的男人喊道，隨後便領著車隊駛離了大門口。"
"#EVENT_CAR_BET_01_IGNORE_NAME","時來運轉"
"#EVENT_CAR_BET_01_IGNORE_DESC","「沒有車手可以信任嗎？真讓人難過，不過也可以理解。那我們就來一場友誼賽吧！」這位男人回復道。你們看著汽車跑完了全程，不過賽車的結果對你的財產沒有任何影響。"
"#EVENT_SOCIETY_07_NOTIFICATION_HEADER","敵對社群武裝正在靠近"
"#EVENT_SOCIETY_07_NOTIFICATION_DESC","你好像曾因沒有按他們的要求行事，惹惱過他們"
"#EVENT_SOCIETY_07_NAME","斬釘截鐵"
"#EVENT_SOCIETY_07_DESC","入侵者們個個怒不可遏，從大門後面惡狠狠地盯著你。「以我光榮社群之名，我們將打倒你！終結你的傲慢行徑！」"
"#EVENT_SOCIETY_07_BRIBE","賄賂他們"
"#EVENT_SOCIETY_07_FIGHT","準備戰鬥"
"#EVENT_SOCIETY_07_BRIBE_NAME","斬釘截鐵"
"#EVENT_SOCIETY_07_BRIBE_DESC","社群首領正打算發號施令，其他人突然打斷了他。經過一場短暫而又激烈的討論，他面帶遲疑地轉向你：「似乎我們已經達成了……共識。」"
"#EVENT_SOCIETY_07_FIGHT_NAME","斬釘截鐵"
"#EVENT_SOCIETY_07_FIGHT_DESC","戰士們舉起手臂，大步向前，響亮的口號整齊劃一：「放棄抵抗！束手投降！殺敵掠地！論功行賞！」"
"#EVENT_SOCIETY_07A_NOTIFICATION_HEADER","一位小隨從前來找你"
"#EVENT_SOCIETY_07A_NOTIFICATION_DESC","他看起來手無寸鐵，相當可疑"
"#EVENT_SOCIETY_07A_NAME","傲慢的代價"
"#EVENT_SOCIETY_07A_DESC","隨從將你先前贈予的資源傾倒在大門前。「顯然一群叛亂分子未經我們首領同意就威脅了你。我們不需要他們，也不需要你的賄賂。」"
"#EVENT_SOCIETY_07B_NOTIFICATION_HEADER","一位社群使者正在靠近"
"#EVENT_SOCIETY_07B_NOTIFICATION_DESC","她是在找她的同伴嗎？"
"#EVENT_SOCIETY_07B_NAME","戰時園丁"
"#EVENT_SOCIETY_07B_DESC","這位社群使者靠近大門，仔細地觀察著大門周圍的戰鬥痕跡。「看來一群惱人的小集團決定在沒有我們首領的同意下……攻擊你的殖民地。感謝你擺平了他們。看來你的力量比我們想像中更令人尊敬。」"
"#EVENT_SOCIETY_08_NOTIFICATION_HEADER","社群隨從已到達"
"#EVENT_SOCIETY_08_NOTIFICATION_DESC","他友好地向你打著招呼"
"#EVENT_SOCIETY_08_NAME","耐心的回贈"
"#EVENT_SOCIETY_08_DESC","「你好朋友！」一位熱情又彬彬有禮的男人說到，「感謝你一直以來的幫助和款待。我們帶了一些資源，但要是你願意再等等的話，我們就能給你更多的資源。」"
"#EVENT_SOCIETY_08_ACCEPT","現在就收下資源"
"#EVENT_SOCIETY_08_LATER","等待更多的資源"
"#EVENT_SOCIETY_08_DECLINE","拒絕這些資源"
"#EVENT_SOCIETY_08_ACCEPT_NAME","耐心的回贈"
"#EVENT_SOCIETY_08_ACCEPT_DESC","男人深深鞠了一躬：「祝你好運！願我們的關係長盛不衰。」"
"#EVENT_SOCIETY_08_LATER_NAME","耐心的回贈"
"#EVENT_SOCIETY_08_LATER_DESC","男人笑著說到：「那好吧，就有勞你再耐心等等了，我們稍後就會回來。」"
"#EVENT_SOCIETY_08_DECLINE_NAME","耐心的回贈"
"#EVENT_SOCIETY_08_DECLINE_DESC","男人點了點頭：「那好吧，我們會將你的慷慨和善良告知首領。」"
"#EVENT_SOCIETY_08A_NOTIFICATION_HEADER","社群隨從回來了"
"#EVENT_SOCIETY_08A_NOTIFICATION_DESC","他們帶著什麼東西"
"#EVENT_SOCIETY_08A_NAME","收下饋贈"
"#EVENT_SOCIETY_08A_DESC","這位熟悉而又友好的男人臉上露出燦爛的微笑：「我們回來了，說到做到。請享用我們的贈禮，希望這些資源能助你發展壯大。」"
"#EVENT_SOCIETY_09_NOTIFICATION_HEADER","送信者來到大門前"
"#EVENT_SOCIETY_09_NOTIFICATION_DESC","她徹底瘋掉了"
"#EVENT_SOCIETY_09_NAME","鄰里救助"
"#EVENT_SOCIETY_09_DESC","送信者急匆匆地跑到大門前，幾乎是在用自己的身體撞擊大門。「幫幫我們！土匪襲擊了我們的社群，我們需要你的説明！求求你！」"
"#EVENT_SOCIETY_09_MEDICINE","給她藥品"
"#EVENT_SOCIETY_09_METAL","給她金屬以製作武器"
"#EVENT_SOCIETY_09_DECLINE","拒絕請求"
"#EVENT_SOCIETY_09_GIVE_NAME","鄰里救助"
"#EVENT_SOCIETY_09_GIVE_DESC","信差對你感謝再三。她和她所帶領的小隊迅速將你提供的資源集齊，匆忙返回了自己的社群。你能做的就只有希望他們能夠渡過難關。"
"#EVENT_SOCIETY_09_DECLINE_NAME","鄰里救助"
"#EVENT_SOCIETY_09_DECLINE_DESC","送信者的表情陷入了痛苦之中。「為什麼？你這樣會把我們推入虎口的！我希望因為這一原因，我們會獲勝的！」她憤憤說到，然後揚長而去。"
"#EVENT_SOCIETY_09A_NOTIFICATION_HEADER","一位熟悉的送信者回來了"
"#EVENT_SOCIETY_09A_NOTIFICATION_DESC","你的幫助起了作用"
"#EVENT_SOCIETY_09A_NAME","感恩的生還者"
"#EVENT_SOCIETY_09A_DESC","送信者走向了你，依然顯得疲憊不堪。可儘管如此，她還是相當快樂。「感謝你的幫助，我們成功趕走了強盜。我們的首領想把這個送給你，以表我們的感激之情。」"
"#EVENT_SOCIETY_09B_NOTIFICATION_HEADER","一位熟悉的送信者回來了"
"#EVENT_SOCIETY_09B_NOTIFICATION_DESC","戰鬥似乎已經結束"
"#EVENT_SOCIETY_09B_NAME","惡戰歸來"
"#EVENT_SOCIETY_09B_DESC","這位熟悉的送信者走向了你，依然顯得疲憊不堪，痛苦之情溢於言表。她朝大門吐起了口水。「我們的首領托我給你帶個信，謝天謝地，我們成功打敗了強盜。但你要相信，我們不會忘記你在我們危難之時拒絕了我們。」"
"#EVENT_RADIATION_ANIMAL_01_NOTIFICATION_HEADER","發現了一種奇怪的動物"
"#EVENT_RADIATION_ANIMAL_01_NOTIFICATION_DESC","它情況不太妙"
"#EVENT_RADIATION_ANIMAL_01_NAME","救命還是驗屍？"
"#EVENT_RADIATION_ANIMAL_01_DESC","居民發現了一隻突變的烏鴉，它多長了兩隻翅膀，目前昏迷不醒但還有生命跡象。它一定是受到了大量的輻射，不過要是好好治療它的話，還是能將其搶救過來。同樣，這只烏鴉還可以為你提供重要的科學資料。"
"#EVENT_RADIATION_ANIMAL_01_DISPOSE","殺死烏鴉"
"#EVENT_RADIATION_ANIMAL_01_TREAT","救治烏鴉"
"#EVENT_RADIATION_ANIMAL_01_DISSECT","解剖烏鴉"
"#EVENT_RADIATION_ANIMAL_01_DISPOSE_NAME","救命還是驗屍？"
"#EVENT_RADIATION_ANIMAL_01_DISPOSE_DESC","一位居民迅速用手掐死了烏鴉，將其從疾病的痛苦之中解救了出來，隨後把它埋在了地下。至少現在它能得到一絲安寧。"
"#EVENT_RADIATION_ANIMAL_01_TREAT_NAME","救命還是驗屍？"
"#EVENT_RADIATION_ANIMAL_01_TREAT_DESC","醫生開始照料烏鴉，他們用正確的預防措施，成功清除了其體內的輻射。不久烏鴉便恢復了健康，而居民也將其放生。在它飛回森林的路上，幾位好奇的居民圍在一起，目送這個小傢伙離去。"
"#EVENT_RADIATION_ANIMAL_01_DISSECT_NAME","救命還是驗屍？"
"#EVENT_RADIATION_ANIMAL_01_DISSECT_DESC","醫生給這只生病的烏鴉注射了安樂死，並在其死後將屍體解剖開來進行研究。你通過對突變動物的解剖實驗獲得了重要的新知識，但不幸的是，烏鴉體內的輻射暴露在外，造成了多位居民輻射中毒。"
"#EVENT_RADIATION_ANIMAL_01A_NOTIFICATION_HEADER","一隻熟悉的烏鴉飛回來了"
"#EVENT_RADIATION_ANIMAL_01A_NOTIFICATION_DESC","它帶著什麼東西"
"#EVENT_RADIATION_ANIMAL_01A_NAME","不可貌相"
"#EVENT_RADIATION_ANIMAL_01A_DESC","你先前治好的烏鴉從樹林掠過，一路飛向了距其最近的醫生，並將口中銜著的小銀袋扔到了他跟前。你不知道它是從哪弄來的這些銀子，但似乎它對你的救助感到十分感激。"
"#EVENT_POISON_PLANT_01_NOTIFICATION_HEADER","這是什麼奇怪的植物？"
"#EVENT_POISON_PLANT_01_NOTIFICATION_DESC","它會有用嗎？"
"#EVENT_POISON_PLANT_01_NAME","神秘植物"
"#EVENT_POISON_PLANT_01_DESC","一位居民帶來了一株你從未見過的植物，它有著四四方方的葉子，葉子上面還有一條條粗實的紅線。「看看這個！一周之前它還是株小樹苗。要是我們能找出它的用處，那將會對我們大有幫助！」"
"#EVENT_POISON_PLANT_01_EDIBLE","看它能不能被食用"
"#EVENT_POISON_PLANT_01_MEDICINE","看它能不能做拿來做藥材"
"#EVENT_POISON_PLANT_01_BIOLOGY","研究其生物結構"
"#EVENT_POISON_PLANT_01_IGNORE","把它扔掉"
"#EVENT_POISON_PLANT_01_EDIBLE_NAME","神秘植物"
"#EVENT_POISON_PLANT_01_EDIBLE_DESC","居民開始行動。他們把植物磨碎並與少量食物混合，食用後隨之而來的是居民腹部劇烈的疼痛感及消化問題。顯然這種植物藥效過強，不宜食用。"
"#EVENT_POISON_PLANT_01_MEDICINE_NAME","神秘植物"
"#EVENT_POISON_PLANT_01_MEDICINE_DESC","居民開始行動。他們做了一些測試來確定這株植物是否具有殺菌作用。不幸的是它不但不能殺菌，也沒有其他任何功效。"
"#EVENT_POISON_PLANT_01_BIOLOGY_NAME","神秘植物"
"#EVENT_POISON_PLANT_01_BIOLOGY_DESC","居民小心翼翼將植物解剖開來，仔細地研究生物性。通過這解剖過程，我們對於突變性和其他生物學特性有了一定的瞭解。有趣的新知識又增加了。"
"#EVENT_POISON_PLANT_01_IGNORE_NAME","神秘植物"
"#EVENT_POISON_PLANT_01_IGNORE_DESC","這株植物可能看起來很奇怪，真的很奇怪，但並不值得人們在它身上大費周章地做實驗。這位居民看起來很失望，隨後你便看到她將這株植物種在她的住處附近。"
"#EVENT_POISON_BANDIT_01_NOTIFICATION_HEADER","土匪闖進了殖民地"
"#EVENT_POISON_BANDIT_01_NOTIFICATION_DESC","他挾持了一名人質"
"#EVENT_POISON_BANDIT_01_NAME","高風險談判"
"#EVENT_POISON_BANDIT_01_DESC","一個土匪劫持了一位居民作為人質，他緊緊地抓著居民的胳膊。你可以看到，土匪沒有攜帶任何武器，可他手裡卻拿著什麼東西。「來做筆交易，要是你能滿足我提出的要求，我就放這個傢伙走。這是我最大的讓步了！」"
"#EVENT_POISON_BANDIT_01_PAY","滿足土匪要求"
"#EVENT_POISON_BANDIT_01_REFUSE","拒絕付錢"
"#EVENT_POISON_BANDIT_01_ATTACK","朝土匪發動攻擊"
"#EVENT_POISON_BANDIT_01_BLUFF","認為他不敢亂來"
"#EVENT_POISON_BANDIT_01_PAY_NAME","高風險談判"
"#EVENT_POISON_BANDIT_01_PAY_DESC","土匪接住了銀子，將居民推向一邊。「嘿，傻瓜！」強盜晃了晃手中耀眼的銀子，接著便逃走了。那位居民嚇壞了，但還好他最後並未受傷。"
"#EVENT_POISON_BANDIT_01_REFUSE_NAME","高風險談判"
"#EVENT_POISON_BANDIT_01_REFUSE_DESC","「噓，這很冰的。」土匪一邊說，一邊用什麼東西捂住了居民的口鼻。居民奮力掙扎……但緊接著他突然變得癱軟無力。土匪將其推倒在地，其他居民看到這一幕，嚇得奪門而出，紛紛跑向鄰居尋求幫助。在此期間土匪趁亂逃脫，只給你留下了這位中毒的居民。"
"#EVENT_POISON_BANDIT_01_ATTACK_NAME","高風險談判"
"#EVENT_POISON_BANDIT_01_ATTACK_DESC","「真要這樣嗎？那好，睜大眼睛看好了。」土匪一邊說，一邊用什麼東西捂住了居民的口鼻。居民奮力掙扎……但緊接著他突然變得癱軟無力。土匪將其推倒在地，其他居民看到這一幕，嚇得奪門而出，紛紛跑向鄰居尋求幫助。在此期間土匪趁亂逃脫，只給你留下了這位中毒的居民。"
"#EVENT_POISON_BANDIT_01_BLUFF_NAME","高風險談判"
"#EVENT_POISON_BANDIT_01_BLUFF_DESC","居民朝土匪飛撲過去，打了他一個措手不及，他將人質推向居民，企圖借此逃跑。可是為時已晚。"
"#EVENT_POISON_BANDIT_02_NOTIFICATION_HEADER","幾個土匪聚在大門前"
"#EVENT_POISON_BANDIT_02_NOTIFICATION_DESC","他們在乞求你的幫助"
"#EVENT_POISON_BANDIT_02_NAME","意圖不軌"
"#EVENT_POISON_BANDIT_02_DESC","兩個土匪正扛著他們的同夥，被抗的那位看起來病的不輕。「嘿，你得幫幫我們！我們當時正在一些奇怪的實驗室裡搜刮，我們的兄弟觸發了陷阱！隨後一些液體濺到了他的身上，現在他幾乎沒法說話。幫幫我們，我們會把在實驗室找到的東西都給你！」"
"#EVENT_POISON_BANDIT_02_HELP","幫助他們"
"#EVENT_POISON_BANDIT_02_MORE","幫助他們，換取一些額外物品"
"#EVENT_POISON_BANDIT_02_REFUSE","讓他們離開"
"#EVENT_POISON_BANDIT_02_HELP_NAME","意圖不軌"
"#EVENT_POISON_BANDIT_02_HELP_DESC","你將足量的藥品贈予土匪，意在治好其中毒的同伴。緊接著這兩個土匪遞給你一些舊的實驗室設備，它們雖然不起作用，但你還是可以用它們來進一步深化研究。"
"#EVENT_POISON_BANDIT_02_MORE_NAME","意圖不軌"
"#EVENT_POISON_BANDIT_02_MORE_DESC","兩個土匪咬牙切齒，「當然，沒問題。」其中一位土匪說到。你將足量的藥品贈予土匪，意在治好其中毒的同伴。緊接著他們倆遞給你一些銀塊和舊的實驗室設備，它們雖然不起作用，但你還是可以用它們來進一步深化研究。"
"#EVENT_POISON_BANDIT_02_REFUSE_NAME","意圖不軌"
"#EVENT_POISON_BANDIT_02_REFUSE_DESC","兩個土匪聽到此話，都哈哈大笑起來，喉嚨裡發出巨大的囉囉聲。他們各朝地上吐了一口痰，「小可憐蟲。」其中一個土匪罵罵咧咧地離去。"
"#EVENT_POISON_BANDIT_02A_NOTIFICATION_HEADER","居民感到不適"
"#EVENT_POISON_BANDIT_02A_NOTIFICATION_DESC","好像是吃壞了肚子"
"#EVENT_POISON_BANDIT_02A_NAME","血毒來襲"
"#EVENT_POISON_BANDIT_02A_DESC","中毒的居民十分虛弱，他們似乎無法訴說自己的痛苦。你想起了前段時間向你求助的土匪，看來他們把餘下的毒藥帶到了殖民地，讓你也嘗嘗毒藥之苦。"
"#EVENT_BEETLE_FARM_01_NOTIFICATION_HEADER","一位居民有個主意"
"#EVENT_BEETLE_FARM_01_NOTIFICATION_DESC","也許值得一試"
"#EVENT_BEETLE_FARM_01_NAME","甲蟲養殖"
"#EVENT_BEETLE_FARM_01_DESC","一位居民認為，他找到了可以繼續推動科學發展的方法：「我剛想到個好主意！要是我們能養殖一些鼠甲蟲，我們就能在它們身上進行實驗，從而改進研究方案。因為它們實在是繁殖得太快了。為了開始著手進行這項工作，我還需要你的允許和一些材料。」"
"#EVENT_BEETLE_FARM_01_ACCEPT","接受此提議"
"#EVENT_BEETLE_FARM_01_DENY","拒絕此提議"
"#EVENT_BEETLE_FARM_01_ACCEPT_NAME","甲蟲養殖"
"#EVENT_BEETLE_FARM_01_ACCEPT_DESC","看起來居民已經激動得快要說不出話了，「太好了，我一有最新進展，就會立馬向你彙報。」"
"#EVENT_BEETLE_FARM_01_DENY_NAME","甲蟲養殖"
"#EVENT_BEETLE_FARM_01_DENY_DESC","居民看起來相當沮喪，就像是你踐踏了他的夢想，還朝他身上吐了口水一樣。「可是……我還以為我這次發現了什麼好東西。」他長歎一口氣後便悻悻離去。"
"#EVENT_BEETLE_FARM_01A_NOTIFICATION_HEADER","甲蟲養殖戶向你走來"
"#EVENT_BEETLE_FARM_01A_NOTIFICATION_DESC","他取得了一些進步"
"#EVENT_BEETLE_FARM_01A_NAME","快樂的小動物"
"#EVENT_BEETLE_FARM_01A_DESC","「嘿，老大，鼠甲蟲的情況相當良好，」這位養殖戶信誓旦旦地說到，「你知道嗎？它們只用幾天就能吃掉整個樹幹！我突然想起來了，我還需要一些材料來擴建飼養箱，同時增大它們的數目。」"
"#EVENT_BEETLE_FARM_01A_ACCEPT","給予材料"
"#EVENT_BEETLE_FARM_01A_DENY","拒絕他的請求"
"#EVENT_BEETLE_FARM_01A_ACCEPT_NAME","快樂的小動物"
"#EVENT_BEETLE_FARM_01A_ACCEPT_DESC","養殖戶再次向你表示感謝：「我能看出來，你是發自內心地欣賞科學。別擔心，我不會讓你失望的。」"
"#EVENT_BEETLE_FARM_01A_DENY_NAME","快樂的小動物"
"#EVENT_BEETLE_FARM_01A_DENY_DESC","養殖戶有些緊張地揉了揉脖子：「你真的一點材料都不給我嗎？那我想我就只能湊合著用用現有的材料了。」"
"#EVENT_BEETLE_FARM_01B_NOTIFICATION_HEADER","甲蟲養殖戶回來了"
"#EVENT_BEETLE_FARM_01B_NOTIFICATION_DESC","看起來情況不錯"
"#EVENT_BEETLE_FARM_01B_NAME","得寸進尺"
"#EVENT_BEETLE_FARM_01B_DESC","「我又來了，」養殖戶說到，「鼠甲蟲生長得相當不錯，我們在它們的日常飲食中加入了肉類，它們現在更有活力了。實際上我打算養更多的鼠甲蟲，不知道你能否再給我一些材料？」"
"#EVENT_BEETLE_FARM_01B_ACCEPT","給予材料"
"#EVENT_BEETLE_FARM_01B_DENY","拒絕他的請求"
"#EVENT_BEETLE_FARM_01B_ACCEPT_NAME","得寸進尺"
"#EVENT_BEETLE_FARM_01B_ACCEPT_DESC","「多謝，有了這些材料，我們就會發現一些重大的科研成果。你就等著瞧吧！」養殖戶一邊說著一邊朝遠方跑去。"
"#EVENT_BEETLE_FARM_01B_DENY_NAME","得寸進尺"
"#EVENT_BEETLE_FARM_01B_DENY_DESC","「果真如此？我們才剛要有所突破……真是太可惜了。」養殖戶愁雲滿目地歎了口氣，那表情就像是剛剛被人取消了生日派對。"
"#EVENT_BEETLE_FARM_01_FINAL_NOTIFICATION_HEADER","你聽到一陣瘋狂的喊叫聲"
"#EVENT_BEETLE_FARM_01_FINAL_NOTIFICATION_DESC","甲蟲養殖戶跑向了你"
"#EVENT_BEETLE_FARM_01_FINAL_NAME","殖民地叛亂"
"#EVENT_BEETLE_FARM_01_FINAL_DESC","養殖戶一臉震驚地看著你，尷尬之情溢於言表。「我剛剛正準備去檢查一下鼠甲蟲……不過它們看起來好像想辦法逃出了籠子。」養殖戶說到，此時你看到一大群憤怒的鼠甲蟲出現在他身後。"
"#STARTER_EVENT_BUILD_CAMPSITE_NOTIFICATION_HEADER","尋找新家"
"#STARTER_EVENT_BUILD_CAMPSITE_NOTIFICATION_DESC","這沒什麼，但也是個開端"
"#STARTER_EVENT_BUILD_CAMPSITE_NAME","新家園"
"#STARTER_EVENT_BUILD_CAMPSITE_DESC","<mark>在如今的世界盡頭，想找到一塊安居之地並非一件簡單的事。放眼望去，只能看到零星的生還者和滿目瘡痍的大地。重建社群的重任落到了你的肩上，你需要利用開局的部份資源以及居民的説明來進行重建。歡迎來到浩劫之後的世界，生還者。</mark>\n\n遊戲開始時請先建造一個<mark>營地</mark>，並將其標記為新<mark>殖民地</mark>的中心。您可透過移動<mark>專家</mark>在迷霧中搜尋合適的地點。"
"#STARTER_EVENT_INVITE_NOTIFICATION_HEADER","人們正默默等待"
"#STARTER_EVENT_INVITE_NOTIFICATION_DESC","向他們發送信號"
"#STARTER_EVENT_INVITE_NAME","居民"
"#STARTER_EVENT_INVITE_DESC","<mark>在附近的其它生還者們正眼巴巴地盯著天空，等待你的信號。他們又冷又餓並需要被照顧－前提是你有準備好殖民地內的配套設施。你打算現在就將他們納入殖民地，還是想再觀察一段時間？</mark>\n\n若您覺得一切已經準備就緒，就可以從<mark>營地</mark>發射信號彈來邀請<mark>居民</mark>進入殖民地。"
"#EVENT_HIRE_NAME","Recruit a specialist"
"#EVENT_HIRE_01_DESC","A specialist approaches the gate. ""Hey there! I was lead to believe you might have a job opportunity for someone such as myself?"" \n\nYou can <mark>recruit this specialist</mark> to join your colony."
"#EVENT_HIRE_02_DESC","A specialist approaches the gate carrying a backpack on their shoulders. ""Greetings! Little birds told me about a nice village around these parts? Am I in the right place?"" \n\nYou can <mark>recruit this specialist</mark> to join your colony."
"#EVENT_HIRE_03_DESC","A specialist approaches the gate, wasting no time introducing themselves. ""I'm looking for work and from the looks of it you could definitely use my talents."" \n\nYou can <mark>recruit this specialist</mark> to join your colony."
"#EVENT_HIRE_NOTIFICATION_HEADER","Specialist available"
"#EVENT_HIRE_NOTIFICATION_DESC","They're waiting at the gate"
"#EVENT_HIRE_ACCEPT","Recruit"
"#EVENT_HIRE_DECLINE","Decline"
"#EVENT_HIRE_RESULT_ACCEPT_DESC","""Thanks for the silver - you won't regret this!"" The specialist grabs their gear and joins your colony."
"#EVENT_HIRE_RESULT_DECLINE_DESC","""Well that's a shame. I'll be around - maybe we'll meet again."" The specialist grabs their gear and heads back into the wasteland."
"#EVENT_HIRE_SOCIETY_NAME","A specialist from [SOCIETY_NAME]"
"#EVENT_HIRE_SOCIETY_01_DESC","A specialist approaches the gate. ""Hello, friend! My former employer wanted to thank you and sent me here. Want to team up?"" \n\nYou can <mark>hire this specialist at a discount</mark> due to your good relations with [SOCIETY_NAME]."
"#EVENT_HIRE_SOCIETY_02_DESC","A specialist approaches the gate. ""Hello there! The good folks at [SOCIETY_NAME] sent me here as a favor to help with whatever you need."" \n\nYou can spend some of your <mark>Reputation</mark> with [SOCIETY_NAME] to recruit this specialist."
"#EVENT_HIRE_SOCIETY_NOTIFICATION_HEADER","Specialist from a nearby society"
"#EVENT_HIRE_SOCIETY_NOTIFICATION_DESC","They're waiting at the gate"
"#EVENT_HIRE_SOCIETY_ACCEPT","Recruit"
"#EVENT_HIRE_SOCIETY_DECLINE","Decline"
"#EVENT_HIRE_SOCIETY_RESULT_ACCEPT_DESC","""Great - glad to be on board!"" The specialist grabs their gear and joins your colony."
"#EVENT_HIRE_SOCIETY_RESULT_DECLINE_DESC","""Well alright, then. I'll be around - maybe we'll meet again."" The specialist grabs their gear and heads back to [SOCIETY_NAME]."
"#LOCATION_PLAYER","你的殖民地"
"#LOCATION_PLAYER_DESC","未來的命運由你掌控。把這裡建設成地球上最偉大的殖民地。"
"#LOCATION_HOSPITAL_DESC","老舊醫院的廢墟。在這樣龐大的建築中，總有一些角落可以找到藥品。"
"#LOCATION_FACTORY_DESC","老舊鋼廠。大量金屬等待收集。"
"#LOCATION_CONCRETE_FACTORY_DESC","倒塌的水泥工廠。還有大量建築材料可供收集。"
"#LOCATION_FARM_DESC","廢棄的牧場。多數食物早已變質，但儲藏室還能找到大量食品。"
"#LOCATION_MILITARY_BASE_DESC","教官和射擊訓練場早已沉寂，但還有許多裝備可以收集。"
"#LOCATION_TOWN_DESC","普通小鎮中心，現已永久廢棄，等待就地重建。"
"#LOCATION_GAS_STATION_DESC","此地可以找到許多舊檔和寶貴資訊。"
"#LOCATION_OIL_DESC","地下儲存石油已被抽幹，但油泵周圍還有東西可以利用。"
"#LOCATION_WAREHOUSE_DESC","許多空置貨架，但偶爾還能找到裝有機械零件的盒子。"
"#LOCATION_CAMPING_SITE_DESC","廢棄的露營點。只剩破舊的帳篷。"
"#LOCATION_CONSTRUCTION_SITE_DESC","一直都沒有完工的建築工地。還剩一些有用的工具。"
"#LOCATION_DINER_DESC","路邊餐廳。尋找罐頭食品的好地方。"
"#LOCATION_MOTEL_DESC","世界末日當天，人們沒有時間打包行李。可能還有一些衣物可用。"
"#LOCATION_RADAR_DESC","一個時代的遺跡，災難發生前，所有人都害怕最糟的情況出現。這座建築中的日誌和記錄中能找到許多寶貴的情報。"
"#LOCATION_TRUCK_DESC","這輛鏽跡斑斑、破爛不堪的車再也不能挪動一步，但裡面可能還有值得找尋的物件。"
"#LOCATION_BANDITS_DESC","一群冷酷的土匪在此安營。外交手段在這裡是起不了作用的。"
"#LOCATION_ELECTRONICS_STORE_DESC","舊的電子元件回收中心。昨天的垃圾成了今天的寶物。"
"#LOCATION_EMPTY_DESC","這裡沒什麼好看的，也沒什麼好做的，但很適合宿營。"
"#LOCATION_JETLINER_CRASH_SITE_DESC","飛機墜毀後，金屬碎片散落一地，殖民地能夠加以利用。"
"#LOCATION_MUSEUM_DESC","這裡蘊含著寶貴的知識。研究它並加以運用來改善殖民地吧"
"#LOCATION_TIMBER_MILL_DESC","雖然木材廠已多年停產，但附近還是有許多木材。"
"#LOCATION_STRANDED_TANKER_DESC","一艘大型集裝箱船孤零零地停泊在曾經是海洋的地方。可以在上面尋找金屬。"
"#LOCATION_NUCLEAR_POWER_PLANT_DESC","核電站不復往日輝煌。最好不要嘗試重啟。裡面的應急儲備還有許多寶貴的疫苗。"
"#LOCATION_SHOPPING_CENTER_DESC","建築搖搖欲墜，其中的店鋪也早已廢棄，但一些娛樂還能帶回殖民地。"
"#LOCATION_AIRPLANE_HANGARS_DESC","幾個空的大型停機坪，大量金屬可以收集。"
"#LOCATION_AIRPORT_DESC","廢棄的機場，最後一架航班數年前起飛。可以從老舊機器上收集部件。"
"#LOCATION_APOTHECARY_DESC","這家小藥房可能還有一些寶貴的藥品。"
"#LOCATION_MECHANIC_SHOP_DESC","這家修理廠還能收集到一些舊零件和螺栓。"
"#LOCATION_CONVENIENCE_STORE_DESC","大部份的貨架都是空的，但後方的儲藏室中還是能找到一些娛樂物品。"
"#LOCATION_CRASHED_AIRPLANE_DESC","飛機不幸墜毀，顯然無人生還。可在其中收集塑膠。"
"#LOCATION_CRASHED_HELICOPTER_DESC","這架直升飛機已無法及繼續飛行。其殘骸中還有急救箱可以搜尋。"
"#LOCATION_ISOLATED_CABIN_DESC","孤零零的小木屋矗立在荒野中。裡面應該有一些木柴。"
"#LOCATION_MACHINE_SHOP_DESC","這家汽車修理廠已經很久沒有焊接或修理過任何東西。裡面應該有一些工具可以帶回家。"
"#LOCATION_MILITARY_CAMP_DESC","不知什麼東西消滅了這座營地，但沒有任何士兵倖免於難。不過舊裝備可以擁有收集寶貴的零件。"
"#LOCATION_OBSERVATORY_DESC","許多智者曾在這座建築裡探索科學。他們的智慧可能還在其中。"
"#LOCATION_ORDNANCE_WORKS_DESC","這座軍火庫需要格外小心，裡面的部份彈藥隨時可能爆炸。裡面可能還有一些武器。"
"#LOCATION_POLICE_STATION_DESC","這裡早已成為法外之地，不過裡面可能還有一些武器。"
"#LOCATION_RADIO_STATION_DESC","電波可能已經沉寂，但這裡仍是搜尋電子元件的天堂。"
"#LOCATION_TNT_STORAGE_IGLOO_DESC","最好不要在這些碉堡旁用火，除非你想讓這裡成為一個大坑，把你埋葬。"
"#LOCATION_TRAILER_PARK_DESC","拖車和卡車都已破舊不堪，但可能還有塑膠可以收集。"
"#LOCATION_CAR_MECHANIC_SHOP_DESC","曾經可以在此修理汽車。其中的裝備不是消失不見，就是無法修復。"
"#LOCATION_DOWNTOWN_DESC","市中心的一部份，這裡的建築均已倒塌並被樹木與雜草覆蓋。"
"#LOCATION_ABANDONED_SUBURBS_DESC","週日燒烤和割草的味道早已不再。殘破的房屋中還能找到一些貴重物資。"
"#LOCATION_SMALL_TOWN_DESC","曾經古雅的小鎮程式設計一堆瓦礫，埋葬著舊時的記憶。"
"#LOCATION_DEVASTATED_HIGHRISE_DESC","這些建築曾經高聳入雲，構成了這座城市壯觀的天際線。現在這些建築都面臨坍塌的危險。"
"#LOCATION_OTHER_SOCIETY","社群"
"#TITLE_SOCIETY_NAME_1","機械城"
"#TITLE_SOCIETY_NAME_2","三明會"
"#TITLE_SOCIETY_NAME_3","兄弟會"
"#TITLE_SOCIETY_NAME_4","新天地"
"#TITLE_SOCIETY_NAME_5","北菲爾德"
"#TITLE_SOCIETY_NAME_6","班奈迪克"
"#TITLE_SOCIETY_NAME_7","伍德柏里"
"#TITLE_SOCIETY_NAME_8","鐵砧鎮"
"#TITLE_SOCIETY_NAME_9","亞歷山大"
"#TITLE_SOCIETY_NAME_10","舊論壇"
"#TITLE_SOCIETY_NAME_11","泰拉吉亞"
"#TITLE_SOCIETY_NAME_12","麥西莫斯"
"#TITLE_SOCIETY_NAME_13","化工郡"
"#TITLE_SOCIETY_NAME_14","翠綠鎮"
"#DESC_SOCIETY_1","機械師名副其實。這個區域遍佈舊時的工具店、垃圾場和汽車經銷店，為這個社群提供了所需的金屬，供其使用和交易。"
"#DESC_SOCIETY_2","非常神秘和多疑的團體，對領地上的陌生人十分警覺。他們似乎擁有充足的資源，但只有證明了自己的價值，才能購買他們寶貴的商品。"
"#DESC_SOCIETY_3","由退伍士兵和傭兵組成的軍國主義邪教團體。他們喜歡有他們所需物品的人，但招惹他們會導致嚴重後果。他們使用極端手段對付敵人。"
"#DESC_SOCIETY_4","一個神秘的社群，能夠生產大量肉類。他們堅稱肉類來自捕魚和狩獵，但傳言說他們的秘密在於抓捕落單的生還者。無論什麼情況，這裡一定有隱藏在視線之外的勾當。"
"#DESC_SOCIETY_5","一群樂天派走私客和詐騙犯，他們只要有機會就會敲詐你一筆。然而，他們電子元件和部件的品質在這一帶數一數二。"
"#DESC_SOCIETY_6","一個年代久遠的宗派，他們仍然相信人類的善良，但也會毫不留情地懲罰罪人。他們肥沃的土地沒有遭到大規模輻射塵埃污染，但該社群分佈很廣，因此易遭攻擊。"
"#DESC_SOCIETY_7","這個社群以一座運轉正常的鋸木廠為中心建立，這裡還有許多仍然可以工作的生產設施。這裡的居民重建速度很快，願意花大價錢購買零件和其他高端材料。"
"#DESC_SOCIETY_8","一座蓬勃發展的小鎮，以一座老舊的鑄造廠為中心建立。金屬加工產生很多煙塵，導致這裡的空氣十分凝重。這裡的人吃苦耐勞，對於新人和商人都十分開放友好。"
"#DESC_SOCIETY_9","亞歷山大小鎮是一個野心勃勃但至關重要的項目，這裡幾乎就是一座巨大的圖書館。一些最著名的檔案、史料和社會學著作保存在這裡，以保護世上遺留的知識。"
"#DESC_SOCIETY_10","建立於一座巨型購物中心之中，舊論壇已發展為一座規模不容小覷的村莊。裡面的店鋪被改造成公寓，底層路障重重、戒備森嚴，可以抵禦任何威脅。"
"#DESC_SOCIETY_11","發現一座庫存充足的醫院，就像在青春之泉旁邊找到一頭獨角獸。泰拉吉亞的人民很清楚他們中了頭彩，他們不顧一切保護這裡，對抗任何土匪和盜賊。"
"#DESC_SOCIETY_12","麥西莫斯是一座五光十色、紙醉金迷的營地，他們也絲毫不掩飾自己的奢靡。他們積攢堆積成山的垃圾電影、小說和舊時的娛樂設施，用以放縱狂歡。他們還借此引誘商人多做停留，甚至永遠留下。"
"#DESC_SOCIETY_13","沒等你看到化工郡，這裡的氣味就會撲鼻而來。老舊的聚合物罐子和塑膠，經過太陽炙烤，發出刺鼻的氣味，讓商人們頭疼不已。他們的庫存很豐富，而且看到這裡的居民，你會確信自己能習慣這種味道。"
"#DESC_SOCIETY_14","翠綠鎮這個名字非常準確。這裡土地的肥沃程度無與倫比，不管什麼作物都能蓬勃生長。這裡有取之不竭的各式蔬菜，人們也願意拿來交換。"
"#BANDIT_FRONTIER_NOMADS","荒地游牧民"
"#BANDIT_FRONTIER_NOMADS_CONTENT","一群沒有正確目標和領導的土匪，裡面什麼人都有。"
"#BANDIT_WOLF_GANG","狼群幫"
"#BANDIT_WOLF_GANG_CONTENT","這群強盜異常兇惡，裝備卻很差，專門從事伏擊活動。"
"#BANDIT_DOOMSDAY_MILITIA","末日武裝"
"#BANDIT_DOOMSDAY_MILITIA_CONTENT","由強盜和退役士兵組成的准軍事團體，善於襲擊防禦嚴密的殖民地。"
"#BANDIT_TRIBUNAL","裁決武裝"
"#BANDIT_TRIBUNAL_CONTENT","裝備精良的神秘強盜團體，一心想延長和升級浩劫。"
"#TOPIC_POPUP_DEVELOPER_NOTE","建造大門"
"#INFO_TRADE_CENTER_REQUIRED","需要先建造貿易中心才能與其他社會進行貿易。"
"#TEAM_NAME_ENDING","{0}"
"#MISSION_START_SCAVENGING","搜尋"
"#MISSION_START_TRADING","貿易"
"#MISSION_START_SCIENCE","研究"
"#MISSION_START_MILITARY","攻擊"
"#MISSION_START_TRAVEL","旅行"
"#MISSION_START_MOVE","移動"
"#MISSION_START_RETURN_TO_HOME","返回殖民地"
"#INFO_SECTOR_DESCRIPTION","未偵察區域。偵察該區域以揭示這裡的地形和位置。"
"#TOPIC_OWNERSHIP","所有權"
"#TOPIC_FIREPOWER","戰力"
"#TOPIC_DEFENCE","防禦"
"#TOPIC_PROBABILITY","可能性"
"#TOPIC_EFFECTS","效果"
"#TOPIC_SCAVENGED_IN","每天{0}"
"#TOPIC_TRADE","貿易"
"#TRADE_PLAYER_NOT_ENOUGH_RESOURCES","資源不夠"
"#TRADE_SOCIETY_NOT_ENOUGH_RESOURCES","社群沒有可交易物品"
"#TRADE_PLAYER_OFFER","他們想要"
"#TOPIC_TRADE_OPTIONS_TITLE","接受？"
"#TOPIC_HAZARD_DAMAGE","傷害"
"#INFO","資訊"
"#TOPIC_SECTOR_DISTANCE","距離"
"#TOPIC_SECTOR_SIZE","尺寸"
"#TOPIC_TRAVEL_SPEED","旅行速度"
"#TOPIC_TRAVEL_TIME","旅行時間"
"#TOPIC_UNKNOWN","未知"
"#TOPIC_THREATS","威脅"
"#TOPIC_SCOUT","偵察員"
"#TOPIC_TERRAIN","生物群體"
"#LOCATION_SUBURB_1","坍塌的房屋"
"#LOCATION_SUBURB_2","坍塌的房屋"
"#LOCATION_SUBURB_3","坍塌的房屋"
"#LOCATION_SUBURB_4","腐朽的房屋"
"#LOCATION_SUBURB_5","腐朽的房屋"
"#LOCATION_SUBURB_6","腐朽的房屋"
"#LOCATION_DOWNTOWN_1","毀壞的市中心"
"#LOCATION_DOWNTOWN_2","毀壞的市中心"
"#LOCATION_DOWNTOWN_3","毀壞的市中心"
"#LOCATION_DOWNTOWN_4","荒蕪的市中心"
"#LOCATION_DOWNTOWN_5","荒蕪的市中心"
"#LOCATION_DOWNTOWN_6","荒蕪的市中心"
"#LOCATION_HIGHRISE_1","荒廢的高層建築"
"#LOCATION_HIGHRISE_2","荒廢的高層建築"
"#LOCATION_HIGHRISE_3","荒廢的高層建築"
"#LOCATION_HIGHRISE_4","倒塌的高層建築"
"#LOCATION_HIGHRISE_5","倒塌的高層建築"
"#LOCATION_HIGHRISE_6","倒塌的高層建築"
"#LOCATION_APARTMENTS_1","荒廢的公寓"
"#LOCATION_APARTMENTS_2","荒廢的公寓"
"#LOCATION_APARTMENTS_3","荒廢的公寓"
"#LOCATION_APARTMENTS_4","倒塌的公寓"
"#LOCATION_APARTMENTS_5","倒塌的公寓"
"#LOCATION_APARTMENTS_6","倒塌的公寓"
"#LOCATION_SMALLTOWN_1","荒涼的小鎮"
"#LOCATION_SMALLTOWN_2","荒涼的小鎮"
"#LOCATION_SMALLTOWN_3","荒涼的小鎮"
"#LOCATION_SMALLTOWN_4","廢棄的城鎮"
"#LOCATION_SMALLTOWN_5","廢棄的城鎮"
"#LOCATION_SMALLTOWN_6","廢棄的城鎮"
"#LOCATION_BANDITS_LVL1","土匪營地"
"#LOCATION_BANDITS_LVL2","土匪藏身處"
"#LOCATION_BANDITS_LVL3","土匪巢穴"
"#LOCATION_BANDITS_LVL4","土匪堡壘"
"#LOCATION_SOCIETY_BENEDICT_LVL1","班奈迪克"
"#LOCATION_SOCIETY_BENEDICT_LVL2","班奈迪克"
"#LOCATION_SOCIETY_BENEDICT_LVL3","班奈迪克"
"#LOCATION_SOCIETY_GREENTOWN_LVL1","翠綠鎮"
"#LOCATION_SOCIETY_GREENTOWN_LVL2","翠綠鎮"
"#LOCATION_SOCIETY_GREENTOWN_LVL3","翠綠鎮"
"#LOCATION_SOCIETY_WOODBURY_LVL1","伍德柏里"
"#LOCATION_SOCIETY_WOODBURY_LVL2","伍德柏里"
"#LOCATION_SOCIETY_WOODBURY_LVL3","伍德柏里"
"#LOCATION_SOCIETY_TRIAGIA_LVL1","泰拉吉亞"
"#LOCATION_SOCIETY_TRIAGIA_LVL2","泰拉吉亞"
"#LOCATION_SOCIETY_TRIAGIA_LVL3","泰拉吉亞"
"#LOCATION_SOCIETY_OLD_FORUM_LVL1","舊論壇"
"#LOCATION_SOCIETY_OLD_FORUM_LVL2","舊論壇"
"#LOCATION_SOCIETY_OLD_FORUM_LVL3","舊論壇"
"#LOCATION_SOCIETY_LITTLE_ANVIL_LVL1","鐵砧鎮"
"#LOCATION_SOCIETY_LITTLE_ANVIL_LVL2","鐵砧鎮"
"#LOCATION_SOCIETY_LITTLE_ANVIL_LVL3","鐵砧鎮"
"#LOCATION_SOCIETY_TRINITY_LVL1","三明會"
"#LOCATION_SOCIETY_TRINITY_LVL2","三明會"
"#LOCATION_SOCIETY_TRINITY_LVL3","三明會"
"#LOCATION_SOCIETY_NEW_HAVEN_LVL1","新天地"
"#LOCATION_SOCIETY_NEW_HAVEN_LVL2","新天地"
"#LOCATION_SOCIETY_NEW_HAVEN_LVL3","新天地"
"#COMBAT_EXPECTED_RESULT_MAJOR_VICTORY","重大勝利"
"#COMBAT_EXPECTED_RESULT_MINOR_VICTORY","小型勝利"
"#COMBAT_EXPECTED_RESULT_MINOR_DEFEAT","小型失敗"
"#COMBAT_EXPECTED_RESULT_MAJOR_DEFEAT","重大失敗"
"#COMBAT_RESULT_BANDIT_WIN","土匪勝利"
"#COMBAT_RESULT_SPECIALISTS_WIN","專家勝利"
"#TOPIC_BIOME","生物群體：{0}"
"#TOPIC_HAZARD_TITLE","危險"
"#TOPIC_DANGER_TITLE","危險"
"#TOPIC_BANDIT_TYPE","強盜"
"#TOPIC_BANDIT_INFO","擊敗土匪以解鎖周遭的地點並穿越這個區域。"
"#TOPIC_COMBAT","戰力"
"#TOPIC_TEAMUPDOWN","選擇小隊"
"#TOPIC_BANDIT_CAMP_INFO","摧毀土匪營地以顯示該區域的位置"
"#TOPIC_SCAVENGE","搜尋"
"#TOPIC_ATTACK","戰力"
"#TOPIC_CHANCE_TITLE","機遇"
"#TOPIC_SUMMARY_DISCOVERED_LOCATIONS","已發現的位置"
"#TOPIC_DAMAGE","受到<color=orange>{0}</color>傷害"
"#TOPIC_DAMAGE_RANGE","受到<color=orange>{0}</color>－<color=red>{1}</color> 傷害"
"#TOPIC_MAJOR_VICTORY","重大勝利"
"#TOPIC_MINOR_VICTORY","小型勝利"
"#TOPIC_MINOR_DEFEAT","小型失敗"
"#TOPIC_MAJOR_DEFEAT","重大失敗"
"#OUTPOST","前哨站"
"#LOCATION_OUTPOST_DESC","自動將收集的資源運往殖民地。命令一名專家前往前哨站，將資源卸下。"
"#BANDIT_RIPPERS","開膛手"
"#BANDIT_RIPPERS_CONTENT","由普通暴徒和強盜組成的鬆散團體，如果不搶劫別人，就無法生存。"
"#BANDIT_DEAD_RATS","死鼠幫"
"#BANDIT_DEAD_RATS_CONTENT","死鼠幫不顧一切，簡直到了不要命的程度，他們會攻擊路上所有經過的人和物。"
"#TRADE_TOPIC_INSTRUCTION","在交易功能表中查看目前的交易選項"
"#TRADE_TOPIC_REPUTATION","聲譽"
"#BANDIT_CAMP_DEAD_RATS_TITLE","死鼠的藏身處"
"#BANDIT_CAMP_DOOMSDAY_MILITIA_TITLE","末日堡壘"
"#BANDIT_CAMP_FRONTIER_NOMADS_TITLE","遊民營地"
"#BANDIT_CAMP_RIPPERS_TITLE","開膛手的巢穴"
"#BANDIT_CAMP_TRIBUNAL_TITLE","裁決武裝營地"
"#BANDIT_CAMP_WOLF_GANG_TITLE","狼群幫的巢穴"
"#TOPIC_DROP_RESOURCES_TO_OUTPOST","卸下資源"
"#INFO_DROP_RESOURCES_TO_OUTPOST_DESC","將專家移動到前哨站，卸下他們的資源。"
"#TOPIC_VEHICLE_ENTER","上車"
"#VEHICLE_ENTER_DESC","使用所有剩餘行動點數上車。"
"#TOPIC_VEHICLE_EXIT","下車"
"#VEHICLE_EXIT_DESC","使用所有行動點數下車。"
"#VEHICLE_STATIONWAGON","旅行車"
"#VEHICLE_STATIONWAGON_DESC","笨重但可靠，有多個乘客座位。\n\n乘客：４\n\n行動點數：８\n\n耐久度：中"
"#VEHICLE_SEDAN","轎車"
"#VEHICLE_SEDAN_DESC","各個方面良好，有多個乘客座位。\n\n乘客：３\n\n行動點數：１０\n\n耐久度：中"
"#VEHICLE_HATCHBACK","掀背車"
"#VEHICLE_HATCHBACK_DESC","速度很快的小車，但乘客座位較少。\n\n乘客：２\n\n行動點數：１２\n\n耐久度：低"
"#TOPIC_ABANDONED_VEHICLE","廢棄的車輛"
"#TEAM_ABANDONED_VEHICLE","廢棄的{0}"
"#EXIT_TO_DO_SCAVENGE","下車搜尋"
"#EXIT_TO_DO_SCOUT","下車偵察"
"#EXIT_TO_DO_RESEARCH","下車研究"
"#EXIT_TO_DO_ATTACK","下車攻擊"
"#EXIT_TO_DO_ACTION","離開車輛前往"
"#TOPIC_VEHICLE_RETURN_TO_COLONY","返回殖民地"
"#TOPIC_VEHICLE_RETURN_TO_COLONY_DESC","返回殖民地。"
"#TOPIC_SALVAGE_VEHICLE","回收車輛"
"#GREETING_LEADER1_POSITIVE1","請讓我向你分享我的研究成果。"
"#GREETING_LEADER1_NEUTRAL1","說說看，讓我們瞧瞧你有什麼價值。"
"#GREETING_LEADER1_NEGATIVE1","這裡有個我很樂意除掉的未知因素。"
"#GREETING_LEADER2_POSITIVE1","快進來吧，我的東西就是你的東西！"
"#GREETING_LEADER2_NEUTRAL1","嘿，你身上有帶什麼閃閃發亮的好東西啊？"
"#GREETING_LEADER2_NEGATIVE1","別靠過來！這些是我的，全都是我的！"
"#GREETING_LEADER3_POSITIVE1","我嗅到了賺錢的生意來了！"
"#GREETING_LEADER3_NEUTRAL1","我隨時都準備著跟人討價還價。"
"#GREETING_LEADER3_NEGATIVE1","光是看著你我的帳簿就要縮水了。"
"#GREETING_LEADER4_POSITIVE1","哎呀，讓此處蓬蓽生輝的大人物是誰？"
"#GREETING_LEADER4_NEUTRAL1","又有客人了！安排奏樂！"
"#GREETING_LEADER4_NEGATIVE1","我總是笑臉迎人，但是你……你毀了這些笑容。"
"#GREETING_LEADER5_POSITIVE1","放輕鬆，戰士，不需要這麼警戒。"
"#GREETING_LEADER5_NEUTRAL1","有什麼需要報告的嗎？"
"#GREETING_LEADER5_NEGATIVE1","你最好學會排隊，爛蛆。"
"#GREETING_LEADER6_POSITIVE1","歡迎來到我的國度，朋友。"
"#GREETING_LEADER6_NEUTRAL1","哦，我可沒料到今天有使者到訪。"
"#GREETING_LEADER6_NEGATIVE1","你嗎？你要嘛下跪，要嘛就滾遠一點。"
"#GREETING_LEADER7_POSITIVE1","我看到我們的未來在你那裡萌芽。"
"#GREETING_LEADER7_NEUTRAL1","請坐，小心花草。"
"#GREETING_LEADER7_NEGATIVE1","你正汙染著你站的那寸土地。"
"#GREETING_LEADER8_POSITIVE1","或許我提防著別人，但我挺中意你。"
"#GREETING_LEADER8_NEUTRAL1","如果你需要幫助，你最好有能力回報些什麼。"
"#GREETING_LEADER8_NEGATIVE1","我寧可把我的物資碾成粉末，也不會給你。"
"#GREETING_LEADER9_POSITIVE1","你是來談正事，還是來找人一起打獵？"
"#GREETING_LEADER9_NEUTRAL1","你可以靠近一點沒關係，朋友，這把槍不是為你準備的。"
"#GREETING_LEADER9_NEGATIVE1","別輕舉妄動！我會緊盯著你的一舉一動。"
"#GREETING_LEADER10_POSITIVE1","你確定自己沒事？以防萬一，我應該幫你檢查一下。"
"#GREETING_LEADER10_NEUTRAL1","需要包紮嗎？只有貴客才有這個待遇喔。"
"#GREETING_LEADER10_NEGATIVE1","快感謝我發過的誓言吧，我非常擅長治療傷痛。"
"#GREETING_LEADER_NAME","嘿，陌生人。人們都稱我為{0}。"
"#TITLE_SOCIETY_NAME_1B","垃圾堆"
"#TITLE_SOCIETY_NAME_2B","三明會"
"#TITLE_SOCIETY_NAME_3B","同盟軍"
"#TITLE_SOCIETY_NAME_4B","新天地"
"#TITLE_SOCIETY_NAME_5B","拉克漢"
"#TITLE_SOCIETY_NAME_6B","賢明灣"
"#TITLE_SOCIETY_NAME_7B","死溪"
"#TITLE_SOCIETY_NAME_8B","鐵砧鎮"
"#TITLE_SOCIETY_NAME_9B","奧米克隆"
"#TITLE_SOCIETY_NAME_10B","商城"
"#TITLE_SOCIETY_NAME_11B","醫護郡"
"#TITLE_SOCIETY_NAME_12B","罪城"
"#TITLE_SOCIETY_NAME_13B","化工郡"
"#TITLE_SOCIETY_NAME_14B","茂密鎮"
"#DESC_SOCIETY_1B","若你碰到一個用途不明的複雜機械裝置，那很可能是來自破爛屯。這個社群位於一個巨大的垃圾場旁邊，遍地皆是五金行和鍛坊，居民每天都在為自己的新構思的機械裝置而翻找破爛及搭建設備，並熱切地共用著各種令人興奮但往往未經檢驗的新點子。 城鎮的防衛設施看上去十分強大，但這些拼湊出來的弩機及火牆是否能正常工作還是十分令人起疑。"
"#DESC_SOCIETY_2B","一個非常神秘而令人生疑的社群，當地人對領地上的陌生人十分警覺。 路過的人只能看到一個小小的內部庭院，裡面有一扇新式的全封閉大門，通往其實際的住所。 牆壁上刻滿了層層疊疊的塗鴉，這些塗鴉對外人而言十分費解。這裡的定居者喜歡用厚實的頭巾遮住頭，並儘量避免說話。路過的商隊，探路者和流民都會被尾行相當一段距離，以確保他們不會設法潛入。"
"#DESC_SOCIETY_3B","這個地方更像是一個准軍事組織，畢竟這裡的生活與常規狀況相去甚遠。居民們始終有組織，有紀律，而且總是精神緊繃。 他們的世界非黑即白，且對外人的態度出名地嚴苛。 他們對盟友還算照顧，但對敵人一向趕盡殺絕。這裡的商品和制服上通常沾有血痕，而血痕又被該社群視作功勳徽章。"
"#DESC_SOCIETY_4B","許多訪問過繁華的新港鎮的人都一致認為，那裡的氛圍十分怪異。社群似乎發展得很快，那裡的人也很友好，但有些事情讓人感覺不對勁。那裡出產大量的肉，肉通常切成小塊並重度醃制調味，價錢很低廉。據說肉是由附近地區的天才獵人和漁民提供的。 但一旦刨根問底，這裡的居民就開始發火。"
"#DESC_SOCIETY_5B","這個社群與常規的定居點迥然不同。這裡與其叫「城鎮」，倒不如稱作一大堆建築盤根錯節在一起的複合體。鎮上的居民一如既往地愛好社交，隱私的概念在這裡似乎被不幸地遺忘了。他們從事的行業也百無禁忌，包括但不限於搶劫、掠奪、貿易、酗酒和走私。得益於這種無管束的社會氛圍，這裡能找到許多著名的探路者和冒險家。"
"#DESC_SOCIETY_6B","這個社群以其極端的中立性而聞名，它吸引了那些將一切錯誤都歸咎於極端主義的人。據傳他們的軍醫不僅為自己的軍隊提供治療，還對敵軍提供治療。這裡的人不願意對外人說出他們真實的想法。他們仍會和你交易，但同時也會和你的敵人交易。"
"#DESC_SOCIETY_7B","簡單的木質建築給人一種舊世代的邊荒小鎮的感覺，這裡的定居者公開攜帶武器。在城鎮廣場上，甚至還修建了一座大型電影院，在那裡，他們也季節性地進行公開處決來維護法律的威嚴，同時圍觀群眾也會歡呼雀躍。這個地方由自我任命的「治安官」和「市長」統治，他們鼓勵這樣故弄玄虛，以便在定居點中推行其統治。"
"#DESC_SOCIETY_8B","小鐵砧這裡可容不下穿著乾淨衣服的花架子。金屬加工產生的油煙日夜不息，連這裡的空氣中都是嗆鼻的味道。居住在這裡的一小撥人吃苦耐勞，男女老少各個身強體壯，健碩到仿佛能單挑一頭熊。他們中的許多人是技巧純熟的鐵匠和技工，對自己的技藝及其在末日求生時發揮出的作用充滿自豪，以至溢於言表。"
"#DESC_SOCIETY_9B","廢土中技術最先進的社群之一。他們是知識的保存者，保存那些災變之後面臨失傳的科技。每個人都多少瞭解一點關於他們巨大的地下碉堡的傳聞，但沒有人知道掩埋在那裡的真相是什麼。他們通常對別人十分冷漠，但若他們決定開戰，他們的敵人將扎扎實實地感受到他們的怒火。"
"#DESC_SOCIETY_10B","它建在一個巨大的購物中心內，各店面均已被改造為公寓，而其他區域設置了重重的路障以抵禦入侵者。居民很清楚他們手裡的財產在廢土中意味著什麼，並將決死捍衛它們。他們對讓外人進入購物中心謹慎到偏執的程度，因為「有人會利用這個機會為外面野蠻的朋友打開大門」。"
"#DESC_SOCIETY_11B","發現一所仍能運作的醫院，就像找到一頭在青春之泉中游泳的獨角獸。這樣的地方吸引了各種各樣的人，其牆外遍佈各種流民營地。進入此地的唯一途徑是每月一次的公民權抽籤。若你獲准入內，你的傷病就有救了，但你必須要完全遵守他們的規定，一點也沒得商量。"
"#DESC_SOCIETY_12B","這地方根據你個人看法的不同，既可以是滿是罪惡的魔窟，也可以是這世上最美好的地方。你可以在角鬥場、鎮上諸多各色餐廳以及其他「特別」的地方忘記你的煩惱。這地方的人們，眼眸中透著無法消除的迷茫，毫無長遠打算地在城市裡隨波逐流。不論你是傭兵、劫匪還是艱難度日的生存者，你想在這裡待多久都行——前提是你要有錢。"
"#DESC_SOCIETY_13B","化工鎮那鋪天蓋地的精煉廠排出的滾滾濃煙總能讓來訪者迅速患上頭痛。入侵這地方的人，將被迫在一個由各種小道組成的巨大迷宮之中摸索前進——這些小道旁往往還有填充著各種劇毒殘渣的廢料桶。雖然這地方看起來十分危險，但化工鎮的居民對外來人卻出乎意料的友善。他們會熱情地向你推介他們「口味獨特」的本地美食。據稱，他們那道香酥螢光蟑螂算得上人間美味。"
"#DESC_SOCIETY_14B","蔥蘢屯居民的種植技藝爐火純青，荒蕪的土壤上生長著琳琅滿目的植物。這個定居點是溫室與田野的大雜燴，間布雜七雜八的箱櫃，裡面種滿了莊稼、蘑菇和草藥。鎮上的人們頗有一些稀奇古怪的理論，宣稱植物靠著輻射能量存活，但他們的園藝成就無可否認。在到訪蔥蘢鎮時可要當心足下，當地人在保衛他們那劫後餘生的花園時不會手下留情。"
"#GREETING_LEADER11_POSITIVE1","我嗅到了賺錢的生意，它來了！"
"#GREETING_LEADER11_NEUTRAL1","我隨時都準備著跟人討價還價。"
"#GREETING_LEADER11_NEGATIVE1","別亂動！我好生盯著你呢。"
"#GREETING_LEADER12_POSITIVE1","需要包紮嗎？只有貴客才有這個待遇。"
"#GREETING_LEADER12_NEUTRAL1","感謝我發過的誓言吧，我非常擅長治療傷痛。"
"#GREETING_LEADER12_NEGATIVE1","你正汙染著你站的那寸土地。"
"#GREETING_LEADER13_POSITIVE1","你是來談正事，還是來找人一起打獵的？"
"#GREETING_LEADER13_NEUTRAL1","你可以靠近一點沒關係，朋友，這把槍不是為你準備的。"
"#GREETING_LEADER13_NEGATIVE1","你最好學會排隊，爛蛆。"
"#GREETING_LEADER14_POSITIVE1","請讓我向你分享我的研究成果。"
"#GREETING_LEADER14_NEUTRAL1","如果你需要幫助，你最好有能力回報些什麼。"
"#GREETING_LEADER14_NEGATIVE1","這裡有個我很樂意除掉的未知因素。"
"#TOPIC_SOCIETIES","社群"
"#NO_SOCIETIES_FOUND_DESC","未發現社群。探索世界地圖以尋找可與之互動的社群。"
"#DESC_SOCIETY_1B_SHORT","建於一座大規模垃圾場旁邊，人們為了自己那複雜的小發明，整天在這搜尋零件。防禦設施看似牢不可破，但臨時拼湊的投石器和火焰牆的威力如何誰也說不準。"
"#DESC_SOCIETY_2B_SHORT","神秘可疑的社群，只允許訪客進入內部的小庭院。牆壁上畫滿稀奇古怪的塗鴉，居民頭上罩著厚厚的斗篷。大篷車進出殖民地時都遮遮掩掩的。"
"#DESC_SOCIETY_3B_SHORT","比起社群，繃緊神經的人們讓這個地方更像是一個準軍事基地。他們對外人的態度出名地嚴苛。這裡的商品和制服上通常沾有血痕，而血痕又被該社群視作功勳徽章。"
"#DESC_SOCIETY_4B_SHORT","許多到訪者都認為這裡氛圍十分怪異。那裡的人十分友善，但有些事情讓人感覺不對勁。那裡肉類產量龐大，據說是由附近地區的獵人和漁民提供的。但一旦追根究柢，這裡的居民就開始發火。"
"#DESC_SOCIETY_5B_SHORT","這裡與其叫「城鎮」，倒不如稱作一大堆建築盤根錯節的複合體。隱私的概念在這裡似乎已被完全遺忘。他們從事的行業也百無禁忌，包括但不限於搶劫、掠奪、貿易、酗酒和走私。"
"#DESC_SOCIETY_6B_SHORT","這個社群以其極端的中立性而聞名，它吸引了那些將一切錯誤都歸咎於極端主義的人。據傳他們的軍醫不僅為自己的軍隊提供治療，還對敵軍提供治療。他們願意與你交易，但同時也會和你的敵人交易。"
"#DESC_SOCIETY_7B_SHORT","這個社群有一種西部邊疆小鎮的感覺，居民隨身攜帶武器。公開行刑就在小鎮廣場進行，既有執法目的，也有娛樂性質。小鎮由自封的「警長」和「鎮長」管理，他們為了掌權，堅持這種行刑方式。"
"#DESC_SOCIETY_8B_SHORT","空氣中瀰漫著因金屬加工而噴發出的濃厚煙塵。居住在這裡的一小撮人吃苦耐勞，男女老少各個身強體壯，健碩到仿佛能單挑一頭熊。他們許多人是技巧純熟的鐵匠和技工，對自己的技藝及其在末日求生時發揮出的作用充滿自豪。"
"#DESC_SOCIETY_9B_SHORT","末日之後技術最先進的社群之一。他們是知識的保存者，保存那些面臨失傳的科技。許多人都聽說過他們巨大的地下碉堡，但沒有人親眼看見過。他們通常對別人漠不關心，但他們的敵人將扎扎實實地感受到他們的怒火。"
"#DESC_SOCIETY_10B_SHORT","這座巨大的購物中心已經被改造為公寓，還設置了重重路障以抵禦入侵者。居民很清楚他們擁有的東西，以致於他們對讓外人進入購物中心謹慎到偏執的程度，堅信「有人會利用這個機會為外面野蠻的朋友打開大門」。"
"#DESC_SOCIETY_11B_SHORT","發現一所仍能運作的醫院，就像找到一頭在青春之泉中的獨角獸。這樣的地方吸引了各種各樣的人，其牆外遍佈各種流民營地就是證明。進入此地的唯一途徑是每月一次的公民權抽籤。若你獲准入內，你的傷病就有救了，但永遠不能離開。"
"#DESC_SOCIETY_12B_SHORT","這地方既可以是充滿罪惡的魔窟，也可以是這世上最美好的地方。你可以在角鬥場、鎮上的各種餐廳以及其他充滿異國情調的地方忘記你的煩惱。這地方的人們，眼眸中透露著無法消除的迷茫，漫無目的地在城市裡隨波逐流。"
"#DESC_SOCIETY_13B_SHORT","這座大型精煉廠排出的滾滾濃煙，總是能讓來訪者頭痛。雖然化工郡十分危險，但這裡的居民對外來人卻平靜而友善。他們會熱情地推薦他們「口味獨特」的本地美食。聽說他們的香酥螢光蟑螂算得上人間美味。"
"#DESC_SOCIETY_14B_SHORT","這裡的人種植技藝爐火純青，荒蕪的土壤上生長著琳琅滿目的植物。鎮上的人們頗有一些稀奇古怪的理論，宣稱植物靠著輻射能量存活，但他們的園藝成就無可否認。在到訪蔥蘢鎮時可要當心足下，當地人在保衛他們那劫後餘生的花園時不會手下留情。"
"#TOPIC_SOCIETY_DISTANCE","距離"
"#TEAM_ABANDONED_VEHICLE_DESC","專家車輛"
"#TEAM_ABANDONED_VEHICLE_STATUS","等待恢復"
"#VEHICLE_HEAVYOFFROADER","越野車"
"#VEHICLE_HEAVYOFFROADER_DESC","結實可靠，能夠穿越任何地形。\n\n乘客：４\n\n行動點數：１０\n\n耐久度：高"
"#VEHICLE_BUS","巴士"
"#VEHICLE_BUS_DESC","又大又寬敞，但是速度非常慢。"
"#VEHICLE_VAN","貨車"
"#VEHICLE_VAN_DESC","標準的全能運輸車輛。\n\n乘客：２\n\n行動點數：１０\n\n耐久度：中"
"#REPUTATION_VERY_NEGATIVE","敵對"
"#REPUTATION_NEGATIVE","不友好"
"#REPUTATION_NEUTRAL","謹慎"
"#REPUTATION_POSITIVE","積極"
"#REPUTATION_VERY_POSITIVE","友好"
"#TOPIC_TRADE_STATUS","貿易狀態"
"#TRADE_STATUS_AVAILABLE","可進行"
"#TRADE_STATUS_ONGOING","進行中"
"#TRADE_STATUS_BLOCKED","不可進行"
"#TOPIC_TRADING","貿易"
"#TOPIC_SOCIETY_INFO","社群資訊"
"#TOPIC_RESOURCES","資源"
"#TRADE_CONFIRM_LEADER1_POSITIVE1","這筆交易似乎對雙方都非常有利。"
"#TRADE_CONFIRM_LEADER1_NEUTRAL1","這是個可以接受的折中辦法。"
"#TRADE_CONFIRM_LEADER1_NEGATIVE1","快接受，我得回去工作。"
"#TRADE_CONFIRM_LEADER2_POSITIVE1","對雙方而言都是一筆好買賣，不是嗎？"
"#TRADE_CONFIRM_LEADER2_NEUTRAL1","我們還是能用這個做點什麼的。"
"#TRADE_CONFIRM_LEADER2_NEGATIVE1","拿著你的東西趕緊滾，你個蠢貨。"
"#TRADE_CONFIRM_LEADER3_POSITIVE1","這是最賺錢的建議。"
"#TRADE_CONFIRM_LEADER3_NEUTRAL1","你會接受這筆買賣的。"
"#TRADE_CONFIRM_LEADER3_NEGATIVE1","你得慶幸我們確實需要這些資產。"
"#TRADE_CONFIRM_LEADER4_POSITIVE1","我們是朋友，什麼都可以！沒事了吧？"
"#TRADE_CONFIRM_LEADER4_NEUTRAL1","好，我能接受。"
"#TRADE_CONFIRM_LEADER4_NEGATIVE1","拿去，然後滾遠一點，好嗎？"
"#TRADE_CONFIRM_LEADER5_POSITIVE1","這可以確保我們的補給線。"
"#TRADE_CONFIRM_LEADER5_NEUTRAL1","這之後，我們就扯平了。"
"#TRADE_CONFIRM_LEADER5_NEGATIVE1","接受條件，然後快走。"
"#TRADE_CONFIRM_LEADER6_POSITIVE1","這真是一筆很有價值的交易。"
"#TRADE_CONFIRM_LEADER6_NEUTRAL1","一個還算合理的讓步，但是雙方都不滿意。"
"#TRADE_CONFIRM_LEADER6_NEGATIVE1","趕快挑選貨物，否則我要放狗咬你了。"
"#TRADE_CONFIRM_LEADER7_POSITIVE1","這可以確保雙方的成長，朋友。"
"#TRADE_CONFIRM_LEADER7_NEUTRAL1","這筆交易本可以有更好的結果。"
"#TRADE_CONFIRM_LEADER7_NEGATIVE1","拿走，你這討人厭的東西。"
"#TRADE_CONFIRM_LEADER8_POSITIVE1","讓我們打鐵趁熱！"
"#TRADE_CONFIRM_LEADER8_NEUTRAL1","我們還是達成交易吧。"
"#TRADE_CONFIRM_LEADER8_NEGATIVE1","拿去，別妨礙我鍛鐵。"
"#TRADE_CONFIRM_LEADER9_POSITIVE1","我敢肯定，這對雙方而言都是一筆好買賣。"
"#TRADE_CONFIRM_LEADER9_NEUTRAL1","我想這筆交易跟別的沒兩樣。"
"#TRADE_CONFIRM_LEADER9_NEGATIVE1","拿去，然後滾遠一點，我會盯著你的。"
"#TRADE_CONFIRM_LEADER10_POSITIVE1","一筆恰到好處的交易。"
"#TRADE_CONFIRM_LEADER10_NEUTRAL1","我們得到了一些東西，你們也得到了一些東西。"
"#TRADE_CONFIRM_LEADER10_NEGATIVE1","現在公平了，我們分道揚鑣吧。"
"#TRADE_CONFIRM_LEADER11_POSITIVE1","這將很好地滿足我們的目標。"
"#TRADE_CONFIRM_LEADER11_NEUTRAL1","我們會接受的，這是為了更崇高的事業。"
"#TRADE_CONFIRM_LEADER11_NEGATIVE1","趕緊接受，要不就等著被詛咒吧。"
"#TRADE_CONFIRM_LEADER12_POSITIVE1","兄弟，這感覺對我們都好。"
"#TRADE_CONFIRM_LEADER12_NEUTRAL1","好吧，似乎可以接受。"
"#TRADE_CONFIRM_LEADER12_NEGATIVE1","你得慶幸我們願意接受這個。"
"#TRADE_CONFIRM_LEADER13_POSITIVE1","這足夠滿足溫飽了！"
"#TRADE_CONFIRM_LEADER13_NEUTRAL1","讓我們從中促成一筆交易吧。"
"#TRADE_CONFIRM_LEADER13_NEGATIVE1","拿著你的破銅爛鐵滾一遠點。"
"#TRADE_CONFIRM_LEADER14_POSITIVE1","這真是一筆不錯的交易！"
"#TRADE_CONFIRM_LEADER14_NEUTRAL1","我們能接受。"
"#TRADE_CONFIRM_LEADER14_NEGATIVE1","好啦。拿去吧，你這害蟲。"
"#TRADE_DONE_LEADER1_POSITIVE1","科學又一次獲得勝利！"
"#TRADE_DONE_LEADER1_NEUTRAL1","總算有進展了，很棒。"
"#TRADE_DONE_LEADER1_NEGATIVE1","現在給我消失，從我身邊滾開。"
"#TRADE_DONE_LEADER2_POSITIVE1","我就知道我們能達成交易的。"
"#TRADE_DONE_LEADER2_NEUTRAL1","那就一言為定吧。"
"#TRADE_DONE_LEADER2_NEGATIVE1","快滾，我們還有工作要做。"
"#TRADE_DONE_LEADER3_POSITIVE1","我替我們的金庫向你致敬！"
"#TRADE_DONE_LEADER3_NEUTRAL1","生意就是生意。"
"#TRADE_DONE_LEADER3_NEGATIVE1","拿走你的戰利品，然後滾遠一點。"
"#TRADE_DONE_LEADER4_POSITIVE1","又一個滿意的顧客！"
"#TRADE_DONE_LEADER4_NEUTRAL1","雙方皆同意。成交。"
"#TRADE_DONE_LEADER4_NEGATIVE1","現在快給我滾開，不然把你扔進鬥技場。"
"#TRADE_DONE_LEADER5_POSITIVE1","那麼，可以回去工作了！"
"#TRADE_DONE_LEADER5_NEUTRAL1","放心，交易已經完成了。"
"#TRADE_DONE_LEADER5_NEGATIVE1","現在可以退下了！"
"#TRADE_DONE_LEADER6_POSITIVE1","生意仍在蓬勃發展！"
"#TRADE_DONE_LEADER6_NEUTRAL1","還是可以讓世界繼續運轉的。"
"#TRADE_DONE_LEADER6_NEGATIVE1","交出物資，然後滾遠一點。"
"#TRADE_DONE_LEADER7_POSITIVE1","茁壯成長！"
"#TRADE_DONE_LEADER7_NEUTRAL1","交易很公平，夥計。"
"#TRADE_DONE_LEADER7_NEGATIVE1","你這萎靡不振的傢伙快從我的視線裡消失。"
"#TRADE_DONE_LEADER8_POSITIVE1","好極了！很高興再次與你交易，我的朋友。"
"#TRADE_DONE_LEADER8_NEUTRAL1","那麼，就這樣敲定了。"
"#TRADE_DONE_LEADER8_NEGATIVE1","交易完成。"
"#TRADE_DONE_LEADER9_POSITIVE1","夥伴，和我一起對抗世界吧。"
"#TRADE_DONE_LEADER9_NEUTRAL1","塵埃落定。"
"#TRADE_DONE_LEADER9_NEGATIVE1","快滾吧。"
"#TRADE_DONE_LEADER10_POSITIVE1","為了我們的共同進步。"
"#TRADE_DONE_LEADER10_NEUTRAL1","我覺得還算公平。"
"#TRADE_DONE_LEADER10_NEGATIVE1","交易完成。別打擾我們工作了。"
"#TRADE_DONE_LEADER11_POSITIVE1","好極了，值得稱讚！"
"#TRADE_DONE_LEADER11_NEUTRAL1","我們到此結束。"
"#TRADE_DONE_LEADER11_NEGATIVE1","現在趕緊走吧。"
"#TRADE_DONE_LEADER12_POSITIVE1","為了你的身體健康！"
"#TRADE_DONE_LEADER12_NEUTRAL1","你現在要離開了，對吧？"
"#TRADE_DONE_LEADER12_NEGATIVE1","這裡沒你的事了。"
"#TRADE_DONE_LEADER13_POSITIVE1","下次繼續做買賣吧！"
"#TRADE_DONE_LEADER13_NEUTRAL1","這個減價對雙方而言都算合理。"
"#TRADE_DONE_LEADER13_NEGATIVE1","現在拿走你的東西，然後滾遠一點。"
"#TRADE_DONE_LEADER14_POSITIVE1","我肯定高興得全身發著光！"
"#TRADE_DONE_LEADER14_NEUTRAL1","交易完成，路上需要來一隻蟑螂補充能量嗎？"
"#TRADE_DONE_LEADER14_NEGATIVE1","快滾，不然我會把你扔進缸裡。"
"#TOPIC_HAZARD_LEVEL_TITLE","危險"
"#TOPIC_DANGER_LEVEL_TITLE","危險等級"
"#MISSION_CANCEL_SCAVENGE","取消任務"
"#TOPIC_WM_SCAVENGE_INFO_SCAVENGE_TIME","搜尋時間"
"#TOPIC_WM_COMBAT_CRITICAL_MISS","嚴重失誤（{0}概率）"
"#TOPIC_WM_COMBAT_CRITICAL_HIT","致命一擊（{0}概率）"
"#TOPIC_WM_COMBAT_CRITICAL_MISS_DMG","{0}倍傷害"
"#TOPIC_WM_COMBAT_CRITICAL_HIT_DMG","{0}倍傷害"
"#TOPIC_WM_QUEST_LOCATION","任務地點"
"#TOPIC_WM_SCAVENGE_INFO_RESOURCES_PER_DAY","效率"
"#TOPIC_WM_HAZARD_INFO_DAMAGE_TAKEN_PER_DAY","－{0}生命值／天"
"#TOPIC_WM_INFO_RESEARCHING_LOCATION","研究地點中"
"#TOPIC_WM_INFO_SCAVENGING_LOCATION","搜刮地點中"
"#TOPIC_WM_HAZARD_INFO_MAX_DAMAGE_TAKEN_PER_DAY","最大－{0}生命值／天"
"#TOPIC_WM_MISSION_DURATION","總持續時間"
"#MISSION_RESOURCES_SCAVENGE","已收集資源："
"#MISSION_EMPTY_SCAVENGE","沒有收集資源"
"#MISSION_TIME_SPENT","在{0}天內"
"#MISSION_COMPLETE_SCAVENGE","完成任務"
"#TOPIC_WM_LOCATION_TYPE_RESEARCH","研究地點"
"#TOPIC_WM_LOCATION_TYPE_SCAVENGE","可拾荒地點"
"#TOPIC_WM_LOCATION_TYPE_BANDIT","土匪群"
"#TOPIC_WM_LOCATION_TYPE_BANDIT_CAMP","土匪營地"
"#TOPIC_WM_LOCATION_TYPE_BANDIT_STRONGHOLD","土匪據點"
"#SPECIALIST_LOW_HP_WARNING_TITLE","專家正面臨危險！"
"#SPECIALIST_LOW_HP_WARNING_DESCRIPTION","危險的區域可能在下一回合造成致命傷害。"
"#OPPONENT_DEFEATED","已打倒的敵對勢力"
"#SPECIALIST_DEAD","專家{0}已在戰鬥中死亡"
"#WITHDRAW_FROM_COMBAT","從戰鬥中撤退"
"#COMBAT_DAMAGE","造成傷害{0}，受到傷害{1}"
"#MISSION_COMPLETE_COMBAT","戰鬥結束"
"#MISSION_CANCEL_COMBAT","撤退"
"#TOPIC_DURATION_DAY","{0}天"
"#TOPIC_DURATION_DAYS","{0}天"
"#TITLE_SCAVENGE_COMPLETE","搜刮完成"
"#DESC_LOCATION_SCAVENGE","<color=#E8CF45>{0}</color>已被清空！"
"#TOPIC_CURRENCY_FOUND","幸運的發現"
"#TOPIC_TIME_SPENT","已耗天數"
"#TOPIC_EFFICIENCY","{0}(+{1}％效率)"
"#TOPIC_DAMAGE_RECEIVED","受到傷害"
"#TOPIC_REMAINING_RESOURCES","剩餘資源"
"#DESC_BANDITS_DEFEATED","<color=#E8CF45>土匪們</color>已被擊敗"
"#TOPIC_DAMAGE_INFLICTED","造成傷害"
"#TOPIC_REMAINING_HEALTH","土匪剩餘生命值"
"#TOPIC_RETREAT","從戰鬥中撤退？"
"#DESC_RETREAT_DAMAGE","Specialist takes damage, but won't be killed.\nThis will affect the balance of power."
"#DESC_RETREAT_PREDICTION","勝率預測：{0}->{1}"
"#TOPIC_COMBAT_STATUS","戰鬥報告"
"#MISSION_START_CONSTRUCT_OUTPOST","建立前哨站"
"#TOPIC_COLONIST_BONUS","生還者潛力"
"#TOPIC_SCIENCE_BONUS","科學潛力"
"#OUTPOST_PLACEMENT_OCCUPIED_PLAYER","無法在殖民地區域建造！"
"#OUTPOST_PLACEMENT_OCCUPIED_OUTPOST","與另一座前哨站距離過近！"
"#OUTPOST_PLACEMENT_OCCUPIED_MOVE","將居民移動至此以建立前哨站！"
"#OUTPOST_PLACEMENT_OCCUPIED_TERRITORY","無法在已佔據區域建造！"
"#TOPIC_OUTPOST_CONSTRUCTION_ALLOWED","合適的地點"
"#SETTLER_DESC","前哨站可設置在未被佔據的區域中。殖民者將無法戰鬥或是搜刮物資。"
"#TOPIC_INVALID_REASON","無法在此建造前哨站"
"#SETTLER","殖民者"
"#TOPIC_BUILDING_OUTPOST","建造時間：{0}"
"#TOPIC_RESOURCES_DROPPED","準備一批資源商隊中…"
"#TOPIC_RESOURCES_LEFT","行駛中的商隊：{0}"
"#BUTTON_DEMOLISH_OUTPOST","拆除前哨站"
"#TOPIC_DEMOLISH_OUTPOST","拆除"
"#DESC_DEMOLISH_OUTPOST","Are you sure you want to demolish the outpost? Resources in the outpost and the settler will be lost.\n\nThis action cannot be reverted."
"#TOPIC_CONVOY","商隊"
"#LEGEND_OCCUPIED_SECTOR","已佔據區域"
"#LEGEND_RESTRICTED_SECTOR","受限區域"
"#LEGEND_TITLE_SECTOR","區域分佈圖"
"#LEGEND_OUTPOST_SECTOR","前哨站"
"#TOPIC_SCIENCE_PRODUCTION","Science production"
"#TOPIC_COLONIST_AMOUNT","Survivors in outpost"
"#BUTTON_SEND_COLONISTS","TAKE SURVIVORS"
"#TOPIC_YES","是"
"#TOPIC_NO","否"
"#TOPIC_SEND_COLONIST","Invite Survivors"
"#DESC_SEND_COLONISTS","Ready to invite survivors from the outpost into the colony? They will join the colony as colonists upon arrival."
"#TOPIC_SECTOR_INFO","Sector Info"
"#TOPIC_SCIENCE","Science"
"#TOPIC_SURVIVORS","Survivors"
"#TOPIC_HAS_OUTPOST","Has outpost"
"#TOPIC_PER_MULTIPLE_DAY","{0} in {1} days"
"#OUTPOST_SCIENCE","Research outpost"
"#OUTPOST_RESOURCES","Scavenger outpost"
"#OUTPOST_MEDICAL","Medical outpost"
"#OUTPOST_COLONISTS","Survivor outpost"
"#OUTPOST_TRANSPORT","Transport station"
"#OUTPOST_SCIENCE_DESC","Research outpost gathers science points from special science locations that are not researchable by normal specialists. Science locations and their quantity in the sector affect the effectiveness of each outpost.\n\nOutposts specializing in research perform especially well in the tundra biome."
"#OUTPOST_RESOURCES_DESC","Scavenger outposts process and send materials to the colony at a steady pace. Special resource locations in the sector determine the outpost production."
"#OUTPOST_MEDICAL_DESC","Medical outposts allow specialists to patch up their wounds without having to return to the colony."
"#OUTPOST_COLONISTS_DESC","Survivor outposts search survivors in the sector and sends them back to the colony. Survivors are more numerous in urban and temperate areas and harder to find in harsh environments."
"#OUTPOST_TRANSPORT_DESC","A drop off point for scavenged resources on the world map. Specialists can drop off any gathered resources into this station and they are automatically sent back to the colony in a safe convoy after every cycle."
"#OUTPOST_POPULATION_CAP_REACHED","Can't invite survivors - colony full"
"#OUTPOST_BLOCKED_LOCATION","Can't build on a location"
"#TOPIC_COLONY_SECTOR","Colony"
"#TOPIC_SOCIETY_SECTOR","Society"
"#TOPIC_BANDITS_SECTOR","Bandits"
"#TOPIC_OUTPOST_SECTOR","Outpost"
"#TOPIC_EMPTY","None"
"#BANDIT_VARIANT_DEAD_RATS","Weak bandits"
"#BANDIT_VARIANT_DEAD_RATS_MANY","Weak bandits"
"#BANDIT_VARIANT_DEAD_RATS_FEW","Weak bandits"
"#BANDIT_VARIANT_RIPPERS","Weak thugs"
"#BANDIT_VARIANT_RIPPERS_MANY","Weak thugs"
"#BANDIT_VARIANT_RIPPERS_LEADER","Ripper Boss"
"#BANDIT_VARIANT_WOLFGANG","Tough ambushers"
"#BANDIT_VARIANT_WOLFGANG_MANY","Tough ambushers"
"#BANDIT_VARIANT_WOLFGANG_LEADER","Wolf Gang Pack Master"
"#BANDIT_VARIANT_FRONTIER_NOMADS","Tough raiders"
"#BANDIT_VARIANT_FRONTIER_NOMADS_MANY","Tough raiders"
"#BANDIT_VARIANT_FRONTIER_NOMADS_LEADER","Frontier Nomads' Sarge"
"#BANDIT_VARIANT_TRIBUNAL","Deadly fanatics"
"#BANDIT_VARIANT_TRIBUNAL_MANY","Deadly fanatics"
"#BANDIT_VARIANT_TRIBUNAL_FEW","Deadly fanatics"
"#BANDIT_VARIANT_DOOMSDAY_MILITIA","Deadly militants"
"#BANDIT_VARIANT_DOOMSDAY_MILITIA_MANY","Deadly militants"
"#BANDIT_VARIANT_DOOMSDAY_MILITIA_LEADER","Doomsday Militia Captain"
"#TOOLTIP_BIOME_LAKE","Lake"
"#SECTOR_FRIENDLY","Friendly Area"
"#SECTOR_NEUTRAL","Neutral Area"
"#SECTOR_HOSTILE","Hostile Area"
"#TOPIC_LOCATION_SCIENCE_PRODUCTION","Useful knowledge has been spotted in this location.\n\nBuild a <mark>research outpost</mark> into the sector to examine it."
"#TOPIC_LOCATION_COLONIST_PRODUCTION","Survivors inhabit this location. Build a <mark>survivor outpost</mark> to  to invite them to your colony."
"#TOPIC_BANDIT_LOCATION_INFO","Defeat the bandits to gain access to this location and its resources."
"#TOPIC_LOCATION_WARNING","No production in this sector"
"#TOPIC_SECTOR_OCCUPIER","Controlled"
"#TOPIC_SECTOR_HOSTILITY","Hostility"
"#TOPIC_SECTOR_POTENTIAL","Outpost Resources"
"#OUTPOST_COLONISTS_SHORT_DESC","Survivor outposts gather any wandering survivors still roaming in a sector."
"#OUTPOST_SCIENCE_SHORT_DESC","Research outposts collect data from their sectors and create science points."
"#OUTPOST_TRANSPORT_SHORT_DESC","Transport stations automatically move stored resources to the colony."
"#OUTPOST_RESOURCES_SHORT_DESC","Resource outposts can be used to process and send materials to the colony at a steady pace."
"#OUTPOST_MEDICAL_SHORT_DESC","Medical outposts allow wounded specialists to patch up."
"#TOPIC_PASSAPBLE","Passable "
"#TOPIC_UNPASSAPBLE","Impassable"
"#TOPIC_BUILDING_ENABLED","Buildable"
"#TOPIC_BUILDING_BLOCKED","Blocked"
"#WORLD_MAP_COMBAT_GROUP_HEALTH","Group health"
"#WORLD_MAP_COMBAT_ATTACK_PER_BANDIT","Attack/bandit"
"#WORLD_MAP_COMBAT_HEALTH_PER_BANDIT","Health/bandit"
"#WORLD_MAP_BALANCE_OF_POWER","Balance of Power"
"#TOPIC_COLONY_FULL","Can’t take more survivors"
"#DESC_RETREAT_FREE","Specialist has not yet engaged in combat and can retreat without penalty."
"#COMBAT_PREDICTION_CLEAR_VICTORY","Specialists are dominating"
"#COMBAT_PREDICTION_VICTORY","Specialists are winning"
"#COMBAT_PREDICTION_CLEAR_DEFEAT","Bandits are dominating"
"#COMBAT_PREDICTION_DEFEAT","Bandits are winning"
"#COMBAT_PREDICTION_EVEN","Evenly matched"
"#DESC_CONVOY","A convoy is tasked to gather the resources and survivors in the outpost and deliver them to your colony."
"#NOTIFICATION_SPECIALIST_DIED_DESC","{0} died in combat"
"#NOTIFICATION_WORLDMAP_COMBAT_WON_TITLE","Hostiles defeated!"
"#NOTIFICATION_WORLDMAP_COMBAT_WON_DESC","Battle won on the world map"
"#NOTIFICATION_WORLDMAP_COMBAT_LOST_TITLE","Specialists defeated!"
"#NOTIFICATION_WORLDMAP_COMBAT_LOST_DESC","Battle lost on the world map"
"#NOTIFICATION_SPECIALIST_DIED_SCAVENGE_DESC","{0} died while scavenging"
"#NOTIFICATION_SPECIALIST_DIED_COMBAT_DESC","{0} killed in combat"
"#NOTIFICATION_WORLD_MAP_TEAM_HEALED","Specialist fully healed"
"#NOTIFICATION_WORLD_MAP_TEAM_HEALED_DESC","Specialist healed at an outpost"
"#NOTIFICATION_WORLD_MAP_COLONIST_CONVOY_ARRIVED_MANY","Multiple survivor groups from outposts arrived"
"#NOTIFICATION_WORLD_MAP_TEAM_HEALED_MANY","Multiple specialists fully healed"
"#TUTORIAL_NOTIFICATION_BUILD_HEADLINE","建造庇護所和水源"
"#TUTORIAL_DIALOG_BUILD_HEADLINE","建造庇護所和水源"
"#TUTORIAL_DIALOG_BUILD_MESSAGE","居民需要<mark>庇護所</mark>和<mark>水源</mark>才能生存。打開<mark>建造功能表</mark>，然後建造一個<mark>帳篷、棚屋</mark>或<mark>應急避難所</mark>。之後，選擇<mark>水源類別</mark>，建造<mark>水井</mark>。注意水井不能建造在<mark>貧瘠的土壤</mark>上。\n\n所有<mark>無家可歸</mark>居民的頭頂上都顯示一個漂浮的圖示。注意這些圖示，其他危險情況也以相同方式顯示。"
"#TUTORIAL_NOTIFICATION_WORKAREA_HEADLINE","調整工作區"
"#TUTORIAL_NOTIFICATION_WORKAREA_MESSAGE","任務：移動任意工作區域"
"#TUTORIAL_DIALOG_WORKAREA_HEADLINE","工作區"
"#TUTORIAL_DIALOG_WORKAREA_MESSAGE","為在其中搜集資源的居民設置<mark>工作區</mark>。在建造功能表中選擇<mark>移動工作區</mark>，或是直接拖動堆積物上方的<mark>工作區標誌</mark>。"
"#TUTORIAL_NOTIFICATION_FOOD_PRODUCTION_HEADLINE","食物生產"
"#TUTORIAL_NOTIFICATION_FOOD_PRODUCTION_MESSAGE","任務：提升食物生產量"
"#TUTORIAL_DIALOG_FOOD_PRODUCTION_HEADLINE","食物生產"
"#TUTORIAL_DIALOG_FOOD_PRODUCTION_MESSAGE","居民需要<mark>食物</mark>以免餓死。收集<quad name=Berries><mark>漿果</mark>快速獲取少量食物。想要更加穩定地獲取食物，需要建造<mark>狩獵屋</mark>或<mark>捕魚小屋</mark>。現在建造其中任一建築。"
"#TUTORIAL_NOTIFICATION_FOOD_STORAGE_BERRIES_HEADLINE","居民需要食物"
"#TUTORIAL_NOTIFICATION_FOOD_STORAGE_BERRIES_MESSAGE","任務：採集漿果"
"#TUTORIAL_DIALOG_FOOD_STORAGE_BERRIES_HEADLINE","收集食物"
"#TUTORIAL_DIALOG_FOOD_STORAGE_BERRIES_MESSAGE","居民們很饑餓。<mark>野生漿果</mark>是最方便的食物來源。移動糧倉的工作區收集漿果。"
"#TUTORIAL_NOTIFICATION_SETTIME_HEADLINE","改變遊戲速度"
"#TUTORIAL_NOTIFICATION_SETTIME_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SETTIME_HEADLINE","改變遊戲速度"
"#TUTORIAL_DIALOG_SETTIME_MESSAGE","左下角可以調整速度，看到了嗎？現在試著調整一下，選擇最適合自己的速度。"
"#TUTORIAL_NOTIFICATION_PERSONSTATES_HEADLINE","你的居民"
"#TUTORIAL_NOTIFICATION_PERSONSTATES_MESSAGE","任務：選擇一位居民"
"#TUTORIAL_DIALOG_PERSONSTATES_HEADLINE","你的居民"
"#TUTORIAL_DIALOG_PERSONSTATES_MESSAGE","頂部工具條顯示新居民。第一個圖示是<mark>搬運工</mark>，他們是搬運資源和建造建築的關鍵力量。第二個圖示是殖民地<mark>總人口</mark>。\n\n你<mark>無法直接控制</mark>居民，所以要想發揮引導職能，你需要將他們<mark>指派</mark>至不同建築，並設置<mark>工作區</mark>，讓他們進行資源採集。"
"#TUTORIAL_NOTIFICATION_CHANGEWORKSLOTS_HEADLINE","調整工人空位"
"#TUTORIAL_NOTIFICATION_CHANGEWORKSLOTS_MESSAGE","任務：指派工人"
"#TUTORIAL_DIALOG_CHANGEWORKSLOTS_HEADLINE","調整工人空位"
"#TUTORIAL_DIALOG_CHANGEWORKSLOTS_MESSAGE","現在可以增加建築的工作人數以增加產量。試著增加一些人受，看看效果如何！"
"#TUTORIAL_NOTIFICATION_BUILDGATE_HEADLINE","大門"
"#TUTORIAL_NOTIFICATION_BUILDGATE_MESSAGE","任務：建造大門"
"#TUTORIAL_DIALOG_BUILDGATE_HEADLINE","建造大門"
"#TUTORIAL_DIALOG_BUILDGATE_MESSAGE","建造大門能夠吸引各式各樣的人來到殖民地。大門還是你進入<mark>世界地圖</mark>的入口，那裡有更多資源和挑戰。"
"#TUTORIAL_NOTIFICATION_PROFESSION_HEADLINE","居民工作偏好"
"#TUTORIAL_NOTIFICATION_PROFESSION_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_PROFESSION_HEADLINE","偏好工作"
"#TUTORIAL_DIALOG_PROFESSION_MESSAGE","開始時，居民有自己的偏好工作，但可通過選擇<mark>居民</mark>，然後按下<mark>更改偏好工作</mark>按鈕，改變其偏好。此後，如果該<mark>工作崗位</mark>有空缺，該居民就會從事你設定的<mark>工作</mark>。\n\n改變偏好工作説明你根據居民的個性<mark>特點</mark>，指派他們投入最迫切需要他們的崗位。"
"#TUTORIAL_NOTIFICATION_WORLDMAP_HEADLINE","訪問世界地圖"
"#TUTORIAL_NOTIFICATION_WORLDMAP_MESSAGE","你現在可以訪問世界地圖。"
"#TUTORIAL_DIALOG_WORLDMAP_HEADLINE","世界地圖"
"#TUTORIAL_DIALOG_WORLDMAP_MESSAGE","世界地圖現已開放，其他<mark>生還者</mark>和<mark>專家</mark>開始陸續抵達你的<mark>大門</mark>前。如需派遣專家前往世界地圖，可選中專家，然後選擇其資訊面板上的<mark>派遣至世界地圖</mark>選項。現在點擊右下方的「世界地圖」按鈕，看看外面的世界！"
"#TUTORIAL_NOTIFICATION_WM_ACTION_HEADLINE","搜尋"
"#TUTORIAL_NOTIFICATION_WM_ACTION_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_WM_ACTION_HEADLINE","搜尋中"
"#TUTORIAL_DIALOG_WM_ACTION_MESSAGE","專家可以在世界地圖周邊地區探索開採。命令專家移動至目標地點並開始<mark>搜尋</mark>。\n\n每回合中，專家會根據自身技能，盡可能收集到資源。但是，如果你認為專家已經在一個地方收集到了足夠的資源，則可以隨時取消搜尋。\n\n不過有些地方可能有其他<mark>危害</mark>，<mark>每回合</mark>都會對待在其中的專家造成傷害。所以一定要特別注意，不要讓專家長時間單獨待在一個地方。"
"#TUTORIAL_NOTIFICATION_ACTION_POINTS_HEADLINE","移動"
"#TUTORIAL_NOTIFICATION_ACTION_POINTS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_ACTION_POINTS_HEADLINE","移動"
"#TUTORIAL_DIALOG_ACTION_POINTS_MESSAGE","在世界地圖上行動會消耗專家的<mark>行動點數</mark>。點數耗盡後，專家需要休息一段時間才能繼續執行新命令。"
"#TUTORIAL_NOTIFICATION_SCOUT_HEADLINE","偵察中"
"#TUTORIAL_NOTIFICATION_SCOUT_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SCOUT_HEADLINE","偵察中"
"#TUTORIAL_DIALOG_SCOUT_MESSAGE","世界地圖劃分為不同<mark>區域</mark>，而且必須逐個對其進行<mark>偵察</mark>。偵察將耗盡所有剩餘<mark>行動點數</mark>，所以確保每輪最後再進行偵察。"
"#TUTORIAL_NOTIFICATION_ATTACK_HEADLINE","強盜"
"#TUTORIAL_NOTIFICATION_ATTACK_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_ATTACK_HEADLINE","土匪"
"#TUTORIAL_DIALOG_ATTACK_MESSAGE","你遭遇了一群<mark>土匪</mark>，他們已將該位置佔領。要想<mark>搜尋</mark>該位置，專家必須首先擊敗土匪。\n\n發起進攻，哪怕戰鬥力很弱也別猶豫；雖然土匪看似強悍，但他們形單影隻，不足為懼。"
"#TUTORIAL_NOTIFICATION_RETURN_RESOURCES_HEADLINE","返回殖民地"
"#TUTORIAL_NOTIFICATION_RETURN_RESOURCES_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_RETURN_RESOURCES_HEADLINE","返回殖民地"
"#TUTORIAL_DIALOG_RETURN_RESOURCES_MESSAGE","專家需要將搜尋到的資源運回殖民地。可使用專家資訊面板上的<mark>返回殖民地</mark>快捷按鈕，自動創建一條回家的路線。發出返回命令後，專家們會在每個回合結束時向家移動，直到到達殖民地為止。你也可以手動將他們帶回，特別是如果你想繞道而行的話。\n\n資源隨後會放在<mark>大門倉庫</mark>，居民可在此取用。\n\n註記：若是找不到自己殖民地的位置，您可隨時按下鍵盤上的「Ｃ」鍵來把鏡頭調整至殖民地的位置。這個功能在殖民地視角也通用，所以也可輕鬆在該視角找到自己的家！"
"#TUTORIAL_NOTIFICATION_SPECIALIST_RECOVERY_HEADLINE","專家受傷"
"#TUTORIAL_NOTIFICATION_SPECIALIST_RECOVERY_MESSAGE","按此學習如何治療。"
"#TUTORIAL_DIALOG_SPECIALIST_RECOVERY_HEADLINE","治療專家"
"#TUTORIAL_DIALOG_SPECIALIST_RECOVERY_MESSAGE","專家受傷了！要恢復健康，命令專家回到<mark>殖民地</mark>，他們將自動恢復健康。"
"#TUTORIAL_NOTIFICATION_BANDIT_CAMP_HEADLINE","土匪營地"
"#TUTORIAL_NOTIFICATION_BANDIT_CAMP_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_BANDIT_CAMP_HEADLINE","土匪營地"
"#TUTORIAL_DIALOG_BANDIT_CAMP_MESSAGE","<mark>土匪營地</mark>是有組織的土匪團體。有土匪營地的區域完全受敵方控制，區域中的其他位置不可見，除非摧毀土匪營地。要摧毀土匪營地，可以使用專家對其發動攻擊，但擊敗他們所需的<mark>戰鬥技能</mark>高於擊敗分散土匪團體所需的技能。"
"#TUTORIAL_NOTIFICATION_DEAD_COLONISTS_HEADLINE","死亡居民"
"#TUTORIAL_NOTIFICATION_DEAD_COLONISTS_MESSAGE","任務：建造一座埋葬坑"
"#TUTORIAL_DIALOG_DEAD_COLONISTS_HEADLINE","死亡居民"
"#TUTORIAL_DIALOG_DEAD_COLONISTS_MESSAGE","一位你的居民不幸死亡！建一個埋葬坑，避免屍體腐爛散步疾病。"
"#TUTORIAL_NOTIFICATION_REPAIR_HEADLINE","受損建築"
"#TUTORIAL_NOTIFICATION_REPAIR_MESSAGE","任務：修復一棟建築"
"#TUTORIAL_DIALOG_REPAIR_HEADLINE","受損建築"
"#TUTORIAL_DIALOG_REPAIR_MESSAGE","一座你的建築受損！修復建築，避免建築失火燃燒倒塌。"
"#TUTORIAL_NOTIFICATION_PLANTING_HEADLINE","種植作物"
"#TUTORIAL_NOTIFICATION_PLANTING_MESSAGE","任務：選擇一種種子"
"#TUTORIAL_DIALOG_PLANTING_HEADLINE","種植作物"
"#TUTORIAL_DIALOG_PLANTING_MESSAGE","農田可種植各種作物。首先，你可選擇生長速度較快的<quad name=Corn><mark>玉米</mark>，或產量更大的<quad name=Potato><mark>土豆</mark>。按下<mark>選擇下一個</mark>進行選擇。"
"#TUTORIAL_NOTIFICATION_CONDITIONS_HEADLINE","受傷和其他病症"
"#TUTORIAL_NOTIFICATION_CONDITIONS_MESSAGE","任務：建造一個醫療帳篷"
"#TUTORIAL_DIALOG_CONDITIONS_HEADLINE","受傷和其他病症"
"#TUTORIAL_DIALOG_CONDITIONS_MESSAGE","一位你的居民受傷了！<mark>居民</mark>可在醫療建築中治療。如果病症得不到治療，將損失健康並導致死亡！"
"#TUTORIAL_NOTIFICATION_SALVAGE_STARTING_BUILDING_HEADLINE","正在拆除建築"
"#TUTORIAL_NOTIFICATION_SALVAGE_STARTING_BUILDING_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SALVAGE_STARTING_BUILDING_HEADLINE","正在拆除建築"
"#TUTORIAL_DIALOG_SALVAGE_STARTING_BUILDING_MESSAGE","有時候，你可能需要<mark>拆除</mark>某座<mark>已毀壞的建築</mark>，以便為新建築騰出空間。你也可以拆除功能建築，但只能收回大約一半的初始建造費用，所以請千萬小心，別毀壞任何重要建築。"
"#TUTORIAL_NOTIFICATION_STATIC_WORK_AREAS_HEADLINE","運行區域"
"#TUTORIAL_NOTIFICATION_STATIC_WORK_AREAS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_CODEX_STATIC_WORK_AREAS_HEADLINE","運行區域"
"#TUTORIAL_CODEX_STATIC_WORK_AREAS_MESSAGE","一些建築，例如<mark>水井</mark>和<mark>魚塘</mark>，其運行區域周圍存在有效區域。嘗試將其放置在最有利的位置，以獲得最大產量。"
"#TUTORIAL_NOTIFICATION_POLLUTION_DEPOSITS_HEADLINE","污染沉積物"
"#TUTORIAL_NOTIFICATION_POLLUTION_DEPOSITS_MESSAGE","任務：打開汙染視圖"
"#TUTORIAL_DIALOG_POLLUTION_DEPOSITS_HEADLINE","污染沉積物"
"#TUTORIAL_DIALOG_POLLUTION_DEPOSITS_MESSAGE","依然能從世界末日後的景象中看到災難後的瘡痍。<mark>污染沉積物</mark>會擴散污染並<mark>污染</mark>周圍建築，引發<mark>輻射病</mark>。使用<mark>污染透膜</mark>來查看受影響區域。"
"#TUTORIAL_CODEX_WATER_HEADLINE","水"
"#TUTORIAL_CODEX_WATER","<quad name=Water><mark>水</mark>產量充足對於居民至關重要。每位元居民每天需要消耗一定量的水，如果長期乾渴，將導致<mark>脫水</mark>。這種情況十分嚴重，如果不建造更多水源，很快就會導致死亡。\n\n常規<mark>水井</mark>不能建造在<mark>貧瘠土地</mark>上，且只在<mark>肥沃</mark>地形才能提供最大產水量。而且水井不能緊密排列。\n\n<mark>集水箱</mark>是一種低成本的替換品，但效率也相對較低。需要居民手動操作。集水箱需要放置在湖邊，而在較為乾旱的地區建造是個挑戰。\n\n水儲備能夠緩解災難期間比如<mark>熱浪</mark>這樣的情況，或是在很多新的生還者加入殖民地時，緩解他們對水需求增加的情況。居民只喝淡水或是儲存在<mark>淨水儲備</mark>裡的水，建築可以使用<mark>水塔</mark>裡儲備並分配的品質較差的水。\n\n<mark>鑽井</mark>和<mark>幫浦</mark>則是更為高效的取水建築，因為他們能採集到更深的水，但首先它們需要在<mark>科技樹</mark>裡解鎖。"
"#TUTORIAL_CODEX_SHELTER_HEADLINE","庇護所"
"#TUTORIAL_CODEX_SHELTER","所有<mark>無家可歸</mark>的居民頭頂都會出現圖示。其他潛在的危險情況也會以相同方式顯示。\n\n雖然居民不得已時也會席地而睡，但擁有充足的庇護所仍是第一要務。帳篷和房屋不僅能提升居民的<mark>幸福度</mark>，還能幫助他們抵禦惡劣天氣的影響。沒有可供休息的床鋪，居民的工作效率就會下降。他們還可能患病，因此需要醫療看護。\n\n庇護所多種多樣，既有簡單的帳篷，也有比肩現代居所的舒適房屋。升級房屋，使其更加堅固舒適，就能提升人們的幸福度，還能提供更好的保護，幫助居民抵禦惡劣環境甚至<mark>災難</mark>的影響。身處舒適的房屋，居民會更有安全感和私密感，因此生育意願也會提高。居民喜歡選擇在距離工作場所較近的住所內生活，因此分散居住區能減少居民的往返時間。\n\n可在建造模式中使用「LB」和「RB」按鈕或「R」鍵旋轉建築。"
"#TUTORIAL_CODEX_FOOD_PRODUCTION_HEADLINE","食物"
"#TUTORIAL_CODEX_FOOD_PRODUCTION","你的殖民地有多種方法可以生產各種食物。最簡單的方法是命令居民收集起始位置附近的<mark>漿果</mark>。操作方式為：選擇<mark>糧倉</mark>，然後將其<mark>工作區</mark>設置在漿果叢上。這種方法能快速填滿你的倉庫，但食物消耗速度也很快。\n\n需注意，長期攝取同一種食物可能會導致居民營養不良或是<mark>汙染攝取</mark>過量。你可在統計表中看到所有食物種類的營養價值並藉此作為判斷依據。\n\n較為長期的解決方案是建造狩獵屋，如果附近有湖泊，還能建造捕魚小屋。它們都能分別穩定提供野味和魚肉，但難以滿足大型殖民地的需求。此時你需要農田。\n\n建造農田是免費的，但需要普通土壤或者是肥沃的土壤才能獲得豐收。農田需要很長耕種和生長時間，但能產出大量食物，從玉米到馬鈴薯、高麗菜等，取決於你所擁有的<mark>種子</mark>類型。新品種的<mark>作物</mark>生長較快，產量也較高，所以請隨時留意哪裡可以找到它們。\n\n高級食物生產方式有<mark>畜牧場</mark>和<mark>昆蟲牧場</mark>。前者為殖民地提供肉類，後者結合狩獵屋的穩定產出，可帶來接近於農田的產量。\n\n食物生產極易受到各種<mark>災難</mark>的干擾，因此儲存各種食材非常必要。如果沒有多餘的儲藏空間，儘量不要留下多餘的物資，因為食物很快就會<mark>腐壞</mark>或是最後被<mark>偷走</mark>，讓所有的辛苦工作都統統白費。\n\n你還能從世界地圖上的廢棄牧場和餐聽中搜尋食物。危及時，<mark>專家</mark>們能透過這種方式為殖民地帶回應急的食糧。"
"#TUTORIAL_CODEX_WORKAREA_HEADLINE","工作區"
"#TUTORIAL_CODEX_WORKAREA","許多建築使用<mark>工作區</mark>決定搜尋哪些資源。你必須手動移動工作區至想要搜尋的堆積物處。更新工作區對於高效生產至關重要，請確保打開建造功能表並選擇<mark>移動工作區</mark>，命令居民採集新的漿果叢、金屬堆積物等。\n\n工作區重疊會降低效率，所以請讓工作區互相分散。\n\n要<mark>重新調整區域大小</mark>，可使用<mark>LT或RT</mark>，或按下<mark>左CTRL</mark>的同時滾動<mark>滑鼠滾輪</mark>。居民現在將從沉積物中搜尋材料直至沉積物枯竭。建築採集了工作區內的所有資源後，會向你發送通知告知，這樣就能移動至新位置。你可以將滑鼠放在工作區標誌或建築上，可以看到還有多少資源需要收集。"
"#TUTORIAL_CODEX_PERSONSTATES_HEADLINE","居民"
"#TUTORIAL_CODEX_PERSONSTATES","你的居民是一群有著不同需求和技能的個體。他們建造、工作、生育，消耗食物和水，繁衍生息，使得殖民地發展壯大。滿足居民對水、食物和庇護所的基本需求，是遊戲的重中之重。閱讀相應介紹，增進對他們的瞭解。\n\n浩劫後的世界危機重重，對居民的影響尤為顯著。他們可能會生病、感染疾病、受傷，或對各種各樣的事物產生需求。治療居民、滿足他們的各種需求，是殖民地繁榮發展的關鍵。儘早修建醫療帳篷，並派遣專家在世界地圖中搜尋藥品，能夠有效維護居民的健康狀態。專家尤為重要，因為他們能夠從世界地圖上帶回寶貴的藥品，而只有在遊戲後期才能製造藥品。\n\n居民負責殖民地中所有建築、維修、運輸和其他工作。只要你建造新建築或編輯建築中的工作位置，遊戲都會儘量自動派遣空閒的居民前去工作。每向建築中派遣一位居民，<mark>搬運工</mark>的數量就減一。如果遊戲過程中發現無法建造建築，檢查是否擁有足夠的空閒<mark>搬運工</mark>將建築材料運送至建築工地。如果沒有，暫時關閉建築中的部份工作位置以空出一些工人。"
"#CODEX_BUILDINGS_HEADLINE","建築管理"
"#CODEX_BUILDINGS","建築建成後，其運營方式可以通過一些方法進行調整。可以暫停建築，移除所有當前工人，派遣他們從事殖民地中的其他任務。建築暫停後，不會消耗任何<mark>能源</mark>或<mark>水</mark>。\n\n你還能增加或移除<mark>工作位置</mark>以加速生產或根據需要提供工人至其他任務。建築開啟新位置後，會自動分配最佳人選進駐工作。\n\n建築也能<mark>拆除</mark>，通過拆除可以收回約一半建造時花費的材料。要回收建築，選擇建築資訊中的<mark>拆除</mark>。這會開啟倒計時，期間你還能取消該指令。倒計時結束後，拆除行為立即生效、不可更改，請謹慎使用。倉儲建築回收後，其中的物品將傾倒在地上，居民會將物品撿起並運送至可用的新倉房。\n\n某些建築還需要你選擇想要生產的物品類型，例如農田中的<mark>作物</mark>品種，或昆蟲牧場中的<mark>昆蟲</mark>種類。\n\n想看看建築物之間的相對距離的話，可使用<mark>建築視圖</mark>。"
"#TUTORIAL_CODEX_BUILDGATE_HEADLINE","大門"
"#TUTORIAL_CODEX_BUILDGATE","殖民地可輕易獲取的資源十分有限。大門是進入<mark>世界地圖</mark>的節點。有充足的機會去<mark>搜尋</mark>更多資源、尋找<quad name=Research><mark>科學點數</mark>研究新科技、對抗兇惡的土匪。\n\n大門一方面可作為臨時倉房，儲存<mark>專家</mark>帶回的物品；同時也是防禦建築，可抵禦外部入侵。大門建造地點固定，僅能建在原先大門的殘骸之上。大門可升級，以獲得更高的防禦值和更有威懾力的外觀。\n\n大門還會吸引生還者團體或各類荒地流浪者前來拜訪，為殖民地帶來新威脅和新機遇。大門建成後，你的居民也會請求外出，偵察新家園的周邊環境。"
"#TUTORIAL_CODEX_WORLDMAP_HEADLINE","世界地圖"
"#TUTORIAL_CODEX_WORLDMAP","地圖劃分為幾個區域，需要先進行偵察，瞭解可能的位置。這是遊戲中極為重要的工作，特別是遊戲初期，因為你的殖民地還無法生產最為高級的物品。世界地圖遍佈各種<mark>土匪</mark>和其他稱為<mark>社群</mark>的殖民地，其中充滿艱險，但也能帶來回報。\n\n要搜尋廢棄建築、與土匪作戰、研究科學點數，你將會需要一名<mark>專家</mark>。每位專家都擁有自己的性格和一套特殊的技能，其中包含了探索、戰鬥和研究。無論是從舊油輪中挖掘<mark>金屬</mark>，還是在博物館中搜尋寶貴的<mark>科學點數</mark>，選擇合適的專家能夠都加速任務進度。建築倒塌、土匪等種種險境都可有能傷害到專家，記得帶他們回殖民地休養。\n\n逐個區域探索世界地圖能帶來新機遇，有機會帶回殖民地急需的資源。如果不努力探索，殖民地僅能勉強生存，而無法真正繁榮發展。"
"#TUTORIAL_CODEX_WM_ACTION_HEADLINE","搜尋中"
"#TUTORIAL_CODEX_WM_ACTION","<mark>專家</mark>負責從<mark>世界地圖</mark>收集資源。他們的<mark>搜尋技能</mark>因人而異，請選擇搜尋技能最高的人前往最重要的位置。每位專家都掌握一定的搜尋技能，但搜尋員類型的專家能比其他人更快地清理某地。食物或木材等低端材料能夠大量收集，而藥品等物品則不行，因為更容易找到可用的低端材料。遊戲早期，只有在世界地圖上才能找到<mark>部件</mark>和<mark>電子元件</mark>，以維持<mark>能源生產</mark>不中斷。\n\n一些世界地圖位置已被<mark>土匪</mark>佔據，只有將其剷除，才能開始搜尋資源。許多位置充滿各種<mark>危險</mark>情況，包括建築倒塌、可燃液體、病原體等。這能導致專家受傷，如果不使醫療包處理傷口，或回殖民地休養，還可能導致專家死亡。"
"#TUTORIAL_CODEX_ATTACK_HEADLINE","土匪"
"#TUTORIAL_CODEX_ATTACK","土匪類型和規模多種多樣，但他們都樂於恃強淩弱，搶奪他人資源。他們無意重建社會。但他們信奉「適者生存」，並形成了組織嚴密的派系。他們常常棲身於廢棄的地點，阻礙<mark>專家</mark>搜尋。有時<mark>土匪營地</mark>會加築防禦工事，從而控制整個區域，必須先將其打敗，才能進入區域內的地點。除非擁有精通戰鬥的專家，否則不建議攻擊防禦堅固的地點。\n\n攻擊土匪將會考驗專家的<mark>攻擊力</mark>，另外還需要一絲運氣，以對抗土匪的<mark>防禦力</mark>值。如果土匪在攻擊後存活，他們也將以同樣的方式發起攻擊。如需有關專家<mark>攻擊力</mark>值如何轉化為傷害點數的更多詳情，請查閱<mark>專家技能</mark>章節。總之，能力不足的戰士也能勝利，但還需應對土匪的數次反擊才能成功。最好對敵人發起猛烈一擊，讓他們沒有還手之力。"
"#TUTORIAL_CODEX_DEAD_COLONISTS_HEADLINE","死亡"
"#TUTORIAL_CODEX_DEAD_COLONISTS","死亡是生命不可避免地一環，任何人終有一死。無論是長期脫水、傷勢未經治療，還是多次嘗試征服土匪營地，都可能導致死亡。居民死亡後倒地，需要將其運送至安息之所，即<mark>埋葬坑、墓地或火葬場</mark>。這樣做能確保將殖民地整體<mark>幸福度</mark>所受影響降至最低，同時還能保障居民健康，因為如果將屍體放置於地上不處理，會慢慢<mark>腐爛</mark>從而散佈疾病。\n\n死亡<mark>專家</mark>不是遺屍荒野，就是被他們的同志就地掩埋。他們隨身攜帶的物品也將消失不見，可能被毀，也可能被土匪搶奪。"
"#TUTORIAL_CODEX_TECH_TREE_HEADLINE","研究"
"#TUTORIAL_CODEX_TECH_TREE","浩劫之後，許多人類的知識不是遺失，就是被徹底摧毀。世界地圖上還能找到許多知識碎片，以幫助殖民地發展。可在藏有寶貴知識的位置搜索<mark>科學點數</mark>，不同於其他資源，點數可立刻在殖民地使用。專家的<mark>研究技能</mark>越高，他們就能越快地找到特定位置中可用的知識。\n\n可在<mark>科技樹</mark>使用科學點數，科技樹分為四部份。\n「食物」能夠提升生產速度、帶來全新作物，甚至繁育出其他食物來源。\n「生產」提升生產能力，解鎖新建築。\n「殖民地」增加庇護所類型，提升殖民地總體舒適度。\n「探索」提升你在<mark>世界地圖</mark>上的效率，並帶來更多可能性。\n\n科技樹某部份的發展越深入，需要的科學點數也就越多。所以探索地圖時，請留意<mark>博物館、舊雷達站、天文臺</mark>和其他重要位置。科學能讓你的殖民地不止勉強度日，還能找回遺失的世界。"
"#TUTORIAL_CODEX_SPECIALISTS_HEADLINE","專家"
"#TUTORIAL_CODEX_SPECIALISTS","專家是你在<mark>世界地圖</mark>上的眼睛、耳朵和手臂。地圖上形形色色的專家能夠偵察地圖、收集資源、打敗土匪。專家根據各自的強項分為六類：<mark>戰士、醫生、搜尋員、偵查兵、科學家、商人</mark>。戰士戰力高，醫生能高效醫治他人，搜尋員單次外出能夠收集到最多資源，偵查兵行動點數最多，科學家擅長在研究型地點工作，商人與其他社群交易時能獲得加成。\n\n專家可配備多種武器、裝甲和物品，以幫助他們完成任務。注意：如果專家在野外執行任務時死亡，其裝備將丟失。只要殖民地可以生產車輛，專家就能組團以更快的速度在地圖上移動，而不用一個人跋涉。"
"#TUTORIAL_CODEX_CATASTROPHES_HEADLINE","災難"
"#TUTORIAL_CODEX_CATASTROPHES","雖然劫後餘生已經足夠艱難，但地球上還是會發生一系列災難性事件。災難可能帶來破壞或感染，摧毀建築和作物。"
"#CODEX_FALLOUT_HEADLINE","核放射塵"
"#CODEX_FALLOUT","地平線開始由藍色變為充滿毒素的綠色，空氣似乎灼燒著肺部。這些跡象都是危機即將出現的前兆。\n\n在核放射塵期間，強烈的輻射對於即將枯萎的作物、瀕死的居民和搖搖欲墜的建築都是一種持續的威脅。放射塵消散前，無法播種新作物。嚴重的輻射病、口渴和疲憊威脅著每一個人。\n\n－趕在作物凋零前進行收割\n－儲備碘丸快速治療輻射病\n－建造更多醫療帳篷加，或指派更多人前往現有醫療帳篷以幫助患者。\n－建造廁所以減少居民患病人數。"
"#CODEX_MAGSTORM_HEADLINE","電磁風暴"
"#CODEX_MAGSTORM","空氣中彌漫著淡淡的臭氧味。電子設備開始自行斷電，發電廠一個接一個地停止運轉。殖民地周圍短路的部件開始引發電氣火災。\n\n－能源生產關閉。\n－生產或消耗能源的建築可能遭到破壞。\n－輻射病狀況增加。\n－解鎖並建造避雷針以保護脆弱的建築物。\n－建造電池架並將電池充滿電，以保證殖民地穩定運作，度過風暴。"
"#CODEX_PANDEMIC_HEADLINE","流行病"
"#CODEX_PANDEMIC","流行病的前兆已經出現。起初只是咳嗽，然後患者開始發燒。人們像蒼蠅一樣紛紛倒下，殖民地陷入沉寂之中。應對流行病的關鍵是你的反應速度有多快。多個配備救護人員的醫療機構就幾乎能完全抑制流行病傳播，但如果不加以控制，流行病就會像野火一樣蔓延。\n\n－流行病一波一波地侵襲，感染居民。\n－未接受治療的居民最終將死亡。\n- 這種疾病會造成身體脫水，增加殖民地的耗水量。\n－建造足夠的醫療設施治療感染患者。\n－抗生素能加速治癒過程。在世界地圖上搜尋抗生素。\n－解鎖並建造三溫暖房以減少居民患病人數。"
"#CODEX_METEOR_HEADLINE","流星暴"
"#CODEX_METEOR","浩劫發生之前，人們說看到流星時許下願望就能成真。這很難令人信服。因為現在只要看到流星，人們總是希望活過這天，但往往不能如願。天空變為紅色，燃燒的岩石墜入大氣層。致命的隕石如雨點一般猛烈襲擊殖民地，造成大面積損傷。\n\n－隕石會對建築和人造成損傷。\n－儲備充足建築材料用於維修。\n－儲備搬運工進行維修。\n－建造更好的庇護所保護居民安全。"
"#CODEX_GAMEPLAY_HEADLINE","基本遊戲模式"
"#CODEX_GAMEPLAY","Surviving the Aftermath末日求生的基本遊戲模式首先將圍繞著生存展開，進而擴張和改進你的殖民地。殖民地本身可以支援大量人口，之後需要建造<mark>大門</mark>以解鎖世界地圖、接收前來投奔的生還者，並收集進入下一階段所需的資源。解決當下對饑餓、乾渴、舒適度的各類<mark>需求</mark>，同時發展殖民地，找到更好、更有效率的生存方式。\n\n接納生還者，為他們建造庇護所，確保殖民地擁有充足的食物和水源，讓居民投入工作。招募<mark>專家</mark>以偵察地圖，尋找高級材料並將其帶回殖民地。使用地圖中所收集到的<mark>科學點數</mark>以解鎖<mark>科技樹</mark>，按照自己的意願，建造浩劫之後自給自足的殖民地。"
"#TUTORIAL_CODEX_AP_HEADLINE","行動點數"
"#TUTORIAL_CODEX_AP","行動點數，又稱ＡＰ，可以在世界地圖中使用。穿越每一個地塊都需要消耗一定數量的行動點數。所有的行動（如搜尋和攻擊）都會用盡所有剩餘點數，無論數量如何。相比較於在遍佈淤泥和污水的沼澤中掙扎，在堅實的土地上旅行速度更快。因此，你需要相應地規劃路線。不同的專家可供使用的行動點數也有所不同，偵查兵在這方面更勝一籌。\n\n當專家們在世界地圖中跋涉時，試著利用好你的行動點數，比如使用最後剩餘的點數來搜尋你即將停靠的地點。這樣一來，你就可以走得更遠，同時避免在行動中浪費過多的點數。"
"#TUTORIAL_NOTIFICATION_WATER_HEADLINE","建造水源"
"#TUTORIAL_NOTIFICATION_WATER_MESSAGE","任務：提升水生產量"
"#TUTORIAL_DIALOG_WATER_HEADLINE","建造水源"
"#TUTORIAL_DIALOG_WATER_MESSAGE","你的居民需要<quad name=Water><mark>水</mark>才能生存。否則會脫水而死。打開<mark>建造功能表</mark>，然後選擇你的第一個水源。"
"#TUTORIAL_NOTIFICATION_SHELTER_HEADLINE","建造庇護所"
"#TUTORIAL_NOTIFICATION_SHELTER_MESSAGE","任務：建造一個庇護所"
"#TUTORIAL_DIALOG_SHELTER_HEADLINE","建造庇護所"
"#TUTORIAL_DIALOG_SHELTER_MESSAGE","你的居民需要<mark>庇護所</mark>棲身。打開<mark>建造功能表</mark>，為居民建造一些帳篷或應急庇護所，以免他們<mark>無家可歸</mark>。"
"#TUTORIAL_NOTIFICATION_TECH_TREE_HEADLINE","科技樹"
"#TUTORIAL_NOTIFICATION_TECH_TREE_MESSAGE","任務：進行一項研究"
"#TUTORIAL_DIALOG_TECH_TREE_HEADLINE","科技樹"
"#TUTORIAL_DIALOG_TECH_TREE_MESSAGE","你已經收集了第一個<mark>科學點數</mark>！現在你可以打開<mark>科技樹</mark>，選擇第一個科技。解鎖科技需要科學點數和時間。"
"#CODEX_SPECIALIST_SKILLS_HEADLINE","專家技能"
"#CODEX_SPECIALIST_SKILLS","專家有八個不同的技能，每個技能熟練程度分為１到５級。等級１表示他們僅能勉強掌握該技能。等級５表示此技能已達世界級的水準。\n\n領導力：為所分配的建築增加產量。\n探索：行動點數。\n戰力：基礎攻擊傷害。\n貿易：與社群貿易的熟練度。\n研究：每次行動的科學點數收集率。\n搜尋：每次行動的資源搜尋率。\n醫療：醫藥包治癒效果。\n恢復：殖民地治癒速度。"
"#TUTORIAL_CODEX_SPECIALIST_SKILLS_BASE_HEADLINE","專家技能"
"#TUTORIAL_CODEX_SPECIALIST_SKILLS_BASE","專家技能熟練程度分為１到５級。１代表他們勉強掌握該技能，５代表專家的此項數值已達頂尖等級。\n\n<mark>領導力：</mark>增加建築生產速度。\n\n<mark>探索：</mark>消耗行動點數。\n－等級１：４ＡＰ\n－等級２：５ＡＰ\n－等級３：６ＡＰ\n－等級４：７ＡＰ\n－等級５：８ＡＰ\n\n<mark>攻擊力：</mark>攻擊傷害。\n－等級１：２－７ＡＰ\n－等級２：３－８ＡＰ\n－等級３：４－９ＡＰ\n－等級４：５－１０ＡＰ\n－等級５：６－１１ＡＰ\n\n<mark>研究：</mark>每次行動收集到的科學點數。\n－等級１：６０ＳＰ\n－等級２：９０ＳＰ\n－等級３：１２０ＳＰ\n－等級４：１５０ＳＰ\n－等級５：２００ＳＰ\n\n<mark>搜尋：</mark>每次行動搜尋資源量。\n－等級１：基礎值\n－等級２：基礎值ｘ１．４\n－等級３：基礎值ｘ１．８\n－等級４：基礎值ｘ２．２\n－等級５：基礎值ｘ２．８\n\n<mark>恢復：</mark>殖民地中恢復速度。\n－等級１：１５ＨＰ／天\n－等級２：２０ＨＰ／天\n－等級３：２５ＨＰ／天\n－等級４：３０ＨＰ／天\n－等級５：３５ＨＰ／天"
"#TUTORIAL_NOTIFICATION_CONTROLS_HEADLINE","基礎控制"
"#TUTORIAL_NOTIFICATION_CONTROLS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_CONTROLS_HEADLINE","基礎控制"
"#TUTORIAL_DIALOG_CONTROLS_MESSAGE","使用手把或滑鼠鍵盤均可進行遊戲。\n\n手把：\n使用<mark>左操作桿</mark><mark>移動視野</mark>，<mark>按A選擇</mark>或確認，按<mark>B</mark><mark>取消選擇</mark>或返回。\n\n鍵盤和滑鼠：\n<mark>使用WASD滑動視野</mark>，或按住滑鼠右鍵拖動視野。使用<mark>滑鼠左鍵</mark><mark>選擇</mark>物品和使用介面。"
"#TUTORIAL_CODEX_CONTROLS_HEADLINE","高級控制"
"#TUTORIAL_CODEX_CONTROLS","手把：\n橫向移動<mark>右操作桿</mark><mark>旋轉鏡頭</mark>，<mark>縱向</mark>移動右操作桿<mark>縮放</mark>。\n\n鍵盤和滑鼠：\n使用<mark>滑鼠滾輪</mark><mark>縮放</mark>，<mark>按住滑鼠滾輪</mark><mark>傾斜</mark>或<mark>旋轉鏡頭</mark>。"
"#TUTORIAL_NOTIFICATION_PLASTIC_HEADLINE","塑膠和金屬"
"#TUTORIAL_NOTIFICATION_PLASTIC_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_PLASTIC_HEADLINE","塑膠和金屬"
"#TUTORIAL_DIALOG_PLASTIC_MESSAGE","你需要建造<mark>回收站</mark>和<mark>廢料站</mark>，才能獲取更多<quad name=Plastic><mark>塑膠</mark>和<quad name=Metal><mark>金屬</mark>。這兩種建築還會產出次要資源<quad name=Fiber><mark>纖維</mark>和<quad name=Scrap><mark>廢棄物</mark>，這些資源將來也會派上用場！\n\n請注意，只有居民才能搜尋這些資源。"
"#TUTORIAL_NOTIFICATION_STORAGES_HEADLINE","倉儲類型"
"#TUTORIAL_NOTIFICATION_STORAGES_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_STORAGES_HEADLINE","倉儲類型"
"#TUTORIAL_DIALOG_STORAGES_MESSAGE","各種不同的資源根據其類型儲存於不同的儲存建築中。妥善儲存資源能保證其可用性和安全性，也能防止食物類物品<mark>腐壞</mark>。\n\n－<mark>儲備區</mark>：建築材料，如木材和金屬。\n－<mark>糧倉</mark>：所有食物類型。\n－<mark>倉庫</mark>：精加工物品，如工具和藥品"
"#TUTORIAL_DIALOG_POLLUTION_DEPOSITS_MESSAGE_UPDATE","浩劫後的世界還殘留著災難帶來的傷疤。必須先將這些污染物清理乾淨，居民才能在上面行走或建造建築。科技樹<mark>安全</mark>分支中的<mark>有害物質工程</mark>可解鎖<mark>環保站</mark>，專門用於此目的。"
"#CODEX_SOIL_TYPES_HEADLINE","土壤類型"
"#CODEX_SOIL_TYPES","土地分為三種主要土壤類型，會影響不同建築的建造、產量和效率。\n\n<mark>－肥沃：</mark>濕潤茂盛的土壤類型，讓農田獲得最大產量，也讓水井獲得最大產水量。\n－<mark>普通：</mark>不太肥沃的淺綠色土壤，但還是修建農田和水井的良好選擇。\n－<mark>貧瘠</mark>：環境惡劣乾燥，該土壤無法承載任何普通農田。此處的水源特別深，普通水井無法獲取。\n－<mark>森林：</mark>樹木可以在任何類型的土壤上栽種，但它們對某些建築有獨特影響。狩獵屋在茂密的森林裡效率更高。\n\n乾燥的初始條件會改變土壤類型及其視覺效果，但你還是能夠在那裡找到肥沃區域。"
"#LOCATION_PROPERTIES_HEADLINE","位置屬性"
"#LOCATION_PROPERTIES","不同的世界地圖位置擁有不同的屬性，你可能需要加以考慮。\n\n每個位置都有<mark>防禦</mark>值，顯示對手抵禦攻擊的能力如何。<mark>資源</mark>顯示能夠從中獲取的材料。<mark>險情</mark>評分顯示專家執行搜尋任務時可能受到多少傷害，而<mark>危險</mark>表示險情發生可能性的大小。\n\n一些位置受土匪控制，必須首先清理土匪，然後才能進行搜尋。有時整個區域都被強大的土匪營地佔據，只有先清理掉土匪才能開始其他行動。\n\n使用該資訊選擇前往哪個位置、使用哪位專家。"
"#TUTORIAL_NOTIFICATION_OUTPOSTS_HEADLINE","前哨站"
"#TUTORIAL_NOTIFICATION_OUTPOSTS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_OUTPOSTS_HEADLINE","前哨站"
"#TUTORIAL_DIALOG_OUTPOSTS_MESSAGE","<mark>Outposts</mark> are used to expand the colony's influence over new sectors on the world map. They can be used to gather science points, find survivors, heal specialists or be used drop-off points for resources.\n\nYou can build outposts by training specialists to become <mark>settlers</mark> at an <mark>outpost depot</mark>."
"#TUTORIAL_NOTIFICATION_TRADE_WITH_SOCIETY_HEADLINE","貿易"
"#TUTORIAL_NOTIFICATION_TRADE_WITH_SOCIETY_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_TRADE_WITH_SOCIETY_HEADLINE","貿易"
"#TUTORIAL_DIALOG_TRADE_WITH_SOCIETY_MESSAGE","和其他社群交易是獲取必須資源的好方法。完成科技樹中的<mark>「以物易物」</mark>研究後，可以建立<mark>貿易中心</mark>。可以從世界地圖按鈕旁的交易按鈕訪問已發現的<mark>社群</mark>。"
"#TUTORIAL_CODEX_TRADE_WITH_SOCIETY_HEADLINE","貿易政策"
"#TUTORIAL_CODEX_TRADE_WITH_SOCIETY","<mark>銀幣</mark>是所有社群都認可的貨幣，可用來購買或銷售物品。如果你夠幸運，在<mark>搜尋</mark>地點時，可能會找到硬幣。每個社群都有一些獨特的資源和特別優惠，因此請探索地圖以找到最優惠的價格。\n\n你可能會發現價格取決於你在某一個社群內的<mark>聲譽</mark>。擁有良好的聲譽意味著會有價格優惠，但是如果社群不太喜歡你，則要做好付更多錢的準備。維持良好的關係是有回報的！\n\n成交後，資源就開始朝你的殖民地移動。資源抵達後將存入大門倉庫。你可開啟的貿易數量與你在<mark>貿易中心</mark>內的工人數量一致。"
"#TUTORIAL_NOTIFICATION_CARS_HEADLINE","汽車"
"#TUTORIAL_NOTIFICATION_CARS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_CARS_HEADLINE","汽車"
"#TUTORIAL_DIALOG_CARS_MESSAGE","運氣真好！你找到了一輛<mark>廢棄的汽車</mark>！車輛能夠更快、更有效率地在地圖上運送專家和資源。車輛初始狀態為破損，需要帶到殖民地<mark>車庫</mark>修理。"
"#TUTORIAL_CODEX_CARS_HEADLINE","汽車類型"
"#TUTORIAL_CODEX_CARS","遊戲中有幾種不同的汽車類型，互有優缺點。\n－掀背車：速度快但容量有限。\n－轎車：掀背車的改良版，可以搭乘更多專家。\n－旅行車：擁有最大的容量，代價是速度最慢。\n－越野車：堅固可靠，能跨越任何地形。\n－公車：大而寬敞，但速度相當緩慢。\n－貨車：標準的萬能運輸車。\n\n與專家類似，汽車也使用<mark>行動點數</mark>，汽車移動也遵循想同的規則。汽車優勢是將多個專家快速移動至很遠的距離，但是專家做其他事情時必須下車。讓專家下車，在汽車上重複點擊或按「Ａ」來切換選中的專家。選中專家後，令其離開汽車即可。\n\n所有汽車初始都是破損的，需要帶回殖民地修理。破損車輛以最高速度的一半速度移動。汽車的移動速度會緩慢下降，需要後續維護。"
"#TUTORIAL_NOTIFICATION_REPAIRING_CARS_HEADLINE","修理汽車"
"#TUTORIAL_NOTIFICATION_REPAIRING_CARS_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_REPAIRING_CARS_HEADLINE","修理汽車"
"#TUTORIAL_DIALOG_REPAIRING_CARS_MESSAGE","從世界地圖發現的汽車通常都是破損的，只能以最大速度的一半移動。需要送回殖民地的<mark>車庫</mark>中進行修理。"
"#TUTORIAL_CODEX_GARAGE_HEADLINE","燃料"
"#TUTORIAL_CODEX_GARAGE","燃料可以用來修理車輛並維持它們運行。可以在世界地圖上找到、從特定社群交易得到或在殖民地製造出來。你需要向田地裡播種<mark>向日葵種子</mark>來生產燃料。向日葵變成燃油，然後在<mark>煉油廠</mark>中被精煉成燃料。"
"#TUTORIAL_NOTIFICATION_GARAGE_HEADLINE","車庫"
"#TUTORIAL_NOTIFICATION_GARAGE_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_GARAGE_HEADLINE","使用車庫"
"#TUTORIAL_DIALOG_GARAGE_MESSAGE","需要將在世界地圖發現的<mark>車輛</mark>送回殖民地中的<mark>車庫</mark>處進行維修。如果車庫中沒有空余車位，則車輛將按入庫順序依次排隊等候。\n\n車庫需要<mark>專家</mark>來進行維修，同時需要<quad name=Fuel> <mark>燃料</mark>才能運作。"
"#TUTORIAL_NOTIFICATION_SEND_TEAM_FROM_GARAGE_HEADLINE","將汽車送往世界地圖"
"#TUTORIAL_NOTIFICATION_SEND_TEAM_FROM_GARAGE_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SEND_TEAM_FROM_GARAGE_HEADLINE","將汽車送往世界地圖"
"#TUTORIAL_DIALOG_SEND_TEAM_FROM_GARAGE_MESSAGE","汽車完全修好後，從車庫選單中創建<mark>小隊</mark>。這樣就能讓汽車攜帶專家乘客前往世界地圖。"
"#TUTORIAL_CODEX_SEND_TEAM_FROM_GARAGE_HEADLINE","世界地圖上的小隊"
"#TUTORIAL_CODEX_SEND_TEAM_FROM_GARAGE","汽車修理好後，會出現在世界地圖視角。完成修理後，進行修理的專家自動分配為車輛的指定司機。\n\n車庫能夠通過給一輛車分配多名專家來組成專家小隊。這個可以從車庫建築資訊頁實現。選擇其中一個空的專家欄位元，會打開一個功能表，顯示殖民地所有可用專家。\n\n在世界地圖上指揮車輛移動時，分配給這輛車的專家會和車一起移動，直至被要求離開車輛為止。\n\n專家在世界地圖上可以自由上下車輛。這是必要的，因為他們需要下車去執行任務。當專家上車後，會把資源放在車上。這樣的話，即使你的專家在與強盜的戰鬥中死亡，你的資源仍然安全的留在車上。車和資源可以稍後由他人取回。\n\n要想讓指定專家下車，可以重複點擊或者按下「A」來循環活躍選擇項，這會在車上的每一個人之間迴圈，一次一個。一旦選中了正確的專家，讓他們下車遠離車輛。"
"#TUTORIAL_NOTIFICATION_SOCIETIES_HEADLINE","社群"
"#TUTORIAL_NOTIFICATION_SOCIETIES_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_SOCIETIES_HEADLINE","社群"
"#TUTORIAL_DIALOG_SOCIETIES_MESSAGE","你在這個世界上並不是孤單一人。其他被稱為「<mark>社群</mark>」的定居點已經開始將他們的宣稱插滿世界地圖了。選擇你剛剛遇到的定居點並讓他們進行自我介紹，隨後你就可以與其互動。不同的社群能夠提供迥然不同的東西，因此進一步探索地圖以瞭解他們能夠提供哪些東西。"
"#TUTORIAL_NOTIFICATION_PREPARE_FOR_A_DISASTER_HEADLINE","準備好應對災難"
"#TUTORIAL_NOTIFICATION_PREPARE_FOR_A_DISASTER_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_PREPARE_FOR_A_DISASTER_HEADLINE","準備好應對災難"
"#TUTORIAL_DIALOG_PREPARE_FOR_A_DISASTER_MESSAGE","災難來即將臨時，你需要做好準備。即將到來的災難的具體資訊可在「災難通知」中查看。嘗試建造<mark>避雷針</mark>保障電氣建築安全，或建造<mark>廁所</mark>和<mark>三溫暖房</mark>改善居民衛生和健康，災難結束後也不應鬆懈。"
"#TUTORIAL_CODEX_PREPARE_FOR_A_DISASTER_HEADLINE","抗災建築"
"#TUTORIAL_CODEX_PREPARE_FOR_A_DISASTER","<mark>加熱器</mark>：加熱器如火爐和暖氣機等，能在冬季時期保持殖民地中庇護所和工作場所的溫暖。居民們會在各自的家中保暖，否則將會在<mark>暴風雪</mark>來襲時凍死。所以請務必記得增設這些裝置。\n\n<mark>醫療建築</mark>：醫療帳篷與較先進的戰地醫院是兩項主要用來治療傷病居民的建築設施。這些建築不只在<mark>核輻射塵</mark>與<mark>傳染病</mark>發生期間很重要，它們在一般時期也很重要。\n\n<mark>儲水設施</mark>：集水箱與幫浦在乾旱時期將會降低它們的效率，且像<mark>熱浪</mark>或一些其他的情況將會提升水資源的使用量，所以隨時確保儲水量足夠非常的重要。飲用水可以透過淨水儲備儲存，而建築用水則可儲存於水塔中。\n<mark>廁所</mark>：建造廁所可讓居民維持適宜的清潔度，保持正常工作狀態。遊戲一開始便可建造廁所，這是在<mark>核輻射</mark>和<mark>大流行病</mark>期間，避免疾病大規模擴散的最簡單的方法。\n\n一些抗災建築必須使用<mark>科學點數</mark>從科技樹中解鎖。你可通過探索世界地圖獲得科學點數。\n\n<mark>三溫暖</mark>：是廁所的更有效率版本，三溫暖讓人們保持清潔，減少疾病發生概率。大型殖民地需要一定數量的三溫暖，記得滿足人們對這些熱氣騰騰小屋的需求！\n\n<mark>避雷針</mark>：解鎖並建造避雷針以保護生產和使用能源的建築免遭電磁風暴損毀。這根高大威嚴的導線保護建築免遭電擊損壞。在能源建築附近建造避雷針，能在惡劣電磁風暴天氣中保障建築安全。唯一的缺點是避雷針需要頻繁維修，因為它們很容易超載。"
"#TUTORIAL_NOTIFICATION_DAMAGED_CROPS_HEADLINE","受損作物"
"#TUTORIAL_NOTIFICATION_DAMAGED_CROPS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_DAMAGED_CROPS_HEADLINE","受損作物"
"#TUTORIAL_DIALOG_DAMAGED_CROPS_MESSAGE","作物承受能力有限。熱浪或核放射塵等災難會讓作物枯萎，鼠群也會讓作物受損。保護作物避免其死亡，或趕在一切都太遲之前收割作物。"
"#TUTORIAL_CODEX_DAMAGED_CROPS_HEADLINE","作物適應能力"
"#TUTORIAL_CODEX_DAMAGED_CROPS","作物<mark>適應能力</mark>各不相同。<mark>玉米</mark>很容易受感染，而<mark>土豆</mark>可在非理想環境中存活的更久。所有作物的抗性等級均可在種子選擇功能表中看到。\n\n記得時常查看自己的作物，看它們是否如期茁壯生長！"
"#CODEX_HEAT_WAVE_HEADLINE","熱浪"
"#CODEX_HEAT_WAVE","嚴酷的熱浪席捲整個地區，水分全部蒸發。居民工作異常艱辛，他們努力保持涼爽，補充水分。土地龜裂，湖泊乾涸，植物枯萎。\n\n－居民飲水量是平時的兩倍\n－農田作物產量下降\n－建造水儲備並蓄滿水，同時儲存食物以繼續生存。"
"#TUTORIAL_CODEX_FOOD_STORAGE_BERRIES_HEADLINE","供養居民"
"#TUTORIAL_CODEX_FOOD_STORAGE_BERRIES","您的殖民地可透過各種不同的方式生產食物。最簡單的方式就是指示居民去採集<mark>漿果</mark>。移動<mark>糧倉</mark>的<mark>工作區</mark>至灌木叢上方。這將會在短期內提供殖民地一些額外的食物。\n\n請注意，單一種類的飲食長期下來將會導致居民們營養不良或是<mark>攝取汙染物</mark>過多的狀況。您可以參閱統計資料頁面來查看所有食物的營養含量。\n\n要想獲得更加穩定的食物來源，需要建造狩獵屋，附近若是有湖的話則可建立捕魚小屋。兩者分別都會穩定的提供野味和魚供居民食用，但要餵飽一座大型的殖民地的話，則會需要建置農田。\n\n建置農田不會消耗任何資源，但會需要使用一般或是肥沃的土地才會有豐沃的收穫。它們的耕種與作業時間較長但能提供殖民地大量的食物－依照不同種類的<mark>種子</mark>可種出玉米、馬鈴薯與高麗菜等不同作物。新種類的<mark>作物</mark>將會有較快的生長速度或是較大量的收穫，所以可以隨時注意有哪些地方可以獲得它們。\n\n進階的食物生產方式有<mark>牧場</mark>與<mark>昆蟲養殖場</mark>。前者能為殖民地供應肉，而後者則同時像狩獵屋一樣穩定的提供食物並有著如同農田一般的收穫量。\n\n食物生產設施很容易受到<mark>災難</mark>的影響，所以擁有多種生產方式是必要的。食物必須存放在妥善的儲藏建築中，否則它們將會開始<mark>腐壞</mark>或是被<mark>偷走</mark>，讓您的努力功虧一簣。 \n\n您也可從世界地圖上被遺棄的農場找到。這個時候，可進行搜集行動的<mark>專家</mark>在殖民地遇到危機時就更加重要了。"
"#TUTORIAL_CODEX_SETTIME_HEADLINE","遊戲速度"
"#TUTORIAL_CODEX_SETTIME","可使用螢幕左下角的按鈕<mark>暫停</mark>和<mark>加速</mark>遊戲。要調整遊戲速度，可使用<mark>滑鼠</mark>、<mark>鍵盤</mark>上的數位鍵１到３和空白鍵、或使用<mark>遊戲手把</mark>上的方向按鈕。有些事件會自動暫停遊戲，直到事件解決為止。"
"#TUTORIAL_CODEX_CHANGEWORKSLOTS_HEADLINE","工人"
"#TUTORIAL_CODEX_CHANGEWORKSLOTS","建築中有一名或多名居民工作。增派人手可增加建築產能，也能派出建築裡的工人到其他地方工作。現在嘗試添加或移除建築中的居民，請選中該建築並按下一個工人欄位。"
"#TUTORIAL_CODEX_REPAIR_HEADLINE","維修"
"#TUTORIAL_CODEX_REPAIR","按下<mark>維修</mark>按鈕，使用部份材料進行維修。冒煙的建築還能使用，但若再次受損，建築可能毀壞。燃燒的建築將停用，若不維修，則終會倒塌。\n\n稍後你可以建造<mark>維修站</mark>來自動完成維修任務。"
"#TUTORIAL_CODEX_PLANTING_HEADLINE","作物"
"#TUTORIAL_CODEX_PLANTING","農田和溫室能種植多種作物。最初，你可選擇生長速度快的玉米，或選擇產量更高的土豆。按下選擇下一個按鈕進行選擇。你的居民將一直種植該作物，直到你做出更改。新種子只能在舊種子收割之後才能播種。\n\n要想種植新作物，需從游商處獲取<mark>種子</mark>，或從事件中獲得獎勵。注意查看新型種子以提升產量。"
"#TUTORIAL_CODEX_CONDITIONS_HEADLINE","居民"
"#TUTORIAL_CODEX_CONDITIONS","當居民受到感染、突變、傷害或是染上輻射病時，需建造<mark>醫療帳篷</mark>並派駐醫護人員，以儘快治療傷病。如果不及時醫治，<mark>病症</mark>將導致健康惡化和其他負面效果。\n\n藥物可大幅加速恢復過程，並在可用時直接自動從倉儲中使用。<quad name=Medicine><mark>藥品</mark>有助於治療受傷，<quad name=Iodine><mark>碘丸</mark>有助於治療輻射病，<quad name=Antibiotics><mark>抗生素</mark>有助於治療感染。\n\n要減少感染的發生，考慮建造<mark>三溫暖</mark>讓人們保持清潔和健康。三溫暖可從<mark>科技樹</mark>解鎖。\n\n請記得，不是所有的病症都能用醫療手段治癒。<mark>失溫</mark>的居民需要在溫暖的庇護所中回溫，陷入<mark>絕望</mark>的居民需要提升幸福度，而疲勞或<mark>精疲力盡</mark>的居民們需要暫時停止工作並在室內好好睡一覺。"
"#TUTORIAL_CODEX_SALVAGE_STARTING_BUILDING_HEADLINE","拆除"
"#TUTORIAL_CODEX_SALVAGE_STARTING_BUILDING","要拆除建築，打開儲備區的<mark>建築資訊</mark>，點擊高亮顯示的<mark>拆除</mark>按鈕。拆除後將返還部份建築材料，可以在緊要關頭使用。拆除儲存建築不會毀壞其中的貨物。"
"#CODEX_STATIC_WORK_AREAS_HEADLINE","運行區域"
"#CODEX_STATIC_WORK_AREAS","建築放置過程中，建造效率會顯示在<mark>建築資訊</mark>面板。\n\n其中一些建築，如水井，無法建造在彼此的有效區域內。將它們隔開並監控效率表，以獲取全部收益。"
"#TUTORIAL_CODEX_POLLUTION_DEPOSITS_HEADLINE","消除污染"
"#TUTORIAL_CODEX_POLLUTION_DEPOSITS","在污染堆積物附近的建築是有風險的。因為這些堆積物會不斷地擴散污染，偶爾還會釋放有毒的化學物質，所以最好盡可能避開它們。\n\n研究<mark>有害物質工程</mark>來建造<mark>環保站</mark>，以便安全清除污染堆積物。你需要將收集到的<quad name=Pollution><mark>污染物</mark>小心地存放在<mark>廢料庫</mark>裡，否則廢料庫就極有可能洩漏，甚至是爆炸！\n\n接觸過多污染物的建築最終會被<mark>污染</mark>。你需要用居民去清理被污染的建築，這樣它們才能再次正常運作。"
"#TUTORIAL_CODEX_PLASTIC_HEADLINE","加工"
"#TUTORIAL_CODEX_PLASTIC","塑膠和金屬被用作建築材料和其他產品。金屬、纖維和廢物可以進一步提煉成物品。<mark>工具車間</mark>可以將金屬變成<quad name=Tools> <mark>工具</mark>，<mark>裁縫鋪</mark>可以將纖維變成<quad name=Cloth> <mark>衣物</mark>，<mark>機械車間</mark>可以將廢物變成<quad name=Parts> <mark>零件</mark>。\n可以在<mark>槍械工匠</mark>處用金屬和零件製造<quad name=Guard_Rifle><mark>武器</mark>。\n\n－<mark>工具</mark>：合適的工具能加快殖民地裡的工作。\n－<mark>衣物</mark>：衣物可以防止輻射和抵禦寒冷天氣。\n－<mark>武器</mark>：守衛和居民可以用它來對抗動物和其他入侵者。\n\n所有物品在使用中都會損壞，需要及時更換。一些配方能製作出更耐久的產品，但同時也會花費更多的材料。\n\n一旦地表礦藏枯竭，研究「工業採礦」來建造挖掘機。在地下你會發現同樣的礦藏，但數量要大得多。同時該科技能讓你得到<mark>稀有金屬</mark>，<mark>電子廠</mark>能提煉稀有金屬，並用其製作最有價值的資源－<quad name=Component><mark>部件</mark>。"
"#TUTORIAL_CODEX_STORAGES_HEADLINE","高級倉儲"
"#TUTORIAL_CODEX_STORAGES","一些倉庫需要從<mark>科技樹</mark>解鎖後才能建造。此類倉庫包括：\n\n－<mark>通用儲藏庫</mark>：安全儲存大型加工品和食物\n－<mark>廢料庫</mark>：儲存來自環保站的危險污染物。"
"#TUTORIAL_CODEX_OUTPOSTS_HEADLINE","設立前哨站"
"#TUTORIAL_CODEX_OUTPOSTS","To set up an outpost first build the <mark>outpost depot</mark> in the colony. Once built, select an available specialist to train and press <mark>create settler</mark> from the building's info panel. <mark>Note that you will lose the selected specialist and this action is irreversible!</mark>\n\nAfter confirmation, the new settler unit is sent to the world map and can be commanded to find a suitable location. Outposts can be built on any <mark>neutral sector</mark>, meaning sectors <mark>without another outpost</mark>, a <mark>bandit camp</mark> or a <mark>society</mark>.\n\n-Research outpost: These outposts gather an amount of science points each turn. The amount varies depending on the locations within each sector. Locations occupied by bandits do not produce science points.\n-Survivor outpost: Aimlessly wandering survivors can be recruited to join the colony. They are the easiest to find in urban and temperate areas, whereas they are less likely to be found in biomes like desert and tundra.\n-Transport station: Moving a specialists into the outpost prepares a convoy of the resources they were carrying and sends it automatically back to the colony.\n-Medical outpost: Specialists can patch up while on the go by visiting one of these stations. Medical outposts can be set up almost anywhere on the map."
"#TUTORIAL_CODEX_SPECIALIST_RECOVERY_HEADLINE","治療專家"
"#TUTORIAL_CODEX_SPECIALIST_RECOVERY","專家並非無敵。他們可能會在與土匪的<mark>戰鬥</mark>受傷，也會在搜尋和研究位置時因遇到<mark>危險</mark>而受傷。\n\n必須回到殖民地才能進行治療。他們的恢復速度取決於傷勢嚴重程度，以及他們<mark>恢復</mark>值的高低。可在<mark>專家技能</mark>章節中找到更多有關治療值的資訊。"
"#TUTORIAL_CODEX_ACTION_POINTS_HEADLINE","使用行動點數"
"#TUTORIAL_CODEX_ACTION_POINTS","行動點數，又稱ＡＰ，可以在世界地圖中使用。穿越每一個地塊都需要消耗一定數量的行動點數。所有的行動（如搜尋和攻擊）都會用盡所有剩餘點數，無論數量如何。相比較於在遍佈淤泥和污水的沼澤中掙扎，在堅實的土地上旅行速度更快。因此，你需要相應地規劃路線。\n\n不同的專家可供使用的行動點數也有所不同，點數多少取決於專家的<mark>探索</mark>技能。偵查兵在這一方面最為優秀。\n\n當專家們在世界地圖中跋涉時，試著利用好你的行動點數，比如使用最後剩餘的點數來搜尋你即將停靠的地點。這樣一來，你就可以走得更遠，同時避免在行動中浪費過多的點數。"
"#TUTORIAL_CODEX_SCOUT_HEADLINE","偵察"
"#TUTORIAL_CODEX_SCOUT","不斷深入探索地圖，發現新位置和資源。選中專家，移動游標至探索區域，區域出現望遠鏡圖示並高亮顯示後，再確認選擇。偵察將耗盡專家本輪剩餘<mark>行動點數</mark>（但一天中會補充兩次專家的行動點數）。"
"#TUTORIAL_NOTIFICATION_COLONY_COMBAT_HEADLINE","殖民地內專家"
"#TUTORIAL_NOTIFICATION_COLONY_COMBAT_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_COLONY_COMBAT_HEADLINE","殖民地內專家"
"#TUTORIAL_DIALOG_COLONY_COMBAT_MESSAGE","你可以命令殖民地內的<mark>專家</mark><mark>移動</mark>或<mark>攻擊</mark>敵人，方法是首先選中專家，然後指向目標並下達移動或攻擊的命令。專家在保護居民方面發揮著重要作用，可幫助他們抵禦<mark>野生動物</mark>傷害及其他傷害。\n\n在鍵盤上按<mark>「L」</mark>鍵或在手把上移動<mark>右操作桿</mark>，即可輕鬆辨別所有生物。"
"#TUTORIAL_CODEX_HUNTING_HEADLINE","動物"
"#TUTORIAL_CODEX_HUNTING","殖民地附近有各種各樣的動物四處遊蕩。這些動物的力量各不相同，因此在其領土附近設置建築物或命令居民收集資源時，應時刻保持小心謹慎。\n\n<mark>威武巨鹿</mark>：非侵略性物種，即使受到刺激也只會保護自己。\n\n<mark>兇惡老鼠</mark>：老鼠天性較為溫順，一般能與人類和平共處。但如果遭到攻擊，它們就會兇悍地捍衛自己的領土。\n\n<mark>鼠甲蟲</mark>：這些生物看上去很無辜，但一旦成群出現，就能迅速讓疏於防備的居民措手不及。在夜間，它們很容易被發現，因為它們的眼睛在黑暗中發著紅光！\n\n<mark>野豬</mark>：這些豬的背上佈滿尖刺，長相令人恐懼。接近它們的時候千萬不要掉以輕心！\n\n<mark>熊</mark>：這些熊可不是普通的泰迪熊，它們是實打實的殺人熊。即使是具有戰鬥專長的專家，也很難幹掉一頭熊。\n\n<mark>沙蟲</mark>：沙蟲是最可怕的動物，能夠躲藏在地下，伺機向居民和專家發動突襲。它們有巨大的力量，因此請盡可能留意，小心它們正偷偷窺視著地面。"
"#TUTORIAL_NOTIFICATION_GATE_COMBAT_HEADLINE","大門戰鬥"
"#TUTORIAL_NOTIFICATION_GATE_COMBAT_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_GATE_COMBAT_HEADLINE","土匪突襲"
"#TUTORIAL_DIALOG_GATE_COMBAT_MESSAGE","<mark>土匪</mark>已經來到大門前，衝突很可能升級為交戰。將<mark>專家</mark>召回，並升級<mark>大門</mark>的防禦，以抵禦襲擊者。祝你好運！"
"#TUTORIAL_CODEX_GATE_COMBAT_HEADLINE","殖民地內的敵人"
"#TUTORIAL_CODEX_GATE_COMBAT","殖民地戰鬥分為三個階段：<mark>談判</mark>、<mark>大門處的戰鬥</mark>，以及<mark>殖民地內的戰鬥</mark>（如果事態嚴重）。\n\n有時，土匪會提出一項交易，這可能會給你爭取一些時間，而明智的行為可以緩解局勢。要想避免作戰，多半需要消耗資源，因此應當保留各種資源以備不時之需。\n\n然而，某些情況下戰鬥不可避免。升級後的大門可以使土匪們忙活得更久，甚至成功防止他們<mark>攻破</mark>。\n\n如果大門被攻破，戰鬥將進入最後階段，在殖民地城牆內部開打。在殖民地內，土匪會盡可能地破壞建築和傷害居民，同時還會<mark>搶劫</mark>不受保護的資源。專家和居民都將抗擊抵禦襲擊者，但難免會出現傷亡。"
"#TUTORIAL_NOTIFICATION_SPECIALIST_TO_WM_HEADLINE","將專家送往世界地圖"
"#TUTORIAL_NOTIFICATION_SPECIALIST_TO_WM_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SPECIALIST_TO_WM_HEADLINE","將專家送往世界地圖"
"#TUTORIAL_DIALOG_SPECIALIST_TO_WM_MESSAGE","<mark>大門</mark>已經打開，該進行探索了！你可以將<mark>專家</mark>送往世界地圖，方法是首先選中他們，然後在資訊面板選擇<mark>送往世界地圖</mark>的選項。就是這麼簡單！"
"#TUTORIAL_NOTIFICATION_HYGIENE_HEADLINE","居民衛生"
"#TUTORIAL_NOTIFICATION_HYGIENE_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_HYGIENE_HEADLINE","居民衛生"
"#TUTORIAL_DIALOG_HYGIENE_MESSAGE","在這片荒原上，居民可能很難顧及自己的<mark>衛生</mark>。骯髒的居民會很快變得不滿，也更容易感染各種疾病。通過在建造功能表中建造<mark>廁所</mark>，來幫助他們！\n\n不過，廁所會<mark>污染</mark>周邊區域，可將其放置於殖民地週邊以減少危害。"
"#TUTORIAL_CODEX_HYGIENE_HEADLINE","衛生"
"#TUTORIAL_CODEX_HYGIENE","如果居民無法利用合適的建築來改善個人衛生，將會變得<mark>骯髒</mark>。這些建築包括<mark>廁所</mark>，可用於適當處理排泄物，以及<mark>三溫暖房</mark>，能更有效地清除皮膚上的污染和其他碎屑。三溫暖房可以從<mark>科技樹</mark>解鎖。\n\n請記住，每新增一位居民，衛生維護的需求也會隨之增加，因此請持續為他們提供所需的清潔設施。"
"#TUTORIAL_NOTIFICATION_HOSTILE_HEADLINE","敵對居民"
"#TUTORIAL_NOTIFICATION_HOSTILE_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_HOSTILE_HEADLINE","敵對居民"
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","某些不滿意的居民或生還者可能偶爾反叛，成為<mark>敵對</mark>居民。他們會爭吵、搶劫和毀壞建築，造成嚴重混亂。建造<mark>守衛亭</mark>部署守衛，招募<mark>槍械工匠</mark>製造武器以保護殖民地。"
"#TUTORIAL_CODEX_HOSTILE_HEADLINE","殖民地安全"
"#TUTORIAL_CODEX_HOSTILE","<mark>敵對</mark>居民已無藥可救。在絕望中，他們破壞建築並傷害居民，還偷走了資源。因此應將其視為入侵的<mark>土匪</mark>。\n\n居民越<mark>不幸福</mark>就越有可能轉為敵對。應當提供<mark>營養豐富的食物</mark>、<mark>衛生設施</mark>，改善<mark>居住環境</mark>，以提高其生活品質。你還需要考慮哪些人可以進入<mark>大門</mark>。\n\n<mark>守衛亭</mark>可迅速、高效應對任何敵對居民。可指派工人擔任<mark>守衛</mark>，保障殖民地安全。\n\n<mark>槍械工匠</mark>提供高級武器，可用於武裝守衛。武器使用一段時間後會損壞，所以需保持生產充足。"
"#TUTORIAL_NOTIFICATION_MALNUTRITION_HEADLINE","營養不良"
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_MALNUTRITION_HEADLINE","營養不良"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","居民需要攝入多種食物，包括<mark>蔬菜</mark>和<mark>肉食</mark>，所以請確保提供充足的各類食物。<mark>營養不良</mark>非常嚴重，長期持續會導致死亡。"
"#TUTORIAL_CODEX_MALNUTRITION_HEADLINE","營養"
"#TUTORIAL_CODEX_MALNUTRITION","居民需要穩定的<mark>肉食</mark>和<mark>蔬菜</mark>來源。肉食包括<mark>野味</mark>、<mark>魚肉</mark>和部份昆蟲。蔬菜包括<mark>漿果</mark>和大部份<mark>農田</mark>中收割的莊稼，比如<mark>玉米</mark>和<mark>土豆</mark>。\n\n部份食物僅能果腹，但無法提供足夠的營養以支撐居民長期生存。\n\n<mark>營養不良</mark>的居民飲食嚴重缺乏一種或多種食物。你是否為居民提供了充足的熱<mark>餐食</mark>？還是他們只能吃到一種生的食物？可以在<mark>伙房</mark>和<mark>食堂</mark>中準備多種熱餐食。然而，重新平衡營養需要連續數天享用多樣化飲食。\n\n<mark>營養充足</mark>的居民居民攝入肉類、蔬菜等多種食物。人們吃飽喝足後才能更好地維護殖民地，所以建議保障居民的合理飲食。"
"#TUTORIAL_NOTIFICATION_PRODUCTION_LIMITS_HEADLINE","生產上限"
"#TUTORIAL_NOTIFICATION_PRODUCTION_LIMITS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_PRODUCTION_LIMITS_HEADLINE","生產上限"
"#TUTORIAL_DIALOG_PRODUCTION_LIMITS_MESSAGE","你可以為<mark>裁縫鋪</mark>這樣生產建築生產出來的資源設置<mark>生產上限</mark>。你可以設置上限來節約儲存空間，同時解放居民，讓他們去做一些更為重要的工作。"
"#TUTORIAL_NOTIFICATION_BUILDING_NEEDS_HEADLINE","建築需要資源"
"#TUTORIAL_NOTIFICATION_BUILDING_NEEDS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_BUILDING_NEEDS_HEADLINE","建築需求"
"#TUTORIAL_DIALOG_BUILDING_NEEDS_MESSAGE","建築需要不同資源來正常運作，其中最重要的是<quad name=Water> <mark>水</mark>。<mark>水塔</mark>會在其<mark>有效範圍</mark>內把多餘的水分配給建築。存放在生銹鐵桶裡的水不適合居民飲用。"
"#TUTORIAL_NOTIFICATION_SPECIALIST_CONTROLS_HEADLINE","專家控制"
"#TUTORIAL_NOTIFICATION_SPECIALIST_CONTROLS_MESSAGE","任務：選擇一名專家"
"#TUTORIAL_DIALOG_SPECIALIST_CONTROLS_HEADLINE","專家控制"
"#TUTORIAL_DIALOG_SPECIALIST_CONTROLS_MESSAGE","<mark>專家</mark>奮戰在前線，幫你探索荒野。使用<mark>滑鼠左鍵</mark>或手把<mark>「A」</mark>按鈕選擇專家。要選擇多名專家，請按住滑鼠並移動游標。\n\n在一片區域內點擊<mark>滑鼠右鍵</mark>或按下手把「A」按鈕，命令專家偵查周圍環境。"
"#TUTORIAL_NOTIFICATION_COLONY_SETUP_HEADLINE","佈置殖民地"
"#TUTORIAL_NOTIFICATION_COLONY_SETUP_MESSAGE","任務：放置營地"
"#TUTORIAL_DIALOG_COLONY_SETUP_HEADLINE","佈置殖民地"
"#TUTORIAL_DIALOG_COLONY_SETUP_MESSAGE","是時候為新定居點做好準備了。你應該首先建造<mark>營地</mark>，以儲存初始資源。先找到一個合適的建造地點，然後通過<mark>建造功能表</mark>來安置營地！\n\n一旦營地建成，將專家移動到建築工地來<mark>命令專家</mark>進行建造。專家會自動從營地取走所需資源並開始建造。"
"#TUTORIAL_NOTIFICATION_PREPARE_COLONY_HEADLINE","開展殖民地的準備工作"
"#TUTORIAL_NOTIFICATION_PREPARE_COLONY_MESSAGE","任務：打開建築選單"
"#TUTORIAL_DIALOG_PREPARE_COLONY_HEADLINE","開展殖民地的準備工作"
"#TUTORIAL_DIALOG_PREPARE_COLONY_MESSAGE","幹的不錯！你已經向建成一個真正的<mark>殖民地</mark>邁出了第一步。我注意到你現在已經解鎖了一些新<mark>建築</mark>，這片土地終於不再只是一望無際的荒野了！\n\n你需要為這片區域做好充分準備，這樣<mark>居民</mark>才能在此存活下去。其中最為重要的是能照顧到他們所有的基本需求。"
"#TUTORIAL_NOTIFICATION_HUNTING_HEADLINE","狩獵中"
"#TUTORIAL_NOTIFICATION_HUNTING_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_HUNTING_HEADLINE","狩獵中"
"#TUTORIAL_DIALOG_HUNTING_MESSAGE","發現一隻野生動物！專家可以通過<mark>狩獵</mark>當地的野生動物來獲取肉食，但同時他們也很難招架住野生動物的<mark>攻擊</mark>。通常來說動物都會保護自己，有些甚至還會毫不猶豫地朝你猛衝過來，即使你只是路過了它們的領地。按下鍵盤上的<mark>「L」</mark>鍵或移動手把上的<mark>右操作桿</mark>來查看動物的敵意等級。"
"#TUTORIAL_NOTIFICATION_BASIC_GATHERING_HEADLINE","基礎採集"
"#TUTORIAL_NOTIFICATION_BASIC_GATHERING_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_BASIC_GATHERING_HEADLINE","基礎採集"
"#TUTORIAL_DIALOG_BASIC_GATHERING_MESSAGE","你可以派遣專家從事某些工作。嘗試命令他們前往附近的<quad name=Berries> <mark>漿果</mark>叢、<quad name=Plank><mark>木材</mark>堆積處或<quad name=Concrete><mark>水泥塊</mark>堆積處。頂部工具條會顯示你目前的資源儲量。"
"#TUTORIAL_NOTIFICATION_RANCH_HEADLINE","家畜"
"#TUTORIAL_NOTIFICATION_RANCH_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_RANCH_HEADLINE","家畜"
"#TUTORIAL_DIALOG_RANCH_MESSAGE","<mark>牛</mark>、<mark>羊</mark>等家畜不僅可愛，還能為殖民地帶來繁榮。你需要<mark>牧場</mark>來飼養、繁育家畜，但要先通過<mark>貿易</mark>獲取家畜。"
"#TUTORIAL_CODEX_RANCH_HEADLINE","牧場"
"#TUTORIAL_CODEX_RANCH","要飼養牲畜，你需要先解鎖科技樹的<mark>動物飼養</mark>。牧場可飼養四種人類的老朋友：牛、羊、豬、雞。\n\n通過牧場資訊面板，可設置要飼養的牲畜類型。設置完成後，只需獲取牲畜。獲取方式通常為：與世界地圖中找到的<mark>社群</mark>進行貿易。\n\n牲畜有特殊需求，必須滿足才能繁衍生息。例如，一個牧場只能飼養一種牲畜。另外，牲畜需要飲水，如果無法提供，牲畜數量將減少。\n\n牲畜長成後，可提供特殊和實用的產品。如果你急需肉類，可<mark>屠宰</mark>成年牲畜獲取肉食。"
"#TUTORIAL_NOTIFICATION_INVITE_COLONISTS_HEADLINE","邀請居民"
"#TUTORIAL_NOTIFICATION_INVITE_COLONISTS_MESSAGE","任務：送出信號彈"
"#TUTORIAL_CODEX_INVITE_COLONISTS_HEADLINE","邀請居民"
"#TUTORIAL_CODEX_INVITE_COLONISTS_MESSAGE","如果你覺得已經建造就緒，就可以邀請居民入住。選擇<mark>營地</mark>並選擇<mark>「發射信號彈」</mark>，給居民發信號。\n\n請注意，一旦邀請居民入住，就不能把他們請出。"
"#TUTORIAL_NOTIFICATION_COLONIST_GATHERING_HEADLINE","居民聚集"
"#TUTORIAL_NOTIFICATION_COLONIST_GATHERING_MESSAGE","任務：收集基礎資源"
"#TUTORIAL_DIALOG_COLONIST_GATHERING_HEADLINE","居民聚集"
"#TUTORIAL_DIALOG_COLONIST_GATHERING_MESSAGE","要讓居民聚集起來，你需要建造<mark>儲備區</mark>來收集基礎資源，同時還需要建造<mark>糧倉</mark>來收集如漿果、肉食一類的食物。將這兩種建築建造在殖民地中心，因為它們不僅可以儲備資源，同時還可以進行資源配置。"
"#TUTORIAL_NOTIFICATION_ENERGY_HEADLINE","建築需要能源"
"#TUTORIAL_NOTIFICATION_ENERGY_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_ENERGY_HEADLINE","能源"
"#TUTORIAL_DIALOG_ENERGY_MESSAGE","一些建築需要<quad name=Energy> <mark>能源</mark>才能運作。你可以通過多種方式生成能源，然後用<mark>運輸機</mark>將其分配給建築。要想先人一步進入更為領先的時代，你需要搜集一些<quad name=Component> <mark>部件</mark>和<quad name=Parts> <mark>零件</mark>。"
"#TUTORIAL_NOTIFICATION_EXPLORE_HEADLINE","在周圍探索"
"#TUTORIAL_NOTIFICATION_EXPLORE_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_EXPLORE_HEADLINE","探索"
"#TUTORIAL_DIALOG_EXPLORE_MESSAGE","周邊地區蘊含著有用的資源，但遊戲之初這些地區都籠罩在迷霧中，可派專家前去偵察。\n\n使用<mark>滑鼠右鍵</mark>或手把<mark>A</mark>按鈕點擊迷霧區域，命令<mark>已選專家</mark>前去搜索戰利品。"
"#TUTORIAL_NOTIFICATION_SPECIALIST_BUILDING_HEADLINE","派遣專家進行建造"
"#TUTORIAL_NOTIFICATION_SPECIALIST_BUILDING_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SPECIALIST_BUILDING_HEADLINE","建造專家"
"#TUTORIAL_DIALOG_SPECIALIST_BUILDING_MESSAGE","建築放置後不能立即使用，首先需要進行建造。打開建造功能表中的儲存類別，在已偵察區域內放置<mark>儲備區</mark>和<mark>糧倉</mark>。\n\n建築成功放置後，使用滑鼠右鍵或手把「A」按鈕選擇專家，並命令其前往<mark>建築工地</mark>。只要儲備充足，專家將會自動消耗儲備資源！"
"#TUTORIAL_NOTIFICATION_TEMPERATURE_HEADLINE","改變溫度"
"#TUTORIAL_NOTIFICATION_TEMPERATURE_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_TEMPERATURE_HEADLINE","溫度"
"#TUTORIAL_DIALOG_TEMPERATURE_MESSAGE","夏季的余溫逐漸消退，冬季的嚴寒正悄然降臨。居民會在寒冷中想盡一切辦法保持體溫。\n\n可在<mark>庇護所</mark>附近建造如<mark>火爐</mark>一類的加熱方案為其供暖。在加熱器作用範圍內的居民會感到溫暖舒適，在加熱器作用範圍外的建築只能在瑟瑟的寒風中飽受風雪的折磨。\n\n搬運工可將<mark>鋸木場</mark>中生產的<mark>木柴</mark>搬運到火爐中，以維持其正常運轉。"
"#TUTORIAL_CODEX_TEMPERATURE_HEADLINE","天氣效果"
"#TUTORIAL_CODEX_TEMPERATURE","冰天雪地的天氣環境會對大多數的建築和居民造成影響。在冬季早期，居民可能會<mark>感冒</mark>，導致免疫力降低。冬季中期時居民的感冒會演變為<mark>體溫過低</mark>，可能會導致死亡，除非他們有<mark>溫暖的住所</mark>。為了避免凍死，居民需要在庇護所附近安放加熱器為其供暖。溫暖的工作場所可以延緩寒冷的侵蝕速度，但無家可歸的居民或居住在結冰房屋中的居民將撐不了多長時間。\n\n湖面結冰後將無法進行大規模的捕魚活動和使用水牧場。牧場裡的動物也會受到寒冷的影響，如果沒有得到一定的供暖就會凍死。\n\n衣服能夠適度抵禦自然環境的影響。更好的衣服能讓居民在寒冷環境中堅持的時間更長。然而即使是最好的衣服也不能完全解決寒冷問題。如果沒有溫暖的床鋪，居民依然可能會受凍致死。\n\n秋季和春季是冬季前後的一小段時期。這段時期內氣溫接近冰點，作物開始枯萎，居民和動物需要更多的溫暖才能保持健康。抗災能力強的植物可以在寒冷的天氣中存活更久，不過一旦暴風雪來襲，未收割的作物產量將蕩然無存。\n\n溫度也會影響居民的飲<mark>水</mark>量。天氣較冷的季節會讓居民的飲水量減少，因為一般日常所需的用水可由雪水傳換而來。另一方面，熱浪則會提升居民們的體溫，並讓他們攝取一般的兩倍水量。"
"#TUTORIAL_NOTIFICATION_RESOURCES_HEADLINE","使用資源"
"#TUTORIAL_NOTIFICATION_RESOURCES_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_RESOURCES_HEADLINE","資源"
"#TUTORIAL_DIALOG_RESOURCES_MESSAGE","從修造建築到製作物品，<mark>資源</mark>是殖民地內一切事物的原材料。你可以直接使用資源或是將其加工成更加高級的產品。每種資源都有各自的<mark>重量</mark>，這將決定其單次可攜帶量以及儲存時佔用的空間。修建<mark>道路</mark>可讓居民在建築間搬運資源的速度加快，但修建過程可能會花費一定的時間。\n\n在<mark>上方工具列</mark>中快速查看當前資源儲備量，打開<mark>統計選單</mark>查看資源詳情。"
"#CODEX_WINTER_HEADLINE","暴風雪"
"#CODEX_WINTER","第一片雪花和清晨的霜凍預示著暴風雪的來臨。氣溫急轉直下，由最初的微寒變成了冰天雪地，放眼望去，滿目盡是銀裝素裹。居民想盡一切辦法保持著自己的體溫。\n\n相關資訊和建議：\n－加熱器可在其有效範圍內為庇護所和工作場所供暖。\n－暴露在冰天雪地裡的居民將會感冒，導致幸福度降低。\n持續性的感冒會演變為體溫過低，導致生命值降低。\n－衣服可以減緩寒冷的侵蝕速度，升級後的衣服防護效果更佳。\n－作物和湖泊最終都會結冰，停止生產。\n－牧場裡的動物在附近沒有加熱器供暖的情況下會死去。"
"#TUTORIAL_CODEX_RESOURCES_HEADLINE","重量"
"#TUTORIAL_CODEX_RESOURCES","每一種資源都有它們各自的<mark>重量</mark>並將決定它們每次能被搬運的量。資源越重，居民們將會需要來回更多次才能將它們從一處搬到另一處。資源的重量可在<mark>統計頁面</mark>中的資源面板中查詢。\n\n每項資源在儲藏建築中均將佔用一個欄位。大多數的倉儲建築都能透過研發有用的<mark>科技選項</mark>來升級。想確認倉儲空機的狀況的話，請見統計頁面的「建築」面板。"
"#TUTORIAL_NOTIFICATION_UPGRADING_HEADLINE","升級建築"
"#TUTORIAL_NOTIFICATION_UPGRADING_MESSAGE","按此以了解更多"
"#TUTORIAL_DIALOG_UPGRADING_HEADLINE","建築升級"
"#TUTORIAL_DIALOG_UPGRADING_MESSAGE","某些建築可隨著科技發展進行升級。解所科技術內的相關選項即可運用此功能，但它們將不會自動啟用。\n\n選擇可升級的建築物並選取建築資訊面板上的<mark>升級</mark>選項。升級建築將會拆除其前置建築，所以在進行前請謹慎考慮。"
"##TUTORIAL_DIALOG_ACTION_POINTS_MESSAGE_XBOX","在世界地圖上行動會消耗專家的<mark>行動點數</mark>。點數耗盡後，專家需要休息一段時間才能繼續執行新命令。\n\n可透過按下<mark>Ａ按鈕</mark>來移動所選取的專家。"
"##TUTORIAL_DIALOG_ACTION_POINTS_MESSAGE","在世界地圖上行動會消耗專家的<mark>行動點數</mark>。點數耗盡後，專家需要休息一段時間才能繼續執行新命令。\n\n可透過點擊<mark>滑鼠右鍵</mark>來移動所選取的專家。"
"##TUTORIAL_DIALOG_ACTION_POINTS_MESSAGE_NX","在世界地圖上行動會消耗專家的<mark>行動點數</mark>。點數耗盡後，專家需要休息一段時間才能繼續執行新命令。\n\n可透過按下<mark>Ａ按鈕</mark>來移動所選取的專家。"
"##TUTORIAL_DIALOG_ACTION_POINTS_MESSAGE_PS","在世界地圖上行動會消耗專家的<mark>行動點數</mark>。點數耗盡後，專家需要休息一段時間才能繼續執行新命令。\n\n可透過按下<mark>Ｘ按鈕</mark>來移動所選取的專家。"
"##TUTORIAL_DIALOG_SPECIALIST_BUILDING_MESSAGE_XBOX","建築放置後不能立即使用，首先需要進行建造。打開建造功能表中的儲存類別，在已偵察區域內放置<mark>儲備區</mark>和<mark>糧倉</mark>。\n\n建築成功放置後，使用<mark>Ａ按鈕</mark>選擇專家，並命令其前往建築工地。只要儲備充足，專家將會自動消耗儲備資源！"
"##TUTORIAL_DIALOG_SPECIALIST_BUILDING_MESSAGE","建築放置後不能立即使用，首先需要進行建造。打開建造功能表中的儲存類別，在已偵察區域內放置<mark>儲備區</mark>和<mark>糧倉</mark>。\n\n建築成功放置後，使用<mark>滑鼠右鍵</mark>選擇專家，並命令其前往建築工地。只要儲備充足，專家將會自動消耗儲備資源！"
"##TUTORIAL_DIALOG_SPECIALIST_BUILDING_MESSAGE_NX","建築放置後不能立即使用，首先需要進行建造。打開建造功能表中的儲存類別，在已偵察區域內放置<mark>儲備區</mark>和<mark>糧倉</mark>。\n\n建築成功放置後，使用<mark>Ａ按鈕</mark>選擇專家，並命令其前往建築工地。只要儲備充足，專家將會自動消耗儲備資源！"
"##TUTORIAL_DIALOG_SPECIALIST_BUILDING_MESSAGE_PS","建築放置後不能立即使用，首先需要進行建造。打開建造功能表中的儲存類別，在已偵察區域內放置<mark>儲備區</mark>和<mark>糧倉</mark>。\n\n建築成功放置後，使用<mark>Ｘ按鈕</mark>選擇專家，並命令其前往建築工地。只要儲備充足，專家將會自動消耗儲備資源！"
"##TUTORIAL_CODEX_SETTIME_XBOX","可使用螢幕左下角的按鈕<mark>暫停</mark>和<mark>加速</mark>遊戲。要調整遊戲速度，可使用<mark>十字鍵</mark>上的方向按鈕。\n\n有些事件會自動暫停遊戲，直到事件解決為止。"
"##TUTORIAL_CODEX_SETTIME","可使用螢幕左下角的按鈕<mark>暫停</mark>和<mark>加速</mark>遊戲。您也可使用<mark>鍵盤</mark>上的數字鍵１到３和空白鍵。\n\n有些事件會自動暫停遊戲，直到事件解決為止。"
"##TUTORIAL_CODEX_SETTIME_NX","可使用螢幕左下角的按鈕<mark>暫停</mark>和<mark>加速</mark>遊戲。要調整遊戲速度，可使用<mark>方向按鈕</mark>。\n\n有些事件會自動暫停遊戲，直到事件解決為止。"
"##TUTORIAL_CODEX_SETTIME_NX_PRO","可使用螢幕左下角的按鈕<mark>暫停</mark>和<mark>加速</mark>遊戲。要調整遊戲速度，可使用<mark>＋控制鍵</mark>。\n\n有些事件會自動暫停遊戲，直到事件解決為止。"
"##TUTORIAL_CODEX_SETTIME_PS","可使用螢幕左下角的按鈕<mark>暫停</mark>和<mark>加速</mark>遊戲。要調整遊戲速度，可使用<mark>左右按鈕</mark>。有些事件會自動暫停遊戲，直到事件解決為止。"
"##TUTORIAL_DIALOG_RETURN_RESOURCES_MESSAGE","專家需要將搜尋到的資源運回殖民地。可使用專家資訊面板上的<mark>返回殖民地</mark>快捷按鈕，自動創建一條回家的路線。發出返回命令後，專家們會在每個回合結束時向家移動，直到到達殖民地為止。你也可以手動將他們帶回，特別是如果你想繞道而行的話。\n\n資源隨後會放在<mark>大門倉庫</mark>，居民可在此取用。\n\n註記：若是找不到自己殖民地的位置，您可隨時按下鍵盤上的「Ｃ」鍵來把鏡頭調整至殖民地的位置。這個功能在殖民地視角也通用，所以也可輕鬆在該視角找到自己的家！"
"##TUTORIAL_DIALOG_RETURN_RESOURCES_MESSAGE_XBOX","專家需要將搜尋到的資源運回殖民地。可使用專家資訊面板上的<mark>返回殖民地</mark>快捷按鈕，自動創建一條回家的路線。發出返回命令後，專家們會在每個回合結束時向家移動，直到到達殖民地為止。你也可以手動將他們帶回，特別是如果你想繞道而行的話。\n\n資源隨後會放在<mark>大門倉庫</mark>，居民可在此取用。"
"##TUTORIAL_DIALOG_RETURN_RESOURCES_MESSAGE_NX","專家需要將搜尋到的資源運回殖民地。可使用專家資訊面板上的<mark>返回殖民地</mark>快捷按鈕，自動創建一條回家的路線。發出返回命令後，專家們會在每個回合結束時向家移動，直到到達殖民地為止。你也可以手動將他們帶回，特別是如果你想繞道而行的話。\n\n資源隨後會放在<mark>大門倉庫</mark>，居民可在此取用。"
"##TUTORIAL_DIALOG_RETURN_RESOURCES_MESSAGE_PS","專家需要將搜尋到的資源運回殖民地。可使用專家資訊面板上的<mark>返回殖民地</mark>快捷按鈕，自動創建一條回家的路線。發出返回命令後，專家們會在每個回合結束時向家移動，直到到達殖民地為止。你也可以手動將他們帶回，特別是如果你想繞道而行的話。\n\n資源隨後會放在<mark>大門倉庫</mark>，居民可在此取用。"
"##TUTORIAL_DIALOG_CONTROLS_MESSAGE_XBOX","看來您已經找到了一塊具有發展潛力的土地，能夠讓您建立一個新的家園。試著<mark>移動鏡頭</mark>來查看週遭的環境。\n\n用<mark>左操作桿</mark>來<mark>平移視圖</mark>，按下<mark>Ａ按鈕</mark>來<mark>選取</mark>或確認，並用<mark>Ｂ按鈕</mark>來<mark>取消選取</mark>或返回。"
"##TUTORIAL_DIALOG_CONTROLS_MESSAGE","看來您已經找到了一塊具有發展潛力的土地，能夠讓您建立一個新的家園。試著<mark>移動鏡頭</mark>來查看週遭的環境。\n\n用<mark>ＷＡＳＤ</mark>來<mark>平移視角</mark>，或用<mark>滑鼠右鍵</mark>來拖曳畫面。<mark>選取</mark>物品並用<mark>滑鼠左鍵</mark>來使用介面。"
"##TUTORIAL_DIALOG_CONTROLS_MESSAGE_NX","看來您已經找到了一塊具有發展潛力的土地，能夠讓您建立一個新的家園。試著<mark>移動鏡頭</mark>來查看週遭的環境。\n\n用<mark>左操作桿</mark>來<mark>平移視圖</mark>，按下<mark>Ａ按鈕</mark>來<mark>選取</mark>或確認，並用<mark>Ｂ按鈕</mark>來<mark>取消選取</mark>或返回。"
"##TUTORIAL_DIALOG_CONTROLS_MESSAGE_PS","看來您已經找到了一塊具有發展潛力的土地，能夠讓您建立一個新的家園。試著<mark>移動鏡頭</mark>來查看週遭的環境。\n\n用<mark>左操作桿</mark>來<mark>平移視圖</mark>，按下<mark>Ｘ按鈕</mark>來<mark>選取</mark>或確認，並用<mark>Ｏ按鈕</mark>來<mark>取消選取</mark>或返回。"
"##TUTORIAL_CODEX_CONTROLS_XBOX","橫向移動<mark>右操作桿</mark>來<mark>旋轉鏡頭</mark>，並透過<mark>直向移動</mark>來<mark>縮放鏡頭</mark>。"
"##TUTORIAL_CODEX_CONTROLS","用<mark>滑鼠滾輪</mark>來<mark>縮放鏡頭</mark>，<mark>按住滑鼠滾輪並拖曳</mark>來<mark>傾斜</mark>或<mark>旋轉</mark>視角。"
"##TUTORIAL_CODEX_CONTROLS_NX","橫向移動<mark>右操作桿</mark>來<mark>旋轉鏡頭</mark>，並透過<mark>直向移動</mark>來<mark>縮放鏡頭</mark>。"
"##TUTORIAL_CODEX_CONTROLS_PS","橫向移動<mark>右操作桿</mark>來<mark>旋轉鏡頭</mark>，並透過<mark>直向移動</mark>來<mark>縮放鏡頭</mark>。"
"##TUTORIAL_CODEX_WORKAREA","許多建築使用<mark>工作區</mark>來決定要搜尋哪些資源。你必須手動移動工作區至想要搜尋的堆積物處。更新工作區對於高效生產至關重要，請確保打開建造功能表並選擇<mark>移動工作區</mark>，命令居民採集新的漿果叢、金屬堆積物等。\n\n工作區重疊會降低效率，所以請讓工作區互相分散。\n\n要<mark>重新調整區域大小</mark>，可按住<mark>左ＣＴＲＬ</mark>並滾動<mark>滑鼠滾輪</mark>來進行調整。居民們將會在區域內採及資源直至資源消耗殆盡。一棟建築將在工作區域內的資源採集完畢時發送一項通知，以讓您能夠調整其至新的區域。您可以將游標移至工作區域指標或建築上方來顯示所剩資源。"
"##TUTORIAL_CODEX_WORKAREA_XBOX","許多建築使用<mark>工作區</mark>來決定要搜尋哪些資源。你必須手動移動工作區至想要搜尋的堆積物處。更新工作區對於高效生產至關重要，請確保打開建造功能表並選擇<mark>移動工作區</mark>，命令居民採集新的漿果叢、金屬堆積物等。\n\n工作區重疊會降低效率，所以請讓工作區互相分散。\n\n要<mark>重新調整區域大小</mark>，可透過按下<mark>ＬＴ與ＲＴ</mark>來進行調整。居民們將會在區域內採及資源直至資源消耗殆盡。一棟建築將在工作區域內的資源採集完畢時發送一項通知，以讓您能夠調整其至新的區域。您可以將游標移至工作區域指標或建築上方來顯示所剩資源。"
"##TUTORIAL_CODEX_WORKAREA_NX","許多建築使用<mark>工作區</mark>來決定要搜尋哪些資源。你必須手動移動工作區至想要搜尋的堆積物處。更新工作區對於高效生產至關重要，請確保打開建造功能表並選擇<mark>移動工作區</mark>，命令居民採集新的漿果叢、金屬堆積物等。\n\n工作區重疊會降低效率，所以請讓工作區互相分散。\n\n要<mark>重新調整區域大小</mark>，可透過按下<mark>ＺＬ與ＺＲ</mark>來進行調整。居民們將會在區域內採及資源直至資源消耗殆盡。一棟建築將在工作區域內的資源採集完畢時發送一項通知，以讓您能夠調整其至新的區域。您可以將游標移至工作區域指標或建築上方來顯示所剩資源。"
"##TUTORIAL_CODEX_WORKAREA_PS","許多建築使用<mark>工作區</mark>來決定要搜尋哪些資源。你必須手動移動工作區至想要搜尋的堆積物處。更新工作區對於高效生產至關重要，請確保打開建造功能表並選擇<mark>移動工作區</mark>，命令居民採集新的漿果叢、金屬堆積物等。\n\n工作區重疊會降低效率，所以請讓工作區互相分散。\n\n要<mark>重新調整區域大小</mark>，可透過按下<mark>Ｌ２與Ｒ２</mark>來進行調整。居民們將會在區域內採及資源直至資源消耗殆盡。一棟建築將在工作區域內的資源採集完畢時發送一項通知，以讓您能夠調整其至新的區域。您可以將游標移至工作區域指標或建築上方來顯示所剩資源。"
"##TUTORIAL_CODEX_SHELTER","所有<mark>無家可歸</mark>的居民頭頂都會出現圖示。其他潛在的危險情況也會以相同方式顯示。\n\n雖然居民不得已時也會席地而睡，但擁有充足的庇護所仍是第一要務。帳篷和房屋不僅能提升居民的<mark>幸福度</mark>，還能幫助他們抵禦惡劣天氣的影響。沒有可供休息的床鋪，居民的工作效率就會下降。他們還可能患病，因此需要醫療看護。\n\n庇護所多種多樣，既有簡單的帳篷，也有比肩現代居所的舒適房屋。升級房屋，使其更加堅固舒適，就能提升人們的幸福度，還能提供更好的保護，幫助居民抵禦惡劣環境甚至<mark>災難</mark>的影響。身處舒適的房屋，居民會更有安全感和私密感，因此生育意願也會提高。居民喜歡選擇在距離工作場所較近的住所內生活，因此分散居住區能減少居民的往返時間。\n\n可在建造模式中使用<mark>Ｒ</mark>鍵旋轉建築。"
"##TUTORIAL_CODEX_SHELTER_XBOX","所有<mark>無家可歸</mark>的居民頭頂都會出現圖示。其他潛在的危險情況也會以相同方式顯示。\n\n雖然居民不得已時也會席地而睡，但擁有充足的庇護所仍是第一要務。帳篷和房屋不僅能提升居民的<mark>幸福度</mark>，還能幫助他們抵禦惡劣天氣的影響。沒有可供休息的床鋪，居民的工作效率就會下降。他們還可能患病，因此需要醫療看護。\n\n庇護所多種多樣，既有簡單的帳篷，也有比肩現代居所的舒適房屋。升級房屋，使其更加堅固舒適，就能提升人們的幸福度，還能提供更好的保護，幫助居民抵禦惡劣環境甚至<mark>災難</mark>的影響。身處舒適的房屋，居民會更有安全感和私密感，因此生育意願也會提高。居民喜歡選擇在距離工作場所較近的住所內生活，因此分散居住區能減少居民的往返時間。\n\n可在建造模式中使用ＬＢ與ＲＢ按鈕來旋轉建築。"
"##TUTORIAL_CODEX_SHELTER_NX","所有<mark>無家可歸</mark>的居民頭頂都會出現圖示。其他潛在的危險情況也會以相同方式顯示。\n\n雖然居民不得已時也會席地而睡，但擁有充足的庇護所仍是第一要務。帳篷和房屋不僅能提升居民的<mark>幸福度</mark>，還能幫助他們抵禦惡劣天氣的影響。沒有可供休息的床鋪，居民的工作效率就會下降。他們還可能患病，因此需要醫療看護。\n\n庇護所多種多樣，既有簡單的帳篷，也有比肩現代居所的舒適房屋。升級房屋，使其更加堅固舒適，就能提升人們的幸福度，還能提供更好的保護，幫助居民抵禦惡劣環境甚至<mark>災難</mark>的影響。身處舒適的房屋，居民會更有安全感和私密感，因此生育意願也會提高。居民喜歡選擇在距離工作場所較近的住所內生活，因此分散居住區能減少居民的往返時間。\n\n可在建造模式中使用Ｌ與Ｒ按鈕來旋轉建築。"
"##TUTORIAL_CODEX_SHELTER_PS","所有<mark>無家可歸</mark>的居民頭頂都會出現圖示。其他潛在的危險情況也會以相同方式顯示。\n\n雖然居民不得已時也會席地而睡，但擁有充足的庇護所仍是第一要務。帳篷和房屋不僅能提升居民的<mark>幸福度</mark>，還能幫助他們抵禦惡劣天氣的影響。沒有可供休息的床鋪，居民的工作效率就會下降。他們還可能患病，因此需要醫療看護。\n\n庇護所多種多樣，既有簡單的帳篷，也有比肩現代居所的舒適房屋。升級房屋，使其更加堅固舒適，就能提升人們的幸福度，還能提供更好的保護，幫助居民抵禦惡劣環境甚至<mark>災難</mark>的影響。身處舒適的房屋，居民會更有安全感和私密感，因此生育意願也會提高。居民喜歡選擇在距離工作場所較近的住所內生活，因此分散居住區能減少居民的往返時間。\n\n可在建造模式中使用Ｌ１與Ｒ１按鈕來旋轉建築。"
"##WIP_TUTORIAL_CODEX_CARS","遊戲中有幾種不同的汽車類型，互有優缺點。\n－掀背車：速度快但容量有限。\n－轎車：掀背車的改良版，可以搭乘更多專家。\n－旅行車：擁有最大的容量，代價是速度最慢。\n－越野車：堅固可靠，能跨越任何地形。\n－公車：大而寬敞，但速度相當緩慢。\n－貨車：標準的萬能運輸車。\n\n與專家類似，汽車也使用<mark>行動點數</mark>，汽車移動也遵循想同的規則。汽車優勢是將多個專家快速移動至很遠的距離，但是專家做其他事情時必須下車。想讓專家下車，需點擊車輛來切換選取的專家。選取專家後，令其離開汽車即可。\n\n所有汽車在一定的里程數之後將會都會減速，並必須帶回殖民地加油。破損車輛將以最高速度的一半速度移動。"
"##WIP_TUTORIAL_CODEX_CARS_PS","遊戲中有幾種不同的汽車類型，互有優缺點。\n－掀背車：速度快但容量有限。\n－轎車：掀背車的改良版，可以搭乘更多專家。\n－旅行車：擁有最大的容量，代價是速度最慢。\n－越野車：堅固可靠，能跨越任何地形。\n－公車：大而寬敞，但速度相當緩慢。\n－貨車：標準的萬能運輸車。\n\n與專家類似，汽車也使用<mark>行動點數</mark>，汽車移動也遵循想同的規則。汽車優勢是將多個專家快速移動至很遠的距離，但是專家做其他事情時必須下車。想讓專家下車，重複對車輛按下Ｘ按紐來切換選取的專家。選取專家後，令其離開汽車即可。\n\n所有汽車在一定的里程數之後將會都會減速，並必須帶回殖民地加油。破損車輛將以最高速度的一半速度移動。"
"##WIP_TUTORIAL_CODEX_CARS_XBOX","遊戲中有幾種不同的汽車類型，互有優缺點。\n－掀背車：速度快但容量有限。\n－轎車：掀背車的改良版，可以搭乘更多專家。\n－旅行車：擁有最大的容量，代價是速度最慢。\n－越野車：堅固可靠，能跨越任何地形。\n－公車：大而寬敞，但速度相當緩慢。\n－貨車：標準的萬能運輸車。\n\n與專家類似，汽車也使用<mark>行動點數</mark>，汽車移動也遵循想同的規則。汽車優勢是將多個專家快速移動至很遠的距離，但是專家做其他事情時必須下車。想讓專家下車，重複對車輛按下Ａ按紐來切換選取的專家。選取專家後，令其離開汽車即可。\n\n所有汽車在一定的里程數之後將會都會減速，並必須帶回殖民地加油。破損車輛將以最高速度的一半速度移動。"
"##WIP_TUTORIAL_CODEX_CARS_NX","遊戲中有幾種不同的汽車類型，互有優缺點。\n－掀背車：速度快但容量有限。\n－轎車：掀背車的改良版，可以搭乘更多專家。\n－旅行車：擁有最大的容量，代價是速度最慢。\n－越野車：堅固可靠，能跨越任何地形。\n－公車：大而寬敞，但速度相當緩慢。\n－貨車：標準的萬能運輸車。\n\n與專家類似，汽車也使用<mark>行動點數</mark>，汽車移動也遵循想同的規則。汽車優勢是將多個專家快速移動至很遠的距離，但是專家做其他事情時必須下車。想讓專家下車，重複對車輛按下Ａ按紐來切換選取的專家。選取專家後，令其離開汽車即可。\n\n所有汽車在一定的里程數之後將會都會減速，並必須帶回殖民地加油。破損車輛將以最高速度的一半速度移動。"
"#TOPIC_RESEARCH_FOOD","食物"
"#TOPIC_RESEARCH_PRODUCTION","生產"
"#TOPIC_RESEARCH_COLONY","殖民地"
"#TOPIC_RESEARCH_SECURITY","安全"
"#TOPIC_RESEARCH_EXPLORATION","探索"
"#TOPIC_RESEARCH_UNLOCK_COST","費用"
"#TOPIC_AVAILABLE_RESEARCH","科學點數"
"#TOPIC_RESEARCH_UNLOCKABLES","可解鎖"
"#TECH_COMMUNAL_EATING","居民飲食"
"#TECH_PROTECTED_CROPS","受保護的作物"
"#TECH_ALTERNATIVE_PROTEINS","替代蛋白質"
"#TECH_BORING_METHODS","挖掘技術"
"#TECH_ADVANCED_FARMING","高級耕作"
"#TECH_DELICACIES","美味"
"#TECH_CHEF_TRAINING","大廚培訓"
"#TECH_COMMUNAL_EATING_DESC","一個更加集中化的解決方案，生產溫暖和營養的料理來解決飢餓。\n\n<mark>伙房</mark>將食物原材料加工為<mark>料理</mark>。\n\n伙房運作需要<quad name=Firewood> <mark>柴火</mark>。"
"#TECH_PROTECTED_CROPS_DESC","<mark>溫室</mark>能保護作物免遭環境侵襲，甚至能在災難期間運作。即使在很惡劣的情況下，它也能提供穩定的食物產量。"
"#TECH_ALTERNATIVE_PROTEINS_DESC","浩劫之後，各個社群必須找到更有效率的新蛋白質來源，而可食用昆蟲恰能滿足這種需求。<mark>昆蟲養殖場</mark>能提供穩定的<mark>食物</mark>產量，而且能夠替代肉類。\n\n尋找新型的蟲卵進一步鞏固產量。"
"#TECH_BORING_METHODS_DESC","獲取乾淨的<mark>水</mark>非常困難，尤其是在乾燥的氣候。<mark>鑽井</mark>可以挖得很深，藉此獲取地下水資源，因此在任何種類的土壤都可以應用。"
"#TECH_ADVANCED_FARMING_DESC","讓農業進入新階段。中大型農田提供更為豐厚的收成，能夠養活大型殖民地。將農田放置於<mark>肥沃</mark>的土壤之上，可以帶來額外產量加成。"
"#TECH_DELICACIES_DESC","沒有什麼能和新鮮的烤<quad name=Bread> <mark>麵包</mark>一樣香。\n\n<mark>磨坊</mark>將<quad name=Wheat><mark>小麥</mark>磨成<quad name=Flour> <mark>麵粉</mark>，然後在<mark>麵包店</mark>製成麵包。"
"#TECH_CHEF_TRAINING_DESC","要餵飽一大群人需要紀律和組織。大廚培訓可以解鎖<mark>食堂</mark>，廚師們可以在那裡為飢餓的居民們準備大量的<mark>料理</mark>。"
"#TECH_ENERGY_PRODUCTION_ONE","能源生產量一"
"#TECH_JUNK_RECYCLING","廢棄物回收"
"#TECH_ENERGY_STORAGE1","儲備能源"
"#TECH_ENERGY_PRODUCTION_TWO","能源生產量二"
"#TECH_INDUSTRIAL_MINING","工業採礦"
"#TECH_AUTOMATION","自動化"
"#TECH_MASS_PRODUCTION","大規模生產"
"#TECH_RARE_METALS","稀有金屬"
"#TECH_ENERGY_PRODUCTION_ONE_DESC","恢復電力是重建文明的關鍵一步。<mark>太陽能電池板</mark>和<mark>風力發電機</mark>能提供清潔<mark>能源</mark>，但發電量較小。太陽能電池板僅在白天工作，而風力發電機在白天和夜晚均可運行。"
"#TECH_JUNK_RECYCLING_DESC","對有能力進行回收的人來說，廢料站的副產品<quad name=Scrap> <mark>廢棄物</mark>不只是有用，可能還非常有價值。<mark>修理廠</mark>能將廢棄物轉化為機械<quad name=Parts> <mark>零件</mark>，再將其用於建造高級建築和物品。"
"#TECH_ENERGY_STORAGE1_DESC","<mark>能源</mark>只生產不儲存，可能釀成災難。<mark>電池架</mark>經過改裝後，可儲存一定量的電力，即使能源生產中斷，儲存的能源仍可保證其他設備正常運轉。"
"#TECH_ENERGY_PRODUCTION_TWO_DESC","高端生產建築和娛樂建築需要大量<mark>能源</mark>才能運轉，因此大型發電設施必不可少。<mark>大型太陽能電池板</mark>遇到災難將折疊以自我保護，<mark>大型風力發電機</mark>能夠俯視殖民地大多數其他建築。\n\n太陽能電池板僅在白天生產<quad name=Energy><mark>能源</mark>。而風力發電機需要更多維修。"
"#TECH_INDUSTRIAL_MINING_DESC","單靠徒手撿拾建築材料，你的發展將會很有限。<mark>挖掘機</mark>等重型機械可大幅提升生產力，但需要持續維護和大量<quad name=Energy> <mark>能源</mark>才能提取出<quad name=Metal> <mark>金屬</mark>、<quad name=Plastic> <mark>塑膠</mark>和<quad name=Concrete><mark>水泥塊</mark>。"
"#TECH_AUTOMATION_DESC","將瑣碎的工作交給電腦設備能夠讓居民從事其他工作。<mark>電子元件廠</mark>是大型的高科技建築，只要提供<mark>部件</mark>、<mark>稀有金屬和<mark>能源</mark>，就能夠生產自動化所需的高級<mark>電子元件</mark>。"
"#TECH_MASS_PRODUCTION_DESC","電腦控制開採設備是大規模生產建築材料的終極形態。除非發生故障，否則<mark>自動挖掘機</mark>運轉無需人員監管。\n\n然而，挖掘機需要大量<mark>能源</mark>才能為殖民地生產<mark>金屬</mark>、<mark>塑膠</mark>和<mark>水泥塊</mark>。"
"#TECH_RARE_METALS_DESC","必須使用<mark>磁力分離器</mark>才能將土壤中的<mark>稀有金屬</mark>分離出來。分離器從材料中穿過，過濾掉無用成分。產出的稀有金屬用於高端生產。\n\n需要<mark>能源</mark>才能運轉。"
"#TECH_COMMUNAL_LIVING","群體生活"
"#TECH_EDUCATION","教育"
"#TECH_REMEMBRANCE","紀念"
"#TECH_COMFORTABLE_HOUSING","舒適住宅"
"#TECH_AGGRESSION_RELEASE","釋放壓力"
"#TECH_KNOWLEDGE_PRESERVATION","知識保存"
"#TECH_COUCH_POTATO","懶骨頭"
"#TECH_COMMUNAL_LIVING_DESC","需要周密的計畫才能讓人們走出帳篷，搬進更好的房屋。<mark>房屋</mark>可在同樣狹小的空間中容納多人。<mark>公寓</mark>人均居住面積稍大，但成本也更高。這兩種建築都比帳篷和緊急庇護所更安全，而且輻射防護能力也更強。"
"#TECH_EDUCATION_DESC","讓下一代在<mark>學校</mark>接受教育比以往任何時候都更重要。如果兒童上學的時間夠長，<mark>受過教育</mark>的他們將獲得一個永久的教育特點。當這些兒童長大開始工作，曾受過的教育將使他們在社群中成為更有效率的一分子。"
"#TECH_REMEMBRANCE_DESC","懷念逝者非常痛苦，但只有這樣才能繼續前行。<mark>紀念碑</mark>讓人們能夠點燃蠟燭，紀念浩劫中逝去的人們。"
"#TECH_COMFORTABLE_HOUSING_DESC","讓你的居民搬離擁擠、簡陋的住所，住進舒適的房屋。<mark>住宅</mark>提供頂級奢華和舒適的居住環境，堪稱浩劫後的頂級住所，但需要花費鉅資建造。"
"#TECH_AGGRESSION_RELEASE_DESC","某些人放鬆的方式就是讓自己挨揍，或看其他人被打倒。<mark>鬥技場</mark>允許居民通過打鬥釋放壓力，看臺上的觀眾也能一飽眼福。也許這不太文明，但的確很有趣！"
"#TECH_KNOWLEDGE_PRESERVATION_DESC","在<mark>圖書館</mark>中保存舊世界的文字是明智之舉，其原因也顯而易見。你不僅能學習過去的經驗教訓，還能沉浸於精彩的故事之中，並暫時脫離殘酷的現實。"
"#TECH_COUCH_POTATO_DESC","有時候你只是想坐下來享受一部蠢蠢的電影，或是看一部冰湖垂釣的紀錄片。想這麼做的話，去<mark>電影院</mark>是一個好辦法。"
"#TECH_SECURE_STORAGE","通用儲藏庫"
"#TECH_HAZMAT_ENGINEERING","有害物質工程"
"#TECH_CENTRALIZED_REPAIRS","集中維修"
"#TECH_REINFORCED_GATE","大門強化"
"#TECH_MEDICAL_CENTER","醫療中心"
"#TECH_MEDICINE_PRODUCTION","藥品生產"
"#TECH_SECURE_STORAGE_DESC","貴重物品需要儲存在合適的地點。<mark>通用儲藏庫</mark>是經過改造和強化的船運集裝箱，能夠抵禦惡劣環境和盜賊。\n\n儲存物品、食物和資源。"
"#TECH_HAZMAT_ENGINEERING_DESC","在沒有合適裝備的情況下清理嚴重污染的土壤，和被判死刑沒什麼兩樣。<mark>環保站</mark>既能提供清理<quad name=Pollution><mark>汙染堆積物</mark>的方法，還能將廢料儲存在<mark>廢料庫</mark>中。"
"#TECH_CENTRALIZED_REPAIRS_DESC","即時追蹤大型殖民地中的所有維修活動十分繁瑣。只需給<mark>維修廠</mark>配備足夠的員工和補給，它就能自動清除污染並修復工作區內的所有受損建築。"
"#TECH_REINFORCED_GATE_DESC","加強<mark>大門</mark>能讓靠近者更加敬畏住在後面的社群。可更詳細地盤問<mark>生還者團體</mark>，然後再考慮是否讓其進入。有時盤問能揭示團體狀況的重要資訊。"
"#TECH_MEDICAL_CENTER_DESC","簡易的<mark>醫療帳篷</mark>無法保障大型殖民地的健康。管理完善的<mark>戰地醫院</mark>既寬敞又能有效地治療各種病症。"
"#TECH_MEDICINE_PRODUCTION_DESC","在荒地中搜尋可用藥品幾乎全靠運氣。有了<mark>醫學實驗室</mark>，殖民地就能自己生產所需的藥品和抗生素。"
"#TECH_TEAM_OPERATIONS","小隊行動"
"#TECH_BARTERING","以物易物"
"#TECH_DISASTER_FORECAST","災難預報"
"#TECH_TEAM_OPERATIONS_DESC","如果繼續在荒地上孤軍奮戰，則發展只能止步於此。<mark>戰情中心</mark>結合個人強項形成<mark>專家小隊<mark>，從而能夠應對單個人員根本無法完成的任務。"
"#TECH_BARTERING_DESC","你的殖民地並不孤單。其他<mark>社群</mark>遍佈各地，只要你建成<mark>貿易中心</mark>就能進行交易，與其他社群交換商品。"
"#TECH_DISASTER_FORECAST_DESC","<mark>災難</mark>很糟糕。不知道災難何時襲來更是雪上加霜。監控天氣、無線電波和遠方廣播的<mark>雷達站</mark>可用作早期預警系統，從而拯救無數生命。它無法阻止災難發生，但能提供更多時間為下次災難做好準備。\n\n將提前預警時間從<mark>一天延長到三天</mark>。"
"#NO_SCIENCE_POINTS_DESC","在世界地圖上賺取科學點數"
"#NOTIFICATION_NOT_ENOUGH_SCIENCE_POINTS","科學點數不足"
"#TECH_PRECULTIVATION","耕作準備"
"#TECH_PRECULTIVATION_DESC","預先準備種子有助於紮根，從而減少耕作時間。"
"#TECH_SHARPER_SCYTHES","強化鐮刀"
"#TECH_SHARPER_SCYTHES_DESC","鋒利順手的鐮刀減少收割時間，收割者也會感到開心。"
"#TECH_FERTILIZERS","肥料"
"#TECH_FERTILIZERS_DESC","給土壤上面施些肥料有助於植物長得更大更快。影響所有農田和溫室。"
"#TECH_COATED_HOPPERS","塗層漏斗"
"#TECH_COATED_HOPPERS_DESC","有了塗層，穀物可以更加順暢地滑過漏斗表面，讓你更快地享用鮮美的<quad name=Bread> <mark>麵包</mark>。單純看著穀物滑落也足以令人心情舒暢。"
"#TECH_ORGANIZED_KITCHEN","整潔的廚房"
"#TECH_ORGANIZED_KITCHEN_DESC","廚房絕不可混亂。適當的安排和組織，不僅能減少<mark>料理</mark>的烹製時間，也比較聽不到咒駡聲。"
"#TECH_EFFICIENT_COMPONENTS","高效部件"
"#TECH_EFFICIENT_COMPONENTS_DESC","精密調整部件的功能及位置不僅能提高運作效率，還能減少它們的損壞機率。同時也會降低維修和維護成本。"
"#TECH_QUALITY_CAPACITORS","高品質電容器"
"#TECH_QUALITY_CAPACITORS_DESC","高效傳輸高壓電流，以讓空間能夠存放更多電力。"
"#TECH_CONVEYOR_BELTS","輸送帶"
"#TECH_CONVEYOR_BELTS_DESC","輸送帶源源不斷地運輸各種材料，不僅看起來賞心悅目，還是發展進步的有力證明。提升所有<mark>挖掘機</mark>生產速度。"
"#TECH_STERILE_SPACES","無菌空間"
"#TECH_STERILE_SPACES_DESC","電子元件廠絕不能有骯髒的工作檯和滿天飛的微粒。一個乾淨且無菌的區域可以減少修復錯誤和清理部件的時間。"
"#TECH_SELFDIAGNOSTICS","自我診斷"
"#TECH_SELFDIAGNOSTICS_DESC","使用二手材料和工具實現自動化絕非易事，敏感的設備可能、也必然時不時壞掉。自我診斷可以預防這樣的麻煩發生。"
"#TECH_NEODYMIUM_MAGNETS","釹磁鐵"
"#TECH_NEODYMIUM_MAGNETS_DESC","普通磁鐵雖好，但稀土釹磁鐵則是完全另一個等級。它強大的磁力能夠瞬間分離出所需物質，提升磁力分離器的生產速度。"
"#TECH_INTERIOR_WALLS","內牆"
"#TECH_INTERIOR_WALLS_DESC","眾多居民共用的大型開放空間很難發生親密行為。加裝簡單的內牆可以給夫妻必要的隱私。嬰兒更容易在<mark>公寓</mark>中誕生。"
"#TECH_PICTURE_BOOKS","繪本"
"#TECH_PICTURE_BOOKS_DESC","閱讀對一名孩子來說不是件容易的事。五顏六色又內容豐富的繪本能夠大幅度的促進孩子們的早期學習過程。"
"#TECH_INDOOR_PLUMBING","美好的陶瓷"
"#TECH_INDOOR_PLUMBING_DESC","浩劫之後，室內馬桶絕對算得上是種奢侈。殘存的文明一定能讓人有個好心情。沒有什麼比得上在陶瓷馬桶上度過的美好時光。"
"#TECH_CATEGORIZATION","分類收藏"
"#TECH_CATEGORIZATION_DESC","絕不能把過去的藝術珍品胡亂堆放。分類整理讓居民能夠找到自己想要讀的書。"
"#TECH_POPCORN","爆米花"
"#TECH_POPCORN_DESC","加熱玉米粒製作爆米花可能會勾起不必要的懷念之情，但它真的很適合搭配電影和鬥技場的賽事。"
"#TECH_PINBALL_MACHINES","彈珠檯"
"#TECH_PINBALL_MACHINES_DESC","實體金屬球來回撞擊的那種魔力，數位遊戲就是無法模擬。記得不要拉得太用力啊！"
"#TECH_STACKED_BURIAL_BEDS","多層停屍床"
"#TECH_STACKED_BURIAL_BEDS_DESC","把屍體擺放在地上雖然很簡單，但實在沒有尊嚴。停屍床並不完美，但能增加埋葬坑的容量。"
"#TECH_RUBBER_SCRUBBERS","橡膠刷"
"#TECH_RUBBER_SCRUBBERS_DESC","處理<quad name=Pollution><mark>污染</mark>既骯髒又危險。合適的橡膠刷能夠加速危險物料的清理過程，這樣居民就不用長時間待在發著螢光的土壤上。"
"#TECH_LIGHTWEIGHT_TOOLS","輕量工具"
"#TECH_LIGHTWEIGHT_TOOLS_DESC","去除多餘的重量能夠擴展維護工人的工作區，同時也許還能減少流汗。"
"#TECH_HEDGEHOG_DEFENCE","刺蝟防禦"
"#TECH_HEDGEHOG_DEFENCE_DESC","尖刺外形威武，其實用性也許不值一提，但土匪發起衝鋒前，可能先要仔細思考一下。"
"#TECH_BUNK_BEDS","上下舖"
"#TECH_BUNK_BEDS_DESC","庇護所的空間彌足珍貴，為了拯救更多人，在舒適性上做出一些讓步也情有可原。生存第一。"
"#TECH_IMPROVED_RECIPES","優化配方"
"#TECH_IMPROVED_RECIPES_DESC","製作藥品的方法多種多樣，其中一些方法更加浪費。好配方能夠節約原材料，生產更多物品。"
"#TECH_CROWBARS","鐵橇"
"#TECH_CROWBARS_DESC","徒手扒開廢<quad name=Metal><mark>金屬</mark>或分解黏接的<quad name=Plastic><mark>塑膠</mark>都很困難。鐵橇能讓居民有效率的搜尋堆積物，而且不會傷到自己。"
"#TECH_CARGO_HAULER","裝貨載具"
"#TECH_CARGO_HAULER_DESC","攻擊小隊清除了區域內土匪後，就是獲取報酬的時候了。一輛皮卡能讓專家們帶更多戰利品回殖民地。"
"#TECH_MAP-MAKING","繪製地圖"
"#TECH_MAP-MAKING_DESC","專家遊歷世界的途中會遇到各種景觀。精準地繪製地圖能讓他們記錄重要資訊，以供回到殖民地後使用。"
"#TECH_ROLLING_CHASSIS","滾動底盤"
"#TECH_ROLLING_CHASSIS_DESC","裝有傳動引擎的定制底盤，可承載更龐大、更堅固的車輛。對於簡單的金龜車而言，大型皮卡車是重大飛躍。"
"#TECH_INDEPENDENT_SUSPENSION","獨立懸掛"
"#TECH_INDEPENDENT_SUSPENSION_DESC","每個車輪擁有單獨的懸掛，車輪獨立運轉，這樣就不用花時間推車，在崎嶇的地形上也能肆意馳騁。"
"#TECH_ALL-TERRAIN_TIRES","越野輪胎"
"#TECH_ALL-TERRAIN_TIRES_DESC","裝有粗獷輪胎的汽車能夠帶著專家穿越偏僻的小徑，而且速度更快、也更安全。這下公路可有可無了。"
"#TECH_GEOGRAPHY_STUDIES","地理研究"
"#TECH_GEOGRAPHY_STUDIES_DESC","研究環境特點讓專家能夠區分路線好壞，從而減少旅途時間。"
"#TECH_ARMOR-PLATING","裝甲護板"
"#TECH_ARMOR-PLATING_DESC","把金屬焊接在車上只會降低車速。合理的裝甲護板需要調整角度、分配重量、平衡厚度，還要考慮許多其他因素，才能保護車內乘客。"
"#TECH_AMMO_RACKS","彈藥架"
"#TECH_AMMO_RACKS_DESC","有了取用方便的彈藥架，專家可以更快地裝填車輛武器，對敵人進行火力壓制，而無需趴在地上跟別人要子彈。"
"#TECH_EFFECT_SPEED_PRODUCTION","{1}生產速度{0}"
"#TECH_EFFECT_SPEED_CULTIVATION","耕作速度{0}"
"#TECH_EFFECT_SPEED_HARVEST","收割速度{0}"
"#TECH_EFFECT_SPEED_GROWING","生長速度{0}"
"#TECH_EFFECT_CAPACITY","{1}容量{0}"
"#TECH_EFFECT_BUILDING_DISCOUNT","建築所需{1}減少{0}"
"#TECH_EFFECT_AUTOMATION_DAMAGE","自動化建築故障率降低"
"#TECH_EFFECT_PROCREATION","{0}中的居民生育機率更大"
"#TECH_EFFECT_PROCREATION_INCREASE","生育率增加{0}"
"#TECH_EFFECT_EDUCATION","兒童受教育速度增加"
"#TECH_EFFECT_HAPPINESS","{1}幸福度{0}"
"#TECH_EFFECT_LARGER_AREA","{1}工作區擴大{0}"
"#TECH_EFFECT_GATE_SPIKES","大門加裝額外尖刺"
"#TECH_EFFECT_NEW_VEHICLE","新車輛：{0}"
"#TECH_EFFECT_SCIENCE_POINTS","科學點數來自{0}"
"#TECH_EFFECT_VEHICLE_BONUS","對車輛{1}加成{0}"
"#TECH_EFFECT_VEHICLE_BONUS_TYPE","對{2}{1}加成{0}"
"#TECH_EFFECT_VEHICLE_TERRAIN","{1}生物群體移動加成{0}"
"#TECH_ENERGY_STORAGE2","電池堆疊"
"#TECH_ENERGY_STORAGE2_DESC","生產<quad name=Energy><mark>能源</mark>而不儲存純粹是浪費。改進<mark>電池架</mark>可以將它們連接在一起，從而產生更大的效能。即使能源生產中斷，它們仍可保證其他設備正常運轉。"
"#TECH_FRONTIER_OUTPOSTS","邊境前哨站"
"#TECH_FRONTIER_OUTPOSTS_DESC","解鎖<mark>前哨總站</mark>，用於在世界地圖上建造和維護<mark>前哨站</mark>。將殖民地的影響力擴展至境外，對殖民地的生存至關重要。\n\n前哨站讓專家可以無需返回殖民地就能卸下資源。"
"#TECH_BIO_FUEL_FORMULA","生物燃料配方"
"#TECH_BIO_FUEL_FORMULA_DESC","解鎖製造<quad name=Fuel>燃料</mark>的精煉廠。精煉廠必不可少，可以為殖民地的探索需求提供穩定的燃料資源。沒有燃料，就無法修理車輛。\n\n精煉廠需要<quad name=Oil>燃油</mark>（由<quad name=Sunflower><mark>向日葵</mark>製成）來運作。"
"#TECH_MOTORIZED_EXPLORATION","機動化探索"
"#TECH_MOTORIZED_EXPLORATION_DESC","解鎖用於修理和停放世界地圖上發現的汽車的<mark>車庫</mark>。發現的<mark>車輛</mark>需要先送到車庫由<mark>專家</mark>進行修理。"
"#TECH_SURVIVAL_SKILLS","生存技能"
"#TECH_SURVIVAL_SKILLS_DESC","打獵和釣魚是人類已知的最古老的生存技能。我們的祖先在石器時代用來捕魚和狩獵的伎倆，在今天依然和過去一樣珍貴。幸運的是，現在不用擔心猛獁象或劍齒虎了。"
"#TECH_WIDER_PIERS","大型碼頭"
"#TECH_WIDER_PIERS_DESC","更大的碼頭意味著更多的漁民，更多的漁民意味著你的居民有更多的<quad name=Fish><mark>魚</mark>吃。"
"#TECH_LINE_COOKS","烹飪分工"
"#TECH_LINE_COOKS_DESC","在滿是尖銳器械和熾熱物件的地方晃來晃去堪稱災難之源。烹飪分工訓練可以使得多人同時有效率又安全地在廚房工作。"
"#TECH_HEATED_HIVES","加熱蜂箱"
"#TECH_HEATED_HIVES_DESC","昆蟲只要在它們喜歡的地方便能迅速繁殖。加熱蜂箱而不是整個建築有助於它們在受控環境中成長得又肥又脆，同時節約<quad name=Energy><mark>能源</mark>。"
"#TECH_HARDY_PLANTS","耐寒植物"
"#TECH_HARDY_PLANTS_DESC","世界末日後的情況對農作物不太有利。培育更耐寒的植物有助於抵禦惡劣天氣，直至其成熟並被收割。"
"#TECH_SCAVENGER_TEAMS","拾荒隊"
"#TECH_SCAVENGER_TEAMS_DESC","眾人拾柴火焰高。兩個拾荒者協同工作，能將建築資源更有效率地帶回殖民地。"
"#TECH_WEIGHTLIFTING","負重技巧"
"#TECH_WEIGHTLIFTING_DESC","適當的負重技巧可以避免傷害，並使居民從貯藏點帶回更多資源。只要他們蹲腿別偷懶。"
"#TECH_RECYCLING","回收利用"
"#TECH_RECYCLING_DESC","當資源稀缺時，回收是至關重要的。定居者們現在被教導要更節約地使用修復資源。"
"#TECH_CRAFTSMANSHIP","製造工藝"
"#TECH_CRAFTSMANSHIP_DESC","<quad name=Tools><mark>工具</mark>和<quad name=Cloth><mark>衣物</mark>生產的基本知識意味著更快的生產速度，拇指也更不容易被錘子搥到或被針刺穿。"
"#TECH_APPRENTICESHIP","學徒制"
"#TECH_APPRENTICESHIP_DESC","工人之間的良好關係意味著更多的產品是為居民生產，而不是被用來丟向你的同事。"
"#TECH_CONTROLLED_BURN","燃燒控制"
"#TECH_CONTROLLED_BURN_DESC","製造更好的燃燒窯縮減了生物燃料加工過程中浪費的<quad name=Oil><mark>燃油</mark>量。少花錢多辦事正是這裡的遊戲規則。"
"#TECH_DURABLE_COMPONENTS","強化部件"
"#TECH_DURABLE_COMPONENTS_DESC","強化使用過的<quad name=Component><mark>部件</mark>可以減少情況不利時它們發生自毀的可能。"
"#TECH_JUNIOR_ENGINEERS","初級工程師"
"#TECH_JUNIOR_ENGINEERS_DESC","棚屋間有時會讓人覺得有些擁擠，但額外的工人有助於使珍貴的<mark>挖掘機</mark>更長久地一天天運作。"
"#TECH_RATIONING","配給制度"
"#TECH_RATIONING_DESC","教那些最為死腦筋又饑腸轆轆的人們學會定量配給絕非易事，但這樣做肯定是值得的，畢竟這附近可沒有超市這種東西。"
"#TECH_DRILLED_WELLS","鑽井"
"#TECH_DRILLED_WELLS_DESC","手工挖井不是一件容易的事，這樣豎井通常太淺，無法利用所有地下儲水。簡易鑽頭簡化了這個過程，為殖民地提供了更多水源。"
"#TECH_HAPPIER_CAMPERS","篷中作樂"
"#TECH_HAPPIER_CAMPERS_DESC","教學並展示居住在由薄塑膠製成的庇護所裡並沒有什麼危險，這有助於緩解居民的焦慮。"
"#TECH_CHANTS","大合唱"
"#TECH_CHANTS_DESC","重溫熟悉的老歌並推出新歌，在追憶往昔所失之物時的同時營造出一種集體感和團結感。"
"#TECH_PAVEMENT","鋪石路面"
"#TECH_PAVEMENT_DESC","過去的凱撒和法老們認為石頭鋪就的<mark>道路</mark>是給定居點帶來些許文明的途徑。當然，這也有讓他們的涼鞋乾淨一點。\n\n居民在<mark>鋪裝道路</mark>上走得更快。"
"#TECH_MEDICAL_TRAINING","醫療培訓"
"#TECH_MEDICAL_TRAINING_DESC","沒有了穩定的藥品和醫療設備供應，人們只能依靠簡單、直接的治療方法。瞭解這些是保證人口安全的關鍵。"
"#TECH_NURSES","護士"
"#TECH_NURSES_DESC","在危及生命的情況下，分攤職責和清晰地溝通是最重要的，這樣居民才可以得到快速且正確的治療。"
"#TECH_INSULATED_CLOTHING","保暖衣物"
"#TECH_INSULATED_CLOTHING_DESC","縫入更多保護層並保持接縫緊密嚴實可以在外界嚴酷的環境中稍微更好地保護居民。"
"#TECH_SHELVING","架子"
"#TECH_SHELVING_DESC","搭建架子、整理物品以利用好有限的地板空間可以在儲藏室裡盡可能多地塞入有價值的東西。人們常說，誰最後擁有最多物品，誰就能在這裡稱王。"
"#TECH_BURIAL_ALCOVES","墓穴"
"#TECH_BURIAL_ALCOVES_DESC","死者應該受到尊重，堆放屍體是不行的。特別建造的凹室可以讓更多的人埋葬在同一個地方，同時保留一點尊嚴。"
"#TECH_PROPER_DOSAGE","適當劑量"
"#TECH_PROPER_DOSAGE_DESC","藥物可以挽救生命，但如果不知道用量用法，你就可能面臨治療不當或浪費藥物。"
"#TECH_POWER_TOOLS","電動工具"
"#TECH_POWER_TOOLS_DESC","末日後的建築必須格外愛護，僅僅用一個大錘子對著牆壁揮舞算不上什麼好主意。"
"#TECH_PRESCRIPTIONS","處方籤"
"#TECH_PRESCRIPTIONS_DESC","在末日求生時，每名醫護人員都很可能需要反復照料同一群人。知曉患者並與其保持聯絡有助於讓醫護人員更快開出正確的治療方案。"
"#TECH_ENGINE_OVERHAUL","引擎翻修"
"#TECH_ENGINE_OVERHAUL_DESC","儘管這些龐大、老舊又嘎嘎作響的機器沒有徹底生鏽已經堪稱奇跡，它們的引擎需要的肯定不止是快速調校一下那麼簡單。"
"#TECH_BLOWTORCHES","噴火槍"
"#TECH_BLOWTORCHES_DESC","切割或彎曲金屬是個艱苦的過程。有了噴火槍的幫助，雖然這項工作仍然緩慢，但讓整個流程更為快速且可忍受。\n\n加速<mark>車輛</mark>維修。"
"#TECH_BACKSEATS","加裝後座"
"#TECH_BACKSEATS_DESC","雖然並不舒適，但在掀背車裡塞進額外的座位可以讓專家們三人一組在廢土上風馳電掣。"
"#TECH_ALLTERRAIN_TIRES","全地形輪胎"
"#TECH_ALLTERRAIN_TIRES_DESC","如果沒有適當的摩擦力，你的引擎蓋下有多少馬力都無關緊要。全地形輪胎有助於在任何路面上行駛。"
"#TECH_BASIC_FARMING","基礎耕作"
"#TECH_BASIC_FARMING_DESC","在土壤中種植某種東西聽起來非常簡單，但是當大多數人口搬到大城市時，這種古老的知識就消失了。如果這些知識曾經幫助了狩獵採集部落成長為偉大的文明，那麼對於一個處在浩劫之後的社群來說，也可能值得一學。"
"#TECH_SKINNING","剝皮技術"
"#TECH_SKINNING_DESC","充分利用動物身上的每一處不僅是尊重大自然，也是個非常聰明的方法。通過合理地處理動物屍體，不僅可以獲得可食用的肉類，還可以把毛皮加工成<quad name=Fiber><mark>纖維</mark>以供使用。"
"#TECH_CHEAPER_MEALS","廉價餐飲"
"#TECH_CHEAPER_MEALS_DESC","即使做出來的食物沒有那麼美味，有些烹飪方法也能更有效地利用相同的食材。好消息是，居民們只要有東西吃就很高興了。"
"#TECH_BIGGER_BARRELS","大型水桶"
"#TECH_BIGGER_BARRELS_DESC","建造大型、結構合理且防水的桶非常困難。許多科學家將集中精力研究如何實現這一目標。"
"#TECH_ROOF_SUPPORTS","屋頂支架"
"#TECH_ROOF_SUPPORTS_DESC","一般來說，居民們不會希望庇護所在他們睡著時砸在身上。合適的支架可以支撐屋頂，在一定程度上加強建築結構。"
"#TECH_WIND_POWER1","風力發電１級"
"#TECH_WIND_POWER1_DESC","恢復電力供應是重建文明關鍵的一步。<mark>風力發電機</mark>可以提供可靠穩定的<quad name=Energy><mark>能源</mark>。"
"#TECH_WIND_POWER2","風力發電２級"
"#TECH_WIND_POWER2_DESC","<mark>大型風力發電機</mark>可以大量提供清潔<quad name=Energy><mark>能源</mark>。"
"#TECH_SOLAR_POWER1","太陽能發電１級"
"#TECH_SOLAR_POWER1_DESC","恢復電力供應是重建文明的關鍵一步。<mark>太陽能電池板</mark>是白天生產<mark>能源</mark>的有效方式。"
"#TECH_SOLAR_POWER2","太陽能發電２級"
"#TECH_SOLAR_POWER2_DESC","<mark>大型太陽能板</mark>提供了適量廉價、乾淨的<quad name=Energy><mark>能源</mark>。太陽能板會在夜間關閉。"
"#TECH_POWER_SAWS","電鋸"
"#TECH_POWER_SAWS_DESC","靠拾荒獲取建築<quad name=Plank> <mark>木材</mark>終有一天將難以為繼。合適的<mark>鋸木廠</mark>能消耗能源來穩定供應這些實用的木材。"
"#TECH_CEILINGS","梁柱建設"
"#TECH_CEILINGS_DESC","建造多個樓層並不像聽起來那麼簡單。使它們既便宜又堅固其實是一項工程壯舉。"
"#TECH_CABINETS","遊戲機"
"#TECH_CABINETS_DESC","居民們自願在這片黑暗、喧鬧的空間裡宅上好幾個小時，離去時卻比到來時更為開心，這些經典<mark>遊戲室</mark>就是奧秘所在。"
"#TECH_EFFECT_DAMAGE_REDUCTION","耐久度＋{0}％"
"#TECH_EFFECT_HEALING","治療速度＋{0}％"
"#TECH_EFFECT_HARVEST_TIME","收割速度＋{0}％"
"#TECH_EFFECT_PLANTING_TIME","種植速度＋{0}％"
"#TECH_EFFECT_CULTIVATION_TIME","栽培速度＋{0}％"
"#TECH_EFFECT_ENERGY_EFFICIENCY","能源消耗－{0}％<quad name=Energy>"
"#TECH_EFFECT_ENERGY_PRODUCTION_BONUS","能源生產＋{0}％<quad name=Energy>"
"#TECH_EFFECT_PRODUCTION_BONUS","生產＋{0}{1}"
"#TECH_EFFECT_PRODUCTION_SPEED","生產速度＋{0}％"
"#TECH_EFFECT_HAPPINESS_BOOST","幸福度提升{0}<quad name=HappinessBonus>"
"#TECH_EFFECT_REPAIR_COST","維修成本－{0}"
"#TECH_EFFECT_STORAGE_CAPACITY","容量＋{0}"
"#TECH_EFFECT_ACTION_POINTS","行動點數＋{0}"
"#TECH_EFFECT_WORK_SLOTS","工作位置＋{0}"
"#TECH_PACK_TACTICS","狼群戰術"
"#TECH_PACK_TACTICS_DESC","一群像樣的獵人能比一隻孤狼更快地發現、包圍和捕捉獵物。"
"#TECH_LARGER_LARDER","大型糧倉"
"#TECH_LARGER_LARDER_DESC","在慶倖自己有這麼多的食物後儲藏就成了一個問題。但俗話說，有條理的<mark>糧倉</mark>才是好的糧倉，而且也更寬敞。"
"#TECH_INSULATION","隔熱技術"
"#TECH_INSULATION_DESC","更厚的牆壁和更緊密的接縫能讓室內保持在濕潤且溫暖的狀態，同時也節省了一大筆的能源花費。不要在家裡嘗試，除非你喜歡黴菌！"
"#TECH_TOUGH_BEARINGS","堅固軸承"
"#TECH_TOUGH_BEARINGS_DESC","風力發電廠有許多活動元件。其滾珠軸承因為一直在運動，容易斷裂或卡住。強化軸承有助於應對困難的事態。看著旋轉的東西很有意思，就讓它們一直轉下去吧！"
"#TECH_PANEL_COATING","太陽能板塗層"
"#TECH_PANEL_COATING_DESC","太陽能板並非世界上最堅固的發明，飛揚的瓦礫和極端的氣候都能逐漸將其侵蝕殆盡。用這半透明的材料鍍膜在太陽能板上，能保護它們免遭浩劫之後的種種迫害。"
"#TECH_DECORATIONS1","簡易裝修"
"#TECH_DECORATIONS1_DESC","精選出的裝飾品，以振作你樸素的殖民地。"
"#TECH_DECORATIONS2","良好裝修"
"#TECH_DECORATIONS2_DESC","精選出良好的裝飾品，使你方興未艾的殖民地充滿活力。"
"#TECH_DECORATIONS3","雅致裝修"
"#TECH_DECORATIONS3_DESC","一套算得上雅致的裝飾品，可以使你不斷發展的殖民地更為絢麗多彩。"
"#TECH_DECORATIONS4","電器裝修"
"#TECH_DECORATIONS4_DESC","使用通電的裝飾品來完成你對先進殖民地的裝修。"
"#TECH_SPIRIT_LEVELS","水平儀"
"#TECH_SPIRIT_LEVELS_DESC","這種簡單易用的建築工具有助於避免錯誤以及工程需要從頭來過的狀況發生，尤其是在修理像公寓這種大型建築時特別有用。"
"#TECH_HEAVY_TARPS","粗厚帆布"
"#TECH_HEAVY_TARPS_DESC","在舒適性上沒有太大的改善，但把帳篷中使用的帆布變得更堅硬，可以讓帳篷更牢靠，居民也比較不用擔心一陣微風就會把自己家吹走。"
"#TECH_RECLAIMED_MATERIALS","可回收材料"
"#TECH_RECLAIMED_MATERIALS_DESC","知曉如何處理不同種類的<quad name=Metal> <mark>金屬</mark>殘片，可以讓原本被視作垃圾的物品，有機會變成相對珍貴的寶藏。"
"#TECH_WEATHERPROOF_SEAMS","防風雨接合"
"#TECH_WEATHERPROOF_SEAMS_DESC","學會用足以承受下雨、下雪及流星風暴的工藝接合縫隙後，在修理<mark>帳篷</mark>及<mark>緊急庇護所</mark>時只需打上小補丁，不必再更換整個部件。"
"#TOPIC_NOTIFICATION_NOT_ENOUGH_SCIENCE_POINTS","尚無足夠的科學點數！"
"#TECH_SPECIAL_TEXT_PLACE_ON_ANY_SOIL","可建造於任意土壤"
"#TECH_SPECIAL_TEXT_WORKS_DURING_FALLOUT","在核放射塵到來期間工作"
"#TECH_SPECIAL_TEXT_WORKS_DAY_AND_NIGHT","全天工作"
"#TECH_SPECIAL_TEXT_WORKS_ONLY_DURING_DAY","僅日間工作"
"#TECH_SPECIAL_TEXT_MUST_PLACE_NORMAL_FERTILE","必須建造在普通或肥沃的土壤上"
"#TECH_SPECIAL_TEXT_REQUIRES_SPECIALIST","需要一名專家以運作"
"#TECH_SPECIAL_TEXT_PLACE_NEAR_METAL_DEPOSIT","必須建造在地下金屬堆積物附近"
"#TECH_SPECIAL_TEXT_PLACE_NEAR_PLASTIC_DEPOSIT","必須建造在地下塑膠堆積物附近"
"#TECH_SPECIAL_TEXT_PLACE_NEAR_CONCRETE_DEPOSIT","必須建造在地下水泥塊堆積物附近"
"#TECH_SPECIAL_TEXT_TRADE_WORKER_PER_TRADE_ROUTE","每條啟用的貿易路線均需要一名工人"
"#TOPIC_MAINTENANCE","維修"
"#TOPIC_WORKSLOTS","工作欄位"
"#TOPIC_INPUT","輸入"
"#TOPIC_OUTPUT","輸出"
"#TOPIC_CONSTRUCTION","建造"
"#TECH_SOIL_STUDIES","土壤研究"
"#TECH_SOIL_STUDIES_DESC","有時學習需要親歷親為。在不同的土壤類型中，各類<mark>種子</mark>表現也會各不相同，所以如何有效率的進行種植是個值得思考的課題。"
"#TECH_BIG_GAME_HUNTING","狩獵大型獵物"
"#TECH_BIG_GAME_HUNTING_DESC","只因為人類(可能)站在食物鏈的頂端，並不代表你可以成功獵捕所有動物。捕獲大型獵物需要精心謀劃，但一番辛苦絕對值得。"
"#TECH_DRILLMASTER","教官"
"#TECH_DRILLMASTER_DESC","滿腹學識的工程師能做許多事來改良看似簡單的設計。妥善應用節能的訣竅，就可以不用在離開殖民地的時候還要擔心電廠。"
"#TECH_TRASH_EVALUATION","垃圾評估"
"#TECH_TRASH_EVALUATION_DESC","幾十年的垃圾堆積成山，腐爛程度各不相同，搜尋起來難度很大。從垃圾中找出可用的部份更不容易，但能顯著增加<quad name=Plastic><mark>塑膠</mark>產量。"
"#TECH_LOGISTICS","倉儲技術"
"#TECH_LOGISTICS_DESC","合理有效的收納方式並不會自然產生，必須有人去創造。採用基礎的倉儲技術，在同一個空間可存放的容量就會明顯增加，看起來就像施了魔法。"
"#TECH_INVENTORY","庫存"
"#TECH_INVENTORY_DESC","<mark>儲備</mark>庫存清單可以清晰分類各種物品。不僅能最大化空間利用率，還有助於居民尋找所需物品。"
"#TECH_JUNKER","垃圾加工器"
"#TECH_JUNKER_DESC","垃圾加工器可以大幅增加<quad name=Scrap><mark>廢棄物</mark>的價值。浩劫之後，是否能夠物盡其用，將會產生巨大的差異。"
"#TECH_CIRCUIT_BREAKERS","斷路器"
"#TECH_CIRCUIT_BREAKERS_DESC","發電廠幾乎是最脆弱的建築。斷路器能在永久性損壞發生前切斷電源，從而保護寶貴的<quad name=Energy><mark>能源</mark>。"
"#TECH_METAL_BENDER","金屬加工器"
"#TECH_METAL_BENDER_DESC","浩劫之後，不再有機器人加工損壞的大樑和金屬片。當人們再次掌握這項技能，修復損壞嚴重的建築也變得出奇的便宜。"
"#TECH_CLEANSING","清潔"
"#TECH_CLEANSING_DESC","<mark>衛生</mark>在浩劫後的世界看似無足輕重的小事。但如果置之不理，疾病就會隨之發生。洗個清爽的熱水澡，或者在<mark>三溫暖</mark>房裡泡個澡聊個天，就能輕鬆防止疾病發生。\n\n三溫暖需要<quad name=Firewood><mark>柴火</mark>才能運作。"
"#TECH_SURGE_PROTECTORS","電湧保護器"
"#TECH_SURGE_PROTECTORS_DESC","要將大量<quad name=Energy><mark>能源</mark>安全導入地面，需要充足的防護措施。這個問題解決之後，<mark>避雷針</mark>就能保護殖民地，免於雷擊的破壞。"
"#TECH_RIGID_CHASSIS","剛性底盤"
"#TECH_RIGID_CHASSIS_DESC","最一般的<mark>轎車</mark>不太適合用來行使源也。強化底盤能夠讓這種車更耐操，以讓你同時能夠快速前進又不需擔心汽車是否會解體。"
"#TECH_SWEET_PORCELAIN","甜蜜陶瓷"
"#TECH_SWEET_PORCELAIN_DESC","浩劫之後，瓷器順滑的質感絕對是一種奢侈。裝有室內馬桶的棚屋深受住戶喜愛，也飽受鄰居羡慕。"
"#TECH_FORTRESS","堡壘"
"#TECH_FORTRESS_DESC","一個繁榮的殖民地會引起各種各樣的關注。把<mark>大門</mark>打造得又高又堅固，像一座堡壘一樣，就可以避免討厭的訪客和土匪的騷擾。"
"#TOPIC_TECH_CAT_BUILDING","建築解鎖"
"#TOPIC_TECH_CAT_BUILDING_DESC","解鎖一座新建築"
"#TOPIC_TECH_CAT_EFFICIENCY","效率"
"#TOPIC_TECH_CAT_EFFICIENCY_DESC","提高生產效率"
"#TOPIC_TECH_CAT_DURABILITY","耐久度"
"#TOPIC_TECH_CAT_DURABILITY_DESC","提高堅固程度和耐久度"
"#TOPIC_TECH_CAT_PEOPLE","人員"
"#TOPIC_TECH_CAT_PEOPLE_DESC","提高人民的生活水準和幸福度"
"#TOPIC_TECH_CAT_WORLD","世界地圖"
"#TOPIC_TECH_CAT_WORLD_DESC","加強在世界地圖上的行動"
"#TOPIC_ACTIVE_RESEARCH","可用研究"
"#TECH_WEAPON_CRAFTING","武器製造"
"#TECH_WEAPON_CRAFTING_DESC","浩劫過後，無論是與野生動物搏鬥，還是對抗瘋狂的土匪，近身肉搏絕不是理想選擇。<mark>槍械工作室</mark>能提供合適的<quad name=Guard_Rifle><mark>武器</mark>，供守衛保護殖民地。\n\n槍械工作室用<quad name=Metal><mark>金屬</mark>和<quad name=Parts><mark>零件</mark>來生產武器。"
"#TECH_GUARDIANS","守衛"
"#TECH_GUARDIANS_DESC","守衛是保護殖民地免遭<mark>敵對</mark>動物和人群襲擊的主力軍。指派居民前往<mark>守衛亭</mark>，他們會穿好裝備，專心保護自己殖民地的同胞。"
"#TECH_AQUACULTURE","養殖漁業"
"#TECH_AQUACULTURE_DESC","誰說你不能種出魚？運轉良好的<mark>養殖魚場</mark>能為殖民地提供大量的<quad name=Fish><mark>魚</mark>，來補足其他更多以蔬菜為主的種植業。"
"#TECH_SALVAGED_DRUMS","應急用水桶"
"#TECH_SALVAGED_DRUMS_DESC","談到飲用水，你最好做好充分的準備。巨大水箱裡乾淨的飲用水可以保證你的居民熬過任何乾旱或熱浪。"
"#TECH_ASSEMBLY","電路組裝"
"#TECH_ASSEMBLY_DESC","在浩劫之後，學會怎麼組裝精緻的<quad name=Component><mark>部件</mark>不是件容易的事。<mark>電子元件廠</mark>是成為一個真正自給自足的殖民地關鍵的一步。"
"#TECH_REINFORCED_TANKS","強化水箱"
"#TECH_REINFORCED_TANKS_DESC","水箱裡裝滿水是幸運的事，可失去這些水就是災難。強化這些生命之箱，幫助它們度過最惡劣的情況。"
"#TECH_AXIAL_FLOW","軸向流動"
"#TECH_AXIAL_FLOW_DESC","一些機巧的工程能用水泵讓液體在軸向路徑中迴圈，減少運行水泵所需的<quad name=Energy><mark>能源</mark>。"
"#TECH_SUBMERGED_PUMPING","水下泵浦"
"#TECH_SUBMERGED_PUMPING_DESC","雖然用水桶取水很可愛，但是對大型殖民地來說，需要更大的解決方案來生產大量的水。岸邊的高科技水泵就能提供大量的水。"
"#TECH_ANIMAL_HUSBANDRY","牲畜飼養"
"#TECH_ANIMAL_HUSBANDRY_DESC","學會圈養之後，人們就開始飼養動物。解鎖<mark>牧場</mark>並從其他社群那裡換取動物，便可在殖民地中飼養動物，從而獲取肉和其他資源。"
"#TOPIC_REQUIRES_WORKERS","需要<mark>工人</mark>"
"#TOPIC_REQUIRES_NO_WORKERS","不需要<mark>工人</mark>"
"#TOPIC_CAUSES_POLLUTION","造成<mark>污染</mark>"
"#TOPIC_REQUIRES_DEPOSIT","需要<mark>堆積物</mark>"
"#TOPIC_TECH_EFFECT","已解鎖效果"
"#TECH_SPECIAL_TEXT_TRANSFORMER","為建築分配能源"
"#TECH_SPECIAL_POLLUTION_CREATE","造成污染"
"#TECH_SPECIAL_EFFECTIVE_AREA","具備有效範圍"
"#TECH_SPECIAL_WORK_AREA","使用工作區"
"#TECH_SPECIAL_NEEDS_DEPOSIT","必須建造在堆積物上"
"#TECH_SPECIAL_NO_WORKER","不需要工人"
"#TECH_SPECIAL_NEEDS_WORKER","需要一名工人"
"#TECH_SPECIAL_BARREN_SOIL","不能建造在貧瘠的土地上"
"#TECH_SPECIAL_POLLUTION_IMMUNE","不受污染影響"
"#TECH_SPECIAL_CATASTROPHE_SENSITIVITY_LONG","抗災能力弱"
"#TECH_SPECIAL_SHORE","必須建造在岸上"
"#TECH_SPECIAL_DAYTIME","夜間禁用"
"#TECH_SPECIAL_EFFICIENCY","效率提升"
"#TECH_SPECIAL_DURABILITY","耐久度提升"
"#TECH_SPECIAL_CAPACITY","容量提升"
"#TECH_SPECIAL_MAINTENANCE_COST","維修費用降低"
"#TECH_SPECIAL_BUILDING_UPGRADE","建築升級"
"#TECH_SPECIAL_REQUIRED_RESOURCE","需要資源：{0}"
"#TECH_SPECIAL_NIGHT","日間禁用"
"#TECH_SPECIAL_SKILL","新技能"
"#TOPIC_TECH_CAT_IDEOLOGY","意識形態"
"#TOPIC_TECH_CAT_IDEOLOGY_DESC","根據您所選的意識形態所獲得的特殊加成"
"#TECH_SPECIAL_ANIMALS_LONG","單獨從社群中獲取動物"
"#TOPIC_AFFECTED_BUILDINGS","受影響建築"
"#TOPIC_AFFECTED_VEHICLES","受影響車輛"
"#TOPIC_BUILDING_DETAILS","詳細資訊"
"#TOPIC_TECH_CAT_DECORATION","裝飾"
"#TECH_UNLOCKABLE_SKILL_GUARDS","解鎖守衛"
"#TECH_UNLOCKABLE_SKILL_EDUCATION","解鎖教育"
"#TECH_UNLOCKABLE_SKILL_DISASTER","災難管理"
"#TECH_UNLOCKABLE_SKILL_REPAIRING_CARS","解鎖車輛維修"
"#TECH_UNLOCKABLE_SKILL_TRADING","解鎖貿易"
"#TECH_UNLOCKABLE_SKILL_OUTPOSTS","解鎖前哨站"
"#TECH_UNLOCKABLE_SKILL_REPAIRING","自動維修"
"#TECH_UNLOCKABLE_SKILL_POLLUTION_REMOVE","污染清理"
"#TECH_UNLOCKABLE_SKILL_ROAD","移動速度提高"
"#TOPIC_TECH_CAT_COMBAT","戰鬥"
"#TOPIC_TECH_CAT_COMBAT_DESC","-"
"#BUILDING_UPGRADE_PREFIX","<mark>升級：</mark>"
"#TECH_SPECIAL_RESTRICTED","放置受限"
"#TECH_SPECIAL_ANIMALS","需要透過貿易取得"
"#TECH_SPECIAL_CATASTROPHE_SENSITIVITY","可受災難影響"
"#TECH_TREE_CAPACITY_TOOLTIP","增加儲存容量。"
"#TECH_TREE_WORK_SLOT_TOOLTIP","需要一名工人。"
"#TECH_TREE_NO_WORK_SLOT_TOOLTIP","不需要工人。"
"#TECH_TREE_INCREASED_RESOURCE_TOOLTIP","生產{0}。"
"#TECH_TREE_USED_RESOURCE_TOOLTIP","需要{0}才能工作。"
"#TECH_TREE_VULNERABLE_TOOLTIP","在某些災難期間可能會停止生產。"
"#TECH_TREE_DAY_TOOLTIP","需要陽光才能起作用。"
"#TECH_TREE_STORAGE_TOOLTIP","特定資源儲備。"
"#TECH_TREE_UPGRADE_TOOLTIP","允許升級{0}。"
"#TECH_TREE_HEALTH_TOOLTIP","允許恢復健康。"
"#TOPIC_TECH_CAT_DECORATION_DESC","創造更迷人的環境。"
"#TOPIC_TECH_SPECIAL_EFFICIENCY_SPEED","資源生產速度加快。"
"#TOPIC_TECH_SPECIAL_EFFICIENCY_AMOUNT","每週產出更多資源。"
"#TOPIC_TECH_SPECIAL_CAPACITY","資源容量更大。"
"#TOPIC_TECH_SPECIAL_DECORATION","即使是在世界末日後愛慕虛榮也合情合理，而裝飾就能很好地滿足人們的虛榮心。"
"#TOPIC_TECH_SPECIAL_IDEOLOGY","一種罕見的科技，可通過在遊戲開始前功能表中選擇特定的意識形態來開啟。"
"#TOPIC_TECH_SPECIAL_PEOPLE_WORKSLOT","額外的工作位置，可穩定並加速生產。"
"#TOPIC_TECH_SPECIAL_PEOPLE_HAPPINESS","提高生活品質，提升居民的幸福度和新生兒的出生率。"
"#TOPIC_TECH_SPECIAL_DURABILITY_DEFENCE","在極其惡劣的環境下加固建築，從而保護它們免受重創。"
"#TOPIC_TECH_SPECIAL_DURABILITY_REPAIR","磨刀不誤砍柴工，如果凡事能從開頭做到盡善盡美，從長遠來看一定會有所回報。"
"#TOPIC_TECH_SPECIAL_EFFICIENCY_CONSUMPTION","改良為最高效率的消耗模式，這意味著在任何情況下消耗的資源都更少。"
"#TOPIC_TECH_SPECIAL_WORLD_MAP","借助些許工程技巧，你可以更快走過崎嶇不平的地面。"
"#TOPIC_TECH_CAT_DECORATIONS","裝飾"
"#TECH_FIRE_STOVES","火爐"
"#TECH_FIRE_STOVES_DESC","放置於帳篷中央的簡易火爐能夠適度抵禦嚴寒。"
"#TECH_MAKESHIFT_RADIATORS","臨時取暖器"
"#TECH_MAKESHIFT_RADIATORS_DESC","居民將一些廢棄零件和熱水組合成簡易的取暖器，可小幅提升庇護所內溫度。"
"#TECH_POWERED_HEATERS","動能加熱器"
"#TECH_POWERED_HEATERS_DESC","如果想用燃燒木柴的方式為日益壯大的殖民地供暖，將會消耗大量人力和資源。改成用動能加熱器來提供暖氣，就不會占用居民的時間，讓他們去其他地方做更重要的工作。"
"#TECH_THERMOSTATS","溫度調節器"
"#TECH_THERMOSTATS_DESC","調節溫度來讓居民管理和擴大動能加熱器的有效範圍，造福更多的房屋。"
"#TECH_OPEN_HEARTH_FIREPLACE","開放式壁爐"
"#TECH_OPEN_HEARTH_FIREPLACE_DESC","一座大型空氣壁爐，能將整個街區的人聚集到一起。並提供些許防護，能在浩劫後的世界裡抵禦突如其來的嚴寒天氣。"
"#TECH_DIRECTED_HEAT","傳導供暖"
"#TECH_DIRECTED_HEAT_DESC","使用一連串的金屬板來引導燃燒柴火產生的熱能。可以讓更遠的建築也能吸收到一些熱能。"
"#TECH_UNLOCKABLE_SKILL_HEAT","生產熱量"
"#TECH_STATUS_AVAILABLE","可進行"
"#TECH_STATUS_RESEARCHING","研究中"
"#TECH_STATUS_RESEARCHED","已研究"
"#TECH_STATUS_UNAVAILABLE","不可進行"
"#TECH_AGRIBUSINESS","擁擠的圍欄"
"#TECH_AGRIBUSINESS_DESC","把所有的動物塞進圍欄中，以將牧場的效率最大化。雖然不是很人道，但不能否認這樣可以增加產量。"
"#TECH_IRRIGATION","灌溉"
"#TECH_IRRIGATION_DESC","普通和貧瘠的土壤品質皆可透過簡易的灌溉系統提升。為植物供應穩定的水流可保護它們免於大自然的摧殘。"
"#TECH_AMPLIFICATION","增幅"
"#TECH_AMPLIFICATION_DESC","一般的變壓器皆可透過簡單的改裝來增幅它們的效果。調整過後的功率可將能源傳遞至更遠的範圍。"
"#TECH_SUPERIOR_SHIELDING","最高級防護"
"#TECH_SUPERIOR_SHIELDING_DESC","避雷針的防護範圍可用一些巧妙的手法來提升，但也會讓它更容易損壞。"
"#TOPIC_RESEARCH_RESOURCES","資源"
"#TECH_ICE_FISHING","冰上釣魚"
"#TECH_ICE_FISHING_DESC","在厚重的冰層下釣魚雖然麻煩，但只要你有一把螺旋鑽、一件保暖的大衣、還有一點耐心的話就不會是什麼難事。"
"#TOPIC_TECH_CAT_UPGRADE","升級"
"#TOPIC_TECH_CAT_UPGRADE_DESC","解鎖一棟建築的升級選項。"
"#TECH_MISSION_CONTROL","領導力"
"#TECH_MISSION_CONTROL_DESC","營地的升級版本。可為專家們提供一個休息的場所，也可做為供居民們使用的公共場所。"
"#TECH_COMMAND_CENTER","統一治理"
"#TECH_COMMAND_CENTER_DESC","透過升級戰情中心取得。可用來管理整座殖民地。在大型的殖民地中，這樣的建築物不僅必要，在非常時期還可為居民提供應急用的水、食物、和各類資源。"
"#NOTICE_NO_RESEARCH_POINTS","科學點數不足"
"#NOTICE_ALREADY_RESEARCHING","已有進行中的研究"
"#NOTICE_TECH_UNAVAILABLE","目前無法研究此項目"
"#TOPIC_RESEARCH_INFRASTRUCTURE","基礎建設"
"#TECH_STEELWORKING","煉鋼技術"
"#TECH_STEELWORKING_DESC","耐用的工具比一般工具還要難生產，但也較能抵抗嚴苛的環境。"
"#TECH_SPINDLE_SPINNING","紡織技術"
"#TECH_SPINDLE_SPINNING_DESC","學習如何織出高級的布料將提升衣物的耐久度與舒適度。"
"#TECH_ARSENAL","武器庫"
"#TECH_ARSENAL_DESC","要保護殖民地的話，裝飾有樹枝與石頭是不夠的。但精良的武器將能讓您有足夠的火力來抵禦任何外部的威脅。"
"#TECH_WATER_PIPES","水管"
"#TECH_WATER_PIPES_DESC","能透過水塔來輸送水至各個建築。建造一個有效的管線系統能讓殖民地更進一步的走向文明的社會。"
"#TECH_FLUSHING","沖水系統"
"#TECH_FLUSHING_DESC","用水來帶走排泄物不僅對環境有益，還能讓居民們在如廁後感覺生活環境更清潔。與一般廁所不同的是，馬桶將不會造成汙染。"
"#TECH_STEAM_ROOMS","蒸氣室"
"#TECH_STEAM_ROOMS_DESC","在充滿蒸氣的三溫暖裡暖暖身子能夠洗去居民身上的有害粒子。科技的進步也讓這成為一個有益於環境的選擇，因為其並不會產生任何汙染。"
"#BUTTON_QUEUE_RESEARCH","研究排序"
"#BUTTON_RESET_RESEARCH_QUEUE","重置排序"
"#TECH_STATUS_QUEUED","排序"
"#QUEST_AVAILABLE","已解鎖新任務"
"#QUEST_TASK_VISIT_LOCATION","造訪該地點"
"#QUEST_BUNKERBUSTER_NAME","殘破碉堡"
"#QUEST_BUNKERBUSTER_DESC","一位年長的居民前來找你，並跟你講述了一個故事。她已故的父親在被炸死之前曾是軍隊裡的軍需官。在離這不遠處有很多儲存應急物資的碉堡，她甚至還造訪過其中一個碉堡，也許她現在還能指出那座碉堡的所在方位。如今碉堡裡很可能已經空無一物，但若不是的話，裡面應該會有許多寶貴的資源和資訊。"
"#QUEST_BUNKERBUSTER_GO","前往碉堡"
"#QUEST_BUNKERBUSTER_ABANDON","放棄任務"
"#QUEST_BUNKERBUSTER_ABANDON_DESC","只有傻子才會去探索幾十年前的舊式應急碉堡來搜刮破爛，最好還是不要把專家們的精力花在這種事情上。"
"#QUEST_BUNKERBUSTER_TASK1","進入碉堡"
"#QUEST_BUNKERBUSTER_PHASE_01_DESC","眼前的地點和居民口中描述的十分相似，可是這裡已經被大火燒個精光，裡面的應急物資也被搬得一乾二淨。不過你在地上發現了一本被煙灰遮蓋的《政府核安全碉堡手冊》，上面記載了更多的地方碉堡。在所有碉堡之中，只有一個碉堡旁邊有標記著Ｘ。"
"#QUEST_BUNKERBUSTER_PHASE_01_GO","繼續前往未標記的地點"
"#QUEST_BUNKERBUSTER_TASK2","進入第二座碉堡"
"#QUEST_BUNKERBUSTER_PHASE_02_DESC","專家來到了樹林深處的碉堡，這裡前門已經被撬開，看起來已經有人來過了這裡。專家進門後繼續向前走，隨即發現了一間小型控制室，控制室的旁邊還有一扇像是通往金庫的大門，上面全是凹痕和燒焦的痕跡。"
"#QUEST_BUNKERBUSTER_ANY","洗劫控制室"
"#QUEST_BUNKERBUSTER_SCAVENGER","尋找隱藏隔間"
"#QUEST_BUNKERBUSTER_SCIENTIST","試圖繞過金庫門鎖"
"#QUEST_BUNKERBUSTER_BACK","隨後返回"
"#QUEST_BUNKERBUSTER_03A_DESC","專家在屋裡大肆翻找，搜查了每個桌子和文件櫃。剩下的東西並不多，但是專家在其中一個檔案櫃裡發現一疊厚厚的科學資料，這東西應該能給我們提供一些有用的幫助。"
"#QUEST_BUNKERBUSTER_03B_DESC","目光銳利的拾荒者穿過房間，在桌子下面發現了一個隱藏開關。他按了下開關，突然聽到一陣噹啷聲，金庫門鎖的螺栓移動到了另外一邊。進入金庫後，他發現這裡幾乎沒剩下什麼東西了。他收集了一些銀幣、科學筆記和一枚小型金屬軍需別針，隨後便返回了殖民地。"
"#QUEST_BUNKERBUSTER_03C_DESC","科學家在金庫大門的旁邊發現了一個沾滿灰塵的小型按鍵。可按鍵接線因為歷時久遠而老化損毀了，科學家花了一些功夫成功連好了按鍵接線，按下按鈕順利打開了金庫大門。不幸的是，這裡幾乎已經沒剩下什麼東西了。他收集了一些銀幣、科學筆記和一枚小型金屬軍需別針，隨後便返回了殖民地。"
"#QUEST_BURNINGSKIES_NAME","燃燒的天空"
"#QUEST_BURNINGSKIES_DESC","這是一個眾所周知的悲劇。在浩劫的餘波中，電磁脈衝和電磁風暴燒壞了商務航班的飛行計算器，讓飛機變成了在空中飛的棺材。飛機墜落的殘骸之中，依然有可能找到空難乘客的屍骨。生還者常常找到這些殘骸，去問問看那些東西的所在之處，你一定能找到一些座標資訊。"
"#QUEST_BURNINGSKIES_GO","找到墜機地點"
"#QUEST_BURNINGSKIES_ABANDON","放棄任務"
"#QUEST_BURNINGSKIES_ABANDON_DESC","你不可能去做這種事，從本質上來說這和盜墓賊沒什麼兩樣，這些人最好的歸宿就是安安靜靜地躺在這裡。可無論如何，殖民地都會渡過難關。"
"#QUEST_BURNINGSKIES_TASK1","到達墜機地點"
"#QUEST_BURNINGSKIES_PHASE_01_DESC","專家抵達了墜機地點。這是一架舊型號的客機，機身完全斷成了兩半。在墜機形成的大坑旁邊，兩個機翼也已嚴重損毀，四周雜草叢生。灌木叢中依然能發現一些人的骨頭和殘骸。如果你不介意踩到死者的話，還是有機會拿到很多東西的。"
"#QUEST_BURNINGSKIES_RECKLESS","死人不會在乎的"
"#QUEST_BURNINGSKIES_RESPECT","表示尊重"
"#QUEST_BURNINGSKIES_02A_DESC","專家開始在此處肆無忌憚地挖掘，並將他發現的所有東西都打包帶走。這些人早就死了，應該完全不會在意。這次挖掘收穫豐富，對於還活著的人將會大有幫助。"
"#QUEST_BURNINGSKIES_02B_DESC","專家小心翼翼地穿過飛機的殘骸。他知道很多人都在此處喪生，所以整個過程他都一臉嚴肅、默不作聲。不過這次搜查的收穫還不錯，應該能幫助到殖民地裡的居民。"
"#QUEST_NUCLEARBEAST_NAME","核電野獸"
"#QUEST_NUCLEARBEAST_DESC","一座老舊的核電站在遠方依稀可見，巨大的冷卻塔直衝當初還是藍色的天空。高聳的核電站成為了拾荒者的首要目標，但顯然一隻可怕的野獸在其中一座核電站裡築巢，阻止了想要踏入其中的劫掠者。或者這其實只是個計謀，意在阻止不速之客靠近核電站。"
"#QUEST_NUCLEARBEAST_GO","去查看核電站"
"#QUEST_NUCLEARBEAST_TASK1","進入核電站"
"#QUEST_NUCLEARBEAST_PHASE_01_DESC","核電站本身並不難找，它就坐落在一條乾涸的河床旁邊，充滿了陰森恐怖的氣息。它外形良好，只留下了一些因年代久遠而造成的侵蝕印記。專家眼看四處無人，便進入了核電站。片刻之後，昏暗的大廳裡傳來一陣低沉的吼叫聲。一隻發著光的大狼映入了專家的眼簾。專家此時極度危險，可核電站裡的寶貴資源還在向他招手。"
"#QUEST_NUCLEARBEAST_ANY","盡可能攫取資源，然後逃走"
"#QUEST_NUCLEARBEAST_FIGHTER","攻擊野獸"
"#QUEST_NUCLEARBEAST_SCOUT","引開野獸"
"#QUEST_NUCLEARBEAST_02A_DESC","專家衝向了大廳裡離自己最近的入口，一路上見啥拿啥。大狼在後面窮追不捨，可沒過多久，它就在一塊更為明亮的區域門口停了下來。危險過去之後，專家估算了一下自己搶到的資源，並不是很多。可麻雀再小也是肉啊。"
"#QUEST_NUCLEARBEAST_02B_DESC","戰士接受了本次挑戰，朝野獸回應了一聲怒吼。野獸見狀有些困惑，不由地向著來時方向的黑暗處後退了一步。專家舉起武器朝這只發光的大狼開火，在其側身處打中了幾槍。大狼因疼痛而發出了一陣嗚咽聲，隨後便飛奔著逃回了黑暗之中。現在只要沒人冒險進入黑暗，在這座核電站裡搜刮東西還是相對比較安全的。"
"#QUEST_NUCLEARBEAST_02C_DESC","偵查兵快速思考，在其身後的地板上發現一個大洞，這個洞至少能通往地下好幾層。他開始用花瓶、石頭和其他東西砸向野獸，以刺激野獸攻擊。大狼上鉤了，它開始朝專家猛撲過去。專家側身躲開，大狼隨即掉進了大洞裡。牠現在變得更生龍活虎和憤怒，不過需要一些時間才能爬出大洞。偵查兵匆忙地搜查現場，隨後便帶著剛發現的戰利品再次離開了核電站。"
"#QUEST_NUCLEARBEAST_ABANDON_DESC","雖然核電站裡的寶貴資源相當誘人，可其中潛藏的未知風險太大了。最好還是放棄這次機會吧。"
"#QUEST_HIGHRISE_NAME","劫富濟貧"
"#QUEST_HIGHRISE_DESC","當地流傳著這樣一個傳說，說有一個土匪頭子，她在動亂時期收集了大量的財寶。如今這名土匪頭子與其團夥就住在附近的高層建築裡，建築的下面幾層均設有防禦工事。只有足夠機巧的人才可能進入建築，奪取土匪得來的不義之財，並分發給貧苦的人民，減輕他們的重負。"
"#QUEST_HIGHRISE_GO","前往高層建築"
"#QUEST_HIGHRISE_TASK1","進入高層建築"
"#QUEST_HIGHRISE_PHASE_01_DESC","這棟高層建築無疑成了幾十個土匪的藏身之處。建築的下面幾層設有路障和陷阱，可以阻止任何入侵者進入。但很明顯，土匪們對於這些防禦工事有些過於自滿，並不知道其實有兩個破綻。一是可以用繩子越過設有防禦工事的樓層，二是可以通過建築底部的狹小縫隙擠進去。"
"#QUEST_HIGHRISE_PHASE_01_RAPPEL","沿著繩子爬牆進入建築"
"#QUEST_HIGHRISE_PHASE_01_SQUEEZE","從縫隙處擠進建築"
"#QUEST_HIGHRISE_PHASE_01_BACK","隨後返回"
"#QUEST_HIGHRISE_PHASE_02A_DESC","想要不動聲色地從建築的一側爬上去可是相當困難。專家在爬牆的過程中盡可能地抑制住自己的喘息聲，沒過一會兒，就來到了未設防禦工事的樓層。有兩名暴徒在這一層徘徊，還互相鬼扯著什麼。他們身邊有一大堆硬幣，更裡面還有更多的硬幣，但要悄悄溜到那麼遠的地方風險太大了。"
"#QUEST_HIGHRISE_PHASE_02A_ANY","拿走身邊的硬幣"
"#QUEST_HIGHRISE_PHASE_02A_SCOUT","想辦法偷走大堆硬幣"
"#QUEST_HIGHRISE_PHASE_02A_BACK","回到建築底部，隨後返回"
"#QUEST_HIGHRISE_PHASE_02B_DESC","縫隙看起來十分狹窄，幾乎無法通過。洞內漆黑一片，專家側著身子拼命往縫隙裡擠，沒過多久就成功穿過了縫隙，來到建築內部。土匪們一定沒料到有人會從這個地方進來，所以並未在此設立防禦工事。地上有一大堆藍圖、筆記本和技術圖紙。在不驚動土匪的情況下，這裡很多東西都能從縫隙帶出去，所以必須有所取捨。"
"#QUEST_HIGHRISE_PHASE_02B_ANY","拿走所有看似值錢的東西"
"#QUEST_HIGHRISE_PHASE_02B_SCIENTIST","拿走所有實用的東西"
"#QUEST_HIGHRISE_PHASE_02B_BACK","回到建築底部，隨後返回"
"#QUEST_HIGHRISE_PHASE_02A_ANY_DESC","你決定拿走身邊的小銀幣袋。雖然袋子不大，但依然很重。而且更讓人傷腦筋的是，相比於爬繩上樓，在順繩下降的過程中，你還要時刻冒著銀幣掉落的風險。就在專家快要到達地面的時候，幾枚銀幣從袋子裡掉了出來，哐當一聲砸在了金屬板上。專家趕緊跑進了樹林，當土匪匆忙趕到現場時，只發現地上的一根繩子和幾枚銀幣。"
"#QUEST_HIGHRISE_PHASE_02A_SCOUT_DESC","專家充分發揮自己的潛行能力，利用其他物品的掩護，小心翼翼地靠近那一大堆硬幣。土匪似乎對混進來的小偷毫不知情，還在爭論誰更擅長爆頭。專家得手後，把裝有硬幣的袋子緊緊綁在身後，慢慢退回到繩索處，沿著繩子降到了地面，隨後消失在了樹林裡。"
"#QUEST_HIGHRISE_PHASE_02B_ANY_DESC","這是一堆雜亂無章的東西，如果沒有一定的專業知識，很難分辨哪些東西有用或沒用。專家往背包裡塞滿了看似值錢的物件，然後從縫隙處原路返回。偷來的東西裡有一部份似乎真的能派上用場，但是其他的東西不是太先進就是太特殊，一點用處都沒有。"
"#QUEST_HIGHRISE_PHASE_02B_SCIENTIST_DESC","儘管有很多東西可以拿走，但對於殖民地來說，這裡的研究肯定是最有價值的。科學家以最快的速度在一大堆物品中翻找，把背包裝得滿滿的。帶著這個鼓脹的背包，似乎更難通過狹小的縫隙。不過最後科學家成功地帶著背包穿過縫隙，走進了樹林深處，消失得無影無蹤。這些藍圖和書籍遲早都會派上用場的。"
"#QUEST_HIGHRISE_ABANDON_DESC","想要從一大群有組織的土匪手中偷東西？這也太冒險了，貪婪會害死你的。"
"#QUEST_MOUSSTASHED_NAME","小鬍子的珍寶"
"#QUEST_MOUSSTASHED_DESC","在浩劫後的世界裡，收集垃圾和小玩意兒並不是什麼罕見的事，畢竟說不定哪一天，其中有些東西就突然變得有用了。當地有一個鬍鬚濃密的怪人，他會把各種東西都埋藏在這一帶，但老是忘記埋藏的地點。其中一個地點應該離這裡不遠。"
"#QUEST_MOUSSTASHED_PHASE_01_GO","找到埋藏點"
"#QUEST_MOUSSTASHED_TASK1","找到埋藏點"
"#QUEST_MOUSSTASHED_PHASE_02_DESC","在一座殘破的城鎮邊緣，坐落著一幢樣式奇特的紅磚舊廠房。廠房的屋頂幾乎已經完全塌陷，陽光透過縫隙照射到地面，地板上整整齊齊堆放的紅磚塊顯得格外矚目。在磚塊之間藏有一小袋銀幣，還有一張紙條，上面畫著彎曲的小鬍子和一個箭頭，還寫有一堆數字。也許這些資訊暗示了下一個埋藏點？"
"#QUEST_MOUSSTASHED_PHASE_02_GO","拿走銀幣，繼續尋找"
"#QUEST_MOUSSTASHED_TASK2","找到下一個埋藏點"
"#QUEST_MOUSSTASHED_PHASE_03_DESC","既然你已經知道要尋找的方向，那找到下一個埋藏點應該就更容易了。在這座城鎮的鬧市區也有一所紅磚房子，這是一間老舊的咖啡館，不過早已變得無人問津了。不要說那些沉迷咖啡的人，就連老鼠都不會再光顧這裡。咖啡館的角落裡有一堆看起來很眼熟的磚塊，裡面藏著一堆筆記本，還有一張和上次不同的紙條，上面畫著八字鬍和一組新的箭頭。"
"#QUEST_MOUSSTASHED_PHASE_03_GO","拿走筆記本，繼續尋找"
"#QUEST_MOUSSTASHED_TASK3","找到最後一處埋藏點"
"#QUEST_MOUSSTASHED_PHASE_04_DESC","另一處埋藏點就在另一座城鎮裡。你正沐浴著陽光走在大街上，突然看到一座熟悉的紅磚建築，這回看到的是廠房的煙囪。於是你朝煙囪的方向走去，靠近時你才看到有人正在往煙囪底部搬運磚頭。「哦，你好你好，我的好朋友！」一位鬍子稀疏但梳理整齊的瘦削男子向你問候，「今天天氣真不錯，是什麼風把你給吹來了？」"
"#QUEST_MOUSSTASHED_FINALE_CONFESS","承認掠奪了埋藏點"
"#QUEST_MOUSSTASHED_FINALE_LIE","撒謊說你在打兔子"
"#QUEST_MOUSSTASHED_FINALE_CONFESS_DESC","「真的嗎？我還以為這些埋藏點相當隱蔽，沒人能找到。就連我經常都找不到這些地方！」對於這個突如其來的「驚喜」，他似乎陷入了沉思。「既然你已經來了，那把這些也拿上吧，我想現在沒必要再用磚塊把它們藏起來了。」他將最後一個埋藏點的物品贈予你，神色恍惚地走開了，嘴裡語無倫次地唸著什麼枕套和煙囪的事，好像還提到了鴨子？"
"#QUEST_MOUSSTASHED_FINALE_LIE_DESC","「好了好了，你我心知肚明，這裡方圓幾公里內都見不著帶有毛髮或是尾巴的動物。快說，你是不是在找我藏東西的地方？」他那用蠟精心打理過的小鬍子在陽光的照耀下閃閃發亮。他繼續說到，聲音裡帶有一絲失望：「那好吧，現在我也沒必要再堆磚塊了。這些東西你隨便拿吧，反正我還可以偷到更好的東西！」"
"#QUEST_MOUSSTASHED_ABANDON_DESC","這番折騰感覺就像是在白費力氣，看不到盡頭，也沒有任何回報。最好讓專家用這些時間去做一些更有意義的事情。"
"#QUEST_OBJECTION_NAME","我反對！"
"#QUEST_OBJECTION_DESC","人們在災難時刻會作何反應？目睹這些既有趣又有些可怕。聽說有個小隊決定以遊戲節目的形式來處決鬧事者，實現邊疆正義。這聽起來很奇怪，但同時也相當有趣。"
"#QUEST_OBJECTION_GO","前去查看"
"#QUEST_OBJECTION_TASK1","進入「法院」"
"#QUEST_OBJECTION_PHASE_01_DESC","曾經的新古典主義博物館轉眼間就變成了一座臨時法庭。接待員將人們帶入「法庭」，「陪審團」就坐在一座大型名人坐像的底座周圍，「法官」身著顏色鮮豔的浴袍，頭上戴著臨時假髮，懶洋洋地躺在大理石雕像的大腿上。「對愛德溫·詹姆斯的審判即將開始！」，一位陪審團成員大聲說到，「送上大錘！」他繼續說著，人群開始歡呼起來。"
"#QUEST_OBJECTION_PHASE_01_GO","靜靜觀看"
"#QUEST_OBJECTION_PHASE_02_DESC","「法庭」助手推出一個精巧的裝置，首先是一把椅子，椅子上方懸掛著一個巨大的石錘，感覺那就像是一把發鈍的斷頭臺刀片。三根木樁緊緊抵住石錘，防止它掉落下來。一個男人從人群中走出，坐在椅子上。通常來說，死亡來臨時人們都會感到害怕，但是他恰恰相反，還在咧著嘴笑個不停。「你準備好接受大錘的正義審判了嗎？」陪審團成員大聲喊道，聲音頗具戲劇性。在人群的歡呼聲中，愛德溫滿心歡喜地點了點頭。"
"#QUEST_OBJECTION_PHASE_02_GO","繼續觀看"
"#QUEST_OBJECTION_PHASE_02_PICK","在觀看時當個扒手"
"#QUEST_OBJECTION_PHASE_03A_DESC","接下來便是一片混亂，有模擬審判，有智力競猜，還有隨之而來的大騷動。法官滔滔不絕地向愛德溫陳述了一系列「事實」，當後者認為事實有誤時，必須大聲喊出「抗議！」如果抗議有效，他將會獲得一袋銀幣；如果抗議無效，就將從裝置上移除一根木樁。觀眾也可以參加這場智力競猜，但最終答案只能由愛德溫自己定奪。"
"#QUEST_OBJECTION_PHASE_03B_DESC","瘋狂的人群似乎對周圍發生的一切毫不在意，你成功從他們口袋中扒到了幾枚硬幣。臺上接下來便是一片混亂，有模擬審判，有智力競猜，還有隨之而來的大騷動。法官陳述了一系列「事實」，當愛德溫認為事實有誤時，必須大聲喊出「抗議！」如果抗議有效，他就將獲得一袋銀幣；如果抗議無效，就將從裝置上移除一根木樁。觀眾也可以參加這場智力競猜，但最終答案只能由愛德溫自己定奪。"
"#QUEST_OBJECTION_PHASE_03_CORRECT","大聲喊出正確答案"
"#QUEST_OBJECTION_PHASE_03_WRONG","大聲喊出錯誤答案"
"#QUEST_OBJECTION_PHASE_03_CORRECT_DESC","在你的幫助下，愛德溫成功找到了正確答案。「聽著，聽著，優勝者已決出！」法官最終宣佈，然後用手拂去假髮下的汗水。人群中爆發出一陣熱烈的掌聲，愛德溫走下臺，徑直走向專家。「朋友，你做的一切我都看到了」，他笑著說到，「這對我的家人們來說意義非凡。」說完便遞給專家一袋硬幣和一些科學書籍，然後離開了現場。人群緊跟在後，也想從中分一杯羹。"
"#QUEST_OBJECTION_PHASE_03_WRONG_DESC","由於你故意喊出錯誤答案，愛德溫在狂亂的氛圍中開始崩潰。每次回答失敗都會引來人群的驚歎聲，同時木樁也一根接一根地移除。在助手即將移走最後一根木樁時，人群齊聲大喊：「砸死他！砸死他！」最後一根木樁也被移走了，巨大的石錘掉下來，重重地砸在愛德溫的頭上，發出了一聲令人作嘔的巨響。法官宣佈：「正義得到伸張，公民理應得賞！」於是幾名助手將錢袋裡的硬幣撒向了人群。"
"#QUEST_OBJECTION_ABANDON_DESC","這一切感覺就像是一個消遣你的大笑話，最好還是將你和專家的時間花在別的地方。"
"#QUEST_CONVOY01_NAME","呦！車隊！"
"#QUEST_CONVOY01_DESC","在荒野大地上，各種貿易車隊穿行在社群、甚至是土匪營地之間。這些車隊要麼行駛路線隱蔽，難於發現；要麼就是防守嚴密，外人難以突破。但偶爾，大嘴巴的司機也會說漏嘴。有次就有這樣一個戴眼罩的傢伙，他不停地吹噓自己正在運送的大批貨物幾乎沒有任何保護措施。這對你來說可能是個機會，你可以友好地幫助他們，也可以襲擊他們，奪取他們運送的所有貨物。"
"#QUEST_CONVOY01_PHASE_01_GO","搜尋車隊"
"#QUEST_CONVOY01_TASK1","找到車隊"
"#QUEST_CONVOY01_PHASE_02_DESC","從那個可憐的傢伙口中聽來的消息終於派上了用場。一支由幾輛卡車組成的車隊正停靠在一條舊公路旁，領頭卡車的發動機艙中冒著滾滾黑煙。你計算了一下，有三名武裝警衛和幾名卡車司機，他們大多都在大聲爭論著「汽油品質標準」之類的問題。"
"#QUEST_CONVOY01_PHASE_02_ATTACK","攻擊車隊"
"#QUEST_CONVOY01_PHASE_02_FREE","免費修理卡車"
"#QUEST_CONVOY01_PHASE_02_PRICE","幫忙修理卡車，但要收取一定費用"
"#QUEST_CONVOY01_PHASE_03_ATTACK_DESC","在幾名警衛注意力分散的時候，專家輕鬆溜到他們身後，予以致命一擊。第一名警衛受到重擊後立即倒地，第二名警衛的腿上受了重傷。其餘幾個人也在一陣扭打後放棄了抵抗，被綁在了路邊。「混蛋，我們不會放過你的！」被綁在路邊的人群大聲喊道。卡車內的貨物並沒有你想像的那麼多，不過也有一定的珍貴資源、銀幣以及藥品，傷者可能迫切需要其中的一些東西。"
"#QUEST_CONVOY01_PHASE_03_ALL","帶著所有東西離開"
"#QUEST_CONVOY01_PHASE_03_SOME","留下一些藥品"
"#QUEST_CONVOY01_PHASE_03_FREE_DESC","專家與車隊保持安全距離，朝他們打招呼。不出意外，面對突如其來的威脅，警衛立馬將槍口指向了專家。你向他們解釋說以前見過這種情況，可以幫他們修理車輛。聽到這番話後，警衛冷靜下來，放下了槍。專家開始汗流浹背地修理卡車，沒過幾分鐘，卡車就恢復如常。車隊將部份運送貨物贈予你，以示感謝，然後驅車揚長而去。"
"#QUEST_CONVOY01_PHASE_03_PRICE_DESC","你遠遠地朝著車隊打招呼，這樣他們就不會把你視作威脅。「我可以幫你們修理車輛，不過你懂的……要收點茶水費。」就這樣來來回回地說了幾次，卡車司機才相信你是真的會修車，可是在幾句咒駡聲後，卡車居然啟動了。領頭警衛對發生的一切顯得相當惱火，他向你付了錢，然後整個車隊再次駛上了公路。"
"#QUEST_CONVOY01_ABANDON_DESC","車隊來了又去，去了又來，你一定會在更合適的時機遇到其他車隊。"
"#QUEST_CONVOY02_NAME","螳螂捕蟬，黃雀在後"
"#QUEST_CONVOY02_DESC","根據多次和土匪近距離接觸的經驗，你推斷出他們一定在離這兒不遠的地方運送補給。他們將所有的戰利品轉移到了大型營地裡，以免遭到其他土匪和社群的掠奪。一個類似的車隊現在正在前往當地營地，如果車隊順利抵達營地，那麼裡面的資源都會被洗劫一空。土匪們臨時拿來用的卡車速度並不快，所以你應該有時間攔截他們。"
"#QUEST_CONVOY02_PHASE_01_GO","攔截車隊"
"#QUEST_CONVOY02_TASK1","抵達車隊所在地"
"#QUEST_CONVOY02_PHASE_02_DESC","順著滾滾黑煙和引擎的轟鳴聲，很容易就能找到土匪車隊的具體方位。目前你可以看到兩輛卡車正在向你駛來，車上載著幾個強盜。他們正沿著深谷邊的一條泥濘小道行駛，小道的寬度剛好夠卡車通過。前面的道路上方有一堆巨石，你可以將它們推到路上。更遠地方的有一片森林，也能提供不錯的掩護，方便你發動伏擊。"
"#QUEST_CONVOY02_PHASE_02_ANY","滾落巨石攻擊車輛"
"#QUEST_CONVOY02_PHASE_02_FIGHTER","想辦法幹掉司機"
"#QUEST_CONVOY02_PHASE_02_SCOUT","伏擊車隊"
"#QUEST_CONVOY02_PHASE_03_ANY_DESC","有些巨石看起來只用輕輕一推就可以滾落山崖。當車隊靠近時，你將其中一塊較大的巨石推向了車隊。巨石滾落，重重地擊中了卡車的一側，把卡車推入了深谷。領頭卡車側方也遭受了重擊，冒著黑煙。剩下的土匪暈頭轉向，很快就被幹掉了。雖然大部份貨物都掉進了深谷，但你也從小卡車上搜刮到了部份資源，這總比什麼都沒有要強。"
"#QUEST_CONVOY02_PHASE_03_FIGHTER_DESC","只要槍法精准，就可以將司機一擊斃命。當車隊抵達一處相當狹窄的路段時，專家開火射擊。領頭卡車中彈跌入深谷，後方卡車嘎地一聲急忙刹車，司機跳下卡車，往山上跑去。"
"#QUEST_CONVOY02_PHASE_03_SCOUT_DESC","當車隊抵達森林地帶時，專家開火射擊。第一槍相當漂亮，擊中了領頭卡車，使其直接側翻，跌入深谷。大部份的土匪都在這輛卡車上，也跟著掉進了山谷。而第二槍直接擊中卡車司機，卡車瞬間失控，猛烈撞向了旁邊的大樹。現在無疑是掠奪的好時機。"
"#QUEST_BOMBERMAN_NAME","炸彈人"
"#QUEST_BOMBERMAN_DESC","一位神色痛苦的婦女一瘸一拐地向你走來：「我們的小隊被狼群幫土匪給綁了！首，首領用炸彈和他們進行了一場惡戰，可無奈他們人多勢眾！他們就在離這兒不遠的地方，請幫幫我們！」她還想進一步解釋，卻由於體力不支癱倒在地。她會沒事的，只是需要休息一下。"
"#QUEST_BOMBERMAN_PHASE_01_GO","前往土匪營地"
"#QUEST_BOMBERMAN_TASK1","進入土匪營地"
"#QUEST_BOMBERMAN_PHASE_02_DESC","狼群幫土匪的確抓了一群人，他們被粗暴地塞進平板卡車上的一個臨時籠子裡，還有一個人躺在地上昏迷不醒。你還看到土匪的部份車輛遭到嚴重炸毀。倒地昏迷的男人年紀較大，但看起來樣貌兇悍，衣服上還有燒焦的痕跡。「好了，我們走吧！」你聽到有人大喊了一聲，隨後便領著一群土匪離開了。只有兩名土匪留下了，他們拔出了左輪手槍，朝那個昏迷的男人走去。"
"#QUEST_BOMBERMAN_PHASE_02_CHASE","緊跟著土匪的主力"
"#QUEST_BOMBERMAN_PHASE_02_HELP","幫助受傷的男人"
"#QUEST_BOMBERMAN_PHASE_03_CHASE_DESC","你決定顧全大局，前去追趕土匪車隊。幸運的是，車隊在抵達開闊大路之前，還需要穿越一道蜿蜒的峽谷，這樣你就有機會趕上他們了。正當專家準備出發時，聽到了一聲槍響。人死不能複生，如今回頭也沒有必要了。只能利用高地伏擊，設法救出剩下的人。"
"#QUEST_BOMBERMAN_PHASE_03_AMBUSH","製造一場假埋伏"
"#QUEST_BOMBERMAN_PHASE_03_DROP","滾落巨石並開火射擊"
"#QUEST_BOMBERMAN_PHASE_03_DROP_DESC","趁著還有一些時間，專家將巨石推到了峽谷邊緣。車隊抵達伏擊點時，專家將巨石推下。滾落的巨石撞上了行進中的車隊，引起一陣混亂，幾名俘虜趁亂逃了出來。專家從戰鬥中撤離，並跟隨俘虜們來到了安全的地方。「無名的英雄，非常感謝你！不過蘭卡斯特去哪兒了？」瞭解情況後，他們決定和之前那名逃出來的婦女一樣，加入殖民地，並盡自己所能來報答你的恩惠。"
"#QUEST_BOMBERMAN_PHASE_03_AMBUSH_DESC","專家將岩石、棍棒和衣服放在峽谷邊緣，假裝自己人多勢眾。車隊靠近時，專家大步向前，朝車隊喊道：「小子，你們已經被包圍了！我們只想要那些囚犯，如果你們現在就走，我可以保證你們毫髮無損！」這幫人朝峽谷邊緣望去，試圖弄清你是不是在虛張聲勢。他們激烈地討論了一會兒之後決定釋放囚犯，繼續前行。得救的囚犯和那名逃出來的婦女都表示願意加入殖民地，以報你的救命之恩。"
"#QUEST_BOMBERMAN_PHASE_03_HELP_DESC","你決定幫助這個男人，那些俘虜就聽天由命吧。這兩個土匪還在為誰該來開槍而爭個不停，在兩聲乾淨俐落的槍響之後，兩個土匪都倒地不起。過了一會兒，男人終於醒了過來。「搞什麼，我的手下去哪兒了？為什麼不救他們？」他怒吼道。在冷靜下來後，他介紹說自己叫蘭卡斯特。「你最好趕緊找到那些混蛋，否則等下次見面，我們就不只是說說而已了。」你重新找到那名成功逃出來的婦女，進一步瞭解到土匪的行進路線，對土匪進行了報復打擊。"
"#QUEST_BOMBERMAN_ABANDON","現在不是捨身取義去營救陌生人的時候，總有人會擺平這件事的。"
"#QUEST_BLACKHARVEST_NAME","年穀不登"
"#QUEST_BLACKHARVEST_DESC","你聽說一位傑出的科學家住在荒郊野外，目前正在研究各種革命性基因工程。她住的小屋就在這附近，所以不妨去看看這究竟是怎麼一回事。"
"#QUEST_BLACKHARVEST_PHASE_01_GO","前往小屋"
"#QUEST_BLACKHARVEST_TASK1","進入小屋"
"#QUEST_BLACKHARVEST_PHASE_02_DESC","你來到了這間人跡罕至的小屋，敲了敲門。沒有回應。你又敲了下門，依然沒有回應。正當你準備離開的時候，背後有人問道：「Ystävä，今天我有什麼可以幫到你的嗎？」你轉過身，看到一位戴著眼鏡、穿著園丁服的中年婦女。她介紹說自己叫伊芙麗娜。「不知道你對候選基因分離有沒有什麼瞭解？」"
"#QUEST_BLACKHARVEST_WHAT","那是什麼？"
"#QUEST_BLACKHARVEST_SCIENTIST","限制性內切酶還是聚合酶鏈反應？"
"#QUEST_BLACKHARVEST_PHASE_02A_DESC","「開玩笑的，不過我還是很希望有人能幫幫我。很有趣的是，附近的一片牧場裡種植著農桿菌，不過有人……已經佔領了那裡。你能去看看他們願不願意離開或者分我一些小麥嗎？要是這樣的話那就再好不過了。我很快就會過去。」"
"#QUEST_BLACKHARVEST_PHASE_02_GO","同意查看牧場"
"#QUEST_BLACKHARVEST_PHASE_02B_DESC","「啊，真是出乎意料。我之後得好好向你討教一下。總之，我很想弄到一些生長在附近麥田裡的農桿菌，我相信你應該知道為什麼。但是有人已經佔領了那片牧場，你能去看看他們願不願意為了科學分給我一些作物嗎？我很快就會過去。」"
"#QUEST_BLACKHARVEST_TASK2","查看牧場"
"#QUEST_BLACKHARVEST_PHASE_03_DESC","牧場坐落在山谷之中，地理位置得天獨厚，周圍還有一片小麥田和玉米田。你看到莊稼間有動靜，原來是幾個人在收割玉米。他們看起來毫無異常。"
"#QUEST_BLACKHARVEST_PHASE_03_APPROACH","走向他們"
"#QUEST_BLACKHARVEST_PHASE_03_SNEAK","偷偷溜到麥田裡"
"#QUEST_BLACKHARVEST_PHASE_03A_DESC","工人們注意到你的到來，向你揮手致意。「你好！你怎麼來我們牧場了？你是來搶劫我們的嗎？」其中一人大聲說到，並緊張地笑著。小麥的收成少得可憐，工人們也在猶豫是否要將小麥給你。"
"#QUEST_BLACKHARVEST_PHASE_03A_PAY","付錢購買小麥"
"#QUEST_BLACKHARVEST_PHASE_03A_TAKE","使用武力強取"
"#QUEST_BLACKHARVEST_PHASE_03A_PAY_DESC","「好吧，嗯。我想我們可以用那筆錢來買吃的，就這麼說定了！」工人們讓你收割了一大堆小麥，不過這些小麥似乎都患上了某種疾病。小麥快收割完的時候，伊芙麗娜背著一個大包走了過來。「哦？你拿到小麥了？Loistavaa！這可幫了我一個大忙！」她從包裡遞給你幾本寫滿筆記和塗鴉的科學書籍，作為幫她收集小麥的獎勵，然後便隨即離去。"
"#QUEST_BLACKHARVEST_PHASE_03A_WELCOME","離開牧場"
"#QUEST_BLACKHARVEST_PHASE_03A_TAKE_DESC","你決定恐嚇他們，於是從腰間掏出武器。「嘿，朋友！你真想威脅我們這群手無寸鐵、饑腸轆轆的人嗎？就因為你有槍，就可以為所欲為嗎？那好吧，把這些該死的小麥都拿去。」這片小麥已經變黑，很顯然患上了某種疾病。在你收割時，伊芙麗娜趕了過來。「那些人看起來非常生氣啊，你對他們說了些什麼？」她從包裡遞給你幾本寫滿筆記和塗鴉的科學書籍，作為幫她收集小麥的獎勵，然後便隨即離去。"
"#QUEST_BLACKHARVEST_PHASE_03B_DESC","避免正面衝突的最好方式就是悄悄行動。在你快要收割完小麥的時候，一位手裡拿著簡易鐮刀的農夫朝你的所在地走了過來。就在千鈞一髮之際，一群烏鴉驚聲四起，轉移了農夫的注意力。「嘿，是我。」有人在你耳後輕聲說到。你轉頭一看，伊芙麗娜正對著你得意地笑，手裡還握著一塊小石頭。「噢！這些小麥都是給我的嗎？Kiitos！這是給你的報酬！」說著她便從包裡拿出了幾本科學書籍。"
"#QUEST_BLACKHARVEST_ABANDON_DESC","這一切似乎都像在浪費你的時間，所以你決定放棄此次任務，不在這方面花費過多精力。"
"#QUEST_REMEMBRANCE_NAME","紀念"
"#QUEST_REMEMBRANCE_DESC","過去幾天裡，一位居民一直愁眉不展，將自己關在屋內不願見人。在勸說了他一陣後，他終於說出了實情。「一些垃圾掠奪者襲擊了我妹妹的殖民地。她是我唯一的家人，但是對此我卻無能為力。我甚至沒法給她舉辦一場像樣的葬禮！」他大聲吼道，試圖掩飾住自己的眼淚。「從今以後我還能再對誰好？」你還不知道他妹妹的具體死亡地點，不過現在能做的就是四處尋找，給他一些安寧。"
"#QUEST_REMEMBRANCE_GO","找到他的妹妹"
"#QUEST_REMEMBRANCE_TASK1","找到他的妹妹"
"#QUEST_REMEMBRANCE_PHASE_01_DESC","掠奪者在很多村莊都留下了痕跡，這些村莊要麼在被劫掠之後再無人居住，要麼就是直接被大火夷為平地。殖民地大門被炸得乾乾淨淨，看樣子，一支車隊襲擊了這個不起眼的殖民地，幾乎搶走了一切。不過你目之所及範圍內沒看到任何屍體，所以這裡的人要麼逃走了，要麼就是成了奴隸。也許你還能從廢墟中搜尋到一些資源，不過也僅僅是資源而已。"
"#QUEST_REMEMBRANCE_PHASE_01_GO","搜尋資源，然後繼續前進"
"#QUEST_REMEMBRANCE_PHASE_02_DESC","靠近殖民地時，你發現幾隻禿鷲在庭院上空無聲地盤旋。空氣中彌漫著濃烈且潮濕的甜味，聞起來令人作嘔。進入殖民地後，噁心的腐臭味撲鼻而來。然後你發現了第一批屍體，他們全身腫脹，長滿了水泡。這應該不是土匪幹的。你只想要趕緊離開這裡，不過這個疾病肆虐的地方應該還蘊藏著一些資源。"
"#QUEST_REMEMBRANCE_GRAB","盡可能攫取資源，然後繼續前進"
"#QUEST_REMEMBRANCE_MOVE","儘快離開這裡"
"#QUEST_REMEMBRANCE_PHASE_03_DESC","第三個殖民地內無疑經歷了一場惡戰。路邊燒焦的車輛冒著滾滾黑煙，烏鴉正在啄食土匪和居民的屍體。殖民地中心的戰鬥一定最為激烈。仔細檢查過屍體後，你發現了一具傷痕累累的屍體，死者是一名２０多歲的年輕女子，和那位悲痛欲絕的居民口中描述的妹妹十分吻合。她的身邊躺著一群武裝精良的居民，他們做了最後的抵抗，但終究逃不過被殘殺的命運。"
"#QUEST_REMEMBRANCE_RESPECT","埋葬妹妹"
"#QUEST_REMEMBRANCE_LOOT","掠奪屍體"
"#QUEST_REMEMBRANCE_PHASE_03A_DESC","你決定尊重這些英勇的犧牲者，讓他們保持原樣，並將妹妹埋在了殖民地外的一棵大橡樹下。你將這個悲傷的消息告訴了她的哥哥，他頓時淚如雨下。你的居民同樣也對你的行為表示贊許，因為他們知道你會盡力照顧好所有人。"
"#QUEST_REMEMBRANCE_PHASE_03B_DESC","這些裝備看起來相當貴重，留在這裡簡直就是浪費。你從這些屍體上收集到幾件高端或血跡斑斑的衣服和武器。這些東西也許會對我們的殖民地有所幫助，可以防止這裡的悲劇重演。你把妹妹埋在殖民地外的一棵大楓樹下，隨即離開了。你後來才知道，哥哥聽到這個消息的時候當場就哭了，不過他已經開始慢慢恢復。但遺憾的是，你的居民並不樂意看到那些不詳的帶血掠奪品。"
"#QUEST_REMEMBRANCE_ABANDON_DESC","要在無數廢棄的殖民地中找到他的妹妹可能會花費很長時間，最好把精力集中在更加緊迫的問題上。"
"#QUEST_VANMANHEIST_NAME","貨車司機兼強盜"
"#QUEST_VANMANHEIST_DESC","在這片荒野大地上，神秘的貨車司機老丹是當地小有名氣的人物。不過很多人不知道，他也是幾起大大小小搶劫案的幕後主謀。現在他正向你走來，邀你加入他最新的搶劫計畫。「像你這樣有魄力的人，用不了多久就能召集到人手！我已經有了合適的人選，還找到了一個讓人很想撬開的保險庫。怎麼樣？有興趣嗎？」"
"#QUEST_VANMANHEIST_GO","召集人手"
"#QUEST_VANMANHEIST_TASK1","招募竊賊"
"#QUEST_VANMANHEIST_PHASE_01_DESC","小隊的第一位成員是一名天賦異稟的竊賊。老舊的高層建築裡住著幾個衣衫襤褸的人，不過你此行只是為了找到老丹口中提到的那個人。當你在一棟搖搖欲墜的公寓附近徘徊時，身後突然傳來聲音：「你來這裡幹嘛？」一個頭戴兜帽的人問道。她站在你身後一個手臂遠的地方，手裡拿著一把鋒利的匕首。「哦？是老丹派你來的。那來談談吧，你有什麼事呢？」"
"#QUEST_VANMANHEIST_PHASE_01_GO","說明計畫"
"#QUEST_VANMANHEIST_PHASE_01A_DESC","她安靜地聽你說明老丹的計畫，目標是闖入一座戒備森嚴的小銀行，那兒是當地商人的交易基地。搶劫的方式簡單粗暴，就是從銀行的幾個入口闖進去，然後把裡面洗劫一空。「我認識一個人，特別適合幹這種粗活。他體壯如牛，要是你敢阻攔他，那可就得遭殃囉。」"
"#QUEST_VANMANHEIST_PHASE_01A_GO","同意前去查看"
"#QUEST_VANMANHEIST_TASK2","招募壯漢"
"#QUEST_VANMANHEIST_PHASE_02_DESC","你沒費多少力氣就找到了這個人。他體型壯碩，臉上長滿鬍鬚，正坐在公園的舊椅子上看著小說。長椅不堪重負，在壯漢身下嘎吱作響。「大塊頭，最近如何啊？」竊賊大聲地朝壯漢打著招呼。「很高興認識你，看來你已經見過我的姊妹了。希望她沒有說我壞話。」在一陣簡單的交談過後，他似乎對這個計畫很滿意。於是你繼續上路，尋找最後一名成員，也就是車手。"
"#QUEST_VANMANHEIST_PHASE_02_GO","繼續招募"
"#QUEST_VANMANHEIST_TASK3","招募車手"
"#QUEST_VANMANHEIST_PHASE_03_DESC","你聽到引擎的聲響，柴油燃燒產生的濃煙也幾乎要讓人窒息。在一片小空地上，一個人正在修補著一台大型引擎，顯然這台引擎是他自己造的。引擎像工廠的煙囪一樣向外冒著濃煙，聽起來隨時都可能會爆炸。「你們來了啊，快上車，來不及解釋了！」你還沒來得及向車手說明搶劫計畫，他就跳上了自己高度改裝的四輪傳動卡車，按下了卡帶式錄音機，放起７０年代經典的迪斯可音樂。搶劫計畫看來就要開始了。"
"#QUEST_VANMANHEIST_PHASE_03_GO","跳上卡車"
"#QUEST_VANMANHEIST_PHASE_04_DESC","小隊來到了城鎮邊緣。在主街道上，一座老舊的新古典主義銀行大樓高聳入雲。正門似乎並未關閉，有三名全副武裝的暴徒從旁守衛。貨車司機老丹的偉大計畫裡提到，你們可以從正門直入，也可以嘗試從上鎖的側門進入。"
"#QUEST_VANMANHEIST_PHASE_04_FRONT","嘗試從正門直入"
"#QUEST_VANMANHEIST_PHASE_04_SIDE","嘗試從側門進入"
"#QUEST_VANMANHEIST_PHASE_04_MAIN_DESC","小隊決定採取簡單粗暴的方式，從正門直接進入銀行。你們耍了點小計謀，上演了一齣車禍，製造出相當大的聲響。幾名守衛聽到聲音，離開崗哨前去查看情況。此時竊賊便悄悄地溜到正門僅剩的最後一名守衛身後，將其打暈在地。然後竊賊和專家按計劃進入了銀行內部，出其不意地抓住了銀行經理，脅迫他打開保險庫。保險庫內的物品沒有你想像中那麼豐富，不過你還是拿走了大量銀幣和其他值錢的東西。"
"#QUEST_VANMANHEIST_PHASE_04_OUT","離開"
"#QUEST_VANMANHEIST_PHASE_04_SIDE_DESC","車手留下來把風，你們三個來到了上鎖的側門，只見竊賊用自己靈巧的手指撥弄了幾下，鎖就被打開了。門內一名守衛昏昏欲睡，等他清醒時才發現自己已經被死死熊抱住，沒過一會兒便失去了知覺。你們在銀行內部悄悄地移動，抓住了銀行經理，並脅迫他打開保險庫的大門。你沒有看到想像中的金山銀山，不過眼前也有數量可觀的銀幣和其他物品。"
"#QUEST_VANMANHEIST_PHASE_04_FINALE_DESC","你們拿經理作人質，走向了逃跑用的卡車。你們來到卡車跟前，經理忍不住開始竊笑，車手也跟著一起笑。「我想現在沒必要再演戲了，我對你的表現印象深刻！」經理哈哈大笑，取下了假鬍子、太陽鏡和一個相當逼真的假鼻子。原來他是貨車司機老丹。「考驗結束。你可以把找到的東西收下，當作下次搶劫行動的預付款。記得保持聯絡！」老丹連同車手、壯漢和竊賊爬上了卡車，揚長而去。"
"#QUEST_VANMANHEIST_ABANDON_DESC","我們沒時間去做這種傻子才會做的事。這種警察抓小偷的遊戲還是留給別人去玩吧。"
"#QUEST_SURVIVALSCIENCE_NAME","生存科學"
"#QUEST_SURVIVALSCIENCE_DESC","在荒地上尋找能用的科學發現費時費力，通常還很危險。要是反過來，讓科學來找我們怎麼樣？要實現這一計畫，我們要搞到一台大功率發射器，還需要大量銀幣，不過這也可能會大力推進我們的研究成果。是時候隆重推出今年的生存科學博覽會了！"
"#QUEST_SURVIVALSCIENCE_GO","找到一台強力發射器"
"#QUEST_SURVIVALSCIENCE_TASK1","使用發射器"
"#QUEST_SURVIVALSCIENCE_PHASE_01_DESC","大功率發射器並不難找，但是要讓它們正常運轉就完全是另一回事了。這台發射器的狀況大不如前，有點破破爛爛的。不過只要能花一些功夫，用點小技巧，就足以讓它暫時重新恢復工作。"
"#QUEST_SURVIVALSCIENCE_PHASE_01_FIX","使用合適的零件修理發射器"
"#QUEST_SURVIVALSCIENCE_PHASE_01_SCAVENGER","暫時修好發射器"
"#QUEST_SURVIVALSCIENCE_PHASE_01_SCIENTIST","對發射器進行逆向工程"
"#QUEST_SURVIVALSCIENCE_PHASE_01_BACK","隨後返回"
"#QUEST_SURVIVALSCIENCE_PHASE_01B_DESC","在一陣火花四濺和幾句頗有創意的咒罵後，你終於成功修好了發射器。不過它看起來撐不了多久，所以發送的消息最好簡短，但又不失親切。「荒地的科學家們！快來展示你們最好的生存科學發明吧！還有機會獲得豐厚獎勵喲！」在將科學博覽會座標發送到附近一個偏遠地點後，發射器嘶嘶嘶地噴出一股熟悉的藍色煙霧。是時候收集一些銀幣，然後前往科學博覽會了！"
"#QUEST_SURVIVALSCIENCE_PHASE_02_START","前往科學博覽會"
"#QUEST_SURVIVALSCIENCE_TASK2","舉辦科學博覽會"
"#QUEST_SURVIVALSCIENCE_PHASE_02_DESC","讓所有與會者感到吃驚的是，臨時舉辦的博覽會現場聚集著一大群人。有些人外表整潔莊重，而其他人的臉上就像剛被燃燒彈炸過一樣。一大群好奇的圍觀者來到這裡，想要一探究竟。是時候舉行開幕式並宣佈活動大獎了！"
"#QUEST_SURVIVALSCIENCE_PHASE_02_FAME","名譽和榮耀！"
"#QUEST_SURVIVALSCIENCE_PHASE_02_MINOR","還算過得去的獎品"
"#QUEST_SURVIVALSCIENCE_PHASE_02_MAJOR","超級大獎"
"#QUEST_SURVIVALSCIENCE_PHASE_02_BACK","隨後返回"
"#QUEST_SURVIVALSCIENCE_PHASE_03_FAME_DESC","很多參賽者對於你允諾的名譽和曝光度似乎並不滿意，他們開始嘲笑你，並陸續離開現場。那些留下來的參賽者紛紛炫耀自己的發明創作，但顯然最優秀的參賽者早就已經離開了。不過這一切並不是徒勞無功，勤勉的業餘科學家們還是成功傳授給你一些知識，這將對你的科學研究之路有所幫助。"
"#QUEST_SURVIVALSCIENCE_PHASE_03_MINOR_DESC","雖然無法完全取悅所有人，不過你允諾的領獎日期似乎留住了大部份的研究人員。幾個看起來更加專業的人士爭論了一陣子，隨後便收拾行李離開了。你看到了各種樣式和規模不同的發明。以利用回收材料重現舊世界科技的角度來說，有些發明頗具創意。"
"#QUEST_SURVIVALSCIENCE_PHASE_03_MAJOR_DESC","你宣佈的超級大獎不僅引來了圍觀群眾的呼聲，也招來了一群科學家的喝彩。即使是最莊重的科學家也打起精神，立刻開始準備自己的展出。你瞭解到了有關荒地生存的各類發明和古怪理論，其中有些發明和想法即使是在舊世界也頗具開創性！這肯定會提高你的科技研究水準和生存機率。"
"#QUEST_SURVIVALSCIENCE_ABANDON_DESC","已經有太多事情要做了，最好把我們的功夫花在別的地方。"
"#QUEST_COLONIAL_NAME","殖民地氣候"
"#QUEST_COLONIAL_DESC","「嘿老大，有時間嗎？」一位居民問到，「你知道那些輻射區域吧？最近的鋒面可能已經把那些噁心的綠色東西趕出了山谷和村莊。我知道幾個地方，我們可以去看看有沒有戰利品之類的。」"
"#QUEST_COLONIAL_GO","同意前去查看"
"#QUEST_COLONIAL_TASK1","前往村莊"
"#QUEST_COLONIAL_PHASE_01_DESC","專家來到了居民描述的第一個地點。浩劫後的氣象學準確來說不算是一門學科，但你的居民也錯得太離譜了：可以肯定的是，山谷下的村莊裡正發散著令人噁心的綠色光芒。如果你隨身帶著蓋革計數器，那它絕對會發出震耳欲聾的噠噠聲。希望他說的其他兩個目的地不會讓我們白跑一趟。"
"#QUEST_COLONIAL_PHASE_01_GO","繼續前進"
"#QUEST_COLONIAL_PHASE_02_DESC","這個地點看起來要比上一個好很多。燒焦土地上生長的植物還能夠勉強存活下來，只是到村莊裡看看，不在裡面待太久，還是很安全的。你來到城鎮中心，看到貧瘠土路旁修建著三座不同的倉庫。如果你不想受到輻射侵害，只掠奪其中一座倉庫應該比較安全。"
"#QUEST_COLONIAL_PHASE_02_FOOD","查看糧倉"
"#QUEST_COLONIAL_PHASE_02_STOCKPILE","洗劫儲備區"
"#QUEST_COLONIAL_PHASE_02_WAREHOUSE","進入倉庫"
"#QUEST_COLONIAL_PHASE_03_DESC","你來到了最後一個地點，這是個相當簡陋的棚屋區，由於河底有綠色煙霧滲出，這裡早已無人居住。霧很濃，且隨著大風飄忽不定。在破舊的棚屋間，一棟尚未完工的行政大樓吸引了你的目光。對於這簡陋的殖民地來說，它那浮誇的外表在這裡顯得格格不入。說不定裡面可能還會有一些值錢的東西。"
"#QUEST_COLONIAL_PHASE_03_APPROACH","靠近大樓"
"#QUEST_COLONIAL_PHASE_03A_DESC","隨風飄動的綠色煙霧並不是你唯一的障礙，雨水、土壤和未知的油性物質混合成了一池綠色黏液，不過你設法繞過池塘，進入了行政大樓。大樓的大廳已經成了一個小湖，到處都是冒著泡的黏液，而大廳中央的傢俱和資源箱形成了一個搖搖欲墜的「小島」。你看到小島上有兩具骷髏，它們緊握著一個類似皇冠的東西。你應該能在所有東西掉進黏液之前拿走一兩個箱子。"
"#QUEST_COLONIAL_PHASE_03_MEDS","拿走藥品和食物"
"#QUEST_COLONIAL_PHASE_03_PARTS","拿走零件和銀幣"
"#QUEST_COLONIAL_PHASE_03B_DESC","你開始小心翼翼地從搖搖欲墜的堆積物中拿走箱子。每走一步，你都能感覺到腳下的堆積物在移動，令人很不自在。你剛把第三個箱子推到安全處，就聽到身後傳來一聲巨響，你回過頭，看到辦公椅、箱子和兩具骷髏都掉進了湖裡。幸運的是，你得到的東西價值不菲，值得你冒這個險。"
"#QUEST_COLONIAL_ABANDON_DESC","在浩劫後去相信一個業餘的氣象學家，再怎麼說也好像也有點問題。這次最好還是算了吧。"
"#QUEST_BURGLAR_NAME","被偷妄想症"
"#QUEST_BURGLAR_DESC","浩劫後的世界將人們的妄想症推向了極端，但最近流傳著一個相較於妄想更勝一籌的傳聞。據說當地一位舊世界的商人過於擔心自己的財產被盜，便將自己的保險箱鎖在了令一個保險箱裡。她那早已廢棄的商店實際上離這兒並不遠，或許可以去看看這個荒唐的故事是否屬實。"
"#QUEST_BURGLAR_GO","查看商店"
"#QUEST_BURGLAR_TASK1","進入商店"
"#QUEST_BURGLAR_PHASE_01_DESC","你沒花多少功夫就找到了這間破舊樸素的商店。不出所料，所有能用或能吃的東西早就已經被掠奪一空。你走過滿是灰塵的地面，穿過一堆蜘蛛網，來到了櫃檯後面一間狹小的辦公室。辦公室的角落裡掛著一個簡易的壁式保險箱，鋪滿灰塵的箱門靜靜地躺在地面上。褪色的焦痕暗示了這裡發生的一切。"
"#QUEST_BURGLAR_PHASE_01_ANY","撬出保險箱"
"#QUEST_BURGLAR_PHASE_01_SCAVENGER","小心翼翼地把保險箱拿出來"
"#QUEST_BURGLAR_PHASE_01_FIGHTER","用力把保險箱拉出來"
"#QUEST_BURGLAR_BACK","之後再回來"
"#QUEST_BURGLAR_PHASE_01_ANY_DESC","保險箱掉到了地上，專家看到一條之前沒有注意到的金屬絲突然緊繃。天花板上的活板門突然打開，專家直覺性地跳出辦公室，但什麼事情都沒有發生。再次回到辦公室後發現了地上的玻璃碎片。那位患妄想症的商人好像是想燒死盜賊，甚至不在意整間商店也會被燒毀。不過易燃的化學物質早已揮發殆盡。此時你看到壁式保險箱後面的開闊空間裡還有一個金屬箱，掠奪的時機已經成熟。"
"#QUEST_BURGLAR_PHASE_01_SCAVENGER_DESC","當拾荒者們小心翼翼地將保險箱取出的時候，他們敏銳地發現了一條連接保險箱和房頂隱藏活板門的細金屬絲，似乎只要一把保險箱拿出來，金屬絲就會拉動活板門。專家小心地剪斷了金屬絲，慢慢把沉重的金屬箱從牆上取下來。過一下子，原先的保險箱被拿了下來。這時候，你發現更裡面還有一個沒人動過的保險箱。現在這個箱子都是你的了，隨時都可以安全掠奪。"
"#QUEST_BURGLAR_PHASE_01_FIGHTER_DESC","對於這個問題，最簡單的辦法就是使用蠻力。專家猛地一拉，保險箱便脫離牆面，砸到了專家身上。同時，一條之前沒有注意到的金屬絲突然緊繃，打開了天花板上的活板門。專家看到兩個玻璃瓶掉在地上摔得粉碎，但什麼事情都沒有發生。玻璃瓶裡裝著的易燃化學物質一定早就揮發殆盡了。這時你看到牆上的洞裡還藏著一個沒人動過的保險箱。"
"#QUEST_BURGLAR_ABANDON_DESC","去相信都市傳說一點意義也沒有，還是把精力放在現實吧。"
"#QUEST_OLDKNOWLEDGE_NAME","舊世界的知識"
"#QUEST_OLDKNOWLEDGE_DESC","一位居民前來出謀策劃。在找到你的殖民地前，她曾嘗試用規模較大的地標作為路標導航。其中一個地標曾經是一座宏偉的建築，不過如今似乎已經破敗不堪，隨便一個有點腦袋的人都可以悄悄的溜進去。更重要的是，很少有人敢冒險靠近這樣的地方。"
"#QUEST_OLDKNOWLEDGE_GO","找到核電廠"
"#QUEST_OLDKNOWLEDGE_ABANDON","置之不理"
"#QUEST_OLDKNOWLEDGE_ABANDON_DESC","你解釋說不可能派人前往破舊的核電廠，否則日後回想起來，這可能會是自己有史以來做過的最糟糕的決定之一。居民向你點了點頭表示理解，然後回到了自己的工作中。"
"#QUEST_OLDKNOWLEDGE_TASK1","舊世界的知識"
"#QUEST_OLDKNOWLEDGE_PHASE_01_DESC","老舊的核電廠依舊宏偉壯觀，在周遭環境中顯得格外突出。你走近核電廠，快速檢查之後發現，有一扇門已經鏽跡斑斑，完全可以撬開。但是很可惜，核電廠的工人似乎早就料到了這一點。你很快就就發現走廊前方的道路已經被牢牢封死了。附近的牆上有一條留言：「此處過於危險。前往博物館尋找我們的智慧。」"
"#QUEST_OLDKNOWLEDGE_PHASE_01_GO","前往博物館"
"#QUEST_OLDKNOWLEDGE_TASK2","舊世界的知識"
"#QUEST_OLDKNOWLEDGE_PHASE_02_DESC","博物館早已大不如前。受過去種種事件或是近期戰鬥的影響，博物館的正面已經坍塌，不過剛好留有足夠大小的開口，可容專家溜進建築。博物館的貴賓室裡陳放著一具巨大的雷龍骨架，讓人不禁想起那逝去的時代。雷龍骨架後方的牆上寫滿了科學文本和公式。"
"#QUEST_OLDKNOWLEDGE_ANY","抄寫文本"
"#QUEST_OLDKNOWLEDGE_SCIENTIST","抄寫文本並仔細檢查"
"#QUEST_OLDKNOWLEDGE_SCAVENGER","抄寫文本，然後四處查看"
"#QUEST_OLDKNOWLEDGE_BACK","隨後返回"
"#QUEST_OLDKNOWLEDGE_03A_DESC","專家拿出一張紙，開始抄寫文本。儘管有些文本晦澀難懂，但肯定會對殖民地的科學研究有所幫助。"
"#QUEST_OLDKNOWLEDGE_03B_DESC","在抄寫完文本後，科學家發現牆上比較複雜的公式被移除掉了，是因為對於普通人來說太有價值的關係嗎？出於好奇，科學家四處查看博物館其他的地方，偶然發現一塊專門記載核子科學的地方，還在微型核電廠裡找到一堆隱藏的文件。"
"#QUEST_OLDKNOWLEDGE_03C_DESC","在抄寫完文本後，拾荒者迅速在博物館裡轉了一圈。這裡的確沒有留下什麼值錢的東西，不過只要仔細觀察，總能找到一些東西。拾荒者拉下展覽中塑膠貴族像身上的衣服，收集了一些電子元件，然後就離開了。"
"#QUEST_PLANES_NAME","飛機成群"
"#QUEST_PLANES_DESC","在浩劫之後的世界裡進行航空旅行，就算行得通，那也相當危險。天空中下著酸雨，偶爾還會出現流星暴和電磁風暴，而你能操作的只有不靠譜的儀器和臨時組裝的零件。不過機庫本身也是一座寶庫，裡面有大量部件和其他資源。你還聽說有座機場引起了當地劫掠者的重點關注。"
"#QUEST_PLANES_GO","前往機場"
"#QUEST_PLANES_TASK1","前往機場"
"#QUEST_PLANES_PHASE_01_DESC","你來到這座機場，顯然不只你一個人聽到了傳聞。一群掠奪者和生還者發瘋似的，正在攫取他們能拿走的所有資源。要想拿到好東西，你必須要夠聰明，不然就是夠無情。一些老舊的飛機還沒有被搜刮過，而且就算有些飛機已經被搜刮過，眼光不夠好的劫掠者可能會漏掉一些難以發現的資源。"
"#QUEST_PLANES_PHASE_01_ANY","盡可能攫取資源"
"#QUEST_PLANES_PHASE_01_SCAVENGER","搜刮附近的飛機"
"#QUEST_PLANES_PHASE_01_FIGHTER","打倒掠奪者，搶走他們的戰利品"
"#QUEST_PLANES_PHASE_01_SCOUT","尋找貴重資源"
"#QUEST_PLANES_PHASE_01_ANY_DESC","最安全的辦法就是混入人群，盡可能攫取資源。儘管這裡到處都是劫掠者，不過這座大型機場內的豐富資源也能滿足大部份人的需求。搜刮到自己滿意的東西後，大家便會回到各自的住處和藏身處。"
"#QUEST_PLANES_PHASE_01_SCAVENGER_DESC","劫掠者們擠在機庫裡，為了貴重資源大打出手，而大多數舊飛機還沒被搜刮過。一架大型雙螺旋槳飛機停在跑道邊緣，只要你眼光敏銳，並且擁有合適的工具，就應該能從飛機上搜刮到大量可用材料。你爬上飛機四處搜刮，沒過一會兒，包裡就裝滿了貴重的稀有資源。"
"#QUEST_PLANES_PHASE_01_FIGHTER_DESC","既然可以通過武力強取，為什麼還要費力去油膩的廢料堆裡搜刮呢？你開始恐嚇劫掠者，在一陣扭打過後，你拿到了資源。這其實就是一包垃圾和可用物品，不過你已經盡自己最大努力，拿走了所有能得到的東西。"
"#QUEST_PLANES_PHASE_01_SCOUT_DESC","只有傻子才會局限於眼前的東西。你爬上了老舊的交通控制塔，整個機場盡收眼底。更關鍵的是，你看到一些機庫還沒有被劫掠者搜刮過。有個機庫就位於機場的邊緣，有些地方已經崩塌，上面蓋著一些樹葉。你沒走幾步就來到了這裡，然後你開始不斷四處搜刮。背包裝滿後，你打算將這些東西運回殖民地。"
"#QUEST_PLANES_ABANDON_DESC","所有貴重的資源肯定早就被搜刮一空了。沒有必要再去撿別人剩下的東西。"
"#QUEST_RADIOSTAR_NAME","電臺明星"
"#QUEST_RADIOSTAR_DESC","浩劫之後，遠端通訊設備均遭到了嚴重破壞，電視、廣播電臺和電話也都癱瘓了，人們變得比以往更加地與世隔絕。一些比較勤勉的生還者一直在努力恢復社群間的基礎通訊，不過到目前並沒有多大的進展。因此，當無線電收發機上開始不斷重複著一組微弱又發出雜音的座標訊號時，所有人都很震驚。"
"#QUEST_RADIOSTAR_GO","查看座標"
"#QUEST_RADIOSTAR_TASK1","查看座標"
"#QUEST_RADIOSTAR_PHASE_01A_DESC","你跟隨無線電信號的座標，來到了森林裡的一間小木屋前，旁邊有一座帳篷形狀的大型建築。木屋裡看起來昏暗寂靜，但你聽到帳篷狀建築裡傳來一陣劈裡啪啦的聲音。走進去你才看到一名男子正坐在大型無線電發射機前，抵著下巴陷入了沉思。「哦天哪，你是誰！」他大聲喊道，差點從椅子上摔下來。「不好意思，你嚇我一跳！我叫傑瑞，這裡的人都稱我為無線電狂。」"
"#QUEST_RADIOSTAR_PHASE_01A_ASK","詢問座標訊號"
"#QUEST_RADIOSTAR_PHASE_01B_DESC","「沒錯，之前那個是我。我正在試圖強行破解各種無線電頻率，以聯繫到其他人。」他改造地區通訊網的計畫充滿了野心，也是個值得敬佩的目標，不過目前尚未成功。「你看，我在這間房後面堆了一些暫時用不上的東西。我可以分一箱給你，你把它拿去設立你們自己的通訊設備吧。說不定還會對我的計畫有所幫助呢！」"
"#QUEST_RADIOSTAR_PHASE_01C_DESC","後屋裡整整齊齊地擺放著一些收音機和電線，甚至還有一台發電機。三個裝有雜物的箱子擺放在一起。「謝謝你的來訪，朋友。沒想到我竟然可以用這些老古董來聯繫到其他人，這真是給了我莫大的希望啊！」傑瑞激動地向你說到。你拿了一個箱子便離開了建築。"
"#QUEST_RADIOSTAR_PHASE_01C_PICK1","選擇第一個箱子"
"#QUEST_RADIOSTAR_PHASE_01C_PICK2","選擇第二個箱子"
"#QUEST_RADIOSTAR_PHASE_01C_PICK3","選擇第三個箱子"
"#QUEST_RADIOSTAR_ABANDON_DESC","微弱的訊號可能是個陷阱，也可能是個惡作劇。最好等時機成熟後再前去調查。"
"#QUEST_URBANOCCULT_NAME","神秘都市"
"#QUEST_URBANOCCULT_DESC","大規模食品工業遭到嚴重破壞，導致疾病肆虐。各大城市最終疏散了居民，或者直接成了空城。如今，城市內聳立的灰色方尖碑式建築殘酷地提醒著過去發生的一切。城市裡散落著小塊的輻射區域，還有土匪在到處遊蕩，尋覓著廢料和易於捕獲的獵物，這一切都使得這些城市更加危險，不過其中也蘊藏著大量可以搜尋的資源。你的偵查員認為，附近有個城鎮也許值得去看看。"
"#QUEST_URBANOCCULT_GO","前往廢墟城鎮"
"#QUEST_URBANOCCULT_TASK1","前往廢墟城鎮"
"#QUEST_URBANOCCULT_PHASE_01_DESC","城鎮的郊區草木叢生，沒什麼有價值的東西可搜集。你繼續往前走，來到了城鎮中心。突然間你聽到好像有人在……唱歌？雖然歌聲完全走了調，還顯得有些吵，但它仍在持續著。你順著歌聲的方向前去查看，結果看到一群看起來像邪教徒的土匪正圍坐在幾個火坑旁，吟唱著下流但歡樂的歌曲。這群人似乎完全沒有意識到有人在盯著自己，也沒人在看守武器與裝備。"
"#QUEST_URBANOCCULT_PHASE_01_SNEAK","悄悄溜進他們的儲備區"
"#QUEST_URBANOCCULT_PHASE_02_DESC","在這群土匪的營地邊緣，隨意堆放著一些防護衣物、邪教長袍、藥品和武器。想要不驚動信徒，從那堆物品裡偷幾件有用的東西應該還行得通。不過這些槍械似乎卡得很緊，恐怕很難拔出來。"
"#QUEST_URBANOCCULT_PHASE_02_ANY","拿走衣物和藥品"
"#QUEST_URBANOCCULT_PHASE_02_FIGHTER","拿走武器和藥品"
"#QUEST_URBANOCCULT_PHASE_02_SCIENTIST","拿走長袍，混入其中"
"#QUEST_URBANOCCULT_PHASE_02_ANY_DESC","還是拿走最容易得手的東西吧。在那堆物品周圍放著很多衣服和幾盒不同的藥片與幾個醫療包。你迅速將這些東西裝進背包，然後悄悄地溜出了營地。在持續不斷的吟唱聲掩護下，此次潛行任務大獲成功。"
"#QUEST_URBANOCCULT_PHASE_02_FIGHTER_DESC","那堆東西裡最有價值的應該就是武器了，所以冒險拿走武器才有意義。你輕鬆拉出了幾把槍械，不過剩下的都被其他東西壓在了下面。當你把最後一把步槍抽出來的時候，整堆東西轟然倒塌。土匪停止了吟唱，匆忙衝向儲備區，到時卻發現這裡已經被洗劫一空，小偷也早已不見蹤影。"
"#QUEST_URBANOCCULT_PHASE_02_SCIENTIST_DESC","專家靈機一動，抓起一件長袍穿在自己身上，一邊開始模仿信徒吟唱的動作，一邊在儲備區內大肆翻找，把東西藏在長袍下面。信徒似乎對自己被盜竊的事一無所知，幾盒藥品和其他有價值的東西已不翼而飛。搜刮到滿意的東西後，專家脫下了長袍，消失在了廢墟之中。"
"#QUEST_URBANOCCULT_ABANDON_DESC","到城裡去冒險也太危險了。這次最好還是算了吧。"
"#QUEST_BEHEMOTH_NAME","巨獸"
"#QUEST_BEHEMOTH_DESC","居民前來告訴你，有一位生還者剛來到大門前便癱倒在地。他遍體鱗傷，身上到處都是很深的傷口。儘管你盡了最大的努力來搶救他，但他還是因失血過多去世了。他死之前只說了幾句話：「巢穴……我們找到了！資源相當豐富！到處都是資源！不過野獸，那裡確實有野獸！」他並沒有明確說明巢穴的具體位置，不過你的專家提出了幾個可能的野獸棲身點，值得前去一探究竟。"
"#QUEST_BEHEMOTH_GO","找到野獸巢穴"
"#QUEST_BEHEMOTH_TASK1","找到野獸巢穴"
"#QUEST_BEHEMOTH_PHASE_01_DESC","第一個地點完全不符合生還者的描述。地標不同，也找不到野獸的巢穴。在外出的路上，專家發現了街角的一家小店，裡面還有幾罐醃制食品。"
"#QUEST_BEHEMOTH_PHASE_01_GO","拿走食物，繼續前進"
"#QUEST_BEHEMOTH_PHASE_02_DESC","第二個地點看起來可能性更大，在公路旁建有一座舊水塔，路上到處都是鏽跡斑斑的汽車，和生還者描述的一樣。在一陣搜索之後，專家從汽車上拆走了幾個可用的零件，然後得出結論：巢穴不在這裡。"
"#QUEST_BEHEMOTH_PHASE_02_GO","繼續前進"
"#QUEST_BEHEMOTH_PHASE_03_DESC","最後一個地點完全符合生還者的描述，這裡有水塔，有停滿廢棄汽車的公路，還有一個看起來像隧道入口的地方。專家朝著那邊走去，突然空氣中傳來一陣駭人的低沉怒吼，一隻鬣狗樣貌的大型怪物從迷霧裡鑽了出來，齜牙咧嘴露著獠牙，背上插滿了一堆劣質的長矛。單憑你自己，是絕對沒辦法殺死它的。"
"#QUEST_BEHEMOTH_PHASE_03_HIDE","躲進車裡"
"#QUEST_BEHEMOTH_PHASE_03_FIGHT","硬著頭皮戰鬥"
"#QUEST_BEHEMOTH_PHASE_04_HIDE_DESC","趁著巨獸還在故作姿態，專家箭步跑進了離自己最近的半掛卡車，砰地一聲關上了門。野獸見狀，朝這輛１８輪的半掛卡車猛衝過去，用盡全力撞向卡車一側，差點把卡車給撞翻。然後牠用巨大的爪子不停撕扯著鋼板，似乎過了很長時間，才終於冷靜了下來，牠最後看了看蜷縮在車內的專家，然後離開了隧道，回到迷霧之中。"
"#QUEST_BEHEMOTH_PHASE_04_HIDE_GO","進入隧道"
"#QUEST_BEHEMOTH_PHASE_04_FIGHT_DESC","儘管身體的每一個細胞都在抗議，專家還是朝著巨大的野獸發動了攻擊。最初的幾輪攻擊擊中了野獸的身體，但是好像並沒有效果。專家終於意識到一個殘酷的事實，對抗巨獸是一個相當不明智的決定。幸運的是，專家再次向野獸發動了攻擊，擊中了牠的頭部，導致野獸暫時失明。趁著這段時間，專家跑向了庇護所。"
"#QUEST_BEHEMOTH_PHASE_04_FIGHT_GO","跑向隧道"
"#QUEST_BEHEMOTH_PHASE_05_DESC","目前還沒有完全脫離危險，隨時仍有被吃掉的可能。專家走進了黑漆漆的公路隧道。地上到處散落著動物和人形骨骼，周圍幾乎沒有其他東西。隧道側面的牆上有一扇安全防護門，非常狹窄，巨獸肯定進不來。保全室內有幾具完整的人類骸骨，還藏有一堆資源。"
"#QUEST_BEHEMOTH_PHASE_05_GO","帶著戰利品離開"
"#QUEST_BEHEMOTH_ABANDON_DESC","沒錯，我們是不會重蹈覆轍的。無論這是真實存在的事件還是神話，整個考驗看起來太過危險了。"
"#QUEST_RADIOSTAR_PHASE_01B_CHECK","查看後屋"
"#QUEST_RIPPIN_NAME","開膛破肚"
"#QUEST_RIPPIN_DESC","當地的開膛手窮凶極惡，但由於群龍無首，他們只能以小團體的形式散佈在荒土大地上。不過他們之間偶爾也會出現一位領導人，他會通過個人魅力，或者暴力手段將這些開膛手納入自己麾下。你的居民對此感到擔憂，他們請求你處理這場騷亂，以免發生任何流血事件。"
"#QUEST_RIPPIN_GO","獵殺土匪"
"#QUEST_RIPPIN_TASK1","清除土匪"
"#QUEST_RIPPIN_PHASE_01_DESC","首個土匪營地已被清理一空，你洗劫了其中的資源。是時候前往下個土匪營地了！"
"#QUEST_RIPPIN_PHASE_02_DESC","第二個土匪營地內的戰鬥持續了很久，但營地現在已被清理一空，你洗劫了其中的資源。還剩下一個土匪營地！"
"#QUEST_RIPPIN_PHASE_03_DESC","開膛手騷亂的問題得以解決，今後他們再也無法對當地平民造成威脅了。第三個營地裡蘊藏著大量贓物，現在你可以開心地收下它們了。"
"#QUEST_RIPPIN_CONTINUE","繼續獵殺"
"#QUEST_RIPPIN_ABANDON_DESC","這些土匪突破不了我們的防禦工事，要不還是順其自然吧。"
"#QUEST_RATSWARM_NAME","鼠潮來襲"
"#QUEST_RATSWARM_DESC","對於守衛森嚴的殖民地來說，死鼠幫不過只是有些棘手，根本構不成實際的威脅。不過最近他們開始以驚人的數量聚集，特別是會襲擊和佔領牧場。如果你能消滅半數的死鼠幫，那他們偷來的資源將全部歸你所有。"
"#QUEST_RATSWARM_GO","解放牧場"
"#QUEST_RATSWARM_TASK1","解放一半的牧場"
"#QUEST_RATSWARM_PHASE_01_DESC","第一個牧場的死鼠幫已被清理一空，當地平民從藏身處走了出來，並向你表示感謝。是時候前往下個牧場了！"
"#QUEST_RATSWARM_PHASE_02_DESC","經過短暫的鬥爭，第二個牧場也得以解放。不過牧場周圍早已不見人影，希望人們能在安全時再次回到這裡。"
"#QUEST_RATSWARM_PHASE_03_DESC","你輕而易舉地攻下了最後一個死鼠幫的窩巢，戰火硝煙褪去後，當地農夫來到了牧場，張開雙臂迎接著你的到來。他們還告訴你，餘下的死鼠幫成員聽聞你的「滅鼠行動」後，早就四散逃命了。"
"#QUEST_RATSWARM_CONTINUE","繼續獵殺"
"#QUEST_RATSWARM_ABANDON_DESC","痛擊死鼠幫這件事不值得你去花費時間，讓農夫他們自己去解決吧。"
"#QUEST_DOOMSDAY_NAME","開始行動的民兵"
"#QUEST_DOOMSDAY_DESC","有關末日武裝的首要準則就是不要招惹末日武裝。就算他們曾經決定恢復秩序，如今的他們只會漫不經心地喊著空洞的口號。\n\n民兵向來都是偏安一隅，不與外界來往，但現在卻開始進軍，佔領了諸如發電廠和軍事基地一類具有戰略價值的目標。和他們對抗無異於發瘋，但是決策正確的狂人能獲得巨額的回報。"
"#QUEST_DOOMSDAY_GO","攻擊民兵"
"#QUEST_DOOMSDAY_TASK1","清除民兵據點"
"#QUEST_DOOMSDAY_PHASE_01_DESC","在一場激烈的戰鬥之後，餘下的民兵部隊戰術撤退，逃離了據點。然而這裡並沒有什麼東西可以掠奪。"
"#QUEST_DOOMSDAY_PHASE_02_DESC","在幾輪來來回回的戰鬥之後，民兵全都倒下了。這裡的儲備區也是空空如也，只有幾枚硬幣可供收集。"
"#QUEST_DOOMSDAY_PHASE_03_DESC","最後一個民兵據點進行了頑強的抵抗，不過最終還是屈服在你的強大火力之下。讓人感到驚訝的是，這裡有一定數量的戰利品，你在其中發現了一個標有幾個地點的資料夾。其中三個地點是你剛剛襲擊過的地方，不過在它們附近你還發現了第四個新的據點。"
"#QUEST_DOOMSDAY_CONTINUE","繼續攻擊"
"#QUEST_DOOMSDAY_FINAL","前往最後一個據點"
"#QUEST_DOOMSDAY_PHASE_04_DESC","第四個民兵據點是一小片空地，幾個末日武裝成員正在往資源儲備區內佈置炸藥。這些資源彼此相隔甚遠，但只要行動迅速，或許可以挽救一些資源。"
"#QUEST_DOOMSDAY_PHASE_04_FOOD","挽救大堆食物"
"#QUEST_DOOMSDAY_PHASE_04_GEAR","挽救裝備"
"#QUEST_DOOMSDAY_PHASE_04_BOTH","冒險嘗試同時挽救食物和裝備"
"#QUEST_DOOMSDAY_PHASE_05_FOOD_DESC","專家衝向食物儲備區的末日武裝，成功在炸藥爆炸前將民兵擊暈。此時從空地的另一端傳來一陣巨大的爆炸聲，這說明裝備已經灰飛煙滅。"
"#QUEST_DOOMSDAY_PHASE_05_GEAR_DESC","專家急匆匆地趕到裝備所在地，在炸藥即將爆炸前幹掉了土匪。此時從空地的另一端傳來一陣巨大的爆炸聲，這說明食物儲備區已經淪為廢墟。"
"#QUEST_DOOMSDAY_PHASE_05_BOTH_SUCCESS_DESC","這很冒險，但同時拯救兩個儲備區將會對殖民地大有裨益。專家跑到空地中央朝著民兵工兵開火。\n\n槍聲一響，食物堆旁的工兵便中彈身亡，癱倒在地；第二個工兵聽到槍聲後嚇得退了幾步，差點引爆安放在裝備上的炸藥。專家又開了一槍，奇跡般地命中了工兵，至此兩個儲備區均完好無損。"
"#QUEST_DOOMSDAY_PHASE_05_BOTH_FAIL_DESC","這要冒很大的風險，但也許值得一試。專家衝到空地中央，試圖在短時間內連續幹掉左右兩邊的民兵。\n\n可是第一槍卻打了個空，兩名土匪跑到了掩體後面，準備引爆炸藥。兩聲巨大的爆炸聲過後，資源化作一團廢墟，空地上散落著一些爆炸留下的碎塊。"
"#QUEST_DOOMSDAY_ABANDON_DESC","你對於瘋狂的追求是有限度的，這已經遠超你的底線。就讓末日武裝享用他們的戰利品吧。"
"#QUEST_BANDITRAIDS_NAME","掠奪者"
"#QUEST_BANDITRAIDS_DESC","在浩劫後的世界裡，某些團體不擅長自行生產，就選擇從其他人那裡奪取資源，必要時還會使用暴力。最近當地的劫掠活動有所增加，有人發現某些團體在較為偏遠的地區進行洗劫。他們出動主力部隊洗劫這些地區時，將是擊敗他們的好時機。"
"#QUEST_BANDITRAIDS_GO","螳螂捕蟬，黃雀在後"
"#QUEST_BANDITRAIDS_TASK1","擊敗所有的土匪"
"#QUEST_BANDITRAIDS_PHASE_01_DESC","第一個團夥並沒有多少資源，不過你還是隨便拿走了一些沒有損壞或是有些用處的東西。"
"#QUEST_BANDITRAIDS_PHASE_02_DESC","這些掠奪者也沒有搶到太多資源，不過至少你不用空手而歸。"
"#QUEST_BANDITRAIDS_PHASE_03_DESC","最後一個掠奪者團體無疑最為兇悍。從他們的戰利品不難看出，他們在此之前還去過不少地點，並用武力奪取了一切他們想要的東西。但這下他們再也不會騷擾生還者了。"
"#QUEST_BANDITRAIDS_CONTINUE","繼續招募"
"#QUEST_BANDITRAIDS_ABANDON_DESC","掠奪者和土匪來了又走，就算你能消滅一個團體，馬上就又會有另外兩個出現。還是下次再說吧。"
"#QUEST_MATERIALISTIC_NAME","物質至上"
"#QUEST_MATERIALISTIC_DESC","有人向你報告，土匪出於某些原因佔領工廠並囤積了大量的建築材料。這也將是你收集資源的大好時機，可以避免殖民地的金屬、塑膠或其他資源出現短缺。"
"#QUEST_MATERIALISTIC_GO","追捕土匪"
"#QUEST_MATERIALISTIC_TASK1","擊敗所有土匪"
"#QUEST_MATERIALISTIC_PHASE_01_DESC","土匪佔領下的水泥工廠早已不復往日輝煌，近日的戰鬥更是讓其雪上加霜。不過儘管工廠破敗不堪，這裡仍有數量相當的水泥和大量的塑膠。"
"#QUEST_MATERIALISTIC_PHASE_02_DESC","這座老舊的煉鋼廠現在得以解放，倉庫裡的東西盡數歸你所有。你從破舊的機器上成功搜尋到了金屬和部份可用零件。"
"#QUEST_MATERIALISTIC_PHASE_03_DESC","你終於知道土匪為什麼會將這座製造廠作為他們的目標了。雖然你來來回回地在工廠內搜刮了好幾遍，不過裡面仍然到處都是各種建築材料。你花了好長時間才將工廠搜刮乾淨。"
"#QUEST_MATERIALISTIC_CONTINUE","前往下一座工廠"
"#QUEST_MATERIALISTIC_ABANDON_DESC","我們的基礎資源夠用了，最好去尋找一些更有價值且更為稀有的資源。"
"#QUEST_EXPEDITION01_NAME","資源探險"
"#QUEST_EXPEDITION01_DESC","你從商人、生還者、過路人和居民的口中瞭解到大量有關周邊土地的資訊。食物和基本建築材料正等著你去奪取，其中一些有人看守，而另外一些則躺在荒土大地上，在陽光下慢慢腐爛。\n\n你的專家已經做好準備，他們願意參加探險，去找尋殖民地最需要的資源。你現在最需要的資源是什麼呢？"
"#QUEST_EXPEDITION01_GO_FOOD","填飽肚子的食物"
"#QUEST_EXPEDITION01_GO_MATERIALS","建築材料"
"#QUEST_EXPEDITION01_GO_MEDICINE","治療傷病的藥品"
"#QUEST_EXPEDITION01_GO_HIGHEND","高級資源"
"#QUEST_EXPEDITION01_TASK1","查看地點"
"#QUEST_EXPEDITION01_PHASE_01_DESC","事實證明情報完全正確，這個地方正好有你想要的東西。專家受此鼓舞，決定出發前往下一個地點，希望能得到更多的戰利品。"
"#QUEST_EXPEDITION01_PHASE_02_DESC","這裡的戰利品數量有些令人失望，不過至少這裡沒有土匪和其他危險的阻撓。最後一個地點最好能有一些不錯的東西，否則你就要和手下的偵察員好好談談其情報的真實性了。"
"#QUEST_EXPEDITION01_PHASE_03_DESC","和情報說的一樣，這裡確實有大量資源，但一夥劫掠者早在你之前來到了這裡。在一場短暫的戰鬥之後，你拿到了資源並準備將其運回殖民地。要不了多久這些資源就會抵達殖民地大門，你的居民看到這些應該會非常高興。"
"#QUEST_EXPEDITION01_CONTINUE","繼續追擊"
"#QUEST_EXPEDITION01_ABANDON_DESC","殖民地內各項資源都很富足，沒有必要再去探險。"
"#QUEST_ONTHEAIR_NAME","廣播軼事！"
"#QUEST_ONTHEAIR_DESC","一位居民成功修好了她不久前找到的一台袖珍收音機。不可思議的是，收音機還能夠發出聲音：「……如果有誰能聽到的話……剩下的不多了……熊……幫忙……」\n\n考慮到收音機的大小和訊號的微弱程度，你推測出廣播一定是來自附近的無線電臺。"
"#QUEST_ONTHEAIR_GO","調查無線電臺"
"#QUEST_ONTHEAIR_ABANDON","將精力花在其他事項上"
"#QUEST_ONTHEAIR_ABANDON_DESC","這可能是個陷阱，最好不要冒險。"
"#QUEST_ONTHEAIR_TASK1","找到無線電台"
"#QUEST_ONTHEAIR_PHASE_01_DESC","電臺是一座深黑色的小屋，從屋外臨時的加固物可以看出，這裡還有人居住。果不其然，沒過多久就有一小群生還者從屋內衝了出來。\n\n「你是一個人嗎？那你一定是收到我們的消息了。我們小隊的其他成員還被困在附近的小鎮裡。現在我們有武器可以幫助他們了，可是那裡的道路十分危險。你要和我們一起嗎？」"
"#QUEST_ONTHEAIR_PHASE_01_GO","跟隨他們"
"#QUEST_ONTHEAIR_TASK2","拯救受困的小隊成員"
"#QUEST_ONTHEAIR_PHASE_02_DESC","一行人悄悄溜進了這座荒廢的小鎮，小心翼翼地觀察著任何可能有危險的角落。突然領導人舉起手臂。你看到一隻巨大的突變怪熊正沿著前方街道漫步，追蹤著人的氣味。\n\n「我們需要快速採取行動，有什麼主意嗎？」領導人問道。"
"#QUEST_ONTHEAIR_ANY","和小隊並肩作戰"
"#QUEST_ONTHEAIR_FIGHTER","打頭陣"
"#QUEST_ONTHEAIR_SCAVENGER","悄悄從熊的身邊溜走"
"#QUEST_ONTHEAIR_BACK","隨後返回"
"#QUEST_ONTHEAIR_03A_DESC","一行人先是靜待時機，隨後便一齊朝這只巨大的怪獸開槍。最初的幾發子彈命中後，鮮血沾染了巨熊的毛髮。巨熊被激怒了，朝人群猛衝過來，你們隨即加大火力，空氣中槍聲劈啪作響。儘管巨熊體大皮厚，但也抵擋不住槍林彈雨，最後還是重重地倒在了地上。\n\n巨熊倒下後，人們從附近的建築物裡探出頭，如釋重負。為了表示感激，他們將自己最寶貴的物品贈予了專家。"
"#QUEST_ONTHEAIR_03B_DESC","專家悄悄溜到前方勘察地形，發現附近的小車可以提供些許掩護。所以一行人快速衝到小車後方，並隨即開火。巨熊痛苦地咆哮著，但無法找到攻擊者的具體位置，你們又進行了一輪齊射，巨熊被擊倒在地。\n\n人們從附近的建築物中走了出來，爆發出一陣熱烈的掌聲。小隊成員將專家護送回殖民地，並贈予了大量禮物，而小隊的首領對專家在抗擊巨熊中表現出的領導力印象深刻，向其贈予了一份特殊的禮物，以表感激之情。"
"#QUEST_ONTHEAIR_03C_DESC","巨熊走遠後，專家便命令其他人在原地待命，自己悄悄溜到了附近的建築裡。他帶著被困成員安靜且迅速地逃離建築，朝著全副武裝的同伴走去，等所有人都走出建築後，這群人便離開了小鎮。\n\n專家因幫助小隊成員得到了獎勵，有些成員甚至因得以安全離開建築，向專家送出了自己的私人禮物。"
"#QUEST_DUBIOUSDIAGNOSIS_NAME","可疑診斷"
"#QUEST_DUBIOUSDIAGNOSIS_DESC","考慮到殖民地對於藥品和其他補給品的持續性需求，居民覺得你應該派人到附近的廢墟小鎮裡搜尋。小鎮裡有座小型醫院，可能會有殖民地需要的珍貴資源。"
"#QUEST_DUBIOUSDIAGNOSIS_GO","搜尋醫院"
"#QUEST_DUBIOUSDIAGNOSIS_ABANDON","放棄搜尋"
"#QUEST_DUBIOUSDIAGNOSIS_ABANDON_DESC","在醫院裡遊蕩相當危險；這次任務很可能是白費勁，冒險找來的藥品也許還不夠救治受傷的搜尋員。不用了，謝謝。"
"#QUEST_DUBIOUSDIAGNOSIS_TASK1","進入醫院"
"#QUEST_DUBIOUSDIAGNOSIS_PHASE_01_DESC","曾經一塵不染的雪白牆面由於數十年的塵埃堆積變得灰濛濛的。不過令人吃驚的是，這裡居然還有人居住。一位老者朝專家打了個招呼，他光禿禿的頭頂上戴著銀色的假髮。\n\n「你在找藥品嗎？恐怕你來得有點晚了。幾個星期前，有土匪來找我幫忙。我告訴他們我什麼都沒有了，可他們還是在這裡大肆搶劫。我可以告訴你他們離開的方向。」"
"#QUEST_DUBIOUSDIAGNOSIS_PHASE_01_GO","沿著土匪的足跡前進"
"#QUEST_DUBIOUSDIAGNOSIS_TASK2","找到竊賊土匪"
"#QUEST_DUBIOUSDIAGNOSIS_PHASE_02_DESC","土匪營地看起來根本不像一個真正的殖民地，反而更像是一個臨時搭建的休息站。不過這仍然很奇怪，零散分佈的帳篷沒有移動過的痕跡，也沒有發出任何響聲。一個匆忙搭建的儲備區剛好位於營地邊緣。"
"#QUEST_DUBIOUSDIAGNOSIS_ANY","搜尋儲備區"
"#QUEST_DUBIOUSDIAGNOSIS_FIGHTER","攻擊營地"
"#QUEST_DUBIOUSDIAGNOSIS_SCIENTIST","調查營地"
"#QUEST_DUBIOUSDIAGNOSIS_BACK","撤退"
"#QUEST_DUBIOUSDIAGNOSIS_03A_DESC","專家悄悄溜到儲備區並開始大肆翻找。很快他就找到了一大堆藥品和其他補給品，把背包塞得滿滿當當。突然帳篷之間傳來一陣動靜，專家不想冒生命危險，便快速逃離了營地。土匪對發生的事情絲毫沒有察覺。"
"#QUEST_DUBIOUSDIAGNOSIS_03B_DESC","專家手持槍械衝進了營地，隨時準備幹掉任何攔路的土匪。他確實在營地裡發現了幾個土匪，不過這些土匪看上去面黃肌瘦，根本沒有戰鬥力。\n\n「啊，請便吧。」他們其中一個說到，說完便手扶著地，爬回了帳篷裡。看來這些土匪染上了某種不知名的疾病，在疾病的摧殘下他們已經奄奄一息。在沒有任何阻礙的情況下，專家從倉庫裡收集到了一些藥品，同時還收到了一些來自虛弱土匪的額外「捐贈」。"
"#QUEST_DUBIOUSDIAGNOSIS_03C_DESC","專家在營地內四處走動時，幾名土匪突然從帳篷裡鑽了出來。他們明顯是患上了輻射病，臉上毫無生氣。只有用特殊的治療手段才能治好他們，一般的藥品根本就沒用。\n\n「用你們值錢的東西裝滿這個背包，然後我就會告訴你們康復的方法。」專家說到。一聽這話，土匪的眼中閃露出希望的光芒。專家將大多數的醫療用品裝進了背包，並將碘丸遞給了土匪——他們之前根本就沒注意到這東西。"
"#QUEST_MECHANICALEXPEDITION_NAME","機械探險"
"#QUEST_MECHANICALEXPEDITION_DESC","居民發現了遠處來來往往的汽車，看樣子離殖民地不是很遠。那邊像是新建了一個殖民地，或許我們可以與之結盟。"
"#QUEST_MECHANICALEXPEDITION_GO","順著車輛的方向前去查看"
"#QUEST_MECHANICALEXPEDITION_ABANDON","不予理會"
"#QUEST_MECHANICALEXPEDITION_ABANDON_DESC","比起追逐汽車，你現在有更重要的事情要做。"
"#QUEST_MECHANICALEXPEDITION_TASK1","跟隨小車"
"#QUEST_MECHANICALEXPEDITION_PHASE_01_DESC","專家跟著車胎印，沒花多大功夫便來到了一座尚未建成的小鎮前。守衛在入口處攔住了專家。\n\n「停步！抱歉，生人勿進。如果你正在尋找補給，我們倒是有一個建議。我們有一輛勘探車到現在都沒回來，車上的人員大概率是在某個地方迷路了。如果你碰到他們，把這個地圖交給他們的領隊，他會給你獎勵的。」"
"#QUEST_MECHANICALEXPEDITION_PHASE_01_GO","尋找探險者"
"#QUEST_MECHANICALEXPEDITION_TASK2","營救失蹤的探險隊"
"#QUEST_MECHANICALEXPEDITION_PHASE_02_DESC","守衛指向了一片光禿禿的平地，你順著他手指的方向前進，走近仔細檢查之後，你發現了地上的兩條輪胎印，然後你順著輪胎印來到一小片空地前，看到了走失的勘探車和探險者。\n\n「請別傷害我們，我們沒有任何惡意。我們出了點意外，車拋錨了。」一位年輕人解釋道，你能看到他吊著手臂，手臂上還有些淤青。"
"#QUEST_MECHANICALEXPEDITION_ANY","交出地圖"
"#QUEST_MECHANICALEXPEDITION_SCIENTIST","交出地圖，並治療受傷的手臂"
"#QUEST_MECHANICALEXPEDITION_SCAVENGER","交出地圖，並仔細檢查汽車"
"#QUEST_MECHANICALEXPEDITION_BACK","隨後返回"
"#QUEST_MECHANICALEXPEDITION_03A_DESC","專家向這些不幸的探險者們保證，自己是來幫忙的，說完便把地圖遞給了他們。這群人在拿到地圖後由愁眉不展轉變為歡呼雀躍。\n\n「謝謝你！太謝謝你了！等我們一下，我們去給你拿點東西。」年輕人說到，其他人開始將自己的補給品堆放在一起。隨後這群人便返回了殖民地，將滿滿的獎勵留給了專家。"
"#QUEST_MECHANICALEXPEDITION_03B_DESC","專家注意到了年輕人吊著的手臂，並立即為他製作了一個臨時夾板。「謝謝……哎！」年輕人在包紮過程中說到。\n\n探險者們用資源交換了專家手中的地圖，年輕人還在專家兜裡多塞了幾枚銀幣。"
"#QUEST_MECHANICALEXPEDITION_03C_DESC","專家將地圖交給了這些不幸的探險者，並解釋說自己為什麼會來到這裡。在其他人為專家收集素材時，他開始仔細研究廢棄的車子，想知道裡面有沒有什麼能用的零件。\n\n年輕人注意到了他的舉止，並說到：「看下有沒有什麼你能用到的東西，有的話就都拿走吧。你救了我們，我們不會把這件事告訴任何人的。」"
"#QUEST_CULINARYDELIGHTS_NAME","烹飪樂趣"
"#QUEST_CULINARYDELIGHTS_DESC","一位居民回憶說，在災難席捲地球之前，到處都建有老式的碉堡。可是大部份碉堡都太過遙遠了，不過也有傳言說，其中一座碉堡就在離殖民地不遠處。人們當時建造這座碉堡是為了生存，所以誰也不知道能在裡面找到些什麼。"
"#QUEST_CULINARYDELIGHTS_GO","前往碉堡"
"#QUEST_CULINARYDELIGHTS_ABANDON","還是算了吧"
"#QUEST_CULINARYDELIGHTS_ABANDON_DESC","總而言之，這項任務感覺過於麻煩，回報和付出不成比例。最好不要在這件事上浪費過多時間。"
"#QUEST_CULINARYDELIGHTS_TASK1","抵達碉堡"
"#QUEST_CULINARYDELIGHTS_PHASE_01_DESC","要想在雜草叢生的灌木叢中找到碉堡入口幾乎不可能。不過令人吃驚的是，等專家來到入口時，大門卻是緊鎖著的。正當專家轉動門把時，從門內傳來一陣嘶啞的聲音：\n\n「誰啊？！是弗蘭克林嗎？！那個蠢老頭去哪兒了……能幫我找到弗蘭克林嗎？！他去牧場取東西了，我跟你說說去牧場的路！」"
"#QUEST_CULINARYDELIGHTS_PHASE_01_GO","前往牧場"
"#QUEST_CULINARYDELIGHTS_TASK2","接弗蘭克林回家"
"#QUEST_CULINARYDELIGHTS_PHASE_02_DESC","牧場裡的木房子搖搖欲墜，不過田地裡到處都長著蔬菜。一個６０多歲的老頭正站在田裡拔蘿蔔。他抬起頭，注意到了專家。\n\n「哦，安妮擔心我了嗎？她太誇大其詞了，我只是想看看這裡是不是還長有胡蘿蔔。介意幫我一下嗎？」"
"#QUEST_CULINARYDELIGHTS_ANY","幫忙拔胡蘿蔔"
"#QUEST_CULINARYDELIGHTS_SCIENTIST","幫忙拔胡蘿蔔，並給他一些建議"
"#QUEST_CULINARYDELIGHTS_FIGHTER","威脅這個老頭"
"#QUEST_CULINARYDELIGHTS_BACK","這件事不值得你浪費時間"
"#QUEST_CULINARYDELIGHTS_03A_DESC","兩人開始一起拔蘿蔔，很快老頭的背包就裝滿了。「謝謝你，我能找到回家的路，不用擔心。這個你拿著，就當是我小小的心意。也再多拿幾根胡蘿蔔吧。我建議你把它們和蜂蜜一起煮來吃，那可是相當美味的喔！」"
"#QUEST_CULINARYDELIGHTS_03B_DESC","兩人在拔蘿蔔時，專家提到說，如果精心照料的話，碉堡周圍的土壤也能種植胡蘿蔔。\n\n「哦？是真的嗎？那太好了！」老頭驚呼道，「那我可得試試了，真令人高興。我本來只打算給你一點小東西作為報酬……不過我現在覺得你值得更加豐厚的報酬。」"
"#QUEST_CULINARYDELIGHTS_03C_DESC","老頭立刻將雙手舉過頭頂。「哦，你確定要這麼做嗎？那行，拿走你要的東西吧。搶劫一個風燭殘年的老人家，我猜你一定是走投無路了。」\n\n說完便將自己的隨身財物交給了專家，沒有半點猶豫。拿到東西後，專家便轉身回到了荒野之中。「希望你吃得慣那些胡蘿蔔！」老頭對著遠處的專家大喊道。"
"#QUEST_SCORCHEDEARTH_NAME","燒焦的土地"
"#QUEST_SCORCHEDEARTH_DESC","一股濃煙突然從天空中升起。也許什麼都沒有發生，不過這也有可能預示著一場災難即將向你襲來。你可以指派人手前去查看情況，以免災難來襲時毫無防備。"
"#QUEST_SCORCHEDEARTH_GO","調查濃煙"
"#QUEST_SCORCHEDEARTH_ABANDON","放棄"
"#QUEST_SCORCHEDEARTH_ABANDON_DESC","也許什麼都沒有發生。不可能一遇到不尋常的事就派人去調查，殖民地沒那麼多人手。"
"#QUEST_SCORCHEDEARTH_TASK1","找到濃煙的來源"
"#QUEST_SCORCHEDEARTH_PHASE_01_DESC","專家終於找到了濃煙產生的原因，是因為一座小鎮燃起了熊熊大火造成的。雖然火勢已經逐漸減弱，但濃煙依舊在向天空升騰。這座小鎮現已空無一人，裡面的東西也被搬得精光，不過你發現攻擊者留下了一些很明顯的腳印和輪胎印記。"
"#QUEST_SCORCHEDEARTH_PHASE_01_GO","跟隨腳印"
"#QUEST_SCORCHEDEARTH_TASK2","找到攻擊者"
"#QUEST_SCORCHEDEARTH_PHASE_02_DESC","專家還沒看見土匪營地，就聽到了遠處傳來的打鬥聲。顯然是無家可歸的小鎮居民決定報復攻擊他們的人。偷來的戰利品無人看守，就留在打鬥現場的外面，沒有人注意到。"
"#QUEST_SCORCHEDEARTH_ANY","拿走離你最近的戰利品"
"#QUEST_SCORCHEDEARTH_FIGHTER","攻擊土匪"
"#QUEST_SCORCHEDEARTH_SCOUT","搜尋其他資源"
"#QUEST_SCORCHEDEARTH_BACK","隨後返回"
"#QUEST_SCORCHEDEARTH_03A_DESC","專家十分小心，悄悄地靠近那堆戰利品，將各種東西塞進了自己的背包，然後就轉身離開了。在另一邊，衝突的雙方還在打得不可開交。"
"#QUEST_SCORCHEDEARTH_03B_DESC","專家衝進打鬥現場，出其不意地制伏了兩名土匪。小鎮居民便趁著混亂之際，很快就擊敗了土匪。領導人走向專家，臉上掛著燦爛且充滿感激的笑容。\n\n「謝謝你陌生人！我們現在可以安心重建小鎮了。這裡有一些東西，不是很多，但請你務必收下，以表我們的感激之情。」"
"#QUEST_SCORCHEDEARTH_03C_DESC","專家悄悄地溜進了營地深處，快速而安靜地繞過了打鬥現場。憑藉其敏銳的眼睛，專家在油布後方發現了一個若隱若現的武器貯藏處。專家迅速地收集武器，並退回到成堆的戰利品旁邊，隨後便跑進了荒野之中。專家沒必要在這場打鬥中冒險。"
"#QUEST_ABANDON_DESC","結束當前進行中的任務"
"#QUEST_TOPIC_TASK","當前任務："
"#QUEST_FROMTHESHADOWS_NAME","陰影中的暗殺"
"#QUEST_FROMTHESHADOWS_DESC","狼群幫土匪自認為是伏擊型捕食者。而在戰鬥中，他們較偏好做為決定進攻時機和方式的一方。除了在其設防的營地中休息，他們無時無刻不在移動。你發現了三座類似的堡壘，每座堡壘中的守衛數量極為有限，所以強行闖入堡壘應該不會是問題。"
"#QUEST_FROMTHESHADOWS_GO","攻擊營地"
"#QUEST_FROMTHESHADOWS_TASK1","清除土匪營地"
"#QUEST_FROMTHESHADOWS_PHASE_01_DESC","在大戰之後，首個狼群幫土匪營地已被洗劫一空。是時候前往下個營地了！"
"#QUEST_FROMTHESHADOWS_PHASE_02_DESC","在第二個營地中，所有的狼群幫土匪不是中彈身亡，就是逃離了營地。你洗劫了大部份的營地資源，然後朝著最後一個營地前進。"
"#QUEST_FROMTHESHADOWS_PHASE_03_DESC","所有的狼群幫土匪據點均被清理一空，你用一把大火將其夷為平地。第三個營地中的獎勵沒有你想像的那麼豐厚，可能是因為這夥人喜歡四處移動，而不會把所有東西都藏在一個地方。不過沒關係，每一份資源都將對殖民地大有幫助！"
"#QUEST_FROMTHESHADOWS_CONTINUE","前往下個營地"
"#QUEST_FROMTHESHADOWS_ABANDON_DESC","狼群幫土匪可以一直躲在他們的巢穴裡，直到地老天荒。但是你還有更加重要的計畫需要去執行。"
"#QUEST_ROADRAID_NAME","半路突襲"
"#QUEST_ROADRAID_DESC","邊境遊民喜歡將自己視為務實和中立的人群。而那些多次受其侵害的受難群眾可不會同意這種說法。你看到幾支車隊正在附近的小鎮裡尋找燃料和其他資源。這是攔截他們的好機會，以免他們一溜煙就消失在了荒野之中。"
"#QUEST_ROADRAID_GO","攻擊遊民"
"#QUEST_ROADRAID_TASK1","幹掉所有遊民"
"#QUEST_ROADRAID_PHASE_01_DESC","首個邊境遊民車隊已被收拾乾淨，他們的戰利品全都歸你所有。出發！前往下一個車隊所在處。"
"#QUEST_ROADRAID_PHASE_02_DESC","加油站附近的槍戰現在已經結束了，所有的遊民不是逃走就是死了。是時候去洗劫和搜尋剩下的資源了！"
"#QUEST_ROADRAID_PHASE_03_DESC","手起槍落，最後一個車隊也不過是手到擒來，而那些戰利品就等著你去收集了。這裡有相當多的資源，其中不少都能在殖民地內派上用場。"
"#QUEST_ROADRAID_CONTINUE","找到下一個車隊"
"#QUEST_ROADRAID_ABANDON_DESC","土匪和掠奪者是難以根除的，也許以後再說吧。"
"#QUEST_SILENCE_NAME","狼嚎不再"
"#QUEST_SILENCE_DESC","一提到狼群幫土匪，居民可謂是聞風喪膽。他們是隱蔽的伏擊者，攻擊時，會毫不猶豫地撲向獵物，然後一眨眼便消失得無影無蹤。一些居民幾乎再也不敢進入周圍的荒野，所以必須要採取一些行動。"
"#QUEST_SILENCE_GO","追蹤狼群幫土匪"
"#QUEST_SILENCE_TASK1","找到狼群"
"#QUEST_SILENCE_PHASE_01_DESC","雖然土匪已被擊敗，但這只是一些零散的土匪小隊。如果你繼續鎮壓他們，狼群幫土匪肯定會跑到別處尋找不那麼難搞的獵物。"
"#QUEST_SILENCE_PHASE_02_DESC","這夥狼群幫的土匪數量有所增加，看來還得好好教訓他們一次，讓其他土匪知道誰才是這片土地上的老大。"
"#QUEST_SILENCE_PHASE_03_DESC","這群人武器精良，但下場和之前的土匪相比也沒什麼兩樣。你將營地內所有值錢的東西全部拿走，並將此處夷為平地，當作是給剩餘狼群幫土匪的警示。就目前來說，你覺得自己已經證明了誰才是站在食物鏈頂端的人。"
"#QUEST_SILENCE_CONTINUE","搜尋剩下的狼群幫土匪"
"#QUEST_SILENCE_ABANDON_DESC","傻子才會在這片樹林裡去尋找土匪。最好不要浪費你的時間。"
"#QUEST_CELEBRATION_NAME","強行慶祝"
"#QUEST_CELEBRATION_DESC","邊境遊民通常太過散亂，根本不會引發大規模的動亂。不過他們最近打算找找樂子，於是便佔領了當地小鎮，並把小鎮變成一個個永不停歇的狂歡聖地。毋庸置疑，狂歡過後的小鎮幾乎耗盡了所有的資源。如果你能在形勢還能挽救的時候將這夥土匪攆走，小鎮居民一定會對你感激不盡。"
"#QUEST_CELEBRATION_GO","解放小鎮"
"#QUEST_CELEBRATION_TASK1","幹掉一半的土匪"
"#QUEST_CELEBRATION_PHASE_01_DESC","片刻之前小鎮裡還洋溢著震耳欲聾的音樂和歌聲，不過現在卻早已鴉雀無聲了，土匪的屍體歪躺在地上。小鎮居民非常感謝你，並送給你一個小禮物以示感謝。"
"#QUEST_CELEBRATION_PHASE_02_DESC","隨著最後一個強盜倒在裝飾奢華的宴會桌面上，小鎮裡的戰鬥正式落下帷幕。多虧你從土匪手中奪取了食物，小鎮居民才能填飽肚子，而你也收到了他們送的一些食物。"
"#QUEST_CELEBRATION_PHASE_03_DESC","在熊熊篝火的映照下，大戰之後的小鎮顯得一片混亂。正當小鎮居民爭先恐後地向你致謝時，隔壁殖民地的一名男子帶來消息：遊民土匪正抱頭鼠竄！小鎮居民聽聞這個好消息後充滿了希望，他們給予你大量資源，以此來報答你所做的一切。"
"#QUEST_CELEBRATION_CONTINUE","前往下一座小鎮"
"#QUEST_CELEBRATION_ABANDON_DESC","你並非當地的執法者，小鎮的問題應該由鎮民們自己解決。"
"#QUEST_CRACK_ATOM_NAME","核裂大地"
"#QUEST_CRACK_ATOM_DESC","你很難在荒土大地上找到比裁決武裝更具破壞力的團體，他們是一群狂熱分子，唯一目標就是讓大災變後的世界變得更加破敗不堪。最近有人發現這群人正在前往當地的核電站。你能隱約感覺到，他們此行的目的絕不只是為電影院尋找電力這麼簡單。"
"#QUEST_CRACK_ATOM_GO","趕走土匪"
"#QUEST_CRACK_ATOM_TASK1","攻擊核電站"
"#QUEST_CRACK_ATOM_PHASE_01_DESC","在一陣打鬥過後，最後一個裁決武裝的成員終於倒下了。看樣子他們是想要透過某種方式擾亂核電站的控制系統，但此舉的目的如何，你不得而知。"
"#QUEST_CRACK_ATOM_PHASE_02_DESC","核電站內的土匪已被清理一空。看上去這群裁決武裝比上一群更接近控制系統。幸好你及時趕到並阻止了他們。"
"#QUEST_CRACK_ATOM_PHASE_03_DESC","在核電站的控制台周圍，散佈著裁決武裝的屍體。你在屍體周圍發現了一個資料夾，裡面裝有大量複雜的指示和公式。你不太清楚上面寫的是什麼，但有件事可以肯定，如果你沒有及時阻止土匪的話，核電站很可能早已淪為一片廢墟。"
"#QUEST_CRACK_ATOM_CONTINUE","前往下一座核電站"
"#QUEST_CRACK_ATOM_ABANDON_DESC","仔細斟酌之後，你覺得此事過於麻煩，付出和回報不成比例。而且可以肯定的是，就算裁決武裝再怎麼蠢，也不會去干涉核子反應爐的。"
"#QUEST_SHOOT_MESSENGERS_NAME","掐斷信號"
"#QUEST_SHOOT_MESSENGERS_DESC","末日武裝是傳說中少有的「訓練有素的土匪」。根據偵查員得來的情報，這群土匪最近開始有所行動，還佔領了附近的無線電台。一想到他們能夠進行遠端通訊，你就覺得這是個……大問題。"
"#QUEST_SHOOT_MESSENGERS_GO","清空無線電台"
"#QUEST_SHOOT_MESSENGERS_TASK1","攻擊無線電台"
"#QUEST_SHOOT_MESSENGERS_PHASE_01_DESC","土匪已全部倒下。看起來他們還沒來得及操作無線電台內的通訊設備，至於民兵為什麼會攻佔這個無線電台，你依舊不得而知。"
"#QUEST_SHOOT_MESSENGERS_PHASE_02_DESC","土匪奮力抵抗，但最終還是贏不過你。這個無線電台內的通訊設備就快要設定完畢，不過民兵還沒來得及發送他們的訊息。"
"#QUEST_SHOOT_MESSENGERS_PHASE_03_DESC","戰鬥結束。儘管民兵訓練有素、作戰經驗豐富，而且有高度的紀律，但是他們的最後一個無線電台也已經失守。你發現了一個筆記本，上面寫滿了關於某種大規模協同攻擊的指示。幸運的是，你在土匪的廣播系統中找到了大量有用的零件，不用空手而歸。"
"#QUEST_SHOOT_MESSENGERS_CONTINUE","前往下一個無線電台"
"#QUEST_SHOOT_MESSENGERS_ABANDON_DESC","這件事似乎不值得你下功夫。如果真有什麼麻煩找上門來，你早晚會注意到的。"
"#QUEST_MILITARY_01_NAME","軍事力量"
"#QUEST_MILITARY_01_DESC","當地的土匪似乎又開始行動了。他們想要加強自己的軍火庫，於是便開始大肆襲擊周遭軍營。對你來說這可能是個機會，你不僅能夠阻止他們增強實力，同時還能將他們發現的槍械據為己有。"
"#QUEST_MILITARY_01_GO","清除民兵土匪營地"
"#QUEST_MILITARY_01_TASK1","攻擊民兵土匪營地"
"#QUEST_MILITARY_01_PHASE_01_DESC","儘管土匪裝備齊全，但在猛烈的襲擊面前終究沒能倖免。你把剩下的武器收集成堆，並將它們運回了殖民地。"
"#QUEST_MILITARY_01_PHASE_02_DESC","土匪遭遇了恥辱性失敗，這些為非作歹的人將不再需要武器。你把他們的武器收集起來，運回了殖民地。"
"#QUEST_MILITARY_01_PHASE_03_DESC","你幹掉了最後一個土匪，這下他們的武器可以更好地派上用場了。在保衛殖民地時，這些武器將大有幫助。"
"#QUEST_MILITARY_01_CONTINUE","攻擊下一個營地"
"#QUEST_MILITARY_01_ABANDON_DESC","襲擊軍營似乎對你極為不利，最好還是放過那些土匪吧。"
"#QUEST_EXPEDITION02_NAME","劫富濟貧"
"#QUEST_EXPEDITION02_DESC","鄰近的土匪幫派近期發生了一些衝突，因此讓他們的防護措施出了不少漏洞。你的偵查人員回報說有幾個營地因為受到了攻擊而被疏散。你現在有個機會能夠在這些營地防禦薄弱的時候襲集它們。但這項行動必須盡速進行，因此你必須決定該專心搜集哪一類的資源。"
"#QUEST_EXPEDITION02_GO_FOOD","食物"
"#QUEST_EXPEDITION02_GO_SEEDS","種子和蟲卵"
"#QUEST_EXPEDITION02_GO_WEAPONS","槍械"
"#QUEST_EXPEDITION02_GO_SILVER","銀幣"
"#QUEST_EXPEDITION02_TASK1","搜刮那些營地"
"#QUEST_EXPEDITION02_PHASE_01_DESC","因為只有幾名土匪在門口站崗，你的專家很輕易的就溜進了營地並搜刮物資。為了避免被抓到，專家迅速的朝下一個營地移動。"
"#QUEST_EXPEDITION02_PHASE_02_DESC","此營地已被遺棄。看來住在這裡的土匪本來就沒有多少財產，且早就把僅有的物資一起帶走了。專家到處撿了些剩餘的廢料後便出發前往下一個目標。"
"#QUEST_EXPEDITION02_PHASE_03_DESC","專家在潛行進入這個營地時很不幸的被守衛們發現，但還是在一場短暫又激烈的混戰中解決掉了他們。看來這個營地是土匪們用來支援前線的補給站。這裡有許多可以被「回收再利用」的資源。專家收集了他可以帶的所有東西後便出發前往下一個目標。"
"#QUEST_EXPEDITION02_CONTINUE","前往下一個營地"
"#QUEST_EXPEDITION02_ABANDON_DESC","最好還是不要去理會那些土匪，以免招惹到他們。"
"#QUEST_EXPEDITION03_NAME","當地買家"
"#QUEST_EXPEDITION03_DESC","隨著許多新社群的建立，眾多有著膽識與商業頭腦的人們開始在這片荒地中的殖民地之間進行貿易活動。他們的商品存量據說十分的龐大，所以現在可能會是個買進所需物資的一個好時機。這些商人隨時都在移動，要找到他們是件危險又耗時任務，因此你必須再出發之前先決定好要交易的商品是什麼。"
"#QUEST_EXPEDITION03_GO_FOOD","用銀幣換取食物"
"#QUEST_EXPEDITION03_GO_SEEDS","用木材換取金屬"
"#QUEST_EXPEDITION03_GO_WEAPONS","用銀幣換取高級資源"
"#QUEST_EXPEDITION03_GO_SILVER","用食物換取藥品"
"#QUEST_EXPEDITION03_TASK1","拜訪那些商人"
"#QUEST_EXPEDITION03_PHASE_01_DESC","第一名商人是名用七彩的布料和氣球裝飾著自己的小貨車的老女人。她遠遠的就看到了專家並揮手示意要專家過去。交易過程十分順利，雖然她巴著專家漫談了好一陣子才讓他走。"
"#QUEST_EXPEDITION03_PHASE_02_DESC","第二名商人是位嘴巴被他巨大的鬍鬚遮住的穩重男人。他話不多，且只在專家把要交換的物品拿到檯面上後才展示出自己的商品。總結來說，這是一場非常有效率的交易。"
"#QUEST_EXPEDITION03_PHASE_03_DESC","第三名商人把她的貨車用一塊篷布、一堆苔癬和三根樹枝藏了起來。她的眼神銳利又堅定，且在議價時跟專家來來往往了好幾次才達到了共識。但在交易完成後，她便展開了大大的笑容。「歡迎再來啊」，她向離去的專家說道。"
"#QUEST_EXPEDITION03_CONTINUE","繼續前進"
"#QUEST_EXPEDITION03_ABANDON_DESC","你們不需要依靠他人。你的殖民地無論如何都會生存下去。"
"#QUEST_EXPEDITION04_NAME","大自然的贈禮"
"#QUEST_EXPEDITION04_DESC","殖民地周遭的土地能夠給予的物資十分有限。前往外部的世界將會接露出更多可探索的區域。你可派遣專家前去搜集自然資源，但為了確保他們裝備妥善，必須先決定該搜集哪種資源。"
"#QUEST_EXPEDITION04_GO_FOOD","湖中的魚"
"#QUEST_EXPEDITION04_GO_WOOD","森林中的柴火"
"#QUEST_EXPEDITION04_GO_MEAT","動物的肉"
"#QUEST_EXPEDITION04_GO_BERRIES","樹叢裡漿果"
"#QUEST_EXPEDITION04_TASK1","搜集自然資源"
"#QUEST_EXPEDITION04_PHASE_01_DESC","這快區域貌似還沒有被搜刮過。到處都是物資等著讓人收集。很快的，專家便收集完畢並出發前往下一個地點。"
"#QUEST_EXPEDITION04_PHASE_02_DESC","從這裡被踩過的草皮和光禿的地面看來，似乎已經有人在這裡紮過了營。但他們好像沒在這裡待上多少時間，所以附近還有不少可收集的天然資源。在先前的那些人回來之前，專家迅速的收集完所需的資源並離去。"
"#QUEST_EXPEDITION04_PHASE_03_DESC","最後的地點是個在高聳山顛之間的一座小山谷，且只能沿著一條小徑抵達。這裡就像個與世隔絕的世外桃源，並未受到人類和災難的摧殘。專家盡可能的收集了可得的自然資源後，便帶著裝滿的背包和馬鞍滿載而歸。"
"#QUEST_EXPEDITION04_CONTINUE","試著搜尋更多資源"
"#QUEST_EXPEDITION04_ABANDON_DESC","殖民地附近的資源就夠用了，不需要特地去尋找更多。"
"#QUEST_EXPEDITION05_NAME","什麼都不浪費"
"#QUEST_EXPEDITION05_DESC","浩劫後的世界既殘酷又無情，它將會抹滅掉任何無法承受它怒火的所有人事物。周遭有不少被毀壞或遺棄的殖民地，其中也儲藏著很多可以回收的物品和資源。把它們拿來加以利用總比放著讓它們壞掉好吧？請問你請專家尋找的物資為哪一種類？"
"#QUEST_EXPEDITION05_GO_CLOTHES","防護用衣物"
"#QUEST_EXPEDITION05_GO_FOOD","營養的食物"
"#QUEST_EXPEDITION05_GO_METAL","建築用金屬"
"#QUEST_EXPEDITION05_GO_MEDICINE","治療用藥品"
"#QUEST_EXPEDITION05_TASK1","搜尋被遺棄的殖民地"
"#QUEST_EXPEDITION05_PHASE_01_DESC","這個地方有著一場血腥鬥爭的痕跡，存活下來的人也應該不在多數。他們不是沒那個力氣就是已沒有意志力去把他們的物品帶走。因此專家在搜索完廢墟後便出發前往下一個目標。"
"#QUEST_EXPEDITION05_PHASE_02_DESC","一棟矗立在田野正中央的小木屋貌似長年無人出入，並散發著一股詭異的氣氛。它從外觀上看不出有任何一扇窗戶，而它那長滿苔癬和蕈類的門也被鎖死。但是，在木屋後方小棚間裡的物資暫時滿足了專家的需求。"
"#QUEST_EXPEDITION05_PHASE_03_DESC","這座原本應已被廢棄的垃圾場現在成了幾名土匪的家。但他們很快的就被專家制服，並讓他能夠開始搜刮土匪們搭建的簡陋建築。照建築內部的狀況看來，這裡住了一小群人，而且在不久前才離開。"
"#QUEST_EXPEDITION05_CONTINUE","繼續前進"
"#QUEST_EXPEDITION05_TAKE","拿走他們的東西"
"#QUEST_EXPEDITION05_LEAVE","留下他們的東西"
"#QUEST_EXPEDITION05_PHASE_04_TAKE_DESC","專家尋遍了那些簡陋的房屋和帳棚，迅速的收集完物資後便隨即離去。"
"#QUEST_EXPEDITION05_PHASE_04_LEAVE_DESC","專家不忍心去偷這些人僅有的物資。他們的財產將會原封不動的在這裡等他們回來。"
"#QUEST_EXPEDITION05_ABANDON_DESC","你所擁有的物資已足夠，不需要再特地前去搜集。"
"#QUEST_STOLEN_NAME","水生火熱"
"#QUEST_STOLEN_DESC","一名鄰近聚落的訪客請求與你見面。他說土匪攻擊了他們的補給線又偷了他們用在抽水機上的燃料。沒有這些東西的話，他們將會沒有足夠的水來進行灌溉。這個聚落願意出錢請你幫助他們。"
"#QUEST_STOLEN_GO","幫助他們"
"#QUEST_STOLEN_TASK1","尋找被偷走的燃料"
"#QUEST_STOLEN_PHASE_01_DESC","土匪們屈服於專家那迅速又致命的襲擊。他們擁有的少量燃料似乎是拿來做私人用途，所以主要的儲藏處一定是在另一個地方。專家在地圖上做了標記後便出發前往目標。"
"#QUEST_STOLEN_PHASE_02_DESC","專家的偷襲讓土匪們措手不及，他們沒想到竟然會有人在午餐時間攻擊他們。從地上的卡車胎痕看來，大部分的燃料已被送往別處。專家記下了這個地點並前往下一個目標。"
"#QUEST_STOLEN_PHASE_03_DESC","雖然有著堅實的防禦，但土匪們還是不敵你的猛烈攻擊。這個營地放滿了被偷走的燃料，而且還裝在原本的桶槽裡。專家在他的地圖上做上最後一個標記並傳了一封訊息回去給殖民地。\n\n村民們很高興知道他們的燃料安然無恙，而且土匪們都被解決了。"
"#QUEST_STOLEN_CONTINUE","尋找更多燃料"
"#QUEST_STOLEN_ABANDON_DESC","他們的殖民地應有能力自己處理他們的問題"
"#QUEST_SLAVES_NAME","人力資源"
"#QUEST_SLAVES_DESC","土匪們近期的野心日漸增高，並開始了新的一項計劃，那就是生產鋼鐵用來販售和製作武器。雖然這件事本身就是個很大的問題，但土匪們甚至是用奴隸在維持鋼鐵廠的運作。如果你覺得值得冒險的話，你可以選擇攻擊鋼鐵廠或是拯救奴隸。"
"#QUEST_SLAVES_GO","解放那些奴隸"
"#QUEST_SLAVES_TASK1","攻擊鋼鐵廠"
"#QUEST_SLAVES_PHASE_01_DESC","土匪們在正面迎來的攻擊與背面造反的奴隸之間很快的就被解決掉。專家解救了那些還被監禁的奴隸，並在收集了附近可用的物資後前往下一個鋼鐵廠。"
"#QUEST_SLAVES_PHASE_02_DESC","這座鋼鐵廠已經全速運轉了一段時間，奴隸們因此已無力反擊。土匪們用盡了全力反擊，但最終還是被擊敗。專家解放了廠中的奴隸並督收集了一些物資，並繼續他的旅程。"
"#QUEST_SLAVES_PHASE_03_DESC","最後一座鋼鐵廠的景象簡直就像個噩夢一樣。奴隸就像煤炭一樣隨意的被當作燃料燒死。專家的怒火驅使著他向前斬殺土匪，一個都不放過。在拯救了奴隸之後，他便把廠內豐富的資源做為慰勞自己的獎賞帶走。"
"#QUEST_SLAVES_CONTINUE","繼續進行任務"
"#QUEST_SLAVES_ABANDON_DESC","雖然聽起來很可憐，但這跟你沒關係。"
"#QUEST_BLOOD_NAME","血債血還"
"#QUEST_BLOOD_DESC","一名眼中燃燒著無比恨意的陌生人來到了殖民地的大門前。「土匪們襲擊了我的家園，而我是唯一的生還者。幫我報仇吧，我會獎勵你們的」他說道。"
"#QUEST_BLOOD_GO","幫助這名嗜血的陌生人"
"#QUEST_BLOOD_TASK1","殺了那些土匪"
"#QUEST_BLOOD_PHASE_01_DESC","土匪們似乎正在裡慶祝著最近的一場勝利，因而在你出其不意的攻擊行動中落敗。專家在搜刮他們的過程中找到了在先前襲擊中被偷走的個人物品。陌生人一眼就認了出來。\n\n「我們找對方向了。趕快繼續前進吧，還有很多人需要付出代價。」"
"#QUEST_BLOOD_PHASE_02_DESC","專家發動攻擊時，那些土匪們正忙著將偷來的物資裝箱存放。在這堆看似普通的物資中，專家找到了一個裝著一些紀念品的盒子。陌生人看了一眼便把盒子蓋上。\n\n「回憶就留到之後再說吧。我們現在必須前進，我的怒火還未熄滅。」"
"#QUEST_BLOOD_PHASE_03_DESC","經歷了一場血腥的戰鬥後，土匪們終於被全數消滅。在專家到處查看的時，他看到陌生人嚴肅的坐在屠殺後的殘骸中。\n\n「這些是你的獎賞。現在請讓我獨處一下吧。我希望自己一個人哀悼。」"
"#QUEST_BLOOD_CONTINUE","繼續前進"
"#QUEST_BLOOD_ABANDON_DESC","你很同情這位陌生人，但他的問題跟你沒關係。"
"#QUEST_PRICE_NAME","生命的代價"
"#QUEST_PRICE_DESC","另一座殖民地的人們前來請求你的幫助。他們的偵查兵被土匪偷襲並被抓去做人質。因為目前沒有足夠的人手可以前去進行搶救，他們希望你能做為他們的代表去與對方談判，看看是否能說服對方放走人質。他們願意給你1200銀幣做為談判籌碼，而你也可將剩於的金額當作報酬。"
"#QUEST_PRICE_GO","與土匪們談判"
"#QUEST_PRICE_TASK1","找出人質的位置"
"#QUEST_PRICE_PHASE_01_DESC","這個巨型的奴隸販售場很意外的敞開雙臂歡迎你的到來。他們似乎就是打算透過這些人質海賺一筆。\n\n「這些不夠買他們全部的人。你可以去跟他們聊聊，看看你想放誰出去。一個人500銀幣」，其中一名土匪說道。"
"#QUEST_PRICE_PHASE_02_DESC","第一名人質大約６５歲左右。專家靠近時他馬上搖了搖頭。「不，別把你的錢浪費在我身上，放那些年輕人走吧，別讓他們把歲月花在為他人奴役上。」"
"#QUEST_PRICE_PHASE_03_DESC","第二名人質是個臉上有一道疤痕並帶著眼鏡的紅髮女子。「你可以救救我嗎？拜託了，我是個醫生，我們的殖民地需要我！」他苦苦哀求道。"
"#QUEST_PRICE_PHASE_04_DESC","第三名人質意外的是個看起來冷靜又沉穩的年輕男子，他給了專家一個溫暖的笑容。「你得放了我和那個老人。瑪麗亞為了自保而試圖出賣我們。你絕對不能放她回殖民地。」"
"#QUEST_PRICE_PHASE_05_DESC","專家回去找土匪時，他正在一本帳本中做紀錄。他抬起頭來看著專家。「所以你打算選誰？他們的夥伴有錢的話隨時都可以回來把剩下的人贖走。當然了，我不能保證他們那時候是否還活著。」"
"#QUEST_PRICE_OLD_YOUNG","放走老年人與年輕男子"
"#QUEST_PRICE_YOUNG_YOUNG","放走女子與年輕男子"
"#QUEST_PRICE_NONE","誰都不放，並自己留下銀幣"
"#QUEST_PRICE_PHASE_06_FREE_DESC","專家花錢換取了兩人的自由。他們被釋放後便隨即上路。但最後一人的命運，無論是被奴役、殺害、還是最終獲取自由，都已不在專家的掌控之中。"
"#QUEST_PRICE_PHASE_06_NONE_DESC","專家告訴土匪說這三人已被他們的殖民地遺棄，因此他們的死活已不重要。人質們哭喊著拉扯他們的鎖鏈抗議，但很快的就被守衛們制止。專家隨即啟程，並希望自己不會因為被釋放的人質在回家途中所遭受的「意外」而被指責。"
"#QUEST_PRICE_CONTINUE","繼續前進"
"#QUEST_PRICE_ABANDON_DESC","鄰近的居民聽說你拋棄了他們的朋友們後氣得火冒三丈。他們用戰爭威脅你交還銀幣，並表示兩座殖民地之間從此將在也不會有任何往來。"
"#QUEST_MEMORIES_NAME","過往的財富"
"#QUEST_MEMORIES_DESC","最近的各種傳說或軼聞都有著越來越不可置信的趨勢。附近有間廢棄的工廠聽說是個一名老富豪用來收集自己財富的地方。那裡以前守備森嚴，但最近似乎陷入一片沉寂。這可能是個能找出老頭藏著哪些寶物的好機會。"
"#QUEST_MEMORIES_GO","搜索工廠"
"#QUEST_MEMORIES_TASK1","尋找富豪的寶藏"
"#QUEST_MEMORIES_PHASE_01_DESC","這座工廠確實是被遺棄了，而裡面幾乎也沒有剩下任何有價值的東西。但是，如果那位富豪跟傳聞描述的一樣偏執的話，他有可能是把寶藏藏在這裡某處。據傳聞指出，他曾經誇口說過自己把他最寶貴的財產藏在「庶民們碰不到的地方」。"
"#QUEST_MEMORIES_PHASE_02_DESC","辦公室裡有個老舊的保險箱，重到帶不走又堅固到無法破壞。如果真的需要找地方藏寶藏的話，這裡會是最明顯的選擇。"
"#QUEST_MEMORIES_PHASE_03_DESC","專家在天花板上看到了一個能通往上層房間的一個閘門。這個高度如果沒有階梯的話是上不去的，看來是個不錯的存放點。畢竟看不到的東西就不會被注意到。"
"#QUEST_MEMORIES_PHASE_04_DESC","在配裝廠的幾個櫃子後面能隱約看的到一個類似門框的東西。要把這些櫃子推開會需要花一點時間，但如果有人想要把東西藏起來的話，這的確是個可行的位置。"
"#QUEST_MEMORIES_PHASE_05_DESC","專家在探索工廠時透過窗戶瞥見到有群土匪正在往這個方向前進，且再過不久就會抵達工廠的位置。剩下來的時間只夠探索一個可能藏有寶藏的地方，之後就必須盡速離開這裡。"
"#QUEST_MEMORIES_SAFE","調查保險箱"
"#QUEST_MEMORIES_HATCH","調查閘門"
"#QUEST_MEMORIES_DOOR","調查密門"
"#QUEST_MEMORIES_PHASE_05_SAFE__DESC","保險箱十分的牢固，就算是個經驗豐富的小偷可能也很難破解它。專家花了一些時間找尋可以用來打開它的工具，但找不到任何幫得上忙的東西。過不久便開始聽得到土匪在廠外聚集的聲音。因為認為不該冒這個風險，專家決定從後門溜出去。富豪的寶藏將繼續被隱藏。"
"#QUEST_MEMORIES_PHASE_05_HATCH_DESC","附近唯一的梯子高度不夠讓專家觸及閘門。但在堆疊了幾張桌子在下方後，高度剛好可以讓專家拉開閘門並爬上去。這個昏暗的房間又小又充滿了灰塵。其中，有一個小箱子塞在一個縫隙裡，它裝滿了銀製品與一些紀念品，一搓頭髮、一個舊硬幣等等。是時候在土匪們抵達以前離開了。"
"#QUEST_MEMORIES_PHASE_05_DOOR_DESC","專家花了好一段時間推開那些沉重的櫃子，直到可以被打開為止。而這個房間…是空的。看來只是沒有人會用到這個房間而已。外頭土匪們集結的聲音代表著該離開的時間到了。富豪的寶藏在今日將不被發掘。"
"#QUEST_MEMORIES_CONTINUE","繼續前進"
"#QUEST_MEMORIES_ABANDON_DESC","舊世界的寶藏對你來說一點用都沒有，還是專注在更重要的事情上比較好。"
"#QUEST_WARFARE_NAME","化學戰"
"#QUEST_WARFARE_DESC","殖民地內的植物開始顯現出一種神秘病變的跡象。目前情況還在掌控之中，但誰知道它什麼時候會開始擴散。找到病變的來源就有可能找出解決這個事件的方法。"
"#QUEST_WARFARE_GO","調查植物"
"#QUEST_WARFARE_TASK1","找到病毒的來源"
"#QUEST_WARFARE_PHASE_01_DESC","這座農場貌似已被病變侵蝕殆盡。農作物不是枯萎就是病懨懨的，而附近也沒有任何人。倉庫中一批神秘的罐子將線索指向一座鄰近的工廠。"
"#QUEST_WARFARE_PHASE_02_DESC","這座工廠也已被遺棄。從內部混亂的狀況看來，裡面的人們飛快地趕著離開，可能是因為某種意外的關係。專家越往內部走，一股奇怪的味道就越加濃厚。"
"#QUEST_WARFARE_ANY","搜尋外部辦公區"
"#QUEST_WARFARE_SCAVENGER","搜尋內部辦公區"
"#QUEST_WARFARE_SCIENTIST","搜尋實驗室區域"
"#QUEST_WARFARE_BACK","之後再回來"
"#QUEST_WARFARE_PHASE_03A_DESC","專家找到了一些關於那些罐子的設計圖和筆記。他們是被用來裝一種新的殺蟲劑，這個殺蟲劑的強度很顯然不是植物可以承受的。幸好在這座工廠廢棄後，這已經不是一個問題了。專家收集了一些資料後便離開了這個陰鬱的地方。"
"#QUEST_WARFARE_PHASE_03B_DESC","專家閉著氣進一步的潛入了工廠深處。因為他的物資蒐集經驗，專家成功的在被神秘氣體影響前找到了一些昂貴的設備。依照設備上的標籤顯示，專家推論它們是被用來生產某種殺蟲劑，而成品的效果很明顯地不如預期。但幸好這些設備已沒有在進行生產。"
"#QUEST_WARFARE_PHASE_03C_DESC","專家進入了實驗室區域。過沒多久便發現這個設施是用來生產實驗性殺蟲劑的工廠。但照實驗室內部的文件來看，這裡所製造出的成品也對於植物本身有害，以至於不適合在實地試驗。雖然如此，這座工廠目前已停止運轉，而這些毒藥應該也不會再造成任何問題。"
"#QUEST_WARFARE_CONTINUE","尋找下一個線索"
"#QUEST_WARFARE_ABANDON_DESC","病變跟瘟疫每天都在發生，而這次的事件也會像其他的一樣過去。"
